naist-nlp/zeshel huggingface dataset:
Severin Manor Severin Manor is a large , Redoran - style manor located in the north - west corner of Raven Rock , midway between the market square and the Earth Stone . Acquisition . Initially , it is the home of Vendil Severin , and his family . However , upon completion of the quest Served Cold , Severin Manor is awarded as a home to the Dragonborn by Lleril Morvayn . Advantages and disadvantages . Severin Manor is a fairly large home , with the main advantage of being fully upgraded upon being obtained . There is an antechamber upon entering with a cooking pot at the fireplace , and a large , subterranean second level downstairs . Downstairs on the first left there is a small bedroom containing a small garden with ash yams and scathecraw , a chest and numerous barrels containing both Alchemy ingredients and vegetables . Across ( the first right ) is a full smithing workshop , containing a smelter , a workbench , a grindstone and a tanning rack along with two weapon racks and training dummies . To the right of the smelter there is a large trough containing several iron and steel ingot s . On the second left there is an alchemy lab , which , along with other assorted ingredients , has six separate lots of fire salts ( useful for the quest Stoking the Flames ) along with unique ingredients only found on Solstheim . However , there is a lack of ingredients encountered in Skyrim or acquired from Skyrim ' s wildlife , with only a few assorted mountain flowers and other common alchemy ingredients . An arcane enchanter is across ( the second right ) , with six normal weapon plaques and three shield racks surrounding it , more than any other obtainable house . There are also many soul gems , though there are none better than common soul gems . There is one large master bedroom , which has four mannequin s , four chests , three display cases , bookshelves and a safe . The mannequins have weapon racks on either side , totaling eight . Storage for the lower level is excellent , with many barrels , chests and urns , as well as weapons racks and mannequins . The lighting , however , is poor in many areas in the basement .
Hooded Green Robes Hooded Green Robes is a piece of clothing in . It does not appear in the actual game , and can only be acquired through console commands . Acquisition . Hooded Green Robes can be obtained using the console command codice _ 1 , whereas X is the desired quantity .
Travel - stained Pants Travel - stained Pants are a pair of unique pants that are enchant ed with the power to temporarily allow the wearer to walk on air . Interactions . The Path of the Incarnate . During the Third Trial of the Prophecy , the Nerevarine encounters the spirit of a failed incarnate , Peakstar , at the Cavern of the Incarnate while in search of the Moon - and - Star . If asked about " " My Story , " " she offers the Nerevarine these pants and an Embroidered Belt .
Dwarven Shield ( Skyrim ) The Dwarven Shield is a piece of heavy armor and part of the Dwarven armor set found in . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 12 and enchanted variants can be found at level 13 . These locations include : Smithing . A Dwarven Shield requires a Smithing level of 30 and the Dwarven Smithing perk to forge . It can be crafted at a blacksmith ' s forge with the following components : It can be upgraded with a Dwarven Metal Ingot at a workbench , and also benefits from the Dwarven Smithing perk , which doubles the improvement .
Pine Forest Pine Forest is a wooded area in southern Skyrim , not far from the borders with Cyrodiil and Hammerfell . It covers a large portion of Falkreath Hold and a small part of Whiterun Hold . The settlements located in the Pine Forest are Falkreath , Riverwood and Helgen . Geography . Lake Ilinalta and White River are major bodies of water in the Pine Forest . Both are abundant with underwater life , such as Fish and Mudcrabs . The forest is surrounded by two mountain ranges , the Jerall Mountains to the south and the Throat of the World to the east .
Kogmenthist Castle Nothing much is known about Kogmenthist Castle . The first and only records of Kogmenthist Castle appear in " The Wolf Queen , Book VII " . By the time , more precisely 3E 127 , the castle is already referred as ruins . By the time of , there could be nothing left of it . Magnus Septim and his Argonian army made his stand here against the Wolf Queen Potema . Magnus took up defensive positions . But , being afraid of Cephorus ' reinforcements , Potema assaulted the castle . Despite all the odds Potema ' s army won the fight , Magnus retreated . It is worth mentioning that during the battle no magic , aside from few fire sparks or acid clouds , were used . This battle is also known as the Battle of Falconstar . While exact location of Kogmensthist Castle is unknown , it is known that there are steep hills to the south and north of the castle , and east of it lies swamp .
