naist-nlp/zeshel huggingface dataset:
Dealing with Werewolves Content . Dealing with Werewolves by Venustinius Perquitienus Whether you ' re stationed at a garrison at Camlorn or suffering Nord inhospitality in Skyrim , an Imperial subject must know the signs of the terrible affliction of Lycanthropy . With attacks by creatures infected with Sanies Lupinus on the rise , it is your duty to learn the following and behave accordingly . Is there an overabundance of Canis Root in casks and market stalls ? Have you witnessed the locals rubbing this root on neighboring trees and fences ? Have you followed strange animal tracks , only to find them disappear ? Do the village temples house beggars with vivid nightmares or with deep claw wounds to their faces or bodies ? Does the wolf howl when there are none to be found ? Then werewolves ( or worse still , werebear s ) may be active in your jurisdiction . Werewolves are sturdy hybrids with powerful jaws and claws on both hands and feet . They stand three hands taller than an Orc and exhibit severe bloodlust . If you encounter one , attempt to flee at all costs unless you feel supremely confident in your arms and armor . If possible , thrust the indigenous population into the path of the lycanthrope , so it sates its appetite on them while you retreat to cover or your mount . If you must fight a werewolf , arm yourself with any silver weapon , as these have proven extremely effective . However , prepare for severe gash wounds and the possibility of becoming infected . Should this occur , report to your superior for final rites to Arkay and immediate execution .
Erik the Slayer Erik the Slayer , initially referred to as Erik , is a Nord who lives in the Frostfruit Inn of Rorikstead . Erik is the son of Rorikstead ' s innkeeper , Mralki , and works as a farmer around the small community , although he secretly dreams of a life of adventure . Personality . Erik admits he is an aspiring adventurer , though his father is reluctant to let him leave the safety of the village . With some persuasion , intimidation or bribery ( the bribery option is actually just generosity , and is received as such ) , Mralki agrees to travel to Whiterun and buy Erik some armor . His name changes from " Erik " to " Erik the Slayer " after this event . He is also a very vocal companion with unique dialogue when he is accompanying the Dragonborn . He will comment on locations visited and enemies that are defeated . Interactions . Erik the Slayer . Talking to Erik reveals he wants to be an adventurer , but his father is reluctant to let him leave . With some persuasion , intimidation or bribery , Mralki agrees to travel to Whiterun and buy Erik some armor . Rebuilding the Blades . Erik the Slayer can be inducted into the Blades . Rescue Mission . Erik is one of the possible candidates set to be rescued from Lost Echo Cave . Statistics . Being classed as a barbarian , Erik ' s greatest strengths are in the use of two - handed weapons and light armor . He also makes a fairly good archer at long range . He can use a one - handed weapon / shield combo , but his skill with one - handed weapons is average at best . Ironically , although his default equipment is a set of heavy armor , he is unskilled in heavy armor usage and receives minimum protection from it . He also starts out with a one - handed sword , but this can be removed from his inventory and replaced with a better two - handed weapon through trading .
Dragonplate Armor ( Armor Piece ) Dragonplate Armor is a piece of heavy armor and part of the dragonplate armor set found in . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 40 and enchanted variants can be found at level 41 . These locations include : Smithing . Dragonplate Armor requires a Smithing level of 100 and the Dragon Armor perk to forge . It can be crafted at a blacksmith ' s forge with the following components : It can be upgraded with a dragon bone at a workbench and also benefits from the Dragon Armor perk , which doubles the improvement .
Wait Waiting is an act that can be used to pass time . It is used to wait for shops to open , to complete certain quests , to switch from day to night , or to refill health , stamina , and magicka . Display screen . When the option to wait has been selected ( through the key T on PC ) , a menu appears with a slider bar , which can be adjusted . Anywhere from 1 hour to 24 hours can be waited at one time . In , a time - lapse occurs behind the waiting screen , showing shifting shadows and the change of sky color . The slider counts down each hour as it passes . Hours are displayed from left to right . Below the hours , the current year , month , and day are displayed . Mechanics . Waiting is different from rest ing as it does not raise level like resting does . It does , however , restore health , magicka , and fatigue for the player and their followers . Waiting can be interrupted by guard s when the player has a bounty or when other characters need to interact with the player , such as with couriers who need to deliver messages . Restrictions . Waiting does not require a bed and can also be used for passing time when a bed is not near . Players cannot wait when enemies are around , when suspended in mid - air ( jumping , falling etc . ) , when trespassing , when underwater ( or swimming ) , or when taking health damage ( e . g . a high - level vampire taking sun damage ) .
