naist-nlp/zeshel huggingface dataset:
Honor Thy Mother Honor Thy Mother is a quest in . After Lucien ' s death by the Black Hand , Arquen suggests that the Hero and the remaining members meet with the Night Mother to discuss the next steps for the Dark Brotherhood . They are to speak with Arquen between 12 am and 3 am in Applewatch . Walkthrough . Return to talk to Arquen at the designated time between 12 am to 3 am in Applewatch and when she is finished explaining , the Hero will be teleported to the statue of the Lucky Old Lady in Bravil along with the rest of the members . Arquen performs the ritual to open the door to Crypt of The Night Mother . The statue begins to move and reveals a hidden door beneath it . When she and the other Black Hand members have gone down , follow them through the door . Although it is not necessary , it might be a good idea to ' use ' the statue to benefit from its buff . Once they have entered the crypt , Arquen will begin speaking to the Night Mother . After a short time they ' ll all discover that Mathieu Bellamont is the traitor , who will then pull a dagger and kill two of the other Speaker s Banus and Belisarius before turning on the Night Mother . Mathieu will repeatedly try to attack the Night Mother , but she ' s ethereal and can ' t be harmed . Then he attacks the Hero and they must defeat him . He carries a Dagger of Numbing and it ' s not a hard battle , though a low - level Hero may find it useful to use a poison . Once the traitor lies dead , the Night Mother says that she knew all along of Mathieu ' s plot since he was a boy . She could have stopped him anytime , but allowed him to keep pursuing , so that the Dark Brotherhood may learn a lesson from being so blind at the growing threat . The Night Mother tells the Hero to help themselves to any treasure ( random as well as dependant on level ) in the room . She also warns them to take everything they can , as they will not be allowed back in the chamber after this event . There are three small coffin shaped containers made of stone and reagents on the Night Mother ' s altar , as well as the weapons and robes of the traitor and the two dead Black Hand members . After collecting any desired items , tell the Night Mother they are ready to leave . She will also make the Hero the new " Listener " of the Dark Brotherhood and upgrade their original Blade of Woe . When talking to the Night Mother again , she will teleport the player back to the Sanctuary in Cheydinhal . The Dark Brotherhood questline is over and there ' ll be no more contracts , but the Hero will be able to speak with the Night Mother once a week to get orders of assassination for Arquen , and they ' ll be given 200 gold each time .
Sacred Rites of the Stonechewers Content . For several seasons I have been observing the Stonechewer Goblin tribe , recording their daily activities and becoming familiar with their customs and routines . Over time I have deliberately crept closer and closer to the limits of their tribal camp , occasionally showing myself briefly so the subjects would become used to my proximity . At one point a warrior out to relieve himself behind a tree stumbled upon my observation post , and when he grunted and drew his crude - but - serviceable short sword I thought my work had come to an untimely end . Luckily the tribal shaman was nearby , and he intervened on my behalf , speaking harshly to the warrior and knocking aside his sword . The shaman pointed at me and slowly rotated his hand near his head , which I assume is a Goblin gesture denoting acknowledgement of superior intellect . Who would have suspected these so - called primitives had such regard for scholarship ? After that there were no more incidents of hostility , and the Goblins tolerated my presence , so long as I kept a respectful distance from their females and offspring . Occasionally a warrior would bark at me , but I simply replied by making the hand - rotating " intelligence " gesture next to my head , and the warrior would shrug and go back to his business . As so little is known about the religious practices of the Goblin race , I decided to make the shaman of the tribe my particular study . The symbol of his office was a bone rod , probably a femur , with a small skull affixed to the end — possibly an infant ' s . This skull was ornamented with an assortment of feathers , spines , and animal claws , and filled with something like nut - hulls , for it rattled loudly when shaken . The shaman would shake this holy symbol forcefully when summoning his congregation to sacred rituals , or when the females were not bringing him food or drink rapidly enough . At particularly important rituals the shaman would touch they symbol to his heart , then his head , then point it to the sky and call out , " Muluk ! " At first I found this confusing , given the similarity of " muluk " to the Goblin words " muulk , " which they use when chastising their durzogs or children , or " mluku , " the term for fecal matter . But gradually I learned to differentiate , and one day I realized that by crying " Muluk ! " the shaman must be invoking the god of the Goblins . And then it struck me : " Muluk " is not really much different from " Mauloch . " Could the god of the Goblins and the god of the Orcs be one and the same ? This is the kind of discovery that could win me tenure at the College of Wayrest ! I must get independent confirmation of this revelation . But how ?
