Knight ( Oblivion ) Knights fight for personal glory and honor , usually in service to a lord . They are equally skilled in all three melee combat styles and are capable of shrugging off blows with their heavy armor and blocking ability . Their noble nature endears them to others , even if it is only an illusion . The Knight is a premade class . Description and use . The Knight is a very basic class , with easy tactics , good stat balances and multiple strategies which he can perform . Weapons . Melee is a knight ' s specialty . He has Block to reduce damage from heavy attacks against stronger and more powerful creatures . Depending on the skill level , the knight can use their Block to ensure counterattacks and turn the tables on their enemies , provided they are using a shield . Blunt / Blade are selected for obvious reasons . Whilst the knight has both weapon skills , it ' s best that they choose one over the other , to ensure the growth of one of their melee abilities . If he should choose Blunt , he ' ll gain a great advantage in strength , heading with the ' one who hits the most ' strategy wins , also he ' ll gain the advantage of acquiring the most powerful weapons in the game . If they should choose Blade , they ' ll attain great advantages in speed , balanced attacks , and a variety of long and short blades . However , choosing which blade may be a problem . Daggers . Daggers are not a good selection for a knight . Due to their short range and weak priority of damage , the knight will probably end up getting killed first due to his lack of Endurance , and the advantage of speed the dagger permits would be greatly reduced due to the heavy armor the knight wears . Shortswords . Shortswords aren ' t recommended , but can still be used . They have better range and damage than a dagger , and still hold similar speed traits . But as before , heavy armor would waste the resource the short - swords give . Longswords . Longswords are a much better choice . Average damage , good range , average speed . It ' s a well balanced weapon for a well balanced class . Yet , it lacks the massive damage a claymore can allow , but in contrast , allows a shield , which is essential for a knight to survive . Claymores have excellent range , excellent damage , but below average speed . Its range and damage are perfect for those who want to deal with big foes and powerful enemies from a safe distance , but comes with the risk of not being able to wield a shield . Hence weakening the knight . Armor . Heavy Armor is the knight life . Without heavy armor , the knight has to rely on his health , which isn ' t very high until later levels . The heavy amour ensures the safety of the knight , lowering the risk of dying due to low health . At most , the knight should wear heavy armor during all of his battles , as he has no other safety apart from the potions he buys and finds . Magic . Illusion is a strange choice for a melee class , but can work . If the knight chooses to focus on illusion for quite some time , he may find that it can be a great advantage in combat . Paralyzing spells will allow a load of free hits , time to heal , or a chance to escape . Night - eye can help in dark battles ( although that isn ' t really necessary ) and help see through murky seas . Light spells can draw enemies to him , and separate them to make combating large groups easier . Fear spells can temporarily disable enemies , ensuring escape , easy killing or free hits or to rally his comrades in battles and provoke the enemy to a frenzy . Finally , the knight can easily persuade people with the help of Illusion and his Personality attribute , as well as Speechcraft Conclusion . In Conclusion , the knight is for people who favor using the most popular and flashy class of the Warrior side , they specialize heavily in Heavy armour and favor using a blade or Blunt weapon . The knights are fun , easy and safe to use throughout the game .