Changes between Patch 1 . 11 Naxxramas and Patch 3 . 0 Naxxramas Most of the changes listed in this article are being compared to the 25 man version of patch 3 . 0 Naxxramas . Outside the instance . Relocated from the Eastern Plaguelands to Dragonblight . ( Plaguewood is still visible underneath Naxxramas from the inside ) . The entrance to Naxxramas is now a lower room underneath that contains four portals and a summoning stone , formerly part of the instance . The original teleport spire remains in the game , but is no longer accessible due to it being underground . All original quests , though still in game , are no longer completable ( except ) . No new quests were added . The attunement requirement has been removed , although the quest can still be picked up and completed . Instance Center . Rather than the four instance portals , the area that is the summoning stone currently used to be part of the instance . The holes you fly through to reach the stone were windows that allowed you to look at Plaguewood below Naxx . A video of the teleport spire and inside lower middle section can be found here ( http : / / www . youtube . com / watch ? v = EWox11uu9OY ) . Archmage Tarsis Kir - Moldir has been removed . You formerly could not zone out of Naxx upon entering . Until Patch 3 . 3 , you could not zone out of Frostwyrm Lair upon entering . Kel ' Thuzad did not voice the death of Mr . Bigglesworth , however , you could still read the / yell emote which remains unchanged . The original version of Naxx offered Argent Dawn reputation for those who were not yet exalted . The new version offers no reputation for any faction . General Changes . All gear has been updated from level 60 to level 80 . Some new gear use updated models based off their original counterparts . Mobs have been updated from level 60 - 63 to 80 - 82 . Construct Quarter had no official name , but was called " Abomination Wing " by players as well as in various game files . Military Quarter had no official name , but was called " Death Knight Wing " by players as well as in various game files . Arachnid Quarter had no official name , but was called " Spider Wing " by players as well as in various game files . Plague Quarter had no official name , but was called " Plague Wing " by players as well as in various game files . Word of Thawing no longer drops off trash mobs . Wartorn Scrap s no longer drop off trash mobs . Frozen Rune s have been removed . Splinter of Atiesh have been removed . Outer Ring mobs were not mobs from said wing , but rather mobs from every wing ( Ghoul s , Death Knights , Shade s , Skeletal Mage s , Necromancer s , Plaguehound s , Spiders , etc . ) . Bosses often yelled more emotes . Some of the emotes they yelled have been removed from the new version ( Example : Kel ' Thuzad : I will freeze the blood in your veins . ) . Master Craftsman Omarion , a crafting recipe teacher , has been removed from his prison in the Death Knight Wing . A general note , all that " unused " area in the outer rings originally had frozen runes in them , giving guilds a reason to clear those areas . Model Changes . Deathknight Captain s did not use Tauren / Night Elf models , but rather a human model . Death Knight s did not use Dwarf / Troll / etc . models , but rather a human model ( With the grey undead skin ) . Dark Touched Warrior ( Whirlwind guys ) used a light armored forsaken model carrying buckets . Necro Knight s used the pre - BC skeleton mage model ( Like the ones in Plaguewood ) . All mounted Deathknights used the Baron Rivendare model . Ghouls in the Plague Quarter / Wing use the pre - BC ghoul model . Noth ' s adds " Plagued Warriors " used the standard skeleton model , like what you get when you use Noggenfogger . Noth ' s adds " Plagued Champions " used the pre - BC skeletal warrior model ( Armored skeletons that you see throughout various areas in the Plaguelands ) . Noth ' s adds " Plagued Guardians " used the standard necro mage model ( See Necro Knight ) . Plague Beast s used the " Bog " or " Moss " Beast model , and also had a dark green haze around them . Mutated Grub s used the standard maggot model . Naxxramas Acolyte s & Naxxramas Cultist wore a