naist-nlp/zeshel huggingface dataset:
The Stolen Item The Stolen Item is a Temples quest available during the events of . The Agent is asked by a Temple Missionary to track down a thief , whom has stolen a religious item . Background . Having escaped from Privateer ' s Hold , the Agent may wish to join one of the temples of the Eight Divines scattered across the Iliac Bay . To do so , the Agent must enter one of the Temples to speak with the Missionary responsible for everyday duties . They will declare that the Agent ' s reputation within the Temple is too low for them to join , but by doing some quests for no reward the Agent ' s reputation will improve . Walkthrough . Speaking with a Temple Missionary reveals that the Temple is recovering from a recent break - in , which resulted in one of their relics being stolen . With the rest of the members busy , the Missionary is prepared to let the Agent track down the thief , giving them both a name and a description of the thief ' s race . Rumours . With a name and a race , the Agent can begin questioning the local population outside of the Temple about the thief . At some point one of the locals will reveal that the thief is from another town , although there is a chance that they will lie , a fact proven by their incorrect description . Once the correct town has been named , the Agent must head to the location . Relic Retrieval . After arriving at the thief ' s home town , the Agent will have to ask around again to find the house that the thief is using . Upon entering the house the Agent must then speak with the thief , who will hand the item back to them , before calling for his associates . The Agent must escape the house once they spawn , although they are free to kill the thief ' s friends . Once clear , the Agent must return to the Missionary and hand them the relic before the time limit ends to complete the quest . Rewards . Although there is no physical reward for completing the quest , the Agent will get either positive or negative reputation gains depending on success or failure :
Bonemold Guard Armor Bonemold Guard Armor is a piece of heavy armor and part of the Bonemold armor set found in . Locations . This armor piece can only be found on the island of Solstheim , and is worn only by Captain Veleth . Smithing . Bonemold guard armor requires a Smithing level of 20 and the Steel Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with two samples of bone meal at a workbench and also benefits from the Steel Smithing perk , which doubles the improvement .
Amaund Motierre Amaund Motierre is a Breton member of the Elder Council , appearing in . He plays a role in the final quests of the Dark Brotherhood questline , seeking the death of the current Emperor , Titus Mede II . Personality . Amaund appears calm and confident when the Dragonborn first approaches him in the Dark Brotherhood quest " The Silence Has Been Broken . " As the questline progresses , he becomes more and more stressed . Locations . Motierre hides at Volunruud with his bodyguard Rexus . After the quest " Death Incarnate , " he goes to The Bannered Mare in Whiterun . Interactions . Whispers In The Dark . The Night Mother mentions a man named Amaund Motierre , who hides out at Volunruud , performing the Black Sacrament . She asks her new Listener to seek out Motierre . Threatened by the Night Mother ' s authority , Astrid asks the Dragonborn not to speak with Motierre , sending them on another contract instead . It is possible for the Dragonborn to speak with Motierre before Astrid gives the next objective . If the player travels to Volunruud right after the Night Mother is first spoken to , rather than have Astrid tell the Dragonborn to get quests from Nazir , Motierre will be waiting for the player as if the next quest has begun . Rexus will give the sealed letter as well as the valuable amulet , and the Dragonborn can choose to keep it or give it to Astrid to continue with the quest . The Silence Has Been Broken . If the Dragonborn chose to do the side contracts rather than listen to the Night Mother , then eventually , Astrid changes her mind and sends the Dragonborn to meet Motierre , who states that he wants the Emperor killed . Rexus will give the Dragonborn the sealed letter and the amulet , the same way that would occur in " Whispers In The Dark " if the Dragonborn went to Motierre first . The Dragonborn reports back to Astrid , who takes the letter and instructs them to speak to Delvin Mallory to appraise the amulet . Hail Sithis ! . After a failed assassination attempt on Titus Mede II and the near destruction of the Dark Brotherhood , the Dragonborn follows the Night Mother ' s instructions to find Amaund Motierre , who has relocated to the The Bannered Mare , and discover the location of the Emperor to complete the contract . Motierre sends the Dragonborn to The Katariah , the Emperor ' s personal ship , still anchored in Solitude Harbor . He will also mention that Commander Maro is located at the East Empire Company Warehouse . The Dragonborn kills the Emperor , whose final wish is to have whoever set up the contract killed . After returning to Motierre , he will instruct the Dragonborn to return to Volunruud to pick up their reward : 20 , 000 , which is located in an urn in the original chamber that Motierre and Rexus were in . After collecting the reward , the Dragonborn has the option to kill Motierre . Doing so gives the advantage of collecting a few rare gems from his corpse , as well as possibly receiving an inheritance from him .
