naist-nlp/zeshel huggingface dataset:
Chitin Bracers Chitin Bracers are a piece of light armor and part of the Chitin armor set found in . Locations . This armor piece can only be found on the island of Solstheim . Locations include : Smithing . Chitin Bracers require a Smithing level of 30 and the Elven Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a chitin plate at a workbench and also benefit from the Elven Smithing perk , which doubles the improvement .
Ondusi ' s Key Ondusi ' s Key is a unique ring enchant ed with Alteration magic . It can unlock doors and chests up to and including lock level 50 . Using this item is considered a crime , and may result in a bounty or confrontation with others if witnessed . Enchantment . Enchantment ID : " ondusi ' s open door _ en " Acquisition . Dwemer Books . This ring is one of four items received as a reward for completing a House Telvanni quest that involves obtaining three rare books for Baladas Demnevanni in Gnisis .
Fort Redwater Fort Redwater is a fort ruin located at the convergence of the two easternmost tributaries of the Panther River . The remains of two towers lie above ground , and a two - level vampire dungeon lies within . Dragon ' s Tongue plants are plentiful , and there are good numbers of Lily of the Valley plants and even a patch of Clouded Funnel Cap mushrooms . Just south of the fort is the remains of a ruined bridge . The two levels have a typical layout of a fort ruin with stairs going up or down , long passages and corridors leading to larger rooms and a few cave - like rooms . There are two vampire chests on each level with leveled loot .
Tsun Tsun is the ancient god of trials against adversity in the Nord ic pantheon . He served as shield - thane to Shor and died defending him from foreign gods during the Ehlnofey wars of the Dawn Era . Appearance . Tsun is much taller than any normal characters , including Altmer . The only characters that come close to his size are the Ebony Warrior and the Keeper , who stand at a scale of 1 . 21 , while Tsun stands at a towering height of 1 . 34 in comparison to the Dragonborn who stands at a scale of 0 . 95 – 1 . 08 , depending on race and gender . He wears a unique set of armor and wields a unique Ancient Nord Battle Axe . These items can only be obtained using console commands . Interactions . Sovngarde . Tsun guards the whalebone bridge to the Hall of Valor in Sovngarde and tests all who wish to pass in a trial by combat .
Tumblerbane Gloves The Tumblerbane Gloves are a pair of unique Shrouded Gloves found in . Locations . The Tumblerbane Gloves can be found in the Dawnstar Sanctuary , which is unlocked during the Dark Brotherhood quest " The Cure for Madness . " The gloves are only available after purchasing the bedroom part of the sanctuary during " Where You Hang Your Enemy ' s Head . " They will be on the small rock pedestal in the bedroom . They are not a piece of a whole set of Tumblerbane Armor , being a unique variant of Shrouded Gloves from the Shrouded Armor set . Smithing . The Tumblerbane Gloves cannot be upgraded at a workbench , regardless of perks chosen . Enchanting . Wearing this piece of armor grants the following skill bonus :
An Almanac of Betony Content . Chapter 3 — The Cliffs of Betony Of all the riches of this island called Betony , surely there are none more recognized or celebrated than its lofty cliffs . Those stony sentinels have awed many a visitor and made many an enemy think better of assailing those fortified shores . It is no wonder that early legends surrounding the island characterized it as home to a mighty rock monster that flung its craggy spines into the sea to the grave misfortune of sailors who steered too close to shore . Though their true nature is less mythical , the cliffs of Betony are no less impressive for it . Nestled impenetrably among them is the jewel and protection of the kings of Betony , Skyspire Keep . Constructed during the reign of the great Reman , second of the name , Skyspire Keep has held fast against countless attacks , carved from the rock of those same cliffs , ancient and invincible .
Items ( Legends ) Item cards are a type of card in that enhances a creature ' s Power and Health , being targeted at the wanted Creature . Item cards cost Magicka as well as any other card . Redguard cards are highly affiliated with Item Cards and many benefit from using them . When a Creature gets affected by an Item card , it ' s Health and Power show up in green .
