naist-nlp/zeshel huggingface dataset:
Sword of Agustas Sword of Agustas is a unique enchant ed Nordic claymore that belonged to Agustas . It can be found next to his remains in the northwest room of the Arenim Ancestral Tomb , south of Sadrith Mora and east of the Erabenimsun Camp in the Azura ' s Coast region . Enchantment . Enchantment ID : " torpor _ en " This weapon ' s enchantment is unique , and consists of two identical effects that are cast on strike :
The Bloodworm Helm ( Quest ) The Bloodworm Helm is a quest in . Hannibal Traven is concerned because the Mages Council is in jeopardy . These two separate quests The Necromancer ' s Amulet and The Bloodworm Helm must both be completed before advancing in the guild . Background . Traven says that two of the high - ranking members of the Council have left , taking two powerful artifacts with them . He is afraid that Mannimarco will find the mages , kill them , and take the artifacts , thereby gaining more power . He wants the artifacts safely recovered and brought back to the Arcane University . He is also highly concerned about Irlav Jarol and Caranya ' s fates . Caranya took the Necromancer ' s Amulet to Fort Ontus , southwest of Chorrol . The Bloodworm Helm is in Fort Teleman , northeast of Leyawiin . Walkthrough . Head over to Fort Teleman . Inside , the place is occupied by necromancers . Fight through them and continue down to the second level . The second level is occupied by both necromancers and Daedra , so use lightning spells as much as possible ; Daedra are weak to them . Continue to follow the quest marker . Eventually , a large cavern with a dremora standing at the base is come across . Irlav Jarol ' s dead body also graces the bottom of a pit . Loot the corpse to find the Bloodworm Helm . Return it to Traven to complete this leg of the quest . Advancement . After both items are returned to Traven , speak to Raminus Polus , who promotes the Wizard to Master Wizard .
Strange Amulet The Strange Amulet is an enchanted amulet in . Interactions . The Dragonborn finds the amulet in Hjerim during the quest Blood on the Ice . It is located in the backroom , on the first floor , hidden under a pile of Beware the Butcher ! pamphlets on a small set of shelves . If taken to Jorleif , the Dragonborn is told that Calixto Corrium might be able to identify it . Calixto tells the Dragonborn that it is called The Wheelstone , a purely ceremonial amulet given to the court wizard of Windhelm , in this case Wuunferth the Unliving . Calixto then becomes eager to purchase the amulet and put it on display in his curiosity shop for 500 . He tells the Dragonborn that it is purely a collector ' s item and that no one else would appraise it as highly , despite its marked value of 1 , 000 . If asked whether it should be returned to the court wizard , Calixto comments that Wuunferth would not care about it and that he would fear to approach the man , as he is known to be a necromancer . If the Dragonborn keeps the amulet , it remains a quest item forever , unable to be sold , and never attains any capability . If the Dragonborn sells the amulet , the next time it is seen , it will be identified as the Necromancer Amulet . When the Dragonborn asks Wuunferth about Calixto ' s claims ( either before or after accusing him ) , Wuunferth asks for a description of the amulet . Despite the in - game appearance , the Dragonborn describes the amulet as " Eight - sided . Jade , ringed with ebony . A worn carving . " Wuunferth explains that the carving was most likely once a skull and correctly identifies it as the Necromancer ' s Amulet of legend once belonging to Mannimarco , the King of Worms . Knowing that the murders are part of a necromancy ritual , Wuunferth correctly predicts the next murder will be in the Stone Quarter the following night , the identified amulet may be found on Calixto ' s corpse , after his death . Alternatively , if Wuunferth is approached before Calixto , he can be shown the amulet and will correctly identify it in dialogue . The actual amulet , however , will not change . He will not offer to purchase it and it will be permanently marked as a quest item with no use .
