naist-nlp/zeshel huggingface dataset:
The Finger of Suspicion The Finger of Suspicion is a in " " . Detailed walkthrough . The quest is pretty straightforward . While in the Legion ' s Fort , talk to Vulpes Inculta in Caesar ' s tent . He ' ll brief the player about an informant girl ( Martina Groesbeck ) who is either sided with the Legion or a friend of it , and is about to be hunted down by the Omertas . Travel to the Strip and walk through the two gates to get to Vault 21 casino / hotel , go then to the lower levels and follow the marker around ; you ' ll eventually arrive at a room where three Omerta thug s are about to kill the woman . Now , there are various options available . You can attack the thugs by surprise without saying a word , or talk to one of them . At this point , it ' s possible to convince them that Martina is working for the Legion , scaring them enough to leave without a fight , but only with a high enough Speech skill ( 50 Speech ) . If you don ' t have enough Speech skill ( or you just want to kill them ) , there ' s also a dialogue option that triggers a fight . One of the thugs carries a knife ( and will attack in close combat ) , the others are equipped with a and a , respectively . None of them wear any kind of armor ( only suits ) , so it shouldn ' t be a difficult encounter . You can also use the Speech option , and kill them quickly while they walk away . This will give you the challenge , the Speech xp , and the kill xp plus loot . No one except the thugs turn hostile if you attack them . Also , if you have finished How Little We Know and killed the bosses , another non violent option appears where you can tell them you know the boss , and will they leave quietly . Solving the quest peacefully gives you an exceptional quest performance from Vulpes Inculta . After you have dispatched them ( either way ) , talk to the girl . She ' ll thank you and will answer a few questions about what she does at The Strip , stating she ' s working for the NCR , and assuring that she has nothing to do with the Legion . Once you ' re done talking , return to the Fort in order to collect your experience reward . Vulpes will explain that Martina actually works for a Legion ' s frumentarius infiltrated within the ranks of the NCR , and immediately begins the quest I Put a Spell on You on the Legion side . Behind the scenes . " " is a popular song written by Paul Mann and Al Lewis , and published in 1954 .
Boom bug The Boom bug is a thrown explosive in " " , in the Midwest of 2197 . Boom bugs are mutant ladybugs that have a tendency to explode . Characteristics . Boom bugs are pretty much worthless compared to frag grenades , but the lack of grenades in the early stages of the game makes them more viable . Boom bug explosions can poison targets . They explode in a buggy , toxic mist that damages all targets within a 5 hex radius .
Security guard Security guards are characters found in and around Tenpenny Tower in 2277 . Background . They are hired by Allistair Tenpenny to ensure the security of Tenpenny Tower and its residents . Their main concern is to make sure unwelcome visitors don ' t get in , like Roy Phillips and his group of ghouls . Gustavo is the leader of these guards . The guards will react and attempt to subdue the Lone Wanderer should they start any trouble . Locations . They can be found outside the tower at the guard post and in areas around the building as well as inside on the different levels . Several guards stand near the main gate . There is also an area to the right once you enter the Tower that has several cots and tables . This is where the guards sleep at night or rest during the day . Appearances . Security guards appear only in " Fallout 3 " .
Deputy Steel Deputy Steel is a Mister Gutsy military combat drone that guards Megaton ' s armory in 2277 . Background . This General Atomics Mister Gutsy has been programmed to serve as an assistant to Sheriff Simms . Relationships . Deputy Steel is owned by Megaton as a whole but entrusted to Lucas Simms and apparently maintained by both Lucas and Harden Simms . Appearances . Deputy Steel appears only in " Fallout 3 " . Behind the scenes . Sometimes , when one attacks him he says " What is your major malfunction , maggot ? " , which is a reference to the 1987 movie " " . Gunnery Sergeant Hartman says this right before he is shot by Pvt . Lawrence ( " Pyle " ) . Bugs . Sometimes , upon fast traveling to Megaton , he will spawn right in front of the player character instead of inside the armory .
Classical Radio Classical Radio is a radio station in the Commonwealth . Characteristics . This station has no DJ or speaking of any kind , just instrumental music . If the Institute is destroyed , then Classical Radio will be shut down and cannot be tuned into . However , the pieces can still be heard on any settlement jukebox . The Institute . This station ' s broadcasts and the music it plays are the waves used by the synths to teleport by using the molecular relay device in and out of the Institute . Appearances . Classical Radio appears only in " Fallout 4 " .
Stapleton Mrs . Stapleton owns the library in the Hub ' s Downtown merchant block , next to Mitch ' s All - n - One Store , the Friendly Lending Company and Beth ' s gun shop in 2161 . Background . A well - mannered and courteous person , she has an immense selection of books , including an infinite supply of skill books . Interactions with the player character . Effects of player ' s actions . She will not interact at all if the Vault Dweller threatens her to get information . Appearances . Mrs . Stapleton appears only in " Fallout " .
