naist-nlp/zeshel huggingface dataset:
Battle 1 ( Final Fantasy IX ) " Battle 1 " is the random battle theme of " Final Fantasy IX " . It was composed by Nobuo Uematsu . Game appearances . " Final Fantasy IX " . " Battle 1 " , other than being the random battle theme , is also an homage to traditional " Final Fantasy " games on its own , much like its game of origin . It shares its name with the battle themes from " Final Fantasy III " to " Final Fantasy V " , and also returns to the common introduction between battle themes from the earlier installments of the series . " Dissidia Final Fantasy " ( 2008 ) . An arrangement of " Battle 1 " by Mitsuto Suzuki titled " Battle 1 - arrange - from FINAL FANTASY IX " appears as one of the two default " Final Fantasy IX " battle themes . It is the tenth track of the " Dissidia Final Fantasy Original Soundtrack " second disc . " Battle 1 " can be automatically selected for battles including Zidane or Kuja , or taking place at the Crystal World . " Dissidia 012 Final Fantasy " . " Battle 1 - arrange - from FINAL FANTASY IX " returns as a battle theme . It is given the same appearances as in the aforementioned game , but can also be automatically selected for battles taking place at the new " M . S . Prima Vista " arena . " Dissidia Final Fantasy " ( 2015 ) . The arranged track from " Dissidia Final Fantasy " and the original PlayStation version can be bought from the in - game shop for 3 , 600 gil . " Theatrhythm Final Fantasy " . For the Nintendo 3DS version , " Battle 1 " was selected as the theme for the " Final Fantasy IX " Series play ' s respective Battle Music Sequence . For the iOS version , " Battle 1 " is included in the " Final Fantasy IX " Battle Music Basic Bundle along with the theme " The Final Battle " from the same game . " Theatrhythm Final Fantasy Curtain Call " . " Battle 1 " reappears as a Battle Music Sequence track for " Final Fantasy IX " . Arrangement album appearances . " Final Fantasy IX Chips " . " Battle 1 " was included in a battle medley including " Battle 2 " and the " Victory Fanfare " , in an 8 - bit arrangement by mochilon . It is the fourth track of this album . " Final Fantasy Orchestra Album " . The " Final Fantasy IX " " Battle 1 " is the ninth song of the final track of this album , " Battle Medley 2012 ( Final Fantasy I – XIV ) " , arranged by Hiroyuki Nakayama . Compilation album appearances . " Square Enix Battle Tracks V . 3 " . " Battle 1 " was included in this compilation of Square Enix battle themes from games released between 1998 and 2000 . It is the second track of the album . Appearances outside " Final Fantasy " media . " Dragon Quest & Final Fantasy in Itadaki Street Special " . An arrangement of " Force Your Way " was included in this crossover between " Final Fantasy " and " Dragon Quest " . " Lord of Vermilion Re : 2 FAN KIT " . A remix of this song by Ryo Yamazaki is included on the " Final Fantasy IX " medley .
Sky Armor ( Final Fantasy VI ) The Sky Armor is an enemy in " Final Fantasy VI " . It is part of the Imperial Air Force . Battle . It uses Magitek Laser often , and its special attack Reverse Thruster inflicts Silence . It is recommended to cast Thundara on them , or have Mog use his Wind Song Dance to cast Wind Slash . As it is fought on the way to the Floating Continent , Sky Armors always attack in a Pincer Attack with a Spitfire , and may appear in pairs . AI script . If monster is by itself : Attack Turns : 1st Turn : Magitek Laser ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Magitek Laser ( 33 % ) or Reverse Thruster ( 33 % ) or Nothing ( 33 % ) Other appearances . " Pictlogica Final Fantasy " . Sky Armor appears as an enemy in " Pictlogica Final Fantasy " .
Metal Saucer III Metal Saucer III is an enemy from " Crisis Core - Final Fantasy VII - " . It is similar in appearance to a Red Saucer . Metal Saucer IIIs aren ' t super powerful foes on their own , but they do possess quite a strong skillset , including Quake , Wall , and Dispel . In addition , they can make their attacks twice as strong by granting themselves Critical status via Damage Up . Lightning - elemental attacks can easily defeat them , but regular attacks work just as well .
