naist-nlp/zeshel huggingface dataset:
Gaius Maro Gaius Maro is an Imperial member of the Penitus Oculatus , the Emperor ' s personal guard . He is the son of Commander Maro , the guard ' s leader . Interactions . During the quest " Breaching Security , " he is assigned by his father to verify the security of each major hold in Skyrim . If the Dragonborn joins the Dark Brotherhood , Gabriella sends the Dragonborn to eliminate him , hoping to weaken his father ' s leadership and distract him from his duties to the guard , thus leaving the Emperor vulnerable to an assassination attempt . The Dragonborn is to murder him in one of the cities and plant an Incriminating Letter on his corpse . The letter describes a thwarted assassination attempt , meant to further leave the Emperor unsuspecting of an assassination attempt . Gaius Maro follows a specific schedule , departing from Dragon Bridge and traveling to each major hold in Skyrim . He was also assigned to monitor Windhelm ' s security and even sleep in the barracks despite the ongoing hostilities between the Stormcloaks and the Imperial Legion .
Chief Bazrag Chief Bazrag gro - Fharun is the Orcish chief of Clan Fharun , residing in Fharun Stronghold . He is a devout worshiper of Malacath , and was once a close friend of King Kurog . History . In his youth , Bazrag was known as " Bazrag the Butcher , " and was a close friend of Kurog gro - Bagrakh . He accompanied him , Bumnog , and Bizra during their travels throughout Tamriel . They joined a mercenary group known as Gaspard ' s Stalkers sometime prior to 2E 566 . Bazrag later became the chief of Clan Fharun and married Ulsha . Interactions . Invitation to Orsinium . While on patrol , Bazrog and his soldiers saw a supply caravan being ambushed by the Winterborn . However , before they could reach the wagons , supplies and Orsimer peasants were already gone . After the Vestige helps with the rescue of the remaining survivors and finds the note To Warlord Ice - Heart , Bazrag can be found halfway to Orsinium , standing with Eveli Sharp - Arrow and Talviah Aliaria . For King and Glory . Bazrag will be at King Kurog ' s exchange with the opposing clan chiefs . To Save a Chief . Save Chief Bazrag from the Vosh Rakh occupying Fharun Stronghold . The Anger of a King . Speak to Bazrag at The Greedy Gut . The King ' s Gambit . Eveli and Bazrag must be rescued from the jail in Scarp Keep . Blood on a King ' s Hands . Bazrag and Eveli will accompany the Vestige on the Path to the Moot . After Kurog is defeated , Bazrag will stay behind to mourn him . Long Live the King . Attend King Kurog ' s funeral and Bazrag ' s crowning as the new king of Orsinium . After the funeral , Bazrag will be found inside Scarp Keep and is then - on known as King Bazrag .
The Great Collapse The Great Collapse was a geological event that devastated Winterhold . In 4E 122 , a series of storms lashed out at the northern coast of Skyrim , eventually causing most of the city to erode alarmingly fast and be washed away into the Sea of Ghosts . The event crippled Winterhold , but miraculously left the College of Winterhold largely unharmed . Causation hypotheses . Volcanic eruption . Members of the College of Winterhold speculate the cause to be a far - reaching consequence of the eruption of Red Mountain in Morrowind . The eruption , however , happened in 4E 5 in an event called the Red Year . That places the event 117 years before the Great Collapse . College mages . Many of the locals , however , blame the College itself . If the Stormcloaks have been driven out of Winterhold , the Imperial Jarl trusts Arch - Mage Aren ' s assurances that the College was not involved , though the suspicions of the locals remain . Thus , the mages , as well as their associates , are generally disliked and avoided . Effects . Since the cataclysmic event , Winterhold has never truly recovered . Immediate prejudices emerged surrounding the Dunmer refugees of the College , as detailed in a letter written by the then Arch - Mage Deneth , to the Jarl , Valdimar . Despite the formal apology , the Dunmer and mages were never truly trusted again .
