naist-nlp/zeshel huggingface dataset:
Jarrin Root Jarrin Root is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . It comes from a rare , poisonous plant found only on the island of Stros M ' kai . Its potency is such that ingesting the root may lead to nearly instantaneous death . Acquisition . Astrid will give the Dragonborn one sample during To Kill an Empire in the Dark Brotherhood quest line . It is supposed to be used during the assassination quest , however , as this is the only sample that is obtainable , the target may be killed by other means and the root saved for later . While closely resembling Canis Root in appearance , Jarrin Root has no actual plant data of its own and therefore cannot be planted in a garden or greenhouse in , making it non - replenishable without using Console Commands . Effects . When ingested raw , it causes 200 points of health damage , enough to kill some characters , even the Dragonborn - if health is at or below 200 points . Usefulness . Combining Jarrin Root together with ingredients such as Crimson Nirnroot and Glow Dust or a Human Heart and Blisterwort will create a devastating poison . With a high alchemy skill , the right alchemist perks and Fortify Alchemy enchantments , the damage done by Jarrin root poison can number in the thousands , making it capable of instantly killing many powerful characters or enemies . Because only one sample exists , it is advisable to first complete the quest A Return To Your Roots as the reward will grant the active power Sinderion ' s Serendipity , a power which gives a 25 % chance of receiving two potions when working at the alchemy lab . This makes it possible to create two vials of potent poisons . Add the Alchemy skill tree perk Concentrated Poison , and have two poisons with the help of Sinderion ' s Serendipity , this poison may be used four times . Potions . " † multiple effects "
Legion Armor Legion Armor is a type of heavy armor worn by the Imperial Legion . Appearance . Its appearance is similar to that of Imperial Dragon Armor and Imperial Watch Armor but with different coloration and patterns . It is made of blackened steel and chainmail . Variants . There are two versions of the helmet , the watch helmet and the horseman helmet . Guards on horses wear the watch helmet , and guards in the Imperial City wear the horseman helmet . The two have the same look and stats except for the horseman helms being valued slightly higher and having a mane running across the top of the helm from front to back .
Fur Armor ( Skyrim ) Fur Armor is a set of light armor in . It is slightly stronger than hide armor , though it cannot be crafted . All pieces , with the exception of the helmet , are very common and can be found throughout Skyrim from the beginning of the game . Variants . There are four variants of Fur Armor available , however , the appearance does not affect armor rating : Locations . Fur armor cannot be crafted and isn ' t typically sold by blacksmiths or general goods merchants , however , certain pieces are very common among bandits and Hold Guard s : Smithing . Pieces can be upgraded at a workbench with a piece of leather , though they do not benefit from any Smithing perks . This means armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing . Attributes by piece . < tabber > Boots & Gauntlets = Boots & Bracers = Shoes & Gauntlets = Shoes & Bracers = < / tabber >
Spiders Spiders are aggressive Arachnids found throughout Tamriel . They appear in many biomes , such as ruins , arctic , and woodland . Arena . Spiders appear as enemies in - game . Daggerfall . Spiders appear as enemies in - game . Shadowkey . Spiders appear as enemies in - game . Skyrim . Giant Frostbite Spider s look the same as normal Frostbite Spiders , except for the fact that they are larger in size . Due to this , they have more health and are slightly more difficult to defeat . They appear as both red or white spiders . When encountering a Giant Frostbite , there is a high chance of finding smaller ones too . This suggests they are the spider ' s children . Dragonborn . With the expansion , Albino Spider s can be found on the island of Solstheim . Albino Spider Pod s can be taken from these and used to create magical spiders that can fight for the Dragonborn . In White Ridge Barrow , the Dragonborn can find the Imbuing Chamber , which can be used to craft spiders . Online . Spiders appear as enemies in - game . They drop bait for fishing . They also appear as Giant Spider s
Great Welkynd Stone The Great Welkynd Stones were the pinnacle of Ayleid magical stones . They are large pieces of meteoric glass that were cut and enchanted by the Ayleids . The only known existing stone is the stone of Miscarcand , which the Hero must retrieve in the main quest , " Miscarcand . " They are said to be housed in the center of each Ayleid city , though have become extremely rare due to looting . Quests . Miscarcand . Inside the ancient Ayleid ruins of Miscarcand , the Hero will find the Great Welkynd Stone , required to open the gate to Mankar Camoran ' s Paradise . No one has ever managed to obtain this Great Welkynd Stone and it is rumored that the undead King of Miscarcand guards the Great Welkynd Stone himself .
