naist-nlp/zeshel huggingface dataset:
Obelisk The Obelisk , also known as Oberisk , is a recurring spear in the series . It is often a mid or high - ranked spear with high Attack power and is commonly used by Dragoons . Appearances . is a spear for Kain , Ceodore , and Zangetsu . It provides 85 Attack and + 5 Strength and can only be retrieved through Kain ' s Challenge Dungeon on the last floor . " Final Fantasy IX " . Obelisk is a high - ranked spear for Freya that grants 52 Attack . It costs 6 , 000 gil to buy and has the innate ability to inflict Petrify when used with the Add Status ability . It teaches the abilities Cherry Blossom and Initiative , and is bought in Daguerreo . " Final Fantasy XI " . Obelisk is a low level spear dropped from the Orcish NM " Thousandarm Deshglesh " in Ghelsba Outpost . It can be upgraded to the mid - level Obelisk Lance by crafters . " Final Fantasy XII " . Obelisk is a mid - ranked spear with an Attack Power of 60 that requires 30 LP and the Spears 4 license to use . Spears are among the faster weapons with 2 . 14s charge and 1 . 2s action time , second only to daggers and ninja swords . It costs 7 , 500 gil to buy , and is sold in the Mosphoran Highwaste and the Phon Coast hunters ' camp . In the " International Zodiac Job System " version , only the Uhlan class can equip the Obelisk . " Final Fantasy XIV " . Obelisk is the name of the high - difficulty crafted weapon for Lancer . Its head is made of Darksteel , and craftsmen will need to make the High Quality version ( Flawless Obelisk Head ) in order to make the finished item at all . The Normal Quality head can only be scrapped for a Darksteel Nugget . The Obelisk boasts Strength + 7 , Piety + 7 , and the HQ version has an extra Attack Power + 15 . " Final Fantasy Tactics " . Obelisk ( Oberisk in the PlayStation version ) is a mid - ranked spear with an Attack of 12 and Weapon Defense of 10 % . It can be bought in Chapter 3 for 10 , 000 gil and found with the Treasure Hunter ability in the Limberry Castle Undercroft as rare treasure . It must be obtained from a chest in Ruins 2 on Hard or Very Hard mode , and then created for 1 , 050 gil by using Orichalcum x3 , Platinum x5 , and a Mu Nose . When turned into a jewel , a level 3 - 9 Obelisk makes an Anti - Stun Stone 1 , level 10 - 19 makes a Dark Stone 3 , and level 20 - 30 makes a Might Malachite : L . " Dissidia Final Fantasy " . Obelisk is a level 37 spear that provides + 28 Attack and - 1 Defense . It can be bought in the shop for 10 , 750 gil . " Dissidia 012 Final Fantasy " . Obelisk returns as a level 30 spear that provides - 268 HP , + 31 Attack , and - 2 Defense . It can be obtained by trading 32 , 840 gil . Non - " Final Fantasy " appearances . " Blood of Bahamut " . Obelisk is a spear that can be equipped by Santiago .
Sonic Boom Sonic Boom is a recurring ability , both used by enemies and party members . It usually reduces a target ' s or targets ' HP by a certain percentage . Appearances . " Final Fantasy V " . Sonic Boom is an ability exclusive to the Gaia command . It reduces an enemy ' s HP by 1 / 4 of its total HP , and can be used in plains , towers , the Void , Castle Exdeath , Pyramid of Moore , Interdimensional Rift , Ship Graveyard , and Library of the Ancients . " Final Fantasy VI " . Sonic Boom is an ability in Mog ' s Dance command , and is usable after learning Earth Blues ; Gau can also use Sonic Boom with the Satellite Rage . It reduces one enemy ' s HP by 37 . 5 % of its max HP , inflicts Sap and is unblockable , but fails on targets immune to Death . An enemy attack with a similar graphic , Shamshir , halves the target ' s HP . " Final Fantasy X " . Sonic Boom is an enemy ability used by Garuda and Zu . It inflicts major non - elemental damage to the entire party . " Final Fantasy X - 2 " . Sonic Boom is an enemy ability used by Shantak . It inflicts only moderate non - elemental damage to the party . " Final Fantasy XI " . Sonic Boom is an enemy ability used by Bat Trios . It reduces the attack rating of any players in range . " Final Fantasy Tactics Advance " . Sonic Boom is an ability of the Hunter class , which is learned from Cranequin for 200 AP . It inflicts non - elemental damage to all enemies in range . Sonic Boom is once again an ability of the Hunter class , learned for 200 AP from the Cranequin . " Final Fantasy Mystic Quest " . Sonic Boom is an enemy ability that deals non - elemental damage and inflicts Confusion . It has an attack power of 50 . Used by Chimera , Fangpire , and Vampire . Etymology . A is the sound associated with the shockwaves created by an object traveling through the air faster than the speed of sound .
