naist-nlp/zeshel huggingface dataset:
Teas and Tisanes for Aches and Pains Content . Alma ' s Bone - Mend Blend This pleasant pekoe dates back well beyond the dawn of the Second Era . It remains a fairly obscure recipe — likely due to the rarity of its ingredients . The once abundant Tum ' ja plant fell prey to a leaf - weevil infestation and never truly recovered . Despite its scarcity , the Tum ' ja leaf remains available from specialty dealers along the Topal coast of Elsweyr . Combined with a series of local ingredients , this fragrant blend greatly reduces the pain and duration of injuries of the bone . Ingredients : Six cups of filtered water Five heavy spoonfuls of bonemeal One pinch of fire salts One half cup of granulated moon - sugar Two shaven corkbulbs , minced Two cups of willow anther distillate Six linen sachets of Tum ' ja pekoe Directions : Pour water into thoroughly cleaned basin ; add corkbulbs and fire salts . Bring the water to a roaring boil and remove from heat . Add Tum ' ja sachets to the water and set to steep for seven minutes precisely . Remove sachets and strain out the minced corkbulb . In a separate pitcher , mix the willow anther distillate with bonemeal until smooth . Add bonemeal solution and moon - sugar to the still - hot tea and stir the mixture until the bonemeal solution and moon - sugar dissolve completely . Serve warm for best result . Spiced Skinpeel Simmer A piquant blend of my own design , this tea cures all manner of skin ailments , including warts , blemishes , corprus lesions , hives , bug bites , and burns . Gathering some of these ingredients may present certain dangers that less experienced alchemists should avoid . Seek out a reputable dealer or hire an accomplished adventurer to help . Ingredients : Eight cups of purified water Two spoonfuls of fire salts One Daedra heart , thoroughly squeezed Two cups of scrib jelly Two cups of grated grahl skin Six linen sachets of Rolmu broken - black pekoe Directions : Pour water into glass basin and bring to a roaring boil . Add fire salts . In a large stone mortar , muddle equal parts scrib jelly and grahl skin . A word of caution : take great care in the measuring of equal parts , as an overabundance of either ingredient can result in violent combustion . Squeeze Daedra heart over the mixture and discard the flesh in an appropriately enchanted receptacle . Add Rolmu sachets to the water and let steep for eight minutes exactly . Quickly stir the Daedric jelly - paste into the tea and allow to settle for one hour . Reheat for best result .
Oil Spider ( Creature ) Oil Spiders are creatures that appear in . They have a yellow color to them , exactly like the mind control spider , but different from their counterpart , the Albino Spider . Recipe . Oil spiders can be created by the imbuing chamber inside White Ridge Sanctum using dwarven oil and albino spider pods . They , along with the other craftable spiders , are treated like scrolls . Combat . Oil spiders secrete a trail of flammable oil as they move . A fire spell or Fire Breath shout will ignite this trail , along with anything in its path . Fire should be used with caution , however , as oil spiders cause chain explosions when destroyed by a fire spell .
Keepers of the Razor The Keepers of the Razor were a group of individuals tasked with safeguarding pieces of Mehrunes ' Razor , so that it may never be reformed . Origins . They were originally a militant order that was founded to destroy the remnants of the Mythic Dawn after the Oblivion Crisis , however , the group was renamed after discovering Mehrunes ' Razor . The Razor was divided among the three highest - ranking members of the order ' s inner circle : It was agreed that each piece of the Razor be passed down from oldest child to oldest child " " Until the twin moons themselves disappeared from the skies . " " Although this pledge seems to have been loosely interpreted , as the moons did indeed disappear during the Void Nights of 4E 98 – 4E 100 , yet the Razor ' s pieces were still being bequeathed through the generations during and after this time .
Morag Tong Armor ( Oblivion ) Morag Tong Armor is a unique set of enchanted light armor in . It is used by the Morag Tong , and its appearance is identical to leather armor , except the cowl which has the same appearance as the black hood . This armor was added as part of the " Mehrunes ' Razor " plug - in Acquisition . The suit can be found on the Morag Tong Assassin that is only found in the jail during the quest " Unearthing Mehrunes ' Razor " . Morag Tong Assassin . The reason for the Morag Tong assassin ' s appearance is that an assassination writ was put on the army commander ' s head . The assassin was apprehended while attempting to complete the contract . If released , he will usually complete his mission to kill the commander . After completing the contract , he will go to the Inn of Ill Omen if he doesn ' t die .
