naist-nlp/zeshel huggingface dataset:
Telasero Propylon Index The Telasero Propylon Index is a unique item in . Properties . The index allows the Nerevarine to teleport to the Telasero Propylon Chamber from the Falensaran and Marandus Propylon Chambers . Locations . In the lower level of Telasero . Quests . Master Index . Talk to Folms Mirel about the topic , ' work ' . He will request that the Nerevarine find all 10 propylon indices and bring them to him .
Malexa Malexa is a Redguard Commoner who resides in Ashalmawia . Background . After being ambushed on the road to Ald Velothi , Malexa has been abducted by cultists and is being held in Ashalmawia waiting to be sacrificed as part of an unholy ritual . Her husband Sason is offering 200 drakes for her safe return . Location . Malexa can be found behind a locked and trapped door in Ashalmawia Shrine , east of Ald Velothi . If rescued , she stays with Sason west of the Alen Ancestral Tomb in the West Gash . Equipment . This character uses or carries the following : Magicka . This character uses the following :
Lakeview Manor Charter Summary . The " Lakeview Manor Charter " was added to " Skyrim " by the add - on . It gives the Dragonborn permission to settle on a parcel of land in Falkreath Hold . Content . Jarl Siddgeir / Dengeir Of Stuhn , Jarl of Falkreath , to < player name > , his loyal friend ; grant of the steading of Lakeview Manor on the south shore on Lake Ilinalta , east of Falkreath . Witnessed by Nenya / Tekla , Steward to Jarl Siddgeir / Dengeir Of Stuhn of Falkreath , < date of purchase >
Wooden Ladle The Wooden Ladle is a miscellaneous item found throughout . Ladles can usually be found near other pieces of silverware . Only one variant of the wooden ladle has been found . Uses . The wooden ladle is not referred to in any way in " Skyrim " , but since it is a commonly found kitchen item , and quite often found in a kettle , one can surmise that it is used for serving whatever was prepared in the kettle .
The ( Improved ) Emperor ' s Guide to Tamriel : Afterword The ( Improved ) Emperor ' s Guide to Tamriel is a book written by Flaccus Terentius to explain his adventures throughout Tamriel during the Second Era . It was written as an additional Guide book to . Content . For the attention of Zonara Antistia , Scout Centurion of the Fourth Legion My journey was delayed due to recent Bosmeri coastal skirmishes with the Maormeri , and the poor repair of Wood Elf roadways . Upon the arrival in Elden Root , scholar Terentius was nowhere to be found . Concerned for his safety and puzzled at the lack of notification normally left under these circumstances , I made inquiries with the local Wood Elf population . I was directed to a priest - - known locally as a Spinner - - who had played host to Flaccus for several days . I made a thorough search of the Spinner ’ s camp , where I uncovered charred parchment edges of The Emperor ’ s Guide to Tamriel , with handwritten margin notes that matched examples of Flaccus ’ script . Suspecting foul play , I interrogated the Spinner . Though I found his answers to be meandering and evasive , I knew this was to be expected of a Bosmer . Ultimately , I was satisfied that the Spinner was innocent of foul deeds ; indeed , I was grateful for the accompaniment of two Jaqspur hunters who helped me track Flaccus deeper into the great Valenwood wilderness , where he had fled one night without adequate provisions . The trail ended at the haunted Gil - Var - Delle , where the hunters refused to enter , and we parted company . I encountered no one else ( not even animal life ) in this ruined village and made a thorough inspection of all remaining structures . I found this journal after searching an abandoned hut along the northern threshold but saw no other sign of my missing friend . Although the notebook was damp , its bindings and contents were intact ; however , a few unattached pages and some loose rose petals escaped and were lost to the breeze . The book is hereby forwarded to His Excellency Abnur Tharn in the Imperial City , who will know what best to do with it . I fear we must assume my oldest friend is dead or lost . Mactator Caprenius , Courier of the Fourth Legion 19th of Last Seed , 2E 581
Sotha Sil , Chamber of Sohleh Sotha Sil , Chamber of Sohleh is a location found in . It is a side room that can only be accessed through the Central Gearworks , located within Clockwork City . There are only a few hostile Fabricants guarding the area . It is a dead end , and the Nerevarine does not have to come in here .
