naist-nlp/zeshel huggingface dataset:
Geomancer ( Final Fantasy V ) The Geomancer is a job in " Final Fantasy V " given to the player after the Fire Crystal shatters . It has a low ABP requirement to master ; it is possible to master the job in one battle if it is against the Mover formation in the Interdimensional Rift . Geomancers focus on manipulating the terrain to do various randomized attacks against the opposition . Geomancers have low stats and limited equipment selection , but it is the only job outside of Freelancers that can equip bells . Mastering Geomancer on the party in the mobile and Steam versions earns the player the achievement " Child of the Earth " . Appearance . The Geomancer dresses in cold weather gear . The look is fairly uniform , though Galuf ' s and Lenna ' s outfits feature striped pants and Krile has yellow stars on her costume . The main colors are blue and green , although Lenna and Krile also wear pink . Abilities . The Gaia command is useful , especially in the hands of a spell caster . It has a random effect based on the current location ' s environment and the caster ' s level . The effects vary from something as simple as dealing minor damage to inflicting instant death . Gaia is based on the user ' s Magic Power and costs no MP , so it is a cheap alternative to magic . Find Pits reveals trap doors , but only if the user is about to step on one , while Light Step lets the user walk over harmful surfaces like lava . Upon mastery , Freelancers and Mimes gain the Geomancer ' s base stats unless they already have a higher base from another mastered job . They will also gain Find Pits and Light Step as innate abilities . The stat modifiers for Geomancers are : Other appearances . " Final Fantasy Trading Card Game " . Bartz appears in " Final Fantasy Trading Card Game " with a Wind - elemental card . " Dissidia Final Fantasy " ( 2015 ) . Since Bartz has a new moveset based on the classes in " Final Fantasy V " , he now has a move based on the Geomancer job . Geomancer is an HP attack that has two variants : A ground attack ( Earthquake ) and an aerial attack ( Wind Slash ) . Earthquake is cast when Bartz is on the ground and targets one person . He has a piece of rock raise from the ground , which also has a good chance of hitting an airborne opponent . Wind Slash is a slow - moving projectile that Bartz can cast while airborne and tracks down the targeted opponent . When Bartz masters Geomancer after hitting opponents with the move three times , Geomancer has changed properties , which includes Earthquake being cast faster and two Wind Slash projectiles being summoned at the same time . Etymology . Its Japanese name , " Fūsui " or " Fūsuishi " ( 風水士 ) , refers to the Chinese feng shui . This is why Geomancers equip bells as weapons .
Stalwart Stalwart is an enemy from " Final Fantasy X - 2 " . A relatively powerful enemy , and even more dangerous when in Oversoul . It is best to hit him with the party ' s strongest attacks . Having Shell or Reflect when in Oversoul is ideal , as it has a large arsenal of magic at its disposal , including the deadly Holy . Fiend Arena . Stalwart can be obtained by placing a Large Pod in Kilika or Thunder Plains during Chapters 1 and 2 . The fiend ' s Fiend Tale shows it trying to be a member of the " Lightning Brigade " , a Sphere hunting group . Stalwart is accepted into the team as an apprentice after the team captain encounters a back problem , though Stalwart is largely a server for the group . When Stalwart is released , it can be encountered in Standard Cup Hard or Grand Cup Hard tournaments , where it can use the Blue Bullet ability Storm Cannon .
Witch ' s Mansion The Witch ' s Mansion is a location in " " . The mansion is the home of Louhi , the Witch of the North and is located in the mountains north of the Kingdom of Horne . Story . Brandt and Jusqua arrive at the witch ' s manor and discover the soldiers from Horne were defeated by Louhi . After they arrive they meet one of Aire ' s bodyguards Yunita , who then agrees to join them to save the princess . At the final floor of the manor Brandt and the others find Aire and try to take her back , but Louhi intervenes . Louhi transforms into the monster Greaps and attacks the party . After the party defeats her , she states the contract will never be broken even through death . The party then heads back to Horne . After being sent fifteen years into the past , the party goes to Louhi ' s manor in an attempt to stop the deal from happening between her and King Horne . At the final floor , the party finds Louhi and she transforms into Greaps once again , but she is easily defeated by the party . Louhi attempts to fight the heroes again , but she is stopped by Rolan . Rolan and Louhi reveal to the party that King Horne was turned into a parrot by Satan and the demon is assuming his form . The two instruct the heroes to find the Lamp of Truth to defeat him . The party travels to deeper levels of the mansion and are forced to fight shadow versions of themselves . After the party defeats the doppelgangers , they find the Lamp of Truth and head back to Horne to defeat Satan . Musical themes . " The Witch ' s Mansion " is the location theme for Witch ' s Mansion . The track can be found in the as Track 10 and is composed by Naoshi Mizuta .
