Negalmuur The Negalmuur is a Rare Game in " Final Fantasy XII " appearing in the Ward of the Sword - King area of the Stilshrine of Miriam . It is a stronger form of the Nightwalker and widely used as a way to auto - level , because it summons undead enemies frequently . Bestiary entry . Derivation : Nightwalker Requirement . The player , once entering the Stilshrine , must spend at least thirty minutes within . Darkmare must also be hunted down ( Ward of the Sword - King ) and killed . Once all these are fulfilled , Negalmuur will spawn at the junction within the Ward of the Sword - King . Battle . Negalmuur frequently ( every two or three turns ) uses a technique called Necromancy that summons a Ghast , an undead enemy . Auto - leveling strategy . By correctly setting up the party ' s gambits , it is possible to create an infinite loop , which allows the game to be left playing while the party continues to gain experience . Leaving the game for a long period of time , for example overnight , allows the party to gain several level s with only minor initial effort . There are two important things to avoid , both of which has the effect of ending the loop . The first is killing Negalmuur . To this end , gambits should be set up so as to ensure that only the summoned enemies are attacked , for example using a gambit such as " Foe : HP < 3 , 000 " , since Negalmuur ' s HP is far in excess of that . The second thing is to prevent the party leader remaining KOed for long enough that the game is paused to select a new leader . The appropriate healing gambits should be set up to avoid the party leader ' s death , and Decoy used to attract as many attacks as possible to other members . One early method for near infinite auto - leveling is to teleport back to Rabanastre and buy the gambit for Foe : HP < 2000 ( also the < 3000 gambit , if the party doesn ' t already have it ) , plus Bone Mail . It ' s also good to grab a Flame Shield to farm some Oiling s while waiting for the 30 min Negalmuur spawn time to pass . Party leader gambits in order of priority top to bottom : Using Remedies to remove Doom status is not so workable as the earliest the Self : Status = Doom gambit is available is Balfonheim . The Ally : Status = Doom gambit would probably end up using too many Remedies . This is why this method is described as " near " infinite ; there is still the small chance the party leader might get doomed . Number ( 2 ) on the list should have higher priority than ( 3 ) , as the aim is for turnover : the faster the Ghasts are killed , the faster Negalmuur spawns more , and the fewer Ghasts there are simultaneously present hitting the party . One wants to avoid having Negalmuur + four Ghasts with part - health spawned and to be stuck on raising , healing and buffing because of being under constant attack , also increasing the likelihood of the party leader ending up doomed . The party should be equipped with weapons with stable damage instead weapons with high but unstable damage to get the Ghasts ' health below 2000 on the first hit from the secondary characters . Alternatively , one could use the Foe : HP < 3000 gambit instead , but then the chances of stealing are reduced . Secondary character gambits in order of priority top to bottom : Both subs should have Decoy as it reduces the likelihood of the party leader becoming a target should one of the subs die and have to be raised . It helps to have the licenses for extended status effect time ( to limit Haste , Decoy recasting ) and to gain MP from dealing or taking damage . Finally , having Thief ' s Cuffs equipped increases the chance of a Paramina Crossbow steal . The above early method is not fool - proof , as the tank will occasionally be doomed . Later methods available are to either equip the party leader with a Ribbon to prevent Doom status , or otherwise gaining the Self : Status = Doom gambit , a stack of Remedies , and the license that allows Remedies to heal Doom . The latter Remedy method would only last as long as the Remedies do . The latter method would also mean the party leader would be stealing without having Thief ' s Cuffs equipped .