naist-nlp/zeshel huggingface dataset:
Letter from a Vampire Notice . In the letter below , you will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Content . Dear { . . . } , For some time , we have watched you . In fact , we have watched you since you received the unholy blessing of vampirism . You have had your odd and awkward moments , but we are not displeased with the vampire you have become . The time has come for you to learn of your heritage , the proud lineage of { . . . } , the greatest of the vampiric bloodlines . To prove your allegiance , however , we require a sacrifice . There is a haunt nearby where lodges a member of a lesser bloodline . Go to the place called { . . . } , and slay { . . . } , this foul insult to our race . When the deed is completed , come to { . . . } in { . . . } and find me . I am instantly recognizable : look for a { . . . } . I will wait for { . . . } days , { . . . } . After that time , I will leave . I hope we do not miss one another .
Mynisera ' s Letters Mynisera ' s Letters is part of the main quest in . Background . The quest requires the Hero to enter Castle Necromoghan , where Aubk ' i suspects that Mynisera may be planning something , as she often disappears from Daggerfall Castle with wrapped packages of paper , which suggest that she may be training an army . She then details an Orc massacre , in which the adults were slaughtered and the children were released and hunted for sport . When the letters are read , they reveal that King Lysandus was cheating on Mynisera , and so she and an unnamed accomplice sent their army against him at the Battle of Cryngaine Field . Walkthrough . The note may be in one of six locations . Location 1 . Travel south of the dungeon entrance , and follow the coiled passageway upwards and exit through a door to the east . Turn right and enter a large , square , room with two doors on each side . The door diagonally across from the entrance on the far wall may hold the note . Location 2 . Exit the large room and travel back down the corridor and pass the first door . Soon you will find a set of two doors . Go through the one to the north for the second possible location . Location 3 . Head east from the dungeon ' s entrance and levitate over or climb out of the pit in the path . When you reach a pile of bones , climb the wall into a secret chamber above the hallway . Location 4 . At the back of this chamber is another hole in the ceiling . Climb or levitate through it and into a torture chamber . Enter the closet to the west and find the fourth possible location . Location 5 . Open the torture chamber ' s south door and climb out of or levitate over another pit . Head east to the end of the corridor and look in this room ' s closet for the fifth possible location . Location 6 . Easily the most difficult , return to the pile of bones near the third location to begin . Head east through the door and turn left at the tree trunks . turn right to see another pit . Do not fall down the pit . Just in front of it , marked by some hanging roots , will be an opening in the ceiling . Climb or levitate up the wall and head through the door to the east . Turn south and then east again until you reach a pit with a skull on the wall . Be careful not to fall into the pit , and activate the skull with a click of the mouse . After this , return to the torture chamber from location 5 . Go back through the corridor and when you reach a three - way intersection , travel north . Go through the door at the end of this corridor and travel west , and follow the corresponding corridor south until you reach a large room with a ramp . Go down the ramp and head through the door at the end of it . Here there will be a pit which a trap door would cover if the skull had not been activated . Drop down the pit and enter the room to find the sixth possible location on some shelves .
Moonlight Werebat Moonlight Werebat is a creature card in . Strategy . This card has a dual play . One of the ways is acquiring through drawing a card from your deck , at a cost of 4 Magicka . The other way is if it come up through a rune loss , which can then played immediately for no cost . The drain effect is a great way to boost health . However , due to its low health , it can be killed easily . It should be protected well by cards with guard and by items .
Melliwin Melliwin is a Bosmer fletcher and an expert Marksman trainer who arrives at The Thieves Den after the fletcher upgrade is purchased from Dahlia Rackham . She sells spells that fortify the Agility and Speed attributes and the Marksman skill . She also sells bows and arrows . Melliwin has 100 to barter with .
Drain Skill : Alteration Drain Skill : Alteration is a journeyman - level Destruction spell in . It reduces the target ' s Alteration skill by 15 points for 25 seconds . Acquisition . Drain Skill : Alteration can be purchased from Vigge the Cautious , who resides in the Skingrad Mages Guild .
High Iron Ore High Iron Ore is a raw material in that can be mined and crafted into steel ingots at a Blacksmithing Station , which can be found in most towns around Tamriel . High iron ore is found scattered in many places in the countryside . When it is mined , it will usually drop in three or four pieces .