Adril ' s Survey Results Content . Councilor Morvayn , Below are the results of the survey you requested . The Bulwark needs extensive repair . Ash is beginning to seep through the cracks inside the barracks and weakening the structure . Repairs to the docks have been completed . We can now accommodate two ships at once if need be . We ' ve lost a total of twenty - six Redoran Guard in the last two years . We ' ve seen ten replacements in the last five . There ' s been no improvement in the condition of the water around the island . While there are fish still present , there are nowhere near enough to sustain us as a fishing town . As you can see , we are in desperate need of relief . Sorry to be bearer of such bad news , but I ' m only doing as you requested . Adril
Crimson Despair Amulet Crimson Despair Amulet is a generic enchant ed amulet in . Enchantment . Absorb Willpower 5 – 10 points on Target for 5 seconds . Characters . The following people possess the Crimson Despair Amulet : Locations . A Crimson Despair Amulet can be found at the following location ( s ) : This amulet can be generated as random loot .
Black Book : Filament and Filigree ( Quest ) Black Book : Filament and Filigree is one of the several quests pertaining to the Black Books of Hermaeus Mora . Walkthrough . The can be found at the end of Kolbjorn Barrow , after Ahzidal has been defeated . Activating the book will transport the Dragonborn to Apocrypha where a Black Book is located . The initial platform is free of enemies . However , stepping into the shadows causes damage to be accrued . This damage can be avoided by constantly staying in lit areas , following the floating lights around , or casting Candlelight . The Stendarr ' s Aura spell will also work . Straight ahead to the south southwest is a table with several soul gems and the Sneak skill book Three Thieves . Walking around the book stack to the left is a set of stairs . To the left of the stairs there is a pod . Up the stairs is a gate . Just to the left of the gate there is a pod , and to the right is a scrye . Activating the scrye opens the gate . After passing through it , there is a bridge to the south with several floating lights , populated by several Seeker s and Lurker s . Defeat these creatures while avoiding the small pools with the tentacles ( this can be done by either continuing to move along the platform steadily or staying close to the stacks ) . During combat with enemies , spells such as Candlelight or Magelight are useful to avoid damage from the shadows . If those spells are not available , a torch will suffice . Stepping into the darkness causes health to rapidly drain , but having a light source will prevent this . The last enemy ( depending on the level of the Dragonborn ) can be either a Lurker Sentinel or a Lurker Vindicator that appears upon walking up the first set of steps at the end of the bridge ( it emerges from the pool in the platform ) . After defeating the lurker , one more set of stairs leads up to the black book on the last platform , along with a small vessel with loot and a table with spell tomes , soul gems and scrolls . Reading the book completes the quest . Reading it again returns the Dragonborn to Solstheim . Reward . After activating the book one of three abilities is granted as a reward : Only one ability can be chosen at a time , but the chosen ability may be changed by re - reading " Filament and Filigree " . This will transport the Dragonborn back to the end of the level in Apocrypha and allows selecting a new ability .
Neumar Walk Neumar Walk is a village in Elsweyr . It is one of several possible locations that the Eternal Champion may discover in . Geography . Neumar Walk is connected to three settlements . To the southeast is Ein Meirvale , to the north is Orcrest , and to the east is Greenhall .
The Glenumbra Moors The Glenumbra Moors is a quest available in . The Mages Guild has researchers looking into the details surrounding the way Faolchu originally died . It happened at an ancient battle site called Glenumbra Moors . Walkthrough . Continuing talking to Gloria and she will say Faolchu ' s already been brought back to life once . We need to make sure that can ' t happen again , so the Duke had Mages Guild researchers working on that problem . They are over at the Glenumbra Moors where Faolchu died the first time . Head over to the Glenumbra Moors to find someone of the Mages Guild to talk to . They are glad to see a messenger from Aldcroft and to hear news from there . Tell her that werewolves tried to take over town , but they didn ' t succeed . She is happy with the news as losing Camlorn was bad enough . They have also made significant progress here , finally they are beginning to yield results .
