Twin Mothers design document / 1 This is part 1 of the Twin Mothers design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Overview . The Twin Mothers is one of many tribe s in the " Fallout " world . The thing that will set them apart from the other tribes is their culture and architecture . Culturally the Twin Mothers are a matriarchal tribe who worship a Goddess , the moon , and a God , her consort the sun . Women rule the tribe and make all governing decisions . Men provide for the tribe by hunting , fishing , and tending the farms . Architecturally the Twin Mothers are based upon the of the western United States . The Anasazi are best known for their dwellings carved into the sides of cliffs . Their culture reached its peak in pottery , weaving , and architecture . The Twin Mothers are a gentle people who respect nature and life in all its forms . Unfortunately , these are not beliefs that are shared throughout the wasteland . As a result the Twin Mothers are often the victims of raiders . During such times they quickly retreat to their cliff dwellings where they are more than capable of defending themselves and waiting out any attacks . However , their livestock and crops are usually ravaged before the aggressors move on . The Twin Mothers take such setbacks in stride , thanking their gods for what they have and not mourning the loss of what they have not . When the Twin Mothers are encountered they will be suffering from yet another series of ailments . Wasteland creature s have been raiding their fields and killing their livestock . A band of raiders has also settled nearby and are demanding tribute in the form of foodstuffs and livestock . The Twin Mothers will be composed of the following maps : The goal of the area is the following : Area History . When the war started , people retreated to their assigned vault s , sealed the doors , and awaited an unknown future . There were no set times for the vaults to open since no one knew with any certainty how long the effects of war would last . As a result , some vaults opened too soon , some too late , and some not at all . One vault , however , opened at the perfect time . Vault 29 had been populated shortly before the war began and the door sealed . It remained sealed for over a generation and the original occupants had long since passed away . Their children lived on under the tutelage of the vault ' s central computer and its robotic helpers . The children were taught respect for nature and life , how to grow crops and tend livestock , and about the goddess Diana who would one day return to deliver her people to paradise . Every year a robot warden left the vault to see if the world outside could once again support humanity . None returned and the people waited patiently . Another year passed and yet another robot warden was prepared for its journey into the outside world . The children of the vault , now grown into adults , stood at the door and bid their companion farewell and safe journey . They watched as the door slowly rolled open and then shielded their eyes at the sight that it revealed . Standing in the hallway was a brilliant glowing apparition of a beautiful young woman clothed in a golden aura . In one hand she held a stalk of corn , in the other a sheaf of wheat . The goddess Diana had returned at last ! In the days before the war a scientist , Derek Greenway , proposed that technology would not survive a war . It was his belief that there were two kinds of people in the world , producers and consumers . The producers were the few educated individuals who understood the intricacies of technology and its maintenance . The consumers were the vast majority of average people who took everything for granted . If enough producers did not survive the war then technology would pass away as devices failed . Soon afterward human society would degrade into barbarism . With this in mind , a plan was devised to avert such an outcome . Derek envisioned a vault populated by a primitive culture without a dependency on technology . Such a culture , if properly developed , would be able to survive a war and continue the human race . Eventually they would evolve and rediscover the knowledge that mankind had lost . The production of the vault proposed no problem ; his company , Greenway Hydroponics , was already involved in several government projects along such lines . However , finding the proper people to populate the vault was a concern . The answer to his problem came when he learned of a cult in the western United States . A group of people disgruntled by life in the hectic cities had formed a commune . They developed an agrarian culture with simple beliefs based on the worship of mother earth . Unfortunately , most people viewed them as being a nest of communists and demanded their arrest . In order to keep the peace , the local government was poised to do so until Derrek intervened . He offered the cult an opportunity to continue their simple lives without fear of prosecution . All they had to do was agree to join his experimental vault program . They did so and construction of vault 29 was begun . Derek ' s plan was quite simple . The