naist-nlp/zeshel huggingface dataset:
White - Gold Tower The White - Gold Tower ( or White Gold Tower ) , also known as the Imperial City Palace or White - Gold , is an ancient Ayleid structure and one of the Towers of Nirn , located in the Green Emperor Way District of the Imperial City in the province of Cyrodiil . Background . Originally called the Temple of the Ancestors , the tower was the center of the Ayleid religion and the original home of a set of ancient Ayleid statues known as the Ten Ancestors . Its existence predates the rise of man and the writing of history in the Imperial Province . Today , it is used mainly as the home of the Elder Council and the priceless Elder Scrolls . The tower is the tallest building in Cyrodiil and can be seen from almost anywhere in the province . Most elevated locations amongst the land can easily be used as a surveying - post to look at the ancient wonder . The Thieves Guild quest , The Ultimate Heist , involves stealing one of the Elder Scrolls from the heart of the tower . It is presumed that Tel Var Stones are the Ayleid ' s alternative for a Zero Stone for the Tower . " The Elder Scrolls IV : Oblivion " . During the events of , the White - Gold Tower serves as the " Imperial Palace " for noblemen and members of the Elder Council , as well as the Emperor ( though at this time , no emperors are present ) and members of the imperial family . Although the Elder Council resides in the Tower , they do more than debate the status of their Empire : along with the Moth Priest s they protect the Elder Scrolls . The Palace itself is heavily guarded by Imperial Palace Guards , and the second floor and above are restricted to citizens and residents of the Imperial City . The Tower stands above Green Emperor Way , which is filled with the gravestones of fallen people who most likely served their duty in the Legion , or held a high status within the governing officialdom of Cyrodiil . " The Elder Scrolls V : Skyrim " . During the events of , information indicates that the White - Gold Tower was sacked and damaged during the Great War . Damaged sections are being rebuilt and a new Elder Scrolls collection is being housed there as they are able to recover them . During the daedric quest “ The Break of Dawn , ” for the Prince Meridia , the tower can be seen several times . " The Elder Scrolls Online " . During the events of , the White - Gold Tower can be seen from the outskirts of the Imperial City , and can be reached by going through the White - Gold Tower Dungeon with the addition of the DLC .
Ardaline Ardaline is an Altmer and a Mages Guild member who resides in the Bravil Mages Guild . She is also a Journeyman of Alchemy ingredients . Services and wares . She has 800 and a Mercantile skill of 40 . She buys ingredients , potions , alchemical apparatus , and other miscellaneous items from the Hero but she only sells magical supplies . She offers both her training and her bartering services . Both are available at all times except when she is either eating or sleeping . Interactions . Bravil Recommendation . Varon Vamori , a male Dunmer , is in love with Ardaline . He stole her Mage ' s Staff , hoping to draw her attention . Realizing the depth of his blunder , he sold the staff to Soris Arenim in the Imperial City . Seeking Your Roots . If the Hero asks Ardaline about Nirnroot , she directs them to Sinderion in Skingrad .
Hunter ' s Amulet of Strength Hunter ' s Amulet of Strength is a unique amulet that is enchant ed to increase the wearer ' s Strength and chance of hitting targets during combat by fifteen percent . Enchantments . All effects are constant on self : Quests . Hircine ' s Hunt . After defeating Karstaag the Frost Giant , the Nerevarine encounters Hircine once again . He states that the Nerevarine has " earned the greatest honor that can be bestowed upon a mortal " by becoming his prey . He proceeds to ask the Nerevarine which attribute makes a hunter great : strength , guile , or speed . If the Nerevarine responds with strength , Hircine transforms to Hircine ' s Aspect of Strength . When he is defeated in this form , this amulet can be obtained from his remains .
