naist-nlp/zeshel huggingface dataset:
Lifefont Lifefont , otherwise known as Move - HP Up and HP Stroll , is a recurring ability in the series . While active , the user will recover HP while walking on the field . This ability is best used in conjunction with the abilities Encounter Half and No Encounters . There is also an MP variant of the ability , called MP Stroll , which first appeared in " Final Fantasy X " . Appearances . " Final Fantasy IV " . Lifefont has been mistranslated , this ability is actually suppose to be called Absorb . While not an ability usable by the party , Lifefont is an enemy ability used by Black Knight , Fell Knight , and Succubus . It restores HP equal to 1 / 3 of the user ' s max HP , and is often used as a Counter to an attack that brings it down to HP Critical . " Final Fantasy VI " . The Tintinabar relic restores HP every step equal to the character ' s Stamina divided by four . It only uses base Stamina and does not factor in bonuses from equipment . Tintinabar is received as an award for sending letters for the wounded soldier in Mobliz , getting a score of 77 points or higher during the banquet with Gestahl , or by betting a Growth Egg , Miracle Shoes or Megalixir at the Dragon ' s Neck Coliseum . " Final Fantasy VII " . The accessory Cat ' s Bell allows the wearer gain HP as they walk on the field . Every step heals 2 HP rounded up to the next even HP value . Because the accessory only heals to even HP , it is impossible to attain All Lucky 7s through its use . Cat ' s Bell is only acquired by playing the Chocobo Racing minigame in Gold Saucer . If a character in Death status has this accessory equipped , the status is bypassed and they ' ll move straight out of it into HP Critical , essentially removing the need for Phoenix Down items outside of battle . " Final Fantasy VIII " . The GFs Tonberry , Cactuar and Bahamut can learn the support ability Move - HP Up for 200 AP . All GFs have the trait innately , recovering HP as the party walks around the field . " Final Fantasy X " . HP Stroll is an auto - ability that can be found on dropped armor , or customized to an armor with Stamina Tablet items . The character with the respective equipped armor in the current active battle party will gradually recover HP as the party moves about the field . There is also an MP variant of the ability , called MP Stroll , which functions identically but increasing the character ' s MP . " Final Fantasy X - 2 " . HP Stroll is an ability learned by the Trainer dressphere for 20 AP . It can also be accessed via the accessory Heady Perfume , and Cat ' s Bell and the Wishbringer Garment Grid . " Final Fantasy Tactics " . Lifefont , also known as Move - HP Up , is a movement ability in " Final Fantasy Tactics " . The Monk class learns it for 300 JP . With this ability , units will gain approximately one - tenth of their maximum HP ( rounded up ) if they move . Zalmour has this ability .
Mover Mover is a recurring enemy in the " Final Fantasy " series . They appear to be red balls , with no physical features outside of two eyes . Movers usually appear in threes , and have low HP . However , to compensate , they often have very high Evasion , Speed , and are protected from most normal means of attack , making them dangerous foes . Being some of the most difficult random enemies in the games in which they appear , they are usually encountered in the latter portions of the game , often in the final dungeon . Their main method of attack is the lethal Delta Attack . Despite their difficulty , they are very desirable enemies to fight , since they give large rewards in AP and gil . Appearances . " Final Fantasy V " . Movers appear in groups of three in the final area of the Interdimensional Rift . If defeated before the encounter automatically ends , they give between 150 , 000 - 200 , 000 gil each and 199 ABP after being defeated . " Final Fantasy VI " . Movers appear in the " factory " portion of Kefka ' s Tower . Unlike in other games , the reward for their defeat is rather mediocre . " Final Fantasy VII " . Movers appear in the " swamp " room in the Northern Cave . They always appear in a group of three , giving the party 2 , 400 AP and 90 , 000 gil ( although 0 exp ) after the battle . " Crisis Core - Final Fantasy VII - " . Movers appear in the Cage of Binding within the Banora Underground . More powerful versions of the enemy called Mover RE , Mover EX , and Three Stars appear in the Missions . " Final Fantasy IX " . Movers appear in the wilds of Terra and in Pandemonium . " Final Fantasy Dimensions " . Movers appear in the Castle of Nil . They use Delta Attack and are able to Flee at any point in the fight , even as their first action . If one Flees , the other two will Flee immediately after . Each rewards 100 JP , 300 total if all are destroyed . Movers appear as a race of monsters in this game . They are generally weak , but make up for their lack of strength by attacking in large numbers . " Dissidia Final Fantasy Opera Omnia " . Mover appears as an enemy . " Pictlogica Final Fantasy " . Mover from " Final Fantasy V " appears as an enemy in " Pictlogica Final Fantasy " . " Final Fantasy All the Bravest " . Movers appear in " Final Fantasy All the Bravest " as enemies encountered on the South Figaro Sea . They use Brutal Bound and drop the Stardust Rod . " Theatrhythm Final Fantasy Curtain Call " . Movers appear as an enemy during Battle Music Sequence s .
