List of bugs and glitches Various bugs and glitches appear in the " Final Fantasy " series , referring to programming errors that result in behavior not intended by the programmers . Glitches can be harmless and only manifest as incorrectly displayed graphics , or they can be hazardous and game - breaking , effectively ruining the player ' s save file . " Glitching " is the practice of a player exploiting faults in a video game ' s programming to achieve tasks normally impossible if the game ' s script runs as intended , such as running through walls . Glitching can be used to gain an unfair advantage over other players in multiplayer games . Appearances . " Final Fantasy " . The Intelligence bug and the Critical Hit bug are the most game - changing bugs in the original " Final Fantasy " . As a result , physical attacks are substantially more powerful on average than they would have been had the correct critical rates been used . The Intelligence stat is broken , meaning Red Mages are just as powerful spell - casters as White and Black Mages . The Critical Hit bug has been retained through various remakes , but the Intelligence bug has been fixed in recent releases . The spells intended to raise effectiveness of physical attacks and evasion are glitched in the NES version , as is the item House , which saves the player ' s progress " before " it restores their spell charges . Several weapons are also bugged in the NES version , in which the weapons ' intended special effects do not take effect . Most of the glitches have been fixed in later remakes , apart from the Critical Hit bug , leading to the assumption it being a conscious choice by the programmers , and thus can no longer be viewed as a " glitch " . The remakes also add some bugs of their own : in the " " Whisperwind Cove dungeon , the Angel Ring can never be obtained , as the map that is supposed to have it never appears . " Final Fantasy II " . The Target - cancel bug was the most game - changing bug , but has been fixed since the " " release . The bug would allow the player to level up their weapons and magic effortlessly by simply choosing a command and then cancelling it straight away . A similar exploit is to purposefully finish battles with low HP and MP to gain more of these stats ; this isn ' t really a glitch as much as it is an exploit of the game ' s character development system . Most other bugs are only present in the original NES version , which had bugs related to equipment , spells and the dual wielding system with weapons that didn ' t work as intended . " Final Fantasy III " . Various equipment and spell bugs were still present in the original NES release , where certain spells and weapons don ' t behave as intended and the player could duplicate spells . The biggest exploit in the original NES version is the Item upgrade glitch , which would potentially let players get access to the most powerful equipment right at the start of the game . The DS version is an entire remake and thus doesn ' t suffer from the glitches present in the original version , but it has a whole new glitch of its own , the Item duplication glitch . " Final Fantasy IV " . " Final Fantasy IV " has been released multiple times on different platforms , and smaller and bigger glitches can be found across versions . " Final Fantasy IV " was the first " Final Fantasy " game to feature the Active Time Battle system , but in the original SNES version , it didn ' t have the time bar indicating the characters ' turn order . When this feature was added in the Game Boy Advance version , the system was bugged . In the original SNES version , there are various bugs concerning equipment , ranging from weapon effects that never take effect , and the Avenger weapon that , among many other glitches , fails to update the character ' s attack stats to those in the Avenger weapon , retaining whatever stats the character had in the previously equipped weapon , to weapon duplication glitches . An especially hazardous glitch is the possibility of losing the " Lunar Whale " airship on the Red Moon . Another fatal glitch is the Save glitch , which erases all save files on a cartridge . The Quake spell is bugged in the " Advance " version , and always hits the enemy party even when the caster is confused . In the " Advance " version , when using the Smoke spell , the smoke particles may not appear over the whole party , although it doesn ' t affect the ability ' s success . There is a glitch during the third battle against the Creator in which the , the item necessary to be able to attack the Creator , cannot be selected for use against the boss , and is instead used on the character attempting to use the item . The cause is unknown , but as this results in a battle where no party will attack it makes the battle never - ending . The only way to escape this is to reset the game . Another glitch occurs when equipping the and the . The Protect Ring resists elemental damage , while the Fire Scarf absorbs fire damage . The game can only keep track of one resistance tier per character with absorb taking priority . This is why the when worn additionally