naist-nlp/zeshel huggingface dataset:
Herzog Mine Herzog Mine is a location in Point Lookout . Herzog Mine is set into the rock , to the south of the Ark & Dove resting grounds and southwest of the Coastal grotto . Background . The Herzog mining site was named after an old man named Herzog , the owner of the mining site who put the miners through poor working conditions . When speaking to Kenny who lives in the mine , he states that one day the workers just stopped working and sat down , probably referring to a strike . Herzog wasn ' t very happy when he heard about what they were doing so he blew up the entire site with a " million million tons " of dynamite , according to Kenny . Kenny ' s exaggeration here is apparent , but there is a large amount of collapsed rock with many skeletons visible inside , showing signs of an explosion and subsequent cave - in . After he detonated his explosives , Kenny says that old man Herzog hung himself . Layout . Exterior . Herzog Mine is set into the rock cliffs south of the Ark & Dove resting grounds . It can be accessed by a path down the rocks from the top of the cliff , or by climbing up to it from the beach below . It consists of a small cave entrance with some rubbish around . Interior . The mine is a set of tunnels winding into the cliffside . Various branches of the mine have collapsed , due to explosives set off before the Great War . Kenny is the mine ' s only inhabitant , and has set up numerous traps to make the mine seem haunted . Eventually , winding through the passages will lead to Kenny ' s Cave . Appearances . Herzog Mine appears only in the " Fallout 3 " add - on " Point Lookout " .
Hope ( Nuka - World ) Hope was a raider described in the story of Atlas told by RedEye on Raider Radio . In this story , Hope is a girl that Atlas fell deeply in love with . Background . Atlas gathered up a gang of hundreds of raiders and demanded that Hope come with him . After she refused , Atlas commanded some of his men to set themselves on fire , threatening the town with his army ' s loyalty . Realizing that her gang was outgunned , Hope left the town and shook hands with Atlas . Unknown to him , she had strapped herself with mini nukes . According to RedEye , the detonation blinded wastelanders hundreds of miles away . Appearances . Hope is only mentioned in the " Fallout 4 " add - on " Nuka - World " .
. 45 round The . 45 round is a type of ammunition for use in weapons in " Fallout 4 " . Characteristics . The . 45 round is a hard - hitting ammunition type that becomes commonly used by raiders , Gunners and mercenaries around level 20 . At marketplaces , it is possible to buy in bulk from weapons vendors . They were manufactured before the Great War by Circle G , and are in green box .
Defeat the professor ' s radscorpion in three challenges Defeat the professor ' s radscorpion in three challenges is an unmarked quest in " Fallout 2 " . Quick walkthrough . The Chosen One can try to defeat the radscorpion in 3 tests : Perception , Agility and Intelligence . However , after defeating the radscorpion in chess ( and only when using the strategy given by Seymour ) it will get angry and try to attack the Chosen One . Detailed walkthrough . The Chosen One can only win the Intelligence test , a chess game , by learning the " Flying Liver Attack " from Seymour after doing him a favor - digging him out and planting him near old ghouls ' home . The other two test the Chosen One ' s Perception and Agility and are mere rolls against that attribute . You don ' t actually win , because the radscorpion always succeeds , but instead you get the experience when you tie . Killing the professor ' s radscorpion is bad for karma ( - 10 ) , so to avoid that after beating it in chess just run out of line of sight , enter Sneak mode and exit combat , the scorpion won ' t remain hostile . Reward . Completing each challenge yields 500 XP . If the player completes the Agility challenge while having low Intelligence , the Professor will also give them a pack of Mentats . Behind the scenes . " Flying Liver Attack " is a reference to a real chess opening , .
Parker ( male ) Mr . Parker was originally a pre - War resident of Sanctuary Hills in 2077 until he becomes a feral ghoul as seen in 2287 in a random encounter , being one of a group of hostile ghouls . Background . Before the war , Mr . Parker was presumably one of the neighbors of the Sole Survivor who didn ' t make it to safety . He can be found 210 years later roaming the Commonwealth and Boston with his wife and a few other unlucky pre - War citizens turned into ghouls . Appearances . Mr . Parker appears only in " Fallout 4 " .
