naist-nlp/zeshel huggingface dataset:
Amanojaku ( Final Fantasy XIII - 2 ) The Amanojaku is an enemy found in " Final Fantasy XIII - 2 " . It is only found in the Bresha Ruins in - 005 AF - after Atlas has been destroyed , and the probability of it appearing can be very low . It is the first tamable Synergist to be found . It appears with Notsugo . Usually it is not very difficult to defeat , but found as it is at the beginning of the game , there may be low level players that come across it . Those such that have not yet unlocked Medic should be wary of the damage output of the group of six spellcasters . Element Guard may help . Paradigm Pack . The Amanojaku is a Synergist . It learns all the elemental attack spells , but does not learn any other commands . In addition it possesses very low HP growth . Therefore it may be more worthwhile to infuse the Amanojaku into another Synergist that does not possess any of the En - spells , like Yakshini or Gigantuar . Amanojaku ' s utility as a source of En - spells is a little compromised by its rarity at low player level , but more importantly , it learns Auto - Vigilance after Enfire and Enfrost , and on the way to Enthunder . Auto - Vigilance is potentially a detriment , as it is not valued as highly as Auto - Protect and the like , but is ranked higher than them ( Auto - Protect is Rank 7 , Auto - Vigilance , Rank 8 ) . So much higher , in fact , that Auto - Vigilance is impossible to get rid of without yellow - locking up to nine other abilities . One obvious alternative to Amanojaku is Mewmao ; not only does it have the same En - role abilities , and gets them at lower level than Amanojaku does , it can add the valuable Resist Magic + 36 % passive ability at the same time . Other sources of en - spells include Fachan , Gancanagh Ace , Luminous Puma , Miquiztli , Oannes , Purple Chocobo and Thexteron , and two limited - supply monsters : Leyak and Nanochu .
Dragons ' Den The Dragons ' Den is a bonus dungeon in " Final Fantasy VI " in the Game Boy Advance and iOS / Android versions located just north of the Dragon ' s Neck Coliseum on an island with a single tree . Access is given once the player has defeated the eight legendary dragons . In the dungeon lie the most powerful equipment pieces in the game , but also the most powerful bosses guarding them . Areas . The den requires three parties to traverse , which lets the player exploit the save point glitch . There exist several save areas with red beams of light that allow the player to change party members between the three parties if all three are brought to the same room . This means the three parties can often change paths and meet up with the other two . Ultimately , this means the player can explore the den with the same party and fight all eight legendary dragons with them , if they know the den well enough and are willing to backtrack . Several areas of the den are sealed off with magical barriers attuned to one of the eight legendary dragons . Defeating a dragon shatters all corresponding seals , allowing the player deeper access into the den . To access the den ' s deepest areas , all dragons must fall . Each dragon is stronger than before with higher stats , better attacks , and each has some sort of unique special " gimmick " to make the fight difficult ; Ice Dragon mimics the Vector Lythos and attacks in a group of four , while Gold Dragon gains a Runic effect , absorbing all magic cast against it . The dungeon architecture changes several times , and various puzzles from previous dungeons , such as jumping on turtles to cross water or hopping over bridges , are repeated . The dungeon is mostly a series of caves , some with magma , but a temple area also appears . In the deepest area of the dungeon lay three switches . Upon two of the switches being triggered , the third becomes a portal to the room where Kaiser Dragon lurks . After Kaiser is defeated , returning to his chamber reveals Omega Weapon in his place . The monsters of the Dragons ' Den are powerful , and should not be underestimated . A wide variety of monsters is found in the Dragons ' Den , and no single monster is found in every section of the lair ; some can only be found in very specific rooms . Most of the enemies are unique to the Dragons ' Den , though there are a number of enemies from Kefka ' s Tower and other locations . Excluding a handful of monster - in - a - box enemies and the dragons themselves , all of the monsters which are unique to the Dragons ' Den give 5 , 000 experience upon defeat .
Deep Haizhe The Deep Haizhe is an enemy from " Final Fantasy X - 2 " . It is a rather powerful enemy with decent stats , but becomes a large threat when in Oversoul due to its repertoire of spells it can use . Having Reflect and Shell is the best way to deal with an Oversoul version , and using Lightning - elemental attacks as well as Gravity - elemental attacks will bring it down quickly . Its physical attack is nothing to truly worry about , as a Hi - Potion easily takes care of all the damage it can do from it . Generally , Deep Haizhe appear in pairs , occasionally accompanied by a single Haizhe . Alternatively , a single Deep Haizhe may be flanked by two Haizhe . Creature Creator . A Deep Haizhe , the " old man " , is captured while planning the Haizhe ' s revenge on humans for the machina they use , polluting the rivers and endangering the Haizhe . While initially angry about being captured , the Deep Haizhe puts his newfound strength to use during the Clear Aqua Project ' s assault on the Djose Temple . After initial success in beating back the Machine Faction ' s machina , two Al Bhed summon a larger model , which knocks the Deep Haizhe away and closes on the other Haizhe . The old man returns and uses his finishing move , incapacitating the machina at the cost of his own strength . The Al Bhed commend the Deep Haizhe ' s bravery , and leave him medicine to restore himself . After finishing the Deep Haizhe ' s Fiend Tale , the Clear Aqua Project team may be fought in the Fiend Arena .
Mummy ( Final Fantasy ) The Mummy is an enemy in the original " Final Fantasy " . It is found in a variety of dungeons , including the Cavern of Earth and the Cavern of Ice . It also appears in the Western Keep as a guardian , guarding the left and right chests in the treasure room . It is not a challenging enemy ; the primary danger comes from their attacks inflicting Sleep , which can make them frustrating to fight in packs or when accompanied by Cockatrices or Pyrolisks . As it is an undead enemy , Fire and Dia spells work well . Mummies have two stronger counterparts : an advanced version called the King Mummy and an undead relative called the Pharaoh .
Wraith ( Final Fantasy XII ) The Wraith is a Mark in " Final Fantasy XII " . The hunt can be undertaken after escaping from the Barheim Passage . Wraith is found in the Overflow Cloaca area of Garamsythe Waterway and will constantly cast Doom on the party . Battle . It is best to stock up on Antidotes and Potions before the battle to deal with its Poison attacks . Potions can be used to cure party members or to dealing damage to the Wraith , as the Wraith is undead and curative spells and items deplete its HP . Immediately when Wraith shows itself , it will cast Doom at random - this can usually miss - until all party members are affected . When everyone is doomed , it will switch to physical attacks , which can inflict Poison or Sleep or even a touch of both . At HP Critical HP , Wraith will start using magic attacks like Dark and Blizzard . The one strategic disadvantage of the Wraith is that once it is inflicted with Silence , it is basically harmless ; it can only use Doom and physically attack . If one has got enough LP , getting the Remedy Lore which can cure Doom is of help . Otherwise , as long as everyone ' s countdowns won ' t expire at the same moment , Doom won ' t be too much of a problem if the player has Phoenix Down s . Because of the Doom it is best not to pursue the hunt with Vaan alone as soon as the hunt becomes available , but to wait for Basch and / or Balthier and Fran to join before trying it . Rewards . Defeating Wraith allows the player enter a private residence in Lowtown and pick up the Dusty Letter key item . This letter is part of a later sidequest and tells in which order the sluice gates must be operated in the waterway . Other appearances . " Pictlogica Final Fantasy " . The Wraith also appears in " Pictlogica Final Fantasy " .
