naist-nlp/zeshel huggingface dataset:
Contracts and Bounties Content . Fangsnout : Werewolf . Murdered three women near Mixwater Ford . Check . Barktooth : Rabid bear . Killed a skald as he traveled between Windhelm and Eldergleam Sanctuary . Check . Skinripper : Trollfather . Head of a line of man - eaters near Cragwallow . Check . Deathclaw : Giant Bat . Downed three herds of sheep near Kynesgrove .
Karththor Dale Karththor Dale is a town in the province of Morrownind . It is one of several possible locations that the Eternal Champion may discover in . Geography . Karththor Dale is connected to three settlements . To the northwest is Verarchen Hall , to the south is Kragenmoor , and to the east is Stonefalls .
Lainalten Lainalten is a town in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Lainalten is connected to three settlements . To the north is Snowhawk , to the northeast is Dunstad Grove , to the west - northwest is Amber Guard .
Volendrung ( Arena ) Volendrung is a unique warhammer in . Description . The Hammer of Might , Volendrung is said to have been created by the Dwarves of the now abandoned Rourken Clan , hundreds of years before they disappeared from the world of Tamriel . It has the ability to grant health to its wielder , but it is best known for the paralyzing and strength leeching effects it has when cast at an enemy . Like the Dwarves who created it , Volendrung is prone to disappearing suddenly , resurfacing sometimes in days , sometimes in eons . Effects . When used , Volendrung casts Heal , Medusa ' s Gaze , and Strength Leech . Locations . Volendrung can be found in the following provinces :
Serul Dathren Serul Dathren is an Dunmer Monk and a member of the Morag Tong . He is located under Vivec , Arena Canton within the Vivec , Arena Hidden Area . Serul offers training in stealth skills , consisting of Acrobatics , Hand - to - Hand , and Sneak . He also wields a Silver Staff of Reckoning , and wears a Common Robe , Common Shoes and a pair of Netch Leather Pauldrons .
Pilgrimage to Mount Kand Pilgrimage to Mount Kand is a Tribunal Temple quest available to the Nerevarine , during the events of . Walkthrough . Once the Nerevarine has cured Lette , Tharer Rotheloth of the Molag Mar Temple explains that , to be able to progress further in the Tribunal Temple ranks , the Hero must complete a pilgrimage to Mount Kand Cavern and re - enact legend of the battle of wits that Vivec had with three Daedra s and pray at Mount Kand ' s Shrine . If questioned about the cave , Rotheloth , indicates that the cave is very dark and gives the Nerevarine four potions of Night - Eye , as well as suggesting that they obtain a copy of the " Yellow Book of Riddles " if they are not good with riddles , and finally marks the location of the cave on the map . Daedric Riddles . After journeying to Mount Kand , and entering Mount Kand Cavern , the Nerevarine goes through the cavern , and successively encounters three friendly Atronachs , a Flame , a Frost and a Storm . Each will present the Hero with a riddle to solve . If they are solved correctly , they will let the Nerevarine pass , if not , they will turn hostile . Riddle of the Fire Daedra . The Flame Atronach will be encountered first . If interacted with , it will present the Nerevarine with the following riddle : The Atronach will then present the Nerevarine with five possible answers : Daedric , Ebony , Glass , Iron or Lead . The correct answer is lead , and the atronach will allow the Nerevarine to continue . Riddle of the Frost Daedra . Further into the cavern , the Nerevarine will find the Frost Atronach , standing on a frozen pool . It will also give the Nerevarine a riddle to solve : There are then two options available to the Nerevarine : The first is to say that it will indeed slay the Nerevarine with a spell , or that the Atronach will kill them by sword . The correct answer is " Slay with a sword . " The Atronach will , then , explain the reasoning behind the riddle , and allow the Nerevarine to pass . Riddle of the Storm Daedra . The final Atronach , can be found a little deeper in the Cavern . It will present the Nerevarine with a more difficult riddle to complete : The correct answer is that the Orc killed Zedias - soko . With that riddle solved , the Nerevarine will be allowed to access the Shrine . Blessing of Mount Kand . The Shrine can be found further behind the Storm Atronach and will grant the Nerevarine the blessings of Fortify Endurance and Fortify Intelligence of 10 points for 48 minutes . The shrine will also give the Nerevarine a reputation point . Once the shrine has been interacted with , the Nerevarine may return to Rotheloth to complete the quest .
