naist-nlp/zeshel huggingface dataset:
Dragonbone Arrow The Dragonbone Arrow is a weapon found in . It has a unique three - pronged arrowhead , and it supersedes the Daedric Arrow as the arrow with the highest base damage in . Smithing . Dragonbone arrows require a Smithing level of 100 and the Dragon Armor perk to create . They can be forged at a blacksmith ' s forge or an anvil in groups of 24 with the following components :
Stormcloak Courier Stormcloak Couriers are people used by the Stormcloak Rebellion to deliver war - essential supplies and letters . Background . These soldiers are usually found running along the main roads of Skyrim , though they can occasionally be found randomly in the wilderness . They wear a full set of Stormcloak Armor and wield a radiant weapon during combat . They also carry a Hunting Bow with twelve steel arrows . To complement their main weapon , they also carry steel daggers . Interactions . A False Front . The Dragonborn has to kill or rob the courier in order to bring the Stormcloak Documents to Legate Rikke .
Scamp Invasion Scamp Invasion is a quest available in . The Supernal Dreamers have apparently built a few portals on the Nurin ' s Farm through which they are summoning scamps and possibly other Daedra . The Vestige have agreed to destroy these portals . Walkthrough . After completing the previous quest , walk over to William Nurin and talk to him . He admits sharing a bed with that woman and then she tries to kill him sounds strange , but she may have been under the influence of Sentulus . Then he remembers , they might still be in danger with the scamps running around here for one thing , but he has reason to believe there could be worse things coming if we don ' t act fast . Sentulus told Rosalie about these portals he had opened up around the farm . They should be destroyed but he is reluctant to go and do this himself as he doesn ' t want Ganise to lose both her parents . He asks the Vestige for help . Follow the markers , there are four portals on the farm . A few scamps can be found performing a ritual by the portals . Kill them and then deactivate the portal . After doing so with all four , return to William and talk to him . He ' s overjoyed and can hardly believe that someone he doesn ' t even know would go so far out of their way to help . William adds that the next thing is start making plans to rebuild , it ' s times like this one wish they ' ve had a larger family . Before leaving , hint to him that Ingride Vanne is available . . .
Sanguine Martial Craft Sanguine Martial Craft is a Restoration spell in that temporarily increases the value of the armorer skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Abandoned Lodge The Abandoned Lodge is a small shack located in Solstheim . It is northeast of Bloodskal Barrow . Description . Prior to the quest " A New Source of Stalhrim , " the door is locked and cannot be picked . However it can be unlocked with opening the tilde ( ~ ) and typing in codice _ 1 after targeting the door by clicking on it with the console open . There are a couple of bear traps on the east side and a knapsack containing levelled loot .
Contract : Kill Deekus Contract : Kill Deekus is a quest available in . It is a Dark Brotherhood contract quest given by Nazir . The Dragonborn is sent to kill Deekus . Location . Deekus has set up a small camp at Hela ' s Folly , northeast of Dawnstar . The main difference between Deekus and other contracts is that he might escape into the water , making it difficult to kill him since the Dragonborn cannot fight in water and , being an Argonian , Deekus can remain underwater indefinitely . If he does , the quest marker above his head can be used to judge where he is in the water . He then can be attacked with arrows , ranged magic or by using shout s . Returning to Nazir completes the quest for a reward of 750 . Most of the items in his camp , except for those in the ship , will need to be stolen .
Bothiel ( Oblivion ) Bothiel is a Bosmer mage and astronomer residing in the Arcane University , where she takes care of the Orrery . She can usually be found in the Arch - Mage ' s Lobby . Interactions . Necromancer ' s Moon . After locating the " Necromancer ' s Moon " at the Mystic Archives , the Hero of Kvatch brings it to Raminus Polus , who is interested in the celestial phenomenon called ' Shade of the Revenant . ' He directs the Hero to Bothiel , an expert astronomer . While Bothiel has not heard of the phenomenon , she recalls Falcar seeking her out , asking about the very same topic . Leaving in a flurry of anger , he dropped a " scrawled page " , which mentions the Shade and where to locate it . Repairing the Orrery . Upon entering the game , the Hero will receive a " Note from Bothiel " of the Mages Guild detailing a list of Dwarven artifacts that need to be recovered from bandits . The " Orrery " official plug - in must be installed in order for this quest to be offered .