Your Final Chance Content . I ' ve paid you a hefty fee to track down and kill Wardiya . You ' ve given me nothing but excuses . This is your final chance . Rumor has her back in Bruma . Find her . Kill her . Make me happy . — G .
Jastira Nanus ( Dementia ) Jastira Nanus is an Imperial nightblade who resides on the Dementia side of Split . Jastira shares her identity with an alternate version of herself on the Mania side of town . Personality . Despite their mutual love of counting and identical appearance , they both hate each other to the point of wanting the other dead . Dementia Jastira has a darker attitude when it comes to counting , she prefers to count corpses instead of simply counting the way her counterpart does . She spends most of her time talking to others around town , and , of course , counting . The only time that she breaks her daily routine is when people visit the town . Like the other residents of Split , Jastira hates her counterpart to the point of murder , but is unwilling to risk ending up on the Hill of Suicides for killing " herself . " According to dialogue , she is hoping that someone will come into town and help out by driving the Mania residents out . Interactions . The Great Divide . After hearing that the two sides dislike each other , the Hero will either be pointed to Dementia Horkvir or Mania Horkvir , depending on who they were talking to . Either way , Horkvir will explain that neither side can stand the other , and that the only way to fix this is by killing their counterparts .
Erik the Slayer ( Quest ) Erik the Slayer is a quest available in . Walkthrough . In the village of Rorikstead , should the nature of his request be inquired , Erik , who works at the Frostfruit Inn , will say that he wants to become an adventurer . Furthermore , Erik adds that his father , Mralki , is not willing to allow it , and would like the Dragonborn to persuade Mralki change his mind . As Mralki is the town ' s innkeeper , he is usually found serving as a bartender behind the counter at the far end of the inn . Conversation with Mralki reveals that he cannot afford to buy his son armor . An offering of gold to pay for armor to outfit Erik , or some stern words , is enough to change his mind . Once Erik is informed of Mralki ' s new disposition by the Dragonborn , he will say that perhaps one day , their stories of adventure can be swapped over a mug of ale . After this , Erik is titled " Erik the Slayer , " and can be found propositioning visitors of the inn . After this , he becomes available for hire as a follower for 500 .
Rest ( Skyrim ) Sleeping in any bed , sleeping roll or pile of hay typically grants a temporary passive ability with varying levels and effects . Any length of sleeping will suffice , even a one - hour nap . The effects can be seen on the Active Effect s section of the Magic Menu . Beds in houses owned by the Dragonborn as well as in rooms rented at inns provide better bonuses than other beds . Types of effects . Rested . When the Dragonborn sleeps in someone else ' s bed , with the owner ' s permission , they gain the " Rested " ability . While this status is active , the Dragonborn will gain 5 % more experience for eight in - game hours . This effect can be overridden by The Lover Stone which confers the Lover ' s Comfort bonus for as long as the stone ' s effect is active , meaning the Rested effect won ' t be granted if the stone is active without using an exploit . Well Rested . When the Dragonborn sleeps in an inn or in a bed that they own , they gain the " Well Rested " ability . While this status is active , the Dragonborn will gain 10 % more experience for eight in - game hours . This effect can be overridden by The Lover Stone which confers the Lover ' s Comfort bonus for as long as the stone ' s effect is active , meaning the Well Rested effect won ' t be granted if the stone is active without using the above exploit . Lover ' s Comfort . When the Dragonborn is married and sleeps in the same building as their spouse , they gain the Lover ' s Comfort ability . While this status is active , the Dragonborn will gain 15 % more experience for eight in - game hours . If the Dragonborn ' s spouse is also their follower , both will receive this bonus after sleeping in any bed . This effect can be duplicated by The Lover Stone which confers this bonus for as long as the stone ' s effect is active , however the effect will not be granted if the stone is active without using the above exploit . Vampiric Blood Rested . In , sleeping in a coffin as a vampire or Vampire Lord will apply the " Vampiric Blood Rested " bonus that grants a 10 % Resist Magic effect for eight in - game hours . Mother ' s / Father ' s Love . In , after building a house and adopt ing a child , the Dragonborn receives the bonus " Father ' s Love " if male , and " Mother ' s Love " if female when sleeping in the house that their children occupy . Healing spells and potions add 25 % extra health for eight in - game hours . Waiting . If no bed is available , the Dragonborn can wait . Waiting restores health , magicka , and stamina , but does not provide any other bonuses . Exploit . To gain the Rested , Well Rested , or Lover ' s Comfort bonus while using The Lover Stone , unequip the Aetherial Crown ( containing the Lover Stone ' s power ) before sleeping and re - equip it after obtaining the Well Rested or Lover ' s Comfort bonus . Combining this with another Guardian Stone can allow certain skills to level up 50 % faster .
