Aim Aim , also known as Charge , Target or Snipe , is a recurring command ability and skillset from the " Final Fantasy " series . It is usually associated with the Ranger or Archer job , and increases the next attack ' s attack power and accuracy , at the cost of time . Appearances . " Final Fantasy IV " . Aim is one of Rosa ' s command abilities . Aim has a Charge Time of 1 . Rosa ' s next attack will do a little more damage , and will always hit , but it takes her a few more seconds to attack . In the non - DS versions , it can only be used when equipped with a Bow , but in the DS remake , it can be used with any weapon . In the game ' s original SNES release , Aim can hit KO ' d and petrified allies ; normally physical attacks are retargeted when aimed at KO ' d or petrified characters , but since Aim is not considered a physical attack , it isn ' t retargeted . Because of the same bug , some enemies fail to Counterattack to Rosa ' s Aim , even if they were intended to counter every hit . The bug doesn ' t affect the GBA ports . " Final Fantasy IV - Interlude - " . Aim returns in the sequel of " Final Fantasy IV " , and its Rosa exclusive ability . This command functions the same way as it did in the prequel . Rosa retains her Aim ability , which can only be used when she is equipped with a bow . Aim has a Charge Time of 1 . " Final Fantasy V " . Aim is the Ranger ' s level 2 ability , learned for 45 ABP . When used , the character attacks with the currently equipped weapon , and is guaranteed to hit ( with the exception of the Ninja if it uses Blink ) . The ability cannot be used if the user is under the Blind status . Rods may still miss even with the Aim ability . Certain weapons have an Added Ability that randomly activates when the weapon is used with the Attack or Aim commands . Activated spells are cast in addition to the used command , but Mug from Thief Knife and Dance from Dancing Dagger replace the Aim command if randomly triggered . " Final Fantasy X " . Aim is a Special ability appearing in Wakka ' s section of the Sphere Grid . It raises the Accuracy of all active party members , and by each use adds 10 % to Accuracy . This can be stacked up to five times . " Final Fantasy Tactics " . Aim , previously translated as Charge , the moveset of the Archer job . It offers several levels of Aim , from + 1 to + 20 : the higher the Aim , the more damage is inflicted , but the longer it takes that action to charge . Any weapon can be used with Aim , but the charge time can ' t be shortened by the ability Short Charge . Seems to deal damage like Attack , increased by the weapon ' s attack times the level of the ability , for example , with a weapon with 10 attack , Aim + 1 would deal 10 more damage , 20 with Aim + 2 . " Final Fantasy Tactics Advance " . Aim is the Archer job ' s action ability . It includes abilities that inflict various ailments that hinder the target ' s actions , and abilities that enhance the user ' s attacks power or accuracy . Precision is the Archer job ' s moveset . Despite some semantic changes , it features the same skills as its predecessor from " Tactics Advance " . The Ranger ' s Target and Snipe abilities guarantee 100 % success when hitting enemies . " Final Fantasy Dimensions " . Aim is the skillset of the Ranger class , which focuses on inflicting non - elemental ranged damage as well as debuffs on a single target . " Final Fantasy Brave Exvius " . Aim costs 3 MP and allows the caster to do a 1 - hit attack that deals physical damage ( 1 . 2x ) to one enemy . It is an ability learned by long - range weapon users : Artemios , Fran , Luna , Medius , Mustadio and Sazh , all learn it at level 1 ( 3★ ) , Rosa and at the same level but different rarity ( 4★ ) , Trey at level 28 ( 4★ ) , and Fina at level 18 ( 2★ ) . Her Halloween limited form , White Witch Fina , learns Aim at level 18 ( 4★ ) . It is also Gimlee ' s Trust Master Reward .