List of Final Fantasy XIV storylines " Final Fantasy XIV " features several major story arcs . A player , taking the role of an adventurer , first experiences their home nation story , before these arcs converge into one , similar to " Final Fantasy XI " . With the reboot of the game to " A Realm Reborn " , version 1 . 0 storylines have concluded and are no longer accessible — a first in the series . Version 1 . 0 storylines . Nation state storylines . Limsa Lominsa . On a ship to Limsa Lominsa , an adventurer wakes up hearing a soft singing voice , yet cannot see anyone resembling a songstress around . An ethereal voice calls for them to " Hear . . . Feel . . . Think . . . " Upon exploring the ship , the vessel is attacked by a horde of sea beasts . With the help of Sthalmann and Y ' shtola , the beasts are defeated , but a giant sea serpent attacks and nearly destroys the ship . After exploring the town , the adventurer reaches the fisherman ' s guild Fisherman ' s Bottom , and is asked by Wawalago to escort Sisipu to the Oschon ' s Torch lighthouse . There , they notice something is wrong and investigate the area , finding dead bodies and two suspicious characters talking , Emerick and Travanchet , speaking about an agreement Emerick wants to make with the Sahagin . When spotted by the adventurer both pretend to be mere pullers and leave . Back in town , the adventurer discovers the Sahagin have been frequently attacking lately , with the latest targets being the lighthouse and a fleet of the Knights of the Barracuda . On a later mission , Baderon speaks about a mysterious island called Seal Rock , whose legend is famous amongst the people of Limsa Lominsa . Speaking with some of the Drowning Wench ' s patrons , the adventurer meets Y ' shtola again , who reveals that she is searching for a shadowless man accused of assisting the Sahagin . Out of leads , Baderon tells the adventurer that the young Lalafell Sisipu wants to talk with them . She reveals the location of a secret fishing hole , and asks to meet there . Upon arriving , the adventurer finds 1st Squadron Commodore Sthalmann and after a long conversation , learns that he believes the young pirate Emerick to be the one responsible for betraying his squadron to the Sahagin , although he ' s not sure about the details . Back in town , Mealvaan ' s Gate is attacked by the Sanguine Sirens , an all - female pirate gang led by Rhoswen , who are searching for Emerick . Y ' shtola soon appears and stalls the pirates until the Barracuda Knights arrive . Before leaving , she briefs the adventurer on the secrets of Seal Rock island . After these events , the adventurer learns that Emerick is being held prisoner on one of the Knights of Barracuda galleons , and must infiltrate the ship . A Sahagin ship is spotted closing in fast , however , so the adventurer has to locate Emerick as quick as possible . Arriving at the galleon ' s lower deck , the adventurer finds Emerick and Merodaulyn of the Sanguine Sirens ready to battle . The player can choose which one to help , but discovers this fight was merely a diversion prepared by the two . Before being able to acquire any information , the ship is swallowed by a massive wave created by the same Sea Serpent that was spotted earlier . Y ' shtola casts a magic barrier to protect the adventurer , who later awakens on one of Limsa Lominsa ' s docks with the Miqo ' te ' s words ringing in their head : " Find the key " . Learning about another Sahagin attack , the adventurer goes to the Gods ' s Grip to investigate , only to find Commodore Sthalmann and Y ' shtola engaged in battle . Suddenly , the adventurer is blinded by a bright light , only to find themselves alone after their sight returns . Searching around , the adventurer witnesses Sthalmann , Merodaulyn , and Emerick holding a rushed conversation , and learns that the trio is planning to claim the treasure of Seal Rock for their own gain . Y ' shtola again appears before the adventurer , who claims that they have the ability to view the happenings of the past . A meteor shower erupts from skies right after , raining light down upon the adventurer and the others . As soon as it ends , a strange man appears and fights against Y ' shtola , stealing the key before returning to the shadows . The adventurer loses consciousness soon after . Awakening in Limsa Lominsa once again , the adventurer only recalls a voice talking about " The Echo " . Speaking with Baderon , they learn that a man called Blackburn carried the adventurer there and left a message , telling them to visit the Path of the Twelve , located in the Merchant ' s Ward of Ul ' dah . Ul ' dah . An adventurer wakes up hearing a soft singing voice , and notices that their carriage had just arrived at the town of Ul ' dah . Entering the city ' s gates , the adventurer is met with an ethereal voice that calls for them to " Hear . . . Feel . . . Think . . . " Suddenly , the skies turn black and a starshower rains down before being replaced with the fireworks of a grand procession . The festivities begin and everything seems to be going well , but a Goobbue breaks free of its bindings and wreaks havoc on the city until it is deterred by the combined efforts of Thancred , Niellefresne and the adventurer . The adventurer makes their way to The Quicksand , the Adventurer ' s Guild of Ul ' dah , and speaks to its proprietor Momodi . She begins to speak about some ways to earn coin around the town , when the Thancred comes in and interrupts the conversation . He mentions talks of war against the Garlean Empire , which Momodi confirms along with some rumors that the earlier Goobbue incident may have been caused by imperial interference . After exploring the town , the adventurer enters the Amajina & Sons Mineral Concern in Ul ' dah , home to the Miner ' s Guild , and witnesses a commotion involving a thaumaturge named Corguevais , accused of entering the mining shafts illegally . The adventurer tries to calm everyone down with little success , until the twin Lalafell brothers Popokkuli and Seserukka enter the guild and kick the troublemakers out . Linette , a representative of the mining guild , mentions that their primary concern lately is with illegal miners