with an elemental resisting item ( e . g . ) results in the element being absorbed . The drawbacks of wearing the Cursed Ring balances this , but this was not accounted for when designing the Fire Scarf , thus equipping the scarf and Protect Ring simultaneously has the character absorb all elemental damage . " Final Fantasy V " . " Final Fantasy V " doesn ' t have glitches that largely affect gameplay like in previous " Final Fantasy " games , but it does have its fair share of oversights . The most hazardous glitches are the ones where the player may permanently lose their airship , wind drake or black chocobo . If the player loses their airship , they are unable to finish the game . The encounter glitch lets the player avoid random encounter s , and berserking Exdeath with the Kiss of Blessing bug lets the player skip fighting the true final boss , Neo Exdeath . Most of the glitches have been fixed in the GBA remake . " Final Fantasy VI " . The Super Nintendo version has over one hundred different glitches and bugs that were found by hackers , both graphical and gameplay in nature . A few major bugs were not fixed until the " Advance " port : the Evade bug that makes the units ' regular evasion stat do nothing , and the Vanish - Doom bug where the invisibility status overrides any unit ' s instant death immunity , making all enemies easily beatable by this method . One of the most notorious bugs in the whole " Final Fantasy " series is the Sketch bug that has various unpredictable results that rendered the use of the whole command risky until it was fixed in the " Advance " version . The game has a number of small glitches , such as Gau being unable to use the Tonberries Rage . Another bug makes it so that " invert damage if undead " attack property only affects healing abilities and so some attacks and statuses don ' t work correctly . The end result is that the majority of undead absorb Poison - elemental damage , when there were supposed to be a few select spells that hurt the undead , and that Sap hurts both the undead and the living . While the GBA port fixes most of the bugs , it introduces some of its own to the mix , such as the Level reset glitch . Patches . Here are some external links to sites of " Final Fantasy VI " bugfix patches ( including patches for countless minor bugs not listed on this wiki , as well as some patches that are more hacks than they are bugfixes ) : " Final Fantasy VII " . " Final Fantasy VII " has various glitches , ranging from harmless graphics glitches to beneficial or even hazardous . The W - Item duplication bug and its many forms and uses is one of the best known beneficial bugs in the " Final Fantasy " series . It allows the player to infinitely duplicate virtually any item , apart from key items . " Final Fantasy VII " also has a notable instance of the overflow glitch , where the characters can overflow damage , killing anything in the game in a single hit . The easier way is with Barret and Vincent with their ultimate weapons . Another beneficial glitch comes with the use of the Gil Plus Materia : the player will always get twice as much gil from battles , even if the Materia only has one star . The Magic Defense bug renders all Magic Defense values in all armor useless , as the stat is never used when calculating damage on a target . This was fixed for the 2012 PC re - release . Another glitch occurs when a character uses an Elixir in battle , which triggers the Cover ability , where the character with the Cover Materia steps in to receive the Elixir instead of the intended person . The status Darkness halves the physical accuracy of weapon - based attacks , but due to a bug , the status only affects the commands Attack , Morph , Deathblow , Mug , Slash - All , Flash , 2x Cut , and 4x Cut . Because enemies do not use the above commands they are unaffected by it , making inflicting opponents with the status pointless . A potentially hazardous glitch is the Save Crystal glitch , which may permanently ruin a player ' s save . Another dangerous glitch lets the player avoid fighting Diamond Weapon , but it will ruin the player ' s save file . If the player enters the menu and saves their game exactly when the battle against Diamond Weapon is going to start , and then loads their game normally , Diamond Weapon has vanished . This leads the player unable to finish the game as the barrier over North Crater is still intact . The phenomenon of seeing Aeris ' s " ghost " in the Sector 5 Church is associated with glitches , although the ghost itself is intended to appear . Some enemies have glitched attack patterns where they are meant to use a certain attack but never do . These bugs go largely unnoticed by players . If Sneak Attack is used to revive fallen party members their ATB bars will never fill up . There is a glitch that lets the player skip the entire returning to Midgar scenario all the way up to the boss battle against Helletic Hojo . When the player approaches the North Crater on the " Highwind " after defeating Diamond Weapon , a scene will trigger where Reeve Tuesti is in the Shinra Headquarters ' conference