naist-nlp/zeshel huggingface dataset:
An Ambitious Plan An Ambitious Plan is a main quest in the " Fallout 4 " add - on " Nuka - World " . Detailed walkthrough . Take the elevator to the top of Fizztop Mountain . Gage will explain the situation : the three raider gangs inside Nuka - World are on the verge of full - scale war as a result of Colter ' s laziness , and he asks you to meet with the leaders of each gang to prove yourself , and gain their respect and support . A medium speech check gets Gage to inform that the Disciples appreciate violence , the Operators favor money , and the Pack value a show of strength . Through the door into Fizztop Grille , the new quarters can be examined . Cooking stations , chemistry , power armor stations , and a terminal detailing Colter ' s slow decline from the feared Overboss into another target for the gangs . Taking the elevator down to the lobby , look on the opposite side of the desk under the leftmost space for a bottle of Nuka - Cola Victory . Outside the Grille , three markers are now present : Fizztop Mountain ( Disciples ) , The Parlor ( Operators ) , Bradberton Amphitheater ( Pack ) . Go to the three markers , in any order , to meet with the respective gang leaders : Nisha of the Disciples , Mags and William Black of the Operators and Mason of the Pack . Once all three locations have been visited , return to Gage in the Overboss ' quarters . He states that to once again get the operations neglected by Colter going the player character must investigate the five parks , excluding Nuka - Town , that comprise Nuka - World and plant the flag of a gang , declaring that park their territory . Doing so for each gang will help smooth things over , though for every park given to one gang , the others will become jealous . After giving the player character the rundown , Gage offers to accompany them for the duration of the following quests , providing interesting dialogue if accepted .
Dhatri Major Dhatri is a New California Republic officer stationed at Camp McCarran in 2281 , and he wants someone to take care of some Fiends for him . He ' s typically found outside the terminal right by the tents . Background . Born on an unknown date , Dhatri joined the NCR Army at an unknown point and was eventually promoted up the ranks to captain , a rank he held at the time of the Bitter Springs Massacre in 2278 . NCR Army forces surrounded a Great Khan camp established at Bitter Springs , and were issued orders to let no one out . When panicked Great Khans attempted a breakout , confused NCR soldiers opened fire . By the time Dhatri or anyone else realized the people trying to escape were overwhelmingly Khan non - combatants - women , children , elderly , wounded and the sick - the situation was already spiraling out of control . Dhatri tried to get further orders from Major Gilles , the commander on - site , but Gilles froze up and Dhatri could not get a word out of her . Left with no other options , Dhatri took command himself and did what he could to salvage the situation . For his efforts , Dhatri was promoted to major while Gilles was busted back down to captain and relieved of command . Dhatri ' s was then moved to Camp McCarran , and given command of the 1st Reconnaissance Battalion , a famed NCR Army sniper unit , a command he continued to hold in 2281 . Dhatri is the adoptive father of Sgt . Bitter - Root , a former Great Khan . Though Dhatri despises both the Fiends and the Great Khans , he has considerably better feelings for the latter , due to his remorse for the NCR Army ' s actions at Bitter Springs . The Fiends , on the other hand , Dhatri views as nothing more than criminals to be hunted down and destroyed . However , due to the considerable difficulty the NCR has experienced in the recent months at finishing off the Fiends , Dhatri decided to place bounties on the heads of specific members known to be their leaders . Interactions with the player character . Quests . Three - Card Bounty : Dhatri wants bounty hunters to kill three Fiend leaders and take their heads to him , for which he will pay a handsome reward , but he ' s very particular about the means of their deaths - no headshots or decapitations which might disfigure the gruesome trophies . Appearances . Major Dhatri appears only in " " .
Electronic lock pick The Wattz Electronics Micromanipulator FingerStuff electronic lock pick is a miscellaneous item in " Fallout " , " Fallout 2 " , and " " . As the name implies , electronic lock picks are used for cracking security on electrically - powered doors , such as those found in the Military Base or Vault 13 . Characteristics . It can be used to pick electronic locks and security devices , giving a bonus ( + 20 % ) to Lockpick . Locations . " Fallout " . In " Fallout " , the electronic lockpicks can be acquired by traveling to the Hub and entering the Thieves ' Guild , where the Vault Dweller must accept and complete the quest to steal Daren Hightower ' s prized necklace . Subsequent to presenting the necklace to Loxley , the player character will receive the lockpicks as a token of their newly - acquired membership to the Guild . One may also find a secondary pair of electronic lockpicks in the upper - levels of the Cathedral . Yet another set of electronic lockpicks can be found in a locked locker on the fourth floor of the Mariposa Military Base near the Lieutenant . " Fallout 2 " . In " Fallout 2 " , the electronic lockpicks can be found in the basement of New Reno Arms , inside a well hidden fridge against the wall on the top left side of the basement map . The fridge also contains some pulse grenades , which conveniently also helps with getting into the underground storehouse of toxic caves . Another set of these nice lockpicks may be found in a locker in the armory of the Oil Rig . " Fallout Tactics " . In " Fallout Tactics " , the electronic lockpicks can be found in the Peoria mission in the eastern - most locker in the room just before the radioactive gantry room where Roachor lurks .
