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Healing spring ( location ) Healing springs , also known as recovery spring and wellspring , are a recurring feature of the " Final Fantasy " series . Along with inn s and save point s , it is a small location that allows the party to be fully restored . It appears in few games , and it often appears only in the first dungeons visited by the player . Appearances . " Final Fantasy III " . In " Final Fantasy III " there are two types of healing springs : HP / MP wellsprings and revivification wellsprings . At the beginning of the game , Luneth finds an HP / MP Wellspring in the Altar Cave . Several wellsprings can be found throughout the game , though revivification wellsprings are the most common , as they can be found in almost every town or village . " Final Fantasy V " . Upon entering the Pirates ' Hideout , Bartz refreshes himself at a healing spring . One also exists in the Great Forest of Moore . " Final Fantasy VI " . Locke and Celes notice a healing spring in South Figaro Cave when escaping from South Figaro . There ' s also a healing spring in the Phantom Forest . Also , in the Beginner ' s Hall , there ' s a bucket that contains water from a healing spring . " Final Fantasy VII " . There is a healing spring at Gaea ' s Cliff next to the Save point just before the battle with Schizo . It fully heals HP and MP . " Final Fantasy VIII " . While not a conventional healing spring , the player can drink healing spring water in a house in Timber , known as Owl ' s Tears , which heals the party ' s HP to full . The old man of the house won ' t let the party drink , however , if they steal his money from his cupboard . " Final Fantasy IX " . " Final Fantasy IX " has three healing springs : one in Evil Forest , one at the bottom of Quan ' s Dwelling and one in the entrance to Aerbs Mountains near Chocobo forest . An ATE shows Tantalus Theater Troupe at this location earlier in the game , with Cinna drinking from the spring . " Final Fantasy Adventure " . A healing spring can be found in the Cave of Marsh , Old Mine , Cave of Medusa , two in Cara Mountain Range , Undersea Volcano , and Temple of Mana . Upon approaching it , it will completely restores Sumo ' s HP and MP . " Final Fantasy Legend II " . A healing spring can be found midway inside the Undersea Volcano , it will heal 100 HP to all party members each time they ' re used . A player will be able to use them multiple times to restore everyone to their maximum . Two more of them can be found inside the volcano . " Final Fantasy Legend III " . Healing springs appears in the game in a few places , its first appearance is in the Mountain , appearing later in the Mushrooms , and finally in Mt . Goht . Upon stepping on them , the party is fully healed .
Slasher ( weapon ) Slasher is a recurring weapon in the series . It is normally an axe with a decent Attack power , though it is often low - ranked . Appearances . " Final Fantasy X " . Any of Tidus ' s swords can become the Slasher if its dominant ability is Piercing . " Final Fantasy XII " . Slasher is a mid - ranked axe that requires 25 LP and the Axes and Hammers 3 license to wield . It provides 71 Attack and 6 Evade , and can be bought for 6 , 000 gil at Mt Bur - Omisace , Nalbina Fortress , and Rabanastre . Like all axes it has 2 . 39s charge , and 1 . 2s action time , making it average when it comes to attack speed . In the " International Zodiac Job System " , only the Foebreaker class may equip the Slasher , by unlocking the Breakers 3 license for 35 LP . " Final Fantasy Tactics " . Slasher is the third strongest axe in the PSP version and the strongest axe in the original PSX version , and provides 16 Attack . It can be bought for 12 , 000 gil in Chapter 3 or poach ed from Minotaur . " Final Fantasy Dimensions " . Slasher is a low - level axe providing 31 attack power and is effective against plants . " Dissidia Final Fantasy " . Slasher is a level 1 axe that provides + 6 Attack , - 2 Defense , and Wall Rush HP Damage + 5 % . It becomes available in the shop after it is found on Destiny Odyssey I ' s fourth map . Once found , it can be obtained by trading 1 , 000 gil , an Axe , a Protect Shard , and Transmogridust x2 . " Dissidia 012 Final Fantasy " . Slasher returns as a level 1 axe that provides - 28 Bravery , + 15 Attack , and + 5 % Wall Rush HP Damage . It can be obtained by trading 4 , 400 gil , Axe , and Figaro Gravel .