Sun Damage ( Dawnguard ) Sun Damage is an enchantment found in . Its visual effects are somewhat similar to Fire Damage , however its blasts are brighter in color . Despite dealing damage , it falls under the Restoration school given its special damage towards undead . Enchanting . The Sun Damage enchantment is only applied to the following items , however none of them can be disenchanted : Spells . Spells that deal Sun damage :
Odai Plateau Odai Plateau is a small plateau on the west bank of the Odai River in the Bitter Coast region . It is the site of the stronghold of Rethan Manor and is situated southwest of Balmora and east of Hla Oad . Joining House Telvanni or House Redoran opens the quest for Raynasa Rethan to be killed inside her manor .
Corrick Northwode Corrick Northwode is a poor Breton farmer who has recently lost his wife . He lives on the farmstead of Harm ' s Folly . Interactions . Revenge Served Cold . A goblin boss killed Corrick ' s wife Kayleen and stole the amulet Corrick gave to her . The Hero helps him in getting it back . Speaking to Corrick is one of the ways to activate the quest . Finding the amulet while exploring the mine also activates the quest without having to speak to Corrick .
Sir Torolf Sir Torolf was a Knight of the old Knights of the Nine . He was one of the original knights , happy to serve the will of the Nine Divines , but this ended when he joined the War of the Red Diamond and was killed in battle . His soul now protects the Cuirass of the Crusader in the undercroft of the Priory of the Nine . Interactions . Priory of the Nine . After hearing about the massacre at the Chapel of Dibella , in Anvil , the Hero has set forth to find the Relics of the Crusader and stop the attacks led by Umaril the Unfeathered . Umaril the Unfeathered . After receiving the Blessing of Talos and the promoting of Knights , it is time to face Umaril the Unfeathered at Garlas Malatar . The Prophet has marked the keep where he is hiding .
Arch - Mage ( Quest ) Arch - Mage is a Mages Guild quest in . Objectives . Skip the Master Wizard rank . " Must be Wizard rank to choose this option " Walkthrough . There are two ways to become Arch - Mage : fire Trebonius with a letter from Chancellor Ocato or kill him in a duel to the death in Vivec Arena . Peacefully . " The quest Galur Rithari ' s Papers must be completed . " Go to Skink - in - Tree ' s - Shade , who can be found in Wolverine Hall in Sadrith Mora , and talk to her about duties . She will give a letter from Chancellor Ocato firing Trebonius and promoting the Nerevarine to Arch - Mage . Go to Vivec Mages Guild and give the letter for Trebonius and the Nerevarine will be promoted to Arch - Mage . Duel to the Death . " The quest Bethamez must be completed . " Go to Edwinna Elbert in Ald ' ruhn Mages Guild and talk with her about duties . She will advise the Nerevarine to talk with Trebonius about being Arch - Mage . Go to Vivec Mages Guild and speak with Trebonius . The Nerevarine will be challenged to a duel in the Arena . Then go to the Vivec Arena and defeat Trebonius . Skip the Master Wizard rank . " Wizard rank is required . " It is possible to skip the Master Wizard rank and duel with Trebonius without speaking with Edwinna , the Nerevarine can go directly for him and be challenged to a duel in the Arena .
Sinding ' s Skin Sinding ' s Skin is a miscellaneous quest item found in . Characteristics . The skin can be acquired by killing Sinding during the quest Ill Met by Moonlight . After that , it has to be delivered to Hircine , who appears in Sinding ' s human form as a ghost , next to the dead body . When it is given to the prince it is turned into the Savior ' s Hide .
Dragon Priest Mask ( Skyrim ) A Dragon Priest Mask is a unique piece of headgear , and can be obtained after defeating each of the eight unique Dragon Priests that appear in fixed locations throughout Skyrim . Each mask is unique in color and varies in smithing material . Each mask is named after their respective master and has unique effects ; they are defined as either Light or Heavy Armor . All dragon priest masks require the Arcane Blacksmith perk to upgrade . As the majority of the Priests are found near Word Wall s , they can be easily located by talking to Arngeir , in High Hrothgar , about finding words of power . And receiving quests to discover most word walls .
