naist-nlp/zeshel huggingface dataset:
Captain Jena Apinia Captain Jena Apinia , also known as the Butcher of Bravil is a captain of the Imperial Legion and by some seen as a war criminal . She is located in Garlas Agea , with a small squad of her Legion soldiers . Background . Captain Jena Apinia was originally stationed in the Imperial City , after she had given her Legion a break from the fighting in Cyrodiil . But when the Dark Anchors dropped she ordered her Legion to retreat instead of fighting the invading Daedra . Her idea was to live to fight another day , to wait until a time when victory was more assured . Due to the rush in which she and her Legion left the Imperial City , they were ill - prepared for survival in the wilderness . They had to regroup , resupply , and determine a course of action . So they headed south , away from the now - invaded capital of the shattered Empire . When they arrived at Bravil , the Captain asked Bravil ' s mayor for food , but were denied these resources , because the food storages that Bravil had were much - needed for the survival of its own population . Jena ' s solution for this problem was to eliminate half the population of Bravil , since that would give the other half a chance to scrounge up enough food to make it though the winter , while also giving her Legion the food it needed to survive . Jena thought that the people would be grateful , but instead , they were furious , and rose up against the Captain and her Legion , forcing her to kill a good deal more than half the population , including its mayor . After their " butchery of Bravil " , they took off with many of Bravil ' s supplies and numerous valuables to finance their efforts . After this , rumors were spreading , calling the Captain the " Butcher of Bravil " , according to the rumors she went out of her way to kill the innocent population of Bravil . After this , she got to know that an Eye of the Queen was sent by Queen Ayrenn , and she sent the bulk of her Legion back to the Imperial City . She took a small squad and made for the Gold Coast , where she would face the Eye in a place of her own choosing . Interactions . Debts of War . Help Razum - dar in retrieving the stolen items of Bravil and in killing Captain Jena Apinia .
Dark Brotherhood Murderer Dark Brotherhood Murderers are new members that appear at the end of the Dark Brotherhood questline . Arquen will tell the Listener that she has begun recruiting new members to the Cheydinhal Sanctuary . There are three in all : a Khajiit male , a Breton female , and an Imperial male . Interactions . The Listener may command any of the Murderers to become a Follower by speaking to them , though only one can follow at a time . The Listener can talk to them again and order them to follow normally , remain stealthed , or wait in one spot . They can also be dismissed and sent back to the Sanctuary . Inventory . All Dark Brotherhood Murderers wear Shrouded Armor . Each Murderer has a different loadout and class that will suit the Listener more depending on their preferred method of play :
Dame Falhut Dame Falhut is a Breton residing in Alcaire Castle , Stormhaven . She is a Knight of the Flame , and is found by the gates . She is later found in her home . Interactions . Army at the Gates . King Fahara ' jad of Alik ' r has sent an army to Alcaire Castle . They claim to be on a diplomatic mission , but the Knights of the Flame believe otherwise . This situation could threaten the very fabric of the Daggerfall Covenant . Life of the Duchess . Dame Falhut was apparently behind the assassination attempts on Duchess Lakana . We must apprehend her quickly to ensure the duchess ' s safety .
Roland Jenseric Roland Jenseric is a Breton warrior who has a home in the Temple District of the Imperial City , as well as a cabin along the Blue Road . Background . Roland lived in the Imperial City where he met and fell in love with Relfina . They had a cabin together along the Blue Road . Relfina was then killed by a vampire in the city . Roland moved to their cabin . The Order of the Virtuous Blood believe Roland is the vampire and attacked his own lover . They ask the Hero to track him down and kill him . Interactions . Order of the Virtuous Blood . After searching Roland ' s house , the Hero discovered a very dedicated love letter from Relfina , suggesting Roland Jenseric ' s Cabin as his current location . When the Hero arrives and finds Roland he clams it ' s not him who is the vampire , but Seridur , the leader of The Order of the Virtuous Blood . If the Hero decides to believe him , they now have to hunt down Seridur . Vampire Hunting . After the events of the quest " Order of the Virtuous Blood , " he pays the Hero 250 for each pile of Vampire Dust brought to him .
