naist-nlp/zeshel huggingface dataset:
Ald Skar Inn Ald Skar Inn is an inn in Ald ' ruhn . It is commonly thought to be the most respectable inn in Ald ' ruhn and is owned by Boderi Farano . Quests . Main Quest . Zainsubani Informant : The Nerevarine must find Hassour Zainsubani in Ald ' ruhn and find out more about the Ashlanders and the Nerevarine Cult . House Redoran . Stronghold : The Nerevarine builds their House stronghold , in three phases . Vampiric . Shashev ' s Key : Sirilonwe in Vivec needs help with a rival . Miscellaneous . Hannat Zainsubani : The Nerevarine must rescue the explorer Hannat Zainsubani from within Mamaea .
Glaras Glaras is the leader of the Brackenleaf ' s Briars , a group of Bosmer hunters devoted to the protection of the Brackenleaf , an ancient sentient tree . Interactions . Bosmer Insight . Glaras asks the Vestige to light the braziers and pursue Brackenleaf so that they may find their spiritual self and join the Brackenleaf ' s Briars .
Milo ' s Quarters Milo ' s Quarters is a location in Vivec , Temple Canton , accessible through a locked door from the Hall of Wisdom in . The small room is the home of the Tribunal Temple member and associate of the Dissident Priests , Mehra Milo . Quests . Mehra Milo and the Lost Prophecies . During this main quest , the Nerevarine finds a coded message from Mehra Milo in Milo ' s Quarters , telling them that she has been imprisoned and instructing them on how to free her .
Guard Ralen Tilvur Guard Ralen Tilvur is a House Hlaalu quest , available to the Nerevarine , during the events of . Walkthrough . Once the Nerevarine has obtained the Daedric Wakizashi from the wrecked Prelude , Edryno Arethi will give the Nerevarine one final task . Arethi informs the Nerevarine that a Hlaalu merchant in the Foreign Quarter in Vivec City has been robbed three times in the previous three days . It will therefore be the Nerevarine ' s job to protect the shop . Tilvur ' s Thief . The shop keeper , Ralen Tilvur , can be found in his shop in the plaza of the Foreign Quarter . He will ask that the Nerevarine deal with the thief , Drarel Andus , when he enters the shop . Andus will then appear behind the Nerevarine once they have finished speaking to Tilvur , and will attack the Nerevarine . Once Andus is dead , the Nerevarine must return to Arethi to receive their reward ( 1 , 000 ) , and find that Arethi has no further tasks for them to complete .
Talvas Fathryon Talvas Fathryon is a Dunmer conjurer and Neloth ' s apprentice . He can be found in Tel Mithryn . Background . Talvas strives constantly to impress Neloth , to prove himself as an apprentice who is worth the time and effort to teach . Unfortunately , it seems that almost all of his efforts are in vain , as Neloth berates him at every turn and constantly considers him inept . The Dragonborn first encounters Talvas during one such attempt to prove himself , trying to perform Conjure Ash Guardian — a particularly tricky spell that only Neloth had mastered at the time . Talvas fails to do it properly , which results in the From the Ashes quest . Interactions . From the Ashes . Talvas attempts to summon an Ash Guardian , but the incantation goes awry and he needs the Dragonborn to put down the rampaging creature . While the Dragonborn is fighting the unsuccessfully summoned Ash Guardian , Talvas runs off to keep Neloth distracted . Conjuration training . Talvas offers master level training in Conjuration . If he is gained as a follower , the money paid for training can be taken back from his inventory . Merchant . Talvas sells a wide variety of spell tomes , including the rare Conjure Ash Guardian spell tome . He also sells miscellaneous soul gems . Follower . Talvas can be gained as a follower if he is helped during the quest " From the Ashes . " As a follower he can also be asked to become a steward for a homestead . If he is killed he will drop around 2500 Coins , as well as Adept Robes of Conjuration . Combat . Talvas uses Destruction spells like Firebolt , Fireball and Ice Storm during combat . He will use the Alteration spell Ironflesh during combat as well . He also may conjure a Flame Atronach or a Frost Atronach and use Fast Healing or Steadfast Ward . He equips any armor given to him . Crime . If asked to steal an item he will reply with " Not for you , not for anyone . " But in some cases he will steal if the owner of said object has been killed .
