naist-nlp/zeshel huggingface dataset:
Barrowton ' s Journal Content . Every exploration I undertake is simply more fascinating that the one before . Take this series of caves , for example . The place is called Breagha - Fin , and the legends surrounding the place are simply — well — fascinating ! Most of the legends describe the cavern as home to a race of giants that migrated here from the harsh and unforgiving Skyrim wilderness . Of course , no giants are found in the region today , so I ' m not sure how much to believe these stories . The place is certainly full of giant accouterments , though . The bones of massive mammoths , including skulls topped with great horns , adorn the walls of the cavern . Since such creatures have never been known to roam the Rivenspire wilderness , the presence of their bones lends some credence to the tales of sojourners from the frigid wastes of Skyrim , though . * * * As I write these words , I am listening to sounds coming from the entrance to the caves . Could it be bandits ? A wild animal , perhaps ? I sincerely hope it ' s just some traveler , looking for shelter from the wind and rain . Either way , I had better go see what ' s going on . * * * Nords ! There are Nords in Rivenspire and they ' re moving into Breagha - Fin ! Should I talk to them ? Try to reason with them and convince them to let me leave ? Or should I try to find a place to hide and hope they move on ? Perhaps that sealed chamber I found on the second level will offer some level of protection . Yes , that ' s where I shall hide , and hope for the best .
Riekling Chief Riekling Chief is a unique Riekling found in Thirsk Mead Hall . He has somehow learned to speak , although it can be hard trying to comprehend him . He and his band of Rieklings took over the mead hall some time ago from the previous owners , seeking the warm fire and cold mead for themselves . Interactions . The Chief of Thirsk Hall . It is possible to side with the Rieklings and help them build and protect the Mead Hall . Talking to the Chief will result in several small quests , including finding their Bristleback and some " redgrass . " After doing these things , the Chief will ask for help in finishing off the Nords who they took the hall from . Once they are dead , the Chief will state that he believes that not only is the Dragonborn too strong , but that the Dragonborn wants to become Chief ; either response will result in the Chief attacking . Once he is killed , the tribe will acknowledge the Dragonborn as their new Chief . Retaking Thirsk . If Bujold the Unworthy is spoken to , the Dragonborn can offer the former residents help in retaking their hall from the Rieklings . If this path is taken , the Chief and his tribe will be killed during the fight .
Dagoth - Ur ( Arena ) Dagoth - Ur , also known as Red Mountain , is a location in . It contains the eighth and final piece of the Staff of Chaos . Quests . Dagoth - Ur . Travel though the levels of the volcano and retrieve the eighth piece .
Shahvee ' s Amulet Shahvee ' s Amulet is a quest available in . It is initiated at the docks of Windhelm . Background . An Argonian woman named Shahvee asks the Dragonborn to retrieve her stolen Amulet of Zenithar . The amulet can be found at a random location ( see below ) . Upon bringing it back to Shahvee , she offers lessons in the Light Armor and Lockpicking skills as a reward . Walkthrough . Shahvee can be found at the Windhelm docks , working the tanning rack there . When spoken to , she has two dialogue options . Choosing " Your people have bad luck ? " will lead to her giving the quest . She will explain that her amulet was stolen from her by a group of bandits not long after she arrived in Skyrim , and when the offer is made to retrieve it a quest will be started leading to a random location , to clear it to get to a chest containing the amulet . Possible locations . The location of Shahvee ' s Amulet is radiant , and therefore completely random . Possible locations are :
Gabriella Gabriella is a Dunmer assassin and a member of the Dark Brotherhood . She is a good friend of Olava the Feeble . She and Festus Krex are the only members of the Dark Brotherhood who wear the shrouded outfit . Personality . She is usually sarcastic , though she expresses gratitude toward the Night Mother ' s new residence in the Sanctuary , saying she " deserves unwavering respect and support , " a radical contrast with many other members of the Brotherhood . However , she finds Cicero too " exuberant " for her liking . Interactions . Destroy the Dark Brotherhood ! . After reporting to the Penitus Oculatus in Dragon Bridge , the Dragonborn is sent to kill all the Dark Brotherhood members in the Falkreath Sanctuary , including Gabriella . Breaching Security . If the Dragonborn became the Night Mother ' s Listener and assassinated Vittoria Vici on her wedding day , Gabriella and Astrid devised a plan to weaken the Penitus Oculatus by killing the son of Commander Maro . Gabriella offered a special reward if the Dragonborn killed Gaius Maro while in a major city , which starts up the quest " Locate the Assassin of Old . " Death Incarnate . Subsequently , Gabriella is killed during the Penitus Oculatus assault on the Dark Brotherhood Sanctuary . Her corpse can be found on the table where Festus Krex , Babette , and she usually stayed .
