naist-nlp/zeshel huggingface dataset:
Alain Dufont Alain Dufont is the leader of a bandit group which resides in Raldbthar . He is targeted by the Dark Brotherhood after offending his ex - lover , Muiri . Background . At some point , he heard about the murder of Friga Shatter - Shield and headed to Windhelm , hoping to swindle money from Friga ' s relatives . At the Candlehearth Hall in Windhelm , he met Muiri . Wanting to exploit Muiri ' s connections to the Shatter - Shield family , he romanced her . He robbed the Shatter - Shields , who blamed the event on Muiri . After the deed was done , Alain left her and went into hiding in the Dwemer ruins of Raldbthar . At some point , Alain came across a key for the Irkngthand Consortium . How he came into possession of this key is a mystery , since no such location even exists . Interactions . Mourning Never Comes . Muiri , Alain ' s ex - lover , performs The Black Sacrament to establish a contract with the Dark Brotherhood to kill Alain . Astrid sends the Dragonborn to meet Muiri in Markarth as a representative of the organization , and Muiri sends the Dragonborn to kill Alain and optionally Nilsine Shatter - Shield . If Alain was killed before first speaking with Muiri , she expresses her disappointment about the way the transaction occurred and pays the Dragonborn anyway . The bonus for killing Nilsine cannot be obtained . Strategy . Found deep within Raldbthar , Alain is flanked by numerous bandits . He wields Aegisbane , a unique enchanted warhammer . Having resist - frost potions may help . If the Dragonborn succeeds at picking an Expert - level lock , they can gain access to an elevated level behind Dufont , where lever - activated crossbows sit . He can be killed in one hit and covertly using this method . Also , there is a puddle of oil lying around Alain and his friends . Ignite it with a fire spell or shout , and a few of his guards will most likely be killed .
Kill Necromancer Telura Ulver Kill Necromancer Telura Ulver is a Mages Guild quest available in . It is initiated by speaking to Skink - in - Tree ' s - Shade , who is usually found at Wolverine Hall . The Nerevarine must kill Telura Ulver , a former member of the guild who has since become a necromancer . Detailed walkthrough . Skink - in - Tree ' s - Shade in the Wolverine Hall Mages Guild asks you take care of a former guild member that has turned to using necromancy , tarnishing the ' good name ' of the Guild . Telura Ulver can be found in Shal , north of Hla Oad . Shal is a small cave with an assortment of undead before you reach the main chamber with Telura , who will attack you on sight . She is a powerful mage . Once she is dead , you can loot her chamber for various items , including a full set of Master quality alchemy tools and a number of books and potions . Returning to Skink , the Nerevarine is rewarded with the usual increase in Disposition .
The Iceberg Explorer The Iceberg Explorer is an unmarked location found in . Description . Located on the iceberg directly north of The Tower Stone is a skeleton clutching a flag . There ' s a chest and a skill book next to him . At the base of the iceberg on the shore is a corundum ore vein .
Guilbert Selone Guilbert Selone is a Breton in Kvatch . He is found in the Chapel of Akatosh during the " Find the Heir " quest . After the refugees are evacuated , he can be found at the . Interactions . Find the Heir . Now that the Amulet of Kings has been delivered to Jauffre , the Hero must find the only remaining heir to the throne , a priest named Martin . Jauffre says that he is currently the priest at the chapel in Kvatch .
Foulwing Foulwing is a harpy found at the Shrieking Scar in Glenumbra . The Vestige must defeat her in the quest " The Dagger ' s Edge . " Interactions . The Dagger ' s Edge . Lord Diel of Daggerfall and his sons are investigating the recent harpy attacks all along the coast . They hired a group of mercenaries called the Daggers to help them with their research , but the Daggers never returned from the Shrieking Scar .
Telvanni Apothecary , " Telvanni Canton " Telvanni Apothecary is a location in . Descrition . The Apothecary is a shop situated in the Telvanni Canton in Vivec City . It can be found on the Waistworks level along with other traders . It is a small room , with two areas . It , also , serves as living quarters for Galuro Belan .
