naist-nlp/zeshel huggingface dataset:
Orcish Boots ( Skyrim ) Orcish Boots are a piece of heavy armor and part of the Orcish Armor set found in . Locations . Unenchanted boots will begin to appear throughout Skyrim at level 25 and enchanted variants can be found at level 26 . These locations include : Smithing . Orcish Boots require a Smithing level of 50 and the Orcish Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with an Orichalcum Ingot at a workbench and also benefit from the Orcish Smithing perk , which doubles the improvement .
Robe of the Conjurer The Robe of the Conjurer is a quest reward item and is a leveled item enchanted with Fortify Attribute : Intelligence , Fortify Attribute : Willpower , Fortify Skill : Conjuration and at higher levels Fortify Skill : Destruction . The number and magnitude of the enchantments on the robe scales depending on what level the Hero is when they receive it . Acquisition . The robe is given to Mages Guild conjurers by Raminus Polus after completing the Vahtacen ' s Secret quest .
Bethamez ( Location ) Bethamez is a Dwemer Ruin located within the Gnisis Eggmine . The unique book " Divine Metaphysics " is located on a table near the entrance , along with Dwemer Airship Plans . Quests . Bethamez . Edwinna Elbert informs the Nerevarine that some Dwarven ruins have been uncovered at an egg mine . The Nerevarine can head to an egg mine ; however , a guard will prevent them from entering . They will either need to be persuaded or killed in order to gain the key to the mine . Mystery of the Dwarves . The Nerevarine will need to discover the reason behind the disappearance of the Dwemer .
Aloys Bincal Aloys Bincal is an Imperial commoner who is married to Callia Bincal . He left the Breton capital of High Rock to start a farming settlement in Cyrodiil with his wife and her father , Barthel Gernand . While Aloys didn ' t enjoy moving from his home , he decided to give it a try for the sake of his wife , who believed that it would be a great way to make a new start . Once in Cyrodiil , the group hired Mirisa as a guide and made their way to the plot of land the bought . Not long after they settled in Cropsford , they discovered that the land that was sold to them was in the middle of two feuding goblin clans , the Rock Biter Tribe and the Bloody Hand Tribe . Now that the goblins are in a feud , the settlers are stranded . All their gold went into buying the land so they cant return home . After the goblins are stopped and the settlement is built , Aloys will come around and start to enjoy his new home . Interactions . Goblin Trouble . Find Barthel Gernand at Crestbridge Camp . He and his family wish to build a settlement at Cropsford , but have been unable to do so due to two warring clans of goblins .
Incarnate Ranso Incarnate Ranso is a Dunmer ghost and failed incarnate of Indoril Nerevar , haunting the Cavern of the Incarnate on Vvardenfell . Interactions . Divine Delusions . Chodala has announced himself as Nerevarine , and with his ideas , this action may lead to war . The Vestige is tasked with stopping this potential war by disproving Chodala ' s claim by speaking with the failed incarnates of Indoril Nerevar , Incarnate Ranso being one of them .
Capstone Cave ( Oblivion ) Capstone Cave is a cave in . It is west of Bruma and southwest of Cloud Ruler Temple , near Applewatch farm . Sublocations . Capstone Caves . Consisting of several chambers with bandits and creatures , a few chests and crates and two traps : including a cave - in and a swinging mace . Capstone Great Cavern . Consisting of a lower and upper floor with bandits and animals . More chests and crates plus three traps including : rotting timber that is used to crossed the upper floor level , a swinging log whilst crossing timbers and a swinging mace in the entry tunnel . There are several ingredients in the crates and barrels and a plethora of mushrooms : Cairn Bolete and Wisp Stalk .
