naist-nlp/zeshel huggingface dataset:
Nightcaller Temple Nightcaller Temple is a fort in . Also known as the Tower of Dawn , it is a ruin located on a mountain top overlooking Dawnstar from the east . History . Erandur refers to the temple as a ruin within a ruin . First used as a military fort , then occupied by worshippers of Vaermina , both times it has fallen into disrepair and disuse . Long ago , a band of Orcs invaded the tower and had a bloody conflict with all those dwelling inside . As a last - ditch effort to prevent the Orcs from seizing the inner sanctum in which the Skull of Corruption stands , the priests released " the Miasma , " a gas which instantly puts all those who inhale it into an unbreakable deep hibernation while also keeping those slumbering perfectly preserved . Unfortunately , the longer one stays asleep due to " the Miasma , " the more their mind breaks down . As such , upon entering the tower and breaking the air - tight seal , " the Miasma " dissipates , allowing the Orcs and the Priests to awaken and begin attacking in a frenzy , not able to tell the difference between friend and foe . Quests . Waking Nightmare . Speaking to Erandur , a follower of Mara , in the Windpeak Inn in Dawnstar will begin a quest to end the nightmares , Waking Nightmare , which involves a visit to Nightcaller Temple ; this is in fact the Daedric quest for Vaermina . Erandur established a small shrine to Mara within the tower ' s entry hall , hoping to seek her guidance . Upon entering the shrine , the priest explains how the Skull is the source of everyone ' s nightmares , since it devours dreams and memories for Vaermina to collect . If the quest Waking Nightmare is completed without killing Erandur , Erandur may be found at the meager shrine in the entry hall . He is available as a follower .
Vardan ' s Diary Content . A search of the Ayleid ruins to the north yielded no new information . I wonder if the ancient tales were merely to deter graverobbers . Queen Nurese was grieved by the death of the king — perhaps she made it all up . Drusilla returns tomorrow . She might see something I missed . Drusilla had no luck . The ruins remain inexplicable . If there is great power here , its whereabouts are unknown . Drusilla suggested taking local Orcs for interrogation . Under duress , they may provide details we have yet to discover . We will find some who will not be missed . Success ! Interrogation yielded mention of a hidden door beneath the Orc fortress . This may lead to the fabled library of old King Renwic . If the tales are true , the library holds the information we seek . I have sent word to the Gravesinger . If he refuses to send aid , I will know his true motivation . Aid arrived . Cursed Gravesinger ! I expected adepts of the highest caliber . Instead , I get initiates who have done little beyond raise their first corpse . The Gravesinger is amused , no doubt . Still , initiates will do as Catapult fodder . While they distract the Orcs , a spy will use the hidden door to slip into the library . I am certain the scroll we seek can be found there . At last ! The scroll confirmed a power here beyond my wildest expectations . Taking this miserable island from the Orcs is but the start of our crusade . Once the power is in my hands , the armies of the Daggerfall Covenant will fall like leaves before us . I wonder how the Gravesinger will explain his failure when I conquer Glenumbra out from under him ?
Hroldar the Strange Hroldar the Strange is a Nord barbarian who is guarding the entrance of the mine in the settlement of Raven Rock . Interactions . A Blocked Door . Carnius Magius has requested the Nerevarine to check on Falco Galenus at the site , since there is apparently some sort of problem . Falco tells the Nerevarine that Hroldar is blocking the door . The Nerevarine has two options : either beat Hroldar in hand - to - hand combat not killing him , or killing him . If the Nerevarine kills Hroldar they cannot side with Falco later on , but if they leave him alive they can still choose any side . Either option will complete the quest . Stop the Messenger . The task is to eliminate a messenger sent from the colony , but they must make it appear that wolves overtook the man . They are to follow Hroldar out into the wilderness , then lure the man to the location .
