naist-nlp/zeshel huggingface dataset:
Volunruud Volunruud is an ancient Nordic tomb that is found north of Silent Moons Camp and Halted Stream Camp , in The Pale hold . Walkthrough . When entering Volunruud for the first time , " Heddic ' s Volunruud Notes " is on the floor . Reading it will begin the quest " Silenced Tongues . " Down the stairs is a large chamber with four branching paths to begin . The southwest tunnel leads to a room with some minor loot , usually gold or potions . This is also the room Amaund Motierre resides in during the Dark Brotherhood quest , " The Silence Has Been Broken . " The tunnel to the west leads through some catacombs to a small room that contains the ceremonial axe placed on a display rack on the far wall , as well as a few leveled draugr and a draugr deathlord . This room contains many pressure plates that trigger spike traps if stepped on , so caution is suggested . On the throne is the One - Handed skill book " Mace Etiquette " . Back up to the main area , the northeast tunnel leads to a large room with three more Draugr and a swinging gate trap on the floor . Once the Draugr are dealt with , the stairs on the right in the hallway lead to a bridge to an iron door . It leads to a small room containing a coffin and two more undead waiting . An ancient Nord helmet can be found here , as well as the ceremonial sword . Back in the main chamber , the stairs to the north should be followed . This leads to the entrance to Elder ' s Cairn , where there is a small table containing embalming tools and a leveled shield . Upon activating the door , the Ceremonial Weapons will be placed in the indicated slots , and the door can be opened . Inside the Cairn , down the path is a Draugr archer on the platform above . After he is dispatched quickly , the Dragonborn will have to fight 3 – 4 leveled Draugr and Kvenel the Tongue , a particularly tough enemy who can summon frost atronachs and wields two unique weapons ; Eduj and Okin , both of which can be looted off of his corpse when defeated . After the fight there is a chest with random leveled loot and a word wall containing one of the words for the shout , Aura Whisper . To the right ( north ) of the wall is a path leading up over a bridge towards a small room with a few urns . On the left of the bridge there is another chest on a ledge to be looted . It can be reached by walking carefully around the small ledge jutting out from the rock pillar , or by using the shout Whirlwind Sprint from the bridge . Once finished , the Volunruud main room can be used to exit .
Arpenia Arpenia is a large , single - level Ayleid Ruin located in Blackwood , just off the Yellow Road and north of the Shrine of Nocturnal . Northeast is the Ayleid ruins of Atatar . Overview . The only significant plants in the outdoors area are a few green stain cup s and clouded funnel cap s slightly to the west . It is possible that there may be a bandit or two in the area around the ruins . Arpenia is a showcase for every Ayleid trap there is . Despite its size , it ' s quite deserted , with only rats and mudcrabs scattered around . There are a few Ayleid chests and casks from which to procure loot . Most of the casks contain leveled jewelry , coins , or potions , and there are no enchanted weapons to be found inside any of them . Quests . Azani Blackheart . Modryn Oreyn needs help finding out more about the Blackwood Company and their shady dealings and asks the Hero to join him in the hunt for what happened when he lost his men in an earlier mission .
Shrine of Azura ( Dragonborn ) A Shrine of Azura is a blessing shrine consecrated to one of the Tribunal , found in . It is found in trinity with a Shrine of Boethiah and Mephala in the Raven Rock Temple . This shrine is similar to the shrines that existed in . Blessing effects . Activating the shrine confers the Blessing of Azura for a duration of eight hours .
Gold Diamond Ring ( Skyrim ) A Gold Diamond Ring is a smithable piece of jewelry . It requires both a gold ingot and as well as a diamond in order to smith it . It is one of the most valuable of the craftable rings in the game , and is only second to the Gold Diamond Necklace in terms of total value .
Sellus Gravius Sellus Gravius is an Imperial guard and knight errant who resides in Seyda Neen , and is a Knight Errant of the Imperial Legion . He is from the Order of Ebonheart and serves as an Imperial emissary attached to the Census and Excise Office . The Nerevarine speaks with him when leaving the Census and Excise building . He gives them a letter and package for Caius Cosades , as well as starting them off with a few Septims . He also offers the task of clearing Firemoth of an army of skeletons . Interactions . Report to Caius Cosades . The Nerevarine must deliver a package to Caius Cosades in Balmora . Siege at Firemoth . The undead have taken over Fort Firemoth , and their leader holds the Ward of Akavir . The Nerevarine is tasked with retrieving the shield .
