Raise ( Life 1 ) Raise , also known as Life , Life1 , and Raise 1 , is a recurring revival ability in the " Final Fantasy " series . It is used to resurrect characters who have fallen in battle . Raise is an advanced White Magic ability usually obtained midway through the game . In most " Final Fantasy " titles , Raise is useful for destroying undead creatures instantly . Even some undead bosses are vulnerable to this method . Appearances . " Final Fantasy " . Life ( LIFE in the NES release and Life1 in the " Final Fantasy Origins " release ) , is a level 5 White Magic Ability which revives a unit from KO and restores 1 HP to them . The ability can be bought at Melmond and can be learned by the White Mage , White Wizard , and Red Wizard job classes . In the GBA / PSP / iOS releases , it costs 20 MP to cast . " Final Fantasy II " . Life is a White Magic ability which revives one or all allies from KO and restores a given amount of HP which increases with the ability ' s level . Any character can learn Life by having them use the Life Tome ( called the Life Scroll in the " Origins " release ) . The " 20th Anniversary " version introduced another Ability called Revive . " Final Fantasy III " . Raise ( also known as Life ) is a level 5 White Magic ability that can be used by White Mages , Devouts , Red Mages , and Sages . It revives one character from KO with very low HP . It can be bought in Northeast Saronia , Doga ' s Manor , and in Doga ' s Village for 5 , 000 gil and has a 15 % Accuracy . It is the ability behind the Phoenix Down item . " Final Fantasy IV " . Raise , also known as Life1 and Life , is a White Magic spell that can be used by Rosa , Tellah , Porom , and Fusoya . It has a casting time of 0 . In the 2D versions it costs 8 MP , and in the 3D versions it costs 25 MP . Cecil Harvey and young Rydia can learn it in the DS game . It revives a KO ' d character with HP equal to Vitality ( Stamina * 5 ) . If the ability is used with a 0 Vitality / Spirit character outside of battle , it can produce a 0 HP living character . In the SNES version , getting into a battle with such a character will revert that character to death and make them unable to be revived during battle , while in the " Advance " version , the character will be revived with 1 HP . On the " Easy Type " version , the spell was renamed to Raise 1 . " Final Fantasy IV - Interlude - " . Raise returns as a White Magic spell in the sequel of " Final Fantasy IV " . Rosa and Porom already known the spell . It revives one KO ' d ally into critical HP and costs 8 MP to cast . Raise is automatically learned by Rosa , Fusoya , Porom , Leonora , and White Mage , and is learned at level 14 for Ceodore . It costs 8 MP to cast . " Final Fantasy V " . Raise is a level 3 White Magic ability that can be used by White Mages and Red Mages . It costs 29 MP to cast , and can be bought for 700 gil at Karnak and Jachol . It is one of the spells that can be cast from the Wonder Wand for free . " Final Fantasy VI " . Raise , also known as Life , is a healing spell learned from Bismarck at a x2 rate , Seraph at a x5 rate , and Phoenix at a x10 rate , and Terra Branford learns it naturally at level 18 . It costs 30 MP to cast and is vulnerable to Runic . When revived through Raise , the character is revived with 1 / 8th of their max HP . " Final Fantasy VII " . Life is an ability in the Revive Materia . It costs 34 MP to cast and is the first ability on the Materia . It restores 25 % of a dead party member and has a chance of 25 % killing an undead enemy . " Crisis Core - Final Fantasy VII - " . As there is only one character who dies when he is out of HP , there is no need for a Raise spell . However , a status known as Raise exists , which will revive Zack when he is next in the Knocked Out status . " Final Fantasy VIII " . Life is a Holy - based ability , drawn from several enemies , most of them undead . It can also be refine d using Siren ' s L Mag - RF . Junctioning 100 Life spells to Elem - Def - J grants 30 % protection from all elements , while to ST - Def - J grants 20 % protection from KO . Casting Life in battle increases compatibility with Carbuncle and Alexander by 0 . 2 , but lowers compatibility with Eden by 0 . 