naist-nlp/zeshel huggingface dataset:
A Scroll Written In Blood Content . These will be the last words anyone ever hears from me . Hear ? That ' s silly of me . As if anyone will HEAR what I am writing . Regardless , I am a lone traveler and never stayed put long enough to know anyone . Except that lovely Mariah in Stros M ' kai . She will forever be in my heart , even in death . To see her again , or to even hear her beautiful voice , would surely allow me to die a content man . I now lay here with a broken back . Unable to move , surely to be dead within hours . I take this remaining time to write a farewell to this cruel world . The very same one that allowed me to take the path of a thief . A good one at least . If ever you hear tales of Malaki the Lightfooted , you can continue the tale of how you happened across my corpse in a lowly tomb , searching for bounty so I may feed myself . What a life I led . If you too , are a common thief like myself , do yourself a favor , and find another way . If I had it to do all over again , I surely would change my ways . The clawing and moaning of the ghastly undead beasts grows louder now . I fear they have come to finish me off for good this time . Know that I shall die a painful death as an unhappy man . May the gods show pity on my soul so I do not have to wander this plane after death .
Snapjaw ' s Tooth of the Veiled Heritance Snapjaw ' s Tooth is a one - handed sword in . It can be found as a rare item drop after defeating Snapjaw , a group boss Clannfear in Auridon . Locations . Snapjaw ' s Tooth can be found in the following locations :
To Do What is Needed Content . Would you stand by while your village or town burned ? Then why do you do nothing while Morrowind suffers ? The Tribunal may be too busy to do the right thing , but we ' re not . The Maulborn , a society of like - minded Dark Elves who want to help the poor and protect the weak , was formed to take care of the problems that are too mundane , too inconsequential , or too difficult to attract the attention of the Tribunal and its agents . We have a plan for the Llodos plague ravaging our population . We have a plan for the plague husks terrorizing our towns . We have a plan , and that ' s more than the Great Houses or the Tribunal can say . But we can ' t accomplish our plans without your help . Join the Maulborn and become part of the solution . Our volunteers are already making a difference in such diverse locations as the Serk , the Obsidian Gorge , and the Narsis wilderness . We ' d be happy to allow you to help us in our important work . Who are the Maulborn ? We ' re your friends and neighbors . Your cousins . Your sons and daughters . We ' re the gathering storm and the strong arm of judgment . We ' re the cleansing wind that will soon blow across the entirety of Morrowind . We are healers and wizards , warriors and caregivers . We are the Maulborn , and we are you . Come make a difference . Come join the Maulborn . Our recruitment liaisons are anxious to meet you .
Falk Firebeard Falk Firebeard is a Nord steward serving and advising Jarl Elisif the Fair of Solitude . His duties keep him in the Blue Palace . Interactions . The Man Who Cried Wolf . Traveling to the Blue Palace , the Dragonborn learns that Wolfskull Cave is plagued with creatures . While the Jarl is not overly concerned about this , Falk promises to pay the Dragonborn to purge the cave of its denizens . The Wolf Queen Awakened . A short time after the cave has been cleared , Falk sends a courier with a letter expressing his concern about the Necromancers at Wolfskull Cave and requesting a meeting . At the meeting , he directs the Dragonborn to Styrr who says that Potema must be destroyed in her catacombs . Purchasing property . Falk , as steward , is also responsible for selling the home in Solitude , Proudspire Manor , and all related decorations and upgrades . Conversations . Post - Civil War . If the Dragonborn sides with the Stormcloaks during the Civil War and conquers Solitude , the following dialogue options will appear :
Response to Vox , First Draft Content . Lady Vox , Know that I and my priesthood stand with you in your grief , but we cannot and will not stand with you in any folly perpetrated against the Tribunal . I am a humble servant dedicated to healing the wounds of the world , not inflicting them . In truth , I believe that what your son did was wrong , but I stand against killing any living being — no matter what crimes they committed . Remember that Saint Veloth turned away from the path of war at the end of the Exodus . That was his great lesson . It is one we all must strive to emulate . My deepest sympathies and fervent prayers , Tidyn Arthalen
