Guide to Vvardenfell Content . Morrowind is the northeastmost province of the Tamrielic Empire , bounded on the north and east by the Sea of Ghosts , on the west by Skyrim , on the southwest by Cyrodiil ( also known as the Imperial Province ) , and on the south by Black Marsh ( also known as Argonia ) . Vvardenfell District encompasses Island , a great land mass dominated by the giant volcano Red Mountain and cut off from mainland Morrowind by the surrounding Inner Sea . Only recently open to settlement and trade , most of the island ' s population is confined to the relatively hospitable west and southwest coast , centered on the ancient city of Vivec and the old Great House district centers at Balmora , Ald ' ruhn , and Sadrith Mora . The rest of the island is covered by hostile desert wastes , arid grasslands , and volcanic badlands , and thinly populated by the nomadic Ashlander tribes . Vvardenfell has nine basic geographic regions , each with their own distinctive plants and terrain features . Scholars have based their classifications on the different types of land described by the native Ashlanders , so the designations are recognized by most local traders , travelers , and adventurers . These geographic regions are called : the Ascadian Isles , the Ashlands , Azura ' s Coast , the Bitter Coast , the Grazelands , Molag Amur , Red Mountain , the West Gash , and Sheogorad . Ascadian Isles . The Ascadian Isles is a region of lush , green , well - watered southern lowlands where most of Vvardenfell ' s agriculture is found . The area includes Pelagiad , Suran , Vivec City , and Ald Sotha along with the inland lakes and waterways of the Ascadian Isles proper . The urban areas of Vivec and Ebonheart of the southern coast are densely populated ; the inland Ascadian Isles are dotted with small farms and large plantations . The climate is temperate and comfortable , with moderate rainfall . Ebonheart is the seat of the Imperial government for Vvardenfell district , and a busy center of maritime trade . Castle Ebonheart is the home of Duke Vedam Dren , the district ' s ruler and Emperor ' s representative . Also located at Castle Ebonheart are the Vvardenfell District Council chambers and the Hawk Moth Legion garrison . The officers , docks , and warehouses of the East Empire Company are also found in Ebonheart . Vivec City is the largest settlement on Vvardenfell , and one of the largest cities in the East . Each of the great cantons is the size of a complete town . The High Fane and the palace of Vivec are visited by hundreds of tourists and pilgrims daily . Citizens flock to the Arena for entertainments and war games . Outlanders mostly confine themselves to the Foreign Canton , while natives live , work , and shop in the Great House compounds and residential cantons . Ald Sotha is a splendid Daedric ruin within sight of Vivec City . Though exotic and picturesque , it is a dangerous site , haunted by old magics , dark cultists , and their Daedric summonings , and not recommended for sightseers . Suran is an agricultural village in the northeastern corner of the fertile Ascadian Isles region . Two popular pilgrimage sites are nearby - - the Fields of Kummu and the Molag Bal ' s Shrine . Pelagiad is a newly chartered Imperial village between Balmora and Vivec City on the western edge of the Ascadian Isles region . The village is right outside the Imperial Legion garrison at Fort Pelagiad . The houses and shops are built in the Western Imperial style , and Pelagiad looks more like a village in the western Empire than a Morrowind settlement . The Ashlands . The Ashlands are the dry , inhospitable wastelands surrounding the lower slopes of Red Mountain . The Ashlands extend to the Sea of Ghosts in the north , and elsewhere form a wide margin between the blighted Red Mountain region and other geographic regions . The village of Maar Gan is the only sizable permanent Ashlands settlement ; Ald ' ruhn , the district seat of House Redoran , is on the margin of the region . Ashlanders hunt for game here , and their herds find sparse grazing . It rains rarely , and suffers frequent ash storms . Maar Gan is a small isolated village in a remote region north of Ald ' ruhn . The Maar Gan shrine is an important Temple pilgrimage site . The Ashlanders Urshilaku tribe has a permanent settlement at Urshilaku camp in the Ashlands region north of Maar Gan village . Azura ' s Coast . The rugged coast and islands of northern and eastern Vvardenfell are called Azura ' s Coast . The region is rocky , infertile , and largely uninhabited , except for the outpost at Molag Mar , the Telvanni settlements at Sadrith Mora , the wizard towers at Tel Aruhn , Tel Mora , and Tel Branora , and Ahemmusa camp and the remote fishing villages of Ald Redaynia and Dagon Fel on the north coast . There are no roads ; most travel is by boat . Despite the rocky terrain , a variety of plants thrive on the regular rainfall . Sadrith Mora is the district seat of House Telvanni , and home of the Telvanni Council , though only one Telvanni councilor actually lives in Sadrith Mora . Sadrith Mora is an island settlement , and accessible only by sea and teleportation . The town is large , with many services , but it is open only to Telvanni retainers ; outsiders must confine themselves to the Gateway Inn . Tel Branora is the tower and seat of the eccentric Telvanni wizard named Therana . The tower and its tiny village are located on a rocky promontory at the southeasternmost tip of Azura ' s Coast . Tel Fyr is the Telvanni tower of Sorcerer - Lord Divayth Fyr . Beneath the tower is the Corprusarium , a refuge - prison where the deranged , distorted victims of the deadly corprus disease are housed and tended . Tel Aruhn is the Telvanni tower of Arch - Mage Gothren , Telvanni Sorcerer - Lord and head of the Telvanni Council . The associated settlement is a sizable village , and the site of the Festival Slave Market , the largest slave market on Vvardenfell . Tel Mora is the Telvanni tower of Mistress Dratha , an ancient wizard of the Telvanni Council . The small settlement includes a few craftsfolk and a tradehouse . Tel Vos is