naist-nlp/zeshel huggingface dataset:
The Insane Priest The Insane Priest is a Temples quest available during the events of . The Agent must retrieve a member of one of the Eight Divine Temples whose " gone off his nut , " and duly run into a Dungeon . Background . After joining one of the Eight Divine Temples scattered throughout the Iliac Bay , the Agent will be assigned randomly determined quests to complete by the Temple ' s missionary . Walkthrough . Having joined one of the Eight Divine Temples , the Agent will be told , by one the Temple ' s Missionaries that a member of their clergy has " gone off his nut . " The priest ( ess ) , a probable victim of drink , has run from the Temple and disappeared into one of the Iliac Bay ' s many dungeons . The Agent is therefore tasked with retrieving the priest and returning them to the Temple by any means necessary . A Problematic Priest . The Agent will have to venture into the specified dungeon to begin their hunt for the priest ( ess ) , battling the usual collection of dungeon foes . Eventually the Agent will come across the priest ( ess ) , dressed as a monk and , potentially , locked in a cage . Upon being struck the priest will likely shout : After being struck once the Agent will receive a message that the priest ( ess ) is unconscious , which will effectively move them to the Agent ' s inventory . The Agent must escape the dungeon and return to the Missionary before the time limit expires to complete the quest . An Untimely Intervention . However , if the time limit expires with the priest ( ess ) still in the Agent ' s company , two things will happen . The first will be the failure of the quest , before the priest ( ess ) them - self disappears , potentially exclaiming : With the pries ( ess ) gone , the Agent cannot complete the quest . Reward . The success or failure of the Agent in undertaking the quest will affect their reputation in the Temple :
Mace of Molag Bal The Mace of Molag Bal , also known as the Vampire ' s Mace , is a Daedric artifact of Molag Bal , the Lord of Domination , Enslavement and Rape . Its enchantment drains the stamina and magicka of its victims and transfers them to the wielder . It has been said to be a good weapon of choice for slaughtering wizards . Many legends surround the mace , but its origins can be traced back to when Molag Bal tricked an Orcish blacksmith and enslaved him in pits of Coldharbour . The blacksmith was turned into a Soul Shriven and forced to forge the mace . By game . Mace of Molag Bal ( Daggerfall ) In the events leading up to the Warp in the West , an agent of the Blades received the Mace of Molag Bal in exchange for eliminating a heretic mage . Mace of Molag Bal ( Morrowind ) From his shrine in Yansirramus , Molag Bal orders the death of a Daedric servant that is not performing its duties . After traveling to Kora - Dur and slaughtering Menta Na , this artifact is received as a reward . Mace of Molag Bal ( Oblivion ) During the Oblivion Crisis , Molag Bal spread corruption by having the Champion of Cyrodiil incite a local pacifist to murder ; again , the mace was given to him as a reward . Mace of Molag Bal ( Skyrim ) In 4E 201 , Molag Bal presented the mace to the Last Dragonborn for helping to capture the soul of a priest of Boethiah . Held by Molag Bal during Varen ' s vision during the quest " Council of the Five Companions . "
Sorkvild the Raven Sorkvild the Raven is a Nord battlemage who resides at the summit of his tower on the outskirts of Dagon Fel , Morrowind . Sorkvild is a hostile necromancer , and is an assassination target during the Imperial Legion quest . " Sorkvild the Raven . " The Nerevarine can obtain the Clavicus Vile ' s Masque upon Sorkvild ' s death . The Masque is a Daedric artifact that provides a constant effect bonus of 30 Fortify Personality . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Hunger ( Morrowind ) Hunger is a type of Daedra in . Background . " The hunger is one of the many voracious servants of the Daedra Lord Boethiah . Daedra hearts have modest magical properties . " Spells . Hungers know the following spells : Hungers have the following abilities :
King Joile ' s Orders to General Mercedene Content . M — By the time you read this , a contingent of picked soldiers shall arrive beyond the siege lines . Secret them about you as laborers . Use them to strike when the duel begins . You shall be my headsman , so strike swift . I shall soon need the Dragon in warmer climes — he must live . As for his knights , treat those who learn too much as you would any enemy of Daggerfall . — J
Dulfish gro - Orum Dulfish gro - Orum is an Orsimer barbarian who lives in Cheydinhal . He is the leader of a skooma ring in the city along with his possible brother Magub gro - Orum , the owner of Borba ' s Goods and Stores , Borba gra - Uzgash , Bazur gro - Gharz and Oghash gra - Magul . Background . Like all of the gang , excluding Borba , Dulfish is constantly rude to the Hero . The first time conversation is started with him , he will reply with , " " Get lost . Or I ' ll pull your arm off . " " The second time he will question the Hero ' s attention span and intelligence and decide he is " wasting his breath " and then allow conversation after calling the Hero a fly . He will allow questions about Cheydinhal to which he will reply " " Look . A fly . Buzz , buzz . Hey . Look everybody ! I ' m talking to a fly ! Buzz , buzz , buzz ! " " He lives with his brother Magub gro - Orum in their home and is also one of the selected few to have access to the weekly parties at Riverview .
