naist-nlp/zeshel huggingface dataset:
Mehrunes ' Razor ( Skyrim ) Mehrunes ' Razor , also known as The Dagger of the Final Wounds , Bane of the Righteous and Kingslayer , is a Daedric artifact found in . The dagger is one of the artifacts and namesakes of Mehrunes Dagon . Design . It is a small black and silver dagger with the Daedric character for the letter " O , " engraved halfway along the scabbard . Enchantment . The unique enchantment grants the bearer a 1 . 98 % chance to instantly kill almost any opponent . The Razor has infinite charges , meaning it will never require recharging with a soul gem . Two individuals are completely immune to the instant kill effect , however . They are Miraak and Karstaag — both part of the add - on . Acquisition . Mehrunes ' Razor is obtained upon completion of the quest " Pieces of the Past . " It will only be awarded if the Dragonborn chooses to kill Silus Vesuius . Otherwise , a grateful Silus will head safely back to his museum and place the Razor ' s fragments into a sealed display case which can ' t be interacted with . The Razor itself is comprised of the following pieces : Smithing . The Razor can be upgraded with an Ebony Ingot and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . This means that the weapon cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or smithing potions to fortify Smithing . Usefulness . Its lightweight quality and 1 . 98 % chance to instantly kill any opponent makes the Razor a useful weapon for all classes or styles of play . It is more effective when equipped on the left hand while dual wielding blades , because , during a power attack , the left arm swings twice and the right arm swings once .
Riekling Spear Riekling Spears ( for more information see Riekling ) are weapons found in . They are wielded by Rieklings , who use them as both melee and ranged weaponry , although they can only be used as arrows by the Dragonborn . Riekling Spears do the same damage as steel arrows , but they have a lower velocity and range , making them an inferior choice of weapon . Location . They can be found on the bodies of Rieklings , inside of Riekling huts and picked up off the ground after they missed their target . Quests . Hilund ' s Spears . Hilund , at the Thirsk Mead Hall wants fifty Riekling Spears .
The Serpent Stone ( Skyrim ) The Serpent Stone is a standing stone in . Effect . The Serpent Stone grants the Dragonborn the ability to use a ranged Paralysis poison on opponents once every in - game day . The poison paralyzes the target for 5 seconds and does 25 points of damage . As with many paralysis enchantments and spells , this ability is especially useful when NPCs become hostile towards the Dragonborn after dialogue . Location . The stone can be found on Serpentstone Isle , north of Windhelm and east of Winterhold . Galmar Stone - Fist will send the Dragonborn to this location for their initiation into the Stormcloaks .
Food ( Morrowind ) Food is a category of consumable items in that can be consumed , similar to a potions . Usefulness and aesthetic . Food items can be converted into potions , similar to ingredients . Also , food items ' abilities stack , such as eating two pieces of bread will give twice the effects of just eating one .
Helvard Helvard is a Nord housecarl in Falkreath . Background . Helvard serves Jarl Siddgeir as his housecarl and gives him counsel alongside Nenya . He lives in the Jarl ' s Longhouse in Falkreath . Interactions . Helvard is the target to kill in a Dark Brotherhood quest . Rescue from Fort Neugrad . If the Dragonborn progresses in the Civil War on the Stormcloaks ' side and takes Fort Neugrad , Helvard , along with the rest of the Court , will be exiled to the Blue Palace in Solitude .
Yrsa Yrsa is a Nord living on Solstheim . Initially , she is encountered at the Tree Stone with Oslaf , working under Miraak ' s influences . Afterwards she returns to the Skaal Village . Background . She is a member of the Skaal , indoctrinated into working on building the Temple of Miraak . She is also Deor Woodcutter ' s wife , and after Cleansing the Stones is completed , she will sleep in Deor Woodcutter ' s House .
Knight Commander Panthius Knight Commander Panthius is an Imperial member of the Order of the Hour . He is the current grand champion of the Kvatch Arena . Interactions . The Roar of the Crowds . Knight Commander Panthius is the second boss who can be fought against in the Kvatch Arena .
