naist-nlp/zeshel huggingface dataset:
Mara ' s Eye Pond Mara ' s Eye Pond is a clearing in . It is a small pond with an islet in the middle ( perhaps the pupil of the " Eye " of Mara ) located a short distance east of Gallows Rock . Blood stains lead from a waterlogged boat to a hidden trapdoor that leads to Mara ' s Eye Den . Mudcrabs roam the outskirts of the pond as well as the small island . A few spriggans are found near the area . There is a boat with a sack , a box , and an oar inside of it , as well as a lantern indicating that this is a possible smuggler ' s hideout . Weird noises can also be heard around this little island . Strangely , despite not being linked to any waterways , the waters of the pond have a fairly strong northerly current . With installed , a Clay deposit can be found to the west of the little island , just by the edge of the water . Sublocations . Mara ' s Eye Den . The access is through a trapdoor found on the small island in the lake . This hidden cave is found in the clearing of Mara ' s Eye Pond . It is currently inhabited by two mage vampires who have sheltered here to hide from possible threats and to feast on the human corpses they hunt . A Smuggler ' s body and his journal can be found here , along with a dead Vigilant of Stendarr , locked in a cage . There is also an executioner ' s block with a woodcutter ' s axe on top of it .
Skjoldr Wolf - Runner Skjoldr Wolf - Runner is the Nord chieftain of Thirsk . Background . He became cheiftan of the hall in 3E 424 after receiving Hrothmund ' s Blessing in Hrothmund ' s Barrow . He killed the sorcerer Griss the Yellow , and has since had his skull on display in the hall . He was present when Mirisa attempted to preach the beliefs and laws of the Imperial Cult to the warriors of Thirsk . He knew Erich the Unworthy had done something with her , but following the encounter he doesn ' t know where she went . Interactions . The Missing Missionary . Skjoldr can give info on when he last saw Mirisa and what happened . He doesn ' t know where she is so he directs the Nerevarine to Erich instead . The Mead Hall Massacre . After the attack on Thirsk , Skjoldr will be killed by the Udyrfrykte . He carries the unique Paws of the Wolf - Runner on his corpse as well as a set of Wolf Armor . His now empty position can be claimed by the Nerevarine .
Ring of Equity ( Item ) Ring of Equity is a unique ring enchant ed with magical effects that protect the wearer against spells . Enchantments . Enchantment ID : " equity _ ring _ en _ unique " All effects are for 30 seconds on self : Because Spell Absorption effects are processed before Reflect effects , and this ring has one hundred percent Spell Absorption , it is impossible for the ring ' s Reflect effect to trigger . Acquisition . Ring of Equity . As a high - ranking member of House Telvanni , the Nerevarine can recruit Edd Theman to serve as a Mouth in the Council . Edd knows where the Ring of Equity is hidden , and is be able to retrieve it if provided with a key to Tel Naga .
Sujamma ( Dragonborn ) Sujamma is a type of alcoholic beverage found in . This beverage restores stamina but decreases its regeneration rate . Quests . It ' s All In The Taste . The Dragonborn is asked to hand out free samples to the citizens of Raven Rock .
J ' zargo ( Skyrim ) J ' zargo is a Khajiit apprentice at the College of Winterhold . He is a potential follower , and is eligible to become a member of the Blades . When not accompanying the Dragonborn , he can be found at the College of Winterhold either in the Hall of Attainment or the Hall of the Elements . Personality . A skilled mage , J ' zargo is confident to the point of arrogance , offering few words of praise for the work of others . He is highly competitive and strives to be the best of the College ' s students , using any means available , including theft and reckless experimentation . Despite his great ambition , he has no qualms accepting that he still has a long way to go before becoming a powerful wizard . J ' zargo knows a total of thirteen spells , but will only cast nine as a follower , and the others as a regular character in combat . Spells . Spells marked with an asterisk are the only spells he will use as a follower . Whether this is a bug or scripted behavior is unknown . For information on how he uses these spells , tips on what gear to give him and more , refer to the " Combat Behavior and Skills " section of this page . Follower . Complete the quest " J ' zargo ' s Experiment . " Quest details . Agreeing to help J ' zargo experiment with a batch of scrolls , the Dragonborn uses them on undead as instructed . Serving as a Flame Cloak spell , the scrolls deal extra damage to undead creatures , but upon coming into contact with undead also cause an explosion that damages the Dragonborn and any followers , which can cause the follower to turn on the Dragonborn . Reporting to J ' zargo the results of the experiment opens him up as a follower . Afterward , he will ask the Dragonborn to test later iterations of the scrolls , eventually resulting in a working version .
