naist-nlp/zeshel huggingface dataset:
Jagd Naldoa The Jagd Naldoa is a region in the land of Ivalice in " Final Fantasy XII " . It is Jagd territory , and thus airships cannot travel over it . Only when an airship is outfitted with a special skystone can it travel over jagd . The region is mainly ocean , with only a few islands on its surface . Geography . Ridorana Cataract . A giant hole in the ocean . It is so deep , it draws in water from all around , creating furious tides . This , combined with the Jagd effect , makes it impossible to reach the island located on the cataract ' s edge by conventional means . The island located there looks like it has had a part of it ripped off , indicating there could have been more to it before the cataract pulled it down . The Pharos . A giant tower that rests just on the cataract ' s edge . At the top is the Sun - Cryst , the nethicite made by the gods and given to man so that he may shape his history . The Cryst gives off an eerie light from the top of the tower , which is how it received the name , The Pharos . The tower is well over 100 floors tall , divided into three levels , and is infested with monsters , the perfect place to store the gift of the gods . The only people who are permitted to set foot here are the Dynast King , Raithwall , and his descendants , such as Princess Ashe . The Sun - Cryst is guarded by an esper , Hashmal the Bringer of Order .
Hastemarch Hastemarch , also known as March , Swift Song , and Swift Shanty , is a recurring ability in the " Final Fantasy " series . It is used with Sing and increases the Speed of the party , sometimes simply boosting their raw Speed , other times by bestowing Haste status on them . Appearances . " Final Fantasy IV " . Hastemarch is a Bardsong usable by Edward in the DS and mobile releases of the game , and by any party member when they use the Bardsong Augment . Hastemarch casts Haste on the party , and the singer must be at Level 40 or higher to use it . Hastemarch is usable by Edward at any level randomly though his Bardsong command , and casts Haste on the target party member ( s ) . " Final Fantasy V " . Swift Song is used by the Sing command , learned by the Bard . It increases the party ' s Speed . Swift Song can be learned in Castle Surgate , in Xezat ' s Chambers . " Final Fantasy Dimensions " . Swift Shanty is the level 14 ability of the Bard class , requiring 400 AP to learn . At the cost of 22 MP , the user will increase the SPD of all allies for the duration of the song . " Theatrhythm Final Fantasy " . Hastemarch comes in three levels of power , increasing the party ' s Agility by 10 , 15 , or 20 , depending on the level . Onion Knight , Locke and Aerith learn all three levels of Hastemarch , while Princess Sarah learns the Lv . 2 version only .
Rangda ( Final Fantasy XIII ) The Rangda is an enemy in " Final Fantasy XIII " . They will use the ability Summon to call forth a Behemoth King if left alone for too long . They can also summon Gorgonopsids . Battle . Strategy . Rangda aren ' t a danger to the party until later in the battle , so the best way to deal with these Spooks is to be quick and efficient . The player should always deal with the Rangda first even if it has just been spawned . Its low health and stagger point mean this shouldn ' t be a problem .
Ifrit ( Crystal Defenders ) Ifrit is an enemy from " Crystal Defenders " . A boss in W1 alongside Carbuncle and Unicorn , it is a very resilient foe . It is the least dangerous of the three Espers . Bet on several maxed units to defeat it .
Echidna Echidna is a recurring enemy in the series , originally appearing in " Final Fantasy III " as an endgame boss . Appearances . " Final Fantasy " . Echidna is a boss fought at Earthgift Shrine , exclusive to the Game Boy Advance and later releases of the game . Echidna can be a dangerous foe due to mass usage of Instant Death abilities such as Earthquake and Death , in addition to Flare , especially if fought as soon as the dungeon is open . " Final Fantasy III " . Echidna is a boss fought at World of Darkness at the southwest portal . Echidna primarily uses instant death abilities such as Death and Quake , in addition to Tornado to reduce targets to single digits and Drain to restore its own HP . In the NES version , she also fights using Brak2 , Flare , and Meteo . " Final Fantasy IV " . Echidna is an enemy fought at Lunar Ruins , but is hardly a threat to the player at that stage in the game she is encountered . She fights using Vampire and Thundaga , and has a very rare chance of dropping the Assassin ' s Vest . " " . Echidna is a boss fought at the Depths during the final chapter of the game . Echidna fights much like in " Final Fantasy III " , utilizing Quake , Death , Flare , and Tornado , but now can damage a target ' s MP via Magic Buster . " Final Fantasy XIV " . While the other bosses from " Final Fantasy IIIs World of Darkness all appear in some form in " Final Fantasy XIVs version , Echidna is conspicuously absent . She instead appears as the final boss of the Void Ark raid , acting as the final guardian of the Shadow Queen Scathach ' s coffin . " Final Fantasy Legend III " . The Echidna is an enemy and also a possible monster that the party can transform into .
