La Noscea / Legacy La Noscea is a region in " Final Fantasy XIV " in the realm of Hydaelyn , on the sub - continent of Vylbrand , and on the continent of Eorzea . It is home to the City - state of Limsa Lominsa . La Noscea is a beautiful area , containing wild , rocky landscape rife with hills and plateaus . The region contains the dungeon areas of Cassiopeia Hollow , Mistbeard Cove , and Shposhae . Hamlets and Cabins . Aleport . Aleport is located south of Skull Valley . It is most notable as the La Noscean location for Hamlet Defense , but also contains the Achievement NPC for seasonal events . Wineport . Wineport is located north west of Bloodshore . It is used in a few quest , but is otherwise seldom visited . Halfstone . Located south of Bald Knoll and surrounded by level 40 + toads . Red Rooster Stead . Located south of Bloodshore . There was once a Wandering Minstrel here who gave Level 30 adventurers a Goobbue Horn that would attract Goobbue with a false mating call , allowing the adventurers to ride them . As of 1 . 23a , the Minstrel , designed after Naoki Yoshida and sporting the Artemis Bow , has wandered off . Dungeons . Cassiopeia Hollow . Cassiopeia Hollow can be accessed from a tunnel near Camp Bloodshore in the east of the map . In - game you will find it at grid reference ( 36 , 22 ) . Like most of La Noscea , it is populated by sea life . The Leves available at the Aetherial Node here are primarily Level 30 . The center of the map is labeled in Eorzean as the Cerulean Garden , and it is connected by tunnels to four large chambers . In each chamber is a pool of water crossed using the bridges of multicolored rock or shell formations . The four chambers make references to Llymlaen , and are labeled as Llymlaen ' s Flight ( north ) , Tempest ( east ) , Clarity ( south ) , and Folly ( west ) . Mistbeard Cove . Mistbeard Cove is located near Camp Bald Knoll at grid reference 7 , 15 . Its winding tunnels are infested with sea life , Water Elementals , and Pirates ranging from Levels 40 to 49 . There are at least two distinct varieties of Pirate : Mistbeard Buccaneers and Serpent Reavers . The latter variety are warriors who pledged their lives to the Sahagin . At grid reference ( 5 , 6 ) inside the cove is a body of water called the Summoning Pool , but there is little here besides the aforementioned enemies . West of this is blocked off , but the labels on the map call it a " Slophouse " with a kitchen and " salthold " . Through the " Waverider Gate " from here is a subterranean port called " The Whale ' s Gape , " so named for the cave exit ' s shape and the " tooth - like " columns . The Slophouse was used by the Lambs of Dalamud in their rituals , a part of the temporary events related to the Seventh Umbral Era . Shposhae . Shposhae is located south of Camp Bearded Rock on the lower level at grid reference ( 28 , 33 ) . It is populated predominately by sea life , and has a unique miniature variety of crab . Like Cassiopeia Hollow , the caves are aglow with luminescent plant life , and colorful rock formations create paths across the bodies of water . They are some of the most labyrinthine caves in the game , using several maps to encompass the many levels and areas . Also like Cassiopeia Hollow , these maps reference Llymlaen frequently . Hopeful treasure hunters flock to Shposhae following rumors of the treasure of Mistbeard . It was likely his crew that built the wooden platforms inside and left locked coffers here . A Miqo ' te pirate named F ' ongho stands outside the cave and is more than happy to explain what she can about the cave . She mentions that the monsters here all have keys inside them , either because Mistbeard fed keys to them directly or fed the keys to his crew , and his crew to the monsters . A simple puzzle involving the glowing clams found throughout the caves will lead to the rarer of the " plundered " armor . Small wisps of flame will drift through the caves and into the clams , and when they reappear they can drop keys . It is possible these keys were left in the clam , and that the flames are wandering souls . Near one such location is the spawning ground for the Giant Remora . Further in the caves is a " Hall of Serpents . " The metal gate that once closed off this area has since been ripped open . The Lone Coeurl can be lured from its hiding place after slaying the jackals in the area , possibly because as a cat it fears dogs . Also in this room are the bones of a serpent , presumably defeated and eaten by the Coeurl . Upon release , Shposhae featured unique battle music , although it is otherwise silent . This music was added to other dungeons , including the Mun - Tuy Cellars in The Black Shroud . Although Shposhae is a new dungeon , its map still uses the unique Eorzean typeface found on other maps . It is possible Square - Enix will continue to use this typeface after 2 . 