naist-nlp/zeshel huggingface dataset:
Illusionist ( Tactics A2 ) Illusionist is a in " " that uses magick to attack all enemies at once and is available to humes and nu mou . Illusionists have great MP , Magick Defense and Magick growth , which compensates for low HP , Evade , Speed and Defense stats . Illusionists are best kept away from enemy attack , since their low HP puts them in danger of being KO ' d — this is actually convenient , as their Magick doesn ' t require them to be near the targets . To access this job , the mastery of two White Mage action abilities and four Black Mage action abilities is required . The high cost of their skills means that an Illusionist should have the support of a Cannoneer or someone who can give them MP restoring items . The Seer ' s Recharge skill will also prove useful , as well as Magick Frenzy , which allows the casting of Illusion spells and physical attacks to all foes hit by those spells . The Halve MP support ability they can learn via the helps greatly . Nu mou Illusionists are better fighters against enemy Illusionist or other magickal users than hume Illusionists for their better Resistance growth . In the mission , " Bonga Bugle - Ashleaf " , players must interview an Illusionist member of Galmia Pepe . Tweigel , a member of House Bowen , is an Illusionist and possesses the Blood Price passive ability meant for Morpher s . Another Illusionist belongs to the gossip trio , which also employs a hume Hunter and a Blue Mage . Abilities . Illusion . " The ILLUSIONIST commands powerful magicks that strike foes throughout the battlefield . "
Shamshir ( weapon ) Shamshir is a recurring sword in the series . Appearances . " Final Fantasy Tactics Advance " . Shamshir is the second weakest Saber , with the Blue Saber being the weakest . It provides 31 Weapon Attack and 2 Evasion , but does not provide any abilities to learn . It can only be equipped by the Blue Mage class . " Final Fantasy Type - 0 " . Shamshir is a weapon for Queen . It provides 10 Attack Power and is bought from Rokol from 1 , 600 gil .
The Altar Cave " The Altar Cave " , also widely known as " Crystal Cave " , is a background theme from " Final Fantasy III " . It was composed by Nobuo Uematsu . Game appearances . " Final Fantasy III " . " The Altar Cave " is the second theme heard and the second track of the game ' s " " , right after the introduction . As its name implies , it is the background theme for the dungeons where the Crystals can be found : Altar Cave , Molten Cave , Cave of Tides , Goldor Manor and the Ancients ' Maze . As with the rest of the soundtrack , " The Altar Cave " was remastered by Nobuo Uematsu for the Nintendo DS release . It was released as part of the , of which it is the fourth track . " Final Fantasy XIV " . A remix of this song , titled " Hubris , " is featured in Patch 2 . 1 A Realm Awoken and it plays in the Crystal Tower dungeon . A more aggressive remix version , titled " Ever Upwards , " plays during battles in the dungeon . Both themes were composed by Masayoshi Soken . " Dissidia 012 Final Fantasy " . An arrangement of " The Altar Cave " by Tsuyoshi Sekito named " Crystal Cave - arrange - from FINAL FANTASY III " was released as the tenth track of its soundtrack . It is the representative location theme for " Final Fantasy III " , and plays in select gateways of Confessions of the Creator and all gateways of the Onion Knight ' s chapter from Light to All . " Theatrhythm Final Fantasy " . " Crystal Cave " is a bonus Field Music Sequence available as downloadable content . " Theatrhythm Final Fantasy Curtain Call " . " Crystal Cave " is again available for play as a Field Music Sequence track , but this time it is available in the base game and does not need to be downloaded . " Chocobo Racing " . An arrangement of " The Altar Cave " by Kenji Ito serves as " Behemoth ' s Theme " , the character theme for the Behemoth . It is the fourteenth track of the game ' s " Original Soundtrack " . Arrangement album appearances . " The Altar Cave " is part of the " The Evil Power of the Underworld " track , the first in the album . It was arranged by Nobuo Uematsu and the narration was performed by Jeff Levy . " Piano Opera Final Fantasy I / II / III " . An arrangement of " The Altar Cave " by Hiroyuki Nakayama is included in this album of piano arrangements . It is the eleventh track of the album .