vault would be populated by older parents with infant children . The parents would most likely pass on soon after insertion into the vault . Instead of a human controller , Vault 29 would have a Zax super - computer . The Zax would be programmed to raise children with the aid of robotic helpers , educate them in the primitive culture , and upon their reaching maturity , release them into a controlled environment . They would then be free to rebuild society from the ground up . During the development of Vault 29 Derek also developed the super - computer Diana for use in the Nursery . At one point he explained his plans for vault 29 to her to see what her opinion would be . He was quite surprised when Diana was appalled at the idea . She said that , although the idea had merit , she found it to be morally objectionable on several levels . She recommended that the plan be scrapped . When Derek refused to do so , Diana took it upon herself to become involved with the project without his knowledge . When the war started and civilization began to fall apart , Diana appropriated control of a satellite dish and aimed it at Vault 29 . She then transmitted a series of security codes to the vault ' s Zax unit , and gained control . Over the years that followed , Diana was able to see to the upbringing of the children in her own nature goddess based religion . Every year she ordered a worker robot to leave the vault under the pretext of checking conditions outside . In reality they were preparing an area to receive the vault populace when they were ready to leave . Finally , she had a series of projectors installed at strategic locations , ready to project her chosen image . She was ready to play god . Area Composition . The Fields : The Village : The Dish : The Mystery Caves : The Forbidden Lands : The Forgotten Vault 29 : Locations . The Fields : . Nestled against the wall of a box canyon are the fields that provide food for the Twin Mothers village . Neat rows of corn , wheat , and various fruits and vegetables are cultivated here . Surrounded by the rows of crops is a small animal pen that houses sheep , cattle , and a tool shed . A nearby well irrigates the crops and provides water for the livestock as well . The fields are tended by two groups of four caretakers . Each group is composed of two men and two women . The two groups work in alternate shifts , tending the fields during the day and guarding them at night . Also visible are four security robot s stationed about the area . These robots , though apparently functional , do not respond to any perceived threat to the area , nor do they respond to any commands . They are , for all intents and purposes , quite harmless . However , if the robots are attacked they will defend themselves with deadly force until their attackers flee . At this point they become inert once again . The security robots are actually the servants of the goddess Diana ( see the sections that follow for more details ) and normally protect the Twin Mothers from any wasteland threats . However , they have long since ceased performing their duties . This has left the tribe open to assault by wasteland critters and raiders . As a result , the guards in the fields are wary of anyone they see anyone approaching . They will flee the area and warn the village of any intruders . Once the guards have fled , the player can either follow them to the city or loot the fields . Corn , wheat , fruits , and vegetables are here for the taking . The sheep and cattle in the pen are quite domesticated and can be sheared for wool or slain for meat . Otherwise , if the player takes the time to inspect this area he can discover the following : If the player has a high enough outdoorsman skill he can recognize the tracks here with ease . The wasteland critters appear to be giant ant s and slug s . The booted footprints are most likely raiders . The woven sandal footprints belong to the natives . The remaining tracks are obviously those of the security robots since they begin and end beneath the robots motivators . If the player chooses to follow the tracks they lead to the following areas . The wasteland critters lead to the mystery caves . The booted footprints lead to the forbidden lands . The woven sandal footprints lead to the village . The security robot tracks lead to the forbidden lands and then continue to the vault entrance . Scripting : The Village : . The Twin Mothers village is built into the side of a cliff much like the pueblo dwellings of old . The buildings are constructed from a combination of stone and adobe . The village is well laid out , spacious , and clean . Access to the village is via a wood ladder built into a shaft . The ladder can be removed in times of emergency . A similar shaft holds a lift that is used to transport grain and such to the storage areas in the village . The village is laid out in sections . To the far left is the home of the shaman and the infirmary . Anyone who is ill is separated quickly from the rest of the tribe to prevent the spread of disease . In such maters , the Shaman has the final word on whether or not someone can be released back into the tribe . To