naist-nlp/zeshel huggingface dataset:
Jiub ' s Opus ( Page 6 ) Summary . " Jiub ' s Opus ( Page 6 ) " is a missing page from the first volume of Saint Jiub ' s twenty - six volume biography . Content . quickly stifled by the sound of over a hundred wings . Rising from the foyada was an entire colony of cliff racers and they were out for blood . The blasted thing had led me right to their nest and sacrificed itself with the intent of feeding me to its brood . It was a trap . The damned things had become much too clever . Knowing this was likely the end , I jumped down from the silt strider and hit the back of its leg with the
Glenpoint ( Valenwood ) Glenpoint is a village in Valenwood . It is one of several possible locations that the Eternal Champion may discover in . Geography . Glenpoint is connected to four settlements . To the northwest is Cori Silmoor , to the east is Longvale , to the south - southwest is Longhaven , and to the south - southeast is Marbruk Brook .
Steel Shield ( Morrowind ) The Steel Shield is a piece of heavy armor and part of the steel armor set in . It has no inherent effects but may have enchantments added to it . Merchants . The Steel Shield is available at the following locations : The following are random locations where the shield may be sold : Characters . The following individuals use the Steel Shield : Locations . The Steel Shield can be found in the following locations : The following are random locations where the shield may be found :
Western Elsweyr Gate The Western Elsweyr Gate is the second location to which the Vestige travels in Cyrodiil , the first being the Eastern Elsweyr Gate , if they are playing as part of the Aldmeri Dominion . Grand Warlord Sorcalin runs the Aldmeri ' s Cyrodiil campaign from this location . Interactions . There are 4 Mission Boards available , which distribute random quests for completion . The other interactible items in this location are the Wayshrine and the Transistus Shrine . Quests . Other Quests :
Griefstricken Chef The Griefstricken Chef is a Nord contractor for the quest " The Dark Brotherhood Forever . " He resides in the Windpeak Inn in Dawnstar . Interactions . The Dark Brotherhood Forever . He will give a leveled sum of gold to the Dragonborn to assassinate a target , then wander through the inn until the target has been killed .
Daedra Skin ( Quest ) Daedra Skin is a House Telvanni quest available to the Nerevarine in . Walkthrough . Once the Nerevarine has returned from giving Andil the Cure Blight Disease Potions , Galos Mathendis will give the Nerevarine one final quest . The Nerevarine must deliver a sample of Daedra Skin to his master , Master Aryon . Rare ingredients . Unfortunately no Daedra in Vvardenfell drop their skin when they are killed , so the Nerevarine will have to spend money in an alchemy shop to obtain a sample . The nearest seller to Sadrith Mora can also be found in the town , by the name of Urtiso Faryon . Once a sample has been obtained , the Nerevarine must journey to Tel Vos to give the skin to Aryon . Aryon will then proceed to reward the Nerevarine with 300 as well as teach them the paralysis spell .
Filnjar Filnjar is a Nord blacksmith who resides at his house in the town of Shor ' s Stone , which he appears to be the unofficial community leader of . Interactions . Mine or Yours . Filnjar tasks the Dragonborn with clearing Redbelly Mine of frostbite spiders . Truth Ore Consequences . Filnjar is the target for Hafjorg ' s delivery to Shor ' s Stone . Hired Muscle . It is possible for Farkas may ask the Dragonborn to intimidate Filnjar by starting a fist fight with him to teach him a lesson , until he yields to them . Marriage . Filnjar becomes a candidate for marriage if the quest " Mine or Yours " is completed . Services . Merchant . His smithy has leveled weapons and armors for sale , as well as materials commonly used in smithing , such as ingot s .
Hrol Ulfgar Hrol Ulfgar is a Nord warrior residing in his house in the village of Bleaker ' s Way north of the Imperial City . Villagers of Bleaker ' s Way will occasionally say in regard to Hrol , " " He leads the Ulfgar clan . He is slow to anger , but fierce with his axe . All the clan values his leadership and judgement . " "
Soljund ' s Sinkhole ( Location ) Soljund ' s Sinkhole is a cave located in just north of Old Hroldan Inn . It is the location of a mine that has intersected with a Nordic Ruin . As a result , it is now filled with draugr . This cave is a good place to mine moonstone ore , having five veins inside . Description . Perth , the current owner of the mine , gives a warning about the draugr inside that starts the miscellaneous quest " Clear Soljund ' s Sinkhole of Draugr . " Inside there will be about ten leveled draugr . At the end of the mine there is a high - level leader that serves as the boss of the quest . If the Dragonborn is high - leveled , he may be a dragon priest . Defeat him then return to Perth for a reward of leveled gold . The guard outside the mine will always be a Reach Hold guard , wearing the green Reach Hold armor , even if the Stormcloaks have replaced the other Reach guards .
