naist-nlp/zeshel huggingface dataset:
Spider ( Arena ) Spiders are creatures encountered in . Overview . Spiders are red colored and carnivorous arachnids of large stature that inhabit dungeons . They are potentially dangerous and will attack any intruder who enters their dens . Usually found in dungeons , Spiders represent powerful foes to low level opponents — they not only attack in group , but can also use their venom to paralyze and eliminate intruders . Even if these arachnids may not seem formidable , they are stronger than Minotaurs and can inflict great amounts of damage to their adversaries and should be dealt with caution , even at high levels and especially at low levels . Spiders will also attack in group more frequently than the other creatures , multiplying their force of attack . Besides their abilities , Spiders also possess great Speed , being able to kill fleeing targets . Spiders are between Minotaurs and Ghouls in terms of strength . They are first encountered in the dungeon Stonekeep , roaming the inner rooms .
Fort Sungard Fort Sungard is a fort in . History . First Era . According to the book " Rislav The Righteous " , a battle took place at Sungard in 1E 478 , which resulted in the death of the High King of Skyrim at the time , Kjoric the White . Locations . Fort Sungard Tower . The tower is the main section of the fort ; three floors with roof access . A lower door leads to the Fort Sungard Oubliette . Fort Sungard Oubliette . The oubliette is a small tower in back of the fort with two floors and roof access . A killing hole in the basement leads to a small cave with an exit . A " Guide to Better Thieving " Skill Book and the Fort Sungard Jail Key can be found here , as well as a Glowing Mushroom ( exit tunnel ) . Fort Sungard Annex . It has one section and a jail cell . A lower door exits to a balcony with a forge , grindstone and workbench . Fort Sungard Shrine . It holds a shrine , an Alchemy Lab in the basement and a leveled Strong Box . If the Forsworn control the fort , the shrine will be a Shrine of Kynareth . If the Imperials control the fort , it will be a Shrine of Akatosh . If the Stormcloaks control the fort , it is a Shrine of Talos . Fort Sungard Muster . There ' s two floors comprising sleeping quarters and mess hall with a kitchen below . A " Last Scabbard of Akrash " Skill Book can be found in the sleeping quarters and a cooking pot is usable in the kitchen . A ladder leads to the roof , and access to Skyrim can be gained through a sewer .
Thalmor ( Online ) The Thalmor is the government of the Aldmeri Dominion in . It is made up of Altmeri Canonreeve s , Bosmeri Treethane s , and a handful of Khajiit Chieftains , who serve as the ruling party in the Dominion . The Thalmor also serves as the Dominion ' s diplomatic corps , a para - military unit , and the Committee of Alliance Relations .
Zaban Zaban is a Khajiit of the Baandari Clan doing business in the viscinity of the College of Aldmeri Propriety . He mainly trades medical supplies with the brutalized students of the institution . In reality , Zaban works on the behalf of Razum - dar , an Eye of the Queen , his assignment being gathering intel on the possible Veiled Heritance ' s infiltration of the college . Interactions . Harsh Lesson . Zaban is one of the Khajiit helping the oppressed college students . When the Vestige goes to meet up with Zaban again , a Veiled Heritance assassin murders him . His letter will be found on his body .
Mage ' s Staff ( Custom ) Mage ' s Staff is a leveled , enchanted staff obtained as a reward for achieving the Apprentice rank in the Mages Guild . After completing the quest , " A Mage ' s Staff " and receiving the Unfinished Staff , Delmar at the Chironasium imbues the magic wood with a desired effect . After selecting the desired effect , 24 hours must pass before it can be obtained from the cupboard in the Chironasium . Nine possible enchantments , from three schools of Magicka can be chosen from . The intensity of the enchantment is gauged by the Character Level at the time of the quest ' s completion . Enchantments . One enchantment from three schools of Magicka can be selected for the creation of this staff . The schools include Destruction , Illusion , and Mysticism . Only spell effects from the Destruction school deal physical damage . Spells such as paralyze , dispel , and silence from the Illusion and Mysticism schools respectively are combat - based spells , while charm and telekinesis are passive abilities typically used outside of battle situations . Commonality and selection . Staves with Destruction enchantments are not uncommon , commonly found on Liches and other spell - casting enemies . Despite its convenience , choosing another enchantment may be wiser . Particularly recommended would be paralysis , since spells and poisons causing Paralysis are rare and expensive . Furthermore , Paralysis cannot be applied to weapons at an Altar of Enchanting , so this may be the method for obtaining one . Charm and Dispel would be a waste , since they are of limited utility , and quite inexpensive anyway .
