naist-nlp/zeshel huggingface dataset:
To A Concerned Citizen Content . Concerned Citizen , You ' ve received this letter because you ' re a businessman in Riften who ' s sick and tired of being pushed around by the Black - Briar Family and their cronies . You ' re sick of the Thieves Guild taking your last coin from your already meager earnings . And you ' re sick of the corruption that runs through Mistveil Keep like a disease . We at the Society of Mercantile Freedom in Riften are behind you and wish to unify to fight our common enemies ! Join us , and together we ' ll stand up and smash the injustice that ' s ruined this once - fine city . If you ' re interested in becoming a part of our organization , simply mark your business with a white x and you ' ll be contacted by a representative . The Society of Mercantile Freedom in Riften
ZombieMixnMatch01 ZombieMixnMatch01 is an undead test creature in . Location . ZombieMixnMatch01 does not appear in - game and can only be located through the use of console commands . This creature can also be found by doing a glitch involving the removal of Frostcrag Spire while saved inside of the Alchemy room . Upon loading with the DLC removed , the player will enter what is known as the Bruma Test House , which shares the same cell as Frostcrag Spire . Straying past a few trees in the distance will bring the player to Grant ' s Farm House Interior Test , where , in the attic area , ZombieMixnMatch01 can be found .
Par Molag Par Molag is an Ayleid Ruin located north of Cath Bedraud in the region of Glenumbra , High Rock . This place allows the Vestige to create an item set of Ashen Grip . When wearing all 3 items , they get a 10 % chance to breath fire . Outside is a camp with Red Rook Bandits .
Court Wizard Court Wizards , also called Court Mages , are the primary advisors of the Jarl s of Skyrim and Count s of Cyrodiil on all things mystical and magical . Whenever a hold or city faces a threat from a magical source , such as necromancy , or vampires , the Jarl or Count consults his or her Court Wizard . In Skyrim , Court Wizards also serve as merchants of spell tomes for the Dragonborn . Each hold , excluding Falkreath , Morthal , and Winterhold , has its own Court Wizard , while all the major cities of Cyrodiil , excluding Skingrad , have Court Wizards . Quests . Some Quests include fetching and giving items to other people , such as Merchants , Jarls , and Guards . Most Quests can be found by the Court Wizard in Major Cities .
Pelagius Septim II Pelagius Septim II ( Born ? ? - 3E 98 ) was the sixth ruler of the Empire of Tamriel . Pelagius Septim II ascended to the throne when his father , Uriel II , died in 3E 82 . Pelagius Septim II inherited a host of debts due to his father ' s poor financial and judicial management . To cope with this , he dismissed all of the Elder Council , allowing only those members willing to pay a large sum of money re - entry . He encouraged similar actions of other Kings and rulers throughout the then un - united Tamriel . He is believed to also have had a brother and sister , although the only evidence of this is " The Wolf Queen " series of books . In it , in 3E 80 , Amiel Septim , his brother , is purportedly in Firsthold , meeting with the Archmagister of the Mages Guild . His sister , Galana Septim , is to be married to the Duke of Narsis . These actions saw Tamriel ' s return to relative prosperity , though many critics pointed out the gold he extracted had been gotten forcibly . Pelagius Septim II had a daughter , Potema Septim , and three sons : Cephorus Septim , Magnus Septim , and Antiochus Septim . The first three were involved in the War of the Red Diamond of 3E 121 , long after Pelagius Septim II ' s death . Antiochus Septim was significantly older than the other three , being 43 at the time that he became emperor Pelagius died of natural causes after seventeen years of rule on the 15th of Evening Star in 3E 98 . His eldest son , Antiochus Septim , succeeded him to the throne in the following year .
Pirate ( Dragonborn ) Pirates are hostile Nords and Dunmer on the island of Solstheim . Like Reavers , they typically behave like the bandits in Skyrim . The Dragonborn fights them especially while searching for the armor of Haknir Death - Brand , the legendary pirate king of Sea of Ghosts . Haknir has been a feared captain , his own crew was said to tremble in his presence as he supposedly delighted in torture and murder for its own sake and was sort of mad , as well . Variants . Pirate . Identical to bandits and reavers . They may use any combat style and wear typical bandit attire . Pirate Mage . They mostly use the spells Frostbite , Flames , and Lesser Ward . Pirate Captain . The pirate captain is identical to a Reaver Lord . At higher levels , they wear a full set of Steel Plate Armor or Nordic Carved Armor and wield better weapons than the other pirates . They may prove challenging for lower level players .