The Ancient Gate The Ancient Gate is a track and location in the game " Chocobo Racing " . During Story Mode , Chocobo and Mog set off on their journey when Golem blocks their path through the gate , warning of the dangers ahead . Noticing the blue crystal on his bracelet , Mog challenges him to a race where if they win , they take all the blue crystals . Track . The Ancient Gate features many sharp turns which will lead the racers into the walls if handled incorrectly . After making the first turn the racers can choose between going through a tunnel on the right or left . The tunnel on the right leads them through the course while the one on the left will lead them to a wall with a very sharp turn . After going through either one of those tunnels they will go through various other tunnels and arches with the road switching between dirt and stone . During the last portion of the course the racers will make a small jump off a cliff onto a road with moderate turns before crossing the starting / finish line . The course features various stone structures , statues , and wall designs in the background . The music for this course is a remix of the boss theme from " Final Fantasy III " , although it may be hard to recognize . " Golem " possesses poor speed but excels with his control and traction . Golem ' s vehicle , the Rockin Roller V8 , is also very steady . The best way to defeat him is to take caution during the various turns of the stage . Using Haste stones during the stretches without turns will also help . Challenger . Ability : Grip - Up - Allows Golem to maintain better traction and control while driving .
Zephyrus The Zephyrus , also known as ZephyrZone or Zefa Zone , is an enemy in " Final Fantasy V " . Battle . She does not have any attacks of her own , but instead summons other monsters to fight for her . She summons them after the lines " Go forth , creatures of darkness ! " , and will summon either a Adamantite Golem , Bio Soldier , Dhorme Chimera , Ronkan Knight , Tunneller , or Ziggurat Gigas . As long as the summoned creatures are around , she will cast buffs such as Blink , Protect , Shell , and Haste and will occasionally heal them . Other appearances . " Final Fantasy Record Keeper " . Zephyrus from " Final Fantasy V " appears as an enemy in " Final Fantasy Record Keeper " .
Old Mine The Old Mine is a dungeon in " Final Fantasy Adventure " . A dwarf named Watts enjoys going to this mine . A healing spring can be found inside the mine . Story . Sumo comes in search for Watts within the Old Mine , he uses some oil on the trolley and goes for a ride around the tracks and hitting the correct switches along the way . He manages to arrive at a dead end and goes flying through the air and drops down the mine shaft . When Sumo regains consciousness , a dwarf that is nearby asking him if he ' s alright . When the dwarf learns that Sumo is looking for silver , he joins him on his quest . At the bottom of the mine , Sumo and Watts comes across the Megapede . Upon its defeat , they claim the silver . Outside the mine , Watts tells Sumo that he ' ll take it back home and forge armor and swords from the silver . After Julius ' s Defeat , Sumo visit Watts inside the mine .
Left Orb Left Orb is part of the Boss NORG in " Final Fantasy VIII " . It is an attachment on the NORG Pod and casts magic on the party . Battle . The Left Orb changes color from blue , to yellow , to red . As stated by NORG in the beginning of the battle , the Left Orb will use powerful magic like Tornado and Bio when red . However , a simple attack on the Orb will turn it blue again . The Orbs can never be destroyed , and have massive Defense that renders even the most powerful attacks weak — even the Lion Heart Limit Break , which normally does several thousand damage a hit — will only do a few hundred damage to the Orbs . Even if the player does reduce its HP to 0 , it will simply regenerate .
