naist-nlp/zeshel huggingface dataset:
Mages Guild Well The Mages Guild Well , situated behind the Mages Guildhall in Cheydinhal , is accessed during the quest " Cheydinhal Recommendation . " The well is locked with a key that cannot be obtained until Falcar initiates the quest . Quests . Cheydinhal Recommendation . Falcar asks that a magic item , the Ring of Burden , be fetched from the well behind the guild , since the previous associate , Vidkun , failed to return when he was sent to fetch it . Suspecting trouble , Deetsan grants the Buoyancy spell to prevent drowning while the ring is recovered . It is discovered that Vidkun drowned under the magical weight unsighted by the ring . It is also discovered that Falcar sends associates to fetch the ring , intentionally aware that they will drown in the well . The quest serves as a tutorial into Alteration magic , as well as Necromancy , Black Soul Gems and Falcar ' s involvements with the Order of the Black Worm . Potential to drown . It is best to disrobe entirely before entering the well and collecting the Ring of Burden . If this is not possible , simply reverse - pickpocket items into Vidkun . Otherwise , drowning is likely . It may be more beneficial to collect the Jewel of the Rumare by completing " Go Fish " before exploring this location , to prevent possible drowning . Argonians , natural able to breathe underwater , encounter little trouble here . Other uses . Evading a bounty . When a bounty has been accrued in Cheydinhal , the well can be hidden in if a means for Water Breathing and Invisibility ( or having high defensive capabilities ) exist . Guards are lead into the well to catch the criminal , but will quickly drown , especially if a Burden spell is cast upon them while they ' re underwater . Beginning the Dark Brotherhood questline . Directly outside the well is a sleeping beggar . Because the buildings enclosing the well block the view from the main streets , guards are likely not to witness the beggar ' s murder , allowing the Cheydinhal Recommendation and the opening sequence for the Dark Brotherhood questline to be completed at the same time , if the Recommendation is begun at night .
Nerano Manor Key Nerano Manor Key is a Thieves Guild quest available in given by Sugar - Lips Habasi inside South Wall Cornerclub in Balmora . Background . Sugar - Lips Habasi wants the key to Nerano Manor and asks the Nerevarine to acquire it for her . The ground entrance to the house is always unlocked , as she claims , but she wants to enter unseen on the locked first floor . She tells the Nerevarine that the house owner , Ondres Nerano , and his servant , Sovor Trandel , hold one example of the key apiece , and leaves the decision of how to get in possession of one of them to the Nerevarine . Walkthrough . There are two copies of the Nerano Manor Key , one held by Ondres Nerano in the manor itself , and another by his servant Sovor Trandel , who is found inside the Council Club in Balmora . The Nerevarine can attempt to pickpocket the key from either of them . They could also choose to fight either of them and loot the key from the body . A third possibility is raising Sondor ' s disposition until he is willing to give the Nerevarine his key for a little " compensation . " Normally , the Nerevarine would now return to Sugar - Lips Habasi . However , they could also tell Ondres that Sovor gave away his copy of the key , and give it to him . Ondres will reward the Nerevarine with some gold . However , if the Nerevarine returns to Sugar - Lips Habasi and tells her that they acquired the key but then decided to give it back to his owner , she will be uncomprehending , asking them why they would do such a thing . She will send the Nerevarine to get the key back . Once the Nerevarine returns to Sugar - Lips with the key , she will reward them with 500 , unless Ondres or Sovor got killed in the process of acquiring the key .
Oath of the Shadows Watch Content . You are defenders of the Green . You are enemies of the Wilderking . You are soldiers . You serve your commanders and none other . You will unite the Wood Elves . You will give your life . You will destroy the Hollow . Your name will be remembered forever .
