naist-nlp/zeshel huggingface dataset:
The Sword of the Crusader The Sword of the Crusader is a quest available in . After collecting all the other Crusader relics : the Boots , Gauntlets , Helm , Cuirass , Shield , and the Mace , the Hero returns to the Priory of the Nine . Background . At the priory Lathon has explained that his master , Sir Roderic had recovered the Greaves before he died but not the Sword of the Crusader . After giving the Greaves to the Hero he requests to be Knighted so that he may follow them into Underpall Cave and avenge Sir Roderic and recover the Sword . Walkthrough . In the Underpall Cave , follow the map marker and enter the Underpall Keep . The enemies inside are leveled undead . Beware of a big falling rock trap just behind a double door , at the bottom of a staircase on the way . Just before the grand chamber they will find Sir Roderic ' s body . Prepare to attack Sir Berich ' s Wraith inside the chamber which is wielding the Sword . The wraith will glow bright white in the middle of the room . Its weakness appears to be fire , so a Fire - elemental Destruction spell will do fine . Try to kill it before it summons many other ghosts , and do not forget to take the Sword of the Crusader that falls to the ground . Remember , do not equip the Sword yet , since it is cursed and needs to be taken to the chapel of Arkay in Cheydinhal before it can be wielded safely . Sir Berich ' s Curse will stunt their magicka , lower their fatigue , and give a 100 percent weakness fire , frost , and shock . Go to the chapel in Cheydinhal in order to finish this part of the quest . There will be several Auroran s waiting to attack , in the process of desecrating the chapel . Kill them , then consecrate the sword on the central altar . The sword can be freely equipped from that point . Now that the Hero has all of the relics , they are ready for the fight with Umaril the Unfeathered , but they must first return to the Priory .
Khargol gro - Boguk Khargol gro - Boguk is an Orsimer barbarian who prefers a solitary existence , living alone in an otherwise vacant tower on the outskirts of Dagon Fel , Morrowind . Services . He is a highly skilled individual , which includes being an Unarmored master trainer . Because the Medium Armor master trainer is not present in , gro - Boguk offers the highest training available in the game for that skill as well ( 82 , the same as his Block ) . Combat . Khargol can also be a formidable opponent should the Nerevarine should choose to engage him in combat . He has 100 strength , 90 agility , 88 speed , and 85 endurance . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Shor ' s Stone ( Skyrim ) Shor ' s Stone is a small village in eastern Skyrim near the Velothi Mountains . It is a community of miners led by the local blacksmith , Filnjar , in the northeastern portion of The Rift . Points of interest . Filnjar ' s House . The home of Filnjar , the village blacksmith . Odfel ' s House . The home of Odfel and Grogmar gro - Burzag , two miners in the settlement . Sylgja ' s House . Living quarters of Sylgja , a miner . Redbelly Mine . Redbelly is an ebony mine and is the main source of income and work for the community . When first visited , it is closed due to the Frostbite Spiders infesting it . After doing a miscellaneous quest to kill the spiders , the mine is opened again . Quests . Special Delivery . Sylgja asks the Dragonborn to deliver her satchel to her father in Darkwater Crossing . Mine or Yours . Filnjar asks the Dragonborn to clear out the danger in Redbelly Mine . Truth Ore Consequences . Hafjorg asks the Dragonborn to deliver Filnjar ' s ore sample back to her .
