naist-nlp/zeshel huggingface dataset:
House of Clan Battle - Born House of Clan Battle - Born is a home found in Whiterun . History . This large house holds three generations of the equally large Clan Battle - Born . This warrior family — owners of the Battle - Born Farm outside Whiterun — has lived in the city for centuries ; their ties to Skyrim and the ancient Nord ways are undisputed . There is a " Protected " Shadowmark to the right of the back door . Olfrid pledged the full support of the Battle - Born clan to the Thieves Guild after the completion of " Imitation Amnesty . " Quests . Missing in Action . To the northwest is Olfrid ' s bedroom , which has some valuables on display and a leveled door leading to a small office with books and an " Imperial Missive " , which must be taken for the quest .
Springheel Jak Springheel Jak , a legendary thief , lived and reigned roughly 300 years before the Hero ' s career in . His name first appears in a mission assignment from the Gray Fox , a supposedly immortal and infamous Guildmaster of the Thieves Guild . Interactions . Boots of Springheel Jak . During the aforementioned mission , the Hero must infiltrate the final resting place of Springheel Jak in search of his legendary boots , which were buried with his body 300 years ago . Upon opening his tomb , the Hero finds that there are no such boots , but there is a diary . The diary of Springheel Jack has five entries written by the postmortem Springheel Jak . These entries document his transformation when he contracted vampirism and multiple entries detailing his rediscoveries of said diary . These entries show his progressive gain of control over his thirst for blood .
Mount Kand Mount Kand is a high mountain in . Description . It is located in the Molag Amur region of Vvardenfell . It is known for its pilgrims , Tribunal Temple members , who make journeys to the shrine of Mount Kand . Nchurdamz , an ancient Dwemer ruin , is located on this mountain . History . In old times , it was called Mountain of Fear . Inside Mount Kand ' s Cavern a shrine marks the location where Vivec defeated three Daedra s in a battle of wit . Characters . The skeleton of Linus Iulus lies on top of the mountain . Quests . Tribunal Temple . Pilgrimage to Mount Kand . The Nerevarine must accomplish the pilgrimage to the shrine of Mount Kand . Imperial Cult . The Silver Staff of Shaming . The shrine sergeant Kaye in Ebonheart asks the Nerevarine to locate the remains of a long ago disappeared acolyte who according to a dream of the cult ' s oracle , Lalatia Varian , can be found in the shadow of Mount Kand . Mages Guild . Staff of Magnus . The Nerevarine must retrieve the staff of Magnus .
Shrine of Azura ( Oblivion ) Azura ' s Shrine is a Daedric Shrine located in the northeastern Jerall Mountains . The exact location can be read from the book " Modern Heretics " in Cloud Ruler Temple , or granted by Ulene Hlervu , who claims to have friends among the cult . Followers . It is attended by Ralsa Nethan and Bur - Meema , who will not speak with the Hero of Kvatch until the quest Azura is completed . The shrine ' s priest is Mels Maryon and if his disposition with the Hero is over 50 then he will tell them that they need to offer Glow Dust at either dawn or dusk to summon Azura . Alternately , making the offering directly to the statue during the correct times without talking to Mels Maryon will still result in the quest being given . Clouded Funnel Cap , common in the Jerall Mountains , are scattered around the shrine and a couple of Wormwood plant s are next to it . Quests . Azura . Ages ago , five of Azura ' s followers , Ghola gro - Muzgol , Aranalda , Nille Elf - Daughter , Avita Cassiana and Umar gra - Khar fought and destroyed the vampire Dratik , but all were infected with Porphyric Hemophilia . The Hero is tasked with putting them out of their misery .
