naist-nlp/zeshel huggingface dataset:
Super - Duper Mart ( company ) Super - Duper Mart was a pre - War retail corporation that operated a chain of grocery stores and supermarkets . Background . The Super - Duper Marts chain operated chains stores throughout the United States and offered a wide variety of foods like Salisbury Steak and BlamCo Mac & Cheese and household products like Abraxo cleaner , gardening supplies and home décor . Some stores , like that in Lexington also had a cafeteria that offered customers hot coffee , espresso , tea and other hot beverages as well as snack food . Though only two Super - Duper Marts appear in the Fallout - series and both are on the east coast , advertisements can also be seen in the Mojave region , suggesting that Super - Duper Mart had stores across pre - War America . Appearances . Super - Duper Marts appear in " Fallout 3 " , " Fallout 4 " , and " Fallout Shelter " , while advertisements appear in " " .
Duct tape ( Fallout 4 ) Duct tape is a junk item in " Fallout 4 " . Characteristics . A roll of gray adhesive tape used before the war to seal ducts , leaks and fix just about everything . Post - War they can be used to make weapons . Duct tape ( along with wonderglue ) is the main source of adhesive in " Fallout 4 " . Adhesive is a rather rare and much sought - after element since it is used in almost every crafting recipe . The most widespread form of duct tape is the single roll , but sometimes one can find military - grade or packed variants , which provide even more adhesive . Crafting . The duct tape can be broken down into its individual components for use in crafting :
Prisoner The Prisoner was the running name for the player character in " Van Buren " , Black Isle ' s canceled " Fallout 3 " . Unlike the Chosen One , this player ' s character was not to be a descendant of the Vault Dweller , or any of the Vault 13 residents . Despite that fact , the Prisoner wears a jumpsuit with similar colors to vault jumpsuits with a number 13 on the back . This is because the Prisoner was assigned to cell 13 in Tibbets Facility . This is most likely a reference to Vault 13 from " Fallout " . If the prisoner chooses to be male in the tech demo , his dialogue icon is an image of Eric Wu , creator of the popular website " " . Specifically , the image being used features Eric being smarmy . Notes . In one piece of concept art of the male Prisoner ( see below ) , the number on his jumpsuit is 114 instead of 13 . Appearances . The Prisoner has not appeared in nor is he / she mentioned in any published game . He / she was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Office building ( Falls Church south ) The office building is a location in " Fallout 3 " , located in south Falls Church and marked on the local map as " Office Building , " ( not to be confused with the office building on Washington Boulevard ) . The unmarked quest " " The Lost Initiate " " is set in this building . Layout . This structure , which has a parking lot and some City Liner bus stops in front , is accessed by a pedestrian bridge over Washington Boulevard , ( which leads to the Falls Church / Mason Dst Metro ) . The first floor , comprised of a restroom ( with a brahmin - on - a - chain trap ) , storeroom and offices ( with a bear trap ) , is accessible . There is one room which requires a level 100 Lockpick to open . Inhabitants . The building is occupied by super mutant s and Initiate Pek , a terrified Brotherhood initiate . Appearances . This office building appears only in " Fallout 3 " . Bugs . The entrance to the building is on the north side of the structure . Upon entering , however , the Wanderer will be facing north , and the local map will also show them at the southern end of the building .
Jonny is missing . Find him and bring him home to Balthas Jonny is missing . Find him and bring him home to Balthas is a side quest in " Fallout 2 " . Detailed walkthrough . Balthas , the leather worker in town , has lost his only son . If you have Perception and Intelligence of 6 or higher , you can notice this and get the quest . Balthas simply wants you to find Jonny . If your Karma or town Reputation is high enough , Balthas will tell his dog Laddie to help you find Jonny . C ' mon boy ! Laddie will point you to the town well . Interact with it to remove the boards , then find some rope . There ' s some in Farrel ' s garden , and Jo can sell some . In the well , you can find a fair amount of coins that can be taken for - 1 Karma each , as well as a BB gun with the name " Jonny " scratched into it . Take it to Balthas , and he will fall into grief . His tannery will become unavailable for use until his grief subsides ( the quest is completed ) . If Jonny ' s BB gun has already been found , Laddie will no longer " talk " to the Chosen One . He will instead , just display " Woof " in floating text . With the help of Laddie ( and IN = 10 ) , you can have a very interesting conversation about pre - War times and aliens . This might be a reference to the short story A Boy and His Dog ( 1969 ) by Harlan Ellison . Now let ' s find Jonny , boy ! You might deduce that finding the BB gun doesn ' t end the quest , because Laddie is still following you . Help Jo with his ghost problems , and head to the northeast . Discover the Ghost Farm , and find a way to get little Jonny out of the farm . Behind the scenes . If you pick up one of the coin bags in the well , the Chosen One will say " " This one , this one right here . This was my dream , my wish . And it didn ' t come true . So I ' m taking it back . I ' m taking them all back . " " , which is a quote from " Mouth " , a character from the movies " " .
