naist-nlp/zeshel huggingface dataset:
Project Purity journals Project Purity journals are the holotapes documenting the progress of Project Purity and are found behind James ' trail . Locations . Project Purity journals . There are five entries in this series : 1 , 3 , 5 , 7 and 8 . ( Others do not exist . ) They detail James ' initial efforts on the project . Project Purity personal journals . There are eight entries in this series : 1 , 2 , 3 , 5 , 8 , 10 , better days , and an unnumbered tape ( others do not exist ) . They describe James ' recent attempts on the project after the extended hiatus . The unnumbered tape can sometimes be found as " Project Purity Personal Journal 9 " ( Refer to ' Notes ' at the bottom of the page ) . Better Days . An additional , " personal " note is located alongside Project Purity personal journal ( Zero ) through 3 , on a small table next to a bottle of Scotch . This tape has Catherine , the Lone Wanderer ' s mother , recording her stats on the project while being distracted by James . Ironically , she was in the middle of installing radiation filters in the control room ( which the Lone Wanderer must repair during the story line ) when she was playfully interrupted by James and his amorous advances . Transcripts . Project Purity personal journals . Project Purity personal journal ( Zero ) . " Male player character : " " Female player character : "
Turbo addiction Turbo addiction is a form of addiction which can occur in " " . It is brought upon by extreme or excessive use of the chem Turbo . Effects . While normally there is a 20 % chance of developing a turbo addiction , with Chem Resistant , Old World Gourmet and Big Brained the chance of addiction is only 3 % .
General Atomics factory The General Atomics factory is a location in the Commonwealth in 2287 . Layout . There is a set of doors on the bottom floor leading to the QA Department . This area is accessible via a terminal next to the doors . Once inside , the player character will be identified as a nurse robot entering the area to test . This starts a small puzzle that can be completed to open a safe at the end of the hall . Appearances . The General Atomics factory only appears in " Fallout 4 " .
Jaime Palabras Jaime Dexter Palabras is a crazed ghoul in the Virulent Underchambers of the Dunwich Building and can be found worshiping a strange obelisk alongside a group of several feral ghoul s in 2277 . Background . Jaime was born in the mid - Wastelands to a ranger . His father returned to camp from an expedition with a thick book , bound in odd black leather and stamped with strange glyphs . Convinced the book would fetch a high price , his father traveled to the Capital Wastes to unsuccessfully offer it to the Brotherhood of Steel Scribes . Despondent , Jaime ' s father vowed to return the book " to its source . " Parts of Jaime ' s personal journal can be found as audiologs spread throughout the building . The transcripts reveal that he was a traveler in his late twenties who set out searching for his father after he left him alone in a hospital and " went crazy " after acquiring a mysterious book ( the Krivbeknih ) . Jaime tracked his father south from an unknown location across vast distances . He eventually fell in with another group of travelers who , as it turns out , were violent raiders . It was not long until they killed a family for a " sack of rotten vegetables . " Jaime secretly resolved to get away from this dangerous group as soon as possible . The opportunity to escape presented itself when the raiders prepared to attack a group of traders . Jaime turned on the raiders , earning the thanks of the traders . Grateful , the trader group told him where his father was headed . Following his father ' s trail Jaime headed to the Dunwich Building . He eventually found his father who had , by that time , become a ghoul . In his audiologs , he recalls hearing the raiders tell " spook stories " about " zombies " inside , which were apparently true . Afterward , Jaime picked up a strange book his father had been keeping and decided to rest against an unusual obelisk in the bottom of the building . Upon awakening , he had begun the process of mutating into a ghoul due to the radiation emitted from the obelisk ( you can hear Jaime mutating at the end of Jaime ' s personal journal entry 08 and throughout entry 09 ) . Appearances . Jaime Palabras appears only in " Fallout 3 " .
