naist-nlp/zeshel huggingface dataset:
Smith ( colonel ) Lieutenant Colonel Smith is a character vocalized by the tour bot near Swan ' s Pond during the early stages of Road to Freedom in " Fallout 4 " . The tour bot switches from its robotic speech to Smith ' s , and General Gage ' s , when explaining the history of Boston Common . Background . Smith was a lieutenant colonel in the British Army during the American Revolutionary War . On the night of April 17th , 1775 , Smith had assembled the officers present at Boston Common . He met with General Gage , who tasked him with gathering twenty - one companies of their best men and carry them with the utmost expedition and secrecy to Concord . Upon his arrival , he was to seize and destroy all artillery , ammunition , provisions , tents , small arms and all military stores . Initially , he had concerns about about the well - being of the Colonists present in the area , but Gage assured him that he and his men were not to plunder the inhabitants or damage any personal property . At around midnight that same night , Lieutenant Colonel Smith would march with 700 Redcoats to face the American patriots in the Battle of Lexington and Concord , beginning the Revolutionary War . Appearances . Colonel Smith is mentioned - only in " Fallout 4 " . Behind the scenes . While Smith ' s full name is never mentioned by the tour bot , he is likely , lieutenant colonel of the 10th Regiment of Foot . He led twenty - one companies of light infantry and grenadiers , around 700 men , to Concord and was later promoted to major general in 1779 .
Duke ( Fallout 3 ) Duke is a slaver who resides in The Pitt Uptown in the year 2277 . Background . A stuck - up raider with delusions of grandeur , he ' s vying for Krenshaw ' s position and has the rifle prowess to back up some of his plans . He knows the history of the place and of Ashur , and he doesn ' t mind sharing it with you , telling you all about this motley crew . Daily schedule . He can be seen either warming his hands at the fire next to where Phantom , Mona , or Squill are practicing their melee strikes , or shooting at the beer bottles at the same place where O - Dog and Vikia practice . Interactions with the player character . Effects of player ' s actions . He will congratulate you for fighting your way out of The Hole , and he will tell you about how most of the raiders were once slaves and also fought their way out of The Pitt , which contradicts the stated fact that there have only been four slaves that have ever done this , these being Gruber , Hammer , Reddup and Squill . Appearances . Duke appears only in the " Fallout 3 " add - on " The Pitt " .
Faded Pomp Estates Faded Pomp Estates is located north of Roosevelt Academy , and south of the WKML Broadcast Station and The Silver Lining Drive - In . Layout . As with the rest of the Capital Wasteland , these estates that once housed suburban families were destroyed in the Great War . Now all that remains are several bombed out houses with nothing more than beds to sleep on . Enemies such as giant radscorpion s , albino radscorpion s ( with " Broken Steel " ) and deathclaw s can often be found here . Appearances . Faded Pomp Estates appears only in " Fallout 3 " .
Ink container Ink container is a quest item in " Fallout 3 " . Location . The ink container is found in the Arlington library media archive , usable in the Stealing Independence quest if you choose to give it to Button Gwinnett . If you do choose to give it to him , he will use it to make a second copy of the Declaration of Independence . Although , it will still stay in your inventory even if you give it to him . This item cannot be dropped until the quest is either completed or failed . The room which contains the ink container looks heavily fortified due to all the barbed wire and sandbags . The ink in question is in a metal box on a table towards the back of the room marked ' Restoration Supplies ' . Notes . Though it no longer serves any purpose , this item is still found in the game files for " " .
Moonshiner ( Fallout 2 ) Moonshiners are bootleg liquor salesmen in 2241 . Background . Their background remains unknown , except that they make alcoholic beverages and sell them to people . They likely specialize in moonshine as evidenced by their name . Interactions with the player character . Other interactions . Moonshiners sell different types of alcoholic drinks to the Chosen One . However , they will only do it once . Appearances . Moonshiners appear only in " Fallout 2 " . Behind the scenes . The moonshiners mention Baka in their stupor . Baka is the leader of Scrapheap ' s Fools in the " Fallout demo " .
