naist-nlp/zeshel huggingface dataset:
Mathies Mathies is a Nord farmer who lives in Falkreath . Background . Mathies and his wife Indara Caerellia own and tend Corpselight Farm . The couple once had a daughter , Lavinia , but she was brutally murdered by Sinding near the town ' s lumbermill . Mathies and Indara are first seen in the graveyard mourning their daughter at a funeral lead by Runil , the priest of Arkay and keeper of Falkreath ' s Hall of the Dead . After the funeral has completed they will resume their normal daily activity , which includes tending to the crops at the Corpselight Farm . Selling crops to Mathies counts towards becoming the Thane of Falkreath , and so does selling him a gourd , which will add the housecarl , Rayya , to Lakeview Manor if is installed . Interactions . He will buy vegetables for a small price . Ill Met by Moonlight . Speaking with Mathies about his daughter will begin this quest . Rescue Mission . Mathies may be a target to be rescued for The Companions ' radiant quest " Rescue Mission . "
Mysterious Note ( Dark Brotherhood ) Location . After killing Grelod the Kind for Aventus Aretino , a courier brings this note to the Dragonborn . Note that after receiving the note , the next time the Dragonborn sleeps , they will be taken to the Abandoned Shack by Astrid . Content . We Know
Boss ( Online ) Bosses are the strongest enemies in dungeons and need to be killed in order to mark the dungeon as cleared . There are some dungeons , however , that cannot be cleared . Not all bosses are found in dungeons , sometimes they can be encountered in the wilderness or even in towns and cities .
Erval Erval is a Bosmer Commoner living in the Ascadian Isles region of Vvardenfell . He wears common clothing , and lives alone in his house , a small home in north - west Pelagiad . Erval is not involved in any quests and doesn ' t provide any unique dialogue . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Whiterun Wolfhound The Whiterun Wolfhound is a pet dog in . It can be acquired with a code received with the purchase of an official Nord figure from Symbiote Studios . It was originally was given with orders of the " Imperial Edition " placed through Steam before 21 July 2014 .
Underpall Cave ( Oblivion ) Underpall Cave is a lair of undead . It is located along the Orange Road northeast of Chorrol . The lair starts out as a cave but turns into a large fort . The necromancer in charge can be found wandering the halls and conducting experiments in the fort , which is on the shore of a giant underground lake . It is also the site of the tomb of Lord Berich Vlindrel in the official plug - in , in which the Hero faces his wraith . Quests . The Sword of the Crusader . After collecting all the other Crusader relics : the Boots , Gauntlets , Helm , Cuirass , Shield , and the Mace , the Hero returns to the Priory of the Nine .
Matrix A Matrix is a miscellaneous item that allows qualified smiths to enchant Amber weapons , Amber armor , Madness weapons , or Madness armor during the creation process . Use . Taking Amber or Madness Ore to Dumag gro - Bonk or Cutter , respectively , will allow them to forge leveled weapons and armor for the Hero . Giving them a matrix as well will give the forged item a leveled enchantment . To create a magical item , the appropriate matrix and amount of material are needed . Each matrix has a type of material and type of weapon or armor associated with it . Matrices are not interchangeable . For example , an " Amber Gauntlets Matrix " and two pieces of amber will allow the Amber smith , Dumag gro - Bonk , to create a magical version of the gauntlets with Fortify Hand - to - Hand and Marksman enchantments Quests . Finding a matrix begins The Antipodean Hammer quest . Matrices . Madness . Armor . < nowiki > * < / nowiki > Items marked by an asterisk are not normally available in - game . Locations . Some places to get started are listed here :
Sunder Sunder is a legendary hammer of divine mass crafted by the Dwemer Tonal Architect Lord Kagrenac . Together with Keening and Wraithguard , these tools are necessary to handle the Heart of Lorkhan . History . Beneath Red Mountain , Dwemer miners discovered a great magical stone . By diverse methods , Lord Kagrenac , High Priest and Magecrafter of the ancient Dwemer , determined that this magical stone was the heart of the god Lorkhan , cast here in the Dawn Era as punishment for his mischief in creating the mortal world . Determined to use its divine powers to create a new god for the exclusive benefit of the Dwemer , Kagrenac forged three great enchanted artifacts , which are called Kagrenac ' s Tools . Wraithguard is an enchanted gauntlet to protect its wearer from destruction