Workshops There are four types of workshops in " J . E . Sawyer ' s Fallout Role - Playing Game " : Mechanics Shops , Medic Stations , Outdoorsman Camps , and Science Labs . Mechanics shops . Used For : Conventional Weapons , Conventional Armor , Vehicles These workshops , behind Outdoorsman Camps , are the most common in the wasteland . Mechanic shops are typically equipped with heavy physical tools ( wrenches , screwdrivers , drills , vises , hammers , hacksaws , etc . ) as well as heavy duty equipment like winches , integrated arc welders , table saws , and belt sanders . Examples : Gun Runners place in the Boneyard , Gecko Junkyard , Vault City Maintenance , Navarro Maintenance , New Reno Arms and Chop Shop , Shady Sands - arms shop on the NCR Bazaar , Reservation , Trig ' s workshop - Mesa Verde . Medic stations . Used For : Implants , Chems Medic Stations are relatively uncommon in the wasteland , generally only being found in pre - world hospitals . Medic Stations contain tables suitable for operating , full ( or close to full ) sets of operating scalpels , surgical tubing , bone saws , monitoring devices , and the like . Examples : Lost Hills Bunker - Brotherhood of Steel headquarter , Brotherhood of Steel outpost in San Francisco , Vault City ( Vault 8 ) , New Reno Stables and Myron himself as " a " " walking chems lab " ( a kind of unique perk ) , Sierra Army Depot , the Shi clinic in San Francisco , Boulder Dome , the Nursery . Outdoorsman camps . Used For : Conventional Weapons , Conventional Armor , Ammunition , Chems The most ubiquitous of all workshops , the humble Outdoorsman Camps can be found almost anywhere that tribes or other primitive groups of people live and work . Outdoorsman Camps consist of at least one large fire , a small set of stone or scrap metal knives , mortars and pestles for mixing and separating , and a healthy assortment of raw materials like saplings and herbs as well as animal hides , bones , and sinew . It is important to note that characters with a high enough Outdoorsman skill can create Outdoorsman Camps on their own . N . B . : Due to the high flexibility of Outdoorsman Camps , no item with a Technology level higher than 5 can be created at a camp . Also , all build and breakdown times are increased by 50 % . Example : technology improvements at Blackfoot Village . Science labs . Used For : Ammunition , Plasma / Laser Weapons , Powered Armor Science Labs are rare in the extreme in the post - apocalyptic world . They were not that common to begin with , and many have been either destroyed or stripped clean since the vaults opened . Also , due to the power requirements that many items require in Science Labs , many who find they cannot use them . Science Labs contain a huge amount of specialized equipment . Beakers , burners , test tubes , laser optics , electromagnets , circuit boards and other items can all be found shoved into drawers and mounted on dusty tables . Examples : Lost Hills Bunker - Brotherhood of Steel headquarters , Adytum , the Glow - West Tek facility , Mariposa Military Base , Sierra Army Depot , San Francisco - Emperor ' s Palace and Hubologists headquarter , Enclave Oil Rig , Hoover Dam Sub - Level 1C , Boulder Dome , camper - portable science laboratory to be found on the Grand Canyon campground See also : Advanced Research