naist-nlp/zeshel huggingface dataset:
Cadwell Sir Cadwell is the oldest of the soul shriven , and is a cheerful and endearingly mad lost soul . In life , he was an insane Imperial from Chorrol , and Lyris Titanborn remarks that the reason he has remained functioning for so long is because he was already mad when he got to Coldharbour . It is said that he is not afraid of anyone , not even a Daedric Prince , and resides in Coldharbour . He died by decapitation . Initially met in The Wailing Prison , he later appears in The Harborage , and later on in many locations around Coldharbour . He has a hovel setup in a Nordic ruin in the southern part of the zone . Interactions . Soul Shriven in Coldharbour . The Vestige and Lyris consult him in order to rescue The Prophet . He tells them of an alternate path to his cell , which is accessed by following the river . Castle of the Worm . When the Vestige and Lyris arrive at the Castle of the Worm to rescue Abnur Tharn , they ask the soul shriven in the nearby town how to get inside the castle undetected . The locals direct them to Cadwell , whom they rescue from Worm Cultists . Grateful for their assistance , Cadwell assists them in infiltrating the castle and again during their escape by opening a locked gate from the outside . The Vestige then has the choice between bringing Cadwell back to Tamriel or leaving him in Coldharbour . The Army of Meridia . Upon arriving in Coldharbour with the Fighters and Mages Guild force , the Vestige is separated by Molag Bal ' s defenses , and lands alone to the south of the Hollow City , near Cadwell ' s hovel . The old knight directs them north to the city . Afterwards , he assists survivors from Tamriel in returning to the Hollow City by using portals to traverse to Coldharbour . Breaking the Shackle . Once the Vestige rescues Vanus Galerion from the Black Forge , Cadwell helps defend Vanus from Daedra alongside the Vestige , Treva , and Svari while Vanus destroys the Great Shackle . Crossing the Chasm . Cadwell directs the Vestige to destroy Molag Bal ' s reinforcement portals while the Tamrielic force of Mages and Fighters Guild members fight their way across the Chasm . He also fights Molag Grunda alongside the Vestige after they reached the gatehouse at the end of the Chasm . The Final Assault . Once the Planar Vortex was reached , the Groundskeeper revealed herself to be Meridia . She guided the Vestige and their group , including Cadwell , as they destroyed Dark Anchors . Once the Light of Meridia ' s power was released at the focal point of the Vortex , Meridia transported the survivors back to the Hollow City before they were killed . God of Schemes . After the Five Companions had performed the ritual to imbue the Vestige with the power of Akatosh , the surviving Companions were attacked by Daedra . Before they could be overwhelmed , Cadwell arrived and brought them through a portal to the Harborage . Once the Vestige had defeated Molag Bal and recovered their soul , Cadwell declared he was now pledged to serve Meridia . He told the Vestige how to use the Light of Meridia to journey to the lands of their enemy alliances should they be interested in exploring them .
Guardian Saerek Guardian Saerek is a Draugr who can be found inside Ragnvald Crypts . He must be killed in order to obtain one of the keys to unlock the sarcophagus of Dragon Priest Otar the Mad . He can be summoned by picking up his skull from the pedestral in the middle of the room .
