naist-nlp/zeshel huggingface dataset:
Windhelm Pit The Windhelm Pit ( sometimes referred to simply as The Pit ) is an unused cell intended to have been placed in the city of Windhelm , and can only be accessed through the console by typing codice _ 1 . Background . If arrested in the Hold of Eastmarch , one was evidently supposed to have been sent to the Pit to fight their way out of prison rather than simply waiting out their time in their jail cell . Huki Seven - Swords , the jailkeeper in the Pit , informs the Dragonborn of the nature of the Pit and how one can use it to their advantage ; ultimately to get out of jail : Usage . The Pit was intended to be used as a way to get out of prison in Windhelm , but it was not included in the final release of the game , and thus cannot be accessed through normal means . To successfully be released from prison in Windhelm , it seems that one would have had to defeat the other Pit Fighters in a series of duels , one of which may have been a fight against Alain Dufont , depending on how far one was in the quest " Mourning Never Comes " at the time of incarceration . Interactions . There is little to actually interact with , but by typing codice _ 2 in the console and going to the arena , one can see that there are cage doors where prisoners would apparently have been released from . Twelve Pit Fans stand around the arena , but they have no unique dialogue . There are doors leading out of the area , and although they can be partially opened , they cannot be stepped through as they were intended to have led to other cells . Inhabitants . Most of the fighters in the Pit have been fighting there for years , and are quite adept at the skill . Those who manage the Pit are not all completely law - abiding ; one of those people , Benkum , is notably corrupt , even taking bribes from fighters . The following is a list of characters that can be found in the Pit :
Temple of Agamanus ( Quest ) The Temple of Agamanus is a quest in . Walkthrough . Vision . After obtaining the Third Piece of the Staff of Chaos from Elden Grove , Ria Silmane will again contact the Eternal Champion during their sleep to congratulate them on their success and inform them on the location of the Fourth Piece of the Staff of Chaos ; within an ancient structure known as The Halls of Colossus . By this time , some rumors have been spreading in the Empire about the actions of the Eternal Champion ' s efforts . Corinth . Asking citizens about the Halls of Colossus will eventually direct the Eternal Champion to the Mages Guild in the city of Corinth , in the province of Elsweyr . Upon entering the Guild and talking to the Mage , he will present himself as Loremaster Turamane ap ' Kolthis . Already knowing of Eternal Champion ' s search for Halls of Colossus , he will make a proposal : a group of warrior - priests led by Sir Galandir from the Temple of Agamanus recently attacked the guild and stole a sacred tablet which can decipher a part of the Elder Scrolls . In exchange for recovering the Tablet from the Temple , the Loremaster will give the location of the Halls of Colossus to the Eternal Champion . Temple of Agamanus . The Temple of Agamanus will be marked on the map after the deal is accepted ; it is located south of Corinth . Three levels compose the Temple , and while not having particularly complex corridors , these three areas are inhabited by Ghosts , Skeletons , Wraiths , Spiders , and Hell Hound s . Upon entering the Fortress , some Knights will attack . The door to the Second Level is located on the extreme southwest of the room , and Spiders and Hell Hounds guard the passage . It is possible to use the map ( " on the right " ) to locate hidden doors and use a faster way to reach the door . In the Second Level the door to the Third Level is located north of the room . The way there is lengthy , however the spell Passwall can be greatly useful in this area . Without a map , the Second Level can be confusing and much more dangerous . The map ( " on the right " ) shows the correct way to reach the door . The Third Level is the most dangerous and complex from the three areas and the Eternal Champion will need to swim on two occasions to reach the tablet , with the exception of again using Passwall to break the way to the artifact . In this level , more dangerous enemies will be guarding the way — Skeletons and Wraiths . The area where the tablet remains cannot be reached using Passwall , for its walls are unbreakable . The confrontation with Wraiths is unavoidable in order to obtain the tablet . Once the tablet is taken , make the way back to Corinth and give it back to Turamane . Fulfilling its part of the deal , the Loremaster will inscribe the location of the Halls of Colossus on the map — south of Elsweyr , in the coastline . Before traveling to the Halls of Colossus , some observations must be taken :
Mournoth ( Daggerfall ) Mournoth is a region of northern Hammerfell province . It lies on the eastern coast of the Illiac Bay . In the south , it is bordered by Totambu , and in the southeast by Satakalaam . To the northwest are the regions of Wayrest and Gavaudon in High Rock , with the Bjoulsae River serving as a border . On all other sides , it is surrounded by the Dragontail Mountains .