Ancient Shrouded Armor ( Armor Piece ) The Ancient Shrouded Armor is a unique Shrouded Armor and part of the Ancient Shrouded Armor set found in . Acquisition . The armor piece , along with the rest of the armor set , can be obtained at the conclusion of the Dark Brotherhood side quest " Locate the Assassin of Old . " The quest is given by Olava the Feeble and can only be accepted if the bonus requirement of Breaching Security has been met . The armor itself can be found on the corpse of an assassin inside a secret room in Hag ' s End . While Hag ' s End can be accessed before accepting the quest , the pull chain to open the secret door will not appear until Olava has been visited . Enchantment . Wearing this piece of armor grants the following skill bonuses : In addition , wearing the full Ancient Shrouded Armor set grants a 25 - point armor bonus . It cannot be disenchanted . Smithing . The Ancient Shrouded Armor can be upgraded at a workbench with a piece of leather and the Arcane Blacksmith perk , although it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Earth Forge Earth Forge is a location appearing during the Fighters Guild questline . It is located within a small crevice between the Wrothgarian and Dragontail Mountains , close to where the province s of High Rock , Hammerfell , and Skyrim meet . Quests . The Prismatic Core . The guildmaster recruits the Vestige to fight daedra in Abagarlas , home of necromancers and Molag Bal worshippers . They realize that Molag Bal is keeping the Morticuum Vivicus in Coldharbour and the Worm Cult is harvesting souls to feed it . Characters . Available after Fighters Guild Storyline completed :
Red Mountain Region Red Mountain Region is an ashy and blighted mountainous region in . Description . It is the region at the center of Vvardenfell that is enclosed within the Ghostfence , and is composed of the arid and desolate slopes of the legendary Red Mountain , also known as Dagoth Ur . The mountain is continuously spewing " cursed " ash storms , making the whole region very inhospitable . All creatures are infected by the blight disease and are hostile . There are Dwemer Ruins , and many Ancestral tombs . History . Ancient texts relate the mythological origins of the mountain thus , the god Lorkhan was destroyed by the Aedra who , then cast his torn heart down to Tamriel , hoping it would never be found . After crashing to the ground , the heart created a large mountain , known as the Red Mountain . In 3E 389 , the mountain was visited by the Eternal Champion . In 3E 427 , the Nerevarine journeyed through the region to defeat Dagoth Ur . There , they also found the Heart of Lorkhan , and in the outcome of the battle , the heart was destroyed along with Dagoth Ur . Quests . Main Quest . The Path of the Incarnate . The Nerevarine must join the Urshilaku tribe to complete the Third Trial of the prophecy . The Citadels of the Sixth House . The Hero must defeat Dagoth Ur after acquiring the necessary tools . Tribunal Temple . Pilgrimages of the Seven Graces . The Nerevarine will undergo a journey to receive the blessing of seven shrines located throughout Vvardenfell . Cleaver of St . Felms . Recover this lost relic from Tureynulal . Crosier of St . Llothis the Pious . Recover yet another artifact in the crater of Red Mountain . Vampire Clan . The Imprisonment of Mastrius . Aid this vampire imprisoned in the Salvel Ancestral Tomb by Azura .
Journal of Master Pellingare Content . I should have known better than to trust that damned fool Garron . How he gained enough knowledge to turn himself into a lich I ' ll never know . I should have refused him . I should have stuck to every teaching and parable that warns against the evils of necromancy . But he promised I would get Varaine and Allene back . What father could refuse life for his children , no matter the cost ? But it ' s all ruined . I refuse to believe these things are the same souls I kissed goodnight every night for twenty years . They are twisted . Evil . They build an army with Garron ' s aide , to what purpose I can only guess . I would get the guard , bring this unholy affair to an end now . But what if Garron is not lying ? What if somewhere in those vile walking corpses are some semblance of my children returned from the dead ? I cannot risk losing them again , no matter how corrupted they may be .
Geilund Geilund is a Nord who lives in Bleakrock Village . He is the husband of Halmaera and master of Rexus . Interactions . Lost on Bleakrock . Halmaera in Bleakrock Village asks the Vestige to find her missing husband and dog . Finding and following Rexus will lead the Vestige to Geilund .