Songs of the Return , Vol 56 Series . This book is part of the " Songs of the Return " series : Content . The Songs of the Return are eternal and numerous , for those first Five Hundred , those Companions of Ysgramor who cleared the way for mankind ' s rightful habitation , burned with a fire not seen since those days long passed . Each ship carried a crew that performed legendary feats that could feed the pride of any nation for a thousand years . And during this time of broadening , scores of Companions wandered the land , bringing the light of the proper gods to the heathen land of elves and beasts . They were but mortal , though , and in time , all would taste the glories of Sovngarde . It was in one of the uncounted years after the retaking of Saarthal that the screw of the Chrion was declaring their fortunes in the eastern lands near the Red Mountain . They were encamped , surrounded by bodies of murderous elves who had attempted to make believe they held peace in their hearts . The shrewd Rhorlak was the Chrion ' s captain , though , and would show no quarter to the liars of the southlands , as had been commanded by his lord Ysgramor , harbinger of us all . It was in this state of carousing that they were approached by a young and breathless messenger of their sister crew from the Kaal Kaaz . The boy Asgeir , as his name is now sung , had ran unimaginable distance at breakneck speed from the blood - stained Fields of the Clouded Sun , to deliver the news to all who would hear . When he reached their camp , he bellowed a great sob before relieving his heart with the news that the mighty Ysgramor had breathed his last . Asgeir continued his swift run , to inform the other crews as quickly as they could be found , for there were many now crawling the land , rendering our legacy from their deeds , and the camp of Chrion descended into a mourning of the most forlorn sort . Among these fires sat the bravest men and fiercest women who have ever graced the dirt of this land , and they were brought low by such a notion . While we in the day - shine know only Ysgramor ' s glory as it gleams through history , these Companions knew his might with their own eyes , and such a loss hangs so heavily on the heart that mere words cannot express the altering of their world . For indeed the stories tell that Rhorlak , the most battle - hardened and unflinching of all captains , did collapse with grief , and never lifted again his mighty axe . And all around Tamriel , as the news spread as a dark cloud washed from horizon to horizon , did brilliant lights go out in silent honor of their fallen general and war - leader . So ended the period of the Return , and the original glories of the Five Hundred Companions of Ysgramor harbinger of us all .
Maximian Axius Maximian Axius was a soldier stationed in Fort Frostmoth under the command of General Falx Carius in the early Fourth Era . His skeletal remains can be found crushed under a pillar in the fort alongside his knapsack and several undelivered letters to his wife . Location . Once inside Fort Frostmoth , head right and down the stairs . Turn right , and immediately right again . He lies there in a little alcove next to some sacks . He is next to his knapsack , which holds the first three letters to Selina , with the fourth next to his remains .
Traveler A Traveler is a vampire that can only be encountered randomly anywhere in Skyrim after siding with the Dawnguard during the quest " Bloodline . " Interactions . He will casually approach the Dragonborn from afar , but will turn hostile when he gets close enough . He will also immediately turn hostile when spoken to . In combat he has the ability to Summon Gargoyle s and uses shock magic as the core of his arsenal . When his magicka runs dry he will switch to his dagger . If he comes across a dead body , he will attempt to reanimate it . Equipment . He typically wears Hooded Black Robes , Vampire Boots and Vampire Gauntlets . He also carries a leveled dagger with him that he uses when he runs out of Magicka . Once he is defeated , his corpse will typically have a sample of Vampire Dust , and may also include arrows fired at him , as well as other random loot .
Alduin ' s Apocalypse Alduin ' s Apocalypse is one of the five purchasable pre - made deck s in added with the " Heroes of Skyrim " expansion . It costs ( USD / EUR $ / €4 . 99 ) or 500 and is a Willpower and Endurance deck . Strategy . Alduin ' s Apocalypse is an offensive deck that contains many Dragon cards . It focuses on gaining Magicka and cards that are related to dragons in some way . The deck is nearly split evenly between Willpower and Endurance cards with a few neutral cards mixed in . The most powerful card in the deck is Alduin , which the entire deck is focused around . Nearly every card in this deck has high damage and health for its magicka cost making this deck very aggressive . In the early game , due to a lack low cost cards , the deck is normally very slow passed , though it quickly gains speed . Try to play the cards that increase your total magicka as soon as possible , it is essential for summoning the strong creatures that fill the deck and eventually Alduin himself .
Kolbjorn Barrow ( Dragonborn ) Kolbjorn Barrow is an ancient Nordic tomb found in Solstheim as a part of . It can be found directly between Raven Rock and Hrodulf ' s House . It is the final resting place of the Dragon Priest Ahzidal . The book " Ahzidal ' s Descent " will activate a miscellaneous quest which will direct you to Kolbjorn Barrow . This book can be found on a table in Neloth ' s chambers of Tel Mithryn . The book can also be found in Highpoint Tower . History . During the Red Mountain eruption of 4E 5 , the entire tomb was completely filled with ash and rubble .
Ennis ( Skyrim ) Ennis is a Redguard farmer in Rorikstead in Whiterun Hold . He tends to his farm with the help of Reldith . They make a profit not only from the crops , but also from selling their cattle ' s manure . Interactions . A Night to Remember . During this quest , the Dragonborn must retrace their steps after a night of drunken escapades caused by Sam Guevenne , the alter ego of the Daedric Prince Sanguine . This quest brings the Dragonborn to an angry Ennis , who berates the Dragonborn for stealing his prize - winning goat , Gleda , and selling it to a giant . The Dragonborn must then persuade or intimidate him or attempt to get Gleda back from the giant by any means necessary .
