naist-nlp/zeshel huggingface dataset:
Garnet Bahamut Garnet Bahamut is one of the three enemies in the Winged Chaos subtype in the " Final Fantasy XIII - 2 " bestiary , and is faced in the game ' s final battle . Battle . Garnet Bahamut uses physical area of effect attacks to devastate the party . It resists physical , lightning , and fire damage , which are counters of its partner , Amber Bahamut . Both Garnet Bahamut and Amber Bahamut must be defeated before Jet Bahamut can be targeted . Like Amber Bahamut , Garnet Bahamut has a rather small 141 , 200 HP , making him a minor threat . Garnet Bahamut can remove Synergist buffs . Strategy . The key to knocking Garnet Bahamut down quickly is to switch to a paradigm like Relentless Assault ( COM / RAV / RAV ) or Tri - disaster ( RAV / RAV / RAV ) to stagger it , then switch to Cerberus - X ( COM / COM / COM ) , with Paradigm Tune set to Cross ) to waste away his HP . Garnet Bahamut resists physical damage , as well as fire and lightning , so the player should use ice and wind when in RAV , and Ruin when in COM . Garnet Bahamut utilizes powerful physical attacks with area of effect damage on the party . Some of these attacks can be particularly powerful , and weaker parties may find themselves either having to switch to Tortoise ( SEN / SEN / SEN ) at times or healing at the midpoint of the encounter . For a decently leveled party , however , Garnet Bahamut ' s attacks should prove a minor threat . The player shouldn ' t bother casting protective spells on the party until Garnet Bahamut is gone . Switching to Saboteur to cast Deshell on him should help increase damage output . Etymology . The Japanese names of the three Winged Chaos Bahamuts are translated as " Bahamut Volo " , " Bahamut Passio " , and " Bahamut Ratio " . " Volo " is the Latin word for " fly " or " will " , while " Passio " and " Ratio " are the Latin words for " passion " and " reason " , respectively .
Kashuan Kashuan , also known as Kas ' ion , Kashion , Kashuon , or Casheon , is a region from the world of " Final Fantasy II " located north of the Chocobo forest . The characters Gordon and Scott come from here and are the royal family ' s two princes . The traitor Borghen also originated in this town . Story . The region has a rich history , with its most famous story telling of how a star fell in the area years ago . A man gathered flames from the star and enshrined it in the building now known as Kashuan Keep . The only vessel capable of holding the fire was known as Egil ' s Torch and was stored far within the keep . Fearing that people would try to steal the torch and flame , a king built a door and three keys . While two of the keys broke , made out of love and wisdom , the final one , the Goddess ' s Bell , made out of wonder , remained . The only people who could open the sealed door without the key were members of the Kashuan royal family . A Red Soul was also charged with guarding the flame from any intruders . The flame itself is now known as the Sunfire . Every three years a ceremony is held here , where Egil ' s Torch is taken and is lit with the Sunfire itself . This is to ensure that the flame will keep burning no matter what . Immediately before the game ' s events , the kingdom of Kashuan is overtaken by the Palamecia Empire . Gordon and Scott , both princes of Kashuan , flee and ally with the Kingdom of Fynn . Recently , due to Palamecia ' s attack on Kashuan , the keep has been infested with monsters making reaching Egil ' s Torch even tougher . Either way , Firion and his allies are sent to Kashuan in order to obtain the Sunfire in order to destroy the Palamecian " Dreadnought " . They use the Goddess ' s Bell obtained in the Snow Cave to break the seal leading to the upper floors of the keep . On their way they find Gordon , who tried to help the Wild Rose Rebellion by attempting to retrieve the Sunfire himself . After defeating the Red Soul , they retrieve Egil ' s Torch , the only container that can transport the Sunfire . Utilizing this new vessel , Firion takes the Sunfire to the inside of the " Dreadnought " , destroying it in the end . Enemies . The enemies in the forests flanking Kashuan are a bit more difficult than those surrounding other towns . They are replaced with a more advanced set of enemies after Ultima is acquired . Kashuan Keep itself hosts a multitude of dangerous monsters , many of which are undead . Barring the Red Soul , parties of Shadows and Wraiths are the most threatening , as their physical attacks can deplete the party ' s HP quickly . Musical themes . The background music that plays inside Kashuan Keep is called " Ancient Castle " . Other appearances . " Final Fantasy XIV " . One of the original servers was named Kashuan . It was merged into the Hyperion server along with the Trabia server .