Aetherial Crown The Aetherial Crown is a unique piece of jewelry in the . Enchantment . This lightweight circlet allows the Dragonborn to retain the last Standing Stone power they selected , while allowing them to select another one . Equipping the crown allows two Standing Stone powers to be in effect simultaneously . If the crown is unequipped , the older of the two stones ' effects is removed . Re - equipping it restores the older effect . Perks . Once a Standing Stone ' s power is imbued into the Aetherial Crown it has the unique opportunity to increase the strength of the Standing Stone ' s effect . If the Dragonborn is a vampire with the Restoration perk Necromage , the standing stone power in the Aetherial Crown is boosted with the 25 % strength increase and 50 % duration increase in accordance with the perk . Acquisition . It can only be crafted in the Aetherium Forge during the quest " Lost to the Ages . " It requires the following components : Apart from the Aetherium Crest which is assembled during the quest , all other materials to craft the crown can be found in the Aetherium forge room on tables to the left and right of the forge . Tempering . The crown can be upgraded at a workbench with a Dwarven Metal Ingot . This , however , will only increase the value — its armor rating will still be at zero .
Steel Crossbow ( Morrowind ) Steel Crossbow is a crossbow in . Merchants . The following people or places sell this item : Characters ( constant ) . The following individuals use this item : Locations ( constant ) . This item can be found in the following locations :
Orders from General Endare Content . To : All Jade Dragoons Regarding : Excavation of the Falinesti Winter Site Our elite company has taken on the task of locating powerful items of magic and arcane relics in the areas of Grahtwood most likely to conceal such devices . The Jade Dragoons can play their part in the Aldmeri Dominion ' s war by preemptively securing these objects for our queen . Do not think that you , an elite company of dragoons , the heroes of Cormount , are above such efforts . One can turn the tide with shovels as surely as with swords . We will not allow ourselves to be hindered by any obstacles ! Naturally , these items of renown will be protected — by living or undead guardians , or traps and locks we ' ll have to bypass . We ' ll need our wits to win this war for the Dominion . Do not waver , dragoons ! The Falinesti Faithful say we " profane a holy site " with our efforts . They will understand the importance of our efforts when we press them into service . Persevere and you will be rewarded , my Jade soldiers . — Gen . Endare
Durzog ( Online ) Durzogs are reptilian creatures native to the province of Morrowind . They appear in the regions of Stonefalls and Deshaan , amongst others . Attacks . Rotbone . Rotbone is an attack done by Durzog . As of Update 5 , this attack causes Bleed damage .
Kinlady Avinisse ' s Mansion Kinlady Avinisse ' s Mansion is a house that appears within the city of Shimmerene in Summerset . Sublocations . Kinlady Avinisse ' s Garden . The entrance to the garden to the mansion may be found on the ground floor , in the northeastern corner of the house . Shimmerene Waterworks . In the basement of the mansion is an entrance titled " Broken Passage , " which leads to the Shimmerene Waterworks . Another entrance to the Waterworks may be found on the northern coast of the city , at the docks . Mother ' s Den . A sublocation of the Shimmerene Waterworks , the entrance to the Mother ' s Den is not clearly marked . It can be found on a wall facing southward in the southeastern part of the Waterworks . Quests . A Tale of Two Mothers . An Altmer named Lanarie asks the Vestige to look for her missing son , Arathel , whom the authorities arrested on accounts of his alleged involvement in a plot to kill a Sapiarch .
