naist-nlp/zeshel huggingface dataset:
The Elder Scrolls IV : Oblivion Official Game Guide The Official Oblivion Game Guide is a guidebook released on March 21 , 2006 by Bethesda for , for PC and Xbox 360 . A Game of the Year Edition guide with a dark cover was released on September 10 , 2011 . Content . Introduction . The book details the story of . It gives a little background on the characters such as Mehrunes Dagon . It then goes on the talk about Cyrodiil , and the cities that Cyrodiil holds . Saving Cyrodiil after the break out of the Daedra from the realm of Oblivion , after the death of the Uriel Septim VII , is also discussed . Character Classes : Choosing your Race , Gender , Abilities , Skills , and Birthsign . This section discusses each race ' s strengths , weaknesses , default abilities , and attributes . It works you through how to create an ideal character for you . It tells you which races best fit in which Factions . A detailed account of Birthsigns , and how to create certain characters that best fit your personal fighting style are discussed . Combat . How to use weapons , and weapon skills , is detailed . Magic . How to acquire spells , and use magic in combat is discussed . This section also has an all - inclusive list of every spell in the game ( except for those you create of course ) . Stealth . Sneaking , Lockpicking , Mercantile , Acrobatics , Light Armor , and Marksman skills are discussed , along with the art of persuasion . Crime & Punishment . Types of crimes , being arrested , how much to pay the court , and jailing sentences are talked about . Vampires . How to become a vampire ; a vampire ' s powers , and weaknesses ; and problems with being a vampire , are discussed . Creature Guide . A detailed list of enemies and creatures , along with all of their abilities , is in the section .
Beds ( Oblivion ) Beds offer a different type of wait ing . Sleeping in a bed allows for the quick passage of time . Leveling up requires the use of beds . It is impossible to sleep in an owned bed and a brief pop up will appear ; " You can ' t sleep in an owned bed . " Locations . Beds in Cyrodiil can be found in all of the cities and towns , including some mines and dungeons . Cheap beds can be rented at inns . Joining a faction or buying a home gives free beds .
The Mabrigash Trial Content . Dearest Fari , I know you are curious about the different people and places I see on my travels . I met a strange Dark Elf after I left Mournhold . His general demeanor was less aloof than others of his kind , though he still had that somewhat mistrustful air about him . I offered him some wine and bread at my campsite , and he seemed grateful enough for a little company . He claimed to be a " Mabrigash , " which I took to be some sort of Ashlander clan off - shoot , though I was unaware that any clan had traveled this far south from Vvardenfell . I asked him about his journey , and he said he was going nowhere and anywhere . He said he couldn ' t return to the Vale . When I asked , he told me the Vale was his home . He claimed his clan protected snakes and ghosts in this mysterious place . In turn , a " Ghost Snake " watched over the clan . Now , he was getting a bit drunk by this time , as we shared more than a bottle or two , but he assured me there was indeed a Ghost Snake . I asked why he left . He was silent for a long while . Finally , he mumbled that he had failed his trial . I asked what he meant and he said that he had not walked the path , that his courage had failed him and he had fled . " Now I can never return , " he told me . " I have shamed my family and dishonored my clan . " He started to weep softly , so I pretended to busy myself with my packs , and a minute later he was snoring . Poor fellow . Obviously some primitive ritual or tribal rite had gone awry . I was determined to encourage him to return home when we broke camp in the morning . However , when I awoke at dawn , he was gone . I miss you as always . I will write again in a few days . — Thorgo
Sevame Saryon Sevame Saryon is a Dunmer sorceress found lurking in the Dun - Ahhe cave , located in the Ashlands region due west from Tel Vos and northeast from the nearby Cavern of the Incarnate . Sevame is hostile and will readily engage in combat with any adversary in sight . Combat . Sevame is located on the upper level of a small room near the cave ' s entrance . She may begin combat by using her leveled amulet and / or ring . Otherwise she casts Wild Distraction to drain an adversary ' s Intelligence . She follows up with Blood Despair to drain her opponent ' s Willpower . Savame may cast a weakness spell or two before switching to melee combat . Saryon fights with a leveled dagger or shortsword , until either she or his opponent is dead .
