Daedric Quests ( Oblivion ) Daedric Quests are tasks performed for Daedric Princes . In order to receive the different quests the Hero needs to be at a certain level and have an offering to each Daedric Prince specified below . After they have offered at the shrine of the prince they will receive the quest . Azura : Azura ' s Star . In order to speak to Azura , the Hero must be at level two or higher and bring an offering of Glow Dust between dawn or dusk ( 5 – 7am or 5 – 7pm ) . Ages ago , five of Azura ' s followers , Ghola gro - Muzgol , Aranalda , Nille Elf - Daughter , Avita Cassiana and Umar gra - Khar fought and destroyed the vampire Dratik , but all were infected with Porphyric Hemophilia . Knowing their fate , they locked themselves in the Gutted Mine to prevent themselves from ravaging the world . Azura , caring for her worshipers , wants them killed and freed of the curse . Level Requirement : Level 2 Reward : Azura ' s Star + 1 fame Boethia : Goldbrand . Boethia requires the Hero to prove their mettle in order to win his favor . The Hero has been told by one of Boethia ' s followers that in order to summon the Daedra , they must give a daedra heart as an offering to the statue . Boethia opens a portal to an Oblivion Plane , for the Hero to compete in the " Tournament of Ten Bloods . " In the tournament the Hero must defeat each of Boethia ' s ( to - be ) champions , each a different race . Level Requirement : Level 20 Reward : Goldbrand Clavicus Vile : Masque of Clavicus Vile . One of Clavicus Vile ' s worshipers has told the Hero that in order to summon the Daedra , an offering of 500 must be given to the statue . Clavicus Vile wants the Hero to recover the unique sword Umbra and places the statuette of Barbas in their inventory . Barbas will plead to not return the sword to the Daedric Prince , and the Hero must make a choice of keeping the sword or return it to get the reward instead . Level Requirement : Level 20 Reward : Masque of Clavicus Vile Hircine : Savior ' s Hide . After receiving a wolf pelt or bear pelt , Hircine will ask the Hero to travel to Harcane Grove in the southwest , to kill a unicorn and bring back its horn . The unicorn is guarded by three Minotaurs of the Grove , special Minotaurs , and the unicorn itself which may also be hostile and difficult to kill . Level Requirement : Level 17 Reward : Savior ' s Hide Malacath : Volendrung . The Hero must offer some Troll Fat in order for Malacath to speak to them . He is angry about an indignity done to him : a nearby noble has captured several of Malacath ' s ' servants ' , ogres , and put them to work as slaves . Malacath finds this distasteful , as only he is allowed to have ogres as slaves , and tasks the Hero with freeing them . The Hero needs to free the ogres in the mine to get the reward . Level Requirement : Level 10 Reward : Volendrung Mephala : Ebony Blade . In order to get Mephala to speak with the Hero , an offering of a Nightshade between midnight and dawn is needed . Mephala will talk about Bleaker ' s Way , a quiet town with its Dunmer and Nord villagers living together peacefully . She wishes that to change and tasks the Hero with making this happen . Level Requirement : Level 15 Reward : Ebony Blade Meridia : Ring of Khajiiti . Upon receiving either bonemeal , mort Flesh or ectoplasm , Meridia will awaken and speak to the Hero . They learn that , unlike other Daedric Princes , Meridia loathes undead and tasks the Hero to kill the necromancers in Howling Cave . Level Requirement : Level 10 Reward : Ring of Khajiiti Molag Bal : Mace of Molag Bal . With the Hero at level 17 and a Lion Pelt in their inventory , they can approach Molag Bal ' s Shrine . They must corrupt a man to kill the Hero in order to be resurrected and rewarded by Molag Bal . In order to do this , they must make him attack them with the Cursed Mace that Molag Bal provides . He lives at the settlement of Brindle Home . Level Requirement : Level 17 Reward : Mace of Molag Bal Namira : Ring of Namira . The Hero has learned from the followers of Namira that they will only summon the daedra for someone repulsive . If they are to get their help they will need to make themselves less attractive to others ( specifically , have a Personality attribute of 20 or less ) . Namira wants the Hero to help out a flock of her followers , who are holding up in a nearby Ayleid Ruin - seems that they like the utter darkness that they ' ve found there . Level Requirement : Level 5 Reward : Ring of Namira Nocturnal : Skeleton Key . After getting permission from one of the followers of the Daedra , approach the shrine and talk to Nocturnal . She talks about her Eye of Nocturnal that has been stolen and mentions possible thiefs in Leyawiin . Nocturnal speaks for a time about her Eye of Nocturnal , then informs the Hero that it has been stolen . She tasks them to find out where the thieves have hidden it , and return it . In passing she makes reference to a pair of Argonians , Weebam - Na and Bejeen , in the nearby town . After being asked about this , Bejeen will ask Weebam about the Eye , but he will cut her off for fear of someone overhearing them because they are not alone . The journal will update that one should try to listen in without letting your presence be known ; leave the house and re - enter , keeping out of sight . Using an invisible spell or clothing will help in being undetected . Level Requirement : Level 10 Reward : Skeleton Key Peryite : Spell Breaker . After a misguided attempt to summon Peryite , the souls of his worshippers became trapped between worlds and their bodies are stuck arranged in a circle before his shrine . Peryite asks that the Hero travel to the plane of Oblivion and retrieve their souls to revive them . Level Requirement : Level 10 Reward : Spell Breaker Sanguine : Sanguine Rose . To approach Sanguine , the Hero must be at a level eight and have a bottle of Cyrodilic Brandy to offer . Sanguine tells the Hero that there is to be a dinner party at Castle Leyawiin hosted by Count ess Alessia Caro . This party , Sanguine suspects , will be as " stuffy " as Alessia herself , so he sends them to liven up the party with a spell called Stark Reality which is to be cast on the Countess and her guests . Level Requirement : Level 8 Reward : Sanguine Rose Sheogorath : Wabbajack . After receiving a lesser soul gem , a head of lettuce , and some yarn from the Hero , Sheogorath wants them to fulfill a prophecy about the end of the world in the small settlement of Border Watch . They are to simulate a prophecy by committing two acts . They should speak to the shaman in the settlement to learn about the K ' Sharra Prophecy . Level Requirement : Level 2 Reward : Wabbajack Vaermina : Skull of Corruption . The wizard Arkved has taken Vaermina ' s Orb . After receiving a Black Soul Gem , she asks the Hero retrieve it from his tower . The Hero needs to fight a lot of leveled Daedra when going through the tower , until the Orb is finally found in Arkved ' s room at the end . Level Requirement : Level 5 Reward : Skull of Corruption After completion . After completing all the above Daedric Quests , as soon as the Hero rests they will be awaken by a man named Casta Flavus . He will inform the Hero that Hermaeus Mora wishes them to visit his shrine . Hermaeus Mora : Oghma Infinium . In order to obtain this quest , the Hero must have completed all of the other Daedric Quests . In addition , they also must have advanced to the " Blood of the Daedra " segment of the main quest and be at least level 20 . The quest involves capturing souls from each of the ten races using a special soul gem and spell given by Hermaeus Mora . Level Requirement : Level 20 Reward : Oghma Infinium