naist-nlp/zeshel huggingface dataset:
Kuvar Kuvar is a Nord warrior of Thirsk Mead Hall , and the husband of Bujold , the chief . Kuvar is a master - level Heavy Armor trainer . Interactions . Retaking Thirsk . He helps to take back Thirsk Mead Hall from the Rieklings . If Bujold is killed at the end of this quest and the Dragonborn admits to killing her in self - defense after not allowing her to be chief of Thirsk Hall or if Bujold is exposed as a liar after returning to Thirsk , he will refuse to talk to the Dragonborn , responding with " keep away from me . " The Chief of Thirsk Hall . He is killed along with the former residents of Thirsk Mead Hall , as the final task in this quest given by the Riekling Chief .
Hiding with the Shadow Content . There are few professions that require the practitioner to be more self - reliant than that of thief . A thief is by nature a loner . He trusts no one and is trusted by few . He cannot go to a master and become an apprentice . He has no guild to collect and codify how to ply his craft . He does his crimes alone , and in the dark of night . He must hide by day to avoid capture by the authorities . The only known deity recognized by thieves is Nocturnal . Not truly a goddess , this Daedric lord is none - the - less a potent figure . She is the Mistress of Shadows , holding sway over secrets and stealth . She does not ask for worshippers , nor does she necessarily give blessings to those that do recognize her . In fact there are no known temples to her in Cyrodiil , although there are rumors of a forgotten shrine . In other words , she is perfectly suited to the criminal mind of the thief . By and large , thieves are a godless lot . They believe only in their own skills and cunning . However , since the existence and influence of the gods and Daedric lords is undeniable , they have an uneasy relationship with Nocturnal . Though some thieves truly worship her , most choose to offer their respect and reverence without fealty . These criminals recognize that should they offend the Mistress of Shadows , it might go poorly for them . However , true worship and fealty does not have any known benefit . The classic blessing between thieves is " shadow hide you . " This is an oblique reference to Nocturnal . However it can also be interpreted to be a non - theistic statement of actual shadows hiding the thief . Thieves tend to dress in black clothes or dark clothing . While this is a practical thing for their criminal endeavors , it is unnecessary during the daylight hours . Yet many thieves still don these shadowy colors in silent recognition of Nocturnal . The most shocking link between the nebulous culture of thieves and Nocturnal , is the tale of the Gray Fox . He is the mythical king of thieves . The legend states that he stole the hood off of Nocturnal ' s cloak . Obviously this is just a story invented centuries ago to bolster their feelings of self - worth . However , it is indicative of the continued link between the Daedric lord and the criminals of the Empire .
Sofie Sofie is a Nord child seen walking around Windhelm with a flower basket . She sells flowers and flower baskets as a way to make money to feed herself . She can be found sleeping outside in front of Niranye ' s house next to a barrel . Her mother died when Sofie was young and her father was a Stormcloak soldier who was killed in battle . The Dragonborn has the option to adopt her through the new adoption mechanic .
Harm ' s Folly Harm ' s Folly is a small farm northwest of Cheydinhal and northeast of the Imperial City and Exhausted Mine . It consists of only one building and Corrick Northwode lives here by himself after his wife was killed by Goblins from the nearby mine . Crops . Corrick grows a large garden with : Quests . Revenge Served Cold . A goblin boss killed Corrick ' s wife Kayleen and stole the amulet Corrick gave to her . Help him to get it back from the goblin that stole it . One way to begin the quest is by speaking with Corrick . Finding the amulet while exploring the cave also activates the quest .
Ebony Right Bracer Ebony Right Bracer is a piece of the ebony armor set in . Merchants . These characters sell this item : Characters . These characters carry this item : Locations . This item can also be found in following locations : Crafting . This person will craft this item if provided with Raw Ebony and gold :
Grok Grok is a named giant who can be found roaming the far - western part of the tundra in the Whiterun Hold , just south of Rorikstead . Interactions . A Night to Remember . Unlike other stationary giants , Grok won ' t become hostile when approached but no interaction with him is available . The Dragonborn is forced to kill or run from Grok to retrieve Gleda the Goat . Grok drops standard loot for a giant . It ' s also possible for the Dragonborn to sheathe their weapon after retrieving Gleda the Goat and Grok will become passive again , then just take the Goat and leave without any complications . Alternately , he can be beaten into submission and while he is crouched down , take Gleda and get out quickly . His health can also be chipped away with arrows from a distance . A Nord may use Battle Cry to scare Gleda away and then sheath their weapons to make her friendly again . It will not make Grok hostile . He can be found roaming around the southern and eastern parts of Rorikstead , if spared .
