Far Orbit The Far Orbit was an EF76 Nebulon - B escort frigate that served in the Galactic Empire ' s navy until , after a mutiny among its crew , it became one of the first privateering vessels for the Alliance to Restore the Republic . Produced by Kuat Drive Yards , the " Far Orbit " was initially helmed by Imperial Captain Vocis Kenit as it hunted down pirates in the Outer Rim Territories . However , due to Kenit ' s tyrannical leadership , his second - in - command Commander Dhas Fenoep Vedij — who had become disillusioned with the Empire — led a successful mutiny in 0 ABY against Kenit and the Imperial forces aboard the frigate . After discharging the Imperial - aligned crew members and those who refused to enlist with the Rebel Alliance , Vedij had the " Far Orbit " travel to the space station StarForge Station , where it picked up replacement crew members and joined up with the Alliance . The " Far Orbit " thus became a privateering vessel for the Alliance in the Ringali Shell of the Core Worlds . Soon afterwards , the " Far Orbit " captured the Imperial escort frigate " New Star " and Shipment 1037 , an entire convoy of freighters , after leading them into a trap with the help of an Alliance task force . The privateers then detained Imperial Advisor Coh Veshiv near the planet Esseles after convincing Veshiv to transfer over to the " Far Orbit " from the CR90 corvette " Empire Forever " by claiming that the " Far Orbit " would be used as Veshiv ' s next vessel . Following Veshiv ' s capture , Kenit — tasked by the Empire with tracking down his old ship — manipulated the " Far Orbit " into a confrontation with the Solar Terrors pirate group . However , Vedij and the privateers emerged victorious from that battle . Kenit later caught up to the " Far Orbit " using the transport SPF 14897 as bait ; when the " Far Orbit " raided SPF 14897 , Kenit ' s task force pounced on the frigate . In the resulting battle , the privateers escaped only after knocking out one of the gravity wells of the Imperial Interdictor " Claw " , allowing the " Far Orbit " to jump to hyperspace . After the heavily damaged " Far Orbit " was repaired , the frigate once more returned to the Ringali Shell and went to the world Brentaal IV . There , a landing party from the Nebulon - B picked up a datadisc containing important information about the route of the Imperial " Star Galleon " - class frigate " Emperor ' s Will " , which was carrying a very valuable cargo of treasures . While attempting to capture the frigate , the " Far Orbit " was engaged by the " Claw " again after it dragged the ship from hyperspace near the Ringali Nebula , though the privateers managed to escape once more . Vedij and his crew then proceeded to attack the " Emperor ' s Will " and its escort , the " Zaff Jendinpurg " , after forcing them out of hyperspace . Dispatching the escort , the " Far Orbit " seized the frigate ' s cargo pod after the " Emperor ' s Will " captain ejected it from the ship . Description . General information . The " Far Orbit " was a EF76 Nebulon - B escort frigate , produced by Kuat Drive Yards and measuring 300 meters in length . As a Nebulon - B , the starship ' s main section was at the fore of the craft , with a thin boom module connecting the fore to the aft propulsion section . At full capacity , the " Far Orbit " crew numbered 854 with sixty - six additional gunners , though the escort frigate – class ran on a skeleton crew of 307 hands and ten gunners if need be . However , running on a less - than - full crew resulted in decreased combat efficiency , and in that situation , certain unused sections of the ship were closed off to conserve the ship ' s energy . In addition to crew , the " Far Orbit " could house seventy - five passengers , which were usually troops , while its storage compartments could hold up to six thousand metric tons worth of cargo and up to four months ' worth of consumables . For every fifty cubic meters of cargo space , a hundred tons of cargo could be held . The propulsion module was the site of the " Far Orbit " static discharge vanes , which were used to vent dangerous excess amounts of energy in the ship ' s engines . The discharge function was not used regularly , as doing so was only necessary in certain situations such as combat or ion storms . The vanes were mounted on the outer hull of the frigate , and if they were damaged or lost , the reactor could potentially melt down if energy built up to dangerous amounts , or the fuel system could explode . There were two turbolift shafts located in the " Far Orbit " : one in the forward module and one in the propulsion . Each shaft had two cars and spanned multiple floors . However , the turbolifts were not continuously in service and , for security reasons , did not go to every deck . Additionally , any turbolift could be overridden by the rank cylinder of an officer , which would cause it to ignore calls from other decks . Most traffic between decks on the frigate was done via hatches with ladders that went from one level to the next . Basic crew quarters existed on Deck 5 , in the command module . These quarters had limited entertainment options and only common refreshers to service the crew there . The triple - bunk crew quarter only housed average - sized Humans , though modifications could be made to fit larger beings . The trooper quarters were also situated in the command module between the main crew quarters , the officer quarters , and the bridge . This was intended to halt or hamper the efforts of a mutiny by preventing mutineers from reaching the bridge or the officers . Additionally , since all of the frigate ' s docking facilities were above the trooper quarters , the trooper quarters stood between potential boarders and the bridge . The standard trooper quarter , which meant to house two squads , was comprised of a pair of rooms , with the larger one filled with double bunk beds and the smaller one with a common refresher . Officer quarters were situated under the trooper and the main crew quarters in the command module . All of the officer quarters , whether they were for junior officers or senior officers , had a small entertainment console , pre - made meals , and a low - quality autochef which dispensed hot and cold drinks . The quarters for the ship ' s engineers were housed in the propulsion module . These rooms were similar to the quarters for officers and standard hands that were located in the command module , though they were dirtier , due to the tools and materials that the engineers handled and sometimes brought back to their quarters . The standard engineer quarter featured two rooms , with the larger walled with triple bunk beds , some storage , an A / V unit , and a workbench . Privacy curtains were also featured in the room , and the other room was a basic refresher . The common engineer officer quarter had three rooms , with a pair of identical rooms mirroring each other and separated by a refresher unit . The identical rooms each had a double bunk near the door to the refresher and a closet , desk , and A / V unit on the wall opposite to the refresher . Both non - refresher rooms also had a workbench , which was opposite the A / V unit , and a privacy curtain that concealed the bed from sight if one sat at the workbench . The crew of the deflector shield generator was also kept in the propulsion module for increased combat readiness . Equipment , complement , and armaments . The sensor arrays of the " Far Orbit " were housed in the ship ' s Sixth Section , and it was there that the sensor computer , sensor technicians , and operators were located . The sensor computer correlated the data received by the sensors , which acted as the eyes and ears of the vessel , and also recorded and reported on that same data . The computer could then make a sophisticated analysis on a variety of subjects based on the data it received . The frigate possessed both a forward and an aft sensor unit , which , because the " Far Orbit " was an EF76 Nebulon - B , were of excellent quality . The frigate had one of the most sensitive long - range sensor arrays in the entire Imperial fleet and possessed a full range of sensors . These included standard electro photo receptor s , full spectrum transceivers , dedicated energy receptors , and lifeform indicators . Additionally , the " Far Orbit " had hyperwave signal interceptor s and the rarer crystal gravfield trap s . The crystal gravfield traps were used to detect and find cloaked or stealthy ships , and dark objects . Hyperwave signal interceptors were used for long - range scans and were able to find the vector of a ship entering or exiting hyperspace after detecting them . After the vector was found , it was possible for the astrogation section of the ship to uncover its destination . The hyperwave signal interceptors were also used to catch hypertransceiver and subspace transceiver signals , which , after being intercepted , were sent to Primary Communications on Deck 1 for decryption . Prior to the mutiny that occurred on the " Far Orbit " , the frigate had several shuttles and two squadrons of TIE / LN starfighter s as its complement ; however , the " Far Orbit " lost its entire fighter complement in its engagement with the Silent Blades pirate gang . Additionally , after the mutiny , many of the Imperial loyalists were sent off the ship in the frigate ' s shuttles , leaving only a pair of craft for the " Far Orbit " . One was a " Grek " - class troop shuttle , and the other a " Katarn " - class boarding shuttle . Over the course of its privateering days after the mutiny , the frigate added to its complement with various starfighters and shuttles that it acquired . The Nebulon - B was externally armored all over her hull , and the amount of armoring varied from place to place . In addition , the ship was defended by the capabilities of a Delphus JC - 671 deflector shield projector , which protected the ship from most space debris and made the " Far Orbit " tough enough to engage in combat . The shield generator was located off the main propulsion module so as to avoid the threat of the generator ' s explosive reaction to being breached . The shield generator was quite powerful and used up great amounts of energy when the " Far Orbit " was in a space battle . In terms of armaments , the frigate had twelve turbolaser cannons , twelve smaller laser cannons , and a pair of tractor beam projectors that were suited to combat purposes . Half of the turbolaser batteries were located at the front of the " Far Orbit " , with three more on each side . The laser cannons were positioned with six to the front , two on each side , and a pair at the aft of the frigate . Crewed by a dozen hands , the two combat tractor beam projectors were at the front of the ship . The laser cannons and the turbolasers ran off the same power system and blaster gas canisters , though they did consume spare gas tanks and power cells in combat situations in order to dampen the impact of destroying one of the weapons emplacements . The turbolasers were the main fighting guns of the ship , and despite being not overly powerful , they were quite damaging when used together . The laser cannons , on the other hand , were not powerful and only proved effective when used in concert . Both the laser cannons and the turbolasers had a minimum range of between two to six meters , a medium range of twenty - four meters , and a maximum range of fifty meters in a planet ' s atmosphere . Though the guns of the " Far Orbit " were located all over the vessel , the primary weapons were located in the Seventh Section of the ship . It had the most cannons and was the first place to receive targeting orders , and because of this , the other guns followed the primary weapons ' fire . The Seventh Section also held the main weapon power processing units , the targeting computers , and the central blaster gas tanks , which were heavily armored to avoid explosions . In the event of the blaster tanks exploding , the cannons of the EF76 were still able to operate because they all operated on battery power , and all had their own reserve of blaster gas . The gunnery stations of the frigate were sparsely lit in order to prevent glares on targeting scope s . They also echoed with the rumble of the weapon ' s testing routines , as the stations were located near the " Far Orbit " outer hull , and thus were poorly insulated against noise . The gunners of the cannons handled all of the aiming and firing of the weapons via the targeting data that the ship ' s sensors collected . Although the bridge of the " Far Orbit " usually gave out firing commands , some captains let the gunners pick and choose their targets . Because the turbolasers were wired directly to the main reactor , located in the propulsion module , they kept up a constant rate of fire as long as there was enough blaster gas for them to use . The majority of blaster gas on the " Far Orbit " was stored in canisters that were one meter tall and a third of a meter in diameter . These canisters weighed 110 kilograms , and each had enough gas to supply a laser cannon with sufficient energy to fire twenty capital - scale shots . If set to smaller - scale blaster shots , which were designed to take out starfighters , the canisters held enough gas to fire forty . To reload a cannon , the gunner had to lift up the canister to the cradle that was connected to the cannon ' s power supply system . The cradle was then " rammed " into the main cannon , and the gunner broke the seal on the canister by operating a control on his or her status panel . The main tractor beams ran off the main power grid and had no expendable ammunition . They were used for securing an enemy ship and reeling it in so the " Far Orbit " guns had more control , or to help with boarding . These tractor beams had a minimum range of two to ten meters , a medium range of thirty meters , and