naist-nlp/zeshel huggingface dataset:
Cindy Cantelli Cindy Cantelli is the operator of A Quick Fix in the year 2277 . Background . Cindy runs A Quick Fix , which sells chem s . Cindy has given up on her addict husband , Paulie Cantelli . They go through the tired motions of a marriage without really interacting with each other . She never uses chems herself , although she has no problem selling them to others . She has what is called a convenient morality . Currently she has a crush on Bannon but has not gotten up the courage to approach him . However , since he is a regular churchgoer , she is there every Sunday , sitting as close to him as possible . If she dies , Paulie will begin running the shop . If Paulie dies , she will say " Thank God ! " Relationships . She is the wife of Paulie Cantelli . She is fond of Bannon and enjoys sitting next to him and talking to him at church and at meals . The " Fallout 3 Official Game Guide " states she has a crush on him . Daily schedule . She can be found at A Quick Fix during the market ' s business hours . She eats her lunch in the market and when she isn ' t doing this she can be found sleeping in her bed . Appearances . Cindy Cantelli appears only in " Fallout 3 " .
El Dorado Gas & Service El Dorado Gas & Service is a in the Mojave Wasteland , located just due northeast of the HELIOS One site and southwest of Boulder City , right next to the highway . Layout . It contains a campfire for and also several makeshift beds outside . Two Viper gunslinger s and a Viper leader reside near the signs close by . Those not in with Caesar ' s Legion will often be ambushed upon fast traveling here . The assassin team usually includes one of each of the following : a centurion , a decanus , an explorer and a vexillarius , all with high level . After killing all Vipers , there may later be a who can be killed without loss . Appearances . El Dorado Gas & Service appears only in " " .
Gorman Gorman is a survivor of the Talon Squad in 2197 . Background . Gorman is one of the possible surviving members of the Talon Squad in the St . Louis mission . Appearances . Gorman appears only in " " . Behind the scenes . Gorman is , along with his squad mates Hicks and Vasquez , a reference to the marines in the movie " " .
Iguana stand Iguana stands are found in " Fallout " and " Fallout 2 " . " Fallout " . The iguana stand can be located in the Hub where it is under the proprietorship of Iguana Bob who sells iguana - on - a - stick and prime choice cuts of iguana meat under the brand of " Bobs Iguana Bits " . Iguana Bob is in turn the subject of a quest regarding the ingredients of his products . " Fallout 2 " . The iguana stand appears in the NCR Bazaar as " Son of Bobs Iguana Bits " and occasionally in random encounters near the Den . Although iguana bits can be purchased at the NCR stand , its presence seems to be a cameo as there do not appear to be any linked quests .
Graygarden Graygarden is a location and a possible settlement in the Commonwealth in 2287 . Background . Staffed by a fleet of Mister Handy robots , and led by the three color coded Supervisors by the name of White , Brown , and Greene , Graygarden is a bountiful greenhouse for the Commonwealth . It was founded before the Great War by Dr . Edward Gray . Here the player character can trade with Supervisor Greene , start the quest Troubled Waters by speaking to Supervisor White , while Supervisor Brown will reward the player character for returning crop samples from the Wasteland , which will cause the Graygarden workers to begin cultivating those crops as well as their original crops . Layout . Just outside the greenhouse is a large field of mutfruit which are tended to by a couple of Mr . Handies and inside are several planters filled with corn , carrot s , gourds , tato s and more mutfruit . Due west of the main facility are two buildings . The first is a small garage with assorted junk components and a toolbox . The western building , Graygarden homestead , is a two story house with an Expert locked basement containing a chemistry station , assorted glassware and a pulse mine . The kitchen has collapsed and is inaccessible from within the homestead . The overpass above can be built upon , but there is no existing way to access it from the Graygarden settlement . Notable loot . To the east there is a crashed Vertibird on the upper level of the highway with some ammo boxes beneath the overpass . A bit further east , near the next highway support pylon , is a window washer style elevator that lifts to the upper level . Walk back towards Graygarden to find a suit of power armor . Appearances . Graygarden appears only in " Fallout 4 " .
