naist-nlp/zeshel huggingface dataset:
Spell Absorption ( Skyrim ) Spell Absorption is a magical effect in . The effect cannot be acquired like most other enchanting effects , rather Spell Absorption works as passive ability that has a percentage chance of triggering . If triggered , it will negate all damage from any incoming spells or shouts and will also restore the Magicka equal to the base cost of those spells . It also works for diseases that the Dragonborn can contract as well as venomous attacks . Unlike other magical resistances that cap at 85 % , Spell Absorption has no cap and can surpass 100 % . Acquisition . Spell absorption can only be obtained from six sources , however they can be stacked . Achieving 100 % absorption . 100 % spell absorption can make a character immune to dragon ' s breath and almost all types of magical attacks . Complete immunity can be achieved in a number of ways : Temporary . A temporary 100 % spell absorption can be achieved for a Breton by simply by choosing the Atronach Stone ( 50 % ) and activating their racial power , Dragonskin ( 50 % ) , but only for 60 seconds . Ward Absorb can also push the 80 % permanent spell absorption to 105 % , but only while the ward is active , and only in the direction the ward is facing . This can be done with the low - magicka - cost Lesser Ward , or Spellbreaker for cheap , total spell absorption . Permanent . A permanent 80 % spell absorption can be achieved by any race of character by using the Atronach Stone ( 50 % ) and choosing the Atronach Alteration perk ( 30 % ) . This can be pushed to 100 % absorption in three ways : Using any of the above techniques in conjunction with the Dragonhide Alteration spell or Bones of the Earth All - Maker power , which negates 80 % of physical damage , makes a character almost immune to damage . A vampire taking the Necromage perk before taking both Atronach perk ( 37 . 5 % ) and Atronach Stone ( 62 . 5 % ) can reach a permanent 100 % spell absorption . Tips . Achieving 80 % spell absorption might be beneficial if you want to use spells from all schools of magic and still be able to use conjuration . When your conjuration level reaches 100 , all conjuration spells will cost less . In this way conjuration spells can be use as a mean to regenerate magicka , since when the spell is absorbed , it will give you magicka equal to the base cost of the spell . The missing 20 % spell absorption is good in this case , because you still have a small chance to use master level conjuration spells . Or , if you want , you can deactivate the Atronach Stone to use any master level conjuration spell , then reactivate the stone .
The Rite of Atonement The Rite of Atonement is a Temples quest available in . The Agent is sent into one of the Iliac Bay ' s many dungeons to find an exceptionally " pure " ingredient . Background . After joining one of the Eight Divine temples scattered throughout the Iliac Bay , the Agent will be assigned randomly determined quests to complete a temple missionary . Once they have achieved the rank of Acolyte or higher , one of the temple ' s missionaries will offer this more difficult quest . Walkthrough . Speaking with one of a joined Temple ' s Missionaries will reveal that their local Temple has recently fallen out with their God . Repentance can be achieved through " a rite of atonement " , although the Temple lacks an untainted sample of an ingredient , needed to complete the rite . Fortunately , the Missionary knows where such a sample exists , and so the Agent is sent off to find it , hidden within one of the Iliac Bay ' s many dungeons . A Sterling Sample . The Agent will have to enter and search through the specified dungeon in order to find the ingredient , which can be found lying on its own somewhere within . When interacting with the ingredient the Agent them - self will remark : With the ingredient safely in the Agent ' s inventory they must escape the dungeon and return to the Missionary within the time limit to complete the quest . Rewards . The Agent will receive a random amount of gold when they return to the Missionary with the ingredient . The success or failure of the Agent in undertaking the quest will also affect their reputation in the Temple :
From Dread Daedra Save Us From Dread Daedra Save Us , also known as The Coldharbour Compact , is one of several songs in . The song describes Sotha Sil ' s journey to Oblivion , into Coldharbour , after a Daedric disaster in the Bosmer village of Gilverdale caused by Molag Bal . There , the Tribunal member stroke a successful deal with the Daedra to keep them away , yet Sotha Sil ' s offer is still a mystery . The pact was broken with the Sack of Mournhold . Song . < poem > Poor Gil - Var - Delle we still recall The God of Schemes consumed it all To Coldharbour went Clockwork God To bargain on the Princes ' sod They came to mock at Tribune small Came Schemer , Hunger , Hunter , all Pariah , Scryer , Destroyer came And Raver and Twilight just the same From dread Daedra save us From Daedra keep us safe Forsake the ones that made us To fight a wrongful fate They sneered when Clockwork made his demand Till Twilight raised a hand " And what do you offer in return " To keep us from chastising Nirn ? " Then Clockwork whispered long and low And what he said , no mortal can know From dread Daedra save us From Daedra keep us safe Forsake the ones that made us To fight a wrongful fate < / poem >
