naist-nlp/zeshel huggingface dataset:
Scorpion Tail ( weapon ) The Scorpion Tail is a recurring weapon in the " Final Fantasy " series . Appearances . " Final Fantasy VI " . The Scorpion Tail is a mace , or flail , and Gogo ' s ultimate weapon . It is obtained in the Dragons ' Den after defeating the upgraded version of the Skull Dragon . True to its name , it is of the Poison element and has a 25 % chance of casting Bio on attack . It has an attack power of 225 , grants + 4 Strength , Speed , Stamina and Magic . " Final Fantasy XII " . The Scorpion Tail is the most powerful hammer and with an Attack rating of 119 , the Scorpion Tail is the most powerful one - handed weapon in terms of Attack power . Like all hammers it has 2 . 63s charge , and 1 . 2s action time , making it average when it comes to attack speed . It appears at the Bazaar after selling Charged Gizzard x3 ( rare poach or 15 % Knight ' s Monograph drop from Thunderbug s in Phase 1 Dig , Crossover B of the Henne Mines ) , Wyrm Bone x3 ( most easily acquired from Skulwyrm , though where the enemy is found has slight effects methods of obtainment ) , and Scorpio Gem x4 ( dropped , stolen , or poached from a variety of enemies ) . It costs 60 , 000 gil , and can only be equipped by characters who have unlocked the Axes and Hammers 7 license for 70 LP . In the " International Zodiac Job System " , only the Foebreaker class is able to equip the Scorpion Tail , and its more powerful variant the Scorpion Tail F . The licenses cost 85 and 175 LP , respectively . The Scorpion Tail F has an Attack power of 133 , Evasion bonus of 5 , and a katana - like combo rate . It is obtained by selling Wyrm Bone x3 , Charged Gizzard x3 , and Scorpio Gem x4 to the Bazaar . " Final Fantasy Tactics " . The Scorpion Tail is the most powerful mace with the Weapon Power of 23 . It is a poach from Hydras ( rare ) , or it can be alternatively caught from a highest level Ninja in the Deep Dungeon . It can also be obtained via Rendezvous . " Final Fantasy Tactics Advance " . The Scorpion Tail is a mace and is used by Sages and Alchemists , and provides + 38 Attack , + 2 Magic , and + 5 Resistance . The Alchemist learns its ultimate spell , Meteor , from this mace . It can be a random reward for completing a mission , or stolen from the Alchemist after he equips it during Mission # 22 : Present Day . This is only possible after stealing his initial weapon , then stealing from him again . The reappears as a weapon for the Sage and teaches the spell Protometeor to the Alchemist . It provides + 48 Attack and + 5 Resistance , and can be bought for 7 , 200 gil in the shop after creating it in the Bazaar after using a Wind Sigil , Crusite Alloy , and Aurea Pollen .
Aliste Rosenheim Aliste Rosenheim is a character from " Final Fantasy Tactics : The War of the Lions " . A Templar and former lieutenant of the Gryphon Knights of Lionel , he is Beowulf ' s friend and rival . Story . Member of the Gryphon Knights . Originally a lieutenant , Aliste fought alongside Beowulf who considered Aliste his most trusted soldier and a worthy rival . Aliste was overjoyed when Beowulf announced his engagement to Reis Duelar . However , when Beowulf was exiled by Celebrant Bremondt , he was promoted to captain . Bremondt ' s plan . Aliste realized he was suffering from a terminal disease . Deciding he wanted to die fighting Beowulf , Aliste agreed to kidnap Reis for Celebrant Bremondt . When Beowulf and Reis visit Lionel with Ramza , Aliste kidnaps her , much to Beowulf ' s surprise . Aliste tells him to come to Lionel Castle if he wants to see her again . Beowulf and Ramza arrive at the castle . When they see the open gate , they realize it is a trap , prompting Aliste to appear before them . A fight ensues between them , and Aliste is slain . In his dying breath , he explains to Beowulf how he wanted to die fighting him , before the disease could take his life . Beowulf , upset at his friend ' s death , proceeds onward to kill the man who had used his friend like this . Gameplay . Boss . Aliste starts as a level 48 Templar with 80 Bravery and 35 Faith , and comes equipped with the Save the Queen , Genji Shield , Genji Armor , Genji Helm , and Ribbon . Oddly enough , the Ribbon happens to be a head equipment equipped in his accessory slot . He has access to the Spellblade and Iaido commands , as well as Shirahadori , Safeguard , and Master Teleportation . He must be defeated twice in order to complete the battle . Rendezvous . When fought in the fourteenth Rendezvous battle : Brave Story , he is level 99 and starts with 70 Bravery and 58 Faith . He comes equipped with the Ragnarok , Genji Helm , Genji Armor , Genji Glove , and Kaiser Shield . He has access to the commands Spellblade and Iaido , as well as the abilities Safeguard , Shirahadori , and Move + 1 .