Larva ( Final Fantasy IV ) The Larva , also known as the Insectus , is an enemy from " Final Fantasy IV " . It is not that difficult to defeat , despite usually appearing with other Larvae and Eyewing Moths . Cecil and Kain will have no problem dealing with these beasts early on in the game , but things might get a bit more difficult as soon as Cecil has to start looking out for Rydia . Still , the best way to finish the Larvae off is with a couple physical attacks . In the DS version , Larvae can cast Slow . In the PSP version , it counters Osmose when attacked ( but not killed ) with magic .
Canoe The canoe is a recurring transport in the " Final Fantasy " series . It allows the party to travel across shallow waters and rivers . Appearances . " Final Fantasy " . The Circle of Sages gives the canoe to the Light Warriors for them to cross a river and land at Mount Gulg . " Final Fantasy II " . When the party presents Scott ' s ring to Princess Hilda after infiltrating Fynn , Minwu joins them , bringing a canoe with him . The canoe cannot be used on oceans ( dark - colored water ) . " Final Fantasy III " . The canoe is obtained in Castle Sasune after the Warriors of Light talk with the King . It can only travel over shallow water . The canoe is used to cross the small river blocking access to the Sealed Cave on the northern side of the continent . It can also be used to cross the rivers around Amur to reach Goldor Manor . Later , when the party gets the airship , the canoe becomes a mostly obsolete item . " Final Fantasy VII " . A canoe and canoeist make a short appearance during the Chocobo Racing minigame , appearing in the scenery . " " . Kytes finds a fold - up canoe in the " Galbana " . Using this canoe , the party can travel over shallow water on the world map .
Bat ( Ring of Fates ) The Bat is an enemy from " " . It is not a particularly powerful enemy , though can prove to be nuisance as it tends to stay out of reach of ground attacks . Players may opt to either attack it by doing aerial attack , grabbing onto it and attacking ( which after one attack the player should get off of it to prevent being countered ) , or wait for the bat to move to ground level to attack it . Once the Bat is at ground level , it will follow the player and attempt to use its default attack , which is incredibly short ranged . Starting at Mount Vaal , Bats will start casting Blizzard , making them more dangerous than at the Hill Caves . Those Bats , however , can be dealt with in the same manner . If Bats are encountered with other enemies , it is advised to save them for last , especially when dealing with enemies such as the Flan and Skeleton , both of which are more dangerous than the Bat . It is not recommended to attempt to use the Wall Slam tactic against Bats as they quickly respond to being picked up .
River Belle Path The River Belle Path , also known as just River Belle , is a recurring location in the " Final Fantasy Crystal Chronicles " series . Game appearances . " Final Fantasy Crystal Chronicles " . The River Belle Path is located in the middle of the Tipa Peninsula . Bypassed by the newer highway to the west , the Path is only visited by Crystal Caravan ners . The area is populated entirely by monsters , including mus , goblins , and hedgehog pies . At the far end of the path to the right of the Hot Spot lives a moogle couple who has just settled into their new home . This is the only sighting of moogles in a dungeon that does not result in a stamp on the player ' s card or the use of Moogle Paint . To the left of the Hot Spot lies a cave leading to a beautiful waterfall that creates a rainbow with the reflected sunlight , behind which lurks the Giant Crab who guards the local Myrrh Tree . The nest of the moogles is located across the drawbridge up the path east of the Hot Spot . It is carved into the side of the rocky wall and the player must examine and strike the entrance before he / she can enter . The nest is hidden and the player might miss it during the first play through . There are three Hot Spots located in the River Belle Path . The first one is of the Water element and is located at the start of the stage near the river . The next Hot Spot of the Wind element is located just beyond the bridge at the beginning of the dungeon and the last one is located at the end of the stage on the path leading to the Crab ' s den ; its element is Water . The River Belle is a secret dungeon , unlocked after completing the game once in both story and multiplayer mode . It is a remake of the dungeon from the original game with a poisonous gas covering the area and a boss fight with the Giant Crab at the end in the cave with a waterfall . The River Belle reappears as a dungeon . Just like in " Ring of Fates " , it appears after completing the game once . The area itself is basically the same as " Ring of Fates " . The moogle Mog appears in the same area , stating he will repair the house that once stood in the area , most likely talking about the Moogle ' s House that once stood in the dungeon in " Crystal Chronicles " . The Giant Crab appears as a boss once again , this time with the same color as he appeared in the original " Crystal Chronicles " . Musical themes . The theme of River Bell Path is called " Departure " .
