naist-nlp/zeshel huggingface dataset:
Buckmoth Legion Fort Buckmoth Legion Fort is an Imperial Legion fort located in Morrowind . The fort is south of Ald ' ruhn and on the road heading to Ghostgate . Shardie , the ranking Imperial Legion soldier at the fort is a master trainer in blocking . Sublocations . There are a total of three sublocations in Buckmoth legion fort
Poison Bloom Poison Bloom is an ingredient in . It can be used to make potions at an alchemy lab as part of Alchemy . Location . Poison Bloom plants are found in Darkfall Passage . When approached , they start to shake and then open up , releasing a poison gas that does fifteen points of poison damage per second for six seconds . The plant may be harvested before it has fully opened , preventing the release of the gas . Potions . " † multiple effects "
Encumbrance ( Skyrim ) Encumbrance affects the total amount of weight of items a character can carry in . Maximum carrying capacity is a crucial element of all Elder Scrolls games , " Skyrim " included . Effect on movement . The weight of an object is displayed within the Item Menu . The default carrying limit is 300 . Exceeding this limit causes the Dragonborn to become encumbered , preventing them from running or sprinting . Additionally , encumbered individuals cannot use carriage s or Fast Travel ( unless riding a horse ) . When playing on PSVR being encumbered causes the teleport range to be significantly shorter . Means of improvement . Carrying capacity can be improved by a number of means :
Worn Shrouded Armor ( Armor Piece ) Worn Shrouded Armor is a piece of light armor and part of the Worn Shrouded Armor set found in . Acquisition . Can be found in Dawnstar Sanctuary if the Dark Brotherhood is joined . Smithing . Unlike the regular Shrouded Armor , the Worn Shrouded Armor cannot be improved at a workbench . Enchanting . Unlike the regular Shrouded Armor , the Worn Shrouded Armor possesses no enchantments , allowing the Dragonborn to enchant it to their tastes .
Dawnguard Armor Dawnguard Armor is a light armor set found in . It is worn by several of the Dawnguard , an order of vampire hunters . Appearance . The chest piece comes in three different variants : Enchantment . Only two pieces of this set are enchanted : Neither of these unique enchantments can be disenchanted and applied to other items . Smithing . All pieces can be upgraded with a steel ingot at a workbench and also benefit from the Advanced Armors perk , which doubles the improvement . Attributes by piece . < tabber > Dawnguard Armor ( Red ) = Dawnguard Armor ( Grey ) = Dawnguard Armor ( Brown ) = < / tabber >
Dark Fissure ( Online ) Dark Fissures are large portals to Coldharbour that summon Daedra to do the bidding of Molag Bal . As well as Molag Bal ' s massive Dark Anchors , he uses Dark Fissures to summon his warriors to further plunge the land into chaos . Notable items . Armor and weapons can sometimes be found when defeating the boss at the final wave of the fissure . Also among these are Soul Gems , crafting materials and gold . Enemies . Just like Dark Anchors , most , if not all Daedra types appear at Dark Fissures .
Bog Lurcher Bog Lurcher is a creature card in . Acquisition . This card is received by completing " Chapter 3 - Dark Omens " before the start of the game in a story deck called " Band of Survivors " and so is available in your first battle . Strategy . Bog Lurcher can be a very good offensive creature . If partnered with a guard , and / or if enhanced by an item , it can become very deadly . Its extremely low health makes it an easy kill , allowing for expandable units , such as Nord Firebrand s , to instantly kill it . An action card can also eliminate it quickly .