Meeko ' s Shack Meeko ' s Shack is a small dwelling in . This shack is home to the canine follower Meeko , and is found east of Dragon Bridge and south of Solitude Sawmill . History . Inside the shack , a deceased Nord is lying on a bed . At the end of the bed is a table with various items on it . Such items include a lantern , bread , and most notably a journal . Reading this one page journal explains that the owner died of Rockjoint , and it mentions Meeko . Interactions . Meeko can be found roaming around areas near the shack . If he finds the Dragonborn , he will bark and lead to his master ' s shack . Once there , Meeko will whine over the loss of his master . Here the dog can be made a follower . He will whine if the Dragonborn tells Meeko to go back to the shack .
Brother Piner Brother Piner is an Imperial and a member of the Order of Talos . He can be found within the Weynon House along with , Eronor , Jauffre , and Prior Maborel . Background . Brother Piner is a member of the monastic Order of Talos found at Weynon Priory . He is also the author of the Letter to Mother ( part of " Brother Piner ' s Notes " ) . When speaking to him and asking for assistance ( after first speaking to Jauffre ) he will give the Hero a copy of " The Warp in the West " , which increases the Block skill , and states that it was " one of the books I saved from my Blades training . "
Odirniran ( Quest ) Odirniran is a House Telvanni quest , available to the Nerevarine during the events of . Walkthrough . Master Aryon , the premier quest giver of House Telvanni , will inform the Nerevarine of an incident developing at the residence of Milyn Faram . Faram is under attack from House Hlaalu at his residence of Odirniran , and the Nerevarine is tasked with defending him from the attackers . Defence of Odirniran . Odirniran can be found to the south of Nchurdamz ( a prominent Dwemer Ruin ) , although , from the outside , there are no signs that the residence is under siege . Inside the residence , however , the Hlaalu attackers are assembled near to the entrance and will attack the Nerevarine on - sight . Having battled through the attacking forces , the Nerevarine may ascend through the tower to speak to Faram . Faram will , at first , be cautious when the Nerevarine first speaks to him , asking if they are sure that the leader of the Hlaalu force , Remasa Othril , has been killed . Once this has been confirmed , Faram will thank the Nerevarine and ( if the Nerevarine shows interest in his research ) will reward them with 7 copies of his scroll . Having saved Faram , the Nerevarine may return to Aryon to complete the quest and received two further rewards , Incident in Necrom and a Silver Staff of Hunger .
Boots Boots are items of common Clothing . They can be enchanted at an Arcane Enchanter . Also , a special pair can be found in the Arch - Mage ' s Quarters in the College of Winterhold . While they are simply called Boots , they have a different preview model , and give you 40 % resistance to shock .
Surpassing Sublime Wisdom Surpassing Sublime Wisdom is a Restoration spell in that temporarily increases the value of the alchemy skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use and / or sell this spell :
Galur Rithari ' s Papers ( Quest ) Galur Rithari ' s Papers is a Mages Guild quest in . Background . The Nerevarine must find the book " Galur Rithari ' s Papers " for Skink - in - Tree ' s - Shade . Walkthrough . Upok Speaking with Skink - In - Tree ' s - Shade , he will ask the player to get a copy of the book Galur Rithari ' s Papars . Asking booksellers across Vvardenfell for this book will lead them to point you toward Vivec City . Upon asking booksellers in Vivec , they will point you to the library in the Hall of Justice . The book is not found in the regular library . Instead , the player will have to go to the Hall of Justice Secret Library , which can be accessed through half - hidden , locked and trapped trapdoors from the Justice Offices and the Office of the Watch . There are 2 NPC ' s here , Brerayne Raloran and an Ordinator , which will make stealing the book without getting a bounty difficult . However , neither of these individuals have any significance to quests , and if the player talks to them often enough , they will become hostile , so the player can kill them without getting a bounty . Either way , get the book . Alternatively , the player may travel to the vampire den Galom Daeus southwest of Uvirith ' s Grave . The book will be located on the ring above Raxle Berne . A third copy can be found in Kagrenac ' s Library in Tureynulal , northeast of Dagoth Ur , though this is probably the hardest one to acquire due to the strong enemies you ' ll find within the Ghostfence . Upon retrieving any of these copies , return to Skink - In - Tree ' s - Shade . He will reward you with Skink ' s Amulet , which will fetch you some nice coin .