when tapping the heart ' s power . Sunder is an enchanted hammer to strike the heart and produce the exact volume and quality of power desired . Keening is an enchanted blade that is used to flay and focus the power that rises from the heart . One account stated that the hammer Sunder was wielded by Dumac Dwarfking during his battle with Wulfharth in the Red Mountain . Where Alandro Sul was using Wraithguard in a chest - plate form and was blinded by Wulfharth with a shout , Dumac used Sunder to make Wulfharth ' s Heart of Lorkhan solid before being slain by him . Indoril Nerevar used Keening in a surprise attack to kill Wulfhearth and cut out his heart . Following Wulfharth ' s defeat , all three artifacts came into the possession of the Almsivi following the Battle of Red Mountain . The Tribunal wrested Kagrenac ' s Tools and the Heart of Lorkhan from Voryn Dagoth and used them to give themselves divine powers . Unbeknownst to them , Voryn Dagoth did not die from their conflict but had secretly connected himself to the Heart long ago , turning into Dagoth Ur and becoming a divine being himself . Around 2E 582 Sunder was known to be broken , as the haft was separated from the rest of the artifact , though it was later reforged . Sunder , along with Keening , was subsequently lost during an annual pilgrimage to the Heart some time in the Third Era . The hammer came into the possession of Dagoth Vemyn , an Ash Vampire of the Sixth House . He was killed by the Nerevarine , who later used the hammer to destroy the Heart of Lorkhan . Quests . The Citadels of the Sixth House . The artifact is carried by Dagoth Vemyn in Vemynal , where he must be killed to acquire it . Sunder is one of the artifacts needed to destroy the Heart of Lorkhan , in order to defeat Dagoth Ur .
Sheogorath ' s Signet Ring Sheogorath ' s Signet Ring is a unique enchant ed ring worn by Staada , a Golden Saint servant of the Mad God Sheogorath . Effects . Both of the ring ' s effects are constant 10 points on self : Interactions . Azura ' s Quest . Rayna Drolan , the subject of a bet between the deities Azura and Sheogorath has been alone in a remote shack for almost a hundred years to determine whether isolation leads to a meditative state or madness . While at the Shrine of Azura , the Nerevarine learns that Sheogorath has sent Daedra to sway the outcome of the bet . Upon travelling to the shack and slaying the offenders , this ring is found on the finger of Staada , the Golden Saint leader of Sheogorath ' s forces .
Stalhrim Longsword of Flame Stalhrim Longsword of Flame is a unique longsword that inflicts Fire Damage while simultaneously increasing an opponent ' s susceptibility to fire . This one - handed weapon can be obtained as a main quest reward . Enchantment . Enchantment ID : " BM _ icefire " Both effects are cast when strikes for 5 seconds on touch : Acquisition . The Castle Karstaag . Korst Wind - Eye requests that the Nerevarine investigate the slaughter of horkers at Castle Karstaag to determine if it is a sign an impending Bloodmoon Prophecy . Upon returning the Nerevarine is rewarded with this sword .
Arrald Frozen - Heart Arrald Frozen - Heart is a Stormcloak captain and the commander of Hjaalmarch Stormcloak Camp and can be found there in the main tent . As an essential character , he will not die , and will remain as such even after the Civil War . Interactions . If the Dragonborn sides with the Stormcloaks during the Civil War , Arrald will move to Highmoon Hall in Morthal once Hjaalmarch is taken . Like the other Stormcloak Captains , he wears a full set of Stormcloak Officer Armor excluding the headpiece . He also uses a Steel Warhammer .
Minotaur ( Oblivion ) Minotaurs are forest creatures that have the physical features of both man and bull , much like the one described in the Greek Mythological story of Ovid ' s . They are nearly twice the height of a man and move with an agility deceptive of their bulky size . Minotaurs will utilize their sharp horns and incredible upper - body strength in combat , as well as wield massive warhammers . Their horns are valuable and are useful alchemy ingredients . They appear in as well as . The more powerful variant , the Minotaur Lord , only appears in " Oblivion " . They are often in the areas Moranda and Sancre Tor . They can also be found protecting the Unicorn at Harcane Grove specifically , but are known to wander the West Weald as a whole . Lore . Minotaurs are likely descendants of demi - god Morihaus , who said to be man - bull , and Belharza the Man - Bull , Morihaus ' s alleged son from Alessia and second emperor of the First Cyrodilic Empire . Subtypes . Unique . There are also unique minotaurs called Minotaur of the Grove .
