naist-nlp/zeshel huggingface dataset:
Althea Ebonlocke Commander Althea Ebonlocke is a level 45 quest giver located in Darkshire in the human - aligned territory of Duskwood . She is the daughter of Darkshire ' s Mayor , Lord Ello Ebonlocke . Multiple units often work together under her . She has yet to earn the respect of many of the militia . Well known for her keen and decisive orders in the field , however , she is well on the road to gaining the Night Watch ’ s trust . She and Captain Helvas Grange lead the local militia called The Night Watch and have sworn to protect the citizens of Darkshire , after Stormwind retracted their guards from Duskwood . Biography . Warrior : Divided . Before the Shattering ever erupted , Althea was on guard duty when she met with Lieren and Loania , who came all the way from the Aerie Peaks to search for their mother Adena and wanted to know what had happened to her , only for Althea to respond that Adena had died recently . Dark Riders . During the war against Deathwing the Destroyer , Althea met with the mage Karlain , who had come from Goldshire to search for his son Mardigan . When word was told that Mardigan was seeking some Wolf Cult , Althea reported a group of Dark Riders that were inside Manor Mistmantle , and assisted in directing Karlain to the priest Revil Kost . Leading a small strike team of night watchers , Althea , Karlain and Revil planned to ambush the Dark Riders with the help of a gnome rogue named Brink Spannercrank , a member of the . However , when one of the riders used a teleportation spell , Althea and the entire group were transported into Karazhan . Not wanting to give up this fight , Althea continued to battle with the Riders and The Curator , but Brink found an amulet and sent the watchers back in time before the ambush ever occurred . In Legion . When the Burning Legion returned and launched its third invasion to the world of Azeroth , Althea lost all hope after hearing the news of Varian Wrynn ' s death at the hands of Gul ' dan . Believing the Legion could save her , she and her father Ello Ebonlocke were among those in Darkshire that joined the Veiled Hand , a small cult of humans led by Melris Malagan . Her plan was to bring the downfall of Stormwind City , but was defeated by Garona Halforcen and rogue adventurer . Quests . She is involved in the following quests : Removed in Cataclysm . She started the following quests :
The Sin ' loren The Sin ' loren is a blood elf destroyer in the waters north of the Sun ' s Reach Harbor , Isle of Quel ' Danas . She is the southernmost ship of the fleet . This ship is one of three containing Dawnblade blood elves , as reinforcements for Kael ' s forces on the Isle of Quel ' Danas . This is also the ship you land on with your dragonhawk to slay the elves , after having set the sails ablaze preventing them from getting to their destination .
Maiden ' s Virtue Prior to Cataclysm , Maiden ' s Virtue was a ship docked in Menethil Harbor in the Wetlands . Her human crew stood around the dock waiting for supplies to be loaded so they could sail off . Since the Cataclysm , the captain and crewmen continue to stand around the former berth . However , the ship lies at the bottom of the harbor , sunken and buried by the shifting sea sand .
Marijah Marijah is a human female turned into a ghost . The being is clad in simple gaments , though her translucent form makes it difficult to see any details of what she wears and carries . She was a scout in life . She speaks Common , Dwarven , and Giant .
Abyssal Depths Abyssal Depths is the third and last zone in the undersea region known as Vashj ' ir . The Depths are home to the ancient god L ' ghorek , who is beneath the seafloor . The Twilight ' s Hammer saps life energy from this gigantic being to create " Ascendants " for the coming war against Neptulon for control of the seas . Also within the depths is the Abyssal Breach , the entrance into the Abyssal Maw itself . . . where more unknown horrors await . History . " See history of Vashj ' ir . " Geography . The Abyssal Depths , unlike Vashj ' ir ' s other subzones , has wildly varying topography and geography . Players will be very familiar with the deep caves of Darkbreak Cove and Tenebrous Cavern , similar to the faction hubs within the Shimmering Expanse . Outside these caves , the world is full of multi - level coral reefs and tall stone pillars . Slicing through the south - central part of the zone is a deep , dark trench , full of giant eel s and deep sea murloc s . This canyon rests beside the ancient L ' ghorek , an entity related to Nespirah . To the south of L ' ghorek is an abandoned reef , full of grey sands and murky waters , with only skeletal fish floating through it . The central part of the zone hosts steaming hot thermal vents jutting form the brownish , burnt sands . The most notable feature is to the northeast , where the immense Abyssal Breach lays , a deep chasm punched into the depths with a constant vortex pulling all things into its center . Getting There . To get to the Depths , you have to accept the to go there on the ships . / will send you on your way after completing the final quest in the chain , up to and including . After accepting the quest aboard the boats , players will be whisked to the Abyssal Depths via The Verne ( Horde ) or the Pincer X2 ( Alliance ) .