Vasesius Viciulus : Trader Vasesius Viciulus : Trader is a shop in the Waistworks district of Molag Mar , Morrowind . It is owned , operated , and inhabited by Vasesius Viciulus , an Imperial trader who deals in a wide variety of goods . The ground floor of the shop is cluttered with goods . A copy of " 36 Lessons of Vivec , Sermon 1 " , an athletics skill book , sits upon a small round table next to a candle . There are many baskets and sacks in the corners , and a locked chest containing twenty - five gold that requires a security level of 25 to pick on the ground near the merchant . Vasesius ' bedroom is downstairs . Because a guard is conspicuously absent from the shop , the Nerevarine can use his bed or steal without risk of being caught . An unlocked chest contains a random enchanted item , but there is little else of interest here . Services . Wares . The following items are located in this shop :
Lord Kelvyn ' s Last Will and Testament Summary . " Lord Kelvyn ' s Last Will and Testament " is a Will and Testament the Hero will receive after the official plug - in " Fighter ' s Stronghold " has been installed . Content . I , Lord Kelvyn , son of Jaren , and a sworn Knight of the True Horn , upon my death do hereby bequeath Battlehorn Castle and all her lands , dependents , and chattels to the bearer of this document . Such an unusual document requires some explanation . I resort to such measures out of desperation . I pen this while Battlehorn Castle lies besieged by a band of ruthless marauders , with little hope that any of us will survive . " Besieged " I say , although this petty battle would not have even rated a footnote in the great days of the Knights of the True Horn . We have fallen on hard times , indeed . I will entrust this document to my last faithful retainers , with instructions to destroy it in the last extremity , although I accept that I may have provided the means for my murderers to legally take the lordship of Battlehorn Castle . So be it . To the new lord of Battlehorn Castle , whoever you are , know that you inherit a stronghold with a proud tradition . Battlehorn Castle was built by a remnant of the Knights of the True Horn who were exiled from our homeland of Lainlyn in Hammerfell . After a failed battle to dethrone Baron Shrike of Lainlyn , our leader , Lord Kain , ordered us to split up into as many small groups as possible until the time should come that he would recall us . My father was part of a group that settled here in Cyrodiil and built Battlehorn Castle as a refuge while they waited for Lord Kain ' s message . . . a message that never arrived . Over the years , all the Knights of our little band either gave up or passed on , all but one : my father Jaren . Since his untimely death , I have continued to hold Battlehorn Castle in the hope that someday we will hear from Lord Kain and our great exile will be at an end . I am afraid that the fortunes of Battlehorn Castle have fallen on hard times . What resources I had available I devoted to maintaining the castle itself - - its walls still stand strong and its hearths still provide warmth . Sadly , this came at great cost , and many of the items within its walls had to be sold in order to meet the enormous payments such maintenance begets . If you find yourself with the means to restore Battlehorn Castle to its former glory , a friend of my father ' s named Nilphas Omellian still holds many of the castle in storage and on account . All that is required is to repay the Castle ' s debts to Nilphas , and I ' m certain he ' ll happily return the items . My final request for the new lord of Battlehorn Castle is to continue to uphold the proud traditions of the Knights of the True Horn , and to honor the memory of our brave service .
