naist-nlp/zeshel huggingface dataset:
Chitin Armor ( Dragonborn ) Chitin Armor is a set of light armor that appears in . Its armor rating falls between Elven armor and scaled armor . Locations . Armor pieces can typically only be found on the island of Solstheim . Locations include : Smithing . Chitin Armor requires a Smithing level of 30 and the Elven Smithing perk to create . Pieces can be forged at a blacksmith ' s forge with the following components : Pieces can be upgraded with a chitin plate at a workbench and also benefit from the Elven Smithing perk , which doubles the improvement .
Rescue Joncis Dalomax Rescue Joncis Dalomax is a quest available in . Detailed walkthrough . Imsin the Dreamer in the Buckmoth Legion Fort will ask the Nerevarine to rescue a fellow knight , Joncis Dalomax , who is being held in the Daedric Shrine of Ashurnibibi , found northwest of Hla Oad , in the Bitter Coast region . Upon arriving , enter the ruin . Find a way through to the shrine . There is a small passage that requires swimming underwater . When arriving at the shrine , there will be two hostile Orcs . Behind the big statue in the middle of the room there is a locked and trapped door , but one of the Orcs , Durgash gro - Rushub , has an Ancient Daedric Key for it . Right behind the door is Dalomax . Once finding Dalomax and his captors are dead , speak to him and he ' ll give his thanks and explain that he can make his way back out . Return to Imsin to receive her congratulations .
Bolund Bolund is a Nord lumberjack found in Falkreath . He is in charge of the lumber mill and is the brother of Solaf , the owner of Gray Pine Goods in Falkreath . Personality . Bolund has a hostile , taciturn nature , and is described by his older brother Solaf as someone who " " ain ' t much for talking , especially with folk he don ' t know . " " Bolund displays an open dislike for outsiders , saying to non - Nord characters , " " I can ' t believe we let provincials like you wander Skyrim . " " If the Dragonborn is Argonian he will state : " " Stay out of my way , boot " . " This behavior contrasts sharply with the attitude of his brother , who states that " " Unlike my brother , I ' ve no dislike of strangers . Met lots of ' em while I was a Stormcloak . " " Locations . Upon first entering Falkreath , he is inside Gray Pine Goods . However , he usually is leaving as the Dragonborn walks in . He then can usually be found at the Falkreath lumber mill . Interactions . If the Dragonborn kills Bolund , it opens up a unique dialogue option with Solaf . This will lead to him either forgiving or attacking the Dragonborn . Letter from Bolund . Under certain circumstances , the Dragonborn will receive a letter from a courier titled " Letter from Bolund " that reads " " I know you killed her . Don ' t worry , I won ' t tell anyone . In fact , I wanted to thank you . She will not be missed . - - Bolund " " . A miscellaneous quest will appear asking that the letter be read . You can aso get a letter from him if you assault Legate Skulnar , also titled " Letter from Bolund " , which says " " I ' m aware of your recent assault on Legate Skulner . Rest assured I have no interest in your willingness to employ force when the need arises . " " Buying Lumber . With installed , the Dragonborn can buy lumber from Bolund for 200 .
Luminary Kaz Luminary Kaz is a Nord heretic mage apostle who resides inside the fort , The Howling Halls . He is the personal aid for Ciirta in her quarters . Interactions . Symbols of Office . When the Hero reaches Ciirta ' s quarters , he will attack and defend Ciirta until he is defeated .
