Imperial Palace ( Quest ) Imperial Palace is the tenth and final main quest of . In this quest , the Champion uses the Staff of Chaos to defeat Jagar Tharn and free Emperor Uriel Septim VII . Walkthrough . Ria Silmane . Once the Eternal Champion obtained the last piece of the Staff of Chaos in Dagoth - Ur , the ethereal Ria Silmane will contact them again and explain why the completed artifact is not working . She thought that repairing the Staff of Chaos would be sufficient to save the Emperor from the dimension where he was sent by Jagar Tharn , however the Imperial Wizard retained the magical potential of the Staff inside a rare gem before splitting it . This gem , called the Jewel of Fire , is said to be a star fallen from the sky . Ria Silmane says the only way to defeat her treacherous old master is to rejoin the Staff of Chaos with its power inside the Jewel of Fire . This would not only open the portal to the dimension where the Emperor remains , but also destroy Jagar Tharn once his life force is also stored inside that gem . The deceased mage explains that the Eternal Champion will have to face Jagar Tharn in person to finish his quest ; this means traveling to the Imperial City and defeating Tharn inside the Imperial Palace . However , the usurper , in his fear , ordered the guards to prevent anyone from entering the Palace . Ria Silmane will sacrifice her last amount of energy holding her in ethereal form to cast a spell on the guards , illuding them to let the Eternal Champion enter the place . Ria Silmane remembers the Eternal Champion that he achieved extraordinary accomplishments during his journey , which is about to end very soon . She gives her long - time companion a last goodbye and thanks them for all they have done . Imperial City . The Imperial City is the capital of the Empire . It has a different design from all the other cities and settlements , and seems to be handmade , and not randomly generated like cities in the rest of the provinces . Before entering the Imperial Palace , the Eternal Champion can obtain equipment in the various shops of the city . In order to calmly explore the Palace , it is imperative to be well prepared ( " some recommended items can be verified in the next section " ) . Imperial Palace . Recommended effects : As the Eternal Champion enters the Imperial Palace , the usurper Jagar Tharn appears as the Emperor , quickly transforming himself into his true identity . He gives a last warning to his opponent — to not be fooled by their achievements , for they had never faced a being as powerful as him . The Imperial Wizard awaits in the depths of the dungeon . The Imperial Palace is the last dungeon in the main quest of , and probably the hardest . The four levels which compose the Palace are medium - sized , however some of the most dangerous creatures in the game are encountered in these areas , specially the Third and Fourth Levels , where legions of Liches are clashed . Inside the Imperial Palace it is possible to encounter Wraiths , Knights ( who are not creatures ) , Fire Daemon s , Iron Golem , Homonculi , Vampires , and Lich es . First Level . The First Level is mainly composed by the entrance to the Palace , the Main Room where the Ruby Throne is encountered and sleep rooms . This zone should not be dangerous at this point of the Main Quest , considering that only average opponents are encountered , — such as Wraiths and Knights — with the exception of Fire Daemons , who should still be dangerous . There are three entrances to the Second Level : two of them are encountered in the northern corridors , one in the northwest , and another in the northeast . There is also an entrance located in the east , after some sleep rooms . A hidden passage on the left side of the Ruby Throne can be used to reach the northern corridor faster . Using the third entrance described will reveal a much shorter way to reach the Third and Fourth Levels . Second Level . The Second Level is also a medium - sized area , however it is a bit more complex than the First . In this level there will be Vampires and Iron Golems , so caution is recommended , especially with the first one . There are two entrances to the Third Level : one is very close to the center of the area , another is right into the southeast . The entrance located close to the center of the area is without doubt the most useful , it will take the Eternal Champion much closer to the entrances of the Fourth Level . Third Level . At this level the situation becomes harder , with Homonculi being constantly encountered in the corridors . This level is , however , less complex than the Second because both entrances to the Fourth Level are located close to each other . The two doors to the Fourth Level are located in the east , the northern entrance is easier to be reached however the southern will provide a more safe place inside the Fourth Level . Fourth Level . The Fourth Level is the final zone of the Imperial Palace , and it is indeed the most dangerous place in . Legions of Liches will be encountered in the way to Jagar Tharn . Without being cautious , the Eternal Champion will be easily defeated by these undead . The northern door directs the Eternal Champion to a seemingly blocked corridor , however the two walls blocking the way are " false , " which means they can be walked through . In this little corridor there will be a Lich behind the fake wall which can surprise the unwary . The southern door will direct the Eternal Champion to a safer position inside the last zone , however Liches still will be encountered . Jagar Tharn is inside a platform surrounded by lava on the center of the dungeon . To reach the platform it is necessary to walk around the unbreakable walls surrounding the lava and open the door in the end of the corridor . However , if the Eternal Champion makes use of the effect Passwall , they can break the way located in the southern zone , which is not blocked by unbreakable walls . The central platform is surrounded by a lava lake and Liches will be above minor platforms connected to the walls . The Eternal Champion must use the effect Levitation to reach the main platform where the Imperial Wizard will be standing together with the Jewel of Fire . The central platform has four cells , each one located in the corners of the ground . The Jewel of Fire is located inside the locked northeastern cell . Fortunately , the Mithril Key can be found remaining inside the northwestern cell , which is also locked but can be opened by simply attacking its door ( " the Mithril Key is represented by a white marker and the Jewel of Fire is represented by a yellow marker in the map on the right " ) . Fighting Jagar Tharn is actually completely optional , but doing so will give a great amount of experience points . The Imperial Wizard disposes of powerful spells such as Wizard ' s Fire , Ice Bolt , Wyvern ' s Sting , Lightning , and Far Silence . He has 500 points of Health and 300 Spellpoints . He can deal a moderate damage of 10 – 25 points in " melee " and can see invisible characters . Tharn also seems to be immune to any weapon - the only realiable way to hurt him is with your bare fists . After having his Health depleted , the Imperial Wizard will protect himself inside a magical shield , making him invulnerable to almost any attack — but it will not save him from the Staff of Chaos . The Eternal Champion must open the cell where the Jewel of Fire remains and touch the gem . This will active the final scene of the game . End . As the Eternal Champion throws the Staff of Chaos in the Jewel of Fire , a great light consumes the room , opening a portal to the dimension where the Jagar Tharn imprisoned the Emperor . The Imperial Wizard shouts , desperate and in vain , telling the Eternal Champion to not do that . In seconds , the usurper is consumed by fire and becomes ash . The true Emperor Uriel Septim VII emerges from the portal and talks with his savior , finally rewarding them with the title of Eternal Champion . The game then congratulates the Eternal Champion for finishing the Main Quest .