Kirin ( The After Years ) Kirin is a boss from " " . It can be fought as a boss at the end of the first Lunarian ' s Challenge Dungeon . Battle . Strategy . First and foremost , player should ensure that he have Float on to avoid Quake . It is not recommended to face Kirin during a Waxing Moon , due to the fact that Kirin ' s most deadly attack is Holy . Fighting him during a New Moon will lower its power . Using Black Magic spells such as Firaga or Flare against Kirin is a good course of action , but the casting time is quite slow . A good alternative is to cast Berserk and Haste on Golbez while he attacks with the Icebrand . Fusoya should focus on healing until Kirin is defeated . Another tactic is to fight him on a full moon when Black Magic is stronger . Cast Reflect on both party members and let his spell reflect back at him . His Holy attack will heal him , however it is only for about 1 , 600 . Meanwhile , cast - " ga " level spells with Golbez and Flare with Fusoya and he should fall .
Quicksand ( ability ) Quicksand , also called Whirlsand , is a recurring ability in the series . It is often used by enemies , but is also an ability the party may use , usually used with the Geomancer class . It either removes a target from the battle or inflicts non - elemental damage to the entire party . Appearances . " Final Fantasy III " . Quicksand is usable by the Geomancer ' s ability Terrain , which will instantly KO one enemy . It is used only on Desert areas . " Final Fantasy V " . Quicksand is used by the boss Sandworm and by the enemies Desert Killer and Spizzner . It inflicts 60 fixed non - elemental damage to the party and inflicts Sap . It is also a Gaia ability which can only be used when fighting in deserts , and inflicts instant KO to all enemies in the battle . The player may utilize this ability by catching and releasing a Desert Killer , Desertpede , or Ammonite . " Final Fantasy VII " . Whirlsand , used by Ruby Weapon , removes one party member from the battle permanently ( this party member is considered dead and cannot be brought back into the battle by any means ) . It is only used if there is more than one living party member in the battle . " Final Fantasy Tactics " . Quicksand is a skill that can be learned by the Geomancer job . A Geomancer standing on either the Marsh , Swamp , or Poisonous Fen terrain tile will use Quicksand to deal Water - elemental damage with a chance of inflicting Doom to any enemy units within five squares . It costs 150 JP to learn . " Final Fantasy Mystic Quest " . Quicksand is used by Land Worm , Sand Worm , and Leech . It deals Earth - elemental damage and also lowers Speed . It has an attack power of 146 .