Religion Most races possess some sort of cultural faith that reflects their values , fears , and hopes . Some worship gods or demigod s as actual beings ( either as a God , gods , or demigod s is debatable among the races themselves ) , while some races personify their faiths in the form of a god , but understand that their “ god ” is really just a symbol of their philosophical beliefs , not an actual being . Others , such as Firelord Ragnaros , are seen by some to have achieved a god - like status . The Warcraft universe does in fact have powerful , immortal beings ( such as Elune ) , the Old Gods , and Azeroth was greatly affected by the Titans . Most racial faiths include the concept of an afterlife , along with cultural mores and taboos to indicate the correct path to the afterlife . Spiritual leaders who guide their race along the proper philosophical path tend to be shaman or druids . Few races revere an actual deity to whom they can dedicate their lives as priests . In the quest ( removed from game in ) , the quest giver , Loramus Thalipedes , mentions the concept of a singular god as a blessing ; " May your determination and faith , carry you through this ordeal . Should you fail , know that your God smiles down upon you , mortal . " Strangely enough , in the first two Warcraft games ( including expansions ) , humans referred to a singular God behind the Holy Light . Notable faiths . The following are the currently known religions in the Warcraft Universe : Miscellaneous faiths . Furbolg culture . Some accounts have them worshipping primitive godlike figures , but primarily they revere nature and the spirits of the world . Night elves in other cultural beliefs . In the early histories of dwarves and humans , the Kaldorei are shadowy figures of dark perfection wielding incredible god - like powers . Tauren sometimes view night elves with awe and fear . Tauren have long seen the Kaldorei as a mythic race of demigods , possessed of great magic and steeped in natural powers .
The Crimson Dawn The Crimson Dawn is a Sunreavers ship south of Hrothgar ' s Landing and east of " The Silver Blade " in the southern reaches of the Sea Reaver ' s Run . It is manned by Crimson Dawn Sailor s ; they have killed a few . The ship carries Buckets of Fresh Chum for use by members of the Horde in the quest .
Dranosh Saurfang Dranosh Saurfang , often called Saurfang the Younger , was the son of Varok Saurfang and nephew of Broxigar the Red . His mother ' s identity is not known . Dranosh was very much like his father and uncle , a fierce warrior to the end . After he fell to Frostmourne at the Battle of Angrathar the Wrathgate , he was raised in undeath by the and brought to Icecrown Citadel , where he bars the path of any champions seeking to lay siege to his new master ' s fortress . Dranosh Saurfang is voiced by Chris Metzen . Background . Dranosh means " Heart of Draenor " in orcish . Before his mother died , his father promised her that their son would remain safe and untainted . Before Varok crossed the Dark Portal , he had the elders of Garadar hide Dranosh away so the orcish warlocks would not find him . " The Burning Crusade " . Dranosh Saurfang first appears in Nagrand . Though he is not the leader of the Mag ' har , he is classified as a level ? ? Boss . Following a murkblood raid , a group of adolescent orcs from Garadar formed a war party and set out to seek vengeance . They reached Sunspring Post , but most of them were killed by the broken . Dranosh was one of the few survivors of that party - he sustained severe injuries and narrowly escaped . After he recovers , Dranosh decides not to return to Garadar , as he believes that his destiny lies elsewhere . Upon hearing this , Farseer Corhuk says , " The son is the father . . . May the spirits have mercy on those that stand in his way " . " Wrath of the Lich King " . Dranosh Saurfang later appears in Northrend alongside the Warsong Offensive . His father , High Overlord Varok Saurfang , has placed him in command of the Kor ' kron Vanguard , a fortress at the base of Angrathar the Wrathgate . He was also given his father ' s armor and axe . During the Battle of Angrathar the Wrathgate , Dranosh charged the Lich King . With a single blow , Frostmourne shattered his axe , struck him down , and stole his soul . Though his body disappeared in the aftermath of the battle , Horde players are asked by to retrieve his shattered armor and . Undeath . One of the visions in the Yogg - Saron encounter shows the Lich King alongside an Immolated Champion and a Turned Champion , which were believed to be visions of Bolvar Fordragon and Dranosh Saurfang respectively . This would ultimately be confirmed as in Icecrown Citadel is in fact Dranosh Saurfang raised from the dead in the service of the Scourge . He is described as the Lich King ' s most powerful death knight . Death . After being defeated by players , Dranosh ' s grieving father claims his body . He promises to give him a proper burial in Nagrand , next to the pyres of his mother and his ancestors .
