naist-nlp/zeshel huggingface dataset:
Magic Shop The Magic Shop is a shop in . Description . It is located within the Great Bazaar district in Mournhold . The shop specializes in spells , spellmaking , and alchemy . It is home to two merchants , Jeanne Andre who handles the magical wares and services , and Ungeleb who offers alchemical supplies , potions , and beverages .
Aetherium Aetherium is a rare , blue luminescent crystal found in Dwemer city ruins . It was originally discovered by the Dwemer miners in Blackreach . It possesses magical qualities , though it is almost impossible to make anything out of , without the proper tools . The only known way of working with the material is by using the Aetherium Forge , an ancient Dwemer forge located deep below Bthalft . The items produced from Aetherium are said to be powerful artifacts imbued with very powerful enchantments . Properties . Very little is known about the properties of Aetherium other than its luminescent blue hue and its natural , strong magical aura . Alchemically , it is inert and research suggests it was required to be stored outdoors as it was harmonically volatile . Dwemer study . Sometime after 1E 221 , the Dwemer of Skyrim discovered a considerable source of raw Aetherium in Blackreach . An alliance between four Dwemer cities of Arkngthamz , Raldbthar , Mzulft , and Bthar - zel ( now known as Deep Folk Crossing ) was created to oversee the extraction , processing , and study of the rare crystal . The city of Arkngthamz led the project and served as the primary command and research center , while the city of Raldbthar , which happened to be located directly above Blackreach , dealt with the mining operations . Mzulft was used as a storage site , but it is unknown what role Bthar - zel took . The Aetherium Forge was constructed under the city of Bthalft in order to smelt it under precisely controlled conditions . The research into the crystal and the items it produced by the forge was a major success . The items produced by the Forge were artifacts of immense power , imbued from the moment of their creation with powerful enchantments . The dwarven alliance shattered almost immediately , as the four city - states and their rivals attempted to claim the Forge . The conflict later became known as the Aetherium Wars and it lasted for several decades . Years of internal disputes and infighting decimated the Dwemer states and was the primary reason for their sudden collapse , which in turn paved the way for High King Gellir ' s subsequent conquests . Artifacts . Aetherium can be used to create extremely powerful items that are imbued with enchantments . Known examples are the Aetherial Crown , Aetherial Staff , and Aetherial Shield . Interactions . Lost to the Ages . The only known location of Aetherium in the Fourth Era are the shards found in Arkngthamz , Raldbthar , Mzulft , and Deep Folk Crossing .
Rajhin Rajhin is the Thief god of the Khajiit i and also known as " the Purring Liar " . He was the most successful burglar in Elsweyr ' s history . Background . Rajhin grew up in the Black Kiergo section of Senchal . Using the power of an ancient relic , known as the Ring of Khajiiti , Rajhin was able to make himself invisible and as quick as the wind . According to legend , the Ring rebelled against such constant use and disappeared , leaving Rajhin helpless before his enemies . During his lifetime , Rajhin is said to have stolen a tattoo from the neck of Empress Kintyra as she slept . The tales of Rajhin the Thief are spoken by the Khajiit to their people , as they find solace in their rich literary tradition .
