naist-nlp/zeshel huggingface dataset:
Priest of Order Priests of Order are residents of the Shivering Isles that have rejected madness and taken up the cause of order . Background . Priests of Order are masters in destructive magic and usually attack with mostly spark and fire spells . They will also raise their fallen brethren from the dead during combat . Apparel . They wear robes and hoods that cover their entire bodies , as well as enchanted jewelry such as amulets and rings to enhance their magical abilities . Combat . They prefer to attack with magic , using their crystal staves . They will continue to resurrect until the Obelisk of Order has been deactivated . If one attempts to search their bodies before the Obelisk is completely deactivated , the Hero will take Shock damage . Unlike the Knights of Order , the priests ' robes can be taken and equipped . Location . They are often found near Obelisks of Order , summoning the Knights of Order into the world . They are capable of repairing Obelisks that have been deactivated .
Prison Prisons and jails are a big part of " The Elder Scrolls " games . They have been included in , , and . When the player commits crimes they are sent to jail to pay for said crimes . Prisons in Oblivion . When first starting the game in " Oblivion " , the Hero is a prisoner in the Imperial Prison , the largest prison in Cyrodiil . There are prisons in every major city . There one can visit the prison or be sent if they commit a crime . If caught in the wild , the Hero is sent to the nearest prison . When being sent to prison one can keep a lockpick to try and break out of prison . When breaking out of prison , the Hero can find everything they own in a chest nearby . If the Hero does not escape prison , but instead serves their sentence , all stolen items can be found in the same chest . Also , if sentence is served , the Hero ' s level in some skills , such as Armorer or Marksman may decrease and , at rare times , Security or Sneak will increase . In a Dark Brotherhood quest the Hero is sent to the Imperial Prison to kill an inmate . Prisons in Skyrim . After committing a crime and being put in jail , the player will be required to sleep to be released but can also choose to escape from the cell . When put in the jail after committing a crime , the Dragonborn suffers a skill decrease and their progress towards the next skill level in all skills is reset to zero .
Nordic Sword The Nordic Sword is a weapon found in . Smithing . Nordic swords can be created at a blacksmith ' s forge with the Advanced Armors perk and the following components : Nordic swords can be improved with a quicksilver ingot at a grindstone . They benefit from the Advanced Armors Perk , which doubles the improvement . Location . Unenchanted Nordic swords will begin to appear at level 25 , and enchanted versions can be found at level 26 . Fixed Locations . A Nordic sword , as well as other Nordic weapons , can be obtained at any level by traveling to Solstheim , locating the Thirsk Mead Hall , and completing the quest The Chief of Thirsk Hall . The weapons can be looted from the bodies of the former residents of the hall .
Find Mathis Dalobar Find Mathis Dalobar is a House Redoran quest potentially available to the Nerevarine during the events of . Walkthrough . Neminda within the Under - Skar of Ald ' ruhn believes that a trader named Mathis Dalobar , whom frequently travels between Maar Gan and Gnisis , has gone missing . She requests that the Nerevarine find out what happened to Dalobar and , if possible , escort Dalobar to safety . Mathis Dalobar ' s Disappearance . The Nerevarine must first travel to Mathis Dalobar ' s most commonly known destinations : Gnisis and Maar Gan . Once there the Nerevarine may enquire with the local inhabitants about Dalobar . The residents in Gnisis won ' t be able to tell the Nerevarine anything about Dalobar ( despite her association with the town ) , however those in Maar Gan will tell a different tale . The residents of Maar Gan will tell the Nerevarine that Dalobar may have been caught up in an ash storm as she was expected to arrive in the town a few days previously . It is suggested that he may have taken shelter in a local Tomb . Finding Dalobar . The Tomb the residents refer to is for the Ancestors of Rothan and can be found to the west of Maar Gan . Inside the Tomb the Nerevarine will find Dalobar near to the entrance . He will reveal that he was indeed the victim of an ash storm and therefore took shelter in the Tomb . He will ask the Nerevarine to escort him to the shrine in Maar Gan . Having escorted him to the shrine , the Nerevarine must return to Neminda in order to complete the quest .
