naist-nlp/zeshel huggingface dataset:
Divine Crusader The title " Divine Crusader " was a name given to Pelinal Whitestrake in the First Era and later to the Hero of Kvatch in the Third Era . History . The title of " Divine Crusader " was first given to the slave - queen Alessia ' s friend and champion , Pelinal Whitestrake in the First Era . During the Nedic rebellion against the Ayleids who had enslaved them , Pelinal led many vicious assaults and crusades against their armies , killing many of their soldiers and kings , earning him the title of " Divine Crusader . " Three thousand years later , at the end of the Third Era , Pelinal Whitestrake ' s greatest foe , the half - elf king Umaril the Unfeathered resurfaced in Tamriel . The Hero of Kvatch learned of this after investigating an attack on the Chapel of Dibella in Anvil and speaking with a mysterious Prophet who had been preaching about Pelinal Whitestrake and his efforts . The Hero of Kvatch then took it upon themselves to finish what Pelinal had started and destroy Umaril forever . The Hero went on a long and arduous quest to retrieve the Relics of the Crusader , reform the Knights of the Nine , and retrieve the blessings of the Divines to help in their quest . When all this was fulfilled , the Hero was gifted the title of " Divine Crusader " by all of Cyrodiil .
Lightning Splash Lightning Splash is an active skill in the Storm Calling skill line used by the Sorcerer class in . It can be used in conjunction with Conduit , a synergy ability which deals powerful area - of - effect shock damage to all enemies in the vicinity of the player using the synergy .
Brynjolf ( Skyrim ) Brynjolf is a Nord thief and a member of the Thieves Guild in Riften . Brynjolf is currently the second - in - command at the Thieves Guild , below only Mercer Frey , the current Guildmaster . Interactions . A Chance Arrangement . Brynjolf is first encountered upon entering the Riften Marketplace for the first time . He approaches the Dragonborn and offers to let them in on a job on which he is working . If they accept , he tells them to find him in the Riften market between 8 AM and 8 PM the next day , thus starting the quest . The next day , Brynjolf is found manning a stall in the market . He says that he will create a diversion . While everyone is distracted , the Dragonborn must break into the stall belonging to Madesi , steal his ring , and place it into Brand - Shei ' s pocket without getting caught . The ring is under the stall inside a locked strongbox , not in the display case . If the Dragonborn is successful , after Brand - Shei is arrested , Brynjolf will happily say that he found the right person for the job . He then directs the Dragonborn to the Ratway , an underground tunnel system underneath Riften , explaining that there is a tavern there called The Ragged Flagon , and if they can get to it , they can join his organization . If the Dragonborn fails to plant the ring , they will still be asked to go to the Ragged Flagon and join the Guild . Upon reaching The Ragged Flagon , Brynjolf will be impressed . He will then introduce the Dragonborn to Mercer Frey , and induct the Dragonborn into the Thieves Guild . Thieves Guild questline . Brynjolf helps the Dragonborn by providing information and advice for future jobs . During the main line of quests for the Thieves Guild , Brynjolf and the Dragonborn become Nightingales , like Guildmaster - turned - traitor Mercer Frey . After the Thieves Guild main questline , Brynjolf can be found wandering around the cistern and the flagon . Due to a bug , when spoken to , he will say that he has important things to do and will talk sometime later , rather than speaking his scripted post - quest dialogue . Under New Management . Brynjolf will nominate the Dragonborn to be the Guildmaster after the completion of the city influence jobs given by Delvin and Vex , and also give them the Tribute Chest Key and the Amulet of Articulation .
Nightingale Hood Nightingale Hood is a piece of unique light armor and part of the Nightingale Armor set found in . Acquisition . This piece , along with the rest of the set , is given by Karliah before performing the initiation ritual of the Nightingales during the quest " Trinity Restored . " All pieces are obtained when activating the Armor Stone , emblazoned with the Nightingales symbol , inside Nightingale Hall . Enchantment . The piece bears an enchantment , the magnitude of which is dependent on character level . Three tiers are available and the item with the strongest enchantment can be obtained after level 32 . The character level when the quest " Trinity Restored " is started determines which tier will be granted . Wearing this piece of armor grants the following bonuses : Smithing . The armor can be upgraded at a workbench with Void Salts and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . This means it cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Dwemer Scrap Metal Dwemer Scrap Metal is a miscellaneous item found in . Characteristics . This particular piece is normally found adorning the shoulders of a Dwarven sphere . Although having a nearly identical name and appearance to other types of Dwarven scrap , it cannot be smelted into Dwarven metal ingot s .
