naist-nlp/zeshel huggingface dataset:
Grunt ( Final Fantasy VII ) Grunt is an enemy from " Final Fantasy VII " encountered in the Sector 1 Reactor , the game ' s opening location , and is a possible encounter in the Battle Square opening round before the player obtains Tiny Bronco . In the Battle Square , it has enhanced stats with double the normal HP and 25 % higher Attack and Magic Attack . Grunts and their variations have a " flammable " sign on their arm . Grunt was called Combatants in the earliest " Final Fantasy VII " demo , and also appeared in the boss battle accompanying a large Sweeper ; this battle replaces the Guard Scorpion battle from the final game . Battle . Grunts use their two attacks , Handclaw and Beam Gun , equally , and both are weak . Beam Gun is marginally stronger and a Grunt is more likely to use it if he is in the back row . Grunts are more powerful than the MPs in the same reactor , but are still far from formidable . Grunt was supposed to use Handclaw on targets on the front row and Beam Gun on targets on the back row , but due to flaws in the AI script , Grunts do not differentiate between targets on different rows . Other appearances . " Pictlogica Final Fantasy " . Grunt from " Final Fantasy VII " appears as an enemy in " Pictlogica Final Fantasy " . " Final Fantasy Record Keeper " . Grunt from " Final Fantasy VII " appears as an enemy in " Final Fantasy Record Keeper " .
Cactuar ( Final Fantasy XIII - 2 ) The Cactuar is an enemy in " Final Fantasy XIII - 2 " found among the long grass of the Plains of Eternity in Archylte Steppe during sunny weather . It does not have much HP and can be taken down quickly if the party is using an offensive paradigm . If left alive for a while , the Cactuar will use an ability called Cactus Dance and transform into the Giant Cactuar . Both entries are needed to complete the Bestiary .
Caterpillar ( Final Fantasy IV - Interlude - ) The Caterpillar is an enemy from " Final Fantasy IV - Interlude - " . It counters all attacks with either Slow or Osmose , making defeating the enemy not as straightforward as it may seem . It also possesses the Drain ability , but the Caterpillar only uses it when either Confused or Berserked .
Watchbeast The Watchbeast is a boss in " Final Fantasy Dimensions " and it is fought inside the Crystal Chamber , on the fifth floor of the Crystal Temple . It is the guardian beast of the Crystal of Lux , manifesting when it senses the crystal is in danger . Though Sol ' s party is unaware of it at the time , the Watchbeast attacked in response to Elgo ' s presence among them . Strategy . 1st Battle . The Watchbeast will only perform two actions : a normal physical attack on one target and Blaze . Blaze is what the player needs to watch out for , as it takes out a severe amount of the party ' s HP . Diana should be ready to heal at every turn , if necessary . The Watchbeast has a weakness to Fire , so Elgo should use Fira , however Aigis should use the Fusion Ability # Magic Bomb Fusion Ability if he knows it , since it hits harder than Fire . Sol and Glaive can help by delivering physical attacks ( it ' s a good idea to equip Glaive with the Metal Claw ) . However , this battle is scripted – when the beast ' s HP is down , it will use Soul Despair , leaving the party with single - digit HP . The battle will end and a cutscene will start . 2nd Battle . Without Elgo ' s Fire spells , this battle could be tougher than the first . Dusk should focus on healing ( every turn , if necessary ) and Alba should use Fire spells , while the others attack . The Watchbeast will eventually use Soul Despair , leaving the entire party at single digits . Heal quickly and keep attacking , as using Soul Despair is a sign that it doesn ' t have much HP left .
