D - District Prison D - District Prison is an unrevisitable location in " Final Fantasy VIII " . The prison is used to hold political prisoners of the nation of Galbadia . D - District Prison may be lowered into , or raised out of , the surrounding desert sands by controls located inside it . There are several Triple Triad players imprisoned here . The player can find an issue of the Combat King magazine in the prison ' s first floor . Story . Squall and his friends are imprisoned in D - District prison after their assassination attempt on Ultimecia ( as Edea ) in Deling City fails . Squall is being tortured by Seifer , who questions him about the true purpose of SeeD , under the orders of Ultimecia . Squall is unable to answer and passes out due to pain . A while later , he regains consciousness and is rescued by Moomba s . The rest of the party is thrown in a cell , their weapons confiscated . As Zell has no weapons to have confiscated , he escapes their cell and brings back the confiscated weapons to Quistis , Selphie , and eventually Squall . Irvine Kinneas , on orders from General Caraway , comes to the prison to take Rinoa away , but she forces him to turn around and come back for the others . As the two return they find themselves amid a jail - break . Irvine helps the party escape by telling them the way out and holding back the guards , and they escape before the prison sinks into the sand . The catwalks are the only known means of access between the three " spires " of the prison . During the drilling phase where the three spires drill into the ground the catwalks withdraw into the spires . The room is used for interrogating prisoners . Situated a level or two above the cells , one of the room ' s notable possessions is a wall rack that , when a prisoner is tied to it , sends currents of electricity through them as a form of torture . The cell levels make up the majority of at least one of the three drilling spires that make up the prison . Some levels are devoted to general population . Cells are accessible by numerous catwalks that spiral down through the spire . Other levels are devoted to solitary cells hung together in the lower levels of the spire where the only way to access them is to use a crane to move the box - like cells to a readily accessible level . General population cells are for the general criminals of Galbadia who are not regarded as a high security risk if they were to mingle with the other prisoners . As such , they are designed to accommodate more than one prisoner . There are up to twelve levels devoted to general population cells , each easily accessible by guards and janitors . Solitary cells cells are reserved for the more dangerous prisoners who can ' t be risked mingling with the general population . Each cell is a box hung among others in a grid within the spire . These cells can only be accessed by moving them with a crane to one of the higher levels . Location . The Galbadian D - District Prison is situated in the center of the Dingo Desert in the Galbadian Continent . Quests . Floors . The layout of the floors is always the same and every floor has two cells , although not both of them are visitable in every floor . A barricade may block the path , meaning the player must circumvent the floor to get to the next one . If Squall chooses " Let me die " during his interrogation , Zell ' s Moomba will be hailed by another Moomba and led upstairs . There will be a group of Moombas outside the interrogation room , and three floor shortcuts will be allowed to the party if the player protected the Moomba from a guard earlier . If Squall chooses to lie , there will be no hint to go upstairs , no crowd outside the room , and only one floor shortcut will be allowed to the party . Triple Triad . There are three Triple Triad players in the prison . The one in floor 10 upgrades the Battle Report with Character Report , letting the player view stats on characters ' individual kills and KO ' s . If the player missed the Battle Meter , this player cannot be challenged . The other two give prizes if the player wins . Shop . There is a shop in Floor 8 where the player can buy items . Musical themes . The music in D - District Prison is called " Jailed , " the seventh track of the disc 2 . " Rivals , " the eighteenth track of the OST ' s disc 2 , is played during Squall ' s interrogation . " The Oath " plays when Zell , Selphie , and Quistis rescue Squall at the interrogation room . Other appearances . " Theatrhythm Final Fantasy " . D - District Prison appears in the background of the " Blue Fields " Field Music Sequence of " Theatrhythm Final Fantasy " . " Final Fantasy Record Keeper " . Defeated by Edea , Squall and the others are sent to the D - District Prison . Their weapons are confiscated , but Zell , skilled in unarmed combat , engineers their escape . Other Locales . Dingo Desert Train Station . A train station , possibly used for cargo transfers , is within driving distance from the prison facility and is linked with the main rail system . Squall and two other members of his group use the station to hijack a train to return to Balamb Garden .