Controls ( Skyrim ) Default controls . Controls can be altered in the settings menu . The following shows the default controls for each platform . Quick Keys and dual wielding . Xbox - To assign a Quick Key on the Xbox 360 ; Spells . Press the quick key a second time to dual - wield spells - spells will default to the left hand while weapons default to the right hand . Melee weapons . Melee Weapons can ' t be dual - wielded using quick keys . Unless it ' s a stackable weapon , pressing the quick key a second time will only replace the previous weapon . Some enchanted weapons are stackable at first but if the charge levels become different they cease to be stackable and the quick keys can no longer be used for dual - wielding . Bows . Bows are sheathed , unsheathed , equipped , and unequipped as other weapons - by pressing the sheath / unsheathe button ( default , R , on PCs ) . To remove an arrow from a loaded bow without shooting it , press the sheath / unsheathe weapon button . Hold down the right hand button to ready an arrow ; how far the arrow will go is determined by how far back the string is drawn , which itself is determined by how long the right hand button is held ( up to some maximum which appears to be a few seconds holding - this may be dependent on Marksman level ) . The arrow will be shot in a trajectory similar to that of a thrown baseball . The arrow goes upwards a little bit for some distance , and then comes back down . The trajectory of the arrow depends on the weight of the bow . For Xbox360 players that have Kinect , here is a link to the Kinect Voice Commands . Kinect
Banning Banning is a Breton breeder outside of Markarth in the Markarth Stables . He is revealed to be a cannibal during the quest " The Taste of Death . " Background . His family has been training war - dogs for many years and he picked up the trade . A dog may be bought from him for 500 . Interactions . Delivery . He asks the Dragonborn to deliver " spiced beef " to Voada in Understone Keep for the dogs . The Taste of Death . He is a cannibal , and is present at the feast at Reachcliff Cave during the Daedric quest , The Taste of Death , where he hints he feeds his dogs human flesh . He also mentions that his first taste of human flesh was of his friend when they went hunting together .
Morwen Morwen is a Nord member of the Skaal tribe on Solstheim . Until the quest " The Fate of the Skaal " has been completed , she is one of the villagers building a temple around the Wind Stone . Background . Morwen was originally from Skyrim and lived in Falkreath until the time of her parents ' deaths . Her father , Ulfarr , was a sailor from Skyrim who was shipwrecked along with his crew on Solstheim . Her mother , Bera , was a member of the Skaal and was among the tribespeople who helped the sailors . Bera , smitten with Ulfarr , which was reciprocated , went with him on his return voyage to Skyrim . Morwen was previously a soldier and later a mercenary , until she came to live with her mother ' s people on Solstheim in the Skaal Village . Interactions . Morwen ' s Request . Morwen asks the Dragonborn to deliver her mother ' s necklace to Runil in Falkreath . After completing the quest , Morwen becomes a candidate for marriage . Marriage . After the Dragonborn has freed the Skaal and helped Morwen deliver her mother ' s amulet to Runil in Falkreath , she will be a candidate for marriage .
Erdi Erdi is a Nord maid at the Blue Palace of Solitude . She works alongside Una . Background . Dialogue between Lisette , a graduate from the Bards College , and Una , another maid in the Blue Palace , indicates that Una shows a certain level of distaste for her fellow maid Erdi : Interactions . The Mind of Madness . She provides the Dragonborn with the key to the Pelagius Wing , to investigate the disappearance of Dervenin ' s master . She initially refuses , stating that she will get in trouble and that the Wing is " scary , " but eventually relinquishes the key if the Dragonborn mentions Falk Firebeard ' s name . If the Dragonborn is male , she will ask if the Dragonborn is her " knight , " who ' ll take her to his castle , and go adventuring together . If female , Erdi will talk about traveling Skyrim together and mentions a dream of a dashing knight rescuing her .
