naist-nlp/zeshel huggingface dataset:
An Archer ' s Archive Content . To truly master anything , you must leave everything you know behind . When I set out to travel Tamriel in search of new techniques , some already called me a master of the bow . I knew this wasn ' t true . I ' d heard tales from distant lands about hunters who could sit motionless for days stalking elusive prey , of bowmen who could fire two and three arrows at a time and still hit their marks , and other , similar stories everyone assured me were just legends and hearsay . Every legend starts somewhere . The Wood Elves are renowned archers , so I traveled first to Valenwood . The journey into the heart of the forest itself was long and fraught with perils I had never known . I spent months searching for a teacher , challenging every Elf with a bow I could find . Finally , I met a Jaqspur , an unerringly accurate long - distance archer . He never spoke a word , but accepted my challenge and split my own arrows mid - flight . He tolerated my company , and we hunted beasts deep in the heart of the woods , stalking creatures that I had never seen nor heard of . I learned how to quiet my mind and slow my breathing , and how to lie in wait unmoving , waiting for the perfect shot , no matter how long it took . After we parted ways ( the Jaqspur was simply gone one morning ) , I tried in vain to gain passage on ships headed for the Summerset Isles , desperate to discover if High Elves could truly create physical arrows out of nothing but concentrated magicka . I ' d heard tales of their potent alchemy , rumors of a potion that can sharpen a man ' s vision to be like that of an eagle . No ship would have me , though , and I couldn ' t bribe , beg , or connive my way in . Undaunted , I continued to the east and into Elsweyr , longing to obtain an authentic Khajiiti shortbow . There are many roaming bands of Khajiit in the northern grasslands , and I ' ve been told since that I was fortunate indeed to encounter a group that found me entertaining instead of just an easy mark . Perhaps I was still a bit green , but it was worth the risk to learn their method of rapid shooting from horseback , and how they craft their barbed arrowheads to puncture even tough leather . Now , I will set out for Black Marsh , that dread swamp . My Khajiiti companions find my intent to venture there a source of great hilarity , but I won ' t be turned away . Who knows what the Argonians have learned to do with a bow deep in the bogs ? What unique approach might they have ? I leave this record with the Khajiit to donate to any bookseller in hopes that someone might draw inspiration or knowledge from my efforts . My journey is not yet over , though I have been away from home for many years . I have learned much since setting out , but most importantly , I have learned that there is far more that I do not know than I ever could have believed .
Sotha Sil , Dome of the Imperfect Sotha Sil , Dome of the Imperfect is a location found in . It is an uninhabited large domed room within Clockwork City , that the Nerevarine must go through during the main quests . There are two large mechanical constructs , known as Imperfects , within . Only one is functional . Quests . The Mad God . The Nerevarine must travel through the city and confront the supposedly insane Sotha Sil .
Garrus Darelliun Garrus Darelliun is an Imperial guard captain in Cheydinhal , and was second - in - command to Ulrich Leland . If Ulrich gets arrested or killed , then he will become the captain of the Cheydinhal Guard . Interactions . Corruption and Conscience . After asking around in Cheydinhal , the Hero will discover that the Captain of the Guard , Ulrich Leland , has been imposing excessive and inappropriate fines all over town . One of the citizens , Llevana Nedaren , is upset and plans to do something about it .
Ahnia Ahnia is a Khajiit assassin found in the . After speaking to Ten - Tongues Weerhat about the price of goods , it is revealed that Ahnia is the supplier of his stolen goods . If spoken to about it , she will become hostile towards the Nerevarine . Interactions . Scroll Sales . The Nerevarine should speak to Ahnia about stolen goods she has been selling to Ten - Tongues Weerhat , the local pawnbroker . Combat . Ahnia uses or carries the following :
Speed ( Morrowind ) Speed is a primary attribute that affects the swiftness with which one moves . It is an important factor in determining one ' s rate of travel while walking , running , swimming , or levitating , although the magnitude of a levitation effect is the dominant component of levitation velocity . Speed also impacts the horizontal distance traveled when jumping , but not the vertical distance . Skills . The following skills are governed by Speed . Their use contributes to the attribute multiplier at level - up : Combat . A high Speed attribute allows the Nerevarine to quickly close the gap when rushing towards opponents who use ranged attacks , such as Marksmen or Mages to force them into melee combat . Conversely , severely damaging an opponent ' s Speed attribute can be more effective than using spell effects such as Paralyze to maintain a distance between the Nerevarine and an opponent while engaged in lengthy bouts of ranged combat . Speed is also important when overwhelmed during combat and the need to flee arises . Characters . Birthsign . The Steed grants a + 25 bonus to Speed . Classes . The following classes receive a + 10 bonus to Speed : Items . The following items increase , lower , or restore Speed . " Note : Damage effects persist until restore d ; Drain effects are temporary ; Constant effects cannot be dispelled . " Clothing . < nowiki > * < / nowiki >
Fishy Sticks Fishy Sticks are food items in . Crafting . All recipes require the Vestige to be at least level 5 and produce 1 group of fishy sticks of the assigned quality . A recipe for Fishy Sticks can be purchased from Smauk the Stewmaster in Crosswych Inn .
