Newton ( mission ) Newton is the fifteenth mission in " " . Walkthrough . There are multiple paths to take to get to each building and several of the buildings have multiple entrances , this will take you through the path of least resistance . Glenda Close . You begin right next to the building she is held in ( marked 1 on the map ) . Though you don ' t want to access it directly , as the ground floor has several hover robot s ( which shoot rockets ) and a tank track robot . You can avoid them altogether by heading to the building across the street to the north . On the side of this building is a ladder to the roof . On the roof there will be two Scurry robot s on the right and one humanoid robot behind a pile of sandbags . Once these are killed use the catwalk between the two buildings to get across . Glenda Close will be in the room with the executives table which you can get to directly . Do not go into the long hallway as it is an ambush with two humanoid robots waiting on both ends of the hall . Once she is on your squad , backtrack you way to the extraction point . Albert Lamore . Now , back from the extraction point go down the road until you get to a blockade , then go north through the opening in the fence to the dirt area . There will be a couple of humanoid robots here to deal with . After this you will be able to get back onto the road on the other side of the blockade . Follow it down to the large storage building ( marked 2 on your map ) . Once you get to the front of the building it looks like there is only one entrance , but there is actually a hidden second entrance right next to it . What looks like a pile of crates and trash is actually a staircase through a hole in the wall . You can use either way to get into the building but the hidden path is suggested . If you do choose to go through the front entrance , there will be two gun turret s waiting . Going upstairs , both entrances lead to the same room . Here you will find Albert Lamore , a few active landmines on the floor , and two staircases to the roof . The one on the right side will take you right next to a turret that will shoot you immediately and the one on the left will take you to a switch . This switch will deactivate all the turrets in the building , which will let you get to the chest ( containing three pulse grenade s ) next to the turret on the roof . Be careful as there is also a scurry robot that will pop up next to it and is unaffected by the power switch . Once you are finished , ask Albert Lamore to join your squad and again escort him back to the extraction point . Tobias Peste . Now you must retrace your steps back to the storage building Albert Lamore was in . From here you head south down the street , which will have a humanoid robot armed with a Vindicator minigun and a few scurry robots . There are quite a few crates in the area so it is easy to miss one that can actually be checked , which has 100 . 50 cal bullets and 30 canisters of acid . Now continue down the road and through a fence . Here will be a couple more humanoid robots , one with another vindicator minigun . Next to it is a pot with 3 acid grenades and some stimpaks . Now you are just outside the research building ( marked 3 on the map ) , go on in the front door . There will be no hostiles here , just Reavers , so head directly to the ladder leading downstairs . This is where you ' ll find Tobias Peste , and he will give you the key to the safe next to him , which contains the EMP prototype . You can equip and use the prototype if your energy weapons skill is high enough to make use of it . Now you can take Tobias Peste back to the extraction point . Rodger Gaire . Again you must backtrack all the way to the research facility you came from . From here you can head down the street ( which may or may not have a patrol nearby ) , and into the opening in the fence to the old Nuka - Cola plant ( marked 4 on the map ) . It will seem empty at first but as you approach the building Rodger Gaire is in you will be ambushed by five scurry bots . From the roof of the nearby building , the General ' s bodyguards will provide support fire if you stay within their line of sight . Once they are dealt with head into the building . On the second floor is a chest with a flamer and supplies and a dead body on the balcony . Rodger Gaire is waiting on the first floor and once ready , take him with you to the Reaver base , which you can get to directly from the area you are in . Here there will be a few containers to check with mostly useless stuff , but the real prize is hidden in a maze of storage containers converted into houses . There will be a large clump of these " houses " with some stacked on top of each other , with several ladders leading up and down throughout them . Inside this short maze of ladders is a hidden room with nothing but a refrigerator . Inside this fridge is a suit of advanced power armor . Once you have it you can head back to the extraction point with the General .