Amber Materials List Content . Amber Armor I , Dumag gro - Bonk , Master Smith of New Sheoth , am honor and duty bound by oath to my beloved mentor , to forge weapons and armor for any hero who brings me Amber . I will create magical versions of these weapons and armor if the hero can , along with the Amber , return to me with the appropriate matrix , which my mentor has scattered throughout the land , to soak in the magical essence of the Shivering Isles . The amount of Amber required to make items is listed below : 1 piece - - - - Arrows ( per 25 ) 2 pieces - - - - Bow 4 pieces - - - - Hammer 2 pieces - - - - Mace 3 pieces - - - - Sword 2 pieces - - - - Boots 5 pieces - - - - Curiass 2 pieces - - - - Gauntlets 3 pieces - - - - Greaves 2 pieces - - - - Helmet 2 pieces - - - - Shield .
Sylgja Sylgja is a Nord miner who resides at her house in the town of Shor ' s Stone . She works in the Redbelly Mine . Background . Her parents , Verner Rock - Chucker and Annekke Crag - Jumper , run the mining settlement Darkwater Crossing , due north of Shor ' s Stone . According to dialogue , she exchanges letters with them as often as she can . Interactions . Special Delivery . Sylgja explains that she recently injured herself in the mine , and thus cannot deliver her letters to her father in Darkwater Crossing . She asks the Dragonborn to bring the letters to him on her behalf . She promises a reward to them , and suggests that her father will probably have something for the Dragonborn to bring back . She will give the Dragonborn a necklace with a leveled value as reward for bringing all letters back and forth . Marriage . After the Dragonborn has delivered her satchel to her father , she becomes a candidate for marriage . Hired Muscle . Farkas might ask the Dragonborn to intimidate Sylgja and in order to do this they must win a brawl with her . This may be done even if the Dragonborn is married to her .
Biter Biter is a unique skeever in . He may be encountered if the Dragonborn has adopt ed a male child . The child will come home saying that Biter has been following him around all day and asks if he can keep him . If the Dragonborn agrees to the skeever living in their home , he will do so . Biter is however a bit smaller than the average skeever . There are no available interactions with Biter and he will usually be found pacing the child ' s room if the child is not in the house . When the child comes home Biter will run up to the door to greet them , much like a dog would . Killing Biter will seriously affect the Dragonborn ' s relationship with the child that adopted it ; however , he will not flee or become aggressive if this is done .
Drain Attribute ( Morrowind ) Drain Attribute is an effect in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 1 . 00 point . Spells . The following spells consist of a Drain Attribute effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Drain Attribute effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Drain Attribute effect . They may include additional effects . See articles for details . Apparel and jewelry . < nowiki > * < / nowiki > Armor . < nowiki > * < / nowiki > Potions and scrolls . < nowiki > * < / nowiki > Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Kynesgrove ( Skyrim ) Kynesgrove is a small mining settlement located in Eastmarch . It is located directly south of Windhelm , half - way on the road between the Windhelm Stables and Witchmist Grove , and one - third of the distance to the Atronach Stone . Background . The settlement consists of an inn , a Malachite mine and several fields . The farm is owned by Ganna and Gemma Uriel , who failed to realize that only a small part of the land would be available for harvesting lumber because the nearby grove is sacred to Kyne . They can often be heard arguing about the life they left behind in Cyrodiil . Kjeld runs the mine and the whole settlement . Regardless of the Dragonborn ' s actions , a dragon will attack Kynesgrove as part of the main storyline , and city guards frequently mention their shock and disgust at the dragon attack . Next to the inn is a smelter and a mine containing many Malachite Ore veins . Quests . A Blade in the Dark . Delphine believes that dragons are coming back to life and the next one will resurrect near the town of Kynesgrove . Once the Dragonborn has convinced her that they ' re Dragonborn by killing the dragon , she promises to explain who she is and what she wants with them . Roggi ' s Debts . The innkeeper , Iddra , will ask the player to convince Roggi Knot - Beard to forget about his drinking debts . Find Roggi ' s Ancestral Shield . Roggi asks for help in getting his ancestral shield .