Glenmoril Coven ( Skyrim ) Glenmoril Coven is a cave northwest of Falkreath . When first visited , the cave is occupied by hags . During the Companions ' quests Blood ' s Honor and Purity , the Glenmoril Witches will be present . They are a group of hagravens who know how to cure Lycanthropy . Walkthrough . Guarding the outside of the cave is a relatively low - level hag who will immediately turn hostile towards the Dragonborn on - sight . Upon entering the cave , there is a tunnel leading to a large cavernous room containing a hag and a first random creature ( troll , skeever or a Frostbite Spider ) , patrolling the fire in the center . On the pathways on the left and right hand side leading up to a second layer , there is second random enemy guarding the entrance to another tunnel leading out of the room . There are a total of four tunnels leading off from the main room first enter into : going along the tunnel on the lower right will lead to a small room containing a hag , chest with leveled loot , barrel with random food items , and a collection of alchemy ingredients . Going along the lower left tunnel will just take the Dragonborn to an empty room with a waterfall and a hag . Now , in the top right tunnel one will find a hag and another enemy , after taking them out there is a table with an arcane enchanter , a dead goat , and " A Tragedy in Black " . To the side there is also a barrel of ingredients . The last tunnel leads to a large cavern with two last random enemies and a hag . At the top there is a tent , along with two barrels of ingredients and a boss chest containing leveled loot and gold . There is a unique looking sacrificial altar with two random potions . Various ingredients are scattered throughout this cavern . Enemies . In addition of hags or Glenmoril Witches , the cave contains random leveled creatures . They include :
Dwemer Museum Dwemer Museum is a location in . The museum is located within Understone Keep in Markarth , off to the right of the entrance with one guard standing by the door . It contains the accumulated findings of Calcelmo ' s work from Dwemer ruins all over Skyrim , including deactivated Dwarven spheres , Dwarven spiders and Dwarven centurions . Overview . The museum also displays various pieces of kitchenware that were created and used daily by the Dwemer . Many of the guards complain about postings in the ruins , as traps claim the lives of many of them . Despite having guards detailed to the museum , it appears the Jarl takes very little interest in it , as he rarely visits , for which Calcelmo is thankful . It is a great place to improve Lockpicking thanks to all the adept and expert display cases inside . Additionally , it contains many assorted Dwemer metals , which can be used for smelting over 100 Dwarven Metal Ingot s . The museum is attached to Calcelmo ' s Laboratory . It is locked unless the miscellaneous quest to kill Nimhe has been completed . The museum is the location of the Dwarven Sphere Centurion Arrow , a unique item . It also contains many Dwemer weapons and armor .
Assassin ( Daggerfall ) Assassins are a stealth - specialized class in . Manual Description . This is the business - like attitude of the assassin : we are the merchants whose commodity is death . Cold - blooded and efficient , the assassin is trained to find weakness and to commit murder for a profit . The Dark Brotherhood is largely composed of assassins , and casts a hostile eye on freelancers in the field . Still , a strong , agile , and quickfooted solo assassin can have a long , bloody , and lucrative career .
Umaril Umaril the Unfeathered is one of the last Ayleid kings to have survived the war with St . Alessia . He is the main antagonist of the expansion , and is noted as the chief enemy of Pelinal Whitestrake . Called " the unfeathered " because of his wings , he was an immortal sorcerer , favored of Meridia , and the son of an Et ' ada , who is noted as being a god of a previous kalpa . First Era History . Background . Umaril is described as " half - Elven , " with a god as a father , which may have involved Pelinal and Akatosh in some way . He , along with other Ayleids of Cyrodiil , worshipped the Daedric Prince Meridia , and was named the champion of her Aurorans . Battle with Pelinal and Death . He was the first of Pelinal ' s foes to challenge him directly , and commanded armies of Aurorans to harry the Whitestrake as he moved south following conquests in the west of Cyrodiil . The two faced each other during the siege of the White - Gold Tower , despite Umaril ' s preference for ranged combat . Pelinal ultimately slew Umaril , but the remaining Aurorans dismembered and killed him in the aftermath of their battle . His Return Foretold . Morihaus took up Pelinal ' s severed head after the battle with Umaril , and spoke with it for several hours . With the " foresight of death , " Pelinal ' s head later told the Man - Bull that Umaril would return now that he could not longer protect Cyrodiil . Third Era History . Umaril returned to life during the Oblivion Crisis , as Pelinal foretold . It is speculated he could do this because he had bound himself to the Colored Rooms , Meridia ' s realm of Oblivion . His specific goals were unclear , but they appear to be based around striking back at the Nine Divines , who he refers to as " mortal gods " . Umaril began systematically defiling chapels of the Divines across Cyrodiil with the Aurorans , striking at Anvil from Garlas Malatar . The Hero of Kvatch , along with other Knights of the Nine , struck him down there and in Oblivion , finally killing him .
