naist-nlp/zeshel huggingface dataset:
The Hero Cycle The Monomyth , or the Hero Cycle , is a mythological pattern found in most stories concerning heroes of one sort or another . The Hero Cycle follows the pattern of a call to adventure that leads the hero to a strange and foreign world , a road of trials that tests the hero and prepares him for a severe challenge , and a boon at the end of the challenge that in some way betters the world . The Monomyth can be seen in any number of popular stories , including " Star Wars " , " Lord of the Rings " , and " Harry Potter " . While prominent in fantasy , it can also be found in any other number of genres . In series , the Hero Cycle can be seen in the main quests of the games , where the player is the hero . More information on the Monomyth , including the various versions of the Cycle , can be found . Here is a basic summary of the Cycle ( note that these steps may not happen in exact order ) : - Mentor : Ria Silmane - Mentor Departure : Ria ' s final " death " - Mentor : Uriel Septim , Lady Brisienna - Mentor : Caius Cosades , Vivec ; Almalexia ; Korst Wind - Eye Main Series . Hero of Morrowind ( Nerevarine ) . - Magical Aid : The Incarnate , Nerevarine , and Hortator gifts , Wraithguard , Keening , Sunder ; Trueflame ; Lycanthropy , Hircine ' s Ring - Mentor Departure : Caius Cosades recalled ; Almalexia ' s betrayal ; the kidnapping of Tharsten Heart - Fang and Captain Carius - Mentor : Jauffre , Uriel Septim VII - Mentor Departure : Uriel ' s death - Mentor : The Prophet , Sir Amiel and the other ghost Knights Champion of Cyrodiil . Divine Crusader . - Magical Aid : The Crusader ' s Relics - Mentor Departure : The Prophet ' s disappearance , the departure of the ghost Knights - Mentor : Sheogorath , Haskill Madgod of the Shivering Isles . - Magical Aid : Dawnfang / Duskfang - Mentor Departure : Sheogorath transforms into Jyggalag Mentor : Paarthurnax and the Greybeards . The Hero of Skyrim ( Last Dragonborn ) . Magical Aid : The Thu ' um . Mentor Departure : The Dragonborn reaches Skuldafn alone .
Nurelion Nurelion is an elder ly and rather ill - tempered Altmer alchemist who runs the White Phial with his apprentice , Quintus Navale , in Windhelm . Interactions . The White Phial . Finding the Phial . Upon meeting Nurelion , the Dragonborn learns that Nurelion has spent his entire life searching for a relic called the White Phial , after which he named his shop . The Dragonborn recovers the item after a difficult dungeon quest , only to find it is damaged . Frustrated and disappointed , Nurelion pays the Dragonborn five and takes to his bed , sick . The Dragonborn then talks to Quintus Navale , who intends to tend his master for his final days . Quintus gives the Dragonborn a more reasonable gift for the efforts involved . When visiting him later he is sleeping in his bed . Attempting to talk to him will result in a message saying " Nurelion is asleep and dying " . Repairing the phial . Sometime thereafter , Quintus contacts the Dragonborn , asking for the collection of alchemical ingredients to help repair the broken phial . Succeeding at this , the Dragonborn brings the phial to Nurelion , who sees the fixed device he spent his entire life searching for . He dies shortly after . Pickpocket target . Delvin Mallory may employ the Dragonborn to steal a Ruby from Nurelion . If the White Phial has previously been recovered for Nurelion , he falls ill and is in danger of dying . While in this state , he cannot be pickpocket ed for the Ruby , since any attempt to do so results in the message , " Nurelion is asleep and dying " . Bounty . Stealing from him causes him to send Hired Thug s after the Dragonborn to teach them a lesson . This can even occur during the quest , Repairing the Phial .
