naist-nlp/zeshel huggingface dataset:
Aranea Ienith Aranea Ienith is a Dunmer priestess of Azura , who protects the Shrine of Azura outside of Winterhold . She wears blue mage robes and boots . Opening the Daedric quest , " The Black Star , " Aranea becomes a possible follower if the Azura ' s Star artifact is selected over the Black Star . As a follower , she typically wields magic and prefers her own robes over items placed in her inventory . Aranea can also be inducted into the Blades . Background . She descends from the Dunmer cult that worshiped Azura sometime before the eruption of Red Mountain . When the Dragonborn visits the Shrine , she sends them to search for the stolen Azura ' s Star . If the Dragonborn cleanses the artifact upon his or her return by entering it and killing the souls within , Aranea afterward offers to become a follower . Battle and combat . Aranea is an offensive mage ; she usually summons a Flame Atronach unless the enemy is immune or resistant to fire , in which case she will summon a Frost Atronach . She can heal herself and will cast Lightning Bolt and Ice Spike against single enemies and Ice Storm against multiple enemies . She usually opens every fight by casting Oakflesh to fortify herself . Due to her moral alignment being programmed to never tolerate crime , Aranea may attack unprovoked and refuse to yield if a bounty exists , making the quest " The Black Star " unable to be completed until the bounty is resolved . Clearing the bounty and re - approaching her fixes this , as well as simply wait ing three days or cast a calming spell or ability on her . Follower . Aranea can become a follower if the Dragonborn completes the Daedric quest " The Black Star , " if the Star is given to her . She does not become a follower if the Dragonborn gives the Star to Nelacar . She is able to pick Expert locks .
Holmoth Holmoth is a city in the region of Dwynnen , High Rock . It is home to chapters of the Dark Brotherhood , Fighters Guild , School of Julianos , and the Order of the Hour . The city also has a general store and a bookstore , as well as a number of taverns .
Dragontail Mountains The Dragontail Mountains form a large region in Hammerfell , south of the Iliac Bay . The mountain range acts as a border for many other regions , including Tigonus , the Alik ' r , Santaki , Dak ' fron , Lainlyn , Kozanset , Totambu , and Mournoth , and completely surrounds Ephesus . Serving as the provincial seat is the city of Dragontail , it is populated mostly by Orcs and Redguards . The regional deity is Arkay and the dominant vampire clan is Khulari . Scourg Barrow , the headquarters of the Necromancer s , is located in the region . Dragontail Mountains are also home to two witch covens , the Witches of Devilrock ( Devilrock Coven ) and the Witches of the Mountain ( Coven of the Peaks ) , and to the Scenarist Guild . History . Empress Kintyra Septim II crossed the Dragontail Mountains with an army during her ill - fated attempt to crush her aunt , the Wolf Queen Potema , during the War of Red Diamond . The region of Dragontail Mountains was considered unconquered territory until 3E 417 , when the Miracle of Peace brought it under the control of Sentinel . Legends say that Diagna , Orichalc God of the Sideways Blade , resides amidst the mountains . Locations . < tabber > Cities = Dungeons = Graveyards = Homes = Temples = Taverns = < / tabber >
Reich Gradkeep ( Arena ) Reich Gradkeep is a village in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Reich Gradkeep is connected to two settlements . To the west is Daggerfall and to the northeast is Glenpoint .
Vardan Vardan is Breton reachman and the leader of the Bloodthorn Cult forces in Betnikh whose aspect can be found in Bloodthorn Lair and Carzog ' s Demise . He serves as the main antagonist of the region . Interactions . Into the Hills . Vardan must be defeated to progress past this quest . Carzog ' s Demise . The Vestige must enter the spirit world and kill Vardan .
