naist-nlp/zeshel huggingface dataset:
Dhaunayne Aundae Dhaunayne Aundae is an Altmer nightblade and the leader of the Clan Aundae Vampires . To join the Aundae , the Nerevarine must be infected with Porphyric hemophilia by a member of the clan . Once the Nerevarine has joined the Aundae , Dhaunayne will provide quests that will strengthen the clan as well as allow the Nereverine the services that clan members are afforded . Interactions . Blood Ties . Dhaunayne has two quests for Nerevarine , the first of the two being more personal . In the first quest , Dhaunayne will ask the Nereverine to inquire on what became of her son after she became infected , and will give the Nerevarine her family ring to help locate her son . The Vampire Hunter . The second of the two quests is more for the clan . Dhaunayne will ask for the death of Ano Vando , a vampire hunter in Ald ' ruhn , in broad daylight so that everyone can see . After Ano ' s death she will ask for the deaths of at least twelve vampires from the Quarra Clan and Clan Berne to empower the Aundae and weaken the others . Hunting vampires . Any Berne or Quarra killed before being asked will not count towards the twelve needed . Once the number has been met , Dhaunayne will allow the use of the clan ' s " cattle " for feeding .
Abandoned Shack ( Skyrim ) The Abandoned Shack is located in a frosty , swamp - like area of Hjaalmarch along the northern coastline . It is southeast of Solitude and northeast of Morthal . Characteristics . It is an old , desolate house . The shack is inaccessible from the outside before starting the quest " With Friends Like These . . . , " as the key is needed to enter the shack . The Dragonborn is taken here by Astrid after completing the " Innocence Lost " quest and receiving a Mysterious Note from a courier . The key required to leave the shack is received after completing " With Friends Like These . . . " or " Destroy the Dark Brotherhood ! . " Quests . With Friends Like These . . . . The Dragonborn will meet Astrid who commands them to kill one of the three victims in the shack : Fultheim the Fearless , Alea Quintus , or Vasha . Destroy the Dark Brotherhood ! . Alternately , attacking Astrid instead of killing a victim will initiate the quest " Destroy the Dark Brotherhood ! "
Quest Items ( Oblivion ) Quest items in are items that have a certain importance to a quest the player is on , such as a key to a certain dungeon the player needs to visit , or an artifact the player is to use once inside or give to someone upon the player ' s return . Quest items cannot be dropped , sold , or otherwise removed from the player ' s inventory without using console ( PC version only ) . Upon completion of the quest to which they pertain , most quest items are either automatically removed from inventory or have their status as a quest item status removed ( thus permitting them to be dropped or sold ) . However , the removal process is bugged in certain cases , and the player is stuck with the item . Below is a table of known quest items that do not go away upon completion of their quests , which quests ( if any ) they are needed for , and their item ID . If you are playing the PC version , these items may be destroyed by hitting the ` key to access the console , then typing " player . RemoveItem [ Item ID ] 1 " . Make sure you do not destroy them before their relevant quests are completed ! If you are overzealous and got rid of the item too soon , or need or want it back for any reason , type " player . AddItem [ Item ID ] 1 " in the console . Other items worth mentioning :
Rockjoint Rockjoint is an acute common disease affecting a victim ' s manual dexterity . Symptoms include painful swelling and immobility of all joints . It may be contracted from : domesticated guar and dusky alit in Morrowind ; zombies in Cyrodiil ; wolves , familiars , and cave bears in Skyrim .
