naist-nlp/zeshel huggingface dataset:
Vitality ( stat ) Vitality , usually abbreviated as VIT , is a defensive statistic . In games where it is present , a creature ' s vitality is compared versus Strength to help determine damage . Vitality is often modified by equipment . Appearances . " Final Fantasy " . Vitality is one of the five base stats and determines how much HP a character gains when they level up . " Final Fantasy III " . The stat determines how much HP gained during level up and is determined by the current job . On a normal level up , a character gains ( VIT / 4 ) + 1 Max HP . On a strong level up , they gain 20 + ( VIT / 4 ) + R Max HP , where R is random number from one to six , inclusive . In the remakes , the HP gain formula is as follows : In the Famicom version , vitality also gives a boost to defense . " Final Fantasy VII " . Vitality affects the amount of damage taken from physical attacks . It can be increased with the Guard Source item . " Crisis Core - Final Fantasy VII - " . Vitality has the same effect as " Final Fantasy VII " . It may also be increased by equipping the appropriate Materia . " Final Fantasy VIII " . Like " Final Fantasy VII " , the VIT statistic determines how much damage is taken from physical attacks . This statistic can be increased through the Junction system . Both playable characters and enemy ' s VIT statistic can be nulled if the Vit 0 status is incurred . " Final Fantasy XI " . Vitality is a stat that is compared with an attacker ' s Strength to determine the damage curve and reduces the maximum amount of damage that a character takes from a blow . Tanks , primarily Paladins , raise VIT in order to live longer and make a White Mage ' s job easier . For every two points of Vitality , a character ' s Defense stat is raised by one point . VIT further affects how much HP is restored from curative spells . It is associated with the Earth element , and thus many Earth - based items add VIT to a player ' s stats . " Final Fantasy XII " . Vitality is the rate of resistance from negative status effects and the length of status effects ( including positive ones ) . Essentially Vitality makes beneficial statuses last longer ( up to 99 % extra ) and harmful statuses last shorter ( up to 49 . 5 % reduction ) . Vitality also helps determine damage of axes , hammers , and hand - bombs . Many bosses have Ignore Vitality passive ability , which means their statuses will always hit unless the target is immune ( although under Shell the chance is still halved ) . The player can replicate the effect by equipping the Indigo Pendant accessory . The accuracy underflow bug is a glitch in some versions of " Final Fantasy XII " where a low level character with extremely low Magick attempts to use a status move on a target with very high Vitality , and the accuracy of the spell becomes less than zero , the accuracy will underflow to 100 % , allowing certain status spells to always succeed . " Final Fantasy XIV " . Vitality increases player ' s HP . Patch 3 . 2 has adjusted it so that it is now the primary stat used to determine the damage dealt by Tank roles . This includes Gladiator and Marauder classes ; and Paladin , Warrior and Dark Knight jobs .
MP + MP + is a recurring ability in the " Final Fantasy " series . It is a support ability that increases a party member ' s MP . Usually the boost is a set percentage of the character ' s base MP , though not always . Appearances . " Final Fantasy IV " . In the DS release , MP + 50 % is an Augment received from a house in Mist after exploring the Underworld . " Final Fantasy V " . The White Mage learns MP + 10 % as it ' s level seven job ability , while the Black Mage learns MP + 30 % . " Final Fantasy VI " . The Bard ' s Hat increases the equipped party member ' s max MP by 12 . 5 % , while the Minerva Bustier increases it by 25 % . Crystal Orb relic raises max MP by 50 % . Phantom has MP + 10 % as a level up bonus while Fenrir has MP + 30 % , increasing the MP the user gains when they level up while equipped with their Magicite . " Final Fantasy VII " . The MP Plus Materia increases the equipped party member ' s MP according to its level , increasing MP by 10 % at level one up to 50 % at level five . MP Plus is bought at Cosmo Canyon and Mideel . " Crisis Core - Final Fantasy VII - " . Materia can be granted MP + as a support ability through Materia Fusion . The potency of the boost ranges from 10 % to 999 % . " Final Fantasy IX " . Vivi , Quina and Freya can learn MP + 10 % and MP + 20 % . " Final Fantasy X " . MP + 5 % , MP + 10 % , MP + 20 % , and MP + 30 % can be customized as support abilities onto armor . " Final Fantasy X - 2 " . MP + 10 % , 20 % , + 40 % , + 60 % , and + 100 % can be accessed by equipping various accessories . MP + 10 % can be accessed via equipping Black Ring , Arcane