Arena ( Quest ) Arena is a quest in . The Hero can join the Arena and eventually become the new Grand Champion . Ask Hundolin or speak to Owyn directly at the Arena Bloodworks . Walkthrough . Go to the Arena and speak to Hundolin and he will direct the Hero to Owyn . He will be a bit angry as he has other things to do . When asked about joining he will be delighted but still a bit condescending towards them . He will ask what kind of armor they would like , choose between Arena Heavy Raiment or Arena Light Raiment . The Hero will also belong to the Blue team . They may also choose any weapon , shield , helmet , rings , or amulets to wear in addition to the provided armor . He will also tell them to let him know when they are ready for a match . Tell Owyn when ready to compete , then he will let them know whom they will fight . Afterwards proceed through the Red Room to the Arena . There are a total of eight ranks . To proceed through these ranks one will need to win three battles per rank , a total of 25 including the Grand Champion . The ranks are as follows : When returning from battle , be sure to replenish health , magicka , and fatigue at the Basin of Renewal . The Grand Champion . When the last standard match has been fought , one may challenge the reigning Grand Champion , The Gray Prince . Owyn sends the Hero to speak with Agronak to challenge him . He will accept the challenge and tell them to speak with Ysabel as she is his trainer and manager . Ysabel will tell the Hero the rules are different from normal fights . Looting the bodies is strictly forbidden during the previous matches but now they can take whatever the Grand Champion has . When they defeat the Grand Champion , she wants them to take his raiment and come back and give it to her . The Hero may wear any armor during this match . If the quest " Origin of the Gray Prince " is completed beforehand , Agronak will beg the Hero to kill him and will not fight back , making the battle significantly easier . When Agronak is killed , take his armor and go back to Ysabel . She will then reward them with their own version with identical enchantments , again giving them the choice of a heavy or light version . She will let them choose an Arena title from a list and people will then call them by this name after they become Grand Champion . She is very excited despite the circumstances as she liked Agronak . She tells the Hero to rest and then come back so they can discuss the future . After a rest or speak to her directly , she will inform them they can come back for weekly matches against various creatures . Just let her know when ready and she ' ll have acquired new creatures every week .
Ushnar ' s Dog Ushnar ' s Dog is a dog belonging to Ushnar gro - Shadborgob . He is smaller than all other dogs in - game , and can be found in his house in Crucible , New Sheoth . If the Hero is a Khajiit , Ushnar may order his dog to attack them , due to his fear of cats . His old dog can be found in the upstairs bedroom of Ushnar ' s house as a Skinned Hound . If Ushnar ' s dog is killed , he will respawn in two in - game days . If Ushnar himself is killed , his dog can be found outside of his house .
Vault of Aerode Vault of Aerode is a location found in . Description . It is one of the several sublocations of the Dunmer Stronghold Kogoruhn . Which serves as a Sixth House base in Vvardenfell . The vault is a small room , where Dagoth Ulen , a Bonelord can be found . It can be accessed only through the Hall of Maki . Quests . The Path of the Incarnate . During this part of the Main Quest , the Nerevarine is sent by Ashkhan Sul - Matuul to Kogoruhn to prove their qualities . The Hero must retrieve three items , none of which can be found within the Vault of Aerode . Thus , it is not strictly necessary to enter the room to complete the quest .
Dwemer Inquiries Vol III Content . My studies , and this text , have focused heavily on the fact that Dwemer archaeological sites west of Vvardenfell seem to be built at much greater depths than their counterparts near the Red Mountain . I believe there was a specific threshold to which Dwarven excavators would dig before the construction of vital structures would begin . I have referred to this threshold as the " Geocline , " but I have found that to often be redundant with the Deep Venue of a colony . Still , there is some variation in the actual depth of a Deep Venue , whereas the Geocline is always the marker where I reason the City proper begins . Tunnels and chambers at more shallow depths , while often grand in their architectural style , appear to have served little in the way of critical civic purpose . Surplus stores of food , warehouse chambers that may have been used in trading with nearby surface settlements , or barracks for topside patrols are common above the Geocline . These tunnels , I have observed , can meander in a seemingly more random pattern than those planned structures beneath . I hypothesize that this may be due to the unpredictable nature of any excavation , even to a race as clever as the Dwemer . Surely unexpected deposits of stone or geological events could make the effort difficult , and I think that these haphazard tunnels are often the result of the search for suitable substratum to build within . I have found in a small number of ruins reference to a geological anomaly or place known as " FalZhardum Din " . This is intriguing because the term not only appears in a few tablet fragments , but very specifically on ornate metal frames in the deepest reaches of the Strongholds Alftand , Irkgnthand and Mzinchaleft of Skyrim . I have yet to decipher the meaning of these elaborate carvings , but consider it highly strange that they occur in the deepest part of each of these ruin . Risen by order cousin - of - privilege Cuolec of Scheziline privileged duties . Clanhome building Hoagen Kultorra tradition to Hailed World shaper " The most reasonable translation of " FalZhardum Din " I have managed to decipher is " Blackest Kingdom Reaches " , but I cannot imagine what that means . I suspect there may be some pattern I am failing to notice . This creeping doubt has haunted my career in recent years , and I have begun to doubt if I will unravel some grand secret of the Dwarves in my lifetime , though it lies just under my nose - or indeed , under my feet .