Honor point < onlyinclude > < / onlyinclude > Honor points are one of the two new PvP currencies introduced in Patch 4 . 0 . 1 . They replace the identically - named , pre - Patch 4 . 0 . 1 Honor point s , Arena point s , and various other forms of currencies and tokens in use before that point . A higher level currency was also added called Conquest point s to replace some higher level PvP tokens . However , Honor Points were removed with the release of Patch 7 . 0 . 3 . Source . Honorable kill . An honorable kill is the act of killing an opponent that yields honor points . Rewards . Honor Points can be exchanged for rewards from the Champions ' Hall in Stormwind and from the Hall of Legends in Orgrimmar . Supply officers from each battleground will also exchange them for various items . Outland . " The Eye of the Storm battleground is technically in Netherstorm of Outland . " Northrend . " The Strand of the Ancients and Isle of Conquest battlegrounds are technically in Northrend . " Conversion of previous currencies . Much like with old PvE currencies ( badges of justice and emblems ) , old PvP currencies ( including the pre - 4 . 0 . 1 Honor points ) , will be immediately converted to the new honor points at the following ratios : The normal cap of honor points will be 4 , 000 ( paralleling Justice point s ) . If players are granted more than 4 , 000 honor points as a result of this one - time conversion , they will be unable to earn any more until the excess has been spent .
Captive Proto - Drake Captive Proto - Drake is an NPC freed by the player character during the quest . Details . During the quest , your mission is to free 3 proto - drakes , and 9 Brunnhildar prisoner s . The Proto - Drakes are all in the air , chained to the spires of Dun Niffelem in the Storm Peaks . To free one , you must fly close to it , and mount it . ( It then becomes a Freed Proto - Drake , of course . ) Freed Proto - Drake . Once freed , the proto - drake serves as a vehicle . It has one ability : It can carry one prisoner in each claw , and one more behind you . You get the drake to break prisoners free of the ice entombing them , pick them up ( at a distance ! ) , and get out of there . Meanwhile , giants in range will be throwing things at you . Your drake will get hurt if it stays too long after attracting attention . Once you get a short distance away from Dun Niffelem , it will automatically fly back to Brunnhildar Village .
Charred Vale The Charred Vale lies in the southwest section of the Stonetalon Mountains . Once a tranquil vale , nothing is left of its beauty , and an evil glow lies over the area . The very earth is blackened by the flames that consumed its trees . Today this place is infested by Bloodfury harpies who used to call this region their home , and wandering Scorched Basilisks , Burning Destroyers , Furious Stone Spirits , Charred Ancients , and Chimaera Matriarchs . Interestingly enough , there are quite a few Mithril nodes scattered around the region . Most miner s will not have a high enough skill to mine Mithril when they first reach this area , however . At its southern end one can enter the zone of Desolace . This is also the point where Rexxar used to begin his patrol path into Desolace , before he moved to Outland . In " " , it appears that some of the trees had started to grow again . Unfortunately , a volcano happened to erupt on the western side of the vale , ruining any hopes of the vale returning to the way it once was any time soon . Notes . The Charred Vale can be a very dangerous place for characters below level 30 which is when most characters will be in the area ( quests levels are roughly 25 - 28 ) . This is due to the close proximity of many of the mobs in the area as well as the high number of wandering and overlapping mobs . Most of the harpies are in farily tightly packed groups around clusters of trees . Treant s , chimaera , and some of the harpies all wander at random through the vale and many of the elemental s and basilisk s in the southeastern part of the zone have overlapping paths . It is very easy to aggro a sizeable number of mobs unintentionally and you must remain constantly alert for wanderers . Cataclysm . In the upcoming expansion " " , an erupting volcano spews out lava into the Charred Vale causing most of the vale to be burned and destroyed . The resulting destruction has lead to either the deaths or mass exodus of Bloodfury harpies , Scorched Basilisks , Burning Destroyers , Furious Stone Spirits , Charred Ancients and Chimaera Matriarchs . In the destruction ' s wake are Black Dragon Whelp s , Fissure - born Fire Elemental s and Black Drake s under the leadership of Seldarria . The eruption has also carved open a canyon to the Veiled Sea . Name . An in - game sign pointing towards the Charred Vale has a plank over , suggesting the area was renamed after deforestation . However , there is nothing in lore that provides us with what it was once named . It could have been part of Greatwood Vale .
Main Hall ( Northshire ) " Were you looking for the Main Hall of the Tyr ' s Hand Abbey ? " The Main Hall of Northshire Abbey , located in Northshire Valley in Elwynn Forest , serves as the entry of the abbey and grants access to the tower , Hall of Arms , and Library Wing . This is also where young human adventurers receive their first quests .
Crimson Throne The Crimson Throne is located inside the Scarlet Bastion , past the Hall of Lights , in the perpetually burning city of Stratholme . It is where the Grand Crusader of the Scarlet Crusade , Saidan Dathrohan presides over his loyal subjects . Rumors that the Crimson Legion ' s figurehead has been influenced by an entity from the Twisting Nether do not phase these stalwart defenders of the Light in the least . The Crimson Throne is truly the heart of all that is good and pure in the world .
Death knight abilities Death Knight abilities use either runes ( as part of the rune system ) or runic power and are divided into the trees of Frost , Blood , and Unholy . As with the change to most classes in the Legion pre - patch systems Patch 7 . 0 . 3 , several core abilities were either removed or moved to similar abilities from talent choices and many abilities were moved to specialization specific abilities . Core abilities . < onlyinclude > < / onlyinclude > Abilities by cost . " Note that talents are no longer tied to specializations . " Abilities from previous games . These are death knight abilities seen in previous Warcraft games . Some may not have yet appeared on the hero class , and some may appear but with a new name or different effect . RPG abilities . These are death knight abilities that are mentioned in the RPG :
Giant ( language ) Giant is a unique language of some of the giants races . It may be a dialect of the Titan language , as mountain giants speak Titan , but may have also been spoken by some of the ogre tribes ( ogres are one of species of Draenor giants ) . The ogre Mug ' thol and the former human Marijah also know how to speak this language . Speculation . " Giant " has an apparent connection to DnD derived generic languages , which apparently can be found in DnD rule books . It is the language of ogres and giants .
Pewpew Pewpew is a playful way to refer to DPS - - especially ranged damage - - and its associated classes . Usually it is a teasing oversimplification of what DPSers are expected to do in a group : hit things quickly and repeatedly . It is also referenced in the expression " less QQ , more pewpew " , admonishing players to stop delaying play with discussion about nerfs , damage meter s , or general arguing and simply just try harder at the task at hand . More pejoratively , it is used by healer s and tank s who argue not only is " every " class is able to DPS to some degree , but some classes do it " exclusively " regardless of spec or the potential for alternate roles , making them ubiquitous , replaceable , and disposable in groups . This contrasts with the danger an underperforming tank or healer creates for the entire party . Thusly , such players are only interested in the damage ultimately performed by DPSers rather than the associated class , spec , or twink minutiae .
