naist-nlp/zeshel huggingface dataset:
Unfathomable Depths Unfathomable Depths is a quest available in . Walkthrough . Riften Docks . The Dragonborn will find From - Deepest - Fathoms wandering around Riften ' s docks . Upon first meeting her , she seems despondent and paranoid , immediately wanting to give the Lexicon over to the Dragonborn , pleading for it to be returned to the Dwemer ruins of Avanchnzel . Avanchnzel . Upon arriving at Avanchnzel , four transparent orange figures will be standing at the bottom of the first large open cave room . These are the ' ghosts ' of four adventurers ( or " thieves " , in their own words , although none of them can pick a lock ) , who went to Avanchnzel to recover / steal the Lexicon . They will reappear throughout the quest and the Dragonborn can overhear that the two human characters had little knowledge about the place or item of interest , but From - Deepest - Fathoms and Watches - The - Roots were very familiar with both and persuaded them to stay and complete the job against their better judgement . The two human mercenaries stay , only because the job paid well , but it becomes clear that the Argonians sought out the Lexicon for the knowledge it housed . When following the marker along the corridors , the ghosts will reappear along the way . Dwarven Spider Worker s , Dwarven Spider Guardian s and Dwarven Spheres are found on the way . Avanchnzel Animoncultory . Fight the Dwarven enemies and continue forward up the stairs and corridor , passing a tent with four bed rolls used by the adventurers when alive . Beware of the trap when opening the door on the right in the next room . Continue through rooms and doors , eventually coming to a large room with two Dwarven Centurions on large stone tables . In the next room , one of the adventurers , Drennen , is lying dead on the floor . He left the group for unknown reasons . Avanchnzel Boilery . Upon entering the boilery , the three remaining ghosts talk about the lexicon and what to do with it . Moving forward through rooms and corridors , the ghosts reappear before a door and they are in a hurry to reach the Receptacle . In the next room , there is the second dead explorer , Watches - The - Roots . Finally , through the last door , there is a large room with Breya , the last of the explorers , lying dead on the floor . A Dwarven Centurion is guarding the Receptacle in which to place the Lexicon . This Centurion can easily be defeated by luring it into the spinning blade trap in the last room . Upon activating the receptacle , the Lexicon will be removed from the inventory and open . The Dragonborn will be rewarded with Ancient Knowledge , a permanent bonus . The Quest will now be completed . Leave by the door behind the Receptacle and go through the barred doors and out to the Avanchnzel Balcony for a faster exit and a locked chest with some loot . This dungeon is not accessible before the quest has been activated ( Dungeon Lock Outs ) .
Weakness to Shock ( Morrowind ) Weakness to Shock is an effect , ability and a spell in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 2 . 00 points . Creatures . The following creatures have this ability : Spells . The following spells consist of a Weakness to Shock effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Weakness to Shock effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Weakness to Shock effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information . < nowiki > * < / nowiki > Trivia . Resistance . Weakness to Shock and Resist Shock are opposites , but equal . If they are present with the same magnitude , the two effects cancel ( " e . g . " a person with ten points of resistance and ten points of weakness has no net effect ) . The magnitude of these effects can be subtracted from one another to determine a net magnitude . For example : 30 weakness - 10 resistance = net effect 20 weakness40 resistance - 25 weakness = net effect 15 resistance In " Morrowind " , immunity is synonymous with one hundred points of resistance , and Weakness to Shock functions as such . For example , inflicting twenty points of Weakness to Shock upon an immune creature such as a Hunger results in eighty points of Resist Shock . A hundred points of weakness completely negates immunity .
Alyssa Alyssa is a deceased Breton conjurer , whose body can be found in the Dire Warren in the Shivering Isles . Background . She was Traelius ' wife , and went with him to the Dire Warren thinking he meant it to be a vacation . After some time she realized he intended the cave to be their new home , and had no desire to return to the city . She spent her free time looking for a safe route out of the cave , away from the creatures blocking her escape . After she found it , she pleaded with Traelius to return with her , but he refused . She left him so she could leave the cave and get the freedom she desired . As she was leaving the cave , she fractured her leg and could not continue . After three days of calling to Traelius for help to no avail , she gave up calling for him , then died . Her journal details the circumstances of her leaving and her death .