Revus Demnevanni Revus Demnevanni is a Dunmer residing in Gnisis on Vvardenfell . When first met , during " A Melodic Mistake " , he attempts to stop the disturbance in the mine . After the quest is done , he may be found in Arvs - Drelen . Interactions . A Melodic Mistake . Revus has made a mistake . He has awoken a Dwemer tonal resonator within the Gnisis egg mine , disrupting everything and putting Gnisis in danger of an economical disaster . The Vestige must quiet down the tonal resonator and restore the mine . Hatching A Plan . The disaster at the mine killed the kwama queen residing in it . Revus is called upon to find a way to solve this issue .
Sorceror ( Daggerfall ) Sorcerors are a magic - specialized class in . Manual Description . Sorcerors are much like mages , but with an important difference . They do not regenerate magicka naturally within their bodies , but absorb it from the spells of others . Their total magicka " pool " is much greater than the mage ' s - indeed they have the greatest magical potential of any of the standard character classes . LIke their brother mages , sorcerors must have high intelligence and high willpower . Description and Use . Sorcerors are more of a risky bet than other magic - based classes , due to the fact that they can not naturally regenerate magicka . However , they also have the potential to be one of the most powerful classes in the game . When they are hit by a spell , they may absorb the magicka from the spell and take no damage . This depends on whether or not the sorceror can absorb the amount of magicka or not . If , for example , they were hit by a fireball , then if they have lost enough magicka so that absorbing the spell would not give them more magicka than their maximum pool , then they would likely absorb the spell . If , however , they cannot absorb the spell without increasing their maximum magicka , then they will be hit by the spell . This means that when a sorceror is fighting other spellcasters , then they can use all of their magicka up quickly , and then easily regain it without taking very much , if any , damage . Magicka can still be regained by other means , such as potions and visiting the Mages Guild .
Mystery at Harlun ' s Watch Mystery at Harlun ' s Watch is a quest in . Burz gro - Khash of the Cheydinhal Fighters Guild wants the Hero to travel to the village of Harlun ' s Watch and find out more about some mysterious disappearances among the townsfolk there . Walkthrough . Talk to Burz gro - Khash in Cheydinhal and he will direct them to Harlun ' s Watch . After arriving , talk to Drarana Thelis and then head down to Swampy Cave . Make sure to equip a Daedric , Enchanted or Silver Weapon for this part , as there are many phantoms and undead here . As soon as the Hero arrives at the cave they will notice three Will - o - the - Wisp s at the entrance of the cave . This explains the mystical light they talked about . After dealing with them head into the cave . From the cave entrance , the left passage leads to a chest which contains a leveled heavy armor helmet with leveled Detect Life . The cave is heavily populated with trolls . After finding the body of Eduard Denile , clear the rest of the cave of trolls ( this includes the sub - level of the caves ) . Return to the village Harlun ' s Watch and speak to Drarana Thelis , then report to Burz to complete the quest .
Tymvaul Tymvaul is a Nord necromancer who resides in the Skaal Village and later in the cave of Rimhull . Background . Before he ran away to become a necromancer , he lived in the Skaal Village with his father , Lassnr . He is encountered during the quest " Tymvaul in the Well , " during which he has gone " missing . " Interactions . Tymvaul in the Well . The Nerevarine is asked by Lassnr to locate his son , Tymvaul . He is located inside the cave Rimhull , beneath the well next to Lassnr ' s house , and wears the unique Mantle of Woe . Tymvaul may either be killed or given the option to leave Solstheim alive , depending on the options that the Nerevarine chooses while in dialogue with him .
Gulakhan Yus - Zashten Gulakhan Yus - Zashten is a hostile member of the Red Exiles , residing in Ald ' ruhn , in Vvardenfell . Interactions . Divine Delusions . This character must be fought at the conclusion of the dialogue that takes place in Ald ' ruhn - under - Skar .