Battleaxes ( Skyrim ) Battleaxes are massive , Two - Handed axes found in . They deal more damage than One - Handed War Axes , but are far larger and leave the Dragonborn unable to hold a shield in conjunction . A Bound Battleaxe can be conjured with the corresponding spell . Battleaxes . < onlyinclude > < / onlyinclude >
Zanil Theran Zanil Theran is a Dunmer luxury goods furnisher found at Cicero ' s Food & General Good in the Hollow City . He was added on February 24 , with the addition of Homesteads . He only appears in - game on weekends , and has a cyclical inventory .
Shrines ( Morrowind ) Shrines or Altars are sanctified magical objects found in . Description . The Dunmer people , the natives of Morrowind , have shrines in all their temples across Vvardenfell dedicated to their Saints and gods . Shrines are three sided small trioliths , most shrines have one side decorated with the image of a saint of the Tribunal Temple . Similarly , in the Imperial faith , altars may be used to heal , they are known as Healing Altar s . To receive the blessing of a shrine , the faithful may make offerings , often in the form of ingredients or a small amount of . The faithful of high ranks , in the Imperial Cult or in the Tribunal Temple , respectively , do not need to make offerings to receive a blessings . Tribunal Shrines . All temples and many other locations , like Ancestral tombs , the Ghostgate , the Holamayan Monastery or the High Fane , will have between one and fourteen shrines within it . All shrines can be used to : They also , all have a unique effect : Temple shrine locations . In most Temples and Ancestral tombs , located throughout Vvardenfell , one of the above shrines can be found . The following is the list of temples containing all the shrines , and the relatively unique shrines : Healing Altars . In the Imperial Cult , shrines are known as altars , which have a similar functions . All altars provide a choice of spells : Altar Locations . Healing Altars are found in : Daedric Shrines . Across Vvardenfell , many Daedric shrines can be found , along with their hostile worshipers . These are usually large , oddly shaped buildings , or in some cases just a simple statue . Among these shrines , there are seven unique shrines . If the Nerevarine interacts with them , they will initiate one of the several Daedric quests .
Knight of the Nine A Knight of the Nine is a generic NPC that replaces one of the named Knights of the Nine that dies . They wear a set of light armor , including ; chainmail boots , gauntlets , greaves , and helmet , a Knight of the Nine Cuirass , shield and leveled longsword or bow with silver arrows .
Daedra Spiderling A Daedra Spiderling is a creature summoned by a Spider Daedra that can paralyze its enemies . Combat . Daedra Spiderlings can only be summoned by a Spider Daedra , and appear as smaller versions of their " mothers . " Besides the ability to paralyze its targets , the spiderlings paralyze spell also deals some health damage . It can also deal light melee damage , and is also immune to silence . As with any other summoned creature , it will be automatically banished once its summoner is killed , it is killed , or the spell expires .
Find Beden Giladren Find Beden Giladren is a House Redoran quest given to the Nerevarine during the events of . Walkthrough . Having found the lost pilgrim Fedris Tharen on behalf of Lloros Sarano , the Nerevarine will be tasked with finding another associate of House Redoran , Beden Giladren . Giladren was last seen on her way to Maar Gan . Ashlander ransom . The Nerevarine ' s first task is to go to Maar Gan , to find out what happened to Giladren . Tralas Rendas will inform the Nerevarine that Giladren has been taken to a nearby Ashlanders camp and are now demanding a high ransom for him . Negotiations . The Nerevarine must then go to Mila - Nipal camp ( where Giladren is being held ) to negotiate her release . Speaking to the head of the group , Manat Shimmabadas , will reveal that the ransom price is 5 , 000 and the Nerevarine can either pay or leave . However , there are alternatives to this . The Nerevarine may kill the ashlanders or try to convince them that Giladren is not a Redoran Noble ( which has the benefit of reducing the ransom demand to 5 ) . Once Giladren has been released , the Nerevarine must return to Sarano to complete the quest .
