naist-nlp/zeshel huggingface dataset:
Neminda Neminda is a Redguard drillmaster and member of House Redoran who can be found in the Redoran Council Entrance in the city of Ald ' ruhn . She is a quest giver for House Redoran . Interactions . Disguise . Nileno Dorvayn has requested that the Nerevarine disguise oneself as the deceased Redoran Felsen Sethandus . While disguised they should retrieve a package from Neminda in Ald ' ruhn by using the code phrase " Orphan of Arnesia . " Hostile Mudcrabs . Neminda has requested to speak with Drulene Falen . Mudcrabs have been bothering Drulene ' s guar . Deliver Cure Disease Potion . Neminda requests the Nerevarine deliver a Potion of Cure Disease to Theldyn Virith in Ald Velothi . Find Mathis Dalobar . Mathis Dalobar the trader has gone missing . He was last seen heading towards Maar Gan . Retrieve Founder ' s Helm . Neminda has mentioned that Alvis Teri stole a Founder ' s Helm . He is at the Eight Plates in Balmora . Recovering the helm is a priority , but one must not shame House Redoran by murdering him . Trouble with Bandits . Speak with Drulene Falen again . The guar herders are having trouble with bandits . Guard Sarethi Manor . The Nerevarine is requested to guard Sarethi Manor .
Jearl Jearl was a Redguard who lived in the city of Bruma the final days of the Third Era . At some point , she joined the Order of the Mythic Dawn and became a Sleeper Agent in its service . Background . When the Mythic Dawn murdered Emperor Uriel Septim VII and setting off the Oblivion Crisis , Jearl became active for the cult once more . Partnered with Saveri Faram and operating secretly out of Bruma , she was responsible for opening several Oblivion Gates , including the one that threatened Cheydinhal . Eventually , Jearl and Saveri ' s actions were noticed by the Blades of Cloud Ruler Temple . Jearl was noted for being an odd recluse , often leaving the city for extended periods of time , most likely working for the Dawn . When she did return , it was noticed with some suspicion , and this was one of the clues that led the Hero to them . Interactions . Spies . Tasked to find them and defeat them , Jearl and Saveri were eventually killed at the Hero ' s hands after being found . Incriminating evidence is also found in Jearl ' s house alerting the Blades to the Mythic Dawn ' s plan to attack Bruma .
Ebony Warrior The Ebony Warrior is a mysterious Redguard warrior clad in a full set of ebony armor . He can only be encountered at level 80 or higher , if you have installed . Interactions . The Ebony Warrior . Upon reaching level 80 , the Ebony Warrior will wait for the Dragonborn in one of the main cities in Skyrim . When approached , he will initiate a conversation and explain he has beaten all previous foes and enemies , and his last challenge is to face the Dragonborn . Ultimately , his wish is for his soul to be sent to Sovngarde . He requests the Dragonborn to meet him at his Last Vigil , a campsite located high in the Velothi Mountains , for a fight to the death . Resistances and immunities . The Ebony Warrior has 50 % resistance to fire , frost and shock damage through his enchanted apparel . As a Redguard , he is 50 % resistant to poison . If he is attacked with Mehrunes ' Razor , the effect may be reflected back onto the Dragonborn if it activates due to the Heavy Armor perk " Reflect Blows . " If Unreleting Force is used to push him off a cliff , he will simply run back up to attack the Dragonborn . He is also immune to the following spells and shouts : Perks . The Ebony Warrior boasts a large number of perks in several skills which makes him a formidable opponent . Known spells . Dragon Shouts . The Ebony Warrior is capable of using the Thu ' um and knows at least two Dragon Shouts : Equipment . The Ebony Warrior carries a selection of enchanted ebony armor , weapons and jewelry . This includes : Combat . The Ebony Warrior will not acknowledge the Dragonborn ' s motive for meeting him at his last vigil , nor will he initiate the battle . When talked to , he will only respond with generic dialogue until the Dragonborn attacks him . This gives the opportunity to steal some items from him and make the battle easier , like taking away his supply of arrows and healing potions . He prefers melee combat in battle , using Frost Cloak and mage armor spells in conjunction with his sword and shield . Unlike common melee opponents , he is more aggressive in combat , frequently using power attacks and shield bashes . He also uses all three word of Unrelenting Force when in close proximity . He will give chase or switch to his bow if any Dragonborn attempts to flee . Occasionally , his paralysis perks with his sword or bow render the Dragonborn immobile for several seconds . He uses healing spells and will heal himself for a large amount if his health drops too low . He also possesses healing potions which he will use if he has taken enough damage . One of the most potentially dangerous advantages the Ebony Warrior has in combat is the risk of damaging oneself upon striking him due to his Heavy Armor perk , Reflect Blows . The damage received is equal to that which was dealt and can sometimes be potentially fatal .
