naist-nlp/zeshel huggingface dataset:
The Iron - Swathed Glutton The Iron - Swathed Glutton is a unique Flesh Colossus seen guarding the entrance to the White Gold Tower . He serves as the first boss of the dungeon , and must be defeated in order to enter the tower . The Glutton has red eyes , numerous spikes on his back , and iron embedded into his hands . Interactions . Planemeld Obverse . Defeat The Iron - Swathed Glutton in order to gain access to the White - Gold Tower .
Icarian Icarian is a deceased Bosmer mage found at an island in a lake south of Dragonclaw Mine , southeast of Fort Dragonclaw , and northeast of Bruma . His experience is recorded in his log , revealing he has been trying to fly , and his latest attempt resulted in his death as the impact from falling killed him . History . Attempt at Flight . Icarian ' s life quest has been to achieve flight . He attempted to test out his spell on the rooftops of an unknown settlement , but was humiliated for his beliefs . He later relocated to an island southeast of Fort Dragonclaw , and set up base at a platform . His second last attempt from flying resulted in injuries of unknown severity , though after recovering , he set out to properly fly again . Icarian calibrated his spell by channeling more magicka , and cast it on himself , hoping to land in water when it wore off , but instead landed on another island in the lake , with the impact killing him . Legacy . Icarian ' s dreams of flying were shared by others , albeit centuries apart . In 3E 427 , a Bosmer mage named Tarhiel used the Scroll of Icarian Flight , named after Icarian , in an attempt to fly . He altered the spell in some ways , though also ended up dying from the impact outside Seyda Neen . In 4E 201 , an unnamed Bosmer wizard replicated Icarian ' s spell after reading a Black Book . His attempt also resulted in death , as he died from the impact .
Songs of the Return , Vol 49 Content . With the Circle of Captains ' decree that each ship ' s crew should go forth of its own accord , making its own legend , the crew of the Fallowfire rejoiced . They yearned to bring the fear of Men to new lands of the Mer that had not yet been put to the sword . They took to heart their Lord Ysgramor ' s words to " Give no quarter . Show no kindness . " A pyre upon the shore was raised for the Fallowfire . The ashes of their beloved vessel fell upon the waters and drifted toward Atmora , cutting all ties with their homeland . Led by Captain Gurilda Sharktooth , the crew of the Fallowfire turned their backs to the sea and strode inland . South they traveled , seeking lands untrammeled by others of Ysgramor ' s crews . South and south they went , sowing the blood vengeance demanded by Ysgramor . No Mer escaped their axes once seen , no settlement remained unburnt in their path . Truly the Fallowfires brought their lord ' s wrath to bear upon the treacherous Elves . As they journeyed , so the terror of them grew among the Mer . Gurilda led her crew to the foothills of a lofty range of mountains . These they named Ysgramor ' s Teeth and long they sought a pass through them . When finally a way was found , the crew crossed over and into a new land . " The Rift " they called this region , for it was riven by deep canyons and swift - flowing rivers . In the name of Fallowfire , their lost Companions , and Yngol , they scoured the land , burning Mer villages and putting all they encountered to the axe . Finally , the Mer offered battle . The cowardly Elves gathered in great numbers high atop a rocky hill , daring Gurilda ' s Companions to attack . And so they did . Challenges were offered , brave deeds were done , and heroes made . Battle raged through the day and as the sun touched the peaks of the western mountains , the Mer broke and fled . Gurilda lay dying , pierced by a multitude of weapons , but lived until sunset . Her spirit ascended to Sovngarde knowing her crew was victorious . That day , the dominion of Elves over the Rift was ended . The Companions claimed the land in the name of Ysgramor , Harbinger of us all , and made it free to all Nords . To honor their dead , the Companions labored long , delving into the hillside to craft a tomb . Gurilda was buried there , with all her weapons and armor . There too were placed the remains of Bergitte the Toothless and Kajord Eagle - Eye , laid alongside Gurilda as they had fallen in battle , defending their captain . Others of the honored dead were entombed as well . A mighty cairn of stone was erected around the tomb entrance , to forever mark the grave . Vikord One - Ear , long Gurilda ' s first mate but now captain , gazed long upon the hills rising about them and the valleys at their feet . This was a land he could love , where his people could prosper and grow . He decreed the crew ' s wandering at an end and caused a great hall to be built on the battle site . Thus was Fallowstone Hall created , in homage to the ship that carried them to these shores . From this time , the days of the Companions of the Rift are counted . Never may their glory fade !
