naist-nlp/zeshel huggingface dataset:
Urn ( Morrowind ) An Urn is a type of container in . There are several types of urns , which can be found in tombs , caves , towns and houses throughout Vvardenfell . The location and type of urn will determine what type of items that can be found inside them . Characteristics . Urns are stone container with a distinctive shape . From the narrow base , the body curves outward to the midpoint then curves back in to the narrow top . Urns , like most containers have a set limit on how much they can hold .
Shardrock Shardrock is a farm between Kvatch and Skingrad north of the Gold Road , west of the Shrine of Meridia . It is home to Thorley Aethelred and a small number of sheep . The Atronach Stone is just north of Shardrock . Crops . The following crops are grown on this farm : Quests . Bear Season . Thorley requests that the Hero kills six bears and bring back their fangs as proof .
Beitild ' s House Beitild ' s House is a house found in the city of Dawnstar in The Pale . It ' s located between Silus Vesuius ' s House and The Mortar and Pestle shop . It is the home of Beitild , an Imperial who works the iron mine in Dawnstar . Picking the lock and killing Beitild when she is in her house is an easy way of completing the Dark Brotherhood quest in which the Dragonborn is sent to kill her . Layout . Beitild ' s home consists of a single room . A table and chair sit in the front left corner . Next to that is a bed with a chest at the end of it . A small table and a cupboard sit in the back corner on the left . In the center of the back wall , a fireplace with a cooking pot can be found , and to the right of that is a table and bench . To the right of the door , a barrel and shelf can be found . Above the shelf is some Garlic , Frost Mirriam , and Elves Ear .
Heimlyn Keep ( Arena ) Heimlyn Keep is a town in the province of Morrowind . It is one of several possible locations that the Eternal Champion may discover in . Geography . Heimlyn Keep is connected to two settlements . To the southeast is Narsis and to the west is Oaktown .
Altar of Molag Bal The Altar of Molag Bal is a shrine to Molag Bal located in the basement of the Abandoned House in Markarth . Quests . In the quest " The House of Horrors , " Molag Bal asks the Dragonborn to find Logrolf the Willful to cleanse his altar , as it was desecrated when Boethiath ' s priest offered on it . Once the task is done Molag Bal rewards the Dragonborn with the Rusty Mace , which has been cleansed into the Mace of Molag Bal .
Restocking Soul Gems Restocking Soul Gems is a quest available in . This is a radiant quest which requires the Dragonborn to find a certain number of empty soul gems and bring them to Sergius Turrianus . This quest becomes available after completing " First Lessons . " Walkthrough . Sergius Turrianus will ask the Dragonborn to find a random amount of empty soul gems of random type . He ' s always out of stock and needs several soul gems for his work . After completion of the quest , Sergius will pay money for any soul gems he receives . He ' ll pay 12 gold for a Petty Soul Gem , 30 gold for a Lesser Soul Gem , 60 gold for a Common Soul Gem , 120 gold for a Greater Soul Gem and 240 gold for a Grand Soul Gem .