Troll ( Oblivion ) A Troll is a creature found in . They are commonly found in the Blackwood forest in particular , but are also fairly common all along the Niben River , the Nibenay Basin , and the Nibenay Valley . Generally , they are more common the farther south along the Niben . They can also be encountered on occasion in the Heartlands and the Great Forest . Variants . Azhklan Troll . Tougher than its Green troll counterpart . Kalperklan Troll . Trolls that enjoy water in Tidewater Cave , as part of the Shrine of Nocturnal ' s quest . Often found carrying calipers , which can be useful if you ' re doing the quest Work is Never Done . Painted Troll . Painted Trolls are trolls painted by the thief in Rythe Lythandas ' painting . Painted Troll Fat can be taken from their bodies when they are killed , which is a rare alchemical ingredient found only during the quest " A Brush with Death " . Savage Troll . They dwell in the Forsaken Mine south of Leyawiin , and Nonwyll Cavern , north of Chorrol . Grand soul level of 1 , 600 . Swamp Troll . Lives in Swampy Cave on the Reed River , south west of Cheydinhal . Uderfrykte Matron . The Uderfrykte Matron is a unique troll and mother of the original Uderfrykte from . She can be found east of Dive Rock near Agnar ' s corpse . Quests . A Brush With Death . Enter a man ' s painting world and kill all the painted trolls inside . Nocturnal . Unique opponents that enjoy water in Tidewater Cave . Trolls of Forsaken Mine . Clear out the Forsaken Mine in this Fighters Guild quest . Malacath . Troll fat is needed to start this quest . Mystery at Harlun ' s Watch . You need to slay all of the Swamp Trolls .
Boethiah ' s Quest ( Oblivion ) Boethiah ' s Quest is a quest in . Boethia requires the Hero to prove their mettle in order to win his favor . The Hero is informed by one of Boethia ' s followers that in order to summon the Daedra , they must give a daedra heart as an offering to the statue . Walkthrough . Boethia ' s shrine . After being offered the daedra heart , Boethia speaks for a while and then opens a portal to an Oblivion plane , for the Hero to compete in the " Tournament of Ten Bloods . " In the tournament the Hero must defeat all of Boethia ' s potential champions , each a different race . Oblivion plane . In the Oblivion Plane there are several large gates one after another . Behind each of these gates is a levelled hostile NPC . The Hero must defeat each NPC in turn to open the next gate . Before each NPC appears Boethia will give them some information on each of them . The Hero can rest an hour between fights to recover health and magicka , as long as they don ' t get too close to the next gate to trigger Boethia ' s pre - battle introduction . The next combatant in the trial does not seem to be generated until that point . After the Hero has defeated them all , Boethia will open another portal , for them to return to his shrine . Upon activating the portal there is the option of either going through or to go back to loot the bodies of the slain Champions . Back at shrine . When coming back to Boethia , approach the shrine and he will reward the sword Goldbrand .
Saint Olms Waistworks The Saint Olms Waistworks is a large two - story room which makes up the general lower section of the Canton of St . Olms the Just in Vivec City . Several entrances to the second floor of the Waistworks can be found by climbing one staircase outside the canton . While the bottom floor is called the Saint Olms Square on the local map , it is not separated by a loading screen and is effectively part of the Waistworks . Unlike the Saint Delyn Waistworks , the Saint Olms Waistworks does not have a passageway in the Square to the Vivec City Outlaws Refuge .
Urtiso Faryon Urtiso Faryon is a Dunmer sorcerer who resides in the city of Sadrith Mora in the Azura ' s Coast region . She is a loyal member of House Telvanni , holding the rank of Oathman . Urtiso can be found at her , a small abode where she both lives and works , located across the road from the Morag Tong guildhall in northeastern area of the city . She offers custom spellmaking services in addition to selling a variety of spells , mainly from the Conjuration and Destruction schools of magic . Personality . Urtiso is a proud Dunmer , and protective of her traditions and customs . She supports slavery and expresses anger towards Ashlanders who wish to abolish it in Morrowind . She is solicitous , and will respond to cries for help from anyone nearby . When engaged in dangerous confrontations , she tends to stay and fight rather than flee , unless she becomes severely wounded and is in great distress . Conversely , Urtiso is fairly passive and will not initiate combat unless she has reason to dislike another person and witnesses them committing a crime . Interactions . Although Urtiso is not directly involved in any quests , with sufficient disposition she can provide useful information concerning people and items required for various quests . Some subjects that she may be willing to discuss include : the Black Jinx ring , Muck ( requested by both Synnolian Tunifus and Raven Omayn ) , Draramu Hloran , Sload Soap ( requested by Arara Uvulas ) , the Conjuration master trainer , Daedra Skin ( requested by Galos Mathendis ) , and Miner Arobar . Services . Urtiso offers custom spellmaking services and spells from four schools of magic . Spellmaker . As a spellmaker who is not a member of the Mages Guild , Urtiso ' s services can be invaluable for any magic user that is not on friendly terms with the guild . Combat . When confronted in battle , Urtiso begins by casting Summon Clannfear to distract her opponent , and follows up with Bound Helm for protection . Then she goes on the offense , casting Lightning Storm to damage her opponent ' s Health , followed by Soulpinch to damage Magicka . She continues to cast varying offensive spells , and as her Magicka nears depletion she casts Bound Dagger then switches to melee combat . When her bound items expire she continues the fight with her enchanted short blade , which inflicts frost damage , until either she or her opponent is dead .
