naist-nlp/zeshel huggingface dataset:
Blackwood Armor Blackwood Armor is a variant of Steel Armor which is crafted for high - ranking members of the Blackwood Company . Acquisition . It can be found on most members of the Blackwood Company , such as those who are in the Blackwood Company Hall in Leyawiin , or during the quest " Trolls of Forsaken Mine . "
Edda Edda is an Imperial beggar strolling in Riften . She is usually around the marketplace during the day asking for a Septim . Personality and background . She has apparently lost much of her sanity and suffers from paranoia and distrust as noted by her fellow beggar Snilf who is aware of the woman ' s fragile state of mind . She may randomly be found dead in front of Snilf when Riften is entered , he noting her paranoia may have been justified . Interactions . As with other beggars , giving her one grants the The Gift of Charity blessing . This equates to + 10 Speech for one hour real time . When weapons and armor are dropped at her feet , it may open a dialogue option where she asks to take them . If money or items are given to her , she can aid the Dragonborn in combat . Similarly , if she is killed after a benevolent act is shown to her , she may leave the Dragonborn an inheritance . Marriage . Marrying her through console shows that she , and other homeless women who share her voice , have unique marriage related lines . She is more assertive than other wives , saying the Dragonborn should cook her a meal instead of the other way around , but is just as loving overall . Sometimes , like other people that like the Dragonborn , she may find an item and give it to them . Vampires . She sleeps at the Beggar ' s Row , along with Snilf and Madesi . Where the two others attack a vampire , she will instead defend it .
Fabricant ( Tribunal ) Fabricants are mechanical creatures engineered by Sotha Sil . They only appear after the " An Attack on Mournhold " quest has been started . During the events of , fabricants were unleashed into Morrowind by Almalexia to slander Sotha Sil ' s name after she murdered him in his Clockwork City . However , they were ultimately defeated by the Nerevarine . Variations . Hulking Fabricant . A dragon - like creature with six legs and a tail stinger ; it is strong and fast , and attacks with its claws , fangs , and tail . Verminous Fabricant . An artificial creature with synthetic limbs ; it is fast and agile and attacks with the large fang on its head .
The Swimmer The Swimmer is a unique horker in . It can be found northwest of the Water Stone on a small island just off the coast . It appears during the quest " The Ritual of Water , " where it will lead the Nerevarine to Stahlman ' s Gorge where the Waters of Life , required for the quest , can be found .
Alteration ( Oblivion ) Alteration is a magic arts skill that involves the manipulation of parts of the physical world and its natural properties . It includes the ability to walk on water and breathe it , open locks , shield oneself from physical and magical damage , and alter a target ' s encumbrance . The Cheydinhal Mages Guild specializes in Alteration . Spell effects . A ' Lock ' Spell is listed in the construction set ( Easy / Average Lock ) with several warnings saying DO NOT USE . Possibly to avoid interference in a script where an NPC is supposed to open a chest or door . Leveling text . Apprentice . " You have unlocked more arcane secrets of Altering the fabric of reality . You can now cast Apprentice level Alteration spells . " Journeyman . " You have unlocked more arcane secrets of Altering the fabric of reality . You can now cast Journeyman level Alteration spells . " Expert . " You have unlocked more arcane secrets of Altering the fabric of reality . You can now cast Expert level Alteration spells . " Master . " You have unlocked more arcane secrets of Altering the fabric of reality . You can now cast Master level Alteration spells . " NPC dialogue . When one ' s Alteration skill is 70 or higher , NPCs will say " You look skilled in Alteration . Perhaps you can teach me a bit . " Usefulness . High - level open lock spells can completely obliterate the need for lockpicks and Security training . Any character can benefit from the effects of a shield spell , especially those that wear little to no armor .
Bazur gro - Gharz Bazur gro - Gharz is an Orc that lives in Cheydinhal . Upon first initiating conversation with him , he will mention that he is under protection from the Orum gang . If the Hero asks him about the topic Cheydinhal , he will say " Boss uglies in Cheydinhal are the Orums . " He has a few bottles of Skooma in his house . Schedule . When not at his house , Bazur can be found either visiting Newlands Lodge or Borba ' s Goods and Stores . Combat . If forced into combat , Bazur will wield an Iron Bow for longer range and an Iron Dagger if in closer range .