Wolfskull Cave Wolfskull Cave is a cave located in . This area is located in Haafingar Hold , in the snowy foothills west of Solitude . History . The name comes from its history as a place where Potema Septim , a former Queen of Skyrim , practiced Necromancy . Sublocations . Wolfskull Cave . This cave system is guarded by necromancers , draugr , and skeletons , and leads to Wolfskull Ruins . Wolfskull Ruins . Wolfskull Ruins are the remains of the underground stronghold of Potema Septim , the Wolf Queen , who in ages past had terrorized the surrounding territory until she was hunted down and killed . The ruins are currently held by a group of Necromancers who are trying to summon Potema back to life . This area is inaccessible before the quest " The Man Who Cried Wolf . " If Wolfskull Cave is entered before the quest has begun , the entrance to Wolfskull Ruins will be sealed off with ice , and all the enemies will be replaced with bandits . Quests . The Man Who Cried Wolf . A representative from Dragon Bridge has asked for the cave to be investigated . Falk Firebeard asks the Dragonborn to clear it out . Notable Thralls . These four necromancers are found accompanying the Ritual Master at Wolfskull Cave during " The Man Who Cried Wolf " are unique NPCs instead of radiant characters , the group includes : They will have the same leveled stats as a generic necromancer of the appropriate level , but are all named " Necromancer , " all of them do not respawn nor despawn , they can make good thralls .
Letter to Percy Velmont Content . Percy , Come now , my dear younger brother ! Get your head out of the latest " Pirate Empress Thusa ap Lagud " novel long enough to pay attention to my words . I ' m going on a trip . Yes , it is quite sudden and unexpected , and no , I didn ' t have time to tell you in person . A number of business matters require my attention , along with a few social engagements that I really must attend . I left a copy of my itinerary around , in case you care . While I ' m away , don ' t get any ideas . Father left me in charge of business and family holdings . Just try not to let anything go horribly wrong before I return . See you in a few weeks , dear brother . If you do well in my absence , perhaps I ' ll pick up the next " Pirate Empress " adventure for you while I ' m in Anvil . Your sister , Anais
Xiditte Xiditte is a medium - sized , multilevel ruin located east of Pinnacle Rock and west of Vitharn . It is inhabited by a large number of Zealot s and multiple Flesh Atronachs . Puzzles litter Xiditte , as well . Sublocations . Xiditte . Here the Hero will find assorted Zealots and Flesh Atronachs , as well as an " office " of one of the Zealots , which contains several rare books . The Catacombs . The Catacombs can be accessed by pressing a button on the desk of a room on the northern side of the first chamber encountered . Drop into the pit and fight through a few Zealots after going through the door . There is an alternate route downstairs if the pit is not used . In the catacombs , there is a room containing several Grummite statues which must be properly rotated , and then shocked in order to enter a secret passage at the southern end of the chamber . This can be done by pressing the push buttons on the eastern enclave , as well as the button below the Hunger statue . This makes a wall burst in the chamber . Go in and jump across a few support beams to a bridge , which takes them to a room containing a crystal chest , which has to have a Heart of Order to be activated .
Investigate Bamz - Amschend Investigate Bamz - Amschend is a quest in . After Mournhold was attacked , the Nerevarine is sent to investigate the origin of the creations that attacked the city . Walkthrough . Depending on whom the Nerevarine spoke to at the end of the previous quest , they were instructed to find either Tienius Delitian or Fedris Hler , the Nerevarine will be told that a hole has opened up under the Memorial Statue in Plaza Brindisi Dorom during the attack that occurred during the previous quest . They will therefore be told to investigate the hole that has revealed the entrance to a Dwemer Ruin , underneath Mournhold . Battle of the Machines . Inside the hole under the statue , the Nerevarine , they will have to descend a ladder , then walk down a tunnel to discover the ruins of Bamz - Amschend . At the end of the tunnel , the Nerevarine will emerge through a hole high above a large hall , where a number of Fabricants are battling with a hoard of Dwemer Animunculi . The Nerevarine does not have to get involved in the battle , instead they only need to witness it . After the battle has concluded , the Nerevarine must report back to either Hler or Delitian to complete the quest .