EMP Shielding EMP Shielding is a " " trait , available only to robot s . Effects . This robot has a dedicated EMP shielding system . This makes it heavier and therefore slower . This trait causes a penalty to Agility but a 30 % bonus to EMP resistance .
Stables The Stables is a research lab northwest of New Reno , just outside the city limits . Controlled by the Mordino family , the Stables are the primary production and research site for the family ' s Jet - driven empire . The site takes its name from its previous purpose ; it is a converted stable and livestock pen . Gaining access . The Chosen One is granted access when tasked to deliver Big Jesus ' s package to Ramirez at the Stables by Big Jesus Mordino who also gives the directions . Function and layout . There are two basic functions of the Stables . The eastern warehouse building is concerned with the production and packaging of Jet . Here , a small army of slaves labor endlessly under the careful eye of armed guards , packaging and loading canisters of Jet . From here , the canisters are transshipped to New Reno , where they are sold , put on caravans , and sent to nearby communities like Redding . The western building is the testing center and namesake to the facility . Little more than a converted set of livestock pens , these literal stables house a small , wretched population of slaves used for drug testing . They are continually subjected to doses of Jet in an effort to improve the drug ' s effects and safety . Much of this research is overseen by " doctor " Marjorie Reed , while security of the building is handled by a Mordino thug named Ramirez . There are also brahmin left to mill around in a fenced - in grazing area between the two buildings because brahmin dung is a component in Jet production . The ace in the hole . The Mordino family ' s prize , however , is kept below ground , in tunnels that link the two buildings . Adjacent to the guard quarters lie the spacious lab and living quarters that are the exclusive domain of Myron , the Mordino family ' s drug - making whiz - kid . Security . Since the facility in general , and Myron in particular , represent the keystone of the Mordino empire , the Stables are very well secured . Numerous guards , all heavily armed , patrol the compound , and entrances to both buildings are secured behind chain - link fence topped with razor wire . Although the existence of the Stables is known to the general public , the exact location is not , lending more security to the site . Security around Myron ' s lab is especially tight : two armed guards are present at all times . Notes . One of the brahmin in the pen will be mooing differently than the others , and will be described as angry when examined . The player will be given three attempts to use their Doctor skill on the angry brahmin . If successful , the brahmin will cough up a microfusion cell and the player will get some experience points . However if one is not successful , the brahmin will attack the player . Appearances . The Stables appear only in " Fallout 2 " .
Short light barrel The short light barrel is a weapon mod for the combat rifle , the hunting rifle , the pipe bolt - action pistol , the pipe gun , the pipe revolver and the submachine gun in " Fallout 4 " . It does not require any perks to craft . Effects . The short light barrel provides improved hip - fire accuracy . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Pitt slave lead conspirator The Pitt slave lead conspirator is the head of a group of slaves working toward a slave uprising in 2277 . Interactions with the player character . Other interactions . The leader meets with a few other slaves in The Pitt Downtown , near a wrecked bus where Adan works . He and his cohorts will discuss the coming slave uprising ; the leader himself will ask if one of the member ' s mission was a success and if others " got those packages . " Their meeting will break up should the Lone Wanderer approach the group , as a lookout will whistle to warn the conspirators . After this , the leader will leave the area and wander around the town . Appearances . The Pitt slave lead conspirator appears only in the " Fallout 3 " add - on " The Pitt " .
Power fists A power fist is a type of weapon that appears in every incarnation of the " Fallout " universe released thus far ; one of very few weapons to claim such status . In all of its incarnations , it appears as some variation of glove or armored gauntlet , with a powered ram or similar device which improves the impact of the wielder ' s Unarmed strikes . Models . Big Frigger power fist . The Big Frigger power fist is an armored gauntlet produced by BeatCo , and uses energy cells to drive a kinetic storage device , similar to the device used in the super sledge . Big Frigger mega power fist . < section begin = " Mega power fist " / > The Big Frigger mega power fist is a new model , upgraded from BeatCo ' s previous ' Big Frigger ' power fist . A promotional excerpt states that it has upgraded power servos to increase its Strength . However , it uses twice as much charge from power cells as well . < section end = " Mega power fist " / > Power fist . The pneumatic power fist ( referred to in - game simply as a power fist ) is an Unarmed - class weapon which appears in " Fallout 3 " , " Fallout : New Vegas " and " Fallout 4 " . It appears as an armored gauntlet , like that of a suit of power armor . However , it appears to use a pneumatic ram instead of kinetic energy devices , making it function in a manner closer to that of the impact gloves . ( see below ) Saturnite fist . Saturnite fists are an experimental prototype version of standard power fists . Made from the same lightweight ceramic ' Saturnite ' alloy as Cosmic knives , they can be swung faster than their heavier counterparts . Industrial Hand . The industrial hand is a tool consisting of a mechanical glove with a circular saw blade mounted on the back . Impact gloves . Impact gloves are an Unarmed class of weapon exclusive to " Fallout Tactics " . They appear to be a leather glove with a pneumatic piston bolted to the back of the hand , which extends on contact with the enemy for additional striking force . While not , strictly - speaking , a power fist , it is included as it functions in a more or less similar fashion . Impact gloves do not require ammunition . Mega power fist . The mega electric power fist is an enhanced version of the electric power fist that appears in " Fallout : Brotherhood of Steel " . It uses an internal power source , negating the need for power cells . The impact of the electric power fist deals damage similar to a raygun shot . HERAKLES power fist . Herakles was one of the Enclave - Poseidon Energy weapon programs that was abandoned during the Great War . The Prisoner could find these plans and rebuild the Herakles model .