Sonic Fangs Sonic Fangs is a recurring enemy ability in the series . Appearances . " Final Fantasy XII " . Sonic Fangs is an enemy ability used by Wild Saurian encountered in The Yoma and Broken Sands of Dalmasca Estersand , Hyena during the rains in Giza Plains , Wooly Gator , Baritine Croc , Bellwyvern , Hybrid Gator , Hellhound , Diresaur , Tyranorox , Sprinter , Antares , Archaeosaur , Feral Croc , Gorgimera , Cerberus , Tartarus , Giruveganus in Edge of Reason in the Feywood and Uldobi Phullam Udiipraa and Uldobi Jilaam Avaa in Great Crystal , Skulwyrm in Drybeam Cavern of Zertinan Caverns , Sirhru Jilaam Avaapraa , Sirhru Jilaam Avaapratii , Uldobi Jilaam Praa ' dii , Uldobi Jilaam Praa ' vaa , Uldobi Jilaam Pratii ' vaa , Uldobi Phullam Praa ' vaa , and Uldobi Phullam Pratii ' vaa of Great Crystal , Archaeoaevis , Vyraal , Enkidu in Tasche Span and Site 7 of the Lhusu Mines , Tyrant , Hydro , Earth Tyrant , Bull Croc , Wary Wolf , Kaiser Wolf , Aeros , Skullash , and Mastiff in the Draklor Laboratory and " Sky Fortress Bahamut . It inflicts non - elemental physical damage to one target with a potency of 70 and knockback of 40 , and can also inflict Instant Death with a 5 % chance .
Grand Slam ( weapon ) Grand Slam , also known as Dreamcatcher , is a recurring weapon in the series . It is often a powerful weapon granting high attack and other additional effects suited for offense . It is mostly associated with Wakka or Tidus . Appearances . " Final Fantasy X " . The Grand Slam is a weapon for Wakka , obtainable only if a blitzball ' s dominant ability is Break Damage Limit . " Final Fantasy Crystal Chronicles " . Dreamcatcher is the strongest weapon for the Selkie , providing 35 Strength and access to the Focus Attack Meteor Blast . " " . The is tied for the third strongest paddle , and can be used only by Selkies . It provides 135 attack at level 1 and 167 attack at level 30 , gives + 25 to Stun , and has one empty slot . It must be obtained from Larkeicus in the final battle as a drop , and then crafted for 1 , 880 gil by using Abyssian x3 , Adamantite x3 , and Giant Crab Shell x2 . When turned into a jewel , a level 3 - 9 Grand Slam makes an Extreme Mania , level 10 - 19 makes an Ebonite , and level 20 - 30 makes a Snake Eye . " Dissidia Final Fantasy " . The Grand Slam is a level 92 exclusive weapon for Tidus , providing + 64 Attack , - 38 Bravery , and BRV Boost on Dodge + 15 % . It can be obtained from the shop by trading 29 , 570 gil , Striker , Beastlord Fang x5 , and Guts Crystal x3 . " Dissidia 012 Final Fantasy " . The Grand Slam returns as a level 90 exclusive weapon for Tidus , providing + 65 Attack , - 35 Bravery , - 1 Defense , and BRV Boost on Dodge + 5 % . It can be obtained from the shop by trading 158 , 000 gil , Striker , Electrum , and Vision ' s Dream x5 .
Bell ( weapon type ) Bells , also called Handbells , are a recurring weapon type in the " Final Fantasy " series ; they are often associated with Geomancer s . For games with the classic row - based battle system , the power of bells remains unchanged when used from the back row . The bell weapons are associated with the Geomancer class , known as " feng shui knight " in Japanese . Feng shui is the Chinese studying of the direction , geography and / or weather to calculate the individual ' s fortune who resides or works in that place . Bells are used in the craft as instruments to dispel negative energy and stimulate positive energy , and that ' s why they are wielded as weapons by Geomancers . Appearances . " Final Fantasy III " . The Geomancer and Ninja jobs can equip bells in the original version ; however , Onion Knights in the 3D remake can equip all weapons . The Ninja cannot equip bells in the 3D version . List of bells : " Final Fantasy V " . The Geomancers and Freelancers can equip bells . Damage for bells is calculated based on the attacker ' s Agility and Magic stats and the target ' s Resistance / Magic Defense . List of bells : " Final Fantasy IX " . Bells are not equippable weapons , but rather key items . List of bells : " Final Fantasy XI " . The Geomancer utilizes handbells , a ranged weapon type akin to the Bard ' s wind and string instruments , to cast their various spells . There are currently five available . The Lady Bell and the Dream Bell are level 1 club weapons with no notable attributes that allow the user to use the " / bell " emote . List of handbells : " Final Fantasy Tactics Advance " . Bells are used by Beastmasters and Animists . List of bells : Like the previous game , some appearing instruments are recurring bells . They are still used by the Beastmaster and Animist jobs , and can now also be equipped by Chocobo Knights and Hurdy ' s special job , Bard . List of bells : Bells are classified as staves . List of bells : " Dissidia Final Fantasy " . Bells appear as the lower - ranked weapons of the instrument type , and can be equipped by Firion , Bartz , Kefka , and Ultimecia . There also exist two accessories , the Angel ' s Bell and Archangel ' s Bell , which increase a character ' s Regen . List of bells : " Dissidia 012 Final Fantasy " . Bells return as an instrument weapon type , now appearing as low and high - level equipment . They can also be equipped by Terra and Prishe in addition to their previous users . List of bells : " Final Fantasy All the Bravest " . Bells can be equipped by the Geomancer , Bard , Moogle , and Pig . " Final Fantasy Explorers " . Bells utilize club abilities , and can be dual wielded . Other than Freelancer , which can equip any weapon , Geomancer is the only job that can initially use bells . Bard can use bells after job mastery . List of bells :
