naist-nlp/zeshel huggingface dataset:
Rescue Varvur Sarethi The quest to Rescue Varvur Sarethi is a quest undertaken by the Nerevarine during the events of . The quest must be done to gain Athyn Sarethi ' s support for the Nerevarine as the Hortator of Redoran . Walkthrough . The quest to rescue Varvur Sarethi can be encountered in one of two ways . The Nerevarine must rescue Varvur to gain the support of Athyn Sarethi in order to be named as Hortator of the House of Redoran . This quest also needs to be fulfilled if the Nerevarine has joined House Redoran and wishes to be promoted within the house . Athyn Sarethi . Athyn Sarethi can be found within the Sarethi Manor in Ald ' ruhn . He will tell the Nerevarine that his son , Varvur , has been imprisoned within the Venim Manor on suspicion of murder . Athyn therefore requests that the Nerevarine rescue his son , in return for Athyn ' s future support of the Nerevarine in their various quests ( that involve Redoran ) . The Rescue of Varvur Sarethi . Venim Manor can be found within the Under - Skar of Ald ' ruhn ( to the right of the entrance ) . The Manor itself is heavily guarded , particularly when the Nerevarine gets closer to Varvur ' s hidden room . The Nerevarine must obtain a key to the door behind which Varvur is held , although the door itself is hidden within the Right Wing of the Manor . The Nerevarine can find the key , as well as a note to Malsa Ules ( which tells the Nerevarine that the door is hidden behind a tapestry ) on a bench in the Right Wing ( if the Nerevarine is witnessed picking up the note or key the guards will attack without hesitation ) . Having found the door behind a tapestry the Nerevarine must tell Varvur that they are there to rescue him . Varvur will then accompany the Nerevarine through the Venim Manor . Having escorted Varvur through the Venim Manor , the Nerevarine and Varvur are free to return to Sarethi Manor . Athyn Sarethi ' s Reward . Athyn Sarethi will be greatly pleased by the Nerevarine ' s return with his son Varvur . In repayment Athyn will pledge his support of the Nerevarine should they be involved with House Redoran again , and will persuade other councilors to support the Nerevarine at the point they need to be named Hortator .
Khulari Khulari is one of the vampire bloodlines of the Iliac Bay area . Those of the bloodline are gifted with the ability to paralyze their prey . The bloodline is predominate in several Hammerfell regions - specifically the regions of Santaki , Totambu , Kozanset , Ephesus and the Dragontail Mountains . They are the enemies of the Anthotis bloodline .
Rogue Necromancer ' s Journal Location . Carried by a hostile necromancer in Skygge , west of Skaal Village . Content . Weaklings and cowards ! I care not what they think of me , or my pursuit of the dark arts . Who are they to dictate the form of magicka I practice ? Vvardenfell holds generations of dead just ripe for the picking , and yet they hoard this resource as if it were " sacred . " Such nonsense ! I have been less successful here on Solstheim than I would have hoped . That cursed magic ice protects many of the corpses , and even I have trouble controlling the savage . Even so , my work continues , and the apprentices are growing more powerful every day . My latest research has revealed the location of the Mantle of Woe . It lies within the Rimhull ice cave . Soon I will claim its dark power as my own !
Baron Sorick ' s Orders Content . Orders for Tonight : Thomic will be bringing in some eggs from the dreugh nests . Have the men take a few each and spread them around Dreughside . And quietly , mind ! If anyone sees you , throw them to the dreugh . And burn this letter after reading it — don ' t get any ideas about holding on to it to blackmail me later . I ' ll be upstairs in Arbogasque ' s house . The swine owes me rent . — Baron Sorick
Achievements ( Online ) Achievements are actions the player can do to earn achievement points . The biggest and ( often ) the hardest achievements can give you a title upon completion , showing off what achievement you have accomplished with a pre - fix or sur - fix to your name . These are usually achievements compiled of other achievements but can also be shorter and easier ones , like completing a certain quest line . The points do not have any particular use but can be fun and engaging to collect . Your total achievement points and completion in each category is displayed in the " Overview " window under the achievements tab in the journal . Some examples are collecting a certain amount of skyshard s , exploring the world or doing certain quests . Some quests unlock new dyes for players to customize their armor with . Unlocked dyes are available for all characters on an account . Some achievements include specific items or monsters , in which the achievement is earned upon completing a list , while other achievements are earned upon killing , collecting or finding a certain amount of something . These achievements are earned once the set number is reached and highers the number of items or kills in the process , giving the achievement a new rank . Number - achievements like these have 4 ranks , I , II , III , IV with progressing higher numbers to reach with more achievement points to be earned . Certain achievements found under the " Veteran Dungeons " tab of " Dungeons " category can yield veteran points . Update 3 saw the introduction of 47 new achievements . Overview . The Achievements journal has lots things as well as great variation . The journal ( as shown by the picture to the right ) contains the following : Exploration . Aldmeri Dominion . Total Points : 550 Ebonheart Pact . Total Points : 555 Skyshards . With 336 Skyshards , this page is spared the immense list . Please read the main article of Skyshards for their locations and hints .