Sharn gra - Muzgob Sharn gra - Muzgob is an Orsimer healer in the Balmora Mages Guild . She appears to have an unusual interest in human remains . She can teach a number of spells , and can train the Nerevarine in Mysticism , Restoration , and Alteration . She also sells a number of potions . Interactions . I ' m NOT a Necromancer ! . One of the main quests in the Mages Guild questline involves her , as well as a side quest involving necromancy . Gra - Muzgob Informant . Sharn gra - Muzgob has valuable information about the Nerevarine . To obtain the information , the Nerevarine must retrieve the Skull of Llevule Andrano from the Andrano Ancestral Tomb .
Tarlain Heights ( Arena ) Tarlain Heights is a village in the province of Valenwood . It is one of several possible locations that the Eternal Champion may discover in . Geography . Tarlain Heights is connected to three settlements . To the west is Greenheart , to the north - northeast is Archen Cormount , to the east is Stonesquare .
Rawhide Armor Rawhide Armor is the first type of Medium Armor available to craft with Clothing in . It can be crafted at level 1 since the first level of Tailoring is granted to all characters . Levels . Rawhide Armor pieces are restricted to levels 1 – 14 , depending on the amount of Rawhide used in the creation . Material . Each piece can be crafted with Rawhide obtained by refining Rawhide Scraps . As for every armor crafted in , its appearance depends on the crafting style used when crafting , as well as the level of the crafted item .
Borvir ' s Dagger Borvir ' s Dagger is a unique Elven Dagger found in . Acquisition . Borvir ' s Dagger can be found near Borvir ' s corpse in Journeyman ' s Nook . Quests . Borvir ' s Dagger is part of the broken quest Lost Apprentices . Smithing . This item can be upgraded with a Refined Moonstone ingot at a grindstone and also benefits from the Elven Smithing perk , which doubles the improvement .
Tribunal ( Online ) The Tribunal are the mortal gods , rulers , and protectors of Morrowind . They consist of Almalexia , Sotha Sil , and Vivec . Following the Second Akaviri Invasion , they have allied themselves and Morrowind with the Ebonheart Pact . Quests . Clockwork City . There will be quests likely involving Sotha Sil .
Daedric Greaves ( Morrowind ) Daedric Greaves are high - quality armored greaves , made from raw ebony which has been refined using the craft and magic al substances of the lesser minions of Oblivion . Unique variant . If the Nerevarine is a member of House Telvanni , Therana at the Tel Branora Upper Tower requests that Auriel ' s Bow be retrieved . As a reward she offers a unique Daedric Cuirass and unique Daedric Greaves , both enchanted with a 50 - point Feather effect .
Rosalind ' s Orders Content . Edgard , I ' m sending everyone to you . Hide them and keep them safe . Your inn is the biggest , most defensible building in town . You can post archers at the windows on the second floor and barricade the front door . Muriel will make healing poultices for my guards until she absolutely can ' t make anymore . I ' m going to try to light the signal fire so Eagle ' s Brook can see what ' s happening here . Maybe they can send help . Leon is praying for us . He ' s hoping for a miracle and I won ' t get in his way , but the Divines help those who help themselves . We ' ve all got our parts to play . When the guards fall back , Marlene will help you organize a defense here . Good luck . — Rosalind
Ultimate Skills Ultimate Skills are very powerful attacks that can be unlocked by successfully filling up the Finesse bar . These attacks level up the more that they are used , like other skills . Ultimate Skills cost a specific amount of Ultimate to activate , they do not consume Magicka or Stamina . Additional Ultimate can be gained through savvy use of skills in combat and through certain passive skills which increase Ultimate earned . Ultimate skills are one of the six skills in the hotbar that can be used by players . Some are class based , meaning that different classes will be able to unlock different skills .
