Disposition Disposition is the rating of how much a character likes the player . The higher the disposition with a character , the easier it is to get something done with them . For example ; a character with a higher disposition will give you information more quickly compared to one with a low disposition . Disposition is based on a number of factors , including race , personality , reputation , faction affiliations , and past encounters with that character , their friends , and their enemies . Disposition can also be affected by nonmagical abilities related to the speechcraft skill or through the use of charm spells . In Morrowind and Oblivion disposition is indicated with a scale from 0 ( with the subject really hating the player ) to 100 ( with the subject really adoring the player ) . In these games , the player is able to attempt to persuade almost every character in the game . In Skyrim , the system works differently . Here , disposition is indicated with a scale from - 4 to + 4 , with - 4 standing archnemesis and + 4 for lover . Another difference is that disposition in Skyrim is invisible to the player . Disposition in Skyrim depends entirely on Speech , race , factions , quests done , if the person is a merchant , how often you buy and sell at their store and more realistically how often you interact with them . Disposition in Morrowind . In Morrowind , disposition can be altered through the persuasion menu . This menu can be accessed by pressing " Persuade " at the upper left corner of the dialogue menu . When the player attempts to persuade another NPC , they have the following options : The apparel you are wearing also has some influence on persuasion . Wearing a full suit of Daedric armor , whose value reaches a total of thousands of septims , will cause NPCs to take you much more seriously compared to wearing cheap clothing . Disposition in Morrowind is also influenced by your race , your global reputation and the reputation you have within certain factions . The latter affects NPCs belonging to a faction and factions related to it , be it positively or negatively . For example : The Imperial Mages Guild are strongly opposed by the xenophobic house of Telvanni . If the player rises within the mages guild , characters belonging to the house of Telvanni will drop in disposition . On the other hand , other characters belonging to other Imperial factions , such as the Fighters Guild will like the player more for it . Players skilled in the Illusion school of Magicka have access to Charm spells , which influence disposition . Charm spells will raise Disposition ; the amount raised is equal to the magnitude of the spell . It is possible to purchase or create charm spells potent enough to raise anyone to maximum disposition long enough to sway their buying power , complete a quest , or extract secrets from them . Disposition returns to normal at the expiry of the spell . Disposition in Oblivion . Speaking with a character causes the camera to zoom on their face . Once this occurs , clicking the icon with the face opens a screen that shows current disposition and gives access to the persuasion minigame and Bribery options . The number in the center of the wheel marks the character ' s current disposition . Persuasion minigame . From this menu a minigame can be played which alters the disposition of the NPC . The Hero is rewarded with skill gains in Speechcraft whether disposition is gained or lost . While the NPC ' s disposition slowly declines , the player must quickly select either a Boast , Joke , Admire or Coerce wedge . Each can only be chosen once each round . One of these actions is Loved , one Liked , one Disliked , and one Hated , as can be seen by the NPC ' s facial expressions . This preference does not change . Positive reactions improve disposition and negatives subtract from it . The colored segments rotate clockwise each turn , with larger segments having a greater effect . An important factor in persuading is their facial expression . For example , when speaking to a Khajiit , if they do not like the option that the player is about to select , they lower their ears and hiss . Hovering the cursor over the " Joke " option causes this response in Khajiit , as many of them do not appreciate humor . Whatever tactics are chosen , the strategy is obviously to minimize losses and maximize gains ; matching as closely as possible the actions that lose disposition to the smaller segments , and gains to the larger ones . When entering the persuasion menu , the player also has the option to bribe an NPC . Unlike in Morrowind , the player has no choice in how much money will be spend on a bribe . 1 coin raises disposition by approximately 10 points , depending on the speechcraft skill ; higher levels grant higher bonuses . The amount of disposition granted by each bribe lowers every time it is performed , until the maximum amount of disposition is reached . Your disposition is also determined by your fame and infamy . Having a high fame will result in NPCs on the right side of the law liking you more , while criminal NPCs will start to dislike you , while having a high infamy will result in the opposite . Like in Morrowind , a player character skilled in Illusion in Oblivion also has access Charm spells , allowing them to magically raise an NPCs disposition . Having a high disposition with an NPC can cause them to look the other way when stealing . Even better ; if your disposition with a guard is above 90 , he or she will let you go free after witnessing you committing a crime . This does slightly lower their disposition , but not by much . Disposition in Skyrim . The disposition system in Skyrim is completely overhauled compared to that of Morrowind and Oblivion . As mentioned before , the 0 – 100 scale the previous games dealt with are replaced with an invisible scale ranging from - 4 to + 4 . The ranks of this scale is as follows : These ranks are invisible in the game itself and can only be seen in the Creation Kit . They are used to determine the behavior an NPC has towards the player . Hostile NPCs , such as bandits , will be designated as - 3 Enemy , resulting in them attacking the player on sight . If the player married someone , said NPC will be raised to + 4 Lover , which causes them to treat the player as a loved one in their dialogue . Within the game itself , the disposition is simply indicated by the way the player is treated by the NPC . An NPC with good disposition towards the player will , for example , say " It ' s a fine day with you around " whenever the player is near . NPCs with high disposition will also allow the player to freely take items from them , with the worth determined by disposition . Unlike the previous games , there is also no way to influence disposition through the Speech skill or magic . The only way to directly influence disposition is by either helping NPCs with quests or other favors , resulting in a raise of disposition , or committing violent crimes against them , lowering it . Another difference is that persuasion , intimidation and bribery are only used in a limited amount of scenes and aren ' t influenced by disposition . Only the speech skill and associated perks seem to influence how good a player is at persuasion .