Isle of Conquest Overview . The Isle of Conquest is a 80 - person ( 40 per team ) battleground . Introduced with Patch 3 . 2 . 0 , it is available only to characters in the 75 - 110 level range . Primary Objectives . Like Alterac Valley , this battleground can be won either by defeating the opposing general , or through attrition ( loss of reinforcements ) . Secondary Objectives . There are 5 separate capturable locations , each of which provides a separate benefit to the side that holds it . Capture of an objective is a simple channeled , interruptable effect . Activities . At each location , there are things that can be done to benefit one ' s side . Refinery and Quarry . These locations simply add a passive bonus to the strength of the siege forces of the side that holds them . Controlling them also supplies that side bonus honor , just for having them . Controlling them is the limit of what can be done there . Docks . As noted above , control of the docks causes Glaive Throwers and Catapults accessible to your side to spawn . Glaive Throwers . Glaive Throwers in Isle of Conquest are largely anti - personnel weapons . They only have a driver ' s seat . They have two attacks available : a direct ( single target ) attack that does a fair amount of damage , and a channeled area effect burst . While their direct attack can be used against individual targets ( at range ) or against keep gates , it is their area effect attack that provides their signature benefit . Their range combined with their area effect attack make them highly suited to clearing the keep towers of defenders , or for causing havoc among clusters of combatants . Like most siege engines , they are much less maneuverable than individual players , and are susceptible to close - in assaults . There are three achievements involving the use ( or destruction ) of Glaive Throwers . Catapults . Catapults in Isle of Conquest are vastly different from those seen elsewhere , as they have no direct offensive function . Instead , they serve as a means of entry into the enemy keep . They have two options : First , an ability that allows them to get into position swiftly , greatly increasing the vehicle ' s speed , and giving it stealth . And second , an ability like the Salvaged Demolisher in Ulduar , to hurl ( in this case ) the driver to a point aimed at . This allows entry into the opposing keep without having brought any gates down . Two achievements directly involve catapults ( one for driving , one for destroying ) , and a further achievement ( entry into the keep before gates are open ) can be gained using one . Workshop . Like the Docks , the Workshop provides two types of vehicle . It also allows access to Seaforium Bombs . Demolishers . Soon after capturing the Workshop , four demolishers spawn . These siege engines operate much like the Wintergrasp Demolisher , in that they have a fireball ( fiery boulder ) ranged attack , and a ' melee ' ram attack . Additionally , they have room for two passengers , who are protected by the Demolisher and may attack , but have no vehicle - granted abilities . Both of the Demolisher ' s attacks do siege damage , with the ram doing about 30 % more than the boulder . The hurled boulder , though , has the advantages of range , and does damage in a 10 yard radius . It is highly suited to most offensive roles , but is most often seen doing siege damage to the enemy keep ' s gates . Siege Engines . After holding the workshop for 3 minutes , the Siege Engine will be repaired . ( If destroyed , a new one will spawn in 3 more minutes . ) The Isle of Conquest Siege Engine has the most active positions of any current World of Warcraft siege vehicle : The siege engine can do massive siege damage if it can get into range of the target . However , it can also be overwhelmed if swarmed by defenders , particularly those able to deal damage at range . It may excel at defense , though , with numerous AoE attacks and no pesky tower guns striking it . Seaforium Bombs . Seaforium Bombs are used exclusively to cause damage to the opposing keep ' s gates . A player may carry only one at a time . As in Strand of the Ancients , these devices must be placed ( a short channeled effect ) , then defended until they detonate ( 10 seconds later ) . Enemies may disarm bombs that have been placed , again , by a channeled effect . Once placed , the bomb disappears from inventory and a new one must be acquired . The bomb is also dropped upon death . Three achievements involve bombs in this battleground . The Seaforium Bombs and the Huge Seaforium Bombs ( see below ) are considered separately for the respective achievements . Hangar . The hangar is the location of the airships for each side . The airships represent a sizable advantage for the side that has them . Once a side has control of the Hangar , two portals become accessible , allowing members of that faction to teleport to the deck of the airship . The airship is on an automated course , circling the enemy keep and returning to the hangar . The portals operate so long as the hangar is controlled , even if the ship is currently on the far side of the enemy keep . Airship Cannon . There are several Airship cannons mounted on the airship . These cannons do AoE damage both to players and gates . While the strength of the guns is not great , it does damage comparable to the hurled boulder of the demolishers without the vulnerability of that siege engine . While the airship is not always within range of the enemy keep , there are usually enough targets available to keep the operator busy . Paratroops . All people on the airship are granted the parachute ability . The parachute deploys once you leap off the airship , and lasts until you land . . . on something . With only modest amounts of practice , one can parachute into the opposing keep ' s courtyard without waiting for the gates to fall . You are also able to cast and attack players as you are falling down . The Keeps . The Horde and Alliance keeps sit at opposite ends of the island . You are , yes , playing for Keeps . Your own , your enemy ' s . Your keep is where your general is . Keep gates . Each of the keeps has three gates . The defenders have portals at each gate allowing travel to the other side . The attackers must do siege damage to destroy these gates in order to gain admission to the keep . ( Other means exist : The airship , and the catapults . ) Keep tower guns . Each keep has two towers , one on either forward corner of the keep . Each tower has six easily accessible guns , three on the main gate side , three on the west / east gate side . Each tower gun has two powers : Rocket Blast , which deals a hefty whack to everything within 8 yards of the target location . And Incendiary Rocket , which has a smaller area , but deals damage over a period of 15 seconds with a 30 second cooldown . Keep tower guns are useful against both attacking siege engines and attacking players . They are , though , subject to attack themselves . When destroyed , players can repair them through a fairly short channeled effort . Note that enterprising players may land on the keep towers and attack the guns directly , much to the distress of the gunners . Control of the keep . A flag towards the back of the keep courtyard signals access to the keep ' s general . Capture of this flag is handled like that for the other objectives . Huge Seaforium Bombs . Much like the Seaforium Bombs from the Workshop , . . . but larger , and closer to the gates . Like those other bombs , they can be planted , and will do siege damage to the gate unless they are disarmed . You use them against your enemy ' s gates from the inside , or disarm the ones the enemy tries using against you . Generals . Both Generals , Overlord Agmar ( tactics ) and Halford Wyrmbane ( tactics ) , are mighty elite boss NPCs . They spawn if your faction manages to destroy one gate of the enemy fortress . They have deadly abilities which should be known by all party members in order to avoid wipes . Their most dangerous abilitiy is a " Crushing Leap " which deals high damage to all players standing to close to the boss . To prevent this just run away and the damage dealt to you will be significantly lower . You can avoid all damage by jumping when the boss lands . Their second dangerous ability is " Dagger Throw " which is cast every 20 seconds or so and applies a dot on the target , dealing high damage per tick . The only way to survive this is to overheal the target of this spell or removing the dot by using Divine Shield , Iceblock etc . If you pull them out of their respective fortress room they will get a buff called " Rage " , increasing their movement speed by 100 % , their damage dealt by 300 % and decreasing their damage taken by 95 % which will lead to a wipe so just kill them inside of their fortress and avoid running out of the room even if you die . Politics . The Isle of Conquest is a point of strategic importance for the Alliance and Horde campaigns in Northrend . Serving as an ideal staging ground for operations in Icecrown , each side is determined to secure control of the island . With the 7th Legion and the Kor ' kron Guard locked in deadly combat , both factions have issued a call to arms in hopes of tipping the scales in their favor and defeating the opposing general . The ongoing struggle between Horde and Alliance has turned many once peaceful ( and some not - so peaceful ) places into theaters of constant war . The Isle of Conquest is the latest such place , set to be the location of a battle of epic proportions over the island ' s precious resources . An Alliance and a Horde General are fighting for dominance , overseeing the action from the safety of their keeps . Whichever side manages to eliminate the enemy general first will triumph on the island ; failure to protect your leader will bring shame , dishonor , and defeat . There is no peace accord here , and it ' s an all - out war between the factions . The Isle ' s specific location is of Northwest of Sholazar Basin and West of Onslaught Harbour , you can see both barely with your view distance maxed out on the respective sides of the island .