Hla Oad Hla Oad is a small fishing village along the Bitter Coast . Hla Oad is unique in that there are no direct routes to it , and the most convenient way to travel there is by boat . There are very few quests to complete there , as it is a small village . Description . There are not many shops or inns in this small port town . A few small fisher huts and several beggars ' huts are centered around a main square . Fatleg ' s Drop Off , which is located in a hut in the center of town , houses the town ' s only merchant , Trasteve , who has a few weapons , armor , arrows , potions , and several other items for sale . Sparse in legal trade , Hla Oad is home to a thriving underworld hidden beneath the village and accessed through a trapdoor from Fatleg ' s Drop Off . There , the Camonna Tong has created a huge hideout for smugglers . The hideout stretches for several miles under the town . While non - smugglers are not exactly welcome , visitors can still receive training and can buy tools for the Thieves Trade . The hideout is also a main base of the moon sugar smuggling operation ; from here , moon sugar is stuffed into Khajiit slaves and is sent with a Camonna Tong agent to the buyer . Dalam Gavyn is a Camonna Tong smith who has set up shop in the hideout . Llemisa Marys sells lockpicks and probes . Perien Aurielie is Hla Oad ' s pawnbroker and is also an agent of the Camonna Tong . Baleni Salavel , who owns the ship Harpy , transports visitors from Hla Oad to various other towns . A road also leads from Hla Oad to Gnaar Mok and Balmora .
Ice Golem Ice Golems are elemental creatures encountered in . Description . Ice Golems are humanoid creatures assembled with ice , often encountered in the cold , snowy areas of Tamriel . These large titans are one of the three elemental Golems , the other two being Stone Golem and Iron Golem . They are created by wizards to defend dungeons and carry other important tasks . This elemental has the appearance of a large humanoid wearing a gray coating similar to an armor . The Ice Golem also has two blue horns and long nails , furthermore , it has two shades of a darker blue on the head , possibly representing eyes . Even if the Ice Golems are the weakest of the three Golems , these humanoids can deal worrisome level of damage , specially at low levels . Maybe it would be an obvious weakness , however there is no reference to Ice Golems being vulnerable to any tipe of Fire . The Ice Golem is between Homonculus and its stronger cousin , the Stone Golem in terms of strength . They are first seen on the Arch - Mage Shalidor ' s Lair , Fortress of Ice , during the quest " Labyrinthian . "
Hirtel Hirtel is an Altmer commoner and refugee from Kvatch . Unlike most refugees , he has moved to Anvil instead of living in the outside of Kvatch . Interactions . Find the Heir . He is first encountered by the Hero when he comes running towards him or her during the " Find the Heir " main quest . Afterwards , he can be found at The Flowing Bowl in Anvil .
Muiri Muiri is a Breton apothecary ' s assistant for Bothela at The Hag ' s Cure in Markarth . Background . Muiri grew up in Windhelm with Nilsine Shatter - Shield . After Nilsine ' s sister was killed , Muiri met Alain Dufont . Alain used Muiri ' s friendship with the clan in an attempt to steal the clan ' s valuables , including the family heriloom , the warhammer Aegisbane . Once his plan was discovered , the Shatter - Shields accused Muiri of being an accomplice in the crime and drove her from Windhelm to Markarth , where she now resides as an alchemist apprentice and assistant to Bothela at The Hag ' s Cure . She then planned to kill Alain and Nilsine for her revenge , but instead decided to contact the Dark Brotherhood . She had even made two bottles of a special poison for the occasion . Interactions . Mourning Never Comes . Muiri asks the player to kill her former lover and friend in this quest . She becomes a candidate for marriage if her contract is fully completed , meaning both the main target and the optional one are killed . She rewards the player with Muiri ' s Ring if Alain and Nilsine are both killed .
