naist-nlp/zeshel huggingface dataset:
Ihinipalit Ihinipalit is a shrine dedicated to the Daedric Prince of Madness , Sheogorath , in . The shrine is the only place in Vvardenfell where the Nerevarine can speak to Sheogorath . This can be done by interacting with his statue within the shrine . Location . The shrine can be found within the sewers in the St . Delyn Canton in Vivec City . The shrine is guarded by a single person outside , while three others can be found within . Quests . Sheogorath ' s Quest . The Nerevarine may complete a quest for the Mad God Sheogorath by visiting his shrine . This quest , in a typical display of Sheogorath ' s love of lunacy , sees the Nerevarine tasked with killing a giant bull netch with a fork . The fork can be found with a mad hermit named Big Head while the bull can be found in the region of Sheogorad . Once the bull is dead , the Nerevarine must return to the shrine to receive their reward , the Spear of Bitter Mercy . Foul Cult Beneath St . Delyn Canton . As a member of the Tribunal Temple , the Nerevarine may obtain quests from Endryn Llethan in the High Fane . The Nerevarine will be tasked with killing the inhabitants of Ihinipalit , including their leader Bjadmund .
Isha Isha is a spearmaiden who is camping in a desert with an army . She has been worrying about her dying warchief , but after Kellen told her a story of The Forgotten Hero , she decided that she can pretend to be the warchief and lead an army herself .
Kit Kit is a juvenile red fox that can be acquired by an adopted child as a pet in . If the Dragonborn has adopted a female child , they may bring the fox home and ask to keep it as a pet . If the child is allowed to keep Kit , there will be no required upkeep .
Heavy Raiment of Valor The Raiment of Valor is a unique full suit armor found in . Location . It is given as a reward for defeating the Gray Prince in the final Arena match . It is collected from Ysabel Andronicus in the Arena Bloodworks in exchange for Agronak ' s Raiment . It comes in either a light armor or heavy armor version , both have the same enchantment .
Horker Standing Stones Horker Standing Stones is an unmarked location found in . Description . Northeast of High Gate Ruins is a small island with Nordic ruins . It ' s now home to the horkers that frequent the shore of the Sea of Ghosts . Notable items . There is Nirnroot and quicksilver to mine across the three small islands .
Raven Rock Mine ( Bloodmoon ) Raven Rock Mine is an ebony mine located in the settlement of Raven Rock . The settlement was built on top of a very large ebony deposit . The mine itself is owned and operated by the East Empire Company and is used to procure substantial amounts of the raw ore which is then refined and transported to the capital province of Cyrodiil . The local Nords show much animosity towards the company for their increased presence and negligence of the nature on Solstheim and have become notorious for their outright disregard for the legion and their absolutism . The positioning of the mine on an archaic tomb has only caused more prejudice with the natives . When the company runs into trouble with the impervious ice known as Stalhrim they are forced to seek assistance from the same aboriginal population that has such a high disdain for them . Quests . Aiding and Abetting . Carnius Magius has requested some help in covering up Uryn Maren ' s theft of ore from the mines . They need to find the locked chest in his house and get the ore out . Discovery in the Mine . Falco Galenus informed the Nerevarine of a strange block of ice found in a burial cavern discovered in the mine . He ' s suggested to go speak to Graring , one of the local Nords about it . He and his companions can be found at the junction of the Harstrad River and Isild River to the northeast of here . Drastic Measures . Carnius Magius requests the Incarnate deliver equipment to a group of Nords arriving on Solstheim . He ' s hired them to slaughter the colonists at Raven Rock , making it appear as if the natives did it . Establish the Mine . Carnius has given instructions to escort several men to the mining site . They should find Gidar Verothan by the dock south of Fort Frostmoth . To Catch a Thief . Falco believes that Uryn Maren is stealing ore from the colony mine , and wants the proof of his treachery . Under Siege . The Skaal have apparently attacked the colony . Falco Galenus and the others were able to push the attacks into the mine , but there are now workers trapped in there . Falco suggests to go in , eliminate the Skaal , and make sure the workers are safe .
