naist-nlp/zeshel huggingface dataset:
Silver Lining Silver Lining is a quest available in . Summary . After completing five small jobs for Delvin or Vex that are set in Markarth , Delvin will request that the Dragonborn travel to Markarth to find a man with great influence in the city . Travel to Markarth and enter the Silver - Blood Inn . Endon is the initial quest giver . Detailed walkthrough . The Dragonborn must retrieve a silver mold from a group of bandits in Pinewatch shack just to the east of Falkreath . Once through the door to the shack , go to the basement and find the bandit named Rhorlak . If Rhorlak is bribed , he will reveal the location of the button . He can also be killed if the conversation option " tell me where it is , or else " is chosen . He is a relatively weak NPC . To the right of the eastern bookshelf and behind the table is a small red button on the wall . When pressed , the bookshelf will open ( there is a note on the table that will tell you there is a hidden room behind the bookshelf ) . There are two possible ways the Dragonborn can go through the caves to get to the mold . One is to simply kill all the bandits on the way there . The second is to sneak past . The quest area is obviously designed to allow the player opportunities to sneak around the bandits . Follow the hallways , beat all bandits , and move into Pinewatch Bandit ' s Sanctuary . Proceed through the halls , killing or sneaking past the bandits . On a broken sarcophagus in the last room is the silver mold , along with some leveled loot . Right in front of the sarcophagus is a pressure plate , which triggers a spike trap . Exit back into Pinewatch through the door behind the sarcophagus .
Illusion ( Oblivion ) The Illusion skill grants the ability utilize spells that " charm , conceal , create light , silence , paralyze , command , or affect morale , or aggressiveness " ( Elder Scrolls Official Site ) . The Bravil Mages Guild specializes in Illusion . Leveling text . Apprentice . " As a new Apprentice of Illusion , you know what is and isn ' t real , and how to fool the minds of your opponents . You can now cast Apprentice level Illusion spells . " Journeyman . " As a new Journeyman of Illusion , you know what is and isn ' t real , and how to fool the minds of your opponents . You can now cast Journeyman level Illusion spells . " Expert . " As a new Expert of Illusion , you know what is and isn ' t real , and how to fool the minds of your opponents . You can now cast Expert level Illusion spells . " Master . " As a new Master of Illusion , you know what is and isn ' t real , and how to fool the minds of your opponents . You can now cast Master level Illusion spells . " Character dialogue . When one ' s Illusion skill level reaches 70 or higher , NPCs will say : " " You have the hands of an Illusionist . " " Usefulness . Illusion is considered very useful . One downside to this skill is that most races start with relatively low Personality . Also Mercantile , and Speechcraft are not considered very useful . This makes it very hard to raise the Personality attribute high enough to get the most use out of one ' s magicka . The most useful spells in this skill set are not accessible until journeyman level . Despite all this , Illusion is ideal for sneaks and mages . Chameleon , Invisibility , and Night - Eye are great for sneaking around in the dark . Silence is good for stopping mages in their tracks . Paralyze is costly but can be a lifesaver . Light spells will be appreciated by almost any character ( except a Khajiit ) , that hates stumbling around in dark dungeons . Illusion is the magic specialty of the Bravil mages guild chapter . Also , with 100 % chameleon , the Hero is completely invisible in the game , though enemies can still hear any noises made . Actually , Illusion magic can be very useful for players who do not increase their Personality attribute . Charm is a great spell to use on characters when getting important information without worrying about Speechcraft . If one joins the Mages Guild , a useful , cheap Charm spell can be created . A simple high - magnitude , low - duration ( five seconds should be ample , as time stops when an NPC is spoken to ) , spell does not cost much to cast , and can be extremely valuable for a character with low Personality , Speechcraft or gold .