2 as well . " Final Fantasy IX " . Life is a White Magic spell learned by Garnet and Eiko . It costs 8 MP to cast and 30 AP to learn , and can be learned through the Mythril Racket , Healing Rod , Whale Whisker , Golem ' s Flute , Rebirth Ring , and Cachusha . The formula for Life is as follows : If the ability Concentrate is equipped , the amount of HP restored is doubled . " Final Fantasy X " . Life is a White Magic ability found in Yuna ' s section of the Sphere Grid . It costs 18 MP to cast . It recovers one KO ' d ally with 50 % of max HP and can be increased by Magic Booster . It can instantly kill the undead . " Final Fantasy X - 2 " . Life is a White Magic spell used by the White Mage that requires 30 AP to master , and costs 18 MP to cast . It can also be used through the Heart Reborn , Healing Light , and Immortal Soul Garment Grid s ( though the player must pass through the green gate on Healing Light to use it ) . " Final Fantasy XI " . Dying in comes with an experience loss of 10 % of a level , unless they have special equipment like a Noble ' s Bed to lessen the penalty . Raise will restore a player to low HP and help them recover instantly 50 % of their lost experience . The player will remain in a Weakened status for five minutes . Higher levels of Raise increase the amount of lost Experience recovered and the amount of HP the player has upon being revived . The duration of Weakened remained unchanged . " Final Fantasy XII " . Raise is a White Magick , its License being White Magick 3 which requires 30 License Points to unlock . It revives an ally from KO , and when used against the undead , has 70 % chance of inflicting instant death . Surprisingly , Raise is the superior method of inflicting instant death on the undead over Arise ( 35 % ) and Renew ( 0 % ) . Casting Raise will increase massive amount of Enmity of surrounding enemies , endangering the magic user after reviving an ally . Instead of applying the status Lure , casting Raise on the enemy by tank periodically is a better way to attract enemy fire because the ability Decoy has worse base success rate and short effect duration . In the " International Zodiac Job System " version , Raise is White Magick 4 . It can be used by five job classes , three of which by obtaining other licenses . White Mage and Red Battlemage can acquire Raise on their License Boards , Time Battlemage must have the Esper Adrammelech license , Monk must have the Esper Hashmal , and Archer must acquire a preceding Quickening license . Raise is learned by Penelo at level 25 . Llyud learns a similar ability , Revive , at level 7 , although it requires him to sacrifice a portion of his HP to use it . " Final Fantasy XIII " . Raise is learned by advancing in the Medic role in the Crystarium , It can be learned by Lightning and Vanille at Crystarium Stage 6 , by Fang at Stage 7 , and Hope at Stage 8 . Raise uses three ATB segments and revives a KO ' d character with a small amount of HP . If a character is knocked out , the computer - controlled Medic will cast Raise only if other characters have greater than 50 % HP . However , if the lead character is knocked out , the game ends then and there , no exception . Lightning has a weapon with the Improved Raise ability , which allows Lightning to restore more HP to an ally when using the ability . The standard HP amount restored by Raise is 18 % of max HP , however , the Medic role bonus can boost it . If Lightning has the weapon skill Improved Raise the restoration percentage is increased by 9 . If Lightning has Improved Raise II the recovery amount becomes 36 % of max HP regardless of role bonus . " Final Fantasy XIII - 2 " . Raise is learned early on by Noel but last for Serah under the Medic Role . Improved Raise I and II can be learned and performed by monster allies to increase the HP which is restored to a fallen team mate and both are infusible . " Final Fantasy XIV " . Raise appeared as an ability in the " Legacy version " and was a Conjurer spell available for use at Rank 38 and it cost 3 action points to set . The spell revived a KO ' d target . When the player is KO ' d , they will lose equipment durability . Raised players do not lose equipment durability . After the release of Patch 1 . 20 , Raise was a Conjurer spell available at level 18 . When the ability used , it would revive a single ally . Once raised , players are were afflicted by the Weakness stat , which reduced their max HP and MP by 25 % for 3 minutes . If they were killed and revived again during this period , they were afflicted with the Brink of Death stat , that reduced their max HP and MP by 50 % . In addition , once the player reached level 48 , they would learn the Enhanced Raise trait , which removed the weaken status effect when they used Raise . Raise could be used by all classes for cross class . Raise appears in the relaunch as a Conjurer ability available at level 12 . Like the in the original game , Raise would revive a single ally in a weakened state . When in a weakened state , players have their attributes reduced by 15 % and the effect of weakness can be stacked . Players cannot use Raise in battle until they learn the Enhanced Raise trait at level 28 . Raise has a casting time of 8 seconds and has a recast time of 2 . 