naist-nlp/zeshel huggingface dataset:
Pilgrimage to Maar Gan Pilgrimage to Maar Gan is a Tribunal Temple quest available to the Nerevarine , during the events of . Walkthrough . Once the Nerevarine has removed the False Incarnate from Suran , Tuls Valen in Ald ' ruhn the Nerevarine must perform a pilgrimage to the shrine in Maar Gan , a place where Vivec defeated Mehrunes Dagon . Divine History . The town can be accessed through the use of the Silt Strider service from Ald ' ruhn . The Shrine can be found in its own building in the town , with a shrine , known as the Magic Rock , which is located in the main room , along with a Dremora , named Anhaedra . If the Dremora is interacted with , immediately , he will state : " " If you are a pilgrim , read the inscription on the stupid rock . " " The plaque on the rock tells the legend of Vivec saving the population from Mehrunes Dagon by taunting the Daedra , who , out of anger , threw a rock at Vivec , rather than at the people . Re - enacting History . The Nerevarine must then re - enact the legend by taunting Anhaedra , into attacking . After defeating the Dremora , interacting with the Rock again will give the Nerevarine the blessings of Fortify Personality and Fortify Speech 10 points for 48 minutes . The Nerevarine must now return to Valen to complete the quest . They will be rewarded with a copy of the " Death Blow of Abernanit " , a Block skill book .
Everfull Flagon Journal , Page 2 Content . An interesting fellow stopped by today . A mage of some sort , I think . Sat in a corner , kept his hood drawn over his features . At first , he was grim and kept to himself . After a mead , however , he asked about the village and my tavern . I confess , it felt good to unburden myself . The fellow listened sympathetically and indicated there might be a way to improve my situation . He said he might know how to turn things around . To get customers in the door and make them stay for a while . He said he would return after he thought about the problem and consulted his books . I can ' t wait to hear what he comes up with . I ' d give anything to make this tavern successful .
Evidence of Corruption Evidence of Corruption is a House Redoran quest potentially undertaken by the Nerevarine during the events of . Walkthrough . Having solved the issue of The Mad Lord of Milk , the Nerevarine is now able to complete a variety of quests for other House Redoran Council members . One such council member , Garisa Llethri , has reason to believe that House Hlaalu have been corrupt in their actions at Caldera Mine . As the Mine is of House Redoran ' s interest , the Nerevarine is tasked with finding this evidence . Corruption at Caldera Mine . The Nerevarine must first travel to the Mine , to the south of Ald ' ruhn ( and slightly southwest of Caldera ) . Once there the Nerevarine may speak to the slaves in and around the Mine . One such slave , Dahleena ( the " de facto " leader of the slaves at the Caldera Mine ) , will tell the Nerevarine that a Secret Ledger exists in the Governor ' s Hall in Caldera . The Secret Caldera Ledger can be found in the room of Odral Helvi on the second floor of the Governor ' s Hall in Caldera ( use north stairs ) . The chest can be opened with Helvi ' s key or with an open spell . Either method is fine , although the Nerevarine must not be spotted opening the chest or Helvi and the guards will attack . Having taken the Secret Caldera Ledger the Nerevarine must give it to Llethri in Ald ' ruhn whom will devise a plan to turn the corruption on Hlaalu .
Coded Message Coded Message is a House Telvanni quest available to the Nerevarine during the events of . Walkthrough . Once the Nerevarine has joined House Telvanni , they may take quests from some of its members . One member of the House , Mouth Galos Mathendis , will give the Nerevarine the task of delivering a coded message to Divayth Fyr . He will also give the Nerevarine fifteen potions , four of Water Walking , seven of healing and four of swift swim to aid them in their task . Telvanni messenger . Fyr can be found in his tower , Tel Fyr , southwest of Sadrith Mora . Fyr can be found in the upper level of the tower ( which will require levitation ) and will take the message from the Nerevarine . He will also give them his response to take back to Mathendis . Mathendis will reward the Nerevarine , upon their return , with 500 and another quest .
