naist-nlp/zeshel huggingface dataset:
Headhunting Headhunting is a quest and achievement / trophy in the " Fallout 4 " add - on " Automatron " . Detailed walkthrough . The quest begins immediately on from the end of A New Threat . The Sole Survivor is tasked with finding a second radio beacon at a random location . Once there , a small group of robots , including the robobrain , will be patrolling . The player character must kill the group and take the radar beacon from the remains of the robobrain . They must then speak to Ada . She explains the third beacon is located at Fort Hagen satellite array and that it will be in the possession of the Rust Devils . Once at the satellite array , the Sole Survivor and Ada must fight through the Rust Devils and their robots . Inside the compound , the player character must climb further up the satellite to use a terminal that unlocks the security door , allowing entrance to the Fort Hagen hangar . Inside , the player character must fight their way to a robobrain known as Jezebel . When found , Jezebel is just a robobrain head attached to a computer . Jezebel tells the Sole Survivor she will help with defeating the Mechanist in return that they get her out of the satellite array and find her a new body . Once the deal is agreed , the player character picks up Jezebel ' s head and leaves the array . When taking the head , Ahab will be activated and attack if it was not already fought . After fighting through the rest of the building trying to get to the exit , Jezebel will point out that one of the Rust Devils she has just spotted , Ivey is the one who ripped her head off and that she wants revenge . Once she is killed , the exit is just around the corner . Before the exit , the player character can find the salvaged assaultron head , assaultron blade and Mr . Handy buzz blade in a steamer trunk . After exiting the array , the Sole Survivor speaks again with Ada . They tell her they need to keep Jezebel to get into the Mechanist ' s base . The player character must now build Jezebel a body . To do this , they have to go back to their robot workbench to create a new automatron using Jezebel ' s head .
Superior ghoul armor Superior ghoul armor is an armor in " " . Characteristics . A mixture of leather and metal patches , held together by rubber straps . It can only be worn by ghoul s . Together with ghoul armor , it is one of the two armors available for ghouls . Superior ghoul armor also has marked advantages over regular ghoul armor , in that it actually has a damage threshold : regular ghoul armor absorbs every point of damage inflicted upon it . Locations . There are no known locations where superior ghoul armor can be purchased , it only appears on several ghouls already equipped with it . These include Elliot Nesting , Jacob Young , and Martin , however , it cannot simply be stolen off of an NPC as a special weapon would . Martin is a ghoul recruit who becomes available as the Warrior progresses , and because they have access to the inventories of characters in their recruit pool they can simply bring Martin into the squad out of the pool and make him drop his superior ghoul armor . A different ghoul character in the squad can then equip the superior ghoul armor .
Relay tower KX - B8 - 11 Relay tower KX - B8 - 11 is located northeast in the Capital Wasteland ; after turning its power source on , it broadcasts Signal Oscar Zulu to the near vicinity . Layout . The tower stands about 40 feet in height and is surrounded by a fence . Signal Oscar Zulu . The signal repeats a message from Bob Anderstein that says he has taken shelter in a nearby drainage culvert with his wife and his son . He also says that his son is very sick and needs medical attention , he pleads for anyone that hears his message to help . If the Lone Wanderer walks just a bit to the southeast of the relay tower , downhill near a few rocky outcrops they will see the end of the metal drainage pipe . Enter , and at the end of the tunnel they will find two doors . The one on the right contains the long - dead bodies of Mr . Anderstein and his wife , but no son . There ' s a lunchbox , first aid box , and some other random supplies . The opposite side of the tunnel contains the ham radio that is broadcasting the signal . Appearances . Relay tower KX - B8 - 11 appears only in " Fallout 3 " .
Dalen Dalen is the name of a dead man found in the Boston Public Library in 2287 . Background . Dalen , along with Givens , Shelby , and a number of other unnamed NPCs formed a team whose goal was to retrieve and preserve any existing books that could be found in the Boston Public Library . Despite numerous protectrons and turrets , his team was overrun by super mutants and killed . Appearances . Dalen appears only in " Fallout 4 " .
