naist-nlp/zeshel huggingface dataset:
The Truth in Sequence : Volume 5 Content . Taken from the sermons of Deldrise Morvayn , Fourth Tourbillon of the Mainspring Ever - Wound . By the word , I wind the gears . Speak not of Dwarves , child of the Tribunal . The simple clockworks of the Dwemer pale before the sublime machinery of Sotha Sil . Let Dumac ' s lament be a silent one . Let his hissing tombs stay buried . Let his automata rust and crumble . For his was the greatest failure — driven by Lorkhan ' s Great Lie and churlish pride . His is a tale of woe and terror , and those that pursue his ugly maths shall pay a great price in blood . " But , was Dumac not a creator ? " you ask ? " Were the brass - child ' s hands not covered in oil ? Did they not speak the words of Making , and set wheel to axle ? " Hear the words in sequence , followers of Seht . Intention dictates the worth of a machine . Where the Mainspring Ever - Wound seeks the convergence of the Nirn - Ensuing , the ghosts of the Dwemer cry out : " Multitudes ! Multitudes ! " Mer and machine , parted . Wisdom and ambition , parted . Made and Unmade , parted . And from those sunderings , a thousand thousand skittering machines are made — left to wander forgotten halls , aimless and profligate . One may twist a knob left in preparation for another to twist the same knob right . One may loosen a pipe so that another may tighten it . They exist only to maintain the brass - childrens ' folly , and so they are redundant and profane in the Eye of Sotha Sil . But most profane is this : the walking horror that bears the Name , NM . The Brass Tower of Vanity . The mindless guardian of the Nirn - Prior . The Antipodal - God - Thing that reigns on the darkest pole of the sacred Nirn - Sphere . Of all the threats to Tamriel Final , NM is the greatest . Anuvanna ' si . The Daedra can be banished in thought , but NM must be sundered on Nirn . It is the welded knot at the center of Anu that must be untied . The God - Puzzle . The Mainspring Ever - Wound remains silent on this point . And where there is silence , there is great wisdom . By the word , I wind the gears .
Bolwing Bolwing is a Bosmer commoner and beggar who lives in Crucible . Interactions . The Fork of Horripilation . On the Hero ' s quest for the Fork of Horripilation , Big Head , the Argonian , gives them a charm ( a fork , of course ) that allows them to speak to and understand Bolwing , who tells the Hero the location of the Fork of Horripilation . The Lady of Paranoia . Bolwing can be interrogated about the conspiracy against Lady Syl , to which he says " Naryan that . I ' ll Balitoe before I Krayble ! " Although Bolwing is not essential to this quest , his words suggest that he might have had something to do with it , though he may just be trying to tell the Hero that he would never conspire against Syl .
Sweetwater Camp Sweetwater Camp is a camp located near the Red Ring Road , in the Great Forest . It is accessible by heading due west of Sardavar Leed . There are two bandits who occupy the camp . Their belongings include two tents and respective bedrolls , but there is nothing of value there except for the loot from the bandits themselves .
Gauldur Gauldur was a powerful Breton conjurer who lived during the First Era . He was all but erased from the annals of history by High King Harald . History . As an Archmage at the beginning of the First Era , Gauldur was wise , wealthy , powerful , and honorable , so much so that he was revered throughout the North . Even the most powerful men of his time came to hear his wise words . He had three sons : Jyrik , Mikrul , and Sigdis , who were overcast by their father ' s shadow . As a result , they grew resentful and cruel , desiring their father ' s power and prestige . Jyrik , the oldest of his sons , discovered that Gauldur ' s power stemmed from the amulet which he wore at all times . He and his brothers conspired to kill their father and split the amulet and its power . Gauldur ' s children had at last gained the power they sought , but they were cruel , evil men and used their newfound power to massacre the nearby villages . So extensive was the destruction that High King Harald sent a company of battlemage s led by the Arch - Mage Geirmund to destroy them . A great battle was fought , and the brothers were defeated and made to flee the field of battle . Geirmund pursued them and killed them , eventually giving his life to defeat the last of the brothers in a duel . The amulet fragments were magically sealed , along with each brother , in the place they were defeated . Once all the dead had been buried and the amulet sealed , the High King ordered all records of Gauldur and his sons destroyed , to forever seal away the power of the amulet . Quests . Forbidden Legend . The Dragonborn discovers that after the Gauldur brothers were defeated , their tombs were sealed and they were left as undead as punishment for their betrayal , theft , and murder . It is revealed , however , that the legend survived . The book Lost Legends explains how the event began . Daynas Valen ' s journals and notes explain the history , as well as his plan to acquire the amulet . Unfortunately , it went horribly wrong as he was killed inside one of the ruins and his corpse was abandoned . Each brother has a Gauldur Amulet Fragment and a unique weapon in addition to a Writ of Sealing , punishing them for their crimes . Sigdis can be found in Geirmund ' s Hall . His weapon is the Gauldur Blackbow and his fragment increases Stamina . Jyrik can be found in Saarthal . His weapon is the Staff of Jyrik Gauldurson and his fragment increases Magicka . Mikrul can be found in Folgunthur . His weapon is the Gauldur Blackblade and his fragment increases Health . An Ancient Edict can be found at Reachwater Rock , warning adventurers and travelers to stay away from the corpses , and leave them alone to their rest . This is the place for the Dragonborn to go when reforging the amulet . After returning all three fragments and defeating all three ghosts , Gauldur ' s ghost will appear . Jyrik will say " Gauldur ! " and Gauldur will banish the ghosts and reforge and give the Dragonborn the amulet as a reward .