Muffle Muffle is an " Apprentice " - level Illusion spell and also one of the Enchanting Effects in . With a base casting cost of 144 Magicka , casting the spell renders the caster ' s footsteps completely silent . The spell lasts for 180 seconds ( 396 seconds when dual - cast ) . Invisibility . Because the Dragonborn ' s footfall can be heard by enemies while invisible , Muffle is useful when combined with it . Using both spells while sneaking makes the Dragonborn almost impossible to detect by others , unless the Dragonborn bumps into them or performs an action . The Dragonborn may also be detected when entering a scripted scenario like meeting with a courier or any other character that engages in dialogue with the Dragonborn . Enchanting . This effect also appears as an enchant capable of being obtained by disenchanting apparel with the effect . This effect is only available with randomly generated vendor items and found items and does not include unique items . Randomly generated vendor items with Muffle and items enchanted by the Dragonborn both use the full strength variant of the spell . Uniques . Ebony Mail , Shrouded Boots , Ancient Shrouded Boots , Cicero ' s Boots and Nightingale Boots are all unique items which come with a special unique variant of the spell , Muffle . These passive enchantments bear half the effectiveness of the spell version or normal enchantment , reducing sound from armor by 50 % . Location . Items with the Muffle enchantment are random and can appear on any vendor that sells boots . It is ; however , unleveled and extremely rare . More enhancements become available as the Dragonborn levels , giving Muffle greater competition , and thus , making the chances of finding Muffle increasingly rare at higher levels . There are only two fixed locations for a disenchantable item with Muffle . The first is that Astrid will give the Dragonborn a pair of Shrouded Shoes after talking to her on their first visit to the Dark Brotherhood Sanctuary . The second is inside The Ragged Flagon after completing the last special job given by Delvin Mallory . A new vendor , Vanryth Gatharian , will appear in The Ragged Flagon . His shop has a counter with pieces of equipment : enchanted armor ( owned ) and enchanted boots . There is a high chance for the enchantment on the boots to be muffle . The enchantment will only change when the cell is reset .
Cleaver of St . Felms ( Weapon ) Cleaver of St . Felms is a unique one - handed weapon and artifact named after Saint Felms the Bold , a Dunmer warlord who drove the Nord invaders from Morrowind , and was its original owner . Enchantment . Enchantment ID : " stfelms _ en " Both effects are cast on strikes for one second on self : Acquisition . Uvoo Llaren requests that this axe be retrieved from Tureynulal during a Tribunal Temple quest " Cleaver of St . Felms . " It is found in the Bladder of Clovis , in the possession of Mendel Eves . If the Nerevarine becomes Patriarch of the Temple , Uvoo is willing to return the axe .
Ring of the Hortator The Ring of the Hortator is a unique enchant ed ring found in . It is an enchanted variant of the exquisite ring with Fortify Health for 8 – 10 points for 30 seconds on self , when cast . The Nerevarine receives it from Athyn Sarethi as a reward for becoming the Redoran Hortator during the main quest .
Headless Horseman The Headless Horseman is the headless spectre of a warrior who can be seen riding around Skyrim on his ghostly steed at night , or staying at Hamvir ' s Rest during the day , facing its cemetery . He wields an iron or steel battleaxe and wears steel plate armor . Interactions . He will spawn randomly anywhere in the world between 10 PM and 4 AM . He will occasionally stop and let himself be examined and then continue riding . If one looks closely , it seems he is wearing steel plate armor , gauntlets , and boots . The Horseman performs no actions , and cannot be harmed . The Headless Horseman is also not connected to any quests . If he is followed , he will normally go to Hamvir ' s Rest . There will be three skeletons and some leveled draugr to fight , as well as a master - level chest , some random items , and nightshade to collect . If Hamvir ' s Rest is fast - traveled to during the daytime , the Headless Horseman can be seen there . He will stand at the entrance of the cemetery and will not move until the Dragonborn is out of his sight .
Rindir Rindir is a Bosmer merchant who owns the Rindir ' s Staffs shop in the Imperial City Market District . He sells staffs and assorted mage apparel . When he is not in his shop , he will be at the Tiber Septim Hotel . He sells the unique staff Apotheosis . Rindir does not restock his clothing selection .