Aetherium Forge The Aetherium Forge is a location in . It is beneath the Ruins of Bthalft and can only be accessed after combining all four Aetherium Shard s into the Aetherium Crest . History . The Aetherium Forge was created by the Dwemer and can use the crystal material Aetherium to create unique magical artifacts . According to Katria , the Forge and its surroundings are at least 4 , 000 years old — ancient even by Dwemer standards . Quests . During the quest " Lost to the Ages , " the Dragonborn arrives here and can make an Aetherial Shield , Aetherial Crown , or Aetherial Staff . Notable items . There are several hidden chests in the Forge area containing leveled loot . Immediately after leaving the lift , turn right into a small cul - de - sac containing a small Dwemer chest . In the first chamber , there is a waterfall . Behind the waterfall is a small ledge with a hidden chest . There are gems in the eyes of the Dwemer head in the rock column standing from the lake . After crossing the natural stone bridge and climbing the stairs to the plaza where the tree in the planter resides , take a right turn through a short tunnel to a natural ramp down into the water . ( The Dragonborn will now be above the waterfall mentioned in the first chamber . ) Leave any followers behind on dry land , as the current may make it difficult for them to leave the water again . At the bottom of the pool is a skeleton holding a leveled sword . Swim east - northeast to reach a small Dwemer chest at the edge of the water . After leaving the water via the natural ramp , immediately head due east along the rocky ledge to a silver vein . From this first vein , continue due east to a second silver vein . One small Dwemer chest is located on each balcony on either side above the Forge itself ; these can only be reached by crossing the lava behind the forge . There are gates to the left and right hand sides of the room . Another chest can be found at the base of the natural stone column seen to the left and behind the Forge ; it can be reached by crossing the lava . Swimming through the lava can be accomplished by using the Become Ethereal shout . A vampire lord may use mist to get across the lava . Resist Fire potions and garments enchanted with Resist Fire of sufficient strength may also be used . Alternatively , the chest can be reached by using the Whirlwind Sprint shout to hop between the rocks above the lava , or , if is installed , potions or enchantments that allow the Dragonborn to walk across lava may be used . Two more chests may be found in the large room with the forge . Assuming the chest was retrieved at the base of the natural stone column mentioned above use the same technique to go to the left or to the right immediately after going into the lava . If the Dragonborn is incorporeal one will have to rest on the ledge ( where one will not be burnt ) until it wears off , open the gate , and finally reactivate the power used to avoid the burn damage . The stairs will go back into the main forge area with the chests being around halfway up the stairs on either side .
The Heart of Lorkhan , My Final Prize Content . Everyone knows the legend . The Heart of Lorkhan , which so famously told Auriel , " This Heart is the heart of the world , for one was made to satisfy the other . " Indestructible , hidden away , cast down into the sea . Only to end up beneath the Red Mountain , waiting for the right opportunist to collect it for their own . And today I have come to collect my prize . Yes , it may only be my speculation that the Heart resides in Nchuleftingth , but my instinct has driven me to success before . I ' ve researched many volumes pertaining to the myth , and all indicate that it lies beneath Red Mountan . This is where I will make my greatest find . The fact that I believe in this Aedric artifact should speak nothing of my faith to the Divines . Only a fool ignores myth . After all , every story holds some of truth to it . Legends are simply facts that have been expanded upon , morphed into the ridiculous . And I believe that the Heart , though clearly an object of great power , is merely that . A magical object I mean to obtain . I was surprised to find Neramo here , of all the halfwits I could come across in Vvardenfell . He and his motley crew were easy enough to capture or run off , and I ' ve found the control rod he ' s left behind quite useful . Naturally I have many modifications for the tool already in mind , but currently it ' s worked well in getting the Dwarven constructs under my control . I ' m not sure what the Heart of Lorkhan can achieve . Perhaps it will be a powerful potion ingredient , more potent than any Daedra heart . Or perhaps it can grant magical attributes , such as boundless strength or resilience in battle . Perhaps it is a great soul gem , capable of powering something grander than Tamriel has ever seen . No matter its use , all I know is that it shall earn me enough gold to retire . I am far too sensible to ever attempt to use an item of great power . Too often , such greed leads to despair .
