Dalmasca Estersand The Dalmasca Estersand is a torrid desert on the land of Ivalice in " Final Fantasy XII " and " " . The river Nebra divides it into north and south areas . Location . The Dalmasca Estersand is located just to the east of the Royal City of Rabanastre , in the Dalmasca region . Unlike the Dalmasca Westersand , the area mostly consists of wide open desert . Nalbina Fortress and the entrance to the Barheim Passage lie at the east of the desert , and the Mosphoran Highwaste up north . Just a little further east of Rabanastre is the Outpost , a stop - off for people traveling through the desert . Lately , a Flowering Cactoid has been tormenting people at the Outpost and a Hunt is available early on for it . Depending on where the player is in the story , different people can be found trekking through the Outpost : A village on the banks of the River Nebra . Crossing the river is possible by ferry . After the Flowering Cactoid hunt the village men are kidnapped by Cactites , but are rescued by Vaan when he finds the Cactites ' missing family member . The Barheim Key , allowing entry back into the Barheim Passage , can be received after an errand - running sidequest to restore a traveler to health . Other than fishing , there is not much else to do at the village . Weather . Dalmasca Estersand has two weather conditions : Because the Estersand is of sand terrain , all Earth attacks are always 20 % more effective than they would be on other terrains . Treasure . As Dalmasca Estersand is the first overworld area the player can explore , the treasures are mainly common healing items , such as Potions , Hi - Potions , Eye Drops and Antidotes . In the first area since leaving Rabanastre , The Stepping , the player can find the shield Escutcheon from the top western corner in a treasure that spawns 70 % of the time , has 60 % chance of containing gil , but when it contains an item , half the time will yield the Escutcheon . In the Sand - swept Naze area there is a treasure in the northern edge of the area with 75 % spawn rate with 30 % chance to contain Rod . Rod is a good weapon with Attack Power of 30 as it can be obtained as early right from the start of the game , as soon as the player can leave Rabanastre . The treasures contain either Knot of Rust or Ether / Hi - Ether / Elixir / Hastega Mote if Diamond Armlet is equipped . Quests . Hunts . Rogue Tomato is a hunt mark found on the Estersand after being petitioned by Tomaj in Rabanastre ' s Sandsea tavern . It is the first hunt , and felling it allows Vaan to join Clan Centurio . The player will also receive a handful of Galbana Lilies after a short cutscene following the battle . The Flowering Cactoid hunt can be undertaken as soon as the player has vanquished Thextera . The hunt is petitioned by a man named Dantro in the Estersand . The mark itself is found in the Yardang Labyrinth area . The player will also receive a Cactus Flower after the battle , which can be given to Dantro ' s wife as part of the " patient in the desert " sidequest ( see below ) . The Bloodwing is a Rank V Mark whose hunt becomes available after felling Judge Bergan at Mt Bur - Omisace . Bloodwing is found in the West Annex area of Barheim Passage . It attacked two escaping prisoners , one being fatally wounded . The other prisoner petitions the mark to avenge his friend . Its petitioner is No . 381 found in Dalmasca Estersand South Bank Village . Rare Game . The Greeden appears in the Banks of the Nebra area . It sometimes comes with Protect or Shell , and is aggressive and will attack when approached . The player must wait for the Greeden to spawn for three minutes without leaving the area . The party can kill enemies , but avoid attacking or provoking any Cactite s or Cactoids . The Greeden will spawn at the spot between the two Ichthon s . At least one Cockatrice must be killed for the Nekhbet to spawn ( 20 % chance ) . Nekhbet may spawn in one of three locations in the Sand - swept Naze : the westernmost point , the central area , or the eastern area close to the Murmuring Defile section on the world map . The Ripe Rampager spawns in the Yardang Labyrinth . The player must defeat all Cactite s in the area and look in the southwestern cul - de - sac just right of the exit to the Outpost . The player should fight the Cactite in the southwest , near the Outpost , first , then move toward the inner passageways of the Yardang Labyrinth and defeat the two Cactoids that appear only when approached . If the player has moved far enough from the first Cactite ' s location , it should respawn along with Ripe Rampager . Each Cactite / Cactoid killed has a 33 % chance of spawning the Ripe Rampager . An easy way to trigger it is to save at the nearby Nalbina Fortress , kill all three in Yardang Labyrinth and reset if the Rampager fails to spawn . To find the Terror Tyrant the player must have spoken to the Huntmaster in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . Terror Tyrant appears in the Broken Sands with a 40 % chance of it replacing the Wild Saurian . Patient in the desert / cactite family . To obtain the Barheim Key , the player must finish the Flowering Cactoid