naist-nlp/zeshel huggingface dataset:
Threshold The Threshold is an interdimensional region in " Final Fantasy XI " . It is the realm that lies beyond the Cavernous Maws and through which adventurers may travel between present - day Vana ' diel and the Crystal War twenty years earlier . Atomos rules this domain , devouring unnecessary futures and depositing their memories in its infinite void . Portals . Cavernous Maw . A Cavernous Maw is a monstrous structure , much resembling Atomos itself , that is capable of drawing people into the Threshold and delivering them to another place or time . Maws are first encountered in the areas immediately adjacent to the Grand Duchy of Jeuno . These versions of the phenomenon have a lifeless , stony exterior . After being swallowed and delivered to the era of the Crystal War , adventurers encounter leathery , wriggling maws instead . These may be activated to return a person to the future and enable subsequent journeys through time by means of their petrified counterparts . Another variety of animated Cavernous Maw appears in post - war Vana ' diel as a connection to the alternate reality of Abyssea . Unlike their frozen kin , these Maws function without having first been visited from the other side . Veridical Conflux . A Veridical Conflux , literally a convergence of realities , is a dark crystalline structure also related to the Threshold . It is a gateway between distant places that cannot be seen by ordinary people . Those that experience the pull of the Cavernous Maws seem to have no difficulty spotting one . Such a conflux in wartime Xarcabard allows direct access to the Walk of Echoes within the Threshold . Atomos creates another in Grauberg in response to the designs of Cait Sith . Still more confluxes exist inside the Walk of Echoes and the various regions of Abyssea . These function as transporters within a given area . Generally a cost is associated with their use , however . Zones . Walk of Echoes . The Walk of Echoes is a series of stairways and landings floating through the Threshold . From these footholds travelers caught between Cavernous Maws can marvel at the gaping , fanged mouth of Atomos in the starless sky . Failing to find solid ground on which to stand , a visitor may instead tumble through the void and slip into another world . With the assistance of Kupofried , a legendary Moogle , adventurers may journey to the Walk by means of the Veridical Conflux in Xarcabard . Once here , further confluxes lead to a range of special battlefields . In each a force of up to thirty - six people , who may arrive independently , face a group of monsters under a time limit . If the creatures are overcome , the participants are rewarded relative to their individual performances . Additional encounters become available as previous challenges are completed . Participation requires the expenditure of an item received from Kupofried , however , and opportunities are therefore limited .
E - Sumi - Yan E - Sumi - Yan is a Padjal non - playable character from " Final Fantasy XIV " , and is the master of the Conjurer ' s Guild in the Stillglade Fane of Gridania . He plays a substantial role in the Conjurer class quest - line , and makes cameo appearances elsewhere . Profile . Appearance . Master E - Sumi is a Padjal , and thus does not appear to age past a certain point ; his outward appearance remains that of a boy on the cusp of adolescence . His padjali horns take the appearance of a pair of tiny , black bull ' s horns . In Legacy 1 . 0 he wore a white - and black tunic with breeches and boots . In " A Realm Reborn " , he wears a floor - length dark gray - and - black robe , and his facial features have been adjusted to smooth his cheeks and bring more focus on his silvery eyes . Personality . E - Sumi - Yan is nothing like the child he appears to be ; while his exact age is not stated , he has been Master Conjurer and Hearer for decades . His calm demeanor and deep wisdom reflect this , and he enjoys training new conjurers and illuminating the mysteries of the art for them . The only time he grows cross is when dealing with Sylphie . This stems primarily from his concern for her welfare , concerning the dangerous form of conjury she uses . Story . Legacy 1 . 0 . E - Sumi - Yan introduces himself to the adventurer when he saves him / her , Yda and Papalymo from a Treant by calming the monster down and sending it back into the forest from which it emerged . " Final Fantasy XIV : A Realm Reborn " . Reintroduced during the adventurer ' s initial Conjurer quest , E - Sumi aids the novice in the fundamentals of conjury by sending him / her to learn about the elements alongside his troublesome and inexperienced apprentice Sylphie . When Sylphie approaches E - Sumi to tell him she learned Raise , despite his fears of her lack of fully understanding conjury , E - Sumi unintentionally drives her away by forbidding her from casting it . E - Sumi and the other Stillglade Fane conjurers arrive too late to prevent Sylphie to from using Raise to revive a Wood Wailer she was treating . Though she endures , E - Sumi ends up hurting Sylphie ' s feelings . E - Sumi later explains that her healing magic draws on her own life force in lieu of an understanding of the natural world that would allow her to call on the greater spirit of life to aid her ; casting in this way will kill her . This is why E - Sumi finds it so difficult to deal with Sylphie , as her mother " did " perish because E - Sumi did not do enough to stop her from using her art , and he cannot bear to watch Sylphie fall to the same fate . This tests his usual objectivity and calmness , and he asks for the adventurer ' s further aid going forward . Once all the the Conjurer quests are completed , he will send the adventurer to assist Raya - O - Senna and A - Ruhn - Senna , beginning the White Mage job quests . E - Sumi - Yan also appears in the quest " Fear and Odin in the Shroud , " where he reveals a startling fact about the blade Zantetsuken that sheds light on the nature of the primal .