Valendia Knights of the Peace The Valendia Knights of the Peace , also known by its acronym VKP , is an organization in " Vagrant Story " . They are directly under the command of Valendia National Council , working night and day to keep the peace of the land . Divisions . The VKP is divided into several groups according to duties performed . Few but notable groups are documented within the series : Members . Ashley Riot . The central protagonist and player character , Ashley is a member of the Valendia Knights of the Peace . After the murder of his wife and son , he transferred into the elite Dangerous Criminal Task Force ( or " Riskbreakers " ) , where he becomes known for quickly and efficiently completing all missions given to him . Callo Merlose . Callo is a member of the VKP ' s Information Analysis Unit , a team specializing in the collection of information , espionage , and analysis , sifting through tangible and intangible evidence for information that can help in criminal investigations . Jan Rosencrantz . Another Riskbreaker dispatched by the VKP to support Ashley , Rosencrantz went directly from Duke Bardorba ' s manor to Leá Monde . Having secretly researched Leá Monde , he would of course have more information on Sydney and Müllenkamp , as well as on Sydney ' s " powers , " than Ashley . Grand Steward LeSait . Commander of the Valendian Knights of the Peace . A sullen man with slick , combed - back gray hair , LeSait leads the VKP , following the Valendia Parliament ' s wishes . He carries a calm demeanor , though it could be because the Parliament is always breathing down his neck all the time . Inquisitor Heldricht . One of the Head Inquisitors of the VKP . A sullen blond with a taste for cigarettes , Inquisitor Heldricht supervises the activities of Inquisitors and assigns them missions according to the wishes of LeSait . Father Caprice . A representative of the Cardinal in the VKP , who Ashley saw had participated in his meeting with the VKP . A plump man with a knack to burst in rage at any moment , this man had quite a distaste in cults and faiths . He expresses his disapproval with religious freedom , as it had created " too many gods " for worship .
Sealed Cave ( Final Fantasy III ) The Sealed Cave , also known as the Cave of the Seal , is a location in " Final Fantasy III " . Located in the Sasune area , it lies beyond a lake and surrounded by water , to prevent any access except by canoe or airship . The undead inhabit this area , and Djinn resides here as well . Story . The party visits the cave to rescue Princess Sara and to fight the Djinn to remove his curse , which has turned the people of the nearby town of Kazus and Castle Sasune into ghosts . Halfway through the cave , they find the princess , who aids and follows them through the rest of the dungeon . At the bottom of the cave , they meet the Djinn , and defeat him , returning to Castle Sasune afterwards . Musical themes . The background music that plays inside the Sealed Cave is the " Dungeon " track . Other appearances . " Final Fantasy Record Keeper " . Princess Sara had not been kidnapped : she set out for the Sealed Cave on her own to banish the Djinn with the mythril ring . The Warriors of Light join her as she attempts to put an end to the Djinn ' s curse .
Ceratoraptor ( Final Fantasy XIII - 2 ) The Ceratoraptor is an enemy in " Final Fantasy XIII - 2 " . It can call Ceratosaurs into battle , so it should be targeted and defeated as quickly as possible to prevent it from summoning . Paradigm Pack . The Ceratoraptor is a Ravager who learns both Fire - and Ice - elemental attacks . It ' s main asset is that it learns many inheritable rare passive abilities . However its usefulness in battle is hindered by its elemental weakness of Fire , Lightning and Wind , and it also doesn ' t learn any third - level magic or Blitz attacks . Etymology . The name is a portmanteau of " Ceratosaur " and " raptor . "
Pandora ( Final Fantasy VI ) The Pandora is an enemy in " Final Fantasy VI " . Battle . It has a three - turn attack pattern : a 33 % chance to use Revenge Blast or Diabolic Whistle , then a 33 % chance of using Revenge Blast or Absolute Zero , and finally a 33 % chance to use either Diabolic Whistle or Absolute Zero . Each turn it also has a 33 % chance to do nothing . Pandora has a 33 % chance of countering attacks with Hypno Gas to put the attacker to sleep . Diabolic Whistle is their worst attack , inflicting numerous status ailments . Fira spells and holy - elemental weapons work well against it . If the party has acquired the Ragnarok Magicite , they can use it to attempt to farm Ribbons from this enemy . AI script . Attack Turns : 1st Turn : Revenge Blast ( 33 % ) or Diabolic Whistle ( 33 % ) or Nothing ( 33 % ) 2nd Turn : Revenge Blast ( 33 % ) or Absolute Zero ( 33 % ) or Nothing ( 33 % ) 3rd Turn : Diabolic Whistle ( 33 % ) or Absolute Zero ( 33 % ) or Nothing ( 33 % ) If attacked by anything : Hypno Gas ( 33 % )
Assassin ( Final Fantasy V ) The Assassin is an enemy exclusive to " Final Fantasy V Advance " . Its Wring attack can inflict Blind , Poison , and Paralyze , while Yagyuu ' s Strike will cause Sap . Assassin can also cast Blink on itself , making physical attacks miss . If Assassin is defeated with a Necromancer , the player can learn the Dark Art Deep Freeze .