a maximum range of sixty meters . In addition to the two combat tractor beams , the " Far Orbit " had several non - combat tractor beams which were positioned in the ship ' s TIE fighter flight deck , in each docking bay , and in the boarding bay . These non - combat tractor beams , each crewed by three men , served the purpose of stabilizing docking ships , bringing in both TIE starfighters and shuttles , and helping with boarding actions by securing the enemy ship to the " Far Orbit " . Decks of the ship . Deck 1 . Deck 1 of the " Far Orbit " housed Primary Communications , and it fell under the Aft First Section , which was located at the top portion of the Nebulon - B ' s forward module . The Primary Communications deck , nicknamed PrimeComm or P - Com , was the home of the ship ' s long - range subspace transceiver , which had a range of over a hundred light year s . Due to the fact that the " Far Orbit " was meant to serve as a capital ship on missions , the frigate possessed a pair of communication arrays , one for contacting local frequencies and the other for use in long - range transmissions . The communications computer that processed all of the signals was a powerful and highly advanced TerexComm processor unit that was located in a room at the aft of the deck on the port side . The processor boasted multi - channel sorting and high - speed channel switching , as well as full programming in encryption and decryption . With the processor unit , comm techs could tap into secure transmissions and listen for information . At the front of the Primary Communications section was a pair of rooms used for encryption and coding , as well as a secure comm room that featured a holoprojector , viewscreen , and several seats . The comm room was used for secure and critical communications . The P - Com itself was held in the middle of the deck , where it also had a holoprojector , with the room where the channel switches were housed directly behind it . A quartet of offices were situated aft of the secure transmissions room and starboard of the P - Com , with the forward - most room being the head office . Antenna equipment and other communications structures filled up the majority of the forward port section of the deck . Deck 2 . Deck 2 was the location of Short Range Communications , also referred to as ShortComm or S - Com , and it operated independently of Deck 1 , as it used its own antennae . S - Com was located further aft of P - Com , and was also located in the Aft First Section . The S - Com handled all local lightspeed transmissions , as well as intercom traffic and maintenance . It was housed in the middle of the area assigned to Short Range Transmissions , with a head office aft of it , and to the port resided a trio of offices . The starboard side of S - Com held another pair of offices and the channel switches for short ranged communications , and antenna equipment and structures were located just fore of S - Com . Deck 4 . Deck 4 of the " Far Orbit " housed the frigate ' s main crew galley , which was located in the Forward First Section of the ship and was also in the command module . Only enlisted crew members ate their meals in the main galley . However , the galley was not large enough to house all average crew members , so they ate in shifts or whenever they were off - duty . The galley was run and organized by a few hands , and it possessed some cooking and serving droids . With the kitchen and serving area located at the front of the crew galley , hands came in through the front and , after receiving their meal , proceeded to the tables in the dining room aft of the kitchen and serving area . To each side of the kitchen were pantries and autochefs , the latter of which were connected to the main kitchen via under - deck feeds . Just aft of the kitchen resided a recycler , and a staging area was present in the back of the dining room . Deck 5 . The command part of Deck 5 was situated in both the Forward First Section and the Forward Aft Section and was located in the command module of the " Far Orbit " . Almost half of that part of Deck 5 was taken up by a set of TIE fighter racks , which were located to the front of Deck 5 . The TIE racks could hold up to two squadrons of TIE fighters and was situated directly over the TIE flight deck located on the deck below . A repair rack for damaged fighters was located near the TIE racks , and repeating blaster cannon hard points were located just aft of the TIE racks . In front of the TIE racks was a quartet of triple bunk crew quarters , which were rather cramped , and a pair of basic refreshers . Parts of the " Far Orbit " ship systems were located past those crew quarters , at the farthest part forward of Deck 5 . Aft of the TIE racks were more crew quarters with triple bunks in each , as well as storage units ; the units stored a variety of goods but did not include weapons , parts , or specialized tools . Just aft of these crew quarters was the boom module and the machinery that operated the docking tube located in the middle . Additionally , Deck 5 had Tractor Beam machinery , a control room , and a machine shop on the port side . A pair of airlocks and a security station were situated on the starboard side . The entirety of the crew — minus officers , engineers , guests , and troopers — was supposed to be housed in the cramped crew quarters on Deck 5 . Deck 6 . Deck 6 housed the TIE flight deck , which was directly under the TIE fighter racks for ease of deployment . The hangar had repair bays , as well as a short range catapult / cushion tractor beam to aid in the launching and recovering of the " Far Orbit " TIEs . The flight deck also had a control center . Deck 6 was the location of the forward docking tube , which was located on the boom module . The forward docking tube possessed a control station , status panels , and a waiting area , as well as the docking tube itself , operated by machinery just aft of it . The docking tube was one of two ; the other was located aft of it , and both were on the access corridor , which was a one deck deep walkway from the foreword module to the propulsion module . The access corridor was heavily armored to prevent local hull breaches . Deck 7 . Both Docking Bay 1 and Docking Bay 2 were located on Deck 7 in the boom module section , with the former closer to the command module and the latter to the propulsion module . Docking Bay 1 , however , was actually shared between Decks 7 and 8 . It housed a launch / land tractor beam setup , which was intended to help pilots maneuver into and out of the bay , and was used for unloading shuttles and small freighters in the command section of the ship . The forward section of the bay housed some of the " Far Orbit " shuttle craft , including the captain ' s shuttle . As the bay could sometimes be a tight fit , wider ships and freighters relied on the docking tubes instead . Docking Bay 2 was used to unload supplies for the propulsion module , and also served as a repair bay . It was quite similar to Docking Bay 1 , with a turbolift dock aft of it and four cargo bays located toward the rear . A control room with emergency supplies was also to the port side of the bay . A pair of power conduits that spanned multiple decks sat behind the turbolifts there . Deck 8 . The command section of Deck 8 was housed in the forward module of the " Far Orbit " , though Docking Bay 1 , which was on the deck , was considered part of the boom module . The command section spanned both the Forward First Section and the Aft First Section , and the primary features of the deck were the medical facilities , the brig , and trooper training facilities . The sick bay , or the medical facilities , was able to treat all normal injuries and illnesses that crew members might suffer . Led by the " Far Orbit " doctor , a small amount of Human medical assistants and an entire complement of MD - series medical specialist droid s helped treat wounds and maladies . The medical facilities ' standard procedure regarding bacta treatment required that the patient be stabilized before treatment . A limited number of functional and inorganic - looking cybernetic limbs and prosthetics were available to the sick bay , though some additional ones could be assembled with a day ' s notice . The medical droids , ranging from the MD - 0 medical droid to the MD - 5 medical droid , all had separate tasks aboard the frigate . The MD - 5 performed all minor surgeries and checkups , and since it had all of the officers ' medical records on file , it could obtain the medical records of any crew member in no time at all . The MD - 0 served as the diagnostics droid , and it could perform a good diagnostic on any patient complaining of an illness from a wound in a couple of minutes . Additionally , the MD - 0 took care of emergency triage during combat situations and played the role of the MD - 5 ' s aid when the other ran checkups on crew members . An MD - 3 medical droid managed the sick bay ' s eight bacta tanks and also ran the pharmacy . The MD - 4 medical droid served as the frigate ' s surgery droid , overseeing the surgery unit on the " Far Orbit " , which was capable of preforming procedures ranging from amputations and installing cybernetic replacements to microsurgeries . An MD - 2 medical droid unit served as the MD - 4 ' s aide and also as the anesthesia / life monitor droid . Lastly , a MD - 1 medical droid operated the medical lab and was able to handle most pathological investigations . The MD - 2 and the MD - 3 consulted with the MD - 1 from time to time here . The sick bay and medical facilities were located in the aft half of the Deck 8 command section , with the main entry being the forward - most part . The entry space doubled as a triage station , and located behind that was the Intensive Care Unit ( ICU ) examination spot , which was followed by four ICU rooms . Beyond those were a pair of surgery suits and the bacta ward . Recovery wards laid on either side of the bacta ward , with the port one having the medical lab , the pharmacy , the medical droid bay , and the doctor ' s office in front of it . Behind the entire medical facility was part of Docking Bay 1 , with its control room located nearby . The brig of the ship was located to the starboard side of the medical facilities , and it was able to hold up to thirty - six prisoners at a time . It had numerous security cameras and remote - activated locks , making it quite secure . With a set of refreshers separating it from the recovery ward on the starboard side of the deck , the brig had seven rooms for prisoners : one held up to ten , two could hold up to nine , and the last four were meant to hold a pair of inmates . However , if the brig was needed to hold more than thirty - six , a maximum total of seventy - two could be achieved if the prisoners were squished into the cells . The brig ' s security office was held near the cells . Just fore of the main turbolift dock on Deck 8 , which was in front of the entrance to the sick bay , briefing rooms and locker rooms with small arms in them existed , available for the troopers on board the " Far Orbit " . Training rooms were to the port of the briefing room , while trooper offices were located to the starboard . In front of the locker rooms , a large training room existed , flanked on both sides by weapons ranges . Just ahead of the large training room were a pair of training equipment storage rooms . Deck 9 . Deck 9 housed the pair of hyperdrive motivators , which were built by Aether Hypernautics , that allowed the ship to enter hyperspace . Additionally , Main Engineering was on Deck 9 , along with the fuel tanks and power regulators . Secondary systems monitoring sat at the front of Deck 9 , followed by the Main Engineering area , in which engineers could check and , if necessary , control the primary systems of the ship via the engineer ' s rank cylinder . The deck widened at Main Engineering , with a pair of escape pods located on either side . Behind both sets of pods was a pair of workshops , and aft of the port workshops was a micro shop and a mech shop . Behind the starboard pair of workshops was the engineering computer . Right behind Main Engineering and between the two sets of workshops was the turbolift dock on Deck 9 , with the Chief Engineer ' s office just in front . On the far starboard side of Deck 9 , near the escape pods and their charging system , was a storage room and a fabrication shop . Located on the port side , aft of the escape pods there , was an engineering conference room , with a refresher and a storage unit squished between it and the outer hull . Behind the conference room was a parts storage room . Three fuel cells occupied the majority of the back half of Deck 9 , with one behind the parts storage room , a second aft of the turbolifts , and the third behind the fabrication shop . Able to store up to two years ' worth of fuel in total for the engines and hyperdrive motivators , the fuel cells were comprised of high quality quadranium to prevent breaches , as they were a priority target in ship - to - ship battles . A pair of power conduits that ran from deck to deck were located between the middle cell and the turbolifts . Situated between the middle full cell and the port one , and the middle and the starboard , was a hyperdrive motivator and a power regulator , with the motivator in front of the regulator in each case . The hyperdrive motivators were linked to the " Far Orbit " s primary Class 2 hyperdrive and the backup Class 12 . A fuel systems control room was located between the starboard fuel cell and the starboard hyperdrive motivator , and between the port fuel cell and the port motivator . Three of the frigate ' s seven engines were located just underneath the fuel cells on Deck 9 . These engines were highly efficient Kuat Drive Yard products , and they both propelled and powered the " Far Orbit " . The engines could allow the ship to reach a maximum speed of 800 kilometers per hour in a planet ' s atmosphere . Deck 11 . The part of Deck 11 located in the command module of the " Far Orbit " fell under both the Forward Second Section and the Aft Second Section . Officer quarters filled the forward part of the deck , with officer ' s mess and lounge taking up the rear portion . With ship ' s systems equipment filling up the foremost tip of the deck , sixteen junior officer ' s quarters were just aft of that , and these rooms took up over a third of the space in the command module for Deck 11 . The junior officer ' s quarters had two to a room , which each possessed double bunks . Eight refresher units were interspaced within the quarters there . To the aft of those quarters and refreshers , about a third of the deck was taken up by the senior officer quarters . Two pairs of senior quarters were kept apart by a set of utility shafts in the middle of the deck , with a pair of junior officer quarters and the turbolift dock for Deck 11 behind those . To the each side of the senior and junior officer quarters in the middle of the deck was a pair of officer quarters designed for one occupant each ; senior officer quarters were also meant for one officer only . Although all of the officer quarters had the autochef in them , Deck 11 had a mess for the officers , and it was located behind the turbolifts . On the port side , the autochef for the mess was in the galley , with the officer ' s Dining room behind it and the galley ' s pantry just fore of it . The junior officers usually ate after the senior officers in the dining room . On the starboard side of the deck , with an access corridor between the mess and it , was the officer ' s lounge . It was used as a social area in which officers could play sabacc , be entertained , or grab a meal from the lounge ' s own autochef , located just fore of the lounge itself . A small escape pod and life boat bay was located aft of the mess and lounge . Deck 14 . The command module section of Deck 14 served as the guest quarters for the " Far Orbit " and fell under the Forward Second Section . Guest rooms aboard the frigate had the same amenities as officer quarters , though the number of occupants that they were designed for varied . The two spacious rooms that were designated as VIP quarters were situated at the forefront of Deck 14 , at the tip of the corridor that ran from the turbolifts up to near the front of the deck . Refreshers on either side of the corridor separated the VIP rooms from a single bunk guest quarter . These single bunks were in turn separated from a triple bunk guest room on either side of the corridor by another pair of refreshers . The triple bunks wrapped around the turbolift dock on Deck 14 on either side of it . On the outer hull , to the port and starboard of the turbolifts and a little aft of the triple bunk rooms , was a single bunk room followed by a refresher unit . Aft of the turbolifts was another pair of triple bunk guest quarters , and behind those were two guest conference rooms that doubled as lounges . At the very end of the deck was a pair of escape pods and an accompanying charging system . Deck 16 . The part of Deck 16 located within the propulsion module of the " Far Orbit " housed the main reactor control room and both levels of the sublight engine control room . The main reactor , which was located at the very bottom of the propulsion module and outside of the frigate ' s gravity well , was monitored by a square control room on Deck 16 . The control room featured a circular control station in the middle , split into two halves by a small walkway between them , and a circular group of monitoring stations . The starboard side of the circle had viewports along the outer edge , as well as several monitoring stations on the inner edge behind a railing . The port side featured control stations and monitoring systems and had railings on the outer and the inner edges . Both sides of the circular monitoring station in the middle were raised from the floor and accessible by stairs on the inner edge of the half circles . To the port of the control room were control systems in the corners of the rooms . The starboard side of the room , not including the half of the circular control station there , was sealed off by a pair of isolation airlocks . Past the forward airlock was an equipment isolation room , wrapping around the edge of the circular control station , with equipment lockers squeezed between it and the outer wall of the room . From the equipment isolation room , one could reach the access shafts that led to the main reactor , which converted the fuel from the cells above into energy for the ship . In the event that the main reactor melted down , it would only burn through the outer hull of the frigate , as no decks were between it and the outside . In that case , the engineers of the ship could either shut down the reactor or eject it entirely , though the second course of action was harder to accomplish . The sublight engine control room had two levels , with one on top of each other . The upper level had a small catwalk with monitoring stations on it at the front , which was connected to engine control systems by a little walkway . The area on either side of that walkway was open to the lower floor , and a ladder from the catwalk on the port side allowed crew members to access both levels . At the rear of the upper level , two sublight engines existed , one on each side of the engine control systems . The lower floor was the same shape as the floor above and had monitoring stations under the catwalk above it , near the front of the lower level . At the aft of it , a systems enclosure existed , with the engine control systems behind it . Two more sublight engines sat under the spots that their counterparts on the deck above rested . Deck 17 . The command module part of Deck 17 , which was classified as part of the Forward Third Section , served as the " Far Orbit " bridge . The part of the bridge that contained the bridge stations was located at the front of the deck , with large viewscreens before and behind it . With one crescent of bridge stations facing the foreword view screen , two other crescents were behind that one , facing each a different wall of the ship . Between these two crescents was the captain ' s chair . Each of the bridge stations located on Deck 17 could override their section ' s controls elsewhere in the ship , though that section ' s head ' s rank cylinder would have to be used to do so . The captain , if he or she so wished , could also override any of the ship ' s systems with the captain ' s rank cylinder ; this was intended to limit the effect of a mutiny or boarding operation . There were eleven different bridge stations . The operations station , crewed by the Operations Officer , could use almost any of the ship ' s controls , issue lockout commands , or talk to any of the section control stations on the ship . Although one could use any of the ship ' s controls from that station , only one could be accessed as a time , making it easier to simply use the designated bridge section or the section control station for that system . The sensors station on the bridge had access to a direct link that fed it sensor reports after they went to the sensor computer , and had the ability to issue and relay sensor orders . Additionally , the station could direct and monitor scanning nodes , though only a single node could be compiled at any one point in time . Via the communications system , it was possible to patch into any of the " Far Orbit " communication arrays from the bridge . Here , the comm operator was responsible for all communications , be it internal or external . Transmissions that were routine could be , if necessary , routed through the bridge station , though secure transmissions were made from the P - Comm on Deck 1 . A gunnery station also existed on the bridge , and it served as a command relay point . The security station on the bridge was used as a coordination center for any boarding , be it on the " Far Orbit " or an other ship , as well as riot suppression and other activities in which the ship ' s troopers were involved . From Deck 17 , the deflector station was able to relay any shield switching orders . The engineering operations station located on the bridge acted as the monitoring post . However , the majority of engineering controls were in the engineering section in the " Far Orbit " propulsion module . Among the bridge stations was the helm station , which was able to control the frigate ' s primary and lateral thrust when the " Far Orbit " was not in hyperspace . However , the controls here could be taken over by the engineers . Additionally , the helm station was responsible for engaging the hyperdrive motivators , after the astrogation station gave the go ahead . The astrogator ran the astrogation center , which was where the ship ' s hyperspace jumps were calculated via the navigation computer . After a jump was calculated , the astrogator relayed the coordinates and necessary data to the helm station , and then released the hyperdrive motivators for use . A power systems station was also on the bridge , though it served as mainly a monitoring and relay station . In an emergency , however , system - to - system power switching could be changed and controlled from the station . The last station on the bridge was the life support station , which was also a relay and monitoring station . However , like the power systems station , this one had the means to override controls if necessary . The station controller could shut off the ship ' s gravity , air , or water from here . The controller could also open or close any hatch , as the life support station served as the damage control station . It was responsible for fire and life support in combat circumstances . Behind the bridge stations was a turbolift dock , with a refresher and an officer ' s ready room to the port of those . The ready rooms were the administrative centers for the officers , and all command section module officers had ready rooms near Deck 17 . To the starboard of the turbolift was the captain ' s ready room , and a security station laid behind the turbolift . To the port behind that security station was a refresher and a tactical room , and to the starboard was the main conference room . At the very rear of the deck laid three escape pods and their charging station . Deck 18 . The forward module section of Deck 18 was located just under the " Far Orbit " bridge , and served as mainly officer ready rooms and the armory ; that part of the deck was classified as the Forward Third Section . From the tip of the deck , the first third of the area was divided lengthwise by a small corridor . On each side at the front of the deck , an emergency supply room existed , with three officer ready rooms behind it . A conference room sat in the middle of Deck 18 , with the turbolift dock for that level behind it . To both the starboard and the port of the conference room were two more officer ready rooms . Behind the turbolift was a staging area , with a maintenance shop to the port of it . Starboard of the staging area was a security station and the ship ' s main armory . This room was kept under the control of the " Far Orbit " officers , and the only way to open it was to use a senior officer ' s rank cylinder . The armory itself was heavily armored and held blaster pistols , blaster rifles , light repeating blasters , munitions , and other boarding equipment that the crew would need in combat . At the aft of the deck was a trio of escape pods and their charging system . Deck 21 . The entirety of Deck 21 was located in the command module , and it was known as the power section of Secondary Engineering . Falling under the Fourth Section , the forward - most rooms were a pair of storage rooms , one of which was used for equipment . The equipment room was on the port side , with the other located to starboard . Behind those two were power conditioners and turbolift systems . The turbolift dock for Deck 21 laid just aft of the turbolift systems . Behind the lifts , and to both sides , were utility shafts and power distributors . Beyond that , power regulators existed on both sides of the frigate , with emergency power switching and distribution rooms even farther aft . Located near Deck 21 were emergency batteries for use in combat . These could also provide more power to the command module or its subsections if the supplied section was cut off from the main power grid of the ship . Deck 26 . All of Deck 26 was located in the command module of the ship , and it fell under the Fifth Section , as it housed water and air recyclers . The former were located along the entire port side of the deck , while the latter took up the starboard side . The recycling station of the " Far Orbit " was quite advanced , holding a 99 . 5 % efficiency rating . The recycling system purified hundreds of kilograms of air and water a day , as the frigate did not store much of those , and thus the amount that it had had to be reused constantly . As a Nebulon - B , the " Far Orbit " could last for two years without restocking before its supply of air and water would begin to run out . The life support control center was located at the aft of Deck 26 , behind the turbolift dock on that level , which was roughly in the middle of the deck . It was the control station for the ship ' s air , water , and gravity and had the responsibility of making sure that air and water made it to every deck unimpeded . Additionally , the station was tasked with preventing the gravity on the different decks of the ship from varying farther than . 