City - Swimmer City - Swimmer is an Argonian who lives in the top level apartment of a three - story building in Bravil . She swims most of the day , exploring the canals in the city , but can be found in her house at night . She is a Journeyman Sneak trainer .
Antus Flonius Antus Flonius is an Imperial Warrior and member of the Fighters Guild in Leyawiin . He does not offer any training or services . He wears an iron cuirass and matching iron boots . In combat , he uses an iron sword and a shield . Antus spends all of his time in the guildhall .
Magister Gothren ( Online ) Magister Gothren is a Dunmer magister of House Telvanni , who will be found at Tel Aruhn on Vvardenfell . His Mouth is Ralasa Delvi . Interactions . Objections and Obstacles . Sun - in - Shadow asks the Outlander to help gain Magister Gothren ' s trust and get rid of his mouth , Ralasa Delvi . The Magister Makes a Move . Vexed at the death of his Mouth , Magister Gothren kidnaps Sun - in - Shadow and tasks the Outlander with retrieving Magister Otheri ' s research notes to make things even .
Valtheim Towers Valtheim Towers are located east of Whiterun . The location consists of two towers connected by a bridge at the top of the first tower leading across the river to the base of the second tower . Seven bandits and a bandit chief can be encountered here . Interactions . First visit . When passing on the road for the first time , a leveled bandit , such as a Bandit Marauder or a Bandit Highwayman , demands a toll of 200 . If the player passes a Speech check , the amount can be brought down to 50 . Interestingly , passing through on a Horse allows one to avoid paying the toll altogether , since dialogue cannot be initiated while riding a mount . If the Dragonborn has used Persuasion to pass the toll , and a bounty is put on the Bandit Chief afterwards , it is possible to stealth kill the Bandit Chief without alerting the rest , allowing the Dragonborn to maintain safe travel through the keep without having to engage in combat . It will also mark the location as being cleared . The Dragonborn can also freely take any items spread around the towers . Treasure hunting . The treasure chest from " Treasure Map II " is found near here . ( Before one can get the treasure , one must have the map ) . To find the chest , go to the towers and head east by the side of the river . As the Dragonborn nears the waterfall , there will be a small cut into the path with the chest inside it . Tips and notes . A chest is rigged to drop a spiked ball in the first tower . Open it , then jump to the left to avoid being hit , or lockpick the trigger mechanism next to the chest to stop the mace from falling . Be careful when fighting here if the Dragonborn has a horse ( even Shadowmere ) , as when the bandits attack , the horse will , most likely , try to climb the towers and fight the bandits . This may lead to it accidentally falling off and dying . There are two corundum ore veins along the left of the path outside the second tower , one iron ore vein located just outside the second tower , and , with installed , two clay deposits : one under the bridge on the opposite side of the river , and the second a little upstream on the same side . There is a random leveled bow in the lookout ' s post of the northern tower .
Scathecraw ( Dragonborn ) Scathecraw is an ingredient in . It can be used to make potions at an alchemy lab as part of Alchemy . Background . Rieklings call the plant " redgrass " and are known to burn it during a ritual they call the " godspeak dance . " Locations . Scathecraw can be harvested from their plants and are found around all ash - covered parts of Solstheim . Ten can be found in Raven Rock , they are around Morvayn Ancestral Tomb and Morvayn Manor . It is very hard to find it in the northern areas of Solstheim , where the ash is usually replaced by snow . Potions . " † multiple effects " Usefulness . Scathecraw is one of the most effective ingredients to be used in poisons , exclusively due to all its properties being highly damaging to health , magicka , and stamina . It is found in abundance in Solstheim , and can prove a valuable substitute for less common ingredients or even an additive to make other poisons more potent . If the Dragonborn has the Green Thumb perk in the alchemy tree , over a hundred Scathecraw samples can be harvested in Raven Rock alone .
