naist-nlp/zeshel huggingface dataset:
The Citadels of the Sixth House The Citadels of the Sixth House is the final quest of the main questline of . Detailed walkthrough . Equipped with Wraithguard , the Nerevarine must go to the Ghostgate to enter the Red Mountain Region and retrieve Keening and Sunder . Sunder and Keening . The hammer Sunder is carried by Dagoth Vemyn in Vemynal . He is protected by many other Ash Creatures . The blade Keening can be found inside a small room inside Odrosal . Having acquired Keening and Sunder , the Nerevarine must now find Dagoth Ur . Dagoth Ur . The Citadel of Dagoth Ur is on the edge of the Red Mountain ' s mouth . It is large and inhabited by many hostile creatures . In one of the furthest sections of the citadel , the Facility Cavern , Dagoth Ur will be waiting for the Nerevarine . After seemingly defeating him , Ur disappears and a , previously blocked , door opens , also revealing the Heart Ring lying on the floor by the door . Akulakhan ' s Chamber . Behind the door lies a very large cavern with the inanimate giant Akulakhan standing in the center , the Heart of Lorkhan can be seen attached to its stomach . The Nerevarine must strike the heart with Sunder once , then hit it with Keening until it is destroyed . Confronting Dagoth Ur directly can prove very challenging , as his health is very high , as is his health regeneration . The Hero can either levitate , or follow the ledge that goes around the cavern to a lower level , where there is a bridge to reach the heart . Once the heart is destroyed , and the Nerevarine reaches the ledge on the way out , the giant will fall , broken into pieces and Dagoth Ur follows , falling to his death . Once Dagoth Ur is defeated , the Nerevarine must leave the way they came . The door to the previous area is blocked , but a crank not far will open it . Once back in the Facility Cavern , Azura , in the form of a Spirit , will appear and tell the Hero that they " " achieved their destiny and are free . The prophecies are fulfilled , and the Blight is gone " . " She will give the Nerevarine the enchanted Ring of Azura .
Thieves Guild Armor Thieves Guild Armor is a light armor set found in . The armor is mostly made of leather and is lightweight , making it ideal for the agile shadow - hugging thief . It offers higher defense than Elven or Scaled Armor and is available extremely early in the game after 2 non combat quests . Incidentally , the armor cannot be disenchanted . Upgraded with Leather , the Thieves Guild Armor fortifies lockpicking , pickpocket , and carrying capacity when worn . Pieces can only be found within the Ragged Flagon - Cistern . Random encounter thieves wear this armor , however it cannot be taken from them . Upgrading . Upon completing " Scoundrel ' s Folly " without killing Gulum - Ei , the opportunity to upgrade one piece of the armor opens up . The stat increases include : After the quest Under New Management , you are given a superior set called the Guild Master ' s Armor . This set includes improved bonuses for all pieces of armor .
Markarth Side ( Arena ) Markarth Side is a village in Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Markarth Side is connected to two settlements . To the north is Dragon Bridge , and to the south is Snowhawk .
Arobar Manor Arobar Manor is a location in Ald ' ruhn , in the Manor District . It is the home of Gandosa and Miner Arobar . Sublocations . Arobar Guard Quarters . The Arobar Guard Quarters lie between the entrance and the private quarters of Arobar Manor . It features five rooms for the guards serving in the manor . Arobar Manor Bedroom . The section named " Arobar Manor Bedroom " holds two master - bedrooms . It can be accessed from Arobar Private Quarters . Arobar Manor Entrance . Arobar Manor Entrance is the first section of the manor accessible directly from Ald ' ruhn , Manor District . It consists mainly of a generous hall and is heavily guarded by four Redoran Guards . Arobar Private Quarters . Arobar Manor Private Quarters are accessible from the Guard Quarters and lead on to the Arobar Manor Bedroom . The section of the manor serves as living quarters and also houses two small bedrooms .