Silver Staff of Reckoning Silver Staff of Reckoning is a generic staff that is enchant ed to inflict paralysis , and lower an opponent ' s Speed and Willpower attributes . Despite its name and physical appearance , it is not considered a silver weapon by the game . Enchantment . Enchantment ID : " staff of reckoning _ en " All effects are cast when strikes on target : Acquisition . This weapon appears primarily as a leveled item . There are 118 instances that it can possibly be generated in addition to 4 static occurrences . Characters . The following people use or sell this weapon : Leveled item . This weapon can possibly be generated on or in the following :
Weapon and Armor Care Notes Content . Leather doesn ' t last as long when it ' s constantly damp . Even when polished each night , mold blooms across its surface , dulling the shine and eating away at its strength . Metal suffers a different , but not dissimilar fate . Rust eats away from the inside out , bubbling through and flaking away unprotected areas . Joints stiffen if not oiled constantly . Preserve your weapons and Armor , soldiers ! When possible , hang your gear above the sodden ground . As you must breathe , so must they , for they will prove your only protection against the enemies known and unknown against whom we are set . SIGNED : The Office of the Quartermaster
Sir Pierre Ginsen Sir Pierre Ginsen is a Breton member of the Knights of the Dragon . He is part of the squad found inside Cath Bedraud . Ingteractions . The Labyrinth . The final battle against Angof begins now . The Vestige needs to get inside and navigate the labyrinth of catacombs to find a safe place for Gabrielle and the soldiers to teleport into .
Curses ( Arena ) Curses are similar to diseases , apart from the fact that a curse affects one ' s Intelligence , Willpower , Personality and Luck . As with all other degenerative attacks , if any of the stats reach zero , death will occur . The good thing about curses is that they seldom have a duration long enough to threaten the life . Still , having an intelligence level at 15 isn ' t helpful , nor is it safe . If another curse is acquired it could easily kill . Getting rid of the curse . Curse can be warded off with a spell or potion as well as banished at a temple .
Patches ( Online ) / Patch 1 . 6 . 6 OVERVIEW The Elder Scrolls Online v1 . 6 . 6 addresses several issues with combat , dungeons , a few crashes , and more . We are still working on fixing issues that some of you are seeing with Enlightenment , and exploring opportunities to increase XP gained in Dungeons and Trials . FIXES & IMPROVEMENTS COMBAT & GAMEPLAY Dragonknight Ardent Flame Nightblade Shadow Siphoning Templar Dawn ' s Wrath Armor Medium Armor Agility : Fixed an issue where this passive would occasionally not work . World Werewolf Monsters CRAFTING & ECONOMY Alchemy DUNGEONS & GROUP CONTENT Veteran Dungeons Veteran City of Ash Veteran Darkshade Caverns JUSTICE SYSTEM General Outlaws Refuges MISCELLANEOUS General UI General
The Elder Scrolls III : Morrowind The Elder Scrolls III : Morrowind is the third chapter in series of role - playing games ( RPG ) developed and published by Bethesda Softworks . It is set in and around the province of Morrowind , in particular the island of Vvardenfell . The game was released for PC on May 1 , 2002 in North America and May 2 , 2002 in Europe . The Xbox version was released on June 6 , 2002 in North America and November 22 in Europe . It is available for the PC and Xbox . It is backwards compatible on the Xbox 360 . Story . In the opening cinematic scene Azura explains to the dreaming Nerevarine that they have been taken from the Imperial City ' s prison to Morrowind . Azura gives only a reassurance , with no explanation as to why you have been chosen or even for " what " exactly you ' ve been chosen . As this scene is playing out there are runes scrolling faintly in the background and as Azura finishes speaking one line becomes readable . " " Many fall , but one remains . " " The next voice heard is that of a concerned Dunmer prisoner named Jiub who wakes you from the dream and asks for your name . This is where the character creation begins and the game opens up . Once freed , the game world becomes an incredibly interactive environment filled with opportunities for fun and adventure . Even though the main quest centers on the player being the Nerevarine of prophecy , it is an open - play style role - playing game , meaning you can do what you want and be who you wish . Prowl the streets as a nimble thief picking pockets and fencing ill - gotten treasure , join the Mages Guild and rise to the rank of Arch - Mage , be an assassin stalking targets in the shadows , become a noble member of one of the Great Houses , and even explore " life " as a vampire or a werewolf . Gameplay . Birthsigns . There are thirteen birthsigns to choose from in Morrowind to have the hero be born under , each with its own special abilities and sometimes spells . They are divided into three categories : Charges , Guardians , and the Serpent , which stands alone . Races . There are ten distinct races that you can choose for your character to be born as . These races are broken up into three different categories : Men , Mer , and Beast Races . Beast Races . Beast Races cannot wear shoes , boots or full helmets ; specializing in Heavy Armor is not for them . Skills . When building a character , skills are assigned as being major , miscellaneous , and minor . Raising major skills and minor skills , by doing the activity , levels up the character . Ten points increase in major skills levels one up by one level .
