naist-nlp/zeshel huggingface dataset:
Beverages ( Skyrim ) There are a variety of recreational alcoholic beverages that are found across Skyrim . Many inns and taverns allow people to relax and drink while listening to a bard perform . Cultural impact and effects . Alcohol is an important social medium in the lives of Skyrim ' s inhabitants , though there is something of a love - hate relationship with it , which can be seen in the many people who enjoy it , and the people who abuse it such as Ranmir in Winterhold and Bralsa Drel in Raven Rock . Skooma is frowned upon by many , as it is a highly addictive and powerful drug . A hold guard might comment that a man claimed to see a Psijic monk and that the man must have been hallucinating due to skooma use . Ironically , skooma , along with Cliff Racer , White - Gold Tower , and Velvet LeChance does not have any negative effects on the Dragonborn aside from a minor and temporary change in vision . All alcoholic beverages change stamina in some way . Skooma , Cyrodilic Brandy , Argonian Ale , Velvet LeChance , White - Gold Tower , and Cliff Racer are considered to be potions because they " restore " stamina . The rest are labeled as food items . A few of the wine beverages have different bottle variations . Several types of empty wine bottle s as well as empty skooma bottle s exist . When viewed , the Spiced Wine bottle ' s label reads " San ' s Spiced Wine . " List of beverages . Here is a list of all known beverages in " Skyrim " :
Bantam Guar Bantam Guar are small creatures found on Khenarthi ' s Roost . These little Guars flee upon seeing enemies and don ' t have any attacks . When killed , they usually drop guts which can be used in fishing and / or poultry which can be used in Provisioning . A bantam guar can also be encountered in Grahtwood .
Ferrum Ferrum is an Breton living in Cloud Ruler Temple , north of Bruma as a member of the Blades . Background . He spends all of his time in the armory , training his skills with the Blade . He wears a full suit of Blades Armor except for the helmet .
Alessia Ottus Alessia Ottus is an Imperial commoner renowned for her series of guide books of the various cities of Cyrodiil . She resides in the Imperial City , in which she owns a large house in the Imperial City Temple District where she , her husband Hastrel Ottus , and her daughter Ida Ottus live . Personality . Alessia shows extreme bias against all non - human races in Tamriel , but her hatred for the Orsimer , Argonians , Khajiit and other beast races is the most severe . She is also highly prejudiced against non - Imperial humans , believing they and their places of business to be filthy and undesirable . She is highly distrustful of magic in general , disliking the Mages Guild . She appears to lack knowledge of the recent changes in the Guild , as in her Guide to Cheydinhal she accuses the Guild of the wicked practice of Necromancy despite the recent and increasingly obvious ban of the dark art by Hannibal Traven . Also despite her hatred and distrust of the Mages Guild , she speaks favorably of Carahil , head of the Anvil Mages Guild , in her guide to the city , though that stems mostly from Carahil ' s hatred and opposition of Necromancy . Though her books sold well throughout the lower , xenophobic class of Cyrodiil , it was generally regarded with disdain by the upper - class , who possessed a more worldly view of Tamriel . Extremely religious , Alessia devoted most of her time to worshiping the Nine Divines at the Temple of the One in the Imperial City ' s Temple District , although she made it clear in her book regarding the Imperial City that she questions having a statue in the Arboretum for Talos and sees it as nothing more than a political move to please the Septim emperors .