Thadon Thadon is a Bosmer noble , Duke of Mania , and lives in House of Mania ' s wing of Sheogorath ' s Palace . Background . Thadon is recognized to be a " Master of Merriment , " and to be fond of over - indulgence by his use of mind - altering substances . He spends much of his time painting in the Halcyon Conservatory . He is addicted to Felldew , found in certain Elytra . If the Hero chooses to become Duke or Duchess of Dementia , he will appear to them and Sheogorath , and announce a threat to the Prince of Madness . He then leaves to join the forces of Jyggalag to aid him in the Greymarch . It is implied in the quests " Addiction " and " The Lady of Paranoia " that Thadon and Syl were together for a short time . Interactions . Understanding Madness . During this quest , Sheogorath asks the Hero to become a member of the court of his two dukes , Lord Thadon and Lady Syl , in order to gain a better understanding of his realm . Speaking to Lord Thadon will start the Addiction quest , which in turn must be completed in order to finish Understanding Madness . Addiction . Lord Thadon asks the Hero to retrieve the Chalice of Reversal , a recipient that is able to remove all ill effects that come from Felldew consuming . Giving the Chalice to Thadon will name the Hero a Courtier of House Mania . Ritual of Mania . The Hero of Kvatch must become the new Duke of Mania by poisoning Lord Thadon with three doses of Greenmote , then using Thadon ' s blood on the shrine at the Sacellum Arden - Sul . The Roots of Madness . The Hero must remove the influence of Order in Sheogorath ' s Palace by cleansing the pools of Mania and Dementia beneath the Fountain of Madness . This can be done by killing the Priests of Order , taking the shards in their bodies , and using said shards to shut down the obelisks found on the pools . If the Hero became the Duke of Dementia during Ritual of Dementia , Lord Thadon will be found here , having joined the forces of Order . As such , his death is required .
Lord Vivec Set The Lord Vivec Set is a discontinued homestead furnishing pack for formerly available on the Crown Store for a limited time . It featured unique furniture seen in Vivec ' s Palace and the Temple Canton of Vivec City , most of it being exclusive to the bundle . Content . This bundle contained the following :
Enchanter Survey : Eastmarch The Enchanter Survey : Eastmarch is a crafting survey map in . It marks where a bountiful supply of runes can be found in Eastmarch hold . Acquisition . This item is given to the Vestige as one of the possible rewards inside an Enchanter ' s Coffer IV , received after completing an " Enchanter Writ " .
Aspects of Lord Hircine Content . Oral Traditions of the Reachmen , Number 5 By Juno Procillus , Academy of Chorrol The following is the transcribed statement of a shaman of Druadach who named himself Uraccanach the Witchman : " Like the fingers of your hand , like the clutch of the hagraven , like the arrows to kill a bear , Five are the Aspects of Lord Hircine . You may meet any of the Five . All are true and right and death - in - the - woods . All are worthy of reverence . " You may meet the Hunter , who is invoked as Alrabeg . He bears the Spear of Bitter Mercy . He comes here from the Hunting Grounds to hunt new prey , or he brings prey native to the Hunting Grounds , like the Unicorn , to hunt in new forests . If he brings not prey , then woe betide you who meet him , for he may dub you the Hare . Then you must flee as best you can , though you will not escape . " You may meet the Manbeast , who is invoked as Storihbeg . He wears the Wolf Skull Totem and his growl is like a landslide in the Karth Gorge . He comes here to hunt with his children the Skinshifters , or to adopt new children and turn them pelt - side - out . His howl will freeze your inwards like a pond in Evening Star at midnight — you will see your death approach , but be unable to flee . " You man meet the Great Stag , who is invoked as Uricanbeg , and whose hooves drum the Blood Summons . He comes to mate with the hinds , and may transform a comely woman for that purpose , or to cull the herd of the weak . Those who hear his drumbeat are doomed to run with the herd , and may follow him back to the Hunting Grounds where they will be chased and unmade . " " You may meet the Quick Fox , who is invoked as Gulibeg , and who wields the Wand of Bone . He comes here to confound mortal hunters , to run them in circles until they are so plexed and wildered that they follow him over a cliff or into a trackless mire . He may fill you with such fury you can do naught but pursue him , or he may note you as clever and teach you his tricks . " You may meet the Mighty Bear , who is invoked as Hrokkibeg . He embodies the Totem of Claw and Fang , and comes here seeking solitude , peace from labors , and renewal of the Burning Spirit Within . Beware , for if you rouse him and disturb his serenity you will be torn asunder . But if you approach him with deference and an offering of honey - sweet mead , he may grant you the power of the Bear - Heart in your next fight . " These are the Five — there are no more , and any who say so are witless and foolish . So states Uraccanach , and whenever have I been proven false ? I have said it , and it is so . Pass the juniper - draught . "
Stormkiss Stormkiss is a unique , enchanted weapon that is found in . This battleaxe can only be found in the Tukushapal Sepulcher . History . This unique battleaxe was wielded by Olmgerd the Outlaw during the Skyrim Conquest of Vvardenfell during the First Era . Olmgerd , the bastard son of Harald Hand - free , was buried with his prized weapon in the manner befitting a Nord lord ' s son . The burial site has been lost since . Acquisition . An old Nord , Ennbjof , has found a key labeled " Stormkiss " , which he believes will open the way to the lost burial . He will give the key after the conversation .
Fire Daemon Fire Daemon is a creature encountered in . Description . Fire Daemons are hellish creatures encountered inside higher levels dungeons , protecting these locations against intruders . These creatures have the appearance of a hybrid between demon and lizard . The red eyes and the fire surrounding its paws are clearly its more eccentric characteristics . According to its description in the Official Game Guide , the Fire Daemon is origined from the " netherworld " ( probably an early reference to Oblivion ) , they travel to Mundus in conformation with their own interests , not having any mention about being summoned by wizards like other creatures . The Fire Daemon is indeed one of the strongest creatures in , together with Iron Golem s , Medusa s , Vampires and Liches . They have a high amount of Health , immunity to mundane weapons and can also deal devastating blows with their fireballs at long range , and with their fiery pickaxe at " melee " . The Official Game Guide also attribute high intelligence and a chaotic nature to the creature . Fire Daemons also have the ability to see invisible beings . The Fire Daemon stands between Iron Golem and Medusa in terms of power . Their first apparition occurs in Crystal Tower , inside the Bestiary . Encounters . The Fire Daemon appears in the following locations :
The Grey Mare The Grey Mare is an inn located on the road to the castle in Chorrol . Ten given to Emfrid will rent a room for a day . Overview . Reynald Jemane can be found every day drinking , and the Hero may obtain the quest Separated at Birth by talking to him . The Hero can also talk to Valus Odiil about his two sons to obtain the quest The Killing Field . A mage named Earana resides here .
Frenzy ( Oblivion ) Frenzy is a spell of the College of Illusion that increases the target ' s inclination to attack . It is effectively the opposite effect to Calm . The magnitude is the level affected : this spell only works on NPCs and creatures up to the level specified . Undead and Daedra cannot be frenzied .