Ormi ( boss ) Ormi is a boss enemy from " Final Fantasy X - 2 " . He is fought with his partner Logos multiple times , in a similar way to Biggs and Wedge and Ultros in previous games . In every encounter with him , it is best to focus on taking out any allies he has , or if he is fought with Logos and / or Leblanc , it is best to take him out first to reduce the amount of damage he can do to a party member . If the party has access to it , casting Protect or using a Light Curtain will reduce the amount of damage he can do . He is not difficult to defeat and using any magic is advisable since he has low Magic Defense .
Elma ( boss ) Elma is a boss enemy in " Final Fantasy X - 2 " . She is encountered during Chapter 2 if the Awesome Sphere was given to New Yevon , and during Chapter 5 if the player accepts the tournament mission . At both times she can be fought , she is fought in Mushroom Rock Road . Strategy . First Encounter . Elma is not that much of a threat to deal with , though her biggest threat will be her Haste spell . The party should focus on taking out her companions first before targeting Elma herself . If anyone ' s HP falls below 300 , one should heal with a Hi - Potion . If anyone has learned the Songstress ability Sleepy Shuffle , it will make this fight even easier , since Elma is not immune to the Sleep status . Second Encounter . This battle is much more difficult in comparison to the first battle . Elma now uses all four - " ra " elemental spells , so if possible , one should aim to equip any dressphere , Garment Grid , or accessory ( preferably Force of Nature ) to absorb elemental damage . It ' s not worth casting positive statuses , as Elma simply dispel s them . It is also best to not use any heavy magic - using dresspheres ( Black Mage , White Mage , and Gun Mage in particular ) , since there is a great chance of them being silenced by Hush Grenade . If Elma uses Not - So - Mighty Guard one should counter with Dispel on Elma . Fiend Arena . Elma is an optional boss in the Fiend Arena in the Youth League Tournament . She is fought either by herself or together with Yaibal and Lucil .
Sea Elemental The Sea Elemental , also known as the SeaElmntl , is an enemy from " Final Fantasy III " , fought in the inner sea . As a Water - based enemy , it is weak to Lightning . They are not difficult to defeat , and physical attacks work well in dispatching them . They often pair up with Killer Fishes .
Gastrophetes Gastrophetes , also known as Gastraphetes and Gastrafitis , is a recurring weapon in the series . It is generally the most powerful crossbow in the games it appears in . Appearances . " Final Fantasy XI " . The Gastrophetes is the Ranger Mythic Weapon , and as such requires the player complete several complicated and expensive tasks . It is a crossbow with average speed and attack for the weapon type . It grants access to the mythic Weapon Skill Trueflight . Due to the poor damage of crossbow ammunition compared to bullets and arrows , the high cost of the weapon , and the low damage of its magic based Weapon Skill , very few Gastrophetes have been made . " Final Fantasy XII " . The Gastrophetes is the strongest crossbow , providing 76 Attack and 7 % critical rate . It can be bought for 18 , 900 gil at the Outfitters Shop as part of the Hunt Club sidequest after giving 25 Trophies to Atak , or stolen from Pallicant . It requires 75 LP and the Crossbows 4 license in order to equip . Crossbows are the fastest ranged weapons at 2 . 3s charge and 1 . 4s action . " Final Fantasy Tactics " . The Gastrophetes is the strongest crossbow , providing 10 Attack and 5 % Weapon Defense . It can be bought for 20 , 000 gil at an Outfitter s in Chapter 4 at castles or at the Clockwork City of Goug , won from the Battle of Fort Besselat , or found as a rare treasure at the Limberry Castle undercroft . Only the Archer or a character equipped with the ability Equip Crossbows can use the weapon . " Final Fantasy Tactics Advance " . Gastra Bow is the second strongest greatbow in the game , providing 51 Attack and 7 Range . It teaches no abilities . The is a high - ranked greatbow , usable only by the Hunter , Sniper , and Assassin classes . It provides 48 Attack , 5 Defense , 10 Resistance , and has a range of 7 tiles . It teaches no abilities to any classes , and can be gotten through the Bazaar through the Heavy Bows B category . " Dissidia 012 Final Fantasy " . While not an equippable weapon , it is wielded by Vaan during his Crossbow attack .
