naist-nlp/zeshel huggingface dataset:
Crawler ( Final Fantasy ) The Crawler , also known as the CRAWL in the Nintendo Entertainment System version , is an enemy in the original " Final Fantasy " . Battle . It is fairly rare , appearing only in big groups alongside other similar monsters in Marsh Cave . They can only be found in Basements One and Two , and the pursuit for them may be something of an annoyance for players who want to complete the Bestiary in the " Advance " and " Final Fantasy 20th Anniversary " versions of the game . It has a low Attack stat , but its attacks have a high chance of causing Paralysis and it gets a staggering number of attacks - it can easily hit upwards of eight times in one attack action . This makes them a particular menace in " classic " versions of the game , due to the more limited healing options available and the tendency of multiple Crawlers to shut down the player ' s offense and ability to kill them quickly . Other appearances . " Final Fantasy Record Keeper " . Crawler from " Final Fantasy " appears as an enemy in " Final Fantasy Record Keeper "
Eternal Love " Eternal Love " is a theme song from the Japanese version of " Final Fantasy XIII " , sung by Sayuri Sugawara . The song is also her second single . Game appearances . " Final Fantasy XIII " . It is played during the FMV of the fireworks festival with Snow and Serah . It is the sixteenth track of the first disc of the . In the western version , " Eternal Love " was removed and " Serah ' s Theme " plays in its place .
Wall ( ability ) Wall is a spell in the " Final Fantasy " series . It usually adds the Protect and Shell statuses to an ally . Appearances . " Final Fantasy II " . Wall first appears as a spell in " Final Fantasy II " and blocks Black Magic spells up to its level . For instance , Wall3 will block all Black Magic spells of levels 1 to 3 instantly . A bug in the NES version will still show the blocked spell ' s graphics , and when used on an enemy in conjunction with a KO spell , such as Toad or Warp , that enemy will instantly die regardless of the KO spell ' s accuracy . " Final Fantasy VII " . Wall is the final spell learned from the Barrier Materia after accumulating 30 , 000 AP on the Materia . It adds the Barrier and MBarrier status effects to an ally and costs 58 MP to cast . Safer∙Sephiroth is the only boss in the game to use the spell against the party . " Crisis Core - Final Fantasy VII - " . Wall can be cast when Zack is equipped with Wall Materia . It costs 42 MP and grants Zack Barrier and MBarrier status . It can be made through Materia Fusion by fusing a mastered Elemental Ward with a mastered Libra , fusing Barrier with any DMW Materia , fusing Quake with any HP Up Materia , or fusing a mastered Barrier with a mastered Elemental Ward . One can also be obtained by completing the Nibelheim wonders sidequest . Wall is also an enemy ability . It is used by Hexodon . " Final Fantasy VIII " . Wall is a Limit Break usable only through Selphie ' s Slots . It grants Protect and Shell to the whole party . " Final Fantasy X - 2 " . Wall is an ability that can be used by the Alchemist Dressphere through the Mix command . It grants the Protect and Shell status to the party . " Final Fantasy Type - 0 " . Wall is usable in this game . The spell actually creates a wall in front of the caster protecting them from projectiles . " Final Fantasy Tactics " . Wall is a spell learned by the White Mage Job class for 400 JP . It costs 24 MP to use and has a speed of 25 . Unlike Protect and Shell , it only targets one unit and is less accurate .
Dream Flower Dream Flower is a Blue Magic spell in " Final Fantasy XI " . Learned from Mandragora , it puts enemies within range of area of effect to sleep . It costs three Blue Magic Points to equip , increases HP and MP by five , and increases CHR by two . Equipping Dream Flower with Sound Blast , Cursed Sphere , Eyes On Me , Memento Mori , Heat Breath , Magic Hammer , or Reactor Cool will grant the Job trait Magic Attack Bonus .
Hiroyuki Ito ( Final Fantasy IV ) Hiroyuki Ito is an enemy in " Final Fantasy IV " . He is one of the enemies encountered in the Developer ' s Room . A series of battle messages will come up , and then he will cast Sleep on himself . If the player is quick enough , the player can attack and kill him . Bomb cores are useful against this opponent .