Merryfair Farm Merryfair Farm is a farm in . Description . The farm is situated on the northern shore of Lake Honrich just northwest of the Riften Stables . Merryfair Farm is the home of Dravin and Synda Llanith . They make a living growing wheat , cabbage and gourd s . They have a cow and chicken . Dravin can often be seen working the flour mill .
Shrine of Kynareth ( Knights of the Nine ) The Shrine of Kynareth is a shrine located inside the cave Kynareth ' s Grotto in the Great Forest dedicated to the Divine , Kynareth . Unlike other shrines , the worshipers decided it would be wrong to build over Kynareth ' s work to worship her , so they built a shrine in the temple she created . Aside from being a place of worship , it is also a part of the protection for the Boots of the Crusader , an artifact of blessed and protected by Kynareth . Quests . Nature ' s Fury . While searching for the Boots , The Knight Commander must speak to the worshipers at the shrine , who will lead the Knight to the Grove of Trials . If the trial is failed , they must be spoken to again to try again . After the trial is over , Jesper and Stanet will be pleased to see the Knight is a true follower of Kynareth , while Avita Vesnia will have left to join the Knights of the Nine .
Master Investigators Box The Master Investigators Box holds the keys ( which are four rings , Katarina ' s Ring , Treoy ' s Ring , Balwen ' s Ring and Pithi ' s Ring ) to the Daedric Relic . The chest is located on the wall to the North / West side of The Arcanaeum . The key to the chest is located in the Midden Dark on a table in the room with the Daedric Relic , on top of a book called " Midden Incident Report " . Once the rings are acquired they can then be placed on the Daedric Relic to release Velehk Sain .
Almurbalarammi ( Online ) Almurbalarammi is a Daedric Ruin that appears in the region of Vvardenfell in . It is being occupied by Ashlanders , and travelling to it is considered trespassing . Quests . An Armiger ' s Duty . The Armigers at Molag Mar instructed you to see whether the Ashlanders were responsible for the death of pilgrims in the area .
Ilvel Romayn Ilvel Romayn is a Dunmer worshipping the Daedric Prince Peryite . He is frozen in a trance that relates to the Daedric Princes quest , but can be unfrozen in completion the quest " Peryite . " He is unable to be killed without finishing the Peryite quest . Ilvel wears Monk Robes , is armed with an Iron Dagger , and carries a few Septims . Interactions . Peryite . After a misguided attempt to summon Peryite , the souls of his worshippers became trapped between worlds . Peryite asks that the Hero travel to the plane of Oblivion and retrieve their souls .
