naist-nlp/zeshel huggingface dataset:
Gloria Van Graff Gloria Van Graff is the New Vegas head of the Van Graff family , and manager of the Silver Rush energy weapons store in 2281 . Background . The Van Graff family has a long history of weapons dealing in and around the New California Republic . Gloria and her brother Jean - Baptiste Cutting are the local family representatives , with Gloria doing most of the thinking and Jean - Baptiste providing the muscle . The King called Pacer has a particular relationship with Gloria that , while never mentioned in - depth by Gloria , is reason enough for Pacer to nose around in the business of the Van Graffs . Pacer often harasses during his shift , but an action like that could easily result in an easy and well - disguised political assassination . Interactions with the player character . Endings . If the Courier is caught stealing the manufacturing schematics and finishes Heartache by the Number peacefully , then Alice McLafferty and Gloria will be ambushed and killed by Gun Runners seeking revenge . Inventory . < nowiki > * < / nowiki > See bugs . Appearances . Gloria Van Graff appears only in " " . Bugs . Gloria drops drained microfusion cells in place of drained small energy cell s . This bug is present with every user , as the particular leveled list for equipping a non - player character with a plasma pistol and ammunition ( " WithAmmoPlasmaPistolLoot " , to be precise ) calls for microfusion cells in place of energy cells .
Ant meat ( Fallout 3 ) Ant meat is a consumable item in " Fallout 3 " . Characteristics . Ant meat is a type of meat , scavenged from the corpses of ants or from ant eggs in the wasteland . It can restore 5 of your Hit Points ( or 6 HP if you have the food sanitizer in your inventory ) , but also gives you + 3 Radiation . Locations . Some common places for it to exist is inside the AntAgonizer ' s lair and in the Marigold station , as well as Grayditch . A large number of ant egg clutches , with ant meat inside , can be found in the lowest level of Springvale school . Notes . Its appearance and stats are identical to that of bloatfly meat .
ACE ACE ( Artificial Conscious Entity ) is the Brotherhood of Steel ' s advanced medical computer located in the lower level of the Brotherhood outpost in San Francisco . Background . The computer is capable of comprehensive medical care and biomedical modification and reconstruction . Though the computer ' s memory is incomplete , memory modules for Strength , Intelligence , Charisma and Perception enhancements can be found . These red , yellow , blue , and green chips can be found in a Vault 8 locker , the Sierra Army Depot , Navarro , and the Mariposa Military Base respectively . After visiting the bunker for the first time , the Chosen One can check ACE ' s security records to find out what happened to Brotherhood of Steel member Matt . Also , in ACE ' s dialogue it is revealed that the medical computer might have achieved self - awareness since it tells the Chosen One that sometimes it ' feels lonely ' . Also , ACE suggests that some other self - aware AIs may have altered data in the real world for amusement , and that may have led to the Great War . Appearances . ACE appears only in " Fallout 2 " .
Research Plague Data Research Plague Data was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located in Boulder . Walkthrough . Buried in the logs are the notes on the original plague research and why FEV was prosposed to counter it . The Prisoner can learn about the different strains here , too . It can even be taken to the Nursery , either by holodisk or by transmission , where Diana can get a head start on finding a cure . Strains of the plague : Player Strain , Road Strain ( Eddie , Helen , kids ) , Scientist Strain aka Old Strain aka Zero Strain ( scientists ) . The scientists got it from a lab they shouldn ' t have opened .
Marshall ' s place Marshall ' s place is a building in New Canaan . The glowing ghoul Mormon named Marshall can be found here . Marshall is dangerous not because he is violent , but because he is highly radioactive . Apostle Jude comes here once a day to talk to Marshall , who is slowly dying . Appearances . Marshall ' s place was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Knight ( Fallout 3 ) Knights are members of the Brotherhood of Steel . They make up the bulk of its armed forces as the standard soldiers . Background . Unlike in the original Brotherhood of Steel , knights in the Capital Wasteland are not responsible for manufacturing weapons . Instead , the rank is a purely military one . The backbone of the Brotherhood of Steel , knights make up the squads that paladins lead into battle . Knights guard the bases and outposts as well as watch over and train initiate s . Knights are moderately armed , with mostly AER9 laser rifles and R91 assault rifles . Appearances . These knights appear only in " Fallout 3 " .
