naist-nlp/zeshel huggingface dataset:
Khajiit Caravans The Khajiit Caravans are groups of travelling merchants from Elsweyr with unmarked locations . They can be found walking the roads of Skyrim in between camp locations , and will even pause to do business with the Dragonborn while on the move . Their camps are usually found near the stables of several cities . Upon completion of the Thieves Guild main and restoration questlines , an alliance can be made between the two groups , unlocking certain Caravan merchants as fences . Overview . Khajiit caravans in Skyrim are small bands of roving traders that sell a wide variety of items from swords to Skooma . Each of the three bands has one proprietor who handles all the customers and decides the trade routes . He then usually hires two to three Khajiit mercenaries to protect the merchandise . Suspicion due to racial stereotypes has caused Nord locals to forbid Khajiit travelling bands from entering the cities , so they must make camp outside the walls . This policy applies only to the caravans , as there are other known Khajiit characters ( J ' zargo , Shavari ) who live in cities as well as a Khajiit Dragonborn ( or any of their Khajiit followers ) being welcome in the cities . Caravans . The Caravan system in Skyrim consists of three roving bands of Khajiit merchants , and their respective entourages . Ri ' saad ' s Caravan . The caravan led by Ri ' saad is the wealthiest of the three , and enjoys the most lucrative trade route . Ri ' saad ' s route travels back and forth between Markarth and Whiterun . The caravan features a variety of wares and offers a tanning rack for crafting purposes . Ri ' saad is accompanied by Atahbah and Ma ' randru - jo . The trio is protected by Khayla , who also offers training in Sneak up to 50 ( Adept ) . Ri ' saad and Atahbah can both become fences . Ahkari ' s Caravan . The caravan led by Ahkari follows a route that includes Dawnstar and Riften . The caravan offers a variety of goods and services . Ahkari is accompanied by Zaynabi , and the pair are protected by Dro ' marash and Kharjo . Ahkari also offers training in Pickpocket up to level 50 ( Adept ) and Dro ' marash offers training in Speech up to level 50 ( Adept ) . Zaynabi can become a fence and Kharjo is also available as a follower , provided his stolen Moon Amulet is retrieved from the bandits who took it . Ma ' dran ' s Caravan . The caravan led by Ma ' dran has profited greatly from the Stormcloak rebellion , as weapons and armor are the caravan ' s speciality and their route runs from Windhelm to Solitude . Ma ' dran is accompanied by his two guards , Ma ' jhad and Ra ' zhinda . Ma ' jhad also offers training in Lockpicking , up to level 75 ( Expert ) . Ma ' jhad can also become a fence .
Eris Senim Eris Senim is a Dunmer priest who replaces Uravasa Othrelas ( if he dies ) after the completion of the official plug - in . Eris offers basic Speechcraft training and sells spells . Spells for sale . Note : " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher .
The Bodyguard The Bodyguard is an optional quest in . Detailed walkthrough . After going into a random tavern or shop , the Hero must talk to a noble to start the quest . While talking to them , they will ask the Hero to protect them from assassins at a random residence in the town / city between a period of 3 hours . When the 3 hour time limit begins , the noble will leave the building and go to the specified residence . Upon going to the residence during the specified time , the Hero must go to the noble . When info mode is used on the noble , two assassins will appear . The assassins will confront the player on sight , asking them to leave and not become further involved . If the player accepts the assassin ' s offer , the noble will die . The player will be spared , but fail the quest as a result . If the offer is declined , the assassins will proceed to attack . After killing the assassins , the player can them speak to the noble and receive their reward .
