naist-nlp/zeshel huggingface dataset:
Iron Mine Arms & Armor Iron Mine Arms & Armor is an indoor market in the town of Crosswych , Glenumbra . When the Vestige arrives for the first time , they will find that the town has been taken over by Red Rook Bandits . After the related quests for Crosswych have been completed , everything goes back to normal . The market is located beside the Crosswych Fighter ' s Guild and has three vendors who sells their wares . Also present is Suriel the Smith , but he has nothing to sell .
Bungler ' s Bane Bungler ' s Bane is a mottled brown and orange shelf fungus found attached to the trunks of trees , especially in the Bitter Coast region . This mushroom may also be found on rocks near bodies of water . Alchemical effects . Bungler ' s Bane must be used very carefully since it can drain speed , endurance , and strength ; its one positive alchemical effect is dispel .
Gaiar Alata Gaiar Alata , also known as Paradise , was a realm made by the Camoran family . Very much like Tamriel , it was designed to be a Paradise only for the Camorans , but also became a place of constant pain and suffering for deceased Mythic Dawn members . Paradise can only be visited once during the ending of the main quest line in . Overview . The plane appeared to be an extremely beautiful one with trees , grass , peaceful water , white Ayleid Ruins , deer , and Daedra . However , it was not all peaceful , especially for the Ascended Immortal s walking around the landscape . The only door that leads to Carac Agaialor is a door guarded by the Dremora Kathutet . The Champion of Cyrodiil then obtained the Amulet of Kings from here . Sublocations . Savage Garden . It is here in the Savage Garden one enters from Cloud Ruler Temple when the portal is activated by Martin . The landscape is beautiful and colorful with flowers and vegetation . Everywhere are Ayleid ruins and stone paths leading to more ruins . But there are also Daedroths , Storm Atronachs , Frost Atronachs , Clannfears and Spider Daedras present to harm everyone in sight . In one small cave , Lair of Anexes , some of the immortals have captured Anaxes so he can ' t harm them further but the Hero of Kvatch can release him as a request from Kathutet to get the Bands of the Chosen without the need to kill him . Follow the shoreline to the east from the cave and one will eventually get to a large island with a small Ayleid ruin . There is a Spectral Mud Crab guarding a chest . Flooded Grotto . The Flooded Grotto is a cave within Paradise and in order to reach Carac Agaialor one must pass this cave and the next room , the Forbidden Grotto . The first part of the cave is flooded and by the door to the Forbidden Grotto Kathutet will stand if the Hero hasn ' t spoken to him before . If the Bands of the Chosen have been given to the Hero , equip them in order to enter . Forbidden Grotto is a place for torture of the ascended immortals by the Dremoras . There are lava pits , cages hanging over lava streams ready to be lowered down . Here the Hero will encounter Eldamil , a high elf who assists the Hero in killing Camoran and his son and daughter . In here are several The Punished containers usually with different potions but one has some leveled items . Palace Carac Agaialor . Exiting the Forbidden Grotto takes the Hero to the part of Paradise where Mankar Camoran has his Palace Carac Agaialor . On the left of the path is a large statue overlooking the island and behind is a path leading directly to the palace . Standing outside in the garden are his children , Ruma and Raven waiting to escort the Hero to their father and to retrieve the Amulet of Kings . When Mankar Camoran dies , the Paradise will cease to exist . The Paradise that he created with the Mysterium Xarxes was , ironically , the very thing that led to his demise .
Maw of the Infernal Maw of the Infernal is a Daedroth that appears in . They can be found in The Banished Cells II , and have a chance to drop a unique item , the Staff of Conflagration . Quests . The Plan . Stop the plot by High Kinlord Rilis to use the Keepers to free himself .
Wild Fortify Long Blade Skill Wild Fortify Long Blade Skill is a Restoration spell in that temporarily increases the value of long blade . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Ilemin Ilemin is an Altmer who resides in the town of Silsailen . However , she is located outside of the town due to the attack on the town by Veiled Heritance troops dressed as First Auridon Marines . She will run up to the Vestige once she has seen them , and ask to help defeat the Veiled Heritance , who now occupy Silsaelen . Interactions . Silsailen Rescue . If one comes close enough to Silsailen , Ilemin will run up to the Vestige , asking them to help . She will then say that the Veiled Heritance invaded Silsailen while dressed like First Auridon Marines , and then set fire to some of the buildings in the town . She will then ask for the Vestige to speak to Elenwen , who organized the evacuation , to help in any way possible .