Vicente Valtieri Vicente Valtieri is a Breton member of the Dark Brotherhood , residing in the Cheydinhal Sanctuary . He became a vampire on an expedition to Morrowind and has been a member of the Dark Brotherhood for over two hundred years . History . Vicente was on an expedition into the Ashlands of Vvardenfell over three hundred years ago before the player meets him . It was on this trip that he was turned into a vampire . For nearly one hundred years after that he hunted in secret , until he the Dark Brotherhood found him . Once he was accepted into the Dark Brotherhood by the Night Mother , he climbed up the ranks until he reached the rank of Executioner . It is not revealed why he was not promoted further . He continued completing and assigning missions to other family members . In the year 3E 433 , Lucien Lachance recruited the Hero of Kvatch , whom Vicente was assigned to as overseer for a time . Vicente was later killed by the Hero during the Purification of the Cheydinhal Sanctuary in an attempt to remove the unknown traitor . Personality . Vicente Valtieri exhibits the pronounced features of a vampire who hasn ' t fed in many days . He has red eyes , sunken cheeks , pale coloring and visible fangs . He is utterly devoted to the Dark Brotherhood and is polite and quite friendly to its members , even offering to pass on his " dark gift " when he judges someone worthy .
Arrow ( Ship ) Arrow is a large ship which can be found docked at the city of Dagon Fel . It is owned by Haema Farseer . The ship provides transportation to Khuul , Sadrith Mora , Tel Aruhn and Tel Mora . Like other transport ships on Vvardenfell , the " Arrow " is used for smuggling , indicated by the pieces of Raw Glass and Raw Ebony on the ship ' s lower deck .
Optio Bologra Optio Bologra is an Orsimer found in Gnisis Drillmaster in the West Gash . He is a member of the Imperial Legion , where he trains other soldiers and the Nerevarine for payment . He resides in the Gnisis Barracks in the training room on the lower floor . Services . Optio Bologra serves as skill trainer for the following skills :
Volkihar Master Vampire Volkihar Master Vampires are the highest level Vampires encountered in . Like with all Vampires , the Dragonborn can contract Sanguinare Vampiris from their attacks . They are extremely deadly , casting Destruction spells and Vampiric Drain , which can sap large amounts of health . They generally use Ice Spike when encountered at higher levels , and Frostbite at lower levels . They are usually accompanied by one or two Volkihar Vampire s , as Volkihar Master Vampires are leaders of the Volkihar Clan . Location . A Volkihar Master Vampire can be found in Bloodlet Throne , depending on the Dragonborn ' s level . He is a highly difficult opponent and can leech life in large amounts . One tactic is to lure him to the bridge outside his cave and use Unrelenting Force to blow him down . He will still not die , but his health will be reduced considerably . A Volkihar Master Vampire can also be found at Shriekwind Bastion . Another method is to use the pull - chain right outside of his cave to trap him inside , enabling the Dragonborn to slowly get his health down with the option to withdraw and heal . With high enough ( 80 + ) skills in Sneak and Archery , the Shriekwind Bastion ' s master vampire can easily be killed by first muffling , opening the door to its cave ( the one after the flame traps ) . It will be directly to the front , but if the Dragonborn is crouching , it will not react at first , and can quickly be dispatched with arrows ( high level Archery recommended , high damage bow ( Daedric or Ebony Legendary ) , Fortify Archery items and potions a big help ) . Because of sneaking , it will have a hard time detecting the Dragonborn , even after the first arrow , giving the Dragonborn enough time to kill it before located .
