naist-nlp/zeshel huggingface dataset:
Konahrik ( Mask ) Konahrik ( Dovahzul : , " Warlord " ) is one of ten powerful dragon priest masks found in . Craftsmanship and unique conditions . When worn , it is distinctly different from the other masks in not only the style of the mask , but the color scheme of the hood . The hood is black with gold trim , compared to the usual brown with grey trim . The mask can be worn with the Archmage ' s Robes and Hooded Thalmor Robes , but not with other forms of headgear , such as circlets . Because the mask is considered heavy armor , it does not function with the Alteration perk " Mage Armor . " Acquisition . This dragon mask can be acquired after collecting all the previous masks . To collect this mask entry into Bromjunaar Sanctuary is required . The sanctuary can be found within the central barrow in Labyrinthian . There lies a Wooden Mask that sends its wearer back to a time before the destruction of Bromjunaar Sanctuary . The central focus of the sanctuary is the dragon priest shrine . Once the eight masks are placed in each respective slot on the shrine , the final mask Konahrik is revealed . The other masks may be taken from the shrine once Konahrik is obtained . Enchantment . Konahrik bears a unique enchantment called " Konahrik ' s Privilege " . This translates into the following abilities : Healing . Whenever the wearer is struck while below 15 % health , there is a 15 % chance that the mask will heal the wearer and any nearby allies with the Grand Healing spell , and grant a Flame Cloak for 10 seconds . The healing benefit will raise the Restoration skill , and the flame cloak will aid the Destruction skill . A similar healing effect can be achieved with the perk Avoid Death , which activates when health reaches a critical low with no random variables . However , Avoid Death is limited to one activation per day , whereas the mask ' s effect is constant . When combined with high health and damage resistance , the mask ' s constant effect can make you near - immortal as the amount of hits you can take below 15 % health increases to the point where it is almost guaranteed to heal you before you die . Spectral ally . Whenever the wearer is struck while below 15 % health , there is a 3 % chance that the mask summon s a Spectral Dragon Priest ally after healing the wearer . The Dragon Priest may use Ice Spike and Reanimate Corpse . In the event of no corpses nearby , the Dragon Priest will summon a Storm Atronach . Smithing . It can be upgraded with a gold ingot at a workbench , and also benefits from the Daedric Smithing perk , which doubles the improvement . Placing the mask on the Dragon Priest shrine will remove any improvement done via smithing .
Jiub ' s Opus ( Page 1 ) Jiub ' s Opus ( Page 1 ) is a missing page from the first volume of Saint Jiub ' s twenty - six volume biography . Content . I am a hunter . I am a redeemer . I am Jiub . The tale of my rise to glory begins in the ash wastes of Morrowind . I rode alone , weapon at my side and the burning wind stinging my face . My quest was arduous , but necessary to ensure the survival of the Dunmer people . A pestilence was creeping across the ashlands ,
Underwater Locations ( Oblivion ) Underwater Locations can be hard to find but many items can be found underwater , some very early in the game , and others on different quests . One of the benefits of exploring underwater in Cyrodiil is that there are few enemies that can swim and those that can , mudcrabs and slaughterfish , are easily dispatched . This is the beginning of a list of items and locations related to the underwater environment . Province of Cyrodiil . These locations are in Cyrodiil ' s bays , seas , lakes and rivers . This section also includes areas in underwater in other locations of the Imperial Province . Shivering Isles . Some items can be found regularly underwater in the Shivering Isles , including Grummite Egg Mound s and Crystal Chest s . Baliwog s , Grummite s and Scalon s roam the waters protecting these treasures , making swimming much more dangerous in the Isles than in Cyrodiil .
Fetid Jofnhild Fetid Jofnhild is a Nord beggar who lives in Bruma . His bedroll can be found west of Bruma ' s north gate . Interactions . Finding the Thieves Guild . The Hero needs to speak to one of the beggars in Cyrodiil in order to learn about the Gray Fox .
Atmah Atmah is a deceased Redguard mage found in Labyrinthian . Background . Atmah was a mage present at the expedition to Labyrinthian . During her time at the College , she was the favored student of the Arch - Mage . She orchestrated the event that led to her death and the deaths of nearly everyone ( except for Savos Aren ) present . A psychic impression of her dwelled within Labyrinthian after the event .
