naist-nlp/zeshel huggingface dataset:
Tilisu Severin Tilisu Severin is a Dunmer who lives on Solstheim . She is the wife of Vendil Severin and the mother of Mirri Severin . Interactions . Served Cold . Tilisu is one of the named conspirators planning to kill Councilor Morvayn in revenge for the death of her family ' s ancestor . If she is not killed when encountered in Severin Manor , she will appear along with her daughter in the hideout at Ashfallow Citadel , dressed in a full set of Morag Tong Armor . Her robes are nowhere to be found .
New ' Doomstones ' Series ! Contents . The author of ' The Goblin with the Golden Arm ' and ' Red Crater ' plans a new series of historical works set in the early days of the Reman emperors . The stories will center around the sorcerers and battlemage s that play such a prominent part in the legends of the Reman emperors ' rapid rise to power in the closing years of the Second Era . She plans to call the series " The Paths of the Doomstones . " The Argonian authoress declined to reveal any details of the characters and themes of these books . However , Quill - Weave clearly has quite ambitious plans for this series , since she plans titles to correspond with each of Cyrodiil ' s twenty - one Doomstones . These ancient monuments are scattered throughout Cyrodiil , and each is known in legend by its own name . " I always carefully research my subjects , " Quill - Weave says , " and I find no evidence at all to support the popular notion that these runestones were once artifacts of great magical power . " She noted that thirteen of these stones are associated with the common birthsigns by which people have always marked the aspects of the heavens when children are born . " Such stones as the ' Mage Stone ' and the ' Serpent Stone ' were certainly associated with the primitive sky worships of the Beast Folk of the Mythic Era . Other stones , like the ' Aetherius Stone ' and the ' Magnus Stone ' were also doubtless associated with other long - forgotten cults . " The Courier asked Quill - Weave why she might choose to abandon the popular tales of thieves , outlaws , murderers , and low - lifes that have made her so famous in Cyrodiil and throughout the Empire . She explained that she has long sought material with more mature and epic themes to celebrate the noble virtues of Cyrodiil and the Empire . She assured the Courier that she will fill the Doomstones series with the lusty and colorful characters we ' ve come to know and love . " But this time , " Quill - Weave says , " my characters will uproot trees , devastate cities , and summon rains of boiling blood before slipping away to explore the private and intimate mysteries of the heart . " " "
Tomb of Lost Kings Tomb of Lost Kings is a location that appears in Glenumbra , High Rock . Outside Lady Laurent , the famous treasure hunter , has set up camp as she is interested in the Jeweled Crown inside the tomb . Her faithful servant Stibbons and her cat Mistress Lamae is also with her . Quests . The Jeweled Crown of Anton . A Daggerfall noble named Lady Laurent seems to be some kind of treasure hunter . She ' s exploring the Tomb of Lost Kings to find something to add to her collection . Bosses :
Joining the Legion Joining the Legion is a quest available in . Walkthrough . The Dragonborn can get the quest to join the Imperial Legion if they choose to follow Hadvar during " Unbound . " Before entering Helgen Keep , the Dragonborn may choose to enter with either Ralof or Hadvar . If one chooses to follow Hadvar , the Dragonborn automatically receives the quest after leaving the caves below the keep . One may also get the quest by entering an Imperial camp , such as the Pale Imperial Camp , or encountering a group of Imperial soldiers , where the Dragonborn will be invited to join the Imperial legion and directed to Solitude . After arriving at Solitude , enter Castle Dour and speak to General Tullius . He will then direct the Dragonborn to Legate Rikke , who is usually by the war table . She will then say that Fort Hraggstad , which has been taken over by bandits , must be cleared . Once the fort is clear , report back to Rikke , and then speak with General Tullius as to begin the oath . After the oath is taken , Tullius will direct the Dragonborn to the blacksmith Beirand to acquire either light , medium ( a mix of light and heavy ) or heavy armor .