Gavaudon Gavaudon is a region / fiefdom located in Stormhaven , High Rock along the Iliac Bay . The ruling capital of the entire region is Gavaudon City which is located on the western end of the region . The regional deity is Zenithar . Description . Geography . Gavaudon is one of the 23 realms located around the Iliac Bay on the High Rock side of the Bay . Gavaudon is bordered by the Wayrest kingdom to the west , the Wrothgarian Mountains to the north , and presumably the Bangkorai region of High Rock with the Evermore kingdom in the east . Traditionally , Gavaudon is bordered by Menevia in the west , Wrothgar in the north and Mournoth to the east . The Bjoulsae River runs across the eastern fields . History . Second Era . Skirmish in Shinji ' s Scarp . In 2E 582 , the Ironhand Ogres from Wrothgar invaded the Gavaudon region through tunnels in the Wrothgarian Mountains . The Ogres captured the escarpment known as Shinji ' s Scarp leaving Wayrest and Wind Keep open for an attack . The Daggerfall Covenant sent in the Murtag Clan of Orsimer to quell the Ogres . General Godrun lead the clan in the battle . Abbot Durak of the Pariah Abbey in Menevia sent a mysterious warrior known as the Vestige to aid the Orcs at the Skirmish in Shinji ' s Scarp . The Vestige was sent into the battlefield by Godrun to defeat the Ogres and destroy their tunnel ways . With the Ogre threat gone , the Stormhaven region was saved . Vaermina and her Omen of Betrayal . Vaermina , the Daedric Prince of Dreams and Nightmares has spread her influence in what is Azura territory . The Supernal Dreamers are a group of Vaermina worshippers that have spread their influence in Firebrand Keep in Alcaire and the At - Tura Estate in Menevia . Vaermina struck again when General Godrun fell into a deep slumber . The Vestige was sent into Godrun ' s Dream and defeated the Omen of Betrayal deep within his mind . The Vestige journeyed to the Weeping Giant landmark to seek aid from Azura . With Azura ' s help , the Vestige was strong enough to face Vaermina and the Supernal Dreamers . Gavaudon in the Warp in the West . During the Warp in the West in 3E 405 , the Gavaudon fiefdom was independent among the 23 other kingdoms in the Iliac Bay . More and more people settled in the Gavaudon area resulting in the construction of Gavaudon City . Later in the same year , Gavaudon was annexed into the kingdom of Wayrest .
Halted Stream Camp Halted Stream Camp is a fortified bandit encampment located northwest of the Whitewatch Tower , east of Silent Moons Camp . Background . It is the base of operations for bandits who hunt mammoths for their tusks and Mammoth Snout s . They also planned to use the spell Transmute Mineral Ore to turn the mine ' s iron ore into gold ore . Description . The camp is surrounded by a log palisade with two gates , with a bone rattle - trap at the east entrance . An elevated walkway runs along the western and northern parts of the camp . There are mammoth bones and firewood scattered around as well as a woodchopping block , complete with woodcutter ' s axe s . A locked ( apprentice - level ) chest is under the elevated lookout station in the southeast corner of the camp and a trapped ( apprentice ) chest is under the ramp at the north end of the palisade ( a spiked ball on a chain ) . There is a wooden pole shed in the center of the camp with a table and a tanning rack . A grindstone is at the north end of the walkway , above the entrance of the mine . Halted Stream Camp mine . The camp is built next to the cliff wall with an entrance into a mine . The mine has many iron ore veins ( and pickaxes to mine them with ) , and is the main living quarters of the bandits . It can be entered either through the entrance or by finding the spike pit outside and carefully falling down into it . Entering through the main entrance , there is a trap on the ground that drops boulders . Several types of fungi can be collected in this area . There is a novice - locked gate and a bandit outlaw , who is carrying the key . If entering the mine through the spike pit , there is another key on a table next to the forge . In the main room there are two bandits and a bandit chief . There are also bear traps on the ground , several fire lamps above , and a swinging trap by the spike pit . Shooting down the fire lamps , or using flame spells on the oil pool , can be helpful when clearing out the mine at lower levels . This main chamber has a forge , grindstone , and tanning rack . Various potions are on the tables and bookshelf , with a chest next to the bed . There is also a hidden , novice - locked chest under the main stairs through a wooden hallway . Spike pit . The exit at the back of the mine leads to a pit trap the bandits have been using to kill mammoths . There are spikes in the bottom that may wound or kill anyone trying to use the pit as an entrance . A dead Altmer lies in the middle of the spikes , alongside several animals in the trapped pit . Mining . Halted Stream Camp is a good place for mining iron . There are sixteen iron ore veins and one corundum ore vein to be mined . There are at least three pickaxes in the first part of the mine . Iron ore vein locations . These are the locations of the iron ore deposits in the mineshaft :
Brusef Amelion ' s Armor Brusef Amelion ' s Armor is a set of Armor found inside Amelion ' s Tomb , north - east of Leyawiin , on the east bank of the Lower Niben River in Blackwood . Quests . During the Fighters Guild quest " Amelion ' s Debt , " Biene Amelion will hire the Fighters guild to go to their family tomb to retrieve Brusef Amelion ' s and sword to cover her father ' s debts . The guildmember sent to handle this for her has the options to either pay her debt off instead of going to the tomb , or go to the tomb and find the sword and cuirass . After finding the armor and returning , they have the options to either hand over the pieces of armor , or again pay off the debt . If the debt is paid off , Biene will be extremely grateful , and will allow the Hero to use the armor until she can afford to pay them back . Appearance . It is unique in that it is a light armor which resembles Ebony Armor . Locations . The pieces of the armor are located throughout Amelion ' s Tomb . Attributes by piece . < nowiki > * < / nowiki > The Cuirass is enchanted with a 6 % Frost Shield .
