naist-nlp/zeshel huggingface dataset:
Estoc Estoc is a recurring weapon in the series . It is generally a low - ranked sword that provides average attack power but no other bonuses . Appearances . " Final Fantasy Tactics Advance " . Estoc is a low - ranked rapier that provides 32 attack and 2 speed . It teaches the abilities Featherblow for 200 AP to the Fencer , Heavy Dust for 200 AP to the Elementalist , and Sleep for 200 AP to the Red Mage . " " . is a low - ranked rapier that provides 24 attack and 4 speed . It teaches the abilities Featherblow for 200 AP to the Fencer and Boulder Crush for 200 AP to the Elementalist . In addition to the Fencer and Elementalist , Estoc can be used by the Red Mage and Chocobo Knight classes . It can be obtained through the Fencing Foils E category in the Bazaar . " Dissidia Final Fantasy " . Estoc is a level 43 sword that provides + 31 Attack . It can be obtained from the shop by trading 13 , 100 gil . " Dissidia 012 Final Fantasy " . Estoc is a level 30 sword that provides + 31 Attack . It can be obtained from the shop by trading 34 , 900 gil .
Penanggalan Penanggalan is a mark in " Final Fantasy XIII " . It is fought in Taejin ' s Tower as Mission 26 , in order to enable the Menhirrim to open the way for the party to reach Oerba . Mission . Mission 26 : So Shrill , the Cry . " Defiant soul , hear my plea and we shall bring light to your dark path . " " Know that a penanggalan holds my power thrall within this spire . Slay it and I shall once more be free . " " If you can but restore the strength of my two brethren and I , here on the upper tiers , the way will be opened unto you . " Battle . A good starting paradigm is Commando , Medic , and Synergist to buff and heal while the Commando gets rid of the Chonchons . After getting rid of the Chonchons , the party can switch to Relentless Assault or other fully offensive Paradigm like Com / Com / Com or Com / Rav / Rav . If needed use a Fortisol and Aegisol .
Turtapod The Turtapod is an enemy in " Final Fantasy VIII " . It is a small turtle that can defend itself , and also fly to attack . Battle . Turtapod can retreat to a defensive mode where it curls up to buffer itself against damage . Its attacks are weak and it is of no threat . Strategy . Junctioning Death to ST - Atk - J kills the Turtapod quickly , even if it is inside its shell . The best - known Angelo Search trick involves this enemy : After Turtapod has retreated into its shell , the player can cast Confuse on it , and the Turtapod will never come out of its shell unless it ' s been hit first . The player can then leave the game on and let Rinoa ' s dog Angelo come and search again and again ( there is no limit how many times the player can get Angelo Search in one battle , though getting her to appear many times takes time ) .
Inescapable battles glitch The inescapable battles glitch is a glitch in " Final Fantasy VII " where the player is unable to escape random encounter s in certain areas after a boss fight . This glitch arises from the flag for " inescapable " not yet being turned off until the player leaves the screen , rendering all random encounters inescapable after the boss has been defeated . There are four areas in the game where this occurs : 59th Floor of Shinra HQ during the first raid , after killing the three Mighty Grunts ; Temple of the Ancients , after killing Red Dragon ; Gaea ' s Cliff , in the area after the player kills Schizo ; and in the subway tunnel in Midgar on disc 2 , after beating , and .
Sleeping Gas Sleeping Gas , also known as SleepGas , Gas , Sleep Gas , and Hypno Gas , is a recurring ability in the series . It is primarily used by enemies to inflict the Sleep status on one party member or the entire party . Appearances . " Final Fantasy IV " . Sleeping Gas is an ability used by Dr . Lugae and Lunar Dragon , and inflicts Sleep on the entire party . It is used as a counter to a physical attack . Sleeping Gas is an ability used by Calca through the Jive command , which randomly inflicts Sleep on either one enemy or all enemies . It is also used as an enemy ability by Dr . Lugae , Left Foot , Marquis Malboro , and Right Foot , and will only inflict Sleep on a single target . " Final Fantasy VI " . Sleeping Gas is an ability used by Behemoth King ( Undead ) and Pandora , which inflicts Sleep to a single target . " Final Fantasy VIII " . Sleeping Gas is an ability used by Grat which inflicts non - elemental damage and Sleep to the entire party as a counterattack . " Final Fantasy Legend II " . SleepGas is a status inflicting ability that has 15 uses , it also increases a Robot ' s HP by 9 . It inflicts Slep to one group of enemies . This ability can be used by Champgno , DarkRose , F - Flower , Mushroom , P - Flower , Shiitake , SunPlant , Toadstol , and Sho - gun . " Final Fantasy Legend III " . SleepGas is an enemy ability that inflicts one enemy with Sleep . It can be used by Mushroom , Thoth , and Horus . Etymology . is an oneirogenic general anaesthetic that is used to put subjects into a state in which they are not conscious of what is happening around them . Incapacitating agent is a related general term for " knockout gases " or " KO gas " that ideally render a person unable to harm themselves or others , regardless of consciousness .