Aurane Frernis Aurane Frernis is a Breton Apothecary who owns in the western corridor on the upper level of the Lower Waistworks in Vivec City ' s Foreign Quarter . Interactions . Alchemical Formulas . In this House Hlaalu quest , Nileno Dorvayn tasks the Nerevarine with obtaining a set of secret alchemical formulas from Aurane Frernis . An Apothecary Slandered . Aurane wants the Nerevarine to confront Domalen about the leaflets he has been handing out , which propagate untrue information about her , damaging her reputation as an apothecary . Roland ' s Tear . Aurane Frernis asks the Nerevarine to find five units of Roland ' s Tears in Ald Sotha for her . Services . Aurane Frernis acts as a merchant , selling mainly alchemical ingredients . She has a base gold of 400 and restocks regularly the following ingredients :
Kill the Vampire Kill the Vampire is a quest available in . It is a miscellaneous quest given by Sybille Stentor , who wishes for the Dragonborn to kill the Master Vampire dwelling within Pinemoon Cave . Walkthrough . After speaking with Sybille in the Blue Palace , to obtain the quest , it begins at Pinemoon Cave , a small cave in Haafingar . A grove of trees in the tundra opens to a small campsite . At night , there may be vampires milling about the exterior camp . In the day the creatures will be inside the cave . The entrance to the cave opens to a passage down to the north . This leads to a roughly square room with two wolves . Another passage at the north end jogs right ( east ) and opens to the southwest corner of another room . The room contains what appears to be a place for watching ceremonies , with a raised platform against the north wall holding a table with bloody bones arranged in a bowl , and benches arranged in front . There are several vampires , including the leader . The vampires all use lightning bolt attacks , which , when combined , can do significant damage . After the leader is slain , the rest of the small cave can be explored . Next to the table is a novice - locked chest . Another raised area against the south wall has a table on top of which is the corpse of a Nord . In the left wall is an opening that leads to a smaller room . An empty cage is against the left ( east ) wall , while a table next to the cage holds the Illusion skill book " Incident in Necrom " . A bed is in the southwest cornet , and an unlocked chest is in the northwest corner . Returning to Sybille allows her to grant the rewards .
Steel Weapons ( Oblivion ) Steel weapons are one of the most common types of weaponry found in Cyrodiil . Characteristics . Steel weapons are more durable and stronger than iron weapons . They begin appearing randomly in the world and on opponents after level 2 . Weapons . In addition to the standard " Steel weapons " , there are " Fine Steel " weapons . They are generally lighter , worth more , and do slightly more damage , but are rarer in the game world . Other Steel Weapons . Steel Cutlass . A Steel Cutlass technically falls under the longsword category . It is very rare ; the easiest way to acquire one ( or several ) is through mission " The Ghost Ship of Anvil . " Another method is going to the Imperial City Waterfront , which holds a ship inhabited by non - hostile pirates armed with cutlasses .
Igmund Igmund is the Nordic Jarl of The Reach . He resides in Understone Keep . He strongly supports the Empire and peace with the Thalmor . From Igmund , it is learned that the Markarth Incident started the Stormcloak rebellion . He severed his ties with Ulfric Stormcloak after the Third Aldmeri Dominion threatened the Reach with war . When compared with other Jarls , Igmund is the least worried Jarl about the dragons , because Markarth is made entirely out of stone , due to being built into the side of the mountain . Interactions . Recover Hrolfdir ' s Shield . Jarl Igmund asks for the retrieval of his father ' s long lost shield . Civil War . If the Stormcloaks are sided with during the Civil War , Igmund will be replaced by Thongvor Silver - Blood as Jarl of Markarth . Igmund can then be found in the basement of the Blue Palace in Solitude , along with the other replaced Jarls , steward s and housecarl s . Season Unending . If the Empire is sided with after the quest Season Unending , Igmund will regain his throne as Jarl of Markarth . Thongvor Silver - Blood and his steward will be moved to the Palace of the Kings in Windhelm along with the other replaced Jarls , Stewards , and Housecarls . Thane of the Reach . After retrieving his father ' s shield , helping five citizens , and killing groups of Forsworn around the Reach , Igmund will grant the Dragonborn permission to purchase Vlindrel Hall , along with the Blade of the Reach and the title of Thane .