Nirn ' s Breath Nirn ' s Breath is a Greater Power which would have been obtained from a doomstone called the Nirn Stone . The doomstone was never included in - game , but the spell was . The only way to obtain the power is to use the following console command : codice _ 1
Vulnim Gate Vulnim Gate is a town in Hammerfell . It is one of several possible locations that the Eternal Champion may discover in . Geography . Vulnim Gate is connected to three settlements . To the north is Thorstad Place , to the northwest is Lainlyn , and to the south is Riverview .
Soul Gem ( Skyrim ) Soul Gems are naturally - occurring magic stones that house the souls of the dead . Used for enchanting weapons and armor at an arcane enchanter or for recharging previously enchanted weapons , soul gems come in various sizes and strengths : petty , lesser , common , greater , grand and black . Capturing souls in soul gems is typically done with the Soul Trap spell of the Conjuration school of Magicka , or with a weapon that has received such an enchantment . With the exception of Azura ' s Star and The Black Star , using a filled soul gem destroys it . Acquisition . Soul gems can be obtained by slaying mages , magically - affiliated enemies , by purchasing them from magic shops and court wizard s , mining geode vein s or found as randomized loot in containers . Mining . In Blackreach , the Dwemer underground realm , there are geode deposits . These yield soul gems with random values ranging from petty to black soul gems . Purchasing . Filled and empty soul gems can be purchased from general goods merchants , court magicians and some members of the College of Winterhold . Filled gems are three to four times the price of empty ones . Mechanics . Soul trapping . Trapping souls in soul gems requires the conjuration spell Soul Trap or a soul trap enchanted weapon . Killing an enemy with the spell cast upon them or using the enchantment draws their soul into one gem of the appropriate size . If no gem of the appropriate size exists in the inventory , the soul is captured by a higher - capacity gem . If there is no empty gem large enough , the soul is lost . An example of a weapon enchanted with the ability to capture souls is the Mace of Molag Bal . In , souls can be captured by activating a soul fissure in the Soul Cairn , so long as an empty soul gem is in the inventory . Bound weapons . Bound weapons such as the bound sword or bow can automatically soul trap attacked enemies if the Conjuration perk Soul Stealer has been taken . Soul size . Soul size is determined by enemy type . Generally , smaller or lower - leveled creatures possess lesser , petty , or common souls , such as foxes , Falmer or Chaurus . Larger or higher - leveled creatures possess greater or grand souls , such as mammoths ( grand ) or giants ( greater ) . Humanoid races possess grand souls , but can only be trapped in a black soul gem or the Daedric artifact the Black Star , which is obtained through the quest of the same name . Falmer , draugr and Rieklings are an exception , as their souls may be captured in standard gems . Types . Soul gems are separated into types based on the capacity they can carry . The soul gem types are petty , lesser , common , greater , grand and black . Souls . The following are creatures that give souls : Black Soul Gems . In addition to the creatures above , black soul gems can be used for gathering souls from : After a black soul gem is used , the soul used is sent to the Soul Cairn , a plane of Oblivion where only the dead and the undead can exist , under normal circumstances .
Maar Gan Maar Gan is a town of Vvardenfell in . Description . It is an egg mining village in the Ashlands , north of Ald ' ruhn and is accessible either by foot along the West Gash or by Silt Strider from Ald ' rhun or Gnisis . It is under House Redoran control . It is known for its shrine dedicated to a battle between Vivec and Mehrunes Dagon . The town has , among its citizens , members of the Mages Guild , the Fighters Guild and the Tribunal Temple , and is under the protection of Redoran guards . Set among the barren foothills of the West Gash , inhabited by many creatures such as the Nix - Hounds . Ashstorms are frequent and the area around Maar Gan is also home to breeding Netch es . The outpost has a shrine dedicated to the Tribunal . History . Legends hold that Vivec fought Mehrunes Dagon to protect the people of Maar gan . Mehrunes was about to throw a large rock at the villagers , but Vivec taunted him , and he threw the rock at Vivec instead . Where the rock fell , the villagers built the Maar Gan Shrine . It became known as the ' Magic Rock , ' and is one of the sacred destinations the Tribunal Temple pilgrims visit . This town was known to have been built sometime after the events of the Planemeld .