Roggi Knot - Beard Roggi Knot - Beard is a Nord miner and potential follower , as well as a candidate for marriage . Background . He is one of the miners of Kynesgrove , just south of Windhelm , in the Braidwood Inn or Steamscorch Mine during the day . Sometimes he is sleeping outside the inn at night . Ancestors . Roggi states that his ancestor Lenne was one of the original founders of Kynesgrove ; one day Lenne explored an undiscovered cave and was eaten by monsters , becoming lost along with his ancestral shield . Mead . He has a particular infatuation with mead , and the majority of his dialogue is concerned with the drink , of which he regularly imbibes a significant amount . He is also a proud man who refuses to take a handout from Iddra to pay the bar debts he owes her , even though he is constantly unable to pay those debts . Roggi owes Iddra quite some coin for his mead - swilling ways at the inn ; talking to both about this debt has several resolutions . Interactions . The Ancestral Shield . Roggi will give the Dragonborn a miscellaneous quest to find his ancestral shield . Once they find the shield he will offer to follow them and also becomes an option for marriage if an Amulet of Mara is worn . A Few Words with You . Iddra wants to forgive Roggi ' s debt , requiring a persuade , bribe or brawl . Follower . Roggi ' s primary skills are Smithing , Alchemy , and Enchanting . His secondary skills are One - Handed , Two - Handed , and Archery . His tertiary skills are Light Armor , Sneak , and Speech . His default equipment is limited to his default clothes , and a Hunting Bow with Iron Arrows . He also starts out with a Steel Dagger , Gold Ruby Necklace , and his ancestral shield , all of which can be removed from his inventory through trading . Roggi will favor light armor over heavy armor , and benefits slightly more from it , although not to a dramatic degree since his skill in both is fairly low . Likewise , his skill in one - handed weapons vs . two - handed weapons are roughly on par with each other , as is his skill in archery . He is a law - abiding citizen , and will refuse to commit any crimes on your behalf ( including theft or assault ) . He will , however , defend you against the wrath of angered citizens and guards . Along with Sven , Roggi has the lowest level cap among all available followers , maxing out at level 20 . His overall health and combat skills are quite mediocre compared to most other followers , making him one of the comparatively weakest followers . Roggi is a miner , not a professional warrior , and his stats reflect this ; at level 20 a Housecarl or other Warrior - type follower like Lydia has more than 300 health , compared to only 208 for Roggi . Additionally , his primary specialization is in non - combat skills ( smithing , alchemy , and enchanting ) . His morale is only average , and he will often flee from combat if seriously injured instead of standing and fighting to the end . Like most followers , he can be recruited into the Blades .
Abassel Asserbassalit Abassel Asserbassalit is a Dunmer Barbarian , and is of Ashlander ethnicity . He resides in his yurt in Aidanat Camp . Interactions . Rescue Madura Seran . Abassel has kidnapped the pilgrim Madura Seran , and now holds her hostage in his yurt . To free her , the Nerevarine must either provoke him to attack , or raise his disposition until he is ready to trade Madura for 500 . Equipment . Abassel has the following equipment in his inventory :
Andurs ' Arkay Amulet Andurs ' Arkay Amulet is a quest available in . Found in the Hall of the Dead in Whiterun , Andurs asks the Dragonborn to obtain his amulet . Walkthrough . The amulet is located in the catacombs of the Hall of the Dead in Whiterun , in the northern most room . There are two tables , each of which has a candle with a red wreath around it . Facing the north wall , the amulet is on the table on the right . It may be hard to see because it is right in front of the red wreath that it blends into . If returned , Andurs will reward the Dragonborn with 15 .