Journal The Journal is the all - in - one place where you can examine your character ' s stats , adjust your equipment and items , look through spells , and read through quest journal entries . It has four tabs : Status , Inventory , Magic , and Maps / Quests . Each tab has five sections . On the PC , each of the four major tabs has an associated hotkey . Status can be reached by F1 , Inventory by F2 , Magic by F3 , and Maps / Quests by F4 . On the Xbox 360 version the journal can be accessed by pressing the B button and tabs are navigated by using the left and right triggers . Similarly , on the PS3 version the journal is opened with the circle button and tabs can be switched with the R1 and L1 buttons . In , the journal is no longer part of the inventory , skills , or magic systems and exists as a means of quest tracking . Players can track multiple quests simultaneously and view brief cliff notes on their status in any quest ( s ) they are involved in . Status page . The Status page is most useful when checking how far you have to go until your next level , and for getting a more in - depth analysis of your Health , Magicka and Fatigue . Here you can see your Skills and Attributes and what level they are , as well as their progress to their next level ( depicted by a red bar ) . You can see how Famous , Infamous and Renown ed you are as well as other miscellaneous information like items stolen , ingredients eaten , and hours slept among others . You can view the Factions you are a member of and what Rank you hold within them . Inventory page . The Inventory page is probably going to be the most used . Here you can get an overview of everything on your person , or filter what you see by Weapons ; Apparel ; Potions / Ingredients ; and finally Keys , Stones and Books / Scrolls . If you ' re a high - level character , or otherwise have a high Strength score , any of these lists can get quite long . Make sure you get a place to store your belongings as soon as possible , especially if you enjoy collecting trophies , to help keep these lists relatively uncluttered . Magic page . The Magic pages contain every spell that you know , as well as providing another access to your magical scrolls . There are filters for all magic you know ; any scrolls in your possession ; spells that target others ; spells that target yourself ; and any current effects you are under , including Disease s , Poison s and magically induced Conditions . Maps and Quests page . Your Maps and Quests page is also frequently used . Here there are tabs for seeing a map of your immediate surroundings ; a larger scale map of all Cyrodiil ; your active Quest s page ; all Quests you know about ; and all the Quests you have since completed . After your Inventory , this will probably be your most used page . Hotkeys . In , hotkeys are provided for easy access to the journal tabs . On the PC , the following keyboard commands will have the listed action .
Greenshade Greenshade is the southwestern region of Valenwood . Life flourishes beneath this lush canopy of the province , fed by snaking rivers , vast forests , and plentiful resources — the Tamriel jungle at its most primeval . Worshipers of the Daedric Prince Hircine have been seizing unwary travelers in this region . Attacks are often prefaced by unnatural howling and hunting horn blasts . Quests . The following are quests in Greenshade :
Enchanting Pick - Up Enchanting Pick - Up is a quest available in . Overview . Enchanting Pick - Up is a radiant quest that requires the picking up of items and delivering them to Sergius Turrianus . This quest becomes available after completing " First Lessons " and is a repeating quest . The items and pick up targets are randomized each time . Walkthrough . Sergius Turrianus will ask the Dragonborn to pick up an item from a random person to be enchanted by him . The customer will be in a city and will not be part of the Thalmor or College of Winterhold . There are 57 different people that can be selected as the quest target . Successfully delivering the item to Sergius will reward the Dragonborn with 600 – 750 . After Level 41 , the Dragonborn receives 750 .
Hall of Attainment Hall of Attainment is a living area for the Apprentices at the College of Winterhold in Skyrim . Found on the left side of the courtyard , the hall contains the Dragonborn ' s chambers when he or she becomes a member of the college . Construction . This place contains two floors , with approximately six rooms per floor . On the top floor there is a room full of food that can be taken by the Dragonborn . Items . Several valuable potion Ingredients , such as Vampire Dust , can be found and freely taken from the Dragonborn ' s room after joining . Storage . After becoming Arch - Mage , the Dragonborn ' s official quarters move to the Arch - Mage ' s Quarters . The bed in the Hall of Attainment , however , still recognizes the Dragonborn as owner . The wardrobes still remain static and will hold the Dragonborn ' s items , the wooden barrels however , will not .