Soul Cairn The Soul Cairn is one of the many planes of Oblivion . The realm houses the souls of beings trapped by Black Soul Gems . Rather than belonging to a Daedric Prince , it is controlled by a group of beings known as the Ideal Masters . Background . The Ideal Masters are enigmatic entities that lord over the Soul Cairn , little to nothing is actually known about these Ideal Masters ; what they are , where they came from , or even what they look like , they control every aspect of the Soul Cairn . It is believed that the Soul Cairn exists so that the Ideal Masters can collect souls and feed on them ; some hypotheses even suggest they use the souls as a form of currency to an even higher power . According to Valerica , many Necromancers make deals with the Ideal Masters in hopes of getting immense necromantic power . Unfortunately , these Necromancers are usually tricked by the Ideal Masters and end up trapped in the Soul Cairn forever . Appearance . The Soul Cairn is a gloomy and dark area . The sky is perpetually bleak and cloudy , and lightning strikes constantly throughout the realm . There is no sun in the sky , but instead a single moon and a huge black circular void . The whole land is covered by a blueish and purple misty aura and is filled with graveyards , burial chambers , mausoleums , chapels , a great wall and a few castle structures . The Soul Cairn is barren and dry , with only dead trees , bushes and soul fissures scattered throughout the realm . Souls and Creatures . During the events of , while journeying through the Soul Cairn , The Apprentice is confronted to Ghosts , Morphoid Daedra , Skeletons and Wraiths . Much later , during the Fourth Era , in the quest Chasing Echoes the Dragonborn will meet many souls , one of them is the soul of Jiub , from ; there is also , the soul of the merchant Morven Stroud . The Dragonborn may also help a frantic soul , who asks to find and free Arvak , a skeletal horse . The Dragonborn met Durnehviir , an undead dragon , and a vampire , named Valerica . The Soul Cairn is populated by many other less friendly creatures , such as the Bonemen , the Wrathmen , the Mistmen , the Keeper s , and hidden in its lair , the Reaper .
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Valasha Valasha was an Ayleid hero who set out to hide the Prismatic Crystal in . She recounted her experience in her journal . Background . After the Delodiil victory over Abagarlas , Endarre led a group of five Ayleid heroes : Curano , Lanath , Ostarand and Valasha on a quest to hide the Prismatic Crystal . Ostarand was Valasha ' s lover . They traveled to the Dwarven ruin of Mzeneldt in an attempt to hide the crystal . Curano , a Meridian priestess , spoke to Valasha . She told her that she would need to sacrifice her life in order to power the crystal so that the weapon would one day be forged anew . Ostarand was furious at the request , so Valasha spoke to Meridia for hours . She later knew what she had to do and Ostarand understood . Curano was later killed by Animunculi . The other four continued on . Lanath gave her life defending against the constructs so that the remaining three could continue the journey . Valasha , having been mortally wounded , decided to give her life to relit the crystal , leaving only Ostarand and Endarre . This left Ostarand silent and depressed for the remainder of the journery . The five later remained as ghosts reenacting the quest they accomplished in the ruins . Quests . The Dangerous Past . Valasha and the other four heroes will be seen throughout the ruins reenacting their journey hundreds of years ago .
Bunach Bunach is an Argonian enchanter encountered in Dhalmora , Bal Foyen . Background . Bunach can be found in Dhalmora in the cave with other merchants and crafters . His store is called Bunach ' s Enchantments ; glyphs can be purchased from him . He says that people spend a lot of coin on things to take to war but forget about enchanting . In his opinion , when one goes into battle with unenchanted gear , they might as well charge into battle naked .
Goblin Skulk Goblin Skulk is a creature card in . Acquisition . Goblin Skulk can be purchased as part of the Brynjolf ' s Heist deck or purchased alone for 100 soul gems . Strategy . It is good to play this in a deck with a lot of synergy with Pilfer and 0 - cost cards such as Curse and Calm .
Peryite ( Quest ) Peryite is a quest in . After a misguided attempt to summon Peryite , the souls of his worshipers have become trapped between worlds . Peryite asks the Hero to travel to the plane of Oblivion and retrieve their souls . Walkthrough . At the Shrine . Upon arriving at the Shrine of Peryite , the Hero will find all of the followers arranged in a circle . They will not respond when spoken to . Approaching Peryite ' s statue will trigger the start of this quest . Peryite will inform the Hero that his followers attempted to summon him . However , they separated their bodies from their souls in the process . As a result , Peryite requests for the Hero to enter Oblivion and retrieve their souls . Realm of Peryite . Within the Realm of Peryite are multiple leveled Dremora , including two Dremora Valkynaz . The Hero must kill them in order to reach the worshipers ' souls and prevent them from falling into the lava pits in their attempts to escape nearby enemies . All of the souls are marked , and each worshiper will be near large fires , making them easy to locate . The Hero will need to approach and activate the worshiper to save them . Once all the souls are found , Peryite will summon a gate for the Hero to return to Cyrodiil through . Shrine of Peryite . After speaking with Peryite once more , he will reward the Hero with Spell Breaker : a magical shield which reflects 30 % of magic when equipped .