Amnesia ( status ) Amnesia , also known as Dumb , is a recurring status effect in some " Final Fantasy " games which has several effects , depending on the game . In some ways it resembles the status effect Addle . Appearances . " Final Fantasy II " . Amnesia , known as Dumb in the Neo Demiforce fan - translation of the Famicom version , is a stronger form of Silence , preventing the use of spells and lasting until it is cured , either by a Mallet or Esuna at Lv . 3 or higher . " Final Fantasy XI " . Amnesia is a status effect in " Final Fantasy XI " which prohibits a player from using any job abilities or weapon skills . Players can still cast spells and attack as normal . Imps are the most common imposers of the status effect with their common ability Abrasive Tantara , though Lamiae , Qiqirn , and Ladybugs also have the ability to inflict the status . As an example , the High Notorious Troll , Gurfurlur the Menacing , can cause Amnesia with his Haymaker ability . Players who are afflicted with Amnesia may experience some difficulty in removing it , although the enchantment of the Ecphoria Ring can remove the effect when inflicted by certain of the weaker monsters . An ounce of prevention is worth a pound of cure in this case . Some protection against Amnesia may be obtained through the white magics Baramnesia or Baramnesra , Barfire or Barfira ( as Amnesia is a Fire - aligned status ) , and the job trait Resist Amnesia . The Negate Amnesia status bestowing temporary item Amnesia Screen available in Abyssea will prevent Amnesia completely for two minutes . Players may be able to inflict this status on monsters by striking them with the Great Axe Vermeil Bhuj . Certain monsters in Abyssea may be inflicted with Amnesia status by means of Weakness Stagger . Impairment is a very similar status that is inflicted as part of the Pathos of Alzadaal on those who dare venture deep into the Ruins of Alzadaal to take part in Salvage . It is removed by leaving the ruins , or by obtaining and using a Opacus Cell ( in this case , not even dying will help ) . " Final Fantasy XIV " . Amnesia is a status effect that prevents the execution of Job Abilities . It is considerably rarer than Silence or Pacification .
Maroda Maroda is a non - player character from " Final Fantasy X " and " Final Fantasy X - 2 " . He is a guardian of his elder brother Isaaru , along with their younger brother Pacce . According to the " Final Fantasy X Ultimania Omega " , Maroda is 22 years old during " Final Fantasy X " . Story . " Final Fantasy X " . Tidus and his party first meet Maroda in Djose Temple where he and his brother Pacce are traveling with Isaaru on their pilgrimage . He next appears in the airship alongside Isaaru and Pacce during the escape from the Al Bhed Home in Bikanel . Following the events after seeing Grand Maester Mika the final time , Maroda and Pacce are standing in front of the main entrance into Bevelle on the High Bridge . He only mentions Bevelle being closed and that Yuna being a traitor can ' t be true . " Final Fantasy X - 2 " . Following the Eternal Calm , Maroda grows apart from his brother , joining the Youth League while Isaaru aligns himself with New Yevon . Yuna , Rikku , and Paine meet him at the Den of Woe entrance and he warns them against investigating the cave . When Nooj , Baralai , and Gippal disappear into the Farplane , Maroda goes to Bevelle to assist with holding Spira together in the confusion . Creation and development . Voice . Maroda ' s Japanese voice actor is Masataka Nakai while his English voice actor is Robbie Rist . He shares his Japanese voice actor with Yaibal , also from " Final Fantasy X " .
