Artifact of Power Artifact of Power is a Knight Order quest available during the events of . A Quester from the Agent ' s Knight Order reveals that the location of a powerful relic has been discovered , one which can vastly improve the Agent ' s reputation . Background . After completing several quests for one of the ten Knight Orders of the Iliac Bay , the Agent will be accepted into said Order . From that point on they will have to make their way up the internal rank ladder to gain more lucrative and noteworthy quests , to improve their reputation . Walkthrough . After gaining a large amount of reputation within a Knight Order , one of the Order ' s Quester s will offer the Agent a unique opportunity : Accepting the quest will reveal that the source of this rumour is a Witch , currently residing in a nearby dungeon . The Agent is duly sent to investigate the rumour , and will be given as much time as they need to do so . Heir to the Witch . The Witch can be found part way into the dungeon . She will tell the Hero that she knows the location of one of three legendary items ( either Auriel ' s Bow , Auriel ' s Shield , or the Lord ' s Mail ) . However , the Agent must kidnap her great granddaughter from her parents in a nearby palace , for the Witch has no heir and the parents are ignorant of the child ' s heritage . Kidnapping a child . The Hero will be directed to a town with a palace , with the child found on the floor close to the entrance . Upon picking up the child the Palace guards , a group of Battlemages , Knights and Warriors will appear , largely due to the child as she wails : If one of the guards lands a blow on the Agent there will be a more general alarm to the knights of the town , while a second blow will see the guard issue following ultimatum : The Agent will have to either hand the child over , failing the quest , or make their escape , meaning the guards will follow them out of the town . Escaping with the child into the dungeon , and duly delivering her to the Witch is the only way to get the location of the artifact . Aged artifact . The Dungeon the Witch points the Agent to will be littered with rusty equipment , as well as random creatures and enemies . Looking at the various pieces of equipment ( using " info - mode " ) is the only way to identify whether the artifact is there , or if the pile is just useless junk . If the Hero picks up the artifact , they will receive a message telling them that they have completed the quest . Rewards . The best possible outcome for the quest is to escape being hit by the guards at all , as doing so will incur a huge penalty to the Agent ' s reputation . The reward will either be Auriel ' s Bow , Auriel ' s Shield or the Lord ' s Mail , and is the only means of obtaining these items . Conversely , handing the child over will fail the quest , but will see the Agent gain reputation across the region . The Agent will also receive a boost to their reputation within the Order for completing the quest at all , while penalties for failing the quest remain true to the Order ' s standards : If the Agent is hit by the guards , but refuses to hand the child over , then their reputation will also change by : If the Agent is struck by the guards and duly hands the child over then their reputation will change by :