naist-nlp/zeshel huggingface dataset:
Oldgate Oldgate or Old Gate is a fortified gate located in between the region of Stormhaven and Rivenspire , more so on the latter ' s side . Oldgate is the home of the Oldgate Lancers , one of the most proficient militias in the province of High Rock . Description . Geography . Oldgate is located on the southernmost edge of Rivenspire , as it safeguards the region from the region of Stormhaven and vice versa . Oldgate is exactly what it is called , it is a fortified gate with twin towers on each side of the gate . The courtyard is rather large , befitting for the merchants stationed in the area . The highest floor has areas of rest where the soldiers have established a cooking fire . History . Second Era . The Oldgate fortress has always been under the occupation of the Kingdom of Shornhelm , and generally the Kingdom of Rivenspire . When King Ranser of Shornhelm rebelled against High King Emeric , Oldgate and the Oldgate Lancers fought alongside the Rivenspire Houses and King Ranser . The Oldgate Lancers were present at the Siege of Wayrest and attacked the House Cumberland Guard . Unfortunately , the Siege did not end in Ranser ' s favor and he was forced into Rivenspire and Markwasten Moor , where he would ultimately be defeated by the Daggerfall Covenant . Oldgate may have been a line of defense after the Siege of Wayrest , but based on events later , Oldgate did not hold the Covenant back . Third Era . During the Imperial Simulacrum from 3E 389 to 3E 399 , Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn . Tharn planned for months to capture the throne , and he was able to achieve so in the span of ten years . Tharn had a powerful weapon called the Staff of Chaos , and he split it into nine pieces and scattered them across Tamriel , the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion . A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces . The hero was known as the Eternal Champion , and he assembled the staff and defeated Jagar Tharn at the Imperial Palace . The Eternal Champion had at one point visited the town of Old Gate in their quest to recover the pieces .
Summon Golden Saint ( Shivering Isles ) Summon Golden Saint is a greater power received during the main quest of . It summons a Golden Saint to fight as the caster ' s ally for 60 seconds . Acquisition . The power of the spell received depends on which path is chosen in the main questline . If the Hero chooses to become the Duke / Dutchess of Mania , they will receive the power after completing the Ritual of Mania . If they Hero becomes the Duke / Dutchess of Dementia , then they will receive Summon Golden Saint for 120 seconds on self for completing The Helpless Army .
The Ebony Flask Inn Room The Ebony Flask Inn Room is a player home in . It is a room located at the Ebony Flask in Ebonheart . Acquisition . This home can be purchased for 3 , 000 , or can be acquired for free after completing the quest " A Friend In Need . "
Bolts ( Dawnguard ) Bolts are projectiles fired by crossbows in . Unlike arrows , which are slung across the back , bolts are worn at the hip in a quiver . Similarly to arrows , bolts can be forge d using the Smithing skill ( however , as noted below , only after the quest " Ancient Technology " has been started ) . Types . < onlyinclude > < / onlyinclude > Crafting . Recipes yield bolts in stacks of ten . Forging Exploding Bolts requires ten steel or Dwarven bolts and either fire salts , frost salts or void salts , which yields Fire Bolts , Frost Bolts and Shock Bolts , respectively . Note : Bolts may only be crafted after starting Sorine ' s quests to find schematics Unlimited bolts . To obtain an unlimited number of bolts , perform one of the following methods :
Chestnut Horse A Chestnut Horse is a step up from both the Bay Horse and the Paint Horse if one values speed over health . Chestnut horses can be purchased just outside the south gate of Chorrol at North Country Stables for 2500 . Weynon Priory Horse . There are two Weynon Priory horses stabled at Weynon Priory . They don ' t seem to be different to a normal Chestnut Horse except in name . They are very easy to steal .
Clearspring Tarn Clearspring Tarn is a clearing in Skyrim in The Rift . It is located to the southwest of Mistwatch , but cannot be reached from there due to a cliff face . There are two Hunter s here hunting for deer . At the bottom of the spring is a chest with an apprentice lock . Sublocations . Clearspring Cave . Just below the clearing is a small path that leads to a cave . Within the cave is a leveled troll and a named bow with some random loot .