room and will call Professor Hojo on his cellphone and a scene of Hojo operating the Sister Ray ' s controls is meant to play . The player can trigger the boss battle with Helletic Hojo straight from the scene where Reeve phones Hojo , because during scenes like this the game is meant to cancel character movement , but in this scene if the player holds down , right and run buttons while the scene fades to Hojo ' s field , the game will consider the player to move towards the location and starts the boss battle . Another glitch is the Repeating boss glitch that allows one to fight almost any boss on field maps twice ( so the Weapons except Diamond fought on the world map are excluded ) . To do this , one must skip a random battle by opening the menu the instant the game wants to give a random encounter on a field map . This trick can be useful since it allows players to get the battle spoils twice . All glitches present in the PS version are also in the PC versions . The original PC version has a humorous graphics glitch that occurs if Vincent is in the party at Aeris ' s death , where his character model is stuck with one leg extended out into the air , although this was fixed in the 2012 re - release . Another glitch exclusive to the PC versions is the " Yuffie warping glitch . " " Final Fantasy VIII " . The original PC - version has many glitches not present in the PS version , ranging from the game crashing easily to minor graphical errors . A patch was released to fix the surfaced issues . Without the patch , when the player would cast Double or Triple , the game would say " Doppel " and " Trippel " during the spell animation , instead of the spells ' proper names ; also the animations displayed for the Devour command would be in German . There were also issues of certain cards mysteriously disappearing from the card inventory , and the automatic scenes not starting ; for example , when the player approaches Galbadia Garden stationed near Edea ' s Orphanage , the Battle of the Gardens is supposed to ensue ; some players found that the scene triggering the war never begins , thus leaving them stranded . The player may run into a game - breaking bug where they lose their " Ragnarok " airship by landing it too near a structure on the world map , tangling the airship with it making it impossible to board again . Because the player needs the " Ragnarok " to invade Lunatic Pandora with , they can become stranded if they lose their airship . Another known oddity is the Dummy enemy , a leftover test enemy in the game ' s data . Another thing that is rather more of an exploit than a glitch is the chance to duplicate items in " Chocobo World " . In general , " Final Fantasy VIII " has fewer glitches than most of its predecessors , and the only big glitch , the Junction glitch , was fixed for the western releases . " Final Fantasy IX " . The best known glitch is the Thunder Slash glitch , where if Steiner ( or Beatrix while under player control ) uses the move it has an accuracy of 0 % . Another , more uncommon glitch , occurs when the player boards the airship after entering the quicksands . After leaving the ship , the player will be stuck in the middle of the ocean , unable to move . The only way to fix this is to start a new game . If the eidolon , Fenrir ' s Terrestrial Rage attack is summoned on Bombs , sometimes when they use Grow , their graphic will disappear and they become invisible . If the player then inflicts them with Poison or Darkness , only the status effect ' s graphics float in the air . These glitches have been fixed to the most recent PAL - versions , but the Thunder Slash glitch is still present in the most recent release in North America via the PSN . A rumor of a glitch is the " Gold Chocobo Bug , " supposedly allowing the player obtain a gold chocobo to skip a portion of the storyline . However , this has been determined to be a hoax . " Final Fantasy X " . " Final Fantasy X " doesn ' t have many glitches compared to the previous games . The only big glitch is the Home glitch , or " New Game Plus Glitch " as is sometimes referred to , which lets the player jump back in time and replay portions of the game by returning to Home at a time it shouldn ' t be possible any more . This glitch was fixed in the PAL ( European and Australian ) release , and only works in the Japanese International version . In the International version , during the encounter against Dark Valefor a glitch will occasionally crash the game on either the cutscene before or after the fight . If this glitch happens once , it will always happen in that save file , effectively preventing the player from fighting Penance . The glitch was fixed in the PAL release . The game also has some minor graphical glitches . For example , if Wakka is petrified by his own attack via the Stonestrike ability , his ball is stuck petrified high above his head , hovering in mid - air . Wakka ' s ball stays up in the air even after he is healed from petrification , although it doesn ' t hinder his ability to attack with it . The Abyss Worm ' s Regurgitate attack is glitched and may end up making party