Bosmer ( Morrowind ) The Bosmer or Wood Elves are the elven natives of Valenwood . Skilled in marksmanship and sneaking , Bosmer make adept thieves , assassin s , and agent s . Preferred play style . Wood Elves have the best skill increase in the Marksman skill . This said , the preferred weapon for this race is the Bow . When an enemy is seen , begin with a sneak attack from afar and then strike your enemy with arrows or bolts as it charges . You ' ll have to build up your melee combat abilities for when the enemies get too close , however , so try to invest skill points in other weapons . Beast Tongue allows you to thwart attacks by animals in the wild , and Resist Common Disease will actively prevent you from contracting any debilitating illnesses on your journeys .
Legate Quentin Cipius Legate Quentin Cipius is a member of the Imperial Legion . He will relocate inside Dragonsreach after the quest " Message to Whiterun " for the Imperial Legion is completed . As an essential character , he cannot die , even after the Civil War questline has been completed . Location . If the Empire is victorious in the Civil War he can be found at Dragonsreach . Alternatively , if a side has not yet been chosen or if Stormcloaks won , he can be found at the Whiterun Imperial Camp . While the Civil War is unfinished , and the Battle for Whiterun is not started he can be found in the plains east of Rorikstead , next to a few ruins . Interactions . Battle for Whiterun . He can be seen with an Imperial bow equipped firing steel arrows at the Stormcloak soldier s during the attack and has a group of Imperial soldiers around him . After the attack he walks back in to Whiterun and making his way up to Dragonsreach .
Vaermina ' s Shrine ( Oblivion ) Vaermina ' s Shrine is a Daedric Shrine located next to Lake Poppad in the Nibenay Basin . The shrine is attended by Tenville , Aviera Nirol , and its priest , Aymar Douar . Plant s are limited to some Lady ' s Smock around the statue of Vaermina . Quests . Vaermina . After the Hero has offered a Black Soul Gem to her shrine , Vaermina asks for the return of an item Arkved stole from her . Leveled Daedra stand between the Hero and the Vaermina ' s Orb at the furthest reach of the tower . The reward is the prodigious device of many possible exploits — the Skull of Corruption .
Blackguard ' s Gloves Blackguard ' s Gloves are a unique piece of light armor and part of the Blackguard ' s Armor set found in Raven Rock on the island of Solstheim . Acquisition . The full set is in a display case in the basement of Glover Mallory ' s House . The basement can only be accessed after Recovering the Bonemold Formula for Glover Mallory . Once this is completed , a key to basement is granted and any items in it can be taken without incident . The set respawns , along with most of the rest of the basement , after a certain amount of time . Enchantment . Wearing this piece of armor grants the following skill bonuses : Smithing . They can be upgraded at a workbench with piece of leather and the Arcane Blacksmith perk , however they do not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Risen Flesh Risen Flesh is a touch spell of Greater Power in the Shivering Isles which can only be obtained through the unmarked quest Ghosts of the Hill of Suicides . It can be used once a day and reanimates a dead person ( but not a creature ) for 60 seconds on touch . It has the same effect as the Staff of Worms obtained from Mannimarco , the King of Worms . If one has obtained the Skull of Corruption , they can use the clone glitch to obtain items generally unobtainable , such as the Gray Aegis and the Emperor ' s Robe .
Ulrika Ulfgar Ulrika Ulfgar is a Nord residing in The Ulfgar Family ' s House in the settlement of Bleaker ' s Way north of the Imperial City . Background . Ulrika is a member of the Ulgar family in Bleaker ' s Way . Interactions . Mephala . She will be one of the participants in the final battle between her family , the Ulfgars , and the Dalvilu family .
