Classes ( Oblivion ) Classes are , vocations , or jobs fulfilled by player characters and NPCs in . " Oblivion " hosts 21 pre - made classes for players to choose from , each with its own skill set , governing attributes , and abilities . Classes specializing in stealth include Acrobat , Agent , and Thief . Magic - using classes include Mage , Sorcerer , and Witchhunter . Fighter classes include Knight , Barbarian , and Warrior . Some classes cross the traditional barriers of gameplay , sampling skills from each of the three archetypes . The Nightblade class , which uses swords , magic , and armor , illustrates this cross - class genre of character class . Customized classes can also be created . Custom class . Custom classes can be created in " Oblivion " . After selecting all the appropriate skills , specializations , and attributes , players can give their newly created class a unique name . Specialization . Players can select one specialization for the class — Stealth , Magic , or Combat . Whichever class specialization is selected helps increase skills under that specialization quicker . For instance , choosing Magic causes skills such as Destruction or Alteration level faster . Attributes . In addition to this , players select two governing Attributes . The character starts with a permanent + 5 in those attributes . Attributes control the magnitude at which a skill can be used . For instance , Personality governs the skill , Illusion ; having a higher Personality rate augments the effectiveness of Illusion spells when Personality is selected as a class - attribute . Luck tends to be a popular attribute , as it can only be leveled up by 1 point each level . Skills . Thirdly , seven unique skills can be selected . Skills chosen should reflect the type of character the player wants to play . Characters , for instance , with a specialization in Stealth would benefit more from choosing skills under that specialization , such as Sneak or Security . Skills chosen are listed as " Major Skills . " These skills level up faster and contribute to when the character levels up . Acrobat . The kind of person that uses agility and endurance to their advantage . Unafraid of jumping long distances . Agent . Charming when they can be seen and almost invisible when in shadow . Archer . A marksman , adept at combat at great distances . Able to take down most foes before they have a chance to draw sword . Assassin . Nimble and quiet , they move in darkness to strike at the unsuspecting . Locks hold no doors shut to them . Barbarian . Fearsome brutes who inspire fear and dread in the hearts of their enemies . Like a storm , swift and powerful . Finding little use for heavy armor , they rely on smashing their foes into the ground . Bard . Intelligent and personable , they prefer to accomplish tasks with their words first , and sword second . Battlemage . Able to resolve most conflicts with either spell or sword . They are a deadly mix of scholar and soldier . Crusader . A combatant who wields the power of brute strength and medicinal knowledge . Cheating death after every fight , they rely on their keen knowledge of restoration to fight yet again . Healer . Fighters of poison and illness . The ancient art of restoration is their ally , and the deadly art of destruction is their weapon . Knight . The most noble of all combatants . Strong in body and in character . Mage . Preferring to use their extensive knowledge of all things magical , they wield a might more powerful than the sharpest blade . Monk . Quick and cunning with the empty hand , they are strong in spirit . They prefer to solve conflict by arrow or by fist . Nightblade . Spell and shadow are their friends . By darkness they move with haste , casting magic to benefit their circumstances . Pilgrim . Hearty folk , well - versed in the tomes of old . They profit in life by bartering in the market , or by persuading the weak - minded . Rogue . They use speed in combat rather than brute force . Persuasive in conversation , their tongues are as sharp as blades . Scout . Preferring the rolling countryside to the city life , the forests rather than busy highways , they are gifted with the ability to evade , guard and protect themselves with great proficiency . Sorcerer . Besting the most well - equipped fighters , they rely on the spells of the mystic arts . Unique to these mages is the bodily stamina to be armed with the thickest armor . Spellsword . More nimble and athletic than the sorcerer , and better suited for spell - casting than the knight , their attacks are unpredictable . Students of combat and magic . Thief . Profiting from the losses of others is their love . Able to be swift in shadow , and crafty in bartering . Locks are enemies , and lock - picks are their swords . Warrior . Unafraid of light weaponry , they plow into the fray with little regard for injury . Masters of all melee tools , they put little faith in the magical arts . Witchhunter . Swift on foot and clever with spells , they use distance as their ally . Slower adversaries are fodder for their arrows , not advised to get up close with enemies of greater strength .