Upmont Upmont is a city in the Glenumbra Moors region of High Rock . It is home to chapters of the Thieves Guild , Dark Brotherhood , Fighters Guild , Mages Guild , and the Benevolence of Mara . The city also has a number of taverns , general stores , apothecaries , gem stores , armorers , libraries , and pawnshops , as well as a bank , weaponsmith , bookstore , and clothier .
Spider Experiment Notes Content . I ' ve only tried a few combinations , but things look promising . Here ' s what I ' ve discovered so far : Ruby + Albino Pod = Jumping Flame Spider Ruby + Damaged Pod = Exploding Flame Spider Ruby + Salt Pile + Damaged Pod = 4 3 Ruby + Salt Pile + Albino Pod = Flame Cloaked Spider Looking at the results , it seems as though the purity of the gem could enhance the imbuing process in some unforeseen way . Perhaps if I could get my hands on a Flawless Ruby . . . I have also theorized that if one were to mix most any of the ingredients in the previous experiments a new discovery is likely to be made . Upon further inspection of both a diamond and a garnet it seems they don ' t contain the necessary power required . I know for a fact that a ruby works , as seen in my previous experiments . Next I ' ll see how the reaction works with an amethyst , emerald , or even a sapphire . There must be other types of spiders out there . Who knows what other kinds of imbuing processes have taken place . We ' d best keep our eyes open . The source of the interaction will most likely be nearby , whatever new species we find .
Crops A fast , easy , and cheap way of obtaining alchemical ingredients is to harvest crops from farms and gardens in and . In , the player can harvest not only the ingredient category items but also food category items in the farms . There are a number of farms , plots , and gardens scattered across Morrowind , Cyrodiil , Skyrim . All ingredients and foods harvested from plants will eventually grow back , usually in a matter of days . Morrowind . The farms in are the containers . Oblivion . The largest are Odiil Farm , Lord Drad ' s Estate , and Shetcombe Farm in . The largest agricultural center is Skingrad , with an enormous field of tomatoes north of the city and grapes from the Surilie Brothers Vineyards and Tamika ' s Vineyards growing just outside of the west gate . The crops grown on farms are generally only good for making potions that restore fatigue until one reaches the higher levels of alchemy . Expert alchemists may find strawberries , watermelon s , and grapes useful for damage health potions . Combining grapes with flax — both very abundant in the West Weald — makes an effective poison for high - level alchemists . The following is a complete list of gardens and farms in : Cropsford . These items only appear after the " Goblin Trouble " quest is completed and the settlement is finished . Vineyards . There are two extensive vineyards outside of Skingrad ' s western gate . An enormous amount of grapes are available here . Water ' s Edge . Next to Marie Alouette ' s house : Next to Eduard Retiene ' s house : Skyrim . The following is a complete list of gardens and farms in :
Abernanit Abernanit is a cave which is located southeast of Gnaar Mok , in the Bitter Coast region . It is occupied by a small gang of smugglers that have taken Dandsa as a hostage . Background . Abernanit is mentioned in lore texts , and is supposedly the setting of the Siege of Abernanit in the year 3E 150 . Due to this , it is also the setting for the historical poem " Death Blow of Abernanit " . Quests . Rescue Dandsa . Dandsa , an Imperial citizen , has been taken and helby smugglers , and is now their hostage . Radd Hard - Heart of the Imperial Legion tasks the Nerevarine with rescuing her from Abernanit , the smugglers ' hideout .