Llandras Belaal Llandras Belaal is a Dunmer sorcerer who lives in Balmora . Interactions . At night he preaches to the Nerevarine about the Sixth House and Dagoth Ur . He is a sleeper agent and under the influence of Dagoth Ur . If the Nerevarine isn ' t a Dunmer and asks about the Sixth House , his disposition drops . If it drops too low , he may attack . Talking to Llandras after the spell has been broken results in one reputation point gained . Equipment . He wears Chitin Boots , Cloth Left and Right Bracers as armor , along with Common Pants and a Common Shirt . He can either use a Steel Dagger or an Iron Bow with 100 Iron Arrows He also carries a Repair Hammer and a Torch with ingredients of Kwama Cuttle , Marshmerrow and Saltrice . He also carries three Kwama Egg s . He has 236 in his inventory .
Belt of Free Action Belt of Free Action is a generic belt enchant ed with the ability to cure Paralysis . Locations . Belt of Free Action appears as random loot , and there are 18 possible instances where it can spawn . It has only 1 static occurrence , which is in Therana ' s Chamber , in Tel Branora Upper Tower .
Eoki Eoki is an Argonian slave found on Vvardenfell . He is originally found in the slave cages of Firemoth , but can later be met in Sadrith Mora serving the Telvanni after being captured by slavers four times in Thorn . Eoki is in love with Sun - in - Shadow , who is also a slave when first met . Interactions . A Hireling of House Telvanni . Eoki asks the Outlander to help him and her love Sun - in - Shadow win their freedom from House Telvanni . Rising to Retainer . Eoki has information to help Sun - in - Shadow gain favor with the Magister . The Heart of a Telvanni . Eoki has hired the Ropefish to smuggle him and several other slaves out of Morrowind .
Secret Caldera Ledger Summary . The ledger can be used as evidence of Odral Helvi ' s and / or Cunius Pelelius ' corruption . Content . This book shows the ebony mined in and shipped from Caldera . It shows a steady flow of ebony from the mines to something called the " Ashlands Management Fund . " . Apparently someone in Caldera is using the mines to fund a personal project .
Lord Velian ' s Plane Lord Velian ' s Plane is a realm of Oblivion created by Lord Velian , a member of the Bloodthorn Cult . Lord Velian created this realm through a series of necromatic rituals after residents of the village of Eagle ' s Brook were turned into zombies . The realm was a copy of the village , with ruined houses , writhing vines and an orange sky . When the local mage , Merien Sellan , learned of Velian ' s ritual he entered the realm to stop him and collapse the realm . During an attempt to collapse the realm Merien was captured and ultimately killed in his efforts .
Crushed Scroll Crushed Scroll is a book in . Content . Meya Violet was a great merchant captain . Her selfless skills of negotiation made the Dragonstar guild great . No one knows what took her that night . We honor her , and pray we can sustain her greatness .
Belrand Belrand is a Nord mercenary and a potential follower who can be found in the Winking Skeever in Solitude . Personality . As a Nord , he is very proud of his heritage , and will express amazement when in Nordic Tombs , and will even go as far as suggesting to the player that a few treasures should be left behind , as a sign of respect . However , he also nervously states that he doesn ' t want to end up as a " shambling corpse " when he dies . He also has some knowledge of the Dwemer , though he considers the Nords more hardy , as they " outlasted " the Dwarves , despite their " advanced " culture . He also is nervous around Dwemer ruins , stating that they make him " uneasy . " He has a tendency to comment on most locations , mainly their architecture or significance . Description . After hiring him for the standard 500 fee , and if the Dragonborn has the Amulet of Mara on their person , Belrand becomes a marriage option . Belrand is also able to be recruited into the Blades . Belrand is a spellsword that fights well with magic users and archers . He is well known for his stalwart resilience against death , for he has both healing spells and quick health regeneration . He cannot be killed by other creatures but can be killed by the player , albeit only when he is in the knocked out state . Marriage . Belrand can be married if the Dragonborn has the Amulet of Mara equipped and has him as a follower . If married , like all spouses , he opens a business that makes a daily profit of 100 . He will hold onto the gold as it increases until asked for it . He will buy or sell items , and , if asked , he will become a follower once more . Combat . As a spellsword , Belrand has high skills in Destruction magic , one - handed weapons , and light armor , but can also use two - handed weapons and bows ( albeit at lower effectiveness ) . At the initiation of combat ( and despite having low Alteration and Conjuration skills ) , he often summons a familiar and casts Oakflesh or Stoneflesh on himself . He is particularly useful when dual - wielding destruction staves , as he has a faster cast rate than any other non - mage follower .