Spell Breaker ( Oblivion ) Spell Breaker is a powerful shield said to have been created by King Rourken , one of the last Dwemer kings , to aid him in his battles against the wizard Shalidor . Spell Breaker is a heavy armor shield which provides 30 % spell reflection . This shield is in the pattern of an ancient Dwemer shield and can be obtained through the Shrine of Peryite . Acquisition . Peryite . After a misguided attempt to summon Peryite , the souls of his worshippers became trapped between worlds . Peryite asks that the Hero travel to the plane of Oblivion and retrieve their souls . This shield is the reward through the completion of the quest . As it has no level requirement , it is a good way to earn quick money because of it is worth 16 , 500 , or an easy Daedric artifact to use in Blood of the Daedra . History . During the Oblivion Crisis , the Taskmaster asked the Hero of Kvatch to rescue the trapped souls of his followers . They were trying to reach the realm of Peryite , but instead their souls were transported to another realm , most likely Mehrunes Dagon ' s as it was a time when Mehrunes Dagon was launching his attack on Tamriel from many small fiery realms as bases . The Champion of Cyrodiil was eventually successful and managed to rescue all of the trapped souls and return them to their bodies . Peryite rewarded the Champion with the Dwarven shield , Spell Breaker . The shield was also rewarded by Peryite to the Hero of Daggerfall decades earlier after completing a different contract for the Daedric Prince . It is unknown how Peryite managed to retrieve the Spellbreaker from each of its owners . The Eternal Champion was also one of the wielders of the Dwarven shield . He found the shield somewhere in Hammerfell - which was perhaps the original location of the shield . The legend says : Spell Breaker , superficially a Dwarven tower shield , is one of the most ancient relics of Tamriel . Aside from its historic importance dating from the Battle of Rourken - Shalidor , the Spell Breaker protects its wielder almost completely from any spellcaster , either by dispelling magic or silencing any mage about to cast a spell . It is said that the Spell Breaker still searches for its original owner , and will not remain the property of anyone else for long . For most , possessing Spell Breaker for any time is power enough . According to the text above , the tower shield has some connection with the Dwemer clan of Rourken , which was situated in Hammerfell . So it is highly possible for Hammerfell to be the original home of the tower shield , but the connection of Rourken and Peryite , is currently unknown .
In Praise of Regent Cassipia Content . To some of my compatriots , the words I ' m about to write might be considered in poor taste . To others , they will be nothing short of blasphemy . But I can ' t hold these thoughts to myself any longer . If I try , I fear my head will explode into a thousand pieces ! And that , dear reader , is not something I wish to experience . First , I should tell you who I am and why I ' m qualified to write about the virtues of the beautiful Cassipia — she who is called the Regent of Serpentine Stratagems and leader of the Scaled Court ' s forces in Upper Craglorn . My name is Little Leaf , and I have served my mistress since before we joined the Scaled Court . I met Cassipia in Auridon , where she was a high - ranking member of the Mages Guild . She noticed me admiring her power and grace from afar , and she personally selected me to wait upon her every need . Since then , I have become her confidant and confessor , giving her a sounding board for her most intimate thoughts and musings . No one knows Cassipia better than I do , or believes in her the way I do — with all my heart and soul . How can I say such things when the Serpent is our lord and master ? Oh , I believe in and revere the Serpent . I really do ! He ' s the reason we joined the Scaled Court in the first place . But the Serpent doesn ' t command the Scaled Court from moment to moment . He isn ' t right beside me day and night . And , if I may be so bold , he isn ' t anywhere near as fair of face and fine of form as my beloved Cassipia . Who did as the Serpent asked and brought the Iron Orcs into our fold ? Cassipia , of course . She follows the Serpent ' s orders , but always looks for ways to create opportunities and good fortune for herself and her followers . But before you think me just an infatuated fool with her head in the clouds , let me tell you why Cassipia has risen so high within our ranks . Cassipia is ruthless . She ' s powerful and charismatic . And she knows what ' s best for the Scaled Court — not like those bumbling fools that brought us the unfortunate setbacks we ' ve suffered in Lower Craglorn ! Regent Cassipia was busy in Upper Craglorn while the Serpent ' s " select " were losing their hold on the lower portion of the region . So , all praise Regent Cassipia ! Long may she serve the Serpent and lead the Scaled Court !
