naist-nlp/zeshel huggingface dataset:
Restoration Spells ( Morrowind ) Below is a list of all the spells in and expansion packs that fall under the Restoration school of magic , governed by Willpower . They may include additional effects . See articles for details . Cure . < tabber > Blight Disease = Common Disease = Corprus Disease = Paralyzation = Poison = < / tabber > Fortify . < tabber > Attack = Attribute = Health = Fatigue = Magicka = Maximum Magicka = Skill = < / tabber > Resist . < tabber > Blight Disease = Common Disease = Corprus Disease = Fire = Frost = Magicka = Normal Weapons = Paralysis = Poison = Shock = < / tabber > Restore . < tabber > Attribute = Fatigue = Health = Magicka = Skill = < / tabber >
Roliand Hanus Roliand Hanus is an Imperial battlemage for the Mages Guild who is , alongside Arielle Jurard , investigating a rogue mage on the Gold Road . Interactions . Anvil Recommendation . He will wait outside Brina Cross Inn with Arielle after the Hero have spoken to her inside . Both will then follow them along the road and help to eliminate the rogue mage .
Fast Travel ( Daggerfall ) Fast traveling is a mode of travel in . It differs from other titles in that players do not have to discover a place to fast travel to it . Players can swiftly travel between locations at the cost of gold ; the rate depends on the distance ; farther locations cost more , while locations of closer proximity to the character are less . Options . There are many ways to increase and decrease the cost and travel time . Arriving at night may prevent players from entering certain establishments , however , like previous titles , players can rest until these places are open again .
Ushnar ' s Terror Ushnar gro - Shadborgob " hates " cats , especially Bhisha the Khajiit , who loves Ushnar ' s collection of dogs and follows Ushnar ' s dog around , who follows Ushnar . If the Hero talks to him about it , he asks them to make Bhisha " disappear , " one way or another . Walkthrough . Speak to Ushnar in Crucible . He can be found either at his house or wandering the streets of New Sheoth . Talk to him about Bhisha , and he will tell all about his terrible desire to make him go away . Offer to help him , and Ushnar will tell them to make Bhisha " disappear " , but remains vague about the possible reward . Making Bhisha Disappear . There are three ways to get rid of Bhisha : Return to Ushnar for the reward , his " old dog " — a Skinned Hound which follows the Hero and helps in combat . Note that it won ' t respawn if killed .
Longhaven Longhaven is a major settlement located in the northern ends of the Shademist Moors in the Greenshade region of Valenwood . Description . Geography . Longhaven is located on the southern road of Greenshade . The nearest settlements to Longhaven are Greenheart and Woodhearth , both of which are very far from Longhaven . Longhaven is also located on the northern end of the Shademist Moors swamps which are always covered in a heavy shroud of mist and have a very eerie feel to them . History . Second Era . In 2E 582 , many citizens living in Longhaven vanished into the Moors making the Village much less populated as a result . This was also the driving cause for people to leave Longhaven for Woodhearth since they feared of being taken . The local leader hired Mel Adrys , a valiant vampire hunter from Morrowind to slay the local Vampire coven known as the Keerilth Clan to prevent more people from being taken into the Moors . With the help of a mysterious traveler known as the Vestige , Mel Adrys and the warrior defeated the Keerilth Clan and saved Longhaven from any further kidnappings . Third Era . During the Imperial Simulacrum , the Longhaven township exist in Valenwood in between the towns of Marbruk Field , Vullain Haven , and Glenpoint . At one point , the Eternal Champion had visited the town on their quest for a piece of the Staff of Chaos to defeat Jagar Tharn at the Imperial Palace .
Frozen Falmer Frozen Falmer are a type of Falmer added with . They are only found in the Inner Sanctum of Auri - El ' s temple in the Forgotten Vale . They are Falmer who were encased in ice , though under Arch - Curate Vyrthur ' s command , they will quickly thaw out and attack the Last Dragonborn . Quests . Touching the Sky . Arch - Curate Vyrthur will be sitting in a chair inside the Inner Sanctum . Surrounding him are the Frozen Falmer . Once he attacks the Dragonborn and Serana , the Falmer will break free and attack them too .