Tavern ( Arena ) Taverns ( or inns ) are buildings found in cities and towns in . Inns can be found by asking citizens where the nearest ( or specific ) inn is . Once inside an inn , the Eternal Champion can find work , buy drinks or rent a room . Outside . The outside of some inns have small dark crescent moon symbols all around the building , and all inns have a sign above the door showing what looks to be a mug of beer . Inside . Inside of inns are various people and a single bartender . Those inside the tavern ( besides the Innkeeper ) may be spoken to , but they will not engage in dialogue . Rather , they will ignore the player or tell them to go away . When approaching the bartender the player may be asked to complete a side quest by some random person . Talking to the bartender will bring up a list of menu options : Rooms . The different types of rooms available are :
Snow Elf Pantheon The Snow Elf Pantheon was the set of deities venerated by the Snow Elves of the Merethic Era . Five different Aedra are known to have been worshipped . Revered and Worshiped Gods . Auri - El ( God of the Sun ) . The Elven Akatosh is Auri - El . Auri - El is the soul of Anui - El , who , in turn , is the soul of Anu the Everything . He has a large place of worship at the Chantry of Auri - El in the Forgotten Vale of Skyrim . Initiates would go to all six Wayshrines to collect the water contained within them with an Initiate ' s Ewer and eventually reach the Chantry . After pouring the water within the basin of the Chantry they would be granted an audience with the Arch Curate himself . Following a massacre by the twisted Falmer most of the worshippers and prelates were killed . A group of Knight - Paladins were led against the assault but quickly defeated . The last known Snow Elf survivor to continue to worship Auri - El is Knight - Paladin Gelebor , though the prelates of the chantry in death also worship him . Auri - El was believed by Snow Elves to protect his Arch - Curate from being infected with Vampirism , but because Arch - Curate Vyrthur was infected by the disease it is unknown why he didn ' t protect him . The Arch - Curate believed that Auri - El turned his back on him , possibly meaning that Auri - El did not care for him . This also resulted in the Tyranny of the Sun prophecy which would allow his influence on Nirn to be limited . Trinimac ( Auri - El ' s Knight ) . Trinimac was considered to be the greatest knight of Auri - El and protected the ancient Aldmer from the armies of Men . Following his battle with Boethiah he was defeated . What remained of him turned into Malacath . Syrabane ( Warlock ' s God ) . An Aldmeri god - ancestor of magic , Syrabane aided Bendu Olo in the Fall of the Sload . Through judicious use of his magical ring , Syrabane saved many from the scourge of the Thrassian Plague . He is also called the Apprentices ' God , for he is a favorite of the younger members of the Mages Guild . Jephre ( God of the Forest ) . Jephre is the god of the forest . He is popularly worshiped by the Bosmer . Phynaster . Phynaster was one of the Aldmer to known to have become a god . He created the Ring of Phynaster .
The Grand Sermonizer ' s Journal Content . Efforts continue according to the plan . After a few false starts , our agent was able to kill a suspected member of the Dark Brotherhood today . We had hoped to question the murderer , but our agent was rather eager in her application of dagger and sword . < nowiki > * * * < / nowiki > I ' ve prepared a series of sermons that will fill the streets of Kvatch with a fear and loathing of the hated Dark Brotherhood . That cult is an abomination in the eyes of the Divines and everyone must be made aware of it ! My Sermonizers will spread the word and cast light upon the shadows that hide those murderers . < nowiki > * * * < / nowiki > I have specifically asked our agent NOT to kill the next murderer she comes across . I ' ve prepared my interrogation hall and am ready to draw the truth out of the murderer — by whatever means become necessary . Akatosh guide my hand ! < nowiki > * * * < / nowiki > The Black Dragon brought a wounded but still mostly breathing murderer to me today . I look forward to applying several proven techniques that are guaranteed to make the murderer talk . Before the day ends , I ' ll have the location of whatever hole the Dark Brotherhood hides in . Then we can really step up our effort to eliminate their blight from the Gold Coast . < nowiki > * * * < / nowiki > Akatosh forgive my clumsiness , but I have failed . The murderer was more stubborn and resistant than I expected . He refused to tell me anything of worth , no matter what tortures I submitted his physical form to . Needless to say , I was thorough in my application of pain . He suffered greatly before he finally expired . No matter . I ' m sure the Black Dragon will secure another specimen before long . Strange . Something has disturbed the murderer ' s corpse in the interrogation hall . Maybe Akatosh has answered my prayer and sent another murderer for me to question . Well , I wouldn ' t want to keep whoever it is waiting .