Parlor Room The Parlor Room is a building in Vault City ' s Central Council area . Layout . It is an upscale inn and meeting place for the city ' s elite , where they can chat and have a drink . The citizens can order mineral water , distilled water , sparkling water , synthesized alcohol derivatives H and T and the extremely popular Alcohol - Z mixture . The bartender scoffs at real alcohol , dismissing it as disease - ridden poison . A wealthy and patient traveler can order a lot of Alcohol - Z and , depending on his Luck , can get either a bonus or penalty to his hit points . In one of the bathrooms a most amusing character stands , the peeing man , who suffers from severe inability to urinate , leading to amusing exchanges when the Chosen One decides to interrupt his efforts . Appearances . The Parlor Room appears only in " Fallout 2 " .
Tend to Your Business Tend To Your Business is a in " " . Detailed walkthrough . After Elder McNamara is ousted and Head Paladin Hardin becomes the new Elder , you are given the opportunity to join the Brotherhood of Steel through a heroic act . Hardin already has a task in mind ; to wipe out the Van Graffs as a show of loyalty to the Brotherhood . Methods of Madness . Due to well - equipped guards , and a mandatory pat - down upon entering the Silver Rush ( the Van Graff base of operations ) killing all of the Van Graffs can be a difficult task . However there are multiple ways to kill them . Conclusion . After eliminating the inhabitants of the Silver Rush , return to the Hidden Valley Bunker . Once there , inform Hardin that you have completed his task , and he will reward you with full membership into the Brotherhood of Steel , rewarding the player with a suit of T - 45d power armor and a T - 45d power helmet ( a formal ceremony would apparently be inappropriate ) . In addition , the player receives the Power Armor Training perk , if they do not have it yet .
Toni Toni is a recruit in " " . Background . Toni is not attractive , even by super mutant standards . She has a heart of gold , though , and loves her new masters , the Brotherhood . Clever by super mutant standards ( and not too smelly ) , she has a knack for energy weapons . Availability . Toni becomes available after the Warrior reached the rank of Knight , and after he / she completed the Osceolla mission . Appearances . Toni appears only in " " .
Becky ' s Becky ' s is a combination bar and casino located inside the Den . The owner of building is Becky . Layout . Becky ' s is comprised of three ground level rooms and a basement area . The main room contains two gaming tables on the northern side , chairs and tables on the southern side and the bar itself on the eastern side . The southern room is a food preparation area , while the northern room contains a staircase leading down to the basement . In the basement , which is comprised of two rooms , there are Becky ' s still , bedroom , and some random junk . Appearances . Becky ' s appears only in " Fallout 2 " .
Pek Initiate Pek is an Initiate in the Brotherhood of Steel in the year 2277 . Background . Initiate Pek was born in 2261 and is young ( 16 ) , gung - ho , and inexperienced . He is in love with Sarah Lyons ( who finds him secretly amusing but is professionally annoyed with his behavior , and has requested that he patrol a different part of the Metro area ) . Pek is always the one charging into danger first , celebrating victory prematurely , and possibly getting blown away by foes he never saw coming . During a training exercise in Falls Church , Pek , Paladin Hoss , and an unnamed Paladin were separated by a super mutant attack . Pek became trapped in an office building while Hoss and a paladin were fighting nearby , and you must help them during the quest " The Lost Initiate " . Appearances . Initiate Pek appears only in " Fallout 3 " .
Shipbreaker ' s radio frequency Shipbreaker ' s radio frequency is a radio signal in the " Fallout 4 " add - on " Far Harbor " , used to start the quest Shipbreaker . Background . The radio signal can be picked up randomly while roaming the island . After tuning into the frequency , the player will be prompted with speaking to Old Longfellow about a sea creature known as Shipbreaker . The broadcast consists of strange noises , resembling wading .
Scribe robe ( Fallout 3 ) Scribe robes are a clothing item worn by Brotherhood of Steel and Brotherhood outcast scribes in " Fallout 3 " . Variants . Brotherhood scribe robe . Brotherhood scribe robes are worn by Brotherhood of Steel Scribes and are primarily found in the Citadel . One can be acquired by either killing and looting a scribe or by reverse - pickpocketing better armor onto one of them , then pickpocketing the outfit when they automatically switch to wearing the better armor . In the add - on " Broken Steel " , you can get one by waiting for the scribe at Project Purity near the bridge to die from the Enclave attacks . Outcast scribe robe . The Outcast scribe robe is black instead of red , and only one copy exists . The only copy is worn by Specialist Olin at the Outcast outpost in the " Fallout 3 " add - on " " . You can receive it after completing " Operation : Anchorage " if you don ' t save her during the Outcast mutiny , or you can reverse - pickpocket to obtain it .