Faultsiphon Faultsiphon , also known as Powerchain , is a recurring ability in the series . Appearances . " Final Fantasy XIII " . Faultsiphon is a Commando auto - ability , learned at level 2 for Lightning , level 7 for Vanille and Hope , and level 8 for Fang . It recovers 20 % of an ATB slot when attacking a foe inflicted with a status ailment . " Final Fantasy XIII - 2 " . Faultsiphon returns as a Commando ability , learned at level 8 for Serah and level 38 for Noel , and can be used by Behemoth ( 57 ) , Flangonzola ( 31 ) , Frag Leech ( 8 ) , Goblin ( 10 ) , Gorgonopsid ( 49 ) , Lucidon ( 24 ) , Red Chocobo ( 21 ) , Seeping Brie ( 47 ) , Twilight Odin ( 49 ) , and Vouivre ( 22 ) . It functions exactly as it did in the previous game . " Final Fantasy Record Keeper " . Powerchain is a Rank 5 Celerity ability . It has a Charge Time of 1 . 2 seconds , inflicts physical damage with a 2x multiplier , and removes the Charge Time from the user ' s next action . It is crafted using Major Power , Major White , and Major Wind Orbs .
Vampire Lord ( Final Fantasy ) The Vampire Lord , also known as WzVAMP , is an enemy from the original " Final Fantasy " . They are found in the Flying Fortress and Temple of Chaos . They are of no real threat to the party ( as none of the spells or abilities they have can threaten a party appropriate - leveled for the Fortress ) and can be easily defeated . There is a bug in the NES version that makes them even easier . Vampire Lords cast AFIR ( NulBlaze ) . However , in the NES version , there is a bug that prevents elemental protection spells from working if the enemy that casts / gets affected by them is weak to the element it protects against . Vampires are weak against Fire , so AFIR will do absolutely nothing .
Eureka Key The Eureka Key , also known as EurekaKey , is a key item in " Final Fantasy III " , which is required to open the way to Eureka , an area located within the Crystal Tower that houses the most powerful weapons . It can be obtained by defeating Doga and Unei at Doga ' s Grotto
Purple Bavarois ( Final Fantasy IV - Interlude - ) The Purple Bavarois is an enemy in " Final Fantasy IV - Interlude - " . They can easily be dispatch with Palom ' s Fira or Edge ' s Flame spell . There is also Cecil ' s Index Finger sword that can be bought in the Dwarven Shop on board the Falcon . Etymology . It is often served with raspberries , perhaps the reason behind the coloration of this type of Flan .
Enthunder ( ability ) Enthunder is a recurring spell in the series . A supportive spell , it usually bestows the Enthunder status , which imbues a character ' s attacks with the Lightning element , or adds a small amount of additional Lightning - type damage to them . Appearances . " Final Fantasy XI " . Enthunder is an Enhancing Magic white magic spell in " Final Fantasy XI " . When under the effect of Enthunder , the player or monster will deal some slight Lightning magic damage following each melee attack . Unlike most " Final Fantasy " games , ordinary melee attacks cannot have a specific element , and En - Spell s do not change this . For example : " Final Fantasy XIII " . A Synergist spell , Enthunder can be learned by Sazh at level 4 , as well as Lightning and Hope , both at level 7 . It adds the Lightning elemental property to physical attacks , and is thus particularly valuable against enemies that are weak to the element but strong against magical attacks . Cast on Commandos , who get a bonus to physical damage , it is superior to the Sparkstrike used by Ravagers , if the time taken to cast it does not outweigh that consideration , such as in short battles . Ravager party members with Enspell will do additional damage to all enemies within a short radius , similar to Blitz , Thundara , etc , when they perform the corresponding element of Strike . " Final Fantasy Dimensions " . Enthunder is the level 5 ability of the Magus class , requiring 100 AP to learn . At the cost of 18 MP , the user will make the party ' s physical attacks Lightning - elemental .