Amulet of Locking Amulet of Locking is a jewelry item in . It is a generic amulet enchant ed with Alteration magic . It can secure doors or containers with a level 5 lock . Enchantment . Enchantment ID : " lock _ en " Acquisition . Amulet of Locking appears as primarily as a leveled item . Berwen sells this item at in Tel Mora .
Reynald Jemane Reynald Jemane is a Breton warrior who can be found at either The Grey Mare , his home in Chorrol , or Weatherleah . He has an identical twin brother named Guilbert Jemane . Interactions . Separated at Birth . Reynald Jemane often spends his time at The Grey Mare in Chorrol . When spoken to there , he will lament over how many of the other citizens of Chorrol claim to have seen him in Cheydinhal — a place where Reynald claims he has never been to . A drunken Reynald will then hire the Hero of Kvatch to travel to Cheydinhal and tell the imposter that he can " besmirch his good name on his own , and to cease and desist immediately " . He will pay fifty septims to cover expenses . When the Hero arrives in Cheydinhal and asks around about whether or not they have seen Reynald Jemane , the townspeople will say that they do not know a Reynald Jemane , but there is a " Guilbert " Jemane living in the town . This man turns out to be Reynald ' s twin brother ; the two were separated at birth when their home in the Great Forest , Weatherleah , was attacked by ogres . Guilbert and his father had assumed that his mother and brother had been killed , but in truth , she had been able to carry Reynald to safety before expiring from causes that are not stated . Legacy Lost . Returning to Reynald with Guilbert will start the quest " Legacy Lost " , in which the Hero must scout out Weatherleah , dispose of the ogres which inhabit it , and escort both brothers back to their ransacked childhood home . Sins of the Father . After escorting the twins to Weatherleah , the Hero will be approached by Fathis Ules , who says that Albert , their father , was a thief and a member of the Thieves Guild . Ules will ask the Hero to retrieve an item that Albert stole ( and subsequently lost to the ogres when Weatherleah was sacked ) and never handed in . When confronted about this , Reynald will angrily deny Ules ' claims .
Paralyze ( Morrowind ) Paralyze is a magic al effect that renders a target unable to move or perform most actions . This includes , but is not limited to : walking , running , jumping , swimming , evading attacks , blocking with a shield , and the use of weapons , spells , scrolls , and enchant ed items . Ingredients and potions can be consumed while paralyzed , and items may be equipped . This effect does not have a magnitude ; if successfully cast or inflicted by other means it is always one - hundred percent effective . Paralyze is a member of the Illusion school of magic , governed by Personality . Its base Magicka cost is 40 points . If stricken by paralysis during hand - to - hand combat , an opponent becomes prone to health damage rather than losing Fatigue when attacked for the effect ' s duration . Resistance and immunity . Paralyze is not affected by Resist Magicka . It is subject to the Resist Paralysis effect , and can also be resisted with sufficient Willpower . Paralyze is not affected by Weakness to Magicka , and there is no weakness to paralysis effect , making it impossible to break an adversary ' s immunity . Vampires have an innate immunity to paralysis . Karrod , the Champion of King Helseth who may be dueled in , and Gaea Artoria of the Imperial Legion in are also immune to paralysis . A number of creatures added in expansion packs also have an innate resistance or immunity to the Paralyze effect : Cure . This effect can be cured by consuming a Potion of Cure Paralyzation or eating Corkbulb Root , the only ingredient that has Cure Paralyzation as a first effect . Free Action is available from a handful of spell merchants and consists of a Cure Paralyzation effect on self , but like all spells , cannot be cast while paralyzed . Comparison . Paralyze is one of several effects that can be used to quickly disable spellcasters . Other effects have both advantages and disadvantages compared to Paralyze . Creatures . The following creatures have the ability to paralyze opponents : Creatures inflicted with paralysis behave as if they were unconscious or dead ; underwater creatures float to the surface and airborne creatures fall from the sky . Spells . The following spells consist of a Paralyze effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of a spell consisting of a Paralyze effect : Items . The following items consist of a Paralyze effect . They may include additional effects . See articles for details . Weapons . The tables below contain a base damage value for the corresponding weapon . Because weapon damage varies by attack type ( chop , slash , or thrust ) , the values indicated below are intended as a quick means of item comparison only . For detailed information refer to individual weapon articles .