Leyawiin Recommendation Leyawiin Recommendation is a quest in . As part of the Join the Mages Guild questpile , the Hero must get a recommendation from the Mages Guild Hall of each city . Walkthrough . Mages Guild . Approach Dagail and ask her about her recommendation . Her response is very cryptic , but if the Hero accepts her offer , she will tell them to speak with Agata . Once she is found , ask her about the encounter with Degail . She will explain that Dagail is a seer and that her visions are crippling her because her protective amulet , the Seer ' s Stone , has gone missing . She asks the Hero to investigate . Asking members of the Mages Guild will provide more information about the Seer ' s Stone . Asking around will point the finger of blame towards Kalthar , who lives in the basement of the Mages Guild . Speaking to him will allow one to see that he resents Dagail ' s position in the Guild , and mentions that her father had similar problems concerning visions . Head back to Agata and talk to her again – she assumes that Kalthar must have overheard a conversation between her and Dagail , but does not remember Dagail ' s father ever being mentioned . After speaking to Degail once more , she will prove that her visions are becoming more severe , and anticipates the Hero ' s question before it is asked . She will provide an enigmatic answer , telling the Hero that they will need to go to the fort where her father was stationed . This is Fort Blueblood , which is located a short distance away from Leyawiin . Fort Blueblood . Fort Blueblood is a two - area dungeon inhabited by Marauders , a mix of fighters , archers , and battlemages . In the last room , the Hero will find a coffin occupied by Dagail ' s late father , in which they will find the amulet that he used . The coffin itself will be surrounded by leveled enemies . Kalthar will prevent the Hero from leaving the fort . He will reveal that he was the one who stole Dagail ' s amulet , planning to return it after she had been forced to step down from her position among the Guild ' s ranks ; as one might expect , he believes that he should be the one who should take her place . He will then turn hostile and attack the Hero . After he is defeated , take his key and exit the fort . Then , return to Leyawiin and give the amulet to Dagail . She will be restored to coherency , and will give her recommendation for the Hero ' s initiation .
Hozzin ' s Folly Hozzin ' s Folly is a mine on Bleakrock Isle in . Background . The former residents of the mine were worshippers of the Daedric Prince Vaermina . Using an old tomb in the mine as the entrance , they were trying to create a pocket plane to Oblivion . At one point , a fire of unknown origin started , destroying all of the structures but the mine . It has later been taken over by Frostedge Bandits who were trying to retrieve all the Daedric artifacts that could be found there . Quests . Hozzin ' s Folly . Find out what the Frostedge Bandits are doing in Hozzin ' s Folly , and stop them . The Vestige can acquire the Frostedge Bandit Disguise , which works on all but Frostedge Sentries . Enemies . Frostedge : Others :
Ahemmusa Nerevarine Ahemmausa Nerevarine is a quest undertaken by the Nerevarine during the events of . This quest may be given by several entities including Azura , Sinnammu Mirpal , and the Urshilaku Wise Woman Nibani Maesa . Walkthrough . The Ahemmusa Camp can be found in the northeast corner of the mainland Vvardenfell , north of Vos . The wise woman of the Ahemmusa tribe , Sinnammi Mirpal , who alone , wields the power to name the Hero as the Ahemmusa Nerevarine , will refuse to talk to the Hero , until they have spoken to one of the tree Gulkhans , Dutadalk , Kausi or Yenammu . After speaking with one of them , the Hero can , now , go to Sinnammi Mirpal . Sinnammu Mirpal . Sinnammi Mirpal , the Wise Woman and the tribe ' s leader , due to the lack of Ashkhan , will send the Nerevarine on a quest to prove their claim , a task that requires the of Ald Daedroth be made safe for the Ahemmusa tribe , so they may take refuge within it . Ald Daedroth . The Nerevarine must go north , pass several islands , to reach the island upon which the shrine stands . At the shrine the Nerevarine encounters a skirmish between the order of the Ordinators and the Sheogorath Cultists . There are four ways to proceed : Both sides in the battles can be joined , although , depending which group the Hero chooses to help , the other side ' s fighters will turn hostile . Or , the Nerevarine may defeat all the Ordinator and all the Cultists . And the last way , is to simply observe . To continue the quest , only the Cultists and the Golden Saints dwelling inside Ald Daedroth need to be defeated . The friendly Scamp , Lustidrike and the Ordinators can remain . If the Nerevarine speaks to an Ordinator , the only way to end the conversation peacefully , is to declare , that they are there to loot the shrine . The Nerevarine may also speak to the leader of the Cultists , Hlireni Indavel , within the Antechamber of the Shrine , whom will either duel the Nerevarine , or take pity on the Ahemmusa Tribe , which requires a Speechcraft skill above 50 , or be threatened by the Nerevarine ' s reputation , which requires a reputation above 20 . The Nerevarine must , now , return to Sinnammi Mirpal in order to receive their next task . Escorting Sinnammu . The next phase of the quest involves escorting Sinnammi Mirpal to Ald Daedroth in order to prove that the shrine is safe for the Ahemmusa to use it as refuge . Mirpal declares , that , should she die during the journey to the shrine , then , it is not safe for the Ahemmusa and the quest will fail . The Nerevarine must take great care of Mirpal during the journey to the shrine . Mirpal possesses the Water Walking ability . Once the Nerevarine and Mirpal have arrived at the Inner Shrine within the Daedric ruin , at the foot of the statue of Sheogorath , Mirpal will declare the Nerevarine as the Ahemmusa Nerevarine and offers the Madstone of the Ahemmusa to show the Ahemmusa ' s support .