Narri Narri is a Nord found in Falkreath . Background . Narri is the servant of Valga Vinicia , the owner of Dead Man ' s Drink . She lives a rather mundane life , cleaning and tending to the tavern ' s patrons . She often wishes she could go out on an adventure , but laments that she could not leave Valga alone . Narri has an eye for looks as well , and will comment to a male Dragonborn : " " Shor ' s bones , a handsome man in Falkreath ! " " or to a female Dragonborn " " You ' re going to have the men around here wrapped around your finger in no time . " " Interactions . Rescue Mission . Narri may be the target of a kidnapping in this Companions radiant quest .
What Eats Birds ? Content . Blasted birds . Never a moment ' s peace . Everywhere I look , birds ! Great gulls with smiling beaks . Tiny things with blue feathers , nipping at flies . Never silent . No , never quiet . What eats birds ? Cats , but they ' re no better than birds . Always grooming themselves . Tiny fiends with tiny claws . Always stealing my fish ! Where will I go ? This island is covered in cats . Cat men ! Men who are cats . They think they can fool me ? They ' re in it with the birds ! Better to go into the wilderness . Find someplace safe . Maybe underground . No cats there , no birds ! Only the dark . Dark and cold , like a fish .
Nord ( Daggerfall ) Nords are strong warrior folk hailing from Skyrim . They are a playable race in . Description . " " The citizens of Skyrim are a tall and fair - haired people . Strong , willful , and hardy , Nords are famous for their resistance to cold , even magical frost , and are known for their prowess as warriors . " "
Ari Ari was a Nord hunter who was based in Falkreath . Background . She can be found dead inside Moss Mother Cavern . She ventured there with Niels and Valdr to kill a bear . She and Niels were killed by a spriggan , leaving Valdr wounded , poisoned and awaiting assistance to avenge herself and Niels ' deaths , and give them proper burials . Ari was also the one who originally gave Valdr his dagger , Valdr ' s Lucky Dagger , telling him it would bring him luck . If Moss Mother Cavern is visited after the events of the miscellaneous quest " Hunter and Hunted , " there are two small cairns outside the cave entrance . These likely represent where Ari and Niels are buried . Interactions . Hunter and Hunted . Valdr requires assistance at avenging the death of his friends , Ari and Niels
Absorb Fatigue ( Morrowind ) Absorb Fatigue is a magical effect and a spell that temporarily transfers Fatigue from an adversary to the caster , increasing the target ' s weariness and rejuvenating the caster . All Fatigue transferred is returned at the end of the effect ' s duration . This effect is a member of the Mysticism school of magic , governed by Willpower . Its base Magicka cost is 4 points . Absorb Fatigue does not raise the caster ' s Fatigue above its regular maximum . If the caster ' s Fatigue is full when this effect is active it drains the target . If reflected this effect does not reverse the caster / target roles to benefit the intended target ; it both drains and replenishes the caster , causing no net effect . Absorb Fatigue can knock down an opponent if their Fatigue is reduced to zero , making it particularly useful during hand - to - hand combat . The debilitating benefits of reducing an adversary ' s Fatigue include lowering their ability to block or dodge attacks , land a hit with a weapon , and successfully cast spells . Spells . Members of the Imperial race have an innate Absorb Fatigue power , " Star of the West " . The following spells consist of an Absorb Fatigue effect . See articles for further details . Merchants . The following spell merchants are purveyors of one or more spells consisting of an Absorb Fatigue effect : Items . The following items are enchanted with an Absorb Fatigue effect . See articles for further details .