Mace of Doom The Mace of Doom is a powerful test weapon included , but hidden , in the game . It is an ebony mace that is enchanted with 17 points of Fire Damage in a 10 - foot radius for 5 seconds . Despite clearly being a mace , the weapon is categorized as a blade weapon . Obtaining the weapon . The easiest way to obtain the weapon is to add it directly to the inventory : codice _ 1 For those playing on a console , there is a way to obtain the weapon using an exploit within one of the plug - ins . To do so , the " Wizard ' s Tower " official plug - in installed . Enter the spire , teleport to the living space , and stand in the garden dedicated to Oblivion plants , such as Bloodgrass . Facing the entrance to the garden , stand in the leftmost red glowing light . Save the game , then deactivate or uninstall the plug - in from the storage device it is on ; it can be re - downloaded for free later . Start the game back up and load the file . A message will appear stating that some content may be missing from the save ; load the file anyway . If done correctly , the Hero will be inside a house . When the game is started , they will be surrounded by darkness if done incorrectly . If they do not start inside the house , they must look around until they see a house with invisible walls . Walk towards the house to teleport into it . This process can be sped up by using a " summon creature " spell to teleport inside . When in the house , the Hero must go through the door that should be located right in front of them . This will lead to test area that contains the mace , which should have a fire in the center of the five houses . Inside the circle , in the center of the houses , is the Mace of Doom , which can be multiplied .
Ohtimbar Ohtimbar is an Altmer member of the Fighters Guild in Cheydinhal . He can be found in his home in the early morning hours each day . He holds the rank of Guardian , which only three other members have reached , Azzan , Burz gro - Khash and Keld of the Isles . He used to be a combatant in the Arena , but got out while he " still had the standard set of arms , legs and ears . "
Silsailen Point Silsailen Point is a village in Summerset Isles . It is one of several possible locations that the Eternal Champion may discover in . Geography . Silsailen Point is connected to two settlements . To the south - southeast is Vulkhel Guard , and to the east is Skywatch .
Update 5 Update 5 was the 5th major game update for and was released on the 3rd of November 2014 . It includes the new Veteran dungeon " City of Ash " , more realistic facial animations , Veteran Rank improvements , optional chat bubbles , dungeon repeatability , content scaling , new crafting quests and survey reports , a new tutorial for crafting , Undaunted daily dungeon pledges , helmets made out of monster heads from dungeons , and many more improvements and content . Update 5 was the second - largest update for " Online " , after Update 6 ( which is 22GB ) , with a download size of 13GB . OVERVIEW . Welcome to The Elder Scrolls Online v1 . 5 . 2 , our fifth major content update ! We have many new features in store for you . In this update , we ' ve added Veteran City of Ash , the continuation of the dungeon City of Ash , and implemented our improved facial animations so NPCs will look more realistic when you speak to them . We ' ve also implemented the next phase of the Veteran Rank improvements , which you can read more about below . We ' re introducing both dungeon scaling and solo - instance scaling in this update so you can go back and revisit some of your favorite dungeons , and have also implemented new Undaunted Enclaves and Pledges that you can perform every 20 hours . Crafters have a lot to look forward to as well ! You ' ll be able to undertake certification , as well as crafting writs and survey reports once you ' re certified . You ' ll want to read more about this further down . In addition , we ' ve added the Dwemer crafting style , and Twice - Born Star item set . Last but certainly not least , you can check out our new chat bubbles , still in Beta form , but you ' ll have to enable them first in the Settings menu . In addition to all the new features , we ' ve gone through and polished the game to address many issues with regards to combat , gameplay , dungeons , quests , and more . FIXES & IMPROVEMENTS . Alliance War . General Guild . Support . Death Recap Crafting & Economy . General Dungeons & Group Content General Craglorn Dark Anchors Dragonstar Arena Dungeons . Veteran Dungeons Veteran Wayrest Sewers Trials Exploration & Itemization . General Achievements Crafted Items Item Sets Itemization Traits Mac Client General Miscellaneous General Quests . General Alik ' r Auridon Bal Foyen Bangkorai Betnikh Bleakrock Isle Coldharbour Deshaan Eastmarch Fighters Guild Glenumbra Grahtwood Greenshade Khenarthi ' s Roost Main Quest . Malabal Tor Reaper ' s March Rivenspire Shadowfen Stonefalls Stormhaven Stros M ' Kai The Rift Vampire Werewolf UI . General . Add - Ons Crafting Grouping and Grouping Tools Guild Heraldry Guild Store Guilds Quest Journal
Donella ' s House Donella ' s House is the Councilor Donella ' s home in the town Crosswych , Glenumbra . When the Vestige arrives for the first time , the town has been taken over by Red Rook Bandits . After the related quests for Crosswych have been completed , everything goes back to normal . The Vestige will find the Councillor here during the quest " Legitimate Interests . " Quests . Legitimate Interests . The Red Rook Bandits have taken control of the town Crosswych . Some of the townsfolk are trying to organize a resistance , but the bandits are determined to use the town as a base .
