naist-nlp/zeshel huggingface dataset:
Aera ' s Household Notes Content . - Mend Denskar ' s socks - Teach Trynhild to Sew ( ha ! ) - Ask Darj for Bow Training , Again ( those shoulders ! ) - Mend Mathor ' s Shirt ( Repayment to Tillrani ) - Get Littrek to help Eiman with Chores - Get Eiman to make some Broiled Salmon in Trade - Ask Rana and Seyne over to Dinner ( ask Trynhild again about those two ) - Clean elk meat - Smoke pig loin - Return Rolunda her pages - Talk to Tillrani about Rana , again
Berserker Rage ( Skyrim ) Berserker Rage is a racial power of Orcs in . During Berserker Rage , the Orc takes half damage from enemies and deals twice as much damage . It will affect any physical damage dealt , making bows deal double damage as well as melee weapons , but does not affect spell or enchantments on weapons .
The Castle Karstaag The Castle Karstaag is a quest in . Walkthrough . The Bloodmoon Prophecy . After completing " The Ristaag , " Korst Wind - Eye tells the Nerevarine about " " ominous signs " " , an alarming numbers of dead horkers are being found along the coast , and then talks about the " " Bloodmoon prophecy " " : when a demon god begins their hunt on Solstheim . If questioned further about Castle Karstaag , Wind - Eye will indicate that doors to the castle only open on the command of its owner , Karstaag , but there is a secret entrance , hidden in the water . Castle Karstaag . On the northwest coast of Solstheim , a large castle of ice can be found . Its main entrance is guarded by several Riekling Raiders , and cannot be opened . As indicated by , Wind - Eye an entrance to the Caverns of Karstaag can be found , north of the castle , on the shore , underwater . Inside a friendly Riekling named Krish is encountered , after questioning him , it appears that he does not know of the dead horkers . Then , he will ask for help , explaining that since the disappearance of their master , Karstaag , him and his band are trying to take control of the castle . Although , he was helped by some Grahl s , they turned against him , and now are blocking the entrance to the throne room . Krish explains it is impossible to enter the castle without him , and the Nerevarine must defeat all the Grahls first . After defeating the Grahls and reaching the entrance to the Throne Room , Kirsh will enable the passage . Which would remain closed without him . The Throne Room . Once inside the Throne Room , The Nerevarine may speak with Dulk , a friendly Riekling . The latter will explain that they know nothing of the dead horkers . The Nerevarine may now report their findings to Wind - Eye . Back at the village . After returning to the Skaal village , and reporting the news to Wind - Eye , the latter says that he is not surprised , and there may be a more dreadful reason behind all these events . He will then reward the Hero with the Stalhrim Longsword of Flame , explaining that this weapon is going to be very useful for the Nerevarine ' s future trials .
Manheim Maulhand Manheim Maulhand is a Nord publican and innkeeper at the Inn of Ill Omen located roughly halfway between the Imperial City and Bravil . He sells food and beds . He will buy stolen goods from any character ( even characters who are not in the Thieves Guild ) . He will refuse to do business with the Hero , or even talk with them , if his disposition is below 30 . If provoked , Manheim will equip iron boots and greaves and use a leveled warhammer . Interactions . A Knife in the Dark . Manheim runs the Inn that Rufio is staying in . When asked , he will offer up what he knows about Rufio , and how he keeps to himself .
Haakon ' s Lucky Break Haakon ' s Lucky Break is a unique silver staff that grants its wielder increased luck for a limited time . Enchantment . Enchantment ID : " lucky _ break _ en " Cast when used : Acquisition . This staff is located at the bottom of the ice - covered Lake Fjalding in Solstheim . It can be obtained by diving through an opening in the ice located in the west - central area of the lake ( cell - 21 , 23 ) . Unless the Nerevarine is Argonian , a Water Breathing item or spell may be required to acquire the staff without perishing .