Lod Lod is a Nord who lives in Falkreath and he serves as the town blacksmith . He was once Dengeir of Stuhn ' s personal guard and values loyalty above all else . Interactions . Speak to Lod . When first speaking with him , he will ask if the Dragonborn has seen a dog out on the roads outside Falkreath and for assistance in catching him . If agreed , he will give some fresh meat to help lure the dog in . The dog , who turns out to be Barbas , can be found by following the road outside of town . Once the objective is complete , " A Daedra ' s Best Friend " can be started . After the quest , he offers a leveled ( though small ) amount of gold as a reward .
Dragonsword of Lainlyn The Dragonsword of Lainlyn is a sword wielded by the skeleton Lord Kain . He can be found past the secret passage located behind the archery training dummy in the basement of Battlehorn Castle in the Grotto . Effects . When wielded , it has base values Fire Damage 5 pts on Strike as well as Absorb Fatigue 10 points on Strike . It also grants the Lesser Power Dragon ' s Breath , which does 10 points of Fire Damage on the target , and is immune to Silence . If one acquire the sword at a higher level , ( 20 or higher ) it will do 25 Fire Damage and Absorb Fatigue 23 points for 5 seconds on strike . The Dragon ' s Breath spell will also do Fire Damage 30 pts ( AoE 10 ft ) on target .
Freshly - Penned Note Content . Rilos , Nerandas requests a meeting . Usually I would send Nisimal , but a case of gout has rendered him useless . Given that you are his deputy , the task falls to you . Make haste to the wharf east of town and find out what troubles our friend . Nerandas insists on total secrecy so you must use a passphrase . You will approach him and say , " The cliff - racer takes wing , " to which he will reply , " Its stench remains . " I needn ' t remind you that the situation remains perilous so long as Dratha lives . Do not fail me . Savarak
Banishing a Daedra Banishing a Daedra is a Mages Guild quest available during the events of . The Agent is sent to banish a Daedra lurking inside a nearby dungeon . Background . After completing several mundane tasks for the Mages Guild , and improved their magical skills , the Agent will be accepted as a member of the Guild . Guildmagister s will therefore begin to offer the Agent more difficult tasks , rewarding them with and a boost to their reputation , meaning they can climb further through the Guild ' s ranks . Walkthrough . Having gained a sizeable amount of reputation within the Mages Guild , the Agent will be tasked with one of the most difficult challenges imaginable to any mage . A Guildmagister reveals that a Daedra that they summoned has escaped , and needs to be sent back to Oblivion before a major incident occurs . The Agent is therefore sent to cast a standard Banish Daedra spell on the powerful foe , as destroying the Daedra would be detrimental to the Guildmagister ' s research . Precise Orders . To assist the Agent in their task , the Guildmagister hands them a scroll , containing the Daedra ' s name , which must be used after the Daedra has been struck once . The scroll should freeze the Daedra in place , making it easier for the Agent to cast the banishing spell , which must be done by hand . Failing to do these tasks in the correct order may cause some undesired effects , although the Guildmagister does not know what they could be . The Power of a Name . The Daedra itself can be found in a nearby dungeon , with numerous creatures and enemies surrounding them . Once the Daedra , a Frost Daedra , has been found , the Agent will have to follow the Guildmagister ' s instructions precisely . Unfortunately , there is no way of knowing whether the correct Daedra ( for they may be many at higher levels ) has been struck , although conformation will be made after reading the scroll : Once the Daedra has frozen in place the Agent must cast the Banish Daedra spell from their hands , rather than using a scroll or enchantment . Once the Daedra has been successfully banished , the Agent must escape the dungeon and return to the Guildmagister before the time limit expires . Simple Mistakes . It is , however , fairly easy to make a mistake during the battle with the Daedra , any of which will cause the Agent to fail the quest . Striking the Daedra too hard , or too many times , will result in a dead Daedra , as will attempting to cast Banish Daedra before using the scroll . Furthermore , using the scroll before striking the Daedra will cause a Fire Daedra to appear , meaning both will have to be killed . If the Frost Daedra is killed , by any of these methods , the quest will be failed and the Agent will forfeit their reward . Rewards . The Agent will receive a random book from the Guildmagister for banishing the Daedra successfully , alongside the boost to their reputation within the Guild . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions :
Shagrol ' s Warhammer Shagrol ' s Warhammer is a unique Orcish warhammer and quest item . Acquisition . It is obtained during the The Cursed Tribe after defeating a giant in Giant ' s Grove . After completing the quest , the Daedric Prince Malacath transforms it into Volendrung as a reward .