The Whisperer The Whisperer is a Spider Daedra that appears in . They are instrumental in the quest , " Deadly Whispers , " and are the final boss of the dungeon , Spindleclutch . Spindlecleave is a unique weapon found sometimes from her . Quests . Deadly Whispers . Clear Spindleclutch I .
Forgotten Vaults of Anudnabia , Forge of Hilbongard Forgotten Vaults of Anudnabia , Forge of Hilbongard is a Daedric Ruin in . These Daedric ruins have been buried by a rock slide and are only accessible though the nearby Omaren Ancestral Tomb . Layout . The Daedric ruins are sealed within a large cavern . The ruins are partially flooded . Halfway though the cave , a locked and trapped door is guarded by a Frost Atronach . The door can be opened with an Ancient Daedric Key which was in a locked chest in the previous cavern . Behind the door lies the Forge of Hilbongard . A large structure which dominates the center of the room . In the center of the forge is floating chest that is locked ( level 80 ) and trapped . The chest can be opened with the Ancient Daedric Key . Inside the chest is the legendary artifact , Skull Crusher . There are two balconies at the northwestern and southeastern ends of the room which are only accessible with levitation . The lower northwestern shelf is guarded by a Flame Atronach . There are several chests and magical items on the balconies , as well as skill books and tools . Quests . Skull - Crusher . This quest is given by Lalatia Varian in Ebonheart , and is part of the Imperial Cult quests .
One - Handed ( Skyrim ) One - Handed is a skill in . One - Handed directly affects the damage dealt with one - handed weapons . The perks obtained in this skill tree only affect one - handed weapons . Due to a glitch , this included the Two - Handed weapons Ebony Blade and Headsman ' s Axe prior to patch v1 . 9 . The One - Handed skill tree allows damage output to be increased by wielding two one - handed weapons simultaneously . This is referred to as " dual - wielding . " While this potentially doubles damage output , it also removes the ability to block any attacks . It is advisable , though not necessary , to back up a dual - wielding play style with defensive skill trees , such as Heavy Armor or Restoration . An exploit for " dual - wielding " is to hold both attack buttons to perform a power attack but before it is performed press both the attack buttons again , which results in a stamina - free power attack . Alteration can also bring advantages by allowing the use of various forms of mage armor . Despite not adding towards the One - Handed skill , unarmed attacks do benefit from some One - Handed perks , including the Dual Wielding perks . Perks from other skills that affect one - handed weapons ( such as the Backstab perk from the Sneak skill ) do not seem to affect unarmed attacks , however . One - handed weapons have a shorter range than two - handed weapons , but one handed weapons move faster and leave an open hand for spells , a shield , or another weapon . One - Handed weapons . The following are the weapons that benefit from this skill : Craftable weapons . This is a list of one - handed weapons that can be crafted at a Forge . Non - craftable weapons . This is a list of weapons that cannot be crafted . They are either received as a quest reward or looted throughout the world . They may or may not be unique . With very few exceptions , many of these can be upgraded at a grindstone . Perks . The following are the perks that become available to select as the skill is leveled up . Some of the perks listed will have more than one rank , with each rank requiring a higher skill . Skill Effect on One - Handed weapon damage . The One - Handed skill directly increases the damage dealt with one - handed weapons . For each skill level , weapon damage increases by 0 . 5 % . This increase is multiplicative with bonus damage from the Armsman perk for a total of triple weapon damage with 100 One - Handed and 5 / 5 Armsman . Weapon damage can be further increased by smithing and / or enchanting . Fortify One - Handed enchantments . One - handed weapons receive increased attack power from boots , bracers , necklaces and rings enchanted with the Fortify One - Handed enchantment . However , Daggers are uniquely unaffected by these enchantments . Weapon - specific perks . The usefulness of the weapon specific perks providing extra effects is disputed . Books and quests . The following books increase the One - Handed skill : The following miscellaneous quests increase the One - Handed Skill :
Isle of Gold The Isle of Gold is an area consisting of three small islands in Lake Honrich , outside of Riften . History . During the Second Era , a bard training institute known as Skald ' s Retreat was found on the Isle . Jorunn the Skald - King studied here during around 2E 546 , prior to becoming High King . In 2E 582 , the institute was cursed with endless nightmares by the Supernal Dreamers , who sought to merge it with the Quagmire . This was later stopped by the Vestige , and the curse was broken . During the Fourth Era , the Black - Briar Family used honey produced on the isle for their Mead . The beehives were managed by Goldenglow Estate , which was owned by Aringoth . In 4E 201 , the Last Dragonborn later burned down a number of the beehives as a task for the Thieves Guild .