Frostflow Lighthouse Frostflow Lighthouse is a lighthouse on the coast of Winterhold in . History . The Lighthouse was owned by a Redguard couple , Ramati and Habd , who had previously admired the location from afar , and achieved their dream of buying it . They had recently moved to Skyrim from Hammerfell , much to their children ' s dismay . The interior of the lighthouse is in a state of disarray following an apparently violent struggle , with blood splattered around . The wife , Ramati , lies in the middle of the floor with a Falmer War Axe sticking out of her chest . Nearby lies the body of a Chaurus . Quests . Frostflow Abyss . At this point of finding the corpses , the miscellaneous quest will be received . Reading the diaries that are scattered throughout the house will reveal the clue in one of them to find the cellar key : it ' s in a burial urn on the mantelpiece . Use the key or pick the lock to get to the cellar , which is infested with Chaurus . There is a huge hole in the wall that leads to tunnels that are filled with Chaurus and Falmer . In there are many Chaurus eggs and Glowing Mushrooms here to collect . Further down , jump off a ledge to continue , ( there are a lot of Chaurus ahead , and no way to retreat ) . In one large cavern there are several Chaurus and a Chaurus Reaper . Avenge the family by killing the Reaper to complete the mission . After the Chaurus Reaper is dead , search its body to find Habd ' s Key and Habd ' s Remains . Take his remains up to the lighthouse and open the other wooden door leading to the roof . On the roof of the lighthouse , climb the ladder to the lighthouse fire and activate it . This will remove Habd ' s remains from the player ' s inventory and give the active effect : Sailor ' s Repose ( healing spells cure 10 % more ) .
Arms and Armor of the Argonian Champion : Sees - All - Colors Content . " Guildmaster Sees - All - Colors is a fine zealot , fiercely dedicated to the preservation of her swamp and opposition of the Planemeld . Her destruction of dark anchors and vengeance against the invading Daedra is most commendable . " Until the cataclysm forced our races to bond , Argonians who journeyed far from home seemed happy to wear whatever protection they could trade from other races , perhaps as a sign of their subservient history . But venture into the unpleasant and dripping heat of Black Marsh or observe a more recent encounter with the lizard folk that scuttle along our southeastern border , and you will see their distinctive garb of war . This is a wonderfully primordial collection of roughly sewn elements , brightly colored from the mud and sap of their realm , tattered but tough armaments adorned with a variety of vicious prongs and sharp , fanged serrations , all captured in segments of concentric patterns that imitate the carvings that adorn their strange , stepped pyramids . The Argonian shellbacks , a formidable fighting contingent now beginning to find their footing in this great war , favor heavier protection . Such armor features splashes of vivid color , apparently the squeezed and ground insides of beetles native to the habitats of the lizard folk . An appreciation for the slaughter of indigenous animals is evident here : giant rodent skins are battered into tough leather , with coral adornments and turtle splints to complete the basic look of a warrior . More ferocious creatures have their skins torn off for weightier armor ; the Argonian favors the crocodile , wamasu , or giant snake . Cowrie shells , mudcrabs , and perhaps most alarmingly , evidence of the bones of men tie the assemblage together . An Argonian fighter seems to have stepped out from the great , carved temples of the bog , and the weapons they wave share a similar construction . A wonderful , primitive motif marks many an Argonian ' s weapon : strange reptilian faces carved into the hilts and pommels and painted with the same degree of garishness . Shields are oval stitched skins and turtle shells . When not seeking protection from their helms , headdresses of leather , jadegrass , and feathers are a common sight , especially adorning priests or hose dabbling in swamp magic . " Argonian arms have a thick , unsubtle , primitive ponderosity , wearing well in the humidity and filth of the marsh but surprisingly balanced in practice . "
Lazare Milvan ' s House Lazare Milvan ' s House is located at the northern part of Skingrad . This two story house with a landing belongs to Lazare Milvan who has a habit of challenging people to duels . In his bedroom on the top floor he has a leveled jewelry box , some coins and two empty petty soul gems . In the house ' s basement is a leveled and unusually - strong rat . The damage it deals and its health increase drastically as the Hero levels . Unlike standard rats , it is not a member of the Creature faction and therefore is not guaranteed to attack on sight .
