naist-nlp/zeshel huggingface dataset:
Ri ' saad Ri ' saad is a Khajiit roving merchant who can be found traveling between Whiterun and Markarth . He is an experienced traveling merchant , having visited Skyrim on many earlier occasions . According to Ma ' dran , it was Ri ' saad ' s idea to come to Skyrim during the Civil War , as he saw great opportunity where others saw danger . Background . He claims to not be welcome in Elsweyr or Cyrodiil most likely due to his Moon Sugar dealings . According to Adonato Leotelli , a famous author living in Windhelm , he came to Skyrim with Ri ' saad and his caravan . During a Falmer attack , one of Ri ' saad ' s associates , Bhisha , was killed . Leotelli says that this saved them all . If spoken to during the quest to find the Thalmor assassin after Malborn ( provided he survived the events of Diplomatic Immunity ) , Ri ' saad will gladly point out J ' datharr and remark on how his filthy Thalmor affiliations give all Khajiit a bad name , indicating that he despises the Thalmor and any Khajiit who work with them . Relationships . Ri ' saad travels with Atahbah and Ma ' randru - jo , two fellow Khajiit travelers . The trio is protected by Khayla , their guard . However , many of the merchants from other Khajiit caravans cite Ri ' saad as the one who led them to Skyrim . Interactions . Deliver Moon Sugar to Ri ' saad . If the Dragonborn becomes a Thieves Guild member , at one point they deliver moon sugar to him , despite the fact that he complains about being denied access to cities due to Nordic stereotyping of Khajiit as skooma dealers and thieves . Doing so unlocks all Khajiit trading caravan merchants as fences for stolen goods . Find the Thalmor Assassin . If Malborn survives after " Diplomatic Immunity , " he will be found hiding in the New Gnisis Cornerclub in Windhelm from the Khajiit Thalmor assassin , J ' datharr . Ri ' saad may be found near the assassin outside the city and the Dragonborn may ask about J ' datharr being part of his caravans . Ri ' saad will deny this and will admit his dislike for the Thalmor . If the Dragonborn approaches him whilst not wearing any armor or clothes , he will say , " " This one suggests donning some apparel , " " as all Khajiit say .
Fire Salts ( Oblivion ) Fire Salts are a rare , medium to high quality alchemical ingredient , highly sought after by alchemists of all backgrounds . Fire Salts are the residue left behind by concentrated elemental fire , typically from the Daedra of Oblivion . The most common way to obtain the salts is to gather them from the bodies of slain Flame Atronachs . However , they can also be found for sale with well - supplied alchemists and apothecaries .
The Ritual of Water The Ritual of Water is a quest in . Background . As part of the main quest , " The Skaal Test of Loyalty , " this quest requires the Nerevarine to find and activate the Water Stone in the Moesring Mountains , with the help of " The Story of Aevar Stone - Singer " and the map . The Story of Aevar Stone - Singer . This is the extract of the book " The Story of Aevar Stone - Singer " that is relevant to this quest : " Aevar first set out to retrieve the Gift of Water , so he traveled to the Water Stone . It was there the All - Maker first spoke to him . " " " Travel west to the sea and follow the Swimmer to the Waters of Life . " " " So Aevar walked to the edge of the ocean , and there was the Swimmer , a Black Horker , sent from the All - Maker . The Swimmer dove into the waters and swam very far , and far again . Aevar was strong , though , and he swam hard . He followed the Swimmer to a cave , swimming deeper and deeper , his lungs burning and his limbs exhausted . At last , he found a pocket of air , and there , in the dark , he found the Waters of Life . Gathering his strength , he took the Waters and swam back to the shore . Upon returning to the Water Stone , the All - Maker spoke . " " " You have returned the Gift of Water to the Skaal . The Oceans again will bear fruit , and their thirst will be quenched . " " Walkthrough . The Water Stone . The Water Stone can be found on the west side of the island , between Hvitkald Peak and Thormoor ' s Watch . The Water Stone is a dark grey and tall pillar and is found directly south of the entrance of Varstaad Caves . Once the stone has been activated , a message appears : " " Travel west to a small island off the coast , and follow the Swimmer to seek the Water of Life . " " . The Nerevarine must , now , find and follow The Swimmer , a unique black horker , it is located directly northwest of the stone , on a small island off the coast . The Swimmer will swim north from the island . Until it stops above the cavern Stahlman ' s Gorge . Stahlman ' s Gorge . The entrance to Stahlman ' s Gorge is on the bottom of the sea . Inside the cave , at the end of the tunnel , a skeleton is guarding the Waters of Life . Restoring the Waters of Life . Once retrieved , the Nerevarine must travel back to the Water Stone and activate it once again .