Thongar Thongar is a Nord trader and proprietor of Khuul ' s commercial center , Thongar ' s Tradehouse . He buys and sells a wide variety of goods . Thongar is an outgoing and personable character who wears expensive clothing and jewelry , and is well skilled in speechcraft . He will tell the Nerevarine about a conspicuous boat he has spotted , and a group of ruffians that had recently been in the Tradehouse . Services . Merchant – Apparel , Books , Ingredients , Potions , Weapons , Misc . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Ulves Romoran Ulves Romoran is a Dunmer cook found on Solstheim . He can be found at the Sun Stone , under the influence of Miraak . However , once he is freed , he returns to Tel Mithryn ' s kitchen where he works . Ulves Romoran is also known to be able to contract three hired thug s to kill the Dragonborn . If approached , he never mentions the contracting , only mourning the death of Neloth ' s previous steward ess . It is unknown why he sends thugs after the Dragonborn
Dwarven Armor ( Armor Piece ) Dwarven Armor is a piece of heavy armor and part of the Dwarven Armor set found in . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 12 and enchanted variants can be found at level 13 . These locations include : Smithing . Dwarven Armor requires a Smithing level of 30 and the Dwarven Smithing perk to forge . It can be crafted at a blacksmith ' s forge with the following components : It can be upgraded with a Dwarven Metal Ingot at a workbench and also benefits from the Dwarven Smithing perk , which doubles the improvement .
Slithering Brood Slithering Brood is a quest available in . It involves the Vestige assisting a former Scaled Court leader in obstructing the Court ' s process of creating a new type of creature to join their ranks — the mantikora . Walkthrough . The Vestige will first encounter Regent Cassipia standing alone in a burnt house near Dragonstar . When they approach her , she will tell them : " " Do not be afraid , I am not your enemy . " " When the Vestige initiates dialogue with her , she will say the following : If the Vestige accepts her proposition , they will be tasked with killing the scorpion matron and destroying her nests . Cassipia will accompany them , wearing her Scaled Court disguise . The Nedic ruin of Fearfang Cavern is located in northern Craglorn . After the Vestige has made their way to the cavern , they will have to continue on inside . Within the entrance area of the cavern is large library , containing multiple skill improving books . The Vestige will have to cross the library and make their way to the lower parts of the cavern , where the scorpion matron will be awaiting them . After defeating the matron and destroying her nests , the Vestige will have to speak with Cassipia . She will tell them the following : After this conversation , the Vestige will have to make their way to the Sunken Lair . There , they will have to defeat Takara the Eggbearer and destroy the creature ' s eggs . Takara is located early into the cave , and is not hard to find . After the Vestige has defeated Takara , they will have to meet Cassipia near Dragonstar , where she will task them with her final request : Destroying the progenitor mantikora located in Serpent ' s Nest . There are several prisoners being held in Serpent ' s Nest , whom the Vestige will have to free . After entering Serpent ' s Nest , the Vestige will have to make their way to the lower area of the cavern . Located in a large , open area of the cavern are three lamias known as Aurieae , Laurieae and Taurieae . Note that defeating these bosses is optional , and not required to complete the quest . The Vestige will have to enter the Spawning Pools Chamber area of the caverns , where they will find several blood - filled lakes holding prisoners . The Vestige will have to kill the pair of guards guarding each prisoner to release them . After they have done so , they will have to slay Hruzizolk , and confront Regent Boward , a high - ranking member of the Scaled Court . The Vestige will , however , not have to defeat him . Instead , Cassipia will cast a spell on him , completely obliterating him . After the Vestige has witnessed Cassipia doing so , they will have to enter a portal created by her to return to Craglorn . There , they must speak to Cassipia and receive their reward .
Tholer Saryoni Tholer Saryoni is a Dunmer priest and the Archcanon of the Tribunal Temple . He can be found locked in his private quarters in Vivec Temple ' s High Fane . He is also the author of " Saryoni ' s Sermons " ( which are copies of Saryoni ' s " original manuscript ) , " " Fellowship of the Temple and Yngling ' s Letter " .