Guardian Brotherhood < section begin = " CXgamesportal " / > The Guardian Brotherhood is a group that is described as being on " barely tolerant terms " with the Brotherhood of Steel in " The Armageddon Rag , Vol . 3 " . < section end = " CXgamesportal " / > Background . Despite the Guardian Brotherhood being on barley tolerant terms with the Brotherhood of Steel they were not above cooperating when it came to a common goal . Elder Francis of the Brotherhood of Steel was eager to build bridges with the Guardian Brotherhood , and was on stable enough grounds to assign training missions with them . The Guardians took part in a mission to find out if there truly is a tunnel entrance to the Glow which entailed a beach assault working with a Brotherhood of Steel squad dubbed the " Brothers Grimm " by the Guardians because of the tall tales they would spin . The Guardians squad practices differed from the Brotherhoods in that they used minimal communication on the field , barley any words , or even hand gestures , which Miller , a Brotherhood scribe , found impressive and felt was something to report back to Elder Francis . The outcome of the mission was never revealed . Appearances . The Guardian Brotherhood appears in the short story " " On the Beach " " , published in " The Armageddon Rag , Vol . 3 " . They would have likely appeared in Interplay ' s original " Project V13 " , also known as " Fallout Online " . This project has been canceled in favor of a new , unrelated , " Project V13 " . Behind the scenes . The Guardian Brotherhood is a reference to " Wasteland " , the inspiration for the " Fallout " series . In " Wasteland " , there is a faction named the Guardians , who are just like the Brotherhood of Steel , and were the inspiration for the Brotherhood of Steel .
Gain combat implants Gain combat implants is an unmarked quest in " Fallout 2 " . Detailed walkthrough . It is started by using the Vault City medical computer on level 1 of Vault 8 . With at least 51 % and 75 % in the Science and Doctor skills respectively , the Chosen One can download combat implant schematics , then take them to a qualified physician ( Andrew in the Vault City courtyard , Painless Doc Johnson in Redding or Dr . Fung in San Francisco ) , where , for a hefty fee and a suit of combat armor , he can become a cyborg . For details on combat implants , see Fallout 2 implants . OPTIONAL : After searching the database for combat implants , it can be searched for more information , and again . The terminal will reply about having missed something , so search the database again to be sure about not having missed anything . " Maybe if you searched 20 more times , you might find something . . " will be displayed . Therefore , searching more yields the terminal replying that it was kidding and there is no new information . At some points , it will also say amongst the following : A couple of times , it will say that there is nothing new information . Just keep on searching the database again . . . At the end , after 53 times searching it will say that , be sure to check out main computer in level 3 , after finishing the game . By going to the main computer , one can download the Fallout 2 ( Vault City ) designer notes into the Pip - Boy . Notes . If Andrew ' s Auto - Doc has not been fixed , the dialogue with him will be different when he is asked to grant implants . As the Chosen One is somehow warned , trying it anyway results in death .
Get a plow for Mr . Smith Get a plow for Mr . Smith is a side quest in " Fallout 2 " . Detailed walkthrough . In Vault City , behind Cassidy ' s bar and Dr . Andrew ' s Clinic with the half working Auto - Doc , there is a stagnant family with neither the resources to leave town , nor to earn their sustenance . Speaking to Mr . Smith will reveal a possible way to help them earn a living ; Happy Harry has a plow for sale , which would make farming much easier . Happy won ' t let the plow go for the goodness of his heart , though . 800 caps , up front . A Barter check ( 51 % required ) will reduce the cost to 600 . Buy it when you ' ve got the funds . Rewards . Tell Happy to deliver it to Mr . Smith for a Desert Eagle . 44 and 250 XP . If you get greedy and ask for a reward from Smith , you ' ll only get 100 dollars and the XP .
The Gilded Grasshopper The Gilded Grasshopper is a side quest in " Fallout 4 " . Detailed walkthrough . After the Sole Survivor reads the file about Marty Bullfinch in Nick Valentine ' s office , the mission of retrieving him as a missing person can be obtained . Going to Faneuil Hall and killing all the super mutants ( at least fourteen ) on all floors , will lead to the roof where the dead body of Marty Bullfinch and the gilded grasshopper can be found or one can enter through the back entrance , climb to the top of the stairs where a gap ( looks too wide ) can be jumped even in power armor . Three super mutants and a mutant hound will be encountered . The gilded grasshopper is atop the golden dome , next to the ruined belltower . Reading the note inside , Food for the grasshopper , points the Sole Survivor to the grave of Shem Drowne near Pickman Gallery containing the skeleton of Shem Drowne , his lootable skull , the note fear not , the Shem Drowne sword , a gold bar , two silver bar s and three copper bar s . Behind the scenes . The Gilded Grasshopper is based on the on top of today ' s in Boston , created by .