Lingering Damage Health Lingering Damage Health is an alchemical effect in . Effects . This effect damages the target ' s Health by a certain amount of points per second , for a certain duration . For example , Orange Dartwing has this effect , it drains the target ' s Health by 1 point per second for 10 seconds . Alchemy . One popular combination is to use Imp Stool , Mora Tapinella and Canis Root to make a paralysis poison of lingering damage health . Another is to replace the Canis Root in the above recipe with Deathbell to make a lingering poison of damage health , which deals poison damage over time and also applies an instant damage effect . One combination that is particularly effective is Imp Stool , Crimson Nirnroot and any other ingredient of Lingering Damage Health . With the right perks in Alchemy and Enchanting , it is possible to create enchanting equipment that boosts your Alchemy skill , which can then be used to boost the total damage of this poison to over 500 points ( > 190 points instant damage , > 320 lingering damage ) . That is more than enough damage to kill a max level Hold Guard with full health , and enough to deplete the health of a giant by approximately 85 % .
Scythe The larger two handed version of the Hand Scythe , the Scythe is an unusable tool found in farm houses and tool barrels . It has no value and serves no purpose to the Hero , but is one of the few tools that farming characters often carry with them . Unlike the Rake , however , one will never see them use it .
Mara Mara , a goddess of the Nine Divines , is considered the mother - goddess and goddess of love . Some consider her as a universal goddess . Her origins started in mythic times as a fertility goddess . In Skyrim , Mara is a handmaiden of Kyne . In the Empire , she is Mother - Goddess . She is sometimes associated with Nir of the " Anuad , " the female principle of the cosmos that gave birth to creation . Depending on the religion , she is either married to Akatosh , or Lorkhan , or the concubine of both . She appears in nearly every culture ' s pantheon in Tamriel . In Morrowind , Mara appears in the form of Ama Nin . Worship . has Mara instructing worshippers to : " " Live soberly and peacefully . Honor your parents , and preserve the peace and security of home and family . " " Arkay . " Arkay the God " describes a process by which Mara transforms Arkay , an ordinary shopkeeper , into a god , and his apotheosis . Since Mara may have been the wife of Akatosh , it is believed she may also be Arkay ' s mother . However , it is unclear whether Mara was , in fact , the wife of Akatosh , the wife of Lorkhan , or a concubine of both . Verse . " " Come to me , Mara , for without you , I might forget the ways of our fathers , and preening by the light of latest fashion , my words might tremble like the thin reeds of novelty in the tempest of enthusiasms . " "
Frostcrag Spire ( Location ) Frostcrag Spire is located high in the Jerall Mountains east of Bruma . It becomes a home for the Hero when the quest " Frostcrag Spire " has been completed . This large magnificent tower comes with the official plug - in " Wizard ' s Tower " . Frostcrag Spire Main Level . Just inside the entrance of the tower is the Tower main level , which features an Altar of Enchanting , an Altar of Spellmaking , and the Atronach Altar located on a raised platform in the main room . A library is tucked into the left and right sides of the main room . A portal to the Vault is located on the left side of the main room and another portal to the Living Area is located on the right side of the main room . When first entering the tower , most of the main level is hidden behind a false wall . The " Frostcrag Spire Memoirs " are sitting on a frost atronach hand sticking up in the middle of the foyer . Picking up the memoirs causes four devices on each side of the foyer to rise up out of the floor and the false wall to open , revealing the rest of the main level of the tower . Frostcrag Spire Living Area . The Living Area houses the bedroom , alchemy lab , and garden . The bedroom contains a bed , chest , and bookshelf . There is a skill book located on the bookshelf , " A Game at Dinner " . The alchemy lab contains apparatuses and a cupboard . The garden contains an assortment of alchemical ingredients , including Oblivion - native herbs and a nirnroot . A portal to the Main Level is located to next to the bedroom and another portal to the top of the tower is located next to the alchemy lab . The door to the balcony , with portals to all of the Mages Guild halls , including Kvatch , and the Arcane University , is across from the garden . Once all of the upgrades are purchased , the Pentamagic Loop will spawn in a jewelry box on the bookshelf . Frostcrag Spire Vault . The Vault houses numerous chests and a wine cellar , guarded by several imps called vault guardians . The wine cellar contains a wine rack and several barrels . On top of the wine rack in the Vault , a bottle of Shadowbanish Wine can be found . Lennasaan and Rindsey ' s tombstones are located in a corner of the Vault . A portal to the Main level is located in the center of the Vault .