Dead Money collar The Dead Money collar is a piece of that is worn around the neck in the " " add - on " Dead Money " . Background . Obtained by Elijah at Little Yangtze during his investigation of the Big MT , these collars are more advanced than the more commonly seen slave collar due to Elijah ' s adjustments . He altered and improved them during his stay in the Big MT , so now they can be detonated remotely through a special radio frequency , as well as being programmed to detonate should other slave collars go inactive ( due to the wearers death ) . Because of these added features , Elijah finds the collars a perfect tool to get unsuspecting wanderers of the wastes to aid him in his efforts to break into the Sierra Madre vault . Characteristics . Providing a Damage Threshold of 3 , this special collar was developed in the Big MT . It can be remotely detonated by Elijah should the wearer try to disobey his order , or attempt to escape the Sierra Madre . Being far from perfect , the collar can be accidentally set off by certain radio frequencies . This makes it a dangerous thing to wear around any of the casino ' s decayed , yet still active , radios or speakers . Coming within 8 yards of a radio or 12 yards of a speaker will start a 10 - second countdown ; if the Courier does not leave the radius or disable the radio or speaker within that time the collar explodes , they will die instantly . If the Courier has Christine Royce as a companion , the countdown is extended by 5 seconds . An additional feature of the collar , installed or activated by Elijah when it became clear that groups tended to fail because of fighting among themselves , is a dead man ' s switch function . This will detonate all collars within a specified group should one of those members die or be killed . The signal can , however , be blocked by Saturnite alloys . Locations . One is automatically equipped at the beginning of " Dead Money " and cannot be removed until the completion of Heist of the Centuries .
FEV research FEV research is a note in " Fallout " . Location . This can be downloaded into the Vault Dweller ' s Pip - Boy 2000 via dialogue with ZAX 1 . 2 in the Glow . The player does not actually receive a holodisk inventory item .
Tin Man ( special encounter ) Tin Man is a special encounter in " Fallout 2 " . Overview . The Chosen One meets a poor Enclave soldier whose advanced power armor has rusted into immobility . He is pleading for help . The Chosen One can pick up the oil can near him and lubricate his armor , after which he will thank them and give 150 microfusion cell s as a reward . Behind the scenes . This encounter is a reference to the character of the famous novel " " .
Enclave power armor ( Fallout 3 ) The advanced power armor Mk II , also called black devil power armor or simply Enclave power armor , is a high - end model of power armor used exclusively by the Enclave ' s Department of the Army and developed after the Great War and the destruction of the Enclave Oil Rig in 2241 . It is composed entirely of lightweight composites rather than the usual combination of metal and composite plates found on the previous designation of advanced power armor , the MK I . Its design is substantially different from another , earlier model of the MK II . Characteristics . The set consists of two pieces , the body armor and helmet . Like all power armor , Power Armor Training is required to equip it . It provides + 1 Strength and - 1 Agility ; one less Strength bonus and Agility penalty than the T - 45d power armor . There is also a 5 % increase to radiation resistance . Enclave power armor is also slightly more durable than standard T - 45d power armor . Dialogue from some of the Brotherhood of Steel scribes suggests that the Enclave ' s power armor is significantly more advanced than the Brotherhood ' s , with Brotherhood paladins expressing concern that their standard bullets may not even be able to penetrate it . They also refer to it as " black devil " power armor .
Small Bertha " Small " Bertha is a female child living in Far Harbor in 2287 . Background . Small Bertha is a young female teenager who lives at Far Harbor ' s rear section closest to the ocean , together with her brother Tony and the other so - called " dregs " , the settlement ' s poorest inhabitants . Blessed with a mind and character far more mature than one would expect from someone her age , Bertha cares deeply for her fellow citizens regardless of social standing . In her efforts to improve everyone ' s lot by pushing back the Fog , she goes so far as to offer the Sole Survivor her entire meager wealth in exchange for the reclaimation of Echo Lake Lumber . She even stands up against Captain Avery ' s reservations and eventually convinces her to lend her support by providing the returning settlers with fog condenser s and material . Appearances . " Small " Bertha appears only in the " Fallout 4 " add - on " Far Harbor " .