Umbra ( Morrowind ) Umbra is an Orsimer warrior that wields the Umbra , a sword that traps souls . He is found near Suran ( north east ) on the side of a hill . Interactions . Umbra ( Quest ) . Umbra wants to die a warrior ' s death in a battle and asks the Nerevarine to kill him . If they grant his final request , the Nerevarine may loot his full set of Orcish armor along with Umbra .
Hrota Cave ( Oblivion ) Hrota Cave is a single - level cave located in the Gold Coast region , north of Anvil , just off the Gold Road . This cave is a quest location and so the enemies inside are different when following that quest . It contains traps including rotten - planks , swinging - maces and cave - in traps . Inside are a couple of Wisp Stalk s and some cairn bolete . A concentration of Arrowroot can be found on either side of the road , 30 – 50 feet south of the cave . Quests . Den of Thieves . Azzan has got some more thieves for the Hero to deal with near Anvil , he also sends Maglir with them . Eventually they are led to Hrota Cave . Newheim ' s Flagon . When discussing the " Den of Thieves " quest with Newheim , he will say that the thieves are at Hrota Cave . He will also say that his family heirloom was stolen by those thieves , and he would like the Hero to retrieve it .
Dagoth Acra Dagoth Acra was a member of House Dagoth . She is related to Dagoth Tython , who was her brother . Originally , he was unaware of his origins , and thought that he belonged to House Indoril . Like him , she is featured in the " Poison Song " series and is mentioned by name in books four , five , six , and seven .
Taneth Taneth is a city located along the Hammerfell coastline in the Abecean Sea . It is also the home of the famed author Lady Cinnabar . The city has been traditionally a Forebears city . History . Second Era . In his youth , King Fahara ' jad married Za - Rihaf the flower of Taneth . In the marriage , she bore three sons including Prince Azah of Antiphyllos . She died after the third child was born . Prior to the Alliance War , the Thieves Guild of Hammerfell pulled off a failed heist at the al - Danobia Tomb nearby . The Iron Wheel was a group of mercenaries that served the city of Taneth . Third Era . During the Imperial Simulacrum , the Eternal Champion had at one point visited the city in their quest for a piece of the Staff of Chaos . In 3E 253 , the Camoran Usurper defeated the cities of Taneth and Rihad at the Battle of Dragontooth . Local villages in the area were obliterated with little to no survivors . Fourth Era . When Hammerfell was fighting against the Aldmeri Dominion in the beginning of the fourth era , the city of Taneth fell to the Dominion after supposedly being betrayed from within . The Alik ' r were hired to find the traitor who apparently fled to Whiterun .
Dremora Lord ( Skyrim ) A Dremora Lord is a type of Daedra . They can rarely be seen in gameplay , if not summoned via Conjure Dremora Lord ; however , they can be found at the Shrine of Mehrunes Dagon after completion of the quest " Pieces of the Past . " With the Twin Souls perk , it is possible to summon two of them at a time . Combat . Conjured Dremora Lords wield enchanted Daedric Greatswords with deadly efficiency , being able to deal significant damage to enemies very quickly and even killing weaker ones outright with a single power attack . Dremora Lords are also equipped with a set of Daedric Armor , albeit without a helmet . With their powerful weapons and armor , they are more than capable of holding their own in prolonged battles with even the toughest of enemies . One major weakness of Dremora Lords is their lack of ranged weaponry , and will often charge head - on into a group of enemies without a second thought , and are thus vulnerable to being overwhelmed , although this makes them excellent cannon fodder for the player . They are easily one of the strongest conjured creatures in the game , as even a single Dremora Lord can wreak havoc among the players ' enemies . If the Twin Souls perk has been taken , they can summon a second Dremora Lord . Two summoned Dremora are incredibly deadly , able to provide a huge push through enemy lines , clear out entire bandit camps , and even take on Dragons . Quotes . Upon detecting an enemy or an enemy is sighted : During combat : Conditional : When all enemies are dead or defeated : When killed :
Jalbert Jalbert is a Redguard found in his room inside the Ayleid Ruin Vilverin . Background . In Jalbert ' s room is a note written by Jalbert , addressed to a sympathetic guard captain , praising him for secretly following the Necromancers ' ideals and sympathizing and forgiving him for having to pretend to pursue Jalbert when his company sighted him . No quest is activated by finding or reading the note . Judging from different parts of the letter , the captain ' s name is probably Captain Aluc Cardius of Daggerfall in High Rock . Combat . He will likely be protected by two skeletons , but he is fairly easy to take out , and if one is careful enough , it is possible to sneak up the stairs to his room and let at least one arrow fly into his unguarded back before he turns to fight .