Snow Fox ( Skyrim ) The Snow Fox are a species of fox that can be found in the colder areas and higher elevations of . Behavior . Snow foxes are passive animals that can often be seen hunting small game ( such as rabbits ) and generally flee when approached by anything larger than themselves . They are prey to the larger beasts of the northern tundra , such as snow bears , ice wolves and snowy sabre cats . They will not attack the Dragonborn unless possessed by a spriggan or affected by Frenzy .
Hunger ( Shivering Isles ) Hunger are pure - born Daedric creatures placed on the as servitors and guards of Boethiah , the arch - enemy of Molag Bal . Background . Heretic s often summon them , much like Zealot s will summon flesh atronachs . They drop the ingredient hunger tongue . This is only true for wild hunger : summoned hunger do not carry anything , but can still be soul trapped . The summon spells are only available from Earil in Crucible .
Halls of Regulation The Halls of Regulation is a delve found in the south - eastern part of Clockwork City , south of the Mire Mechanica wayshrine . Surrounded by a lake of oil , it was set up by Sotha Sil as a filtration facility to purify water and make food for city ' s residents , but recently something has gone wrong .
Mysterious Note ( Delphine ) Location . Seeking the Horn of Jurgen Windcaller for Arngeir , the Dragonborn finds this note in its place at Ustengrav . Contents . Dragonborn - - I need to speak to you . Urgently . Rent the attic room at the Sleeping Giant Inn in Riverwood , and I ' ll meet you . - - A friend
Gavaudon ( Daggerfall ) The Fiefdom of Gavaudon is a region in High Rock , on the coast of the central Iliac Bay . It is located northeast of the mouth of Bjoulsae River , and southwest of the Wrothgarian Mountains . Its capital city is Gavaudon City . The dominant vampire bloodline in the region are the Montalion s , and the patron deity is Zenithar . After the Warp in the West , Gavaudon fell under control of Wayrest .
