Throw ( ability ) Throw , also known as Dart , is a command ability in various games in the " Final Fantasy " series . Throw involves throwing various weapons and special throwing items at the opponent . Throwing something is usually more powerful than using it , however , thrown items disappear from the inventory . Throw is usually used by the Ninja class . Appearances . " Final Fantasy III " . In the 3D remake , the Ninja has access to the Throw command , which works as it does in the later games in the series : they can throw any compatible weapon for major damage , including special items such as Shuriken which no longer have to be equipped . The damage formula for Throw is as follows : With Random No . being anywhere between 1 . 0 and 1 . 8 . The hit rate of Throw is as follows : " Final Fantasy IV " . Throw was known as Dart in the Super Nintendo translation . Throw lets Edge throw swords , holy swords , spears , katanas , daggers , axes , and shurikens at his opponents . It has a Charge Time of 0 . The damage formula for Throw is as follows : " Final Fantasy IV - Interlude - " . Throw returns in the sequel of " Final Fantasy IV " , and its Edge exclusive ability . It functions the same way as it did in the prequel . " Final Fantasy V " . Throw is the Ninja ' s level 4 ability , learned for 150 ABP , as well as their main command . Weapons and Stars can be thrown . " Final Fantasy V " is the first to utilize Scroll s to deal magical , rather than physical , damage . The formula for Throw is as follows : " Final Fantasy VI " . Shadow can throw a variety of weapons , including : daggers ( except Valiant Knife ) , swords ( except Ultima Weapon ) , spears , ninja daggers , katana , rods ( except for the Flame Rod , Ice Rod , and Thunder Rod ) , throwing weapon s ( including boomerangs and chakrams ) , Gambler ' s Items ( except for the Dice and Fixed Dice ) , shurikens , and scroll s at his opponent . Thrown items are unblockable and ignore defense . The attack power of a throw is that of the weapon being thrown . Gogo can use the Throw command , but only if the player waits for Shadow on the Floating Continent , because Gogo can only equip battle commands of the current party members . Monsters do not have the Throw command , but are instead assigned specific weapons to throw . If the monster would have the Throw command within their AI script , the only thing they would throw would be the default weapon , which happens to be the Dagger . " Final Fantasy VII " . Equipping the Throw Materia allows characters to throw weapons , and it also contains the Coin ability . The Materia is found on Yuffie when she joins and can later be bought in Rocket Town and Fort Condor during the Huge Materia quest for 10 , 000 gil . Not all weapons can be thrown . Cloud ' s Buster Sword and Barret ' s Gatling Gun can ' t be thrown because Cloud uses Buster Sword during cutscenes , and Barret ' s weapon is permanently bolted to his arm . Tifa ' s gloves and Red XIII ' s hairpins also can ' t be thrown . The base damage formula for Throw is as follows : Attack is not capped at 255 , and the ability is considered long range . Throw is also an enemy ability , used by Mystery Ninja . It allows the user to escape from battle . " Final Fantasy IX " . Amarant Coral can throw weapons , Pinwheels , Rising Sun s , and Wing Edges . The damage Throw does is based on the following formula : Throw will do 1 damage if Amarant is in Mini status , and half damage if hitting a target with the Protect status . The bonus will be 50 % greater if the target is an aerial enemy , or if Amarant is equipped with the Power Throw ability . If Amarant equips Healer damage is converted to healing instead . Thrown weapons never do elemental damage even if the weapon itself is elemental . " Final Fantasy XI " . Several jobs can use various throwing weapons ( darts , boomerangs , etc . ) , with Ninjas having the highest skill rating ( and only job that can throw shurikens ) . They ' re not as useful for damage as archery or marksmanship as there are no weaponskills for throwing items . For this reason , the returning boomerangs / chakrams are mostly used only for pulling enemies . Some throwing items , such as the Bomb Core or Phantom Tathlum , are not actually meant to be thrown ; they ' re equipped for stat bonuses . Most of these were disabled from being used as a ranged attack in a patch ( to prevent accidentally throwing them ) . " Final Fantasy Tactics " . Ninjas can learn to throw individual types of weapons except bow , crossbow or gun . There is also an reaction ability , Sticky Fingers , can be learned from Thief class that allows the unit to catch weapons thrown by the opponents ; this is the only way to acquire multiple copies of certain weapons , including the rare ones . Since the item inventory of the AI enemy side is unlimited , they can throw as much items as possible . The exact item to be thrown by the AI is determined by the throwing abilities they have learned and the priority of throwing weapon based on the AI unit ' s current level . If the enemy AI unit knows to throw Shuriken and / or Bomb , the result will be randomized with other learned throwing weapon abilities . For example , at level 98 and 99 , the priority of throwing weapon is ( from highest to lowest ) , Chaos Blade , Javelin II , Whale Whisker , Koga Blade , Chirijiraden , Materia Blade , Madlemgen , Zwill Straightblade , Scorpion Tail and Slasher . If the player wants to catch Chirijiraden from the AI , the target must be at least level 96 , can throw katana , must have not learned Knight Sword , Polearm , Ninja Blade and Pole , preferably without Shuriken and Bomb . Also the one who catches the thrown weapon should have high , but not 100 % , Bravery to increase the success rate of catching ( AI does not perform action that must fail ) , immobilize the one who throws so the throwing skill is the AI ' s only viable action . The damage formula for Throw is as follows : The range of Throw is equal to the user ' s Move range . " Final Fantasy Tactics Advance " . Ninjas can throw weapons from the inventory . Juggler s can also throw weapons at the opponent using the Hurl A - ability . Compared to other games , Throw is rather weak , but it can damage from range . Throw does a normal 100 % damage Magic Power - based attack , using [ 1 . 5 * Weapon Power ] as the Power of the attack . Hurl does a normal 100 % Damage MPow - based attack , using [ Rand { 256 . . 512 } * Weapon Power / 256 ] as the Power of the attack . The predicted value assumes 100 % Weapon Power , but the actual damage can use anywhere from 100 % to 200 % of the Weapon Power . Throw is an ability of the Ninja , learned for 100 AP from the Kunai and having a range of 4 . " Final Fantasy Dimensions " . Throw is the level 11 ability of the Ninja class , requiring 265 AP to learn . It requires 1 slot to equip and use , and will allow the user to throw a weapon from their inventory for damage . " Dissidia Final Fantasy " . Throw makes a small appearance in Onion Knight ' s EX Burst , where Onion Knight ( as a Ninja ) must use the Throw command to select Shuriken from a list of weapons , which he throws at the opponent , to successfully execute his EX Burst . " Pictlogica Final Fantasy " . Throw is the ability of the Ninja class , which can throw one of four items ; the Windmill , Kitchen Knife , Dagger , and Molotov Cocktail . " Final Fantasy Trading Card Game " . One of Shadow ' s cards has an ability that mirrors the effect of Throw . For the payment of one Light CP , the player can discard a Weapon card from their hand to deal 3000 damage to a chosen Forward times the cost of the discarded weapon .