Ingredient Classification 4 : Unpolished Gems Content . Attack the rock face of a mine , and you usually chip away at iron , silver , or ebony . But if you know where to look , you can occasionally find gem veins still shrouded in their rock shawls . While other precious minerals are prized for their different properties , alchemists desire but two specific crystals when brewing potions in their cauldrons and more delicate laboratory stations . Be certain you keep your eyes open for embedded chalcedony and porphyry on your travels . Embarking upon a mining expedition is somewhat different from hunting for pelts or cutting wild mushrooms from the forest floor . Firstly , be sure your mine isn ' t abandoned for a reason ; trolls , wolves , or more canny creatures prefer these cool confines . Secondly , be certain you are not trespassing on another ' s claim ( or if you are , bring appropriate weaponry ) . And finally , and most importantly , bring a pickaxe sharp enough to pry out these stones , but without cracking them or otherwise chipping away at their value . " Refine your stones , the alchemist groans , " as the Master likes to say : Many ignore the qualities of unrefined gemstones , preferring to remove impurities once the gem slabs are mined . As these shavings of the gems are necessary for the alchemical refinement , they do not increase the value of the gems by polishing them . Although the luster and normal value improve , the residue of the deposits is lost , which is critical to the process . Barter with a different trader if your porphyry gleams instead of remaining half buried in stone . Chalcedony . A translucent form of quartz with a waxy luster , found in a great many hues from pale blue to deep brown . Proven Benefits ( in Alchemy ) : Porphyry . A mass of deep purple or dark red , embedded with feldspar crystals , all encased in hard igneous rock . Proven Benefits ( in Alchemy ) :
Lightless Oubliette The Lightless Oubliette is a Daedric Ruin situated in the region of the Shrouded Plain in the realm of Coldharbour . It is Molag Bal ' s recreation of the White - Gold Tower for his own realm . The tower serves as a prison for the Ayleid king Laloriaran Dynar , with its interiors completely pitch black and lightless . History . As Coldharbour is Molag Bal ' s interpretation of Tamriel after he were to have ruled it , some of the realm ' s structures mimic locations on Nirn , with the Lightless Oubliette being Bal ' s version of the White - Gold Tower . Bal uses the tower as a prison for servants of Meridia , and had the interior guarded with Dremora , which mainly supervised the Auroran prisoners . As such , strict rules prohibited the use of many types of light , as the Aurorans could utilize it and turn it into their own energy . At some point , however , the guards left , with many of its enemies now being Soul Shriven and Essences of Darkness . None of the prisoners remain , save for Laloriaran Dynar , the last Ayleid king . Sublocations . Lightless Cell . The Lightless Cell is Laloriaran Dynar ' s prison . He is found restrained in a pillar of darkness at the center , with many crystals surrounding him . He explains that these crystals are the key to rescuing him , and once set in a certain order , will remove his restraints . Quests . The Army of Meridia . The Groundskeeper will task you with rescuing Laloriaran Dynar from the Oubliette . She recommends rescuing Dynar before Vanus Galerion . Into the Woods . After assisting either Tzik ' nith or Faraniel , they will guide you to the entrance of the Oubliette . Light from the Darkness . After entering the ruined passage , a Projection of King Laloriaran Dynar will appear . He will guide you to take the Light of Meridia hidden inside a tree . Once the interior of the tower is entered , the projection will task you with retrieving the Lifeshadow , Mindshadow , and Flameshadow crystals . Once that is done , you must place the crystals into their displays in order to enter the Lightless Cell . Once within the Cell , Dynar ' s projection will continue to guide you , and tasks you with rotating the crystal prisms in order to deactivate the ebon shards . Once that is done , Dynar will be set free , and opens up a portal to the Hollow City .
