naist-nlp/zeshel huggingface dataset:
Dragonscale Tower Shield Dragonscale Tower Shield is a shield in . Acquisition . This shield appears primarily as a random item carried by Golden Saints throughout Morrowind . There are fourteen additional static occurrences . Characters . The following people possess this shield : Locations . A Dragonscale Tower Shield can be found in the following locations : Merchants . The following merchants sell this item :
Uggissar ' s Lament Content . Damn this tomb ! Damn my greed ! My wife , my child , they ' re both dead . Killed by these walking corpses while I was out looking for treasure . I don ' t deserve to live . This is all my fault . But what can I do ? . . . I can try to get out of here . Make it back to Fort Amol and my cousin Idirfa . I think there ' s a way out at the end of this deserted corridor . I wonder if the storm has finally abated ?
Mazoga the Orc ( Quest ) Mazoga the Orc is a quest in . This quest starts when the Hero talks to Count Marius Caro in Castle Leyawiin . He wants to know why Mazoga the Orc won ' t leave his hall . Walkthrough . Go to Mazoga and speak to her , she is extremely rude but will ask to find Weebam - Na . His house is in town across from the For Sale house . He will not help until he is persuaded , however . Follow Weebam - Na back to Mazoga and listen to them talk . She will be rude to him and demand that he take her to Fisherman ' s Rock , a camp north of Leyawiin . Weebam - Na will refuse , but talk to Mazoga and she will demand that she be taken there . Head to Fisherman ' s Rock north of Leyawiin and across the Lower Niben River . She will follow but will not swim , so it is a good idea to lead her around the southern end of the river . Mazoga confronts one of the bandits , Mogens Wind - Shifter , and reveals that she is seeking revenge on him for killing a friend when she was a bandit . Fight the four bandits , making sure to keep Mazoga alive , and return to the Count to complete the quest . After fighting the bandits and talking to Mazoga , she calls the Hero an idiot for killing them , yet she will engage in conflict herself if the player doesn ' t . If the player tells her they didn ' t know about the Knights ' etiquette , she will just agree and blame herself . It is important , if tedious , to walk Mazoga all the way back to the castle . With her low health after the bandit fight , she will tend to get killed by roving enemies on the way . It also helps to have a convalescence spell to use on her after the fight . An alternative and simpler way of escorting Mazoga is fast travelling back to Leyawiin . If Mazoga dies , the Count will hold the Hero responsible , and not give the next quest . This is not hinted at anywhere in the game , but she needs to live - protect her at all costs . However , she may die during the next quest with no serious repercussions .
Daedric Shield ( Skyrim ) The Daedric Shield is a piece of heavy armor and part of the Daedric Armor set . Locations . Unenchanted shields will begin to appear throughout Skyrim at level 48 and enchanted variants can be found at level 49 . These locations include : Smithing . Daedric Shields requires a Smithing level of 90 and the Daedric Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with an Ebony Ingot at a workbench and also benefits from the Daedric Smithing perk , which doubles the improvement . The Atronach Forge . Daedric Shields can also be crafted at the Atronach Forge , however to do so requires a Sigil Stone that can only be obtained via Conjuration Ritual Spell , which in itself requires a Conjuration skill of 90 . The Atronach Forge requires the following components to forge a Daedric Shield :
Hircine ' s Hunt Hircine ' s Hunt is a quest in . Walkthrough . Rest in any bed . If one is a Werewolf , they will see the transformation cutscene ; if not , they will wake up surrounded by werewolves . They will then be in a Glacier Ice Maze . Talking to Hircine will reveal that he kidnapped the four toughest warriors on Solstheim so that he could lead them through his maze , killing each other until only one remains . He tells the Nerevarine to head through the maze and will then disappear . Head through the door , and one will find Captain Carius ; if they are in werewolf form , he will attack them , but if not , they will have to escort him through the maze and find the key for the gate . If they are a werewolf , they do not need to find the key , and their detect animal skill will allow them to check for the whereabouts of nearby hostile werewolves . One should avoid the Statues of Werewolves and make their way to the center of the maze . Carius will stay behind , but when they go through the door , they will meet Tharsten Heart - Fang . If they are in werewolf form , he will turn into a werewolf and attack them , but if not they can escort him through the maze , where he will later become a werewolf and attack them ( he will attack them regardless of their actions ) . Killing him will magically give them the Ring of Hircine , which allows them to turn into a werewolf whenever they want . Head to the center of the maze and through the gate . They will then be attacked by Karstaag the Frost Giant . After they kill him , Hircine will appear . One has to choose one of his aspects to fight : either Speed , Strength or Guile . Speed turns him into a wolf ( very fast ) , Strength turns him into a bear ( very strong ) and Guile makes one fight his true form ( fast and strong ) . One must kill his aspect and loot its corpse ( one should make sure to wait until they are no longer a werewolf if they initially transformed for the battle ) . Once finished with these tasks , they must watch the cutscene .
