naist-nlp/zeshel huggingface dataset:
Council of Mages The Council of Mages is a small group within the Mages Guild that govern and guide it . They are tasked with deciding on polices of the Mages Guilds and enforcing them , they occasionally have to vote and decide on the Arch - Mage . The council ' s headquarters are located in the Arcane University in the Imperial City of Cyrodiil . The head of the council is the Arch - Mage . Members . They are headquartered in the second floor of the Arcane University ' s Arch - Mage ' s Lobby . During the conflict between the Mages Guild and Mannimarco many members of the guild felt Necromancy should be permitted in order to stop Mannimarco . Others felt that the guild was in danger of being overpowered and their relics would be used for evil and therefore should be hidden elsewhere . This led to members of the Council breaking off from the guild . Irlave Jarol and Caranya both took relics and left , each with their own goals . Irlave took the Bloodworm Helm to Fort Teleman to study it in hopes of finding a way to fight Mannimarco . However , Necromancers found out about this and laid siege to the fort . The Hero of Kvatch made it to the fort and found members of the Mage ' s Guild had been killed and the place was overrun with Daedra and necromancers . The helm was found on the corpse of Irlave . Caranya had different plans on what to do with the artifact in her possession . She took the Necromancer ' s Amulet to Fort Ontus not to study or protect it , but to hand it over to Mannimarco . The Hero arrived to the fort in the hopes of bring the Amulet back . When Caranya saw that this was his goal she revealed her own plans and attacked him . the Hero took the amulet and fought his way out of the fort .
Recipes ( Online ) Recipes are part of the Provisioning craft in . They can be found anywhere in Tamriel or Coldharbour , usually in trunks , chests , backpacks , and most " furniture " containers , or bought from Chefs and Brewers . The recipe must be read in order to learn it , which will then allow the Vestige to combine the ingredients in the recipe at a cooking fire . Certain recipes are only available during special timed events . Recipes that increase attribute recovery are beverages , crafted by brewing , and recipes that increase maximum attribute amounts are food items , crafted by cooking . Certain Delicacies have effects of both types . Green recipes have one effect , blue recipes have two , and purple recipes have three . There are eight categories each of cooking and brewing recipes . Cooking categories are meat dishes , fruit dishes , vegetable dishes , savouries , ragout , entremet , gourmet , and delicacies . Brewing categories are alcoholic drinks , tea , tonics , liqueurs , tinctures , cordial teas , distillates , and delicacies . Drinks have a five - second cooldown , while food has a six - second cooldown . Only one food or drink may be active at one time . Current recipes . < tabber > All Recipes = < / tabber > The Provisioning skill requirements for crafting the recipes above depend on the level and quality ( color ) of the recipe , as shown in the following table :
A Purposeful Writ A Purposeful Writ is a quest available in . It takes place in Balmora , in the region of Vvardenfell , and is a main quest of Balmora . The Vestige must help Naryu Virian in a contract whilst finding evidence about Ulran ' s murder . Walkthrough . Ashur wants you to stay and talk to Veya about the events of the previous quest , as he ' s not good with words , and Naryu has a writ to complete . Enter the Abandoned Cellar and speak to Veya , who ' ll ask you to find Naryu at Arenim Manor and talk to her before she completes her writ , as it may have some important information about Ulran . When you speak to Naryu , she tells you that the most sneaky way inside the Manor is through the Docks , which lead inside the Manor , protected by Guards that you can hide from . When you are inside , search for evidence and finally confront Councilor Dolvara . After a conversation with her , you find out that Captain Brivan was involved with Ulran ' s murder , in one way or another . Naryu then assassinates Dolvara , and waits for you to search for more potential evidence in her quarters to prove what she told you about Brivan . You can now return to Veya in Balmora and speak to her . This will allow you to finish the quest .