Tome , Black Tome , and White Tome , MP + 20 % by equipping Heady Perfume and Wizard Bracelet , MP + 40 % by equipping Silver Bracer , MP + 60 % by equipping Gold Bracer , and MP + 100 % by equipping Rune Bracer , Iron Duke , Minerva ' s Plate , and Key to Success . " Final Fantasy XI " . MP + % is a bonus on various food and equipment , though food tends to have a soft cap . Summoners and Scholars ( and Blue Mages , with the right spells set ) have the Max MP bonus trait , granting them a bonus of + 10 MP per rank . " Final Fantasy Type - 0 " . MP Boost increases the user ' s Max MP depending on the level of the MP Boost ability , while MP Grow increases the amount of MP the user gains upon leveling up , once again depending on the level of MP Grow . MP Boost can be customized onto equipment from Spirit Stones , while MP Grow can be customized through Small Morion and Morion . " Bravely Default " . MP 10 % Up is learned by Freelancers at job level 7 ( requires 1 slot to equip ) . MP 20 % Up is learned by Red Mages at job level 2 ( requires 2 slots to equip ) . MP 30 % Up is learned by Conjurers at job level 12 ( requires 3 slots to equip ) . " Final Fantasy Dimensions " . MP + 20 % is the level 5 ability of the Summoner class , requiring 130 AP to learn . It requires 1 slot in order to equip and use .
Septieme Septieme , also called Septième and Setiemson , is a recurring accessory in the series . Appearances . " Final Fantasy Tactics " . Septième is an accessory that provides + 1 Magick as well as Auto - Haste and Auto - Invisible . It can be poach ed from Greater Hydras , and can only be equipped by females . After poaching , it costs 30 , 000 gil to buy .
Master Tonberry ( Crisis Core ) The Master Tonberry is an enemy in " Crisis Core - Final Fantasy VII - " . This foe fights like any other Tonberry , but it is able to disappear and reappear during battle to reposition itself and avoid Zack ' s attacks . Try to stay behind it , then hit the Master Tonberry with Vital Slash a couple of times .
Ice Flan ( Tactics Advance ) The Ice Flan is an enemy in " Final Fantasy Tactics Advance " that is related to the Cream and the Jelly . Like most jellies in the " Final Fantasy " series , their Defense is phenomenally high , but they are extremely weak to certain elemental spells . The Ice Flan absorbs Ice . It is advisable to use Lightning , Water , Wind , Earth , Holy , and especially Fire - based spells to defeat it . Abilities . Chill . " Ice flan command . Attack with frozen body . " < nowiki > * < / nowiki > Denotes a Blue Magic skill .
Blade ( weapon type ) Blades are a specific type of sword . Appearances . " Final Fantasy X " . Some of Auron ' s katana are also called Blades . " Final Fantasy Tactics Advance " . Blades are used by hume Fighters , Mog Knight s , and bangaa Gladiators job classes , and thus are cheaper to acquire at Cyril , Sprohm and Baguba Port . Blades can be equipped by the Moogle Knight , Fighter , Gladiator , and Heritor job classes . Most have kept their names and abilities taught .
Wasteland ( The Spirits Within ) The Wastelands are barren areas of Earth , be they fields or cities , devoid of life ; populated by Phantoms in the world of " " . The Phantoms have forced the human race near the brink of extinction . What few cities are left are fortress towns called Barrier Cities , whose bio - etheric Ovo - pack s protect the inhabitants against the Phantoms . Outside of the Barrier Cities , the Earth has been turned into a barren wasteland , with all life killed by the Phantoms . Cities like New York have been completely devastated outside of the section protected by the barrier . Specific Wastelands . The Tucson Wasteland . The site of an old Barrier City that seems to have fallen to the Phantoms much in the same way the San Francisco and New York Barrier cities did . Battle Field Wasteland . The Battle Field Wasteland is the site of the failed fourth Phantom Cleansing Mission . Now littered with aging weaponry , destroyed vehicles , and soldier skeletons , Meta , Flying , and Whale Phantoms inhabit this area . In her search for the spirit waves , Aki Ross and the Deep Eyes team traveled the wasteland , using a decoy machine to lure the Phantoms away from their search area , however the Phantom within Aki lured the Phantoms towards them , causing the team to beat a hasty retreat after obtaining the seventh spirit wave . Old New York . While the Barrier City was constructed over the lower Manhattan district , the remainder of New York city fell to the Phantoms . Now an empty ghost city filled with archaic remnants of yesteryear , the Old New York wasteland is infested with human - size Phantoms ; invisible to the naked eye . Aki Ross braved this wasteland on her own in order to retrieve the sixth spirit wave before it was claimed by the Phantoms .