Trauma Trauma is a boss from " Final Fantasy VIII " , encountered in the Ultimecia Castle ' s Art Gallery . It is one of the sorceress ' s eight minions . Trauma is assisted by Dromas , small support machines . Trauma is hidden until the player releases it by solving a puzzle , where the player has to discover a painting ' s name . The gallery ' s floor has a picture of a clock with hands pointing to VIII , IV , and VI . The values refer to paintings with those particular letters : VIII for " Vividarium , " IV for " Intervigilium , " and VI is " Viator . " The player must enter the three titles in that order . This is supposed to be Latin for " In the Garden Sleeps a Messenger , " but many of the pictures ' names are Greek , falsely spelled or made up . In the NTSC - U / C and PAL versions , Leviathan can be drawn from Trauma if the player did not draw it from NORG earlier . Battle . Trauma can create Dromas and damage all characters with its Spirit - ignoring Mega Pulse Cannon , which it will use once two Dromas are killed . It can also cast Drain on the Dromas to heal itself , eventually killing them . Strategy . Since Trauma will only use its Mega Pulse Cannon if two Dromas have been killed , it is advisable to leave at least one of them alive and concentrate on attacking Trauma . Meltdown can be used to lower its high Vitality .
Undead Princess The Undead Princess is a character in " " . She is a temperamental and shrill shade whose true race is unknown . Her real name isn ' t mentioned in the game , but in the official strategy guild she is named as Celeb . After being bullied by Sherlotta , the spirit resorts to calling her " m ' lady " . Story . The Undead Princess is a specter of an unknown race sealed away by the ancient people to guard an object that could harness the Crystal power . Before her entrapment , she knew Larkeicus , who told her that she was created to stop anyone in the future who would interfere with his plans . When the Hero and Sherlotta venture to the Graveyard to find the artifact , they disturb the Undead Princess ' coffin . Her 800 - year - old spirit , resting in a bracelet - like device , awakens and attacks the party . Upon her defeat , she withdraws into the artifact , and after many threats from Sherlotta , tells them that there is another component that they need to complete the Crystal - sensitive item . She tells them that the other component is a staff hidden in a Mine , and although having no idea where the mine lies , hastily tells an impatient Sherlotta that the Hero should look in the Library to find data leading to the Mine ' s location . Sherlotta then carries the bracelet around with her , periodically reminding the Undead Princess that she could be snuffed out at any moment . When the Hero retrieves the staff from the Mine , Sherlotta connects the two pieces and uses the newly formed key to open the Gate . The Undead Princess is then left in front of the Gate to ponder her existential crisis while the Hero and Sherlotta carry on with their journey . After the Hero beats the game , they can go back to the Undead Princess , who is still stuck in front of the Gate . When she sees the Hero become sad after mention of " M ' lady " , she asks what she can do to cheer him / her up . She can either ' Make the Tower Reappear ' or ' Do a Trick ' . If they pick the ' trick ' the Undead Princess changes her face to look more pleasant and then talks . Picking the ' Tower ' one will make the Tower and Bridge reappear . After this , the Hero can see the Undead Princess make the pleasant face again and again , but the Hero then can pick ' Make the Tower go Away ' instead of the ' Reappear ' . After picking this though , the Undead Princess simple says she can ' t and the Tower is left where it was . Battle . The Undead Princess is the final enemy of the Graveyard . Other appearances . " World of Final Fantasy " . Undead Princess appears as a mirage . She is encountered by Sherlotta and Refia . " Final Fantasy Trading Card Game " . Undead Princess appears in " Final Fantasy Trading Card Game " with an ice - elemental card . " Triple Triad " . Undead Princess appears on " Triple Triad " cards in the version available via " Final Fantasy Portal App " .
