naist-nlp/zeshel huggingface dataset:
Anis Seloth Anis Seloth is a Dunmer alchemist residing in Sadrith Mora . Anis is seen as one of the best alchemist around , and has a recipe for Dispel that she is unwilling to share with anyone . She is a member of House Telvanni . Interactions . Potion Recipe . Tusamircil has hired the Thieves Guild to steal the recipe . Killing Anis will upset the guild , so it must be done without bloodshed .
Hern Hern is a vampire living at the Half - Moon Mill with Hert , his vampire wife . Interactions . He is the target for the Dark Brotherhood quest " . " There is also a chance that Hern will feed the Ebony Blade as a sacrifice to make it stronger , if he is killed with it . Battle behavior . Hern and Hert do not use Vampiric Drain , when attacking . This makes it less likely to contract Sanguinaire Vampiris from fighting them . Because Hern is a vampire , destruction spells and enchanted weapons dealing Fire Damage are especially effective .
Brindle Home Brindle Home is a small settlement west of Gottlesfont Priory in the Great Forest . The inhabitants are Torbal the Sufficient , Astante , Merildor , Melus Petilius , and four horses , two paint horses and two black horses . Sublocations . The settlement is made up of three houses . The actual houses of Brindle Home are far apart , and this seems to increase the villager ' s vulnerability to attack from wild animals . Quests . Molag Bal . The Daedric Princes , Molag Bal , wishes to see Melus Petilius , a former adventurer and hero of the people , suffer . Molag Bal will send the hero to Brindle Home and trick Melus into killing them with a Cursed Mace .
Elven Weapons ( Skyrim ) Elven Weapons are a set of weapons available in . Description . These items can be found throughout Skyrim and are originally made and designed by the Mer . They are the primary weapons used by Thalmor soldiers . In comparison with other weapons they are more powerful than iron , steel , orcish and dwarven weapons , but not as powerful as glass weapons . Aesthetically speaking , Elven weapons are very lightweight with slender , curved edges and elegant eagle designs , using sharp angles and gentle curves to invoke the shape of birds of prey . Smithing . With the Elven Smithing perk , Elven Weapons may be crafted at any Forge using the Smithing skill and the correct components . Elven Weapons are made from Refined Moonstone and Quicksilver Ingots . Most items also require Iron Ingots and Leather Strips . The weapons can be upgraded at a grindstone and require one Refined Moonstone . † Crafting Elven Arrows requires to be installed . Each recipe yields 24 arrows .
Farrun ( Arena ) Farrun is a city in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Farrun is connected to three settlements . To the east is Jehanna , to the southeast is Cloud Spring , and to the south - southeast is Dunlain Falls .
Innkeeper Delphine Innkeeper Delphine is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Innkeeper Delphine can be purchased for 1200 soul gems . Strategy . Use a deck with many dragons and / or shouts to make use of this card ' s power . This card should be kept alive until then , for Grandmaster Delphine is a very powerful card for such a cheap magicka cost .
Drevis Neloren Drevis Neloren is a Dunmer mage at the College of Winterhold . Background . Drevis serves as a merchant for the college , and he is also the Master - level trainer of Illusion magic and sells advanced spells from that school . He is often found in either the Hall of Countenance ( where he sleeps from 12 AM until morning ) or in The Arcanaeum . He , like Tolfdir , holds and leads lectures , which are held in the Hall of the Elements . Interactions . Upon first speaking to Drevis , he will ask the Dragonborn if they can see him , because as he is a Master at Illusion he subsequently thinks he is invisible . Even though he can be seen at all times , the Dragonborn can still choose to say they don ' t see him . Out of Balance . As part of a miscellaneous side quest , Drevis asks the Dragonborn to wear Mystic Tuning Gloves and help him cleanse many spots around the college . At each spot , the Dragonborn receives several empty Soul Gems of various qualities or an active effect called Fortify Magicka of + 25 or + 100 for two hours . Illusion Ritual Spell . Reaching Master - level in Illusion , the Dragonborn seeks out Drevis for additional training . Drevis sends the Dragonborn to collect four ancient tomes containing advanced Illusion spells . Rescue Mission . Drevis Neloren has been kidnaped and taken to Tolvald ' s Cave . The Companions asks the Dragonborn to rescue him and escort him back to College of Winterhold . Lecture . Drevis Neloren delivers a lecture on Doomstones in the Hall of the Elements ; most of the members of the College gather around him to listen to his lecture . After he finishes , everyone goes back to their usual schedule .