Fort Sutch Fort Sutch is a ruined Imperial Fort used as a marauder stronghold . Overview . Fort Sutch is the location of the Dark Brotherhood quest " Bad Medicine . " It is also part of the side quest , Attack on Fort Sutch available after completing the main quest at the shrine of Mehrunes Dagon in Lake Arrius Caverns , but before " Light the Dragonfires . "
Carrot ( Oblivion ) Carrots are fairly common root vegetables found on farmlands throughout Cyrodiil and Skyrim . Though initially a simple food used in cooking , carrots provide a rather unique array of alchemical effects , and are thus often used as alchemical ingredients as well . Carrots are one of the few rare ingredients used in the creation of Night - Eye potions , and are one of only two types of ingredients used in the creation of Fortify Intelligence potions ( the other one being Clouded Funnel Cap ) . Only Master - level alchemists are capable of circumventing the mutual negative effect of the Fortify Intelligence potion made with these two ingredients . Novice Alchemy . Restore Fatigue . A Novice alchemist can combine carrots with the following ingredients to produce a Restore Fatigue potion :
Elven Shield ( Skyrim ) The Elven Shield is a piece of light armor and part of the Elven Armor set . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 12 and enchanted variants can be found at level 13 . These locations include : Smithing . An Elven Shield requires a Smithing level of 30 and the Elven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Refined Moonstone at a workbench and also benefits from the Elven Smithing perk , which doubles the improvement .
Work is Never Done Work is Never Done is a side quest available in . Background . In Bliss , Tove the Unrestful is looking for calipers and tongs to build a boat that will fly on water . He pays five gold for each caliper or tongs . Walkthrough . Bring Tove calipers and tongs when found . The mission will be completed if the Hero hands over a total of 100 ( or more ) tongs and / or calipers . The easiest way to get calipers / tongs is to go to the Imperial City , in the Waterfront and Market District , as the crates and barrels there contain a lot of calipers , which respawn . Additionally , the trolls found in Tidewater Cave carry up to seven calipers each .
Volkihar Lord Volkihar Lord is a creature card in . Acquisition . The card is obtained in the story deck called " Imperial Might " after completing " Chapter 14 - A Fractured Legion " , or at level 9 . This is the only way to obtain the card , since it is impossible to craft by soul gems . Strategy . The Volkihar Lord can be used to quickly , and efficiently , regain health from the opponent , whilst damaging him very hard . His Power and Health make him a strong but expensive creature , as it costs 9 Magicka to cast it upon a Lane . Players are advised to keep in mind that he is not expendable and that Piercing Javelin and similar cards can destroy it effortlessly .
Irinja Irinja was one of the serving maids working in Sathil castle . Despite appearing to be an innocent girl , she spied on Attrebus for Lady Sathil . Appearance . Irinja was a honey - haired young woman with a quirky , wide mouth and mischievous green eyes . History . Umbriel Crisis . Irinja met Attrebus and Sul when they arrived at Sathil castle . The travellers had told Nirai that they were naturalist writing a new edition of the Pocket Guide to the Empire . Irinja was amused by the fine speaking manner of Attrebus . Irinja came across Attrebus when he secretly tried to explore the castle at night . Irinja revealed him than she knew who he really was . She told Attrebus that she had read all of his adventures . She promised not to tell anyone about his real identity . Irinja also offered to help him . Irinja avoided him during the following days . After Attrebus was hurt by a snow storm , Irinja finally decided to talk to Attrebus again . They shared some whiskey , and Attrebus kissed Irinja . They talked Elhul Sathil , Hleryn Sathil ' s son . He was sent to find Umbra in the ruins of Vivec City . Elhul went mad after touching the sword . He killed his brothers and mothers , and he almost killed Irinja too . Lord Sathil ordered to imprison his son in the depths of the castle with the sword . After the conversation , they had a night of passion . Irinja led Attrebus and Sul to the dungeons of the castle . When they were near the gate , she told them that she would rather not go any further . Attrebus and Sul followed down the stairs . Sul ventured into the darkness while Attrebus waited at the gate . Yet , Nirai closed the door and trapped him inside . She revealed him that Irinja had told her their intentions .