Rain of Burning Dogs ! Summary . Rain of Burning Dogs ! is an issue of the " Black Horse Courier " discussing a rain of burning dogs , available after the quest " Sheogorath " at the Shrine of Sheogorath . Contents . The quiet life of the idyllic Border Watch community was shattered recently by a meteorological phenomenon local experts are unable to explain . On an otherwise normal day , the skies above the small village suddenly darkened , and burning dogs rained down from the heavens . The carnage was terrible , according to witnesses . Charred dog carcasses littered the village , and the smell alone was enough to drive many residents into their homes . When asked about the event , local mage and weather expert Castus Philidus had this to say : " There seems to be no precedent for this in all of Tamrielic history . While there have been stories of insects , frogs , and the occasional wayward mage crashing to the earth , I ' ve never encountered tales of burning dogs raining from the skies . It is possible that the dogs were the part of some mage ' s experiments with summoning gone bad , or perhaps the dogs were swept up in a great wind and hurled into the sky . This might explain the dogs falling onto the unfortunate Border Watch community . Of course , that still doesn ' t explain why they were on fire . " While the experts seem puzzled , the residents of Border Watch see only one explanation . " It is the end of the world ! " said one resident , who asked not to be named in this article . " The K ' Sharra Prophecy " tells us that this will happen ! The rats ! The sheep ! We are all doomed ! Doomed ! " Prophecy ? Mages ? Freak weather occurrence ? We may never know . And the small village of Border Watch will definitely never be the same .
Illia Illia is an Imperial Ice Mage found in Darklight Tower . Upon entering the tower , the Dragonborn will be confronted by her after she kills a witch . She can be recruited as a follower after completing her quest . With the add - on , she can also become a steward . Interactions . Repentance . Illia will ask for help in defeating her mother , Silvia , who has been corrupted by the other hags . The quest will be started if the Dragonborn agrees to help her . It will be necessary to fight through the tower . After killing Silvia her body can be looted for a powerful staff , the Staff of Hag ' s Wrath . Follower . Illia can be recruited while at Darklight Tower . She is a Destruction mage that focuses heavily on frost related spells . Specifically , she can cast Ironflesh , Ice Spike , Ice Storm , and Frost Cloak . She can be aggressive in her use of Ice Storm , which is very effective against groups of enemies , even if the Dragonborn is within them . Equipment . Illia ' s default apparel is Blue Mage Robes while her default weapon is a long bow . She also carries a dagger and three minor healing potions in her inventory . Spells : Ironflesh , Ice Storm , Icy Spear , Fast Healing , Frost Cloak
Side Quests ( Arena ) All quests unrelated to the main quest are randomly generated that are not related to the storyline . Thus , are not required to finish the main storyline . They can be started by talking to NPCs and asking about rumors . Here are three types of side quests in : Dungeon Quests : These quests come in three forms , a simple ' go kill this ' , ' go rescue so and so ' and a ' go bring me this ' , the difference between the latter and the delivery quests , is that one has to go through an entire dungeon to get it . The killing quests are simple , one just has to go to the dungeon that is created , clear it out and return to the quest giver . The rescue missions are tad bit more annoying , not only must one clear out a dungeon , one has to escort an NPC back to the quest giver . The bringing items quest are simple , all one has to do is go and clear out the dungeon and pick up the item . Then return to the quest giver . Examples for each of these are below : FedEx : The delivery quests , these are very simple . All one has to do is go to the location and the NPC , get the item and return to the questgiver . Easy . Escort : These missions are somewhat easy , all one has to do is escort an NPC to a randomly determined place . As the world of TES : Arena is randomly generated , so too are the quests and the dungeons . There may be occasions wherein players have got the same quest , but that is coincidence . ( or pure luck )
Steel Shield ( Oblivion ) The Steel Shield is a shield in . It is one step up from the Iron Shield in quality , performance , and price . The Hero can find their own steel shield beginning at level three . The Gray Aegis is a steel shield belonging to an unnamed Altmer in the Arena .
Imperial Legion Captain Imperial Legion Captain is a captain of the Imperial Legion . Locations . The Imperial City . The Captain in the Imperial City commands two Imperial Legion Archer s and two Imperial Legion Soldiers . He and his men were the last to make it from the Legion Compound in the Imperial City during the quest " Light the Dragonfires . " Fort Sutch . The Captain at Fort Sutch commands 3 Imperial Legion Soldiers , along with two Imperial Legion Archers .
Charenley Charenley is a city in the region of Dwynnen , High Rock . It is home to chapters of the Thieves Guild , Dark Brotherhood , Mages Guild , Fighters Guild , School of Julianos , and the Order of the Hour . The city also has a number of taverns and general stores , as well as an armorer .
Daggerfall Mage Daggerfall Mage is a creature card in . Acquisition . Daggerfall Mage can be crafted for 1200 soul gems . Strategy . Daggerfall Mage is a strong card for the early game , though it works well in the mid - game too . Her ward is useful for taking down low level guards . Daggerfall Mage is especially useful in decks that utilize Lesser Ward , Wardcrafter and Elixir of Deflection . However , the card ' s low health makes it susceptible to Sorcerer ' s Negation .