Secret Vault - Facilities The Facilities is a location inside Vault - Tec ' s Secret Vault , which is the company ' s private Vault , where its members intended to survive the apocalypse and later enter the world having all the useful technologies possible . The facilities were the location where the all maintenance work took place . It also serve as the warehouse , the robot station and central computer system for the Vault . The facilities includes three levels and the Vault ' s CALIX mainframe . When the Initiate comes to this place , it is infested with malfunctioning , dangerous security robots and lethal laser grids . The Initiate succeeded in entering the mainframe , where he battled several nightkin , stationed there to guard against any tampering , and used the mainframe to shut down auxiliary vent and give the remaining Vault residents still in the Vault ' s Garden access to an escape route . Appearances . The Secret Vault ' s Facilities appears only in " " .
. 50 caliber . 50 caliber rounds are an ammunition in " " , " Fallout 4 " , " " and " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . They ' re a very heavy , very powerful kind of round , primarily used in Big Guns . Variants . . 50 . Ammunition . Caliber : . 50 . Usable by the anti - materiel rifle and its GRA version . . 50 , armor piercing . Ammunition . Caliber : . 50 , Armor Piercing . . 50 , match ( hand load ) . Ammunition . Caliber : . 50 , Match ( Hand Load ) . Can only be crafted with the " Hand Loader " Perk . 50 , incendiary . Ammunition . Caliber : . 50 , Incendiary . . 50 DU . Ammunition . Caliber : . 50 , Depleted Uranium . . 50 caliber FMJ . Ammunition . Caliber : . 50 , Full Metal Jacket . . 50 caliber JHP . Ammunition . Caliber : . 50 , Jacketed Hollow Point .
Pest Control Pest Control : ( Location Name ) is an Institute radiant quest in " Fallout 4 " . Detailed walkthrough . Speak with Dr . Alan Binet over at Robotics ( at night he will be in his quarters ) . Agree to eliminate some feral ghouls causing problems for a synth scavenger team . Go to the unnamed location now indicated on the Pip - Boy and engage the enemies within . Fight through to the tagged enemy and kill it . Not all foes need be slain . Return to Binet and tell him the quest was successful . At this point , he can be persuaded with a speech check to give a reward , which will be 10 pre - War money . This quest can be repeated every other day after being finished .
Common house ( Megaton ) The common house is a three - story building in Megaton that serves as temporary housing for transients and other non - citizens . Background . The common house was created to house transient wastelanders and potential citizens . All residents of the common house are under inspection from Lucas Simms and most , if not all , are saving up to buy a house . They are not considered to be Megaton citizens and are generally treated as outsiders by the main population of Megaton . Most residents of the common house work in Megaton in one function or another and receive rations of food and water . Layout . 1st floor . On the first floor , three single beds and two bunk beds are placed along the east and west walls , with two lockers set up against the far wall . A footlocker and several tables and chairs are placed around the room . During all hours of the day , various Megaton settler s can be found on this floor eating meals , chatting about local gossip and sleeping in the beds . To the right of the entrance , a set of stairs leads to the second floor . At the foot of the stairs stands a shelf with a box of Sugar Bombs on its lowest rack . 2nd floor . The second floor features a rectangular atrium in the center of the room with railed gangways running along either side . Dining tables , a park bench and a shelf populate the gangways , which look down upon the first floor . After arriving at the top of the stairs , the Lone Wanderer will find a refrigerator directly in front of them and the stairs to the third floor directly behind . Settlers can occasionally be found milling about on the second floor , eating meals or sitting silently along the gangways . To the side of the stairs is a door which opens upon a small single bedroom with a chair , footlocker and shelf . Often a settler can be found sleeping or sitting in this room eating a meal . 3rd floor . On the uppermost floor , the player character is met by a small pile of overturned tables , chairs and empty bed frames . A couch runs along the north wall and a table and two chairs are set up against the back wall of the room . Settlers rarely if ever visit the third floor of the common house . Appearances . This common house appears only in " Fallout 3 " .
Gibson house The Gibson house is one of the four accessible houses in Minefield , the others being the Benson house , the Gillian house , and the Zane house . Layout . The door to the house can be opened with the Ridgefield gate key that is on Arkansas , the sniper located in the destroyed building , or with a Very Easy Lockpick skill . Gibson ' s key also unlocks this house and is found on Gibson ' s corpse in the Capitol Post building . There is a dead raider in the living room and a model of home on a ruined table . It is a sculpture of a miniature suburban house , and it can be opened with Gibson ' s key or be lockpicked if the player has a Lockpick skill of 100 . Unfortunately , even though it is strongly locked , it only contains a few minor items . A letter from Vault - Tec found within the house states that the family living in the home applied for a Vault but was declined . The letter also reveals that there are Vaults in both Oklahoma and " newly annexed Canada " with available space . In the small bedroom , there is a " Duck and Cover ! " poster on the wall where the window is located , and in the master bedroom one can find two skeletons on the bed huddled together . There is also a safe ( Easy lock ) located behind the bookcase . Appearances . Gibson house appears only in " Fallout 3 " .
Nipton massacre The Nipton massacre was the crucifixion and execution of the citizenship of the town of Nipton in the Mojave Wasteland in October 2281 . Prelude . Following the NCRCF Uprising , the town ' s mayor Joseph B . Steyn set his sights on the newly formed Powder Gangers . Hoping to make an extra profit , he extended an invitation to the town to the Powder Gangers , offering them the town ' s main attractions , such as chems and hookers . A Caesar ' s Legion member named Vulpes Inculta met with Steyn under the guise of " Mr . Fox " . He convinced Steyn to grant the Legion entry to the town to capture the NCR soldiers and Powder Gangers that passed through the town in exchange for a large sum of money . Steyn was oblivious to the fact that Inculta was in fact tricking him into the destruction of Nipton . Massacre . The Legion later swarmed the town and restrained all citizens , and murdered any citizens that defended themselves from the attack , resulting in the Nipton Hall being littered with their corpses . After resolving the situation and locating all citizens to the center of the town , a lottery was announced , and tickets were handed out to all citizens . When the lottery was announced , the first round of the draw was for the " lucky losers " , who were decapitated . Second came the crucifixions , which contained the majority of the citizens , and took a long amount of time to undertake . Joseph Steyn ' s ticket saw him burned to death on a pile of tires . For third place , the ticket holders were enslaved and sent to the Legion raid camp . For second place , Boxcars ' legs were beaten with hammers , leaving him crippled and sat on a chair in the Nipton General Store . The first place winner , Oliver Swanick , was allowed to walk free . Aftermath . Vulpes Inculta and his unit remained at the town until the arrival of the Courier , who could have spread word of the atrocity to the . Alternatively , he could have been killed by the Courier . The only survivors of the massacre were Oliver Swanick , Boxcars , and two Powder Gangers who were captured and taken to the Legion raid camp . Appearances . The aftermath of the Nipton massacre appears in " " .
The Trial of Brother Devin The Trial of Brother Devin is a side quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . Zealot Ware explains that Brother Devin is fasting and has only been drinking irradiated water for several days now , waiting for a sign of Atom . He also explains that he and Devin are the only two not born with radiation resistance and thus radiation hurts them . He asks the Sole Survivor to convince Brother Devin to stop with fasting in order to help him survive . With a very hard persuasion check he can be convinced that the Sole Survivor is Atom ' s messenger and can be persuaded to stop fasting . If the attempt fails , dressing in Child of Atom rags , wearing a sack hood and becoming heavily irradiated ( 75 % of total health ) is enough to convince him .
Adjustable wrench An adjustable wrench is a junk item in " Fallout 4 " . Characteristics . An adjustable steel wrench with a company or brand , " Schlocket " , engraved on both sides of the handle . Commonly found throughout the Commonwealth often in or near toolboxes and tool chests . It yields steel and gears when scrapped or placed in a workshop . Like other tools , they can be sold to Calvin in Vault 81 for 15 caps a piece . This must be done before he disappears after the completion of Hole in the Wall . Crafting . The adjustable wrench can be broken down into components to be used in crafting
Bright Brotherhood robe The Bright Brotherhood robe is a piece of in " " . Characteristics . These are robes worn by Bright Follower ghoul s . They ' re very similar to the robes worn by Brotherhood of Steel Scribes , but are slightly tattered and a brownish - green color .
Yucca Mountain Yucca Mountain is a mountain in Nevada , near the border of California , 100 miles northwest of New Vegas . Background . Yucca Mountain , at some point , became a nuclear waste repository where spent fuel rods and high level nuclear waste was dumped . After the Great War , Yucca became abandoned by humans and highly radioactive because of its contents left unchecked . No prospector dares to enter Yucca without a good . Yucca Mountain may also be inhabited by mutated creatures as in Mr . RADical ' s journal , he mentions seeing " something big " moving down its tunnel . Appearances . Yucca Mountain is mentioned in " " . Behind the scenes . In the real - world , was to become a under the Bush administration , but was canceled in 2009 by the Obama administration .