Arrille Arrille is an Altmer Trader who resides in Seyda Neen . He is the sole merchant in town and owns Arrille ' s Tradehouse . If his friend ' s ring is returned to its owner , Arrille offers a special discount on his wares and spells . Interactions . Fargoth ' s Hiding Place . Arrille informs the Nerevarine that Hrisskar Flat - Foot is having financial difficulties . He suggests speaking with Hrisskar to find out if he has any tasks that need to be done . Services . Merchant . Arrille trades in all varieties of goods , except illegal substances . He also has miscellaneous items such as bowls , forks , and tankards for sale . Spell merchant . Arrille has seven spells available from the Destruction , Mysticism , and Restoration schools of magic . He is the sole purveyor of the Spark spell in .
Adventurer ( Skyrim ) Adventurers are randomly encountered radiant characters . Description . They can be found on roads or inns , depending on the actual type of adventurer . There are two types of adventurers found in Skyrim , both types are referred to simply by their race , and both types also carry potions and wear random armor , and this is what distinguishes them from other characters who are encountered . Types of Adventurers . Taunting Adventurers . Taunting Adventurers can be Redguard , an Orc , or Nord . When spoken to , they ' ll taunt the Dragonborn by saying " What ' s a milk drinker like you doing out here , go home to your mother . " The Dragonborn can express regret , and state that they will leave , in which case they will rudely say " That ' s right " ending the conversation . If it is chosen to tell them that they shouldn ' t talk to people like that , they ' ll say " Why , what ' re you going to do , cry ? . " Depending on the level of the Speech skill , they can be intimidated or persuaded . Failing these will turn them hostile , and succeeding will cause them to walk away . Aggressive Adventurers . Aggressive Adventurers , unlike the taunting ones , can be any race . They are automatically hostile when encountered , and are more unpredictable than their taunting counterparts . Dead Adventurers . Dead Adventurers are usually encountered inside dungeons , occasionally near a useful object or carrying something of importance upon their person . Sometimes notes or journals can be found with them that provide clues .
Morgiah ' s Letter Morgiah ' s Letter is an optional quest in the main quest of . Princess Morgiah offers the quest to the Hero . Interactions . Once presented before Princess Morgiah , she says : Detailed walkthrough . After reaching level three , a letter from Princess Morgiah will arrive , stating she knows about the letter that the Emperor is concerned about , and that she would like you to visit her . Fast Travel to Wayrest , and enter the castle to speak with her . She will ask you to deliver a letter to the King of Worms in Scourg Barrow in the Dragontail Mountains , and come back with his reply , and gives you one month to complete the task . Once outside Castle Wayrest , simply fast travel to the location provided by Morgiah . Entering the barrow , there will be a room with 7 coffins . lifting the lids of the coffins will reveal that two of them have empty bottoms , one directly in the center and a second one to the left . the coffin in the center leads to a room with three mummies , resistant to any physical attack . That room contains treasure , though , so with a silver weapon or magic , the mummies can be killed . Levitate may also be required to leave the room through the hole , as it is not possible to climb out . The other coffin to the left holds the destination . Jumping down most likely results in taking damage as the player usually does not have a high aerobics skill . After jumping , follow the hallway to the first room . There will be two zombies here , and after defeating them , go into the door left of the entrance . Keep following that hallway until you reach a t - intersection , and take a left . At this point , the hallways end and the cave begins . At the beginning of the cave , there will be two skull candles on each side of the entrance . Walk along the cave until you come across a second set of skull candles , and a few feet beyond that the cave forks into a passage to the behind and right and one leading straight ahead . The tunnel leading behind and right leads to the Worm King , the other one leads to an empty room . Travel down the tunnel leading west , and walk until you reach a new section of hallway and a t - intersection . Turn left at the intersection , and you will encounter a locked door , pick the lock or break the door by attacking it . Inside will be a throne room , with the Worm King standing on a dias to the far right . Activate him to receive his reply , and exit the barrow by the way you came in , climbing out the coffin by walking into the wall and jumping . After exiting the Dungeon , fast travel to Wayrest and receive your reward from Morgiah . After some time , a letter will be received saying Morgiah has is having a wedding to the King of Firsthold soon . Journal . " Princess Morgiah of Wayrest has asked me to deliver a letter to the King of Worms of the Necromancers of Scourg Barrow in the Dragontail Mountains . She said to avoid the rift , whatever that is . If I see it I have gone too far . She wants a reply back in a month . "
Vaermina Robes Vaermina Robes are a set of robes in . Characteristics . Vaermina Robes are worn by the devotees of the cult of the Daedric Prince Vaermina in Nightcaller Temple , which is located outside of Dawnstar . These robes are semi - unique , and can only be obtained in the Nightcaller Temple .
