naist-nlp/zeshel huggingface dataset:
Ingredient Classification 20 : Undead Parts & Residue Content . The hated and castigated who suffer the burning of sunlight , are susceptible to the licking of flames , and finally succumb to the fate of all infected by noxophilic sanguivoria , are likely to have further ignominy when a hunter rips out their teeth and searches their vitals for dust and salts . Seek out caves , abandoned farms , strange , gloomy hamlets , and other dark places where those red eyed , pallid , and thirsty for flesh and blood do lurk . Then approach with caution ( and tooth extractors ) , for fine ingredients can be found among the filth . A favored ingredient of alchemists and necromancers alike , vampire dust is gathered the moment after a vampire withers . A thick black soot , darker than ashes from a funeral pyre and smelling slightly sickly , should be gathered promptly before it is caught in a wind gust or otherwise contaminated . Also attempt the siphoning of blood salts from a faltering foe , one whose corpse hasn ' t disintegrated to dust . The humors are best drained from the arm , stomach , or neck ; don ' t be concerned about contaminating the blood salts with sinew of other impurities . The fangs of a vampire are perhaps the hardest to gather , as simple punches to the face until the teeth are loosened usually result in damage ( both to your fist and to the fang in question ) . A better use of your hands is to pounce on the warm corpse and remove the incisors ( a set of four yields more than individual teeth ) quickly but carefully , using clamping implements . Should your skill with delicate instruments be lacking , the entire head can be cut off and boiled , and the fangs chipped from the warm skull . Blood Salts . The red humour of a vampire , drained during the final death throes , before transformation to dust . Proven Benefits ( in Enchanting ) : Vampire Dust . The remains of a recently slain vampire . Scrape the collection of black ashes into a pile ; avoid sneezing . Proven Benefits ( in Enchanting ) : Vampire Fang . Any of the four incisor teeth , extracted with the root intact for maximum price . Proven Benefits ( in Enchanting ) :
Captain Kaleen Captain Kaleen is a Redguard residing in Port Hunding in Stros M ' Kai . Captain Kaleen is responsible for saving the Vestige from drowning , if they sided with the Daggerfall Covenant . After the questline is done , she will treat the Vestige differently , depending on what paths were chosen during the events at Carzog ' s Demise . The Spearhead docks at Daggerfall where the Vestige , Kaleen and the other dissenters part ways . Kaleen can later be found on her ship in the Wayrest Docks along with part of her crew who decided to stay with her . If the Vestige interacts with her , they will know what she has been doing since leaving Betnikh and Stros M ' Kai . She has become a privateer serving King Fahara ' jad and has dropped her pirate ways . Coincidentally , Lambur and her other former crew mates can be found opposite the Spearhead , now serving under Captain Albert Marck . Interactions . Daggerfall Covenant Quests . The Broken Spearhead . The Vestige need to find someone on board the ship to take them to Stros M ' Kai and find Captain Kaleen . Innocent Scoundrel . A man named Jakarn was thrown into The Grave , a prison below Port Hunding . Apparently the headman of the town accused him of stealing a valuable gem . Buried Secrets . A researcher named Neramo asks the Vestige for help exploring the Dwemer Ruins of Bthzark . Like Moths to a Candle . The Sea Drakes have captured friends of Telonil . They ' re being held at Saintsport . Tip of the Spearhead . Now that the Vestige have recruited at least one of the people Kaleen wanted , we can pull off her heist whenever ready . The goal is to break into Headman Bhosek ' s palace and steal the shipping logs from his lockbox . Carzog ' s Demise . The investigations of the Bloodthorn Cult ' s activities have convinced Chief Tazgol that they threaten the Orcs on Betnikh . Lambur is leading the way to Carzog ' s Demise ruin to investigate them . On to Glenumbra . After the actions made in the previous quest , Chief Tazgol has been convinced to join the Daggerfall Covenant . He ordered Captain Kaleen to sail to Daggerfall . Children of Yokuda . After the events at Wayrest , Captain Kaleen joins King Fahara ' jad as a privateer . Kaleen and Nicolene are sent to Shornhelm in Rivenspire to find one of the Redguard King ' s rogue agents , where the Vestige helps find Kaleen and stop the agent Naruk from inciting war . Conversations . Kaleen can be first met in Port Hunding , Stros M ' Kai , after starting the quest " The Broken Spearhead . " She can be seen at the docks , talking to Lambur . If Vestige has chosen to help . The Vestige can choose which of the three potential crew mates to find first and ask Kaleen to tell more about them . If the Vestige has chosen Jakarn . If the Vestige has chosen Neramo . If the Vestige has chosen Crafty Lerisa . After selecting who to look for first , Kaleen can be questioned further about the island .