Sleep Amulet Sleep Amulet is a generic enchant ed amulet that temporarily reduces an adversary ' s Fatigue . The lost Fatigue is returned at the end of the effect ' s duration . Enchantment . Enchantment ID : " sleep _ en " Acquisition . The Dwemer ' s Bone . Balen Andrano in the Redoran Canton of Vivec City asks the Nerevarine for help to sabotage a competitor ' s . He offers this amulet as a reward . Other . This amulet appears primarily as a leveled item . There are an additional 216 instances that it can possibly be generated .
Alessandra Alessandra is an Imperial and Riften ' s priestess of Arkay . She is responsible for taking care of the Hall of the Dead , currently being the only priestess there and assuring that the dead are given the proper rituals and burial . Background . She is unhappy about her life and her job , complaining that she never wanted it , but she was forced to take it so that it would continue the family ' s tradition and keep its honor . Her father was a priest so all that she learned was from him . When she was little she had no friends because she was staying with her father tending the dead so no one wanted to play with her . When she grew older she became a priestess of Arkay , but her father died before she completed her training . Personality . While seeming a bit disappointed and quiet most of the time , she still carries a sense of duty despite her resentment of her rank . Interactions . Alessandra now wants to journey to Whiterun ( though Alessandra will say Windhelm ) in order to return the ceremonial dagger given by her father so that she can be at peace with him , but she cannot leave the Hall unattended so she asks the Dragonborn to do this for her .
Dreams of a White Guar Dreams of a White Guar is a miscellaneous quest in . Background . If the Nerevarine talks to Urshamusa Rapli , she recognizes the Hero from her dreams , in which they recovered a White Guar to help the tribe fight against the Blight . She will then , ask the Nerevarine to find the White Guar . Walkthrough . Having found the Ahemmusa Camp , the Nerevarine engages in a conversation with Urshamusa Rapli . She will explain that she has been dreaming of a stranger finding the White Guar for some time now . Believing that the White Guar will help her tribe , she asks the Hero to find the guar . She indicates to look for a forking trail , where " the rocks grow from the earth like fingers on a hand . " Following the main path that leads from the south of the camp . Going towards the south - west , soon , the Nerevarine finds a crossroad with five tall boulders , at midway between Tel Vos and Kushtashpi . Behind the rocks , the guar is hiding . Once in the area , the guar starts moving , therefore , it is possible that it has moved not far . Following the guar leads to the dead body of Ashamanu . The Nerevarine must recover her amulet . After returning the amulet to Rapli , the Nerevarine will receive the Shield of the Undaunted , a light armor shield with a minor restore fatigue enchant ment .
Intelligence ( Arena ) Intelligence governs how smart the Eternal Champion is . It affects the total amount of spell points the Eternal Champion has , and their chances in negotiating for items and other purchases . It also affects the Champion ' s chances of figuring out a lock when picking it . It is recommended that any mage or thief have a high intelligence .
Councilor Lia Councilor Lia is a Breton residing in Crosswych , Glenumbra . She is first met as a prisoner in the mine during the activities with the Red Rook Bandits , and will later be at the Mayor ' s House . Interactions . The Miner ' s Lament . The Red Rooks have taken over the Crosswych Mine , turning the miners into slaves . Further , anyone who resists them are sent into the mines as prisoners .
Wizard ' s Tower Wizard ' s Tower ( DLC3 ) is the third official plug - in for released by Bethesda Softworks . Upgrading the Spire . Just inside the entrance , there is a hand pedestal holding the book Frostcrag Spire Memoirs . When read , it reveals that Aurelinwae at the Mystic Emporium in the Market District sells furniture for the Spire . Quests . Frostcrag Spire . According to a deed that ' s been delivered to me , I ' ve inherited a property called Frostcrag Spire from a long - lost relative . I ' ve marked its location on my map . At the next opportunity , I should make my way out there and inspect my new acquisition .
Mehrunes Dagon ' s Quest Mehrunes Dagon ' s Quest is a Daedric quest undertaken by the Nerevarine , on behalf of Mehrunes Dagon , during the events of . Walkthrough . The Daedric Shrine of Yasammidan holds the major shrine dedicated to Mehrunes Dagon on Vvardenfell . His statue serves as his method of contacting mortals in Vvardenfell and can be interacted with by the Nerevarine . He will dictate that the Nerevarine is not worthy of his favor , however he will give the Nerevarine the opportunity to earn it . From Rust to Legend . Dagon ' s task for the Nerevarine is to retrieve his legendary weapon , Mehrunes ' Razor , from the Alas Ancestral Tomb . The Tomb can be found to the north of Molag Mar , however the small Tomb only contains a rusty dagger . As this is only item of note in the Tomb , the Nerevarine must take the blade and return to Mehrunes Dagon ' s shrine . Dagon is pleased , despite the dagger ' s less than impressive appearance , to see his famed weapon once more . Dagon will then proceed to restore the dagger to its true form , Mehrunes ' Razor . Dagon will then give the Razor to the Nerevarine as he believes them to be worthy of wielding it .