Factions ( Morrowind ) Factions are various guilds , groups , clans and orders that can be joined by the Nerevarine during and both its expansion packs and . There are factions that cannot be joined . Faction Quests . The following is the list of all joinable faction quests : Factions . Below is the list of all factions found on Vvardenfell , Solstheim and Mournhold : Houses . Below is the list of all the six Great Houses of Vvardenfell . Imperial Guilds . Below is the list of all Imperial groups . Tribunal Temple . Below is the list of the different orders belonging to the temple of the three Tribunal gods . Vampire Clans . Below is the list of the three clans of vampires that can be joined by the Nerevarine . " Note : " The Nerevarine can only be a member of the Vampire Clan that infects them . Joinable factions . Ashlanders . The Ashlanders of Vvardenfell live in the northern and eastern parts of the island . They must be joined in order to complete the main quest line . Blades . A secret Imperial organization that must be joined during the main quest . Clan Aundae . The vampire Clan of Aundae found in Vvardenfell can be joined by the Nerevarine . Clan Berne . Another joinable Vampire clan . Clan Quarra . A vampire clan in Vvardenfell that the Nerevarine may join . Fighters Guild . The fighters guild must be joined during the main quest line . It is possible to progress through the ranks with their quests . House Hlaalu . One of the three Great Houses that the Nerevarine may join and acquire quests . Imperial Cult . The imperial cult will provide quests to the Nerevarine . Imperial Legion . the Nerevarine may join the ranks of the imperial legion by completing their quests . Mages Guild . The mages guild may be joined by the Nerevarine , they will , then , offer quests to progress through their ranks . Morag Tong . The Nerevarine may join the secretive cult of assassins through their quests . Becoming Nerevarine . During the main quest the Hero must become the Nerevarine of the Ashlanders , this will influence in different ways the various factions disposition toward the Nerevarine . " Note : " These will change after the completion of the last main quest ( e . i . : the Tribunal Temple ' s disposition will rise back to where it was before the Hero became the Nerevarine ) . House Redoran . The House Redoran offers quests after the Nerevarine has joined their ranks . House Telvanni . One of the Great Houses that the Nerevarine may join , they will then offer quests . Tribunal Temple . After completing the " Pilgrimages of the Seven Graces , " the Temple will offer many quests to the Nerevarine . Other . Imperial Knights . The Imperial Knights is a faction that does not appear in the game . These are the statistics that appear in ' s Creation Kit .
Darius ( Morrowind ) General Darius is an Imperial Knight who leads the Imperial Legion garrison at Gnisis . He resides at the lower level of Madach Tradehouse in the company of Nash gro - Khazor , one of his soldiers . As his is the only legion on Vvardenfell currently recruiting , the Nerevarine must talk to him in order to join the Imperial Legion . Background . Darius is the commandant and Knight - Protecter of the only currently recruiting Imperial Legion Garrison , the Deathshead Legion Garrison , in Gnisis , in the West Gashthe difficult task of keeping the peace between his Imperial and Orsimer soldiers . His men are very loyal and speak only well of him . The Fort of the Deathshead Legion garrisons in Gnisis is named after him : Fort Darius . Interactions . Widow Vabdas ' Deed . Once the Nerevarine has joined the Imperial Legion , General Darius asks them to obtain a land deed from Widow Vabdas , whose husband was killed recently in the Gnisis Eggmine . Her land would be optimal for expansion of the fort . Gnisis Eggmine . The Kwama Queen of the local mine is infected with the Blight disease and the mine was shut down to avoid it spreading . The shutting down of the mine has severe economical consequences for the small village , that depends mainly on it . Darius asks the Nerevarine to cure the blighted Queen so that the mine can be reopened . Rescue Madura Seran . A group of outcast Ashlanders have kidnapped the Pilgrim Madura Seran and are asking for a ransom in exchange for her freedom . Ald Velothi has asked the Imperial Legion for help and Darius asks the Nerevarine to rescue Madura Seran , who is beeing held at Aidanat Camp . Rescue Ragash gra - Shuzgub . Darius asks the Nerevarine to find Ragash gra - Shuzgub , an Imperial Legion member who has gone missing as she was collecting taxes . He says she was last seen heading to Arvs - Drelen , the tower in which the eccentric Mage Baladas Demnevanni lives . Talos Cult Conspiracy . Darius suspects a conspiracy within the ranks of his men , directed against the Emperor himself . He asks the Nerevarine to investigate and execute the conspirers , if there are any .
