naist-nlp/zeshel huggingface dataset:
Tailing the Tomboy Tailing the Tomboy is an unmarked quest in the " Fallout 3 " add - on " Point Lookout " . Walkthrough . When arriving at the Riverboat Landing for the first time , the Lone Wanderer is approached by a woman named Catherine . She is looking for someone to find her daughter Nadine , who has recently left with Tobar for Point Lookout , and convince her to come back . Nadine can be found inside the Ark & Dove cathedral once the quest Walking with Spirits is completed . She is now a member of the local tribe but not all that thrilled by it . She tells you about someone cutting portions of the contestants ' brains out during the ritual . She wants to meet up with you at Point Lookout Pier once she has confirmed her suspicions regarding who that might be . When you meet her there , she reveals that Tobar is the one who is collecting brain portions and that she will take the " Duchess Gambit " as compensation for what he has done . Now she agrees to meet her mother back in the Capital Wasteland and you are no longer charged for using the ship . After the conversation , Tobar can be found in the engine room of the " Duchess Gambit " . After a short conversation he turns hostile and attempts to kill you . After you kill him , his body has some bottle cap s , the Grifter ' s Fit , a roving trader hat , . 44 Magnum rounds , a scoped . 44 Magnum and other items . You can also find the portion of your brain he removed nearby on a table . This fight is optional , however , as you can just leave Tobar trapped in the engine room . Once you travel with Nadine to the Capital Wasteland , Catherine rewards you with some refined punga fruit s and 300 caps . Bugs . It ' s possible for Catherine to " disappear " when you return to the Capital Wasteland . This is likely to happen if Catherine is fleeing when you leave the first time causing her to " flee " out into the surrounding wastes making the quest near impossible to complete .
Nuka cocktail The Nuka cocktail is a weapon cut from " Fallout 3 " . Characteristics . Using a bottle of Nuka - Cola Quantum and a rope , with additional ingredients . It would create a gigantic explosion . This could have been a predecessor to the Nuka - grenade . Ingredients . These are the same ingredients for the Nuka - grenade , except that there is a Nuka - Cola Quantum bottle rather than an empty Nuka - Cola bottle . Strangely , the in - game model for the Nuka cocktail uses a Quantum bottle , while there is no Quantum bottle in its ingredients .
Typhon ' s Treasure Typhon ' s Treasure is an unmarked quest in " Fallout 2 " . Detailed walkthrough . When talking to Typhon at the old ghoul ' s home in Broken Hills , he might mention that he has a treasure hidden somewhere , consisting of a huge amount of money he saved up . If you inquire further he ' ll tell you he might be willing to tell you the location of his treasure , in exchange for some favors . Running errands for an old ghoul . If you agree to help him , he will ask you to fetch some items for him , in the following order : Once you have brought him all these items , Typhon is ready to tell you the location of his treasure . . . except he has forgotten where he hid it . He does remember hiding it somewhere in Broken Hills Downtown , and the location would probably be somewhere that wouldn ' t have been torn down or plowed over in the many years since he hid it . You will have to find it on your own . You will get 2000 XP for your troubles though . Searching for the " treasure " . At this point , you can choose to go look for the treasure on your own . You can ask Micky the treasure hunter for suggestions on where to look , but he can ' t think of anything . The one structure in the downtown area that fits Typhon ' s description is the town well . Go over there and interact with the well , and you will be treated to a short sequence where the Chosen One finds Typhon ' s bag hidden behind a brick , but accidentally drops it down the well . The well is too narrow for you to climb down , you ' ll need someone smaller . . . Go over to Micky and ask to hire his services , and tell him you are willing to split the loot 50 / 50 . He will then climb down the well and retrieve the bag for you . It turns out the " treasure " consist of 10000 bottle cap s , the obsolete and now completely worthless former currency of New California . The Chosen One is furious over the worthless loot , and promptly forgets about Micky , who remains stuck down the well . Afterwards , you can confront Typhon about the " treasure " . He claims he didn ' t know bottle caps were no longer in use and that it was an honest mistake . You can choose to either forgive him for the mistake or take revenge on him for deceiving you . Be aware that choosing the latter will likely turn the entire town hostile . Rewards . Bringing all the items for Typhon will net you 2000 XP . Finding the treasure will give you the item bottle cap s , which has no use and no resell value .
