naist-nlp/zeshel huggingface dataset:
Glories of the Pirate Queen Content . Many of you scallywags haven ' t had the pleasure of sailing alongside the glorious Captain Fortunata , so here ' s some facts to set you straight about her grand and glorious Provincial Governor ! When Captain Fortunata shouts , the wind listens . Captain Fortunata has never had scurvy because scurvy doesn ' t want to make her mad . Captain Fortunata once sank a boat when she loosed a powerful sneeze , but the sailors on board didn ' t drown because she ordered them to live . Hurricanes happen when Captain Fortunata farts into the wind . Captain Fortunata once spit on the city of Evermore . That ' s where the Lake Bjoulsae came from . A stupid Dark Elf once told Captain Fortunata she couldn ' t sing . She punched him so hard he flew into the sky . We ' re still waiting for him to come down . Captain Fortunata only used a sword because she ' s tired of killing people with her little finger . Captain Fortunata doesn ' t fish . When she wants a fish , it flops up onto her deck and cooks itself . Sharks don ' t bite Captain Fortunata because they don ' t want to break their teeth . Daedric Princes beg to make deals with Captain Fortunata . And that ' s just the beginning of our beloved Pirate Queen ' s glories !
Bleakwind Bluff Bleakwind Bluff is a fort west of Rorikstead in . Description . The area is a small side fort that is in Forsworn territory . The Dragonborn can fight a Hagraven here and find the skill book " King " . It is also one of the locations where one can find Hrolfdir ' s Shield , or Meridia ' s Beacon .
Elven Light Armor Elven Light Armor is a piece of light armor and part of the Elven light armor set found in . It is almost identical to its regular and gilded counterparts , however it lacks pauldrons and it weighs less . It only provides a little more protection than leather armor . Locations . The appearance of the Elven Light Armor in the world is not level dependent . It can only be found as dropped random loot from Thalmor soldiers . Smithing . Elven Light Armor cannot be created at a blacksmith ' s forge . It can be upgraded with a refined moonstone at a workbench and also benefits from the Elven Smithing perk , which doubles the improvement .
Update 3 Update 3 was the third major update to be released for . It included armor dyes which are tied to achievements , guild rank improvements , guild traders , armor dye stations among many other improvements . Patch Notes : OVERVIEW . Welcome to The Elder Scrolls Online v1 . 3 . 3 , our third major content update . In this update , we ' ve added armor dye stations where you can change the color of your armor with dyes you unlock through achievements . We ' ve also added and improved many guild features including the addition of guild heraldry , guild traders , and improved guild management . Another exciting change is the updates to our campaigns in Cyrodiil . We ' ve implemented new campaign options , each with their own rule set . Alongside these new features , you ' ll find many fixes to quests , combat , art , and audio . We ' re also continuing to work on the overall class balance , but are doing so carefully so as not to impact your build too much . torchbugs you can gather when you ' re in a group .
Drarayne Thelas Drarayne Thelas is a Dunmer Commoner who lives in Morrowind . Background . Drarayne spends all her time her in home in Balmora , on the east bank of the Odai River . She seems to have an obsession with pillows , as her home has quite an abundance of them . Interactions . Exterminator . Recently she has been having a rat problem that the Nerevarine needs to fix in for the Fighters Guild . Kill the three cave rats that are infesting Drarayne ' s home and destroying her pillows . Thelas ' Pillows ( Unmarked ) . She also has a problem with a shipment of pillows that were meant to be delivered to her , of which the Nerevarine can give the invoice to Drarayne .
Amber Weapons Amber Weapons are one of the two weapon sets introduced in < nowiki > ' < / nowiki > s plug - in , . Five weapons exist in the set , a bow with arrows , a hammer , a mace , and a one - handed sword . As with other unenchanted weapons , they are ineffective against ghosts and wraith s . Acquisition . Dumag gro - Bonk , the blacksmith of The Missing Pauldron in Bliss forges these weapons and Amber Armor once the correct number of Amber samples have been collected . Providing the proper matrices allows enchanted variations to be smithed , although the unenchanted originals can be enchanted at an Altar of Enchanting at the Arcane University with soul gems and gold . When a matrix is given to Dumag , it disappears from the inventory , allowing each one to be used only once . They can be found as randomized loot from creatures or in chests only in the Shivering Isles . Quality level . As with Madness Weapons , the Amber Weapons crafted by Dumag are leveled , contingent entirely upon Character Level . All Amber Weapons are enchanted with Damage Health when created with a matrix and the level cap is 23 . " Amber piece " numbers are taken from the in - game book " Amber Materials List " . Attributes by piece . All values are calculated using the base value , meaning no perks , skills , enchantmentes , active effects , or attribute modifiers are considered . The values listed are for the < no prefix > level of the weapon , which is crafted at levels 8 and 9 .