Gratian Caerellius ( Dragonborn ) Gratian Caerellius is a named skeleton found on Solstheim . He is the same person as Gratian Caerellius in . Biography . He was the great - grandfather of Crescius Caerellius of Raven Rock . Gratian was grievously wounded by Draugr within Raven Rock Mine , after he was sent by the East Empire Company to explore it . Gratian managed to recover the Bloodskal Blade , but couldn ' t figure out the puzzle needed to advance further into Bloodskal Barrow . He died from his injuries , and the mine was shut down . The East Empire Company claimed that he was killed in a cave - in so that they wouldn ' t have to send any more explorers . Interactions . The Final Descent . The remains of Gratian Caerellius can be found inside Raven Rock Mine , at the top of the stairs , just ahead of the remains of his assistant , Millius . On his corpse his journal , and the Bloodskal Blade can be found . Delivering the journal to Crescius Caerellius gives him proof needed to reopen the mine , bringing Raven Rock back to a relative state of prosperity .
Rannveig ' s Fast ( Location ) Rannveig ' s Fast is an ancient Nordic tomb in . Location . It is located in the southern mountains of Hjaalmarch and can be reached by approaching the southern face of the mountains northeast of Rorikstead ( south , southwest of Morthal on the map ) . Upon approach , crumbling stone ruins and steps leading up the mountain are visible . Once followed , the stairs will lead to the entrance to the tomb , and then further upwards towards Cold Rock Pass . Quests . Rannveig ' s Fast . The Dragonborn travels to Rannveig ' s Fast to learn the word of power within the tomb .
Idgrod Ravencrone Idgrod Ravencrone is an Elder Nord Jarl of Hjaalmarch , headquartered in Morthal . She sides with the Empire in the Civil War of Skyrim . She purports to be a seer of psychic visions and dreams . Personality . Idgrod appears relaxed , and chooses to quote phrases of wisdom and patience . She is quite wise and learned , but most of her people seem to think she ' s losing the plot due to her enigmatic personality and affiliation with magic . Though she aligns her Hold with the Empire , she isn ' t particularly concerned with the war ( a trait she shares with Jarl Balgruuf the Greater of Whiterun ) and also dislikes the Thalmor due to their ruthless and treacherous nature . Background . She associates herself with Falion , a newcomer to Hjaalmarch and a wizard . Because of their kinship , she is mistrusted by the members of Morthal . However , although he is disliked by the rest of the town , she claims he is more altruistic than bothersome . Several individuals within Morthal despise her because she accepts Falion into her court , and because she seems not to bother with most " petty " problems in the hold . Idgrod has a daughter , Idgrod the Younger , and a son , Joric , whom she raises with her husband , and steward , Aslfur . Gorm is her Housecarl . Interactions . Diplomatic Immunity . If the Dragonborn has assisted her , or became Thane of Hjaalmarch , she recognizes who the Dragonborn is and , if prompted , provides the necessary distraction for the Dragonborn to slip away from Elenwen ' s party and continue the quest into the kitchen . Her attendance at the party , whilst the other Jarls did not attend unless certain conditions had been met , is unjustified . Her justification for causing the scene is that " an old woman can get away with anything . " Idgrod walks over to Razelan and begin making a scene , using him as the unwitting victim . She may chat with Maven Black - Briar if she is in attendance . Civil War . If the Dragonborn decides to side with the Stormcloaks , Idgrod is replaced by Sorli the Builder as Jarl of Morthal . Idgrod can then be found in the Blue Palace in Solitude , along with the other replaced Jarls , Stewards , and Housecarls . Laid to Rest . Speaking with a citizen about the burned down home in Morthal prompts the Dragonborn to seek out Idgrod . She needs the event to be investigated , since a young girl , Helgi , died in the blaze . Investigating the site at night , the Dragonborn learns that the girl ' s ghost haunts the place . Idgrod claims Morthal is alive with spiritual energy and says to check the graveyard . Reporting to the Jarl . After reporting Falion to the jarl , she will immediately find and confront him , threatening dire consequences for Falion if he continues his actions . The scene differs depending on the current Jarl — Sorli the Builder or Idgrod Ravencrone .
Scout Report : Arx Corinium Content . Suspected activity at Arx Corinium : A large number of wild creatures have been spotted in or around Arx Corinium . These creatures are highly aggressive , even those not usually assumed to be aggressive . Advise caution when traveling near the abandoned prison of Arx Corinium . Be advised , lamias have been spotted near the area . These creatures are reclusive but highly aggressive when approached . Use extreme caution .