Saromir Saromir is a Bosmer encountered in Rootwater Grove , Greenshade . He is a member of the Wooded Eye . Interactions . The Flooded Grove . In order to prevent a Daedra invasion , three souls must be killed in the secret library of Hermaeus Mora . The Bosmer soul that needs to be killed escapes , and a replacement is required . The Vestige must either kill Saromir , or have Hermaeus Mora kill Orthenir . Either way , the spirit must then be defeated .
Blood and the Crescent Moon Blood and the Crescent Moon is a quest available in . It involves the Vestige uncovering an assassination attempt on King Casimir . Walkthrough . When the Vestige first enters Daggerfall , they will hear guards and citizens alike comment on a dog . Alternatively , the dog may approach the Vestige . After speaking with the dog , the quest initiates . The Vestige must follow Giblets , and will eventually reach the lifeless body of Roy , with a note next to it . The Vestige much read the note , and learn that three merchants must be spoken with . The first merchant is Cristoph Lamont , who can be found at his market stall in the Daggerfall market . When initiating dialogue with him , he will say the following : The second merchant is florist Diane Guissant , who can be found at her flower shop in the Daggerfall market . When speaking to her , she will tell the Vestige the following : The third , and final , merchant is the tailor Kareem Winvale . Opposed to the two other merchants , he can ' t be found in the Daggerfall market , but instead inside his shop . When spoken to , he will say the following : After locating and speaking with Captain Aresin , he will mention Grenna gra - Kush , urging the Vestige to speak with her . After locating Grenna inside the inn , she will mention Stephen Leveque , who is found on the second floor of the inn . Grenna will suggest confronting him , to learn what he knows , but urges the Vestige not to kill him , as they might need him in the future . When confronting Steven , he will point the Vestige towards Martine Lerineaux , who resides in Lerineaux Manor . After reaching the manor , the Vestige will be confronted by several Bloodthorn Assassin located within . After defeating the assassins , the Vestige must make their way to the second floor , where they will meet Martine , who turns hostile on sight . After defeating him , the Vestige must enter the bedroom , where they will find a note . Once read , it will be discovered that the Bloodthorn Assassins planned to assassinate King Casimir by sneaking agents through the docks to try and get close to him . After uncovering this information , the Vestige must return to the Captain , and inform them all they have learned . He will thank the Vestige , and award them .
Scroll of Fphyggi ' s Gem - Feeder Scroll of Fphyggi ' s Gem - Feeder is a Mysticism scroll that allows the user to capture an adversary ' s soul in a soul gem for use in enchant ing . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : This scroll is received during Soul of an Ash Ghoul , and as a quest reward for completing Buckmoth Alms . It can also be generated at random and as a leveled item . There are an additional 1 , 933 possible occurrences .
Salonia Carvain Salonia Carvain is an Imperial noblewoman . She and her husband can be found as random encounter wandering the roads of Skyrim . Background . Salonia and her husband , Plautis Carvain , are two rich people who travel through Skyrim to attend Vittoria Vici ' s wedding , which coincides with the Dark Brotherhood quest " Bound Until Death . " They are protected by a bodyguard . She and her husband may be encountered a second time . Her husband will be wearing rags after having his clothes ripped apart by a sabre cat , and Salonia will be barefoot . After " Bound Until Death " has been completed , they will be found at the Temple of Talos in Windhelm and never make it to the wedding due to their lack of knowledge on Skyrim . If killed , they have valuable items and killing them won ' t be counted on the perpetrator ' s crime record . If the guard is killed or attacked by the Dragonborn it will raise their bounty in Falkreath by 40 points , depending on which level they are at ( level 1 was 40 points ) .
