naist-nlp/zeshel huggingface dataset:
Between Existence and Oblivion Between Existence and Oblivion is a location in " " . It is located , as the name implies , in the border between true existence and the oblivion , or nothingness , just like the Yuke Sky City . It can be revisited after the storyline event is complete ( via Edge of Oblivion ) , but nothing new will happen . Description . The area is very dark and mostly empty , and the only structures float still in the air . A copy of the Subterranean Ruins ' Tribal statues and the legend of the Tribes ' origins can be found here , along with two hordes of Skeletons and four treasure chests . The only way to travel between the small floating structures and the grand imposing building that towers ahead is to be carried by Zus , big red birds that fly overhead at all times . Story . After Layle and Keiss chased " Goldenrod " through the Forgotten Forest and nearly caught her , she sent them to an entirely new location , with floating pieces of land and rocks , where she summoned Bahamut to deal with them . Layle was able to send the king of dragons flying back towards " Goldenrod " , and , to avoid being hit , she opened a portal and leaped through it . Layle and Keiss followed . Upon arriving in the dark location between Existence and Oblivion , Layle noted that he got the same feeling he had while in the Subterranean Ruins , crouching down to finish reading the legend . " Goldenrod " explained it to him , instead , and commented that the Yuke tribe has been forced to live between existence and oblivion since their Tribal Crystal was destroyed , a long time ago . Keiss and Layle were in disbelief over knowing that the Yukes still lived , and " Goldenrod " took her cue to fly off in a Zu ; unwilling to lose their mark , the Crystal Bearer and the Selkie chased after her . When they manage to catch up with the Yuke , " Goldenrod " states she wants Layle ' s help for something else . Layle refuses it , and tries to use his powers on her , only to have her open a portal and jump through it . Keiss complains that Layle is just helping the Yuke get away , before the Clavat throws him into the portal and jumps through it as well . The portal led them inside a cave , onto a rock bridge above a rapid running river . " Goldenrod " stood patiently over it , even as Keiss dropped from the portal and fell down the bridge . Layle lands safely on the bridge , but has to leap off in order to save Keiss , leaving the Yuke behind .
Atomos ( Final Fantasy XII ) Atomos is a Rank III Mark in " Final Fantasy XII " . The hunt becomes available after felling Judge Bergan at Mt Bur - Omisace . Atomos can be found in the Northern Skirts area of the Mosphoran Highwaste . Atomos is part of the Jovy side quest in Nalbina . Battle . Atomos is found in the Northern Skirts at the downhill slope with Vultures . The player can try to take out the Vultures first without alerting Atomos . Two tanks and a caster - ranged - fighter mix is a good setup . One should cast Protect on both of the tanks , then Haste , then Bravery , and finally Berserk . Atomos can be inflicted with Disable and Sleep , which render it useless . The Nihopalaoa + Remedy trick can be used to inflict both at once . Atomos can use Purify to heal its statuses when it ' s not incapacitated and White Wind to immunize itself against statuses , and the effect lasts for around two minutes . Atomos has active HP Attack when the battle starts and ignores evasion , making equipping shields useless , although inflicting it with Blind will cause its attacks to occasionally miss . If not afflicted with Disease the mark uses Restore once it loses half HP , but when it goes critical , it stops using the skill .
Corbett The Corbett is a water - borne enemy in " Final Fantasy V " . It can be found in the seas around Istory in Bartz ' s World and southeast of the Phoenix Tower in the Merged World . Battle . While they ' re not as dangerous as a Dhorme Chimera , Ghidra , Skull Eater , or Prototype , Corbetts are still among the tougher random encounters in Bartz ' s World . It uses Breath Wing , a Wind - elemental attack which hits the entire party , dealing damage equal to 1 / 4 of the target ' s maximum HP , and Fin , an attack that causes Poison . They are weak against Lightning , and also vulnerable to Slow . Catching it and releasing it will cause Tail Screw to all enemies . Strategy . Corbetts are vulnerable to Thundara , the Ramuh summon ( learned near Istory ) , Coral Swords ( bought in Jachol ) or throwing Thunder Scrolls ( dropped by Thunder Anemone s and sold in Lix ) . In the Merged World , they can quickly and easily be taken out with regular attacks , but should still be a priority target due to the threat of Breath Wing .
Reward Reward is a Beastmaster ability in " Final Fantasy XI " . When used , the player ' s " pet " is fed Pet Food and recovers HP . The various Pet Food used is said to be created by the legendary Mithra n Beastmaster Choh Moui . Other appearances . is an enemy ability used by Magick Pots . It instantly KOs the user .
