naist-nlp/zeshel huggingface dataset:
Salt Pile Salt Pile is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . It is also a common ingredient in cooking . Locations . Salt piles are quite common . They can be found in barrels , sacks , and can be bought from many merchants that sell Food or alchemy ingredients . Finally , as with many other ingredients , they can be found on Falmer . Cooking . Salt Pile is also used in cooking . Foods that require a Salt Pile are : Bonus Recipes with " Hearthfire " . With " Hearthfire " , more foods will become available for cooking . The ones that require a Salt Pile are the following : † means that it can only be created if a Homestead has a Kitchen installed . Potions . " † multiple effects " Crafting . With the addition of the add - on , the following Spider Scrolls may be made using salt piles at the Imbuing Chamber : Salt Piles are also used in crafting Frost Salts , Fire Salts , and Void Salts at the Atronach Forge : Frost Salts : Fire Salts : Void Salts :
The Bulwark The Bulwark is the name of the large wall surrounding Raven Rock . History . It was built as a response to the relentless ash storms from the ever - erupting Red Mountain . The storms would leave behind deep dunes of ash that made life exceedingly difficult in Raven Rock . In order to protect the town from these drifts , First Councilor Brara Morvayn proposed that the East Empire Company construct a large wall of her own design to protect the east end of town . The company quickly agreed and provided the necessary funds . After almost a year , the construction was complete and the huge edifice was named " The Bulwark . " The wall proved to be extremely effective and allowed work to continue unabated in the mines . It is also the Redoran Guards ' barracks and jail . Quests . Pain in the Necklace . Fethis Alor asks the Dragonborn to bring him some East Empire pendant s .
The Warrior ( Celestial ) The Warrior is a Celestial and the physical form of the Warrior Constellation . He , along with The Mage , were corrupted by The Serpent . He is found within the Hel Ra Citadel , raising the dead buried there for the purpose of building an army for The Serpent .
Ghorak Manor Ghorak Manor is a manor in Caldera in . Background . The Manor itself is occupied by five Orcs and the Creeper , a non - hostile scamp with 5 , 000 , who buys and sells items at base cost . It is three stories tall , with two Orcs on the first floor , two more and Creeper on the second floor , and on the top floor is Duma gro - Lag , a sculptor involved in Boethiah ' s Quest . There is a partial set of Orcish Armor in the crate next to him ( random ) . There is plenty of storage area in the house .
Resist Corprus Disease Resist Corprus Disease is an effect and a spell in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 5 . 00 points . Spells . The following spells consist of a Resist Corprus Disease effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Resist Corprus Disease effect : " < nowiki > * < / nowiki > " Trivia . Avoid buying these spells or potions . as the only way to contract this disease is in Illunibi during the Main Quest to discover more information about the Sixth House . Later , after you have traveled to the Corprusarium and been tested , you will retain a benign form of the disease , as one of the " Seven Trials "
Nails Nails are building materials used in the construction and furnishing of homesteads in . Smithing . This item can be forged at an anvil or blacksmith ' s forge with one iron ingot , which produces ten nails . Crafting . Nails are used in the construction of almost every single piece of furniture available .
Remote Shipwreck Remote Shipwreck is a shipwreck on an island south of Seyda Neen . It can be found near Akimaes Grotto and Assemanu . Notable items . A crate on the upper level holds the Worn Imperial Key , which opens the hidden door in the shrine beneath the Imperial Commission in Ebonheart , otherwise this location holds little of interest . Quests . Ahnassi , a Special Friend . The Nerevarine can find the key needed to unlock the secret entrance to the Imperial Comission there .
