naist-nlp/zeshel huggingface dataset:
Pearl Oyster Pearl Oysters can be found abundantly along the rocky shores of Solstheim . They will contain either small or normal - sized pearls , which can be used as ingredients . Unlike clams , meat cannot be directly harvested from the pearl oysters . They are also darker in color compared to clams , which have a lighter brown color .
Edrien Dencent Cottage Edrien Dencent Cottage is the home of Alexia Dencent and her father , Edrien Dencent . It is located on the south banks of Aldcroft beside the Aldcroft Lighthouse . The Bloodthorn cultists have recently attacked the Lighthouse and the people there , killing Edrian and made Alexia flee to a nearby cottage to hide . Quests . Vital Inheritance . Alexia Dencent was the sole survivor of the Bloodthorn Cult ' s attack on the Aldcroft lighthouse . She needs help to retrieve her fathers old pipe from his cottage so she will have something to remember him by .
The Fork of Horripilation Big Head , an Argonian living in Bliss , New Sheoth , is obsessed with The Fork of Horripilation and asks for help to find it . Walkthrough . The Fork of Horripilation . If the fork has not been found while traveling , go to Longtooth Camp . Speak with Bolwing in Crucible for the camp ' s objective marker . The Fork ' s actual location is dependent on the result of the struggle between the Zealot s and the Heretic s . It is initially located on a table in the tent , but it may have been moved to another location . If neither the Zealot Crusader nor the Heretic Crusader have it , it may either be in a jewelry box at Longtooth Camp or in a jewelry box at Hardscrabble Camp . The quest arrow will point to the right location . To return to Big Head at night , break into his house . The most noticeable thing within his home is a shrine dedicated to forks , lined with Plain Forks , Pewter Forks , Silver Forks , and Pitchforks . If lying to Big Head about having the fork he says " You have the Fork ? I hear it singing so close ? Songs of such closeness ! Songs of almostness ! " If Big Head is given the fork back , he will respond , " You bring the Fork ! Happy day ! The blind shall see ! The lame shall walk ! The short shall tall ! Forks for all ! " Reward . Big Head then asks whether what secret to learn , a Blade secret , a Sneak secret , or an Alchemy secret . He gives a witty remark on the subject , along with a skill increase in whichever chosen . Blade - " Big Head knows a secret about blades . Point them out , never in . Blade is out - poke , poke , poke ! Kill the grandpa netch ! " Sneak - " The secret to sneaking is not to be seen . Empty rooms . Empty tombs ! Sneak in the dark , though the blind man can see you . " Alchemy - " ' Poison ' is ' potion ' spelled differently . Both come in bottles , but one is good to drink ! Singing potions ! Ringing potions ! "
Leafrot Cave Leafrot Cave is a cave inhabited by Celedaen , a Necromancer . The cave is located just north of the end of Panther River ' s northwest branch , or directly north of Fort Redwater and south of Fort Cuptor on Lake Canulus . Overview . Inside this two leveled cave are a few chests with minor loot . When one enters level two one can find Celedaen ' s notes " The Path of Transcendence " on a table to the left . Further in there are three alcoves that looks like worship spaces with coffins and skeletal remains . Quests . Affairs of a Wizard . The Hero is to kill a powerful necromancer named Celedaen , who is attempting to transform himself into a lich . The orders recommend that the Hero attempts to discover a weakness before taking him on .
Ebony Weapons ( Oblivion ) Ebony weapons are made from a rare volcanic glass that can almost only be found in Vvardenfell ' s Red Mountain lava . This special material is found under the surface of old lava flows , and it gets its name from its glossy black surface . Ebony is used in both armor and weapons , and are second only to Daedric weapons in damage power . Ebony weapons begin appearing randomly in the world and on opponents after the Hero reaches level 16 .