Sleeping Tree Camp Sleeping Tree Camp is a giant ' s encampment found in . It is located southwest of Fort Greymoor , south - southeast of Swindler ' s Den , and east of Broken Fang Cave in Whiterun Hold . Background . This Giant camp is the only known place where the mysterious Sleeping Tree is found . The tree grows in the middle of a small pond with a light purple mist coming from its purplish blue water . Two giants and two mammoths live in the immediate area . The entrance to the Sleeping Tree Cave is on the west side of the path heading north from the camp . Sleeping Tree . Little is known about the origins of the Sleeping Tree . Ysolda mentions two ways the tree came into existence . Red Mountain . People believe that when the Red Mountain erupted , a piece of it landed in the area , leaving a crater from which a tree grew . Umbriel . She also heard the story that it was a spore that fell from a floating island in the sky . If that is the case , then the tree is one of the many types of Hist trees found on Umbriel , which are different from the Hist trees found in Black Marsh . Harvesting Sleeping Tree Sap . There is a spigot sticking out of the tree , when activated , will yield a bottle of sleeping tree sap . Consuming this potion will boost health by 100 points for 45 seconds , but vision becomes purple and distorted and movement speed is decreased .
Snow - Shod Clan Snow - Shod is a non - joinable faction in . They are one of the two major Nordic clans in Riften , along with the Black - Briars . Background . The Snow - Shods are a wealthy and influential Nordic family that owns the Snow - Shod Farm near Riften . They reside in the Snow - Shod Manor , which is located near the northern gate of the city , between Aerin ' s House and Riftweald Manor . Their family patriarch , Vulwulf Snow - Shod , is a veteran soldier who participated in the Great War . During this conflict , he met his bride - to - be , Nura , who was serving as a healer in the Imperial Legion at the time . Together , they have had three children : Asgeir , Lilija , and Unmid . Their daughter joined the Stormcloaks as a healer during the Civil War , and served in the army a few months before being killed in action by Imperial troops . According to dialogue with her family members , Lilija is deeply missed by all of them .
Agni Agni is a Nord child . She is an orphan and is taken care of by Falion in Morthal . Background . She is training to become Falion ' s apprentice , and because of this , doesn ' t share the opinion of the rest of the town regarding Falion . She can be seen running around with the other children early in the morning , but mostly stays with Falion in his house during the day . Randomly a conversation can be heard between the two , where she mentions having a bad dream that Falion sneaks out at night to do scary things . When she grows up she wants to study magic at the College of Winterhold , although Falion doesn ' t approve of this . Interactions . Falion ' s Secret . After speaking to Jarl Idgrod Ravencrone upon entering Morthal , she mentions that strange rumors are circulating in regard to Falion ' s activities at night . Falion can also be heard having a conversation with his adopted daughter , Agni , where she claims to have had " bad dreams " of him making monsters while she slept .
Ancient Ghost Ancient Ghosts are creatures found in Cyrodiil , and like all noncorporeal undead , they can only be harmed by silver or magical weaponry , or destructive magic . It can turn itself invisible and strike from an unexpected direction . Ancient Ghosts are impossible to distinguish from other types of ghosts .