Her Hand ' s Helmet Her Hand ' s Helmet is a piece of heavy armor in . This helmet belongs to the Her Hand ' s Armor set worn by High Ordinators in Mournhold . It provides protection for the head . This piece of armor is worn exclusively by High Ordinators and the Hands of Almalexia . The version worn by the Hands of Almalexia is virtually indistinguishable from this piece but carries the constant effect of Reflect 5 points on self . Wearing either version of this piece of armor will trigger hostilities from any High Ordinators encountered . Enchanted version . The helmet equipped by the Hands of Almalexia has the same name , appearance , and stats but includes the enchantment mentioned above and the associated glimmer that comes with enchanted items . It also has a different ID for use with the console . This version ' s ID is " Indoril _ Almalexia _ helmet . "
Ideal Masters The Ideal Masters are mysterious entities that lord over the Soul Cairn , controlling every aspect of its reality , similar to how a Daedric Prince does with their plane of Oblivion . They are an enigma to the inhabitants of Tamriel , and only those who make deals with them or have visited the Soul Cairn know of their existence . Most individuals who deal with the Masters are deceived , and subsequently their souls are stolen . While there are theories , exactly why the Ideal Masters crave souls is unknown . Physical form . It has been speculated that the Ideal Masters have transcended beyond physical manifestation and now exist as non - corporeal beings . When they do interact with others , be it to feed on their victims or speak to their underlings , they do so through the crystalline structures that dot the Soul Cairn . Sustenance . The Ideal Masters ' weakness is their hunger for pure souls . This hunger is believed to be the reason for the existence for the Soul Cairn itself , and it is often the only leverage necromancer s have when bargaining with them . In return , the Ideal Masters grant them the ability to conjure powerful undead guardians in a similar manner that conjurers would summon an Atronach or Daedra . However , the Ideal Masters are known to trick anyone who enters into a bargain with them , and they often condemn the person to the Soul Cairn as a harvested soul . Interactions . In , the player will speak to the Ideal Masters as part of the Soul Cairn questline . Since the Daedric armies of Mehrunes Dagon invaded the Soul Cairn , the Ideal Masters needed assistance in ridding the Soul Cairn of the Daedra . The Daedra planned to use it as a waystation between their own realms and their newly conquered domains . The Daedra killed the Masters ' servants and plundered their treasure , although they also released the souls of several prominent mortal allies whom Dagon had betrayed into the realm . An apprentice battlemage from the Battlespire entered the realm , following the retreating army . Most of the Ideal Masters are unwilling to help the player , but when they learned of the Daedric invaders who would supposedly continue to regularly pass through their realm , one Master instructs the player on how to use the Emerald Gates to leave the realm and continue stalking Dagon ' s army . The gates can then be used to travel to the Shade Perilous . Durnehviir . At some point in history , the masters asked Durnehviir to guard the Soul Cairn until a powerful necromancer named Valerica died . Durnehviir , not knowing that she was a vampire and therefore immortal , accepted and was doomed to guard the Soul Cairn for eternity .
Ebony Trade Ebony Trade is a House Hlaalu quest given by Nileno Dorvayn available to the Nerevarine , if they joined House Hlaalu , during the events of . Background . Having brought Ralen Hlaalo ' s killer to justice , the Nerevarine is given one final task by Nileno Dorvayn . Talking to her about business will reveal that Hlaalu ' s ebony trade is under threat . The East Empire Company ' s base in Vvardenfell , Ebonheart , has threatened to buy ebony from House Redoran unless Hlaalu reduces their prices . The Nerevarine is given a choice by Dorvayn to solve this solution : they may either speak to Canctunian Ponius ( a representative of the East Empire Company in Ebonheart ) and convince him to continue to purchase Hlaalu ebony , or kill Darns Tedalen ( head of mining at Sudanit Mine ) to shut down the Redoran controlled Sudanit Mine . Walkthrough . Option One : A chat with Ponius . The first option available to the Nerevarine is to persuade the East Empire Company ' s representative in Ebonheart to continue to buy ebony from Hlaalu . In order to persuade him to lengthen the Company ' s contract with Hlaalu about ebony , the Nerevarine must raise his disposition above 75 . Once this has been achieved the Nerevarine must return to Dorvayn to tell her the good news . Option Two : Closing the Competition . The second option offered by Dorvayn is to shut down the Redoran controlled mine of Sudanit , southeast of the Buckmoth Legion Fort . To shut the mine down , the Nerevarine must kill the Head of Mining at the site , Darns Tedalen . Tedalen is guarded by House Redoran guards , so killing him may cause problems ( he must also be provoked into attacking or the Nerevarine will receive a bounty for their troubles . The Nerevarine may return to Nileno Dorvayn after this point . If one of the two options has been carried out , then the Nerevarine will receive 1 , 000 . If , however , they completed both options then the Nerevarine will not only receive the gold , but also a pair of glass boots , greaves and cuirass .
