naist-nlp/zeshel huggingface dataset:
Duppo The diminuitive Duppo is one of the more important NCR residents in 2241 . Background . Apart from running the biggest shop downtown , he is also head of the Stockmen ' s Association . He is a stocky fellow with a constantly flushed face and shock of thin blond hair . He walks with a slight limp . Duppo has a friendly demeanor , and will offer a job to anyone willing to work hard in the brahmin driving business . Additionally , he has an illegal side venture : a casino in the back of his shop . He operates it right under the nose of the NCR police force ( across the street from the station ) . Appearances . Duppo appears only in " Fallout 2 "
Minigun ( Fallout : New Vegas ) The Rockwell made minigun or CZ53 personal minigun is a in " " . Characteristics . This weapon is a six - barreled heavy machine gun , fed by a " " cassette " " box using the . Utilizing the style rotating barrels powered by an internal motor , it delivers an extremely high rate of fire , making it an effective and is ideal for inflicting heavy damage on large quantities of relatively unarmored enemies . With the use of ammunition , the minigun is extremely deadly , being able to cut through even the toughest target very fast , the downside being that it uses up the 5mm ammunition rather quickly . Due to its poor spread , the high rate of fire effectiveness is somewhat negated at medium to long distance combat . Additionally , this rate of fire can quickly exhaust ammunition supplies , as well as reducing the weapon ' s condition at an alarming rate during sustained fire . Using one requires a healthy stock of Weapon repair kit s , or a supply of other miniguns to keep the weapon in good working condition . This weapon has a Strength requirement of 10 and weighing in at 25 lbs is one of the heaviest firearm s in the game . However , the unique minigun , the CZ57 Avenger , weighs only 18 pounds , but cannot be modified . The Avenger has one of the highest DPS ratings of any gun in the game , if the skill requirements are met . When firing the minigun outside of V . A . T . S . , there is a small wind - up time , as the barrels spin up to firing speed , between holding the fire button and when it actually begins to fire . Durability . The minigun can fire a total of about 5995 standard rounds , the equivalent of 25 reloads , from full before breaking .
Phil , the Nuka - Cola dude Phil , the Nuka - Cola dude is a character appearing in the special encounter Phil . Background . Phil has the thankless job of riding his bike around the wasteland and refilling all of the Nuka - Cola machines that litter it . It ' s a tradition , apparently passed down from generation to generation . Phil is not impressed and really hates his job . Interactions with the player character . Other interactions . If the Warrior tries to steal the Nuka - Cola from Phil by pick - pocketing him , and is unsuccessful , Phil will attack , using his Molotov cocktails to defend himself . Appearances . Phil , the Nuka - Cola dude appears only in " " in the special encounter Phil .
Greater banding Greater banding is an armor in " " , worn by members of the Reaver Movement . Characteristics . A bulky but effective armor that combines woven steel cables with plates of interlocking steel mesh , encased in cloth panels . It ' s a superior version of the Reaver banding . Modifiers : + 35 % Damage Resistance , - 15 % Sneak . Locations . Worn by Reavers .
Brahmin cart Brahmin carts are primitive vehicles often used by merchant caravans in New California . These wagons help make the network of caravans that crisscross the Wasteland both profitable and useful . A typical cart is made from the salvaged parts of a private car , typically a light pickup truck . The engine block , cab , and all parts forward of the cargo box are sawn off , leaving the light metal rear cargo box and rear axle , as well as a pair of projecting frame rails . The brahmin is then hitched to these frame rails to pull the wagon . Salvaged tires are still used as wheels . Most carts are approximately six to eight feet long and four to five feet wide , using the average human male as a size referent . This yields a ready - made cart that can accept quite a large load of cargo . Indeed , the most likely limiting factor to a cart ' s load is the pulling strength of the brahmin to which it is hitched rather than the load limit of the suspension and tires . Cargo is typically tied down and covered in a tarpaulin , rendering what may well be valuable goods into a pile of dingy , nondescript blocks . It is highly unlikely that these carts are capable of gaining much speed , as both the hitch position of the brahmin and the gross weight of a laden cart would preclude high speed . No brakes or other control gear are in evidence , meaning that acceleration , deceleration , and maneuvering all fall to the hitch animal . Indeed , caravans bring many guards along to combat raiders , indicating that the carts themselves are incapable of outrunning threats encountered on the trail . Carts are often found at every settlement of any appreciable size , typically with at least one or two guards loitering nearby . The constant ebb and flow of these carts from settlement to settlement keep trade in motion , delivering goods to settlements unable to produce them and making what little economy exists in the wasteland operate .