Nibenay Basin The Nibenay Basin is perhaps the largest region in all of Cyrodiil , stretching from Cheydinhal to the Panther River , from the foothills of the snowy Jerall Mountains to the swamps of Blackwood . The region also borders the Heartlands and the Nibenay Valley to the west and the Valus Mountains and Black Marsh to the east . Geography . The Basin is largely wilderness , with dense forests of a mix of coniferous and deciduous trees , jutting moss - covered rocks , and numerous lakes and rivers . It is also marked by steep , but not impassible , hills . In terms of flora and topography , the Basin is nearly indistinguishable from the Nibenay Valley . A section of the Yellow Road passes through the Basin , as does the half of the Blue Road that leads into the Basin ' s only city , Cheydinhal . The Basin is home to Lake Poppad , Lake Canulus , the Reed River , and portions of the Corbolo River , Panther River , and Silverfish River s , as well as several smaller , unnamed lakes . Flora and fauna . The Basin ' s animal life is varied but fairly standard . Generally , Imps , Wolves , Timber Wolves , Boar s and Mountain Lions can be found . Plant life is also common . Look for Summer Bolete , Viper ' s Bugloss , Flax , Monkshood , Foxglove , and Ginseng . Nirnroot can be found in abundance along the Basin ' s waterways . Locations . The Nibenese city of Cheydinhal lies in the far north of the Basin . Cheydinhal is a quaint , picturesque city with a dark underbelly . Follow the Blue Road away from the Imperial City to get to Cheydinhal . Alessia Ottus ' Guide to Cheydinhal initially praises the city , noting its " broad green parklands , graceful willows along the banks of the Corbolo , neatly groomed gardens and flowering shrubs . . . clean , well - trimmed houses and neat stonework , ornamented with striking designs in glass , metal , and wood . " In typical Ottus fashion , however , she then writes , " But what lurks beneath this pleasing appearance ? Crime ! Scandal ! Corruption ! " and accuses Count Andel Indarys of murdering his wife . Weary travelers can also find rest at the Imperial Bridge Inn , which lies on the north bank of the Silverfish River . The foreboding Cadlew Chapel sits on the banks of the Niben , very close to the Nibenay Valley . Cropsford , the early stage of a farm , can be found at the end of a path that branches off the Yellow Road . Points of interest . The Basin hosts two shrines , the Shrine of Peryite and Vaermina . For the flat - broke adventurer who is desperate to level up , a tent with a sleeping mat can be found northwest of Deserted Mine . A Rune Stone sits on a hill east of Vaermina ' s Shrine — it is notable for the wide variety of flowering plants growing around it . Activating it will summon a Daedric Dagger and Gauntlets .
The Forlorn Watchman The Forlorn Watchman is a quest in . Asking about rumors in Bravil will reveal for the Hero that there is something ghostly happening outside town and people will point to Gilgondorin at the Silverhome on the Water . Walkthrough . Talking to Gilgondorin will reveal that the Forlorn Watchman is a ghost that appears every night at 8 pm in Bawnwatch Camp , southeast of Bravil . He cannot be spoken to , but will say " Please " upon seeing the Hero . He will then walk to a point north and west of Fort Irony ; the previous steps can be skipped and the quest obtained by encountering the ghost here at 9pm . If they follow him , he will reveal his name as Grantham Blakeley and ask to be freed from " The Mouth of the Panther " . The ghost then points in an east - southeast direction across Niben Bay ; correctly following his gesture skips the next step of the quest . Return to Gilgondorin and ask him about the Mouth of the Panther . It refers to where the Panther River empties into the Bay : the mouth of the river . Travel there , and they ' ll find a shipwreck called Emma May populated by wraiths . The ship ' s log details a mutiny , during which Blakeley was locked in the hold . The ship was then dashed on the rocks , causing the loss of all hands . The Traitor . On the bottom deck of the Emma May , a purple wraith by the name of Gable the Traitor with a powerful Burden / Drain Health touch spell is found . The simplest way to defeat Gable is to lure him outside and use Flare or Destruction magic on him as he moves slowly , and does not cast distance spells . Defeating him allows the Hero to unlock the brig with a key found on the wraith ' s corpse , and to free the Forlorn Watchman from his bonds . He will then appear , and give them a map to a sunken chest containing treasure as a reward for freeing his spirit . Treasure . The treasure is at the bottom of the river just south of Black Dog Camp . The chest contains level - dependent gold , gems , and some enchanted items .
Arena Light Raiment ( Yellow Team ) The Arena Light Raiment is a piece of light armor worn by the Yellow Team in the Arena . One piece consists of greaves , cuirass , boots , and gauntlets . It can only be acquired through the use of console commands .