Missile ( ability ) Missile is a recurring enemy ability and Blue Magic spell in the series . It oftentimes reduces the target ' s HP by a percentage , usually 75 % . Appearances . " Final Fantasy V " . Missile is a Blue Magic spell that deals damage equal to 3 / 4 of the target ' s current HP while also inflicting Old . It costs 7 MP and its hit rate is 75 % . It can be learned from the enemies Mecha Head , Motor Trap , and Prototype , as well as the bosses Soul Cannon , Gilgamesh , Enkidu , and Azulmagia . " Final Fantasy VI " . Missile takes one target ' s HP to 3 / 4 of its current total and inflicts Sap . However , it will miss if the target is immune to instant death . Its Hit Rate is 126 , and cost 20 MP for the enemy to use . Terra and Gogo can use Magitek Missile when riding Magitek Armor to inflict non - elemental damage to a single target as well as inflicting Sap . It has a Spell Power of 58 , ignoring target defend and it cannot be dodged . " Crisis Core - Final Fantasy VII - " . Launcher Machine and Shot Machine in " Crisis Core " have a Missile ability but it is a variation of Matra Magic instead . " Final Fantasy X - 2 " . Missile is an enemy attack used by Node A . It inflicts moderate non - elemental damage to one party member . " Final Fantasy XIII " . Missile Burst is an enemy ability used by the PSICOM Aerial Recon and PSICOM Dragoon . " Final Fantasy XIII - 2 " . Missile is an attack used by Enkidu in the trial , Battle in the Big Keep . " Final Fantasy XV " . Enemy attacks are not named , but magitek armor use homing missile attacks . The projectiles travel slowly enough for the player to dodge them . The missiles that don ' t hit their target sometimes get lodged into formations in the battlefield and explode in a wide area attack with small delay . " Final Fantasy Dimensions " . Magic Missile is an ability in " Final Fantasy Dimensions " . " Final Fantasy Legend III " . Missile is one of the " Talon " < nowiki > ' < / nowiki > s main weapons or abilities that can be chosen ; it attacks all enemies at the beginning of battle . " Dissidia Final Fantasy " . Missile is a Story Mode ability which deals between 20 to 50 % damage to one enemy . " Dissidia 012 Final Fantasy " . Missile is an HP attack for Gilgamesh . It fires a large rocket that homes in on opponents and explodes over a large radius . When Gilgamesh is in EX Mode , he fires two rockets . Gilgamesh learns Missile at Level 36 , and it requires 30 CP to equip and 130 AP to master . " Final Fantasy All the Bravest " . Missile is the ability that is used by the Blue Mage during battle . It is also an enemy ability that is used by the Prototype during battle .
Tros ( Final Fantasy X ) Tros is a Cephalopod fiend in " Final Fantasy X " that appears when Tidus and the then unnamed Rikku try to raise the airship near Baaj Temple . Battle . After losing 350 HP , Tros will retreat to opposite side of the chamber . The party can no longer attack ( unless the player uses Rikku to toss grenades ) but can initiate a Trigger Command called Stand By to recover 50 HP each . Tros will use its Nautilus Charge attack which deals heavy damage . After 350 HP more is lost , the fiend will again retreat . This time Tidus can select Pincer Attack from the Trigger Command menu and tell Rikku to swim in front of Tros , while Tidus swims behind it . It will no longer be able to use Nautilus Charge . Strategy . With Rikku ' s Steal and Use with Grenades , the battle is made easy . When Tros swims away the player should defend to reduce Tros ' s next hit . An easy strategy is to get Rikku ' s Overdrive up and mix two grenades to one - shot and Overkill Tros .
