naist-nlp/zeshel huggingface dataset:
A Mysterious Curio A Mysterious Curio is a quest available in . The Vestige found a dusty old scroll beside an ancient Ayleid coffer in the vault beneath Dresan Keep . They should try and open the ancient coffer and see what ' s inside . Walkthrough . The Vestige found a dirty scroll on the floor in the vault of Dresan Keep . Beside it is an Ayleid coffer . When picking it up , a small key slips out of the center of the rolled scroll and it has been sealed in wax . Break the seal and read the note . When opening the coffer with the key , an Ayleid Ghost appears . Go and talk to the ghost to see what it wants . But the ghost is speaking in a language the Vestige doesn ' t understand . Maybe there is something here , in the chamber , that can be of help so they can communicate with the ghost . Look around and in a corner is another smaller coffer , a reliquary . When examining it , it shows no clue as to its age or origin . When looking inside the Vestige will find a pendant shaped like a golden tongue , but when they take it , it disintegrates . And a rising chorus of whispers are heard , like a sudden wind . Maybe this is enough to understand what the ghost says . Go back to the ghost and talk to him . " It returns ! I told you to go ! " the ghosts says . The Vestige tells the ghost they can now understand him . On the question why he was trapped in that container , the ghost tells the story about him aiding for the Direnni against the Alessians . He was hoping for some land from King Ralethiel as a reward . But his brothers didn ' t like that so they bound him in the vault so he couldn ' t participate , and never returned . He ' s glad to hear the Alessians lost the war , but can the Vestige release him ? They need to destroy three relics that bind him - the Seal of Anchoring , the Animus Needle , and the Sould Prison . Follow the markers to find the three relics and destroy them , then return to the ghost and talk to him again . He is happy and can already feel the grip of those accursed anchors releasing him . After all this time he is finally free . He doesn ' t know what to do now , maybe move on to Aetherius or remain in Tamriel . The Vestige can give him one advice and whatever is chosen , the ghost also gives an advice in return that not everything one meets in an ancient ruin shall be as cordial as he has .
Ysmir the Forefather Content . Ysmir the Forefather , Volume IV . At the end of his life , Ysmir , who had ruled the peoples for over a thousand years in the time before history , the time of myth , sought a burial place and death befitting a king of men and dragons . He summoned his champions and men - at - arms and asked them : " Where can I find a burial place and death befitting a king of men and dragons ? " The first housecarl stepped forward and said " Go East , where the ocean touches the sky . " The second bowed humbly and said " Go West , where the sun kisses the earth . " And again the third said " North to the very frozen tips of Nirn , to a tomb of ice . " And the fourth , " South to the pillars of smoke and fire . " But Ysmir , king of men and dragons , whose greatness preceded time , despaired and said " I have traveled the whole of Mundus and conquered many peoples , but where will I rest my head ? If I rest to the East or the West or the North or the South , it will only cause division . " The local peoples will claim my tomb as their own . They will say , ' Ysmir is our king , for he rests among us . ' And my children will fight amongst themselves and divide my body among them , sending my head one way , my hands another , and my feet , and my mighty heart . " From among his thanes and housecarls , a young man , not more than a boy , whom none of them had seen before , then dared to speak . Bowing low , he said " Then do not go anywhere on Nirn , but go to the sky , where you can watch over all your peoples . " Ysmir king of men and dragons liked this idea . He said , " But boy , how would I reach the sky ? Is there a mountain , or a ladder built by men that can reach so high ? " And the boy said " There is no such thing , neither mountain nor ladder nor staircase . But I know of a place , a single stone . This is the path to Aetherius . " " Where can I find this stone ? " cried the king of men and dragons , intent on ascending to the sky . " Follow me , " the boy beckoned . And Ysmir summoned all of his champions and housecarls and told them how he was intent to end his life by ascending to the sky . And all of them , every one , agreed to follow him to the place where the boy led . And when they reached the place , they found as the boy promised , a single stone . And Ysmir , who was by now very old , laid at the foot of the stone and was taken up into the stars . The champions and housecarls looked up into the heavens and saw their king , the great Warrior , riding across the sky . And he was accompanied by three servants , a Lord , his Lady , and his mighty Steed . And the champions and housecarls all pledged to guard the valley and the way to Aetherius . But when they looked for the boy who had shown them the way , he was nowhere to be found .