Mage Apprentice Mage Apprentices are characters found within the Arcane University . These apprentices are low - ranking members of the Mages Guild . Wearing the Robe of the Apprentice , which are green , these mages are either male or female and are typically Imperial or Breton . Interactions . Upon becoming Arch - Mage , after Hannibal Traven ' s death , two Mage Apprentices can be recruited as followers . They can be instructed to wait , follow , or return to the University . Upon their deaths , additional Apprentices can be recruited . There is a finite number , so once all of them die , no more can be recruited . Assaulting or murdering a Mage Apprentice is grounds for immediate expulsion from the guild . At this point , the guild must be rejoined by collecting twenty Dragon ' s Tongues and twenty Redwort Flower s , or alternatively twenty Daedra Hearts and twenty Vampire Dust , respectively . Battle tactics . In battle , Mage Apprentices rely on a set of randomized , leveled spells . Of these spells , bound items , particularly Bound Greaves and Bound Axe are the most common . Aside from this , the mages wield leveled enchanted daggers and their apprentice robes .
Throat of the World ( Online ) The Throat of the World is an unmarked location that appears in . It can be found in a brief form in the game , and is part of the quest , " Where the Frostheart Grows . " The entire mountain and High Hrothgar can be seen from a distance at Ivarstead and Falkreath . The long stairway granting access to the peak , however , was closed off due to an avalanche that blocked the way , hurting pilgrims in the process . Quests . Where the Frostheart Grows . " A pilgrim is dying in Ivarstead . A healer named Mizrali thinks she can save him with a rare plant called Frostheart Blossom that grows along the steps to the Throat of the World . I should try to track one down . "
J ' zargo ' s Experiment J ' zargo ' s Experiment is a quest available in . J ' zargo has created ten Flame Cloak Scrolls that he wishes to have tested . He says that they are especially potent against the undead and asks if the Dragonborn could take them to test them and report back to him . Walkthrough . Talk to J ' zargo after the Dragonborn has completed " Under Saarthal " and agree to help with his experiment , he will then proceed to explain how he needs the Dragonborn to test his scrolls . J ' zargo ' s scrolls must be used in melee range of undead , last for thirty seconds , and kill undead almost instantly . Furthermore , due to the potency of these scrolls , the undead explode and damage everyone nearby upon exploding . A close place to test the scrolls is The Midden which is located in the College of Winterhold and the Skytemple Ruins just north of the College , though keep in mind any underground barrow is appropriate as long as skeletons or draugr are present . This is a decent quest to undertake while the Dragonborn is seeking out a Word of Power , or in conjunction with a " find an item " quest . Unfortunately , the scrolls don ' t quite work correctly ; they not only hurt the undead , they also hurt the Dragonborn and any follower ( s ) . Once complete , the Dragonborn can return to J ' zargo for a reward , and also gets to keep the leftover scrolls . Additionally , he becomes available as a follower . " Warning " : The scrolls are not considered quest items and can be accidentally stored ; in which case they will disappear ( after some time ) and the quest will fail .
The End of the World The End of the World is an inn located in southern Dagon Fel , likely named as a reference to the town ' s location as the northernmost settlement in Morrowind . It is owned by Sarnir the Clerk , and attached via an upstairs walkway to the End of the World Renter Rooms . Fryfnhild trades in a variety of goods on the ground floor , and Vongvild offers melee training on the upper level . Services . Merchant : Trainer : Items . The following items are located here :
Diseased Alit Diseased Alit is a variation of alit . Unlike a standard alit , they have the ability to give the Nerevarine Ataxia . They also have a slightly higher soul gem capture requirement ( 25 instead of 20 ) . Locations . Alits can be found in the following locations :
Dremora Mace The Dremora Mace is a one - handed weapon in . Appearance . The Dremora Mace , as with all Dremora weapons and armor pieces , bears a striking resemblance to the Daedric Mace . These two are not to be confused , as the Dremora equipment does indeed have the same weight level , but is significantly less expensive . It also has a much lower attack rating , and is much more common to find at lower level s than the other weapons . Locations . These are always carried by Dremora enemies , which are found in or around the planes of Oblivion at lower levels . Dremora Churl always carry these weapons with them , and will spawn immediately with one at level one .
Caldana Monrius Caldana Monrius is an Imperial commoner and Skooma addict found in Crucible , in the Shivering Isles . Item trading . Caldana trades bottles of Skooma for a random item . Typically she will give out simple , inexpensive items such as torches , cheap jewelry , utensils , or cloth . Occasionally , she gives out a higher quality item , such as a Potion of Fire Shield . Interactions . The Lady of Paranoia . She can be interrogated to reveal information about the conspiracy against Lady Syl . Torture seems ineffective against her , but giving her Skooma opens up the needed dialogue .