Sorkvild ' s Tower Sorkvild ' s Tower is an abandoned Dwemer tower near Dagon Fel , which is now home to a powerful Necromancer , Sorkvild the Raven , and his associates . Everyone inside is hostile to intruders , including the Nerevarine , should they decide to pay a visit . A variety of books , ingredients , and Dwemer artifacts can be found in the tower , however , the most valuable loot to be had is held by the persons within . Notable items . The following items can be found in this location :
Shadr Shadr is a Redguard and a recent immigrant to Riften who works at the Stables . Background . When Riften is entered for the first time , he can be heard having a conversation with Sapphire , another local of Riften , on one of the bridges . The Dragonborn may ask Sapphire about it and she confesses to robbing him . If a member of the Thieves Guild , the Dragonborn can go along with her and get a leveled amount of gold . Alternatively , they can intimidate or persuade Sapphire into cancelling the debt . Should the Dragonborn help Shadr , he is grateful and gives them an item he was going to use to hide from Sapphire . In addition , the Riften stable horses can now be ridden without committing horse theft . However , after dismounting they will return home like stolen horses . Interactions . Stabilized . Help Shadr deal with Sapphire . Rescue . Rescue a friend from a Master Vampire .
Stig Salt - Plank Stig Salt - Plank is a Nord pirate captain residing in Dawnstar . Background . Stig is a captain in the pirate clan the Blood Horker s , and has been for nine years . He and his crew raid company ships . Interactions . Rise in the East . Stig is the only means of getting to the bottom of where the pirate clan has their main base of operations . The Dragonborn has to either bribe or brawl with him to get the information . The note in Stig ' s pocket can also be read to obtain the information and continue with the quest .
Arms and Armor of the Bosmeri Champion : Gosellaneth Sight - Unseen Content . " A Bosmer , a bow , and a slain Daedra : A plentiful sight within the forests of Valenwood . Gosellaneth has a grace and litheness most charming to the eye , but a stink of smoked fungus most unbecoming . " The Bosmer have a rather amusing wonderment for nature , and were this simply a predisposition to frolicking in the forests , I would have no cause for concern . But the Wood Elf ' s veneration for the dappled sapling and the delicate moss extends to an almost crippling disregard for cultivation and management of their bounteous resources . For despite being surrounded by the finest graht oaks in the land , no Bosmer is permitted to craft arms or armor from plants . However , just as they enjoy the fermented pig ' s milk of Jagga and the smoky intoxication of dried caterpillar , there are ways to solve the riddle of the Green Pact . Without wooden arrows or shields , a Bosmer will descend upon animals like a rabid skeever on a shipmate ' s toe . Beware the curse of being a forest creature in Valenwood , as your life is likely to be brief , and your corpse parts skinned , flayed , fiddled with , and generally put to use ; there are never remains for the maggots . Expect to see a Wood Elf clad in leather , shell plates , and occasionally antlers , with skulls for helms and other bones for fancy ornamentation . For more robust protection , strange insect resins and equally odd alchemical additives are combined to color and stiffen the plackart and fauld . As forge fires are banished from the realm of the Bosmer , hand weapons made from metal are rarely used within Valenwood . When a bow is out of reach , expect an axe , spear , or blade shaped from jagged glass or flint stone , grasped with a primitive hand holding a primitive bone handle . No , it is the bow for which the Bosmer craftsman is rightly revered : Cunning concoctions of honey vinegar , brought to the boil before other secretive elements are added , improve the flexibility of the bone stick , and the time submerged greatly affects the form of the stick . Until the recent truce , most bowstrings were fashioned from Khajiiti gut . " The arming of a Wood Elf involves the polishing of flint , the melding of metal , the chiseling of bone , and the fusing of glass into elegant shapes . Or the purchasing of a wooden weapon crafted by another race . "
Thieves Guild ( Daggerfall ) The Thieves Guild is a joinable faction in . It is the organization of professional thieves , burglars , smugglers , pickpockets , and other enterprising operators in the Illiac Bay region . To join , the player must pick ten or more pockets successfully , or break into a store without using the Open spell .