Missions ( Final Fantasy X - 2 ) / Chapter Five Non Compulsory Missions . Follow that Moogle . " There ' s a floating , fluffy , flying moogle . What more do you need to know ? Chase after it ! " Note : Should this mission be aborted by speaking to Rikku and Paine and boarding the " Celsius " , an Episode Concluded will be achieved for Luca instead . Youth League Tournament . Note : this mission can only completed if the player sided with the Youth League in Chapter Two . " Defeat the Youth League ' s finest in a no - holds - barred fight to the finish ! Do you have what it takes ? Commander Lucil will be the judge of that . " Masterpiece Theater . " Prove your strength by smashing the Machine Faction ' s masterpiece : Spira ' s most powerful machina weapon ? " A Fallen Genius ? " Frenzied fiends are feeding off the energy stored in the lightning rod towers . Destroy every last one of the fiends clinging to the towers . " The Cactuar Connection . " The Ten Gatekeepers have ventured into the world proper to train . Round them up and bring them home to the Cactuar Nation ! Think you can unravel the Cactuar Mothers ' clues and sniff them out ? " The Last Cactuar . " Who ' d have thought the last cactuar would be so close ? Use the help of the nine gatekeepers you ' ve already tracked down to bring that rascal home ! " Showdown in the Sands . " The fiend that was ousted from the Cactuar Nation is raiding the Al Bhed camp ! Wipe it out once and for all . . . Gullwings style . "
Ghelsba Outpost Ghelsba Outpost is a dungeon area in " Final Fantasy XI " . It is a forward outpost for the Orc Legion of Quon in their fight against the Elvaan of the Kingdom of San d ' Oria . Location . Ghelsba is located in the northwestern reaches of Ronfaure , dangerously close to the San ' dorian capital . The area is very hilly , with a complex series of caves running through it . The perfect defensive landscape . This vanguard outpost for the Orcish Empire is home to the Vilebloods , who are led by the merciless Warchief Vatgit . Only the most fearless , vicious , bloodthirsty Orcs are selected to be a part of the Warchief ' s ranks . Many knights travel to this area to engage the enemy , but never return home . Connected Areas . Ghelsba is connected to Ronfaure to the south , and the inner parts of the Orcish encampment , including Fort Ghelsba , and the caves of Yughott Grotto . Thousandarm Deshglesh
Nabradia The Kingdom of Nabradia was one of the main political powers in " Final Fantasy XII " . A small Kingdom to the north of Dalmasca , it was invaded , and essentially obliterated , by the Archadian Empire two years prior to the game ' s main events . History . A small city - state neighboring Dalmasca and Archadia , Nabradia was the only other Kingdom along with Dalmasca to receive one of the Dynast King ' s relics , the Midlight Shard . Despite this great treasure , the nation was largely self - reliant with few ambitions beyond its own borders . The generations preceding " Final Fantasy XII " saw a rapid and unchecked expansion in the size and strength of the Archadian Empire . Fearful the eyes of the ruthless House Solidor would next look westwards , Nabradia was forced to take steps to ensure its security . In a series of political moves , an alliance was signed with Dalmasca and the Nabradian King ' s son , Lord Rasler , was married to Princess Ashe of Dalmasca . Though intended to be a marriage of convenience , the couple cared deeply for each other — a fact the Occuria later attempted to use to their advantage . Within weeks of the wedding , an internal conflict ( possibly of Arcadian design ) led to civil war , and Imperial forces invaded Nabradia . Under orders from Dr . Cid , Judge Zecht acquired the Midlight Shard and unleashed its power upon the capital of Nabudis , wiping out the city and its inhabitants . Ashamed by his actions , the Judge discarded his name and rank and fled to Balfonheim while the Archadian army continued its march on the Dalmascan border . Any hope for the nation ' s restoration ended when Rasler was killed during the Battle of Nalbina Fortress , ending Nabradia ' s royal line . Now , Nabradia is part of the Archadian Empire , and its capital is nothing more than a ruin full of monsters . Geography . Mosphoran Highwaste . A mountain pass , and the entrance to Nabradia . The area has unique flora , called float weeds , which can be used to make new passageways . The great esper Exodus lurks within the Highwaste . Salikawood . Deep woods which have to be crossed if travelers want to reach Archadia on foot . Lately , Bombs have been infesting the area . Nabreus Deadlands . The land surrounding the capital , now covered in a thick mist , and monsters freely roam the area . Necrohol of Nabudis . Nabradia ' s capital . Destroyed by the Midlight Shard , the capital is now a ruin , infested with the souls of those who lost their lives here . Monsters of horrible strength have been sealed in the Necrohol . The only part of Nabudis that is still intact enough to explore is the Verdpale Palace , which was the residence of the King of Nabradia . It is said that three monsters of great power dwell here , they are : Humbaba Mistant the king of Humbaba , Fury , and the Esper , Chaos , the Walker of the Wheel .