Baramnesia Baramnesia is a Red Magic spell found in " Final Fantasy XI " . It may be learned by Red Mages at level 78 . While active , the caster has the duration of Amnesia effects reduced . It may be recast every 10 seconds . Like all Enhancing Magic , the effectiveness of the spell varies with the player ' s Enhancing Magic skill . The White Mage ' s counterpart is Baramnesra .
Ice Lizard ( Final Fantasy IV ) The Ice Lizard , also known as the IceLiz , Blizlizard , or Ice Liz , is an enemy in " Final Fantasy IV " . Cecil ' s Flame Sword is an extremely useful weapon against it , as is Tellah ' s Fira spell and Fire Arrows . It usually appears in groups of two with another enemy . Trivia . The Complete Collections sprite of this monster resembles the Catoblepas from the iOS / Android version of Final Fantasy II .
Material ( Crystal Chronicles ) Material refers to the items obtained from monsters after defeating them , treasure boxes , or awarded as prizes after completing a quest in the " Final Fantasy Crystal Chronicles series " . Materials are used , along with scroll s , to craft new armor or weapon for characters . Appearances . In " Revenant Wings " , materials are not obtained by defeating monsters , but by Scavenging from several icons on a battlefield known as Material Nodes . Only Group Leader s can scavenge these nodes . These materials are added to the player ' s inventory after the battle . It should be noted that materials are obtained only if the battle is won , or else the materials scavenged will be lost . Materials are used for crafting weapons by presenting specific materials to Cu Sith . Each type of material is divided into three classes : Low , Medium , and High . When used for crafting of weapons , higher class materials increase stats more as when compared to lower class materials . Materials can also be bought and sold from Llyud ' s Material Shop in the Sky Saloon and more materials will become available as the story progresses . However , rare High - class materials such as Rubies cannot be bought here and must be scavenged from specific places . " Final Fantasy Crystal Chronicles " . Materials are used with scrolls to create new armor , weapons , and accessories . Most material will be obtained from monsters after defeating them . Some material can only be obtaining during certain cycles and some can only be obtained from the dungeon boss . Some material can also be purchased from Merchants who appear in various towns . Materials are used with scrolls to create new armor , weapons , and accessories . Materials are obtained from monsters in dungeons and defeating dungeon bosses award characters with with materials . Materials can also be purchased from the Workshop in Rebena Te Ra . In Multiplayer mode , Adventurers can take Quest assigned by King Kolka and after completing them , obtain materials as a possible prize . " " . Materials are used with scrolls to create new armor , weapons , and accessories . Materials are obtained from monsters and bosses once defeating them . Adventures can be assigned Quest by Stiltzkin where Adventurers can be awarded materials when completing them .
Shuriken ( weapon type ) Shuriken , also known as Stars , are throwing weapons that appear in various games in the series . They can usually be thrown by Ninjas . Profile . Literally meaning " sword hidden in the hand " in Japanese , shuriken fit their use perfectly as edged throwing weapons , being the second hand arms of the stealthy and quick Ninja class . Shuriken vary from game to game , from being disposable items solely used in combat , to large indispensable wielded weapons . Item variations of shuriken take on the more popular fiction design of star shaped Hira - shuriken , while weapon variations can range from more stylized and elaborate traditional based designs to even objects such as fans , pinwheels , and origami . Appearances . " Final Fantasy III " . The Shuriken is the only weapon that can only be thrown . " Final Fantasy IV " . Shurikens can be thrown by Edge . List of shurikens : " Final Fantasy IV - Interlude - " . Shurikens return for this sequel to " Final Fantasy IV " . List of shurikens : Shurikens can be thrown by both Edge and Gekkou . List of shurikens : " Final Fantasy V " . Ninjas can throw shurikens . List of shurikens : " Final Fantasy VI " . Shadow can throw shurikens to a single target . List of shurikens : " Final Fantasy VII " . Yuffie uses large shuriken has her weapons of choice , but they act as boomerangs instead of actual shuriken found in the other series . " Before Crisis - Final Fantasy VII - " . One of the playable characters called Shuriken ( Female ) ( known as Cissnei in " Crisis Core " ) , uses a large shuriken has her weapon of choice . List of shurikens : " Final Fantasy XI " . Shuriken are a type of throwing weapon , but can only be used by Ninjas . Oddly , there is a lack of real shuriken , with more throwing weapons than ninja stars . List of shurikens : " Final Fantasy Tactics " . Ninjas can throw the following shurikens . List of shurikens : " Final Fantasy Mystic Quest " . Tristam throws Ninja Stars , as his main weapon . They have limited ammunition and can be easily replenish from brown chests . The Fuma and Koga Shuriken appear as Thrown Weapons and can be equipped by all classes , but are best suited for the Ranger and Ninja . List of shurikens : " Final Fantasy Dimensions " . Shurikens can be bought in a few shops late in the game . List of shurikens : " Final Fantasy Legend III " . The only shuriken - type weapon is the Ninja and its classified as a boomerang . " Dissidia Final Fantasy " . Three shurikens appear as throwing weapons , and they are equippable by Firion , Onion Knight , Bartz , Squall , and Zidane by default . List of shurikens : " Dissidia 012 Final Fantasy " . The Juji and Fuma Shuriken and the Star of Lufenia return in the prequel to " Dissidia " , and can also be wielded by Tidus , Prishe , Vaan and Ultimecia . List of shurikens :