Borra Borra is a non - player character from " Final Fantasy X " and " Final Fantasy X - 2 " . In " Final Fantasy X " , he lives in the Macalania Woods . Profile . Borra is an avian - humanoid creature with a red and white feathered headdress . Story . " Final Fantasy X " . He introduces the Butterfly Hunt game , which is vital to obtain Kimahri ' s Celestial Weapon , as well as other rare items . Borra , or another NPC that uses the same model , is also seen in Luca docks when the blitzball teams are arriving . " Final Fantasy X - 2 " . During Chapter 4 , the player can witness the musicians on the CommSphere s talking how the woods hasn ' t got long left , and eventually disappearing themselves . If the player reconciles the Ronso and the Guado ' s relationship , Tromell becomes the Guado ' s new leader and the player can witness Borra and the other musicians playing at Guadosalam in Chapter 5 .
Rufus ( boss ) Rufus is a boss in " Final Fantasy VII " . Cloud battles him and his pet Guard Hound , Dark Nation , on the roof of the Shinra Building . Battle . Dark Nation casts Barrier to protect Rufus . Rufus is susceptible to Poison and his attacks only deal around 35 damage to Cloud in the front row . If Rufus has more than 200 HP , and Cloud did under 100 damage on his last attack , there is 1 / 3 chance he will laugh sarcastically . After receiving 500 damage , Rufus will flee by helicopter . Strategy . The player should dispatch the Dark Nation first . This can be done with a single Cross - slash , given that Dark Nation has not yet cast Barrier on itself . Once Dark Nation is dead , the player should use Bolt and Limit Breaks to deplete his HP . It is also recommended to use Bio . AI script . AI : Main AI : Counter - General AI : Counter - Death
Fire Bat ( Ring of Fates ) The Fire Bat is an enemy from " " . It is an upgraded form of the Bat enemy , and fights in the same manner as it . The only difference between it and the Bat is that it uses the Fira spell over the Blizzard spell , making it more threatening . However , it is still best to save it for last when dealing with a group of enemies , especially with the Fire Flan . A player may use the same tactic against the Fire Bat as the Bat . Either wait until the Fire Bat goes to ground level to use its default attack ( which takes longer as it opts to use Fira more than its regular attack ) , use aerial attacks , or hang onto it and attack once , then get off to avoid its counter . It is not recommended to use the Wall Slam against the Fire Bat , as it quickly counters being picked up .
Thundrake Thundrakes are Lightning - elemental dragons found in " Final Fantasy Tactics Advance " . Possibly the strongest regular monster in the game , its stats are higher than those of most other monsters , and it can further boost them by using its Dragon Force skill . Eventually they become extinct , as there are no Turf Defense missions or clans that they belong to . Abilities . Dragonbolt . " Thundrake command . Fire a dragonbolt at foes . "
Goblin Healer The Goblin Healer is an enemy monster in " " , and a variation of the Goblin . Strategy . Goblin Healers cannot attack , but they can easily make any fight they participate in much more difficult . They continuously cast the White Wind spell , healing any wounded combatant in its area of effect ( this includes Layle , as well as the enemy monsters ) . All foes in the fight are smart enough to know to seek help from the Goblin Healer when they are in trouble , so it is best to take care of it first . Picking up a Goblin Healer allows Layle to force the Goblin to use his healing spell on the player . Goblin Healers can also deflect objects Layle throws at them with their staves , so the only way to damage them is by attacking with direct kinetic attacks .