Faydra Faydra is one of The Pitt ' s slaver s in the year 2277 . Background . Faydra guards the hole leading into the Arena . It takes someone of considerable combat potential to impress Faydra , because she ' s seen them all and has managed to scavenge a few momentos of past Arena victims ' weaponry , which she keeps in a locker . Daily schedule . She stands around in front of The Hole , waiting for an unlucky scab to get booted down and thrown into the fight . Appearances . Faydra appears only in the " Fallout 3 " add - on " The Pitt " . Behind the scenes . Faydra ' s name in the G . E . C . K . is sometimes spelled " Phaedra . "
Robobrain ( Fallout ) Robobrains are robots found in New California in 2161 . Characteristics . Gameplay attributes . Robobrains in California and neighboring states do not possess integrated weapon systems inside their frame . Rather , their flexible arms and organic processors were tailored to use regular firearms ( such as rifles ) in combat , something they are able to do with disturbing efficiency . Most pre - War robobrains ( such as those found in the Glow ) carry sniper rifle s and assault rifle s , although units with City - Killer combat shotgun s were also sighted . Robobrains could be found in hi - tech locations such as Mariposa Military Base , the Glow , Sierra Army Depot , and in the NCR . Variants . Robobrain . Robobrains are durable and tenacious enemies , and will fiercely guard their old , decrepit bunkers and service tunnels . They can pose quite the threat to low - level player characters , but - as with all robots - they are very vulnerable to electro - magnetic pulses . Appearances . Robobrains appear in " Fallout " and " Fallout 2 " .
9mm HSI Mauser The 9mm HSI Mauser manufactured by the company of the same name , is a rare small gun in " " . Characteristics . The Mauser has great range for a pistol , but its damage is quite limited . You ' re better off with a different handgun unless range is a concern . Behind the scenes . This firearm is the selective - fire magazine - fed variant of the Mauser C96 , nicknamed the " Broomhandle " because of its grip design . The Mauser pistol was originally manufactured in 7 . 63mm . China later began producing its own copies , labeled Shanxi Type 17 ( As well as Type 80 , which is China ' s copy of the M712 selective - fire variant , albeit in an other caliber ) which were chambered for . 45 and 9mm .
Primary statistic Primary statistics are numerical representations of characters ' inherent abilities . In the SPECIAL character system , there are 7 primary statistics . Their first letters form the name of the system itself . The primary statistics form the base for all derived statistics . Minimum and maximum . For human s , Primary Statistics cannot go below 1 or above 10 during creation . For other races ( available only in " " ) , Primary Stats can go as high as 16 . Each race or species has different minimum and maximum stat requirements . In " Fallout " and " Fallout 2 " , the Primary Statistics cannot go below 1 or above 10 even with bonuses in game . In " Fallout Tactics " , bonuses from items can increase the statistics beyond their natural racial maximum . In " Fallout 3 " , the S . P . E . C . I . A . L . system minimum is 1 and the maximum is 10 , but it can be raised " invisibly " . For example , if the player has 10 Agility and then finds the Agility bobblehead , Agility is still represented as 10 in the Pip - Boy stats page , but if there ever is a negative modifier - - for example , metal armor ( Agility - 1 ) - - the Agility stat will still show 10 , because the player ' s Agility is technically 11 in this case , this can be confirmed on the PC version of the game using the command . Races . In " " , each race has some points distributed already at character creation . It does not really matter , however , as they can be subtracted and added to anyway . Generally , humans have 40 points to distribute among their characteristics . The numbers for other races are 42 for ghoul s , 40 for super mutant s , 41 for deathclaw s , 45 for humanoid robot s , and only 35 for dog s . Races with more than 40 character points generally have slower Perk Rate .