Leaf Swirl Leaf Swirl , also known as Leaf Dance , Leaf Rain , Autumn Leaves , or Rage , is a recurring ability in the " Final Fantasy " series . It is a magical attack that hits all party members , sometimes doing Wind - elemental damage . Appearances . " Final Fantasy V " . Leaf Dance is an ability that can be used by the Geomancer ' s Gaia ability when fighting in forests . It does wind - elemental damage to all enemies . " Final Fantasy VI " . Leaf Swirl ( Rage in earlier versions ) is an ability used by the Storm Dragon , and Mog can use Leaf Swirl during his Forest Nocturne Dance . Leaf Swirl hits all members of the opposing party for non - elemental magic damage , has a spell power of 50 , and ignores split damage and is unblockable . " Final Fantasy VII " . Autumn Leaves deals physical damage and may inflict Darkness on one or all opponent . It is used by Rilfsak as a first attack or a counter - attack against magic . " Final Fantasy IX " . Leaf Swirl is an ability exclusive to Soulcage . It does non - elemental physical damage to the entire party . " Final Fantasy Tactics " . Leaf Rain ( Leaf Dance in the PlayStation release ) is an attack used by the Treant and does non - elemental magick damage . Etymology . It is also called " Rage . "
Zaghnal ( Final Fantasy XIII - 2 ) The Zaghnal is an enemy in " Final Fantasy XIII - 2 " . It appears in Oerba 400 AF . The player can use this enemy to farm Power Essences . Battle . The Zaghnal can appear alone , with another Zaghnal , or with a Forked Cat . When it loses half of its total HP , it stands up on its hind legs and fully restores its health ; the Zaghnal also removes any debuffs it has been afflicted with . In this form , the Zaghnal gains access to the powerful Sunder attack , a powerful physical ability . The Zaghnal is weak against Fire , so Ravagers are effective when it comes to filling this enemy ' s chain gauge . If Serah and Noel are strong enough , they can begin a battle against a Zaghnal by applying debuffs to it in the Saboteur role . When the necessary debuffs have been applied , they can then shift to an offensive paradigm to finish the Zaghnal off . Paradigm Pack . The Zaghnal is a Strength - based strike Ravager ; it is only effective against the surprisingly small list of enemies that are strong against Magic but weak to elemental damage , such as the Malebranche and Wladislaus . Like the Grand Behemoth , the Zaghnal has access to two types of elemental Blitzes , thus it is superior to the Tabasco Toad and Blue Chocobo , who only have access to one , as well as the Koboldroid Yang , who does not have access to any . However , of these tamable enemies , the Zaghnal possesses the lowest strength ; any other Ravager that has been buffed with Enthunder and uses Sparkstrike can easily surpass it and its Electro Blitz attack , for Sparkstrike only uses one ATB segment in comparison to Electro Blitz ' s two .
Piano Collections : Final Fantasy IV Piano Collections : Final Fantasy IV is an album of arranged piano tracks from " Final Fantasy IV " , performed by Toshiyuki Mori . The original release included a hardcover book with piano scores , notes for each piece , and black and white drawings by Yoshitaka Amano . The track called " The Battle " is a medley of the game ' s battle themes — " Battle 1 " , " Battle 2 " , " Battle With the Four Fiends " and " The Final Battle " . Sheet music . The original release included a hard - cover piano score containing the entire contents of the CD . For subsequent releases the sheet music has been published separately , although the newer releases of the sheet music book don ' t include " Theme of Love , " because it wasn ' t arranged for solo piano .
Karnak Karnak ( originally romanized Karnac ) , is a town in " Final Fantasy V " . It is accessible on both Bartz ' s World and Merged World . It is located north of the Library of the Ancients , although any land access to it has been blocked by the huge wall that Queen Karnak ordered her people to build . Karnak ' s citizens lead comfortable lives , and the cost of items and weapons is low thanks to the Fire Crystal , which is hooked up to an amplification machine created by Cid , extracting the powers of the Crystal . Story . Karnak is a strong country with a great armory , all thanks to the power of the Fire Crystal . When Cid discovered the machine he had created to enhance the power of the Crystals is overusing it , he tried to deactivate it , but was caught by the Karnak militia and put in jail . This encouraged Queen Karnak to demand a wall to be built , blocking the way of any scholars from the Library of the Ancients that may follow Cid ' s example . Later , the Karnak Meteorite falls near Tule . Bartz Klauser and the other Warriors of Light reach the country of Karnak via a warp device in the Walse Meteorite that takes them directly to the Karnak Meteorite . From there , they head to the town of Karnak , where they are arrested , since a witness saw them leaving the alien rock . Quests . Piano . The party leader can play a piano at the pub . Playing all the pianos in the world acquires the last song , Hero ' s Rime . This is the third piano the player is likely to encounter , and thus results in the early lessons of finger exercises rather than playing a full song . Shops . Weapon and armor prices are 25 % cheaper before the player is arrested ; however , they are only able to access a shop once before this happens . This can be exploited to gain easy gil by buying multiple amounts of the same item for a reduced price and then selling them back after leaving jail in Karnak Castle . Musical themes . Unlike most towns , " Cursed Lands " , also known as " Cursed Earth , " is the background theme that plays at Karnak .