Daedric Armor ( Skyrim ) Daedric Armor is a set of heavy armor available in . It is extremely heavy , but also has the highest armor rating in the base game and its add - ons . The armor set contains five pieces : a helmet , boots , gauntlets , a cuirass and greaves , and an optional shield . A weapon set of the same name is also available . Pieces of Daedric armor can be smithed at a blacksmith ' s forge or within the midden at the College of Winterhold using Ebony armor , Daedra hearts , black soul gems , and centurion dynamo core s . Appearance . It is similar to its predecessors , but also has some differences ; the primary design for Daedric Armor in " Skyrim " possesses an incredibly dark and sinister design that seems to have a more gothic and mythological inspiration than its previous counterparts . The armor itself has an overall unique model with a black - metallic color scheme ( due to being made from ebony ) , and is decorated with small silver chains , intricate and ornamental designs on the boots , lower torso and gauntlets , two sets of shoulder guards underneath the initial armored spikes mounted on the shoulders , and even several large fasteners located all over the body that link each piece of the armor together . The set also features several other spikes protruding from various parts of the body as well as six large horn - like spikes on the very top of the helmet to accompany the large eye - like sockets in the front , giving the Dragonborn an incredibly malevolent and monstrous appearance . The gauntlets and the cuirass will also give off a deep red glow whenever the armor is worn in dark or dimly lit areas ; this does not , however , have an effect on a Dragonborn ' s detection while sneaking . Locations . Unenchanted pieces of daedric armor will begin to appear throughout Skyrim at level 48 , and enchanted armor will begin to appear at level 49 . Smithing . Forging Daedric Armor requires a Smithing level of 90 and the Daedric Smithing perk . Pieces can be forged at a blacksmith ' s forge with the following components : Ebony ingots can be smelted from ebony ore or purchased from Blacksmiths . Daedra hearts can be purchased from alchemists , Enthir at the College of Winterhold , or found on dead Dremora . Pieces can be upgraded with an ebony ingot at a workbench and also benefit from the Daedric Smithing perk , which doubles the improvement . The Atronach Forge . Conjurers who have completed their Ritual Spell at level 90 can also create Daedric armor at the Atronach Forge . The following components are required to forge the armor :
No Praise for False Gods Content . Praise not the false gods , for they do not care for you ! The Three would have you bow at their feet . They would have you give them your wives , your children , your riches , your homes ! And what would they do for you ? Nothing ! They sit in their temple , mocking us as we struggle with our daily woes . Let not the false claims of the Tribunal ' s help during the Akaviri invasion persuade you . We were the ones who fought on the battlefield . We were the ones who gave our blood and lost our sons and daughters . No more ! We will not stand by and praise these false gods who do nothing . We will take back this world ! Even if some must die , our cause is just . We will be free !
A New Source of Stalhrim A New Source of Stalhrim is a quest given to the Dragonborn by Deor Woodcutter , in the Skaal Village . The Thalmor have kidnapped the Skaal village blacksmith , known as Baldor Iron - Shaper , and want him to reveal how to forge weapons from Stalhrim . Walkthrough . After completing the quest " The Fate of the Skaal " and leaving Solstheim once , upon returning to the Skaal Village , a conversation can be overheard between Deor Woodcutter and Fanari Strong - Voice . It is then revealed that Baldor Iron - Shaper , the village blacksmith , is missing : If the Dragonborn speaks to Deor about the situation , he eventually reveals that he saw two elves in the woods dragging something behind them . He recalls they were headed southwest : Find Baldor . The quest begins at a small hut called the Abandoned Lodge , located north and slightly east of Raven Rock . Upon arrival , at least four Thalmor Soldiers are stationed outside the building . Approaching the cabin turns them hostile . After they are killed , the corpse of one soldier has the key to the lodge on his body , as well as a note detailing the soldiers ' orders : Once inside , Baldor can be heard crying out for help . To the left of the entrance is a set of stairs that lead down to the basement . In the basement ' s southeast cormer , Baldor Iron - Shaper can be found lying in pain against a wall . He will expain that the Thalmor were trying to force him to reveal the secrets of the art of Stalhrim smithing , and that their leader had a map which shows the location of a hidden source of Stalhrim . He ' ll finally mention they have a ship docked at Northshore Landing : There is a Novice locked chest next to Baldor containing random loot , plus various alchemy ingredients and pelts nearby . Retrieve the Map . The quest continues at Northshore Landing , located on the north shore of the island . Upon arrival , a Thalmor soldier will issue a warning that the Dragonborn is trespassing , however it ' s possible to ask to speak to Ancarion : This opens up the option to persuade , intimidate , or make a deal with him : Alternatively , the map can be simply pickpocket ed from Ancarion , or he and his guards can be killed , after which the map can be retrieved from his corpse . Return to Baldor . Once the map is retrieved , the last quest goal is to return it to Baldor . He will take the map and teach the Dragonborn the techniques needed to forge Stalhrim armor and weapons . After this , the quest is completed . However , Tharstan witnesses the Dragonborn ' s return . Upon seeing the bravery the Dragonborn displayed , he asks for help with a new quest , " Lost Legacy . " Reward . Other than learning Stalhrim smithing , if a deal was made with Ancarion he will be available as a merchant and will only buy Stalhrim armor and weapons , and their variants . In addition , reading the " Stalhrim Source Map " updates the world map with a new landmark called Stalhrim Source , where an abundance of Stalhrim can be mined , although the location is received either way .