Oerba Dia Vanille / Quotes " Final Fantasy XIII " . Beginning of a battle . No daydreaming now ! You ' re gonna regret it ! Don ' t supose you ' ll take it easy on us . < br > Can ' t we just run away ? < br > — Fight against Long Gui ; requires being the Leader . It isn ' t Serah ! < br > — Second fight against Barthandelus ; requires being the Leader . This is my chance to make everything right ! < br > — Second fight against Orphan ; requires being the Leader . Paradigm Shift . I ' m not all smiles and sunshine ! No choice , I guess ! We ' ll be fine , you ' ll see ! Not gonna be easy on you ! I like this one better . You monster ! < br > — Fight against Barthandelus ; requires being the Leader . You can ' t control us ! < br > — Fight against Barthandelus ; requires being the Leader . abilities . Hey you ! Take this ! Take that ! No holding back . My turn . Gotcha ! abilities . Over here ! Afraid of a girl ? abilities . Take this ! Hey you ! Gotcha ! abilities . This ' ll do ! abilities . Here ! Present ! Ready , set , go ! I ' m just " fine " . You can do it ! Oh yeah ? Keep it together . It ' ll be okay . Be careful ! Full ATB skill : Death . No one ' s getting hurt this time . We can change the future ! Now you made me mad . Alright , here it comes . I have to see this through . We can ' t give up hope ! This is for everyone . Gotta put an end to this ! Summon . Come on , Hecaton ! < br > — summoning Hecatoncheir We ' re counting on you ! Let ' s go . Hecaton ! < br > — Hecatoncheir is summoned We fight better together ! Let ' s pick up the slack ! < br > — Entering Gestalt Mode Let ' s get things done ! No stopping us now ! < br > — finished entering Gestalt Mode Let ' s get things done ! < br > — finished entering Gestalt Mode Let ' s see some fireworks ! < br > — attacking in Gestalt Mode Get ' em ! < br > — Chain Cannons Blasters ! < br > — using Force Blasters Puttin ' an end to this ! Hit ' em hard ! < br > — Piercing Ray Give ' em everything you got ! Bring out the big guns ! < br > — Gaian Salvo Thanks a bunch ! See you next time ! < br > — Summoning complete . Victory . Well , that wasn ' t scary at all . . . Yay us ! I ' m tougher than you thought , huh ? Defeat . Is it really over ? What went wrong ?
Onyx Wave Onyx Wave , also known as Darker Side or Black Bane , is a recurring ability in the " Final Fantasy " series . It is an attack usable by Dark Knight s and is a powered up form of their signature Souleater . In the games where it appears , Souleater strikes one enemy while Onyx Wave hits all enemies , but Onyx Wave consumes much more HP to use . Appearances . Darker Side is an ability usable by the Dark Fencer . It consumes some HP to allow the user to attack all enemies . " Bravely Default " . Black Bane is learned at Level 8 for the Dark Knight . It consumes 30 % of the user ' s max HP to deal heavy dark - elemental damage equal to 150 % of a normal attack to all enemies . " Final Fantasy Dimensions " . The Dark Knight learns Onyx Wave at job Level 5 . It consumes a third of the user ' s max HP to attack all enemies .
Khamja Khamja , is a group of assassins in the world of Ivalice . Their dealings and activities are often illegal and their existence is steeped in the history of the land itself . They tend to work behind the scenes , carrying out their business within Ivalice ' s society , often among the public , yet still remaining unnoticed . Khamja is reported to consist of numerous groups all reporting to one higher member or a band of Khamja executives who oversee the clan ' s activities . The clan is considered dangerous , having access to spells , weapons , and job classes other clans cannot obtain . This , along with their willingness to kill when necessary , numerous links to the black market ( including the poaching trade ) , secrecy , and thirst for power , make them one of the most formidable organizations in Ivalice . Appearances . " Final Fantasy Tactics " . Khamja is an elite assassination team under the command of Grand Duke Barrington that was particularly active during the Fifty Years ' War . Its prominent members include the two orphans Rapha and Marach Galthena . After the Fifty Years ' War ended , the Khamja was disbanded . There exists a clan known as the Khamja , renowned as a criminal syndicate among those in the know and seemingly based in Graszton . According to Cid , it is more powerful than any lord . Khamja shares its name with an assassin ' s guild from centuries back . It is unclear whether the Khamja fought by Clan Gully and and is named after this earlier group , or is that same group having survived into the present day . This version of Khamja is fought several times in the main story and is also the main enemy in the poaching storyline and a crucial background element in the Duelhorn storyline . Khamja is subdivided into smaller groups that operate independently , and has a number of fronts , such as Carm Mercantile , within which only the highest members know that they work for Khamja . Notable Members include Illua , one of the executives , Ewen , Illua ' s follower , and Cid , a defected member hinted to have been an executive previously . After Illua ' s death , the Khamja stay together , but the lack of leadership shakes them up . Illua ' s death ends the rivalry between Khamja and Clan Gully , as it was her group that had a special hate for Cid , and Cid has no real interest in opposing Khamja . Khamja can nullify laws , as they can temporarily remove Judges from battle . The card that Ezel Berbier gives to Luso Clemens will counter that ability .