Shaman ( The 4 Heroes of Light ) Shaman is a in " " obtained after defeating Mammon in the Sun Temple . The Shaman is a good addition in battle since they reduce the AP cost for using Dark Magic by one , and they have a high Intellect attribute . The Shaman allows Dark Magic to be more effective on harder enemies and bosses . Their first abilities , Ritual and Hex , are valuable for allowing status reducing spells to be used on all enemies and have a higher chance of working . The Shaman also has dangerous abilities that can stop time and reduce HP for both friend and foe alike . The job ' s special armor , , provides a 10 % boost to the user ' s Accuracy and Intellect . Shaman is a good job when equipped with Drain . Drain isn ' t weaker than other spells in this game , as opposed to most other " Final Fantasy " games , and when used coupled with Ritual and Hex the Shaman is able to drain HP from all opponents , meaning they are unlikely to need any healing . The Shaman ' s ultimate ability , Forbidden Art , is best used with the accessory that lets the Shaman always act last , and when someone else has the Hermes Sandals equipped , to let them act first on the next turn .
Defender ( Tactics Advance ) Defender is a from " Final Fantasy Tactics Advance " for bangaa . Defenders are the wielders of broadsword s and knightswords and are tanks when it comes to Weapon Defense . While they are somewhat similar to Paladins , Defenders prefer to help themselves rather than others . Growth . Defenders are well set in their ways of simply being a huge wall . They have high HP , Attack and Defense , but little else across the rest of their stats . The Templar has slightly higher defense growth than the Defender . Abilities . Defend . " Defender command . Protect yourself and your allies . " Other appearances . " Final Fantasy Trading Card Game " . Defender appears in the Japanese " Final Fantasy Trading Card Game " published by Square Enix .
Healing Rod Healing Rod , also known as Heal Rod , is a recurring rod in the series . Much like the Healing Staff , it generally heals the target when attacking with it , or can cast the Heal spell when used as an item during battle . Appearances . provides 9 Attack , + 3 Intelligence and Spirit , and casts Heal when used as an item during battle . It can be found at the Sylph ' s Home , and can be equipped by Rydia , Palom , Leonora , Harley , and Golbez . " Final Fantasy VI " . Healing Rod restores HP to a target when attacked physically and heals undead targets , but ignores the target ' s Defense . It has an attack power of 200 , the highest attack power for rods . It can be found in the Esper Caves and Tzen , and can be equipped by Strago , Gogo , and Relm . It is affected by the Capture glitch and the Healing Rod Targeting Bug . " Final Fantasy IX " . Healing Rod can be bought for 1 , 770 gil at Alexandria , Treno , Lindblum , the Oeilvert Mogshop , and the Desert Palace Mogshop , or found at the Iifa Tree . It has an Attack power of 23 , and teaches the abilities Healer , Cura , and Life , and when attacking with it will heal that target . It can only be equipped by Dagger . " Final Fantasy XII " . Healing Rod has an Attack power of 13 , as well as + 2 Magic and + 12 MP . Upon attacking with it , there is a chance of inflicting the Regen status on the target , plus it ignores the target ' s Evasion ( however , the wielder can still miss due to bad accuracy , such as when blind ) . Rods are among the slower weapons with 2 . 72s charge and 1 . 2s action time . It requires 25 LP to use through the Rods 2 License . It can be bought for 3 , 000 gil in Jahara , Nalbina Fortress , Mt Bur - Omisace , and Rabanastre . In the " International Zodiac Job System " version , the White Mage is able to equip the Healing Rod by unlocking the Rods 2 license for 30 LP . " Dissidia Final Fantasy " . Healing Rod is a level 17 rod that provides + 97 HP , + 12 Attack , and + 1 Defense . It can be obtained from the shop by trading 3 , 700 gil . " Dissidia 012 Final Fantasy " . Healing Rod returns as a level 1 rod that provides + 158 HP , - 36 Bravery , + 13 Attack , and + 2 Defense . It can be obtained from the shop by trading 4 , 090 gil .
Enblizzard II Enblizzard II is a White Magic spell in " Final Fantasy XI " . It grants the Enblizzard status to the caster ' s attacks , and also reduces the target ' s resistance to fire . The Enblizzard II spell only conveys the status effect to the caster ' s first attack ; if a character is Dual Wield ing or gets a Double Attack , only the first attack will have the Enblizzard status .