Intelligence ( Daggerfall ) Intelligence is a base attribute in . It directly affects the size of the Hero of Daggerfall ' s magicka pool . It also is a factor in the use of intelligence based skills , such as Lockpicking . Intelligence governs the skills of Centaurian , Daedric , Dragonish , Giantish , Orcish , Impish , Spriggan , Harpy , Lockpicking , Medical , and Nymph .
Knife ( Skyrim weapon ) The Knife is a rare one - handed weapon found in . In appearance , it is the same as a standard dinner knife . However , it is unique in that , unlike other knives , it can be equipped as a weapon . If the appropriate perks are selected , the knife ' s magnitude of damage dealt will raise like any other weapon , albeit insignificantly , due to its already low base damage of 2 . It cannot be upgraded at a grindstone , though it can be enchanted .
Drakelowe Drakelowe is a settlement in . Background . It is a tiny farm , south of Cheydinhal on the eastern bank of the Corbolo River . It is the home of Melisande , a former member of the Glenmoril Coven . An old path leads south across a long wooden bridge and down some steps to a small pier on the banks of the river . In the fireplace there is a trapdoor that leads to a room full of potions and soul gems , including an empty grand soul gem .
Sedam Omalen Sedam Omalen is a Dunmer Oathman with House Redoran , and a merchant selling a wide variety of goods at the Outpost in Ald Velothi . Services . Merchant – Apparel , books , ingredients , potions , weapons , misc . Equipment . This character uses or carries the following : Powers , Abilities and Spells . This character uses the following :
Stump Stump is Frodnar ' s dog , and can often be seen wandering around Riverwood , especially near the Sleeping Giant Inn . When he is not there , he often follows around Frodnar or sometimes wanders around Riverwood . He has the option to be talked to , but only barks when the action button is pressed .
Malkoran ' s Shade Malkoran ' s Shade is a creature in Kilkreath Ruins encountered during the quest " The Break of Dawn . " It spawns once Malkoran is killed , and immediately attacks the Dragonborn . Background . Malkoran ' s Shade is the shade of the powerful necromancer Malkoran that rises after his death , retaining quite a bit of the mage ' s power . Malkoran is one of the most powerful mages in Skyrim , and has managed to steal Dawnbreaker from the Daedric Prince Meridia . The creation of his shade is further evidence of his power . Combat . Malkoran ' s Shade uses shock spells such as Lightning Bolt . Once it runs out of magicka , it will try to obtain a weapon from a nearby corpse and will use it for the rest of the battle . Interactions . The Break of Dawn . After Malkoran has been killed in order to complete this quest , his shade will rise to attack as Malkoran did in life . Killing the shade will reward Dawnbreaker .
Black Books Black Books are tomes of esoteric knowledge found in . They are Daedric Artifacts attributed to Hermaeus Mora . There are seven different Black Books scattered through the ruins of Solstheim . Three are guarded by the Dragon Priests Ahzidal , Dukaan , and Zahkriisos . Many of the books can be found through the repeatable quest " Lost Knowledge . " Background . Black Books are esoteric tomes that are magical and otherworldly in nature . When read , they present the reader with exceptionally powerful knowledge that comes with incredible powers which mortals could never conceive . They are Daedric artifacts created by Hermaeus Mora to lure mortals into his service . Some appear to have been written in the ancient past , while others appear to be from the far future . They are much sought after as they contain hidden knowledge that grants the reader great power . The Dragon Priest Miraak came into possession of one book that led him into the service of Hermaeus Mora . Eventually this resulted in him learning how to bend the will of Dov . The Dwemer discovered another in the First Era . Since the acquisition and usage of hidden knowledge was somewhat a specialty of the Dwemer , they began to study it to reveal its secrets . Reading . Opening a Black Book transports the reader into a region in the realm of Apocrypha . Once the region has been traversed , a book awaits on a pedestal . Reading the book grants a unique power or ability . However , when opening a Black Book inside Apocrypha , the corresponding region of Apocrypha does not open . Instead the Dragonborn is transported back to Solstheim . This can be used to exit Apocrypha at any time without using ( reaching ) the hidden knowledge book typically set at the end of each Apocrypha scenario . This is especially important in the case of reading " " without activating the final main quest " At the Summit of Apocrypha , " because after reaching the Word Wall for Dragon Aspect , there is no visible exit in the form of an interactive item while the door behind the Dragonborn is locked . Black Books can only be read while in Solstheim . Attempting to read a Black Book in Skyrim will result in the message : " " A vision of Solstheim swims before your eyes and then is gone . " " When the message is acknowledged , the inventory closes and the surroundings shake briefly . Additionally , if used during an activity like wood chopping , or while sitting down , a message will appear saying : " " You are unable to concentrate on what you ' re reading . " " Hidden Knowledge . The area covered by each Black Book other than " Waking Dreams " ends with a fixed book ( on a pedestal ) containing three items of Hidden Knowledge . Each is represented by a green glowing sphere floating above the book . When activated , the corresponding power or active effect is granted . Only one from each area can be active at a time , but the Dragonborn can return at any time to activate a different effect . The edge of the book on the pedestal can be activated to return to Solstheim .
