naist-nlp/zeshel huggingface dataset:
Dragon Force Dragon Force is a recurring Blue Magic spell . Appearances . " Final Fantasy V " . Although not a Blue Magic spell , the Mix command to combine a Dragon Fang with a Phoenix Down creates the item Dragon Defense , which raises Defense and Magic Defense , and grants Reflect . " Final Fantasy VII " . Dragon Force is an Enemy Skill that increases the caster ' s Defense and Magic Defense by 50 % , to a total of 100 % , for a MP cost of 19 . The effect is cumulative . It is learned only from Dark Dragon by manipulating it . Blue Dragon also uses Dragon Force in Gaea ' s Cliff but cannot be learned due to immunity to Manipulate and Confusion as well as Dragon Force being unable to be bounced off with Reflect . " Final Fantasy Tactics Advance " . Dragon Force increases the caster ' s , or an adjacent unit ' s , Weapon Attack and Magic Power for the duration of the battle . The Blue Mage job class can learn the spell from the Thundrake and costs 12 MP to use it . It is notable for being one of two Blue Magic spells that can be permanently missed , as Thundrakes become extinct after a point in the game , the other skill being Goblin Punch . Dragon Force is a Blue Magic that increases the caster ' s or target unit ' s Weapon Attack and Magick Attack . However , unlike in " Final Fantasy Tactics Advance " , Dragon Force now has a range of up to four spaces . The spell costs 8 MP to cast and can be learned from the Ice Drakes .
Battle Theme 1 " Battle Theme 1 " , is the main battle theme of " Final Fantasy II " , composed by Nobuo Uematsu . Game appearances . " Final Fantasy II " . In the original NES version , " Battle Theme 1 " is used as the main battle theme , and is also used as the battle theme for some minor boss battles : Sergeant ; Adamantoise ; and Emperor . It is the twenty - third track of " All Sounds of Final Fantasy I & II " , the game ' s first soundtrack . In the Wonderswan Color version , " Battle Theme 1 " and " Battle Theme 2 " were remastered and further arranged into new themes to serve as boss themes by Tsuyoshi Sekito . " Battle Theme A " is the arrangement of " Battle Theme 1 " and is used for several mid to late - game bosses : Lamia Queen ; the Fire , Ice and Thunder Gigas ; King Behemoth ; the set encounters with each of the Dragons ; the bosses at Pandaemonium and Arubboth ; Ultima Weapon ; and the boss of the " Anniversary " edition ' s Arcane Labyrinth : Phrekyos . " Battle Theme 1 " became the fifth track of the original soundtrack ; while " Battle Scene A " is its twenty - sixth track . " Final Fantasy XIV " . An arrangement of " Battle Scene 1 " , known as " Battle Theme 1 . X " , plays during the boss battle against Raucous Bodyguard , Boastful Bodyguard , and Filthy Bodyguard for the quest " Into a Copper Hell " in Ul ' dah . It also plays in the FATE needed for the Hildibrand questline . " Dissidia Final Fantasy " ( 2008 ) . An arrangement of " Battle Theme 1 " by Takeharu Ishimoto is included as " Battle Theme 1 - arrange - from FINAL FANTASY II " . It is the eleventh track of the original soundtrack ' s first disc . The track is used as the default themes for battles including Firion or the Emperor , or any battle with Pandaemonium as the arena . " Dissidia 012 Final Fantasy " . The " Dissidia " - arranged version is reused in its prequel and is given the same use . " Dissidia Final Fantasy " ( 2015 ) . The " Dissidia " - arranged version and the original NES version can be bought from the in - game shop for 3 , 600 gil . " Theatrhythm Final Fantasy " . " Battle Theme 1 " appears as a bonus Battle Music Sequence available through DLC . " Theatrhythm Final Fantasy Curtain Call " . " Battle Theme 1 " recurs as a battle track for " Final Fantasy II " , this time available without needing a separate purchase . An arrangement of " Battle Scene 1 " by Yuzo Takahashi is present in this game as " Pop - Up Duel " . It is the thirtieth track of the original soundtrack album . Arrangement album appearances . " Piano Opera Final Fantasy I / II / III " . " Battle Scene 1 " is included in the piano " Battle Medley [ FINAL FANTASY I / II / III ] " along with " Battle " and " Battle 1 " from " Final Fantasy " and " Final Fantasy III " , respectively . It was arranged by Hiroyuki Nakayama and is the ninth track of the album . " Final Fantasy Orchestra Album " . " Battle Theme 1 " is the second song of the final track of this album , " Battle Medley 2012 ( Final Fantasy I – XIV ) " , arranged by Hiroyuki Nakayama .
