naist-nlp/zeshel huggingface dataset:
Ring of Burden The Ring of Burden is a ring that was made by Falcar , the head of Cheydinhal ' s Mage Guild . At 150 pounds , it is ridiculously heavy and serves no purpose . The Hero is required to retrieve it as part of the Cheydinhal Recommendation quest . It is a joke of a ring that caused the death of another Mages ' Guild Initiate , Vidkun , who drowned in the well behind the guildhall while trying to retrieve it . Deetsan says that Falcar made it as a " sick joke " . Uses . The only semi - practical use for the ring would be if you were able to place it on someone else , in order to " burden " them with it . 150lbs is a lot of weight , and since NPCs would not not remove it , its effects would be permanent . It cannot be placed on a person by either reverse pickpocketing them , or by paralyzing them and then placing it on their person ( while in sneak mode ) . Attempting this prompts the in - game message " You cannot place items in a container while pick pocketing " only 0 - weight items can be reverse - pick pocketed onto NPCs making this ring totally useless . Though 150lbs is a lot of weight to carry around , " feather " effects can be used to allow the character to carry more . The ring can also be dropped and then grabbed and carried around in order to negate its weight .
Vivec , Telvanni Canton Telvanni Canton is a location in Vivec City in . Description . The Telvanni Canton is found in Vivec City . It is the Great House Telvanni ' s hold . It houses many shops , a large number of living areas , a temple , an Inn and a tower . It has four levels , The highest is the Plaza where the Tower can be found . Under , lies the Waistworks which serves as a market , where most shops can be found , as well as the Temple and the Inn . Below , the Canalworks contains the living quarters of a group of slaves , and their owner . A Laboratory guarded by Dwemer Animunculi can , also , be found there . The lowest level is the Underworks which serves as sewers to the canton . Sublocations . Telvanni Plaza . The Plaza contains two houses , a storage and a tower . It is patrolled by Ordinators . Avoni Dren , Deldasa Thirandus , Landa and Tendren Hlervu can be found there . Telvanni Waistworks . The Waistworks contain many shops , an Inn and a Temple . It is guarded by Ordinators . Golveso Senim , Favani Faryon and Endul Rothandus can be found in here . Telvanni Canalworks . Th Canalworks contain two Dunmer burials , the Monster Lab and a large locked cell holding a group of Argonian and Khatjiit guarded by Eldrar Fathyron . Telvanni Underworks . The Underworks serves as sewers for the canton .
Cases of the Divine Prosecution Content . By High Magistrate Rinwaray , Bureaureeve of the Divine Prosecution The Divine Prosecution stands as the highest authority of law and order on Summerset Isle , second only to the Queen and her Royal Court . And while we acquiesce to the will of the Kinlord s and Kinladies , we have both the duty and power to investigate possible malfeasance even among the nobles should the need arise . Take , for example , the Case of the Disloyal Canonreeve . This was a number of years ago , before Queen Ayrenn took the throne . The Canonreeve of Cloudrest at the time was a well - respected Altmer of noble birth from a family with an unparalleled lineage . Which , of course , just goes to demonstrate that blood alone doesn ' t make the Altmer . Rumors began to reach one of our judiciars , and she began to look into the Canonreeve and his business practices . After a thorough investigation , it was determined that the Canonreeve was keeping choice antiquities from a nearby historical research project taking place in one of the many ruins within the Eton Nir mountain . He altered manifests and records so that he could sell the antiquities to foreign collectors , leaving no trace that any items had gone missing . The judiciar gathered the evidence and eventually the Canonreeve learned that not even rank and noble blood were above the law of the land . The Divine Prosecution also deals in matters of religious and cultural law . It is our job to police the social ordinances of Altmer society . The Case of the Imperfect Perfection provides an example for us to review . This incident concerned a jewelry crafter who had a run of bad luck that resulted in multiple necklaces , rings , and amulets that had noticeable flaws in their construction . It fell to Chief Justiciar Naldulmo to investigate the accusations of consistent failure to craft perfect jewelry on the part of the artisan . When the Chief Justiciar ascertained that the crafter was indeed guilty of falling far from her past level of perfection , he carried out the warranted punishment and ordered the crafter to smash her alaxon sphere while he watched . The crafter would have to work to regain a state of perfection and petition to receive a new sphere . These are just some of the cases handled by the Divine Prosecution .