0 . However , like all new area maps , this map is only accessibly by entering the area and is not view - able via the map menu . U ' Ghamaro Mines . The mines are located at grid reference ( 26 , 2 ) north east of Camp Iron Lake , in the subterranean Kobold homeland of O ' Ghomoro . It is the Kobold stronghold , and as such it has many coffers that are opened using keys carried by the Kobolds . One of the most unique features is the mechanical doors that slide open when their respective guards are killed . There are " giant cauldron - shaped buildings " inside that may be used for smelting or other metal - working processes . The Kobolds , worshipers of Titan and associated with the Earth element and its metallic bounty , are advanced metallurgists with mechanical expertise rivaling that of Eorzea ' s city - states . Their technology gives Limsa Lominsa cause for concern . Notable Landmarks . There are several hidden landmarks throughout Eorzea . Many of these landmarks are indicated on the map in Eorzean , but otherwise go unmarked and in many cases unused . La Noscea has the fewest hidden structures , but instead features a variety of unique land forms on the coast . God ' s Grip . The God ' s Grip is a coastal formation leading into the crescent - shaped Moraby Bay . There is a lighthouse at each end of the crescent : Llymlaen ' s Ring at ( 32 , 40 ) and Oschon ' s Torch and ( 26 , 43 ) . The former is only marked in Eorzean , while the latter is marked more clearly because it is used in early quests . Llymlaen ' s Ring is surrounded by Wind Elementals , a nod to Llymlaen ' s status as a goddess of wind . With a good draw distance configuration for your graphics , the God ' s Grip and both lighthouses are faintly visible from the cliff at Moraby Bay where the symbol of Nymeia has appeared . They can also be seen as the ferry from Vesper Bay approaches Limsa Lominsa , appearing as small lights even in foggy weather . The Perches . These three identical towers can be found near the coasts , although they are too small and not designed as lighthouses . They each bear a torch on top : South Bloodshore . South Bloodshore is arguably a misnomer , as its node is located east of Camp Bloodshore at grid reference ( 40 , 23 ) . While some of the enemies in the area detect by sight , most of them can be avoided simply by walking , making the node surprisingly easy to reach . It is notable for being the longest beach in the game , as it forms the perimeter of the island above it . Isles of Umbra . With a node at grid reverence ( 5 , 22 ) , these islands are actually accessed via caves at ( 5 , 18 ) or ( 5 , 20 ) . They offer another unique island formation in that the pathway winds under the islands before finally reaching the top . Apart from the passive Qiqirns that populate the smaller islands , the enemies here detect by sound , meaning it is possible to go undetected by walking . Sail Boats . The beach north of Camp Bald Knoll at grid reference ( 5 , 12 ) has boats landed on the sand . This beach also has several Black Crow pirates , more than would likely fit in both of the boats combined . Instanced Islands . Turtleback Island . Turtleback Island is a small island inaccessible by normal means . It gets its name from its round shape and the tropical vegetation at its center - it resembles a mostly - submerged . This island is used in defensive Skirmish exercises . Locke ' s Lie . Sharing a name with Locke Cole , this island is used in a few quest as well as the offensive Skirmish exercises . It is impossible to reach the top of this tall island , but players can walk along the beech that forms its perimeter . Musical themes . " On Windy Maedows " played in all of La Noscea areas . The battle theme of this area is " Nail of the Heavens " .