Magical Brush Magical Brush , also known as Magical Brsh , is a recurring weapon in the series . Appearances . " Final Fantasy VI " . Magical Brush is a mid - ranked weapon for Relm , providing 130 Attack , 135 Hit Rate , + 1 Stamina , + 1 Magic , + 1 Speed , and has two - handed compatibility . It can be found as treasure in Zone Eater ' s Belly .
Your Favorite Enemies Your Favorite Enemies is a French Canadian alternative rock band formed in 2006 by Alex Foster . It consists of members Alex Foster , Isabel Foster , Ben Lemelin , Stephan Lemelin , Jeff Beaulieu , and Charles Allicy . After their successful concert tour in Japan , Your Favorite Enemies had the opportunity to write songs for the game " Dissidia Final Fantasy " : " The Messenger , " " Chaos . " and " Cosmos . "
Dual Dual is a dummied status effect originally meant to appear in " Final Fantasy VII " . Despite the fact that Dual doesnt apply any visual change on the characters models , those afflicted by Dual will lose HP on a constant rate . In past games this status effect is known as Sap . It lasts until the end of battle . As with most other statuses , the only things that protects a player from it are Peerless , Petrify , and Resist .
Rafflesia ( Final Fantasy XII ) The Rafflesia is a boss in " Final Fantasy XII " fought in Feywood . To get there the player must have visited Balfonheim , and started the Giruvegan storyline , and the player will be able to enter through the heavy mist in the Antiquity ' s End area . Battle . The Rafflesia will constantly suck away the party ' s MP at a monstrous rate , and can also inflict Sap . Its Cry for Help command calls Malboros into battle , but it cannot be used if Rafflesia is afflicted with Silence . The Malboros it summons constantly use Cloying Breath . Strategy . To prepare , it is best to stock up on Remedies and Hi - Potion s for this battle . Any Quickenings one may want to use should be done as early as possible , or else the chance will disappear . Any Charge gambits should also be disabled , or else the characters will be doing little else than continually trying to restore their MP . It is best to have one person at range who can use Remedies on party members affected with status ailments . Rewards . Montblanc will give 1800 gil for defeating the Rafflesia .
Jayjujayme Jayjujayme is an enemy from " Final Fantasy VII " fought on the Da Chao statue in Wutai and in the opening round of the Battle Square on disc 2 onwards after Gold Saucer reopens . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . They always inflict Confuse and Slow with his Confu - scales and Silk attacks respectively , but are not a serious threat . It only uses Thread on targets that are slowed and always inflicts Stop . They are considerably more dangerous in the Battle Square , as they often appear in the first round and use Silk to cast Slow , hampering the player severely for the rest of their challenge . They are a good enemy to farm X - Potion s with , and can be easily defeated with Enemy Skills like Aqualung . AI script . AI : Setup AI : Main
Yojimbo ( Final Fantasy VI ) The Yojimbo , otherwise known as the Retainer , is an enemy in " Final Fantasy VI " . Battle . They mostly use physical attacks , but have a chance to use Wind Slash on their fourth turn . They can attack twice in a row . The true danger of the Yojimbo is when they are killed , as they always use Eye for an Eye , which kills the party member that killed the Yojimbo and ignores immunity to Death . Yojimbo ' s Rage is notable for allowing Gau to use Shock , the special attack of General Leo . The Yojimbo Rage is the only way the player can use Shock freely in battle . Strategy . Imp status gives Yojimbo automatic critical hits , but causes Yojimbo to counter with a normal attack instead of Eye for an Eye when defeated . Otherwise , the only way to avoid losing a party member to Eye for an Eye is to have the finishing blow delivered by another enemy , or by a party member that can evade special attacks . Invisible status , Image status , and Golem ' s protection cause Eye for an Eye to miss . Interceptor ' s protection and Evasion ( Magic Evasion in the pre - " Advance " versions , due to the Evade bug ) give a chance to evade Eye for an Eye . Alternatively , a party member under Reraise status can deliver the finishing blow . That member will automatically revive if Eye for an Eye hits . Coliseum setup . Yojimbo is a hard enemy within the Coliseum . A character should have the best equipment , such as the Genji equipment , on hand ; a Mirage Vest is a possible alternative , but the player should keep in mind that Image status won ' t last long against the physical Yojimbo . Kagenui can prolong Image status by casting Stop , which prevents Yojimbo from attacking , except for the final counterattack . As in encounters outside the Coliseum , Yojimbo will counter the finishing blow with Eye for an Eye . If Eye for an Eye hits , the match is lost rather than won . Mirage Vest ' s Image status , if it holds out long enough , Interceptor , or high Evasion ( Magic Evasion in the pre - " Advance " versions ) can cause Eye for an Eye to miss . Gogo can turn Eye for an Eye against Yojimbo by equipping three Sketch commands ; each Sketch will produce Eye for an Eye with a 25 % chance , or Wind Slash with a 75 % chance . Gogo will still have to evade Yojimbo ' s Eye for an Eye counter , however . AI scripts . Normal script . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Nothing ( 33 % ) 3rd Turn : Attack ( 66 % ) or Nothing ( 33 % ) 4th Turn : Wind Slash ( 33 % ) or Attack ( 33 % ) or Nothing ( 33 % ) If killed : Eye for an Eye ( 100 % ) Coliseum script . Attack Turns : 1st Turn : Attack ( 25 % ) or Eye for an Eye ( 25 % ) or Wind Slash ( 25 % ) or Doom ( 25 % ) If killed : Eye for an Eye ( 100 % ) Etymology . Yojimbo in the older versions was known as Retainer .
Mom Bomb ( Final Fantasy IV ) Mom Bomb , also known as Mombomb and MotherBomb , is a boss from " Final Fantasy IV " . She is fought on the summit of Mt . Hobs . Story . Cecil , Rydia , Rosa , and Edward climb to the top of Mt . Hobs to reach Fabul to protect the Crystal of Air from being stolen by the Red Wings and Golbez . At the summit they witness a lone warrior monk from Fabul being attacked by Domovois . After the monk defeats the goblins , the Mom Bomb , accompanying the other monsters , attacks the warrior . Cecil and the party intervene and helped the lone monk defeat the bomb . Realizing the bombs were sent to destroy the monks in preparation for an attack on Fabul , the monk who introduces himself as Yang , joins the others and they rush to the castle to prepare to defend the Crystal . Battle . The Mom Bomb begins the battle looking like a normal bomb until it takes about 1 , 500 damage , when it then transforms into a large cloud of flame ( as pictured in the table ) . Once this happens , she is preparing to explode and a countdown will start . After exploding , Mom Bomb transforms into three Gray Bombs and three Bombs . Bombs will explode after they have been damaged . In some versions of the game , Mom Bomb is susceptible to the Second form glitch . Strategy . It is advised the party heals as much as possible after Mom Bomb transforms ; the explosion will cause considerable damage . Yang should use his Kick attack in the final battle phase . It is possible to kill the Mom Bomb before she explodes by leveling up Rydia to level 26 , where she gains access to Bio . Although optional , this is one of , if not the best strategy against the Mom Bomb , though this usually takes up a long time , given the seemingly meager EXP yield of enemies in the vicinity ( unless Rydia is the only group member alive ) . Other appearances . " Final Fantasy Record Keeper " . Mom Bomb appears as the boss of Mount Hobs in " Final Fantasy Record Keeper " . Normal form Gigantic form
Wladislaus ( Final Fantasy XIII ) The Wladislaus is an enemy in " Final Fantasy XIII " . A type of Undying , this Cie ' th can be encountered in Orphan ' s Cradle , first as a mini - boss and later as a regular enemy . Battle . Wladislaus is weak against elements , but has a high stagger point . Wladislaus is susceptible to Daze , although the chance to inflict is low . Strategy . The battle is made easier if the party can utilize an Aegisol and a Fortisol ( can be purchased from the Eden Pharmaceuticals for 12 , 000 gil each ) to begin the battle with all necessary buffs . Good paradigm s to use are the Thaumaturgy ( RAV / RAV / MED ) and Combat Clinic ( MED / SEN / MED ) . Alternatively , a party could start with Protection ( MED / SEN / SYN ) , have the Synergist cast the necessary buffs , then switch to Delta Attack ( COM / SEN / RAV ) . Another strategy for a party consisting of Lightning , Hope , and Fang includes the paradigms Prudent Planning ( SYN / SYN / SEN ) , Mystic Tower ( RAV / RAV / SEN ) , and Cerberus ( COM / COM / COM ) . The player should let Fang absorb Wladislaus ' attacks while Lightning and Hope buff the team . After that the player can switch to Mystic Tower ( RAV / RAV / SEN ) and drive up his chain gauge , then switch to Cerberus ( COM / COM / COM ) and take him down with force . The player can also consider debuffing him , though keep in mind that Wladislaus ' Mounting Contempt has the potential to cleanse those debuffs . This tactic requires Lightning ' s Synergist skill tree to be unlocked . Ravagers are effective , although a Synergist can also buff a Commando with an En - spell . Wladislaus has such a high stagger point it ' s no use trying to stagger it , but the higher chain the party can build , the more damage they deal . Wladislaus can still be staggered with ; this is easiest when using either Sazh or Lightning as party leader and using their Full ATB skill s ; Sazh ' s has 17 chances to trigger Random : Instant Chain , and Lightning ' s has 11 . When fought as a regular enemy , Wladislaus is easily defeated through the use of Deceptisol as it will begin the battle with 999 . 9 % chain .