Sleeping Giant Inn Sleeping Giant Inn is a tavern in the town of Riverwood . While Orgnar is the inn ' s merchant , Delphine serves as proprietor . Its sign depicts the resting head of a giant . Depending on the outcome of the Civil War , Hadvar or Ralof appear here for the Legion or the Stormcloaks , respectively . Quests . A Blade in the Dark . Delphine wants to be met at the inn . In her secret room , she reveals her identity as one of the last surviving Blades . After the completion of the main quest , the Dragonborn becomes the owner to the " basement room " , which has useful chests in which items can be stored . Likewise , items can be taken without accruing a bounty . The Horn of Jurgen Windcaller . Arngeir sends the Dragonborn to Ustengrav , tasked with recovering the Horn of Jurgen Windcaller . Arriving to find it stolen , the Dragonborn must discover its whereabouts .
Ajira ' s Mushroom Report Content . " Mushrooms of the Bitter Coast " Journeyman Report from Ajira Ajira studies four common mushrooms in Vvardenfell . Luminous Russula is a toadstool like mushroom with a brown spot on top . All Russula has strong odors , but Luminous Russula much stronger . Russula can be poison if not prepared right . When mixed with pearl dust it makes very good potion to breathe under the water . Violet Coprinus is a tall toadstool that glows in the night . Coprinus also is poison if mixed wrongly like if you mix with Russula . Coprinus mixed with scales lets Ajira walk on the water instead of under the water . Much better . Bungler ' s Bane looks like a brown shelf and grows from trees and sometimes wet rocks . Bungler ' s Bane very bad for you when mixed with almost anything . Very hard to use , but Ajira found Bungler ' s Bane and left over crushed pearl makes good Potion of Dispel . No bad effects with Ajira ' s skill , but potion tastes very bad . Hypha Facia looks just like Bungler ' s Bane . Confuses Ajira very easily , but Bungler ' s Bane smells more dry and dusty . Hypha Facia has little smell , but taste is very moist . Hypha Facia very good mushroom for eating , but too much makes Ajira clumsy . Ajira used Hypha Facia to make the nix hound meat more edible , and Ajira could smell all enchantments in Ajira ' s room . Ajira found no other use for Hypha Facia . Ajira works very hard to go all over Bitter Coast and collect all these mushrooms . Ajira deserves rank of Journeyman much sooner than Galbedir .
The Slumbering Farmer The Slumbering Farmer is a quest available in . Supernal Dreamers have attacked the Vanne Farm and captured the owner , Ingride Vanne , with the intention of subjecting her to some dark ritual . Walkthrough . After finding and untied a man outside one of the buildings on the farm , talk to him in a more save spot . He tells the Vestige the Supernal Dreamers have attacked and captured Ingride Vanne . He was on his way back to Pariah Abbey and Ingride offered him to stay the night . It just happened to be the night the cultists attacked . They serve Vaermina and will summon a daedric spirit to inhabit Ingride ' s body . The enchantment must be broken so she can be freed . To break the enchantment one has to reverse the daedric ritual , which will require gathering a few . . . somewhat grisly items . Two hearts of two different daedra . Then a ritual candle which can be found in Ingride ' s barn . Take the items to Stonebridge Mill where Ingride lies and perform the ritual . Offer the dremora heart first , then light the ritual candle and finally offer the scamp heart . Go round the farm to find scamps and a Dremora , kill them and collect the hearts . Then go to the barn to collect the ritual candle . Head over to the mill and place the items on the three altars . Perform the ritual in the correct order ( Dremora , Candle , Scamps ) as described and the spell will be broken . Go over to Ingride and talk to her and to see if she is all right . She is a bit disoriented but realize the Vestige has broken the spell and she is grateful . But wait . . . what about Rozenn Vanne ?