Guild Master ' s Boots Guild Master ' s Boots are a piece of light armor and part of the Guild Master ' s armor set set found in . They are similar to the Thieves Guild Boots , however the boots are colored black and the enchantment is significantly stronger . Acquisition . The Guild Master ' s Boots are given , with the rest of the set , as a reward for completing the Thieves Guild quest " Under New Management . " Enchanting . Wearing this piece of armor grants the following skill bonuses : Smithing . The Guild Master ' s Boots can be upgraded at a workbench with Leather and the Arcane Blacksmith perk , however they do not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Banish Daedra ( Skyrim ) Banish Daedra is an " Adept " - level Conjuration spell in . Effects . Banish Daedra causes weaker Daedra ( Flame Atronach ) to return to Oblivion . It has a 15 % chance to banish a conjuration . If the Banish fails the conjuration will always be staggered and take 20 damage . If cast multiple times on a conjuration , sometimes the conjuration will be destroyed from the damage before the Banish effect .
J ' zidzo ( Mania ) J ' zidzo is a Khajiit thief who resides in the town of Split . He shares his name with an alternate version himself in the same town . Despite having the same name and appearance , they share no other traits besides their hatred for each other . The Mania J ' zidzo is rather light and cheerful compared to his double . He spends most of his time joking and talking with his wife , Atrabhi . Interactions . The Great Divide . Both of the J ' zidzos want to see the other die , but are unwilling to deal with the price of killing " themselves " and being sent to the Hill of Suicides . They will send the Hero to Horkvir Bear - Arm , and state that he has a plan to fix the problem . Depending on which side is chosen , one of the J ' zidzos will be killed , making the other happy to finally be the only one left .
Dirge Dirge is a gruff Imperial associate of the Thieves Guild in Riften . His brother Maul is Maven Black - Briar ' s right - hand man . Background . Dirge works as a bouncer for the Ragged Flagon , the underground tavern that the Guild uses as a base of operations . In the Ragged Flagon , he can be found in the front of the bar next to the sign on the bridge , or sitting down at one of the tables eating . He is quite muscular and never sleeps . Interactions . Dirge is considered impolite . If the Dragonborn asks about his name , he explains that it is " the last thing you hear before they put you in the ground , " and then asks if they have a problem with his name . He can be persuaded or intimidated for a bottle of Black - Briar Mead . He can also be asked about The Ratway Warrens and Esbern during " A Cornered Rat . " He many times passively threatens the Dragonborn with death , telling them about the last person that messed with Vekel the Man . If it is one of the Dragonborn ' s first times inside The Ragged Flagon , dialogue options will not show when interacted with , instead he will just threaten the Dragonborn with death , in only a couple of different sentences . If the Dragonborn is being chased by a character or any Riften Guards , they will follow him into the Thieves Guild , and if they then go into the Ragged Flagon , where Dirge can be found , the entire Thieves Guild will then begin to attack the intruders . During this , Dirge , unlike the other members of the Thieves Guild , can die in combat , while the others only get knocked - down or stunned . Equipment . Dirge most often has a horker loaf in his inventory and usually eats bread when not at his post . His inventory includes leather armor , boots , and bracers . He also has a steel war axe and a randomly generated item .