Wraith ( Oblivion ) A Wraith is essentially a more powerful Ghost . Most of their features are hidden by a large , tattered black cloak , showing only their face and hands . The skin of a Wraith is a pale , dirty green , and their face is usually contorted in a terrifying scream . Since no feet emerge from the bottom of the cloak and they move by hovering , it can be safe to assume that their body structure is the same as a Ghost - a head , a torso , and two arms . Gloom Wraiths also seem to have a tiara - like structure of spikes upon their forehead like a crown with a beard , and Faded Wraiths are less visible and ghost - like than an ordinary Wraith . Unlike Ghosts , Wraiths appear to be fully or at least slightly solid , as they are able to wield weapons . Similarly to Trolls , Wraiths have a distinct , ear - piercing screech . Wraiths cast a powerful spell called Silence of the Grave , which causes frost damage and silence . They can carry weapons , such as Elven swords or Glass swords . Leveled wraiths . As the Hero attains higher levels , Wraiths completely replace Ghosts as the game adapts its difficulty to character level . Thus , Wraiths are mainly encountered in dungeon s and in chapel basements . Vulnerabilities . Like their Ghost cousins , Wraiths are immune to most normal attacks , but are vulnerable to Silver , Daedric and Enchanted weapons , as well as magic . Additionally , if the Hero ' s Hand - to - Hand skill is high enough ( Journeyman ) , Wraiths can be damaged by bare fists . Conjuration magic . Wraiths can be summoned as an advanced Conjuration spell , as either a Faded Wraith or a Gloom Wraith . Gloom Wraiths have the highest health of any summon available , making them extremely useful for mages with low defense . A summon faded Wraith spell requires a Conjuration skill level of at least 75 ( Expert ) . The " Summon Faded Wraith " spell can be purchased from Raminus Polus at the Arcane University , or Athragar at the Chorrol Mages Guild . A summon Gloom Wraith spell requires a Conjuration skill level of 100 ( Master ) . The " Summon Gloom Wraith " spell can be purchased from Borissean at the Arcane University . The ability to summon a Faded Wraith is needed for Conjuration Training . Casting it proves to the trainer that the Hero is worth training . Additionally , Caranya , at Fort Ontus , uses this spell after revealing herself as a lieutenant of Mannimarco . Subtypes . Subtypes listed in order of strength , with weakest first :
Elvul ' s Black Blindfold Elvul ' s Black Blindfold is a unique left glove . It is enchant ed to reduce an adversary ' s Marksman skill while simultaneously inflicting blindness . Enchantments . Enchantment ID : " black blindfold _ en " Both effects are 20 points for 60 seconds on target : Acquisition . This glove can be found inside Rufinus Alleius ' s chest of drawers at the Imperial Commission in Ebonheart .
The Ancient Scroll The Ancient Scroll is a Mages Guild quest available during the events of . An Ancient Scroll has been uncovered in one of the Iliac Bay ' s dungeons , and the Agent is sent to retrieve it . Background . After escaping from Privateer ' s Hold , the Agent may wish to enhance their reputation within one of the major organisations of the Iliac Bay : The Mages Guild . However , without any true standing within the guild , the Agent will have to complete a few menial tasks for the Guild to prove their worthiness , as well as enhance their skills to meet the Guild ' s standards . Walkthrough . In their pursuit of a place among the Mages Guild , the Agent will be offered the chance to complete an " off the books " job for one of the Guildmagister s . The Guildmagister has found the location of an Ancient Scroll , but lacks the time to go and retrieve it for themselves . They will therefore off the Agent the task of obtaining said Scroll , in return for boosting their reputation in the Guild . Secrets of a Scroll . Predictably , the Ancient Scroll is to be found inside one of the Iliac Bay ' s many dungeons , into which the Agent must delve . Inside , the Agent will face a random collection of creatures and enemies , while the Scroll itself can be found on the floor . Picking up the Scroll will add it to the Agent ' s inventory , meaning they can now leave the dungeon and return to the Guildmagister . An Ice Surprise . However , the Agent also has the option of reading the scroll themselves , which will not affect the outcome of the quest . It will , however , spawn an Ice Atronach , which will instantly attack the Agent the moment they close the Scroll . Defeating the Atronach is required before the Agent can return to the Guildmagister , who will remark upon the Agent ' s return : Naturally , the Agent can only complete the quest successfully if they return to the Guildmagister before the time limit expires . Rewards . The Agent will not receive any physical reward for completing the quest successfully , regardless of whether they read the Scroll or not , but will a boost to their reputation . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions :
Blackwater Brigands The Blackwater Brigands are a group of thieves and bandits . The brigands consist of four members : Lynch , Minx , Wrath , and Selene , the leader of the group . Armor and weapons . Their armor and weapons are level - dependent , except for Selene ' s unique weapon , the Blackwater Blade . They are found on The Bloated Float during the quest " An Unexpected Voyage , " which is initiated when the Hero sleeps in the inn at the Waterfront District of the Imperial City . The Hero gains a small amount of gold and the Blackwater Blade if Selene is captured alive . They have hijacked the ship / inn because Ormil has made up a story about a hidden treasure , just to lure more customers to his inn . Quests . An Unexpected Voyage . After the Hero has rested on The Bloated Float , they discover it has been hijacked and is now at sea . The Hero must find out what has happened , eliminate the bandits , free Graman gro - Marad and Ormil so Graman can sail the ship back to shore .
