Angarvunde Angarvunde is a large temple ruin , deep in the Rift ' s southwestern mountains , far west of Riften . Walkthrough . An abandoned camp lies just outside Angarvunde ’ s cavelike entrance . An informative journal of Medresi Dran is on the table with the lantern , as well as a skill book for Speech , " A Dance in Fire , Book VII " . Upon entering the ruins , there will be a narrow passage leading southwest . A short walk later , Medresi Dran is encountered , who will ask for help . Agreeing to help will start the miscellaneous quest " Destroy the Draugr in Angarvunde " . Wooden ramps lead down to a passageway to the southeast . The path turns right ( southwest ) and leads to a doorway to a small room containing many urns , most of which are broken . A path continues southwest , leading through a doorway to a larger inner chamber defended by three leveled draugr . After killing these enemies , further progress is blocked by several gates and two locked doors . Returning to Medresi Dran , she will share the needed key , or it can be pickpocketed off of her if not wanting to help her . Now it is possible to go one of two ways : the southeastern door leads to the Angarvunde Catacombs , while the northwestern door leads to the Angarvunde Ruins . When Medresi Dran runs to get the treasure , she runs onto a round platform that raises up and kills her with spikes hanging from the ceiling . Inside the round platform , a long spiral staircase leads down to a hallway . The word of power for Animal Allegiance and a chest are at the far end of the hall . Sublocations . Angarvunde Ruins . Angarvunde Ruins begins in a hallway . After coming down a few flights of stairs there will be a pressure plate trap that , when activated , swings blades . Avoid it and enter a room that has a draugr . There are two closed spear gates ( on the northeast and southwest sides of the room ) and an iron door ( also to the northeast ) that has two burial urns behind it . There is a table with the Illusion skill book : " Before the Ages of Man " . There is also an easily missed novice - locked chest behind the table . Through the open doorway to the northwest is a large , multi - level room protected by two draugrs . Across the broken bridge on the upper level is a stand with a pressure plate on it . Removing the item makes spears come out of the wall . Through the doorway to the southwest is a hallway patrolled by a draugr . The hallway eventually leads to a set of steps up to the northeast , which led to the first small room behind the spear gate . Flipping the lever on the column between the two gates lowers the spears and allows access to a novice - locked chest . Through the other opened gate , the spear gate to the northeast is now open . Down two flights of stairs is another Draugr patrolling a hallway that leads northwest , with a pressure plate on the floor that drops a battering ram trap ; this trap kills draugr instantly , so it can be used as an advantage . After taking care of it , there is another one also patrolling past a right - hand jog in the hallway . Beyond that , the path turns right ( northeast ) and leads to a large room with two more draugr who appear from their coffins and another one on top on a catwalk . After taking care of these enemies there is a chest to the right of the door through which the room was entered , and a few potions that can be looted on the table by the coffins . Up the log ramp against the northeast wall is a catwalk to the left . Across the catwalk , up the stairs , across another catwalk ( to the southeast ) and down more stairs is a hallway patrolled by one more draugr . On the right ( southwest ) side is an alcove with gold on a table . Up the stairs to the right is the door back into Angarvunde . Angarvunde Catacombs . Upon entering the door to the catacombs , there are stairs leading down to southeast . At the bottom is a hallway that leads to rough passages to the southeast , then turning right ( southwest ) . A spiral set of steps leads down , but does not reach all the way to the floor . After taking the final step off the stairs , a draugr will enter the room . A hallway leads down stairs to the northwest , then turns right ( northeast ) . Halfway down the hallway on the left is a staircase that leads up to a chest that is trapped . The main hallway turns left ( northwest ) , where another draugr awaits . Continuing on , the hallway turns right , then leads to a room with a draugr resting in its hole . The path continues down stairs to the left ( northwest ) , where another draugr awaits . At the bottom of the stairs are more resting draugr and a novice - locked chest . The path turns right ( northeast ) to a large room with another draugr . The next room holds another enemy and another chest hidden on the other side of the pillar . Through the door to the northwest is a small room , and then stairs lead up to the right ( northeast ) . However , hidden under some roots halfway up the stairs is a pressure plate which shoots arrows up from the floor on the staircase . There will be another staircase to the right ( southeast ) and another pressure plate exactly like the first one , as well as an enemy at the top in the doorway . Beyond that is a vegetated area with two more draugr . There are several more stairs to climb , with sleeping draugr in the room at the top of each one . After defeating the rest of the sleeping enemies , there will be the final set of stairs , which leads to a door heading back into Angarvunde . Just before the door , on the left , is a table with the book " Wraith ' s Wedding Dowry " . Quests . Medresi Dran and the Wandering Dead . Medresi Dran will speak to the Dragonborn when approached . It is possible to help her which will start the miscellaneous quest " Medresi Dran and the Wandering Dead . " If chosen not to follow this quest , the Angarvunde Key may be pickpocketed or looted from her corpse . Looting the key starts the quest " Discover the Treasure of Angarvunde . " Find the Source of Power in Angarvunde . After using a dragon shout , a " Letter from a Friend " may be delivered by a courier . Trouble in Skyrim . A group of draugr has been causing trouble in The Rift . The Dragonborn has been asked by The Companions to clear out Angarvunde .