Owyn Owyn is the current blademaster of the Arena . He is a Redguard with a short temper and a stabbing wit . He is very jaded , often taunting the Hero by stating that he does not believe they will survive the next fight , for example : " You see to it that the people of Cyrodiil get some entertainment , and I ' ll see to it that you get a decent burial ! " . However , as Owyn is presumably short - tempered and irreverent with all those he speaks to , this is probably not meant as a personal insult . As the Hero advances through the ranks of the Arena , Owyn becomes more and more friendly . He has asked the Battle Matron , Ysabel Andronicus , to marry him but she refused saying " I ' m old , not desperate " . Interactions . The Hero can talk to him to become a combatant in the Arena , and to receive rewards and advancement after fights . He also gives the Hero a brief history of the Arena , although an anonymous Blue Team Gladiator standing nearby can give a more complete history . On the ground beside Owyn , the Hero can find a crumpled note written by Branwen claiming to be Owyn ' s daughter , and that he does not believe her . Upon meeting Owyn for the first time , he expresses his strong disbelief at The Hero for asking to participate in the Arena . Owyn laughs in an insulting way and asserts The Hero will not be able to survive for long . In fact , upon asking for rumors , he jabs an insult by calling the new participant an idiot and wonders if there is any truth to that . However , as The Hero ascends in rank , Owyn completely changes his look and expresses his surprise several times , especially when The Hero has triumphed over 3 Argonian bandits . He finally gives his respect and offers more moral support . When reaching the rank of Hero , Owyn no longer chastises The Hero and when asking for rumors again , he does admit he is curious on The Grey Prince ' s ambiguous origins and later , his love life .
A Tale of Baar Dau Content . By Amili Drals , Pedagogue Hearken , young ones , and I ' ll tell you a tale ! A long , long time ago , Sheogorath grew bored , which is a very dangerous thing to happen to a Daedric Prince of Madness . As is true of all the House of Troubles , he held no love in his heart , and so he did something very cruel . He took a mighty rock from the void that surrounds us , and flung it far , far , far toward Nirn . Now Sheogorath didn ' t much care where this large rock would hit or what chaos it would cause . He simply wanted to see what it would do . Who was to stop this evil plan ? Was it the Divines , in all their good and wisdom ? No , for they can do no more than offer false hope and hollow faith . Perhaps the Daedric Princes , with their power and enchantments ? But no , neither mer nor man could offer enough to get these pitiful Princes to face such a daunting challenge . And so it flew and flew and flew , and straight down it came to the most beautiful island in all of Nirn . It fell toward Vvardenfell . Many wept and wailed as it approached . The Ashlanders prayed to Azura , who did nothing . Men and mer prayed to the Divines , who did nothing . But the Dark Elves , we prayed to the Three , to our ever glorious Living Gods . And Vivec heard our prayers . He raised his hand , calm and serene , glowing in his holy light . And the fall of the celestial rock became slower and slower and slower still . And all who wept and wailed stopped , for Baar Dau had finally come to its resting place . Safely there it hung in the air , above the spot where Vivec City would one day be built . Now you may ask , what wisdom was there in this ? Why did not the great Vivec simply set this celestial rock softly down upon Nirn ' s verdant earth ? But listen well , for there is a reason , as with all things the Three do . Every day our faith is tested by Baar Dau , and every day we show our love for Vivec and the Tribunal by keeping it aloft . Because it is our love , our devotion , our faith in the Tribunal that keeps it hovering above . It is proof of not only Vivec ' s might , but of the love of his followers . And so it forever hangs , a reminder to all . Together , now — Praise Vivec ! Praise the Three !
Letter to Dhalen Content . Dhalen , You shall be greatly rewarded for your efforts at Fort Amol , my servant . It pleases me to hear that the alchemical elixirs you discovered in the Daedric ruins have proven to be so useful . Who would have imagined an elixir that allows you to steal the form of anyone who drinks it ? Remarkable ! And the other potion ? The poison ? Make sure that my dear brother gets a full dose of the deadly liquid . No one deserves such a fate more than my beloved , conniving , cheating , too - smart - for - his - own - good brother Jorunn . When everything has been dealt with , meet me at Skuldafn . We have one last thing to deal with before I can reclaim my kingdom . — Fildgor Orcthane
Cook ' s Journal Content . Meat ! Meat meat meat ! That ' s all they ever want ! I made them some nice grilled leeks and they threw them in my face ! I told them that if they ' d bring me some fish or venison I ' d cook it up , but all they ever do is waste their wages at the ring . But maybe there is a way I can get them some meat .