Narsis ( Online ) Narsis is a town in , and is located in western part of the Deshaan region of Morrowind . It is currently held by Councilor Ralden of House Hlaalu . Once a center of trade in the region , the Llodos Plague has scared away both residents and visitors from passing by the town .
The Relic The Relic is a Temples quest available during the events of . The Agent is tasked with retrieving a powerful relic belonging to one of the Iliac Bay ' s Temples , guarded by a powerful lich . Background . After joining one of the Eight Divine temples scattered throughout the Iliac Bay , the Agent will be assigned randomly determined quests to complete by the temple ' s missionary . Once they have achieved the rank of Initiate or higher , one of the temple ' s missionaries will offer more difficult quests . Walkthrough . When speaking with the Missionary from a joined Temple , the Agent will be told of a lost relic dedicated to the Temple ' s God . This relic has recently been discovered in one of the region ' s dungeons , protected by a named lich who is thought to have created the relic before being corrupted . The Agent is duly tasked with retrieving the relic on behalf of the Temple , although the destruction of the lich will not go unnoticed . A Lich ' s Labours . The Agent will have to enter and then search the specified dungeon to find the lost relic , which will be found sat in a room of its own . The relic ' s creator , the lich , will also be found in the room , and will attack the Agent the moment they detect them . Upon being struck the lich will exclaim : It is not necessary for the Agent to destroy the lich , only to pickup the relic it guards . Regardless of whether the lich was dealt with , the Agent must escape the dungeon and return to the Missionary before the time limit expires to complete the quest . Time Restraints . If the Agent is holding the relic in their inventory when the time limit expires , a message will appear in front of them stating : The message will then disappear , as will the relic . Rewards . The Agent will receive a random item with an equally random , and unknown , power when they return to the Missionary with the relic . The success or failure of the Agent in undertaking the quest will also affect their reputation in the Temple : An additional boost to the Agent ' s reputation within the specific Temple will be awarded if they also managed to purge the lich :
Spiced Beef Spiced Beef is a unique quest item found in . It can be found at Markarth Stables where Banning sells Vigilance , a war - dog . If the Dragonborn asks him how long he has trained dogs , he will remember he has a delivery to make to Voada in Understone Keep . If the Dragonborn accepts to help him , he will hand over the spiced beef . The spiced ' beef ' is actually human meat . This is discovered after completing " The Taste of Death , " Namira ' s Daedric Quest . Banning is one of the cannibal s in the Coven of Namira , and when he is asked about the beef , he replies with , " " Ah yes . The courier . I guess you know my secret ingredient for that spiced beef , now . " " Once the food has been given to Voada , she will give 500 as reward and suggest to buy the dog with it . The spiced beef can be pickpocket ed from Voada afterwards .
Tyr Tyr is a Blade who accompanies the Forgotten Hero during their journey . The Forgotten Hero . At one point in time , Tyr was captured and pitted against The Forgotten Hero by Reive , after which they allied and escaped from him . Tyr led the Forgotten Hero to Laaneth , Tyr ' s friend who was " well versed in Daedric matters . " On their way , Tyr and Hero encoutered Dominion Guards who were looking for Tyr . After defeating guards , they decided to avoid the roads , instead going trough forest . When they arrived to Laaneth ' s home , they found out that she was kidnapped by Daedric cultists . Tyr and Hero had to use a ship to chase these cultists down , which is when they met Swims - at - Nights , who decided to help them . During the sail , heroes encountered pirates . The found a crashed ship on the unnamed beach and a few dead daedric cultists . They have found Laaneth fighting off goblins in an ancient ruins . Heroes learned from her that the cult was secretly led by Lord Naarifin . They decided to warn the emperor who was in exile in Skyrim . Tyr has led heroes through the shortest way to Skyrim . In there , they found Legate Cassia , with who they went to Imperial City , posing as Gladiators . They found a way to the White - Gold Tower , where they found the Orb of Vaermina , the device Naarafin used to track down the Imperial army . He ordered Reive to take Tyr hostage to return the Orb . Here , Tyr will either break free and destroy the Orb or get sliced by Reive .