Gat gro - Shargakh Gat Gro - Shargakh is an Orsimer who lives in Kolskeggr Mine , east of Markarth . He becomes a candidate for marriage . Interactions . Marriage . If married , Gat will opens a shop as other potential spouse s do , from which the Dragonborn can receive daily profits of 100 . If the profits are not collected , they accumulate and can be retrieved at any time . Be advised that even after clearing out the Forsworn , they can eventually respawn . This can result in Gat gro - Shargakh ' s death . Inheritances . If Gat dies , the Dragonborn may receive a " Letter of Inheritance " from a courier , along with a sum of gold . Orc Strongholds . If Kolskeggr Mine is cleared and the Dragonborn is not allowed to enter Orc strongholds , he sends a message to notify them that the Dragonborn is trustworthy .
Irlav Jarol Irlav Jarol is an Imperial residing in the Arcane University , where he serves on the Council of Mages as a Master Wizard . He is a researcher specializing in Ayleid history . He authored the book " Magic from the Sky " . Interactions . Vahtacen ' s Secret . Irlav sends the Hero to Vahtacen , to assist Skaleel with the research of an Ayleid pillar , that ' s affected by Destruction magic . After uncovering the Bloodworm Helm in the halls below it , the Hero brings the helm back to Irlav for study . The Bloodworm Helm . After Mannimarco addresses his presence in Cyrodiil , Irlav takes the Bloodworm Helm to Fort Teleman with a group of mages to study it , hoping to find a way to counter Mannimarco . Arch - Mage Hannibal Traven sends the Hero to Fort Teleman to ensure that Irlav returns the Bloodworm Helm to the Arcane University . Investigating the fort , the Hero finds Irlav dead and the Fort filled with Necromancers .
Kite Shield ( Daggerfall ) The Kite Shield is an armor piece in . Locations . Kite Shields can be found in the following locations : Variations . The Kite Shield comes in a variety of colors that reflect the available weapon and armor materials , but they are all referred to as " Kite Shield "
Siraj Siraj is a deceased Redguard found in Sandy Grotto in the northern part of the island Stros M ' Kai , Hammerfell . Quests . Dead Man ' s Wrist . In a cave full of plunder , the Vestige found a dead man clutching a note to his sister . Though the bracelet accompanying the note has little monetary value , his sister may be glad to have it back . Conversations . Siraj can be found dead in an unmarked location Sandy Grotto , near the Sandy Grotto Wayshrine . His body can be examined , starting the quest " Dead Man ' s Wrist . "
Black Soul Gem ( Skyrim ) Black Soul Gems are a special type of soul gem that , unlike conventional ones , can contain both black and white souls . Description . Black souls are those of sentient , humanoid beings , such as Men , Mer , Argonians , Khajiit , and Dremora , whereas white souls are those of animals and certain lesser Daedra . All black souls are of the grand level . The main benefit of a black soul gem is that it can capture grand leveled souls from humanoids , whereas those souls cannot normally be captured . Black soul gems can also absorb souls that are smaller than grand . These sources tend to be plentiful and easier to kill , compared with common grand level white soul sources , such as mammoths . Nelacar can transform the star of Daedric Prince Azura into a black soul gem with unlimited uses . This artifact is known as " The Black Star . " After a black soul gem is used for enchanting , the soul that was inside it goes to the Soul Cairn . Use . Souls snared in black soul gems can be of any type . However , unlike standard soul gems , they can encapsulate the souls of humanoids . There are many methods by which souls are trapped in black soul gems , the most conventional method being the Soul Trap Conjuration spell . The perk " Soul Stealer " allows Bound weapons to soul trap targets , and an enchantment serving the same function can be added to ordinary weapons . Black soul gems can also be used to create items at the Atronach Forge . Ethics . The souls of humanoids trapped in these soul gems remain conscious . They are generally regarded as unethical , and their use is prohibited at the College of Winterhold , despite the institution ' s lenient stance on the practice of Necromancy . Soul Trapping humanoids is considered a crime in many of Skyrim ' s Holds . Locations . Black soul gems can be found randomly in chests , on tables in caves , and also appear as random loot on necromancers , giants , hagravens , Forsworn Briarheart s , and very rarely , draugr . Additionally , magic anomalies drop black soul gems filled with grand souls . They are also available for purchase from Enthir , a mage of the College of Winterhold , as well as from Falion in Morthal . Each gem is priced at about 1300 . Black soul gems can also be obtained by mining geode vein s , found only in Blackreach . With , they can also now be made from Grand and greater soul gems by activating the Lightning Attractor in the Soul Cairn . The Lightning Attractor cannot be activated a second time . Black soul gems in are much more common than they were in .