Old Mournhold : Moril Manor East Building Moril Manor East Building is a sublocation of in . It houses Dark Brotherhood Assassins and rats with little else . There are several crates with various minor loot and a few places where the Nerevarine can sleep once the denizens have been dealt with .
The Caller The Caller is an Altmer mage and the leader of the mage faction at Fellglow Keep . She imprisoned Orthorn , after influencing him to steal the books regarding the Eye of Magnus . She is the tertiary antagonist of the College of Winterhold questline and the final boss of the quest " Hitting the Books . " Strategy . In battle , she usually Dual Wields Sparks , but she will occasionally cast Conjure Flame Atronach , Conjure Frost Atronach , or Conjure Storm Atronach . She can summon multiple Atronach s at a single time and can teleport across the room . Followers wielding bows or spells can compensate for these tactics . After her death , she can be reanimated as a Dead Thrall . Avoiding battle . A battle can be avoided via persuasion , allowing the Dragonborn to take the books and leave . However , this prevents them from receiving the " Fellglow Ritual Chamber Key " needed to unlock the door to Fellglow Ritual Chamber behind her . Alternately , a battle can be avoided by agreeing to hand over Orthorn . With a high Sneak level , one can then approach her from behind and kill her , or pickpocket the key from her . If Orthorn is told to get to safety and that he is not needed , she can be persuaded , the books taken and then sneak - attacked from behind to get the key . Alternately , agree to hand over Orthorn . While he protests and she still displays dialogue , exit out of the conversation , walk up behind her ( no need to sneak as she will not be hostile at this point ) and power attack her with a strong weapon ( e . g . Mace of Molag Bal ) . She will have 50 ( 2 % ) health left , depending on game difficulty , and can be killed much more easily .
Ancano ' s Cunning Ancano ' s Cunning is one of the five purchasable deck s in added with the " Heroes of Skyrim " expansion . It costs ( USD / EUR $ / €4 . 99 ) or 500 and is an intelligence and willpower deck . Strategy . Ancano ' s Cunning is a control deck and contains many action and low cost creatures , most being in the 2 – 3 cost range . It is mainly an intelligence deck and relies on actions to do most of its damage . The strongest card in the deck is Ancano , who ' s power works very well with the action themed deck . This deck takes a tactical approach to the game over a fast passed deck and should be played as such . Save your damage action cards , like Lightning Bolt , for strong enemy creatures and slowly peck away at the opponents health with your creatures . Kill enemy creatures before attacking the opponent directly , you will simply not have the power in your creatures to fight large amounts of enemies .
Sudi Sudi was a Redguard who can be found dead in Frostflow Lighthouse , which is located south west of Hob ' s Fall Cave . Background . After she began hearing strange noises coming from the basement , her father , Habd , went into town to get traps believing that they only had a skeever infestation . What they really had downstairs were Falmer , who had dug their way in from below the cellar . Her father returned to find his wife , Ramati , dead . Sudi and her brother Mani were captured and taken below . At some point the Falmer killed her brother and placed her in a cage . She and her father were reunited when he was captured and thrown into the cage as well . Before being taken to be fed to the Chaurus Reaper , Habd gave Sudi an iron dagger . She felt her father gave her the dagger as a means to " escape . " She took the dagger and killed herself , leaving behind only a Scrawled page and Bloodstained note . Interactions . Frostflow Abyss . Investigate the Frostflow Lighthouse to discover the source of an attack on the family living there .