Osmosis Osmosis is a Blue Magic spell in " Final Fantasy XI " . it Drains the HP and one status effect from a target . it costs five Blue Magic Points to set . It increases MND by three while decreasing CHR by two . It can be equipped with Magnetite Cloud or Ice Break to create the Job trait Magic Defense Bonus .
Wormhole Wormhole is a recurring ability in the series . It is the trademark attack of Atomos . Appearances . " Final Fantasy " . Wormhole is an enemy ability that inflicts Instant Death to one party member . " Final Fantasy V " . Wormhole is an enemy ability that is only used when a KO ' d ally is close enough to Atomos , at which point it will remove that character permanently from battle . " Dissidia 012 Final Fantasy " . Wormhole is the ability of the Land Worm , which constantly reduces the foe ' s bravery , and the farther the player ' s character is , the greater the reduction . Etymology . In physics , a is a hypothetical topological feature of spacetime that would be , fundamentally , a " shortcut " through spacetime .
Acid Acid is a recurring enemy ability and Blue Magic spell . It often inflicts various status effect es when it deals damage to the opponent . Appearances . " Final Fantasy VI " . Acid is an enemy ability , found only in the " Advance " version and used by Abyss Worm , it inflicts Sap to one party member . " Crisis Core - Final Fantasy VII - " . Acid is an enemy ability used by Bizarre Bug which deals physical , non - elemental damage as well as Poison . " Final Fantasy VIII " . Acid is a Blue Magic spell learned by Quistis from the Mystery Fluid item obtained from the Gayla or its Triple Triad card via refining . Acid does non - elemental damage to one enemy and may add Vit 0 , Poison , Petrify , and / or Darkness status effects . However , this all depends on the Crisis Level Quistis is in : The lower her HP when used , the higher the chance of using the highest Crisis Level version of the move . The statistics of this spell is as follows per Crisis Level : " Final Fantasy Tactics Advance " . Acid is learned from Flans and inflicts a random status ailment on the target , usually being either Disable or Stop . The spell costs 12 MP to cast . Acid is used by the Flan family and inflicts a random status ailment on the target . Blue Mages cannot learn this ability . Acid is a monster ability the Bloodbones , Spitting out large quantities of Red Fluids causing heavy damage at a medium range . " Final Fantasy Legend III " . Acid is a physical attack that damages one enemy . Pentagon , Serpent , and Agron can use this attack . " Bravely Default " . Acid is an ability used by Slimes . It deals damage to the target and cuts its Physical Defense to 75 % .
Warsong Warsong is a recurring enemy ability in the series . It primarily boosts Strength . Appearances . " Final Fantasy XII " . Warsong is an enemy ability used by Ozmone Hare , Alraune , Wild Onion , Wyrdhare , Pumpkin Head , Mandragora , Deadly Nightshade , Mu , Mandragora Prince , and Ripe Rampager . It increases one enemy ally ' s Strength by 20 % , to a maximum of 99 , at the cost of 4 MP , within a range of 3 .
List of Final Fantasy Mystic Quest weapons The following is a list of weapons in " Final Fantasy Mystic Quest " . Weapons are usually found , but can sometimes be bought from certain people . The player can cycle through their weapons at any time by pressing or , this can also be done during battle . The attack strength of sword , axe , and claw weapons increases as the player levels up . Bomb type weapons have set attack power and they will not become stronger when Benjamin levels up . The damage formula for physical attacks is : Swords . Sword type weapons can be used to hit switches on the overhead map . Axes . Axe - type weapons can be used to chop down trees on the overhead map , or can be used to hit switches , like those found in Pazuzu ' s Tower . All axes deal axe - elemental damage and deals extra damage to tree , crab , turtle and worm - type enemies . Claws . Claw - type weapons can be used to climb up and down some walls on the overhead map and the Dragon Claw can also be used as a grappling hook to swing over large gaps . Bombs . Bomb - type weapons can be used to destroy obstacles on the overhead map , and the Mega Grenade can be thrown from a distance to destroy obstacles . Bombs have high power when Benjamin first acquires them , but they have set power and do not grow stronger when Benjamin levels up , lowering their effectiveness in later areas . They have limited ammo and additional ammo is sold in towns . Up to 99 bombs can be carried at once . All bombs deal bomb - elemental damage , dealing extra damage to slime and beholder - type enemies , and hit all enemies . Other Weapons . These weapons are used by Benjamin ' s allies and cannot be equipped by the player . Kaeli is not listed , as she uses the Axe and the Giant ' s Axe during her travels with the player . Bare Hands is only available to characters that have run out of ammo .