provoking accidents . She asks the adventurer to go to Camp Black Brush and inform them of the guild ' s intent to strengthen their punitive measures . The adventurer , accompanied by the Miqo ' te F ' lhaminn , reaches Camp Black Brush where they find a wounded girl named Ascilia . Thancred appears and says he was the one who led Ascilia to the camp , as she was seeking out an enemy of her father . Corguevais approaches and tries to aid her , but she retaliates and accuses him of allowing the Goobbue to escape in town , gravely injuring her father . Back in town , the adventurer visits the Alchemist ' s guild where Ascilia ' s father , Warburton , was being treated before passing away . Corguevais speaks with the girl once again , and she says that her father came to Ul ' dah to warn everyone of a terrible danger . Back in the Adventurer ' s Guild , the adventurer speaks with Momodi before Thancred arrives and overhears the conversation . Momodi then recalls that Thancred was summoned to discuss the notion that Garlean spies may have infiltrated the city . The funeral rites for Warburton begin soon after , and F ' lhaminn tries once again to convince Mumuepo of the Thaumaturge ' s Guild to do something , since Warburton had important information on the dangers threatening Ul ' dah . Momodi informs the adventurer that a group of the city guard has hastily left the city by chocobo . At the Chocobo Stables , the adventurer finds F ' lhaminn hurriedly looking for a chocobo , as it seems that Corguevais has been exiled from town and left with Ascilia , probably planning to take her back to Ala Mhigo . Via linkpearl , Momodi informs the adventurer that the city guard is searching for an exile wandering near Camp Black Brush . There , the adventurer finds Thancred and Greinfarr conversing , but the bard claims to not know nothing about the so - called danger threatening Ul ' dah . Greinfarr then speaks about their last resort : Niellefresne will try to convince the thaumaturges to resurrect Ascilia ' s dead father . In the Arrzaneth Ossuary , the adventurer and Thancred see a strange light coming from the crypts , and rush there to find a mortally wounded Niellefresne laying on the ground , and Ascilia crouched by his side , shaking in terror . Suddenly , the Echo begins to reverberate , and the adventurer is alone . Making their way down the crypts once again , the adventurer finds Mumuepo and Niellefresne talking about the thaumaturgy of resurrecting the dead , but upon opening Warburton ' s corpse , Niellefresne is stabbed through from behind . Back to the present , Thancred realizes what just happened and rushes outside , right in time to see as the skies turn black and meteors rain above Ul ' dah . In this moment , he realizes that the danger spoken of by all threatens not only Ul ' dah , but all of Eorzea , while the adventurer blacks out . The adventurer awakens back at the Adventurer ' s Guild , and Momodi reveals that they were found unconscious and brought there by a woman named Minfilia , who asks to be visited at The Waking Sands , in the Merchant ' s Ward of Ul ' dah . Gridania . Upon approaching Gridania , an adventurer starts hearing a singing voice . Before being able to find its origin , the skies turn black and a meteor shower begins , lasting just a few seconds and everything turns back to normal as if nothing happened . Seconds after , a heavily damaged airship flies , and a small yellow light is " shot " from it , falling in the forest . Walking in that direction , the adventurer finds Yda and Papalymo laying on the ground , and awakens them , only to notice they are surrounded by wolves . The battle against them ends quickly , but a treant emerges from the ground and attacks everyone , forcing the adventurer to run until a group of Moogles , sent by E - Sumi - Yan , calm the treant and saves them . Welcomed into town , the adventurer learns about the Greenwrath - hatred of the forest upon those who may cause harm to it - and that they ( being an outsider ) are full of woodsin , which needs to be cleared if they intend to stay safe on the Black Shroud . Miounne suggests that the adventurer visits some of the town ' s guilds , each one who will provide their own help to the cleansing ritual . In the Botanists ' Guild at Greatloam Growery , a few of the town ' s young children starts teaching steps of the ritual dances that must be performed during a great Gridanian festival to free oneself of the woodsin . After the " class " , some of them stay and asks help to reach a place deep within the woods . Upon arriving at Lifemend Stump with Powle and Sansa , they promptly run off to see to whatever it is they came to do . Then , a mysterious conjurer appears , who admonishes the adventurer for coming there and bringing the kids , disappearing soon after . Finally , the adventurer meets a moogle , who gets surprised that he is being understood and asks the adventurer to give a message to a young girl named Fye concerning a purification mask that is not broken , and therefore cannot be fixed . Back in the adventurer ' s guild , Miounne comments about the recent influx of adventurers in Gridania . Soon after , the self proclaimed " saviors of the wood " , Yda and Papalymo , arrives and the ask if any of those adventurers may be preparing to attack the Garlean Empire , to Miounne ' s surprise , who later denies it . Papalymo then mentions that if that ' s true , the information they have - that Gridania is preparing to wage war on the Empire - is false . The conversation is stopped when a boy named Khrimm comes in and starts badmouthing the adventurers , claiming that they have not been chosen by the elementals at all , leaving soon after . The duo goes after him . The adventurer then visits the Carpenter ' s Guild , to see the crafting of the masks that must be used during the purification rites . Remembering about the message to Fye , the adventurer searches for the girl and finds her speaking to Khrimm and overhears talk of Fye ' s oldest brother Dunstan and his tragic fate of being turned into a wildling . Fye claims that she is making a new mask for her brother , refusing to give up hope of cleansing him of his woodsin . After this , the