naist-nlp/zeshel huggingface dataset:
Kathy & John ' s Super Salon Kathy and John ' s Super Salon is a barbershop in Diamond City in 2287 . Background . The proprietors of this family - operated venue are a locally prestigious mother - and - son cosmetology duo , names Cathy and John . Together they operate the Super Salon , a Diamond City - based barber shop that offers the latest hairstyles from the Upper Stands . Known for its reputation for providing only the best , quality hair cuts in all of Diamond City , the salon serves the beauty needs of both lower field residents and the townspeople from the upper stands . Appearances . Kathy and John ' s Super Salon appears only in " Fallout 4 " .
Snake spear The snake spear is a throwing and melee weapon in " " . Characteristics . It is a wooden pole that has a hollow steel tip containing poison . The tip also has porcupine quills bundled , lightly splayed and exposed to some degree to poison , tied to it . This mass at one end creates a fairly heavy weapon for what it is , but has reasonable base damage on par with a normal spear but is not as reliable as the serrated blade . However , it makes up for this with an undetermined amount of poisoning damage . It can be used for standard melee attacks or as a thrown weapon for potentially more damage .
Forbidden Knowledge Forbidden Knowledge is a quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . Upon the discovery of Acadia and while allied with the Institute , the Sole Survivor has the option to inform the Institute of the existence of the escaped synths in this location . The Institute will then send a team to Acadia to subdue and capture the escaped synths . The player character needs to speak to Dr . Moseley to begin the raid of Acadia . After a brief battle , all the escaped synths are teleported to the Institute .
Missing a Few Missiles Missing a Few Missiles is an in " " . Quick walkthrough . After successfully completing the quest Ant Misbehavin ' , return to Raquel . She mentions having another job for the Courier , gathering . They ' re used quite a lot , and as such Nellis Air Force Base is low on supplies . She would be grateful if the Courier brought her some . Scour the Mojave Wasteland for them and return to Raquel to gain more Boomer fame . One is able to buy missiles from vendors like Alexander at the 188 trading post , who specializes in firearms equipment , but for less of a profit . High level areas may hold missiles , and is more commonly found on enemies that may hold a such as a . A few missiles can also be found on the base itself . Bugs . It may be impossible to obtain this quest if you either finished the Volare ! quest before Ant Misbehavin ' , or Raquel didn ' t spawn due to entering the Nellis Air Force Base by other means than the front gate .
Outpost Zimonja Outpost Zimonja is a location and settlement in the Commonwealth in 2287 . Background . Outpost Zimonja was once a camp built by a group of settlers . They were all slaughtered when the raider Boomer and his gang showed up and took over the relay tower . Layout . A series of makeshift structures are arranged in a box shape with two levels . It is patrolled by tough raiders , one wearing power armor ( Boomer ) and wielding a Fat Man . There are also some auto turrets along the eastward side . There are several unmarked landmarks nearby . A shack is outside the building area directly to the west and an outhouse is north of that by a pond . A single raider is living out of an abandoned cargo truck on the road leading into the outpost from the east , guarded by several turrets and dogs . There is a gate that opens onto the map border due north of the radio tower . The gate appears to be identical to a wire fence gate in all respects , but larger . Appearances . The Outpost Zimonja only appears in " Fallout 4 " . Behind the scenes . Outpost Zimonja was named after Fullbright Studios co - founder and former 2K Marin developer , Karla Zimonja . Bugs . Despite the player settling this area , raiders may still respawn like in any other cell of the game . Rather than spawn as an attack , they spawn inside the settlement at their original positions and trigger on the next visit .
