Thirsk , a History - - Revised Version notes . Three versions of this book exist across two " Elder Scrolls " games : Content . Thirsk , a History - - Revisedby Bereditte Jastal On the eastern bank of Lake Fjalding stands Thirsk , a grand mead hall that serves as the home and center of operations for a most valiant clan of Nord warriors . Approximately one hundred years ago , a small group of Skaal decided to leave the main village , and free themselves of their brethren ' s strict adherence to nature worship . They sought to live life as their ancestors had in Skyrim — free to kill what they wanted when they wanted , free to worship in any manner they chose . The group braved the harsh weather and traveled south toward Lake Fjalding , where they found the perfect location for a new settlement . There they decided to construct a grand mead hall that would serve as their new home and hunting lodge . After several months of building , the companions had completed the task , and named the mead hall Thirsk . The settlers looked upon all they had accomplished , and were truly proud of their accomplishment . But their happiness was short lived , and the settlers soon learned that not everyone celebrated the construction of Thirsk . As the mead hall was being erected , so too was the noise and commotion of construction disturbing an ancient creature that lie dormant under the ice . It was a tragic twist of irony , therefore , that as the last beam of the great hall was nailed in place , the slumbering beast did finally awaken . His ancient name was the Udyrfrykte , though the settlers knew him only as death . The Udyrfrykte came to the newly completed mead hall and wreaked vengeance upon those who had shattered the peace of his long , cold sleep . He killed without warning , without mercy , reducing the Thirsk Nords to half their number . It was the valiant sorcerer Eldrid Ice - Light who finally drove the beast back to his lair beneath the frozen lake , and used his magicka to seal the entrance with a great wall of ice . The horror was over , but the price was great . It took the settlers two months to fix the damage done by the Udyrfrykte , and with so many strong hands now gone , it was slow and tedious work . Finally , Thirsk stood tall and proud once more . But even though the settlers had worked together to construct the mead hall and drive away the threat of the Udyrfrykte , tensions quickly grew over who would serve as their leader . Most of the men considered Hrothmund the Red their de facto chieftain , as he was the strongest and most capable of the lot . But one warrior , Drengr Bronze - Helm , disagreed . He thought himself most capable to rule over Thirsk , and loudly voiced his opposition to Hrothmund . Knowing that conflict and discord would only serve to destroy the new life they had worked so hard to create , Hrothmund the Red exercised his only true option – he swung his great axe and beheaded Drengr Bronze - Helm where he stood . The Nords appreciated more than anything a warrior ' s prowess in battle , and Drengr ' s slaying proved to them that Hrothmund was indeed most worthy to be Thirsk ' s chieftain . So that the other Nords would never forget he had proven his right to lead , Hrothmund placed Drengr ' s head on a pedestal in the center of Thirsk ' s main hall , for all to see . And so began Thirsk ' s most time - honored tradition . Any warrior , regardless of race or sex , could claim leadership of the mead hall by displaying the most impressive battle trophy on the great hall ' s pedestal . So long as the spirit of Hrothmund the Red consented , that warrior would be named chieftain . Hrothmund ' s Bane : For twenty - one years Hrothmund the Red ruled over Thirsk and its residents as chieftain . With his soft voice and great axe — which was said to be the largest weapon of its kind ever wielded by a Nord — Hrothmund brought peace and prosperity to Thirsk . But peace proved to be Hrothmund ' s undoing , for the mighty Nord grew restless in the warmth and safety of the mead hall . He longed for battle and adventure , to feel the frost in his veins once more , and could ignore the call of valor no longer . When word spread of a giant , bloodthirsty white wolf terrorizing travelers in the Moesring Mountains , Hrothmund took up his great axe and set out to defeat the beast alone . The men of the mountains named him Ondjage , the Fell Wolf . The beast measured as large as an ox , with fur as white as new - fallen snow , and it was said no man or woman alive could bring Ondjage down . The words of the mountain folk proved true , for while Hrothmund did hew one leg from the Fell Wolf , Ondjage devoured the mighty Nord whole , leaving only his great axe as a grim reminder of man ' s failure against beast . Filled with sorrow and rage , the residents of Thirsk marched to the mountains in search of the wolf , called by them Hrothmund ' s Bane . Only together did they manage to slay Ondjage , and as family they feasted on his roasted flesh . The coming of % PCName , slayer of the Udyrfrykte : For one hundred years the mead hall of Thirsk has withstood all manner of hardship , from armed attack and fire to the equally devastating scourge of yellow tick . But nothing within that span of time could compare to the terror of the Udyrfrykte , that ancient beast who ravaged the great hall during the time of Hrothmund . The Udyrfrykte was driven away , and sealed inside his lair for what all hoped was an eternity . In time , the beast was forgotten , but the beast himself did not forget . When the lake of ice caught fire and the entrance to that long - sealed lair lay open , the Udyrfrykte walked once more upon the land . He came back to Thirsk to seek his vengeance , and vengeance he found . The fell creature killed all he could , and tore the mead