Light Armor Forging Contents . There are two classes of light armor , metallic and non - metallic . Elven and Glass are metallic light armor . You may be surprised to think that Glass can be thought of as metallic , but appearances are deceiving . What we call Glass is nothing like the windows panes you see in houses . The greenish material is far stronger and has a much higher melting point . Non - metallic armors are Hide , Studded , Leather , and Scaled . For these armor types , the forger is as much tailor as blacksmith . All use large pieces of leather , stitched together with leather strips . Studded armor also need iron ingots , from which you will make the studs and metal rings that make it more effective than simple hide . Scaled armor uses steel instead of iron , but the steel is infused with Corundum to make the metal inserts stronger . For centuries the secret of making Elven armor was a closely guarded secret on Summerset Isle . Then the Betrayal of Ulvul Llaren brought it the rest of Tamriel . Ulvul was a Dark Elf slave , working the bellows for Nuulion , master smith of the isle from the fifth through the seventh century of the second era . When Ulvul escaped , he could think of no greater punishment to mete out to his cruel master than to reveal all his secrets to the world . Thus we came to know that Moonstone is the key ingredient in Elven armor , and that salt water must be used to quench the hot metal . For Gilded Elven armor , you must also meld in Quicksilver . It melts at a much lower heat than Moonstone , making it tricky to work the two metals together . The trickiest of all is Glass . Hammer blows struck across the grain run the risk of shattering the armor . It ' s principle ingredient is Malachite , although it also requires Moonstone to give it the right strength .
Ring of the Beast Ring of the Beast is a ring found in , during the quest " Rings of Blood Magic . " It is only available if the Dragonborn chooses to become a Vampire Lord at the conclusion of Bloodline . Enchantment . Wearing this ring grants an additional 100 points of health and increases the damage of Vampire Lord claw attacks by 20 damage . In addition , all unarmed damage ( whether in Vampire Lord form or not ) is increased by 20 points . Usefulness . This ring is ideal for the warrior playstyle due to the increase in health . It is also ideal for an unarmed combatant due to the bug that allows 20 extra unarmed damage while not in Vampire Lord form . This extra damage stacks with the Khajiit racial bonus of 12 damage claw attacks , as well as the Gloves of the Pugilist for 10 unarmed damage , allowing for an additional 42 damage . Locations . Possible locations include :
Murkwood ( Quest ) Murkwood is the eighth main quest of . In this quest , the Champion finds the seventh piece of the Staff of Chaos . Walkthrough . Murkwood . Recommended effects : Murkwood is located close to the center of Black Marsh . It is a large and dark agonizing forest surrounded by fog whose description says that " " screams of lost souls can be heard from the mist . " " This dungeon is composed of two levels ; creatures encountered inside it include Wolves , Wraiths , Homonculi , Iron Golem s , Fire Daemon s and Medusa s . First Level . The First Level is the Forest itself . This zone is different from any other in the Main Quest , as it does not have fixed paths nor well defined walls . It is a large area surrounded by fog and is inhabited by Wolves , Wraiths , and Homunculi . After the Eternal Champion enters this zone , they must find the door to the Second Level , which is located right in the center of the Forest . Getting lost without a map is extremely easy . The mist of Murkwood is a pervasive problem , as it disturbs the vision and prejudice identification of enemies . Caution should be taken , as the creatures inside the mist can be identified by their auditive signatures — the Wolves will emit a howling sound ; Wraiths are identified by their deep moan ; and Homonculi make an air - swooshing noise with their wings . The center of the forest is distinguishable from other areas as it is possible to notice several walls which makes the path to the door of the Second Level . When approaching the center of the forest , the Eternal Champion may encounter stronger creatures than those in the larger area . Fire Daemons will be encountered close to the center , while the more dangerous and rare Medusas may be found while walking among the walls to the Second Level . The door to the Second Level is protected by a gate , which shall provide a riddle in order to be opened when reached . The answer is " Love . " As the gate opens , the Eternal Champion must proceed to the Second Level . Second Level . The Second Level is nothing more than a little area in which the Seventh Piece of the Staff of Chaos is protected inside a room . The room in which the Staff Piece remains will provide another riddle . If the answer is not correct , several Iron Golems will exit their cages and attack the Eternal Champion , so once more caution should be exercised . The answer is " Water . " The Eternal Champion can now conquer the Seventh Piece of the Staff of Chaos and get away of the lost forest . Ambush . Once more , Jagar Tharn will send his servants to defeat the Eternal Champion , trustful that his opponent will never complete the Staff of Chaos . After Tharn ' s subordinates are defeated , the Eternal Champion can now start their quest to conquer the eighth and final piece of the Staff of Chaos .