Walse Meteorite Walse Meteorite , also called Walse Meteor , is a location in the First World of " Final Fantasy V " . It is located just north to the town of Walse , and appears on the World Map only after speaking to King Walse in his castle . It does not become accessible until the Water Crystal has shattered . Story . While the party is talking to King Walse in his castle , asking him to turn off the Crystal Amplification Machine , a meteorite comes falling down , landing to the east of Walse Tower . Alarmed by this , King Walse and his men set out to see after the Water Crystal . The meteorite does not serve any purpose until after the Water Crystal has been shattered . It is only then that it is possible to enter the meteorite and find a teleporter leading to the Karnak Meteorite . This teleporter remains active for the entire time that the party remains in the First World . Later , after the Earth Crystal has shattered and Galuf has returned to his planet , the party revisits the meteorite one last time alongside Cid and Mid in order to collect some Adamantite . Upon attempting to leave the area , the party has to face an enemy party of six Purobolos in battle . Etymology . In the pre - GBA versions they were known as meteors . Seeing that meteor refers to a piece that does not withstand atmospheric entry , the meteors were renamed meteorites to the GBA and following versions of " Final Fantasy V " .
Kenichiro Fukui Kenichiro Fukui is a Japanese video game music composer , arranger , and performer notable in the " Final Fantasy " community for his work as the keyboardist of the Black Mages , of which , along with Tsuyoshi Sekito , he is a founding member . Fukui joined Square after in 1995 after having made his game music debut at Konami in 1991 . Teaming up with Sekito , after recording the experimental " All Star Pro - Wrestling " soundtrack in a rock style , he worked on the hard - rock arrangement of ten battle themes of the " Final Fantasy " series . Nobuo Uematsu , impressed by their prowess and being a long - time rock fan , decided to form the Black Mages , serving initially as the band ' s producer in order to show the public the arrangements . Fukui , a very prolific musician , has worked on several projects within and without Square Co . , Ltd . and Square Enix . He was the lead composer and synthesizer operator of 2006 ' s externally developed shooter " " , working along with Junya Nakano , as well as others . Around the same time , he contributed the arrangement of " This is the Final Battle " performed by the Black Mages for the bonus tracks in the " " . Fukui was also responsible for arranging the English version of Angela Aki ' s " Kiss Me Good - Bye " for " Final Fantasy XII " . He also worked on " " , adequating via arrangements some of the tracks by Hitoshi Sakimoto on the game ' s prequel . Working with Nakano once again , he conventionally arranged approximately a third of the musical themes included in the DS version of " Final Fantasy IV " ; notably , he arranged the game ' s " Theme of Love " into Megumi Ida ' s song " Tsukino Akari " . In October of 2007 he left Square Enix to become a lecturer , although he still works with the Black Mages .
F ' lhaminn Qesh F ' lhaminn Qesh is a character from " Final Fantasy XIV " . She is a member of the Miqo ' te and was raised as a Seeker of the Sun , though her physical attributes suggest a mixing with Keepers of the Moon somewhere in her family tree . Story . " Final Fantasy XIV " . F ' lhaminn is stated to be the adoptive mother to Minfilia . It is also stated that she perished when the Calamity hit , although her body was never found . It is eventually revealed that she did survive , and roamed the land for years . After the Adventurer saved her from a ravaging Goobue , she agrees to plead the case to move the Scions of the Seventh Dawn to Mor Dhona , on one condition , to help her gather the final ingredient to her perfume . After her perfume is done , she returns to The Waking Sands to see her daughter . She manages to convince Minfilia to relocate to Mor Dhona and joins them in their new base , The Rising Stones . At the conclusion of the final patch , prior to the expansion Heavensward , it is revealed that she was able to warn Tataru to run and escape the coming Crystal Braves and Brass Blades forces . As of 3 . 0 ; Ocher Boulder in the Rising Stones reveals that F ' lhaminn has escaped to Thavnair under the protection of his brother , Hoary Boulder .
