Luck ( stat ) Luck is a recurring stat in the " Final Fantasy " series , although it is not as common as other stats . It usually affects things such as Critical Hit s and finding rare items , but also can influence other stats like Evasion and Accuracy . In other games , where there is no luck stat , there are other stats which determine these instead . Appearances . " Final Fantasy " . Luck makes its first appearance where it , along with character level , was meant to determine the success or failure of fleeing a battle . However , the calculation did not work exactly as intended in the NES version , resulting in the Running glitch . " Final Fantasy VII " . Luck appears as a battle element , not to be confused with " All Lucky 7s " . High luck affects the character ' s critical hit rate , chance to avoid attacks and chance to hit . " Crisis Core - Final Fantasy VII - " . The higher Zack ' s Luck , the more critical hits and better Item Drops he gets . The player increases the Luck stat by equipping accessories and Materia that give boost to Luck . The player can boost the Materia ' s Luck stats via Materia Fusion up to + 100 per Materia . " Final Fantasy VIII " . Players are able to junction magic spells to the characters ' luck stats . The way to do this is to have a GF learn Luck - J either on its own or with a Luck - J Scroll . Luck affects the character ' s hit accuracy ( unless the character already has 255 % hit rate ) , evasion , and critical hits . " Final Fantasy IX " . Luck is not a stat in " Final Fantasy IX " ; its function is instead served by the Spirit stat . " Final Fantasy X " . Luck affects the evasion , accuracy , the character ' s chance of critically hitting , and the enemy ' s chance of critically hitting . It can only be upgraded via the use of a Fortune Sphere to activate a Luck node on the Sphere Grid . Although raising the Accuracy stat gives better hit rate in most cases in the short run , it has its limitations . Some enemies are so evasive that no matter how high one ' s Accuracy is , they will never have above a 25 % chance of hitting them . Other enemies may not have any Evasion , but are evasive directly due to their Luck stat . While under Darkness , one ' s hit rate is reduced to 10 % regardless of Accuracy . In all three cases , raising Luck will improve the chances of hitting , while raising Accuracy will not . On the other hand , an increase of 1 Luck has the exact same impact on evasiveness as an increase of 1 Evasion . For example , the most accurate attack in the game ( belonging to Dark Ixion ) requires a combined total of 290 to ensure dodge any evadable attack ; it does not matter whether this is 255 Evasion and 35 Luck , or 35 Evasion and 255 Luck , or anywhere in between . In addition , the most Luck stat in the game ( belonging to Dark Mindy ) requires 230 to ensure critical hits even with Overdrives . Luck is generally the sole determinant of critical hits ; the chance of inflicting one is simply the user ' s Luck minus the target ' s Luck . However , when using physical attacks , equipment ( including armor ) generally provides a small critical hit bonus . This is 3 % for most equipment , but drops from Penance give 10 % , and drops from all Dark Aeon s or certain Monster Arena creations give 6 % . Some enemy attacks also carry a bonus critical hit chance . Enemies that drop equipment with + 6 % Critical Bonus in the Monster Arena are : Despite common misconceptions , Luck does not affect anything apart from accuracy , evasion and critical hits . The abilities Luck and Jinx claim to increase and decrease the targets ' Luck stat respectively , but do not give the full effect of higher / lower Luck . Each use of Luck ability adds 1 % to accuracy and 1 % to the chance of landing a critical hit ; unlike a genuine Luck stat increase it has no impact on evasion or on the chance of receiving a critical hit . Jinx reduces targets ' evasion chance by 1 % , and increases the chance of landing a critical hit on them by 1 % , but has no impact on the target ' s accuracy or their chance of landing a critical hit themselves . The effects can be stacked up to five times . " Final Fantasy X - 2 " . Luck affects the chance of critical hits , avoiding attacks , landing attacks , and finding rare items . Rabite ' s Foot and Key to Success accessories raise Luck . " " . Luck is a Clan Privilege that raises Evasion and chance of the Opportunity Command . Luck , represented by the light element , is one of Layle ' s five stats , which , like the other four , can be increased by equipping accessories . Luck determines many things , most notably the rate at which enemies drop materials . " Dissidia Final Fantasy " . Luck affects many aspects in the game . Luck can be raised with a number of accessories , and some equipment sets , such as the Genji set . Having higher luck increases the rate EX - Cores appear . Also , if a character has high luck , they experience a higher percentage of Battlegen accessories being dropped . Lastly , high luck increases the chance of enemies dropping their accessory or equipment during battle .