Tektus High Confessor Tektus is the leader of the Children of Atom living in the Nucleus on the Island in 2287 . Background . High Confessor Tektus has been a Child of Atom for over a decade , since the days of Confessor Cromwell . He eventually left Megaton with Confessor Martin to settle in Maine and eventually rose to the rank of Zealot . He was the one who helped save Grand Zealot Richter when he was trapped . After Martin left , Tektus became the High Confessor and he began to take a far more aggressive stance against the Harbormen . He believes that the Island is Atom ' s holy land , and all its inhabitants must worship his glory . Though he is willing to maintain peaceful relations with the Acadians because they supplied the Children with the Nucleus , he is vehement in his hatred of the residents of Far Harbor , frequently deriding them as heathens and sometimes even sending some of his followers to sabotage their defences . His face is very worn and pale from long exposure to radiation . It is difficult to discern just how old he is , since he appears to be an old man , but this could just be due to the rad poisoning . Appearances . High Confessor Tektus appears only in the " Fallout 4 " add - on " Far Harbor " .
Fusion core The fusion core is a type of ammunition in " Fallout 4 " . Characteristics . Fusion cores are used to power and activate suits of power armor . Each core provides roughly twenty minutes real time ( or approximately 10 hours game time ) of power armor use when jogging ( default pace ) . Actions based on Action Points ( AP ) usage , such as holding breath when using scoped weapons , sprinting , utilizing V . A . T . S . , or Jetpack modules causes the power to drain much faster , whereas walking consumes less power and remaining stationary drains none . Fusion cores have a total charge of 100 . Fusion core lifespan can be extended by 10 % by collecting the Repair bobblehead , and by up to 100 % by investing points in the Nuclear Physicist perk . The Gatling laser utilizes fusion cores as its ammunition , each core providing 500 shots . Nuclear Physicist can increase the amount of shots per core up to 1000 , but the magazine capacity will remain at 500 . Also combining with Repair bobblehead , the total amount of shots can be raised to 1100 . Fusion cores can also be ejected from power armor suits if one has the highest level Nuclear Physicist perk and no other explosive devices are currently equipped . Ejected cores land a short distance behind the user where they act as a sort of timed mine with a destructive force similar to that of a Fat Man ' s projectile . Note that contrary to the perk description , the cores cannot be actually thrown like regular grenades . In addition to fixed locations below , fusion cores may also spawn in groups of four in certain ammo boxes across the Commonwealth . Cores can also be spawned in other container types by means of an eyebot pod , but only one at a time .
Suspect : Jules Suspect : Jules is an unmarked quest in " Fallout 2 " . It is a part of the Find out who was responsible for Richard Wright ' s overdose side quest . Detailed walkthrough . Simply accuse Jules being the one who gave Richard Wright jet to finish the first quest issued by the Wrights family .
Oh Shit ! Oh Shit ! is a in " " . It is located in the Secret Vault - Lab core . Walkthrough . After opening the door to Secret Vault - Laboratories ' Core , the Initiate meets with Attis and learns his plans . A pre - fight of two stages is begun where Attis , due to experimenting on himself , slowly forms into a ghastly blob . At this stage , the quests to kill Attis starts where his tentacles and some crony radbug s need to be put down . Then his weak point , the eye , can be targeted for some serious damage . This cycle repeats itself three times when finally the eye is destroyed , leaving some energy ammo . Phase two is then started where his mouth , that is deformed into a powerful suction device , starts pulling and eventually gnawing at you at 80 points damage a gnaw . At this stage the heaviest weapons ( and stimpaks ) make the job easier to deal some serious damage in return . Finally , the mouth is beaten and the way back to the mutated labs Three is free .