The Battle for Fort Amol The Battle for Fort Amol is a quest available in . Walkthrough . The Dragonborn talks to Legate Rikke in the Eastmarch Imperial Camp to receive their next objective . She will tell them that the Legion wants to retake the rest of Eastmarch , and that the Dragonborn should go to Fort Amol and assist the soldiers there . They then travel to the fort , which is located southwest of Windhelm and east of Hillgrund ' s Tomb . Once they meet with the Imperial soldiers there , their next objective is to attack the fort . There are barricades blocking the entrance of the fort , which must be destroyed with a weapon in order to gain access to the courtyard . The Dragonborn and the Imperials will need to kill as many Stormcloak soldiers as possible . Once the fort ' s resistance has reached 0 % , the quest will be completed .
Old Goat Inn Old Goat Inn is the local three story inn within Alcaire Castle in Stormhaven . Inside are three vendors and a variety of characters . Downstairs is used as a storage . The inn is run by the innkeeper Marthe Lemonds , with her daughter , Matilda Lemonds , as the chef .
Spear of the Hunter Spear of the Hunter is a unique spear that burdens , paralyzes , and poisons an adversary . Enchantment . Enchantment ID : " bm _ hunterspear " All effects are cast when strikes on touch : Acquisition . Hircine ' s Hunt . After defeating Karstaag the Frost Giant , the Nerevarine encounters Hircine once again . He states that the Nerevarine has " earned the greatest honor that can be bestowed upon a mortal " by becoming his prey . He proceeds to ask the Nerevarine which attribute makes a hunter great : strength , guile , or speed . If the Nerevarine responds with guile , Hircine transforms to Hircine ' s Aspect of Guile . When he is defeated in this form , the spear can be obtained from his remains .
Ghola gro - Muzgol Ghola gro - Muzgol is an Orsimer and a former follower of Azura . He is part of the quest " Azura " and was laid to rest by the Hero after turning into a vampire . He was also an Afflicted Brethren . Ghola is also very well protected , sporting a full set of leveled heavy armor and a shield . He also wields a leveled axe and will also use destruction magic against the Hero . He carries the Worn , Faded Note on him . Interactions . Azura . Ages ago , five of Azura ' s followers fought and destroyed the vampire Dratik , but all were infected with Porphyric Hemophilia . Knowing their fate , they locked themselves in the Gutted Mine to prevent themselves from ravaging the world . Azura , caring for her worshipers , want them killed and freed of the curse .
Shishi ( Location ) Shishi is a location in the Ashlands found in . Quests . Shishi Report . The Nerevarine must recover a report from Shishi . Shishi . Having removed the Mages Guild ' s Monopoly , the Nerevarine will be given the task of saving a House Telvanni wizard from a Redoran siege . Characters . The following characters reside in Shishi : Notable items . The following items are ' static ' in Shishi :
Waterfront The Waterfront region is composed primarily of Lake Rumare and the Upper Niben River , but much of the land between the water and the Red Ring Road is also part of the Waterfront . Flora and fauna . Water Hyacinth and Sacred Lotus can be found along parts of the shore and nirnroot can be found all along the water ' s edge as well . Aquatic animals are plentiful , with mudcrabs along the shores near clams in the water . Slaughterfish can occasionally be found in this region and under special circumstances , one can find Rumare Slaughterfish . Locations . The one building settlement of Weye is found near the bridge to the City Isle , but this region is dominated by water and there is little land for urban development . However , the area is set up for commerce and many piers stretch over the water . Many have containers of goods and some have docked boats . Camps . None , but Vilverin ' s exterior has a campsite . Points of interest . There is a Wayshrine of Mara just southeast of Fort Virtue and a Wayshrine of Stendarr to the northwest of Wellspring Cave . The Old Bridge landmark is part of this region .
Ganise Nurin Ganise Nurin is a Breton residing on the Nurin Farm with her mother and father in the region of Stormhaven . Interactions . A Family Affair . The Nurin family needs help . They awoke this morning to find their farm burning , overrun by dremora , and their father , William Nurin , is missing . The Vestige volunteered to help .