The White Phial ( Item ) The White Phial is an ancient relic in , said to contain the first snow to fall from the Throat of the World . Any liquid dropped within the phial is instantly amplified and purified . Acquiring the artifact . Nurelion , proprietor of The White Phial sends the Dragonborn to seek the item and bring it back to him . Nurelion spent the majority of his life searching for the phial . During the quest , the Dragonborn locates the White Phial in the Forsaken Cave , as well as a Word Wall containing a part of the dragon shout Marked for Death . After recovering the item , they discover that it is cracked , but they return it to Nurelion anyway . Upset , Nurelion only pays the Dragonborn 5 for recovering the artifact , although after talking to Quintus , the Dragonborn receives a further 500 . Repairing . After the Dragonborn completes " The Throat of the World " quest , a courier arrives with a message from Nurelion ' s apprentice , Quintus , telling you to go talk to him . After that he tells you the necessary ingredients for repairing the phial . Reward . Recovering these ingredients , Quintus successfully reconstructs the phial . Nurelion dies shortly after . As a reward , the Dragonborn receives the phial , which contains an unlimited Potion of his or her choice , that refills itself once per day .
Robe of the Lich Robe of the Lich is a unique enchant ed item of clothing in . Enchantments . The robe allows the user to gain a temporary boost in magical power at the expense of their life forces . Despite having a very powerful Fortify Magicka enchantment , it drains health on self for six - hundred points when cast , and both effects last for only one second , effectively killing the wearer that has less than a total of six - hundred points of health . Usage . Because of its enchantment , it is not advised to cast the spell of this robe , it may be of more use , if it is donated to the Museum of Artifacts as one of two required artifacts to receive the Dwemer Battle Shield from Torasa Aram as part of the main questline . Location . Gedna Relvel ' s Tomb in Old Mournhold , it can be looted from lich Gedna Relvel . Quests . Crimson Plague . The Nerevarine must help Nerile Andaren cure citizens of Mournhold from a plague . Which will lead them to be confronted to Gedna Relvel . The Museum . The Robe of the Lich is one of the artifacts the Nerevarine may sell or donate to Torasa Aram at the Museum of Artifacts in Godsreach . She offers them 11 ' 000 for it .
Eris Eris is a Nord sailor and part of the " Red Wave " crew , which can be found next to the East Empire Company Warehouse . Personality . Eris is young , calm and cheerful . She ' s got long , blond hair and war paint over her left eye on her tanned skin she got from her adventures at sea . Background . She grew up with a father who was very dear to her . When he died she enrolled with the Red Wave crew , and it became her family . On her adventures at sea she ' s seen and learned many things , including how many ways it ' s possible to kill a man . She has much to learn and Dorian is teaching her to improve her fencing technique .
Skeleton ( Arena ) Skeletons are undead creatures encountered in . Overview . Skeletons are human bones reanimated through magic . Even without flesh , these creatures can fight the same way they did when alive . They are often encountered guarding dungeons and crypts , however they also can be found in the wilderness and cities during the night . Even if Skeletons do not have any type of protection and being one of the weakest creatures in the game , they are potentially dangerous to the inexperienced adventurers . After the Eternal Champion gains a good amount of experience , Skeletons become a lesser enemy , without representing danger . Skeletons are between Minotaurs and Orcs in terms of strength . They have some resistance against edged weapons , such as arrows and swords .
