naist-nlp/zeshel huggingface dataset:
Watcher of Stones Contents . Long have I waited at the Guardians . I must know : are the stories true ? Surely you ' ve heard them . Tales of the stones granting powers to Heroes of old , those special few being able to choose any stone to rewrite his fate . Of course you ' ve heard them , that ' s why you touch the stones as you pass by . You ' ve heard they bring luck , or a sign from the gods . But you think little of the action . It has no true meaning for you . I see it in your eyes as you pass . You do not believe . But I have always believed . Always felt that I was one of the few whose fate was not sealed at birth by the stars overhead . One of the few who could use these stones , draw on the power of the gods to change my life , change my future . I have always felt it . I have done much in my years . Fought battles , defended villages , quested and adventured throughout Skyrim . I have bested the Companions of Whiterun in combat , and performed deeds worthy of everlasting praise in song from the Bards College . No task was too small or great if it could bring me honor , glory , proof that I was worthy of the stones ' power . And yet , nothing . I have found many of these accursed stones in my travels , and none have responded to my touch . With each new feat I would return to the Guardians , wondering if the gods finally deemed me worthy . But now those days are gone . I am an old man , with no fight left in me . And so here I sit , watching the faces of those who pass by on their daily errands , their mundane travels from one city or town to another . Most of you do not even give the stones a passing glance . You have never heard their call , you will never feel drawn to them . Some days , I envy you that . Long will I wait at the Guardians , for I must know . Are the stories true ?
Vullain Haven Vullain Haven is a village in the province of Valenwood . It is one of several possible locations that the Eternal Champion may discover . Geography . Vullain Haven is connected to two settlements . To the north - northwest is Woodhearth , and to the east is Longhaven .
Vampire Royal Armor The Vampire Royal Armor is a piece of light armor that appears in . Acquisition . This piece of armor is only available in three locations : Smithing . Vampire Royal Armor can be upgraded at a workbench with leather and the Arcane Blacksmith perk . It also benefits from the Advanced Armors perk , which doubles the improvement . Enchanting . Wearing this piece of armor grants the following skill bonuses :
Tribunal Glory Tribunal Glory is one of the five purchasable deck s in added with the " Houses of Morrowind " expansion . It costs ( USD / EUR $ / €7 . 99 ) or 1000 and is a intelligence , willpower and endurance deck that represents " Tribunal Temple " .
Atrabhi ( Dementia ) Atrabhi is a Khajiit mage who resides in the town of Split as well as her twin . A experimenting mage split the town and its members into two halfs . One half resembling Mania , while the other half looks and acts like Dementia . Atrabhi has little to do during her day and spends most of it bugging her counterpart and getting in the way of her reading . The Demented Atrabhi speaks the opposite of whats really going on around town , when first spoken to she will even deny her knowing about the other Atrabhi . She will also state that she loves her counterpart and would hate to see her get hurt . However , due to her tone , this is likely to be sarcasm . Interactions . Both Atrabhi ' s will , in their own way , refer to their version of Horkvir Bear - Arm . He will then explain that they want their counterparts dead but cannot do it themselves , because if they did it would count as death by their own hand and they would end up on the Hill of Suicides . The Great Divide . Siding with one side or the other will result in the deaths of one of the Atrabhi ' s .
Zayshara ' s First Note Content . Only Zayshara remains now . Hiding , hoping , weeping . Azin believes that my little Elzhar could not have survived the cold or the creatures that roam these wretched hills . He said it was a mercy that our little one wandered off . That Elzhar would curl up in a drift of this killing snow and sleep peacefully until the cold drew out his last breath . But Azin is wrong . A mother ' s heart , it knows . This is for you , my little one . Little gifts of magic , Do you remember , back home in Mistral , this one would conjure colors and swirls to make you giggle ? Your soft paws pouncing on a toy that disappeared then re - appeared ? The nonsense rhymes and stories this one would whisper to you before you slept ? You will find me through these memories . My heart knows this .