Ayleid Well ( Oblivion ) Ayleid Wells are ancient sites that flow with magic . When activated , they Restore up to 400 points worth of magicka , and fortify the character ' s magicka by 50 points for 300 seconds ( 5 minutes ) . The 50 fortify points are subject to your spell efficiency % , which is listed in the spells section . Hence , a character with 95 % spell effectiveness will receive only Fortify Magicka 47 . Ayleid wells recharge at midnight . There are a total of 35 Ayleid wells throughout Cyrodiil .
Rjorn ' s Drum ( Quest ) Rjorn ' s Drum is a quest available in . Once the Dragonborn is a member of the Bards College , faculty members offer quests . Giraud Gemane will ask the hero to track down Rjorn ' s Drum , which is in Halldir ' s Cairn , just southwest of Falkreath . The Drum is found in a chest in the final room . Walkthrough . Upon entering the Cairn , a strange pillar of damaging energy will be seen with a few corpses around it . Nearby is a small pedestal with Agrius ' s Journal and a key to a nearby door . The journal simply tells of the fate of the three bandits . Going through the ( Adept ) locked door , one enters the Cairn proper . The Cairn is standard , containing mostly sleeping Draugr and ghosts . Part way through is a Draugr sitting on a throne near a blocked door ; the lever for the door is behind the throne . This eventually leads to another burial chamber with a pillar puzzle . The proper glyphs for each pillar is on the wall facing it . After lining up the three pillars , the nearby lever will open the sealed door ( as opposed to triggering an arrow trap ) . Eventually , the Dragonborn will reach the final room and face Halldir himself . Halldir has the annoying habit of summoning clones of himself that must be put down . At 75 % health he will split into three clones that each cast fire , ice , and shock spells . Only after one defeats the three clones will the real Halldir return . He carries a unique staff , and is near a chest containing Rjorn ' s Drum and a few leveled loot . Finally , open the trap door in the middle of the room and drop down ( using the staggered wooden platforms ) to reach the entry chamber to the Cairn . Return Rjorn ' s Drum to Giraud at the Bards college to receive the reward reward : + 1 to Warrior skills , Two - Handed , One - Handed , Heavy Armor , Smithing , Archery and Block .
Unmarked Locations ( Oblivion ) Unmarked Locations are places that are not marked as icons on the world map upon discovery . There are many places on the world map that are unmarked but contain treasure chests , items , or interesting characteristics that can be easily missed by the wandering adventurer . Burnt - Down Tower . Located on an island south of Fort Irony on an island in the Niben River , connected to the mainland by a wooden bridge , stands the burnt ruins of a tower . Inside the tower ruins are a sack of grain and a chest containing gold . There are also 2 samples of Nirnroot nearby , one on the island itself and the second across the bridge on the mainland . Original All Things Alchemical . Southeast of the Imperial city by the Red Ring Road is a burnt down building . It bears the same sign as the shop of the same name in Skingrad owned by Falanu Hlaalu , presumably a shop she opened before moving to Skingrad , though she will not mention it in conversation . Inside are two chests containing gold and minor loot , two Potions of Insulation , one Strong Potion of Insulation , and two barrels containing random alchemical ingredients . Skingrad Graveyard . North of Derelict Mine and north of Skingrad lies a small , fenced - off graveyard . After completing Dagon Shrine , an Oblivion Gate may open in the graveyard , which will destroy several tombstones and force several coffins to the surface . Wrecked Ship . A wrecked ship can be found on the shores of the Abecean Sea on the Gold Coast , north northwest of Beldaburo . Though the ship cannot be entered , there is a chest containing minor loot near it , along with a Nirnroot nearby .