Giras Indaram Giras Indaram is a Dunmer who resides at the Armigers Stronghold in Molag Mar , Morrowind . He is a Buoyant Armiger with the Tribunal Temple who owes a debt to a House Redoran armorer in a Ald ' ruhn . Personality and traits . Giras ' brothers do not hold him in a high regard . They describe him as stubborn and uncooperative , and suggest that drastic measures may be needed to get him to uphold his end of a bargain . Interactions . House Redoran . The Nerevarine traveled to Armigers Stronghold following Tuveso Beleth ' s request that a debt for services rendered be reclaimed on behalf of himself , and House Redoran . When negotiations with Giras failed to achieve results , the Nerevarine challenged him to a duel . Giras ultimately admitted defeat and upheld his word to repay the debt . Equipment . Giras uses or carries the following : Attributes . Giras uses the following :
Conjure Frost Atronach Conjure Frost Atronach is an " Adept " - level Conjuration spell in . Casting it summons a Frost Atronach for 120 seconds , at the cost of 170 . Upon death , the Atronach explodes , causing Frost damage to all around , including the summoner . If time expires while the Atronach is alive , it does not explode . Attributes . Attributes of the construct : Like all conjured Daedra , it cannot be Soul Trapped . Since Frost Atronachs resist frost damage , area of effect spells such as Blizzard and Frost Cloak do not harm it . Cloak spells not of the ice - element do , however , damage a summoned Frost Atronach .
Ancient Nord Helmet The Ancient Nord Helmet is a piece of heavy armor and a part of the Ancient Nord Armor set found in . It is a variant of the iron helmet and has similar base attributes . However , what makes it superior is that it benefits from the Daedric Smithing perk , which vastly improves its armor rating when upgraded . This makes it comparable with some of the higher tier armors . Appearance . It bears a resemblance to the decayed helmets worn by some draugr , however , what makes it relatively rare is the fact that it cannot be taken from defeated draugr or crafted under normal circumstances . The helmet also differs in appearance depending on the gender of the wearer . Male characters have two curved horns , much like the iron helmet . Female characters have a helmet with what appear to be deer or Elk antlers . Smithing . This item can only be crafted at the Skyforge once the Companions ' main questline has been completed . It can be created with the following components : It can be upgraded with an iron ingot at a workbench , and also benefits from the Daedric Smithing perk , which doubles the improvement .
Dairihill Dairihill is a Bosmer noble and the personal steward of Countess Millona Umbranox of Anvil . She is trying to get her cousin promoted to the position of captain of the guard in Anvil . She seems to be upset by the Thieves Guild interfering with the recommendation . S ' Krivva of the Thieves Guild is very suspicious of her , even saying : " Dairihill cannot be trusted . You must deliver the letter to Lady Umbranox in person . " she also says " The letter is currently in steward Dairihill ' s desk . She has lied to Lady Umbranox , telling her that the letter has yet to arrive . "
Cheydinhal Soldier Cheydinhal Soldier is an Imperial soldier who serves on the city watch in Cheydinhal . They wear Chainmail Armor and the Cheydinhal City Guard Cuirass , helmet and shield . They wield Silver Longswords . Count Andel Indarys will send them to protect Bruma and help with the Great Gate if the Hero has completed the quest " Allies for Bruma . "
Alexia Dencent Alexia Dencent is a Breton residing south of Aldcroft , Glenumbra . She lives in her father ' s cottage beside the Aldcroft Lighthouse . Her father , Edrien Dencent , is deceased . Interactions . Vital Inheritance . Alexia Dencent was the sole survivor of the Bloodthorn Cult ' s attack on the Aldcroft Lighthouse . She needs help to retrieve her father ' s old pipe from his cottage so she will have something to remind him by .
Stenvar Stenvar is a Nord mercenary who lives in Windhelm . He can be found in Candlehearth Hall on the second floor . After hiring him as a follower and wearing an Amulet of Mara , Stenvar becomes a candidate for marriage . Stenvar can also be recruited to the Blades . Interactions . Marriage . Similar to all other marriage candidates , Stenvar opens a store if the Dragonborn becomes his spouse . The Dragonborn can collect a minimum of 100 daily , or choose to let the profits accumulate . Likewise , the Dragonborn can buy and sell goods with Stenvar . When the Dragonborn puts on the amulet of Mara and speaks to Stenvar , the following dialogue will ensue : If the Dragonborn speaks to Stenvar after accepting his proposal , he will say " You should tell the priest we ' re getting married . They ' ll take things from there . " After arranging the wedding with Maramal at the Temple of Mara in Riften , Stenvar will say " The wedding is soon . It ' ll be a good day , " and , later , " Who would have thought I ' d be getting married ? " Once Stenvar and the Dragonborn begin courting ( after he comments on the Amulet of Mara ) , his voice takes on a softer , more affectionate tone . Follower . Stenvar ' s skill specialties are Heavy Armor , Block , Two - Handed , and Archery . He is quite skilled with two - handed weapons , which he mentions when the Dragonborn first meets him . His default equipment is Steel Armor , a Hunting Bow and Iron Arrows , and an Iron Greatsword . He is an excellent warrior , who is ideal to use due to his resiliency . He is also somewhat talkative , making a variety of remarks when visiting numerous locations throughout Skyrim . Because Stenvar attacks aggressively , he is vulnerable to attacks from the Dragonborn , such as arrows and spells . Keeping the enemies attention focused on the Dragonborn is key for Stenvar to attack more effectively without losing as much health .