Dibella Dibella , called Dibe by the Kothringi , is the goddess of beauty and love , and is one of the Nine Divines . In Cyrodiil , she has nearly a dozen different cults , some devoted to women , some to artists and aesthetics , and some even to erotic instruction . Chapels . Cyrodiil . Cyrodiil ' s Chapel of Dibella resides in Anvil . Pilgrim s of the Nine Divine begin their trek here . Prayers heard by Dibella within the chapel fortify Personality , through Dibella ' s Kiss . In the Third Era , several murders took place in the Chapel of Dibella , desecrating the shrine within . The Hero of Kvatch might have sought vengeance on the desecration , collecting the artifacts of the Divine Crusader s . Skyrim . Skyrim ' s Temple of Dibella resides in the Dwemer - built city of Markarth . In the Fourth Era , the Dragonborn ravaged the Temple of Dibella in a drunk fit , after a drinking competition with Sam Guevenne , who was the Daedric Prince Sanguine in disguise . The Dragonborn also stole the Golden Statue of Dibella from within the shrine for the Thieves Guild of Riften . The Dragonborn did do some redeemable actions in the name of the Temple , namely finding the next Sybil of Dibella . Wayshrines . Two wayshrines dedicated to Dibella exist in Cyrodiil . One is located south of Chorrol , while the other is located west of the Imperial City . Artifacts . Brush of True Paint . The Brush of True Paint was an artifact created from the hair of Dibella . During the Third Era , a painter named Rythe Lythandas acquired the Aedric artifact . While in his possession , the Brush was stolen by a thief who entered one of Rythe ' s paintings and held him prisoner there . The Hero of Kvatch may have rescued him , using a special poison made from turpentine . Helm of the Crusader . The Helm of the Crusader was created by Dibella for Pelinal Whitestrake to aid in his battle against Umaril the Unfeathered , Sir Amiel Lannus sought the relic at The Shrine of the Crusader in hopes of restoring lost honor to the Crusaders . Unfortunately , he died in the endeavor . Before his death , he was shown a vision of the helm , which he recorded in his journal . During the Third Era , the Hero of Kvatch might have received the helmet from Vanua on their quest to collect the lost relics of the Divine Crusaders . Verse . " " Come to me , Dibella , for without you , my words must lie dull and leaden without the gilding of grace and sagacity to enchant the reader ' s ear and eye . " " Commandment . " " Open your heart to the noble secrets of art and love . Treasure the gifts of friendship . Seek joy and inspiration in the mysteries of love . " " Trivia . Dibella seems to be the " Elder Scrolls " version of the Greek god - goddess of love and sexual desire , she also bears resemblance to her in depiction on statues .
Masque of Clavicus Vile ( Morrowind ) The Masque of Clavicus Vile is a Daedric Artifact in . Enchantments . Constant Effect : Acquisition . Sorkvild the Raven . This helm can be found on Sorkvild the Raven after defeating him in the Sorkvild ' s Tower , in the Dagon Fel region . Batou attacks the Nerevarine on sight .
Dwemer Tube from Arkngthunch - Sturdumz Dwemer Tube from Arkngthunch - Sturdumz is a Mages Guild quest in . Background . Once the Nerevarine has achieved a sufficient rank in the Mages Guild one may be asked to acquire a Dwemer Tube by Edwinna Elbert in Ald ' ruhn . Walkthrough . Dwemer tubes can be found in most Dwemer Ruins but Edwinna says that there is definitely one in Arkngthunch - Sturdumz .