The Pestilence of the Daedra and the Worm Cultist Content . " Hooks of metal sprout from the gorget to the sabaton of a Daedric fighter , always the red of fiendish ferocity . " I was instructed to remain a trifle lackadaisical about my personal hatred of the Daedra , as the recent and open veneration of the Daedra lords in the lands of Cyrodiil by the aristocracy has created quite the rift . But look where this appeasement has gotten us . Now this rift has turned into a yawning chasm , the dead have risen to dance for the worm cult priests , and Molag Bal ' s talons anchor the now - forlorn countryside . I cannot silence my thoughts . The forces of the Daedra must be slain at all costs . Be certain to search out the beast that hides behind this armor of red and black , a cruel set of barbed implements to slice and gouge at his or her side . Fear the malice of these ebony axes or swords designed to inflict suffering before death , daubed in crimson ore , a metal cast in otherworldly forges and often augmented in the hilt or pommel with a volcanic gem , always red as blood . There is devilry in this heraldry ; mocking and fanged faces peer out from shields and shoulder plates , effigies of false gods or those that lurk beyond our realm . While the worm cultist raises his dead in tarred and tattered robes , hooks of metal sprout from the gorges to the sabaton of a Daedric fighter , always the red of fiendish ferocity . Only the eyes show behind this wall of obscene metal . Only the eyes . " The Forces of Daedra must be slain at all costs "
Dwarven Ore Dwarven Ore is a raw material in that can be mined and crafted into Dwarven Ingot s at a Blacksmithing Station , which can be found in most towns around Tamriel . Dwarven ore can be mined , unlike in previous games , where Dwarven Ingots could only be made from existing Dwarven creations .
Dridas Salvani Dridas Salvani is a Dunmer Scout who lives in Arenim Manor in Gnaar Mok , Morrowind . Background . Dridas Salvani is a member of House Hlaalu and offers training in Long Blade , Athletics and Block . As a scout , he is quite knowledgeable of the region and its locations .
J ' datharr J ' datharr is a Khajiit assassin waiting outside of Windhelm , behind the stables . He is sent by the Thalmor to kill Malborn after the completion of the quest " Diplomatic Immunity , " before he can flee Skyrim . He carries a note addressed to him . Since he is not part of a Khajiit caravan , killing J ' datharr will incur no bounty , even if witnessed by the other Khajiit . Hold Guard s will not react to any assault towards him either , and may actually help in killing him .
Baissa Baissa is a Khajiit trader who set up general goods shop in the Upper Waistworks of the Foreign Quarter in Vivec City . She buys weapons , armor , books , clothing , alchemy ingredients , lights , repair tools , enchanted items , potions and various clutter . She has a base barter sum of 100 and is also one of the traders who buys Moon Sugar and Skooma . Attributes . This character has the following attributes : Equipment . This character uses or carries the following :
Mercer ' s Plans Mercer ' s Plans were the strategic plans originally developed by Gallus Desidenius , Mercer Frey and the Thieves Guild to steal the Eyes of the Falmer . Characteristics . It is a miscellaneous quest item , and can be found inside Riftweald Manor during the quest " The Pursuit " . It can be found in the same room as Chillrend and the Bust of the Gray Fox .
Wolves in the Fold Wolves in the Fold is a quest available in . Duke Sebastien thinks that werewolves may be trying to infiltrate and take over Aldcroft , just as they overthrew Camlorn . Walkthrough . Duke Sebastien suspects Faolchu ' s agents are here among them , even now . They hide in human form and it ' s exactly what they did in Camlorn . They need to found and defeated before Aldcroft suffers the same fate . The Duke gives the Vestige an amulet and explains it can be used to reveal the hidden werewolves . But , talk to Gloria , she knows more about it . Go over to Gloria and she tells them to be careful , the werewolves will not appreciate having their secrets revealed . The amulet bears the Call of Hircine and werewolves can ' t resist its call . It forces them to reveal their true nature . Continue to ask her more to get more information . Doing so will reveal she is related to Faolchu . Head over to the docks where the refugees from Camlorn are waiting . Use the amulet to reveal five werewolves and defeat them . After five have been revealed it ' s time to head back to the Duke and let him know his suspicions were correct . He wasn ' t surprised that Gloria was right , at least they ' ll be better prepared this time around . Again , the Duke feels he is in debt to the Vestige and gives them a small sum of as a reward .
