naist-nlp/zeshel huggingface dataset:
Sanguine ( Quest ) Sanguine is a quest in . One of the worshipers has informed the Hero on how to approach Sanguine ; level 8 and a bottle of Cyrodilic Brandy is required . Disgusted with the propriety and snobbery of Count ess Alessia Caro of Leyawiin ' s dinner parties , he sends his hero to crash the party by attending in disguise and casting a unique spell to liven things up a bit , by undressing every person in the party . Upon completion of the quest , Sanguine rewards his champion with the Daedric artifact , Sanguine Rose . Walkthrough . Walk up and activate the shrine with the Cyrodilic Brandy in the inventory . Sanguine tells the Hero that there is to be a dinner party at Castle Leyawiin hosted by Countess Alessia Caro . This party , Sanguine suspects , will be as " stuffy " as Alessia herself , so he sends them to liven up the party with a spell called Stark Reality which they are to cast on the Countess and her guests . Castle Leyawiin . Fast travel to Castle Leyawiin and walk over to the dining room . Depending on the time of day , the party cannot be entered , as a guard is posted at the door and will not leave or discuss the party . Around 6 : 00 PM , he allows entrance . Ask him about the dinner party , and one of several options allows entrance : Once inside the party , cast the spell , Stark Reality so all five guests are hit with it . Attempt to leave as fast as possible as the hero is now being pursued by guards . All inventory items will be removed . By entering the room while sneaking or invisible , the hero can hide in a corner , undetected , cast the spell and re - initiate invisibility to quickly flee the castle unscathed . If caught , the hero can accept jail time . All items are returned at the end of the quest by Sanguine . Alternatively , if one raised the guard ' s disposition high enough , he will take care of the fine for them and they can leave at their leisure . Head back to the Shrine to collect the reward : the Sanguine Rose and all inventory items are in a chest behind a bench . Conflicts with other quests . Complete this quest before the Thieves Guild quest " Ahdarji ' s Heirloom " , as Alessia Caro is invincible until that point . Once " Ahdarji ' s Heirloom " has been completed , there is a small chance that Alessia Caro will be killed , making it impossible to complete the " Sanguine " quest . The Countess does leave the city from time to time and can be randomly killed like any other character . If the Countess has died , using the Staff of Worms to reanimate her and leading her back to the dinner party , casting Stark Reality on her and the other guests , allows the quest be progress again . Other dinner guests may die under similar circumstances and can be reanimated and led to the party with the Staff of Worms .
A Researcher ' s Notes A Researcher ' s Notes is a Mages Guild quest available during the events of . The Agent is sent to pickup a famous researcher ' s notes for the benefit of the Guild , amid reports that it could be stolen by another faction . Background . After completing several mundane tasks for the Mages Guild , and improved their magical skills , the Agent will be accepted as a member of the Guild . Guildmagister s will therefore begin to offer the Agent more difficult tasks , rewarding them with and a boost to their reputation , meaning they can climb further through the Guild ' s ranks . Walkthrough . Once the Agent has joined the Mages Guild , one of the Guildmagister s will reveal that a famed scholar has agreed to send the Guild a sample of his research . However , rumour has it that a group of renegade mages , known as necromancers , are also interest in the research , meaning the scholar himself is reluctant to deliver the notes in person . The Agent will therefore act as a courier for the notes , being sent to obtain the notes from the scholar . A Scholar ' s Work . The Agent must head to the town in which the scholar is living , before uncovering their specific location from the local populous . Upon their arrival in town there is also a 50 % chance that the Agent will receive a letter from the Dark Brotherhood , the tone of which will vary depending on the Agent ' s reputation with them . Regardless , the Agent must meet with the scholar , who will greet them stating : The Scholar will hand the Agent the notes and send them on their way . The Agent may now return to the Guildmagister before the time limit expires , and / or decide if they want to take up the Dark Brotherhood ' s potential offer . ( Optional ) A Dark Offer . Should the Agent wish to betray the Guild and hand the notes over to the Dark Brotherhood , they must head to the location specified in the Brotherhood ' s letter . Once there , the Agent will have to speak with the contact , who will have one of two " offers " to make : Paying for Trouble . The first potential " offer " will be a sum of , equal to the offer made by the Guildmagister for taking on the quest . The contact will take the notes and hand over the , although this will effectively make the quest fail , for the Agent has no notes to turn in . Deceiving the Guild . The other potential offer will see the Agent handed a smaller , but otherwise random amount of , as well as a false set of notes . These notes will allow the Agent to complete the quest for , as the contact states : " All research notes look alike anyhow . " With the fake notes in hand , the Agent must return to the Guildmagister before the time limit expires . Rewards . The Agent will receive a random amount of from the Guildmagister for their efforts , alongside the boost to their reputation within the Guild . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions : An additional reputation boost can be obtained by accepting the Dark Brotherhood offer :
Patches ( Online ) / Patch 1 . 2 . 6 OVERVIEW The Elder Scrolls Online v1 . 2 . 6 is an incremental patch that addresses some additional issues with gameplay , quests , and more . This is one of our last updates before we release Update 3 . FIXES & IMPROVEMENTS Alliance War Combat & Gameplay Dungeons & Group Content Exploration & Itemization Quests UI Alliance War General Combat & Gameplay General Sorcerer Summoning Alliance War Assault World Vampire Dungeons & Group Content General Exploration & Itemization General Enchantments Item Traits Quests Alik ' r Desert Betnikh Craglorn Main Quest Reaper ' s March Shadowfen Stonefalls Stormhaven UI General
Thoronir Thoronir is a Bosmer and owner of the shop The Copious Coinpurse in the Market District of the Imperial City . History . He sold his stock at very low prices , which upset a group in the Market District called the Society of Concerned Merchants , who feared that he would drive them out of business . He obtained all his stock from the shady Nord dealer called Agarmir , who acquired the items by digging up graves in the Green Emperor Way . Apparently Thoronir was unaware of this , and enlisted the help of the Champion of Cyrodiil to put an end to Agarmir ' s grave robbing . Although originally opposed to joining the Society of Concerned Merchants , after learning of Agarmir ' s crimes , Thoronir donated money and items , and joined the Society . He did not receive jail time for selling stolen goods . Increasing your disposition with Thoronir also allows you to haggle more over the prices , just as with any other merchant . However , since all of his goods seem to be stolen , nobody cares to buy them as his source seems to be the skeleton in his closet . When doing a quest for Thoronir , you may find a diary passage written by Thoronir himself on how he had a Redguard friend of his steal his goods for him . Thoronir is also involved in the human trafficking business , most notably slavery . He seems to have a general disposition against Khajiits and Argonians and appears to be a racist . If your character is one of the aforementioned races , Thoronir will refuse to do business with you and proceed to call the guards and tell them you were robbing his store .
General Conele ' s Orders Content . The dogs of the Pact do not understand a contract well made . They see no profit in peace . The only thing they understand is force . Overwhelming force . If we ' re going to take Ebonheart , we need breaches , footholds . I ' ve received word from a scout . She found an abandoned mine near Kragenmoor that might do nicely . Occupy it . Hold it . Use it . And do not fail me . — General Alexandra Conele
Restless Draugr The Restless Draugr is a stronger form of Draugr . Some employ the Frostbite spell in one hand , with a one - handed weapon , usually an Ancient Nord Sword , in the other . Draugr inhabit Nordic Tombs , typically feigning sleep . Coming in close proximity of them causes them to stir and engage in battle . Draugr are also known to summon familiars and use the Voice . Habitats and appearance . Restless Draugr begin to replace Draugr as the most common enemy in Nordic Ruins at around level 15 , with Draugr Scourge appearing as mini - bosses . Battle behavior . Restless Draugr are the first subtype Draugr to begin using spells , higher level Draugr following suit . Although their magicka reserve is 0 , they are able to perform the Frostbite spell . Draugr are known to feign death , by lying in coffins , behind false walls , or on shelves the way corpses in crypts typically do . Upon coming close to one , they stir and begin attacking . They may be attacked from afar via arrows , crossbow bolts , or ranged spells . In battle , Restless Draugr are often accompanied by other types of Draugr , weaker or stronger . At higher levels , Dragon Priests may accompany them .
