naist-nlp/zeshel huggingface dataset:
Daemon ' s Court The Daemon ' s Court is a castle from " Final Fantasy Crystal Chronicles " near the Fields of Fum and home to the continent ' s Lizardmen population . Filled with traps , snares , and various critters , Daemon ' s Court consists of a courtyard and an inner sanctum wherein dwells the T - Rexaur - sized Lizardman King , bedecked with painful pneumatic weaponry . Appearance . The court is surrounded by stone walls , with many wooden walkways and canvas tents within . Nothing is paved ; the floor is dirt , and there is no roof . At its center is a smaller , enclosed area with a very elaborate gate in the shape of a monster ' s face . Two keys are required to open it , and within is a Roman - style coliseum , where the caravan fights the Lizardman King . Musical themes . " Goblin ' s Lair " , a medieval - sounding march , plays in the background of Daemon ' s Court .
Thexteron ( Final Fantasy XIII - 2 ) The Thexteron is an enemy in " Final Fantasy XIII - 2 " . It has low HP and low attack strength , so it should not be much of a threat to the party . Paradigm Pack . The Thexteron is a Synergist . While its stats are unimpressive , the Thexteron does learn a few useful abilities such as Enfire and Enaero , so it may be worth developing the Thexteron so the the player can infuse it into other , more powerful Synergists .
Kain ' s Lance Kain ' s Lance is a recurring weapon in several later installments of the " Final Fantasy " series . It is named in honor of Kain Highwind , the Dragoon from " Final Fantasy IV " . Appearances . " Final Fantasy IX " . Kain ' s Lance is a weapon for Freya found in Memoria . It has an Attack power of 71 and teaches her the Dragon skills Dragon ' s Crest , Cherry Blossom , and White Draw . It also has a chance to inflict the Confuse status . The spear itself closely resembles the spear Kain holds seen in the original " Final Fantasy IV " logo . " Final Fantasy X " . Kain ' s Lance is a spear that can be bought or customized for Kimahri . Its key ability is SOS Overdrive . " Final Fantasy XIII " . Kain ' s Lance is Fang ' s ultimate third tier weapon . While Kain ' s Lance always bestows Fang with an extra ATB bar , its passive abilities and stats vary based upon which of Fang ' s second tier weapon the players chooses to upgrade in order to synthesize it . Possible passive abilities include Improved Counter , if synthesized from the Gungnir , and Improved Debilitation , if synthesized from the Calamity Spear . " Final Fantasy Tactics Advance " . Kain ' s Lance can be equipped by the Dragoon or Templar classes . It has an Attack power of 47 and teaches the Lifebreak skill to Templars . It is obtained by completing the mission Magewyrm . " Final Fantasy Type - 0 " . The Kain ' s Lance is Nine ' s second strongest weapon after the Lance of Longinus . Ii provides 69 Attack Power . It can be bought from the Akademeia Armory for 60 , 000 gil after complete The Keziah Diversion on Finis difficulty . In the PSP version it can also be acquired by exchanging for 10 tickets on the Square Enix Members site . " Final Fantasy Legends II " . The weapon can only be obtained in the " Legends II " new update that took place in November 2016 . It provides 700 HP , 65 MP and 150 Attack to anyone who equips it . Etymology . The weapon ' s name derives from " Final Fantasy IV " where Kain wielded a spear . His name derives from a Biblical story .
Bloodwing The Bloodwing is a Rank V Mark in " Final Fantasy XII " . The hunt becomes available after felling Judge Bergan at Mt Bur - Omisace . Bloodwing is found in the West Annex area of Barheim Passage . It attacked two escaping prisoners , one being fatally wounded . The other prisoner petitions the mark to avenge his friend . Finding the mark . The path to the mark contains many Specters and Dead Bones . If the player takes out these before approaching the Bloodwing , they should be fine . Alternatively , fleeing southwest to the entrance of the Terminus No . 7 Adjunct gives the player a good chance of most , if not all , of the undead enemies giving up the chase , leaving only the Bloodwing to defeat . If Zalera has already been felled it may be preferred to go through the back of the Garamsythe Waterway to get to the Barheim Passage West Annex faster without having to slog through as many hordes of undead in the area . Battle . The Bloodwing is a flying enemy , but by itself it is not terribly difficult . Bloodwing uses Leech frequently , so it is a good idea to inflict Disease on it . A good strategy is to inflict Immobilize on it and chip away at it with ranged weapons and magick .