Bolar ' s Oathblade Bolar ' s Oathblade is a unique Blades Sword found in . Background . It once belonged to Acilius Bolar , an Imperial Blades member who survived the attack on Cloud Ruler Temple by the forces of the Thalmor . His blade , along with his written oath , were placed at the foot of the Shrine of Talos in Bloated Man ' s Grotto before he met his death at the hands of the Thalmor . Appearance . It strongly resembles the Akaviri Katana from , the sword the Blades used during the Third Era . The hilt ( or tsuka ) is wrapped in black leather , and the guard ( or tsuba ) is a stylized coiled serpent . Acquisition . It can be found in Bloated Man ' s Grotto along with his written oath , under the shrine of Talos . Smithing . It can be upgraded with a Quicksilver Ingot and the Arcane Blacksmith perk at a grindstone , and also benefits from the Steel Smithing perk , which doubles the improvement .
Dreugh Wax ( Morrowind ) Dreugh Wax is an ingredient extracted from the carcasses of Dreugh which can be used in Alchemy . If consumed raw , it lowers fatigue . Description . By speaking to either Tendris Vedran or Anarenen , both alchemists , the Nerevarine learns the following information : Alchemical effects . The following table contains possible combinations for the potions :
Enchant Enchant is a skill in that determines the player ' s effectiveness at Enchanting items . Enchanting is the ability to add magical effects towards an item . The better your Enchant skill , the more successful you will be at creating magic items , and your ability to use enchanted items improves ; for example , skilled enchanters drain power from magic items more slowly than lesser skilled enchanters . Enchant is affected by the Intelligence attribute . Character Creation . Races that have bonuses to the Enchant skill : Books . These books will increase your Enchant skill Factions . These factions prefer Enchant as one of their major and favored skills How to enchant . There are multiple ways of enchanting items . The first way is very simple . You can either go to the Mages Guild or an enchanter . Once you find them ask them if you can use enchantment on the selected item . Remember that these enchantments aren ' t free . Depending on the enchantment they will charge a specific amount of gold for the item . Note that paying for enchanting services is very expensive . The second way of enchanting an item is a bit more challenging than buying enchantments . This is where your enchantment skill becomes a factor in determining success or failure . All you need is a soul gem , and you do not need gold for the enchantment . This method is much harder than paying and it is nearly impossible to place powerful enchantments on items without fortifying one ' s Intelligence attribute and Enchant skill . As with Spellcrafting , the player must choose the Range , Duration and Magnitude of the effect . To put a constant effect enchantment ( infinite duration ) , a soul level of 400 is needed which is only found from Golden Saints , Ascended Sleeper s , Dahrk Mezalf ( a unique Dwarven Spectre in Bthungthumz ) , and the Tribunal gods , Vivec and Almalexia . Vivec ' s and Almalexia ' s souls should not be used as their extra charge will be wasted . Take care when if you enchant a constant summon effect to only put it during combat or when you have need of it as your game will crash if you get too far away from it and remove the item or die .
Sapphire ( Skyrim ) Sapphires are precious gems commonly found in Skyrim . They can be mined and pickpocket ed . Sapphire , a member of the Thieves Guild , carries several of them . After obtaining sapphires , they can be used to smith various valuable rings and necklaces at forge s . Sapphires come in three varieties ; standard , flawless and exquisite .
Shein ( Morrowind ) Shein is the name for the local wine of Vvardenfell that is brewed from comberry . Effects . Shein is as cheap and plentiful as Mazte , but is not quite as potent . However , Shein is frequently consumed by the common , humbler folk because it has only one negative side effect , where Matze has two . It increases the endurance of the drinker while reducing their intelligence .
Fort Aleswell Fort Aleswell is a fortification in . It is located in Northern Cyrodiil , near Bruma . Description . It is one of the six keeps required to become the Emperor . By default , is it owned by the Daggerfall Covenant . Near the fort , there is a small town bearing the same name , Aleswell . The town has no residents , as they were all forced out when the Daggerfall Covenant seized the fort during the Alliance War . Some supplies can be found in the old houses , as well a note titled " Waited as Long as We Could " , describing when the soldiers forced them out .