Calcelmo ' s Stone Rubbing Calcelmo ' s Stone Rubbing is a quest item used in the Thieves Guild quest " Hard Answers " to help decode Gallus ' s Journal , which is written in the virtually unknown Falmer language , as well as some of the Dwemer language . It is created by the Dragonborn picking up a roll of paper and charcoal and copying down the Falmer script from the stone onto the roll of paper . In - game , it is done by picking up a roll of paper and charcoal and activating Calcelmo ' s Stone , whereupon the item appears in the Dragonborn ' s inventory .
Emperors Run Emperors Run is a town in the province of Valenwood . It is one of several possible locations that the Eternal Champion may discover in . Geography . Emperors Run is connected to two settlements . To the south is Cori Silmoor , and to the east - northeast is Falinesti .
Bleak Mine Guard Bleak Mine Guards are leveled Dunmer warriors found within Bleak Mine , located near Lord Drad ' s Estate . They wear leveled armor . Background . They are employed by Lord Drad to guard the ogres , which are part of Malacath ' s Daedric Shrine quest .
Gadayn Andarys Gadayn Andarys is a Dunmer merchant who resides and conducts business in Vivec City . He can be found inside his general goods store on the topmost floor of Hlaalu Canton , the Hlaalu Plaza . Gadayns Andarys is a member of House Hlaalu , where he has the rank of Retainer . He is in love with Eraldil , to whom he writes a love letter . Background . Gadayn Andarys is madly in love with the Bosmer noblewoman Eraldil . He has not only written a love letter to her but seems to have been following her around , as a conversation with him suggests . During his related quest Andarys ' love growes quite obsessive , up to the point that he is ready to trick her in drinking a love potion in order to make her willing to marry him . Interactions . For the Love of a Bosmer . After finding the " Letter from Gadayn " lying around on Hlaalu Plaza the Nerevarine may talk to Andarys about it . Andarys admits that he is in love with Eraldil , who can usually be found at the Hlaalu Waistworks . He asks them to help him with his love and talk to Eraldil about his feelings . Eraldil ' s reaction on the Nerevarine ' s inquieries are dismissive . She hints , however , that her cousin Glathel might be interested . When delivering Gadayns Andarys the news of Eraldil ' s rejection the Nerevarine has the possibility to either convince him to court for Glathel instead or support him with his plans by bringing Eraldil a love potion .
Dorand ' s Final Notes Content . Something controls those strange creatures , surely as it commands the Dwemer constructs . But how , and to what end ? It must have something to do with the pressure valves . Bazorgbeg found three , scattered throughout the ruins — " inceptive , transductive , and astrictive , " he called them . All that heat , all that power , flowing to a locked central chamber . For what purpose ? Certainly nothing good . The pressure valves are key . We must close them immediately ! With their pressure released and power diverted , the door to the central chamber should open . I only hope we aren ' t too —
Dominion Soldier ' s Journal - - Zuuk Content . We met no resistance upon arrival . The village was vacant except for a single Kothringi . We ' ve tried numerous methods to learn of the Sedormis keystone , but he is strangely resistant to most forms of torture . It ' s as if he can ' t feel pain . His wounds heal at an extraordinary rate . The mages are too busy digging through the swamp to give me their opinion . I wish they ' d hurry . The Thalmor will have my neck if I don ' t come up with something soon !