Fish Hatchery A Fish Hatchery is a fish breeding enclosure introduced in . It can be used to breed most of the fish species found in , which can be collected to use as ingredients to brew potions at an alchemy lab . Crafting . It can only be crafted at the homestead of Windstad Manor with : Usage . Once it has been built , fish can be bred by activating the hatchery , located at the end of the small timber platform on the west side of the Windstad Manor . This opens a menu that shows a list of suitable fish . Any Fish native to Skyrim can be added to the hatchery , as well as clam . Multiple species of fish spawned can be bred at the same time , with no limit . Placing a single slaughterfish egg in the hatchery will produce two live slaughterfish , which may be harvested for their scales , as well as two to three clutches of slaughterfish eggs . Trying to add more than one of the same species of fish will result in the message " " You only need to add one of each item to the hatchery . " " , and any surplus fish added to the hatchery will be returned to the inventory upon exiting the menu . Schools of two to three fish will begin to spawn in the hatchery every one to three days of in - game time . In addition to the fish themselves , raising abecean longfin , Cyrodilic spadetail , histcarp , river betty , or silverside perch in the hatchery will also attract blue and orange dartwings , which can also be harvested . Harvesting . Fish can be harvested manually by entering the water and activating the live fish , much like harvesting wild fish throughout Skyrim . Note : Harvesting Salmon in this fashion will not yield Salmon Roe . Fish may be killed using spells or shouts from the shore and the current will carry all the dead fish to the right hand side of the Fishery where they will group together for easy pickup . Note : Salmon killed by spell or shout will not I . D . when looked at but if activated they will yield both Salmon Meat and Salmon Roe . If the spell Ice Storm is used and aimed so that the field of effect is half in and half out of the water not only will the fish be killed but all of the " Dartwings " hovering above the water that get caught in the effect also die . The dead " Dartwings " do not float and can be found for easy harvesting directly below where they died . Slaughterfish Scales can only be harvested by killing the Slaughterfish first . ( The Slaughterfish will respawn , however they seem to take longer to do so than the other fish ) Fish . The following fish can be bred in the fish hatchery : The following ingredients begin to spawn in or around the hatchery after fish have been added :
Grantham Blakeley Grantham Blakeley , better known as The Forlorn Watchman , is the ghost of a dead sailor who wanders the shores of Niben Bay . Routine . He has a set routine that starts at 8 pm at Brawnwatch Camp and ends with him near Fort Irony , looking out over the bay . The Hero can only speak directly to him while he is looking out over the bay , towards the Mouth of the Panther . Interactions . The Forlorn Watchman . Asking about rumors in Bravil will reveal for the Hero that there is something ghostly happening outside town and people will point to Gilgondorin at the Silverhome on the Water . Talking to Gilgondorin will reveal that the Forlorn Watchman is a ghost that appears every night at 8 pm in Bawnwatch Camp , southeast of Bravil . Upon being encountered , he will lead the Hero to a location close to Fort Irony . There , he leaves a cryptic message and turns to face Emma May ' s resting place . His shackled skeleton is at the bottom of the ship , indicated he either drowned or died from starvation . Freeing his remains causes Blakeley to appear to the Hero , thanking him and says a map to his buried treasure is the reward . He then walks for a short distance before disappearing to the afterlife .
Farare Othril Farare Othril is a deceased Dunmer thief whose body is located in the tower of Odirniran . Interactions . Kill Telvanni at Odirniran . The Nerevarine departs for Odirniran to look for survivors of the House Telvanni onslaught . Odirniran . The Nerevarine assists Milyn Faram , who is being attacked by members of House Hlaalu . Eqipment . Farare has the following items in her inventory :
High Fane The High Fane is a location in . Descritption . It is part of the Temple Canton that can be found in Vivec City , Vvardenfell . It serves as headquarters for the Tribunal Temple , and houses many of its members . Endryn Llethan , is located here , and is a Temple master , as well as providing duties to the Nerevarine for advancement within the ranks of the Temple . The main room , of the High Fane , has a shrine of each Saint , many books can be found here , as well as the private and locked quarters of the Archcanon . The Archcanon , Tholer Saryoni , can be found in there . The shrines . Inside the High Fane , twelve different shrines can be found in the central room . All shrines can be used to Cure Disease s , Cure Blight or Cure Poison . They also , all have a unique temporary effect :