Ogmund ' s House Ogmund ' s House is a house in , located in Markarth . Description . Ogmund lives in a small , but seemingly comfortable house . He follows the ancient teachings of a Nord skald ; he plays in the Silver - Blood Inn and announces the news of the day in the market . Quests . Search and Seizure . The Dragonborn must break into the house and find an Amulet of Talos in a chest on the back wall .
Gulum - Ei Gulum - Ei is an Argonian dockworker who works in the East Empire Company Warehouse and helps to process all of the shipments of goods that go in and out of Solitude . He can be found in The Winking Skeever during the day to fence stolen goods . Personality . Before the Thieves Guild questline , he is quite cold , and the only words he says to the Dragonborn are , " " I have no business with you . Leave me . " " , " " Go away . I have more important things on my mind right now . " " and " " I don ' t like strangers . . . " " Background . Being of a dubious nature , Gulum - Ei has first dibs on of some of the finest goods to grace Skyrim ' s shores and pays the Thieves Guild a cut of whatever he lifts . Though not officially part of the Guild , their arrangement has proven to be lucrative enough that the Guild allows Gulum - Ei to operate independently . However , as of late , Gulum - Ei ' s cut has begun to dwindle , and the Guild has become suspicious . Interactions . Scoundrel ' s Folly . Recent information leads Mercer Frey to believe Gulum - Ei has been acting as a go between for the Guild ' s " anonymous adversary . " Upon the speaking to him , Gulum - Ei will act oblivious , but his tongue can be loosen up if he is bribed or persuaded . However , even then , he will only say that the woman he is dealing with has a grudge against Mercer , leaving towards the East Empire Company Warehouse afterwards . After following Gulum - Ei deep into the warehouse , the Dragonborn confronts him , and Gulum - Ei confesses the woman ' s name : Karliah , the previous guildmaster ' s murderer and the person after Mercer . He can be killed at this point , although this doesn ' t confer any reward from Mercer . He becomes a fence for the guild if the Dragonborn leaves him alive after these dealings .
Kithlan Kithlan is a Redguard noble who resides in the Shivering Isles and is Syl ' s Steward . In the quest " Ritual of Dementia , " he can be convinced to give the key to the Private Gardens and Syl ' s room to the Hero . Interactions . The Lady of Paranoia . He can be tortured or convinced to tell the Hero of Kvatch that Anya Herrick had been acting strange lately . Addiction . He can be convinced to tell the Hero that the Chalice of Reversal is hidden in Dunroot Burrow . Brithaur . Kithlan can be told to imprison Brithaur if the main questline for the Shivering Isles has been completed or the Hero is the Duke / Duchess of Dementia . Ritual of Dementia . To learn more about Syl ' s routine , the Hero should begin by asking around New Sheoth about Syl to determine the best way to get close enough to kill her .
Aetherius Stone The Aetherius Stone is the one of seven Cult Stones . Location . The stone is located just south of Bleak Flats Cave to the north of Skingrad . Not far is a Reman Rune Stone also located . Power . To activate the stone , a renown ( fame + infamy ) of at least 20 is needed . It bestows the Gates of Aetherius greater power .
Necromage Necromages are hostile characters in , comparable to necromancers . Battle behavior . Immediately upon recognizing a foe , Necromages attack with Frost spells . Often accompanied by Apprentice Necromancer s , they reanimate their fallen party members , which fight alongside them . Necromages can also cast Healing magic and Ward s on themselves .
Brithaur ( Character ) Brithaur is a Bosmer thief living in Crucible , New Sheoth . The rest of the citizens are angry with his petty thievery and want him handled . Interactions . Brithaur . Earil wants the Hero to get rid of Brithaur due to his consistent thievery . Either 5 flawless pearl s must be brought to him , or he must be killed .