05 Gs . The life support station also had a hatch override control — with a higher priority than the security ' s override control — which allowed it to shut any hatches it wished in case of a fire . The fire would be extinguished after the hatch was sealed and all of the air in the room removed . Modifications . Over the course of its privateering campaign , the " Far Orbit " underwent various modifications . The frigate acquired various bits of stealth gear to aid in its hunting of freighters , as well as some ion cannon batteries to help in capturing those vessels . These modifications were available from some of the galaxy ' s shadowports . Additionally , because of the loss of the " Far Orbit " TIE complement , which left it vulnerable to a starfighter strike , X - wing starfighters and Z - 95 Headhunters were added as replacements for the ones lost , as they were easier to acquire on the black market than TIEs . However , the TIE flight racks of the " Far Orbit " could not house these craft , so they were removed and the launch port widened . The bay ' s magcon shield was strengthened and enlarged , and the docking bay tractor beams were also enhanced . This modification to house a new complement of starfighters took twenty men . The " Far Orbit " was a standard frigate with no special modification . This changed with the mutiny aboard the ship and its ensuing service as an Alliance privateer , since the new mission profiles called for special weapons like ion cannons . Overtime , the privateers also linked the main reactor directly to the turbolasers , which drastically increased the firepower of the frigate , allowing the guns to keep firing as long as there was enough blaster gas . History . Imperial service . The " Far Orbit " was constructed prior to 0 BBY and introduced into the Imperial Navy of the Galactic Empire , and command of the vessel was awarded to Imperial officer Vocis Kenit . Kenit ' s promotion to captain of the " Far Orbit " was partially a reward for his twelve years of Imperial service . However , the promotion also served as a convenient way for his many political enemies to get rid of him as Kenit helmed the " Far Orbit " in its search for pirates in the Outer Rim Territories . As the leader of the ship , Kenit was an authoritarian and a bit of a bully , and his ways of maintaining the discipline of his men were quite harsh . After receiving the rank of commander , Dhas Fenoep Vedij was transferred to the " Far Orbit " to serve as Kenit ' s second - in - command . Vedij ' s transfer coincided with his learning of the death of his father Ronnan Tyla Vedij — a former admiral — and his mother in a traffic accident on the planet Coruscant ; the commander believed that his parents had actually been assassinated because his father was strongly against the retooling of the Imperial Navy . Two days after the death of Vedij ' s parents , the commander ' s younger brother Elon Vedij , who was a pilot , was transferred to the " Far Orbit " . Because of this , Vedij believed that he and his brother had been moved together so it would be easier for the Imperial authorities to get rid of them , due to their connection to their father . The commander began to plot a mutiny due to Elon ' s transfer and Kenit ' s lack of good leadership . In fact , many of the officers on the frigate disliked the captain . Kenit required that all senior officers join him for a formal dinner each night in the officer ' s mess , and forbade the playing of the gambling game of sabacc on the ship , as he was quite bad at it . Additionally , the violence of Kenit ' s command and his personality drove away more officers . One dissenting officer on the " Far Orbit " was reported to the Imperial Security Bureau and later died under strange circumstances . However , Kenit was proficient at taking out pirates : as a result of his organization of local Imperial assets into military strikes , three pirate lords and numerous lone pirating vessels were captured or destroyed . Shortly before 0 ABY , the " Far Orbit " was tracking the Silent Blades , a pirate gang that had destroyed several system patrol ships and starfighters , which had necessitated Imperial intervention . The frigate had the pirates running , and the Silent Blades holed themselves in an asteroid field . This initiated a standoff , as the " Far Orbit " could not easily get at the pirates , who were themselves trapped with the frigate outside the field . Ignoring Vedij ' s advice that the " Far Orbit " should wait for reinforcements , Kenit ordered a starfighter assault . Though the Silent Blades were almost eradicated , the entire TIE complement of the frigate , including Elon , perished in the attack . As a result , Vedij began to seriously plan a mutiny , as Kenit was wasting lives in order to gain glory or a promotion . Over the course of the next few months , the " Far Orbit " second - in - command started to gather support among the frigate ' s crew members as he waited for an event from which he could trigger the mutiny via the crew ' s outrage . Mutiny . The opportunity came when word reached the " Far Orbit " of the planet Alderaan ' s destruction at the hands of the Imperial DS - 1 Orbital Battle Station superweapon because it had been suspected of harboring Alliance to Restore the Republic personnel and sentiments ; at that time , the Empire was engaged with the Alliance in the Galactic Civil War . Because a shiphand on the " Far Orbit " was from Alderaan , the crew member was arrested for suspected treason against the Empire . Vedij , realizing that the arrest was related to Imperial propaganda , began to spread a rumor amongst the crew that the Alderaanian had only been arrested because he was from Alderaan , and that the destruction of the world had been a demonstration of Imperial might . In preparation for the mutiny , Vedij convinced the platoon of Imperial Navy trooper s who provided half of the ship ' s security to stay in their quarters . Two - thirds of the crew joined Vedij in the mutiny after he announced it , and those who did not were placed with the platoon of stormtroopers who provided the other half of the ship ' s security ; the stormtroopers had been caught off - guard by the false alarm that announced a riot , and security bulkhead s had further trapped them . The single COMPNOR Observation officer on the frigate was overcome , and Kenit himself was captured on the way to the ship ' s bridge . Vedij ' s mutiny succeeded in seizing the vessel . The former captain of the " Far Orbit " and his Imperial loyalists were taken off the frigate in escape pods and some of the Nebulon - B ' s shuttles . Vedij and some of the mutineers personally placed Kenit in an escape pod along with a junior officer and six Imperial Navy troopers , but not before Kenit threatened Vedij and the rebellious crew with Imperial judgment . Shortly after the mutiny , Vedij , who had become the captain of the " Far Orbit " , announced on the frigate ' s comm that Kenit had been put off the ship . He also informed the crew that because most mutineers headed for the Outer Rim , the " Far Orbit " would go to the Core Worlds , specifically the Ringali Shell , to confuse the Imperials trying to track them , and that the frigate would teach the Empire a lesson . Half of the remaining crew jumped ship in escape pods and shuttles rather than staying with the mutineers , leaving the " Far Orbit " with barely enough crew to sustain it . In total , the ship retained 380 crew hands and twenty - five gunners after the event , with six months worth of consumables remaining . Furthermore , the crew leaving the " Far Orbit " left it with no escape pods and only two shuttles : a " Grek " - class troop shuttle and a " Katarn " - class boarding shuttle . Vedij cleared out the captain ' s ready room , which was filled with Kenit ' s personal possessions , and soon thought of a way to finance the " Far Orbit " in its fight against the Empire : the " Far Orbit " would become a privateer for the Alliance , and prey on Imperial ships . The captain also had all of the crew participate in combat training and had the engineers try to automate decks where there was little or no crew , as well as selecting decks and areas to be mothballed . The " Far Orbit " then set a course for StarForge Station , a space station located in the StarForge Nebula , where the ship could both take on crew and negotiate with the Alliance , which would hopefully grant them privateering status . StarForge Station . It took the " Far Orbit " around eighteen hours to reach the StarForge Nebula , and once there , its crew began to use a chart that the Alliance had given them to search for the space station , which constantly moved around to avoid being caught by the Empire . After six hours of unsuccessfully scanning for the station , the " Far Orbit " encountered a quartet of BTL Y - wing starfighter s that StarForge Station owned . After convincing the Y - wing pilots that the " Far Orbit " was indeed the frigate due to arrive at the space station , the Y - wings led the vessel to StarForge Station . The majority of the crew — including Vedij , as he was about to deal with the Alliance — were shuttled over to StarForge Station , where most of them were set loose to do whatever they wanted . However , Vedij and five others went to the Lean Nuuti Bar and Grill eatery , where they were to meet with an Alliance representative . Vedij had been instructed to come in a group of six to the eatery and to order flangth and ootoowerg s alongside Shasa ale . Following this , they would be approached by an Ithorian , and a deal could be struck with the Alliance . The group did as instructed , placing their order with a serving droid in the Lean Nuuti Bar and Grill . Shortly after , an Ithorian staff member came up to them , and Vedij and another mutineer left with the Ithorian to discuss the deal with the Alliance . In that meeting , Vedij successfully obtained a letter of marque and reprisal from the Alliance that would allow the frigate to conduct raids in the Ringali Shell against Imperial forces and Imperial - allied transports as one of the first privateering vessels for the Alliance . The next day , after the general crew had time to browse the wares of StarForge Station ' s market , Vedij posted a call for people with experience with capital starships . At the hiring station on the station ' s docks , Vedij waited until a fair - sized crowd had gathered before announcing that the " Far Orbit " was looking for crew members who were technicians , general deckhands , or persons who knew how to operate a capital vessel . Vedij had them form a line to sign up . After applicants had signed up for a berth on the " Far Orbit " , the officers of the frigate staged a series of tests to see who was well - suited for serving on the Nebulon - B . Among those was a marksmanship test , in which the applicants involved had thirty seconds to hit five moving targets . Another test gave applicants a minute to plot an emergency astrogation course on a data pad . Yet another involved the new would - be crew members piloting a simulated Nebulon - B into a fight against Imperial TIE fighters . An unarmed combat test was also staged , with applicants pairing off against each other to wrestle . The top five of the wrestlers were given berths . Among those who were selected fit for service on the " Far Orbit " through those tests were Kanarak , a bloodthirsty killer ; Swifty Yonsen , a spacer with a fierce reputation ; Xad , a Falleen aristocrat ; the gunhand Katiz Xemir ; Gruk , a Gamorrean ; the Tiss ' shar pirate Pao - Neh - Lo ; Cemma the Younger , another gunhand ; the Sluissi engineer Napvansa Tadavv ; and the Human Mii Heswop , a nitwit . After all the new hands were taken over to the frigate , Vedij took the last shuttle over and ordered the crew to get the frigate ready for departure from the nebula . The " Far Orbit " made it to the edge of the StarForge Nebula in a few hours and set out on its privateering mission . However , shortly after leaving StarForge Station , pressure began to rise between the mutineers and the new non - Human crew members , and due to this , a number of incidents occurred . The first was a brawl in the crew galley between the aliens and the Humans over food matters . Another incident involved Kanarak , who considered all Humans weak , killing all of the Humans he could find for that reason . After leaving StarForge Station , Gruk , who liked to fight , took on a Human and broke the man ' s back . Due to this , a group of Humans began to exact vengeance with clubs , which in turn led to the beating of lone aliens and Humans . Because of the friction between the Imperial mutineers and the fringe Humans who had been taken on at the space station , a career pirate officer challenged a mutineer officer to a duel in which killing was avoided . Vedij agreed to this , as this would be the end of a series of scuffles between the two sides . Another incident involved an important non - Human crew member offending a group of Human racists . That same crew member was killed with a stabbing weapon , and because of this , the tension between the aliens and the Humans increased . The taking of Shipment 1037 . For its first set of raids , the " Far Orbit " disguised itself as an Imperial ship . This was in part possible due to the fact that only the Empire possessed Nebulon - Bs at that time . With this cover story , the " Far Orbit " could easily board potential targets under the pretense of a raid and could even confiscate goods without breaking cover if need be . However , most of its raids involved dropping the Imperial façade after docking with the target . Throughout their raiding , the privateers used StarForge Station as the " Far Orbit " main refueling and restocking destination . Additionally , an Alliance observer by the name of Major Cet Willak went along with the " Far Orbit " on its raids to ensure that the privateers were abiding by the rules of their contract . Shortly after the trip to StarForge Station , the " Far Orbit " traveled