List of Final Fantasy V statuses This is a list of all statuses in " Final Fantasy V " . List of Statuses . Near Death . Near Death is the status given to characters whose current HP is less than 1 / 8 of their Max HP . Blind . The player is able to make use of this status , by casting Flash , attacking enemies with a Darkness Bow , or via some other methods , such as mix skills . A character under Blind has their Hit Rate reduced to a quarter and cannot use the Aim ability . Zombie . Zombie is inflicted by several enemy attacks . The player loses control of characters inflicted with Zombie , and they automatically attack any random target . The game ends if all characters are zombies . If the status is inflicted to a hiding character , it will result in a bug . Characters inflicted with Zombie status have green skin , solid white eyes and zero HP . They are immune to most damage , and equipping a zombified character with the Healing Staff will make him randomly heal party members . This is not to be mistaken for the " Undead " status , which can be obtained by using certain equipment or using the Necromancer job . Zombied characters are immune to the Blind , Poison , Float , Mini , Toad , Petrify , and Death statuses . Poison . A character inflicted with Poison will lose HP equal to their Max HP / 16 . Outside of battle , every step taken will result in the Poisoned character losing HP equal to Max HP / 64 . A character under Stop will not take damage from Poison . Float . Float protects the party from hazards on the map and Earth damage . It is acquired from the Time Mage ' s Float spell . The Mix item Levisalve ( Levitate in the PS version ) casts Float on the entire party , and can be mixed from a Phoenix Down and Holy Water . The Blue Magic spell Mighty Guard also casts the status . Mini . The Blue Magic spell Lilliputian Lyric and the White Magic spell Mini are the only means of inflicting Mini on a character . The formula for how Mini works is as follows : Toad . Toad - afflicted characters cannot cast spells and their attack is pitiful — but may also inflict Toad on their target . Toad - afflicted characters have different sprites for the battle screen and the field map . The formula for how the Toad status works is as follows : Petrify . Characters with Petrify set are considered ' dead ' , and a party of four statues equals a Game Over . Petrified characters keep their HP score , but can no longer act , nor can they Cover for other allies . Petrified targets cannot be attacked by conventional attacks ; only those that are specifically designed to be able to hit characters with Petrify can be directed at them . Monsters with Petrify set are just killed , and cannot be healed . Petrify lingers after battle . Image ( 2 ) . Image ( 2 ) sets up a duplicate target that causes the next two physical attacks that would otherwise hit , miss . When Image is successful in helping avoid a physical attack , it will remove one image and become Image ( 1 ) . The command Image , Kiss Of Blessing and the Blink spell set up two Images . The Image status wears off after battle . Image ( 1 ) . After losing one " image " from Image ( 2 ) , it will become Image ( 1 ) . Image ( 1 ) sets up one duplicate target that causes one physical attack that would otherwise hit , miss . When Image is successful in helping avoid a physical attack , it will be removed . The Mirage Vest only gives a single Image . The Image status wears off after battle . Berserk . Berserked characters or monsters will deal 50 % increased damage with their normal physical attacks , but are forced to execute a basic physical attack every turn . Berserked targets are immune to the effects of Confuse and Flirt and the Lilith Rod , nor can they be the victim of Control . Berserked characters will not Cover for other allies . Monsters will not counter attacks when Berserked , but characters with Counter set may still . Kiss Of Blessing ignores Berserk immunity . Berserk wears off automatically . Paralyze . Paralyzed targets cannot act , nor will they Cover for other allies . The duration of Paralyze depends on the attack setting it . A Paralyzed target cannot avoid physical attacks , not even with the help of Elven Mantles , Main Gauches , or Aegis Shields . Paralyze wears off automatically . Sleep . Sleeping targets cannot act . The duration of Sleep depends on the attack setting it . A Sleeping target cannot avoid attacks , not even with the help of Elven Mantles , Main Gauches , or Aegis Shields . Sleeping creatures automatically wake up when they take physical damage , but not from magical damage . The only two exceptions are Mineuchi and the last two hits of Rapid - Fire . Sleeping characters will not Cover for other allies . Sleep wears off automatically . Aging . Characters under the influence of Old will see their stats gradually deteriorate to 1 ; their level will remain the same . Monsters will have their level and agility gradually sink to 1 for all purposes ; attacks that check for level will look at this deteriorating level . Old lasts the entire battle until cured , but is automatically removed at the end of battle . Level 2 Old ignores Old immunity . Regen . Regen periodically regenerates HP based on your Level and Stamina ; skills that raise level or stamina also boost the HP healed by Regen . Regen will not heal a character with Stop status . Dragon Armor ignores Regen immunity . Invul . Invul is a status only granted to Necrophobe until the player destroys all four of the Barriers , which removes the status . Slow . Causes the ATB bar from both characters and monsters to take twice as long to fill . Mutually exclusive with Haste ; Slow is removed when Haste is set and vice versa . Slow doubles countdown timers caused by the Doom spell and Condemn . Haste . Causes the ATB bar from both characters and monsters to take half as long to fill . Mutually exclusive from Slow ; Haste is removed when Slow is set and vice versa . Haste halves countdown timers caused by the Doom spell and Condemn . Stop . Stopped creatures cannot act . The duration of Stop depends on the attack setting it . A Stopped target cannot avoid physical attacks , not even with the help of Elven Mantles , Main Gauches , or Aegis Shields . Stopped characters will not Cover for other allies . Timers will not go on ; ATB bar will be frozen , Countdown timers , status duration timers , Regen and Poison will not take effect . Note that Sap will continue . Shell . Targets with Shell active take only half damage from magical attacks , and magical attacks that are not unblockable have their Hit Rate halved as well . Magical attacks that are almost entirely barrier - piercing are still halved in effect ; magical attacks that disregard Magic Defense due to elemental edges are still halved in damage , magical attacks that deal a set amount of damage are unaffected . Shell automatically ends after battle . Protect . Targets with Protect active take only half damage from physical attacks . Physical attacks that disregard Defense due to an elemental edge or any other physical attack that ignores Defense completely is still halved by Protect . Protect automatically ends after battle . Reflect . The Reflect status allows certain spells to bounce off the target onto the opposing party . These spells will be reflected : Sap . Sap causes the current HP of the target to drop by a marginal , absolute amount every interval . Stop will not stop the erosion . The duration of Sap depends on the attack setting it . Sap automatically ends at the end of the battle . False Image . The target cannot be damaged by physical attacks . This status is used only by the false images of Wendigo and Pantera . Erased . Erased status is caused only by Encircle , that removes the target from battle , thus cannot be healed or attacked , and only will be back to action via Return spell . It ' s removed automatically after battle . Jumping . This status is caused when using the Jump and the dummied Hishou command . A jumping character can ' t be targeted by nothing but the enemy ability Interceptor , used by Mecha Head . The effect is dispelled when jump is finished . Charm . Charm status is inflicted by the Dancer ability Flirt and the Lilith Rod . It causes the target to waste its next turn displaying the " " Entranced ! " " message , after which the status wears off .