The Keepers of the Razor Content . KEEPERS OF THE RAZOR Current Descendants of the Inner Circle Jorgen of Morthal , 8th generation of clan Axe - Bearer to bear the Hilt of Mehrunes ' Razor . Son of Halnir , son of Hroi , son of Koli , son of Malte , son of Lygrleid , son of Neddrir , son of Lenne . Ghunzul , leader of the Cracked Tusk Bandits , and 8th to bear the blade shards of Mehrunes ' Razor . Son of Shelakh , son of Mog , son of Grul , son of Drugob , son of Uzgakh , son of Ramolg , son of Othmash . Drascua , leader of the Forsworn of Dead Crone Rock , and 8th to bear the pommel of Mehrunes ' Razor . Daughter of Cairine , daughter of Edana , daughter of Malvina , daughter of Muriel , daughter of Riane , daughter of Cayleigh , daughter of Sorcha . HISTORICAL Of all the groups that pledged to eradicate the Mythic Dawn from Tamriel , none were as inadvertently successful as the Keepers of the Razor . Originally a militia group founded to destroy the remnants of the Mythic Dawn , the group was renamed after discovering the legendary artifact of Mehrunes Dagon that became their namesake . How they found the Razor is a secret that I have been unable to uncover , but it is clear that they were not part of Frathen Drothan ' s failed expedition to Varsa Baalim , and in fact the group does not first appear in Imperial records until fifty years later . The Razor was divided among the three highest ranking members of the order ' s inner circle , to be passed down from oldest child to oldest child " until the twin moons themselves disappeared from the skies . " Although this pledge seems to have been loosely interpreted , as the heavens during The Void Nights of 4E98 - 4E100 , yet the Razor ' s pieces were still being bequeathed through the generations during and after this time . Tracing the lineages of the inner circle proved especially difficult thanks to the group ' s unusual membership . While the leader of the Keepers of the Razor was a Nord and thankfully was easily researched through the clan ' s family histories , the other two members were an Orc and a native daughter of the Reach , whose paucity of respect for literacy make tracking them down less straightforward . Fortunately , Othmash gro - Gularz and his sons are well - recorded for their service in the Imperial Legion . Yet the daughters of Sorcha proved nearly impossible to find until I uncovered Markarth ' s meticulously thorough tax records , which recorded each birth of Sorcha ' s kin in order to administer certain petty fees . current , Drascua , fled to Dead Crone Rock after the Markarth Incident , and is considered by the Jarl to be a major threat to the safety of the hold .
Space Core The Space Core is a corrupt Personality Core from " Portal 2 " . A contribution by to the World Creator expansion for Skyrim . The Space Core plummets from space , and crash lands near a watchtower , where it will talk only about space , as it does in " Portal 2 " . It can be picked up as a miscellaneous item . The mod was created by both Valve and Bethesda Softworks . Location . Once downloaded from the Steam Workshop , it can be found near Whiterun ' s Western Watchtower . You can fast travel there , and see an object fall from the sky . If you walk to where it lands ( inside a destroyed building ) , you will find that it landed near the old fireplace of the hut with smoke largely emitting from it . Immediately discovering it will trigger it to mutter things about space . Use . Besides humor , and it being an irregular item in , it can be modified into a Skyrim - style helmet . A dovahcore helmet can be made by using the atronach forge in the Midden under the College of Winterhold . To do this , place the Space Core on the pedestal ( where one would place the sigil stone ) and put two moonstone ores or one refined moonstone and an iron helmet in the offering chest . Activate the pullbar , then watch the helmet appear on the forge . The helmet is similar in appearance to the actual Core , yet , there is no eye and it is smaller . Back into space . Should one want the Core to travel back into space as it has obviously been wanting , they can easily do it with a large amount of magicka and a spell . Equip the Lightning Bolt spell in each hand to dual cast . Hold the Core , raise your hands , ready the spell , aim into the sky , and fire . The Core will fly into the air , at about the same speed he was going when you first saw him . He will disappear into the sky , back to space . The Giant ' s club glitch can also be used to launch the Space Core back to space . Just place him in front of the Giant when it raises its club and as soon as they connect , the Core will be shot back up with a joyful " " YEEEHA ! " " . Be careful as you do it , you don ' t want to join him as well . Scrapped quest . If one opens the console and types the command codice _ 1 they will see the quest name codice _ 2 , hinting there may have been an upcoming quest regarding the Core and referring to " Portal 2 " that was later scrapped during development .
Reign of Terror Reign of Terror is a greater power acquired by vampires in upon reaching stage three of vampirism . Much like Vampire ' s Seduction , this spell is useful when you need to take a break from combat to restore health , fatigue or magicka or when taking on multiple opponents . Being a greater power , reign of terror can only be used once per day .