Thoring Thoring is a Nord innkeeper in Dawnstar . Background . Thoring lives in Dawnstar , he owns and operates the Windpeak Inn . He rents rooms , has food and some ingredients for sale , and , like most innkeepers and bartenders , is a good source of rumors concerning local happenings as well as bounties being offered by the Jarl . Thoring is often talking about his daughter Karita , saying how she has her mother ' s voice . His daughter , Karita , is the inn ' s bard . She often tires with him over wanting him to be happy , despite the fact of her mother ' s death two years prior .
Angof the Gravesinger ( Character ) Angof the Gravesinger is a Reachman necromancer and the leader of the Bloodthorn Cult . He has allied himself with the Daedric Prince Molag Bal and attempted to corrupt the land of Glenumbra using dark magic . He is responsible for the resurrection of the werewolf Faolchu and the appearance of thorny roots throughout Glenumbra . His lair is in Cath Bedraud . He serves as the region ' s main antagonist . After his death , he can be encountered in Coldharbour at the Cliffs of Failure , participating in the Observer ' s " Game , " where he is known as Angof the Undying . During the Game , Angof tells the Vestige that the reason he turned to Molag Bal was to gain the power to free Glenumbra from what he saw as the corrupt mechanisms of the Breton nobility . Of all the participants of the Game , Angof is the only one to have any form of remorse over what he had done , even willing to sacrifice himself to save the Mages Guild adepts . Interactions . Angof the Gravesinger . Darien Gautier discovered that we need three shard - keys to open the three locks that protect Angof ' s inner sanctum . The three shard - keys are well guarded , the Vestige need to defeat the guardians to acquire the shard - keys . The Army of Meridia . If he is sided with , Angof will appear at the Chapel of Light during the meeting . The Final Assault . Upon entering The Endless Stair , Angof will be close by if sided with earlier . He will give you seeds to use on Dremora , turning them into helpful zombies .
Vodunius Nuccius Vodunius Nuccius is an Imperial Commoner . He resided in Seyda Neen for a while , living in his house next to the Census and Excise Office Warehouse . He was later given enough money by the Nerevarine so that he could go home to Narsis . He is friends with the Silt Strider caravaner Darvame Hleran . Interactions . Vodunius Nuccius . Give Vodunius some money so he can go back home .
Brusef Amelion Brusef Amelion is the grandfather of Biene Amelion . He is buried in his family tomb . History . Very little is revealed about Brusef besides his place of burial . He is the father of Marcel Amelion , who is Bienes father . His granddaughter Biene lived in Water ' s Edge until her death at the hands of the Hero of Kvatch and the Blackwood Company while they were under the effects of Hist Sap . Armor . At some point Brusef commissioned a custom armor set called Brusef Amelion ' s Armor .
Ordo Legionis Content . The most disciplined and effective military force in history , the Imperial Legions preserve the peace and rule of law in the Empire . At need , the legion garrisons can be swiftly mobilized to protect against invasions or internal disorders , but in Vvardenfell District of Morrowind , the local forts help to insure law and order , providing guards to supplement the local guard units of the Temple and Great Houses Hlaalu , Redoran , and Telvanni . There are five legion garrisons in Vvardenfell District . The three town garrisons - - Moonmoth Legion Fort in Balmora , Buckmoth Legion Fort in Ald ' ruhn , and Fort Pelagiad in Pelagiad - - are at full complement . The Hawkmoth Legion garrisoned at Castle Ebonheart is an elite honor guard unit , and also at full complement . The frontier installation , Fort Darius in Gnisis village , is currently the only under - strength garrison on Vvardenfell . Qualified citizens seeking enlistment in the Imperial Legion should apply to the commander of that garrison , General Darius . The Legion selects candidates on the basis of superior endurance , the soldierly virtue , and trustworthy personality , the citizen ' s virtue , for service in the Legion is the model for the duties of Imperial citizenship . Troopers are expected to demonstrate mastery of the long blade , the spear and blunt weapons . Legion troops train with shield and heavy armor , and so must be skilled at blocking and moving in heavy armor . As a trooper or knight , you must master the long blade , spear , and blunt weapons . You must block whatever blows you can , and take unblocked blows upon your heavy armor . Recruit must also be proficient at athletics , both to march long distances with heavy packs , and to advance and maneuver , charge and retreat on the field of battle .