Radio interference Radio interference is a phenomenon in " Final Fantasy VIII " that has made the use of radio waves nearly obsolete by the time of the game ' s start . It is a phenomenon beginning with Esthar ' s silence 17 years before game events . Almost all radio communication facilities were shut down because of noise across all frequencies , although short transmissions were still possible . At the time it was believed to have some relation to the moon , but details were unknown . Although most countries in the world of " Final Fantasy VIII " began to communicate through the use of underground HD cables , many of these cables are cut off by monsters or due to various skirmishes and battles . Due to this many countries are left without proper means of communicating with each other . Story . The reason for the interference is Sorceress Adel ' s tomb , which , orbiting the planet , interferes with the radio waves and fills all frequencies with noise which led to most wireless technology being abandoned , and facilities , such as the Communications Tower in Dollet and the TV Station in Timber , fell to disuse . An outdoor TV display in Timber displays the interference , and one can decipher a message from Adel among the noise . Because radio technology has largely been abandoned making live broadcasts has been difficult . When Galbadia n president Vinzer Deling wants to broadcast Sorceress Edea ' s ascension as the nation ' s new ambassador , he invades the Communications Tower in Dollet to make the broadcast . While grainy , the broadcast is a success , until it is interrupted by Seifer Almasy . Later in the game , Adel ' s Tomb falls , marking the end of the radio interference , shown immediately after , as Esthar air station contacts " Ragnarok " via radio waves . Etymology . ( or EMI , also called radio - frequency interference or RFI when in radio frequency ) is disturbance that affects an electrical circuit due to either electromagnetic induction or electromagnetic radiation emitted from an external source .
Sakura Sakura , also known as Sakurafubuki and Blossom , is a recurring weapon in the " Final Fantasy " series . It is often a katana or ninja sword with mid - to - low stats . Appearances . " Final Fantasy VI " . Sakura , was know as Blossom in the older translations , is usable by Shadow , and is purchased in Albrook , Narshe and Vector for 3 , 200 gil . It has 112 battle power and is wind - elemental . Outsiders can Throw the Sakura as an attack . " Dissidia Final Fantasy " . Sakura is a level 22 parrying weapon that increases DEF by 17 and ATK by 1 . It also increases Bravery by 5 % of its base value whenever the equipped character successfully blocks an attack . It can be traded for a Kodachi , a Large Fang , and 6 , 870 gil . " Dissidia 012 Final Fantasy " . Sakura returns granting + 1 ATK , + 19 DEF , and increases Bravery by 2 % when the user blocks an attack . It can traded for a Kodachi , a Chocobo Powder , and 14 , 740 gil . " Final Fantasy Airborne Brigade " . Sakura appears as a weapon .
Clan Primer The Clan Primer is a book in " Final Fantasy XII " used to keep track of information acquired during the game . The player receives it from Tomaj once they accept their first Hunt . Contents . The Clan Primer has 4 subsections . Hunt s . Keeps track of all the player ' s hunts both during and after each hunt has been completed . Bestiary . Keeps track of all beasts that the player has killed . Each beast has a page of information about it , and , if the player slays enough of that certain beast , a secret page will be unlocked . This page may have information on the history of Ivalice , short stories , or tips on how to get a certain Bazaar Good or rare item . Beasts with only one page are Espers , Bosses , Mark s and Rare Game . Humanoid creatures such as seeq and bangaa have 6 pages to their entries . Sky Pirate ' s Den . A list of all the awards the player has earned during the game . Some rewards are easy to get , while some require several hours of dedication . Traveler ' s Tips . General hints and tips to help new players . It ' s serves as in - game help and will explain several useful things , such as weapon properties , chains , etc . Clan Ranks . By fulfilling certain requirements , the player ' s clan rank rises . Whenever it does , Montblanc will give the player a new reward , and new items will be available in the clan shop . The ranks are :
Mirage ( ability ) Mirage , also known as Image , Twin , Target Dummy , and Mirror is a recurring ability in the " Final Fantasy " series . It is a Ninjutsu spell , and acts similar to the spell Blink , creating two illusory copies of the caster to render them immune to the next two physical attacks targeted at them , each attack instead dispelling one of the copies . Appearance . " Final Fantasy IV " . Edge learns Mirage at Level 38 . It has a casting time of 0 and costs 6 MP to cast . " Final Fantasy IV - Interlude - " . Edge retains Mirage , which functions identically to how it does in the base game . Edge and Tsukinowa can cast Mirage , which works the same as it did in the original game . Edge learns Mirage at Level 32 , while Tsukinowa knows the ability innately . " Final Fantasy V " . The Ninja can use Image as a command ability , learned at Job level 2 . Image works the same as Blink , creating two copies of the user to dodge attacks . Due to a minor glitch , once one of the copies has vanished , using Image a second time will create a third copy , allowing the user to dodge three attacks . " Final Fantasy VI " . The Shadow Scroll acts as a substitute for the command . Throwing the Shadow Edge is one of only three ways to gain Blink status , the other two being the Fenrir summon and the Mirage Vest . The Ninja ' s Target Dummy ability creates two copies of the character that work as decoys , letting the character evade enemies ' attacks . " Final Fantasy Dimensions " . Mirage is the level 17 ability of the Ninja class , requiring 475 AP to learn . At the cost of 6 MP , the user will be granted Blink status , enabling them to avoid the next two physical attacks aimed at them . " Final Fantasy Legend II " . Known as Mirror in the English version , but known as in the Japanese version . This ability increases the user ' s Agl by 10 . " Theatrhythm Final Fantasy " . Mirage is a Reactive ability , and one bearing levels to determine the strength of the ability . It is activated by receiving a " Bad " or " Miss " on a trigger , helping the player avoid damage up to 3 times per stage . The level 1 ability has a 20 % chance of avoiding damage , and the level 2 ability has a 50 % chance . The level 1 version is learned by the Onion Knight at level 1 and Vaan at level 5 , and the level 2 version is learned by the Onion Knight at level 10 .