Albino Lobo The Albino Lobo is an enemy in " Final Fantasy XIII - 2 " . Attacking in pairs , Albino Lobos can poison opponents with their attacks . The party should be able to handle them with little trouble , though . Paradigm Pack . The Albino Lobo is a versatile Ravager that learns abilities of all four elements and its Strength , Magic and HP all reach high levels without excelling in any one stat . One drawback is that it lacks the third tier magic spells or Blitz attacks , and only learns one auto ability . It does learn three passive abilities that bestows positive status effects when low on HP , two of which can be passed on to another monster via infusion . Albino Lobo can be used as an alternative for Blue Chocobo even though its HP is lower than Blue Chocobo ' s ( that assuming the player uses only Potent materials ) , as Albino Lobo offers to element Strikes as opposed to Blue Chocobo , although in this matter it ' s worse than Apotamkin , but Apotamkin has rather low maximum HP with Potent materials in use . Also , his ability speed is slightly slower than Blue Chocobo ' s and higher than Apotamkin ' s , but it hardly changes anything .
Ishteen The Ishteen is a Trophy Rare Game enemy found in the Barheim Passage in " Final Fantasy XII " . If the player wants the Tournesol , or is trying to make High Arcana , they must be wary of killing Ishteen before farming . The only other way to obtain Soul of Thamasa is from an extremely rare drop ( 6 % ) from an Oversoul . If the player killed Adrammelech without farming High Arcana , Ishteen is the last chance to reliably obtain any . Requirement . To find Ishteen the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . Ishteen then appears within the Barheim Passage in The Zeviah Span and East - West Bypass . Its odds of appearing in these two areas increases by 2 % every ten seconds the party spends there . The odds will hit 100 % after roughly eight and a half minutes . It will appear right next to the party . Like all Trophy Game it will never respawn once killed . It is actually possible to zone back and forth between the two zones , and make it appear in both , stealing one Soul of Thamasa from each . Battle . Ishteen is not particularly a tough enemy to defeat . It knows many high level spells and can use Death to instantly kill a party member . It can also use Doom on a party member . Like the Rare Game Negalmuur , Ishteen knows the ability Necromancy . Using this ability , it summons the undead ( in this case , Dead Bones ) . Unlike Negalmuur , Ishteen does not use Necromancy frequently , so the auto - Leveling trick is not good to use on this enemy . Etymology . This makes sense since Ishteen , being a Trophy Rare Game enemy , only spawns once .
Shivan Shivan is an Esper in " " . She is a Rank I Water Ranged summon , and costs 11 Affinity points to summon . Her normal attack , Blizzard , deals Water damage to one foe . She is one of the few Water summons who are actually Ice - type . This makes her weak to Fire instead of Thunder . It is said in - game that she is Shiva ' s child , likely making her Shivar ' s child as well , as the two are lovers . The Japanese version is more specific in the description , listing Shivar as Shiva ' s husband , as well as Shivan ' s description being : " Created from the crystals of Shiva and Darling Shiva . The cool demeanor is inherited from her parents " . Attributes . Shivan is one of the few Rank I Ranged Espers to have an astounding growth in Attack Speed . Her time between attacks is between 2 . 5 and 1 . 9 seconds . Her total latency is 11 , fourth to Cactoid ( 16 ) , third to Quetzalcoatl ( 14 ) and second to Sylph ( 12 ) . Her basic attack , Blizzard , is magickal , so she uses her Magick stat . If she is silenced she will be unable to attack . Her hit style is direct shot , which means it hits and stops at any target within the attack ' s range .
Lowing Lowing is a Blue Magic spell from " Final Fantasy XI " , which can be learn from Buffalo - type enemies . When cast , it inflicts enemies within range with the Virus status ailment , causing significant damage over time to the enemy ' s TP . The in - game description of this spell is not accurate . This spell costs two Blue Magic points to set .