The Glint in the Night Content . By Maxa Corrand , Dealer in Rare Antiquities Of all the tools available to an assassin , one weapon truly stands out as unique to the Brothers and Sisters of the Dark Brotherhood . Known as the Blade of Woe ( and , obliquely , as the Night Mother ' s Kiss ) the otherwise simple dagger is a symbol of their order and icon of their dark patrons . The dagger , named for the apocryphal blade wielded by the Night Mother when she supposedly sacrificed her own children , is made available to the devotees of the Dark Brotherhood to carry out their grisly work . I have heard conflicting reports that the entire Brotherhood somehow shares a single blade and that each individual weapon is crafted upon the pattern of the original . I suspect the latter is closer to the truth than the former , but the legend persists . The Blade of Woe , sacred to the Dark Brotherhood ' s patron deity , the Dread Father Sithis , supposedly contains a special power to send the soul s of those it kills directly to the Void . My own studies of similar artifacts have found no evidence of any such magic ka . It ' s possible only a follower of Sithis can invoke these alleged properties , but I find it more likely that the blade simply holds special religious significance to its wielder , bu no practical application in these regards . And since the victims of the Dark Brotherhood meet their ends in every way imaginable , including by poison and sabotage , they must believe , at least , that every death they inflict somehow finds its way to Sithis . Given the secretive nature of the Dark Brotherhood , acquiring information is all but impossible and research on the subject is suspect at best and extremely hard to come by . I hope that by bringing this topic out into the open , other diligent scholars will investigate these mysterious killers and help to remove the shroud of mystery that surrounds their beliefs and act . [ intentionally cut off here ]
Imperial Reinforcements Imperial Reinforcements is an action card in . Acquisition . This card is acquired alongside with Imperial Might deck . More can also be found in booster packs or created for 100 gems . Strategy . Imperial Reinforcements is best played in combination with cards that boost their stats when they enter battle , like " Fifth Legion Trainer " or " Bruma Armorer " . If played alongside " Legate Rikke " both lanes will be filled with 1 / 1 " Imperial Grunt s " .
Ainethach Ainethach is a Reachman residing in the town of Karthwasten , of which he is the leader . He also owns the local Sanuarach Mine . Interactions . Sanuarach Mine . When the Dragonborn reaches Karthwasten , Ainethach is arguing with Silver - Blood mercenaries about Sanuarach Mine . The mercenaries want him to sell it to them in repayment for their help in clearing the Forsworn rebels who had captured it . The Dragonborn has the option to choose to help him keep his mine , by either convincing Atar and his mercenaries to leave , or by simply killing them so they are no longer an issue . It is also possible to side with Atar instead , and convince Ainethach to sell his mine . Regardless of which side is chosen , the Dragonborn will receive a leveled amount of . Recipe for Disaster . During the quest " Recipe for Disaster , " if the Dragonborn kills the helpers of the cook , Voada and Rondach , in Understone Keep , Ainethach may send hired thugs to teach them a lesson . This is because the Creation Kit lists them as his children . However , there is no in - game dialogue or text that refers to their relation . Marriage . Ainethach is a marriage candidate . As with all possible spouses , he makes a daily profit of 100 that does not have to be collected every day . He will hold onto the amount as it increases until it is asked for by the Dragonborn . Inheritance . If he is killed in a random attack ( dragons , vampires , etc . ) after the Dragonborn has aided him , the Dragonborn may receive a letter of inheritance and 100 .
Shield ( Oblivion Spell ) Shield spells of the Alteration school create a shield around the target ' s body , thereby increasing the armor rating of the target by the magnitude of the spell . Spell list . Purchased from : Subtypes . These shields all have the same effect as the normal Shield spell in addition to reducing damage from their respective elemental attacks : Ingredients . Unless the ingredient has one of these shields as its first effect , the ingredient must be combined with other related ingredients via Alchemy to make a potion that has that shield effect .
Unwanted Guests Unwanted Guests is a quest available in . The Vestige shared everything they learned with Councilor Ralden . He plans to seal Narsis so that no one can enter or leave . They ' ve been granted an exception while working for the councilor . Ralden asked me them speak to Giron Sadri , upstairs in the kinhouse . Ralden wants me to do whatever he asks .