Elshimo Lowlands Elshimo Lowlands is a tropical region in " Final Fantasy XI " . Located on the western section of Elshimo Island , this region rests fairly close to sea level . With the exception of the volcanoes in the north , the area is characterized by its wide expanses of thick jungle . Due to the conflicting motives of the three main inhabitants of the region — the Mithra of Kazham , the pirates of Norg , and the savage Sahagin — the lowlands are often wrapped in turmoil . This region requires " " expansion to access . Conquest . This area is subject to Conquest . Zones . There are four zones in the Elshimo Lowlands . Yuhtunga Jungle . The tropical rainforest known as the Yuhtunga Jungle comprises the majority of the Elshimo Lowlands . Due to the hot and humid conditions found throughout the area , a variety of plant life , from giant vines to carnivorous flowers , has evolved over the centuries . In the southernmost part of the jungle , a number of small waterfalls can be found in a place known as the Hidden Valley . According to local legend , faeries gather around the falls , and the Mithra of Kazham often travel here as part of their purification rituals . The region ' s outpost is located in this zone at the southernmost clearing . Sea Serpent Grotto . This giant sea cave was dug out of the western Elshimo cliffs by the amphibious beastmen known as the Sahagin . The cave is supposedly named after the central figure of the Sahagin religion — a sea serpent that once lived within the grotto . The stench of rotting fish and the whale oil used to light the torches often keep adventurers with weak stomachs at bay . A curious gimmick of this dungeon is that certain doors require players to be in possession of types of beastcoins in order to open them .
Giant Crab ( Crystal Chronicles boss ) The Giant Crab appears in the River Belle Path as the boss of the dungeon in " Final Fantasy Crystal Chronicles " . The Tipa Caravan must defeat it to receive their first drop of myrrh . Before they reach the Myrrh Tree , the crab will leap from behind the waterfall to attack the heroes . Attacks . Support Monster : Reaver Mu . These creatures assist the Giant Crab and make defeating it even more of a chore . Fortunately , they are pathetically weak , taken out in two physical attacks at the most . The first will appear when the Giant Crab is first struck with an attack . Others then appear individually at set intervals during the battle . The Reaver Mu continually chase after the player and their tail attack causes a short stun . It is a major annoyance in battle and disrupts Focus attacks and spell casting . Battle Tactics . This is certainly one of the easiest bosses in the game , but it requires a good deal of running around . The support Mu only takes a couple seconds to defeat , so remove them from battle as soon as possible . Even though the crab ' s attacks are fairly quick , they are pretty easy to predict by its movements . The dangerous thunder attacks all have slow enough casting times to run out of range , and its bubble attack just needs running to evade . Long range attacks as well as physical attacks work just fine so long as you move whenever the crab stops , indicating he is going to use his own physical attacks . Firaga is recommended , as the boss is relatively weak to Fire magic and Firaga will take care of the Mu somewhat quickly . The fire status also reduces the crab ' s physical defense , so Lilties should consider using at least Fira before charging in for the kill . The Giant Crab loses its parts as it is defeated . When it is between 2 / 3 - 3 / 4 of its HP , the pincer will disappear . Between 1 / 3 - 1 / 2 of its HP , it loses the carapace , leaving it unprotected . However , once it has lost its carapace , the crab ' s speed increases dramatically and it begins to overuse the Pounce , Bubble , and Thunder attack . Its Thunder attack is definitely one of the most annoying moves of this boss , especially in the 3rd cycle when it is replaced by Thundaga . Its Thundaga reaches almost the entire map and it has a very high chance ( almost always ) of paralysis . Because Yuke s can guard against magic attacks , they are the only ones able to avoid damage and paralysis . Useful Items . The Giant Crab ' s boss item is the Ancient Sword , an item that can only be obtained by completing the level with 149 or more bonus points on the 3rd cycle . It is important for Clavats , who can use it to forge Ragnarok , their ultimate weapon .
