naist-nlp/zeshel huggingface dataset:
Pitt raiders ( faction ) The Pitt raiders are a group of slavers who rule over the Pitt slaves in The Pitt in 2277 . History . After the Brotherhood of Steel led by Owyn Lyons purged most of the Pitt in the Scourge twenty years before the events of " Fallout 3 " , the remaining inhabitants were united by Ishmael Ashur . As a former member of the Brotherhood of Steel , he had participated in the assault and had been left behind in The Mill , presumed dead after having been caught in an explosion . Scavengers who were trying to steal his armor pulled him out of the rubble , and , due to his appearance , Ashur impressed the inhabitants of the area to a degree that some even considered him a god . Touched by the tenacious locals and realizing the potential of the operational steel mill , he founded the city by bringing together the scavengers in the area and recruiting them as a group of followers . When they were attacked by raiders soon after , Ashur killed some of the old raider leaders and made the rest follow him , founding the Pitt Raiders as they are at the time of " Fallout 3 " . Eventually the Pitt raiders had to turn to slavery to bolster the number of workers as the disease plaguing the town , the Troglodyte Degeneration Contagion , caused many to transform into insane Wildmen or worse , trogs . This move turned them into the major purchaser for slaves from the Capital Wasteland and the largest customer of the Paradise Falls slaver community . Appearances . The Pitt raiders only appear in the " Fallout 3 " add - on " The Pitt " .
Slave ( Fallout : New Vegas ) Slaves , in " " , are people forced into servitude for Caesar ' s Legion in 2281 . Background . Slaves are , tribal s and civilians whom have been captured by Caesar ' s Legion and have been forced to serve their master Caesar . The Legion make them undergo harsh discipline in order to make them work and not just lay down all day . The slaves at The Fort are usually carrying goods on large , heavy backpacks that make the job exhausting and slow . They always obey the Legion ' s laws thanks to brutal discipline and threats , thus they will not talk and will always do their work . Appearances . Legion slaves only appear in " " .
Hawthorne Estate The Hawthorne Estate is an unmarked location in the Commonwealth in 2287 . It is located south of Andrew station , north of University Point and west of South Boston High School , nearly equidistant from each . Layout . The Hawthorne Estate is a mostly - destroyed civilian residence . The kitchen is accessible , but the rest of the house is not . The upper floor has caved in , and the door to the back part of the house is inaccessible . Related quests . Recruiting Hancock : If Bobbi No - Nose pulled off her heist in The Big Dig and survived , accepting Hancock ' s follow up quest will send the player here to confront Bobbi . If she doesn ' t pull it off , but stands down and leaves , she can also be found here , albeit dead . Appearances . The Hawthorne Estate only appears in " Fallout 4 " .
Combat shotgun ( Fallout ) The Winchester City - Killer combat shotgun is a small gun in " Fallout " and " Fallout 2 " . Characteristics . The City - Killer is a pretty powerful close - range weapon , outclassing pretty much every other small gun except the AK - 112 loaded with JHP rounds . There are better options for destroying enemies at close range , but the combat shotgun ' s ammunition type is far more common and efficient compared to 5mm or flamer fuel . In " Fallout 2 " , the combat shotgun is largely overshadowed by the superior H & K CAWS , and later by the Pancor Jackhammer , especially considering the slavers near Vault City carry CAWS shotguns much earlier than merchants or other enemies start carrying City - Killers .
Math Wrath Math Wrath is a in " " . Effects . You are able to optimize your Pip - Boy ' s V . A . T . S . logic , reducing all AP costs by 10 percent . Note that this perk applies across all , but will also stack with weapon - centric V . A . T . S . perks , like Plasma Spaz or Beautiful Beatdown .
Hermit crab meat Hermit crab meat is a consumable item featured in " Fallout 4 " add - on " Far Harbor " . Characteristics . Meat from the fairly rare hermit crab s that call the Island their home . While the raw item is tied with queen mirelurk meat for maximum radiation damage among consumables , its cooked counterpart beats mirelurk queen steak in stat boosts and ties in restored health . Locations . Found on the body of dead hermit crab s .
