Talador Talador is a new zone introduced with Warlords of Draenor located in the southern central part of the main Draenor continent . It is a draenei zone that would have become Terokkar Forest in the original timeline . It will have an autumn theme , similar to the Vale of Eternal Blossoms before its destruction . Shattrath City is found here , though is much larger in scope than what is known today , spreading deep into the zone and resting on the edge of the Zangar Sea . Auchindounn , pre - shattering , is also here as well . Located in the heart of Draenor , Talador offers significant strategic value to the Iron Horde should they complete their quest to gain control . The city of Shattrath , a shining jewel of draenei civilization , now lies in the Iron Horde ’ s clutches , and the situation is looking grim . Overview . After coming out of a major confrontation against the Iron Horde in Gorgrond and leaving one of their bases in ruin , the Alliance began erecting an outpost just north of the draenei city of Tuurem in a bid to push back the invading fleet . Under the command of the ruthless Warlord Blackhand the Destroyer , the Iron Horde has already made landfall on the Orunai Coast and have taken most of northern Talador — including the sprawling city of Shattrath , the trade capital for all of draenei civilization . If they aren ’ t stopped soon , all of Talador will fall into Grommash Hellscream ’ s grip , and the rest of Draenor is sure to follow . Talador ’ s strategic location at the heart of Draenor would give the Iron Horde the perfect launching point for their amassing forces in Tanaan Jungle . Even if the Iron Horde is routed out of Shattrath , the city will not remain safe for long , as new foes are waiting to emerge and lay claim to the city . . . The Sargerai are a sect of draenei who have aligned themselves with the Shadow Council to usher Gul ’ dan ’ s twisted schemes into fruition . With most draenei cities razed and sacked by the Iron Horde , allies are few and far between . . . but they do exist . Pockets of draenei resistance dot Talador ’ s forests , eager to retake their homes and enact vengeance on their assailants . In an ancient caldera to the east at a major ley line nexus , Archmage Khadgar and the Kirin Tor have taken up residence . Perhaps most curiously , there have been several sightings near the city of Aruuna of arakkoa outcasts — flightless bird - men powerful in the ways of shadow magic . Teron ' gor , right hand of Gul ’ dan , leads a massive assault in the south on the holy mausoleum of Auchindoun , resting place for all draenei souls . Demons pour in at the Burning Front from the remains of a ruined world somewhere in the Twisting Nether . The Shadow Council eyes the city of Telmor . Exarch Maladaar leads the Auchenai , ancient defenders of Auchindoun , in a desperate effort to hold off the seemingly endless waves of death . If their lines falter , Teron ’ gor will have unhindered access to innumerable draenei souls . . . and plans to consume them to gain a terrible power not meant for mortal hands . But the Auchenai have an ally that Teron ’ gor did not expect . Lady Liadrin and her Sunsworn felt the demonic presence and have flocked to Auchindoun ’ s aid . Geography . Talador is home to the heart of draenei civilization . It is stunningly beautiful , and the zone has a palette of oranges , golds , and greens that make it incredibly vibrant . It ’ s particularly lovely at dusk and into the evening , where its gentle orange sky fades into a dazzling starry night . The zone showcases the breadth of draenei life : the sprawling trade hub of Shattrath , the massive mausoleum that is Auchindoun , the iconic city of Tuurem , the mythical Telmor , and so many others . Talador is more than a pretty place , though , and there is a prevailing sense of urgency felt everywhere . Talador also boasts great contrasts everywhere : old versus new , tranquil versus literally on fire . Inhabitants . Many creatures have adapted unique hunting techniques to survive . The devious stalker is able to change its skin coloration to camouflage it , allowing it to ambush prey or escape predators unseen . Mighty teroclaw s , flying beasts that use their strong beaks to sever both flesh and bone , rule the skies here rather than the rylak s found in many of Draenor ’ s other locales . Moth s are drawn to the plentiful water sources , and have developed the ability to channel the abundant magic energy in the air around them into condensed blasts . Those same water sources are home to all sorts of electric eels , poison frogs , and even mighty river beasts . Some caves are home to ferocious territorial spiders that few dare disturb - their venom is said to be able to alter both the body and mind . Tiger s prowl the lower mountain ridges , hungry for their next kill . Talador looks like a welcoming place . . . but every forest has its dark side . Areas of interest . Talador offers some truly diverse locations that are all worth a visit . Shattrath is initially occupied by the Iron Horde and is exponentially larger than the Shattrath players know from The Burning Crusade . Carefully manicured trees and hedges lines its walkways , and numerous rises , canals , and bridges connect several large , unique sections of the city . One section is protected and cordoned off by an ornate , magically enhanced shell structure . Nearby , Shattrath ’ s docks offer ample room for traders from all across Draenor to come peddle their wares — or for an Iron Horde war fleet to bring their ships . Those who prefer to live a quieter lifestyle outside of the hustle and bustle of the big city may find themselves in Tuurem or a village along the Orunai Coast . Auchindoun has not yet been sullied by the Shadow Council , and players will have a chance to see it in all its glory . Draenei from all around make pilgrimages there to pay their respects to their ancestors and the recently deceased . The northeastern forest may not have an enormous city dominating its horizon , but it is far from short on sights worth seeing . Player Garrison outposts stand tall in an ideal position for accessing the whole of Talador , wherever their presence is needed .