Skull of Corruption ( Skyrim ) The Skull of Corruption is a Daedric artifact of the Daedra Prince Vaermina . It is a dream - dependent staff of different usage than its predecessor during the Oblivion Crisis . Acquisition . The staff can be obtained in the quest " Waking Nightmare " , which begins in Dawnstar . Vaermina orders the Dragonborn to kill the priest Erandur , while Erandur is in the process of banishing the staff . Allowing Erandur to banish the skull does not make obtaining the Oblivion Walker achievement impossible as it is possible to get one more Daedric Artifact by taking advantage of a bug . There are seventeen possible artifacts to collect ( but the Skeleton Key does not count towards the Oblivion Walker achievement ) . Once the quest is complete and the staff has been sold , it is possible to retrieve it as a dropped item from guards in Whiterun . Collecting dreams . The dreams needed to power the staff can be collected by casting it on a sleeping person . This is not counted as an aggressive action , thus targets do not become hostile . Five dreams are received from each person . The College of Winterhold is a good place to harvest dreams due to the large number of sleeping members and the ease of access . The same is true for Jorrvaskr Living Quarters . Sleeping draugr are also a good source of dreams , as most burial chambers have a number of draugr lining the walls . Another effective location for harvesting dreams are soldier barracks in a hold capital , as there are often guards ( usually 3 – 4 ) sleeping inside . When dreams are collected or used in an attack , the number of dreams in the staff will be shown . Inns , specifically Candlehearth Hall in Windhelm , are also good places for harvesting dreams . Haelga ' s Bunkhouse in Riften has many workers and merchants of Riften who sleep there . Soul gems are still needed to charge the weapon . Usefulness . The Skull of Corruption can damage multiple targets at once . This is useful when faced with multiple opponents . However , it can also injure followers that are nearby , which might not be very good for a follower with low health if they are in the battle when the Skull of Corruption is used .
Dorian ' s House Dorian ' House is a location in the Imperial City and the home of Dorian . This is a typical upper - middle class house with two floors and a basement . He has two leveled chests upstairs in his bedroom . Layout . The front door enters into the moderately sized lounge area of the two - roomed ground floor . Two clutter barrels sit beside a silverware shelf on the northern wall with three clutter sacks and a tableware shelf adorning the area adjacent to the front door , on the eastern wall . A pantry stands against the wall that separates the lounge with the dining area . The lounge area has two cheese wedges upon a ceramic plate , an alcohol cupboard in the corner with two clutter sacks and a chest resting in the same corner . A wine rack sits in the far corner with six bottles of Tamika ' s West Weald Wine , six bottles of the Surilie Brothers wine and two bottles of cheap wine . Some silver goblets sit on a shelf beneath . The second room on the ground floor is sparsely populated by a dining area and storage . Upon the dining table , three ham s , an apple and a loaf of bread rest upon silver tableware , with three bottles of mead to wash the meal down . A pantry with three bottles of Surilie Brothers wine , two bottles of cheap wine and a single bottle of Tamika ' s West Weald wine atop it stands next to a clutter chest . Two storage barrels stand in the northeastern corner with another sack whilst a chest and three clutter sacks sit in the southeastern corner .
Ghostgate Ghostgate is a location found in . It is a large building , part of a giant wall . Description . The Ghostgate provides the only entrance in and out of the Red Mountain Region , which is enclosed by the Ghostfence , a giant wall of magical energy , that was created by Vivec , Almalexia and Sotha Sil to protect the other regions of Vvardenfell from the Blight . The Ghostgate , itself , consists of three sections . The Tower of Dusk , the Tower of Dawn , and the Ghostgate Temple , the latter is located above the passage that leads into the Red Mountain Region and it can only be accessed through the two towers , on each side . It , also , serves as barracks for the garrisons of Temple Ordinators and the Order of the Buoyant Armigers who are stationed here . Outside , on the Ashlands side of the gate , there is an encampment with three bedrolls and a fire . There Zallit Assattadaishah and Tunipy Shamirbasour can be found . Shrine of Pride . The Ghostgate is often used as a base for the pilgrims who wish to reach the nearby shrine to Vivec the Poet . The shrine is just beyond the Ghostfence , to the northeast , into the Red Mountain Region . If a soul gem is offered to the shrine it will confer the Ghostgate Shrine Blessing . Sublocations . Ghostgate Temple . It houses Nilvyn Drothan and Uvoo Llaren , a Priest and a Monk , respectively . The temple is made of a main room , where many shrines can be found . Ghostgate Temple shrines . The shrines have several effects to chose from : In addition to these , they all have a unique effect : Tower of Dawn . It is one of the two main sections of the Ghostgate . It houses Ralyn Othravel , Faras Thirano a merchant Enchant er and The healer Ulmiso Maloren . There is also a room for rent . Tower of Dawn Lower Level . It is a living area , there is a locked room at the back where a guard is located , an Ebony Tower Shield , a Right and a Left Ebony Pauldron and two locked chests contain approximately a total of 100 can be found also . Tower of Dusk . It is the other main section of the building , there is a Smith , the publican Galore Salvi who sells drinks and can rent a bed and a Trader Fonas Retheran . Tower of Dusk Lower Level . It is a living quarter , and as in the previous tower , the locked room contains the unique Amulet of Usheeja , the Shield of Wounds , a Helm of Wounding and three chests that contain all together about 160 .