Master Wizard The Master Wizard is a rank of both the Mages Guild and the College of Winterhold , and it is just below the rank of Arch - Mage . Duties of the Master Wizard entail orienting new recruits , serving as advisor to the Arch - Mage , as well as their typical duties to the Council of Mages . The rank of Master Wizard is generally acquired through the deeds of arcane abilities , proving that they are an asset to the organization . Possible Master Wizards . The Hero of Kvatch may have became a Master Wizard of the Cyrodiil Mages Guild after recovering the Necromancer ' s Amulet from Caranya and the Bloodworm Helm from Irlav Jarol .
Ahemmusa Camp ( Morrowind ) Ahemmusa Camp is one of the main Ashlanders camps , and can be located in Vvardenfell , Morrowind . There is no fast travel to this location , the best way to get to the Ahemmusa camp is to travel by ship to Vos or Tel Mora , then you just have to go a middle - long way north . In the camp are a lot of containers and many wickwheat plants are growing here . Creatures . On the area from the Ahemmusa camp are a diseased mudcrab , a pack guar , a shalk and a random creature ( a diseased mudcrab or mudcrab ) .
Silver Hand The Silver Hand is an organization devoted to hunting down and exterminating werewolves . They are also mortal enemies of the Circle , due to the fact that the Circle ' s members are werewolves . Silver Hand members are equipped almost exclusively with silver weapons , the only exception to this being their arrows , which are usually leveled . They are the primary antagonists in the Companions questline . Interactions . During the quest line for the Companions , the Dragonborn and Aela the Huntress start a war against them . The Dragonborn can choose to end the war by wiping out most of the grouped members of the Silver Hand , leaving only small scattered groups . Proving Honor . If the Dragonborn becomes a Companion , they and Farkas will travel to Dustman ' s Cairn in search of a Fragment of Wuuthrad said to be in the Cairn . The Dragonborn and Farkas will find the Silver Hand waiting for them , who they must defeat in order to obtain the fragment , along with several Draugr throughout the ruin . The Silver Hand . After a meeting in The Underforge , the Dragonborn becomes a Werewolf and goes on a rampage in Whiterun , only to reform and awake without clothing outside Gallows Rock . The Dragonborn must defeat Krev the Skinner , a leader of the Silver Hand . In the final room , Skjor is found dead , overwhelmed by the Silver Hand . Outraged , Aela the Huntress will tell the Dragonborn that Skjor ' s death will not go unpunished . Stealing Plans . This is one of the miscellaneous Silver Hand quests given by Aela the Huntress . Aela asks the Dragonborn to travel to a radiant Silver Hand Stronghold , and steal the Silver Hand Stratagem from a leader of the Silver Hand . Retrieval . This is one of the miscellaneous Silver Hand Campaign quests given by Aela the Huntress . Aela asks the Dragonborn to travel to a radiant Silver Hand Stronghold and retrieve a Fragment of Wuuthrad . Striking the Heart . This is one of the miscellaneous Silver Hand Campaign quests given by Aela the Huntress . Aela asks the Dragonborn to travel to a radiant Silver Hand Stronghold and assassinate a leader of the Silver Hand . Purity of Revenge . Kodlak Whitemane will eventually ask the Dragonborn to kill the Glenmoril Witches . Unfortunately , unbeknownst to the Dragonborn , the Silver Hand attacks Jorrvaskr , killing Kodlak and stealing all Wuuthrad Fragments in the process . Outraged , Vilkas will order the Dragonborn to help him wipe out the members at their chief camp Driftshade Refuge and retrieve the fragments at all costs . This is the final main Companions quest they appear in .