The Library of Dusk : Rare Books Content . Vault Twelve : Rare Book Collection Access FORBIDDEN Items : " The Athedorix Conundrums " by Mymophonus — Nine portentous questions , with answers known to drive readers insane . " The Hosiric Lays " by Unknown ( poss . Calisos or Morachellis ) — Tales in epic verse recounting the Atmoran folklore of the Cyro - Nords . " The Gwylim Praxis " by the Aureate Serpent — Methods of draining magicka from intelligent creatures at the moment of death . " The Third Scroll of Baan Dar " by Arkan — How the great thief stole the " 37th Lesson " from Vivec — before he could write it . " The Letters of Alessia and Belharza " — Intimate correspondence between the First Empress and the Man - Bull . " Eleven OTHER Edicts of the Ten Ancestors " by the Heretic of Lindai — A parody of the classic " Eleven Edicts " supposing the Ten Ancestors had worshiped Auri - El rather than Daedra . " Numidium Blueprints " by Kagrenac the Engineer — ALL SCROLLS MISSING — REWARD FOR RECOVERY " Conversations with the Heart of Lorkhan " by Pelinal Whitestrake — Ruminations on the nature of the Aurbis . Warning : Probably apocryphal . " The Southern Coast as Far as the Eastern Sea " by Topal the Pilot — Sea logs of the great Aldmer i explorer . " Insights " ( pristine copy ) by Shalidor the Arch - Mage — A disquisition on the origin and nature of Dragons . " The Alessian Doctrines : Original Manuscript " by the Monkey Prophet Maruhk — Screed defining the dogma of the non - Elven nature of Akatosh . " Studies in Aprocrypha " by Morian Zenas — A summary of truths learned in Apocrypha that Zenas refuses to believe . In fourteen volumes . " " by The Transparent One — Forbidden invocations of inimical Daedra . " Grimoire " by Corvus Direnni — Spell secrets of the mighty conjurer . " The Tract of Merid - Nunda " ( complete ) by Anonymous — Revelations on the nature of Meridia and the mistake of conflating her with the Star - Orphans . " The Lusty Argonian Maid " ( complete play ) — Traditional — Copy out for repair — accidentally damaged by Librarian . " The Art of Love and Swordplay " by Fjokki the Bard — The popular autobiography of the frisky Nord , Fjokki , whose exploits are unbelievable but strangely compelling . Not rare , but a perennial favorite here at the Library .
Eydis ( Skyrim ) Eydis is a Nord and the owner of Old Hroldan Inn . She is the mother of Skuli . Interactions . The Ghost of Old Hroldan . Eydis offers to let the Dragonborn sleep in the very bed that Tiber Septim supposedly stayed in . After sleeping a night in that bed , the Dragonborn will be awakened by Eydis ' screaming , as a ghost has appeared and is wandering about the inn . She believes he is the ghost that is said to haunt Old Hroldan , and points out the possible locations to find the sword the ghost requests .
Windhelm Jail The Windhelm Jail is a sublocation as well as an unmarked location within the Windhelm Barracks in Windhelm ' s Palace of the Kings . It serves as the prison for those who commit crimes inside Eastmarch Hold . Quests . Blood on the Ice . The Dragonborn accesses the Palace in search of Ulfric ' s steward , Jorleif , who offers clues on the whereabouts of the Butcher . After the Strange Amulet is obtained and Wuunferth the Unliving is accused , he is imprisoned in the dungeons of the palace .
Balen Andrano Balen Andrano is a Dunmer Trader and member of House Redoran who resides in the Vivec , Redoran Canton . He runs the shop Redoran Trader . Background . Balen has had a run of bad luck lately , due to the competition with Jeanne ' s shop in the Foreign Quarter . Interactions . The Dwemer ' s Bone . Help Balen Andrano ' s business by sabotaging his concurrence , Jeanne .
A Potion from Skink - in - Tree ' s - Shade A Potion from Skink - in - Tree ' s - Shade is a Mages Guild quest in . It can be obtained from Edwinna Elbert in Ald ' ruhn , if the Nerevarine has sufficient rank in the Mages Guild . Walkthrough . Head to Aldruhn and speak to Edwinna , she will tell you that an Argonian in the Sadrith Mora mages guild promised her a potion . Use the Mages guild teleport to Wolverine hall and speak to the nearest Argonian who you see . He will give you the potion return and give the potion to Edwinna .