Anchors from the Harbor Anchors from the Harbor is a quest available in . The Guildmaster of the Fighters Guild wants the Vestige to perform a task for her . Summary . The Fighters Guild quests are the same for all factions . However , the closest city will change based on the faction . Walkthrough . After joining the Fighters Guild , find the Guildmaster to hear what she wants . She explains they have accepted an unusual contract . They have agreed to eradicate Daedric Anchors when they drop from the sky . Wherever they appear , Molag Bal ' s minions soon follow . Two of her guardians , Merric - at - Aswala and Aelif are investigating rumored anchor sites . Meet up with them outside the city . Head outside the city to find the two lieutenants , they have just defeated some Worm cultists who caught them off guard . Merric is delighted to get some help from the Vestige . He should be heading north as another cell has reported of a new anchor site . He wants Aelif and the Vestige to search the bodies to find anything , a note perhaps . Merric heads off and after searching the bodies for clues , a vision appear of a Dremora woman . Speak with Aelif about it but she doesn ' t know who it was but apparently the woman has Merric ' s soul . He must be warned and Aelif heads off to find Merric while the Vestige should go back to the Guildmaster . When Sees - All - Colors hear about the vision , she is concerned . She sends the Vestige to find her lieutenants while she ' ll rally their forces here and try to work out what this " Vivicus " is , mentioned in the note . Travel to the location to find them being ambushed by daedra . Help them fend off the attack . Merric is seen running off after some daedra that fled the attack . Speak with Aelif about sending for the Guildmaster but she says there is no need . She also recognized the dremora from the vision , it was Doshia , and the note found mentions an " island tower , " maybe it means Dourstone Vault ( or alternatively , Buraniim if Vestige is Aldmeri Dominion ] ] ) . Head after Merric to find him , follow the marker to find the island in question . A ghost appear outside and calls for the Vestige , speak with him . It is Jofnir Iceblade , the former master of the Fighters Guild . He says Doshia has taken Merric beneath the island , into the vault . She drains his soul for her master ' s dark plans . Hurry to save him . Doshia fight . When the Vestige first encounters Doshia , she looks like a regular human . However , damaging her past 50 percent of her health reveals her Daedric side . Doshia is actually a lamia , a half snake - half woman creature . She only has two attacks in this form : an unblockable drain health ability and a wave she sends out in front of her . Therefore , it is best to attack her from behind or the side , if possible . While fighting her , she may summon three orbs , called The Feast . Destroying the orbs will give the Vestige back the health she drained from them . However , if they reach Doshia , she will get the health . Avoid fighting her near walls since she may summon The Feast near the walls and get the health almost immediately . Each orb takes about one to two hits before it is destroyed . Try to avoid her wave attack and destroy the orbs as quickly as possible . When Doshia is defeated , Merric will be released , but he will need to recover . Talk to him and he ' ll say Molag Bal is interested in harvesting souls of the faithful for his dark plot . Grab the book and the notes , as it might contain clues to the " Mortuum Vivicus . " Head outside with Merric to find the Guildmaster and the rally from the guild . Sees - All - Colors is pleased with bringing Merrick back , but is concerned to hear about Molag Bal . They ' ll be deciphering the journal and will be sending for the Vestige once they ' ve decoded it .