Information Gathering Information Gathering is a quest in . Background . After both Azzan and Burz gro - Khash told the Hero that they have no more contracts , go see Modryn Oreyn in Chorrol at his house as he has been expelled from the Fighters Guild for getting the Guild Leader ' s son killed . He is still trying to bring honor to the Guild while also bringing down the Blackwood Company . Walkthrough . Oreyn explains that the Blackwood Company has expanded into the region , and has a new hideout in Glademist Cave . One of the Blackwood Company leaders , Ajum - Kajin , is there . Oreyn would like the Hero to go capture him and bring him in for questioning . Follow the quest marker to Glademist Cave . The Hero may want to lighten their load as The Blackwood Company is equipped with the best light and heavy armor , unlike the Fighters Guild iron armor . There will be almost a dozen Blackwood Company Guards that are posted in groups of two . Defeat the pairs , and continue following the quest marker to find Ajum - Kajin . Talk to him , and he will follow back to Chorrol . He is not an essential character , but if he gets damaged he will run away quickly while casting heal on himself , and return when it ' s safe . Bring him back to Chorrol . Upon speaking to Oreyn , he will tell the Hero to interrogate him and get him to give all the details about the Blackwood Company . Go back to Ajum - Kajin . Tell him to sit down , and start talking to him . He will say that they do not scare him , and he will not tell them anything . There are two ways to get him to talk . Torture him or persuade him ( by playing the persuasion game , or by bribing him ) . If choosing to torture him , unequip weapons and start beating him with fists ( be careful , as he can be killed ) . He needs to get down to 60 % health for him to talk the first time , then 20 % the second . If choosing to persuade him , get his disposition to 70 . The Hero will get a quest update that he is ready to divulge some information when leaving the dialogue mode . Talk to him again , and ask him how many members there are . He will say over a hundred . Continue the conversation , and attempt to ask him who the leader is . He will say that he will not betray him . Ask where the Blackwood Company gets its strength , and he will again say that he won ' t tell you . Continue to beat on him , or get his disposition to 90 ( a charm spell helps here or he could be bribed ) until the Hero gets another quest update . Now ask him who the leader is . He will say that the leader ' s name is Ri ' Zakar . Ask him where the Blackwood Company gets its strength , and he will say he ' d rather die . The conversation exits , and he bursts into flames . He had a hidden Blackwood Ring of Silence , and equipped it instead of divulging this information . Go speak to Oreyn . He says it is unfortunate that he killed himself , however the information that was needed was obtained . He rewards the Hero with the Amulet of Interrogation and the quest completes .
Holamayan Monastery ( Morrowind ) Holamayan Monastery is a location found in . Description . It is located on a small island , named Holamayan , in the Azura ' s Coast region , on the southeastern corner of Vvardenfell , in the Inner Sea . It is nearby the Zalkin Grotto . The Monastery is home to the Dissident Priests . The entrance to the temple is protected by a stone that only raises during what is known as Azura ' s Hours , which are at dawn from 6am to 8am and at dusk from 6pm to 8pm . The monastery shrines . The main hall contains twelve shrines dedicated to Saints , all shrines can be used to : They also , all have a unique effect : Quests . Mehra Milo and the Lost Prophecies . The Nerevarine must uncover the location of the elusive Dissident Priests , to gain their help .
Grimkell Grimkell was a wizard who embarked on a journey with three Nord warriors searching for Sovngarde ; Erlendr , Hunroor , and Nikulas . Grimkell later betrayed them by turning them into stone pillars at Brodir Grove . The friend of the Nords , Ulfgar the Unending , killed Grimkell out of revenge .
Circlet of Omnipotence The Circlet of Omnipotence is an indirect quest reward for the minor side quest " Keys and Barrels " as part of Lifting the Vale . Acquisition . It can be found in a locked chest in Pale Pass . It was previously owned by a man named Orthrazel .
Steamscorch Mine Steamscorch Mine is located behind the Braidwood Inn at Kynesgrove , just south from Windhelm . Description . There is a smelter near the entrance to the mine . Three refined malachite ingots and one malachite ore can be found next to it , but they do need to be stolen , and there is often a guard very near . There are a few miners working inside the tunnels , which holds seven veins of malachite ore . Dravynea the Stoneweaver , an Alteration trainer , works in the mine . A copy of " Complete Catalogue of Enchantments for Armor " can be also found inside . Additionally , there are twenty - one Fly Amanita growing along the tunnels . Malachite Ore may be sold to Kjeld for a fair price . Mining . There are seven malachite ore veins inside the mine : In addition to the ore veins in the mine , there are three malachite ingots in a cart and one malachite ore next to the cart outside the mine . Note : These are stolen , being seen taking these will add bounty to Eastmarch .
Outlaw Endre ' s Cave Outlaw Endre ' s Cave is a cave in the Great Forest . To get to the Hideout the Hero must pull a rope and a large rock moves and opens the entrance . Some cairn bolete grows here , along with wisp stalk . A few bottles of cheap wine can be found in the cave .
Bonemold Gauntlets Bonemold Gauntlets are a piece of heavy armor and part of the Bonemold armor set found in . Locations . This armor piece can only be found on the island of Solstheim . Locations include : Smithing . They require a Smithing level of 20 and the Steel Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with two samples of Bone Meal at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement .