naist-nlp/zeshel huggingface dataset:
Blizzaja Blizzaja , also known as Ice 4 and Blizzard IV , is a recurring level four Ice - elemental spell which deals massive damage . Appearances . " Final Fantasy XI " . Blizzaja is an Elemental Magic spell exclusive to Black Mages . It can be obtained from Sturdy Pyxides in Abyssea as well as reward chests in Walk of Echoes and Voidwatch . " Final Fantasy XII " . Blizzaja is a spell exclusive to the Esper Mateus . It causes heavy Ice damage and may inflict Sap . Blizzaja ' s spell animation is the same as of the Quickening Concurrence Whiteout . Blizzaja is exclusive to the Esper Mateus . It causes heavy Ice damage to all enemies in an area . " Final Fantasy XIV " . Blizzard IV appears in " Final Fantasy XIV " as a Black Mage spell available after completing the level 58 job quest , and appears in " Final Fantasy XIV " . The spell deals ice - elemental damage to a single enemy with a potency of 280 . However unlike other Blizzard spells , Blizzard IV can only be used when the player is under the effect of the Enochian ability learned at level 56 and will need to have a full stack of Umbral Ice . In addition , unlike Fire IV , Blizzard IV can extend the duration of the Enochian effect . In the Japanese version of the game , Blizzard IV is called Blizzaja . " Final Fantasy Tactics " . The only job that can learn Blizzaja is the Black Mage . It costs 850 Job Points to learn ( 900 in the PSP version ) , and requires 48 MP to cast . It has a speed of 10 . It causes a massive amount of Ice damage in an area with an effect of three horizontal and vertical reach of three . Unlike lesser Blizzard spells , it will not damage its caster . Blizzaja has a 30 % chance of being learned by a Black Mage who hasn ' t learned the spell yet and is damaged and not KO ' d by the spell , or absorbed and heals at least 1 HP . Nullifying the damage does not count . " Final Fantasy Crystal Chronicles " . Blizzaja can only be cast by piling four Blizzard magicite . Blizzaja is cast by stacking four Blizzard target rings . " Bravely Default " . Blizzaja is a Genome Ability that can be learned from Belphegor , Mammon , and Leviathan . It costs 99 MP . " Final Fantasy Record Keeper " . Blizzaja is a 4★ Black Magic spell . It deals massive ice magic damage to one target , it can initially be used two times and it can be honed to Rank 5 . It can be created by using Greater Black Orb x5 , Greater Ice Orb x8 , and 10000 gil .
Gestalt Drive Gestalt Drive is a recurring ability in the series . It is a Limit Break - esque ability used exclusively by Lightning , originating from " Dissidia 012 Final Fantasy " . While what encompasses the ability ' s animation differs per different types of media the finishing part of the animation is Zantetsuken ' s " Final Fantasy XIII " animation as a reference to this ability ' s name as it is derived from " Final Fantasy XIII " Odin ' s Gestalt Mode abilities . Appearancs . " Dissidia 012 Final Fantasy " . Gestalt Drive is the EX Burst for Lightning , where she attacks with a backlip and a barrage of gunfire before attacking with the Zantetsuken . The player has to enter the commands shown on the screen as Lightning attacks the opponent with Lightning Strike , Thunderfall , Stormblade , and Razor Gale , with all of them appearing at random . Lightning finishes the EX Burst with Zantetsuken , where she spins around with swords outstrecthed to unleash multiple blows that slit away the screen . She then lands and the opponent is slashed again behind her , dealing HP damage from the spinning blows . Failing to input the commands will result in Lightning skipping to Zantetsuken and less Bravery damage done . " World of Final Fantasy " . The ability ' s animation is a mix of Army of One ' s " Final Fantasy XIII " and " Lightning Returns : Final Fantasy XIII " animations with Zantetsuken serving as its finisher .
Kazus Kazus is a town in " Final Fantasy III " . Located on the Floating Continent , it is a small town southeast of Castle Sasune , near a desert . It is the hometown of Refia and her adopted father , Takka , the blacksmith . An entrance to the Mythril Mines is found in the northeastern corner of the town . If the party tries to leave before meeting Cid in the NES version , they will face Werewolves that will easily kill them . Story . The Warriors of the Light arrive in Kazus and find it has been struck by a curse cast by the Djinn and everyone has been turned into a ghost . They meet Cid at the pub who lends them his airship so that they can defeat Djinn and lift the curse . In the remake version , Luneth , when arriving in Kazus , finds Arc , who notices that everyone is under the Djinn ' s curse . The party encounters Cid in the pub and also meet Takka , who is worried , along with his daughter Refia . He tells the party the King has a Mythril Ring and the Warriors of the Light head to Sasune . Later , after the Wind Crystal makes her a Warrior of the Light , Refia returns to her father ' s house , but runs away again to follow her friends . Shops . Note : The player cannot buy anything from the shops until Djinn ' s curse is lifted . Enemies . Enemies are only encountered outside the village . Musical themes . The background music that plays in Kazus before the Djinn is defeated is called " Djinn ' s Curse " , and is replaced by " Return of the Warrior " after the demon is killed .
Raijincho The Raijincho is an enemy in " Crisis Core - Final Fantasy VII - " . It uses powerful beak attacks and is susceptible to Fire - based attacks . A good strategy is to maintain a safe distance and hit it with Fire spells , or hit it swiftly with sword slashes . Etymology . This enemy ' s Japanese name is a calque of " thunderbird " . . This enemy shares its Japanese name with the Thunderbird enemy from " Final Fantasy VII " . However , as an enemy whose name is " Thunderbird " ( written in katakana ) already appears in " Crisis Core - Final Fantasy VII - " , this enemy had its name simply romanized instead to avoid confusion .
Rakshasa ( Final Fantasy XIII ) Rakshasa is a mark in " Final Fantasy XIII " . It can be fought in Mission 08 The Eleventh Hour . Battle . It carries what appears to be shuriken - type projectiles on its back and uses them as a means to attack the party . It carries three of them and they work like boomerangs : once thrown they return to the Daemon type enemy . Strategy . It is recommended to use a Deceptisol before fighting the mark for a five star rating . Once in battle , the party should kill the three Flans first so that they do not merge into a Dire Flan or else the player won ' t get a five star rating . The Relentless Assault ( COM / RAV / RAV ) paradigm works well in this battle .
Enwater ( status ) Enwater is a recurring status effect . Units under the Enwater status will gain a set amount of additional Water - elemental damage , or the elemental status to their physical attacks . Usually , the only ability that imparts this status is the Enwater ability . Appearances . " Final Fantasy XI " . Enwater grants a character ' s auto - attack additional Water - elemental damage on hit . " Final Fantasy XIII " . Enwater is exclusive to player characters , and can only be inflicted by the Enwater ability , working best against enemies weak to Water but strong against magical attacks . Ravager party members with En - Spell will do additional damage to all enemies within a short radius , similar to Blitz , Watera , etc , when they perform the corresponding element of Strike .
Famfrit ( Final Fantasy XII boss ) Famfrit is a boss from " Final Fantasy XII " . The party fights him in the Pharos alongside Dr . Cid . It is also fought in the " International Zodiac Job System " Trial Mode at stage 50 along with 3 Abaddons . Battle . Famfrit is fought alongside with Dr . Cid , who is immune to everything when Famfrit is summoned . Famfrit mostly attacks with magick . Famfrit ' s standard attack , Briny Cannonade , deals Water damage on one character , and his special attack , Waterja , deals Water damage to characters in range and has a chance of inflicting Silence . Dr . Cid will buff Famfrit from time to time . He can also use his S - 85 Cyclotrone and Gatling Gun while the party is fighting Famfrit , although it is easily dodged by going behind him . After defeating Famfrit , Dr . Cid ' s paling will fall , and he can be easily beaten . Strategy . The first move is to dispel Famfrit ' s buffs . Hopefully , Reddas is targeting Famfrit , and not Dr . Cid . Using Shell is useful . Famfrit ' s vulnerability to Oil can be abused with Fire - elemental weaponry , like the Gungnir , or a Fomalhaut with Wyrmfire Shot . Equipment with affinity to Fire can boost the damage further . One should also consider summoning the Esper Belias for an Esper vs . Esper battle , since Belias ' s Fire attacks can do massive damage against Famfrit .