Ri ' Bassa Ri ' Bassa is the shaman for the town of Border Watch . He and the rest of his town believe in the K ' Sharra Prophecy given by three signs . He along with Zabhila reside in their home . Interactions . Sheogorath . After offering a lesser soul gem , a head of lettuce , and some yarn to Sheogorath , he wants the Hero to fulfill a prophecy about the end of the world in the small settlement Border Watch . They are to simulate a prophecy by committing two acts . They should speak to the shaman in the settlement to learn about the K ' Sharra Prophecy . He plays an important role in the quest . His role includes laying out Rat Poison which is used later on in the quest .
Merchants ( Skyrim ) Merchants can be found in almost every city and town in . Most are open from about 8am to 8pm , but some merchants are available all day . The following is a list of merchants and their locations . Before you begin it should be noted that the merchant ' s inventory seem to run off of an item generator . This basically means , each separate save or character created from that save will have completely different inventory every single new game . For example , in one save , a shopkeeper may sell Fortify Smithing , Alchemy and Two - Handed enchanted equipment , but not One - Handed , Speech or Magicka equipment . And on a brand new save , exactly the same merchant may sell One - handed , Speech and Magicka equipment and not sell Smithing , Alchemy or Two - Handed . Types . The various types of merchants include : Merchant Trainers . Some merchants offer training services . This can be useful since the gold paid to them for their training is added to their inventory for trading , allowing players to get their gold back after training by selling items to the trainer . A list of merchant trainers in Skyrim :
Assur Assur is a Nord child and the son of Jarl Korir and Thaena and lives with them in Winterhold inside the Jarl ' s Longhouse . If the Dragonborn sides with the Imperials in the Civil War and completes Rescue from Fort Kastav he , along with his parents , will move to Brunwulf ' s House in Windhelm . Personality . Assur is heavily influenced by his father and repeats his opinions about magic , but he appears generally neutral . He sometimes plays with Eirid , the only other child in the area , but he constantly makes Eirid play Hunt the elf , with her as the " elf , " suggesting a mean streak influenced by his father ' s negative opinion about elves . Interactions . If the Dragonborn is known to be a mage , he will run up to them and ask them to make him invisible . He also asks the Dragonborn if they would like to play a game , where they could choose between tag or hide and seek . Doing so counts for the achievement Hero of the People . He will send hired thugs to " teach you a lesson " if his attitude toward you for whatever reason is infavorable .
Spellbreaker ( Skyrim ) Spellbreaker is a unique heavy shield found in . Like its counterpart , Spellbreaker is the Daedric artifact of Peryite . History . During the First Era , King Rourken led his clan away from their Dwemer brothers , because the rest of the Dwemer had allied themselves with the Chimer and formed the First Council . After throwing his ceremonial hammer known as Volendrung , which is also a Dwemer artifact and a Daedric artifact which landed in modern - day Hammerfell , he and his clan marched to what would be their new home . Along the way , they encountered Shalidor , and a battle ensued , which would come to be known as the Battle of Rourken - Shalidor . During this battle , King Rourken used Spellbreaker against Shalidor . Acquisition . Spellbreaker is awarded by Peryite upon completing the Daedric quest " The Only Cure . " Smithing . Spellbreaker can be upgraded at a workbench with a Dwarven metal ingot and the Arcane Blacksmith perk , however , it does not benefit from any Smithing perks . This means the shield cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing . Enchanting . Blocking with this shield grants the following bonus : The ward provides magic protection only , and does not increase Armor Rating , unlike other Wards . The effect refreshes itself every second that the user is blocking , though it takes a small amount of time to get the ward to charge up ( about a second ) . The ward remains active a few seconds after blocking is ceased . As Spellbreaker is a unique shield , it cannot be disenchanted to learn its effect . Usefulness . Dragons . The Spellbreaker Ward effect is extremely useful in fighting dragons , as it blocks all breath attacks . The ward also protects against any other types of shouts that draugr may use . Wielding Dragonbane and Spellbreaker is one of the best ways to fight dragons , due to the extra damage to dragons and ability to block their breath attacks . Mages . Fighting spell - casting foes , such as Mages , Conjurers , Necromancers and Draugr Wights , proves advantageous with Spellbreaker ' s resistance to magic . Dragon Priests . When combined with the Dawnbreaker , the Spellbreaker makes fighting Dragon Priest easier , due to Spellbreaker ' s resistance to magic and Dawnbreaker ' s damage bonuses to undead . As a ward . Combined with the Elemental Protection perk the shield renders most enemy - casted Destruction magic useless , as the perk halves the incoming damage , and the ward typically takes care of the rest . The shield seems more effective against spells that " spray , " such as Sparks and Flames . When the ward is broken , the shield drops , meaning the shield cannot be used to block physical blows . Spellbreaker benefits from the Restoration perk , Ward Absorb .
