naist-nlp/zeshel huggingface dataset:
Cold Rock Pass Cold Rock Pass is a cave located in . This icy cave goes through Eldersblood Peak and connects the North Cold Rock Pass and the South Cold Rock Pass entrances . A frost troll guards the passage . There are two chests ( one already open against the east wall of the cave above the water , the other closed but unlocked against the east wall ) and three ore veins . Entrance locations . North Cold Rock Pass . The north entrance is located south of Morthal , off the path that climbs up to Eldersblood Peak . South Cold Rock Pass . The south entrance to Cold Rock Pass is northeast of Rorikstead , above Rannveig ' s Fast .
Helping Hands ( Oblivion ) Helping Hands is a quest in . It is possible to hire a maid for the Hero ' s home in Skingrad . Walkthrough . This quest allows you to hire a maid named Eyja . Eyja works for Gunder , the owner of Colovian Traders shop in Skingrad . Talk to her and she will say " For 150 gold and a roof over my head I ' m all yours . " Accept this , as long as you have 150 , and she will move in immediately . Eyja . Ask " Eyja " and she will tell about her life . If Kitchen Furnishings are installed , Eyja can do two things . Ask for " Food " and she will bring a Shepherd ' s Pie , which has the effects of Dispel , Fortify Agility , Cure Disease , and Shield . Ask for " Drink " and she will bring a bottle of Rosethorn Mead , which has the effects of Fortify Endurance , Fortify Strength , Drain Intelligence , and Drain Willpower .
Baleni Salavel Baleni Salavel is a Dunmer shipmaster living in Hla Oad . She can be found at docks and provides transportation services aboard her ship , Harpy . Baleni also engages in other activities ; she has quite a stash of illegal substances such as Moon Sugar aboard her ship . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Yinz ' r Yinz ' r is an Argonian pirate who joins the Hero ' s crew after they have purchased six upgrades for Dunbarrow Cove . Interactions . Yinz ' r , Scurvy John Hoff and Zedrick Green can then be sent out in search of treasure . Quests . Dunbarrow Cove . Centuries ago , a great battle took place in Anvil Bay . In the battle , the legendary pirate Torradan ap Dugal , the captain of the infamous Black Flag , was defeated by the first Count of Anvil . Rumors have been circulating of a hidden underground cavern beneath Castle Anvil . If the rumors are to be believed , then the final resting place of Captain Dugal and his ship have been uncovered . The Hero should investigate these rumors as soon as possible .
Viinturuth Viinturuth ( Dovahzul : ) is a named leveled dragon found in the wilds of Skyrim . He speaks in native dragon tongue when in the presence of other dragons . He is aggressive , and attacks using fire or ice , depending on the Dragonborn ' s level . He is often found in the company of Alduin , who will not join in any fight against the Dragonborn . Location . Viinturuth can be found being resurrected by Alduin west of Anga ' s Mill . An Apprentice - level locked chest with leveled loot is nearby . The resurrection normally happens during the quest Elder Knowledge after finding out the location of the Elder Scroll . If the Dragonborn has defeated Alduin , one of two things will happen ; Viinturuth will either already be revived and roaming the mountains , or he will remain in the burial mound . If the latter occurs , it does not affect what happens .
Archon ' s Grove ( Online ) Archon ' s Grove is a delve that appears in . It is located south of Shimmerene and northeast of Sunhold . Archon ' s Grove was named after Nenamil , the Archon of Song , who discovered the Rose - of - Archon , a flower sacred to Mara .
Boots of Springheel Jak ( Item ) The Boots of Springheel Jak are acquired as part of the Thieves Guild quest of the same name . They also play a part in the last quest involving the Thieves Guild , The Ultimate Heist . Exploits . Permanent + 50 to Acrobatics ( Springheel Jak glitch ) . First get the Thieves Guild quest " Boots of Springheel Jak " and complete the majority of the quest , retrieving the boots . Do not , however , return the boots to the Gray Fox . Upon obtaining the boots , equip them to get a + 50 Acrobatics bonus , then travel to the Shrine of Sanguine and begin the Daedric quest there . Follow through that quest , and get arrested by Leyawiin guards . All possessions will be taken except for key items ( which include the Boots ) . Serve the sentence , and upon exiting , check the inventory . The Hero should still possess the boots , but when they try to equip them the notice " " You cannot equip this item at this time " " will appear . However , if the active enchantments are checked , the + 50 to Acrobatics * will still be there . Other footwear can be worn , but the enchantment from the Boots of Springheel Jak will remain . This is even simpler with a Ring of Disrobing from the expansion . Put the boots on , exit and re - enter the journal and put on the ring , exit the menus and allow the ring to remove the boots ( and anything else the Hero may be wearing ) , and the permanent + 50 to Acrobatics should remain .