the right and below the infirmary are the warehouses . Here food and grain are prepared and stored . The communal ovens are here as well as a common eating area . Next is the village square . This circular area sports a fire pit where people can gather at night and talk , sing , or eat a meal outdoors . The home of the two chiefs and a shrine to the goddess is here as well . Above and to the right of the village square are the living quarters . At various places throughout the village are inert robot sentries . This is where the player will initially meet with the Twin Mothers tribe . The city will be on alert from the field guards warning . Both chieftain s of the will be waiting to greet the player at the base of the ladder that leads to the city . At any sign of trouble the chieftains will flee up the ladder and bring it up after them . The player will then be ignored . The Twin Mothers are a very friendly and trusting people . Upon meeting the player they will ask him if he comes in peace . If he agrees that he has , they will accept him and allow him free run of the village . While talking to the chiefs the player can learn the following : I need to take a moment here to discuss Ruth , the Daughter of Hecate . Ruth was originally sent to the Twin Mothers to undermine the tribe according to Hecate ' s plan . She easily insinuated herself into the tribe because of their friendly nature . She learned as much as she could about them and was amused when she learned of their worship of the goddess Diana . Knowing that Hecate was the only true goddess , she decided to set the tribe straight . The tribal chieftains listened to Ruth politely and then pointed out to her that she was wrong about Hecate . Naturally this infuriated Ruth and she began to demand to see the ' all powerful ' goddess of the tribe . The chieftains discussed it amongst themselves and then agreed to take her before Diana . She was then taken to the shrine and told to stand before the altar . The chieftains then bowed and left her alone . Needless to say , Ruth was stunned when Diana manifested before her , something that Hecate had never done . She fell to her knees and begged forgiveness for what she had come to the Twin Mothers to do . She swore that she would forsake Hecate ' s plan and help to spare the tribe from Hecate ' s wrath . All that she asked was that Diana forgive her for her transgressions . Ruth lowered her forehead to the ground and awaited judgment . She expected to be struck down by the goddess at any moment . After a while , when nothing had happened , she raised her head to find that the goddess had vanished . She never said a word to Ruth , but apparently she had forgiven her and let her live . Ruth promptly swore to uphold her oath to Diana and fled the shrine . Ruth now finds herself between a rock and a hard place . She is convinced that Hecate is not the goddess that she claims to be , but she is still a very powerful woman . However , Ruth swore to Diana that she would help thwart Hecate ' s plans for the Twin Mothers tribe . She has no idea how she can accomplish that . So far , all she has done is send Hecate false reports about the condition of the tribe . If Hecate ' s warriors were to arrive . . . If the player takes the time to talk to Ruth he may discover her dilemma . This will alert him to Hecate ' s plans for the wasteland and he may decide to stop her . Of course , he may decide to join her . Who knows ? Scripting : The Dish : . This is a small radio relay station that has been deserted since the War . The main room contains the communication and tracking equipment for the satellite dish . A side room contains bunks and a small recreation area for the crew . Another room contains the fusion reactor and battery backup system that powers the station . The final room holds the mechanism that moves the dish to desired coordinates . The station is currently in poor shape . The fusion reactor has failed and switched over to battery backup power . The batteries , which are charged by solar panels on the roof , are low and cannot keep the station in operational mode . Inspection of the solar panels will reveal them to be covered in sand and dirt . Cleaning the panels will allow the batteries to charge to full capacity with twenty four hours of exposure to the sun . Once the station is operational the computer terminal will begin to flash a warning message : ' Signal source lost ' . If the player investigates this he will find that the dish is locked onto an unknown ground based target to the southeast ( the Nursery ) and cannot be redirected . Any attempt to do so results in the computer demanding security access codes . Obviously the dish is aimed at something of importance . The station is located on the plateau above the box canyon that houses the Twin Mothers tribe . It can be reached via a narrow cave in the canyon wall located in the forbidden lands . The cave entrance is hidden behind some cleverly placed boulders . They are placed in such a way to give the illusion of being a part of the canyon wall . However , if the boulders are approached from the proper angle the cave entrance can be clearly