Mastrius Mastrius is an Dunmer vampire located within the Salvel Ancestral Tomb . Background . Centuries ago , Mastrius was a powerful vampire that terrorized the surface world for years until the Daedra Prince Azura intervened . Azura cast a spell on him , trapping him inside the dungeon and draining him of his strength . Mastrius has been trapped ever since , waiting for someone from outside to come find him and set him free . Appearance . Mastrius wears a near complete set of Ebony Armor with the exception of the Ebony Closed Helm . He wields a Demon Katana when in combat . Mastrius is of the Quarra bloodline , although he is not considered to be a part of the clan itself . Interactions . The Imprisonment of Mastrius . He was held against his will by Azura , and asks the Nerevarine to set him free in exchange for shared world domination . He will ask for two things ; a Daedra ' s Heart and the artifact Spell Breaker . Once the items has been returned to him , he will ask the Nerevarine to borrow some strength so he can break the binding spell . Once he is fully released , he will for attempt to attack the Nerevarine while in a weakened state .
Strength ( Oblivion ) Strength is a character attribute that influences the amount of damage a character inflicts with melee weapons . It also determines a character ' s Fatigue ( one point per Strength ) , and Encumbrance level ( five points per Strength ) , which is the total amount of weight that can be carried . Strength permits the player to advance in the affected skills efficiently . Strength governs the following skills : Blunt , Blade , and Hand - to - Hand . Strength over 100 will still increase maximum Fatigue and Encumbrance , but not melee damage . Strength is of great importance to any combat class , such as Warriors , Knights , Archer s , Monks , and Barbarians .
Timothee LaRouche Timothee LaRouche is a pirate who claims that once his stash runs out he will go back to sea . When compared to the other pirates he seems to be more polite and friendly . He can be found wandering the streets of Anvil , at The Fo ' c ' s ' le or the The Flowing Bowl .
Stormhold Henchman Stormhold Henchman is a creature card in . Strategy . Stormhold Henchman starts off very average for a 2 Magicka card . However , once the player gets 7 or more magicka , and Stormhold Henchman ' s power kicks in , Stormhold Henchman becomes considerably more powerful , especially for a low cost creature . Waiting until this moment will greatly increase the effectiveness of Stormhold Henchman .
The Pale Blade The Pale Blade is a unique , leveled Ancient Nord Sword that appears in . Acquisition . The Pale Blade can be looted from the body of Ra ' jirr after he is killed by The Pale Lady in Frostmere Crypt . Choosing to place The Pale Blade on the pedestal nearby will appease The Pale Lady , and she will leave . However , picking up The Pale Blade again will cause her to reappear . In order to keep the weapon , she must be defeated . Smithing . The Pale Blade can be upgraded with a Steel Ingot and the Arcane Blacksmith perk at a grindstone . It also benefits from the Steel Smithing perk , which doubles the improvement . Levels . The damage , weight , and value , as well as the magnitude of the enchantment , are based on the level the Dragonborn is when the sword is obtained . The best possible version is available at level 27 .
Conjuration Calling forth creatures from other worlds and creating weapons with magicka are two of the most beneficial tools a caster can utilize . Because of this , casters of all types make use of the school of Conjuration . Dedicated casters , players who enjoy having creatures to draw enemy fire , and heavy fighters who employ the freedom of movement that conjured armor provides , all benefit from Conjuration . Mages specializing in Conjuration are referred to as Conjurer s . Conjuration connects the caster ' s mind with that of the summoned thing . It is a tenuous link , meant only to lure , hold , and dismiss ; but in the hands of a Master , it can be much stronger . The Psijics and Dwemer can ( in the Dwemer ' s case , could ) connect with the minds of others , and converse miles apart - a skill that is sometimes called telepathy . Necromancy , a sub - specialization of Conjuration , focuses exclusively on reanimating the corpses of the dead humans and animals . The practice is generally considered unethical by the Mages Guild and the College of Winterhold , although the practice was only officially made illegal when Hannibal Traven became Arch - Mage in Cyrodiil .