Ebony Weapons ( Skyrim ) Ebony Weapons are a class of weapons in . Unlike their angular , gold - laden counterparts found in Cyrodiil during the Oblivion Crisis , the Ebony weapons found in Skyrim during the 4th era have a curved , flowing appearance , swapping the gaudy , gold detailing for more subtle engravings . They are often viewed as the second best type of smithable weapon on the game , until , where they slipped into third . Despite this , they still offer very good use and high attributes . They can be upgraded into Daedric Weapons at the Atronach Forge . Attributes by piece . A list of different types of Ebony weapons that can be crafted in Skyrim with their stats and the necessary materials . † Crafting Ebony Arrows requires to be installed . Each recipe yields 24 arrows .
Runil Runil is an Altmer priest of Arkay and tends to the shrine at the Hall of the Dead in Falkreath . His assistant , Kust , minds the graveyard . Background . Runil was once an Aldmeri Battlemage in the Great War . However , he laments having killed many people with his magic , but he is willing to train adventurers in the basics of Conjuration . He feels fortunate that Kust and the people of Falkreath have come to accept him as one of their own , and now solely preaches the word of Arkay . Runil keeps a journal of regrets that he wishes not to forget . He lost the journal in a cave that he was exploring and will ask the Dragonborn for help in retrieving it . Interactions . Ill Met by Moonlight . He may be seen giving a service to Mathies and his wife , Indara Caerellia , after the murder of their daughter , Lavinia , at the hands of a werewolf . Speaking to Mathies after the service will prompt the quest , " Ill Met by Moonlight . " Find Runil ' s Journal . When talking to Runil , he will speak of a journal of his which was lost in a cave . The journal may be found in any un - explored cave . Morwen ' s Request . A member of the Skaal on the island of Solstheim , Morwen , will ask the Dragonborn to deliver her mother ' s necklace to Runil . Speech . When first entering Falkreath , Runil will be in the cemetery giving a eulogy for Lavinia , who has recently been killed :
My Dearest Love Content . To my Deem - Jei , My hope to see you again flickers like a lantern ' s flame in a heavy wind . I escaped my Telvanni masters only to be pursued by the , a group I fear even more . I write this letter not knowing if it will ever reach you . If I will ever reach you . I seek an Orc by the name of Khartag . Rumors have swirled swiftly around Vvardenfell that he will assist slaves such as I . I write this as I search for him in the only place I have heard he visits , but I fear the Camonna Tong are close behind me . My hope flickers once more . To see you again , to feel your touch . To be free from the chains which bind me . I wish to write you more my love , but I fear someone is coming . Or perhaps some … thing . Yours always , Neeti - Ma
Boots of the Cheetah Boots of the Cheetah are a piece Fur armor found in . Locations . They can be pickpocket ed from Burz gro - Khash in the Fighters Guild in Cheydinhal , But are considered generic loot and can be found randomly in fort ruins and caves .
Larthjar the Laggard Larthjar the Laggard is a Nord who can be found in the Skingrad Castle Dungeon . He was arrested and imprisoned in the Dungeon for assaulting a young woman . Interactions . Lost Histories . In order to find out what happened to Theranis and the book he was to bring back , " Lost Histories of Tamriel " , the Hero needs to speak to Larthjar who is imprisoned in the Skingrad Castle Dungeon . He will ask to be freed , and will be upset if denied , stating that its not like he killed the girl . If asked about the Pale Lady , he will explain how she takes people away through a secret door , and that she had taken Theranis a few days earlier , and had just taken a struggling Amusei now long beforehand . Once the door to his cell is open , he will wait until he has a chance to escape , and head to the Arboretum .