Hackdirt ( Oblivion ) Hackdirt is a small village located south of Chorrol , almost halfway to Skingrad . It lies between Fort Carmala and Wendir , and an Ayleid ruin . All of the residents of this town are rude and distrustful of outsiders . They will menace visitors with vague threats . Description . Outsiders are not welcome in Hackdirt . The citizens of Hackdirt become extremely agitated and hostile towards visitors who linger in the village for more than a few days . Most of the buildings , including homes , have a trap door on the ground floor or basement . The trap doors lead to a series of underground tunnels . History . Hackdirt was once a much larger settlement , sized between town and city . A long time ago , miners in the tunnels beneath the town discovered creatures , vaguely referred to as the Deep Ones . The citizens of Hackdirt , awed by the Deep Ones and their powers , began worshiping them , rededicating their chapel from one of the Nine Divines to the Deep Ones . In time , the residents of Hackdirt became overtly hostile to anyone in or around the town and started to commit crimes . After several murders in and around the town , the Emperor got tired of the constant fight to keep Hackdirt ' s citizens in line , and sent in the Imperial Legion , who subsequently burned the town to the ground and massacred most of its citizens . Some of the buildings of the town were later rebuilt by the few citizens who survived . The inhabitants started to refer to anyone from outside the village as " outsiders " and acted very unfriendly to any visitors , but the town would never again rise to its former preeminence , and the Deep Ones disappeared . Quests . Shadow over Hackdirt . The Hero is asked to go to the small hamlet of Hackdirt to discover what happened to Dar - Ma , the Argonian daughter of Seed - Neeus , a Chorrol merchant . Seeking Your Roots . Collect a number of Nirnroots for Sinderion so he can make the Elixir of Exploration .
Escort Itermerel Escourt Itermerel is a Mages Guild quest in . Background . Ranis Athrys offers his notes in exchange for having a male Altmer Itermerel escorted to Pelagiad . Walkthrough . After reaching the rank of Journeyman and completing Unsanctioned Training , if the player speaks to Ranis Athris for duties , she will tell the player that the altmer Itermerel is seeking an escort to Pelagiad . What Ranis really wants , however , are Itermerel ' s notes . Itermerel is found in the Eight Plates inn . Talk to him , and he will ask you to escort him to the Halfway Tavern in Pelagiad . Upon arriving there , he will reward the player with his notes . However , if he dies on the way there , all is not lost . The player can simply retrieve his notes from his corpse . Alternatively , they player may pickpocket his notes from him , or kill him on the way and take the notes from his corpse . Upon retrieving the notes , return to Ranis Athris to finish the quest
Thalmor Embassy The Thalmor Embassy serves as a base of operations for the Third Aldmeri Dominion in Skyrim . Before and after , but not during " Diplomatic Immunity , " the main building is impossible to enter legitimately , with no enemies carrying the corresponding key . Quests . Diplomatic Immunity . Hoping to discover secret information about the Dragon Crisis , Delphine sends the Dragonborn to the Thalmor Embassy . Disguised as a guest attending Elenwen ' s party , the Dragonborn creates a distraction and discovers several dossiers and letters about the Civil War in Skyrim , but nothing about the Dragon Crisis . The Dragonborn does , however , learn that a Dragon Loremaster of the Blades , Esbern , is in Skyrim and is wanted by the Thalmor . Attempting to escape , the Dragonborn discovers Etienne Rarnis , a member of the Thieves Guild who was being interrogated by the Thalmor in regards to Esbern ' s presence in Riften . No Stone Unturned . As of Patch 1 . 4 , the Unusual Gem has been moved from Elenwen ' s Solar to Reeking Cave , next to the Conjurer ' s corpse . Discerning the Transmundane . The barracks in the Thalmor Embassy can still be accessed after Diplomatic Immunity and is a great source of Altmer blood , which is needed for activating the Dwemer mechanism at Septimus Signus ' s Outpost . Gaining Access After " Diplomatic Immunity " . There are several ways to enter the embassy ( including locked areas ) after the completion of Diplomatic Immunity . Keep in mind that these tricks ( aside from the first ) require several tries to succeed . Tested and works on PS3 .
Deputy Ascenge Deputy Ascenge is a Breton member of the Hoarfrost Downs town guard . Interactions . The Wayward Son . A Lion Guard scouting party , made up mostly of new recruits , has gone missing near Farwatch Tower . The Lover . Captain Thayer thinks her last prospect will pose the greatest challenge of all . His name is Julien Rissiel and he ' s reluctant to enlist because he ' s in love .
Treasure Hunter ' s Camp Treasure Hunter ' s Camp is an unmarked location found in . Description . Located east of Lake Geir , there is a small camp that at first looks abandoned with a tent , a smoking camp fire , a bedroll , food products and the note with directions to the treasure lying on one of the barrels . The two treasure hunters who owns the camp , are currently at the location where the treasure is .