Fort Dunstad Fort Dunstad is a fort south of Dawnstar . It features a fighting pit for skeevers , which is run by bandits . The interior has many cheese wheels and caged skeevers . The fighting pit is in the main chamber of the fort , with two cages above it controlled by a lever . The bandit chief is at the top of the prison , while the Fort Commander ' s Quarters are inhabited by a magic - wielding bandit . Upstairs , a Snow Bear ' s head can be found with a Goat Cheese Wedge inside its mouth . The The Stumbling Sabrecat inn is located inside Fort Dunstad ' s walls . It was run by Baral Sendu before he was killed . Quests . The Battle for Fort Dunstad . In the Imperial Legion questline , Legate Rikke tells the Dragonborn to help the Imperial Legion take Fort Dunstad from the Stormcloaks . If the Dragonborn sided with the Stormcloaks , the fort will be infested with draugr and necromancers when first entered . Lower level characters will find a skeever fighting pit run by bandits .
Molag Bal ' s Quest Molag Bal ' s Quest is a quest undertaken by the Nerevarine on behalf of Molag Bal during the events of . Walkthrough . When exploring the Daedric shrine of Yansirramus ( west of Tel Aruhn ) the Nerevarine may discover a statue dedicated to the Daedric Prince of Domination and Enslavement , Molag Bal . Molag Bal will proceed to contact the Nerevarine when they interact with the statue , stating that he has a task for them to complete ( and will be rewarded for doing so ) . The Lazy Menta Na . Molag Bal reveals that the creation of his Menta Na has displeased him , and he must be killed for his laziness . Menta Na can be found in Kora - Dur , a cave near to Kogoruhn . It is revealed , however , that Menta Na is , in fact , a Daedroth and is locked behind a door ( fortunately for the Nerevarine , however , Molag Bal gave them a key to open it ) . Once Menta Na has been killed , the Nerevarine must return to Molag Bal for their reward , the Mace of Molag Bal .
For the Love of a Bosmer For the Love of a Bosmer is a quest in that takes place in Vivec City . Background . Gadayn Andarys is having trouble finding a way to express his love for Eraldil , even writing her a sub - par love letter that he has left in the plaza of the Hlaalu Canton . After finding the letter and agreeing to help , the Nerevarine must either help him win the hear of Eraldil , or find him somebody who is better for him . Walkthrough . After finding the letter , the Nerevarine can go speak to Gadayn about his feelings for Eraldil . He is afraid to speak with her and risk being turned down , and asks for help in the matter . He asks the Nerevarine to speak to her and see if she feels the same way . When asked , Eraldil will bluntly state she has no interest in him , but says he could with her cousin , Glathel . Gadayn will be upset she doesn ' t care for him , then suggest using a love potion on her . The Nerevarine can either agree to give her the potion , or tell him about Glathel ' s availability . Either way , once Eraldil is given the potion or Gadayn is told convinced to see Glathel , the Nerevarine must wait ten days for the fruits of their labor . Outcome . If told to pursue Glathel , the Nerevarine can return ten days later to a happy Gadayn , who is now married to Glathel . He thanks the Nerevarine with a set of Flamemirror robes ' s and a discount at his store . If it is decided to give the potion to Eraldil , she will take the potion , Gadayn will reward the Nerevarine with a Light Ring . Ten days later the Nerevarine married to a now pregnant Eraldil , but a very unhappy Gadayn . He will blame the Nerevarine for his problems , and will raise his prices .
Kireth ' s Journal , Page 29 Content . The lock on the Dwemer mechanism is far more complex than any I ' ve dealt with before . All of my lockpicks have snapped . Note to Self : Find some Dwemer metal I can use to craft new lockpicks . Note to Raynor : Stop letting me get myself into these predicaments !
Zombie ( Oblivion ) Zombies are undead bodies resurrected by an unnatural spirit or necromancer . They are found in dark underground places , such as sewers and caves , and can also be found in graveyards . When slain , a zombie corpse may yield up mort flesh , which can be used as an alchemy ingredient . They are simple corpses filled with evil power to mindlessly do the bidding of their master . Sometimes zombies that were slaves of something are freed from the magical bonds binding them . These free zombies usually walk around , moaning and attacking nearby living creatures . Appearance . In appearance , Zombies are naked , rotting bodies displaying serious wounds . All Zombies have mottled , dark green flesh with bones poking through , purple tongues and are commonly missing an arm or even a head . They are aggressive and can be quick when they want to . Zombies make disturbing groans and grunts when they detect prey . Once they get about 20 – 30 feet away , they start to sprint at the Hero with a charging hit that knocks its target back several feet . The dread zombie has the ability to quickly regain health , perform powerful attacks and defend itself . Dread Zombies can kill guards and other powerful entities , earning this foe a reputation as one of the hardest enemies to kill .