Gharol ' s Message Gharol ' s Message is a quest available in . Background . Gharol ' s Message is a miscellaneous quest initiated by Gharol the blacksmith in Dushnikh Yal . The Dragonborn is asked to deliver a sword to Gharol ' s daughter , Lash in Karthwasten . Walkthrough . Once access is gained to the strongholds , head to the Reach and find Dushnikh Yal . Inside is an Orsimer smith named Gharol . She is often found around the forge with her son . When speaking about whether or not she sells weaponry to the other settlements , she will mention that it is rare , as Orcs pour their emotions into the weapons they make . She then asks for help to deliver a sword , made with feelings of shame and anger , to her daughter . She states that Lash will know what the sword means . Lash can be found in Karthwasten as one of the miners . During the day she can be found in Fenn ' s Gulch Mine , or in the barracks at night . If this is the first time to the village , she can be seen confronting the Silver - Bloods , who wish to drive away the people to purchase the mine . Upon giving her the sword she sadly says , " " So that ' s it then ? Don ' t come back " " . The sword was a message to never return home to her mother who has disowned her . She gives a reward for performing her mother ' s deed , then asks to be left alone . Journal . < small > Note : The " " Quest complete " " stage of the journal is not actually in - game .
Hooded Black Mage Robes Hooded Black Mage Robes are an item of enchanted clothing in . Characteristics . Hooded Black Mage Robes have a stronger enchantment than their non - hooded counterpart ; 75 % faster Magicka regeneration versus 50 % for the non - hooded version . As it has a hood , circlets and Dragon Priest Masks cannot be worn with them . Locations . Hooded Black Mage Robes can rarely be looted from the corpses of Necromancers and Conjurers . There is also a chance that they can be found as random dungeon loot . The Hooded Black Mage Robes are also worn by :
Medyn Gilnith Medyn Gilnith is a Dunmer sorcerer and retainer with House Telvanni . He resides at the Shishara tower in the Ashlands region , located south of the Aryon Ancestral Tomb , east of the Odaishah cave , and west of the Sanabi cave . Medyn is hostile towards anyone who is not a member of the House , and will readily engage in combat with any adversary in sight . Combat . Medyn is located on the upper level of the western oval - shaped room . He may initiate combat by using the leveled enchanted ring he is wearing . Otherwise he begins by casting Sleep to drain his opponent ' s Fatigue . He follows up by casting two poison spells , first Viperbolt then Poisonbloom . After casting three spells Medyn typically turns to melee combat . He is remarkably unskilled in the use of Blunt Weapon weapons , yet uses an unenchanted staff to inflict damage until either he or his opponent is dead .
Zayshara ' s Second Note Content . We Baandari , we travel . But always we return to the warm sands . Green lands , instead of gray . The sounds of soft voices , laughter . Azin returns to us as he always does and laughs to see how Elzhar has grown . Big enough to travel , he says , tossing you up in the air so that you laugh and laugh . So we traveled and traded . We are respected for our trading skills and our ability to range far and wide . We have traveled farther and seen more of this strange world than many others , this one believes . The moons , they bless our travels . Everything was good and fine . Until we came to Wrothgar . Cold . Danger . Loss . Attacked by savage creatures . Usuri saw old ruins and we ran for them , thinking to take shelter . As Usuri and Shura build a fire , this one looks for you . This one looks for days and days , my beautiful son . The wind and snow have removed all traces of you . But a mother knows . My Elzhar , he is alive . The others look upon this one with pity in their eyes . Even Azin , who grieves . But this one knows she will whisper nonsense to you again , my son . We will play games and this one will hear your laughter again . A mother knows .
