Classes ( Daggerfall ) Standard Character classes . Thieves . Crime most certainly pays . Ask any thief . The thief is the most versatile criminal class , capable of any skulduggery and sham . For thiefly skills , a high Agility is essential , and Intelligence and Speed are also very important . A freelance thief may find the tide of the law overwhelming , but a member of the Thieves Guild will have evened the odds . Of course , working against the odds is often the very spice the thief desires . Burglars . A good burglar can strip a palace to its foundations without waking a soul . Let the vulgar delinquents mug and kill for their gold - the burglar is agile , silent , and curious as a cat . Sometimes it is the challenge of a supposedly insurmountable lock or a tireless guard that sets their blood to burn . More often , it is simple greed . High Agility , sharp Intelligence , and Speed mark the successful Burglar Assassins . This is the business - like attitude of the assassin : we are the merchants whose commodity is death . Cold - blooded and efficient , the assassin is trained to find weakness and to commit murder for a profit . The Dark Brotherhood is largely composed of assassins , and casts a hostile eye on freelancers in the field . Still , a strong , agile , and quickfooted solo assassin can have a long , bloody , and lucrative career . Rogues . Equal parts thief and warrior , rogues do not avoid combat like most other thiefly classes . After all , it is often efficacious to beat a few heads to get to the gold . To this end , rogues are trained in a variety of weapons in addition to their thiefly skills . A strong arm is as important as nimble fingers to a rogue , and speedy feet may be most important of all . No one gets in and out of as much trouble as a rogue . Acrobats . An experienced acrobat is as difficult to hit or hold as a drop of quicksilver . Dexterous to a superhuman degree , acrobats are remarkable leapers , climbers and dodgers , runners and tumblers . Not surprisingly , Agility and Speed are the most important attributes for acrobats . Bards . The common bard seen entertaining in taverns is a wandering storyteller , a singer , a dancer , an all - around performer . Some who have mastered these diverse skills have taken to enterprises other than amusement . The bard may be considered a " jack of all trades , " for , in addition to the traditional thiefly skills , bards are trained in social and magical skills . Agility and Intelligence are essential for all bards . Warriors . In a sense , the warrior is the standard against which all classes are judged in terms of strength and versatility . As the name suggests , the warrior ' s milieu is physical combat . They are the ultimate fighters - capable of using any weapon , any armor , and any shield . Strength and Endurance are the most essential attributes for warriors , though agility is also an important factor in combat . Knights . Knights are the warriors elite , but their sphere is not warfare alone . They are men and women of honor and breeding , the force of chivalry in a savage land . Like warriors , knights have high Strength and Endurance , but they rely on their high personalities in social situations . Rangers . Even as civilization slowly wins its battle with the wilderness , the woodland warriors of Tamriel , the rangers , are unchallenged in their environment . Rangers are hardy savages . They are supremely adaptive fighting men and women , sometimes guardians of the forest , sometimes protectors of travelers . Whatever the individual goal , it behooves a ranger to have great Strength and Endurance . Archers . Archers are specialist warriors whose weapon of choice is the bow . Warriors who prefer close melee have called the archer ' s long - distance attack dishonorable , but to the archer , efficiency is most important . They cannot waste their arrow shots as conventional warriors can waste their strikes . High strength gives arrows more power , but high agility is even more important for the archer . Monks . Monks owe their martial artistry to their superhuman mental discipline . Their bodies and the weapons they wield are one , and such confining annoyances as shields and armor merely get in the way . Many monks even choose to reject conventional weapons , relying on their hands and feet alone to devastating effect . Strength , Endurance , and Willpower are important attributes for monks . Barbarians . The true savage warriors of Tamriel , barbarians hail from the wastelands , where only the strongest and hardiest survive . What they may be lacking in social finesse , barbarians more than counterbalance with their battle prowess . Barbarians have very high Strength and Endurance , and the highest starting health bonus of any standard character class . Mages . Thaumaturgists , Mystics , Enchanters , Conjurers - all great specialist spellcasteres are , at their core , Mages . Mages spend years studying the six schools of magicka , combining and juxtaposing them to create effects beyond the ken . Intelligence is important for mages , as their spells are powered by magicka " pools " based on intelligence . A high Willpower is necessary for spells to be successfully cast . Sorcerers . Sorcerers are much like Mages , but with important differences . They do not regenerate magicka naturally within their bodies , but absorb it from the spells of other . Their total magicka " pool " is greater than the mage ' s - indeed , they have the greatest magical potential of the standard character classes . Like their brother mages , sorcerers must have high Intelligence and a high Willpower . Healers . A sub - set of Mages , healers are specialists in the School of Restoration . Their powers tend to be very strong for defense , but weaker in offense . High Intelligence and Willpower are essential for healers , as they are for all spellcasters . Battlemages . The antithesis of the healer is the Battlemage , whose credo comes form the School of Destruction . Offensive spells come naturally to battlemages , as defensive spells come to healers . Intelligence and Willpower are important attributes for battlemages . Spellswords . Spellswords are the warrior - mages of Tamriel , a powerful class able to draw on both the inexplicable forces of magicka and the less exotic , more dependable weaponry . There are few men and women more versatile than spellswords . The class demands are not only high Intelligence and Willpower , but high Strength and Endurance . Nightblades . Possibly the most feared class of all is the nightblade . They possess many of the skills and philosophy of the thiefly classes , combined with the powers of the mage . Their natural agility and stealth , and their mastery of the School of Illusion , means nightblades are seldom seen , though their hand is certainly felt . Effective nightblades have high agility as well as high Intelligence and Willpower .