Ash Statues Ash Statues is a House Redoran quest given to the Nerevarine during the events of . Walkthrough . Having cleared the name of Varvur Sarethi by handing Lloros Sarano the suspicious ash statue , the Nerevarine will be asked , by Sarano , to investigate the statue . He suggests speaking to Varvur about how he obtained the ash statue . Sarethi ' s Unfortunate Relic . Varvur will inform the Nerevarine that the statue was given to him by a man named Galtis Guvron . Guvron can be found in the Rat in the Pot in Ald ' ruhn , and will deny all knowledge of the statue ( if spoken to before speaking with Sarethi ) . He will then proceed to attack the Nerevarine . Once he has been killed , the Nerevarine must read the note on his body , which will reveal that an individual named Hanarai could be the true source of the statues . Dangerous Dealer . The Nerevarine must take this new information to Sarano , whom will then suggest that the true origin of the statues could be Hanarai Assutlanipal . The Nerevarine must therefore deal with Hanarai , and is given , by Sarano , four Quality Restore Health potions , one Cure Blight Disease potion and a single Cure Common Disease potion to aid them in their task . Hanarai Assutlanipal . Hanarai Assutlanipal can be found in her house in Ald ' ruhn . Like Guvron , she will attack the Nerevarine the moment they mention the statue . Once Hanarai is dead , the Nerevarine may search her house for Sixth House influences . Behind a locked door in the lower portion of the house is a Sixth House Shrine , which also contains an ash statue and other cult relics . Now that the two distributors of the ash statues in Ald ' ruhn have been removed , the Nerevarine must return to Sarano to complete the quest .
The Catechism of Alessia Content . Repeat , along with me , the words that cannot be gainsaid , the truth that cannot be questioned : " Saint Alessia , through her purity and wisdom , earned the love of all good beings , mortal and immortal . At Sancre Tor she prayed to Akatosh for the liberation of her people , and the Time Dragon granted her Three Visions to guide her in this task . Though the road was long and filled with hardship , her faith sustained her . When at last all three visions had come to pass and her people were freed of Elven domination , her purpose was fulfilled and she was called to Apotheosis . Then was she inducted into sainthood by Akatosh himself , and granted the Amulet of Kings , for the sacred rulers of the Empire to wear for ever and beyond .
Invitation to Morrowind Content . Dear , Honored friend , the most - revered and holy Vivec , Warrior - Poet of the Tribunal , has taken notice of your exploits and requests a meeting . Make your way to Morrowind and the great island of Vvardenfell as soon as you can . Look for me outside the town of Seyda Neen . I ' ll escort you to Vivec City and introduce you to our immortal god - king . Captain Jenassa ' s ship to Seyda Neen leaves from Daggerfall , Davon ' s Watch , Vulkhel Guard , and other cities around Tamriel . Or you can take a boat from Mournhold , Wayrest , or Woodhearth to Vivec City . Canon Llevule , Priest of the Tribunal , Aide to Archcanon Tarvus
Scaled Court Communique Content . To my spy in Dragonstar , Do not reveal your true allegiance , no matter the circumstances . I need you to continue to watch the activities of the Dragonstar Caravan Company , as they have sufficient forces to cause problems for us should they decide to take action . I have also heard about a High Elf named Elenwen . She has been purchasing large quantities of the precious nirncrux and hampering our own collection efforts . Find out how much she knows about our plans . I will be inspecting our forces at the Fearfangs Cavern , west of the town of Dragonstar . Do not disappoint me . Elska , Regent of Fanged Fury
Danica Pure - Spring Danica Pure - Spring is a Nord priestess and healer of Kynareth found at the Temple of Kynareth in Whiterun . Quests . The Blessings of Nature . She sends the Dragonborn to retrieve Nettlebane from Orphan Rock . With the dagger , the Dragonborn is to cut the Eldergleam Tree and bring Eldergleam Sap back to Danica . Thenceforward , she offers Master - level training in Restoration . Hired Muscle . The Companions may ask the Dragonborn to intimidate her . After some brawling , she surrenders . Idgrod ' s Note . Idgrod the Younger tasks the Dragonborn with delivering a letter to Danica , concerning the health of her brother . Danica has been providing potions to aid his condition .
