Dual Wield Dual Wield , also known as Dual - Wield , 2 - Handed , Two Swords , or Double Sword , is a recurring ability in the " Final Fantasy " series . It is usually associated with the Ninja job . Like its name suggests , it allows characters to equip a weapon in each hand and thus attack twice , using each weapon once . Appearances . " Final Fantasy II " . All characters can dual - wield any weapon type except for bows . A character can also dual - wield shields , which provides greater Evasion at the cost of being able to attack physically . Using a second weapon or a shield in conjunction with another weapon halves the Strength bonus to Attack , and weapons held in a character ' s off - hand have their Strength bonus halved again . A character gains equal experience for both weapons held , even if they are of the same type ; this allows for much faster weapon skill growth , even against enemy formations of low Rank . In the NES version dual wielding is ineffective due to the dual wield bug . " Final Fantasy III " . Dual Wield is the innate ability for all jobs , so every playable character can equip two weapons or shields . A character that dual wields shields will attack their target unarmed . " Final Fantasy IV " . Yang Fang Leiden and Edge Geraldine can equip weapons in each hand . Unlike most other games , the weapons count as the same attack , and Yang and Edge cannot use them to attack twice . " Final Fantasy IV - Interlude - " . Yang and Edge are the only characters who can equip weapons in each hand , and it functions the same way it did in the previous game . Edge , Tsukinowa , Yang , Ursula , and the Monks all dual - wield . All weapons the three can equip can be dual - wielded , though Yang , Ursula , and the Monks can only equips claws . " Final Fantasy V " . Dual - Wield is the level five ability for the Ninja class , learned for 450 ABP . This is the first time in the series in which Dual Wield is a separate ability . It was known as Dbl Grip in the older translation . There is a glitch in the iOS version involving the Dancing Dagger , where if the player dual - wields it with another weapon and has the Dancing Dagger attack first , and it uses Jitterbug that kills the enemy , the attack from the other weapon will bring the vanished enemy back on the screen . The enemy counts as defeated , and will never attack . The battle is won after killing all other enemies . " Final Fantasy VI " . The Genji Glove relic allows a character to equip a weapon in each hand except for Unarmed due to it not being compatible with the Genji Glove relic . Due to the Genji Glove bug damage is reduced by 25 % whenever a character equips the Genji Glove , but only one weapon . The damage algorithm was supposed to give this reduction when two weapons are equipped . The Jump glitch involves using two weapons with the Jump command ; after the player initializes the command , Jump will pick one of the two weapons to use , though the graphic of the weapon in the right hand of that character will be used all the time . If either of these weapons is a spear , regardless of which weapon the command chooses , the damage will always be doubled . " Final Fantasy XI " . Dual Wield is a Job ability obtained by Ninjas at level 10 , Dancers at level 20 , and Thieves at level 83 . Blue Mages can obtain it as early as level 80 by equipping at least two of the three spells ; Blazing Bound , Animating Wail , or Quadratic Continuum . Higher levels in Dual Wield can be obtained by the Ninja and Dancer job classes in order to reduce the delay added by wielding two weapons at once . " Final Fantasy XIII - 2 " . Noel attacks using two swords in battle : one shorter , and one longer . Shorter sword deals minimal damage to the target , while the longer maximizes the damage output . The dual blades can be combined into a javelin . " Final Fantasy XIV " . Pugilist , Rogue , and their respective job , Monk and Ninja , use a pair of weapons and attack with both hands . " Final Fantasy Tactics " . The Ninja has Dual Wield ( called Two Swords in the PS version ) as a support ability . A character can be very powerful if Dual Wield is equipped as a support ability in the Knight class , as Ninjas cannot equip the more powerful swords that Knights can , without another support ability . The character will attack with the weapon in the top slot first . This is be important if using a Sleep Sword when dual wielding , as equipping the Sleep Sword in the top slot would render the potential Sleep , useless as the second attack would simply wake the enemy up . " Final Fantasy Tactics Advance " . Ninjas learn the ability Double Sword from the Nosada for 999 AP . It is effective , as it not only allows one to equip two weapons , but by doing that , one will be able to learn two abilities at the time , or learn one ability at twice the speed . This applies to all jobs , as long as Double Sword is the set support ability and that the weapon equipped has a skill that can be learned . If the weapon is a two - handed weapon , double sword is nullified , which means no dual wielding of bows , greatswords , or greatbows . There is no need to classify other weapons ( spears , maces , broadsword s , rapiers , etc . ) as being available for dual wielding because only human s can dual wield , and there are certain weapons only available for other races to equip . Ninjas can learn the Dual Wield ability from the for 990 AP . The effect is the same as the previous game . While humes can equip books , and in the case of the Agent class , gun s , neither can be dual wielded , the second due to the Agent being unable to change jobs . This is one of the few abilities that requires 990 AP to master , along with the Ultima abilities and the Red Mage ' s Doublecast . " Final Fantasy Type - 0 " . King , Machina , and Rem all wield two of their respective weapons , handguns , rapiers and daggers , though this is purely for aesthetic purposes and has no effect on the damage they can inflict . However , this does allow them to perform multiple attack combos . " Bravely Default " . Dual Wield is the specialty support ability of Ninjas . Normally , when equipping a weapon in each hand , only 50 % of the weapons ' physical attack is be applied ( plus the hands ' own physical attack ) . Dual Wield makes the physical attack of the weapons on each hand 100 % . Dual wielding shields disables the Attack command . " Final Fantasy Dimensions " . Dual Wield is the final ability for the Ninja class , requiring 625 AP to learn . It requires 2 slots to equip and use . " Dissidia Final Fantasy " . Onion Knight gains the Dual Wield ability in his EX Mode . It boosts the damage done by his physical attacks and makes them do more hits . Dual Wield is also referenced in Bartz ' s EX Burst " Spellblade - Dual Wield - Rapid Fire " , and features him using two weapons at a time to strike opponents . " Dissidia 012 Final Fantasy " . Onion Knight ' s Dual Wield ability functions the same as in the original " Dissidia " . Bartz ' s EX Burst is renamed " Master Mime " , but is identical in execution . " Final Fantasy Explorers " . A job that can Dual Wield will be able to hold a weapon in each hand . Both weapons must be of the same type , for example if a dagger is in the right hand , the only weapon available for the left hand will be another dagger . Weapons that can be dual wielded include swords , axes , daggers , spears , ninjato , clubs , bells , and firearms . An Explorer with a weapon in each hand will attack twice with each attack . " Final Fantasy Brave Exvius " . Dual Wield is a Passive Skill learned by few characters such as Lightning or Luneth . Dual Wield can however be acquired for free use as Zidane ' s Trust Master Reward enabling any character with an Ability Slot to equip two weapons . Another alternative is Gilgamesh ' s Trust Master Reward the Genji Gloves which allow Dual Wield while equipped . Chocobo , while as a Ninja , can use dual wield . Instead of allowing Chocobo to fight with two weapons , it increases his walking speed . It costs 400 JP to learn and 2 SP to use . Etymology . ing is using two weapons , one in each hand , during combat . It is not a common combat practice , since it does not offer much advantage . Although historical records of dual wielding in war is limited , there are numerous weapon - based martial arts that involve the use of a pair of weapons .