Theldyn Virith Theldyn Virith is a Dunmer Scout and member of House Redoran in Ald Velothi . He offers several quests as well as his services as a skill trainer . Services . Skill Training . Theldyn offers training in Athletics ( up to 60 ) , Block ( up to 54 ) , and Long Blade ( up to 60 ) . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Falmer Weapons Falmer Weapons are a special set of weapons found in . Description . Falmer weapons are crafted by the Falmer from chaurus chitin , which they harvest from their domesticated Chaurus , and appear to be shaped with embalming tools . Falmer weapons are found exclusively on Falmer and in areas where they are present , and are not sold by merchants . The weapons have a very primitive appearance , and resemble insect limbs . Like Ancient Nord Weapons , the Falmer Weapons do not include daggers ; maces can be found in the game , but they cannot be picked up . They are most easily found inside the Dwemer Museum and can ( very rarely ) be found in Falmer lairs in Dwemer Ruin . Additionally , there are no Falmer greatswords , warhammers or battleaxes . These weapons have a better base damage than steel weapons , but are noticeably heavier . The weight of the Falmer War Axe being one of the three heaviest one - handed weapons in the game , the Dragonbone War Axe being equal in weight . Both weapons being beat by only the Dragonbone Mace in terms of weight , making it the heaviest one - handed weapon at 22 pounds . The Falmer Supple Bow and Dragonbone Bow are matched in terms of weight and are among the heaviest Archery weapons in the game , only being second behind the Enhanced Dwarven Crossbow at 21 pounds . Smithing . Falmer weapons cannot be crafted , but they can be improved using a grindstone and a piece of Chaurus chitin . Supple Falmer bows and honed Falmer swords and axes cannot be upgraded by the Dragonborn .
Dro ' Zhirr Dro ' Zhirr is a Khajiit thief residing inside Shushishi cave east of Caldera . Interactions . Aeta Wave - Breaker ' s Jewels . Aeta Wave - Breaker will explain how she was robbed by a bandit named Dro ' Zhirr , who was able to get away with two family heirlooms . She will pay " " their weight in gold " " for their return . Attributes . This character has the following attributes : Equipment . This character uses or carries the following :
Eryob Eryob was the overseer of the Skraws working on Umbriel ' s sump . He had bushy red eyebrows . History . Infernal City . Eryob accuses Wert of having sent Mere - Glim to do his job of collecting anemones . Mere - Glim explains he was only helping Wert , and Eryob hit Glim ’ s head . Glim wakes up surrounded by other skraws who claim that he stood up against the overseer . He might have killed him , if it were not because he was the only Argonian in Umbriel . Mere - Glim sees a chance to improve the skraws ' way of life by starting a secret rebellion .
Sir Gregory ( Online ) Sir Gregory is a Breton residing in Alcaire Castle , Stormhaven . He is a Knight of the Flame , guarding the library . Interactions . Army at the Gates . King Fahara ' jad of Alik ' r has sent an army to Alcaire Castle . They claim to be on a diplomatic mission , but the Knights of the Flame believe otherwise . This situation could threaten the very fabric of the Daggerfall Covenant . Sir Gregory later appears in the Cloudy Dregs Inn , in Wayrest where he tells the Vestige he lost his job after tricking him his wife was seeing someone else . But he ' s really glad now , as he ' s got a better job in Wayrest .
Castle Dour Castle Dour is an Imperial Legion outpost in Solitude during the Civil War . General Tullius resides within , along with his second in command , Legate Rikke . Together , they command the Imperial forces in Skyrim . Sub - locations . Castle Dour Dungeon . The Castle Dour Dungeon is the dungeon inside of Castle Dour . Those who commit crimes in Solitude are sent here to serve their sentence . There is also a " escape " Shadowmark marking a wall that can collapse . Emperor ' s Tower . The Emperor ' s Tower is a wing of Castle Dour , reserved for the Emperor of Tamriel when he visits Skyrim ' s capital , Solitude . Lavishly furnished , the tower contains many valuable items . The Solitude Windmill is connected to this wing . This is the location for the Dark Brotherhood quest " To Kill an Empire , " and to prevent the quest to be spoiled in any way , the tower is locked . When getting inside the interior , one will end up in a very small room with another locked door . The front door will be unlocked during quests involving the Tower . Quests . Battle for Solitude . If the Dragonborn has sided with the Stormcloaks during the Civil War , they will need to aid in taking over the city and entering the tower . Breaching Security . Gaius Maro is scheduled to patrol Emperor ' s Tower and Castle Dour , surveying the area for suspicious activity before Emperor Titus Mede II ' s arrival in Skyrim aboard The Katariah . The Listener of the Dark Brotherhood will be required to execute him and plant an Incriminating Letter on his corpse as a warning to Commander Maro . To Kill an Empire . Impersonating the Gourmet , the Listener of the Dark Brotherhood will need to assassinate Emperor Titus Mede II . The Emperor visits Skyrim to attend to the business of the civil war , and it is believed that his cousin , Vittoria Vici , was assassinated due to the conflict .