Fang Lair ( Arena ) Fang Lair is a large , abandoned , Dwemer fortress , and is one of the dungeons the Eternal Champion visits in order to obtain the Staff of Chaos . Infested with hostile creatures , it is located near the Skyrim - Hammerfell border in the northeast of the province of Hammerfell . The Fang Lair is an ancient ruin that was built by the Dwarves of Kragen . The Dwarves that lived there were forced to abandon it when a dragon attacked the hold . The location of the Lair was then lost in history . Description . The Fang Lair is an old Dwemer Mine with two levels . The first is very large and filled with dead ends . The second level is small , containing a hallway and a single room in which a piece of the Staff of Chaos is hidden , although it contains Hell Hound s . The area is filled with trenches where the Eternal Champion can hide . While hiding , the champion cannot attack creatures outside of the trenches , but they can attack the champion . Quests . Fang Lair . The second part to the second main quest of " Arena " . Following the successful deciphering of the Elder Scrolls in the Rihad Palace , the Eternal Champion is given the location of the legendary Fang Lair . The Champion now must finish the first part in their ten year journey , and collect the first piece of the Staff of Chaos at whatever cost .
Marbruk ( Online ) Marbruk is a city in the region of Greenshade , Valenwood . Thalmor representatives may be contacted about decorum and proper behavior while in the city . The city is on the border of Aldmeri Dominion ' s territory . The city was designed by the First Aldmeri Dominion as a means of creating more cohesion between the three Aldmeri races of the Khajiit , Bosmer and Altmer . It serves as an outpost for the Dominion ' s armies in Valenwood to defend the area from the armies of Cyrodiil . The high Altmer presence in the city has resulted in some local Bosmer to consider the city to be an Altmer colony rather than a multicultural centre to be shared between the three Aldmeri races . Opposition towards the city tends to be strongest in Bosmer cities such as Woodhearth , and less prevalent among local Bosmer in the areas surrounding Marbruk , who find the city fascinating . The city was constructed with stone imported from elsewhere in the Aldmeri Dominion on the explicit command of Queen Ayrenn in order to respect the Green Pact which is held in high esteem by local Bosmer . Locations . Mages Guild . The Racuvar Bala Gandra - Lye and Crown of Nenalta are located at the guildhall , along with the very rare plants like Crimson Nirnroot , Domica Redwort , Roland ' s Tear , and Gleamblossom , inside the Relic Room . These items are references to previous games in the series . Queen ' s Residence . The Queen ' s Residence is where Ayrenn stays whenever she is in Marbruk . The book " " is located there . The Foundation of Trust . " The Foundation of Trust " is the name of Marbruk ' s local bank . It is run by Talqua and his assistant Nidras .