Fast Eddie ' s House Fast Eddie ' s House is a house in , and is located in the city of Balmora . It is owned by Fast Eddie . Description . This small home in north - central Balmora is owned by Edd " Fast Eddie " Theman . Edd lives on the upper floor of a building shared with Itan ' s House . Although Fast Eddie ' s House does not appear as a separate map marker it can be located via Itan ' s house marker .
Orb of Vaermina ( Oblivion ) The Orb of Vaermina is a glowing crystal orb in that emits an unearthly sound . As its name suggests , the orb is a relic of the Daedric Prince Vaermina , stolen from its rightful place by the wizard , Arkved . Quests . Vaermina . The wizard , Arkved stole Vaermina ' s Orb . After offering a Black Soul Gem , she states that Arkved stole the orb from the dreams of her followers and pulled it into the " waking world " . Vaermina asks the Hero to retrieve it from his Arkved ' s Tower . They need to fight leveled daedra when going through the tower , until the Orb is finally found in Arkved ' s room at the end . Returning the orb to Vaermina will please her , and she will give the Skull of Corruption as reward . It is never stated what powers , if any , the orb possesses . Legends . During the events of , it is revealed that the Orb of Vaermina can be used to spy on locations .
Anton Virane Anton Virane is a Breton chef in Understone Keep . Background . Originating from High Rock , Anton Virane serves as the chef for Understone Keep in Markarth . He is also a minor merchant and sells food items , like the innkeepers . He studied cuisine with The Gourmet , the chef famous across Tamriel for his cookbook " Uncommon Taste " , and keeps a signed copy of the book on his nightstand . Interactions . When spoken to , he talks about being a Breton in The Reach . He also states he was born in High Rock and is not affiliated with the Forsworn . Recipe for Disaster . As a friend of The Gourmet , Anton is targeted by the Dark Brotherhood for the whereabouts of the famous chef . The Listener is sent to interrogate Anton about The Gourmet ' s location . After some intimidating , he revealed that the Gourmet is an Orc hiding out at the Nightgate Inn . The Listener then has the option to dispose of the chef violently , as to cover any tracks . If the Listener does not kill Anton and travels directly to Nightgate Inn to kill the Gourmet , and then returns to Festus Krex to tell him that the Gourmet is dead , Krex will say that he heard that Anton is still alive and that the Listener needs to go back and kill him . Exploits . Before completing the quest for the Dark Brotherhood , the Dragonborn may speak with Anton repeatedly to gain Speech levels quickly . The steps on how to achieve this are listed on the Speech skill page .
Dread Shockbloom Arrow Dread Shockbloom Arrow is a weapon in the DLC Area Effect Arrows . It can only be purchased from Aradraen at her fletching shop in Vivec City . Enchantment . The arrow deals five to fifteen Shock Damage for five seconds to foes in a range of twenty .
Haelga Haelga is a Nord who lives in Riften , where she runs Haelga ' s Bunkhouse with her niece , Svana . Background . According to her niece , Haelga is a very loose woman who slept with three men in one month . Her reputation is further justified with contextual evidence from her bedroom : a bed with shackles , a shelf full of stamina potions , a horker tusk and leather strips underneath her bed , a jar of honey and more leather strips on the dresser , " The Lusty Argonian Maid Vol 1 " and " Vol 2 " , a bottle of Falmer Blood Elixir ( which Brynjolf says will allow one to " make love like a sabre cat " ) , as well as a shrine to Dibella , a deity that Svana claims she worships too much . Haelga wears an Amulet of Dibella and there is also a note on her store counter from a " Secret Lover . " If the Dragonborn kills her niece , Haelga will flee the bunkhouse . When she comes back , she states she is too upset to talk . Interactions . Taking Care of Business . When asked to pay her debts , Haelga will refuse . The Dragonborn can either steal her Dibella Statue and blackmail her to pay or win a fight with her during a brawl . Caught Red Handed . Svana will ask the Dragonborn to collect Haelga ' s Marks of Dibella from the men she slept with .