Kagouti Hide Kagouti Hide is an Alchemy ingredient obtainable in Vvardenfell by killing Kagouti . The Nerevarine learns from either Tendris Vedran or Anarenen , both Alchemists , the following : " Kagouti hide is the skin of the wild kagouti . The hide is made into leather and used in clothing and household goods . "
Reaver Lord The Reaver Lord is an enemy in . They share similar stats with their cousin , the Bandit Chief . They are the strongest amongst the Reavers , at level 31 . They typically wear mid - level Heavy Armor , this includes : Nordic Carved Armor , Steel Plate , Bonemold , and sometimes Chitin . Their weapons are generally random and level dependent , with the exception of Stormfang , which is found on a Reaver Lord in Brodir Grove . They also use the spells Flames and Sparks , which makes them a tough opponent for players with low magic resistance . They are generally in areas where fellow Reavers are abundant , so make sure you come prepared to face multiple enemies ( bring a Follower or Summon ) .
The Veteran The Veteran is a quest available in . Walkthrough . To start the quest , the Hero must have a reputation of at least sixty within the Dark Brotherhood . Speak to any questgiver within the guild and they will inform the Hero they have to kill an old warrior that fought in the War of Betony . Upon traveling to the radiant city , you must go to the weapon smith that the warrior is located at and kill him . There is an equal chance that the warrior will either be a barbarian , a monk , a ranger , or a ancient vampire . If the Hero doesn ' t complete the quest within specified time limit , they will lose reputation with the guild .
Note from Oritius Maro Content . There are rumors that Uriel will be visiting Vvardenfell in person . If so , we must act sooner than anticipated . We must watch his actions carefully and strike if the opportunity presents itself . We must also recruit more and swear them to the oath : That we shall die to put a strong man back on the throne of Tamriel . Burn this note . Oritius
Command Daedra Command Daedra is an Expert - level Conjuration spell in . Powerful summoned and raised creatures are put under the caster ' s control . Effects . Command Daedra has a 20 % chance to take control of a conjuration . If the takeover is a success , it counts towards one of the caster ' s summon count which is 1 ( 2 with Twin Souls ) . If the takeover fails the conjuration will be staggered instead . Command Daedra doesn ' t do any damage to the conjuration unlike Banish Daedra and Expel Daedra .
All Things Alchemical All Things Alchemical is a location in . It is an alchemy shop run by Falanu Hlaalu in Skingrad . It is located near the corner between Colovian Traders and Hammer and Tongs . The proprietor , Falanu , has 800 and a Mercantile skill of 40 . When bartering , she will buy and sell potions , alchemical equipment , and ingredients . Her wares include the unique Ring of Wortcraft which drains Intelligence while fortifying Luck , Alchemy , and Endurance .
Viivitar Viivitar is an Altmer living at the Weynon Priory in Cyrodiil , east of Chorrol . Background . Before his life at the Priory , Viivitar was an adventure . However , he discovered a peace he had never known before at the Priory and stayed and accepted the new life it held . When spoken to , he will talk about his past and express his wish for the Vestige to discover the same peace for themselves . He will also note that those looking for work should speak to Mael .
Traitor ' s Post Traitor ' s Post is a small dwelling in . Location . Traitor ' s Post is located east of Hollyfrost Farm , and is a two - story abandoned home occupied by leveled bandits . There are also multiple bear traps spread around the building . There is a chest in one of the bedrooms , locked with a novice lock , containing the " Treasure Map VII " . If the Dragonborn climbs the rock formation behind the home , they can access the second floor of the building . To do so , climb the rocks on the back ( north ) side of the house , and jump to the roof to the right of the chimney . From there , jump to the roof of the attached room , and work your way to the top . Jump back to the main roof ( this puts you on a higher level than you can reach otherwise ) , and climb to the southeast corner of the roof . Jump down through the missing part of the roof , and you have gained access to the second floor . There is a master locked chest with gold , a spell tome and some leveled loot . Alternatively , they may jump and activate a chair on the second floor from below , teleporting them onto the higher level . Two frost troll s are located nearby and come and attack if they spot anyone .