Don Tonberry ( Final Fantasy XIII - 2 ) The Don Tonberry is a rare enemy in " Final Fantasy XIII - 2 " , so equipping the Battlemania Fragment Skill makes it show up more often . Don Tonberry is a difficult enemy to tame , but taming it earns the player the " Beast Tamer " trophy / achievement . Battle . When his health is almost depleted Don Tonberry regenerates his health by stealing the party members ' health . Don Tonberry becomes a good enemy to farm once the player ' s Crystarium becomes fairly well - level ed . Strategy . For lower levels , having at least 6000HP for both Serah and Noel makes the fight easier . The recommended paradigm s are : Starting with Cerberus as the default paradigm the party should stabilize Don Tonberry ' s stagger gauge by getting a few hits in . After a few strikes the party should shift to Tri - disaster and focus on staggering Don Tonberry . The party should automatically have Haste from the preemptive strike , so staggering him shouldn ' t take long combined with his low stagger point . Once Don Tonberry is staggered Serah should unleash Ultima Arrow to help bring his stagger level up to around 750 % . With decent stats the player should be able to switch back to Cerberus and finish off Don Tonberry before his stagger wears off . Noel can unleash his Meteor Javelin just when Don Tonberry is about to recover from stagger for massive damage . Item drop farming . After killing Don Tonberry the player can receive Scarletite as a common drop ( which sells for 18 , 700 gil in shop s with Haggler ) or Hermes Sandals ( which sell for 11 , 000 gil , again with Haggler ) . With a maxed character equipping a Collector Catalog , or preferably , a Durable Collector Catalog , the player will get a Scarletite essentially every time . This makes Don Tonberry a good monster to farm for money . Paradigm Pack . Don Tonberry is a quick - hitting Commando . Since its Strength and Magic are nearly equal , Don Tonberry can function as a Magic - based Commando with good spell - casting speed . However , it cannot use its useful Drain Attack or its Chaser abilities with Ruin or Ruinga . While its HP is lower than most Paradigm Pack Commandos ' without HP + 30 % , it naturally resists all status ailments and halves physical and magic damage . Its Feral Link , Hateful Gouge , capitalizes on Strength and inflicts Deprotect , Imperil , Curse , and Slow with a maximum synchronization rate of 300 % . Its downsides include having only one Crystarium expansion . While versatile , Chichu and Cactuar are better Strength - based Commandos and the Red Chocobo a better Magic - based one . Don tonberry learns Quick Stagger and Bonus CP , but it has a passive ability named Perpetual Poison , which means one has to heal it every once in a while . However , if the player teaches it some Critical : Buff abilities , in HP Critical Don Tonberry can be blessed with a myriad of buffs , allowing it to serve in a Synergist - like fashion , as it can share its buffs with the rest of the Paradigm Pack . Don Tonberry has higher base stats , but the regular Tonberry is perhaps slightly better .
Hold Hold , also known as Bind , is a recurring ability in the series . It commonly inflicts the Paralysis status to one target . Appearances . " Final Fantasy " . Hold , also known as HOLD in the NES release , and Bind in the " Final Fantasy Origins " release , is a level 3 Black Magic spell that can be bought in Elfheim and learned by the Black Mage , Black Wizard , Red Mage , Red Wizard , and Ninja classes . It inflicts Paralysis on a single target with a high rate of success . In the GBA / PSP / mobile releases it costs 10 MP to cast . Hold can be cast by Ogre Mage , Beholder , Death Eye , Horned Devil , Water Naga , Lich , and Marilith . Stun , also known as STUN in the NES release , is a level 6 Black Magic spell which always inflicts Paralysis on a single enemy that has 300 HP or less , unless they resist the status element . The spell can be bought at Crescent Lake and can be learned by the Black Mage and Black Wizard . In the GBA / PSP / mobile releases it costs 20 MP to cast . Stun can be cast by Dark Wizard and Marilith . " Final Fantasy IV " . Hold is a White Magic spell , learned by Rosa , Porom , Rydia and Fusoya . It has a casting time of 1 , costs 5 MP to use and it has an accuracy of 85 % in the 2D versions . In the 3D versions it has 45 % accuracy . Edge ' s Shadowbind ability functions in the same manner . Tiny Mage is the only enemy capable of casting this spell . Hold is level driven , and will automatically fail if Paralyze or other statuses with a higher priority are priory inflicted on the target , and the duration of the status is directly linked to the Spirit stat . There are some bosses who can be inflicted with Paralyze , such as Barbariccia . " Final Fantasy IV - Interlude - " . Hold returns as a White Magic spell . Rosa and Porom already known the spell . It inflicts Paralyze to a single target and costs 5 MP to cast . Hold returns as a White Magic spell , and can be learned by Leonora at level 11 , while Rosa , Porom , Kain , Fusoya , and White Mage all start with it . It costs 5 MP to cast . " Final Fantasy Record Keeper " . Hold is a White Magic Ability with a Rarity of ☆☆ . It Paralysis one target , it can initially be used four times and can be honed to Rank 5 . It can be created by using Lesser White Orb x5 , Lesser Earth Orb x3 , Lesser Holy Orb x3 and 3000 gil .
