Effects ( Arena ) The following is a description of the Effects in . Effects . Cause Curse : . Percentage chance to reduce target ( s ) Intelligence , Willpower , Personality , and Luck . The chance and the amount of the reduction are determined in the Spell Maker . Cause Disease : . Percentage chance to reduce target ( s ) Strength , Agility , Speed , and Endurance . The chance and the amount of the reduction are determined in the Spell Maker . Cause Paralyzation : . Will attempt to paralyze any creature for a certain amount of time selected by the caster in the Spell Maker . Cause Poison : . Percentage chance to cause a virulent poison in target ( s ) system . The chance and the amount of damage are determined in the Spell Maker . Create Shield : . Create a magical barrier between you and your foes . Strength is determined by caster in the Spell Maker . Create Wall : . Creates a wall out of the surrounding area . Useful for blocking pathways . The number of walls is determined in the Spell Maker . Create Floor : . Creates a floor out of the surrounding area . Useful for bridging gaps over chasms . The number of floors is determined in the Spell Maker . Continuous Damage Fatigue : . Will continuously damage target ( s ) fatigue for a period of time as defined by the caster in the Spell Maker . Continuous Damage Health : . Will continuously damage target ( s ) health for a period of time as defined by the caster in the Spell Maker . Continuous Damage Spell Points : . Will continuously damage target ( s ) spell point reserve for a period of time as defined by the caster in the Spell Maker . Cure Poison : . Percentage chance to clear caster ' s system of any virulent poison . Chance is defined by the caster in the Spell Maker . Cure Disease : . Percentage chance to clear caster ' s system of any disease . Chance is defined by the caster in the Spell Maker . Cure Paralyzation : . Percentage chance to clear caster ' s system of any paralyzation . Chance is defined by the caster in the Spell Maker . Cure Curse : . Percentage chance to clear caster of any curses . Chance is defined by the caster in the Spell Maker . Damage Fatigue : . Will do damage to target ( s ) fatigue , the amount defined by the caster in the Spell Maker . Damage Health : . Will do damage to target ( s ) health , the amount defined by the caster in the Spell Maker . Damage Spell Points : . Will do damage to target ( s ) spell points , the amount defined by the caster in the Spell Maker . Designate as Non - Target : . Caster will be ignored by foes during combat . Caster can opt to be able or not be able to cast spells while designated as non - target . Chance is defined by the caster in the Spell Maker . Destroy Wall : . Will destroy targeted wall ( s ) . The amount is defined in the Spell Maker by the caster . Destroy Floor : . Will destroy targeted floor ( s ) . The amount is defined in the Spell Maker by the caster . Drain Attribute : . Ability to drain target ( s ) of their attributes such as Strength , Intelligence , Willpower , etc . The attribute drained , the amount , and the rate at which recovery occurs is defined in the Spell Maker by the caster . Elemental Resistance : . Caster is resistant to a particular element , such as Fire , Shock , Cold , Magic , or Poison . The percentage chance to resist is defined by the caster in the Spell Maker . Fortify Attribute : . Will increase an attribute above current maximum , such as Strength , Intelligence , Willpower , etc . The attribute increased , the amount , and the rate at which the attribute returns to normal is defined in the Spell Maker by the caster . Heal Attributes : . Will heal attributes such as Strength , Intelligence , Willpower , etc . that have been drained on caster . The attribute , and the amount of healing are defined in the Spell Maker by the caster . Addendum for Arena published by Bethesda Softworks states : " There is no spell that will allow a caster to heal a drained attribute . The manual contains an error in this regard . " Heal Fatigue : . Will restore lost fatigue points on caster . The amount that is healed is defined in the Spell Maker by the caster . Heal Health : . Will restore lost health points on caster . The amount that is healed is defined in the Spell Maker by the caster . Invisibility : . Will turn caster invisible for a duration determined by the caster in the Spell Maker . Levitate : . Will levitate caster for a period of time determined by the caster in the Spell Maker . Light : . Will create a ball that will shed light in an ambiance level selected by the caster in the Spell Maker . Lock : . Will magically lock a door or chest , the strength determined by caster ' s current level in the Spell Maker . Open : . Will attempt to open a locked or magically held door or chest , the chance determined by the caster in the Spell Maker . Silence : . Will silence target ( s ) , making it impossible to cast audible spells , but not impossible to use objects . The caster defines the chance and the duration in the Spell Maker . Spell Absorption : . Percentage chance that caster can absorb the incoming spell points of a spell . Chance determined by caster in the Spell Maker . Spell Reflection : . Percentage chance that an incoming spell can be reflected back at the target . Chance determined by the caster in the Spell Maker . Spell Resistance : . Percentage chance caster can ignore spell effects cast at them . Duration and strength determined by caster in the Spell Maker . Regenerate : . Caster will begin regenerating lost health points for duration and amount determined by caster in the Spell Maker . Transfer Attribute : . Chance to directly transfer an attribute from target ( s ) to caster as defined in the Spell Maker . Transfer Figured Attribute : Health , Spell Points , Fatigue . Chance to directly transfer a figured attribute from target ( s ) to caster as defined in the Spell Maker .