Metal Cutter Metal Cutter , also known as Shrapnel , is a recurring ability in the series . Appearances . " Final Fantasy VI " . Metal Cutter is an enemy ability used by Pluto Armor , Killer Mantis , Twinscythe , Kaiser Dragon , Omega Weapon , Death Rider , Demon , Duel Armor , Prometheus , Ketu , and Siegfried . It deals non - elemental magic damage to one target or the entire party with a power of 120 and hit rate of 120 at the cost of 20 MP . " Final Fantasy All the Bravest " . Metal Cutter is an enemy ability used by Killer Mantis .
Jenova∙LIFE Jenova∙LIFE , referred to as Jenova Life in the BradyGames guide , is a boss in " Final Fantasy VII " and the last boss of Part 1 . The " J - E - N - O - V - A " music does not play in the battle , rather " Aeris ' s theme " continues playing from the previous scene . This is one of the few battles in the game to not trigger a victory pose . If the player did not talk to the Innkeeper about the situation of the town during the Kalm flashback , defeating Jenova∙LIFE will trigger the " Aeris ' s ghost " event to occur the next time the player visits the Sector 5 Church . Battle . Jenova∙LIFE attacks with Blue Light , Blue Flame , and uses Reflect for defense , and always uses as counter - attack it after being hit with Magic Hammer or any magical attack . Her Blue Light attack may be used twice in one turn . All of her attacks consume MP and are Water - based . Players should have the Enemy Skill Materia in this battle to learn Jenova∙LIFE ' s Aqualung ability . Strategy . Casting Magic Hammer will quickly prevent Jenova from using her most damaging attacks , but each time Magic Hammer is used on her , she will cast Reflect . Reflect is easily disabled with De - Barrier . As she only has 300 MP , three cycles of De - Barrier and Magic Hammer will render her unable to fight . Equipping a Water Ring will make the battle impossible to lose . Non - reflectable spells and summons are useful , such as Comet , Beta , Bahamut , Kujata , Odin , and Titan . For other offense , Quake2 or Quake3 are good , as well as each character ' s best Limit Breaks . Casting Haste or Big Guard on the party would speed up the process . The player can inflict Paralysis with Cloud ' s Cross - slash or Dazers won from Boundfat outside the Forgotten Capital . AI script . AI : Setup AI : Main AI : Counter - General AI : Counter - Magical Other appearances . " Final Fantasy Airborne Brigade " . Jenova∙LIFE appears as an enemy during an event called " Calamity From the Skies " . Jenova∙LIFE uses Blue Light that covers the screen with a blue tint and forms blue clouds around the party that can explode and cause damage . Etymology . The dot between the words is an used in Japanese to indicate that a full proper noun is two separate words . It appears in " Final Fantasy VII " in the boss names of Jenova ' s parts and Sephiroth ' s boss forms . The names of Jenova∙BIRTH , Jenova∙LIFE , and Jenova∙DEATH are alluded to , the repeating cycle of birth , life , and death in Buddhism .
Harvester ( Final Fantasy VI ) The Harvester is an enemy in " Final Fantasy VI " . Battle . As with most enemies in Zozo , they are dangerous enemies to face . Harvesters use their first and third turns attacking or using the slightly stronger Sickle . On their second turn , Harvesters will use a Hi - Potion to heal themselves or allies . On their fourth turn , they throw Daggers and Mythril Knives at the party , which can be deadly . Locke can steal valuable Dragoon Boots from them , but they will retaliate by stealing gil from the party . Luckily , the party wins this gil back if they win the battle . The party should use their best attacks to dispatch the Harvester before they get their fourth turn . Bushido attacks , Tools , and Blitzes work well . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Sickle ( 33 % ) 2nd Turn : Use : Hi - Potion 3rd Turn : Attack ( 66 % ) or Sickle ( 33 % ) 4th Turn : Throw : Mythril Knife If attacked by " Steal " or " Mug " : Steal ( 66 % ) or Mug ( 33 % ) Etymology . is a practice , behaviour , or habit generally considered immoral , sinful , criminal , rude , taboo , depraved , or degrading in the associated society . In more minor usage , vice can refer to a fault , a negative character trait , a defect , an infirmity , or a bad or unhealthy habit ( such as an addiction to smoking ) . Vices are usually associated with a transgression in a person ' s character or temperament rather than their morality .
