naist-nlp/zeshel huggingface dataset:
The Masters ' Hall Content . We were young and optimistic when we set forth , striking out on the rumor of a ruin untouched , lost among the crags and misty peaks of the Jerall Mountains on the Skyrim - Cyrodiil border . Our maps were inadequate , as were our plans and preparations . Nearly starved , frostbitten , and lost , it was only by sheer luck that we even stumbled onto the entrance , which sat half - buried and covered in a layer of ice high in the peaks . By the time we cracked open the door , locked by a combination of mechanical and arcane mechanisms , our supplies had dwindled dangerously low . But it was worth it . As the barrier separated and we saw into the gloom , it was clear that the rumor was true : this place was long undisturbed , unmarred by robbers and scavengers . Who knew what we would find inside ? We could never have guessed at the answer . The entry hall itself was very unusual . It featured a gleaming metal staircase , ornately molded and engraved with strange glyphs and angular emblems . As soon as my boot touched the first step , a clear tone rang out into the cold , startling us all . Every footfall created a new , sweet sound as we descended to the bottom , eager to escape the chill and reinvigorated by the prospect of discovery . Fifty men could have stretched head to toe across the circular chamber that opened before us at the base of the stair . Its high dome receded into shadow , and ringed all around the center of the floor were thirteen massive statues , posed with arms extended to the side and legs shoulder - width apart . Each was clad in a unique suit of armor . Every suit was crafted from a different material , some of which were recognizable ( steel , ebony , and iron among them ) , but several could not be identified at first look . Many of the suits boasted strange , angular plates of metal or precious stone affixed to the joints or helms , and some featured engraved patterns and phrases . The construction of the place imparted a sense of reverence ; the careful placements and grand scale made the chamber feel almost holy . We crept among the statues , marveling at the armor and wishing we had more knowledge of smithing and metalwork . In the center of them all stood a bronze monolith , thirteen - sided and engraved from top to bottom with characters and diagrams that seemed related to the armors worn by the statues . We approached the monument , but , lost in our wonder at the mysteries before us , we forgot we were intruders , neglected the caution necessary in such places . I reached out a hand to touch the metal , and as soon as my skin made contact , chaos erupted . I remember little but the screams of my companions , bright flashes of light , and a mad dash to the staircase , which produced a cacophony as I scrambled up it and out onto the snow . I realized then that I was alone . Injured and heartbroken at the loss of my expeditionary allies , I made it to a small village only by the grace of the Divines . I was never able to locate the entrance again , but its secrets still wait , hidden in the snow .
Thaena Thaena is a Nord citizen . She is the wife and housecarl of Jarl Korir in Winterhold , the mother of Assur , and can be found inside the Jarl ' s Longhouse . If the Dragonborn sides with the Imperials in the Civil War and completes Rescue from Fort Kastav , she , along with her son and husband , will move to Brunwulf ' s House in Windhelm . Background . Thaena ' s life isn ’ t what she wanted it to be . Winterhold is no longer the beautiful city she wanted to grow up in , her husband has turned into a bitter , cynical man , and she thinks the future for her son looks bleak . While Korir may stop short of assigning blame , Thaena has no problem pointing a finger at the mages of Winterhold . Refusing to accept any responsibility for her situation , she ' s placed all the blame squarely on the shoulders of the College and spends every day cursing its existence . She tells the Dragonborn that her family is the only family that still truly cares about Winterhold .
Abandoned Orchard Abandoned Orchard is a landmark located in the southwestern region of the province of Cyrodiil , east of the city of Vlastarus . The farm grounds consist of several damaged wooden structures and burnt trees , along with a destroyed windmill . There are also crates which contain provisioning supplies .