Triple Attack Triple Attack , also known as Tri - Attack , is recurring ability in the " Final Fantasy " series . Appearances . " Final Fantasy VII " . Triple Attack is an enemy ability used by Sneaky Step . It deals moderate non - elemental damage . " Final Fantasy X " . Triple Attack is an enemy ability used by Fafnir . Triple Attack itself is almost identical to Fafnir ' s normal attack , the only differences are that it has quick hit properties , and it cannot break the damage limit . However , in the same turn , it is immediately followed with an elemental breath attack , and then another physical attack , thus the name Triple Attack is most likely referring to the three - attack combo as a whole . " Final Fantasy XI " . Triple Attack is a Thief - only Job Trait in " Final Fantasy XI " . It is available only to high - level Thieves , starting at level 55 . The exact formula that determines when this is activated is still a mystery . The ability itself is very much like Double Attack , though . Every once in a while , instead of attacking once , the player with this ability will attack three times . The Triple Dagger and Assassin ' s Poulaines enhances this ability . " Final Fantasy Tactics " . Tri - Attack is both the Hydra and Greater Hydra ' s ability . It has a range of one , targets three adjacent panels and deals non - elemental physical damage .
Dark Anima Dark Anima is an optional boss in the International , PAL , and " HD Remaster " versions of " Final Fantasy X " . Available after viewing the campfire scene at Zanarkand Ruins , and then completing Wakka ' s ball trial on Mt . Gagazet once more , Dark Anima will appear at the entrance to the mountain . Dark Anima has the most HP among the Dark Aeon s , but if the player knows what each attack does and enters the battle with the right setup , she is not overly difficult compared to Dark Bahamut and the Dark Magus Sisters . Battle . Dark Anima ' s physical attack , although very low damage , can petrify a party member and instantly shatter them ; as well as inflict Poison , Zombie , and Curse . Her special attack , Pain , bypasses Deathproof and kills a character instantly , as well as an aeon . Dark Anima ' s most dangerous regular attack is Mega - Graviton , which deals fractional damage for 7 / 16ths of target ' s maximum HP to all targets , and inflicts Doom , Slow , Silence , Darkness , and Sleep for 99 turns . Dark Anima ' s Overdrive is Oblivion , which deals 16 hits that range from 5 , 080 to 5 , 736 damage per hit ( 81 , 820 to 91 , 776 total ) and the damage can only be reduced by another aeon ' s Shield . It also causes MP damage for about 10 % of the dealt damage amount , and inflicts Delay ( strong ) and removes all beneficial status effects ( Haste , NulAll , Protect , Reflect , Regen and Shell ) , except for Auto - Life . Dark Anima is immune to all magical attacks and does not counterattack , and will absorb all elemental attacks that are not blocked by her immunity to magical damage ( such as elemental aeon Overdrives or elemental items ) . Strategy . It is recommended to have Strength , Defense , Agility as high as possible , as well as high Luck . Every character should have Stoneproof or Ribbon , to avoid being petrified and shattered — unlike other Dark Aeons , which only shatter if the petrifying attack deals fatal damage , Dark Anima ' s attack always shatters the target if petrification is successful . Auto - Phoenix is useful . With Auto - Haste or by applying Haste via other means , party members can execute long series of attacks , dealing massive damage . Quick Hit can be used to get even more hits in . Cheer , Aim and Luck can be used to boost stats , or Rikku ' s Ultra NulAll Mix can be used to grant maximum stat boosts to the party in one move . If Dark Anima is going to cast Oblivion , Rikku should use the Overdrive Hyper Mighty G or the party can summon an aeon to take the blow . The party can also survive the full Oblivion if their HP is at the absolute cap at 99 , 999 , or very close to that amount . As with any other enemy , Dark Anima can be killed instantly via Yojimbo ' s Zanmato attack . Musical themes . Dark Anima , together with Dark Valefor and Dark Magus Sisters , are the only Dark Aeons in whose battles the random encounter battle theme plays .
Ifrit ( Final Fantasy IV boss ) Ifrit , also known as IFrit , is fought as a boss in Rydia ' s Lunar Trial in the Game Boy Advance version of " Final Fantasy IV " . He mostly uses physical attacks , but when he begins to glow , he will use Flame , Firaga , and eventually Flame Thrower , dealing moderate Fire damage to the party . Unlike most cases , he does not absorb Fire - based skills , and , compared to other bosses the party has faced up to by this point in the game , he is defeated with relative ease .
