Henne Mines The Henne Mines is a location in the land of Ivalice in " Final Fantasy XII " . It is an underground magicite mine explored by the Archadian Empire . At first only the Phase 1 site and dig are accessible from the Ozmone Plain ; also , Phase 2 can be accessed from the Feywood , but only a small portion is accessible until the Esper Zodiark is defeated . Phase 2 can also be accessed via the Ore Separation area once the player has acquired 10 or more Espers and spoken with Geomancer Yugelu in Jahara . When accessing Phase 2 , it is recommended to wait until the party ' s average level is above 70 . Location . The Henne Mines are located just to the southeast of Jahara , and at first are only accessible via chocobo through the Ozmone Plain . Phase 2 . Phase 2 is also accessible through the Feywood , but only a portion of the Phase 2 Shaft . The rest of Phase 2 is blocked off unless the Mindflayer clan Hunt is completed , the player has obtained 10 Espers and has spoken to the garif Geomancer in Jahara . He will send a Garif to open the east gate in the Ore Separation section of Henne Mines . The entry to Phase 2 seen on the map from early on , Phase 2 Shaft linked to Feywood , is blocked off by a mine cart until the Esper Zodiark is defeated . Treasures . During the player ' s first venture into the mines treasures can be found in the Phase 1 Dig , although a few of them are actually the Thunderbug mimic . Some good items can be found here ; all the treasures are either gil , Knot of Rust or a good item . The good items include Elixir and Shielded Armor in the hidden passage section of the map in the lower western corner , Golden Amulet in the southeastern dead - end , and Musk Stick near the middle of the map in a cave where enemies can be found fighting each other . Many of the treasures can also contain Motes . When the Diamond Armlet is equipped the item treasures are either Knot of Rust or Hastega / Scathe Motes . After gaining access to Phase 2 Dig the player can find more treasures , and acquire special rare treasures if the Diamond Armlet is equipped ; when the Diamond Armlet is equipped , and item treasure has 90 % chance of being a Knot of Rust , and 10 % chance of being a rare item , such as Megalixir , Brave Suit or even the Zodiac Spear . The chance to obtain the Zodiac Spear is phenomenally low , however , as the treasure has 10 % chance to spawn , 10 % chance to contain an item , and when it contains an item the chance of it being the Zodiac Spear is only 10 % , resulting in a 1 / 1000 overall chance ( 0 . 1 % ) . There is a method , which lets the player get any rare treasure from a chest 100 % of the time , by exploiting the games console ' s predictable random number generator . Without equipping the Diamond Armlet the player can still get good treasures from Phase 2 Dig , such as Elixirs , the Platinum Dagger , the Gold Hairpin , Ring of Renewal and Dark Matter . Deeper into the mines still , the player can find more treasures in the Special Charter Shaft at the deepest end of the mines . Most of the treasures can rarely be Megalixir when the Diamond Armlet is equipped ( the other treasure is Knot of Rust , as usual ) , except the northernmost treasure which is either the Fomalhaut ( 80 % ) or gil ( 20 % ) ; when the Diamond Armlet is not equipped , this treasure is Dark Matter or gil . This treasure will never respawn . Without equipping the Diamond Armlet , the other treasures can contain other good items such as Ribbon , Renewing Morion , Brave Suit , Sage ' s Ring , Lordly Robes , Ensanguined Shield and Judicer ' s Staff . The Crossover . These chests only appear in the " International Zodiac Job System " version . Crossover C . These chests only appear in the " International Zodiac Job System " version . Phase 2 Shaft . These chests only appear in the " International Zodiac Job System " version . Story . The party is on their way to Mt Bur - Omisace when they find they can ' t get past Golmore Jungle because of the viera ' s magickal barriers . Fran thinks her younger sister Mjrn could help them , she has gone missing in the mines . The party ventures into the mines looking for her , and find Imperial soldiers dead at the entrance . The party finally find Mjrn , who has been used for scientific experiments during the Empire ' s nethicite research , and she has gone Mist - crazy and is possessed by Venat by the time she is found . The party defeat the mist monster Mjrn sends after them and she is released . The party take her back to Eruyt Village . Later , after the party has acquired ten Espers , Geomancer Yugelu of Jahara will open the way into the deep section of the mines . Zodiark , the 13th Esper , can be fought at the very end of the mines . Quests . Hunts . Ixtab is a Rank II Mark found in the Phase 1 - Shaft area . It becomes available to hunt after the storyline events in Eruyt Village are complete . It is petitioned by High - chief Zayalu in Jahara . Ixtab will use physical attacks , may summon undead monsters to aid him , and also casts Doom and other status ailments . The Mindflayer is a Rank IV Mark found in the Phase 1 Dig area if the party has full MP . The hunt becomes available after felling Judge Bergan at Mt Bur - Omisace . While the hunt is undertaken , a garif named Asdalu can be spoken to in the Staging Shaft of the Henne Mines . The hunt is petitioned by Warrior Guromu in Jahara . Rare Game . Glaring Eye can spawn after defeating at least one Hecteyes . There is a 10 % chance Glaring Eye will spawn in six possible locations where a Hecteyes has been defeated . In the " International Zodiac Job System " Glaring Eye drops the Scorpion Tail . To find the Melt the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . The Melt will then appear in the Henne Mines at Pithead Junction B . It has a 50 % chance of appearing when the party flips the gate switch found in the room . Once killed , it will never spawn again . Grinding spots . Henne Mines is renowned for two convenient level grinding spots . The first is Pithead Junction B , which is closer to the Gate Crystal . After touching the gate switch in the room , a limited number of Jellies fall from above , and if they die from the Time Magick Break , they will respawn endlessly . If player programs their Gambits correctly , it is possible to sustain an auto - leveling without touching the controller . Besides the Break spell , it is recommended to have another ally to cast Sleepga on the Jellies and another one prepares curative spells to keep the party alive . The second spot is Pithead Junction C . It is quite far from the Gate Crystal and riskier than Pithead Junction B . After flipping the gate switch Abysteels will appear . They do not respawn endlessly like the Jellies because of immunity against the Break spell , but are vulnerable to Sleep and Disable , and are damaged by curative magick . With the proper gambit set - up , the player can use Sleepga or Disable to neutralize the Abysteels and kill them with Curaja ( Renew does not work on them ) or Black Magick s without waking them up . Once all the Abysteels are slain , the player must move two areas away and return to spawn more when the switch is flipped again . The Abysteels will leave roughly 3 , 000 EXP each , which in tandem with their large numbers makes leveling quick and easy . If the party is equipped with Embroidered Tippets , they could potentially earn up to of 100 , 000 EXP with each press of the switch . Optional area . The deep section of the Henne Mines is one of the hardest areas , with plenty of strong enemies to face . The geomancer in Jahara opens the path once the player has obtained ten Espers . Some tricks can be used to get past the area more easily . Firstly , the reaper type enemies will ignore the players if under Vanish , so casting Vanishga on them neutralizes them . The player can also use the Immobilize glitch to make all nearby enemies disappear . The player can find some good treasures here ( see above section ) and at the end of the path , fight Zodiark , the final Esper .