members invisible until the swallowed characters have left the battleground for a summon or the battle ends , provided a character is under the effect of Guard or Sentinel when Abyss Worm uses this ability . This glitch does not affect gameplay . When fighting a single Grenade , with two Grats , if the player uses any Blizzard spell with Lulu , the game will glitch , and the Grenade will not grow . If a character with Auto - Potion in their armor is KO ' d , they will still lose the item even if it isn ' t ever actually used . If the player has 8 , 000 gil or more they can fight Fenrir for free ; no matter what the result is , the player won ' t lose any money . Kimahri can learn Thrust Kick as an Overdrive , which the game describes as able to Eject enemies ; however , due to an oversight by the developers either on the programming side or on the side of the persons who did the game text , Kimahri ' s Thrust Kick does not inflict Eject , it only does damage . Similarly , the game describes Shiva ' s Heavenly Strike attack able to inflict delay , but it actually inflicts Threaten status . Likewise , a minor error in the in - game description of Tetra Elemental item erroneously says it works on the party , but it only work on a single party member . The blitzball minigame has a glitch where the player takes the ball and stays behind the goalkeeper of his team , the opponents will never try to take the ball . If the player ' s team is leading , the player can wait there until the match end and easily win . Square Enix never fixed the bug even in the later versions , such as the " " and the " HD Remaster " versions . The Catcher Chocobo minigame has a bug where the player can hang the chocobo at the edge of the Calm Lands until the limited time ( 2 minutes ) is almost up , then continue the race and take a hit from the bird on purpose just right before the time is up . By doing this the player will never get hit by birds in the next race . This bug only happens in the original Japanese version for the PlayStation 2 . The " HD Remaster " version for PlayStation 4 has the background music not resume where it left off after a battle , but starts the track from the beginning again . Glitches concerning this version ' s random number generator have also been reported . " Final Fantasy X - 2 " . The most notable bug is the Episode Complete bug , that if the player gets Episode Complete in Zanarkand they are not transported back to the " Celsius " , meaning if Zanarkand is the last location the player goes to get Episode Complete , the scene where the Gullwings are given the Mascot dressphere never triggers , and the player misses out on it even if they fill the requirements . Due to a bug , the Dark Knight can avoid damage from the Darkness command by equipping the Ragnarok accessory . " Final Fantasy XI " . " Final Fantasy XI " has had a number of bugs over the years , most of which are patched when they are found , but some have become important within the history of the game and are worth mentioning here . The single most infamous bug is probably the infamous Salvage Duplication Bug , which went unnoticed by the dev team for months and was exploited by players to produce billions of gil worth of duplicated items . When the bug was finally discovered by the dev team in November 2008 , it was patched later that same month in emergency maintenance , and a special investigation was made that resulted in the permanent bans of approximately 550 players and the temporary suspension of 400 more . The bug , which actually occurred in any event that used the game ' s " layer " system and not just Salvage , was that when an Alliance dissolved with items in the treasure pool each of the three parties would receive a copy of the items in their own separate treasure pools . The second most infamous bug is probably the Beetle Foot Glitch , which endured from the introduction of the Beetle family monsters in initial development in 2002 or earlier up until the November 10th , 2015 version update . The glitch was thus at least 13 years old , making it theoretically older than some of the people who play the game . The glitch was a very simple and obvious graphical glitch : the right front foot of beetles was on backwards . The issue was made known by player complaints on the official forums and elsewhere for years before anything was done . Another long - lasting glitch was the Dance Glitch , which caused the goblins in Dynamis - Jeuno to move in place in unison after all players had been killed . This glitch persisted from the introduction of Dynamis in the February 26th , 2004 version update to the sweeping revamp of Dynamis in the May 10th , 2011 version update . A bug that was notorious despite its short life was the infamous Frontal Sneak Attack Bug , appearing for a few days in June 2008 after a version update before being patched in emergency maintenance . The problem was simple : Sneak Attack , which normally only worked when behind the monster that was being attacked , now worked only from the front . Sneak Attack was ( apparently ) not being modified ( intentionally ) in any way