Ultima ( Final Fantasy XI ) Ultima is a Notorious Monster in " " . He enters the storyline in Mission 6 - 2 One to be Feared , which is an adequate description . After facing the quintuplet group Mammet - 22 Zeta and Omega , players have to defeat Ultima , who takes the form of a floating , many armed " Biotechnological Weapon . " He has about 15 , 000 HP and is very resistant to all damage . He is notably smaller than a lot of other " Final Fantasy " Ultima weapons , being that he fits on the deck of an airship with ease . Ultima , unlike Omega , fights in a more traditional manner , though his difficulty comes not with the ever increasing haste effect of his attacks , but instead on his deadlier and deadlier tiers of Weapon Skills . While Omega has two categories of Weapon Skills , Ultima has four , and they are certainly more powerful . Using a CCB Polymer Pump , a crafted item , will prevent Ultima from using any Weapon Skills against the party for a period of about 1 minute . The pumps are quick to use , requiring only 3 seconds or less . If the players are successful in defeating Ultima , they will have beaten the mission and moved on to Chapter 7 of the " " storyline . All three encounters ( the Mammets , Omega , and Ultima ) must be defeated within the span of 45 minutes , which can be rather challenging , since this time also includes more than a couple cutscenes as the party searches for Prishe . Strengths and weaknesses . Ultima has no known strengths or weaknesses to any element . Weapon Skills . From 70 % - 100 % HP : From 40 - 70 % HP : From 20 - 40 % HP : From 0 - 20 % HP : Ultima spams WS at this point , one second after finishing one move , it starts the next .
Dragon Aevis Dragon Aevis is a recurring enemy in the series . They first appeared in " Final Fantasy V " . Appearances . " Final Fantasy V " . Dragon Aevis appears as an enemy in the Interdimensional Rift . They can use the Breath Wing ability to deal wind damage to all party members . They are an Aevis - type enemy , so extra damage can be dealt to them by party members who are equipped with bows . The Artemis Bow can be stolen from them , which is one of the strongest bows in the game . " Final Fantasy VI " . Dragon Aevis appears as an enemy in the Dragons ' Den . It is highly resistant to fire attacks and can counter magic attacks with Cyclonic , which reduces the health of all party members to 1 / 16 of their current total . " Final Fantasy XII " . Dragon Aevis appears as a dragon / plate wyrm - type enemy . A group of three is found in the Ward of Velitation area of the Stilshrine of Miriam . They can use the ability Bile to inflict Sap on a party member . They also have the passive ability Low - HP Mag + , which increases their magic potency and their status infliction chances when their health is low . " Final Fantasy XIV " . Dragon Aevis are members of the aevis family found inside the Stone Vigil . They are among the more dangerous enemies in the dungeon , with wide patrol areas and unavoidable area of effect attacks .
Bahamut ZERO Bahamut ZERO is a stronger form of Bahamut originating from " Final Fantasy VII " . Its signature attack is Teraflare . Appearances . " Final Fantasy VII " . Bahamut ZERO ' s summon sequence has it flying through space and launching a beam of energy through the atmosphere . This attack is called Tera Flare and it deals piercing magical damage . Bahamut ZERO costs 180 MP to summon , and its spell power is equal to 7 . 5x the base magic damage . The Bahamut ZERO Materia can be found at the planetarium in Cosmo Canyon when the player touches the Blue Huge Materia , after having obtained both Bahamut and Neo Bahamut . Bahamut ZERO is the last Summon Materia to become available since the player must have first done all the Huge Materia sidequest s , during which time the player can obtain the Shinra Sub and breed chocobo to get to places where the other Summon Materia are located . If the player fails to get any of the Blue Materia , Bahamut ZERO Materia can be dug up from Bone Village . In the PC version re - release , obtaining the Materia unlocks the Bahamut Zero achievement . Doing so in the PlayStation 4 version yields the Bahamutype - 0 trophy . " Before Crisis - Final Fantasy VII - " . Bahamut ZERO , Bahamut Zero appears as a stronger Bahamut . " Final Fantasy Type - 0 " . Bahamut ZERO appears at the end of Chapter 5 if Class Zero falls to Shinryu Celestia . It is the strongest Bahamut model exclusive to Arecia Al - Rashia . It is a LV99 Eidolon who uses a physical attack , Grand Buster , and a breath attack . The first tier breath attack is Megaflare . By fully charging Megaflare it turns into Giga Flare , and fully charging Giga Flare turns into Tera Flare that summons all Bahamuts to its side to unleash a concentrated salvo of energy on the opponent . If Bahamut ZERO is summoned , the player must unleash Tera Flare to complete the mission . " Final Fantasy Airborne Brigade " . Although Bahamut ZERO does not appear as a usable Esper in " Final Fantasy Airborne Brigade " , the summon does appear during Tifa ' s Tera Flare UR + Legend summon . Non - " Final Fantasy " guest appearances . " Super Smash Bros . for Nintendo 3DS and Wii U " . Bahamut ZERO appears as a hazard for the Midgar stage . If his Summon Materia is used , Bahamut will use Teraflare to create a huge pillar of light in the middle of the stage , causing devastating damage to any players other than the Summoner caught unaware . Bahamut ZERO also destroys the Midgar background with the attack . Etymology . The in Bahamut ZERO ' s Japanese name comes from the , a Japanese fighter plane . In " Final Fantasy Type - 0 " its inclusion also alludes to the recurring theme of " zero " in the game .
