Dead Men ' s Respite Dead Men ' s Respite is an ancient Nordic tomb in . It is located southwest of Morthal on the bank of the Hjaal River in Hjaalmarch Hold . The tomb is the final resting place of King Olaf . The initiation quest for the Bards College faction , " Tending the Flames , " takes place here . Dead Man ' s Respite is also a possible location for the Companions radiant quest " Trouble in Skyrim , " and Neloth ' s quest " Azra ' s Staffs . " Layout . Upon entering the dungeon , there is a Ruby Dragon Claw on the middle table that will unlock the door and release four enemies into the room . It is possible to kill the four draugr in this room while sneaking , before picking up the Claw , while they are asleep . There is an Iron Door on the left of this room with minor loot . Down the hall , there is a burial chamber and this part of the tomb is a puzzle as there are rotating doorways activated by a pull chain . Activating the pull chain will change the doors , opening some and closing others . Continuing further in , there is a room with two circular grates in the floor . Two Frostbite Spiders will drop from the ceiling . To the left there is an urn behind a spider ' s web and an apprentice chest . Open the gate on the far side of the room by activating the chain to the right of the entrance . Behind is a watery passage to a large , two - story room . Walking up the wooden ramp on the right , will lead to a cage - like door which is rigged with an adept - level trap . Activate it in the bottom right corner of the door to avoid the pendulum axes . The trap may be disabled by pulling the chain on the pillar once past it . Up the stairs is an iron door . Past the iron door is an Arcane Enchanter and a sealed door that is currently inaccessible . To the right of this and down the slope there is a powerful draugr that may use the Disarm shout . There are more rooms with draugr , but only one will be hostile until passing through again on the way back out . They may be killed before they wake on the first walk through . The leveled Draugr Warlord will attack as soon as one enters the room . The left side of the room he is found in has a floor trap switch , a draugr body , a Grand Soul Gem , a Common Soul Gem , a stamina potion and several Scrolls . Going through the right side will lead to a room with another circular grate in the floor . An expert locked door with a master locked chest behind it can be found on the way . In the room with the circular grate , cage doors will open and about six Restless Draugr will attack . A trapped chest in one of the back rooms contains some minor loot . Pull the chain to open the grate and proceed down the spiral staircase . At the bottom , pull the handle to open a secret doorway . Next is a room with Svaknir ' s ghost , as well as his corpse . The corpse clutches " King Olaf ' s Verse " and the Dragonborn must take the book to continue the quest . Behind the sealed door will be a puzzle door and the Dragonborn must arrange the pictures on the door to match the symbols on the dragon claw in order to enter the next room . ( Wolf , Eagle , Wolf ) . Past the door is King Olaf ' s burial room with draugrs sitting on thrones around the oval middle . At the end , on the way up the stairs to Olaf ' s coffin are leveled draugr . At the end of the room is a Word Wall for Whirlwind Sprint . One can either loot the key from Olaf ' s body when doing the quest or pick a Master level lock to go through a door to a small room with treasure . Using the lever there will unlock the next door back to the first room of the dungeon . Quests . Tending the Flames . In order to prove their worth , the Dragonborn must traverse the dungeon and retrieve " King Olaf ' s Verse " . After acquiring the book , King Olaf One - Eye himself must be fought and killed before leaving the tomb . Trouble in Skyrim . The Dragonborn must talk to Farkas to get this quest . This is one of three possible repeatable quests Farkas will offer the Dragonborn after reaching a certain point in the Companions quest line . Find the Source of Power . After receiving a " Letter from a Friend " and reading it , the Dragonborn is tasked with finding a Word Wall at a radiant location . This location can be any with a Word Wall contained within it . Traveling to the location and learning the word for the appropriate Dragon Shouts will complete the quest .