Anticlere ( Daggerfall ) The Fiefdom of Anticlere , formerly known as Reich Gradkeep , is a coastal region on the north coast of the Iliac Bay , in southern High Rock . In the north , the region borders Daenia and Urvaius . In the west , it borders Shalgora , and also has a small eastern border with Dwynnen . The regional capital is the city of Anticlere . Mara is the main deity worshipped in the region , and the predominant vampire bloodline is Haarvenu family . The Knights of the Flame are the noble warriors of Anticlere . They have unquestioned loyalty to the Lord and Lady Flyte . In return , they are treated almost as gods by the citizens . Locations . < tabber > Cities = Dungeons = Graveyards = Homes = Temples = Taverns = < / tabber >
Drain Vitality ( Legends ) Drain Vitality is an action card in added with the " Heroes of Skyrim " expansion . Acquisition . Drain Vitality can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 50 soul gems . Strategy . Drain Vitality should be used to weaken enemy creatures so that they can be killed , or to kill already weakened creatures . At its highest level it can be used as a powerful and potentially game - changing debuff that annihilates the stats of the opponent ' s creatures . It is most effective when leveled in one ' s hand via Word Wall , and can be used in conjunction with Shearpoint Dragon to devastating effect .
Spell Merchants ( Skyrim ) Spell Merchants are merchants in . These merchants buy and sell various magic al items . Locations . Many spell merchants are usually court wizards in major cities in Skyrim . As such , they are often found within a Jarl ' s palace or longhouse . Other notable spell merchants are all the members of the College of Winterhold that offer training , who will sell spells from their specialized school of magic depending on the player ' s level . Spell merchants usually sell their goods from around 8am to 8pm , and College professors are usually willing to sell their goods to their students all day . These merchants usually have 500 to buy any items in return , and their businesses can usually be invested in with the investor perk , as with most other merchants . Goods . Spell merchants of Skyrim usually choose to sell a wide sampling of the various magical items that can be found in Skyrim , including spell tomes , staves , robes , soul gems , and enchanted items . Professors in the College of Winterhold sell spell tomes related to the school that they teach . The most commonly sold items are spell tomes and soul gems .
Odd Rumor Odd Rumor is a note found at Fort Frostmoth that initiates a main quest to cure the Nerevarine of lycanthropy . Content . Olga , Did you hear about the raven at the Altar of Thrond ? It ' s enormous ! They ' re saying it ' s a sign that the Witches have come to Solstheim . . . Helena Quests . Rite of the Wolf Giver . After finding this note the Nerevarine travels to the Altar of Thrond . Once there , Ettiene of Glenmoril Wyrd in the guise of a raven offers guidance in seeking a lycanthropy cure .
Daedric Weapons ( Skyrim ) Daedric Weapons are among the strongest weapons available in . Appearance . Though crafted from ebony , Daedric weapons have a much more fearsome aesthetic true to their inhuman origins , featuring jagged , saw - like blades , glowing red filigree , and an overall design that blends rough organic curves with smooth , artificial edges . Locations . Daedric weaponry is very rare and can only be found or bought in a handful of places . Unenchanted Daedric weapons will begin to appear throughout the world at level 46 and enchanted weapons can be found at level 47 . These locations include : Smithing . Daedric weapons require a Smithing level of 90 and the Daedric Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with an Ebony ingot at a grindstone and also benefits from the Daedric Smithing perk , which doubles the improvement . Daedric arrows are the only item that requires firewood to be crafted . Attributes by weapon . Damage values are base values , independent of One - Handed , Two - Handed , and Archery skill levels and perks . † Crafting Daedric Arrows requires to be installed . Each recipe yields 24 arrows . Atronach Forge . Daedric weaponry can also be crafted at the Atronach Forge , however to do so requires a Sigil Stone that can only be obtained via the Conjuration Ritual Spell , which requires a Conjuration skill of 90 to initiate . The Atronach Forge requires the following components to forge a Daedric weapon : A random Daedric weapon with a random enchantment can be obtained with the following components :
Archmage ' s Robes The Archmage ' s Robes are unique robes originally worn by Savos Aren , Arch - Mage of the College of Winterhold . Appearance . Visually it resembles a poncho in the shape of a triangle , draped across the front of the body . The hood is fixed to the robes and cannot be removed , thus only circlets and masks can be worn on the head while wearing these robes . Enchantments . Archmage ' s Robes offers a 15 % reduction on all spells cast , + 50 Magicka and + 100 % Magicka regeneration . These are the highest all - around enchantments available for magic - oriented characters . Regular enchanted robes or armor do not reach the height of these attributes , nor do they equal the combined enchantments it provides . However , each individual enchantment on the robes are out - ranked by expert and master robes for those specialized in one school of magic ( e . g . Master Robes of Destruction ) . Acquisition . These robes are awarded upon completion of " The Eye of Magnus , " along with a key to the Arch - Mage ' s Quarters . Duplication exploit . When Ancano is defeated in the quest " The Eye of Magnus , " if the Dragonborn talks to Tolfdir there is the dialogue option , " . . . " When this option is chosen , he will congratulate and give the Dragonborn the Archmage ' s Robes and then the chat will be gone , after which he will offer his congratulations again and another robe will be given .
Slythe Seringi Slythe Seringi was a Dunmer warrior who owned Shetcombe Farm just northeast of Kvatch . He is only enabled at the beginning of the related quest , along with the sack nearby and his journal . Interactions . The Sunken One . It seems that Slythe was suffering from some misplaced guilt over the events at Kvatch , and that ' s why he took a trip to nearby Sandstone Cavern . According to him , the cave hosts a creature called The Sunken One , that was responsible for the destruction of Kvatch , and he tried to defuse the situation by offering him a tribute of precious gems . Unfortunately , his well - intended sojourn didn ' t work out , as the Hero will find him dead in one of the larger rooms in the final zone of Sandstone Cavern . It appears that the Sunken One has sealed his fate . According to the first page of his journal , Slythe decided to rely solely on his will and his word when facing The Sunken One . He entered the cave with no weapons or armor at all , wearing nothing but monk robes and a pair of clogs . On his body , one will also find the third page of his journal , clearly a dying man ' s last words .
Janus Hassildor Janus Hassildor is the Count of Skingrad and is reputed to be a powerful mage . Background . In 3E 383 ( fifty years before the Oblivion Crisis ) , Janus and his wife Rona fell victim to vampires . Both survived , but were infected with the disease Porphyric Hemophilia and became vampires themselves . While Janus came to accept his new life , Rona saw her vampiric existence as only a curse and refused to drink the blood needed to keep her healthy ; she soon fell into a coma caused by despair and malnutrition . Janus has been looking for a way to cure his wife to help her find the peace she craves . As a count , Janus has proven to be very successful . Despite his private life away from the world , his people have come to love and respect him . Only a few people are aware that the count is a vampire . Two of his advisors , Shum gro - Yarug and Hal - Liurz , know and keep his secret . They work as his representatives and handle almost everything on his behalf . It is these two that are commonly encountered when visiting the castle . He feels no kinship toward and even hates other vampires , seeing them as mindless creatures who have given in to animal instinct . He also does not want to bring suspicion upon himself by fraternizing with them . Because of this , he has no tolerance for other vampires who enter the area . Despite his abhorrence to his kin , he also dislikes vampire hunters , as evidenced in the quest " Information at a Price . " Ultimately , he orders the Hero to deal with them with any method necessary as long as they leave the city , regardless of if they live or die . However , he cannot defend the Hero if murder is chosen to eliminate the hunters . His feelings toward the Mages Guild is nuetral at best , but he does provide valuable information about the necromancers , a group Hassildor does not want to succeed and destroy the guild .
Nocturnal ( Quest ) Nocturnal is a quest in . Nocturnal speaks for a time about her Eye of Nocturnal , then informs the Hero that it has been stolen . She tasks them to find out where the thieves have hidden it , and return it . In passing she makes reference to a pair of Argonians , Weebam - Na and Bejeen , in the nearby town . Walkthrough . After getting permission from one of the followers of the Daedra , approach the shrine and talk to Nocturnal . She talks about her Eye of Nocturnal that has been stolen and mentions possible thieves in Leyawiin . Leyawiin . Head to the town of Leyawiin , Ask around about the thieves , and you should get a tip to investigate Weebam - Na ' s house , which is in the middle of the city , across the street from the house for sale . Asking Weebam - Na and Bejeen about the Eye causes them to act in suspicious manner . After talking to them , Bejeen will ask Weebam about the Eye , but he will cut her off for fear of someone overhearing them because they are not alone . The journal will update that one should try to listen in without letting your presence be known ; leave the house and re - enter , keeping out of sight . Using an invisible spell or clothing will help in being undetected . They ' ll overhear them converse about the Eye , which is hidden in Tidewater Cave along the coast south / south - east of Leyawiin . Tidewater Cave . Head to Tidewater Cave and enter . Inside is an assortment of Kalperklan Troll s and animals appropriate for their level , deal with them accordingly . From the entrance , take all left turns . The Eye is submerged in a small pool of water at the end of the tunnel , next to a chest . Upon retrieving the Eye , return it to the Shrine of Nocturnal for the reward , the Skeleton Key and the Skeleton Key ability ( Fortify Security 40 pts on Self , constant effect ) .
Skaal Boots Skaal Boots are a piece of light armor and part of the Skaal armor set found in . They are relatively rare as they cannot be bought from merchants or found as random loot . In addition , they cannot be upgraded at a workbench . Locations . They can only be found on the island of Solstheim . Locations include :
Marius Caro Marius Caro is the Count of Leyawiin . He is married to Count ess Alessia Caro , who is also the daughter of Count ess Arriana Valga of Chorrol . Background . Marius has little trust in outsiders , and feels the Leyawiin is , and has , stood on its own . He goes as far as saying that the Elder Council doesn ' t care for the safety of the empire , and leaves the provinces to fend for themselves . During the Oblivion Crisis , he makes it clear that he has little hope of help coming from the outside , and that it will be up to Leyawiin to see to its own survival . If the Oblivion Gate outside his city is closed , he will be willing to send troops to Bruma . Marius funded the knightly order of the Knights of the White Stallion as a way to reward and honor free adventurers who perform noteworthy services for County Leyawiin . He offers a bounty of a hundred septims for each Black Bow given to him as proof of the death of a member of the Black Bow Bandits .
Rosamund Celd Rosamund Celd is a Breton residing in Shornhelm . She is the husband of Edouard Celd , a spy for House Montclair posing as a beggar in the city . She is oblivious to his line of work , believing him to be begging in the streets to support them financially .
Starter Pack ( Legends ) The Starter Pack is a special offer that was made available during the open beta period of . It contained the exclusive title " The Founder " , three premium cards with alternate artwork and animation ( Stonetooth Scrapper , Ash Servant , Blacksap Protector ) , and ten packs with at least one Legendary - rarity card between them .
Racial Motifs 15 , Chapter 14 : Dwemer Swords Content . By Raynor Vanos Kireth says I should write down what I ' ve learned about Dwemer artisans and the styles and motifs of their lost civilization . SWORDS Dwarven swords look like mere extensions of their daggers , featuring the same broad , triangular blades with both point and edge . Their cross - guards are slender to almost nonexistent , which argues that Dwemer swordplay did not rely much on thrusting .
Edla Edla is a Skaal found in the Skaal Village . Until the quest " The Fate of the Skaal " has been completed , she is one of the villagers working on the temple around the Wind Stone . Interactions . Nikulas ' Future . Edla asks the Dragonborn to talk to her son Nikulas about his dreams of becoming an adventurer , and convince him to stay in the village with her instead . If the Dragonborn succeeds in doing so , she will reward them with Ingredients .