Helm of the Wolf ' s Heart Helm of the Wolf ' s Heart is a unique light helmet that is enchant ed with the power to increase the wearer ' s Agility attribute and Sneak skill . Enchantment . Enchantment ID : " bm _ wolfspirit " All effects are 5 points constant on self : Acquisition . The Skaal Test of Wisdom . Tharsten Heart - Fang requests that the Nerevarine investigate the theft of some furs . Once the Nerevarine determines whether it is the accused or the accuser who is telling the truth , this helmet is received as a reward .
Amulet of Health Amulet of Health is a jewelry item in . It is a generic amulet that is enchant ed with Restoration magic . Enchantment . Enchantment ID : " veloth ' s benison _ en " Characters . The following people possess an Amulet of Health : Locations . An Amulet of Health can be found at the following location ( s ) : This item appears primarily as random loot .
Ebony War Axe ( Skyrim ) The Ebony War Axe is a one - handed weapon available in . Locations . Unenchanted ebony war axes generally begin to appear throughout Skyrim at level 36 and enchanted war axes can be found at level 37 . However , they can appear at levels as low as 5 , but this is very rare . These locations include : Smithing . This war axe requires a Smithing level of 80 and the Ebony Smithing perk to create . It is made at a blacksmith ' s forge with the following components : It can be upgraded with an ebony ingot at a grindstone and also benefits from the Ebony Smithing perk , which doubles the improvement .
Xx " XX " in regards to console commands denotes that the object is from an official plugin ( also known as DLC ) . Usually found in the BaseID or RefID of items or characters , these first two numbers change depending on the order of installation or the order the of ESP files in the data files section of the game launcher . For instance , installing onto a computer with sets XX to codice _ 1 . If " The Vile Lair " was installed second , XX becomes codice _ 2 and so on indefinitely . As another example , if one owns all of the add - ons ( as part of the Legendary Edition ) for , items added by will , by default , have codice _ 2 as their first two digits , while items added by will normally have codice _ 4 . A way of checking for the XX number for a particular plugin in " Skyrim " while one is playing is to open the console and either type codice _ 5 along with the name of an item known to be added by the plugin ( with the name in quotation marks ) or , again with the console open , click on an item in view added by the plugin ; the console will then display the full RefID the first two numbers of which will be the XX for that plugin . For example , opening the console and clicking on an Ash Yam or entering the command codice _ 6 will show the XX for the item . Exception . is an official expansion pack and not a plug - in , even though it is listed under all the other plug - ins . Therefore , all content has 00 in the BaseID or RefID as the first two numbers , regardless of when it was installed .
Wenderbek Cave Wenderbek Cave is a cave far to the south of Cheydinhal in the Nibenay Basin on the left bank of the Corbolo River , north of the Yellow Road . The cave is located on the " i " in " Nibenay " in Nibenay Basin on the map . Plants . Standard Alchemy plants grow outside : Lavender , Bergamot , Monkshood , Peony , Ginseng , Alkanet Flower , Columbine and Lady ' s Smock . Cairn Bolete Cap and Wisp Stalk are inside .
Shunned Shipwreck Shunned Shipwreck is a shipwreck run aground along the western coast of the Bitter Coast region . It is southwest from the Abandoned Shack in Gnaar Mok . Like most shipwrecks found around Vvardenfell , the wreck consists of a cabin , upper level , and lower level . This wreck is mostly submerged and holds assortment of ingredients . The lower level contains several crates of Skooma and some miscellaneous Soul Gems . Cabin . This typical cabin is partially flooded and contains a wooden chest , old rotting barrel , and a cloth sack sitting on a table . A travel lantern hangs inside the door . Upper Level . The upper level of the ship is mostly flooded but there is a narrow pocket of air that runs the length of the ship . Lower Level . This level is completely flooded and contains a few crates and a chest . The containers ' inventory is static .