Masterful Silver Wisdom Masterful Silver Wisdom is a Restoration spell in that temporarily increases the value of the illusion skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use and / or sell this spell :
Marcurio Marcurio is an Imperial spellcaster residing in the Bee and Barb in Riften . He can be hired as a follower for 500 . After hiring him , and wearing an Amulet of Mara , Marcurio becomes a candidate for marriage . Personality . Marcurio is a mage who is feisty and sassy , saying things such as " " Try not to walk into any spike - filled pits or filthy skeever dens . " " He is very interested in Dwemer culture and technology , though he admits he would like them more were they not constantly trying to kill him . When in ancient Nordic tombs , he reflects on his seemingly extensive knowledge of Nordic culture and history . Follower . Marcurio specializes in Destruction spells . He prefers to cast Chain Lightning , which damages the Dragonborn , their summons , and non - hostile characters , including foes . Because of this , Marcurio may induce a bounty on the Dragonborn . Marcurio prefers to use his default robes , refusing to equip any other type of robe given to him . However , he equips armor and weapons given to him . Weapons and shields . If equipped with a shield , he uses it and any weapons when he runs out of magicka . As with all other followers , Marcurio uses any sword , bow , or axe given to him , as long as they are stronger than his default weaponry . Spells . Restoration . Marcurio usually picks a spell that his target is weak against ; he has been observed using frost spells against fire dragons , fire spells against trolls and Draugr , lightning spells against Daedra , etc . In addition , he can use any staves placed in his inventory . Interactions . Inheritance . Marcurio leaves a sum of money to the Dragonborn if he dies while in their service . The amount is 300 by default , but increases the longer he is a follower . Spouse . As with every spouse , Marcurio opens a shop , in which items can be bought and sold . Daily , he can give his spouse a share of the profits , in the amount of 100 . This amount stacks if uncollected . He can also be asked to make a meal . If is installed , he may be hired as a steward , and if the Dragonborn has children , he is one of the few male spouses who have a dialog option in which the Dragonborn may ask how the children are .
Galur Rithari ' s Papers ( Book ) Summary . The story of a Buoyant Armiger turned vampire , then cured . ( Found during the quest " Galur Rithari ' s Papers " ) . Content . [ hand - written manuscripts bound as folios ; excerpts ] " Outnumbered and isolated , I yielded to my foe . The creature dressed like a gentleman , and I hoped for honorable treatment . Instead , I found myself a feast for a blood - drinking monster . " Shamed by my corruption , and despairing of my own welfare , I passively acquiesced in my gradual integration into the affairs of Clan Aundae . I made no human my prey , only beasts , and kept myself apart from the other clankin ; nonetheless , I abandoned hope and lived like a beast . " Drawn by intimations of my former life , I visited my former post at Bal Ur , hoping perhaps to atone in some for my crimes by preying upon its monsters , or perishing under their attacks . It is there that , by chance , I made petition to the Lord of Troubles , Molag Bal , at an altar deep in the caverns beneath the pilgrim ' s shrine . I was surprised , and thrilled , and terrified , when Molag Bal , or some aspect or agent of that Daedra Lord , offered me a chance to cure myself of vampirism , in return for a favor . However , with no hope for my soul or spirit unless I might be cured , I undertook his quest . [ Rithari sought and obtained a cursed soul gem of mysterious nature from a deep cavern on the northern slopes of Dagoth Ur , delivering it to Molag Bal ' s shrine in Bal Ur . ] " I placed the gem within the basin before the altar , and instantly experienced a blinding of pain and terror that I cannot express in words , except that it seemed afterward that I had been asleep and dreaming that I was being sliced by thousands of tiny knives from my bowels inside out . I awoke before the altar , and gazed in the reflection of my own sword blade at my own face - no longer a blood - seeking beast of teeth and empty eyes . "
Bay Roan Stables Bay Roan Stables is just north of Bravil on the edge of the Larsius River . The outside work is done by Antoine Branck and inside is Isabeau Bienne . The layout in the house has a hallway with a table with chairs , a large room with a fireplace and a smaller bedroom . There are two leveled chests , one in the bedroom and the other tucked away on the left side in the diningroom . The stable is open from 8AM until 8PM . For 1000 the Hero can purchase a Bay Horse , faster than a Paint Horse and hardier than a Chestnut Horse .
Ashlander Ebony Ashlander Ebony is a House Hlaalu quest open to the Nerevarine if they join House Hlaalu during the events of . Walkthrough . Having removed the threat to Yngling Half - Troll ' s rats , the Nerevarine is given the task of completing some negotiations on behalf of Edryno Arethi . Arethi explains that House Hlaalu is in negotiations with the Ashlanders based at the Zainab Camp about trading ebony on an exclusive basis , hence the Nerevarine is tasked with concluding those negotiations . Negotiations . The Zainab Camp can be found on the edge of the plains of the Grazelands region , southwest of the House Telvanni town of Tel Vos . The Ashlanders will direct the Nerevarine to the Gulakhan ( " de facto " leader ) of the camp , Ashibaal . Ashibaal will , however , require some convincing in order to complete the negotiation . This can be achieved by either telling him that Zainab " " are strong enough to sell ebony , " " or by suggesting to him that if Hlaalu and Zainab both sell ebony , its value will drop . Once Ashibaal has agreed to sell Zainab ' s ebony exclusively to Hlaalu , the Nerevarine may return to Arethi to obtain her thanks and a reward of 1 , 000 .