Brewers and Fishmongers Hall ( Online ) The Brewers and Fishmongers Hall is a brewing shop in the Saint Olms Waistworks within the Canton of St . Olms the Just in Vivec City . It is referred to as part of the Saint Olms Guild Halls on the upper left corner of the local map when inside the hall .
Amulets of the Nine Divines There are plenty of amulets that can be bought or found anywhere around Skyrim . The Amulets of the Nine Divines are unique in themselves . Their effects cannot be learned on an arcane enchanter , though there are other amulets possessing similar effects . The Amulets of the Divines , are sometimes required for miscellaneous quests . The Amulet of Mara is needed to be eligible for marriage . Below is the name of the Amulets of the Nine Divines and their effects . The Amulets ' effects are similar to their Blessings . < onlyinclude > < / onlyinclude > Crafting ( " Hearthfire " ) . In , Amulets of the Divines are required ingredients for building Shrines in the cellar of a homestead . Other ingredients are required , and can vary depending on the type of shrine being constructed .
Conquest of Hammerfell The Conquest of Hammerfell was a war instigated by the Septim Empire in its drive to unite Tamriel . The war was won by the Septim Empire , but the Crowns fought bravely . The Conquest . In the year 862 of the Second Era , Tiber Septim invaded Hammerfell with the Imperial Legion after making a pact with the Forebears . The pact made the Forebears recognise Tiber Septim as the ruler of Hammerfell . The army of Tiber Septim proved too much for the Redguard Crowns . Tiber Septim then sent his best commander , Amiel Richton , to the port city of Stros M ' Kai . Here the Battle of Hunding Bay would play out with the Empire being victorious . Battle of Hunding Bay . The Battle of Hunding Bay was a naval clash between the Crown Navy and the New West Navy . The Crowns , knowing that Hammerfell ' s sovereignty is at stake , the proud Redguard forces match the might of the Empire . Admiral Richton , having seen the victories of Prince A ' Tor at sea before , decides to bring his last resort to the port . Nafalilargus , the proud jewel of the Imperial Crown . A ' Tor commanded his archers to ready their weapons , but was struck down himself by the Dunmer assassin , Dram . The wizard of A ' Tor tried to save the prince , but the Dragon ends his magic and the Crowns hope for victory in a single fiery breath . Aftermath of the Battle of Hunding Bay . Hammerfell falls to the Empire , with Amiel Richton being assigned as the provincial governor . Battle of Stros M ' Kai . Some remaining Crowns still resist the Empire , these Crowns become known as the Restless League . The Restless League raided Imperial vessels that were going to - and leaving from Stros M ' Kai . One of these vessels was transporting Cyrus , the character you play as in . After a long time of planning and raiding , Cyrus causes the Restless League to attack Stros M ' Kai , the Imperial Soldiers who were on guard duty were caught by surprise . The Legion was preparing for a counter - attack with a Dwemer airship . Cyrus however got on this airship , where he fought against Amiel Richton . Despite defeating Richton in a duel , Cyrus got disarmed , Dram and three Imperial Soldier surrounded Cyrus , demanding him to drop the Soul Sword . After an exchange of words , the Soul Sword flew up into the sky and killed Richton as well as Dram , in the confusion , Cyrus drew his dagger and started sliding down the airship , cutting it open . The airship crashed , with the Imperial Soldiers inside of it falling to their deaths . The Battle was over , with the Crowns being victorious . Aftermath . As a result of the Battle of Stros M ' Kai , Sentinel also rebelled against the Empire . Which resulted in Tiber Septim himself coming to Stros M ' Kai to work out a treaty with Iszara and the rebel leader of Sentinel . In the end , Sentinel and Stros M ' Kai rejoined the Empire after these treaties .
Rihad Rihad is a port city at the southern edge of Hammerfell , just north of its border with Cyrodiil . It is located on the coast of the Abecean Sea , on the main road between Anvil and Taneth . The Brena River flows into the Abecean Sea just south of the city . Rihad was once home to a gladiatorial team called the Bane . It is one of several possible locations that the Eternal Champion may discover in . The city ' s population is an eclectic mix of Redguard Forebears , survivors of the Yokuda Ra Gada , followers of Satakal , a few Breton s , and warriors - in - training from all over the empire . Buildings in the city with its high domes , the flying dew sails , and the mosaic colophons were constructed over the old and new ruins of past civilizations . In 3E 253 , armies of Taneth and Rihad were defeated in the Battle of Dragontooth by the Camoran Usurper , leading to the fall of southern Hammerfell . The ruler of Rihad by the time of the Imperial Simulacrum was Queen Blubamka . During that time period , Rihad was , furthermore , at war with its nearest neighboring city - state , Taneth . The city is the birthplace of well - known historian Destri Melarg .