Gloombound Mine Gloombound Mine is one of two ebony ore mines in Skyrim . The mine is located southeast of Windhelm , near the Orcish settlement of Narzulbur . The other is Redbelly Mine , north of Riften . Description . Gloombound Mine can be freely entered by Orcs or Blood - Kin to the Orcs by going through Narzulbur . Otherwise , if one does not want to have to retrieve the The Forgemaster ' s Fingers to gain access , sneak along the ledges on the right side of the entrance to Narzulbur . Alternatively , one can also clear Kolskeggr Mine and talk to the Orc in the Miner ' s Barracks after turning in the quest to Pavo . He will give access to the strongholds and will mark two strongholds in The Reach on the map . There is a copy of " Heavy Armor Forging " in a small hut to the right of the entrance . Several Orc miners work in the mine throughout the day and will not stop anyone else from mining the ore veins . If one is not an Orc or Blood - Kin , they will tell the Dragonborn to leave . The mine itself has sixteen ebony ore veins , six iron ore veins , three pieces of ebony ore laying on the ground , one ebony ore on a dark barrel , and two pieces of ore in the bucket at the far end of the mine . Taking the pieces of ore from the ground counts as theft and will incur a bounty . There is a bucket with a piece of ebony ore in the cart going across the bridge to the mine . There is an orichalcum ore vein , four pieces of ebony ore , an ebony ingot , a Smithing skill book and an apprentice level chest ( under the bed ) , outside the mine in a small hut . There is also a full set of smithing facilities outside . This results in a total of fifty - five lumps of ore and an ingot , or twenty - eight ingots when all the ore has been smelted . This is more than enough for a full set of Ebony or Daedric armor , including a melee weapon and a bow or shield , or two one - handed weapons for dual - wielding , assuming the other materials needed are on hand . There are pockets of gas throughout the mine . Equipping a fire spell or a torch is enough to cause an explosion . If an explosion injures any of the orcs , it will be considered assault and they will consequently turn hostile and attack . There is a spot in the mine where the ground can fall through and kill or injure miners on the level below , causing them to turn hostile . In addition , should any of the loose pieces of ebony ore be stolen — even if the theft is undetected — a group of hired thugs may be sent after the Dragonborn by Dushnamub . A signed contract will be in their possession as evidence of this . This will occur whether or not the Dragonborn is Blood - Kin to the orcs as the ebony ore is flagged as stolen regardless . After mining all the ores , it will be marked as " cleared " on the map ; afterwards , one month of in - game time must pass so the ores can regenerate . Mining . There are sixteen ebony ore veins , six iron ore veins and five loose ebony ore that can be found in the mine ; in order relative to the entrance : The loose ebony ores ' locations are :
Aera ' s Letter to Denskar Content . Denskar , I ' m gone . I ' m not coming back . You ' re going to hear rumors about me . I ' m ashamed to say they ' re true . After Tryn died , I lost my way . I will have no more to do with the Worm Cult , but that doesn ' t make up for the things I did . Please take care of Littrek . I know he won ' t understand . I pray that you will someday . I won ' t ever stop loving you , Den , but you should move on . I ' ve done too much wrong to ever come back . All my love , — Aera
Dragonbane Dragonbane is a leveled unique Blades Sword found in . The sword is leveled , and the magnitude of the enchantments , base strength , and value are based upon character level . Appearance . Dragonbane is an Akaviri Katana , the sword that the Blades used during the Third Era . The hilt is wrapped in strips of black leather and the guard is brass in the shape of a stylized coiled serpent . The weapon ' s enchantment , damage to dragons , causes a unique visual effect where sparks of electricity fizzle along the length of the blade . Acquisition . It can be obtained in Sky Haven Temple during the quest " Alduin ' s Wall . " It is located on a table in an atrium just off to the left of the main chamber , along with a full set of Blades armor . However , if the sword is not taken during the quest , it will count as stolen , along with the Blades Armor , until Paarthurnax is killed during " Paarthurnax . " Enchantment . Dragonbane ' s unique enchantment causes a leveled amount of extra damage to dragons and Shock Damage to others ; this is not the same as other shock damage enchantments , however , since it does not do any Magicka damage . This weapon cannot be disenchanted to learn its effects . Smithing . Dragonbane can be upgraded with a quicksilver ingot and the Arcane Blacksmith perk at a grindstone , and also benefits from the Steel Smithing perk , which doubles the improvement . Levels . The damage , weight , value as well as the magnitude of the enchantment are based on the Dragonborn ' s level the first time Sky Haven Temple is entered . The best possible version is available at level 46 .