Arnora Auria Arnora Auria is the girlfriend of Jorundr , who is incarcerated in the Bruma Jail . She was an accomplice to Jorundr ' s thieving around Cyrodiil . She wears an expensive amulet that looks like the Amulet of Kings except with a blue gem . She can be found in her house during the quest . Interactions . Two Sides of the Coin . Jorundr , her husband , requests that the Hero kills Arnora , takes her amulet , and brings it to him . The Hero may either choose to kill Arnora and take the amulet or talk to Arnora and obtain Arnora ' s True Amulet instead . If the Hero chooses to take her amulet , she will be killed later on by a guard who overheard the conversation between Jorundr and the Hero .
Wheat ( Skyrim ) Wheat is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Locations . The following farms have wheat : Merchants often have wheat for sale . Conventional uses . Wheat is one of three ingredients required to make one of the most valuable potions . The other two ingredients required are Giant ' s Toe and Creep Cluster . It can also be sold to farmers for reputation increase ( and 5 per piece ) . Potions . Wheat may be combined with any of the following ingredients to create the listed potions that affect health : " † multiple effects " Purchasers . The following people will buy wheat for five gold each :
Letter to Mertis Content . Oathman Mertis Othren , It brought me great joy to hear you accept my contract . You come highly recommended , despite your arcane handicaps . This task requires discretion and , I fear , some measure of martial prowess . If the stories are true , you possess both in ample measure . The recently elevated Argonian , Sun - in - Shadow , shows ambition above her station . My contacts tell me she plans to purchase land outside Vos for Master Firuth — one of my witless rivals . The task is simple : travel to Vos and keep watch for Sun - in - Shadow ' s associate . Once this henchman chooses a plot , swoop in , secure the deed , and make haste to a secluded spot . Use the enclosed calling - crystal to signal me . I will travel to your location and exchange the second half of your fee for the deed . While I ' d prefer a clean and bloodless acquisition , do not hesitate to use lethal force if necessary . I hope my faith in you is not misplaced . Remember , you serve Great House Telvanni . Bring honor to yourself and your house . J
Benkongerike ( Bloodmoon ) Benkongerike is a cave found northeast of Castle Karstaag . It is inhabited by Rieklings and Tusked Bristlebacks . The corpse of Fryssa can be found inside the cave , stuck in the ice . The unique robes , Whitewalker , can be found on her corpse , as well as her journal .
Narisa Adus Narisa Adus is a Dunmer journalist who resides in the beneath Mournhold ' s Great Bazaar district . Interactions . The Black Dart Gang . Narisa asks for the player ' s help to find her companion Variner , who has been killed by the Black Dart Gang . She will ask the player to find his ghost as it has been terrorizing her at night . She will reward the Nerevarine with Variner ' s Ring upon completion of her quest .
Ruins of Bthalft The Ruins of Bthalft are a small collection of Dwemer open - air ruins that are located in the Rift ' s southwestern wilds , just southeast of Ivarstead . A small group of bandits has made this their home and can be easily put down . When has been installed , the ruins become part of the quest " Lost to the Ages . " It is the site of the Aetherium Forge , and the forge itself is only accessible through the questline . Before the quest , a strange astrolabe ( a lock on the elevator , essentially ) is present on the dais in the middle . After the quest is finished , a Dwarven elevator replaces the astrolabe and dais .
Failed Experiment Failed Experiments are hostile undead creatures in , and are typically found at the ruin of Xaselm in Mania . They are the failed tests of the sorceress Relmyna Verenim in her attempt to create the Gatekeeper for her master , Sheogorath . The failed experiments are very similar to zombies , their counterparts in Cyrodiil .
Raesa Pullia Raesa Pullia is an Imperial knight who resides in Buckmoth Legion Fort near Ald ' ruhn , Morrowind . She is a champion in the Imperial Legion . Interactions . Sixth House Base . Raesa Pullia has valuable information about a supposed Sixth House Base from a patrol who died of corprus disease since . During this part of the main quest , the Nerevarine must seek her out at the Buckmoth Legion Fort to find out more .