Non - elemental Non - elemental abilities and magic skills , such as Flare and Ultima , are those that do not have an elemental affiliation like Fire or Blizzard . Non - elemental abilities and magic skills cannot be absorbed by units who absorb elemental attacks . The majority of " Final Fantasy " series attacks , including items , fall into the non - elemental category , and as such , cannot be reduced or nullified by simply equipping a piece of equipment such as Flame equipment or Tetra Elemental . Instead , most non - elemental attacks must be dealt with either by using the Defend or Row commands , or the spell Protect , against physical attacks , while for magic non - elemental attacks , it can only usually be dealt with by utilizing the spell Shell . Recurring themes . Spells . Two recurring spells are Flare and Ultima , usable in almost every main " Final Fantasy " title , but " Final Fantasy XIII " . Comet , Comet 2 , Meteor , and Ruin are also spells associated with this element . Gravity and Holy spells are often non - elemental in games which don ' t classify Gravity or Holy as elements . Summons . Bahamut with his Megaflare is the most occurring summon associated with being non - elemental . Other summons affiliated with this element are Valefor with her Energy Ray and Energy Blast from " Final Fantasy X " , and Exodus with his Meteor from " Final Fantasy XII " .
Goblin Warrior The Goblin Warrior is an enemy monster in " " , and a variation of the Goblin . Description . Their appearance is nearly identical to that of a Goblin , with the great difference being the fact they port big bone clubs . Interactions . Goblin Warriors that appear in the same location as Bombs often get chased by them , likely because these fiery creatures are too dangerous for close - combat . They will , nonetheless , gather around Bombs when these start their growth to explode . They clap their hands excitedly while musical notes pop up around them when Layle drops and doesn ' t get up . Strategy . They are a step above their unarmed brothers , fighting with melee attacks using the club they wield , which makes them a threat at close range . They can be easily dealt with and should not be much of a problem .
Kris ( weapon ) The Kris is a recurring weapon in the " Final Fantasy " series . It is often a dagger with low Attack power . It is derived from the dagger of the Indonesian archipelago , famed for its curvy blade . Appearances . " Final Fantasy XI " . The Kris is a level 27 dagger that can be used by Black Mages , Summoners , Scholars , and Geomancers . It has 11 damage , a delay of 192 and has no additional effects . It can be synthesized into the Kris + 1 , which raises the damage to 12 and lowers the delay to 187 . " Final Fantasy Tactics Advance " . The Kris Knife can be used by Thieves and Jugglers . It teaches Hurl to Jugglers . It has an attack of 30 and can be bought for 2250 gil in Cyril and 2550 gil everywhere else . The can be used by the Juggler and teaches them Weapon Toss . It also causes the wearer to be immune to the status , and provides + 33 Attack , + 5 Resistance , and + 2 Evasion . It can be bought for 850 gil in the shop after creating it in the Bazaar after using a Gikhet Lead , Sturdy Bone , and Tomato Stalk . " Vagrant Story " . The Kris is a piercing dagger . It is described as " an exotic dagger with a wavy blade " . The weapon can be found in a chest in the Abandoned Mines . " Final Fantasy Crystal Chronicles " . Kris is a Magic Raising Artifact that increases Magic by 3 . It can be obtained most commonly during Cycle 1 in Veo Lu Sluice . " Final Fantasy Dimensions " . The Kris Knife is a medium - level knife . It gives 36 to Attack Power as well as + 2 to Mind and Intelligence . It can be found at the Glacial Cave or Passage , or bought for 4500 gil at Mathel , Oasis , Gardenia , or Fabrica .
Unicorn ( Final Fantasy ) The Unicorn is an enemy encountered on the Flying Fortress 21 - 29 floors in the Whisperwind Cove , a bonus dungeon added to the " " version of the original " Final Fantasy " . It is a palette swap of the Crazy Horse . Although this enemy will usually show up in the deeper levels of Whisperwind Cove in the Flying Fortress levels , this enemy is hardly any stronger than the Nightmare enemies .
Blk Magic ( Final Fantasy X ) Blk Magic is one of the four main commands in " Final Fantasy X " . Its abilities are designed to damage opponents , but unlike abilities in the Skill command , they inflict damage magically instead of physically . Blk Magic abilities cost MP except Osmose , which gains MP . Mechanics . Most Blk Magic abilities are found in Lulu ' s section of the Sphere Grid , with only three exceptions . The two Blk Magic abilities found on Wakka ' s section , Drain and Osmose , drain stats from the target . The ultimate Blk Magic , Ultima , is found on Kimahri ' s section of the Sphere Grid . Most Blk Magic abilities are Rank 3 abilities , but the abilities in Wakka ' s section are Rank 2 , while the two non - elemental spells are of considerably higher Ranks . The Blk Magic command is special among the other four core commands in that the abilities Lulu has learned on the Sphere Grid control the abilities she can use during her Overdrive , Fury . Blk Mag abilities can be Doublecast , unlike their Wht Mag counterparts . Blk Mag Spheres can be used to access activated Blk Magic nodes on the Sphere Grid from anywhere on the grid . The formula for determining how much damage a Magic spell will do is as follows : Other appearances . " Final Fantasy Airborne Brigade " . The characters use spells from their Blk Magic skillset in " Final Fantasy Airborne Brigade " .