Bthuangth ' s Harvester Bthuangth ' s Harvester is a unique Two - Handed Dwarven weapon . It is enchanted to cast soultrap on strike , simplifying the capture of an opponent ' s soul in a gem for use in enchant ing . Acquisition . This halberd can be found at Dandera Selaro ' s in Ald ' ruhn . She is outside , selling her wares at the stall near the front door . Stealth must be used to unlock the door ( requiring 50 Security ) and enter without being detected . Once inside , there is nobody present and it can be stolen without fear of being caught . Only a portion of it is in plain sight , it is mostly hidden behind the bed and locked closet .
Aerin ' s House Aerin ' s House is a house that belongs to Aerin and Mjoll the Lioness . It is located in Riften . Aerin ' s home is small , but has three floors , counting the cellar . It is next to Bolli ' s house , near the gate leading out of Riften to the Riften stables . The adept level lock on the door is in view of a guard who is usually at the gate . Aerin and Mjoll the Lioness live here . There is a " Danger " Shadowmark to the left of the front door . There are two chests , one in the cellar and one upstairs in the master bedroom .
Arms and Armor of the Orcish Champion : Gushagub Gro - Shugdurbam Content . " Gushagub favors the horrific wounding power of his two - handed axe , " Mauloch ' s Maw . " He recently demonstrated its fortitude by bringing a giant to its knees with a leg severing that was as quick as it was horrific . " Slowly winning the begrudging respect of the Empire , the barbarian beasts of the Dragontail and Wrothgarian Mountains are more at home than most on the frontlines of a battlefield . Though many of the more cultured races still harbor resentment of their boorish ways , and one never talks to an Orc without hearing a brooding , oppressive moaning , their forges rage with deep heat . Indeed , their craft work reveals a heft no other blacksmith can match , a product of the Orc ' s historic hardships , cunning resolve , and brutish power . If you are of a more dainty disposition , Orcish armor is not appropriate attire for you . I ' ve seen a previously sturdy Argonian struggle into an Orc ' s thick plate , be struck about the face and nethers as he attempted to turn on his assailants , and collapse under the sheer weight of his protection . Even Nords fare little better , red checked and cursing after minutes of combat practice clad in this deluge of steel . But the Orc , who has worked with the tremendous weight of his armor since childhood and has the frame to carry it , shrugs off the chafing and immobility as just another hardship to endure . Orcish armor is thick and functional . The edges are sharp and jagged , as there is no word in the Orcish tongue for delicacy . Gauntlets and sabatons are punctuated with sharp spines to provide further anguish to those punched , booted , or otherwise manhandled . To prevent self - inflicted wounds , fur is sewn into the folds , further increasing the bulk . For the veteran pulverizer , attempts at ornate design are made , with curved layers of steel under chain mail . Weapons are carried with pride and suffer from the same ludicrous lack of subtlety , although the cracked skulls of many a Falkreath Nord should leave one in no doubt of their effectiveness . Though Orcs tend to shun magic , they stare at enchantments as a dog might at a roasted beef steak , mesmerized by pretty colors and the prospect of additional savagery to inflict . " These lumbering tools of destruction often feature numerous references to the Code of Malacath , named for their great chief and arch bloodletter , or his grimacing face . "
Sulfur Pools Sulfur Pools is a location that appears in , in the region of Stonefalls . It has been taken over by Daggerfall Covenant troops led by Captain Falkwind . Quests . Peril at the Pools . Save the Othrys family owning the Sulfur Pools from the invading Covenant troops . Recovering the Guar . Help Jin - Ei recover his missing guars scattered around the Sulfur Pools .