red and purple robe that was less elaborate looking . Although they are not technically the same mob , the Stitched Giant models do not match the mobs they replaced ( Stitched Spewer ) . The original occupants of Grobbulus ' room looked like standard abominations . Added and Removed Mobs . Added mobs . Marauding Geist : Runs in packs of around 8 - 10 , will jump on to the 1st target they see . Stitched Colossus : Very large abominations before Thaddius ' room , they do an AOE knockback . Venom Stalker : Spiders that travel in pairs and apply a poison DOT . Vigilant Shade : Invisible shades that patrol the Outer Ring . Does an AOE shadowbolt . Stitched Giant s : Large abominations before Grobbulus that do an AOE knockback . Baron Rivendare : Replaced Highlord Mograine , more info in The Four Horsemen section . Removed mobs . Highlord Mograine : Replaced by Baron Rivendare , more info in The Four Horsemen section . Death Touched Warrior : Lightly aromored Dwarf enemies weilding hammers . Appeared around the forge area . Doom Touched Warrior : Traniee Deathknights in the Military Quarter . They were attacking the training dummies you see ( The ones before Instructor Razuvious ) . They would do amusing emotes such as / flex or / chicken to other NPCs in the area . Death Lord : A very powerful version of the Deathknight Cavalier . Had a stacking deadly unholy aura and needed to be seperated from the main group . Came in packs with Deathknight Cavaliers . Deathknight Vindicator : Essentially a weaker version of the Death Lord . They traveled in packs of 2 . Necro Knight Guardian : An AOE happy Necro Knight . Used lots of AOE ' s ( Flamestrike , Blast Wave , Frost Nova , Cone of Cold , Arcane Explosion , as well as blink ) . Necro Stalker : Replaced by the Venom Stalker . Back in pre - BC their poison DOT was far more deadly . They patrolled the Outer Ring in pairs . Necropolis Acolyte : These guys used the Alcolyte model you see in places like Stratholme ( Inside the Ziggurats ) . They did an AOE shadowbolt among other things . They patrolled the Outer Ring . Plagued Gargoyle : The same as the Stoneskin Gargoyle , they patrolled in pairs around the Outer Ring . Spirit of Naxxramas : Uses the shade model and patrolled the Outer Ring and had stealth detect , NOT the Vigilant Shade . Plagued Deathhound : A Plaguehound that appeared in the Outer Ring . Did an AOE knock back howl . Risen Deathknight : Like the Dark Touched Warrior , they looked like lightly armored forsaken , except they used a pitchfork instead of a bucket . Stitched Spewer : Abominations that appeared before Grobbulus , they shot Slime Bolts and would also do an uppercut that would knock you up in to the air and cause you to take considerable fall damage ( The more players in melee range , the lower you got shot up ) . Trash Mob Changes . All trash was more dangerous and could not be AOEed . Plague Trash Ability Changes . Infectious Ghoul : They had a short ranged stun . Wrath gave them a rend and disease debuff , but lost the stun . Plague Slime : Hit harder , kiting was recommened . Stoneskin Gargoyle : Timer on Stoneskin was harder to beat . Healed to 100 % . The first gargoyle in the Plague Wing did not have Acid Volley . The hallway before Heigan was a gauntlet ( i . e . , constantly respawning yard trash ) , and Heigan would engage when you reached the end . Abomination Trash Ability Changes . Patchwork Golem : Did a dangerous 360 degree cleave , in addition , the cleave would cause chain damage ( such as C ' Thuns Eye - Beam ) in addition to the stun . Bile Retcher : Bile Vomit was actually dangerous and shouldn ' t face the raid . They did a chain - targeting knockback that dumped aggro . Stitched Spewer has been replaced with Stitched Giant . The lightning totems that the Living Monstrosity ( Wights ) placed needed to be killed ASAP or they would deal immense damage . Spider Trash Ability Changes . The poisons and curses you got from trash mobs needed to be cured ASAP , or the target would likely die . Spider ' s still had the deathgrip mechanic , so you needed to pull carefully ( 1 tank getting pulled in had a good chance of dying if the rest of the raid was behind ) . Necro Stalker has been replaced with Venom Stalker . Death Knight Trash Ability Changes . Deathknight : They would raise any dead humanoid or undead corpses nearby in to a skeleton called " Deathchill Servant " , in addition , they would do an AOE fear then target the highest threat non - feared player and do a single target fear on them . They also put a curse on targets that nullifies direct healing spells . They didn ' t use Blood Presence , Death Coil , or Hysteria that the new version does . Deathknight Captain : Did a dangerous whirlwind that usually spelled death for non - tank melee , they also charged targets . Dark Touched Warrior : Dropped aggro every few seconds . Deathknight Cavalier : Would do a 360 degree cleave , would also fear a raid member . Had an unholy aura that stacked damage . They did not dismount when low on life like the new ones do . Dark Touched Warrior : Major change , as stated , they were not the armored fighting DKs we see today , but rather weak forsaken wielding a bucket . They would run and try to call for aid from the Skeletal Steeds . Bony Construct : Would do a melee chain cleave ( Like C ' Thuns eye - beam , except only melee ranged ) . Did an AOE knockback instead of brutal strike . Boss Changes . All bosses dealt more damage , scaled to level ( So , for example , if in Naxx 80 a boss hit a tank for like 20 % , it would probably be 60 % in the old one ) . Patchwerk . Hit MUCH harder ( Well , scaled to level ) . Enrage timer was very difficult to make and required very high ( For the time ) DPS to beat . The fight tested all 3 roles . Tanks needed to be geared enough to survive the hateful strikes , healers needed to be geared enough to keep the tanks up due to the massive damage , and DPS needed to be geared enough to beat the tough enrage timer . Enrage timer was 7 minutes instead of 6 ( But was harder to beat ) . Grobbulus . It was normally better to dispel the poison to save the healers some mana ( remember going oom was actually an issue then ) , which means the person infected would actually have to move to reach to a specific spot , in addition , dispelling the poison dealt less damage than waiting it out . Gluth . Gluth was not tauntable ( Mortal Wound still existed though ) . Did an AOE fear every 20 seconds . Zombies healed him for about 10 % instead of 5 % . Frenzy needed to be tranq shotted ASAP , or the tank would take a large amount of damage , potentially killing them . Faster berserk enrage . More zombies . Thaddius . ~ Stalagg & Feugen ~ Stalagg would always cause crushing blows . Stalagg would randomly get a power surge buff increasing attack speed by 200 % . Fuegan had an AOE mana drain ability . Both Stalagg and Fuegan had a warstomp ability causing moderate damage . ~ Encounter & Thaddius ~ Stalagg and Fuegan would throw the tanks wherever they were facing , not directly to the opposite platform . Thaddius hit hard and had a somewhat hard to beat enrage ( 5 minutes ) . Due to the enrage timer , it was imperritive all raid members lived . One person crossing on the polarity shift would generally cause a wipe . Polarity ticks happened faster , so you couldn ' t get away with running through the middle . Anub ' Rekhan . Adds had a cleave ability , as well as Mortal Strike . Adds needed to be tanked swapped to avoid the poison DoT stacking too high . Adds would web players preventing them from moving ( This would hurt with cleave ) . Corpse scarabs were actually dangerous , so if you had more then 1 or 2 people dead , it was pretty much a wipe . Insect swarm had a larger range and dealt more damage ( Scaled to level of course ) . Hunter needed to use aspect of the pack to make sure the tank got out of insect swarm in time . Raid needed to spread out to avoid too many people getting knocked up from impale . Grand Widow Faerlina . Rain of fire was far more deadly , as was the poison . Tanking through the enrage was impossible . Adds needed to be MCed to dispell the enrage buff . Couldn ’ t AOE tank all the adds . Maexxna . Poison reduced healing done by 90 % . She cocooned more people on average , and the cocoons were more difficult to destroy . AoE web stun lasted 8 - 10 seconds . Noth the Plaguebringer . His curse would instantly kill the raid if everyone was not cured before the time ran out . Curse affected 20 players . More skeletons were raised . Skeleton adds were actually competent and needed to be tanked and CCed . Plagued Guardians could stun raid members . Heigan the Unclean . Heigan pulled directly when you entered the room . Dance phase was faster . Heigan had an AOE mana burn that would deal damage equal to the amount of mana burned . During the entire fight , 3 random raid members would be ported to the gauntlet before Loatheb , and needed to get back before being killed ( due to the gauntlet being filled up with poison gas ) . Loatheb . Rather than a 3 second healing window every 20 seconds , Loatheb put a debuff on you that allowed you only 1 heal per minute . The fight required a large amount of consumables as well as effective use of them to beat as most heals needed to be saved for the tank . After 7 or so minutes , Loatheb would apply his shadow AOE at a MUCH faster rate , which would kill the raid quick , so essentially it was an enrage timer . Seeing as he had an “ Enrage timer ” , using the spores to their full effect was very important . Spores would spawn on the opposite side of the room as Loatheb , and raid members needed to be stacked there before they spawned . Loatheb would constantly decurse himself . Instructor Razuvious . Instructors shout used to drain up to 4k mana and dealt damage equal to the amount of mana drained , needed to be LoSed . After a MC ended , the understudy would have a debuff preventing them from being MCed for awhile . All 4 understudies needed to be rotated because of the above mechanic . Understudies used shield wall instead of bone shield . Gothik the Harvester . Undead adds were immune to magic . Adds needed to be CCed and taken out in a slow and steady order , to prevent 1 side from building up more , faster . Adds actually needed to be tanked and were not AOE fest . Even though he only had about 350k HP , his soul harvest stacking debuff applied quick and was very dangerous , so you needed to burn that 350k down very fast . Adds would likely still be up when Gothik ported down . The Four Horsemen . Highlord Morgraine was there instead of Baron Rivendare . Marks stacked faster and hit harder . 8 Warrior tanks were needed to tank this fight . Warriors would often need a spell hit rate trinket so that taunt wouldn ’ t miss . If taunt missed , it would drastically increase a chance of wiping , doing so most of the time . All 4 were “ loose ” and needed to be tanked in the 4 corners ( The 2 in the back wouldn ’ t stay in the back in other words ) . The 4H would not move to the 4 corners on their own , they needed to be pulled there . All 4H shield walled at 50 % and 20 % HP for 20 seconds . Marks lasted 75 seconds before removing . Lady Blaumeux ' s Void Zones did much more relative damage ( 2 shotting any non - tank , 3 shotting a tank ) . After death , their ghost remains still applying marks . Mograine dropped the Corrupted Ashbringer . Sapphiron . Frost Aura did considerably more damage and all raid members needed very high frost resist . Drain Life dealt very high damage , very fast , and healed Sapphiron for a lot more , and needed to be dispelled ASAP . Kel ' Thuzad . Add phase was about 2 minutes longer . Adds were overall more dangerous . Kel ' Thuzad could not be taunted . Frost Blast dealt 130 % damage instead of 104 % . Frostbolt Single would be an instant kill and always needed to be interrupted . Frostbolt Volley took more of your average DPS / Healers HP . Shadow Fissure only had about 3 second warning time instead of 5 . Chains of Kel ' Thuzad MCed more people , and also dropped all aggro , and also purposely MCed the MT . Guardians of Icecrown dumped aggro every 15 seconds and got a stack of blood tap every time they changed targets . 5 Guardians of Icecrown came , instead of 4 . Guardians of Icecrown hit hard , and you could not tank more than 1 without dying . Guardians of Icecrown needed to be CCed . You needed to shackle 3 , but doing a 4th would cause Kel ' Thuzad to dispel all 4 shackles . Kel ' Thuzad was replaced by a new voice actor .