The Black Fin Comes Home Content . By Mee - See , Squire and Personal Aide to Keshu the Black Fin General Keshu , known as the Black Fin , turned command of the Pact forces in Cyrodiil over to a Dark Elf general named Felisi Varo . Then , with a small group of companions that included myself , Vos - Huruk , Tee - Wan , Xocin , the Dark Elf twins Llensi and Meralyn , and the Nords Jod and Ulfbel , we departed the war - torn countryside and returned to Mournhold for a final meeting with Jorunn the Skald - King . " The more time I spend in this strange country , the more I miss the mountains and the snow , " Jorunn said as we entered his audience chamber in the Dark Elf city . " Now tell me , Black Fin , " he said , turning to face Keshu , " are you sure you want to do this ? " Keshu raised the spine of affirmation and said , " I ' ve done all I set out to do for you and the Pact , Jorunn . It ' s time for me to return to Black Marsh and do the same for my people . " Jorunn nodded solemnly . " Then I can ask no more of you , my trusted friend , " he said with a tear in his eye . " May Kyne guide you back home , Black Fin . And if you ever need my aid , you have but to ask . " At those words , Keshu ' s eyes sparkled like the stars in the sky . " Well , there is a small matter , " she said , and then she went on to explain how she was hoping to open Black Marsh to outsiders , especially crafters and artisans , to help expand the knowledge and experiences of her people . " I shall put out the word , " Jorunn agreed . " And where should these crafters and artisans go ? To Stormhold ? " " No , " Keshu replied . " Send them to Gideon . " And that ' s where Keshu led us . To Gideon , the Imperial stronghold in Murkmire , where she was determined to establish a more inviting and vibrant " modern " Argonian society . Her plans , as she explained them to us during the journey , was to start out by bringing the things we learned and discovered during our time in Morrowind and Skyrim to Gideon , and then begin a series of quests to re - discover the secrets of the ancient Argonian civilization . " I do not want to change our culture , " Keshu assured us . " I want to enhance it and bring back the glory we had and lost in ages past . " We may not have all agreed with everything Keshu outlined on our journey home , but we believed in the Black Fin . We would follow her to Oblivion and back if she asked it of us . So it wasn ' t that far a leap to realize that we were going to help her achieve her dream for our people . As we approach the borders of Murkmire , this ongoing narrative comes to an end . I may write again in the future , but I imagine that my free time will evaporate like a small puddle on a hot day as soon as we get settled in Gideon . But if you ever make it to our fair city , stop by and say hello . We welcome all visitors — Argonians and dryskins alike !
Babette ( Legends ) Babette is a Vampire and a member of the Dark Brotherhood residing in Falkreath Sactuary . Biography . Babette was bitten by a vampire at the age of ten three hundred years ago . She joined the Dark Brotherhood as late as one hundred years after that . Interactions . Corpselight Farm . Babette will offer the agent a contract on a farmer . If the agent has successfully killed this farmer , Babette will tell a detail about a traitor the agent was tasked to kill . Later , Babette can be accused of being this traitor , at which she will get offended , but will not initiate a fight .
Blood of the Divines Blood of the Divines is a quest in . Martin tells the Hero of Kvatch that he has deciphered the next part of the Mysterium Xarxes . He claims that he needs the sacred blood of one of the Divines , manifest in the ancient armor of Sancre Tor in order to fulfill his mission . He sends them to Jauffre who tells an ancient story about the Blades . Jauffre gives them the key to enter and then sends them off to Sancre Tor in western Cyrodiil . Walkthrough . Sancre Tor . Around Sancre Tor are many skeletons wielding swords and axes , as well as wraiths . Fight them or just head for the entrance to the ruin . When inside there are a lot of Wraiths and they will fire both Silence and Damage Attribute , and / or Damage Skill spells at the Hero . Be cautious if running through as the Damage spells will be most likely drain their strength , often making them immobile . Follow the marker and before reaching the Entry Hall they will meet an undead skeleton . Fight him to his death and a ghost appears , it is one of the Ancient Blades trapped in here . He will ask for help to release his companions and they can help in dispelling the enchantment the evil Underking snared on them . Entry Hall . Continue in to the Entry Hall , a large circular room , where across the bridge , through a door they will come up on where the armor is kept . When walking into the glowing mist a journal update will tell they have to dispel the enchantment before they can reach the armor . In order to do so they have to kill all four skeletons to release the ancient Blade Knights Ghosts so they can help . Now there will be markers on the map so follow each to find the remaining three skeletons if they already have met and killed the first skeleton . They are glowing blue with a misty trail and will attack on sight . In each room or corridor there are Wraiths , either try and fight them or just run pass them . Try to avoid the spells they cast as those will be silence spells or drain spells . There are also a few chests in the rooms and alcoves , some are locked but most of them are not . There are some and potions in them . Main Shrine . Once they have killed the last undead Blade , follow him back to the main shrine . There all four Blades will get on one knee and dispel the Underking ' s Enchantment . Once the Journal entry appears , go inside and take the armor of Tiber Septim . This is the same Imperial Dragon Armor Martin will be wearing when they close the Great Gate . Leave the shrine and go back to Martin and give him the armor , and the quest is finished . Ancient Blades weapons and armor . The undead Blades all carry enchanted items .