Rowley Eardwulf Rowley Eardwulf is a Breton who sells upgrades for the Deepscorn Hollow . Rowley can be found at the Wawnet Inn and is available for barter when he is sitting on the stairs behind the barkeep , also when he ' s eating but only when the Imperial Watch is not around . Background . Rowley also sells a few other standard merchant items , and is a journeyman sneak trainer . He is available all day , and can pay up to 2000 which makes him one of the best merchants to sell loot to once you progress to high - level items such as ebony and daedric goods . Rowley was a vampire before being " cleansed " of his affliction after receiving an order from Greywyn , and he is one of , if not the last of the Crimson Scars . The Scars were a group of vampires within the Dark Brotherhood who believed that Sithis only wanted vampiric members within the Brotherhood . For more details of the Crimson Scars see " Greywyn ' s Journal " .
Contract ( Book ) Locations . Received from the corpse of Hired Thug after being attacked by them . Content . Contract 1 . Here is the agreed upon amount . I expect you to faithfully carry out my request to teach a lesson to the thief < nowiki > < Player > < / nowiki > . You need not kill her / him , but I have no qualms about it if you deem it necessary . - - ( NPC Name ) Contract 2 . Here ' s the sum we agreed upon . I trust that you will make < nowiki > < Player > < / nowiki > pay for killing my dear < nowiki > < NPC > < / nowiki > . Return to me with proof of the deed . If you run afoul of the law , I will pay your bounty . - - < nowiki > < NPC Name > < / nowiki > Possible employers . The character is dependent on the theft or murder victim . These characters are confirmed to give this note , sometimes even after being killed . The children Lars Battle - Born , Skuli , and Dorthe are also capable of issuing this contract , as is Paarthurnax . Excluded characters . These characters will never give this note , according the Creation Kit :
Fabricant Shock Fabricant Shock is a unique Destruction spell in that inflicts elemental shock damage upon multiple victims while simultaneously decreasing the target ' s resistance to damage from elemental shock . Effects . Both effects are cast in a 50 - foot radius on target : Creatures . This spell is cast by Imperfect , the massive Fabricant that stands guard outside of Sotha Sil ' s laboratory in the Clockwork City . Acquisition . This spell is not available for purchase . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Uthgerd ' s House Uthgerd ' s House is the home of Uthgerd the Unbroken , though she is never seen in the house and spends all her time inside The Bannered Mare . It is in the Wind District of Whiterun , across the street from Carlotta Valentia ' s House . It consists of one room . Overview . The front door opens to the living room , with a ladder leading to the bedroom upstairs . Left of the door sits a small table with a bottle of ale and a sweetroll . At the foot of the ladder is a dresser with some random clothes . Under the ladder are three food sacks , two food barrels , a bowl with four potatoes , an end table with clutter and a chest with a bit of . In the northwestern corner is a dinner table that seats three , dressed with a bottle of ale and a slice of bread . In the adjacent corner is a cupboard with clutter , while the shelves above holds a goat cheese wheel and an eidar cheese wheel . At the foot of the cupboard , scattered on the floor , are three carrots . A small table in front of the fireplace holds a bottle of alto wine , an eidar cheese wedge , and a boiled creme treat . The alcove to the south has a small cupboard with clutter with four tomatoes on top . A bookshelf holds several common books . The ladder leads upstairs where a wardrobe contains some clutter , clothes and a slim chance of some jewelry , while an unlocked chest holds a bit of gold . A display case contains two iron daggers . The bedroom has a dresser with random clothing and the end table near the bed contains clutter . At the foot of the table sits a pair of boots and on top of the table is a bottle of alto wine and a bowl with five red apple s .