the tower of Telvanni wizard and council member Master Aryon . Tel Vos is a peculiar blend of Telvanni and Western architectural styles , and is close to Vos village . Bal Fell is the " City of Stone , " an ancient First Era ruin in the southeastern islands and promontories of Azura ' s Coast . The site has a nasty reputation , and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there . Legend says that Bal Fell was built on the site of an ancient Daedric worship center . The Ashlander Ahemmusa tribe has a permanent settlement at Ahemmusa camp on a rocky promontory at the northeastern tip of the Vvardenfell mainland in the Azura ' s Coast region . The Bitter Coast . The western coast of Vvardenfell from Seyda Neen north to Gnaar Mok is called the Bitter Coast . The salt marshes and humid swamps of this region are uninhabited , with the only settlements found at the good harbors of Gnaar Mok , Hla Oad , and Seyda Neen . Also called the Smuggler ' s Coast , the region ' s secluded coves and islands provide refuge for criminal trade , and the frequent rain and fog hides small boats from Excise cutters . The piercing light of the Grand Pharos at the mouth of the harbor of the port village of Seyda Neen is a beacon to mariners throughout the Inner Sea . Most visitors from the Empire make landfall at the port of Seyda Neen , where they are processed by the Imperial Census and Excise Commission agents of the Coastguard station . The Coastguard cutters docked here control smuggling and piracy on the Inner Sea . Hla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region . A rough track along the River Odai connects Hla Oad with the town of Balmora . Gnaar Mok is a tiny island fishing village in the Bitter Coast region of western Vvardenfell . The Grazelands . The regular rain and dark soils of the Grazelands produce the rich grazing for Ashlander herds that give the region its name . The region lies in the northeast of Vvardenfell , sandwiched between the Ashlands and Azura ' s Coast . Permanent settlements include Vos village and the towers of Tel Vos and Tel Fyr . The Ashlanders of Zainab camp move their herds across the plains in search of fresh grazing . There are no roads or tracks , but travel is easy across the open plains . The Ashlander Zainab tribe has a permanent settlement at Zainab camp , near the village of Vos in the Grazelands region . Molag Amur . Located inland in the southeast of Vvardenfell , Molag Amur is an uninhabited wasteland of rocky hills , steep - sided ravines , lava pools , and barren ash pavements . Pathfinding and travel is extremely difficult in this trackless wilderness , and is complicated by frequent ash storms . The Ashlanders of Erabenimsun camp hunt game here , but few others venture into this region . The worst part of Molag Amur , called the Great Scathes , is considered impassible even by the Ashlanders . The outpost at Molag Mar is a fortified stronghold on the southeastern edge of the desolate Molag Amur region . Pilgrims bound for the nearby pilgrimage sites at Mount Assarnibibi and Mount Kand take refuge at the outpost ' s hostels , comforted by the garrison of Redoran and Buoyant Armiger crusaders stationed at the stronghold . The Ashlander Erabenimsun tribe has a permanent settlement at Erabenimsun camp , an isolated hut settlement in the middle of the desolate Molag Amur region . Red Mountain . The dominant feature of Vvardenfell , Red Mountain , is a vast volcano in the center of Vvardenfell . The outer slopes are steep and rugged , and the crater is deep and dotted with surface lava . The Ghostfence , a magical barrier which blocks travel as well as seals in the harmful , disease - laden weather called ' blight , ' rings the volcano ' s outer slopes , and is broken only at Ghostgate . Within the Ghostfence , rain never falls and the sun never shines ; the only weather is the red and deadly ash - blight . Ghostgate is the gate citadel of the Ghostfence Ordinator and Buoyant Armiger garrisons . Ghostgate sits astride the only gap through which the monstrous hosts of Dagoth Ur might emerge from Red Mountain to threaten the rest of Morrowind . The Ghostfence itself is a colossal magical artifact that completely encircles Red Mountain and prevents the Blight from spilling its corruption across the rest of Vvardenfell . West Gash . The western highlands of are called the West Gash . The region extends from the Sea of Ghosts on the northwest coast to the inland town of Balmora , where the region is sandwiched between the Bitter Coast and the Ashlands . The trading village of Gnisis is north of Ald ' ruhn , and the fishing villages of and Khuul lie on the north coast . The town of Caldera lies near Balmora . The herds of the Ashlanders of Urshilaku camp graze on the sparse but hardy highland vegetation . Balmora is the district seat of House Hlaalu , and the largest settlement on Vvardenfell after Vivec City . Good roads lead north to Ald ' ruhn and south to Caldera , Seyda Neen , and Vivec City . The Imperial Legion garrison of Fort Moonmoth lies south of Balmora . Caldera is a recently chartered Imperial town and mining corporation . The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here . Caldera has the appearance and flavor of a Western Imperial town . Ald ' ruhn is the district seat of House Redoran , and a large settlement . The Redoran Council Chamber are located inside the shell of an ancient extinct giant crab . Tracks lead north to Maar Gan and Gnisis villages and south to Balmora . Gnisis is a small mining and trade village astride the silt strider caravan route between the northwest West Gash and Ald ' ruhn . Ald Velothi and Khuul are tiny fishing villages on the northern coast of the West Gash . Sheogorad . The large island of Sheogorad lies north of Vvardenfell . This island and its associated lesser islands are a maritime wilderness extending north from Vvardenfell into the Sea of Ghosts . The region is largely hostile and uninhabited , with two small villages at Ald Redaynia and Dagon Fel . Only Dagon Fel is reached by ship services ; all other island - to - island transport must be provided by the traveler .