King of Miscarcand King of Miscarcand is a unique lich encountered in Miscarcand during the quest of the same name . Background . The King can be found in Miscarcand - Sel Vanua , and he will only spawn after the Hero takes the Great Welkynd Stone from its pedestal . He will spawn with two Zombie Guardian and will pursue the Hero until he is destroyed . Upon death , he drops a key which can be used to unlock the exit , though it is not required to pick it up , as the door is a hard level lock .
Sunel Hlas Sunel Hlas is a Dunmer widower and trader who resides in his shop in the Great Bazaar district of Mournhold . Background . Sunel Hlas is very depressed since he lost his beloved wife Dralasa to the Blight . He feels guilty for her death and has lost every hope to start a new life . Interactions . The MatchMaker . Sunel Hlas is one possible choice as suitor for Marena Gilnith , who is looking for a husband . Location . Sunel Hlas can usually be encountered in his shop in the Great Bazaar . If he decides to go on a date with Marena Gilnith , however , he can be found standing outside The Winged Guar in Godsreach together with her .
Zedrick Green Zedrick Green is an Imperial pirate . He will appear at Dunbarrow Cove after two upgrades have been purchased for Dunbarrow Cove . Interactions . Dunbarrow Cove . Zedrick , Scurvy John Hoff , and Yinz ' r can then be sent out in search of treasure .
Artisan ' s Notes Content . When these Nords showed up , I thought for sure they were here to start trouble . But then they decided to hire me and other members of my clan to work on their cave complex . Well , as long as the gold keeps flowing , this Orc has no problem working for the priest and his followers — even if I do find them all to be kind of creepy . < nowiki > * * * < / nowiki > I ' ve never carved such intricate bas - reliefs before . It ' s been quite a challenge , telling a story across a number of sculpted panels . But the priest was quite adamant about what he wanted me to depict , so I did my best . He was even open to a few suggestions I made to improve the storytelling . < nowiki > * * * < / nowiki > Nearly done with this job . I ' ll be glad to be done with this place . The work was interesting and the pay was good , but once I found out we were actually building a burial chamber , I started to have second thoughts about my involvement . My clan was never comfortable with the dead . And the priest , he makes me nervous . He has a strange look about him . But I ' m pretty proud of what I was actually able to accomplish with the stone . If all goes well , I ' ll be finished with my portion of this project tomorrow . Then I can head home . < nowiki > * * * < / nowiki > At the last moment , the priest demanded I craft four smaller versions of the large bas - reliefs I just completed . After some negotiation , I was able to convince him to let me use one interesting aspect of each bas - relief panel . He has his followers building some sort of clever locking mechanism . Dwarven nonsense , if you ask me , with weights and buttons and all . He wants the smaller panels for this new device they ' re installing . < nowiki > * * * < / nowiki > Some of the other Orc workers mentioned they heard stories of tombs like this getting built in Skyrim . Said that the workers were eliminated when the job was complete in order to protect the secrets of the tomb . Sounds like a bad hearth - wife story to me .
The Ghost Ship of Anvil The Ghost Ship of Anvil is a quest in . Background . A distraught Altmer named Varulae has nearly given up hope of seeing her Crystal Ball ever again . Her ship , The Serpent ' s Wake , has been taken over by former shipmates that now haunt the ship , preventing her from reaching the lower decks . She asks the Hero for help in retrieving the item . Walkthrough . Fight through three decks full of Spectral Sailor s to find Varulae ' s Crystal Ball . The inside of the ship is a pretty confined space with little room to bob and weave . If the Hero ' s fighting style favors dodging and is having trouble slugging it out toe to toe with the sailors , they will follow the Hero up on deck . This will get some more room and also bring a few of NPCs to distract them . There will also be a random magic piece of jewelery , 100 in the Captain ' s Chest , and some Skooma and jewels on the bottom deck . With a high enough Sneak skill and using chameleon , the Hero can sneak through the entire ship without being detected . Return the crystal ball to Varulae for the reward : Redwave , an enchanted Steel Cutlass .