Heavy Armor Repair Content . Heavy armor must be designed to take a lot of punishment . It will receive direct blows from all sorts of weapons while protecting the wearer . Such armor tends to be made from a few large pieces rather than lots of small pieces like light armor . Iron and steel are easy to work . Just heat them up and pound them back into shape . You can even use a camp fire for field repairs . Avoid filing off any of the metal . Always try to conserve the metal and work it back into shape . If a piece needs a lot of hammering , it may become brittle . Reheating the armor every now and then can reduce the brittleness after severe repairs . Once the hammering is done , be sure to oil it well . The freshly hammered surfaces will rust more quickly and need to be protected . Dwarven and Orcish armor require small and large hammers . Heat should be used sparingly , particularly with Orcish . Both types respond better to many small hammer strokes rather than fewer heavy strokes . Ebony can only be hammered when heated . It will develop small cracks that eventually shatter the material if hammered cold . Daedric should always be worked on at night . . . ideally under a new or full moon , and never during an eclipse . A red harvest moon is best .
Dahrk Mezalf ( Character ) Dahrk Mezalf is a Dwarven Spectre found in Bthungthumz in the Ashlands in Morrowind . He was a former blacksmith who worked for the renowned Dwemer inventor Kagrenac . Quests . Dahrk Mezalf . The Nerevarine must defeat the ghost of Dahrk and take his ring .
Plan for the Big Heist Content . 1 ) Activate the Old Way using the Glass of Time . It is located inside the Imperial Palace . I do not know what it looks like or exactly where to find it . 2 ) Find the entrance to the Old Way . It is rumored to be somewhere in the sewers under the Imperial City . 3 ) Inside the Old Way is an entrance to the heart of the Imperial Palace . Savilla ' s Stone was only able to scry the two most important obstacles . For one of them you will need to use the Boots of Springheel Jak . 4 ) To enter the Imperial City you must use the Arrow of Extrication unlock the final door . 5 ) Inside the Imperial Palace you must find the Imperial Library . On the bottom floor is some sort of viewing room . 6 ) I have arranged to have a particular scroll made available in the Chamber . The blind monks that care for the scrolls are expecting Celia Camoran , but you will take her place . Just find the chair assigned to visitors to the library . You must not speak , or they will know it is not her . Just let them bring you the scroll . 7 ) Once you have the scroll , retrace your steps and deliver it to me . Of course the chances of something going wrong with this plan are very high . When that happens , you ' ll just have to get creative .
Unknown Book , Vol . IV Summary . This is one of the unique Ancient Falmer Tomes found in the Forgotten Vale . The content of this book is written is the ancient Falmer language , however a translated copy , called Touching the Sky , can be obtained if it ' s sold to Urag gro - Shub in the College of Winterhold . This story regards the trials that a Snow Elf would have to face if he wanted to reach The Chantry of Auri - El . The Elves would have had to travel to different Wayshrines with an urn which they would fill with water at each shrine . According to this text , it was an incredibly difficult journey . The Dragonborn must take this journey to obtain Auriel ' s Bow during . Translated content ( Touching the Sky ) . Touching the Sky Parnion Saldor Many of the most dedicated Snow Elves once committed themselves to a tireless journey through the Chantry , to the temple . They carried with them the paramount desire to become once with their god Auriel . Though all set out with the determination to prove their worth , few were prepared for the trials that lay ahead , for the path to Auriel was not without its tribulations . The pilgrims struggled not only against the natural elements of the treacherous Vale , but with a myriad of tests upon their faith and loyalty . It is told that many simply could not continue on the path for long before turning back . Some argue that the rebuke they endured upon their return was crueler than the punishment that may have lay ahead of them along the path . In their failed attempt they were forced to live in the shadow of those who did continue on to achieve the great glory and honor of ascension into the light forever . After their faith and loyalty in Auriel would be scrutinized and their remaining days filled with shame and regret . Tales of those who reached the Inner Sanctum are not without their share of woes . It is said upon their arrival that many were mere shells of the person they had once been . Some went quite from sleeplessness and starved to the point of frailty by the end of their journey . The marvel that they had strength yet to carry their vessel and ascend the stairs of the temple was the last true testament of their loyalty . Regardless of each individuals tale , the final words remain eerily similar . It is said that every pilgrim ascended bathed in light , a look of relief and contentment on their face .