Vlanarus Kvinchal Vlanarus Kvinchal is an Imperial commoner living with his siblings Kastav and Bronsila , his brother and sister , respectively , in a shack in the Imperial City Waterfront District . Background . However , tensions among the three are high as it seems that Vlanarus has a Skooma addiction problem that was broadcast for all of Cyrodiil to hear when his arrest and confession was publicized in an issue of the Black Horse Courier . He is not involved in any quests and does not offer any services apart from giving out free copies of the Black Horse Courier .
Eldergleam Sanctuary Eldergleam Sanctuary is a cave located in southern central Skyrim . This is where the Eldergleam Tree is located , and the final destination of " The Blessings of Nature " quest . It is considered a holy place in Skyrim , sacred to the goddess Kynareth . A copy of the skill book " Mystery of Talara , v2 " is here , near the Dunmer pilgrim . There is an abundance of Alchemy ingredients that grow here . There are two Nords that reside here , Asta and Sond , communing with the beauty of the place and the Eldergleam Tree . Just a short distance to the northeast , above the entrance , is a crate with several soul gems and the skill book " A Tragedy in Black " .
Nepos the Nose Nepos the Nose is an Elder Reachman and a citizen of Markarth with ties to the Silver - Blood Family interests in Cidhna Mine . He and Thonar Silver - Blood are the primary antagonists of the quest " The Forsworn Conspiracy . " He is called " Nepos The Nose " because he has his nose in everyone ' s business . Nepos ' dialogue gives insight about the events of the Markarth Incident , including the claims made in " The Bear of Markarth " . Interactions . The Forsworn Conspiracy . He is located in his house and is found reading a book by the fire . His servants , Tynan , Morven , and Uaile appear to be very caring and protective of him , but are actually Forsworn Agents , tasked with watching over him . Uaile greets the Dragonborn at the entrance , and tells them Nepos is busy and should not be disturbed . Nepos ' dialogue reveals that he is a Forsworn who answers to Madanach , the King in Rags . He further tells of how Madanach works from the Cidhna Mine , a Nord ic prison , directing the downtrodden citizens to kill in the name of the Forsworn . He appears to be unaware of the deal Madanach struck with the Silver - Bloods and believes he is furthering the Forsworn cause . After exiting the dialogue with Nepos , the Dragonborn will be attacked by Nepos , Uaile , Tynan and Morven . If The Forsworn Conspiracy quest is not active , continuing is considered trespassing and the guards will be called .
Halfway Tavern The Halfway Tavern is located in Pelagiad , Morrowind , and is considered to be the social center of town . The tavern ' s name originates from the fact that Pelagiad itself lies roughly halfway between the townships of Seyda Neen and Balmora . Description . This building has three floors . The ground floor serves as the tavern , where patrons gather to drink and converse . The Nerevarine can learn a lot about the Thieves Guild from the two members located here . One of them , Ahnassi , offers skill training unless she has moved to her house during the " Ahnassi , a Special Friend " quest . A small locked chest near Drelasa requires 23 Security to pick and contains a random quantity of gold ( maximum of 10 ) . The basement is a fairly dark and dirty storage area . Other than a quality restore health potion , there are several ingredient containers and little else of interest here . Ladia is upstairs in the hallway , offering skill training . Three bedrooms are located on this floor , one of which is available to rent from Drelasa for 10 gold coins . Drelasa will unlock the door at the end of the hall if the Nerevarine chooses to rent a room , otherwise it is locked and requires 20 Security to pick . An iron tanto is extremely well - hidden in the room , on the floor behind the bed , in between a wall tapestry and the wall itself . The southwest door is also locked and requires 20 Security to pick . There is some gold in the corner of the room , on the floor near the closet . A sorceress named Hrordis , possessor of the Belt of Sanguine Fleetness requested by the Morag Tong , can be found in the only unlocked room on this floor . She will promptly tell the Nerevarine to go away , and refuses to converse . Notable items . The following items can be found in this location :
The Wicksly Graveyard The Wicksly Graveyard is a graveyard in the region of Betony , High Rock . The graveyard contains three small rooms ; one of which contains a hidden door that can be opened into a secret room , along with a hostile thief and ranger . The graveyard itself does not have any special significance , however , it does contain randomized loot .