Spider Scrolls Spider Scrolls are a unique type of scroll that are found in White Ridge Barrow . They function much like regular scrolls , with the only difference being the spider is not conjured , but rather alive and held in the hand before it is thrown at an enemy . A maximum of six can be summoned at one time . History . The Spider Scrolls were first unveiled to Tamriel when Servos Rendas and his sister , Merilar Rendas , started experimenting on Albino Spider s that were native to Solstheim . They discovered that the spiders had the ability to harness magic . They set up shop in White Ridge Barrow , and together they created several sub - species of the Albino Spider . An Imbuing Chamber was used to create the new sub - species . Eventually , the fumes from the Imbuing Chamber drove Merilar to madness . She imprisoned her brother in the cage that contained the Imbuing Chamber , and killed him . During the Fourth Era , the Dragonborn came to White Ridge Barrow , and discovered the events that were unveiling there . Merilar attacked the Last Dragonborn , and eventually , the Dragonborn was forced to kill her . Crafting . Spider Scrolls are crafted in a similar manner to the Atronach Forge underneath the College of Winterhold . The Imbuing Chamber inside White Ridge Barrow gives the ability to craft a variety of spiders from Albino Spider Pod s ( either whole or damaged ) , assorted gems , and other ingredients . In most cases , three spiders will be created from a successful combination ; however , the amount is doubled if a gem of flawless quality is used instead of a standard gem . Individual recipes may be found on the Imbuing Chamber page , or the scroll page below . The following is a full list of craftable spiders .
Cooked Boar Meat Cooked Boar Meat is a type of food found in . It is the cooked version of Boar Meat and restores 12 health points . It cannot be created at a cooking pot . Locations . One can be found just inside Morvayn Manor , on a dining table , next to an Apple Pie and 2 servings of Horker and Ash Yam Stew .
Evergreen Woods Evergreen Woods is an unmarked location found in . Description . It is the location of a dragon mound , which is situated southwest of Evergreen Grove . Quests . Alduin ' s Wall . While Esbern and Delphine require the help of locating Alduin ' s Wall , Alduin himself is resurrecting dragons across Skyrim .
Sibbi Black - Briar ( Character ) Sibbi Black - Briar is a Nord residing in the Riften Jail . As the son of Maven Black - Briar , Sibbi was imprisoned in Riften Jail for eight months , accused of murder . A note from his mother to Anuriel , the Jarl ' s Stewardess , reveals that Maven Black - Briar is grateful for the incarceration . He tasks the Dragonborn with finding his ex - fiancée , Svidi . Interactions . Promises to Keep . After obtaining the quest from Louis Letrush , go to the Riften Jail and either persuade the jail guard to give access or bribe him with gold . During a conversation with Sibbi , he will say that the horse wasn ' t actually his , but belongs to his family , and will tell where to retrieve the papers , which are at the Black - Briar Lodge . The Lover ' s Requital . If the Dragonborn speaks to Sibbi about the reason he is in jail , he will ask for help to find the location of the woman who got him incarcerated and this unmarked miscellaneous quest related to Ivarstead will start . When returning to Sibbi he hands over his key to his chest as a reward , Sibbi ' s Chest Key , which is located in the Black - Briar Meadery . Any content is free to take .
Torc of Labyrinthian The Torc of Labyrinthian is a quest item in used to unlock Labyrinthian in " The Staff of Magnus " . Acquisition . After the death of Arch - Mage Savos Aren , Mirabelle Ervine gives the Dragonborn the item . Shortly before his death , Aren gave the Torc to Mirabelle , saying that she would know what to do with the item when the time came . When the Dragonborn tells her that the Staff of Magnus is in Labyrinthian , she realizes that Aren intended for her to give the Torc to the Dragonborn . She does so , saying that the Staff is critical to stopping Ancano , who has sealed himself in the Hall of Elements at the College of Winterhold with the Eye of Magnus . The Dragonborn must then travel to Labyrinthian , and use the Torc on the Ceremonial Door in order to unlock it and proceed with the quest . The Torc can be pickpocket ed from Mirabelle ; however , if it is , it will not unlock the Ceremonial Door and the quest will become impossible to complete .
No - Coins Draninus No - Coins Draninus is an Imperial beggar residing in the Talos Plaza District of the Imperial City . The Hero can contract Collywobbles from him , should the two in engage in combat . Interactions . Finding the Thieves Guild . Draninus can be questioned about the Thieves Guild , initiating the quest in which the Hero becomes a member of the Thieves Guild . May the Best Thief Win . Draninus is one of the many Imperial City beggars . That can be asked about the residence and the diary of Amantius Allectus . Untaxing the Poor . The Imperial Watch normally doesn ' t collect taxes from the poor at the waterfront ; however , Watch Captain Hieronymus Lex has actually collected them this time . It probably cost them more to collect the taxes than the total amount of taxes received . Armand Christophe wants the Hero to take them back , along with the tax records . Speechcraft Training . To receive Master level training in Speechcraft , the Hero must speak to every beggar in Cyrodiil for Tandilwe , Draninus being one of them .