Astia Inventius Astia Inventius is the wife of Pinarus Inventius and a resident of the city of Anvil . She lives in their house with her husband . Astia is usually hanging around the Anvil Docks painting the lighthouse and the hill it is sat atop . She seems to paint the same thing each day though . She brings a canvas , paint brush and paint palette with her , sometimes she wanders up the dock to converse with different people on the docks before returning to paint and then goes back to the house she shares with husband , Pinarus .
Snow Wolf ( Arena ) Snow Wolves are creatures in . Overview . Snow Wolves are canine animals encountered mainly in the cold north of Tamriel , in the province of Skyrim . These creatures are significantly stronger than the standard Wolf . It is possible to identify them for their white skin and howl . Compared to their normal cousins , Snow Wolves have more resistance , can inflict greater damage and gives more experience points when dying . However , their major advantage is their ranged Ice attack which is used to injure far enemies . Snow Wolves are a dangerous creature , specially at low levels , their Ice attack can inflict great amounts of damage . Even at close combat , their attacks still are not weak and can easily kill an unprepared opponent . These animals only appear in cold regions , primarily the north of Skyrim . They are between common Wolfs and Orcs in terms of strength . Cold Resistance will be useful when fighting with Snow Wolves , this effect comes in the form of potion and spell .
Hunters of Hircine The Hunters of Hircine are a faction in . They are a cult dedicated to Hircine , and are mostly Khajiit , Orsimer , and Nords , except for Eriana , who is a Redguard . They are encountered during the quest " Ill Met by Moonlight . " Their only purpose in the game is killing Sinding while he is in Bloated Man ' s Grotto .
Matthias Draconis Matthias Draconis is a Breton who works for Lord Umbacano . He is one of the children of Perennia Draconis . He guards Umbacano Manor in the Talos Plaza District , and has a house of his own just around the corner . He does not have much to say or do , except to fulfill his duties to Lord Umbacano . Matthias , along with the rest of the Draconis family , are targets of the Dark Brotherhood . Interactions . Personality . Matthias says that Master Umbacano is a fine gentleman , and that he is good to work for since he pays his employees well . However , Matthias will also say that Umbacano is arrogant , and mad for Ayleid artifacts . Next of Kin . The task of this mission is to eliminate the entire Draconis family , which is five targets in total . The only information given at the start of the mission is the location of Perennia Draconis , the mother of the family . She is located at Applewatch farm , just west of Bruma .
Summon Hunger ( Shivering Isles ) Summon Hunger is an apprentice - level Conjuration spell in . It summons a Hunger that will fight as the caster ' s ally for twenty seconds . Acquisition . Summon Hunger can be purchased from Earil , who resides at Earil ' s Mysteries in Crucible , New Sheoth .
Spellsword ( Skyrim ) A Spellsword is an enemy in . Similar to the class in , , and in that bears the same name , these foes are armored mages who employ the use of weapons . Combat . Found in Southfringe Sanctum , they are followers of Bashnag . Unlike most hostile mages encountered in Skyrim , Spellswords sport a variety of armor and often use weapons larger than daggers . However , these often remain low - level items , the major exception to this being the weapons wielded by Bashnag himself .
The Seven Curses Content . [ from the Apographa of the Dissident Priests , annotated by Gilvas Barelo , Abbot of Holamayan ] through the doors of the unmourned house where scoffers scoff and schemers schemefrom the halls of the oath - breaking houserings seven curses of gods blasphemed first curse , Curse - of - Firesecond curse , Curse - of - Ashthird curse , Curse - of - Fleshfourth curse , Curse - of - Ghostsfifth curse , Curse - of - Seedsixth curse , Curse - of - Despairseventh curse , Curse - of - Dreams Notes Lines 1 - 3 : Ambiguous . May refer to the impiety of the god - mocking House Dwemer , or the treacherous diplomacy of the subtle House Dagoth , or both . House Dagoth , however , was reviled as oath - breakers for their treachery at Red Mountain . It may , however , refer to unspecified broken oaths of peace between Lord Nerevar and Lord Dumac , founders of the Grand Council . Nerevar and Dumac were loyal friends until the disagreements between the Dwemer and the other Great Houses broke out in open conflict . Line 4 : The Dwemer were the mockers and profaners of the divine . Lines 5 - 6 : The curses of fire and ash would come from Red Mountain where Dagoth Ur rules . These were the earliest reported threats from Red Mountain . Line 7 : Curse of flesh suggest blight diseases , especially corprus . The fire and ash storms preceded the threats of blight and corprus . Line 8 - 10 : Obscure . May refer to as - yet - unrecognized threats from Dagoth Ur . Line 11 : Recent reports of soul sickness and disturbed dreams come from townfolk and Ashlanders alike . That the seventh and final curse has begun suggests the threat presented is about to reach a crisis .