Gambit ( ability ) Gambit is a level 70 Rune Fencer job ability in " Final Fantasy XI " under the Effusion category . It expends all runes harbored to reduce an enemy ' s elemental defense . The types of elemental defense reduced depend on the runes the player harbors . It has a recast time of 5 minutes .
Jagd Ramooda Jagd Ramooda is a region in the land of Ivalice in " Final Fantasy XII " . It is Jagd territory , and thus airships cannot travel over it . Without using regular skystones , it is impossible . The region is mountainous , and covered in a thick blanket of snow . Geography . Paramina Rift . A large expanse of snow , this area contains lots of winding mountain paths . The rift is the only way to get to Mt Bur - Omisace on foot , so travelers are somewhat common . Navigation can be tough , especially for the pilgrims and refugees who come through the area on their way to Mt Bur - Omisace . Mt Bur - Omisace . The holy mountain , where the Kiltia sect started centuries ago . Many people come here , hoping to get closer to the gods . However , in times of war , refugees began to gather here , seeking a place to live in peace . At the peak is a shrine , where the Gran Kiltias dreams of what is to come . Stilshrine of Miriam . A shrine housing a relic of the Dynast King , the doors are sealed to those who are not deemed worthy . Inside are monsters , and Mateus , the Corrupt , a great Esper . Also , there is a sealed esper , Zeromus the Condemner .
Marsh Cave The Marsh Cave is a location from the original " Final Fantasy " . Located southwest of Elfheim , it is full of monsters . It is a dark and maze - like cave with pillars of stone dividing levels into sections , and the Warriors of Light must often enter hollow rooms in the cave to get around these barriers . After the Warriors of Light obtain the Mystic Key , they can return to open the last sealed doors on the bottom floor . The area is infamous for being a substantial step up in difficulty from anything the Warriors of Light have previously encountered , with packs of poisonous or paralytic enemies being the main threat . While the Final Fantasy Strategy Guide ' s famous advice of " bring 99 heal potions " is perhaps too much , adventuring parties who wander in unprepared and under - level ed are likely to find it a challenge . Story . The Warriors of Light come to Marsh Cave to retrieve the crown , and after defeating a group of Piscodemons ( two to four ) in the cave ' s deepest level , they find it . They then return it to its supposed owner , only to discover that he is Astos , and a battle ensues . Musical themes . The Background Music that plays inside the Marsh Cave is called " Dungeon " . Other appearances . " Dissidia 012 Final Fantasy " . In the Confessions of the Creator Scenario , a Teleport Stone can be found in the area where the Marsh Cave is meant to be located , and has its name . Instead of the dungeon , the Land of the Stolen Crown Gateway is located in the now frozen marshlands , referring to the item the player retrieved from the cave in " Final Fantasy " . The Land of the Stolen Crown gateway is a five - floor dungeon that serves as an approximation of the Distant Glory - Redemption of the Warrior storyline from the original " Dissidia Final Fantasy " , acting as a purgatory guarded by Gabranth , whom the player must defeat to escape .
Breakga Breakga , or Brak2 , is an upgraded version of Break , which attempts to inflict Petrify on all enemies . Appearances . " Final Fantasy III " . Breakga or Brak2 is a Level 7 Black Magic spell . Breakga causes the Petrify status to a target with a 40 % accuracy . It can be used by the Black Mage , Magus , Sage , and Onion Knight , and by the enemies Rock Gargoyle , Fachan , Thanatos , Doga , Echinda , Kum Kum , and Platinal . Interestingly enough , it is Earth - elemental , and cannot be reflected . It can be bought for 20 , 000 gil on the " Invincible " and in Doga ' s Village . " Final Fantasy XI " . Breakga is available only to enemy creatures and has an impressively large area of effect . Breakga can be used by the notorious monster Alabastor Antlion ; Ouryu , a powerful Dragon from the " " story ; the Jailor of Faith ; Waraxe Beak , a Cockatrice notorious monster ; Sobbing Eyes , Ahriman - type notorious monsters ; Poroggo ; and Vanguard ' s Scorpions , the pets of Quadav Beastmasters in Dynamis . " Dissidia 012 Final Fantasy " . Breakga appears as an ability that can be chosen in the Onion Knight ' s Sage EX Burst , although it does nothing when selected .