Ba ' Gamnan ( Final Fantasy XII boss ) Ba ' Gamnan is a boss in " Final Fantasy XII " . He is a bangaa headhunter wanting to capture Balthier . Battle . First battle . As Larsa makes a run for it , Ba ' Gamnan and his motley crew will chase the party . There are two options for this battle : run or fight . Ba ' Gamnan ' s attack can inflict Silence . His henchmen can cast support magick . Strategy . If the player chooses to run , they should press the to ignore the monsters in the vicinity and follow Larsa all the way outside to the Shaft Entry area . To make escaping easier , the player can set the Battle Speed to slow from the config ; this way the enemies take longer to execute commands , yet the party still keeps escaping the same pace . If the player chooses to Fight , Protect should be ready . As Ba ' Gamnan ' s attack can inflict Silence , Rose Corsage can be equipped to prevent that . His henchmen can cast support magick , so it is best to have Silence cast on them as well as Blind , which stops them from dealing too much damage . They can be Disabled , to stop their attacks . The party should have Hi - Potions ready , since Cure spells will not help much with all the damage the party will endure . Another tactic is to put to use the Knots of Rust or Dark Motes the party may have found in the area . A weak character can do up to 400 damage with a single Knot of Rust , and unless the party are above level 20 , this will likely be the strongest attack . A simple way to beat Ba ' Gamnan is to use Quickenings . A relatively short three or four chain can deplete Ba ' Gamnan ' s HP in a single blast . Second battle . Monid will join in the battle . He is Level 46 , equipped with 100 % Protect and Haste . He will occasionally cast Protect , Curaja , and Regen , and use X - Potions depending on the situation . Bwagi is the magic user and will cast Protect and Shell on Ba ' Gamnan , Gijuk uses Fangs to cast powerful Fire , Ice , and Lightning magick , and Rinok as Ba ' Gamnan ' s support attacker . Ba ' Gamnan ' s main target is Balthier when he ' s in the party . Strategy . It is best to have all support statuses ready , such as Protect , Shell , Regen , Bubble , Faith , Haste , and Bravery . The Nihopalaoa Remedy trick works well on the crew . Equipping shields is also a good way to defend since the bangaa have no Ignore Evade . It is best to take Ba ' Gamnan ' s henchmen down first . One should Dispel their statuses and get rid of Bwagi and Gijuk first .
Mad Ogre ( Final Fantasy ) The Mad Ogre is an enemy from the " " and succeeding versions of the original " Final Fantasy " . This recolor is included to look like the Mad Ogre introduced in " Final Fantasy IV " . Battle . It is the strongest member of the Ogre family . Using Invisira helps avoid their physical attacks , while Protera helps reduce the damage done by them . They are otherwise no threat to the player if at a high enough level .
Ashura ' s Tower Ashura ' s Tower is a location in " Final Fantasy Legend II " . Story . The party ventures up the tower , and they eventually arrive in the middle section of the tower where they find a dungeon with a single prisoner . The main character approaches Woodman and engages into a battle . After Woodman ' s defeat , Mask exit his cell and thanks the party . He also tells the party that he got defeated by Ashura , and that they should join forces . Going to the next floor , Mask finds his missing equipment , and he can now contribute in battle . Upon reaching the top of the tower , Ashura waits for them at the top of the stairs . He tells the party that he was about to send someone to tell them that one of his minions micronized and went into Ki ' s body . He also further says that Ki was born with MAGI in her body which gives her the power of healing . If he get those MAGI , she will die . Killing two birds with one stone , but now that the party is before him . Boasting further , he says that he ' ll kill them and that will make it three birds with one stone . After the party defeats him , they get a hold of seven MAGI he was in possession . The party exits the tower , and Mask says his goodbyes before he takes his leave .