adventurer tells Fye the mask is not broken , and she is shocked by it , having thought it to be the sole reason her brother and Khrimm ' s parents were turned into wildlings . Then , she asks the adventurer to try meeting with the moogles again and ask if there is any way to save a wildling . Upon finding a moogle , they agrees to ask the elementals themselves if a wildling soul can be saved . The adventurer visits the archer ' s guild , however , the Quiver ' s Hold is thrown into chaos as news arrives of some happening in the forest . Archers surge forth from the Hold , and Brother O - App - Pesi of the conjurers himself heads in the direction of the disturbance as well . There , they find Khrimm , standing before a tree in flames . Because of this , a furious elemental comes forth and there is no way to quell its greenwrath other than battling and defeating it . Miounne informs via linkpearl that it seems that out of fear that Khrimm will become a wildling , he has been taken into the Stillglade Fane . While Brother O - App - Pesi is talking about the boy ' s condition , Yda and Papalymo return from the wood together with the wildling Dunstan . Because of that , Brother E - Sumi - Yan orders a grand rite of purification , but he fears that saving Khrimm may require Dunstan to give his life . Finally , the grand rite begins , and a group of moogles arrive . They come bearing a message to the adventurer from the elementals , telling the adventurer that their role in being beckoned to the wood is to be a messenger of the goddess Nophica herself , the Matron . The ritual continues as normal , and in the end Dunstan collapses . This causes the Echo to reverberate , and the sky once again turn completely black - this time , everyone sees it . During that event , Papalymo comments with Yda that they " should ' ve stopped it , and now it ' s too late " . The adventurer collapses as well , awakening only with the words of an wood hermit telling them to visit the Path of the Twelve , located in the Merchants Ward of Ul ' dah . Path of the Twelve . Following the lead they received , the adventurer arrives at the Waking Sands , the meeting place of the Path of the Twelve . There , they meet their leader , Minfilia , who claims to understand what happened earlier . To prove it , she asks the adventurer to use the power of the " Echo " to see her past . Upon doing that , the adventurer sees a past conversation held on that same hall . Minfilia then explains that many people have been " gifted " with that power after witnessing a starshower , and that the Path of the Twelve is an organization that offers a meeting place for those people and strives to bring peace to Eorzea , offering the adventurer the chance to join . After joining , the adventurer learns a bit more about the Echo and is directed to Lady Tataru , to register themself as member of the Path and choose a Path Companion . Not long after , a party of sylphs enter into the Waking Sands asking for help , claiming that their home , Moonspore Grove , is being invaded by imperial soldiers from Garlemald . Lady Minfilia then gives her first task to the adventurer : Investigate the Black Shroud with their Path Companion . Arriving at Camp Nine Ivies , the adventurer is greeted by several sylphs telling that Moonspore Cove has been invaded , and while they were able to escape , their children - " podlings " - will soon be found and killed by the invaders . Since the whole area is full of imperial troops and war machines , the adventurer must sneak their way to the Grove , avoiding contact with the Garleans and ultimately saving a few podlings . Later on , Minfilia has a new assignment : The adventurer must visit the Ashcrown Consortium in Gridania , as they need help . Arriving there , they learn about the history of Eorzea ' s crystal trade and how until recently most of the realm ' s crystals have been obtained by negotiating with beast tribes . However , ever since the beings known as Primal s appeared , the tribes refuse to sell more shards , as they are crucial part of the summoning process , and therefore crafters are facing an increasingly higher increase of demand with not enough supply of crystals . The adventurer then is directed to an Amalj ' aa excavation site to negotiate , where they find an Ashcrown party already engaged in negotiations with the Amalj ' aa and the Ixali . Their leader explains that both tribes are on the verge of summoning their " Primals " , which , if they are successful , would mean the death of all those in the mesa caves . After either parley or fighting , the tribes are convinced to stop their rituals , however before negotiation can begin about the crystals issues , a strange creature that the sylphs call " Ascian " appears and frightens the remaining beastmen . Back into Ashcrown Consortium , Sylphs claim they may be able to persuade the Ixal into resuming crystal trade with them , but will need " unaspected crystals " - pure crystals devoid of any elemental aspect , perfect for the Primal summoning rituals . To get them , one must simply travel to the far away land of Mor Dhona and bury a crystal there for a time ; it will quickly be drained of their elemental energy by the mysterious force said to slumber there . Upon returning to the Consortium , the sylphs mention mysterious figures known only as " Paragons " , whom they claim were the ones who originally taught the beast tribes how to summon the Primals from the aetherial void . Back at the Walking Sands , however , the adventurer learns about an imperial message sent to the Eorzean city - states ; according to it , the beast tribes are the enemies of Eorzea and mean to summon their " eikons " for their own means , and calls all city states to accept Imperial Rule and fight against the beast tribes , in exchange of protection against the Primals . Minfilia adds that because of their ability to communicate with the tribes , all walkers will be branded by the Empire as heathens . After a conversation with their Path Companion , the adventurer decides to assist Lady Minfilia in her quest to bring the beast tribes to their side , and travels to the Amal ' jaa stronghold to try negotiating with the tribe elders . However , before reaching the center of the stronghold , they are spotted and captured by the Amal ' jaa , being put in a cell with several other prisoners . Soon , every captive is led to a large clearing , where the Primal Ifrit is summoned for a " cleansing " ritual - brainwashing via magical blue flames . All the other prisoners are affected by the spell , and are ordered to attack the adventurer . Since they are not enemies , they " must not " be killed - some can be brought to their senses via parley , others have to be attacked . Ifrit remains silent during the whole confrontation , but as soon as it ends , he starts making several cryptic questions , concluding with the revelation that the adventurer and companion , too , can summon their own Primal , as well as everyone else with the gift of the Echo , and let the adventurer escape upon promising to never summon one and feigning loyalty to Ifrit . A strange distress call is caught on the Path Linkpearl , and no one knows who was responsible for that , only their location ; The adventurer is then asked to go to the signal origin and search for the responsible . Reaching camp Nine Ivies , their Path Companion is spotted speaking with a group of Soldiers , who claim to be part of the Ala Mhigan Resistance . It seems that one of the members of the resistance was the deceased brother of the adventurer ' s Path Companion . The soldier also mentions that one of their scouts is missing and is being chased by the Empire , and the adventurer must rescue him . Back in the Merchant Wards , a group of members from the Ala Mhigan Resistance is speaking with the Antecedent , preparing a special operation against the Empire . The group is planning to steal one of the empire ' s airships to drive then away from Ala Mhigo . Since the city state is under heavy guard and such mission would be nigh impossible , the target is the least guarded area of Silvertear Falls in Mor Dhona . The adventurer agrees to help the resistance and makes their way to camp Revenant ' s Toll in Mor Dhona , only to find a trio of imperial soldiers attacking the place and being called back to their airship . The adventurer follows the group for a while , until they get reinforcements from one of their heavy magitek machinery , a Imperial Juggernaut . After defeating them , the adventurer walks until finally reunites with their Path Companion , only to find that all resistance members have been slain by a single man - the Imperial Legatus Gaius Van Baelsar . He easily knocks out the Path Companion with a shot , but before he is able to kill off the adventurer , Yda , Papalymo , Y ' shtola and Thancred arrive to stop him . But Gaius proves too much for the four as calls a blast from the cannons of the Imperial Dreadnaught and disappears in the smoke . The adventurer wakes up in a cave , quickly noticing they ' re actually seeing the past . Some children are grouped there , and Garlean Soldiers come in and start uttering strange verses , brainwashing the children into believing the beast tribes of Eorzea and their Primal must be killed . The adventurer once again collapses and wakes up back in the present , where they speak with the mysterious traveller from their home city state ( either Y ' shtola , Thancred or Yda and Papalymo ) , who warns that the Empire cannot be defeated in their current state , the adventurer must find something much greater if he has any hope of defeating the Garleans and freeing Eorzea from their menace . Seventh Umbral Era . Fighting against the Garleans , the adventurer encounters another Imperial Legatus named Nael Van Darnus who sees the invasion to be for the greater good . However , as the adventurer faces against the Primals themselves whose demise he wanted , Nael ' s plan is revealed to exceed the intent of the Garlean Empire by Nael ' s desire to purge Eorzea of its impurities with Dalamud . Though Gaius helps the adventurer to stop the insane general , Nael becomes infused with Dalamud ' s power and resolves to plunge the world in the Seventh Umbral Era . Not long after , the companies are able to track down Nael Van Darnus ' s location ; the Legatus is seen wandering near the Allagan Ruins in Camp Glory . An attack group is quickly assembled and sent to the region , only to find a patch of floating islands emanating a light similar to the one previously seem on Castrum Novum , the Rivenroad . From the Rivenroad , Nael oversees fiery rocks raining down from Dalamud . Without any other alternatives to reach the Legatus ' s , the companies seek Cid nan Garlond for an airship . After a few preparations , Cid offers his personal airship , the " Enterprise " . However , the airship can only carry a small number of passengers , and as such , only a single group of adventurers are able to fly towards the floating islands for the final confrontation against the Legatus . After a fierce battle , the party seemingly succeeds in defeating the legatus . However , he stands up and is bathed by Dalamud ' s light , losing what was left of his mind and becoming a being of pure hatred . The battle starts once again , and the party finally defeats Nael . Following his defeat , the magic glyphs keeping the Rivenroad floating are deactivated , and the island starts falling apart . The group has no means to escape , but soon after Cid Garlond appears and rescues everyone , bringing the group to safety . The Grand companies celebrate victory with a reunion on Gridania , as Cid assures everyone that Dalamud will no longer crash on Eorzea ; however the adventurer wonders if that ' s true , as there is still a sense of dread about Dalamud . Louisoix advises the adventurer to take a pilgrimage of the Twelve , on which they encounters Gaius , who warns the adventurer of a VIIth Legion , who still remain loyal to Darnus , despite being seemingly defeated at Rivenroad . He also tells the adventurer of the Legion ' s movements in Mor Dhona , who are gathering in Castrum Novum for the invasion of Eorzea . With that , he disappears , reminding the adventurer to leave him something worth conquering . Armed with this knowledge , the adventurer alerts Louisoix who passes the information along to the heads of the Alliance . With Dalamud drawing ever