Blue Mage ( Tactics A2 ) Blue Mage is a job for the hume race in " " , which combines magickal abilities learned from monsters and the use of sabers to damage the enemy . Profile . Blue Mages are plagued by low Speed , below - average Strength and Magick , average defensive stats , and slightly low Evasion stats , but make up for some of it with high Resilience , unique buffs and diverse spells ( which require both time and dedication to learn ) . One might want to level up the Black Mage job for magick and dual - wield to increase attack power since this class has good movement and weapon to compensate . To learn an ability , a Blue Mage must be successfully attacked by a monster with that ability while equipped with the support ability Learn ( learned through the ) . Learn can be equipped by . The Seer ' s High Magick is recommended for those willing to overlook their odd stats with the merits of Magick Frenzy , since both the Blue Mage ' s offensive stats are sub par , and dual - wielding will only increase the physical damage done . Recharge also allows advanced spells to be performed quicker . While able to deal moderate damage , Blue Mage is superb in their versatility with the competent ability to support : White Wind is one of the most effective methods of restoring HP in the game , Angel Whisper grants other units Reraise — a buff seldom seen — and along with their conjunction with other unique buffs make them a useful addition to the party . Some skills require special circumstances to be learned ; Roulette and Cornered , for instance , can only be learned if the Blue Mage has the Reraise status when hit . Other spells are non - aggressive and monsters would never cast them on the player ; the only way to obtain War Dance , Angel Whisper , White Wind , Dragon Force , or Mighty Guard is by controlling the monster with a Beastmaster or confusing the monster . Charming the monster will not allow the monster to use its beneficial abilities . Some noteworthy Blue Mages include Blue King Bliu and a member of the gossip trio , which consists of a Blue Mage , a hume Hunter , and a nu mou Illusionist , who gives the player hints of recent activities . Abilities . Blue Magick . " BLUE MAGES learn the abilities of their foes and use them to fight back . " Notes . Since the battle system starts all units with 0 MP , it is possible for a Blue Mage to use Matra Magick before an enemy round , reducing their HP to zero , resulting in an instant KO or if the unit has already been drained of some MP from another class using Rasp , Soulsphere , and any other MP - reducing attacks before Matra Magick . A fast way to learn the moves is to get a Beastmaster to control a monster with the desired ability and have the said Beastmaster use the ability on the Blue Mage . This is also the only way of learning moves with beneficial effects that monsters wouldn ' t target the Blue Mage with , besides confusing the monster .
Titania ( Tactics Advance ) The Titania in " Final Fantasy Tactics Advance " is a powerful enemy who belies its elegant appearance . Their Attack power is quite high , even higher than other ferocious monsters such as Malboros and Red Panthers . Their Holy - elemental spells protect their allies and decimate their enemies . Titanias have Auto - Float status . Abilities . Fluoresce . " Titania command . Destroy foes with searing light . "
Faith ( stat ) Faith is a statistic from " Final Fantasy Tactics " . It is a measure ( in percentage ) of a character ' s belief in God ( or Gods in the " War of the Lions " ) , and impacts the effectiveness of their Magicks . A High Faith stat ( as well as the temporary Faith status ) is double - edged : Units with higher Faith will deal higher magickal damage and healing ( including magick guns ) , but will also receive increased damage and healing from Magicks , are more susceptible to magickal status effect spells , and take increased damage from elemental guns later into the game . Generally the resultant effect of all spells will compute the Faith scores of both caster and target . Zero Faith ( or being under the temporary status effect Atheist ) will render all Magick unsuccessful . The Faith stat can be adjusted by Orator ' s Speechcraft abilities , Preach ( raise Faith by 4 for the battle and permanent Faith by 1 ) and Enlighten ( lower Faith by 20 for the battle and permanent Faith by 5 ) . Notably , the latter skill that weakens Faith is far more effective and has a higher success rate than the former that strengthens it . Bard ' s reaction ability Faith Boost can raise Faith by three when affected by any Magick . Female units tend to have higher Faith scores than Male units , and units with high Faith scores are suitable to become mages . The protagonist Ramza has 70 Faith initially , which is relatively high as a mage as well . However , any character whose permanent Faith stat becomes too high ( 95 or more ) will leave Ramza ' s party to go seek God on their own ; as such , the highest possible score for the characters ' permanent Faith is 94 if wishing to keep them , and between 85 and 94 Faith ( both including ) , players will be given a desertion warning after battles from their Faith growing too high . Ramza himself is an exception to this , and can safely have his Faith raised as high as the player wishes . formula _ 1 formula _ 2
Sage Knowledge Sage Knowledge is additional information about the world of Ivalice in " Final Fantasy XII " , and is gained by defeating a set number of one kind of enemy , e . g . 10 Sleipnir or 12 Wolves . There are 78 pieces of Sage Knowledge to be collected , which all deal with different places , understanding of terms and of significant groups of people . This does not mean that there are only 78 different kinds of enemies , as there can be other kinds of extra info to be collected by defeating enemies , such as gossip , synthesize information and other rumors .