Darkwater Crossing ( Skyrim ) Darkwater Crossing is a mining settlement located in southern Eastmarch . The property is monitored by Stormcloaks or Imperial Legion soldiers , depending on events during the Civil War . Verner and Annekke ' s House is located near the entrance of the mine . The miners recently started to have a case of bad cough down in the mine and are seeking the help of the alchemist in Windhelm . Facilities . There are sleeping bags beside a campfire near the mine , a wood chopping block near the house , and blacksmith equipment on - site . Residents . The residents of Darkwater Crossing , particularly Tormir and Hrefna , often mention a pair of men , Dasturn and Meieran . Their dialogue implies that the two are also residents of Darkwater Crossing . Neither of the two actually appear here , however . Random encounters . There is a random encounter spawn - point next to Darkwater Crossing , to the southeast just behind the mine . If the random encounter includes hostiles , they may wander into the town and start attacking the residents .
The Mauled Refugees The Mauled Refugees is an unmarked location found in . Description . Located on a rocky promontory just below and northwest of Helgen , and after the quest " Dragon Rising , " the Dragonborn can find a small camp of two refugee s . However , the refugees have been killed by the time the Dragonborn finds its , and a leveled wolf has moved into the area .
Death Decree The Death Decree is a decree found in the . Location . At Punishment Point , on the corpse of Robert Wisnewski . Content . Sheogorath , Prince of Madness , Lord of the Never - There , Sovereign of the Shivering Isles , does , on this day , hence - forth make this decree : Robert Wisnewski Citizen of the Shivering Isles , Resident of Bliss , and Honored Madman has broken the laws and covenants of the Shivering Isles and offended the austere personage of Our Lord , through the following actions : Attempting the Growth of a Beard , an Action Deemed Unseemly in the Eyes of Our Lord It is further decreed that the actions of this citizen merit the strictest of punishments to be meted out at the earliest possible hour , in a manner to be chosen according to the Whims and Fancies of Our Lord Sheogorath .
Alessandra ' s Dagger Alessandra ' s Dagger is a One - Handed weapon and quest item that appears in . Background . Alessandra ' s Dagger is owned by Alessandra of Riften . It belonged to Alessandra ' s father and it was given to her when she was training to become a priestess of Arkay . After completing the training , she received a new ceremonial dagger and now she wishes to return the old one to her father ' s corpse in the Hall of the Dead in Whiterun , as a way of making peace . Quests . Pilgrimage . Alessandra asks the Dragonborn to deliver a ceremonial dagger to Andurs at the Hall of the Dead in Whiterun . Usefulness . The dagger has the same base damage as a steel dagger , but loses much of its value at higher levels , especially when Dwarven or glass daggers become more readily available , although the low weight value may be beneficial for a minimal weight build .
Loading Screens ( Morrowind ) Loading Screens in contain pieces of concept art , and are used to present these pieces of art while the game is loading . Contrary to loading screens in other games in " The Elder Scrolls " series , they do not contain useful or trivial information about the game .
Troll ( Arena ) Trolls are creatures encountered in . Description . Trolls are savage creatures encountered in the wilderness and dungeons . They appear as brownish , large , hairy monsters who use their arms to crush foes . These creatures are most commonly encountered in dungeons , including some quests during the middle of the Main Quest line . However , they also will appear in cities during the night , or sent by Jagar Tharn to slay the Eternal Champion . Confronting Trolls when at medium levels ( " estimated 4 – 10 " ) can be troublesome , as these creatures can deal dangerous damage to unprepared opponents . However , at higher levels , Trolls should naturally lose their significance and become a lesser enemy . Trolls would be just moderately strong monsters if were not for their Regenerate Health ability - in order to defeat a Troll , it is necessary not only to hurt its flesh , but to destroy it . Therefore , Mages will not have problems dealing with Trolls . They are first encountered during the quest " Fang Lair " , in the structure of same name . Trolls are between Zombies and Wraiths in terms of power .
Imperial Boots Imperial Boots is a piece of heavy armor and part of the Imperial Armor set found in . They are identical in appearance to Steel Shin Boots , but have a lower armor rating and require slightly fewer crafting materials . Locations . Imperial Boots typically cannot be found as random loot , however they can be found in certain locations . Smithing . Imperial Boots require a Smithing level of 20 and the Steel Smithing perk to forge . They can be crafted at a blacksmith ' s forge with the following components : They can be upgraded with a Steel Ingot at a workbench and also benefits from the Steel Smithing perk , which doubles the improvement .