Swimming Swimming is the form of moving in . Swimming improves one ' s Athletics more than Running does in . While swimming , one ' s Fatigue does not regenerate as fast if one was walking or swimming slowly . Although , at higher levels , it does not matter . There is a thin layer between the surface and where one ' s vision goes slightly foggy in water ; this layer shows everywhere underwater clear as if one was on land . One can dive underwater by looking down and pressing or pushing the forward key or stick . By the " One minute of game time = three seconds of real time " scale , the Dragonborn can hold their breath for eight minutes of game time . Arena . In , swimming was very basic and could be used to travel through paths of water . To get out of aquatic areas , one could climb up the sides of a wall . Daggerfall . In , this was a skill that could be increased . Riding a horse on water was an unintended form of Water Walking . Battlespire . In , this was a skill that could be increased . Redguard . In , swimming was possible , but an unconventional means of travelling as Shark s would attack the player for swimming a few meters away from land . Morrowind . In , players could swim underwater and use combat . Oblivion . In , players could swim freely anywhere in water and use both weapons and spells . Skyrim . In , players could swim freely anywhere in water , but combat while swimming was not possible . Online . In , swimming is only possible while one ' s head is above the surface , and swimming underwater is not possible . Swimming into open seas will result in being attacked by Slaughterfish after traveling too far away .
Daggerfall ( Region ) Daggerfall , also known as the Kingdom of Daggerfall is a region that appears in . The wider area of Daggerfall contains numerous towns , villages , farms , temples , shrines , and dungeons . The region is home to the Sisters of the Bluff of the Coven on the Bluff , alongside other smaller witch covens : two in Daggerfall City , one in Eastwick , one in Oxway , one in Vanham Wood , one in Longing , one in Gothway Garden , and another at The Mouse and Jug Tavern . The patron deity of Daggerfall is Kynareth and the Temple of Kynareth is dominant in the region . The predominant vampire bloodline in the region is Vraseth . Knights of the Dragon are the protectors of the Kingdom and royal family of Daggerfall . All four Imperial factions ( Fighters Guild , Mages Guild , Thieves Guild , Dark Brotherhood ) are present and active in the region . Prior to the Warp in the West , the Kingdom of Daggerfall bordered Tulune , Glenpoint , Ilessan Hills , and Shalgora . However , it ' s most known for conflicts with such Iliac Bay cities as Orsinium , Wayrest , and Sentinel . South of Daggerfall lies little island of Betony which caused a great war during the Third Era . Locations . < tabber > Cities = Dungeons = Graveyards = Homes = Temples = Taverns = < / tabber >
Mortrag Glacier Mortrag Glacier is a location in . Description . It is a vast glacier located in the northwest corner of Solstheim . Barren and featureless , made of large broken blocks of ice . The glacier hides a secret , inside , Hircine ' s mazelike hunting grounds can be found . The glacier is inaccessible until the final " Bloodmoon " main quest , " Hircine ' s Hunt . " Hircine ' s hunt . During " Hircine ' s Hunt , " Hircine takes the Nerevarine and the strongest warriors from Solstheim . The Nerevarine will need to navigate through the Glacier ' s Outer and Inner Rings , and the hordes of werewolf called Hound of Hircine therein , to reach the Huntsman ' s Hall at the center for the final fight . Mortag glacier ' s destruction . When the Nerevarine defeats Hircine ' s aspect , the entire Mortrag Glacier collapsed , caving in on the hunting grounds with many parts falling into the sea . The glacier may have been held in place by Hircine ' s power . Quests . Hircine ' s Hunt . This the final main quest of " Bloodmoon " , which is different depending if the Nerevarine is a werewolves or not .