hall asunder . The Udyrfrykte was driven from the mead hall , but all knew it was just a matter of time before he returned to finish the job he had started — the complete destruction of Thirsk and all who resided within . It was then he came , a stranger to the land of Solstheim and savior to the Nords of Thirsk . His name was % PCName of the % PCRace race , and he did what even the mighty Hrothmund could not . This brave warrior strode into the lair of the Udyrfrykte , faced the ancient beast , and slew him as a butcher slays a sheep ! The mighty % PCName then claimed the heart of the Udyrfrykte as a battle trophy , where it remains to this day on the pedestal of Thirsk . For the % PCRace known as % PCName was named chieftain of the mead hall , and is revered by his people as both leader and warrior . The following is a list of Thirsk ' s chieftains , since Hrothmund first ruled : Hrothmund the Red . Nord male . Slew Drengr Bronze - Helm and presented his head as a battle trophy . Ruled over Thirsk for twenty - one years . Slain and devoured by Ondjage , the Fell Wolf . Isgeror White - Wave . Nord female . Slew the necromancer Hildir Worm - Heart and presented his heart as a battle trophy . Ruled over Thirsk for four years . Einarr . Nord male . Slew the frost giant [ uolog and presented his foot as a battle trophy . Ruled over Thirsk for six years . Gisl Round - Gut . Nord male . Slew Einarr and presented his sword as a battle trophy . Ruled over Thirsk for two months . Einarr the Younger . Nord male . Slew Gisl Round - Gut and presented his stomach as a battle trophy . Ruled over Thirsk for seven years . Grjotgaror . Nord male . Slew the white witch Katla and presented her staff as a battle trophy . Ruled over Thirsk for two years . Amelie Bontecou . Breton female . Slew Grjotgaror and presented his head as a battle trophy . Ruled over Thirsk for three years . Thorormr Storm - Killer . Nord male . Slew the brothers Ani and Ali and presented their enchanted hammers as battle trophies . Ruled over Thirsk for sixteen years . Aegilief . Nord Female . Slew Oddny the Unfaithful and presented her hand as a battle trophy . Ruled over Thirsk for eight years . Caccino Aurelia . Imperial male . Slew the Imperial hero Claudius Anzione and presented his sword as a battle trophy . Ruled over Thirsk for three weeks . Fraud . Eldjar Bear - Skinner . Nord male . Slew the Imperial fraud Caccino Aurelia and presented his tongue as a battle trophy . Ruled over Thirsk for five years . Falki the Fat . Nord male . Slew a pack of six rabid wolves and presented their claws as battle trophies . Ruled over Thirsk for three months . Succumbed to madness and death as a result of rabies . Svana the Knife . Nord female . Slew Gretta Wolf - Child and presented her sword as a battle trophy . Ruled over Thirsk for four years . Beinir White - Beard . Nord male . Slew three Orc raiders and presented their eyes as battle trophies . Ruled over Thirsk for twenty - two years . Skjoldr Wolf - Runner . Nord male . Slew the wizard Griss the Yellow and presented his head as a battle trophy . Ruled over Thirsk for three years . Slain in the mead hall . % PCName . % PCRace male . Slew the Udyrfrykte and presented his heart as a battle trophy . Still chieftain as of the writing of this work . Expansion : The Thirsk mead hall is nearly the same today as it was over a hundred years ago , a testament to the quality of its construction . But while Thirsk itself did not grow , its inhabitants did , and before long the grand mead hall could not house all who wished to dwell within . So , over the years , many Nords have left Thirsk to establish their own private dwellings out in the wilderness of Solstheim , relying on the island ' s many caves and natural shelters . But those who left are always welcome back at Thirsk , and many return frequently to enjoy the mead hall ' s hospitalities . It is also important to note that although over a hundred years have passed since the group first left the Skaal village , the Skaal and Thirsk Nords have always remained civil to one another , and even trade resources on occasion . Relationship with the Empire : Throughout the years , the Thirsk Nords and the Empire have entered into a simple but effective relationship : they leave each other alone and everyone is happy . Soon after arriving on Solstheim , the Imperials realized that their authority on the island was limited to Fort Frostmoth and vicinity . Solstheim was , is , and probably always will be a savage and frozen wasteland more suited to ancient Nord custom than conventional Imperial law . As long as the residents of Thirsk leave Fort Frostmoth in peace , the Imperials at Fort Frostmoth will reciprocate . In fact , the relationship between the two locations is fairly civil , and the Thirsk Nords gained considerable favor with the Empire when they delivered the Breton fugitive Alain Montrose to the garrison at Fort Frostmoth , after he attempted to hide out in Thirsk . Law and Order Within Thirsk : Within the Mead Hall , the Chieftain serves as judge , jury and executioner if necessary . The reality is that Thirsk has always been a fairly peaceful place , with camaraderie and goodwill the norm . Solstheim can be a harsh home , and the Nords of Thirsk have long realized that fighting each other isn ' t nearly as productive as battling the island ' s bears , wolves , draugrs , Rieklings , and whatever other fell creatures may roam the land . Still , there is the occasional disagreement – which more often than naught ends in bloodshed – and every few years someone gets it into his head to challenge the chieftain to a blood duel to try to gain possession of Thirsk . Generally speaking , the Nords of Thirsk are one big , happy barbarian - like family . And , like any family , they have their squabbles .