Body Slam Body Slam , also known as Bodyslam and Bash , is a recurring ability in the " Final Fantasy " series . It is a single - target physical attack that reoccurs as an enemy ability and the ability of Warriors in the " Final Fantasy Tactics Advance " games . Appearances . " Final Fantasy V " . Body Slam is an enemy ability that deals non - elemental damage to a single target . The ability can be used by Bandersnatch , Bomb , Bulette , and Duelist . " Final Fantasy VI " . Bodyslam , originally titled Rush in the SNES and PlayStation translations , is a weak physical attack . The red and brown Magna Roaders can use this enemy ability , Muud Suud can use it as well . " Dirge of Cerberus - Final Fantasy VII - " . Body Slam is a hard - hitting physical attack in " Dirge of Cerberus - Final Fantasy VII - " . The enemy ability is a charge towards the player . It can be used by Arch Azul , Bizarre Bug , Epiolnis , and the hounds , Crimson Hound and Guard Hound . " Final Fantasy XI " . Body Slam is an enemy ability that can be learned from Dragons . It physically strikes enemies within range . Body Slam can also be obtained as a Blue Magic spell . This spell costs 4 Blue Magic Points to set . " Final Fantasy Tactics Advance " . Body Slam is a Warrior ability . Taught from the Striborg weapon , it is a tough physical attack that also does damage to the user equal to 1 / 4 of the damage the attack did to the target . It cost 300 AP to master . The ability returns as an ability of the Warrior once more . The Arts of War technique deals a tough physical attack to the enemy , and quarter damage to its user . " Final Fantasy Mystic Quest " . The Adamant Turtle and Land Turtle are the users of the Body Slam enemy ability . It is a basic physical attack with an attack power of 10 . " The Final Fantasy Legend " . Bash is an ability that has 3 uses and has an attack power of 9 which damages one enemy , the damage formula is base on Strength . This ability is used by Triceras , Behemoth , Scarab , Mazin , Ganesha , Machine , and Gen - Bu2 . " Final Fantasy All the Bravest " . Body Slam is the enemy ability that is used by the Microchu and Picochu during battle .
Grenade ( Final Fantasy IX ) Grenade is a flying enemy from " Final Fantasy IX " found on Mount Gulug . Battle . Its Cannon halves the opponent ' s HP . Grenade is weak against Ice and Wind - elemental attacks . If Quina is in the party , s / he can learn the Blue Magic spell Mustard Bomb by eating the Grenade . Other appearances . " Final Fantasy Record Keeper " . The Grenade from " Final Fantasy IX " appears as an enemy in " Final Fantasy Record Keeper " .
Lavian Lavian is a minor character in " Final Fantasy Tactics " . She is a Knight of the Lionsguard , a group of knights charged with the protection of the royal family . She was recruited by the Holy Knight , Agrias Oaks , though she later joins Ramza ' s party , and remains even when Agrias stays behind to guard Princess Ovelia . Story . At the beginning of the story , Alicia and Lavian serve under Agrias ' s command , arriving at Orbonne Monastery as escorts for Princess Ovelia . They were attacked outside the chapel during an ambush by the Order of the Southern Sky , and must defend the princess alongside a trio of mercenaries , led by Goffard Gaffgarion , and including Ramza Beoulve and a squire named Ladd . The attack is repelled , but Delita Heiral kidnaps the princess while the knights are distracted . Lady Agrias resolves to give chase , and Lavian dutifully follows , and in doing so , becomes a member of Ramza ' s entourage . Joining Ramza ' s party . At the end of Chapter 1 : The Meager , Lavian is recruitable along with Ladd and Alicia while Agrias and Gaffgarion become guests in Ramza ' s party . Gameplay . Though technically a named character , Lavian has no native abilities beyond that of a normal Knight , and acts just like any of the other generic units that begin the game in Ramza ' s party , or those recruited from the Warrior ' s Guild . She may even be sent on Errands along with other generic units . However , she has higher strength than normal female generic units , and so can follow the squire job paths with much more ease than normal . Keeping Lavian in the party is also a prerequisite for the quest Gift of the Magi ( Tynar Rouge in the PSP version ) , the reward from which is a special accessory for females . Lavian joins at level 8 with 62 Bravery , 61 Faith , and equipped with the Longsword , Escutcheon , Bronze Helm , and Bronze Armor .