Knife ( Skyrim item ) Knives are common silverware found in dining areas in . They come in several materials , but only the silver is worth any gold . The standard knife appears to have an iron blade with a wooden handle . Despite it being a blade , it cannot be used as a weapon except for the one found on the second story of East Empire Company Warehouse and Honeyside porch that can both be equipped . There are a total of three knives named in " Skyrim " .
Molag Kena Molag Kena is a powerful Xivkyn who has been masquerading as the Empress regent , Clivia Tharn . She can be found at the White - Gold Tower Pinnacle at the end of the dungeon , in which she reveals herself and fights you . She serves as the sixth and final boss of the dungeon . Interactions . Planemeld Obverse . Molag Kena is first found as the Empress Regent Clivia Tharn , while speaking to Sister Terran Arminus . After the Elder Scroll is found within the tower , she will betray you and Terran while fleeing to the Shattered Void . After reaching the White - Gold Tower Pinnacle , she reveals herself as Molag Kena , and will fight you . After she is killed , the Elder Scroll she stole is picked up by Terran , and a portal opens up back to Tamriel . Combat . After transforming , Kena can be found within an orb of lightning , powered by three Lightning Aspect s . Once they are killed , she will be released and initiate combat with you . During combat , Kena will summon Storm Atronach s while using spells and her mace to attack you . She will later summon the Lightning Aspects once again and release waves of lightning . Powerful waves will knock you backwards , and can push you into the boundary surrounding the pinnacle that can turn you to ash . Once she is killed , a portal is opened back to Green Emperor Way .
The Great Skyrim Treasure Hunt The Great Skyrim Treasure Hunt is a quest available in . This is an unmarked miscellaneous quest to find the treasure located in random places . Walkthrough . Throughout Skyrim there are treasure maps hidden . When the Dragonborn finds any of them , follow the clues on the map to collect the treasure . In order to find the treasure for each map , one must have read it .
Note to Falanaamo Content . Falanaamo , my friend : I was wondering if you could send me an order of those new Netch Leather Shoes you were raving about last night . Come by the Shovel anytime for a round on the house . You really must tell me more about your past on Summerset Isle sometime , although next time I hope you ' re sober enough to make some sense ! - Shenk
Skinned Hound Skinned Hounds are creatures in . These undead creatures are generally encountered inside and around the ruins located throughout the Shivering Isles . Characteristics . The skinned hound is extremely fast and agile . Like the Flesh Atronach , it appears to be composed of skin and muscle that is roughly sewn together , but it is uncertain whether they are summoned like Daedra or merely constructed . The skinned hound is not a beast to be underestimated . The Hero may obtain one of these creatures as a companion or pet in by completing the quest Ushnar ' s Terror . Quests . Ushnar ' s Terror . Ushnar gro - Shadborgob hates cats , especially Bhisha the Khajiit , who loves Ushnar ' s collection of dogs and follows Ushnar ' s dog around , who follows Ushnar . If the Hero talks to him about it , he asks them to make Bhisha " disappear , " one way or another .
Gnisis ( Morrowind ) Gnisis is a mining town found in . Description . It is located in the West Gash region and is under Imperial control . There are many houses which architecture shows a Redoran influence . The inhabitants are mainly Dunmer and Orcs , and some Imperials . As a mining town , Gnisis and its residents are heavily dependent on the Gnisis Eggmine , which suffers from Blight . There is a temple in the center of Gnisis , which notably contains the Ashmask of Vivec . Which is revered and visited by members and pilgrims of the Tribunal Temple . Various traders and their stands surround the temple where the Nerevarine can buy and sell goods . A Silt Strider platform that offers transportation to Ald ' ruhn , Khuul , and other towns stands on the edge of the village . Additionally , on the outskirts of Gnisis is Arvs - Drelen , a Telvanni necromancer ' s tower , home to Baladas Demnevanni , who the Nerevarine may be sent to see on various missions . Gnisis is also the site of Fort Darius , apparently named after its commander . Darius is the only garrison commander who will allow the Nerevarine to join the Imperial Legion , providing suitable Imperial equipment and armor that must be worn from then on when dealing with any Legion personnel anywhere in Vvardenfell . Darius provides missions ranging from rescuing kidnapped hostages to strong - arming the locals into obedience . History . This town is destroyed during the Fourth Era , during the eruption of Red Mountain . The only survivor of this is Neria Relethyl .