Girl ( Final Fantasy IV ) Girl is a cinematic enemy in " Final Fantasy IV " . In the original versions , she will call the Titan enemy into battle , who will use Earthquake and end the battle straight away . In the Nintendo DS version , the player ' s ATB gauge is stopped , and she summons Titan straight away like any normal summoning in the game . The girl is the daughter of the summoner of the Mist Dragon that attacks Cecil and Kain in the Mist Cave . In the game , it is told that if the summoner ' s monster dies , so does the summoner . This means that Cecil and Kain killed the girl ' s mother . Scared and sad , the girl attacks Cecil and Kain .
Djose Djose [ ' dʒo . zeɪ ] is a region of the main continent of Spira in " Final Fantasy X " and " Final Fantasy X - 2 " . It is primarily a highroad running between the area of Mushroom Rock Road and the Moonflow . At the junction before entering the Moonflow road , a short path leads the way to Djose Temple the only notable feature in the area . The Djose Highroad is a short , but important leg of Yuna ' s pilgrimage completed by the visit and rest at the temple . Numerous gifts can be received by the people wandering the highroad in the aftermath of Operation Mi ' ihen . The area is home to the Basilisk , a formidable foe in the early stages of the game . The temple is situated at the end of the highroad and is powered by the lightning element . Its architecture resembles the summon Alexander from previous " Final Fantasy " games . It is surrounded and protected by Lightning Mushroom Rock , rocks which usually cover the temple and hover if there is a summoner praying to the fayth . As the rocks are held in place by electricity , they appear to be magnetic . The temple ' s fayth is a man , plainly dressed , possibly a resident of the area from times past . The road remains largely unchanged in " Final Fantasy X - 2 " , the only key difference is the number of Youth League members and Leblanc Syndicate goons that can be encountered . The road can now be quickly traversed by use of a hovercraft stationed at the northern junction .
Lorim Lorim is a town in " Final Fantasy Adventure " . Story . Lorim stands south of the snowfield . It was attacked by Julius and Cibba arrived to help , but was trapped behind a frozen door . Sumo and Chocobo arrive at Lorim , finding everyone but the king is frozen . The king mentions that Julius summoned monsters into the world , and the monster named Kary froze the townsfolk . . Thus , Sumo and Chocobot head out to the Cara Mountain Range . After Kary ' s defeat , Sumo picks up Chocobot along the way back to Lorim . Sumo meets Cibba , who gives him a key to open the cave in the Floatrocks up the river near Ammonite Coast . After claiming the legendary sword from the guardian monster , Cibba tells Sumo he ' ll finish his story . Sumo returns with the rusted sword , and Cibba tells him that the only thing left to do is to reveal the Dime Tower in the Desert of Crystal . Sumo asks him how , and Cibba replies that he should use the sword in the Cave of Ruins . Sumo is surprised to hear that the rusty sword contains such great power . Cibba tells him that the legendary sword only shows its real power when it approves of its wielder , stating that if he ' s a real Knight of Gemma it will help him . Before Sumo leaves , Cibba gives him directions to the Cave of Ruins , located in the desert near Ish , and further mentions that Dr . Bowow knows it well .
Deathguise Deathguise is one of the final bosses in " Final Fantasy IX " , fought in the Crystal World . It is the third to last boss before Trance Kuja and Necron , and is summoned by Kuja to attack the party . When Deathguise is defeated , the player has a chance to return to a save point before facing Trance Kuja . Deathguise is a tribute to Deathgaze from " Final Fantasy VI " , having a few things in common , such as their appearance as a flying , skeletal monster , their affinity with death and their name , which is different only in the English versions . Battle . Deathguise opens with Meteor , a move that does random damage from 50 - 4900 on each party member . When its wings are open , Deathguise uses its physical attacks , Demon ' s Claw and Spin . When its wings are closed , it uses Twister , Death , and LV5 Death .