closer , the very nature of Eorzea begins to rapidly change . A mysterious being known as Atomos appears at Aetherial Crystals , spawning powerful monsters from the void , leaving crystals filled with aether . Things take a dramatic turn for the worse when monsters , imperial legionaries and Darnus himself begin to attack the City - States directly . Realizing the final battle is near , the Alliance prepare themselves by calling upon all of those who are still able to bear arms . The Eorzean Alliance will face the Garlean Empire ' s lead invading force at Carteneau Flats in Mor Dhona , the predicted point of impact for Dalamud . The battle begins , furious and bloody , with Dalamud just overhead . Neither side steps back from their conviction , until a roar tears across the sky , and a massive pillar falls from Dalamud . The Alliance stares in awe . The final phase of Darnus ' Meteor Project is complete , and as the pieces of Dalamud begin to shower Eorzea with flames , they realize the worst is yet to come . From within Dalamud the elder Primal Bahamut awakens from his slumber and begins to bathe the world in fire . All would seem lost , as a few adventurers ( the player & company ) watch the world burn around them . A seemingly indifferent meteor approaches , until they are saved by Louisoix , who is attempting to create a shield . Unfortunately , the shield cannot withstand Bahamut , who menacingly approaches Louisoix . In a last ditch effort , he attempts to recreate Dalamud to imprison Bahamut with the power of the Twelve . All is for naught , however , as Bahamut simply breaks free and continues his reign of fire . With his dying breath , the Archon calls upon the power of Althyk to transport the adventurers into a rift of time and space , where they will be untouched by Bahamut ' s fury , until the time is safe for them to begin their struggle anew . " This is currently the end of the main storyline quests , as of the end of Final Fantasy XIV 1 . 0 " . " A Realm Reborn " storylines . Nation states . " The nation - state the adventurer starts in depends on his / her initial class . Note that storylines of different nation - states cannot be accessed by the same character . " Limsa Lominsa . A ship to Limsa Lominsa bearing an adventurer is attacked by pirates . A passenger who stays on deck is nearly shot , but the adventurer persuades him to get below deck . After the ship escapes from the pirate attacks and arrives in dock , the adventurer is ordered to register with the Adventurers ' Guild in Limsa Lominsa , led by the Drowning Wench proprietor , Baderon . After being taught the basics of the adventuring life in the thassalocracy , the adventurer leaves for Summerford Farms in search of work . In Summerford , the adventurer learns that in the wake of the Calamity , Admiral Merlwyb Bloefhiswyn has hired former pirates to farm the land and help La Noscea n agriculture recover from environmental devastation . However , many of the pirates are lazy and ill - suited for work , so the head of Summerford Farms , Staelwyrn , hires the adventurer to aid him . While investigating a rumored kidnapping in Seasong Grotto , the adventurer is attacked by frenzied beasts , but with the help of a mysterious tattooed woman named Y ' shtola , s / he is able to kill the beasts . However , after seeing runes written on the wall of the grotto , the adventurer passes out and has a vision of a crystal repeating the words " Hear . . . think . . . feel . . . " , much to Y ' shtola ' s astonishment . Staelwyrn learns that one of his yeomen , Selvin , is selling his oranges illegally to a pack of goblins . Selvin also attempts to steal farm equipment ; the adventurer chases him to Woad Whisper Canyon , where the Serpent Reaper gang of pirates is forcing him to sacrifice his fellow farmhands . The Serpent Reapers , who were also behind the attack at Seasong Grotto , are in league with a mysterious masked mage that unleashes a clay golem to attack the adventurer . It is defeated , and Y ' shtola arrives and muses on the adventurer ' s unusual strength . Having resolved the crises at Summerford Farms , the adventurer returns to Baderon , who suggests that he take a job at the Skylift , whose workers cannot handle the overwhelming amount of cargo being used for restoration of La Noscea . After doing some courier work at the Skylift , the adventurer continues on to the town of Swiftperch , and then to Moraby Drydocks , where the Maelstrom is constructing a new flagship , the " Victory " , to boost Limsan morale . The foreman of the " Victory " < nowiki > ' s < / nowiki > construction , Ahtbyrm , has learned of suspicious individuals watching the ship ' s construction . The adventurer learns that they are pirates , who are apparently planning a kidnapping . They are lead by Ahtzapfyn , who is revealed to by Ahtbyrm ' s father and a notorious pirate disgusted with his son for settling down and becoming a law - abiding citizen . Ahtzapfyn ' s band attempts to blow up the " Victory " , but are slain by the adventurer and the docks ' guards . On Ahtzapfyn ' s body , the Storm Captain Ghimthota discovers an arcane epistle written in a foreign language , and sends it to Baderon to be translated . It is revealed that Ahtzapfyn was being used by the Serpent Reavers and their allies , the Sahagin beast tribe , as a feint , and their main assault will be on Swiftperch , which has been struggling economically and will likely collapse if they are attacked . The adventurer , a band of Yellowjacket s led by Reyner , and Y ' shtola defend Swiftperch and defeat the Serpent Reavers , but after Reyner ' s forces leave , the masked mage appraches and attempts to assassinate the adventurer by summoning a gargoyle . With the help of Y ' shtola , the gargoyle is slain , and it is revealed that the mage was an Ascian . Back in Limsa Lominsa , the adventurer is deemed a hero , and Merlwyb is holding a state banquet in his honor . At the banquet , Y ' shtola and Merylwb discuss the Warriors of Light , who fought against and defeated the Garlean Empire five years ago , but went mysteriously missing after Bahamut was released . This triggers another vision , in which the adventurer sees the Battle of