Rockets ' Red Glare Rockets ' Red Glare is a Railroad main quest and an achievement / trophy in " Fallout 4 " . Detailed walkthrough . After receiving some explosive charges from Deacon , board the Vertibird . There will be voiceover banter between Deacon and Tinker Tom as the latter flies the Vertibird to the Prydwen . After initially only getting the aircraft to spin , Tom proceeds towards the Prydwen . There is nothing much to do here except watch the Commonwealth scenery go by and occasionally pick away at targets with the onboard minigun . Eventually the Vertibird will dock with the flight deck of the Prydwen . From this point there are three options for accomplishing the task : Brotherhood personnel will be armed with laser weaponry . There will also be several adversaries wearing Brotherhood T - 60 power armor . If the player character is not using the Brotherhood uniform , there will be a large amount of incoming fire at the start since the Brotherhood personnel on the ground will also open fire along with the people on the flight deck . There is usually at least one knight in power armor on the flight deck as well . Go through the door at the end of the deck to enter the command deck . There will be less NPCs here and none in power armor . With a careful approach it may be possible to eliminate / avoid all of them without alerting them to the Sole Survivor ' s presence . The next target is a ladder / hatch to the main deck . There is a power armored guard at the top of the ladder who will have to be dealt with almost immediately if the NPCs are hostile . This section of the Prydwen has the bulk of the Brotherhood personnel , so if they are hostile toward the player character there will be a lot of incoming fire and at least three power armored opponents . If the player character is infiltrating and their cover is not blown , this is also the most likely place to encounter NPCs that will interrogate them about their purpose . If the player character fights their way in or out , it will result in the deaths of several prominent Brotherhood NPCs . In either case , the player character needs to make their way up two levels by using the stairways at the sides of the catwalks . The third level should be a central walkway that goes between three large oval structures . These are the gas bags . Each one has a red operating console in the center on the port side of the railing . Walking up and activating each one will set the explosive charges . Once one has placed the charges , they can choose to continue with the undercover operation and exit the Prydwen without hostilities if they succeeded in avoiding detection or raising insurmountable suspicions by any Brotherhood NPCs . If the Brotherhood turns hostile , then one must run or fight their way back to the hatch to the command deck . If the Brotherhood has turned hostile then , unless he was somehow encountered elsewhere , when the player character emerges onto the command deck , Elder Maxson will be waiting along with some other opponents . He will be armed with Final Judgment and may have others with him using Gatling lasers . Proceed to the flight deck . No new NPCs should have spawned on the flight deck if they were eliminated earlier , however if the player character snuck in , then they will now be hostile . Fight , sneak or run past them to the Vertibird . Once the player character activates the option to get onto the Vertibird , Tinker Tom will begin taking off . More NPCs will spawn on the ground at this point and the amount of incoming fire will increase by quite a bit . The Vertibird cannot be shot down but the player character can still take damage from the incoming fire . After the Vertibird undocks and flies away for a minute or so , Tinker Tom will announce that they are far enough away and will ignite the charges . The resulting detonation should eliminate all remaining hostile Brotherhood NPCs from the area . Tinker Tom will fly to the area of Nordhagen Beach and tell the player character to disembark so he can stash the Vertibird . Finishing the quest requires speaking to Desdemona , who has returned to Railroad HQ . Once the Sole Survivor speaks with her , The Nuclear Option will begin .