Tales of a Junktown Jerky Vendor ( Fallout 4 ) Tales of a Junktown Jerky Vendor is a perk magazine in " Fallout 4 " that gives the player ranks of the Junktown Vendor perk . Characteristics . The " Tales of a Junktown Jerky Vendor " series is a collection of books written by an unknown vendor of jerky from Junktown . In a manner similar to the Wasteland Survival Guide , it is a post - War publication , and the covers are hand - illustrated with simple black ink brush strokes . Effects . Each issue grants the player a level of the Junktown Vendor perk , up to a maximum of 8 , which decreases the prices of items bought from vendors by about 3 % per level .
Grand Canyon PIPBoy entries TOUR BOT . I met a tour bot in an abandoned ranger station . The bot has a lost and found compartment on its body , but it wouldn ' t let me access it because I didn ' t look like a park ranger . Me meet bot . It say it have stuff lost and found , but me not get because it say me not look like ranger . PIERCE ' S MEN . I met a squad of soldiers led by a man named Captain Pierce in the Grand Canyon . He said his employer , one Doctor Presper , has ordered my death because I ' ve somehow become a threat to him . I ran into Pierce , one of Presper ' s henchmen , in the Grand Canyon . Apparently , Presper has felt I ' ve become too big a threat and wants me dead . I convinced Captain Pierce that Presper would eventually turn against him as well , and Pierce let me walk away without a fight . I fooled Captain Pierce into thinking that Presper and I were on the same side , and that my interference with Presper ' s plans is just one big mistake . As a result , Pierce let me walk away . I killed Presper ' s henchmen Pierce in the Grand Canyon . IKE ' S LANDMINE . Disarm Ike ' s landmine . I met a ghoul explorer named Ike in the Grand Canyon . He ' s trapped at the moment by a landmine underneath his feet . If he moves , he ' s dead . I made Ike give me everything in his pack before agreeing to help him with his landmine problem . I told Ike I ' d try to disarm the landmine . Unfortunately , the landmine trapping Ike went off . Obviously , I survived , but Ike didn ' t . I was able to disarm the landmine beneath Ike ' s feet . REPAIR AIR TRAM . The tram at the Grand Canyon is lacking several unique parts required for it to work . Santiago told me that one of the other salvager groups in the area my still have them . Flying box missing parts . San Diego say other guys have parts maybe . Santiago has generously offered to see if he can get the tram ' s missing parts back , and I accepted his offer . San Diego say he get missing parts from flying box back . Me say he go do that . Using the parts Santiago located for me , I was able to repair the tram and rode it for the first time over the Grand Canyon . Me fix flying box . Me ride over canyon . Whee . LIBERATE AIR TRAM . Deal with the thugs who ' ve taken over tram at the Grand Canyon . A group of thugs from the Crimson Caravan have muscled Santiago and his guys out of the tram operation at the Grand Canyon . All the rats are dead . Bad men take over flying box . I killed the thugs who took over the tram operation at the Grand Canyon . Me kill bad guys who take over flying box . I was able to talk the thugs who took over the tram operation into walking away without a fight . Me tell bad guys to go away from flying box and they go away . Locate the remnants of the B . O . M . B . - 002 satellite . Santiago told me that he heard stories about a large object which crashed somewhere in the western part of the Grand Canyon . San Diego say big thing crash in big canyon to west .