Traits Traits are special properties added to a crafted weapon or armor by the use of gemstones . You can learn the traits by researching it at the crafting tables of blacksmithing , clothing , and woodworking . It is the last tab after deconstruction . There are 8 separate traits and gemstones for weapons and armor , making 16 researchable traits in total . You can have a trait property and an enchantment effect on the same item . Traits are combined while crafting the item , while enchantments have to be applied to the finished product . Researching . Researching a trait is done at the crafting tables of blacksmithing , clothing , and woodworking . The item that is being researched will be destroyed in the process . You can only research one trait at a time per table . Unless skill points are used to advance the passive ability in Blacksmith ( Metallurgy ) , Clothing ( Stitching ) , and Woodworking ( Carpentry ) to increase up to 3 items and decrease the time it takes to finish . The first item you research takes 6 hours . Each item after doubles the cooldown time . There are 2 traits that are not researchable : Ornate and Intricate . Ornate increases the gold value merchants will pay for an item and Intricate give you extra inspiration points when you deconstruct the item . Gemstones . Gemstones are found in containers such as barrels , crates , trunks , bookshelves , nightstands , and anything else you are able to loot You also have a chance to get a trait gemstone when you refine raw materials or by deconstructing an item with a trait applied . The gemstone you will receive will match the trait on an item you deconstructed .
Bjalfi the Contemptible Bjalfi the Contemptible is a Nord who lives in Fort Strand near the city of Anvil . After his marriage , he left his wife , Maeva the Buxom , to take up with the local Marauder band , residing in Fort Strand . His ex - wife Maeva lives on Whitmond Farm , which is very close to the Anvil main gate . When he left , he took her family heirloom , Rockshatter , an enchanted Dwemer mace . Interactions . When the Vow Breaks . Maeva commissions the Hero to get the mace back from him . Bjalfi would not be an extremely tough fight , if it were not for his weapon Rockshatter . If the Hero is level 6 or more he will be wearing Dwarven armor . When he is defeated , simply return it to Whitmond Farm and Maeva ' s dowry will be received as a reward .
Dire Weakness to Shock Dire Weakness to Shock is a Destruction spell in that temporarily increases an adversary ' s susceptibility to Shock Damage . Characters . The following people use and / or sell this spell : Merchants . This spell can be purchased from the following merchants :
Proving the Deed Proving the Deed is a quest available in . The Vestige begins to investigate the former guildmaster ' s murder . He traveled to Ragnthar , a Dwemer Ruin that doesn ' t exist in the " here and now . " When the player approaches skeletal remains in the ruin , they begin to send out golden rays of light into four crystals . It is a protective barrier . The remains are of a Nord , and there is a guild insignia in its ribcage . It is Jofnir Iceblade , the former guildmaster . Aelif summons his spirit to hear what he has to say . He says Sees - All - Colors , the current guildmaster , killed him . The player needs to warn Merric and the council .
The Drunken Huntsman The Drunken Huntsman is a tavern and hunting shop specializing in archery located in the Plains District of Whiterun . History . The owner , Elrindir , explains the store was named after an incident involving him and his brother after they both consumed " rather too much mead " and went out to hunt - his brother mistook him for a deer and shot him in the rear with an arrow . Elrindir sells a wide assortment of armor and weapons , with an emphasis on bows and arrows , in addition to the tavern ' s usual fare of food and drink . Interior . The large main trading room is on the ground floor and consists of a counter displaying some wares and several small tables . A large hearth is situated in the center of the room with two cooking pots hung over them . During the day , Olfrid Battle - Born can be seen nearby tending to the spit . To the right is a small alcove where Jenassa , a Dunmer mercenary , can be found sitting . She lodges at the tavern and can be hired for 500 . Adjacent to it is another alcove with a wardrobe and two barrels . At the back of the room past the large keg is a small bedroom with a chest , a strongbox , and Business Ledger on top of a dresser . In addition , a shelf with several ruined books and a copy of " A Dream of Sovngarde " can be found . Upstairs is the small master bedroom where Nazeem and his wife Ahlam sleep . Inside is a chest , a wardrobe and two end tables containing generic clutter . Notable items . The Archery skill book , " The Black Arrow , Book II " , is located on a shelf under the counter .