5 seconds . The spell can be used by all Disciples of War and Magic and the only jobs that can use the spell are White Mage , Scholar , and Paladin . " Final Fantasy Tactics " . Raise is a White Magick ability learned by White Mages . It costs 10 MP to use , has a speed of 25 , and costs 200 JP to learn . It has a slightly better success rate than Arise . When used against Undead units , it will deal damage equal to 50 % of that unit ' s Max HP . " Final Fantasy Tactics Advance " . Life appears as a single - target revival ability usable by White Mages . It costs 10 MP to cast , has a Magic Power of 90 , and a range of 4 . It revives a KO ' d unit with 25 % of Max HP . It is stealable through Steal : Ability . Unlike Raise , Life can be reflected . White Mages can learn Life from the Bless Staff for 200 AP . In addition , a separate ability called Raise exists . When used , the spell will revive and / or cures any units in an X - shaped area . It is usable by the Sage , who learns it from the Life Crosier . It costs 22 MP to cast , has a Magic Power of 45 , and a range of 4 with a vertical reach of 2 . It revives a KO ' d unit with 25 % of Max HP . It is stealable through the ability Steal : Ability . Sages can learn Raise from the Life Crosier for 300 AP . Note that both abilities are considered Holy elemental . Raise is a White Magick that revives a KO ' d character with minimal health . It is also learned by Seers through the Veil of Wiyu . " Final Fantasy Crystal Chronicles " . Life Magicite can only be found in dungeon s . Once found , the player can cast it until they leave that dungeon . When used , it restores up to four hearts . Raise Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra . Raise Magicite can only be used once , so players can carry from 4 to 99 Raise Magicite . Raise Pockets can be found or purchased from the Mog Mart so players can carry more . It restores 20 % HP of the revived characters . Raise is one of the six basic abilities any character can cast and is indicated by the orange icon . Raise can stack with Cure to cast Holy . " Final Fantasy Mystic Quest " . Life is a White Magic ability which has the distinct position of being in every character ' s repertoire : Benjamin learns Life after finding its book in a chest in Lava Dome , and Kaeli , Tristam , Phoebe , and Reuben all join him in his quest being able to cast Life . Not only does it bring a character back to life at full health , but it is essentially a combination of the Cure and Heal Abilities when used on a living party member , fully restoring their HP and curing status ailments when used during a battle . Just like the main " Final Fantasy " series , the Life spell should cause Fatal to undead enemies only , but a flag got mixed up in the North American version that causes the Life spell to instantly kill any non - undead enemy instead . This bug was corrected for the Japanese and European version . The spell was suppose to cause Fatal to undead enemies only . " The Final Fantasy Legend " . Raise is an ability that has three uses restores a target from death . This ability is used by Ghost , Ki - Rin , Scarab , Anubis , and Athtalot . " Final Fantasy Legend II " . The ability is called Life and it has a potion icon before its name . This ability that has 3 uses , it also increases a Robot ' s HP by 9 . It brings all the user ' s allies back to life . The amount healed for Life is Mana ( Caster + Target ) x6 . This ability can be used by Treant . " Final Fantasy Legend III " . Life is a White Magic spell revives one character . It cost 32 MP to use , and it can be bought for 18000 GP in Cirrus ( Pureland ) and from Shar ( " Talon " ) . Raise is a White Magic spell and costs 3 AP to cast . It spell can be given to any character by having a Raise Tome in the character ' s inventory . The spell can be purchased for 1 , 500 gil in Arbor , both Guera and Urbeth at night , and Spelvia . Rekoteh is automatically equipped with this spell when she joins the party . A Raise Tome can also be found in a chest inside the Tower to the Sky . " Bravely Default " . Raise is a level 3 White Magic . It brings back one target from K . O . and restores HP . It also has a 70 % chance to cause death on an undead enemy if used on them . It costs 18 MP . " Dissidia 012 Final Fantasy " . Raise is a Skill usable on the world map in story modes where the player controls a party . It revives a single KO ' d ally with 20 % of their HP . " Final Fantasy Record Keeper " . Raise is a White Magic ability with a Rarity of ☆☆☆☆ . It revives one KO ' d target , it can initially be used two times and it can be honed to Rank 5 . It can be created by using Greater White Orb x5 and Greater Holy Orb x8 and 5000 gil . " Final Fantasy Brave Exvius " . Raise is one of the final abilities for White Mage , costing 5 SP to cast . When used before battles , it will allow Choco to recover from death , similar to the Reraise status .