Assured Sureflight Assured Sureflight is a Restoration spell in that temporarily increases the value of the Marksman skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Cassipia ' s Change of Heart Content . By Little Leaf , Seneschal to the Regent of Serpentine Stratagems Cassipia , she who wields the title of Regent of Serpentine Stratagems of the Scaled Court , sees twelve steps ahead at all times . She carries contingencies and alternate plans with her the way a warrior carries multiple weapons , ready to pull out the right tool for whatever situation presents itself . But her recent actions have left me confused . I don ' t know what to think ! Maybe if I write down what I know , my path will become clearer to me . While I am loathe to commit the entirety of Cassipia ' s actions to paper , as I don ' t want to inaccurately portray her complex thoughts , what I ' ve seen and heard must be recorded . I don ' t want her enemies to twist the truth and paint her as some sort of Serpent - hating villain . The world needs to see Cassipia ' s brilliance for what it really is , as bright and piercing as a million stars , as opposed to the poor light in which she could possibly be bathed . It was Cassipia who first noticed the connection between the primordial element our alchemists call nirncrux and the celestial energy of Aetherius . The idea to use the element to enhance the work of the Iron Orcs came to Cassipia almost immediately . And the stroke of genius to use it to create a new creature — that came to her in a moment of pure inspiration worthy of the Serpent himself . But then , when she saw how her work was being used at the Serpent ' s behest , my friend and mistress became increasingly enraged . She loved the creation of the mantikora , for example , but she hated that it was being turned into nothing but an engine of destruction . She appreciated the skill the Iron Orcs demonstrated with their metallurgy and alchemy , but she detested that such wonderful gear was being wasted on common trolls and welwas . Suffice it to say , Cassipia has turned against the Serpent , and I don ' t know how to reconcile that fact . She says she will lead the Scaled Court to a greatness the likes of which this world has never seen , but how can she accomplish this without the Serpent ' s blessing ? I want to believe her , to trust in the woman I love and know . But can I also turn away from the Serpent ' s coiled embrace ? Cassipia is the Regent of Serpentine Stratagems , and I am barely worthy to stand in her undulating shadow . I know something of what she plans . How she hopes to use the stable nirncrux to elevate her power . But everything feels wrong now . And what she wants to do sounds so dangerous to me . I fear for her safety . Oh , what should I do ?
Garyn Ienth Garyn Ienth is a Dunmer farmer who lives in Raven Rock . He serves as a merchant , dealing mainly in food items which he grows from the ash . He is married to Milore Ienth , who works with him on their farm . He wears a Dunmer outfit and shoes and carries a key to his house . After the eruption of Vvardenfell , he and his wife moved to Morthal . After a few years of living in the town he and his wife heard of the Dunmer colony of Raven Rock . They soon packed their bags and have not looked back since . Since arriving in Raven Rock , he and his wife have opened up Raven Rock ' s main source of food . His farm is so important as a food source that a Redoran Guard has been posted permanently on his property . Location . He can periodically be found at the Earth Stone , working on it and worshipping it . When he does , he acts and sounds like he has been indoctrinated . Once freed from the indoctrination during the quest " Cleansing the Stones , " he exclaims , " " If I could just get my hands on Miraak for what he did to us . . . " "
Homonculus Homonculus are creatures encountered in . Overview . Homonculus are flying creatures created from a magical combination with parts of demons . They are normally found protecting dungeons from intruders . These creatures have the ability to use long range Shock and Fire spells , however at close combat Homonculus will fight with his hands . Homonculus are a dangerous enemy , their high Health combined with strong Destruction spells make the Homonculus a threatening opponent for players of any level . Confronting such powerful foe unprepared or at low levels certainly will be fatal . They are first encountered on the last room of The Halls of Colossus . Thereafter they are encountered in every dungeon visited by the Eternal Champion during the Main Quest .