General Vette General Vette is a Breton general of the Covenant currently leading the attack on the Bal Foyen Dockyards . He is the main antagonist of both the Bleakrock Isle region and the Bal Foyen region , being responsible for the invasion of both regions . Interactions . Breaking the Tide . The Vestige will defend the Docks from the Covenant
Vampire ( Morrowind ) Vampires are undead characters found in . They form three factions that can be joined by the Nerevarine . Description . Vampires are infected with Porphyric Hemophilia . The disease can afflict humans , Mer , Khajiit s and Argonian s . Although vampires become immortal , they are weak to fire and sunlight , causing many vampires to live in dark areas such as caves or caverns . Clans . In Morrowind , there are three major vampire bloodlines , gathered in clans . These clans are named after their respective progenitor . Becoming a vampire . Vampirism is a disease , and can be contracted during melee combat with anyone who is infected . It may also be obtained from searching corpses . After three days the victim ' s body is overwhelmed and must live as a vampire . Cure for vampirism . After contracting Porphyric Hemophilia , there is a period of seventy - two hours in which it may be cured with the help of , either , a Cure Common Disease potion , or a spell , a scroll or a shrine . Any one of these that can rid oneself of a common disease . If the three days have past , there is a quest : A Cure for Vampirism . The Nerevarine must find and read either of these books : " Vampires of Vvardenfell , Book II " or " Galur Rithari ' s Papers , " which will send them on a quest for Molag Bal to receive a cure . Effects . Vampires receive a multitude of bonuses to various attributes and skills , including : Acrobatics , Athletics , Destruction , Hand - to - Hand , Illusion , Mysticism , Speed , Strength , Unarmored , and Willpower . Vampires are also immune to paralysis and common diseases , receive a resistance to physical damage , and receive an absorb health spell called " Vampire Touch " . Vampires incur sun damage if outdoors during daylight , and do not regenerate Health while resting . Vampires are also susceptible to fire damage and silver weapons . Most citizens of Morrowind will refuse to converse , offer quests , or provide services ( including transportation ) . Some are outright hostile and will attack on sight .
The Lady Stone ( Skyrim ) The Lady Stone is a standing stone in . Effect . The Lady Stone causes health and stamina regeneration rates to increase by 25 % . Location . It is located on a small island in Lake Ilinalta , to the west of Riverwood . The stone is usually surrounded by a group of Slaughterfish . Features . The island consists of two large rocks at either side of the island . It has two trees and some small shrubbery . There are seven patches of Mountain Flower and one iron ore vein . Also , it is dotted with miniature rocks . The standing stone located on this particular island is rather unique as it has a different architecture than the other Stones , having curved supports on its sides . The only stone that has a similar look to its curves is The Lover Stone .
Oriella Oriella is a bard who can be hired to live and perform in Heljarchen Hall . Interactions . She can be asked to sing three out of four songs : She can also play the lute , drum and flute and will offer to perform instrumental music of her employer ' s choosing . Left alone , she will often wander around the residence interacting with furnishings such as alchemy labs and arcane enchanter s .
Fultheim Fultheim is a Nord who stays at the Nightgate Inn . He possesses a Blades Sword . The inkeeper Hadring explains that Fultheim is at the inn " drinking away a lifetime of bad memories . " He will attack the Last Dragonborn if he is approached while wearing a set of Thalmor Robes . Interactions . Recipe for Disaster . The Dragonborn may ask him about the Orsimer Balagog gro - Nolob , who also resides at the inn . Fultheim comments on how Balagog " likes people , and wants to talk , but stays separate because he is supposed to . "
Baladas Demnevanni ( Quest ) Baladas Demnevanni is a House Telvanni quest available to the Nerevarine once they reach the rank of Lawman in the House during the events of . Walkthrough . Once the Nerevarine has been given the rank of Lawman in House Telvanni , they may begin to get quests from Master Aryon in Tel Vos . His first task for the Nerevarine is to obtain the support of Baladas Demnevanni , by persuading him to join the Telvanni council . Demnevanni ' s Dwemer Books . Demnevanni can be found at Arvs - Drelen in the town of Gnisis . He will request that the Nerevarine obtain three books for him : " Antecedants of Dwemer Law " , " Chronicles of Nchuleft " and " Nchunak ' s Fire and Faith " . " Antecedants of Dwemer Law " can be bought from Jobasha in his shop , which is located in Foreign Quarter , Vivec . " Chronicles of Nchuleft " and " Nchunak ' s Fire and Faith " can be bought from Dorisa Darvel , in Balmora . Alternatively , the three books can be found in Holamayan Monastery , if the quest Mehra Milo and the Lost Prophecies is already completed . The three books can also be stolen from Vivec ' s Secret Library . With Demnevanni ' s joining of the council , the Nerevarine may return to Aryon . Aryon will reward the Nerevarine with a Silver Staff of Peace and the title of being his mouth .