Super mutant bonfire The super mutant bonfire is an unmarked location in the Capital Wasteland . It is located northwest of Rivet City . Layout . A hill with metal fencing , it is home to 3 super mutant s and a captive who can be rescued . There is a makeshift bedding , so it can be used as player housing , and ammunition boxes and a few supplies . There are also lots of gore bag s with caps and Small Guns ammunition in them . Notable loot . A " Lying , Congressional Style " skill book can be found by the makeshift bedding , in between some ammo boxes . Appearances . The super mutant bonfire appears only in " Fallout 3 " .
Free the Metzger slaves Free the Metzger slaves is an unmarked quest in " Fallout 2 " . Walkthrough . The Chosen One has to free the slaves that are in a separate , fenced - in building at the back of the Slaver ' s Guild . If one would attempt to release the slaves before killing Metzger , all the slavers in the building will attack once the door of the pen is opened . If Metzger ' s team is dead , the doors can be freely opened and the slaves told that they are free to go . After that , the slaves will leave the fenced - in area and award the Chosen One with 1250 XP .
NCRCF The NCRCF was a division of NCR that guarded the NCR Correctional Facility before the escaped convict s took over and called themselves Powder Gangers . Background . Originally the guards of the NCR Correctional Facility , the uprising led by Samuel Cooke killed almost all of the NCRCF guards . The Powder Gangers now use the uniforms and weapons of the dead NCRCF guards . Appearances . In " " , they were the guards of the NCR Correction Facility before the convict s took over and called themselves Powder Gangers .
Mirelurk bait grenade Mirelurk bait grenade is a thrown weapon that was cut from " Fallout 3 " . Characteristics . The mirelurk bait grenade is a special frag grenade , which , based on the name , would have acted as bait to attract or lure away mirelurk s . It is impossible to obtain without using the console and it does not work , as mirelurks simply ignore them . It uses the frag grenade ' s world model and explosion effect but does zero damage , though it still causes the concussive effects if the player stands too close to the explosion . They were intended for the Wasteland Survival Guide , when Moira Brown sends the player into the Anchorage Memorial , and are mentioned in the script for the quest . Location . This weapon can not be found anywhere in the game . It is only obtainable via console command on PC . To get a mirelurk bait grenade , use the console command : .
Doc Mitchell ' s house Doc Mitchell ' s house is a house in Goodsprings . It is also the starting location of " " for the player . Owned by Doc Mitchell , it acts as the town ' s medical clinic . Layout . It is a single story building with a living room , clinic area , kitchen , bedroom , restroom , and small storage room . The living room houses the Vit - o - matic Vigor Tester which is used to assign SPECIAL points in the Ain ' t That a Kick in the Head quest . In the clinic room you can find a chemistry set . With a Science skill of 25 , you can either create 5 or some chems . To the right of the chemistry set is a broken 9mm submachine gun . It can ' t be picked up but can be moved . You can interact with it and , with a Repair skill of 25 , you can fix the weapon and it will be added to your inventory . Appearances . Doc Mitchell ' s house appears only in " " .
Wicked Shipping Wicked Shipping was a locally owned and operated trucking company that operated in the Commonwealth area prior to the Great War . Background . This now - defunct small - time trucking company was founded by Flynn brothers Tim and Blake and operated in the Commonwealth prior to the Great War . The company ' s primary distribution center was located outside of Concord city limits to the west . The Flynn Brothers had entered into a deal with local mob boss Edward " Eddie " Winter , of which Tim was strongly recommending withdrawing from following death threats from Eddie . As part of the deal , all deliveries were indirectly sent to the client to enable a switch of the transit papers . Wicked Shipped had three trucks from its seven vehicle fleet completing deliveries on 23 October 2077 when the bombs fell . The cargo being delivered on the day were uranium pellets to General Atomics factory in South Boston , fuel cells for the Corvega assembly plant located in Lexington . and barrels of waste material destined for Mass Fusion containment shed . None of these shipments made it to their intended destinations . Appearances . The Wicked Shipping company only appears in " Fallout 4 " . Notes . Wicked Shipping ' s trailer decals are in the Creation Kit as and an additional , cut decal can be found under .