Friga Shatter - Shield Friga Shatter - Shield was a Nord and the daughter of Tova Shatter - Shield and Torbjorn Shatter - Shield of Clan Shatter - Shield in the city of Windhelm . Biography . Friga was murdered by a serial killer known as The Butcher , and she was also the previous owner of Hjerim , until her mother eventually condemned the estate . Her twin sister , Nilsine Shatter - Shield , and her mother grew heavily depressed after her death , the latter becoming dependent upon alcohol to cope with her death . Muiri , a shopkeeper in Markarth , knew Friga and the other Shatter - Shields very well . She visited the family after Friga ' s death , to offer her condolences . Drinking to ease the pain , Muiri met Alain Dufont , who romanced her , hoping to get closer to the Shatter - Shields and exploit their grief for Friga . He succeeded , robbing them and taking their family warhammer and framing Muiri causing the family to resent her and throw her out . Interactions . Friga is never actually encountered due to her being the Butcher ' s first victim . Her murder will always occur before the Dragonborn has first arrived in Windhelm .
Balin Remly Balin Remly is a Breton residing in Glenumbra , High Rock . He and his brother Armel are out setting traps to catch harpies to take their eggs . Interactions . The Dagger ' s Edge . Lord Diel of Daggerfall and his sons are investigating the recent harpy attacks all along the coast . They hired a group of mercenaries called the Daggers to help them with their research , but the Daggers never returned from the Shrieking Scar .
Necromancer ( Skyrim ) Necromancers are mages who specialize in the conjuration of undead creatures . Equipment and combat . Necromancers wear robes that increase the regeneration of magicka by 75 % ; when disenchanted , these robes allow the Dragonborn to learn the Fortify Magicka regeneration enchantment . When forced into close - combat , or when their magicka pool is completely drained , they will use an Iron Daggers or Iron Maces . At higher levels , they will use a steel dagger or a steel mace , instead . At the highest levels , they will move on to orcish weapons . Above Level 81 , Ascendant Necromancers spawned with console commands will sometimes wear Ancient Nord Armor instead . During combat , Necromancers immediately reanimate any corpses nearby , then flee from melee range and use Sparks , Flames , or Frostbite . They may also cast Conjure Flame Atronach instead of reanimating the dead , if there are not any corpses within the area . Variations . This table depicts the different types of necromancers , as well as their combat styles .
Halinjirr ' s Notes Content . First Seed , 15 Halinjirr found a fertile place ! It was happenstance . This one just needed a place to rest his weary heels and eat a sugary meal , but as soon as I arrived , I smelled something fresh and loamy . Soil ! Real soil — not the sour , fungusy rock I see everywhere else . Halinjirr will do a thorough survey . This might be the place ! First Seed , 17 Moons be praised ! Zainsipilu is perfect ! Well , perhaps not " perfect . " There are many giant bugs that try to poke Halinjirr ' s belly with their pointy noses . But , it is like this one ' s mother always said : there is no sugar without challenge . Halinjirr will travel to Seyda Neen . I am sure to find someone who can help . First Seed , 20 Another boon for Halinjirr ! I met a Dark Elf in town who can help me with my nix - hound problem . She is sour and has no experience in agriculture , but this one has a good feeling about her . Rain ' s Hand , 2 The nixes are tamed and the crop is planted . All that remains is the waiting . This one hates waiting . Hopefully my little darlings will grow quickly . Halinjirr ' s sugar pouch grows lighter by the day . If all goes as planned though , this one ' s sugar pouch will fill to bursting !