Virgin Street Virgin Street is the street first introduced when entering New Reno . Layout . Virgin Street cuts a path right through town to the ancient Reno sign , advertising " The Biggest Little City in the World " . Along the left side of the street , there ' s a small ruined building that several squatters are camped out in . To the right , the illustrious Cat ' s Paw brothel awaits . There ' s a small parking lot in the southwestern corner . Jules stands near here , giving newcomers and tourists the low - down on Reno . On the north end of the street , the bright lights and imposing façade of the Desperado casino gleam through the trash can fires . The Mordino family is headquartered here and the building serves as the hub of their drug empire . Virgin Street connects to Second Street . Appearances . Virgin Street appears only in " Fallout 2 " . Behind the scenes . This is a likely reference to " Virginia Street , " one of the primary streets in Reno , Nevada . This is the road that portrays one of Reno ' s famous signs " Biggest Little City In The World . " ( the real - life city of Reno actually contains two such signs , the other one is two blocks east at the National Auto Museum . )
Downey Corporal Downey is a deceased character in Nuka - World in 2287 . Background . Corporal Downey was a member of Sergeant Lanier ' s recon team that tried to secure the Nuka - Cola bottling plant . Unfortunately for the recon team , the facility was inhabited by Nukalurks . Severely underestimated by the Nukalurks , Downey lost one of his legs before he was dragged away to safety by Private Clay . However , the recon team became trapped and Downey tried to send Clay to send for help , but only to hear Clay ' s screams . Realizing that their chance for survival was hopeless , Downey made a holotape describing his predicament before deciding to " taking this matter into [ his ] own hands " . Appearances . Corporal Downey appears only in the " Fallout 4 " add - on " Nuka - World " .
Waking Cloud Waking Cloud is a tribal living in Zion Canyon in 2281 . Background . Waking Cloud is a Sorrows tribal , and one of Daniel ' s first converts . Daniel saved her life when she was giving birth to her third child , and taught her how to properly deliver children . She then became the Sorrows ' midwife , and has started to learn Daniel ' s Mormon faith . Waking Cloud speaks with a good level of English , indicating she has been learning for a while . Waking Cloud has a husband and three children , however her husband was killed by a White Leg as one of the first Sorrows to be evacuated to Grand Staircase . Daniel knows of this , but has kept it from Waking Cloud , fearing her reaction . Waking Cloud suspects that something is amiss , but trusts Daniel enough to know that he wouldn ' t keep anything important from her . Appearances . Waking Cloud appears only in the " " " Honest Hearts " .
Vault 22 dwellers ' guard camp The Vault 22 dwellers ' guard camp is a in the northeastern part of Zion Canyon . Layout . It is a small camp surrounded by , spore carrier s and yao guai . It contains a campfire , a few skeletons , some crates , and . Appearances . The Vault 22 dwellers ' guard camp appears only in the " " " Honest Hearts " .
Blow up reactor core Blow up reactor core was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in B . O . M . B . - 001 . Background . Blowing up the reactor will initiate the emergency launch protocols , flood the Command Center with lethal doses of radiation and coolant gas , and blow up the station in between five and ten minutes . Walkthrough . All the player needs to do here is set at least three explosives next to the reactor core and blow it up . Because of the heavy steal and lead insulation , the blast does not immediately blow away the station ' s hull , but it does blow a good chunk of the uranium and coolant housing away , which causes the Command Center to instantly flood with radiation and coolant gas . A smart player will have his spacesuit on and at least be in Engineering before the explosives detonate .
Kudlow Ranger Kudlow is an NCR Ranger stationed at Ranger station Foxtrot in 2281 . Background . Ranger Kudlow is working at Ranger station Foxtrot and keeps lookout for the Great Khans ' activities . She dislikes Comm Officer Lenk s ' jumpiness and conduct that does not convey her ideals of how an NCR ranger should behave . Interactions with the player character . Other interactions . The Courier may approach her and allow her to tell her view of the outpost ' s mission and some details about her troops . Appearances . Ranger Kudlow appears only in " " .
