The Daggerfall Chronicles The Daggerfall Chronicles is a strategy guide for , the second game in series . It was written by Ronald Wartow and released by Bethesda Softworks . Summary . Credits . Page ii . Includes the title of the book and the creators ( Ronald Wartow and Bethesda Softworks ) on a piece of parchment in front of an off - white , papery background . Contacting Bethesda Softworks . Page iii . Includes information about how to contact Bethesda Softworks . Note that the following content may be out - of - date . System Requirements . Page iii . Includes the system requirements for " Daggerfall " . Note that the following content may be out - of - date . Undraping the Shroud from Daggerfall . Page 1 . Includes a small amount of background information about " Daggerfall " and " The Daggerfall Chronicles " . Coming Attractions . Page 1 . Contains a small amount of background information on Tamriel ' s landscape , inhabitants , and creatures , as well as a description of the meeting between the player character — the Hero of Daggerfall — and Emperor Uriel Septim VII which makes up the game ' s introduction . What ' s in this Book . Page 3 . The purpose of this section is illustrated by the preceding excerpt ; to finalize the introduction to the book and to the world of Tamriel , and prepare the reader for the rest of the guide . Wartow finishes the section with a point that however the book is used , the purpose of the game is to have fun . Tamriel ' s Timeline . Page 5 . Lists some notable and relevant dates on a Timeline . The 1st Era . Page 5 . Lists select events in the First Era , such as the founding of Daggerfall , the War of Succession , and the Thrassian Plague . The 2nd Era . Page 6 . Lists select events in the Second Era , such as the formation of the Mages Guild , the final dissolution of the Reman Empire , and Tiber Septim ' s rise to Emperor . The 3rd Era . Page 7 . Lists select events in the Third Era , such as the War of the Isle , the War of the Red Diamond , and the invasion of Akavir . The Divine and the Royals . Page 11 . Speaks of the numbers of gods and goddesses and Daedric Princes there are and their use to the Hero . Omitted from this section is Talos , whose godhood status is somewhat contestable . Gods , Goddesses . Page 11 . Lists the eight traditionally worshipped gods in Tamriel ( Akatosh , Arkay , Dibella , Julianos , Kynareth , Mara , Stendarr , and Zenithar ) their spheres of influence , and their symbols . It then shows a table with each of the 45 region s in the game and their patron deities . Daedra . Page 14 . Lists sixteen of the seventeen Daedric Princes in Tamriel ( Azura , Boethiah , Clavicus Vile , Hermaeus Mora , Hircine , Malacath , Mehrunes Dagon , Mephala , Meridia , Molag Bal , Namira , Nocturnal , Peryite , Sanguine , Sheogorath , and Vaernima ) and their spheres of influence . Omitted is Jyggalag , who , despite being mentioned in the " Daggerfall " book " On Oblivion " , does not receive any serious attention until ' s expansion pack . Royal Family Trees . Page 15 . Shows several family trees of the various relevant nobility of the Houses of Daggerfall , Sentinel , and Wayrest . Major Character Classes . Page 17 . Explains how " Daggerfall " < nowiki > ' < / nowiki > s 18 - class ( Acrobat , Archer , Assassin , Barbarian , Bard , Battlemage , Burglar , Healer , Knight , Mage , Monk , Nightblade , Raanger , Rogue , Sorceror , Spellsword , Thief , and Warrior ) character system works and the various statistics for each class . Warton recommends either Battlemage or Spellsword for " ease of completion , " and Thief for " the challenge of your role - playing life . " The next several pages list tables with statistics for the eight playable races in the game ( Argonians , Bretons , Dark Elves , High Elves , Khajiit , Nords , Redguards , and Wood Elves ) . Omitted from these pages are Orcs and Imperials , who are not playable until , the series ' third installment . Daggerfall ' s FIVE Cornerstones of Insight . Page 27 . Notes the five " cornerstones , " or the most important things to be fully cognizant of at all times , in " Daggerfall " ( Conditions , Factions , Quests , Reputation , and Skills and Advancement ) . Conditions . Page 28 . Explains the importance of current events in Tamriel , such as wars , famines , and holidays , and that these can be kept up with by observing message boards in towns and cities . This section also lists all possible changing factors that could have an influence on gameplay : It also mentions how to avoid areas with unpleasant conditions . It then lists a few examples of conditions that could be posted on signposts in settlements . Factions . Page 30 . Explains what factions are and the specifics of faction files from the " Daggerfall " program , as well as some data regarding faction types , ruler titles , and social class . It then lists a number of characters in the game and various faction - related statistics for each . Quests . Page 37 . Reputation . Page 40 . Skills and Advancement . Page 42 . Exploring Tamriel . Page 45 . Lay of the Land . Page 45 . Tamriel ' s Weather by Climate and Season . Page 47 . Travel , Movement , and Fatigue . Page 48 . Safe Havens — Camping / Sleeping / Resting . Page 49 . Unique Dungeon Secrets . Page 49 . Page 49 . Page 50 . Page 50 . Page 50 . Page 52 . Secret Portals . Page 54 . Stealing for Fun and Profit . Page 54 . Time Limits . Page 56 . PC Bookmarks — Save Game Strategies . Page 56 . Page 56 . Page 57 . Enlightenment . Page 59 . Fine Art of Conversation and Rumors . Page 59 . Books . Page 61 . Letters and Patience . Page 64 . Dialogues . Page 64 . Special Events . Page 69 . Holidays . Page 69 . Lycanthropy . Page 73 . Page 73 . Page 74 . Vampirism . Page 74 . Page 75 . Page 76 . Daedric Summonings . Page 77 . Civilization . Page 83 . Guilds , Temples of the Gods and Goddesses , and Orders . Page 83 . Page 83 . Page 84 . Page 86 . Page 87 . Page 88 . Page 90 . Page 98 . Other Interesting Places . Page 102 . Page 102 . Page 102 . Page 103 . Legerdemain . Page 105 . Spells Pandect . Page 105 . Magic Makers . Page 113 . Page 113 . Page 114 . Page 115 . Page 116 . Page 119 . Page 127 . Close Encounters of the RPG Kind . Page 135 . Monsters . Page 135 . Page 135 . Page 136 . Preparation for Confrontation . Page 148 . Confrontation — Real - Time Combat . Page 149 . Page 149 . Page 150 . Page 154 . Treasure and Booty Page 155 . Live to Fight Another Day Page 157 . Objects d ' Daggerfall . Page 159 . Artifacts . Page 159 . Weaponry . Page 173 . Armor . Page 174 . Repair . Page 175 . Clothing . Page 175 . Poisons and Drugs . Page 176 . Page 176 . Page 176 . Daggerfall ' s Glory Road — The Complete Walkthrough . Page 179 . Overture . Page 179 . Scenarist Guild . Page 180 . Narrative . Page 181 . Page 182 . Page 185 . Page 186 . Page 188 . Quick and Dirty Solution . Page 188 . Page 188 . Page 189 . Quest by Quest . Page 190 . Page 191 . Page 192 . Page 193 . Page 193 . Page 194 . Page 194 . Page 195 . Page 196 . Page 196 . Page 197 . Page 198 . Page 198 . Page 199 . Page 200 . Page 201 . Page 201 . Page 202 . Page 203 . Page 203 . Page 204 . Page 205 . Page 206 . Page 207 . The Dungeons . Page 209 . Page 210 . Page 212 . Page 216 . Page 219 . Page 222 . Page 226 . Page 230 . Page 235 . Page 237 . Page 241 . Page 245 . Page 249 . Index . Page 267 .