Of Faith and Family Of Faith and Family is a quest available in . The quest takes place in Balmora in the region of Vvardenfell . This quest is given by Councilor Eris after the quest " Fleeing the Past " is completed . Walkthrough . Councilor Eris wants your help to find a way to contact his daughter , Veya . Once you go outside , Ashur will carry a message for you from Naryu . You are to decipher a Map that will lead you under the bridge in central Balmora , to a broken box , containing a Key and a Map . You must decipher this next map as well , which will lead you to the Abandoned Cellar , behind the Inn . Use the key to grant yourself access to this location . Once inside , Naryu will ask you to steal the Redoran Registry for any clues as to what happened to Ulran Releth ; Veya ' s Brother . And also to prove your trust . Once you do this , Naryu will acknowledge your trust and tell you to meet Veya in a cave along the coast . When you go there , you will meet Captain Brivan with Ferhara , and her warclaws . Captain Brivan is as far on Veya ' s trail as you are at this point , and warns you that the Warclaws are very persistant in their quest to find her , and won ' t hesitate to kill you . Make your way to the northern section of the swamp , where Veya was said to be spotted skulking around . You will find Veya , but a mob of Warclaws will attack you , and she will run away to Mallapi Cave , just nearby . Once inside the cave , you can speak to veya and Naryu , but will soon have to escape using the Back Tunnels , as the warclaws are at the front door . Once you escape , Veya will ask you to give a progress report to her father , who is standing just north with his soldiers for her . She will then retreat to Kudanat . Doing so , meet Veya and Naryu at Kudanat , to which the camp will have been ransacked and torn apart by the Warclaws . You must find information about this . Once you interact with Wise Woman Khamishi , she will tell you that Ulran defended the Ashlander Tribe , but retreated to the mine . You now have to find a Key to the mine , which can be acquired by killing the captain of the Warclaws at Kudanat . Once you enter the Mine , head over to the very end where you fill find Ulran dead . Loot him for his Speaking Stone . After listening to the Speaking Stone , you can now speak to Naryu and Veya about what you just listened to . Now , you have to head back to Balmora and tell Councilor Eris about Ulran ' s murder , in which he ' ll end the conversation with an apology directed towards Veya , and allow you to end the quest .
Snilf Snilf is a Nord beggar who is found in Riften . Interactions . There is a chance that , instead of getting the option to give him a gold coin , he will start ranting about how his wife and daughter were killed by brigands who later burned down his house , putting him in the situation he currently is . He also says that Edda is lucky , as she is insane and thus cannot see the true face of reality . Sometimes , he will walk into the The Bee and Barb and begin yelling at people about the hardships of his life , only to leave again . He sleeps in Beggar ' s Row at night . I Done Got Thaned ! . If given a coin , the Dragonborn will receive The Gift of Charity . Because donating is counted as helping the citizens , this will bring the Dragonborn closer to becoming Thane of the Rift . Ebony Blade . Snilf is also one of the two beggars in Riften ( the other being Edda ) that can be used to charge the Ebony Blade obtained from the quest " The Whispering Door . " By using the Ritual Stone to revive both of them , they can be killed again for an additional kill towards the charging of the Ebony Blade . If given a gold coin , Snilf will leave a Letter of Inheritance upon death .
Palevius Lex Palevius Lex is an Elder Imperial sailor found at the Water Stone with his fellow shipmates Benkum , Hjalfar , and Liesl . Background . Originally from Windhelm , he took shore leave on Solstheim with the rest of his crew . Shortly after arriving , they fell under Miraak ' s influence and began constructing a shrine at the Water Stone . He wears miner ' s clothes and boots and carries a steel sword . Interactions . Cleansing the Stones . Once he and his shipmates are freed from Miraak ' s influence , they walk to the shore to await their ship .