Slaver ( Den slave run ) Slavers in the Den slave run are " workers " for the Slavers ' Guild that help the Chosen One round up slaves to sell to Metzger in 2241 . Appearances . Den slave run slavers appear only in " Fallout 2 " .
Research test tube A research test tube is a junk item in " Fallout 4 " . Characteristics . The research test tube is a thin glass tube used in lab experiments . It cannot be directly interacted with and as such is a decorative object when placed . Crafting . The research test tube can be broken down into its individual components for use in crafting : When scrapped , the research test tubes have a 1 : 1 weight to component ratio . Notes . Research test tubes have been designed to fit inside test tube racks .
Lesko ' s lab coat Lesko ' s lab coat is a unique piece of clothing found in " Fallout 3 " . Characteristics . A unique variant of the lab technician outfit , it is notable for giving the wearer a + 10 bonus to the Science skill , the highest Science bonus offered by any article of clothing in the game . It can be repaired with Doctor Li ' s outfit , Enclave scientist outfit , lab technician outfit , scientist outfit , vault lab uniform and other copies of itself . Location . This coat can only be acquired by completing the quest Those ! . To get the coat , the player must ask Doctor Lesko for " serious incentive " when Lesko first asks the Lone Wanderer to kill the nest guardians .
Alien power cell The alien power cell is an alien ammunition type found in " Fallout 3 " , and " " . Alien power cell . The alien power cell is used for the alien blaster and the firelance . It is different from the alien power module and can not be used for weapons found aboard " Mothership Zeta " .
Cannibalism Cannibalism is the practice of eating members of one ' s own species as food . Cannibals appear in every " Fallout " game in some form with the exception of " " . Background . Cannibalism is considered a crime against nature in most major Wasteland societies . Conversations with members of the Family in " Fallout 3 " indicate that cannibals are ostracized and often beaten by other members of society , although by implication this suggests that cannibalism alone ( when not also combined with murder ) is not considered a sufficient crime to warrant execution / extermination . Vance , the leader of The Family , implies that cannibals are a species mutation like ghouls or psyker s ; they are born with an innate craving for human flesh , as well as the ability to consume it without ill effects ( as Old Ben in Freeside remarks that eating human flesh causes debilitating shakes in normal humans , which can eventually lead to death ) . Cannibals often form groups in order to obtain mutual social acceptance while engaging in this taboo activity . Some , like the residents of Andale in the Capital Wasteland or the underground - dwelling tribe that would eventually become the White Glove Society in the Mojave Wasteland , are descended from a long line of individuals who have practiced the killing and consumption of fellow humans . Other groups , like The Family , consist of individuals who have banded together after being shunned or exiled from their home communities for their practice of cannibalism . Normal wastelanders may unwittingly engage in cannibalism , as some vendors sell human flesh under the guise of regular meat , either because they are practicing cannibals themselves , or because they can obtain human flesh cheaply and engage in unethical business practices by selling it as food . Iguana Bob , a highly successful food vendor in The Hub , would obtain human flesh for cheap from the local morgue , and sell it at a premium price as " iguana bits . " Certain groups of hunter s in the Capital Wasteland hunt wastelanders for their meat , and then sell it to unsuspecting travelers . Old Ben in Freeside remarks that his father ' s butcher shop went out of business after a local merchant began selling " strange meat " at very low cost ; after the merchant died from the debilitating shakes associated with prolonged consumption of human flesh , human remains were found buried under his house . Behind the scenes . The " debilitating shakes " caused when a normal human eats human flesh is a reference to the real life disease , which is transmitted through cannibalism .
Mary ( Fallout : Brotherhood of Steel ) Mary is a teenage girl living in the Secret Vault . Background . She helps the Initiate after their first fight with the general of the super mutants who attacked the vault , Attis , where the Initiate gets their arm cut off by Attis , who then pushes them into a hole leading to the ruins . Here , Mary found the Initiate seriously injured and guides them to the garden . She often searches the deathclaw infested ruins section , looking for her mother ' s lost ring . The Initiate could help her find it . Later , she escapes the Secret Vault when the auxiliary vent is off , allowing the people to enter the wastes . Appearances . Mary appears only in " " .