Haenelisse Haenelisse is a deceased Altmer researcher whose body is found in Coldperch Cavern . She is the author of Birds of Wrothgar . Background . Haenelisse was the Vice - Chairman of the Bird - Watchers Society of Alinor , based in the Summerset Isles . She arrived in Wrothgar a number of weeks prior to the 3rd of Frostfall in 2E 582 , hoping to discover new species of birds in the region . After months of research , she concluded that there was nothing worth recording in the area , and made plans to return home . On the 19th of Rain ' s Hand in 2E 583 however , she heard chirping from Coldperch Cavern and decided to investigate , discovering a large variety of new birds , and decided to stay and record the species . Given that the cave is presently inhabited by dangerous Hagravens , Harpies , and Winterborn , it is likely that she was killed by them , or succumbed to the cold temperature of the cave . Her field journal titled " Birds of Wrothgar " lays beside her body , and is somehow widely published , having been found in bookshelves all around the region .
Mysterium Xarxes The Mysterium Xarxes is a book written by the Daedric prince Mehrunes Dagon . It is the focus of the four book set , " Commentaries on the Mysterium Xarxes , " by Mankar Camoran . It is a thick , gray tome , with the daedric letter " " Oht " " on the cover . The Mysterium Xarxes is both the gate and the key to Camoran ' s Paradise , and in a way it is Camoran ' s Paradise , literally . Mankar Camoran bound himself to the Xarxes and the book enables Martin Septim to open a portal . The book also holds various magical incantations and rituals , which can be used to open a portal to Paradise . However , this portal requires four artifacts to draw its power upon : a Great Welkynd Stone , a Great Sigil Stone , a Daedric artifact , and the Blood of a Divine . When all four objects are laid together , the invocation that the Mysterium Xarxes holds binds the four objects together , which results in the creation of a giant sphere of orange light and fire . This is the portal to Paradise . Once the Mysterium Xarxes is stolen from the Mythic Dawn cult at the Dagon Shrine and given to Martin Septim , the Hero of Kvatch is unable to carry the book again . Fate . In , a single , scorched page of the Mysterium Xarxes appears behind a locked display case in the Mythic Dawn Museum in Dawnstar is all that remains . It is not explained how it ended up in Skyrim , and cannot be obtained or read . Translation . The Mysterium Xarxes is written in the Daedric Alphabet . The words are spread out wide throughout each page , but when set in the right order , can make sensible sentences . First Page . The first page of the Mysterium Xarxes translates as : " When I walk the earth again , the faithful among you shall receive your reward . To be set above all other mortals , forever . As for the rest , the weak shall be winnowed , the timid shall be cast down , the mighty shall tremble at my feet and pray for pardon . " The array of letters in the circle is not meant to be read with this text , it is a separate part : " Of bold Oblivion fire who finds you for Lord Dagon forever reborn in blood and fire from the waters from Oblivion . " Second Page . The second page is instructions to build the portal to Paradise : " Come slow and bring four keys . " In my first arm , a storm . My second , the rush of plagued rain . The third , the tinder of Anu . The fourth , the very eyes of Padhome . Master akin Master , mother is miasma to Destroyer . Inside the triangle it says : " Mythic Dawn "
Report from Captain Brivan Content . Councilor Dolvara , Thanks to your impressive recommendation , I ' ve been given command of our forces in the Balmora region and promoted to the rank of captain . Remind me that I owe you the next time I can get away from my duties for an hour or two . I ' ve taken the liberty of reassigning most of the soldiers previously under Ulran ' s command in order to provide them with a chance to start fresh under the new regime . Only Vatalo Telem ' s squad remains intact . They were with Ulran on the day of the incident and I want to personally debrief them before I make any sweeping changes . In the meantime , I ' ve sent them to scout the old fort west of Balmora to keep them busy . Also , I wanted to thank you for reconnecting me with Ferhara and her mercenary unit . I worked with them in the past , but they ' ve been a gods - send for bolstering our presence in contested territory . Here ' s the rest of the unit assignments , in case you ' re interested .