Broadaxe Broadaxe ( or ) is a recurring axe in the series . It is generally a weak axe that provides no special bonuses . Appearances . " Final Fantasy XII " . Broadaxe is the second weakest axe , providing 59 Attack , 6 Evade , 29 CT , and 3 % Combo rate . It requires the Axes & Hammers 2 license to equip , and can be bought for 4 , 200 gil at Rabanastre or Jahara , or dropped from Tallow ( 1 % chance ) . In the International version , it instead provides 36 attack and 6 % Combo Rate , and can now be bought on the Dreadnought " Leviathan " , Rabanastre , and Bhujerba for 1600 gil .
Raktavija Raktavija is a mark in " Final Fantasy XIII " . Three appear in the game : the first can be found at Titan ' s Trial , Mission 47 , which is section E3 of the Titan Trial Grid ; the other two are encountered during Mission 62 , and can only be fought by using a chocobo to get to a higher location on the Central Expanse of the Archylte Steppe . Battle . Raktavija only uses magic attacks and will use Dispel to remove buffs . It uses Multicast to pummel the party with magic attacks and is protected by a barrier unless stagger ed . Strategy . Due to Raktavija only having magic - based attacks , having the Magic Damper synthesized ability , which nullifies all magic abilities , makes these battles easy ; however , it may be costly to obtain the items required for it . Using other Magic Resistance improving accessories still helps a great deal . Recommended Crystarium level is 10 with party members Fang ( leader ) , Snow and Hope . The party should concentrate on one Raktavija at a time . Starting with Premeditation ( SAB / SEN / SYN ) the party should be buffed with Haste and Shell . The debuffs to get to stick are Slow and Imperil . Raktavija can be staggered using Matador ( SAB / SEN / RAV ) and Relentless Assault ( COM / RAV / RAV ) but the party should immediately switch back to a paradigm with a Sentinel as Multicast appears . Just before the target is staggered , the party should use Deprotect on him . When the Raktavija is staggered , the player can shift to Strategic Warfare ( COM / SEN / SYN ) with a Commando attacking while the Synergist buffs the party . Solidarity ( COM / SEN / MED ) can be used to heal while the Raktavija is staggered . Any offensive paradigm can be used for staggered targets ( e . g . Relentless Assault , Cerberus , Aggression ) but ones with multiple Commandos should be only used when there is only one Raktavija left . Once the Raktavija recovers from stagger , Fang should switch back to Saboteur .
Eukaryote ( Final Fantasy IV ) The Eukaryote , also known as the Juclyote or Eucaryote , is an enemy from " Final Fantasy IV " . Battle . Its physical attacks may inflict Poison . It can only physically attack , and will always appear in groups with other Eukaryotes or sometimes with Prokaryotes . Strategy . It can be a difficult enemy when first faced on the moon , but at around level 50 – 60 , it is a simple enemy to defeat . Carrying several Antidotes will help counteract its Poison .
Yang ( Final Fantasy VII ) Yang is an enemy from " Final Fantasy VII " . It is the left half of the body , the right half being Ying , and the two are fought in the basement of the Shinra Mansion in Nibelheim and in the final round of the Battle Square during the time " Tiny Bronco " is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . Yang has high Magic Defense and powerful spells , but has low physical Defenses . After running out of MP or is below 1 / 8th of it ' s Max HP , Yang will commit suicide dealing massive damage on one party member . Yang responds to physical attacks by increasing its Attack stat by 10 , and to magical attacks by increasing its Magic atk stat by 10 . These increases stop when these stats reach or exceed 255 . This means in the Shinra Mansion , Yang ' s Attack stat of 5 can increase 25 times up to 255 , and Magic atk stat of 32 can increase 23 times up to 262 . In the Battle Square , Yang ' s Attack stat of 6 can increase 25 times up to 256 , and Magic atk stat of 40 can increase 22 times up to 260 . Strategy . The player should use physical attacks against Yang before it will commit suicide , and then go after Ying . AI script . AI : Main AI : Counter - Death AI : Counter - Physical AI : Counter - Magical