Donation from Cunius Pelelius Donation from Cunius Pelelius is a quest given to the Nerevarine by Iulus Truptor for the Imperial Cult faction . Background . Iulus Truptor , who is responsible for the cult ' s fund raising , asks the Nerevarine to try and persuade Cunius Pelelius to donate 500 for the Widows and Orphans fund . He says that Cunius , who lives in Caldera , is a prominent and wealthy cult member , but has not donated anything yet . As he has an exculsive Imperial charter to exploit the rich ebony deposits of Caldera Mine , he must be very rich and giving away 500 should not be a problem . However , he has been avoiding the cult members and Iulus fears he will defer the matter indefinitely . Walkthrough . Once in Caldera , the Nerevarine ought to ask around about Cunius Pelelius . The people in the village will refuse to give any information about him , regardless their disposition , claiming that it is more than their life worth to say something about such a rich man . Cunius Pelelius himself resides at the Governor ' s Hall . Upon trying to convince him to donate the 500 , he will postbone a meeting as Iulus Truptor had predicted . The other residents at the Governor ' s Hall have something to say about him , however . They hint that he has financial problems , and direct the Nerevarine to Olumba gro - Boglar to find out more . Olumba , who resides on an upstairs hallway , informs the Nerevarine that Cunius Pelelius is stealing raw ebony and sells it without paying the taxes , thus being guilty of smuggling . He proposes to ask the slaves at the Caldera Mine to find evidence , although he suspects it will be difficult to convince them to talk . To get the salves inside Caldera Mine talking , the Nerevarine must raise their disposition . An elegant way of doing this is freeing the slaves with the helpf of the Caldera Slave Key that can be found inside the Mining Guard Tower at the Caldera Mining Company . The slaves will tell the Nerevarine that Cunius Pelelius is stealing and selling raw ebony from the mine , as he has financial problems . Confronted with this information , Cunius Pelelius will give in and hand the Nerevarine three pieces of raw ebony . They should sell it and bring the money to Iulus Truptor .
Helm of the Crusader The Helm of the Crusader is a Relic of the Crusader . Location . It is located inside the Ayleid Ruin Vanua , intended as the shrine of Pelinal Whitestrake . It is recovered during " The Shrine of the Crusader " quest . Properties . When equipped , the Helm of the Crusader imbues the wearer with the Serene Beauty lesser power , which calms on touch up to 100 levels for 10 seconds . However , if the Hero ' s infamy rises , this equipment will become unequipable .
Savior ' s Hide ( Oblivion ) The Savior ' s Hide is a unique cuirass rewarded to the Hero of Kvatch after completing the Hircine quest . If this is the artifact given to Martin during the main quest as one of the required objects to open Paradise , he will comment : " " There is no disguising the bestial nature of some of the Daedric Princes . " " This makes it sound as if the armor was created by some inhumanly cruel process such as flaying the " Savior " alive . Usage . Whilst the cuirass grants the wearer a high Light Armor boost , its powerful Resist Magic enchantment makes it one of the most useful all - round Daedric Artifacts , and indeed items , in the game ; especially when combined with other items such as the Mundane Ring ( 50 % Resist Magic ) and / or Abilities such as a Breton ' s natural Magic Resistance . Comparisons with other games . Battlespire . In it is found as a full set in the Chimera of Desolation . Morrowind . In it is locked in a cupboard , in the Hall of Fyr in Tel Fyr . It is enchanted with Resist Magicka increase of 60 points . Skyrim . In , it is , rewarded to the Dragonborn at the end of " Ill Met by Moonlight " , if they chose to join the hunt and kill Sinding . It is enchanted with increased Magic resistance by 15 % and increased Poison Resistance by 50 % . Elder Scrolls Online . In it is an armor set , pieces of the armor may be found as loot from quests and enemies throughout Tamriel , starting at character level 40 – 50 . It is enhanced with Adding 80 Spell Resistance ( 3 pieces ) and Reduces cost of Werewolf Transformation by 33 % ( 5 pieces ) .