Spear of Bitter Mercy Spear of Bitter Mercy is an enchant ed spear given to the Nerevarine by the Mad God Sheogorath in . Acquisition . The Spear is given to the Nerevarine as a reward by Sheogorath for completing his quest . Quests . Sheogorath ' s Quest . Sheogorath , in a typical display of his enthusiasm in the eccentric , will task the Nerevarine with killing a Giant Bull Netch with a Fork . Once the Bull is dead , the Nerevarine may return to Sheogorath ' s adopted shrine of Ihinipalit ( in the St . Delyn Canton in Vivec ) to exchange the Fork of Horripilation for the Spear of Bitter Mercy , as a reward . The Museum . During the events of , the Nerevarine may seek out Torasa Aram of the Museum of Artifacts in Mournhold . She will offer the Nerevarine 30 , 000 for the Spear , the maximum amount the Museum will spend on any object , which will then go on display in the Museum . The Nerevarine may also donate the Spear .
Mossanon Mossanon is an Altmer trader who resides at Volmyni Dral ' s House in Sadrith Mora . He is a former employee of the East Empire Trading Company who is in hiding after embezzling a few thousand gold from the Ebonheart office . His love for Volmyni Dral prompted him to commit the crime , as he had hoped to impress her with wealth . Interactions . Pledge from Canctunian Ponius . Following Iulus Truptor ' s request that a one - thousand gold pledge be collected from Canctunian Ponius on behalf of the Imperial Cult , the Nerevarine travels to his office at the East Empire Trading Company in Ebonheart . Canctunian views the visit as an opportunity , refusing to fulfill his obligation unless the Nerevarine can find Mossanon and recover the three - thousand gold recently embezzled from the treasury . When the Nerevarine finally catches up with Mossanon he pleads for mercy , saying that his crime was committed in the name of love . He has since come to realize that it was both foolish and unnecessary , as Volmyni loves him for who he is , and not what he has . Mossanon offers to hand over the twenty - five hundred gold he has left , and it is at the Nerevarine ' s discretion to determine what should be done with him . Combat . Whether the Nerevarine lands the first blow in combat or Mossanon is taunted into attacking , he always begins combat by casting Absorb Health . He highly favors the spell and will cast it repeatedly until he runs out of magicka , even if his health is at its maximum . It is only when his magicka has been depleted that he will wield his weapon , a Peacemaker staff that casts Paralyze on touch .
Summon Arniel ' s Shade Summon Arniel ' s Shade is an Apprentice - level Conjuration spell in . Casting it summons the Shade of Arniel Gane for 60 seconds . He will support the Dragonborn in a similar way an Atronach would , unleashing ranged shock and fire spells on opponents . This spell requires both hands to cast instead of just one . Utility . One of the best features of Arniel ' s Shade is that it is immune to most physical attacks and poisons , most likely due to its nature of being a ghost . This attribute makes it extremely useful against powerful physical enemies like the Dwarven centurion and giant s .
Thief ' s Last Words Location . It is found in the Thieves Guild quest " Blindsighted , " and it is located in the Dwemer ruin Irkngthand . Contents . " Nobody thought they were real , but I ' ve seen them . The Eyes of the Snow Elves ! The Dwarves thought they took them from the Falmer , but they themselves were fooled . A statue , built in secrecy by the slaves , the eyes burn into you , and I see them even now . S ' raffa escaped through the collapsing tunnel , but he ' ll never escape what we ' ve seen . Men will never believe him , and he ' ll be driven mad by the knowledge that he ' ll never see them again . But I may yet see them again before I die . "
Houses ( Online ) Houses are buildings in which one or more people live in . Houses can be used by characters for sleeping , eating , and storage . Houses cannot be purchased by the Vestige . If one needs a place to sleep , they can pay 10 at an Inn for a night , and another ten gold for every night after that . List of houses . " † This character does not appear in game "
Alfhedil Elf - Hewer Alfhedil Elf - Hewer is a Nord Barbarian residing in Falensarano , Morrowind . He can be found in the Upper levels of the Dwarven Stronghold . He is friendly to towards the Nerevarine . He is master trainer for axe , and also trains in blunt weapons and medium armor . Equipment . Alfhedil carries or uses the following : Spells . Alfhedil knows the following spells : Powers . As a Nord Alfhedil has the following :
The Gilded Carafe The Gilded Carafe is an alchemy shop in the Market District , located between Slash ' n ' Smash and The Best Defense . Its proprietor , Claudette Perrick , has an Expert mercantile skill . The side quest " Unfriendly Competition " can be started here .