Kyne ' s Challenge : A Hunter ' s Companion / Part I : Northern Tamriel Content . A Prayer To Kyne . Hear me , goddess of storms , and the bringer of rain , The Mother of Men and Shor ' s Warrior - Wife , Your Sons and your Daughters implore you again , Protect those that hunt , for they savor their life . Your wind at our backs , we seek the faintest of tracks , Your blessings alone exalt our fury in attacks . We watch for the Hawk , on the grayest of days , Your servants and advocates , trained in the Old Ways . Moon Sugar Press Dune , Elsweyr
Alchemy ( Oblivion ) Alchemy is a skill used by alchemists to create potions and poisons from ingredients . It is governed by the Intelligence attribute and falls under the magic class specialization . Summary . Alchemy is a process of mixing ingredients , which can be found practically everywhere , to make potions and poisons . The effects of products produced by alchemy are varied in nature and potency , and depend on the ingredients used as well as the skill of the alchemist and the quality of the apparatus used . Advancing the skill . There are several ways to level up in alchemy , primarily by creating potions or poisons . As with any other skill , alchemy training may be purchased . Sampling raw ingredients levels alchemy and reveals uses for them that were previously marked as " Unknown Effect . " Successfully combining ingredients raises the alchemy skill . When new Potions are discovered , more experience is rewarded . Special books called " Skill Books " can raise the Alchemy skill one time only , when read . Alchemy menu . The menu for creating potions or poisons in Oblivion is fairly simple . There are four boxes along the top of the menu . These display the Alchemy Apparatuses currently held in the inventory . From right to left : Mortar and Pestle , Retort , Alembic and Calcinator . These tools level from Novice to Master , coherent with the Hero ' s Alchemy Mastery Level . There are four slots for adding ingredients from the inventory along the lower left side . Once one has been filled , ingredients with the same effects can only be added to the remaining slots . Finally , the large box on the lower right shows the effects and level of the potion or poison to be created . Potion strength augments with each piece of apparatus used . Classes and races . Classes . Classes utilizing the Alchemy skill include : Races . Races given bonuses in Alchemy :
Larina Larina is an Imperial that is found dead in Hob ' s Fall Cave after being sacrificed by necromancers . Larina stole Pantea Ateia ' s Flute , thus leading to her death in her attempt sell it to the necromancers in Hob ' s Fall Cave . The necromancers claim to be reviving the Order of the Black Worm . Interactions . Find Pantea ' s Flute . Talking to Pantea Ateia will prompt her to tell the Dragonborn about a foolish student named Larina who stole Pantea ' s Flute and sold it to a bunch of Necromancers . Since the flute had been passed down through seventeen generations , Pantea asks the Dragonborn to find it and bring it back to her . When the cave is entered she will start to shout , " " Help me ! " " and " " Don ' t just leave me here ! " "
Bandit Highwayman Bandit Highwaymen are high - ranking Bandits . They usually wear better armor than their Bandit comrades and wield better weapons . They carry higher - quality loot and are usually accompanied by lower level Bandits like the common Outlaw or Thug . Bandit Highwaymen are encountered after the Dragonborn has reached level 14 . Equipment . Bandit highwayman ( melee ) Bandit Highwayman ( archer ) Bandit Highwaymen may also drop lockpicks and an average of 100 . Fighting style . A Melee - based Bandit Highwayman will usually charge in with weapon and shield ready . Highwaymen will often make extensive use of shields and shield - bashing , and proceed to attack the Dragonborn whilst he is recovering . An archery - based Bandit Highwayman will usually sit back and pepper the Dragonborn with arrows . When engaged he will often pull out his dagger and start attacking with it rather than retreating to a better position .