Zanat Assarnuridan Zanat Assarnuridan is a Dunmer who resides in the Ashlands of Morrowind . He is found in a small campsite along with Dakin Kuntarnammu , located not far from Huleen ' s Hut outside Maar Gan . They are both hostile and will attack the Nerevarine on sight .
Console Commands ( Oblivion ) / Heavy Armors The following is a list of Armor IDs . To receive a piece of armor , type in the following in the console : " < itemID > " is the actual item ' s ID number and " < number > " refers to how many of that item you want . = Regular = Mythic Dawn . = Enchanted = Daedric . = Unique Armor =
Captain Valmir Captain Valmir is an undercover Thalmor agent disguised as a Stormcloak captain or an Imperial Legion soldier , found camping on his own outside of Forelhost . He and Rahgot are the primary antagonists of the quest " Siege on the Dragon Cult . " Appearance . He carries a leveled One - Handed weapon , and wears a full set of Stormcloak officer armor or Imperial light armor , based on the faction with which the Dragonborn is aligned . If not aligned with any faction , Captain Valmir ' s armor will vary depending on who the Dragonborn was with when leaving the keep at Helgen . Interactions . Siege on the Dragon Cult . When spoken to , Captain Valmir gives the " Siege on the Dragon Cult " quest , where he requests the retrieval of a Dragon Priest Mask , known as Rahgot , from Forelhost . Also , as an optional task , he asks for Skorm Snow - Strider ' s Journal . After finding the Dragon Cult Mask and exiting Forelhost , Captain Valmir will be seen dressed as member of the Imperial Legion or a Stormcloak Commander talking to an Imperial soldier or Stormcloak soldier ( the opposite of whichever faction he is for the Dragonborn ) . Captain Valmir is trying to coax the soldier to enter Forelhost to retrieve the mask . After spotting the Dragonborn , the Captain stutters his words then attacks the Dragonborn and the soldier . Captain Valmir ' s corpse has a piece of paper with his orders . He was an impostor pretending to be an officer of either the Legion or the Stormcloaks to fool soldiers into going into Forelhost to get the Dragon Priest Mask for him . By looking at the orders and scrawled notes left on the corpse of a bandit or mercenary in Labyrinthian ' s Dragon Mask area , it appears that Valmir was a Thalmor soldier or a mercenary of Thalmor descent associated with a mage or sorcerer who was attempting to unlock the Masks ' secrets , or to acquire the final mask in the collection . Since the sorcerer in question and his entourage were all dead upon discovery , it is unlikely Valmir was aware his employer and allies had been slain , and was continuing his mission as normal . Conversations . These conversations will take place after recovering the mask and heading outside of Forelhost .
Black Bow Bandit The Black Bow Bandit is a bandit archer belonging to the Black Bows faction . There are eight variations of the Black Bow Bandit ; four males and four females . They all wear light armor and wield daggers . Quests . Knights of the White Stallion . The Hero of Kvatch and Mazoga the Orc are sent to kill Black Brugo in his hideout , the Ayleid ruin of Telepe .
Elmus ' Mead Elmus ' Mead is a miscellaneous quest in . Background . Speak to Elmus at Bujold ' s Retreat and ask if there is anything that can be done to make living in exile more bearable . He replies with : This will start the objective : " Bring Elmus a bottle of Ashfire Mead from Thirsk . " Walkthrough . Travel to the Thirsk Mead Hall . Several Rieklings live here but they are not hostile . Ashfire Mead can be located near a few mead barrels within the hall . Pick a bottle up and travel back to Bujold ' s Retreat . Upon receiving the mead to Elmus , he will excitedly say " " Oh , that ' s the stuff all right . You ' re a good friend to Thirsk , and to me . I thank you . " " and rewards the Dragonborn with a leveled amount of gold .
Damage Magicka ( Skyrim ) Damage Magicka is a non - elemental alchemical effect and an enchantment that decreases the target ' s Magicka . Damage Magicka is not affected by Resist Fire / Frost / Shock . Damage Magicka is ( like all magic ) affected by Resist Magic , Weakness to Magic , and Spell Absorption . Alchemical Ingredients ( Skyrim ) . Damage Magicka is an attribute of the following alchemical ingredients :