The Wolf Queen Awakened The Wolf Queen Awakened is a quest available in . It is given to the Dragonborn after they complete the quest " The Man Who Cried Wolf . " Detailed walkthrough . Once a level is gained after completing " The Man Who Cried Wolf , " a courier will approach with a letter from Falk Firebeard , asking the Dragonborn to return to him . Upon reaching Falk , he will inform the Dragonborn that Potema Septim ( The Wolf Queen ) was not destroyed when the ritual was stopped , and still represents a significant danger . He says to talk to Styrr , who is in the Hall of the Dead . Styrr will explain that since the Dragonborn stopped the ritual , they have a connection to Potema . The Dragonborn must investigate the catacombs beneath the chapel that lead to her . Styrr requests the remains of Potema so he can bless them . Enter the The Temple of the Divines . The Temple is located on the upper courtyard of Solitude , opposite the entrance to Castle Dour ' s barracks . Once inside , the quest marker can be misleading , as it sends the Dragonborn to the wall on the right of the entrance . The entrance to the catacombs is in the basement , so one will need to go forward almost to the shrines and turn left twice . A path will lead down to a locked gate . With the key obtained previously the Dragonborn can now open the gate . Once through the locked door , a path to the left leads to Potema ' s Catacombs . Potema ' s Catacombs . Head down the first set of stairs . Around the corner there is a statue of a wolf and a blocked door . The doorway has several thick bars blocking it . Potema will speak to the Dragonborn and then open the gate . In the following room there is a draugr . Around the corner to the right the Dragonborn will come to a room with a bar and a hallway directly across from it covered in spider webs . Pass through the webs and turn left . Another quick left leads to a staircase . The upper pathway is blocked with rubble . The lower path leads down to a small room . There will be two chests and several barrels to loot . Passing through the small room leads to a very large room with a staircase leading down to a lower level . The upper balcony has one draugr directly to the right upon entering the room . The lower level will have several enemies , one of which is a Vampire Nightstalker . Head down the stairs to the lower level . There is a skill book on the table and a path leading downward . The path leads to another doorway . Upon opening it , one will find themselves in a short hallway leading to a large room with a draugr patrolling it . Another draugr is hung upon the wall , but it will not attack . The area directly in front of it is part of a fire trap . The draugr will have a weapon and a helm that can be taken . Around the corner there is a switch . The switch opens the gate , leading to a stairway down , but across the way is another dead draugr on the wall . This one will attack when the Dragonborn gets close . Once down the stairs another draugr to the right will eventually rise from his coffin , but can be shot quickly in Sneak mode . This hallway has an upper and lower level . Besides the draugr in his coffin , another patrols the hallway . Once killed , go up the stairs to the higher level . The doorway leads to an underground cavern with a set of stairs leading down . Down the first hallway is a leveled vampire . Turn left at the end of the hallway and down the corridor one will find another split level area , with water in the lower area and two draugr . There is also an urn in the water with a few gold coins in it . The doorway leading out of here is booby - trapped with the typical wall spike trap activated by a foot switch . The next room has more barrels to loot and takes the Dragonborn to a larger open cavern with more water , and two draugr standing against the right wall . There are several hanging cages , one of which has a dead draugr . There is a grindstone and a booby - trapped chest on the left . Standing to either side of the chest when looted will allow one to avoid the poison darts that shoot from the walls . Keep going down the path , and it will lead to a switch . This is a preview of some later doorway puzzles . It should be noted that whether it was intentional or not , these revolving type doors generally shut after a period of time . In any case , the doorway revolves one way or another depending on the direction of the switch . Once through the doorway , one will encounter another room decorated with carvings of Potema and an alchemy table . The doorway leads to Potema ' s Refuge . Potema ' s Refuge . Potema ' s Refuge is a large underground network of caverns like any draugr dungeon . The path leads down to where the Dragonborn will encounter another leveled draugr . The path to the left is a dead end . Taking the path on the right leads to a room with three switches that open the three revolving doors . Before going