A Strange Door A Strange Door is on a small island in the Niben Bay on which large stone heads contain a portal to The Fringe . The door appears after has been successfully installed . Within 24 hours , the Hero will receive a message and the quest " A Door in Niben Bay . " Location . The island is clearly visible from Bravil and the surrounding shores . It can be easily accessed by traveling east from Bay Roan Stables . Gaius Prentus , a Bravil town guard , and S ' fara , a mumbling Khajiit , stand by the portal to The Fringe . The island has a Dementia side and a Mania side , evidenced by the color and makeup of its terrain . A ramp leads up the Mania side and has Mushroom Tree Sapling , Worm ' s Head , Red Kelp , and Hydnum Azure growing along its path to the door . A second path , marked with the signs of Dementia , is accessible from the bay underneath the Mania ramp . Along this path to the door , Putrid Gigantea , Fungus Stalk , Blister Pod , and a Mushroom Tree Sapling can be found growing . These plants are the only characteristic of the Realm of Madness in Cyrodiil .
Blades Shield ( Skyrim ) The Blades Shield is a piece of heavy armor and part of the Blades Armor set found in . Locations . This piece of armor cannot be created at a blacksmith ' s forge , however it can be found in the following locations : Smithing . It can be upgraded with a Steel Ingot at a workbench , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
Eltonbrand The Eltonbrand is an Easter egg weapon in . It is obtained through a long and difficult process . Acquisition . The first method works with Morrowind Patch Project 1 . 6 . 4 or higher and the second works for lower versions of the patch or unpatched versions of Morrowind . The second method in the unpatched version of is much more complicated . The easter egg was created by Mark Nelson ( BlueDev ) who is a Duke Basketball fan . Their greatest victory was a 111 – 71 victory . Eltonbrand is objectively superior to Goldbrand , doing 10 more damage , with two additional enchantments , as well as 100 uses of its enchantments , as opposed to Goldbrand ' s 10 .
Mythic Dawn Agent Mythic Dawn Agent is a character in . They can be encountered in Lake Arrius Caverns during the quest " Dagon Shrine " , in the Imperial City Sewers during the Tutorial , and at Weynon Priory during " Weynon Priory " . In combat , they will usually summon the Bound Mythic Dawn Armor and a Bound Weapon . Interactions . Tutorial . The Hero of Kvatch escapes the Imperial Prison and several Mythic Dawn Agent assassins attack them and the Emperor Uriel Septim VII . Dagon Shrine . The four volumes of the Commentaries have led the Hero to discover the Mythic Dawn ' s shrine to Mehrunes Dagon in the deep caverns of Lake Arrius . Weynon Priory . After the gate to Oblivion in Kvatch has been shut , the Hero must take Brother Martin to Weynon Priory just southeast of Chorrol .
Lady Llarel ' s Journal Content . What a fabulously marvelous cave ! I can ' t believe this has been sitting here , empty and unused , all this time . I think it will be just perfect for my needs . With this cave , I can finally establish the shelter I have always dreamed of . I can finally create a place of safety for poor , abused kwama and their scribs . My father was a cruel man , and I saw the abuse and burdens he placed upon the kwama at his mine . It was barbaric , how he squeezed all of those poor creatures into those overcrowded caverns . How he harvested cuttle from their poor bodies . I can still hear the poor creatures scream ! Well , I shall stand for such cruelty no more . I shall fill this cave with free kwama , creating a haven where they can raise their scribs in peace and safety . It will be a kwama utopia , and it will be my legacy to the world . Now , where can I acquire a kwama queen ?
Ninendava ( Oblivion ) Ninendava is a small Ayleid Ruin located west of Bruma , northeast of Sancre Tor . It contains one Ayleid Statue , which is located north of the entrance up a flight of stairs in the very back room . There is one Ayleid trap inside . As in all Ayleid ruins , there are a few Ayleid cask s with various radiant items inside them . In the early days of the Alessian Rebellion , Pelinal Whitestrake smashed the head of the Ayleid king Gordhaur the Shaper in a goat - faced altar in Ninendava , then cursed his body with a plague spell so he wouldn ' t return to life . Quests . The Collector . Lord Umbacano of Umbacano Manor in the Talos Plaza District is a collector of rare Ayleid antiquities .