Sild the Warlock Sild the Warlock is a Nord necromancer residing in Rannveig ' s Fast . Background . Enslaving the ghosts of those who died in the traps he has set up in the crypt , he forces them to fight intruders . He conducts sadistic experiments with those his trap ensnares , enjoying the slow taking of other mortals ' lives as much as that of their souls . He meets his end when the Dragonborn escapes or avoids his trap and confronts him . Traps . One of his traps is a covered pit that adventurers frequently fall into when running for a conveniently placed chest . Those who fall land in a cage that contains water and the corpses of Sild ' s past victims . The cage is locked with an expert lock . Sild carries the Rannveig ' s Fast Key on his person , which opens his chest and the cage ; there is also a satchel next to the cage with another copy of the same key in it ( near his assistant ' s body ) , which can be reached through the bars . The Dragonborn can also raise his assistant and she will open the door as well .
Lithnilian Lithnilian is an Altmer staying at the Imperial Bridge Inn who is currently studying Welkynd stones . Interactions . No Stone Unturned . He will task the Hero with retrieving his research notes from Bramblepoint Cave , where he dropped them after being attacked by the creatures inside .
Avenge the Dragons Avenge the Dragons is a Temples quest available during the events of . After joining the Akatosh Chantry , the Agent is tasked with killing a former member of the Order of the Hour , after they attacked the symbol of the Chantry : A Dragon . Background . After joining the Akatosh Chantry , the Agent will have to complete a series of randomly assigned quests on their behalf , in order to gain ranks and associated benefits . Walkthrough . When speaking with a Missionary from the Akatosh Chantry , the Agent will be informed of a task that will " involve some combat . " Accepting the quest will reveal that a member of the Order of the Hour has " gone berserk , " having entered the Temple ' s sacred grove and attacked their symbol , a Dragon . The Agent is duly sent to kill the murderous dragonslayer , who has run to one of the regions dungeon . Dungeons and Dragon ( slayers ) . The Agent must journey to and then enter the dungeon specified by the Missionary to begin their hunt for the dragonslayer . The usual assortment of creatures and enemies roaming around the dungeon , until they encounter the dragonslayer , posing as either an archer or a knight . Conformation of the dragonslayer ' s existence will appear upon their death , with the dragonslayer gasping : Once the dragonslayer is dead the Agent must escape the dungeon and return to the Missionary before the time limit expires to complete the quest . Reward . The Missionary will reward the Agent with a random amount of for their efforts , should they return before the time limit expires . The success or failure of the Agent in undertaking the quest will affect their reputation in the Temple :
Nivel Madryon Nivel Madryon is a Dunmer Battlemage who resides in the cave of Hinnabi . Madryon is hostile towards the Nerevarine , and will engage them when they are within combat range . Combat . Nivel is the second hostile person encountered after entering Hinnabi . He begins combat by casting Sleep to drain his opponent ' s Fatigue . Then he casts two poison spells , first Viperbolt , usually followed by Poisonbloom although occasionally he casts Viperbolt twice . Madryon typically turns to melee combat after casting three spells , slashing at his opponent with an unenchanted war axe until either he or his opponent is dead . Skills . Nivel is in expert in the Destruction school of magic , his most proficient skill . He is also accomplished in the Alteration and Conjuration disciplines , and is a journeyman in Heavy Armor , but does not wear any . He is also a journeyman in the use of axes , his preferred melee weapon type . Madyron has 37 points in Mysticism , which he uses with several spells .
Chief Larak Chief Larak is an Orc and the chief of Mor Khazgur , the Orc Stronghold located West of Solitude . He has two wives , Bagrak and Shuftharz , and is the father of Borgakh the Steel Heart and Olur . Background . He became the leader by slaying his father in single combat because he was too old and weak to rule the tribe any longer . Larak hopes that one day his own son will challenge and defeat him when his time comes . At one point , Larak was a member of the Imperial Legion . Being the Chief , he is the only Orc in Mor Khazgur and the nearby mine that is allowed to have wives and produce children . He is the most respected member in the Orc community . Interactions . If the Dragonborn is not an Orc , they can retrieve The Forgemaster ' s Fingers for the stronghold , and Chief Larak will name them blood - kin of the Orcs . If the Dragonborn asks him for work , he will challenge them to a brawl with a bet of 100 . Services . He offers Master - level training in Block .