through the revolving doors , open the gate on the right . Another blooded vampire resides inside . A switch behind the coffin reveals a hidden door . This leads down a passageway to a chest with a window to the next room one will be entering . Head back to the room with the three switches . Activating the first lever in line will stop and start the first revolving door , etc . Stop all three doors when the entrance is open and head through to the next room . The Dragonborn can see the window here with the chest that they just looted . At the end of the hall are two soul gems on pedestals . They are the source of a fire trap , and the Dragonborn will be blasted by intermittent bursts of flame which can be stopped by taking the soul gems off the pedestals . The room to the left is an empty chamber leading to a doorway with a staircase . The staircase leads to a throne room where a Vampire Fledgling is accompanied by a Draugr Deathlord . The vampire should have a key to Potema ' s Sanctum on his body , but there is also a copy of the key on one of the two thrones . The grate in the center of the room shows the Dragonborn a dead draugr , but there is no way to get to it at the time . Through the double doors with the new key and taking the hallway to another set of doors will lead to Potema ' s Sanctum . Potema ' s Sanctum . Upon first entering there is a short hallway leading to a burial chamber . Several burial urns can be found here , along with a dead draugr on an altar . The draugr is not a concern immediately . However , in the next room another Vampire Mistwalker will be found and they may raise the draugr on the altar to life . Two more draugr will follow the vampire into the fray . Once these creatures are defeated , a skeleton can be found wandering the next hallway past the two thrones . The next room on the left is filled with many dead Draugr . They may have valuable loot on them , such as gold and soul gems . Potema ' s voice will speak again at this point . She will then proceed to resurrect a number of draugr and the single vampire in the room . Before they are raised ( before Potema speaks ) , one can take the enemies ' weapons away from them , making them easy to kill . The higher the Dragonborn ' s level , the stronger the draugr , and the more she resurrects . A cloak spell would be helpful here , as does an immediate fast retreat to the passageway in order for foes to be killed individually or in smaller groups . There is nothing in the next chamber ; however , upon entering the following room , there will be more enemies . It would be recommended to save at this point . Potema congratulates the Dragonborn on doing so well , but then asks if they are capable of making it past her " inner council . " The now familiar purple energy whirlwind from the previous quest will also begin to resurrect draugr . This is a difficult stage , as the energy in the room creates difficulty seeing while draugr attack from all over . The purple energy drains significant health and magicka on each hit , so it would be recommended to enter the room to get Potema ' s attention , then stay in the previous room . For melee - oriented players , they can wait for the draugr come to them through the door , and archers and mages can stand just beyond the door and attack . Since the draugr will have to funnel through the door , this also makes them lined - up targets for Dragon Shouts such as Fire Breath or Unrelenting Force , as well as spells such as Fireball and Chain Lightning . The Flaming Familiar spell will also be useful , as sneaking and continuing to conjure the Familiar in the center of the room ( after it explodes ) attracts the draugr to it instead of the Dragonborn . One may be able to defeat all of the enemies that Potema summons with this spell alone . After each wave , Potema will resurrect killed draugr to attack the Dragonborn again . Eventually , the last one will be killed for the last time , and the Dragonborn will receive the objective to get Potema ' s remains . However , the Dragonborn will now have to defeat Potema ' s ghost . She can summon Atronachs , and uses the spell Lightning Bolt . She also has the Unrelenting Force Shout and will most likely have a leveled enchanted weapon . Once defeated , the Dragonborn is instructed to grab Potema ' s skull . There is also a chest near the back door containing loot . There may be another draugr up the stairs depending on the Dragonborn ' s level beyond this point . One will pass a room with two thrones . Each throne will be occupied , probably by a Draugr Deathlord and another type ( depending on one ' s level ) . Once the Dragonborn exits here they will find themselves on a ledge on the side of the mountain north of Solitude . Another chest rests on the ledge , along with one or two potions and a leveled weapon . Return Potema ' s remains to Styrr , then head to Falk Firebeard in the Blue Palace for the reward .