Emogene Takes a Lover Emogene Takes a Lover is a side quest in " Fallout 4 " . Detailed walkthrough . Immediately on completion of Special Delivery , Edward requests that the Sole Survivor help find Emogene Cabot , who is apparently prone to running off with new boyfriends over the objections of Jack . Edward informs the Sole Survivor that Emogene likes to spend time in Goodneighbor at The Third Rail . Talking to the bartender at The Third Rail results in being pointed to Magnolia , talking to her results in the player character getting a flyer from Ham pointing the way to Brother Thomas , a religious leader that seems to have recruited Emogene . If you choose the aggressive ( right ) dialogue option with Magnolia she will not tell you where Emogene is but choosing any other of the other dialogue options will get her to tell you . It ' s a short walk to the Charles View Amphitheater where Thomas is holed up , speaking with him results in a few options being presented : bribery , persuasion , or threatening Thomas . Alternatively , the locked door in his office can be picked to set her free . Once Emogene is free she ' ll tell the player character about the purpose of the serum , then leave on her own . The player character can go back to Cabot House and turn in the quest . On arrival Jack is talking to Edward , who is defending the asylum from raiders , over a ham radio - after a few minutes , the radio dies and Jack decides to head to the asylum with the Sole Survivor to try to stop the raiders , starting the quest The Secret of Cabot House . Bugs . Brother Thomas unlocks the door to where Emogene is supposed to be but she doesn ' t appear . Instead the quest points back to Cabot House and the locked section of the house . Check the talk section of the page for a workaround for this bug . On PC this bug can be fixed using console commands , however on PS4 and Xbox One there is no confirmed fix .
Dehydration Dehydration , is a derived statistic in " " . Characteristics . In " " , dehydration is measured by the H2O bar only in Hardcore mode . Dehydration increases over time , and can be affected by certain consumables . Much like radiation , it has increasing effects with each increment of 200 . It primarily affects Endurance , though Perception , Intelligence , and Agility will also suffer with more severe dehydration . A level of 1000 means instant death . Without outside interference , it will take three days to reach fatal levels of thirst . It is the fastest - acting stat in Hardcore mode , accumulating twice as fast as food and about five times as fast as sleep . Different foods and beverages have different effects on hydration . Any type of water will reduce dehydration . A drink from a water fountain , or any body of water will increase Hit points , but may also incur radiation damage . Most food has no effect on dehydration / thirst , however , some farmed or wild fruits and vegetables and crafted recipes may reduce dehydration too . Alcoholic beverages , soda and some food may also increase dehydration . Maize , Nevada agave fruit and prickly pear fruit s are some of the grown food that reduce dehydration , and Caravan lunch , desert salad and gecko kebab s are crafted recipes that reduce dehydration . , , Sunset Sarsaparilla and are examples of food and beverages which increase it .
Hildenbrand Mayor Hildenbrand was the mayor of Boston before the Great War . Background . When reports of bombs falling first came in , he evacuated to his bomb shelter with his wife and children . The mayor was apparently corrupt , using taxpayer dollars to fund an extravagant nuclear shelter just for his family . After the bombs fell , a mob began to gather outside , demanding to be allowed in . The mayor , realizing the mob would soon break through , killed himself by dropping a radio into his bathtub , hoping that his body could be presented to appease the mob and allow his family to live . The mob , however , stormed the facility and killed his family , who were still unaware the mayor had committed suicide . Notes . The Sole Survivior can use his access number to the Boston Public Library in order to get an authorized entrance to the library . Appearances . Mayor Hildenbrand is mentioned only in " Fallout 4 " .
Cargo hold The cargo hold is a large area on board Mothership " Zeta " . Background . The cargo hold is accessible through a door on the east side of the engineering core just south of the door to the hangar . The cargo hold is an area of the ship which the player character does not have to visit in order to complete the storyline of " Mothership Zeta " , but due to the wide variety of items housed on its floors and shelves , is a worthwhile visit . A unique and potent variant of the plasma pistol , the MPLX Novasurge , is obtained here . The cargo hold appears to be where the aliens store and catalog technology abducted from the Earth , from empty soda bottles to missile launchers . This huge cache of familiar tech , weaponry , and clutter from the game proper is guarded by guardian drones and alien turrets . Layout . It consists of a large conveyor belt , one upper and a few lower walkways , and a disposal area . To the left of the entrance from the Engineering core is a locked door ( which is unlocked from the other side in the research lab ) concealing a teleporter to the research lab . To the right of the entrance are three alien containers . The floorplan is roughly square with a main floor , slightly elevated maintenance walkways above the labyrinthine conveyor belt ( non - operational ) , and a higher walkway grid which oversees the entire room . There are several ' lobes ' on the ground floor , roughly categorizing the huge stockpile of earthly artifacts , some in large numbers , on shelves which line almost every wall . All stairways lead to the ground floor , with none bridging the lower and higher walkways . but it is often an easy jump from the higher walkway to one of the lower ones . Jumping into the waste disposal chute is instantly fatal . There is a healing archway in the easternmost southeast ' lobe ' , on the upper walkway . A door to the research lab is in the southwest corner . Waste disposal . Not to be confused with the named sub - level of the maintenance level , waste disposal , this corner of the cargo hold is where the aliens discard examined material by disintegrating it in an electrified chute . East of the chute is Underwood ' s safe , which contains the MPLX Novasurge . The safe is unlockable via Reid Underwood ' s terminal ( Hard encryption ) , which is in the southwest area of the cargo hold ( the only active terminal ) . Appearances . This location is only accessible in the " Fallout 3 " add - on " Mothership Zeta " .