Nordic Weapons ( Dragonborn ) Nordic Weapons are a set of weapons added in . It is a mid - tier set that complements the Nordic heavy armor set . Their damage output , with the exception of Nordic Arrow s , is identical to Elven weaponry , but they weigh less . They can be found as randomized loot , bought , or crafted . Smithing . Nordic weapons require a Smithing level of 50 and the Advanced Armors perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a Quicksilver Ingot at a grindstone and also benefit from the Advanced Armors perk , which doubles the improvement . Attributes by piece . † Crafting Nordic arrows requires and to be installed . Each recipe yields 24 arrows .
Bending to the Flame Content . Aldarch , You need just stand beside a source of fire to make use of this powerful object . Merely aim at the object to be cleansed , and the wand will cause flame to dance and flow through the air . Please accept it as a gift , a veneration of the Destruction art and a gift from the Divines . Use it with care , for it is a powerful gift . In the name of Auri - El himself , may his fiery breath keep us warm through these trying times . — Kinlord Astanamo the Penitent
Erroneous Documents Erroneous Documents is a House Hlaalu quest available to the Nerevarine , if they joined House Hlaalu , in . Walkthrough . Once the Nerevarine has returned the documents stolen by the Caldera Spy , Odral Helvi will give the Nerevarine a fresh task : Replace some erroneous documents in Vivec . Helvi will hand the Nerevarine a fake copy of a land deed ( to a piece of land in the Ascadian Isles region of Vvardenfell ) and instruct them to replace the real copy ( in Vivec City ) with the fake . ' Erroneous ' Documents . The real land deeds can be found in the Hlaalu Vaults in Vivec , in a room guarded by an Ordinator . At this point , the Nerevarine is faced with a choice : either proceed with Helvi ' s wish and swap the fake copy with the real one , or report the operation to his superiors , Crassius Curio or Rovone Arvel ( the Land Owner ) . Continuing Helvi ' s wishes . If the Nerevarine decides to support Helvi by completing this task , then they must first open the chest containing the real Land Deed . This chest is on a shelf , overlooked ( occasionally ) by the Ordinator . Once the chest has been opened , the Nerevarine must replace the real deed with the fake , taking the real one to Helvi . Helvi will then reward the Nerevarine with two Scrolls of Uth ' s Hand of Heaven , two Scrolls of the Black Storm and two Scrolls of Tranasa ' s Spelltwist upon their return . Come Clean . If , however , the Nerevarine decides that Helvi ' s request will be damaging to the House as a whole , they may come clean about their task to Curio or Arvel . Curio ( found in his Manor in the Hlaalu Canton ) will thank the Nerevarine for bringing this potential incident to his attention ( also giving them an Amulet of Domination ) . He will then suggest that the Nerevarine obtain a copy of the real deed from Baren Alen in the Hlaalu Treasury to give to Helvi . Should the Nerevarine choose to speak to Arvel , the owner of the real deed and the land , then they will have to head to his plantation , north of Vivec . Like Curio , he will point the Nerevarine in the direction of Alen and also give them a Murdrum Ring as thanks . Once either of these options has been pursued , the Nerevarine may return to Helvi to complete the quest ( and receive the same reward as if they had simply stolen the real deed ) .