Ingredients ( Online ) Ingredients in are used in cooking to create food and beverages using the Provisioning skill set . They can be found throughout the game , but much more commonly in barrels , crates , and sacks . They can also be received from Hireling s or bought from Grocer s . Those looking to purchase ingredients in bulk are suggested to look at buying from Guild Trader s .
Armor Repair Debts Armor Repair Debts is a House Redoran quest available to the Nerevarine , during the events of . Having successfully escorted Deval Beleth to Koal Cave , the Nerevarine will receive a new task from Tuveso Beleth . Walkthrough . Beleth requests that the Nerevarine obtain the money owed by Giras Indaram in Molag Mar . Finding Indaram . Asking for Giras Indaram around town will reveal that he will only act if his brothers push him into action . Giras can be found inside the Armigers Stronghold in Molag Mar . Giras ' brother , Tidros Indaram , will gladly help the Nerevarine , saying that Giras should pay the debt , it is the honorable thing to do . Retrieving the debt . Giras will agree , on this occasion , to pay the debt , having previously refused . Although , he demands that the Nerevarine defeat him in a duel . Giras will be defeated once his health drops below 50 , it is also possible to knock him out . He will then proceed to hand the Nerevarine the money owed . Returning to the owner . With Giras ' debt in hand , the Nerevarine must return to Beleth in Ald ' ruhn to complete the quest and receive the reward , a Glass Frostsword .
Soiled Writ of Assassination Content . Commander Telani Adrethi The afore - mentioned personage has been marked for honorable execution in accordance to the lawful tradition and practice of the Morag Tong Guild . The Bearer of this non - disputable document has official sanctioned license to kill the afore - mentioned personage .
Gnisis Shrine Blessing Gnisis Shrine Blessing is a Restoration spell in that cures the subject of any and all blight diseases . Quests . Ebony Mail . Talking to Archcanon Tholer Saryoni and having completed the Sheogorath of the House of Troubles quest , the Nerevarine must go to Mount Assarnibibi and interact with the Shrine to receive the Ebony Mail and this blessing . Pilgrimages of the Seven Graces . The Nerevarine must offer a Potion of Cure Common Disease to the shrine in order to receive this blessing .
The Exclusionary Mandates Content . The Exclusionary Mandates of Maruhkite Selection : All Are Equal 1 : That the Supreme Spirit Akatosh is of unitary essence , as proven by the monolinearity of Time . 1 : That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated . 1 : That the protean substrate that informs all denial of ( 1 ) is the Aldmer i Taint . 1 : That the Prophet Most Simian demonstrated that monothought begets Proper - Life . 1 : That the purpose of Proper - Life is the Expungement of the Taint . 1 : That the Arc of Time provides the mortal theater for the Sacred Expungement . 1 : That Akatosh is Time is Proper - Life is Taint - Death .
Ten Pace Boots Ten Pace Boots are unique heavy boots and an artifact found in . These boots are enchanted to increase the wearer ' s Athletics and Speed , as well as prevent the wearer from being damaged when falling from a significant height . They also drain the wearer ' s Fatigue . Enchantment . Enchantment ID : " tenpaceboots _ en " All effects are for one - hundred twenty seconds on self : Acquisition . This pair of boots can be found in the Daedric ruins of Bal Fell , on an island in the Azura ' s Coast region . They are located at the base of the Statue of Sheogorath in the Inner Shrine area , inside a trapped and locked chest requiring 75 Security to unlock . Quests . The Museum . The ten Pace Boots can be sold at the Museum of Artifacts for 30 , 000 . They can also be donated .