Bryngrim Bryngrim is a Nord barbarian and member of the false Skaal tribe on Solstheim . He can be found either in the Raven Rock Mine or wandering the wilds of the Hirstaang Forest region . Interactions . Drastic Measures . Carnius Magius has asked the Nerevarine to deliver equipment to a group of Nords arriving on Solstheim . He ' s hired them to slaughter the colonists at Raven Rock , making it appear as if the natives did it . Under Siege . The Skaal have apparently attacked the colony . Falco Galenus and the others were able to push the attacks into the mine , but there are now workers trapped in there . Falco suggests to go in , eliminate the Skaal , and make sure the workers are safe .
Dak ' fron Dak ' fron is a region in the province of Hammerfell . It shares its borders with the Dragontail Mountains , the Alik ' r , and Santaki . The dominant vampire bloodline in the region is the Anthotis family . Dak ' fron does not have a capital city , nor a regional deity . Dak ' fron is home to the Sisters of Kykos . The Kykos Coven can be found due west of the town of Cerumbator . After the Warp in the West , Dak ' fron became a part of the realm of Sentinel . Locations . < tabber > Cities = Dungeons = Graveyards = Homes = Temples = Taverns = < / tabber >
Eldenroot ( Arena ) Eldenroot is a city in the province of Valenwood . It is one of several possible locations that the Eternal Champion may discover in . Geography . Eldenroot is connected to five settlements . To the south - southwest is Archen Cormount , to the west is Meadow Run , to the north is Moonmont , to the east is Lynpar March , and to the southeast is Wasten Brukbrook . Quests . Elden Grove . After the Eternal Champion had retrieved the second piece of the Staff of Chaos in the Labyrinthian , Ria Silmane will contact the Champion and point them to the city of Eldenroot & the Eldenroot Palace . Queen Ulandra offered a proposition to the champion where if they retrieved the Heart of Selene from Selene ' s Web , she would point the way to the piece . After retrieving the artifact from Selene ' s Web , Ulandra points the way to the Elden Grove in Western Valenwood . The champion later found the third piece and continued their journey to find the rest of the staff .
Narzulbur Narzulbur is an Orc Stronghold in eastern Skyrim . It is right next to the Gloombound Mine . The Orcs own and work the mine , which mainly produces ebony , and has some orichalcum and iron ore . Gaining entry . When first approaching the front gate , an Orc engages the Dragonborn in conversation . The Orc proceeds to say that only Orcs are allowed to enter . There is a dialogue option to ask how to enter . In order to gain entry to Narzulbur , unless one is an Orc , an item has to be found , a pair of enchanted gauntlets called The Forgemaster ' s Fingers from a radiant cave , for Chief Mauhulakh . The quest is " The Forgemaster ' s Fingers " . Despite the warnings , entering and walking around the stronghold before even completing the quest is fine without any Orcs becoming hostile . Mauhalakh ' s Longhouse is considered a private residence , however , and trespassing can potentially incur a five septim bounty and even cause residents to become hostile if verbal warnings are ignored , even after becoming Blood - Kin to the Orcs . The mine can be entered without penalty despite all the warnings from residents . Also note that if the Chief is inside his longhouse when you must speak to him , wait for him to leave . Interior . The settlement contains Mauhulakh ' s Longhouse with beds and living spaces , an alchemy workshop , Mauhulakh ' s cellar with some hides and the two - handed Skill Book , " Song of Hrormir " , a storage shed with some alchemy ingredients , and another one containing ebony and iron . Characters . Chief Residents Notable items . Ebony Mine . Instead of having to wait thirty days after mining all of the ore - leave one vein un - mined and it will only take ten days for it all to regenerate .