Nature ' s Fury Nature ' s Fury is a quest available in . The Hero has answered the call and has set forth to find the remaining Relics of the Crusader . Background . At the Priory of the Nine , they have discovered from Sir Juncan , one of the old Knights of the Nine , that the Boots of the Crusader are protected by Kynareth and can be found at her Shrine of Kynareth inside the cave Kynareth ' s Grotto . Walkthrough . The Hero will need to head to the Shrine of Kynareth , on the west end of the Great Forest , north of Ceyatatar , and west of Fanacasecul . Once there they will need to locate one of the priestesses to find out more information about finding the boots . Jesper and Stanet will prove of little help so they will have to talk to the third Priest , Avita Vesnia , for help . Avita will explain how the boots are protected by Kynareth herself , and that only only way to retrieve them is to pass her trial . Once the Trial is accepted , the Hero will be told to enter the Grove of Trials outside the cave alone , and wait for their test . When the Hero has entered the grove alone they will encounter the Forest Guardian who will become hostile . In order to pass the trial they must NOT attack the Guardian , if they do they will fail the test ( killing the guardian in turn adds to the Hero ' s infamy ) . If the Hero fails the test they may talk to Avita to reattempt the trial . Once the trial has been completed the entrance to Kynareth ' s Grotto will open . Once inside , the Hero will find them - self in a lush garden inhabited by two non - hostile Spriggans guarding the boots . Once the boots have been recovered the quest will be completed .
Mistveil Keep Mistveil Keep is the seat of power in Riften in . This stone keep is where Jarl Laila Law - Giver lives and rules , and where the city ' s jail and barracks are located . The barracks are to the left and the jail to the right of the main door into the Keep , with the banners on each side . This is where most of the city ' s guards reside . The barracks can also be entered from inside the keep , go to the hallway behind the throne , turn left and enter the room directly ahead . The door to the barracks is opposite the entrance . Interior . Banquet Hall and Throne Room . The Jarl and her entourage are seated here . Wylandriah ' s Enchantments . The Court Wizard can usually be found here , in this two - room chamber off the Banquet Hall , which houses her shop and bed along with an Alchemy Lab and Arcane Enchanter . War Room and Armory . Gonnar Oath - Giver is plotting from this location ( which was once a pantry ) at the start of the Civil War . Open one door to head into the barracks , and open the other into a bedroom armory filled with weapons . Anuriel ' s Room . Located at the far end of the ground - floor corridor , this room has a number of precious gems and necklaces and a letter regarding the imprisonment of Sibbi Black - Briar . Jarl ' s Chambers . There are three doors at the top of the stairs , each leading to a bedroom and a door from the Jarl ' s bedroom to a covered balcony overlooking Riften . The following arrive if the Imperials take over Riften :
Fortify Shouts Fortify Shouts is an effect that can be active on the Dragonborn in . Enchanting . Fortify Shouts cannot be disenchanted from , or enchanted onto any item . The only known item that provides this effect is the Amulet of Talos . The Dragon Priest mask known as Morokei which is procured during the " The Staff of Magnus " was supposed to also have the fortify Shout enchantment but doesn ' t due to an improperly assigned enchantment , instead it merely increases Magicka regeneration by 100 % . Blessing . Fortify Shouts is a blessing called the Blessing of Talos given by activating a Shrine of Talos . It can be stacked with the Amulet of Talos to produce an effect in which the time between shouts is decreased by 40 % , which allows for more shouts to be cast . Shout . The shout Dragon Aspect provides a 20 % reduction in shout cool down time .