Daedric Siege Crawler The Daedric Siege Crawler was an enormous siege machine used by the Daedra to destroy cities during the Oblivion Crisis . Its primary tool was a drill powerful enough to flatten a city ' s gates , though it could also use fireballs to annihilate smaller targets such as soldiers . First usage . The Siege Crawler was first used at the Battle of Kvatch , in which it crushed the city ' s defenses , allowing the Lesser Daedra to pour through and slaughter the towns - people . It was later used again during the Second Battle of Bruma in an attempt to demolish the city . Fortunately , the Hero managed to enter the realm of Oblivion it was located in , took the Great Sigil Stone , and brought it down before it could reach the city ' s main gate . A notable fact is that since the Siege Crawler is powered by a Sigil Stone , when it collapses at Bruma this Sigil Stone falls out of place , and can be picked up by the Hero . It will have a random pair of enchantment effects , just like any other Sigil Stone .
Belharza Belharza , also known as Belharza the Man - Bull , was the second Emperor of the Alessian Empire . He was the son of Alessia and Morihaus , and Morihaus was said to be a minotaur . As a result , Belharza was sometimes referred to as a " man - bull " due to being a mix of Nede and Minotaur . History . Belharza was born sometime during the early First Era , as the firstborn child of Alessia and Morihaus . In 1E 266 , after Empress Alessia was transformed into the first Cyrodilic Saint by Shezarr , he was crowned as the second Emperor of the Alessian Empire . It is said that during his reign as Emperor , there were several Ayleid s ruling in Malada .
Hold Guard Shields Hold Guard s in Skyrim each carry a specific shield to represent their respective hold s . Their appearance is quite basic , a circular wooden shield with iron trimming and the symbol of the Hold painted across the front . The shields can typically be obtained by pickpocket ing using the Perfect Touch perk , or by simply killing a guard . However , a shield can also be pickpocketed if the guard is using a torch instead ( at night ) , or has a 2 - handed weapon equipped , hence having the shield unequipped in the guard ' s inventory , allowing it to be taken . Oddly , the shields are considered Heavy Armor in - game , despite their extremely light weight ( lighter than a hide shield ) and the Hold Guards ' helmets and armor being considered Light Armor . Attributes . All Hold guard shields have the same attributes and can be improved with an Iron Ingot .
Brynjolf ' s Heist Brynjolf ' s Heist is one of the five purchasable deck s in added with the " Heroes of Skyrim " expansion . It costs ( USD / EUR $ / €4 . 99 ) or 500 and is an intelligence and agility deck . Strategy . Brynjolf ' s Heist deck relies on actions , lethal , and moving creatures from lane to lane to deal damage to the opponent and their creatures card s . Despite being the namesake of the deck , Brynjolf is not the most powerful creature , that title belongs to the Chaurus Reaper . When using this deck , the player should be mindful that Brynjolf ' s Heist does not have very many powerful creature cards in it . The only way to kill powerful enemy cards is to use lethal and / or a combination of actions . If the player needs to damage the player , for instance with a card that has pilfer , this deck has plenty of cards that can move creatures from lane to lane . This deck is not particularly easy to play , making it hard for beginners to play this deck . However , for experienced players this deck is extremely useful .
Word from the Dead Word from the Dead is a quest available in . Walkthrough . When encountered in Norvulk Ruins , Matys Derone asks the Vestige to tell his wife , Augustine Derone , that he failed and loves her . He dies immediately after finishing this short conversation . Augustine Derone can be found in the Temple of the Divines in Wayrest . When speaking to her about Matys ' fate , she says that it is good to know the truth .
Fence ( Skyrim ) Fence is the term used to describe a member of the Thieves Guild who will buy stolen property . Unless the Speech perk " Fence " is taken , stolen merchandise can only be sold to a fence . Stolen property is identified by the word " Stolen " on the top right of the item description . As the Thieves Guild gains influence , fences have more money . With no influence , they have 1 , 000 . With one city influenced , they have 1 , 500 ; two cities gives them 2 , 250 ; three cities gives them 3 , 000 ; and with all cities they have 4 , 000 . There are certain quests that Delvin Mallory gives the Dragonborn to help someone in a major city - these quests , once completed , gain influence for the Thieves Guild in that city , as well as unlocking a fence vendor in them . These quests stand out from the normal burglary or bedlam jobs , and offer a unique length which sometimes leads to a dungeon . They become available after the Dragonborn has performed five small jobs in that city ( fishing jobs , bedlam jobs , numbers jobs , shill jobs , sweep jobs , or heist jobs , which are provided by Delvin or Vex ) . The Thieves Guild is located in Riften , in the southeast end of Skyrim . It is located through a series of tunnels in the sewers known as the Ratways .