Block ( Skyrim ) " The art of blocking an enemy ' s blows with either a shield or weapon . Blocking reduces the damage and staggering from physical attacks . " Block is a skill in and is one of the six skills that fall under The Warrior character type . Description . The Block skill works slightly differently from ' s Block skill . Having skill in the Block combat art allows the Dragonborn to parry or absorb melee and archery attacks with shields and two - handed weapons . Block with one - handed weapons is also possible if left hand stays unoccupied . Successful blocks reduce damage . Blocking is not possible while dual wielding weapons , dual casting spells or having a weapon in one hand and a spell in the other . It is not available with bows either , although bows are still able to be used for bashing . Blocking is not automatic , but equipping a shield gives a bonus to the overall defense rating . Blocking is more reaction - based in Skyrim . It is possible to block with one - handed weapons and daggers , but they will be significantly less effective than using a shield or two - handed weapon . Additionally , the perks Deflect Arrows and Elemental Protection do not seem to work without using a shield . All other perks will apply to weapon blocking . It can be activated by clicking and holding down the right mouse button ( PC ) , the left trigger ( Xbox 360 ) or L1 ( PS3 ) . Books and quests . The following books provide a permanent skill up to block : The following Miscellaneous Quests increase the block skill : Perks . The following are perks that become available to select as the skill is leveled up :
Rohssan Rohssan is a Redguard Apprentice Armorer trainer , and a weapons merchant in the Imperial City Market District at the shop A Fighting Chance . She sells all kinds of melee weapons that include the Battleaxe of Hatred . Her skills as a salesman and Armorer are well known around the Imperial City . She lives on the second floor of A Fighting Chance , with her dog and owns a unique weapon called Rohssan ' s Antique Cutlass . The cutlass is the target of the Thieves Guild quest " May the Best Thief Win , " if one has failed to obtain " Amantius Allectus ' Diary " .
Blood of the Daedra Blood of the Daedra is a quest in . Background . As Martin Septim is analyzing the Mysterium Xarxes for clues on how to open a portal to Mankar Camoran ' s Paradise to retrieve the Amulet of Kings , he discovers that four items are needed for the ritual . One of these is a Daedric Artifact . However , it will be destroyed in the process . Walkthrough . The Hero must recover a Daedric Artifact to be used in opening the portal to Paradise . When an artifact has been found , head over to the Cloud Ruler Temple and give it to Martin . Recommended Daedric Artifacts . The following artifacts are recommended as items to be sacrificed , because they have no unique effects or little practical benefit : Alternate recommended Daedric Artifacts . If the Hero desperately wanted to keep all of the Daedric Artifacts they would need to cheat to do so , then Azura ' s Star , the Ring of Khajiiti , the Ring of Namira , and the Wabbajack are the only four Daedric Artifacts that can be duplicated via the infamous scroll duplication glitch .
Slave Belt Slave Belt is a Mysticism spell in that removes a spell effect from the caster ( curses , diseases , and constant effects excluded ) . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
The Lost Prophecy Content . [ from the Apographa of the Dissident Priests , annotated by Gilvas Barelo , Abbot of Holamayan ] " From seventh sign of eleventh generation , Neither Hound nor Guar , nor Seed nor Harrow , But Dragon - born and far - star - marked , Outlander Incarnate beneath Red Mountain , Blessed Guest counters seven curses , Star - blessed hand wields thrice - cursed blade , To reap the harvest of the unmourned house . " Notes Lines 1 - 3 : ' Of ancient family , but not of the four great Ashlanders clans . Born under foreign stars and the sign of the Dragon - - the Imperial sign . ' Line 4 - 5 : ' Outlander Incarnate ' appears as a formal epithet , stressing the linkage between the words . The Outlander Incarnate is a ' blessed guest ' , one not born of the tribes but accepted as a guest with rights of hearth and hospitality . Under Red Mountain he will confront and balance against seven curses . See the ' Seven Curses ' prophecy ; also , Dagoth Ur is served by his seven kin , once great wizard - lords , called ' ash vampires ' by the Ashlanders . Line 6 - 7 : ' Star - blessed ' suggests Azura , the Daedra Lord and patron of magic , fate , and prophecy . ' Thrice - cursed blade ' may refer to a weapon called Keening , associated in certain legends with the Battle of Red Mountain and Dwemer craftlord Kagrenac . ' Reap the harvest ' is a reference to the proverb , " You harvest from the seeds you plant , " which means you get what your labors deserve , in both a positive sense of reward and negative sense of punishment . The ' unmourned house ' could be either or both of the lost Great Houses of the Dunmer - - House Dwemer and House Dagoth .
