Healer ( Oblivion ) The Healer is a premade class , one of 21 in . Overview . Healers focus on the ability to heal wounds and cure the most foul of diseases and poisons whether on themselves or their companions , but are equally capable of destroying their enemies with powerful Destruction magic as well . They are also personable and in tune with the needs of others , as well as skilled traders . On the rare occasion that Healers wield weapons , they tend to utilize daggers , staves , maces and other short range , defensive type weapons . Description and use . Healers obviously aren ' t fighters ; at most they stay in the background using Destruction spells as weapons , Alteration spells as a shield , Illusion spells for disabling opponents and Restoration spells for healing . While most would think of the Healer as being a support class , it has suitable major skills to be a full - on damage dealer . In combat , the best use for a Healer is to stick with distance . As with all mages , the most they can really do is to cast a shield to reduce melee damage . Although useful , this isn ' t exactly efficient . Destruction and Restoration are the Healer ' s trump cards . Healers are most effective using touch spells with Destruction , and when their health is low are able to use an Absorb Health spell quickly to regain lost health . Using their Alchemy skill creating healing potions and poisons for combat , and a Healer may also equip a quick weapon such as a dagger to use for poisoning enemies . Speechcraft and Mercantile skills will not be of great use in the beginning , but Mercantile can be very useful when trying to get a better deal out of a rare item . The Healer is an effective class if used properly . Unfortunately , they have a serious weakness : without Intelligence as a main attribute , the Healer will have trouble getting the required magicka for stronger spells . Playing as an Altmer or using gear that fortifies Intelligence can help with this disadvantage . The Ritual birth sign is recommended for the healer as they will be blessed by a plethora of greater powers dedicated to healing once they find the related Doomstone . Alchemy is one of the most powerful skills in the game , which Healers possess . Poisons , healing potions , invisibility and burden , to name a few , can be used to great advantage . A Healer makes a good role - playing class . They ' re doctors and alchemists . In , they took solemn oaths to heal the afflicted , cure the diseased , and relied on deadly force only in extreme circumstances . In , they ' re not much different , with the exception of destruction magic . Traveling can be very extensive and dangerous for them , since they may be required to journey many miles to tend to a sick person , or collect ingredients for their potions . So over the years , this is the prime reason the healer learned and developed the deadly art of Destruction . In addition , their skills are all very well - balanced . Alchemy of course is used for mixing healing potions , cure disease potions , and poisons to coat their dagger with for that extra personal protection . Illusion is very useful for the healer . In times of extreme danger , they can cast an invisibility spell and escape before they come to any harm . The art of alteration is also a fine tool for the healer , from opening locked doors and chests , to casting powerful protection spells upon themselves . Restoration is the best ally to the healer . In battle , they can use it on themselves or a companion / ally to virtually save each other from possible death . Restoration is also good for buffing and absorb spells . Lastly , Speechcraft and Mercantile are essential to a healer and their survival . From getting someone to like them better , to making extra coin at the market with the potions they create .