Arcady Charnis Arcady Charnis is a Breton residing in Dreughside outside Wayrest in Stormhaven . He has been dragged away by Dreugh and his wife is afraid he might not still be alive . Interactions . They Dragged Him Away . Adiel Charnis is distraught . Dreugh attacked her home in the Dreughside district , and her husband fought back . They wounded him and dragged him off toward their spawning pools . Adriel holds out hope her husband still lives . The Sower Reaps . Charnis believes someone ordered men to plant dreugh eggs in the Dreughside neighborhood to cause the dreugh to attack .
Lunar Iron Mace The Lunar Iron Mace is a unique leveled Iron Mace found in . Location . The Lunar Iron Mace can be found at Silent Moons Camp , near the Lunar Forge from level 2 onwards . Enchantment . As with all Lunar Weapons , the Lunar Iron Mace bears the Silent Moons Enchant . This unique enchantment burns the target for one second when struck . Lunar weapons are the only weapons that can be disenchanted to learn the Silent Moons Enchant . Smithing . The Lunar Iron Mace can be upgraded with an iron ingot and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . Levels . The magnitude of the enchantment is based on the level of the Dragonborn that obtains the weapon . The best possible version is available at level 6 .
Cloudrest Illusionist Cloudrest Illusionist is a creature card in . Acquisition . Cloudrest Illusionist can be purchased as part of the Ancano ' s Cunning deck or alone for 400 soul gems . Strategy . Cloudrest Illusionist , like Calm , is most useful for killing other creatures without having your own take as much damage , if any is taken at all . This card is especially useful for getting around creatures with lethal or an exceptionally high damage . Do not make the mistake of thinking the damage reduction will carry over to the opponents turn , the targeted creatures damage will only be reduced during your turn . The fact that Cloudrest Illusionist has a decently high damage also makes it a very good card for the amount of magicka it costs . When a players rune is destroyed , and this card is drawn , it may be played immediately , or may be put in the players hand .
Sound Sound is a magic al effect that produces a disorienting noise in the victim ' s mind , reducing their ability to concentrate and lowering their chance of successfully casting spells . Although the in - game description states that the effect ' s magnitude is the reduction in the victim ' s chance to successfully cast spells , the actual result varies by approximately ± 25 % of the effect ' s magnitude . " ( For details see Magnitude , below . ) " Sound is a member of the Illusion school of magic , governed by Personality . Its base Magicka cost is 3 points . Comparison . Sound is one of several effects that can be used to cripple spellcasters . Although one point of a Damage Skill effect is more potent than one point of Sound to lower a caster ' s chance of successfully casting spells , it only applies to only one school of magic and costs four times more Magicka . Damaging Luck or Willpower attributes is far less effective for this purpose . Other effects that apply to all schools of magic and have both advantages and disadvantages compared to Sound . Magnitude . Unlike other magical effects that impact the chance of successfully performing an action such as Sanctuary , Sound is affected by the target ' s Fatigue . It is only when a victim is 50 % fatigued that Sound ' s magnitude represents the actual reduction in the victim ' s percent chance of successfully casting a spell . A victim who is well rested experiences a greater loss ( up to 1 . 25 × Sound magnitude ) , while a victim who is nearing exhaustion experiences a lesser reduction ( as low as 0 . 75 × Sound magnitude ) . If the victim ' s Fatigue levels are known , the actual result can be calculated using the following equation : ( ( ( Current Fatigue ÷ Maximum Fatigue ) × 0 . 50 ) + 0 . 75 ) × Sound Magnitude Spells . The following spells consist of a Sound effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of a spell consisting of a Sound effect : Items . There is only one item in " Morrowind " and expansion packs that is enchant ed with a Sound effect . The Madstone of the Ahemmusa is an amulet consisting of a 50 - point effect for 20 seconds on touch . It is received from Sinnammu Mirpal upon being named the Ahemmusa Nerevarine during the main quest .