Hlaalu Schemes Hlaalu Schemes is one of the five purchasable deck s in added with the " Houses of Morrowind " expansion . It costs ( USD / EUR $ / €7 . 99 ) or 1000 and is a strength , willpower and agility deck that represents " House Hlaalu " .
Stark Reality Stark Reality is a spell given by Sanguine , the Daedric Prince of debauchery . It is only usable at the countess of Leyawiin ' s dinner party ; it makes all of the guests immediately lose their clothing and begin to run around . It also removes the Hero ' s gear , which is returned at the end of Sanguine ' s quest . Note that using this spell will incur a bounty on the Hero due to the spell ' s Drain Health effect , thus counting its use on NPCs as an assault .
Ingredient Classification 11 : Fire Elements Content . Components created by fire are found in a number of places : Dunmeri merchants gather molten rocks throughout ash - covered Morrowind , within the great shadow of Red Mountain . Blacksmiths across the realm trade in their waste , providing they can keep it heated for the journey . Explorers usually uncover burning impurities from certain monsters they slay , such as the flame atronach and certain deviant species of spriggan . When dealing with these raw materials , we inspect for impurities , and the Master rules only seasoned servants may handle such dangerous ingredients . Great care must be taken when handing such elements , for obvious reason . Thick gloves and toughened pottery ( both bowls and bottles ) are required to store such items . We work with the local forge to keep us supplied with hot embers , although we gladly purchase coals kept heated by other ( usually magical ) means . But as Gurles Ernele would tell you , as he watched his Northpoint Northpoint Apothecary burn to the ground , even being surrounded by the sea won ' t help you put out a fire when a warm set of ashes sets your storeroom ablaze ( especially as the burning ingredients formed a cloud so pungent , the trader ' s quarter of town was emptied for weeks ) . Cooling slag is the easiest to store and comes in a wonderful variety of colors , depending on the metal being forged ; deposits of iron and ebony are common . Hot embers are usually gathered from a blacksmith ' s forge and glow a deep red and orange color ; dying embers are not accepted . The scraping from a fireplace or embers that have further broken down ( or , of course , the dust from a defeated fiery foe ) forms warm ashes , which are heated intermittently until they eventually turn to dust . Cooling Slag . More than simple dirt , this is a valuable byproduct of metal forging , mottled and crumbing with different mineral deposits . Proven Benefits ( in Enchanting ) : Hot Embers . Small piles of coal and wood , usually worked over by a blacksmith . Beware : these can rekindle a fire in moments ! Proven Benefits ( in Enchanting ) : Warm Ashes . " Red Mountain rain " is not acceptable , as the ashes we require must be warm , but cool enough to be held in your hand . Proven Benefits ( in Enchanting ) :
Nenyond Twyll Nenyond Twyll is a location in . It is an Ayleid Ruin located west of Faregyl Inn . Overview . On appearance , there seems to be no enemies in the entire ruin . As the Hero reaches the end of the ruin , they will notice an Ayleid Statue . After taking the statue and beginning the journey back through the ruin , zombies appear . During the quest , Liberation or Apprehension ? , the ruins are host to several necromancers , some zombies , and a few ghosts . There is also a push block that in order to discover the fate of Mucianus Allias , who was transformed into a zombie by the necromancers . Quests . Liberation or Apprehension ? . As part of their further investigation of the necromancers and the deaths of their two mages , Raminus Polus asks that the Hero head to Dark Fissure cave to find out more about the Black Soul Gems .
Fortress of Ice ( Location ) The Fortress of Ice is a dungeon in . It is located in Skyrim , just south of Winterhold , and was once the home of the legendary mage Shalidor . The fortress is full of Snow Wolves and Ice Golem s . The Eternal Champion went here to learn the location of Labyrinthian . When the Eternal Champion went there , they found a tablet for a member of the Mages Guild that contained a clue as to where Labyrinthian was .