Factions ( Oblivion ) Factions or guilds are organizations of people with a common goal in Cyrodiil . The Hero of Kvatch can join several of these factions . Upon joining , specific tasks , known as quests can be administered by a higher - up or leading official of the faction . Most factions have multiple that remain static for the entire storyline , other factions only have the one headquarters . Each faction has a clear leader , such as Arch - Mage Hannibal Traven for the Mages Guild , Jauffre as the Grandmaster of the Blades and Sheogorath as the leader of the Court of Madness . Comparisons with other games . was the last " Elder Scrolls " title to employ the conventional four factions , which were called " Guilds . " These factions included the Thieves Guild , the Mages Guild , the Fighters Guild , and the Morag Tong . While " Oblivion " kept the Thieves Guild , Fighters Guild and the Mages Guild , the Morag Tong was exchanged for a different faction . Due to the Morag Tong only appearing in the province of Morrowind , the guild could not logically appear in titles outside this province . Thus , the Dark Brotherhood , was again used to fill this void and appeared as a joinable faction . Perks of joining factions . Some factions , such as the Knights of the Nine grant a special uniform upon joining which can be worn optionally either to reap the bonuses of the armor or for role - playing aesthetic . More extreme benefits , such as becoming a Pilgrim ' s Grace can only be achieved by joining factions . Other factions may provide amenities to the Hero of Kvatch , such as sleeping quarters , containers that never reset for safe item storage , and followers . Once a member attains a certain rank , they can freely take any items from the guild hall . Certain guild - mates cannot be unlocked as followers unless a given faction is joined . For example , the Mages Guild has two possible followers that can be unlocked . These are Mage Apprentice s . Because guild members can come and go at any hour of the day , joining a faction is wise for vampires , since there will be an abundance of sleeping guild - mates that can be accessed without breaking and entering , trespassing , or sneaking . Additionally , they provide safe havens that can be quickly entered to avoid sustaining Sun Damage . Expulsion and availability . Factions possess some integral rules . Members cannot steal , murder , or attack other members of the guild without risking expulsion , arrest , or the faction ' s members becoming relentlessly hostile toward the Hero of Kvatch . Some will desist if the bounty is cleared . While most factions can be joined at any time throughout the main storyline , some factions can only be joined for a limited amount of time or are entirely unavailable upon joining another faction . In the former example , the Blackwood Company can be temporarily aligned during the fighters guild questline , similar to the Hero of Kvatch joining the Mythic Dawn to temporarily advance the questline .
Lyris Titanborn Lyris Titanborn is a Nord and partial giant who is a member of the original Five Companions . She is encountered while fleeing from Coldharbour through The Wailing Prison . She points the way towards The Prophet , while later on , she will play an important role in the main questline . Background . Lyris was born to Gjalder , a Nord man who was a descendant of giants . Due to Lyris ' giant blood , she was a considerably large infant and her mother died in childbirth as a result . Lyris was raised by her father in Skyrim , who believed his wife ' s death was on his hands , but loved Lyris dearly none - the - less . Lyris later left for Cyrodiil and enlisted in the Imperial Legion , enduring constant harassment from her fellow soldiers during her training due to her height . Lyris rose up through the ranks and eventually became one of Emperor Varen Aquilarios ' most trusted advisors , forming the Five Companions with him , alongside Councillor Abnur Tharn , Dragonguard leader Sai Sahan , and Battlemage Mannimarco . The Companions set out to find the Amulet of Kings between 2E 580 and 582 , as Varen believed it to be the key to legitimizing his rule as Emperor . When they located the Amulet , the Companions initiated a ritual upon the Dragonfires to proclaim Varen as a Dragonborn . However , they were tricked my Mannimarco during the ritual , who used the Amulet to extinguish the Dragonfires and cause a tear between Mundus and Oblivion in an event known as the Soulburst , allowing his master Molag Bal to invade Tamriel and begin his Planemeld . Bal captured Lyris and Sai Sahan , keeping them prisoners in Coldharbour . Interactions . Soul Shriven in Coldharbour . Lyris guides the Vestige out of Coldharbour . She reveals that she is still alive , but her and The Prophet are still prisoners there . She rescues The Prophet from his cell , but in return she takes his place . Daughter of Giants . The Vestige must help her overcome her fears to escape Coldharbour . Lyris ' mother died in childbirth , and she always felt that her father blamed her for her mother ' s death . She was teased during training for her size .