during that version update , causing bafflement at how the dev team could make such a mistake . The phrase " " and references to the bug have ever since been used by players to describe alleged poor programming practices and lax quality control by the dev team . The 99999 Cure Damage bug was also very short lived , but caused bafflement and derision at the dev team for similar reasons . The bug was simple ; casting cure spells on the undead dealt 99999 damage instead of their normal damage . The Atnm Test bug was a legendary debacle , although as much for the players involved as for the dev team in this case . The first group ever to get the Pandemonium Key needed to challenge the infamous Pandemonium Warden decided to trade it to a mysterious ? ? ? in Wajoam Woodlands instead of the correct ? ? ? located in Aydeewa Subterrane — just to see what would happen . Their trade was accepted , and instead of Pandemonium Warden a single hapless low level goblin called Atnm Test promptly appeared and was killed in a single blow . No loot was dropped . The ? ? ? was swiftly removed from the game , and following an investigation the players ' Pandemonium Key was refunded . The bug in this case was twofold : the test ? ? ? should not have been present , and it should not have accepted the Pandemonium Key . " Final Fantasy XII " . The Immobilize glitch can cause enemies to disappear in the field , and also allow characters to " teleport " within large zones . Another useful glitch is the Zone out glitch , which tricks the game into thinking a dead monster has not been spawned yet , and thus respawns it . The Dead character glitch on the other hand sends a player character into a kind of limbo of having been flagged defeated , but still remaining on the screen , which messes up enemies ' attack patterns . If a player is riding a chocobo and the time is running out , they can get more time in the timer by quickly entering the menu at when the timer has 0 . 0 seconds left , enter the Equip menu and change equipment ( it ' s easy to just use the remove all equipment command and then immediately choose the optimize option ) , come back to the field , and the chocobo timer has gained 1 . 8 more seconds . The player can do the trick again and again to ride a chocobo for as long as they like if they are patient enough . Another notable thing that may be a glitch is that petrified enemies don ' t break the battle chain , but their loot drops are still calculated by the current battle chain . This means the player can rake a high battle chain with common enemies , and then go and petrify some rarer enemies to collect their improved loot drops without the chain breaking . There is a glitch that occurs in the NTSC , but seems to have been fixed by the PAL release , where the player may get stuck behind a standing Garif Herder in the Lull of the Land area of Jahara . If an Etém is afflicted with both Disable and Confuse , it will continuously teleport without pause . They cannot be killed or dispelled , and the status effects will not wear out , as they are paused while the enemy is teleporting . An example of a purely cosmetic glitch is the " flapping hair woman " in Rabanastre , close to the bridge near the Sandsea , wherein a NPC , when spoken to , will have wildly flapping hair for no apparent reason . One also exists in the Rabanastre Aerodome , but will only rarely be activated . Something that is more of a mistake than a glitch , is Dyce in the Nam - Yensa Sandsea . Before defeating the Garuda , Dyce looks completely different than how he appears afterward . " Final Fantasy XIII " . " Final Fantasy XIII " has some glitches regarding the computer controlled units ' AI on the field . The player may find the enemy soldiers continually running around in circles , or party members getting stuck in a jumping motion , endlessly jumping back and forth over a gap . The glitches are merely visual and don ' t hamper gameplay . There is a glitch that renders Snow Villiers ' s weapon outside of battle , letting him have a " different " coat on the field . If the player kills a beast on a mission with the Eidolon of another character , and the summoning is executed while the beast is attacking Snow , Snow ' s weapon stays on him , even on the field . There is a glitch where while doing Mission 6 " No Place Like Home " one can kill the Munchkin Maestro without it completing the mission . In the PC - version , playing at a resolution higher than 1280x720 results in the " Notes " - section of the enemy intel - screen not being displayed properly . " Final Fantasy XIII - 2 " . There is a bug regarding the Live Trigger in the Archylte Steppe in the Year Unknown : it doesn ' t allow the player to collect a missing adornment when the Live Trigger scene occurs after the battle with Faeryl , and if the player does not select the comedic response on the first playthrough of the area , they will not be able to obtain a monster adornment if they replay the area and select the comedic response . There is a glitch regarding Yaschas Massif where if character will stand on a certain part of stair , the character