Enaero ( ability ) Enaero is a recurring spell in the series that typically gives the user the Wind element on their attacks . Appearances . " Final Fantasy XI " . Enaero is an Enhancing Magic white magic spell in " Final Fantasy XI " . When under the effect of Enaero , the player or monster will deal some slight wind magic damage following each melee attack . Unlike most " Final Fantasy " games , ordinary melee attacks in " Final Fantasy XI " cannot have a specific element , and En - Spell s do not change this . " Final Fantasy XIII - 2 " . Enaero is a Synergist ability initially available to Amanojaku at level 45 , Fachan at level 67 , Gancanagh Ace from the start , and Sazh at level 14 . The spell adds the Wind - elemental property to physical attacks and costs two ATB gauge segments . Enaero can be infused into another Synergist monster . " Final Fantasy XIV " . Like many En - abilities , Enaero is available to monsters - specifically , the Ixal - but not to players at present . It behaves as it does in other incarnations , giving the target additional wind - element damage on their physical attacks . " Final Fantasy Dimensions " . Enaero is the level 7 ability of the Magus class , requiring 140 AP to learn . At the cost of 18 MP , the user will make the party ' s physical attacks Wind - elemental .
Offensive item Offensive items are all the consumable items in the series whose effect consists on damaging or inflicting negative status effect s to the target , thus , Offensive item can be divided into damaging and status - inducing items . In some games , these items can be categorized into other types , mostly miscellaneous . There are also many recurring items of this type , such as most of the elemental items ( i . e . Bomb Core ; Antarctic Wind ) , the powerful Dark Matter and the more recent Knot of Rust . In most games , these items are scarce and rare , and can only be obtained in few chests , enemy drops or by using the Steal ability . Usually , elemental offensive items cast black magic spells when used . The game differences on this are usually the tiers available for those items , for example : In " Final Fantasy III " , there are only items that may cast - ra and - ga spells , while the three first tiers are available on items in " Final Fantasy X " . Status inducing items commonly vary in name and accuracy , but in the case of " Final Fantasy X " , most of these can also cause non - elemental damage and are only avoided through immunity . In the recent remakes to the older games of " Final Fantasy " , the increase of offensive items in the games were one of the changes , most notably , to the " " and " 20th Anniversary " remakes of " Final Fantasy " . Appearances . " Final Fantasy " . List of offensive items : " Final Fantasy VI " . The Super Ball is the only offensive item . " Final Fantasy VIII " . List of offensive items : " Final Fantasy IX " . List of offensive items : " Final Fantasy X - 2 " . The power of offensive items can be increased by the " Elementalist " and " Physicist " abilities of the Alchemist dressphere . " Final Fantasy XII " . Offensive item are called " Fangs " or " Motes " are rare . The only purchasable item of this list is the Knot of Rust , and even then , it can only be purchased later in the game . " Final Fantasy Adventure " . List of offensive item : List of offensive item :
Esunada Esunada is a recurring ability in Final Fantasy series originating in " Final Fantasy XIII - 2 " . It is an upgraded version of Esuna , exclusive to the " Lightning Saga " . Appearances . " Final Fantasy XIII - 2 " . Esunada is a Paradigm Pack ally - exclusive ability for Medics and can be infused into other Medic monsters . It removes the most recently afflicted status ailment from each party member at the expense of 3 ATB gauge segments . It can be learned by Cactuarama on level 28 , Cait Sith on level 54 , Caterchipillar on level 45 , Flanitor on level 34 , Haguma on level 99 , PuPu on level 10 , and White Chocobo on level 77 . Esunada is an EP ability which removes all afflicted status ailments from Lightning at the expense of 1 EP on all . It can be acquired from a treasure cube in the Ark starting with .