Returning the Favor Returning the Favor is a Minutemen side quest in " Fallout 4 " . Detailed walkthrough . Speak to either Preston Garvey or Blake Abernathy to begin this quest . The Sole Survivor learns that Mr . Abernathy ' s daughter , Mary , was killed by raiders , and he and his family would love to retrieve her locket , which has been a family heirloom for generations . The player is sent to USAF Satellite Station Olivia to retrieve the locket . Upon entering the building , there is an advanced terminal which unlocks the intel room . If the player does not have the necessary perk to unlock the advanced terminal , the intel room key can be found in an instrument case through a novice door by where the locket is found . Inside the intel room there is a novice safe , a duffle bag , a steamer trunk , a mini nuke , and a copy of U . S Covert Operations . One can go either right down the stairs or left down the hallway . Turning left leads to a metal walkway , passing a bathroom with a first aid kit in it . There is a novice chem box at the farthest right end of the walkway . Descending down the walkway leads to an encounter with Ack - Ack , who carries a minigun . In the room with the lockers , on the table with the radio , there is an overdue book . Mary ' s locket can be found in a toolbox in front of a novice door . After unlocking the door , the player will be attacked by radroaches . Returning to Blake Abernathy earns the player a small reward in caps , XP , the use of the workbench , and the support of the Abernathy farm for the Minutemen .
Stone Bones cave Stone Bones cave is a in Zion Canyon in 2281 . Layout . Located within the area of the Sorrows camp , the cave is located on a ridge above the general area . Upon entering the cave there are some pillars and a path to the left . There is a tripwire connected to a across the entrance to the path . The grenades will fall behind the player character . The initial room can be ran back into for cover . Straight down the path , three are immediately ahead on the path . Behind the third bear trap lies another trip wire . The path then slopes upwards and forks into two directions . Immediately at the top of the slope is a , behind a pot . The right path leads down a slope and into a cavern with water at ankle level . There are plasma mines on the way down the slope , along with yet another trip wire . The cavern itself has a number of water purification systems , and a shotgun trap on the left upon entering the cavern . With the exception of the shotgun trap , the plasma mine , and the water , there is nothing else of value in the room . The left path goes via a slightly winding path into a room with more purification systems and a column of rock dominating the center . To the right of the column is a workbench , a workbench crate , and a reloading bench , with miscellaneous items and a broken laser rifle on the floor next to the reloading bench . ( The broken rifle cannot be picked up ) . A pair of explosive crates on the far side ( from the entrance ) of the room contain explosive ammunition including a 25mm grenade pack and variants . A short set of steps leads up to a platform with a terminal - one of the survivalist ' s terminals which are dotted around Zion . The Desert Ranger combat armor and Desert Ranger combat helmet are in the area of the terminal , and a hidden survivalist cache is located next to the bedroll . Another path , with a tripwire and grenade bouquet , on the left near the entrance for the left cave , leads back out into Zion . Appearances . The Stone Bones cave appears only in the " " " Honest Hearts " .