Call of Valor ( Skyrim ) Call of Valor is a dragon shout In . Acquisition . This shout is obtained as part of the main storyline . Description . Call of Valor allows the Dragonborn to summon " one " of the three heroes in the Hall of Valor who assisted in the defeat of Alduin . They will appear on the closest flat piece of ground where the Shout is aimed and take on the form of a spectral version of themselves . Upon being summoned , they become a temporary follower that lasts 60 seconds and will assist against any hostile enemies . Also , as in Sovngarde , they can use various shout s . The number of Words used calls forth a different summon :
Orsimer ( Oblivion ) Orcs , also called Orsimer ( " Pariah - Folk " ) , are the large , green - skinned natives of the Wrothgarian Mountains , Dragontail , and Orsinium . Scorned for their physical appearances , Orcs are mistaken as uncivilized and barbaric , even called the " Tainted " or " Cursed " elves by their mer i cousins . Usage and unique gameplay . Combat . Skill bonuses granted to Orcs make them excel at Warrior classes . Possessing much physical prowess , Orcs prefer to wield large two - handed . While these weapons swing very slowly and are quite heavy in weight , they are effective for staggering opponents , leaving them susceptible to additional blows . Using two - handed weapons while in Berserk is inadvisable , because Orcs are extremely vulnerable while in this stage ; one hit from an enemy causes significant damage and dodging incoming blows is unlikely due to the Orc ' s stunted agility . Physique . The innate Strength bonuses attributed to both male and female Orcs increases their encumbrance , allowing them to wield and carry heavier weapons and armor . Widely viewed as " unattractive " or even " frightening " to others , Orcs suffer from low Personality , making trading and intelligence gathering difficult for them . To offset their abundant physical skill , Orcs make inefficient mages and thus have reduced Intelligence . Classes and birthsigns . Excelling at block , Blunt , and heavy armor , the Orc functions well as a Warrior or barbarian . Orcish Knight s do well in combat , but their Illusion and speechcraft skills suffer due to the Orc ' s low personality attribute . Praying at a Shrine of Dibella or Dibella ' s chapel in Anvil , daily , can recoup the loss . Orcs could also make effective Crusader s ; their lack of proficiency in Destruction and Restoration can be offset by selecting The Mage , The Lady , or The Lord as birthsigns , however . The Atronach sign may also be considered as a more natural fit for the Orc , as it not only increases the character ' s magicka reserves , but allows for the Orc to absorb and resist enemy spells as well . The only downside would be the lack of natural magic regeneration . Praying to Julianos in his Skingrad chapel or wayshrines can help both Knight and Crusader Orcs overcome their magical deficiencies . Most popular for Orcs is The Warrior birthsign . It helps boost their Strength and Endurance for maximum starting fatigue and health .
Listener The Listener is the " leader " of the Black Hand , the inner circle comprised by the best assassins in the Dark Brotherhood . A Listener visits the Night Mother , who telepathically translates to them murder contracts offered by invokers of the Black Sacrament . The Listener then informs a Speaker about the contracts and an operative is sent to meet with the invoker . According to Astrid and Cicero , the relationship between the Night Mother and Listener is incredibly intimate . Attainment of Position and Authority . A Listener is found when the Night Mother communicates with them telepathically and tells them the Binding Words , to which they must tell to the Keeper in order to affirm their status a new Listener . Listeners are the sole authority of the guild , functioning only beneath the Night Mother herself . Listeners command the Dark Brotherhood and the Black Hand ; they choose who to promote , who to recruit , and how . It is presumed that each branch of the Brotherhood has its own Listener to complete more contracts . Possible Listeners . After the death of the previous listener , the Hero of Kvatch may have become the Listener of the Black Hand had they helped Arquen eradicate the traitor in their ranks . After becoming the Listener , the Hero would have taken orders from the Night Mother weekly and brought the information to Arquen , earning 200 . Brothers and sisters of the Dark Brotherhood will accompany the hero if asked . The Dragonborn might have become the Night Mother ' s Listener during the period known as the Dragon Crisis , after her Keeper , Cicero , brought her remains to the Falkreath Sanctuary . Although disappointed that he was not made Listener , Cicero is elated and congratulates the Dragonborn , mentioning that the Night Mother has gone without a Listener for a very long time . False Listeners . The act of claiming to be a Listener and being later found false is proven to be an affront to loyal members of the Brotherhood . A Speaker named Rasha claimed to be the Listener following Alisanne ' s death , but his treachery was discovered when he could not say the Binding Words . Cicero subsequently has Garnag kill Rasha .
