Valfodr ( boss ) Valfodr is an optional superboss in " Final Fantasy XIII - 2 " , available through Snow ' s downloadable content scenario , " " . Those who possess this DLC may infuse some of the unique Paradigm Pack monsters into other monsters , as Valfodr drops their crystals as common and rare drops . Battle . Level 1 . Valfodr ' s weakest form is easy to defeat , as its attacks do not inflict a great deal of damage for a well - developed party . Valfodr summons Leyaks into battle to assist him by bestowing buffs . Strategy . The player shouldn ' t require the services of a Sentinel . If the player is fighting this battle directly after Snow , the player may want to instantly retry the battle if they want to tweak their paradigm deck . The player should be able to defeat the Leyaks quickly enough before Valfodr ' s chain gauge resets . Once they are defeated , the player should shift to a paradigm containing two Saboteurs and a monster Synergist to remove Valfodr ' s buffs , and apply some debuffs , such as Deprotect , Deshell , and Imperil , while the Synergist applies Bravery , Faith , and Enfire to the party . With these in place , Valfodr should fall quickly . Level 15 . This battle follows similarly to the previous battle , only Valfodr now summons Golden Chocobos who can inflict Daze , Deprotect and Deshell with Supersonic Wave . When Valfodr ' s HP is roughly halved , he will boost his Strength and Magic significantly . Strategy . Whenever Golden Chocobos are summoned , the player should aim to defeat them as quickly as possible . Once Valfodr is on his own , the player can start inflicting debuffs and applying buffs as in the previous battle . Even after Valfodr increases its stats after its HP is halved , the player may be able to get away without using a Sentinel , although that means the player will have to heal more often . Level 45 . Valfodr doesn ' t summon monsters until the player removes around a third of its HP . Valfodr summons three Cactuarama s , who will remove all of Valfodr ' s debuffs and restore his HP at an alarming rate . Valfodr will cast Faithga to improve the Cactuaramas ' healing abilities , and will quickly replace any fallen Cactuaramas . When its HP is low , Valfodr will begin an attack that deals heavy damage and may also inflict Daze which , thankfully , does not last long . Strategy . The player must attempt to inflict more damage to Valfodr than the Cactuaramas can heal . The most efficient way to defeat Valfodr is to utilize a monster Synergist capable of casting Enfire , and possibly Bravega and / or Faithga . Cactuaramas are weak against fire and they can be defeated quickly if the player changes to an offensive Wide - tuned paradigm , like Cerberus - W ( COM / COM / COM ) , as soon as they spawn . Thus the player can spend longer periods battling Valfodr on his own until he summons more reinforcements . The player should avoid using a Sentinel and utilize paradigms such as Diversity - W to top up HP , and also use Noel or Serah as a Synergist from time to time to bestow Protect and Shell . Level 70 . Valfodr is harder to debuff and will summon Chichu s into battle . Valfodr summons three Chichus at a time , but there can be as many as five in battle , so the key to victory is crowd control . Valfodr casts Bravega to augment the Chichus ' attacks , and cast Deprotega and Cursega on the player party . When Valfodr ' s HP drops below half , his eyes will glow yellow , and he will use his signature move , Gagnrath , which deals extreme damage to all nearby characters . Strategy . The player should use a monster Synergist to cast buffs onto the party , particularly an En - type buff , as Chichu are weak against all elements . If the player uses Wide - tuned offensive paradigms whenever Chichus are summoned , particularly in combination with an En - type buff and either Bravery or Faith , the Chichus should not last long , allowing the player to concentrate on Valfodr . A Medics should be deployed to deal with Valfodr ' s Deprotega and Cursega , and casting Veil will help as well . The player must be ready to shift to Tortoise to survive Gagnrath . Level 99 . Valfodr does not summon reinforcements , but has a wide variety of powerful attacks and packs over 15 , 000 , 000 HP , making for one of the most difficult fights in the game . This fight is composed of two stages . In the first stage Valfodr casts Ultima , Cursega and Slowga . Valfodr ' s eyes will glow once his HP falls to around 9 , 000 , 000 HP and the second stage will begin . He will put away the Ultima spell , but will instead use Gagnrath , Deprotega , Cursega , and a new ability , Quasar , which deals heavy Wound damage along with standard damage . Valfodr will buff himself with Bravery , Faith , and Haste . Strategy . The player should bring a healthy stock of Wound Potions . The player should defend with Tortoise against Valfodr ' s Ultima . As in previous battles , the player should start by casting both offensive and defensive buffs on the party , and debuff Valfodr with Deprotect , Deshell , and Imperil ( Valfodr is slightly easier to debuff than in the previous battle ) , but this time it may be wise to deploy a Sentinel for much of the battle , as Valfodr ' s standard attacks are more powerful than before . Valfodr is difficult to damage heavily most of the time , so the player must take advantage of the stagger period when it arrives . Using monsters with Feral Link s that increase chain bonuses significantly when staggered ( such as Lightning and Sazh ) work well , as does the Cerberus paradigm , but the player should only deploy Cerberus when the party is in healthy condition and use it in small doses , otherwise Valfodr will decimate the party . During the second stage the player must dispel Valfodr ' s buffs immediately , otherwise his attacks will overwhelm the party . The player should use Tortoise whenever the prompt for Gagnrath and Quasar appears . Other than that , the player should continue employing the same strategy as in the first stage . Valfodr never heals his HP , and there is no time limit , so the player may wish to use a powerful monster Sentinel ( Pulsework Gladiator and Snow are the two best Sentinels in the game ) for the whole fight , and cast defensive buffs , particularly Vigilance , so that Wound damage is kept in check , and use a defensive strategy to gradually whittle Valfodr ' s HP down . However , such a strategy may take hours . Paradigm Pack . While Valfodr can be tamed by defeating him at any level , he will most likely relinquish his crystal once defeated at level 99 . A Ravager , his initial stats are impressive , and with the right infusing methods they rise much beyond that as he levels up . Valfodr is useful when facing enemies with an elemental weakness or inflicted with Imperil , as he is the only monster that learns all the Fel - type abilities , as well as Weak Spot . Due to those unique trademarks , his damage output is comparable to that of COMs . His spellcasting is also incredibly fast . Valfodr is the most powerful Ravager , with 6 ATB , respectable HP with a Mana - focused build , and the highest Magic in the game . His main fault is that he is expensive to develop — he requires 269 crystals to reach level 99 . As defeating Valfodr at his most powerful is one of the biggest challenges in " Final Fantasy XIII - 2 " , once the player does beat him and obtains his crystal , there may be no other challenges on offer for the player to utilize him . Etymology . Valfodr ' s name as well as two of his attacks , Bolverk and Gagnrath , are alternative names Odin has assumed in Norse mythology . Gagnrath , correctly translated as , appears as a weapon available to Lightning in " " .