Demi Shock Demi Shock , also known as Gravity Fist , is a recurring ability in the series . It is similar to the Gravity spell , inflicting damage based on a percent of the target ' s HP , and is usually associated with Amarant Coral . Appearances . " Final Fantasy IX " . Demi Shock is an ability learned by Amarant for 50 AP from the Rune Claws and Avenger . It inflicts damage to an enemy equal to 20 % of their Max HP at the cost of 20 MP . " Final Fantasy Brave Exvius " . Gravity Fist is an active , special ability exclusive to Amarant . It allows the user to inflict 50 % damage to an enemy ' s HP at the cost of 12 MP , having the same effect and cost of a Gravity spell . Amarant learns Gravity Fist at level 12 ( 4★ ) .
Balamb Garden balcony glitch The Balamb Garden balcony glitch is a glitch in " Final Fantasy VIII " where the player becomes stranded on the Balamb Garden balcony on disc 2 , right after Balamb Garden has become mobile . After saving the Garden from the missiles by enabling its flying capabilities , Squall and his party head to the balcony , triggering an FMV of the moving Garden . The glitch occurs only during the longer version of the FMV where Rinoa is in Squall ' s party . If the player moves during the FMV and gets too close to the door before the scene ends , the player finds they are unable to open the door after the FMV scene is over , trapping them onto the balcony . The glitch happens due to the transition between FMV and normal gameplay . The glitch happens rarely on PlayStation , but is more common when playing on PlayStation 2 . The bug can be avoided by not moving during the FMV , or by sending Rinoa to the Missile Base after escaping from the D - District Prison . On a PSX emulator the glitch can be avoided by showing the VRAM ( default key F11 ) .
Mysidia Mysidia is a recurring town or village of mages in the " Final Fantasy " series . The Mysidian Rabbit takes its name from the location . Throughout its appearances , it has been shown with an Arabic form of architecture . Appearances . " Final Fantasy II " . Mysidia is a town founded and governed by Wizards . It features a great store of magic tomes and a bookshelf can be found in an abandoned house , holding a lot of information about the Key Terms learned in " Final Fantasy II " . It is the hometown of Minwu , and is visited upon Firion ' s quest to obtain Ultima Tome . " Final Fantasy IV " . Mysidia is a town of wizards founded by the great sage Minwu , as reference to its " Final Fantasy II " appearance . Cecil Harvey travels to Mysidia early in the game in order to steal the town ' s crystal , as an order of the King of Baron . It is here that the events of " Final Fantasy IV " begin . " Final Fantasy Dimensions " . The village of Mysidia appears in this game . Its map design is based on " Final Fantasy IV " map design of Mysidia . " Final Fantasy Legends II " . The village of Mysidia appears in this game during the time of BC 0002 . It is inhabited by White Mages and Black Mages . " Chocobo Racing " . Mysidia is where the party first meets the White Magician , and is located near the Floating Gardens course .
Level 20 Magic The Level 20 Magic is an enemy in " Final Fantasy VI " . It can be found at the Cultists ' Tower . Battle . Its spell arsenal includes Gravity , Graviga , Confuse , Protect , Rasp , Break , and Banish . The Gravity and Confuse spells can be a nuisance , especially if the Level 20 Magic is in the company of higher leveled enemies , and Banish , which it has a 33 % chance of casting every other turn , can kill off the entire party in one cast if they are without protection . It has inherent Reflect . Strategy . As one of the weaker enemies in the area it is easy to kill . The player must cast Reflect on their party members and bounce spells onto it , or use spells that ignore Reflect . Flare , Ultima , and level three spells are advised to defeat it quickly , as it has no elemental weaknesses or resistances . It is also susceptible to the Banish spell . AI script . Attack Turns : 1st Turn : Gravity ( 33 % ) or Graviga ( 33 % ) or Break ( 33 % ) 2nd Turn : Gravity ( 33 % ) or Graviga ( 33 % ) or Banish ( 33 % ) If attacked by anything : Rasp ( 33 % ) or Confuse ( 33 % ) or Protect ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Level 20 Magic from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Cindy ( Final Fantasy IV ) Cindy , also known as Mag , is a boss in the game " Final Fantasy IV " . Cindy , Sandy , and Mindy are called the Magus Sisters , a recurring trio in the series . They are servants of the wind boss Barbariccia . They attack Cecil and the party on the fifth floor in the Tower of Zot just after a room with a save point . Battle . The Magus Sisters attack using their Delta Attack , in which Sandy casts Reflect on Cindy , and Mindy