36 Lessons of Vivec , Sermon 16 Content . The Hortator wandered through the Mourning Hold , wrestling with the lessons he had learned . They were slippery in his mind . He could not always keep the words straight and knew that this was a danger . He wandered to find Vivec , his lord and master , the glory of the image of Veloth , and found him of all places in the Temple of False Thinking . There , clockwork shears were taking off Vivec ' s hair . A beggar king had brought his loom and was making of the hair an incomplete map of adulthood and death . Nerevar said , " Why are you doing this , milord ? " " Vivec said , " To make room for the fire . " And the Hortator could see that Vivec was out of sorts , though not because of the impending new power to come . The golden warrior - poet had been exercising his Water Face as well , learned from the dreughs before he was born . Nerevar said , " Is this to keep you from the fire ? " Vivec said , " It is so that I may see with truth . It , and my place here at the altar of Padhome in the house of False Thinking , serve so that I may see beyond my own secrets . The Water Face cannot lie . It comes from the ocean , which is too busy to think , much less lie . Moving water resembles truth by its trembling . " Nerevar said , " I am afraid to become slipshod in my thinking . " Vivec said , " Reach heaven by violence then . " So to quiet his mind the Hortator chose from the Fight Racks an axe . He named it and moved on to the first moon . There , Nerevar was greeted by the Parliament of Craters , who knew him by title and resented his presence , for he was to be a ruling king of earth and this was the lunar realm . They shifted around him in a pattern of entrapment . " The moon does not recognize crowns or scepters , " they said , " nor the representatives of kingdoms below , lion or serpent or mathematician . We are the graves of those that have migrated and become ancient countries . We seek no Queens or thrones . Your appearance is decidedly solar , which is to say a library of stolen ideas . We are neither tear nor sorrow . Our revolution succeeded in the manner that is was written . You are the Hortator and unwelcome here . " And so Nerevar carved at the grave ghosts until he was out of breath and their Parliament could make no new laws . He said , " I am not of the slaves that perish . " Of the members of Parliament only a few survived the Hortator ' s attack . A surviving Crater said , " Appropriation is nothing new . Everything happens of itself . This motif is by no means unassociated with hero myths . You have not acted with the creative impulse ; you fall below the weight of destiny . We are graves but not coffins . Know the difference . You have only dug more and supplied no ghosts to reside within . Central to your claim is the predominance of frail events . To be judged by the earth is to sit on a throne of wonder why . Damage us more and you will find naught but the absence of our dead . " The ending of the words is ALMSIVI .
Silus Vesuius ' s House Silus Vesuius ' s House is the home of Silus Vesuius in Dawnstar , at the very end on the right side of the city . It is dedicated as a museum to the Mythic Dawn . Mythic Dawn Museum . His house also serves as the Mythic Dawn Museum . At some point after the Dragonborn reaches level 20 , they will receive a letter from a Courier containing an invitation to the museum . After receiving this , the Dragonborn can then go and meet him in Dawnstar . Upon arriving , there is a debate going on between Silus Vesuius and the Court Wizard Madena about the existence of the facility . After entering the building , Silus tells the Dragonborn that they are the first visitor of the museum . There are four display cases in the room . Approaching each triggers Silus ' telling the story about the objects inside . The first display case contains Mythic Dawn robes , gloves , and boots , the second contains a tattered page from Mysterium Xarxes , the third contains copies of the four Mythic Dawn Commentaries , and the fourth contains the scabbard for Mehrunes ' Razor . Museum theft . In the museum , there are displays that contain four Mythic Dawn books and a full Mythic Dawn uniform . The display locks are all adept . There are several ways to get the items : Quests . Pieces of the Past . Silus Vesuius , devotee of The Mythic Dawn cult , asks the Dragonborn to retrieve the separated pieces of a dagger named Mehrunes ' Razor , that once belonged to his family .