Velfred the Outlaw ( Character ) Velfred the Outlaw is a Nord barbarian smuggler who resides in the ship , " Grytewake " , near Hla Oad . Interactions . Velfred the Outlaw . Velfred owes some smuggling fees to House Hlaalu , and Crassius Curio would like the Nerevarine ' s help in persuading Velfred to comply with payment .
Weakness to Poison ( Morrowind ) Weakness to Poison is an effect , ability and a spell in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 2 . 00 points . Spells . The following spells consist of a Weakness to Poison effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Weakness to Poison effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Weakness to Poison effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information . Trivia . Resistance . Weakness to Poison and Resist Poison are opposites , but equal . If they are present with the same magnitude , the two effects cancel ( " e . g . " a person with ten points of resistance and ten points of weakness has no net effect ) . The magnitude of these effects can be subtracted from one another to determine a net magnitude . For example : 30 weakness - 10 resistance = net effect 20 weakness40 resistance - 25 weakness = net effect 15 resistance In " Morrowind " , immunity is synonymous with one hundred points of resistance , and Weakness to Poison functions as such . For example , inflicting twenty points of Weakness to Poison upon an immune creature such as a Skeleton results in eighty points of Resist Poison . A hundred points of weakness completely negates immunity .
Compelling Tribute ( Imperials ) Compelling Tribute is a quest available in . Walkthrough . Return to Legate Rikke . After speaking to the Legate , she will give out an assignment to go to The Rift . Travel to Riften and go to Mistveil Keep . Sneak into the room on the right which the objective marker is pointing to . Check the drawer and collect the " Incriminating Letter " . Watch out for the guard that roams the hallways there when trying to sneak in . However , if the Thane of the Rift title is held , walk on in freely without the guards noticing or caring . Once in possession the letter , confront Anuriel . Talk to her until she reveals the desired information . There is also a Persuasion check that will net some hefty coin if passed . Eventually she will inform of a shipment of coin traveling to Windhelm . It is possible to be attacked outside in Riften by three Stormcloak Soldier s , the people of Riften will fight the soldiers , and some of them may die ( usually Bolli ) , as such it is recommended to dash over and kill them before they can do any damage . Travel back to the Rift Imperial Camp and talk to Legate Rikke and give her the information received from Anuriel . Rikke will now tell give orders to meet up with the other legionares to take the shipment . Travel to the marker ( near Shor ' s Watchtower ) and meet up with Hadvar . He will tell of a plan for getting the shipment . One can either follow the plan or charge and directly attack the Stormcloaks . Either way defeating the Stormcloaks will get the shipment . Looting the caravan for goods and gold holds no ill effect . Once the caravan is taken , report to Hadvar . He will give orders to go back to camp and report the progress to Legate Rikke . Travel back to the Rift Imperial Camp and report to Legate Rikke . After reporting to the Legate , this quest is finished and marks the beginning of the next quest " The Battle for Fort Greenwall . "
Hevnoraak ( Mask ) Hevnoraak ( Dovahzul : , " Brutal " ) is a dragon priest mask found in . Acquisition . This mask can be acquired by defeating the Dragon Priest Hevnoraak in Valthume during the quest " Evil in Waiting . " Enchantment . Wearing the mask grants an immunity to diseases and poisons . Smithing . It can be upgraded with an iron ingot at a workbench , and also benefits from the Daedric Smithing perk , which doubles the improvement .