S ' jirra S ' jirra is a Khajiit commoner who is found in the Faregyl Inn . She makes a popular recipe consisting of potatoes and bread known as S ' jirra ' s Famous Potato Bread and gives the quest " The Potato Snatcher . " Interactions . The Potato Snatcher . The Hero will meet a strange Khajiit named S ' jirra at the Faregyl Inn . She insists someone is stealing her supply of Jumbo Potato es . She makes her famous Potato Bread with Jumbo Potatoes .
Millius Millius is a named skeleton found on Solstheim . Background . Millius was the assistant of Gratian Caerellius and ventured to Raven Rock Mine to have a look at what the miners found . Location . The remains of Millius can be found inside Raven Rock Mine , in front of the stairs leading to Gratian Caerellius ' corpse . Next to his corpse lies a pickaxe .
Volmyni Dral Volmyni Dral is a Dunmer commoner who resides in Sadrith Mora , Morrowind . She is in love with Mossanon , an Altmer trader who she lives with at her house . She dons common clothing and is unarmed . Volmyni does not provide any services , and is not involved in any quests , although her lover is a fugitive involved in Pledge from Canctunian Ponius . Attributes and Equipment . Volmyni is a journeyman in all five of her primary skills , which includes Hand - to - Hand , her preferred mode of combat .
Sybil of Dibella The Sybil of Dibella is a prophetess or leader of the Cult of Dibella . She is in constant direct contact with their Goddess Dibella and through her the cult knows the mind / will of their god . If the Sybil dies , a new Sybil of Dibella is revealed through a ritual , called the " Exhalted Protocol of Dibellan Sybil . " Interactions . The Heart Of Dibella . For being caught trespassing within the Temple of Dibella in Markarth by Hamal , the Dragonborn is punished with retrieving the new Sybil from Karthwasten .
Falura Llervu Falura Llervu is a Dunmer Slave . She can be purchased in Tel Aruhn from Savile Imayn . Background . It is not known how Falura Llervu came to be a slave , but she seems to be a prudent young woman , eager to make the best of her chances offered to her by the Nerevarine when they attempt to disguise her as a highborn Telvanni lady and marry her to the Ashkhan Kaushad during the quest " Zainab Nerevarine . " After they have matched her up with the proud Ashlanders , she is very happy with her new husband and expresses her her gratitude towards the Nerevarine . Interactions . Zainab Nerevarine In order to name the Nerevarine " Zainab Nerevarine , " Kaushad , the Zainab tribe ' s Ashkhan , requests a beautiful and highborn Telvanni bride . The Wise Woman Sonummu Zabamat doubts that any such woman would ever marry an Ashlander and thus suggests to find a Dunmer slave to play the part . Falura turns out to be the perfect match .
Nermus the Mooch Nermus the Mooch is an Imperial beggar living in Chorrol . Interactions . Finding the Thieves Guild . The Hero needs to speak to one of the beggars in Cyrodiil in order to learn about the Gray Fox . Speechcraft Training . The Altmer Tandilwe requests the Hero to talk to every beggar in the Imperial City , before she can offer training in Speechcraft .
Relics of Ashalmawia Relics of Ashalmawia is a quest available in . Walkthrough . To complete the quest you have to travel to the daedric ruins of Ashalmawia in the north of Vvardenfell . The relics are hidden in piles of rubble . You have to search the rubble to collect the 8 relics . After gathering all of the relics you return to Numani - Rasi in Ald ' ruhn .
