At the Summit of Apocrypha At the Summit of Apocrypha is the final quest for . In order for the Dragonborn to gain the final word of power of the Bend Will shout , Storn Crag - Strider sacrifices himself to Hermaeus Mora , and surrenders the ancient knowledge that the Skaal have withheld for so long . By journeying back to Apocrypha and defeating Miraak , peace will be restored to the island of Solstheim . Walkthrough . The first step in the quest is to unlock the last two words of the Bend Will shout . Chapter I & II . Reading " " ( which can be taken back from Storn ' s body ) will transport the Dragonborn to Apocrypha . Just south of the starting platform is a table with a few books including " Bone , Book I " . Just northwest of the starting platform there is a table with a soul gem . To the northeast of the starting platform is a pod containing Leveled loot and other books . Then look directly to the west and find another pod containing leveled loot . Straight ahead and up some steps is a large book that , when activated , transports the Dragonborn to Chapter II . Up the stairs are three seeker s . At the top of the third set of stairs , a ledge against the south wall leads west to a dead end and a pod with leveled loot and several books . Over a longer bridge , just before the last set of stairs in this chapter that lead up to the south southeast , a ledge against the west wall leads north to another pod with minor loot and several more books . Up the stairs to a higher platform , the book " Boneless Limbs " is on an altar . Taking that book causes a set of stairs on the north side of the room to extend . At the top of those stairs is a ledge overlooking a vast sea with tentacles waving . This ledge contains the book serving as the door to Chapter III . Chapter III . This section starts with a tunnel leading northeast . A closed gate that cannot be opened is on the right ( southeast ) side , through which can be seen a scrye . The tunnel splits to the left and right , each side being guarded by a seeker . The left side is a dead end . The right side leads to a set of stairs up to a room with a table against the northeast wall that holds some loot , and a pedestal with the book " " . Taking the book opens the gate back near the beginning of this chapter that was protecting the scrye . Returning to that room and activating the scrye will expand a tunnel ahead to the southeast . At the end of the tunnel is a table with a soul gem , several scrolls and books . Turning right ( west southwest ) , the path leads to a high overlook with numerous bridges leading to closed gates . To the left ( south ) is another scrye that can be activated , opening a gate to the right of the entrance of the room , in which is a vessel containing books and random loot . The central bridge leads to the far ( south ) side and a pod with random loot . To the right ( west ) of the pod is a pedestal with the book " " . Taking the book causes a gate to open on the west side of the room , which is visible directly past the pedestal , but getting there requires walking around on the bridges . Going towards the newly opened gate and through the tunnels leads to a book that is the door to Chapter IV . Chapter IV . There is an immediate choice whether to go left ( east ) or right ( west ) down steps . To the right , from the first landing down , a bridge to the west leads to a pod with random loot and some books . Either way down leads to several seekers , and eventually to an area of the room with a table against the east wall with some books . The main path leads south from there through a tunnel . The tunnel curves to the left ( east ) until an intersection is reached near a stone table . One tunnel leads to the right ( south ) , but walking down it causes the entire tunnel to retract . The other tunnel to the east leads to the same retraction . If the Dragonborn then goes back west and south to the original starting location , they can see that the tunnels have shifted to lead to a new area with more seekers . A set of stairs up to the southwest leads to a landing with a table ( holding scrolls ) and a pod ( containing a small amount of gold and several more books ) . Up a second set of stairs to the north is a Font of Magicka and a pedestal with the book " " . Taking this book will cause the tunnel to shift again . Back down both sets of stairs , a new tunnel has opened to the right ( south ) . The tunnel curves to the left ( east ) and leads to an intersection . On the right ( south ) is a dead end with tables to the left and right with many books . Back at the intersection , proceeding forward ( east ) into the apparent dead end will cause the tunnel to expand . There are two stone tables - the one on the left has scrolls and a soul gem , while the one on the right has seven books . The tunnel ahead leads to a Font of Stamina , where it turns left ( north ) , then curves towards the left ( west ) and leads to another font of stamina . A short bridge leads northwest to a set of stairs where a seeker stands guard . Up the stairs is a table with a soul gem and five books . A bridge and steps lead right ( east ) . There will also be a seeker around this area . The path continues up and clockwise until a scrye is reached . When activated , it shifts the tunnel so that going back down the