Shrine of Talos : Sea of Ghosts Shrine of Talos : Sea of Ghosts is an unmarked location found in . Description . This unmarked location is near two other locations : Trius ' Camp to the south and Pilgrim ' s Trench to the southwest . The path to the shrine is behind the statue of Talos . A satchel , a leveled weapon , and a skill book are located here . Quests . Forgotten Names . Velehk Sain is a Dremora bound to a Daedric Relic in The Midden beneath the College of Winterhold . If the decision is made to release him , he will provide a map to his treasure . The treasure will not appear until he has been encountered , nor will it appear if he is killed instead of freed . The map is very misleading . Once at water level , head directly west from the College of Winterhold to a rather flat peninsula that appears to have a path going up it . Walking to either side all the way around the peninsula will reveal a large statue of Talos , and below that on the ground should be the treasure . The peninsula is just southwest of Ysgramor ' s Tomb . Another way to find the treasure is to stand by the beached rowboat at Pilgrim ' s Trench and look southeast .
Weakness ( Oblivion ) Weakness is a Destruction spell that decreases the target ' s resistance ( by percentage ) to Fire , Frost , Shock , Magicka ( non - elemental ) , normal weapons ( non - enchanted ) , Disease , and Poison . Weakness to normal weapons and disease cannot be gained through spells , but only items such as Staves . Uses . Weakness to poison is useful over 1 second on weapons that are meant for being poisoned ( similarly to drain health ) . Poisons can also be put on hotkey .
Willow Bank Willow Bank is a location in Cheydinhal and the home of Orintur where he practices magic . It lies next to the house for sale . This three story building includes a basement as well as the upstairs sleeping quarters . Entering straight into a large living area with a fireplace with seating in front of it . To the right is a desk , a few barrel s with food items , a bookshelf with cutlery and a chest with minor items in it . To the left is another chest , beside the door to the basement . A large cupboard with a bottle of Surilie Brothers Vintage 415 found inside is opposite the stairs leading upstairs . Upstairs is a diningtable set for dinner and on the right is an area where Orintur prepare his food . At the other end of the openplan room is the sleeping area with a chest with some personal items , a jewelry box , cupboards with clothing items and in the right corner an easel with some empty canvases , paint brushes and a paint palette . Willow Bank Basement . This small basement with a hard lock , have barrels with various items , crates and a couple of wine racks with Tamika ' s West Weald Wine , Surilie Brothers Wine , and a bottle of Surilie Brothers Vintage 415 . A chest with leveled items can be found here .
Fara ' s Hole in the Wall Fara ' s Hole in the Wall is a tavern in Telvanni capital of Sadrith Mora . It is located near Telvanni Council House . Innkeeper Fara provides food , drinks , and a place to stay for those visiting Sadrith Mora , and also provides Sneak , Light Armor , and Acrobatics training . The inn itself is very small and has poor lighting .
Honor Among Thieves Summary . A manual for those wishing to join the Thieves Guild . Content . Many admirers ask , " Arnie , how can I become a flash and prosperous fellow like you ? " And I tell them , " You want to join the Guild . Make friends . Be a part of something . " " But who can join ? " they ask . We ' re just like any other trade guild . We ' ve got requirements . And if you want to advance in the ranks , we ' ve got standards . You want to be fast and agile . You want to move undetected . You want to know about security - - locks , traps , and how to get around them . You want to defend yourself . You travel light and fast , and want light arms like daggers and shortswords . You don ' t want to get into a slugging match , so you want the marksman ' s weapons - - the bow , crossbow , throwing star , and dart . You want light armor , so you can keep moving , and moving fast . Why belong ? Simple . Everybody needs friends . The help of friends includes information . Your friends at the Thieves Guild know where the action is , and where the action is safe , and where it is not . The help of friends includes a place to rest , and a place to buy supplies and services - - training and tools . The help of friends includes fixing things with the guards at a discount rate . That ' s where the ' honor among thieves ' part comes in . Friends stick together , and help each other . " But what about the competition ? " my admirers ask . The competition is the Camonna Tong . And you don ' t want to join them , because they don ' t want you and they ' re not very nice . They have this thing about outlanders . They want them all dead . So , unless your ambition is to be dead , you don ' t want to join them . And the Camonna Tong are bad people . The Camonna Tong don ' t mind killing people . Heck , they LIKE killing people . The Thieves Guild , on the other hand , thinks killing people is bad business . You want to be good people , right ? So join the Thieves Guild , and stay far , far away from the Camonna Tong . So you want to join . But where do you look ? Being a thief is not like being a fighter . You don ' t just go to the local guild Hall . The Thieves Guild doesn ' t have Guild Halls . But thieves like to be where their friends are . And where are their friends ? At the local cornerclub or trade house . In Vvardenfell , look for friends in Balmora , Ald ' ruhn , Sadrith Mora , and the Foreign Quarter of Vivec .
Bosmer ( Oblivion ) Across the Empire , the various barbarian Elven clanfolk of the Western Valenwood forests are collectively referred to as " Wood Elves . " They also call themselves " Bosmer " - which , roughly translated , means " Tree - Sap / Wood People , " denoting their wild vitality and youthful energy . The curious and adventurous nature of the Bosmer contrasts with that of their more dour " cousins , " the Altmer and Dunmer . Culture and traits . Wood Elves reject the stiff , formal traditions of Aldmer i high culture , instead preferring a romantic , simple existence in harmony with nature and its creatures . These " country cousins " of the High Elves and Dark Elves are nimble and quick in body and wit , and because of their curious natures and natural agility , they excel in Stealth roles , such as Scouts , Agent s , and Thieves . Above all , Wood Elves are known for their skills with Bows ; there are no finer archers in all of Tamriel . Usage . Wood Elves are considered ideal for " sneaky " character builds , due to their excellent skill bonuses and attributes . Sneak attacks with poisoned arrows ( poisoned via Alchemy ) are superb for covertly eliminating enemies , and Acrobatics can sometimes aid them in " sniping " opponents from locations where they cannot be reached . Their skill with Light Armor also helps ensure that any close encounters won ' t get them killed . Drawbacks . Mysticism and Illusion are particularly useful for " sneaky " characters , but Wood Elves don ' t gain bonuses to these skills . This lack can be slightly alleviated by choosing either The Lady or The Mage as birthsigns . Also , while Light Armor is certainly safer than no armor at all , it wears down quickly and provides little protection . Wood Elves also begin the game with low Strength ( i . e . less carrying capacity ) , and female Bosmer also have reduced Endurance ( i . e . dramatically lowered health ) .
Champion ' s Cudgel Champion ' s Cudgel is a unique warhammer found in . It shares its base damage with the glass warhammer . Appearance . The hammer features Imperial symbols on the sides of a very block - like head . Below that , there is a section of the handle wrapped in crimson cloth . About an inch down after that , there is a steel band and the rest of the handle is wooden , with a steel pommel on the bottom . The head is shaped like a normal hammer , with a small crown of spikes on the top . The whole weapon is tinged with a faint blue glow , indicating an enchantment that affects Magicka . Acquisition . This weapon is wielded by General Falx Carius , and can be obtained after defeating him during the quest " March of the Dead . " Enchantment . Although the Champion ' s Cudgel is a unique weapon , its enchantment is not , as it can be found on other weapons such as Nordic and Stalhrim weapons . The positive side of this is that the Dragonborn does not necessarily have to disenchant the Champion ' s Cudgel in order to learn the enchantment , but can disenchant a more common , non - unique weapon to learn the enchantment when found . The enchantment is 50 % chance for each element of fire , frost , and shock to do 25 points of damage , which is known as Chaos Damage . The enchantment is leveled .
Ruran Stoine Ruran Stoine is a dead Breton Rogue found in Mallapi . He was the brother of Lirielle Stoine in Ald ' ruhn . He died owing money to the Camonna Tong , and left her with the debt . The Nerevarine can find the money on his corpse .
Silver Weapons ( Daggerfall ) Silver Weapons are weapons in made from silver . They may be found as random loot . While they have no damage buffs , silver weapons or better are needed to harm lycanthropes , certain undead ( such as wraiths and mummies ) , and standard vampires .
Gauldur Berard Gauldur Berard is a Nord residing in Gnisis on Vvardenfell . He used to be a worker at the Gnisis Egg Mine , but has since been caught by the disturbance in the depths of the mine . Interactions . A Melodic Mistake . During the Vestige ' s endeavor into the mine , he finds Gauldur , and attempts to gain information from him .
Prince Naemon Prince Naemon is an Altmer Prince and member of the royal family of Alinor . He is the son of King Hidellith and Kinlady Tuinden , and the younger brother of Ayrenn . He is married to High Kinlady Estre . He later serves as the hidden main antagonist of the Grahtwood region and later again as the main antagonist of the Greenshade region in the form of a lich known as the Shade of Naemon . Background . After the disappearance of his sister in the year 2E 563 , Prince Naemon was named heir to the Throne of Alinor , and in 2E 565 he matriculated into the Sapiarchs ' Labyrinth . Naemon , like his father , was a natural ceremoniarch , who seemed to have a genuine relish for the rites and duties ordained for the heir by tradition . When his father ascended to Aetherius in the year 2E 580 , Prince Naemon immediately began preparing to speak the eighty - eight day Coronation Liturgy that would elevate him to the Throne of Alinor . Shortly after , Ayrenn made an unexpected return and announced that she was prepared , as the eldest heir , to assume the throne . She was crowned Queen Ayrenn on the 7th of Frost Fall in the year 580 . The sculptor , Falarcil , is known to have questioned the relevance of a statue in Naemon ' s honor , given Ayrenn ' s return . Naemon ' s aide , Cintelmo , responded that the Prince is royalty and therefore deserves a new statue to be made , regardless of whether he is to become king . Interactions . To Tanzelwil . Speak to Naemon at Tanzelwil In the Name of the Queen . Assist Ayrenn in completing an ancient ritual to gain the favor of the ancient ones . Sever All Ties . After saving Firsthold from the Daedric invasion and killing High Kinlady Estre , you must inform Queen Ayrenn . Once the quest is completed , Naemon will walk towards Ayrenn , and will have an argument with her , shortly before leaving to mourn his wife ' s passing . The Honor of the Queen . Discover why the Khajiiti Embassy project has been stalled . Fit to Rule . Restore the Orrery The Orrery of Elden Root . After Queen Ayrenn ' s ratification , in his jealousy Naemon will try to enter the Orrery . He will see a vision of the White - Gold Tower , and will turn into an Ogrim shortly afterwards , as the Orrery reveals the true forms of those who enter it . Naemon in his Ogrim form will attack you , and once you defeat him , he will revert to his Elvish body and lie dead on the floor of the ruins . Queen Ayrenn and Vicereeve Pelidil will mourn his death . Right of Theft . A Servant of Naemon , recently brought back by the Veiled Heritance , has raised ancient warriors of the Blackroot Clan and must be defeated . Striking at the Heart . Defeat the Shade of Naemon and save the Valenheart in Hectahame .
Selene ( Oblivion ) Selene is the Imperial boss of the Blackwater Brigands , an organized group of bandits who hijacked the Bloated Float and took it out to sea . Selene carries the Blackwater Blade , a leveled fine steel longsword that can be obtained either by killing her or picking the correct response . She also wears leather armor with a Blackwater Leather Cuirass . Interactions . An Unexpected Voyage . After the Hero has rested on The Bloated Float , they discover it has been hijacked and is now at sea . The Hero must find out what has happened .
Absorb Skill : Restoration Absorb Skill : Restoration is an apprentice - level Restoration spell in . It transfers 10 points of the target ' s Restoration skill to the caster for 10 seconds upon touch . Acquisition . Absorb Skill : Restoration can be purchased from Thaurron , who resides in the Anvil Mages Guild .
Refined Malachite Refined Malachite is a crafting material found in . It is used to craft and improve glass weapons and armor via Smithing . The Glass Smithing perk is required for smithing . Locations . A mine containing many malachite ore veins is at Kynesgrove . There are also several pieces of malachite ore in a pool of water in the Labyrinthian . However , some may be unable to be taken . To get the malachite ores that the player cannot reach in the water in Labyrinthian , simply toggle sneak and use a sword , axe whatever to hit them into the shallower parts of the water or out of it , then simply pick them up . Smelting . Two Malachite Ore can be smelt ed into one refined malachite at a smelter . Along with smelting , they can be bought from general goods merchants and blacksmiths . Furthermore , they can be found on enemies as loot . They can also be found outside certain malachite mines .