Staubin Staubin is a deceased Breton Conjurer and a scholar of the Dwemer . His corpse can be found inside the Nchuand - Zel Control room . His journal lies next to him . He was killed , along with his companions Erj , Stromm , and Krag , by the Falmer . Quests . The Lost Expedition . The Lost Expedition is a quest to restore the ancient power of the city of Nchuand - Zel and discover what happened to the missing expedition party that went exploring within the abandoned city . The quest is obtained by reading Alethius ' s Notes next to his dead body in the Nchuand - Zel Excavation Site .
Fork of Horripilation ( Morrowind ) Fork of Horripilation is a unique weapon in the . The Fork is needed to complete Sheogorath ' s Quest . Properties . The Fork is extremely weak , in terms of actual damage . To further " aid " the Nerevarine , the Fork is enchanted with a constantly active drain magicka effect , strong enough to prevent the Nerevarine from casting spells . Acquisition . The Fork can be found in the shack of Big Head , near to Ald Redaynia . Big Head is an , unsurprisingly , mad hermit living alone in the region of Sheogorad and will allow the Nerevarine to take the Fork . Although Big Head will not state where it is , the Fork can be found from the table within the Shack . Quests . Sheogorath ' s Quest . In a typical show of Sheogorath ' s merriment in madness , the Nerevarine will be asked by Sheogorath , at the Ihinipalit Shrine in the St . Delyn Canton in Vivec City , to use the Fork of Horripulation to kill a Giant Bull Netch in the Sheogorad Region . The Fork is currently in the possession of Big Head and must be used to kill the Giant Bull Netch to the east of Ald Redaynia .
Tower Alchemist Tower Alchemist is a creature card in . Acquisition . This card is acquired through base decks rewards or in - game purchases . Strategy . This card has relatively low health and power , but makes an important card to have . This card is best to be placed in a lane with multiple guards to protect it , also recommended adding items to it , or playing it with other cards that increase health and power . What makes this card so valuable is its unlimited actives support abilities . For players that like to have Goldbrand and College of Winterhold in their hands makes this card very important , as the unlimited uses can change the game . Trivia . This card is one of the few to assist the player in getting the titles " The Golden " and " The Arch - Mage " .
Sirilonwe Sirilonwe is an Altmer Nightblade in the Vivec Mages Guild . She has a number of spells for sale . Sirionwe owns a copy of the rare book " Chimarvamidium " , a book others are looking for . Interactions . Steal Chimarvamidium . The Nerevarine is asked to " borrow " her book . Return Chimarvamidium . the Nerevarine is asked to return the stolen book . Shashev ' s Key . Kill Shashev for Sirilonwe . Dust of the Vampire . Bring Sirilonwe 3 Vampire Dusts .
Wizard ' s Brand Wizard ' s Brand is a Destruction power in that inflicts elemental shock damage upon multiple victims . Acquisition . Although this power not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Nord ( Arena ) The Nords of Skyrim are described as hardy people of the north , and the character background shows a Nord on a frosty mountain . They are a much stronger race of human compared to a Breton or Imperial , and are very good with longswords .
