naist-nlp/zeshel huggingface dataset:
Bittercup Runneth Over Bittercup Runneth Over is an unmarked quest in " Fallout 3 " . Walkthrough . Head into the Big Town common house and look for a death - obsessed young woman named Bittercup . One can either be rude or polite , but she ' ll ask the Lone Wanderer if they are seeing anyone , if the Wanderer expresses a common interest . Regardless of how one enter the conversation or proceeds , she will hit on the Lone Wanderer . If one tells her that no one understands them either , she will list every man she has dated in Big Town . After this , one can choose any of the first three responses and she will then want to start a relationship with the player character . If the Wanderer tells her that they are not currently in any sort of relationship , she will become their girlfriend . She will modestly end the conversation , but if one returns to her once every 24 hours ( or simply utilizes the Wait function ) , she will give the player character one of the following presents each time : After approximately 30 cycles , Bittercup will revert to her pre - quest dialogue and will not give any more gifts . Notes . This quest can be completed and Bittercup will call the Lone Wanderer her crush regardless of their gender . Behind the scenes . The name of this quest is a play on the phrase " My cup runneth over " , from Psalm 23 : 5 of the Bible , " Thou preparest a table before me in the presence of mine enemies : thou anointest my head with oil ; my cup runneth over . "
I - 40 The I - 40 or Interstate 40 is a freeway in the former United States . It was used to serve vacationers and commuters alike before the Great War . By 2281 , Caesar ' s Legion has used the old highway to transport its legionaries and supplies as well as using it to display crucified prisoners and slaves such as the Twisted Hairs along it in the areas the Legion controls . Layout . The I - 40 connects many territories together and is a major trade route for caravans . It starts in North Carolina and goes through Tennessee , Arkansas , Oklahoma , Texas , New Mexico , Flagstaff in Arizona as well as intersects with Highway 93 , twists around Bullhead City , and then enters California where it intersects with Highway 95 and then merges with I - 15 . Appearances . I - 40 is mentioned in " "
Our Lady of Hope Hospital Our Lady of Hope Hospital is located near Vernon Square Station in the ruins of Washington , D . C . in the Capital Wasteland . It ' s a good source for medical supplies and explosives , and it plays a role in the quest Reilly ' s Rangers . Layout . There are entrances to the hospital from the square as well as the dry sewer . A broadcasting antenna has fallen from the hospital onto the Statesman Hotel , and the only way to enter the hotel ' s upper floors is by using this antenna as a bridge . Ground floor . The ground floor has a large number of super mutant s , including at least 2 centaur s and 7 super mutant brutes . With the " Broken Steel " add - on , you may also encounter a large number of super mutant overlords throughout the building , most of which wield a tri - beam laser rifle or Gatling laser . The terminal that controls the turret system is located in a room in the northeast corner of the hospital lobby . On the east side of the first floor , there is an average locked closet . Unlocking the closet reveals a still - functioning Mister Handy , who will proceed to wander the halls and attack centaurs and super mutants , although they will quickly kill him . The closet also has 4 first aid boxes inside . In the eastern hallway there is a rigged explosive baby carriage at the first ceiling lamp . In the north end of the building in the lobby there are several super mutants , as well as several traps , including : Appearances . Our Lady of Hope Hospital appears only in " Fallout 3 " . Bugs . When dropping multiple items at the same time within the hospital , items beyond the first do not drop as expected but instead appear in the first floor room with the frag grenade computer trap , wall safe and Vernon Square exit .
5th Army Battalion The 5th Army Battalion is a division of the New California Republic Army . History . In 2281 , they sent their 1st Company to Primm in the Mojave Wasteland under the leadership of Lieutenant Hayes to reclaim the New California Republic Correctional Facility from the Powder Gangers . Appearances . The 5th Battalion appears only in " " .
Martin ( Fallout 4 ) Martin is a character mentioned in " Fallout 4 " . Background . Private Martin was a member of the Gunners in 2287 . He was part of the contract involving stealing a batch of deathclaw eggs from the Museum of Witchcraft . He met his death at the hands of the mother deathclaw found inside . Appearances . Martin is mentioned only in " Fallout 4 " .