Dark Behemoth ( Final Fantasy VI ) The Dark Behemoth is a boss in the mobile and " Advance " versions of " Final Fantasy VI " . Battle . It uses Mighty Guard to increase its defenses , and counterattacks with the powerful Heave , a physical attack . When it dies it casts Meteor or Ultima as a final attack , both of which have high power and could potentially kill the party . To be safe , the player is advised casting Reraise before killing the Dark Behemoth or bypass this attack by using Banish to kill it immediately . AI script . Attack Turns : 1st Turn : Mighty Guard ( 100 % ) 2nd Turn : Attack ( 66 % ) or Heave ( 33 % ) 3rd Turn : Attack ( 66 % ) or Heave ( 33 % ) 4th Turn : Attack ( 66 % ) or Heave ( 33 % ) If killed : If attacked by anything : Heave ( 33 % )
Enki Enki is a boss in " Final Fantasy XIII " , fought alongside Enlil by Vanille and Sazh at the Sunleth Waterscape . It is the larger and stronger of the two woodwraiths , and has a Water affinity . Battle . When at low health , Enki may boost its stats with Bellow , then enter an Enraged status and release its Raging Torrent attack , which deals heavy Water damage . Raging Torrent also damages Enlil if it is nearby . Strategy . Enki has marginally more HP than Enlil , so Enlil should be taken care of first . Once Enki is alone , Vanille and Sazh can cast Thunder to exploit its weakness . Sazh can also cast Enthunder on himself and Vanille to add an extra spark to Commando and Saboteur abilities . Another good strategy is to draw Enki and Enlil near each other and try to get both enraged ; their attacks Raging Tempest and Raging Torrent will affect each other , and since they are opposing elements , these attacks do massive damage .
Dyne ( boss ) Dyne is a storyline boss in " Final Fantasy VII " . Battle . Dyne fights Barret one - on - one , but only has physical attacks . Thus , the battle is similar to Cloud ' s fight with Rufus , in that as long as he has a Restore Materia , Barret cannot lose . Dyne ' s attacks are powerful , but Cure2 can easily heal Barret faster than Dyne can defeat him . Dyne is vulnerable to Bio , so players may wish to cast it on him to help them . Another strategy for an easy kill is to throw a Right Arm , and because Dyne has such low HP , it takes just one to kill him . Because Barret uses mainly ranged weapons , he is best placed in the back row . Dyne will use S - Mine normally if his HP is between 75 % and 50 % of his Max HP . Also , he will use the previous attack after Needle Gun in the same turn if his HP is between 50 % and 25 % of his Max HP . Finally , Dyne will use Molotov Cocktail after Needle Gun in the same turn if his HP is below 25 % of his Max HP . Once Dyne is defeated have 50 % chance it will cast Molotov Cocktail as a final attack . AI script . AI : Setup AI : Main AI : Counter - General AI : Counter - Death
Dr . Goon Dr . Goon is an enemy from " Final Fantasy X - 2 " . He is a very weak enemy and is easily defeated with physical attacks . Creature Creator . One notable " Dr . Goon " , caught via the Creature Creator system in the International and HD Remaster versions , is named Black who was talked into the Leblanc Syndicate by a female goon . Though he was a right - hand to Logos in doing the dirty work , Black leaves the Leblanc Syndicate . A month later , Black meets up with Red and Blue as they became good friends prior to forming a team with the female Goons and Purple .
Oak Staff Oak Staff is a recurring weapon in the series . It is often a low or mid - ranked staff . Appearances . " Final Fantasy IX " . Oak Staff is a mid - ranked staff for Vivi that teaches Stop , Bio , and Drain . It has innate Slow status that can only be used through Add Status , and provides + 23 Attack . It can be bought in Conde Petie , Black Mage Village , Alexandria , Treno , and Ipsen ' s Castle for 2 , 400 gil , stolen from Ralvuimago and Soulcage , and found through Chocograph 11 . " Final Fantasy XI " . Oak Staff is a mid - level staff for mages , a step up from the Elm Staff and Dolphin Staff . A similar weapon is the Oak Pole , used for melee combat . " Final Fantasy XII " . Oak Staff is the weakest staff , requiring 15 LP to use , and provides 18 Attack and 8 Evasion . It is can be bought in Rabanastre , Nalbina Fortress , and Bhujerba for 400 gil . Staves are among the slower weapons with 2 . 8s charge and 1 . 2s action time . In the " International Zodiac Job System " version , the Black Mage may equip the Oak Staff with the Staves 1 License for 15 LP . " Final Fantasy Tactics " . Oak Staff is the weakest staff , providing a mere 3 Attack and 15 % Defense . It can be bought for 120 gil . Oak Staff is a level 20 rod that provides + 21 Attack and costs 175 gil to buy . " Dissidia Final Fantasy " . The Oak Staff is a level 8 staff that provides + 13 Bravery and + 8 Attack . It can be obtained by trading 2 , 000 gil . " Dissidia 012 Final Fantasy " . Oak Staff returns as a level 1 staff that provides + 7 Attack and + 13 Bravery . It can be obtained by trading 1 , 220 gil . Vaan wields the " Final Fantasy XII " version of the Oak Staff in battle .