Blizzard ( Skyrim ) Blizzard is a Master - level Destruction spell in . Effects . Blizzard creates a swirling ice storm centered around the caster . It does 20 frost damage per second to everything within range of the storm , including enemies , followers , and even the caster . Additionally , the spell pulls in nearby objects like a whirlwind , which causes additional damage to anyone nearby . Blizzard can essentially be considered a more powerful Frost Cloak — as both surround the caster with frost — but Blizzard has a much larger area - of - effect and higher damage , but only lasts ten seconds , as opposed to the 60 seconds of Frost Cloak . Usefulness . Crowd control . It can be very effective in dealing with large groups of enemies because of its large area of affect and its high damage . However , it may be more effective to use the Fire Storm spell , as the Blizzard spell causes very low damage to the Dragonborn as well as high damage to surrounding enemies . Synergies . Weapons poisoned with Weakness to frost cause enemies to take additional damage from Blizzard . This may be especially effective when used on arrows , since many more targets may be hit by the arrows before the spell ' s effects expire . Counteracting the damage to self . Throwing up ward s may limit damage inflicted on oneself by this spell . Casting a Guardian Circle may also help restore some of the damage inflicted by it . Wearing apparel enchanted with Resist Frost helps avoid taking damage from Blizzard . Use with shouts . Unlike the other Master - Level Destruction Spells , Fire Storm and Lightning Storm , the Become Ethereal shout cannot be used with Blizzard in order to avoid damage during charge time . This is presumably because of the damage dealt to oneself during the spell ' s duration . Leveling . Because Blizzard deals damage to the caster , it can be used to level up the Destruction skill without enemies being within its area - of - effect radius .
Ghost ( Arena ) Ghosts are undead creatures encountered in . Description . Ghosts are spirits of dead men or mer who are trapped between the material world and the afterlife . These apparitions appear as flying transparent shades with glowing red eyes . Usually found in dungeons , Ghosts likely haunt the places where they died . It is possible to identify Ghosts by their distinctive moan — lower and longer than a Ghoul ' s moan . Although they do not possess a material body , these spirits should not be underestimated . They can deal significant damage with their hands at close combat . However , their strongest ability and at the same time their major weakness is their ranged spell , which is used to attack opponents from far away . This spell does not damage health , but instead it drains magicka from the target . This unique ability makes Ghosts a formidable enemy to mages . However , this spell is ineffective against opponents who do not use Magicka and even more ineffective against opponents who do not use Magicka and utilize ranged weapons , such as archers . Ghosts are between Hell Hound s and zombies in terms of strength .
Mages Guild Monopoly Mages Guild Monopoly is a House Telvanni quest given to the Nerevarine if they joined the House . Walkthrough . Once the Nerevarine has successfully defended Milyn Faram at Odirniran , they must return to Master Aryon in Tel Vos to receive their next quest . He will request that the Nerevarine head to Ald ' ruhn and speak with the House Redoran councilors that reside there to end the Monopoly that the Mages Guild has built on the selling of spells . He recommends speaking with Athyn Sarethi to find out who can be persuaded to the Telvanni way of thinking on this matter . Redoran Support . Sarethi can be found in his Manor in the Under - Skar . He will agree to support House Telvanni ' s demand ( once his disposition is raised above 50 ) and will inform the Nerevarine that virtually all of the Redoran Councilors will support House Telvanni , except Bolvyn Venim . The Nerevarine may then proceed to speak with each of the Councilors in turn to garner their support ( which requires that their disposition be raised above 40 ) . Once all of the councilors that were likely to support Telvanni have agreed to do so , the Nerevarine may return to Aryon to inform him . Aryon will reward the Nerevarine with his glove , Dominator and give the Nerevarine their next quest .
Fort Urasek Fort Urasek is a fort ruin and goblin lair located in the Heartlands , east of the Imperial City . Inside are goblins and marauders , which are not allied and fight each other . It is located on the east - central shore of Lake Rumare . Sublocations . Fort Urasek Company Billets . There is a door with a very hard leveled lock that leads to an empty room . Also inside of the fort is a booby trapped throne . There is a 10 % chance that an Orcish Adventurer will spawn inside of the fort .