Villa Villa , also called Home in Story Mode , is a tiny mountain village in " " . It is home Yuri and Chelinka , their father Latov , and their friends Meeth and Alhanalem . The Villa is where players start at the beginning of the game . In Multiplayer mode , the player must finish the story mode once to unlock the Villa . Story . Latov , Aleria , Meeth , and Alhanalem moved to the Villa after the destruction of Rela Cyel and the death of Princess Tilika , partly out of grief and partly to protect themselves from the Crystal Temple . It ' s unclear if they built it themselves or if the buildings were already there , but life in the mountains was more difficult than in the capital city of Rebena Te Ra . Some time later , Latov and Aleria started a family and Aleria gave birth to a twin boy and girl , Yuri and Chelinka . Chelinka , the older of the two , was born holding a crystal in her hand . Both children inherited Aleria ' s powers . Shortly thereafter , Cu Chaspel found the Villa and demanded the twins . Aleria voluntarily gave herself up in exchange for the safety of her children . She and Latov decided to keep this secret from the twins so that they would not grow up with revenge in their hearts . The game starts a few years after these events . Latov raises Yuri and Chelinka with the help of Meeth and Alhanalem , who serve as the twins ' teachers , and they live peacefully in the Villa . However , after Aleria ' s powers are spent , Cu Chaspel returns to claim the twins . He and his soldiers dispose of Meeth and Alhanalem before invading the family ' s house . After killing Latov , Chaspel is forced to retreat when the twins use their power against him . With Chelinka in a catatonic state and his guardians missing , Yuri buries Latov on the property and cares for his sister until she emerges from her coma . They leave the Villa to find their friends and confront the Temple . During the journey , it is possible to return to the Villa . Yuri can have various conversations with different party members , which will provide details on things such as the domestic skills he developed during the three years he was alone with Chelinka or Gnash ' s past . After defeating Galdes , the Yuris and Chelinkas from every world rewrite reality to give their family a second chance . Yuri wakes up in his house at the age he was at the beginning of the game , with the Temple never having been corrupted and Aleria thus able to stay with her family . Because they changed history , only Yuri and Chelinka remember the events of the game . The player can visit this version of the Villa in Multiplayer Mode . Aleria will be surprised by Yuri ' s skill at cooking and Yuri and Chelinka will discuss the difficulty of behaving like they did before their adventures .
Matriarch Bomb The Matriarch Bomb is a Rare Game enemy in " Final Fantasy XII " . It is fought in the Stilshrine of Miriam . It is a weaker form of the Mom Bomb . Bestiary entry . Derivation : Mom Bomb Requirement . To find the Matriarch Bomb , as well as the enemy Oiling , the player needs to locate the hidden passage in Ward of the Sword - King . To find it , the player should head south to where Darkmare stands in waiting . The western wall here is where the hidden passage is located . When the player stands in front of the western wall for a few seconds , the wall will vanish and reveal a hidden stairway leading up . The player can try to move the game camera inside the wall to reveal it . The player should cast Float on the party , as the last hidden area has a trap that immediately applies berserk and confuse and is otherwise impossible to avoid . The Matriarch Bomb has a 20 % chance to spawn in the final area , along with a one time only treasure that can contain either a Dark Matter or a Shell Shield . Battle . The party should be equipped with Fire - resisting gears , such as the Flame Shield or Adamant Vest / Hat to halve its Fire - based attacks and Fira magick . Its attack occasionally inflicts Oil , which could be trouble for the party if the Oilings in the same area cast Fire . Etymology . The name " Matriarch " denotes a social organizational form in which the mother or oldest female heads the family and descent and relationship are determined through the female line . In other words , women would dominate , being the heiresses or having the most powerful social or political positions .