Chinese officer sword The Chinese officer sword is a melee weapon in " Fallout 4 " . Background . A grimy Chinese straight sword with a leather and bronze hilt . It was wielded by Chinese officers before the Great War . Characteristics . The Chinese officer sword has a medium swing speed and weighs 3 pounds . It is useful for dealing with melee enemies with heavier weapons and can be extremely effective when used by a high strength player character . The weapon can be modified with either a serrated blade ( causing bleeding damage ) , an electrified blade ( causing energy damage ) , or both .
Wilks ' house Wilks ' house in Grayditch is a main location in the quest Those ! , being next to Doctor Lesko ' s recently built shack and across the street from the Brandice ' s house . Layout . The house is a two story building , with a living room , kitchen and bathroom on the ground level . In the kitchen , there is a fridge . In the restroom , a first aid box is mounted on the wall right beside the opening . Upstairs , there is only a bedroom with a queen sized bed . Before the quest is completed , it contains three or four fire ant corpses and Fred Wilks ' dead body . The house is in a bad state of rubble and flames , left from the fire ants . Fred may have fought them to the death , killing a few before being killed himself . When Those ! is completed , Fred ' s son Bryan Wilks will clean up the rubble , bury his father , and remove the fire ant corpses . Notes . When fast traveling to Grayditch , the Lone Wanderer arrives across the street from the house . Appearances . Wilks ' house appears only in " Fallout 3 " .
Lemmy Lemmy is a shifty character who makes the Hub his habitat . He is living during 2161 . Background . Lemmy can be found outside the front of the Friendly Lending Company . He claims to be a legitimate business man with " overheads " . Interactions with the player character . Other interactions . With enough Strength , the Vault Dweller can intimidate Lemmy into giving information about Vance , and also an invite . Without enough of that statistic , the Dweller will not be able to get chem s from Vance without him going hostile , unless Lemmy is paid caps to get an invite . Appearances . Lemmy appears only in " Fallout " .
RobCo Production Mainframe The RobCo Production Mainframe is a mainframe that appears in the RobCo facility in " Fallout 3 " . Background . The RobCo Production Mainframe is part of the Wasteland Survival Guide quest , where Moira asks the Lone Wanderer to install a processor widget in the mainframe , and optionally also hacking it . Once the widget is installed in the mainframe , every robot in the facility will activate and become hostile . To hack the mainframe and complete the optional objective , a Science skill of at least 50 is needed . Once unlocked , the mainframe provides three toggle options to control the robots . The first ( " Pest Extermination " ) protocol makes the robots hostile to the radroaches and mole rats . The second ( " Total Liquidation " ) , active at start , makes them hostile to the Lone Wanderer and anyone who is friendly towards them . Finally , the third ( " Stress Testing " ) protocol , makes them hostile to each other . Appearances . The RobCo Production Mainframe appears only in " Fallout 3 " .
Rescue Adrian Rescue Adrian was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . Adrian Beyr will ask the Prisoner to free him from his prison . This could be accomplished via dialogue with Hecate , or by sneaking Adrian out of the city at night .
The Striker The Striker is a unique weapon featured in the " Fallout 4 " add - on " Far Harbor " . Background . The Striker was made by the employees of Beaver Creek Lanes as a homecoming gift to their friend Thomas Davis , a marine and league champion that became handicapped after a battle injury . The Striker was meant to serve as a tool for Davis to launch bowling balls even though he had lost use his legs . Characteristics . A large projectile launcher , able to fire modified bowling ball s by default and mini nukes once modified . When hitting an NPC , a " strike " sound effect may play , similar to how the railway rifle plays a train " choo choo " when reloading . Reading through the terminal entry " That was close ! " on the nearby terminal will give you access to the ability to make modified bowling balls at any chemistry station with the proper materials . Location . This weapon can be obtained in Beaver Creek Lanes . It is located in an upstairs office that can be accessed by taking the stairs up in the employees only hallway .
Ezekiel ( Fallout 2 ) Ezekiel is a New California Republic Ranger in 2241 . Background . One day , him and his team set out to hunt down slaver s . He is found in a random encounter around NCR Town and Vault 15 as part of a Ranger Patrol . If you are a slaver and initiate dialogue with him he will kill you ; if you have a ranger badge he will kindly acknowledge that . Appearances . Ezekiel appears only in " Fallout 2 " .