Brahmin tipping Brahmin tipping is an action possible in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , and , in a special encounter , " " . " Fallout " . In " Fallout " , brahmin can be tipped by using beer on them . Performing this action inflicts no damage to the brahmin . " Fallout 2 " . In " Fallout 2 " , brahmin tipping may be done by selecting the " push " command ( the palm icon ) in the drop - down menu that appears when a person or item is click - held . However , this will also sometimes simply prompt the brahmin to move away . Performing this action inflicts no damage to the brahmin . " Fallout 3 " and " Fallout : New Vegas " . Brahmin may be pushed over by pressing the " Activate " button while crouching either unarmed or with weapons holstered near a brahmin . This causes it to go into a ragdoll state for a few seconds before getting back up . No Karma will be lost for doing this , nor will anyone become hostile . In " Fallout 3 " , repeating this action may cause the brahmin to die . Even after it dies , no one will become hostile and no Karma will be lost . The resulting corpse may be looted for brahmin meat . Pack brahmin cannot be tipped ; only regular brahmin can . In " " , any brahmin can be tipped , except Queenie . Tipping brahmin counts towards the " Knocked Up " challenge . " Fallout Tactics " . Brahmin tipping is featured as a special encounter in " " . During the special encounter , the player will find several brahmin surrounded by a fence . By interacting with the brahmin , the player can tip them over . Behind the scenes . This action is a reference to the real - life urban legend of . In the real world , cows do not actually sleep standing up , and are actually easily disturbed . Depending on the complacency of the cow , attempting to tip one would take between two and four people to actually succeed .
Durable Dunn ' s sacked caravan Durable Dunn ' s sacked caravan is a in " " . Background . This was a caravan owned by Cassidy Caravans and likely run by a " Durable Dunn . " A couple months prior to the Courier meeting Cass , the caravan was traveling through this location when it was attacked and destroyed by members of both the Crimson Caravan and Van Graffs . Unlike the other two sacked Cassidy Caravans caravan ' s in the Mojave , this one seemed to have put up fierce resistance , indicted by the bodies of two Van Graff thug s and the body of a Crimson Caravan guard . Layout . In an area between two wooden bridges are two Van Graff thug bodies and three ash piles . There is a dead beneath the northern bridge . There is also a dead . A campfire can be found at this location . Related quests . Heartache by the Number - This location is part of the quest line for Cass when she becomes a . She and the Courier investigate the Caravan , and due to the bodies of the attackers , Cass realizes that the attacks on her Caravans were carried out by the Van Graffs and the Crimson Caravan . Appearances . Durable Dunn ' s sacked caravan appears only in " " .
Bern Bern was the husband of Dorothy . Background . He had died before the Great War , and his will was locked inside a box in the People ' s Bank of Point Lookout . Because he was dead , Dorothy could not open the box and find his will . A recording of him and the password can be found in the Grower ' s shack . Appearances . Bern is only mentioned in " Fallout 3 " add - on " Point Lookout " .
Security uniform The security uniform and matching security helmet are pieces of armor in " Fallout 3 " . It comes in two versions with different visual appearances but identical stats . Characteristics . The Rivet City security uniform and the matching Rivet City security helmet are the standard protection for members of Rivet City security . Whereas the Tenpenny security uniform is worn by the guards of Tenpenny Tower , the Tenpenny security helmet can be found in the game files but is not actually used in the game . The two security uniforms have the lowest Damage Resistance out of all combat armor variants , offering slightly less protection than even the Talon combat armor . Actually , they provide no better protection than ordinary leather armor , and weigh more , thus reducing both movement speed and sneak characteristics . Nonetheless , they provide better protection than most clothing worn in the wasteland , including merc outfit s and raider armor s , and convey a relatively valuable bonus ( + 5 ) to Small Guns . Rivet City security uniform . The black - colored Rivet City security uniform and helmet are worn by the Rivet City security guards at Rivet City . Visually , the uniform appears to be scratched and worn . It also seems to have a very faint camouflage pattern if looked at closely enough ( more visible on the female version of the armor ) . The helmet comprises a black combat helmet and a Plexiglas face shield identical in appearance to the Vault 101 security helmet with 2 main differences , it has a higher damage resistance and can be equipped with eyewear like sunglasses . Tenpenny security uniform . The khaki - colored Tenpenny security uniform is given to all of the security guard s at Tenpenny Tower . Bugs . When worn by a female character , the Tenpenny security uniform has the green sleeves from standard combat armor . Bethesda used the standard combat armor mesh with an alternate texture , however the 3D index for Arms02 was mistakenly set to 4 instead of 2 causing the texture error .