Drothan ' s Journal Content . 12 Morning Star Sadrith Mora Traitors , all ! Helseth and all the lapdogs in the great houses care nothing for the heresy of allowing the Empire to command the lives of our noble Dunmer people . Even my fickle Telvanni kinsmen apathetically consent to this outrage . Once I have raised my army and topple the atrocious Empire of men , then they all shall pay for their complacency . 6 First Seed Vivec I could hardly bear the journey here to deal with that filthy bookseller , but it was worth it . The Treatise on Ayleidic Cities I bartered for provided the last bit of evidence I needed . I ' m now convinced that I can find the Nefarivigum beneath Sundercliff Watch , just inside Cyrodiil ' s border . 2 Rains Hand Kragenmoor The Drothmeri army grows in might ! Our forward detachment is ready to escort me within Cyrodiil ' s borders , where they shall bolster themselves for the assault whilst I claim my prize under the mountain . 17 Rains HandKragenmoor It ' s getting harder to find mercenaries . I may have to consider employing some of the beastfolk . Must remember to discuss this with Adrethi before we depart for Sundercliff . 26 Rains Hand Sundercliff Keep The Nefarivigum must be near ; I can feel power emanating from this place . Now I ' ve only to find it and overcome the task to earn Mehrunes Razor . Wielding this fearsome relic , I ' ll lead the Drothmeri Army to victory against the Imperial tyrants . 14 Second Seed Sundercliff Keep We finally uncovered the entrance to Varsa Baalim . I ' m going to take a detachment of men inside with me to find the Nefarivigum . We already discovered an assassin prowling the camp ; I fear that Helseth may have sent him . To be safe , I ' m going to seal myself in the city until we can recover the Razor . I ' ve left two bezoars , cut from the belly of an albino guar , in the care of Commander Adrethi and the Forgemaster . If there is some emergency , they have only to place these on the pedestals outside the door to dispel my barrier , and open the way to Varsa Baalim .
Hinge Hinges are building materials used in the construction and furnishing of homesteads in . Smithing . This item can be forged at an anvil or blacksmith ' s forge with one iron ingot , which produces two hinges . Crafting . This item is used in the construction of the following items :
Mehra Milo Mehra Milo is a Dunmer priest of the Tribunal Temple , an intercessor between Almsivi and their worshippers , caretaker of the temple and shrines , and councilor and educator for the faithful and laymen . Initially , she can be found in the library of the Temple . Interactions . Vivec Informants . After receiving the Sixth House Relatory from Sharn gra - Muzgob in the previous quest , the Spymaster says that three persons in Vivec City have information about the Sixth House , the Nerevarine Prophecies and the Nerevarine Cult . Mehra Milo and the Lost Prophecies . The Nerevarine must return to Caius Cosades after they have been cured of Corprus , whom reveals that he is being recalled to Imperial City in Cyrodiil . He gives the Nerevarine his last orders , which involve finding Mehra Milo in Vivec . Caius fears that something could have gone wrong , and indeed when the Nerevarine arrives , she has been imprisoned in the Ministry of Truth and must be freed . Locations . Initially , Mehra Milo resides in the Library of Vivec . During the progress of the main quest , she gets imprisoned inside the Ministry of Truth . After the Nerevarine has freed her , she henceforward stays inside Holamayan Monastery .
Incriminating Letter ( Skyrim ) Summary . There are three distinct letters with this name in three different locations . Content . Incriminating Letter 1 . Dearest Anuriel , The Jarl has shown great wisdom in choosing you as her steward . A position well befitting your character , as it demands great cunning , grace , and , shall we say , a talent for performing one ' s duties tactfully and discreetly . You have become an important asset to our operation . I trust you found the dress accompanying this letter to your satisfaction . Remember , as I flourish , so too will my friends . However , I wish to remind you of your pledge to prevent Honningbrew deliveries from entering the city . I am also still waiting for the detachment of city guards to escort my merchandise . I understand it can take time navigating around the delicate sensibilities of your mistress , the great Lalia Law - Giver , but really , I ' ve waited long enough . Provided you continue to serve my interests , I will continue to look after yours . I trust I ' ll be hearing from you soon . - Maven Incriminating Letter 2 . Vunwulf , I agree to your conditions . When the Emperor arrives , I will pass along his schedule , and arrange for all doors to be unlocked , and any posted security to be conveniently absent for a small period of time . Nothing will stand between your men and his eminence . He will die by Stormcloak hands , and neither my father nor your great leader Ulfric will even know anything is amiss until it is too late . Leave the first payment , in gold , at this dead drop . I look forward to continuing our relationship . Gaius Maro Incriminating Letter 3 . Dearest < Steward > , < Jarl > has shown great wisdom in choosing you as his / her Steward . A position well befitting your character , as it demands great cunning , grace , and , shall we say , a decided talent for performing one ' s duties tactfully and with much discretion . The Jarl wasn ' t acting in his / her best interest by turning down my gracious offer . But you were able to see past his / her short - sightedness . In the end , I ' m quite sure the Jarl will thank you for your cleverness in this matter . I am in your debt . Commensurate with your continued cooperation , I grant you a boon . It is only a matter of time before our efforts bear fruit . - - D . M .
