The Elder Scrolls II : Daggerfall The Elder Scrolls II : Daggerfall is the second installment in series . It is set in the Iliac Bay area of High Rock and Hammerfell during the Third Era of Tamriel ' s history , ending in an event called the Warp in the West . The plot of the game revolves around the Mantella and Totem of Tiber Septim , which together can activate the Numidium . Gameplay . The key feature of " Daggerfall , " as in all games , is the freedom the game offers to players . Players are free to play the game in any style , from an honorable knight to an evil assassin . Players are also free to stray from the main quest at any time and can choose not to do it at all , and instead explore around or join factions . " Daggerfall " features a spell creation system where , through the Mages Guild , players can mix a variety of different effects , such as fire damage and levitation , into custom spells . The game will then automatically generate the mana cost of the spell based on the power of the effects chosen . " Daggerfall " shipped with several spell effects that did not function correctly , or simply did not function at all , namely the transformations . Other features include an equipment enchantment system ( similar in concept to the spell creation system ) , the ability to buy houses and ships , vast amounts of clothing and equipment , dynamic political relationships between kingdoms , the ability to become a vampire , werewolf , or wereboar , and the combat system , which utilized mouse movement to determine the direction of sword swings in melee combat . The political system is supported by a net of guilds , orders , and religions , all with unique tasks and quests . Joining and contributing to these facilities allows the player to raise ranks and achieve a higher reputation in the game world . According to the player ' s reputation , NPCs in " Daggerfall " will react differently ( for example , over time nobles will be more well - mannered with the Player character if they are a high - rank Knight or Royal Guard ) . " Daggerfall " featured nudity prominently , both on NPCs ( particularly witch es and temple priestesses ) and on the player character ' s portrait when they removed all of their equipment . Options to turn off both nudity and blood are available . Setting . " Daggerfall " , like the other games in series , takes place on the continent of Tamriel . In " Daggerfall " , the Hero of Daggerfall may travel within the High Rock and Hammerfell provinces of Tamriel . The journey through these realms is made difficult by a wide range of formidable enemies , the strongest of which are the Daedra . " Daggerfall " is the second to largest " Elder Scrolls " game to date , surpassed only by , featuring a game world 161 , 600 square kilometers ( 62 , 394 square miles ) — roughly half the size of Great Britain — with over 15 , 000 towns , cities , villages , and dungeons for the player ' s character to explore . According to Todd Howard , " Elder Scrolls " programmer , the game ' s sequel , is 0 . 01 % the size of " Daggerfall " , but it should be noted most of " < nowiki > Daggerfall ' < / nowiki > " s terrain was randomly generated . Vvardenfell , the explorable part of the province of Morrowind in the third game has 15 . 54 square kilometers ( 6 square miles ) . has approximately 41 . 44 square kilometers ( 16 square miles ) to explore and the entire map of is 38 . 33 square kilometers ( 14 . 8 square miles ) . In " Daggerfall " , there are 750 , 000 + non - player characters ( NPCs ) for the player to interact with , compared to the count of around 1000 NPCs found in " Morrowind " and " Oblivion " . It should be pointed out that the geography and the characters in these later games are much more detailed . An auto - map was implemented to help players navigate through the lengthy tombs and ancient underground fortresses . There is a search bar to type in locations and travel the player could select if they wanted to sleep in inns , camp out , use a horse , etc . Players have to visit approximately 6 – 8 areas in order to finish the game , although a total of 47 areas are present . A limited array of building blocks were used to construct the towns and dungeons , causing some reviewers to complain about the game ' s monotony . In 2002 , " Morrowind " , the third game in the series , responded to this issue with a smaller , more detailed world with unique - looking cities and NPCs with greater individuality . Story . Daggerfall is a city in the Breton homeland of High Rock . The player is sent here at the personal request of the Emperor . He wants the player to do two things . Firstly , the player must free the ghost of the late King Lysandus from his earthly shackles . Secondly , the player must retrieve a letter from the Emperor to a Blades spy in the court of Daggerfall . The letter reveals that Lysandus ' mother , Nulfaga , knows the location of the Mantella , the key to resurrecting the first Numidium . The Emperor wants his spy to force Nulfaga into revealing the location of the Mantella so that the Blades can finish the reconstruction of the Numidium . Through a series of mishaps and confusions , the letter fell into the hands of an orc by the name of Gortworg . Gortworg , not knowing what the Mantella is , consults Mannimarco , the King of Worms ( the leader of the Necromancers ) . During this time , the Underking , who originally destroyed the first Numidium because of its misuse by Tiber Septim , is recuperating deep within a tomb of High Rock , after expending so much energy destroying it the first time . In order for the player to give the Mantella to anyone , the player must kill king Lysandus ' murderer and put his ghost to rest . After accomplishing this , the power of the Mantella restores the Underking ' s power . Endings . " Daggerfall " has six different endings : Continuity . Since " Daggerfall " had six very different endings , the writers of " The Elder Scrolls " series had to be creative when writing the sequel . It is revealed in books in the sequel that at the end of " Daggerfall " , an event known as the " Warp of the West " or " The Miracle of Peace " had occurred , that is , due to the fact that in order to retrieve the Mantella , the Hero of Daggerfall must enter Aetherius ( a spirit realm ) , a disruption was caused in space - time , due to the fact that one of the very Gods of Aetherius ( Akatosh ) is the dragon god of time . Therefore , all of the endings of Daggerfall occurred simultaneously : the Hero is slain by the Numidium , the Kingdoms of Betony , Sentinel , and Wayrest are victorious , the " Bay Kings " and the Imperial forces are defeated by the Orcs , who then create their own kingdom of Orsinium , all of Tamriel is united under the Empire once again , the King of Worms becomes a god and another incarnation becomes the leader of the Order of the Black Worm , and the Underking is reunited with his heart . However , in " Oblivion " , treasure hunters claim to be hunting for treasure on behalf of Orsinium and Gortworg .