Valdr ' s Lucky Dagger Valdr ' s Lucky Dagger is a unique steel dagger found in . Background . Valdr ' s Lucky Dagger is owned by a Nord hunter named Valdr who received it as a gift from his good friend Ari . During a failed incursion into Moss Mother Cavern , Ari and their friend Niels were killed by a spriggan , leaving Valdr wounded and unable to return home . Acquisition . During " Hunter and Hunted , " assisting Valdr in killing the remaining spriggans in Moss Mother Cavern so that he may bury his friends will prompt him to bestow the dagger as a reward and a gift of thanks . Enchantment . The dagger ' s inherent properties grants a 25 % chance of a critical hit with each strike . The effect itself is not considered to be an enchantment , so the weapon cannot be disenchanted to learn the effect . In addition , it is affected by Elemental Fury . Critical hits . While the 25 % chance of a critical hit may appear beneficial , the effect is less impressive at higher levels as critical hits only affects the base damage of the weapon . A critical hit multiplies the damage of an attack by 1 . 5 . This means a critical hit with this dagger will only add 2 . 5 points of damage to the existing hit . One - Handed skill , perks or smithing improvements do not increase critical damage : Usefulness . When combined with the Assassin ' s Blade perk and Ancient Shrouded Gloves , the critical hit triggered by a sneak attack combined with a critical hit can be very devastating , along with its light weight and easy smithing , making it a deadly weapon for assassins . Smithing . It can be upgraded with a steel ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement . The Arcane Blacksmith perk is not required , as the dagger is not actually enchanted .
Fillin Fillin is a Bosmer barbarian and slaver residing in the stronghold of Hlormaren . He is located on the top level of the stronghold ' s keep . Equipment . Fillin carries or uses the following : Powers . Fillin has access to the following : Abilities . Fillin has benefits from :
Maren Ancestral Tomb ( Morrowind ) Maren Ancestral Tomb is an Ancestral Tomb located in the Molag Amur region in . Quests . The Museum . The Bloodworm Helm , one of the artifacts the Nerevarine may sell to Torasa Aram at the Museum of Artifacts in Mournhold can be found here .
Servos Rendas Servos Rendas is a deceased Dunmer , and was the co - inventor of the magically imbued spiders that can be found all over Solstheim , with his sister Merilar Rendas . His corpse can be found locked up in a cage , in White Ridge Barrow , with his journal and research notes . Background . Merilar and Servos conducted a series of experiments on Albino Spider s native to Solstheim . Through their studies , they discovered that the spiders had the ability to harness magic . Using an imbuing chamber in White Ridge Barrow , they created several obedient sub - species , but eventually the fumes from the chamber drove Merilar to madness . According to Merilar ' s journal , Merilar locked Servos in a cage and eventually killed him after she feared he would take all the credit for the discovery of the spiders .
Ra ' vindra Ra ' vindra is an unseen character that is referenced in the quest " Mazoga the Orc . " She was a friend of Mazoga who was killed by Mogens Wind - Shifter and his gang for reporting them to the guards . Since then , Mazoga took up her quest of revenge to avenge her fallen friend .