Witch Witches in were found near Daedric Shrines and could do " Daedric Summon ing " ( would summon the Daedra corresponding to the shrine you are near ) if you had a high enough reputation with the Witches and for a sum of gold . The NPC would change from a beautiful woman , to an ugly old woman holding a staff , called a beldam , or hag . They were members of various covens throughout High Rock . In , witches are not prominent , but in , three Glenmoril Witches make an appearance and are able to cure lycanthropy . Ettiene , Fallaise , and Isobel make an appearance in as Hagravens . In , a lonely old woman by the name of Melisande is one of the last known Glenmoril Witches . She helps the player find a cure for vampirism . In , Witches are female mages that dwell in Covens with other witches and Hagravens . Witches may be any of five races depending on their Destruction magic specialization ( Breton , Nord , Imperial , Dunmer , Altmer ) . Some witches , such as Anise and Illia , aren ' t initially hostile towards the player . It can be deduced that various covens worship different Daedric Princes as in " Daggerfall " , as the Glenmoril Witches , devout followers of Hircine , make an appearance . However , the Daedra they are loyal to is not explicitly stated . Hagravens are the head of a coven and they train the witches ; Hags are witches training to become Hagravens . Witches are seen as powerful beings , feared and respected by common folk . According to accounts such as " 2920 " , witches rely on their connections to spirits and magical creatures and use a special kind of Conjuration magic , closely related to their respective Daedric patron . Most witches will worship in a coven that is dedicated to a Daedric Prince and are able to summon their respective Prince . For example , Sigillah Parate has been a witch of various Daedra in her lifetime , and the Glenmoril Coven are devouts of Hircine . Witches , who are only female , should not be confused with the average Daedric cultist that worships a Daedric Prince .
Charm ( Oblivion ) Charm is an effect from the school of Illusion . The spell adds its magnitude to the disposition of the target until the duration expires . Charm spells can be touch or target ( ranged ) . Charm effects can be found on staves and scrolls . Vampires and Imperial both gain charm spells by default — Vampire ' s Seduction and Voice of the Emperor , respectively . Staves and scrolls . While finding staves and scrolls is random , the custom mage ' s staff acquired during a Mages Guild quest can be imbued with the charm - effect free of charge . Three " Beguile " scrolls are given by Kud - Ei during the " Bravil Recommendation " quest . The | staff Kud - Ei needs retrieved for Ardaline is also enchanted with Charm , and the reward is a charm spell . Usefulness . Charm spells assist with avoiding the Persuasion mini - game associated with Speechcraft and Personality , effective especially against Khajiit and Orcs , whose dispositions are difficult to raise . This is also useful for Argonian characters with their lower starting personality . Custom spells . Charm spells with high magnitudes lasting for very few seconds can be created very early on at an Altar of Spellmaking . These spells are more beneficial than the ones that last longer and are sold by merchants . Even if the spell lasts for one second , the duration - counter pauses when an NPC is initiated in dialogue . This is advantageous for quests that require high disposition or for purchasing homes from the Steward s of Count s and Countesses , virtually rendering Speechcraft useless . When combined with a Fortify Mercantile spell with a magnitude of 100 , it ensures haggling with merchants is excessively easy . Cast the charm / mercantile spell on a merchant and immediately enter dialogue with them . Click " haggle " and raise the price to maximum , and the merchant will purchase whatever is sold to them , every time , at a much higher price than normal . Combine this type of spell effect with Fortify Personality for added ease and gold output .
Healing Altar Healing altars are found throughout Vvardenfell in . Description . They are located inside Imperial Cult chapel s , forts and guilds . It is possible to activate the altar and receive blessings which cure common disease and blight disease s , cure poisons , and restore attributes . Non - members to the Imperial Cult pay 25 . Newer members pay 10 , whilst higher - ranking members receive blessings for free . Effects . All altars provide a choice of spells : Locations . Healing Altars are found in :
Fethis Alor Fethis Alor is a Dunmer merchant living in Raven Rock . He can be found next to his market stall , where he sells wares . He is usually seen wearing a traditional Dunmer outfit and shoes and carries the key to his house . Location . Similar to the other villagers of Raven Rock , he can be found at the Earth Stone working on it and worshipping it during the night . Interactions . Pain in the Necklace . Find the East Empire Pendant s for Fethis Alor .
