naist-nlp/zeshel huggingface dataset:
Bandits ( Oblivion ) Bandits are opportunistic vagabonds who will attack any travelers or adventurers as soon as they detect them . Bandits usually roam the major roads that link the cities of Cyrodiil . They sometimes take up residence inside or just outside of ruins , forts and caves . They are found at most camps around Cyrodiil . A bandit may be any of the major races of Tamriel . They are generally outfitted with mismatched light armor , depending on the Hero ' s level . They will always wear at least a light armor cuirass and boots , except for bandit hedge wizards , who may wear a robe instead of a cuirass . Common bandits will never wear a helmet . Bandit ringleaders and other high - ranking bandits will usually have an enchanted weapon and will wear a helmet , along with enchanted armor . Bandits may carry anywhere from one to three lockpicks . Bandits and Marauders will fight each other if they meet . This is most common in Rockmilk Cave . Bandits will also fight other creatures in the wild . Similar to the bandit is the Highwayman . Subtypes . Black bow bandit . The Black Bow Bandits are a group of bandits that use bows called Black Bows . Their Leader is Black Brugo and is interacted in a quest that includes Mazoga the Orc . The Count of Leyawiin is the source of the quest . The Count will give an 100 septim bounty for each Black Bow given to him . Bandit . The standard melee bandit . Their light armor will vary depending on your current level . Bandit Bowman . Bandit Bowman is an aggressive bandit and will attack on sight with bows and arrows . These bandits ' bows and arrows will most often be dependent on the Hero ' s level . They will usually run back and continue shooting if approached them ; otherwise , they might have a back - up weapon , such as a dagger . Like ordinary bandits , they will have mismatched light armor that is level - dependent , and no helmets . They typically have less health than their melee counterparts , due to different races and classes . Bandit Hedge Wizard . Bandit Hedge Wizards are magic users . These bandits are normally Breton s . They often will wear a plain gray robe and may be equipped with enchanted clothes . They may have leveled armor boots and a leveled dagger . Hedge wizards will often cast invisibility or chameleon spells , then attack you with the dagger or Destruction magic . They are usually found with other bandits , and are found inside or around Ayleid ruins , forts , or caves . Bandit Ringleader . Bandit Ringleaders are Bandits who are tougher than the average bandit . They will usually carry light armor and weapons of high quality in comparison to the Hero ' s level . It is common to find one or two Ringleaders in locations with large numbers of bandits . Locations where bandit ringleaders may frequently be found include : Bandit Carrier . A powerful and well - equipped bandit , typically Redguard or Imperial . Found only with The Orrery official plug - in . They carry the stolen Orrery pieces and tend to be equipped with powerfully enchanted armor when the Hero ' s level is high .
Dragon Hunting Dragon Hunting is a quest available in . The Dragonborn , with the aid of inducted Blades members ( should they be available ) must kill the dragon at one of the eleven dragon lair . Background . After inducting three followers into the Blades during the quest " Rebuilding the Blades , " Delphine will mention Esbern is studying dragon lairs . Speaking to Esbern will start the miscellaneous quest " Ask Esbern about dragon lairs . " He explains that the Blades of the Second Era hunted down many dragons . They kept records " " . . . of where the beasts lived . " " He states that only the Dragonborn " " . . . can truly defeat these monsters , " " but they don ' t have to do it alone . Whenever the Dragonborn is ready to hunt one , they should come back and speak with him , and the Blades will help " " . . . fulfill your destiny . " " This completes the miscellaneous quest . Walkthrough . When Esbern is approached again , he explains that he has discovered the location of a dragon lair . At this point , a new miscellaneous quest will appear , " Kill the Dragon in . . . ( Dragon lair location ) . " Upon traveling to the indicated lair , all three Blades - Followers will be waiting to join the battle near the beginning of the path leading to the lair . The Hero may speak to them , or just carry on towards the lair , as they will follow . Upon killing the dragon , the Blades - Followers