naist-nlp/zeshel huggingface dataset:
Telvanni Hortator Telvanni Hortator is one of the Main Quests in . Walkthrough . If questioned about becoming Telvanni Hortator , Nibani Maesa will reveal that the Telvanni Councilors meet in Sadrith Mora . After arriving in Sadrith Mora , the Nerevarine will go to the Telvanni Council House . The first person met inside is Dalyne Arvel . If questioned about the councilors , she will provide the " Brown Book of 3E 426 " which contains the name of all the councilors and their locations . She will also recommend speaking with Master Aryon first . Master Aryon . The Nerevarine will travel to Tel Vos , near Vos to find Master Aryon . The Hero will be informed that in order to speak to him , they must levitate to his chambers in the giant mushroom at the top of Tel Vos . Once there , Aryon will grant his vote simply by talking to him and will give advice on how to obtain the votes of the other Telvanni Council members . Mistress Dratha . Mistress Dratha ( Morrowind ) can be found in Tel Mora , east of Vos . Obtaining her vote will require her disposition towards the Nerevarine to be above 80 , this can be done by bribing her . Then the choice to " " Hurl yourself at her feet and plead for a hearing " " will become available . She will then listen to the Hero ' s tale and grant her vote , as well as offering a Summon Golden Saint scroll . Master Neloth . The vote of Master Neloth requires the Nerevarine to levitate to his chambers in Tel Naga in Sadrith Mora . Once there , Neloth will grant his vote to the Nerevarine if his disposition is above 70 , which can be achieved by bribing him . Mistress Therana . Therana , who was described by Master Aryon as losing her mind , can be found in the Upper Tower of Tel Branora . To gain her vote , the Nerevarine must interrupt her unending tale by either amusing her ( if the Hero has a speechcraft skill above 30 ) or by telling her the Hero ' s story . This is only successful if her disposition is above 80 , which can be achieved by bribery . Master Baladas ( Telvanni Members only ) . Obtaining the vote of Master Baladas is only required if the Nerevarine has joined the House of Telvanni and completed the quest Baladas Demnevanni . He can be found in Gnisis and will grant his vote if his disposition towards the Nerevarine is above 40 . Gothren . Archmagister Gothren , as Master Aryon explained , will prevent the Nerevarine from gaining his vote by constantly delaying his decision or , if his disposition is above 90 , will simply refuse . The only alternative , therefore , is to defeat him in a battle . Gothren is flanked by two Dremora who can be attacked first without placing a bounty on the Nerevarine . Once all the votes have been acquired , the Nerevarine must return to Aryon to be granted the title of Hortator of Telvanni and receive the Robe of the Hortator as a token of the position undertaken .
The Warrior Stone ( Skyrim ) The Warrior Stone is a standing stone in . It is one of the first three guardian stones the Dragonborn can choose from . Effects . The stone improves combat - associated skills 20 % faster . The Warrior skills are : Location . After completing " Unbound , " continue to follow either Ralof or Hadvar and they will lead you to it . It is located southwest of Riverwood , and north - northwest of Helgen close to the river . The Mage Stone and The Thief Stone can be found at the same place .
Avrusa Sarethi Avrusa Sarethi is a Dunmer apothecary who lives in Sarethi Farm with her sister . Background . Avrusa Sarethi is found at the Sarethi Farm in The Rift . She was once an alchemist with her own shop in Morrowind . Her family purchased the farm and they moved there after they escaped Morrowind shortly after the eruption of Red Mountain . After a few years , Sinderion showed up and asked to stay for a while . He ended up staying for a few decades , becoming an uncle of sorts . During this time , he taught Avrusa Sarethi how to grow Nirnroot and she has been doing it ever since . Avrusa explains that in order to grow nirnroots , the juice of the Jazbay Grapes is needed for its acidity ; bringing 20 of them to her will reward the Dragonborn with 5 random potions . Interactions . Smooth Jazbay . Avrusa needs the Dragonborn to gather her 20 Jazbay Grapes for use in her cultivation of the Nirnroots in her garden . Marriage . She is a possible candidate for marriage once the Dragonborn completes the quest " Smooth Jazbay . " A Return To Your Roots . She is also the person to bring the Crimson Nirnroot to . ( She requires 30 of them for research . )
Chalman Keep Chalman Keep is a keep in that is located in Cyrodiil . Description . It is one of the six keeps required to become the Emperor . By default , is it owned by the Ebonheart Pact . Location . It is located on the northeastern shore of the Imperial City , situated between Arrius Keep to the east , Blue Road Keep to the southeast , Bleaker ' s Outpost to the west and Fort Dragonclaw to the northwest . Remember the Chalamo . In ' s beta stage , Chalman Keep was the site of a very famous battle where the game ' s very first emperor was crowned . This event is known by the community as the " Chalamo . " It was a bloody battle fought between all three alliances . It remained ongoing for a lengthy period of time , until the Aldmeri forces arrived by the hundreds and overpowered the defenders .