Alchemical Misconceptions Content . The senche - tiger native to Elsweyr and Valenwood has several alchemical myths associated with it . This is not surprising ; a beast of such strength and majesty is almost certain to inspire tall tales and rumors . The Wood Elves have the most numerous inventions regarding the animal . They are convinced that its bones contain almost magical properties when crafted into arrows . In my close studies of some such arrows ( obtained at great expense ) , I detected no such properties , though I did not , of course , subject myself to being shot as part of my tests . Even the Redguards of Hammerfell cannot escape the power of the senche ' s mystique . They import powdered claws and teeth for use in concoctions that claim to do everything from extending one ' s life to instilling good luck . While it is true that the claws exhibit some modest beneficial properties , one must be cautious when purchasing potions from dubious sources . If it sounds too good to be true , it probably is !
Dranos ' s Diary Content . The face I wear for my former allies is one of outrage . How dare we stand by and allow the Silken Ring to encroach on our territory . How dare we show weakness as they steal our contracts and kill our agents . My words stoke the fire as my knives provide the fuel and they are none the wiser . Indolent , arrogant , fools . The Lady of Lace was pleased with my deception . The Morag Tong is chasing shadows , while the real threat mounts far from their notice . For my efforts , I have been invited to join the Silken Ring . Through them I will no longer merely pay lip service to Mephala , but do her bidding by my own hands . How can the promise of gold compare to reaping the blessings of the Daedra ? The Lady has asked one last thing of me before I may receive the blessings of the Spinner . An offering of devotion . A sacrifice befitting Mephala . Some other fool might be tempted to rush out and work their knife in her name . Not I . This requires care . My introduction must be perfect . I have never desired ties . Why chain my heart to the weapons my enemies would wield against me ? There have been moments though , where I have been handed those shackles and invited to clasp the lock closed . Nyri , was one such temptation . Perhaps it is now my turn to offer the bonds . Nyri was unprepared for my advances , for good reason . I ' d made my intentions clear before . I did not give her time to question my change of heart , as hers still harbored affection for me . reason melted at my touch , and she has fallen into Mephala ' s web willingly . I have whispered lies into ear for many nights now . Seeded doubt in her mind about the Morag Tong . Convinced her that we should act without their sanction . I will lead her to the Silken Ring tonight . It will be perfect . The look on Nyri ' s face as the dagger pierced her heart was exquisite . It was as if all the emotions she ' d secreted away inside burst forth in one last agonizing torrent , before she died . The Lady of Lace was so moved by my sacrifice that I ' ve caught her eye . As it should be . I go now , into the Cradle of Shadows , to taste Mephala ' s true power . The reward for my devotion will be sublime . — This was that right move . I ' m more sure of it than ever . Any doubts I had disappeared when I met the Lady of Lace . The power she offers is more than anything the fools back in Morrowind can imagine . One of many benefits gained from casting off the shackles of mortal whims to embrace a higher purpose . This is what the Morag Tong must have been before it became strangled by bureaucracy and beholden to false gods .
Ritual of Resonance Content . The Soul Shriven shriek and writhe in Coldharbour . The Harvester of Souls digests them , makes them mutter and despair . They whisper their secrets to the dead winds of Oblivion , and those with ears attuned will know them and use them . Gather the implements : A steel needle , nightshade , frost salts The crushed bone of a sacrifice Splintered tooth of a daedroth Inscribe the circle : The names and the symbols . Sower of Strife . Lord of Brutality . Corner of the House of Troubles . Create the tool : Purify the needle over a fire of nightshade . Cool it in frost salts . Place upon it an enchantment of sharpness and one of weak shock . Prepare the body : Create a draught of bone and tooth and hold it in the mouth . Inscribe the names and symbols on the flesh of the palms . Open the gate : Place the needle in the left ear ' s entrance . Insert so slowly as barely to move . Worldly sounds make way for the cries and secret dreams of the slaves in Coldharbour .