Clifton General Clifton was the commanding officer of the Sierra Army Depot up to 2077 . Background . General Clifton was responsible for overseeing Sierra Army Depot ' s conversion into an automated defense base . On July 5th , 2077 he was wounded by an exploding mine , as the result of a botched placement by one of his subordinates , Corporal Dixon . Appearances . General Clifton doesn ' t actually appear in any game , but you do come across his eye during " Fallout 2 " . He is also mentioned in " Fallout 2 " .
David ' s holotape David ' s holotape is a holodisk in " Fallout 4 " . It was recorded by David Tournquist and is intended for his mother when their home at West Everett Estates was attacked . Location . The tape can be found in Wayne ' s terminal in Backyard bunker in West Everett Estates .
Tammy Hargrave Tammy Hargrave is an alcoholic resident of Rivet City in 2277 . Background . Tammy is a middle - aged woman who drinks too much and generally represents poor parenting . She apparently only married James ' father out of sheer desperation , and when he died at the hands of raiders , she was left with his " brat " son . She took James to Rivet City . Tammy considers herself better than most of Rivet City ' s citizens . Ironically , Tammy spends her days getting drunk in The Muddy Rudder surrounded by riff - raff and often doesn ' t return home for days at a time . She never knows where James is , because she simply doesn ' t seem to care . Tammy can be heard talking in her sleep , mentioning Megaton . She mentions that her husband left her and her son to go out on his own . If the Lone Wanderer asks other residents why Tammy ' s son is such a brat , most residents will tell them that Tammy is an abusive mother . Relationships . Mother of James Hargrave . Daily schedule . She can be found in the common bedroom area on the midship deck , in The Muddy Rudder or occasionally the marketplace . Appearances . Tammy Hargrave appears only in " Fallout 3 " .
Enclave Shocktrooper armor Enclave Shocktrooper armor and the matching Enclave Shocktrooper helmet are a suit of power armor which , although present in the game files of " Fallout 3 " and " " , were not used in the final game . Characteristics . They are identical in appearance to Enclave power armor and helmet . In comparison with those , their stats are nearly identical except for increased item hitpoints and values as well as a decreased Damage Resistance on behalf of the Shocktrooper helmet . Notes . In " " , due to being remnants from " Fallout 3 " , it can only be obtained using console commands , it has a DT of 35 while the helmet has a DT of 6 . When pairing the armor with the Remnants power helmet the highest DT possible with armor can be achieved at 43 DT .
Farragut West station Farragut West station is a Metro station and part of the old underground Metro tunnel system in the Capital Wasteland , and exits into Tenleytown / Friendship station . The main entry is due east of Super - Duper Mart . Layout . At the first section of the metro , there are no enemies , until you pass the gate , giving you access to the rest of the metro . This will allow you to go directly to the terminal for the protectron . While the door for the Protectron is opening or before accessing the terminal you should take the metro ticket . Next after the robot takes your ticket , he will go and kill the three mole - rats that are just past the gates . ( However there is a distinct possibility that if they are all together when they are attacked by the Protectron , that the Protectron could be killed because of its low health bar . ) After this you should have no problem from anything before you get to the feral ghouls . After you pass a desk and a locker in a room on your map that is next to a corridor you will reach a set of stairs in an area that looks much more run down that the previous area . At the end of the first set of stairs on a landing , there will be a lawnmower , which will hold one of the components of the Shishkebab . Now you will see a short set of stairs that leads to a toolbox on another landing . After the toolbox be on the alert because this is where enemies start . After you go down all of the stairs , you will see a door that leads to a set of stairs going up . At the top of the stairs you will hear all of the feral ghouls that you will meet in the metro , and you will see four of them behind a cage . Firing an energy weapon from a distance will hit some of the gas in the room and cause it to explode . There are four feral ghouls in all in the room , and the explosion ( if set off ) will not kill all of them . Opposite of the feral ghouls is a room that has some loot in it . Some of the loot is used as components for various weapons that can be made by the PC . If you can not pick the lock on the safe , then the terminal will unlock it . After looting the room entirely , go to the gate where the feral ghouls were ( kill them before opening the gate if you have not already ) and go through it , as this is the path leading to the rest of the metro . After you have opened the gate and gone inside , do NOT use energy weapons because there is a gas leak , and firing the weapon inside WILL cause an explosion which damages everything it touches . After going through the gate , you will see some filing cabinets , a door , and a set of stairs . The door is the way to advance through the metro . If you lack the ability to pick locks , there is a key in the first aid box in the room with the loot . This unlocks both the gate and the door . After the door , you will see a couple more flights of stairs , then a door leading to the Tenleytown Friendship Station . Appearances . Farragut West Station appears only in " Fallout 3 " . Behind the scenes . Farragut West station is a real metro station in Washington D . C . , although its location is farther inside the D . C . area .
Recruit legionary Recruit legionaries are members of Caesar ' s Legion living in the Mojave Wasteland in 2281 . They form the backbone of the Legion , and are the most common type of legionary . Background . Recruit legionaries are the backbone of the military of Caesars Legion . They are the lowest rank , and are often considered as " expendable " in the eyes of higher ranking officers , such as the Legate and veteran decanii . These Legionaries come from the various tribes conquered or integrated by the Legion . They go through training , which , given the nature of the Legion , is no simple task . These Legionaries are better trained than the average NCR trooper when it comes to sheer conditioning and hand to hand combat . The NCR , however , offers superior firearm training and equipment to its troops . Their level of combat experience tends to vary , but all have yet to distinguish themselves to earn the rank of prime legionary . They are seen throughout the wasteland in scouting and raiding parties . They are typically led by a recruit decanus . All of them are absolute in their devotion to Caesar and the Legion , and will gladly give their life for their cause . Compared to NCR troopers , Recruit legionaries have higher health , but inferior armor . Also , while NCR soldiers primarily use firearms , the recruit legionaries use weapons ranging from simple rifles to crude . Interactions with the player character . Interactions overview . Recruit legionaries can be found throughout the South - Eastern part of the Mojave Wasteland ( Nevada ) and can be seen ambushing a caravan just north of the Legion raid camp . They can also be found at Legion bases such as Nelson . Notable quotes . < nowiki > * < / nowiki > Hail , friend Appearances . Recruit legionaries appear only in " " . Behind the scenes . The recruit legionary is based on the early Roman Republic ' s " Hastati " , which were the youngest or newest members of the Legion and had yet to distinguish themselves in combat . They formed the front line of the Legion formation in battle .
Pablo ( Honest Hearts ) Pablo was a member of a post - War group of Mexican survivors in 2095 . On October 5th , Randall Clark suspected him to have made Maria pregnant . He was killed in the Vault 22 dweller ' s raid on the camp . Appearances . Pablo is mentioned only in the " " " Honest Hearts " .
$ 1 NCR Money or $ 1 NCR is a miscellaneous item in " Fallout 2 " . Characteristics . Money backed by gold is being used as the standard currency by the 3 big powers : New California Republic , Vault City and New Reno . Bottle caps have become replaced by these coins . Locations . Everywhere around New California .
Dog bowl ( Fallout 4 ) The dog bowl and clean dog bowl are junk items in " Fallout 4 " . Characteristics . Dogmeat will sometimes eat out of the dog bowl , but like the dog house it doesn ' t actually have much effect . Junkyard dogs will sometimes eat out of the dog bowl and if injured they will heal faster . Crafting . The dog bowl can be broken down into its individual components for use in crafting :
Cossler Cossler was a worker of unknown occupation in Vault 87 . Background . Cossler and Sykes dragged an unconscious man from the dormitories to the laboratories , and refused to explain to security officer Shelton Delacroix what they were doing . Appearances . Cossler is mentioned only in " Fallout 3 " .
Daarr Emperor Daarr was the leader of the Beastlords in 2197 , whose seat was in the cave labyrinth of Mardin . Background . Daarr was the oldest and strongest surviving member of the original mutated strain of humans . He had the greatest influence on the ability of his fellow Beastlords to control their creatures . However , the greatest of his achievements was an ability to control deathclaw s , using the captured deathclaw matriarch . Daarr was a large , sweaty man in his early forties . He spoke with a hissing lisp that seemed to follow those of his clan . He was mentally ill . Daarr gibbered to himself , talked to imaginary advisers , and left tooth - marks on the furniture . His tactics seem to be ' divinely ' inspired , with an equal chance to hit or miss . He was killed when the Warrior came for him in Mardin . Notes . Daarr appears to be wearing some sort of clothing made up of hairy deathclaw fur , human skulls and metal pauldrons . He wears a deathclaw skull as a helmet . All of this is part of the character model rather than being an actual piece of clothing . Appearances . Daarr appears only in " " .
Legion child Legion children ( simply called " child " in - game ) are characters living in The Fort in 2281 . Background . They are children trained by their instructor to become legionaries . They run up and down the hill leading to The Fort ' s entrance to get in shape for future fights . Interactions with the player character . Other interactions . They can ' t be engaged in conversation and only say a few generic lines . Appearances . Legion children appear in " " , and are mentioned by Ranger Andy .
Weary fisherman The weary fisherman is doing what he does best around 2161 . Background . He complains the fishing keeps getting worse and worse and blames Skunk , the three - eyed giant catfish , for scaring everything away from his spot . Appearances . The weary fisherman appears only in " Fallout " .
Mojave home The Mojave home is an in the northern Mojave Wasteland , north of mole rat ranch and west of Fields ' shack . Although currently abandoned , the home was recently used for moonshining . Layout . Exterior . The single story home looks like many other boarded - up adobe houses in the wasteland , though this one is not boarded up , and therefore accessible . However , an Average lock on the front and back doors locks the home , picking the locks cause a gain of negative . To the left of the entrance , there are two lawn chairs next to a refrigerator . Behind the house is a mailbox . Interior . The most obvious detail is the floor is covered with soil and there are corn stalks jutting up throughout the house . In front of the entrance is a refrigerator and an oven to the left of that . To the right of the entrance is a still . In the middle room , there is a doorway to the bedroom with a usable bed , empty dresser , first aid box , and an unlocked wall safe with random loot . In the back room is a table with two ammunition box es . Appearances . Mojave home appears only in " " .
Rockwell Rockwell was a pre - War weapons manufacturer in United States . Background . They are known for the CZ53 personal minigun , the CZ57 Avenger minigun and the BigBazooka . Appearances . The CZ53 personal minigun appears in " Fallout " and " Fallout 2 " , the CZ57 Avenger minigun appears in " Fallout 2 " , " " , " " and is mentioned in the short story " " On the Beach " " , published in " The Armageddon Rag , Vol . 3 " . The BigBazooka appears in " Fallout " and " Fallout 2 " . They were to make the CZ25 military minigun in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Brahmin armor Brahmin armor is a suit of armor in " " with attributes identical to the leather armor Mk II . It gives its wearer the appearance of a common brahmin , unless the wearer is a ghoul , super mutant , humanoid robot , or Pipboy ; for those characters the appearance is unchanged . Locations . Brahmin Armor special encounter , found on the brahmin ; it can be stolen from the brahmin or looted from the corpse after one of the laser turret s kill it . Notes . This is the only armor type a humanoid robot can wear . It ' s a very good armor for them , since it increases their defenses providing 57 Armor Class and damage resistances of 90 % . But a soldier seems to be unable to fire any guns while wearing this armor .
Jangles the Moon Monkey ( item ) Jangles the Moon Monkey is a junk item in " Fallout 4 " . Characteristics . A large doll of Jangles the Moon Monkey . When scrapped it will provide 3 cloth , plastic , and fiberglass materials . If looking at his helmet , his face can be seen , but also a faint reflection image of two houses and a clear sky no matter where the doll is . Crafting . Jangles the Moon Monkey can be broken down into its individual components for use in crafting : Behind the scenes . Jangles is most probably a reference to the US ' s experimental use of monkeys in space exploration , particularly during the Cold War era .
Laszlo Radford Laszlo Radford is a lone wastelander in 2277 . Background . A friend of Sam Warrick ' s , Laszlo is roaming the wasteland in search of more copies of his favorite comic , Grognak the Barbarian . He ' s recently stolen a railway rifle and is having immense fun disconnecting ghoul heads from their spines . He ' s a madman , who fights first , fights again , and then thinks for a bit afterward . He is a bit of a patriot , liking to shout out American - related phrases to his enemies such as " Die commie ! " and " The right to bear arms shall never be infringed ! " Appearances . Laszlo Radford appears only in " Fallout 3 " .
Jack ( Fallout ) Jack was to be a prisoner of the the Khans in 2161 . After killing and looting the rest of his caravan , they decided to kidnap him . Appearances . Alex was going to appear in " Fallout " , but was cut from the final version of the game . His dialogue file can still be found in master . dat .
Old State House The Old State House is a location in Goodneighbor in 2287 . It is the town hall of the settlement and the headquarters of the Neighborhood Watch ruled by mayor John Hancock . Moreover , the structure serves as residence for some of Goodneighbor ' s inhabitants . Layout . Old State House is located north upon entering Goodneighbor across from the shop Kill or Be Killed . The building has four floors , from the basement to the second floor . The Third Rail , which is located in a former subway station , lies under the basement and can not be accessed from here . Ground floor . The ground floor comprises an entrance hall with a spiral staircase in the middle and two opposite exits , one leading to the south and one to the north where the central place is located . The staircase is guarded by two Neighborhood Watchers . In the other directions are four additional rooms , one of which is inhabited by a drifter . First floor . The spiral staircase leads both upwards and downwards . The first floor consists of four rooms also and is as well guarded by two Neighborhood Watchers . The easternmost room has an exit to the balcony where Hancock gives a speech . On the other side is Hancock ' s living room that includes his personal terminal and where he often can be found . On each encounter he is protected by his bodyguard Fahrenheit . Second floor . One floor up are three more rooms . The one in the middle serves as a bedroom for three drifters . Basement . The basement is mostly empty . In one corner there is a holding cell which can be accessed without a key . Appearances . Old State House appears only in " Fallout 4 " . Behind the scenes . The location is based on the real - world , a museum and one of the oldest public buildings in Boston . The two buildings appear to be nearly identical .
Super cattle prod The super cattle prod is an upgraded cattle prod and melee weapon in " Fallout 2 " . Characteristics . This is an upgraded version of the normal cattle prod . It uses 2 small energy cells per attack . Notes . Like all other club - based weaponry , some NPCs cannot use a weapon like this one . If devoid of other weapons , for example , Sulik prefers to punch his enemies . This is because almost none of the NPCs in the original " Fallouts " have the animation frames required for clubs .
Smitty ( Adytum ) Smitty is the blacksmith of the Adytum around 2161 . Background . Apart from fixing things , he makes bullets and tools for the Hub merchants . He is also credited for creating The Smitty Special . Interactions with the player character . Effects of player ' s actions . After fixing the hydroponic farms , he can upgrade a plasma rifle to a turbo plasma rifle as a reward . Appearances . Smitty appears only in the first " Fallout " , and is mentioned only in " " .
Stimpak ( Fallout Shelter ) Stimpaks are a resource in " Fallout Shelter " . Uses . Stimpaks are used to heal injured vault dwellers , however they cannot heal any radiation damage done to the dwellers , which is marked with a red bar , until it has been removed with RadAway . They can be given to vault dwellers who are sent to explore the wasteland , who will automatically use them when their health gets too low . Obtaining stimpaks . There are three basic sources of stimpaks :
Dean Domino ' s " Saw Her Yesterday " song Dean Domino ' s " Saw Her Yesterday " song is a in the " " " Dead Money " . Location . In Vera ' s room in the backstage of The Tampico on a table next to a radio . Behind the scenes . This is really just an excerpt of the song " Something ' s Gotta Give " .
Kidd Kidd is a ghoul encountered in the Old Olney underground in 2277 . Background . Kidd is part of a group of likeminded ghouls that decided to forge ahead into unexplored territories under the leadership of Sanders and set up a new ghoul settlement to rival Underworld . Kidd and Wint are leaving this area at speed , as their camp has been compromised by deathclaws they had tragically overlooked the whereabouts of . Appearances . Kidd appears only in the " Fallout 3 " add - on " Broken Steel " . Behind the scenes . His name is a reference to Mr . Kidd , a character in Sir Ian Fleming ' s novel and similarly titled James Bond film , " " " " who is partners with a man named Mr . Wint .