Carteneau from the point of view of the Grand Company leaders — and sees an Ascian watching them from a distant plateau as they are overrun by Bahamut . After the adventurer awakens , Merlwyb recruits him as her personal envoy to Ul ' dah and Gridania . Merlwyb wants to hold a remembrance ceremony in honor of the fallen at the Battle of Carteneau , and when the adventurer delivers the news to Ul ' dah and Gridania , Elder Seedseer Kan - E - Senna and Flame General Raubahn Aldynn agree . The adventurer returns to Baderon , who needs one last job to be done before sending the adventurer out into the world . Main scenario quests . " After completing the level 15 quest " Call of the Sea " , the storylines converge into one . " Levels 15 - 20 . Baderon and Reyner recruit the adventurer to investigate a strange band of men camped out in Sastasha Seagrot , suspecting that they are Serpent Reaver pirates allied with the Sahagin . The adventurer ' s party enters Sastasha and slays Denn the Orcatoothed , the Sahagin behind the alliance . Pleased with his / her success , Baderon sends the adventurer to Mother Miounne in Gridania , who seeks aid in putting down the Lambs of Dalamud cult based in the Tam - Tara Deepcroft . The party discovers that the Lambs have succeeding in resurrecting the vengeful spirit of Galvanth the Dominator , but defeats it handily . The adventurer then travels to meet with Momodi of Ul ' dah , who , at the behest of Painted Mesa , sends his / her party to suppress the hecatonchire revolt in the Copperbell Mines . With the defeat of their leader , Gyges the Great , the hecatonchires ' rebellion collapses and the adventurer returns to Ul ' dah . In Ul ' dah , a band of thuggish bodyguards hired by a merchant assails a woman . The adventurer rescues her , and Y ' shtola arrives and recruits him / her into a group known as the Scions of the Seventh Dawn , which Momodi explains works to resolve Eorzea ' s various problems . The adventurer goes to the Waking Sands to learn more about the Scions , and meets Minfilia and Tataru . Minfilia explains that the Scions seek to protect Eorzea from the threat of the primals , god - like beings summoned by the beast tribes in times of crisis . The Scions use the power of the Echo to this end , and it was thanks to the Echo that the adventurer had visions of Hydaelyn and the Battle of Carteneau . Suspecting that a robbery and an abduction at Camp Drybone were committed by Amalj ' aa in the name of their primal , Ifrit , the Scion Thancred joins with the adventurer to investigate . At Camp Drybone , Isembard finds evidence that the Amalj ' aa were not acting alone — and it turns out that they recruited the " merchant " , Ungust , into their ranks . With the help of a nun , Sister Ourcen , Thancred and the adventurer disguise as paupers that Ungust , who is now posing as a priest giving alms to the poor , attempts to " convert " into his religion ( which , of course , actually means a sacrifice to Ifrit ) . They capture Ungust and force him to work as a double agent . Fearing that further research into the Amalj ' aa threat could prove dangerous to the adventurer , Minfilia sends him / her to meet with Mutamix Bubblypots , a goblin who has discovered how to improve equipment with Materia . After improving his gear with Mutamix ' s help , the adventurer sets up an ambush with Ungust and the Immortal Flames to capture the Amalj ' aa . However , it is revealed that Ungust was feeding the Amalj ' aa information about the ambush , and the Immortal Flames are overrun . The Amalj ' aa prepare to sacrifice them all to Ifrit and succeed in summoning him , but the adventurer is able to use the Echo to resist being " tempered " , or enslaved , by Ifrit , and is able to slay the Lord of the Inferno in combat . The adventurer ' s exploits , especially the victory over Ifrit , have earned the attention of the Grand Companies of Eorzea , who compete for his favor . Remaining undecided , the adventurer goes to watch the Battle of Carteneau remembrance ceremonies . At the ceremonies , s / he meets a pair of Elezen twins , Alphinaud and Alisaie , who are critical of the attitudes of Merlwyb , Kan - E - Senna , and Raubahn towards the battle , especially the sacrifices of the Warriors of Light and Louisoix . However , the states ' leaders do promise further unity within Eorzea to help deal with the Primal and Garlean threats . The adventurer joins a Grand Company . An airship is shot down by Garlean forces over that state ' s airspace , and the adventurer joins with the Grand Company ' s forces to rescue the surviving engineers , Biggs and Wedge . The airship is revealed to be built by none other than Cid nan Garlond , Biggs ' s and Wedge ' s former employer , who has been missing since the Calamity . Troubled by the Empire ' s disregard for borders , the adventurer reports back to Minfilia . Levels 20 - 29 . Minfilia explains that the Sylph tribe is suspected of summoning or attempting to summon Ramuh , straining relations with Gridania . The Gridanians , who are already at open war with the Ixal , are incapable of fighting two beast tribes at once , so the adventurer , Yda , and Papalymo embark on a mission to negotiate peace between the Sylphs and the Scions ( and thus Gridania ) . After meeting with Rolfe Hawthorne , an ex - adventurer and expert on Sylph etiquette , the Scions arrive in Little Solace , the Sylph community closest to Gridania . Though Komuxio is initially suspicious of their intentions , the adventurer is able to endear the Sylphs by defeating Garlean forces who were camped outside Little Solace and by rescuing Claxio , who has been captured by tempered Sylphs . Komuxio reveals that the Sylph elder , Frixio , has gone missing , and the Scions and Gridania agree to arrange a search party . Buscarron , a barkeeper who pays attention to such affairs , discovers Garlean forces patrolling the Black Shroud , and after apprehending the Twin Adder traitor providing intelligence for them , Laurentius , reveals that Frixio , who was fleeing from Garlean soldiers , has become trapped in the Thousand Maws of Toto - Rak . Deep inside , the adventurer ' s party encounters Lahabrea , who summons a banemite to test their