EMP device The EMP device is a cut content explosive in " " . Characteristics . Although this weapon is displayed in the hands of the Initiate and in his inventory , during the throw and installation however as a trap , the game model does not appear on the ground and as a consequence , the device does not explode . Notes . This weapon can be added to the game using the " Codebreaker " program .
Rock Creek caverns The Rock Creek caverns are a location in " Fallout 3 " . The caverns compose of a large disconnected metro tunnel / cavern that is inhabited by mirelurk s , mirelurk hunter s , and / or mirelurk king s , depending on level . The caverns consist of a single interior chamber . Layout . Exterior . The entrance to Rock Creek caverns is a sewer grate at the bottom of a crater that has exposed the sewer system , just to the north - west of the National Guard depot . When coming from the direction of the National Guard depot , there is a guaranteed encounter with two raiders and two super mutant s fighting it out with each other . Some areas within the caverns are moderately radioactive . Rock Creek caverns . This section is the only accessible area in Rock Creek caverns . It has a large central chamber and numerous tunnels and offshoots including areas of the metro system . 15 mirelurks are scattered around the cavern . At point D on the local map image seen above , there is a bed that can be slept in along with a safe . At point F there is a mercenary and a wastelander corpse or two , along with an Easy - locked safe , and a few ammunition boxes . Point G has a dead skeletal family and a stimpak and RadAway , along with a teddy bear . Point E just has some dead brahmin and dead ants along with some egg clutches , and point C has a car near the ceiling ( apparently where the road once passed through ) which will explode if shot at . Appearances . The Rock Creek caverns appears only in " Fallout 3 " . Behind the scenes . Rock Creek caverns gets its name from the Rock Creek Park in Washington DC .
Corvega factory The Corvega factory is a location southwest of Vault 108 in the Capital Wasteland . Background . Before the Great War , this Chryslus Motors facility manufactured the Corvega line , a popular line of car models used throughout the pre - War USA . Now it ' s home to a colony of giant ants . Layout . The factory is inhabited by giant ants and contains the bodies of various misfortuned mercenaries and raiders who failed to reach the colony ' s queen . A small amount of feral ghouls may also be found in the factory . At the southern end of the factory is a giant ant queen , who can be killed for her pheromones . The ants and egg clutches in the factory contain a large amount of ant meat . Appearances . The Corvega factory appears only in " Fallout 3 " .
Circuit neuralizer Circuit neuralizers are an advanced technology used with robotics and android technology . Pinkerton built one out of spare parts using blueprints he retrieved from a Vault as a guide , and used it in his facial reconstruction and mind wipe of A3 - 21 . Zimmer shows surprise at one being found in the Capital Wasteland . Appearances . Circuit neuralizers are mentioned only in " Fallout 3 " .
Binoculars Binoculars are classified as a in " " . Characteristics . Binoculars are equipped and holstered like a weapon , but cannot be used offensively . When drawn , using the same zoom function found on scoped weapons will allow the player character to look through them . Binoculars have a magnification of 2 . 43 , equivalent to the Bozar or hunting revolver . Due to their low magnification , is generally preferable to use a scoped weapon , if available , as they can have magnifications of up to 3 . 5 and allow for immediate engagement of any spotted targets .
Muttface Muttface is a dog that roams the caverns in Little Lamplight , like Hooligan , Ginger , Rex and Pete , in 2277 . Interactions with the player character . Other interactions . Muttface is non - hostile towards the Lone Wanderer unless provoked . Appearances . Muttface appears in " Fallout 3 " . Muttface also can be acquired as a pet in the mobile game " Fallout Shelter " .
Chad ( Fallout 2 ) Chad is the caravan master in Broken Hills in 2241 . Background . Chad is a lean man who wears a smile like a shield , he wears nondescript clothing , and carries himself as if he knows what he ' s doing . He is a caravaneer , working for Bill in Broken Hills . Chad was hired by Bill ' s caravan . He leads the caravans to Gecko , New Reno , Vault City and the NCR ( Big Circle ) . Appearances . Chad appears only in " Fallout 2 " .
Endurance bobblehead Endurance bobblehead is a " Fallout 4 " miscellaneous item . It permanently improves the Sole Survivor ' s Endurance by 1 , up to a maximum of 11 ( if at 10 prior to pickup , otherwise maximum is 10 ) . Location . Poseidon Energy , on the metal desk with a Tesla Science Magazine , near a steamer trunk on the central metal catwalk .
Junk Rounds Junk Rounds is a in the " " " Dead Money " . Effects . One can now craft ammunition at the reloading bench using alternate materials ( scrap metal and tin cans ) . Specifically , a single round of Guns ammunition can be made with 1 scrap metal , 5 tin cans , and the appropriate casing or hull . Most Guns ammunition types are supported : Behind the scenes . A new ammunition subtype , JNK , or junk rounds , was included in the " Dead Money " add - on , presumably for use with this perk . The new ammunition type existed for all Guns skill ammunition and provided the same effects for all calibers : 0 . 75x to Damage and 1 . 5x to Gun Condition . The new ammunition type covers two calibers which are not included in the existing version of the perk : . 22LR round s and 12 . 7mm round s . However , the recipes granted by taking the Junk Rounds perk simply produce one round of normal ammunition , rather than of the junk subtype . JNK - subtype ammunition is not used anywhere in the add - on , and cannot be obtained by normal means . If it is obtained , it cannot be used in any weapons , as the ammunition is not added to the appropriate lists used to determine what ammunition types a weapon can load .
Grail Squad Grail Squad is a squad with the Brotherhood of Steel in " " . This squad is very combat - oriented and consists of power - armored knights led by Paladin Lancelot . The squad also included initiate Percy , who was probably assigned with them in order to gain combat experience . Background . During 2197 , the Brotherhood sent the Warrior and Grail Squad to Buena Vista to disable or destroy a nuclear power reactor , as well as power nodes , to shut down a nearby robot repair station . Grail Squad was at the front gate of the complex before all members the squad became KIA . Members . No direct business was ever made between the Warrior and Grail Squad , even though the former have already seen initiate Percy and Paladin Lancelot in Brotherhood bunkers . At the beginning of the mission in Buena Vista , the screen moves over to the Grail Squad , which has apparently arrived on the scene before the Warrior ' s own squad . Paladin Lancelot gives tactical combat orders to his knights at the gate of the reactor complex . However , as Lancelot and his knights attack , they are totally obliterated by the guarding turret post of the facility . The other member of the squad , initiate Percy , has somehow managed to get past the turrets , but was mortally wounded by the Scurry bots . In his dying words , his asked the Warrior to continue the battle and avenge him . Interactions with the player character . Sent ahead of the Warrior ' s squad . The only member of the squad that survives long enough to interact with is Percy . Appearances . Grail Squad appears in " " . Behind the scenes . The name " Grail Squad " refers to the Arthurian legend of the Holy Grail , which the entire membership of the Knights of the Round Table set out to find . Both Lancelot and Percival figure prominently in this particular legend ( though neither is pure enough to actually attain the Grail , both are deemed worthy to witness it ) .
Garza Garza is an inhabitant of Rivet City in 2277 . Background . Garza was born in 2247 . At the age of 30 , he is something of a mystery to those he surrounds himself with . He ' s physically imposing and very reserved ; not speaking of his past and prefering not to speak at all whenever possible . Garza spends half his day doing heavy lifting for the scientists in the lab , and the other half on the flight deck working out . He has a serious heart condition , which is fatal unless he takes medicine regularly . Interactions with the player character . Quests . The Waters of Life : Garza is part of the group which relocates to the Jefferson Memorial . During the escape after the Enclave invades the purifier , Garza will eventually stop , and it is revealed that he will need medication to keep going any further . Garza can either be given five stimpak s , three Buffout s , or left to die if Doctor Li and the others can be convinced . Alternatively , he can simply be killed . Should he die by the hands of the Lone Wanderer , Li responds in a harsh manner upon being interacted . Effects of player ' s actions . If he survives the escape from Project Purity , he joins up with the Brotherhood of Steel . Notes . Once " Broken Steel " begins , it is uncertain where he goes . However , Daniel Agincourt and Alex Dargon can both be found wandering around the Jefferson Memorial , should they survive . Appearances . Garza appears only in " Fallout 3 " .