to the Nopces system , pretending to be an Imperial patrol frigate as it looked for its first major target . Following the change in watch on the sensors station , a light freighter was detected traveling from the world Nopces Prime toward the privateers . The freighter was Red Star Shipping Lines ' s Transport A - 175 , captained by Joh Steen . Thinking that the privateers were legitimate Imperial forces , the crew of the freighter let the privateers conduct an inspection of Transport A - 175 . During this inspection , the crew of the " Far Orbit " learned that the transport was going to be part of a convoy , Shipment 1037 , which was departing from Brentaal IV — a world in the Bormea sector — in three days for the Outer Rim . Since the privateers considered the convoy a good opportunity , they offered to accompany Transport A - 175 to the convoy , where they would supposedly participate in guarding the group of ships . Using a special communications link to the Alliance , the crew of the " Far Orbit " convinced them that they would divert the convoy into a trap which the Alliance could prearrange . This trap consisted of thirty - six Y - wing starfighters and a pair of CR90 corvettes . After the " Far Orbit " and Transport A - 175 joined up with the convoy , the privateers managed to convince Captain Miech Conar of the frigate " New Star " , which was also guarding the convoy , that a new destination had been added to the group ' s route . There , the privateers said they would meet up with a larger escort force because a plot targeting the convoy had been discovered . The " Far Orbit " then led the convoy successfully to the position of the trap , and once there , the privateering frigate turned and used her forward guns on the " New Star " while the Alliance forces engaged the same frigate and helped keep the convoy in check . Vedij issued a command to the convoy , which contained twelve transports , ordering them to cut their engines and prepare to be boarded , and also had a jamming signal created to silence any calls for help . In the end , the " New Star " was subdued , with both it and its officers intact and undamaged . After capturing the convoy , which was carrying over 180 , 000 tons of mixed cargoes , the entire profit for the Alliance and the privateers was 340 million credits . Additionally , the convoy carried enough food supplies to completely restock the frigate ' s stores , so the " Far Orbit " sacrificed 18 million of the frigate ' s portion of the profits to acquire the supplies . As the " Far Orbit " had captured the " New Star " , the privateers were awarded an additional 3 million . Dealing with Puulo , and early adventures . Sometime after the " Far Orbit " became a privateering ship for the Alliance , Vedij started to use the black market to acquire certain goods and resources — including weapons , starfighters , replacement parts , food , and personnel — for the frigate as the " Far Orbit " was not receiving much help from the Alliance . Vedij turned to a criminal faction run by the Hutt Shettora , which operated out of Brentaal IV . The faction controlled the black market around Brentaal IV and had decent goods and wares that were only marked up a bit over list price . Some of the frigate ' s crew went to Brentaal IV to negotiate an agreement with Puullo , a Hutt who served as a criminal lieutenant . An agreement was reached between the faction and the " Far Orbit " : for thirty percent of the goods and money that the frigate seized as a privateer , the Hutts would grant the frigate access to a shadowport , the ability for crew members to purchase illegal weapons from the faction , and protection from any bounty hunters who might be seeking the crew . Vedij , however , excluded in the agreement any weaponry that the " Far Orbit " might take from its targets , as the frigate was in need of additional armaments itself . Meanwhile , former captain Kenit had been picked up by Imperial forces and sentenced to death for failing to retain command of the frigate . However , this sentence was suspended until the result of Kenit ' s new mission was known . The assignment , which Imperial Advisor Sate Pestage provided , was to hunt down and destroy the " Far Orbit " and its new commander . Kenit was given command of the Nebulon - B " Stalwart " , and he started the search for Vedij and the frigate in the Outer Rim . Following their raid on the convoy , the " Far Orbit " had a couple of adventures that did not compromise their status as an Imperial frigate . One of these was where the frigate stumbled upon a pirate raid on a passenger liner , and because of the " Far Orbit " cover as an Imperial escort vessel , the liner ' s captain asked the privateers for assistance . The " Far Orbit " defeated the pirates , but Vedij later offered them jobs under him as crew aboard the frigate . Vedij also decided at around that time to obtain a base of operations and sent a group of his crew to meet with a contact on Brentaal IV . While there , the group eluded Imperial Security Bureau agents who were tailing them , before negotiating with their contact in order to find a base for the " Far Orbit " . Shortly after the frigate ' s seizure of the convoy , the privateers came across a large Imperial Navy training exercise while near the Ringali Nebula . After a fleet of Star Destroyers and a multitude of smaller support ships exited hyperspace in that region , the " Far Orbit " was forced to take cover in the nebula to avoid being caught . Capturing an Imperial Advisor . At some point after capturing Shipment 1037 , the " Far Orbit " managed to intercept a key Imperial transmission , and the crew decoded it using their on - board equipment . The transmission stated that Imperial Advisor Coh Veshiv , who was on a fact - finding mission in the Ringali Shell after being sent away from Coruscant because he had annoyed Emperor Palpatine , was soon to arrive at the world of Esseles . Vedij and the crew saw the advisor as a prime target , not because of the 10 , 000 bounty he would fetch when he was handed over to the Alliance , but because he was a semi - important political player . However , as the exact route was not contained in the transmission , the " Far Orbit " would not be able to set up a blockade to stop Veshiv ' s CR90 corvette , the " Empire Forever " , and would instead have to go to Esseles if the privateers wanted to capture the Imperial Advisor . The plan was to capture Veshiv at his departure from Esseles via jump point 180 : 45 : 115 , which was in the sights of the Golan III Space Defense NovaGun Platform 8127 / 121 . After entering Esseles space , the " Far Orbit " transmitted its faked clearance codes to the Imperial authorities on request , and the crew took an orbit parallel to that of the " Empire Forever " . Upon approaching Veshiv ' s ship , Vedij hailed it and sent bogus orders to its captain , Annance , claiming that " Far Orbit " was going to take the advisor on the next leg of his journey . Partially because Veshiv had managed to annoy Annance throughout their time together on the CR90 , the captain hardly looked at those orders and sent the advisor over to the frigate in the " Lambda " - class T - 4a shuttle " Myrenia " , along with his two aides and his squad of stormtrooper bodyguards . As soon as Veshiv departed his shuttle in the hangar , he started to complain that he requested a cruiser , not a frigate or a corvette ; Veshiv had been particularly annoyed and angry when he found that the ship that was assigned to him for his fact - finding mission was a mere corvette . However , Veshiv ' s complaining ceased after the frigate jumped to hyperspace , which led to the privateers ' attempt to subdue the advisor and his retinue via force . Unable to call for help to the " Empire Forever " or Platform 8127 / 2121 because the " Far Orbit " was in hyperspace , the stormtrooper guards tried to storm the bridge of the frigate , which led to a firefight throughout the corridors of the ship . However , the privateers were successful , capturing the advisor and overwhelming his troopers ; the pilots of the " Myrenia " had surrendered earlier after realizing they could not escape the frigate while it was in hyperspace . Upon capture , Veshiv followed all the orders of the privateers and , to ensure his welfare , told the crew of the " Far Orbit " useless information about the Imperial Court . The privateers handed the advisor over to their Alliance friends as soon as they could in exchange for the bounty . In response to the " Far Orbit " seizure of Veshiv , the Empire became fully aware of the " Far Orbit " activities in the Ringali Shell , compromising the frigate ' s cover as an Imperial patrol frigate . Two days after the capture , Pestage contacted Kenit on the " Stalwart " and informed him that the " Far Orbit " was in the Ringali Shell , not the Outer Rim . Thus , the former captain of the " Far Orbit " moved his search to the Core Worlds . In one of its raids , the " Far Orbit " attacked a Santhe / Sienar Technologies shipment which was guarded by a prototype TIE Advanced x1 , a well - equipped starfighter that outclassed any of the fighters that the privateers had obtained . In the battle , the frigate managed to seize the prototype by using its ion cannons against it . The TIE Advanced was then added to the " Far Orbit " complement . Fighting with pirates . Because the encryption codes were changed , Imperial transmissions became harder to intercept for the privateers as time elapsed . However , the frigate could still easily intercept public transmissions , and sometime after the kidnapping of Veshiv , the sensor arrays picked up a disturbing news transmission . It was an Imperial HoloVision news report by Ashii Nermani that informed the public of pirate raids , undertaken by the Solar Terrors and their captain Venslas Beeli , on civilian transports near Brentaal IV , Esseles , and the world of Rhinnal . Beeli claimed to be an Alliance pirate , though some of the crew members of the " Far Orbit " remembered Beeli as a pirate from the Outer Rim , who once laughed at the idea of a rebel force striking against the Empire . Unbeknownst to the privateers , Beeli and his crew had been forced to commit those atrocities on pain of death after Imperial forces had captured them . Kenit , out to get the " Far Orbit " , had infected the pirates with Vira606 , a non - contagious disease which could only be cured by a serum that the Empire possessed . Kenit had the pirates attack the civilians to poison the public ' s opinion against the Alliance for when the " Far Orbit " crew announced that it was an Alliance privateering vessel , as well as to draw the frigate out . The crew of the " Far Orbit " decided to hunt down the pirates , as they were tarnishing the reputation of the privateers . The " Far Orbit " began to look for a pattern in the Solar Terrors ' raids and to patrol probable raiding points . Though it was hard to tap into Imperial transmissions to unearth details about the raids , the crew managed to find an overall pattern : Beeli ' s vessels — the " Zahtjav " , the " Javiq " , and the " Pyesmev " — always hit Brentaal space every third raid . Eventually , the " Far Orbit " managed to catch the Solar Terrors in the act of raiding a ship in the Brentaal system ; as part of Kenit ' s plan , Imperial patrol vessels in the Brentaal system had been ordered to step down to allow the " Far Orbit " a chance to find the pirates . The privateers engaged the pirates , who all ganged up on the " Far Orbit " on one side of the ship , staying out of its forward firing act . Beeli fought with abandon , as he wanted to die in battle and not succumb to a disease . In the end , the " Far Orbit " destroyed the pirates and their ships , ending the threat that they posed to the civilians and the privateers ' name . At some point in time , Kenit placed bounties on the heads of Vedij and those who helped mutiny . Because of this , the bounty hunter Dej Vennor , who only took contracts that targeted pirates and their sort , went after the " Far Orbit " in order to claim the bounties . During one of their many raids , the crew of the " Far Orbit " seized cargo that contained a tracking device which Imperial Intelligence had hid there . Because of this , the Imperial special agent WRATH tracked the " Far Orbit " , and teams of undercover Imperial agents struck at places the frigate had just left , such as StarForge Station and the black market on Brentaal IV . These attacks sullied the reputation of the Nebulon - B and caused many to be suspicious of the privateers . Vedij , realizing that the " Far Orbit " was probably being tracked via a device , tried to use that information to stage an ambush to take out the agents . It ' s a trap ! Shortly after dealing with the Solar Terrors , the " Far Orbit " was approaching a cheap jump - point in the space near Brentaal when it came across SPF 14897 , a Mark III bulk transport from Santhe Passenger and Freight . The captain of the vessel , Mils Lolinc , was cooperative enough to transport a cargo manifest on request . Scans of the Mark III showed everything as normal , though the hold was ion shielded , which was standard procedure for a ship carrying ion engine parts . After docking with the freighter , the privateers carried out a raid on the ship . However , when they reached the cargo hold and opened it , they found that it was full of Imperial stormtroopers . Additionally , the opening of the hold triggered a hypertransceiver beam which alerted a nearby Imperial task force under the command of Kenit . SPF 14897 was actually the bait of a trap that the former captain of the " Far Orbit " had created . The hold of the Mark III was filled with twenty - four trained stormtroopers who specialized in counter - boarding and anti - piracy missions . Additionally , the hold contained ten SpecNav troopers and eight