Sudden Cruelty Sudden Cruelty , also known as Draw Slash , is a recurring ability in the series . It is an attack used exclusively by Sephiroth . Appearances . " Crisis Core - Final Fantasy VII - " . Draw Slash is an enemy ability used by Sephiroth and Experiment No . 124 . It inflicts moderate non - elemental physical damage and knocks Zack to the ground . " Dissidia Final Fantasy " . Sudden Cruelty is an aerial physical Bravery attack for Sephiroth , obtained at the start of the game . It requires 30 CP to equip ( 15 when mastered ) , 180 AP to master , has Melee Low priority , and can induce Chase . Sephiroth attacks the opponent with two sword slashes that hits the opponent multiple times . " Dissidia 012 Final Fantasy " . Sudden Cruelty returns as a Bravery attack for Sephiroth , now requiring 100 AP to master . It is otherwise identical as in the previous game .
Time Mage ( Tactics Advance ) Time Mage is a job from " Final Fantasy Tactics Advance " , accessible to nu mou and moogles . Time Mages ' abilities cannot be predicted , but some classes , such as the Juggler and Ninja , can reap the benefits of Time Magic without the large MP consumption . Growth . Moogle . The moogle Time Mage is the most powerful Magic - oriented moogle job , with a Magic Power stat rivaling that of the other races ' best Magic - oriented jobs , and a Speed stat capable of out - racing most other magical jobs in the game . However , despite all that , the moogle ' s Time Mage stats are completely inferior to the nu mou Time Mage . This does not mean moogle Time Mages are useless , just that they should differentiate themselves by using abilities to which nu mou Time Mages do not have access , such as Concentrate or Call . Nu Mou . Nu mou Time Mages are the kings of the magical world . They have the highest Magic Power in the game , an impressive Resistance , and one of the highest Speed stats a nu mou can get . Like most magic - oriented jobs , their other stats are abysmally low , making them weak to physical attacks . Abilities . Time Magic . " Time mage command . Warp the fabric of time itself . " Other appearances . " Final Fantasy Trading Card Game " . A moogle Time Mage from " Final Fantasy Tactics Advance " appears in " Final Fantasy Trading Card Game " .
Demonolith Demonolith is a fiend in " Final Fantasy X " encountered Inside Sin and in the Omega Ruins . It is a dangerous enemy that can be difficult to defeat . Battle . Demonolith uses two basic attacks . Its normal attack is not terribly strong but may cause the Curse and Zombie statuses . Its Breath attack will Petrify all party members . Its meanest trick is Pharaoh ' s Curse that it will cast as a counter attack , inflicting Darkness , Silence , Poison and Curse . Pharaoh ' s Curse can be avoided if the Demonolith is afflicted with Silence . When encountered in the Omega Ruins , it will have Initiative . Strategy . Stoneproof armor protects the party against its breath attack . In the Omega Ruins the party should always have at least one character equipped with a weapon that has First Strike to avoid being ambushed . Inside Sin , this is not an issue . A weapon with Silencestrike or Wakka ' s Silence Buster attack can be used , as Silence will prevent Pharaoh ' s Curse . Another option is to use Threaten to stop Demonolith from acting . They can be slowed down with Slow as well . Using Armor Break or piercing weapons will be useful when in Silence status . The best strategy is to bring in an aeon to avoid the status attacks and to damage it severely . Demonoliths are helpless against Valefor due to her status immunity and " out of range " status . Etymology . Its name is a portmanteau of " demon " and " monolith " .
Davoi Davoi is a dungeon area in " Final Fantasy XI " . Location . Davoi is located in the northeastern parts of the Quon continent , in the region of Norvallen . the Elvaan once called the area La Vaule . The Orcs took this land and claimed it as their stronghold sometime during the Crystal War . Because of its close proximity to the Kingdom of San d ' Oria , the Orcs and Elvaan remain locked in near constant combat . Connected Areas . Davoi is linked with the forests of Jugner to the north , as well as the Monastic Cavern s , which has entrances all over the area . Enemies . Enemies found in Davoi primarily consist of Orcs of all description , but wildlife also makes its home here , including Bees , Lizards , Pugils , and s mostly , and rarely the occasional Slime and Morbol can be seen here . During certain weather conditions , water and lightning elementals have been spotted .