Frost ( Horse ) Frost is a horse in Skyrim that appears outside Black - Briar Lodge during the quest " Promises to Keep . " When completing the quest , the Dragonborn can persuade Louis Letrush to give up the horse , along with the second half of the payment . Alternatively , one has the option to kill Louis , granting ownership of Frost automatically . Frost seems to be more aggressive in combat than other horses . He has more health and stamina than regular horses , but less than the Dark Brotherhood ' s Shadowmere . Even when not actually riding Frost , he will , like any other horse , appear after fast traveling to any location that is not within a walled city . If that location is populated by bandits or mages or any other enemies , this sabotages the ability to sneak attack since Frost will attack immediately , resulting in his death if there are many enemies . At higher levels , if fast traveling triggers the appearance of an Elder Dragon or Ancient Dragon , Frost has little chance of surviving such an attack . If the Dragonborn wishes to keep Frost ( or simply feels guilty at his death ) , care must be taken in choosing fast travel destinations to avoid such encounters . If Frost happens to get lost before speaking with Maven Black - Briar , he might be outside of Merryfair Farm . Stealing him from this location will not affect the guards around it . Additionally , if one dismounts Frost prior to returning to Louis Letrush during " Promises To Keep , " he may return to the Black - Briar Lodge where he was initially encountered .
Benkum ( Dragonborn ) Benkum is a Nord sailor who is met at the Water Stone along with his fellow shipmates Hjalfar , Liesl , and Palevius Lex . Background . He is indoctrinated with his shipmates under Miraak ' s control , until the Stone is freed from the Dragon Priest ' s influence . Interactions . Cleansing the Stones . Once he and his shipmates are freed from Miraak ' s influence , they walk to the shore to await their ship . After the quest , they may be encountered on the west shore near the water stone , still waiting for their ship to arrive .
Missing Supply Ship Missing Supply Ship is a quest in . Background . Several days after completing the previous quest , Falco Galenus is worried about a supply ship delay . And asks the Nerevarine to solve the problem . Walkthrough . Carnius Magius in Fort Frostmoth , in the Imperial cult ' s upper level will ask the Nerevarine to go to the colony and find out what happened to the shipment of supplies . Missing supplies . In Raven Rock , the Nerevarine speaks to Falco , the latter will explain a supply ship , full of tools for the miners never turned up . He then suggests to ask the colonists if they know anything about the " supply ship " . They will report that they saw a ship North West of the mine . The shipwreck . Following the coast , towards the north - west , the Nerevarine soon reaches a shipwreck . There , many Draugrs will attack the hero . Once they have been dispatched , the Hero may , optionally , levitate to the supply ship ' s deck , enter to recover the six Miner ' s Pick s that can be found on board . Apronia Alfena . A very vocal survivor , Apronia Alfena , will make herself noticed , once the Nerevarine has reached the ship . She will ask the Hero to help her return safely to the nearest settlement . If questioned further about the wreck , she will talk about the Bosmer captain , that didn ' t seem to handle the situation very well . The Nerevarine may then escort her back to Raven Rock . Once in the colony , Alfena will thank the Nerevarine . She will remain at the colony . Back at Raven Rock . The Hero may now speak to Falco , and if they have recovered the Miner ' s Picks , they may sell them for 500 each . He will go on to blame the loss of the supply ship on Carnius ' s greed , as he got a lower priced deal with the Wood Elf captain . He then asks the Nerevarine to report back to Carnius , at the fort . Once Carnius is spoken to , the quest is completed . Reward . The minimum reward for this quest is 300 . Additionally , Falco will , from now on , buy all Miner ' s Pick s , for 500 each .
