The Mad God The Mad God is a quest in . Now armed with the famed sword Trueflame , the Nerevarine is given one final quest by the Lady Almalexia : to kill the Mad God Sotha Sil . Walkthrough . Having reforged The Blade of Nerevar , the Nerevarine is given one final task by the Lady Almalexia in the Temple of Mournhold . She requests that she teleport the Nerevarine to the Clockwork City , so that the Nerevarine may stop Sotha Sil , whose madness has led him to attack Mournhold with his Fabricant servants . Once the Nerevarine has accepted the quest , they will be immediately teleported to the Clockwork City , and will not be able to return until Sotha Sil has been dealt with . A City of Contraptions . Journeying through the Clockwork City reveals that the Nerevarine must be far more aware of its mechanics than just the hostile Fabricants that populate its various areas . Many levers are required to open doors , while numerous mechanical traps await the Nerevarine , these , in turn , may also be used to defeat the Fabricants . Domed Danger . The Dome of Kasia is the first puzzle the Nerevarine will encounter . Inside , it is required to cross an area covered by a circular blade that swings rapidly around the room , making it impossible to reach the exit . The blade will cause instant death , and moves faster than the standard run speed . The Nerevarine must use a fortify speed enchant ment or several Exclusive Fortify Speed potions to avoid it . Having outrun the blade , the Nerevarine progresses to the next room , the Dome of Serlyn . The Dome of Serlyn has at its center two levers and two closed doors , one lever opening the backdoor , and the other operating the front , the problem is , they cannot be operated together . Opening and closing the back door does nothing , while opening and closing the front door causes the machine , which serves as tunnel to the next area , to produce a Fabricant . If both doors are opened and closed once , the Nerevarine will witness a series of pipes moving overhead , and a Fabricant will appear behind the front door and walk in the room . If the levers are left untouched , a new Fabricant will come out through the door every fifteen seconds . The Nerevarine must wait for the door to open for the next Fabricant , during the short time the door is open , the second lever must be activated , all doors will , then , stay open , clearing the way , leaving only the latest produced hostile Fabricant to contend with . By contrast , the Dome of Udok features a relatively simple lava pit puzzle , where the Nerevarine must simply use a nearby lever for the bridge to unfold . However , unless the Nerevarine has a strength level of 100 , the lever will be unmovable . The penultimate Dome , the Dome of the Imperfect , features two large constructs , the Imperfects , guarding the entance to Sotha Sil ' s Dome . Although both seem inactive , as the Hero gets closer to the door , one will start moving and will attack the Nerevarine , the construct is extremely resilient and powerful . Once it has been destroyed , the Nerevarine may enter the Dome of Sotha Sil to deal with the demi - God that threatens Mournhold . The True Mind of Madness . Sotha Sil can be found held by contraptions and pipes in the centre of the Dome , dead . If interacted with , the Nerevarine is told that the area has been visited before , although there is little that they can do . However , when attempting to leave , Almalexia will materialise , and will give speech that reveals that she was behind the Fabricant attacks . She will then attack the Nerevarine . After defeating and killing the former goddess , the Nerevarine will recover two items ; Almalexia ' s sword Hopesfire and Barilzar ' s Mazed Band . The Nerevarine may use the Band to return to Mournhold , emerging in the Temple . The End . Upon exiting the Temple , the Spirit of the Daedric Prince Azura speaks to the Nerevarine , praising them and explaining that she rid Mournhold of the ashstorms to protect the Dunmer people . " Optional : " The Nerevarine may also speak to King Helseth in the Royal Palace and explain their deeds . Impressed , the King will reward them with a full set of Royal Guard Armor , ending the Tribunal main quest .