Blade of Sacrifice The Blade of Sacrifice is a unique Ebony Dagger found in . Acquisition . Each of the worshipers of Boethiah at the Sacellum of Boethiah carries a Blade of Sacrifice . Hence , multiple copies can be obtained during the quest " Boethiah ' s Calling , " by the end of which the Dragonborn is tasked with killing all the worshipers . When the Dragonborn first enters the Sacellum of Boethiah , there will be two cultists fighting . One of them will die , so that a ' free ' copy can be looted from his body . Once the quest has been started , the Dragonborn is ordered to use it to sacrifice a follower at the Pillar of Sacrifice . When sacrificing a follower in this quest , the Blade automatically kills the sacrifice with a single hit . Otherwise , it acts as a normal dagger .
Kjeld ( Skyrim ) Kjeld is a Nord in Kynesgrove . Background . Kjeld is the leader of Kynesgrove and the most influential man in the settlement . He ' s also the owner of Steamscorch Mine . He lives with his wife Iddra , the innkeeper , and his son , Kjeld the Younger . In a dialogue with Roggi Knot - Beard , a good friend of his , Kjeld reveals that his marriage isn ' t as good as it used to be . Tormir in Darkwater Crossing has bad relations with him for an unknown reason . Speculations about him being the father of her daughter might be the cause , as she speaks negatively of Hrefna ' s unknown father . Interactions . Letter from Kjeld . If the Dragonborn kills Tormir from Darkwater Crossing , a courier will deliver a letter sent from Kjeld stating he ' s glad she was taken care of and to collect a reward . Hired Thugs . If the Dragonborn steals from Kynesgrove , Kjeld will send Hired Thug s after him / her as a consequence . Thalmor Dissidence . If the Dragonborn is a High Elf wearing the Hooded Thalmor uniform , they will be attacked by Kjeld and Gemma Uriel on sight .
Riverbridge ( Morrowind ) Riverbridge is a village in the province of Morrowind . It is one of several possible locations that the Eternal Champion may discover in . Geography . Riverbridge is connected to three settlements . To the north - northeast is Stonefalls , to the northeast is Ebonheart , and to the south is Oaktown .
Archen Cormount ( Arena ) Archen Cormount is a village in the province of Valenwood . It is one of the several possible locations that the Eternal Champion may discover in . Geography . Archen Cormount is connected to three settlements . To the north - northeast is Eldenroot , to the northwest is Meadow Run , and to the south - southwest is Tarlain Heights .
Ra ' Jahirr Ra ' Jahirr is a Khajiit residing in his house in Leyawiin . Schedule . Ra ' Jahirr starts his day at 6am , waking up and heading strait to the Five Claws Lodge for breakfast . He will leave and walk around town at 8am until noon . He will go to Best Goods and Guarantees and browse until 2pm then head to the graveyard behind the Great Chapel of Zenithar . He will walk around town until midnight , when he will return home and go to bed . Interactions . Drunk and Disorderly . Ra ' Jahirr will skip breakfast in order to avoid the drunken members of the fighters guild at the lodge . He will also ignore his routine when it is raining .
Poison ( Morrowind ) Poison is an effect and a spell in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 9 . 00 points . Spells . The following spells consist of a Poison effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Poison effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Poison effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information . < nowiki > * < / nowiki > < nowiki > * * < / nowiki > Trivia . Weakness . Weakness to Magicka does not affect Poison damage . Weakness to Poison must be used to increase one ' s susceptibility to this effect ( it can also be used to counteract resistance , or even immunity if stacked to a magnitude of one - hundred or more ) . There are no races or creatures have an innate weakness to Poison in or the expansion packs . Resistance . Poison damage is reduced by the Resist Poison effect , and is not affected by the Resist Magicka effect . Redguards have an innate seventy - five percent resistance to Poison , and Argonians are immune to Poison damage . A Bosmer merchant named Berwen is also immune to Poison .
Stable Stables are located outside major cities and offer horses for sale . Note that stealing a horse will result in a bounty . Oblivion . Stable s are a place to leave your horse as you shop in the city . The map marker of a stable is the same as that of an inn . Skyrim . Skyrim offers horses of five different colors . All of the horses are identical in stats and all cost 1000 .