Meridia ' s Shrine Meridia ' s Shrine is a Daedric shrine located west of the Cursed Mine and it is tended by Javolia Maborel , Demetrius and its priest Basil Ernarde . Quests . Meridia . Upon receiving a sample of undead corpse matter , Meridia will awaken and speak to the Hero . They learn that , unlike other Daedric Princes , Meridia loathes undead and makes it the charge of her followers to destroy them whenever possible . She informs them that necromancers at Howling Cave loot and defile the graves of recently dead in order to create abominations of reanimated undead . The Hero is tasked to destroy them . Plant life . Morning glory grows on the shrine and there are some motherwort near it . A single flax and some alkanet are also present .
Gratian ' s Letter Content . Gratian , I would appreciate if you could help us with a situation we ' ve encountered in Raven Rock . It seems that the miners there have stumbled across some sort of ruins under the surface near shaft three , and we need your expertise to take a look . I could send someone else if you ' re busy , but I figured you ' d want to go since I seem to recall that you ' re originally from Solstheim . Let us know if you make any progress . Rendellus Thandarian East Empire Company Imperial City , Cyrodiil
Faith in the Shadow of Red Mountain Content . By Canon Llevule As we gather for worship here at the Temple , I look out upon you , my fellow faithful , and I see you are troubled , I see you are anxious , I see you shift in your seats and glance over your shoulders even as I speak with you . And I know why you are troubled and anxious , for who could not be troubled when Red Mountain grumbles and seethes ? Who could not be anxious when Baar Dau trembles in the sky , when unknown Daedra appear in unexpected locales , when it is even said that the Nerevarine has risen among the Ashlander s ? But I say to you , fellow Dunmer , have not all these things , and worse , happened before ? Did our people not survive them , and become stronger every time ? What says our Lord Vivec about such struggles ? “ Six are the guardians of Veloth , " says Vivec , “ three before and they are born again , and they will test you until you have the proper tendencies of a hero . " And so , once more , we are tested . And so , once more , we shall endure and prove worthy . For the Three are with us , and we are strong through our faith in the Three . Through we of the Temple , our Living Gods call upon you , call upon us all to honor them with our efforts . We call upon House Redoran to buttress our structures , physical and moral , building the new and rebuilding the old , and to keep us on the path of righteousness . We call upon House Hlaalu to plant , harvest , and preserve , to keep the river of trade flowing , to ensure prosperity even through fall of ash and breath of fume . We call upon House Telvanni to be wise and forbearing , sharing of insights and enchantments , for though they are not of the Pact , they are still of our people . And we call on you , followers of the Tribunal , to follow also in this time the example of Saint Nerevar , whose courage is a watchword and whose endurance is a legend . For though we are anxious and troubled , we are proud and we are fierce , for we are the Dunmer , and for us , trouble is a gift from the gods . For by trouble are we tested , and by passing the test we know our true worth . Praise Vivec ! All glory to the Three Most High ! We walk with them , in wisdom and in strength , ever and anon .
Contract : Kill Safia Contract : Kill Safia is a quest available in . This quest is the last Dark Brotherhood contract quest given by Nazir . Walkthrough . Safia is the captain of the pirate ship Red Wave , which is usually moored at the docks south of Solitude . While giving this quest , Nazir states that this mission will be the conclusion of the Dragonborn ' s time serving under him . The Red Wave can be boarded via a gangway on the port side ( the south - facing side ) of the ship . At night , there appears to be nobody on the top deck . The Red Wave isn ' t always in Skyrim , but can be traveling around the whole of the Empire . If not in Skyrim , the ship may not dock in its usual place near Solitude again for a matter of days at a time . The sailors and soldiers aboard the ship are not initially hostile to any trespassers , rather they are merely upset by the invasion of privacy . Thus , it is possible to sneak past the people along the way to the interior of the vessel . It is common for Safia to pace the lower decks with one of her underlings ; however , she habitually sits in isolated places where she can be stealthily eliminated . She carries a fair amount of gold , enchanted rings , scaled armor and an enchanted weapon . Instead of killing her , the Dragonborn can brawl with Safia by initiating dialogue and selecting the first option available . This choice will not cause her minions to engage in combat whereas the former option will cause them to become hostile if one of them witnesses the killing . Dorian and Sabine Nytte are impossible to kill , as they both are required for quests .