uses a level two spell or Bio on Cindy , reflecting it back on to Cecil ' s party . Cindy also has the power to revive her allies if they die , so it is recommended that she be the first target of the party . Strategy . If Tellah uses Dispel on Cindy before Mindy casts Bio , Sandy will try re - casting Wall , and if it is dispelled once more Mindy will still cast Bio and Cindy will take damage . Another strategy is kill Sandy first , while Cecil or Tellah heal the party . After defeating Sandy , Tellah should use Dispel on Cindy , then use an - " aga " spell on Cindy . Cecil should cover Tellah . Cindy should be defeated before she uses Reraise . After defeating Cindy , Mindy will cast Bio and a - " ra " spell on herself . Due to her nature of reviving both Sandy and Mindy after her two long consecutive turns , it is possible for a player to rack an enormous amount of experience point and Gil from this single battle , if prepared thoroughly . When Sandy or Mindy ( or both ) is killed , and then resurrected by Cindy , the amount of both experience point and Gil for the resurrected sisters will be cumulated throughout the battle . Thus a player can create a loop of killing Sandy and Mindy , and then letting Cindy resurrect them - - to cumulate the experience point and Gil . It would also be wise to heal Cindy as well if she got damaged to prevent her from dying .
Debuff Debuff , also known as Enfeebling or status ailment , is term referring to a negative status effect in " Final Fantasy " series . A positive status effect is called a " buff " . In " Final Fantasy XIII " and " Final Fantasy XIII - 2 " , debuffs are the effects that reduce enemy stats ; other negative effects are are split off into the Debilitation category . Appearances . Although the concept of debuff appears in all " Final Fantasy " video games , the following titles use the term explicitly . For a full list , see status effect . " Final Fantasy XI " . Debuff is a term for spells and effects that grant status ailments or lower enemy ability scores or attributes . Generally these can be spells like Blind , which lowers enemy accuracy , or Gravity , or lowers enemy evasion , rather than spells like Fire which is a direct damage spell or Poison or Foe Requiem which is simply damage over time . In " Final Fantasy XI " , magic like this is found mostly in the category of Enfeebling Magic . " Final Fantasy XIII " . Debuffing status ailments are those which hinders target ' s stats . Status ailments which are classified as " debuff " are Debrave , Deprotect , Defaith , Deshell , Imperil , Poison , and Dispel . Chance of inflicting debuff - classified status ailments can be raised with Improved Debuffing and Improved Debuffing II passive abilities which can be gained by equipping Vanille with Belladonna Wand , its tier 2 version , Malboro Wand , or its final tier of Nirvana . Debilitation status ailments are those which adversely affect the target ' s abilities : Curse , Daze , Fog , Pain and Slow . " Final Fantasy XIII - 2 " . Deprotect , Deshell , Imperil , Poison , and Dispel return as debuff - classified status ailments . Debrave and Defaith are only available as the Feral Link of Tezcatlipoca . Improved Debuffing and Improved Debuffing II are red - locked passive abilities which are not available for infusion . Improved Debuffing is an ability of Bamapama , Black Chocobo , Hedge Frog and Mimi . Improved Debuffing II is an ability of Chelicerata , Forked Cat , Garuda and Necrosis . The distinction of debilitation status remains , but availability is curtailed . Curse , Fog and Pain can only be used by tamed monters ; Slow can only be cast by the Feral Links of Don Tonberry , Nekton and Samovira ; Daze is not available . Improved Debilitation is a red - locked ability of Illuyankas . Improved Debilitation II is also red - locked , and held by Ahriman and Silver Lobo . " Final Fantasy Record Keeper " . This game refers to persistent status effects like poison , blindness , and petrification as debuffs in online Help . Within a Record dungeon , debuffs may persist between battles or until the player party retreats from the dungeon to the hall in which that dungeon resides . Most effects can be removed in Camp using Mythril or purchased Gems .
Yawn Yawn is a recurring enemy ability in the " Final Fantasy " series . It typically puts targets to Sleep . Appearances . " Final Fantasy VI " . Yawn is an enemy ability used by Suriander and Wartpuck . It inflicts Sleep on the target . " Final Fantasy XI " . Yawn is a Blue Magic spell . It can be learned from some Apkallu at level 58 or above . When cast , the spell puts all enemies in the area of effect to sleep . Etymology . A is a reflex consisting of the simultaneous inhalation of air and the stretching of the eardrums , followed by an exhalation of breath .