Knight sword ( weapon type ) Knight swords , also called knightswords , are a group of weapons from the " Final Fantasy " series . Most Knights and similar knight classes use knight swords . The most prominent example is the mighty Excalibur . Profile . Knight swords are weapons distinguished from their original makes . Finding their sizes between that of a greatsword and a regular sword , they are also highly decorated and revered , reserved for for the honorable and worthy hands of the Knight and its related classes , including the Paladin . In addition to its noble associations , the knight swords in some games deal Holy - elemental damage . Knight swords ' dualistic counterparts are the dark swords . Appearances . " Final Fantasy V " . Knight swords can be used by Freelancers , Knights and Gladiators . Like regular swords , they deal damage based on the attacker ' s Strength . " Final Fantasy IX " . Knight swords are used by Steiner and Beatrix , although the latter only has one sword : the Save the Queen . " Final Fantasy XI " . A subclass of one - handed swords , knight swords usually are exclusive to Paladins , Dark Knights , and sometimes Warriors . There aren ' t many , as one - handed swords are split into scimitars , rapiers , short swords , and shotels . Notable examples include : Basch can equip knight swords . " Final Fantasy Tactics " . Knight swords are more powerful than the normal swords , but depend on the user ' s Bravery stat , the higher the stronger . They give support abilities to the wielder , such as Auto - Protect and Auto - Haste . These swords can be equipped by story characters , such as Ramza , Count Orlandeau , or Luso , and characters utilizing the Knight job . " Final Fantasy Tactics Advance " . Knight swords can be equipped by hume Paladins and bangaa Defenders , and Templars . They are less expensive at Cyril and Sprohm . Knight swords and greatswords return as weapons equippable by the Paladin , Defender , and Templar classes , while greatswords are now equippable by the Lanista and Ravager classes as well .
Gladiator ( Final Fantasy XIV ) The Gladiator is a Disciple of War in " Final Fantasy XIV " , introduced in the original release , with a guild situated in the Coliseum in Ul ' dah . It can be upgraded to the Paladin job via the quest " Paladin ' s Pledge " with a level 30 Gladiator and level 15 Conjurer . Profile . Gladiator . Gladiators attack using a variety of styles of sword and is the only Discipline of War capable of equipping a shield . The Gladiator ' s primary role in a party is that of a tank , and therefore their focus is to shield their allies from enemy ire by forcing them to focus their attacks on them . The Gladiator ' s skillset contains many abilities that allow them to increase enmity with enemies , as well as abilities that increases their defense . As such Gladiators tend to have the highest defense of all roles in the game , being able to equip heavy armor . This is offset with having one of the lowest damage per second ratio of any role . Equipment . The Gladiator class is defined by wielding a one - handed sword . Since they are also meant to use a shield , they are the only combat class without two - handed weapons . For this reason , Paladin is the only job to have two Relic / Zodiac weapons . In terms of late game armor and accessories , Gladiators and Paladins share " Fending " gear with Marauders and Warriors . Abilities . Note : Range and Radius for Weaponskills vary depending on the weapon equipped . The values listed below are for Gladiator weaponry . Distance is measured in yalms ( yards ) . Note : As MP cost for spells vary depending on the class and level of the character , these values are not listed here . Cross - class . Paladin can cross - class Marauder and Conjurer abilities . Other appearances . " Final Fantasy Trading Card Game " . Paladin and Gladiator appear in " Final Fantasy Trading Card Game " with Thunder - elemental cards .
Parivir ( Tactics A2 ) Parivir is a job in " " available to humes . Parivirs wield katanas and can inflict elemental damage and / or status effect s with their sword techniques , at virtually no MP cost . Their defenses leave much to be desired , but they are considered top - notch front - line fighters . Exploiting the right weakness ( or using Geomancy ) , their elemental attacks can become devastatingly powerful . Parivir are set apart from other melee units ; with frail defense , they are best described as " glass cannons , " focusing on Speed and Attack and able to deal massive damage quickly and efficiently , but " breaking " upon impact , with a lackluster endurance for heavy attacks . For this reason , many give them the reaction ability Strike Back with Dual Wield as support to both defend them and thoroughly discipline offenders . Although Flair abilities will not work with two blades , they already do twice the damage with one . An alternative is the Geomancy support ability , making enemies weak to an element to which they would normally be neutral , therefore offering increased damage from elemental attacks . Being an antithesis to the traditional tank ( slow , yet impenetrable ) , it is best to combine levels of the Paladin and Parivir , making a unit that is one part defensive , one part fast and two parts deadly . Notable Parivirs are the tutors of the job , Zengen and Ghi Yelgi . Abilities . Flair . " The arsenal of the Parivir beats down foes with blindingly fast swordstrikes of deadly precision . " Etymology . The job is called " Yojimbo " in the Japanese and Spanish versions of the game .
Abyss Worm ( Final Fantasy X ) The Abyss Worm is an enemy in " Final Fantasy X " , that can be bred and fought at the Monster Arena in the Calm Lands . It is unlocked when the player captures at least one of every fiend in Bikanel . The player receives x99 Shadow Gem for unlocking it . Battle . Like the other worms ( Sand Worm and Land Worm ) , the Abyss Worm will Swallow a party member and Regurgitate them , causing 9 , 000 to 9 , 999 damage and inflicting Delay ( strong ) . It also uses Earthquake like Land Worms and Sand Worms , but the Abyss Worm uses Readying Quake before it does the attack ( in two versions ) . One of them , inflicts Delay ( weak ) . From the start of battle Abyss Worm is immune to Sleep until he uses Earthquake . After Earthquake has been used his Sleep Resist is lowered from Immune to 80 % . Abyss Worm drops weapons with Strength + % abilities and armor with Defense + % abilities , Strength + 20 % and Defense + 20 % being fixed abilities . Its Regurgitate attack is glitched and may end up making party members invisible until the swallowed characters have left the battleground for a summon , or the battle ends , provided a character is under the effect of Guard or Sentinel when Abyss Worm uses this ability . The glitch does not affect gameplay . Strategy . Summoning Valefor before the Abyss Worm uses Quake will negate the damage . This battle should be relatively easy if the player is well leveled up and has the Celestial Weapon s .
Deist ( Dimensions ) Deist is a village in " Final Fantasy Dimensions " . It used to be homeland to the Dragoons prior to being decimated by the Empire . It is located to the west of Braska if one traverses the Cave to Deist . Story . When the Warriors of Light arrive at Deist , they notice the many tombstones surrounding the entrance . Aigis notes that they belong to fallen dragoons . The party realizes there are several Imperial soldiers staying at Deist . Dusk states that while it is no surprise that the Empire exterminates dragons , it does not make sense to maintain a presence in the village . Sol suggests investigating and the Warriors of Light discover the citizens believe the Empire has sent soldiers to eliminate the dragons . The soldiers scoff at the notion , revealing they were only sent to occupy Deist for the Empire . In one of the houses the party meets the former dragoon Ricard . Bedridden and crippled , he reveals he used to fight alongside Abel , a master dragoon of Deist who died fighting the Empire , despite the dragons having given up on humanity . Ricard is frustrated he cannot fulfill his promise to Abel : protecting Barbara , Abel ' s only daughter . After meeting with Ricard , the party meets Old Lady Ebba , the previous caretaker of Barbara . She blames herself for Barbara ' s disappearance , mentioning that ten years have passed . Remaining hopeful that Barbara is still alive , she gives the Warriors of Light Abel ' s Spear so they can give it to Barbara should they find her . Following a tip about Dragonweed growing to the west , the party leaves Deist . After Barbara joins the party , they can backtrack to Deist with a black chocobo and visit Old Lady Ebba with Barbara as party leader . Ebba will be bewildered Barbara is alive and remarks the way she holds her spear reminds her of Abel . Shops . The inn charges 200 gil per stay .
Breshan Bass ( Final Fantasy XIII - 2 ) The Breshan Bass is an enemy in " Final Fantasy XIII - 2 " . It appears with Bloodfang Bass . Paradigm Pack . Breshan Bass is a Saboteur , and the best infusion source of Deprotect at level 1 , and Deshell at level 5 . It is arguably a decent source of Wound at level 8 , with the small cost of 9 Orbs weighed against the difficulty of waiting for and finding Pantopoda and Viking , which get Wound at level 1 . It is an adequate source of Imperil at level 13 ; although there are three monsters that get it at lower levels , they are harder to find . Ahriman gets Imperil at level 1 , Black Chocobo at level 7 , and Chelicerata , level 12 . At level 1 , it has Item Scavenger II , increasing the drop rate of common items many times over . This ability is red - locked , so it can not be infused from Breshan Bass to another monster .
Martial Arts ( command ) Martial Arts is a recurring command in the " Final Fantasy " series . It is used by the Monk class , and is often made up of various physical commands . Appearances . " Final Fantasy Tactics " . Martial Arts is used by the Monk . Martial Arts is the command of the Master Monk . " Bravely Default " . Martial Arts is the Monk ' s fixed job command . " Final Fantasy Dimensions " . The Monk uses the Martial Arts command .
Spirit ( The After Years ) Spirit is an enemy in " " . They may be encountered in a group with Souls . It follows a strict pattern of Fire > Attack , and will repeat after attacking . It is the weakest of the Spirit - type enemies , and therefore should not be difficult to defeat at all .
Flamberge Flamberge is a recurring sword in the series . It is often a low to mid - ranked weapon with mediocre Attack power and no special abilities . Appearances . " Final Fantasy XI " . The Flamberge is a level 69 greatsword designed exclusively for Paladins . Aside from a damage rating of 80 , it also boosts MND + 2 and Attack + 5 . It can only be manufactured by smiths . " Final Fantasy Tactics Advance " . Flamberge is a mid - ranked rapier , usable by Fencers , Red Mages , and Elementalists . It provides + 35 Attack , + 5 Defense , and + 2 Speed , and teaches Shadowstick for 200 AP to Fencers , Sliprain for 200 AP to Elementalists , and Poison to Red Mages for 100 AP . It can be bought from Muscadet for 3 , 750 gil and any other town for 4500 gil . " Final Fantasy Type - 0 " . Flamberge is a weapon for Queen that provides 5 Attack Power . It can be bought from the Akademeia Armory for 1200 gil . " Dissidia Final Fantasy " . Flamberge is a level 22 greatsword that provides + 19 Attack and Physical Damage + 10 % . " Dissidia 012 Final Fantasy " . The Flamberge returns as a level 1 greatsword with + 15 Attack , - 2 Defense , and increases Physical Damage + 3 % .
Butterfly Sword Butterfly Sword is a recurring weapon in the series . Appearances . " Final Fantasy IX " . Butterfly Sword is the weakest thief sword that provides 21 Attack , inflicts Silence when used with Soul Blade , and teaches the abilities What ' s That ! ? and Protect Girls . It can be synthesized for 300 gil , Dagger , and Mage Masher at Lindblum , Treno , and Black Mage Village . " Final Fantasy All the Bravest " . Butterfly Sword is a weapon that provides + 6 Attack and can be equipped by Warrior , Red Mage , Blue Mage , Onion Knight , Firion , Terra , Celes , Zidane , Tidus , Ashe , and Lightning . Etymology . The is a short dao , or single - edged sword , originally from southern China , though it has also seen use in the north .