Xarn Xarn is a talking deathclaw being held captive in Navarro in 2241 . Background . Xarn is an intelligent deathclaw . He was taken prisoner by Navarro personnel and has been sentenced to death . Appearances . Xarn appears in " Fallout 2 " and is mentioned in the " Fallout Bible " .
An Ear to the Ground An Ear to the Ground or Team Spirit ( GECK name ) is an in " " . Detailed walkthrough . Simply kill any Legion soldiers and bring back the Legion ear s to turn in . The objective is to kill as many Legion soldiers as possible . The best way to do this is to activate the quest , and then do Restoring Hope . You need to turn in at least 30 ears for Private Sexton to give you a reward of 100 and 6 beers . After the reward has been given , you can no longer collect Legion ears .
Assault rifle ( exp . mag . ) The AK - 112 assault rifle expanded magazine is a small gun in " Fallout 2 " . Characteristics . Every assault rifle can be upgraded with an expanded magazine at various locations , increasing the magazine capacity to 100 rounds . This eliminates the only downside of the burst mode ; the low ammunition capacity , allowing firing a full 12 and a half bursts before having to reload . If upgrading , it is a good idea to unload the weapon before the upgrading process , as the upgrading comes with extra ammunition free of charge .
Buffout ( Fallout 4 ) Buffout is a consumable item in " Fallout 4 " . Characteristics . The addiction effects are - 1 STR and - 1 END once Buffout has worn off . It appears as a small brown jar with a white lid , presumably holding pills of Buffout inside of it .
Plasma pistol Plasma pistols are high - tech weapons firing superheated bolts of plasma , powered by small energy cell s or energy cell s . Models . Glock 86 . < section begin = " Glock86 " / > The Austrian made Glock 86 plasma pistol ( also referred to as the Plasma Defender ) , was designed before the Great War by the Gaston Glock artificial intelligence . It shoots a small bolt of superheated plasma , and is powered by a small energy cell . < section end = " Glock86 " / > Enclave plasma pistol . < section begin = " Enclaveplasmapistol " / > This plasma pistol has five tributary energy arcs connected to a central cathode , and the cathode functions as a point of focus , or the barrel . The energy is projected forward , probably by an electromagnetic propeller built around the cathode . The propelled energy forms a Plasma Pinch ; though rather slow , the pinch carries high levels of both thermal and kinetic energy . < section end = " Enclaveplasmapistol " / > MPLX Novasurge . < section begin = " MPLXNovasurge " / > Sometime before the Great War , a prototype plasma pistol was stolen from the federal government by an organization called Quaere Verum , who believed in a government cover - up called " The Conspiracy " . Quaere Verum attempted to expose this cover - up by using the prototype pistol , which they believed was clearly inspired by alien technology . However , the group was swiftly eradicated by the government , and the pistol buried in the desert to keep it hidden . The pistol was later taken by aliens who brought up both the safe that contained the gun and the computer terminal required to remotely unlock the safe . < section end = " MPLXNovasurge " / >
Metal box A metal box is a in " Fallout 3 " and " " . Metal boxes are used for storage of various items . They also share their model with the uncommonly encountered " Box , " though the " box " container is somewhat taller than the " metal box . " Characteristics . Metal boxes can be found virtually everywhere in " Fallout 3 " and " Fallout : New Vegas " . Items found in metal boxes are mostly random junk . However , some items such as key s , ammunition , notes or quest - specific items will be found in the same metal box or container . They are known to respawn their contents , and thus may not be safe to store items .
Oil can ( Fallout 2 ) The oil can is a quest item in " Fallout 2 " . Characteristics . A can holding grease oil , for lubricating metal parts . Location . The Chosen One can find the oil can in the Tin Man special encounter . When used on his rusty armor , he rewards the player character with 150 microfusion cells as thanks .
New Canaan Connection New Canaan Connection was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . Jeremiah Rigdon , the living prophet of New Canaan , wishes to enter into a trade agreement with Phil , Sparky , and Frank at Burham Springs . In exchange for a regular supply of coal , Jeremiah will trade corn , brahmin milk , brahmin beef , and water . However , he is concerned that the trio at Burham Springs may fire at will on the New Canaanites if they approach . He would like the PC to go negotiate with them and establish a trade caravan .
Irradiated blood Irradiated blood is a consumable item in " Fallout 4 " . Characteristics . Irradiated blood restores 50 Hit Points and adds 20 points of Radiation damage to the Sole Survivor when used . It consists of a plastic blood pack filled with green , irradiated blood with ' Not Food ' written in black marker on the label . It is a crafting component for making a glowing blood pack at a chemistry station . Locations . It can be found on the corpses of various " glowing " creatures , such as certain radroaches , mutant hound s , mongrel s and feral ghouls .
Michael Masters Michael Masters is a ghoul residing in Warrington station in the year 2277 . Background . Michael Masters was an esteemed electronic and biological engineer before the bombs dropped . He doesn ' t remember much of the first years after D . C . was destroyed , but he does remember his human life and resents his ghoulish nature ( though he does appreciate the gift of longevity ) . He was extremely intelligent and jovial in his old life , but living as a ghoul has made him very pessimistic and angry at the world . He sees his ghoulness as a karmic curse , because he was attempting to keep America at the forefront of human mutation experiments , breeding super - warriors after being inspired by the works of the German , Russia n and Chinese doctors . He also mentions that he used to vacation in Tenpenny Tower . Notes . Michael Masters is one of the few ghouls who still have human eye color . The ghoulified Moira Brown resulting from nuclear destruction of Megaton is the only other known example of this . Appearances . Michael Masters appears only in " Fallout 3 " .
Hearing Voices Hearing Voices is a " Fallout 3 " quest that is added to the game with the " Point Lookout " add - on . Detailed walkthrough . Return to Desmond . After speaking with Nadine in the Ark & Dove cathedral and getting the key to unlock Jackson ' s sacred praying grounds beneath the Wrecked Seatub , return to Desmond and tell him the news . Of course , Desmond chastises you for not interrogating the Tribal ' s leader first . Make your way to the Wrecked Seatub and enter the caverns that hold the leader of the tribals as well as his means of communication with Calvert . Finding Jackson . The path to finding Jackson is easy enough , follow the torches to his inner sanctum . Although there are mirelurks in the caves , you can sneak your way through without fighting them . There are two well stocked and submerged safes , one in the first room to the left of the boat , the other in a long narrow pool to the left of the walkway further into the cave . Beyond this there is a deep pool with an underwater passage to another small room with 20 - 30 pre - War money scattered about and in a level based locked trunk . Upon entering the final room , you find Jackson kneeling before a table speaking to what appears to be a holographic talking brain . Let Jackson and the Brain finish , then speak with the Brain . It does not reveal who it might be straight away but explains that it is using the local tribal cult as means to destroy a signal jamming device that Desmond is using to restrict the Brain ' s broadcasting signal . The Brain is rather disappointed that the tribals take its instructions to mean destroying the mansion itself instead of the jamming device . Shooting Jackson in the back while he ' s still conversing with the Brain causes it to react with surprise , then with satisfaction at your to - the - point method of doing things . In any event , the Brain will tell you to locate Desmond ' s jamming device , and find a way to destroy it , so the Brain can expand the range of its psychic influence beyond the sea cave . This starts the Thought Control quest . Return to Desmond Again . Report back to Desmond in the Calvert Mansion with the information you obtained from Jackson and the Brain while in the cave .
Jeffery Hui Private Jeffery Hui was an NCR trooper who served at the First Battle of Hoover Dam . Background . Jeffery Hui , along with Ranger Teresa Lutz , Corporal Marcus Christensen , and several other unidentified couldn ' t get out of Boulder City in time before it was blown up , so they held off Caesar ' s Legion as long as they could , either to buy time , or simply to kill as many Legion as possible . It is implied that Jeffery Hui and Cpl . Marcus Christensen were killed before the explosives went off , although the cause of death is unknown . Ranger Lutz implies in her holomessage that both Christensen and Hui should be posthumously awarded for their sacrifice and valor . Appearances . Jeffery Hui is mentioned only in " " .
