naist-nlp/zeshel huggingface dataset:
Vingalmo Vingalmo is an Altmer vampire and member of the Volkihar Clan . He is one of Lord Harkon ' s primary advisors . He and fellow senior vampire Orthjolf are embroiled in a feud over the throne , and can be often heard making cutting remarks towards one another . Background . Vingalmo is first met upon entering Castle Volkihar with Serana during the quest " Awakening . " He confronts the Dragonborn for " trespassing , " but upon seeing Serana he announces to the rest of the court that she has returned . The second time he is encountered , upon siding with the Vampires at the end of the quest " Awakening , " he and Orthjolf will be arguing in the dining room . Once their dialogue is complete , he will warn the Dragonborn not to trust Orthjolf , and Orthjolf says much the same about Vingalmo . He was once a member of the Thalmor until Harkon turned him over to vampirism a hundred years ago , and has since sometimes been used as an informant for what the Thalmor are doing concerning vampires . He is also mentioned in the book " Night Of Tears , " which says he wrote a book about ancient Saarthal called Treatise on the Altmer Antecedent . Interactions . Bloodline . Vingalmo is first met during " Bloodline . " He is so thrilled to see Serana again that he announces her return to all other vampires inside Castle Volkihar . The Bloodstone Chalice . Upon starting the quest , Vingalmo is surprised to hear Harkon is sending the Dragonborn to fill the chalice and reacts with suspicion . Once the Dragonborn fills the chalice from the bloodspring , Stalf and Salonia Caelia spring an ambush . It is revealed that Vingalmo sent Salonia Caelia in pursuit to kill the Dragonborn and retrieve the chalice . Vingalmo hoped that this would give him more power and would bring him one step closer to claiming Harkon ' s throne . New Allegiances . Vingalmo has found a new candidate , ripe for Harkon ' s Gift . He sends the Dragonborn to welcome the person into the family . The Gift . Vingalmo mentions that he knows the Dragonborn has a spouse , and asks that they be turned into a vampire .
Endurance ( Arena ) Endurance governs how healthy the Eternal Champion is . It directly affects their amount of hitpoints , healing rate , and is also a factor in determining the amount of fatigue points . It also affects poison resistance and status ailments that may come into contact with the Champion while adventuring . It is recommended that warrior class characters have a high endurance .
Dead Lovers Camp Dead Lovers Camp is an unmarked location found in . Location . The camp is located along a small path that travels north from Old Hroldan Inn towards Soljund ' s Sinkhole . History . Two deceased lovers are found in their camp with the offending creature still nearby . A woman ( named " Breton " in - game ) lies next to her journal , which indicates that her name is actually Karan . A Dunmer male named Talvur lies dead on the other side of the campfire . According to " Karan ' s Journal " , Karan was the daughter of a wealthy Markarth merchant , and Talvur was a poor miner . Because Karan ' s father opposed their union , the two lovers intended to flee east towards Riften , presumably to get married . Talvur had been stashing away a humble nest - egg in a tree stump behind the tent .
Ahnassi ( Morrowind ) Ahnassi is a Khajiit monk who lives in the Imperial - constructed city of Pelagiad in the Vvardenfell region of Morrowind . Background . Ahnassi is a " freelance " member of the infamous criminal organization known as the Thieves Guild . She says that she had to train often to develop her skills in the arts of acrobatics , hand - to - hand combat , and sneaking . She is willing to pass on her knowledge to prospective clients for gold . Location . She can be found at the Halfway Tavern , but may return to her house during a quest . Interactions . Ahnassi , a Special Friend . It is possible to have a relationship with Ahnassi if the Nerevarine is male , though the full extent of the relationship is unknown . Pursuing the romance involves a series of tasks that are not available otherwise . If the Neravarine ever hits her for any reason , even if it was an accident , they can no longer interact with her . Attributes . This character has the following attributes : Equipment . This character uses or carries the following :
Old Trinket Old Trinket is a character found in . He is a strange old man that the Hero of Azra ' s Crossing met for the first time outside of the Azra ' s Crossing village . The Hero ' s path crossed with him again in East Dragonstar . At that time , he was imprisoned in the Dragonstar Jail . Tanyin Aldwyr asks the Hero to release him . Later on , the Hero met him again outside the Crypt of Hearts . It turns out he was actually an old champion , and wanted to repay the Hero for his many debts , he taught the Hero several combat tricks .