Caught in the Hunt Caught in the Hunt is a quest in . In Bravil , the Hero will hear that Aleron Loche is having debt - related problems . The rumors point to Aleron ' s wife , Ursanne . Go speak with her at Aleron Loche ' s House or at the local Chapel of Mara . Walkthrough . Bravil . Ursanne will talk about Kurdan gro - Dragol , after her husband went to see him he has been lost so she is suspicious of him . Talk to Kurdan gro - Dragol at The Lonely Suitor Lodge . He wants the Hero to go to Fort Grief , which is on an island in the center of Niben Bay , to retrieve an axe that belonged to his father . When ready , speak to him and take the boat to the island . Fort Grief . Upon arriving at the island and entering the fort area , the Hero is locked inside . There they will find Aleron who tells the story about Kurdan . It turns out that people pay the Orc money to hunt live men and mer in his facility , and he merely gets rid of the bodies afterwards . The only choice is to kill all the hunters inside and find a way to escape . The facility is not very big , but does contain several traps . There are two hunters , Kurdan ' s Imperial Hunter and Kurdan ' s Nord Hunter in the first area . Loot their bodies for the keys when they have been killed . In the second room is Kurdan ' s Orc Hunter , get the last key from him . Their equipment scales to the Hero ' s level , as do the contents of treasure chests . Once the keys have been gathered , head outside and the Hero will see that Kurdan has killed Aleron . Fight the Orc to get the real key to exit the facility as Kurdan said the key taken from the orc was a fake . He is wearing leveled heavy armor and carrying a leveled warhammer , and at higher levels may be carrying other enchanted items . There ' s also a Khajiit with a bow who will cover Kurdan . His equipment levels along with the Hero . Head back inside the dungeon , on the left will be a gate they can open with the real key . Hit the switch in there to open the gate outside . Leave the dungeon , go through the gate , and use the boat to head back . Reward . Return to Ursanne and claim the reward : " Biography of the Wolf Queen " and + 1 Fame .
Navil Ienith Navil Ienith is a Dunmer Agent and hostile Skill trainer residing in Dren ' s Villa . He is a member of the Camonna Tong . Interactions . The Brothers Ienith . Gentleman Jim Stacey of the Vivec City Thieves Guild asks the Nerevarine to kill Navil Ienith along with his brother Ranes Ienith . Writ for Navil and Ranes Ienith . The Morag Tong gives the Nerevarine an Honorable Writ of Execution to assassinate the Ienith brothers .
Message to Whiterun Message to Whiterun is a quest available in . Walkthrough . Stormcloaks . If the Dragonborn decides to side with the Stormcloak Rebellion , Jarl Ulfric Stormcloak can be spoken with at the Palace of the Kings in Windhelm after delivering to him the Jagged Crown . He will explain that it is time to deliver a message to the Imperials of Whiterun and hand over Ulfric ' s War Axe to deliver to Jarl Balgruuf the Greater in Dragonsreach . The quest continues in Whiterun by speaking with Jarl Balgruuf . After the initial conversation , he will speak with Proventus Avenicci and Irileth . They will debate their course of action — Proventus advises caution , while Irileth advises that they go to war with the Stormcloaks . Balgruuf agrees with Irileth — Ulfric may be serious , " " But I ' m serious , too . " " Upon completion of the debate he will hand back the axe , signifying that he is siding with the Imperial Legion and that there will be a war . Back at the Palace of the Kings , speaking with Ulfric Stormcloak once again will initiate a scripted event during which Galmar Stone - Fist will encourage the Jarl to battle . He will request that the Dragonborn report to the front lines . Note that after the conversation , it may be necessary to wait or exit the palace and then return before the scripted event takes place . This event will finish " Message To Whiterun " and start " Battle for Whiterun . " Note : If the Stormcloaks are joined , at this point Whiterun and Dragonsreach will disappear from the map and cannot be reached . Imperial Legion . If the Dragonborn sides with the Imperial forces , General Tullius can be spoken with in Solitude after delivering the Jagged Crown to him . He tells the Dragonborn to deliver a message to Balgruuf in Dragonsreach . As long as " Dragon Rising " has been completed , the quest continues in Whiterun by speaking to the Jarl and delivering the message . Upon delivering , he will converse with Irileth and Proventus Avenicci , and he decides to side with the Imperials if Ulfric returns the axe . He will give the Dragonborn Balgruuf ' s War Axe , and ask that it be delivered to Ulfric Stormcloak . Ulfric will tell the Dragonborn to go back to Dragonsreach and return the axe to Jarl Balgruuf , and that he is disappointed that the Dragonborn did not side with the Stormcloak rebellion . Upon return , Balgruuf will not be surprised that Ulfric returned the axe , and he already requested that Tullius send legionnaires to fight for Whiterun . Legate Quentin Cipius will be in Dragonsreach , and the Dragonborn will need to report to him , which ends " Message to Whiterun " and begins " Battle for Whiterun . "