Giovanni Civello Giovanni Civello is an Imperial Guard Captain in the Imperial City . He usually patrols the Market District and the Talos Plaza District . After Adamus Phillida retires in the quest " Permanent Retirement , " Giovanni succeeds Adamus as Imperial Legion commander . After that , in an edition of the Black Horse Courier , Giovanni describes Phillida as having been his mentor and vows to continue Phillida ' s fight against the Dark Brotherhood .
Thane of the Pale Thane of the Pale is a quest available in . The Dragonborn can gain the title of Thane of The Pale . Walkthrough . Thane of The Pale is obtained by completing the following tasks : The quest " Waking Nightmare , " which is begun by talking to Erandur in the Windpeak Inn . Then complete three minor quests . The Dragonborn must be level 22 to obtain the quest " Kill the Giant " , which then leads to the offer to become a Thane ( after completing the three minor quests ) There are several easy ways to assist the people of The Pale :
Creation Kit The Creation Kit is modding kit . Included are the tools needed to create custom content , using the game ' s files . In an interview with Todd Howard , he expressed extreme interest in what Elder Scrolls fans would do with the kit . He also stated he had hoped to have it released on opening day . Bethesda has released many video tutorials of the creation kit , which are available in Bethesda ' s official YouTube channel . A wiki operated by Bethesda Softworks demonstrates how to use the Creation Kit . It can be found at Creation Kit Wiki . Release . In a statement made on the Bethesda forums , the Creation Kit was supposed to be released alongside the v1 . 4 patch . A post made on January 27th , 2012 stated that Bethesda anticipated the release of the patch to be " next week , " with the Creation Kit not far behind . However , the kit was scheduled for release on February 7th , 2012 as stated by Pete Hines , one of the game ' s developers . Xbox 360 and PlayStation 3 will not have the Creation Kit . On February 7th , the Creation Kit was released , along with a High Resolution Texture Pack . In the meanwhile the Creation Kit has been patched several times , reaching its current version number 1 . 8 . 151 . 0 . Steam Workshop . It was confirmed on December 1 , 2011 that ' s construction kit would be released alongside support for the Steam Workshop . On 2nd March 2015 , Bethesda confirmed that the Steam Workshop file limits were removed and that a beta version was released to adapt to the removed limits . How to install . To install , open Steam , and go to the Library tab ( the second heading where it says store , library , community , and news ) . Under " Search , " click on " All Games " and then " Tools . " From there , search for " Creation Kit " ( it is the only one there with that name ) , and install the file . Masterfile error . After you have launched the Creation Kit and thereafter opened up the Skyrim . esm file ( to access the files in the game ) , you are likely to be faced with a " Masterfile " error . You will be presented with three options . Yes , No , and Yes to all . To get past the pop - up , simply press the " Yes to all " button . The Creation Kit should become unresponsive for a couple of seconds , but then should work normally . If you see the error again during your session , simply press " Yes to all " again . Important information . Unlike previous games , the character ' s list is no longer listed under " NPC . " Instead , they are now grouped under " Actors , " as are other items , such as clothing . Errors . Installing any patch after installing the Creation Kit , can cause the Kit not to respond . This can be solved by reinstalling the Creation Kit , which will not overwrite the patch . The Creation Kit is needed to unlock the Data Files , but it has been reported that some users experience problem when unlocking data files . How to mod . The following is how to mod : SResourceArchiveList2 = Skyrim - Shaders . bsa , Update . bsa , Dawnguard . bsa
Kothringi The Kothringi were a race of tribal men that once inhabited Black Marsh . The demonym is seen as both " Kothri " and " Kothringi " . They are noted for being fierce ; and having " metallic skin " and " reflective faces . " History . Before the Cyrodilic human slave uprising against the Ayleid s in 1E 242 , the Kothringi were among the many tribes of men that the Ayleids used as slaves . The Kothringi were eventually wiped out by the Knahaten Flu that started in 2E 560 . By 13th of Sun ' s Dawn , 2E 561 , the Flu had already started affecting even the most remote of Kothri settlements , such as Stillrise Village in Shadowfen . In that case , the Flu had apparently been brought into the settlement from Mud Tree Village , by two trader apprentices named Abaaleb and Sana . Still in 2E 561 , Shaman Chirah of Stillrise ( under Chieftain Suhlak ' s orders ) prayed to Z ' en for a cure for the deadly disease , but had no answer . That led him to appeal to Clavicus Vile , wishing for his village to not die from the disease . The Daedric Prince then turned all of the villagers into undead . Culture . The Kothringi generally preferred to go naked , although a few wore clothes when outside their native land . Their garb , as seen in , appears to be simple leather with animal bones stitched in . They lived in round stone huts with chimneys , topped with domed thatched roofs . The is seen etched into rocks around their villages . They appear to have had a shamanic society and worshiped a pantheon of their own , but had no known unique gods . Z ' en ( a god of Toil ) was apparently the main god , with Dibe - Mara - Kin ( the " mothers of the Around - us " ) as blessing - givers . In Stillrise Village , Clavicus Vile was worshiped as a last resort against the deadly Flu . Notable Kothringi . The most well known member of the Kothringi Tribe is Zuuk . He is mentioned in the book series 2920 , The Last Year of the First Era . Zuuk was a servant / guard of the Imperial mistress of Reman Cyrodiil . As seen in , by the second era , a Kothringi village Zuuk located on top of an Ayleid ruin was named after him . The last living member of the Kothringi was Drillk , who was apparently royalty . In , the Vestige has the choice to either let him live on as the last member of his people , or end his life for the sake of absorbing a keystone to further the cause of the Ebonheart Pact in Shadowfen . There is also an immortal village of Kothringi in Shadowfen called Stillrise Village that appears in " Online " . They have been turned into skeletons in exchange for immortality by Clavicus Vile . The Vestige learns that the village is divided between those who would like to end the curse and gain final rest , and those who would like to keep living despite the curse ' s disadvantages . They turn to the Vestige to decide their fate . Names of the undead Kothringi denizens of Stillrise Village include :
Bal Ur ( Morrowind ) Bal Ur is a Daedric ruin in . It is situated on the banks of the Nabia River , in the Ascadian Isles region . Quests . Molag Bal of the House of Troubles . Once the Nerevarine has returned with the Blessings of the Second Corner from the previous pilgrimage to the Second Corner of the House of Troubles , Archcanon Tholer Saryoni will give them the details of the Third Pilgrimage . This pilgrimage is to visit the Statue of Molag Bal of the House of Troubles , located in Bal Ur . The Nerevarine is instructed to receive the Blessings of the Third Corner from the Statue . A Cure for Vampirism . Once the Nerevarine is a Vampire , they can ask around Vvardenfell for help in finding a cure . Asking members of the Mages guild and sorcerers will help start the quest .
An Elder Scrolls Legend : Battlespire An Elder Scrolls Legend : Battlespire is a first - person role - playing game developed in 1997 by Bethesda Softworks for the MS - DOS operating system . It takes place in the Battlespire academy , found between the realms of Mundus and Oblivion . Plot . In " Battlespire " , the player takes the role of The Apprentice , who on the day of his final test in the training facility of the Battlemages , called the Battlespire , discovers that an army of Daedra led by Mehrunes Dagon has invaded and killed nearly everyone . On top of that , their partner has been held captive by Mehrunes Dagon himself . Over the course of seven levels , they must travel through various realms of Oblivion to reach Mehrunes Dagon , defeat him and escape back to Tamriel . Development . Battlespire was planned to be the expansion for , but was later developed as a standalone game and released as a spin - off . It is the only game with the title " An Elder Scrolls Legend " . Features . Bethesda introduced a that featured a cooperative mode to follow the single player storyline online , as well as a team - based versus mode to fight using all the same strategies from the single player . This was done through the Mplayer multiplayer network , which is now . Though no longer supported by / , one can still play through the multiplayer network client , which supports and works with all the features in the game . Races . Players can craft their character using one of six races of Tamriel . Each race is characterized by a specific power and passive bonus , as well as starting with a few skills at slightly higher levels . For example , elves begin the game with a high skill in the usage of blades , and magic - related skills . Playable races include : There are also unplayable races and species which are mentioned and / or seen throughout the game : Compared with other titles from the series . There are some marked differences between this game and its predecessors : System requirements . The game requires a DOS emulator in order to be run on modern operating systems . However , given that it is one of the most resource - demanding DOS games ever released commercially , as of 2009 the emulation overhead causes even relatively modern PCs to run the game sluggishly in an emulator .