Crafting ( Skyrim ) There are many different types of Crafting in . Alchemy . Unlike " The Elder Scrolls IV : Oblivion " , in " Skyrim " , players can ' t make potions or poisons using apparatus in their inventory ; they must find an Alchemy Lab . There are two branches in the alchemy tree , one for Poisons and one for Potions . Misc . perks . < nowiki > < / nowiki > < nowiki > < / nowiki > < nowiki > < / nowiki > Smithing . There are two branches in the smithing skill tree , one for Light and one for Heavy . The same perk is used for armor and weapons of a given material . Heavy Armor Smithing . < nowiki > < / nowiki > < nowiki > < / nowiki > Other types of Crafting . Note : these types of Crafting do not increase any skills . Exploit ( major ) involving all crafts . " ( Citing this exploit under crafting due to its nature of manipulating all crafts and if used will generally involve more than a single skill . [ Alchemy , Smithing , Enchanting ) . Has been known to work on all platforms , can confirm on PS3 . " " [ Through the use of a Fortify Restoration potion ( s ) a player can increase the enchantment ( s ) on any given apparel by the percentage of the potion in question . ] " Will not be citing all of the details as it has been thoroughly explained in the links below . A brief explanation is that through this exploit a player can break the assumed caps of smithing / enchanting / alchemy fortification on apparel and make enchantments and weapons well beyond what is needed . This has been extensively tested . Examples : Ebony Bow with a BASE damage of 25791 with no enchantments , Blades Sword with a BASE damage of 28901846 , Blades Gauntlets - Armor rating of 797 with enchantments of one handed damage + 2663 % and bow damage + 2663 % , Ebony Mail - Armor rating of 194143 with no change to stock enchantments . This is not close to cap , these are statistics done in less than 5 minutes with 100 alchemy , 100 smithing , 100 enchanting with all relevant perks . Link providing detailed information and video below .
Stendarr ' s Hammer Stendarr ' s Hammer is a two - handed blunt weapon and an artifact of Stendarr . It is enchant ed to increase damage dealt and decrease the wielder ' s Fatigue with every hit . With a hundred - point maximum chop damage , this weapon has the highest maximum damage of all melee weapons in and expansion packs . It is also the most massive weapon available ( over ten times heavier than a Daedric Warhammer , the heaviest weapon available without expansion packs ) . With only a hundred points of item health Stendarr ' s Hammer is also extremely fragile , and will likely break within a few hits if used in combat . Enchantment . Enchantment ID : " stendarr _ hammer _ en " Both effects are cast on strike : Acquisition . Stendarr ' s Hammer is on display at the Museum of Artifacts , in the Godsreach district of Mournhold . It is well - guarded and very encumbering to transport , but can be stolen .
Tolfdir Tolfdir is an elder ly Nord mage at the College of Winterhold , where he teaches . An old , wise , and friendly mage , Tolfdir is adept in defensive magic , plus a master of Alteration and a trainer in its use . Some spells he sells include Telekinesis , Waterbreathing and Ebonyflesh . He serves as the Dragonborn ' s teacher and guide at the college . When Ancano is defeated , Tolfdir becomes Master Wizard of the College , succeeding Mirabelle Ervine following her death at the hands of the Thalmor agent . Wares and routine . As well as offering Master - level training in Alteration , Tolfdir sells Alteration - based items such as jewelry , staves , spell tomes , and mage robes . When not teaching in the Hall of the Elements , Tolfdir may be found sleeping or eating on the lower level of the Hall of Attainment . After completing " Under Saarthal , " Tolfdir may remain at the Eye of Magnus in Saarthal , until the next quest in the College ' s main quest line , " Hitting the Books , " is completed . Personality . Despite his age and apparently absent - minded nature , Tolfdir is a very powerful mage ; however , he is never boastful , nor does he abuse his influence at the college . Interactions . First Lessons . During the Dragonborn ' s first lessons at the college , Tolfdir instructs the apprentices about the proper use of ward s . He also provides a lesser ward spell , free of charge , if it isn ' t already known . Thereafter , he serves as a master - level trainer for Alteration , staying in the Hall of the Elements and studying the Eye of Magnus while it is there . Under Saarthal . Tolfdir ' s second lesson takes the apprentices to Saarthal , where the Dragonborn stumbles upon a secret passageway while collecting magical artifacts . Tolfdir accompanies the Dragonborn as a companion from this stage until the Eye of Magnus is discovered at the end of the crypt . The Eye of Magnus . After recovering the Staff of Magnus from Labyrinthian , Toldfir gets paralyzed when he tries to assist with defeating Ancano . Afterwards , he replaces Mirabelle Ervine as Master Wizard , due to her death in the skirmish that followed Ancano ' s seizing of The Eye . Finding Tolfdir ' s Alembic . At regular intervals , Tolfdir misplaces his alembic , which can be located in one of three places in the Hall of Countenance . Aftershock . Magic Anomaly appear at a random location , and Tolfdir tasks the Dragonborn to use the Staff of Magnus to remove them .