Daedric Battleaxe The Daedric Battleaxe is a two - handed weapon in . Locations . Unenchanted Daedric battleaxes will begin to appear throughout Skyrim at level 35 , or sometimes , but very rarely , as low as level 25 . Enchanted battleaxes can be found at level 47 , albeit very rarely . These locations include : Conjured Weapon . A weaker version ( 22 base damage with Mystic Binding perk , 17 base damage without perks ) of the Daedric battleaxe can also be conjured using the Bound Battleaxe Conjuration spell . Smithing . The Daedric battleaxe requires a Smithing level of 90 and the Daedric Smithing perk to create . It is made at a blacksmith ' s forge with the following components : It can be upgraded with an ebony ingot at a grindstone and also benefits from the Daedric Smithing perk , which doubles the improvement . Daedra hearts however , are incredibly troublesome to come across in Skyrim . Atronach Forge . A Daedric battleaxe can also be crafted at the Atronach Forge , however , to do so , a Sigil Stone is required , which can only be obtained via the Conjuration Ritual Spell , which in itself requires a Conjuration skill of 90 . The Atronach Forge requires the following components to forge a Daedric battleaxe :
Dablir Dablir is a Khajiit noble residing in Rawl ' kha . He is one of the targets assigned by the Litany of Blood . He can be found near the well in center of town or at the bottom of the stairs to Hears - the - Wind ' s Home . Like all targets , he has one white eye and must be killed with the Blade of Woe . He dissolves into a pool of blood when killed , though respawns almost immediately . Interactions . Litany of Blood . Dablir is a target for the quest , and must be killed with the Blade of Woe . It is suggested to murder him when he walks away from the centre of town behind Planed Plank Carpentry , or when he is standing at the bottom of the stairs to Hears - the - Wind ' s Home .
Ember Hand Ember Hand is a unique right glove that is enchant ed with Destruction magic which increases an adversary ' s susceptibility to Fire Damage for ten seconds . Enchantment . Enchantment ID : " dire weakness to fire _ EN " Acquisition . Erabenimsun Nerevarine . The Nerevarine must slaughter Ahaz , Ashu - Ahhe , Ranabi , and Ulath - Pal to eliminate all opposition to being named Hortator of the Erabenimsun Camp . This glove is found on Ranabi ' s remains after he is disposed of .
Sumiril Sumiril is a unique free - willed Hollow found at Labyrinth , Greenshade . After completing his quest and reading the passages of his book , it is revealed that he was the first Hollow in creation and had been a mortal before that . Interactions . A Tangled Knot . Assist Sumiril in reading his book and finding out the true origin and purpose of his race . History . In life , Sumiril was an Altmer builder sent to aid the future Wilderking Ostion of Summerset in building a city in Valenwood . Sumiril was noted to have been kind to the young boy . Valenwood was said to have disobeyed Ostion ' s commands when he asked the land to move , causing Ostion to fight the Valenwood . In the midst of the battle Ostion forgot who he was , and many of the builders were killed or injured , including Sumiril . Ostion then remembered who he was , and asked the land to raise Sumiril ' s lifeless body from the dead . Valenwood listened and agreed to his command , with Ostion and the Valenwood becoming one to create the Wilderking . Sumiril was resurrected as a man made from stone , known as the " Hollow , " the first of his kind and the first creation of the Wilderking .