Lockpicking ( Skyrim ) Lockpicking is a skill in and is one of the six skills that falls under The Thief skill - set . The lockpicking mechanic is more similar to the " Fallout 3 " system than the Security skill from , except that the Dragonborn can attempt to pick a lock of any difficulty regardless of their skill level . To open locks , the Dragonborn must feel for the correct tumbler position with a lockpick while turning a tension wrench in the lock . Caution should be used , as the lockpick will break if too much pressure is applied while it is in the wrong position . The higher the level of the lock , the less pressure allowed before the pick breaks . Taking certain perks in this skill will widen the correct tumbler position for picks , making locks easier to open . Leveling . Unlike many skills , failure grants advancement . Each time a lockpick is broken , the skill goes up an amount smaller than successfully picking the lock . One way to level the skill is to obtain a large number of picks and deliberately break them in a master lock . The Dwemer Museum in Understone Keep contains many locked display cases to unlock . A high sneak level is recommended to avoid the guards in the museum , because if they catch you , you will be charged with trespassing . Skill books . Books that , when read , increase the lockpicking skill . Skill Books only grant a skill boost once per game . For a list of locations , see Skill Books . Quest rewards . The following quests increase the Lockpicking Skill : Perks . The following perks become available as the skill levels up : Lockpicks . Lockpicks are easily obtained , as almost all merchants carry at least one of them . Some of the easier ways are : Console commands . Console commands only function on PC versions of the game .
A Mage ' s Bodyguard A Mage ' s Bodyguard is a Mages Guild quest available during the events of . The Agent is tasked with defending a high - profile mage for three hours , as the latter attempts to perform a ritual to permanently escape their enemies . Background . After completing several mundane tasks for the Mages Guild , and improved their magical skills , the Agent will be accepted as a member of the Guild . Guildmagister s will therefore begin to offer the Agent more difficult tasks , rewarding them with and a boost to their reputation , meaning they can climb further through the Guild ' s ranks . Walkthrough . After gaining a fair amount of reputation within the Mages Guild , the Agent will be given an intriguing offer . According to a Guildmagister , a famed mage has decided to perform a ritual within the Guildmagister ' s Guildhall , and has personally asked to have the Agent as their bodyguard . All the Agent has to do is deny anyone from accessing the Mage over the next three hours . A Mage ' s Man . Once the three hour time period has begun , the Agent should not speak to another person , for engaging the mage in a conversation will cause the quest to fail , and the mage to attack . Loitering in the Guildhall is fine , however , and the loiter will be interrupted once the assassins , a trio of nightblades appear in the Guildhall . The Agent should attack them on sight , with the first successful strike on a nightblade causing them to exclaim : Once all three assassins / nightblades lie dead , the Agent must wait for the three hour period to end . Once it has done so a notification will appear informing the Agent they have completed the quest . Rewards . The Agent will receive a random magical item from the Mage ' s " assistant " ( i . e . the notification ) , alongside the boost to their reputation within the Guild . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions : Disturbing the Mage during their meditation will see an addition penalty : Furthermore , should the Agent kill the mage themselves , they will incur a severe reputation penalty :
Undead Akaviri Soldier Undead Akaviri Soldiers are skeletons that died long ago during the invasion on Cyrodiil , who now roam the Serpent ' s Trail . Undead Akaviri Soldiers were men who lived long ago . Like other skeletons , they may be hit back but reform immediately . They can be found in Sancre Tor , guarding Tiber Septim ' s tome . There are rumored to be small clans of " true " Akaviri still on Tamriel , though the details are sketchy .
Mogens Wind - Shifter Mogens Wind - Shifter is a Nord bandit wizard and the leader of a group of bandits . Background . He is camped near Fisherman ' s Rock , northeast of Leyawiin , with his gang members Mensa Selas , Ayisha and J ' Baasha . The Hero is forced to fight him during the quest " Mazoga the Orc , " because he killed Ra ' vindra , a friend of Mazoga ' s . Interactions . Mazoga the Orc . This quest starts when the Hero talks to Count Marius Caro in Castle Leyawiin . He wants to know why Mazoga the Orc will not leave his hall .
Fire Mage ( Skyrim ) Fire Mages range in a variety of types from novice to master . They are mostly found in Nordic Tombs and Forts . They specialize in Fire Damage , a branch of the Destruction school . Equipment and combat . Fire Mages wear robes that increase the regeneration of Magicka . When forced into close - combat , or when their magicka pool is completely drained , they use iron daggers or iron maces . Fire Mages mainly use fire spells such as Firebolt and Fireball . Occasionally , they cast Flame Cloak to protect themselves from melee damage . Shock magic and shock enchanted weapons combats these mages magicka .