Border Watch Inn Located in the village of Border Watch and near the border with Elsweyr , the Border Watch Inn in southern Blackwood is run by the Khajiit S ' thasa . Layout . The ground floor contains the reception area , consisting of a large counter and bar and the rooms . On the right is the inn ' s famous cheese museum with several varieties of cheeses , while on the left is a dining room . Behind the counter is a Nirnroot plant . S ' thasa claims to have some of the rarest cheeses in all of Tamriel , and they are all displayed at the inn . One of these varieties , the Olroy , plays a part in the quest " Sheogorath . " Wares . She sells potatoes , cheese , and a few bottles of booze . Beds are 10 a night . She has 50 gold and a leveled Mercantile skill . She will also buy potions and food whilst selling only the latter . Her wares also include a high - quality blunt weapon , the best at current level and usually enchanted . The room the Hero can rent is " number 1 , " the one closest to the entrance . It is spacious and contains two chests of drawers and a lower - class double bed . Room " number 2 , " which is locked , contains an owned double bed and an upturned table .
Silgrad Tower Silgrad Tower or Silgrod Tower is a town in the province of Morrowind . It is one of several possible locations that the Eternal Champion may discover in . Silgrad Tower is a settlement owned by House Redoran . Geography . Silgrad Tower is connected to three settlements . To the north is Reich Parkeep , to the south is Verarchen Hall , and to the west is Riften in Skyrim . History . During Tiber Septim ' s conquest over Morrowind , the area between Blacklight and Kragenmoor was the staging grounds of the Morrowind Chapter of the Septim Empire . His army faced many Redoran mercenaries , house nobles , Temple Ordinator s , and Armigers at Blacklight , Kragenmoor , Silgrad Tower , and Cormaris View .
Dead Drop Orders 1 Summary . Dead Drop Orders 1 is the first of eight dead drop orders given to the Silencer by Lucien Lachance with orders to kill people marked by the Dark Brotherhood . Content . Silencer , You are now reading your first dead drop note , here on Hero Hill , which proves to me you were well - appointed to the tasks that lie ahead . Journey now to Leafrot Cave . There you will encounter an ancient Necromancer who is attempting to escape death by transforming himself into a lich . This Necromancer , Celedaen , has not yet completed his metamorphosis , but is still immensely powerful , possibly too powerful to destroy if confronted directly . Search Leafrot Cave . Necromancers are wizards after all , and wizards are prolific by nature . Celedaen surely has written records , and these records may contain evidence of some kind of weakness . Perhaps there is some other way to destroy Celedaen besides a direct confrontation . But destroy him you must ! When the Necromancer lies dead , journey to the city of Chorrol for your next dead drop . At the foot of the Great Oak , hidden in the bushes , is an old sack . Inside you will find your reward for killing the Necromancer , as well as information regarding your next contract . Serve me well , Silencer , and there ' s no telling just how far you might advance .