Gnisis Egg Mine ( Online ) Gnisis Egg Mine is a location that appears in the region of Vvardenfell in . Quests . A Melodic Mistake . Investigate the cause of a sound disrupting the Kwama Egg Mine in Gnisis . Hatching a Plan . Hatch a new Kwama Queen .
The Battle for Castle Kvatch The Battle for Castle Kvatch is a quest in . This quest is initiated by Savlian Matius . Upon reaching the chapel of Akatosh in Kvatch , he will say that the battle for Kvatch is not yet over , and that Castle Kvatch must be retaken . Walkthrough . Kvatch . Talk to Salvian again and follow him out of the chapel , fighting to the front of the castle . The castle gate will be closed ; talk to Salvian , and he ' ll say to go back into the chapel and talk to Berich Inian . When the chapel is re - entered , three Imperial Legion troopers ( two soldiers and an archer ) will be there and will offer to help . They also mention how they saw the smoke from the Gold Road . Berich won ' t give up the key , but will instead run downstairs into the Chapel Undercroft , where more daedra await . Follow him through back into Kvatch . If he dies , take the key from his pocket and head through the ruined city to a destroyed tower . Inside on the ground , there is a circular hatch that leads to a short underground passage . Run through , exit and come up between two gates . Open the gates by turning the wheel at the top of the stairs . Salvian and more guards will come through and help fight more daedra . Afterwards , head inside the castle . The Castle . Inside the Castle Great Hall are more daedra as well as scamps . Fight them with the help of the soldiers and then Salvian will wait while Count Ormellius is searched for . Head straight ahead and continue through another part of the Great Hall to the Count ' s Quarters . Kill the daedra that are there and check the Count ' s body . In the second to last room , there will be a lot of level - dependent daedra . A journal message will appear to take the Count ' s ring and return it to Salvian . Conclusion . When returning the ring to Salvian , he will thank the Hero for helping and give his enchanted Kvatch Cuirass , a unique piece of leveled light armor with bonuses to Strength and Endurance as a reward .
The Client List The Client List is a quest available in . Walkthrough . Prerequsites . To get this quest you must have previously completed the note delivery for Llaalam Dredil in Castle Ebonheart , as well as " The Enchanter ' s Rats " quest for Audenian Valius in the Telvanni Canton in Vivec City . Further Assistance . Once these two are done , talk to Bolrin in the East Empire Company Hall mentioning further assistance and Information gathering . Bolrin will ask you to retrieve a list from Valius in order to learn exactly what he has been selling and to whom . Getting the List . The list is in Valius ' back room on a shelf in plain sight . The catch is that the clever Valius has enchanted the note to summon a Hunger if anyone but himself picks up the note . Obtain the list by any means necessary and return it to Bolrin for a 700 reward .
Dwynnen ( Daggerfall ) The Barony of Dwynnen is a region with a small southern coastline on the Iliac Bay ' s north side , in the province of High Rock . It borders Phrygias to the north , Wrothgarian Mountains to the northeast , Kambria to the east , Bhoriane to the southeast , Anticlere to the southwest , and Urvaius to the west . In the west it shares a border with Anticlere and Urvaius to the west . The regional capital is Dwynnen City . Julianos is the patron deity of the Barony of Dwynnen . The predominant vampire bloodline of the region is Thrafey . The military force of Dwynnen is called the Order of the Raven . In all modesty , the Order of the Raven is a legendary fighting order . The Knights have the honor of having led the battle against the Camoran Usurper in 3E 267 by Baron Othrok , and freed half of Tamriel from the Camoran Usurper ' s tyranny . They remain the vanguards of the Barony of Dwynnen , protecting the whole region . Every 5th Sun ' s Dawn , the people of Dwynnen have a huge party to celebrate Othroktide , the day when Baron Othrok took Dwynnen from the undead forces who claimed it in the Battle of Wightmoor and became the first baron of the region . After the Warp in the West , Dwynnen became a part of the Kingdom of Wayrest .