Spear Spear is a combat specialization skill in . Use of the skill increases the effectiveness while wielding specific types of weapons . The Spear skill is governed by the endurance attribute . Spears allow the wielder to strike at an opponent from a greater distance than other weapons , which can allow them to avoid attacks from shorter weapons . All weapons that use this skill are two - handed , preventing the use of a shield . The skill level is increased while wielding this weapon during combat . When a strike lands successfully , progress towards the skill increase a percentage . When the progression of the current skill level reaches 100 % , the skill level increases by 1 . Racial bonus . Certain races gain a one - time skill bonus during character creation .
Kjenstag Ruins Kjenstag Ruins is an ancient Nordic ruin found in . It is located east of Morthal and has one chest with minor leveled loot . Interactions . Ghost of Kjenstag . A ghost will appear between the times of 8 : 00 pm and 4 : 00 am , and will run a short distance away to a small tomb being robbed by a pair of bandits . The tomb contains a dead draugr , a piece of leveled jewelry , an iron shield , and a weak leveled enchanted weapon . It is recommended to wait outside of the ruins , rather than inside of them . After 8 : 00 pm , go into the ruins and the ghost should be located there . If the ghost does not appear , the Dragonborn can shout at the middle of the ruins to fix this .
Crowhaven Crowhaven lies northwest of Anvil . It is a ruined Imperial Fort used as a Vampire lair that contains two levels with vampires and critters . Overview . There are two main levels . In the Crowhaven Burial Halls , the Hero will find a few vampires , some rats , and a few Timber Wolves . There is some treasure in the burial halls , too - but nothing remarkably powerful . Quests . Origin of the Gray Prince . Agronak gro - Malog claims he is of noble birth . He wants the Hero to travel to Crowhaven , a fort that ' s just north of Anvil to find evidence of his birth . The Hero must go through this fort to find and fight Lord Lovidicus at the end .
Steel Plate Boots Steel Plate Boots are a piece of heavy armor and part of the Steel Plate Armor set found in . Locations . Unenchanted boots will begin to appear throughout Skyrim at level 18 and enchanted variants can be found at level 19 . These locations include : Smithing . Steel Plate Boots require a Smithing level of 50 and the Advanced Armors perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a Corundum Ingot at a workbench and also benefit from the Advanced Armors perk , which doubles the improvement .
Sigrid ( Skyrim ) Sigrid is a Nord residing in Riverwood . She can be found wandering the town during the day or in her house at night . Background . She is married to Alvor , Riverwood ' s blacksmith , and with whom she has a daughter named Dorthe . She expresses worries that her daughter is not being " lady - like " with her love of blacksmithing being similar to that of her father ' s . Quests . Rescue Mission . Sigrid has been kidnapped and taken to Chillwind Depths . The Dragonborn need to get her back to Riverwood . Conversations . Sigrid and Dorthe . When the family enjoys quality time together , it is quite common to hear Sigrid argue with her daughter , who at times drags her innocent father , Alvor , into the conversation . Sigrid and Dorthe will choose between three random lines :
Receipt for Arcane Tomes Content . Veroine Gimbert The Mystic ' s Mirage Sentinel 12th of Morning Star Mistress Gimbert , Felicitous Greetings This letter serves to acknowledge receipt of your shipment of my latest order of books , to wit : - The Five Points of the Star - Sacred Rites of the Stonechewers - Twin Secrets - Relics of St . Veloth - Cheeses of Tamriel The last item on the list came as something of a surprise . Checking my records , I see that the fifth book should have been " Boethiah and Her Avatars . " I understand it is easy to make such an oversight , but I would appreciate it if you could rectify the error at your earliest possible convenience . Yours in Arcane Scholarship , Lady Cinnabar Tower of the Fifth Doctrine Taneth
A Warlock ' s Luck A Warlock ' s Luck is a magic shop in the northern part of Bravil , across the street from the building that houses both Carandial ' s House and the Skooma Den . The proprietor , Ungarion , has 800 gold and a Mercantile skill of 40 . When bartering , he will buy clothing , food , books , apparatus and magic items and sell clothing , food , books , spells and various miscellaneous items . Among his wares is the unique Ring of Transmutation , which drains Strength and Endurance while fortifying Magicka . Layout . The main trading room is on the ground floor and consists of a counter , a dining table , a writing desk and a selection of Ungarion ' s wares on display . He lives upstairs as is usual with Bravil stores and houses . His private quarters consist of an antechamber used as dining room and a second room with a double and a single bed , although neither is available to sleep in . There are two leveled chests , one in the bedroom upstairs and one inside the room under the stairs . Spells for sale . Note : " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher .
Vampire Thief Vampire Thieves are Bosmer vampires . There are three variants , two females and one male . They tend to wear a mix of clothing and leveled light armor . Vampire Thieves exclusively carry bows , and often carry a few potions and lockpicks . Vampire thieves are usually found in caves , fort ruins and Ayleid ruins .
Far Silence ( Daggerfall ) Far Silence is a Mysticism spell available in . Description . This is a ranged spell that grants the Silence debuff to enemies , disabling all spell usage from them for the duration of the spell . The spell has a 35 % base success rate , and adds 2 % per level of the Hero . The duration of the spell is 1 in - game minute , and adds one minute per Hero level as well .
Ramimilk ( Morrowind ) Ramimilk is a Daedric Ruin found half - way between Caldera and Ald ' ruhn . It is a shrine dedicated to Molag Bal . A Dwarven Mace , Glass Dagger , and a Wizard ' s Staff needed for advancement in the Mages Guild can be found in Ramimilk . Also , more books can be found here than in other shrines . Haesmar may be trying to learn to read . In all , there are three Skill Books : " 36 Lessons of Vivec , Sermon 4 " , " The Armorer ' s Challenge " , and " Mystery of Talara , Book III " , which train Mysticism , Armorer , and Destruction skills , respectively . The glass dagger and emerald on the altar are both cursed .
Tel Naga ( Online ) Tel Naga is a large Telvanni tower that appears in . It is the seat of power in Sadrith Mora , the capital of House Telvanni , and ruled over by the Archmagister Otheri . Quests . Rising to Retainer . Obtain the Vos Deed from Wizard Jinrisa . The Magister Makes a Move . Steal Magister Otheri ' s Research Journal from Magister ' s Retreat .
Msirae Faythung Msirae Faythung is a Nord warrior , and was Mehrunes Dagon ' s champion . He failed Dagon somehow , and Dagon carved his heart out and froze him like a statue for eternity , or at least until the Hero comes for Mehrunes ' Razor . Interactions . Unearthing Mehrunes ' Razor . His life is depleting when the Hero awakens him if they force open the door to acquire the weapon , but the Beating Heart is found on his corpse . He wields a level - dependent Daedric or Dremora war axe , and wears Dremora armor . Upon his defeat , he completely disappears . Eating his heart will cause the Hero ' s infamy to raise by four points and infect them with Porphyric Hemophilia and Cannibal ' s Prion .
Reaper ( Dawnguard ) The Reaper is a secret boss found in the Reaper ' s Lair , located within the Soul Cairn . The Dragonborn must place at least three Reaper Gem Fragment s on its altar in order summon it . Appearance . The Reaper is a ghostly , giant masked figure that wields an iron battleaxe , and wears the same armor and cowl as seen on executioner s , such as the Imperial Headsman , the only difference being it also wears scaled bracers . During combat , the Reaper will spit green slime , like the Afflicted . When defeated , it drops three empty Black Soul Gems , an iron battleaxe , and a Daedra Heart , suggesting that it is Daedric in nature . The Reaper is mentioned by some of the Souls found in the Soul Cairn , even though they do not know who or what it is .
Daedric Cuirass ( Morrowind ) Daedric Cuirass is a high - quality armored chestpiece , made from raw ebony which has been refined using the craft and magical substances of the lesser minions of Oblivion . Unique variant . If the Nerevarine is a member of House Telvanni , Therana at the Tel Branora Upper Tower requests that Auriel ' s Bow be retrieved . As a reward she offers a unique Daedric Cuirass and unique Daedric Greaves , both enchanted with a 50 - point Feather effect .