Tsiya Tsiya is a Khajiit commoner who resides in her house in Balmora . She is a Skooma addict , as the drug in her inventory and a related quest involving her skooma pipe suggest . Interactions . The Corpse and the Skooma Pipe . Upon encountering the body of Ernil Omoran , the Nerevarine finds Tsiya ' s Skooma Pipe and the Note From Ernil on the smuggler ' s corpse . Tsiya can be told about the news , and the Nerevarine can choose between handing her the two items or lie , saying that nothing was found at the smuggler ' s corpse . The latter will concur nothing more than thanks from Tsiya , while the former will cause her to give the Nerevarine 50 and ten portions of moon sugar . Items . This character ' s inventory includes the following Items : Magicka . This character uses the following :
Moric Sidrey Moric Sidrey is a Breton Vigilant of Stendarr . Background . He is known for being the author of the book " Minorne " , which he wrote under the control of the warlock Minorne . In the book , he says that he sent word to the other Vigilants to meet him at Ruunvald . Quests . Bolstering the Ranks . He can be found inside the Ruunvald Temple . He is charmed , just like the rest of the vigilants there and attacks the Dragonborn on sight .
Effe - Tei Effe - Tei is an Argonian mage in . He resides in the reception area of the Royal Palace in Mournhold where he offers transportation back to Vvardenfell and provides introductory information about Mournhold . Services . He is the only mage in all of Mournhold who offers to teleport the Nerevarine back to Vvardenfell making him an essential character .
Camilla Valerius Camilla Valerius is an Imperial pawnbroker who lives in Riverwood with her brother , Lucan Valerius . If Lucan is killed , she will take over the Riverwood Trader . Relationships . Two men in Riverwood vie for Camilla ' s attention — Faendal and Sven . The Dragonborn can play a part in which of the men she chooses by getting involved in the quest " A Lovely Letter . " If she marries the Dragonborn , both men continue to express interest in her . Faendal will still visit Camilla , even if she is living with the Dragonborn in another city . ( see notes below ) Interactions . The Golden Claw . When the Dragonborn first enters the Riverwood Trader , they will see Camilla arguing with Lucan about the theft of the Golden Claw . When offering to retrieve the claw , Camilla will ask Lucan if she could accompany the Dragonborn to Bleak Falls Barrow , which he denies , but he says she can accompany the Dragonborn to the edge of the town . The Dragonborn need not wait for Camilla , but if they do she will give him directions , and then return to the Riverwood Trader . When the claw is recovered , she expresses her gratitude toward the Dragonborn . A Lovely Letter . To begin this quest , speak to either Faendal or Sven . Both men will claim Camilla is already theirs , but will give the Dragonborn a fake letter for Camilla that supposedly comes from the other ' s rival . The Dragonborn may then choose to help either of the two men win Camilla ' s affections by lying to her or by telling her the truth about the false letter . Marriage . After recovering the Golden Claw from Bleak Falls Barrow for Lucan , Camilla can be married using an Amulet of Mara . Upon marriage , she opens a shop where items can be purchased and sold . From the shop ' s profits , she gives her spouse 100 daily . If uncollected , the profits accumulate . She can continue to live at the Riverwood Trader , and the Dragonborn can move in with her there , or she can be asked to move into another home . Stealing and killing . After completing The Golden Claw , the Dragonborn can steal back the Golden Claw . Camilla may hire thugs to teach the Dragonborn a lesson if he or she is caught . This may occur even if she has been killed or married . Killing Lucan may either make her send hired thugs , or send the Dragonborn a letter saying Lucan will not be missed . The Gift . If Camilla is a spouse of the Dragonborn , she can be turned into a vampire .