Armory ( Oblivion ) The Armory is a storage room in the Imperial City Prison District for the Imperial Legion ' s equipment . The Imperial Dragon Armor is found here after completing the main quest . Layout and loot . A set of shelves in the southwest corner holds a legion helmet , and a Legion shield sits on the floor beside it . Two food barrels in the northwest corner sit beside a table that holds steel gauntlets and greaves , a repair hammer , two fine iron daggers , and an iron mace . Four non - respawning clutter sacks sit in the northeast corner , three on a clutter crate and another beside it on the floor . A fine iron longsword also lies on top of the crate . The table in this corner holds a non - respawning chest that can hold random armor and weapons as well as a steel helmet and a fine iron dagger . Two pair of steel boots and an iron longsword rest on the floor between the crate and table . On both walls in this corner hang bow racks ; three iron bows are hung from one , and two from the other . A weapons rack in the southeast corner holds two iron longswords and two iron war axes , and a final legion helmet hangs on an armor dummy near the southern support column . Trespassing . Before the Imperial Dragon Armor is available and the Armory ' s doors are unlocked , entering will be considered trespassing and any items taken inside will be considered stealing . After the armor is there , however , it is open to take any weapons , books , and armor that ' s inside . Imperial Dragon Armor . During the Imperial Dragon Armor quest , the heavy or light version of the entire set of Imperial Dragon Armor will appear on the table in the center of the east wall ; boots , cuirass , gauntlets , greaves , and helmet . Quests . Imperial Dragon Armor . Chancellor Ocato will speak to the Hero and will give them the Imperial Dragon Armor and the rank of Champion of Cyrodiil in the Order of the Dragon .
Rabbit ( Skyrim ) Rabbits are common , passive animals seen in landscapes from forests to open tundra . Rabbits flee at the sight of any humanoid or predator , but can be sneaked up on or be killed with a ranged attack . They ' re often seen being hunted by wolves and foxes . Hunter s do not follow rabbits , but if they happen to come across each other , the hunter will attempt to kill it . Hearthfire . With installed , an adopt ed child may show up with a rabbit named Cotton , asking to keep it . If permitted , it will not run away from the Dragonborn , and may be seen near the bed of the child who asked to keep it , near an adopted child , or wandering around in the house .
Bloodcursed Elven Arrow The Bloodcursed Elven Arrow is a unique variant of the Elven Arrows found in . Enchantment . Its effect is the opposite of Sunhallowed Elven Arrow s , for which Auriel ' s Bow is intended . When Auriel ' s Bow is aimed toward the sun with a Bloodcursed Elven Arrow equipped , the sky becomes red - orange for a moment to indicate where the sun is . When a Bloodcursed Elven Arrow is shot at the sun from Auriel ' s Bow , it will blot out the sun for a single day . This special effect only occurs when the arrows are fired from Auriel ' s Bow . When fired from any other bow , they behave similar to normal Elven arrows .
Birthsigns ( Oblivion ) A Birthsign in Tamriel is a constellation under which a person can be born . A person born under a sign is usually bestowed magical bonuses , ranging from increased Magicka to a paralyzing kiss . These bonuses can be perceived as either a blessing or a curse . The Apprentice . The Apprentice ability confers a 100 - point bonus to your Magicka attribute but gives you a 100 % Weakness to Magic . The Atronach . With the Atronach ability , the Hero doesn ' t regain Magicka over time . Instead the Hero has a 50 % Spell Absorption to recharge Magicka . Base Magicka is also increased by 150 points . The Lady . The Lady ' s Blessing confers bonuses of 10 points to Willpower and Endurance attributes . The Lord . Being born under the Lord gives the Hero the Blood of the North lesser power to regenerate up to 90 points of Health and also gain the Trollkin curse , a permanent 25 % Weakness to Fire . The Lover . Use the Lover ' s Kiss power once a day to paralyze an opponent for 10 seconds at the cost of 120 points of Fatigue . Also , members of the opposite sex are more friendly . The Mage . The Mage ability confers a permanent bonus of 50 points to Magicka . The Ritual . Those born under the Ritual use the Mara ' s Gift power once a day as a powerful Restore Health spell . The Blessed Word can turn the undead . The Serpent . Gains the Serpent spell to cause a slow but potent poison on touch , while simultaneously curing and dispelling magic on the Hero . Casting this spell costs 100 points of Fatigue . The Shadow . Use the Moonshadow power once a day to become Invisible for 60 seconds . The Steed . The Steed ability grants a bonus of 20 Speed attribute . The Thief . The Thief ability grants a 10 - point bonus to Agility , Speed , and Luck attributes . The Tower . With the Tower Key power , once a day open a door or container of Average lock level or less . The Tower Warden reflects five points of damage for 120 seconds a day . The Warrior . The Warrior ability grants a bonus of 10 points to Strength and Endurance attributes .