Far Go Traders The Far Go Traders are a New California Republic merchant house operating out of the Hub . By 2281 they are one of the biggest companies in the Republic , competing with the Crimson Caravan for contracts with the Republic military . Appearances . " Fallout " . They are a group in the Downtown district of the Hub , run by Butch Harris . Rutger is Butch ' s associate and deals with payment and scheduling duties . Far Go Traders owns Beth ' s Gun Shop and hired two well armed guards to stand in front of her door , as well as Beth ' s personal bodyguard Sid . If the Vault Dweller is hired by Butch , Beth will give you a 15 % discount on all of her items . Although inexpensive , her weapon s are easy to find , and rather low quality . If you work for Butch he will tell you about how his caravans have gone missing . If you accept to find out what happened it will trigger the Find the missing caravans quest . " Fallout : New Vegas " . If you pass a speech check with he will mention how " the Far Go Traders have been trying to edge us out on the new armor contract for the troops . " This suggests the Far Go still possess a large influence to be able to equip a massive force such as the NCR . Behind the scenes . Far Go Traders is a reference to Brian Fargo , founder and CEO of Interplay ( at the time when " Fallout " was released ) and one of the designers of " Wasteland " , the spiritual predecessor to the " Fallout " series .
370 Raid The 370 Raid was an attempt to bypass the state of the economy to pay the 370 team . Prelude . The economy of the New California Republic was struggling to pay its workers . Porter , as foreman of his mining team , the 370 , became increasingly concerned over the likelihood of being able to pay his workers and decided to take the extreme measure of rallying them together in preparation to raid the NCR Storehouse and Bank . Raid . Porter led 370 team to the NCR Storehouse and Bank , where they set explosives and blew the vault open . Before the money could be taken officers of the NCR swiftly appeared on the scene , thanks to D . C . Lowery tipping off Lt . Gov Dodge out of the fear he would not be paid either way . The 370 team workers were subdued and arrested . Aftermath . After their arrest the members of 370 team faced the threat of torture and branding in the NCR prison system . In 2249 Lt . Gov . Dodge , under the impression Porter knew where the money was , organized a break out for 370 team hoping Porter would loop around and attempt to recover the money , but it only resulted with another worker team , the 308 , escaping . Despite 370 team not actually taking the money , it was left vulnerable , and still disappeared from the vault , totally ruining the chances of economic recovery . The civilization that is NCR entered a slow death . Porter was given early parole but stuck with his team all the way to their work release as salvagers in Denver . Appearances . The 370 Raid was to be mentioned only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Elder robe The Elder robe is a legendary outfit in " Fallout Shelter " . Characteristics . A blue variant of the scribe robe increasing the Charisma of dwellers who wear it by 4 and their Agility by 3 . Crafting . A high Charisma statistic is needed to effectively create the Elder robe .
Plasma pistol ( Fallout : New Vegas ) The plasma pistol is a in " " . Characteristics . The plasma pistol is a powerful energy - based pistol , firing a superheated bolts of green plasma , it is able to punch through most critters and low - level types of armor with ease . The plasma pistol can cause 33 damage per shot in good condition before added perks , while remaining fairly accurate and cheap to use in V . A . T . S . Furthermore , it is considered an improved holdout weapon , and can be concealed so long as the Courier ' s Sneak is 50 or greater . However , like the other plasma - based weapons , the plasma pistol suffers from common drawbacks , it consumes two with every shot , eating through at a much faster pace . Additionally , upon firing , the plasma pistol ' s projectile produces a large green burst of light which partially obstructs view , and the plasma bolts travel at a very slow rate resulting in the need to lead the shot . Durability . The plasma pistol can fire a total of about 745 times using standard cells , the equivalent of 47 reloads , from full before breaking . Bugs . Non - player characters who are given the plasma pistol will carry the correct ammunition ( ) , but will carry drained microfusion cell s instead of drained small energy cell s .