Radio studio The radio studio is a room built in " Fallout Shelter " . Overview . The radio station transmits a broadcast into the wasteland in order to attract new dwellers . If the room is poorly managed , however , it may do nothing at all , or it may even attract raiders and deathclaws . Its overall effectiveness is based on the assigned dwellers ' Charisma . This room also helps raise happiness among vault dwellers . The happiness bonus endures while a dweller is assigned to the room and is removed when once all dwellers have been unassigned . The room also features the ability to toggle between broadcasting to the wasteland or just within the vault . This allows you to still get the happiness bonus without attracting new dwellers , raiders or deathclaws . Any dwellers assigned to the room will have their happiness raised slowly over time ( as there is no rush option for the room ) . This room requires 20 dwellers to unlock . Notes . The song in the background is a snippet from Here Come the Cats ! by the Essential Jazz Masters
Kill the Mutant Giant Bats Kill the Mutant Giant Bats was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Mutant bat s live in one of the Blackfoot caves , and are attacking the Blackfoots during the day . The bat s aren ' t much of a threat to the player character ( they ' d rather eat fruit and bugs ) . If killed off anyway , then manti swarms become possible as a random encounters near the town , and the float text of the Blackfoots in town mention the increased number of mantis from time to time .
Deathclaw gauntlet ( Fallout 3 ) The deathclaw gauntlet is a crafted unarmed weapon in " Fallout 3 " . Characteristics . This is the strongest unarmed weapon in terms of damage , though the steel knuckles or Plunkett ' s Valid Points have far lower AP costs and are better for activating the perk Paralyzing Palm . Attacks with this gauntlet disregard Damage Resistance from any type of armor . Thus , while it appears to be equal in damage to the power fist , it is actually far superior against armored foes , due to its armor piercing ability and x5 critical chance multiplier . This means that it can tear Tesla armored Enclave soldiers apart as easily as it can kill unprotected enemies . With 5 or more Luck and Ninja , this gauntlet will always score a critical hit . Durability . The deathclaw gauntlet can successfully strike about 600 times from full before breaking . Locations . Crafting . The deathclaw gauntlet is made out of a deathclaw ' s hand , a medical brace for extra structure , a leather belt to render the hand rigid ( and as a handle for the user ' s hand ) and wonderglue to hold it all together . Deathclaw gauntlet schematics are needed to build it .
Cito ' s Shiny Slugger The Cito ' s Shiny Slugger is a weapon in the " Fallout 4 " add - on " Nuka - world " . Characteristics . Cito ' s Shiny Slugger is a unique baseball bat modified with the spiked rocket and aluminum modifications . It comes equipped with the Relentless legendary effect , refilling the player ' s action points on critical hits . Location . It is rewarded to the player by Cito after clearing out all the gatorclaw s from the Safari Adventure and telling Cito that his family is safe as a part of the Safari Adventure quest .
Vault 6 Vault 6 is one of the Vault - Tec vault s , located under Mount St . Helens . Background . < section begin = " CXGamesSummary " / > The original purpose of this Washington state vault in the vault experiment was that it allowed small doses of radiation to be released into the vault once a day , resulting in the population turning into an aggressive pack of extremely irradiated feral ghoul s . < section end = " CXGamesSummary " / > Appearances . Vault 6 was to appear in the canceled " Fallout Extreme " .
Torn Torn is a recruit in " " . Background . Surviving a childhood growing up in the wilderness meant that Torn had to develop fast and deadly hand - to - hand combat skills . She also developed a sharp eye and a keen sense of danger . Availability . Torn becomes available the first time the Warrior visits a bunker . Appearances . Torn appears only in " " .