Orphan Rock Orphan Rock is a landmark located north of the road running between Helgen and Ivarstead . When traveling from Helgen , there is a path on the left side of the road before reaching the Falkreath Stormcloak Camp . If travelling from Riverwood , there is a path behind Hod and Gerdur ' s house , leading south . Once " The Blessings of Nature " quest is started , Orphan Rock becomes the home of a Hagraven and several witches and hags who serve her . It is a large pillar of natural stone that is accessed by a fallen tree bridge . There is an Arcane Enchanter located there . If Orphan Rock is visited before the quest is initiated , the area will be found empty but for a few Nightshade plants . This location appears to have been used for the sacrifice / slaughter of Spriggans , as the body of one is found atop a brazier here . Also , there are two Spriggan heads mounted on sticks , next to the tree trunk bridge . The camp is also protected by bear traps and several Frost Rune s . Quests . The Blessings of Nature . In order to cut a path through the roots of the Eldergleam Tree , Danica Pure - Spring sends the Dragonborn to Orphan Rock to collect Nettlebane , a dagger which can cut through the roots .
Lynch Lynch is a Nord member of the Blackwater Brigands , from the side quest " An Unexpected Voyage . " He wears leather armor with a Blackwater Leather Cuirass and wields a leveled weapon . Interactions . An Unexpected Voyage . After the Hero has rested on The Bloated Float , they discover it has been hijacked and is now at sea . The Hero must find out what has happened . Lynch is the bandit who is first encountered upon waking up and he has the key to the storage room where Graman gro - Marad is being held captive .
The Truth in Sequence : Volume 3 Content . Taken from the sermons of Deldrise Morvayn , Fourth Tourbillon of the Mainspring Ever - Wound . By the word , I wind the gears . The Third Truth of the Mainspring Ever - Wound is the truth of the Daedra . In the days before the First Ignition , the Chimer people bent their knees to the False Princes : The Webspinner , the Prince of Plots , and the Queen of Dawn and Dusk . I do not use their names , as Name cleaves one from another . You know them well , child of the Tribunal , for every time you bear false witness , or make foolish boasts , you do so in their name . Their words corrode and weaken the heart . Their threats loosen the fasteners and break the seals . They are the Anti - Gears that turn counter to the Nameless Will . Servants of the Padomaic untruth whose nature is void . Of the Daedra , only the Gray Prince of Order knew his nature , and he went mad in the knowing . The Daedra fear wisdom and order , you see ? And thus do they fear the Clockwork God above all others . Where others see dark crowns numbered ten and six , Sotha Sil sees shadows and nothing more . For the Daedra are the lie that creation tells itself . Like their father , Padomay , they are Nothing . And in the Tamriel Final , Nothing shall hold no sway . Anuvanna ' si . Their black mountain called " Oblivion " shall sink into the Furnace of Forgotten Numbers , where all lies burn and brittle multitudes turn to slag . I hear you ask : If the Daedra are of the Nothing , how do they lurk on our threshold ? How do they lurk at all ? Hear the words in sequence , child of the Tribunal ! In the clumsily built Nirn - Prior , the et ' Ada Gears left gaps and crevices where Nothing could take root . Imperfections born from Lorkhan ' s Great Lie and the selfishness of fractured creation . In the glorious Anu ic convergence of the Nirn - Ensuing , all gaps will be sealed . All crevices will be welded . The creaking and rattling of the machine shall retreat to a whisper , and the reckless chaos born from the et ' Ada Gears ' folly shall shrivel and starve . By the word , I wind the gears .
Skelos Undriel Skelos Undriel is a half - Bosmer , half - Imperial Shadowmage in . He seeks the Star Teeth and guides the Hero on their quest to destroy Pergan Asuul and Umbra ' Keth . His fate depends on the actions of the Hero . Background . In 3E 397 , Skelos Undriel was being hunted by Jagar Tharn and his agents . He had fled from Cyrodiil into the Western Reach of High Rock , around Azra ' s Crossing . There , he was captured by the notorious bandit leader Delfran , but would later be rescued by the Hero of Azra ' s Crossing . Interactions . Clear Earthtear Caverns . Remove all enemies from the Earthtear Caverns . Collect Five Star Teeth . Find five Star Teeth to contain an ancient terror .