naist-nlp/zeshel huggingface dataset:
High Jump High Jump is a variation of the normal Jump , and is essentially a more powerful version . Appearances . " Final Fantasy VI " . In the same vein of boosting or enhancing the Jump command , equipping the Dragon Horn relic will allow the wearer to either jump twice ( 75 % chance ) , three times ( 18 . 75 % chance ) , or four times ( 6 . 25 % chance ) . " Crisis Core - Final Fantasy VII - " . High Jump is a Command Materia that , when used , allows Zack to jump high into the air and come back down seconds later to deal massive damage in a wider vicinity , a step above the Jump Materia . High Jump costs 38 AP to use . It can be created via Materia Fusion by upgrading the Jump Materia . " Final Fantasy IX " . High Jump is a support ability for Freya that increases the damage of her Jump command . Freya learns High Jump from the Dragon Mail for 75 AP and it takes 4 magic stones to equip . " Final Fantasy XI " . High Jump is gained at level 35 for Dragoons . When used , the Dragoon will immediately make a jump action and when doing this , will lose an undetermined , but considerable amount of enmity . The Dragoon then has a chance of hitting with his jump attack . This attack does about normal damage . The Dragoon may perform this action once every three minutes . When used in combination with Spirit Surge , the dragoon will lower the enemy ' s TP by an amount proportional to his damage . Ability - enhancing equipment " Final Fantasy XII " . Ba ' Gamnan is able to use High Jump . " Final Fantasy Type - 0 " . High Jump is an ability for Nine . Using it , he leaps into the air and stays there for several seconds , until landing onto the ground with a blast . " Final Fantasy Agito " . Double Jump is a support ability . Selkies have the ability , but Scratch Card s have the chance to give Double Jump to every team mate . " Bravely Default " . High Jump is an Acrobatics ability learned by Valkyries at job level 9 . The character jumps out of the screen and comes hurtling down in the next turn , dealing three times ( or 4 . 5 times if a spear is equipped ) the damage of a normal attack . It costs two additional BP . " Final Fantasy Record Keeper " . High Jump is Dragoon ' s default Soul Break which at the expense of one Soul Gauge segment deals ranged damage to one target equal to 210 % damage potency of a conventional attack . " Final Fantasy Brave Exvius " . High jump is a stronger version of jump , and does damage 3 grids away from the player .
List of Final Fantasy Tactics A2 : Grimoire of the Rift armor The following is a list of armor in " " . Almost all of them are obtained through the Bazaar . Head . Helms . Helms can be equipped by : Soldier , Paladin , Moogle Knight , Dragoon , Defender , Templar , Lanista , Viking , Raptor , and Ravager . Hair adornments . Hair adornments can be equipped by female units by default , and can also be equipped by any unit with the P - ability , Ribbon - bearer . Hats . Hats can be equipped by all jobs except for Paladin , Dragoon , Defender , and Templar . Armor . Heavy armor . Heavy armor can be equipped by : Soldier , Paladin , Moogle Knight , Dragoon , Defender , Templar , Lanista , Viking , Raptor , and Ravager , or any other job that has the Tank P - ability . Light armor . Light armor can be equipped by all jobs except for Paladin , Dragoon , Defender , and Templar . Robes . Robes can be equipped by White Mage , Black Mage , Illusionist , Blue Mage , Paladin , Seer , Time Mage , Alchemist , Arcanist , Sage , Bishop , Templar , Green Mage , Red Mage , Summoner , and Geomancer . Shields . Shields can be equipped by : Soldier , Paladin , Warrior , Defender , Fencer , Moogle Knight , Sage , Viking , and Raptor . Any unit with the Shieldbearer P - ability can also equip a shield . The unit must have one free hand to equip it . If a unit has both hands free , it can equip two shields at once .
Crystal Dragon ( Final Fantasy VI ) Crystal Dragon is an enemy in the " Advance " and Android / iOS versions of " Final Fantasy VI " . Battle . It is a powerful enemy , dealing physical damage to a single party member with its special attack , Needle Breath . They also know the dangerous Cyclonic attack , which can reduce the party to HP Critical status . It is recommended to hit it with strong , non - elemental attacks , such as Blitzes , Flare , and Ultima . Crystal Dragons may drop X - Ethers . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Needle Breath ( 33 % )
Blood Bat ( Dimensions ) The Blood Bat is an enemy in " Final Fantasy Dimensions " . It is fought inside the Crystal Temple . Stronger than its Steel bat cousin , the Blood Bat should still pose no threat as it ' s Bloodfeast ability is still weak .
Rukh Rukh ( ; or ; or ) , also known as Osprey , Roc , and Rudra , is a recurring enemy in the series . Appearances . " Final Fantasy III " . Rukh appears as an enemy fought on Dragon ' s Peak . They are weak to wind and have a chance to petrify when attacking the party . " Final Fantasy IV " . Rukh appears as an enemy on the overworld , near Eblan and Agart . It attacks twice per turn . " Final Fantasy IV - Interlude - " . Rukh appears as an enemy on the overworld , near Eblan . " " . Rukh appears as an enemy fought in Mysidia , Mythril , and Agart . " Final Fantasy V " . Rukh appears as an enemy fought in the lake near Crescent and Fork Tower . They are often accompanied by two Sea Devils and can use Zombie Breath to turn two random party members into zombies . " Final Fantasy VI " . Rukh appears as an enemy fought in the World of Ruin near Albrook and Tzen . They are weak to ice , but can counter magic attacks with Shamshir , which will halve the target ' s HP . They also have a chance to use Beak on their third turn , which may petrify a party member . " Final Fantasy X - 2 " . Rukh appears as an enemy fought on Djose Highroad , Mt . Gagazet , and floors 50 - 59 of Via Infinito . They are always encountered alone and can petrify party members . In Oversoul , they have the strength to take up to 75 % of a party member ' s HP in a single blow . " Final Fantasy Dimensions " . Rukh is an enemy fought on the world map near Rusalka , Aulë , and Mt . Falgabard . It attacks twice per turn and can hit all party members at once with Blight Wing . It is weak to wind .
Ace of Cups Ace of Cups is a Notorious Monster from " " . It is encountered in the first phase of Windurst Mission 9 - 2 : Moon Reading , alongside Ace of Batons , Ace of Coins , and Ace of Swords . Once this group is defeated , phase two begins against Tatzlwurm and Yali . Etymology . The is a card used in Latin suited playing cards such has Italian , Spanish and tarot decks .
Giant ' s Head Giant ' s Head is an enemy in " " exclusive to " " . It is part of the superboss Lost Babil , and is faced in the first part of the battle alongside Giant ' s Left Arm and Giant ' s Chest . Battle . The Head uses Holy and status attacks like Venomous Gas and Bad Breath . If the Chest is killed the Head may begin to use Holy and Laser several times a turn , so the Head should be targeted first . Destroying the Head begins a chain reaction that destroys the Chest and Left Arm .
Invidia Underground The Invidia Underground is a dungeon in " " . The Invidia Underground is located below the city of Invidia . In order to enter the Invidia Underground the player must have the Magic Key . The dungeon is the resting place for the Ice Dragon that guards the Dragon Harp and the Dragon ' s Mark . When inside the Invidia Underground , the player must solve a puzzle that involves rotating the four dragon statues . Story . After Firaga and the Mythril Hammer failed to hatch the Dragon ' s Egg , Brandt , Jusqua , and Rekoteh go to the Invidia Underground to find the Dragon Harp . When the party arrives at the bottom of the dungeon , they are attacked by the Ice Dragon guarding the item and manage to defeat it . After defeating the Ice Dragon , the party obtains the Dragon Harp and returns to Invidia . After being sent fifteen years into the past , the party goes Invidia and meets up with Rekoteh , who is depressed about the fact she cannot see Rolan . The party agrees to help her by obtaining the Dragon ' s Mark in the Invidia Underground . Using the Magic Key , the party heads to Invidia Underground and are forced to fight the Ice Dragon again . After defeating the Ice Dragon , the party obtains the Dragon ' s Mark and returns to Invidia . Musical themes . The typical dungeon theme , " Cave of Wraiths " is the location theme for the Invidia Underground . The track can be found in the as Track 9 and is composed by Naoshi Mizuta .