Staff of Lightning Bolts The Staff of Lightning Bolts is a staff found in . Effects . The staff of lightning bolts allows the wielder to cast a bolt of lightning that deals shock damage , an effect that emulates the destruction spell Lightning Bolt . Charge consumed by the staff ' s use is reduced by higher Destruction skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :
Provisioner Certification Provisioner Certification is a quest available in . It is a side quest in the Mages Guild questline . Walkthrough . In Vvardenfell , it is completed by learning the " Roast Pig " Recipe . This recipe can be found in Danel Telleno ' s chest in the Mages Guildhall in the Saint Delyn Waistworks in Vivec City .
Call Dragon Call Dragon is a dragon shout in . Acquisition . This shout is given to the Dragonborn near the end of the main story quest " The Fallen " in order to call the dragon Odahviing to capture him inside Dragonsreach . At the end of the main quest , Odahviing will land on the Throat of the World and engage in a dialogue , stating his loyalty to the Dragonborn . After this , by using the shout , the Dragonborn can call Odahviing to aid in battle while outdoors anywhere in Skyrim , effectively granting the ability to summon a dragon . Characteristics . Odahviing will stay with the Dragonborn until all threats to them are eliminated . Odahviing is invincible , though when he has taken enough damage , he will drop to the ground , unable to fight until the battle is over , and will leave after all threats are eliminated . If desired , a restorative spell can be used to bring Odahviing ' s health to above half to allow him to take back to the skies . If he is called while on Solstheim , Odahviing will not appear , likely because of the distance between Skyrim and Solstheim .
A Request for Your Support Content . To the Honorable Tidyn Arthalen , I want to first thank you for your service on the council that sat in judgment of my son . I will never forget your continued support of Meram and your insistence that death was too harsh a punishment for the crimes leveled against him . A great moment is coming , Sera Arthalen . The Tribunal has abused its authority . Almalexia has set herself up as our dictator . This is surely obvious to anyone with a clear heart and sharp mind . Her crimes cannot be allowed to continue . When the moment comes , I hope I can continue to rely on your support . Your support , and that of your priesthood and township , Selfora . Yours in mourning , Magistrix Vox
Shrine of Azura ( Morrowind ) The Shrine of Azura is a location found in . Description . It is a daedric shrine dedicated to the Daedric Prince ss Azura , located on a small island in the Azura ' s Coast region of Vvardenfell . It is easily found due to the very large statue of Azura towering above it . Inside an uninhabited single large room houses a smaller version of the same statue . The Nerevarine can interact with this one , which will start " Azura ' s Quest . " Azura . Azura is one of the key figures in Dunmer culture , having originally created the race from the Chimer . The entire region around the shrine bears her name . History . It is unknown when this Shrine of Azura was erected . It is present during the events of . Quests . Azura ' s Quest . Azura ' s Quest begins and ends at the Shrine . This quest requires the Nerevarine to help resolve a bet in Azura ' s favor , rewarding the Nerevarine with Azura ' s Star ( the famed reusable soul gem ) .
Sunna ' rah Sunna ' rah " ( Dunmeris : Blessed Staff ) " is a powerful staff and quest item in . It was originally made by Sotha Sil for research purposes , though has been stolen and re - tuned by the failed incarnate Chodala and used to steal Vivec ' s divine power . Quests . Divine Delusions . At Ald ' ruhn , Chodala will be sitting on a throne with Sunna ' rah in his hands . After talking to Seryn , he will leave the tent , taking the staff with him . Divine Intervention . Within the room of the shrine to Malacath in Kaushtarari , Chodala will channel Sunna ' rah to protect himself . Upon the use of the Tonal Inverter , his power will be cut off and he will begin to attack you . Once he is killed , Sunna ' rah will appear on the floor for you to retrieve . Later in the private chambers of Vivec ' s Palace , Archcanon Tarvus will ask you to plant Sunna ' rah in the floor to restore Vivec ' s energy . Once this is done , however , Tarvus will reveal himself to be Barbas and immobilize you and Seryn . He will use the staff to find the location of Clockwork City , then proceed to escape with it . Divine Restoration . After travelling to Clockwork City from Seht ' s Vault , Barbas will use Sunna ' rah to open the gates of Clockwork City . When the end of The Divinity Atelier is reached , Barbas will use Sunna ' rah to turn the machine into a portal device , channeling the energy to power himself and fight you . Once he is defeated , Sunna ' rah can once again be retrieved after it has fallen on the ground .