Wood Orcs The Wood Orcs are a faction that appears in . The name is used to describe any Orsimer that have settled in the province of Valenwood . At the time of the Planemeld in the Second Era , three Wood Orc tribes were known to exist and thrive — the Barkbites , the Drublog , and the Lhurgash Clan s . Wood Orcs have evolved over the Eras , so the point where they have more in common with the Bosmer than their distant cousins from Orsinium . They prize not only physical strength , but " agility , speed , and geographical knowledge " — which they equate with tactical knowledge . Traditionally , Wood Orcs mined the iron ore around Fuller ' s Break . These Orsimer are not to be confused with the Orsimer that exist in Deshaan , as the Wood Orc clans have been in Valenwood for some time . Wood Orc Clans :
Frost Troll ( Skyrim ) Frost Trolls are a species of Troll that behave like their more common cousins , though they are stronger and much more resilient . Just like ordinary trolls , they have a weakness to fire . Locations . Frost trolls can be found in snowy areas , such as Winterhold , The Pale or Eastmarch , as well as the northern areas in Solstheim . They are especially fond of caves , but may also be found in abandoned ruins like Labyrinthian . Early in the game , the Dragonborn will encounter a frost troll on the way up the Seven - Thousand Steps to High Hrothgar . Biology . Frost trolls are ape - like , humanoid creatures with long , muscular arms and claw - tipped fingers . The beasts ' large mouths are filled with jagged teeth . A frost trolls ' most distinctive feature is the third eye in the center of the forehead . Their hide is covered in a thick , shaggy white coat . Behavior . Frost trolls are typically hostile to most creatures and rarely back down or flee when faced with a more powerful opponent . Though very strong , they are not very fast . A troll prefers to pummel its prey into submission with powerful arm strikes and claw attacks . Occasionally , they will roar mid - battle or beat their fists on the ground , making it easy to get a few free hits on them . Combat . Like ordinary Trolls , Frost Trolls have the ability to rapidly regenerate at two heath points per second . As such , a prolonged fight could prove to be very difficult or even fatal at low levels . On further note , a Frost Troll will attack using its powerful , claw - tipped arms to attack the target . Speed and aggression are the key to beating a troll .
Rythe Lythandas ' s House Rythe Lythandas ' s House is the residence of Rythe Lythandas and his wife Tivela Lythandas and is located in the southwestern part of Cheydinhal . This three story building with a hard lock , includes a basement along with an upstairs area for the sleeping quarters . When entering on the first floor , there is a large fireplace with a couple of chairs , on the right side is the room where Rythe paints his masterpieces . There are many finished paintings in the room . The door to the basement is on the left . Going upstairs , on the landing is a chest , a desk and a barrel with various items . On the right side is the dining area which is set for dinner . The whole floor is an open plan room and at the other end is the bedroom with shelves full of books and cutlery . There are also two unlocked chests and one locked chest with some silver nuggets and other personal items . Rythe Lythandas ' s Basement . The door to the basement has a hard lock . Inside are several barrel s and crates with various items , such as food and drink . Some clothing items are found in the cupboards . There are also several wine racks with Cheap Wine , Tamika ' s West Weald Wine and Surilie Brothers Wine along with a lot of stored paintings . One chest can be found with a few valuables in it .
Klimmek ' s Supplies Klimmek ' s Supplies is a miscellaneous quest item in . The supplies are needed atop the mountain , but Klimmek is unable to make the trip as past trips are starting to take their toll on his legs . Acquisition . In Ivarstead , the Dragonborn may meet a man named Klimmek . Klimmek gives the Dragonborn the miscellaneous quest to take supplies to the Greybeards atop High Hrothgar . The supplies appear in the inventory once the quest is accepted and must be deposited in an empty chest at the Greybeards ' sanctuary . When the Dragonborn reaches High Hrothgar , before ascending the steps to enter the building , there will be an altar in the center between two stairs with a chest and various flowers and sacks around it . After delivering the supplies , the Dragonborn may return to Klimmek to receive a leveled amount of gold , the lowest being 500 .
Rotheran Rotheran is a Dunmer Stronghold in the region of Sheogorad . The stronghold is split into four subsections : the exterior , Propylon Chamber , a communal hut , and an Arena . The stronghold has been taken over by a group of Dunmer bandits , led by Llaren Terano . The majority of characters are located in the Arena section . There are Dunmer watchers , as well as the Khajiit and Argonian prisoners located in the arena pit ; some are in locked pens while some are in the midst of an arena fight when the Nerevarine arrives . Exterior . A large step sided stronghold with an flat roof top courtyard containing two discrete buildings , the Propylon Chamber and the Communal Hut . While the third building is the entry section to the Arena , the main interior of the stronghold . Two non - hostile female Dunmer are in this area . Propylon Chamber . This large structure sits on the southeastern side of the courtyard . The large chamber houses the propylon pillars for Indoranyon and Valenvaryon . Communal Hut . This small round building sits on the western side of the courtyard . It is currently being used the main living quarters for the bandits that lives here . Notable items . The following items are static in the area : Arena . A small entry building sits in the northeast corner of the courtyard . The entrance leads down a wide short ramp to the upper level of the inner stronghold . The upper level consists of a hallway around the inner room . The hallway has three viewing platforms that open onto the large two story arena . The slavers are spaced around the hallway watching the slaves in the arena . The lower floor of the arena has four locked ( level 45 ) doors , one on each side . The northeast door opens into the hallway . The southeast door contains a room with four Argonian slaves . The southwestern door contains a small room with a single blighted nix - hound . Behind the northwestern door is a room containing four Khajiit slaves and a female Dunmer slave . Characters . Arena floor : Southeast Argonian slave room : Northwest Khajiit slave room : Quests . Ice Blade of the Monarch . Ice Blade of the Monarch is an Imperial Cult quest which brings the hero to Rotheran . The quest consists of recovering the sword and rescuing Adusamsi .
Onmund Onmund is a Nord apprentice at the College of Winterhold . He is both a potential follower and marriage candidate . Background . Onmund seems to dislike his family . He states that his parents wanted him to be a farmer or a hunter instead of a mage , and that it " took years of insisting " that becoming a mage is what he really wanted . If the Dragonborn asks him if it is difficult being away from his family , he replies saying that it was " more like a blessing . " When he asks the Dragonborn to retrieve his amulet , he says that even though they treated him badly , he still wants a last reminder of them , as " they are still my family . " Nordic by birth , he gladly enrolls at the college despite the fact that Nords typically do not trust mages . If the Dragonborn is a Nord , he will make note of this , and say that he is glad not to be " the only Nord around . " As with the other two apprentices , Brelyna Maryon and J ' zargo , he is overeager about advancing his magical abilities . Services . Follower . After completing his personal quest , he becomes available as a follower , and with installed , he can also become a Steward . Spouse . If the Dragonborn possesses the Amulet of Mara and speaks to him , he or she can marry Onmund :
Greenmead Cave Greenmead Cave is a cave halfway between Skingrad and the Imperial City on the Gold Road , near the Ayleid ruin , Ceyatatar . The cave contains loads of treasure e . g . enchanted items in the chests within the rooms , some of them have hard locks . Overview . It is inhabited by creatures such as Minotaurs , Spriggans and Will - o - the - Wisp s . However , in the larger back room , a Giant Mud Crab can be found guarding several other treasure chests . This is a good cave to plunder if the Hero are in need for some enchanted items or some pricey equipment to sell for some gold . Large bodies of water can be found in the cave with a few chests on the bottom . A Giant Mud Crab stands over a pile of skeletons some ways into the cave .
Brackenleaf ' s Briars ( Faction ) Brackenleaf ' s Briars is a faction that appears in . They are a group of hunters devoted to the protection of Brackenleaf , an ancient sentient tree in Grahtwood . Quests . Brackenleaf ' s Briars . Join the Brackenleaf ' s Briars Bosmer Insight . Go on a spirit journey and learn the ways of the forest .
M ' desi M ' desi was a Khajiit knight . His ghost resides on the Hill of Suicides . Background . M ' Desi ' s soul is trapped on the Hill of Suicides , a place that all who kill themselves are bound to as part of a curse . He cannot be interacted with , but his soul can be freed if his skull is returned to his spirit . His skull can be found in the Sanctum zone of Rotten Den . Interactions . Ghosts of the Hill of Suicides . It is a crime in the Shivering Isles to commit suicide , the punishment for that poor soul is eternity trapped on the Hill of Suicides . The only way to break the curse is for somebody to return the skull to its spirit .
Dishonored Skald The Dishonored Skald is a Nord contractor for the quest " The Dark Brotherhood Forever . " He resides in the Bards College in Solitude . Interactions . The Dark Brotherhood Forever . He will give a leveled sum of gold to the Dragonborn to assassinate a target , then wander through the college until the target has been killed .
Reburrus Quintilius Reburrus Quintilius is an Imperial residing in Markarth . He works for the Silver - Blood Family . Background . He is in good standing with the Silver - Blood family , especially Thonar Silver - Blood , in Markarth and works for them in the Treasury House . Personality . Reburrus strongly dislikes the outsiders in the city and shows a hostile behavior towards the Dragonborn when passing by him . If Stormcloaks take Markarth , he will become more friendly . Interactions . If siding with Ulfric Stormcloak and completing the quest " The Battle for Fort Sungard " or " Season Unending " in favor of the Stormcloaks , Reburrus Quintilius will be the Steward to the new Jarl , Thongvor Silver - Blood . He will be able to sell the Dragonborn a home in Markarth as well as the usual home decorations . If siding with the Imperials and completing " The Battle for Fort Sungard , " Reburrus will be exiled and found in the Palace of the Kings in Windhelm .
Black Book : Untold Legends ( Quest ) Black Book : Untold Legends is a quest in . Background . The Black Book can be found in Benkongerike . Read it to begin the quest . Walkthrough . After reading the book , the Dragonborn will arrive in Apocrypha . Walk forward and enter Chapter II . The second section here has one Lurker , and two paths that lead to different chapters , III ( to the north ) and IV ( to the south ) . Chapter III is just a room with a Seeker and some treasure ( usually a Conjuration spell tome and random books ) . After claiming the treasure , go back to Chapter II and proceed to Chapter IV . Chapter IV is a large room with a cage in the center and seven alcoves . There are a few Seekers here and some skill books . Four of the alcoves contain Fonts of Magicka and Stamina , and pods with random treasure ( mostly books ) . Go to the middle right alcove and activate the scrye to open the gate to reach another scrye inside it , which opens the gate on the middle left alcove . Activate the scrye there to open the gate in the center . Once inside the center room , activate the last scrye to open the gate to the last alcove , which contains a vessel with treasure and the book that leads to the Chapter V . Chapter V is mostly a straight shot to the final book . Read it and choose one of the three rewards . However , the hallway may curve left or right , and at the end of the curve is a fight with a Lurker Guardian . Then the Dragonborn must go down another hallway that leads back to the original one and repeat the process of going down the main hallway that will once again curve . Once both Lurker Guardians are defeated , access to the book is granted via one more trip down the main hallway . Reward . Reading the book at the end of Chapter V grants the ability to choose between one of the following powers :
Ernil Omoran Ernil Omoran is a Dunmer smuggler who can be found dead to the north of Balmora . Interactions . The Corpse and the Skooma Pipe . The Note From Ernil and Tsiya ' s Skooma Pipe can be looted from Ernil ' s body , and then given to Tsiya for a reward of 50 and ten samples of moon sugar .
Dratha ' s Spite Dratha ' s Spite is a unique Destruction spell available in which is used exclusively by Mistress Dratha . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Easter Eggs ( Skyrim ) The following are Easter Eggs that appear in : " ( To add to these , please keep them in alphabetical order ) " Previous games references . Alchemical apparatuses . In previous " Elder Scrolls " games , the Alchemy skill required that specific equipment be collected in order to combine ingredients and create potions . Such items included the Retort , the Alembic , the Mortar and Pestle , and the Calcinator . The Alchemy skill in " Skyrim " was simplified ; potions are brewed with Alchemy Labs . Thus , the Alchemy shop " The Mortar and Pestle " and the " missing " alembic of Tolfdir are nods to the omission of apparatuses , the same way The Missing Pauldron of referred to the omission of pauldrons after . Furthermore , when using an Alchemy Lab , the only Alchemy tools used are the Alembic and Mortar and Pestle . Armors . The guard ' s frequent comments regarding " " taking arrows in the knee " " may be a subtle reference to the fact that Greaves are not an armor type in " Skyrim " , unlike in previous games , where Greaves protected the shin and knees . Another is getting married . Bending down on one knee to propose also infers " " taking an arrow to the knee . " " The Sweetroll joke . A running joke in Bethesda games ( dating all the way back to " Arena " , and present in other Bethesda games such as the " Fallout " series ) about sweetrolls can be found throughout the game .
Emperor ( Legends ) The Emperor is the Emperor of the Third Empire who leads the remaining troops during the Great War . As Lord Naarifin has taken the Imperial City , he has been forced to retreat out of lands controlled by the Third Aldmeri Dominion , and is working towards retaking Cyrodiil . His full name is Titus Mede II , but is never referred to as such during the campaign . Interactions . Chapter 18 - A Knife in the Dark . After defeating the assassins that attacked the Emperor ' s camp , Emperor will be found wounded in his tent . After being assisted by Laaneth and Legate Cassia , they will state he is to weak to fight . He will ask The Forgotten Hero to wear his Imperial Dragon Armor and lead the Imperial troops into an attack on the Imperial City so that the province can be retaken .
Yellow Team Brawler Yellow Team Brawlers are combatants in the Arena during the Imperial Arena storyline . There are four Yellow Team Brawlers , two females and two males . The females are Bosmer sisters and always fight together . One of them wears the Arena Light Raiment and wields a bow . The other one wears the Arena Heavy Raiment and wields a Dwarven Claymore . The Nord wears the Arena Light Raiment and wields a War Axe and the Khajiit wears the Arena Heavy Raiment and wields a Silver Battle Axe .
Fire Petal The Fire Fern is a perennial herb , native to Morrowind . It produces the Fire Petal ingredient . The flowers are inconspicuous and often hidden . The glossy , evergreen foliage and flowers are resistant to the conditions of high heat and bright light . Effects . A petal from this plant placed under an adventurer ' s tongue will provide protection from the heat and fire found in the lava pits and streams found around Dagoth - Ur .
Dominion Agent ' s Report Content . Disguised as the vicecanon ' s deputy , I ' ve successfully tricked a member of the Pact into taking the sacred relics from Bogmother ' s reliquaries . They ' ll have to send forces to stop the dreugh from attacking nearby towns , weakening their defenses elsewhere . I ' ve gotten rid of everyone but the fool I duped into taking the relics , but I have plans . It will be very useful to have another body once I tire of being Saervild . This place smells like a rotting kagouti . When will they send me elsewhere ?
Fort Rayles ( Oblivion ) Fort Rayles is located northwest of Chorrol and south - southwest of Cloud Top . Overview . When the Hero first enter there are two iron gates which do not have levers , instead the statues in the first section both have a small jewel embedded in their forehead . Simply shoot these with an arrow to raise the portcullis . If one does not have arrows there are two available in front of the statues . The right way leads to the rest of the dungeon , but the left leads to a room with a dead , drunk goblin in it . In the second section of the fort there are three gates that require three levers to be moved to make all of them open . Beware of the arrow trap when passing to the gates to go through .
Mount Assarnibibi Mount Assarnibibi is a mountain located north of Molag Mar between the Alas Ancestral Tomb and Maesa - Shammus Egg Mine . It is the site where Molag Bal oversaw the 99 lovers of Boethiah that gave birth to Almalexia , and is a popular attraction for pilgrims . Quests . Ebony Mail . Tholer Saryoni requests that the Ebony Mail artifact be retrieved on behalf of the Tribunal Temple by praying at the Mount Assarnibibi shrine . Appearances . ! - - Interwiki links - - >
Qorwynn Qorwynn is an Altmer Sorcerer who resides in Morrowind . He lives in Indoranyon , an old fortress currently occupied by Daedra worshipers . He provides services , but refuses to talk to anyone and will attack on sight . Services . Qorwynn is the sole Enchant Master trainer in . His services are only available if he is sufficiently calmed . He also offers his services as an enchanter when he is not hostile . Skill trainer . He offers the following skill training :