Mighty Mordra Mighty Mordra is an Orsimer member of the Undaunted who resides in The Rosy Lion in Daggerfall . They can also later be found in Craglorn , in the Aetherian Archive Interactions . One of the Undaunted ( Daggerfall ) . In order to join the Undaunted , the Vestige must find Mighty Mordra in The Rosy Lion tavern and talk to her . The Mage ' s Tower . Migty Mordra can be met in the Aetherian Archive .
Ogmund Ogmund is a Nord bard who lives in Markarth . He serves as an expert Speech trainer . Background . He lives in Markarth in his house , above Arnleif and Sons Trading Company . He spends his days at the Silver - Blood Inn where he stays until early in the evening . At 6 : 40 in the evening he comes out onto the streets , and walks to his house up the nearby stairs . His training can be received by talking to him at the Inn but never while outside . Interactions . Search and Seizure . Ondolemar , a Thalmor Justiciar in Understone Keep , asks the Dragonborn to find evidence that Ogmund worships Talos . When the quest is completed , Ogmund can later be found in the military planning room in Understone Keep , where he is bound to some shackles next to Legate Emmanuel Admand ' s bed . When attempting to speak with Ogmund , he will only repeat two lines of dialogue saying , " " Damn elves ! You ' ll pay for this ! " and " Praise Talos ! " " After stealing his Amulet of Talos for Ondolemar , he will dislike the Dragonborn , saying " " What do you want , milk drinker ? " " if encountered . Rescue Mission . Ogmund is one of the possible radiant characters to be rescued during the Companions quest . Hired Muscle . Ogmund has been causing trouble for someone around Markarth . The Dragonborn has been asked to rough him up to remind him of his obligations .
Nightlord Vampire The Nightlord Vampire is a radiant vampire sub - type introduced in . They are the highest level standard vampire that can be encountered and can be found in a multitude of locations . They are set at level 60 . Equipment . They wear Vampire Armor and Vampire Boots and usually wield a leveled dagger . On occasion the armor may be an enchanted variant . Combat . Nightlord Vampires function mainly as mages who cast Frost and Shock spells in addition to Vampiric Drain . They are also adept in Necromancy and will raise any nearby corpses . Once their magicka runs dry , they will switch to their sword or axe until it refills . When low on health , they will turn invisible and flee for a short time . In addition to spellcasting , their unarmed attacks do an additional 25 points of damage . They use the following spells : Locations . As with all Vampires , they can be found in the various Vampire Lairs located all across Skyrim .
Clothing ( Oblivion ) In Cyrodiil , Clothing is apparel worn by commoners and nobles alike . Mages also prefer this type of attire , due to its weightlessness and the freedom of movement it provides . Clothing constitutes any type of apparel without an armor rating , as such , all clothing is labeled as 0 , even when enchanted with shield magic . All clothing items can be enchanted at an Altar of Enchanting using soul gems , once access to the Arcane University has been achieved . Locations . Clothing can be found in a vast array of places . Dressers in homes and guild halls commonly contain this type of item . Merchants . Merchants selling clothing include : Clothing . Clothing is apparel worn by many characters in Cyrodiil and is dependent on their social class and occupation . All clothes offer no armor rating ( 0 Armor ) and have little affect on the Hero ' s encumbrance . Some clothing ( such as the Rugged Pants and Black Hood ) have a weight of 0 Encumbrance , making them ideal items for enchanting , due to them not increasing the Hero ' s encumbrance . Obtaining clothes . Clothing is relatively easy to find and obtain . There are multiple methods to obtain clothes including the use of console commands , finding them , looting them from another character , and purchasing them . Clothes are found in dressers , drawers , cupboards , and other containers throughout Cyrodiil . The clothes found in these containers will often correspond with its owner ' s social class . Various clothing can be purchased from clothes and general goods type merchants . Some notable merchants are : Shirts . Shirts are clothes that cover the Hero ' s torso , allowing them to wear anything else as long as it does not conflict with the torso . Shirts are worn by many of the citizens throughout Cyrodiil and depend on their social class . Pants . Pants are clothing that covers the legs of the Hero , preventing them from wearing any greaves or clothing that covers the legs . Pants are worn depending on a NPC ' s social class . Some pants change into skirts when worn by a female character or Hero . Shoes . Shoes are clothing that cover the Hero ' s feet , preventing other footwear from being equipped . Shoes can be found commonly in houses and are worn depending on a NPC ' s social class . Robes and hoods . Robes are full body clothing that commonly cover a character ' s torso , legs , and sometimes feet . Most robes also have corresponding hoods that cover the head of the character . Robes and hoods can be easily found as they are often worn by mages , priests , necromancers , and other common characters . Certain robes can also be purchased at Rindir ' s Staffs . Outfits . Similar to robes , some clothes take up both the Hero ' s torso and legs , preventing them from wearing any pants , greaves , shirt , or cuirass . Outfits worn by npcs in Cyrodiil correspond to their social standing and economic class . Most of these outfits are relatively easy to obtain . Other than locations listed in the below table , outfits can be found in containers such as drawers or dressers and a few outfits can be purchased at Divine Elegance or Nord Winds .