Pantea ' s Flute ( Item ) Pantea ' s Flute is an item needed for the quest " Pantea ' s Flute " given by Pantea Ateia at the Bards College in Solitude . Location . It is located at Hob ' s Fall Cave , close to the Frostflow Lighthouse between Dawnstar and Winterhold . It is in a chest next to a big cage at the end of the dungeon . Reward . Returning Pantea ' s Flute to her will grant the Dragonborn a one - point increase to all their magic skills ( Alteration , Conjuration , Destruction , Enchanting , Illusion and Restoration ) .
Fathis Aren Fathis Aren is a Dunmer Mages Guild member who prefers to keep to himself . He resides in Fathis Aren ' s Tower south of Bravil . Fathis is an apprentice Conjuration trainer . He wears leveled plate mail ( iron cuirass , steel cuirass , etc . ) , meaning heavy armor is one of his primary skills . Interactions . Arrow of Extrication . He will be aggressive towards the Hero unless the Hero has achieved the rank of Arch - Mage in the Mages Guild . His tower will be locked unless the key is stolen from his chest ( which is on the second floor of the tower ) . During the infiltration of his tower , there will be several Daedra , such as Spider Daedra and Xivilai .
Stalhrim Source Map Stalhrim Source Map is a quest item in . Acquisition . Carried by Ancarion at Northshore Landing . Reading the Stalhrim map updates the world map with a new landmark called Stalhrim Source , where an abundance of Stalhrim can be mined . Quests . A New Source of Stalhrim . The Thalmor have kidnapped the Skaal Village blacksmith , and want him to reveal how to forge weapons from Stalhrim .
Charred Notes Content . That stupid witch has given me everything . So eager for companionship , desperate for a friend other than the pestering birds of this miserable corner of Oblivion . She taught me all the magic I wanted to learn . The Magister of the Blackfeather Court taught me binding spells , Daedric magic — all of it ! All at her command ! Her price was so ludicrous . I ' ve never been so pleased as I was when I locked her in that blasted tower ! No bargain is going to drag me back to her side . I ' m taking everything with me . I ' ll burn this house to the ground and leave the witch in her tower to rot .
Raven Camoran Raven Camoran is an Altmer and a member of the Mythic Dawn ; he also serves as the tertiary antagonist of the " Oblivion " storyline . He is the son of Mankar Camoran , and the brother of Ruma Camoran . His mother ' s identity is unknown . Interactions . The Path of Dawn . He is first encountered by the Hero during their journey through the sewers of the Elven Gardens District in the Imperial City in search of the fourth " Mythic Dawn Commentaries " , accompanied by the Blade Baurus . Paradise . They will encounter him once again in Mankar Camoran ' s Paradise , accompanied by his sister Ruma Camoran , where he ' ll escort them , along with his sister , to his father in Carac Agaialor . After a speech , the Hero will be forced to engage in combat with Raven , Ruma , and Mankar Camoran himself , though the siblings will respawn quickly after being killed as they are immortal . The only way to truly kill him and his sibling is to kill Mankar as his death will lead to the destruction of Paradise and all those in it , save for the Hero .
Red Despair Amulet Red Despair Amulet is a generic enchant ed amulet in . Enchantment . Absorb Willpower – 4 – 8 points on Target for 5 seconds . Characters . The following people possess the Red Despair Amulet : Locations . A Red Despair Amulet can be found at the following location ( s ) :
Dawnguard Heavy Boots Dawnguard Heavy Boots are a piece of heavy armor and part of the Dawnguard Heavy Armor set . They are visually identical to the light armor variant and are worn by several members of the Dawnguard . Locations . The boots are given by Gunmar if the Dawnguard is joined . They may later be bought , along with the other pieces from him . If Harkon ' s court has been joined , they can only be obtained by looting or pickpocket ing members of the Dawnguard , such as vampire hunters and scouts . Additionally , it can come as a gift in the radiant quests for Feran Sadri in which he asks the killing of someone at random in the streets of any city . Enchantment . While wearing a complete set of Dawnguard heavy armor , the boots grant 25 % less damage from vampire attacks and Drain Life spells . Smithing . It can be upgraded with steel ingot at a workbench and also benefits from the Advanced Armors perk , which doubles the improvement .