The Rift ( Online ) The Rift is one of the nine Holds of Skyrim , located in the southeast of the province and is one of the four Old Holds . Major settlements include Riften , Nimalten and Shor ' s Stone , among many other settlements dotted throughout the hold such as Ivarstead . It is a relatively temperate , autumnal region , protected from the frigid gales of the Sea of Ghosts by the northern mountains and is warmed by the Velothi Mountains to the east . Its capital is Riften , on the eastern shore of broad Lake Honrich . Many crafters and traders frequently visit the city due to its compactness and the fact that most trading facilities are in close proximity to each other . Geography . The Rift is located in the southeastern corner of Skyrim and borders Stonefalls in Morrowind to the east , Cyrodiil to the south , Eastmarch and Whiterun to the north and northwest , and Falkreath to the west . Most of the Rift is composed of lush , autumnal valleys and river basins , surrounded by mountains to the south , east , west and northeast . The hold itself is located atop a large vertical ridge that separates it from Eastmarch , and the western mountain range south of Throat of the World goes along its border with Falkreath , making it one of the most isolated holds in Skyrim . In fact , there are only two known roads that lead into other regions : the one at Fort Virak in Stonefalls and the one in Eastmarch . Wildlife . The Rift is teeming with wildlife , both docile and hostile . It serves as an excellent hunting ground due to the presence of so much wildlife , and as such hunters and poachers are common throughout the region . Bears , sabre cats and wolves make a common practice of jumping out at unwary travelers who decide to stray off a main road . Mammoths and Giants also appear regularly in this region . All these combined can make traversing the Rift very arduous and time - consuming , and quite dangerous for lower - level players , so it is wise to come to the hold prepared .
Shrine of Mehrunes Dagon The Shrine of Mehrunes Dagon is a Daedric shrine in . The shrine is dedicated to Mehrunes Dagon , the Daedric Prince of Destruction , Change , Revolution and Ambition . The door to the interior of the shrine is sealed , and the site devoid of any worshipers , until Silus Vesuius ' tasks are completed . In order to gain access to the interior of the shrine , the quest " Pieces of the Past " must be completed by either killing Silus Vesuius or sparing his life . Regardless of whether the Dragonborn kills Silus Vesuius , Mehrunes Dagon will summon leveled Dremora to attack them . If they are killed their bodies contain a Key to Mehrunes ' Shrine and the Dragonborn can gain entrance . Geography . Nearby locales . The shrine is situated midway between The Lord Stone and Skyborn Altar , a Dragon Lair . There is a path leading up into the mountains , just west of Hall of the Vigilant , which has a stone marker and leads steeply in a south westerly direction towards a set of steps leading to the shrine . Alternate paths and cliffs . There is also another path directly south of Fort Dunstad leading in a westerly direction . This path has no markers . It winds up into the mountains , and near the peak it does a hairpin turn around a giant rock plinth . " * At the end of " Pieces of the Past , " confirmed only at high levels , Daedric items are rare drops from the Dremora . "
Redguard Valley Cave Redguard Valley Cave is a cave located in the Imperial Reserve just east of Weatherleah , between Chorrol and Skingrad . The Hero can get the marker from Fathis Ules if they have completed " Legacy Lost . " Quests . Sins of the Father . Two days after the quest " Legacy Lost , " a Dunmer named Fathis Ules will approach the Hero in Chorrol . He will tell them that Albert Jemane , Reynald Jemane and Guilbert Jemane ' s father , stole a valuable item from the Thieves Guild many years ago .
Brittlerock Cave Brittlerock Cave is a small , two - level , two - entrance cave on the northern side of the Gold Coast region , northwest of Kvatch , with an old , defunct daedric shrine . It is occupied with various level - dependent Daedra . It is one of the few locations outside of Oblivion that is occupied by Dremora . Other than a few chests , there is no notable loot . Quests . The Wandering Scholar . A scholar , Elante of Alinor , wishes to study a Daedric Shrine that she believes is inside Brittlerock Cave . The Hero is to head there and escort her through the cave .