Exiled from Exile , Volume 7 Content . By Yasra al - Ash ' abah Stones of Sand and Swamp The Lich Lord of Gideon defeated , I made my way north , passing through Stormhold to say one last goodbye to the Hist and their people before leaving their bleak swamp . The very first night in southern Morrowind , I made camp in a great fungal forest . With fresh nix - meat on my fire , I noticed something in the rocks and stones near my camp . Several large boulders stood distant , propped up by unknown hands what had to be many decades , if not centuries , before . The largest and nearest was the reason I write this . As a child , Father took me to the Stables of Lord Aswala to pay our tribe ' s taxes and endure the stares of the Proscribed . On the way there , we were caught in a great sandstorm and found shelter in a cave . " Daughter , " Father spake . " Seek water in the cave , as I taught you . " With a " Yes , Father , " I entered the cave . There was no water , but I did find something grand in a large open cavern deep under the stables . In the center were great stones with strange , alien words carved on them . I felt like I could hear them calling to me . I reached out and touched the stone . It was then that a hand covered my mouth , muffling my scream and cutting off my breath until I passed out . I woke up hours later to my Father ' s face , his eyes drained of their usual joy . " Daughter , we must leave this place . More will come . " Father never told me what befell my attackers . From the stains on his clothes , I would guess that it was a grim fate . ' " But Father , what of these stones ? These symbols ? " " This is a place of blasphemy , beset by demon - worshipers . See here . This word is in the dark speech of the Daedra . It says ' Coldharbour . " So imagine my surprise , O reader , when I looked upon the Morrowind stone in the light of the campfire , my belly full of nix - meat , and saw words written in the same dark speech . The same words I had looked upon as a child , and on the same sort of stones . " Coldharbour calls . Nirn obeys . " " Coldharbour calls . Nirn obeys . "
Telvanni Spellhood Telvanni Hood is a Light Armor headpiece found in . It is given by Beron Telvanni for helping him lift the spellplague in Heimlyn Keep . It is part of the Silks of the Sun item set . Description . " This hood was woven with the finest silks of Vvardenfell . " Locations . This item is a reward for completing the quest " What Was Done Must Be Undone . "
Lost Boy Cavern Lost Boy Cavern is situated directly north - northwest of Lake Canulus , in the Nibenay Valley and east of the Silverfish River . The entrance to the cave is embedded in a moderately sized rock . Notice that it is a Necromancer cave due to the presence of Nightshade and skull - sticks . As in most caves there are Cairn Bolete Cap s and Wisp Stalks present . Sublocations . Lost Boy Entrance . When entering the cave , one will find a burning corpse with nothing on it . Continue searching around and looting chests ; many will contain moderately powerful magical equipment or items . In the first level of the cave ( Lost Boy Entrance ) , one can find two more entrances : the Lost Boy Yawning Halls and the Lost Boy Canyon . Lost Boy Yawning Halls . Several necromancers and other enemies can be found in this level . Some of the necromancers are holding moderately powerful magic items , such as scrolls and potions . Occasionally , they will wear leveled armor . Noteworthy , there are a couple notes found in the cave , which entail rituals and information on necromancers . Once the Hero have gone throughout this cave , continue to the Lost Boy Hidden Bastion . Lost Boy Canyon . Nothing too noteworthy here except for a one or two chests containing weak magic items , and necromancers . Although another " Hidden Boy " note is found here . Lost Boy Hidden Bastion . Search throughout the third level of the cave ( overall easier to navigate ) . A desk with a red tapestry above it contains some interesting notes . Read the three Letters to the Guild of Mages . Each letter describes a lich named Erandur - Vangaril . On the desk is also some alchemical tools . Afterwards , go towards the stairs near the desk and walk straight up , and continue until they enter a room with two sleeping slabs , and a stairway blocked by dirt with a chest under it . Kill the necromancers in the room , and continue towards the chest near the stairs . Inside the chest is a key and another note . Pick them both up , and search around the room for more chests . Head back down the stairs and enter the " Old Wooden Door " with an average lock ; the key will open it . Inside the room the Hero will encounter two Skeleton Guardians and Erandur - Vangaril , a necromancer turned lich . Take the guardians out , but Vangaril won ' t attack , nor can the Hero attack him , unless they ' re at least level 23 when first entering the area . Head behind the chair and there is a chest with a note upon it . The chest has an ' average ' lock level and cannot be opened with the key . Inside the chest is another note , and a level - dependent treasure .