Bolli Bolli is a Nord who lives in his house in Riften . He owns and runs the Riften Fishery . Background . He owns the fishery and has a charitable nature , giving away much of his wealth . During conversation , he reveals that he supplies Marise Aravel with fish for her stall in the marketplace . He owns a house in Riften and lives with Nivenor , his Bosmer wife . On the second floor of his house is a note regarding his marriage . Interactions . Caught Red Handed . He has a Mark of Dibella given to him by Haelga in exchange for an " intimate favor . " The Dragonborn may be asked to get it from him in order to help Svana Far - Shield embarrass her aunt . Special Delivery . Bolli asks the Dragonborn to deliver his purchase agreement to Kleppr in Markarth .
Old Mournhold : Moril Manor Courtyard Moril Manor Courtyard is a sublocation of Moril Manor North Building in . It is populated with Dark Brotherhood Assassins and rats . At the eastern end of the area there is a large waterfall next to a cave - in that appears to have blocked a doorway to another area . There is a skeleton at the bottom of the falls which a note found higher up the pathway identifies as a suicide .
Goldenrock Mine Goldenrock Mine is a small mine located near Darkwater Crossing . It is under Stormcloak or Imperial Legion control , depending upon choices made by the Dragonborn in the Civil War storyline . The mine itself contains four corundum ore deposits , and several pickaxes . Outside , there is a silver vein on the left if the Dragonborn swims upriver . The mine also contains the Heavy Armor skill book " Chimarvamidium " . It can be found by heading straight ahead from the entrance , on a barrel next to a bed roll , which is the only place to sleep in the mine . A small family of miners live in the house next to the mine . Speaking with Annekke Crag - Jumper will start a miscellaneous quest to kill a bandit leader . Sondas Drenim , another resident of the mine , tells of the dangers of deep mines and asks the Dragonborn to deliver his note to Quintus Navale in Windhelm . The corundum ore veins can be found in the following locations :
Chain Lightning Chain Lightning is an " Adept " level destruction spell in . Chain Lightning has the unique ability to bounce or " arc " off of surfaces or characters to hit a target behind or around an obstacle . This spell may arc to followers if they are too close to the impact location . Damage capacity . Chain lightning delivers a minimum of 40 points of damage to the target , or 60 points if the Dragonborn has Augmented Shock x 2 . Chain lightning deals damage to a target ' s Magicka equal to half the damage done to health , so 20 points is done to magicka . Usefulness . This spell is effective against multiple low level and low health enemies such as skeevers , skeletons , and novice mages . It almost always kills the group of enemies in one cast under this condition . Because this spell strikes multiple clustered targets , followers can be struck and killed by Chain Lightning . Also , Chain lightning continues to arc even if the initial cast misses . This allows it to hit targets around corners that the caster does not have a direct line of sight to . It can also bypass the ward of a mage if it is shot behind the mage and arcs to hit the mage from behind .
Sir Caius Sir Caius was a member of the old Knights of the Nine . He was killed by Sir Berich while trying to stop him from leaving to go fight in the War of the Red Diamond and take the Sword and Greaves of the Crusader . Caius blames himself for Berich becoming what he turned into , saying that if he hadn ' t drawn his weapon and fought his friend none of it would have happened . Despite this , he had hoped to reconcile with his friend in the after life , something that has yet to happen as his spirit never arrived to guard the last relic . Interactions . Sir Caius is first encountered by the Hero while they are searching the Priory of the Nine for the Cuirass of the Crusader . Sir Caius , as well the rest of the knights ' spirits ( excluding Berich ) are in the under - croft guarding there only remaining relic they have . Sir Caius and the rest of the knights will each fight the Hero to see if they are worthy to take the Cuirass and be told where to find the rest of the relics . Priory of the Nine . After hearing about the massacre at the Chapel of Dibella , in Anvil , the Hero has set forth to find the Relics of the Crusader and stop the attacks lead by Umaril the Unfeathered . The Hero has discovered that the Knights of the Nine had a Priory in the West Weald and that one of the relics may still be there . Umaril the Unfeathered . After receiving the Blessing of Talos and the promoting of Knights it is time to face Umaril the Unfeathered at Garlas Malatar . The Prophet has marked the keep where he is hiding .