Master Tonberry ( Final Fantasy VI ) The Master Tonberry , also known as Master Pug , is a boss that is found inside a chest in " Final Fantasy VI " . Battle . Like its cousin , the Tonberry , Master Tonberry counters all forms of damage with Traveler . The Master Tonberry can use Barrier Change to change its elemental weakness . Players can figure out to which element it is weak from the spell it casts ; it always casts a spell of the " opposite " element to which it is weak : The Master Tonberry starts out with a physical attack , then begins taking steps towards the party once every fifteen seconds . Each time it takes a step , it uses Barrier Change to change its weakness . After seven steps , it uses the dreaded Knife attack on a party member , which deals damage equivalent to fourteen physical attacks . It then retreats halfway and starts using Knife every four steps . It is vulnerable to Sleep . The Master Tonberry drops the Gladius , a powerful Holy - elemental dagger , when defeated . Strategy . Sleep can be used to slow it down , but all attacks dealt to it while asleep must be magical ( so it does not wake up ) and non - elemental ( so it does not get healed ) . Flare fits this job nicely , as Grand Delta and Ultima do . AI script . Attack Turns : 1st Turn : Attack ( 100 % ) If weak to Ice : Firaga ( 66 % ) or Nothing ( 33 % ) If weak to Fire : Blizzaga ( 66 % ) or Nothing ( 33 % ) If weak to Wind : Thundaga ( 66 % ) or Nothing ( 33 % ) If weak to Holy : Bio ( 66 % ) or Nothing ( 33 % ) If weak to Lightning : Tornado ( 66 % ) or Nothing ( 33 % ) If weak to Poison : Holy ( 66 % ) or Nothing ( 33 % ) If weak to Water : Quake ( 66 % ) or Nothing ( 33 % ) If weak to Earth : Tsunami ( 66 % ) or Nothing ( 33 % ) If Timer > = 15 : If attacked by anything : Traveler ( 33 % )
The Final Battle ( Final Fantasy IX ) " The Final Battle " is the final boss theme from " Final Fantasy IX " . It was composed by Nobuo Uematsu , and is mostly known for its distinguished introduction , featuring a moaning chorus . Game appearances . " Final Fantasy IX " . As aforementioned , " The Final Battle " plays during the battle against Necron at the Hill of Despair . The ominous introductory portion of the track runs until approximately 1 : 20 and loops continuously during the sequence in which Necron first appears and during the loading of the battle . Once the actual battle commences , the fast - paced battle portion beginning at 1 : 20 will play and loop if applicable . It was released as the sixteenth track of disc 4 of the " " . " Dissidia 012 Final Fantasy " . An arrangement of " The Final Battle " by Keiji Kawamori labeled " The Final Battle - arrange - " from FINAL FANTASY IX " appears as a battle theme . Its main difference from the original track is the absence of its signature opening . It was released as the thirty - eight track of the game ' s original soundtrack . The track can be automatically selected as the battle theme for battles including Zidane Tribal or Kuja , or taking place at the Crystal World or the " M . S . Prima Vista " . " Dissidia Final Fantasy " ( 2015 ) . The arranged track from " Dissidia 012 Final Fantasy " and the original PlayStation version can be bought from the in - game shop for 3 , 600 gil . " Theatrhythm Final Fantasy " . " The Final Battle " is available as a downloadable track for the iOS version . It can be downloaded as part of the " Final Fantasy IX " Basic Bundle Battle Music , as well as " Battle 1 " . " Theatrhythm Final Fantasy Curtain Call " . " The Final Battle " returns as a Battle Music Sequence available in the base game . Arrangement album appearances . A piano arrangement of " The Final Battle " by Shirō Hamaguchi , and performed by Louis Leerink , was included in this album as its thirteenth track . " The Final Battle " was rearranged and included in The Black Mages ' third studio album , retitled " Grand Cross " , eponymous with Necron ' s most powerful attack . It is the album ' s eight track . " Final Fantasy Remix " . Under the original composer ' s direction , a DJ duo group called Ante , rearranged this track into a club remix version and included it as the eight track of the album , called " The Final Battle " . " Final Fantasy IX Chips " . The song is part of the 8 - bit arrangement album as its ninth track . It is the third section of a medley with the tracks " Silver Dragon " and " Darkness of Eternity " , which was arranged by mochilon . Compilation album appearances . " The Final Battle " was included in this " best - of " release by Tokyopop Soundtrax as its twenty - ninth track .