Optimize the powerplant Optimize the powerplant is a quest in " Fallout 2 " . Detailed walkthrough . Speak with Festus ; he will tell the Chosen One to optimize the plant and give them the optimization disk . Afterwards , proceed to Vault City , speak with McClure , and run the disk on Level 3 Vault Computer . Return to Gecko and use the disk on the computer console in the powerplant to optimize the plant . Alternatively , one could talk McClure into optimizing the disk for them . Gordon in Gecko mentions that , if the powerplant is optimized , Gecko can trade excess electricity to Vault City for medical supplies . But Vault City doesn ' t care - if the powerplant is optimized , Vault City invades Gecko , takes control of the city and enslaves the ghoul s . There is an option to present McClure with a holodisk showing the power the plant could produce if optimized , and the player character can have McClure offer to speak to the Vault City council about a trade agreement with Gecko , but this does nothing to change the result due to a scripting glitch . Once the plant is optimized , Gecko ' s fate is sealed . Even changing the outcome of Vault City ' s dealings with NCR does nothing to change Gecko ' s ending .
The Heretic The Heretic is a Children of Atom quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . Once the Sole Survivor has joined the Children of Atom and spoken with Tektus , they ' ll want to report back to Richter . He ' ll ask them to hunt down Sister Gwyneth , a former sister who left the order and has been vandalizing the Children ' s altars around the island . First check with Zealot Theil , who attempted to find Gwyneth without success . She can give the player character some background on the missing sister . Afterwards , the player character is directed to the two holy sites to the west of the Nucleus : Glowing Grove and Radiant Crest Shrine . At each site , they ' ll find some torn pieces of a banner that Gwyneth used to make her graffiti messages . With all of the pieces , one finds it ' s a banner advertising a campground called Kawaketak Station . The campground is an unmarked location , so head south and find it using the quest marker . Only one of the cabins can be entered , and on the floor to the left of the door is a holotape that completes the objective . A wolf pack will spawn outside once the Survivor sets foot into the cabin . Next head east to the ruined church , where one will find Gwyneth praying . Initiate dialogue with her , at which point the player character can attack her or learn more about her reasons behind the vandalism . A speech check will convince her to flee the island , while a more difficult speech check will convince her to return to the Children and beg forgiveness . Asking Gwyneth if she misses her family will drop the difficulty of the latter speech check . Regardless of which option is chosen , return to Grand Zealot Richter to complete the quest and receive Atom ' s Judgement , a unique super - sledge .
Hoover Hoover is a Mister Gutsy located inside the mobile base crawler in 2277 . Background . Hoover is a Personal Automated Lackey ( P . A . L . ) to an Enclave engineer named Stiggs . It has been known to shut down on occasion , but Stiggs has known Hoover since he purchased him from a wandering trader named Tinker Joe . Hoover is one of Stiggs ' robots , the other being Sparky . He can be identified apart from other Mister Gutsy robots by his distinctive silver and black paint job and dark red eye sensors . Appearances . Hoover appears only in the " Fallout 3 " add - on " Broken Steel " . Bugs . Sometimes Hoover will not appear at all . This can also happen with Sparky .
Red Ryder LE BB gun The Red Ryder LE BB gun is a small gun in " Fallout " and " Fallout 2 " . Characteristics . A limited edition of the regular Red Ryder BB gun with a compass in the stock . This powerful weapon can do large amounts of damage in the right hands . Locations . " Fallout " . Found at the Bob ' s Pre - owned Car Mart special encounter , along with some BBs and a normal BB gun . Look in the boxes behind the locked door . Very rare to get in the first game .
Revere satellite array The Revere satellite array is a location in the Commonwealth in 2287 . Layout . The array is a set of 4 large dish receivers , similar to those found in the Capital Wasteland , but half as high and without any internal rooms . Various makeshift scrap and wooden structures have been built onto the receiver walkways by the super mutant inhabitants . The southwestern dish cannot be accessed , as the walkway has crumbled . Appearances . The Revere satellite array only appears in " Fallout 4 " .