Rawr Rawr is a unique in the Lonesome Road . Background . Rawr can be found in a dark cave just past the Boxwood Hotel roof , near the pipe that has water spewing out of it . Entering the cave triggers a cave - in which will draw Rawr ' s attention , resulting in it starting a battle with the Courier . The Courier will be trapped in the cave until the second warhead , which will fall with the rubble , is detonated . Its incredible speed , coupled with devastating claws , make it a dangerous to engage . His victims include an NCR soldier named Gleeson , who managed to survive long enough to record a distress beacon requesting assistance . In the message , it is revealed that Rawr can be driven off with flares , as with any other deathclaw . Therefore , it is one of Rawr ' s weaknesses , as it will scare it for a short period of time . When killed , Rawr will drop its own claw . It can be used to make the Fist of Rawr at a workbench , if the Courier has an Unarmed of 75 . Appearances . Rawr appears only in the " " " Lonesome Road " . Behind the scenes . " Rawr " is an internet slang for a roar , specifically that of a dinosaur or cat .
Yeast ( Point Lookout ) Yeast is a miscellaneous item in the " Fallout 3 " add - on " Point Lookout " . Characteristics . Yeast is one of the base components for making moonshine . It is also one of the ingredients required for the quest A Spoonful of Whiskey .
Friendly Settlement ! Friendly Settlement ! is a daily overseer quest in " Fallout Shelter " . Walkthrough . Quest variant A . Upon entering the first room , the vault dwellers will be attacked by a group of mole rats . Defeat them and head into the next room , where yet another group of mole rats will be encountered ; the same applies once passing through the elevator into the first room on the second floor . Upon entering the second room there are couple of settlers ; speaking to them and responding with " " Now that ' s the story , morning glory ! Here . A little memento from us , " " will earn the group two Nuka - Cola Quantums . In the room immediately behind them is another settler , who will again engage in dialogue ; the option chosen will alter what the party is given . Although the quest is complete at this stage , the party can head up to the third floor , where there is another group of mole rats and a group of raiders that can be fought .
Drug den The drug den is an unmarked location in the Commonwealth in 2287 . It is located to the northwest of the USS Constitution / Weatherby Savings & Loan and northeast of Bunker Hill . Layout . This is a three - level house controlled by raiders . There usually is a raider on the roof of the house and one to two in the street . Inside the house , between two and three raiders are hanging around on the second and third floors . As the name of the place suggests it , some jet , Buffout and Psycho can be found on shelves and tables . On the third floor there are a mattress and a steamer trunk as well as a door leading to the roof . On the roof there are a sleeping bag , a couple of armchairs and sofas . Appearances . The drug den appears only in " Fallout 4 " .