Odin ( Final Fantasy V boss ) Odin is an optional boss in " Final Fantasy V " . The player must fight it to obtain the summon Odin . The player must defeat it within one minute or they will lose the battle . Odin is found in the basement of Castle of Bal in the Merged World . The basement is accessible from the nearby Jachol Cave entered from the world map . Battle . When approaching the orb housing Odin , it will start a conversation : " Player chooses Yes " When Odin is defeated , it will say : Odin is then obtained as a summon . Odin absorbs Holy - elemental damage . It is possible to defeat Odin and still lose the battle , as the timer doesn ' t stop when Odin says " That ' s it ! " , so if it hits 0 : 00 by the very moment he says that and " disappears " , the battle will end in a Game Over . Strategy . Usually when fighting this battle the player does not have enough time to remove all of Odin ' s health , causing a game over . A working strategy can be to have Time Mage and Mime class abilities and cast Meteor and use Mimic to copy Meteor for a good amount of damage while only consuming a single cast ' s worth of MP . An easy strategy is to petrify Odin with the Break spell or a Mystic Knight ' s Spellblade command . In the European version , Return can be used to reset the timer to give unlimited chances to steal the rare Protect Ring . In the North American version , the spell does not affect the timer due to a bug . The party shouldn ' t use the Excalibur , Holy Lance , or the spell Holy . In the iOS / Android versions it is possible to save precious seconds by placing the battle time in wait , synchronizing everyone ' s turn , giving a character a command and immediately entering any menu with the next character ( like choosing attack but not choosing a target ) . That way the timer is frozen while the previous character resolves his / her attack .
Vanish - Doom bug The Vanish - Doom bug is a bug in " Final Fantasy VI " . Since the effects of the Invisible status leave units open to any magic attack , it overrides certain important checks , such as Death immunity , which is usually dealt with differently from other status immunities . As a result , casting Death on targets with the Invisible status always defeats them , including bosses . Due to the undead s ' special revival from Death and enemy Roulette , other attacks that do not use the Stamina statistic must be used against them instead , such as the Banish spell and the Bushido Oblivion . If the player uses Vanish / Banish on the living Behemoth King , they will never fight its undead form , which in turn will keep it from showing up on the Veldt . A related bug linked to the presence of HP - regenerative and degenerative statuses in party members allows enemies to perform their final attack no matter if Banish , Snare , or others of their ilk are used for the finishing blow , with the useful exception of Snare done via the Mu ( a . k . a . Rhodox ) Rage . This bug was never fixed and is often the cause of player woes related to farming Magic Points from Intangir until they discover they can use the Mu Rage to avoid Intangir ' s counterattack . The PlayStation version makes a poor attempt to guard an important World of Ruin storyline boss , Phunbaba , from the bug . The result is a fix that causes only the Vanish spell to miss . The attempt is not only in vain , as persistent players can still use Rippler to inflict Invisible status to exploit the bug , but it also causes Vanish to miss any party members in the third and fourth character slots due to the programmer responsible forgetting how the game ' s targeting system works . Vanish registering a Miss message as a result of the " fix " is in itself a bug ; it is supposed to simply not do anything to the target when it fails . The Vanish - Doom bug has been partially fixed for the " Final Fantasy VI Advance " release ( and thus , to an extension , the Android / iOS release ) ; a character afflicted with Invisible will no longer lose immunity to Death , but other checks are still not made . The most prominent example of this is the ability to cast Raise or Arise on a living character while they are Invisible , restoring part or all of their HP . There is a bugfix patch that players can use to fix the main Vanish - Doom bug ( but not the related bug ) on the SNES version .