The Tower Stone ( Online ) The Tower is a Mundus Stone located in . It can be found in Grahtwood in Valenwood , Stormhaven in High Rock , in Cyrodiil , and in Deshaan in Morrowind . Activating the stone confers a permanent increase to maximum Stamina until another stone is activated . Deshaan . The Tower Stone in Deshaan lies just south of the Grove of the Abomination , which is southeast of Narsis and due west of Muth Gnaar . Cyrodiil . The Tower Stone in Cyrodiil is found northeast of Arrius Keep in Ebonheart Pact territory , at the base of White Fall Mountain .
Abhuki Abhuki is a Khajiit , and the keeper of the Faregyl Inn and a Journeyman Alteration trainer . She will rent a bed for 10 a night . She can also help with the Master Alteration Training Quest , because she is an advanced Alteration trainer . After reaching Level 70 in Alteration , she will point to Tooth - in - the - Sea for further training . Interactions . Alteration Training . To complete the quest , the Hero must breathe underwater for six minutes , or three hours in game time .
Stop the Messenger Stop the Messenger is a quest in . The Nerevarine has been tasked with eliminating a messenger sent to deliver a report from the colony with the help of Hroldar the Strange . After the messenger has been killed , Hroldar gives the Nerevarine a " note from Carnius " ordering the betrayal of Hroldar .
Favors for Orcs Favors for Orcs is a miscellaneous quest available in . Background . Heading northwards out of Caldera following the path , the Nerevarine encounters Bugrol gro - Bagul hiding behind some rocks and a tree , closely after the first crossroads . When talking to him , he explains to the Nerevarine that he needs to hide from the " townbosses . " Walkthrough . Bugrol gro - Bagul asks the Nerevarine to help him out of his situation by delivering a message to Bashuk gra - Bat . He promises a gift as reward without specifying what he actually has to offer . If the Nerevarine agrees to help he receives the " Note from Bugrol . " The note makes clear that the guards are looking for Bashuk gra - Bat for good reason as he explains that the " swordsmacking townbosses think I did what we did . " He urges Bashuk gra - Bat to find her at his hidingplace . The Nerevarine finds Bashuk gra - Bat in her house in Caldera and gives the Note from Bugrol to her . She in turn gives the " Note from Bashuk " to give to Bugrol to ensure him of her coming . When the Nerevarine arrives back at Burgol he demands the Note from Bashuk from him . Seeing his mission fulfilled he gives his gift to the Nerevarine , a so assumed worthless stone which turns out to be a diamond .
Resources for Lukiul Content . Captain , I ' ve done as you asked . It took some doing , but I ' ve managed to re - direct those supplies from the lizard village to our drop site near Heimlyn Keep . With the Covenant pressing their attack , military surplus has flooded into Stonefalls . Get your men into place as soon as you can . Enough supplies to hold off a siege were slated for those Argonian savages . Now they ' ll line our pockets instead . Always good doing business with the military . — Naril Heleran
Newlands Lodge The Newlands Lodge is an inn just north of the west gate of Cheydinhal . It is run by Dervera Romalen , who tells the Hero that it is a Dunmer bar , and she ' ll tolerate rowdiness and fights , although the guards won ' t . The lounge area when entering gives every customer a cozy feel with the large fireplace on the left and a friendly welcome from the proprietor . The room is decorated with tapestries on the wall and flowers in pots . In the bar area there are some seats available and on the tables are both sweetrolls and sweetcake s . Drevera offers a wide selection of drinks , including mead , Tamika Vintage 415 and Surilie Brothers Vintage 415 . She also offers a bed for the night for 10 . If anything is stolen she will call for the guards . Upstairs are two rooms for rent , but only one is available for the Hero to rent . There is also an alcove with a bed , maybe used by Dervera herself .