Geon Auline Geon Auline is a Breton noble residing in his house in Godsreach , Mournhold . He is a collector of unique daggers , and tasks the Nerevarine with acquiring the Droth Dagger from Arnsa Thendas . The unique daggers that can be found on his table are the Othril Dagger , Iryon Dagger , and the Rathalas Dagger , though none of them posses any enchant ments . Interactions . Estate Sale . Geon tasks the Nerevarine with acquiring the Droth Dagger from Arnsa Thendas . It must be done before her Estate Sale occurs , in which she will auction it off . The dagger can be acquired by buying it , stealing it , or persuading her into giving it up . Geon will award the Nerevarine 800 gold upon giving it to him . Crimson Plague . Geon must be given a Potion of Cure Common Disease in order to cure him of the plague .
Phinis Gestor Phinis Gestor is a Breton mage found working and studying at the College of Winterhold . He can be found in the Hall of Countenance , but can also appear in The Arcanaeum . He is the college ' s expert - level Conjuration master and a former pupil of Falion . During a conversation with the Dragonborn , he admits to be practicing Necromancy . Merchandise . Phinis sells the following Spell Tomes ( all of which are Conjuration ) : Lecture . Phinis Gestor delivers a lecture on the Eye of Magnus and the College ' s efforts to learn more about it . The lecture is held in the Hall of the Elements , during which most of the members of the College come to listen . After he finishes , everyone goes back to their usual schedule .
Atar Atar is a Nord mercenary found within Sanuarach Mine in the town of Karthwasten . According to dialogue , he was hired by the Silver - Blood Family , and is stationed at Karthwasten when the Dragonborn first arrives there . Interactions . Sanuarach Mine . Atar is found arguing with Ainethach , who refuses to sell Sanuarach Mine to the Silver - Blood family . Atar claims that the Silver - Bloods so " generously " wanted to protect the mine from the Forsworn and , in this generosity , want Ainethach to sell it to them in order to pay for their services . If the Dragonborn talks with Ainethach first , Atar will be inside the mine . He can be asked to leave , or the Dragonborn can tell him that he or she can convince Ainethach to sell the mine . He will normally appear at the Silver - Blood Inn in Markarth after the dispute is solved ( assuming he was not killed ) . However , he may not appear if Kolskeggr Mine has not been cleared yet , since his journey will be interrupted by the Forsworn there .
Rock Bottom Caverns Rock Bottom Caverns is home to multiple rats and leveled goblins . This cave is located in the Colovian Highlands , not far from Wind Cave to the north and Weatherleah to the south east . It is a fairly straightforward cave containing a few log traps and swinging mace traps . After defeating the goblins , there will be a boss goblin and a subsequent boss ' chest containing a decent amount of leveled loot at the end of the cave .
Unwrapping a Mummy Unwrapping a Mummy is a Mages Guild quest available during the events of . The Agent is sent into one of the Iliac Bay ' s dungeons to retrieve a specific sample of Mummy Wrappings for the Mages Guild . Background . After completing several mundane tasks for the Mages Guild , and improved their magical skills , the Agent will be accepted as a member of the Guild . Guildmagister s will therefore begin to offer the Agent more difficult tasks , rewarding them with and a boost to their reputation , meaning they can climb further through the Guild ' s ranks . Walkthrough . Having gained membership to the Mages Guild , the Agent will be offered a quest to complete in return for and reputation . One of the tasks offered by one of the Guild ' s Guildmagisters is to grab a sample of Mummy Wrappings from a nearby dungeon . The Agent must therefore head into the dungeon and obtain the sample , preferably still attached to the old noble ' s body . The Freshest Sample . Once inside the specified dungeon , the Agent will have to fight through a random assortment of creatures and enemies populating the dungeon . Among them will be a very much alive mummy , the long dead noble . To get hold of the sample , the Agent must cut down the mummy and loot the wrappings from its remains , the latter action confirmed by a notification . With the wrapping ' s safely in their inventory , the Agent must return to the Guildmagister before the time limit expires . Rewards . The Agent will receive a random amount of from the Guildmagister for their efforts , alongside the boost to their reputation within the Guild . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions :
Hell Hound Hell Hounds are creatures encountered in . Description . Hell Hounds are demonic canines Summon ed by powerful beings , such as high level Mage s , to perform a service , like guarding dungeons or attacking foes . These creatures have the appearance of a black wolf with glowing red eyes . Hell Hounds are hazardous monsters who can cause massive damage with their long range Fireball or with their jaws at close combat . Hell Hounds are between ghoul s and ghosts in terms of strength . Such dangerous creature can only be defeated by a well prepared or a high level opponent . The effect Resist Fire will be greatly useful when fighting Hell Hounds , it comes in form of potion and spell . During the quest " Fang Lair , " Hell Hounds make their first appearance as sub - bosses on the last room .