Red Book of 3E 426 Content . Red Book of Great House Redoran . < nowiki > [ < / nowiki > The Red Book is a yearbook of the affairs of the Redoran Council of Vvardenfell District for 3E 426 . It lists the current members of the council and their residences . It also chronicles significant events and council actions for the year . < nowiki > ] < / nowiki > Councilors of House Redoran , Vvardenfell District , Imperial Era 426 . Archmaster Lord Bolvyn Venim , by Grace of Almsivi , Chief Councilor of Redoran Council , Vvardenfell District , Lord Ald ' ruhn of Bolvyn Manor , Manor District , Ald ' ruhn , District of Vvardenfell , Province of Morrowind Master Lord Miner Arobar , by Grace of Almsivi , Honored Councilor of Redoran Council , Vvardenfell District , Lord of North Gash , of Arobar Manor , Manor District , Ald ' ruhn , District of Vvardenfell , Province of Morrowind Master Lord Hlaren Ramoran , by Grace of Almsivi , Honored Councilor of Redoran Council , Vvardenfell District , Lord of West Gash , of Ramoran Manor , Manor District , Ald ' ruhn , District of Vvardenfell , Province of Morrowind Mistress Lady Brara Morvayn , by Grace of Almsivi , Honored Councilor of Redoran Council , Vvardenfell District , Lady of Maar Gan , of Morvayn Manor , East Ald ' ruhn , District of Vvardenfell , Province of Morrowind Master Lord Athyn Sarethi , by Grace of Almsivi , Honored Councilor of Redoran Council , Vvardenfell District , Lord of South Gash , of Sarethi Manor , Manor District , Ald ' ruhn , District of Vvardenfell , Province of Morrowind Master Lord Garisa Llethri , by Grace of Almsivi , Honored Councilor of Redoran Council , Vvardenfell District , Lord of The northern Ashlands , of Llethri Manor , Manor District , Ald ' ruhn , District of Vvardenfell , Province of Morrowind Council Affairs of Note . King Hlaalu Athyn Llethan , High Councilor and Lord of Morrowind , imposes favorable tariffs on flin < nowiki > [ < / nowiki > an imported fortified Imperial alcoholic beverage < nowiki > ] < / nowiki > . The council protests the continuing burdensome tariffs on the native beverages sujamma , greef , and shein . Smuggling and organized crime have become increasingly aggressive and violent in the Redoran House Districts . The councilors blame local corruption , weakened enforcement , and aggressive competition between the Thieves Guild and the Camonna Tong . An unfortunate tax revolt in Balmora was put down after significant property damage and loss of life . The council warned that such disturbances might spread to Ald ' ruhn if the heavy burden of Imperial taxes were not alleviated .
Mariette Rielle Mariette Rielle is a Breton found in Nenyond Twyll during the quest " Liberation or Apprehension ? . " Mariette seems to be an assistant for the King of Worms . She will be found at the end of the Ayleid Ruin right before meeting Mucianus Allias . Interactions . Liberation or Apprehension ? . Traven asks that an informant , Mucianus Allias , in the Ayleid Ruin of Nenyond Twyll be found and rescued . Further into the ruin the Hero encounters Mariette and at first she seems non - hostile and chats about the unfortunate circumstance that has fallen upon Mucianus . Towards the end of the conversation she starts talking about how foolish he was to cross the Order of the Black Worm , and how offering the Hero ' s head to her master would surely put her in his good graces . She is fairly easy to beat and she has only two items of clothing and a few pieces of gold . She is the third of Mannimarco ' s lieutenants to be killed .
Roeth Roeth was an Atmoran warrior . He was one of the Five Hundred Companions . He had a war - wife , Britte , who were both part of the Krilot Lok crew . Biography . After safely reaching Mereth and reclaiming Saarthal , the Circle of Captains was assembled . It was decided that every captain and his crew should go their own ways . Unlike most of the bands , Krilot Lok went back to the sea . It is said that they visited Yokuda and saw Redguards long before they settled on Tamriel . The crew of Krilot Lok visited many lands along the shores of Tamriel , including the great deserts of Elsweyr and southern marsh later known by the name of Black Marsh . Roeth fell while battling Argonian s in Black Marsh .
Angalmo Angalmo is an Altmer and a member of the Chorrol Mages Guild . He is an Apprentice Mysticism trainer and sells potions , alchemical ingredients and equipment , and Soul Gems to members and non - members alike . He has 800 and a Mercantile skill of 40 , and is a very humble person . Interactions . Seeking Your Roots . If a Nirnroot is taken to Angalmo , he will note that he knows nothing about the plant , and states that if he had the time he would buy it and take it to Sinderion in Skingrad .
