List of Final Fantasy XI statuses The following is a list of status effects found in " Final Fantasy XI " . " Final Fantasy XI " is an unusual game in the series in that most status effects are not displayed affecting the character themselves , with the exception of KO , Invisible , and Costume ( where changing the player ' s appearance is the whole point ) . All other status effects only show up as icons on the player ' s screen . As such , knowledge of status effects and communication between players is key in dealing with negative status effects appropriately . Stat down effects can be removed with the white magic Erase , the Dancer ability " Healing Waltz " , or certain items . Healing Waltz will remove most status effects in the game . In some cases , such as with Slow , players can gain the opposite , in this case Haste , and overwrite the negative effect , however some versions of debilitations cannot be overwritten ; these generally are from Notorious Monsters , but some high level enemies also can inflict them . In general for curing a negative status , use a white magic " - na " level spell for it ( Poisona , Paralyna , etc ) . If not , use Erase or Healing Waltz . Accuracy Boost . As its name implies , the Accuracy Boost status effect boosts the accuracy of its target . This ability may be removed manually by the target if they so choose , and the ability may also be Dispel led or stolen by an enemy , or overwritten by some Accuracy Down effects . The exact amount accuracy is boosted by depends on the ability that triggered it . Accuracy Down . The Accuracy Down status effect reduces the accuracy of its target until such a time as the status wears off . It may be inflicted by either the player or the enemy , and it may be removed through Erase , Esuna if the White Mage has the status effect themselves as well as Afflatus Misery active , or Healing Waltz . It may also be overwritten by certain Accuracy Boost effects . Addle . Lowers magical accuracy . AGI Boost . Increased Agility stat . Can have different sources including the White and Red Mage spells " Boost - AGI " and " Gain - AGI " respectively , as well as the Dark Knight spell " Absorb - AGI " . Can also be given from temporary items , or by a Fenrir which increases all stats . AGI Down . Decreases the Agility stat . Amnesia . Amnesia is a status effect that did not exist in the original game , only appearing with enemies introduced during or after the " " expansion , or subspecies of old enemies that only appear in areas after " Chains of Promathia " . Amnesia prevents afflicted targets from accessing their abilities or Weapon Skill s . At this time , the only known way to cure Amnesia is with an Ecphoria ring , but it will only work on certain types of amnesia . There are ways to reduce the risk of receiving Amnesia , however , as Baramnesra will reduce the risk of affected targets receiving amnesia , and using the temporary item Amnesia Screen will prevent the status from being afflicted for two minutes . Aquaveil . Given by the white magic spell Aquaveil ; reduces spell - interrupt rate from being attacked . Atma . Can only be obtained in Abyssea from certain NPCs or can be chosen to activate during Voidwatch events . Attack Down . Reduces the Attack stat . Attack Up . Increased Attack stat . Amount depends on the source . Possible sources include the Monk job ability " Boost " , the Blue Mage spell " Fantod " , certain temporary items , or from food , however stat boosts from food are grouped together in the Food icon . Bane . A worse form of Curse . Reduces MP and TP each tick . Battlefield . Only given when entering certain areas , generally for a mission / quest fight or for a Burning Circle fight . Besieged . Automatically given in Al Zahbi ( a zone in the city of Aht Urhgan ) when the Beastmen attack the city as a part of the Besieged event . Bind . Causes the player to be unable to move until the effect wears off . Some forms of bind can be removed with the white magic Erase or a Flee effect . Bio . A Damage over Time ( DoT ) Dark type magic . Three tiers are available to players , with a fourth being available only to NPCs . Causes HP loss over time as well as decreased Attack ; HP and Attack loss varies with tier of Bio inflicted . Blaze Spikes . Fire element of the Spike family of spells . When the player is physically attacked , enemies will take a small amount of Fire damage . Burn . Burn is an elemental DoT spell available only to Black Mages . Inflicts Fire damage over time and reduces the Strength stat . Can be stacked with Shock and Choke OR Rasp . Burn overwrites Frost and is overwritten by Drown . Bust . Can only be given by Corsairs . Bust is the effect of rolling a 1 when using the Corsair ' s " Roll " abilities . Players who receive this effect no longer gain the bonus from the roll , and Corsairs have one of their two roll slots taken up until the effect wears off . Charm . Mostly used by Notorious Monsters . Causes the player to follow the monster around and attack any players who come within range . Chocobo . Caused by the player riding a Chocobo . Can be removed by entering the command " / dismount " or opening the menu and choosing " Dismount " . Choke . Similar to Burn but Wind damage and reduces Agility stat . Can stack with Burn and Shock OR Drown . Choke overwrites Rasp and is overwritten by Frost . CHR Boost . Increases Charisma stat . Can be obtained in