Molag Mar Temple Molag Mar Temple is a Tribunal Temple facility located atop Molag Mar in the Molag Amur region of Morrowind . The summit of the temple ' s dome is one of the highest points in the city . There are no shrines at the temple , but spells and potions can be purchased here , and the temple Master offers quests and skill training to members . The temple is a possible destination when using Almsivi Intervention . Interactions . After joining the Tribunal Temple , the Nerevarine traveled to and from the temple frequently while performing various duties for the temple Master , including both curing the meek and slaying the wicked . Description . Behind the temple walls and to the west is a crate containing a random enchanted weapon . The temple ' s only door leads to a large domed room , lined with tapestries and artwork . A copy of " The Doors of the Spirit " rests upon a podium in the northeast corner of the room near Sortis Rathryon , along with a locked chest requiring 75 Security to pick . Healer Saras Orelu is nearby , selling potions and spells . Temple Master Tharer Rotheloth is in the northwest corner of the room , providing training and offering quests to Tribunal Temple members . He stands near a door that conceals the staircase leading down to the lower level of the building . There are four rooms in the temple basement , situated along a hallway leading west from the staircase . Pilgrim Farvam Faram loiters in the easternmost room , containing beds and a bookshelf with three volumes of the " 36 Lessons of Vivec " skill books : VII ( block ) , VIII ( athletics ) , and IX ( blunt ) . A monk known as Dethresa Saren is in the next room to the west , a dining room that contains nothing of interest . Further west is a split - level bedroom containing acrobat Llevana Salaren . A desk and closet are on the lower portion of the room , while the bed is on an elevated portion surrounded by screen - lined walls . Apothecary Bervaso Thenim is in the room at the far west end of the hallway . He trades in alchemy apparatuses , ingredients , and potions . Bervaso stands near a small unlocked chest containing 25 , and a large locked chest that requires 75 Security to pick . Characters . The following people are located at the Temple : Services . The following services are available at the Temple : Notable items . The following items can be found at this location : Quests . The following Tribunal Temple quests are offered at the temple :
Fort Bulwark Fort Bulwark is located northeast of Leyawiin and deep in the Blackwood region . It is almost directly southeast of Fieldhouse Cave , or east and a little north of Fort Doublecross . Overview . Much of the upper levels remain , including a section of roofing , and the top floor has a small outdoor living space complete with bed , the books " The Real Barenziah , v 4 " and " The Real Barenziah , v 5 " , a small table with candles and some containers . The fort is surrounded by the lush vegetation common to the region . Domica redwort grow in prolific numbers alongside many Dragon ' s Tongue plant s and somnalius frond s . Many green stain cup and handfuls of clouded funnel cap and stinkhorn grow around the adjacent pond . On the pond ' s shore to the west of the fort is a Nirnroot . Enemies . The conjurers infesting the ruins are searching for the Shield of the Crusader as evidenced by the " Conjurer ' s Note " .
Until Next Time Contents . Sweet Haelga , Last night was the most wonderful night of my life . The things you showed me . . . the things we did . . . I could never have dreamt that it was possible . Who even knew that someone could manipulate their body in that manner while wearing Daedric armor boots ? You are a true master of the Dibella n Arts , my love . . . a credit to your religion . Perhaps we ' ll meet again soon but next time , allow me to bring the trout . Your Secret Lover
Crescius Caerellius Crescius Caerellius is an elderly Imperial miner on Solstheim . Background . Crescius Caerellius is a resident of Raven Rock , and can usually be found in Raven Rock Mine . He is the husband of Aphia Velothi . Over the course of most of his life , he tries to discover a secret the East Empire Company is keeping and tries to reveal the facts surrounding the death of his great - grandfather , Gratian Caerellius . Crescius is almost 80 years old . Interactions . The Final Descent . He asks the Dragonborn to retrieve Gratian Caerellius ' s Journal . It ' s All In The Taste . Geldis Sadri tasks the Dragonborn with handing out samples of his new sujamma to various Raven Rock residents . An Axe to Find . Glover Mallory asks for the retrieval of his Ancient Nordic Pickaxe from Crescius .
Cormar View Cormar View or Cormaris View is a village in the province of Morrowind . It is one of several possible locations that the Eternal Champion may discover in . Geography . Cormar View is connected to three settlements . To the west is Windhelm , to the east is Blacklight , and to the south is Reich Parkeep . History . The Great Houses of Indoril , Redoran , and Dres accumulated armies in the areas near Cormaris View , Silgrad Tower , Blacklight , and Kragenmoor . The armies consisted of Redoran mercenaries , elite units of house nobles , Temple Ordinator s , and Armigers . Indoril and Dres eventually backed away leaving Redoran alone to fight Tiber Septim ' s army which had just conquered Hammerfell .