Weathered Journal Content . Long have I sought to purge the evils haunting Erandur . Even when his necromantic studies resulted in our mutual expulsion from the Guild of Mages , I persisted in guiding him towards good with a gentle hand . Alas , in our exile , my old friend has mired himself in the foul practice , and in shocking discovery I learned he had become a miserly disciple of the Worm King , a cunning wraith . A Lich . Frail memory strengthened by dogmatic resolve , the Archmage s turned me away when I came to them with my discovery . My pleas for a detachment of battlemage s ignored , only my long - past expulsion remembered . And thus , the grave duty falls only to me . I must bear the burden of purging the Lich that was once a friend . I wander now into the foreboding maw of these catacombs known as the Lost Boy Cavern s , far from the climes of common elves and men . With pure spirit and rites of cleansing , I hope to strike down the fearsome Lich and set free the soul of Erandur , but I leave this testament behind , lest I may never return from these depths ; as a warning to those who may follow my path . Faithful , even in Exile , Vangaril
Lymdrenn Tenvanni ' s Journal Quests . Distant Memories Content . Brandyl , I hope this text of your father ' s last words finds its way to your hands . I served House Telvanni as a wet nurse during your first months of life and wanted to repay your father ' s kindness . I ' ve done all I can to locate you , but I regret that we ' ll never meet face - to - face . " Hidyra Olen . " 4E 6 Second Seed , Middas Is this the end of all things ? Are we to die by the cruel barbed blades of the Argonian invasion force ? After surviving the Red Year , struggling to dig from the ash and the rubble , and burying the thousands that died , is this to be our epitaph ? The irony of our demise glows brighter than Masser on the summer solstice . We brought this upon ourselves ; the Argonians simply answering a rallying cry incited by a millennia of suffrage imposed by my kind . And so here I sit , in the crumbling basement of our family home while a thousand booted feet echo above me and the screams of the dying find their way to my ears . So falls House Telvanni . But then I look into the eyes of this child , this blessing given to us the very year that Vvardenfell spouted its fiery death across the land ; this gift I hold my grasp . Is it too much to wish he be given the chance to survive and keep our memories alive ? This small boy born in the midst of chaos and destruction must carry on . If nothing else , as a reminder to the other dunmer that the Telvanni were once a proud and noble people . Since the death of my wife , I haven ' t been able to bring myself to give my son a proper name . It never felt right without her . But my own life reaches its final hours as the luxury of time is escapes my embrace . I name him now : Brandyl , son of Lymdrenn and sole living heir to House Telvanni . I will wrap him in his t ' lonya , his birthing swaddle and leave his fate to Azura ' s will . Live with virtue and pride , sera .
Bound Weapons ( Skyrim ) Bound weapons are conjured weapons used in . Summon ed through the use of Conjuration magic . All bound weapons are weightless versions of non - upgraded Daedric weapons . The Bound bow is the strongest Bound Weapon . When conjured , 100 Bound Arrow s accompany it . Casting bound weapons spells in the presence of an aware enemy increases the Conjuration skill each time the spell is cast . If used after the weapon appears , the skill relevant to the weapon type increases instead of Conjuration . For example , conjuring a Bound sword raises Conjuration when cast , but only raises One - Handed when enemies are successfully struck with it . Poisons such as Paralysis can be used on Bound weapons . If the poisoned weapon is sheathed or the conjuration ends without the weapon being used , the poison is lost .
Escutcheon of Chorrol The Escutcheon of Chorrol is a variant of the Ebony shield awarded for completing the " Sins of the Father " quest by returning the Honorblade of Chorrol to its rightful owners , the royals of Chorrol instead of giving it to Fathis Ules . Bonus . The Escutcheon provides a bonus to Endurance and Reflect Damage . The magnitude of the enchantments vary , based on level at the time one acquire the shield . Appearance . If one looks at the shield carefully , one will notice a tree , the Great Oak of Chorrol emblazoned on the front . The shield is also a bit better than a regular Ebony shield , at level 25 or above it has a defense rating equal to a Daedric shield .