Ring of Dahrk Mezalf Ring of Dahrk Mezalf is a unique ring located within the Dwemer Ruins of Bthungthumz in the Ashlands region . It is enchant ed with Destruction and Illusion effects that lower an opponent ' s ability and willingness to engage in combat . Effects . All effects are in a 1 - foot radius on target : Interactions . Dahrk Mezalf . Baladas Demnevanni at Arvs - Drelen in Gnisis sends the Nerevarine on a quest to retrieve this ring on behalf of House Telvanni . At the Bthungthumz ruins , the Dwarven Spectre of Dahrk Mezalf himself guards the ring . Acquisition . The Nerevarine can acquire the ring without being sent on the aforementioned quest . Regardless , Dahrk Mezalf ' s soul should be captured during the confrontation , as it is powerful enough to be used for a constant effect enchantment . If the Nerevarine is on the quest and chooses to forfeit completion keeping the ring , an opportunity to be rewarded with a Dwemer Shock Centurion and leveled jewelry is lost .
Chaurus Pie : A Recipe Content . If I have to hear one more time about that famous gourmet who wrote that recipe book , I ' ll hack off my own ears with a blunt axe . Sure , he can cook up some dishes fit for them stodgy Imperials and them poncy Bretons , but real Nords want real Nord food , and my Chaurus pie is just that . I guess I been complaining a lot about it , cause Susanna was yelling at me . Nils , she says , if your chaurus pie is so good , you should write down the recipe . Well , I ain ' t good with my letters and I got no talent for writing , but I thought why not give it a go ? So this here ' s my first ever recipe that I wrote down and I hope you like it . First thing you ' ll need is some chaurus meat and that ain ' t easy to come by . Chauruses mostly live in caves , and as like as not they share them caves with other nasty things . If you go hunting for chaurus meat to make some dinner with , make sure you don ' t end up as dinner yourself . Haha . Anyway , like I was saying , get yourself some good armor and a nice big sword , and if you ' ve got some stout men who won ' t run off at the first sign of trouble - in other words , not like one of them poncy Bretons - then go looking in caves and you ' ll find a chaurus sooner or later . They look like big bugs the size of really big dogs , and mind you watch out for that acid they spit . That ' ll ruin your armor pretty quick . Now once you got some chaurus meat , you got to put it on a spit . Make sure you get that white , thick meat from the midsection . Don ' t use that yellow meat from the head or legs , because that ' s got poisonous acid in it and if you eat it , you ' ll probably die . So you cook up your chaurus on the spit . And you want to baste it with sauce . To make that , grind up some tomatoes into pulp and then mix that with water , peppers , honey and salt . And then you have to boil it all together . I wouldn ' t use too many peppers , but you want a few spoons of salt . How much honey you use is up to you . Depends on how sweet you want it . When the chaurus is done and you ' ve basted it enough , then you want to bake it in a pie with some potatoes , carrots and apples . And put the rest of that sauce you made in there , too . If you want turnips , sometimes those are good . Depends on what you ' re in the mood for . Then you cook that for awhile . Look for the top to be light brown , that ' s when you know it ' s done . And that ' s it . Easy as pie . Haha .
Fathis Aren ' s Tower Fathis Aren ' s Tower is a location in . Background . Fathis Aren ' s Tower , also known as Bravil Wizard ' s Tower or Temple of the Emperor Zero , is an old fort ruin inhabited by Mages Guild member Fathis Aren . The ruin runs deep underground and is actually connected to Castle Bravil via the Lord ' s Manor North Wing ( Fathis ' s room in the castle ) . At the bottom of Niben Bay lies a secret entrance that comes up through the lair of the Giant Slaughterfish and into the " Bravil Wizard ' s Grotto " . Quests . This tower is the destination of the Thieves Guild quest " Arrow of Extrication . "
Foreman Lathdar Foreman Lathdar is a Nord and the foreman of the kwama egg - mine in Gnisis . Interactions . A Melodic Mistake . Foreman Lathdar seeks help with the troubles he is having in the Gnisis egg - mine . The Vestige , once again , is called upon to solve this issue . Hatching a Plan . The queen of the Gnisis Egg Mine is dead . Foreman Lathdar asks the Vestige to go to Revus Demnevanni and demand help in the endeavor for a new queen .