Mithril Order quest chain The Mithril Order quest chain provided a blacksmith with the recipes they needed to complete the quest : The quester learned 7 blacksmithing plans in the course of this chain , and gained two trinkets . The quester was not obligated to specialize in armorsmithing to start or complete this series of quests . The Mithril Order . Preamble . An older smith in town ( Orgrimmar for the Horde , Stormwind for the Alliance ) offers to teach you something new . Part one : Galvan the Ancient . Hank the Hammer ( or for the Horde , Ox ) recognizes your achievement , and asks you to take a to McGavan in Booty Bay , at the southern end of Stranglethorn Vale . This is , of course a test . Those not worthy of joining the Mithril Order will accept the insignia and not turn it over . But those who " are " worthy . . . McGavan is happy to find another worthy of induction into the Order . And he knows where the smith is ! He directs you to take a token to Galvan , to show that McGavan sent you . Galvan , you are told , is deep in the wilds of Stranglethorn Vale , between Zul Gurub and the Mosh ' Ogg Ogre Mound . Indeed , you find him there . And more , seeing the pendant , he wants to start your induction into the Mithril Order immediately ! Galvan the Ancient gives three quests ( these may be completed in any order ) : Complete any one of the above three quests , and Galvan will direct you to his finest pupil , , in Gadgetzan . Complete all three of the above quests , and Galvan declares you to be The Big Winner ! Part 2 : Trenton Lighthammer . Trenton gives you three quests . Like Galvan ' s quests , these can be completed in any order . Trenton teaches you the plans directly ; there is no separate item " Plans : Ornate Mithril Boots " ( or breastplate or helm ) . Each of Trenton ' s quests use knowledge you got from Galvan the Ancient and rewards you with something you will need for the final quest . If you complete all three of these quests , Trenton rewards your dedication by offering you another trinket : Postlude : The Art of the Armorsmith . The quests Galvan the Ancient gives you provides the recipes you need for Trenton Lighthammer . And the quests Trenton gives you provide the recipes you need for this quest . Total Materials Required . To complete the " entire " chain , from the initial quest all the way up through the quest , you will need : Due to differences in the initial quest , Horde characters must use these addition resources : Notes . Orcish War Leggings were formerly learned from a set of . They are now learned directly .
Spellfire Bag < onlyinclude > < / onlyinclude > Source . This item can be crafted using Tailoring ( 375 ) ; taught by . Remember , the crafting has 4 days cooldown , so creating this bag can be quite long ( and buying quite expensive ) . However , if you have the spellfire specialization , you can craft 2 from 1 casting . Note : As of Patch 3 . 0 . 8 there is no longer a cooldown on Spellcloth .
PvP - 70 PvP - 70 refers to quality equipment that was available for purchase as an honor reward . All items were available for purchase in The Hall of Legends for the Horde , and The Champions ' Hall for the Alliance . Since now the Gladiator can be purchased for Honor Points , it is no longer available . Class Sets . PvP - 70 Class sets are five piece quality armor sets .
August Celestial An August Celestial is a spiritual being of great power that protects aspects of Pandaria . After Lei Shen imprisoned the White Tiger , the other celestials came to the aid of the pandaren in their war against the mogu . Yet like Xuen , they all succumbed to the Thunder King . Thereafter , Lei Shen prohibited worship of the celestials on pain of death . The pandaren lost many of their ties to the Wild God s , but not all . A few fearless slaves , in secret , carried on the teachings of the celestials .
The Cauldron The Cauldron is an enormous excavation site in the center of the Searing Gorge . Dark Iron dwarves and their slaves ( Ironforge dwarves , gnoll s , and a few ogre s ) work the pits and wield the shovels . It is rimmed by the giant excavation machines of the Dark Iron clan . Many slave laborers captured by the Dark Irons toil away endlessly inside the Cauldron . Driven mad by their masters , the grueling work , and the constant oppressive heat , they will attack anyone interfering with their work in the Cauldron — even potential liberators . In the burning depths of the Cauldron , fire and magma elemental s traverse the fiery crevices . It is hard to determine for what the Dark Irons are digging . It is probably for titan or Old God artifacts , but it is hard to know for sure . Trivia . This zone is referenced in one of the human male ' s jokes , as a parallel to Mount Doom in the Lord of the Rings trilogy . However , in the joke he will say that the Cauldron is in the Burning Steppes rather than the Searing Gorge .
Sanctified Lasherweave Garb ( heroic ) < onlyinclude > < includeonly > < / includeonly > < / onlyinclude > Sanctified Lasherweave Garb ( heroic ) is the high - end Druid tier 10 Restoration set . Note that items from the Lasherweave Garb and Sanctified versions also satisfy the set bonus requirement .
Conqueror ' s Wrynn ' s Battlegear < onlyinclude > < includeonly > < / includeonly > < / onlyinclude > Conqueror ' s Wrynn ' s Battlegear is the lowest rank of the Wrynn ' s Battlegear set , the Alliance warrior Tier 9 damage dealing set . Items from the Triumphant , and the heroic versions of this armor also satisfy the set bonus . The Horde equivalent to this set is Conqueror ' s Hellscream ' s Battlegear .