Twilight Temple Twilight Temple is a location in Hammerfell seen in . The First and Second Scrolls of Shadow can be found here . Pergan Asuul makes his first appearances here , and drops the Twilight Shadowkey when defeated , which is needed to complete Witch Tree 3 . The temple contains unique unkillable Zombies , as well as a Shadowgate .
Patches ( Online ) / Patch 1 . 1 . 3 OVERVIEW The Elder Scrolls Online v1 . 1 . 3 features fixes to quests and blockers , in addition to skill line fixes and improvements . You will also see improved performance in Cyrodiil , and several fixed issues with the Mac client . FIXES & IMPROVEMENTS Alliance War Combat & Gameplay Dungeons & Group Content Exploration & Itemization Mac Client Miscellaneous Quests ALLIANCE WAR General COMBAT & GAMEPLAY General Dragonknight Earthen Heart Arden Flame Nightblade Shadow Siphoning Templar Restoring Light Aedric Spear Healing Staff DUNGEONS & GROUP CONTENT Dungeons Spindleclutch Volenfell Trials EXPLORATION & ITEMIZATION General MAC CLIENT General MISCELLANEOUS General QUESTS Auridon Bal Foyen Coldharbour Eastmarch Fighters Guild Glenumbra Grahtwood Greenshade Main Quest Malabal Tor Reapers March Rivenspire Shadowfen Stonefalls
Bhagrun gro - Dunk Bhagrun gro - Dunk is an Orsimer in the camp in Glenumbra Moors , High Rock . He is voiced by Fred Tatasciore . Interactions . Ripple Effect . The Mages Guild is studying the site of the Battle of Glenumbra Moors . It ' s said that Faolchu , the invader of Camlorn , was originally slain here . They hope to find out what killed him in the past .
Gambler Gamblers are two or three hostile characters encountered in Cragslane Cavern , just south of Shor ' s Stone . Background . Gamblers are not very hard to kill , as they do not wear armor . They become hostile on sight , and are accompanied by the higher - level Cragslane Barkeep . They may wield any number of iron and steel weapons , including war axes , maces , and swords . The boss in his study to the left , Butcher , will not notice the Dragonborn fighting the gamblers or the barkeep unless his study is entered beforehand . Interactions . I Done Got Thaned ! . The Dragonborn must kill everyone in the cavern to become Thane of the Rift , because they give skooma and moon sugar to Sarthis Idren and Orini Dral in the Riften Warehouse to sell to citizens , and must be eliminated to prevent Wujeeta and other citizens of the Rift from taking skooma .
Imperial Armor ( Skyrim ) Imperial Armor is a set of heavy armor that appears in . Imperial armor is primarily worn by Legate s in the Imperial Legion . Despite being made primarily of steel , it is one of the weakest types of heavy armor available , on par with iron armor . Unlike other sets , it comes with three variants of helmet — the craftable Imperial Helmet , Imperial Officer ' s Helmet and the Closed Imperial Helmet . Locations . Pieces of Imperial armor typically cannot be found as random loot , however , during " Unbound , " there are several Imperial soldiers in Helgen Keep who wear the armor , minus the helmet . There is a group of bandits that appears randomly in the world posing as Imperial Soldiers . The leader of these bandits will be wearing a set minus the helmet . Smithing . Imperial Armor requires a Smithing level of 20 and the Steel Smithing perk to create . Pieces can be forged at a blacksmith ' s forge with the following components : Pieces can be upgraded with a steel ingot at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement . The Art of Skyrim description . " " The color red was reserved for the Imperials so the players could clearly see the presence of the Empire in Skyrim . To convey a more civilised contrast to the more rustic Stormcloaks , leather and steel took the place of fur and more roughly hewn metal plating . " " Attributes by piece . < tabber > Regular = Closed Helmet = Officer ' s Helmet = < / tabber >