Clasko Clasko is a young man who served as a Chocobo Knight before the Eternal Calm , retiring shortly after the massacre of Operation Mi ' ihen . Clasko never felt comfortable in his position . Although he was was good at taking care of the chocobos , he did not find himself comfortable with the strict pace maintained by Captain Lucil . According to the , Clasko is 19 years old . Story . " Final Fantasy X " . Tidus first meets Clasko , at the Mi ' ihen Highroad alongside Lucil and Elma and again at Djose Temple and the Moonflow . He begins to question what he should do with his life . Outside the travel agency at Lake Macalania , he asks Tidus for his opinion on what he should do . Based on the player ' s decision , Clasko would choose to either remain a Chocobo Knight or become a chocobo breeder . If the player chose the " chocobo breeder " option , they could later find ( after gaining airship ) that he had become the keeper for the chocobos on the " S . S . Liki " . He says that Elma was upset with him , but Lucil understood and gives the player a Friend Sphere he discovered in one of the chocobo nests . " Final Fantasy X - 2 " . During the Eternal Calm , Clasko briefly rejoined his former comrades Lucil and Elma in the Youth League . After realizing that he was still being ordered around all the time , he left to find his true calling and became a chocobo breeder , operating out of a cave in the Calm Lands that had once been home to a monster trainer prior to Sin ' s destruction . The Gullwings are known to have visited Clasko ' s chocobo ranch from time to time for aid in breeding chocobos . Eventually , he recruits Pacce and the Kinderguardians to help him protect his chocobos . Voice . Clasko is voiced by Matt Miller in the English version of " Final Fantasy X " and " Final Fantasy X - 2 " , who is also the voice of Prettz from " " .
Dr . Lugae ( The After Years ) Dr . Lugae is a boss from " " . He appears as he did in " Final Fantasy IV " . Battle . Dr . Lugae will often counter any attack with his Poison Gas or on some rare occasions Sleeping Gas , so it ' s better to deal with his ally Barnabas in battle before attempting to defeat Lugae himself . Once Barnabas is dealt with , Lugae himself should be easy to defeat . Strangely , he also still heals the party ' s status ailments sometimes .
List of Final Fantasy XI enemies / Aquans A gallery of the from " Final Fantasy XI " . Aquans . Crab . Notorious Monsters Orobon . Notorious Monsters Pteraketos . Notorious Monsters Pugil . Notorious Monsters Ruszor . Notorious Monsters Sea Monk . Notorious Monsters Toad . Notorious Monsters Uragnite . Notorious Monsters
Ted Woolsey Ted Woolsey was the translator for various Square games , such as " Final Fantasy VI " and " Chrono Trigger " . Contrary to common assumption , he did not translate " Final Fantasy IV " , which can be seen in the endgame credits of " Final Fantasy II " US . He is known for his creative translations and being responsible for memorable quotes such as Kefka ' s " Son of a submariner ! " . He is also often known for being one of the first video game translators to have refrained from always translating the source material directly while also creating a coherently flowing script and storyline ; this process and its most famous lines are sometimes referred to by fans as " Woolseyisms " . While his translations have been criticized for inaccuracies , his work has received praise for creating coherent scripts for the mainstream RPG - playing community .
Healing Mail Healing Mail is a recurring item in the series , appearing as an item , armor , and accessory . Appearances . " Final Fantasy VIII " . Healing Mail is an item that teaches any GF the ability GF HP + 10 % . It can be obtained by winning it from a level 20 + Mesmerize or Turtapod , winning it from a level 1 - 19 Snow Lion , stealing it from any leveled Snow Lion , or one Healing Mail can be refined from 5 Turtapod cards . One Healing Mail can be refined into 6 Hi - Potion via Recov Med - RF or one Healing Mail can be refined into one Pet House via GF Recov Med - RF .
Bastok Metalworks The Metalworks of Bastok is a location in " Final Fantasy XI " . It houses the Republic of Bastok ' s key metal manufacturing industries as well as the top governmental offices , including the offices of the President . Dual elevators carry visitors between the upper and lower levels of the Metalworks . Between the elevators on the top floor is the laboratory of Cid , the most renowned inventor in Vana ' diel . In addition to the presidential offices , the top floor of the Metalworks also houses the embassies for San d ' Oria , Windurst , and Jeuno . In Bastok , the Metalworks is widely renowned as the location where the brightest minds of the Republic gather . In addition to housing Cid ' s workshop , the Metalworks is also a large industrial hub , boasting a large Blacksmith ing facility . Map . The map of the Bastok area , which includes Metalworks , can be purchased for 200 gil from Karine and several other NPCs .