Cragwallow Slope Cragwallow Slope is a cave occupied by conjurers , flame atronachs , and mages . There is one sitting outside of this small cave at a table that frequently runs off in pursuit of wildlife nearby ( making fast travel coming out difficult ) . There is often a dragon flying overhead . The Conjurers in the cave are leveled and can quickly swarm . Between them and their conjured creatures it is not advisable to rush in too quickly . There are also free roaming atronach s . In addition to the plethora of soul gems in the cave , there is also a skill book in the second to last room on a table . There are also two alchemy labs and an arcane enchanter in this cave . Walkthrough . Upon approaching the cave , the Dragonborn will find a leveled Conjurer ( who will often be battling with local wildlife , i . e . a sabre cat ) . Just north - east of the cave entrance is an iron ore vein . On the Conjurer ' s table , there are some potions and a soul gem . Upon entering the cave , go right ( south ) down the small cavern . In the room following , there is a leveled Conjurer and an alchemy lab . On the alchemy lab ' s table there is a potion and a soul gem . After looting , continue up the path to the east . In the next room there is a Flame Atronach to battle , along with more leveled Conjurers . Be very careful in this pathway , as loud battle will attract a plethora of enemies . In the next room , after finishing off another Conjurer , take the soul gem that is next to the pickaxe in the bowl in the center of the room , then continue up the path . On the upper level , there are various food items and ingredients . After looting , continue down the path to the south . Down the path and to the left ( south ) the Dragonborn will find a room with leveled loot , and an unlocked chest along the west wall . After looting this room , head back to the path to the next big cavern . In this room , there is a Frost Atronach guarding the circular room in the middle of the cavern . Engaging him will attract a leveled Conjurer and his / her familiar . After killing them , up the stairs to the right ( north ) is an area with loot . Up the stairs to the left ( south ) is another area with loot and another alchemy lab . Then , head into the circular room to collect from the chest along the south wall . Behind this chest ( through the hole in the wall ) , there is another unlocked chest . Also be sure to check the table for potions , a soul gem , the Alteration skill book " The Lunar Lorkhan , " and " The Legend of Red Eagle " ( a book which starts another mission if read ) . Also , be sure to take another soul gem from the shelf along the north wall . After looting ( and checking out the arcane enchanter also in this room ) , continue down the pathway to the west . Turning up to the north , the Dragonborn will come to a small area with a leveled Conjurer . After decimating him / her , loot the adept - locked chest along the east wall . Then , continue up to the west . Turning south , the Dragonborn will come to a ledge ( one they probably saw earlier after entering the cave ) . Jump down and exit to your right ( west ) .
Alval Uvani ' s House Alval Uvani ' s House is a house located in Leyawiin . It is a two - story corner house with a basement , owned by Alval Uvani . He has a leveled jewelry chest with a lock level of 50 upstairs , which is hidden behind his bed . The basement contains nothing of value . However , there is another leveled chest with a lock level of 30 on the first floor . The hallway leads to a larger reception room through a smaller room . Upstairs is Alval ' s bedroom and another reception room . In his bedroom , there is a square picture frame entitled " Hidden Wall Safe . " It has a Very Hard Lock with a Black Hand Robe inside .
Hassour Zainsubani Hassour Zainsubani is a Dunmer Thief and an operative for the Thieves Guild who can be found downstairs at the Ald Skar Inn in Ald ' ruhn . He once belonged to a Ashlanders tribe but left the Wastes to become a wealthy trader . People describe him as a bibliophile who loves poetry . Interactions . Zainsubani Informant . After obtaining information about the Sixth House , the Nerevarine Cult and the Nerevarine Prophecies in the previous request , Spymaster Caius Cosades wants the Nerevarine to go to the city of Ald ' ruhn and talk with a former Ashlander , Hassour Zainsubani , who left the tribe to become a rich merchant . Hannat Zainsubani . The Nerevarine needs rescuing Hassour Zainsubani ' s son Hannat Zainsubani from within Mamaea .
Belas Othren Belas Othren is a Dunmer agent and bandit who resides in the cave of Nund . Though hostile towards the Nerevarine at first , he will offer them training in Short Blade ( up to 60 ) , Light Armor ( up to 55 ) , and in Sneak ( up to 50 ) if calmed .
Steel Imperial Gauntlets Steel Imperial Gauntlets are a piece of heavy armor and part of the Steel Armor set . They are identical in appearance to Imperial Bracers , but have a slightly higher armor rating . Locations . Steel Imperial Gauntlets will begin to appear throughout Skyrim at level 2 . These locations include : Smithing . Steel Imperial Gauntlets require a Smithing level of 20 and the Steel Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a Steel Ingot at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement .