naist-nlp/zeshel huggingface dataset:
Arkay Arkay or Ark ' ay , also known as the God of the Cycle of Birth and Death , is a major divinity of the Nine Divines , the official religion of the Cyrodilic Empires , and represents the qualities of birth and death , most particularly burials and funeral rites , as well as on occasion being linked to the cyclical nature of the seasons . Some sources state that Arkay ' s life began as a mortal , who joined the ranks of the gods . Worship . His priests are staunch opponents of Necromancy and all forms of the undead . His followers regard him as the spirit who brings mortals both into and out of the world through both life and death , in a cycle that should not be disturbed . He is known to have had a religious order , who see it as their duty to protect the souls of others through three consecrations , given at birth , death and after to protect souls from manipulation . Verse . " " Come to me , Arkay , for without you , there is neither breath nor beginning , nor can any man live , love , or learn without the spark of your spirit . " " Origins . Arkay has had several diverse origins attributed to him at different times . Some say he is the son of Akatosh , who did not exist before Nirn was created . It is said by some that Arkay was a mortal man whose apotheosis was granted by Mara . Another source suggests that Arkay is one of the original spirits that crystallized after time began , meaning he was always a deity . Still others say that Arkay is a syncretic god , created from a fusion of Xarxes and Orkey , and is possibly also the same deity as the Yokudan Tu ' whacca . Chapels . His main chapel was located in the Cyrodil ic city of Cheydinhal , and he was one of the more prominent of the gods represented at the Temple of the One in the Imperial City . At his chapels , Arkay saw fit to bless parishioners with increased health . Arkay was honored in the form of statues that could be found in the Arboretum in the Imperial City . The priests of Arkay , along with his temples , were protected by a knightly order known as the Knights of the Circle . Along with his chapels and statues , the God of the Cycle of Birth and Death also had various wayshrines devoted to him scattered across Cyrodiil . In Skyrim , every city has a Hall of the Dead dedicated to Arkay , and he is especially prominent in the city of Falkreath . There are also shrines in his honor scattered across the landscape .
Mul gro - Largash Mul gro - Largash is an Orsimer miner who can be found mining in Gloombound Mine in Narzulbur . Background . He left Largashbur with his brother , Gadba . Their plan is to get rich from mining , then go back to Largashbur and take over . Gadba and Mul can be overheard discussing over who will be the Chief afterwords . He is the smarter one of the two brothers , as Gadba himself points out . Interactions . The only real interaction with Mul is if the Dragonborn kills his brother , Gadba . He will send three hired thugs after the Dragonborn , each with at least 100 on them , armor , and a contract .
Netch ( Dragonborn ) Netch are jellyfish - like creatures that appear in . They are neutral creatures , and stay docile even when bumped into . If they are attacked , netch will immediately turn hostile towards the Dragonborn . In Morrowind , Netch are often domesticated and raised for their meat and jelly . They can be deadly opponents to face as their flesh is poisonous , and their tentacles contain nematocysts filled with venom . So powerful are these nematocysts that they can still be felt as throb on the skin in leather made months after the creature ' s death . Locations . Commonly found near water in the southern regions of Solstheim , netch are often found in groups of three to four , usually consisting of two adults and one or two calves . Larger or smaller groups can be found as well . Also quite a few can be found at a waterfall on the western side of Solstheim just north - west of the Water Stone , very close to one of the ancient chests in the quest " Deathbrand . " Combat . Netch are passive until something attacks them first . When threatened they will ram into enemies and attack with their tentacles , dealing considerable shock damage . Netch can be a challenge to fight when they are over water , because attacks are not possible while submerged . They are capable of quite easily killing low - level characters , as well as any Hunters or Reavers who attack them . One of the easiest ways to deal with them is to use Marked for Death ( of any level ) two or three times . This will lower their defense and make them flee from the attacker . Try to separate them from their group to make the battle easier . While waiting for the Shout to recharge , provoke them to attack the Dragonborn and quickly sprint behind them . Shoot them with bow or crossbow several times after their defense has been lowered enough to kill them .
Scroll of Radiya ' s Icy Mask Scroll of Radiya ' s Icy Mask is an Alteration scroll that creates a shield of elemental frost around the reader , increasing resistance to Frost Damage by 10 – 15 % , and damaging nearby adversaries by 1 point per second . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Riften ( Arena ) Riften is a city in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Riften is connected to three settlements . To the east is Silgrad Tower in Morrowind , to the west is Greenwall , and to the north is Vernim Wood .
Morokei , the Deathless Morokei , the Deathless is a creature card in , introduced in the " Forgotten Hero Collection " set . Acquisition . This card can be acquired by buying the " Forgotten Hero Collection " set for real money ( USD / EUR $ / €9 . 99 ) or 1500 .
Quintus Navale Quintus Navale is an Imperial alchemist who can be found in Windhelm . Background . He currently resides in an alchemy shop named The White Phial , and serves as an apprentice for Nurelion , an old and sick Altmer , whose life obsession is to find the legendary White Phial . Quintus was originally from Cyrodiil , but traveled to Skyrim just for the opportunity to work for Nurelion . Interactions . The White Phial . After recovering this Phial during the quest , the Dragonborn discovers it is cracked and is useless in this state . Seeing this , Nurelion gets even sicker and cannot get out of his bed . Repairing the Phial . After completing the quest The Throat of the World , Quintus will send the Dragonborn a letter , saying that he can repair the Phial if given some rare ingredients . Reading the letter will trigger the next quest , " Repairing the Phial . " Once all the ingredients have been gathered , return to him and watch him repair the Phial . He takes the Phial upstairs to show it to his dying master . As soon as Nurelion finally sees the repaired Vial , he dies . Quintus states that his master died happy , realizing his life ' s work was completed . However , he cannot stand to have the Phial around anymore , because it would remind him of Nurelion ' s obsession . Instead , he gives it to the Dragonborn . After all of this , Quintus will become a candidate for Marriage .
Eastmarch ( Skyrim ) Eastmarch is one of the nine Holds of Skyrim , located along the eastern border . It is one of the four oldest holds in Skyrim , known collectively as Old Holds . The major city of Eastmarch is Windhelm , near the northern border . Ulfric Stormcloak is the Jarl of Windhelm and Eastmarch . Its symbol is a bear ' s head . The Dragonborn can receive the title " Thane of Eastmarch " upon completing a series of quests and buying the house Hjerim in Windhelm . Description . Eastmarch covers much of Skyrim ' s eastern border with Morrowind . The surrounding holds are Winterhold to the north , The Pale and Whiterun to the west and The Rift to the south . Central / south Eastmarch is a volcanically active area , plains with steaming gas leaking in between cracks in the ground , colorful , mineral filled bodies of water , and geysers . The far west of the hold resembles much of the rest of central Skyrim , and to the north a mountainous tundra , where the hold ' s capital Windhelm lies . The east is composed of the Velothi mountain range , which extends down to the Rift . The province ' s border with Morrowind can be accessed by road a short walk up the mountains from Windhelm , though the border cannot be crossed .
Ashtus Chenius Ashtus Chenius was an Imperial member of the Fighters Guild , who lived in the waning days of the Third Era . Background . He was part of a group sent on a mission with Viranus Donton , the Guildmaster ' s son , to clear some trolls from Forsaken Mine . At the mine , the Guild group was ambushed by members of the Blackwood Company , who were under the influence of hist sap . Ashtus was killed in the fight , along with every other Guild member present . He wore a full suit of leather armor in his final mission . Interactions . Trolls of Forsaken Mine . The Hero is sent to the cave to find out what happened to the Fighters Guild members Modryn Oreyn sent to clear it .
Hamal Hamal , also known as Mother Hamal , is the Nord High Priestess of the Temple of Dibella in the city of Markarth . Background . When first met after breaking into the Inner Sanctum , she is holding a ritual where she attempts to gain guidance from Dibella about the goddess ' new Sybil . She will gruffly speak to the player once she catches them , stating that they must " serve penance " for breaking into the Sanctum , thus starting " The Heart of Dibella . " Quests . The Heart of Dibella . After breaking into the Inner Sanctum ( either to steal the Dibella Statue for Degaine , or simply entering at all ) , Hamal will accost the player , demanding that they pay penance for entering the restricted chamber . Though normally such penance is a term of servitude ( for females ) or outright death ( for males ) , she will make an exception this time , as the Temple needs a new Sybil , and sends the player to fetch the new Sybil from Broken Tower Redoubt . After returning to the Temple with the new Sybil , Hamal directs the player to go pray at Dibella ' s shrine , from which they will gain the permanent blessing , Agent of Dibella .
Halldir Halldir is a spectral draugr mage encountered in Halldir ' s Cairn and serves as the final boss in this dungeon . Characteristics . He has the ability to create three duplicates of himself and capable of using use Fire , Frost and Shock spells , with each duplicate mastering one of each type ( i . e . , one uses fire only , another uses shock , etc . ) . Quests . Find Rjorn ' s Drum . Giraud Gemane of the Bards College tasks the Dragonborn with finding Rjorn ' s Drum , which is found inside the chest in the final room , where Halldir is found .
Alteration ( Skyrim ) Alteration is a skill in and is one of the six skills that fall under The Mage play - style . The Alteration skill is raised by using certain kinds of spells that identify themselves as alteration spells . These alteration spells include the ability to don magic armor , detect entities either by illumination of the area or by magically sensing their presence ; the ability to temporarily paralyze , and a few special spells marked with * in the list below . Changes from previous games . Since does not feature custom spell creation , all alteration spells are now learned through spell tomes . The spells open lock , levitation , burden and feather make no appearance in the game . Skill Books . The following books provide a permanent skill up to Alteration ; locations are listed under each title , and may not be exhaustive . Skill books are one time use only . After a skill book is read once , reading the same book does not increase skills . Quests . The following quests increase the Alteration skill : Spells . The following is a complete list of Alteration spells : Master ( skill level 100 ) . Master spells can ' t be purchased initially . To unlock Master Alteration spells , the " Alteration Ritual Spell " quest must be completed upon reaching level 90 Alteration . Perks . The following are perks that become available for selection as the skill is leveled up : Leveling . The Alteration skill level can be increased by using these tactics : Usefulness . Alteration provides pure mages and magic dabblers alike the ability to bolster their defenses . However , until expert level , Alteration is purely defensive . In addition , Alteration normally levels slowly because the " flesh " spells will rarely be cast more than once during each combat encounter . Their high cost also means that pure mages sacrifice tons of offensive potential by casting a flesh spell at the beginning of combat . In general , Alteration spells are most useful for a character who in the long term wants to be more resistant to magic ( the alteration perks magic resistance and atronach ) , a character planning to be able to paralyze their foes ( a powerful effect ) , a pure mage who isn ' t confident in their ability to avoid weapons based attacks and so uses flesh spells , or a warrior who dabbles in magic .
Wizard Jinrisa Wizard Jinrisa is a Dunmer member of House Telvanni residing in Sadrith Mora , in Vvardenfell . She can be found in Tel Naga ' s Adepts ' Hall . Interactions . Rising to Retainer . Jinrisa has recently acquired the deed to some land outside of Vos , which the Vestige will need to take from her .
Volstok Violet Volstok Violet is a character in . He can be found initially in Twilight Temple as a zombie . He is actually a Merchant Captain of Dragonstar , and will give the Hero gold if they visit him at his house in Dragonstar East . Interactions . Volstok Violet Resurrection . Find a Shadowkey to resurrect a dead merchant .
Venison Stew Venison Stew is one of the possible cooking recipes available at a cooking pot or spit . Usefulness . Venison stew is an extremely effective consumable item when used during combat , this is because only one stamina is needed to power attack . This results in the player being able to power attack every second for 720 seconds ( although you cannot attack this fast ) . This gives the player a massive advantage during a fight . This item is also easy and cheap to make due to the recipe being known by default and all ingredients are easily found or bought for low prices . Due to these reasons this item is very useful in the early game and in many cases outweighs the effects of regular stamina regeneration potions .
Lalatia Varian Lalatia Varian is an Imperial living in Ebonheart . She is second only to Ruccia Conician and is the one to give all the later Imperial Cult quests to the Nerevarine . Interactions . Ring in Darkness . The Oracle , Lalatia , has had a vision and of a ring in darkness and needs someone to locate it , to help her unravel the meaning of her vision . She advises speaking with a Dunmer Scout or a Dunmer Savant . Boots of the Apostle . Lalatia Varian needs someone to recover the legendary Boots of the Apostle from Berandas . Ice Blade of the Monarch . Oracle Adusamsi Assurnarairan has gone to the Dunmer stronghold of Rotheran in search of a legendary artifact and has yet to return . Lalatia sends the Nerevarine to discover her fate and retrieve the blade . The Scroll of Fiercely Roasting . Lalatia Varian at the Imperial Chapels in Ebonheart will ask the Nerevarine to recover a powerful scroll , the Scroll of Fiercely Roasting . The scroll was last carried by the healer Urjorad who went to the Daedric Shrine of Ashalmimilkala to avenge his master ' s death . Skull - Crusher . The Nerevarine must recover another legendary weapon for Lalatia , which is found in the remote Forgotten Vaults of Anudnabia , Forge of Hilbongard . A Lucky Coin . Having been named Hortator and Nerevarine , and spoken to Vivec , the Nerevarine must head through the Ghostgate to assault the Citadels of the Sixth House around Red Mountain . Inside the Tower of Dusk , an old man by the name of Wulf will give the Nerevarine his lucky coin before disappearing . Services . Lalatia sells the following :
Madness Ore Materials List Madness Ore Materials List is a list showing how many pieces of Madness Ore is needed for each weapon and armor to be enchanted . Content . I , Cutter , Master Smith of New Sheoth , by tradition and sacred pledge to my deceased mentor , must forge weapons and armor for any hero who brings me Madness Ore . I will create magical versions of these weapons and armor if the hero provides the needed Ore and the appropriate matrix , which my mentor has hidden throughout the land , drinking in the mystical essences , the blood of the Shivering Isles . The amount of Madness Ore required to make items is listed below : 1 piece - - - - Arrows ( per 25 ) 2 pieces - - - - Bow 4 pieces - - - - Claymore 2 pieces - - - - War Axe 3 pieces - - - - Sword 2 pieces - - - - Boots 5 pieces - - - - Cuirass 2 pieces - - - - Gauntlets 3 pieces - - - - Greaves 2 pieces - - - - Helmet 2 pieces - - - - Shield
Drelas ' Cottage Drelas ' Cottage is a small dwelling in . It is a small cabin located west of Hamvir ' s Rest , south of Morthal , in the vale between the mountains . The cottage ' s owner , Drelas , is a Dunmer mage specializing in dark magic . If he detects the Dragonborn he will become hostile and attack . He uses Firebolt , Lightning Bolt and frost spells , but Ice Spike appears to be the most common . Notable items . An arcane enchanter and an alchemy lab are inside , along with plenty of ingredients for potions . A chest containing the mage ' s valuables can be found upstairs . Outside the cottage there is a small vegetable garden and a chicken ' s nest with three chickens . It is also possible to receive Meridia ' s Beacon from the chest in his upstairs bedroom .
Silver Weapons ( Skyrim ) Silver Weapons are a special type of weapon in . They are carried exclusively by the Silver Hand , a group of Werewolf hunters , except for a single silver sword that can be found in Castle Volkihar near a set of Vampire Royal Armor . Unlike in and , silver weapons come in only two forms , one - handed and two - handed swords , and so they do not constitute an entire weapon tier . This can be a disadvantage for players who specialize in fighting with other weapon types . Attributes . Silver Weapons have the special ability : When used against the Undead such as Draugr , Skeleton , and Dragon Priests the base damage of the weapons is increased by 20 points . Despite the description , Werewolves are affected as well . They can be considered the strongest swords in the game when fighting Undead or Werewolves . If one has the most recent patch ( 1 . 9 . 32 . 0 . 8 ) , silver weapons also apply their bonus damage against Vampires . Enchanting . The effectiveness against undead cannot be disenchanted from the weapon . It is an inherent ability of the silver material of the weapon . Silver Weapons can be enchanted with additional enchantments at an Arcane Enchanter . The " Especially effective against undead " text overrides the enchantment effect text , though the enchantment is still applied . Smithing . Silver weapons cannot be improved through normal methods . This makes it impossible to upgrade them on consoles .