Tachnim Tachnim is a Dremora who can be found at Baelborne Rock in Glenumbra . Background . Tachnim was the messenger between his master and Claudie Themond on a deal that no Baelborne could set their foot on Baelborne land . Claudine made the deal to save her baby after she was imprisoned in the tower and left to die there . The deal also kept Claudie ' s ghost from moving on . Interactions . Legacy of Baelborne Rock . " Athel Baelborne just learned that he inherited an estate . Unfortunately , the estate appears to be haunted and is overrun by imps . "
Silverware ( Skyrim ) Silverware that is able to be picked up , such as forks , knives , and spoons can be found alongside Dwemer kitchenware items in many heavily Dwemer influenced areas . Wooden ladle s can be found across most regions of Skyrim , but are generally uncommon items . There are three pieces of named silverware in " Skyrim " : Balbus ' Fork , Wylandriah ' s Spoon , and Ysgramor ' s Soup Spoon . Silverware as weapons . There are various silverware pieces in Skyrim that can be used as weapons . They include forks and knives . The pieces resemble the common non - interactive versions , not the Dwemer made silverware . No spoons that may be equipped as weapons have been found . These weapons can safely be stored alongside regular silverware without any issues even though they are named the same . These silverware weapons will eventually respawn . They can be enchanted , but cannot be upgraded at a grindstone .
Nammu Nammu is a cave in , and is located west of Tel Aruhn in the Grazelands region . It is inhabited by a group of smugglers who are hostile towards the Nerevarine . Jon Hawker is held prisoner there , and will ask for help when talking to him . Quests . Ring in Darkness . The Oracle , Lalatia Varian , has had a vision of a ring in darkness , and needs someone to locate it in order for her to unravel the meaning of her vision . The Ring of the Wind may be retrieved from Galmis Dren , the leader of the smuggling gang in the cave of Nammu .
Witchwither Witchwither is a disease that causes immediate paralysis , lasting indefinitely unless cured . It is not contagious . Interactions . The Paralyzed Barbarian . After angering a witch , a barbarian by the name of Hisin Deep - Raed was cursed with this disease and left to die in the West Gash wilderness . The Nerevarine encounters Hisin near Ald ' ruhn and cures him . He offers The Icecap , his unique helmet that provides protection against frost damage as a reward .
Ahzidal ' s Armor of Retribution Ahzidal ' s Armor of Retribution is a unique piece of Ancient Nord Armor and part of Ahzidal ' s Armor set found in . Acquisition . It can be obtained in Kolbjorn Barrow behind a puzzle gate during the fourth investment stage of the quest " Unearthed . " Enchantment . " " Enemies who strike you with a melee attack have a small chance of being paralyzed . " " Smithing . It can be upgraded with a steel ingot at a workbench and also benefits from the Advanced Armors perk , which doubles the improvement .
Wolf Gauntlets Wolf Gauntlets are a piece of heavy armor and part of the Wolf Armor set . Locations . Wolf Gauntlets do not appear on leveled lists and can therefore not be found as random loot in chests or as a world item . They can however be obtained by : Smithing . Wolf Gauntlets cannot be created at a blacksmith ' s forge , however , they can be upgraded at a workbench with a Steel Ingot . They also benefit from the Steel Smithing perk , which doubles the improvement .
Amulet of Gem Feeding Amulet of Gem Feeding is a unique enchant ed exquisite amulet in . Enchantment . Soul Trap on target in 1 ft for 60 seconds . Acquisition . Sirilonwe at the Vivec Mages Guild will give the Nerevarine this amulet as a reward for retrieving three vampire dusts for her during the quest " Dust of the Vampire . "
Dagur Dagur is a Nord food vendor and the owner of The Frozen Hearth in Winterhold . Background . Dagur is Haran ' s husband and Eirid ' s father . When the Frozen Hearth is first entered , the Dragonborn can hear him complaining about a smell to Nelacar . Unlike most of Skyrim ' s Nord population , he is quite welcoming towards mages and magic in general . Interactions . Drowned Sorrows . When he is asked about something to help with , he will tell the Dragonborn about Ranmir ' s lover , Isabelle Rolaine , who disappeared .
Ykalon The Fiefdom of Ykalon is a region of High Rock , and is located on the Iliac Bay . It borders Phrygias to the northeast , and Daenia , Urvaius , Northmoor and the Ilessan Hills to the east . Its capital is Ykalon City , the patron deity of the region is Mara , and the dominant vampire clan is the Thrafey family . Castle Llugwych , a former stronghold of the Blades , is located within Ykalon . The people of Ykalon hold a festival every year called the Perseverance Day during Sun ' s Dawn . The festival celebrates the victory of the forces of Ykalon in the Battle of Firewaves in 3E 267 , when the forces of the Camoran Usurper were finally defeated . During the Warp in the West , most of the region ' s forest was burned down , and it fell under the rule of Daggerfall .