Mackamentain Mackamentain is an Ayleid ruin in . It is located directly north of the Imperial Bridge Inn and the Silverfish River in Nibenay Basin . An Ayleid Well can be found across the entrance to the ruin . Overview . Mackamentain is made up of three levels , with each having Necromancers who have set up camp , and Ayleid chests containing various loot . Mackamentain also has multiple Ayleid Traps within it ; a common trait of most Ayleid Ruins . Quests . The Collector . Lord Umbacano , who can be found in his manor within the Talos Plaza District , is a collector of rare Ayleid antiquities .
Spell Merchants ( Morrowind ) Spell Merchants are people of various classes who offer ready - made spells for sale . They are willing to teach a customer any spell they know in exchange for gold , regardless of the customer ' s skill level . Although the selection of spells offered by a Spell Merchant generally corresponds to their proficiency in magical skills , this is not always the case . In order to create custom spells ( using the services of a Spellmaker ) , the Nerevarine must first purchase a spell containing the desired magical effect from a Spell Merchant . Although most effects can be acquired from multiple sources , some effects are only available from only one merchant . These are listed below . Spell Merchants tend to have a low Mercantile skill , often less than fifteen points , and most frequently ten points . As with all financial transactions in , the merchant ' s Mercantile skill and Disposition towards the Nerevarine are important factors in negotiating a purchase price . The Nerevarine ' s Mercantile skill , Luck , and Fatigue also affects bargaining with merchants . List of spell merchants . The following is a list of Spell Merchants in " Morrowind " and expansion packs . Merchants marked with a * provide services to faction members only . A sufficient rank may be required . The numbers on the right - hand side of the table correspond to the number of spells the merchant offers in each magical discipline . Exclusive effects . The following magical effects are available for purchase from only one Spell Merchant :
Sulla Trebatius Sulla Trebatius is an Imperial Spellsword who can be found inside the Alftand Cathedral right above the entrance to Blackreach . Background . Sulla may have been part of the Imperial Legion , but possibly deserted to explore Alftand . Before going to the ruins , he gathered a crew to navigate the ruins . The members are as follows : Umana , J ' darr , J ' zhar , Endrast , Yag gra - Gortwog and Valie . He left the expedition ' s manifest at the entrance of the ruins describing the members of the crew and the roles each one fulfilled for the expedition . His journal describes his ill - fated attempt at excavating the ruins , though he himself was undaunted by the tragedies . Inside , they found some Dwarven spiders that were disposed of easily , where afterwards he began taking them apart to research them . When Sulla is first encountered , he is in a discussion with Umana . After a short conversation , they begin to fight until one of them kills the other or until the Dragonborn intervenes . Combat . His fighting tactics are simple . He uses destruction magic as his primary attack and will use his Lesser Ward to block hostile spells should they be employed against him . When he runs out of magicka , he engages in melee combat . If his health goes very low , he flees from combat and uses Fast Healing . When his health has recovered enough , he continues to fight .
Katarina ' s Ornamental Ring Katarina ' s Ornamental Ring is a piece of ornamental jewelry in a set of four needed to complete Daedric Relic , a quest at the College of Winterhold . It can be found in the Investigators Chest in the Arcanaeum . Uses . At the Midden Dark the ring is used , with the other three , to release the Daedra Velehk Sain . In order to summon Velehk Sain , the rings must be placed in the following order : Little Finger : Pithi ' s Ring , Ring Finger : Balwen ' s Ring , Middle Finger : Treoy ' s Ring , Index Finger : Katarina ' s Ring . He wants to be released from his prison . The two choices are :
Bjoulsae River The Bjoulsae River is a river that runs through the province of High Rock , and forms most of the border between High Rock and Hammerfell . Its source lies roughly south of Raven Spring in High Rock and northwest of Heldorn Mount in Hammerfell . The river flows through Halcyon Lake in Bangkorai into Iliac Bay , from the regions of Gavaudon and Mournoth . History . In 1E 375 , the Ayleid s founded a settlement named Bisnensel - by - the - Lake on the river . In 2E 541 , an army of Reachmen , led by Durcorach the Black Drake , crossed the river and began the Siege of Wayrest .