Storage room The storage room is a room built in " Fallout Shelter " . Overview . The storage room allows a vault to hold more junk , outfits and weapons that are not currently in use . Vaults start with a base storage capacity of 10 . The storage room requires 12 dwellers to be unlocked . Despite being marked as an Endurance room , having an Endurance - oriented dweller assigned to this room appears to have no effect on the room ' s function . It does make that dweller happy , though that dweller will not gain levels while assigned to the storage room . Storage rooms do not extend the storage capacity for stimpaks or RadAway . Build medbay s or science lab s respectively instead . Notes . Opened pet carrier and Mister Handy boxes will appear in the storage rooms . If there are fewer boxes than storage rooms , the lowest storage rooms will not contain boxes .
Scotch ( Fallout 3 ) Scotch is an addictive alcohol ic drink found in " Fallout 3 " . Characteristics . As with other alcohols , scotch has the benefit of raising a player character ' s Strength and Charisma by + 1 for a short time , at the cost of - 1 Intelligence .
Hubologist ' s camp The Hubologist ' s camp is a location in Nuka - World in 2287 . Background . Before the Great War , the location was the site of a diner and Red Rocket filling station on the outskirts of Nuka - World . By 2287 , the site has become a camp for a small group of Hubologists , led by Dara Hubbell . During the quest Trip to the Stars , the Hubologists will abandon the camp in favor of the Nuka - World junkyard . Layout . The camp is the site of a former rest stop with two intact buildings . The building to the south contains restrooms , with two Pulowski Preservation shelters outside . North of there is a former diner that the Hubologists use as their camp . The interior of the diner has been modified with wooden shack walls and stairs that lead to the roof , where Dara Hubbell can be found on a raised platform looking through a telescope at the Ultimate UFO ride in the Nuka - World junkyard . Next to the diner sits the world ' s largest fire hydrant , created by artist Thomas Denton III . A plaque at the base of the sculpture can be interacted with to reveal its history . Notes . The Sole Survivor can let themself get " aligned " in exchange for caps , up to rank AHS - 8 ; however only up to AHS - 3 is available at this location . See the Hubologists page for detailed information . Appearances . The Hubologist ' s camp appears only in the " Fallout 4 " add - on " Nuka - World " . Bugs . If you sit in the chair immediately after talking to Phil , the Sole Survivor may get stuck with no way out of the chair with Phil sitting there doing nothing . Reloading an older save and retrying may resolve the issue .
Reaver banding Reaver banding is an armor in " " , worn by members of the Reaver cult . Characteristics . An effective armor made from woven cloth interspersed with steel cables . A superior version of this armor would be the greater banding . Modifiers : + 25 % Damage Resistance , - 10 % Sneak . Locations . Worn by Reavers .
Check on Ranger Station Charlie Check on Ranger Station Charlie is a in " " . Location . It is added to the Courier ' s Pip - Boy inventory after accepting to investigate for Ranger Andy why he isn ' t getting any response anymore from Ranger station Charlie . This starts the " Andy and Charlie " .
Abraxo cleaner ( Fallout 3 ) Abraxo cleaner is a pre - War cleaning agent produced by Abraxodyne Chemical . It can still be found throughout the Capital Wasteland and the Mojave Wasteland 200 years after the Great War . Characteristics . This item is used in the construction of the Nuka - grenade in " Fallout 3 " . It can also be used as ammunition for the Rock - It Launcher . In the " " " Dead Money " , you gain the ability to use it to craft clean knife spears , Cloud Kiss , and the clean cosmic knife . In the add - on " Gun Runners ' Arsenal " , it again can be used for crafting the Nuka - grenade . Locations . Abraxo cleaner is located throughout the Capital Wasteland and the Mojave Wasteland : Behind the scenes . Abraxo cleaner is a reference to both the real - life scouring powder called " " and the ancient Gnostic charm word " " .