Venim Manor Venim Manor is a vast manor in Ald ' ruhn in West Gash , located in the Ald ' ruhn Manor District . It belongs to the House Redoran members Bolvyn and Dilvene Venim . The luxurious manor is divided in five subsections listed below , including an owned Guard Quarters for the many Redoran Guards protecting the building . Sublocations . Venim Manor Bedrooms . Venim Manor Bedrooms are accessible through two doors from the Private Quarters . Both doors lead to the Bedrooms , but to two sections of the bedrooms not directly connected to each other . The door to the right leads to the luxurious bedroom of the owners of the manor , Bolvyn and Dilvene Venim . Dilvene can be found here . The other , much larger section holds a total of four smaller , but still well furnished bedrooms , possibly for servants and other kinsmen . Venim Manor Entrance . Venim Manor Entrance is the first section encountered when entering the manor from Ald ' ruhn , Manor District . Three doors lead of to the Guard Quarters , the Private Quarters , and to the Right Wing . Venim Manor Guard Quarters . Venim Manor Guard Quarters offer ten small bedrooms for the guards serving the manor . Behind a locked door , the target of the quest " The Hlervu Locket " , the Hlervu Locket , can be found . Venim Manor Private Quarters . Venim Manor Private Quarters are accessible from the Entrance and from the Right Wing , and two doors lead from here to the Bedrooms . Bolvyn Venim , the owner of the house , can be encountered here . Venim Manor Right Wing . In the Venim Manor Right Wing , Varvur Sarethi is held captive in a secret room behind a tapestry . Rescuing him is part of the quest " Rescue Varvur Sarethi " . Two guards patrol the section . Quests . The Hlervu Locket . In this Thieves Guild quest , the Nerevarine must steal the locket of Braynas Hlervu back , who has been taken from him instead of taxes . The locket is found inside Venim Manor Guard Quarters , behind a locked door .
Contract : Kill Lurbuk Contract : Kill Lurbuk is a quest available in . Lurbuk . Lurbuk is an Orsimer located in Moorside Inn , in the city of Morthal . A graduate of the prestigious Bards College in Solitude , Lurbuk has quite the reputation : He is widely acknowledged as the worst bard in the whole of Skyrim . Nazir jokingly states that Astrid " had to hold a lottery " to determine who the client was to be for the Contract . Walkthrough . In Morthal , Lurburk can be found in the Moorside Inn . To avoid the risk of a bounty or retribution from the guards , Lurbuk can be killed while sleeping ( usually between 2 : 00 A . M . and 4 : 30 A . M . ) . Using a sneak attack will ensure that no bounty is incurred . If he is in the main room , another easy way to kill him , while remaining undetected , is by shooting him with a bow from inside his room or near the entrance . Also , if Lurbuk is sitting in plain view of the innkeeper , it is possible to stand in a side room and just shoot him from there , incurring no bounty . With the Sneak perk Backstab , or better yet , Assassin ' s Blade , if he is in his room seated in a chair , it is possible to sneak behind the chair and kill him with a dagger . A follower can also be ordered to kill him , avoiding any bounty as long as the Dragonborn remains undetected . It is also possible to kill him by using the Fury spell on him . After he is killed , reporting back to Nazir completes the quest .
Father ' s Hand Father ' s Hand is an Illusion spell in . Effects . Father ' s Hand increases the caster ' s chance of evading physical attacks at 1 – 40 points on self for five seconds . This includes hand - to - hand combat and melee or ranged weapons , but has no affect on magic . Characters . The following people use Father ' s Hand : Merchants . Father ' s Hand can be purchased from the following spell merchants :
Herebane ' s Courage Herebane ' s Courage is a unique Elven Sword found in . Acquisition . The item cannot be obtained without the use of console commands . Background . It was supposedly from a person named " Herebane Sorenshield " but this person was cut from the final game . He , his shield and his sword , can still be found within " Skyrim " ' s files .
Redoran Cooking Secrets Content . Crab Meat and Scuttle . 2 handfuls of scuttle 4 pinches of wickwheat 1 large kwama egg the meat of one mudcrab ( two portions ) 1 handful of chopped bittergreen Beat eggs , wickwheat , and scuttle in a large bowl . Slowly stir in crabmeat and bittergreen . Bake covered in a hot over for one half hour to one hour ( when a knife comes out clean ) . The Hound and Rat . 1 pie crust1 pound of ground meat ( mixed rat and hound ) a hand and a half of cooked saltrice 1 handful of scuttle 1 small kwama egg a pinch of ash salts Cook the mixed meat in a pan over an open flame . When the meat begins to brown , add the saltrice . Stir for a few moments and add the scuttle and kwama egg . When the kwama egg is fully cooked and the scuttle has melted , pour from the pan into the pie crust . Sprinkle with ash salts and cover the pie crust . Bake for one quarter hour in a hot oven .