Sugarbelly Content . A Walker ' s Guide to Happy Senche - Tigers by Azmu - ra The mind of the senche - tiger is like its tail , weaving impossible shapes before pouncing on its prey . If you are that prey , too bad for you ! But grab hold of the tail and the senche - tiger does exactly as you want , so long as your grip remains firm . In theory one could lead a senche - tiger about by its tail forever , but Azmu - ra does not recommend it . Senches are quite fast , very strong , and entirely capable of holding a grudge ! Much better to sieze the mind , but how to do this ? First understand that , like Khajiit , the senche - tigers have a powerful sweet tooth . They also have fine noses and will track moon - sugar down wherever it hides . In pockets , through walls , in the bellies of close friends — anywhere . Fortunately , the senche - tiger ' s appetite for sugar is only so great . By keeping your senche - tiger on a steady diet , you can manage its more aggressive desires with more useful pursuits , like rat - catching . You need only know how much moon - sugar is enough moon - sugar . This is where it gets tricky . The senche sweet tooth waxes and wanes with the moons , starting with the phase under which it was born and ending with its lunar opposites . Size is a factor , also , as larger senche require more moon - sugar ! Some trainers can determine a senche - tiger ' s appetite for moon - sugar by consulting the local Two Moons , but Azmu - ra does not recommend this . A priestess is not always on hand , and keeping both the temple and your senche supplied with moon - sugar is an expensive proposition ! Also , senche - tigers grow swiftly . Unless fully grown , their appetites will change . Many would - be trainers have little time to regret a low stock of moon - sugar ! The resulting carnage is never pretty . Better to keep a stockpile of moon - sugar on hand . The senche eats until sated , and what is left can be used to ice the sweet roll , spice the pudding , or make delectable moon candy . Once full of moon - sugar , a senche - tiger wants only two things : meat to fill its belly and a sunny place to bask . This makes them suited to guarding fields and hunting game , but this is about all they can do without years of training . Even then , training can only go so far . For example , motivating senches to pull farming equipment is not recommended . If your senche - tiger should deign to endure the harness , it will still be inclined to chase anything larger than a field mouse that it spots across the fields . Save yourself the trouble of collecting scattered plows ! While other trainers have had some success with watch - senche and battle - senche , Azmu - ra would strongly discourage training them to eat people unless you are strong and good at fighting . Even then , this one would not recommend it . A senche - tiger ' s loyalty reaches only so far as its belly , yes ? Hopefully this guide helped you avoid being eaten by your favorite senche - tiger . If not , well … Azmu - ra made no promises !
Titus Valerius Titus Valerius is a Nede from the First Era who has been sent forward in time by The Warrior , in order to stop the Anka - Ra and The Serpent . Interactions . The Warrior ' s Call . Help Titus defeat Emperor Tarish - Zi . The Missing Guardian . Titus reveals the past of the ruin Reinhold ' s Retreat , on which Belkarth was built upon . Dawn of the Exalted Viper . Speak to Titus and agree to take Kelmen Locke ' s place in the ritual . The Time - Lost Warrior . Assist The Warrior in returning Titus back to his time .
Ayisha Ayisha is a Khajiit and a member of Mogens Wind - Shifter ' s Bandits . She is camped near Fisherman ' s Rock northeast of Leyawiin with her gang members , Mogens Wind - Shifter , Mensa Selas , and J ' Baasha . When Mazoga the Orc confronts Mogens for his murder of her friend , Ayisha and the rest of her comrades will become hostile and attack . Ayisha will be wearing a set of leveled light armor and a Blunt two - handed weapon .
Codex Scientia Codex Scientia is a very rare strategy guide for which was released by Bethesda Softworks in late 1994 , shortly after the release of the game . The guide was written by Judith Weller & Ted Peterson , with illustrations done by David Lee Anderson , and graphic design was done by Peggy Meile . Codex Scientia covered all the basics of the game and much more to include ; Classes , and Subclasses , Races , Wilderness , Monsters , Dungeon Maps , Riddles , Artifacts , Items , Diseases , and of Tamriel .