Gunder Gunder is a Nord and the proprietor of the Colovian Traders in Skingrad . Background . Gunder buys and sells most anything possible , and is well respected in town . When asked what he thinks of Skingrad , he will talk about how the people are " quiet by Skyrim standards " but good people . He employs a Nord woman by the name of Eyja , who cleans and maintains the store . Talking to her will reveal that the two have slept together but are not a couple . She will also state that while he has never been mean to her , he has also never been concerned for her and treats her " like a part of the store . " She can be hired away if Rosethorn Hall is purchased . Interactions . Buying a house in Skingrad . After buying Rosethorn Hall , Gunder will sell furniture to the Hero .
Camlorn ( Arena ) Camlorn is a city in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Camlorn is connected to two settlements . To the east is Moonguard , and to the south is Ebon Wastes . Quests . Crypt of Hearts . After the Eternal Champion retrieved the fifth piece of the Staff of Chaos in the Crystal Tower , Ria Silmane will contact the Champion and point them to the city of Camlorn & the Brotherhoood of Seth . Senior Brother Halfas Varn made a deal with the Champion where if they retrieve a map fragment from Brother Barnabas in the Mines of Khuras , he would reveal the location of the Staff . After retrieving the piece at the Mines of Khuras , Varn showed the way to the Crypt of Hearts in Eastern High Rock . The Champion found the sixth piece and continued their quest for the rest of the Staff .
Bone Orchard Research Log 4 Content . Located a root cluster today . Attempts to immolate , cut , or otherwise destroy it proved fruitless . We will have to find another way . Consulted with the spinner . She is reluctant to help , but knows to defy me is her death . Still , I do not believe she is aware of our purpose here . According to her histories , this " Great Tree , " as she calls it , is soundly rooted in the skull of one of the wandering ones . When its growth caused it to burst through the skull , a guardian was put in place to ward the roots from harm . This guardian has slept for many years , and the way to the skull ' s breach has been buried by ages of undergrowth and decayed foliage . — Ethruin
Themond Mine Themond Mine is a mine located in Daggerfall , Glenumbra . Inside are Bloodthorn Assassins who have taken over the mine . The mine formerly belonged to the Themond family and plays a role in the quest " Legacy of Baelborne Rock " . Quests . Legacy of Baelborne Rock . Help Athel Baelborne to solve the legacy of the estate .
Betnikh Betnikh , also known as Betony , is an island that lies off the south coast of Glenumbra . Wrested from the Bretons by Orcs centuries ago , it is an easily defended island with high cliffs and rich farmland . Although Betnikh is a land of lush forest and cool breezes , there is talk of trouble with menacing , flying insects , as well as necromancy being practiced on the island . Quests . The Bloodthorn Plot . The plot involves investigating ruins around Betnikh . If the Vestige recruited all three needed for Captain Kaleen they will appear at all three locations to help . Gruluk gro - Khazun on the dock says Lambur may know more about the Bloodthorn Cult assault on the Stonetooth Fortress . Into the Hills . This quest is one of three quests within " The Bloodthorn Plot " quest one must complete to proceed . Laganakh senses evil spreading on Betnikh and the need to know what ' s facing them before fighting , a use of a totem can bring up visions that might be of help . Unearthing the Past . This quest is one of three quests within The Bloodthorn Plot quest one must complete to proceed . The Bloodthorn Cult has invaded an ancient Breton graveyard and is raising zombies . The Seamount Orcs are concerned but are waiting for reinforcements . Tormented Souls . This quest is one of three quests within The Bloodthorn Plot quest one must complete to proceed . Orc spirits have risen around Moriseli . The task is to investigate the source of this disturbance . Carzog ' s Demise . The investigations of the Bloodthorn Cult ' s activities have convinced Chief Tazgol that they threaten the Orcs on Betnikh . Lambur is leading the way to Carzog ' s Demise ruin to investigate them . Daughter of Seamount . The hunt - wife of the Seamount clan thinks the chief ' s daughter is not mindful of her duties to the clan . She believes the Vestige can help sort things out . Farsight . An Orc named Magula has seen visions at three shrines around the island . The Vestige should visit these shrines and see the visions . On to Glenumbra . After the actions made in the previous quest , Chief Tazgol has been convinced to join the Daggerfall Covenant . He ordered Captain Kaleen to sail to Daggerfall .