Snow ( Final Fantasy VII ) Snow is an enemy and an optional boss from " Final Fantasy VII " . To obtain the Alexander Summon Materia , the player must examine the hot spring in the Great Glacier and then talk to Snow in the easternmost cave in the glacier to start a fight . Losing this fight does not cause a Game Over , and instead Snow will say < q > Hah , just remember your place ! < / q > before the player is transported to Holzoff ' s house at the base of Gaea ' s Cliff with 1 HP . Snow is also fought as a random encounter in the area and in the fifth round of the Battle Square after the player acquires the " Highwind " and Cloud Strife rejoins the party . When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . It is possible to get a preemptive attack on Snow even as a boss because there are random battles in the room she is fought in . Battle . Snow keeps her regular random encounter stats during her " boss fight " . She uses Ice attacks and Fascination , an attack that always causes Confusion on one character . Her Ice2 spell is used as a counter - attack only . The Fire element is effective here , and Fire2 and Beta are powerful against her . The player can steal the rare Circlet from her .
Demon Wall ( The After Years ) Demon Wall is a boss from " " . It is fought after Rydia and Luca obtain the final Dark Crystal in the Earth . Battle . Demon Wall , while intimidating in its appearance , is not too aggressive in terms of damage . Demon Wall has a standard physical attack that is rarely used and only hits for approximately 100 - 200 points of damage . The real threat in this encounter is that Demon Wall constantly moves forward , eventually crushing the party . Strategy . The encounter with Demon Wall is timed due to his moving towards the party until they are crushed . A wise strategy would to be bombard Demon Wall with spells such as Blizzara from Rydia and using the Band , " Go Calcabrina , Go ! " with Luca , Calca and Brina . Blizzara should do a consistent 500 point of damage while " Go Calcabrina , Go ! " should be worth approximately 1000 points . If Rydia knows Bio she can cast that instead for even more damage , and no wait time on casting . If the player has any , it is also a good idea to use a at the start of the battle to cast Slow on Demon Wall .
Fledgling Rukh ( Final Fantasy IV ) The Fledgling Rukh , also known as the Roc Baby or RocBaby , is an enemy from " Final Fantasy IV " . They are usually encountered with Rukhs . Confusing one may cause it to use Beak on itself or one of its allies .
Monster ( Final Fantasy IX ) Monster is a section from the " Final Fantasy IX Ultimania " . It is the fifth chapter of ten , and it details the enemies of " Final Fantasy IX " . It gives each enemy ' s stats , elements , status resistances , abilities , and additional information . Preceding the entries to the enemies is an index . The index organizes the enemy in alphabetical order , with the numbers assigned to them in the section on the left , and the page they appear in on the right . Three enemies appear per page . Since the Ultimania is a Japanese only publication , the enemy names are written in Japanese . For the enemies Japanese names , they can be found here . Unlike the Monster section of the " Final Fantasy VIII Ultimania " , every enemy has an entry and no exception is made for the final bosses . There are 197 enemies in total . Enemies considered bosses have a red - outlined black - circle with the word " BOSS " in red in the center . Despite the number of single - time storyline battles fought before , the first enemy the Ultimania considers a boss is Plant Brain .
Death Claw ( ability ) Death Claw ( or ) , also called DethClaw , is a recurring enemy ability in the series . It is often used by the enemy of the same name , and tends to either reduce a target ' s HP to HP Critical , inflict the Paralyze status , or both . Appearances . " Final Fantasy V " . Death Claw is a Blue Magic spell that inflicts Paralysis on a single enemy and reduces their HP to a single digit . A Blue Mage may learn this spell from the Death Claw , Treant , Gilgamesh , Soul Eater , Azulmagia , Iron Claw , Objet d ' Art , and Strapparer enemies . It costs 21 MP to cast , pierces Reflect status , and , like Gravity and instant death spells , cannot affect monsters with the Heavy type . The player may utilize this ability by catching and releasing a Strapparer . " Final Fantasy VII " . Death Claw is used by the Death Claw enemy , and inflicts Paralyzed on a target . " Final Fantasy VIII " . Death Claw is used by the enemy of the same name to inflict non - elemental damage to one character and possibly KO that character in one hit . " Final Fantasy XIII - 2 " . Death Claw is an enemy - exclusive ability available to Gilgamesh . " Dissidia 012 Final Fantasy " . Death Claw appears as one of Gilgamesh ' s HP attacks . When used , Gilgamesh slashes twice in a cross motion while moving forward . It has deceptive range , and in EX Mode , it has a larger area of effect . " Final Fantasy Airborne Brigade " . Death Claw appears as a strength ability . Gilgamesh also uses Death Claw in battle as an ally and when summoned into battle .