Maren Uvaren : Enchanter Maren Uvaren : Enchanter is a small shop found in . Description . It is located in Tel Aruhn , on an island in Azura ' s Coast , in Vvardenfell . The shop is owned by Maren Uvaren , a Dunmer enchanter who offers her services for hire , and sells a variety of items . Maren can be found on the ground floor of the shop . She has three small locked chests on her shelves . One has a level 90 lock and contains a Ring of Exhaustion and a Ring of Hornhand . The second requires 75 Security to unlock and contains Frost Salts , Gravedust , Green Lichen , Guar Hide , and Marshmerrow . The small chest on the bottom shelf has level 60 lock and contains twenty - five gold . She also has a Silver Flamesword , variety of soul gems , and copies of " Aedra and Daedra " and " Lives of the Saints " on the shelves . There are four sacks of ingredients under the stairs , as well as a crate containing two portions of Moon Sugar . The living quarters are upstairs , containing her bed , a couple of potted plants ( including a Gold Kanet ) , and small table . She has an unlocked chest containing two random items of expensive clothing . Her closet is locked ( level 70 ) and contains eight leveled items and three random scrolls . She also has copies of " Special Flora of Tamriel " , " The Vagaries of Magicka " , and " 36 Lessons of Vivec , Sermon 19 " ( an Enchant skill book ) . Services . Maren is not a member of any factions and her services are available to all . She has 20 points of Mercantile skill and 750 gold available to trade .
Ayaan - si Ayaan - si was a High Prophet of the Crowns that lived in the city of Elinhir around the time of the Oblivion Crisis . He was among many that rebelled against King Lhotun of Sentinel , however , he was more successful in his campaign then anyone else . Ayaan - si gathered the True Crowns in other Crowns territories such as Dragonstar and Lainlyn to fight against Lhotun ' s Government stationed in the Western Alik ' r Desert . His influence extended as far as the Barony of Bergama and the Dak ' fron Desert where he had forays located throughout the borders . One of his biggest feats was the Liberation of Totambu , a fiefdom among the Iliac Bay . By 3E 432 , Ayaan - si ' s rebellion was fighting Lhotun ' s Army across the forests of Totambu . The outcome of the war is unknown . However , it is possible the conflict was interrupted by the abrupt Oblivion Crisis that ravaged Tamriel .
Rovone Arvel Rovone Arvel is a Dunmer Noble and member of House Hlaalu who resides on the Arvel Plantation . Interactions . Sealed Orders . Crassius Curio has requested that the Nerevarine speak with Odral Helvi in Caldera . Erroneous Documents . Odral Helvi wants to replace a scroll in the Hlaalu Records in Vivec City . The Records are part of the treasury , which is in the top level of the Hlaalu Waistworks on the north side . Rent and Taxes . Odral Helvi has requested to collect 50 gold in rent and taxes from Manat Varnan - Adda and Llovyn Andus . If they refuse to pay the rent , then killing them is an appropriate course of action .
Magicka ( Skyrim ) Magicka is the energy used to cast spells in . The option to increase Magicka can be selected upon each level up . Upon depletion , the blue bar glows bright , and spells cannot be cast until a sufficient total is reached again . Magicka is replenished by consuming potions , wait ing , sleeping , leveling up , or fast - traveling . Armor and magic ally enchanted clothing can fortify the rate at which magicka regenerates or increase the total summation of Magicka . If in combat , magicka actually regenerates slower than when out of combat , somewhere around 33 percent of what normal magicka regeneration would be . Lightning spells from the Destruction school of Magicka damage both health and magicka . Poisons made through the Alchemy skill can potentially wound magicka or its regeneration rate — sometimes both . Magic is the transmutation of magicka into a physical force . Origin of Magicka . There are many theories as to where magicka comes from . According to a legend , Magicka is what is left of Magnus ' power when he was all but destroyed in the creation of the mortal plane . It is likely that Magicka is also made up of the residual power of the other creators of Nirn . Other theories include that when Magnus created Mundus , he unintentionally tore a hole into Aetherius , with his lesser deities opening smaller cracks , which allowed magicka to flow through stars . Others explain as being accumulated life - force of dead organisms , which mages tap to convert into magical spells , and so on . Items . Items that naturally bear the Fortify Magicka enchantment include :
Briehl Briehl is a Nord acolyte and staunch follower of Mara in Riften . Background . He serves in the Temple of Mara as an acolyte . In order to receive Mara ' s Blessing he redirects the Dragonborn to Maramal or Dinya Balu . Interactions . The Bonds of Matrimony . Briehl prepares and attends the wedding ceremony between the Dragonborn and their spouse of choice inside the Temple of Mara in Riften .