King ' s Oath King ' s Oath is a unique claymore that paralyzes an opponent while inflicting both regular and magical damage . Each strike made with this weapon also damages the wielder with fire . This two - handed weapon is available during the main quest . Enchantment . Enchantment ID : " King ' s Oath _ PC _ EN " All effects are cast on strike for 3 seconds : Acquisition . Muckraking Journalist . Tienius Delitian at the Throne Room of the Palace enlists the Nerevarine ' s help in tracking down the elusive author of " The Common Tongue " and stop the writer from distributing the defamatory newsletter by any means necessary . The Nerevarine is offered the King ' s Oath along with a sum of gold as a reward of the quest , unless they killed Trels Varis . If they killed him , they are only awarded with the gold .
Old Hroldan Inn Old Hroldan Inn is an inn located directly south of Soljund ' s Sinkhole , to the right of where the two rivers come together . History . Hjalti Early - Beard , later known as Tiber Septim , defeated an army of Reachmen at Old Hrol ' dan in the Second Era . Hjalti shouted down the walls of Old Hrol ' dan with the power of his Thu ' um , which allowed his men to achieve victory . After their victory , Hjalti earned the name Talos , or Stormcrown . Old Hroldan Inn is supposedly where Hjalti slept following his victory . Quests . The Ghost of Old Hroldan . A ghost will appear in the Inn after sleeping a night in Tiber Septim ' s old bed . He mistakes the Dragonborn for his fellow soldier Hjalti , and requests that the Dragonborn finds Hjalti ' s Sword so the two can be sworn as brothers . Rogatus ' s Letter . Leontius has a strained relationship with his father , Rogatus Salvius . Talking to Rogatus has him request the delivery of a personal letter to his son .
Erikur Erikur is a Nord warrior residing at his house in Solitude . He serves as Thane to Elisif the Fair , the Jarl of Solitude . Melaran , a mage who specializes in Alteration , serves as his housecarl . Background . He is typically found in the Blue Palace or his house , located in the city . He says he has " a stake in almost anything important in Solitude . " The " Protected " Shadowmark can be seen on his doorframe . Relationships . During " Diplomatic Immunity , " Erikur expresses affection for the Bosmeri waitress , Brelas , and stares at her throughout the party . If Brelas is spoken to , she comments on the fact . Erikur can be used as a distraction during the party , if the Dragonborn promises to have Brelas " meet " with him in his quarters later . Whether or not the Dragonborn does this , Erikur provides the distraction . Gisli , another resident of Solitude , is his resentful sister . Gisli lives with him at their house . Interactions . Diplomatic Immunity . Erikur appears at the Thalmor Embassy during the party , and can be used as a distraction . The Dainty Sload . Erikur is the client for this Thieves Guild quest . After being cheated by the captain of the Dainty Sload , Erikur contracts the Thieves Guild to frame him for possession of the illegal drug Balmora Blue . Killing him prior to the quest will render it impossible to complete . By extension , the achievement " One with The Shadows " cannot be collected with him dead . Other interactions . Killing Erikur causes hired thugs to come to a city that the Dragonborn is in shortly after , and the thugs drop a " Contract " . The letter tells the Dragonborn that his sister , Gisli , paid the thugs . Entering Solitude after this opens special dialogue with Gisli . In some cases , the Dragonborn may receive a letter from Gisli saying , " " We both know you killed him . Thank you for killing him , he will not be missed . " " Killing him may also cause his housecarl Melaran to send a letter of thanks to the Dragonborn . After killing Bryling , Erikur sends the Dragonborn a letter , saying " Thank you for killing her , she will not be missed . "
Len Belland Len Belland is a Breton residing in Crosswych , Glenumbra . He is first found inside the Crosswych Mine , taken prisoner by the Red Rook Bandits . His wife at the Crosswych Inn is worried about him . He is one of the three prisoners the Vestige rescue during the quest " The Miner ' s Lament . " Interactions . The Miner ' s Lament . The Red Rooks have taken over the Crosswych Mine , turning the miners into slaves . Further , anyone who resists them are sent into the mines as prisoners .