Crossbows ( Morrowind ) Crossbows are a type of ranged weapon that appear and are available in , which fire bolts . Crossbows were not included in and , but returned in , Skyrim ' s first DLC . Compared to Bows . Crossbows have much higher minimum damage than all bows , but lower maximum damage than higher - end bows .
Chokeberry Chokeberry is a powerful and deadly poisonous fruit which will quickly kill whoever consumes it , similar to Poisoned Apple s . Like Poisoned Apples , unfortunately , this berry cannot be refined into a poison , but rather a potion . Chokeberry can be found at Deepscorn Hollow Venomgrowth Garden after purchasing the garden add - on . There are three chokeberry vines . Respawn time is roughly about 24 hours .
Left Bal Molagmer Glove Left Bal Molagmer Glove is an unenchanted left glove that is traditionally worn by the Bal Molagmer , a group of thieves that steal from the dishonorable and unrighteous to benefit the needy . This pair of gloves should be worn while discussing Bal Molagmer business and performing Bal Molagmar - related quests for the Thieves Guild . Acquisition . The Nerevarine receives a pair of Bal Molagmer gloves while working for Gentleman Jim Stacey of the Thieves Guild at in the Foreign Quarter of Vivec .
Reman Cyrodiil II Emperor Reman Cyrodiil II was the third ruler of Reman Empire , after Emperor Kastav Cyrodiil and before Emperor Reman Cyrodiil III . Biography . According to his tomb in Sancre Tor , Reman was born in 1E 2794 and his reign began in 1E 2812 . Other sources say he was crowned circa 1E 2806 following Kastav ' s deposition , and was widely praised for his role in ending the Winterhold Rebellion . Around the 2830s he ordered the Legions of the Empire to launch a full - scale offensive into Argonia , an event known as the Blackwater War . The campaign proved to be very difficult with many casualties and losses . Only the northeastern parts of the province were captured resulting in Reman declaring an end to the offensive in 1E 2837 . Not content with the annexation of Black Marsh , Reman invaded Morrowind in 1E 2840 , engaging in a long series of battles that would come to be known as the Four Score War . He died fighting the Dunmer around 1E 2843 or 2851 at the age of 57 . He was succeeded by Brazollus Dor and his descendant Reman Cyrodiil III who would continue fighting the War until its conclusion in 1E 2920 .