Become an initiate Become an initiate is a side quest in " Fallout " . Detailed walkthrough . When first approaching the entrance to the Brotherhood of Steel bunker at Lost Hills , Cabbot will greet the Vault Dweller in an unusual manner . If asked about joining the Brotherhood , he explains that anyone who wants to join the Brotherhood must first complete a quest , apparently an order from the high elder . The quest involves retrieving a holodisk from the ' ancient order . ' The surface and the underground facility at the Glow are both highly irradiated , so anti - radiation chems are a necessity . Rope is also necessary to get inside . Once all the necessary supplies have been gathered , travel to the Glow . The Dweller needs to take two Rad - X as soon as they arrive to gain 100 % resistance to radiation , since the whole area is heavily irradiated . They then need to use the rope on the metal beam protruding into the crater on the left side to descend down into the facility . The holodisk is located on a corpse wearing power armor . The Vault Dweller needs to circle the level to get it . Once it is in the Vault Dweller ' s possession , delivering it to Cabbot will complete the quest .
Elite riot gear The elite riot gear and the matching elite riot gear helmet are unique pieces of in the " " " Lonesome Road " . Background . The elite riot gear is a unique armor and the most advanced model of L . A . P . D . riot armor , superior to the pre - War 11th Armored Cavalry Regiment riot armor . Originally an 11th Armored Cavalry Regiment riot armor that was modified over time , it was the personal armor of an NCR riot control officer in the Divide , supervising the NCR riot operation in the Third Street Municipal Building before the destruction of the Divide . Compared to the advanced riot gear , this set appears to have more attachments . It doesn ' t have the 11th Armored Cavalry emblem on the helmet but instead has a white U . S . Army star on the side . It has additional green tubes on its enhanced gas filter as well as an antenna connected to the flashlight on the right side of the helmet . There is also a canteen attached to the belt and a bandolier that spans across the chest plate , along with a strap of pouches . The duster is dark green instead of dark brown and it features reinforced shoulder plates and armored knee guards , which are not seen on any other variation of third - generation combat armor . It has recoil compensation materials woven into its arms , making it easy to aim and take down targets with gunfire . The helmet is equipped with advanced optics and a night vision unit which interfaces with riot armor to provide night vision and improved perception , as well as raw intimidation . Characteristics . The elite riot gear bears a high level of protection for its weight . It is among the best medium armors , its DT equaled or surpassed only by a handful of other equipment pieces , and over them it has the benefits of lower weight and higher item HP . The armor is also one of only four equipment pieces to boost Critical Chance . Like the other variants , the helmet gives the effect " Red Scare " , which gives the user low - light visibility while in sneak mode between 6 : 00PM to 6 : 00AM or while indoors . This will toggle from on to off once you exit sneak mode .
Seth ( Fallout 3 ) Seth was a worker for Nuka - Cola Corporation R & D at the Nuka - Cola plant . Milo threw him in a locked room with another person . They tried to escape , but the plan didn ' t work . Appearances . Seth is mentioned in the paper note " Help me " in " Fallout 3 " .
Gobi Campaign scout rifle The Gobi Campaign scout rifle is a unique in " " . Characteristics . The Gobi Campaign scout rifle is a unique that was used by the United States Armed Forces in the Gobi Desert military campaign in China before the Great War . The scout rifle is coated in a desert camouflage with a black rubber eye - piece on the scope and comes pre - equipped with an extended magazine , a slightly shorter barrel and a maintenance kit stored in the stock . Its condition deteriorates more slowly than standard sniper rifles . Like most unique , it cannot be with a suppressor or carbon fiber parts , although its decreased weight and texture imply that the latter modification has already been applied . Compared to a normal sniper rifle , the Gobi Campaign scout rifle does slightly more damage , has a higher DPS , has a lower weapons spread , fires more rapidly , degrades more slowly and has greatly increased critical hit damage . Its reduced Action Points cost can also be very useful for squeezing an extra shot into a V . A . T . S . sequence . However , the major downsides are that it cannot be suppressed , and weapons to repair it are severely limited without the Jury Rigging perk . Durability . The Gobi Campaign scout rifle can fire a total of about 795 standard rounds , the equivalent of 133 reloads , from full before breaking . Notes . The magnification level of the scope is 3 . 5x for this weapon .