Dragonborn Force Dragonborn Force is an ability found in . Acquisition . It is one of three possible abilities gained from the quest " The Gardener of Men . " Effect . " " Your Unrelenting Force Shout does more damage and may disintegrate enemies . " " This ability increases the damage done by the Unrelenting Force shout , in addition to its base launching effect , as well as has a chance to disintegrate affected enemies , much like the Disintegrate perk .
Volkihar Vampire Volkihar Vampires are NPCs afflicted with the disease Sanguinare Vampiris . These as with all vampires are classified as undead and are typically found underground in caves or dungeon s . But they may be occasionally encountered out in the wilderness of Skyrim during a random encounter . Battle . Functioning as mages who cast Frost spells , Shock spells , and Vampiric Drain , they are typically accompanied by their thralls . Fire damage hurts them immensely , while they are resistant to frost damage . Staves , spells , and enchanted weaponry of the former variety works effectively against them in battle . Shock spells are highly effective on them , as they almost always use magic , and shock spells drain magicka . As all vampires are classified as undead , spells cast at these creatures are more effective when augmented with the necromage perk . Contracting vampirism . The Vampirism - causing disease , Sanguinare Vampiris , can be contracted from these creatures , either during melee combat or by being the target of their drain spells . Locations . Possible spawn locations for this enemy :
Lakvan ' s Stronghold Lakvan ' s Stronghold is a location in . It is named after the rogue military leader of the same name . Background . This military post is located in the mountains on the Skyrim side of the Hammerfell / Skyrim border near the town of Snowline . It is the staging area for the military elements involved in trying to destabilize the northern regions of Hammerfell as well as a base of operations for Jagar Tharn ' s representative in the region , Pergan Asuul . Though they work together , Lakvan and Tharn do not like each other . Although it appears in Skyrim in Shadowkey , it is never seen or mentioned in .
Selveni Nethri Selveni Nethri is a Dunmer Necromancer who is trapped inside a spider ' s web after having been left to die in Southfringe Sanctum by Bashnag and her fellow Spellsword mages . Background . Selveni initially joined Bashnag ' s circle of mages to study necromancy in peace , but could not stop thinking about her daughter , Savela , who had been sent to Honorhall Orphanage after Selveni was accused of practicing illegal necromancy . Eventually , Selveni snuck away from the Sanctum and made her way to Riften , hoping to find and steal away Savela . However , the girl had already left the orphanage and was nowhere to be found . Not knowing what else she could do , Selveni returned to the Southfringe Sanctum , hoping that nobody noticed she had left . Bashnag , however , did take notice of her absence , and upon her return , accused her of trying to sell him out to the Thalmor . Afterwords , he cursed her ability to cast spells and chased her off into the depths of the sanctum , where she seemingly got caught in a web of one of the Frostbite Spiders that inhabit the cave . Selveni first asks to be cut down from the webs that hold her , and then requests further assistance so that she can escape the cave . After Bashnag and his circle of mages have been defeated , Selveni is told it is possible to escape through the cave ' s exit . She will thank the Dragonborn for their help and decides to once again continue the search for her daughter .
Viatrix Petilia Viatrix Petilia is an Imperial pilgrim who resides in the Ashlands of Morrowind . She can be found on the path , just a little south of Ald ' ruhn , north of Buckmoth Fort . in the Ashlands . After helping her complete a pilgrimage , she may become the Nerevarine ' s follower . Equipment . Viatrix Petilia wears an expensive left and right glove , expensive shoes , an expensive shirt , an expensive skirt and an expensive ring . She also carries 500 with her . Interactions . Viatrix , The Annoying Pilgrim . Escort Viatrix to the Shrine of Pride beyond the Ghostfence , just northeast of the entrance . As a reward she gives the Nerevarine 100 .