Fang of Earth The Fang of Earth , also known as EarthFang , is a key item in " Final Fantasy III " , one of four that is required to reach the Ancients ' Maze . It is found at the Cave of Shadows after defeating Hecatoncheir , requiring the " Invincible " to reach the dungeon .
Anima ( Final Fantasy X - 2 ) Anima is a boss in " Final Fantasy X - 2 " . She is an aeon fought on the road to the Farplane . Battle . Anima can use Oblivion and Pain . Instead of being instant death like in " Final Fantasy X " , Pain this time inflicts non - elemental damage and various status effect s ; namely Silence , Blind , Itchy and reducing Strength , Defense , Magic , Magic Defense , Accuracy , and Evasion by 1 level . It is best to protect the party by equipping Ribbons . Anima is weak against Holy , so a Warrior ' s Excalibur and Yuna ' s Trainer with Kogoro Holy deal heavy damage . Dark Knight ' s Darkness ability also works well . Another effective strategy is to use any special dressphere to render the fight somewhat trivial . Fiend Arena . Anima can be added to the Fiend Arena by capturing an Aranea in Bevelle with an L pod and raising it by 5 levels , then releasing it . The player may need to encounter Aranea in battle before this can occur .
Makonoid Makonoids are human s mutated by extreme levels of Mako energy in the " Compilation of Final Fantasy VII " . Makonoids first appear in " Final Fantasy VII " . Story . Makonoids are mutants held in containment units inside of the Nibel Reactor . Cloud Strife , Zack Fair and Sephiroth encounter the containment units while investigating the Mako Reactor during what would later become known as the Nibelheim Incident . They discover Professor Hojo ' s experiments have transformed humans into makonoids . The machines the makonoids are inside of are designed to condense Mako energy into Materia , but Hojo has modified them to instead expose a human to the condensed Mako energy , mutating them . Sephiroth begins to believe he was created by the same method as the makonoids , leaving him unsettled . Sephiroth begins reading books in the Shinra Mansion basement , triggering his insanity . He declares he is going to see " Mother " , destroys Nibelheim , and heads for the Nibel Reactor where Jenova is being held . Makonoids are encountered in " Crisis Core - Final Fantasy VII - " as part of the Genesis army . The " Crisis Core Complete Guide " reveals they were created by the research of Genesis ' s group in the Banora Underground . Graffiti found in the holding cells tells who they were before they were transformed . Gameplay . Makonoids appear in battle during the Hojo ' s Monsters mission in " Crisis Core - Final Fantasy VII - " . Another of Hojo ' s experiments , another makonoid , titled Experiment No . 121 , is fought in the mission of the same name . In battle , makonoids are strong , fast and unpredictable . The most common makonoid enemies are the results of Project G . They are fought in the Banora Underground at Lake Oblivion and in various missions .
Kimara Bug The Kimara Bug is an enemy from " Final Fantasy VII " fought in the Gongaga village jungle and in the third round of the Battle Square during the time " Tiny Bronco " is available . When fought in the Battle Square , its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . Its appearance is intimidating , but its only truly dangerous attack is Stop Web , which inflicts always Stop and is only used when no characters are afflicted with the status . Kimara Bug is easily halted by manipulating it and using Stop Web on itself . Kimara Bugs are the only source for the Hourglass item , and the only source for the Spider Web item outside of Midgar . It only use Spider Attack when your whole party is in Stop status . AI script . AI : Main
Raubahn ( Final Fantasy XI ) Raubahn is Captain of the Immortal Lions and is a mission boss in " " . He is fought in the first half of the mission battlefield " Nashmeira ' s Plea " . Raubahn is fought alongside Razfahd and has to be defeated in order to progress to the second phase of the battlefield where players fight Alexander . Raubahn is a blue mage and will only use the spell Eyes On Me . Due to the fact that he can reraise twice in this battlefield , he must be fought a total of three times . In his second and third " lives " , Raubahn is able to use Azure Lore , which greatly boosts the damage dealt by Eyes On Me . Raubahn gains resistances to specific damage types depending on the kind of damage that was used to defeat him in his previous " lives " . For example , defeating Raubahn primarily using magic in the first " life " grants him 50 % magical damage reduction in his 2nd " life " . And if he is defeated primarily using magic in his second " life " , he will be immune to magical damage in his 3rd . As such , it is important that players vary the damage they use to defeat him on his different " lives " .
