Doom ( status ) Doom , also known as Death Sentence , Condemned , or Count , is a status ailment that appears in most titles in the series . It places a counter over the target ' s head , and when it reaches zero , the target dies . In some games the speed at which the counter drops to zero depends on the target ' s speed . The status is most commonly applied by the spell or ability of the same name . Commonly , the only way for a party member to be rid of Doom is to either die or win the battle before the counter hits zero . Targets immune to Instant Death are usually immune to this status ailment . Doom can commonly be learned as Blue Magic and is often automatically inflicted by the Cursed Ring . Exactly how long the Doom timer lasts varies , but in many games it lasts 60 seconds . In games whose battle system are based on rounds rather than real time , Doom commonly has the target die after three rounds . A similar status condition is Gradual Petrify . Appearances . " Final Fantasy IV " . Doom can only be applied to the party , and through the spell of the same name . The enemy Ahriman and the boss Plague Horror are the only ones to have access to this ability . The counter will always start at 10 , and if a character under Doom is hit with the Doom spell again , the counter will reset back to 10 . Haste and Slow have absolutely no effect on Doom , except in as much as they allow the player to take more or fewer actions before the countdown reaches 0 . Up to two enemies can be inflicted with the Doom status by design as the Doom spell is reflectable . In the SNES version , a character has to take a turn before the KO status is inflicted on an enemy . The Doom spell is the only method of applying the status to enemies or allies , and is used by the enemies Ahriman , Blood Eye , Curse Dragon , and Dark Knight . " Final Fantasy V " . The Doom status can only be applied either through the Blue Magic spell and Oracle ability Doom , the enemy ability Grand Cross , or through the accessory Cursed Ring . It cannot be removed from the player and starts the counter at 30 seconds , 15 seconds for characters with Haste . " Final Fantasy VI " . Doom is commonly applied through the Lore spell of the same name , though various other means can be applied to characters , such as by equipping the Cursed Shield . The spells Haste and Slow affects the countdown timer of Doom , Haste increases the countdown while Slow reduces the count . If the value for the formula is ever less than 20 , the timer will always be set to 20 . The timer will decrease by one every two seconds . The timer for Doom varies each use , as shown in the following formula : If the doomed character uses Jump , the countdown ends while they are in the air , and the battle ends before the Jump attack is performed , it will result in the 0 HP character bug . " Final Fantasy VII " . Doom is applied only through the Enemy Skill Death Sentence , which will automatically set the timer to 60 seconds ( 30 if the target is in Haste ) . The accessory Cursed Ring applies Doom to the character equipped with it , and will not reset itself if the character is KO ' d and then revived . In the Battle Square , Death Sentence will not carry on to the next battle even if not healed . " Final Fantasy VIII " . Doom is a rare status , inflicted through the use of the Doom ability learned by Shiva , and lasts for around 16 seconds , despite the counter starting at 8 . Doomtrain , when summoned , will inflict the enemy with a plethora of negative statuses including Doom . Inflicting the enemy with stop or sleep will halt the countdown temporarily . " Final Fantasy IX " . Doom ' s countdown starts at 10 , and kills the target when it hits zero . Stop will halt the countdown . If Zidane is condemned and the player uses Flee the moment he is going to die from it , he ' ll still use the ability even though he is KO , sending the other members to safety . " Final Fantasy X " . Doom can be applied to either character or enemies through the spell of the same name . With the Ability Use , Doom can be inflicted via the item Candle of Life . For player characters , only Kimahri can learn it as a Ronso Rage . The counter will decrement by one whenever it is the victim ' s turn . For the player party members , the counter will always start at 5 , however , the starting figure differs for enemies . " Final Fantasy X - 2 " . The Doom spell is available for Dark Knight dressphere . Both the spell Doom and the enemy abilities Harbinger ( used by Lucil ) , and Tick Tick Boom ! ( used by Volcano ) , can inflict the status . When inflicted on the party , the counter will always start at 3 . Doom creates a countdown above