Mehrunes ' Razor ( Oblivion ) Mehrunes ' Razor is a Daedric artifact of Mehrunes Dagon , that appears in as part of the " Mehrunes Razor " plug - in . History . A powerful Daedric artifact located in Cyrodiil . It was created by the Daedric Prince Mehrunes Dagon and has the ability to kill a target instantly using its Daedric Banishing magic . The weapon also has the ability to take the souls of the enemies that it banishes . It is located in the lost Ayleid city of Varsa Baalim . In the Third Era the arch mage Frathen Drothan was excavating the ruins in an attempt to locate it . The fort of Sundercliff Watch was built atop these ruins during the Reman Dynasty . The Dark Brotherhood has coveted this ebony dagger for generations . This mythical Daedric artifact is capable of slaying any creature instantly . History does not record any bearers of Mehrunes ' Razor , however , the Dark Brotherhood was once decimated by a vicious internal power struggle . It is suspected that the Razor was involved .
Proventus Avenicci Proventus Avenicci is Jarl Balgruuf the Greater ' s Steward . His daughter , Adrianne , runs Warmaiden ' s , a weapons and armor shop located in the Plains District of Whiterun . Location and residence . He can usually be found standing next to the Jarl ' s throne , in the Jarl ' s War Room behind the throne , in his bedroom in the back rooms of Dragonsreach , or dining on the Great Porch . Rewards for completing bounties can be collected from him in any of these places . Interactions . Main quest . After the Dragonborn returns from killing the first dragon at the Western Watchtower with Irileth , Proventus denies the probability that they are the Dragonborn and tells the Jarl that there is no evidence to support it . General . Aside from asking for information about Whiterun , the Dragonborn can fulfill bounties for Proventus by killing giants and Bandit leaders in Whiterun Hold . Property . Breezehome , a house in Whiterun , may be purchased from Proventus for 5000 . All the furnishings needed to decorate the home are also sold by him . Civil War . If the Dragonborn sided with the Stormcloaks during the Civil War , and takes control of Whiterun Hold during the quest Battle for Whiterun , Proventus , Hrongar , Balgruuf , and Irileth will enter exile in the Blue Palace in Solitude . Proventus is then replaced as Steward by Brill . However , if the Dragonborn kills Brill , Proventus returns to the city as steward and serves the new Jarl , Vignar Gray - Mane . Balgruuf ' s Sword . Proventus ' daughter , Adrianne , asks the Dragonborn to deliver a sword to him for Jarl Balgruuf . After bringing him the sword , he tells the Dragonborn he will give it to Balgruuf when " the time is right . " He then equips the blade regardless . He can be heard later in conversation with Balgruuf offering the sword . Balgruuf chastises Proventus , saying " " You are here to give me counsel . This is not counsel . " " Conversations . Message to Whiterun . After being given Ulfric ' s axe or General Tullius ' Message , Jarl Balgruuf will discuss the matter with Proventus and Irileth in a lengthy conversation : Proventus will then be involved in another , shorter , conversation cementing Balgruuf ' s decision to side with the Imperials :
Ahnassi ' s House Ahnassi ' s House is a moderately large home in south - central Pelagiad . It is owned by Ahnassi , a Khajiit monk who resides primarily in the Halfway Tavern . The door is locked and requires 45 security to pick . This home has two floors and contains a variety of alcoholic beverages as well as a small amount of . If the Nerevarine is male and pursues a relationship with her during the quest " Ahnassi , a Special Friend , " the newly formed couple can move into this house together . Items . Potions : Other :
Dwarven Ceremonial Shield Dwarven Ceremonial Shield is a shield found in . It is mostly a decorative item , however it can be equipped in the shield slot . Due to its extremely low armor health , it will very likely break from a single hit from most ( if not all ) enemies in the game . Location . This shield can be found in the Skingrad Fighters Guild . As soon as you enter , the shield can be found in the back of the room to your right , inside a display case with a hard lock .