Wih - Waska Wih - Waska is an Argonian slave located inside Khartag Point on Vvardenfell . She is one of the slaves hiding from the Camonna Tong who have invaded the cavern seeking control of the slaves for seeking escape from Vvardenfell through Khartag and his gang of Ropefish . Interactions . A Smuggler ' s Last Stand . As Khartag and his gang fight on desperately against a losing battle , they try to escape captivity with their fugitive slaves . Wih - Waska is one of them , and the Vestige is tasked with retrieving her from danger .
Strange Allies Strange Allies is a quest available in . Aspera Giant - Friend asks the Vestige to help aid her in claiming back Cradlecrush from the Stormfist by finding their documents . Walkthrough . After talking to Aspera Giant - Friend , the Vestige will be pointed towards a cave . Once there , they can use the horn to summon a Giant that will act as a follower and attack enemies . Once the horn has been used , travel to a tree marked with a quest marker and activate it . This will notify the Giant to swing his club at the tree , shaking out a Stormfist Scout . Once the scout is defeated , pick up their orders . Do this to three other trees , then return to Aspera to complete the quest .
J ' zidzo ( Dementia ) J ' zidzo is a Khajiit thief who resides in the Shivering Isles in the settlement of Split . He shares his name with a Mania version of himself in the same town . Despite having the same name and appearance , they share no other traits besides their hatred for each other . The Dementia J ' zidzo is bitter and angry ; whenever spoken to , he keeps bringing up his undying hatred for his double and his desire for his death . He spends most of his time walking around or talking to his spouse Atrabhi . Interactions . The Great Divide . Both of the J ' zidzos want to see the other die , but are unwilling to deal with the price of killing " themselves " and being sent to the Hill of Suicides . They will send the Hero to their Horkvir Bear - Arm and state that he has a plan to fix the problem . Depending on which side is chosen , one of the J ' zidzos will be killed , making the other happy to finally be the only one left .
Console Commands ( Skyrim ) / Ores This page lists all Ores . To receive the ores you want , type the following in the console : " < ID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
Gadeneri Ralvel Gadeneri Ralvel is a lost Dunmer ghost found on the Hill of Suicides at the center of the Shivering Isles . Background . Her soul was cursed to live on top of the hill for killing herself . Gadeneri ' s soul can be freed if her skull is returned to her remains . Her skull can be found in Knifepoint Hollow . She has a brother , Erver Devani , in Deepwallow who will pay for the return of her skull , thus freeing her spirit from the Hill of Suicides . Interactions . Ghosts of the Hill of Suicides . It is a crime in the Shivering Isles to commit suicide , the punishment for that poor soul is eternity trapped on the Hill of Suicides . The only way to break the curse is for somebody to return the skull to its ghost .
Mythic Dawn Storeroom Guard Mythic Dawn Storeroom Guard is a follower of the Mythic Dawn . They can be encountered in Lake Arrius Caverns during the quest Dagon Shrine . In combat they will usually summon the Bound Mythic Dawn Armor and a Bound Weapon . The Storeroom Guard will drop the Storeroom key when killed . Interactions . Dagon Shrine . The four volumes of the Commentaries have led the Hero to discover the Mythic Dawn ' s shrine to be found in the deep caverns of Lake Arrius .
Barrel Barrels are storage containers in most Elder Scrolls games . In , some barrels are called thief cache s because they are used by the Thieves Guild to hide weapons , lockpicks and other resources their fellow thieves may find useful . They only appear after a city influence quest has been completed there . There are two types of barrels that can be found in most locations . Most barrels can be searched ; however , there is one variation that cannot be . Barrels usually contain vegetables , such as carrots , cabbage s , potatoes and other edible items . Barrels usually respawn in 48 hours , removing anything placed in them and restocking its inventory . Barrels found in owned locations and a few shared shack s will not respawn items . Barrels can be made in homesteads with the DLC , and require one sawn log , one nail and one iron ingot .