Dayspring Canyon Dayspring Canyon is a location in . It is an unmarked location found north of Stendarr ' s Beacon . It appears as a small opening in the side of the mountain . Geographic features . Within the canyon , the initial path lies within a narrow ravine that leads straight towards a breathtaking view of a glacial waterfall overlooking a large lake . By the lake are some remnants of a fisherman ' s camp among several samples of Spiky Grass found by the shore . The path on the left leads up a hill to Fort Dawnguard . Interactions . Dawnguard . A young Nord recruit named Agmaer can be found admiring the view . He asks if he can accompany the Dragonborn to the Fort and remarks on his nervous disposition and his high hopes of joining the Dawnguard . Characters . Four refugees can be found outside the fort in a small camp . Besides the refugees , members of the Dawnguard can be found in the Canyon . The three guards can always be found protecting the outside of the fort : Sometimes , Vampire scouts can be found watching the fort , and will be hostile when approached or interacted with .
The Great Mooring Content . The door to the Great Mooring , the linch - point of the Great Shackle , must remain locked while the magicka conduits draws energy from the living spark encased in the collection prism . The only way to open the door is to completely drain the energy from the living spark , or to disengage the conduits and cut off the flow of power . Never reverse the flow of energy through the conduits , however . Such a procedure could have disastrous effects on both the living spark and the energy collection apparatus , and it could set back the Planemeld by years , if not centuries , due to the amount of work that went into the system .
Alveleg Alveleg is a Bosmer Scout who resides outside Ashanammu . He offers training in Marksman ( up to 45 ) , Block ( up to 42 ) , and Sneak ( up to 38 ) . He is member of the Thieves Guild . Interactions . Telvanni Agents . Alveleg is one of the four agents for House Telvanni who are said to be stealing from the Caldera Mining Company . His death is requested by the Fighters Guild . If the Nerevarine is a member of the Thieves Guild , he will apologize about them having to get caught up in the middle of everything , but will still attack . Equipment . Alveleg uses or carries the following :
Uulernil : Armorer Uulernil : Armorer is a shop in central Pelagiad located just outside Fort Pelagiad , owned by Uulernil , an Altmer smith . He sells his wares on the ground floor of this building and lives upstairs . A lone Imperial Legion Guard is on duty inside the shop . Description . There are two small chests requiring 25 Security to pick , as well as two standard chests requiring 75 Security on the ground floor . The door to Uulernil ' s upstairs bedroom is locked , requiring 10 Security to pick . There is an unlocked chest containing leveled random loot in the bedroom . There are no quests that lead the Nerevarine to this location . Characters . The following characters can be found at this location : Notable items . The following items can be found in this location :
Nevrasa Dralor Nevrasa Dralor is a Dunmer pilgrim of the Tribunal Temple who can be found northwest of Pelagiad . She is on her way to the Fields of Kummu to pray for the same humility Lord Vivec showed to a farmer . However , she is unable to get there on her own and has asked for an escort . Interactions . The Fields of Kummu . Nevrasa asks the Nerevarine to escort her on the way to the shrine in the Fields of Kummu .
Bawn Bawn is a three - level Ayleid Ruin southeast of Bravil and just south of Bawnwatch Camp on the coast of the Niben Bay . This ruin maintains a large presence above ground and into the waters of the bay . Overview . There are a few Nightshade plant s to the southeast and large numbers of Bergamot plants to the southwest and north towards Bawnwatch Camp . Lavender sprig s can be found scattered around the southern edge of the ruin site . Inside the ruins are a number of Ayleid containers with various loot , mostly potions and in the unlocked ones but also in some of the locked containers . There is a gas trap in one of the rooms , it is triggered by approaching a large chest on a stonetable . Notable items . Most of the Welkynd Stones in the ruin are mounted on pedestals and are out of reach , the best way to get these is to knock them down with arrows or fire ball spells .