Bleak Falls Barrow ( Location ) Bleak Falls Barrow is an ancient Nordic tomb in . It is a large temple that was built by ancient Nords to worship the dragons . Background . It is one of many places where the ancient Nords had buried their dead , and as such , the Barrow is infested with aggressive draugr . There may be a dragon perched on the arch outside the temple if the quest " Dragon Rising " has been completed , otherwise there will be a small number of bandits guarding the outer perimeter of the temple . The exterior of the ruin is very impressive with its stone arches , and only a few other ruins , such as Ragnvald and Skuldafn , also have such impressive exteriors . The structures can even be seen from the map . Description . The first section of Bleak Falls Barrow that is encountered is known as " Bleak Falls Temple " . This is an underground - style dungeon rather than the normal ancient Nord style of dungeon . There is also an inner section , " Bleak Falls Sanctum " , which is blocked by a Nordic puzzle door that only the Golden Claw can open , after the puzzle is solved . The answer to the puzzle is on the palm of the claw . Quests . Bleak Falls Barrow . During the course of the main quest , Balgruuf the Greater will ask the Dragonborn to assist his court wizard Farengar Secret - Fire with his research into dragons . He wants the Dragonstone , an ancient tablet with a map of Dragon Burial Mounds , retrieved from Bleak Falls Barrow ( the first ancient Nordic ruin to be discovered in the main questline ) . The Golden Claw . Lucan Valerius , in the Riverwood Trader , may ask the Dragonborn to go to Bleak Falls Barrow and retrieve his Golden Claw , which was stolen by bandits , in return for some gold from an incoming delivery . This quest can be completed simultaneously with the Bleak Falls Barrow quest . Fetch Me That Book ! . Urag gro - Shub from the College of Winterhold may want the Dragonborn to fetch a particular book from Bleak Falls Barrow . Trouble in Skyrim . A group of Draugr has been causing trouble in Falkreath . The Dragonborn has been asked to clear out Bleak Falls Barrow .
Councilor ' s Hood The Councilor ' s Hood is a unique hood enchanted with fortify and resist effects . It is supposed to be sold by Skjorta at Nord Winds in Bruma , but it has accidentally been tagged as S ' Krivva ' s property , so Skjorta is not selling it in her store . Acquisition . The only way to obtain this item is by using the console commands .
Eagle Brook ( Arena ) Eagle Brook is a village in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Eagle Brook is connected to two settlements . To the south is Kings Guard , and to the northeast is Meir Darguard .
Mages Guild Quests ( Morrowind ) Mages Guild Quests describes the list of quests that can be undertaken from the Mages Guild in . In order to be given these quests it is necessary to join the Mages Guild . Some of the quests will only become available with advanced rank . Balmora quests . Ajira quests . The following quests can be undertaken from Ajira . The first five missions are related to his rivalry with Galbedir . The last two are higher - level quests . Ranis Athrys quests . Ranis Athrys is the guild master for Balmora Mages Guild . Ald ' ruhn quests . Edwinna Elbert offers a total of 9 Quests . Sadrith Mora quests . Skink - in - Tree ' s - Shade has the following quests :
A Jarl ' s Justice A Jarl ' s Justice is a quest in . Background . Isran asks the Dragonborn to find and destroy the vampire masquerading as a Visiting Advisor to the Jarl of a radiant city ; however , to avoid slandering the Dawnguard ' s name , permission must be gained from the Jarl to kill the creature or the guards will see it as murder . If you do kill the vampire without permission , you will complete the quest , but you will have to face the consequences if you are caught doing so . Walkthrough . Speak to the Jarl and explain the situation . They will state that proof is required before any action can be taken . Locate the Visiting Advisor , who can typically be found loitering in the main court . Pickpocket ing his orders will reveal his true nature . Give this note to the Jarl and they will allow the Visiting Advisor to be killed without intervention from the guards . Once he is dead , return to Isran to complete the quest .
Bloodstained note ( Skyrim ) Content . They took Father . There had been some others they brought down but they led them off and all we heard were the screams and now Father is gone too . Oh gods why didn ' t I listen to Mani ? Father ' s fever was getting worse and kept mumbling about daedra . I don ' t know where he was hiding it , but I think I know why he left me this dagger .