Atrabhi ( Mania ) Atrabhi is a Khajiit mage who resides in the Shivering Isles . She resides in the town of Split as well as her twin . An experimenting mage split the town and its members into two halfs . One half resembling Mania , while the other half looks and acts like Dementia . Atrabhi hates her demented counterpart because she gets in the way of her passion of reading . Interactions . Both Atrabhi ' s will , in their own way , refer to their version of Horkvir Bear - Arm . He will then explain that they want their counterparts dead but cannot do it themselves , because if they did it would count as killing themselves and they would end up on the Hill of Suicides . The Great Divide . Siding with one side or the other will result in the deaths of one of the Atrabhi ' s .
Sirkjorg Sirkjorg is a Nord who can initially be found enthralled at the Temple of Miraak . Interactions . Retaking Thirsk . He appears after the Dragonborn clears the Thirsk Mead Hall of rieklings . He wears a full set of banded iron armor and wields a Nordic mace . He cannot be interacted with further . The Chief of Thirsk Hall . Alternatively , he becomes one of the seven Nords that need to be killed in the penultimate part of this side quest .
Dragon Seekers Dragon Seekers is a quest available in . This is a repeatable radiant quest within the Companions questline . To complete it , the Dragonborn must kill the dragon at a randomized dragon lair . Usefulness . This quest is beneficial for would - be crafters of dragonplate / dragonscale armor , since the resources dropped by these dragons are abundant and the quests can be completed multiple times successively . Walkthrough . Either Farkas or Vilkas say that a dragon is terrorizing a nearby Hold . The exact details are scarce , but this would be a glorious victory and would help keep the citizen s of Skyrim safe . Instructions on the whereabouts of the dragon lair are given . Walk the path to the dragon ' s location . The quest giver accompanies the Dragonborn as a Shield - Brother . Begin combat with the dragon , defeat it , and absorb its soul . Talk to the quest giver . Farkas or Vilkas is impressed by the Dragonborn ' s dragon slaying abilities and comments on what a fine battle it was . They may choose not to return to Whiterun , but rather stay behind to examine the dragon skeleton further .
The Horror of Dive Rock The Horror of Dive Rock is a quest in . Walkthrough . The Hero will sometimes hear people in Cheydinhal and Bruma speak of the " horror of Dive Rock . " To investigate travel to Dive Rock itself and find a journal speaking of how he has set out to slay the beast for revenge from his friend . On the way they might find the monster , a large female troll named Uderfrykte near the dead body of Agnar the Unwavering . Kill Uderfrykte and claim the Frostwyrm Bow , which is an elven bow with 11 frost damage , and also Svenja ' s body parts complete with two legs , two arms , a head and torso .
Weynon Stones The Weynon Stones are a landmark in . Background . The Weynon Stones are a set of megalithic stones formed in a circle . The structure lies south of Dawnstar , just northwest of Korvanjund . A Shrine of Talos is located within the circle . Two or three Ice Wraiths patrol the area . Notable items . At the base of the shrine there are several offerings to Talos , including a broken Steel Battleaxe that cannot be picked up , two steel ingots and a pair of Iron Gauntlets . Opposite the shrine is a large altar with a burial urn lying beside it . Behind this stone there is a novice locked chest containing minor loot .
Roland ' s Tear ( Quest ) Roland ' s Tear is a quest in . Aurane requests the Nerevarine embark for Ald Sotha and find her five Roland ' s Tears . Detailed walkthrough . Receiving the task . After the quest " An Apothecary Slandered " is completed , speak to Aurane Frernis , who can be found in her store in the Lower Waistworks level of Vivec ' s Foreign Quarter . She will task the Nerevarine with harvesting 5 samples of the Roland ' s Tears plant from the Daedric Shrine of Ald Sotha . Harvesting the plants . The shrine is located northeast of Vivec City and will be surrounded with both Gold Kanet and Roland ' s Tears . The flowers are identical , and the only way to tell them apart is by interacting with them . The Tears can be found on the eastern side of the ruin . Seven clusters can easily be found growing beneath a tree east of the exit . Finishing the quest . After returning to Aurane Frernis , she will reward the Nerevarine with a potion of Exclusive Fortify Luck .
Pircalmo ' s Shopping List Content . < poem > On the next trip to Summerset , obtain : — 10 Quills — Paper , of quality , ten books ' worth — Paper , disposable , thirty books ' worth — Small GLASS vials , not metal this time — Burn ointment — Silk in strips ( for Alanya ) — Wood varnish , to repair the damage from the metal vials — Metal fasteners ( ? ? ? — for Alanya ) — Wood splints ( why does Alanya need these ? ) < / poem >
Drovas Relvi Drovas Relvi is a Dunmer found working at The Retching Netch Inn at Raven Rock . Drovas can be seen working at the Earth Stone while under the control of Miraak , when the Dragonborn arrives at Raven Rock . After he is freed , he resumes his work at the Retching Netch . Interactions . Reluctant Steward . Drovas can be asked to become Neloth ' s new steward , after Varona Nelas is killed . He will accept this and leave the Retching Netch for Tel Mithryn immediately . A New Debt . Upon completion of Reluctant Steward , Mogrul reveals that Drovas owed him 1000 . He will then demand that the Dragonborn pay Drovas ' s debt since they were responsible for him leaving Raven Rock . If the Dragonborn doesn ' t pay him right away he will send his thugs after the Dragonborn until he gets his gold . The debt can be reduced to 500 with a successful intimidation . The Dragonborn may also talk to Drovas about his debt . First , choose the option " Please be patient , I ' ll get you your money " while talking to Mogrul . Then , travel to Tel Mithryn and talk to Drovas . He will say he doesn ' t have the money , but will give the Dragonborn 250 if they are persistent . The rest of the debt will still have to be paid by the Dragonborn .
Honorblade of Chorrol The Honorblade of Chorrol is a non - magical sword available in . When obtained as a quest item it has no weight and cannot break , even though it does deal damage . Although it is not enchanted , its damage is considered magical ( foes hit by the blade will glow ) . It damages monster s such as ghosts that are normally immune to damage received from regular weapons not made of silver . The blade itself is identical to an Ebony Longsword . Quests . Sins of the Father . Quest given by Fathis Ules to retrieve a " valuable item " for the Thieves Guild from Redguard Valley Cave . Once retrieved , it can either be returned to Fathis or Castle Chorrol and its rightful owners .
Treoy ' s Ornamental Ring Treoy ' s Ornamental Ring is a piece of ornamental jewelry in a set of four needed to complete Daedric Relic , a quest at the College of Winterhold . It can be found in the Investigators chest in the Arcanaeum . Uses . At the Midden Dark the ring is used , with the other three , to release the Daedra Velehk Sain . In order to summon Velehk Sain , the rings must be placed in the following order : Little Finger : Pithi ' s Ring , Ring Finger : Balwen ' s Ring , Middle Finger : Treoy ' s Ring , Index Finger : Katarina ' s Ring . He wants to be released from his prison . The two choices are :
Silence ( Oblivion ) Silence is an effect which causes the target to become unable to cast spells for the duration of the effect . The magnitude of the Silence effect is the duration of the effect . A poison with the Silence effect is a good way for a warrior or thief character to shut down a target ' s self healing or damage dealing skills . As a mage this is among the most dangerous effects to run into , have dispel potions on hand for rapid removal . Silence belongs to the school of Illusion magic .
Lucas Oscent Lucas Oscent is a Breton from Koeglin Village . He was kidnapped by the Ember - Eye Slavers . His mother Margot is seeking help in retrieving him . Interactions . The Slavers . Margot Oscent ' s son , Lucas , has gone missing . She is worried he may have been taken by the slavers .
Commander Maro Commander Maro is an Imperial and the leader of the Emperor ' s special security force , the Penitus Oculatus . He serves as the secondary antagonist of the Dark Brotherhood questline . Background . He is in charge of protecting the Emperor during his visit to Skyrim . He is the father of Gaius Maro . He is also in charge of dealing with any matter of politics such as the Civil War . Interactions . Destroy the Dark Brotherhood ! . If the Dragonborn chooses to destroy the Dark Brotherhood , Commander Maro provides them with the pass phrase for the Falkreath Sanctuary . Alternatively , siding with the Dark Brotherhood allows the Dragonborn to assassinate Maro for an added bonus , during the assassination of the Emperor . Breaching Security . After the death of the Emperor ' s cousin , Vittoria Vici , Emperor Titus Mede II ' s visit to Skyrim becomes almost apparent . As the Emperor ' s visit approaches , Maro assigns his son , Gaius Maro , to verify the security of the major Holds . However , Gaius meets his demise at the hands of the Listener . To Kill an Empire . At the beginning of the quest , Maro can be found outside of Castle Dour awaiting the false Gourmet . Later , Commander Maro intercepts the Listener after he or she successfully assassinates a decoy of the Emperor , after the Listener is betrayed by Astrid . Maro promised to spare Astrid and the Brotherhood if she gave up the Listener , but consumed by hatred for the Brotherhood for killing his son , Maro goes back on his word , ordering his Penitus Oculatus agents to kill the Listener and leading the Penitus Oculatus to destroy the Falkreath Sanctuary , seeking to kill everyone in the Dark Brotherhood . The Listener escapes the wrath of Maro ' s agents and returns to the Sanctuary to find it in flames , kicking off the mission Death Incarnate . Hail Sithis ! . The Dragonborn can choose to kill Commander Maro , although his death is optional . If the Dragonborn chooses to spare him , if he spots the Dragonborn when they are near him he will say , " " You again ! " " If they interact with him , he will exclaim in utter disbelief at their survival and immediately attack them to finish the job . Once aboard the ship , when the Dragonborn enters the Emperor ' s room , Titus will state , " " Well , once again I have proven Commander Maro the fool , " " presumably because Maro informed the Emperor that the Dark Brotherhood was destroyed .
Letter from Akorithi Content . You are on a quest to retrieve the Totem of Tiber Septim . Do not deny it . My spies have confirmed this . The Totem is not for commoners , and you cannot use it . Bring the Totem to me and I will pay you 100 , 000 gold pieces . It is a king ' s ransom by any measure . You should be warned , neither Wayrest nor Daggerfall are loyal to the throne . I am the only regent on the Iliac Bay that can be trusted . The others will only use it to destroy me . Akorithi Queen of Sentinel
Dire Earwig Dire Earwig is a ranged Illusion spell that produces a disorienting noise in the victim ' s mind , reducing their ability to concentrate and lowering their chance of successfully casting spells for five seconds . Effects . A reduction between 6 and 18 % in the victim ' s chance of successfully casting spells can be expected due to the influence of Fatigue on the Sound effect . " See Sound Magnitude for details . " Characters . The following people use Dire Earwig : Merchants . Dire Earwig can be purchased from the following spell merchant ( s ) :
Varus Camp Varus Camp , located southwest of Niryastare , is one of the five camps with a dwarven artifact needed to repair the Orrery . It is occupied by several bandits , one of them each carrying the artifact . There is little of value at this camp , aside from what the bandits possess .
Everything In Its Place The settlement of Fellmoor is a very strange place . This small farming plantation is home to murderers , madmen and obsessive compulsive farm hands . Fellmoor can be found by traveling southeast on Pinnacle Road . It is southeast of the Gates of Madness and on a small outlet into the Emean Sea , just west of the main road . There the Hero will find Kishashi , a female Khajiit who talks about gaining Ranarr - Jo ' s trust . Walkthrough . Talk to Kishashi , who will tell about gaining Ranarr - Jo ' s trust , a tricky task indeed . But , before that her trust must be gained . This can be done in two ways : Either collect five Pod Pits ( found abundantly around the settlement of Fellmoor in Water Root Pod s ) , or just get her disposition up to 70 through Speechcraft . Either way , once her trust is gained , she hands over a spoon , which she considers a highly powerful Daedric artifact . She then says to visit Ranarr - Jo , in Kishashi ' s House , which is on the southwest portion of Fellmoor . Ranarr - Jo is just as paranoid , so give him the spoon as a token of Kishashi ' s . Ranarr - Jo will then talk about how their lives have been plagued by Cindanwe , the Altmer owner of the plantation . He believes that she is some how stealing their thoughts and keeping it in her diary . He wants some help to make her stop , either by killing her or breaking into and ransacking her house . He also would like to have Cindanwe ' s diary , as to regain his thoughts . Otherwise , Cindanwe ' s house is located to the east . Break in when she ' s not at home during the day , and knock everything in her house off of the tables or shelves , making a mess . The journal will update when this is complete . Then , either pickpocket Cindanwe for her diary or get her disposition up to 70 through Speechcraft and she will just hand over the diary . Return it to Ranarr - Jo for the reward .
Lover ' s Kiss Lover ' s Kiss is a Greater Power available to those born under the The Lover birthsign in . It can only be used once per day . Effects . It paralyzes an adversary while simultaneously draining the caster ' s Fatigue : ID . Form ID :
Farms ( Skyrim ) There are many farms located across Skyrim , generally found in smaller towns outside larger settlements . They are a good source of crops , such as Wheat , Potatoes and Leeks , and occasionally an opportunity to earn money from the residents by selling harvests . Farm residents are often also quest - givers , though one should take care not to anger them by entering their homes uninvited .
Fortify Maximum Magicka Fortify Maximum Magicka is an effect in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 4 . 00 point . Spells . The following spells consist of a Fortify Maximum Magicka effect . They may include additional effects . See articles for details . Items . The following items consist of a Fortify Maximum Magicka effect . They may include additional effects . See articles for details .
Vicente ' s Note to Ocheeva Content . Damn that young fool Antoinetta and her experimental recipes ! As if the stench of her cooking weren ' t bad enough , last week she made a particularly offensive dish consisting of mandrake , onions . . . and garlic ! Garlic ! I have told her repeatedly of the danger this plant poses to me , but she has obviously not heeded my warnings . It is strange , this reaction I have to garlic . In all my wanderings , in all my research , I have never encountered another vampire thusly affected . It is true that some popular lore holds that all vampires have an inherent weakness to garlic , but this is simply not the case . My situation , as far as I can tell , is unique . If I were to somehow come into contact with garlic , if it in some way came to be on my person , the results could be catastrophic . I would most certainly suffer from a loss of strength and stamina , and fear my resistance to magic would be nearly completely nullified . So please , Ocheeva , as mistress of this Sanctuary , I beg you to keep Antoinetta on a tighter leash . I love her as a Sister , of course , but can not be held accountable for my actions should she continue to disregard my own personal safety . The Tenets clearly state that one family member may not kill another ; but I don ' t need to remind you there is no restriction against draining Antoinetta of a few pints of precious life ' s blood . - Vicente
Mondrar Henim Mondrar Henim is a necromancer seen in the High Pasture , west of Skingrad . He is working with their undercover agent , Mercator Hosidus . While Count Janus Hassildor knows of Mercator ' s ties to Necromancy , he has been unable to attack without knowing who his allies were . Interactions . After speaking with Mercator with the intent to see the Count , he will set an ambush south of the Cursed Mine with his allies , Arterion and Mondrar . All three will attack , and must be killed .
Legendary Spell Absorption Legendary Spell Absorption is a master - level Mysticism spell in . Upon cast , it has a 25 % chance to absorb any spell directed towards the caster for 25 seconds . Acquisition . Legendary Spell Absorption can be purchased Borissean , who resides in the Praxographical Center at the Arcane University .
Mission to Morvayn Manor Mission to Morvayn Manor is a faction quest available in . It is a House Redoran quest given by Brara Morvayn in Ald ' ruhn . The quest will only become available after reaching the rank of House Brother . Walkthrough . Once the Nerevarine has solved the issue caused by the quest " The Mad Lord of Milk , " the Nerevarine may speak to Brara Morvayn in the Morvayn Quarters , inside the Redoran Council Hall . It is revealed , when Brara , explains that an ash statue in her Manor attracted a hoard of Corprus beasts , who killed her husband , forcing her to reside within the Council Hall instead of her own manor . She , then , requests that the Nerevarine remove the statue and bring it to Lloros Sarano for it to be destroyed . Morvayn Manor . The Morvayn Manor can be found to the east of Under - Skar in Ald ' ruhn . Inside the Manor , the Nerevarine , will encounter several hostile corprus creatures . After dealing with the creatures , the Nerevarine must find and retrieve the Ash Statue before leaving the Manor . Destroying the statue . The Hero must now speak with Lloros Sarano inside Ald ' ruhn Temple . He will thank the Nerevarine for retrieving the Statue , then , proceeds to destroy it . The Nerevarine must now return to Brara in order to complete the quest and receive the Amulet of Mighty Blows .