Establish the Mine Establish the Mine is a quest in . This is the first quest in the East Empire Company quest line . Walkthrough . First assignment . The Nerevarine must find Carnius Magius in Forth Frostmoth above the Imperial Cult shrine , and ask him about " " East Empire Company " " and then about " " assignment . " " Carnius will ask the Hero to escort the workers , Gamin Girith , Sabinus Oranius and Gidar Verothan , from the docks to the Raven Rock colony . Once at the docks and the Nerevarine must speak to one of the workers . They will mark the position of the colony on the map and all three miners will then proceed to follow the Hero to the location . Solstheim ' s wilderness . There are several wolves and bears on the way and it is essential to the mission that the workers arrive alive to the site . They do not have powerful weapons and are not wearing any armor , therefore , it may be safer for the Nerevarine to clear the way before undertaking the journey with the workers . Raven Rock . Once at the mining site , the Nerevarine may speak to Falco Galenus , who is waiting there for the workers , and ask for an " " assignment " . " Falco will ask to help show the investors that this mine is worth keeping , he , then , asks to search through the rocks for raw ebony . Ebony delivery . Not far from Falco , further to the north , several ebony ore veins can be found . Falco asked to bring back 4 pieces of raw ebony and deliver them to Carnius Magius in the imperial shrine at Fort Frostmoth .
Salas Valor Salas Valor is the Dunmer Crusader former Hand of Almalexia taking up residence in Godsreach , Mournhold . In the quest " The Missing Hand , " Almalexia demands the death of Salas . Interactions . The Missing Hand . Lady Almalexia asks the Nerevarine to find and kill her missing Hand in the Godsreach district .
Dravin Llanith Dravin Llanith is a Dunmer farmer living with his wife Synda at the Merryfair Farm outside Riften . Background . They make a living growing wheat , cabbage , and gourd s . They also have a cow and chickens . Dravin can often be seen milling wheat . Speaking to Dravin reveals that there was a recent break - in at the farm . Among the loot that was pilfered was Dravin ' s Bow . He believes the Thieves Guild was behind the burglary and that they stashed his bow somewhere in the Ratways beneath Riften . Interactions . Bow to the Master . The Dragonborn is tasked with retrieving Dravin ' s Bow from the Ratways beneath Riften . He rewards some gems that may help with Madesi ' s task . Also , if Dravin is killed after the bow is given to him , a courier will deliver a letter and some money .
Baeralorn Baeralorn is a necromancer who serves as Court Wizard to Castle Anvil . He is an Associate of the Mages Guild . Interactions . Baeralorn spends much of his time in his private quarters , mostly working on his research that is being funded by the Countess . When asked , he explains that he places resistance spells on tamed rats , then hits them with elemental attacks . When he is not doing research , he can either be found at the Anvil Mages Guild or enjoying dinner at the castle . He leaves and heads to bed at midnight . He wears a set of robes of deflection , and carries no weapons . When in combat , he relies on his magic .