Hakra Hakra is a Nord and a deceased member of the original Five Hundred Companions . She appears as a spirit in Pinepeak Cavern , where her soul is being held captive and sapped by the Worm Cult . Background . Hakra was one of the original Five Hundred Companions to come to Skyrim . She helped defeat the giant Sinmur , though was one of the members to fall to it . She is remembered as Sly Hakra . Her soul was later captured by the Worm Cult and used to power the ghost of Sinmur . Interactions . Tomb Beneath the Mountain . After using the soul shard on a deceased cultist , Hakra will appear . She is not be pleased by the choice of corpse . After destroying the three urns , Hakra ' s spirit will be free but in pain and will need to be defeated in battle . After defeating Hakra , she will thank the Vestige and give the information needed .
Antoinetta Marie Antoinetta Marie is a Breton member of the Dark Brotherhood who can be found at the Dark Brotherhood Sanctuary located in Cheydinhal . She wears the basic Dark Brotherhood armor , which cannot be equipped when taken . Personality . Although she seems to be the most " innocent " member of the Sanctuary , her blood thirst is obvious in dialogue . She dreams of taking over Ocheeva ' s position in the Sanctuary someday . Background . When asked for advice on " Bad Medicine , " Marie reveals that she killed her aunt with poisoned stew and enjoyed the experience , especially when her relative ' s face planted into her bowl . She was then homeless and claims to be near the brink of death before the Dark Brotherhood saved her . It is also hinted she may have been heavily abused by prison guards . She refers to them as " strong and cruel , so very cruel " if one asks her for advice on the contract " Scheduled For Execution . " If asking her this when her disposition is below 30 , she will say " " I can only hope the prison guards do to you what they did to me . You will know the true definition of the word ' horror . ' " " Interactions . The Purification . During the quest , the Hero is required to kill Antoinetta , along with all the other members of the Sanctuary .
Deadlands The Deadlands is the name given to the realm of the Daedric Prince Mehrunes Dagon . Formed to be an expression of Dagon ' s destructive sphere , the Deadlands are an inhospitable nightmare of lava and molten rock , pocked with islands where Dagon ' s servants , the Dremora , carry out his works in immense spike towers . The sky perpetually storms , the natural astrology of the Deadlands perpetually burning red , casting dark shadows over the entire realm . Among the Daedric creatures that roam the wastes are Scamps , Clannfear , Daedroth s , Flame Atronachs , Frost Atronachs , Storm Atronachs , Spider Daedra , and Xivilai . Native flora include Harrada Roots , Bloodgrass , and Spiddal Plant . An Oblivion Gate that opens from the Deadlands appears as a spiked , molten , red and black portal in the shape of the " O " character of the Daedric alphabet . In 3E 433 , Mehrunes Dagon launched his invasion of Tamriel from the Deadlands , sending armies of Daedra against the mortal world . Sigil Towers were used to open Oblivion Gates , with Daedric Sigil Stones acting as anchors . The attack on the city of Kvatch was conducted from the area of the Deadlands known as Ganonah , and much of the Crisis was fought in the Deadlands . Ultimately , the Gates were sealed in the Battle of the Imperial City , and Mehrunes Dagon ' s invasion failed .
Necromancer ' s Moon ( Quest ) Necromancer ' s Moon is a quest in . The Hero must travel to Dark Fissure to find out more about black soul gems as part of the ongoing investigation of the necromancers . Background . As part of the further investigation of the necromancers and the deaths of two of their mages , Raminus Polus asks that the Hero head to Dark Fissure cave to find out more about the black soul gems . Walkthrough . Arcane University . Speak to Tar - Meena in either the Mystic Archives or the Mage Quarters in the Arcane University about the black soul gems . She will tell them to find a book entitled " Necromancer ' s Moon " in the Mystic Archives . It can be found on a small stool behind a desk to the right of the entrance to the Mystic Archives . Pick it up and talk to Tar - Meena again about the book . Then speak to Raminus Polus and he will say to speak with Bothiel . Speak with Bothiel about the Shade of the Revenant . She will say that Falcar came in inquiring about the same subject , and will give the Hero the piece of paper he dropped . Go back to Raminus and show him the paper . Dark Fissure . He will ask them to leave for the Dark Fissure cave , southeast of Cheydinhal , near Vahtacen . Wait until around 12 AM and a necromancer , a Worm Anchorite , will come out . Either kill him and take his note , or observe what he is doing . Give the information to Raminus Polus to complete the quest . If the Hero has an empty grand soul gem , then they can do the ritual themselves . All that is needed to be done is to wait until a purple beam is shining on the altar , which occurs at night during eight day intervals . Place one or more empty grand soul gems in the altar , and cast a Soul Trap spell on it . The Hero receives a black soul gem and will get the journal entry saying they observed the ritual and can complete the quest .