Bestiary ( Final Fantasy XII ) The Bestiary is an option in the Clan Primer in " Final Fantasy XII " that provides the player with detailed descriptions of the enemies slain during the game . After the first enemy of a particular type is killed , it will appear in the bestiary . Completing the bestiary by killing every foe once adds a sprite of Ba ' Gamnan in the Sky Pirate ' s Den and grants the player the title Scrivener . Completing the bestiary is considered the most difficult trophy to earn as some of the rare game are difficult to spawn and several of the Espers and bosses are taxing to defeat ( most notably Yiazmat ) . Some enemies have extra entries that can be unlocked by killing a specific number of them . Enemies that potentially can only be encountered once ( i . e . Marks , Espers , Rare Game and named members of the Archadian Empire ) do not have such entries . Entries . Area entries . This includes every regular enemy in the game . Once a certain number of an enemy has been defeated , an extra page will be unlocked in the enemy ' s entry giving more detailed information . 78 of these extra entries make up Sage Knowledge , background information on all of Ivalice . The remainder make the collections of Aletap Rumors , A Curious Treasure , Research Notes and The Town Crier . Mark entries . Entries on all the marks that the player has hunted , including their hunt rank . Elite Mark entries . Entries on all the elite marks the player has hunted , including their hunt rank . Some of these entries are references to previous " Final Fantasy " games . Esper entries . Entries on all 13 Espers , once they have been defeated . Each entry gives some backstory of the war between the gods and the Espers . Boss entries . These are entries on boss es the player has defeated . These entries only have one page , but whenever the player defeats a new boss , Montblanc gives the player a reward ( except for Omega Mark XII ) . — . Vossler Rare Game entries . A list of all 80 rare monsters , including their number . Humanoid entries . These are entries on humanoid enemies the player has defeated . Only enemies will count ( red dots on minimap ) ; killing one that is classed as an ally ( green dot ) will not . Of those classed as enemies , some are docile so the player must initiate combat . Each entry has a five - page story to unlock , similar to the one - page entries of regular area monsters . The number of required kills listed in game is that needed to unlock only the next page in the set . Archadian Empire entries . These are entries on members of the Archadian Empire ' s military that the player has defeated . In practice , this entire section will be completed naturally by the time the player has completed the events at the Pharos . — . Vayne — . Vayne Novus — . Sephira — . The Undying
Faultwarrens The Faultwarrens is a location on Gran Pulse in " Final Fantasy XIII " , accessed from the Archylte Steppe . It is made up of small areas connected by different routes accessible by completing optional missions from Cie ' th Stone s . The fal ' Cie Titan ' s throne is located here . Datalog . " The Faultwarrens are a gauntlet of steep walls and deadly drops ruled by Titan , the fal ' Cie believed to be responsible for managing the ecosystem of Gran Pulse . Creatures selected by Titan are pitted against one another in fierce battles with survival as their prize and predation the price of defeat . " " Only the most formidable of creatures emerge from the Faultwarrens ' trials alive , but those that do so go with Titan ' s blessing . " Quests . Titan ' s Trials . Passing all of Titan ' s Trials earns the player the Natural Selector achievement . Musical themes . " Sulyya Springs " plays at the entrance of the Faultwarrens , and " Will to Fight " is the background theme that plays at all paths . " Desperate Struggle " plays as the background theme of Titan ' s Throne , though not necessarily at the battles themselves .