Luciana Galena Luciana Galena is a fence in the Thieves Guild . She is also an Expert trainer in Light Armor . She can , rarely , be found in her home , which is located above the house for sale in Bravil . To get to her house , head south in Bravil and over the bridge towards The Archer ' s Paradox . Next door and upstairs to the Archer ' s Paradox is Luciana Galenas House ( picking her lock may be required ) . She wakes at 8 AM , and heads to The Lonely Suitor Lodge across the street at noon , where she stays until 2 AM . On Sundas , she goes to the chapel upon awaking , then the lodge as usual .
Robe of the Apprentice The Robe of the Apprentice is an quest reward and a leveled item enchanted with the Fortify Attribute : Willpower effect . The robe is given to Mages Guild Associates by Raminus Polus after completing the Recommendation quests for each mage guild chapter . The robe is a leveled item , and the magnitude of the enchantment on the robe scales depending on what level you are when you receive it .
Drovos Research Notes 2 Content . My current employers have seen fit to tether a leash to my neck . It takes the form of Ridena Devani . This so called " sub - Tamriel ic naturalist " sees only danger where I see innovation . She cowers behind morals and ethics , like a child hiding behind her mother ' s skirts . She ' s already set on holding back my progress . I will have to think of a way to protect my research and my already evolving subjects . My subjects . They come along excellently ! Through mundane breeding methods and my brilliant alchemical creations , they ' ve become hardier and more resolute than any other kwama . An unfortunate side effect causes an increase in aggression , but nothing is ever perfect . I ' ve developed a scent for myself and the workers in order to keep them calm , but still Devani worries that they ' ve become too violent . I ' ll have to find a way to get rid of her nagging , sooner rather than later .
Alto Wine Alto Wine is a beverage available in . It is slightly more valuable than standard wine . It can often be found on bandits , in camps , in houses , and in the inventories of the people living in them . It is made from Jazbay Grapes , which is unique to north - central Skyrim . The wine is considered rare and extremely expensive . Properties . Alto Wine weighs 0 . 5 and is worth 12 . If drunk , the wine will restore 15 stamina points , but it slows stamina regeneration by 30 % for 30 seconds . Quests . A Night to Remember . Alto Wine is a required quest item for this quest . Note that until the quest is completed , the wine cannot be consumed , sold , dropped or stored . However , more can be picked up , which may cause a weight carrying capacity issue .
Naril Heleran Naril Heleran is a Dunmer thief first found at the Rededication Shrine in Davon ' s Watch . He seeks aid in acquiring an exquisite bottle of wine . He is encountered later again in Ebonheart , where he is on another wine - related venture . Interactions . Exquisite Tears . A shady character named Naril Heleran contacted the Vestige at Davon ' s Watch . He said they could both profit if they " procured " a rare and expensive bottle of wine for him . If they are to procure a bottle of Tears of Amaya , they ' ll need to swap the real bottle with a fake bottle given to me by Heleran . Taking the Tower . Naril Heleran is encountered once again in Ebonheart City , and has asked for assistance on yet another wine - related " business venture . " Go the local inn and " procure " a bottle of White - Gold Tower for him .