Shriekwind Bastion Shriekwind Bastion is an ancient Nordic tomb in . Location . The bastion is located low on a mountain northeast of Falkreath and west of Pinewatch . It holds a Word of Power for the Dragon Shout Elemental Fury . Etymology . The ruins are typically inhabited by Vampires , and as such its name can be traced back to the tale of Lamae Beolfag , the first Vampire . In the book " Opusculus Lamae Bal " , her screams became known as the Shrieking Winds , which still haunt certain parts of Skyrim . Entrances and sublocations . The bastion has three entrances , one at South Shriekwind Bastion , one at North Shriekwind Bastion and the exit leads to Shriekwind Bastion Overlook , an unmarked vista point overlooking Falkreath . The South Shriekwind Bastion entrance north of Falkreath enters the dungeon approximately halfway through by a hidden door . Alternatively , the mountain can be climbed a short way through Peak ' s Shade Tower , which allows Shriekwind Bastion ' s discovery . After it is discovered , it can be fast traveled to . Walkthrough . The first part goes through multiple hallways containing skeletons and vampires , which later leads to a large open area . Head left and go up the stairs ; this leads to a few corridors and rooms containing skeletons . Eventually , one will come to a room with two gates , a large gate to the north and a smaller one to the south . There is a circular stone with three handles in the center of the room . Two of the handles open secret doors leading to some gear and empty coffins . The third handle opens the small gate . There is a room with a chest and three chains on the wall . Pull the chain on the left to open the large gate . Continue through the large gate and continue going up . Near the top there is a wide hallway with a pillar that has a handle on it at one end and a gate at the other . Pulling the handle on the pillar will open the gate , but also start the flamethrower trap . Look to the right and find a chain on the inside of the tunnel . This will open the gate without setting off the trap . In the next room is the Master Vampire . Once he is defeated , head up the stairs to the circular corridor . There is a chest along the outer wall , and on the inner wall is a doorway that leads to stairs that lead to the Word Wall . This word is for Elemental Fury . The coffin before the Wall will contains a leveled Draugr in it . Exit through the door onto Shriekwind Bastion Overlook . It is possible to climb the mountain to this door and skip the dungeon entirely .
The Scholars and the Mating Kagouti The Scholar and the Mating Kagouti is a miscellaneous quest in . It starts when the Nerevarine agrees to help a Bosmer traveler , Thoronor , to find his lost friend . Background . Near the Fields of Kummu , the Bosmer scholar Thoronor can be encountered alone on the road . If spoken to , he asks the Nerevarine to look for his friend Edras Oril . It seems that Edras , who is an amateur naturalist , has wandered off to investigate strange animal sounds . Thoronor hasn ' t seen him since and fears for Edras ' life . Detailed walkthrough . When the Nerevarine talks to Thoronor on the road near the Fields of Kummu , he asks them to find his friend Edras Oril . The player can also go direclty to Edras without having spoken with Thoronor beforehand . He can be found not far east of the place where Thoronor stands . He hides from the group of Mating Kagouti he was observing and that is behaving aggressively . If the Nerevarine talks to him , he will refuse to follow them back to Thoronor because he is afraid the kagouti will attack him again . The Nerevarine must either kill them or cast a spell of invisibility or chameleon on Edras . If the player has refused to help Edras , the quest can still be completed as long as a spell of invisibility is cast on Edras . Of course it is likely that the Nerevarine has already encountered the animals and killed them . On the way , he might also have found Edras Oril ' s notes about his observations , the book " Kagouti Mating Habits " . When the kagouti are neutralized , Edras Oril will follow the Nerevarine back to Thoronor . Thoronor will reward the Nerevarine with an enchanted amulet . If Edras has been killed , Thoronor will give the player a book instead . Reward . Thoronor will present the Nerevarine with an Amulet of Slowfalling as a reward . In the case that Edras does not survive , the player is awarded with a copy of 2920 , vol 05 - Second Seed .