Gwaering Gwaering is a Bosmer located in Silvenar . Gwaering is the successor of her aunt Finoriell as The Green Lady . She ends up marrying the new Silvenar , Indaenir . Background . Natural of Deepwoods , a region of Malabal Tor , Gwearing has always been known as a brave and strong Bosmer . She has always been a long - time companion of Ulthorn , a childhood friend , hunting companion and her romantic interest . One of her most prominent deeds was to save him from senche - tigers in an area where they used to play when children . Gwaering was also known as a very skilled archer . One of her most famous mythos depicts an archery training with Ulthorn and her sister Lanwaen , was when Gwaering shot an arrow that split Ulthorn ' s in two , just like the next one . It is said that she never missed a shot . Unfortunately for Ulthorn ' s plans , the courage , strength and skills of Gwearing led to her indication as The Green Lady by Y ' ffre herself , when her aunt , Finoriell , died following her Silvenar ' s death . Gwearing saw herself obligated to end her relationship with Ulthorn , since her natural mate would be The Silvenar , soon to be chosen as Indaenir . She finally cut all binds with him . Ulthorn , unhappy that destiny would not keep them together , then attempted to change this and made a pact with the Daedric Prince Hircine . However , unknown to her , that was not the last time she would see her former lover , as he would torment and threaten her , Indaenir ' s , and even the whole Bosmer races ' life in order to obsessively change their destiny .
Shearpoint Shearpoint is a dragon lair located high atop the southern mountains of The Pale . It is home to a Word Wall guarded by both a leveled dragon and the Dragon Priest Krosis . Word Wall . The words of power obtained here unlock the Throw Voice shout , which will confuse nearby characters . However , all three words of power are learned at once , unlike most other Word Walls , which each bestow only one word of power . Translation . The writing written on the Word Wall translates to : Which translates as : Krosis . The Dragon Priest Krosis is located here . His corpse can be looted for random loot , plus the dragon priest mask , Krosis , which gives + 20 % to Lockpicking , Archery and Alchemy skills . It is classified as light armor .
Deceiving the Herd Deceiving the Herd is a quest in . Background . Feran Sadri will ask the Dragonborn to frame the Dawnguard for murder . His plan is for the Dragonborn to go to a hold capital and kill a resident in public while wearing the Dawnguard Armor . In addition , a note must be planted on the body that frames the Dawnguard . An optional caveat is that the person should be someone of importance , such as a merchant , bard , or member of the Jarl ' s court . Feran will give the Dragonborn a mixed set of Dawnguard Armor to perform the task . Walkthrough . Simply kill someone in the requested city and plant the " Incriminating Letter " on the victim . The murder must take place on the streets of the city for it to count , so if choosing a member of the Jarl ' s court , they must have left their respective palaces for the kill to qualify . Similarly , merchants and bards must be outdoors when killed , if choosing a high - profile target . In order for the murder to register as a public kill while wearing Dawnguard Armor , it must be witnessed by a guard or citizen . This will however incur a 1000 bounty . If a stealth kill is performed , the murder will be registered , but it will fail both optional objectives . To avoid killing any citizens , a guard may be murdered or , if the city is being attacked by vampires , killing one will count as a victim , but this will fail the high - profile objective . The best exploit to complete this quest without killing anyone , is by using the Dead Thrall spell on a hunter ' s body and killing it in any town , which counts as a high - profile target . Potential high profile targets . Raven Rock . It has been noted that if both the and add - ons have been downloaded and this quest is begun , then Raven Rock may end up being a location for the quest . All high - profile targets there are merchants ( i . e . Milore Ienth , alchemist ; Glover Mallory , blacksmith ; Garyn Ienth , grocer ; and Fethis Alor , general goods . ) The best bet is to kill Garyn Ienth because he doesn ' t offer much in the way of trading .