Cure Lette Cure Lette is a Tribunal Temple quest given to the Nerevarine during the events of . Background . After completing the Pilgrimages of the Seven Graces , Tharer Rotheloth , in Molag Mar Temple , assigns the Nerevarine a task to heal a commoner from swamp fever , a Redguard by the name of Lette , located in Tel Mora . Walkthrough . Finding Lette . There is no direct route to Tel Mora from Molag Mar , although the Nerevarine may take a series of ships to get there , passing through Tel Branora and Sadrith Mora along the way . Curing swamp fever . Lette can be found by the shore , slightly to the north of the city . Speak with her and agree to cure her . Any means of curing a common disease can be used , be it a potion , scroll , or a spell . Lette immediately reports that she is feeling better and offers her thanks . Reward . The Nerevarine may now return to Rotheloth to complete the quest , and obtain the reward of a copy of " 2920 , vol 04 - Rain ' s Hand " , a restoration skill book .
Grand Soul Gem ( Skyrim ) A Grand Soul Gem is an item in . Usefulness . Soul gems are used for enchanting weapons and armor at an arcane enchanter or recharging previously enchanted weapons . After using a soul gem ( with the exclusion of Azura ' s Star and The Black Star ) it is destroyed . The grand soul gem is the largest soul gem that can be obtained in the game . A filled gem is also required to craft an arcane enchanter in a homestead if the add - on is installed .
Perth Perth is a Breton miner in Soljund ' s Sinkhole , a mine which he runs with his coworker , Tuthul . Interactions . Moonstone . Perth will buy any Moonstone ore the Dragonborn has in their inventory . Clear Soljund ' s Sinkhole of Draugr . Perth requests help in clearing Soljund ' s Sinkhole of all the draugr inside . Marriage . Upon completing his quest , Perth becomes a candidate for marriage :
Ancient Nord Sword The Ancient Nord Sword is a one - handed weapon in . Location . The ancient Nord sword is wielded by most Draugr and Skeletons within ancient Nordic tombs , burial crypts , and Halls of the Dead along with the ancient Nord war axe , greatsword and battleaxe . Smithing . The Ancient Nord Sword can be upgraded with a Steel Ingot at a grindstone , and also benefits from the Steel Smithing perk , which doubles the improvement . Upon completion of Glory of the Dead , a Nord Hero Sword can be crafted at the Skyforge .
Bound Gauntlets ( Oblivion ) Bound Gauntlets is a novice - level Conjuration spell in . Upon cast , it conjures a set of Bound Gauntlets for 20 seconds on the caster . Acquisition . Bound Gauntlets can be purchased from Alberic Litte , who resides in the Chorrol Mages Guild .
Omani Manor Omani Manor is home to Velanda Omani , a Dunmer noble and House Hlaalu councilman . Four members of the House reside in this three - floor manor in addition to a couple of Hlaalu guards . The manor is situated on Elmas Island in the Ascadian Isles . It is east of Vivec City ' s St . Olms Canton , west of the Bal Fell daedric ruins , south of the Ald Sotha shrine , and southwest of the nearby Hinnabi caves . A Hlaalu Guard and a Sharpshooter are on duty outside the manor . There are two entrances , one on the ground floor and another on the second floor . Ranor Dralas can be found loitering in the northeast hallway . Enforcer Melvona Marvayn stands on guard in the room , protecting the manor ' s proprietor . Interactions . Land Deed . At the request of the Thieves Guild , the manor ' s owner was prevented from stealing a Seyda Neen house with a forged deed . Vassir - Didanat Cave . The Nerevarine later reported rediscovering the lost Vassir - Didanat Cave to House Hlaalu by speaking with the manor ' s owner and received a two - thousand gold reward . Hlaalu Hortator . Finally , during the Fourth Trial of the Nerevarine ( to become leader of the three Great Houses ) , the manor was visited in hope of obtaining support to become Hortator of House Hlaalu . Characters . The following people are members of House Hlaalu and are located in Omani Manor : Notable items . The following items can be found at Omani Manor :
Summon Skeletal Minion Summon Skeletal Minion is a Conjuration spell in that summons a skeletal minion from Oblivion . It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summoning is killed . At death , or when the effect ends , the summoning disappears , returning to Oblivion . If summoned in town , the guards will attack you and the summoning on sight . Characters . The following people use and / or sell this spell : Creatures . The following creatures use this spell :