Vampire ( Oblivion ) Vampires are spread out all across Cyrodiil . While individual vampires are known to be created through infection by the disease Porphyric Hemophilia , the origin of the species as a whole is largely unknown . According to a tome in The Vile Lair , vampires are the indirect creation of the Daedric Prince Molag Bal . Characteristics . Vampirism is the result of Porphyric Hemophilia , which can infect humans , Mer and even Beastfolk . Thus , vampires are not strictly a race themselves , but rather are vampiric forms of nearly all other sentient races . As a result of their transformation , a vampire ' s skin becomes pale or gray - tinted , their eyes turn red ( or white in the case of Khajiit and Argonians ) , and their canines sharpen into fangs . Most vampires , however , can suppress this transformation through the consumption of blood , which allows them to coexist with the mortal races . Vampires are physically superior to humans , having improved strength and speed , and inherent invisibility and charm powers . They are also immortal , and cannot be killed through starvation or old age . They are greatly affected by the former , however , which the Hero can see at a few points throughout Cyrodiil ; decades of starvation will drive vampires mad , and they will go feral and attack on sight . Most notably to the Hero , all vampires can transmit Porphyric Hemophilia in combat , which causes vampirism after three days if left uncured . They also exhibit many of the weaknesses assigned to their kind in oral traditions ; they are all weak to fire , and advanced vampirism leads to weakness to sunlight , hence many vampires choosing to live in dark areas such as caves . However , vampires in Tamriel aren ' t affected by garlic ( with the exception of Vicente Valtieri , who was allergic to it even as a human ) . Variations . The bulk of the vampires that are encountered across Cyrodiil are vampiric forms of some other character class . Vampires conform strictly to their class , as can be seen by their choices of weapons , magic , and armor in combat . This is particularly handy during the Daedric Quest Hermaeus Mora which requires the player to soul trap all 10 races . Vampire Patriarch and Matriarch . Vampire Matriarch s and Vampire Patriarch s are powerful vampires . As their names imply , they are the " mothers " and " fathers " of a band of vampires , similar to a Marauder . Having a high position , they are very well equipped with the highest quality armor and weapons of their level . Use caution , as they defend themselves well , and attack viciously . Like all vampires , they have a weakness to fire . Matriarchs and Patriarchs can usually be found in caves , Ayleid Ruins , mine , or fort that contain nests of vampires , but not until the higher levels . A large concentration of Vampire Matriarchs can also be found in the plug - in Mehrunes ' Razor during the Unearthing Mehrunes ' Razor quest . They are likely to carry leveled heavy armor and weapons . Locations . indicates vampire patriarch / matriarch location
Rothan Ancestral Tomb Rothan Ancestral Tomb is a location in . Description . It is an Ancestral Tomb found in the Ashlands region . Inside , it is guarded by leveled creatures , the urns hold some loot . The tomb also contains two unusually large shrines dedicated to St . Veloth . Quests . Find Mathis Dalobar . A quest the Nerevarine undertakes for House Redoran , where they must find a trader who got stranded in a tomb in the middle of the Ashlands . Notable items . The following items can be found at this location :
Agarmir ' s Shovel Agarmir ' s Shovel is a unique shovel in , which is used during the side quest " Unfriendly Competition . " It is needed to convict Agarmir of grave robbing . Location . The shovel is located inside the Trentius Family Mausoleum , directly behind Agarmir , leaning on the left side of the crypt that has been cracked open . After defeating Agarmir and his partner , Rolgarel , the shovel can be taken as evidence against them .
Crosswych Fighters Guild Crosswych Fighters Guild has no building in the town Crosswych , Glenumbra . When the Vestige arrive for the first time , the town has been taken over by Red Rook Bandits . After the related quests for Crosswych have been completed , everything goes back to normal . The Fighters Guild is located beside the Iron Mine Arms & Armor in the northern part of town . They have a practice ground where recruits can practice their skills and the Hall Steward . Sergeant Magarakh is overlooking their progress . Kalad , the armsman , is selling his ware out in the open .