similar was as with " AGI boost " . CHR Down . Decreased Charisma stat . Copy Image . Given by casting the Ninja spell " Utsusemi " . The number of shadow images created is based on the spell . Having Ninja set as your main job gives 3 shadows for casting Utsusemi : Ichi and gives 4 for casting Utsusemi : Ni . Ninja as a support job will only get 3 shadows from either spell . Equipping fully upgraded Ninja Empyrean foot armor increases the number of shadows gained from both spells by 1 . Costume . Alters the player ' s appearance . Usually given by Rare / EX items , but sometimes an effect of certain Notorious Monster s in addition to being charmed . Players can only move , use emotes , and chat without removing the effect . Curse . Reduces MP and TP over time . Can be removed with the white magic " Cursna " or with certain items , though success is based on Healing magic skill for Cursna or based on the item used . Chances of removal via magic can be increased with certain armor . Dark Maneuver . Main or subjob must be set to Puppetmaster to obtain this effect . Increases all of the Automaton ' s stats by a small amount and activates equipped Dark - type attachments . As with all maneuvers , it also increases the Overload rate for the Dark element . Dedication . Gives a temporary EXP boost . Boosted EXP percentage and duration of the effect depend on the source of the effect . Defense Down . Lowers the defense stat of the character . Can be inflicted in many ways , such as " Sonic Boom " or the side effect of Berserk ( increases Attack but also lowers Defense ) . Deodorize . Hides the player ' s scent from enemies . Ex : The player is running from a mob , casts Sleep and Deodorize and runs . The mob cannot follow the player because it cannot smell them . DEX Boost . Increases the Dexterity stat . Can be obtained in a similar way as " AGI Boost " . DEX Down . Decreases the Dexterity stat . Dia . A Damage over Time ( DoT ) Light type magic . Three single - target tiers are available to players , with a fourth being available only to NPCs , as well as two multi - target tiers ( Diaga I / II ) for players and a third for NPCs . Causes HP loss over time as well as decreased Defense ; HP and Defense loss varies with tier of Bio inflicted . Dia used to be considered a Divine Magic , however in an update Square Enix changed it to Enfeebling Magic , which is why Red Mage s have Dia and the Divine Magic skill , but no Divine Magic natively . Disease . Stops the player from recovering HP , MP , or TP . Dread Spikes . Only available to characters with their main job set to Dark Knight , Dread Spikes is similar to Blaze Spikes to a point . For example , if an enemy hits a player with Dread Spikes for 100 damage , Dread Spikes will absorb 100 HP from the enemy to the Dark Knight . Drown . Similar to Burn but Water damage and reduces Mind stat . Can stack with Rasp and Frost OR Choke . Drown overwrites Burn and is overwritten by Shock . Earth Maneuver . As Dark Maneuver , but increases the Automaton ' s Vitality stat . Evasion Boost . Temporarily increased evasion . Ways to obtain include using the Monk ' s Job Ability Dodge , temporary items , or certain enchanted items . Evasion Down . Decreased evasion . Finishing Move . Can only be obtained by using a Dancer ' s Step set of Job Abilities or by using the Dancer Merit Ability No Foot Rise . A player can have up to 5 finishing moves at a time . Fire Maneuver . As Dark Maneuver , but increases the Automaton ' s Strength stat . Flash . Flash is a harmful status effect that temporarily blinds the player until it wears off or is removed . Afflicted targets have their melee accuracy greatly reduced , and afflicted monsters gain enmity toward the source of the effect . This effect stacks with Blind . Flabra . Adds Wind damage to attacks . Depending on Rune Fencer level , the ability can be used multiple times and will stack . Other elements may instead be combined , such as Flabra with Umbra instead of two Flabras . This lowers the add . eff . damage but can be helpful when using RUNs Job Abilities for adding to elemental resistances . Flee . Increases movement speed for a time . Usually gained from the Thief ' s Flee Job Ability , it can also be gained from certain items . Food . Gives a wide variety of effects based on the food eaten . Once a player consumes food , they cannot eat anything else until the food effect wears off or they use the item Antacid . Frost . Similar to Burn but Ice damage and reduces Intelligence stat . Can stack with Rasp and Drown OR Shock . Frost overwrites Choke and is overwritten by Burn . Gelus . As Flabra but Ice element . Ice Maneuver . As Dark Maneuver , but increases the Automaton ' s Intelligence stat . Very useful with the Spiritreaver ( Black Mage ) head , but as with all Maneuvers be cautious of Overloading . Ice Spikes . As Blaze Spikes but Ice damage , and includes a chance to Paralyze attackers . Ignis . As Flabra but Fire element . INT Boost . Increases the Intelligence stat . Can be obtained in similar ways as " AGI Boost " . INT Down . Decreases the Intelligence stat . Invisible . Makes the character Invisible to enemies . This is very useful for running by monsters which are aggressive via Sight . Note that some high level monsters and most Notorious Monsters have True Sight , making Invisible useless against them . Enemies that detect by Sight can usually be avoided by running behind them , however with certain monsters ( such as Diremites ) it is difficult to tell what direction they face . Ionis . The Seekers of Adoulin version of Signet . The first of its kind to come with a cost of 10 Bayld . Level Restriction . Given from entering a battlefield , this ( generally ) lowers the players level to a pre - determined number . Ex : Entering most original Burning Circle fights , the party ' s max level becomes 30 for the duration of the fight . Level Sync . A beautiful thing introduced by Square Enix as a way to help players level up . For example , if a level 20 Dragoon and their level 25 White Mage friend want to adventure , normally there would be an EXP penalty because of the difference in their levels . However using Level Sync to the Dragoon , both player ' s levels become 20 , eliminating the EXP penalty . The only requirements for using Level Sync are a party of at least 2 players , and the syncee must be at least level 10 . Light Maneuver . As Dark Maneuver , but increases the Automaton ' s Charisma stat . Lux . As Flabra but Light element . Max HP Down . Temporarily reduces the player ' s maximum HP . Max MP Down . Temporarily reduces the player ' s maximum MP . Common source of this effect is the Manticore mob using " Riddle " on a player . Medicated . Some powerful consumable items give this effect which renders the player unable to use similar caliber items for a certain amount of time . Amount of time is dependent on the item consumed . Migawari . Gained from using the Ninja ) spell of the same name . Gives the player ability to avoid severe damage 1 time before wearing off . MND Boost . Increases the Mind stat . Can be obtained in a similar way to " AGI Boost " . MND Down . Decreases the Mind stat . Overload . The result either misfortune or using the same Maneuver too many times in a row . Can only be removed by waiting for it to wear off . Until such a time , the Puppetmaster cannot use Maneuvers as well as his Automaton being subject to a slightly changed version of Weakness . While Overloaded , the Automaton has a slower movement speed and attack speed . Paralyze . Occasionally stops the player from acting . Rate of effect depends with the source . Poison . HP loss over time . Amount lost depends on the source . In some events , players will use a Poison Potion on themselves to override a Sleep effect generally given by a Notorious Monster . Though it seems counter productive , doing so is more effective than being re - slept the entire fight . Potency . Increases Critical Hit rate . Protect . Increases the player ' s Defense . There are 5 tiers of Protect spells in the game , with each providing move Defense than the last . In addition to this , there are two different versions of the spell . Protect I / II / III / IV / V only affect one person , while Protectra I / II / III / IV / V affect the caster ' s party ( provided they are within range ) and can only be cast on the caster . Protectra V is only available to White Mage s by using Merit Points , though Scholar can achieve a similar effect by using their Stratagem abilities . Prowess . Given by completing one Grounds of Valor page . The effect is randomly chosen by the game , and will be lost when the player exits the area they obtained it from . Prowess will NOT be re - awarded after leaving an area until another GoV page is completed . Rasp . Similar to Burn but Earth damage and decreases Vitality stat . Can stack with Frost and Drown or Burn . Rasp overwrites Shock and is overwritten by Choke . Refresh . Gradually recovers MP . The spells Refresh and Refresh II can only be cast by Red Mage s , but Bard s can give a similar effect with their Ballads . Regain . Gradually restores TP . Commonly given by the Scholar spell Embrava . Regen . Gradually recovers HP . The spell family Regen is known to White and Red Mage s as well as Scholar s . WHM can learn Regen 1 - 4 , RDM 1 - 2 , and SCH 1 - 5 . Only White Mages specifically get armor for increasing Regen ' s effect ( amount of HP returned and longer lasting ) . Reive . Obtained by entering a Reive . Signifies the players ability to harm objects and creatures within the Reive . If a player exits a Reive before its completion , they will be unable to participate in another for 5 minutes . Reraise . Functions as the Raise spell of the same level . Can only be cast on oneself . White Mage s , Red Mage s and Scholar s under the effect of Addendum : White can cast Reraise spells , though certain items can provide the same effect to other jobs . Field Manuals and Grounds tomes for Fields of Valor and Grounds of Valor respectively can also provide Reraise . This effect is also given to players when Arise is cast on them ( Arise functions as Raise III and also bestows Reraise III on the receiving player ) . Roll . Given by Corsairs , Rolls have a wide variety off effects based on what Roll is used . Each Roll has a certain lucky and unlucky number from 1 to _ _ _ , with _ _ _ always giving the best effect . Sanction . " Brother " to Signet , Sigil , and Ionis . Provides similar effects . If the Astral Candescence is in Al Zahbi , players can also choose to have a slight Regen or Refresh effect ( 1 HP / MP per tick ) or longer lasting food , though these effects only work while in Treasures of Aht Urhgan zones . Shell . Increases player ' s Magic Defense . There are five tiers of Shell spells in the game with each providing more Magic Defense than the last . In addition to this , there are two different versions of the spell . Shell I / II / III / IV / V only affect one person , while Shellra I / II / III / IV / V affect the caster ' s party ( provided they are within range ) and can only be cast on the caster . Shellra V is only available to White Mage s by using Merit Points , though Scholar can achieve a similar effect by using their Stratagem abilities . Shock . Similar to Burn but Lightning damage and reduces Dexterity stat . Can stack with Choke and Burn or Frost . Shock overwrites Drown and is overwritten by Rasp . Shock Spikes . As Blaze Spikes but Lightning damage and includes a chance to Stun attackers . Sigil . " Brother " to Signet , Sanction , and Ionis . Obtained from certain NPCs in the Wings of the Goddess zones , Sigil provides similar effects to Signet . Only useful in WotG zones . Signet . The original . " Brother " to Sigil , Sanction , and Ionis . Obtained from Conquest Overseers in each country and in most original and " " zones . Signet gives players a bonus to defense provided they fight monsters of Even Match or higher , as well as allowing players to collect elemental crystals form enemies of Easy Prey or higher . Only useful in original and RotZ zones . Silence . Causes the player to be unable to cast spells of any kind . Removable either with Echo Drops , the Dancer Job Ability Healing Waltz , or by having another player cast the healing magic Silena on the affected . Although players are unable to do this , monsters can cast Silena on themselves even when silenced . Though it seems unfair at first glance , it does make sense as monsters will not cast any other spells until they successfully cast Silena . SJ Restriction . Makes the player unable to access their subjob and anything connected to it including Job Abilities , Job Traits , and bonus HP / MP . Usually given when fighting bosses for the 70 - 75 Limit Break or at the beginning of the Nyzul Isle event . Sleep . Sleep causes the player to be unable to move or act . Most kinds can be removed by casting Cure on the afflicted or by being struck by an enemy . Slow . Reduces the player ' s attack speed . Some forms can be overwritten by the spell Haste , and some forms will overwrite Haste . Sneak . Makes the character soundless when they move . Enemies will be unable to detect them via Sound unless it has True Sound . Sound detection is done in a circle from the enemy , so you can be detected from behind something . Song . Given when a Bard casts a spell . Both player and enemies ' songs affect their sides in the same way . An enemy casting a Minuet spell affects all enemies within the area of effect , similar to a player , though PC Bards affect only their party members . Without using certain instruments , Bards can give two songs to their party at a time , though with precise planning and teamwork a good Bard can have different songs on different party members , ex : mages stand near each other and get two songs then the Bard moves to the DD and casts two different songs on them . Note that with no Instrument equipped , Bards can only give one song at a time , but , with the same teamwork as above , can affect their party with different songs at the same time . Stoneskin . Effectively gives the player a set amount of extra health . The amount of health in the pool can only be changed by wearing certain rare armor while casting the white magic Stoneskin . Blue Mage s can also obtain spells which give Stoneskin , though the amount is significantly less . As with most other Enhancing magic , a Scholar utilizing the correct Strategem can provide Area of Effect Stoneskin for their party . STR Boost . Increases the Strength stat . Can be obtained in a similar way as " AGI Boost " . STR Down . Decreases the Strength stat . Sulpor . As Flabra but Lightning element . Stun . A short lasting effect that renders the player unable to take any action . Can be removed with Erase though the caster would have to be very quick to remove Stun before it wears off . Tellus . As Flabra but Earth element . Tenebrae . As Flabra but Dark element . Terror . Similar to Stun though only used in higher level areas . Player stops mid - motion , and is unable to act for an extended period of time ( compared to Stun ) . Thunder Maneuver . As Dark Maneuver , but increases the Automaton ' s Dexterity stat . Unda . As Flabra but Water element . VIT Boost . Increases the Vitality stat . Can be obtained in a similar way as " AGI Boost " . VIT Down . Decreases the Vitality stat . Voidwatcher . Given by participating in a Voidwatch event . Wears off upon completion . While the player has Voidwatcher , they cannot be harmed by monsters that are not part of the Voidwatch event , and similarly cannot harm those same monsters . Water Maneuver . As Dark Maneuver but increases the Automaton ' s Mind stat . Weakness . Debilitating status effect that usually only is caused by being Raised in the field . Lasts for 5 minutes ( 1 minute in Besieged ) . Decreases player ' s attack speed and stats , including maximum HP and MP . Usually players recommend resting ( / heal ) as soon as one is raised to lessen the time it takes to recover once Weakness wears off . Weight . Decreases movement speed . Some forms will overwrite Flee and others will be overwritten by it . Wind Maneuver . As Dark Maneuver but increases the Automaton ' s Agility stat .