Zaghnal ( Final Fantasy XII ) The Zaghnal is a giant / behemoth - type enemy from " Final Fantasy XII " found in the Dagan Flats and Field of Light Winds areas of the Ozmone Plain . Battle . Zaghnals are often in groups of two or more and are strong compared to the party when first going through the Ozmone Plain , so it is best to avoid them . They do give a fair amount of Experience and two License Points , as compared to the one given by most enemies , so they are good for leveling when the party is stronger . Before fighting the Elder Wyrm in Golmore Jungle , the Zaghnals are the best level - grinding targets as the provide high EXP , 2 LP and always in packs ( formed a party to the maximum of 3 per pack ) . The Dagan Flats area in Ozmone Plain is the excellent area to level - grind as the only unrelated enemies are the Zus . The player may target one of the Zaghnals in the pack from a distance as the others will engage in the battle . They are very weak to Aero magick . Strategy . The player should equip at least two characters with mystic equipment to boost their Magick ; especially with the Magick Gloves or staves equipped , one can empower the Aero spell to kill the Zaghnals quicker , as it damages all enemies in an area . When chaining , it is best to either avoid the Zus by zoning out or use Break , and / or use Immobilize to stop them from interrupting battles with the Zaghnals and kill them without breaking the chain . If Larsa is in the party , he is prioritized to use Telekinesis , which can disrupt the chain as he will target the Zus first , but bestowing Berserk on him will apprehend him from using Telekinesis . The player should finish the Enkelados hunt to obtain the reward , a Golden Amulet , to gain even more LP from the Zaghnals .
Cult of Kefka The Cult of Kefka is an organization in " Final Fantasy VI " . It is made up of men and women who worship Kefka out of fear after his rise to power in the World of Ruin , and are said to have sold their hearts and souls to him . The cult is based out of a tower in the center of the risen Serpent Trench , which houses numerous of Kefka ' s treasures , including the coveted Soul of Thamasa . A band of thieves at the foot of the tower remark that only Magic can be used while climbing , making it difficult to explore , and that the Cult members at the foot of the tower simply shuffle about praying to Kefka , unresponsive to anyone . However , it is a common rumor that if a loved one calls out to a member of the cult , they will be restored . The party can find Strago at the tower as a cult member , but he does not respond like the rest . If the party returns with Relm , she calls out to him and he comes to his senses and rejoins the party . After the party climbs the tower to take the Soul of Thamasa , the Cult members rush up to the top of the tower , and demand that they return Kefka ' s treasure , before the cult leader , the Magic Master , arrives to deal with the Returners . After the Magic Master ' s defeat , the cult members have vanished . A small group of them will still be found pacing at the foot of the tower , however .
Green Magicks ( Final Fantasy XII ) Green Magicks is a skillset in " Final Fantasy XII " . In the original version ll characters can learn Green Magick by buying the appropriate license and by the player buying the spell from a magick shop or traveling merchant . In the " Final Fantasy XII International Zodiac Job System " version , certain abilities were re - classified , and most Green Magicks were re - classified as White or Black Magicks . Green Magicks in return gained spells that were previously Arcane Magicks . Oil is the only spell that remained a Green Magick in both the original and international versions . Only certain jobs can use Green Magicks . In this version , certain spells can be obtained from treasures . Mechanics . The success rate of negative status spells is unaffected by the target ' s magick evasion . If the target has Shell , the success rate is halved . The accuracy underflow bug is a glitch in some versions of " Final Fantasy XII " where a low level character with extremely low Magick attempts to use a status move on a target with very high Vitality , and the accuracy of the spell becomes less than zero . In this case the accuracy will underflow to 100 % , allowing certain status spells to always succeed . List of Green Magicks . " MP cost " is defined as default MP cost . Channeling Augment can lower MP cost of any spell . " International Zodiac Job System " . In the " International Zodiac Job System " release , changes have been made where many Green Magicks have been transferred into White Magicks , while some others being transferred to Black Magicks : the only remaining spell is Oil , the rest of the Green Magick space has been replaced with what was previously Arcane Magicks . Green Magick spells are available to the White Mage , Red Battlemage , Time Battlemage and Black Mage jobs , while Machinists can only access Level 1 spells with the Esper Exodus .