Latham Latham was a Brotherhood of Steel Paladin that later became known as " Gammorin " , leader of a super mutant army that fought against the Brotherhood of Steel . Background . The original Gammorin was one of the leaders of the faction of super mutant s who fled to the East after the death of the Master and the destruction of the Mariposa Military Base . Some time after their departure , Gammorin ' s mutants were pursued by Brotherhood of Steel airship s . While most of them ended up in the vicinity of Chicago , far from Gammorin ' s forces , one of the zeppelins crashed north of the mutant encampment . The leader , Paladin Latham , challenged Gammorin to a single unarmed combat and , to surprise of everyone , killed the mighty mutant . As he defeated the previous chieftain , the super mutants expected him to become the new leader of their army . Latham suffered a head injury during the combat , and throughout the years , he grew more and more insane , even though he managed to organize the mutant forces into an army nearly as powerful as they had been during the Master ' s reign . He begins to see the super mutants as his own people , however , he hasn ' t forgotten the Brotherhood and his past . When Latham ' s forces encountered the Calculator ' s robot s from Vault 0 , he swore an oath to destroy the cybernetic menace . By that time , he assumed the name " Gammorin " , after the super mutant chief he had killed . Gammorin ' s mutant scientist ran extensive research in order to find a cure to super mutant sterility . However , his laboratory in Jefferson City was taken or destroyed by a splinter faction of the Brotherhood of Steel from the Chicago area , who believed it to be a weapons manufacturing plant . Eventually , Latham / Gammorin and his forces were defeated by the Brotherhood . When the Warrior and his squad came to meet Gammorin , the former Paladin speaks of the Elders ' foolishness and blindness to a new menace from the west , which only his mutants are able to fight . At the end of the fight , being mortally wounded , his last words were that all he had done was in the name of stopping the coming threat . Upon his death , many of his super mutants soldiers were allowed to join this Brotherhood to fight against the robots . Research into a cure for the super mutants ' sterility was continued by the Brotherhood , but in the end was unsuccessful . Interactions with the player character . Interactions overview . Latham / Gammorin is the head of the Midwestern super mutant army and very much a boss character - his incredible stats , skills , resiliency and critical chance make him a very dangerous foe , especially in the close quarters of the Osceolla bunker . Despite all of his stats , however , his choice of a Tommy gun as a main weapon makes him a terrible ranged fighter , with the . 45 slugs rolling off any decent suit of armor like rain drops . Appearances . Latham appears only in " " . Behind the scenes . Latham / Gammorin was voiced by , who also voiced Hakunin in " Fallout 2 " .
Emergency flare shell The emergency flare shell is a miscellaneous item in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . Emergency flare shells are deployed from firework mortars . They serve the same function as the flare gun , and will dispatch Minutemen to the settlement where the flare was launched .
Ultrajet addiction Ultrajet addiction is a form of addiction which can occur in " Fallout 3 " , " " and was cut from " Fallout 4 " . " Fallout 3 , Fallout : New Vegas " . Ultrajet has a 20 % chance of Addiction , resulting in a - 2 penalty to Agility and Strength as well as - 1 to Perception . Ultrajet addiction is permanent , meaning it cannot be cured by doctors or Fixer . " Fallout 4 " . An addiction to Ultrajet was intended to have a penalty of - 1 to Agility and - 15 to Action Points . It was never implemented into the game and only exists in the game files . Instead , Ultrajet causes a regular jet addiction in " Fallout 4 " .
Cave ( Glowing Sea ) There are two locations called Cave in the Glowing Sea in the Commonwealth in 2287 . The first cave is located halfway between the edge of the Glowing Sea and Crater of Atom , and slightly northeast of the capsized factory ; the second is located further south , just below the southern border of the map , slightly south - west of the vertibird wreckage . Layout . The first cave ' s entrance is located in a small trench , leading straight into a flooded tunnel with walls lined with scrap . In the center of the tunnel ( as part of the cave itself ) is the wreck of a flipped over bus , where a radscorpion or deathclaw may spawn . The cave itself has an L - shape , and can be traversed in a matter of seconds , ending a few feet away from an unmarked Red Rocket station . The Red Rocket station has a small interior consisting of three rooms , one containing a master locked safe , and another a button to open the station ' s rolling shutter , revealing a car with a wooden crate in its trunk . The entrance to the second cave is a hole covered by metal scrap tucked into a hillside . Located between relay tower 0DB - 521 and Crater of Atom and northwest of Skylanes Flight 1665 . The interior is lined with debris , similar to the first cave , and takes the form of a small crescent shaped hallway carved in the hill that has open exits a few feet away from each other . Inside is a power armor frame with raider power armor next to a dead raider and the ham radio broadcasting the distress signal . Appearances . These caves appear only in " Fallout 4 " .
Sea cave The sea cave is a location in Point Lookout , entered through the wrecked seatub or the well outside the Ark & Dove cathedral . Tribal leader Jackson uses the cave to communicate with a hologram of Professor Calvert . Layout . The cave consists of a series of passages leading to a main chamber , where Jackson communicates with Professor Calvert . The sea cave is inhabited by swamplurks , mirelurk hunters , and swamplurk queens . Additionally , a lone unnamed friendly tribal wanders the cave and will follow the Lone Wanderer around if he spots them . However , the tribal will often be killed by mirelurks before being encountered . Notable loot . The sea cave contains the largest amount of pre - War money in one location in " Fallout 3 " at 39 stacks ; 14 are found in a half - sunken rowboat , and 25 are found in and around a chest with a mattress . Appearances . The sea cave appears only in the " Fallout 3 " add - on " Point Lookout " .