Pilgrim ( Oblivion ) Pilgrims are tough travelers who are well - versed in history and lore , visiting the holy places of their faith . Travelling the open lands can be quite dangerous , and so pilgrims protect themselves with Blunt weaponry and light armor , but are also skilled in dealing with others . The Pilgrim is a premade class . Description and use . The Pilgrim is good for adventuring or questing . Anyone who is an adventuring type , Security comes in handy for anything . From locked gates to treasure chests in endless dungeons , no treasure hunter can go about without Security . Should a Pilgrim come across a Minotaur or an Imp , they can utilize Blunt , Block , and Light Armor to help in battle . Blunt is there to deliver quick , deadly blows . Block and Light Armor kind of work hand in hand . If you can ' t block , light armor is there to take the blow . Mercantile is a useful skill for the Pilgrim . If they can play their cards right a Pilgrim will always receive better deals in the marketplace . Speechcraft will be helpful when asking around for clues , or when trying to persuade a merchant to sell some items for a lower price .
Temple of Miraak Temple of Miraak is a temple located at the center of Solstheim and is the center of worship of the first Dragonborn , Miraak . The temple is located under the Tree Stone . It houses a Dragon Aspect Word Wall . History . During the era prior to the Dragon War , the Dragon Priest , Miraak , ruled the island of Solstheim from this temple . However , at some point , he rebelled against his dragon overlords , using his power to devour their souls to gain power over them . According to the locals , however , the dragons fought back , and a bloody and gruesome battle was fought at his temple , resulting in his defeat and the temple ' s ruin . In the Fourth Era , however , Miraak - who was living in Apocrypha , the realm of the Daedric Prince Hermaeus Mora - began to take control of the people of Solstheim in an attempt to restore the temple to its former greatness and return to the island to his rule once again . Quests . The Temple of Miraak . After discovering that the Temple is where Miraak ' s influence is coming from , the Dragonborn travels there seeking answers . Frea , a member of the Skaal , is found trying to discover what happened to some of her village ' s members , who are enthralled . She offers to team up with the Dragonborn in order to find Miraak inside the Temple . After defeating Miraak ' s cultists inside and advancing further into the ruins , the Black Book is found . Upon reading it , the Dragonborn is transported to Apocrypha , where Miraak is encountered , along with several Seeker s and a tamed dragon . After a small speech , Miraak then banishes the Dragonborn back to the Temple , and the next quest , The Fate of the Skaal , is started .
Hulking Draugr ( Dragonborn ) A Hulking Draugr is a creature in . The Hulking Draugr ' s most notable difference from other draugr is the skin color , which is dark brown instead of pale gray . The armor is also different , with larger , more distinct shoulder pads and a rag - like lower half . The armor of the Hulking Draugr appears to be fashioned out of leather and furs stitched together , with a metal waist piece and shoulder pauldron . They also appear to be wearing a necklace made of human hands . Locations . A Hulking Draugr can spawn in any Nordic tomb at higher levels . They often wield an Ancient Nord War Axe and a Dented Iron Shield , a weaker version of the Iron Shield . Combat . Hulking Draugr are primarily melee fighters , so they will attempt to get close and use one - handed weaponry . Like all Draugr , they have a resistance to frost and a weakness to fire . Using offensive Restoration magic , such as Dawnbreaker or Stendarr ' s Aura , can be quite effective .
Destaine Stegine Destaine Stegine is a Breton residing in Gnisis on Vvardenfell . Since the disturbance in the Gnisis Egg Mine , his workplace , he remains trapped in the mine . Interactions . A Melodic Mistake . As the Vestige delves deeper into the mine , he meets a dead kwama queen and Destaine Stegine , who then gives them information .
The Katariah The Katariah is a ship in . Docked in the Haafingar Hold , it ' s likely named after Katariah I , the former Dunmer Empress during the Third Era . The Katariah appears during Hail Sithis ! quest and is docked for the rest of the game . To enter The Katariah , the Dragonborn must climb the anchor chain at the ship ' s stern . Design . On the bow of ship sits the carved effigy of an Elven woman , while a statue on the stern displays a winged dragon figure . The woman on the bow is presumed to be Katariah . Interactions . If the Dragonborn has been appointed Listener of the Dark Brotherhood during the Fourth Era , there is a quest to infiltrate The Katariah to assassinate Emperor Titus Mede II on a contract set up by Amaund Motierre from the Elder Council . The Emperor sails on The Katariah to visit Castle Dour in Solitude . He comes to Skyrim after his cousin , Vittoria Vici , is assassinated at her own wedding by the Dragonborn .