will shake . This glitch is harmless and can be dispelled by moving the character away . Some players have reported Mog getting stuck hovering or spinning in place in A Dying World . Since Mog cannot be thrown in the area and the Historia Crux only allows the player to visit Serendipity and the Coliseum at the time , he remains unable to uncover necessary people and elements in the area , and the player cannot move forward in the story . In battle , performing the Friendly Fire Feral Link with monsters such as the Circuitron will sometimes render the Auto Battle option unusable in the turn afterward . If the player attempts to select the Auto Battle option , the sound effect that plays when Auto Battle actions are queued will play , but no actions will be queued and the player will not be taken to the target selection screen . Players can still manually input abilities and use items , and after the turn has passed , the Auto Battle option will work as normal . There can be multiple NPCs standing on where the Clock Tower pedestal is , clipping through it and each other . This can also happen in the Warrens , in the wall next to the Oracle Drive , and in several other locations in Luxerion , particularly in doorways . The PC port has glitches that either do not exist or are not prominent on console versions . In the Highlands areas , the chocobo green planting spots can become glitched in various ways , erasing the planted greens and sometimes leading to the player not being able to use the spots . Some " soft - cutscene " dialog sequences ( wherein Lightning speaks to other characters with generic animations and camera pans , as opposed to more fully - choreographed cutscenes ) can rarely glitch , getting stuck in loops or repeating , and such cutscenes that are involved with quests , specifically those that are tied to quest flag , can even bug those quests to make them incompletable . In Yusnaan and Luxerion , the loudspeaker announcer can have multiple speech lines playing over one another . In addition , the PC port introduces some graphical glitches that do not exist in the console versions , such as skybox and transparency flickering . There is a trick using Steam ' s Dynamic Frame Rate and the Decoy EP ability on Bhunivelze , such that casting the ability on this frame rate could cause the Moogle to clip through the floor , making it invulnerable to most of the Bhunivelze ' s attacks , yet still drawing his attacks . " Final Fantasy XV " . There is glitch to get Aranea as a party member after her appearance as a guest for Chapter 7 . It is possible to visit Angelgard via an " out of bounds " glitch if the player swims there on a chocobo . The imperial lands seen from the train can also be visited this way , but there is nothing to interact with in these areas . " Final Fantasy XV Episode Duscae " . In the original version of the demo it was possible to leave the intended demo bounds to venture outside the map and approach the large crystal in the area . If the player ventured too far off the map they got an error message and a Game Over . One way to leave the map was to use the cars driving around by running in front of them at the boundaries to push Noctis out . The demo was later patched . " Final Fantasy Tactics " . The original PS version had some glitches that were later fixed to the " War of the Lions " remake . The Quickening glitch is more of an exploit of game mechanics than a glitch , and can still be performed in the " War of the Lions " remake . " Final Fantasy Mystic Quest " . The most famous glitch is Benjamin ' s Cure when cast on the final boss , causing the Dark King to take over ten thousand damage due to the Overflow glitch . The player can also gain a free level up from Battlefields that reward EXP , by leveling up during the final fight of the Battlefield . The EXP prize will cause the player to level a second time , even though it is not high enough to raise the player an entire level . " Final Fantasy Adventure " . There is one known glitch : " The Final Fantasy Legend " . The most famous and peculiar bug is the Saw bug . " Final Fantasy Legend II " . There are two known glitches , both of which can harm the player ' s game and render it unplayable if the player exploits them . There is also a glitch related to the Sound Test . A bug occurs where the save - counter value from the loading screen is carried over if the player happens to go there first , leading to overflow and illegal values for the Sound Effect option . " Final Fantasy Legend III " . There are two known glitches : " Dissidia Final Fantasy " & " Dissidia 012 Final Fantasy " . " Dissidia Final Fantasy " had a number of harmless graphics glitches , which were fixed in " Dissidia 012 Final Fantasy " . The biggest glitches , however , the Double KO glitch and the Holy glitch , exist in both games . The Mirage Sandsea contains some errors in its terrain , the most notable being in the forest northeast to the Gateway Forgotten Trail , which will leave the player stuck , the only way out being resetting the game . " Final Fantasy Crystal Chronicles " . There is one known glitch :