Nine - Toes Nine - Toes is an Argonian hunter member of the Blades who resides in his house in Balmora . Interactions . The Death of Ralen Hlaalo . If the Balmora townspeople are asked about Ralen Hlaalo , they will say Nine - Toes murdered him . Nine - Toes denies any involvement with the crime , and Thanelen Velas is found to be the true killer . Blades Trainers . Caius Cosades will direct the Nerevarine to the various trainers of the Blades around Vvardenfell . Services . Nine - Toes serves as a Journeyman Trainer in Athletics , Illusion , and Sneak . Equipment . Nine - Toes wears common pants , a common shirt and a common belt . He uses a steel crossbow as his weapon with 80 steel bolts .
Vittoria Vici Vittoria Vici is an Imperial noble residing at her house in the city of Solitude . She is the daughter of Alexia Vici , and the fiancée of Asgeir Snow - Shod . During waking hours , she works at the East Empire Trading Company , outside of the Solitude walls . More specifically , her job is to manage the shipments of goods for the Company . Background . She is the cousin of Emperor Titus Mede II . If the Dragonborn converses with her , she boasts about planning her upcoming wedding , and how , despite being the cousin of the Emperor , she has worked hard on her own to achieve her position at the East Empire Company . She lives with Aquillius Aeresius in her house . Interactions . If the Dragonborn does not join the Dark Brotherhood , Vittoria can be found wandering in or outside of Solitude . She can also be found in the East Empire Company customs office , near the entrance to the East Empire Company Warehouse ; however , she never triggers any merchant dialogue . Quests . Bound Until Death . If the Dragonborn becomes the Listener of the Dark Brotherhood , Astrid sends them to murder Vittoria at her wedding , to help rile fear for the Emperor ' s visit to Castle Dour . Earning a bonus . Speaking to Babette reveals that Vittoria will give a speech to her guests during the ceremony — and that killing her while she is speaking from the balcony is the preferred method of execution . The means of murder is unimportant ; she can be killed by blade , arrow , spell , gargoyle , or by her groom ( under the effect of a Frenzy spell ) . However Vittoria is killed , an additional reward of gold is given if the murder happens during her speech . Once the murder takes place , Veezara appears to protect the Dragonborn on their escape from the castle . Astrid sends him to ensure the Dragonborn survives the contract . Diplomatic Immunity . She can be seen in the party , but rarely . She describes the party as a bore and that she only came because the East Empire Trading Company and the Thalmor have ties together . With a high enough Speech skill , she can be persuade d to distract the guests . The Spiced Wine . Evette San , in the Solitude Market , asks the Dragonborn to convince Vittoria Vici to release the most recent spice shipment . After paying or persuading her , go back to Evette and she will give two spiced wine bottles .
Raminus Polus Raminus Polus is an Imperial Master Wizard at the Arcane University in the Imperial City . He is one of the main administrators of the Guild . He also gives advancements in rank with the exception of Arch - Mage , rather he will acknowledge you as Arch - Mage . At the end of the Necromancy Purge , he is the only surviving member of the Council of Mages as Bothiel is not part of the council . Connection with the Mages Guild . Raminus Polus provides many amenities to the Hero , as do the rest of those at the Arcane University . He offers to " recharge " their magical items . He also offers advanced spells from his personal inventory , spells , bestows and promotes ranks to them , until becoming Arch - Mage . Appearance . Polus wears a grey robe and gold trimmed shoes and casts Alteration , Destruction , Mysticism and Restoration spells . He has much to say about everything but , due to his ties with the Mages Guild , he usually says something about the legality of Necromancy or the resigning of " half of the council of Mages . " He sits and reads for most of the day or talking to Bothiel and Traven . The Hero must give him 20 fly amanitas and 20 dragon ' s tongues if they break the Guild law and are kicked out . To join , he will tell them they must speak to each proctor of the Guild Hall in each of the eight major cities .
St . Olms Tanners and Miners Hall St . Olms Tanners and Miners Hall is a small light armor shop located at St . Olms Waistworks , Vivec City . The shop is owned by Nivos Drivam . His assistant , Noldrasi Bedas , helps him with all matters . This shop is also the only shop in St . Olms Canton where an Ordinator can be found , guarding peace . In a Small Chest there is a small sum of gold . Services . Nivos Drivam sells not only Netch Leather and Boiled Netch Leather armor , but also some Raw Ebony and some gems .