leave , and a new miscellaneous quest named " Return to Esbern " will appear in the quest log . Returning to him will complete the quest . Dragon research . After completing the first dragon hunt for Esbern , the mini quest " Dragon Research " is enabled . The Dragonborn may now bring a Dragon Scale and Dragon Bone to Esbern ( which can be looted from the defeated dragon before returning ) . Esbern will then offer a unique potion to help in the fight against dragons , called Esbern ' s Potion . Completing all dragon lairs . The " Dragon Hunting " quest can be repeated , for all ten dragon lairs present in Skyrim , by returning to Esbern and inquiring about another dragon location . Once one of these " Dragon Hunting " quests is completed , after a few minutes , a sound will be heard ( it is identical to the sound heard when a ' boss ' is defeated or a secret chest is discovered ) . This sound indicates that Esbern has obtained a new dragon lair location and may now send the Blades and the Dragonborn to hunt the dragon therein . Until then , if questioned about hunting dragons , he will say : " " All is quiet now . . . " " After completing five dragon hunts with the Blades , and while exploring Skyrim , or on the way to a next dragon lair , an Ancient Dragon , one of the most powerful dragons will hunt the Dragonborn . This Ancient Dragon will circle above the Hero and remain there , hostile , even if the Dragonborn is hidden , and possess a high sneak skill , or using invisibility . Once all ten lairs have been completed , Esbern will not provide the quest anymore .
Odahviing ( Skyrim ) Od - ah - viing ( Dovahzul : ) was an ally of and right - hand dragon to Alduin . The Dragonborn must summon him to an encounter in Whiterun during the main quest . His name is presented to mean Winged Snow Hunter , or , in accordance with his appearance , Snowy Winged Hunter . Background . Odahviing was killed sometime after the Dragon War and was buried in the southeast of Skyrim near Riften . During the Dragon Crisis in 4E 201 , he was revived by Alduin to act as his lieutenant . Interactions . The Fallen . In order to find the final location of Alduin , the Dragonborn must capture and interrogate Odahviing . To lure Odahviing into the trap , the Dragonborn must use Dragonrend to force him to land , and walk backwards into Dragonsreach , causing him to be trapped . While captured , Odahviing bargains with the Dragonborn for his freedom . For his release , he trades the Dragonborn his loyalty and safe passage to Alduin ' s temple of Skuldafn , high in the eastern mountains and reachable only by flight . Epilogue . After the Dragonborn slays Alduin and is shouted back to the Throat of the World , the Dragons acknowledge the Dragonborn ' s Thu ' um and began flying out and shouting , with Paarthurnax pledging to lead the Dragons and teach them the Way of the Voice . Odahviing then came down to the Dragonborn , wishing Paarthurnax success on his quest to make the dragons follow the Way of the Voice . Odahviing was already impressed twice over after the battle and pledged his life to the service of the Dragonborn , claiming that he will come to the aid of the Dragonborn whenever the Dragonborn needs help , if he can . Then he flies away and later can be seen circling the top of the Throat of the World . Call Dragon shout . Summoning . Once freed , Odahviing becomes a friendly Dragon that helps the Dragonborn . He can be summoned by using the Call Dragon shout which is learned during the quest The Fallen . He may only be summoned outdoors .
Calderas Calderas is an item found in . This spear was once used by Dranoth , patriarch of House Hleran , to deal the killing blow to the legendary enemy of the Ashlanders , Skar the Emperor Crab . It is too old and worn to be used as a weapon but carries great symbolic power to the Ashlanders . Quests . Ancestral Ties . Dranoth ' s ghost asks the Vestige to bring it to his descendant , Drelyth Hleran .
Adanja ' s House Adanja ' s House is a small home in southern Pelagiad belonging to Adanja , a Khajiit pilgrim who can be found inside . The door is unlocked , and there are a variety of ingredients in containers on the ground floor . A trap door leads to the basement , where a small amount of gold can be found inside chests , one of which is locked and requires 15 security to pick . There are more ingredients in containers and a couple of generic books on the bed ( which the Nerevarine can use without alarming Adanja ) , but nothing exceptional here .