Chrion Chirion was a longboat made in the massive shipyards of Jylkurfyk , Atmora . It was made for the Return of the Five Hundred Companions . The boat and its crew were commanded by captain Rhorlak . After crossing the Sea of Ghosts and reclaiming Saarthal , the Circle of Captains was assembled . It was decided that every captain and his crew should go their own path . Under the command of captain Rhorlak , Chrion ' s crew went far east , close to the Red Mountain . It is said that Chrion ' s crew slaughtered local elves without mercy .
Barilzar ' s Mazed Band ( Item ) Barilzar ' s Mazed Band is a unique Enchant ed ring crafted by Barilzar that , the Nerevarine must retrieve during the main quest of . When first found in the " Barilzar ' s Mazed Band " quest , it is not enchanted . additional effects . Summon a Fabricant for 120 seconds . When equipped , it also , enables teleportation to Vivec City , Mournhold , or Clockwork City .
Fort Virak Fort Virak is a fort in northwestern Stonefalls , near to the border of Skyrim , and is a vital supply line between The Rift and Stonefalls . The fort was besieged and captured by Covenant soldiers before the Vestige arrives at the fort , and they must assist Pact forces under Garyn Indoril in driving out the enemy . Background . Alliance War . Upon arriving , Garyn Indoril asked to Vestige to kill and investigate Covenant soldiers to confirm a suspicion he had . The Vestige discovered the soldiers were rotting , and that the Covenant General Serien had been raising dead soldiers at night to fight the Pact . Garyn then directed the Vestige to a hidden tunnel that led into the fort . Within , a Pact commander named Walks - in - Ash had a plan to unlock the sealed door and allow Pact forces entry : her grandsire had developed a potion that allowed the drinker to temporarily become a wisp - like entity . The Vestige slipped though a crack in the walls and unlocked the doors , and Pact soldiers attacked from bellow . The Vestige then proceeded to unbar both of the main gates , and Pact forces secured the courtyard . The Pact forces then discovered that General Serien had also been raising dead Pact soldiers to fight for him . The way to the inner keep was thick with reanimated Nords and Dunmer . The Vestige , along with Tanval , Garyn , and Holgunn , fought their way to General Serien . The General transformed himself into a Flesh Atronach , but was still slain . Upon his death , his spirit cast a final spell that killed Garyn . Tanval , mad with grief over the loss of his son , attacked Holgunn and stole the Coral Heart . He then fled the fort , intent on awakening the final Brother of Strife , Sadal , to get revenge on the Covenant . Despite this betrayal , Fort Virak was secured once again and Pact reinforcements from the Rift could now enter Stonefalls .
Find Runil ' s Journal Find Runil ' s Journal is a quest available in . Background . Runil , a priest of Arkay , can be found in the town of Falkreath . When speaking to him , he may ask the Dragonborn to find a journal that he kept during the Great War . Walkthrough . Runil will send the Dragonborn to a radiant location ( usually a cave ) to find the journal and return it to him . Possible locations include : When the Dragonborn returns with the journal , he is very grateful and rewards the Dragonborn with a leveled amount of . Completing this quest raises Runil ' s disposition towards the Dragonborn , and will allow them to take miscellaneous items from the Falkreath Hall of the Dead without incurring a bounty .
