Strength Strength , usually abbreviated as Str , STR , also known as Power and Vigor , is a recurring stat that determines physical damage . It is often associated with Attack Power . It is paramount to jobs that deal physical damage , and most important to those who do physical damage in melee combat . Strength is compared against the opponent ' s Defense to determine the amount of damage done . In early games , Vigor cannot be modified by equipment . Instead , a separate statistic known as Attack Power provided by the equipment is used to determine how powerful the equipment is . A character ' s Vigor and his or her weapon ' s Attack Power are usually combined to determine the character ' s true attack power . Many special physical abilities have set Battle Powers , and cannot be augmented by weapons , only by a character ' s Vigor stat . Appearances . " Final Fantasy " . In the original " Final Fantasy " , strength is one of the five base stats and one of the two factors that affect the character ' s damage ( the other being the weapon equipped ) . A character ' s base damage is equal to STR / 2 , rounding down . However , it has a minimum of one , even when STR is one , which causes black mages and black wizards to have a base DMG of STR / 2 + 1 . " Final Fantasy II " . Strength increases a character ' s regular attack damage ( the damage dealt by the " Attack " option ) and accuracy with physical attacks . In earlier versions of " Final Fantasy II " , Strength may decrease from frequently using White Magic . Each point of Strength directly boosts Accuracy by one percent . The Attack stat is based on Strength , however it varies depending on multiple factors ; for example , a Right - Handed character with 15 Strength and two Blood Swords equipped will have 4 Attack , the same character with level 3 Unarmed and no shield will have 23 Attack , and the same character with a left - hand Ice Bow will have 59 Attack . " Final Fantasy IV " . " Final Fantasy IV - Interlude - " . Strength returns in the sequel to " Final Fantasy IV " , and works the same way as it did in that game . Strength is calculated the same way as has its predecessors , meaning that Strength determines how much damage a character will deal when physically attacking . " Final Fantasy V " . The character ' s Strength is determined by the job currently assigned . Monks and Gladiators are the strongest jobs , while the Summoner is the weakest . The Monk ' s Barehanded ability gives another job same attack power as with a Monk when unarmed . The Knight ' s Two - Handed ability increases attack power , but lets the character equip no shield . The Bard ' s Sinewy Etude song boosts the party ' s Strength while he or she is singing . " Final Fantasy VI " . Also known as Vigor . The higher Strength is , the greater the physical damage the character deals to the enemy is . This stat is independent and its value merges with the weapon ' s Attack Power value . Although the numerical maximum of the stat is 255 raising Strength above 128 is pointless , as 128 is the point the damage maxes out and damage can only be boosted further by equipping a stronger weapon . Each character has a static Strength stat that can only be increased by leveling up with an Esper that gives a bonus to Strength on level up . Of the main playable characters , Sabin has the highest base strength , while Relm has the lowest . " Final Fantasy VII " . The character ' s Strength stat added to the equipped weapon ' s attack power is used to determine damage caused by a physical attack . The formula for base damage from a physical attack is as follows , where Att = Str + Weapon Power : Strength can be upgraded with the Power Source item ( morphed from Heavy Tank and Unknown ) . Equipment can also boost the user ' s Strength , especially the accessory Champion Belt . The characters each have their unique stat growth when leveling up . Even though each stat growth via level up is randomized , the game is programmed in such manner the character can never stray too far from the intended average . List of characters ' possible minimum and maximum Strength upon Level 99 with no Power Sources : " Crisis Core - Final Fantasy VII - " . Strength determines the power of Zack ' s physical attacks . It can be boosted via accessories and leveling up , but the main form of stat boost in the game is through Materia . Materia ' s stats can be boosted via Materia Fusion . Using Hero Drink s in the fusion adds + 1 to Strength in the resulting Materia . Zack ' s base Strength stat is a fixed number and depends on his level , unlike in " Final Fantasy VII " where stat growth is random . After level 75 the Strength growth halts and grows only a little bit . The below values are from " Crisis Core - Final Fantasy VII - " FAQ / Walkthrough by Absolute Steve " Final Fantasy VIII " . Strength stat determines the power of physical attacks and physical Limit Breaks . The characters base stats are low , but Rinoa , surprisingly , has the highest natural Strength of the main six playable characters . Strength can be permanently boosted with Str Up items and leveling up ( Ifrit and Cactuar also have a Str Bonus that works like the Espers ' level up bonuses in " Final Fantasy VI " ) , but the main method is via junctioning . Guardian Force s with Str - J ability allow its user to junction spells to the character ' s Strength stat , and GFs also learn Str + % abilities to boost it further . The best spells to junction to Strength are Ultima , Meteor , Aura and Triple . " Final Fantasy IX " . Strength determines the power of physical attacks , such as Steiner ' s Sword Arts and Freya ' s Jump , as well as the characters ' normal physical attacks . Formula for Strength : The StrBase values differ from character to character , but never change . The StrBonus is the only way the player can affect the Strength growth and every level the bonus goes up by a rate that ' s worked out from the character ' s current stat increases . For example , if the character has equipment that gives extra Strength , then StrBonus will go up by that amount every time they level up . In addition the StrBonus will go up by 3 per level . ( See " Final Fantasy IX " Max Stats FAQ by KADFC ) . Steiner ' s Power Break ability lowers a target ' s Strength and can be used repeatedly . Eiko ' s Might spell increases the target ' s Strength . " Final Fantasy X " . Strength determines the power of regular attacks , Skills , and some Overdrives . The characters gain Strength by activating Strength nodes on the Sphere Grid . Auron gets the best Strength from his path on the grid , but eventually , every character is able to traverse any path . The player can use Strength Spheres to attain higher stats ; the spheres can be obtained by fighting Juggernaut on the