Vvardenfell ( Online ) Vvardenfell is a region in . It was released on June 6th , 2017 . The region itself is a large island located in the Inner Sea of Morrowind , with the volcano of Red Mountain dominating the island ' s center . Development . On December 6 , 2012 , when asked how big Morrowind would be compared to , ZeniMax replied that the game would take place on the mainland areas of Deshaan , Stonefalls , and Bal Foyen , close to the size of Vvardenfell . Zenimax teased " " That ' s not to say adventurers in The Elder Scrolls Online won ' t ever be able to visit Vvardenfell . " " During the beta , the map of Tamriel displayed Vvardenfell as a future zone . During the September 10 , 2014 Writer ' s AmA , Lawrence Schick said that Vivec and Sotha Sil are " very busy and have their hands full , " and that it will eventually be revealed what it is they are busy with , as Zenimax has big plans . As Vivec resides on Vvardenfell , this can be alluded to the future incorporation of the island . After Public Test Server patch 2 . 4 . 0 added the DLC , 14 locations found on Vvardenfell in were added to the data files , located in many areas around the island ' s coast . After patch 2 . 5 . 0 containing the " " DLC was released , 60 new locations from Vvardenfell were found to be added to the data files , confirming each zone besides Red Mountain , Sheogorad , and the Ashlands . In the PTS 2 . 7 . 0 Homestead patch , a large overhead map of Vvardenfell was found , which showed most of the pre - existing locations already added to the files , as well as a few new ones . Only Sheogorad and part of the northern Ashlands were not completed zones . Locations . Trials . The Halls of Fabrication is a new trial that will appear in Vvardenfell . Quests . Daily Quests . Ald ' ruhn Vivec City , Hall of Jutice Bosses :
Elden Grove ( Quest ) Elden Grove is the fourth main quest of . In this quest , the Champion finds the third piece of the Staff of Chaos . Walkthrough . Elden Grove . Elden Grove is located southwest of Valenwood . The First Level is a great and complex dungeon surrounded by fog with easy enemies , and the Second Level is just as complex as the first , however it has stronger enemies . Wolves , Ghosts , and even Wraiths roam the first level , and it is also covered in fog . However , the Champion should not have too much difficulty as long as they refer to a map . ( the Second Level door is marked blue ) An easy way to reach the Second Level is walking on the southern areas of the map and then entering on the corridors which lead to the door , but there are Wraiths and Ghosts who are close to the passages . However , they can be easily avoided or defeated if the Champion knows their locations . The Second Level is an underground area with rivers surrounded by terrain . In this area , Rats , Zombies , and more Wraiths roam the corridors and make the way to the Third Piece dangerous . The Third Piece remains on the northeast corner of the map , on an island , surrounded by Wraiths . Upon reaching the door which guards the Third Piece , a riddle will be given . However , it is possible to again use the spell Passwall to skip the riddle . The answer is " Footsteps . " Inside the room , the Third Piece of the Staff of Chaos will be waiting to join the other parts . However , it is not possible to get out by the same way the Eternal Champion entered . On the upper side of the way to the entrance , there will be a secret passage ( which can be seen on the map , marked as a red square ) which will give another riddle . The Answer is " Time . " The door will open and it will be possible to get out of Elden Grove . Ambush . Once more , Jagar Tharn will contact the Eternal Champion and will send his servants to recover the piece .