Horgeir Horgeir is a Nord lumberjack who resides in Dragon Bridge . He owns the local lumber mill and , according to his wife , is a lazy , good - for - nothing drunk . He says that she is spiteful and unloving . Interactions . Chop Wood . He will buy any firewood given to him for five per piece . Dragon ' s Breath Mead . Horgeir ' s wife Olda will ask the Dragonborn to retrieve his favorite mead from a secret hiding spot . Once they retrieve it , they can choose to either return it to her or Horgeir . If they decide to return it to Horgeir , he will offer them a Block skill increase .
Can ' t Leave Without Her Can ' t Leave Without Her is a quest available in . The Vanne Farm has been overrun by Supernal Dreamer cultists and Daedra . Phinis Vanne is simply trying to escape , but his sister Marlene has barricaded herself in the house . He asks the Vestige to persuade her to leave . Walkthrough . Phinis Vanne is so glad someone finally stopped to talk to him . He and his sister were visiting their aunt Ingride ' s farm when it was attacked by Supernal Dreamer cultists and Daedra appeared , killing nearly everyone on the farm . He thinks there ' s no hope in saving the farm , and that they all must be dead . He says just wants to get his sister out of here so they can go back home to Camlorn . His sister Marlene is too scared and has locked herself up in the house they were staying in . He has begged her to come out but she will not , as she doesn ' t feel safe coming out . After offering to help , head over to the house . The door is bolted so the only thing the Vestige can do is to knock hard on the door when the option is given . Marlene replies and she wants them to stop knocking on the door , as this will make the cultists and Daedra come and kill her . She then tells them to just go away . She believes that it is not safe out there , but once promised to be taken to her brother , will be convinced further . However , she needs the Vestige to kill a cultist of Daedric minion to prove that they can before she will go with them . The Vestige should head back out on the farm , find a Dremora and kill it , and collect its head . Once Marlene sees it , through the keyhole , she says " Ew . That ' s gross . " She will then let the Vestige in reluctantly . Escort Marlene back to her her brother , who is grateful she is safe . They need to get back to Camlorn quickly , and will give the Vestige 84 as a token of gratitude before leaving .
The Miner ' s Lament ( Quest ) The Miner ' s Lament is a quest available in . The Red Rooks have taken over the Crosswych Mine , turning the miners into slaves . Further , anyone who resists them are sent into the mines as prisoners . Walkthrough . Anyone who stands up to Sternis Gelves ends up in the Crosswych mines . He works his prisoners to death down there . We need to close the mine and take that resource away from the Red Rooks . They took control of the mine when they arrived and now holds Councilor Lia , Smith Suriel and Len the Innkeeper as prisoners . Free them and let them know we are organizing , it will also let the townsfolk gain some confidence . Meet up behind the Inn when finished . Head over to the mines and enter . Fight the Red Rooks and free the three prominent citizens and any other miners if possible . Talk to Lia , Suriel and Len about the resistance . Lia mentions she needs something done and asks the Vestige to kill Foreman Blaise . Go to the back of the mine , near the exit shaft . If he is nowhere to be seen , just ring the cave - in warning bell . Then he ' ll come out . Follow the marker to the back of the mine and ring the bell if Foreman Blaise isn ' t seen . He will attack on sight , defeat him and head back outside . Find Tamien behind the Inn and talk to him . He is glad to see the Vestige as he has heard praises from a number of rescued miners . He has sent some of the miners to Councilor Virgile to recover and as soon as they ' re able , they ' ll return to the mine and clear the rest of the Red Rooks out . As Blaise is dead , they can now plan the next step .
Telvanni Research Telvanni Research is a quest in . Walkthrough . Speak to Neloth and ask if he needs help with his research : He gives the Dragonborn an Ash Extractor to collect the ash from an Ash Spawn . Ash spawn can be found all across the ash wastes of Solstheim . Several can be found in Raven Rock Temple or near Hrodulf ' s House . Once an ash spawn has been killed , activate the ash pile and collect a sample . Return to Neloth , who remarks : " " Well done . Here are some septims for your troubles . If you come back in a day or two I should have the spell worked out . You can buy it from Talvas . " " After receiving a leveled amount of gold , Talvas Fathryon will sell the spell tome Conjure Ash Spawn . Reward . Leveled amount of gold .