Hermaeus Mora ( Quest ) Hermaeus Mora is a quest in . The Shrine of Hermaeus Mora is located in the northwest most point of the Jerall Mountains range , directly west of Cloud Ruler Temple . Prerequisite . In order to obtain this quest , the Hero must have completed all of the other Daedric quests . In addition , they also must have advanced to the Blood of the Daedra segment of the main quest and be level 20 + . The quest involves capturing souls from each of the ten races using a special soul gem and spell given by Hermaeus Mora . A good idea is to keep Umbra instead of returning it and carry a lot of soul gems . Walkthrough . The Hero must use a special given Black Soul Gem and special Soul Trap spell called Mora ' s Soul Trap provided by Hermaeus Mora to capture an NPC ' s soul . Alternate walkthrough . If the Arena quest line hasn ' t been started yet , go to the arena and become a combatant . During the fights in the arena every race will appear at least once . One can simply capture every fighter ' s soul during the fights . If the Hero has a high Security skill , a high Sneak skill , and does not care for moral practices , one can always break into various houses and murder the designated target . One can also do this to a lone person outside , preferably at night . The victims will not seem to notice that they have been soul trapped and can easily be killed without being detected . Each of the ten races are scattered throughout the Daedric Shrines . If a player travels to each they will be able to collect all the required souls relatively easily , as the worshipers never have anything more than a dagger on their person . Collecting the reward . After collecting all souls , return to the shrine and Hermaeus Mora will reward the Hero with the Oghma Infinium , a book that increases several skills by ten levels .
Recruit a Mouth Recruit a Mouth is a House Telvanni quest , available to the Nerevarine in . Walkthrough . Having served Master Aryon faithfully as his Mouth , the Nerevarine will be informed , by Aryon , that they may be named a Master in the House . However , in order to do this , the Nerevarine must recruit a Mouth of their own . Aryon suggests that a good prospect may be found in Balmora . Asking around the rest of the House will reveal that a man named Edd Theman is whom Aryon was referring to , otherwise known as Fast Eddie . Edd " Fast Eddie " Theman . Fast Eddie can be found in his home in Balmora ( above Itan ' s house ) and will require some persuasion to agree to become the Nerevarine ' s Mouth . Giving him a Silver Staff of Peace ( as Master Aryon gave the Nerevarine when they were named as his Mouth after convincing Baladas Demnevanni to join the Council ) will convince Fast Eddie , meaning that the Nerevarine may return to Aryon to be named as a Master in the House . Aryon will also reward the Nerevarine with his glove , Helper , which has an enchantment which can summon three atronach s .
Ranaline Ranaline is an Altmer commoner living in Bravil . Ranaline is a Mythic Dawn operative and resides in her home . She is the cook at The Lonely Suitor Lodge . If the Hero has completed the quest " Dagon Shrine , " she will attack on sight .
Gilas Llervu Gilas Llervu is a Dunmer battlemage and member of a bandit gang that has occupied the Dunmer stronghold Andasreth . He can be found on the upper level , and will be hostile towards the Nerevarine . Inventory . Nalsie wields an axe and wears heavy armor underneath his robe .
Hevnoraak ' s Staff Hevnoraak ' s Staff is a unique staff in . Its effect is similar to the Dragon Priest Staff that also creates a wall of lightning . Location . The staff can be obtained from the Dragon Priest Hevnoraak in the ruins of Valthume . Its Wall of Storms effect creates a wall of lightning that does 50 points of shock damage per second which lasts for 30 seconds . To create the wall , it must be aimed at the ground or a wall of some sort .
Ghost Weapons Ghost Weapons are unique weapons wielded by a spectral version of Draugr found only in Labyrinthian , except for the Ghostblade , which is found at the end of Ansilvund . They appear as ghostly , translucent versions of Ancient Nord weaponry . Although lighter and more powerful than their mundane counterparts , each ghost weapon has a unique enchantment with only a single use to it , making them less useful for enchanters . The exception is Ghostblade , which can be used without draining charge . Also unique to Ghostblade is the ability to be improved , with three Ectoplasms . These faults make the Labyrinthian weapons effectively useless , though a novelty .