Beast Tongue Beast Tongue is the Bosmer racial power in and a racial greater power in . When activated , it will force a target creature to fight for the player for a limited time . Morrowind . Command Creature 5pts for 600 seconds . Oblivion . Command Creature up to level twenty for 60 seconds on touch .
Assemanu Assemanu is a Sixth House cave on a small island west of Hlaalu Canton . Assemanu is home to a large branch of the sinister Sixth House cult , led by a named Ascended Sleeper called Dagoth Hlevul , which is influencing people in Vivec City , Suran and as far away as the Arano Plantation . Also in this cave is the Robe of St . Roris . The cave is quite dark and has ledges and bridges ; levitation and some form of light is helpful here . The doors to the shrine are locked . An old key to open them is found on a dead Ordinator . Quests . Control the Ordinators . Having attained the rank of House Father in House Hlaalu , the Nerevarine may go to Duke Vedam Dren for a couple of quests which result , ultimately , in the Nerevarine being declared Grandmaster of the House . Sleepers Awake . While advancing through the quest " Antabolis Informant " and sleeping in Ald ' ruhn , Balmora , or Vivec , the Nerevarine receives some disturbing dreams about Dagoth Ur . The second dream comes during the quest Vivec Informants and the last dream after the quest Zainsubani Informant .
Go Fish Go Fish is a quest in . This is a side quest in which an old farmer and fisherman by the name of Aelwin Merowald is looking to retire and needs a dozen Rumare Slaughterfish Scales . He hopes to sell them to a young mage who Merowald says will net enough to ensure his happy retirement . Acquire the scales for him from the Rumare Slaughterfish in Lake Rumare , just north of that settlement . Walkthrough . Talk to Aelwin and listen to him discuss how he lost a figurative fight to a bunch of fish . The Hero must ask how they can help in order for the quest to proceed . After Aelwin explains the situation he is in , the Hero then must head north into the lake and begin looking for the slaughterfish . In actuality , the fish can be found in the waters around Weye , not just to the north . The green quest marker on the compass and map points to the general location of the " next " fish , so finding them is usually easy . However , the fish can sometimes be elsewhere . The time of the day may affect fishing chances . It is recommended to try earlier in the day , rather than late at night . A Detect Life spell can greatly help , especially in the murky waters of the lake . Be sure to quicksave before plunging in , as the Rumare Slaughterfish can be deadly at lower levels . Alternatively , mages can effectively use " Sea Stride " to walk on water for thirty - second bursts . This , casted continuously and alternately with " Major Detect Life , " makes short work of the task and does not requires much Magicka . The fish swim near the surface and can be attacked with a melee weapon whilst water - walking at no risk . The Rumare Slaughterfish are level - scaled : Rumare Slaughterfish Spawn , Rumare Slaughterfish and Brood Mother . The Brood Mother in this quest has a grand - level soul , so one can bring a Grand Soul Gem or Azura ' s Star to fill the gems . To make things much easier for soul trapping her , use a weapon enchanted with a Soul Trap spell for the final blow . If the Hero has a sufficiently high level , all Slaughterfish in the lake will be Brood Mothers . Once all twelve scales have been collected , return to Aelwin for the reward : the Jewel of the Rumare .
Holy Touch ( Daggerfall ) Holy Touch is a Mysticism spell available in . It affects a single undead enemy on touch . The spell works the same way as Banish Daedra , but with summoned undead , as it dispels them . The spell has a 10 % base chance to succeed when cast , and adds 2 % per level of the Hero .