Monster Arena . The Strength + ? ? % abilities on a character ' s weapon do not increase their Strength stat itself , but directly increase the physical damage dealt by the character . Tidus ' s Cheer ability raises the Strength stat by 1 point each cast to the maximum of 5 points . The aeons have separate stats that increase in conjunction with Yuna ' s , but the player can also boost them manually , and the stats gradually increase when the player fights battles ( any battles count ) . Of all the aeons , Sandy of the Magus Sisters has the highest Strength , whereas Shiva has the lowest . In " Final Fantasy X " , " strength - based " and " physical " are not the same thing , though they do go hand - in - hand more often than not . " Final Fantasy X - 2 " . Strength determines the power of physical attacks . Each dressphere has its own stats and the stats grow naturally when the girls level up . Accessories can boost the stat even further . Dark Knight has the best Strength of all normal jobs , and Songstress the lowest . All physical attacks follows the following formula : The color for the Strength gauge in the menu is orange . " Final Fantasy XI " . Strength in " Final Fantasy XI " is stat that is compared with an enemy ' s vitality to determine the base damage of a character ' s attacks . It ' s associated with the element of Fire , and thus many fire - based items add STR to a character ' s stats . This stat is very important to almost all physical damage dealing jobs , as it plays a crucial role in weapon skills and physical Blue Magic . Strength also has a direct impact on a character ' s Attack and Ranged Attack . For every 2 points STR increase a character has , his / her Attack and Ranged Attack value is raised by 1 point . However , when using a two - handed weapon , for every 4 points of STR , the characters attack value is raised by about 3 ( . 75 per one point of STR ) . " Final Fantasy XII " . Strength boosts the power of barehanded attacks and all weapons except maces ( magical damage ) , measures and guns ( uses the weapons attack stat only ) . Each character has their own Strength growth , with Vaan and Basch having the best natural Strength growth and Penelo the worst . Formula for a character ' s Strength stat : List of characters ' base ( BA ) and modifier ( MO ) values : The Espers also have their own Strength stats . Strength is boosted via equipment , with the Heavy Armor having the best boosts . Strength is capped at 99 so any overflow is wasted . Strength determines the power of physical attacks . It can be boosted via appropriate equipment and by leveling up . " Final Fantasy XIII " . Strength is gained via the Crystarium system . Fang has the best natural Strength stat , but characters can also boost their Strength via weapons and accessories . Unlike in most other games , the Strength stat is no longer capped at 99 or 255 , and instead rises to the thousands for characters with maxed out Crystarium and weapons . Physical attacks in " Final Fantasy XIII " are slightly superior to magic attacks when it comes to dealing damage : a Commando with equal Magic and Strength stats would still deal slightly more damage with physical hits than with casting Ruin . The battle results screen displays the battle ' s target time . The characters ' physical or magic attack stat , whichever is higher , is one of the factors that affects the target time ; the stronger the party , the less allotted time they get . Equipping Fang on maxed out Crystarium with four maxed out Kaiser Knuckles and maxed out Kain ' s Lance from upgraded Dragoon Lance gives her tremendous 4 , 167 points in Strength . " Final Fantasy XIII - 2 " . Strength is once again gained via the Crystarium system . Noel Kreiss has better Strength growth than Serah Farron and both can raise it by equipping various weapons and accessories . As for the recruitable monsters , they can raise their Strength not only via the Crystarium , but the infusion as well . Like in " Final Fantasy XIII " , Strength is not capped to either 99 or 255 . Strength is not considered in the star rating on the battle results screen as monsters have set " Enemy Points " which are taken into account when determining the target time . Strength is a stat which determined attack power of physical attacks . It has limit of 5 , 000 points . " Final Fantasy XIV " . Strength is used to determine damage dealt by melee attacks ( excluding Rogue , who use Dexterity ) . This makes it the primary attribute of classes Lancer , Pugilist , Marauder , Gladiator and jobs Dragoon , Monk , Warrior , Paladin , Dark Knight . " Final Fantasy Crystal Chronicles " . " " . Attack , represented by the fire element , is one of Layle ' s five stats , which , like the other four , can be increased by equipping accessories . Attack determines how much damage Layle can cause enemies . The character ' s Strength depends on the job they are equipping and grows the character levels up . Strength determines the strength of physical attacks . The Fighter ' s attack power is equal to their Strength stat when fighting unarmed . The Dark Fencer has the highest strength growth of all the jobs . When in animal form the characters ' Strength is reduced to 70 % of their normal , unless they equip the Beastmaster job , which doubles their power in animal form . " Final Fantasy Tactics " . In " Final Fantasy Tactics " , it is called Physical Attack . It is the number next to the sword icon on the middle panel of the status screen . A unit can have a PA no less than 1 and no greater than 99 . However , the Bravery stat is also used to determine the power of physical attacks . " Final Fantasy Tactics Advance " . In " Final Fantasy Tactics Advance " it is called Weapon Attack . " Final Fantasy Adventure " . Power is the attack power of Sumo , which makes it easier to defeat enemies . Power maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Power , it will never increase beyond 99 . " The Final Fantasy Legend " . Strength is shorten to Str in the game . The higher the number , the greater the character ' s strength will be . The screen only displays a maximum of 99 strength , however , they may have up to 255 strength . " Final Fantasy Legend II " . Strength is abbreviated to Str in the game . The higher the value , the more damage will inflict on enemies . The majority of the weapons use the Str stat , but some uses the Mana or Agl stat for its damage formula . This stat impacts damage dealt with heavy swords , axes , whips , and other strength - based weaponry . Humans and mutant s can randomly gain Str after a battle in which they use certain strength - based weapons , although this growth is rare with mutants . Str growth caps at 99 , however , it can go over 99 by equipping armor such as the Giant equipment .