Fire Damage ( Skyrim ) Fire Damage is one of the three main elemental types of Destruction magic damage and an Enchantment weapons can be imbued with , the other two being frost damage and shock damage . It deals fire damage to health and targets on fire receive additional burning damage . Certain enchanted weapons already possess the effect , while other spells do as well . Enchanting . This enchantment can be learned by disenchanting a weapon of any type with the Fire damage enchantment already imbued . This enchantment makes the enchanted weapon glow red and set any enemy it strikes on fire , and continue to burn for a few seconds . Any enemy struck while already on fire will take extra damage . The higher the Enchanting skill , the more damage dealt . Uses . Fire - enchanted weapons are especially effective against Trolls and undead creatures , as they both have a weakness to fire . Melee weapons are the recommended choice for fire enchantments , especially dual - wielded swords or daggers , as they can deliver multiple strikes quickly and thus not give the burning target a chance to extinguish . Combined with other effects . Using the Extra Effect perk , it can be paired with other enchantments to great effect - Fiery Soul Trap can be added to deliver even more fire damage as well as capture the enemy ' s soul , though adding Soul Trap can do the same as well , minus the extra fire damage . Absorb Health , stamina , and magicka are useful when enchanting fast - attacking weapons like daggers and swords . Imbuing weapons with both Fire and Shock Damage is most effective against wizards , as some ( especially Nord vampires ) are immune to Frost Damage . Spells . Spells that deal Fire damage : Unique weapons . Unique fire - enchanted weapons : Traps and other forms . Hanging oil lamp traps in dungeons can be knocked onto oily floors , to causes large portions of fire damage to opponents . Alternatively , falling on or walking into fire pits , large torches , or forge s causes accidental fire damage . Foes . These foes specialize in the use of fire magic :
Hadring Hadring is the owner of the Nightgate Inn in The Pale . Background . Being a typical Nord , he ' s rather ignorant in some respects , with a fear of magic and practitioners of magic outside in and outside the College of Winterhold . The inn was handed down through Hadring ' s family , all the way from his great grandfather , according to him . Interactions . Recipe for Disaster . Hadring provides with information about one of his customers , who is the target of assassination . A False Front . Hadring may tell the Dragonborn where the Stormcloak Courier is if one successfully persuades / intimidates him , or pays him .
Mallapi ( Morrowind ) Mallapi is a cave located in the Bitter Coast region near Gnaar Mok . The locals at Gnaar Mok will give directions if asked , but only after hearing about the place from Lirielle Stoine in Ald ' ruhn . The cave is populated by a few Daedra and two female necromancers . A full set of master ' s alchemy equipment , a few scrolls and alchemical ingredients , and a copy of " Feyfolken III " can be found in the cave .
Risi Ice - Mane Risi Ice - Mane is a Nord residing in the Skaal Village . She is the wife of Engar Ice - Mane . Rigmor Halfhand is in love with her , and wrote a letter to woo her . Interactions . The Skaal Test of Wisdom . After restoring the sacred standing stones of water , earth , beasts , trees , sun and winds , the Nerevarine must return to Tharsten Heart - Fang , who is in the Skaal village ' s greathall .
Earila Faryon Earila Faryon is a Dunmer woman residing in Quarantine Serk . She can be overheard conversing with Furil Faryon , who has traveled here seeking the cure for the Llodos Plague . They are indirectly involved in the " Bad Medicine " quest , as a result .
Broken Tower Redoubt Broken Tower Redoubt is a fort located in the Reach that is inhabited by several types of Forsworn , both inside and outside the tower . Quests . The Heart of Dibella . The new Sybil of Dibella was kidnapped by the Forsworn in this fortress . Thane of the Reach . Jarl Igmund of Markarth may send the Dragonborn here with a bounty on a forsworn leader . The House of Horrors . Logrolf the Willful may be caged here in the western tower in this quest for Molag Bal . Lisbet ' s Missing Shipment . Possible location of Lisbet ' s stolen shipment . The Forgemaster ' s Fingers . Possible location for The Forgemaster ' s Fingers .
Mirie Mirie is an Altmer worshipper of the Daedric Prince Peryite found at his shrine . Background . She is frozen in a trance that relates to the Daedric Princes quest , but can be unfrozen opon completion of the quest " Peryite . " Interactions . Peryite . After a misguided attempt to summon Peryite , the souls of his worshippers became trapped between worlds . Peryite asks that the Hero travel to the plane of Oblivion and retrieve their souls . Items . Mirie wears Monk Robes , is armed with an Iron Dagger , and carries a few .