Alva Alva is a Nord vampire and a resident of Morthal . She lives in her house in Morthal with the widower , Hroggar , and can be seen wandering around Morthal after dark . She is a vampire who was sent to Morthal by the master vampire Movarth to turn some townsfolk while preying on the rest . She is seen as uncaring and sees the townsfolk as nothing more than cattle , but her journal reveals a desire , at one point , for love and romance . Background . She came to Morthal on orders from a master vampire named Movarth , with whom she fell in love . Her primary objective was to establish a presence in the town and then seduce and enslave the guards . After she had done this , Movarth and the rest of the vampire coven would enter the town and use it as a constant source of blood and protection from the sunlight . She seduced Hroggar so he would guard her house during the day , and turned Laelette to serve as her handmaiden . She ordered Laelette to kill Hroggar ' s family and make it appear as an accident , but Laelette burned the house with them in it , causing suspicion amongst the townspeople . She can be found sleeping in a coffin in her basement during the day , and can also be seen in Movarth ' s Lair during the night . Interactions . Laid to Rest . After finding and killing Thonnir ' s wife , Laelette , and discovering she is in fact a Vampire , the quest marker will point to Alva ' s House . Alva is in the basement , lying in a coffin . When the room is entered , she rises and immediately attacks if one is not sneaking . If it is nighttime , she may not be in her coffin . Her journal , which is lying in the coffin , reveals that she was the one who changed Laelette and also plans to enslave the entire town of Morthal with a coven of vampires which had sent her to the town .
Five Tenets The Five Tenets are a set of rules the Dark Brotherhood followed up to and during the Oblivion Crisis , but was later abandoned when the Brotherhood began to wane . During , breaking these tenets can result in suspension from the brotherhood . Repeated rule - breaking can then lead to further consequences . During , Astrid states that the Brotherhood stopped following the tenets , as she believed they are the real reason the brotherhood fell into decline . There is a book in titled " The Five Tenets " that can be found in Fort Farragut , the sanctuary , or in the inventories of several of the brotherhood members that state the tenets . In " Skyrim " , old copies of the tenets can be seen framed on the walls of both sanctuaries . They are :
Glenroy Glenroy was an Imperial and a member of the Blades . He was also one of the Emperor ' s bodyguards . Background . In the waning days of the Third Era , he was assigned to the Imperial City Palace as a personal guard to the Emperor . In 3E 433 , he was a member of Uriel Septim VII ' s Blades guard who attempted to spirit him from the palace in response to the assassinations of the emperor ' s sons . Under the command of Captain Renault , he and fellow Blade Baurus took the emperor through the Imperial City ' s secret escape route , at which time he met the prisoner who would one day become the Hero of Kvatch . Glenroy treated the Hero with disdain , believing him to be a nuisance and , later on , an assassin . But the emperor , who knew of the Hero ' s true importance , bade the prisoner to accompany them . As they fled through the escape route , the group was ambushed by assassins serving the Mythic Dawn . Renault was killed , and Glenroy took command . In the Imperial Sanctum , they were trapped and ambushed , and in the fighting that followed , Glenroy was killed , and thus unable to prevent the emperor ' s murder as well . His sword , along with Captain Renault ' s , was placed in Cloud Ruler Temple in honor of his memory and service . He was killed on the 27th of Last Seed , 3E 433 .
Thanelen Velas Thanelen Velas is a Dunmer Smith working in Vivec City , but resides in Balmora , and can be found at its Council Club . As the other clients of the Council Club , he is a member of the Camonna Tong . " Note : Negative numbers mean restocking items . " Interactions . Larrius Varro Tells a Little Story . Thanelen Velas is one of the " bad people " Larrius Varro of the Moonmoth Legion Fort wants to die in a " bloodbath " to stop corruption . The Death of Ralen Hlaalo . When investigating the death of Ralen Hlaalo , the Nerevarine will receive a description of the murderer from Uryne Nirith . When they ask around about it , they will be pointed towards Thanelen Velas as a suspect .