Ogre Mage ( Final Fantasy II ) Ogre Mages , also known as WzOgres and Wiz . Ogres , are enemies from " Final Fantasy II " , and often appear in tandem with Ogres and Ogre Chiefs . Ogre Mages wield a variety of spells , including Blind 4 , Blizzard 5 , Sleep 4 , and Blink 3 . They will often cast the offensive and status - afflicting spells on the whole party at once , and tend to cause quite a bit of irritation by putting several warriors to sleep at once , or blinding warriors and casting Blink 3 on themselves . To counter the status effects , make sure to have a couple characters wielding Basuna and Esuna spells , and carry around several Eye Drops . When Ogre Mages appear with other enemies , as they often do , focus all your attention on removing them from the battle first , before moving onto their support creatures .
Elemental ( Final Fantasy XI ) Representing each of the game ' s eight elements , elementals can be called upon by Summoners via Spirit Pact s , as well as found on their own . Elementals spawn at set positions in an area when the weather matches the Elemental ' s type . A weather effect ' s duration is not affected by killing elementals . Elementals respawn if the weather continues long enough . If an elemental is unclaimed when the weather ends , it will despawn . Elementals are normally passive , but they react aggressively to players who cast near them , unless that player ' s level is significantly stronger than the elemental ' s level . Elemental are often a high level for the area they ' re in , and they are made even more difficult by the fact that physical attacks are mostly ineffective against them . Entire adventuring parties are sometimes taken down because the careless casting of a single mage . Some elementals used as pets by enemy Summoners : Yagudo use only Wind , Earth , and Fire . Kindred use only Dark , Ice , and Thunder . Tonberries use only Fire , Water , and Light . Lamiae use only Water , Ice , and Dark . Fomor s use only Earth , Fire , Ice , Wind , and Lightning . Aern use Dark , Light , Water , Fire , Lightning and Wind . Spells . Listed below are the types of weather and what kind of elemental may spawn in that weather . The last two types of weather are very rare , and while every area has its own weather patterns , only a select few zones can have light or dark weather . Elementals are all potent casters , made even more potent if fought in their native weather , and have a large amount of hit points and damage reduction versus physical attacks .
Larkeicus ( boss ) Larkeicus is a boss from " " . He is fought twice during the course of the story . He cannot be picked up unless the player has Arm Boost Lv2 or higher . During the first fight , he will immediately summon three Golems and then continuously cast the spells Bio , Slow , and Quake . In addition , he can also throw dark orbs at the player , use a lightning bolt to inflict Thunder - elemental damage and Paralysis , or a flame bolt to inflict Fire - elemental damage and Burn . In addition , he can also swat at the player . The best way to deal with Larkeicus is to attack his Golems and have them countdown , then have them use Self - Destruct next to Larkeicus to stun him and leave him wide open to attacks .
Undead Killer Undead Killer , also known as Undead Slayer , is a Killer ability that gives the wielder an edge when fighting against undead type opponents . Appearances . " Final Fantasy IX " . Undead Killer is a support ability learned by Zidane Tribal , Adelbert Steiner , Freya Crescent and Amarant Coral . When equipped , the wielder deals 1 . 5x the normal damage with physical attacks against all undead opponents . Killer abilities do not stack in case an opponent belongs to more than one category ; for example , Dracozombie is both an undead and a dragon , but it gives no additional benefit to equip both Killer abilities . Undead Killer takes two Magic Stones to equip . Zidane and Amarant learn it from N - Kai Armlet , Headgear and Ritual Hat for 45 and 10 AP , respectively , and Steiner and Freya learn it from Silver Gloves and Plate Mail for 30 and 20 AP . " Final Fantasy XI " . Undead Killer is a job trait in " Final Fantasy XI " . It occasionally causes members of the Undead family attacking the player to freeze in terror , similar to Paralysis . It is obtained by Paladins at level 5 , and for Blue Mages via equipping Bludgeon and Smite of Rage . This can be done as early as level 34 .