Deezer Deezer is a robot living in the Commonwealth in 2287 . Background . Deezer is a Mister Handy living in Covenant . He makes a drink , known as Deezer ' s Lemonade , which is the town ' s signature beverage . He is very enthusiastic about his lemonade , stating that the town had voted his drink the best drink in town for three years , despite not knowing what is in the lemonade exactly . It is very likely that the lemonade contains no lemons at all , as noted by a few people . Interactions with the player character . Other interactions . Once per day , Deezer gives the player character one can of his lemonade for free . Quests . Human Error : Deezer is evasive when asked about the missing caravan and cannot be asked any questions . If the player character investigates the attacked caravan , they will find a can of Deezer ' s lemonade on one of the corpses , proving Covenant ' s involvement . Companion reactions . Several companions will interact with Deezer : Appearances . Deezer appears only in " Fallout 4 " .
The Screams of Brahmin ( holodisk ) The Screams of Brahmin is a in " " , and is part of the quest of the same name . Location . It can be found on a nightkin near the McBride house . The nightkin ' s hatred towards the is caused by severe psychotic side effects of prolonged use .
Logan ( Fallout : New Vegas ) Logan is a in the storage area under Camp Searchlight in 2281 . Background . Logan is accompanied by two prospectors and was hired by the Crimson Caravan . After realizing the massive radiation in the area , he resorts to laying low in the NCR storage area ( The NCR storage area is located on the westside of Camp Searchlight in the ruins of a church ) and is looking for s . Appearances . Logan appears only in " " .
Joshua ( Vault City ) Joshua is an Outsider living in the Vault City courtyard . Background . Joshua is a scruffy - haired young man with a sheepish smile . Shortly before the Chosen One arrived in the city for the first time , Joshua was drinking in John Cassidy ' s bar when Citizen Sergeant Stark and his men arrived . Joshua was taken away for resisting apprehension and was going to spend the rest of his life as a servant in Vault City . Needless to say , this left Amanda and Curtis , wife and son respectively , quite distraught . Interactions with the player character . Effects of player ' s actions . The Chosen One can elect to save him from servitude . Once he is freed , he leaves the city with Amanda and Curtis . Appearances . Joshua appears only in " Fallout 2 " .
Aster ( Far Harbor ) Aster is a synth living in Acadia in 2287 . Background . Before 2287 , Aster fled the Institute , feeling that anything else would be allowing herself to remain trapped and in constant fear . Unlike most synths who escape the Institute , she chose not to go into hiding , fearing that doing so would cause her to lose her identity . She has taken a liking to a specific flower that grows on the Island , the aster . She seeks to study its chemical properties and evolution over the centuries following the Great War . Interactions with the player character . Other interactions . Aster will purchase asters from the Sole Survivor for 8 caps each . Appearances . Aster appears only in the " Fallout 4 " add - on " Far Harbor " .
Jesse Heinig Jesse Heinig ( born on July 20 , 1973 ) worked as a programmer and designer on the original " Fallout " . Among other things , he was responsible for scripting and designing the companions , including Ian and Tycho ( originally , the engine did not really have support for party members and they were not in the original design ) , as well as ZAX . He was also one of the people responsible for creating the SPECIAL character system , for which he was credited also on " Fallout 2 " , despite not being directly involved in the development of the game . After " Fallout " , he went on to work at White Wolf as a developer for their role - playing games , working primarily on " Mage : The Ascension " , " Kindred of the East " and " Mind ' s Eye Theatre " , with some contributions to " Vampire : The Masquerade " . Later , he worked at Decipher and headed the development of the " Star Trek " role - playing game until Decipher ' s RPG division was eventually closed . He spent some time at Activision as a production coordinator on " Call of Duty 2 " and then went back to college to finish a Computer Science degree . See also . at Nukapedia
Laser rifle ( Fallout ) The Wattz 2000 laser rifle is an energy weapon in " Fallout " and " Fallout 2 " . Characteristics . Having a very long range and acute accuracy , the laser rifle can be effectively used in long distance combat . The general effectiveness of the laser rifle is diminished due to the fact that many types of armor ( and therefore enemies ) , have high resistance to laser damage , and as such the laser weapons are rendered much weaker against more formidable adversaries . For example , Enclave troops in Advanced power armor Mk II have 90 % resistance against laser damage . However , attaining a critical hit effect that ignores armor can overcome this weakness . Accurate critical hits over a long distance are the Wattz 2000 ' s strongest selling point . Variant . In " Fallout 2 " , it can be upgraded with a recycling chip , doubling the magazine size .