Anise ' s Cabin Anise ' s Cabin is a small dwelling in Falkreath Hold . It is located south of Bleak Falls Barrow and west of Riverwood . Anise can be found here , gardening or simply sitting by the cabin ' s entrance . Layout . There are harvestable leeks , cabbage s , potatoes , and mountain flowers outside . Because of the crafting facilities in the basement , this location may also serve as a useful house / storage area at earlier levels . There is also a respawnable gold bag , as well as a bed in the house which will become available if Anise is killed . Even after her death , however , any items taken from the cabin will still be classed as stolen . Basement . Near her bed is a trapdoor to her cellar . In it can be found " Anise ' s Letter " to Helgi , which reveals Anise to be a witch . Anise ' s relation to Helgi is unknown ; however , it is known that Anise and Helgi are both of magical talent and wish to start a coven in the forest of Falkreath , where Anise ' s cabin resides . Upon exiting the cellar , Anise will become hostile . Crafting . In the basement is an Alchemy Lab and an Arcane Enchanter .
College Guard College Guard is a Nord Sorcerer . He is an unused Character . He wears a set of Master Robes of Destruction , and a pair of boots . Combat . In combat , the College Guard will use his wide selection of available spells , including : Ebonyflesh , Frostbite , Frost Cloak , Healing Hands , and Ice Spike .
Ebony Mail The Ebony Mail , also suffixed as Ebony Mail of Sneaking and Poison Radius Damage , is a Daedric Artifact granted by the Daedric Prince Boethiah upon completing a quest which varies across each title in the series . Initially appearing in , the only game in the main series that it does not appear in is . Worn about the chest as armor , the artifact is typically black in color across games with various magic al effect s . In Arena . During the Third Era , the Eternal Champion was an owner of the mail . It was hidden in Black Marsh after the previous owner , a warrior named Helath Stormbinder lost the favor of Boethiah . Following a strange map , the Eternal Champion eventually found the resting place of the mail and retrieved it for his war against Jagar Tharn . In Daggerfall . During the third era , the Hero of Daggerfall was awarded the Ebony Mail by Boethiah after completing an elimination job . In Morrowind . The Ebony Mail is classified as Medium Armor and can be obtained in by speaking to Tholer Saryoni in Temple Canton . He will offer a quest to retrieve the armor . When worn , the Mail protects the wearer from fire , magicka , and casts a Shield spell upon the Nerevarine . In Skyrim . In the Ebony Mail can be obtained by defeating the former Champion of Boethiah during the quest " Boethiah ' s Calling . " It produces a muffle effect while worn and causes 5 points recurring poison damage per second to hostile Characters within radius of the Dragonborn .
Amulet of Kynareth The Amulet of Kynareth is an enchanted amulet signifying one of the Nine Divines , Kynareth . Crafting . In , an Amulet of Kynareth , two Refined Moonstone , a Flawless Sapphire , and an Iron Ingot can be used to craft a Shrine of Kynareth in the cellar of the main hall of a homestead .
Eola Eola is a Breton cannibal who is initially encountered in the Hall of the Dead in Markarth . She leads a coven of cannibals who worship the Daedric Prince Namira as their high priestess . Interactions . Eola can be recruited as a follower after clearing Reachcliff Cave and agreeing to join her cannibalistic cult . She is a powerful mage adept in the Destruction and Alteration schools , typically using lightning - based spells while also being capable of summon ing Daedra and re - animating the bodies of slain enemies in combat . Eola is recruitable to the Blades once she becomes a follower . With the addition of , she can also become a Steward . When dismissed as a follower , she will return to Reachcliff Cave , and sit at the head of the cannibal table . However , if she is dismissed outside the Reachcliff Cave Secret Entrance , she will take the much longer overland route to the main entrance , risking death from bears and dragons along the way . Dismissing her inside the cave will prevent this . Follower . Class . Eola uses the Nightblade class template ( Destruction and Alteration magic with high sneaking abilities and a preference for one - handed weapons and light armor ) . Eola is effective at distance or at close range and can sneak without attracting attention . When well equipped she can hold her own and is a great follower due to her versatility . Combat behavior . Eola usually begins by summoning a flame atronach to her aid , casting Fireballs or Lightning , then re - animating the bodies of slain enemies . When her Magicka runs out , she prefers one - handed weapons , staves , and will even use a bow . Eola is proficient with one - handed weapons and may also wield two weapons at once . She likes to use her magic to augment her combat abilities . Healing . Eola doesn ' t heal herself in combat , although she is a mage . She can be healed using spells like Healing Hands or staves imbued with healing magic .