The Elder Scrolls Online : Clockwork City The Elder Scrolls Online : Clockwork City is the eighth DLC for . It takes place within its namesake of the Clockwork City , a zone roughly the same size as the and DLCs and Chapters . It was released on PC / Mac on October 23rd and on Xbox One / PS4 on November 7th alongside Update 16 . The premise for the storyline involves helping Divayth Fyr uncover a Daedric conspiracy going on in the city , and find out what happened to Sotha Sil . It will also continue the Daedric War story arc from previous DLCs .
Sinyaramen ' s Potion Sinyaramen ' s Potion is a unique potion that grants the drinker Night - Eye for 10 seconds , fortifies strength for 20 seconds , and cures a common disease . Interactions . The Nerevarine delivered some of these potions to Sinyaramen at the Gateway Inn to coax him into revealing information about the fate of a Clan Aundae member . Acquisition . This potion is received from Tusamircil at the Sadrith Mora Mages Guild during the Blood Ties quest . As long as the Nerevarine wears the Aundae Signet Ring ( received from Dhaunayne Aundae ) Tusamircil will continue to offer the potion , even after the quest has been completed .
Ancient Nord Armor ( Armor Piece ) Ancient Nord Armor is a piece of heavy armor and part of the Ancient Nord Armor set found in . It is a variant of Iron Armor and has similar base attributes . However , it also benefits from the Daedric Smithing perk , which vastly improves its armor rating when upgraded . This makes it comparable to some of the higher tier armors . Appearance . It bears a resemblance to the decayed armor worn by Draugr . However , what makes it relatively rare is the fact that it cannot be obtained from defeated Draugr or crafted under normal circumstances . It can be obtained by completing the Companions ' quest line , allowing it to be smithed at the Skyforge . Smithing . This item can only be crafted at the Skyforge once the Companions main questline has been completed . It can be created with the following components : It can be upgraded with an Iron Ingot at a workbench and also benefits from the Daedric Smithing perk , which doubles the improvement .
Winterhold ( Arena ) Winterhold is a city in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Winterhold is connected to three settlements . To the south is Amol , to the west is Dawnstar , and east - southeast is Helarchen Creek . Quests . After the Eternal Champion had retrieved the first piece of the Staff of Chaos in Fang Lair . Ria Silmane will contact the champion and point them to the city of Winterhold in Skyrim . Thelen Kaarn offers the champion a proposition where if they can retrieve a missing tablet in the Fortress of Ice , then he ' ll show where the piece of the staff is located . After finding the tablet , Kaarn points the champion to the Labyrinthian .