Farms ( Oblivion ) Farms are plowed areas of land primarily used for the production of crops . They are a common sight throughout Cyrodiil and usually have large concentrations of food , such as leeks , lettuce , potatoes , carrots and corn . Some farms also contain sheep . Farms are usually found in and around settlements which can be found near cities or in the wilderness . Many of the farm residents are quest - givers , though one should take care not to anger them by entering their homes uninvited .
Niranye Niranye is an Altmer general goods merchant found in the marketplace in Windhelm . Background . Niranye left the Summerset Isles for Skyrim in hopes of becoming a merchant . Due to the recent political crisis in Skyrim , she cannot leave , although she expresses that she would love to travel to other locations in Tamriel . When she first arrived in Windhelm , she faced prejudice , as many of Skyrim ' s natives distrust her . This stems from the Great War , as many of its survivors still harbor hatred towards their former enemies . After a while , she made the right friends and was able to secure the people ' s trust , allowing her to succeed as a merchant . Interactions . Summerset Shadows . After completing this quest , Niranye serves as a fence for members of the Thieves Guild . She has between 1 , 500 and 4 , 000 every day or so , with the exact amount depending on how many of Delvin Mallory ' s " special jobs " have been completed for the Thieves Guild .
Caminalda Caminalda is an Altmer who spends her time in the Brina Cross Inn just outside Anvil . She is very interested and concerned in the recent merchant slayings near the Inn . Interactions . Anvil Recommendation . Sent to Brina Cross Inn to investigate a " rogue mage , " the Hero met with Arielle Jurard , an undercover battlemage . After renting a room at the inn as Arielle instructed , Caminalda approaches the Hero , expressing false concern about the recent murders on the Gold Road . Once the Hero speaks again with Arielle and leaves the inn , Caminalda waits for them in the brush outside and confesses she is the murderer . Attempting to kill who she believes is a merchant , Arielle and Roliand ambush her and destroy her . Battle . Caminalda summons skeletons to assist her in battle . She also favors Frost Touch , and because of this , Carahil may supply the Hero with scrolls of Frost Shield before sending the Hero to Brina Cross Inn . If the scrolls are used , she switches to Fireball spells .
Foreman Blaise Foreman Blaise is a Breton member of the Red Rook Bandits overseeing the mining operation at the Crosswych Mine . Interactions . The Miner ' s Lament . The Red Rooks have taken over the Crosswych Mine , turning the miners into slaves . Further , anyone who resists them are sent into the mines as prisoners .
Salmo Salmo is an Altmer baker living in the town of Skingrad . Inside his house / shop are shelves of bread loaves , sweetrolls , and other baked items . He does not sell any of his baked goods , but he delivers them next door to the Three Sisters ' Inn , and the West Weald Inn .
Bounty Quests Bounty Quests are a category of miscellaneous quests given to the Dragonborn in . General . Bounty quests can be acquired by the Dragonborn in several different ways throughout the game . One of the most common ways to receive a bounty quest is for the Dragonborn to talk to an innkeeper or the Jarl ' s steward for work . It is also possible to receive these quests from helping other faction NPCs . Most of the bounty quests are given with a Bounty note that tells the Dragonborn where to go and who / what to kill . After the completion of each bounty , the Dragonborn will receive a reward . In order for the reward to be received , one will have to go to the Jarl ' s steward or the Jarl themselves and ask for it . List of bounty quests . These quests are radiant quests , so they are repeatable after the location is reset ( 30 Game Days ) .
Rigel Strong - Arm Rigel Strong - Arm is a bandit leader encountered at Pinewatch . Along with her fellow bandits , they have inhabited Pinewatch and the caverns beneath the farm . She may ambush the Dragonborn in the cavern system if she detects them . Background . Her father begged her to join the military , reasoning that people would begin to notice the missing caravans that she ' s been raiding , and that she will eventually be caught . He also tells her to stop sending him money . She replied via a letter , in which she claims that the little girl her father was accustomed to has grown up . She also addresses her grievances with the Stormcloaks and the Imperial Legion , respectively . Interactions . Silver Lining . The Dragonborn must retrieve a silver mold from a group of bandits in Pinewatch that she leads . The Dragonborn can take the Pinewatch Treasure Room Key from her body .