Namira ( Quest ) Namira is a quest in . The Hero has learned from the followers of Namira that they will only summon the Daedra for someone repulsive . If they are to get their help , they will need to make themselves less attractive to others . Walkthrough . Head for the shrine , east and slightly south out of Bruma . On arriving , talk to the Hjolfrodi , who informs the Hero that they are far too appealing to worship at the shrine and sends them away . What the Hero needs to do is make themselves more obnoxious . Head over to the nearest town and purchase a few bottles of cheap wine . Take them back to the shrine , drink them , and the Hero ' s Personality score will drop like a stone . Get it down to 20 or lower and talk to the Hjolfrodi again , who will now let the Hero through to talk to the Daedric Prince . At the shrine . Namira wants the Hero to help out a flock of her followers , called The Forgotten Ones , who are holding up at the nearby Ayleid ruin of Anga presumably because the worshippers prefer the darkness . Unfortunately for them , a group of Arkay ' s priests have turned up to try and help the Forgotten Ones find their way back to the light . Namira tasks the Hero with finding each priest and gives the Hero a spell called " Namira ' s Shroud " to cast on the priests , one by one , which will cause the Forgotten Ones to attack and kill the priests . Anga . Head over to the ruin and start looking for the priests — they all appear as targets on the compass . When one is found , unleash the spell . Immediately they ' re set upon by several of Namira ' s followers , who ' ll dispatch them with ease . Repeat casting the spell on the priests until all four have been taken down . Namira ' s spell must be used on the priests , otherwise the quest will fail . An alternative is to let the creatures kill the priests , once they are released from the sealed room when the PC presses the wall button . If the Hero of Kvatch leads the creatures on a chase past the characters , the outcome of four dead priests is more likely . The reward from Namira is the same , as long as it was the creatures , not the Hero , who killed the priests . Reward . Head back to Namira ' s shrine and talk to her again . She ' ll reward the Hero with the Ring of Namira , which has Reflect Damage and Reflect Spell enchantments on it .
Slash ' N Smash Slash ' N Smash is a store located in the Imperial City Market District and is run by Urbul gro - Orkulg . Wares . It sells common iron and steel blunt weapons , repair hammers , leather armor , and items such as brooms , pottery , and calipers . Urbul also offers armor and weapon fixing service .
The Straw that Broke The Straw that Broke is a quest available in . Walkthrough . On the other side of the river that runs through Ivarstead is a ruined house , where the beggar Narfi lives . If spoken to , Narfi will ramble about the death of his parents and the departure of his sister , Reyda , whom he believes is still alive and will return . He mentions that Wilhelm , the innkeeper , said Reyda would come back . After talking to Narfi , enter Vilemyr Inn and speak to Wilhelm . He will tell the Dragonborn that Reyda used to collect ingredients on the small islands east of Ivarstead , mentioning Geirmund ' s Hall ( which will mark it on the map , if it wasn ' t discovered already ) , and that she is most likely dead . This information can be extremely misleading , as Reyda ' s remains are not actually located on any of these islands . In fact , Reyda ' s remains are at the bottom of the river just southeast of Ivarstead , near the bridge . The Dragonborn may search for her remains by using the Illusion spell Clairvoyance ( or simply by following the waypoint ) . Near her remains is a satchel containing some Alchemy ingredients , as well as her necklace . Bringing the necklace to Narfi will finish the quest . The Dragonborn will be rewarded with three random alchemical ingredients from a small list that includes items such as Nirnroot , Void Salts , Human Flesh , a Human Heart , a Giant ' s Toe , and a Daedra Heart .