steps and bridges counter - clockwise leads to another new area ( which starts with a ramp up to the north ) . This area is more open with a large pool in the middle , from which a lurker vindicator emerges . In the northwest corner of the room is a scrye that , when activated , opens a gate in the southwest corner . The tunnel behind the open gate leads north . There is a table at the end on the left side that contains several scrolls , soul gems , and a spell tome for the spell Conjure Seeker ( only if the Dragonborn has a Conjuration level of 40 ) . Straight ahead is a vessel with leveled loot . Back south against the east wall is another scrye that opens a large gate to the north in the main room . Beyond that gate are stairs leading to a Font of Magicka and a book that is the door to Chapter V . Chapter V . The tunnel leads northwest , then turns northeast . It leads to a large dome shaped area with several walkways , several pods with random loot around the edges , and a central glowing structure , all protected by a seeker . Also around the edges of the walkway that encircles the room are pedestals where the books that have been collected need to be placed . Each pedestal has a clue as to which book needs to be placed there : Once the final book is placed , the central structure opens , and now the book that leads to Chapter VI can be entered . Chapter VI . This book leads to the summit . Down a short set of steps , it is possible to go left ( south ) or right ( north ) . Either path ends up in the same place , but going right leads past a table with the skill book " The Art of War Magic " and a soul gem . A tunnel leads up to an open area . In the distance are two seekers studying a word wall . After defeating them and a Lurker that appears out of a slime pool , reading the Word Wall will teach a word of the Dragon Aspect shout . Suddenly , Miraak ' s dragon , Sahrotaar , will fly overhead and begin a powerful attack . The full power Bend Will shout will break his will . He will land and state , " " Hail , thuri . Your thu ' um has the mastery . Climb aboard and I will carry you to Miraak . " " Once the Dragonborn mounts him , he will take off and a message will appear to explain how to ride the dragon . Sahrotaar cannot be directly controlled in flight , rather guided in a general direction to attack enemies . He will fly over a platform with several seekers and lurkers , giving the Dragonborn a chance to practice attacking . Once they are all dead , he will proceed to the high tower with Miraak . The First Dragonborn . During the flight to the tallest tower in Apocrypha , Sahrotaar will remark : " " Beware , Miraak is strong . He knew you would come here . " " Upon reaching the tower , Miraak will remark : " " Sahrotaar , are you so easily swayed ? No . Not yet . We should greet our guest first . " " Upon landing and dismounting Sahrotaar , Miraak begins a short monologue while his dragon minions , Relonikiv and Kruziikrel , sit perched upon the nearby arches : This can be a very hard battle . During it , Miraak will have to be defeated four times . The first three times he is brought down to low health , he will become ethereal , teleport to the middle of the arena and use a shout to kill a dragon and absorb its soul , restoring his health completely . When all three dragons have been killed and he reaches low health again , Hermaeus Mora will intervene , levitating Miraak in the air and impaling him with a tentacle , killing him . He dies much like a dragon does , burning up , leaving only his skeletal remains . Miraak ' s death marks the end of the quest . Upon his death , ten dragon souls are gained from him , plus any he stole from dragons the Dragonborn killed . His skeletal remains can be looted for his mask , robes , boots , gloves , sword and staff . In addition , each of the dragons he killed can be looted for dragon bone s , dragon scales and gold . A structure will then appear out of the central pool with the Black Book on a pedestal . Activating the book will cause several green orbs with one skill tree on each to appear . These orbs allow the Dragonborn ' s skill trees to be reset . Resetting a skill tree cost one dragon soul and frees up all perk points in that tree for redistribution to any skill tree . This can be done with any number of skill trees as long as the Dragonborn has remaining dragon souls . Activating the book a second time will return the Dragonborn to Solstheim . Conclusion . After returning to the Skaal Village , Frea will ask the Dragonborn whether Miraak is dead . She then asks whether her father ' s death was necessary . Finally , she will offer advice to the Dragonborn , warning them that Herma - Mora ' s path is not compatible with what the All - Maker intended when he created the Dragonborn . Reward . Once the quest is completed , several glowing green orbs will form a ring around the central structure . Each orb represents a skill . Activating an orb grants the ability to wipe the associated skill tree of all the perks invested into it . The skill points can then be re - invested into a different skill tree , essentially " " the Dragonborn . The cost of resetting a skill tree is one dragon soul . This is not a single use reward , rather it can be performed at any time by reading " " and returning to Apocrypha .