Evilhead The Evilhead is an enemy from " Final Fantasy VII " encountered on Gaea ' s Cliff and in the sixth round of the Battle Square after the player acquires the " Highwind " and Cloud Strife rejoins the party . When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . Evilhead can drain HP , and can also inflict Silence and inflict minor non - elemental damage to a party member using Ultrasound . They are often fought in groups of bats , or with an Icicle . It is recommended to equip a Ribbon to prevent Silence , and to use an area spell such as Beta to defeat them all in one blow . Alternatively , casting Laser or Demi2 on the Icicle will end the battle in one hit . Evilheads can be morphed into the rare Holy Torch item , which casts DeSpell on all enemies . Morphing them is easily done by using the Enemy Skill L4 Suicide . AI script . AI : Setup AI : Main AI : Counter - PreTurn
Dark Flare Dark Flare is a recurring ability in the series . Appearances . " Final Fantasy V " . Dark Flare is level 5 spell usable by the Necromancer class . It costs 52 MP , its base power is 200 , and it cuts through the enemy ' s Magic Defense . Dark Flare is learned from Exdeath ' s Soul and Tonberry . " Final Fantasy VIII " . Dark Flare is the version of Mega Flare cast by the boss Tiamat . It takes some turns to charge , but deals tremendous Fire elemental damage to the party . Raising elemental resistance against fire via junctioning Fire and / or Flare to Elem - Def can allow the party to fully absorb the attack , making the battle a sure win as Tiamat doesn ' t have any other attacks . " Final Fantasy XI " . Dark Flare is a special ability used by Lilith Ascendant . It ' s similar to the related ancient spell , but is directed in a fan - shaped area of effect at players .
War Gong War Gong is a recurring item in the series . Appearances . " Final Fantasy VII " . War Gong is an item that inflicts Berserk to all targets of a party with a 80 % chance on all enemies and 100 % chance on all allies . War Gong can be dropped from Grand Horn or stolen from Behemoth . " Dissidia Final Fantasy " . War Gong is an S Rank accessory that provides Chase BRV Damage + 30 % and Defense - 20 % . It can be bought at the shop by trading 1 , 900 gil , Chaos Shard x2 , Chaos Orb x2 , and Entropy ' s Birth x2 .
Page 32 The Page 32 is an enemy in " Final Fantasy V " . Its special attack is the Blue Magic spell Aera . When caught and released by a Beastmaster , Page 32 casts Banish on foes . The attack is quite powerful for that point of the game . Other appearances . " Final Fantasy XIV " . This enemy appears in The Great Gubal Library .
Beaucedine Glacier Beaucedine Glacier is the main area of the Fauregandi region , which lies northeast of Ronfaure and north of Norvallen . The area is dominated by falling snow , plateaus , and steep cliffs , making travel through the region circuitous as adventurers must find places where elevations change in order to progress further into the area . The area is a foothill into the dangerous Xarcabard and the Valdeaunia region , and the ferocity of its enemies is not to be underestimated . Locations . Sea of Shu ' Meyo . The Sea of Shu ' Meyo borders Beaucedine Glacier on its eastern end , its steep cliffs overlooking the icy waters . Adventurous fishermen willing to risk the trek to Beaucedine may find a variety of rare fish that may be caught from the seaside waters , including one particular fish that may be found in no other spot . Outpost . This flag , erected roughly in the center of Beaucedine Glacier , marks the region as participating in Conquest . The flag of the outpost changes with the nation , if any , that has taken possession of the region for this cycle of Conquest . Patriotic adventurers may bring supplies to the outpost , participate in Garrison events to defend the outpost from attack , or request for repatriation back to their home nation . Adventurers may also donate equipment to the outpost in order to boost their nation ' s standing in the region , so long as one of the three nations controls it . Planar Rift . These mysterious rifts are disturbances in the fabric of time and space . It is from here that extradimensional invaders of unknown origin , collectively known as " Voidwalkers " , breach into Vana ' diel . To stem the tide of invasion , adventurers may volunteer themselves in Voidwatch operations to dispatch these intruders at the source . The fiend Kalasutrax can be found at the Planar Rifts here . The rift in this area only exists as a temporary measure to allow players to fight Kalasutrax as there was a bug relating to this battle in the original area , Fort Karugo - Narugo ( S ) . Music . No background music plays in the Beaucedine Glacier , but " Battle Theme " plays when the player fights a battle solo , and " Battle Theme # 2 " plays when the player fights a battle in a party .