Quicksilver Ore ( Skyrim ) Quicksilver Ore is a crafting material found in . Characteristics . Quicksilver ore is used to make Quicksilver Ingots at a smelter . Once made into ingots , requiring 2 Ores to make 1 ingot , it is used to create Elven armor and Elven weapons . With the DLC , it is also used for making Nordic Weapons and Nordic armor . Quicksilver can be rare and hard to find from shopkeepers and in chests at lower levels . It becomes more frequent as the Dragonborn meets Elven craft - wearers and becomes more proficient in smithing . There is an ore trader in Dawnstar who will buy Quicksilver Ore at 25 a piece . Quicksilver Ore Vein . Quicksilver ore veins can be mined with a pickaxe to obtain quicksilver ore . Each vein mined has a chance to produce a precious gem . Locations . Quicksilver Ore can be purchased from Blacksmith merchants or found :
Valus Mountains The Valus Mountains run along the border of eastern and northeastern Cyrodiil , where they act as a border between the Imperial Province and Morrowind . The Valus Mountains are a particularly rugged section of the province . The weather is often snowy and visibility is poor . The region is lightly forested with evergreen trees , and hardscrabble brown grass grows year - round . As the range slopes south , however , it becomes more mild and green grasses and deciduous trees can be found in the foothills leading to the Nibenay Basin . Look for wide fields of scattered grey boulders . They are both indicative of the region ' s geology and excellent tactical cover . The region ' s remoteness lends to its lawlessness , and Camonna Tong Thug s can be found in high camps of the mountains . The region is also one of the few in Cyrodiil with neither an official road nor river . Fauna and Flora . By far the most abundant plant in the mountains is the Clouded Funnel Cap . In lower , more temperate regions , plants such as Milk Thistle , Monkshood , Motherwort Sprig and the rare tree - based mushroom Tinder Polypore Cap grow . These mountains are mainly home to deer , wolves , bears and mountain lions . Locations . The Valus Mountains had no serious urban development during the Third Era . Other areas of interest . Despite the region ' s relatively small size , cold temperatures , and extreme elevations , it is a surprisingly lively section of the world . A tragic story of revenge as well as a charming view can be found at Dive Rock . Boethiah , bestower of the powerful Goldbrand , has a shrine high up in these mountains . There is no clearly marked path to the shrine , and it can be difficult to reach . Hero Hill lies in the foothills of the Valus , up a number of poorly maintained stairs from the head of the Corbolo River . Finally , Lord Rugdumph ' s Estate lies in the far northwest of the range , square on the border with the Jerall Mountains , as is the unmarked location , The Dark Grove . There are several small places of note that do not show up on the map . Look for an inactive Wayshrine with a treasure chest west of Collapsed Mine . There is also a very remote clearing west and a bit north of Hame that shows evidence of necromancy . A chest sits in the midst of a blackened group of trees , and large spiderwebs hang from the trees . Human skulls adorn wooden spikes next to the chest , and there is nothing else around .
Ring of Far Reaching Ring of Far Reaching is an enchant ed ring that temporarily allows the user to interact with items , containers , objects , and doors from up to 25 feet away . Enchantment . Enchantment ID : " telekinesis _ en " Acquisition . Felen ' s Ebony Staff . This ring is received from Big Helende as a Thieves Guild quest reward for stealing Felen Maryon ' s staff .
Standard Potion of Frost Shield Standard Potion of Frost Shield is a medium quality potion that creates a shield of elemental frost around the user ' s body , increasing resistance to Frost Damage and inflicting a small amount of damage upon nearby adversaries . Acquisition . This potion appears primarily as a level item . There are 486 instances that it can possibly be generated in addition to the following static occurrences . Locations . This item can be found at the following location ( s ) :
Fyrelight Cave Fyrelight Cave is a cave near Skingrad and Meridia ' s Shrine . This cave is probably named for the several inexplicable fires lit in several portions of the cave system . It has two entrances , though only one appears on the map at any one time . The entrance nearest the Gold Road , just west of Skingrad , does not lead very deep into the cave , but the entrance just north of the one on the road allows access to the entire cave and its contents . At early levels , it contains several Imps , some who shoot fireballs , others shooting lightning . Several are close enough together to team up and fight together . At higher levels it can contain monsters such as Trolls , Spriggans , Ogre s , and Minotaur s . There is a river system in the middle that leads to a small treasure storeroom . Note : On the unpatched Xbox 360 Platinum Hits version of the game the location may be ' unfindable , ' preventing fast travel to the area .
Thorley Aethelred Thorley Aethelred a Breton farmer living alone at Shardrock , a small settlement west of Skingrad in the West Weald . He tends to the farm all day , and also raises a herd of sheep . Interactions . Bear Season . Thorley also has a bear problem , and tasks the Hero to kill six West Weald Bears , and to bring their fangs back to him as proof .
Kyr Kyr is a Nord bandit leader who plays a small part in the quest " The Pale Lady . " " Kyr ' s Log " can be found in Frostmere Crypt , where the quest takes place . Interactions . Prior to the Dragonborn ' s first visit to the crypt , Kyr tells the gatekeeper that no one can go through and he is not to be disturbed . He then enters the crypt with Ra ' jirr . The bandits encountering along the way talk about the affair with Ra ' jirr ' s sanity , the Pale Lady , and Kyr ' s wellbeing . After entering the crypt , Kyr can be found laid against a rock dying , claiming that Ra ' jirr ambushed him and is trying to take back The Pale Blade . He then dies of his wounds and can be looted like any regular corpse . He wears steel armor , an iron war axe and a hide shield .