Sabotage Becky ' s still Sabotage Becky ' s still is a side quest in " Fallout 2 " . Background . You receive this quest from Frankie , the owner of " The Hole " , a bar in the Den . After discovering Becky ' s still , Frankie will ask you to break it . Walkthrough . Go to Becky ' s bar , on the other side of town . Wait around 2 minutes for the guard near the door to move away and talk to the Craps dealer . Unlock the door by any means and go down the stairs , use a crowbar on the still . Sneak back out and return to Frankie for the reward . After destroying the still , Becky refuses conversation with the Chosen One . Alternatively , Frankie can be persuaded ( Speech check ) to buy his inventory from Becky , which awards 900 XP and + 70 Karma . Notes . Frankie can be convinced to buy his liquor from Becky even after receiving the reward for destroying the still , this will net both experience rewards for a total of 1600 XP at the cost of 20 Karma . Bugs . In the unpatched game , Becky would accuse the Chosen One of destroying her still and refuse dialogue even if Frankie was convinced to buy his whiskey from her .
Late edition newspaper A late edition newspaper is a junk item in " Fallout 4 " . Characteristics . The late edition newspaper is a junk item , that is undamaged and is seen in the prologue . It provides two cloth , instead of as opposed to the one received from Boston Bugles . Crafting . The late edition newspaper can be broken down into its individual components for use in crafting :
Drifter ( Fallout 3 ) The Drifter is a hostile wastelander who can be found in Dickerson Tabernacle Chapel in 2277 . Background . The Drifter was cast out from the Treeminders long ago , and forced to eke out an existence hunting mutated wildlife and stealing from hapless wastelanders . Due to the yao guai prowling the vicinity , the Drifter has wisely decided to snipe from the safety of a high spire , while he dimly remembers his time with Harold ' s friends . He carries the unique Reservist ' s rifle . Daily schedule . The Drifter spends his days standing guard on the chapel ' s top floor attacking anything that gets close . Interactions with the player character . Other interactions . The Drifter is located on the top floor of the chapel , and will attack the player character once they reach the building . Appearances . The Drifter appears only in " Fallout 3 " .
The Legend of Zeta The Legend of Zeta is an unmarked quest , and the only freeform quest , in the " Fallout 3 " add - on " Mothership Zeta " . To collect the achievement , one must collect all 25 of the locatable alien captive recordings found aboard the mothership . Upon completion of this quest , the achievement / trophy Alien Archivist will be received . Detailed walkthrough . Without backtracking , the order is roughly : Behind the scenes . The name for this quest is a reference to the popular video game series , " The Legend Of Zelda " .
Royal Armoured Corps The Royal Armoured Corps are a collection of regiments of the British Army . Background . They were involved in defending Europe during the Resource Wars . A stranded company of the Royal Armoured Corps was to be the focus of " " . Appearances . Soldiers from the Royal Armoured Corps were going to appear in J . E . Sawyer ' s Resource Wars " Fallout " game . The Boudicca - 78 / S , which was to feature in " Van Buren " , was used by the Royal Armoured Corps in a reconnaissance role .
Henry Cooke Henry Cooke is the owner and barkeeper of the Colonial Taphouse and an Institute SRB informant for fugitive synths , living in his house in Diamond City ' s upper stands in 2287 . Often going by his last name , Cooke is also an associate of chem trafficker Marowski . Background . Cooke is the bartender of the up - scale Colonial Taphouse bar in Diamond City , favored by the city ' s wealthier upper stands residents . The establishment is the primary competitor of the Dugout Inn , frequented by the city ' s working - class citizens . He is known to be in a relationship to Darcy Pembroke , even though she is already married and has a son . Darcy ' s husband Paul often gets into fights with Henry Cooke over her affair with him . Henry is also an associate of chem trafficker Marowski , assisting him and Nelson Latimer in an operation to smuggle drugs into Diamond City in order to circumvent the hefty taxes passed on chems in the city by Mayor McDonough . In spite of all the synth paranoia and anti - Institute propaganda that circulates through the streets of Diamond City following the Broken Mask incident , Henry Cooke is one of the few residents of the city that ( secretly ) has connections to the mysterious scientific organization ; feeding information to the Synth Retention Bureau on the whereabouts of fugitive Gen - 3 ' s , in return for caps . Notes . If the story line progresses to where Cooke leaves , and you follow him , you will eventually find him settling in Bunker Hill . He walks in and takes a seat on a chair . No matter how long you wait , he does not move from that chair . However he doesn ' t remain there , as the game deletes the character after a fast travel . Appearances . Henry Cooke appears only in " Fallout 4 " .