Songs of the Return , Vol 24 Series . This book is part of the " Songs of the Return " series : Content . When the time came for breaking of camp , not all crews took southwards across the rolling lands . Some turned with quick eyes back to their ships , for their hearts were bounded to the waves as sure as they were bounded to each other as allied Companions . One such crew was that of the Krilot Lok , sinewy long folk from the eastern edge of Atmora . Their ruddy skin matched the dawn and it was often said that morning herself learned [ her glorious colors from ] the first faces to meet her at the break of day . The great Kyne lifted their souls and their winds , propelling them westwards with the new lands of Tamriel ever beckoning to the south . In time , these perpetual wanderers came upon sights fearsome and terrible . Entire kingdoms of men beyond their recognition , skin charred like overcooked meat . Elves even more devious than the northern betrayers disgraced their horizons , until they learned the sheltered ways between . Great deserts the likes of which were never known in the homeland , peopled by beasts that spoke like men , with the savagery of elves . Many a notable and well - sung Companion met his end at the spears of the legged snakes of the southern marsh . Among the brave crew of the Krilot Lok were of Roeth and Breff the Elder , the great Shield - brothers who often swapped spears , and their war - wives , Britte and Greyf , the fair child , Shield - sisters in their own right who could bring the face of terror across the ice - chilled seas . Together these four stared into the abyss of trees that formed the foul - smelling homeland of the snake - men . And as they were blessed Atmorans who feared no shore of Tamriel , they ventured forth to seek out their glories in the most dangerous of these new lands . Onward they flew , ravaging the swamplands , beating a trail between themselves and their ship such that they would never lose sight of the shore . In the far - off day when at last Roeth would fall , when Britte screamed her famed war - cry so that all the marshes were emptied , this trail would fill once more with the treacherous snake men . So began the burning march of these great captain s of us all .
Cliff Darter Cliff Darters are volant avian creatures native to Morrowind . They can be found flying high above the skies , and may sometimes perch down onto land . Description . Cliff darters are feathered , bird - like reptiles with aerial capabilities . They possess talons on their feet and clawed digits on their wings . Cliff darters belong to the same family as cliff racer s , cliff striders , bantam guar , and scuttler s . As such , they are also known to be the more distant cousins of guar , alit , and kagouti . Unlike their cliff racer relatives , cliff darters are more docile . They do not attack upon being approached , and instead prefer to fly away when disturbed .
Okur Okur is an Argonian commoner residing at her home in Hla Oad , Morrowind . Her claims of being haunted by a restless spirit have caught the attention of a high - ranking Imperial Cult member . Interactions . Kaye of the Imperial Cult in Ebonheart requested that the Nerevarine investigate reports of a haunting in Hla Oad . Okur told the Nerevarine that the ghost of a murder victim appears before her frequently , restless because her killers have not faced justice for their crime . After slaughtering the murders , the Nerevarine returned Julielle Aumine ' s Amulet to Okur , in hopes that her spirit will finally be at peace . Equipment . This character uses or carries the following : Attributes . This character uses the following : Quests . Imperial Cult . Restless Spirit – Calm the restless spirit of Julielle Aumine that is haunting Okur .
Thalmor Robes ( Clothing Set ) Thalmor Robes are a set of enchanted clothing typically worn by Thalmor Justiciar s and Wizards , agents of the Aldmeri Dominion , the Thalmor . In the inventory menu , Thalmor Robes are visually identical to the Hooded Thalmor Robes and have the same effect . Viewed in third person while being worn , the only difference is there is no hood added to the former . Only the robes contain an enchantment , allowing them to be customised further to suite anyones personal tastes . This is especially useful if the Extra Effect perk is unlocked , from the skill tree . Perks . Functioning as clothing , the Thalmor Robes allow the Alteration perk , " Mage Armor " to double the effects of the Alteration spells , Ebonyflesh , Oakflesh , Ironflesh , and Stoneflesh . Locations . There are several known Thalmor Agents that wear these robes : Northwatch Keep also contains several generic Thalmor Mage s who wear these robes . However they do not respawn once the fortress has been cleared . Attributes . < tabber > Regular = Hooded = < / tabber >