Glonnir ' s Letter Content . Bremril , You won ' t see this letter , but I had to write something . Elphirion ' s decided it : a sacrifice to stop Malgoth . Madness or martyrdom ? The storytellers will decide . I guess in the end there ' s the desire to confess . I should ' ve spent less time in the forest , hunting , or in my cups . I should ' ve been a better husband or father . Maybe this is my way of making it up to you . If you and our daughter can live on in Driladan , safe because of our sacrifice . Small consolation , when every bone in my body wants to curse it all to Oblivion and run to you . I love you . — Glonnir
Ingredient Classification 3 : Wildflowers Content . Ah , the delicate bloom of a mountain meadow , inspected by bees , kissed by the sun ' s warmth , and fed by Kynareth ' s rain . And also ( occasionally and unfortunately ) crushed under a bandit ' s boot or burned by rampaging Colovian s . Do not overlook the potency of the pollen and petals of Tamriel ' s beauty ! The Wayrest Apothecary is most interested in blossoming plant life throughout the lands , whether freshly plucked or pressed and dried . When hunting prey or slaughtering the unclean or Daedric , be certain to gather flowers when your exploration takes you to far - off places . Mountain Flower . As one would expect , these grow in higher climes , where the air is thin but pure . Seen in tufts and bushes of light green stalks , and in a number of colors from orange , yellow , and red to a vivid purple . Proven Benefits ( in Alchemy ) : Viper ' s Bugloss . You can practically trip over these almost luminescent flowers while in the Great Forest . It has a tall stem of fantastic blues and violets and is also found swaying by pathways , grass , and pasture land . Proven Benefits ( in Alchemy ) : Dragonthorn . A thorny bush of prickles , but delve within the barbs for blood - red flower ( locally known as " dragon ' s jaw " as squeezing the flower ' s sides replicates a reptiles snapping mouth ) . Proven Benefits ( in Alchemy ) : Opinion is divided over the care to be taken when harvesting wildflowers . Many prefer to remove any dead leaves , tangled plant matter , or other twigs , and then cut the stems of the flower early in the morn , and ( depending on the type ) once every two or three months during the growing seasons . Use small knives or other , more subtle , cutting instruments ( watch your fingers , especially when tackling dragonthorn ) . Then leave the flowers to dry on their stems , usually inside a small outbuilding in a darkened corner or ( if on a trek ) within a flat pouch . Alternatively , you may wish to make cuttings and bring back your bounty to your hovel , and place them in a bed of soft soil , watering once your thumb length tests the earth and cannot feel moisture . For those of proper standing , a steward or housecarl may be permitted to continue to garden on your behalf . Then additional sheaves of flowers may be cut and prepared for bartering ; this is certainly an easier method of earning payment , compared to the rearing of vermin for their alchemical qualities . Columbine . Originally planted in the western weald of Cyrodiil , this dainty flower grows among the lavender and low shrub . Note the exquisite trumpet peals and engorged stigma . Proven Benefits ( in Alchemy ) : Nirnroot . Listen ! Can you hear the faint chime of a nirnroot over the babbling brook ? This glistening plant with a sizable root grows close to water , and faintly glows after evening ' s sun departs . Proven Benefits ( in Alchemy ) :