Black Magic ( Final Fantasy V ) Black Magic , also known as Black , is the primary ability of the Black Mage from " Final Fantasy V " . This class of magic is purely offensive , containing numerous spells that induce status effects or cause magical damage . It is disabled if the user is silenced . Black Magic is purchased at shop s in different town s and is divided into six levels . The Red Mage ' s Red Magic command can also use the Black Magic spells up to level 3 . Mechanics . Some spells have been programmed to always hit their target . If the spell is multi - targeted the Spell Hit % is halved . Spells that are naturally multi - target do not suffer the penalty . If the target has Shell , the Spell Hit % is also halved , and if the target is a Toad its Evade % is reduced to 0 . The game generates two random numbers between 0 and 99 . Magic attacks ' parameters are calculated as follows : If the target absorbs the attacking element it is healed instead of damaged and if it has elemental immunity , the attack misses . If the target is resistant against the attacking element the Attack modifier in the above formula is halved , and if it is weak against the element , the Attack modifier is doubled and the attack ignores the target ' s Magic Defense . Damage is capped at 9999 . Flare is the exception to the normal magic damage calculation and has its own damage calculation formula . Black Magic abilities give characters the Black Mage ' s base Magic based on the following formula : However , the value of the base Magic granted in this way is capped at the Black Mage ' s base . Thus the base Magic stat for a character with Black Magic equipped would be as follows : Upon mastery , Freelancers and Mimes gain the Black Mage ' s base Magic unless they already have a higher base from another mastered job . It takes 10 AP to learn the level 1 of the command , 20 for level 2 , 30 for level 3 , 50 for level 4 , 70 for level 5 and 100 for level 6 .
Survivor ( weapon ) Survivor , also known as Surviver , is a recurring weapon in the series . It is generally a mid - ranked knuckle , but has also appeared as a sword . Appearances . " Final Fantasy X " . The Survivor is a weapon for Rikku that can be obtained if any claw ' s dominant ability is Alchemy . " Final Fantasy Tactics Advance " . The Survivor is a mid - ranked knuckle for the White Monk and Gadgeteer jobs . It provides + 37 Attack , + 2 Defense , and + 2 Evasion , as well as teaching Revive to White Monks for 300 AP and Yellow Spring to Gadgeteers for 200 AP . " " . The returns as a mid - ranked knuckle for White Monks , Tinkers , Berserkers , and Chocobo Knights . It provides + 38 Attack , + 5 Defense , and + 4 Evasion , as well as teaching Revive to White Monks for 300 AP , Gold Moogletron for 250 AP to Tinkers , and Hone Sense to Berserkers for 200 AP . It can be obtained from the Bazaar through the Survival Set B category .
