Invisibility < onlyinclude > < / onlyinclude > Invisibility is a core mage ability learned at level 56 . It renders the mage unseen in a similar way to Stealth after a short fading period that reduces threat . It is primarily used as an escape mechanism , as a limited offensive tool , and as an ability to skip content . It has limited uses because the mage can only see and be seen by players which are invisible themselves or can detect invisibility , and by party members . This does not include stealthed ( or Shadowmeld ed ) players , as invisibility differs from stealth . Three seconds is the length of time it takes a mage to fade to complete invisibility . The spell cast itself is instant , which means the mage can cast it on the move , but the mage will only become invisible 3 seconds after casting the spell . Casting it applies a self - buff that shows the player the countdown . Every second for which Invisibility is counting down , the mage will lose threat ; however , if he / she chooses to end the fade prematurely , he / she will lose a minimal amount of threat . Once the timer hits 0 , the mage gains full invisibility and is removed from combat . Lore . Invisibility is a mage spell , and in Lore , a cleric , arcanist , assassin , elven ranger , and sorceress spell . This was originally created by clerics to cloud the perceptions of others so that they could not recognize the physical existence of the caster . This was employed as a tool to make the confessing of secrets that weighed heavily upon the souls of worshipers easier to speak . The clerics of Northshire Abbey have found it very useful in assisting the armies of King Llane in ridding Azeroth of the Orcs . Gleaned from sacred tomes rescued from the debris of Northshire Abbey , this spell grants the ability to cloud the perceptions of others so that they cannot perceive the physical existence of the caster ’ s target . The individual that is rendered Invisible may not perform any tasks such as attacking , harvesting , or spellcasting . Should the individual interact with his environment in any fashion more aggressive than simple movement , the Invisibility will be dispelled and their personage shall be revealed . This form of illusion has come back into widespread use since the days of the Second War . It creates a magical field around a person that does not impede the passing of light . Thus , normal people simply see directly through the invisible person . However , any attempts to attack or cast spells while invisible will cause the invisibility to dissipate . Tips . Mage Invisibility does not share a cooldown with Invisibility Potion s , so it is possible to attain 38 total seconds of Invisibility if you use an Invisibility Potion during the last second of the mage effect . The Invisibility effect will remain intact when the mage receives beneficial actions ( heals , blessings , buffs ) from external sources , such as a party member . If you pull more enemies than you can handle at once , try to them in place and cast first , " then " cast invisibility after . Assuming that the mobs don ' t attack you with a ranged attack you can " reset the fight " and run to a safe location , saving yourself from durability damage and a repair bill . In raids , while Invisibility can completely dump all your threat , it should be used if at all at the very beginning of the fight after offensive cooldowns ( abilities , damage trinkets , etc . ) are first used to minimize high - dps time lost . In PvP or PvE encounters you can use invisibility to remove yourself from combat allowing you to grab a quick food or drink and replenish your health and mana . Be mindful of the fact you ' re not DPSing while doing so , and only do this if it is critical and your Mana Gem s , Evocation and Mana Potion s are on cooldown .