Cornelius Cornelius is the old man who helps run Rose ' s Bed and Breakfast in Modoc in the year 2241 . He seems to have a form of senile dementia , and it is hard to obtain any information from him as " certain phrases seem to set him off " . Background . His wife Rose , whom he confusingly says he ' s going to marry some day , runs the kitchen . The reason that the Bed and Breakfast is called Rose ' s is due to the fact that he named it for her , and he seems very sentimental towards her . He claims a man named Farrel has been his best friend for thirty or forty years , but he has recently be enraged by him as he believes that he has stolen his pocket watch . Appearances . Cornelius appears only in " Fallout 2 " .
Dry Rock Gulch employee area The Dry Rock Gulch employee area is a location in Nuka - World in 2287 . Layout . The Dry Rock Gulch employee area is a small area surrounded by high walls . Its entrance is hidden along the exterior wall of Dry Rock Gulch , behind some tall hedges that obscure the door to the south of the eastern entrance of the main area . The door is only functional after restoring power to the park from the Nuka - World power plant . Inside the employee area are several open buildings with minor loot , and the ground is trapped with fragmentation mines spread out around the area . The entire area is infested with feral ghouls , some of which only appear upon entering the far end of the building with the power armor station in it . Appearances . The Dry Rock Gulch employee area appears only in the " Fallout 4 " add - on " Nuka - World " .
Terrence Terrence is the leader of the Caesar ' s Legion pack in Denver . Background . Short , Napoleon complex , real hardass . Likes to beat women to show people he ' s tough . He holds the rank of vexillarius . He has been stationed in Denver with command over a small group to see if the radioactive dust storms have subsided for the season . While there he will also keep an eye out for potential slaves and keep them captive until his group returns to Caesar . Interactions with the player character . Other interactions . The Prisoner can talk to him about Caesar ' s Legion and the various ranks within it . Appearances . Terrence was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Nat King Cole Nathaniel Adams Coles ( March 17 , 1919 – February 15 , 1965 ) , known professionally as Nat " King " Cole , was an American musician who first came to prominence as a leading jazz pianist . Although an accomplished pianist , he owes most of his popular musical fame to his soft baritone voice , which he used to perform in big band and jazz genres . He was one of the first black Americans to host a television variety show , and has maintained worldwide popularity since his untimely death ; he is widely considered one of the most important musical personalities in United States history . " Fallout : New Vegas " . " Love Me as Though There Were No Tomorrow " , written by Harold Adamson and Jimmy McHugh , performed by Nat King Cole is used in " " on Radio New Vegas . " Orange Colored Sky " appeared in a TV advertisement for the game , but was not used in the final game . " Fallout 4 " . " Orange Colored Sky " is used in " Fallout 4 " on Diamond City Radio .
Experimental MIRV The experimental MIRV is a weapon in " Fallout 3 " . Characteristics . The experimental MIRV is a unique Fat Man that can be found in the bomb shelter area in the National Guard depot . This weapon deals the most damage of any weapon in the entire game , as it acts like a shotgun version of the Fat Man , delivering eight mini nukes at once . The MIRV actually does the same damage as a Fat Man per mini nuke , as 12 , 880 / 8 equals 1 , 610 . This means that the MIRV is simply a Fat Man with extra capacity and increased ammunition usage . It will not fire if you don ' t have at least 8 mini nukes in your inventory to load it with . If you have fewer than 8 mini nukes , the weapon will reload but never discharge the payload . Durability . The Experimental MIRV can fire a total of 63 shots , the equivalent of 504 mini - nukes , from full before breaking . Location . The player must complete the unmarked quest " Keller Family Refuge " before they can gain access to the secure section of the depot housing the weapon , though it ' s also possible to gain entrance to the armory by using a glitch . See the National Guard depot bugs section for more details . Behind the scenes . MIRV is a military term for Multiple Independent Reentry Vehicle ( or ) . It is a collection of nuclear weapons carried on a single intercontinental ballistic missile ( ICBM ) . Using a MIRV warhead , a single launched missile can strike several targets , or fewer targets redundantly . The MIRV system was developed throughout the middle of the 20th Century , and one of the main ideas behind the weapon system was to take out an enemy country with a single missile attack before the enemy nation could be able to respond .