Med - Tek Research Med - Tek Research is a location in the Commonwealth in 2287 . Background . Med - Tek was a pre - War medical and pharmaceutical company . In this facility , research was done on their latest product , Prevent , which was completed shortly before the Great War . If their predicted sales are anything to go by , Prevent was to be their latest in a long line of wonder drugs . Subjects used in Med - Tek ' s research may not have participated in the experiments voluntarily . Cell blocks were built into the lower facility to house test subjects and a number of remains have handcuffs and duct tape in close proximity . Research in this facility included experimenting with infectious diseases , one being a virus that only affected children and teenagers . The facility went into lockdown when the bombs fell to prevent the contagions from spreading , trapping everyone present inside . Layout . Exterior . There are many ghouls hidden underneath vehicles and inside the parking garage next to the building that may wake up after unsuppressed gunshots . Interior . The facility has three accessible floors and contains feral ghouls . An airlock on the first floor can only be opened as part of MacCready ' s companion quest Long Road Ahead , and grants access to the sublevel of the building . The second and third floor can always be accessed , but contain very little of interest . The executive terminal on the third floor is part of the previously mentioned companion quest for MacCready . Appearances . Med - Tek Research appears only in " Fallout 4 " .
Dusty McBride Dusty McBride is a rancher living in Novac in 2281 . Background . Dusty McBride is a rancher that raises with his wife , Alice . At night , around 12 AM , Dusty and his wife hear gunshots and mooing while in bed . When he comes to investigate what happened , Dusty finds the corpses of his livestock riddled with bullet holes . Dusty and his wife ask the Courier to find out who is killing their livestock . Appearances . Dusty McBride appears only in " " .
Fly meat Fly meat is a consumable item cut from the final version of " Fallout 3 " . Characteristics . It is included in the models as " Fly Meat . " It is presumed to have been the original model for bloatfly meat , however ; the model used in the game looks exactly the same as ant meat .
Diamond City Surplus The Diamond City Surplus is a surplus store in Diamond City in 2287 . Layout . This location is one of the main stores in Diamond City . It is open twenty - four hours with Myrna running the day shift and Percy running the night shift . Right behind the store is Myrna ' s house . Notes . Myrna and Percy have separate inventories , so the Sole Survivor can wait a few hours to do more trading . Appearances . Diamond City Surplus appears only in " Fallout 4 " .
Modoc Main Street Modoc Main Street is the central part of Modoc . Layout . The Main Street contains the store run by Jo , Grisham ' s house , the church , the well , the slaughterhouse , the tannery and Balthas ' s house . Notable loot . Modoc tannery : Grisham ' s house : Well : Appearances . Modoc Main Street appears only in " Fallout 2 " .
Scribe ( Fallout 3 ) Scribes are members of the Brotherhood of Steel in 2277 . Background . Scribe Rothchild is the Head Scribe of the Brotherhood of Steel , and many lesser scribes appear in the Citadel . Orders . The Capital Wasteland Brotherhood Scribes at the Citadel are separated into three Orders ; the Order of the Sword , the Order of the Shield and the Order of the Quill . The Order of the Sword , led by Scribe Peabody , is responsible for weapons research ( I . e . Plasma rifle ) . The Order of the Shield , led by Scribe Bowditch , is responsible for armor research ( like Advanced Power Armor ) . The Order of the Quill , led by Scribe Jameson , is tasked with chronicling everything of a historical nature , including the recovery of intact pre - War books and the maintenance of the Brotherhoods ' Scrolls and fallen brothers holotags . Notes . In " Broken Steel " , scribes can be spoken to . Appearances . Scribes appear in " Fallout 3 " and " " Bugs . Killing a scribe will cause only the scribes to turn hostile towards the player , not the Paladins . After a few days the body will disappear and the scribes will become neutral once more . Killing a scribe will still result in losing Karma .
Orange Mentats ( Fallout 3 ) Observantly Orange Mentats are a chem in " Fallout 3 " . Characteristics . Orange Mentats do not have the Intelligence bonus that normal Mentats bring , as they only increase Perception . Locations . An Archives prize voucher , found in the National Archives , can be traded for Grape Mentats , Berry Mentats , or Orange Mentats .