Kill Killian Kill Killian is a side quest in " Fallout " . Detailed walkthrough . There are two ways this quest can be started : No matter the method chosen , retrieving the dog tags from Killian ' s corpse and bringing them to Gizmo completes the quest . Notes . It is impossible to steal the dog tags .
Supply inventory ( film ) The supply inventory was set to appear in the canceled " Fallout movie " . Background . The supply inventory is part of Vault 13 , and contains the vault ' s G . E . C . K . and a promo tape for it , as well as its water chips . It is also more than likely where the weapons that are handed out by the elders twice in the film come from . It was the responsibility of the Assistant Vault Supervisor to check the inventory . Locations . The supply inventory was part of Vault 13 , but its exact location within the vault is not mentioned in the film treatment . Appearances . Vault 13 was set to appear in the canceled " Fallout movie " by Interplay Films .
Phil ( Junktown ) Phil is a citizen of Junktown in 2161 . Background . A dog , Dogmeat , has taken up residence in front of his house since his previous owner ' s death , which apparently occurred only days before the Vault Dweller ' s arrival . Appearances . Aside from appearing in " Fallout " itself , Phil also appears in the " Fallout " demo as a citizen in metal armor of Scrapheap , with the same quest as in the final game .
Brandice ' s house Brandice ' s house is the former home of the Brandice family located in Grayditch . It is across the street from the Wilks ' house . Layout . First floor . The front door opens to the vestibule . Walking inward , the living room has access to the kitchen , restroom , and the stairway to the second floor . In the kitchen , there are a few caps on the table , and a refrigerator concealing a toolbox ( containing a . 32 pistol or sawed - off shotgun ) behind it . The stairway leads to the second floor . Second floor . This floor consists of only a bedroom . Brandice ' s terminal ( easy ) is on the desk . Next to the terminal is a working radio playing Enclave radio suggesting that Brandice ' s father was either spying on the Enclave or used to be a soldier for them ( possible suggested information from Bryan Wilks ) . Another terminal log mentions the gun hidden in the kitchen downstairs . The bed is not owned , and can be slept in . Also William Brandice ' s footlocker is to the left of the bedroom door . Notes . Although Bryan Wilks states that William Brandice always used to stare out the window at their home and type , there is a window but it is now barricaded by wooden planks and the terminal is isolated inside a room . Appearances . Brandice ' s house appears only in " Fallout 3 " .
Highwayman Highwayman was a car model manufactured by Chryslus Motors in the pre - War United States . Background . An American icon , the Chryslus Motors Highwayman was once renowned for its high performance and durability . " Nothing can stop a Highwayman " was a phrase familiar to most drivers . The motto still holds true today . The Highwayman appears to be one of the few cars produced after fossil fuels began to run low in the mid - twenty first century , relying instead on microfusion cells or small energy cell s . Towns in the post - apocalyptic world don ' t allow motor vehicles on their streets , citing something about aged fuel cells exploding . The Highwayman has to be parked on the outskirts of a town . A number of compatible options and upgrade parts were made for the model , and some can still be found throughout the wastes and in the hands of local mechanics . Overview . The Highwayman has an electric motor that can be charged from a compatible energy source . It has a sizeable trunk and spacious interior able to accommodate at least seven people and even the largest of species ( including a super mutant , a robobrain and a deathclaw , all in the same group ) . " Fallout 2 " . The Highwayman is the only working vehicle usable by the Chosen One in " Fallout 2 " . It can take the entire Chosen One ' s party , however large it is . The car can be found in the Den in the possession of Smitty . He can sell it to the Chosen One for $ 2000 if they can find a replacement part to fix it . The car ' s battery can be charged with either microfusion or small energy cells . A full pack of SEC ( 40 ) charges it up 20 % , a full pack of MFC ( 50 ) charges it up 50 % . To refuel the car , hover the " interaction " cursor over the Highwayman , use the " bag " icon from the drop - down menu and choose the respective energy cells . The Highwayman has also a trunk where items can be stored , with a sizeable 22 cubic feet capacity . Upgrades . It can be upgraded throughout the game with several items :
Saul ( Fallout ) Saul is an inhabitant of Junktown , and a talented boxer in 2161 . Background . Saul was raised in Junktown , having stayed there for his whole life . For a long time , he lived with his brothers , being somewhat of a guardian to them , as they lived a poor life . One day , when raiders attacked them , he " kicked one of their asses pretty good " ( into submission ) . Gizmo , eying his talent , employed him in the boxing ring . Saul gets his money from bets in the ring . In dialogue , he mentions his two brothers : James , who died in a raider attack ; and Darrell , who apparently left Junktown one day to find " the treasures of the ancients . " He is referring to stories the Brotherhood made up about the Glow , but cannot offer directions for the player . Appearances . Saul appears only in " Fallout " .
