Vault 95 Vault 95 is a Vault - Tec vault located in the Commonwealth in 2287 . It is located at the northeast edge of the Glowing Sea . Background . Vault - Tec created Vault 95 as a rehabilitation institute for people who suffered from chem addiction . The residents of the vault would continue with the program for five years , after which a planted Vault - Tec agent would then unearth a pre - placed , hidden supply of chems to test the social and psychological reactions of the community . As reflected in the Vault 95 terminal entries , the rehabilitation program was effective in managing the addiction of its residents , with decisions to maintain the program remaining unanimous throughout the vault ' s early years . Private logs reveal that the introduction of chems effectively tore apart the family that the residents had created for each other , with some residents caving almost immediately to their urges . This stash may be found as one descends the stairs into the residential area , heading straight to the bathrooms and then looking right . Despite the fate of the vault , the stash still contains moderate quantities of chems and alcohol . It is certain that all of the vault ' s original inhabitants overdosed , were killed during in - fighting or fled well before the Gunners moved in ; multiple bodies may be found in and around the stash . In the bedroom slightly to the right of the stash are two bodies splayed out across the furniture . They are surrounded by what appears to be a civilized tea party , complete with mannequin attendees , Psycho and jet . In one of the closed stalls in the bathroom to the left of the stash is a skeleton and Psycho . Opposite the room where the Big guns bobblehead is contained , behind a novice locked door , a skeleton may be found slumped against the foot of a bed , Psycho at his feet and two jet on an upturned waste basket next to him . Judging from the otherwise homely and untouched nature of the rooms in that area , it seems probable the residents instantly capitulated to their addictions , shut themselves into their rooms and resumed their chem abuse . It also appears the Vault - Tec agent did not survive the ensuing violence , and his body and upgraded 10mm pistol may be found close to his terminal . The vault is currently a base of operations for the Gunners . Layout . The entrance is heavily guarded by Gunners along with two assaultron s outside , and one assaultron and a Mister Gutsy inside . An elevator takes the one down to the vault itself . The vault proper has three separate sections : the south side with the cafeteria and detox chamber , the west side with the reactor down below and the Overseer ' s office above , and the north side containing a heavily trapped tunnel that leads to the residential area . Vault 95 was designed to house a maximum of 72 people as shown in a blueprint behind the Overseer ' s desk showing the layout of the entire vault . Appearances . Vault 95 appears in " Fallout 4 " and was first seen as an unused inventory icon in " Fallout 3 " , with Vault 95 jumpsuits existing in its art files . Behind the scenes . In the overseer ' s terminal , a logged document regarding one of support meetings where the question of the frequency of the group meetings is brought up , in addition to other spontaneous , off topic questions asked by several dwellers can be found . In the dialog , a Resident by the name of Randall makes several comments about fellow vault dwellers and about the detox program . Randall and many of the details regarding the nature of the support meeting can be seen as a reference to the book and movie " One Flew Over The Cuckoo ' s Nest . " Where " Randall " in the Meeting notes can be seen as the character Randle McMurphy .