Ansei Satameh Ansei Satameh is the mother of twins , Ra Hasa , and Ra Huzar . She was known as Tigress of Dragonstar . When the Vestige went to The Valley of Blades ancestral crypt in Hammefell to find the Amulet of Kings , Mannimarco raised Ansei Satameh ' s skeleton to stop the Vestige .
Anders ' s Message Content . I can ' t believe it . I came all this way , solved all of those ridiculous riddles just to end up here ! After I memorized Nystrom ' s clues he ' d collected from Lythelus , I slit his throat . Now I guess the joke ' s on me , because I ' m stuck here and I don ' t see a way out . Hope someone comes by soon , I ' m getting hungry .
Captain Rana Captain Rana is a Dunmer captain residing on Bleakrock Isle . She can be found in her office in Bleakrock Village and outside of Last Rest depending on what quests the Vestige has completed . Background . According to her journal , she feels she has been " exiled " to Bleakrock . She had a dream the night before the Soulless One arrives in Bleakrock and feels compelled to speak to them . If the Vestige asks her what she thinks of Nords , she will say that they are stupid , but she also admires their courage . She and Captain Tillrani , a Nord , both hold grudges against each other . Rana can later be found around Stonefalls serving as a Centurion for Holgunn and the Pact , provided that the Vestige chooses to help Rana at the Bal Foyen docks allowing her to survive . She is first seen with the other civilians from Bleakrock Isle at a cemetery in Davon ' s Watch , where the group mourns their losses . The newly promoted Centurion tells the Vestige that she and Seyne would probably be reassigned and continue to fight for the Pact . Interactions . A Beginning at Bleakrock . Captain Rana asks the Vestige to find missing villagers all around Bleakrock Isle . The Missing of Bleakrock . Find the missing villagers to help them escape . Not all of the villagers need to be found to complete this quest ; however , they will disappear forever if they are not saved . Sparking the Flames . The Daggerfall Covenant arrived in Bleakrock and set fire to the village . First the Vestige must warn the mainland , then the Earth - Turner family and the rest of the villagers need to be saved . Evacuate Bleakrock . Help Captain Rana and the villagers escape Bleakrock Isle through Last Rest to Dhalmora . If By Sea . Captain Rana tells the Vestige to find a way to warn Davon ' s . Crossroads . Rana and her second - in - command Seyne learns of a second force of Covenant soldiers sailing towards Bal Foyen Docks . Without thick walls or soldiers to defend them , she takes a handful of conscripts to protect the docks . Breaking The Tide . Captain Rana was last seen fighting for control of Bal Foyen Docks . The Vestige chooses to help with the situation at the docks and eventually catches up to her . She tells the Vestige that she is after General Vette , the Covenant commander in charge of the assault . Warning Davon ' s Watch . Captain Rana will be standing alongside the other survivors on the docks .