Trebonius ' Staff Trebonius ' Staff is a unique enchanted staff owned by Trebonius Artorius , Arch - Mage of the Mages Guild . Acquisition . This weapon can be obtained as a reward for completing Kill the Telvanni Councilors . Alternately , it can be acquired by killing Trebonius , which can be performed to become Arch - Mage of the guild , or simply by taunting him into attacking the Nerevarine at any time .
Vaermina Devotee Vaermina Devotees are followers of Vaermina in . Appearance . Vaermina Devotees wear semi - unique robes that can be taken once they are killed , and typically use Destruction magic . They are only encountered in the Nightcaller Temple , near Dawnstar , during the quest Waking Nightmare . Two of the Devotees are Thorek and Veren Duleri . Both were once friends of Erandur .
Containment Containment is a quest available in . Walkthrough . A Plague on Winterhold . After the explosion , Mirabelle Ervine can be found sitting by one of the columns in the Hall of the Elements . Ancano remains with the Eye of Magnus , protected by strong magic . Mirabelle will ask the Dragonborn to find Savos Aren , who was knocked away by the explosion . When Dovahkiin steps out to the courtyard , a crowd is forming around a body . Tolfdir confirms the shocking news : the Arch - Mage has succumbed to the wounds he suffered during the battle with Ancano . However , there is another , more important matter . Winterhold is being overrun . Magic Anomalies appeared there and are attacking the townsfolk . Running on the bridge out of the College , Faralda will stop the player and ask to be told what happened . She can be recruited to help , before asking Arniel Gane to join the fight herself . The ten Magic Anomalies are easily spotted and quickly removed . Ranged magic is a good choice , but pinpoint spells ( such as Firebolt or Ice Spike ) that don ' t hit the fleeing townsfolk who are under Magic Anomalies ' attack work best . Melee weapons , such as Bound Swords and " conventional " weapons like daggers and war axes will also do nicely . One strategy is to draw the anomalies away from the townsfolk , leaving Faralda and Arniel to deal with them . If Faralda is here when the ten magical foes are dead , she shouts that she ' ll stay here and check for any more incursions . The defeated anomalies leave behind ghostly remains that have soul gems to be looted . After all the anomalies are defeated , the quest continues by returning to the College and seeking out Mirabelle , letting her know that Winterhold is safe for now . She wishes she could say the same for the College . While she attempts to keep the Eye of Magnus contained with her fellow mages , she asks the Dragonborn to locate the Staff of Magnus . When the Dragonborn mentions they are off to Labyrinthian , Mirabelle is taken aback : The Arch - Mage gave her an item from this place and told her she ’ d know what to do with it . She hands the following items over : This ends this quest and begins the next , " The Staff of Magnus . "
Thorn Shield The Thorn Shield , along with the Knights of the Thorn Medallion , is the marking symbol of a Knight of the Thorn . It is a steel shield with the mark of the Knights of the Thorn on the front and back . The mark is a sword wrapped with thorny vines . This shield is similar to a Knights of the Thorn Shield but is enchanted . Quests . To Help A Hero . The shield was originally owned by a Knight of the Thorn named Pyke , but he gratefully passes it on to the Hero as a reward from the quest .
Problems Into Profit Problems Into Profit is a quest available in . Quick walkthrough . The town of Ivarstead is having a problem with Glowflies getting into its animal feed . Catch the glowflies , and give them to Ulfslod Gray - Sky so he can use them as Fishing Bait .
Dragon Investigation : Current Status Content . First Emissary Elenwen , We anticipate a breakthrough in our efforts to uncover the party or power behind the dragon resurrection phenomenon . An informant has identified a possible lead , whom we have brought back to the Embassy for a full interrogation . The subject is obstinate , but by all indications is holding back the information we seek . I have authorized Intermediate Manual Uncoiling - I do not expect more will be necessary , unless you feel time presses . I know you prefer to be present for the final questioning ; I will inform you immediately when the subject is fully receptive . Two days tell the tale . In the meantime , if you wish to audit our technique , your expertise is welcome , as always . I have placed the prisoner in the cell closest to your office stairs , for your convenience . - - Rulindil , 3rd Em .