Medusa Medusa is a creature encountered in . Description . Medusas are reptile creatures with a dark , green upper body of a woman merged with the lower torso of a snake , clearly a hybrid of human and serpent . They are encountered inside their lairs , normally higher level dungeons , and will protect these places against intruders . Medusas have a black hair and green , hypnotic eyes . This creature is described by the Official Game Guide as " " ( a creature who ) writches along using its hands and body to wind its way through its lair . [ . . . ] Very strong and intelligent " " . Indeed , Medusas are one of the strongest creatures in , together with Iron Golem s , Fire Daemon s , Vampires and Liches . These hybrids have a high amount of Health , immunity to mundane weapons , immunity to Invisibility and gaze which can paralyze opponents for a certain time . Medusas will fight with their hands at close combat doing massive damage , however they lack any long range ability capable of doing direct damage . It is possible to revert Medusa ' s paralyzation using the effect Cure Paralysis , available in spell and potion , which is called Potion of Free Will . Both can be bought in any Mages Guild . Medusas stand between Fire Daemons and Vampires in terms of strength , which makes it the third strongest creature encountered in . They are first encountered during the quest Crystal Tower , locked inside cages in the Bestiary . Encounters . The Medusa appears in the following locations .
Mirili Ulven Mirili Ulven is a Dunmer sorcerer researcher living in Highcross . She is usually found in her house or walking around town . Mirile puts all of her time and energy into learning about the creatures and plants of the Shivering Isles , and has little interest of anything else going on unless it starts to effect her . Interactions . Taxonomy of Obsession . She is conducting some sort of research the others will say when asked about her . When the Hero talks to her she will be cross that she is constantly disturbed in her work and give rude replies . She will tell them that she is making a Taxonomy for everything on the Shivering Isles but she will ask for assistance to pick the ingredients . Spells for sale . While not technically a merchant , Mirili has three spells for sale to assist in her quest . She only offers them during a certain stage of her quest , and will no longer offer them once its finished .
Vampire ( Arena ) Vampires are undead creatures encountered in . Description . Vampires are individuals who were infected with the disease known as Vampirism . No more living beings , Vampires are in the same condition of Zombies , Wraiths and other creatures , the undeath . The human who carries the disease obtains immense power , including the ability to see those who are invisible to common eyes ; resistance to nearly all weapons below Mithril quality ; greater efficiency in magic ; possibility to feed himself of drained blood from other humans ; and of course immortality to old age . Beyond these , the Official Game Guide also attributes them " " Expenetional intelligence , great strength and speed . " " Vampires in have the appearance of a normal human in black robes , only revealing his red eyes when attacking a prey . Another detail is the two teeth used to suck the blood from their victims which also only appears during their attacks . As previously mentioned , Vampires have immunity to most weapons below the Mithril quality , with the only exception being Silver , an extremely useful weapon type for low level characters . Mages will falter in while trying to bypass Vampires using the effect invisibility , which does not fool against the creature ' s eyes . Another characteristic is their high amount of Health . During combat Vampires can deal massive damage to their prey , either using Dagger s at melee distance or casting the spell Fireball at long range . Vampires regenerate after being defeated with anything but magic , increasing even more their force against non - magic users . These creatures can also transmit diseases through their attacks . The Vampire stands between Medusa s and Liches in terms of power , indeed making this creature the second strongest enemy encountered in , surpassed only by also undead Liches . Encounters . The Vampire appears in the following locations :
Restore ( Morrowind ) Restore is a Restoration magicka effect in that can restore one or more target ' s statistics to their original values , if they have been reduced by magical attack . In Morrowind , this effect is available in the form of abilities , spells , powers , potions and enchantments .
Moonguard Moonguard is a village in the province of High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Moonguard is connected to two settlements . To the east is Kings Guard , and to the west is Camlorn .
Skyforge Steel Skyforge Steel is made at the Skyforge in Whiterun by Eorlund Gray - Mane . Skyforge Steel weapons are identical in appearance to regular steel weapons . The damage rating of Skyforge Steel weapons is in the tier of Elven weaponry while the weight is the same as Steel . Skyforge Steel weapons benefit from the Steel Smithing perk . The weapons are leveled as well . The Dragonborn receives a free Skyforge Steel weapon of their choice from Eorlund Gray - Mane after completing the quest Proving Honor for The Companions . Like Steel weapons , they have Nordic runes and artwork engraved upon them , particularly around the hilt . Attributes by piece . The following is a list of the Skyforge weapons Eorlund has for sale . Quotes . When Eorlund Gray - Mane is asked for a Skyforge Steel Weapon after the aforementioned Companions quest Proving Honor , he will comment on the player ' s choice .