Maelkashishi ( Morrowind ) Maelkashishi is a Daedric Ruin in the West Gash on Vvardenfell , Morrowind . The shrine inside it is dedicated to the Daedric Prince of Madness Sheogorath . Quests . Compassion . Tuls Valen of the Tribunal Temple wants the Nerevarine to reenact Vivec ' s compassionate healing of a foe . As Bulfim gra - Shugarz inside Maelkashishi is infected with Ash - chancre , they must find and heal her . Master Index . Folms Mirel tells the Nerevarine of Propylon Index es which can be assembled to create a master index that would allow teleportation between the Caldera Mages Guild hall and Propylon Chambers discovered in the Dunmer Strongholds located throughout Vvardenfell .
Trophy Room The Trophy Room is a possible addition for the north wing of a homestead . Features . The Trophy Room is a rectangular room that serves as a dedicated place where various creatures can be taxidermied and put out on display . Like the Kitchen and Greenhouse , the room is located on the ground floor and no additions are made to the second floor . Furnishings include two types of bases to display creatures ; a small base that offers eleven options to choose from and a large base which offers eighteen . Creatures typically take the pose of those seen in loading screens . Fully furnished , it also features numerous chests , cupboards and display cases . In addition , decorative mounted animal heads are available . Furnishings . The following is a list of all furnishings that can be added to the Trophy Room . Furnishings can be built manually at the indoor Carpenter ' s Workbench or added over a period time if done via a Steward . The cost of asking a steward to furnish the Trophy Room is 1500 . All furnishings are fixed in position and cannot be removed once they are built . The name of the furnishing option does not always accurately describe what will be added , as in some cases additional containers and accessories may be added , along with the main piece of furniture . Full Totals . Special Totals . These are the total amount of Septims and totals are needed in other to get the crafted and bought Housebuilding Items . Trophies . Small Base . Bases must be built before trophies can be crafted . Maximum of four small bases in a trophy room . Large Base . Bases must be built before trophies can be crafted . Maximum of three large bases in a trophy room .
Dead Drop Orders 4 Summary . Dead Drop Orders 4 is supposed to be the fourth of eight Dead Drop Orders given to the Silencer by Lucien Lachance with orders to kill people marked by the Dark Brotherhood . However , all dead drops after the second were intercepted and replaced by Mathieu Bellamont , another member of the Brotherhood . Content . J ' Ghasta is dead ! Well done ! I was right about you , Silencer . You are a useful tool indeed . Let ' s see if you can continue to impress me . You must journey now to the Flooded Mine . There you will find Shaleez , an Argonian hunter who was banished from her village near the Black Marsh / Morrowind border for the brutal murder of a Dark Elven family . Relatives of the murdered family members have located Shaleez , and demand retribution . And , since the assignment is a bit far for Morrowind ' s Morag Tong to handle , the Dark Brotherhood has been commissioned to perform the elimination . Be warned , Silencer ! Shaleez is a skilled and deadly hunter , and will fight like the desperate fugitive she is . After Shaleez has been eliminated , your reward and another contract will be waiting at the dead drop located in a coffin , just outside the ruins of Fort Redman .
Bradon Lirrian ' s House Bradon Lirrian ' s House is a simple house located in the southwest of Bruma . Bradon Lirrian lives here with Erline Lirrian . Layout . Bradon Lirrian ' s house is east of the Great Chapel of Talos . There is a small food preparation area in the northwest corner of the house consisting of a pantry and barrel for food storage and a locked chest containing random gold and / or clutter . The southern dining area , which also has the trap door to the basement , holds miscellaneous food . Bradon Lirrian ' s double bed sits on the eastern wall . In the small basement there are two clutter crates acting as steps to the trap door . On the wall next to the improvised steps is a non - respawning chest that can hold armor and weapons . There is little else in the basement of interest . Quests . A Brotherhood Betrayed . A vampire hunter named Raynil Dralas moves to Bruma and kills a townsman accused of being a vampire . His wife , Erline Lirrian , is distraught , claiming he was innocent and that the Hero must get to the bottom of the situation .
Jensine ' s " Good As New " Merchandise Jensine ' s " Good As New " Merchandise is a pawn shop located in the Imperial City Market District between the Warehouse and Three Brothers Trade Goods . The store is run by Jensine , a member of the Society of Concerned Merchants . Note the three samples of Elf Cup on the second floor . Quests . Unfriendly Competition . While the captains of the city watch are sworn to protect and serve , it is known by those under Audens Avidius ' s watch that he is corrupt . By law , the only person who can arrest a captain is someone of equal or superior rank , and even then nobody is willing to come forward to press charges .