Amduscias ( Final Fantasy VI ) The Amduscias , otherwise known as the Tap Dancer , is an enemy in " Final Fantasy VI " . Battle . It will always use Booty Shake on its first turn , which confuses one party member . They are not particularly dangerous on their own , but the Amduscias is always flanked by two Coverts , which will throw items and prevent the party from fleeing . The Ragnarok summon can rarely turn them into Miracle Shoes , a rare and useful relic . Strategy . The Amduscias should be saved for last , as the Coverts are more formidable . To defeat the Amduscias , a single Rasp spell with a decent Magic stat can damage all its MP with one casting and kill it instantly , but normal attacks will also work . Coliseum setup . Amduscias canot use her counterattack because Throw is disabled within the Coliseum , so the player only has to contend with physical attacks and a few status spells . A Ribbon or Peace Ring will make the wearer immune to Amduscias ' s Booty Shake . AI scripts . Normal script . Attack Turns : 1st Turn : Attack ( 66 % ) or Booty Shake ( 33 % ) If attacked by " Throw " : Throw : Enhancer or Crystal Sword Coliseum script . Attack Turns : 1st Turn : Attack ( 25 % ) or Booty Shake ( 25 % ) or Slowga ( 25 % ) or Hastega ( 25 % ) If attacked by " Throw " : Throw : Enhancer or Crystal Sword
Garuda ( enemy ) Garuda is the name of an enemy that appears in some " Final Fantasy " titles . Garuda ' s first appearance was as a powerful boss in " Final Fantasy III " . Appearances . " Final Fantasy III " . This was the first appearance of the Garuda . It appeared as a winged / humanoid boss enemy . " Final Fantasy VII " . The Garuda appears completely opposite of its " Final Fantasy III " counterpart , this time as a bird - like creature with human arms . " Final Fantasy IX " . The Garuda appears as both a regular and friendly enemy . " Final Fantasy X " . Garuda is a large bird - like enemy . During the party ' s first encounter with this enemy , Yuna summons Valefor for the very first time . " Final Fantasy XI " . Garuda Prime is the creature that must be defeated for a Summoner to learn to call forth the summon Garuda , though that is not the only possible reward for defeating her . " Final Fantasy XII " . The Garuda first appears as a boss outside the Tomb of Raithwall . Despite this , it isn ' t classified as a boss in the Clan Primer since it appears as a regular enemy called Garuda - Egi later on in the Paramina Rift . " Final Fantasy XIII " . The Garuda Interceptor appears as a boss . It is a bio weapon version of the regular wyvern enemies . " Final Fantasy XIV " . Garuda returns on Final Fantasy XIV as the Primal worshiped by the Ixal , and is known as the Empress of Birds . Garuda can be fought as a boss during three quests . One is balanced towards level 40 light parties and two for level 50 full parties at entry - level and endgame gear requirements , respectively . The battles feature a unique boss theme . " Final Fantasy Mystic Quest " . Garuda appear in the Windia region . " Final Fantasy Adventure " . The Garuda is a boss found within the Dime Tower . It attacks by shooting feathers . When Davias is defeated , he explains that he has already given the Pendant of Mana to Garuda and that Garuda has taken it over the mountains . " The Final Fantasy Legend " . The Garuda is not a fightable enemy , but is a possible monster that the party ' s monster unit ( s ) can transform into . " Final Fantasy Legend II " . The Garuda is an enemy and also a possible monster that the party ' s monster unit ( s ) can transform into . " Final Fantasy Legend III " . The Garuda is an enemy and also a possible monster that the party can transform into . " " . A Zu - type enemy named Garuda appears as a boss on Mount Vaal . " " . The Garuda appears as a secret boss in the Library . Its appearance is the exact same as its incarnation from " Ring of Fates " . " Pictlogica Final Fantasy " . Garuda from " Final Fantasy X " appears as an enemy in " Pictlogica Final Fantasy " , while Garuda from " Final Fantasy III " appears as a boss . " Final Fantasy All the Bravest " . The Garuda appears in " Final Fantasy All the Bravest " as an enemy encountered inside the Zanarkand Ruins . It uses Dive and drops the Brotherhood . " Final Fantasy Trading Card Game " . Garuda from " Final Fantasy III " appears with a lightning - elemental card .