The Hag ' s Cure The Hag ' s Cure is an alchemical store , located in Markarth . It is owned and operated by Bothela , along with her assistant , Muiri . The proprietor , Bothela , provides the Dragonborn with a quest to deliver a tonic , called the " Stallion ' s Potion , " to the steward of Markarth ; once completed , she will recognize the Dragonborn as a " friend , " allowing them to take certain items from the shop without it being classified as stealing . Bothela ' s assistant , Muiri , features as a client in the early stages of the Dark Brotherhood quest line , specifically during the quest " Mourning Never Comes . " Location . Located in the southern part of Markarth , near the Markarth Ruins and Cidhna Mine , the shop can easily be missed if one is not paying attention .
Progress Inquiry : Cyrodiil Content . Grand Warlord Sorcalin , How goes the war in Cyrodiil ? The Thalmor is eager for new of our army ' s progress . Great trust has been given to you , and great resources have been placed at your command . We are impatient for results , Grand Warlord . - Queen Ayrenn , for the Thalmor .
Skeleton ( Oblivion ) The Skeleton is one of the creatures encountered in . Skeletons are animated by necromancy , a practice of magic that manipulates the dead . The skeleton has the same abilities and equipment as when the original owner was alive . Skeletons wield various equipment from claymores or axes to bows and may carry enchanted weapons . Physiognomy . Skeletons and other undead such as zombies are all human - like , although there are ten different playable races . The lack of racial variation in skeletons may be explained by time restraints or a simple oversight by Bethesda Softworks . The tails of Argonians and Khajiit , or the massive physical structure of Orc does not appear in undead . Marksman training . Skeletons make excellent targets for Marksman due to their lack of fleshy parts ; all arrows fired at them still do normal damage , but will ricochet off of the skeleton ' s bones , falling to the ground . Once the skeleton is defeated , every arrow that fired can be retrieved from the ground . The only chance of losing an arrow is if it falls to an unreachable place or fades out normally . Special abilities . One type of skeleton , Skeleton Champion , has an ability to summon another weaker skeleton minion , such as the Skeleton Warrior . The Champion only appears to be able to summon once though , so once his minion skeleton is defeated the Champion won ' t summon another minion .
Wylandriah ' s Spoon Wylandriah ' s Spoon is one of three unique pieces of silverware that can be found in . Summary . Wylandriah ' s Spoon belongs to Wylandriah , a Bosmer court wizard . The spoon may be found at the town of Ivarstead inside Fellstar Farm . When entering the farm , look for Wylandriah ' s Satchel , which is sitting on a table in the far left of the home . The spoon is found inside the satchel . Wylandriah ' s Spoon is a quest item and part of the " Hunt and Gather " quest . Once the quest is completed , Wylandriah takes the spoon from your inventory . After the item is removed from your personal inventory , it is no longer retrievable . Attempting to pickpocket Wylandriah will be unsuccessful if trying to reclaim the spoon ( she will not have it on her ) . If you desire to keep the spoon to add to a personal collection , you can simply kill Wylandriah before completing the quest . The spoon will now become a non - quest item , allowing you to store it anywhere .
M ' aiq the Liar / Morrowind M ' Aiq the Liar is a Khajiit who resides on a small island east of Senim Ancestral Tomb and north of the Ancient Shipwreck . M ' aiq has many topics of conversations to chose from , although some become available only once certain quests are active . One of the topics he speaks about is the sunken Shrine of Boethiah . Many of M ' aiq ' s statements refer to in - game subjects that are somewhat mysterious , such as the Dwemer and the Emperor Crabs , he also talks about game features that have changed , or been implemented , or even been discarded during development since the . Interactions . Boethiah ' s Quest . Other than finding it through exploration , asking M ' aiq about the shrine of Boethiah is the only way to acquire directions to the sunken shrine , so this quest may begin .
Olava the Feeble Olava the Feeble is an Elder Nord fortune teller who lives in Whiterun . During the day , she is usually seen outside her house sitting on the bench . Her house is located behind Breezehome . Relationships . Olava has ties with the Dark Brotherhood and is the key to finding an upgraded version of shrouded armor called the ancient shrouded armor . After reading the Dragonborn ' s fortune , she may exclaim , " " By Sithis , but you are a persistent one . Haven ' t I told you enough ? " " She also predicts the attack on the Dark Brotherhood by the Penitus Oculatus , and about the Dawnstar Sanctuary . However , the Dark Brotherhood members cannot be warned about the attack . Interactions . Locate the Assassin of Old . Olava will tell the Dragonborn their fortune if they have Olava ' s Token .