Vim ! Pop Incorporated Vim ! Pop Incorporated was a pre - War softdrink manufacturer that operated out of Maine . Its main competitor in 2077 was the Nuka - Cola Corporation . Background . Vim was created in 1931 by the Reed family . It was originally sold as a health tonic , where it found widespread popularity for years . In 2026 , the original vim factory burned down and was recreated as the reception building for the Vim ! Pop factory . By 2077 , they had been offered a buyout by the Nuka - Cola Corporation , which was declined . The company then experienced severe sabotage ; trucks were attacked and stolen , employees assaulted and vending machines sabotaged . Aubrey Copland was one of the perpetrators of these crimes on behalf of the Nuka - Cola Corporation . He and his team operated out of the basement armory , hidden under a gas station northwest of the Vim ! Pop factory . As the air raid sirens sounded on the day of the Great War , he attempted to attack the factory with a missile launcher in the hopes of being able to blame it on an enemy attack . The company was forced to spend fifteen million dollars on repairs in the month of October alone . Doyle Reed , CEO of Vim , remained resilient to the buyout , hoping that the release of Vim Captain ' s Blend would increase profits and resolve the situation . The bombs fell shortly after it was released , destroying the company and his dreams of better times . Known facilities . Vim ! Pop Factory on Mount Desert Island , Maine - The main and only factory producing Vim . Appearances . Vim ! Pop Incorporated only appears in the " Fallout 4 " add - on , " Far Harbor " .
Metal armor ( Fallout ) Metal armor is a suit of armor in " Fallout " and " Fallout 2 " . A superior version of this armor exists in " Fallout 2 " . Characteristics . Metal armor serves as one of the two early - to - mid - game armors in " Fallout " and " Fallout 2 " , along with leather armor . Metal armor has a higher amount of resistance and threshold bonuses but leather has a higher AC . Overall , the metal armor is better than the leather armor . Metal armor is also very heavy for the relatively low amount of protection it provides . Notably , metal armor ( and metal armor Mk II ) has a very high laser resistance , which is only surpassed by T - 51b power armor and Tesla armor . In " Fallout " , it is possible to get this armor almost from the beginning by killing Garl , the leader of the Khans . Behind the scenes . Similar armors can be seen in many old school post - apocalyptic movies such as " Mad Max " and " The New Barbarians " .
Carlyle St . Clair III Carlyle St . Clair III is a hermit living in the Mojave Wasteland in 2281 . Background . Carlyle St . Clair III is a who was the original candidate for the dish the White Glove Society would dine on for Mortimer ' s banquet . Before he could get captured by the White Gloves , Carlyle escaped and headed to a shack which became his house . He is very suspicious about outsiders coming to his doorstep and has never left his house since he escaped from the Ultra - Luxe . Appearances . Carlyle St . Clair III appears only in " " . Behind The Scenes . Carlyle St . Clair III says " " is that some kind of ancient Chinese secret or something ? " " This may be interpreted as a reference to a 1970s advertisement for the cleaning product Calgon where it is stated that Calgon is a " ancient Chinese secret " .
Wasteland merchant note Wasteland merchant note is the name of a paper note in " Fallout 3 " . Location . It can be obtained from a wastelander merchant in a random encounter . He will suddenly die , seemingly drug induced , allowing you to loot the note from his corpse which in turn marks Oasis on your Pip - Boy map .
Tiaret Van Graff Tiaret Van Graff was the matriarch and head of the Van Graff family , which was going to be featured in " Van Buren " . She directly opposed Orville Wright and his family over control of New Reno ' s caravan and drug trade , which Redding depended on , but could not openly fight him , as the NCR would wipe out the victor . Tiaret is never mentioned by name in " " , but is mentioned through dialogue as " momma " with Jean - Baptiste Cutting and " mother " with Gloria Van Graff . According to Jean - Baptiste , she had many husbands , although she gave Jean his surname to remind her of his father . Mentions . Tiaret Van Graff is only mentioned in the Hoover Dam design document , as the mother of Frieda Van Graff .