Grubby Grunyun Grubby Grunyun is an Orsimer found in a camp just outside Port Hunding , Stros M ' Kai . When the Vestige meets him , he will ask for help to get his friend Marq back . Interactions . Goblin Marq . Help Grubby to get his friend Marq back from the goblin camp . He thinks he is a goblin . When the quest is over , both Grubby and Marq relocate to the Screaming Mermaid in Port Hunding . Marq ' s special brew is all gone , but the house stuff ' s not too bad . Conversations . Grubby Grunyun can be first met in his camp on the road to the Rash Merchant ' s Plummet . He is trying to protect his friend , Marq , and will initiate the quest Goblin Marq . After Marq has been rescued , Grunyun can be talked to again .
Huleen ' s Hut ( Location ) Huleen ' s Hut is a location southeast of Maar Gan . When entering the hut , the Nerevarine will be attacked by a scamp and find that it has turned over all of the furniture and locked someone within a room downstairs . Quests . Huleen ' s Hut . There have been some disturbances at Huleen ' s hut . The assignment is to find out what they were .
Crimson Plague ( Quest ) Crimson Plague is a quest in . The Nerevarine must help Nerile Andaren cure citizens of Mournhold from a plague . Walkthrough . Releasing the plague . While exploring Old Mournhold ' s Temple Sewers , the Nerevarine will come across the locked tomb of Gedna Relvel . Once the lock is opened and the tomb is entered , the Hero will receive a message : " " I smell something , not quite the smell of death , but of something worse " " . Medicine delivery . " Optional : " The Nerevarine may , later , encounter Mehra Helas outside Mournhold ' s temple , and ask about the ' Latest Rumors ' and directs the Hero to Nerile Andaren . Nerile Andaren is found inside the Temple , in the Hall of Ministry , she will ask the Nerevarine to help with an infestation problem , and bring a potion of cure common disease to Geon Auline . Geon is found inside his house in Godsreach . After delivering the potion , the Hero has returned to Nerile , to find the Hall of Ministry overrun by aggressive infected rats . Once the rats are dispatched , she ask for another favor to the Hero . The Nerevarine must deliver another potion to Athelyn Malas , who is waiting outside the main entrance of the temple . After this , Nerile has discovered the origins of the plague , she sends the Nerevarine to the Temple Sewers . Finding the plague ' s origin . As the Hero goes down to the temple ' s basement , Shunari Eye - Fly is found in panic , standing over an unconscious High Ordinator , near the trapdoor that leads to the sewers . She explains how she followed the Nerevarine when they were breaking in the Gedna ' s tomb , hoping to find treasures , but she got sick . She tells the Hero she may be able to help more if they cure her , adding that Nerile knows about her and will provide what she requires . After healing Shunari with a scroll of cure common disease , that Nerile gave them , Shunari will follow the Nerevarine into the sewers , inside , where she will reveal that , when she was inside Gedna Relvel ' s Tomb , an undead told her , they were there to spread a deadly disease over Mournhold . She then indicates a secret entrance to the tomb . As Shunari said , further in , two blocks of walls can be found , behind which rats are heard scurrying , and in front of it , a dark stone is protruding from the ground . The Nerevarine may stand on the stone which will lower and open the two blocks . Inside the tomb , many infected rats and Gedna Revel , a very powerful lich , will be roaming . After defeating them , and saying goodbye to Shunari on the way out , the Hereo returns to Nerile to receive the reward .
Argonian ( Morrowind ) Argonians are one of ten playable races in . Along with the Khajiit , Argonians cannot bear face - covering helmets or boots due to the physical traits bore by both races . History and culture . Enslaved by the native Dunmer of Morrowind , some Argonians serve in the Mages Guild . They are a discriminated race , victims of racism . The Khajiit suffer a similar fate . Common playstyle . Argonians do not have many strong skill bonuses , minus Athletics . Avoid damage by using Athletics to move frequently during combat and attack with a long - range weapon such as spear s . Crafting poisons , wearing Medium Armor , and casting Illusion spells such as Invisibility can assist with avoiding damage and dealing damage . The ability to craft Health Potions helps replenish damage taken to their health . Unarmored is also good , due to their inability to wear shoes and boots .