Blue Dragon ( Final Fantasy IV ) Blue Dragon , also known as Blue D . or BlueDragon , is an enemy from " Final Fantasy IV " . It is a fairly strong enemy and can hit the party for Ice - elemental damage and has an absorb attribute against all the elements . It sometimes attacks with Red Dragons . In addition , the party cannot run from an encounter with one , except through the use of Teleport .
Th ' uban Th ' uban is an Original Creation monster , bred in the Monster Arena in " Final Fantasy X " . Its form is reminiscent of the Sanctuary Keeper fought at the Summit of Mt . Gagazet . Th ' uban is available to fight after six monsters in the Species Conquest have been bred . Battle . All attacks will be countered with Condemn , a physical attack which inflicts Delay ( strong ) and also removes several beneficial status effects : Auto - Life , Haste , NulAll , Protect , Reflect , Regen and Shell . Along with Swipe ( a normal physical attack ) , Th ' uban will unleash Rainbow , which inflicts all party members with several status ailments : Curse , Sleep ( 50 % chance and by 3 turns ) , Silence ( 50 % chance and by 3 turns ) , Darkness ( 50 % chance and by 3 turns ) and Confuse ( 25 % chance ) ; and Convergence , which is a non - elemental magic attack against one character which is almost guaranteed to inflict 99 , 999 HP of damage . Also when it uses Regen on itself that only lasts for 10 turns . It drops weapons with Triple AP and Triple Overdrive , and armor with HP + % abilities , HP + 30 % being fixed . Its equipment drops provide a 6 % critical hit chance bonus instead of the usual 3 % ( this is relevant to weapons and armors , but only to attacks that deal physical damage ) . Strategy . High Agility , Defense , and Strength are vital . Ensuring a powerful team hitting for 99 , 999 each time makes the battle easier , and with a max Defense stat of 255 , its counterattack Condemn should only deal around 600 HP . Using Wakka ' s Attack Reels and Tidus ' s Blitz Ace Overdrives is a quick way to go since one can rack up around 2 million damage by executing each perfectly . Permanently attached boosts such as Auto - Haste and Auto - Protect are needed for the party to withstand Thu ' ban ' s most powerful attacks . Since Auto Abilities don ' t dispel , they make good equipment for the party to use . Etymology . The Th ' uban shares its Japanese name with the Brachioraidos from " Final Fantasy IV Advance " , Brachiosaur from " Final Fantasy VI " and Vlakorados from " Final Fantasy VII " . Though the four all share the same Japanese name , to date " Burakioreidosu " has been translated a different way in every game the enemy appears in .
Helmet Helmets are a recurring type of headgear on the series . They are often used by strong melee jobs , like the Warrior , the Samurai , and the Paladin . As examples of recurring helmets are the Circlet and the Grand Helm . Appearances . " Final Fantasy " . Helmets can be equipped by Warriors and Knights , and Ninjas . List of helmets : " Final Fantasy II " . Helmets can be equipped by any character , and provide , mostly , defensive bonuses . List of helmets : " Final Fantasy III " . Helmets can be equipped by heavier melee jobs as they become stronger . In general , Freelancers , Onion Knights , Warriors , Red Mages , Rangers , Knights , Thieves , Dragoons , Vikings , and Dark Knights can equip helmets . List of helmets : " Final Fantasy IV " . Helmets can be equipped by Cecil , Kain , and Cid . Edge can also equip some helmets . List of helmets : " Final Fantasy V " . Knights , Dragoons , Samurais , Berserkers , Mystic Knights , Gladiators , and Mimes can equip helmets . List of helmets : " Final Fantasy VI " . Helmets can be equipped by a varying number of characters . Terra , Edgar , Cyan , Celes , and Setzer are the ones who can equip the most . List of helmets : " Final Fantasy IX " . Helmets can be equipped by Steiner and Freya . " Final Fantasy XII " . Helmets can be equipped by any character , as long as s / he has purchased the necessary license . Basch fon Ronsenburg can equip as accessories . List of helms : " Final Fantasy Tactics " . Heavy melee characters can equip helmets . " Final Fantasy Tactics Advance " . Heavy melee characters can equip helmets . List of helmets : Heavy melee characters can equip helmets . List of helmets : " Final Fantasy Mystic Quest " . There are only three helmets that exist . List of helmets : " Final Fantasy Adventure " . List of helmets : " The Final Fantasy Legend " . Helmets are a piece of equipment available for the party . List of helmets : " Final Fantasy Legend II " . Helmets are a piece of equipment available for the party . List of helmets : " Final Fantasy Legend III " . Helmets can be equipped by all four main characters . List of helmets : " Bravely Default " . List of helmets : " Final Fantasy Dimensions " . Helmets offer rather large boosts to DEF and small boosts to RES . Several helmets increase wearer ' s offensive physical stats . List of helmets :