Satellite relay station The satellite relay station is a large building inhabited by Enclave troops and some robots reached through the Rockland car tunnel . It has one interior section . Background . The Enclave used the satellite station to aim their orbital bombardments . Layout . Exterior . The exterior is a small valley stretching from north to south . The collapsed end of Rockland car tunnel and the door through which the area is accessed is at the southern end while the satellite relay station itself and another collapsed car tunnel are at the northern one . The valley itself is split into an elevated road on the eastern side and a wider grass area to the west . The road is initially blocked by Enclave force - fields and the whole area is fortified with automated turret s . 20 Enclave soldier s protect the area . Satellite facility . The facility itself is a fairly extensive , yet linear building spanning across multiple floors and guarded by 24 Enclave soldiers in total . The first room encountered when entering the facility itself is filled with rubble . The only way further inside the building is a small service tunnel with a small locker room on the side which ends in a room with generators , computers and a metal staircase leading upwards . While the intermediary level holds nothing of interest , the topmost level has a room with some tables and more computers on the one side and a small corridor on the other . After passing by yet another computer room , the corridor ends in another staircase , this time leading downwards . At the bottom level , there is a storage room or lounge connected to another service tunnel . Featuring a lot of crates and a barricade , the tunnel opens out into a room with pipes on its floor . Yet another metal staircase leads to a room with microfiche readers and more computers with a small bathroom on the side . A large door at the end reveals the next service tunnel which is fairly short and ends in a computer room with a Satellite Uplink terminal . Stairs guarded by an automated turret lead to the building ' s other exit to the Capital Wasteland , up a cliff north of Rockland car tunnel . Appearances . The satellite relay station appears only in the " Fallout 3 " add - on " Broken Steel " .
Food processor The food processor is a constructible piece of machinery for food processing added in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . The food processor can create pre - War quality food from crafting components and basic consumables . Freshly - manufactured food has better stats than the standard present - day irradiated versions , often using the same stats as the preserved pre - war versions of the foods . This doesn ' t work in survival mode however . For example : Blamco Brand Mac and Cheese is worth 10 caps , heals 20 hp , and gives 6 rads in its standard present - day irradiated version , but is worth 15 caps , heals 40 hp , and gives no rads for the freshly - manufactured ( or preserved pre - war ) version . The bottlecap value of freshly - manufactured food is higher than the present - day irradiated versions , but it is unlikely to result in an item worth more than the components you used to manufacture it . Blamco Brand Mac and Cheese requires 1 carrot , 1 purified water , 1 razorgrain , and 1 plastic , for a component total value of 29 but a manufactured value of only 15 . Notes . Yum Yum Deviled Eggs are the only profitable food to make , with a net value of 15 caps .
NCRCF Uprising The New California Republic Correctional Facility ( NCRCF ) Uprising was a revolt staged by the convicts of the NCR Correctional Facility against the men of the New California Republic who were stationed in the facility itself , taking place in September 2281 . Almost all the NCRCF guards there were killed . Prelude . When the NCR expanded eastward into Nevada , they took over the old Southern Nevada Correctional Facility and renamed it . The facility is located near train tracks that run parallel to highway I - 15 and the convicts were used to maintain and expand them . According to the Powder Gangers , no correcting was done - only manual labor . Uprising . The majority of NCR troops guarding the facility were called away to patrol the Colorado River , and the convicts decided to stage a coup d ' état and took over the facility using improvised weapons and explosives made from small amounts of dynamite they had stashed away . The uprising was successful and they seized control over the NCRCF . Almost all prison guards who were stationed there were massacred by the insurgents and only a few escaped . Aftermath . After the uprising , the group of insurgents formed the Powder Gangers . Most became small gangs who terrorized the southern areas of the Mojave Wasteland including Goodsprings and Primm , while others headed to Vault 19 or remained at the NCR Correctional Facility , utilizing it as a base of operations .
Traci Niels Elder Traci Niels is a Paladin of the Brotherhood of Steel in 2253 . Background . Traci began her career in the Brotherhood as a scribe , but grew tired of the technical side of life . She asked to be placed in a combat role , and was given the chance to prove herself at last by her superiors . She was found to be a competent combatant who also had the advantage of being able to repair equipment on the fly in the field . She worked her way up the ranks and soon earned the title of Elder . Traci is a headstrong no holds barred kind of woman . She is opinionated , knows it , and doesn ' t care . She will often voice her opinion tactlessly whether or not it is asked for . She is considered a bitch by most anyone who knows her , and she could care less . Traci is not pleased with the base commander , Andrea Brixley . She finds her unorganized , flighty , and generally incompetent . She knows that , were it not for Glenn ' s careful attention , Andrea would fall apart . Traci would like nothing more than to replace the commander with herself and she has made this known to all . However , Traci is loyal to the Brotherhood and its line of command . She follows her commander ' s orders dutifully . Interactions with the player character . Other interactions . She will answer the Prisoner ' s questions and help unfold the plot in a very limited fashion . Appearances . Traci Niels was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Get the Salvagers some fruit or vitamins Get the Salvagers some fruit or vitamins was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at Denver . Quick walkthrough . They ' re getting scurvy and need fruit or some vitamins . Some of the stuff in Jimmy ' s drug pile count as vitamins and would help in this . You can also get vitamins from the Lowry Hospital . Character type completion breakdown . Science Boy - Can know that the vitamins would help . Any character can bring them fruit or canned fruit .
Yew In the year 2277 , Sapling Yew is a bright young girl found living in Oasis . She is the closest thing to a friend Harold has . Most notably because she is the only one of the Treeminders that really listens to him . Background . Yew was born in 2269 . She is the only child of the Oasis village leaders , Tree Father Birch and Leaf Mother Laurel . Eight - year - old Sapling Yew divides her time among several activities , including eating and sleeping in her family ' s quarters , playing and gardening in the village with her mother . She also loves to play in the Grove , climbing on and around the god - spirit , and fiddle with her bear charm . Appearances . Sapling Yew appears only in " Fallout 3 " . Behind the scenes . " Yew " is the common name for genus " Taxus " , a type of tree . All of the human residents in Oasis have horticultural names .
Tribal garb Tribal garb is a piece of clothing in " Fallout 3 " , added to the game with the " Point Lookout " add - on . Characteristics . It resembles a toga . It provides a Damage Resistance of 12 , and can only be repaired with other sets of tribal garb . Locations . Worn by Point Lookout ' s tribals .
Jeannie May Crawford ' s house Jeannie May Crawford ' s house is a in the Mojave Wasteland . It is home to Jeannie May Crawford . Layout . The house layout is pretty common across the Mojave , kitchen is on the left , bathroom straight ahead when entering and the bedroom is on the right . Outside , behind the house and near the burned out shell of another home are some graves . Notes . Jeannie May can be found here at night for the quest One for My Baby . Appearances . Jeannie May Crawford ' s house appears only in " " .
Flower child ( character ) The flower child is a young member of the Children of the Cathedral in 2161 . Background . This child is under the supervision of Mother Jain . Before coming to the Hub , he has been in the Cathedral itself , and thinks that everyone there but Father Lasher is kind . He can be found in the Children ' s hospital , near the Water Merchants . Appearances . The flower child appears only in the original " Fallout " .