Glass Weapons ( Skyrim ) Glass weapons are a type of weapon available in . Found as randomized loot , bought , or crafted , they are the fifth most effective classification of weapon available in " Skyrim " , excluding unique weapons . In the base game , only Ebony and Daedric weapons are stronger . Appearance . Despite their name , " glass " weapons are not made of actual glass , but of Refined Malachite , a strong , glass - like green stone which can be sharpened to a fine edge , and strengthened further with Moonstone . Glass weapons have a design similar to Elven Weapons , highly ornate with avian motifs . Acquisition . Unenchanted Glass weapons will begin to appear throughout Skyrim at level 27 , and enchanted variants can be found at level 28 . These locations include : Smithing . Glass weapons can be smithed at a forge with the Glass Smithing perk which is available with a Smithing skill of at least 70 . The weapons require refined moonstone and refined malachite to make . Moonstone ore can be mined early , as can the malachite ore , but may not appear in vendors ' inventories before level 15 . Glass weapons can be upgraded at a grindstone , which will increase their damage value . The increase is dependent upon Smithing skill , potions and enchanted items equipped . Attributes by piece . A list of different types of Glass weapons that can be crafted in with their stats and the necessary materials . Final column denotes the Game ID Code which is used within the console . † Crafting Glass arrows requires to be installed . Each recipe yields 24 arrows .
Margret Margret is a Nord ic spy of the Imperial Legion , visiting Markarth . Background . Hailing from the Imperial City , Margret claims she came to Markarth looking to purchase jewelry for her sister . She rented the most expensive room at the Silver - Blood Inn for a month . Later she revealed herself to be an agent sent by General Tullius , in order to investigate the treasury house and the Silver - Blood family . Interactions . Arriving in Markarth . Upon the Dragonborn ' s first visit to Markarth , a Breton named Weylin attempts to murder her and a silversmith named Kerah . If the Dragonborn succeeds in preventing the murder , she pays them with articles of jewelry and her questionable presence in Markarth is left to be investigated further . Margret ' s murder . After the assassination attempt , successful or not , Eltrys will give the Dragonborn a note asking the Dragonborn to rendezvous with him in the Temple of Talos . Following through with the request , the Dragonborn learns of a conspiracy with the Forsworn , a cult of killers that have infiltrated the guards and received support from the Silver - Blood Family . Catching the killer . Eltrys employs the Dragonborn with investigating Margret ' s attack and the motives behind it . Learning that she purchased a room at the Silver - Blood Inn , the Dragonborn either finds the key to her room on her corpse in the market or pickpocket s from Kleppr , the innkeeper . Alternatively , the room can be infiltrated using lockpicks . Inside , Margret ' s Journal is discovered inside an end table , revealing that she was an undercover operative of the Imperial Legion , acting on behalf of General Tullius in their bid to seize control of Cidhna Mine from the Silver - Bloods . Looking to provoke an appearance from Thonar and obtain the deed to Cidhna Mine , she hoped to prevent the Stormcloaks from possibly receiving access to the silver therein as well as prevent the potential release of the deadly prisoners incarcerated within . Alternatively , if Margret is alive , she can be asked directly at the fireplace , she will plan to leave the inn after being asked directly .
Kantav Cheynoslin Kantav Cheynoslin is an Imperial priest of the Nine Divines found at the Great Chapel of Zenithar in Leyawiin . He spends most of his time in the chapel , and can be found wearing a black and burgundy outfit . His day starts at 6am , when he wakes up and goes to the altar to pray . He will then walk about the chapel until noon when he will leave for lunch at the Three Sisters ' Inn . After lunch he will walk around town and talk to the people before heading back to the chapel for dinner . After eating he will spend some time in the graveyard before going back inside . If the weather will not allow him , he will stay inside the chapel instead visiting the town .
Gentleman Jim Stacey ( Morrowind ) Gentleman Jim Stacey is the Redguard Guildmaster of the Thieves Guild in Vivec City . He can be found in the back of Simine Fralinie ' s shop , in the Vivec , Foreign Quarter Canalworks . Personality . He works to protect the Guild from the Camonna Tong , a rival crime faction with far less morals than the Guild . Many of his missions are centered around rooting out and eliminating their influence . He also has a very high opinion of the Bal Molagmer , a faction of thieves devoted to justice by stealing from the unjust and giving to the poor . Per his dialogue , this faction vanished early in the Third Era , and he believes it is time for them to return . If the Nerevarine joins the Thieves Guild , he will recruit them to " rekindle the fires " of the Bal Molagmer . Interactions . He will only give Thieves Guild missions to those ranked Captain and above . However , to those who have proven themselves a little , he is willing to assign Bal Molagmer quests , aimed at fighting injustice across Vvardenfell .