Stat - enhancing ability Stat - Enhancing abilities are a recurring set of abilities in the series . They are often the side effects of accessories or equipment , or part of a job class , and offer some sort of bonus to stats , such as increased HP and MP . Appearances . " Final Fantasy IV " . In the the 3D version , stat - increasing abilities were introduced as Augments . " Final Fantasy V " . Various stat - enhancing abilities appear in the game as job abilities . " Final Fantasy VI " . Some equipment and relics increase HP or MP by a certain percent , and characters can earn extra HP or MP at Level up from the magicite they have equipped . " Final Fantasy VII " . The majority of Independent Materia give stat - enhancements , and include the HP Plus , MP Plus , Speed Plus , Magic Plus , Luck Plus , and HP < - > MP Materia . With the exception of HP < - > MP , they increase stats by formula _ 1 , max out when they are mastered ( increase by 50 % ) and stack . " Crisis Core - Final Fantasy VII - " . SP Turbo Magic , SP Turbo Attack , SP Turbo , SP Barrier , and SP Master all provide various stat - enhancement abilities . Stat enhancements can also be traits found innate in Materia , which can also be boosted via Materia Fusion . " Final Fantasy VIII " . A wide array of stat enhancement abilities exist in the game due to the Junction system . They include the following : " Final Fantasy IX " . Some support abilities in " Final Fantasy IX " raise stats . " Final Fantasy X " . Various stat - enhancing abilities appear in - game and can be customized onto weapons and armor , including the + % stat bonuses . In addition to these auto - abilities , several commands , such as Cheer , Focus , and Reflex , and many of Rikku ' s mixes also provide stat - enhances , and can be used freely throughout a battle once a character has learned the ability . " Final Fantasy X - 2 " . The majority of stat - enhancing abilities appear only on accessories or a specific dressphere or Garment Grid . Several , including HP + % , MP + % , Double HP and Double MP will provide a constant effect even after battle , while others , like Critical , must be applied directly during battles . This also marks the first appearance of Turbo abilities , such as Turbo Bushido and Turbo Black Magic , making it easier to use specific abilities much faster . HP + 10 % , + 15 % , + 20 % , + 40 % , + 60 % , and + 100 % are all abilities found on accessories . HP + 10 % can be found on Black Ring , Sword Tome , Nature ' s Tome , and Bushido Tome , HP + 15 % on Cat ' s Bell , HP + 20 % on Iron Bangle , HP + 40 % on Titanium Bangle , HP + 60 % on Mythril Bangle , and HP + 100 % can be found on Crystal Bangle , Iron Duke , Key to Success , and Adamantite . MP + 10 % , 20 % , + 40 % , + 60 % , and + 100 % are all MP Plus abilities that can only be accessed by equipping various accessories . MP + 10 % can be accessed via equipping Black Ring , Arcane Tome , Black Tome , and White Tome , MP + 20 % by equipping Heady Perfume and Wizard Bracelet , MP + 40 % by equipping Silver Bracer , MP + 60 % by equipping Gold Bracer , and MP + 100 % by equipping Rune Bracer , Iron Duke , Minerva ' s Plate , and Key to Success . " Final Fantasy XI " . Unlike most games in the series , most support abilities are implemented as stats with a full numerical range , rather than being binary " either this ability is set , or it isn ' t " conditions . This makes the list of " stats " in this game very long . Most job traits simply give a bonus to one of these many stats . Double Attack , for example , rather than being " the ability to attack twice " is instead " a trait that boosts the Double Attack % stat " and is merely one of many ways to raise this stat , and all of them stack with each other . Neither equipment nor job traits can bestow status effects in this game , and therefore abilities like Auto Regen simply increase the Regen stat instead of bestowing a permanent Regen status like normally one would expect — and the effect stacks with equipment with + Regen stats as well as with status effects like Regen . " Final Fantasy XII " . Augments on the License Board provide stat enhancements . Swiftness cuts down action time , Shield Block increases the chances of blocking with a shield , Spellbound allows for buffs to last longer and Channeling reduces cost of magick by 10 % . Focus and Serenity both increase stats as long as the user is at full HP . Battle Lores , Magick Lores and HP Lores add to the character ' s base stats . Some armor and accessories also provide enhancements , such as the Genji Armor boosts the user ' s Counterattack rate , and Cameo Belt lets the user ignore enemy ' s evasion . Each character has access to at least one ability that provides a stat - enhancement to the entire team , and are unique to each character . Various other stat enhancement abilities are available only for specific character which raises their specific stats , such as Strength and Magick Power . " Final Fantasy XIII " . Characters receive stat enhancement by simply being in a paradigm role ; the higher the role ' s level , the better the enhancements . For example , the higher level the Synergist , the longer the bestowed buffs last . Weapons and accessories can have passive abilities which give additional enhancements , such as increased ability to fill an opponent ' s stagger gauge , or better chance to counterattack . Different roles also learn enhancing abilities , such as the Commando ability Adrenaline , which boosts the Commando ' s attack power when they are of high HP , or the Ravager ' s Vigor ability which boosts their ability to amass chain bonuses . " Final Fantasy XIII - 2 " . HP , Strength and Magic boosts from accessories return for Serah and Noel while some of the new monster allies in the Commando Role have " _ _ _ Feeder " and " _ _ _ Chaser " abilities which boost attack power when the enemy has a specific buff or debuff respectively " Final Fantasy Tactics " . A large amount of stat - boosting abilities come in the form of support abilities or reaction abilities . " Final Fantasy Tactics Advance " . Stat - Enhancing abilities include Magic Pow + , Weapon Atk + and Weapon Def + . Several stat - enhancing abilities appear as both reaction and support abilities , and includes such abilities as Replenish MP , Death Strike , Attack↑ and Unscarred . " Final Fantasy Legend II " . Four stat - enhancing abilities appear in the game as MAGI . " Dissidia Final Fantasy " . Several pieces of equipment offer Magic Defense + % abilities . The Accessory White Cape offers Magic Defense + 5 % , while the Black Cape offers Magic Defense + 10 % . The weapons Chain Flail , Morning Star , and Maduin ' s Horn , all exclusive weapons for Terra , all offer Magic Defense + 30 % , + 40 % , and + 50 % respectively . " Final Fantasy Brave Exvius " . Stat - enhancing abilities in " Final Fantasy Brave Exvius " appear as passive special abilities that come as Traits ( abilities that are learned by certain units ) , as Materias ( equippable abilities that can be crafted , purchased , or obtained as Trust Master rewards ) or as Effects ( given by certain pieces of equipment ) . In addition to these , there are abilities that boost stats depending on the weapon equipped or Killer abilities , depending on the monster ' s family .