Waterbreathing ( Skyrim ) Waterbreathing is an Alteration spell , as well as an alchemical and enchanting effect in . Additionally , Argonians are able to breathe underwater as a racial ability . Effects . Waterbreathing is useful in situations that would normally entail a possibility of drowning , such as accessing the submerged entrance to Geirmund ' s Hall or the various sunken ships . It also allows the Dragonborn unrestricted access to underwater food items such as clam meat and ingredients such as Nordic Barnacle s , as well as various fish . Additionally , Waterbreathing aids in quests with underwater components , such as " The Straw that Broke " . Spell . Waterbreathing is an Adept - level Alteration spell . Casting it allows the user to breathe underwater for 60 seconds . It cannot be cast while underwater or swimming . Casting it repeatedly while standing in water is an effective way to level the Alteration skill . Casting Candlelight ten seconds before casting waterbreathing is a good indicator of when you need to surface to avoid drowning . Alchemy . Potions with Waterbreathing may be brewed at an alchemy lab . When consumed , they temporarily allow the user to breathe underwater . The strength of the effect is determined by the Alchemy skill of the potion ' s creator . The following ingredients contain this effect : Enchanting . Generic enchanted helmets , amulets , and rings bearing the Waterbreathing enchantment may be found as random loot . These items can be disenchanted at an Arcane Enchanter to learn the enchantment . Apparel enchanted with this effect allows unlimited breathing underwater as long as they remain equipped . The enchantment ' s effect is not quantified , so it does not vary with the size of the Soul Gem used : i . e . a Petty Soul Gem grants the same effect as a Grand gem . The Item ID for this effect is : codice _ 1 Curiously , even when wearing an item enchanted with Waterbreathing , the player may still be heard gasping for air upon breaking the water ' s surface .
Shurinbaal ( Quest ) Shurinbaal is a quest given by Athyn Sarethi to the Nerevarine for House Redoran , during the events of . Walkthrough . Having returned from protecting House Redoran ' s honor in the previous quest , the Nerevarine is instructed by Athyn Sarethi to remove some smugglers from a cave near Gnaar Mok . The smugglers are led by Daroder Helni and Enjine , they both can be found in the cave named Shurinbaal . Journey to Shurinbaal . As there is no direct path between Ald ' ruhn and Gnaar Mok , the Nerevarine must walk , or travel by Silt Strider or by boat to reach Gnaar Mok . Once there the cave can be found to the southwest of the town , the Nerevarine may speak with citizens of the town to get information on its location . The cave of Shurinpaal is surrounded by swamp and a number hostile creatures . Removing the Smugglers . Within the cave the Nerevarine will encounter several smugglers . The leaders , Daroder Helni and Enjine can be found behind a trapped gate at the end of the main corridor , surrounded by crates , containing valuable loot . Once the leaders are killed , the Nerevarine may empty the smuggler ' s stashes before returning to Athyn Sarethi .
Red Hooded Robes The Red Hooded Robes are a unique variant of the standard hooded robes , such as hooded monk robes or hooded black robes . They are worn by Galathil , the face sculptor in the Ragged Flagon . A hoodless version can be purchased from Radiant Raiment or received as a gift from adopted children in . Acquisition . They can only be obtained via console commands .
Morkuldin ' s Final Delivery Content . Skalg , This is my last shipment . The wrong eyes are on me now . I thought nobody would notice petty thieves and street scum going missing , but I was wrong . You ' ll need to find some other means of feeding your forge . This last shipment will include the following : Four Orcs : healthyTwo Khajiit : possibly diseasedThree Bretons : frost - bittenTwo Elves : one healthy , one corpse Sorry about the dead one . Couldn ' t be helped . But you mentioned Elven blood last time , so I left the corpse in with the rest . As always , I expect a full delivery of Morkul - forged arms and armor delivered to the usual place . Threads guide you , my friend . — Zushruk
Bergamot Deleyn Bergamot Deleyn was the King of Daggerfall during the Interregnum , he was the matriarch of House Deleyn , an influential family in the Kingdom of Daggerfall . Bergamot became the leader of Daggerfall after Anton II ' s death in 2E 515 . Bergamot would father a child named Folbert who would rule after him when passed away to the Knahaten Flu . Bergamot was involved in the Black Drake Invasion and led a defensive force against Durcorach the Black Drake with the Knights of the Dragon . Durcorach was defeated when Earl Emeric of Cumberland arrived from the east with an army from Wayrest . Bergamot , along with the other kings of High Rock would form the first Daggerfall Covenant .
Uncle Leo ( Shivering Isles ) Uncle Leo is a creature in . He is a zombie who lives in the house of the town gossip Muurine in Crucible . He is not hostile towards the Hero unless provoked . His presence serves as an easter egg . Interactions . Uncle Leo spends all of his time wandering the second floor of Muurine ' s house . He never exits the top floor so he has little interaction with anybody . The only way to see him is to go into the house and enter the second floor .
Chapel Chapels are places of worship of the Nine Divines . There is a chapel in each of the major cities , except the Imperial City , with each worshiping a specific god . In a typical chapel , there is an altar for each of the Nine Divines . A follower can pray at these altars once he or she has visited the respective god ' s wayshrine in the wilderness of Cyrodiil . Praying at a god ' s shrine bestows the blessing of that god . In the center of the chapel is the Altar of the Nine , which can cure deficiencies in the follower ' s stats and cure disease . Oddly enough , there is no chapel for Kynareth .
Keeper The Keepers are creatures that appear in . They can only be encountered in the Soul Cairn during the quest " Beyond Death . " Appearance . They are much taller than the Dragonborn and wear sets of dragonplate armor , minus the helm . They have no heads , save for a pair of glowing blue eyes set within a cloud of black smoke . They wield different types of dragonbone weapons ( mace , battleaxe or bow with arrows ) . Interactions . Beyond Death . Upon meeting Valerica , she asks the Dragonborn to kill three Keepers dotted around the Soul Cairn . Once they are killed , it will release the magical barrier that is keeping her imprisoned . The first can be found atop a large floating tower located to the right of the prison . The second is found south of the last keeper in an open ruin and the last is found within the courtyard of a medium - sized fort south of the prison . Once all three are killed , they do not respawn . Notable items . They usually carry a filled black soul gem that the Dragonborn can take from their ashes upon death ; However , if the Dragonborn is at a high enough level ( 45 + ) , their Dragonbone weapons may be lootable .
Kjar Kjar is a Nord and a ship captain on the south - eastern side of Windhelm , at the Windhelm Docks . Interactions . Harsh Master . Kjar is the giver of a miscellaneous quest to Stony Creek Cave , Lost Knife Hideout , Gallows Rock , or Uttering Hills Cave to kill an ex - crew member . This quest is known to coincide with the quest " Finn ' s Lute " for the Bards College . If the crew member is killed prior to talking to Kjar , there will be a quest update to return to Kjar .
Fort Strand Fort Strand is a fort located just east of Anvil . It is inhabited by Marauders and their leader , Bjalfi the Contemptible , who holds Rockshatter . Outside are a few bandits waiting when one arrives . Overview . This two leveled ruin is both a fort ruin and a cave . Corridors have been dug out so one can reach a room deep down , with planks to walk over from side to side before coming to the end , where there are two chests , but there isn ' t much to loot here . At the other end of this level is a room with a waiting Maurander and a cave dug out with a chest . From this end when going into the next level there are a few traps . Falling objects when walking on pressureplates and a bridge falling apart when walking across . One can jump to the other side or just fall down to the room under . At the end of the second level one will find Bjalfi and his dog . There is a chest with a very hard lock in the same room but it contains very little to loot . All bandits are wearing leveled armor and weapons . Quests . When the Vow Breaks . Maeva ' s once - good but now no - good husband Bjalfi has run off to be a bandit and taken Rockshatter ; she would like it back . She asks the Hero for help .
Do Not Delete Do Not Delete is a treasure chest involved in a bug in . Explanation . " Do Not Delete " is a scripted placeholder ( with four different IDs ) left in - game by developers to represent the total gold - value merchants can hold . Its presence explains why gold can be pickpocket ed from Merchants , without their total gold value depleting . Function . It appears as a tiny version of a wooden chest . It has no base value or any notable uses and a weight of 0 . 5 . It is possible to come across it while clearing dungeons . It can be dropped or placed into a chest for safe keeping and appears as stolen when kept safe in a normal chest . It cannot be bought back after 24 hours in game time . It can also be used to reach otherwise inaccessible places in the game , as it floats in place when dropped . When placed , the rotation of the player is related to how the chest is placed . Looking parallel to the entrance of the room usually results in a completely level box . However , looking perpendicular to the entrance can place the box on its side . The stolen tag can be removed by placing it in an empty chest , then instructing a follower search the chest . " Do Not Delete " chests can only stack in groups of 11 . Once a twelfth chest is picked up , it begins a new stack .
