A Standard Protection Job A Standard Protection Job is a Fighters Guild quest available during the events of . The Agent is sent to meet a client who urgently needs the Guild ' s protection . Background . Having proven their worth by completing some menial tasks , the Agent can join the Fighters Guild in the Iliac Bay . With full Fighters Guild membership , the Agent will be paid for completing quests for the Guild , and will improve their reputation to gain ranks within . Walkthrough . After gaining 21 reputation within the Fighters Guild , the Agent will be informed of a " Standard protection job . " According to one of the Guild ' s Questgivers , a client has approached the Guild asking for protection , and needs their protector right away . The Agent is duly sent to go and defend the client , although what they need to be protected from is unknown . An Urgent Request . The client will be waiting in their residence in town , although the Agent will have to ask around the local population to get an exact location for the building itself . Once inside , the Agent will instantly be attacked by an assassin , who will shout when attacked : After killing the assassin , and their companions , the Agent must find the client ' s corpse , lying somewhere inside the building . When found , the Agent will also find a note laying beside the body , which reveals the reason why the client was killed . However , this is not the end of the quest , for the Agent must track down the person who had the client killed . The Known Entity . Asking around the town in which the client lived about the person referenced in the note reveals that they are to be found in another town . Once in town , the Agent will once again have to ask the locals for a more specific address and directions to the person in question . However , when the Agent finally meets with the person in question , they not only find that they are a Dark Brotherhood Operative , but that they are aware of what the Agent has been doing : After this , the Operative will transform into a nightblade , while several other members of the Brotherhood will appear as assassins to defend the Operative . Once all of them lie dead , the Agent may search their bodies for clues , but will find nothing other than their equipment . An Inherited Threat . Some ten to twenty - one days after the meeting with the Operative , the Agent will be given a letter by a courier . The letter reveals that the daughter of the client has heard of the Agent ' s " heroic action in avenging my [ her ] father ' s death , " and would like to meet with the Agent in another town . The Agent must head to the daughter ' s town , and find the building she is inhabiting . Once inside the building , the Agent must find the daughter , although before anything can be said the daughter will exclaim : A quartet of assassins will appear , and mock the Agent for their predictable response to the daughter ' s letter . Once all four are killed the daughter will ask the Agent to escort her to a safe house in another town , from which she will attempt to escape the region . Successfully escorting her to the safe house before the time limit expires will be enough to complete the quest . Rewards . The Agent will receive a random magical item , as well as a standard boost to their reputation within the Guild . Failing the quest will not only see the Agent forfeit a reward , but also have their standing with the Guild harmed : Killing the Dark Brotherhood Operative will grant the following changes to the Agent ' s reputation :