Mistwatch ( Skyrim ) Mistwatch is a fort in . It consists of four towers , and is within the boundaries of Eastmarch Hold . Location . Mistwatch is located on the hold border , between Eastmarch and The Rift . It is due east from the mining settlement of Darkwater Crossing . A quest to find Mistwatch may be initiated by meeting the Frightened Woman , who is randomly encountered . Description . Mistwatch is a stone fort that is built into the side of a cliff . It is comprised of an outside courtyard and four towers . One tower is part of the outside area . The other three towers ( Mistwatch North Tower , Mistwatch West Tower , and Mistwatch East Tower ) are separate areas . The towers are separated by lower and higher balconies . A fifth tower lies in ruins . Mistwatch is home to a gang of bandits who call themselves the Mistwatch Bandit s , who specialize in capturing travelers and holding them for ransom . The outer courtyard is guarded by several of these bandits . A man named Christer is in the first tower , Mistwatch North Tower . He asks the Dragonborn to save his wife Fjola , as he fears the bandits have captured her . He will give the player the Mistwatch Key if one agrees to help him . There is an Alchemy Lab in the top room of the tower . The Mistwatch lower balcony is the roof of Mistwatch North Tower . There is a cooking fire here , next to a lean - to and sleeping mat . The lower balcony leads to the next tower . Next to the cells in Mistwatch West Tower there is a note which reads : In the cell is a dead Imperial woman . There is a ladder leading up to the Mistwatch higher balcony , which in turn leads to the next tower . The Bandit leader is in the last tower , Mistwatch East Tower . There are a couple of cells here and the bandit leader ' s quarters .
Emperor ' s Robe ( Oblivion ) The Emperor ' s Robe is the unique robe worn by the leader of the Cyrodiil ic Empire . Acquisition . Skull of Corruption . The Emperor ' s robe cannot be normally obtained as Baurus orders the Hero to leave the Emperor ' s body alone . However , the robe is obtainable through these instructions .
Ghostblade Ghostblade is a unique ancient Nord sword , and one of the four unique ghost weapons available to the Dragonborn in . Acquisition . The Ghostblade can be obtained in Ansilvund after defeating Lu ' ah Al - Skaven and the reanimated bodies of Fjori and Holgeir during the quest " A Love Beyond Death . " It bears resemblance to the Drainheart Sword s found on draugr ghosts encountered within Labyrinthian . Enchantment . Its enchantment deals three extra points of damage that ignores armor , similar to maces . In addition , the enchantment has unlimited uses and needs no recharging , although the weapon cannot be disenchanted . Usefulness . Ghostblade is the second lightest weapon in the game , beaten only by the fork and knife , and it serves well as a backup weapon , due to its armor piercing effect . Enemies stricken by it glow blue very briefly . Smithing . The Ghostblade can be upgraded with three samples of ectoplasm and the Arcane Blacksmith perk ; however , it does not benefit from any Smithing perks , meaning that it can ' t be improved past Flawless without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or smithing potions to Fortify Smithing .
Dinor Girano Dinor Girano is a Dunmer who serves as the Litany of Blood target for Davon ' s Watch . Like all targets , he has one white eye and must be killed with the Blade of Woe . He dissolves into a pool of blood when killed , though respawns almost immediately . He may be found between the Fighters Guild and the bridge in the center of town . Interactions . Litany of Blood . Dinor Girano is a target for the quest , and must be killed with the Blade of Woe .