Hayazzin Hayazzin is a Redguard wanderer telling the tale of Sep ' s Hunger to other travelers . Interactions . Satak was the First Serpent . Satak asks the Vestige to feed a nearby goat to a snake at the Goat ' s Head Oasis . Dialogue . Satak was the First Serpent . When first approached : After sacrificing the goat :
Abandoned Mine ( Oblivion ) The Abandoned Mine was a rundown and abandoned Imperial mine that was located in the Nibenay Basin northeast of Lake Canulus . History . After its abandonment by its Imperial owners sometime prior to the Oblivion Crisis , the Abandoned Mine became the home of a group of bandits who raided the surrounding countryside . Noted for its abundance of rich veins of gold and silver , the Abandoned Mine was located near the city of Bravil , and had , presumably , been formerly owned by the Count of Bravil . Plant life . The shade provided by the outcropping that allowed entrance to the Abandoned Mine provided many plants , including Foxglove , Green Stain Cup , Monkshood , Motherwort Sprig , and Summer Bolete , with right amount of soil needed for them to successfully and abundantly grow around the mine . Mudcrabs , dogs , and rats were some of the creatures that made the Abandoned Mine their home after its abandonment by Bravil .
Kud - Ei Kud - Ei is an Argonian and resident of the town of Bravil . She serves the Mages Guild as head of Bravil Guildhall . She carries a leveled longsword strapped to her waist . Kud - Ei is also a journeyman Illusion trainer . Appearance . Kud - Ei has small cranial crests that she decorates with cloth or rings . As with other Argonians , her age is indicated by the color of her scales . Older Argonians have more orange and dark - green in their complexion , while younger Argonians are more light - green , yellow , purple or even bluer . The abundance of purple and yellow scales reveals that she is ripe with age . Personality . Attached romantically to Henantier , Kud - Ei is concerned with the recklessness with which her partner performs his dangerous experiments . Despite her attempts to convince him , he has little respect for authority and performs them anyway . Kud - Ei , realizing the danger of this , seems willing to forgive the infractions , so long as he is saved . Interactions . Bravil Recommendation . Ardaline , the Altmeri alchemist of the Bravil Guildhall is missing her staff of charming . Kud - Ei correctly suspects her admirer , Varon Vamori , of having taken it . Since the quests is a tutorial in Charm spells , she offers three scrolls of charming to help with interrogating him . He reveals that he sold the staff to a merchant in the Imperial City . Kud - Ei , when informed of this , offers more scrolls to help with recovering the staff . The staff can either be looted from the chest in the merchant ' s basement or his wife can be charmed into relinquishing the key . After the staff is returned to Kud - Ei , she confesses the task had little to do with returning stolen property , so much as it was about the principle of stealing another mage ' s staff , a symbol of their power and membership in the guild . As a reward , she gives a basic charm spell . Through a Nightmare , Darkly . Her life partner , Henantier is stuck in a dream and she asks for help . Frightened that Henantier ' s haywire experiment will get him expelled from the guild , she hires an associate to enter his Dreamworld with a special amulet and awaken him .
Father Ahaz Father Ahaz is a unique Illusion spell available in . This spell lets the caster blend into the surroundings so no one can see him . The caster can attack and use objects without disrupting the spell , but the effect may range from 1 % to 100 % effectiveness . Acquisition . This spell is not available for purchase in or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Shadowweave Ring Shadowweave Ring is a generic ring that is enchant ed to temporarily conceal the wearer while simultaneously increasing the wearer ' s chance of evading physical attacks . This includes hand - to - hand combat and melee or ranged weapons , but has no affect on magic . Enchantment . Enchantment ID : " shadowweave _ en " Both effects are 20 points for 10 seconds on self : Acquisition . Shadowweave Ring appears primarily as a leveled item . There are 352 instances that it can possibly be generated in addition to 1 static occurrence . It is available for purchase from Irgola , a pawnbroker who resides at in Caldera .