Eyebot Commonly , an eyebot is a hovering , propaganda - spewing reconnaissance and surveillance robot with radio antennas pointing out its back and loudspeakers in the front . Background . < section begin = " Background " / > Eyebots were originally designed by RobCo before the Great War to act as media transmitters . Several models exist , but generally , they consist of a spherical body roughly half a meter in diameter , capable of hovering a few feet above the ground through an unseen method of propulsion . Though not as sturdy as other robots , Eyebots are quite modular and can be outfitted with tools , small armaments , radio transmitters and other devices . < section end = " Background " / > Variants . Floating eye bot . These hovering , taser - equipped robots were mostly used as a sentry for important areas in vital facilities , such as the Sierra Army Depot . The extending arm below is equipped with a low power energy prod , used to make repairs . Eyebot . Used by the Enclave on the East Coast for broadcasting the Enclave Radio , which consists of propaganda , presidential speeches and patriotic marching music for the people of the Capital Wasteland , these robots are almost harmless to most players , as they have the least health of any robot in the game , and a weapon hardly on par with a AEP7 laser pistol . To players of lower level they can still be dangerous though , and in the later stages of the game some eyebots have the nasty habit of calling in Enclave patrols when destroyed . Brotherhood Outcast eyebot . At one point in development , it appeared that the Eyebot was a generic robot just like the Protectron , etc . , as opposed to an Enclave - specific robot . There are textures for an Outcast version ( but not a model or unused GECK creature ) and textureless models for U . S . Army , Brotherhood , and Enclave versions ( the model used in - game is the generic version , not Enclave ) . None of these robots can be summoned in - game without modding . Eyebot duraframe subject E . The eyebot duraframe subject E ( also known as ED - E ) is an Enclave eyebot from the East Coast , built by Whitley at Adams Air Force Base . ED - E is a prototype " Duraframe " model and he has been enhanced for regular combat as opposed to the original model , which functions primarily as a mobile radio transmitter . However , since the war with the East Coast Brotherhood of Steel necessitated increased production of Enclave Hellfire armor , eyebot production was stopped and ED - E became the last surviving model . Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED - E ' s logs , then dispatched it on a cross - country journey to Navarro , past Rockville , Hagerstown , The Pitt , Dog Town and many others . ED - E is superior to any other eyebot in combat , both in terms of armor and firepower . Eyebot duraframe subject E ( clone ) . This eyebot is found at the start of the Lonesome Road add on , in the Hopeville silo bunker . He stays with the character throughout and is necessary to progress , opening doors and also commissary terminal s for the Courier . Once upgraded ( see Camarader - E ) his upgrades are sent to the original ED - E in the Mojave . He also has an onboard Workbench and reloading bench ( these will be available on ED - E after download of " Lonesome Road " ) . He differs from the original ED - E in that he is armed with a player specific , and appears to be much less battered , with a fresh - looking paint job , a smaller grill and a cleaner casing . He still retains the same basic characteristics and personality , as he is just a copy of ED - E in another body . Prototype eyebot . < section begin = " prototype " / > The model for this eyebot is found inside the REPCONN headquarters building , just past the first few rooms of displays , however it is not operational . It is said to have advanced facial and voice recognition . It also differs to the other models in the way it actually has a screen , instead of a grille at the front ( presumably to act as a television screen ) . It is accompanied by a prototype model , experimental model , and a prototype variant of the . < section end = " prototype " / > Medical eyebot . Medical eyebots appear in the battle against Ulysses , and will constantly heal the damage the player deals to him . Also to note , that the color of their lasers are similar to the one belonging to the AER14 prototype . After being destroyed they will continually respawn unless the player manually shuts them off . Repair eyebot . Repair eyebots appear in several nuclear silos spread out across The Divide , maintaining everything that needs to be repaired before eventual launches . After being destroyed they will continually respawn unless the player manualy shuts them off . Sunset Sarsaparilla eyebot . This cut content eyebot ( base id 0010470a ) was intended to be a sentry alarm , within the Sunset Sarsaparilla factory and warehouse . Broken eyebot . Cut eyebot , similar in appearance to the destroyed eyebot .