Kiloton radium rifle The Kiloton radium rifle is a unique weapon featured in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The Kiloton radium rifle is a unique radium rifle that bears the Explosive legendary affix . It is therefore quite similar in function to the unique submachine gun Spray n ' Pray as they both can be fully automatic and deal an additional 15 points of explosive damage per shot . This property , coupled with the 50 points of radiation damage that come standard with all radium rifles , makes the Kiloton radium rifle an exceedingly powerful weapon . Location . It can be bought from Brother Kane in the Nucleus after joining the Children of Atom . Behind the scenes . A kiloton is a unit of measurement used to determine the size of powerful explosive events like meteor strikes and devastating industrial accidents , but primarily for the relative yields of nuclear bomb blasts . A single kiloton is equal to 1000 tons of TNT . The weapon ' s name therefore probably references its combination of explosive and radiation damage .
K - 9 K - 9 is an advanced cyberdog and a companion in " Fallout 2 " . He was created by Dr . Schreber , and has abilities that extend beyond that of a normal cyberdog . Background . K - 9 , unlike most cyberdogs , is fully sentient and has been modified with vocal organs , allowing him to communicate verbally in several languages . His high intelligence allowed him to develop his own sense of morality , which brought him at odds with Dr . Schreber and his unethical experiments ; despite being programmed to work as his assistant , he came to hate the sadistic scientist with a passion . This eventually culminated in him one day biting Schreber , who then punished him by disabling his legs , forcing him to stand still like a statue and watch the doctor ' s horrible experiments . After getting his motivator repaired , K - 9 was left in NCR by the Chosen One so that he could receive necessary repairs from Dorothy and , not long after his recovery , Dr . Henry ( who had been placed in critical condition after being reportedly assaulted by the Chosen One some time earlier ) . Dr . Henry , afraid that too much information about the Enclave would be obtained from K - 9 , attempted to destroy the cyborg , but was stopped by cyberdog and Dorothy , who suspected what Dr . Henry was planning . The NCR government used the attack as an excuse to confiscate K - 9 and cyberdog in order to learn more information about the Enclave as well as what makes the two of them " tick . " At last report ( and over Dorothy ' s objections ) , K - 9 and cyberdog were disassembled and analyzed . Structural damage during the disassembling is reported to have killed them both .
Hubert Hubert is a Brotherhood of Steel paladin in the year 2197 . Background . He and Paladin McCarthy are standing guard outside a Brotherhood bunker during the special encounter , Uprising . The Warrior cannot gain access to it regardless of current rank , the use of lock picks , or the electronic lock pick . There are a number of dead civilians around the bunker ' s entrance that the duo have killed because they were trying to gain access to the bunker . Interactions with the player character . Other interactions . Except for some after battle quotes there is no verbal interactions . When attacked he will take turns with McCarthy firing his minigun at the Warrior and his party . Appearances . Hubert appears only in " " .
Help Phil Get Rid of the Dog Help Phil Get Rid of the Dog is a side quest in the " Fallout " demo . Quick walkthrough . Phil asks the Vault Dweller if he can help with removing the dog in front of his shack . The Vault Dweller has two options in doing this , recruiting it as a companion , or killing it . Detailed walkthrough . There are two ways to complete this quest : Recruit the dog as a companion . There is only one known way of completing the quest without killing the dog , and that is by giving it some iguana - on - a - stick . Some can be found in the locked fridge that the Crypts guard . Once given , the dog will follow you and help you in battle . Phil will warn you about the dog saying that it is a killer , and you will gain 550 XP . Kill the dog . There are many ways to kill the dog in the demo , but the most quick and efficient way would to get close to it , and open fire with a burst from the H & K MP9 10mm SMG . Phil will be grateful that the dog is gone , and you will receive 335 XP , a bit less than completing it the other way . Notes . This quest is used again in Junktown , but is called Solve Phil ' s Canine Conundrum .
Restock the Molerat Caves Restock the Molerat Caves was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . Get rid of the Vipers ' rattlesnakes in the Mesa Verde Caves , so the mole rats can begin to repopulate .