Mournhold Temple ( Tribunal ) Mournhold Temple is in the northernmost district of the city of Mournhold in . It serves as home for the living goddess Almalexia and her personal guard , the Hands of Almalexia . Description . The temple is situated in the center of a lush park - like courtyard and has only a single entrance which faces south towards Mournhold ' s Royal Palace . The entrance leads to a reception area , where Fedris Hler can be found . Doors lead west to the Office of the Lord Archcanon and east to the infirmary . There is a third door that leads north to the High Chapel where Almalexia resides , but access is by invitation only . The Archcanon ' s office and the infirmary both , also , have an access to the High Chapel and the Hall of Ministry . The ministry has passages down into the temple basement . Sublocations . Reception Area . This is the first area accessed when the temple is entered . Fedris Hler can be found here . Office of the Lord Archcanon . This where the archcanon quarters are located , Gavas Drin and Urvel Dulni can be found here . Infirmary . This is where Galsa Andrano is located . High Chapel . The chapel can be reached from any of the four main areas of the temple but the main entrance is in the reception area . Within this large domed room surrounded by pillars , the goddess is guarded by the Hands of Almalexia , her elite guard . Entrance to the High Chapel is forbidden without invitation from the goddess . It will be accessible at the end of the quest " Barilzar ' s Mazed Band . " Hall of Ministry . Is a living area , that leads from the temple to its basement . Nerile Andaren can be found here . Basement . Despite having two entrances from the Hall of Ministry above , the area is always void of guards and other Characters leaving the Nerevarine alone to investigate the numerous containers found here . Among the more than fifty crates and assorted urns , sacks , and baskets there is a wealth of alchemical ingredients for the taking . In the center of the southern portion of the basement is a trap door leading to Old Mournhold ' s temple sewers . Quests . Evidence of Conspiracy . Look into another possible plot against the king involving the former King Llethan ' s widow . Muckraking Journalist . Learn the identity of the anonymous writer of " The Common Tongue " . A Temple Informant . Speak to people in the Temple to find out their true feelings about King Hlaalu Helseth . The Shrine of the Dead . Explore the Temple Sewers to find and cleanse the forgotten shrine . The Goblin Army . Investigate the rumors of a Goblin army being gathered by King Helseth . Barilzar ' s Mazed Band . Find this powerful artifact hidden beneath the Temple and return it to Almalexia . An Attack on Mournhold . Defend the Mournhold Plaza from a Fabricant attack . Crimson Plague . Solve this recent epidemic caused by a number of infested rats in the Temple . Notable items . Books . The Archcanon ' s office holds a large collection of books , including three skill books :
Apographa The Apographa are the " hidden writings " of the Tribunal Temple . They belong to the corpus of " Heirographa , " the priestly writings collected by the Temple . The Apographa , being hidden writings , are not accessible for the wider public , but only for the high - ranking members of priestly and inquisitional hierarchy . Known contributors to the Apographa writings are Alandro Sul and Ane Teria . Dissident Priests . That the Temple withhold part of their writings is a key objections of the secret order calling themselves " Dissident Priests . " Defying the Temple , they try to collect as many hidden texts of the Apographa as possible , and bring them together at the library of Holamayan Monastery .
Ulfsild Ulfsild was Arch - Mage Shalidor ' s wife , but after he had become obsessed with trying to find a way to reclaim Eyevea , he began to give her little attention . As a result , Ulfsild left Shalidor , though he was too busy going through his research that he did not listen to her . After she left , he called her name , not even noticing that she had left , and continued on with what he was doing prior . Interactions . Circus of Cheerful Slaughter . Ulfsild can be seen with Shalidor in the vision where she leaves him .
Karth River Henge Karth River Henge is an unmarked location found in . Description . The stones of a small Nordic ruin can be found hidden in the rocky cliffs above the Karth River near Dragon Bridge . A mage can also be found standing at an Alchemy Lab mixing potions . The mage has also set up a Conjuration with a dead Imperial woman in the middle of it . Notable items . There is nothing of value here aside from ingredients and a skill book . A bowl on the lab contains ingredients that will produce a Restore Health Potion .