Captain Jimila Captain Jimila is a Khajiit captain of " The Prowler " , a beached ship found on the west side of Khenarthi ' s Roost , in the Shattered Shoals . Upon approach , she will request that the Vestige finds and saves two of her missing crew , who have been taken to be killed in a Maormer ritual . Later , the repaired " Prowler " ship will take the Vestige to Auridon , after having saved Khenarthi ' s Roost from another Maormer plot . Interactions . Cast Adrift . The Vestige must talk to her in order to get reinforcements . She will instruct the Vestige to talk to Mastengwe about stopping the Sea Vipers . To Auridon . Travel to Auridon on the Prowler . Unsafe Haven . Reclaim Haven from pirates . A Storm Upon the Shore . Captain Jimila will be steering her ship while the Sea Viper s are being fought in the Abecean Sea .
Fexxel Fexxel is one of the chefs that work in Umbriel . He is a character who appears in . Appearance . He had thick , curly red hair and a beard . He used to wear a shirt that had a black - and - yellow tartan pattern . His cooks wore yellow shirts , aprons , and black pants . History . Umbriel Crisis . When Wemreddle worked for him , he warned him about Annaïg ' s presence . Fexxel tried to take advantage of Annaïg ' s knowledge of Tamriel ic ingredients and please his masters . When word spread about this , other chefs faced Fexxel . Finally , Qijne managed to bring Annaïg into her kitchen .
Intelligence ( Morrowind ) Intelligence is a primary attribute and a significant factor in determining the amount of Magicka one has available . Without increasing the default Magicka multiplier , the Nerevarine has one point of Magicka per point of Intelligence ( the multiplier is higher for Altmers , Bretons , and those with certain birthsigns ) . Fifteen percent of Intelligence also represents the amount of Magicka regained for hour of rest . Skills . The following skills are governed by Intelligence . Their use contributes to the attribute multiplier at level - up : Characters . Birthsigns . The following birthsigns provide a bonus to the Magicka multiplier , making more efficient use of Intelligence . These values are added to the base ( 1 . 0× ) value . Classes . The following classes receive a + 10 bonus to Intelligence : Races . The following races have a bonus to the Magicka multiplier , making more efficient use of Intelligence . These values are added to the base ( 1 . 0× ) value . Items . Intelligence is one of three factors in determining the charge cost of using enchanted item s , along with the Enchant skill and Luck attribute . By increasing these factors , enchanted items can be used more often before needing to be recharged . The following items increase , lower , or restore Intelligence . " Note : Damage effects persist until restore d ; Drain effects are temporary ; Constant effects cannot be dispelled . " Armor . There are no pieces of armor or shields that affect Intelligence in , the expansion packs , or official plug - ins .
Resurrection Resurrection is a console command for the PC versions of and . Resurrecting . Resurrection refers to the restoration of life to a dead NPC . The Hero or Dragonborn may also resurrect themselves when they die , but doing such may cause gameplay errors . The possible ways of resurrection depend on the system being used , as with the PC version console commands are available , while on the Xbox and PS3 versions they are not . The two ways of resurrection are : Magical Method of Resurrection ( All Platforms ) . While it is not possible to fully resurrect someone through magical means ( meaning the resurrected NPC will not retain normal behavior ( e . g . dialogue , and also follow the summoner around rather than go about their schedule ) , one can reanimate an NPC ' s dead body using either a stave or through certain spells ( which are only effective on NPCs under a certain level ) . Excepting the Dead Thrall spell and The Ritual Stone , these reanimations are not permanent and when they wear off , the body disintegrates so it cannot be reanimated again . The Dead Thrall spell is also the only spell of its kind not to be able to reanimate animals and creatures . Despite not being resurrected , the " zombies " made through magical methods can be used to fight and carry an indefinite amount of loot ( though the loot must be added to the body before reanimating ) . Note : Dwarven constructs are not effected by any variation of this effect as they are considered non - living . For a list of conjuration spells click here . For a list of staves ( staffs ) click here . Console Commands ( PC Only ) . This method of resurrection is a complete resurrection , with all behaviors being normal . To achieve this , the player must first press the " ~ " key in - game which opens the console . To select the body to be resurrected , they must then click on the desired body , which will then direct all following commands towards the body . Then type the command " resurrect " ( without the " signs ) . The NPC will then be living , with all normal behaviors and a reset inventory . To avoid resetting the NPC ' s inventory type " resurrect 1 " . Please note , this command is either buggy or changed in Skyrim and may not work as documented here . One can also try the " recycleactor " command with the NPC selected . ( Either by the Prid command or by selecting with the mouse . ) There are many benefits to using the codice _ 3 command which include : You cannot use this command on bodies that are meant to be dead . For example , you cannot use the resurrect command on random person found dead on an altar , this is due to their actor value health being 0 by default , resurrect command only resets health and equipment .