Knight Orders Knight Orders are a group of ten knightly groups , spread across ten separate Regions during the events of . The Orders were aligned to a specific region , most often led by the region ' s ruler , or a highly influential noble . Given their position as defenders of a region , Knight Orders rarely gave gold to their members as a reward . Instead , a member could expect a huge boost to their reputation by working for an Order . Knight Orders . The Agent could only join one of the Orders during their time in the Iliac Bay , as an aside to their quest for Uriel Septim VII . When they did so they faced a choice of ten , representing ten influential regions across the Bay . Acceptance into any of the Orders would be based on their regional reputation , as well as their reputation within each Order itself . The joinable Knight Orders in are as follows : Knights of the Dragon . The Knights of the Dragon were a famed Order , located within the Bay ' s capital and main region : Daggerfall . Knights of the Owl . The region of Glenpoint relied on the Knights of the Owl for their protection , led by the region ' s Baron . Knights of the Flame . Anticlere relied upon the Knights of the Flame to uphold their honour , although the Order is led directly by Lord Flyte and his Lady . Knights of the Rose . The Knights of the Rose led the defence of the King of Wayrest , Eadwyre , during the events of " Daggerfall " . Order of the Raven . Dwynnen owed its very existence to the Order of the Raven , which famously led a subjugated Tamriel against the Camoran Usurper . Order of the Candle . The Order of the Candle , despite being among the youngest Orders during the events of " Daggerfall " , serve the Lords of Sentinel Vhosek and K ' avar . Host of the Horn . Baron Shrike and the region of Lainlyn called upon the Host of the Horn for their protection , despite their mutually murky pasts . Knights of the Hawk . The Knights of the Hawk , despite being headquartered in the region of Santaki , were responsible for the defence of Santaki and the nearby region of Antyphyllos . They also appeared to have a secret relationship with the Dark Brotherhood . Knights of the Wheel . Considered the best knights in all Hammerfell during the events of " Daggerfall " , the Knights of the Wheel defended the region of Abibon - Gora and its rulers . Knights of the Scarab . Totambu ' s ruling family could call upon the Order of Scarab for their protection during the events of " Daggerfall " , a protection extended to the entire region . Political views . All Knight Orders of the Iliac Bay are connected to an imaginary Faction called Generic Knightly Order ( probably for game - internal issues ) . This Order is structured as seen below .
Markwasten Moor ( Arena ) Markwasten Moor is a village in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Markwasten Moor is connected to two settlements . To the northwest is Shornhelm , and to the southeast is Portdun Creek .
Light Armor Repair Content . There are two classes of light armor , metallic and non - metallic . Chainmail , Elven , Mithril and Glass are all examples of metallic light armor . You may be surprised to think that Glass can be thought of as metallic , but appearances are deceiving . What we call Glass is nothing like the windows panes you see in houses . The greenish material is far stronger and has a much higher melting point . Non - metallic armors are Fur and Leather . For these armor types , the hammer is less useful than the sewing kit . A sharp awl is necessary to restitch the thick material . Holes frequently have to be patched with spare material . The rule of thumb is once you have to patch a patch , it ' s time to throw out the armor and get a new set . Metallic armor will occasionally need a patch . Usually it can be repaired by hammering the torn pieces back together . Elven and Mithril will repair better when heated . Chainmail is usually malleable enough to work on cold . The trickiest of all is Glass . Hammer blows struck across the grain run the risk of shattering the armor . Whenever possible , align the hammer blows with the grain . In extreme cases , place the armor in tub of oil . Place the anvil so that the affected piece is on the anvil , but just under the oil . Vibrations from the hammer blows are absorbed by the oil and less likely to shatter the Glass .