Dismiss Dismiss is a recurring command in the " Final Fantasy " series . It is used by summons or summoners to remove a summon from battle and allows the normal party to return . It is essentially the Escape command for summons . It is only present in games where summons are called into and fight in a battle . Appearances . " Final Fantasy X " . Dismiss is a command available to all aeons in " Final Fantasy X " , and is the only ability shared by all aeons since it is the only standard command the Magus Sisters each have . Selecting the Dismiss command removes the aeon from battle , and the player party reenter . The only other way to remove aeons from battle is for them to be defeated . During the battle with Seymour , after the player has defeated Anima the battle message " Seymour dismisses Anima ! " appears , and Seymour returns to battle . " Final Fantasy XII " . The Dismiss command is available to characters when they have summoned an Esper into battle . Using the command removes the Esper from battle and the other characters return . Espers can also be dismissed when 90 seconds is up , the Esper is defeated , boarding an airship or chocobo , or teleporting at a Save Crystal . In the " International Zodiac Job System " , the time before the Esper will be dismissed automatically is now 270 seconds . There is a trick involving the Dismiss command that allows a player to activate a Dead character glitch .
Glasya Labolas ( Final Fantasy II ) The Glasya Labolas is a Soul of Rebirth enemy from " Final Fantasy II " . A relative of the Gigas , and inspired by the Final Fantasy III monster , it is a thuggish brute and has high Attack power and HP . In addition , it has no elemental affinity and thus no weaknesses to exploit . The player may encounter them in the Unknown Cave with only Minwu and Scott , posing an easily - fatal challenge . Using Minwu ' s Blink spell is highly recommended against these monsters .
Sparkstrike Sparkstrike is a recurring lightning - elemental physical attack in " " . Appearances . " Final Fantasy XIII " . Sparkstrike is a Ravager command ability which deals lightning - elemental physical damage to a target at the expense of 1 ATB gauge segment . Its damage is based on user ' s Strength and has a damage mod of 1 . 2 . It is learned by Lightning on Crystarium Stage 2 , Sazh on Crystarium Stage 6 , and Fang on Crystarium Stage 7 . " Final Fantasy XIII - 2 " . Sparkstrike returns as a Ravager command ability with a cost of 1 ATB segment . Its damage is based on user ' s Strength and has damage mod of 1 . 05 . Sparkstrike is learned by Serah at Role Level 7 , Noel at Role Level 45 , Albino Lobo at level 15 , Apotamkin at level 10 , Circuitron at level 5 , Pink Lily at level 38 , Pleuston at level 36 , and Valfodr at 5 , and is known by default by Grand Behemoth , Lightning , and Zwerg Scandroid . Sparkstrike is a physical lightning - elemental attack against an opponent . Oerba Yun Fang uses Sparkstrike to opponents weak against lightning when she is a party member .
Nix ( Final Fantasy XIII ) Nix is a boss in " Final Fantasy XIII " . She is half of Snow Villiers ' s Eidolon , and she is fought in Lake Bresha , along with Stiria , by Snow , as a test to prove his strength to them . They first appear when Snow is threatened by oncoming PSICOM troops , and save him from them , before the Eidolon turns on Snow . Along with Stiria , they make up the Shiva Sisters . Once the Shiva Sisters have been defeated , they enter Gestalt Mode , and become a motorcycle . Battle . Nix is possibly the easiest Eidolon to fight . During the battle , Stiria will heal Snow and cannot be targeted . Nix will attack physically and occasionally charge her ATB to use her Pirouette or Wheel Grind move . Strategy . The fastest way to win this battle is to use Ravager and either cue up three Blizzards or three Froststrikes ( Blizzard is recommended due to faster casting time ) and switch into Sentinel when she charges her ATB to tank her special moves . Contrary to popular belief the player does not need to use a Guard - ability to increase the Gestalt - Bar ; one simply needs to be in the Sentinel paradigm . Etymology . It is also Latin for " snow " .