Daynes Redothril Daynes Redothril is a Dunmer pawnbroker who resides in Ald ' ruhn . His is located beside the . Interactions . Ienas Sarandas . Ienas Sarandas bought from Daynes two rings , an ebony ring and a glass ring , but he still hasn ' t payed the money required , so he wants the Nerevarine to do something about it .
Dagoth Goral Dagoth Goral is a Dagoth located in the unmarked Daedric ruins of Endusal , in Kagrenac ' s Study . It is a member of the Sixth House faction and , like all Dagoths and members of this faction , is hostile to the Nerevarine . Equipment . Dagoth Goral carries or uses the following : Spells . Goral knows the following spells :
Majoll Majoll is a Nord who is part of the " Spearhead ' s " crew . He can initially be found in Stros M ' Kai and afterwards on Betnikh . He is later found on a ship in Wayrest , working for Captain Albert Marck . Like most ladies , Majoll is quite fond of Jakarn . He chose to join The Spearhead ' s crew on his quest for Jakarn ' s love , but was turned down by the infamous womanizer . Conversations . Majoll can be first met in the Screaming Mermaid , after the quest " Innocent Scoundrel " has been complete . He is standing among other admirers of Jakarn , and will say , " " I don ' t believe a word Jakarn says , but there ' s just something about him . He ' s fascinating . " " After the first encounter , he can be met on the deck of the " Spearhead " , after he had joined its crew .
Scroll of the Second Barrier Scroll of the Second Barrier is an Alteration scroll that creates a magical shield around the user ' s body , protecting against melee and ranged attacks by increasing armor rating . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . This scroll can be found at the following location ( s ) : A free Scroll of the Second Barrier can be received from Crulius Pontanian if the Nerevarine chooses to follow Caius ' advice and speaks with him during the quest Meet Sul - Matuul . It can also be generated at random ( there are an additional 260 possible occurrences ) .
Trueflame Trueflame is a one - handed longblade and a Dwemer artifact . It was commissioned by King Dumac as a wedding gift for Saint Nerevar when he married Almalexia . She possesses its twin , Hopesfire . Enchantment . Enchantment ID : " nerevar _ blade " Cast when strikes : Acquisition . Trueflame must be rebuilt , beginning with a blade fragment provided by Almalexia , who instructs the Nerevarine to find the remaining pieces during The Blade of Nerevar quest . Karrod of the Royal Guard has an Odd Dwemer Weapon , which is one of the pieces . A Dwemer Battle Shield with a blade fragment embedded into it can be obtained in exchange for donating two items to the Museum of Artifacts in Godsreach . Once the three pieces have been collected , Yagak gro - Gluk at the Craftsmen ' s Hall can assemble the blade , providing the initial ( unenchanted ) version of this weapon . Once the sword is rebuilt , the Nerevarine must venture into the Bamz - Amschend ruins beneath the city to have it modified by Radac Stungnthumz , a Dwarven spectre . He requires Pyroil Tar to reignite the blade , which can be found in two location within the Norenen - dur shrine . Once performed the blade burns constantly , increasing its base damage , adding a Fire Damage enchantment , and allowing it to be used as a reliable light source . Quests . The Blade of Nerevar . Reforge Nerevar ' s blade , Trueflame .
Thorygg Sun - Killer Thorygg Sun - Killer is a Nord warrior and member of the Stormcloaks . Background . He is the Commander of the Falkreath Stormcloak Camp , and commands nine soldiers at the camp . Civil War . If the Dragonborn joins the Stormcloaks and takes Falkreath during the Civil War , Thorygg will be found in the Jarl ' s Longhouse in the city of Falkreath . He is an essential character and cannot be killed , even after completion of the Civil War questline .
Speed ( Oblivion ) The Speed attribute determines how fast the Hero moves and the length ( not height ) of jumps . It governs the Acrobatics , Athletics , and Light Armor skills . If it goes over 100 , it will still provide the running speed bonus . Notes . Drinking Skooma will fortify Speed and Strength by 60 for 60 seconds per bottle , up to eight bottles . With this increase , it is possible for anyone to outrun M ' aiq the Liar , who has 100 Speed , Athletics , and Agility . Fortifying Enchanting can achieve the same effect . An Expert Alchemist can create Potions of Fortify Speed , using a Pear and Wisp Stalk Caps . Bosmer , Dunmer and Argonians start with 50 Speed .