Mini Satana ( Final Fantasy II ) Mini Satana is a Soul of Rebirth enemy in " Final Fantasy II " that resembles the Imp - like variety born in Final Fantasy IV . They are very dangerous enemies to deal with for underleveled parties , as they can quickly wipe out the party with Death VI , as well as lock them down with Stun VI , Confuse VI , and Curse VI . It is only recommended to fight them with at least two characters with a Protect Ring and / or Ribbon to deal with their statuses and Death VI spell . They tend to either come in groups of 3 , or in groups with other enemies , making them extremely frustrating to fight against . Strong physical attacks are the way to go with them , or Teleport of level 8 or higher . If they are in the back row , it is advised to use level 8 or higher non - elemental spells to deal with them . Etymology . Satana comes from " Satan . "
0 HP character bug The 0 HP character bug is a bug , where a player character is alive at 0 HP . Appearances . " Final Fantasy II " . In the NES version the glitch is possible to activate by having a dead character leave and then rejoin the party . It can only be done with Gordon and Leila , because they are the only characters who rejoin the party at some point . Outside of battle , the 0 HP character is treated as alive , and can be healed and equipped , although they are in the back row by default ( as with any dead character ) . In battle , 0 HP characters can take any action , although they will be truly dead by the next turn if their HP stays at 0 . " Final Fantasy IV " . If Raise is used with a 0 Vitality / Spirit character outside of battle , it can produce a 0 HP living character . In the SNES version , getting into a battle with such a character will revert the character to Knocked Out and make them unable to be revived during battle , while in the " Advance " version , the character will be revived with 1 HP . " Final Fantasy VI " . The game has a glitch , which allows players to keep a character alive with 0 HP , thus becoming invincible unless healed or attacked by a character . Methods for triggering this bug include : " Final Fantasy XII " . A similar glitch occurs in " Final Fantasy XII " that involves a character dying during an Esper ' s Dismiss command animation , right when the character ' s action is about to begin , trapping them in a state of being flagged defeated , but remaining on the field .
Ixion ( Final Fantasy X boss ) Ixion is an enemy in " Final Fantasy X " . He is summoned by Belgemine as a means to train Yuna in her battle against Sin , and it is also fought inside Sin as part of the final battles . Battle . Moonflow . Belgemine is found in the South section on the Moonflow and will challenge Yuna in a duel of aeons and will summon Ixion . Since the same aeon cannot fight each other , Yuna can only summon Valefor or Ifrit . Ixion attacks using his regular physical attack and Aerospark which deals more damage and dispels all positive status effects . When Ixion loses approximately half of his HP , he will cast Haste , which gives him more turns . Beating Ixion will award two Dragon Scale s . If the player loses , they will receive six Smoke Bombs instead . Regardless of the result , the player will also receive the Summoner ' s Soul , allowing them to teach aeons new abilities . Strategy . It is recommended that one or both of the player ' s aeons have a full Overdrive gauge before engaging battle . If summoning Ifrit , he can heal on low HP by casting Fire on himself . When Ixion uses Haste it is recommended to use an Overdrive to eliminate him . Remiem Temple . Ixion can be fought after defeating Ifrit . Ixion will use his regular attack and Aerospark as before . He can also spend a turn defending and evading . When he evades the player will not be able to hit him with a physical attack , however , it is still possible to harm him with magic and special attacks . When he is defending all attacks against him will inflict minimal damage , so the player should use this time to buff up or heal . Defeating Ixion for the first time will net ten Chocobo Feather s and will unlock Shiva . All subsequent defeats will earn the player eight Power Spheres . Sin . Since the battle is against the player ' s own aeon , Ixion ' s stats will be identical to his summon stats . As with other summon battles , losing this battle is almost impossible as the characters have permanent Auto - Life , however , magic and Overdrives make it easier to hit him . Other appearances . " Final Fantasy Record Keeper " . Ixion appears as an enemy .