The Consolations of Prayer Content . Through the bounty of Blessed Almsivi , Triune Grace , and all the hosts of saints , the faithful who pray at the Temple ' s shrines may be granted blessings through the miraculous sacraments of prayer and devotion . The three - sided shrines betoken the three - faced benison of Almsivi , and may be found in Temples , or at sites of pilgrimage , or at pilgrim waysides , or in the tomb of the sanctified . What benefits may be gained shall be listed herein for the edification of the worshipper and pilgrim . All shrines grant cures of common diseases , of blight diseases , and of afflictions of poison . Those shrines bearing the images of Vivec , Almalexia , and Sotha Sil also may grant the blessing of Almsivi Restoration , which restores damaged attributes , and the three blessings of Almsivi : Vivec ' s Mystery , for good fortune ; Soul of Sotha Sil , for magical power , and Lady ' s Grace , for endurance of hardships . Those shrines bearing the images of the saints may also grant the particular blessings of the saints , which are listed for you here : St . Aralor grants Aralor ' s Intervention , for fortifying character . St . Delyn grants Shield of St . Delyn , for resistance to blight diseases . St . Felms grants Felms ' Glory , for greater skill in restoring magics . St . Llothis grants The Rock of Llothis , for fortifying the will . St . Meris grants Meris ' Warding , for resistance to corprus disease . St . Nerevar grants Spirit of Nerevar , for fortifying the body ' s vigor . St . Olms grants Olms ' Benediction , for resistance to common disease . St . Rilms grants Rilm ' s Grace , for endurance of hardships . St . Roris grants Roris ' Bloom , for fortifying the body ' s health . St . Seryn grants Seryn ' s Shield , for resistance to poisons . St . Veloth grants Veloth ' s Indwelling , for magical power , and also grants the blessing of Almsivi Restoration , which restores damaged attributes . The Faithful are granted these blessings when they pray at the shrines and make a modest donation . The Blessed of the Initiate rank and higher of the Temple have already made their devotions in service and piety , and need only pray at the shrines to receive their benefits . And Almsivi is generous , so even the Unbeliever may receive a blessing if he prays , if he proves his respect with a generous donation .
Corprus Weepings Corprus Weepings is an alchemical ingredient in . Description . Corprus Weepings is a form of solidified secretions found on Corprus victims , named in reference to the fact that the secretions eventually fall from the victim ' s body . Interactions . The Path of the Incarnate . Following the Second Trial , Sul - Matuul tasks the Nerevarine with acquiring Corprus Weepings and other items from Kogoruhn as evidence of immunity to the disease . When provided with items he requests , Sul - Matuul deems the Nerevarine worthy of attempting the Third Trial . Acquisition . Corprus Weepings can be acquired from humanoid creatures infected with Corprus disease , including Lame Corprus and Corprus Stalker s that are found in the Red Mountain Region and in areas controlled by the Sixth House . Merchants . Corpus Weepings can be purchased from the following merchants : Locations . This item can be found in the following locations : Alchemical effects . As an ingredient , the weepings have the ability to drain an individual ' s Fatigue and Willpower , yet increase their Luck and restore their Health .