The Goblin Army The Goblin Army is a quest in . The Nerevarine is to investigate and act upon claims that King Helseth has raised a Goblin Army . Walkthrough . Once the Nerevarine has hunted down the Dark Brotherhood ' s leader in the sewers of Mournhold , they may take quests from Fedris Hler of the Temple in Mournhold . He will inform the Nerevarine that rumors have surfaced that the King of Morrowind , Hlaalu Helseth , has trained a Goblin Army . Hler tasks the Nerevarine with finding this army and destroying it , if they can find out its location ( and if it is real ) . He suggests that the Nerevarine ask around the town about the Army . Into the Sewers . Asking around the town will reveal that any likely hiding place for a Goblin would be in the town ' s sewer system . The Sewers can be accessed in the Godsreach district of Mournhold . Initially , the Nerevarine will not encounter any Goblins . However , when the enter the West Sewers are entered , the Nerevarine will be attacked by Goblins from that point forward . The Nerevarine must work their way through the sewers in search of the Warchiefs and Trainers . The Tears of Amun - Shae holds the two Warchiefs of the Goblin Army , and can be accessed through the residential ruins . Inside , the Nerevarine will encounter numerous Goblins protecting their leaders . Durgoc can be found in one of the rooms of the cave system , while Kurog can be found patrolling the pathways outside of it . Once those two have been dealt with , the Nerevarine can either head back to Hler ( for a smaller reward ) or head on to kill the Trainers . Teran Hall . Teran Hall can be accessed through the Residential Ruins or the Abandoned Passageway . Inside , the Nerevarine will have to fight numerous Goblins protecting their Trainers , before finding both the Trainers , Yarnar and Armion , in the lower portion of Teran Hall . After both have been killed , the Nerevarine may return to Hler or ( if they had not done so earlier ) proceed to kill the Warchiefs before returning to Hler .
Elfborn ( Morrowind ) Elfborn is a Destruction and Restoration ability in that raises the multiplier used to derive the amount of magicka a character has . The standard multiplier is 0 . 5 . Also this ability inflicts a 50 % weakness to Magicka Damage . Effects . Both effects are constant on self : codice _ 1
Savior of the Altmer , Part 3 Summary . This note is written by Canonreeve Oraneth . It is found in the public dungeon , Elden Hollow . Content . 1st of Morning Star The pact is made . I fear even my ancestors would frown on me , or hunt me in the streets for this . I do not doubt the Thalmor will be displeased . But it is necessary . I have taken a sabbatical from my position as Canonreeve these last months in my effort to conclude this war , but I have been reviewing the field reports . This conflict is claiming double the Altmeri lives as were being lost when I embarked on my journey . The choice I made was the correct one . My new master , and the army he has promised , will ensure this war is finished before the year ' s end .
Snow Wolf Cuirass Snow Wolf Cuirass is a piece of enchant ed Light Armor in . Acquisition . Brynjolfr , the Nord Blacksmith in Thirsk can craft Snow Wolf Armor and Snow Bear Armor if he is brought the proper materials and gold . He will craft a Snow Wolf Cuirass for five Snow Wolf Pelt s and 6000 .
Zahkriisos ( Mask ) Zahkriisos ( Dovahzul : , " Sword - Blood " or " Bloody Sword " , which is likely a reference to the sword associated with the burial place of its wearer ) is a dragon priest mask found in . Acquisition . This dragon mask can be acquired from the remains of Zahkriisos , one of four named Dragon Priest on Solstheim . Zahkriisos can be encountered in the Nordic ruin of Bloodskal Barrow during the quest " The Final Descent . " Enchantment . Zahkriisos ' unique enchantment is called " " Dukaan ' s Fury . " " It grants bonuses to shock damage and resistance : In addition , weapons that bear a shock damage enchantment are also boosted by 25 % , this includes weapons enchanted with Chaos Damage . Like most unique enchantments , Zahkriisos cannot be disenchanted . Smithing . It can be upgraded with an ebony ingot at a workbench , and also benefits from the Daedric Smithing perk , which doubles the improvement . Usefulness . Much like its counterparts , Ahzidal and Dukaan , Zahkriisos is useful for a mage who favors shock spells . While shock resistance may make it less useful than the other two masks , which offer resistance to the more commonly used fire and frost magic , Shock spells are also the most dangerous to a mage , since Shock damage drains magicka on contact . Additionally , Shock spells are nearly impossible to dodge .
Strong Fire Shield Strong Fire Shield is an Alteration spell in that surrounds the caster with a shield of elemental fire , providing resistance to Fire Damage , and damaging nearby adversaries for 10 % of the effect ' s magnitude . Effects . Fire Shield – 12 % more fire resistance for 30 seconds on self . Characters . The following people use and / or sell this spell : Merchants . This spell is available from the following spell merchants :