The Wolf and the Pirate Queen Content . By Midara Salviticus , Historian , University of Gwylim Thanks for the actions of Carolus Aquilarios , the Wolf of Kvatch , Anvil ' s defenses were practically nonexistent when Captain Fortunata - the Pirate Queen - sailed into port . After numerous attempts by the Imperial soldiers stationed at the port city to invade Kvatch , the barracks in Anvil were practically empty due to defeat after defeat at the Wolf ' s hands . Captain Fortunata ' s loyal pirates and buccaneers quickly took control of the city and she claimed the title of Provincial Governor for herself . That might have been the end of things , as far as Count Carolus was concerned , except for what the Pirate Queen decided to do next . She declared that the Gold Coast was now an independent state , free and separate from Cyrodiil and the Empire . When she requested that Kvatch join Anvil as part of the new order , the count refused , preferring to continue to owe fealty to Emperor Varen . Not feeling totally confident at the time , Fortunata didn ' t press the demand . But she wouldn ' t forget the count ' s lack of support . When the Soulburst occurred and Varen disappeared , she took advantage of Kvatch ' s sudden isolation to make her demands more forceful . Anvil began pressing Kvatch to join the Gold Coast , both diplomatically and by increasingly underhanded means . Marauders and bandit gangs began to appear along the Gold Road around Kvatch , disrupting trade and harassing travelers . Kvatch ' s elite guards , the Warders , were dispatched to deal with the bandits , but each time the bandits were able to escape to the Strid River . They returned in greater numbers , amplifying their attacks by raiding outlying farms and sending frightened refugees into the city for protection . Despite these acts of aggression , Carolus remained staunch and refused to negotiate with the Pirate Queen . Infuriated , Fortunata announced that Kvatch would be formally annexed into the Gold Coast . She sent the Anvil Guard to take command of the city . The Count of Kvatch responded by putting the Warders upon the walls and sending the cohort out to confront the invaders . The opposing forces met on the Gold Road , near the Gottshaw Inn . The more disciplined and highly trained cohort scattered the motley guards from Anvil , but the situation wasn ' t as it appeared . It was a trap . An army of pirates exploded out of hiding and surrounded the cohort . While ragged and undisciplined , the pirates outnumbered the legionaries six to one . The cohort was wiped out in what has come to be known as the Gottshaw Massacre . Carolus Aquilatios had no choice . Without the support of the cohort , he had no option other than to swear fealty to the Gold Coast . Now , caught between the Pirate Queen and the Primate of Akatosh , the Count seethes at his powerlessness , all while doing everything he can to honor his vow and protect Kvatch and its people .
Pinarus Inventius Pinarus Inventius is an Imperial hunter , woodsman , and marksman residing in Anvil . He is a Journeyman Marksman Trainer and is available for training in his house in the west part of the town between 8 pm and 12 pm . He can usually be found just outside the walls of Anvil . Interactions . Malacath . If asked about Daedric Shrines , he will note that he has seen " a big statue of Malacath . " He will say the shrine is west of Fort Sutch , and west of the Gold Road . A Rat Problem . The Guild has been asked by one of the locals , Arvena Thelas , to take care of a rat problem in her basement . The Guild believes it is to clear out the rats , but the Guild member sent is not fighting rats — they are defending them . Marksman Training . Once the Hero ' s Marksman skill is at least 70 , Pinarus will offer one last piece of advice . He will state that those who want to master the bow must find Alawen , who is the best archer he has ever seen .