Item upgrade glitch The item upgrade glitch is a glitch found in the NES version of " Final Fantasy III " . Using this glitch , it is possible to change items and equipment in the player ' s inventory into other items and equipment . Though there are several methods to perform the glitch , they all require the player to arrange the inventory in a specific way ( the exact arrangement differs with the method ) . The player must also have 99 of any item that they can win in battle ; the most common items used are Potions , which can be easily won in the Altar Cave . When the player wins that item in battle , the item in the designated spot is changed into another item , determined by its place in the game ' s equipment index . The glitch is the only way to obtain the earliest hammer and the Dream Harp in the NES version . In order to do so , the player should apply the glitch once to a Madhura Harp to get a Dream Harp , and twice to a Rune Staff to get the Hammer ( although , in this latter case , it is a downgrade ) . Both the Madhura Harp and the Rune Staff can be purchased in shops short after obtaining the jobs that can use their upgrades . The glitch ' s most notable use is referred to as the fully - equipped Onion Knight ( abbreviated " FEOK " ) strategy . Due to the design of the game ' s equipment index , a single use of this glitch will upgrade a Leather Shield , Leather Helmet , Leather Robe or Copper Ring into an Onion Shield , Onion Helmet , Onion Armor or Onion Glove , respectively ; the Onion Sword is slightly more difficult to get , requiring 21 upgrades from a Long Sword . Since this glitch is possible to do at the beginning of the game , it is possible ( with some time ) to get four full sets of Onion equipment for each of the playable characters , making them far stronger than they should be at that point of the game .
Iron Will Iron Will is a recurring ability in the " Final Fantasy " series . Appearances . " Final Fantasy XI " . Iron Will is a Paladin Merit trait in . Once obtained , the Paladin ' s spells are harder to interrupt while he or she is using Rampart . " " . is a ability used by Basch . It lower the user ' s Strength to increase Stamina . Iron Will is also used by Bwagi , Gladiator , and Sky Warrior . " Final Fantasy Type - 0 " . King uses Iron Will as a command . Etymology . A person who has an iron will refers to having great hardness , strength , or resolve .
Dark Magic Dark Magic , also called Dark Arts and Dark Magick , is a recurring skill set and type of magic in the " Final Fantasy " series . Appearances . " Final Fantasy XI " . Dark Magic is a specialized and some times advanced form of Black Magic that generally steals something from other creatures . All Dark Magic is aligned with the Dark element ( except Stun , which is associated with the Lightning element ) . " Final Fantasy Tactics " . Dark Arts was translated as Dark Magic in the PlayStation translation , Dark Arts is the action ability of the Archaeodaemon . " Final Fantasy Tactics Advance " . Dark Magic is the action ability of Biskmatar Llednar Twem . Dark Magick is the skill set of the Ghost - type , Deathscythe , and Zombie enemies . Dark Magic is one of the categories of magic spells in the game , and can be equipped and used by any job .
Nekhbet The Nekhbet is a Rare Game enemy found in the Dalmasca Estersand in " Final Fantasy XII " . It looks like a regular Cockatrice , but it is unwise to attack it early on , as it is a lot tougher than the regular Cockatrices . It is also fought in the " International Zodiac Job System " Trial Mode at stage 5 along with a Werewolf and four Cockatrices . Bestiary entry . Derivation : Cockatrice Requirement . At least one Cockatrice must be killed for it to spawn ( 20 % chance ) . Nekhbet may spawn in one of three locations in the Sand - swept Naze : the westernmost point , the central area , or the eastern area close to the Murmuring Defile section on the world map .
Ultima Demon Ultima Demons are servants of Ultima in " Final Fantasy Tactics " . They are more powerful than their Archaeodaemon counterparts and are blue in places where the Archaeodaemons are red . Celia and Lettie , the two assassins serving Marquis Elmdore , are really Ultima Demons . Ultima Demons are also summoned by Folmarv Tengille to fight along side the undead Zalbag , and are present during the final battle . Ultima Demons are immune to Holy - elemental attacks , just like the Archaeodaemons . Ramza , Alma and Luso can learn its Ultima spell , one of the enemy abilities , if they are hit by Ultima and survive the attack . Abilities . Night Magic / Demon Magicks . The damage formula for Nanoflare is as follows : The damage formula for all other attacks is as follows : The formula for success rate of Twister is as follows : Other appearances . " Pictlogica Final Fantasy " . Ultima Demons appear as a regular enemy .