Reachwater Rock Reachwater Rock is a cave located West of Old Hroldan Inn . The entrance to the cave is behind a waterfall . A bridge can be seen from the road — around behind it is a path up to the cave entrance . Reachwater Rock is the final resting place of Arch - Mage Gauldur . Walkthrough . All three Gauldur Fragments and the Ivory Dragon Claw from Folgunthur are needed to gain entrance . On the way in , the Emerald Dragon Claw is available from the pedestal with the note next to the dead adventurer . If the Forbidden Legend quest is not active , his copy of " Lost Legends " can be read to start the quest . The note on the pedestal hints of a gruesome trial ahead . In the water surrounding the pedestal is an adept locked chest with some gold . There is also a skeleton with a random sword , shield , helmet and gold . There is a Orichalcum Ore vein beside the Juniper Berry tree . There is another chest on a ledge directly opposite the first dragon claw door . It is too far to jump , but the gap can be crossed by using Whirlwind Sprint while standing in front of the gap . The chest is not locked , and contains random loot . " Let this place be forgotten forever . Let it be struck from the rolls of history . Let it never be spoken of by man or mer . Let its very name be lost to the ages . " " Ye who enter here , know : This place was sealed at great price . Honor those who perished here . Turn back , and leave them to their rest . " See the Forbidden Legend main page for more information on this location . Unlocking the door with the Emerald Dragon Claw ( Bear , Whale , Snake ) will cause three other doors to unlock behind it and drop down , making an expansive hallway . At the end of the hall ( there are no enemies or traps ) , the last door can be unlocked with the Ivory Dragon Claw ( Hawk , Hawk , Dragon ) . Placing the three fragments on the altar in any order will cause the three spirits of the Gaulderson brothers to appear over the alter , and in turn each will challenge the Dragonborn . The first challenger is Mikrul Gauldurson , who summons Draugr , but they die when Mikrul does . The second challenger is Sigdis Gauldurson , who will teleport about and make three copies of himself , the real one will have horns on the side of his helmet while the copies have horns pointing straight up . The third is a straightforward fight with Jyrik Gauldurson , who changes between elemental affinities each time his teleported , represented by the graphic effect around him . The ghosts teleport on set locations . It is possible to stay hidden the entire time , and their souls can be trapped . After defeating Jyrik , Gauldur ' s ghost will appear and reforge the amulet . Taking it completes the quest . After winning the battle and collecting the amulet , the casket on the upper platform contains Gauldur ' s remains , along with a large amount of gold . On the way out a door will have opened with another chest and miscellaneous loot .
Selene ' s Web ( Quest ) Selene ' s Web is a dungeon in . Walkthrough . Vision . After recovering the Second Piece of the Staff of Chaos , Ria Silmane again contacts the Eternal Champion , praising their skills . The deceased sorcerer discovered the location of the Third Piece , the lost land of Elden Grove , which is said to be the birthplace of all trees in Tamriel . Queen Ulandra . Asking citizens will eventually direct the Eternal Champion to the city of Eldenroot , the capital of Valenwood province . The Bosmer Queen Ulandra will propose a deal with the Eternal Champion : the High Priestess of Shagrath , the God of Spiders , Selene , recently delivered an ultimatum to Valenwood ' s establishment , which basically says that the Bosmer must surrender their land or be eliminated . If the Queen has Selene ' s " heart , " she will not dare attack Eldenroot . After accepting the deal , the dungeon Selene ' s Web will be marked on the map . It is advisable to carry potions and good equipment , for Selene ' s Web is infested with Spiders , who will attack in group and have the ability to paralyze their opponents . Selene ' s Web . Selene ' s Web is southeast of Elden Wood , it is a medium - sized dungeon with two levels . The First Level has a locked door which leads to the Second Level . The key remains on an island in the center of the dungeon . However , it is possible to use the spell Passwall to break the walls and enter the door without the key . The first level is guarded Spiders , Wolves , and Skeletons . The Second Level is more complex ; it is divided into four parts . The Heart of Selene is on the central area , which is locked . The key is on the southeast area , surrounded by walls and guarded by Wraiths and Barbarians . It is easier to jump the walls using the mouse to make a better approach . Beware of the Wraiths ' fire attacks as they mean almost instantaneous death , even for someone in Dwarven Armor , it is advised that the Champion bring some Fire Resistance Potions . After obtaining the Key , open the door on the central area and take the Heart of Selene . The item must be delivered to Queen Ulandra in Eldenroot . She will then proceed to inscribe Elden Grove on the Champion ' s map . Exchange . Give the Heart of Selene to Queen Ulandra and she will fulfil her part of the exchange and inscribe the location of Elden Grove on the map . Before going to Eldenroot , it is advisable to take potions of fire resistance or have the spell Resist Fire , as Wraiths will be encountered , and their fire attacks are devastating .