Scroll of Supreme Domination Scroll of Supreme Domination is a Conjuration scroll that compels a humanoid or creature to aid the user in battle . Effects . Both effects are 20 points for 30 seconds on target : Inscription . This scroll ' s inscription reads : THE DUST SHALL SERVE ME ! Characters . The following people possess or sell this scroll : Locations . A Scroll of Supreme Domination can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Crafting Motif 13 : Primal Content . You might look at the gear sported by a fully - equipped Goblin warchief and think , " What a mismatched conglomeration of primitive paraphernalia . " But you would be wrong . Each item that warchief is wearing was carefully selected for its proven utility , and represents a decision backed by millennia of tradition . This is a style of arms and armor we ethnographers call the " Primal , " and it is as distinctive and recognizable as any other culture set . Goblins and other folk who have adopted the Primal style are typically superb scavengers and looters . They seem to have a special sense for where to find the sort of cast - off yet serviceable , even exceptional equipment that will fit the Primal esthetic . And they are as proud of their turn - out as any Imperial centurion . Recent scholarship by Doctor Intricatus of Gwylim University confirms this , and adds some new information that shows that " primal " is , indeed , the optimal label for this style . His study of the fifty - seven Primal ensembles worn by the massacred Knife - Biter Goblin tribe showed that many of the items found on the corpses were hundreds , if not thousands of years old . Some of the greaves and cuirasses appeared to date from the early First Era , and represented ancient forging techniques that have since been lost to history . Did the Goblins loot these from ancient Cyrodilic ruins , as they ' ve been known to do ? Or did they actually pass them down , generation by generation , since time immemorial ? Yes , Professor Zenas , that IS how you spell " immemorial . " Wait . . . what ? Professor ? Is that your voice ?
Knight The Knight is the most noble of all combatants . Knights are strong in body and in character , are well schooled in the art of chivalry , and conduct themselves with honor and dignity . Knights are adept at the utilization of all weapons , can wear many types of armor , and typically utilize shields . Knights are also adept at armor and weapons repair , and in some instances have an immunity to paralysis primarily due to their strong moral character . By game . " Daggerfall " . Knights were trained as warriors . They hail from noble stock , and adhere to the code of chivalry . The most important skills to them are : Long Blade , Etiquette , Blunt Weapon , Axe , Archery , and Short Blade .
Sercen Camp Sercen Camp is a small camp located in the Nibenay Basin . It is north and a little west of Fort Facian , east of Drakelowe and west - southwest of Boethia ' s Shrine . The camp is home to a bandit and contains a fire pit with a stew pot and plate near a single tent . There are two flax plants and three Lady ' s Smock . It shares the same name as Sercen , an Ayleid ruin . However , they appear to have no relation to each other .
Solstheim ( Dragonborn ) Solstheim is an island located northeast of Skyrim and northwest of Vvardenfell . It is the setting for the add - on . Background . At the time the Dragonborn visits Solstheim in 4E 201 , there is no longer an Imperial presence on the island . Fort Frostmoth is nothing but ruins , and Raven Rock now belongs to House Redoran of Morrowind . Following the eruption of Red Mountain in 4E 5 in Morrowind , thousands of Dunmer were forced to flee . Many crossed the border into Skyrim seeking refuge , and whilst they were accommodated , the Nords graciously offered them the island of Solstheim as their new home . Geography . The geography of the island in the Fourth Era bears similar traits to both Vvardenfell and Skyrim . The north is dominated by the arctic climate similar to that found in Winterhold Hold , while the south features the jagged , barren ashlands reminiscent of Vvardenfell in the Dunmer homeland . Solstheim is divided into four regions : Felsaad Coast , Hirstaang Forest , Isinfier Plains and Moesring Mountains . Locations . The mining town of Raven Rock , located on the southern coast , is a far cry from its former days . After the mass Dunmer migration it has taken on a heavy Dunmer influence in its architecture and culture . House Redoran is an established presence as seen by their banners adorning the walls outside the settlement . In the east of the island , a Telvanni wizard has settled in a giant mushroom tower , as is common in Morrowind . To the north - east , the Skaal Village , Thirsk Mead Hall and the ruins of Castle Karstaag can be found in the icy tundras . Hermaeus Mora . The Daedric Prince Hermaeus Mora is known to have some influence on the island . The Last Dragonborn might encounter a Madman who is heavily influenced by Hermaeus Mora , and can also see some architecture on both the Temple of Miraak and the All - Maker Stones which resembles the architecture found in the realm of Apocrypha . There are also several Black Books which can be found throughout the island in various locations .
Vigilants of Stendarr The Vigilants of Stendarr are a militant order in the priesthood of Stendarr , the Divine of Mercy . It was founded after the Oblivion Crisis to combat the Daedric influence . The Vigilants also seek to root out vampires , werewolves , witches , and other creatures that prey on Mortals . Interactions . The Vigilants are headquartered in the Hall of the Vigilant and consist of human race s and Dunmer . They can also be seen traveling randomly around Skyrim in pairs . Vigilants will notice if the Dragonborn is infected with a disease and will offer to remove it at no cost . If a non - harming spell like Magelight is cast on a member of the Vigilants , they will become hostile and attack . Other members present will not attack the Dragonborn . If the DLC is installed , the Dragonborn might rarely run into vampires that will act as the Vigilants . One way to tell they are vampires is that the dead bodies of the real Vigilants will be close to them , their eyes will be glowing , and they will call out to the Dragonborn , asking them to come closer . If the Dragonborn gets too close to them , the vampires will usually become hostile and attack . It is possible they will not attack right away , and instead ask if the Dragonborn needs anything . There is no further dialogue if prompted . Dawnguard . In , most members of the Vigil have been slaughtered by the Volkihar Clan . A former Vigilant , Isran , has recently revived the Dawnguard for the purpose of resisting " the growing vampire menace . " With the Hall of the Vigilant in ruin , Vigilant Tolan pleads with the Dawnguard for help . Level of Vigilants . Although there is only one type of Vigilant , they can be various levels as the Dragonborn levels . Dialogue . Daedric artifacts . The following conversation is present in the game files , but does not take place in - game .
Pincer Pincer is a pet mudcrab . If the Dragonborn has adopt ed a male child , the child may come home with Pincer and ask if he can keep it . If the Dragonborn allows this , Pincer will follow the child around the house and will stay in the bedroom if the child leaves the house .
Bassianus Axius Bassianus Axius is a Nord who lives with Klimmek in Ivarstead and is the love interest of Fastred . Personality . Bassianus tends to act somewhat arrogant and snarky . He appears to be tired of his daily life in Ivarstead . Background . He lives with his friend , Klimmek , in his home in Ivarstead . He is eager to leave his boring life in Ivarstead , but his lover holds him put in the village . He spends his time in the Vilemyr Inn . Interactions . The Book of Love . Bassianus is the one that has the affection of Fastred and wants her to move to Riften with him . After the quest is complete , he will leave Ivarstead for Riften regardless of the outcome of the quest and can be seen wandering around the Riften Market . Rescue . He is one of the many friendly NPCs that are held prisoner by a Master Vampire in the quest " Rescue " given by Florentius Baenius at Fort Dawnguard .
Amol ( Arena ) Amol is a town in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Amol is connected to three settlements . To the east is Windhelm , to the southwest is Laintar Dale , and to the north is Winterhold .