Mirmulnir Mirmulnir ( Dovahzul : ) is a dragon that attacks the Western Watchtower outside of Whiterun . He is a supporting antagonist of the main storyline and the first dragon in the main questline slain by a prisoner who escaped from Helgen , helping them discover their identity as the Last Dragonborn . History . It can be read in a book in Sky Haven Temple that Mirmulnir was one of a very small number of dragons that were not killed by the Blades . He was last seen in the Reach in 2E 212 , and does not reappear until 4E 201 . Interactions . Dragon Rising . Upon learning of this threat , Jarl Balgruuf the Greater sends his Housecarl Irileth , the Dragonborn , and several Whiterun Guard s . Once the party is assembled there , the dragon attack begins . Mirmulnir ' s primary weapons are his razor - sharp teeth and his powerful Fire Breath shout . When the Dragonborn slays him , he or she absorbs his soul before everybody ' s eyes .
The Fetish The Fetish is a quest available in . It can be started by purchasing an odd statue from a merchant camped just above the entrance of Softloam Cavern . Walkthrough . Just above the delve Softloam Cavern can be found an ashlander merchant named Zahshur , surprised to see someone in such an out - of - the - way location . He offers typical merchant items , as well as an odd statue as he mentions . Upon purchase of the statue ( for 150 ) the Vestige interacts with the statue in their inventory . Upon questioning , Zahshur states that he is unsure of the statue ' s origins , simply finding it while traveling around the region , suggesting the Vestige visits an acolyte in nearby Kragenmoor . At Kragenmoor , the Vestige talks to Acolyte Raloro , who is similarly unsure of the statue ' s nature , but remembers that Haldyn Omavel had visited earlier looking for such a statue , having since traveled to some ruins to the north . North of The Lover , Haldyn , a self - claimed archaeologist , can be found still searching for such a statue . He offers a generous sum to the Vestige for the statue , promising payment on completion of a ritual . He then uses it to summon a Winged Twilight , asking it to " hit him . " It does as requested , killing him . Investigating Haldyn ' s journal in his nearby backpack , he seems to have repeatedly fantasized about such interactions with daedra , spending his entire life ' s savings to make it a reality .
Red Diamond Jewelry Red Diamond Jewelry is a jewelry shop located in the Market District of the Imperial City , owned and operated by Hamlof Red - Tooth . Like many Imperial City stores , it has a main room , basement , and private living quarters . Services . Hamlof Red - Tooth has 800 to barter with . He sells the rare items Blue Silk Shirt and Highwayman ' s Shirt .
Arcwind Point ( Skyrim ) Arcwind Point is an ancient Nordic tomb in that resembles a temple , rather than a dungeon . Location . This area is accessible through two winding mountain passes . One path is to the east of Autumnwatch Tower before reaching Froki ' s Shack marked with some ancient Nordic ruins . The other path is directly south of Haemar ' s Shame . From the fast travel point , a narrow path leads down to the north , but then curves back towards the south . The path leads generally south and east , past Alchemist ' s Shack . Turning south , just past Rift Imperial Camp , a winding path leads up to the west . At one point , the Dragonborn gets a high view of the point . Word wall . If is installed , a Word Wall for the Drain Vitality shout will be added West of the coffin on the platform , at the top of a set of steps . Overview . The area around the temple is vast . Two groups of five skeletons can be found patrolling the area . Near the center is a platform with a sarcophagus containing a leveled Draugr Deathlord or Dragon Priest . With installed , a word wall and a dragon will also be located there , often leading to fights between the draugr and the dragon . Upon reaching level 78 , however , the dragon will always spawn to be a Legendary Dragon . In the high northeastern section of this area , there is a tower with a few leveled undead . A dragon priest can also spawn at high levels .
Inge Six Fingers Inge Six Fingers is an Elder Nord member of the Bards College in Solitude . Background . Inge is known as the " Dean of Lutes " in the Bards College . She claims to be a master of the lute only because it takes a lifetime to master , which is also why she is known as Six - Fingers . She can be found wandering around the library or upstairs as she teaches the lute and other bardic specialties to students in the classroom upstairs . Interactions . Finn ' s Lute . Inge asks the Dragonborn to retrieve Finn ' s Lute , which has been stolen recently , from Stony Creek Cave .