Rest Rest is a gameplay mechanic synonymous with sleep . Rest is required to level up ( except in or ) , to become a vampire , and participate in certain quests such as the Anvil Recommendation and joining the Dark Brotherhood . If resting , fatigue ( stamina ) , magicka ( unless born under the Atronach birthsign ) , and health will restore to maximum . The amount of fatigue , magicka , and health restored is irrelevant ( except in " Arena " ) to the amount of time slept ; sleeping just one hour will restore all bars to maximum . Waiting . Wait ing does not count as rest nor does sitting on chairs or benches . Beds not owned by the player cannot be slept in . It is also impossible to rest while trespassing . Most guild s have beds that are free for members to use . A bed can also be rented for a night at an Inn and , when buying a house , it comes with a bed . Arena . Dungeons and the wilderness can be rested in , as long as there are no enemies nearby . The Eternal Champion cannot rest in a town unless resting in an Inn . Resting is used to pass time , communicate with Ria Silmane and restore fatigue , spell points and health . Daggerfall . Resting will restore health ; if trying to rest in someone ' s house , the guards will bring the trespasser to a trial . It is also illegal to rest in a city . Dungeons can be rested in . Rooms can also be rented in an inn for a certain amount of hours . Morrowind . Resting in a city is illegal , so the Nerevarine must go outside of a town to rest or find a bed . Outside of a city , if there are no enemies around , the Nerevarine can rest on the solid ground without a bed . If the Nerevarine goes to another owned bed and is witnessed by others , they will get a bounty . If has been installed , and the Nerevarine has not started the " Tribunal " main quest , the Nerevarine will be attacked by The Dark Brotherhood if they try to go to bed . Oblivion . Resting offers no additional bonuses , and is only used to restore fatigue , magicka and health , level up and to advance certain quests . Skyrim . Resting will restore stats and save the game . Beds , sleeping pads , and even coffins can be rested in . The Dragonborn cannot rest in a bed " owned " by another character . If said character dies , the bed is not longer owned , and can be rested in freely .
Shul ' s Letter Content . My Dear Sarase , The plague caught me in its ravenous teeth . Death draws near . I won ' t risk you or our boy . You must leave Zuuk . Please , flee Black Marsh . Take what you must to survive the journey and don ' t look back . Zuuk turns to dust , and I fear for you . Hold me always in your eyes , as I will ever hold you . Your Loving Husband , Shul
Priory of the Nine ( Location ) The Priory of the Nine is a small settlement located about half - way between Bravil and Skingrad , near the Elsweyr border . The Priory houses the once - great Knights of the Nine . Overview . The Priory is made up of a hall with a ground floor , second floor , basement , and undercroft . There is also a detached Chapel of the Nine on the grounds , as well as a small garden and archery practice area . Plants are abundant in the area and include : Columbine , Dragon ' s tongue , flax , and Lady ' s Smock . Main building . Ground floor . The ground floor of the main building is a dining area with a fireplace and table . The secret entrance to the basement is located here as well . To access it one will need to use Sir Amiel ' s Ring at the center of the symbolic circle . Second floor . The second floor of the main building has several beds for the knights , as well as an adjacent room with a double bed and storage space . Basement . The basement houses a melee training area and a smithy , as well the entrance to the undercroft . Undercroft . The undercroft houses the armor stand and the graves of the former Knights of the Nine . One may receive blessings from each of the eight graves ( Sir Berich not included ) in the undercroft , one for each divine ( except for Talos ) . Armor Stand . There is an " Armor Stand " in the undercroft of the Priory . The Relics of the Crusader can be placed on the stand , as well as taken from the stand as one whole set . Individual pieces can also be swapped to and from the armor stand automatically . The Relics are all leveled items , but can be " upgraded " when placed on the armor stand at certain level ranges , if not already at the maximum . The weapons will also be recharged completely when they are placed on the stand . Also note that if the Hero is an Expert Armorer , they can repair to 125 , place the armor and weapons on the stand , pull and repair them again , as they will have dropped to 100 . Outside . Ingredients . There are plants both in the garden and in the area around the priory , these are the ones you ' ll find in the garden . In the area around the priory one will find the following :
Drarana Thelis ' House Drarana Thelis ' House is the residence of Drarana Thelis and is located in the small town of Harlun ' s Watch . This two story house also has an attic , but Drarana doesn ' t have anything stored there . The house looks very empty , as something has happened there . In the dining area there are only a table and some chairs , some of them knocked over . Upstairs are two bedrooms , with only a bed in each of the rooms .