Daedric Armor ( Morrowind ) Daedric armor is the highest rating heavy armor in . It is quite rare , especially without and expansions installed . Locations . A full set ( without the helm ) can be found on Divayth Fyr in the Hall of Fyr , Tel Fyr . ( " Note : " Killing him will render the completion of the main quest impossible ) . Boots . Daedric Boots can be found in Galom Daeus , on a shelf in the room with Arenara and Gergio . Cuirass . Daedric Cuirass can be found inside Norenen - dur , in the Wailingdelve , on the ground , near the source of the waterfall . Greaves . Daedric Greaves can be found in the following locations : Gauntlets . Daedric Left Gauntlet can be found in the following locations : Daedric Right Gauntlet can be found in Bleeding Heart , Kogoruhn , near Dagoth Elam . Pauldrons . Daedric Left Pauldron can be found in Norenen - dur , in the Wailingdelve , on the ground , near the source of the waterfall . Daedric Right Pauldron can be found inside a small crevice in the rear wall of the tower of Castle Karstaag . Shields . Daedric Shield can be found in the following locations : Daedric Tower Shield may be found as random loot on a Golden Saints , regardless of level . Helms . Daedric Face of God can be found in Tukushapal , Sepulcher . ( " Note : " Levitation must be used to reach it ) Daedric Face of Inspiration can be found in the following locations : Daedric Face of Terror
Adamantium Helm of Tohan The Adamantium Helm of Tohan is a unique Medium Armor helmet in the official plug - in " Helm of Tohan " . Quests . The Nerevarine will begin a quest to retrieve the legendary Helm of Tohan by asking for rumors in Dagon Fel that will lead to the Daedric ruin of Onnissiralis .
Unbound Dremora The Unbound Dremora is a unique creature in . It can be summoned using the spell Summon Unbound Dremora during the quest Conjuration Ritual Spell on top of the College of Winterhold and in The Midden after the quest is completed . The Dremora wears a full set of unlootable Daedric armor ( minus the helm ) and is equipped with a radiant fire damage weapon . Interactions . Conjuration Ritual Spell . After defeating the Unbound Dremora , it can be summoned again and will bring the Sigil Stone .
Armand Christophe Armand Christophe is a Redguard home - owner on the Imperial City Waterfront . He spends a lot of time with the seedier elements of Tamriel . Supposedly , Armand humiliated Guard Captain Hieronymus Lex years ago , and Lex has always had a personal vendetta with him because of the incident . Interactions . Finding the Thieves Guild . After bribing a beggar in the Imperial City , reading a " Wanted " poster about the Gray Fox , or having received a note from the Gray Fox , the Hero will be told to seek out Armand Christophe for more information about the guild . He meets prospective Thieves Guild members at around midnight in the Garden of Dareloth , located in the waterfront right behind Dareloth ' s house . May the Best Thief Win . Armand gives the Hero an assignment to test their suitability for membership - stealing a diary . Doing so successfully will result in entrance into the Thieves Guild . Untaxing the Poor . The Imperial Watch normally doesn ' t collect taxes from the poor at the waterfront ; however , Guard Captain Hieronymus Lex has actually collected them this time . It probably cost them more to collect the taxes than the total amount of taxes received . Armand Christophe wants the Hero to take them back , along with the tax records . The Elven Maiden . The Thieves Guild has a need to " acquire " Llathasa ' s Bust from her tomb . While the job looks simple , it has more to it then a simple theft . Ahdarji ' s Heirloom . S ' Krivva sends the Hero to Leyawiin to help recover a ring back that belongs to Ahdarji . It was stolen by the Argonian named Amusei .
Hoki Hoki is a Nord who resides in Ald ' ruhn , Morrowind . Hoki is a member of the Morag Tong . He can be found in the Ald ' ruhn guildhall . He also offers training in Acrobatics , Light armor , and Sneak . He may being willing to donate to the Buckmoth alms depending on his Disposition .
Lothgar Steady - Hand Lothgar Steady - Hand is a dying Nord found in Cragwallow . Interactions . Dying Wish . Lothgar Steady - Hand was grievously wounded by the creatures that attacked Cragwallow . He appears to be dying . Lothgar asked the Vestige to recover his sword and shield . They were taken by the creature that injured him .
Meksim the Walker Meksim the Walker was a Atmoran warrior who lived during the Merethic Era . He was one of the Five Hundred Companions . Meksim was part of the Jorrvaskr crew , commanded by Jeek of the River . After reaching Mereth and reclaiming Saarthal , Meksim and his crew went south to the area that is now known as Whiterun Hold . They settled there , making Meksim one of the first people who lived in Whiterun .