Tanned green gecko hide Tanned green gecko hide is a in the " " " Honest Hearts " . Characteristics . Tanned green gecko hide is the processed hide of a which can be used by the Courier to create various types of . Crafting . This item can be by the Courier . Creation requirements Notes . White horsenettle does not grow anywhere in Zion . It can rarely be found in some containers in the villages or on White Legs corpses .
Jericho ' s house Jericho ' s house is located in Megaton , to the left of the main gate , on the walkway near my Megaton house ( or the empty house ) . Layout . A one - floor building with an austere , rough room . The door to the house is locked with an Easy level lock . Notes . Should Jericho spot the Lone Wanderer stealing anything from his house , he will turn immediately hostile ; this includes if he is an active follower . On occasion , he may just take back whatever was stolen and put it in his inventory , where the goods can then be retrieved later without fear of causing further hostilities . Appearances . Jericho ' s house appears only in " Fallout 3 " .
Clifford Father Clifford is the reverend of the Saint Monica ' s Church in Rivet City in the year 2277 . Background . Father Clifford was born in 2237 . At the age of 40 , he spends most of his days in the church , but leaves for a couple hours every day to walk around the carrier . He ' s a nice guy and likes just about everyone he meets . He is especially fond of telling the story of Saint Monica , who went on a journey to be with her son and saved his soul . He counsels Mister Lopez during his frequent visits to the church . He ' s mildly envious of Doctor Preston ; it doesn ' t help that Doctor Preston never attends church . Before 2277 , Clifford came across Marcella , a Christian missionary from the Abbey of the Road . She was delighted to find another person in the wasteland as passionate about religion as she was . Clifford acts as a teacher and somewhat father to his acolyte , Diego , who will most likely become a priest when Clifford is deceased . Relationships . Father Clifford has an acolyte , Diego , who he has taken care of since Diego was abandoned by his father . The bond they have is akin to father and son . He also frequently counsels Lopez , who is suicidal and will offer support and comfort during their interactions around Rivet City . Daily schedule . Father Clifford is normally seen in and around Saint Monica ' s Church but is known to roam around the inside of Rivet City talking to other residents . On occasion Father Clifford can be found in The Muddy Rudder , lecturing anyone present on the dangers of sin in the bar . Every Sunday Father Clifford holds a mass , for which most of Rivet City ' s named non - player characters show up . Appearances . Father Clifford appears only in " Fallout 3 " and is mentioned in " Point Lookout " . Bugs . The Sunday sermon is often glitched : either Father Clifford is not present at all , but non - player characters shush each other because he is speaking , or he will be present , but not speaking . It is advisable to go to church before starting " A Nice Day For a Right Wedding " , as the Sunday sermon seems to get stuck because of a bug in that quest .
The Courier ( quest ) The Courier is a in the " " " Lonesome Road " . Detailed walkthrough . This quest is triggered by entering Ulysses ' Temple for the first time during the quest The Divide . Follow the short path to a terminal . It can open the door to the main hallway , which leads to Ulysses , and also to the maintenance bot room , which contains ED - E . Rescue ED - E for the optional part of this quest . Then follow the main hallway to an elevator down to Ulysses Temple . You now have to " Deal with Ulysses " . If you decide to fight him , be aware that Ulysses has a great amount of health , is capable of using , as well as flash - bangs . Ulysses ' eyebots are also capable of healing his injuries and providing fire support . One way to take care of the eyebots is to hack the eyebot terminals , one in each pit . For more details , see the article Ulysses ' Temple . If you decide to spare his life , you have to pass a hard Speech check of 100 ( 90 if you have a high with the NCR or Legion or the Strip ) , which makes Ulysses join you against the marked men . If you have obtained all of ED - E ' s upgrades or all of Ulysses ' holotapes , you do not need to pass the Speech check . Be aware , however , that if you wish to spare Ulysses , any dialogue that suggests deception on the part of the Courier , or attempting to use the holotapes option without having collected all six , will result in Ulysses being disgusted with the Courier . The only remaining option will then be to fight him to the death . Marked men will show up after the battle begins , or after convincing Ulysses to fight beside you . Once the marked men are dealt with , you may either attempt to stop the warheads , or launch them yourself at a target of your choosing . This ends the quest and will trigger The End or The Apocalypse , depending on what you chose .