Bloodbones ( Final Fantasy II ) Bloodbones is a Soul of Rebirth enemy from " Final Fantasy II " . While the palette swaps of these skeletal fiends share names with the Ghost family from the first Final Fantasy ( as if they ' re the same but with different garbs ) , the Bloodbones were a Skeleton recolor in said game . They are rather dangerous enemies , as they can Drain HP and deal a high amount of damage at the same time with their physicals . It is highly recommended to defeat them quickly , if possible . If they are not in the front rows , it is best to focus on any other dangerous enemies such as Mini Satanas with spells . Using Fire equipment or spells , such as Flame Lance and Flame Sword , as well as high level Fire spells ( level 5 or higher ) are more than enough to deal with these enemies .
Type A The Type A black mage is a human enemy from " Final Fantasy IX " . The party can find them in Gizamaluke ' s Grotto and the suburbs of Burmecia . Battle . The Type A is the weakest of the three types of black mage enemies , but its magic is still relatively strong against the party at the point in the game they are fought . It is vulnerable to the Silence , which can be inflicted if the Add Status ability is used with the Mage Masher , or Soul Blade with the Butterfly Sword . Add Status only works with daggers and not with thief swords , and Soul Blade only works with thief swords and not daggers . As Type A is humanoid , Man Eater from the Coral Ring will double the damage from the character ' s physical attack .
Red Flan ( Final Fantasy ) The Red Flan is an enemy in the " " and succeeding remakes of the original " Final Fantasy " , meant to resemble the Flanes Rojos from Final Fantasy X - 2 . Like most of the Flan clan , its Defense stat is astronomical and thus renders physical attacks useless . It is the strongest of the Flans , however a group of them can be defeated easily with a Blizzara or Firaga spell . The Ooze enemy in the NES version of the game originally had a red coloring , however its name was changed to Ochre Jelly and it was assigned a yellow color .
Enlight Enlight is a recurring spell that gives attacks the Light element . Appearances . " Final Fantasy XI " . Enlight is a Divine Magic spell in " Final Fantasy XI " . When under the effect of Enlight , the player or monster will deal some slight Light - element magic damage following each melee attack , and grants an accuracy boost . Unlike most " Final Fantasy " games , ordinary melee attacks in " Final Fantasy XI " cannot have a specific element , and Enspell s do not change this . " Final Fantasy Dimensions " . Enlight is the level 16 ability of the Magus class , requiring 470 MP to learn . At the cost of 22 MP , the user will make the party ' s physical attacks light - elemental .
Fafnir ( Final Fantasy X ) Fafnir is a special enemy in " Final Fantasy X " , created in the Species Conquest at Monster Arena when four of each Drake - type fiend has been captured . Battle . Fafnir is covered with hard scales , meaning weapons without the Piercing ability do little damage . It will use his physical attack on the party member with the lowest current HP . Fafnir ' s Triple Attack is powerful , and its first physical hit is unaffected by Protect , though the damage from its final hit is reduced by it . Triple Attack is a physical attack followed by an elemental attack on the whole party , and finishing off with another physical . The final attack will not come if two characters are KO ' d by the second . Fafnir ' s physical attack can break the damage limit when used on its own , but not when used as part of Triple Attack . Fafnir ' s fire - elemental breath can break the damage limit , but its ice and lightning ones cannot . Fafnir will drop weapons with any of the elemental strikes ( the Lightning version being fixed ) and armor with Fire Eater , Water Eater , or Ice Eater . Strategy . Element Eater armor will make Fafnir less likely to kill the party . If they are not used , then NulBlaze , NulShock , and NulFrost should be maintained ( NulTide is not needed ) , and in such a case it is important to keep everybody alive , as a newly - revived character would need three Nul - spells cast on them . Rikku ' s Hyper NulAll Overdrive mix is especially useful in keeping each Nul - spell on . In addition to Protect , Cheer may make the difference between a character surviving and falling when they ' re the primary target of Triple Attack . The party should be in Haste , especially since Fafnir can use Triple Attack frequently . Alternatively , this can be an easy fight if one has well - upgraded aeons . Ifrit or Ixion are best suited since one in three of the elemental attacks will heal them rather than harm them ( Shiva absorbs ice but has lower HP ) . Using Haste and maintaining Nul - spells for the other two elements will negate all the breath weapons . Ideally , Auron should use Banishing Blade to 100 % Armor Break before Yuna summons the aeon . Normally Armor Break only works 5 % of the time against Fafnir but a Frag Grenade or Banishing Blade always work .