Dragon Pod The Dragon Pod , also known as the HiryuuPlant and Drgn Grass , is a boss in " Final Fantasy V " . It is the reason wind drake s have been dying out , as it attacks any drakes that investigate the plant . When the party seeks for herbs to heal a wind drake , they mistake the Dragon Pod for the herb and are attacked . Battle . The Dragon Pod will only spawn Dragon Flower s , which will attack the party for a small damage and inflict Old , Confuse , Paralyze , Poison , Zombie or Blind , depending on the type of flower . Strategy . The simplest strategy is to constantly cast the party ' s strongest multi - target spells . As the Dragon Flowers have only 100 HP each , powerful spells can wipe out entire groups of Dragon Flowers as they appear , on top of dealing damage to the Dragon Pod . For an alternate strategy , as soon as the battle begins , the party should summon Golem . The party can now kill the Dragon Pod and the Dragon Flowers surrounding it easily , since they all use physical attacks . The party can first kill the flowers , then focus on the pod . One can cast Sleep on every flower , rendering the Dragon Pod defenseless . As the Dragon Pod is not immune to the Blue Magic spell Death Claw , using this right before a multi - targeting attack will wipe out every enemy on - screen . Dragon Pod is not immune to Instant Death and can potentially be killed by a character attacking with Death Sickle , which can be acquired from a Harvester in Bartz ' s World . If a Berserker is using the Death Sickle , the player should eliminate the Dragon Flowers as not to distract the Berserker ' s targeting . The party can also use Iainuki , acquired at leveling a Samurai to level 5 , to instantly dispatch the Dragon Pod .
Cornelia ( Final Fantasy ) Cornelia , also known as Coneria , is a town from the original " Final Fantasy " . It is located just southeast of the Chaos Shrine , and serves as the game ' s starting point . Princess Sarah of Cornelia has been kidnapped by Garland , but the Warriors of Light rescue her and the King of Cornelia has a broken drawbridge rebuilt to allow the Light Warriors to travel to Pravoka . The town is built just below Castle Cornelia . Other appearances . " Final Fantasy XIV " . One of the original servers in " Final Fantasy XIV " was named Cornelia . It was merged into the Durandal server along with the Rabanastre server . " Dissidia Final Fantasy " . During the ending , after Chaos is defeated , the Warriors of Cosmos are teleported to a grassy field near Cornelia . They each vanish back to their own worlds shortly after , save for the Warrior of Light , who begins walking to Cornelia Castle . " Dissidia 012 Final Fantasy " . Cornelia appears as ruins in World B , at the Cornelia Plains . In the Confessions of the Creator Scenario , a Teleport Stone can be found near it . Moglin operates his shop here in all storylines where Cornelia is visited . On certain days he will sell one each of rare items such as booster accessories , Elixir - type trade accessories and the Banish / Death and KP Bonus Skills , items sold at no other moogle shop . The port directly south of Cornelia in " Final Fantasy " corresponds to the Forsaken Kingdom gateway , which acts as an access point to Order ' s Sanctuary just off the coast . In Confessions of the Creator , the player ' s party spawns here at the start of the story , an allusion to the start of " Final Fantasy " . Cornelia is also present as a room for customized characters of the game ' s Multiplayer Mode Online Lobby . " Dissidia Final Fantasy ( 2015 ) " . The arcade version of " Dissidia " remakes the scene of the Warrior of Light gazing at the castle from a grassy hill , an allusion to the opening of the original " Final Fantasy " and the ending of the original " Dissidia Final Fantasy " . This field is present as a playable arena . The stage is fairly large , and the terrain , such as the trees , is key for a tactical victory . Midway through battle , the sky becomes darker , and large rocks circle around the stage in the sky . " Theatrhythm Final Fantasy " . Cornelia Castle appears in the background during Field Music Sequences featuring " Final Fantasy " music . Musical themes . The background music that plays in Cornelia is the " Final Fantasy " " Town " theme .