and Nidhogg hunts , as well as earning their rewards , before speaking to Dantro at the Outpost to start the quest . The player must visit Dantro ' s wife at the South Bank Village and give her the Cactus Flower , then leave the village and reenter . Dantro ' s Wife will mention she needs Semclam Shells to aid a traveler ' s wound . Vaan must search the coastlines and look for mysterious glints ( two in South Bank Village and three in Banks of the Nebra ) . Next Dantro ' s Wife needs phials of Nebralim and requests Vaan take some from Dantro at the Outpost . Dantro tells Vaan to help himself and there are phials hidden in the boxes . There are two phials and both are needed ; talking to Dantro ' s Wife after obtaining just one phial prevents the player from receiving the Golden Amulet as a quest reward . The next item Dantro ' s Wife will need are drops of Valeblossom Dew ; three can be acquired from the flowering trees in the Broken Sands on the north bank . If the player has completed the events at the Tomb of Raithwall , Tchigri wants to ride the ferry to the North Bank Village and Vaan accompanies him . After talking to Ruksel the player is transported back to the South Bank Village , and after talking to Dantro ' s Wife again , she will conclude the cactoid hunted earlier was the one Vaan is now searching for . She will tell Vaan she deposited the flower and visiting the site behind the house reveals the cactoid has grown back . Talking to Tchigri lets Vaan ride to North Bank Village and Vaan will obtain 1 , 000 gil and the Wyrmfire Shot . After all the items have been collected , Dantro ' s Wife will ask Vaan for a Great Serpentskin ( the reward from the Nidhogg ) . Vaan can speak to her a final time and find the recovering traveler behind her house after reentering the area , who rewards Vaan with the Barheim Key and one other gift . Depending on how many items were brought to aid the traveler , the player receives a Balance Mote , or Magick Gloves or a Golden Amulet . Even if the Great Serpentskin was sold , the sidequest can still be completed , but the Great Serpentskin is not an ingredient in any Bazaar packages . The best items to give are : If the player finds all 13 items , the patient will be a moogle and Vaan will get the Barheim Key and a Golden Amulet . If the player brings 8 - 12 items , the patient will be a hume and Vaan will get the Barheim Key and Magick Gloves . If the player brings 3 - 7 items , the patient will be a bangaa and Vaan will the get Barheim Key and a Balance Mote . The player receives a Bundle of Needles for turning in the Cactus Flower . Great cockatrice escape quest . After the events at the Draklor Laboratory and as part of the " great cockatrice escape sidequest " , at the South Bank a cockatrice named Sassan has been pining to see his friend Torrie on the North Bank . The cockatrice is frightened of the wolf , Nathyl . The player must speak to Tchigiri to have him cross the river and bring another passenger with them . At each crossing of the river , the player is offered to bring one of the three — Sassan the cockatrice , Nathyl the wolf or Arryl a village boy — that remain / have been brought to that side , or choosing to bring " no one " . Keeping Nathyl away from Sassan by bringing Nathyl to the North Bank , leaving him there , bringing Arryl to play with him on the shore , and lastly bringing Sassan , triggers a scene where the cockatrice is reunited with his friend and sent back to his home in the Giza Plains . The reward is a Koga Blade . Fishing . The player can fish in the river after finding a fishing rod . Shops . Unlucky Merchant . He is located on the South Bank part of the village . The items available for purchase change throughout the game . These items may not all be available at the same time . < / div > < / div > Musical themes . The track playing as the background music in the Dalmasca Estersand is the eponymous " The Dalmasca Estersand " . A piano arrangement of the theme is included on the " " album and an arranged version on the " Final Fantasy Orchestra Album " . The theme also appears in " Dissidia 012 Final Fantasy " as Vaan ' s world map theme . The Dalmasca Estersand also appears as a downloadable song in " Theatrhythm Final Fantasy " , where the " Banks of the Nebra " area is featured in the background . " " . The Dalmasca Estersand is a location from mainland Ivalice . It is revisited by the party , as Ashe asks them to help out with the attacks of Sky Pirates and Yarhi occurring on Ivalice . Main Missions . Mission 34 : An Irresistible Opportunity . This is a Soul Crystal battle . Because of the wide expanse of the battlefield , the player should be alert for enemies sneaking around the parameters of the map and heading for the player ' s Crystal . Side Missions . Mission 71 : For a Moment ' s Peace . The player must seal every enemy Summoning Gate to win . Mission 72 : Dalmascan Treasure . The player must reach and open the treasure chest containing the Forbidden Grimoire to complete this mission . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . The Dalmasca Estersand appears as the Field Music Sequence for its eponymous theme .