naist-nlp/zeshel huggingface dataset:
Azani Blackheart ( Character ) Azani Blackheart is a Redguard nightblade and is the leader of a bandit group . He wields an Elven claymore called Sinweaver and is equipped with a full suit of Elven Armor , minus the head piece . He carries a Ring that can be used to prove the Fighters Guild killed him and not the Blackwood Company . History . During the end of the Third Era the Fighters guild was hired by a mage named Argoth to find an artifact held by Azani and his gang . Modryn Oreyn found his hideout and went in with twenty men . However the guild members where defeated and Modryn made it out with only five of his men , one of the dead was the son of the guildmaster . Personality . Azani has a love for Ayleid Ruins , making most of his hideouts inside of them . He is known for his hostility and ferocity in combat , using his Elven claymore " Sinweaver " . Interactions . Azani Blackheart . After the failed mission , the guild got word that Blackwood company finished the job , and killed Azani . Modryn did not believe that this was the case and asked one of the newer recruits to help him prove this . After some searching , Modryn was able to track Azani to an Ayleid Ruin called Atatar . Once Modryn and the recruit arrived they fought their way in and killed Azani . They took his ring as proof of the deed .
S ' Krivva S ' Krivva is a Thieves Guild Doyen who lives in her house in Bravil . She is also an Expert Security trainer . She is available in her house from 7 am until 9 am at which point she moves to The Lonely Suitor Lodge . She then returns to her home after 10 pm and is again available for business until midnight . Quests . She is responsible for assigning the more advanced Thieves Guild tasks .
Jiv Hiriel Jiv Hiriel is an Imperial bard of Hackdirt and a member of the cult there . He will give information on how to find Dar - Ma , the missing girl from Chorrol , and a key to open the cage door . Jiv can be found in his home at night . Interactions . A Shadow over Hackdirt . Feeling sorry for Dar - Ma and being tired of the ways of Hackdirt , Jiv tells the Hero to meet him in his house after dark where he gives them Dar - Ma ' s location .
Milchar Milchar is located southeast of the town Hale and home to the Amulet of Disintegration which is needed in The Coming Storm , the Grove of Reflection , and the Tree of Shades . The latter two are key in the main quest towards the end . Sublocations . The Hero gains access to the Grove of Reflection in the Symbols of Office quest where the they must get a branch from the Tree of Shades but in order to do that , the they must fight a dark doppelganger of themselves armed with a unique two - handed sword or battleaxe , Shadowrend . The Grove is a small , lush garden full of various alchemical ingredients such as Red Kelp , Alocasia , and Worm ' s Head surrounding a pool of water with Flame Stalk s located at the doorway before entering the Grove itself . In the center of the grove , jutting out of the water is the Standing Stone and in the very back of the grove is the Tree of Shades . The will notice upon entering the grove that The Tree of Shades emits a strange growling noise ; Dyus tells them upon asking him that this tree draws water from this very grove and its roots are embedded deep within the heart of the Shivering Isles . The Amulet of Disintegration is found at the bottom level of the ruins , which can be accessed from a back entry point a fair distance northeast of the left - over ruins above ground . To obtain the amulet from its pedestal , one must use the torch in the back balcony of the room located in the white fire to light all of the " fire basins " in the room , three in total . Note that one cannot pick up the torch , but grab the torch to move it , or use a telekinesis spell to carry it . In the fort is also the skull of Limark , a ghost who wanders the Hill of Suicides , which rests in " Milchar , Xetrem " . As soon as one enter Xetrem from the " Milchar , Nexus " entrance , turn left , head up the stairs , then turn right . His skull is laying on the floor . Quests . The Coming Storm . Ahjazda thinks the world is coming to an end soon and she asks the Hero to help her collect supplies . She gives the task of collecting three items : the Amulet of Disintegration , the Ring of Desiccation and the Calming Pants . Symbols of Office . After securing the stronghold for either the Dark Seducer s or the Golden Saints it is time to go back to Sheogorath to learn what to do next . It turns out that the Greymarch has begun , Sheogorath vanishes . Ghosts of the Hill of Suicides . It is a crime in the Shivering Isles to commit suicide ; the punishment for that poor soul is to be trapped for eternity on the Hill of Suicides . The only way to break the curse is if somebody is to return the skull to its spirit .