Malacath ( Quest ) Malacath is a quest in . Malacath ' s follower tells the Hero they must offer Troll Fat in order for Malacath to speak to them . Level 10 is also required for this quest . Walkthrough . Upon receiving the troll fat , Malacath begins to speak . For a time he talks about an indignity done to him : a nearby noble has captured several of Malacath ' s ' servants ' , ogres , and put them to work as slaves . Malacath finds this distasteful , as only he is allowed to have ogres as slaves , and tasks the Hero to free them . Lord Drad ' s Estate . Head south east to Lord Drad ' s Estate . Speak to Lord Drad and he ' ll tell them how he earned his riches : enslaving ogres and putting them to work in the mine underneath his property . As Lord Drad is unwilling to part with his lucrative servants , the Hero will have to free them themselves . If they upset him , talk to his wife and she ' ll show where the mine is located . One can enter the house at night and steal the key to the mine . The key is sitting on a small table to the left of the front door . Bleak Mine . The journal will update with the location of the Bleak Mine , which is a short distance east of the house unless the key is stolen , then no location will be marked . Just walk east a short way . Enter the mine and one will encounter several mine guards and their captain . Either get a key from the guards by killing them or pickpocketing or pick the lock to the cages which hold the ogres . If the guards are ignored , they will not attack so the Hero can proceed to the cages where the ogres are held . When they free the ogres , the guards will start to attack them . Then it is six or more armed guards versus fewer ogres . If too many ogres die , the quest fails . However , if the Hero kill the guards before beginning to free the ogres , they will not count as murders , nor raise one ' s bounty . Guard kills do count towards the Dark Brotherhood admittion , however . Also , they will not go hostile to the Hero unless they see them fighting another guard , so it is easier to just kill the guards one by one before opening the two cells and freeing the six ogres . Malacath ' s Shrine . After freeing the ogres , head back to Malacath ' s Shrine for the reward : the Daedric artifact Volendrung . Afterwards , the Hero can visit Lord Drad and his wife working in the fields night and day and they are being watched over by the freed ogres . When speaking to Lady Drad she will say that she has never seen her husband working so hard in her life .
Cloud Ruler Temple ( Oblivion ) Cloud Ruler Temple is the heavily guarded fortress of the Blades , the secretive order that is sworn to protect the Emperor and his heirs . They are selected from the best soldiers in the land who are willing to dedicate their lives to the protection of the Emperor . Jauffre describes the temple as being the best defended fortress in all of Cyrodiil ; he even quotes , " " A few men can hold it off against an army . " " View . Being in an even higher position than Bruma , known for its high altitude and constant snow , the Cloud Ruler Temple has one of the most beautiful views in the game . From the main pathway , one can see all the way down to the Imperial City . Northwest from the west wall of The Temple , by the rocks and the lookout point , there is a chest with 5 septims and a silver plate . Amenities . Cloud Ruler Temple can be used as a free and easily accessible safe - haven for a Hero who is a Blade to call home , allowing them to eat , sleep and store equipment for free . The temple is full of weapons and armor that can be taken for free . In the basement , the Hero can store their items in the Armory chest which is especially useful in the Dagon Shrine main quest . Be aware that any chests other than the one in the Armory may reset after some time . The Hero can train their acrobatics skill by climbing up the temple wall and jumping down . Note that this costs a lot of health , so make sure to bring healing supplies , use spells or simply rest for an hour when on low health . Watching the two Blades , Fortis and Pelagius , fighting together for a minute grants the Hero a permanent + 2 bonus to Blade and Block skill . The bonus does not accrue if the wait ing feature is used . The Hero must sit relatively close to the duelists . Once the bonus is unlocked , a message pops up on the screen denoting it . South of Cloud Ruler Temple lies a Rune Stone of Bound Dagger and Bound Gauntlets that lasts for two hours . Fate . Cloud Ruler Temple was destroyed during the Great War with the Aldmeri Dominion in the Fourth Era . It was considered a prime target due to the Blades having led several sabotage missions in the Aldmeri Dominion , such as the Falinesti Incident . In , while exploring a shrine to Talos in Bloated Man ' s Grotto , the Dragonborn can recover the sword and the final testament of Acilius Bolar , who describes himself as the last of the Blades to have survived the attack on Cloud Ruler Temple .