Sword of Jyggalag The Sword of Jyggalag is a leveled unique claymore found in . This is the sword Jyggalag used in the battle against the Hero during the quest The End of Order . Acquisition . It is one of the rewards for finishing the " Shivering Isles " main questline , and can be found behind Sheogorath ' s throne in the New Sheoth Palace .
Raflod the Braggart Raflod the Braggart is a Nord Scout . He is a Wet Ear for the Thieves Guild . He has a room and is commonly found in the tavern above Arrille ' s Tradehouse which is owned by Arrille and is located in Seyda Neen . He offers training in Medium Armor , Long Blade and Block . If the player asks him about the latest rumors , he will recommend that you pay a visit to Desele ' s House of Earthly Delights in Suran .
Voices in the Dark Voices in the Dark is a quest available in . Walkthrough . Amelie Crowe will tell the Vestige that she is interested in joining the Dark Brotherhood . However , in order to join the Dark Brotherhood , one must murder an innocent . It is recommended to isolate and kill someone outside of Anvil to avoid the guards . Once the target has been assassinated , Amelie will be gone . However , a courier will give a letter directing the Vestige to the Anvil Lighthouse . Upon entering the lighthouse , Speaker Terenus will ask if the Vestige whether they want to join the Brotherhood . Once accepted , he will give them the Blade of Woe .
Mage ( Daggerfall ) Mages are a magic - specialized class in . Manual Description . Thaumaturgists , mystics , enchanters , conjurers - all great specialist spellcasteres are , at their core , mages . Mages spend years studying the six schools of magicka , combining and juxtaposing them to create effects beyond the ken . Intelligence is important for mages , as their spells are powered by magicka " pools " based on intelligence . A high willpower is necessary for spells to be successfully cast .
Scavenger ( Skyrim ) Scavengers are hostile enemies that appear in . They roam Skyrim looting the bodies of dead people and animals alike . Scavengers can often be found nearby corpses of people or animals , and will be equipped with a combination of armor and clothing , for example a Stormcloak Cuirass and a Imperial Light Helmet . It is also possible to find uncommon armor on Scavengers , such as the Imperial Light Shield and the Imperial Officer ' s Helmet . Encounter . Scavengers usually are found searching the bodies of soldiers that fought in the Civil War , such as Imperials and Stormcloaks . Scavengers are random encounters . Armor and loot . Scavengers are seen wearing mixed items of Stormcloak and Imperial armor . The following pieces of apparel are found on them . He is mainly seen wearing an Imperial Officer ' s Helmet , Stormcloak Cuirass , Imperial Bracers , Imperial Light Boots , and an Iron Battle Axe .
Umutha Umutha or Curator Umutha is an Orsimer found in the city of Orsinium . Biography . Umutha was born in the Breton city of Wayrest and had studied in the local academies before meeting King Kurog himself , during his earlier travels . Realizing the importance or Orsimer culture and history King established the House of Orsimer Glories — a museum dedicated to all things Orc in the recently restored city of Orsinium . Kurog saw that Umutha could perform as a curator of the newly founded museum and invited her to come to the city . After her arrival in Wrothgar Umutha toured the local Orc clans . Chief Bazrag of the Fahrun Clan insisted that his clans wise women marked Umutha . Her old identity as a city Orc was now less apparent , as her face was marked by a clan tattoo . Interactions . Awaken the Past . After Vestige first enters the House of Orsimer Glories , Umutha will welcome the visitor , explaining what exactly the museum aims to accomplish , and will ask for help bringing the Agra Crun to its display . After the Agra Crun has been put to its place and Vestige returned upstairs , Umutha will ask Vestige to help with the recovery of Uzdabikh ' s Helm .
Jala Jala is a Nord food vendor residing in the city of Solitude . She is typically found at her stand selling produce during waking hours , and in her house at night . Personality . Jala hates the Stormcloaks due to the fact that they killed her brother in Whiterun . She also seems to be concerned about her shipments being attacked , mainly by the Blackblood Marauders . After the completion of the quest " Lights Out ! " she will be overjoyed at the fact that they have been killed , and she will admit her relief at how her shipments are coming in on time . Jala is also present at Roggvir ' s execution , where she can be heard saying " " Some gate guard you were ! " " and " " You betrayed us ! " " , indicating her political views . Combat . She relies on an iron dagger for her defense , but carries no other weapon and knows no spells . When asked about her customers :