Cave fungus ( Fallout 3 ) Cave fungus is a food item found in " Fallout 3 " . It can restore some of the player ' s Hit Points while slightly reducing their Radiation . It can be acquired from Little Lamplight by striking a deal with Eclair or Lucy for either strange meat or Buffout respectively . Either way , the deal has to be honored through Mayor MacCready first . Alternatively , it can be acquired directly through Mayor MacCready after a successful speech challenge , but this will result in negative Karma . The price is lowered with a higher Barter skill or with the Child at Heart perk . This arrangement can be extremely profitable for you due to the high value of cave fungus . Some cave fungus can also be located in the cafeteria area of Little Lamplight and taken with no negative Karma . If you decided to take the " good " path in Andale and kill all of the cannibals , you ' ll be able to loot a lot of strange meat from there , which would allow you to save Buffout . According to the residents of Little Lamplight and its history , the fungus appears to " like " strange meat . This is connected to the fact that the original fungus grew " from the water where the first Little Lamplighters dumped the bodies of the mungos " . Once you learn that strange meat is actually human meat , all the pieces fit together . The fungus ' radiation scrubbing ability makes it an effective and nutritious health booster out in the wasteland . Unused Vault 106 note . The following is from a cut Vault 106 note in " Fallout 3 " . It describes fungus growing in caves .
Anna ' s Cafe Anna ' s Cafe is an unmarked location in the Commonwealth in 2287 . Layout . Located east of Hangman ' s Alley and Flagon Tunnel , Anna ' s Cafe is a ruined two - story structure . Outside , patio chair s and tables can be found . The interior houses a classic diner - style coffee shop on the first level , while the second level is partially destroyed and only features a ruined double bed and desk . Notable loot . A Vault - Tec lunchbox below the desk at the second floor . Appearances . Anna ' s Cafe appears only in " Fallout 4 " .
Rico ( Fallout 4 ) Rico is a Brotherhood soldier mentioned by Proctor Teagan in " Fallout 4 " . Background . Originally an inexperienced recruit from the wasteland , Rico served aboard the Prydwen , where he got to know the ship ' s quartermaster , Teagan . According to Teagan , the two would meet in the supply depot every day after his shift and discuss all manner of subjects . After the Brotherhood arrived in the Commonwealth , Rico was promoted to lancer and became a Vertibird pilot , after which he celebrated with Teagan by giving the proctor a bottle of whiskey . His aircraft was was shot down by a raider with a rocket launcher not long after the Sole Survivor destroyed the Institute . Lancer - Captain Kells informed Teagan , who in turn told Rico ' s story to the Sole Survivor and passed on a bottle of his own as thanks for making the Commonwealth safer . Appearances . Rico is only mentioned in " Fallout 4 " .
Evette Errett Evette Errett is a character mentioned in " Fallout 3 " . Background . Evette Errett was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Evette Errett is mentioned only in " Fallout 3 " .
Gary ( clone ) Gary was one of the original inhabitants of Vault 108 , and clone s of him are the only people left in the vault by 2277 . Background . Part of a grand cloning experiment that led to a horrific end for the instigators , 54 clones of " Gary " were created , but each began to exhibit psychotic tendencies to the scientists who created them . Eventually they rebelled and took over the Vault completely , and have evolved a complex and subtle series of ways to say " Gary " to convey their emotions . They are deranged and attack anyone that isn ' t Gary . A holodisk found in the Vault 108 cloning lab , named " Cloning log , " explains that Gary was cloned at least 54 times ; all clones exhibited hostility towards non - clones , with each successive clone being more and more violent . It is uncertain why the scientists continued to create homicidal clones or , indeed , why they started . When the Vault scientists started running out of room to store the clones , they planned to destroy some of them to make room for additional test subjects . Apparently the clones objected to this , escaped , and slaughtered the rest of the Vault ' s inhabitants . It seems most of the Garys either escaped or were killed , as the Vault door is found open upon discovery , and Gary 23 is located far away from the Vault . Curiously , the Gary clones found in Vault 108 use almost entirely different ways of saying " Gary . " The reason for this is not explained or even hinted at , but might be an intended joke by the developers . Gary 23 . In charge of Vault 108 ' s vacuum - cleaning maintenance program , Gary 23 ( or " Gary " to his brothers ) was kidnapped in a daring raid by Defender Morrill . He was dragged back to the Bailey ' s Crossroads Outpost in the D . C . Metro Ruins . As Gary 23 utilized a Pip - Boy , Specialist Olin attempted to remove the device to gain access to a simulation pod inside the Outpost . The operation was deemed a complete failure . In the Outcast outpost ( from the " " add - on ) , a dead Gary ( Gary 23 ) can be found wearing a Vault 108 jumpsuit in the locked room ( Lockpick 25 ) across from Protector McGraw . Gary 23 has nothing on him and his jumpsuit cannot be removed . His left arm has been cut off , and there are medical tools nearby . It seems that the Outcasts tried to remove his Pip - Boy 3000 through removal of the limb in order to use the military VR pod in order to gain access to an armory that opens once the simulation is complete . Specialist Olin also comments on how it wasn ' t her fault " what happened to the first guy . " Gary ' s complete Interrogation log was cut from the game , but can be obtained through console commands if one wants to know exactly what happened to him . Appearances . The Gary clones appear only in " Fallout 3 " . Gary 23 appears ( dead ) in the " Fallout 3 " add - on " " .