Refugees ' Rest Refugees ' Rest is a watchtower in . Location . A ruined tower is located along the Dunmeth Pass near the border to Morrowind . Two frost trolls , ice wraiths , or snow bears inhabit the structure , with two books scattered on the ground . An adept locked chest with leveled items can be found on the roof . Outside the tower is a small pedestal with the book " Decree of Monument " that describes its history . Further east a small Dunmer graveyard can be found . History . Around 4E 20 , Refugees ' Rest served as a central information - gathering and meeting point for Dunmer refugees fleeing Morrowind , seeking sanctuary in Skyrim after the eruption of the Red Mountain .
Cannibalism Cannibalism is an ability in that allows the player to consume dead NPCs . Cannibal Consumption is an effect that raises infamy four points . It is gotten along with a disease , Cannibal ' s Prion that drains Agility and Intelligence by twenty points each . The Hero gets the disease by eating the Beating Heart , which also carries Porphyric Hemophilia , which can turn them into a vampire . The beating heart is found during the add - on quest " Mehrunes ' Razor . " A Daedric champion must be defeated to get it . The heart can be eaten to avoid fighting Mehrunes Dagon ' s champion a second time to get Mehrunes ' Razor . Cannibalism is featured in , as the Dragonborn has the option to join a group of cannibals by eating someone in the Daedric quest " The Taste of Death , " although they can also destroy the cult of cannibals . To start , talk to Eola inside the Halls of the Dead in Markarth . Upon completing the quest , Namira awards the Ring of Namira which allows eating the flesh of humanoids to regain health and stamina . However , when near guards they might comment on how bad your breath is ( This will only happen while you wear the Ring of Namira . ) If you encounter any of the cannibals after the quest then there is a new dialogue option which asks : " " Didn ' t I see you at the " feast " ? " "
Headwaters of Harstrad Headwaters of Harstrad is a clearing in . Sublocations . Harstrad Cave . A tiny cave is inhabited by one randomly - leveled Spriggan and contains one high - leveled chest . The Dragonborn can encounter a Spriggan Earth Mother , even at low levels , which makes for a very difficult battle . The cave can be found by following the river east of Benkongerike . The Headwaters of Harstrad , also known as Harstrad Cave , is behind a very narrow waterfall in the Harstrad River . Interactions . Healing a House . The Dragonborn will be asked by the Dunmer Elynea Mothren to use the waters inside the cave to soak some Taproot .
A Recipe of Surpassing Danger Content . Collecting the ingredients necessary to create this unusual dish requires untold bravery and the fortitude to overcome surpassing dangers , but I assure you that the finished result is delicious and worth every death - defying moment you spend in search of these rare delicacies . 1 dozen dreugh eggs 2 unbroken dreugh legs Spider silk , enough to form a large ball Fire toad skins , six unbroken jides Seventeen lamia scales 1 ghost - shadow mushroom , large 1 Daedra heart , diced Boil the eggs and legs in a pot or a kettle . If neither is available , use a basin . Then add … . [ Blood mars the rest of the recipe , making it illegible . ]
Enchanted Ring The Enchanted Ring is an ancient Nordic artifact found in Saarthal during Arniel Gane ' s expedition . Acquisition . During the quest Under Saarthal three of these rings are collected in total by the Dragonborn . Optionally , the rings can be returned to Arniel afterwards for a small reward of gold . The rings can be disenchanted at an arcane enchanter for the Fortify Health enchantment . Otherwise , they can be kept , sold , or can be worn .
Giraud Gemane Giraud Gemane is the Breton Dean of History at the Bards College in Solitude , and the author of " Songs of Skyrim " and " Songs of Skyrim : Revised " . He also teaches Speech at Master level . Interactions . Investigate the Bard ' s College . Asking any Bard in Skyrim about where they learned their craft will result in their pointing the Dragonborn towards Solitude , where they can potentially become a member of the College . Viarmo is the man spoken to before gaining admittance , which leads the Dragonborn to locate the last remaining copy of " King Olaf ' s Verse " . Rjorn ' s Drum . After the Burning of King Olaf , Giraud sends the Dragonborn to locate Rjorn ' s Drum . After returning the Drum , he increases the skills Block , Archery , One - Handed , Two - Handed , Smithing and Heavy Armor each by one point . Tending the Flames . Giraud believes that " King Olaf ' s Verse " is in Dead Men ' s Respite , and speaks of this to the Dragonborn during the quest .