Liberation or Apprehension ? Liberation or Apprehension ? is a quest in . The Arch - Mage , Traven reveals that he has an informant among the Necromancers and he is concerned because he has not heard from him for some time . He asks the Hero to find out what has happened and bring the informant back safely . Background . Raminus Polus reveals that Arch - Mage Traven personally provides the next task . Legally , the Council Chambers may be traveled to . Traven asks that an informant , Mucianus Allias , in the Ayleid ruin of Nenyond Twyll be found and rescued . He wants the Hero to arrive as soon as possible before the Imperial Battlemage s reach the scene and botch the job . Walkthrough . Upon entering Nenyond Twyll , the last surviving member of the battlemages , Fithragaer , is encountered . He mentions that the rest of the battlemages have been killed and the necromancers have retreated farther into the ruin . After shouting for the Hero to follow , he is almost immediately killed by a ceiling of spikes . Fight through the following halls to locate Mucianus Allais . Several Necromancers , their constructs , and wraiths appear in the following rooms . Each of these necromancers has a valuable , high - level weapon , potions , and gold . High Strength or the Pack Mule Feather spell helps in looting these things . Mucianus ' fate . When entering the room " Nenyond Twyll Riellesel , " Mariette Rielle appears . After speaking to her , she turns hostile and attacks . After killing her , Mucianus Alias can be found behind a stonewall . However , he has been turned into a zombie . Wait for the journal - update , after which he can be killed . This is optional . The Hero may simply wish to report back to Traven .
Cruel Noise Cruel Noise is an Illusion spell in . Effects . Cruel Noise that produces a disorienting noise in the victim ' s mind for 10 – 22 points , reducing their ability to concentrate and lowering their chance of successfully casting spells for five seconds . A reduction between 7 and 27 % in the victim ' s chance of successfully casting spells can be expected due to the influence of Fatigue on the Sound effect . " See Sound Magnitude for details . " Characters . The following people use Cruel Noise : Merchants . Cruel Noise can be purchased from the following spell merchant ( s ) :
Sheogorath ( Online ) Sheogorath is the Daedric Prince of Madness , ruler of the Shivering Isles . Sheogorath is largely involved with the plot in the Mages Guild questline . Background . Sheogorath has an old deal with Arch - Mage Shalidor in which the Vestige has to help Shalidor re - obtain all of his lorebooks that are not readable by Shalidor ' s own eyes due to a special enchantment that Sheogorath placed on the books out of entertainment . This forces Shalidor to ask his assistant to translate the books for him at a slower pace . However , the books , little to Shalidor ' s knowledge were enchanted to drive his assistant " mad " resulting in a decision made by the Vestige at the end of the questline . The choice is a dozen Skyshard s as a reward or a removal of the madness effect on the assistant , freeing her from her curse . If the choice is taking the Skyshards , Sheogorath will take the assistant with him back to the Shivering Isles . Interactions . Mages Guild . Long Lost Lore . A high - ranking member of the Mages Guild , Valaste wants the Vestige to perform a task for her . They must find a ruin nearby , which Valaste says may hold a store of ancient knowledge . Simply Misplaced . Haskill asks the Vestige to recover two of the Daedric Artifacts of Sheogorath ; the Fork of Horripilation and the Wabbajack . Circus of Cheerful Slaughter . Valaste can ' t find anything in " " Circus of Cheerful Slaughter " " that tells her what the next of Sheogorath ' s trials is . She lets the Vestige try to read the book , and they are transported to Circus of Cheerful Slaughter . Chateau of the Ravenous Rodent . In the final test , Sheogorath wants the Vestige to take a vacation in his family ' s chateau . However , all the three guest rooms are occupied , and two guests are cannibals . The correct guest is the one that isn ' t playing his role right and wants to get out . Next , the Vestige must find their way through a dark maze . Finally , they must fight their way through Madmen and Madwomen to a boss fight with Uncle Leo , a flesh atronach . The Mad God ' s Bargain . The Vestige and Shalidor journey to Eyevea , but Sheogorath left portals to Oblivion open and the island is covered in daedra . The Vestige fights Haskill . Sheogorath , who has been making Valaste slowly insane with his cursed books , offers to take her to the Shivering Isles . They can decide whether or not to save her .