Ninja outfit The Ninja outfit is a rare outfit in " Fallout Shelter " . Characteristics . This outfit is a significantly more stealthy black design of the raider armor , providing wearers with a + 4 Agility boost and a + 1 Luck boost . Only wearable by male characters . Also adds a dodge animation midway of the attack process ( after three shots he does a backwards dodge / roll then shoots two more times ) . Crafting . A high Agility statistic is needed to effectively create the Ninja outfit .
Ron Trevio Ron Trevio was a man who lived before the Great War , mentioned in " Fallout 4 " . Background . Some time before the Great War , Trevio wronged Eddie Winter for an unknown reason . In response , Winter hired Aleksandr Strelnikov , a Russian hitman , to assassinate Trevio . According to Winter , Trevio ' s head was blown off by Strelnikov " from halfway across town " . Appearances . Ron Trevio is mentioned only in " Fallout 4 " .
Marilyn Marilyn is a cut PDQ - 88b securitron which can still be found in the game files . Background . Marilyn was meant to be one of Mr . House ' s private securitrons , similar to Jane . She was cut from the game due to errors in her voice - over which could not be fixed in time . She is also mentioned when the Courier ' s companion Veronica Santangelo asks : " What did you think of Mr . House ? I was surprised he only had the two robot sex slaves " , when talking to her in the Lucky 38 . Appearances . Marilyn does not appear in any " Fallout " game ; she is only found in the game files of " " . Behind the scenes . Marilyn is a reference to .
Conners Conners is a character mentioned in " Fallout 4 " . Background . Lieutenant Conners was a member of the Gunners in 2287 . He was part of the contract involving stealing a batch of deathclaw eggs from the Museum of Witchcraft . He met his death at the hands of the mother deathclaw found inside . Appearances . Conners is mentioned only in " Fallout 4 " .
Demolition Man Demolition Man is a perk in " J . E . Sawyer ' s Fallout Role - Playing Game " . Effects . You ' ll teach those caravan houses a lesson about stealing brahmin , oh yes , you will . You have the ability to make complex traps , bombs , and general explosives for a variety of nefarious purposes . You have + 5 to your skill when making qualifying equipment . Requires a Science Lab .
Go visit Renesco the Rocketman and collect Mr . Salvatore ' s tribute of $ 1000 Go visit Renesco the Rocketman and collect Mr . Salvatore ' s tribute of $ 1000 is a side quest in " Fallout 2 " . Walkthrough . This is the second quest given by Louis Salvatore . He wants the Chosen One to extort the bi - weekly payment of 1000 dollars from Renesco the Rocketman . Renesco is the proprietor of the pharmacy located on Commercial Row . It is possible to anger Renesco into such an extent that the only option being to kill him , though the Salvatores will not be pleased with it . The best way to do the quest is to get Renesco to tell the Chosen One their name ( if not already done so ) , then keep mentioning being sent by Mr . Salvatore . When he finally tells the Chosen to think of something quick , the offer of paying his tribute to Mr . Salvatore in exchange for a " discount " on his goods , will be available ( Intelligence of 7 is required ) . This causes the prices be lowered drastically for all of Renesco ' s goods for that transaction only ( or later in the same dialog if using that option again ) . The prices can even drop to zero ( specific condition unknown ) , so his entire inventory - likely worth more than a grand - can be be purchased for a single coin . Return to Mr . Salvatore and give him the correct payment of 1000 dollars . Assuming the Chosen One has been courteous ( see Salvatore ' s page ) , this opens up Salvatore ' s final quest ; to help guard an Enclave transaction .