The Missing Missionary The Missing Missionary is a quest in . Background . Mirisa , an Imperial Cult preacher , went into the wilderness of Solstheim to spread the Imperial Doctrine to the local inhabitants . But since then there has been no sign of her . Jeleen , Mirisa ' s lover , wants someone to find his loved one . Walkthrough . In Fort Frostmoth ' s Imperial Cult shrine , the Nerevarine speaks to Jeleen . He will talk about Mirisa , and how she never returned from her mission , the Hero accepts his quest . Reinhardt Red - Spear , who is just outside Fort Frostmoth , reveals that she was last seen going towards Thirsk . At Thirsk , Brynjolfr or Skjoldr Wolf - Runner have information about Mirisa . And will say that Erich the Unworthy is involved . Finding Mirisa . Thirsk . Mirisa will be on the second floor of Thirsk behind a level 50 locked door , which is Erich the Unworthy ' s room . Speaking to the other inhabitants about Erich , will reveal that he is not held in high esteem , and that if he was to die , he wouldn ' t be missed . The Nerevarine may speak to Mirisa , to understand what happened , and then confront Erich . The latter , furious that the Hero went into his room will become hostile . None of his fellows in Thirsk will assist him in the fight . Ask Mirisa to travel together and return to Fort Frostmoth . Solvjord . Upon entering the cave and finding her . The hero may ask to travel together and return to Fort Frostmoth . Returning safe to Fort Frostmoth . Mirisa survives . Upon returning to Fort Frostmoth with Mirisa alive , they both go to the Imperial Cult shrine . She will then thank the Nerevarine . The Hero may then speak to Jeleen , who will be filled with joy and give the hero a reward . Mirisa will then provide services as a merchant . Mirisa does not return . The Nerevarine must report to Jeleen and inform him of Mirisa ' s death . At the news , Jeleen is filled with sorrow , but still gives a reward . Jeleen will later commit suicide .
Legitimate Interests Legitimate Interests is a quest available in . Walkthrough . After meeting Garmeg in the Lion Guard Redoubt , head over to Crosswych . Beside the bridge leading into the town , the Vestige can talk to a concerned citizen who will lead them to Tamien Sellan who is staying at the Crosswych Inn . He is organizing the resistance . Find the Inn and go upstairs to find Tamien . He is angry and regretful as the Red Rooks destroyed his town and now they are here to destroy Crosswych . He reveals his plans , he ' s going to rally the people to take it back . But the townsfolk are scared , they need the support of the town council . The few that haven ' t been dragged to the mines need to show people how to stand up to these curs . He wants the Vestige to talk to the three council members left . The three councils can be found in their respective houses , Councilor Theodore , Councilor Virgile and Councilor Donella . Talk to all three and convince them to support the resistance idea Tamien has . They will all agree to join , then head back to the Inn to talk to Tamien again . He has some good news and some bad news . The good news is that people have begun to rally around the idea of resisting the Red Rooks . The bad news is that the Red Rooks have taken notice . Tell him all three councilors support the resistance and Tamien says this is the thing they need to inspire the people . Now the resistance can get to work on getting rid of the Red Rooks .
Desperate Gambler The Desperate Gambler is a Nord contractor for the quest " The Dark Brotherhood Forever . " He resides in the Windhelm Barracks in the Palace of the Kings . Interactions . The Dark Brotherhood Forever . He will give a sum of leveled gold to the Dragonborn to assassinate a target , then wander through the barracks until the target has been killed .