Personality ( Morrowind ) Personality is an attribute that affects one ' s ability to perform a variety of tasks , primarily those involving relations and interactions with the citizens of Morrowind . It is a factor in the manipulation of others via admiration , intimidation , or taunting . It contributes to disposition , which influences how much one is liked by others , affecting their willingness to share information or offer services . Personality is also a factor in successfully negotiating prices with merchants . Skills . The following skills are governed by Personality . Their use contributes to the attribute multiplier at level - up : Combat . Personality affects the ability to successfully taunt people , which is particularly useful to manipulate them into attacking the Nerevarine and allowing them to land the first blow , hence avoiding legal repercussions for killing in public areas . It can also prove useful during combat , being a factor in casting some spells including those which Calm , Blind , Paralyze , or Silence opponents . Characters . Birthsign . The Lady grants a + 25 bonus to Personality . Classes . The following classes receive a + 10 bonus to Personality : Items . The following items increase , lower , or restore Personality . " Note : Damage effects persist until restore d ; Drain effects are temporary ; Constant effects cannot be dispelled . "
Hjalfar Hjalfar is a Nord sailor found indoctrinated under Miraak ' s control on Solstheim . Interactions . Cleansing the Stones . He can be found enthralled by Miraak ' s influence at the Water Stone , along with Benkum , Liesl , and Palevius Lex . Quotes . While under the control of Miraak , Hjalfar and his crew will chant . Once freed , however , he will have several comments :
Menlin Menlin , otherwise known as Acolyte Menlin , is a character who resides in Azra ' s Crossing and can be found in the temple . She is distraught because the herbs the temple held had been stolen by bandits , and she was in charge of maintaining them . She asks the Hero to retrieve them for her , as part of the main quest .
Ignatius Flaccus Ignatius Flaccus is an Imperial enchanter living in his house in Godsreach , Mournhold . Interactions . Dwemer Warbots . Ignatius Flaccus will ask the Nerevarine to bring him 10 pieces of Dwemer Scrap Metal and 3 Rusty Dwemer Cog s in order to fix his broken robots . Robot Arena . The Nerevarine is asked to investigate Ignatius ' recent disappearance .
Jiub ' s Opus ( Page 4 ) Summary . " Jiub ' s Opus ( Page 4 ) " is a missing page from the first volume of Saint Jiub ' s twenty - six volume biography . Content . strider was tiring , but I couldn ' t give up . . . I had sworn to eliminate the foul beasts to the last and I wasn ' t about to let it go . If I was going to stop the thing , I ' d have to do it fast . I pulled my longbow from my back and nocked my last arrow . I took a deep breath and pulled , trying to keep the cliff racer in my sights . It was literally a longshot with the beast gaining distance
Bear Season Bear Season is a quest in . Background . Thorley Aethelred , a shepherd at the Shardrock farm west of Skingrad ( about half - way to Kvatch north of the road ) asks for the Hero ' s help because West Weald bear s have been attacking his flock . They need to kill six of them and bring their fangs back to Thorley for the reward . Walkthrough . The bears can easily be found just north and west of the farm . They can run very fast . However , they turn extremely slowly . They are very strong and their attacks come in rapid succession . Circling constantly and attacking from the side is an effective tactic . Be sure to save early as they can notice the Hero before they see them , even when they sneak . Another possible method would be to attract their attention and the jump onto a rocky outcropping where they cannot follow , leaving them open to attacks from a bow or destruction magic . After collecting all six fangs , return to Thorley to receive the reward . Reward . The reward is randomly chosen from six different books that when read will increase the level of one of your combat - oriented skills . There is an equal chance to receive each book . The books chosen from are :