Bozar ( Fallout 2 ) The Bozar is a Big Gun in " Fallout 2 " . Background . Judging by both its appearance and in - game description in " Fallout 2 " , the Bozar seems to have been originally intended as a heavy sniper rifle similar to the anti - materiel rifle seen later in " " . The idea was scrapped either due to an error or difficulties in implementing a big sniper rifle that has relevance in a game that was already going to feature a new , accurate , high - powered long - range rifle . Whether intentional or a holdover from a developmental stage where it was still intended as a heavy sniper rifle , the Bozar has a significantly higher Damage Per Round than the actual sniper rifle appearing in the game . At a rate of 15 such rounds per burst and combined with the . 223 FMJ ' s penetrating power , the Bozar became a devastating machine gun that fares exceptionally well against even the heaviest armor . Characteristics . Due to its high base damage and the armor - piercing properties of its ammunition , the Bozar ' s effectiveness is less affected by armor than that of any other machine gun in the game . This weapon averages well over 100 Hit Points per burst even on the best armor in the game , and over 250 HP per burst on standard combat armor . With two ranks of the Bonus Ranged Damage perk , these averages climb to 130 + and 300 + HP , respectively . Thus , there are few types of enemy in the game that the Bozar cannot reliably mow down in a single point - blank burst . At 15 high - damage rounds per attack , the weapon ' s ammo consumption is significantly more economical than the other high - power machine guns . As an added benefit , the . 223 FMJ ammunition used by the Bozar is among the most plentiful in the game . The Bozar is very accurate and has a reasonably long range for a burst weapon , often delivering killing bursts at ranges of 30 hexes and more , even on such tough creatures as wanamingo s and centaurs . The weapon ' s only drawback is the magazine capacity which allows only 2 bursts per reload — less than any other machine gun in the game . The Bozar is one of only three player - obtainable weapons in the game that , when used with the right perks , can kill the End Boss in a single combat turn without the help of action - point boosting drugs .
Brotherhood student Brotherhood students are Brotherhood trainees in the Lost Hills bunker in 2161 . Background . Brotherhood students are novices , students fighting in the gym on Level 1 of Lost Hills to improve their hand - to - hand combat skill , to be prepared when really needed . Thomas , the instructor shows fighting techniques , poking fun at them and commenting on what is happening . Appearances . Brotherhood students appear in the original " Fallout " .
FN FAL ( Fallout Tactics ) The FN FAL is a small gun in " " . Background . The FN FAL , short for Fusil Automatique Léger ( light automatic rifle ) , is a produced by the Belgian arms manufacturer Fabrique Nationale de Herstal . This rifle has been more widely used by armed forces than any other rifle in history . Characteristics . This rifle is the best Small Gun for long range combat , far exceeding the damage of the AK47 , and with the M16A1 only having a tad bit better range . It has a Burst mode , and uses 7 . 62 ammo , which is very common throughout the game .
Kill the " chicken " Kill the " chicken " is an unmarked quest in " Fallout 2 " . Detailed walkthrough . The " chicken " that Rose gets her wasteland omelettes from is actually a very fearsome deathclaw ! To reach it , one must first subdue the dogs , then blow up the rocks with explosives dynamite . The rocks can also be moved by hand , with a Strength above 7 , which can be attempted repeatedly . Killing the deathclaw gives 1000 XP , but also a drop in Modoc town reputation . Rose will also no longer sell the omelettes . Killing Rose ' s deathclaw while sneaking and without being detected will not drain reputation . Upon asking for an omelet , Rose will simply say that she no longer offers them because " some fool broke into our coop and killed our . . . chicken " . Bugs . When blowing the rocks and the dynamite blows the dogs as well , the game will crash .
Franny Richardson Franny Richardson was the mistress of Captain Arnold Wabash of the United States Armed Forces . Background . Her skeleton can be found in the secret room of the Harbor Grand Hotel . Franny was the mistress of U . S . Navy Captain Arnold Wabash . Because of this , he thought he could trust her with his plan to sabotage the USS " Democracy " and steal the missile launch key so the Navy could not use the submarine in the upcoming war . Though Arnold believed Franny would be onboard with the plan , she really believed he was a coward and demanded the location of the launch key at gunpoint in their hotel room . Arnold also had hidden a gun , and after being tortured by Franny and telling her the location of the key , he used it to kill her before she could leave the room . Appearances . Franny Richardson appears only in the " Fallout 4 " add - on " Far Harbor .
Alex ( Fallout ) Alex is a member of the Regulators in the Boneyard around 2161 . Background . At night , he serves as a common guard , although he talks of his duty of honor in pursuing this vocation . He watches out for strangers trying to sneak in to Adytum at night , and for the Blades gang . Appearances . Alex was going to appear in " Fallout " , but was cut from the final version of the game , for unknown reasons . His dialogue file can still be found in master . dat , though it is unused .
Tinker Tom Thomas " Tom " Weatherby , also known as Tinker Tom is the quartermaster and primary repairman for the Railroad , operating in the Commonwealth in 2287 . Background . Tinker Tom is the engineer , inventor , weapons expert and the holder of the third - highest position of leadership in the Railroad . As the quartermaster of the organization , he is in charge of maintaining the equipment of field agents as well as researching new weapons and gadgets for agents to use in field operations . Tom joined the Railroad under the leadership of Desdemona in 2279 after an Institute grenade wiped out his family farm . Given his intellect , he was assigned to the HQ and became an essential member of the team . As time passed , he became increasingly eccentric and developed severe psychological problems , suspected to be caused by the extreme stress he was under . When the DIA facility , named " Switchboard , " was discovered in 2281 , Tom was reassigned to it . It was there he discovered P . A . M . . During his time there , Tom also restored an old handgun for use by newly - promoted heavy agent , Tommy Whispers . In 2283 , an Institute informant " PATRIOT " began attempting to communicate with the outside world . Tom was assigned the task of decrypting the encoded holotapes that were being sent out with escaped synths . Initially unsuccessful , Tom eventually made a breakthrough in 2284 when the coded message was simply two words , " Mass Fusion . " He is brilliant and energetic , but also paranoid and constantly fabricates conspiracy theories about the Institute , its synth s and their machinations around the Commonwealth . He is also the only known individual in the Commonwealth who can decode a Courser chip , a requirement for entering the Institute . Interactions with the player character . Other interactions . By progressing the Jackpot missions , Tinker Tom will begin to sell high - end weapons such as Gauss rifles and unique armored clothing items , and will unlock the ability to add ballistic weave to drastically increasing the armors ' defensive stats . Appearances . Tinker Tom appears only in " Fallout 4 " .
Kyle ( dog ) Kyle is a dog living in the Commonwealth in 2287 . Background . Kyle can be found on the broken overpass near Neponset Park with the corpse of his owner Evan O ' Dood and two other dogs Kate and Alissa . Appearances . Kyle appears only in " Fallout 4 " .
Toolbox ( Fallout 4 ) The toolbox is a settlement object and container in " Fallout 4 " . Characteristics . Toolboxes are rectangular , steel boxes with rounded edges . The lid is a top lifting with a hinge on the back and accounts for approximately one third of of the outer body . Toolboxes are found in most locations in the Commonwealth and usually contain junk . Typically the items found include at least one form of adhesive , such as wonderglue and tools . They can also contain other DIY items like fuses and light bulb s . Crafting . The toolbox is located under " Furniture → Containers " in the workshop . Locations . Although toolboxes are commonly found throughout the Commonwealth , the following locations have significant number within them : Notes . The pre - War toolbox is identical in appearance to the standard toolbox . Its name relates to the chance of spawning pre - War condition junk items .
Patrick the Celt Patrick the Celt is a character who can be encountered randomly in the encounter Singer in " Fallout " . Background . He can be considered a fellow adventurer , as he mentions helping Junktown with their lights and Shady Sands with their wells , similar to what the Vault Dweller does . He ' s the descendant of an Americanized Celtic family with a strong desire to keep his " ethnic heritage " alive . To this end , he collects clothing , food , stories , songs , and histories as he travels the wastes . He knows the Celtic song Na Gheala Mbeadh . Patrick is determined to preserve his history . Appearances . Patrick appears only in a random encounter in " Fallout " . Behind the scenes . The background information presented in this article comes from Jess Heinig , the designer who wrote Patrick ' s dialogue , and appeared in " Fallout Bible 9 .