Fallout Bible 0 Fallout Bible 0 is part of the " Fallout Bible " , a collection of documents containing background material for the first " Fallout " games compiled and written by Chris Avellone . This installment was released on March 8 , 2002 . " Fallout Bible 0 " is a revised compilation of all information from " Fallout Bible 1 " , " Fallout Bible 2 " and " Fallout Bible 3 " . Intro : Black Isle Studios message boards . This " Fallout Bible " " update " is actually a compilation of three other previous updates that were posted on " Fallout " fan sites before the Feb . 25 one , contained in the archives , below . We ' re not trying to confuse you , we ' re just playing catch up here . This is " Update 0 , " if you will . If you ' ve already seen the other updates on the net , this document doesn ' t contain anything new except there ' s a PDF version of it now . This may be the first Fallout Bible update you ' ve seen on the Black Isle Studios site , but hopefully not the last . For those of you who haven ' t seen these before , the Fallout Bible is just a collection of all the background material and hi - jinks from Fallout 1 and Fallout 2 compiled into one document so the fans can take a look at it . Some of it ' s a little rough , so if you see anything wrong or if you think of anything you ' d like to see , drop me a line at Cavellone @ blackisle . com and I ' ll see what I can do . I can ' t promise I ' ll answer your emails immediately , but I will get around to it , usually when the weekend hits . In any event , these updates will now be appearing hopefully twice a month ( on every other Monday ) on the Black Isle Studios website , but you can usually find it not long after at any of the Fallout fan sites across the web . The next update should be Monday , March 11 , pending some major catastrophe . Thanks for supporting Fallout , Chris Avellone @ Black Isle Disclaimers . Thanks for supporting Fallout , Chris Avellone down here at Black Isle Studios Answer me these questions three . Here are three huge questions courtesy of Sean McGrorey : 1 . Why was it that so many ghoul s left necropolis between Fallout 1 and 2 to settle in Broken Hills and Gecko ? Is necropolis empty now ? Also , why was it that Harold joined the ghouls ? I remember him talking as if he weren ' t a ghoul ; When you type in " ghouls " in the question box in the first Fallout he refers to the ghouls as " them " . Answer : 2 . Does FEV really cause sterility ? In Fallout 1 it seemed like the answer was a resounding yes , and a number of reasons for this were given by Zax and Vree . But then in Fallout 2 after you take Marcus to the Cat ' s Paw he says " I hope she doesn ' t get pregnant " and says that the FEV doesn ' t make mutants go sterile , it just makes it take a few years " to get the juices flowing again " . Moreoever , the deathclaws in Vault 13 were infected with FEV and yet they are able to reproduce . So , does the FEV cause sterility or not ? Answer : 3 . Are the radscorpions a product of the FEV virus ? When you talk to the doctor , Razlo , in Shady Sands , he tells you that they were once American Emperor Scorpions but that he has no idea how they mutated because radiation alone couldn ' t have done it . For that matter , what about all of the other creatures of the wasteland ? Which ones have been mutated by FEV and which ones haven ' t ? Maybe in the bestiary each creature could have a stat that shows it ' s level of FEV infection . Answer : More questions , questions . This submission we answer a question from Michael Ward : I read the start thing of the bible thats on the net . One thing I don ' t agree with in the fallout universe is that the vault s were just a bunch of " social experiments " . I mean why . Even though the enclave were a bunch of assholes , why would they want to purposely see their own country men die when the vaults were societys last chance at a good survivial . I like to think that lots of people died because the vaults just didn ' t work . Like in there is a terminal that says that money had been diverted from much needed common sense things to an underground game hunting facility or whatever it was . experiments was a bit over the top , but corruption is far more believable . thats what i think anyhow . and Fallout 3 , is it a possibility or not ? Michael Answer : The vault experiments were an idea created by Tim Cain , and I don ' t really know the reason behind them , but I can offer some speculation . First off , thematically , it ' s pretty creepy , and we all know that developers will pull all sorts of crazy shit to try and mess with players ' heads . It ' s possible that Tim had just finished watching an X - Files episode and had conspiracy theories swimming around in his subconscious . As to your comment about the experiments being a bit over the top , well , yeah . We ' re guilty as charged . Secondly , as proven time and again in Fallout 2 , the Enclave isn ' t a particularly rational bunch of fellows . Thematically , they embrace a paranoid view of the world and a heightened sense of superiority over everyone else in Fallout . Third , the federal government ( or whatever branch of federal government was responsible - it was not necessarily the Enclave ) may not have ever considered the Vaults as society ' s best chance for survival - the government may have considered " themselves " the best candidates for rebuilding the world and already had their asses covered in the event of a nuclear or biological war by relocating to other remote installations across the nation ( and elsewhere ) that weren ' t necessarily vaults . The Enclave certainly didn ' t seem to be devoting much effort to digging up any other vaults and trying to use the human stock there to rebuild civilization . Fourth , a lot of people did die because the vaults didn ' t work . Some suffered worse fates . Nonetheless , even members of the Enclave probably could not answer the question of who created the Vault experiments and their reasons , as many of the people responsible for the creation of the Vaults died long ago , and many records were lost in the great static of 2077 . President Richardson was familiar with the purpose of the Vaults , but he never saw them as more than little test tubes of preserved humans he could mess with . Glossary . Vault - Tec is used two different ways in Fallout 1 and Fallout 2 . The correct version is " Vault - Tec . " Behind the scenes . In case you guys were ever curious , the man behind the spoken ( voice - acted ) dialogue in Fallout 1 and Fallout 2 was Mark O ' Green , the former head of Interplay ' s Dragonplay division ( our old D & D division before it became Black Isle ) . He ' s got a good way with words . Vault system . It was intended that while the player was reading the Vault 8 records in " Fallout 2 " , he could discover a classified file ( opened with a successful Science skill roll ) which explained that Vault 8 was a " control Vault , " designed to hold 1000 people and to open on time . This file was intended to foreshadow the discovery of the true and sinister purpose of the Vaults . The player was also intended to apply his Science skill to the central computer in Vault 13 to obtain a history of Vault 13 , the Overseer ' s involvement in the Vault Dweller ' s expulsion , and even worse , the true purposes of the Vaults . The Overseer was conscious of the true purpose of the Vaults as social experiments on a grand scale , and he drove out the Vault Dweller because he was afraid that he would ruin the experiment . . . or uncover it . Of course , the Overseer himself caused problems not long after this , according to Martin Frobisher , the leader of Vault 13 in " Fallout 2 : " Martin did not see the Overseer executed , however . . . his information comes from the Vault 13 records passed down by his ancestors . Basically , the Vaults were never intended to save the population of the United States . With a population of almost 400 million by 2077 , the U . S . would need nearly 400 , 000 Vaults the size of Vault 13 , and Vault - Tec was commissioned to build only 122 such Vaults . The real reason for these Vaults was to study pre - selected segments of the population to see how they react to the stresses of isolationism and how successfully they re - colonize after the Vault opens . Some of the experiments include : Rumor has it there were 122 different vault experiments . For Fan Fiction purposes , a lot of these vault experiments have been left open for you to play around with . Questions , questions . And here ' s a few more questions , the first one from Albert : 1 . Here ' s a question that everyone would like to have answered . Why is Lynette such a bitch ? Is she a jet baby ? Was she abused as a youngster ? Did she have a series of sordid love affairs that all went horribly wrong and warped her into a domineering cynic ? Or she just acting like a typical Vault City citizen ? - Albert . Answer : Yes , Lynette is a bitch if you ' re not a Citizen . As the figurehead for Vault City , she was supposed to embody the worst arrogance and condescension that Vault City has to offer ( traits that are not present in all the citizens , as McClure and others prove ) . Furthermore , I suspect that she was made a black character to add an additional edge to her hypocrisy over slavery , but I guess you ' d have to ask the original designers about that - Mark O ' Green and I wrote Lynette ' s dialogue , but we were working off of an older design that ( I think ) Jason Anderson had written . As for why Lynette ' s a bitch . . . well , Lynette does have an extreme managerial , economic , and efficient soul , and she ' s used to getting her way . She wasn ' t abused , tortured , or twisted in any way when she was young , she just got a certain privileged and superiority complex hardwired into her head around five or six years old , and she ' s never been the same . She ' s always known that she was destined to lead the Vault 8 Citizens , and that power has gone to her head . She ' s been the leader of Vault City for many , many years , and she ' s seen the worst that the wasteland has to offer - but rather than taking sympathy on the poor souls that have come to Vault City for protection , she has instead taken the view that these " outlanders " were simply not strong or smart enough to achieve what Vault City has , and thus , are inferior . She tends to work too much and too hard , and she sees all " her " time as precious , so she has little patience for socializing without a purpose ( i . e . , if it doesn ' t involve politicking , she ' s going to be working late at the office instead ) or for people dropping in and wasting her time . As expected , Lynette has had no positive romantic relationships up until her potential relationship with Westin from NCR in the endgame of Fallout 2 . She ' s had little time for anything other than her job , and that ' s her focus - if anyone throws her job or decisions into question , buckle up , because she takes it as the worst sort of personal attack . Lynette uses any negative situation involving outlanders to reinforce her beliefs and disregards or ignores any positive aspects - she ' s single - minded and set in her ways . The fact that she ( and Vault City ) had an " environmental welcome mat " stretched out for them ( with the GECK ) when they emerged from Vault 8 meant they suffered little hardship in comparison to other struggling communities , but this simply doesn ' t factor into her thinking . She believes that Vault City and the Vault citizens have survived and thrived because they are a superior breed of human - smarter , better , and more capable than the human trash that prowls the wasteland . Anyway , there you go . And three questions from Deadlus : 2 . Is military base part of enclave or something ? ( sorry i ' am not good at english : ) but I think that you know what i wanted to say ) - Deadlus Unknown . The Mariposa Military Base was constructed for the purposes of FEV experimentation on human beings , and considering the nature of the " volunteers " ( military prisoners who didn ' t have their brains scooped for use in brain bots ) and the lack of any shred of ethics in the experimentation procedures , it is possible the Enclave had something to do with the experiments at Mariposa . In Mariposa records , however , the Military Base is never mentioned as under the direction of any organization called the " Enclave , " and Colonel Spindel , head of the military squad stationed at the base , never indicated any Enclave allegiance . . . nor did Chief Scientist Anderson in the last few minutes before Maxson put a bullet through his skull . Still , the existence of the Mariposa Military Base " was " listed in Enclave records , and this enabled the Enclave to find the base and begin their excavations , so it is possible that some elements of the Pre - War Enclave had their fingers in the horrors taking place at Mariposa . They held the site for many years , but abandoned it after obtaining the FEV samples . . . and noting the high incidence of mutation among the worker slaves and some of their soldiers , including Frank Horrigan . 3 . The boss ( richard grey or someone ) in f1 was in the vault , which vault is it ? - Deadlus The Vault " Grey " ( originally Moreau ) started out in before his mutation into the Master was Vault 8 and the Vault you find him in in Fallout 1 was a test / demonstration Vault constructed by Vault - Tec and has no number ( according to Chris Taylor - thanks to Nick Garrott for letting me know about Vault 13 ' s stash on this stuff ) . Relevant quote : Saint _ Proverbius : Which vault number was the Master ' s base ? < br > Chris Taylor : The Master was in the Vault - Tec private vault . This was the demonstration model built for the federal government , it was also very close to the Vault - Tec headquarters 4 . So richard grey was the first vault dweller not the main character in FO1 , and why did he left his vault ? ? ? - Deadlus According to Lynette in " Fallout 2 " , Richard was exiled from Vault 8 for murder . The details of the murder are unknown and judging from the hypocrisy filling Vault City , the entire incident is questionable . One question is from Peeyack , sent via Kreegle of Duck and Cover fame : 5 . Why in the final scene in Fallout 1 and 2 nothing is said about players friendly NPCs ? I ' d love to know what happened to Marcus , Tycho , Ian , Cassidy or Vic afterwards . - Kreegle Fallout 1 : I don ' t know why . Tim and the Troika crew apparently ended up doing this for the NPCs in " Arcanum " , though . Well , according to the manual in Fallout 2 ( written by Chris Taylor ) , Ian bit the bullet in Necropolis , and Dogmeat died in the Mariposa Military Base . Tycho and Katja are not mentioned , so it ' s assumed they didn ' t join the Vault Dweller . Still , even though it ' s mentioned in the manual , I ' d substitute your own experiences with them and let that be the true history . . . even though Dogmeat ' s pretty likely to bite it in the Military Base because of those damn force fields and because you can ' t tell him to park his doggie ass in a safe place ( without locking him in a force field cage ) . In any event , I ' ll try to include alternate endings for these characters depending on what you did in the game . Your actions should make a difference . As for Fallout 2 , Matt Norton and I wrote end text for all of the ones in Fallout 2 using the narrator ' s perspective ( and occasionally the appropriate voice actors ) , so here ' s the sections I was able to dig up ( and it ' s not all the NPC allies , but the talking heads of everyone ) . They just didn ' t make it into the game , and as I understand it , Ron Perlman already had 5 billion lines to do in 2 hours . It ' s possible we decided not to do them because we ran out of time . . . or because Ron Perlman is an extremely muscle - bound fellow who looks like he can crush bricks in his hands . In any event , here you go - note that some are personalized for the actor , others are not : Lynette Marcus President Richardson Harold The Elder The Elder , 2 < nowiki > [ < / nowiki > Matt Norton ' s comments < nowiki > ] < / nowiki > The end movie is just finishing – the tanker sailing toward the view at full speed . In the distance is a massive explosion of the Enclave oil platform . The tanker draws closer as the screen fades to black . The Elder , the player character , and all the tribesmen are escaping on the tanker , though we do not see them . The Elder speaks in voiceover . She is pleased , even a little mischievous . I may include an MP3 of Ron Perlman personally wishing me dead for the end narration sequences in Fallout 2 - it is both funny and frightening at the same time . And the last two questions are from Richard Grey from Vault 13 via his neurolink to the Cathedral computers : 6 . According to Chris A . , the ghouls in V12 were exposed to radiation and FEV . I know Harold said the Vault door opened early or something , so the radiation bit makes sense . My question is , how were the ghouls of Vault 12 exposed to FEV ? Harold was a special case , since he went to the Vats with . . . er . . . someone , whose shall remain nameless . . . and got dipped . How do you account for the others ? - Richard Grey When the West Tek research facility was hit , it shattered the FEV storage tanks on levels four and five and released the FEV into the atmosphere . Through some means , perhaps propelled by the explosion , the virus was able to reach the ghouls quickly and the mutation process began even as the radiation was rotting away their bodies . How the virus was able to survive the blast without being sterilized is unknown . . . it would depend on what type of warhead cracked the West Tek facility like an egg . Actually , Harold never said he got dipped ( although it ' s possible ) . He was exposed , however - being in close proximity to FEV is enough to cause mutations , as the Enclave slaves mining Mariposa discovered . I imagine the shield between the vats and the control room in Mariposa was meant to keep the virus contained . 7 . What the heck was Frank Horrigan ? A supermutant in powered armor ? A cybernetically enhanced human ? A robot ? A cybernetically enhanced robotic super mutant in powered armor ? Also , if he was mutated , why did the Enclave put up with him ? Did they make a distinction between FEV induced mutation and radiation induced mutation ? - Richard Grey Frank Horrigan is a munchkin ' s worse nightmare : as far as I can find in the documentation , he ' s a mutant in Power Armor ( whether he ' s technically a super mutant is debatable , since the scientists operated on him so much and tweaked his DNA and physiology it ' s hard to tell what the final result would have been if he had been left to change on his own ) . As for being a mutant , here ' s an excerpt from the last update : They didn ' t make a distinction as much as an exception . Not many people were aware of his mutant status or could recognize him as a mutant . . . and those people saw him as more of an altered human experiment than a mutant . It ' s all semantics . And selective bigotry . For fan fiction purposes , it ' s also possible he was just a genetically engineered monster whipped up by the Enclave . . . and that ' s what Segeant Granite assumes about him : Question for you guys . This is a question since BIS is going to keep making RPGs , but some questions I ' ve always been curious about for any of you who still play pen - and - paper games when you have access to computer ones - why ? Are there any special qualities about pen - and - paper that make you keep playing them over a computer game or a massively online multiplayer game ? Just curious - we have a dedicated pen - and - paper ( and boardgame ) base at Black Isle , and we have our opinions , but I ' d like to hear yours . If you ' ve got some thoughts on it , feel free to email me at : Cavellone @ blackisle . com Thanks . Fun links . If you guys ever need some war posters to throw some spice into a Fallout campaign or just for some window dressing , here ' s two good links for old war posters , courtesy of JE Sawyer : http : / / digital . lib . umn . edu / warposters / browse . html http : / / www . library . northwestern . edu / govpub / collections / wwii - posters / The first site says updates are on the way , so I still check it every once in a while to see what they ' ve got up this week . If you guys know any other cool Fallout - related links , let me know . Fallout 1 archeology . I ' m going to try and start including all the key words you can ask the talking heads in Fallout 1 with the " Tell Me Abouts . " This may not be a complete list , but these are all the ones listed in the design documentation . There is no documentation I can find for the non - talking heads , but if you happen to know any or find any other talking head key words I miss , let me know . Let ' s start with the Overseer : ( I " think " these last two give new responses , but it could be a generic " I don ' t know " response ) . And because the Overseer is " boring " , let ' s move on to Aradesh who ' s got a little more spice : Psykers . For Fallout fan - fiction purposes , you are welcome to make use of the psykers and their potential from Fallout 1 , but I ' d be careful - the psykers in Fallout 1 show some pretty over - the - top mutations that could take the world to " Childhood ' s End " faster than you can say " uh , his eyes are " glowing ? " " In any event , of the four psykers in the Master ' s lair , Wiggum was electrokinetic - dominant , Lucy was telekinetic - dominant and a minor photokinetic , Moore was pyrokinetic - dominant , and Gideon was a receiving - telepathic - dominant ( without the ability to control his telepathy , requiring the psychic nullifier to block incoming thoughts ) with minor photokinetic abilities . In the Fallout Bible , all psykers were officially wiped from the genre when the Cathedral was vaporized in nuclear fire . It is most likely the Master was able to somehow bring forth psychic abilities in certain humans after they were injected with FEV , but most of the experiments were failures ( resulting in insanity ) or used to line the corridor of revulsion . Brotherhood of Steel disk . I ' m trying to finalize information on the Brotherhood of Steel , and annoyingly enough , I can ' t seem to find the following excerpt from the . msg files anywhere in Fallout 1 . If anyone can tell me how to get it , or , as a bonus , give me a screenshot of the contents , I ' d appreciate it . It ' s quickly becoming a source of frustration . Timeline repair : Second strike . Here ' s a second draft of a Fallout timeline based on your feedback to the first drafts that went up on the net last month ( thanks again to everyone who sent msg files and screenshots - all of it was extremely helpful ) . There are heavy revisions to when the Enclave discovered the Military Base , when Melchior was captured , the true Exodus of the BOS and the events surrounding the FEV research at the West Tek Research Facility and Mariposa . Again , this is " not " a final draft , since I imagine I will find more problems in it later on and as I get feedback from you guys . Thanks again for looking it over . BTW , even though information is included on the Vault Dweller ' s journey in Fallout 1 below , you don ' t have to use it - it was included in the F2 manual , and it does tell you what happened to Ian and Dogmeat . ( Granted , the Dogmeat in the F2 special encounter technically was " Dogmeat , " but it was a special encounter , so he shouldn ' t be considered as the real Dogmeat from Fallout 1 , if that makes any sense . ) Horrigan update . Just to clarify . . . Horrigan is a mutant , but Horrigan was a monster before his exposure to FEV in the military base ( he had many psychological problems which may be included in a Horrigan psychological profile in the future ) . It ' s important to note that Horrigan has never considered himself a mutant ; only the scientists at the Enclave would consider him one , but they mostly referred to him as an " experiment , " and even then , not to his face . Most soldiers considered Horrigan a walking nuke , something the tech boys built , and they were not generally aware of his mutant status . Most did consider him a freak , however , and there were few soldiers who wanted to accompany him on missions . Horrigan has always been loyal to the Presidency , to the Enclave , and the armed forces - this loyalty was present before his exposure to FEV , and it was reinforced by Presidential Directive through various conditioning and testing programs developed by the Enclave . Horrigan ' s low Intelligence ( which was further damaged by the FEV exposure ) made these conditioning programs take root easily . Last words . That ' s it - this should bring you up to date with the Feb . 25 update . Look for the next update on March 11 . Thanks for reading , Chris Avellone @ BIS