Lesser Ward ( Legends ) Lesser Ward is an action card in . Strategy . This card is best used on " Breton Conjurer " when it has lost its ward , as its ability allows for the summoning of a " Frost Atronach " upon his ward being destroyed .
Water Breathing ( Oblivion ) Water Breathing is an Alteration spell that allows the target to breathe underwater for a limited duration . Argonians naturally possess this ability , making it useless for them . Spellmaking . Water Breathing can be added to a spell . The effect can be placed on self or on another target , which may be useful for followers who need to follow the caster to sub - aquatic locations . Enchantment . Enchanting an item with Water Breathing at the Arcane University costs 2 , 000 — regardless of the soul gem — used and lasts for an unlimited duration . Enchanting a ring , hood , or cloth shoes with Water Breathing is an effective way to breath infinitely underwater . Using even a Petty Soul Gem allows for unlimited duration underwater and lightweight items such as rings and clothing are easily to carry around and switched to without becoming encumbered . A basic waterbreathing spell called " Buoyancy " is received , for free , from Deetsan during the Cheydinhal Recommendation , which is required to gain access into the Arcane University . Potion ingredients . Unless the ingredient has Water Breathing as its effect , the ingredient must be combined with related ingredients via Alchemy to make a potion with the Water Breathing effect . Scrolls . Scrolls with the Water Breathing effect can be obtained as random loot . Commonly , Ayleid caskets contain randomized scrolls , which may contain this effect . Mages , conjurers , and necromancers may also carry such items .
The Ragged Flagon The Ragged Flagon is a tavern located in the Ratways underneath the city of Riften . Description . Currently serving as headquarters for the Thieves Guild , here is where the Dragonborn can receive guild quests from Vex and Delvin Mallory , and both purchase thief supplies and fence stolen items with Tonilia . For every special job the Dragonborn completes for Delvin Mallory , a merchant opens his business next to the Ragged Flagon . There are four in total : an alchemist , an armorer , a fletcher , and a blacksmith . Locations . An entrance to The Ragged Flagon - Cistern is located in the tunnel through the fake cabinet behind the bar . After the Thieves Guild questline is completed , a Shrine of Nocturnal can be found there .
Abaesen - Pulu Egg Mine Abaesen - Pulu Egg Mine is an egg mine approximately halfway between Seyda Neen and Vivec City , just north of the road . The mine is blighted and has no loot except for an iron dagger and a bottle lying next to some debris . There are no miners currently working in this mine .
Renault ' s Akaviri Katana Renault ' s Akaviri Katana is a unique weapon wielded by Captain Renault , a member of the Blades present during the tutorial of . It is the first weapon obtainable by the Hero without the use of console commands . Acquisition . During the first encounter against Mythic Dawn Agent s in the Imperial Prison Sewer , Renault is slain . She drops her Akaviri Katana , which the Hero can pick up and wield . Baurus removes the katana from the inventory of the Hero immediately after class creation . Reward . When the Hero arrives at Cloud Ruler Temple with the Emperor ' s only heir , he rewards them with + 1 to Blade , Block , and Heavy Armor for recovering her blade . After , the katana is given a place of honor in the Temple . It can be found on a display as a mantlepiece .
Susanna the Wicked Susanna the Wicked is a Nord who can be found in Candlehearth Hall in Windhelm . She is flagged as essential and cannot be killed . Background . Susanna works at Candlehearth Hall as a waitress , at all hours . At one point , she asked Nils to make a recipe for his chaurus pie , and that led him to write the book " " . Personality . She cannot be conversed with , but she offers small lines of dialogue and sympathizes with the Dunmer and Argonians in Windhelm . According to Elda Early - Dawn , " " she plays the flirt , but it ' s just to get good tips . " " Her name is a stark contrast to her personality , like Grelod the Kind or Fultheim the Fearless . Interactions . Blood on the Ice . As part of the quest " Blood on the Ice " , Susanna is murdered by the Butcher . According to the Butcher ' s Journal , she exited the Candlehearth Hall , late at night . The killer was eager to grab her , but guards were present . Eventually , she was murdered in the cemetery of the city . Calixto Corrium and Silda the Unseen were witnesses to the crime . After she has been killed by the Butcher , they are gone . Later , her body can be found in the Hall of the Dead , being tended to by Helgird .