Wicked Trade Wicked Trade is a quest available in . Walkthrough . North of Aldcroft is a man named Guy LeBlanc , who can be found with his cart and goods on the ground . He will tell the Vestige that all of the women in his group have been kidnapped by cultists . Him and his group had fled from Camlorn and was on their way to Aldcroft . He will say that one of the cultists had talked about a hag coven , but he is unable to understand what that may mean for his sister , Bethany LeBlanc , and the other women . He has sent the men to a nearb [ Wyress camp . Offer to help search for the women and meet Guy in the camp after they have been found . Search and travel to a cultist camp in the southern part of the Hag Fen , then sneak in to avoid being detected . There is one woman nearby , who will need to be approached and talked to . The woman will turn out to be Guy ' s sister , Bethany . It appears the cultists have an arrangement with the hags over exchanging the women for their help against the Wyrd . It is bound by a contract , which will need to be found within the camp . Untie Bethany , then find the Blood - Sealed Contract on a table in the camp . It will be found that Angof has sealed the contract for Molag Bal with Mother Murk . Afterwords , follow the marker to find the women in the tower and defeat the cultists on the way . Upon reaching the tower , the women are held by a spell from a large crystal . Destroy the crystal in order to set the women free , then travel to the Wyrd enclave to find Guy and complete the quest .
Bravil Mages Guild The Bravil Mages Guild hosts the Bravil chapter of the Mage ' s questline , though the Hero must travel elsewhere to complete it . The building is a large , three - story structure with multiple bedrooms and a basement . There is a leveled chest on each floor . Bravil ' s mages specialize in the Illusion skill of magic . Completing Kud - Ei ' s " recommendation " quest will result in her sending a letter of praise to the Arcane University , suggesting them as one of their students .
Yew Shield Yew Shield is an item card in . Acquisition . Randomly awarded in the solo arena . Strategy . The best use of this card would be to make a creature a guard that has many creatures in the lane . With the relatively low cost , use this card later in play , preferably when there are at least 3 enemy creatures .
Conjuration ( Skyrim ) Conjuration is a skill in and is one of the six skills that fall under the Path of Sorcery or The Mage constellation of skills . The conjuration skill is raised by casting Conjuration spells while enemies have detected the caster . The Summoning aspects of Conjuration raises the skill by the amount of time / damage output used in combat ; these spells identify themselves as Conjuration spells and generally focus on summoning creatures from the planes of Oblivion or creating ethereal weapons from soul energy . Since Mysticism was removed , Soul Trap is now a Conjuration spell . Skill Books . The following books provide a permanent skill up to Conjuration . Exact locations of each book are found on their individual pages . Oghma Infinium also can increase the Conjuration skill - reading the " Path of Magic " increases Conjuration by five , as well as all other Mage skills . Quests . The following Quests increase the Conjuration skill : Spells . The following is a complete list of Conjuration spells : Master ( skill level 100 ) . Master spells can ' t be purchased initially . To unlock Master Conjuration spells , the " Conjuration Ritual Spell " quest must be completed upon reaching level 90 Conjuration . Starting spells . The following are Conjuration spells that the character can start with if the correct race is selected : Perks . These perks become available to select as the skill is leveled up : Quests . Upon reaching Conjuration skill level 90 , Phinis Gestor at the College of Winterhold offers the " Conjuration Ritual Spell " quest to teach the Dragonborn how to permanently summon a Flame Atronach / Frost Atronach / Storm Atronach / Dead Thrall . After completion , Phinis first gives Summon Flame Thrall , then offers all other Master level Conjuration Spell Tomes for a fee of roughly 3 , 000 , this price varies with the Speech skill perks and / or Barter enchantment ( s ) on items or from potions .