Reba II Reba II is a unique weapon in " Fallout 4 " . Characteristics . Reba II is a unique leveled hunting rifle . It has the Exterminator ' s effect that gives a 50 % bonus to damage to mirelurks and bugs . Its owner , Barney Rook , refers to it as Reba ' s younger sister , and it ' s still being perfected by the time the Sole Survivor encounters it . It comes standard with a scope equipped , but the rest of the mods are random . Location . The Reba II is found in the Rook family house , within the town of Salem . It ' s in a locked back room in the basement of the building . It can be received through Barney Rook after completing the miscellaneous quest " Gun Run " . One can also obtain it by stealing the basement ' s key from Barney , or just by killing him and looting it off his body . Barney may also walk into the room to access the weapons bench allowing you to grab it without doing the quest . Behind the scenes . This is likely a reference to the world famous actress and country music singer , who portrayed a firearms enthusiast and backwoods hunter in the 1990 film . In the film , Reba ' s character carries a Winchester Model 70 . 375 H & H Mag hunting rifle and later another Model 70 in . 458 Win Mag ; as well as talking about and showing off a larger caliber " elephant gun " that she and her husband own , and later use to fight off the movie ' s creatures .
Modoc tannery The Modoc tannery is a small business in the town of Modoc run by Balthas in 2241 . Layout . This is a one room shop with all the necessary tools for tanning the hides of the brahmin which comprise the majority of Modoc ' s business . It is owned and run by Balthas , whose dog also resides in the shop . There are two tool cabinets and also numerous pots dotted around . The sign on the front of the shop is painted on , what is presumably , a hide itself and reads , " Tannery " . Appearances . Modoc tannery appears only in " Fallout 2 " .
Modoc brahmin pastures Modoc brahmin pastures is a part of Modoc . Layout . A simple field for brahmin , owned by Grisham . However , he says that some wild dogs are attacking his herd so he wants someone to guard his brahmin . Appearances . Modoc brahmin pastures appears only in " Fallout 2 " .
Roger ( Vault - Tec ) Roger is a character mentioned in " Fallout 4 " . Background . Roger was man who worked at the Vault - Tec Regional HQ in Boston before the Great War . While on a pool break , he was violently hit on the head by Mr . Davidson because he stood too close to him . Appearances . Roger is mentioned only in " Fallout 4 " .
Millicent Wellington Millicent Wellington is a resident of Tenpenny Tower who can often be found arguing with her husband , Edgar Wellington II , or demanding his attention . Background . Millicent is an elitist without the benefit of an elite society . Truth is , the other residents can ' t stand her , because she ' s a quarrelsome busybody ; therefore , she never gets invited to any of the tower ' s intimate social events . She spends her days hanging around the house or complaining to her poor husband . Interactions with the player character . Effects of player ' s actions . If the Lone Wanderer takes the love letter off Susan Lancaster ' s desk and takes it to Millicent , she will immediately run off to find her husband ; she will proceed to kill him with her 10mm pistol , and go after Susan herself ( the guards seem not to mind ) . After both murders are committed , she will abandon Tenpenny Tower and head for the Warrington trainyard , where she will head into the tunnels , supposedly to meet her death by the hands of the ghouls . If the Lone Wanderer follows her and successfully defends her from the ghouls , Millicent will stay in the first maintenance room found along the tunnels . Appearances . Millicent Wellington appears only in " Fallout 3 " .