Glenumbra ( Online ) Glenumbra , also called Glenumbria , is the westernmost region of High Rock , home to the famed city of Daggerfall , Glenumbra ' s capital , which stands proud in this landscape of rugged woods and fetid swamps . From the center to the south of Glenumbra , one can find lush countryside and verdant forests , whilst disgusting , fetid marshes exist in the eastern regions north of Aldcroft . Werewolves have been sighted more and more frequently in the woods , and are a large menace to the locals . Recently , Glenumbra has become more and more threatened with the growing lycanthrope threat caused by the Bloodthorn cultists under the necromancer Angof the Gravesinger , who occupies the Breton crypt of Cath Bedraud , and Faolchu , a werewolf resurrected by Angof from the time of Battle of Glenumbra Moors . It is rumored the cultists are plotting an attempt on King Casimir ' s life . Main Quests . These are all the quests belonging to the Daggerfall Covenant Main Story that take place or are received in Glenumbra . Blood and the Crescent Moon . You emerge from a house in the southern quarter of Daggerfall , slightly delirious after your escape from Coldharbour . A dog runs up to you and begs you to follow it . It leads you to a bloody , gutted corpse with a note beside it , revealing that this is one in a recent string of killings . Investigate the strange goings - on further . Bloodthorn Assassins . You discover that the Bloodthorn Cult is behind the killings , but something even more sinister is planned - the cultists have plotted to kill King Casimir , which would shatter the entire Covenant . Hunt down any remaining hiding assassins and immediately warn the King of an imminent attack before it ' s too late . The Harborage . You warned King Casimir in time and you have earned praise throughout the city . The Prophet then appears and asks that you find him at the Harborage , a safe haven outside Daggerfall . Locate The Prophet so he may tell you of the events that have led up to the Planemeld , Molag Bal ' s dark plot to merge Nirn with Oblivion into a single , nightmarish hellscape . Turning of the Trees . The forest itself has turned against the village of Deleyn ' s Mill , a small logging village east of Daggerfall , and they are in danger . Help the Wyrd Sisters purge the corruption from the forest .
Ostarand Ostarand was an Ayleid hero who set out to hide the Prismatic Crystal . He recounted his experience in his diary . Background . After the Delodiil victory over Abagarlas , Endarre led a group of five Ayleid heroes : Curano , Lanath , Ostarand and Valasha on a quest to hide the Prismatic Crystal . Valasha , a Meridian priestess , was Ostarand ' s lover . They traveled to the Dwarven ruin of Mzeneldt in an attempt to hide the crystal . Curano , a Meridian priestess , was killed by Animunculi . The other four continued on . Lanath gave her life defending against the constructs so that the remaining three could continue the journey . Valasha , having been mortally wounded , decided to give her life to relit the crystal , leaving only Ostarand and Endarre . This left Ostarand silent and depressed for the remainder of the journery . Following that , they hit a dead end as the following set of doors refused to open . He and Endarre later figured out that the red crystals contained within the animunculi could power the crystals to open the doors . The constructs later broke through , and Endarre sacrificed his life defending against the animunculi so that Ostarand could hide the crystal in the deepest part of the ruins . Ostarand managed to get there and hide the Ayleid Tome in a chest , but was killed by a Dwarven Centurion who later took the crystal and hid it within itself . The five later remained as ghosts reenacting the quest the accomplished in the ruins . Interactions . The Dangerous Past . Ostarand and the other four heroes will be seen throughout the ruins reenacting their journey hundreds of years ago .
Loading Screens ( Online ) Loading Screens appear when a new area is loaded . Along with concept art related to the area and name of the area , a message is displayed that can often be of help , especially to new players . Some loading screen messages can only be seen by going into certain locations .
Dagger of Friendship The Dagger of Friendship is an oddity that can be found in various locations . It is enchanted with a spell to heal the person or creature it strikes . The dagger belongs in the Museum of Oddities , and appears in the Shivering Isles as a random loot . Only the Pelvis of Pelagius and Din ' s Ashes are in specific locations in The Museum of Oddities .
Torval ( Arena ) Torval is a city in Elsweyr . It is one of several possible locations that the Eternal Champion may discover in . Geography . Torval is connected to four settlements . To the far east is Darvulk Haven , to the northeast is Portneu View , to the northwest is Cormeir Spring in Valenwood , and to the southwest is Haven .