Rebellion at Frostmoth Rebellion at Frostmoth is a quest in . Walkthrough . A Dry Fort . In Fort Frostmoth , the Nerevarine must find General Falx Carius . He can be found in his chambers above the General Quarters . Carius will reveal that Fort Frostmoth has been having problems , the soldiers have low morale and little devotion without apparent reason . He can ' t do anything without a direct approach . He then requests that the Nerevarine find what is the cause of the trouble . Investigation . If the Nerevarine talks with any of the soldiers , they say that they could make use of a " good drink . " The Hero must find a drink for the soldier . Any of the following can be used , sujamma , flin , mazte , greef , shein or Cyrodiilic brandy . There are several ways to acquire a bottle of alcohol . It is possible to go back to Vvardenfell and buy a drink in Gnisis . There are bottles in the Fort , in several rooms behind locked doors , and on shelves in the room next to General Carius . The suspicious priest . After giving a drink to a soldier , the latter will explain that the general banned alcohol in the Fort and that only the Imperial Cult priest , Antonius Nuncius , understands the soldiers ' needs . However , if Nerevarine reports this to General Carius , Carius will say that the idea of forbidding alcohol has come from Nuncius . The Nerevarine must talk to the priest , who is located in the Imperial Cult tower . Antonius will admit that Carius did not ban alcohol , claiming the shipments simply stopped arriving . He will deny any accusations made and will ask to be left alone . If this is reported to the General , he will explain that nothing can be done without proof . The homesick priest . Above the Armory , Antonius ' room can be found , his desk will be locked ( level 50 ) . Inside a large quantity of beverages can be found . With this proof , the Hero must return to Antonius . The latter will confess everything . Antonius explains that he hoped the soldiers would get agitated without any alcohol , and maybe start a mutiny . Due to the issuing chaos , Antonius would have requested to back home . The Nerevarine can respond in two ways : either report the whole story to General Carius , or protect Antonius and lie to the general . If the truth is spoken , the general will appear disappointed with Antonius , saying Antonius just needed to ask for a leave . As punishment , the general decides that Antonius will not go back to Vvardenfell so soon . If the Nerevarine lies to General Carius , the general will be happy with the end of the disturbance , even if the cause was not discovered . If Antonius is killed , the General will simply ask to stop the investigation .
Maar Gan Shrine ( Location ) Maar Gan Shrine is a location in . Description . It is located in Maar Gan in the Ashlands . It is a Redoran building , that house a Dunmer sacred site , it belongs to the Tribunal Temple . Inside , in the main room , there is a unique shrine , known as the Magic Rock of Maar Gan surrounded by offerings . There is a peaceful Dremora , and as part of the pilgrimage , the Daedra must be taunted into battle , to re - enact the legendary battle between Vivec and the Daedric Prince , which is the only way to receive the shrine ' s blessing that fortifies personality and fortifies speechcraft by 10 points for 48 minutes . Quests . Pilgrimage to Maar Gan . Once the Nerevarine has removed the False Incarnate from Suran , Tuls Valen in Ald ' ruhn will give the Nerevarine a new quest . The Nerevarine must perform a pilgrimage to the shrine in Maar Gan , a place where Vivec defended his people from Mehrunes Dagon . Master Index . Folms Mirel tells the Nerevarine of Propylon Index es which can be assembled to create a master index that would allow teleportation between the Caldera Mages Guild hall and Propylon Chambers discovered in the Dunmer Strongholds located throughout Vvardenfell . Find Mathis Dalobar . The Nerevarine must help a stranded trader for House Redoran .
Molag Bal of the House of Troubles Molag Bal of the House of Troubles is a Tribunal Temple quest available in . Walkthrough . Once the Nerevarine has returned with the Blessings of the Second Corner from the previous pilgrimage to the Second Corner of the House of Troubles , Archcanon Tholer Saryoni will give them the details of the Third Pilgrimage . This pilgrimage is to visit the Statue of Molag Bal of the House of Troubles , located in Bal Ur . The Nerevarine is instructed to receive the Blessings of the Third Corner from the Statue . The Third Corner . Bal Ur can be found to the north of Suran , on the eastern side of the River Odai . The Nerevarine must take the lower entrance to find the statue where , inside , they will encounter numerous enemies . Once the area has been cleared , the Nerevarine must interact with the Statue to receive the Blessing of the Third Corner : Fortify Speech ( 5pts for 24 minutes ) . The Nerevarine will also learn the Command of the Third Corner Spell ( Command Humanoid , 5 – 25pts on touch for 30 seconds ) from the Statue . Once the Nerevarine has obtained the Blessing , they must return to Saryoni to complete this quest .
Druadach Dwemer Pavilion Druadach Dwemer Pavilion is an unmarked location found in . Description . Located southwest of the Shrine to Peryite on a mountain ridge is a Dwemer ruin with a small architectural alcove . Broken steam pipes stick out of the ground and are still somehow expelling steam . The ruin is now the lair of a wispmother and her wisps . Given the often - steep terrain , getting to the area is easiest from the south .