strength . However , the banemite is slain , Lahabrea is freed , and Frixio is rescued . Frixio explains that in the Sylphlands , a faction of Sylphs summoned Ramuh to protect themselves from a Garlean invasion . However , Ramuh , driven by the fanatic desire to protect his people ' s homeland , began tempering all of the Sylphs , forcing those that resisted to flee to Little Solace . However , Ramuh has bade his slaves to not attack the Gridanians unless they invade the Sylphlands , and neither the tempered Sylphs nor the refugees of Little Solace have any interest in attempting to summon him again . Having ensured peace between the Gridanians and Sylphs , the Scions return to the Waking Sands with a Sylvan diplomat , Noraxia . Having suppressed attempts to summon Ifrit and Ramuh , the Scions decide to devote time to investigate the return of Lahabrea and the Ascian s . After research at Highbridge proves fruitless , the adventurer arrives in Little Ala Mhigo , home of the Ala Mhigan refugees after their homeland was subjugated by the Garleans , who incited a revolution and then crushed the weakened armies of Ala Mhigo . The Little Ala Mhigan leader , Gundobald , is initially suspicious of the Scions ' intentions , but becomes more cooperative when it is discovered that the youth of Little Ala Mhigo met with a masked mage — surely Lahabrea — and learned how to summon a Primal to fight against the Amalj ' aa and eventually take back Ala Mhigo . Gundobald and the adventurer arrive just in time to the Amalj ' aan camp to participate in the battle between the Amalj ' aa and the youth ; both sides suffer heavy casualties , and Gundobald refuses to allow the refugees to summon a Primal . Disturbed by the violence at Little Ala Mhigo incited by Lahabrea , Minfilia sends the adventurer on another mission , this one to Fallgourd Float , where a man named Medrod has reported a sighting of a masked mage . Since the mage ' s arrival , young maidens have been murdered and their bodies taken by floating eyes to Haukke Manor , where they are used by a " rejuvenation ritual " for Lady Amandine , a noblewoman who was badly scarred by the Calamity . After Amandine is slain and evidence is found that the Ascians were manipulating her , Minfilia declares that all nations in Eorzea must beef up security to protect themselves from Lahabrea . Levels 30 - 39 . The investigation must be put on hold , because the Kobold tribe has succeeded in summoning Titan and plans to use him to assault Limsa Lominsa . Several years prior , Titan had been slain by the Company of Heroes , a mercenary group hired by Limsa Lominsa that has since disbanded . However , the Scions are able to track down Wheiskaet , a former member of the Company , in Costa del Sol . Despite his victory over Ifrit , Y ' shtola is unable to persuade Wheiskaet that the adventurer is capable of defeating Titan . As such , Wheiskaet tests the adventurer by sending him on a series of increasingly dangerous missions to obtain foodstuffs for a banquet for his master , the wealthy owner of Costa del Sol , Gegeruju . After the completion of Wheiskaet ' s trials , the adventurer is " awarded " by Riol with access to Titan ' s lair . His / her party slays Titan , and Y ' shtola discovers that Lahabrea was watching the battle . Y ' shtola remains in Limsa Lominsa to investigate , to the Waking Sands to find the corpses of countless Scions . A dying Noraxia reveals that the Garleans conducted a raid in search for the slayer of Ifrit , and took Minfilia and the other leaders hostage . Her last words before being captured were an order to Noraxia to ensure the adventurer took refuge at the Church of Saint Adama Landama . At the church , the adventurer meets a distraught veteran of the Battle of Carteneau named Marques . After the burial of the dead Scions , Alphinaud arrives and claims that he will resurrect the Scions , because the city - states are too incompetent and plagued with internal problems to fend off the beast tribes ( and , indeed , the Ixal have recently summoned Garuda ) , let alone the Garleans . To this end , he uncovers Marques as the great airship engineer Cid nan Garlond , who built the " Enterprise " , which went missing over Coerthas shortly before the Battle of Carteneau . Cid , Alphinaud , and the adventurer resolve to recover the " Enterprise " , rescue the captured Scions , and defeat Garuda . Upon arrival in Coerthas , they are met with hostility by the Ishgard ian nobility , who are fully dedicated to the Dragonsong War and show no interest in the secular conflicts of the Eorzean Alliance . However , by rescuing several Ishgardian troops and involving himself / herself in the politics of the region , apprehending a false inquisitor named Guillaime , the adventurer earns the trust of Lord Drillemont , who allows access to the Stone Vigil , where the " Enterprise " has been found . Levels 40 - 49 . The Stone Vigil has been overrun by the Dravanian Horde , and the adventurer must fight through it , and defeat the dragon Isgebind , who was awoken by Lahabrea , to recover the airship . During the battles between the Ishgardians and Dravanians for the Vigil , the " Enterprise " was damaged , and Cid requires a corrupted crystal to fix it . After false starts in Camp Drybone and the Isle of Umbra , the adventurer is finally able to procure one by slaying a Spriggan named Giggity , with the aid of the Sylphs . After the airship is prepared , the adventurer prepares a party to face Garuda . Garuda is defeated but not slain by the party , and she is rejuvenated by the devotion of the Ixal . However , after her failure to temper the party , a mysterious force strikes her down , and Gaius van Baelsar , Imperial Legatus assigned to the capture of Eorzea , arrives and taunts her . For her own amusement , Garuda tortures kobolds and Amalj ' aa that she has taken hostage , who despair and summon Titan and Ifrit to strike down Garuda . However , Gaius unleashes an ancient Allagan armor known as the Ultima Weapon , which devours all three primals seemingly effortlessly . The " Enterprise " ' s crew returns to the Waking Sands to meet with Y ' shtola , who agrees that they must break into Castrum Centri to rescue the