Summerset Shadow The Summerset Shadow is an Altmer enemy . They are members of the Summerset Shadows faction and are found during the " Summerset Shadows " quest . They are led by Linwe and take up residence in Uttering Hills Cave . Interactions . Summerset Shadows . The Summerset Shadows members constitute the enemies in this Thieves Guild quest . They only appear after the special job has been done in Windhelm , otherwise Uttering Hills Cave is just filled with bandits . The Dragonborn is tasked with retrieving Fjotli ' s Silver Locket .
Paarthurnax ( Quest ) Paarthurnax is a quest available in . Background . Delphine and Esbern learn that Paarthurnax is the leader of the Greybeards . They inform the Dragonborn of Paarthurnax ' s former position as the chief lieutenant of Alduin during the Dragon War and claim that he was responsible for many unspecified atrocities against human kind . Bound by their oaths as Blades , they refuse the Dragonborn further assistance until Paarthurnax is slain . This quest is optional ; it does not need to be completed in order to finish the main quest . Overview . This quest is optional , but in order to continue the Blades storyline , it must be completed before the conclusion of the Main Quest . However , doing so will prevent any further communication with the Greybeards , including the radiant quest to locate Words of Power . The conclusion of the main storyline slightly differs depending on whether or not Paarthurnax is still living . Working with all factions prior to engaging Paarthurnax runs the risk of making the quest impossible to complete . Killing Paarthurnax . Defeating Paarthurnax is not especially difficult , as he displays only the usual powers common to all dragons and , at this point , the Dragonborn would have had access to both the Dragonrend shout and the Dragonbane sword . How to avoid killing Paarthurnax ( PC only ) . It is possible to complete this quest without needing to slay Paarthurnax by typing this command into the console : codice _ 1 This way , Paarthurnax will remain alive , the Greybeards will still be hospitable , and the Blades will talk once more . The speech options regarding Paarthurnax ' s termination are still available when speaking with Arngeir , however . If this quest is received during " Season Unending " and not completed before the end of the Main Questline , it will disappear from the list of active quests . The console command codice _ 2 can also be used to avoid killing Paarthurnax , which allows the Blades to be killed instead .
Night Mother ' s Caress Night Mother ' s Caress is an apprentice - level Restoration spell in . Upon cast , it restores the caster ' s health by 10 points for 2 seconds . Acquisition . Night Mother ' s Caress can be purchased from M ' raaj - Dar , who resides in the Dark Brotherhood Sanctuary in Cheydinhal .
Mulzah Mulzah is an Orsimer found in The Greedy Gut in the city of Orsinium . She is the daughter of the innkeeper , Mazabakh . Interactions . The Anger of a King . After deciphering Eveli ' s letter , you can speak to Mulzah at the Greedy Gut . After saying the secret words " " Orcs Don ' t Smell " " , she will give you directions to the secret room past the storage area . The King ' s Gambit . Orsinium Guard s have temporarily closed down The Greedy Gut , and have refused to give Mulzah any detailed information about why . Mulzah can be asked for ideas on how to sneak inside . Long Live the King . One of the invitations King Bazrag has sent out must be delivered to Mulzah , who will remark that she is merely an innkeeper ' s daughter . She will later be at the Castle Overlook during the funeral , and later inside Scarp Keep . Dialogue . When Mulzah is first met : After repeated conversation :
The History of Zaan the Scalecaller Content . Zaan the Scalecaller was a Dragon Priest of short life and little renown . She commanded no great battles , conquered no powerful enemies . At just a glance , one would think her unremarkable , unworthy of further inspection . Certainly that has been the viewpoint of historians up to this point , given the lack of academia written on her . However , the fact that Zaan ' s story has been so ignored is what makes her such a fascinating subject . Zaan was uncommonly young when chosen by her Dragon Lord , the mighty Dovah Thurvokun . It is said that her connection to Thurvokun was particularly strong . As we know , there is much speculation on the connection between a Dragon and their chosen priest , whether it be spiritual , magical , or perhaps merely political . Whatever the case , Zaan grew a rapid and robust attachment , which her followers took as a sign of great fortune . For a decade or so , all was well . The turmoil began when Thurvokun left his temple , for reasons unknown to all but perhaps Zaan herself . By all accounts , it was this departure that led to the Dragon Priest ' s steady decline into a depressive state , though it is uncertain whether this was magically or psychologically induced . This depression brought about frequent seclusion , growing into a steady isolation . Her followers slowly grew discontent , and as time went by many became mistrustful . They believed that Thurvokun had abandoned them , and saw this with the despair that we today would see the loss of the Divines . They began to accuse Scalecaller of driving him away with her weakness . When confronted with these accusations , it is said that Scalecaller made no protest . Her followers took this as admittance , and killed her in their anger . This lead us to Zaan ' s greatest mystery . When accused by her followers , why did she not defend herself ? My theory , though mostly speculative , is that the Dragon Priest simply was not able . The loss of her Dragon Lord had brought upon such misery that she had lost her will , or perhaps even her ability , to speak . Again , whether this was brought upon by magical means or mere psychological trauma , I am still unsure . I believe through studying this historical occurrence we may gain further insight into the link between Dragon Priests and their Dragon Lords . We must look past the rudimentary political aspects of such a relationship to see what lies beyond . What precisely was this spiritual connection , so highly revered ? With Scalecaller ' s help , we can begin to answer that question .