Margret ' s Journal Location . Margret ' s Journal can be found in Margret ' s room inside an end table next to bed in the Silver - Blood Inn in Markarth , regardless of whether she ' s been killed or saved . There is no penalty for taking the journal , which may be done right in front of Margret , if she ' s present . Contents . Meeting at the Treasury House later today . Took them long enough . These people act like they own everything . Thonar Silver - Blood is the younger brother , but he ' s obviously the one in charge . Makes all the deals , bullies local landowners into selling to him . Even employs that wispy girl at the door to deter " trouble - makers " like me . General Tullius is growing impatient , but I ' ll bring back the deed to Cidhna Mine . On my life , I won ' t allow a group of Stormcloak sympathizers to own the prison to the most notorious criminals of the Reach . They say no one escapes . Why ? Is it really that secure ? Maybe I ' ve played my hand too soon by rushing the confrontation with Thonar . There are shadows around every corner in this city , and I know I ' m being watched .
Elante ( Morrowind ) Elante is an Altmer sorceress who resides in the cave of Ibar - Dad . She is hostile , so she will attack the Nerevarine on sight . Background . As her notes suggest , Elante was once a member of the Mages Guild . She is currently staying in Ibar - Dad , as she suspects that it is the tomb of Mordrin Hanin . She has summoned scamps to help her excavate the cave and defend her . Badama Andarys , another sorcerer , also lives at the excavation site . Equipment . Elante has the following items in her inventory :
Shrine of Boethiah A Shrine of Boethiah is a blessing shrine consecrated to one of the Tribunal , found in . It is found in trinity with a Shrine of Azura and Mephala in the Raven Rock Temple . This shrine is similar to the shrines that existed in . Blessing effects . Activating the shrine confers the Blessing of Boethiah for a duration of eight hours .
Clavicus Vile ( Quest ) Clavicus Vile is a quest in . One of Clavicus Vile ' s worshipers has told the Hero that in order to summon the Daedra , an offering of 500 must be given to the statue . Walkthrough . After receiving the offering of gold , Clavicus speaks of a sword he wishes to recover , Umbra . When the statuette of Barbas is given , continue on to the next item on the agenda . After the Hero has walked a bit , the statuette will speak , introducing itself and warning not to return the sword to Clavicus Vile . Pell ' s Gate . The quest says to start in Pell ' s Gate , a small settlement . By talking to Irroke the Wide , one can learn that his old apprentice , formerly known as Lenwin , found the sword Umbra which tainted her so she began to name herself after the sword . She joined a group of mercenaries to satisfy her lust for blood but Irroke the Wide later heard that wasn ' t the case anymore . Vindasel . The treasure is actually to the west , in an Ayleid ruin , Vindasel . The ruin is not deep , but there is a crusher and a gas trap inside , so remain vigilant . Upon reaching the destination , it will be clear that Umbra is not only the name of the sword , but also the person that wields it ( or rather , an alias the wielder assumes ) . Speak to Umbra and hear her two choices . Either leave her alone and walk away or fight her and take the sword from her . Killing Umbra can be hard and retrieve the sword . Shrine of Clavicus Vile . When returning to the Shrine , the choice of either keeping Umbra or giving it to Clavicus for reward will be present ( a dialog will appear , asking for the sword ) . If the choice is made to return it , the reward will be the Daedric artifact of the Masque of Clavicus Vile . The quest will finish either way , so even the decision is to keep Umbra , the Hero can still do the quest at the Shrine of Hermaeus Mora .