Ring of Fleabite Ring of Fleabite is a generic ring that is enchant ed to lower an adversary ' s available Fatigue , reducing their effectiveness in combat and ability to flee . Enchantment . Enchantment ID : " fleabite _ en " Acquisition . Ring of Fleabite appears exclusively as a leveled item . There are 371 instances that it can possibly be generated .
Warning to Jardirr Content . Captain Jardirr , It ' s true . The scouts got it right . They ' re all here , all over . They ' ve got camps on the southern slope of the hill . They ' ve choked off passage between Stony Basin and the Riften valley . I managed to get the names of the clan chieftains . Rageclaw : Lydi Snowpelt Boneshaper : Kevinne Blightheart Stonetalon : Vivian Witchclaw Ma ' am , it ' s been a pleasure to serve with you . — Melril
Sena Aralor Sena Aralor is a Dunmer found on the road leading into Wittestadr . She asks for the Vestige ' s help in locating her friend , whom she lost when they were ambushed by monsters . Interactions . A Right to Live . After the Vestige is approached by a troubled woman , it is up to them to safe her friend from the creatures that ambushed them .
Rorikstead Rorikstead ( known as Rorik ' s Steading during the First Era ) is a village located in Whiterun Hold . History . It is the farthest settlement from Whiterun along the western border near The Reach . The settlement consists of two cottages , an inn , and a manor . The Frostfruit Inn is run by Mralki , a former soldier , and his son Erik . Rorik ' s Manor is inhabited by Rorik and Jouane Manette , the healer who saved Rorik ' s life during the war . Rorikstead also has two farms . Cowflop Farm is run by Ennis , who tends to the farm with the help of Reldith . The other farm is run by Lemkil , who tends to the farm alone . Lemkil ' s two young daughters , Sissel and Britte , do not help with the farm , much to his irritation . After getting the Dragonstone for Farengar Secret - Fire , a conversation between Farengar and Delphine reveals that the book " Holdings of Jarl Gjalund " ( laying on the table ) may predate the First Era . In this book , Rorikstead is mentioned as one of the assets of Jarl Gjalund , under the name Rorik ' s Steading . Quests . Erik the Slayer . The Dragonborn is asked to convince Mralki , the keeper of the Frostfruit Inn , to allow Erik , his son , to become an adventurer . After Mralki is convinced , he and Erik will make a trip to Whiterun to buy armor for Erik . After this , he is retitled " Erik the Slayer , " and is subsequently available for hire as a mercenary by the Dragonborn . A Night to Remember . After the Dragonborn has an unremembered night of debauchery with the mysterious Sam Guevenne , they retrace their steps . They are directed to Rorikstead from the Temple of Dibella in Markarth , by the priestess Senna . Once they arrive at Rorikstead , they are confronted by Ennis , who accuses them of stealing Gleda the Goat , his most prized livestock , and requests that the Dragonborn retrieve the goat from a giant named Grok , who they apparently sold Gleda to after stealing her . Grok is typically found wandering off of the road northwest of Rorikstead , where he will be wandering with Gleda . Once the Dragonborn kills Grok and brings Gleda back to Ennis , he will tell them that they mentioned Ysolda in Whiterun , but that he knows nothing more than that .
Stormcrown Interregnum The Stormcrown Interregnum was a seven - year period that occurred during the early Fourth Era in which the Elder Council fractured , thus leading into years of ruthless fighting , scandalous plots , and betrayal . It all began with the murder of Potentate Ocato , leading many to make claims of the Ruby Throne . Most of these were pretenders to the crown , a few had legitimate claims , though just seeking fame and power . Others still were little more than brutal dullards who thought mere strength of arms was all the entitlement they needed . The Stormcrown Interregnum was finally ended when a Colovian warlord by the name of Titus Mede seized the crown . This began the Mede Dynasty in the year 4E 17 .
Jode Stone The Jode Stone is the one of seven Cult Stones . Location . The stone is located southeast from Troll Candle Camp , southwest of Kvatch . Power . To activate the stone a renown ( fame + infamy ) of at least 30 is needed . Bestows the Jode ' s Blood greater power .