Magic Hammer ( ability ) Magic Hammer , also called Hammer , is a Blue Magic spell that damages MP . Appearances . " Final Fantasy V " . Magic Hammer can be learned from Byblos , Drippy , Apanda , Azulmagia , and Oiseaurare . Magic Hammer damages MP by 50 % and costs 3 MP . The player may utilize this ability by catching and releasing a Cursed Being or Drippy . " Final Fantasy VII " . Magic Hammer is an Enemy Skill learned from the Razor Weed . It drains 100 MP from a single enemy and gives it to the caster . However , since the attack costs 3 MP , the caster will gain 97 MP at the most . If the enemy has less than 100 MP , the caster will only gain as much MP as the enemy has . The in - game description of the skill states that it absorbs MP from all opponents , but it can only target one enemy at a time . Almost every enemy encountered from the point of entering World Map for the first time , has MP , even those that don ' t use magic attacks . As such , obtaining this enemy skill effectively eliminates the need for Ethers , which cost 1500 gil a piece , saving the player a lot of gil . The spell can be reflected . " Final Fantasy IX " . Quina can learn Magic Hammer from Magic Vice or Ring Leader . It deals a random amount of MP damage to one target , and costs 2 MP to cast . It can ' t be reflected and works with Return Magic . " Final Fantasy XI " . Magic Hammer deals light elemental damage to an enemy . If the target has MP and is not Undead , the user drains an amount of MP equal to the amount of damage dealt . Magic Hammer can be learned from Poroggo . " Final Fantasy Tactics Advance " . Blue Mages learn Magic Hammer from Red Cap . It robs the target of MP and costs 8 MP to use . It has a range of 3 and a Weapon Attack Power of 38 . Called Magick Hammer to bring it in line with " Ivalice Alliance " spelling standards , it is learned from Baknamy - type enemies . It robs target of MP with a range of 3 and costs 4 MP to use .
Neslug ( Final Fantasy X ) Neslug is an optional enemy in " Final Fantasy X " , bred in the Original section of the Monster Arena after at least one of each fiend roaming throughout Spira is captured . The design for Neslug , a hideously mutated snail , is only found here ; hence making it the only true " Original " monster . Battle . Neslug will attack with Megaton , which causes Confuse . Its Slime attack will hit all party members , inflicting Armor Break ( always ) , Mental Break ( always ) , Poison , Curse , Silence ( 1 turn ) , Slow ( 1 turn ) and Delay ( strong ) . Also , the Armor and Mental Breaks that come with Slime happen to ignore immunity , leaving Aeons more susceptible to damage . After losing 2 , 000 , 001 HP , Neslug will retreat into its shell and initiate Auto Regen regenerating massive amounts of HP , and is immune to all physical attacks . After losing 3 , 000 , 001 HP , its shell is broken and Neslug emerges . It drops weapons with Piercing ( only for Auron and Kimahri ) and Triple AP , and armor with HP + % abilities , HP + 30 % being fixed . Strategy . When Neslug retreats into its shell , the player should not summon aeons as it will make Neslug start regenerating over 100 , 000 HP per turn . During this time Neslug is immune to physical attacks , making Ultima handy . Spare Change also works against Neslug but requires over 100 , 000 gil to inflict any notable damage . When Neslug is down to 1 , 000 , 000 HP its shell will break and disappear . Wakka ' s Attack Reels Overdrive is a useful way to ensure victory . It is worth noting here that in Final Fantasy X , " physical " and " based on the Strength stat " are not always the same thing , and specifically , that overdrives never count as physical damage . For this reason , Attack Reels and Blitz Ace ( among others ) will work on Neslug even when in the shell , and can be very useful to quickly break it . The shell phase can be bypassed altogether if Neslug is reduced from over 2 , 000 , 000 HP to under 1 , 000 , 000 HP in a single attack . This can only be achieved with Attack Reels , Passado or Oblivion .