Milyn Faram Milyn Faram is a Dunmer Sorcerer and a member of House Telvanni who has taken Vedelea Othril prisoner . A group of Hlaalu has been attacking the tower of Odirniran . Depending on which House the Nerevarine joined , they will either help the Hlaalu or stop them . Interactions . Kill Telvanni at Odirniran . Travel to Odirniran and kill the Telvanni there . Odirniran . Help Milyn Faram against the Hlaalu attackers .
A Delivery A Delivery is a Temples quest available during the events of . The Agent is tasked with safely delivering a religious item to one of the Temple ' s priestesses , found in another town . Background . After joining one of the Eight Divine temples scattered throughout the Iliac Bay , the Agent will be assigned randomly determined quests to complete by the temple ' s missionary . Once they have achieved the rank of Initiate or higher , one of the temple ' s missionaries will offer more difficult quests . Walkthrough . Speaking with a Missionary from a joined Temple will reveal that a religious item needs to be moved from the current Temple building to another town . Accepting the quest will reveal more details about the location of the intended recipient , a Priestess serving in the town . The Missionary will also warn the Agent that a rival temple has interest in the item , and may attempt to stop the delivery . Dangers of Delivery . Arriving in the specified town , the Agent will have to find the building in which the Priestess in staying . The most effective method for this is to ask the local population , although doing so may increase the chance of a thief or Nightblade spawning to attack the player . The attacker will announce their intentions by shouting : Having escaped their attentions , either by fight or flight , the Agent must speak with the Priestess before the time limit expires to deliver the item . She will take the item and give the Agent their fee for safely completing the delivery on time . Rewards . The Agent will receive a random amount of gold for completing the quest successfully , awarded by the Priestess rather than the Missionary . The success or failure of the Agent in undertaking the quest will also affect their reputation in the Temple :
Imperial Prison Sewer The Imperial Prison Sewer is located on the northeast corner of the City Isle . Vilverin is clearly visible across the water from the outside entrance . Inside it is a short section of tunnelwork . Layout . At the beginning of the game the Hero will travel throughout this area underneath the Imperial City Prison , but once it is completed most of it will be locked off . The sewer is a network of tunnels and splits into sections . Further down the caves is a goblin camp . In the tutorial level a section of the wall will crumble and rats will attack , followed by a third once you ' ve entered — rats also drop rat meat which can be used in Alchemy . In this area there are a lot of items . In a chest next to the doorway there is a Rusty Iron War Axe and some gold . In a corner there is a Skeleton . If its searched there are some Iron Arrows and a Rusty Iron Dagger on it . It will also carry two pieces of Armor — Rough Leather Boots and a Rough Leather Cuirass . Also lockpicks and a torch can be found . Alongside the Skeleton there is a sack with at least one item of little use . Next there is a Rough Leather Shield and a Rusty Iron Bow . A chest alongside that contains some gold and a sapphire . In the next corner there is a barrel containing another Rusty Iron Dagger , a club and some Iron Arrows , there are also a few lockpicks . Finally , there is a small crate containing a club , more lockpicks and some torches . At the door there is a dead Goblin Shaman which has the Key for the door and two magic Scrolls — Chameleon and Flash Bolt . Also there are some lockpicks , a club and a Weak Potion of Sorcery . In the main quest the Hero entered after one have chosen class and Baurus gives them the key . At the end of this section , they are asked to finalize the race , class and Birthsign . They will come out just northeast of the Imperial City . This area is off limits after the Tutorial quest is completed . One is allowed to enter again during the quest " Scheduled for Execution . " However , exploring is limited by just a few areas .
Punch Punch is the default weapon in . It is the weakest weapon the Eternal Champion can use , and can only be used if the player does not have a weapon equipped . Punch only deals 1 – 2 base damage , although strength and the attack technique used can increase the damage done . Punch is not particularly useful at any point in the game , however , the player may end up using it during a dangerous situation where their weapon breaks during combat .