Umbra Sword ( Morrowind ) The Umbra Sword is an enchant ed blade that was created by the witch Naenra Waerr in an unknown Era . The sword possessed the ability to ensnare the soul of any living creature it encountered , trapping that soul within a Soul Gem . While this was the sword ' s primary enchantment , it also seemed to possess a form of sentience , that was either implemented by Naenra herself or was developed over time . History . When her creation was discovered , Naenra was slain , though she managed to hide the sword before her execution . Eventually , the Umbra Sword would be found , and thus begin its long history of bloodshed . At length , the sword came into the possession of an Orc , a warrior who in taking the sword also decided to take its name , calling himself Umbra , after his weapon . It is unknown if this was the first instance of a warrior taking the sword ' s name , yet it is highly plausible that it was not . The Orc Umbra went on to become one of the fiercest warriors of his day , slaying any and all enemies that challenged him . Eventually he became weary of his success , wishing for nothing more than a noble warrior ' s death . He hid for a time near the city of Suran , in the mountains of Morrowind . There he was discovered by the Nerevarine , who consented to duel him and grant him his warrior ' s death . Somehow , through time , the sword ended up in Cyrodiil , in a Bosmer woman ' s hands . Powers . The Umbra Sword is capable of capturing a creature ' s soul upon killing it , provided that there is an appropriate Soul Gem to capture the soul in . Beyond this , it would seem that the sword gains some strength from the souls of those it kills , regardless of the presence of a gem . The two individuals known to have used the sword after its creation both took the name Umbra after the blade . It would seem that the sword exerts some power over its wielder , influencing them to kill in an effort to satiate the blade ' s thirst for souls . In the case of the Orc warrior , it appears he was able to break the sword ' s hold on him and tire of his career of killing . In the case of Lenwin , however , the sword consumed her almost completely . Using Azura ' s Star in conjunction with Umbra makes the pair a soul capturing team to behold . Quests . Umbra ( Quest ) . The Orc named Umbra challenges the Nerevarine in a duel , in order to fullfil his wish of a having the death of a warrior . After he is killed , the blade can be looted from his body . The Museum . In , this sword can be donated or sold to the Museum of Artifacts in Godsreach . Torasa Aram , the curator of the museum , offers a sum of 30 ' 000 for the sword , which is the maximum amount of gold she is willing to pay for one artifact .
Blackwater Blade The Blackwater Blade is a leveled Fine Steel Longsword found on Selene , the leader of the Blackwater Brigands . Acquisition . Selene and the rest of the Blackwater Brigands are found during the side - quest " An Unexpected Voyage . " The Hero can take the longsword from her body after she is killed . Alternatively , they can convince Selene to surrender ; by answering questions correctly about her operation . Once this is done , she will surrender and give the Blackwater Blade to the Hero as an award . However , if any of the questions are answered incorrectly , she will attack the Hero on sight , making killing her the only way to receive the blade .
Hlofgar Hlofgar is a Nord Barbarian and a fugitive who is hiding in Bloodmayne Cave . He is a criminal who broke out of the Bravil prison with Ashanta , Dreet - Lai , and Enrion . Interactions . The Fugitives . The Hero of Kvatch is hired by Burz gro - Khash to go to the cave and eliminate the fugitives during the quest " The Fugitives " for the Fighters Guild .
Cingor ' s House Cingor ' s House is located near the north side of Leyawiin , across from Dar Jee ' s House . Cingor is Leyawiin ' s only neighborhood watch member . Cingor is also a member of the Mythic Dawn , and there is a copy of the Mythic Dawn Commentaries 2 in his house and two leveled chests . After he attacks , the Hero can kill him without getting a bounty , and he ' ll be carrying the key to his house . However , entering his house will still be considered trespassing .