Wyndelius Gatharian Wyndelius Gatharian is a Dunmer tomb robber , and is found in Shroud Hearth Barrow . Description . He journeyed into the barrows in search of the Sapphire Dragon Claw . As he wanted to stay within the barrows , he fooled the villagers into believing the Barrows was haunted by rattling some pots to scare them away . The Barrow ' s " haunted " reputation gave Wyndelius an idea to create a potion that would make him appear like a ghost , and further used this to continue to frighten the villagers . However , he soon grew mad , possibly as a side effect of the potion , and eventually began believing that he was the guardian of the barrow . Interactions . Lifting the Shroud . In Ivarstead , the Dragonborn is given a quest to investigate a haunting in the Shroud Hearth Barrow . Upon investigating the Barrow , they encounter Wyndelius on the other side of a gate , who appears " ghostly " due to the potion ' s effects , and he warns the Dragonborn to leave at once .
Bloodlet Throne Bloodlet Throne is a fort in . The fort is located in the southernmost mountain range southwest of Helgen , near Skyrim ' s border with Cyrodiil . Enemies . It is home to vampires , vampire ' s thralls , and several wolves . Gargoyles and Death Hounds will be added to the dungeon if is installed . The throne room itself is guarded by a Master Vampire and several subordinate vampires . The vampires tend to reanimate the Breton corpse on the bed and the bandit corpses at the throne room as well . Traps . Bloodlet Throne has numerous locked doors and chests , as well as oil lamp and oil pool traps . Outside , there is a chest on the roof of the broken tower . A pressure plate just inside the entrance triggers a fire trap . Trivia . The Master Vampire will then pull a lever next to his throne and release either two or three wolves from the rooms to attack the Dragonborn .
The Skaal Test of Loyalty The Skaal Test of Loyalty is a quest in . Walkthrough . Restoring Solstheim . After completing " The Disappearance of Captain Carius , " the Nerevarine will be told by Tharsten Heart - Fang to go and see Korst Wind - Eye in the shaman ' s hut . After asking about the rituals Tharsten spoke about , he ' ll give the Nerevarine a copy of " The Story of Aevar Stone - Singer " and a map showing the locations of all six stones . Back to the village . Once all six quests have been completed , the Nerevarine receives a journal entry indicating it is time to return to Tharsten Heart - Fang . The Hero will be rewarded with the Mace of Aevar Stone - Singer .
Bone Hawk Ring The Bone Hawk Ring is a unique ring found in Castle Volkihar in . Unlike the Bone Hawk Amulet , the ring cannot be crafted . Appearance . The Bone Hawk Ring has a unique appearance in that when equipped it shows three rings on the wearer ' s middle three fingers . Each ring has a Bone Hawk Claw on it . Acquisition . The ring can be found inside Lord Harkon ' s room in Castle Volkihar , locked in a display case . To obtain the ring , it must be stolen from the display case . Once the trust of the inhabitants of Castle Volkihar has been gained , taking the ring will not be considered theft ; however , the lock on the display case must still be picked . After an undetermined amount of time , the ring will respawn in the display case . It can be acquired after joining either faction , however if the Dragonborn joins the Dawnguard it isn ' t obtainable until the very end of the main quest of the DLC , when they re - enter Castle Volkihar to confront Harkon . Even then , taking anything in the castle is considered theft for an unknown reason , but they can fence the ring and buy it back to remove the stolen tag .