Ysolda Ysolda is a Nord found in Whiterun , usually near Dragonsreach and the marketplace . She will become a marriage candidate for the Dragonborn after they complete her quest . Personality . Ysolda comes across as a bargain hunter and keen tradeswoman , yet her personality seems quite friendly , if a bit nosy . Most of her interactions with other characters are friendly , while at other times she will exchange a few hostile words . Interactions . Rare Gifts . Ysolda asks the Dragonborn to find her a Mammoth Tusk , which she needs to give to a Khajiit caravaneer . Doing so will increase Speech . However , if the Dragonborn ' s Speech level is already 100 , the quest can be completed but with no real reward . Though the tusk is supposed to be given to a khajiit caravaneer , she does not appear to ever relinquish it , and it can be reacquired later in the game . A stolen tusk — such as one from Jorrvaskr — may be given to her , and she will still accept it . A Night to Remember . Ysolda can be involved in the quest " A Night to Remember , " and is one of the possible characters that gives the Dragonborn the wedding ring . This can still occur if the Dragonborn is married to her , and she does not have any problem letting the Dragonborn borrow her wedding ring for someone else . Due to Radiant A . I . this will not always be the case . After completing the quest , it may be difficult to find Ysolda . She will usually turn up at the Temple of Mara in Riften if the Dragonborn continues searching . Rescue Mission . Ysolda can also be involved in the Companions quest " Rescue Mission , " and is one of the possible characters that the Dragonborn must rescue . Ysolda ' s Shipment . If the Dragonborn travels to Sleeping Tree Camp and enters Sleeping Tree Cave , a dead Orc will have a note from Ysolda about Sleeping Tree Sap . Married or not , the Dragonborn can confront her about it . In return , she will offer 150 for every bottle brought to her , as her previous dealer is dead . The tree can be harvested for the sap , but it cannot be sold to anyone apart from Ysolda , Khajiit Caravans traders and some other merchants .
Carpenter ' s Workbench A Carpenter ' s Workbench is a crafting station in . Purpose . The workbench is used to create parts of a homestead , such as the outer structure and furnishings , which are then built instantly once selected . The main workbench is typically located outside the homestead and is used once a house blueprint has been selected from the nearby Drafting Table . As sections of the homestead are built , additional workbenches can be found inside the homestead so that furnishings can be built . These can later be removed at the Drafting Table once they have served their purpose . Notes . It ' s advisable to craft the anvil at the small back room of the Main Hall first , so that it can be used to craft other items such as nails or iron fittings . This removes the need go outside repeatedly to use the outdoor anvil .
Sheogorath ' s Shrine ( Oblivion ) Sheogorath ' s Shrine is dedicated to the Daedric Prince of Madness , Sheogorath , and is in the Blackwood region . Roughly halfway between Bravil to the north and Leyawiin to the south , the shrine is located south and a little west of Fort Nomore and west of a Wayshrine of Stendarr . Followers . The shrine is attended by a group of insane devotees . Led by the priest Ferul Ravel , followers Angalsama , Beewos , Gregory Arne , and Ortis wander in various states of befuddlement . Ferul will tell of the requirements to summon Sheogorath . Shivering Isles . With the expansion installed , Sheogorath ' s voice changes to match his voice in the Isles . His dialogue will also vary depending on the Hero ' s progress in the Shivering Isles main quest . If the Shivering Isles ' main quest has been completed , making the Hero the new Sheogorath , Haskill the butler will give the quest noting how sad it is that the Hero has now taken to worshiping themselves . When rewarding the Wabbajack , Sheogorath will also mention that he should have given it to the Hero earlier . Quests . Sheogorath . Sheogorath wants the Hero to fulfill a prophecy about the end of the world in the small settlement Border Watch . They are to simulate a prophecy by committing two acts . They should speak to the shaman in the settlement to learn about the K ' Sharra Prophecy .