Andre Maul Andre Maul is a Breton savant who resides in a Dwemer tower slightly north of Dagon Fel which he now calls home . Andre can mark the location of various landmarks on the Nerevarine ' s map and is a good source of information , but he is not involved in any quests and does not offer any services . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Shishi Report ( Quest ) Shishi Report is a Ald Velothi quest available to the Nerevarine during the events of . Walkthrough . Speaking to Theldyn Virith about duties will reveal that an expedition that he sent to a former Velothi outpost , Shishi , has failed to report on their situation . He informs the Nerevarine that the expedition was tasked with clearing the outpost of House Telvanni members before writing a report of the encounter . Virith , therefore , requires that the Nerevarine obtain the report from Shishi and ( if possible ) find out what has happened to the Redoran members . Shishi . The Shishi outpost can be found along Foyada Bani - Dad ( which runs into the Ashlands past Maar Gan ) to the northwest of Maar Gan . Once there the Nerevarine must speak with Brerama Selas in the outpost whom will hand over the Report to be given to Virith . The Nerevarine may return to Virith at this point , although there is more to discover in Shishi . Faves Andas . Inside Shishi the Nerevarine may also encounter Temis Romavel . Romavel will reveal that it is his belief that there is one remaining Telvanni member hidden within Shishi . A skull near to Romavel will reveal a hidden trapdoor to the lower level of Shishi where Faves Andas , the last Telvanni member in Shishi , is hiding . Once killed , the Nerevarine may return to Virith , receiving a more generous welcome from the Redoran quest giver than if the Nerevarine had simply returned with the Report .
Daedric Armor ( Oblivion ) Daedric Armor is a set of heavy armor available in . Mostly worn by Dremora Lords and princes , Daedric armor is very heavy and cumbersome , but offers excellent physical protection . It is the rarest , and most expensive unenchanted armor in Tamriel , superior to even ebony armor . Few individuals possess pieces of this armor , let alone a full set . Craftsmanship . Often mistaken for its similar counterparts in the Dremora sets , Daedric armor is known to bear a curse , having a daedra spirit forged into its unholy plates . The process of binding a spirit to the metal is unpleasant for the victim , and the armor pieces often retain echoes of preternaturally prolonged suffering endured during manufacture . For thousands of years , the exact way to produce Daedric equipment had remained a mystery to many people . Many believed them to originate only in the realm of Oblivion itself . Whoever discovered the process of forging Daedric equipment will remain a mystery , but the process itself will not . Daedric armor and weapons are created from ebony , the supernaturally strong metal that is mined almost exclusively from the volcanic island of Vvardenfell , in the province of Morrowind . Ebony is the principle component , but at the opportune moment a daedra heart must be thrown into the fire . Daedric Armor glows red at night , just like Glass armor which glows green at night . Legend speaks that the armor must be forged under a new or full moon — A red harvest moon is best — but never during an eclipse . Acquisition . In , it appears at level 20 , and can be obtained outside the Oblivion planes , most often on vampires , high level Dremora , and leveled enemies in caves and Dungeons . Otherwise , this armor is most often found on Valkynaz - rank Daedra in any Oblivion Gates and Marauder Warlords , another spot is at the Roxey Inn on an NPC . Attributes by piece . Below lists the statistics for each piece of Daedric Armor . Gold value , armor rating , and weight are determined by the piece ' s base value . These values are calculated without abilities , attributes , skills , and other modifiers .
Black Lichen Black Lichen is a primitive plant that grows in the harsh environment of the Ashlands , Red Mountain , Molag Amur , and Azura ' s Coast regions . Its black and green leaves , spotted with yellow , form a bowl containing another set of leaves in a similar , but smaller shape . Black Lichen is known for draining Speed and Strength , but crafty Alchemists can also use it to create potions of Resist Frost and Cure Poison .
Aegisbane Aegisbane is a unique iron warhammer that can be found in . Acquisition . It can be obtained in the ruins of Raldbthar by defeating Alain Dufont . Due to Alain ' s previous connections to the Shatter - Shields of Windhelm as well as the radiant conversations regarding the fact that their family warhammer has been stolen , it is assumed that this is the Shatter - Shields ' aforementioned missing hammer . Smithing . Aegisbane can be upgraded with an iron ingot and the Arcane Blacksmith perk at a grindstone ; however , it does not benefit from any Smithing perks .
Idgrod ' s Note Location . Given by Idgrod the Younger to deliver to Danica Pure - Spring at the Temple of Kynareth in Whiterun . Content . Sister Danica , Joric ' s mood is still melancholic , but he is otherwise in strong health . The potions you have given me has eased his nightmares , but I am afraid my family ' s " gifts " run strong in his veins . Idgrod the Younger
Maces ( Oblivion ) A Mace is usually a one - handed blunt weapon that has a heavy head attached to a long grip . The head often contains multiple spikes or sharp - bladed edges to deal additional with each blow . Effectiveness in using a mace is governed by the Blunt skill . Mace stats . The club has slightly less reach ( 0 . 9 ) than regular maces ( 1 . 0 ) . Notes :
The Ristaag The Ristaag is a quest in . Background . After retrieving the The Totem of Claw and Fang , Korst Wind - Eye sends the Nerevarine to join the Skaal ' s sacred ritual , the Ristaag . Walkthrough . Korst Wind - Eye asks the Nerevarine to take part in the Ristaag , a sacred hunting ritual that is performed during the night . The ritual . After 10pm , Rolf Long - Tooth is waiting for the Hero near the western shores of Lake Fjalding . Long - Tooth explains that they must hunt the Spirit Bear , and bring back its heart before sunrise . He will then ask the Nerevarine to stay behind and follow him . Hunters hunted . While walking through the forest , screams are heard coming from the right , behind a large rock . Long - Tooth sends the Hero to investigate . The Nerevarine finds the body of Sattir the Bold , one of the other hunters , then reports back to Long - Tooth . The latter expresses his fear that werewolves may be trying to disrupt the ritual . Very shortly after , similar screams resound from the left , coming from behind a large boulder . Again , the Nerevarine goes to investigate , and finds the body of Grerid Axe - Wife . Despite this , Long - Tooth continues the ritual , saying they must kill the Spirit Bear . Spirit Bear . Further , a group of werewolves appears from nowhere , a battle ensues . After defeating the beasts the Spirit Bear attacks the group , once it has been dealt with , the Hero must remove its heart , that must be returned to Wind - Eye . Call bear . Korst Wind - Eye , waiting on the northern shore of Lake Fjalding , will be pleased that the Nerevarine helped complete the ritual , and will reward them with the spell Call Bear .
Skull Crusher ( Weapon ) Skull Crusher is a unique one - handed weapon and artifact . It is enchant ed to reduce the wielder ' s encumbrance by fifteen points and increase the chance of hitting an adversary by 5 % . Enchantment . Enchantment ID : " skullcrusher _ en " Both effects are constant on self : Acquisition . Skull Crusher can be found inside a chest at the Forge of Hilbongard in the Forgotten Vaults of Anudnabia , which is accessed through an entrance in the Omaren Ancestral Tomb ( east of Sadrith Mora ) . Quests . Retrieve Skull Crusher . During this Imperial Cult quest , Lalatia Varian sends the Nerevarine to retrieve the Skull Crusher from Anudnabia . The Museum . The Skull Crusher is one of the artifacts the Nerevarine may sell or donate to Torasa Aram at the Museum of Artifacts in Mournhold . She offers them 24 , 000 for it .
An Unexpected Voyage An Unexpected Voyage is a quest in . Background . After resting in the Bloated Float , the ship is overrun by thieves and is now at sea . Walkthrough . Method one : kill on sight . Soon after waking up , the Hero will find that the ship is now on open sea . Speak to Lynch , who is right outside the door and defend against him afterwards . Don ' t forget to search him for his instructions given to him by Selene and the Storage Room key . In the storage right ahead , they will find Graman gro - Marad , the ship ' s bouncer . He orders the Hero to clear the ship and rescue Ormil , so that they can return to Imperial City . On the next deck Minx will be waiting . Take her down , afterwards enter the top deck and take care of Wrath . Ormil is located back in his cabin where Selene holds him captive . Selene is the head of the Blackwater Brigands and wields an enchanted sword of fatigue draining called Blackwater Blade . After the gang is dead , collect the loot from the bodies and speak with Ormil . He will tell the Hero to rest . After resting the ship is back at the Imperial City , speak with Ormil again to get the reward . Method two : persuade Selene to surrender . Talk with and attentively follow the conversations of the first three gang members and collect as much information about the gang as possible . After slaying them , talk with Selene and the Hero should be able to persuade her to abandon her plans and surrender . She will talk about the details of her gang and ask things only another member should know , if the Hero answers all of the questions correctly she will realize she has no chance of defeating them and will surrender . She will surrender her sword , the Blackwater Blade and be asked to escort her to a cabin where she will be held until turned over to the Imperial City guard .
Zalkin - Sul Egg Mine ( Morrowind ) Zalkin - Sul Egg Mine is a mine in . Background . Zalkin - Sul Egg Mine is a small egg mine in the middle of Molag Amur , a long way northwest of Erabenimsun Camp . The only nearby habitation is Tel Uvirith . There is nothing spectacular here .
Orthe ( Oblivion ) Orthe is a Dremora who resides inside Mankar Camoran ' s Paradise Grotto . Interactions . Paradise . With all four items , the Great Sigil Stone from the Great Gate of Bruma , the Great Welkynd Stone from Miscarcand , the Armor of Tiber Septim from Sancre Tor , and a Daedric artifact , Martin will open the gate to Mankar Camoran ' s Paradise , Gaiar Alata .
Veyond Cave Veyond Cave is a massive , partially - submerged cave near the water ' s edge to the north of Bravil and is one of the most unique caves in the game . Veyond also has a second , separate entrance on the map named " Veyond Black Waters . " Veyond is inhabited by Argonian Tribesmen and Argonian Shaman as well as an Argonian Chieftain at the end of the Veyond Sea of Darkness . Sublocations . Veyond Black Waters . A Nirnroot can be found here Veyond Great Sump . It is completely underwater . Loot . There is very little in the way of treasure in the cave apart from lockpicks on the bodies and the knives the tribesmen sometimes use , at the end of the cave there is an armored Argonian boss guarding some chests . In Veyond Great Sump there are several chests floating under water and one of them has a leveled treasure .
Redguard ( Oblivion ) The most naturally talented warriors in Tamriel , the dark - skinned Redguards of Hammerfell seem born to battle , though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers , or as free - ranging heroes and adventurers , than as rank - and - file soldiers . In addition to their cultural affinities for many weapon and armor styles , Redguards are also physically blessed with hardy constitutions , resistance to poison and disease , and quickness of foot . Redguards hail from the province of Hammerfell . They have descended from a long line of warriors and mystic seers . Legend has it that Redguards are innately more proficient at weapons than any other race . They are excellent in all arts concerning blade and shield . Usage . Warrior . Because of the Redguards natural skills and attributes the Redguard makes an exceptional warrior of any variety being able to use any melee weapon to a better extent than many of the other races . Their higher Strength and Endurance make them a good choice for this class . They are naturally distrustful of magic , especially necromancy , Illusion and Conjuration . Rogue . Because of their bonuses to Athletics , Blade , Light Armor and Mercantile , Redguards make excellent Rogues . Due to their high Strength , they are able to carry a lot of loot , which will help the player to make more money , and a high endurance permits them to not fully rely on Light Armor to cope with heavy damage . Depending on the playstyle you like to use , you will have to choose whether you want your character to be male or female . A male character allows for more Strength , and will be stronger in combat . Female characters on the other hand , will grant the player a higher Personality , which allows them to buy and sell items for better prices , and helps the player to develop the merchant aspect of the Rogue class . This goes to show that even though Redguards are generally considered to be one - sided , they can be very versatile with the right perks . Barbarian . Redguards also make decent Barbarians due to their racial bonuses to Strength , Blade , Blunt , Light Armor , and Athletics , but they do suffer from the lack of boosts to Block and Armorer , and female Redguards do not get a Strength bonus at all . Their racial ability Adrenaline Rush makes up for these weaknesses to a certain degree , because it temporarily buffs the Redguard ' s Strength , Endurance , Agility , Health , and , the Barbarian ' s most valuable tool : Speed . This allows a Redguard Barbarian to charge into combat and quickly dispatch any foes who stand in his way .
Command Command , a spell effect of the Illusion school of magic , places a target under the control of the caster . It can be used to convert foes into allies . Converted foes aid their commander in battle . The magnitude of the Command skill governs what level of enemy it can be cast effectively on . Casting a Command spell on an NPC whose level exceeds the magnitude of the command spell has no effect . Command can be used on friendly characters to lead them to a desired location .