Where Magical Paths Meet Content . Mastering Conjuration means having access to an entire spectrum of utility . — Are you in need of a flame spell ? Conjure a Flame Atronach . You ' ll have command of a dozen such spells , in the form of a fiery avatar . — Are you caught in the dead of night and wishing you had prepared a light spell ? Conjure a Will - o - the - Wisp : its natural luminescence banishes darkness . — Do you lack a telekinesis spell to move a boulder out of your way ? Conjure a Storm Atronach to lift it for you . — Did you forget the shield ward you ' ll need to protect yourself from a sudden hail ? Conjure a Frost Atronach to crystallize the air above for temporary shelter . — Is your life detection spell unable to discern a fleeing target from all the other living things in the wilderness ? Conjure a Wolf Familiar to pick up the scent . The flexibility of Conjuration magic has been an unsung passion of mine , and I ' ve compiled a comprehensive guide for replacing specific , commonly - used spells with Conjuration substitutions ( see Volume II , page seven , for more ) . Conjuration even allows access to Daedric abilities ( for those who dare to wield them ) . A mage well - versed in Conjuration can summon all variety of Daedra , from Scamps to Dremora Lords . Mine wouldn ' t be the first primer for spells like these , but Volume III of this collection contains detailed instructions on beckoning the denizens of Oblivion . " The Origins of Conjuration " is also a useful read on the subject . * I realize I write highly of Conjuration here , almost extravagantly , but if you ' ll do me the favor of reading the rest of this collection ( Volumes II - XXII ) , you ' ll find that my words have weight .
Hindaril Hindaril is a powerful Altmer vampire . Hindaril was so powerful that no one who tried could kill him . Despite not killing him , they were able to lock him away in Redwater Slough . Interactions . Vampire Cure . Hindaril must be killed and his ashes collected . Combat . He has very high Endurance , and fights primarily using Hand - to - Hand .
Wispmother ( Skyrim ) Wispmothers are creatures found in the frozen , mountainous regions of Skyrim . Wisps can be spotted floating in the wild , and remain neutral . If the wisp is approached , it moves away and eventually leads to a wispmother . Combat . During combat , wispmothers summon three to four smaller wisps or shades to attack while she casts a volley of frost spells and places Frost Rune s . The wispmother stays on the move to avoid magical attacks . The smaller wisps follow whomever the wispmother is attacking , regardless of distance , and drain health . Wispmothers are higher category enemies , able to use powerful blasts of frost and move very quickly .
Ghost Snake ( Online ) The Ghost Snake is a Giant Snake that appears in . It is highly revered by the Mabrigash Ashlanders in the region of Deshaan . Unlike a number of creatures , this one can be interacted with during the quest " The Trial of the Ghost Snake . "
First Auridon Marine First Auridon Marine is a generic character found in multiple locations . They are members of the First Auridon Marines . One of them will join the Vestige as a follower while investigating Silsailen . Interactions . Real Marines . While in Silsailen , I learned that the imposters have taken real Auridon Marines captive . Teldur ' s End . Teldur has kidnapped Canonreeve Valano and taken him into the manor . The Weight of Three Crowns . I convinced the leaders of the three alliances to meet to discuss a plan to attack Molag Bal ' s realm of Coldharbour . The meeting takes place on the historic island of Stirk . Hopefully , the meeting will go smoothly .