McGee Sergeant McGee is a member of the NCR living in Primm in 2281 . Background . A Hub native , McGee hasn ' t seen home in a while due to serving two tours of duty with NCR ' s Army 5th Battalion , 1st Company under Lieutenant Hayes . Interactions with the player character . Effects of the player ' s actions . If the player selects Meyers or Primm Slim to be the sheriff instead , Sgt . McGee will travel to Camp Forlorn Hope along with Lt . Hayes . Unlike almost every other non - player character in the game , including Lt . Hayes , McGee does not fast - travel when the player is not in the same active map cell . Thus , he will never make it to Camp Forlorn Hope unless escorted by the player , an extremely difficult task considering his path takes him through some of the most dangerous areas in the game . If he reaches Forlorn Hope , McGee has no new dialogue . Appearances . Sergeant McGee appears only in " " .
Cunningham Cunningham is a soldier in the New California Republic Army in 2253 . Background . Cunningham is a soldier under the command of Butch Mariano . Butch is leading him , Salvador , and Green on an expedition to Denver , where the salvagers are building claims to pay off their debts and pave the way for NCR occupation . Interactions with the player character . Other interactions . The Prisoner can get on the salvagers ' good side by attacking the NCR soldiers checking out the area . Appearances . Cunningham was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Corporal Downey ' s report Corporal Downey ' s report is a holotape in the " Fallout 4 " add - on " Nuka - World " . It is recorded by Corporal Downey . Location . In the World of Refreshment bottling area , on a small table at the base of the giant bottling machine , near the corpse of Sergeant Lanier .
Cortijo Cortijo is a member of the Hangdogs in 2253 . Background . Cortijo is a young man who runs a trading post for the Blackfoot tribe . He mostly deals in weapons , food , and slaves ( which are turned over to Dominic ) , but he may have a little gizmo now and then taken on a raid and sold to him by someone ignorant of how it works . Interactions with the player character . Other interactions . If the Prisoner convinces the Blackfoots to trade water , Cortijo is the guy to talk to about starting a water caravan . Appearances . Cortijo was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Komodo pelt Komodo pelt is a miscellaneous item in " " . Characteristics . The only place to get this item is Komodo Man special encounter . Komodo Man has three Komodo pelts in his inventory . These are extremely hard to get as he stands unreachable behind the fence and gets killed very quickly . The only way is to quickly kill the komodo dragon by indirect hit ( it can ' t be aimed behind the fence ) , non - lethally hit Komodo Man to lure him near the fence , and then steal the pelts . This requires very high Steal skill as the player character has to use it during combat , face to face , and Komodo Man has 10 Perception .
Tribal power armor Tribal power armor is a unique set of T - 45d power armor found in The Pitt . Characteristics . Through years of misuse , makeshift repairs with whatever materials were available and constant use , it is a rusty , highly stylized suit of power armor . The left arm of the suit was replaced with the sleeve and glove of the raider iconoclast armor , a brahmin skull substituted for the left pauldron and various bits and pieces of metal were used to patch holes in the structure of it . It is aesthetically identical to Ashur ' s power armor . Everett notes this as being intended by the armor ' s designers . Pitt natives came to see Ashur as a god , and made this set of armor to emulate the way their god looked . It was one of the original suits of power armor worn by the Brotherhood of Steel . While they are identical in design , their effects vary . The following is a comparison of Ashur ' s power armor and the tribal power armor . Location . It is granted to the Lone Wanderer by Everett for finding all 100 steel ingot s . He calls it the prize of his collection .
Weylan Weylan was a Pack raider in Nuka - world in 2287 . Background . He can be found dead along with multiple other Pack members in the random encounter Dead Pack + Deathclaw . On his body there is a holotape named " The Test " , on which he describes how he will become the new Pack Alpha after bringing the head of a deathclaw to Mason . Appearances . Weylan is appears only in " Fallout 4 " .