Hides - His - Heart Hides - His - Heart is an Argonian enforcer who was hired to kill Francois Motierre for not paying some criminal underworld types a debt for the gold he borrowed from them . Interactions . The Assassinated Man . He is featured in the Dark Brotherhood mission " The Assassinated Man . " In the quest , the Hero of Kvatch must fake the death of Francois Motierre using the Languorwine Blade in front of Hides - His - Heart , flee from him , and finally revive Francois after 24 hours in the Chorrol chapel undercroft . Killing Hides - His - Heart will lead to the Hero failing the mission .
Vendi Bouchard Vendy Bouchard is a Breton residing in Alcaire Castle , Stormhaven . She ' s the wife of Sir Gregory and can be found at the market . Interactions . Army at the Gates . King King Fahara ' jad of Alik ' r has sent an army to Alcaire Castle . They claim to be on a diplomatic mission , but the Knights of the Flame believe otherwise . This situation could threaten the very fabric of the Daggerfall Covenant .
Apple Cabbage Stew Apple Cabbage Stew is a type of food that is made by mixing cabbage , apple and salt . Creation . Apple Cabbage Stew can be created and cooked using a Cooking Spit / Cooking Pot with the ingredients Cabbage , Red Apple , and Salt Pile .
Spider Daedra ( Oblivion ) Spider Daedra are one of the tougher Daedra types the Hero will find in the planes of Oblivion ( starting at level 17 ) . They are in the upper tier of the Daedra hierarchy . Spider Daedra are commonly found around open Oblivion gates or inside Oblivion . They primarily attack by spitting a shock - based spell , though their melee attack is also powerful . They are extremely fast and agile in open terrain . Permanently bound spider Daedra also summon spiderlings when in combat , which are smaller identical versions of themselves with a paralyzing attack . If the Spider Daedra is killed , the spiderlings are also destroyed . Summoned spider Daedra do not summon Spiderlings .
Fort Virtue Fort Virtue is an Imperial fort in the Waterfront region west - southwest of the Imperial City , located on the Red Ring Road just south of the Ayleid ruin of Fanacasecul . There may be some Nether Lich s and Wraiths in this location depending on the Hero ' s level , and some chests and one chest which has a leveled lock on it and it also has gold inside it . This level features a swinging - mace trap , and some dart traps .
Frykte Frykte is a small ice cave located east of Castle Karstaag in . It contains many skeletons , dead and undead . Stuck to the roof of a room is the skeleton of Angria , holding an Ancient Steel Helm , part of the Snow Prince ' s Armor , which is said to have been looted from Jolgeirr Barrow . There are several chests containing some minor loot . Notable items . The following items can be found at this location :
Reldith Reldith is an Altmer farmer who resides at Cowflop Farm in the village of Rorikstead . Background . Reldith lives in the settlement of Rorikstead , in the western part of Whiterun Hold , where she helps tend to the farm owned by Ennis . In dialogue , Ennis says that she is like a mother to him . Reldith will buy potatoes , cabbage , and wheat from the Dragonborn . She has much pride in what she does . This is demonstrated by dialogue with the Dragonborn , where she claims to see " " jealousy " " in their eyes when talking about the healthy crops at her farm , and claiming that there is nothing " " more noble " than farming .
