Vault 92 Vault 92 is one of the vault s created by Vault - Tec as part of the Vault Experiment s . The world ' s best musicians were invited to Vault 92 with the promise to " preserve musical talent " during the Great War . However , in reality , this vault was geared specifically for experimenting with white noise generators that implanted subliminal messages into the minds of its resident population . It is located northwest of the deathclaw - infested ruins of Old Olney . Background . The true purpose of Vault 92 was to act as a testing ground for the creation of " super soldiers " by way of " subliminal suggestion . " By exposing the citizens of the vault to white noise that contained hidden subconscious messages , the vault overseer hoped to create soldiers that could be controlled through a form of hypnosis , thus fulfilling his orders from Vault - Tec . This research was then to be used for a project to create super soldiers who would be completely obedient and fight far more ferociously than normal humans . The vault ' s lead researcher Professor Malleus was initially unaware that the overseer intended to use the research team ' s work to create soldiers , though he was aware the experiments were making the subjects suggestible and modifying their behavior . This is made clear by a series of his recordings one can pick up throughout the vault . The recordings state that , although the experiment initially showed great promise , the most promising subject began exhibiting extreme , uncontrollable aggression and tore three people apart before the vault ' s security team was forced to subdue him . It took 23 gunshots to finally take him down . Professor Malleus is horrified at this and cannot understand why a resident would act in such an extremely aggressive manner ( as far as the doctor is concerned , the suggestions are limited to simple and harmless triggers like obsessive fixing of hair , constant ear scratching etc . ) . A later log on the overseer ' s terminal shows that he intentionally placed a subliminal message in the resident to trigger a violent outburst , as a measure to see whether the command would be obeyed , how much damage he would do and how much punishment he would be able to survive before vault security killed him . He expresses particular delight in the 20 + bullets required to stop the subject , stating that a whole army of soldiers implanted in such a fashion would be unstoppable . This rage soon manifested in other subjects . One computer terminal contains the diary of one of the inhabitants , Zoe Hammerstein , who went mad because of the white noise . The diary shows her writing ( specifically her spelling and grammar ) degenerate , until her final entry , where she begs her friends for help in a sentence that is barely comprehensible . Attempts by the vault overseer to contain the situation ( such as by programming code words into the subjects ' implants in order to stop them ) only worked briefly . Professor Malleus , the expert in charge of the white noise experiment , soon lost hope in the project and attempted several times to convince the overseer , Richard Rubin , to take the situation more seriously and even consider abandoning the vault in light of the violent and savage behavior of the residents , not realizing what Rubin had done until it was too late . However it seems that Rubin had Professor Malleus killed , based on evidence from a log on his computer terminal . More than one - half of the vault ' s population ( according to Professor Malleus ' s V92 - 05 audio log ) eventually became violently unstable and began slaughtering the rest of their fellow residents . A note titled " Feedback Loop " explains that the survivors yet untouched by the experiment made one last push for the escape , possibly explaining why the vault door was left open . The " normal " vault citizens made an attempt to stave off the crazed group , so there are frag mines scattered around the vault . The skeletons of the presumed young lovers Hilda Egglebrecht and Parker Livingsteen can be found locked in the recording studio , a place where they once enjoyed accompanying each other greatly , according to notes left by Parker . The heavy presence of the mirelurks is explained by a computer terminal in the lower , flooded parts of the vault . Apparently , shortly before the " crazies " incident , there was an issue with one of the walls in that area , which had cracked because of some body of water nearby . The wall was repaired and given some minor reinforcements , but the chief engineer of the vault , Carl Maynard , stated in this terminal that the repairs were only temporary and that a serious approach needed to be discussed . However nothing was done because of the mad inhabitants , and the wall there eventually broke , allowing the mirelurks to gain access to the vault . Enemies . This vault ' s upper levels are populated by an ample supply of bloatflies , which are easily dispatched . Care should be taken here by players using melee weapons , as it is possible to become trapped behind various pipes when V . A . T . S . is being used . The lower levels , however , are home to much more formidable opponents : mirelurks . Depending on the character ' s level , this could include mirelurk hunters and even mirelurk kings . Activating the terminals in the living quarters and selecting " Noise Flush " will instantly kill all of the mirelurks in the area . No experience is given for doing so . This does not affect the mirelurks and bloatflies in other areas . The terminals are average , but can be used without hacking if the entries in the computer terminal in the overseer ' s office are all read . They tell the password for the terminals . Appearances . Vault 92 appears only in " Fallout 3 " .