Jacketed hollow point Characteristics . A jacketed hollow point bullet , also known as JHP , is designed to cause severe damage by expanding on impact with its target , while minimizing the distance it penetrates . They were designed in an attempt to reduce collateral damage , as their penetration is impaired by the function of the hollow cavity . The bullet ' s nose , rather than being pointed , is recessed , or hollowed out , hence the term hollow point . The lead cores in jacketed hollow point ammunition is coated with a harder metal known as the " Jacket " or " Plate " . This is to increase bullet strength and in an effort to protect the barrel of the gun from lead residue , cast - off , and striping . When a JHP bullet strikes tissue , or any other surface , the lead around the hollow cavity is forced outward , causing the bullet to " mushroom " and fragment , increasing its diameter and resulting in a larger and wider wound channel . However , the hollow cavity makes for very poor penetration , as the hollow cavity will cause the bullet to flatten prematurely upon hitting a hardened target , causing minimal penetration . In relation to the game . In " Fallout " , " Fallout 2 " , and " " , JHP bullets do more damage to a target than a FMJ round , but have less armor penetration . This means that , although the player character may initially hit a target for a large amount of damage , the target ' s armor negate a great deal of damage , if not all of it . Inconsistency over effectiveness . While JHP rounds are ineffective against armored targets , armor piercing , or AP rounds are ineffective against fleshy targets . This is best observed while fighting the guards carrying the AK - 112 assault rifle from Vault 15 in " Fallout 2 " . They are initially loaded with 5mm JHP that deal about 22 points of damage in a mid - ranged burst against characters wearing combat armor . However , the guards carry only 5mm AP to reload with . Subsequent bursts from the same distance often fail to deal any damage at all .
Wheel of Fortune Wheel of Fortune is a in " " . This quest is given by , a inside the storage room at Camp Searchlight . The storage room is in the church in the southwest of the town . You must hack the terminal ( average ) and tell Logan where the suits are to get the quest . Detailed walkthrough . A group of mercenaries inside the NCR storage room are looking for radiation suits . After hacking the terminal ( Average ) you are told to go to Nipton to look for the suits . Since Boxcars is the only remaining living resident , you must speak to him . You are directed to a cave north of Nipton called hidden supply cave to find the radiation suit package ( Average lock on the door ) . After you return the package to the mercenaries , you must raid Searchlight police station to look for NCR materials . The parts needed are : After obtaining all of these parts and returning them to Logan , you must travel to the heavily irradiated Searchlight fire station , where you will encounter a upon entry . After defeating her , you then travel to the upper level , where you must look for more NCR parts . The parts in upper floor of the fire station are : After again finding as many supplies as you can find , Logan will thank you and then attempt to kill you as a reward . If you succeed in killing Logan and his partners , you may take all the weapons you found in their normal form . Afterwards , you may attempt hacking into the fire chief ' s personal computer in his office , which will give you some XP and a brief note .
Uprising of Edmonton The Uprising of Edmonton was a rebellion conducted by supporters of the Canadian resistance movement during the United States ' annexation of Canada in the city of Edmonton , , Canada . Appearances . The Uprising of Edmonton was mentioned in " " in the Invasion Re - creationists special encounter .
Gizmo ' s Casino Gizmo ' s Casino is the local casino in Junktown , owned by Gizmo in 2161 . Layout . It ' s full of real scum - of - the - earth types . For example , a gang called the Skulz , led by Vinnie , hang out in the casino and do various illegal and quasi - legal jobs for Gizmo . If the gamblers aren ' t satisfied with the Casino , they can bet on the boxing match with Saul . Also , the Skum Pitt is available . Mostly travelers are here for relaxation . Killian Darkwater , Junktown ' s mayor , constantly tries to shut the casino down , but always to no avail . Appearances . Gizmo ' s Casino appears only in " Fallout " and also is mentioned in the " Fallout Bible " .
Boneyard Library The Boneyard Library is a location in the L . A . Boneyard , a district to the west of Boneyard Downtown . It serves as the headquarters of the Followers of the Apocalypse . Layout . A building with many books . After the Great War , it didn ' t serve much purpose , so the Followers of the Apocalypse settled here to glean any useful knowledge that they could . To the north - west there is a building with a cold - hearted bounty hunter . Appearances . The Boneyard Library appears only in " Fallout " .