Scions . They are able to track down Biggs and Wedge , who hijacked a airship flight out of Castrum Centri and escaped to Coerthas . They encounter an adventurer in Revenant ' s Toll named Glaumunt who has a personal grudge against the Empire , and aids the group in their attempt to steal a Magitek Armor from Castrum Centri . Having procured an Armor , the adventurer , Cid , Biggs , and Wedge sneak into Castrum Centri and break out Minfilia and the other Scions . They also discover that Thancred was possessed by Lahabrea , and used as a pawn in his manipulations of the beast tribes . After their escape , they see an airship with Gaius inside . He announces an ultimatum — that Eorzea surrender to the Empire or be annihilated by the Ultima Weapon . The leaders of the Eorzean Alliance draw up instruments of surrender , unwilling to waste further lives for a hopeless cause . Merlwyb , in particular , speculates that a Garlean presence may prevent further summonings of primals , which , without the Scions of the Seventh Dawn , Eorzea is helpless against . However , thanks to the timely arrival of Alphinaud , Minfilia , and Cid , the Alliance destroys their instruments of surrender and declares war on Garlemald . The Alliance develops a plan of counterattack that will culminate in the destruction of the Ultima Weapon : Operation Archon . The operation hinges on the ability to the Alliance to isolate Castrum Meridianum , where the Weapon is held , from other Imperial strongholds . First , when Praefectus Rhitahtyn sas Arvina travels from Castrum Occidens to Cape Westwind for an inspection , he will be assassinated by the adventurer ' s party . As Rhitahtyn is a genius field tactician , his death is expected to throw Cape Westwind and Castrum Occidens into disarray . Second , Castrum Meridianum will be cut off from its supply lines , as the Maelstrom ' s forces besieges Castrum Occidens and Castrum Marinum and the Order of the Twin Adder , aided by the Sylphs , attack Castrum Oriens . Third , Castrum Meridianum will be breached , as the Order of the Twin Adder destroys the rail lines connecting Castrum Centri and Castrum Meridianum and the adventurer ' s party disables the magitek field generator inside Meridianum protecting the Praetorium , the research laboratory where the Ultima Weapon is housed . Finally , the Immortal Flames will begin an all - out assault on the Castrum , allowing the adventurers to raid the Praetorium and destroy the Ultima Weapon . Along with the Grand Companies and the Scions , many free companies and even beast tribes prepare for war . As soon as word arrives of Rhitahtyn ' s inspection , the party sneaks into Cape Westwind and strikes him down . Joined by Cid , they continue into Castrum Meridianum , where they take control of magitek cannons and fire them on defending Garlean forces . After blowing up the first two field generators , they fire on an aerial craft , which crashes into the third , leaving the Praetorium ' s defenses open . During the fighting , Livia sas Junius is killed . The party enters the Praetorium . Hijacking magitek armor — including the one they used to enter Castrum Centri — they destroy the Praetorium ' s defenses and arrive at the laboratory of Tribunus Nero tol Scaeva , who believes that by slaying the adventurer he can infuse the Ultima Weapon with the Echo , thus surpassing even Cid in genius . After being defeated , Nero flees . Meanwhile , Castrum Occidens and Castrum Centri fall to the Alliance , and Maelstrom and Twin Adder forces begin firing on Castrum Meridianum . Deep within the Praetorium , the party confronts Gaius . Upon defeat , he boards the Ultima Weapon , who channels the power of the consumes primals against the party . Hydaelyn ' s power protects the party from Ultima Weapon , but Lahabrea breaks through this by unleashing Ultima , a spell that destroys the Praetorium . However , the resulting chaos fells the Weapon itself , and Gaius with it ; Lahabrea plans to use the devastation to unleash the One True God . He is slain , and the adventurer escapes from the Castrum . The Alliance leaders meet at the site of the battle for Castrum Meridianum , and declare the coming of the Seventh Astral Era . However , they hear the roar of a recently - summoned primal in the distance , which serves as a reminder that they haven ' t truly entered an age of peace . " A Realm Awoken " . The Scions of the Seventh Dawn remained largely neutral to intra - Eorzean affairs prior to Operation Archon , but their key role in the defeat of the Ultima Weapon changed this . Plagued by petitioners attempting to hire them out as mercenaries , the Scions meet and discuss the issue ; Alphinaud proposes that they move to Mor Dhona , outside the reach of any city - state . Minfilia remains ardently opposed to a move , as her mother , F ' lhaminn , who went missing years before , is believed to be living in Thanalan . However , Alphinaud and the adventurer track down F ' lhaminn and persuade Minfilia to leave Thanalan . After securing the support of the Eorzean Alliance and Slafborn , the leader of Revenant ' s Toll , the Scions set up a new base , the Rising Stones , in Revenant ' s Toll . Unfortunately , during the move , they learn that Kuplo Kopp , of the Moogle tribe living near Gridania , has petitioned for aid . He claims that Good King Moggle Mog XII has been summoned by the Mogglesguard , and the threat he poses is similar to that of a primal — he would corrupt the Moogles and turn them on the Gridanians . The adventurer ' s party strikes down the Good King , and it becomes apparent that Ascians played a role in his summoning . Upon returning to the Waking Sands , the adventurer hears a scream from Minfilia ' s solar . She has been accosted by a white - robed Ascian that denounced Lahabrea and claimed that the Scions and Ascians have the same goal in the end . Pursuing the Ascian , the adventurer learns his name is Elidibus , and like Lahabrea he serves the " One True God " . Elidibis departs , leaving Minfilia with more questions than answers . Chronicles of a New Era . " These storylines open up after the completion of the 2 . 0 main storyline with Operation Archon and the beginning of the Seventh Astral Era . "