Arms and Armor of the Imperial Champion : Hall Steward Longinus Attius Content . " Though the Rimmen Fighters Guild battles formidably under my tutelage , I cut my teeth ( and the heads from my enemies ' shoulders ) as a centurion of the Third Legion . " Colovian blood runs thick through my veins , and in keeping with the other attainments of my culture , the artisans of my people toil to create not simply armor , but protective artistry , unmatched in its solidity , practicality , and formality . While each piece is truly an accomplishment to announce with joy from the highest battlement , these fair pages attest to the excellence of our warrior ' s attire . Though the high Imperial silks are usually too expensive and are favored only by the mage or the elaborately dressed murderer , the undercloth is always elegant and never gaudy . From the arrow ' s bodkin to the plumage atop the comb of our helms , the regimented leathers and steel of our military are often reclaimed and reworked by citizens of the Empire , resulting in a similar quality that recalls the nobility of the great Empire . Ancestral suits of armor of landed families are carefully preserved , and soldier irregulars don equally disparate pieces , whose ages sometimes differ by decades . Most common , though , are the shining symbols of legitimacy known to friends and foes alike : Classic horsehair helms with flexible cheek guards , deep red cloth , and gold clasps , and leather sandals tanned from the finest cattle . A miscellany of golds , shining silver steel , and crimson or purple hide work are a marvel of suppleness and vigor . Our weaponry is a vicious vision of red , silver , and gold . Shields may bear the Imperial crest or a fine ruby encased in bronze , gold , and the lacquered wood felled in our bounteous forests . Wherever possible , red leather is wrapped around grips , to further realize the uniformity ' tween arms and armor . The axe heads , whether double bladed or not , have designs of red and copper , pommels embossed with intricate carvings , sometimes extending to the surfaces of our maces and axes , where the animal symbols of our major cities may be seen ( such as the wild stag of Bravil or the prancing horse of Leyawiin ) . Our Empire is most glorious . " Swords , daggers , axes , maces , and bows : all wielded on the battlefield during our golden age and used to propagate the will of Akatosh . The Empire shall never be sundered ! "
Dragonscale Armor Dragonscale Armor is a light armor set found in . Locations . Starting around level 50 , Dragonscale Armor pieces can be found , very rarely , as random loot from chests and containers . Armor pieces can be found at lower levels if the Dragon Armor perk is acquired before reaching level 50 . Although it is quite rare , pieces of the set can be found as early as level 24 , even without the aforementioned perk . Smithing . Dragonscale Armor is forged with dragon scales , iron ingots , and leather strips . The Dragon Armor perk must be acquired before this armor type can be crafted . The perk requires a Smithing level of 100 . Versus Glass . Dragonscale Armor has a superior armor rating to Glass armor , but a higher weight . Once upgraded , Dragonscale armor remains with a higher rating but still only by about 8 , making the weight difference a problem , even though the full Dragonscale set weighs less than the chestplate of iron armor . It should be noted , however , that with the right perks invested in Light Armor , the weight difference between the Dragonscale armor and the Glass armor will be insignificant , and the Dragonscale will have a much higher armor rating .
First Battle of Ione ' s Oblivion Gate The First Battle of Ione ' s Oblivion Gate took place around the height of the Oblivion Crisis . During the Daedric invasion , most of the Legions had been dispatched to the provinces to defend against the Daedra . Ione ' s company was recalled to Cyrodiil from the south to help fortify the Imperial City against attack . While passing through the West Weald , an Oblivion Gate opened directly in the middle of the company , taking the Legionnaires off guard . Daedra poured out of the Gate and fell upon the soldiers , killing the commander and half the company before a lone captain by the name of Tertius Ione gathered the survivors and forced a retreat . Shortly thereafter , Ione would return to lay siege to the Gate .