Ice Cavern ( Final Fantasy IX ) The Ice Cavern is a location just west of the Ceebell River on the Mist Continent in " Final Fantasy IX " . It connects the lowerworld near the Evil Forest to above the Mist , near Dali . It is a short dungeon explored early in the game . It is a cavern encased in ice , and many treasures can be found behind ice walls , which Vivi can melt with his Fire spell . The cavern is infested with monsters born from the Mist , and entering the wind currents billowing out of cracks in the ice walls will force the player into an encounter with Wyerds . Later , the ice in the cavern begins to melt . If the party tries to enter during the time they venture to Treno the first time , and any point after this , a villager from Dali will prevent them . Alternatively , if the player tries to get in from the cavern ' s base , a moogle will block the entrance . Later , in disc 4 , like numerous other locations on Gaia , a root from the Iifa Tree prevents entry from both sides . Story . Zidane , Garnet , Vivi , and Steiner travel through the Ice Cavern to reach the top of the Mist Continent to find a way above the Mist . Along the way , Vivi uses his magic to melt the ice , but when the party nears the end of the cavern a spell puts them to sleep . Zidane wakes up after hearing the sound of a bell and investigates the area . He is confronted by Black Waltz 1 , an enhanced black mage who cast the spell , who then fights Zidane after summoning Sealion to assist him . After defeating him , Zidane wakes up the rest of the party , unaware that Zorn and Thorn are spying on them from an icy upper ledge . At the top of the cave Zidane informs Garnet that she cannot go wandering around as a princess . Garnet gives herself a new identity , " Dagger " , after Zidane ' s weapon , and he teaches her how to act and speak casually , much to Steiner ' s dismay . Quests . Mognet . There is a moogle called Mois at the cavern who has a letter to deliver to Gumo in Dali . Later , when Ice Cavern is blocked off , Mois moves to Qu ' s Marsh , to the entrance to the Fossil Roo . Other appearances . " Final Fantasy Record Keeper " . The Ice Cavern was the primary backdrop for the Challenge Event Princess of Alexandria , The Path to Escape . It later appeared in To the Holy Land and Show of Resolve as its own Record . Musical themes . The theme that plays in the Ice Caverns is called " Ice Caverns " .
Foraging Foraging is a gameplay element in " " . On battlefields , various edible icons will be strewn about in random places . These could be mushrooms , fruit , or other consumables . When the stylus is moved over one of these icons , the cursor will change to a flat palm . A Group Leader may forage from these icons , restoring a small amount of HP to themselves and their whole Group of Yarhi . A Foraging Icon may be harvested in this way four times before disappearing . List of Foraging Icons . Brush Grapes . Location : Cockatrice Eggs . Location : The Ymir Qul Underground during Mission 64 : Comfort Food . Dalmascan Dewberry . Location : Dalmasca Estersand Damson . Location : The Bosco Pampa Glow Morel . Location : Lesrekta , Isle of Illusions Goblinberries . Location : The Kisne Rise Gucuma Manna . Location : Fane of Gucuma Qul Knight Onions . Location : The Feol Warren Maiden ' s Cap . Location : Tswarra , Isle of the Lost Muruc Manna . Location : Underfane of Huin Qul Ochrebud . Location : Oghu , the Veiled Isle , Ymir Qul Range Prickle Plum . Location : Gugoza Falls during Mission 22 : A Gift for Penelo . Roeweed . Location : Isshu , Jewel of the Skysea , Cebe , Isle of Treasures Sea Currant . Location : Isshu , Jewel of the Skysea during Mission 54 : A Savory Task . Snowgrass . Location : The Paramina Rift Starfruit . Location : during Mission 73 : Just for Penelo . Tehp Manna . Location : Fane of Tehp Qul
Gnomish Bread Gnomish Bread , also known as MidgBread , DwarfBread , Eagle Eye , Dwarven Bread , Kid ' s Bread , Kiddy Bread , Moppet Bread , and Pixioche , is a recurring item in the series . It generally lets the player view the world map , similar to the spell Sight . Appearances . " Final Fantasy III " . Gnomish Bread can be bought for 200 gil at Replito and Falgabard . " Final Fantasy IV " . Gnomish Bread can be bought for 100 gil at Baron and Dwarven Castle , while one can be found in Baron . " Final Fantasy Tactics Advance " . Kiddy Bread is an item . " Dissidia Final Fantasy " . Gnomish Bread is a trade accessory that provides Luck + 4 . It can be obtained from Battlegen from the Ahriman Friend Card . " Dissidia 012 Final Fantasy " . Gnomish Bread is a trade accessory that provides Luck + 4 . It can be found in the bottom - right treasure chest during Confessions of the Creator : Pervasive Sorrow and in the top - left chest during Confessions of the Creator : Solitary Salvation . " Theatrhythm Final Fantasy Curtain Call " . Gnomish Bread is a Quest Medley item that reveals the details of the next stage the player can reach . It shows the song title and score type ( difficulty ) .