Old School Ghoul Old School Ghoul is an unmarked in " " . Activating the quest . Raul Tejada , the ghoul found captive at Black Mountain , must be the Courier ' s active companion when the player initiates dialogue with Ranger Andy in Novac , Corporal Sterling in Camp McCarran ( or Camp Forlorn Hope ) and Loyal at Nellis Air Force Base . There is no set order to which non - player character should be approached first , but all three must be spoken to until their dialogue trees have been exhausted . At the end of each interaction , Raul will start a conversation with the Courier that revolves around both his observation of the characters and anecdotes about his history . Detailed walkthrough . The Courier must travel to Nellis Air Force Base and initiate a conversation with Loyal , who can typically be found in either his own house , the hangar with the mess hall , or the hangar housing the bomber . After ending the conversation with Loyal , Raul will initiate a dialogue concerning his life during and before the Great War . The choices made will influence which way Raul decides to proceed at the end of the quest , ultimately affecting the outcome . The Courier has an opportunity to hear part of Raul ' s story but may skip this portion of the dialogue at no penalty . The Courier must then travel to either Camp McCarran or Camp Forlorn Hope depending on the completion status of the quest Three - Card Bounty . They then must speak with Corporal Sterling , a 1st Recon NCR sniper stationed with the rest of his squad at Camp McCarran , defending the region against fiends . If the bounties have all already been turned in to Major Dhatri during the quest " Three - Card Bounty " , his squad will have been reassigned to Camp Forlorn Hope . After initiating and ending conversation with Sterling , Raul will initiate a dialogue similar to the one held after speaking to Loyal at Nellis Air Force Base . After concluding this conversation , talk to Ranger Andy in Novac with Raul present . The key topics are what he does in Novac ( " What do you do here ? " ) , and what happened to his leg ( " Did you do something to your leg ? " or " What happened ? " ) . Raul must hear these answers , so repeating dialogue that has already been heard may be necessary . Learning the takedown move is not necessary , but doesn ' t hurt . After this , leave the building and wait a few seconds for Raul to run up and talk . Raul will initiate a dialogue concerning the Courier ' s opinion of Ranger Andy ' s place as a crippled , older man in a harsh world . This is the final conversation wherein he ties the stories of the three men the player has met thus far to his own story . He will decide to either return to his gunslinging vaquero ways or relegate himself to a quieter life of machine ( and armament ) maintenance . The decision at which he will arrive is influenced entirely by the Courier ' s dialogue responses during the progression of this quest . However , he may be swayed to the other alternative with a Speech skill of 66 . If the Courier convinces Raul to return to the ways of his gunslinging past , then , after completing the final dialogue , Raul will receive the Old Vaquero perk , increasing his rate of fire with revolvers and lever - action rifles by 33 % . Raul ' s outfit will change to the Vaquero outfit , and he will continue to provide the Regular Maintenance perk , which reduces the rate of equipment degradation by 50 % . If the Courier convinces Raul not to return to the way of the vaquero , but to contribute in other ways , then Raul ' s outfit will change to the Armored Petró - Chico outfit , and the Regular Maintenance perk will be replaced by the Full Maintenance perk , which reduces the rate of equipment degradation by 75 % .