Cooking Cooking is an activity that can be performed in , but is not a skill . Cooking can be accomplished through the use of cooking pots and spits found in locations throughout the province . Food from cooking can restore magicka , health or stamina and grant temporary effects determined by the recipe . The recipes require items such as raw meats , vegetables , and alchemical ingredients ( especially salt pile s ) . Characters start the game knowing every possible cooking recipe . Cooking is a basic method of living off the land . Most of the food the Dragonborn can cook typically restores five to ten points of Health or Stamina . This is less than the healing from a minor potion . As alchemical skills improve , some cooked food may have less real value than the ingredients put into it . However , those with low alchemy skill may benefit more from cooking than producing their own healing potions . Very long duration effects ( 12 minutes ) can be produced as well , which can extend the time before one tires from power attacks or running and generally reduce the need to enter a menu to heal with other items . Due to the abundance of free food that can be obtained , making use of cooking can save a significant amount of money over time as well .
Wayrest ( Arena ) Wayrest is a city in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Wayrest is connected to three settlements . To the northeast is Vermeir Wastes , to the far northwest is Kings Guard , and to the south is Thorstad Place in Hammerfell .
Shadow ( Oblivion ) Those born under The Shadow are granted the Moonshadow power once a day to become completely invisible for 60 seconds . Usefulness . Moonshadow is a useful spell to have if you need to run past a " siege " of enemies in the open or in a dungeon when low on health or in a hurry , limited by the fact you cannot open doors , attack , et cetera . Be strategic when casting this spell since you can only cast it once every 24 game hours . Shadow is also the name of a powerful mage . Stone . The Shadow Stone is located east of Fort Cedrian , itself east of Cropsford . When activated , the stone bestows the Fingernail Moon Greater Power .
Vulwulf Snow - Shod Vulwulf Snow - Shod is a Nord Great War veteran in Riften . He is the patriarch of the Snow - Shod family . Personality and Traits . Spending most of his time at the Bee and Barb , Vulwulf often promotes Ulfric Stormcloak and the goal of a liberated Skyrim . If initiated in dialogue , he will often be asked to be left alone , as he is mourning the loss of his daughter , Lilija . Background . The Great War . Vulwulf served as a soldier for the Empire against the Aldmeri Dominion in the Great War . During the war , he met Nura , a healer , who would be his future wife . Aftermath and the Stormcloaks . After the war , he moved to Riften with his wife . As worshipers of Talos , he claims , they became furious with the Empire when the White - Gold Concordat was signed . Thus , when Ulfric Stormcloak started the Civil War for Skyrim ' s independence , Vulwulf and his wife began supporting the Stormcloaks . Together with Nura , he had two sons , Asgeir Snow - Shod and Unmid Snow - Shod , and a daughter named Lilija . Much to his content , the oldest son , Unmid , became a housecarl to the Jarl of Riften , and his daughter , Lilija , joined the Stormcloaks as a healer . However , she had died a few months later , despite being a non - combatant . Vulwulf mourns her death deeply , and it has caused him to become bitter , acting highly aggressive towards anyone he suspects of being an Imperial sympathizer . Interactions . Hired Muscle . Vulwulf is a possible target needed to be intimidated by initiating a brawl . The Book of Love . When offered The Warmth of Mara , Vulwulf would respond with doubt in Mara , stating that she is not doing anything about the war , in which hundreds of Stormcloak soldiers die in for no good reason . Bound Until Death . Vulwulf appears at the wedding ceremony of his son Asgeir and his fiancée Vittoria Vici . He strongly disapproves of their wedding , claiming that there are " lots of eager Nord women " and considers the marriage to be the loss of a son . Vulwulf will claim that Vittoria ' s death was an Imperial conspiracy to blame the Stormcloaks .