Races ( Battlespire ) During ' s character creation , one may select one of six races available . Each race has a unique skill advantage , such as bonuses in blade skills or magic - related skills . Races . Altmer . Altmer , or High Elves , are a tall race of Mer hailing from the Summerset Isles . Their skill bonuses grant them an increase in blade and magic - related skills . Bosmer . Bosmer , or Wood Elves are a race of Mer hailing from the province of Valenwood , in southern Tamriel . Their skill bonuses grant them an increase in throwing and acrobatics - related skills . Bretons . Bretons are a race of half Man and half Mer hailing from the province of High Rock , in western Tamriel . Their skill bonuses grant them an increase in magic - related skills . Dunmer . Dunmer , or Dark Elves , are a race of Mer hailing from the province of Morrowind in eastern Tamriel . Their skill bonuses grant them an increase in magic - related skills . Nords . Nords are a race of Man hailing from the province of Skyrim in northern Tamriel . Their skill bonuses grant them an increase in combat - related skills . Redguards . Redguards are a race of Man hailing from the province of Hammerfell , in western Tamriel . Their skill bonuses grant them in an increase in combat - related skills .
Natch Pinder Natch Pinder is an Imperial pauper residing in his home in the inhospitable settlement of Hackdirt . Background . He is a devout worshiper of the Deep Ones and can often be found fighting alongside the Brethren if they are attacked by the Hero , making him partially responsible for the kidnapping of Seed - Neeus ' daughter , Dar - Ma in the quest " A Shadow over Hackdirt " .
Ancano ( Skyrim ) Ancano is an Altmer mage at the College of Winterhold . He is a Thalmor operative , serving as an advisor to Arch - Mage Savos Aren and is the primary antagonist of the College of Winterhold questline . Background . Overbearingly arrogant , the other mages of the college both dislike and are highly suspicious of him ; he , in turn , is highly suspicious of others ( including the Dragonborn and Quaranir ) and openly voices his belief that the mages of the college are inferior to those of the Thalmor . He also blames the Dragonborn ' s presence on the incompetence of the Arch - Mage . In conversation , Ancano will reveal that he is annoyed that he has not been called upon by the Arch - Mage for , " council . " If asked , he also voices that the Thalmor are present in Skyrim to help with peace efforts , and this , " time of transition , " for the Nords . If asked about his discussion with Mirabelle , Ancano reveals that he is angered by his " level of access " in the college . Spells . Ancano has knowledge of the following spells : Interactions . During the College of Winterhold quest line , Ancano attempts to harness the energy of the Eye of Magnus , erecting a barrier between himself and other mages of the College ; Savos Aren is killed in the process . The Dragonborn can return to the College and defeat Ancano , but only once Morokei is defeated and the Staff of Magnus is obtained . If the Dragonborn has not been given the Staff of Magnus quest and completed a few side quests , Ancano ' s barrier will become small . Ancano will also not harness the energy of the Eye of Magnus but walking around the Eye of Magnus and going through his barrier . The Dragonborn can interact with Ancano , but not when he is within the barrier . Hitting the Books . With Tolfdir still occupied in Saarthal , the Dragonborn needs to speak to Mirabelle Ervine to find out about researching the discovery in Saarthal . Good Intentions . Urag gro - Shub has asked to speak with Tolfdir about the " Night of Tears " book . Revealing the Unseen . Mirabelle has explained that members of the Synod recently visited the College , mentioning the Staff of Magnus . They were last known to be heading towards Mzulft ; they may know more about where to find the staff . The Staff of Magnus . The Dragonborn needs to retrieve the Staff of Magnus from within Labyrinthian and return with it to the College of Winterhold . The Eye of Magnus . The Staff of Magnus has been recovered , and so it ' s time to assault the College of Winterhold and strike down Ancano .