Curwe ( Skyrim ) Curwe is an Altmer farmer and the wife of Vantus Loreius . Location . Curwe and Vantus live together at Loreius Farm . She is an essential character , but can be found murdered along with her husband if the Dragonborn chooses to side with Vantus in the quest " Delayed Burial " and later joins the Dark Brotherhood .
Clan Battle - Born Clan Battle - Born is a non - joinable faction in . It is one of the two major clans in Whiterun and has a feud with the Gray - Mane clan . Background . The Battle - Born Clan is one of the oldest clans in Skyrim , and shares a heritage of great warriors . Both the Gray - Manes and the Battle - Borns can trace their lineage back to Ysgramor and the Five Hundred Companions . In contemporary times , they are considered one of the wealthiest and most influential families in Whiterun , with titles and strong ties to the Imperial Legion . They reside in their Clan House in the Wind District within Whiterun ' s walls . They also own a highly profitable farm outside Whiterun . The Battle - Borns were once " fast friends " with the Gray - Manes , another old clan in Whiterun , before the Civil War began . However , they are now bitter enemies , with the Battle - Borns loyal to the Empire , and the Gray - Manes supporting the Stormcloaks . Olfrid Battle - Born believes that the Gray - Manes detest his family because they envy their wealth .
Bleak Mine Guard Captain Bleak Mine Guard Captain can be found roaming within Bleak Mine , located near Lord Drad ' s Estate . The captain wears leveled armor . The guard is always hostile to the Hero . Background . He is employed by Lord Drad to guard the ogres which are part of the Malacath ' s Daedric Shrine quest .
Ald Sotha ( Morrowind ) Ald Sotha is a Daedric Shrine reserved for the Daedric Prince Mehrunes Dagon and is located northeast of Vivec City within the region of the Ascadian Isles . The region is comprised of lush , green , well - watered southern lowlands where most of Vvardenfell ' s agriculture is found . Ald Sotha is also mentioned in the book " Hanin ' s Wake " . It was once the home of House Sotha . There are three different levels to the shrine , the upper level , the lower level , and the shrine . Dremora Lords are present here , as well as several worshipers and many other valuable items . History . During the First Era , Ald Sotha was the home of House Sotha . It was destroyed by Mehrunes Dagon and later rebuilt into a shrine in his honor . Quests . Morag Tong Quests . Threads of the Webspinner . Find the 26 Sanguine items for Eno Hlaalu to receive a reward from Mephala . Kill Severa Magia . The Dark Brotherhood in Vvardenfell keep their headquarters in the ruins of Ald Sotha , which is northeast of Vivec City . The Nerevarine must travel there and honorably execute the local Night Mother of the Dark Brotherhood , Severa Magia . Tribunal Temple . Shoes of St . Rilms . Endryn Llethan has requested the Nerevarine to locate the Shoes of St . Rilms and return them to the Temple . A priest recently dreamt that the shoes were in the depths of Ald Sotha northeast of Vivec . Mehrunes Dagon of the House of Troubles . Tholer Saryoni mentioned that the Second Corner of the House of Troubles is Mehrunes Dagon . The Nerevarine must find the statue of Mehrunes Dagon in Ald Sotha and read from Vivec ' s " Four Corners . " Miscellaneous . Roland ' s Tear . Aurane Frernis requests the Nerevarine to find a rare Gold Kanet plant called Roland ' s Tears .
The Journal of Ralis Sedarys - Volume 19 Content . Moving on to Solstheim next , chasing after vague rumors of this Kolbjorn Barrow . My patron seems confident we can find the Relics of Ahzidal out here . I ' m a bit skeptical , but so long as he pays well , I ' ll dig wherever the old coot likes . Initial prospects look poor , to say the least . I was sure I had my map wrong at first , until it became clear that the place had just been lost to the ash . I ' ll dig out as much as I can , maybe see if I can recruit some of the local residents to help me out . I haven ' t seen anyone since I got out of Raven Rock , but I keep hearing conversations and whispers around me , so I just need to track them down .