Reflect ( status ) Reflect is a recurring status effect in the " Final Fantasy " series . A character with the buffer will have magic — offensive , defensive , healing , or otherwise — bounce off them , and instead affect the caster . It can be gained through the spell Reflect , the item Light Curtain , the accessory Reflect Ring , the ability Auto - Reflect , or by the summon Carbuncle . In most games spells will only be reflected once ; if a spell reflects off the intended target , the spell will always hit a member of the opposing party regardless of whether or not they have Reflect as well . The only exception to this rule is " Final Fantasy VII " , where spells can reflect back and forth until the status wears off . There are also some spells that cannot be reflected at all , the most common of which is Ultima . Appearances . " Final Fantasy III " . Reflect can be achieved through the spell Reflect , Odin ' s summoning spell Protective Light , and the item Shining Curtain . In the NES version the spell Erase is bugged and doesn ' t remove the Reflect status even if it is supposed to . Further , the Reflect spell itself is bugged in the NES version and doesn ' t reflect magic back at enemies when cast on allies . The boss Leviathan can cast this spell on itself . " Final Fantasy IV " . Reflect , Light Curtain , and Lunar Curtain all are capable of giving this status to party members . In the SNES versions , there is a visual bug that makes certain spells look different when reflected , such as the Death spell will turn red . This bug does not affect the GBA port . The Status cannot be dispelled in all other versions except the DS . The reflect status triggers the Second form glitch in some versions of the game . " Final Fantasy IV - Interlude - " . The Reflect status returns as a status effect in the sequel of " Final Fantasy IV " , and it functions the same way as its predecessor . Reflect can be achieved in the same way as in " Final Fantasy IV " . " Final Fantasy V " . Reflect may be achieved through the spell Reflect , the accessory Reflect Ring , the summon Carbuncle , and the mix Dragon Defense . Reflect can reflect the following : " Final Fantasy VI " . The party may obtain Reflect through the spell Reflect , the esper Carbuncle , and the relic Reflect Ring . The enemy can obtain Reflect through Reflect spell as well as Program 18 and Magitek Barrier . Reflected spells deal half normal damage , and Reflect itself wears off after approximately 55 seconds . Spells auto - cast from weapons cannot be reflected . The following spells cannot be reflected : " Final Fantasy VII " . The accessory Reflect Ring , the spell Reflect , the item Mirror , and the enemy ability Materia Jammer all cast Reflect to either one unit or the whole party . Reflect bounces magic back to the caster for up to four times . Reflect is different in " Final Fantasy VII " as opposed to other games in the series , as a spell bounced off Reflect will continuously bounce back and forth between the targets if they both have Reflect up , until a target ' s Reflect status runs out after four hits . With Auto - Reflect ( Reflect Ring and the enemy Mirage ) the spell is bounced only once . The spell is reflected either back to the caster , or to a random member of the opposing party if an ally reflects a spell off an ally . If the player casts Reflect on all enemies and all party members , and then applies Resist status on them all , and tries to cast a spell to a target , the game will freeze . Casting Pandora ' s Box on Proud Clod at the Battle Square with a party member and the enemy both having Reflect can result in an infinite loop reflecting back and forth between the party and the enemy . The effect can be removed by DeBarrier or DeSpell . There are many spells that cannot be reflected ; summons and spells cast from items can never be reflected . The following spells cannot be reflected : " Final Fantasy VIII " . Reflect can only be achieved through the spell Reflect , the GF Carbuncle , and the ability Auto - Reflect . It lasts for 32 seconds . " Final Fantasy IX " . The White Magic spell Reflect , the eidolon Carbuncle , and support ability Auto - Reflect apply Reflect status on the party . Vivi has access to the Reflectx2 support ability , which doubles the damage dealt by a spell he casts when it is reflected . This coupled with Auto - Reflect makes it easy for Vivi to reach the damage limit . If the entire party has Reflect and Vivi reflects a spell off all party members , the spell will hit four times ; if the battle has only one opponent it will take the full damage , but with multiple targets Reflect x2 bonus is halved and the damage is randomly split between the opponents . The Reflect - Null support ability lets the caster bypass targets ' Reflect status . " Final Fantasy X " . Once again , the party can only achieve Reflect through the spell Reflect , the ability Auto - Reflect , and the item Star Curtain . " Final Fantasy X - 2 " . Reflect can be granted to party members through the White Magic spell Reflect , the item Star Curtain , and the accessory Star Bracer . Yuna can give herself ( and all parts ) of Floral Fallal Reflect through the Mirror Petals ability . Enemies can grant themselves Reflect through Reflect and Star Curtain as well . " Final Fantasy XII " . Reflect , Reflectga , Reflectga Mote , a Ruby Ring and equipping Mirror Mail are the only ways to grant the status to the party . The Opal Ring allows the player to use magick on targets without it bouncing back . Reflect requires the " Time Magick 2 " License for 25 LP and can be bought for 800 gil from the Rabanastre and Bhujerba . Reflect is ignored when using Motes . " Final Fantasy Tactics " . Malboros can grant Reflect to other enemies through the abilities Lick . The player may grant themselves Reflect through the Time Magic spell Reflect , the summon Carbuncle , or by equipping Reflect Ring or Cherche . When a spell is reflected , it is not reflected back at the user . Rather , the spell bounces to the square in the same distance and direction as it was originally cast . So , if one is casts a spell 2 squares directly ahead , and the target has reflect , then the spell will land on the square two more away from the original target . Magick which can be reflected is indicated by a crooked arrow icon in the menu . Magick cast by Arithmeticks or weapon or already bounced once will not be reflected . The magick will be voided when caster with Reflect status casts the spell on themselves . The game A . I . knows to avoid or take advantage of the magick which is going to be reflected . In the example 3 , since the target does not have the Reflect status , he will receive the magick with area of effect twice . " Final Fantasy Tactics Advance " . Players may grant Reflect status to their characters by either equipping the Mirror Mail , by summoning Carbuncle , or by casting the Reflect spell . Reflect can be granted through the spell Reflect , by equipping the Mirror Mail , or by summoning Carbuncle . " Final Fantasy Mystic Quest " . There is no Reflect spell , but the status still appears . The enemies Ooze and Beholder , as well as their palette swaps , are set in permanent Reflect status and are entirely immune to magic attacks . Pazuzu and Zuh have an ability called PsychShield , which sets Reflect status on them for a short period of time . There is no way to achieve Reflect status on the player ' s characters , however . The Reflect status is gained from the Black Mage ' s Mirror ability . It reflects all spells at the opponent .