Daedric Mines Daedric Mines is a Sorcerer active skill in the Dark Magic skill line in . Description . Summons 3 mines for 30 seconds . Mines take 3 seconds to arm , then deal 13 Magic Damage to a nearby enemy . Enemies damaged by mines are immobilized for 1 . 5 seconds . ( Level I )
Kishashi Kishashi is a Khajiit commoner who works at Cindanwe ' s farm in Fellmoor . According to dialogue , she claims to have once been the queen of the Shivering Isles . Interactions . Everything In Its Place . The settlement of Fellmoor appears to be a rather strange place . This small farming plantation is home to murderers , madmen and obsessive compulsive farmhands . Fellmoor is discoverable by traveling southeast on Pinnacle Road . It is southeast of the Gates of Madness , on a small outlet of the Emeon Sea , just west of the main road . There , the Hero will find Kishashi , who talks about gaining the trust of Ranarr - Jo , who guards her house during waking hours . She worries about him because he believes that she is evil , and that he may eventually do something rash in reaction to this .
High Rock Summoner High Rock Summoner is a creature card in . Acquisition . High Rock Summoner can be purchased with the Ancano ' s Cunning deck or purchased alone for 100 soul gems . Strategy . High Rock Summoner herself is not that powerful . However , its power is extremely useful when you are in need of strong cards , every Atronach the card summons is a heavy hitter . A good strategy is to use this card in conjunction with actions that summon this creature again , such as A Night to Remember , activating its summon ability again . Notes . She may place one of the following into the player ' s hand :
Ebony Arrow of Slaying Ebony Arrow of Slaying is an arrow that is intended to be used with a bow in . Enchantment . Enchantment ID : " bm _ arrowslay _ en " Cast when strikes : Acquisition . There are only five of these arrows , they are found in a cache of equipment hidden in a hollow tree stump behind Thirsk .
Curious Silver Mold Endon ' s Silver Mold ( or Curious Silver Mold if it was retrieved before the quest ) is a quest item for the Thieves ' Guild quest " Silver Lining . " Endon requests that the Dragonborn retrieve the mold for him as it was robbed from a Khajiit Caravan by Rigel Strong - Arm and her group of bandits on its way to Markarth . Since it is a quest item , it can not be dropped or stored in a container . Location . It is found in the treasure room at the end of Pinewatch Bandit ' s Sanctuary , surrounded by various gems , ingots , ore , gold , a coin purse , and two Silver Candlesticks . The quest does not need to be active for the item to appear ; it can be obtained any time before the quest . Even if it is taken before starting the quest , there will not be any problems with completing it ( unlike some other quests , like " The Pursuit " ) .
Yakum Hairshashishi Yakum Hairshashishi is a Dunmer rogue who resides in Pelagiad , Morrowind . He is an Ashlanders who abandoned his traditional lifestyle by moving to Pelagiad to escape hardships . He spends most of his free time at at the Halfway Tavern . Involvement . Yakum had difficulty communicating with the Nerevarine prior to developing 30 speechcraft . Afterwards he was happy to share additional information about himself and his people , including details about the soul sickness and blight storms that plague the Ashlands . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Lanath Lanath was an Ayleid hero who set out to hide the Prismatic Crystal in . She recounted her experience in her journal . Background . Lanath said that Endarre saved her from the dark manipulations of King Anumaril of Abagarlas . During her service , it was said she was the Excarch of the city . After the Delodiil victory over Abagarlas , Endarre led a group of five Ayleid heroes : Curano , Lanath , Ostarand and Valasha on a quest to hide the Prismatic Crystal . They traveled to the Dwarven ruin of Mzeneldt in an attempt to hide the crystal . Curano , the Meridian priestess , was killed by Animunculi . The other four continued on . Lanath gave her life defending against the constructs so that the remaining three could continue the journey . The five later remained as ghosts reenacting the quest they accomplished in the ruins . Quests . The Dangerous Past . Lanath and the other four heroes will be seen throughout the ruins reenacting their journey hundreds of years ago . The Prismatic Core . After Endarre tasks Ostarand with destroying the Mortuum Vivicus , Curano and Lanath guard the portal .