Strength ( Morrowind ) Strength is a primary attribute , a component of secondary attributes , and a factor in determining the amount damage inflicted upon others during armed combat . During character creation , initial Health is determined by summing Strength and Endurance then dividing the number by 2 . A character ' s maximum Encumbrance ( weight that can be carried ) is calculated by multiplying Strength by five . By increasing maximum Encumbrance the character is less frequently afflicted by the negative effects of carrying heavy loads , such as reductions in jumping distance and movement Speed . Strength is also one of four factors that are summed to determine maximum Fatigue . Increasing maximum Fatigue allows a character to engage in strenuous activities such as running or fighting for longer periods of time . Combat . Strength is taken into account when calculating the amount of damage inflicted upon others with both melee and ranged weapons . It does not impact the damage dealt with magical attacks , and is not a factor in the hand - to - hand combat system . Fifty Strength is the break - even point for the damage multiplier used during armed combat calculations ; a character with less than fifty Strength will experience a reduction in the amount of damage inflicted per hit , while a character with more than fifty Strength will experience an increase in the amount of damage dealt . A character with high Strength experiences two side - effects during armed combat due to the increased damage output : A higher chance of staggering opponents , and an increased rate of weapon deterioration . Skills . The following skills are governed by Strength . Their use contributes to the attribute multiplier at level - up : Characters . Classes . The following classes receive a + 10 bonus to Strength : Items . The following items increase , lower , or restore Strength . " Note : Damage effects persist until restore d ; Drain effects are temporary ; Constant effects cannot be dispelled . "
Njada Stonearm Njada Stonearm is a Nord and a member of the Companions . She can be found within the Companions ' headquarters , Jorrvaskr , in Whiterun . She is an Expert - level trainer in Block . Upon completion of the Companions ' main plotline , Njada can be recruited as a follower and becomes a potential marriage candidate . She can be recruited into the Blades if the Dragonborn talks to Delphine while having her as a follower , or as a steward if the DLC has been installed . Personality . Njada has an unpleasant attitude and uncaring disposition . She has few friends , which is what she prefers . She is initially offensive towards the Dragonborn , refuses to help , and will continue to make insulting comments . She will , however , become slightly more friendly towards the Dragonborn , sometimes calling them a " friend " once the Glory of the Dead quest has been completed . After the Companions ' quest line is completed , Njada may still make comments that indicate her displeasure at the Dragonborn ' s promotion , like saying " What guidance could you possibly offer me ? " in a rude manner . Interactions . Take Up Arms . When the Dragonborn first enters Jorravskr , Njada will be in a brawl with Athis , which Njada wins . Glory of the Dead . After completing Glory of the Dead , Njada can be recruited as a follower . Once the Dragonborn is a member of the companions , she will offer Expert - level training in Block , up to level 75 . The Dragonborn can marry Njada . This is only possible after completing Glory of the Dead and if in possession of an Amulet of Mara . With the addition of , Njada becomes a possible steward . Skills . Njada has many skills similar to that of a thief . Skill proficiencies from highest to lowest :
Beast Form ( Skyrim ) Beast Form is a power gained during the quest " The Silver Hand , " after completing the blood ritual with The Companions . This once - daily power grants the ability to turn into a werewolf for a short time . The Ring of Hircine allows Beast Form to be used as many times as desired per day . After becoming a werewolf , the Dragonborn cannot obtain Rest bonuses ( excluding Father ' s / Mother ' s Love ) unless cured of Lycanthropy . Kills in Beast Form will be counted as " mauls " in the general statistics . Also listed are the number of days passed since becoming a werewolf and the number of transformations into Beast Form . On its own , Beast Form fades away in 150 seconds . Feeding on the corpses of humanoids increases the duration ( 30 seconds per feeding , 15 seconds for animals after acquiring the Savage Feeding perk ) , and replenishes health . While in Beast Form , health will not regenerate passively ; feeding is required . Spells such as Oakflesh , Muffle , Flame Cloak , Stoneflesh , summon spells , and racial powers such as Night Eye will remain in effect for their normal duration when in Beast Form , but cannot be recast . A werewolf can increase survivability by howling , causing enemies to flee , or consuming health regeneration potions or foods before transforming , as their effect will still be active in beast form . Higher level opponents may not be affected by the howl . Dawnguard . If Beast Form was previously acquired but then was lost , talk to Aela . She will have a dialogue option allowing the Dragonborn to regain the gift of the beast blood . She will comment that Hircine usually doesn ' t restore the beast blood to the fickle , but also states that the Dragonborn has proven worthy . She will only do this once . Dragonborn . A pack of werewolves can be found at Frostmoon Crag , southwest of the Temple of Miraak and northeast of the Abandoned Lodge . There , the Dragonborn can meet the leader of the Frostmoon Pack , Majni , who will comment on the Dragonborn ' s lycanthropy , as well as explain how they are the last true pack on Solstheim . Afterwords , he can be asked if he has anything to trade . He says that for many years , the Frostmoon pack has guarded a set of rings blessed by Hircine . He offers to sell them , albeit at a very expensive price .