Endarre Endarre was an Ayleid hero who set out to hide the Prismatic Crystal in . He recounted his experience in his log . Background . Curano was tasked by the High King of Delodiil to assemble a group of five Ayleid warriors of Meridia to destroy Abagarlas . Prior to leaving on the journey , Endarre had a lover named Lannessa . After the destruction of Abagarlas , Endarre led a group of five Ayelid heroes : Curano , Lanath , Ostarand and Valasha on a quest to hide the Prismatic Crystal . They traveled to the Dwarven ruin of Mzeneldt in an attempt to hide the crystal . Curano , the Meridian priestess , was killed by Animunculi . The other four continued on . Lanath gave her life so that the remaining three could continue the journey . Valasha , having been mortally wounded , decided to give her life to relit the crystal , leaving only Ostarand and Endarre . Following that , they hit a dead end as the following set of doors refused to open . He and Ostarand later figured out that the red crystals contained within the animunculi could power the crystals to open the doors . The constructs later broke through , and Endarre later wrote the last entry in his log dedicating his love to Lannessa . Endarre sacrificed his life defending against the animunculi so that Ostarand could hide the crystal in the deepest part of the ruins . The five later remained as ghosts reenacting the quest they accomplished in the ruins . Quests . The Dangerous Past . Endarre and the other four heroes will be seen throughout the ruins reenacting their journey hundreds of years ago . The Prismatic Core . In a flashback , Endarre is seen tasking Ostarand with destroying the Mortuum Vivicus .
Aryon ( Morrowind ) Master Aryon is a Dunmer Sorcerer residing in his chambers in the stronghold of Tel Vos . He is a councilor of House Telvanni , and is the appointed overseer of Tel Vos . Levitate is needed to reach him . His mouth is Galos Mathendis . The guards describe Aryon as " half - Telvanni half - Imperial " like his city , which is a Telvanni mushroom growing out of a castle . Aryon is the most open - minded master of House Telvanni and , because of this , the conservatives disfavor him . He is searching for new allies , as seen in Message from Master Aryon . Aryon dislikes Archmagister Gothren because he is part of the conservative faction of House Telvanni , and will gladly suggest killing him in the Main Quest or during the final Telvanni quest . Background . Aryon was an apprentice of Divayth Fyr , and later ascended to the rank of Master in House Telvanni . Afterwords , he founded the city of Tel Vos near the village of Vos . The citizens of the village say that before Aryon came , they lived in fear and isolation . Aryon then built his new city in an old Imperial Fort , created a harbor and brought mercenary guards to the area . Because of this , he controls Tel Vos as much as Vos . Aryon is the youngest Telvanni master , according to Master Baladas Demnevanni .
36 Lessons of Vivec , Sermon 36 Content . For these were the days of Resdayn ia , when Chimer and Dwemer lived under the wise and benevolent rule of the ALMSIVI and their champion the Hortator , though the Dwemer had become foolish and challenged their masters . Out of their fortresses they came with golden ballistae that walked and mighty atronach s and things that spat flame and things that made killing songs . Their king was Dumac Dwarf - Orc , but their high priest was Kagrenac the Blighter . Under mountains and over them the war with the Dwemer was raged , and then came the northern men to help Kagrenac and they brought Ysmir again . Leading the armies of the Chimer was the slave that would not perish , the Hortator Nerevar , who had traded his axe for the Ethos Knife . He slew Dumac at Red Mountain and saw the heart bone for the first time . Men of brass destroyed the eleven gates of the Mourning Hold and behind them came the Dwemeri architects of tone . Ayem threw down her cloak and became the Face - Snaked Queen of the Three in One . Those that looked upon her were overcome by the meanings of the stars . Under the sea , Seht stirred and brought the army he had been working on in the castles of glass and coral . Clockwork dreughs , mockeries of the Dwemeri war machines , rose up from the seas and took their counterparts back beneath , where they were swallowed forever by the sea . Red Mountain exploded as the Hortator went too far inside , seeking the Sharmat . Dwemeri high priest Kagrenac then revealed that which he had built in the image of Vivec . It was a walking star , which burnt the armies of the Triune and destroyed the heartland of Veloth , creating the Inner Sea . Each of the aspects of the ALMSIVI then rose up together , combining as one , and showed the world the sixth path . Ayem took from the star its fire , Seht took from it its mystery , and Vehk took from it its feet , which had been constructed before the gift of Molag Bal and destroyed in the manner of truth : by a great hammering . When the soul of the Dwemer could walk no more , they were removed from this world . Resdaynia was no more . It had been redeemed of all the iniquities of the foolish . The ALMSIVI drew nets from the Beginning Place and captured the ash of Red Mountain , which they knew was the Blight of the Dwemer and that would serve only to infect the whole of the middle world , and ate it . ALTADOON DUNMERI ! The beginning of the words is ALMSIVI . I give you this as Vivec .