Crystal Eye ( item ) The Crystal Eye is a recurring item in the " Final Fantasy " series . Appearances . " Final Fantasy " . The Crystal Eye is a transparent orb of crystal owned by the blind witch , Matoya , who used it to see . The Dark Elf , Astos , stole the Eye in his plan to take over Elfheim . It is gained by defeating Astos . Returning it to Matoya will allow her to see again , and she will be able to create a special elixir to revive the sleeping Prince of Elfheim . " Dissidia Final Fantasy " . Crystal Eye is a special trade accessory that can only be obtained via Battlegen in a battle against a Friend Card of Warrior of Light , and is used to create the Wyrmhero Blade . " Dissidia 012 Final Fantasy " . Crystal Eye appears as a special trade accessory that provides + 4 Luck when equipped , and can be found in only two sections of the Confessions of the Creator . Non - " Final Fantasy " appearances . The Crystal Eye is referred to as Light Crystal in the episode , and it looks similar to the original " Nintendo Power " artwork . Astos stole the Light Crystal from the Witch ( the character based on Matoya ) years ago , and whoever looks through it can see who they really are . This breaks the enchantment put on Captain N and reveals Astos ' s true form who was disguised as a friar .
Vishnu Vest The Vishnu Vest is a recurring armor in the series . It is usually one of the best pieces of light equipment . Appearances . " Final Fantasy IV " . The Vishnu ' s Vest is a piece of clothing exclusive to Edward found in the Lunar Ruins bonus dungeon . It increases Defense by 30 , Evasion by 40 , Magic Defense by 15 , Magic Evasion by 6 , Strength , Agility , and Stamina by 10 , and halves elemental damage from most elements . This armor is metallic . " Final Fantasy V " . The Vishnu ' s Vest can be found in the Titan ' s Grotto , located in the " Advance " - exclusive Sealed Temple . It is the strongest piece of clothing and can be equipped by Freelancers , Knights , Monks , Thieves , Dragoons , Ninjas , Samurais , Berserkers , Beastmasters , Mystic Knight s , Black Mages , Red Mages , Rangers , Chemists , Dancers , Mimes , Cannoneer s , and Gladiators . It increases Defense by 20 , Magic Defense by 8 , and halves Fire , Ice , and Lightning - elemental damage . " Final Fantasy XI " . Vishnu ' s Vest must be synthesized and can be worn by any race . It can be equipped by any job except White Mage , Black Mage , or Summoner . It increases Defense by 47 , Vitality and Strength by 4 , and Accuracy and Evasion by 5 . " Final Fantasy Dimensions " . Vishnu Vest provides 23 Defense , 13 Evade and 8 Magic Defense . Vests can be equipped by Jobless , Monk , Thief , Red Mage , Bard , Memorist , Ranger , Dancer , and Ninja jobs . It is dropped by Slagworm and bought for 18900g from Moogle Cave and Castle Lux ( The Void ) . " Dissidia Final Fantasy " . The Vishnu Vest is a level 92 light armor , which increases HP by 2 , 549 . It can be obtained from the shop trading 22 , 180 gil , a Mirage Vest , Eden ' s Scale x5 , and Crimson Crystal x3 . " Dissidia 012 Final Fantasy " . Vishnu Vest returns as a level 90 light armor that provides + 2 , 610 HP and + 40 % Wall Rush Bravery Damage . It can be obtained by trading 118 , 500 gil , Mirage Vest , Tiamat Carapace , and Flash ' s Hope x5 . Etymology . He is also known as the god of protection and preservation , linking the armor ' s high class of defense to his blessing .
Fayth / Dialogue The following dialogue is between the fayth , Yuna , and Tidus when their temples are revisited after deciding to face Yu Yevon directly . The scenes can be viewed after Yunalesca ' s defeat by visiting the Chamber of the Fayth in each temple . By understanding this dialogue , it is easier to understand how and why Tidus is able to return to Spira in the ending of " Final Fantasy X " and in the good and perfect endings of " Final Fantasy X - 2 " . Bevelle Temple - Bahamut . " Pick between " I think so . " or " Not yet . " If the player picks " Not yet , " it ' s an infinite loop , so the player must pick " I think so . " eventually . " " Fayth : " Well ? " " Pick between " The Hymn of the Fayth ! " , " Defeat Yu Yevon ! " or " No idea . . . " . Player picks " Defeat Yu Yevon ! " " Tidus : " Yeah , that ' s right . Because we ' re ending it . "
Watchdrone The Watchdrone is an enemy that appears in " Final Fantasy XIII " . Battle . The Watchdrone may seem weak , but it is dangerous to leave this enemy alone for long periods of time . After enough time has passed , the Watchdrone will use Electrokick , an attack that deals a large amount of damage to its target . Strategy . The party should focus on defeating the Watchdrone as quickly as possible to prevent it from using its Electrokick attack . If this enemy is not defeated in time and Electrokick is executed , the party should immediately shift to a healing Paradigm to recover its HP .