Amulet of Opening Amulet of Opening is a generic amulet enchant ed with Alteration magic . It can unlock doors and chests up to and including lock level 20 . Using this item is considered a crime , and may result in a bounty or confrontation with others if witnessed . Enchantment . Enchantment ID : " open _ en " Acquisition . Amulet of Opening appears as primarily as a leveled item . Ruran Stoine possesses this amulet , and it is available from two merchants :
Tiber Tiber is a dog that belongs to Torsten Cruel - Sea , and can be found inside Hollyfrost Farm . He resides there together with Ysgramor , another dog . When the Dragonborn breaks into the farm , upon entry the two dogs start barking . If the Dragonborn stays too long , they will attack .
Paratus Decimius Paratus Decimius is an Imperial Mage and a member of the Synod , operating at the Dwemer Ruins of Mzulft . He is the last surviving member of the Synod expedition to Mzulft regarding information about the Oculory and the leader of the expedition . Interactions . Revealing the Unseen . He is part of the quest " Revealing the Unseen , " in which the Dragonborn brings the focusing crystal that his counterpart Gavros Plinius had lost . He is found barricaded in the Oculory by himself . He wants the crystal focused in the Oculory in Mzulft ' s Aedrome ; after the Dragonborn completes this task for him , he loses his essential status after a brief exposition . There is no penalty for killing him . After the quest is completed , if not killed , a large amount of Synod mages will appear in Winterhold during a random encounter to claim the Eye of Magnus . After this , his character will disappear , as he likely returned to Cyrodiil as he planned to do , or was killed at some point during the random encounter .
Eydis ' Journal Content . I finally caved and told Ulyn that I would help him retrieve this " Visage of Mzund " that he has been so obsessed over . Why he wants some dwarven helmet so much is beyond me , but I owe him , so whatever . We ' ve stopped to take a breather after crossing over the gears . This place is amazing but it seems to serve no purpose that I can tell . Why the dwarves would waste so much good metal on gears , pipes , and constructs is completely beyond me . We had to fight off several of the metal spiders while spinning around on the gears . Got so dizzy we almost fell off .
Necromancy Necromancy , commonly called The Black Arts , and called " Alok - Dilon " in the Dragon Language , is a sub - school of Conjuration . Necromancy particularly deals with enslavement and utilization of involuntary souls and their bodies . School of Necromancy is also responsible for creation of black soul gem s . Background . According to the Dunmer , animation or control of a deceased ' s flesh or spirit is righteous when practiced according to established cult ritual , but illegal and abominable when practiced by secular sorcerers . Necromancy is not illegal in the Empire , though body and spirit are protected as property , and may not be used without the permission of the owner , and public display of the living dead is widely prohibited . Morrowind is the only province of Tamriel in which necromancy has been banned and is illegal . Mages may purchase corpses and souls for philosophical research , and may do with them as they wish in private . Necromancers and Vampires are widely confused in the public mind , and persecuted , but in remote locations , necromancers are free to pursue their studies without legal interference . Necromancy as a whole is still widely debatable throughout Nirn , and different factions and cults have different reasons for why they approve of or reject this dark art . Necromancy also involves animating the dead ( as shown by Mannimarco ' s Staff of Worms ) and the creation of Black Soul Gem s , capable of imprisoning the souls of humanoids . The Mages Guild bans the art of necromancy under the rule of Hannibal Traven , which is apparently why many mages left the guild . However , Falcar of Cheydinhal still studies it until he leaves ( though without the Guild ' s knowledge ) , judging by the Black Soul Gems found in his room . Most necromancers strive to become Lich es , but very few have the means and the knowledge of how to do so . There are many books on the subject of necromancy , such as " Necromancer ' s Moon " , a book about the Order of the Black Worm , a necromantic cult , and " Corpse Preparation " , which describes ways of acquiring and preparing corpses for necromantic purposes . It is unknown whether or not the Mages Guild ever allowed Necromancers back into the Guild before its collapse during the Great War against the Dominion . As of 4E 201 , the College of Winterhold in Skyrim allows ( to some degree ) the practice of Necromancy , as many of the spells in the Conjuration field of magic are spells that reanimate fallen corpses . Skyrim as a whole technically permits the practice of necromancy , but the population is very disapproving of its practice and might even treat necromancers with hostility .