Filial Bonds Filial Bonds is a quest in given by Wulf Wild - Blood to find his brother , Torkild . Walkthrough . After releasing the Skaal from Miraak ' s influence , Wulf Wild - Blood will ask the Dragonborn to find his brother Torkild . While he is not sure he has become a werebear , he remembers seeing a fire in his eyes not common to the Skaal . This quest may be hard to finish , as Torkild will only appear in a random encounter . Torkild may also be found dead before being spoken to , but this should not interfere with the quest and the response by Wulf will still be the same . There are a few locations where random encounters occur and he may be found : The easiest way to find him is to save the game before talking to Wulf . After the quest officially began , fast travel to any of the locations above and look for him . If he is not there , reload the save file and try again . He will appear eventually . After finding Torkild and speaking with him , he will turn into a werebear and attack . Searching his body yields a note to his brother Wulf . When given the letter , Wulf will express his sadness at his brother ' s death , but also relief that he is at rest . It is possible to pickpocket Torkild ' s letter from Wulf Wild - Blood after the quest has been completed . Reward . Wulf rewards the Dragonborn with an increase to Archery , Block , One - Handed , and Heavy Armor .
Naryu Virian ( Online ) Naryu Virian is a Dunmer who seeks contact with the Vestige in Deshaan . She is an assassin of the Morag Tong who was hired to eliminate the source of the Llodos Plague and will therefore seek the help of the Vestige . Alongside senior member Varon Davel , the two are the only remaining members of their cell within the Tong . With the Morag Tong persecuted during the Second Era first from the assassination of the Reman Potentate and from the Dark Brotherhood schism , the members of the guild have gone into hiding and are working from the shadows to try and build connections with powerful nobles and regain the strength and influence they once had . Interactions . Ebonheart Pact Quests . Naryu is first encountered by the Vestige in Narsis , where House Hlaalu had requested help from Mournhold to deal with the Llodos plague and the Maulborn threat . The Mournhold Underground . Naryu returns to Mournhold after taking care of the threat in Narsis , where she secretly helps both the player and Almalexia uncover another Maulborn plot . The Pride of a Prince . She is later seen in Fort Amol , in Eastmarch , where she is given her first solo contract for the Tong to assassinate a Breton alchemist and killer on the loose in Pact lands . She helps the player uncover another plot by Fildgor and the Stormfist Brigade by unifying the angry delegates and helping the player cut their way through the Stormfist assassins from the shadows . Gold Coast Quests . A Cordial Collaboration . Help Naryu track down a contract that escaped for Kvatch . The Sweetroll Killer . Naryu and her allies uncover a string of murders along the Gold Coast . Vvardenfell Quests . After her work in Kvatch , Naryu invites the Vestige to look for her in Vvardenfell . Broken Bonds . Naryu meets the Outlander on Firemoth Island after the latter gets captured by slavers . Fleeing the Past . Naryu begins to develop her trust towards the Vestige , and asks if the Vestige can help her keep Veya Releth safe and away from Redorans and Warclaws . Of Faith and Family . Naryu tries to talk Veya out of doing things that are unwise , or against the Tong rules , but she too is shocked to find out what really happened to Ulran Releth . A Purposeful Writ . Naryu tries to find out more about Ulran ' s death whilst completing a writ . She requires the Vestige to help her in doing so . Family Reunion . Naryu tries to stop Veya from killing all the Redoran Councilors , but things still went out of hand . Personality . While skilled in the art of assassination , she shows her softer side especially with the Vestige as she helps them with the task of saving lives . She wishes to see the Morag Tong back to its former glory , and does what she can to increase the Tong ' s standing with the rest of the Pact even if it is outside her contract .
Bound Mace ( Oblivion ) Bound Mace is a " Journeyman " - level Conjuration spell available in . Upon cast , the user will be equipped with a Bound Mace , displacing any other weapon held by the caster . The Bound Mace is identical in appearance to a Daedric Mace , however it does less damage than a true Daedric Mace with a base attack of 22 . Acquisition . This spell can be purchased from Athragar at the Chorrol Mages Guild .