Breton ( Morrowind ) Bretons are human descendants of the Aldmer i - Nedic man mer of the Merethic Era and the main inhabitants of High Rock . They are united in language and culture but are divided politically . Although they are not as physically intimidating as the Nords , or the Orcs , they are skilled with magic due to their Elvish ancestry . Common playstyle . Unlike the Altmer , Bretons possess more defensive capabilities in their spell repertoire . Gifted with being naturally resistant to all forms of offensive magic , the race makes for competent Battlemages . In battle , the Breton may cast summoned creatures to protect against physical blows while destruction spells are flung from afar . The Breton ' s boosts to Restoration and Alchemy allow for easier means for restoring health , as well as creating powerful poisons to further augment your weapons for when enemies close in .
Summon Bonelord Summon Bonelord is a Conjuration spell in that summons a Bonelord from the Outer Realms . It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summoning is killed . At death , or when the effect ends , the summoning disappears , returning to the Outer Realms . If summoned in town , the guards will attack you and the summoning on sight . Characters . The following people use and / or sell this spell :
Astral Vapors Astral Vapors is a disease that can be acquired in Cyrodiil . Once contracted it damages magicka by 15 points , stunts your magicka and gives you a 25 percent weakness to magicka . This disease is often contracted when fighting or coming into contact with zombies . Current research shows that a particular kind of zombie , the Dread Zombie , is more likely to transmit the disease . Effects . Having Astral Vapors affects you with the following :
Hamvir ' s Rest Hamvir ' s Rest is an ancient Nordic ruin found in . Location . Hamvir ' s Rest is an above - ground tomb located at the foot of the south side of the mountain range between Whiterun and Hjaalmarch , northwest of Dustman ' s Cairn . The alchemical ingredient nightshade grows in abundance among the gravemarkers . There is a chance to encounter the Headless Horseman elsewhere in the game . If followed , he will lead the Dragonborn to this graveyard .
Vegetable Soup Vegetable Soup is a food item found in Skyrim . It is one of the items that can be created without the use of a salt pile . Usefulness . Vegetable Soup , along with other food items that regenerate a raw amount of stamina , will allow you to perform more power attacks or shield bashes , making it a great boon for all non - mage type players . You can potentially keep strong foes like giants in a state of constant stagger or unleash a flurry of power attacks without ever needing to worry about stamina .
Elmas Island Elmas Island is a small inhabited island present in . Description . The island lies east of Vivec City among the Ascadian Isles . It is connected to the mainland by a bridge . The House Hlaalu Councilor Velanda Omani lives in there . Betty Netches and Bull Netches can be seen floating around , and at the southern tip of the island there is a cave , inside six bandits can be found .
Imperial Dragon Armor ( Armor ) Imperial Dragon Armor or Emperor ' s Armor , is a set of armor worn only by the emperor s of the Tamriel ic Empire . It was presumably first worn by Tiber Septim , and thus became a tradition for the emperors following him . Martin Septim wears a set during the Defense of Bruma quest . The Hero of Kvatch was allowed to wear Imperial Dragon Armor in a change of tradition by Chancellor Ocato , head of the Elder Council . Location . Imperial Dragon Armor is the reward for completing the main quest . The armor is special - ordered and can be picked up from a table in the Armory in the Imperial City Prison District 14 days after completing the " Light the Dragonfires " quest . Appearance . Its appearance is similar to that of Legion Armor and Imperial Watch Armor but with different coloration and patterns . The armor is elegantly crafted , with gems embedded into the golden metal of the plates . Stats . Although the Main Quest must be completed to obtain it , the armor is rather weak . As Light Armor , it provides less protection than Mithril Armor , and as Heavy Armor it provides less protection than Orcish Armor . However , it is unique because it is enchanted . Attributes by piece . The type of armor received depends on which armor skill is higher , light or heavy . If both skills are the same , the heavy armor version will be rewarded . Light . Emperor ' s armor . Armor worn by Martin Septim during the defense of Bruma . Enchantments . The enchantments are the same for both light and heavy armor . All enchantments are Constant Effect .