The Elder Scrolls III : Morrowind Construction Set The Elder Scrolls III : Morrowind Construction Set , also known as the Morrowind Construction Set , is a unique modding tool that was shipped free with , prior to its release on . The Morrowind Construction set was used to create and edit almost all aspects of the game , including dialogue , characters . The Construction Set was also used for the creation of Morrowind ' s DLCs , and , as well as it ' s official plug - ins . Today , it is used by players to create mods . Installation . If the original disc purchase of " Morrowind " was made , then the Construction Set came with the installation , and doesn ' t need to be downloaded . However , Steam users will need to download the program from another site , such as Nexus Mods . Note that users do not have access to download or use the Construction Set . Once the files are downloaded , the user should extract the files into " Morrowind " < nowiki > ' < / nowiki > s file dictionary . From there , the Construction Set can be opened as an application . Usage . Once the user opens the files , they will be faced with a blank menu . In order to view any of the data from " Morrowind " and its modifications , the user must select the " Load Master / Plugin File " button in the upper lefthand corner , directly under the file button . This will allow the user to open the master file for Morrowind , which contains the game ' s data . It should be noted that any DLCs should also be selected . The files will begin to open . Any warning messages can be accepted with a yes ; selecting no will close the Construction Set . Note that it may be helpful to hold down enter if a multitude of messages come up . Once the files are loaded , the menu will update , displaying all of the game ' s data . General menus . The menus at the top of the screen are sorted out by file , edit , view , world , character , gameplay , and help . These buttons are primarily used for editing aspects of the game that can ' t be touched in the object window , such as creating scripts and races , as well as preforming various changes to the render window , such as toggling fog . Below the top menu is another set of menus . Each of these buttons have their own actions , as follows . Dialogue . Dialogue encompasses everything a character can say to the player . The dialogue menu can be assessed in a variety of ways . The easiest way to do so is to select the button directly from the menu above the object window . The button is the third from the end , and its icon is a chat bubble . The menu will open after being clicked . A second way to do this is to go to the NPC tab , and select a character . From there , a " dialogue " button can be seen and selected . It is notable that this allows the user to filter out dialogue for specific actors without having to select them through the dialogue menu ' s filter . Dialogue is categorized into topic , voice , greeting , persuasion , and journal . Topic sorts the possible topics that can be highlighted and selected . Voice will play an audio file when selected . Greeting shows the dialogue a character may show when first interacted with , before selecting topics . Persuasion shows the various replies that are given through speechcraft . Finally , journal shows the various entries given from different quest stages , and also gives the index number for each stage . Object window . The object window is used to contain the files and data for any object . This includes information such as armor , books , and other items , as well as actors , creatures , lighting , and activators . The object window is used to create and modify files for use in the cell view window , which renders what the game will look like during use . The following is a list of the different tabs on the object window , in alphabetical order . Each link can be clicked on to go to the corresponding header . Creature . The creatures tab is used for editing the various creatures in the game , ranging from Alit to Winged Twilight , Ash Zombie s , House Dagoth members , and more . The creatures tab functions the same was as the leveled creatures tab , as well as the characters tab , with the main differences being textures and hit boxes . Leveled Creature . The leveled creature tab is used to hold the calculations for various leveled creatures to appear , their creature IDs , and if their leveling is currently toggled on . Just like the creature and NPC tabs , this tab includes a character count to tally the total number of actors under that ID in the game . NPC . The NPC tab , or character tab , is used for editing the various aspects of different actors , such as an actor ' s ID , name , gender , script , race , class and level . Unlike ' s Creation Kit , only the playable races are included under the NPC tab . The editor is also used to edit the smaller details of a character , such as inventory , attributes , skills , and spells . Essentially , the tab is used for completely viewing , modifying , creating , and deleting characters . Note that this is also used to access a specific character ' s dialogue . Basic information can be accessed for every character simultaneously by viewing the object window instead of opening up individual characters , and clicking each column header will allow the viewer to sort through each variable . To open up the character editor , simply double click on any character . Note that in order to change some aspects of the files , the viewer may have to toggle the " blocked " button at the bottom right - hand corner , save , and then reopen the editor . Dialogue for characters can be accessed by clicking the " dialogue " button in the bottom left - hand corner . This will open the dialogue menu . See the dialogue section of this page for more information . Animation and AI are next to the dialogue button , respectively . Selecting the animation tab will allow the user to view a character ' s animation groups , while selecting AI will allow the user to view and modify the character ' s packages and services . Note that data for " fight , " " flee , " " alarm , " and " hello " also appear here , which effects how a character will react to the player .