White Wind White Wind , also known as WhiteWind and Pearl Wind , is a recurring Blue Magic spell and enemy ability . It restores HP based on the amount the caster has , and in some titles , also heals negative statuses . Appearances . " Final Fantasy V " . White Wind is a Blue Magic spell , which heals the entire party by an amount equal to the caster ' s current HP , making it a rather useful healing spell in some situations , but rather useless if the entire party , or just the caster , is low on health . It ignores Reflect and Undead status , so it is one of the few ways of healing a party member equipped with Reflect Ring or Bone Mail . White Wind costs 28 MP to cast and is learned from Enchanted Fan , Azulmagia , Dark Elemental , Enkidu , White Flame , or Hellraiser ( only when Controlled by a Beastmaster ) . The player may utilize this ability by catching and releasing a Hellraiser , Parthenope , White Flame , or Necromancer . " Final Fantasy VI " . Strago learns White Wind as a Lore and it costs 45 MP to cast and restores HP to party equal to Strago ' s HP . It was translated as Pearl Wind in the SNES version . The spell can be learned from Curlax , Dark Force , Kamui ( only when Controlled ) , Lady , Marchosias , Peeper , Sprinter , Storm Dragon ( only when sketch ed ) , Vector Lythos ( only when Raged , sketched or controlled ) or Venobennu . " Final Fantasy VII " . White Wind can be learned as an Enemy Skill from Zemzelett by manipulating it . Wind Wing also uses the skill but as it can ' t be manipulated , the player can only obtain the Enemy Skill by confusing the enemy . White Wind heals all allies to an amount equal to the caster ' s current HP and also cures Sleep , Poison , Confuse , Silence , Slow , Stop , Frog , Small , Slow - numb , Petrify , Berserk , Paralysis , Darkness , Death Force and Resist . The game considers the ability a physical attack and it thus also cures Manipulate . The spell ' s HP and status healing effects are opposite on any undead enemy and therefore extremely effective . White Wind costs 34 MP . It also bypasses MBarrier and Reflect . Provided the caster has a large HP reservoir , White Wind can be more useful than the Restore Materia . Although the ability is handy due to healing HP and removing status aliments , it does not mix well with Red XIII ' s Limit Break Howling Moon , as Red XIII loses his damage boost once he loses his Berserk status . " Final Fantasy VIII " . Quistis can learn White Wind from the Whisper item which can be mug ged from Adamantoise at Long Horn Island . It restores HP to the party equal to Quistis ' s max HP minus her current HP and does not change depending on Crisis Level . " Final Fantasy IX " . Used by Quina , White Wind heals 1 / 3 of Quina ' s max HP to all party members and is learned by eating a Garuda , Griffin , Zemzelett , or Zuu . It costs 14 MP to cast . It can ' t be reflected and works with Return Magic . " Final Fantasy X " . Used by Kimahri as an Overdrive , White Wind heals HP to all party members and learned by using Lancet on Dark Flan or Yenke Ronso ; however , it can only be learned from Yenke after he casts it in battle . " Final Fantasy X - 2 " . Used by a Gun Mage ' s Blue Bullet , White Wind restores 1 / 8 of max HP to the entire party as well as removes Sleep , Silence , Darkness , Poison , Confusion , and Berserk for the cost of 16 MP . It can be learned from Bully Cap , Coeurl , Queen Coeurl , Mycotoxin and Ms . Goon . The only way to learn White Wind is to confuse an enemy that knows it , and then be hit by the attack . White Highwind is an enemy - exclusive ability and restores 3 / 8 of max HP as well as removing statuses . " Final Fantasy XI " . White Wind heals all party members within range . It can be learned from certain types of Puk ( mostly Notorious Monster s ) . " Final Fantasy XII " . White Wind is an enemy skill used by certain monsters , such as the Enkelados mark , that makes the target immune to status effects , much like the Paling and Magick Shield , which prevent physical and magickal damage respectively . " Final Fantasy XIV " . White Wind is an ability used by Enkidu during the trial " Battle in the Big Keep " , which he uses to heal Gilgamesh . " Final Fantasy Tactics Advance " . Learned as a Blue Magic spell by the Sprite , however , the player will need to either have a Beastmaster to control this enemy , or , much less reliably , surround a damaged Sprite . White Wind is an area - effect magic which heals all in its radius by the amount of HP the caster has at the cost of 12 MP . White Wind returns as a Blue Magic spell again learned from Sprites , and still requires a Beastmaster to learn . Like in " Tactics Advance " , it heals for the amount of HP the caster has , but now has no effect on the caster , rendering them unable to recover their HP with White Wind . It costs 20 MP to cast . " Final Fantasy Dimensions " . White Wind is a Fusion Ability that heals the party based on the caster ' s HP . It is exclusive to Warriors of Light and costs 45 MP to cast . White Wind requires the character to have Monk ' s Chakra and Dragoon ' s Healing Breath learned . " Final Fantasy Explorers " . White Wind is an ability of the Scholar job , learned for 440 JP at level 4 of the class and costing 3 SP to use . It boosts food and HP by a marginal amount .