Varsa Baalim Varsa Baalim is a large Ayleid Ruin located deep inside Sundercliff Watch added with the plug - in " Mehrunes ' Razor " . The only access is when the Hero go through Sundercliff Watch during the quest Unearthing Mehrunes ' Razor . The entrance is through Sundercliff Commune , a long corridor called the excavated ruin , that ends with the entrance to Varsa Baalim . Overview . When first entering the ruin , Vampires and soldiers from the Drothmeri Army fight each other . The Hero will encounter them when going through to the end until Frathen Drothan is found in The Nefarivigum . There are several small sublocations throughout the ruin . Sublocations . Cava Arpenia / Nobility . Cava Arpenia is the first sublocation , inside are dead or alive members of the army or vampires . A couple of bedrolls , a sack with , an Ayleid chest , a chair and table , and skeleton parts for decoration are the only things in this room . Cava Beldamel . Cava Beldamel is a smaller room , collapsed and filled with rubble . A vampire can be inside so be careful when entering . There is nothing of value here . Cava Marspanga / Home . Cava Marspanga is a larger room and here a fight is going on between the vampires and the Drothmeri soldiers . A couple of Ayleid chests with minor items along with bedrolls and skeletons . The Nefarivigum . The Nefarivigum is a larger room where the Hero will find Frathen Drothan trying to find out how to open the gate so he can reach Mehrunes ' Razor . He is standing opposite Msirae Faythung and he has found daedric inscriptions on the wall . Forgotten tunnels . After grabbing the Mehrunes ' Razor the walls come down behind it and beyond are the door to the forgotten tunnels . There is a corridor that leads to a smaller cave , nothing of value found here and then the exit leading out to the Nibenay Basin under water .
Linwe Linwe is an Altmer and leader of a rival guild to the Thieves Guild , called the Summerset Shadows . Background . The Dragonborn is informed that Linwe takes an interest in stealing from the dead . He apparently does not kill his marks ; rather , he raids Halls of the Dead and steals from corpses . He wears a set of armor that is similar in appearance to that of Vipir , Tonilia , Thrynn , and Sapphire ' s armor . Unlike the rest of the Summerset Shadows , who are wearing armor alike to the Thieves Guild Armor , his armor may be looted . The armor is a unique set , as it is labeled with his name . It is almost identical to the Blackguard ' s Armor . Interactions . Summerset Shadows . Linwe must be killed and Fjotli ' s Silver Locket must be retrieved from his corpse . Alternatively , the locket can be pickpocketed off of him , giving the option to leave him alive .
Prophet ( Vampire ) Prophet is a quest in . Background . Upon returning to Castle Volkihar , Harkon informs the Dragonborn of a prophecy hidden in the Elder Scrolls that , if fulfilled , would end the tyranny of the sun over vampires . He then asks the members of the court to gather in the dining hall too as he makes a proclamation to the court . He orders everyone to locate a Moth Priest in order to read the Elder Scroll . Walkthrough . Investigation . Ask a Carriage Driver . Ask any carriage driver outside a city if he has seen a Moth Priest . He will mention that he is unsure , but can be persuaded or bribed for answers . The driver will reveal that the Moth Priest asked him to take him to Dragon Bridge . Ask an Innkeeper . Ask any innkeeper in any city if they have seen a Moth Priest . They will reveal that the Moth Priest had recently stayed in the inn , on his way to the Dragon Bridge . Visit the College of Winterhold . Head to the College of Winterhold , and speak to Urag gro - Shub in the The Arcanaeum . He will reveal that a Moth Priest came by to study in the library , but left for Dragon Bridge . Dragon Bridge . Upon reaching Dragon Bridge , ask the guards or Clinton Lylvieve about the Moth Priest ' s whereabouts . They will mention that he left south across the bridge a short while ago . Travel south across the bridge and eventually an ambushed carriage can be found . Search the vampire corpse for a " Vampire ' s Note " indicating that the Moth Priest was kidnapped by a rival vampire faction and taken to Forebears ' Holdout . Forebears ' Holdout . Upon entering the cave it seems as though the Dawnguard arrived first and killed the rival vampire faction in order to secure the Moth Priest . Head left and kill the huskies , Armored Troll , and Dawnguard patrolmen before crossing over to the main building and up the stairs to the upper platform . The Moth Priest , Dexion Evicus , is being held here within a magical barrier . Guarding the barrier will be Vanik , leader of the search party . Once all the Dawnguard are dead , search the corpse of the Orc vampire Malkus to find a Weystone Focus . Place the Weystone on the altar above the barrier to deactivate it . Dexion Evicus will awaken , but will become hostile as he is still under the spell of Malkus . After beating him into submission , use the Vampire ' s Seduction power to calm him , then bite him to turn him into an obedient thrall . Once Dexion has been enthralled , command him to go to Castle Volkihar . Travel back to Castle Volkihar and report to Harkon . Next order Dexion to read the Elder Scroll . He first sees a vision of Auriel ' s Bow , then a voice whispers to him about a dread lord of the night who will rise up in a time when dragons return . He then reveals that two other scrolls are needed to learn the secret of the bow ' s power and complete the prophecy . One scroll contains the ancient secrets of the dragons , the other speaks of the potency of the ancient blood . Once the reading is complete , the quest ends and the quest " Chasing Echoes " and " Seeking Disclosure " begin .