Mr . Monkey Mr . Monkey is a character from " Final Fantasy VIII " and a friend of the Shadow in Obel Lake . Though he does not appear in the game as a physical image , he speaks to the player . He is encountered on the world map as part of the Obel Lake sidequest to obtain rocks to solve a treasure hunt . He is located in a forest between Roshfall Forest and Dollet . When encountered the player must throw rocks at him until he throws one back . It is revealed the rock he threw is one of the clues required for the hunt . There is a version difference to the insult Mr . Monkey throws at the player . In some versions he says the player ' s mother " wears a shellsuit " , and in others he says " wears combat boots " .
Braveheart Braveheart is a recurring sword in the series . It is generally a high - ranked weapon with high attack power . As of " Dissidia Final Fantasy " , the Braveheart appears as the weapon of choice for the Warrior of Light , and appears in all appearances with him alongside the Shield of Light . Appearances . " Final Fantasy " . The Braveheart is a high - ranked sword that provides + 30 Attack , 52 Accuracy , 28 Critical , and can cast Confuse when used as an item . It can be used by the Warrior , Knight , and Ninja classes , and can be dropped from Barbariccia or Yamatano Orochi . " Dissidia Final Fantasy " . The Braveheart is Warrior of Light ' s level 92 exclusive weapon , providing + 63 Attack and Defense + 10 % . It can be obtained from the shop by trading 29 , 570 gil , Flame Sword , Goddess ' s Magicite x5 , and Protect Crystal x3 . " Dissidia 012 Final Fantasy " . The Braveheart returns as Warrior of Light ' s level 90 exclusive weapon , providing + 63 Attack and Defense + 7 % . It can be obtained from the shop by trading 158 , 000 gil , Flame Sword , Electrum , and Hero ' s Dream x5 . " Theatrhythm Final Fantasy " and " Theatrhythm Final Fantasy Curtain Call " . While not appearing as an equippable weapon , the " Dissidia " version of Braveheart appears in the model for Warrior of Light . " Pictlogica Final Fantasy " . While not appearing as an equippable weapon , the " Dissidia " variant of Braveheart appears in the portrait image for Warrior of Light .
Storm Dragon Storm Dragon , also known as Storm Drgn and StrmDrgn , is a recurring enemy in the series . Appearances . " Final Fantasy IV " . Storm Dragon is a boss fought at Cave of Trials in the Game Boy Advance and later remakes of the game to acquire the Godhand for Yang . It fights using powerful physicals and the Tornado spell , but is otherwise not a difficult boss to defeat unless the party does not recover from its Maelstrom attack . " Final Fantasy VI " . Storm Dragon is a boss first fought at Mt . Zozo in the World of Ruin , then at the Dragons ' Den in the Game Boy Advance and later remakes of the game . It possesses the highest HP of the original Eight legendary dragons , and has access to powerful Wind - elemental attacks such as Aero , Cyclonic , and Wind Slash , in addition to its powerful physical attack , Wing Saber . When refought , it possesses the highest Evasion and MBlock , being difficult to damage at all , but utilizes the same moveset as before , but will mostly use its new attack , Icarus Wing . Defeating it here will grant Edgar ' s ultimate weapon , Longinus .
Mana Shield Mana Shield ( or ) , also known as MP Switch and Damage > MP , is a recurring ability in the series , primarily found in the Ivalice Alliance games . It transfers a portion of the damage the user takes into MP damage . Appearances . " Final Fantasy Tactics " . Mana Shield is a reaction ability learned by the Time Mage class for 400 JP . Upon taking damage from any source , the damage is taken out of the user ' s MP instead of HP unless the user has 0 MP before damage is taken . If damage taken is greater than the amount of MP the user has , the user ' s MP is reduced to 0 . " Final Fantasy Tactics Advance " . Damage > MP is a reaction ability learned by the Blue Mage , Gadgeteer , and Morpher classes for 300 AP from the Judo Uniform . MP Shield returns as a reaction ability learned by the Blue Mage , Tinker , and Arcanist classes for 450 AP from the Mirage Vest . If damage dealt to the user is greater than the amount of MP they currently have , any overflow is taken from the user ' s HP .