Arvak Arvak is a skeletal horse that the Dragonborn can obtain as a mount after finding his skull in the Soul Cairn . The soul that gives the quest will then teach the Dragonborn the spell to summon Arvak , whether within the Soul Cairn or in Tamriel . Appearance . Arvak ' s body is skeletal in appearance , his eyes glow white , and his mane and tail burn with a purple flame effect similar to that found in bound weaponry . Interactions . Find Arvak ' s Skull . Upon entering the Soul Cairn , when following the initial path that leads to the entrance to the Boneyard , the Dragonborn will come across a frantic Soul calling , " " Arvak , Arvak ! " " He will explain how he and his loyal steed , Arvak , came to this realm and were attacked by monsters . He says he told Arvak to run , that Arvak is still running , and has been for a long time . He begs the Dragonborn to find Arvak and disappears . Arvak ' s skull must be located in the Soul Cairn to free him , though Arvak can occasionally be seen running through the Soul Cairn . Arvak ' s skull can be found due east from the front gate of the Boneyard where Valerica is found . It will be sitting on a pedestal surrounded by ghosts that turn into Mistmen . After obtaining the skull , the soul who was looking for the horse will appear nearby and teach the Dragonborn how to summon Arvak . Trusty steed . Once the spell to summon Arvak is gained , he can be summoned in either the Soul Cairn or in the wilds of Skyrim . He cannot , however , be summoned in any walled cities like Whiterun or Solitude . He can be summoned in Blackreach , but not in the Forgotten Vale . No experience towards the Conjuration skill is gained by summoning him . His skull does not need to remain in the inventory in order to summon him . If the Twin Souls Conjuration perk has been unlocked , two separate incarnations of Arvak can be summoned . When riding Arvak , the spell will not run out . The spell will start to loop , and the ' Active Effects ' tab counts down from five seconds repeatedly until Arvak is dismounted , at which point the spell ' s effect will count down normally . He behaves like other summoned creatures , rather than the variety of horses available . For example , rather than staying in one place , Arvak will follow the Dragonborn when not being ridden . If he dies in combat , he can be re - summoned , adding to his usefulness . Summoning Arvak and mounting him will replace any currently owned horse , including Frost and Shadowmere . They will , however , reappear after a certain amount of time where they were originally acquired .
Landmarks ( Online ) Landmarks are usually quest - related locations that do not fall into other location categories for one reason or another . It is not a category in which its all of its members share a similar location build , however . Most landmarks are camps and clearings , as neither became a separate category . Also , unlike most locations , landmarks are usually not affiliated with any particular faction , except for several which are inhabited by NPC - only factions .
Galathil Galathil , " The Face Sculptor , " is a Bosmer located in the Ragged Flagon . For a fee of 1 , 000 , she can change the facial features of the Dragonborn . Race , name and gender cannot be altered . Her inventory includes some gold , a selection of food , a lockpick . She wears a unique set of robes and a pair of boots . She may also carry an iron dagger . Background . Despite her ragged appearance , she claims to come from an academic background . She learned her craft from the masters in the art of flesh sculpture . She studied with the Faculty of Chirurgeons in Cloudrest and walked with the Hollow - Faced men of Nohotogrha for three years . She practiced her trade in salons and manors all over Tamriel and nobles of the Empire and the Aldmeri Dominion were among her clients . In recent times she has fallen from her high class lifestyle and often laments the fact that she is forced to offer her services in what she calls the " " backwaters of the world . " " Interactions . Dragonborn makeover . Galathil is first mentioned after speaking to an innkeeper about rumors or in passing conversations with guards . This will add a quest marker to her location in the Ragged Flagon in Riften . When first met , she gloats about her credentials if questioned and agrees to offer her services . She initially doubts that the Dragonborn can afford her services and says to him / her that they " have the smell of the vagabond " about them . She charges 1 , 000 to alter the facial and body features of the Dragonborn . However , race , name and gender cannot be changed . In addition , she will not offer her services if the Dragonborn is a vampire or Vampire Lord claiming her techniques only work on the living , not those that have crossed over into undeath . A workaround for this is to cure the vampirism before visiting Galathil . Then , any time after the end of " Chasing Echoes " or " Kindred Judgment , " Serana can be asked to confer vampirism .
Caves ( Oblivion ) Caves are underground areas resulting either from natural formations or mines ( or both ) . Caves are common throughout Cyrodiil , and they usually contain , such as bandits , and creatures . Most caves include rats , various undead and goblins . While in a cave the Hero must fight enemies while collecting loot and experience . Although they can be dark , most caves have enough light to see , much of it coming from holes to the outside . If more light is needed , the Hero can use a torch , magic or simply turn up the brightness in the game settings . Many caves have multiple rooms and places to explore , although others may be small . Some caves are quite cramped and also contain dead ends and obstructions , which can create some tactical challenges and opportunities . When in a cave always pay attention to the surroundings , due to the prevalence of traps .
Reaper Gem Fragment A Reaper Gem Fragment is a miscellaneous item found in . These fragments can be found in the Soul Cairn under three of the large floating crystals that drain health . When all three fragments are found , they can be brought to the Reaper ' s Lair and put on the altar inside . This summons a unique boss called the Reaper . Locations . The Reaper Gem Fragments are located in chests under large floating crystals that drain health , so be prepared .