Nazeem Nazeem is a Redguard citizen , and the owner of Chillfurrow Farm , which is located south of Whiterun . Though he owns the farm , he lives and sleeps in the upstairs room of The Drunken Huntsman . He is married to Ahlam . During waking hours , he visits the marketplace and inspects the wares on display , while conversing with , and insulting various merchants . In the afternoon , he wanders around town , and then finishes his day by sitting in the Drunken Huntsman before going to bed . He speaks in a condescending manner toward the Dragonborn , and apparently advises Balgruuf the Greater on political matters , despite never actually visiting Dragonsreach itself . Interactions . Hired Muscle . Nazeem is a possible target for this radiant side quest for The Companions . Completing it requires beating him up in a fistfight in order to teach him a lesson and remind him of his obligations . Rescue Mission . He is a possible kidnapping target for this quest , and must be rescued from a radiant location .
Marinus Catiotus Marinus Catiotus is an Imperial commoner living in his house in the Elven Gardens District . Marinus is a middle - classed man . He can occasionally be found at The King and Queen Tavern during the day . He will sometimes travel around Cyrodiil to places such as Anvil and Skingrad .
Lost Knife Cave ( Skyrim ) Lost Knife Cave is a cave in . It is located near Fort Amol on the eastern base of the Throat of the World . On the map it is named " Lost Knife Hideout . " Summary . The entrance can be seen near a picturesque waterfall flowing into a pond flanked by impaled , charred corpses on pikes , a decorative touch favored by Skyrim ' s bandits in the Fourth Era . The cave system consists of several large caverns arranged around a massive subterranean lake inside the mountain . Walkthrough . Cave . Upon entering the cave two bandits can be seen chatting by the fire , once they are dispatched the Dragonborn can safely mine a nearby iron ore vein ( to the left of the chair and tanning rack , down the cave on the ground to the right of the stream ) . Following the stream leads to a massive subterranean lake flanked by multiple guard postings and with a central island hub . On the islands platform can be found the Two - Handed skill book , " Words and Philosophy " . Also , behind the southern most waterfall , there is a hidden semi - underwater tunnel that leads to a loot chest and another iron ore vein ( on the west wall after emerging from the water ) . Continuing on the main path , there is a short zig - zag incline . At the top , to the west southwest , there is a wooden pathway that leads to an area with a chest with leveled loot . The main path ultimately leads to the tunnel entrance to the next area of the cave . Lost Knife Hideout . Once inside , a conversation can be overheard between several bandits sitting around the corner in a small tavern - like space . Once they have been dispatched , across a bridge - like structure is the place where the leader of the bandits is being held . When on the bridge , to the right on the ground there is a corundum ore vein to be mined and a chest right next to it . They have locked him up for the time being , and one suggests that someone let the cat loose to shut him up . Once the bandits have been dispatched , the Dragonborn can continue up towards the living quarters where the Heavy Armor skill book , " Orsinium and the Orcs " , is on a table by the beds . Heading across the rickety bridge will lead to what appears to be an arena . The leader of the bandit group can be seen locked up in the middle surrounded by dead bandits and beasts . There is a sabre cat locked up in the cage that can be released to assist in the mayhem . The cat has a tendency to escape the cage even without it having been opened by the player , especially after all the bandits are dead . If this happens , it will often not attack but rather walk calmly around the cave until attacked . Behind the cat ' s cage is a small tunnel with a master - locked chest hidden inside . There is also a corundum ore vein nearby . Upon exiting there is a gold ore vein in the last room before leaving . The back door of the arena returns to the main lake area . And the second at the bar area :
Hircine ' s Hunting Grounds The Hunting Grounds are the realms of Hircine in his plane of Oblivion . Being seemingly endless , the plane features puzzling rooms and mazes inhabited by vicious creatures such as bear s , wolves , werecreatures , and Daedra . Inhabitants . Many of the creatures that inhabit the plane are much larger than those that inhabit the mortal realm . The beasts roam the heavenly lands , hunting prey for the rest of eternity . Those who have contracted Lycanthropy will also be sent to the Hunting Grounds after death to hunt with Hircine for all eternity . It is also believed that any Daedric Cult that worships Hircine will also hunt with Hircine after death . Geography . Geographically , the plane is made up mostly of dense woodland and vast grasslands and plains . Mortals entering these realms are typically hunted down by the inhabitants . The souls of lycanthropes who die are claimed by Hircine and spend eternity in his Hunting Grounds . By day , werecreature s and Warrior s stalk the land , hunting for inhabitants . By night , Hircine announces himself with a pack of werewolves .