Imperial storm commando s . Leading the troopers in the hold was a trio of Imperial officers and the ISB agent Bannish Kolow , while the crew of SPF 14897 were all expendable CompForce Observer s . The stormtroopers and the other Imperial forces on SPF 14897 were meant to occupy the " Far Orbit " and hold its crew until Kenit ' s task force , which was waiting mere minutes away by hyperspace , arrived . The task force was composed of the " Stalwart " , the " Strike " - class medium cruiser " Hammer " , two GAT - 12 Skipray Blastboat s designated " SB - 109 " and " SB - 32 " , as well as the Immobilizer 418 cruiser " Claw " . Kenit ' s aim was to capture the frigate if possible . After the privateering boarders opened the hold , they were pushed back by the Imperials and their tactics , and only the reinforcements that Vedij sent in let some of them get out . The Imperial troopers then attempted a counter - boarding operation , aiming to take the " Far Orbit " bridge , propulsion module , and operations section . To make matters worse , the Imperial task force then arrived , and the " Claw " targeted the " Far Orbit " with its gravity well projectors , preventing the privateers from escaping to hyperspace . From his command ship , Kenit informed the crew of the " Far Orbit " that they were all under arrest and that handing over Vedij would put a favorable light on them in their court trials . However , Vedij sent his crew to their battle stations and to repel the boarders from SPF 14897 . While the " Hammer " and the " Stalwart " launched their TIE starfighters — of which the " Strike " - class had twelve and the frigate twenty - four — the pair of Skiprays flanked the privateering ship to target its engines and shield generators if need be . All of the ships , save for the " Stalwart " and the TIEs , attacked the frigate with ion fire , while Kenit ' s ships latched onto the privateers with its tractor beams to steady the ships and help its allies . However , Vedij and the privateers did not surrender , instead attempting to take out the Interdictor to open an escape route . Using the " Far Orbit " tractor beams , they took hold of some of the Imperial TIEs , using them as shields against the Skiprays as the " Far Orbit " tried to close in on the " Claw " . The Imperial forces then switched to standard laser batteries from ion cannons and began to target the frigate ' s shield module and engines , while the rest of the TIEs were sent in to attack the main and secondary weapons . However , the " Far Orbit " made it to the " Claw " and managed to destroy one of the Interdictor ' s gravity wells in the engagement with the cruiser . Free to jump once again , the privateers left the system , escaping from Kenit ' s forces . Return to Brentaal IV . After escaping Kenit ' s forces , Vedij had the " Far Orbit " withdraw to the nearest shadowport outside the Ringali Shell , as the frigate was heavily damaged . A couple weeks later , after the " Far Orbit " was fully repaired , the privateers returned to the Ringali Shell . Once there , Vedij , who had kept to himself for much of the recovery period , had the " Far Orbit " first officer assemble a landing party for a special mission . This assignment was to acquire a datadisc from an Alliance contact on Brentaal IV in Kesk Cityblock ' s Pathline Tapcafe . Using a hyperspace - capable ship that the " Far Orbit " had captured during its campaign , the landing party jumped to Brentaal IV , leaving the " Far Orbit " to reach an empty system nearby . There , the frigate ' s crew turned most systems to minimal power in order to remain undetected . Meanwhile , the landing party managed to land on the world and made its way to the Pathline Tapcafe . Despite the absence of the Devaronian contact Tynial , who had been arrested , the group managed to find another contact who was disguised as a waiter . He directed the landing party to the abandoned night club Jovvitz , where he met the privateers and gave them the datadisc . However , ISB agents found them there and subsequently set upon the group of crew from the " Far Orbit " . Initially pursued by the ISB agents in speeders , the privateers made it back to their vessel after shaking the Imperial forces off their tail . The group reached orbit before Imperial command closed down Kesk Cityblock spaceports and ordered all ships originating there to return . Upon refusing to go back , the landing party ' s ship was attacked by six TIE fighters , forcing the privateers to activate their distress beacon to inform the " Far Orbit " of their situation . After receiving that same transmission , Vedij had the " Far Orbit " make a micro - jump to Brentaal IV , having the weapons prepared and the shields activated . Upon arrival , Vedij used a wide beam transmission to inform the public of the " Far Orbit " turn to privateering because of the Empire ' s deeds , and also told them of his honorable intentions . Because this announcement hit the Brentaalian news channels and was broadcast to the public , all of the Imperial forces near the world were ordered to take out the " Far Orbit " , leading the six TIEs to disengage from the party ' s vessel and head for the EF76 . Additionally , a pair of Hunter - Killer probot s also tried to attack the " Far Orbit " , and on their way past the privateer landing ship , they attempted to capture it , though the fleeing vessel easily evaded them . Because the landing party had succeeded in escaping in its vessel , and because of the mass of Imperials coming for them , the " Far Orbit " left the Brentaal system . The datadisc turned out to contain the exact route of the Imperial Taxation Bureau ' s " Emperor ' s Will " , a " Star Galleon " - class frigate which was supposedly carrying 400 million credits ' worth of metals , minerals , and spice . The datadisc claimed that the frigate was due at Esseles in three days and that it would be out of communication for the entirety of its journey through hyperspace , which started in the Arkanis sector and ended near Esseles . The datadisc also said that the frigate had an escort , a Nebulon - B known as the " Zaff Jendinpurg " . Hunting the " Emperor ' s Will " . Knowing the route of the " Emperor ' s Will " , Vedij had the " Far Orbit " go to the edges of the Ringali Nebula , where they would pull the " Star Galleon " and its escort out of hyperspace by using asteroids to block their path . However , twenty - nine seconds before they were to revert to realspace , the frigate was pulled out early . The unexpected jolt that accompanied the early reversion resulted in seventeen minor injuries and three serious ones . One of the more seriously injured was Vedij , who was not strapped in like most of the crew and was thrown against a bulkhead . Additionally , a power generator was blown , some sensors were down , and the main hyperdrive generator was damaged , though the secondary generator was fine . The cause for the early reversion was discovered to be the gravity wells of the " Claw " , the same Interdictor that Kenit had with him when he tried to capture the frigate . The " Claw " was one of the many Imperial Interdictors that had been sent to the Ringali Nebula to catch the privateers as they went after the " Star Galleon " . The privateers attempted to race the " Claw " to the nebula , which was two minutes away at top speed , where they could lose it before jumping to hyperspace . As they were facing the Ringali Nebula and the Interdictor was turned away from it , the " Far Orbit " gained a good head start and passed under the " Claw " , all the while exchanging fire with the Interdictor . The Nebulon - B beat the Imperial ship to the nebula , partially because the " Claw " gravity wells were draining its energy at the start of the race . Upon reaching the sensor dampening clouds of the nebula , the " Far Orbit " evaded the " Claw " and soon departed using its backup hyperdrive . The crew repaired the main hyperdrive and once again tried to catch the " Emperor ' s Will " near the Ringali Nebula . It took an hour to find an asteroid with enough mass to pull the " Emperor ' s Will " from hyperspace , and the crew then towed it and some other asteroids into position to make a mass barrier . The " Far Orbit " waited for the treasure ship and its escort to arrive , and , just a couple seconds behind schedule , they did . The asteroids pulled both vessels from hyperspace , with the " Zaff Jendinpurg " taking damage and swinging out of control . The " Far Orbit " concentrated its attack on the escort frigate , and as both Imperial ships were caught completely by surprise , the privateers dispatched the " Zaff Jendinpurg " with little difficulty , though the frigate managed to launch some of its complement and return fire with its cannons . While at first the " Emperor ' s Will " joined the fight with a barrage of concussion missiles aimed at the privateers , the " Star Galleon " - class frigate soon turned away and attempted to escape into hyperspace . However , this allowed the " Far Orbit " to target the " Emperor ' s Will " unguarded aft , and the damage inflicted upon the Imperial frigate was enough to prevent it from making the jump , forcing the craft to reengage the " Far Orbit " . The captain tried to attack the " Far Orbit " side , but realized that the battle was lost for the Imperials . Because of this , the captain , after using explosive charges to split the hull apart , ejected the " Emperor ' s Will " cargo pod , which contained the treasure and had a built - in hyperdrive , in an attempt to deprive the privateers of it . However , the " Far Orbit " crew captured the pod , securing the treasure within . The cargo hold contained a range of gems that included Bothan Glitterstones , chrysopaz s , crystalline vertices , diamonds , emeralds , Gallinore an rainbow gem s , a Jasse heart , kuggerag s , a nova crystal , Quella gem s , sapphire s , and Sasho gem s ; among the treasure was also a single Corusca gem . Additionally , a Jorallan opal necklace and a pair of matched sets of Lalmy ' ashian pearl necklaces and earrings were within the pod . As for spices , the cargo contained quantities of andris , carsunum , and ryll kor . The pod also contained valuable artwork taken from alien worlds . As far as metals , there were 1 , 836 bars of gold , 1 , 296 bars of mythra , and 936 bars of platinum . Additionally , the pod contained several hundred crates of both gold and platinum coins , all denoted with the Imperial seal , and weighing a total of 10 tons . However , the " Emperor ' s Will " current cargo weighed far less than the frigate ' s maximum cargo capacity of 100 , 000 tons . Unbeknownst to Vedij and the crew , the Corusca gem among the seized treasure had unique tracking properties that Kenit knew about , as his brother was a gemologist . Kenit believed that though the " Far Orbit " and its captain might have been able to escape him for another half year , the Corusca gem sealed their fate . However , Kenit was summoned to his ship ' s holopod , supposedly by Pestage , before he could use the ability of the gem against the frigate . It was Emperor Palpatine himself , not Pestage , who called Kenit there , and the Sith Lord killed the Imperial captain from across the galaxy through the use of the Force . Kenit ' s secret about tracking the " Far Orbit " died with him . Legacy . As a result of the " Far Orbit " quick attacks and the ensuing panic among the local governments , the Imperial Navy , ISB and the Commerce Branch formed a joint committee to hunt down the frigate . A year later , this committee was still in operation due to the high increase in Rebel privateering that followed . The depredations of the " Far Orbit " wasted , according to Alliance Intelligence , a year ' s equivalent of an entire standard sector ' s production for the Galactic Empire , only to track down and recapture the vessel . The Alliance thus mainly benefited by the strain this caused on the Imperial budget , and not by the 120 , 000 tons of material which was diverted to their hands . Additionally , the " Far Orbit " actions split the Imperial Navy ' s forces in the Darpa and Bormea sectors , panicked many of the local governors , and enraged Emperor Palpatine himself . The actions of the ship inspired many others to join the Rebellion against the Empire . Commanders and crew . Captains . Vocis Kenit . The " Far Orbit " first captain , Kenit was given command of the ship as a gift for his loyal service to the Empire . As a rising officer in the ranks of the Imperial Navy , Kenit regularly reported the political failings of his superiors and rivals , and the certain Imperial ideologies that they lacked . This , in combination with his intelligent service , led to a series of promotions . However , many of these promotions served to also isolate Kenit from his political enemies , with the promotion to captain of the " Far Orbit " being one such move . As the commander of the frigate , Kenit was tyrannical , and his methods of keeping discipline on the ship were quite harsh and brutal , though his ship ' s treatment of prisoners was even worse . Because of his personality and desire for glory at the cost of others ' lives , many of the officers aboard the " Far Orbit " disliked him , including Commander Vedij . Kenit ' s treatment of the crew was his downfall , as it was one of the contributing factors to the mutiny . Following the mutiny , Kenit was imprisoned and then court - martialed for failing to retain command of the " Far Orbit " . He was sentenced to death , though he was spared on account of being assigned to hunt down his former ship . Success would clear his name , while failure would result in his death . Kenit tried multiple ploys to catch the " Far Orbit " , including manipulating the privateers to attack the Silent Blades and almost trapping them near Brentaal . However , his continued failure to catch