Absorb Stat Absorb is a line of spells and abilities which lower the stats of the target and increase the user ' s by an equal amount . Appearances . " Final Fantasy IX " . Absorb Strength is an ability found in " Final Fantasy IX " . It is used by both the boss incarnation and the crystal incarnation of Tiamat . It deducts a small amount from the Strength stat of the target and adds it to Tiamat ' s own . " Final Fantasy XI " . Dark Knights are the only class with access to these spells , a form of Black Magic . " Bravely Default " . Absorb Stats is a Vampirism ability learned by Vampires at job level 11 . The character absorbs a selected stat from one target . The stats that can be absorbed are physical attack , physical defense , magic attack , or magic defense . After the absorption , the enemy ' s stat will be reduced by 25 % while the character ' s stat will be increased by 25 % . It costs 20 MP . The Nemesis Mammon can use Stat Leech , which reduces the party ' s P . Atk , M . Atk , Def , and M . Def stats to the minimum level ( 75 % ) , while raising the same stats for herself up to maximum level ( 150 % ) .
Jackanapes ( Final Fantasy V ) The Jackanapes , also known as Harpy , is an enemy in " Final Fantasy V " . It is initially found in the basement of Castle Walse , and is an extremely tough opponent for that part of the game . It also can be found in the Merged World ' s Walse Tower , underwater . Battle . Jacknapes always back attacks the party . Due to its high Attack , Speed , Evasion and Defense , defeating it the traditional way is nigh impossible at low level s . The Jackanapes will drop only 1 gil and provide no experience or ability points , so killing it is recommended only for bestiary completion . Strategy . Jacknapes can be easily killed by the Blue Magic spell Level 5 Death or Bio . If the party does not have Lv . 5 Death , there is an alternative strategy , though it is tougher . The party should change into Monks and wait until the Jackanapes casts Moon Flute . When berserked the party will have a higher hit rate , and will only need to survive three or four rounds to kill the Jackanapes . The strategy works better the higher level the party is , as low level Monks ( especially below level 16 ) won ' t have enough attack power to get past Jacknapes ' defense . Another strategy is to use Berserkers wielding axes , effective because the axe damage calculation only uses 1 / 4 of the target ' s defense . Another way is to use a shuriken with the Ninja ' s Throw command . One shuriken will kill a Jackanapes . Yet another way is to use the Beastmaster ' s Release and release a monster ( for example Sand Bear ) strong enough to kill it in a single blow . In the Merged World , no special strategy is needed , as most jobs have access to weapons powerful enough to get past their defense . Other appearances . " Pictlogica Final Fantasy " . Jackanapes from " Final Fantasy V " appears as an enemy in " Pictlogica Final Fantasy " under its Japanese name Garchimacera . " Final Fantasy Record Keeper " . Jackanapeses are fought in select " Final Fantasy V " stages , including the Sunday Daily Dungeon . Of note , they possess resistance to all elemental magic and will absorb it . Using physical attacks and non - elemental magic is the best way to defeat them . Etymology . In the " Anthology " release , the Jackanapes was called " Harpy " .
Baltoro ' s Seed Baltoro ' s Seed is the rarest consumable item exclusive to " Final Fantasy XII International Zodiac Job System " . It grants the user Protect , Shell , Haste , Bravery , Faith , Vanish , Regen , Float , Bubble , and Libra . Baltoro ' s Seed can be stolen from the Magick Pot ( rare ) . There are few chests with it , but only one is repeatable , at the Cerobi Steppe in the chest in Northsward .