Reeh - Jah Reeh - Jah is an Argonian Slave north of the Maren Ancestral Tomb . He is trying to get to the city of Ebonheart . Interactions . The Runaway Slave . Help the slave Reeh - Jah reach the Argonian Mission in the city of Ebonheart .
Vermeir Wastes Vermeir Wastes is a town in High Rock . It is one of several locations that the Eternal Champion may discover in . Geography . Vermeir Wastes is connected to three settlements . To the northeast is Wind Keep , to the north is Norvulk Hills , and to the southwest is Wayrest .
Northwatch Guard The Northwatch Guards are Thalmor soldiers that patrol the areas of Northwatch Keep in northwest Skyrim . They guard a captured group of Talos worshippers as well as Thorald Gray - Mane , who was captured in battle . Combat . They use One - Handed weapons in combat , often in conjunction with Flames . They can be difficult to defeat in battle , due to a high amount of health , so it is wise to use sneak or range based attacks . At higher levels , they wear glass armor , as well as using glass weapons . They fight alongside Northwatch mages and archers . Conversations . During Missing in Action
Arrows ( Oblivion ) Arrows focuses on arrows as they appear in . Characteristics . The quality of the arrows and the quality of the bows as well as the Hero ' s Marksman level all determine the damage potential on impact . Damage is also dependent on the amount of power when the arrow was launched . For example , just tapping the ' fire ' key or trigger will result in a very weak shot , while a stronger pull or hold of the key will strengthen the shot . Upon shooting a creature with arrows , there is a moderate chance the arrows will go into the creature ' s inventory , where it can be retrieved from the corpse of the slain creature . This does not apply to some creatures , such as skeletons and atronach s , who have no fleshy parts for the arrows to stick into . Instead , arrows that hit such creatures ricochet and fall to the ground , where they can later be collected . The same applies to the player character - - when shot with an arrow , the projectile goes directly into one ' s inventory , while the arrow itself is pictured sticking out of the character ' s body in both third - person perspective and in the menu . If the arrows cannot be removed , the arrows will be visible , but will not add on to weight . This can be a source of some confusion for players who were extremely close to their encumbrance limit and fight an archer ; the added weight of the arrows can push the total inventory weight over the limit , and cause the character to be over - burdened . This can grow to be a significant problem , as taking the time to repeatedly drop arrows out of your inventory in the middle of a fight can be lethal , particularly when attacked by multiple enemies . Types of arrows . List of arrows in order of potency .
Witch ( Skyrim ) Witches in Skyrim are female mages training to become Hagravens , and often serve under them . Witches can be one of five races ( Altmer , Breton , Dunmer , Imperial , Nord ) , depending on their Destruction magic specialization . Legend has it that Witches who have earned the praise of Hagravens and have studied for many years will have the opportunity to become Hagravens themselves . Witches are essentially female magic - users that worship a Daedric Prince with or without a coven . Equipment and combat . Witches wear Black Mage Robes , and use spells such as Lightning Bolt , Ice Spike , and Steadfast Ward , depending on their Destruction magic specialization . They also carry a random leveled dagger which they will use if their magicka pool is depleted , forcing them to use melee . Locations . Witches are commonly found in the company of Hagravens and / or Forsworn . Trivia . Oddly enough , they will send hired thugs after the Dragonborn if they steal anything from them .
Smuggling Sursum Smuggling Sursum is an optional quest in . Detailed walkthrough . After going into a random area and talking to a radiant employer , accept the quest to receive the Sursum . Go to the specified town or city and travel to the specified residence . To find the residence , the player can ask civilians about the contact or residence . If a letter is received , see the Set - Up section below . If no letter is received , continue as usual . Go to the residence and meet with the contact . If the contact is not inside the residence , sleep at a nearby inn for a few hours and return to the residence ; the contact should then be there . Upon meeting with the contact , they will take the Sursum and give the player their reward : of a random amount of gold . Set - Up . If the quest is a set - up , go to the specified area mentioned by the letter . Upon going to the area and meeting with the sender , the sender will take the Sursum and complete the quest . No gold is awarded this way , but it removes any bad reputation received by the quest .