Jiub Saint Jiub the Eradicator was a Saint of both the Tribunal Temple and the New Temple . He was named a saint after cleansing Vvardenfell of the Cliff Racer menace . He was later killed in the city of Kvatch by a Dremora during the Oblivion Crisis , and his soul was sent to the Soul Cairn . History . Early life . Jiub ' s early life was a dark experience , and a time that he himself deeply regrets . Killing was always high in demand in his homeland of Morrowind , and so he worked as a low - grade killer for hire to support his Skooma addiction . It was a decision that led to his eventual capture and imprisonment . Imprisonment . Jiub was sent to prison after a failed assassination on a high - ranking official of House Redoran . A rival assassin from the legally sanctioned assassin guild known as the Morag Tong reached Jiub ' s target first and alerted the local guards to cover his tracks . Jiub was later sent to jail in the city of Vivec after being found guilty in his trial . New purpose . After his release in 3E 427 , he was transported by ship alongside the Nerevarine from the Imperial City to Vvardenfell , Morrowind . It was during this time that he decided to turn his life around to seek redemption for his crimes . He felt obligated to give something back to the people of Morrowind , so he decided to undertake a crusade against the Cliff Racers who plagued his homeland . The Eradicator . Atop a Silt Strider , Jiub traveled the Ashlands , hunting and killing many Cliff Racers . On one instance of hunting , Jiub followed a stray Cliff Racer , which led him to an entire nest of them . The battle lasted two full days , with Jiub the victor over seventy six Cliff Racers . Afterwards , he then collapsed into a dark sleep . Sainthood . He awoke in the Palace of Vivec in front of the god Vivec himself , who had admired Jiub ' s virtue and rescued him from death . Vivec sainted Jiub and he was known as a great hero throughout Morrowind and was earned many titles . A fair known as Saint Jiub ' s Fair began in honor of him and was celebrated in many places , including Cheydinhal . Later life and Death . Jiub later moved to the city of Kvatch in Cyrodiil to focus on the writing of his autobiography . It was during this time when the Oblivion Crisis occurred in 3E 433 and Kvatch was invaded by Mehrunes Dagon s forces of destruction . Jiub , who was writing in his home at the time , was soul trapped by a Dremora and was sent to the Soul Cairn to wander for eternity . Many people assumed that Jiub had perished in Morrowind during the crisis , while Jiub thought that he was just imprisoned by the Daedra . Meeting with the Dragonborn . In 4E 201 , the Last Dragonborn encountered Jiub while in the Soul Cairn . The Dragonborn made Jiub realize that he was dead , and so was tasked with finding the lost pages of his opus so that it may be returned to Tamriel . After obtaining the lost pages , Jiub gave the Dragonborn a full copy of his memoir , so that others in Tamriel may know his story .
Arvel Plantation Arvel Plantation is a plantation owned by members of House Hlaalu and run by slaves . This plantation harvests both Saltrice and Ash Yam . Imperial Cult . Gather Corkbulb Root . Synnolian Tunifus needs five units of Corkbulb Root for Cure Common Disease and Restore Health potions . The Imperial Cult has an agreement with the Ascadian Isles plantation owners that permits the gathering of Corkbulb . House Hlaalu . Sealed Orders . Crassius Curio has requested that the Nerevarine speak with Odral Helvi in Caldera . Erroneous Documents . Odral Helvi wants to replace a scroll in the Hlaalu Records in Vivec City . The Records are part of the treasury , which is in the top level of the Hlaalu Waistworks on the north side . Rent and Taxes . Odral Helvi has requested to collect 50 in rent and taxes from Manat Varnan - Adda and Llovyn Andus . If they refuse to pay the rent , then they will need to be killed .