New Life Festival Pack The New Life Festival Pack is a special offer that is available in . It contains three premium cards with alternate artwork and animation ( Alduin , Leaflurker , Master of Arms ) , ten base packs and ten " Heroes of Skyrim " packs . The pack can only be bought for real money ( USD / EUR $ / €14 . 99 ) .
Enduring Nord Society Content . by Nevil Hleran If , like the unfortunate author of this text , you have the displeasure of being required by your House to interact with our Nord " allies " and " trade partners " on a regular basis , you ' ll quickly discover that Nord social interactions are far removed from our complex and dignified Dunmeri culture . My frequent exposure to their habits and behaviors has made me something of an authority on avoiding physical harm when in the company of Nords , and I hope it may assist you , the reader , in the same . With Nords , insults are not always insults — unless they are . When conversing among themselves , references that might otherwise seem offensive ( like " you old horker ' s arse " ) might , in fact , be familiar terms of endearment . One should avoid chiming in with similar epithets unless quite familiar with the Nords in question . Keep in mind , even then , that insulting a Nord ' s strength , bravery , or honor in any way almost inevitably leads to violence as the offended party attempts to prove otherwise . Never turn down a drink . You must become an expert at discreetly emptying your sixth or seventh cup of mead underneath the table ( don ' t worry , there will be plenty of spillage already present ; no one will notice ) . Refusing a drink is seen as an admittance of weakness and is a sure way to alienate yourself from those you have been forced to work alongside . My last bit of advice is to attempt to speak in the simplest terms possible . Nords , while they do love absurd stories , do not appreciate the finer arts of conversation , and become suspicious of those who speak in elaborate language . A suspicious Nord is a dangerous Nord , likely to go off and begin yelling and throwing accusations that you ' re deliberately being confusing and must be lying . Keep it simple and you ' ll avoid bruises . Good luck , reader . You will need it as you attempt to cooperate with these brutish Men .
Chasing Shadows Chasing Shadows is a quest available in . The Prophet has called the Vestige to the Harborage in order to seek a way to rescue Sai Sahan , a Redguard who has hidden away the Amulet of Kings . Summary . Chasing Shadows is the same for all alliances . However , the closest city will change based on the chosen faction . Walkthrough . The Prophet will direct the Vestige to the nearest major city to find and kill Aldimion , an agent of the Worm Cult . He will also ask for the Vestige to question the city ' s locals for information about the agent . Aldmeri Dominion : Mehdir in Vulkhel Guard saw an Imperial man by the lighthouse . Talking to Diranor reveals that man was looking for the local burial grounds . Inside the lighthouse , the Vestige will find a suspicious cellar . Daggerfall Covenant : Maxelle , who can be found near the Millworks , claims to know everyone in town , and noticed an Imperial " vagrant nosing around . " Husniya , located in The Rosy Lion , will reveal that Imperial is probably staying on the south side of town . Inside Vachel ' s House , the Vestige will find a suspicious abandoned cellar . Ebonheart Pact : Okeeh , who can be found south of the Fighters Guild , has noticed an out - of - towner in the abandoned stables . Feduria Llaren , who is usually in the market district , recalls an Imperial who pushed her while she was haggling at the market . He then went to the east end of town . Further investigation will lead the Vestige to a mysterious cellar in the abandoned stable behind the blacksmith building . The Worm ' s Retreat . Inside the cellar are multiple skeletons ( Skeletal Warriors . Further within is Aldmion , who will turn hostile and attack the Vestige . Afterwords , use the Orb of Discourse to speak with Abnur Tharn . Because Abnur will not recognize the Vestige , one can choose to persuade him or simply ask who he is . If asked about Sai Sahan , he will respond that he knows his location , but will refuse to reveal it . If the persuasion attempt on Abnur fails , Severinus Falco will arrive and attack the Vestige . Afterwords , the Orb must be taken to the Prophet , who will use it to find Sai Sahan . Once this is done , Lyris will talk to the Vestige , saying that Abnur Tharn can be persuaded to leave the Worm Cult . She will then reward the Vestige , and the quest will be completed .