Bolstering the Ranks Bolstering the Ranks is a quest in . Walkthrough . Speak with Sorine Jurard after returning to Fort Dawnguard with Dexion Evicus . She tells the Dragonborn to ask Isran about recruiting Florentius Baenius . Isran is reluctant at first , but relents , saying Florentius lives in Ruunvald , located in the mountains east of Shor ' s Stone and north of Riften . Ruunvald Excavation . Upon locating Ruunvald Excavation , " Volk ' s Journal " can be found outside in a tent hinting at something amiss with the ruins . All of the Vigilants that had been working on the ruins have been subjugated and will attack on sight . Head inside and down the wooden ramp , past the crate with " Discovering Ruunvald , Vol I " atop , and defeat the two Vigilants . Go north into the tunnels and past the crates and a cart with three pieces of malachite ore . Kill two more Vigilants and head on past a tripwire that sets off an oil trap . Two chests can be found at various point through the tunnel . The tunnel ends , opening up into a cavern with two more Vigilants and a husky . Head down the ramp and dispatch the enemies . Some leveled potions can be found on the western wall and a malachite ore vein is under the ramp . " Discovering Ruunvald , Vol II " is on a crate next to a bed roll by a large stone pillar . Go into the next tunnel , head east and down the wooden ramp past another chest . Defeat another Vigilant and husky and head onwards through the tunnel to another cavern with a ramp leading deeper into the cave . Another Vigilant is posted here and " Discovering Ruunvald , Vol III " can be found on a table . Go through the tunnel and past the pressure plates that are linked to crossbows . The tunnel opens up into another large cavern that is the main entrance to the ancient ruin itself . Volk , four Vigilants and a husky wait here . Cross the bridge and head down the wooden ramps to the floor level . A small sleeping area with a chest is by the eastern wall . To the south is an archway that leads into the Ruunvald Temple . Ruunvald Temple . Upon entering the tunnels , head straight to the candlelit area where the book " Minorne " is . Go south to the large cavern where Florentius is being held in a cage while being attacked by Minorne , Moric Sidrey , and a Vigilant . Killing Minorne results in the death of all remaining charmed vigilants . Check Minorne for the key to Florentius ' cell . After a brief " discussion " with Arkay , Florentius will agree to assist the Dawnguard and will head to Fort Dawnguard . This completes the quest .
Neloth ' s Health Boost Neloth ' s Health Boost is an ability found in . Acquisition . The ability given by Neloth during the quest " Experimental Subject " . Effect . The ability initially starts with the description " " Neloth ' s 25 point health boost . " " which fortifies health by 25 points . However , after touching water the effect changes to : " " Health is permanently lowered 25 points after swimming or being in the rain . " "
Black Wastes Black Wastes is a village in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Black Wastes is connected to two settlements . To the east is Evermore , and to the south - southwest is Wind Keep .
Ghost Adventurer The Ghost Adventurer is a unique subjugated ghost who can be encountered outside of Rannveig ' s Fast in Hjaalmarch . He is a Nord ghost under the control of Sild the Warlock . Like other Subjugated Ghosts he is not in control of his actions , and will express remorse , and apologize during battle . Unlike standard Subjugated Ghosts which are classed as bandit warriors , the Ghost Adventurer is classed as a bandit archer . Interactions . Rannveig ' s Fast . Find the word of power in Rannveig ' s Fast .
Avulstein Gray - Mane Avulstein Gray - Mane is a Nord and member of the Gray - Mane clan , a well - established family in the city of Whiterun . Background . Avulstein Gray - Mane is the son of Eorlund and Fralia Gray - Mane , the brother of Olfina Gray - Mane and the missing Thorald Gray - Mane , and the nephew of Vignar Gray - Mane . He will be in the Gray - Mane clan house , hiding in one of the bedrooms . Upon opening the bedroom door , Avulstein will begin to speak , explaining that he is paranoid of meeting the same fate as his brother who is missing . He is certain that the Battle - Born s are behind the disappearance of his brother and wants proof stolen from their house . Interactions . Missing in Action . The Dragonborn can help to find out the fate of his brother and rescue him from Northwatch Keep .
