Junction system The Junction system is a technology and skill system designed by Hiroyuki Ito and used in " Final Fantasy VIII " . The Junction system allows the user to replicate the powers of a sorceress via the storage and control of magical powers and Guardian Force s . The system can store 32 different forms of Para - Magic with a stock of 100 units of each form . The system acts as a type of filter , filtering out magic ( known as drawing ) from a being or entity and storing it ready to be used or junctioned by the user . This allows the user to possess near superhuman abilities , such as increased speed and strength , as well as being able to use magic . Various Junction systems are seen in wide use in the military forces . The game ' s original Japanese version has a Junction glitch that lets the player junction magic to more than one stat . The glitch was fixed to western localizations . Junctioning . The Junction system isn ' t based on the traditional specialization of characters , weapons and armor in a typical " Final Fantasy " game , and because general enemies are always about the same level as the player ' s characters , simple leveling up does not help gain an advantage over the enemy . Without utilizing the Junction system , characters will be unable to use abilities other than Attack during battle . By junctioning Guardian Forces ( GF ) to the party members , the player can customize them in terms of stat upgrading , ability commands that can be used in battle , and later on , what elemental and status ailment attack / resistances that character has . What precisely can be upgraded depends on the GFs the player has junctioned , and what the GF has learned . To upgrade any stat and / or attack / resistance , magic can be junctioned to the stat provided a GF junctioned to the character in question has learned the corresponding Junction ability . The more magic junctioned , the better the effect . To upgrade basic stats , for example HP and Strength ( Str ) , any magic can be used for junctioning , but some magic will have a larger effect on certain stats ; for example , junctioning the Haste spell to the character ' s Speed stat boosts their speed to a much larger degree than junctioning Scan or Fire . Element and status effect junctioning . Upgrading elemental attacks / resistances ( Elem - Atk / Elem - Def ) ( if the GF has learned the abilities ) generally requires elemental magic . Junctioning Fire to an Elem - Def stat will increase a character ' s resistance to fire - elemental attacks ; the more Fire magic junctioned , the better the resistance . Some other magic will provide multiple resistances , notably Ultima that provides resistance for all elements . Junctioning elemental magic to the Elem - Atk stat will cause the character ' s normal attack to posses an elemental property , giving advantage against some enemies . Similarly , upgrading status ailment attacks / resistances ( ST - Atk / ST - Def ) ( if the GF has learned the abilities ) generally requires magic that causes or cures status ailments . Junctioning Death to ST - Def will make a character resistant to instant death attacks , while Junctioning Death to ST - Atk will allow a character to cause instant death when executing a normal attack . Players can choose to auto assign magic to stats , Elem - Atk / Def and ST - Atk / Def by using the Auto command in the junctioning menu . The player can auto assign magic giving priority to Strength , Magic or Defense ; despite the name of the last one , choosing Defense in fact prioritizes HP . Command ability junctioning . To use command abilities in battle ( and in the case of Draw , in the field ) , characters require them to be junctioned . The abilities available depend on the GFs junctioned , but do not require magic . In the same way , the Character / Party support abilities also require junctioning , but do not require magic . Support ability junctioning . Other than action commands , passive abilities can be junctioned . A character starts out with two slots , but can gain three or four , where party or ally - abilities can be junctioned . For example , if a GF has learned the ability HP + 20 % , it must be junctioned to one of the slots to be activated . Other appearances . " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . Ultimecia ' s EX Mode is to junction Griever . In her EX Mode , in addition to the standard Regen status and increased probability for critical hits , Ultimecia gains the special attack Time Crush , which stuns opponents for several seconds upon a successful execution . Ultimecia ' s EX Mode remains Junction Griever in " Dissidia 012 Final Fantasy " . " Final Fantasy Trading Card Game " . Junction is a game mechanic possessed by " Final Fantasy VIII " character cards . When a Forward uses Junction , they pay the Summon cost for an Eidolon card in their hand ( as well as the cost to use the Forward ' s Junction ability , if applicable ) and remove that Eidolon from the game . As long as that card is removed from the game , the Forward is now considered " Junctioned " and gains various abilities that differ for each card . Other media . " Dead Fantasy " . In " Dead Fantasy II " , Rinoa Heartilly junctions Holy and Tornado from her fan - made Blaster Edge , Silenced Tear , and uses both in her battle against the " Dead or Alive " girls .