Barnacle Boat Barnacle Boat is an unmarked location found in . Description . Southeast of the Wreck of the Brinehammer , along the shore of the Sea of Ghosts , is a small upturned fishing boat . It is now home to Mudcrabs and Nordic Barnacle Clusters . Partial remains of a skeleton appear underneath the boat . Notable items . Nearby can be found :
Lilija Snow - Shod Lilija Snow - Shod was a female Nord member of the Stormcloaks . She was the daughter of the former Stormcloak , Vulwulf Snow - Shod and Nura Snow - Shod , the priestess of Talos in Riften . Lilija was originally meant to replace her mother as priestess of Talos in Riften , from who she learned the healing arts . When the Skyrim Civil War broke out in 4E 176 , Lilija left to join the Stormcloaks , and served as a Battle Maiden . As a Battle Maiden , she healed those who fell in battle , never lifting a sword to fight . Only a few months after Lilija had joined the Stormcloaks , a fight between the Imperial Legion and Stormcloaks resulted in her death . What happened with her body after the fight is contradicted , Lilija ' s father states she was left in the mud , while her mother says she was burned after her death . News of her death , however , only arrived to the Snow - Shod family in 4E 201 , who miss her dearly .
An Irritating Imp An Irritating Imp is a Mages Guild quest available during the events of . The Agent is told to destroy an imp which has decided to take up an unwelcome residence in one of the regions Palaces . Background . After completing several mundane tasks for the Mages Guild , and improved their magical skills , the Agent will be accepted as a member of the Guild . Guildmagister s will therefore begin to offer the Agent more difficult tasks , rewarding them with and a boost to their reputation , meaning they can climb further through the Guild ' s ranks . Walkthrough . When speaking with a Guildmagister from the Mages Guild , it is revealed that an imp has gone " rogue " from the Guildhall during an experiment . It is revealed that the imp , a familiar of a high ranking mage , has escaped to palace and declared its intentions to rule , an embarrassing situation for the Guild and Nobles alike . The Agent is duly sent to destroy the imp before it can cause any real harm . The Imp - ulse to Rule . The Palace can be found in one of the region ' s cities , and will be empty apart from the imp attempting to rule . The Agent must slay the imp , althougth they will find that the imp is vastly more powerful than its compatriots , capable of casting shield spells , invisibility and Troll ' s Blood , alongside the usual repetoir of imp magicka . Once the imp lies dead , the Agent must leave the Palace and return to the Guildmagister before the time limit expires . Rewards . The Agent will receive a random amount of from the Guildmagister for killing the imp , alongside the boost to their reputation within the Guild . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions :
Summon Karstaag Summon Karstaag is a power found in . Acquisition . It is obtained as a reward for the unmarked quest " Summoning Karstaag " . The quest requires locating the skull of Karstaag and placing it on his throne in Castle Karstaag Ruins . This summons the beast and battle will ensue . Once he has been defeated , the power is received . Effect . " " Summon Karstaag to fight for you for 120 seconds . You may only use this ability 3 times , and only while outdoors . " " This power grants the ability to summon Karstaag , an immensely powerful Frost Giant , to aid in battle . It is unique in that it can only be used three times , after which it is no longer available . Karstaag will fight alongside the Dragonborn much like the initial battle , however if he is attacked three times he becomes hostile .
Patches ( Online ) / Patch 1 . 1 . 4 OVERVIEW The Elder Scrolls Online v1 . 1 . 4 features additional fixes for gameplay and quests , as well as some miscellaneous fixes including achievements . FIXES & IMPROVEMENTS Alliance War Combat & Gameplay Crafting & Economy Dungeons & Group Content Exploration & Itemization Miscellaneous Quests ALLIANCE WAR General COMBAT & GAMEPLAY General Assault ( Alliance War ) Sorcerer Storm Calling CRAFTING & ECONOMY Enchanting DUNGEONS & GROUP CONTENT Trials EXPLORATION & ITEMIZATION General MISCELLANEOUS General QUESTS Bangkorai Coldharbour Craglorn Magical Anomaly crystals no longer grant experience or Veteran Points . The boss creatures that spawn at the end of Magical Anomaly encounters are unchanged . Reaper ' s March The Rift