Frodnar Frodnar is a Nord child residing in the town of Riverwood . Background . Gerdur and Hod are his parents , and Ralof is his uncle . He owns a dog named Stump , and is best friends with Dorthe , despite the fact that her family sides with the Imperials . Frodnar and Dorthe will sometimes talk about dressing up Stump as a frostbite spider . They can be seen sitting together on a bench outside the Sleeping Giant Inn . They like to play with Frodnar ' s dog , Stump , and play other games such as tag . Sometimes , they will even ask the Dragonborn to play with them . Frodnar hopes to join the Stormcloak Army upon coming of age . Sometimes , when he stands up , and spoken to , a part of a knife is visible in his torso . When he is attacked , he will flee holding an iron dagger . In , if his parents are killed , he will be sent to Honorhall Orphanage . He can be adopted . When he is sent to Honorhall , Stump goes with him temporarily . If Frodnar is adopted , Stump does not go with him but goes back to Riverwood . If Frodnar is not adopted , Stump eventually shows up at Riverwood again . Interactions . The Invisible Boy . If Frodnar sees the Dragonborn casting a spell , he will ask them to make him invisible to make his pranks . Conversations . Hod and Frodnar . Sometimes Hod and his son Frodnar can be seen spending some quality time together . When they have a conversation , Hod will usually ask his son about the recent pranks he did , and also encourages him . Hod will pick between three random lines and Frodnar will do the same :
Verner ' s Satchel Verner ' s Satchel is a miscellaneous quest item in . Quests . Special Delivery . Verner Rock - Chucker , the proprietor of the mine at Darkwater Crossing , gives his satchel to Dragonborn . He asks them to deliver the satchel to his daughter Sylgja , who lives in the town of Shor ' s Stone .
Snow Bear ( Skyrim ) The Snow Bear is a subspecies of bear that can be found in the northern regions of Skyrim . Location . Snow Bears are most commonly found in tundra environments , such as The Pale or Winterhold . Snow Bears are larger and stronger than Cave Bears . Tactics . Fire is the weakness of the snow bear , similar to other cold - climate creatures . Thus fire spells , fire enchanted weapons , Flame Atronachs , and fire - enchanted staves do more damage to snow bears than they would to creatures without a weakness to fire .
An Abandoned Rowboat An Abandoned Rowboat is an unmarked location found in . Description . Located southwest of Sky Haven Temple , there is a lone rowboat left at the steep riverbank . A strongbox , an apothecary ' s satchel , scattered flawless gems and an underwater chest can be found here .
Galbedir Galbedir is a Bosmer enchanter in the Balmora Mages Guild . She appears to have a severe grudge against Ajira . She has the ability to train the Nerevarine in Unarmored , Destruction , and Alchemy . Interactions . Fake Soul Gem . During the Fake Soul Gem quest the Nerevarine is tasked with placing a fake soul gem in Galbedir ' s desk to disrupt her research , as part of the ongoing rivalry with Ajira . Stolen Reports . During the Stolen Reports quest the Nerevarine is asked to retrieve Ajira ' s research notes that Galbedir stole in revenge . Services . Galbedir offers her services as a journeyman enchanter and skill trainer in addition to selling wares . Skill trainer . Galbedir offers the following skill training :
Rogatus Salvius Rogatus Salvius is an Elder living with his wife , Vigdis Salvius , at the Salvius Farm outside Markarth . Background . Rogatus has worked the farm for over fifty years , and has always lived on the outskirts of Markarth . He is truly upset that his son seldom visits and has distanced himself from the family . Interactions . Rogatus ' s Letter . He composed a personal letter to his son Leontius and requests the Dragonborn ' s assistance in delivering it . After speaking to him , he will inform the Dragonborn of his strained relationship with his son .
Order of the Virtuous Blood ( Faction ) The Order of the Virtuous Blood is a minor faction with a base at the Temple District of the Imperial City , in the basement of Seridur ' s House . They are a vampire - hunting guild and will reward those who can bring proof , ( Vampire Dust ) , of victorious battles against vampires . The reward is a sum of 250 . The Order is made up of ordinary citizens of the Imperial city . Its founder and ( former ) leader is Seridur . The guild was established and maintained in the Third Era . It is possible for the Hero to become a member of this order , after the completion of the quest of the same name as the faction .