Belisarius Arius Belisarius Arius is an Imperial assassin and Speaker for the Dark Brotherhood . He spends most of his time doing administrative duties within the Brotherhood . When other members of the Black Hand were systematically murdered , he and the remaining three members mutilated Lucien Lachance as they thought he was the traitor . He was murdered by Mathieu Bellamont , the real traitor in The Night Mother ' s Crypt , in the year 3E 433 . Interactions . Honor Thy Mother . After Lucien ' s death by the Black Hand , Arquen suggests that the Hero and the remaining members meet with the Night Mother to discuss the next steps for the Dark Brotherhood . The Hero are to speak with Arquen between 12 am and 3 am in Applewatch . After the Hero speaks with Arquen , she teleports the Speakers to the Night Mother ' s Crypt in Bravil . The Speakers go into the tomb and meet with the Night Mother to decide who the new Listener will be . Just as the Night Mother is about to decide , Mathieu Bellamont grabs his dagger and kills Banus Alor and Belisarius Arius . Arquen and the Hero later kill Mathieu and the Night Mother names the Hero Listener and makes the Blade of Woe more " potent " than it originally was and teleports the two back to the Cheydinhal Sanctuary .
Troll Candle Camp Troll Candle Camp is a location in . It is located far to the southern end of the Gold Coast , east of Anvil . Inhabitants . Unlike many other camps , Troll Candle Camp is not inhabited by bandits . Instead , a female Bosmer , Alawen , can be found there . She is the Marksman master trainer , who will require that the Hero obtains an Elven bow in order for her to train them .
Inanius Egg Mine ( Quest ) Inanius Egg Mine is a House Hlaalu quest given by Nileno Dorvayn that opens an egg mine of the same name to the Nerevarine during the events of . Walkthrough . The Nerevarine , having helped House Hlaalu by taking Aurane Frernis ' Recipies , is now tasked by Nileno Dorvayn to undermine a rival Kwama Egg Mine owner , Serjo Avon Oran . Dorvayn informs the Nerevarine that the Mine will fail if the Kwama Queen is killed ( along with the other Kwama inside the mine ) . She also suggests that the Nerevarine travel to Suran and then head to the mine from there . A talk with Oran ( Optional ) . At this point two paths are open to the Nerevarine . They may proceed to the Mine ( southeast of Suran ) or speak to the Mine ' s owner , Serjo Avon Oran . Oran can be exploited for up to 1 , 000 in order to protect his interests , at which point the Nerevarine will be given another choice of quest progression . They can either take Oran ' s deal and return to Balmora ( gaining a 5 - point reputation boost in House Hlaalu and a - 10 disposition swing from Dorvayn ) , refuse Oran ' s offer ( at the cost of a disposition drop from Oran ) or take Oran ' s money and then proceed to kill the Queen . Either choice is fine . Killing the Queen . If the Nerevarine decided to refuse Oran ' s deal or go back Oran ' s deal ( or indeed not speak to him at all ) , then they must kill the Kwama Queen at the Inanius Egg Mine to complete the quest . The Mine itself can be found to the southeast of Suran and has been partially flooded , meaning that the Nerevarine will have to swim to get to the Queen . Once the Queen has been killed , the Nerevarine must return to Dorvayn to receive their reward and complete the quest .
Bloodskal Bloodskal is a unique weapon found in . It is located in the central room of Bloodskal Barrow , northwest of Raven Rock . Picking up the blade disturbs the tomb ' s undead , who ambush the Nerevarine immediately after the following journal update is received : Enchantment . Enchantment ID : " frost bolt _ eddard " Cast when strikes :