Morthal ( Skyrim ) Morthal is a small city in Skyrim located in the dense marshes of Hjaalmarch . Its ruling Jarl is Idgrod Ravencrone . Overview . Morthal , said to be named after the great Atmoran hero Morihaus , lies deep in the marsh , a foreboding area of Hjaalmarch isolated from other villages and shrouded by a constant and ominous fog . Morthal ' s small population and relatively remote location have kept it distant from most major conflicts in recent years . The citizens of Morthal appear reclusive and cautious of outsiders . They are quite vocal about removing the town ' s more recent settler , a wizard by the name of Falion . They fear he might upset the balance of their quiet and peaceful existence . Due to their distrust of magic , the Jarl does not have an acting court wizard . She remains neutral on the presence of a wizard in her town and allows him to practice magic and sell his supplies in the privacy of his own home . Due to its isolation and lagging economy , Morthal remains of little strategic importance in the war . The city ' s lumber mill appears to be its only source of trade , a point which the citizens show concern for . To the east of Morthal lies Stonehills , which supports Rockwallow Mine , but it is owned by Bryling , one of the Thanes of Solitude , and the ore is used to support the Imperial war effort . There are few points of interest : nothing in the way of a market , no general goods stores ; armorers , stables , farms and shrines are also notably absent from Morthal . However , there is an inn where travelers passing through can look for work , rest and hear the latest rumors . The citizens will often speak of strange sounds , lights and shadows in the shrouded fog of the marshes at night . The city also contains an alchemy shop , and visitors may purchase spell tomes and enchanting supplies out of the home of a wizard recently making his home in Morthal . The town also houses a guardhouse for an Imperial Legate stationed within ; Hjaalmarch and its capital are under Imperial control . There ' s not much to do in Morthal , but herbalists and alchemists will find a bounty of deathbell , swamp fungal pod s , Mudcrab Chitin , and giant lichen in the vast expanses of swamp and marsh immediately surrounding Morthal . First time visitors to the town may notice an untended , burnt - down house on one edge of the town collecting fresh snowfall . Many of Morthal ' s residents can be overheard gossiping about the wife and child burned alive in their home , and suspect foul play after noting the husband immediately moved in with another woman the following night . Behind the burned down house there exists a small cemetery .
An Apothecary Slandered An Apothecary Slandered is a quest in . Aurane wants the Nerevarine to confront Domalen about the leaflets he has been handing out . Background . When speaking to Domalen in the Vivec , Foreign Quarter plaza , he will hand the Nerevarine a leaflet claiming that the apothecary Aurane Frernis is an unethical and dishonest in her business . The Nerevarine is free to investigate the claims . Walkthrough . To find out more about the leaflets , travel to Aurane Frernis ' s and confront her . She will become outraged and will ask to find out who is behind this slander . Upon being questioned , Domalen eventually reveals that Galuro Belan , an apothecary in the Telvanni Canton , is producing the leaflets . Once at her shop , Galuro Belan will confess what she has done and offer the Nerevarine 100 for keeping the secret . After this , there is the choice to either accept the offer and keep silent , or refuse the bribe and make Galuro Belan ' s activities public .
Alethius ' s Notes Location . It is found next to Alethius ' s body in Nchuand - Zel , and it starts the quest The Lost Expedition . Content . Salonia We ' ve been saddled with some researchers who can ' t go four steps without examining something and they fight about as well as you ' d think . . . probably worse . Stromm at least has some magic al competence but none of them can swing a sword . Erj and Krag seem up to something so I ' ll have to keep an eye on them , but Staubs assures me they ' re trustworthy . Alethius
Scout Snowhunter Scout Snowhunter is a Nord found at the Hidden Tunnel to Skuldafn , west of Mzulft , in the region of Eastmarch . Interactions . Sneak Peak . After being sent by General Yeveth Noramil , meet Scout Snowhunter at the Hidden Tunnel west of Mzulft . Snow and Flame . Scout Snowhunter will brief you on the situation of Fildgor Orcthane , and assign you to meet Thane Mera Stormcloak in Skuldafn at the other side of the tunnel .