Death of a Taxman Death of a Taxman is a quest given to the Nerevarine by Socucius Ergalla during the events of . Walkthrough . While conversing with folks around town , it will be discovered that the local tax collector , Processus Vitellius , has not been seen for a few days . A search of the wilderness northwest of town will find his body lying amongst some rocks . Collect the tax records , 200 gold , and some common clothes from his corpse and return to town . Go to Socucius Ergalla in the Census and Excise Office and talk to him about the deceased . Giving back the gold recovered from his corpse will make one eligible to be rewarded more money later . Ergalla will ask that the killer be hunted down . Asking around town will reveal that Processus had a girlfriend who resides in the lighthouse . Talk with Thavere Vedrano to learn that Processus recently had an argument with Foryn Gilnith . Furthermore , an examination of the Tax Record s found on Processus will show that Foryn happens to owe the most unpaid taxes . Find Foryn Gilnith in town . His shack is facing Fargoth ' s Hiding Place . Gilnith will admit to the murder and state that he believes that Vitellius was corrupt , raising the taxes so that he could keep the extra gold for himself . The choice is whether to turn in Gilnith or not . Spare him and he will be thankful and give Processus Vitellius ' Ring to return to Thavere Vedrano . Vedrano gives two Restore Health potions for the ring . If Gilnith is told he will be turned in to the guards , he becomes hostile , forcing him to be killed . If Gilnith is killed , the reward is 500 gold from the Census and Excise office . Vitellius ' ring can be taken from Gilnith ' s corpse and returned it to Vedrano in exchange for two Standard Restore Health Potion or be kept .
Claudie Themond Claudie Themond is a deceased Breton in Glenumbra . She haunts Baelborne Rock ruins so Athel Baelborne cannot take over his estate after his father . She was betrayed by his father and thus made a deal with a Daedra so her son could live . Interactions . Legacy of Baelborne Rock . The Vestige is asked to help Athel to solve the legacy of the estate .
Netch Netch are jellyfish - like creatures that are herded and bred like cattle similar to Guar . Although they possess a somewhat jellyfish - like appearance , they exist entirely out of water , sustained by internal sacks of magic vapors . The female is referred to as the betty netch , while the male is referred to as the bull netch . Betty Netch . The Betty Netch is the female of the netches . They are smaller than the bull netch ( male ) , but are much more easily provoked through aggression . The betty netch has a light translucent cap surrounding a dark tan shell while having four distinct tentacles at the bottom . Bull Netch . The Bull Netches are the males of the netches . Bull netches are greater in size and sometimes have a poisonous attack . They have a tannish shell while having a purple skin under the shell . Bull netches also have six tentacles compared to the females that have only four . They also are greater in numbers than the betty netch . Armor usage . Netch skin is leathery in nature , and was often harvested to make armor , as well as a tower shield in the province of Morrowind . Netch leather is often said to sting the skin when it is worn , according to the book " The Rear Guard " .
Elgrim ' s Elixirs Elgrim ' s Elixirs is an Alchemy shop in Riften that is operated by Elgrim and his wife Hafjorg . It is located on the western end of the channel in Riften on the lower level . Quests . Ingun ' s Task . Elgrim ' s apprentice , Ingun Black - Briar , is searching for several ingredients for her own research : twenty nirnroot , twenty nightshade , and twenty deathbell , which the Dragonborn can find for her . After the quest is completed , the Dragonborn will receive a key to a chest in the back room where Ingun regularly adds new potions for the Dragonborn to take .
Grisly Gourmet Grisly Gourmet is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Grisly Gourmet is acquired by : Strategy . Grisly Gourmet is best used to turn creatures that are weak , but have strong powers , like Lethal , into a Sweet Roll . Another good use is to use it on a weak creature in a lane with a strong creature under your control that is in need of healing .