Pocket Guide to the Empire The Pocket Guide to the Empire is a series of pamphlets denoting the lore and traditions of every province in Tamriel at the time of their publication . They were printed by the Imperial Geographic Society . To this day three editions have been written . The second edition , however , remains unpublished . Editions . First Edition . The First Edition was commissioned in 2E 864 by Tiber Septim . These books came with . Second Edition . The second edition was commissioned in 3E 331 by Empress Morihatha . For unknown reasons the books remained unpublished . At least one extract of the second edition still exists . Third Edition . The Third Edition was commissioned in 3E 432 by Uriel Septim VII . These books came with the Special Edition of . Emperor ' s Guide to Tamriel . The ( Improved ) Emperor ' s Guide to Tamriel is a book written by Flaccus Terentius to explain his adventures throughout Tamriel during the Second Era . It is available with the retail version of the " Imperial Edition " of .
The Dreamstride ( Skyrim ) Content . " The Dreamstride " The Mysterious Alchemists of Vaermina For over a thousand year s , the Priests of Vaermina have been masters of the art of alchemy . The complexity and potency of their mixtures are nothing short of legendary . These alchemical treasures are so highly sought - after , that a single draught showing up on the black market can command sums in the tens of thousands of septims . Of the numerous potions that have surface to date , Vaermina ' s Torpor is perhaps the most impressive . A single sip of this viscous liquid places the imbiber in a state known as " The Dreamstride . " This condition allows the subject to experience the dreams of another as if they were actually there . The subject becomes an integral part of the dream , behaving as if they belong . To any other entities in this dream state , the subject will be mistaken for the dreamer ; the subject will even find his mannerisms , speech patterns and knowledge expanded appropriately . To an observer , after the subject has imbibed the potion , they will appear to vanish . As the subject traverses distances within the dream , they will also traverse distances in the actual world . When the Torpor ' s effect has expire , the subject will fade back into reality in the exact location projected within the Dreamstride . Some Dreamstriders have transported their subjects a few feet , and some have appeared thousands of miles from their origin in a matter of minutes . It ' s to be noted that the Dreamstride is highly dangerous and presents the subject with numerous pitfalls . In certain dreams , subjects have been exposed to life - threatening scenarios such as sicknesses , violence and even death . In most cases , the subject simply fades back to our world without harm , but in some instances , the subject never reappeared and was assumed to have expired or the subject reappeared deceased . It ' s also quite possible that the subject could reappear in a precarious or hazardous location in reality , even though that location appeared safe within the Dreamstride . Vaermina ' s Torpor is as mysterious and elusive as the priests that created it . It ' s unknown whether this unique transport mechanism is a result of the Torpor itself or simply the odd machinations of Vaermina , but the potential for using the Dreamstride to penetrate seemingly impassible obstacles certainly outweighs its mysterious nature .
The Merchants Inn The Merchants Inn is a high - class inn owned by the Imperial Velus Hosidius . Being the exclusive inn that it is , the Hero can rent a bed there for 20 from Hosidus , who never sleeps . Layout . It is a one - story building , including a basement that contains nothing of particular interest . The rental beds are located on the first floor . A bar hosted by Hosidius himself can be found on the ground floor . Drinks and food can be bought from him , as well as a list of various potions . He also sells a handful of common alchemical ingredients . During the day , the inn will remain rather empty . It is only at night ( at around 9 . 40pm ) the inn really becomes lively , with visitors such as bookstore owner Phintias , shopkeeper Thoronir and Light Armor specialist Maro Rufus . Fighter ' s Stronghold add - on . The " Fighter ' s Stronghold " add - on brings Nilphas Omellian , who sells furnishings for Battlehorn Castle .
Escaped Criminal Escaped Criminal is a quest available in . It is a radiant guild quest . In order to start this quest , the Dragonborn must join The Companions guild in Whiterun , and request work from either Skjor or Vilkas . Objective . A prisoner has escaped and the Companions have been hired to track them down then kill them . The Dragonborn must track and eliminate the prisoner . Afterwords , return to Skjor or Vilkas to receive a leveled reward of gold . Walkthrough . In order to obtain this quest , the Dragonborn will need to talk to Skjor or Vilkas , depending on how far they are within the Companions questline , who will request that they track down and eliminate an escaped prisoner within a specific hold . The difficulty is in locating the prisoner , as they will continue to move , and should their location be fast - traveled to , they may have moved . Several considerations should be noted , including :