Imprisoned Imprisoned is a recurring status effect in the " Final Fantasy " series . Appearances . " Final Fantasy VII " . Imprisoned is a status effect where a character is incapacitated by a special enemy attack . While imprisoned they cannot take action until the enemy imprisoning them is defeated . Imprisoned characters are considered defeated , therefore if all three characters are Imprisoned , the game is over . This status only occurs in three separate boss battles . During the battle with in Sector 7 , his Pyramid attack can imprison a character . Attacking the Pyramid destroys it , freeing the character and destroying the pyramid wins AP . During the battle with Bottomswell in Junon , the Waterpolo attack will imprison a character . While imprisoned by the Waterpolo , their HP will trickle down as if they are being drowned . Damaging the Waterpolo with a magic attack will destroy it , freeing the character . During the battle with Carry Armor either Left Arm and Right Arm can imprison a character . When targeted , a character is picked up and held by one of the arms . During this state , damage inflicted on Carry Armor will reciprocate in damage inflicted on the imprisoned character ( s ) . If an arm is destroyed , then the character that it is holding will be dropped , and a held character that dies will also be dropped .
Fork Tower The Fork Tower is a location in " Final Fantasy V " near Crescent , above the Catapult , in the merged world and , while inaccessible , southeast of Castle Exdeath in the second world . After obtaining the second tablet , the barrier at the entrance of the Fork Tower dissipates . The party must divide and reach the top of the towers simultaneously to obtain the most powerful Black and White Magic spells : Flare on the left side and Holy on the right . Each tower is divided between physical power and magical power . On the left side , enemies only use magic , and physical attacks are ineffective and result in powerful counter attacks . The right tower has enemies that only use powerful physical attacks , and magic is unable to be used at all in battle . Atop the tower lie the two spells ; the parties must fight a boss each , and both spells must be obtained simultaneously . If either party moves without taking the spell after reaching the top , the tower explodes and it is a Game Over . Once both spells are safely retrieved , the tower disappears , allowing Cid to be freed from the Catapult ( which was buried during the merger of two worlds ) . Cid upgrades the airship to include submarine functionality . Musical themes . Castle Exdeath ' s eponymous theme plays as the Fork Tower ' s background theme .
Deenglow The Deenglow is a thin cerulean wyvern enemy from " Final Fantasy VII " . Deenglow is fought in the Train Graveyard in Midgar and in the third round of the Battle Square before the player obtains Tiny Bronco . When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . In the 1996 demo of " Final Fantasy VII " Deenglows are fought in the Sector 1 Reactor during the bombing mission . Battle . Deenglow absorbs the Ice element , and it is immune to Gravity , so the player should not use attacks with these elements . Also it is resistant to Lightning . The Deenglow ' s main attack is Wing Cutter . Its uncommon attacks are Ice , which only uses as a counter - attack if is hit by three physical attacks ; and Demi , which will reduce a character ' s current HP by 1 / 4 , and only uses as a counter - attack if is hit by three magical attacks ( except Ice attacks ) . There is a oversight in its AI script and Deenglow never checks if it has sufficient MP to cast Ice ( costs 4 MP ) or Demi ( costs 14 MP ) if its selected target is incapacitated before its next turn , like it would normally do if the target is still alive . Attempting to cast Ice or Demi with insufficient MP results in the message " Deenglow ' s skill power is used up . " and the spell not cast . Defeating this foe will yield a Graviball , a missable and useful item that gives the user the ability to cast Demi upon one foe . Deenglows are also a prime source early on for Ethers , which can be stolen from them . If the player were to steal an Ether , however , the player has no chance of winning a Graviball afterward from that specific Deenglow .