Levrikon Levrikon is an enemy in " Final Fantasy VII " fought on the world map near the Chocobo Farm . They can also appear alongside chocobos . Levrikons can also fought in the fifth round of the Battle Square before the player obtains the " Tiny Bronco " . When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . Its physical attacks pose only a minor threat . Valuable Ether s can be stolen from it , and it can be defeated with Matra Magic . Its Flaming Peck attack has a fairly low chance of inflicting the Fury status . The Fury status decreases the likelihood of affected characters ' physical and magical attacks hitting by 30 % , and doubles the acquisition rate of Limit Breaks . The Levrikon has a counterpart in this respect in the Grasslands Area , the Elfadunk , whose attacks have a much higher chance of affecting characters with Sadness . AI script . AI : Setup AI : Main Etymology . Levrikon is a acceptable localization of the katakana given no context . Ls and Rs are not distinguished in Japanese , and Bs often represent V sounds . In this case the katakana itself is incorrect , using instead of . The name is intended to be " Replicon " , as correctly written and translated in the enemy ' s appearance in " Crisis Core - Final Fantasy VII - " .
Invigorate Invigorate is a recurring ability in the " Final Fantasy " series . Appearances . " Final Fantasy XI " . Invigorate is a merit trait for Monks in " Final Fantasy XI " . It adds a Regen effect to Chakra . " Final Fantasy XIV " . Invigorate is a level 14 ability in " Final Fantasy XIV " learned by Lancers . It increases TP . " Vagrant Story " . Invigorate is a magic spell in " Vagrant Story " . It is one of Sorcery Spells that Ashley Riot learns from a Grimoire . Ashley learns Invigorate from the Grimoire Agilite , found in a chest at the Snowfly Forest . Invigorate is a stats - modifying spell , as casting it increases the Agility stat of the player character . The spell costs 12 MP and induces the status AGI - UP . Its counterpart is Lead Bones , a Sorcery spell that cancels Invigorate ' s effect upon use . Invigorate is also removed whenever the player character exists from a room . Invigorate is also an enemy ability . It is used by Shrieker , Dark Crusader , and Last Crusader . " Bravely Default " . Invigorate is a Martial Arts ability learned by Monks at job level 2 . It raises the character ' s physical attack by 25 % for two turns . However , there is a 25 % chance of failure , in which case the character will take damage equal to 20 % of their maximum HP .
Chocobo ( Final Fantasy VII enemy ) The Chocobo is an encounter in " Final Fantasy VII " . There are eight different leveled chocobos depending on the area . They can only be fought on chocobo tracks on the world map when a party member is equipped with the Chocobo Lure Materia . Although different colored chocobos exist , the party can only catch yellow ones , and must breed them to obtain different colors . Battle . Unlike other enemies , chocobos cannot be defeated even if their HP is reduced to 0 . If the player attacks them they will counter - attack by pecking all allies and opponents before fleeing , leaving no AP , EXP , or gil . The goal is to defeat the enemies the chocobo appears alongside with before the chocobo flees to capture it . Chocobos can be distracted from fleeing by giving them greens to eat during battle ( greens can be bought from the Chocobo Farm ) . To learn the Enemy Skill Chocobuckle , the player must feed the chocobo a Mimett or Sylkis Greens and then reduce its HP at least to 1 / 32 of its maximum ( not KO ) in a single hit . The easiest way to achieve this is by casting L4 Suicide on the chocobo , but the chocobo ' s level must be a multiple of four for it to succeed . The chocobo will cast Chocobuckle once on the party member who reduced its HP , then run away . The enemies the chocobo is encountered with hint to what type the chocobo is . For example , near the Chocobo Farm the LV16 ( highest in the area ) chocobos only appear with two Levrikon s or two Elfadunk s , and in Icicle Inn area the " Wonderful Chocobo " only appears with one or two Jumpings . In the original Japanese version chocobos were not immune to Paralyzed . AI script . AI : Setup AI : Main AI : Counter - General AI : Counter - Death