John Cassidy John Cassidy is an old man with deep wrinkles along his face and scars all over his body . He is a possible " Fallout 2 " companion who resides in Vault City . Background . His long history of adventuring has left him in a less than perfect state , including a metal plate in his head , many old wounds , a missing eye , and memories of some particularly nasty injuries ( including a knifing in 2203 and gunshot wounds from 2195 , 2199 , and 2201 ) . Despite his life of violence , he is a very kind and polite person , at least to people he respects . Anyone who gets on his bad side can expect to be treated no better than dirt , usually accompanied by a number of curses from Cassidy ' s sizable catalog of insults . Myron is the usual victim of Cassidy ' s picking , as the adolescent genius , apart from creating the pharmaceutical scourge of the wastes , is perceived by the old man as a piece of human trash . With time , Cassidy began to suffer from rhythm and conduction disorder , some kind of block . He needs a cardio booster ( cardiostimulator ) shot to keep his heart beating . When treated with Psycho , Buffout or Jet , Cassidy dies from a heart attack instantly , so it would appear that steroids and amphetamine derivatives are particularly harmful for him . This heart condition is also inherited by his daughter Rose of Sharon Cassidy in " " . Cassidy needs real medical care , and Vault City is the only place to get it , some time before 2241 , he came to the city . Unfortunately , as with any other " outworlder " , he is not allowed to receive it . Like anyone else not allowed to enter in Vault City , he can pay for an ancient and partially damaged Auto - Doc services at the Vault City courtyard clinic , but basic treatment ( healing wounds ) is not enough , and more advanced procedures are prohibitively expensive . Also during this time , he acquired a bar named the Spitoon on the outskirts of the city . When the Chosen One speaks with Cassidy , he can be recruited to accompany them because he is " sick of this place . " He will , however , not join a slaver , childkiller , a low Intelligence character ( IN < 4 ) or a Karma of below - 100 . He does not leave if the Chosen gains these reputations or lowers their Karma after he joins , though , until asked to leave and then come along again . If the Chosen One can convince Cassidy to leave Vault City , then the only problem is Cassidy ' s drug intolerance . He expresses some doubts when treated with other drugs and consumables ( stimpaks , alcohol , Nuka - Cola etc . ) but they are perfectly safe . Heart pills can be found on Westin ' s Ranch in NCR , but have no effect on Cassidy and are unrelated ( though he claims that he ' feels ' better immediately after taking one , he still regularly complains of problems ) . " " confirms that he joined the Chosen One at some point on his travels , with his daughter Rose of Sharon Cassidy subsequently choosing to assist the Courier . Shortly after having his daughter he went East of California and vanished . Appearances . John Cassidy appears in " Fallout 2 " and is mentioned only in " " .
Tom Dooley Tom Dooley is a still present in the game ' s files of " " . Background . Tom Dooley has a script package denoting him as a , placed in Freeside in the map cell with the bodyguards , but disabled . Appearances . Tom Dooley was added during the development stages of " " , but was cut from the final retail release of the game .
Zane house The Zane house is one of the buildings in Minefield - the others are : Benson house , Gibson house and Gillian house . The door to the house can be opened with the Ridgefield gate key carried by Arkansas , the sniper located in the destroyed building in Minefield . If the key is unavailable , it is possible to pick the lock ( average Lockpick ) . Layout . Like most houses in the game , the Zane house has a main room , a living space , a bathroom , and a kitchen downstairs . Upstairs , there ' s a children ' s room , a master bedroom , and another bathroom . A pre - War book can be found when the Lone Wanderer first enters the house , on the top of the bookcase by the stairs . " Pugilism Illustrated " is in the child ' s room on top of the bed in the oversized teddy bears ' s lap . Notable loot . In the lounge : In the second floor hallway : In the second bedroom : Appearances . Zane house appears only in " Fallout 3 " .
Becca Houston Becca Houston is a character mentioned in " Fallout 3 " . Background . Becca Houston was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Becca Houston is mentioned only in " Fallout 3 " .
Joey Joey is a small - time chem dealer in the western side of the Den in 2241 . Background . Joey used to be a good kid , but ever since he hooked up with his punk friends , he has taken a turn for the worse . Mom has not seen him in so long that she barely remembers his name . Joey recently stole a shiny gold locket from one of the Den ' s abandoned homes , and now some say that the same house is haunted . Appearances . Joey appears only in " Fallout 2 " . Bugs . Sleeping with him makes him move up on the map , closer to Becky ' s . As soon as the Chosen One leaves the map , he will disappear , preventing the Chosen One from getting Anna ' s locket unless he had been robbed of it .