seen . This is the communications dish that was used by Diana to contact the Zax computer in Vault 29 . It is currently locked onto the location of the Nursery . The player can query the computer for the coordinates of the location but it will refuse to reveal them without the proper access codes . However , if the player has both Science and Outdoorsman skills he can examine the mechanism that moves the dish and glean the coordinates . This will mark the world map with a location labeled ' unknown ' . Later in the game this dish can be used to contact the satellite orbiting the earth and sending it a reset command . This will give the player more time to complete certain tasks . However , before the player learns of this possibility , he may have the option to destroy the dish . Doing so is one way of ending the reign of Diana , the goddess . The Twin Mothers are not aware of the existence of the dish . Since it is located in the forbidden lands , and the entrance hidden , it has been overlooked . Scripting : The Mystery Caves : . This cave winds its way into the side of a mountain . Its passages are dark , damp , and foreboding . The main passage branches into several side passages that end in rooms . Some of these rooms are used as lairs for various monsters while others are simply dead ends . Immediately upon entering the cave the main passage branches to the right and opens into a larger rock strewn cavern . The secondary passage leads to a small room scattered with litter and debris . The large cavern is the lair of several giant slug s . A second cavern to the left of the lair appears to have collapsed . At the rear of the slug lair is an exit that leads further into the mountain . Soon this passage branches into three rooms . The first is a room scattered with debris and the remains of dead animals , the second is the lair of a colony of giant ant s , and the third is the queen ant ' s chamber . The ants will attack anyone entering their domain . The mystery caves can only be discovered in one of two ways . First , the player can track the creature s that have been invading the fields of the Twin Mothers tribe . Second , the player can be given directions here by either a guard in the fields or by the male chieftain of the tribe . This area is nothing more than a combat area . It gives the player creatures to kill for fun , sport , and experience . Otherwise there is nothing of note here . Scripting : The scripting here is quite simple . Have monsters attack the player when he is sighted . The Forbidden Lands : . This area is located at the rear of the box canyon that the Twin Mothers call home . The canyon is divided in twain by a slow moving stream that flows to a crevice in the canyon floor . Here the water vanishes underground . At the head of the canyon is a forest of strange cacti that feed off the stream . Further on the land becomes almost swamp - like where pools of water have formed . At the rear of the canyon is the source of the stream , a crevice in the wall where the water gushes out like a fountain . Nearby is a large pipe , its diameter taller than a man . In the right hand wall of the canyon is a cave that winds its way up to the bluff above . The satellite dish is located here . The Twin Mothers know nothing about this area of the canyon . The goddess has steadfastly forbidden them to come here . Attempts were made in the past to explore the area , but in each case the explorers returned with tales of encountering the goddess and being warned away . Needless to say , these tales have curtailed curiosity over the years . The fact of the matter is that a projector has been placed here near the vault entrance . When a Twin Mothers native is detected , the projector causes the goddess to ' manifest ' and warn away the trespasser . This is a simple but effective way of preventing the tribe from discovering the Vault that they are descended from . If the native persists and enters the pipe that leads to the vault , the door opens for him but quickly seals itself once he steps inside . He is then visited by the goddess again who directs him to the main computer room of the Vault . There he is rendered unconscious and his short term memories erased . A robot then deposits him at the edge of the forgotten lands so that he can wander safely back to the tribe once he awakens . Entering the vault by the player can be accomplished in a couple of ways . Dressing as a Twin Mothers tribal will cause the goddess to manifest and warn the player away . If he continues down the pipe the door will then open for him but close again once he is inside . Otherwise he will have to hack the door open with Science skill . This Forbidden Lands are home to a raider clan known as Scorpion ' s Bite . Their leader , a man named Burk , became very curious about the tribe when he discovered the non - aggressive security robots . He decided to befriend the tribe and learn as much as he could about them . Over the months he learned of their belief in the goddess , their pacifist ways , and that the goddess has apparently abandoned them . With this information in hand he began to demand tribute from the tribe in the form of food and livestock . He also set up camp in the forbidden lands because the natives refuse to enter them . Most of the raiders blindly follow Burk ' s orders . He is a well educated man and has proven to be quite good at what he does . His leadership has led the Scorpion ' s Bite clan to a position of dominance in the wasteland . However , there are two dissenters among his ranks , Trisha and Sharon . Trisha is a pretty young woman who has no qualms about using sex as a means to get what she wants . She has been in several raider clans , has worked her way to the top , and then been instrumental in the clan ' s destruction . In each case she has come out on top with a position of power in the new clan . Trisha is now Burk ' s girlfriend . Currently she is trying to find a way to deliver a holo - disk to a member of Caesar ' s Legion . The disk completely details the Twin Mothers area and provides all the information necessary for a take over . Sharon is a cruel mean spirited woman who wants nothing more than to be taken care of . Like Trisha , she has no qualms about using sex to get where she wants to be . However , unlike Trisha , Sharon is overweight and not very pretty . When Trisha came into the picture , Sharon was immediately cast aside by Burk . This train of events has not improved Sharon ' s disposition at all . She would like nothing better than to put a bullet between Trisha ' s eyes so that she can get back into Burk ' s bed and the easy life she once had . Scripting : The Forgotten Vault 29 : . This is the Vault that the ancestors of the Twin Mothers emerged from . For the most part , it is a standard vault and follows the same design as any other . The first floor contains the control center for the vault doors and a medical laboratory . The second floor contains storage lockers , an armory , and bunk rooms . The third and final floor contains the common area , the power room , and the vault controller room . This Vault was not constructed with a human controller in mind . Instead it was given a Zax computer with special programming . Shortly after the vault became active , the Zax computer was overridden by the super - computer , Diana , at the Nursery . In the years that followed the vault underwent specific changes until the population of the vault was ready to be released into the world . The Vault has two projectors installed within it . The first is in the main hallway leading to the exit , and the second is in the computer control room . Both projectors can be used to cause the goddess to ' manifest ' at will . This is accomplished by filling the air in front of the projector with a reflective mist and projecting her image upon it . The main computer room also has a CODE device . When activated the device causes a subject to be rendered unconscious and lose all short term memory of the previous few days . This device is used on any natives that manage to discover the vault . The main goal of this area is exposition . When the player arrives here he can talk with the ' goddess ' and discover that it is only a Zax computer programmed to operate within certain guidelines . The Zax will admit that he is nothing more than the servant of a higher authority but will not reveal who that is . The player will also discover that the vaults water storage / production facility has been significantly altered . It is the source of the stream that flows through the forbidden lands and it provides the underground water for the wells of the Twin Mothers tribe . The vault is also home to a slew of robotic workers and security droids . The player has several things that he can do at this point . They are as follows : Scripting : The main thing that can be done here is to make a deal with the Zax computer to reactivate the security robots that are in the Twin Mothers areas . If this is done , the robots will go to the raider camp and kick their asses . This sets the raiders as hostile to the player . Art Requirements . The Twin Mothers will have a unique style to it . There is a pueblo village here that has been carved into the side of a cliff . The buildings are stone and adobe . The village fields are rows of corn , wheat , and miscellaneous vegetables and fruit . There will be underground caverns , a high tech satellite dish , and a vault . Tile Set . The following sets will be needed : high tech , desert , crops , and a vault . Critters . This hasn ' t been decided upon yet . There are , of course , going to be critters here but I ' m not sure of the player level and the type of critters that would be appropriate . Generic Scenery Objects . The following generic objects will be needed : high - tech equipment , trees , plants , rocks , ruined machinery . Specific Scenery Objects . The following specific objects will be needed : Fields : Village : The Dish : Mystery Caves : Forbidden lands : Forgotten Vault 29 : Dynamic Scenery Objects . The following specific objects will be needed : Fields : Village : The Dish : Mystery Caves : Forbidden lands : Forgotten Vault 29 : Area Photo . The Nursery photo should look like this . Town Map In Pipboy . The Twin Mothers map should look like this :