Storm Helm Storm Helm is a piece of medium armor and part of the Bonemold Armor set . It is a Native Gah - Julan Bonemold Helm enchant ed with a 3 - point lightning shield . Merchants . The following characters sell the armor : Characters . The following individuals use the armor :
Roderick Roderick is a Redguard leader of a marauder band in Fort Sutch . The Hero is assigned to kill him in the quest " Bad Medicine . " Roderick has contracted some sort of illness , but no one is sure what it is . Interactions . Bad Medicine . The Hero will be sent to Fort Sutch to infiltrate the mercenary stronghold and switch out Roderick ' s medicine with a poison and send the man ' s soul to Sithis . While there , the Hero may overhear two of Roderick ' s men , Ulmug gro - Cromgog and Neesha , discussing how long the medicine is taking and how they hate watching him suffer .
Anise Romoran Anise Romoran is a Dunmer who resides in Morrowind . She is found in Shishi accompanied by two other members of House Redoran , Temis Romavel and Brerama Selas . She is there on a mission to kill the members of a House Telvanni outpost that was recently founded in the area . Interactions . Shishi Report . Speaking to Theldyn Virith about duties will reveal that an expedition that he sent to a former Veloth i outpost , Shishi , has failed to report on their situation . Shishi . If a member of House Telvanni , the quest will to instead be to rescue Faves Andas by killing House Redoran ' s men . Equipment . Anise uses or carries the following : Powers . As a Dunmer , Anise has access to the following : Abilities . And she benefits from :
The Apprentice Stone ( Skyrim ) The Apprentice Stone is a standing stone in . Effects . The Apprentice Stone regenerates magicka at a 100 % increased rate , at the cost of taking twice as much magic damage . Combined with the use of ward s from the Restoration school of magic , this extra damage from magicka can be avoided , albeit temporarily . Location . The Stone is located northwest of Morthal , north of Fort Snowhawk , and south of Solitude , in the southwestern part of the marshland .
Rammekald Rammekald is a unique two - handed warhammer that is enchant ed to inflict Frost Damage while simultaneously paralyzing an opponent . Enchantment . Enchantment ID : " deepfreeze _ en " Both effects are cast when strikes on target : Acquisition . A Wife ' s Retribution . Kolfinna , a commoner who has recently lost her husband at the hands of Sigvatr the Strong would like retribution . She requests that the Nerevarine obtain Sigvatr ' s family heirloom , an emerald known as Pinetear . Should the confrontation south of the Altar of Thrond turn violent , Sigvatr uses this weapon to defend himself and it can be acquired following his death .
Dwemer Satchel Pack The Dwemer Satchel Packs is a quest item found in . Description . It is an explosive satchel that can be found inside the Dwemer ruin of Bamz - Amschend . Quests . A Show of Power . The Nerevarine will need two of these satchels to make their way through Bamz - Aschend . The Blade of Nerevar . While trying to reforge Trueflame , the Nerevarine needs a satchel to be able to explore Norenen - dur .
Ghost Barrow Ghost Barrow is an unmarked location found in . Description . The Dragonborn is led to Ghost Barrow by a ghost appearing inside Kjenstag Ruins not far from this location . Wait in the ruins between 8 : 00 PM and 4 : 00 AM and a ghost will appear . The ghost is not hostile and begins to run out of the ruins . Follow him and dispatch the bandits found there . One bandit has a skill book on him . Inside the tomb will be a random staff , random piece necklace and levelled loot on the corpse .
Hollyfrost Farm Hollyfrost Farm is a farm in . Location . The farm is in Eastmarch on the road east from Windhelm Stables . Background . The farm is owned by Torsten Cruel - Sea , who can sometimes be found working the farm . It is also home to Tulvur and Torsten ' s two dogs Tiber and Ysgramor . Tulvur can be found working the field .
Bonemold Shield ( Dragonborn ) The Bonemold Shield is a heavy armor shield and part of the Bonemold armor set found in . Locations . This armor piece can only be found on the island of Solstheim . Locations include : Smithing . It requires a Smithing level of 20 and the Steel Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with two samples of Bone Meal at a workbench and also benefits from the Steel Smithing perk , which doubles the improvement .