Escort to Koal Cave Escort to Koal Cave is a House Redoran quest given to the Nerevarine during the events of . Walkthrough . Inside the Ald ' ruhn council hall , the Nerevarine may encounter an armorer by the name of Tuveso Beleth . Beleth will request that the Nerevarine escort her son , Deval , to Koal Cave . Escorting a Ruddy Man pilgrim . Deval Beleth can be found beside his mother and will agree to the Nerevarine ' s proposal to escort him . The easiest method to travel to Koal Cave is to use the silt strider in Ald ' ruhn that goes to Gnisis . And from Gnisis walk towards the cave . At the entrance of the cave , Deval will thank the Nerevarine for escorting him . Returning to Ald ' ruhn . The Nerevarine must return to Tuveso to complete the quest . She will thank the Nerevarine for their work , rewarding them with a steel firesword . Tuveso will , now , provide a new quest , " Armor Repair Debts . "
Fort Magia Fort Magia is located in the Waterfront region , east of the Imperial City on the Red Ring Road , south of the Blue Road heading towards Cheydinhal . It is a three - level undead tomb with lots of water and a large number of slaughterfish . It contains an undead boss and two boss chests on the bottom level . The fort lays open to elements , and its upper levels have eroded away with time . A number of ancillary ruins lay about the area that have a small number of plants growing around them . Preparation for exploration . Exploration of Fort Magia will include water exploration ( with slaughterfish ) and encounters with the undead . Exploring under these conditions will be done most efficiently if equipped with at least the following items or skills : Sublocations . Exterior . The plants growing around the ancillary ruins include the following : Fort Magia ( Main ) . The first level is a dungeon with the following : Fort Magia Memorials . The entrance to the second level ( Fort Magia Memorials ) is underwater . This level starts with a rather long underwater corridor , and air will be reached only after making it past , or fighting off , a couple of slaughterfish . Rushing to the air is possible but may not be wise for stealth builds . If adequately prepared , underwater looting is possible ( although picking locks and taking loot is done in pause - time ) . It ' s also wise to check the underwater niches in the sides of pools / halls for chests . It is not recommended to use a bow . Quests . A Venerable Vintage . Nerussa at the Wawnet Inn is a wine collector , and will pay handsomely for the rare Shadowbanish Wine .
Notes on Elven Architecture Content . By Gastinus Florus , Masons ' Guild Historian Soaring and graceful , or static and repetitive : High Elf architecture divides Imperial critics much like a painted cow at a Reachmen feast . Their curved gables and strong , pointed steeples emphasize height , with ceilings a giant would have trouble scraping his head on and rooftops stretching proudly up toward the firmament . Their structures provide a visual echo to the " High Elves ' " appearance , as they try to contrast their structures with the abodes of other races . The more perceptive of historians ( such as Cantaber Congonius of Skingrad ) have discerned clear similarities when comparing settlements of the Altmeri and Ayleid , unmistakably because they share the same ancestors . Where the Ayleid s departed Summerset Isle , the Altmer remained ; yet their structures share many common elements . One only need walk the ruins near Bravil , then compare paintings of Skywatch for corroboration . Subtle changes are less obvious : while the Altmer are snobbish , they never sank to Ayleid levels of perniciousness , and the more refined buildings of Auridon reflect this . Such structural designs stem from ancient roots , using methods tried and tested , but not to the point of becoming obsolete . The Altmer seek refinement rather than innovation , and they are conceitedly resistant to large - scale changes but are content to tinker . The results reveal highly sophisticated precision , harmony , and the selection and repetition of orthodox compositions .
Jewel of Fire The Jewel of Fire was a powerful artifact owned by Jagar Tharn and was used to contain his lifeforce . It was destroyed by the Eternal Champion in 3E 399 in order to kill the Battlemage . History . It is unknown when the Jewel came into Tharn ' s possession or who created it . When the Eternal Champion came to the Imperial Palace in 3E 399 , they delved through the building to kill Tharn and save the Emperor . Upon reaching him , the Champion defeated Tharn who then activated a magical shield around himself . In order to kill him , the Champion used the Staff of Chaos on the Jewel of Fire containing his lifeforce . This opened a portal to the dimension in which Uriel Septim VII is imprisoned and killed Tharn by turning him into fire and ash . Quests . Imperial Palace . The Jewel is located within a cell and must be destroyed in order to kill Jagar Tharn .
Eyes of the Falmer The Eyes of the Falmer , also known as the Eyes of the Snow Elves , are treasures found during the Thieves Guild quest , " Blindsighted . " They appear as large , white , egg - shaped gems with a pulsing red glow , pried from the eye sockets of a large Snow Elf statue in Irkngthand . Acquisition . They may only be acquired after killing Mercer Frey at the end of the quest . Two eyes are acquired , the Left Eye of the Falmer and the Right Eye of the Falmer . They are each valued at 2 , 500 . Quests . The Left Eye of the Falmer is a quest item and a larceny target that can only be turned in to Delvin Mallory at the Thieves Guild for between 1 , 200 and 3 , 200 . Quest items turned in to Mallory appear on a shelf behind the Guild Master ' s desk in the Ragged Flagon - Cistern . The items can be stolen from the guild itself . There is no quest attached to the Right Eye of the Falmer , so it can be sold to merchants who buy stolen goods .
Enchanted Clothing ( Skyrim ) Enchanted Clothing denotes articles of clothing imbued with magical effects by means of enchanting . Enchanted clothing is usually employed by characters specializing in magic or stealth due to its light weight and bonuses to spells and certain thief - based skills . Most enchanted clothing can be disenchanted using an arcane enchanter to learn their enchantments . Virtually weightless , enchanted clothing is classed as in the character menu and can be worn to reap the benefits of the Mage Armor perk . Most robes are not hooded ; however , some , such as the Peerless Robes of Alteration , whose image is of a robe without a hood , are . Headgear such as circlets cannot be worn along with hooded robes . Locations . Typically worn by mages , robes can be found on the corpses of hostile mages , such as conjurers , necromancers , and pyromancer s . The teachers at the College of Winterhold sell magic robes based on the school of Magicka in which they specialize . For example , Faralda teaches Destruction , so her wares reflect that school . The robes sold by the teachers matches the skill level of the Dragonborn . Court Wizard s of the Jarl s also sell various types of mage accoutrements , including robes . Their wares , too , are contingent upon skill level and character level . A Novice ' s Robe and Hood can be found on the corpse of a mage in the torture chambers that the Dragonborn encounters while escaping from Helgen . Regenerate Magicka robes . The following is a list of enchanted robes that improve magicka regeneration . These cover the upper and lower body . Schools of Magic robes . The following is a list of enchanted robes from the five schools of magic . They increase magicka regeneration and reduce spell cost . They cover the upper and lower body . Unique enchanted clothing . The following are either unique or one - of - a - kind articles of enchanted clothing .
Agrippina Herennia Agrippina Herennia is an Imperial clothier who resides in the Canalworks of the Vivec City , Foreign Quarter . Agrippina sells clothes and has 350 . Interactions . A Man and His Guar . Find Teris Raledran and agree to escort him and his Guar to Vivec City , to the clothier Agrippina Herennia .
Nelos Otheri Archmagister Nelos Otheri is a Dunmer wizard who serves as the leader of House Telvanni . He resides within his tower of Tel Naga in Sadrith Mora on Vvardenfell . Interactions . The Magister Makes a Move . When Gothren asks you to steal Magister Otheri ' s Research Journal , Otheri will be in Magister ' s Retreat within Tel Naga . If you are spotted , Otheri will say " " What ' s this ? I don ' t like uninvited guests . " " and teleport you back to the main floor . As a result , you must sneak past him or steal the journal before he teleports you .
Provisioning Provisioning is one of the crafting skill trees available in . It allows the Vestige to craft beverages and food . Provisioners can find recipes and ingredients in barrels , crates , sacks , or most other containers , and they can cook or create drinks as long as they have a recipe and the corresponding ingredients and Provisioning skills .
Volrina ' s Notes Content . They call themselves the Berne Clan , the bastards ! They got my brother , but they didn ' t get me . I ' ve been watching from the shadows as these fiends feast . Some of these horrors are nothing more than beasts , devouring the life - blood of everyone they find . But some are curious creatures — curious about the constructs that still inhabit Galom Daeus . I noticed a particular pair working with the Dwarven Spiders , collecting control rods from some to use on others . Whatever the device is , it doesn ' t appear to be functioning correctly . They gestured at a mechanical spider and the creature came to life , but it didn ' t always work as intended . Sometimes a controlled spider wanders off on its own , other times it attacks . I think they ' re trying to get it to unlock a component cache in the manufactory . I ' m sure Barilzar would want the component in the cache if I could get hold of it , but the vampires are too strong for me to deal with .