Sathasa Nerothren Sathasa Nerothren is a Dunmer Healer who lives in Ashanammu . Interactions . Telvanni Agents . Sathasa Nerothren is one of the four agents of House Telvanni who are thought to be stealing from the Caldera Mining Company . They need to he killed in this Fighters Guild quest . Attributes and equipment . Skills . Sathasa is skilled in mostly mage skills , such as Mysticism and Restoration . His skills are all relatively low , with all skills below 50 . Inventory . Clothing : Weapons : Other :
With Friends Like These . . . With Friends Like These . . . is a quest available in . Background . After the quest " Innocence Lost " has been completed , a courier will appear and give the Dragonborn a note with the imprint of a black hand and the words " We Know " written beneath it . The courier generally takes between one and three days to arrive , depending on whether the Dragonborn sleeps or if they are close to a town or a settlement . Walkthrough . There are two ways to complete this quest , the first is to follow the orders given by Astrid , the assassin . The second , to defeat her . Following the Dark Brotherhood . The Mysterious Note . Once the note is received ( The note is not needed to start the quest ) , the quest begins after the Dragonborn sleeps . Meeting Astrid . The Dragonborn will awake in an abandoned shack , located in the marshes north of Morthal . A Dark Brotherhood assassin named Astrid will speak to them . She reveals that the Dark Brotherhood is aware of their murderous deed and is pleased that Grelod is dead , but since the Aretino child performed the Black Sacrament , they demand that a debt be paid for the kill that was stolen from them . Astrid has brought three other people to the shack where the Dragonborn awoke . Fultheim the Fearless , Alea Quintus , and Vasha are tied up and wearing execution hood s , but are able to answer questions . Astrid tells the Dragonborn that there is a contract out on one of their lives , and the Dragonborn must figure out whom to kill . Killing any one of them , or any two , or all of them ; will please Astrid , who will unlock the shack , and send the Dragonborn to the Dark Brotherhood Sanctuary . The Falkreath Sanctuary . The Dragonborn must now go to the Dark Brotherhood Sanctuary near Falkreath , where speaking with Astrid completes the quest , and the next quest , " Sanctuary , " begins . Killing Astrid . Alternatively , choosing to kill Astrid will fail " With Friends Like These . . . " and begin a new quest , " Destroy the Dark Brotherhood ! , " now the next objective is to report the events to a guard . To open the locked door , the key to the shack must be looted from Astrid . It is also possible , before leaving , to untie and free all the captives . Quotes . Each kill or combination of kills evokes a different response from Astrid upon speaking to her afterwards .
Ginith Ancestral Tomb ( Morrowind ) Ginith Ancestral Tomb is used as a hideout for Irarak , a vampire , and his cult . It is located in the West Gash , east of Eluba - Addon Egg Mine . The Nerevarine is sent to the tomb during the quest " The Cult of Lord Irarak " for the Quarra Clan . Inside the tomb are five thralls that serve Irarak , and a single rat .
Aubk ' i Aubk ' i is the Redguard Queen of Daggerfall and the consort of King Gothryd . Her parents were Queen Akorithi and the now - deceased King Camaron of Sentinel . Her brothers are Lhotun and Arthago . History . After the War for Betony , King Gothryd asked for her hand in marriage . The request was intended to restore the friendship between Daggerfall and Sentinel . It was partially successful , though many in the royal court of Sentinel view Aubk ' i as a prisoner than a bond to Daggerfall . When Nulfaga , the Queen Mother of Daggerfall , found the location of the Mantella , the heart that fueled the Numidium , the Emperor Uriel Septim VII sent a letter to the Queen of Daggerfall , Queen Mynisera . A special seal on the envelope was supposed to tip off Lady Brisienna that in fact the letter was intended for her . She was supposed to get the location of the Mantella by any means necessary . The War for Betony delayed the arrival of the letter . The letter arrived very late , after the war , and was received by Queen Aubk ' i . Confused , the Queen sold the letter to King Gortwog of Orsinium . When asked about the letter , Queen Aubk ' i denied that she ever read the letter , and she claimed that it had been stolen from her the same day . After the Warp in the West , she and King Gothryd continue to rule Daggerfall , and keep the kingdom as one of the prominent political powers in the Iliac Bay .