Dragonfires The Dragonfires in the Temple of the One go out upon the death of each Emperor , and must be lit anew by each new Emperor ( who must be a Dragonborn ) upon their coronation . Akatosh created the Dragonfires with a burning handful of his heart ' s blood . The Dragonfires themselves are the ward against the planes of Oblivion ; though it has been suggested several times in the Main Quest that it protects against all immortal realms . While they are lit , Daedra cannot exist permanently in Tamriel and portals to Oblivion are not possible . In 3E 433 , the Dragonfires went out at the Emperor ' s death and were relit for a few seconds at the end of a ( where Martin destroys the Amulet of Kings to relight them and thus turns into the Avatar of Akatosh ) . After the Main Quest has run its course , the Dragonfires have been replaced by a statue of the Avatar , possibly symbolizing the supported idea that Oblivion could never again reopen in the mortal world . The Amulet Of Kings and the Dragonfires seem to be parts of a whole - the Amulet of Kings was formed from the " tangled skeins of Oblivion " and the sinews of Akatosh ' s own heart . The Amulet of Kings must be available to light the Dragonfires , and it appears that the Dragonfires cannot burn if the Amulet is destroyed . Until the records so far , the unlit Dragonfires have been the center of two major plots that eventually led to worldwide crisis , almost cabaple of shaking the very fabric of reality beyond repair . The oldest , in 2E 582 , followed the Interregnum , a lapse of time with no Emperor on the Ruby Throne , when the Colovian Duke of Chorrol , Varen Aquilarios , assumed the role of Emperor only to be deceived by Mannimarco , who used the Dragonfires and the Amulet of Kings to shatter the last barriers between Mundus and Oblivion , allowing Molag Bal ' s plan to drag the planet into Coldharbour . The latest , in 3E 433 , when the assassination of Emperor Uriel Septim VII eventually led the Dragonfires to be unlit , but differently from the Planemeld , Mehrunes Dagon actually tried to step physically into Tamriel , only being stopped by the ultimate sacrifice of Martin Septim .
Lake Arrius Caverns Lake Arrius Caverns is a cavern system located north of Cheydinhal . This location acted as the headquarters of the Order of the Mythic Dawn in Cyrodiil . Overview . The caverns remained unknown of for many years until the Third Era , when the Hero uncovered the hidden location during the Oblivion Crisis , with the help of Mages Guild scholars and operatives of the Blades . The Hero traveled there to recover the Mysterium Xarxes , and after successfully infiltrating the Caverns , witnessed the leader of the Mythic Dawn , Mankar Camoran , leave Nirn for his Paradise . The Hero succeeded in recovering The Mysterium Xarxes , and in doing so , destroyed the shrine and the Mythic Dawn stronghold . The Mythic Dawn abandoned their base in the Cavern following this , and lost a major location in Cyrodiil . Quests . Dagon Shrine . The four volumes of the Commentaries have led the Hero to discover the Mythic Dawn ' s shrine to be found in the deep caverns of Lake Arrius .
Weynon House Weynon House is the residence of Brother Piner , Eronor , Jauffre , Prior Maborel and is located in the main building of Weynon Priory chapel . Quests . Deliver the Amulet . The Hero witnessed Emperor Uriel Septim ' s assassination . Before he died , the emperor gave them the Amulet of Kings . He told them to take it to someone named Jauffre , and that Jauffre would know how to find his last surviving son . He warned that the assassins were in the service of the Lord of Destruction . Find the Heir . Savlian Matius told the Hero that he believes Martin is with a group that barricaded themselves within the Chapel of Akatosh inside the city . They need to follow his instructions in order to break the siege of Kvatch and rescue the survivors . Weynon Priory . Weynon Priory is under attack . The Hero must find and protect Jauffre , but make sure that Martin remains safe from the enemy as well .
The Unwelcome Guest The Unwelcome Guest is a novice - level Alteration spell in . Upon cast , opens any very easy leveled locks on touch . Acquisition . The Unwelcome Guest can be purchased from M ' raaj - Dar , who resides in the Dark Brotherhood Sanctuary in Cheydinhal .