Holgeir Holgeir was a warlord in the forests of Skyrim before the dragons returned . Biography . He met Fjori , a huntress , when she was 29 years old . The two battled , falling in love when Fjori broke his axe with her sword , and he dulled her sword with his shield . Shortly after , Holgeir was bitten by a venomous snake . Fjori obtained an elixir from the Akaviri and saved Holgeir ' s life . Her love fully - restored , she too was bitten by the same snake after the elixir was used up , falling dead . Holgeir built a tomb for her , killing himself after its completion . Interactions . Holgeir appears as a Draugr , summoned by Lu ' ah Al - Skaven , a Redguard necromancer in Ansilvund . She intended for Holgeir ' s body to serve as the vessel for her deceased husband , Saeel . He wields a Two - Handed Battleaxe , as he did in life . After Lu ' ah is defeated , Holgeir appears alongside Fjori as a ghost , and awards the Ghostblade to the Dragonborn for freeing them .
The Sunken One ( Quest ) The Sunken One is a quest in . This quest is found upon entering Shetcombe Farm to the northeast of Kvatch . Walkthrough . Once inside the Hero needs to find a diary page which is located in a bowl on the middle table . Read it and it will tell them to head to Sandstone Cavern which is close by to the north - east . Head over to the cave , outside are creatures waiting . After dealing with them go inside and go through the cavern and eventually the Hero will find the body of Slythe Seringi , the former owner of Shetcombe Farm , who has fallen in a grotto . He was on his way to make a gift to The Sunken One to stop the Oblivion gates from opening . The bag with him will contain all sorts of gems and precious metals . The Sunken One is also in the grotto and they can either fight him or flee . Find and read the third page of Slythe ' s diary to finish the quest . The Second Page of The Diary is behind a chest .
Skill Book ( Online ) Skill Books are books which , when read , increase the level of a certain skill . List of Skill Books . " Skill Books " collection . The following is a list of 83 books of a " Skill Books " collection ( part of the " Eidetic Memory " ) . Non " Skill Books " collections . The following is a list of 12 books from other collections of the " Eidetic Memory " .
Gra - Muzgob Informant Gra - Muzgob Informant is a quest in . Background . After finishing the quest " Antabolis Informant , " Caius Cosades will ask to speak to Sharn gra - Muzgob in the Mages Guild in Balmora and obtain information from her about the Nerevarine Cult . Walkthrough . Talking to Sharn gra - Muzgob . Sharn gra - Muzgob will confirm that she has information about the Nerevarine . However , first she wishes to obtain the Skull of Llevule Andrano that can be found in the Andrano Ancestral Tomb . She warns that ghosts found within the ruins are immune to normal weapons and offers an enchanted sword called Fireblade . Journey to Andrano Ancestral Tomb . The Nerevarine will travel to the tomb , which is located south of Pelagiad . There , near a crossroad , the tomb ' s entrance is found , in the side of the hill . After exploring the tomb and dealing with the undead that dwell within , the Nerevarine will find the skull . Returning to Balmora . Upon returning and speaking to Sharn , she will give the " Nerevarine Cult Notes " ( There is no penalty for reading the note ) . A note for Caius . Return the notes to Caius and the Nerevarine receives the rewards . Then Caius will say that he needs some time to think about what should be done next . He then recommends to go to the Fighters Guild or Mages Guild and do a few quests .
Cards Cards are the primary gameplay mechanic in . They are used to attack , defend , destroy , or kill other cards or the player . Cards usually have one of six attributes : Strength , Willpower , Agility , Intelligence , Endurance , and Neutral . However , some cards , such as Tyr , have two attributes like Strength and Willpower , and are considered Dual Attribute . Description . Decks . Decks can have up to two attributes , which makes it harder to have two attributed cards . The Cards are stronger and usually cost more . Decks are made up of fifty to seventy cards , and are made up of four card types . Rarity . Cards have different rarity , which reflects the chance of getting a card in a pack . For example , players are more likely to receive a common card such as Fiery Imp faster than a legendary card such as Volkihar Lord . Cards also have a Mana Cost . The player receives + 1 Mana every turn , starting with 1 Mana . Some cards can increase your Mana when in play . The Black Marsh Smugglers deck relies on this . The stronger the card , the more Mana it costs . Some cards can increase your Mana until they die . Only one type of unique card is permitted per deck . Acquisition and upgrades . Soul Gems are used to create cards , as an alternative to receiving cards through Card Packs . Each card belongs to a certain type of set : Core , Dark Brotherhood , Skyrim , or Promotional . The stronger the card , the more Soul Gems are needed . However , cards such as Tyr are obtained by giving up other cards . Some Cards can also be upgraded when at a high enough level , which increases some of their stats . Players are generally given a choice of upgrading to various more advanced cards . Keywords . Keywords are ways that allow more damage , take no damage , and regen health . Keywords are used commonly and mostly every Card have keywords . Some Action Cards can give Keywords such as Royal Sage and Mundus Stone . The 7 Keywords are Drain , Regenerate , Ward , Guard , Charge , Breakthrough , and Lethal . Cards . The following is a list of every card in the game .
Pacify Pacify is an Expert - level Illusion spell that has an Area of Effect similar to the Fireball in the Destruction magic discipline . Targets caught within the radius of Pacify cease to be hostile and retreat from the caster for 60 seconds . Pacify is a stronger version of Calm . Observations . Like the Kyne ' s Peace shout , Pacify is especially useful against aggressive wild animals that a player would rather not have to kill . It is also good for collecting whatever needs to be collected from a cave , say , without having to fight every bandit who happens to be in the cave . However , when used against wild animals , even at a considerable distance , some of the animals may respond aggressively after the spell has worn off . It seems to be something like a delayed response to an actual physical or magical attack by the player , as if the animal , once the spell has worn off , decides that it has just been attacked and seeks to get at its attacker , the player . Mudcrabs have been observed doing this after the effects of a Pacify spell have worn off , coming after the player who was still nearby but by no means in true close proximity to them . Pacified wolves , too , have been seen doing the same thing after the spell has worn off . This behavior seems similar to what would happen if the player shot an arrow at a distant wolf , hit it , but did not kill it : the wolf would rightly interpret the action as a personal attack , and come running after the player . Dual casting this spell will increase the maximum effective level by x2 . 2 . Because the master level version of this effect requires two hands to begin with , Pacify is the strongest possible spell in the Calm group of spells .
Valen Dreth Valen Dreth is a Dunmer prisoner in the cell across from the Hero at the beginning of the game . He has been imprisoned for eleven years and is nearing the end of his prison sentence for an unknown crime . He is the target of the Dark Brotherhood quest " Scheduled for Execution . " Taunts . When starting a new game , Valen taunts the Hero depending on what race and sex is chosen . After his taunting with one of the following statements , he will then say :
Menelin Menelin is a Bosmer Commoner found in Molag Mar at St . Veloth ' s Hostel atop the city . She is unarmed and wears common clothing . She does not offer any services and is not involved in any quests . Equipment . Menelin uses or carries the following : Attributes . Menelin uses the following :
Farusea Salas Farusea Salas is a Dunmer commoner who resides in Pelagiad , Morrowind . She can be found wandering the area near her home , unarmed and wearing common clothing . Although the door to her house is locked she does not carry a key . Farusea is not involved in any quests . Equipment . This character uses or carries the following : Attributes . This character uses the following :
The Forbidden The Forbidden is a container found only in two locations . The first appears at the top of the Sunken Tower , in the Chorrol Gate realm of Oblivion , and contains Hatreds Heart , Hatreds Soul and Hatreds Soul Arrow . The other is in the Forbidden Grotto of Paradise , and contains Orthe ' s Key , required for the main quest , and a random leveled potion . Its appearance is the same as a " the Punished " , a large , still beating heart ripped open and hung on hooks .
Akos Kasaz Akos Kasaz was a region on the lost continent of Yokuda . It was described as a steppe and was said to have been populated by Yokudan herding clans . Unlike the rest of Yokuda , that believed in the Yokudan Pantheon , tribes here believed and worshiped the Herd - Mother . Sometime in the First Era centuries before the great cataclysm of Yokuda an unknown force is believed to have endangered this unique belief . This drove the herding clans to migrate to Tamriel and eventually become the people known as the Horsemen . The capital of Akos Kasaz was the long - lost city of Totambu , which was lost along with Yokuda .
Elphinia Light - Tongued Elphinia Light - Tongued is a Bosmer residing in Alcaire Castle , Stormhaven . She is found by the Statue of Sir Byric , behind the Alcaire Keep . When the Vestige talk to her , she explains she really would like to create a song about them . The options are to give her the truth or make up a story so it is more interesting .
Carahil Carahil is an Altmer Spellsword who heads the Mages Guild in Anvil . As a trainer of Illusion , she offers the additional service of providing the Anvil Recommendation to Associate s of the Mages Guild . Her class is listed as Spellsword , and she possess the rank of Wizard in the Mages Guild . During the majority of the day , she stands at the front desk of the Anvil Mages Guild , reading a book . She wears the Black and Burgundy Outfit and Gold Trimmed Shoes . Personality and background . According to the Guide to Anvil she is " a scholar of good reputation and an outspoken enemy of necromancy , summoning , and the dark arts , " and therefore has Alessia Ottus ' stamp of approval . Speaking to her reveals that she is a staunch supporter of the guidelines set by Arch - Mage Hannibal Traven ; she , along with Falcar , agreed with Traven ' s policy of requiring associates of the guild to receive recommendations from each Guild Hall leader before gaining access to the Arcane University . Interactions . Illusion Training . Carahil provides advanced training in Illusion . Where Spirits Have Lease . Carahil was the young upstart mentioned by Velwyn Benirus in the " Where Spirits Have Lease " quest who led the assault on Benirus Manor , resulting in Logrus Benirus ' death . After completing the quest , Carahil may say the Hero of Kvatch finished what she started years ago . Anvil Recommendation . Entrusted by the Council of Mages to handle the threat of a rogue mage that had been burglarizing and murdering merchants on the Gold Road west of Kvatch and north of Anvil . She may have given the task to the Hero of Kvatch to perform as part of their entrance into the Arcane University . She highlights Brina Cross Inn on the map and directs the Associate to speak with Arielle Jurard upon arriving there . Speaking with Carahil further prompts her to reveal that the rogue mage employs frost magic to murder their victims and provides three scrolls of Frost Shield . Upon killing Caminalda , she expresses shock to learn the murderer was a woman and expresses sympathy for her death , despite acknowledging that Arielle and Roliand served their duty by killing her .
Marbruk Field Marbruk Field is a village in the province of Valenwood . It is one of several possible locations that the Eternal Champion may discover in . Geography . Marbruk Field is connected to three settlements . To the west is Longhaven , to the north - northwest is Glenpoint , and to the southeast is Greenheart .
Redas Robe of Deeds Redas Robe of Deeds is a unique enchant ed robe that Faral Retheran describes as a " " Redas family treasure " " when requesting that it be retrieved on behalf of House Redoran during Redas Tomb . Enchantment . Enchantment ID : " redasRobe _ en " Both effects are constant on self : Acquisition . Redas Robe of Deeds can be found in the Redas Ancestral Tomb , which is located in the Azura ' s Coast region directly south of Molag Mar . If the Nerevarine walks in a straight line after entering the tomb , it is found through the second door , resting on the edge of an ashpit between two shrines . If given to Faral Retheran to complete the related quest , she is willing to return the robe if the Nerevarine becomes Archmaster of House Redoran .
Main Quest ( Skyrim ) Two hundred years have passed since the Oblivion Crisis , and it is now the year 4E 201 . The High King of Skyrim lies dead , killed by Ulfric Stormcloak in a duel . A Civil War rages in the land . A rebel faction known as the Stormcloaks wishes for Skyrim to secede from the Empire . However , their cause is not supported by all of the land ' s people and leaders ; many still support the Imperial Army . The war has reached a stalemate . This schism is the final event in a prophecy of the Elder Scrolls . It is foretold that this conflict will lead to the return of the Dragons , led by Alduin , the Nordic God of Destruction , also known as the World - Eater . Locations . " Note : Arranged in order of appearance "
Werewolf ( Daggerfall ) Werewolves are enemies that can be found in . During conflict , there is a small chance of the disease , Lycanthropy , to be transmitted from the Werewolf to the Hero . Werewolves are also one of the rarest enemies in the game . They primarily spawn in the wilderness at night , leading to a chance to be encountered while camping . Becoming a Werewolf . " See : Lycanthropy "