Endrast Endrast is a deceased Bosmer whose body is located in the Alftand Animonculory . Background . Next to his body is his journal , which describes that he " ran like a coward and could hear " her " fighting Falmer and he just had to get away . " He tells of the Khajiit brothers , J ' darr and J ' zhar , who are found earlier on in the Alftand Glacier and how he never " saw them in the cell , " which Endrast managed to escape by picking the lock with his group and ended up splitting . His journal also tells of Sulla who yelled that he was not going to leave " without finding what he came to Alftand Animonculory for . "
Jerall Mountains The Jerall Mountains are the highest mountains in the Province of Cyrodiil , and straddle the border between Cyrodiil and Skyrim . Background . Perhaps the most rugged region in Cyrodiil , these mountains are snow - covered and there is little vegetation on the ground . They are very steep and travel is mostly by path only , especially near the border with the Highlands . One path leads from a clearing west of Sancre Tor , climbs across the back of the ridge to Hermaeus Mora ' s Shrine , then switchbacks down the south side to Echo Cave . Further east , the mountains are more temperate , and a valley runs from Applewatch ( Oblivion ) to Bruma . Another path runs north from the Orange Road and branches out to Bruma and Applewatch . Flora and fauna . The most abundant plant in the region is the Clouded Funnel Cap . Milk Thistle , Motherwort , and Wormwood grow in sparse clumps , usually along the trails . Wolves and bears are a common sight . Encounters with Land Dreughs and Ogres can occur as well . Locations . Bruma , the Snowy City , lies nestled in the Jerall Mountains near the border with Skyrim . Alessia Ottus accurately notes in her " Guide to Bruma " that the city " is more Nord than Nibenese , " but unsurprisingly complains of the " terrible cold and discomfort " and accuses the citizens of drunkenness three times . The farmstead Applewatch braves this rough terrain as does Lord Rugdumph ' s Estate on the border with the Valus Mountains . Far north the Temple of the Ancestor Moths sits in quiet seclusion . Points of Interest . The region ' s icy remoteness and spectacular views add to its mystical nature , and three shrines , ( Azura ' s , Hermaeus Mora ' s , and Namira ' s ) call the Jeralls home . The landmarks Dive Rock and Gnoll Mountain are notable for their extremely high elevations and proximity to nearby cliffs . At the end of the north - bound road from Bruma sits Dragonclaw Rock . Situated on the highest peak in all of Cyrodiil , Frostcrag Spire sits east of Bruma and just above Gnoll Mountain . ( Requires the " Wizard ' s Tower " official plug - in . ) Skyrim . The Jerall Mountains , includes most , if not all mountains in the southernmost edge of the map . The most significant part of the range stretches into Skyrim in a form similar to a triangle , and ends at the Throat of the World . There are many locations in the close proximity of the mountain range . This list included even locations at the foot of the mountain range . Confusions . The Ancient Nordic Tombs of Skuldafn is said to be located in the Jerall Mountains , according to the entry for The World - Eater ' s Eyrie in the quest journal , but that is incorrect . Skuldafn is actually in the Velothi Mountains , near the border with Morrowind . Although it lies in Morrowind , the player will only get there in . In Skyrim , it is a part of the main quest and can only be reached when the Dragonborn rides on a dragon , due to its unreachable location high up in the mountains . The only other way to enter Skuldafn is with console commands or glitches . It is actually not located in the Skyrim map cell , but in a separate game cell .
Svalkmar the Crude Svalkmar the Crude is a Nord member of the Fighters Guild residing in Sentinel , Vulkwasten , or Fort Amol . He is the Province General of Skyrim for the guild . Interactions . Proving the Deed . The Council of Province Generals has ordered an investigation into the death of the former Guildmaster , Jofnir Iceblade . Will of the Council . The council has decided to kill Sees - All - Colors . Aelif and the Vestige confer with Merric who has returned to the Earth Forge to finish the Prismatic Core .