Imperial War Horn Imperial War Horn is an item found in . Acquisition . It can be found in Frossel on the island of Solstheim . It is located in the tunnel that leads to the main chamber of the cave . Whilst walking down the tunnel , around the middle , look to the left . In a little alcove stands a chest . Partially in the snow , to the left of the chest , lies the Imperial War Horn . A second War Horn can be found on a shelf , sitting above the bed of General Tullius in Castle Dour .
Our Dupes , the Sea Elves Content . My loyal subjects , Our negotiation with the Sea Elves is complete . They foolishly believe themselves our equals . That the rightful rulers of Tamriel would share power with mere fisher - folk . Fools . It is vital that you continue the pretense in their presence . We have them set on foolish attacks into Auridon . They can ' t possibly hold the Beacons , but their attacks will result in death , destruction , and disruption . Chaos we can use against the False Queen . Our plans are in motion The Veiled Queen
Goblin ( Online ) Goblins are humanoid creatures that appear in . Variants . Netch Gouger Tribe . This entire tribe is located throughout Vvardenfell Shadowsilk Tribe . Located throughout Stonefalls Long Tooth Tribe . A group of Goblins that appear on the Gold Coast . Rock Bone Tribe . Located at Crooked Finger Redoubt , and Empire Tower , in Cyrodiil . Sharp Stick Tribe . A tribe located in Gold Coast . Timberscar Tribe . A tribe located near Timberscar Hollow in Cyrodiil . Hillborne Tribe . Formerly a Nord clan . Moved to Breagha - Fin in Rivenspire after being banished from Skyrim . They were turned into goblins using the Emerald Chalice .
Suran Temple ( Morrowind ) The Suran Temple is a Tribunal Temple facility in the southeast corner of Suran . This small building is home to only one member of the faction , Elynu Saren , a priestess who offers a variety of services . The temple is void of shrines and there are no quests involving this location . Description . Outside the temple ' s entrance there are a couple of Gold Kanet and Kreshweed plants that can be harvested . Elynu Saren is on the main floor , along with several containers of ingredients and miscellaneous items in the northeast corner . There is a locked chest ( level 50 ) containing potions in the northwest corner , and a staircase leading to the lower level in the northeast corner . The door at the bottom of the stairs leading to Elynu ' s living quarters is locked ( level 25 ) . Although the bed is owned and therefore illegal to use , Elynu rarely follows the Nerevarine downstairs to witness the crime . A copy of " 2920 , FrostFall " , a Conjuration skill book can be found on a small round table . Services . Suran Temple is the only location where the Greater Resist Poison and Saintly Word spells can be purchased .
Jehanna ( Arena ) Jehanna is a city in High Rock . It is one of many possible locations that the Eternal Champion may discover in . Geography . Jehanna is connected to three settlements . To the west is Farrun , to the southwest is Cloud Spring , and to the east is Solitude in Skyrim .
Sadri Manor Sadri Manor is a manor found in . Description . It is located in Godsreach , Mournhold . Three people live in the builing , which has two levels . One of them , Golena Sadri , seems to be going mad . Because of this , a High Ordinator is stationed within the manor for security . Quests . The Thief . The Nerevarine must find out what is happening to Golena Sadri .
Black Soul Gem ( Oblivion ) Black Soul Gems are a type of Soul Gem that can contain both black and white souls . Soul Gems are used for harvesting the souls of non - sapient creatures and then binding them into the gem . This bound soul can then be used for enchanting weapons and armor , or other purposes of the arcane . Black souls . Black souls are those of sapient , humanoid beings such as Imperials , Argonians , and Dremora , while white souls are those of animals , certain lesser Daedra , and Giant s . All black souls are of the Grand level . Since Hannibal Traven was appointed head of the Mages Guild , the practice of Necromancy has been banned , and along with it the use of Black Soul Gems . Two Black Soul Gems are the proof that Falcar has been secretly practicing Necromancy ; however , these are " fake . " Properties . The Black Soul Gem is the largest Soul Gem , and can carry black or white of any category . When filled with the best applicable soul , their capacity utilized in enchanting is 1600 , like the Grand Soul Gem . Location . Black Soul Gems can be found randomly on Necromancers , as well as in chests . However , the drop rate is low . Creation . To create one , take an empty Grand Soul Gem to an altar at Dark Fissure , Fort Istirus , Fort Linchal , or Wendelbek on the day of the Revenant Shade . This occurs every eight days starting on the first day of play . An astral beam of light will fall onto the altar at midnight . Once an empty Grand Soul Gem has been placed in the altar cast a Soul Trap spell on the altar ; the soul gem inside will be transformed into a Black Soul Gem .