the character ' s head that may decrease when an action is taken , when it reaches 0 , the character is knocked out . Some fiends inflict the status with the spell of the same name . The player can inflict it through the Dark Knight ' s Doom ability ; it costs 5 HP ( from the Freelancer HP ) to cast . Most enemies , including all bosses apart from the final boss and the Founder , are susceptible to Doom , but enemies killed by the status effect do not yield EXP . The auto - ability ( equip Samurai , Dark Knight , and Trainer dresspheres ) makes the character immune to the status . The status is removed if the player takes the elevator to the next floor , and the item will restore the equipped dressphere if it is destroyed by Doom . " Final Fantasy XI " . When a player or monster is Doomed , they receive a counter that counts down from 10 down to 0 ; at zero , they die . Except in the case of certain Yagudo Notorious Monster s in Dynamis , Doom does not wear off automatically when the monster inflicting it was killed . Doom is considered to be a special form of Curse and has a chance of being removed via effects that remove the Curse status such as the Cursna spell or Holy Water ; however , the chance is rather low , so it may take multiple tries and a little luck to remove the Doom before the timer ends . The chance of Doom being removed by Cursna is influenced by the caster ' s Healing Magic Magic Skill , any items with the ability ' Enhances " Cursna " ' that the caster has equipped ( Ephedra Ring , Haoma ' s Ring , Malison Medallion , Debilis Medallion , Hieros Mittens ) , and any items with the ' Enhances effect of " Cursna " received ' ability that the target is wearing ( Saida Ring , Eshmun ' s Ring ) . Hallowed Water , an form of Holy Water enhanced with anima , has a higher chance to remove Doom than Holy Water , but is rarely made or used by players due to the expense . Ordinary Holy Water may be given a higher chance to remove Doom by equipping an item with the ability ' Enhances " Holy Water " Effect ' ( Blenmot ' s Ring , Blenmot ' s Ring + 1 ) . In " Abyssea " , it is possible to prevent Doom entirely by acquiring and using the temporary item Doom Screen , which is 100 % effective and lasts for 2 minutes . The Doom status may be inflicted by certain monsters , most commonly by a TP - based attack . Monsters that may inflict Doom are : The Tarutaru general Zolku - Azolku may use a unique Weapon Skill , Death Knell , when at HP Critical HP and fighting in Campaign . Death Knell inflicts Doom on monsters in an area effect and may kill even mighty Beastmen generals . Blue Mages may also learn Mortal Ray ; however , the ability is severely weakened compared to when monsters use it . It will take 60 seconds to kill a monster , has a high chance of resist , and seems to wear off if the caster moves more than 10 yalm s away . The spell is primarily seen as a toy , or something to set to gain the Dual Wield trait . " Final Fantasy XII " . The Doom status can be inflicted by the Time Magick Countdown , Doom Mace weapon , and can also be used by enemies . When afflicted , the unit will be killed after 10 seconds , unless cured by a Remedy if the user has learned Remedy Lore 3 . Stop halts the countdown and Doom and Petrify cannot coexist on the same character ; which ever status the character has first , they are immune to the other . The only exception is using Remedy with Nihopalaoa , which inflicts both Doom and Petrify . " Final Fantasy XIII " . In a battle against an Eidolon , Doom is cast on the player at the beginning of the fight . The timer is set to 1800 on normal battle speed , and 3214 on slow battle speed , and decreases about 10 every second . Some bosses will also inflict it on the party leader , if the player takes over 20 minutes to defeat them . There is no way to prevent Doom or remove it after it has been inflicted : even summoning an Eidolon will only temporarily halt it while the Eidolon is present , and the countdown continues when it is dismissed . Doom is also cast by Orphan ' s final form , but allows the player more time , the timer starting at 4800 . Either way , the game ends once the timer reach zero . " Final Fantasy XIII - 2 " . Doom is applied by only two powerful enemies : Long Gui , which targets the party leader , and Gorgyra , which targets the whole party . It remains much the same as the Doom from " Final Fantasy XIII " , but with the changes made to the battle system the player is able to avert Game Over by following a simple exploit . If a character dies " before " Doom triggers , Doom will be dispelled . If the player thereafter revives them , that character will survive Doom . This could not work in " Final Fantasy XIII " due to the party leader being the only one affected , and the game ending whenever the party leader died . " Final Fantasy XIV " . Doom is a status that knocks out the victim within a certain amount of time ( ten seconds in the Sunken Temple of Qarn , twenty seconds in the Wanderer ' s Palace ( Hard ) , and five seconds in the World of Darkness ) of receiving it . In Patch 2 . 