Mephala ' s Shrine Mephala ' s Shrine is northeast of the Imperial City in the Great Forest region . It is located northeast of the Roxey Inn and southeast of Anga . The area is shaded by trees and some large boulders behind the statue . Attenders . The shrine is attended by the supplicants Rona and Ciindil , but it is run by the priest , Dredena Hlavel . A few Summer Bolete and a Green Stain Cup are the only alchemical plants of import in the immediate vicinity of the area . Quests . Mephala . In order to get Mephala to speak with the Hero they must give an offering of Nightshade between midnight and dawn and be at or above level 15 . With nightshade in hand , walk up to Mephala to offer them and she will speak . She talks about Bleaker ' s Way , a quiet town with its Dunmer and Nord villagers living together peacefully . Mephala wishes that changed .
Greymarch The Greymarch is an event , or movement , as Sheogorath comes to call it . Occurring at the end of every era in the Shivering Isles , it is intended to destroy the Shivering Isles , Sheogorath ' s realm . The march begins with large obelisks emerging from the ground , and are the source of power for Jyggalag ' s forces , the Knights of Order and the Priests of Order . The lore of the Greymarch comes into place when the other Daedric Lords became fearful of Jyggalag and his immense power . Thus , they decided to battle him , and upon his defeat , cast a curse which would damn him to exist as the thing he hated most : to exist as a Prince who believed in self choice , chaos , and insanity — Sheogorath . However , the resentful Princes declared that , once an era , Jyggalag could assume his true identity . In this form , he would then destroy the Shivering Isles as a " cleansing " process , and to put order back into the realm . In the 3rd Era , Year 433 , Uriel Septim died , marking the end of the 3rd Era and the beginning of the Oblivion Crisis . Sheogorath , aware of the beginning of the Greymarch , opened a door to his era . An invitation , which the Hero of Kvatch would accept . The Hero would then conquer the guard of the realm and meet Sheogorath , only to a series of quests revolving on halting Order ' s plans . After a period of time , Sheogorath had begun the transformation , where he would be reverted into the logical Jyggalag . In his final moments of insanity , he states with disdain that his plan has failed and that he had intended to give the Hero his staff . Thus , Haskill , Sheogorath ' s chamberlain , will give the Hero a quest to rebuild the staff . Upon the moment of imbuing the staff , a Mazken or Aureal will appear , declaring that a final battle has begun . After Sheogorath has transformed back into Jyggalag and he is defeated in one on one combat , he will explain his story and declare the Hero as the new Sheogorath .
Following a Lead Following a Lead is a quest in . Lucien Lachance says it is time to confront the one behind the plot to kill the Black Hand and sends the Hero to Anvil . Walkthrough . Go to Anvil and head to the statue surrounded by water . Behind the statue is a barrel . Stand in the general area for a few minutes and a wood elf named Enilroth will show up . Once he has dropped off the " orders , " question him . He ' ll plead that he ' s innocent and that someone who lives in the Anvil Lighthouse basement told him to drop off the orders . He will also mention that a terrible smell emanates from the door of the cellar . Head to the lighthouse and speak to the keeper , Ulfgar Fog - Eye . Demand the key for the basement from him , and he ' ll give it up without a fight . Go back out and enter the basement . Grab the " Traitor ' s Diary " and go back to Applewatch . Already waiting there are four members of the Black Hand surrounding the dead , mutilated body of Lucien Lachance . Arquen approaches the Hero and informs them that Lucien ' s death creates an opening within the Black Hand itself , promotes them to the rank of " Speaker " , and gives them the Black Hand Hood and Black Hand robe . She instructs them to wait and speak with her about the Night Mother between the hours of 12 : 00AM and 3 : 00AM . Doing so will complete the quest .
Mudan - Mul Egg Mine ( Quest ) Mudan - Mal Egg Mine is a House Telvanni quest , given to the Nerevarine , during the events of . Walkthrough . Having convinced Baladas Demnevanni to join the Telvanni council , the Nerevarine will have been named Master Aryon ' s Mouth . As Mouth of Aryon , the Nerevarine ' s first task will be to cure the blighted Kwama Queen in the Mudan - Mul Egg Mine . Cure the Queen . Aryon will offer to teach the Nerevarine the Cure Blight Disease spell before they depart for the Mudan - Mul Egg Mine . The Mine itself can be found to the west of Tel Vos , with the Queen found in the largest chamber in the rear of the Mine . The Nerevarine must cast the Cure Blight Disease spell to cure the Queen before returning to Aryon . Aryon will reward them with an alteration skill book , " Breathing Water " , and the next quest , Wizard Spells .