Bincals ' House Bincals ' House is the residence of Aloys Bincal and his wife Callia Bincal located in town of Cropsford . Quests . Goblin Trouble . The Hero has met Barthel Gernand on the road southeast of the Imperial City . He and his family wish to build a settlement at Cropsford , but have been unable to do so thanks to marauding goblins . They should talk to Mirisa about how to clear the goblins from the settlement site .
Lucky Lorenz Lucky Lorenz is a deceased Nord hunter whose body is located in his shack , an unmarked location across the river west of the Abandoned Prison . He can sometimes be found floating in the water underneath the stairs in the front of the crushed house . Inventory . Lorenz has the following items of note in his inventory :
Nordic Silver Shortsword Nordic Silver Shortsword is a common one - handed silver weapon in that can be found throughout Solstheim . Acquisition . This weapon appears primarily as a leveled item . There are 1229 instances that it can possibly be generated in addition to 2 static occurrences : Locations . This longsword can be found at the following locations :
Drain Vitality ( Dawnguard ) Drain Vitality is a dragon shout in . This shout is used by both Legendary Dragon s and Revered Dragon s . Effects . This shout does not absorb those values ; it only causes damage . It is unknown if this is a bug or was intentionally done by the developers .
Scroll of Salen ' s Vivication Scroll of Salen ' s Vivication is a Restoration scroll that cures the user of disease , paralysis , and poison . Effects . All effects are on self : Scrolls cannot be used while paralyzed , therefore the Cure Paralyzation effect serves no practical purpose . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Savlian Matius Savlian Matius is the Imperial Captain of the Kvatch Guard . He helped most of the citizens of Kvatch escape the Daedric attack on the city . Interactions . He assists the Hero in battle during the quests " Breaking the Siege of Kvatch " and " The Battle for Castle Kvatch . " After the battle , he stays in the remains of Castle Kvatch ' s Great Hall for the rest of the game , and gives away his enchanted Kvatch Cuirass in the end . He is also the person to ask for reinforcements for the quest " Allies for Bruma " since the Count of Kvatch is dead . Unlike the other cities , he gives soldiers to help without any work if the Hero already helped complete all of the Kvatch related quests , even if all his soldiers died during the battle for Castle Kvatch . Although the fate of his city is currently unknown , it is believed that when Kvatch was rebuilt , he became its next Count .
Mage ' s Trick Mage ' s Trick is an action card in that is featured in the " Heroes of Skyrim " expansion . Acquisition . Mage ' s Trick can be purchased as part of the Ancano ' s Cunning deck or purchased alone for 100 soul gems . Strategy . Due to its low damage , Mage ' s Trick is not especially useful for killing creatures . The best way to use it is to either kill creatures with powerful abilities , like Lethal , that have low health , or , if you are in dire need of a card , to damage your opponent and draw a card .
Tidewater Cave Tidewater Cave is a cave overlooking the Topal Bay in Southern Cyrodiil on the opposite bank south of Leyawiin . It plays a role in Nocturnal ' s quest , as it is the place where the Eye of Nocturnal can be retrieved . Sublocations . Tidewater Cave . The cave itself is small , only containing a few monsters , such as Trolls , and some meager loot . Quests . Nocturnal . Nocturnal speaks for a time about her Eye of Nocturnal , then informs the Hero that it has been stolen . She tasks them to find out where the thieves have hidden it , and return it . In passing she makes reference to a pair of Argonians , Weebam - Na and Bejeen , in the nearby town .
Prisoner ' s Rags Prisoner ' s Rags is a named light armor set found in . Owners must actively wear three set pieces to receive the Set Enhancement and five set pieces to receive a special bonus enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Set enhancement . ( 3 Items ) Prisoners Rags ( 5 Items ) Adds 56 Max Health