00 , the Teratotaur from the Sunken Temple of Qarn can inflict Doom . In this battle , the only way to safely remove Doom is to stand on one of the three tiles situated on the battlefield while it is glowing for about one second . As of Patch 2 . 5 , in Wanderer ' s Palace ( Hard ) , Manxome Molaa Ja Ja will use Soul Douse on a random player except the Main Tank and inflict Doom on said player . To get rid of it , the healer must completely heal the affected player with Doom before the timer hits zero . In the World of Darkness , Angra Mainyu will use Mortal Gaze , which will inflict Doom on players who look directly at the boss . To get rid of the status , the player must stand on the glowing pad . " Final Fantasy Tactics " . Doom can be inflicted by various abilities , including those learned from the regular job classes such as Monk and Orator . Some bosses and monsters can doom the target as well . When doomed , a red counting bubble starting at three will appear upon the unit , same counter that appears when the unit is KO ' d ; the unit will be KO ' d when reached the fourth active turn . Doom status can be negated by Reraise or equipment which protects from instant death when the doom counter reaches zero . If the unit is undead and the counter reaches zero , the Doom effect instead is lifted . In all these cases the unit will lose its turn when the effect is lifted . Chocobo ' s Choco Esuna and White Staff can remove it . The game ' s A . I . will generally ignore the doomed enemy completely , as if transparent . That means when all of the allies are doomed , the enemy will do nothing or run away . It will stop ignoring a doomed unit , however , if the unit is charging a spell or an AI unit is at low health and needs to heal via a draining move . " Final Fantasy Tactics Advance " . Like its predecessor , Doom can be inflicted by various abilities . moogle Gadgeteer s can learn the ability Black Ingot from the Death Claws , and it costs 200 AP to master ; it will cause the Doom status on either all allies , or all enemies , depending on the coin flip . Snipers also have an ability that allows them to inflict Doom , Death Sickle , learned from the Hades Bow , that costs 300 AP to master . The last ability the player can use to inflict Doom is the Assassin attack Nightmare , which can cause the target to sleep and / or cause Doom ; it can be learned from the Kikuichimonji and costs 300 AP to master . When under the Doom status a counter will appear over the target ' s head , similar to when a Zombie or Vampire is killed . When the countdown ends the Grim Reaper appears and lighter colored silhouette of the character , presumably his / her soul , and is split apart , KOing the unit . The Ahriman ability / Blue Magic spell Roulette , and the Alchemist attack Death have the same animation as Doom , except it is possible for these attacks to miss causing the " soul " to return to the unit ' s body . Doom can be prevented by wearing armor and accessories that protect against it , including : Barrette , Ribbon , Judo Uniform , Wygar , Mistle Robe , Sacri Shield , Fortune Ring , and Angel Ring . There are two ways to get rid of Doom : one can either cast Esuna or hit the unit with the White Rod . Zombies and Vampires will be healed if Doom , or either of the " Grim Reaper Deaths " mentioned above , are cast on them . Doom can sometimes be inflicted by the Assassin ability Nightmare , and Sniper ability Death Sickle . The Master Monk has a chance of causing Doom ( along with damage ) when it uses its Lifebane ability , as well as the Blue Magic spell Doom . The Fencer can inflict this status ailment with her ability Checkmate . The Tinker can use his technique Black Ingot to inflict Doom to either enemies or allies . The Scion Zalera is also capable of inflicting both Doom and Sleep on all enemies . " Dissidia Final Fantasy ( 2015 ) " . Doom is a status that automatically breaks the target ' s Bravery whenever the timer hits 0 , regardless of how much Bravery that player has . In addition , while under Doom , the player will not receive any Stage Bravery . To remove Doom status , the player must land a hit on the opponent who inflicted the status on the player . The status can be inflicted via Sephiroth ' s Heartless Angel ability .