Cuhlecain Cuhlecain , ( 2E ? ? ? - 2E 854 ) also known as " Emperor Zero , " was a King and later Emperor of Cyrodiil . Though little is known of him , it was said he was a petty king in the Colovian Estates . He used the military talent of the great General Talos to command his army . After a year of consolidating power in Cyrodiil , he finally recaptured the capital of the Second Empire , the Imperial City . At this time , General Talos was sent out to prevent an attack from High Rock and Skyrim ( both areas that hated the idea of another Empire ) . Talos fought the two allied armies at the Battle of Sancre Tor , when he infiltrated the fort the Nords were confused and in their confusion , swore loyalty to Tiber Septim , having their suspiscions of their Breton allies . The Breton command was defeated and killed or sold into slavery . In 2E 854 , nightblades assassinated Emperor Cuhlecain , and left the Palace in ruins . The assassin also slit the throat of Talos , disabling him from using the Thu ' um . Cuhlecain was later honored by the Septim Empire as Emperor Zero . However , according to " The Arcturian Heresy " , it is said that Talos himself killed Cuhlecain to become the Emperor . Though it can be justified that Talos was meant to become Emperor according to the prophecy given to him by the Greybeards , and because Cuhlecain would never have let Talos obtain the throne , he was meant to kill Cuhlecain to fulfill the will of the Greybeards . It can also be suggested that Talos slit his own throat to make himself seem innocent to the murder .
Folded Page Content . This day , I have struck down the shade of my former friend and ally . With a heavy heart , as the Lich wailed and perished , I performed the rites to extract Erandur ' s soul from Undeath , and destroy the lich utterly . No dusty text had prepared me for the bizarre events that occurred , but I am confident that I have freed the soul of Erandur . I feel compelled to investigate this cavern . Perhaps some dark relics here can be used for research to better combat necromancers in the future . I will explore , and perhaps emerge with trophies enough to prove my worth to the guild .
Welke Welke is an Ayleid ruin located halfway between the Mouth of the Panther and the tail . It is north of Fort Teleman just below the lowest branch of the Panther River . Sublocations . Welke Edesel / Mortal gods . There is an Ayleid Statue inside Welke Edesel , one of ten of the statues necessary for the lucrative side quest The Collector . There are numerous welkynd stones and a varla stone perched up on a tall stand , requiring an arrow , destruction spell , or advanced telekinesis spell to knock down . Some flooded areas are best enjoyed with the help of potions , spells , or amulets of Water Breathing and Night - Eye . Turn right at the first intersection to get to the Statue much quicker than turning left .
Jewelry ( Skyrim ) Jewelry consists of circlets , rings , and necklaces and amulets in . Crafting . Some rings , necklaces and amulets can be created at forge s using the Smithing skill . Circlets , Nine Divine Amulets and unique jewelry cannot be crafted and can only be obtained either as random loot or bought from a merchant . To craft jewelry , the proper ingot s and precious gems are required . Rings . Note : It is inadvisable to drop rings , as they can be very difficult to find if you don ' t know where they went or were moved by someone or something . Income potential . Crafting and selling jewelry is one of the most profitable ventures in the game . Characters with a high Speech and Enchanting skill can make even more money by enchanting their jewelry and selling high to a vendor . The easiest and cheapest way to get material for jewelry is the Transmute spell .
Horse Armor Horse Armor is a quest in . It is added when the " Horse Armor Pack " plug - in is installed . Walkthrough . Once the Hero of Kvatch receives the note , simply speak to Snak gra - Bura at the Chestnut Handy Stables outside the Imperial City . She will give a free set of either Elven Horse Armor or Steel Horse Armor . Subsequent horse armor may be purchased for 500 . If a horse is not owned before going to Snak gra - Bura , she will give a free one with armor . Occasionally , glitched or unfinished notes in certain caves labelled " Horse Armor Plans " can be encountered . They count as quest items and cannot be dropped , although they are not used in any quest and become permanently stuck in the inventory . When reading the document , it says " I ' m a set of plans . Go to Chestnut Handy Stables . "