Ahriman ( Final Fantasy XII ) The Ahriman is a boss in " Final Fantasy XII " found in the Sochen Cave Palace . Also it is fought in the " International Zodiac Job System " Trial Mode at stage 29 . Battle . Ahriman mostly attacks with magick , but it will also cast Doom . Ahriman will also cast Immobilizega from time to time . When around 40 % of its HP is drained , Ahriman will start to use Divide , splitting itself . The replicas have around 700 - 1 , 000 HP , and are capable of attacking . The real Ahriman will appear slightly ghostly while the replicas appear solid . The party cannot hurt Ahriman with most magicks while his replicas are out . With Thief ' s Cuffs one has a decent chance of getting a Death Powder . Two Death Powders are required to make a Ultima Blade , and they are hard to come by . The Ahriman replicas can also be stolen from , for a potentially unlimited supply of Death Powder . Strategy . Shell is a great asset and mastered Remedy Lores are a great help . A good gambit set is Ally : any = Remedy and healing fast plays an important role . If the party are having trouble spotting the genuine Ahriman — it can sometimes get crowded — one should try setting a Foe : highest HP / highest max HP gambit , and one will always target Ahriman ( unless he teleports across the room ) . Overall , Doom is the greatest burden while fighting Ahriman , but with enough Remedies , this can be an easy fight . An easy strategy to spot the real Ahriman is to cast Regen on him when the fight begins , as he is an undead enemy , the Regen will slowly dwindle down his HP . Once he starts dividing the real Ahriman will still have Regen cast upon him , whereas the clones will have no buffs . The party can use Quickenings on the genuine Ahriman when he is bunched together with his clones to make for an easy fight .
Demon Eye Demon Eye , also called Devil ' s Bell , is a recurring ability in the series . It is usually the signature attack of Catoblepas , and attempts to inflict Petrify on one or all enemies . Appearances . " Final Fantasy III " . Demon Eye is the level 1 ability of Leviathan in the 3D version , which attempts to inflict Petrify on all enemies at a 5 % chance and is Earth - elemental . " Final Fantasy V " . Demon Eye is the ability of Catoblepas , which attempts to inflict Petrify on one enemy at the cost of 33 MP . It is also used as an enemy ability by Achelon , Catastrophe , Catoblepas , Grand Aevis , Medusa , Orukat , Shinryu , and Enuo . " Final Fantasy VI " . Demon Eye is the ability of Catoblepas , which attempts to inflict Petrify on all enemies at the cost of 45 MP . " Final Fantasy IX " . Devil ' s Bell can inflict Petrify to one target , the ability is exclusive to Catoblepas .
Vishno The Vishno is a Rare Game enemy in " Final Fantasy XII " that appears in the Pharos . Vishno drops the rare Ribbon accessory and the rare loot Orichalcum can be stolen from it . It is also fought in the " International Zodiac Job System " Trial Mode at stage 45 along with Deidar x2 , Ragoh x2 and a Crusader . Bestiary entry . Derivation : Deidar Requirement . Vishno spawns on Floor 48 - First Ascent / Wellspring Ravel - 4th Flight , near the Aeronite at the very top when the player has killed at least ten Deidars while climbing . It is not necessary to create a chain . Etymology . Vishno is possibly derived from the name Vishnu .
Moon ( Final Fantasy VIII ) The moon orbits the planet in " Final Fantasy VIII " . Monsters originate from the moon , brought down to the planet during the event known as the Lunar Cry . It is possible that this happens when the moon is in its closest position to the planet . The Crystal Pillar is also believed to have come from the moon . The moon ' s importance to the plot of " Final Fantasy VIII " is heralded a great many times before its true nature as the source of monsters is revealed . Many of the backgrounds are from an angle where the moon is prominent in the sky , even during the day . Esthar ' s Lunar Base is located close to the moon , as well as Adel ' s Tomb . The spaceship " Ragnarok " is also found here .
Imperial Senate The Imperial Senate is the main political body of the Archadian Empire in " Final Fantasy XII " . 200 years before the start of the game , the Senate was actively engaged in the rule of Archadia before the rising power of the military caused a turn towards an imperial system . While the emperors ruled the nation with the power of the Judges , the Senate , now a mere rubber stamp council , remains in the capital of Archades , having little role other than to scheme against the head of state as they cannot hope to pass legislation that does not have support of the Emperor or the Judges . Story . The Senate fears the rising strength of the young and ambitious heir to House Solidor , Vayne , and so moves to have him executed for treason , citing the loss of the 8th Fleet of the Imperial Army . In his place they hope to prop up the child Larsa . Vayne comes to Archades to confront his father , Emperor Gramis , but finds that the elderly and sickly emperor prefers Larsa . In a single move , Vayne destroys his enemies : he kills his father and then blames the crime on the head of the Senate Chairman Gregoroth . Using the Judges , Vayne has the entire Senate arrested , giving him complete control over the whole of the Archadian Empire . Judge Drace alone attempts to stop this " coup d ' etat " , but she is executed on the spot by her fellow Judges . The further fate of the Senate is never revealed , and it is unknown if the body was ever restored .
Spike Machine The Spike Machine is an enemy in " Crisis Core - Final Fantasy VII - " . This machine has powerful attacks at its disposal and is aggressive . Although Costly Punch will easily take it down in no time , a combination of Flare and Assault Twister + works well too . Be prepared to dodge at all times , as its Gungnir attack will inflict exactly 10 , 000 damage to the player ' s HP , at which point in the game they can be encountered at , the player will not be able to have more than 9 , 999 HP . Gungnir also ignores Vitality and Protect , essentially making it a one - hit kill .
Abysteel ( Final Fantasy XII ) The Abysteel is an undead / steeling - type enemy from " Final Fantasy XII " found deep in the Henne Mines , the Lhusu Mines , as well as the Sochen Cave Palace . In the Henne Mines , there is a junction where the player can press a switch to open the doors . When it is pressed , about twenty Abysteels will come to attack . It is one of the best places to level up using the gambits : Foe : Undead → Disable and Foe : Status = Disable → Curaja , it is better to wait until the party is at a higher level as Abysteels are difficult enemies . One can also use Sleepga , as they are vulnerable to Sleep , and take them out one by one . Also , sixteen Abysteels are fought in the " International Zodiac Job System " Trial Mode at stage 96 .
Assassin ( Tactics A2 ) The Assassin is available to viera in " " . They can attack from afar or inflict various statuses or Instant Death up close . It is similar to the Assassin job unique to Celia and Lettie of " Final Fantasy Tactics " , and is based on crippling or simply defeating foes . In comparison to " Final Fantasy Tactics Advance " , some of the Assassin ' s stats have decreased dramatically and Concentration no longer gives as high an Accuracy boost as it used to , but that can be replaced with something else . A Green Mage ' s Tranq Magick can make an Assassin ' s Last Breath ability very accurate against close range classes ( less so against mages and the like ) . Assassin can equip Katanas and greatbows , enabling them to attack at either close or far range . A particularly powerful set utilizes a greatbow , Ultima Masher , and the Blood Price support ability to fling Ultima every turn while staying out of harm ' s way . Also noteworthy are her movement stats ( including Speed ) , which are perfect to begin with . A notable Assassin and the teacher of the arts is Veis , who is now a member of House Bowen . Abilities . Assassination . " The abilities of the Assassin mark their target for death . " Other appearances . " Final Fantasy Trading Card Game " . The Assassin job appears on a lightning - card .
Biora Biora , also known as Bio2 and Bio II , is a recurring spell in the series . It is a stronger form of the spell Bio . A third spell , Bioga , is even stronger than this form . Appearances . " Final Fantasy VII " . Bio 2 is the second spell on the Poison Magic Materia . It takes 5000 AP to learn , costs 36 MP to cast , has a base spell power equal to 1 . 3125x the base magic damage , and has a 48 % chance of inflicting Poison . The enemies Flower Prong and Malboro , as well as the bosses Godo , Jenova∙SYNTHESIS , and Lost Number can use the spell against the party . Lost Number can only use the spell during its Magic form , while Jenova∙SYNTHESIS can only use the spell when both of its tentacles are alive . Flower Prong only uses the spell in its first and third forms . " Before Crisis - Final Fantasy VII - " . Biora is a non - elemental Magic Materia . " Final Fantasy X " . Biora is a dummied ability , which is in the coding for Mortiorchis . It would have inflicted damage to one target equal to 75 % of their current HP as well as 100 % chance for Poison . " Final Fantasy XIV " . Bio II appears in " Final Fantasy XIV " as an Arcanist ability available at level 26 . The ability deals weak non - elemental damage to a single enemy and causes unaspected damage to the enemy over time . In the Japanese version of the game , Bio II is called Biora . " Final Fantasy Tactics " . There are four Bio 2 ( original version ) or Biora ( PSP port ) spells in total which are exclusively available to enemy units Cúchulainn and Reaver . Each spell inflicts one particular ailment status , they are Frog , Slow , Silence , and Petrify . Unlike Bio and Bioga , Biora spells do not deal any damage to the target . They all have the effect radius of two grids like other generic Magick spell does . See also enemy abilities . " Final Fantasy Record Keeper " . Biora is a Black Magic Ability with a Rarity of * * * . It deals poison magic damage to one target , it can initially be used two times and it can be honed to Rank 5 . Materials needed to make this Abiliy are 5 Black Orbs and 8 Dark Orbs and costs 5000 gil as payment .
Stunner ( Final Fantasy II ) The Stunner is a type of rodent - like enemy from " Final Fantasy II " . It appears first on the Palamecian Dreadnought and later in the Tropical Island ; usually turning up in large packs of their own species or with Wererats . Its physical attack may inflict the Paralysis status effect , effectively taking a character out of the fight . The best way to deal with a large group of Stunners is to attack quickly and thin out their numbers , lessening the possibility of the status effect becoming a significant problem .
Sublimation Sublimation is a Scholar job ability in " Final Fantasy XI " that converts HP to MP over time . It is gained at Scholar level 35 and has a recast of 30 seconds . When activated , the Scholar will gain the Sublimation : Activated status effect , causing him or her to slowly lose HP and store MP that can be recovered later . The conversion rate depends on the job level , and can be increased by certain equipment . Note that Stoneskin can be used to prevent the HP loss while still storing MP . Unless Stoneskin is used , the HP loss from this spell prevents resting and will automatically wake up a sleeping character . Regen spells can also be used to soften the HP loss . Also , the conversion will prematurely halt if the user ' s HP falls too low . The conversion normally is complete once 25 % of the Scholar ' s maximum HP has been stored ; this limit can be increased with Merit Points . Once complete ( or interrupted by low HP ) , the Scholar ' s Sublimation : Activated status will change to Sublimation : Complete status . Using the Sublimation job ability a second time will consume the Sublimation : Complete status and recover the stored MP . Either Sublimation status can be dispelled or stolen by effects that are capable of removing positive status . Additionally , Sublimation : Complete will wear off in two hours . The Refresh status cannot , regardless of source , be added to a Scholar who currently has either of the Sublimation statuses . All such effects will have no effect . Sublimation does however stack with all other sources of the Refresh stat such as equipment and Atma .
Peridot ( item ) Peridot is a recurring item in the series . Appearances . " Final Fantasy IX " . Peridot is an item and an Add - on , obtained by synthesizing it on disc 4 at Daguerreo , Black Mage Village , and in Memoria at Hades for 100 gil , an Ore , and a Soft . It can also be found in the Abandoned Beach Chocograph ( x12 ) or Cold Lagoon Chocograph ( x15 ) , dropped from Griffin , Mistodon , Stroper , Grenade , and Tiamat ( Crystal ) , stolen from Stroper , or received as an reward from Ramuh at Pinnacle Rocks . It teaches the abilities Ramuh and Thundara , and when used as an item , restores HP equal to the number of Peridots in the player ' s inventory x68 . In addition , the more Peridots in the player ' s inventory , the stronger Ramuh ' s Judgment Bolt becomes , as per the following formula : " Final Fantasy XIV " . Peridot is a type of gem used by Goldsmiths to craft various mid - level jewelry for healers . " Dissidia Final Fantasy " . Peridot is a trade accessory that provides Luck + 2 when equipped . It can be obtained from the Falcon Course in the Duel Colosseum or from the shop by trading 1 , 300 gil and an Elixir .