Herder ' s Crook Herder ' s Crook is a unique enchant ed staff in . Effects . The Herder ' s Crook causes paralysis in addition to magically damaging an opponent ' s Health . Although it has the same appearance as a Silver Staff , it is not a silver weapon . Enchantment . Enchantment ID : " herder _ crook _ en " Both effects are cast on strike for 5 seconds on touch : Acquisition . This weapon is unused by the developers , making it only available on the PC version via the console command : codice _ 1
Scroll of Icarian Flight Scroll of Icarian Flight is a Restoration scroll that increases the reader ' s Acrobatics skill by a thousand points , making it possible to jump several hundred feet in the air . However , the user is likely to die unless they land in water , use the scroll again , or use a Slow Fall effect before landing . Inscription . This scroll ' s inscription reads : FROM THE EARTH TO AETHER . . . AND BACK Acquisition . 3 Scrolls of Icarian Flight can be obtained from the remains of a Bosmer Wizard outside of Seyda Neen , assuming the Nerevarine does not save him with a Slow Fall spell . On the PC additional scrolls can be obtained by using the console : codice _ 1
Ushnar ' s Skinned Hound Ushnar ' s Skinned Hound is a dead Skinned Hound . He belongs to Ushnar gro - Shadborgob , and can be found in the upstairs bedroom of Ushnar ' s House in Crucible , New Sheoth . It was apparently his old dog , being replaced by his new dog . The Skinned Hound will be reanimated after the completion of the quest " Ushnar ' s Terror " ( a quest unavailable to Khajiit players , as the Orc is afraid of cats ) and will follow the Hero until death . It is not possible to tell the Skinned Hound to wait , and it will not respawn . If the Hero fast travels , the Hound does not travel along . Instead , its Speed is temporarily increased to 255 to catch up with the Hero .
Gissur Gissur is a Nord beggar and Thalmor informant found at the Thalmor Embassy . Interactions . Diplomatic Immunity . He is first encountered arguing with Rulindil in Elenwen ' s Solar during Diplomatic Immunity . A Cornered Rat . If Gissur is not killed in the Thalmor Embassy , he can later be encountered inside the Ratway Vaults during " A Cornered Rat , " where he will attack the Dragonborn . There , he carries a note with him . He can also be found a different way during " A Cornered Rat . " If any of the patrons are asked for information regarding Esbern in the Ragged Flagon while Gissur is there , it will trigger an event where he then leaves the Ragged Flagon to meet with a Thalmor wizard accompanied by two Thalmor soldiers . He informs them that the Blades agent is in the Ragged Flagon asking about the old man . The group of them then head to Ragged Flagon together . They will attack on sight , but if the Dragonborn manages to evade them , they will go into the tavern and ask where they might find the one asking about Esbern . The Flagon staff and Thieves Guild patrons refuse to cooperate , even after threats , and eventually the three Thalmor will leave . Gissur , however , remains behind and will from then on attack the Dragonborn on sight .
Volk Volk is a Nord charmed Vigilant of Stendarr who can be found inside Ruunvald and the author of " Volk ' s Journal " . Like the rest of the vigilants at Ruunvald , he is under the influence of the warlock Minorne and the Staff of Ruunvald , which forces him to attack the Dragonborn on sight . Background . Volk was a member of the Vigilants of Stendarr stationed at the Hall of the Vigilant prior to its destruction by the Volkihar Clan . For months while he was at the Hall of the Vigilant , Moric Sidrey , a fellow Vigilant , had been trying to convince the rest of the order to help him excavate the ancient Nordic ruin Ruunvald . Volk initially dismissed Moric ' s claims about the ruin , as he had never heard of it and doubted there could be anything of value to be had there . Most of the Vigilants shares Volk ' s views on the matter , but Moric was able to secure a small team to begin his excavation . Soon , Moric was sending word back to the Hall of the Vigilant of ancient treasures he was uncovering there , drawing more attention from the order and bring more workers and even a handful of huskies to Ruunvald . Eventually , after Moric had broken into the main chamber , Volk finally relented and joined the expedition . Due to his late - coming , however , he was placed of guard duty outside of the excavation site , along with the priest of Arkay , Florentius Baenius . After two weeks of completely uneventful lookout duty , Volk began keeping a journal in which he described the events leading up to his guard duty . The only notable thing to happen was when the workers came back up to the surface for supplies . This would become increasingly infrequent , raising Volk ' s suspicions about the Ruunvald excavation . Two days later , a Vigilant named Apa came up with an emotionless expression to tell Volk and Florentius that they should come down to the site , and Apa was the last Vigilant Volk saw . After three more days , Volk recorded the final entry in his journal , and he and Florentius went down into the excavation site , where they discovered that the excavation was really being led by the warlock Minorne , who had been using the Staff of Ruunvald to subjugate the wills of the Vigilants there . She then charmed Volk and imprisoned Florentius , who was likely resistant to the staff ' s effects . Interactions . Bolstering the Ranks . When the Dragonborn arrives at Ruunvald looking for Florentius , Volk is charmed like the rest of the Vigilants and will attack the Dragonborn on sight . While it is possible to sneak or run past him without killing him , Volk will ultimately die when Minorne dies , as will Moric , Apa , and the other twelve charmed vigilants in Ruunvald . Since Minorne must be killed to free Florentius , as the key will not appear until she is dead , it is impossible to spare Volk without modding the game .