Desele ' s House of Earthly Delights ( Morrowind ) Desele ' s House of Earthly Delights is a location in Suran . It is a Gentleman ' s Club and the proprietor and owner is Helviane Desele . On the first floor is a stage with three dancers . They entertain the bars patrons , who are usually men . On the second floor , is another stage outfitted with instruments , ( flute s and drums ) , that a Bard would play . Helviane Desele sells only a couple of goods , and her inventory is not frequently stocked . People . " * Note : not including dancers or Desele "
Curative Batch Fifteen Content . This batch of the curative was so close to perfect . Unfortunately , it was a tad too effective . The afflicted turned into violent husks far more quickly than we had hoped for at this point in the process . Perhaps this particular mixture will be useful later , when we need a quick influx of undead soldiers , but for now this batch won ' t suffice . An interesting side effect of this version of the curative concerns the level of aggressiveness demonstrated by the newly created husks . They turn immediately violent and consider everything that moves to be an enemy . Or food . These husks also demonstrated a total disregard for the husk scent we apply when working in close proximity to them . They attacked our workers as soon as they saw them , indicating that the scent no longer masks us from husks created with this version of the curative . Let ' s increase the cooking time by one hour and decrease the amount of wolf bile by twenty - five percent . — Nostrum Breva
Ulf ' s Torn Journal Content . . . . olerable ! Could Rayno ' s arrogance achieve greater heights ? Each time I think it ' s impossible , he proves me wrong . Every chance the milk - drinker gets , he pulls his damned lips into a sneer and offers a new insult . If it weren ' t for Eo . . . . . . him down to the ground and wiped that sneer off his face . I told him to get out , this is my village and he ' s not welcome any more . I regret ever letting the pointy - eared bugger and his slimespawn settle here . They can all die in the wilderness for all I care . Rayno screamed threats against me , against my family . I would have killed him then and . . . . . . didn ' t return . Must be dead . Pounding is getting closer , louder . Ground is shaking . Sent Eofel and little ones away . Odrama and Lennar stand with me , to face what comes . Rayno peering out from his house , sly face smiling . He did this , whatever it is . If I die here , I ' m taking him with me . Eofel will come back when the danger ' s past . Bleaker ' s Way will survive , with or withou . . .
Dawnstar ( Skyrim ) Dawnstar is one of the major cities located in Skyrim . It is the capital of The Pale , and is known for its rich mines and harbor . It also serves as a garrison town along the northern coast of Skyrim . Governed by Jarl Skald the Elder , it is a relatively small town , consisting of two rival mines , a small dock and a small number of residents . Dawnstar is one of the colder settlements in Skyrim ; along with Winterhold and Windhelm , as it resides in perpetual snow and ice . Alongside Winterhold , Dawnstar has very high dragon spawn rates . History . It was after the destruction of a fortress in Dawnstar during 2E 283 that Potentate Versidue - Shaie declared martial law , leading to one of the most brutal and bloody periods in the history of Tamriel . This also led to the creation of the Fighters Guild , Mages Guild , and Thieves Guild during the Guilds Act . The village was rebuilt at least before the end of the Third Era . However , it is noted in the " " that Macella was the Queen of Dawnstar , and had married King Thian of Solitude . Around 4E 201 , Dawnstar ' s citizens were suffering from a series of nightmares by the Skull of Corruption . The Last Dragonborn and a former priest of Vaermina , a dunmer named Erandur , went to the Nightcaller Temple and ended the city ' s suffering .
Statue to Meridia The Statue to Meridia is a Daedric shrine dedicated to Meridia in Skyrim . It is located on Mount Kilkreath , due west of Solitude . Directly northeast of the shrine is a virtually unguarded Dragon Word Wall containing a word for Elemental Fury . The quest " The Break of Dawn " is started by either finding Meridia ' s Beacon , which appears in random chests after level 12 , or by approaching the shrine . Quests . The Break of Dawn . Upon obtaining the beacon , which is a large gem with no value , Meridia commands the Dragonborn to take the beacon to the shrine . Once there , Meridia will tell the Dragonborn that there is a powerful necromancer named Malkoran defiling her temple , whom the Dragonborn must destroy . Find the source of power in Kilkreath Ruins . After receiving a Letter from a Friend and reading it , the Dragonborn is tasked with finding a Word Wall at a radiant location . This location can be any with a Word Wall contained within it . Traveling to the location and learning the word for the appropriate Dragon Shouts will complete the quest . Dragon Wall . " HET NOK FJALMOD BeiN SU WO PooK AL POGaaS OK KOPRaaN DREH NU KO GOLT " Translation : " Here lies Fjalmod Foul - Air who stank as much on earth as his body does now in the ground " To find the word wall , stand on top of the stairs near the shrine , look north - east and the wall should be visible .