Cyrodiil ( Online ) Cyrodiil is the capital province and central battleground of the Three Banners War in Tamriel . The Aldmeri Dominion , the Daggerfall Covenant , and the Ebonheart Pact fight for control of the Imperial City , the Ruby Throne , and the province of Cyrodiil itself . The Alliance War in Cyrodiil involves seizing , holding , and controlling of massive strongholds and their resources , utilizing siege weapons , taking powerful Elder Scrolls , and crowning an Emperor for the respective Alliance . Cyrodiil also offers PvE content , such as repeatable quests found in towns , exploring caves , crumbling towers , Ayleid ruins and more , as well as finding valuable crafting materials that can only be obtained in Cyrodiil . Players may enter the province and engage in combat once they reach level 10 , where they will be assigned to a Campaign and access to Cyrodiil from a safe location that enemies cannot enter . Players are boosted to the stats of a typical Level 50 ( they are not boosted in the case of the player being Level 50 or above ) so all players are given an equal chance , however , higher level players will still have more of an advantage as they will have more skills and passive skills than lower levels , as well as better armor and weapons . Alliance War . Campaigns . A Campaign consists of a group of players battling for control of Cyrodiil for a set period of time . Campaigns can last from a week to a month , and multiple campaigns in Cyrodiil can occur at the same time but players can only see other players from their own campaign . Players can assign themselves to 2 campaigns at a time : a home campaign , in which players receive the full bonuses of being in a campaign , or a guest campaign in which players can assign to if they just want to do PvP . Players are be able to visit other Campaigns at a cost of 15 , 000 Alliance Points . During a Campaign , an Alliance ' s performance will affect bonuses players can receive across the game ( not just in Cyrodiil ) . For example , having an Emperor on the throne who is in your alliance , will give all players assigned to that campaign + 5 extra health per level , so at Level 50 players will have + 250 health . At the end of a campaign , players receive rewards depending on whether an Alliance came in 1st , 2nd , or 3rd for that campaign duration , with 1st obviously being the highest reward tier . Cyrodiil will always remain open , even at the end of a campaign , and Alliances do not lose any ownership of their fortifications . The only thing that changes at the end of a campaign is the Alliances scores , which get reset to 0 . Individual rewards are also based on the contribution made . Coming in the top 50 of any alliance will always award a random epic - quality item , and top 10 involves a significantly boosted set . At launch , each campaign could have up to 2000 players in Cyrodiil at once , with the client being optimized for 200 players on - screen at one time ( this does not mean more players can ' t appear ) . However , this was lowered in December 2014 to improve server performance . The current maximum number of players is unknown . There are currently four campaigns on PC , each with their own durations . Fortifications and their resources . Alliance wide bonuses in PvP and PvE are awarded for taking and maintaining fortifications , their resources , and smaller fortifications called outposts . There are 18 in total , with 6 fortifications owned by default ( but can still be taken by other alliances ) in each of the 3 alliance territories , known as Home Keeps . fortifications are linked together in a transit line . If an Alliance holds several linked fortifications , its members can fast travel from one to another using a Transitus Shrine , unless that fortification is under attack , the Transitus link is broken or enemies control all 3 of the fortification ' s resources . Every wall , gate and , in certain fortifications , the roof , in a fortification is destructible . However , once it is taken it stays in the condition in which it was after an attack , meaning that any walls and gates that were destroyed or damaged will need to be rebuilt or repaired . On Guilds , Being Emperor , and Much More Masonry and woodworking kits can be purchased from the fortification quartermasters to help repair them more quickly . There are two flags in a fortification which must both be held by the same Alliance to officially capture it . The three resources around a fortification are lumber mills , farms , and mines , which fuel its upgrade process . Lumber mills help make fortification doors stronger and allow them to repair themselves automatically . Farms make fortification guards tougher and stronger , and mines help reinforce the walls , making them harder to destroy and allowing them to repair themselves over time as well . Taking control of resources around fortifications also shuts off various patrols in the vicinity . There are capture banners at each resource , and resources are captured independently of fortifications . If all three resources are controlled by an enemy alliance to that which controls the fortification , the Transitus link will be broken and teleporting to the fortification is disabled . Towns and villages . The citizens of towns in Cyrodiil are neutral towards player characters , but guards from the Alliance that holds nearby fortifications will patrol the streets . Each town offers different repeatable quests that reward players with gold and experience . However , players must be wary of enemy players and guards . Emperor . The title of Emperor is given to the player highest on the Alliance leaderboards while their Alliance controls all of the 6 fortifications surrounding the Imperial City ( Chalman , Aleswell , Ash , Roebeck , Alessia and Blue Road ) . Once crowned , the Emperor will receive a skill line which can only be gained through achieving Emperor status . Powers include being able to make siege more effective , being able to knock down walls quicker , doubling their health , magicka , and stamina , and having reduced Ultimate Ability costs . An Emperor is dethroned when their alliance loses all the fortifications necessary to crown an emperor ( Losing one or five fortifications will not dethrone the Emperor , all 6 are required . ) . The dethroned Emperor will still fortification their skill line and given the title of " Former Emperor , " although the abilities in it become much less powerful . Alliance Points . Alliance Points can be used to purchase armor , weapons , siege weapons and to join a new campaign . The highest amount of Alliance points are awarded for participating in fortification battles and contributing to the fortification ' s capture , but can be earned through any combat activity . Siege Weapons . Siege Weapons are used by players to break down walls , smash open the doors of fortifications , collapse the fortification ' s roof and obliterate the armies of their opponents . Trebuchets ( Firepot and Iceball ) , catapults ( Meatbag , Oil and Scattershot ) , ballistae ( Fire Ballista , Ice Ballista , Lightning Ballista ) , flaming oil , forward camps and battering rams are available to use , and they can be obtained and constructed by anyone that has the Alliance Points to purchase them . Rams are mobile , and ballistae , catapults , flaming oil and trebuchets can be packed up after they ' re deployed so that they can be repositioned for further uses . If an enemy siege operator is killed , players can set the weapon on fire and it will get destroyed very quickly , however players of the alliance owning the weapon can douse the flames and take over the role of operator . Elder Scrolls . Elder Scrolls are artifacts of immense power which give Alliance wide bonuses . Each Alliance has two Elder Scrolls by default and may only receive their bonuses while they are kept in special strongholds or fortifications held by that alliance in Cyrodiil . Enemies from the opposing Alliances can break into these strongholds and take the Elder Scrolls back to their own strongholds and fortifications .