McClellan family townhome The McClellan family townhome ( called " Townhome " ingame ) is a house located on 2026 Bradley Place in Georgetown in Washington , D . C . , now inhabited only by a dormant Mister Handy . Background . The townhouse was previously home to the McCellan family , made up from the parents , a baby , a child , the dog Muffy , and the family ' s Mr . Handy . Only the fates of the last three are known : the boy died in bed , the dog died in the backyard , and the robot lies dormant but still fully functional at its station . Layout . Exterior . The home is located in the first floor of a three - story brick building . By the small backyard is a centaur and a leveled super mutant wielding a melee weapon . The family ' s dog , Muffy , can be found dead beside a full bottle of whiskey . Interior . The home is remarkably small , consisting of the main living room ( in which a derelict baby carriage can be found ) , the kitchen , the children ' s bedroom , the room with the dormant Mr . Handy , and the master bedroom upstairs . Inside the children ' s room is the remains of the family ' s oldest son , lying in bed still holding his teddy bear , along with an assortment of toys . In the adjacent room is the dormant ( but still working ) Mr . Handy , beside which is the unprotected that can be used to control it . Lastly , the master bedroom upstairs consists only of a couple - sized bed , a chair , and a ceiling light . Appearances . The McClellan family townhome appears only in " Fallout 3 " . Behind the scenes . Sara Teasdale - " There Will Come Soft Rains "
Pint - Sized Slasher mask The Pint - Sized Slasher mask is a miscellaneous item in " Fallout 3 " and its add - on " Point Lookout " . Background . The mask is the signature costume of the Pint - Sized Slasher , a pre - War serial killer who some believed to be more than a myth . Characteristics . A clowns - mask with an evil facial expression . Variants . Tranquility Lane . Found in the Tranquility Lane simulation , this version of the mask has a Damage Resistance of 6 ( and can only be repaired by merchants ) . Note : After you leave the simulation the mask will be removed . " Point Lookout " . The non - simulation version of the mask in " Point Lookout " has a Damage Resistance of 1 and can be repaired with other copies of itself . In addition , it decreases Perception by 1 while increasing Melee Weapons by 5 . Locations . Tranquility Lane . The mask is obtained along with the slasher knife during the Tranquility Lane quest if you decide to help Betty kill all the residents of Tranquility Lane . It is then located in the doghouse beside the abandoned house and is automatically equipped when you receive it . At the end of the quest or upon exiting the simulation , the mask is automatically removed from your inventory . The glitch which allows you to take items out of the Anchorage Reclamation simulation does not work here due to the fact that the item is a " quest item " and cannot be removed by the player . " Point Lookout " . The Pint - Sized Slasher mask can be found in two locations in Point Lookout : Notes . If accessed outside the simulation via console command , it cannot be unequipped without using , nor removed from one ' s inventory without resetting the quest flag by using . Behind the scenes . The mask ' s placement in the " Point Lookout " add - on confirms that the mask is a " " reference . You find it atop a female corpse which lies in a bathtub .
Test mutagenic serum on a super - mutant . Try Broken Hills Test mutagenic serum on a super - mutant . Try Broken Hills is a quest in " Fallout 2 " . Detailed walkthrough . With a Science skill of 80 % or more , talk to Dr . Henry . Asking about cyber - genetics gives a mission to inject a super mutant with a prototype serum . Use it on a super mutant . Observe data conclusively proving the appropriateness of scientists testing on lab rats first as the unfortunate test subject melts into a puddle of bones and goo . Return to Dr Henry and receive the option of adding a cyberdog non - player character ( Robodog ) to your party , subject to the normal party limit rules . There are also super mutants in NCR , and notably in the Mariposa Military Base . The serum will work on both Elmo and Marcus in Broken Hills ; obviously there are significant drawbacks to the latter . It will work on Gond and Lenny in NCR , and Grundel in the Military Base .
Skrap Rat Skrap Rat is a scavenger living in the Commonwealth in 2287 . Background . Skrap Rat is the leader of a small group of scavengers that roam around the Commonwealth . She and the rest of her group will be hostile towards the Sole Survivor should they meet . In a letter that may be found on one of the scavengers , she explains that she will kill any stranger she meets , stating it is for the good of the group ' s safety . Appearances . Skrap Rat appears only in " Fallout 4 " .
Trade Holodisks to the Geeks Trade Holodisks to the Geeks was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was meant to be located in Boulder . Quick walkthrough . They need them to help ZAX . Same quest used if you bring them the datacan from B . O . M . B . - 002 . This is a scaling variable that also helps track ZAX ' s progress . Probably we could have 100 states , each representing a day of ZAX ' s needs , and it counts down daily from 100 and if it ever reaches 0 then ZAX dies .