the frigate caused Palpatine to execute him . Dhas Fenoep Vedij . Born into a wealthy family with ties to the Imperial Navy , Vedij was transferred to the " Far Orbit " , where he served as Kenit ' s second - in - command . The commander heavily disliked Kenit , as he was the captain only because of his proficiency in political games and because of his command style . Kenit ' s poor leadership and the death of both of his parents and his brother led Vedij to seize the Nebulon - B from his superior officer via a mutiny . Vedij was an excellent leader and strategist in battle scenarios and was completely dedicated to the " Far Orbit " after the mutiny . He was quiet , and because he was sagacious and cold in nature , Vedij had few friends . Following the mutiny , Vedij led the mutineers to become privateers for the Alliance . He remained their captain throughout the " Far Orbit " many missions and attempts to evade Kenit and his forces . During their search for the " Emperor ' s Will " , he was injured when the " Claw " pulled them from hyperspace , though he recovered enough to command his frigate during the capture of the " Emperor ' s Will " cargo pod . Crew . As an Imperial vessel , the " Far Orbit " crew was composed of some individuals drafted into Imperial service and others who had voluntarily joined the Navy . After the mutiny , when the " Far Orbit " took on more crew , the staff became a mix of mutineers as well as pirates and other lowlifes . With the majority of the mutineers being Human , and the new crew members taken on at StarForge Station aliens , tensions rose between the two sides , which led to a series of incidents . Command sections . The " Far Orbit " crew was divided into separate sections that each looked after different areas of the ship . Each section was commanded by an officer and had their headquarters of sorts on the main bridge . After the mutiny , Vedij kept intact much of the command sections that the Imperial " Far Orbit " had established . The Operations Section was the largest section in the " Far Orbit " . It was responsible for the overall running of the ship , as well as insuring that all the other sections worked together . Several other sections reported directly to the Operations Section , and the Ops Officer served as the frigate ' s second - in - command ; prior to the mutiny , Vedij held the position of Ops Officer . The Quarters section had the responsibility of maintaining the living parts , such as the crew quarters , of the " Far Orbit " . Although enlisted personnel on the frigate kept their own quarters clean , there was a small staff of droids and hands who cleaned the officers ' areas and the public places . The Quarters Section also ran the main galley and the autochef , and was one of the more minor administrative posts aboard the frigate . Generally , on most Imperial ships , a junior lieutenant headed the Quarters Section and reported to the Operations Section . The Engineering Quarters Section was located underneath the Quarters Section and had the same officer in charge . The Command Section of the ship had the overall responsibility of the entire frigate . It was connected to Link Command , the mind of the " Far Orbit " . All of the other sections of the frigate answered to the Command Section , as the Command Section Chief was the captain of the " Far Orbit " . The Secondary Engineering section had the job of keeping the power running and performing maintenance and repairs for the ship . It was also in charge of emergency power if the command module was cut off in any way from the propulsion module at the aft of the frigate . Secondary Engineering was commonly referred to as the Power section , to differentiate it from the Primary Engineering section . The commanding officer of Secondary Engineering was known as the Power Chief , and he or she reported both to Engineering and to the Operations Section . The Life Support section , sometimes referred to as Life , was one of the most valuable sections of the " Far Orbit " . It maintained the atmospheric tanks , air scrubbers , water system , gravity generators , and all of the temperature controls . The commanding officer in Life Support was known as the Chief of Life Support , and he or she worked with Secondary Engineering and also answered to Primary Engineering . The Sensors and Communication section also known as SenCom , was split into three sections . The main sensors area was located near the ventral end of the command module , while both the primary and secondary communication areas were at the top of that same module . The sensors and communications sections were separated in order to reduce interference , though they were grouped in the same command section because they were similar in nature , as SenCom acted as the " Far Orbit " senses . The SenCom Chief led Sensors and Communications and had two other experts beneath him in rank : the Sensor Officer and the Communications Officer . Both sensors and communications each had a separate spot on the bridge . Answering to the captain himself , the SenCom Chief was a role that was mostly administrative . The Weapons and Security section was responsible for all aspects of the " Far Orbit " weapons and shielding . The frigate ' s staff of gunners and shield operators was relatively small in number . Prior to the mutiny on the Nebulon - B , security was managed by the Weapons Officer , who controlled the Imperial Navy troopers . Before the mutineers took over , the stormtroopers aboard the " Far Orbit " had their own internal administration and answered more readily to Kenit and the CompForce Observer than to the Weapons Officer . After the Imperial troopers were removed from the ship during the mutiny , boarders assumed the stormtroopers ' roles . The Flight and Vehicle Operations Section was also known as the FVO or Boom section and was responsible for maintaining and operating all of the " Far Orbit " fighters , shuttles , and ground vehicles . Immediately after the mutiny , due to the loss of the TIE complement , the escape pods , and most of the shuttles , this section ' s staff was rather small . Additionally , the frigate was never issued ground vehicles . The FVO section was under the command of the Operations Section . The Deflectors section operated out of a small armored module that was located near the engineering section . It was only in use when the " Far Orbit " was in or preparing for a combat situation . In a combat scenario , the section was a high - priority target , as it was very important . Most repairs , if they were simple enough , could be completed by the Deflectors section ' s staff . The administration for the Deflectors section was located at the top of the propulsion module , and the Deflector Chief answered to the Weapons Officer from the Weapons and Security Section . The Engineering section was responsible for the operation of the ship ' s engines and for supplying the ship with power . Additionally , the section had the job of maintaining the frigate ' s hardware and other technical aspects . The Chief Engineering Officer was in charge of the section , and he or she had a couple of sections under his or her authority . The Engineering section was based in the main engineering area , in the propulsion module . The Engines section contained all of the technicians needed to run the engines and much of the other equipment in the propulsion module . Behind the scenes . The " Far Orbit " was first mentioned in the premier edition of the " Rebel Alliance Sourcebook " , published in 1990 by West End Games . It was also mentioned in the second edition , released in 1994 . The year 1997 saw the publication of " Pirates & Privateers " , a supplement for , which also mentioned the " Far Orbit " . " The Far Orbit Project " was released in 1998 as a sequel of sorts to " Pirates & Privateers " , with the privateering frigate playing an important role as the book ' s main vessel . The book provided a thorough description of the " Far Orbit " as well as deck plans for some of its levels . The Nebulon - B was featured in all eight of " The Far Orbit Project " adventure scenarios : " Preparing for War " , " The Hijacking of Shipment 1037 " , " The Capture of Coh Veshiv " , " The Rival " , " The Trap " , " Raid on Brentaal " , " Hunter / Hunted " , and " The Grand Prize " . The definitive final fate of the " Far Orbit " is not mentioned in the book or the scenarios , and it is unclear whether or nor the Imperials managed to catch the privateers in the end . The " Far Orbit " also received a small entry in " The Complete Star Wars Encyclopedia " in 2008 and was mentioned in some of the compendium ' s other entries . " The Far Orbit Project " divides the campaign of the " Far Orbit " into three phases . The first phase , known as " Predator in the Fold , " is the easiest for the players participating in the game , as the Empire is unaware of their activities and is not actively pursuing the frigate . However , this can only last so long , since the Empire soon becomes aware of them shortly after the privateers capture Shipment 1037 — or another large convoy , as chosen by the gamemaster presiding over the game . The capture of Advisor Veshiv ends Phase 1 , making the Imperial forces fully aware of the " Far Orbit " and its endeavors . Other events can replace the taking of Veshiv as the one that alerts the Empire , but that then prevents the capture from occurring . In Phase 2 , which the book entitles the " Gathering Storm , " local security forces are stepping up their game in order to catch the privateers , and Imperial propaganda is being used to paint them in a bad light as Imperial forces pursue the frigate . Phase 2 ends when the " Far Orbit " is defeated by the Imperials , and in the adventure scenarios , this is during " The Trap " . The last phase , named " Stormbreak , " begins when the " Far Orbit " returns from its rest after its defeat at the hands if the Imperials . Although the Imperial forces at the beginning no longer consider the ship to be a threat because it was driven off , they soon start to hunt the " Far Orbit " in force once again . The last adventure scenario does not have to be the end of the " Far Orbit " campaign , and the gamemaster can have the privateers continue their raids if he or she wishes . Additionally , they can have the " Far Orbit " meet ruin and have Vedij killed if they think that is the best course of action . " The Far Orbit Project " contains some suggestions for the gamemaster to use if they wish to continue the campaign after the adventure scenarios . Alternative scenario paths . As " The Far Orbit Project " is a supplement to a roleplaying game , players can take many paths while playing the scenarios within the book . The choices made in the body of the article were chosen because they enable the " Far Orbit " to accomplish the most and gain the greatest profit in the raids without harming any future ones . Below are some of the alternative paths — and their consequences — that players can take : " Preparing for War " . " Preparing for War " is the first scenario in " The Far Orbit Project " . In the scenario , Vedij and the frigate go to StarForge Station in search of a crew . While looking for the station in the nebula , it is possible for the " Far Orbit " to find StarForge Station ' s location before the Y - wings encounter them . However , this is less likely than the scenario in which the fighters locate them first and thus is not chosen . For all of the tests that are listed as ones that can help judge whether a potential character is good enough to serve on the frigate , this article assumes that all are undergone as part of the selection . As for all the individuals that are listed as potential candidates , it is presumed that they all pass the tests or do well enough in them . This is because some of them , such Gruk and Kanarak , take part in the situations that the Human – alien tension creates . This article considers all of those situations to be canon . " The Hijacking of Shipment 1037 " . " The Hijacking of Shipment 1037 " involves the " Far Orbit " raid on the convoy , and it too has many paths that can be followed . The frigate ' s crew can raid Transport A - 175 instead of accompanying it , and during that potential raid it is discovered that A - 175 is headed for the convoy . However , because the adventure scenario highly recommends that the " Far Orbit " accompany A - 175 to the convoy and not raid it , this article takes that course . In the case that the players fail to think of taking the convoy after inspecting A - 175 , Captain Vedij , who mostly is controlled by the adventure ' s presiding gamemaster , suggests the idea . If the Alliance does not help the privateer during the battle , the " Far Orbit " can target the " New Star " in order to capture it , or the players can attempt to apprehend as many transports as possible . In the case that the Alliance does not decide to help the privateers , the players can chose not to attempt to take the convoy , as it is quite risky . In the event that the " Far Orbit " indeed has Alliance help and the players do not spring the trap when they are in the right spot , Vedij does so by default . In doing so , he turns the " Far Orbit " and attempts to destroy the " New Star " . In the case that the privateers manage to capture the " New Star " undamaged , with its crew also intact , the Alliance awards them 3 million , and 2 million if the Imperial frigate is captured but seriously damaged . If the " New Star " is destroyed during the battle , only 1 million is awarded , while the " Far Orbit " gets nothing at all if it escapes from the trap , even if it is damaged . This article assumes that the " Far Orbit " fulfilled the mission in the best way possible . " The Capture of Coh Veshiv " . The third adventure scenario , titled " The Capture of Coh Veshiv " , tells of the " Far Orbit " seize of the Imperial Advisor . Here , there are less possible paths than usual . Although Vedij proposes the capture of Veshiv , it is completely up to the players to decide how to do so . The scenario suggests the likeliest course of action — capturing him on departure — and then proceeds to state how to accomplish that . This article therefore assumes that this course of action is the most canon . If the players fail to give the right identification codes to the Imperial authorities on Esseles , Vedij will step in to save them . There are only two different scenarios that can occur during the capture of the advisor . One of these is for the privateers to wait till the " Far Orbit " is in hyperspace before capturing Veshiv , while the other is for them to proceed without waiting . The latter allows the crew of the shuttle " Myrenia " to attempt to blast out of the cargo bay to escape , and it also allows them to contact the " Empire Forever " or Platform 8127 / 121 for help . As the first option prevents them from doing so , it is considered the most canon . The third scenario also contains three scenario hooks of sorts that are all placed before the events at Esseles . In the passenger liner scenario , there are a couple of paths that can occur . One is where the " Far Orbit " merely fights off the pirates . This option can be expanded into the path that this article takes , in which the " Far Orbit " seemingly defeats the pirates so that Vedij can offer them jobs on board the frigate . Another path is where the pirates and the " Far Orbit " gang up to take out the liner and seize the loot , or the players can take out the pirates to keep all the rewards for themselves . However , since the liner ' s passengers would most likely be ransomed , this would cause the " Far Orbit " cover story as an Imperial frigate to go up in smoke as soon as the passengers were released . Thus , the option to seize the passenger liner is not taken . The other two scenario hooks do not have any paths that can be taken , though the one involving the training exercise advises that the privateers do not attack the Imperials , as they would risk the wrath of the entire fleet . " The Rival " . " The Rival " is the fourth scenario , in which the privateers went up against Beeli and his pirate gang . Here too there are different paths that can be followed , and these occur during the final battle with the pirates . There are three different options that can occur . One is in which the " Far Orbit " manages to track down the Solar Terrors to where they have a deep space rendezvous with Kenit and the " Stalwart " . However , the smartest thing for the privateers to do here is flee , as they are outnumbered . Another possibility is that the " Far Orbit " catches up to the Solar Terrors while the pirates are fleeing from a Sector Ranger patrol and three IPV - 1 System Patrol Craft s . This puts the Imperials momentarily on the side of the privateers , as they both try to take down the pirates . The last scenario is the one where the privateering frigate catches Beeli in the act of raiding . Since the last scenario is the most plausible , this article assumes that case occurs . In the fight , since Beeli is fighting off a fatal illness and wishes to die in battle , it is most likely that all of his ships will be destroyed , because he will ram his ships into the " Far Orbit " if necessary . Thus , this article presumes that Beeli died and that all of his starships were destroyed in the battle . The gamemaster can choose to use the pirates , instead of SPF 14897 , as the bait of the trap in the scenario . However , as this cuts out the majority of the first half of the fifth adventure scenario and also removes the boarding action , it is assumed that this option is not taken . " The Trap " . The fifth adventure scenario contained within " The Far Orbit Project " , " The Trap " , is where Kenit attempts to snare the privateers using SPF 14897 as bait . Once again , there are many paths that can be chosen . In response to the stormtroopers in the hold of the Mark III , the players can either send in more troops to help get the boarders out of SPF 14897 , or disengage from the freighter entirely , leaving the boarders to their doom . Although the first option gets more crew killed , it helps maintain morale among the frigate ' s crew ; hence , this is the option that this article chooses . Though the second possibility prevents any counter - boarding , it kills the crew ' s morale . The battle with the fleet allows many paths to occur . One such one is where Vedij surrenders himself to Kenit in exchange for letting the privateers go . However , the Imperial captain plans to double - cross his former second - in - command and kill the crew as soon as he has Vedij . While their captain is shuttled over to the " Stalwart " , the crew of the " Far Orbit " devises a new plan and escapes from the present Imperial forces before vowing to return to free their captain . The article does not use this option as the canon one because it does not quite flow with the later adventures , since Vedij is left in Imperial hands . Another path involves the Alliance sending a small fleet to rescue Vedij and his crew , composed of twenty - four X - wing starfighters and ten CR90 corvettes . Although they distract the Imperials long enough for the frigate to escape , the cost of the operation means that the Alliance will no longer provide aid . Another possibility is that the " Far Orbit " battles it out with the Imperials and , in doing so , destroys or drives off all the opposing battleships . This , however , is unlikely due to the odds stacked against them and results in the " Far Orbit " being heavily damaged . However , the privateers can scrounge for spare parts from the destroyed Imperial vessels . This option draws lots of Imperial attention because of the " Far Orbit " victory , and a whole fleet , including some Star Destroyers , is sent after the privateers . This causes StarForge Station to bar them from restocking there in order to avoid detection by the Imperials . The article does not choose either of the latter two possibilities because the first prevents the Alliance from helping them again , while the second is highly unlikely and sends more Imperials after them . There is one more possibility : the " Far Orbit " disables the " Claw " to escape . This is the option that this article uses , as it does not harm any of the " Far Orbit " later adventures . There is an extension to the path where the frigate takes out the Interdictor ' s gravity wells , involving the Nebulon - B using its tractor beams to maneuver the enemy fighters into a collision with the weapons of the " Claw " , and then using the crippled ship as a shield against enemy fire . However , this part of the option is avoided because it would seriously damage or destroy the " Claw " , which appears later in canon in the 1999 video game " " . " Raid on Brentaal " . The sixth scenario , " Raid on Brentaal " , has the least path deviations out of all the other adventure ideas . The ship that the privateer landing party uses to go to Brentaal IV from the " Far Orbit " can be a shuttle , but the scenario suggests that it is a freighter . The scenario itself can be changed into a privateer - only mission by the gamemaster if he or she deems it so , with the crew researching the planet before making a small base of operations there . They thereafter acquire the information that is on the datadisc in the normal adventure via a slicer and flee the world . However , since the scenario contains a much more detailed telling of the Alliance and the privateering mission , this article presumes that that path is taken . " Hunter / Hunted " . The seventh adventure idea , dubbed " Hunter / Hunted " , is short and tells of the " Far Orbit " encounter with the " Claw " in the Ringali Nebula . In the case that the " Claw " was destroyed in its earlier encounter near Brentaal IV with the privateers , a different Interdictor pulls them out instead . As the " Claw " was featured in " X - Wing Alliance " , this is not considered canon . There are two main paths that can be taken . The first involves the one that this article selects , which is where the " Far Orbit " flees to the nebula . Once there , the frigate can escape to hyperspace or try to board the Interdictor via a shuttle . The boarders seize the Imperial vessel ' s bridge before using stun gas to take out the crew , while the stormtroopers are also dealt with . This would leave the " Claw " under the privateers ' control and would be beneficial for future raids . However , as the " Claw " is in Imperial possession in " X - Wing Alliance " , this path is not considered canon . A totally different option is to assault the " Claw " right after the privateers are pulled from hyperspace . Because they have a superior crew , the " Far Orbit " manages to neutralize the threat of the Interdictor , and it escapes before Imperial reinforcements arrive . However , as it is very unlikely that the Nebulon - B would be able to pull this off , this article does not utilize this path . " The Grand Prize " . The last of the scenarios is " The Grand Prize " , in which the " Far Orbit " attempts to capture the " Emperor ' s Will " . In this scenario , as the privateers do not want to destroy the treasure in the cargo pod by blowing away the " Star Galleon " , the " Emperor ' s Will " must be neutralized . Options include precision fire against the engines of the Imperial ship , ion cannon fire against the main hull if the " Far Orbit " has acquired those , or even attaching the " Far Orbit " to the Imperial frigate with its tractor beams to prevent it from escaping . It is also possible for the players to deliver the ion charge via starfighters if they have acquired them in their prior raids . The " Emperor ' s Will " can also be boarded if the players wish to do so , but the stormtroopers will resist the intrusion ; " The Far Orbit Project " itself states that if the gamemaster wishes to kill Vedij off , as this is the last adventure scenario , the boarding would be an ideal place to do so , as long as the death is heroic . However , it doesn ' t matter much how the " Emperor ' s Will " is neutralized , as it still releases its cargo pod . As a result , this article does not choose one of the options as the best one , and the canon one , though the boarding possibility with Vedij dying is not considered one of the better options . Once the cargo pod is launched , the gamemaster can choose to have Imperial vessels arrive on the scene and delay the privateers long enough for the pod to make an emergency jump to hyperspace . The " Far Orbit " must then elude an Imperial task force that is dispatched in search of the " Emperor ' s Will " , which is led by a Star Destroyer , as the privateers try to find the pod and then disable its tracking device so the Imperial forces cannot track it . The frigate can then seize the pod with its tractor beams before attempting to open it . However , this article presumes that the gamemasters is not so mean as to send Imperial ships to prevent the privateers from seizing the loot . When the players try to open the cargo pod , it can be booby - trapped with fragmentation explosives , highly charged electrical locks , or antipersonnel blasters . For each of the players ' failure to open the pod , a boarder is killed . Gamemasters can change the contents of the cargo pod and , subsequently , their total value to align with the scale of the " Far Orbit " campaign and the players ' preferences . They can even choose to add unique items to the pod , such as a Jedi holocron , to spice up the loot . Scenario Hooks . " The Far Orbit Project " also contains a complement of scenario hooks that are adventure stubs that the gamemasters can expand upon . Some of the ones that do not interfere with the canonicity of the adventure ideas were added to this article . These include " The Price of Success " , " Tracking Devices " , and " TIE Prototypes " . However , a trio of Scenario Hooks — " Smash the " Scourge " , " " Who Is The More Foolish ? " , and " Raid on 2LC / Blue " — are not considered canon , as they contradict events in " The Capture of Coh Veshiv " . " Raid on 2LC / Blue " involves the players targeting the Imperial Bavos - I heavy - duty military space platform Station 2LC / Blue . They can either raid its supplies that are delivered by small freighters , or attack the station itself with a team of boarders disguised as Imperial troops or staff in order to steal the facility ' s starfighters and supplies . " Who Is The More Foolish ? " has the privateers conducting raids against Station 1B6 / Green , a Bavos - II heavy - duty military space platform , so that the " Victory I " - class Star Destroyer " Scourge " would be drawn away from the world of Ralltiir , allowing the Alliance forces there to slip more blockade runners through . " Smash the " Scourge " < nowiki > < / nowiki > " involves the " Far Orbit " committing small raids against 1B6 / Green until the " Scourge " is actively chasing the privateers . Once this has happened , Vedij lures the Star Destroyer to a prearranged ambush site , where an Alliance task force tries to capture the " Scourge " . However , all three of these scenario hooks have the " Far Orbit " giving up its cover as an Imperial escort frigate , which directly contradicts " The Capture of Veshiv " , in which the " Far Orbit " loses its cover . Another scenario hook that is not considered canon is " Never Raid An XTS Freighter " , in which Vedij and the privateers deal with the consequences of seizing a ship owned by Xizor Transport Systems . Some of these consequences include Puullo reneging on his promises to the " Far Orbit " , StarForge Station not allowing them to dock there , and teams of mercenaries and thugs pursuing the Nebulon - B .