Writ for Mavon Drenim Writ for Mavon Drenim is one of many assassination quests the Nerevarine can do for the Morag Tong in . Summary . The Nerevarine is tasked with executing Mavon Drenim in the Telvanni Canton . This quest is given alongside Writ for Tirer Belvayn . Detailed walkthrough . Writ . Any of the Morag Tong Masters at the guildhalls will give the Nerevarine a writ for Mavon Drenim , who can be found in the Telvanni Canton of Vivec City . Mavon Drenim . Mavon is the ranking House Telvanni Noble in Vivec , and can be found in the tower of the Telvanni Canton and is a powerful spellcaster who will attack the Nerevarine as soon as entering , along with the two other mages in the bedroom . Return . Return to the Morag Tong Master with the completed writ to finish the quest and receive the reward . Reward . Return to a Morag Tong Master and receive the payment of 1000 . The quest giver ' s disposition will increase by 10 points ( or 5 if the execution is reported as a crime ) .
Reward for Information : Silvenar Content . People of Silvenar : Your lives have been disrupted , your celebrations halted , your ways of life threatened . I , Ulthorn , am aware of my role in these troubles , but we are a people at war ! We must fight for our very way of life . The Aldmeri Dominion seeks to rule us from Elden Root , strip our rulers of their power , and corrupt our sacred rituals . The Dominion " invited " our previous Green Lady and Silvenar to join them on the island of Khenarthi ' s Roost , and it was an Altmer who was responsible for their deaths . Why ? So they could replace them with puppets under their control ! Our new Green Lady , Gwaering , was duped by the Dominion . But Indaenir , the current " choice " to be the Silvenar , is working with the Dominion and his presence in the city will be the advent of our doom ! The evidence is all around you . Would the true Silvenar abandon the Green Lady along the road , as he did in Velyn Harbor ? Would he stop to consort with Wood Orcs in Jathsogur , rather than come straight to the city that bears his name ? Would he hesitate to come to the Handfast when the Green Lady has already arrived and awaits him ? No ! The Dominion ' s false Silvenar skulks about Malabal Tor . He may look for a way into this city , but he will not find it . And , any of you who help locate any of the traitors who support Indaenir , or the false Silvenar himself , will gain great favor with me and reward from all the Bosmer . — Ulthorn
Nordic War Axe A Nordic War Axe is a weapon obtainable in . Its base damage is on par with that of Elven , Skyforge steel and Nord Hero war axes . Frea is seen dual wielding one along with a Stalhrim War Axe in the quest The Temple of Miraak . Smithing . Nordic War Axes can be created at a blacksmith ' s forge with the Advanced Armors perk and the following components : Nordic War Axes can be improved with a Quicksilver Ingot at a grindstone . They benefit from the Advanced Armors Perk , which doubles the improvement . Location . Unenchanted Nordic War Axes will begin to appear at level 25 , and enchanted versions can be found at level 26 . Fixed locations . Two Nordic War Axes , as well as other Nordic weapons , can be obtained at any level by traveling to Soltheim , locating the Thirsk Mead Hall , and completing the quest The Chief of Thirsk Hall . The weapons can be looted from the bodies of the former residents of the hall .
Klimmek ' s House Klimmek ' s House is a house in Ivarstead . It is the home of the local trader Klimmek , who delivers supplies from Ivarstead to High Hrothgar . It has an Apprentice level lock on the front door . He also lives with another person , named Bassianus Axius .
Archer ( Daggerfall ) Archers are a combat - specialized class in . Manual description . Archers are specialist warriors whose weapon of choice is the bow . Warriors who prefer close melee have called the archer ' s long - distance attack dishonorable , but to the archer , efficiency is most important . They cannot waste their arrow shots as conventional warriors can waste their strikes . High strength gives arrows more power , but high agility is even more important for the archer .
Dead Scholar The Dead Scholar was an Altmer bard who was investigating a lost Ayleid settlement in Sideways Cave when he was killed by its new inhabitants . He seems to have been responsible for the " hasty translations " scrawled on three stone tablets that offer a glimpse into what happened to the settlement .
Honmund Honmund is a Nord scout and explorer residing in Bruma . He is living with his female partner Alga in Honmund ' s House . Honmund will sometimes go on an expedition to harvest clouded funnel cap s , outside of Bruma . Equipment . While he is at home , he will wear his casual clothes ; dark green shirt together with laced leather pants and stitched leather shoes . When attacked or when going on an expedition , he will equip fur armor , a silver shortsword and a fine iron bow . He also carries a small amount of gold , iron arrows , and a couple of Clouded Funnel caps .