Cactuar ( Final Fantasy XIII ) The Cactuar is an enemy in " Final Fantasy XIII " found on Gran Pulse . If the player takes a trip to the hill on the Eastern Tors of the Archylte Steppe ( the area is guarded by Adamantortoises , but it is easy to sneak past them ) , they will witness a cutscene involving Sazh Katzroy and a Cactuar . Following it , Cactuars have spawned throughout the Archylte Steppe . Unlike most enemies , Cactuars will never openly engage the player in the field . Instead , they flee to the outermost point of their territory , meaning the player must corner them or catch up to them to initiate the battle . It will always run to the right of its starting position , thus the player can make it easier to catch up to it by moving slightly to the right of where it is standing before it notices them . Battle . The Cactuar has uncharacteristically high HP and use the 1000 Needles ability like Cactuars of previous games , that is once activated through Cactus Dance when it turns into a Giant Cactuar . The regular Cactuar has a moderately strong Kick attack and Cactus Dance . If one does not attack the Cactuar while it uses the Cactus Dance , it will grow into a stronger kind of Cactuar , the Giant Cactuar . Players just arriving on the Archylte Steppe in Chapter 11 will find it difficult to defeat the Cactuar , however , they pose no threat when fought later in Chapter 13 . The cactuar is weak to Fire and Earth . Strategy . A team of Fang , Sazh , and Vanille works well , with Fang as the leader . The paradigm s " Evened Odds " ( SAB / SYN / MED ) and " Relentless Assault " ( COM / RAV / RAV ) are recommended , with " Evened Odds " as the active paradigm . While the Cactuar is doing " Cactus Dance " , the player should Daze it and not attack until the paradigm has been changed . Sazh should cast Haste , Enfire , Vigilance , Bravery and Faith . Once this is done , the player can switch to " Relentless Assault " and attack until healing is needed , or the party needs to renew any of the support Sazh has given . Even without the Enfire , a party with Ravagers who know Fire spells can deal with it easily enough in Tri - Disaster paradigm . Its stagger point is so high it is unlikely the player can stagger it , but the higher the chain the more damage each attack will do .
Hydra ( Final Fantasy ) The Hydra is an enemy in the original " Final Fantasy " . Battle . Their many heads allow them to get up to three hits per attack . Strategy . Physical attacks are the best way of dealing with Hydras because they are not particularly vulnerable to the elements , and they have a low Defense stat . They appear in the rivers around the Overworld , making them a common sight if the player decides to go to the Mount Gulg , Cavern of Ice , or the Whisperwind Cove via the maze of waterways .
Raspatil Raspatil is a monstrous Undying - type Cie ' th with a winged serpentine body , multiple arms , and six insectoid legs encountered in " Final Fantasy XIII - 2 " . It is found on the beach in Oerba 400 AF as a rare enemy , which means activating the Battlemania Fragment Skill makes it appear more frequently . Defeating it on Normal Mode unlocks the Fair Fighter trophy / achievement for the player . Battle . It is able to summon other Cie ' th enemies into battle , including Wladislaus , Vampires , and Varcolaci . If the player ignores them , Raspatil will cast Beseech which consumes them to heal himself , prolonging the battle . Strategy . To make fighting Raspatil easier , it is recommended the player has a nearly maxed Crystarium with over 6000 HP and , if possible , 1000 + Magic for Serah and 8000 HP and 1000 + Strength for Noel . It is possible to defeat Raspatil with lower stats , but the higher the player level the easier it becomes . Combined , these stats , with all the abilities one can gain from each Crystarium role the battle becomes simpler . Having high damage dealing Commando and Ravager monsters is helpful . For a Synergist , having a high - leveled Purple Chocobo is effective for offensive buffs , or simply using Yakshini ' s Feral Link to cast most of the buffs . One method to winning consists of the following paradigm s : As soon as the battle begins , player should start casting Deprotect , Deshell and Imperil until they stick on Raspatil . Having a Purple Chocobo passively casting buffs is helpful for the fight . Once all three debuffs are on Raspatil and all the party members have been buffed , player should switch over to Tri - Disaster - X and start focusing on getting Raspatil ' s stagger gauge up . Once Raspatil calls for allies the party should switch to Cerberus - X and take them all out quickly . The player should focus on getting Raspatil ' s chain gauge it to 999 % and then switch to Cerberus - X and focus on heavy damage dealing . Once Raspatil is about to leave stagger , Noel should use Meteor Javelin . If Raspatil isn ' t close to being beat yet , the party should switch over to Convalescence ( or Salvation ) and work on healing up and rebuffing . If the party is taking too much damage they can switch to Rapid Growth and use Noel to cast Protectga and Shellga . If at any point should Raspatil use Aleph Zero , the party should switch to Conservation or Tortoise to help nullify damage . If the player is at the final parts of the game Raspatil is easy to defeat using a Purple Chocobo , Blue Chocobo and a powerful Commando monster ; and using a paradigm with RAV / RAV / RAV followed by COM / COM / COM ; it is possible defeat Raspatil at the first stagger before he can summon any of the stronger Cie ' th . Etymology . Raspatil ' s Japanese name is Attila . Its English name may be a combination of " Rasputin " and " Attila " .