Light ( Oblivion ) Light in can come from a variety of sources , such as the sun itself , consuming ingredients , and light spells . Ingredients that cause light . Unless the ingredient has Light as its first effect , the ingredient must be combined with other Light - related ingredients via Alchemy to make a potion that has the Light effect . " Skill level : " Novice ( 0 ) " Spell Effect : " Light 10 ft for 90 secs on Target " Magicka Cost : " 13 " Skill level : " Novice ( 0 ) " Spell Effect : " Light 20 ft for 60 secs on Self " Magicka Cost : " 14 " Skill level : " Apprentice ( 25 ) " Spell Effect : " Light 30 ft for 120 secs on Self " Magicka Cost : " 47 " Skill level : " Journeyman ( 50 ) " Spell Effect : " Light 40 ft for 180 secs on Self Light spells . " Magicka Cost : " 103 " Skill level : " Expert ( 75 ) " Spell Effect : " Light 50 ft for 240 secs on Self " Magicka Cost : " 183 " Skill level : " Master ( 100 ) " Spell Effect : " Light 60 ft for 480 secs on Self " Magicka Cost : " 462
Iron Armor ( Armor Piece ) Iron Armor is a piece of heavy armor and part of the Iron Armor set found in . Locations . Enchanted and unenchanted variants begin to appear throughout Skyrim at level 1 . These locations include : Smithing . Iron Armor requires no prerequisite Smithing level or perks to forge . It can be crafted at a blacksmith ' s forge with the following components : It can be upgraded with an Iron Ingot at a workbench , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Flawed Dwemer Jinksword Flawed Dwemer Jinksword is a unique one - handed Dwemer weapon . Although it is flawed , it is a superior jinksword for a vampire Nerevarine who is innately immune its paralysis on self effect . It deals more damage than other short jinkblades , has an extended paralysis effect ( five seconds longer than standard ) , and additional uses before requiring a recharge ( six more than standard ) . Enchantment . Enchantment ID : " paralysis _ curse _ unique _ en " Both effects are cast on strike for fifteen seconds : Acquisition . Blood for Mistress Dratha . ( Available exclusively to a vampire Nerevarine . ) Raven Omayn , the Mouth of Mistress Dratha at the Telvanni Council House in Sadrith Mora
Chronicles of the Five Companions 3 Content . Well , there it is . Tharn ' s back with us , and I don ' t like it one bit . While we risked our necks fighting through Worm Cultist and Flesh Atronachs , Tharn projected his smirking image to different parts of the castle , goading us on . We eventually got to the tower where he was being held , but Mannimarco was ready for us , and raised all manner of undead to challenge us . In the end we defeated them and escaped with Tharn , but here ' s the topper : Tharn lied to us ! He has no idea where Sai is being held , or where the Amulet of Kings is hidden ! Of course , he claims he can help us find both , but when he admitted his lie , I lost my temper and laid him out on the floor with a single punch . Gods , it felt good ! That was a long time coming . That ' s when Tharn spilled the beans . He told that we ' d been lying , and revealed the Prophet ' s true identity . Lord Varen immediately admitted everything , of course . I hope it wasn ' t too soon . It ' s vital that we maintain trust , and now I can see doubt behind the Vestige ' s eyes . Tharn is such a lying Skeever . All he cares about is his Empire and his family ' s status . Lord Varen believes Tharn ' s here for a reason , but I don ' t trust him and I never will . I plan to keep a close eye on him .
The Winged Guar The Winged Guar is a location found in . Description . It is a tavern located in Godsreach , Mournhold , run by Hession . Quests . Bouncer . The publican Hession asks the Nerevarine to stand in as bouncer . The MatchMaker . Marena Gilnith , who is looking for a potential husband , meets her date outside The Winged Guar . The Smith ' s Apprentice . Therdon is looking for work and is interested to become Bols Indalen ' s new apprentice , after his old one has walked out on him .
Whodunit ? Whodunit ? is a quest in . A client has arranged a party in order to kill off some enemies with the Dark Brotherhood ' s help . The goal is to kill all the guests , and a bonus is given if nobody witnesses any murder . Walkthrough . Head over to Skingrad and speak to Fafnir . He will explain the rest of the mission and give the Hero the key to the door . There are five targets - four unarmed civilians and one armed one , Neville , all locked in the house . While it is possible to just enter the house and kill them all , this will forfeit the bonus . To receive the bonus , they must all be killed without anyone seeing it . To do this , turn up at the house in The Deceiver ' s Finery ( a previous quest reward ) , or similar outfit , and when the old Breton woman asks , claim to be an assassin and her disposition will shoot to 100 , making her more trusting of the Hero ' s suggestions . Talking to all the targets will reveal various ways to get them on their own in different parts of the house , where they can be dispatched safely . For example , Dovesi Dran can be tricked into going upstairs alone to wait for Primo Antonius ; Neville can be convinced to take a nap ; and Matilde Petit can be told to search the basement . Also , when there are only two guests left , talk to one of them and they may attempt to kill the other . Guests . When all the guests have been killed , return to Ocheeva to get the reward and possible bonus .