Golden Saint ( Shivering Isles ) Golden Saints , also known as Aureals , are Daedra that serve as protectors of the Mania region of the Shivering Isles . They appear in the , as well as in , as both summon able creatures and as Daedra that appear in Daedric shrines ( depending on the level of the Hero ) . It is possible to obtain the help of the Saints in order to light the Flame of Agnon . Characteristics . Golden Saints tend to be very haughty , severe and short tempered , especially towards the Hero and Dark Seducers , their rivals , with whom they are often locked in battle in order to gain the praise of Lord Sheogorath . As the Hero gains rank in the Court of Madness the Golden Saints will become progressively less rude . They will address the Hero as " Your Grace " and " My Lord " when the Hero becomes Duke or Duchess of Mania or Dementia . When the Hero becomes the Madgod they will address him or her with the utmost respect . They refer to themselves as the Aureals . A large majority of their ranks are female , greatly outnumbering male members . Gender also plays a role in the culture and rank system of the Golden Saints . Females are the dominant gender often referring to males as " dog " in correspondingly condescending tones . Almost all high ranking Aureals are female as well . With one exception being Mirel , Lieutenant of Cylarne . The Aureal tend to have golden colored skin and hair . They are the peacekeepers of the Mania side of the Shivering Isles . Weapons and armor . The Golden Saints carry various weaponry , including maces , war axes , shortswords , longswords and bows with golden arrow s . They carry a Golden Saint shield . If the Hero chooses to become Duke of Dementia , and thus aids the Aureals in Brellach during the quest " The Helpless Army , " the hero will receive a set of Golden Saint armor .
Quagmire Quagmire , also called the Dreamstride , the realm of Nightmares , is the plane of Oblivion associated with the Daedric Prince Vaermina . Every time lightning strikes , reality shifts to another horrifying vision . It could be anything , from a dark castle , a den of terrifying beasts , a moonlit swamp , or even a casket in which one sees oneself buried . History . Sometime around 2E 430 , Morian Zenas traveled to the realm . He experienced being in nightmarish scenarios such as being on a ship where all crew members were slaughtered , a den of ravening beasts , and being buried alive in a coffin , before quickly travelling to another realm . During the Three - Banners War in 2E 582 , Vaermina and her Supernal Dreamers cult captured the soul of High King Emeric and imprisoned him within a part of the Quagmire . He was later rescued by the Vestige , and Vaermina ' s plan was thwarted . In 4E 201 , Vaermina ' s Skull of Corruption has been instrumental for her to worm her way into the sleeping minds of the residents of Dawnstar . The nightmares they experience very likely occur in Quagmire .
Mania Mania is the brighter side of the Shivering Isles . Its capital is Bliss , New Sheoth . Mania is home to a number of indigenous animal species , some of which may be dangerous at lower levels . It is recommended to stay on the clearly marked paths when traveling anywhere within the Shivering Isles . Flora and Fauna . Mania is notable for its clear skies , brightly colored plant life and tall , smooth , moss - covered standing stones which occasionally form delicate arches . Red Kelp often grows on the top of these rocks , with Hydnum Azure growing in bright - blue clusters on their side . Fungi of many different sizes grow across Mania . Immature Mushroom Tree s ( which produce Unrefined Greenmote ) grow alongside giant but unproductive adult versions . Slender blue stacks of mushrooms grow throughout the region , especially along the cobblestone paths in the northeast . Flame Stalk grow abundantly within caves and ruins on tree branches and other wet clay surfaces . Alocasia and Worm ' s Head can be found in abundant numbers . Like most alchemy ingredients in Mania , both have primarily restorative properties . Locations . The ridge between Mania and Dementia breaks in a few places – notably around the settlement of Split – but rises generally from west to east , and comes to a peak northwest of New Sheoth . Other settlements in Mania include Hale and Highcross .
Ring of Azura Ring of Azura is an enchant ed ring the Nerevarine receives from Azura at the conclusion of the main quest of . Properties . The ring is enchanted with two constant effects , Night Eye for 20 points on self , and Restore Fatigue for 3 points on self . It is a variant of the Exquisite Ring . Acquisition . At the end of The Citadels of the Sixth House , the last main quest , the Nerevarine will receive the ring from Azura .
Gnarl Gnarls , also referred to as the " Walking Tree " are large tree - like creatures that use both magic and physical force in their attacks . They can be found wandering Dementia or Mania , however , most of their burrows can be found within Mania . Appearance . When threatened , Gnarls usually open combat with a Silence spell . They are able to resist fire , frost , or shock damage . If they are hit with a fire spell or weapon , they will grow in size and become much stronger , resisting that type of magic . This effect typically takes place for a short period of time . Even though Gnarls can be silenced , they will still throw their silence spells , making them resistant to silence . They drop Gnarl Bark and sometimes Amber . Their homes often have amber deposits and are defended by organic traps . Elder gnarls are the strongest of their kind ; they have a large amount of health and a long lasting - Silence spell . They are white in Mania and darker in color in Dementia . They somewhat resemble the Spriggan which inhabits Tamriel .