0 HP EX Burst glitch The 0 HP EX Burst glitch is a glitch found in " Dissidia Final Fantasy " . This glitch can occur when both fighters land HP attacks simultaneously . One character must be in EX Mode , and the other must have enough Brave to end the match . After both attacks land , the character in EX Mode will still be given the chance to perform their EX Burst despite having 0 HP . If the EX Burst successfully kills the opponent , the match will end in a Double KO .
Power Attack Power Attack is a recurring ability in the " Final Fantasy " series . Appearances . " Crisis Core - Final Fantasy VII - " . Power Attack is a subset of Command Materia that consists of four materia : Power Attack , Vital Slash , Exploder Blade , and Blast Wave . When using any of the four in battle , Zack pauses for a moment to swing his sword back , then attacks over a wide area doing greater damage than normal . The wider area of attack also makes hitting multiple enemies at once easier . Each of the four materia has an extra effect . Power Attack has a chance to inflict Stun , Vital Slash always inflicts a critical hit , Exploder Blade leaves a shockwave to strike adjacent enemies , and Blast Wave has a chance to remove an enemy from battle . Power Attack costs 4 AP to use , Vital Slash requires 6 AP , and both Exploder Blade and Blast Wave require 12 AP . " Final Fantasy X " . Extract Power is an ability exclusive to the and HD Remaster of " Final Fantasy X " , found on Auron ' s section of the Standard Sphere Grid , and between Auron and Tidus ' s sections of the Expert Sphere Grid . It costs 1 MP to use , and deals physical damage as well as inflict Distill Power on the target . It costs 20 Mana Spheres to teach it to an aeon . Using this ability will replace whatever item the defeated enemy was suppose to drop with Power Sphere ( s ) . One Power Sphere is award for using Extract Power , but two will be awarded for an Overkill . It is not required to Overkill an enemy with Extract Power , as long as they manage to defeat the enemy in the end with an Overkill , they ' ll get two Power Spheres . If the defeated enemy was dropping Power Sphere ( s ) for its normal Item drop . Power Sphere gotten from the use of this ability will be added to the total amount at the end . The Distill Power status doesn ' t stack , inflicting a different Distill status will remove the current status . " Final Fantasy XI " . Power Attack is a Blue Magic physical spell usable by Blue Mages at level 4 . The spell can only be learned from Beetles . It physically strikes one enemy , dealing blunt damage . Damage varies with the Blue Mage ' s current TP . The spell costs 1 Blue Magic Point to set .
Mushussu Mushussu , also known as Serpion , is a recurring enemy in the series . Appearances . " Final Fantasy IX " . Serpion is an enemy fought in the Lachenta Wetlands , King Ed Plains , Togull Beach , and Edgecry Coast on the Mist Continent . It fights using the Poison - inducing Poison Counter in addition to using spells such as Cure , Shell , and Blizzard . It is the first available enemy that the player can learn Mighty Guard from . " Final Fantasy X " . Mushussu is an enemy fought at Sanubia Desert , possessing high Defense unless attack with weapons with Piercing . It attacks with a powerful physical attack as well as the damaging Flame Breath to the party . " Final Fantasy XIII " . Mushussu is an enemy fought as part of Mission 24 . " Final Fantasy XV " . Mushussu is an enemy fought in the Vesperpool region and the Myrlwood in Cleigne , as well as during the Hunter HQ Line of Defense Hunt . It has high HP and moderate strength , and is capable of inflicting Poison . " Final Fantasy Type - 0 " . Mushussu is an enemy fought at Mount Jubanla .
Wight ( Final Fantasy X - 2 ) Wight is an enemy from " Final Fantasy X - 2 " . Having elemental resistant abilities and equipment helps deal with their elemental spells , while having Deathproof completely nullifies their Doom spell . If none of these are available , using the Sacred Beast Garment Grid combined with strong physical attackers will maker quick work of them , or using Blessed Gems .