Grida ' s Note Content . Hey , Dralof Waterwalker ! If you ' re reading this , I guess you got tired of waiting and came to find me . The apothecary was empty when I arrived . I don ' t know what happened here , but it must have been your kind of party . Well , I not only missed the party , but I couldn ' t find any bath salts . I did find the apothecary ' s recipe , though . It requires : — Four Mudcrab Claws — Two Globs of Troll Fat — Daril Grind the ingredients at a mill . Hey , there ' s one up the hill ! Since everyone else is gone , I ' m going to try to whip up a batch of the bath salts myself . How hard could it be ? If you really can ' t wait , come find me and help out , you lazy skeever ! — Grida
Stalhrim Armor Stalhrim Armor is a set of heavy and light armor that appears in . Locations . Stalhrim armor pieces will begin to appear throughout Solstheim at level 35 . These locations include : Smithing . Stalhrim armor pieces requires completion of the quest " A New Source of Stalhrim , " a Smithing level of 80 and the Ebony Smithing perk to create . Pieces can be forged at a blacksmith ' s forge with the following components : Pieces can be upgraded with a piece of Stalhrim at a workbench and also benefit from the Ebony Smithing perk , which doubles the improvement . Enchanting . Due to Stalhrim ' s innate properties , the resist frost enchantment is 25 % stronger when placed on armor pieces crafted from it . This effect is identical to the enchanting perk " Frost Enchanter . " Variants . Deathbrand Armor – A unique variant of the light set , which is linked to the quest Deathbrand . The enchantments of each piece is amplified by wearing more pieces of the set .
Ra ' Gruzgob Ra ' Gruzgob is an Orsimer Warlock who resides in Ald Daedroth , Antechamber in the Azura ' s Coast region of Morrowind . He believes that he is actually a Khajiit , meowing and asking for opinions on his " tail " . Interactions . Sheogorath of the House of Troubles . Giving Ra ' Gruzgob Moon Sugar will result in him telling the Nerevarine the location of Gambolpuddy .
Find Fedris Tharen Find Fedris Tharen is a House Redoran quest available to the Nerevarine , during the events of . Walkthrough . Once the Nerevarine has traced the source of Varvur Arethi ' s ash statue , Lloros Sarano informs them about a lost pilgrim who was going to Koal Cave . The pilgrim , named Fedris Tharen , was last seen leaving for the cave and has not been seen since his departure . Ruddy Man Pilgrimage . Tharen was following the ' Ruddy Man Pilgrimage , ' the name given to the journey to the shrine within Koal Cave . Upon arriving near Koal Cave , Tharen can be found along the path leading to the Cave . Tharen will reveal that he became ill and couldn ' t complete the pilgrimage , and , in his current state , he could not make it back to Gnisis either . He requests that the Nerevarine cure him or return to Sarano to get help — This will complete the quest . To cure Tharen , the Nerevarine may use any means at their disposal , giving the cure common disease potion , or use a healing spell . Once the Nerevarine has cured Tharen , they must , then , speak to Sarano to complete the quest .
Shagrol gro - Uzug Shagrol gro - Uzug is an Orsimer trainer who may be hired by purchasing the " Battlehorn Training Room " upgrade from Nilphas Omellian . Interactions . He is available to spar with the Hero at any time in the training room in the Castle basement . This can be activated by simply talking to him and selecting he " spar with me " topic , at which point he will ask the Hero what size of weapon they want him to use : a two - handed weapon , one - handed weapon , or a dagger . None of the sparring weapons will cause damage to him , however . The sparring lasts until he is knocked out . Then , after a few seconds , he will get back up and the Hero may spar with him again . A good way to keep sparring without hurting Shagrol is to pickpocket one or all of his sparring weapons and start sparring with him , using any of the stolen weapons .
A Star is Born A Star is Born is a quest in . The Nerevarine may help a theater troupe , which is a missing an actor , finish their play . Walkthrough . In the Great Bazaar of Mournhold , there is an amphitheater , spactators gathered around and a troupe of actors , backstage , stands Meryn Othralas . After talking to him , he will complain that one of the actors who plays the role of Clavides , Tarvus Beleth , has disappeared . He thinks the Nerevarine looks like him and gives the Nerevarine a script of the play , " The Horror of Castle Xyr " and gives them two minutes to read it and remember it . Only Clavides lines up to " As , I hear , are all Telvanni " need to be remembered . Once the few lines are memorized , the Hero should talk to Meryn Othralas again and walk through the stage door and stand on to the rug . Then go through the play with the other actress : After the last line , the Nerevarine will be attacked by an assassin in the crowd . After defeating him , the Nerevarine must talk to Meryn Othralas again . He will say that the actor playing Clavides had a Dark Brotherhood contract on him , and the Hero was used as a decoy in his place . Now the Nerevarine is given a reward based on how well they did .