Danny ( Mister Handy ) Danny is a Mister Handy found at the General Atomics Galleria in 2287 . Background . Danny can be found running the counter at Madden ' s Gym inside the General Atomics Galleria . He has a limited selection of chems for sale . Notes . If the ring is stepped on then stepped out of , all the robots in here turn hostile unless The Champ is defeated using the boxing gloves present around the gym , in which case the Sole Survivor is declared the new champion and the other robots will go back to idling . Killing them seems to not affect any of the other robots . Appearances . Danny only appears in " Fallout 4 " . Behind the scenes . Danny ' s and The Champ ' s names , could be references to the Mountain Goats ' album " Beat the Champ , " an album about pro wrestling , where the character " Danny " exists .
Outcast outpost The Outcast outpost ( or VSS Facility ) is a small Brotherhood Outcast compound located in a relatively clean pre - War military bunker . The building itself was under construction , with only the superstructure , elevator , and the VSS Bunker completed . It is the primary location for the " Fallout 3 " add - on " " . Background . The Outcasts have set up in the remains of the VSS Facility , a pre - War compound of Virtual Strategic Solutions , Inc . , to get the combat gear stored in the VSS Armory and whatever else they can get their hands on . Their previous efforts are illustrated by a dead Gary clone ( numbered 23 ) , who can be found in an easy locked room on the left just before the doorway of the room with the Sim - Pod . His arm is dismembered and it appears he was beaten to death with brass knuckles , as implied by the blood trail around a chair in the room ' s center and a pair of brass knuckles sitting on a table nearby . It is unknown where the Outcasts found Gary 23 . They tried to reason with him to take off his Pip - Boy 3000 but , due to having been the product of a failed cloning experiment , he was unable to understand . The Outcasts then proceeded to attempt to remove it forcefully , as can be read in the interrogation log which was cut before release and can only be obtained through console commands . Layout . Exterior . The exterior of the outpost is a underground parking / delivery area at the base of a half made superstructure that has three Outcast guards stationed on it . Interior . Most of the Outcasts stationed at the facility are down here , along with a dead Gary in a locked off room . The surface elevator leads to a small collapsed chamber with a door to a two story utility room guarded by Mk . VII turrets , to the side of the room is a tiny side chamber behind a door that is entirely collapsed and has a bin filled with Abraxo Cleaner . Underneath the Abraxo Cleaner , the white container is full of jet and Buffouts . Through the main doorway , a T - shaped hallway links to a nuclear generator room with nothing of interest , a research room with lots of storage and a password - protected terminal called the VSS research terminal , a medical room with Gary 23 , a staircase leading to a bedroom with one bed and a gun cabinet , and the VSS armory with all the loot mentioned below . Appearances . Outcast outpost appears only in the " Fallout 3 " add - on " " .
Advanced receiver An advanced receiver is a weapon mod for the . 44 pistol , the 10mm pistol , the assault rifle , the combat shotgun , the double - barrel shotgun , the Deliverer and the lever - action rifle in " Fallout 4 " . Effects . An advanced receiver is the most powerful of the semiautomatic receiver mods you can build or acquire , offering across the board better performance than other such receivers . It offers a more sensitive trigger , improved rate of fire , and damage which is highest of the receivers available ( before perks ) . However , it is generally the last one unlocked , or very rare to find .
Moonshine ( Fallout 3 ) Moonshine is a consumable in the " Fallout 3 " add - on " Point Lookout " . Characteristics . A potent potable that raises Charisma and Strength by 2 points each while reducing Intelligence by 2 . In addition , it has a 10 % chance to cause alcohol addiction . As shown in the quest A Spoonful of Whiskey , moonshine is made from a potent mix of fission batteries , yeast , and wild or refined punga fruit s . The Lone Wanderer can make six moonshine every 24 hours by taking the ingredients to Marguerite . Behind the scenes . is a common term for home - distilled alcohol , especially in places where this practice is illegal . The name stems from the American Prohibition era , where homemade stills were often operated under the light of the moon .