List of Final Fantasy Type - 0 statuses The following is a list of statuses from " Final Fantasy Type - 0 " . The game divides status effects into two types : positive and negative . All negative statuses can be cured by Esuna and items unless stated otherwise . List of Negative Statuses . Burn . The target is set on fire , taking 1 / 8th of their HP in damage every five seconds over time , with a recoil effect , while Burn lasts . Shock . The target is electrocuted , taking damage over time while Shock lasts . 1 / 128th total HP is inflicted in damage every two seconds with a recoil effect . Silence . The target is unable to use magic , Eidolon s , or any other magical abilities during its duration . Freeze . The target is frozen , rendering them unable to move or act until Freeze wears off . Poison . The target loses HP over time , drained by 7 . 5 per second . The Regen status in cancelled . When Poison is inflicted on a target already Poisoned , the duration will be reset . Stop . The target is unable to move or take action . While stopped , automatic HP recovery will not function , nor will extended effects of other negative status effects such as Burn . Haste is cancelled . Attribute Resistance Down . The target ' s resistance to a type of damage is lowered . This can be lowered further if another status effect reducing resistance is inflicted , and only works on enemies . It cannot be cured by Esuna . Stun . The target is unable to move or take action , and the damage they take increases . As soon as the victim crouches , Killsight or Breaksight will be displayed and damage inflicted doubled . Only works on enemies , and can be cured by Esuna . Killsight . Any attack against the target will trigger Killsight as though a properly timed attack was used , variably dealing heavy damage or instantly KO ' ing them . It can be cured by Esuna but not using items . Death . The target is dead and must be revived before they fade from the battlefield . Only reviving spells can restore from this status . This does not last when leaving the world map . List of Positive Statuses . Protect . Physical damage is halved , and characters will not fall or recoil . Stun value will not increase , and critical strikes will not be taken . Invisible . The target cannot be targeted by enemies , but can still take damage . Wears off when struck by an attack , but like most statuses , does not wear off on death or exiting to the map . Regen . The target recovers HP over time , at a rate of 0 . 56 % max HP per second . Poison status is cured . Reraise . The target will automatically be revived at full HP when killed . Aura . The target ' s attack damage is increased . Trance . The target ' s magic and Eidolon damage is increased . Quick . Casting time for magic is halved . Cannot affect enemies . Haste . Movement and attack speed is greatly increased . Stop status is cured . Endure . Target will not fall or recoil . Cannot affect enemies . Barrier . Magic damage is halved . Only works on enemies . Invincible . The target takes no damage , and will not fall or recoil . Any spells that can be cured by Esuna can be cured . Freecast . All magic abilities used cost no MP . Cannot effect enemies . Primed . Identical to Aura and Trance statuses . Damage taken is halved . Cannot effect enemies . Rage . An enemy - only status , it bestows the same effects as one or all of Aura , Haste and Endure . The effects triggered vary depending on the enemy . Once the status ends , Killsight will be triggered for six seconds . Enemies that ambush the party start with Rage status .