Dralora Favelnim Dralora Favelnim is a Dunmer commoner , and a member of the East Empire Company , living in Raven Rock . She is the wife of Seler Favelnim and part of the quest " Bar Brawl . " The Nerevarine is tasked with checking in on Seler Favelnim to find out why he ' s brawling with everyone who comes in contact with him . Dralora will plead to the Nerevarine to not hurt her husband , if he tries to fight back . Interactions . Bar Brawl . The Nerevarine will receive a quest from either Falco Galenus or Carnius Magius , where they will learn that Seler Favelnim has gone on a rampage inside the Raven Rock bar . They will therefore send them to either persuade Seler to stop stirring up trouble or to kill him , depending on the Nerevarine ' s choice .
To Posterity Content . Witches and witch - hunters are , by nature , uncivil to one another , but the witches of Eastmarch and my clan , the Direfrost witch - hunters , have particularly bad blood between us . I cannot say I blame the witches for their hatred — we have clashed often in these mountainous regions , and we Direfrosts have become very good at slaying them . Eastmarch was once infested with the heathens , the landscape dotted with their covens . Everywhere one turned , one found sordid hovels built in honor of some Daedric Prince . Thanks to the efforts of my family over several generations , that number has dwindled to a scant few . They ' re there , to be sure — the schemes of Oblivion are myriad — but the witches move in fear , ducking between the narrowing shadows cast by the Flame of Direfrost . In the days of their abundance , they abducted innocents , murdered children , desecrated corpses . I will not mourn them when finally , and with great , glorious fanfare , we stamp them from the face of Eastmarch forever . I list below the most infamous leaders of those covens who have committed crimes such that Direfrosts of my generation can never forget them , lest we disrespect the desecrated dead . Daedric Pacts grant these witches long life , and I fear I may not live to see all of this lot rounded up and slain , but when the last of them falls I implore posterity to raise a monument in remembrance of their victims , detailing their crimes and their death at Direfrost hands : Hranvard Frostfinger . Thirteen known victims sacrificed in flames to Mehrunes Dagon . Fled to the Sea of Ghosts where a final standoff with hunters saw a silver bolt pass through a summoned flesh atronach into Frostfinger herself . Confirmed deceased . * Henghild of Wittestadr . Twenty known victims sacrificially bled to death to appease an unidentified Daedra Lord . Captured from the mountain passes to the south of Eastmarch and perished under torture . Confirmed deceased . * * Lorgar the Plague . Twenty - seven known victims , causes of death vary , all executed to appease an unidentified Daedra . Search went on in vain for months before Lorgar challenged Odrama , wife of Adegrel Direfrost , and was beheaded on the steps of Direfrost Keep . The stone was clean before supper . Confirmed deceased . * * * Drodda of Icereach . One hundred and seven known victims , frozen and soul - trapped to appease Molag Bal . Still at large and incredibly dangerous . She is the oldest of the Eastmarch Coven , and only grows in strength with the passage of time . * * * * Notes : < nowiki > * < / nowiki > Revised for total victim count and particulars of death by Lord Logangar < nowiki > * * < / nowiki > Revised as above by Lady Stodrir < nowiki > * * * < / nowiki > Revised as above by Lord Ogondar < nowiki > * * * * < / nowiki > Revised for current victim count by Lord Agomar
Mittens Q . Deathclaw III Mittens Q . Deathclaw III is a cat who can be found sitting on the railing at the front entry of the Serelnim House in Ebonheart in . Trivia . Mittens ' name may be a reference to the Deathclaws in " Fallout " . This highly possible , due to the fact that ZeniMax created and owns Bethesda , who bought the rights to " Fallout " around 2004 after the original company had gone bankrupt .