Arcade Gannon ( Van Buren ) Arcade Gannon is a former Enclave infantryman and Followers of the Apocalypse member found in Hoover Dam in 2253 . Background . Gannon was once an Enclave infantryman operating in the Midwestern United States . At some point , he deserted the Enclave and joined the Followers of the Apocalypse at Hoover Dam . Appearances . Arcade was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . While the Denver design document refers to him being in Hoover Dam , the Hoover Dam design document does not mention Gannon , which indicates that he was added into the game after the latter was written . This character , with some re - writing , appears as a recruitable companion and Followers of the Apocalypse member in " " .
Concrete treehouse The concrete treehouse is a small makeshift house in the Capital Wasteland . It is an unmarked location southeast of Fort Independence , halfway in between the Fairfax ruins to the north and Andale to the south . Layout . The concrete treehouse is a makeshift hut built in the remains of a destroyed building . Slightly elevated above the ground and only reachable via a small ramp , it contains a bed and is home to a scavenger and his dog . A ceiling - mounted automated turret provides additional protection from a group of raiders that spawn nearby . With a bed to sleep on , it can be used as player housing . Appearances . The concrete treehouse appears only in " Fallout 3 " .
The Tenderizer The Tenderizer is a unique sledgehammer found in " Fallout 3 " . Characteristics . Given its name , ability , and location ( a mirelurk butchery ) , it is likely this weapon was originally used for literally tenderizing mirelurks . Durability . The Tenderizer can successfully strike about 500 times from full before breaking . Location . It ' s located inside the Anchorage Memorial , in the utility room with the broken door . To find the door , enter the Memorial Service Entrance on the east side of the memorial . At the junction , turn left and it ' s the second door on your right . The door can be fixed by finding the door component , but note that you need a Lockpick or Science level of 50 to be able to open the safe in which the door component is stored in the top level of the building . ( You can look behind the Nuka - Cola dispenser to obtain the pass code for the computer in the same room , which will then allow you to unlock the safe . ) A Repair skill of 35 or higher is required to fix the door with the help of the component . Without the component a repair skill of 95 is required .
Suitcase ( Fallout 3 ) A suitcase is a type of container found around the Capital and Mojave Wasteland s . Description . The suitcase is a normal leather suitcase with straps of leather and decorative metal rivets . A little more than a narrow half - cover with three hinges . For ease of carrying is provided with a metal handle . When interacting with the container animation plays . Locations . In " Fallout 3 " , suitcases are usually found in inhabited ( or once inhabited ) areas , such as : Springvale , Rivet City , and Tenpenny Tower . In " " , they are found in many of the settlements like Freeside . Quite a lot of them can be found in the Camp McCarran terminal building . Tiny ones can be found in the Crashed scout bus in the Fallout : New Vegas " Honest Hearts " . Contents . Suitcases usually hold various pre - War clothes and possibly bobby pins . Frequently , however , they are empty . " Fallout 3 " . The suitcase can contain a variety of items : " Fallout New Vegas " . The suitcases contain various common items , such as : Appearances . Suitcases appear in " Fallout 3 " and " " .
Combat shotgun ( Fallout 3 ) The combat shotgun is a small gun in " Fallout 3 " . Background . This model of combat shotgun was deployed as a close assault fire team ' s primary weapon ( supplemented with explosives , an N99 pistol , and a power fist ) during the Anchorage Reclamation , and many working units have been scavenged by raiders , slavers , and Talon Company merc s in the Capital Wasteland . Characteristics . Vastly superior to the sawed - off shotgun , the combat shotgun combines a large drum magazine with mutilating close - range damage . The only drawback is the weapon ' s poor reliability , as the combat shotgun deteriorates quickly . However , considering it is commonly used by human opponents , and its use in traps , you can usually find enough to keep at least one in fully working order . Unlike the combat shotgun s in previous " Fallout " games , the combat shotgun in " Fallout 3 " is not fully - automatic . Durability . The combat shotgun can fire a total of about 145 rounds , the equivalent of 13 reloads , from full before breaking .
Cobwebs and Rainbows " Cobwebs and Rainbows " is a song sung by Bruce Isaac in the Aces Theater at The Tops casino in " " . He must first be recruited for the theater ; see the quest Talent Pool for more information . Alternatively , the song is sometimes accredited as Green Clouds and Dust Whirls . Video . " Cobwebs and Rainbows "