Labyrinthian ( Quest ) Labyrinthian is the third main quest of . The second piece of the Staff of Chaos is found in the deep , dark , unforgiving depths of the Labyrinth . Walkthrough . Labyrinthian . Labyrinthian is an enormous dungeon built by the Arch Mage Shalidor , as says its name . It is much more complex and bigger than the Fortress of Ice , being divided into three areas : No matter where the Champion goes , Spiders , Goblins , Ghoul s , Ghosts , Wolves , and Hell Hound s are the creatures which roam the corridors of Labyrinthian . They can be quite easy to defeat if the Champion has a decent weapon . After entering on the Labyrinthian , there will be three doors ; the left one will lead to Domain of Kanen , which guards the Sapphire Key ; the right one will lead to Domain of Mogrus , which guards the Diamond Key ; the central one will lead to the room where the Second Piece remains . The order in which the key are obtained has no importance , even though in - game messages tell the Champion to go through the Domain of Mongrus first . Domain of Mogrus . The Domain of Mogrus has lava , the key being located northeast of the area . It is possible to use underground passages to reach the key more safely . However , the Key is guarded by the Wrath of Mogrus — to open the cell door , a riddle must be answered to his spirit . If the answer is incorrect , the Wrath will attack . The answer is " Nothing . " The Wrath of Mogrus will open the cell door which contains the Diamond Key , as he is freed from his curse . Domain of Kanen . The Domain of Kanen is also very large , however it has more underground passages which can be used to reach the Sapphire Key faster . Upon reaching the room where the Key remains , the Wrath of Kanen will give another riddle . If answered correctly , the cell shall open ; if not , the Wrath of Kanen will attack . The answer is " Hourglass . " The Wrath of Kanen will open the cell door , giving the Sapphire Key to the Eternal Champion as a reward for freeing him . The Second Piece . After obtaining both Sapphire and Diamond Keys , it is now possible to unlock the two doors on the room which contains the Second Piece of the Staff of Chaos . Back on the First Level of Labyrinthian , walking in the corridor which leads to the room will show the story of the two brothers , Kanen and Mogrus , who tried to conquest the " secret of life " from Labyrinthian . Open the first door with the Sapphire Key , the second door will be unlocked by the Diamond Key . The last door will give a riddle to be answered . The answer is " Key . " The last door will open , and the Second Piece of the Staff of Chaos can now be collected . Beware of the two Ghosts guarding the piece . Ambush . After obtaining the Second Piece , Jagar Tharn will send his servants to kill the Eternal Champion and retake the Second Piece . Ria Silmane will contact the Eternal Champion again in their sleep to inform the location of the Third Piece .
Dawnguard War Axe The Dawnguard War Axe is a war axe found in . These war axes are in use by the Dawnguard in their crusade against vampires . Enchantment . The weapon ' s innate enchantment deals 10 points of additional damage to vampires . This weapon can be also be successfully enchanted , however the enchantment will not appear in the menu . The weapon ' s description will always read , " " Does additional damage to Vampires " " however after it is enchanted the weapon will demonstrate the appropriate color change and unsheathing sound when you ready the weapon . By enchanting this weapon using the " Extra Effect " perk , one may wield a Dawnguard War Axe with a total of 3 enchantments . This can be extended to 4 if the Fiery Soul Trap or the enchantment from the Notched Pickaxe is used . If both are used , the war axe can have 5 enchantments . This weapon cannot be disenchanted to learn its effect . Smithing . Can be upgraded with a steel ingot at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement .
Gnaar Mok Gnaar Mok is a village found in . Description . It is a small fishing village on the west coast of Vvardenfell , in the Bitter Coast Region . The village has had some trouble with breeding netches recently and would be thankful if they were to disappear somehow . The village is also home to the Camonna Tong and House Hlaalu , as they both have operations set up here . The Nerevarine must visit Gnaar Mok during the main questline to destroy a Sixth House base . There is a ship , in the port that offers travels , for a small fee , to and from other ports along the coast . Not far , to the northwest of Gnaar Mok , the caverns of Ilunibi can be found . And a little further north , Khartag Point , a sacred site to many Orcs across Vvardenfell .
Staff of Dread Zombies The Staff of Dread Zombies is a weapon found in . Effects . The Staff of Dread Zombies allows the wielder to reanimate a very powerful dead body to fight for them , an effect that emulates the Conjuration spell Dread Zombie . Charge consumed by the staff ' s use is reduced by higher Conjuration skill levels . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :