Nael Deus Darnus / Legacy Nael Deus Darnus is the final boss of " Final Fantasy XIV " . The fight is balanced towards level 50 characters . Its hard version has been called the " most punishing battle available in " Final Fantasy XIV " " by the development team , and is unlocked after the player finishes the storyline . In A Realm Reborn , she is the final boss of the Second Coil of Bahamut . Strategy . The fight is very similar to the previous fight against Nael Van Darnus and the basic strategy and positioning is largely the same . It is possible ( and recommended ) to fully regenerate HP / MP and rebuff all party members before engaging Nael , unless this has been done before finishing off the first phase . For this second phase of the final battle , Nael loses her Lancer weaponskills , but all her attacks are stronger and she gains the " Lunar Dynamo " move . Every other ability works the same way as the previous battle . Lunar Dynamo is a powerful " doughnut " shaped AoE move that drains HP and MP from those hit by it , healing Nael for the damage done . To avoid it , players must be close to the boss when it is used ; positioning in the same way as the previous fight , it is possible to avoid both Iron Chariot and Lunar Dynamo . However , Nael also uses Lunar Dynamo after teleporting ; as she will likely reposition herself after a teleport , the party may need to move closer to her to avoid being hit . After she takes some damage , she will start saying things like " Ahhhh . . " , " Yeeess . . . " and " Just so . . . " ; these are hints warning that she will not use Lunar Dynamo , but a combo of Iron Chariot instead . This is particularly dangerous , as players can be hit by two Iron Chariots and knocked back to the range of Lunar Dynamo , a combo that is extremely likely to kill all players caught in it and heal the boss . This time , Nael will utter " I shall not suffer life " and " I shall not suffer death " as calls down Lunar Fragments considerably earlier and will not stop after two . As such , it is recommended to place a Black Mage atop one of the first flying platforms and have them exclusively on " meteor duty " , disposing of any fragments summoned during the fight . " I shall not suffer life " indicates she is calling a fragment on the north side , and " I shall not suffer death " indicates she is calling one on the south side . One moderately - geared Black Mage should be able to destroy a fragment with a Thundara combo . The elevation restriction becomes a major factor here , as spells cannot be cast on targets to far above or below the caster . If a meteor comes close to the ground , any available ranged unit should immediately finish it off . After she starts summoning lunar fragments , there ' s no change on her behavior until Nael ' s HP drops to 5 % . Once this happens , she will say " Oblivion . . . Well do I know thee . . . " and teleport to the highest platform , where she will activate magic glyphs , summon two Lunar Golems and start charging her strongest move , Megaflare . During this stage , her defense is greatly increased . Lunar fragments will start falling much quicker than normal and also gain a sizable boost to HP and defense . It is impossible to deal with them with only one Black Mage , parties should position at least one mage on each platform , as well as a Bard or White Mage to ensure the fragments are destroyed . The Lunar Golems can be defeated pretty easily by melee attacks , and can also be put to Sleep . The tank , one White Mage , and any melee available should go up to where Nael is preparing Megaflare and attack her to reduce a bit her regeneration . Nael will not initiate Megaflare unless she is attacked while charging it . Parties have experienced seemingly endless Meteors for not doing so , and counteracting her regeneration will make the final part end much sooner . After being hit for a while , Nael will cast Megaflare , which is powered up by how many lunar fragments hit the ground during the battle . If 3 make impact with the ground , Nael will immediately use Megaflare in this stage and deal 9999 damage to everyone , ending the fight . As soon as Nael speaks again in preparation for Megaflare , the tank needs to run downstairs as fast as possible to avoid getting hit by Nael while she is empowered by the stairs . Everyone but the Black Mages should go back to the ground level and a White Mage should cast Benediction to fully recover from the damage . After this , it ' s as simple as repositioning the boss and finish the remaining life while the mages destroy any possible fragment that gets summoned . Strategy ( Hard Mode ) . Nael immediately begins charging Megaflare , which now deals around 7000 damage even without any lunar fragments touching the ground . The fragments themselves now fall faster , and become Lunar Golems upon touching the ground ( after dealing the explosion damage ) . To even have a shot at surviving Megaflare , players need to stack up as many defensive buffs as possible on high HP jobs such as Paladin , then proceed to raise the other party members . Another viable option is to play as a pure class instead of using Job crystals , to gain access to Sentinel . Thaumaturges , in particular , may be able to survive with Sentinel + Protect + Stoneskin + Sanguine Rite + Battle Voice . The use of max HP increasing food and items can also help . After Megaflare , Nael will switch to her regular pattern . During this period , any Lunar Fragments destroyed may yield Deaspected Clusters . These clusters can then be used to craft Lunar Curtains , a consumable item that gives Sentinel ' s effect and also stacks with the ability , helping the other jobs survive the initial Megaflare . Once her HP hits 60 % , Nael will say , " Hope and despair . Joy and sorrow . . . Such things are meaningless " . This signals the start of a lunar fragment spam phase , in which she will keep summoning fast moving fragments until her HP falls down to roughly 40 % . Two ranged attackers are needed to deal with them . After taking some more damage , Nael will teleport to the top of the arena and start casting Megaflare once again . This time , eight Lunar Golems will spawn . It is advised to ignore or leash them , and focus all DD on Nael to force Megaflare ( which deals the same damage as the regular fight one , instead of 7000 + like the first used in the fight ) , as the golems and fragments can easily wipe the party at this point . Once Megaflare goes off , Nael will fully recover HP , golems will disappear and she will teleport back again , returning to her usual attack patterns . Every once in a while , she will teleport to the top , summon a golem and charge Dalamud Dive . These golems cannot be ignored and need to be killed quickly , since the Legatus will summon more golems every time she uses Dalamud Dive . Dalamud Dive damage can be reduced or even negated by damaging Nael . When her HP reaches 40 % , she can initiate a special sequence of ten total Lunar Fragments ( ~ 667 HP ) , accompanied by Nael saying , " Come , lost child , and receive of me the gift of purity . " This time , fragments can appear at a lower height and move at a fast speed , so all ranged attackers and white mages should focus on taking them down , positioning themselves not only on the top platform , but also on the middle of the stairs . Meanwhile , the melee DPS will need to continue chasing Nael up to prevent Dalamud Dive whenever she uses it . After this phase , she goes back to her usual pattern once again . The party only needs to keep up with the damage and be careful with the occasional fast falling fragment . Music . The song played during this fight is " Rise of the White Raven " , composed by Masayoshi Soken . It features a duet singing in Latin . Lyrics . The words " hear " , " feel " , and " think " , which are heard at the beginning of the game after character creation , are faintly spoken during the first stanza . Etymology . " Deus " means " God " in Latin and Portuguese .