Blue Team Combatant The Blue Team Combatant is an Imperial member of the Arena . He is on the same team with the Hero if they decide to join the Arena storyline . Wares . He wears leveled heavy armor along with random leveled weapons , shield and helmet .
Crossbows ( Dawnguard ) Crossbows are projectile weapons in . They are primarily used by the Dawnguard , a faction of vampire hunters . Mechanics . Crossbows differ from bows in a number of ways . They use different ammunition , projectiles are loaded instead of nocked , and they provide a number of advantages and disadvantages compared to the standard bow . Types . Two main types of crossbows are available , each with an enhanced variant . Crossbows may only be forged at Fort Dawnguard . Attributes . < onlyinclude > < / onlyinclude > Ammunition . Two types of crossbow bolts are available — steel bolts and dwarven bolt s , along with their magical variants . Crossbow bolts can be created at a forge , with one firewood and one of the appropriate metal ingot . Recipes yield bolts in batches of ten . Unlike arrows , crossbow bolts are stored in a quiver at the hip . There are also exploding bolts which can only be made by finding their respective schematics . There are exploding fire , ice , and shock bolts which do 10 damage of whatever element the bolt is . These can be found by doing the " Ancient Technology " quests for Sorine Jurard . Doing so unlocks them for forging and purchasing .
Free Market of the People Content . Listen up , sailor ! From this day forward , our glorious Governor Fortunata has declared the port of Anvil free and open to ships and sailors of all kinds and creeds ! There is no law in Anvil save hers ! Be you a sailor of Stros M ' Kai or Blackheart Haven , Alabaster or Sanctuary , Abah ' s Landing or Bravil , you will find a second home and business partner on our lucrative docks . No matter your cargo , be it slaves , skooma , or war trophies , you may trade it freely here . Your cargo is your cargo , and who you sell to is your business . So long as you pay the docking fees , you may conduct any business you wish . On the docks of Anvil , we enforce no laws but three . 1 ) Conduct your business without unnecessary bloodshed . 2 ) Pay your docking fees before you leave . 3 ) And show your utmost respect to Governor Fortunata . Also , while you ' re in port , why not grow your stack of gold in any of our legal gambling establishments ? Enjoy some time with the most beautiful and affordable companions from across Tamriel ? Watch the finest gladiatorial battles and blood - letting in nearby Kvatch ? Whatever your vice , you ' ll find it here ! Make no mistake , friend , there is no port friendlier to sailors and privateers than Anvil ' s port . None !
Guard Adele Guard Adele is a Breton , residing in the Lion Guard camp near Dwynnarth Ruins , Glenumbra . Interactions . Vines and Villains . A messenger was captured near the Dwynnarth Ruins Lion Camp while he was on his way to a secret meeting between the Red Rooks and the Bloodthorn Cult . A Lion Guard scout suggested the Vestige should find Provost Piper and offer him help .
Nordic Trollbone Helm Nordic Trollbone Helm is an armor type in . It serves as the helmet to the Nordic Trollbone Armor set , which is governed by the Heavy Armor skill . Merchants . The following characters sell this item : Characters . The following characters carry this item :
Ring of Khajiiti ( Oblivion ) The Ring of Khajiiti is an enchanted ring given as a reward from the Daedric task received at the Shrine of Meridia . This ring has Chameleon and Fortify Speed enchantments . In the in - game book " Tamrielic Lore " , it is hinted that overuse of this ring will cause it to disappear . Acquisition . In , it is acquired by completing Meridia ' s quest . The strength of the enchantments is leveled with the Hero at the completion of the quest .
Greed Greed is a unique spear located in the Telvanni Vault . This two - handed weapon is enchant ed to grant the wielder a constant twenty percent chance to absorb incoming spells while lowering Personality by five . Enchantments . Enchantment ID : " greed _ en " Both effects are constant on self : Acquisition . This spear is located in the southwestern room of the Vivec Telvanni Canton Vault , leaning against the southern wall near shelves . It is the only weapon in the vault that is not considered Telvanni property , and can be taken without eliciting a response from the guards .