The Desolate Mine The Desolate Mine is a quest in . This quest is given to the Hero by Burz gro - Khash in Cheydinhal . It is a contract to deliver weapons to Fighters Guild members in the Desolate Mine northwest of Cheydinhal . The Hero is then given a Steel Bow , Steel Longsword and Steel Warhammer to deliver to this location . Walkthrough . Cheydinhal . Talk to Burz gro - Khash and he will ask the Hero to deliver weapons consisting of a bow , hammer , and sword to the Desolate Mine northwest of town . Travel there and kill the two goblins up front , one will be an archer who tends to use poison arrows ; however , they are usually only drain personality debuff . Desolate Mine . Go inside the cave and find the three guild members waiting for them . Speak first to Rienna and she ' ll take the bow . Then speak to Elidor and give him the sword , and finally speak to Brag gro - Bharg and give him the hammer . After they all have their weapons speak to Rienna and they will set off clearing the mine . Stay with them as if any of them die the reward drops . The mine is filled with savage goblins ; clear them out and return to Burz . Alternative way . An easy way to ensure that there are no casualties is to pickpocket the mine key from Rienna and clear the mine before the others set off . If the Hero is no good at pickpocketing , try to stay ahead of them and head to the area with the log trap — as this is what seems to kill them most readily — then set it off , avoid the logs , and then kill the goblin " boss " . If the Hero has access to a Calm spell , such as Soothing Touch , it can give a considerable head start by calming Rienna and her comrades . The Hero can also just simply ignore the quest objective to deliver the weapons and instead clear the mine by themselves . Killing the " boss " goblin will complete the quest . Either way , return to Burz for the reward .
J ' darr J ' darr is a Khajiit in the Alftand glacial ruins . He has long since been driven mad by Skooma withdrawals , and is standing next to the body of his brother , J ' zhar . Background . He is addicted to Skooma , and his brother , J ' zhar , took him on an expedition , led by Sulla Trebatius , in order to try to " . . . bring him down slowly . " The expedition also consisted of Sulla ' s bodyguard Umana , Valie ( a thief and mage from Windhelm ) , Endrast ( locally renowned explorer ) , and Yag gra - Gortwog ( an Orc warrior and labor foreman ) . However , they were forced inside the ruin by a storm . J ' darr began to go into withdrawal , and the other party members believed him responsible for the disappearance of the mage , Valie . As written in J ' zhar ' s journal : " " I ' ve run out of the little skooma I brought and J ' darr is getting pretty bad . He ' s started hallucinating creatures coming out of the ice and the ruins , the others are starting to think he may be behind Valie ' s disappearance , but I know he would never do something like that . " " However , in spite of his Skooma withdrawal , the ' hallucinations ' are implied to ( in part ) be the Falmer who inhabit the ruins , and it is in fact the Falmer who took Valie . J ' darr and his brother are apparently the only two of the group to avoid the Falmer ' s grasp , but it is unclear whether J ' darr killed J ' zhar or if the latter died from unrecorded wounds . J ' darr can be heard shouting at his brother when first entering Alftand , and later talking to his brother when he sees the player :