Sheogorath ' s Protection Sheogorath ' s Protection is a Lesser Power granted upon completion of the Shivering Isles Main Quest . Casting this spell will revive you in New Sheoth Palace for 120 seconds . This spell works as follows : cast it before you are killed and when you are about die , you will be transported to the Palace . It will not work if you cast it and do not get significantly injured . Once at the palace the player will lose all control of the character for a few seconds while the palace healer casts a healing spell on you at which point you will regain control . Important note : You will continue to take damage from poisons or damage over time spells upon arriving at the castle and its possible for these to kill you before the healer arrives . if you are killed while this spell is in effect you can suffer from a bug the same one as doing the Molag Bal quest .
Apparel Apparel are different types of garments or body gear found in . Apparel can be divided in categories : Properties . The maximum amount of apparel that can be worn is seven : there are head , body , feet , hands , fingers , neck and left hand item slots ( the latter can hold an equipped shield ) . Usefulness . Apart from the cosmetic and aesthetic value , most apparel items ( that are not already enchanted ) can be enchanted at an Arcane Enchanter . A variety of useful enchantments can be applied ( e . g . Fortify Skill , Resist Magic ) . Acquisition . Apparel is abundant in Skyrim , and may be acquired through a variety of means . Items can be crafted , purchased at the Shops and received as quests rewards . However , most leveled Items are found during dungeon explorations and looted from enemy corpses . Apart from Blacksmiths , most General Goods Merchants also sell a limited range of Apparel ( including Jewelry ) . Many NPC ' s have Apparel , some are unique .
Penitus Oculatus Agent ( Skyrim ) A Penitus Oculatus Agent is a member of the Penitus Oculatus in . Background . The Penitus Oculatus , the bodyguard , assassin , inspector and spying agency of the Third Empire , was sent to Skyrim in an attempt to destroy the Dark Brotherhood . Depending on which side the Last Dragonborn takes in the Dark Brotherhood Questline , they can either help them succeed or fail . Interactions . Destroy the Dark Brotherhood ! . Help the Penitus Oculatus by destroying the Dark Brotherhood Sanctuary in Falkreath Hold . Bound Until Death . Murder Vittoria Vici during her wedding . Death Incarnate . Prevent the Penitus Oculatus from wiping out the Dark Brotherhood Sanctuary . To Kill an Empire . Kill the Emperor by pretending to be the gourmet . Hail Sithis ! . Kill the true Emperor aboard the Katariah .
Armor ( Oblivion ) Armor is material that is worn over the body to prevent or reduce damage from an attack . It is divided into the two categories based on the skill needed to effectively wear each : Light Armor and Heavy Armor . There are approximately 700 pieces of armor in . There are 70 full sets of armor and 100 custom pieces . Armor rating affects the percent of damage one takes from physical attacks . For example , with an armor rating of 20 , one would take 80 % damage from physical attacks . The max armor rating one can get is 85 , even if their armor or any shield effects adds up to more . Wearing any kind of armor will lower one ' s spell effectiveness , which is determined by the number of armor pieces they wear and their skill level in it . At Journeyman level in the armor skills , wearing any armor piece will put the Spell effectiveness at 95 % which cannot be increased further . At Master mastery level , with the combined perks of their respective skills , the best types of Light and Heavy armor offer the same overall level of protection , both with no movement penalties and no weight for armor one is wearing , so they are essentially the same at end - game — unless they would want to carry multiple sets of enchanted armor for different situations , in which case Light armor is superior . However , Light armor requires that all equipped pieces of armor be Light , so they cannot make use of certain powerful pieces of Heavy armor like the Escutcheon of Chorrol . Enchanted armor . Enchanted armor is armor that can bestow attribute or skill boosts or abilities to the wearer . Armor is enchanted through the use of soul gems and an Altar of Enchanting . They can be more useful than spells because they are in effect at all times . However , enchanted armor can only be repaired by the Hero of Kvatch with a level of 50 in Armorer . Otherwise , blacksmiths must be hired to repair it .