Ash Shell Ash Shell is an Adept - level Alteration spell in that functions in a manner similar to Paralyze . Effect . The spell causes targets to be encased in a shell of ash for thirty seconds . The target cannot be harmed while encased in ash . Ash creatures such as Ash Spawn and Ash Guardian s are immune to the spell , as well as dragons and Dwarven automatons . Usefulness . There are very few creatures that resist Ash Shell . Like Paralyze , the spell can be useful in large battles , when wishing to eliminate one enemy before another , such as a bandit attacking the player while in battle with a dragon . However , Ash Shell is much less useful against single opponents because of its invulnerability effect on its targets . While an enemy hit with the spell can no longer fight , they cannot be damaged , either . This spell can be very useful to save someone from dying , such as a follower near death , or townsfolk during a dragon attack .
Fur Gauntlets ( Skyrim ) Fur Gauntlets are a piece of light armor and part of the Fur Armor set found in . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 1 . These locations include : Smithing . Fur Gauntlets can be upgraded at a workbench with Leather , however they do not benefit from any Smithing perks . This means the gauntlets cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Frost Dragon Frost Dragon is a type of dragon in . Appearance . Frost dragons possess a rather similar appearance to the brown dragon . They are , however , larger , even more so than the blood dragon , with an even larger , more noticeable row of spines on their backbone . They have a white colored body , with mixes of black and grey all over the body . Lastly , their tails go back to the more primitive design of the brown dragon , with a spaded tip , albeit larger . Gameplay . As their name suggests , they use Frost Breath ( as opposed to Fire Breath which other dragons often use ) , which drains the stamina of their enemies and may slow them down . Also , they may appear in groups of two . Frost dragons have a 25 % weakness to fire . It is not recommended to engage in melee combat since it only needs 2 – 4 bites to easily kill the Dragonborn if they have weak armor on and / or have put minimal perks into health . The best weapons to use against a frost dragon include : a bow that is enchanted with fire damage , Firebolt , Fireball , a Staff of Firebolt / Fireball , or Fire Breath . Nords and vampires have a great advantage against frost dragons due to their natural frost resistance .
Avenge Us ! Content . I know I ' m going to die . They ' ve already killed Father and Mother and everyone else . They ' ll find me soon . They ' re everywhere and I can ' t hide here forever . They ' ll see me or hear me or I ' ll fall asleep and roll off the ledge . I hope that ' s the way I go . Prefect Antias warned us . She said the Gray Vipers were coming , that scouts had been seen . She said they ' d come for Mother ' s art collection . Father laughed , said he and the guards could protect us . We should have left , gone to Cropsford , let them have the art . They ' re just objects , not worth dying for . But they all did . And soon I will too . Avenge us , please ! — Miri Hedoran
Heart Stone Heart Stones are miscellaneous items found in the . Background . They are said to be pieces of Red Mountain that scattered across Nirn when it erupted in the early Fourth Era . Talvas Fathryon believes they are found only on Solstheim . Heart Stones are similar to Briar Heart s in that there are several individuals who have had their organic hearts replaced by them . Two such people are General Falx Carius and Ildari Sarothril . Heart Stones can be obtained from heart stone veins found all over Solstheim , which often appear next to large clusters of embers like those from a campfire . They can be mined with a pickaxe , much like how ore is mined .
Ebony Cuirass ( Oblivion ) Ebony Cuirass is a piece of Ebony Armor , and is available in . Its armor rating depends on the character ' s skill in Heavy Armor . Magical variants . These versions are only found as random loot and may appear starting at level 17 .
Concerned Citizen Concerned Citizen is a farmer living in Wayrest . She is encountered trying to close the city gates so the corsairs won ' t get inside the city . After that , she will ask the agent to rescue her " baby , " who she left behind the gates .