Ken Rolston Ken Rolston was a lead designer Bethesda Softworks . Rolston has been a professional game designer since 1982 , and has a master ' s degree the New York University . Rolston has worked on many role - playing games before joining the production of any Elder Scrolls game , including the popular tabletop role - playing game " Dungeons & Dragons " . After joining Bethesda , Rolston has excessively contributed to multiple Elder Scrolls games , including and its expansions and . Socucius Ergalla is an online name which Rolston has used in the past . It is also the name of a character in " The Elder Scrolls III : Morrowind " . In terms of appearance , the character bears a strong resemblance to Rolston .
Sands Behind the Stars The Sands Behind the Stars is a realm that the Khajiit go to when they die , apparently carried by Khenarthi , as long as the deceased Khajiit followed the path of the moons . In the realm it is said there are dunes formed by sugar and a supposed feeling of " warmth without end . " The Dark Behind the World is the opposite afterlife of the Sands , and is where the spirits of " Lost Cats " who did not follow the moons go to become the Dro - m ' Athra of Namiira .
Dar Jee Dar Jee is an Argonian who is the second fence available at the Thieves Guild . He lives in Leyawiin and can be found stealing food from the Five Claws Lodge publican Witseidutsei at the aforementioned inn or at his home , just northwest of the castle entrance . He tells an amusing ( or offensive ) Khajiit joke . He will still tell it even if the Hero is a Khajiit . The Joke : " Why do Khajiit lick their butts ? To get the taste of Khajiit cooking out of their mouths . "
Horse ( Oblivion ) The horse is the only rideable transportation in . A character cannot fight from horseback and must dismount . Some types of creatures will often choose to attack a horse instead of the Hero if the horse is nearby . If care is not taken , horses may be lost this way on a regular basis . It is also possible to climb almost any slope while on a horse , by zigzagging the horse left and right while jumping it . Horses are very poor at swimming . Horses cannot jump while standing still , however they are able to jump while galloping . The last horse the Hero got on will fast travel with them , including the unicorn . Horses tend to fight back if attacked first , except Shadowmere who attacks immediately . With a high enough Speed and Athletics , it is possible to outrun any horse . It is believed that anyone with over 60 speed is faster than the black horse . There are also thoughts that Shadowmere is faster than even black horses , with a speed of around 70 . Horses appear in , , , and , but were absent in . Horses are the main forms of exploring / traveling in " Oblivion " . Horses can be purchased outside of any major town or they can be stolen . The type of horses in Oblivion are light Thoroughbred or Hanoverian types , unlike the heavier types seen in and . They cannot be ridden inside of cities . Unique horses include Shadowmere and the Unicorn . Some characters can also use horses . For instance , Imperial Legion soldiers can be seen patrolling , as well as couriers riding black horses . Obtaining a horse . Horses can be purchased at stables outside major cities , except for the Imperial City , which has a stable , but no horses can be purchased there . If the Hero brings the Amulet of Kings to Weynon Priory as part of the main quest one of the monks there ( Prior Maborel ) will offer to lend them his horse , free of charge . When the Knights of the Nine questline is completed and the priory is restored , a chestnut and a bay horse become available at the stables . Only one horse can be owned from each stable , so the maximum that can be owned at any one time is seven plus Shadowmere . If a horse dies or is lost , it will appear next to the stable it was purchased from . Breeds of horses . There are several breeds , each with differing abilities . Not counting the unicorn , there are five types of horses in Oblivion : Horse Armor . Horses are hardy and tough , but can be killed . In early April 2006 , Bethesda Softworks released an official plug - in that allows horses to wear armor . There are two typed - Steel and Elven . It is $ 1 . 99 on the PC and $ 2 . 49 on the Xbox 360 . The Horse Armor pack is incompatible with other horse armor modifications . Wayshrine Blessings . Horses can be blessed at wayshrines by riding them on top of a wayshrine altar , dismounting , then activating the altar .