Weebam - Na Weebam - Na is an Argonian commoner who lives in a small shack in Leyawiin with his wife , Bejeen . He considers himself a rat hunter and has some opinions on the subject . He is a part of the quest " Mazoga the Orc , " since Mazoga needs an escort to Fisherman ' s Rock . He is also a part of Nocturnal ' s cult , where he has heard rumors about the location of the Eye of Nocturnal .
Grogmar gro - Burzag Grogmar gro - Burzag is an Orsimer miner who resides at Odfel ' s House in the town of Shor ' s Stone . He works during the day in the Redbelly Mine . He is temporarily staying with Odfel , a fellow miner , because his own house has not been built yet . Interactions . Miscellaneous . He will pay the Dragonborn for mining Iron Ore for him . Orc Strongholds . If the quest " Mine or Yours " is completed , Grogmar will send word that the Dragonborn is a friend of the Orcs , and thus grant them access to the Orc Strongholds scattered throughout Skyrim .
Clockwork City ( Online ) Clockwork City is a zone available in " " . It is a mechanical city created by Sotha Sil , that exists outside space and time . The city is contained within a " snowglobe " - like Celestiosphere inside Seht ' s Vault , deep below Mournhold in Deshaan . The zone is available in " " DLC , featuring over 10 hours of content . Parts of the city are also accessed in . Gallery . Early Previews . The following are previews of the Clockwork City from 2015 , during the time it was still in early development :
Black Hand Robe ( Oblivion ) Black Hand Robes are powerful enchanted robes reserved for members of the Black Hand . Compared with Shrouded Armor , they are heavier , offer no Armor protection , and have a Speechcraft enchantment instead of Acrobatics . However , the enchantments are stronger , totaling 15 points for each Skill when the Robes and Hood are worn together , as opposed to the Shrouded Armor ' s 10 .
Tiber Septim Hotel The Tiber Septim Hotel is one of eight hotels and inns located in the Imperial City , and is located in the Talos Plaza District . This hotel is known as the most expensive and luxurious hotel in the Imperial City , and maybe all of Cyrodiil . It is found in the District ' s center plaza , across the street from Umbacano Manor and next to Severius Atius ' s House . Overview . The owner / publican Augusta Calidia , is a potion and food merchant , whilst buying both potions and food however only selling the latter . The ground floor of the inn is spacious and elegant . It contains the main reception area , which consists of a counter , a series of dining and working tables and Augusta ' s bed , which one can ' t sleep in . The rooms can be found on the second floor . The second floor of the hotel is divided into two sections : a dining room containing one large and two smaller tables and the rooms rented by the other occupants . Specifically , there are four rooms : three singles and a double . The double and one of the singles are occupied by Faelian and Atraena , and Gwinas respectively . The room that one can rent is the single closest to the dining room and contains a bed , a chest and a cupboard . It is not possible to sleep in any of the other rooms . Augusta ' s study can be accessed from the dining room and contains a desk and a table .
Abassel ' s Yurt Abassel ' s Yurt is a house in the West Gash owned by Abassel Asserbassalit . Background . Abassel ' s Yurt is the only housing of the outcast Ashlander camp called Aidanat Camp , south of Ald Velothi in the West Gash on Vvardenfell , Morrowind . It consist of only one humble room with two bedrolls for the Ashlanders to sleep in and a table with only one chair . Several containers contain various alchemical ingredients , some of them rare and valuable , like the fire salts placed on the table .
Old Mournhold : Temple Sewers West Temple Sewers West is a location in . It is found in Old Mournhold beneath Mournhold Temple and serves as a home for most of the Black Dart Gang . Their hideout is in the lowest section on the western end of the sewers near a watery passage . Enemies . The members of the Black Dart Gang , Adren , Gilur , Malar and Urvyn , are hostile towards the Nerevarine .
Steel War Axe ( Oblivion ) The Steel War Axe is a one - handed weapon in . Characters . The following individuals are known to use the Steel War Axe : Location . Steel weapons can be found in loot by level 2 , and sold in shops at level 3 .