Flame Thrall Flame Thrall is a Master - level Conjuration spell in . Casting it permanently summons a Flame Atronach . The atronach follows and defends its master until banished , killed , or turned . Attributes . Flame Thralls have twice as much health as a Conjured Flame Atronach . Flame Thralls can be damaged by Cloak spells , such as Lightning Cloak . Since Flame Thralls are resistant to fire damage , area of effect spells of that element do not harm it . In addition to Firebolt , Flame Thralls are also able to use Flames , unlike Flame Atronachs .
Boots of the Eel The Boots of the Eel are a pair of unique enchanted fur boots sold at Lelles ' Quality Merchandise , but may also be found as random loot . Acquisition . A pair may also be stolen from the left upstairs bedroom of Lelles ' Quality Merchandise , behind the door .
Clan Bagrakh Clan Bagrakh is an Orsimer clan known to have existed since the First Era and resided in Wrothgar . History . During the early tenth century of the First Era , Clan Bagrakh committed Bjoulsae Raids against Breton and Redguard cities along the river . Golkarr and Clan Igrun praised the raids , possibly even taking credit for them , though in the eyes of Human s the Orcs of Orsinium were mainly responsible . In 1E 948 , Joile of Daggerfall sent a message to Gaiden Shinji regarding the raids , and as a result the Siege of Orsinium began two years later . After the Siege , the Malacath Devoted performed a ritual every decade cursing Clan Bagrakh and a number of others under Malacath ' s orders , for the reason that Bagrakh ' s raids were the buildup for the invasion of Orsinium . In his youth , Kurog gro - Bagrakh , the future King of the Second Orsinium , was born into a Bagrakh stronghold located in Wrothgar . When he returned to the stronghold a few years prior to King Ranser ' s War in 2E 566 , he challenged Chief Bolazgar to a duel . Kurog killed Bolazgar and was subsequently made the chief of Clan Bagrakh , though this ended when he was killed in 2E 583 .
Ebony Blade ( Oblivion ) The Ebony Blade is a katana ( one - handed blade ) with two enchantments , and the Daedric Artifact of Mephala . The sword is attained by completing the quest " Mephala . " While not quite as powerful as Boethiah ' s Goldbrand , the blade does have the Silence and Absorb Health Enchantments , which are helpful against mage enemies . It absorbs eight points of health on hit , and the victim will not treat it as an armed assault . It is useful whilst doing some of the more stealthy Dark Brotherhood quests .
Reves Reves is an unused Nord who was supposed to make an appearance in the Thieves Guild quest " The Pursuit , " but did not make it into the final version of the game . Location . Reves does not appear in - game and can only be located through the use of console commands .
Jak Silver Jak Silver , an Imperial Nightblade , can be found below decks on the Black Flag after purchasing the supplier upgrade for Dunbarrow Cove from Dahlia Rackham for 1000 . Wares . If the Hero ' s mercantile is less than 50 , Jak only sells potions and lockpicks . The potions include Nightmask potions that are only available from Jak . At higher mercantile levels , he also sells weapons and armor , including enchanted versions . Also included with the upgrade are many other items in the room below deck where Jak is located , and five chests in the lowermost deck of the Black Flag can be used to store loot . Skill training . He provides training in Speechcraft up to level 75 . He provides training 24 hours a day , but will only buy or sell items from 10 am to 11 pm . Interactions . Dunbarrow Cove . Uncover a famous pirate ' s lost ship and claim it for your own .
The Sunken One ( Creature ) The Sunken One is a leveled Storm Atronach that the Hero may face when looking for Slythe Seringi . Interactions . The Sunken One . When the Hero enters the settlement Shetcombe Farm , they ' ll find the first page of a journal that will lead them to Sandstone Cavern . The Sunken One can be found inside the cavern after they have solved what happened to Slythe and he needs to be killed in order to be complete the quest .