Items ( Daggerfall ) These are all of the items that are found in . Weapons . All weapons can be found in Iron , Steel , Silver , Elven , Dwarven , Mithril , Admantium , Ebony , Orcish and Daedric . Armor . All armors can be found in Leather , Chain , Iron , Steel , Silver , Elven , Dwarven , Mithril , Adamantium , Ebony , Orcish and Daedric .
Housecarl Housecarl ( or " Huscarl " ) is a title bestowed upon the bodyguard of an important person in . Generally excelling at physical combat , the housecarl protects their liege , their home , their family , and their assets with their lives . The nine Jarl s of Skyrim each have a housecarl . It is common practice for Thanes to have housecarls as well . Persons of extreme notability , such as the Dragonborn who emerged during the Dragon Crisis of the Fourth Era , may have several housecarls , each of whom might have accompanied them into combat as a follower or engaged them as a spouse . Relationship to liege . A housecarl is a formidable warrior , and is usually found next to , or close by their master . If their Jarl or Thane is attacked , the housecarl will be the first to enter the battle to fight for his or her liege ' s life . It is socially acceptable for a Thane to marry their housecarl . In Falkreath , the title seems to be more of an office — as Helvard puts it , " I protect the Jarl , whoever that might be . " This means that the Housecarl of Falkreath is not sworn to protect a single individual and continues his service if a new Jarl takes over . On the other hand , it may simply be Helvard ' s personal preference . Housecarls appointed to the Dragonborn . Becoming the Thane of a Hold will grant a personal housecarl . In the base game , all available housecarls are Nord warriors , as is Gregor , the housecarl for the Pale , who is added by . Of the other two " Hearthfire " housecarls , Valdimar is a battlemage rather than a warrior , and Rayya is a Redguard rather than a Nord . The five housecarls in the base game have the same base gear : a set of Steel Armor without a helmet , accompanied by a Steel Sword and Shield . The three " Hearthfire " housecarls each have a slightly different equipment : Rayya duel - wields scimitar s ; Gregor uses a two - handed Steel Greatsword ; and Valdimar wears light scaled armor , wields a Steel Mace , and uses Destruction spells . After being appointed , housecarls can be found in the player ' s House or homestead in the relevant Hold . If this property is not owned , the housecarl will wait in the Jarl ' s residence . Housecarls match Character Level at the time of appointment , with a level cap of 50 . No housecarl is available in Winterhold . Real - world meaning . In Medieval Scandinavia , the ( húskarl ) were personal male servants of Scandinavian Chieftains , Jarls and Kings , their roles encompassed many aspects involving a person ' s home such as organizing the household , guarding the master ' s properties and were also in charge of protecting their master ' s interests . The word housecarl is a direct translation of the Norse word húskarl ( house man ) . The term was also used in Anglo - Saxon England , where the Housecarls were not just bodyguards and keepers of household but the elite fighters and leaders of the Jarl ' s armies .
Severio Pelagia Severio Pelagia is an Imperial who can be found wandering around both inside and outside of Whiterun . He generally works at Pelagia Farm during the day , visits the Drunken Huntsman in the evenings , and owns a house in Whiterun . He is also Nimriel ' s lover . If some vegetables are sold to him , he will leave the Dragonborn an inheritance of 100 when he faces his death ( details in the next paragraph ) , and objects in both the farmhouse and his house in Whiterun will become available for taking with no criminal effect . If stolen from , he will send Hired Thug s after the Dragonborn . His death is inevitable , regardless of the Dragonborn ' s civil war affiliation , as his home is utterly destroyed during the catapult barrage on the city in the Battle for Whiterun . Completing the Battle for Whiterun quest or killing him manually could cause the Companions questline as well as Shalidors Writings ( Ysgramor ) to be incompletable , should they be attempted after his death . There is less post tax after the Battle for Whiterun for his inheritance pay .
Ebony Ring ( Morrowind ) The Ebony Ring is a quest item in . It is a unique variant of the expensive ring , and it has no enchantments . Quests . Ienas Sarandas . Ienas Sarandas bought the ring from Daynes Redothril , but he did not pay for it . The Nerevarine must retrieve the ring or an equivalent amount of .