Rags Rags is the leader of the Norwegian ghoul raiders found aboard the wreck of the FMS Northern Star in 2287 . Background . It appears that Rags and his crew were part of a Norwegian ship stranded off the coast of Boston since the day the bombs fell . He and his crew have since become ghouls and now defend their stranded ship from mirelurks and other Commonwealth threats . In the 210 years since the bombs fell , neither he nor his crew have learned to speak English . They will immediately become hostile to the Sole Survivor and shout Norwegian phrases to them and each other . Appearances . Rags appears only in " Fallout 4 " .
Zip gun ( Fallout 2 ) The Zip gun is a cut content small gun in " Fallout 2 " . Characteristics . Unlike the Zip gun in " " , it uses 10mm rounds instead of 9mm rounds . It ' s possible to obtain it in the original game using an inventory editor . However , it uses the debug purple box as an inventory graphic . Appearances . The Zip gun was to appear in " Fallout 2 " but was eventually cut from the final game and appears only in " " .
Fish rack Fish racks are settlement objects and world objects in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Fish racks are furniture that are used to display or dry fish . They can be found all over the Island and built with the workshop at any settlement . They appear as tables with or without mesh and as racks containing hooks .
Gannon Senior Gannon Senior was an Enclave officer after the destruction of the Oil Rig . After his death in combat , his family tried to integrate into the NCR , but they ended up settling in the Mojave Wasteland . He has a son named Arcade . Background . Gannon Senior was an Enclave officer who was stationed at Camp Navarro , and led an elite unit called the Devil ' s Brigade . Himself , Cannibal Johnson , Judah Kreger , Orion Moreno , Doctor Henry , and Daisy Whitman composed the brigade . He wore a prototyped model of the advanced power armor Mk I imbued with Tesla coil technology during his last mission , which would later be passed down to his only child Arcade Gannon as a family heirloom . Appearances . Gannon Senior is mentioned in " " .
Rock Falls Rock Falls is a location in " " , which can be reached from Bunker Alpha . It was the main raider base located in the area of the pre - War city of , Illinois , west of Chicago . Background . Following the extermination of the raider camp in Freeport , the leaders of the various raider groups in the Midwest decided to hold a conference to decide on a method of dealing with the expanding Brotherhood forces , and to attempt to come to some sort of agreement on facing the mysterious menace rising in the west . Rock Falls was attacked and decimated by the Brotherhood of Steel during the meeting in order to capture a mysterious technological artifact discovered by the raiders , which turns out to be a hand of one of the Calculator ' s humanoid robot s . The four raider commanders ( Bo Duffy , Luke Daniels , and Daisy - May and Jesse Gomer ) were executed , and the raider forces in the region were disbanded . Mission . The mission in Rock Falls is a simple extermination mission ; all of the raiders need to be killed , and the artifact needs to be recovered . Inconsistencies . Rock Falls has a massive depot of gasoline on the north side of the compound , which contradicts the fossil fuel crisis that the " Fallout " world was going through before the Great War . This suggests that Rock Falls was one of the few locations where the Earth ' s remaining gasoline was stored . Appearances . Rock Falls appears only in " " .