The Hubologists need fuel for their spaceship The Hubologists need fuel for their spaceship is a quest in " Fallout 2 " . Walkthrough . You can find fuel if you have a hardened power armor which can be obtained from Crockett in the Hubologist base , inside the Steel Palace by speaking to Dr . Jing Tie Gahng . He will exchange the hardened power armor for fuel , and ask for three options :
Banner Sergeant Banner was the commanding officer of the NCR soldiers that were stationed at Camp Guardian . Background . His log notes can be found scattered all around Camp Guardian and Guardian Peak , they detail how they were attempting to establish a permanent military outpost on the peak - and ultimately failed . Appearances . Banner is mentioned only in " " .
Nuka - Cide Nuka - Cide is a consumable featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . Nuka - Cide is a Nuka - Cola beverage produced by mixing all of the commercially available flavors together at a Nuka - mixer station . This drink restores 1200 Hit Points , 300 Action Points , temporarily increases maximum AP by 20 , temporarily increases maximum HP by 50 , temporarily increases Radiation Resistance by 35 and temporarily increases carry weight by 35 . Its effects can be increased further by having it chilled by Buddy , producing ice cold Nuka - Cide . Crafting . The recipe can be found at Nuka - Town USA ' s Cappy ' s Cafe , on the counter in the back of the cafe . Behind the scenes . " Suicide " is a colloquial term for the mixture of all available soft drinks at a multi - flavor soda dispenser into a single cup . The suffix of " - Cide " and the Nuka - Cide ' s inclusion of every base Nuka - Cola variety into its ingredient list is possibly a reference to this practice and its resulting hybrid drink . Bugs . Collecting the Wasteland Survival Guide from Egret Tours Marina will reduce the amount of health restored to 100 instead of increasing it .
14mm AP ( Fallout ) 14mm AP is a type of ammunition used in " Fallout " and " Fallout 2 " . Characteristics . With only half of the 14mm pistol ' s generous base damage applied due to the armor piercing nature of the round , this ammunition makes the 14mm pistol compare unfavorably with other similar weapons , such as . 223 pistols , and even Desert Eagle s . Locations . " Fallout " . Found in the West Tek research facility on a corpse and in a locker . " Fallout 2 " . Found in the Sierra Army Depot . Bugs . In " Fallouts 1 & 2 " , ammunition modifiers are not applied properly which makes the 14mm equal to any other kind of ammunition .
Button Gwinnett Brewery The Button Gwinnett Brewery was a Boston - based beer company that bottled and produced a range of award - winning beers before the Great War . Background . < section begin = " background " / > Founded by a local brewer , Button Gwinnett , the namesake of the founding father , the Button Gwinnett beer company ' s primary brewing operation and restaurant operated out of South Boston . Pre - War , the brewery bottled a range of award - winning beers , especially the locally - reowned Southie Stout , voted Boston ' s Best Beer , twice ; 2051 and 2062 . The Gwinnett Beer company also produced several other types of Gwinnett - brand beer , including the infamous Bunker Hill Brew , Pale Ale , Dead Redcoat Ale , Peabody Pilsner , and the Blackened Victory Lager . Tours of both the craft and seasonal wings were offered on - site at the brewery , costing $ 59 per visit . The tours were held every half - hour by certified employees of the restaurant , lasting from noon to eight o ' clock . Also offered were tours of the primary brewing operation , costing $ 119 and held at various hours in the afternoon . Free samplings were given following the tour , with souvenir pint glasses distributed to guests taking part in tours of the main brewing operation . Customers could purchase beer , both regular and seasonal from the Gwinnett brewery ' s gift shop , in various sizes , from a single pint all the way up to a massive keg . Various promotional merchandise , including T - shirts , were also available . Customers of the Gwinnett brewery included the Hotel Rexford , the famed Irish pub known as the Shamrock Taphouse , and Fenway Park . Another local operation , the Beantown Brewery , produced at least one Gwinnett - brand beer , the Bunker Hill Brew . However , its corporate relationship with the Gwinnett Beer company is unknown . < section end = " background " / > Appearances . The Button Gwinnett Brewery company is mentioned only in " Fallout 4 " . Behind the scenes . The Button Gwinnett Brewery is extremely similar in name and products to the real - world Samuel Adams brand of beers and the Boston Beer company . Both companies were named after founding fathers .