Lix Lix , or Rikks , is a town in " Final Fantasy V " . It is Bartz ' s birthplace and is only accessible via black chocobo , or landing the airship on the sole grassy patch in the corner . Bartz ' s parents , Stella and Dorgann , lie buried in the outskirts of town , surrounded by small patches of flowers . Story . After sealing Exdeath , Dorgann Klauser , one of the four Warriors of Dawn , secluded himself on the border town of Lix . He married Stella and had a child with her , named Bartz . Years later , during Bartz ' s childhood , Stella contracted a fatal disease , and succumbed to it . One day , while out playing hide - and - seek , Bartz hid on a roof until nightfall , and trying to leave , he slipped on the roof and had to hang onto the ledge , alone , during the night . Years later , when Bartz is 17 , Dorgann passes away and following his father ' s wish , Bartz travels the world as an adventurer . When the two worlds are merged as one , Exdeath summons the Void upon Lix , destroying Bartz ' s birthplace and sending him into a blind rage . After Exdeath is defeated , Lix is restored to normal . Bartz visits his parents ' graves one last time before leaving for another adventure . Quests . Flashbacks . A scene of Bartz standing by his parents ' grave can be triggered by spending a night at the inn . A flashback of Bartz ' s mother ' s death can be viewed by inspecting the music box in Bartz ' s old house . Another flashback is triggered by speaking to Bartz ' s best friend , which explains his fear of heights . Alluring Air . The party can learn the song Alluring Air by visiting the house Bartz used to live in , and talking to the current inhabitant ( a bard ) after first seeing a flash - back of the night when Stella passed away , triggered by the pink music box by the window . Shops . Bartz gets a 50 % discount at the Item Shop . Musical themes . Lix , unlike most towns , has its own unique track , " Home , Sweet Home " . Additionally , the track " Music Box " plays when Bartz touches his mother ' s music box . Etymology . " Lix " means " of a noble kind ; noble , honorable " in Germanic , " defender of men " in Old Greek , and " ornament ; brightness " in Hebrew . It may also refer to the Latin where " lix " means " ashes , lye " .
Mom Bomb Mom Bomb , also known as Mombomb , Mother Bomb , or Progenitrix , is a recurring enemy in the series . It is often fought as a boss , but sometimes appears as a regular enemy . Appearances . " Final Fantasy IV " . Mom Bomb is fought as the boss of Mt . Hobs . It begins as a normal battle against a Bomb until it loses 1 , 500 HP , in which case it will transform and will do nothing but countdown to Explode , in which case it will deal heavy damage to the party and split Mom Bomb into three Grey Bombs and three Bombs . " " . Mom Bomb returns as the boss of Mt . Hobs , being identical to its previous incarnation . " Final Fantasy XII " . While known as Mother Grenade in the Japanese version , it is known as Mom Bomb in the English releases . " Final Fantasy XIV " . Called the Progenitrix , a mombomb appears as the last boss of Pharos Sirius ( Hard ) . Similar to " Final Fantasy IV " , she splits into three Lava Bombs and three Grey Bombs upon defeat . However , when they are defeated , a blue palette swap called the Progenitor will appear and must be fought in the second half of the battle . Mother Bomb is an enemy fought at Kilanda Islands , being the upgrade to the Ice Bomb . It is identical to the Ice Bomb , but hits harder and is harder to pick up . In addition , when it uses Self - Destruct , it can inflict Freeze onto anyone caught in the blast , leaving them vulnerable to other enemies that may be around . " Final Fantasy Legends II " . Mom Bomb is not an enemy , but a summon for the first time in this installment . " Final Fantasy Record Keeper " . The Mom Bomb appears as both a boss and a regular enemy . " Final Fantasy IV " boss . Mom Bomb appears as the boss enemy in the Record of Mt . Hobs . The Mom Bomb has a short fuse and most likely will not allow the player enough time to get a perfect score the first time around on account of comparatively low levels for the party , but with the right setup , he or she can make a sizable dent in the creature ' s HP before it blows and divides into bomblets . Black Mages should focus on Ice and Dark spells before it grows , and then the player should brace the entire party for Self - Destruct . The bomblets are weak against Ice attacks and will self - destruct themselves if not downed within a turn or two . Speed is the order of the day and the key to mastery . Non - " Final Fantasy " guest appearances . " Dragon Quest & Final Fantasy in Itadaki Street Portable " . Mom Bomb is a chance card in " Dragon Quest & Final Fantasy in Itadaki Street Portable " , the card ' s ability : Get 20 % of total pearls value .
Garland ( Final Fantasy boss ) Garland is the first boss in the original " Final Fantasy " . Battle . Garland solely relies on physical attacks throughout the battle . Strategy . This is not a difficult fight to win , providing the player gets a Cure spell for a White Mage or Red Mage early in the game . One should have their Warrior / Thief / Monk attack Garland head on and have the Black Mage use any spells they know and the White Mage cure when the party is injured . If the party has two Black Magic users giving each of them a damaging spell will easily win the match in two turns , regardless of the party ' s level . Other appearances . " Final Fantasy All the Bravest " . Garland is fought in Cornelia ' s Tract . He uses Sweep and drops the Enhancer weapon upon defeat . His description reads : " " . . . You will die here and I will continue to live for eternity ! " "