Altar of Enchanting An Altar of Enchanting is what is used to enchant a non - magical weapon or item using a Soul Gem . Using an Altar of Enchanting requires access into the Arcane University in except with the Frostcrag Spire plug - in . Usage . General function . Activate the altar and an enchanting menu appears . Select the weapon or item and soul gem that will be used for enchanting . A list of applicable effects appears . To learn new effects , new spells must be purchased from the various spell merchants in Cyrodiil . Each guild hall specializes in a certain type of magic and primarily sells those spells . Choose the desired enchantments in the top box give this new item a name then simply click " create . " The cost of the enchantment and the amount of charge placed on the weapon varies depending on the strength of the enchantment . Soul gems . Soul gems must be filled with a soul , using Soul Trap . A soul gem ' s size determines the maximum magnitude of the enchantment placed upon it . Weapons can receive multiple enchantments , while apparel receives singular enchantments only . Soul Gems shatter after being used , with the exception of Azura ' s Star . Larger soul gems mean stronger enchantments ; however , stronger enchantments also means a higher price increases for creating the item . Usefulness . Waterbreathing . Enchanting an amulet , ring , hood , or cloth shoes with waterbreathing is an effective way to breath infinitely underwater . Using even a Petty Soul Gem allows for unlimited duration underwater and lightweight items such as rings and clothing are easy to carry around and switched to without becoming encumbered . A basic waterbreathing spell called " Buoyancy " is received , for free , from Deetsan during the Cheydinhal Recommendation , which is required to gain access into the Arcane University . Cloak of Invisibility . Enchant clothing items with the Chameleon spell up to 100 % . This is similar to casting the Invisibility spell . Mage armor . Generally , Mages rely on bound armor or shield spells to ward off physical damage . Enchanting clothing items with Shield allows mages to gain physical protection , and since clothing never breaks , there is no need to level Armorer to 50 , in order to repair enchanted armor .
Enilroth Enilroth is a Bosmer who works as the apprentice of Varel Morvayn of Morvayn ' s Peacemakers . He remains an essential character ( meaning that he is unkillable ) until the Dark Brotherhood quest " Following a Lead " has been completed . Interactions . Following a Lead . When confronted about leaving the intercepted Dead Drop Orders , he states that someone living in the Anvil Lighthouse Basement paid him to deliver the letter . Upon being threatened , he will also say that he smelled something foul emanating from there , as if something had died . When Enilroth is allowed to leave , he may try to walk off with the reward from the last quest . He can also be killed at that point without anyone noticing as he walks behind the lake , allowing the gold to be reclaimed . Equipment . Enilroth ' s inventory includes the following :
Forven Berano Forven Berano is a Dunmer Noble found in the Temple Courtyard in Mournhold . He is a member of House Hlaalu . Background . The nobleman Forven Berano has skills as a duelist , but merely from tournaments . He is proud and arrogant towards the Nerevarine . As a House Hlaalu member , he is unhappy with the new King Helseth , who succeeded the Hlaalu King Athyn Llethan . He , like many others , suspect that Helseth murdered the old King . But unless most citizens , he has taken action and is involved in a plot to kill the King . Interactions . Evidence of Conspiracy . Tienius Delitian , Captain of the Royal Guard , sends the Nerevarine to investigate a suspected conspiracy against the King . A " Handwritten letter " in the old King ' s widow ' s house proves that Forven Berano is the designated assassin of King Helseth . The Nerevarine , after delivering the letter to Tienius , is ordered to execute Forven . However , they can also warn him , giving him the possibility to flee .
Reunification of Skyrim Reunification of Skyrim is a quest available in . It is a large quest with several sub - quests and is a major part of the Civil War , provided that the Dragonborn sided with the Imperials at the Battle for Whiterun . Background . This quest begins once the Battle for Whiterun has been completed for the Imperials . Walkthrough . Report to General Tullius in Solitude for a promotion and a reward for taking Whiterun . He will direct the Dragonborn to Legate Rikke to receive the next objective in taking Skyrim back from the Stormcloaks . After speaking with him , report to Legate Rikke at an Imperial camp . She will give objectives for each hold that must be taken , after which the Dragonborn must report back to Tullius , then return to Rikke at a new camp for the next objective . The first of these is A False Front . Linked quests . The following quests are linked to Reunification of Skyrim :
Madness Gauntlets Madness Gauntlets can be forged from madness ore by the smith Cutter , who operates Cutter ' s Weapons in Crucible . She can forge one pair of gauntlets from two pieces of madness ore . Providing a Madness Gauntlets Matrix will cause the gauntlets to be enchanted , as well . The quality of the gauntlets and , if applicable , their enchantment is scaled to the Hero ' s level at the time when asking Cutter to make them .