Oengul War - Anvil Oengul War - Anvil is a Nord blacksmith living in the Blacksmith Quarters of Windhelm . Background . He is eager to prove that he is a better blacksmith than Eorlund Gray - Mane of Whiterun . Many speculate that he became a smith to profit from the Civil War , however , he dismisses these claims . Interactions . Queen Freydis ' s Sword . Oengul asks the Dragonborn to retrieve Queen Freydis ' s Sword , a blade fabled for its superior edge , from a random location . Returning with the blade , Oengul increases the Dragonborn ' s Smithing skill by one . His dialogue or the quest reward will not change even if the Dragonborn ' s smithing skill is 100 already , meaning that doing that this quest at 100 smithing will yield no reward . Giving Oengul the sword will allow the player to take the three steel ingot and four iron ingot from between grindstone and workbench , for free . Civil War . Upon completing the Civil War questline as a member of the Imperial Legion , Oengul ( a strong supporter of Ulfric Stormcloak and the Stormcloak Rebellion ) may greet the Dragonborn in a less - than - friendly tone , often calling the Dragonborn a " " milk - drinker . " " Despite this , the Dragonborn may continue to do business with him as usual . If one happens to have a good sneak and pickpocket , they may find that he has an enchanted item on his person .
Lynly Star - Sung Lynly Star - Sung is a Nord bard and barmaid residing in the town of Ivarstead . She works as the barmaid and can be seen playing various tunes at the Vilemyr Inn . Interactions . The Lover ' s Requital . Sibbi Black - Briar asks the Dragonborn to locate his former lover , Svidi , and report back to him . After confronting Lynly , she will reveal that the name Lynly is fake , and that her real name is Svidi . Svidi was once the lover of Sibbi Black - Briar , but when her brother , Wulfur , was murdered by Sibbi , Svidi had him arrested . Now , she is hiding in fear under the alias , Lynly Star - Sung . Bard songs . Lynly will play songs for 5 or , if the Dragonborn has a high enough Speech skill , they may compliment her , and she will play a special tune for free . She only plays the lute and cannot take the normal requests .
Olav ' s Tap and Tack Olav ' s Tap and Tack is an inn in Bruma , near the Bruma East Gate . It has many patrons from the local area and some travelers . The fence Ongar the World - Weary can sometimes be found here . Raynil Dralas , a vampire - hunter , stays here . Salomon Geonette and Bumph gra - Gash are regular customers . Olav sells low to medium - quality drinks and a limited selection of foodstuffs . It costs 10 to rent a bed for the night . Quests . A Brotherhood Betrayed . A " vampire hunter " named Raynil Dralas moves to Bruma and kills a townsman accused of being a vampire .
Fragment of Wuuthrad Fragment of Wuuthrad is a quest item found in the . It is one of the fragments of the legendary Wuuthrad , formerly wielded by Ysgramor , the legendary Atmoran . Location . This fragment can be found in Dustman ' s Cairn during Proving Honor . A second fragment can be found in Kodlak ' s room during Glory of the Dead .
Guilbert Jemane Guilbert Jemane is a Breton living at the Newlands Lodge in Cheydinhal . Guilbert has a twin brother named Reynald . Interactions . Separated at Birth . Guilbert is first encountered during the quest " Separated at Birth , " when his brother Reynald Jemane in Chorrol hires the Hero to find out who is impersonating him in Cheydinhal . Upon learning that his brother , whom he believed to be dead along with his mother after their childhood home was sacked by Ogres , still lives , he leaves for Chorrol immediately . Upon arriving in Chorrol , he will meet his brother at The Grey Mare and from then on , Reynald will always refer the Hero to Guilbert . Legacy Lost . After he is reunited with his brother , Guilbert will give the quest " Legacy Lost , " asking the Hero to scout out the location of their childhood home , Weatherleah , and defeat any Ogres that are still inhabiting the property . Upon doing so , he will ask the player to escort him and his brother there so that they can rebuild . Sins of the Father . After escorting the twins to Weatherleah , the Hero will be approached by Fathis Ules , who will tell them that Albert Jemane , their father , was a thief who was part of the Thieves Guild . Ules will ask them to retrieve an item which Albert stole ( and subsequently lost to the Ogres when Weatherleah was sacked ) and never handed in . When confronted about this , Guilbert will deny Ules ' claims , saying that his father was an honorable man .