Molag Mar , Underworks The Molag Mar Underworks is home to the city ' s sewer system . The dark tunnels and putrid waters span beneath the city . It is a dangerous location containing slaughterfish , rats , a corprus stalker , and the remains of an Imperial Legion knight . Background . There are two entrances to the underworks via trapdoors in the city proper : one in the northeast corner of the city , and another in the southwest . The remaining four entrances are via trapdoors in the canalworks . Two sewage canals run east - west , along the northern and southern sections of the underworks . There are ramps leading out of the water near the footbridges should the Nerevarine fall in . Two tunnels connect the north and south sewage canals . The western tunnel contains a dead adventurer , the remains of an Imperial warrior and Legion knight who met her fate among the sewer ' s filth and moss - lined walls . She has a full set of armor , shield , melee weapon , gold , lockpick and probe , all leveled .
Harald Winvale Harald Winvale is a Breton residing in Glenumbra , High Rock . Harald is first met in a crypt at the Burial Mounds . After the quest , he goes to work at his father ' s store , Winvale ' s Winsome Loom , in Daggerfall . Interactions . Forgotten Ancestry . The Vestige met Harald Winvale , a repentant Bloodthorn cultist who is being haunted by ancestral spirits for desecrating his family tombs . He asked them to help him demonstrate that he still honors and respects his ancestors .
Vital Inheritance Vital Inheritance is a quest available in . Alexia Dencent was the survivor of the Bloodthorn Cult ' s attack on the Aldcroft lighthouse . She needs help to retrieve her fathers old pipe from his cottage so she will have something to remind him by . Walkthrough . When passing a small cottage south of Aldcroft , a soft cry can be heard from inside . It is Alexia Dencent , who tells the story about the cultists attack , and how they came in the night . She ran to this cottage to hide after her father was killed . She left all behind , but she wishes she had her fathers old pipe to remember him . After accepting to help , head over to the lighthouse , sneak past the cultists or fight them on the way . Enter her father ' s cottage and find the pipe on the table . Edrien ' s spirit appears from his corpse on the floor . He wants the Vestige to do him a favor . He says his daughter is lost in grief , and shouldn ' t have sent them here to retrieve an old pipe . She should have something of real value that will allow her to move on . For years he has saved and been hiding gold under a tree southwest of the lighthouse , find it and give it to my daughter . She needs to go to Crosswych where she can start anew . Follow the marker to find the hidden treasure , then return to Alexia in the small cottage . She is anxious and wants to know if the pipe was ok . Give her the satchel with the treasure and tell her what her father ' s spirit said . She is happy to find there is enough in the satchel to get supplies in Aldcroft so she can leave , and rewards the Vestige with some and a ring , the Dencent Family Heirloom .
Mythic Dawn Robe ( Oblivion ) The Mythic Dawn Robe set is a robe and hood worn by agent s of the Mythic Dawn organization . They appear red in color , and have no special bonuses . They are commonly found in Mythic Dawn hideouts all across Cyrodiil , but are usually only obtainable after fighting the Agent in his Bound Mythic Dawn Armor . Enchanting . Upon gaining access to the Arcane University , Mythic Dawn Robes can be enchanted with spells such as Waterbreathing or Shield .
Resist Magic ( Skyrim ) Resist Magic is an effect found in . It can be obtained from several different sources , such as abilities , potions and enchantments . Resist Magic is capped at 85 % , this includes all forms of elemental and dragon breath attacks . A further 85 % on elemental resistance can be achieved which will grant a potential 97 . 75 % magic damage reduction on one element . Ingredients . The following ingredients provide the Resist Magic property for purposes of potions . Usefulness . Gaining a resistance to magic can negate a percentage of all incoming spells . It is more versatile than elemental resistance as it covers all kinds of magical damage instead of just fire , frost , or shock individually . An 80 % passive resistance can be achieved by a vampire character if sleeping in a coffin to gain Vampiric Blood Rested in addition to obtaining Agent of Mara , The Lord Stone and all 3 levels of the Alteration perk Magic Resistance is taken . A Breton character will receive a natural 25 % resistance , so achieving the 85 % cap will require fewer abilities .
Aela ' s Companions Aela ' s Companions is one of the five purchasable deck s in added with the " Heroes of Skyrim " expansion . It costs ( USD / EUR $ / €4 . 99 ) or 500 and is a strength and endurance deck . Strategy . Aela ' s Companions focuses on the classic play style of making the player ' s creatures stronger and dealing heavy amounts of damage to the opponent through shear force alone . Aela the Huntress is the most powerful creature card in the deck , and one that also deals in brute force . Aela ' s Companions is a control deck that dominates it ' s opponents with high powered creatures and items for boosting the weaker creatures or boosting the stronger creatures to make an even deadlier killing machine . This deck prefers offense over defense , as it contains nearly no creatures with guard . This deck also has many Werewolf cards that further increase the brute force behind this deck . Since this deck is so straight forward , it is very easy for beginners to learn .