Leather ( Skyrim ) Leather is a crafting material found in . Characteristics . Leather is used mainly in the creation of armor and Leather Strips . Leather can also be used to improve leather - based armor at a Workbench , such as Hide Armor , Leather Armor , and Shrouded Armor . Note , however , that Enchanted Armor requires the Arcane Blacksmith perk to upgrade . Acquisition . Leather can be obtained by tanning animal pelts and hides at a Tanning Rack , or it can be bought from merchants or hunter s throughout Skyrim . Rabbits and mammoths do not drop pelts , but giant s tend to carry various pelts and hides , because that is what they wear . Harbinger s of the Companions can garner multiple pelts quickly by repeatedly replaying the radiant quest , " Animal Extermination , " given by Aela the Huntress . Not all of these quests are against creatures that drop pelts , however . Stolen pelts . Pelts stolen from NPCs can be crafted into legitimate leather , and stolen leather can be turned into legitimate leather strips or armor . This is not specific to leather , however ; any stolen material that is crafted loses its stolen status .
The Mortar and Pestle The Mortar and Pestle is an apothecary shop in Dawnstar . It is run by Frida , the widow of the alchemist who previously ran the shop . Quests . Talking to the owner about how she became a herbalist will activate a quest to retrieve the Ring of Pure Mixtures from Forsaken Cave . The reward for returning the ring is a raise the alchemy skill by one level . The quest will fail if Frida dies for any reason .
Acilius Bolar Acilius Bolar was a member of The Blades . Background . Acilius was originally stationed at Cloud Ruler Temple . After the Thalmor attacked the Blades stronghold , he was the only known survivor of the attack . From there , Bolar traveled north to Skyrim , eventually ending up at Bloated Man ' s Grotto . He was pursued by the Thalmor , however , and as such , to prevent the Thalmor from desecrating the shrine , went to " face his death with honor . " He left behind his sword and a note explaining why he left , and that he asks that whoever finds his sword to meet death the same way he did .
Vampire Matriarch Vampire Matriarchs are very strong Vampires . There are seven of them and they are the " mothers " of a band of vampires , similar to a Marauder Warlord . Having a high position , they are very well equipped with the highest quality armor , light or heavy armor and weapons of their level . Use caution when approaching , as they defend themselves well , and attack viciously . Like all vampires , they have a weakness to fire . Locations . Matriarchs and Patriarchs can usually be found in caves , Ayleid ruins , mines , or forts that contain nests of vampires , but not until the higher levels . A large concentration of Vampire Matriarchs can also be found in the plug - in " Mehrunes ' Razor " during the " Unearthing Mehrunes ' Razor " quest . They are likely to carry some good heavy armor and weapons compared to the Hero ' s level .
Lanie Endre Lanie Endre was a Breton bard who may be found dead in the area around Shishi , killed by members of House Redoran in response to House Telvanni setting up an outpost at Shishi . Interactions . Shishi Report . Speaking to Theldyn Virith about duties will reveal that an expedition that he sent to a former Veloth i outpost , Shishi , has failed to report on their situation . Equipment . Lanie carries the following : Powers . As a Breton , Lanie can use : Abilities . And benefits from :