Blackfoot Village The Blackfoot Village was a location in the Grand Canyon , owned by the Blackfoot Tribe . Background . When Edward Sallow , Joshua Graham , and Calhoun ventured into Blackfoot territory , they were captured . When Sallow saw the poor condition of the tribes weapons and tactics , he felt the need to train them to protect himself in the on coming war between the tribals . This is where he would later become known as Caesar . Layout . Overall feeling is a slightly Old Westernized native American / tribal sort of feel , The slow guitar stuff in FO2 is appropriate for background music . Buildings are painted black in a stripe along the ground , mimicking the black paint the warriors wear on their feet . Fence . This is a simple fence made of earth , tough metal ( too tough for them to melt down in their smelter ) and junk ( old tires , etc . ) . It marks the outer perimeter of their village and runs partway up into the hillside ( so invaders can ' t get around it without climbing ) . The asphalt road loads up to a small gate - opening , which is blocked by an armored Greyhound bus ( like the armored school bus used as a gate by the refinery tribe in " The Road Warrior " , except this one doesn ' t have a working engine , they just push it ) . The gate flanks are guarded from the inside . There are spots along the fence where it ' s possible to shoot through but not walk through ( the hole is too small for a character to pass , but not so small that it blocks line of sight ) , and these spots are manned by tribesfolk with some of their limited number of pipe rifles . House . Standard wood and brick buildings . . . this was once a tourist town , and the locals lived in these simple homes . Most homes have barrels under the drainage points of the roofs to catch rainwater . Cabin . Typical small wooden cabin on the hillside . Rented or bought by visitors who wanted to be closer to the caves or slops , or who just didn ' t like being in the " city " when on vacation . " Guard House . Formerly the sheriff ' s station . Those on guard duty report in here and can come here on short breaks for food and lavatory . Four guards rotate ( in pairs ) through this duty : Www , Vvv , Yyy , Zzz . " Weaponmaker / Garun ' s Home . Formerly a house with a small carpentry business attached . Now it ' s the home and workshop of Garun , an older guy who knows how to make and repair spears , knives , and bows . He sells them and can do the old spear - sharpening trick . Possible quest stuff involves him repairing stuff , finding people he wants , finding stuff he wants , getting on his good side to get him to upgrade your weapons . " Save - Mart . A superstore like target . It would be cool if it had a large sign with a Pip Boy in a Native American feathered headdress , shooting at a target . The name of the place could be " Bullseye , " with the main point of the logo to look similar to a Target logo . Ha ha . Anyway , this place is where they keep their slave s ( those who haven ' t been adopted into the tribe , or recent acquisitions or surly ones destined to be sold elsewhere ) . Inside there are many rows of shelves , barricaded with sections of fencing , patio tables , and other materials you ' d find in such a store , all used to keep slaves in place ( chains , padlocks , and bike locks are pretty common , too ) . This place still holds many durable items from the pre - War days , and an engineer could have a field day looting or buying tools and bits to use for things . " This place has a more gloomy feel than the other parts of the village . During the day the place is looked after by Dominic , the slavemaster . Children from the village are usually not allowed into this building for their own safety . Brahmin Pen . Similar to the slave pen , this holds a few Brahmin which the tribe plans to slaughter soon to provide food . They ' re given grain ( or other food ) to fatten them up a little more before the slaughter . Most of the tribe ' s other Brahmin range outside the village fence . Slaughterhouse . Your standard low - tech slaughterhouse : a small pen for the waiting animals , a place to tie up the animal you ' re going to thwack , and a bunch of hooks for you to hang carcasses on . Gardens . Each of these is a small plot of land carefully tended by the villagers and blessed by the Daughter of Hecate . Anywhere from 10 to thirty feet long , usually about ten feet wide . Shaman House . This is the home of Merrin , the tribal shaman and medicine woman . She ' s also a Daughter of Hecate . Her home is right next to Kurisu ' s because she wants to keep an eye on the village leader . ( uses one of the variant House maps , with customized props ) . Leader ' s House . The leader ' s house was once a winter home of an older gentleman who still liked to ski but couldn ' t handle the tougher slopes . Several large rooms , a big dining room and living room for entertaining . Many trophies from Kurisu ' s raids , and her several house - husbands wandering about ( all of them impressive in some way , most of them physically ) . Hangdog Houses . This is a collection of small bungalos , mainly one - room places with a kitchenette , often used by medium - income families or groups of college students away for a long weekend . Now they ' re used by the Hangdogs as their homes , as the dogs like running around the buildings and under the crawlspaces ( which humans can ' t get into ) . These places are sorta run down , mainly from abuse at the hands of drunken fratboys but also somewhat from neglect . They keep the snow out in winter , but they ' re not pretty . Appearances . Blackfoot Village was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios , and is mentioned in " " , and the " " add - on " Honest Hearts " .