Malboro ( Final Fantasy VII ) The Malboro is an enemy from " Final Fantasy VII " . It is found in the outdoor areas of Gaea ' s Cliff , and later in the Graveyard area of Northern Cave . It is also fought in the seventh round of the Battle Square after the player acquires the " Highwind " and Cloud Strife rejoins the party . When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Malboro is also fought on the seventh round of the PC version Battle Square demo . Battle . Malboros appear alone . It uses the Ice - elemental attack Frozen Beam ; Bio2 , which may inflict poison ; and its signature move , Bad Breath , which can be acquired as an Enemy Skill . Malboro uses Bad Breath with an increased chance at under 25 % HP . Bad Breath attempts to inflict a profusion of bad status effects on all targets : Sleep , Poison , Confuse , Silence , Frog and Small . It uses this attack three times per battle . Malboro is weak against Water . Strategy . The Confusion and Sleep components of Bad Breath can affect the entire party , and the only way to break out of them , other than another party member using Remedy or Esuna , is to be struck with a physical attack ; however , Malboro ' s attacks are magical . Thus , unless a party member or members have immunity from accessories or Added Effect Materia , getting struck with Bad Breath can spell the party ' s doom . The Ribbon found at the Gaea ' s Cliff immunizes the wearer to status ailments . Casting Aqualung is effective . L4 Suicide can also end the battle quickly . Since the Malboro uses Bad Breath with an increased chance at under 25 % HP , L4 Suicide is also useful for learning this skill , which can otherwise take a while for the Malboro to use . AI script . AI : Setup AI : Main AI : Counter - General
Garchimacera ( Final Fantasy XII ) The Garchimacera is a fiend / gargoyle - type enemy in the game " Final Fantasy XII " . They are found in the Garamsythe Waterway several times during the game as long as it is flooded . The Garchimacera returns in " " as a summon and enemy . Requirement . Garchimacera will spawn in the No . 10 Channel when it is flooded . In the story , the party passes through the channel , but after that , getting Garchimaceras to appear becomes a little tricky . After obtaining the Sluice Key from the White Mousse hunt , the player can open the sluice gates 10 and 3 . The player can enter Garamsythe Waterway from the Barheim Passage , or close the gate opposite of No . 10 Channel and take the long way around .
Lamia Harp The Lamia Harp , also known as Lamia ' s Harp , is a recurring instrument in the " Final Fantasy " series . It is usually a low - rank harp that has the power to confuse enemies . Appearances . " Final Fantasy III " . The Lamia Harp is a low - rank harp that can inflict Confusion on hit , and provides 60 Attack and + 5 Mind . When used with Sing , Requiem is cast damaging all enemies . It can be found in the Temple of Time or bought in Duster for 12 , 000 gil . " Final Fantasy IV " . The Lamia Harp is the second harp available and the strongest in the SNES , PS and 3D versions . It provides 18 Attack and 40 Accuracy in the non - 3D versions , while in the 3D version , it provides 13 Attack and 100 Accuracy instead . When attacking , it has a 30 % chance of inflicting Confusion . One can be found in the Antlion ' s Den while others can be dropped from the Lamia and Lamia Matriarch . In the 3D version , it can be stolen from the aforementioned enemies . The is a mid - ranked harp that provides 18 Attack , 40 % Accuracy , and inflicts Confusion on contact . It can only be found in the Antlion ' s Den or dropped from Lamia and Lamia Matriarch . " Final Fantasy V " . The Lamia Harp is a powerful harp that has a chance of inflicting Confusion on hit . It provides 32 Attack and 45 Accuracy and can be found in Castle of Bal or dropped from Lemure . The damage that Lamia Harp deals is equal to 3 / 16 of the target ' s current HP . " Final Fantasy XI " . The Lamia Harp is a mid - rank string instrument . It is used mainly by Bards . " Final Fantasy Tactics " . Lamia ' s Harp is the weakest harp as well as the cheapest . It can inflict Confuse on the target . It can be bought at several outfitter shops . It can also be found with the Treasure Hunter ability in the Clockwork City of Goug . The is the weakest instrument . It teaches Beastmasters the ability to control Dreamhares and Deadly Nightshades and can be bought for 200 gil in the shop . It provides + 21 Attack . The has an attack and a magic attack of 12 and can inflict petrification upon attacking . It can only be bought from the multiplayer shop in Spelvia for 6 , 900 pts . " Dissidia Final Fantasy " . The Lamia Harp is a level 78 instrument that provides + 52 Attack , + 2 Defense , and EX Core Absorption + 15 % . " Dissidia 012 Final Fantasy " . Lamia Harp returns as a level 60 instrument that provides - 35 Bravery , + 58 Attack , + 1 Defense , and + 10 % EX Core Absorption . It can be obtained by trading 126 , 520 gil , Dream Harp , Moore Log , and Liegeman ' s Dream x5 . " Final Fantasy All the Bravest " . Lamia ' s Harp grants + 8 to Attack . It can be equipped by Geomancer , Bard , Moogle , and Pig .