Zeid Zeid is a Galka in " Final Fantasy XI " . The player has to meet him to get a sword in which they have to kill 100 creatures with . When they do , they will be able to use the Dark Knight Job . Outside of teaching the way of Dark Knight , he is involved in Bastok ' s history , as a member of the Mythril Musketeers for two generations . Zeid is the final boss of the Bastok Missions . An alter ego , or " cipher " , of Zeid may be summoned by players to assist them in combat under the Trust system . Story . Twenty - six years before the start of the game , Zeid was a member of a platoon of Galka that had been sent from the Republic of Bastok to fight a number of powerful monsters summoned by the Shadow Lord . During their journey , they were attacked by a large number of monsters , completely outnumbered they called from assistance from a nearby squad to no avail . As the only survivor , Zeid swore revenge for his fallen comrades . Taking the name " Darksteel Hurricane " , Zeid carved the symbol of his platoon on to his forehead and proceeded to murder a number of political leaders who had a hand in the demise of his troupe . Mission complete , Zeid made his way to Xarcabard , unknowingly followed by Klara Bester , Captain of the Mythril Musketeers . She discovered that the demon was manipulating Zeid , feeding his anger and hate towards Hume s in order to turn him into a powerful soldier for the Shadow Lord . Klara rescued Zeid destroying the demon and the crystal that gave it power . Discovering the truth behind Zeid ' s actions , Klara offered him a position in the Mythril Musketeers . She promised his secret was safe with her . Cipher : Zeid . Zeid is available to everyone as a Trust Magic during the 11 ' th Vana ' versary Login Campaigns No . 6 , No . 9 , and No . 11 for 500 points as an Alter Ego Cipher . His job is Dark Knight . He wields a greatsword and uses greatsword weapon skills as well as his own specialty attacks , Abyssal Drain ( which drains HP ) and Abyssal Strike ( which inflicts Stun status ) . He does not use Shadow of Rage when summoned with Trust magic . He will cast Absorb - spells , Drain , Aspir , elemental nukes , and will interrupt monsters readying their abilities by casting Stun on them . Other appearances . Final Fantasy Trading Card Game . Zeid appears in the Japanese " Final Fantasy " trading card game published by Square Enix .
Mimic Queen ( Final Fantasy XII ) The Mimic Queen is the third boss in " Final Fantasy XII " , fought in the Barheim Passage . During the fight , it spawns Tiny Batteries periodically . Battle . Mimic Queen begins with four Tiny Batteries and spawns new ones throughout the battle . The player should ignore the Tiny Batteries and concentrate on the Mimic Queen . As her spawn , she is weak to Ice , so Blizzard should be cast against her . The player is advised to stick to Potions and Hi - Potion s for healing so as to conserve MP for Blizzard . The Queen ' s cinematic attack , Shockstorm , does upwards of 150 damage to the entire party , so the player should keep their health up during the battle to avoid being KO ' d . A long Quickening chain can do heavy damage to the queen , knocking off half her HP or more instantly , but this can be a poor way to begin the battle as it drains the party ' s MP . Thus , the player may wish to keep a party member ' s MP at max until the queen is weak , then use a Quickening chain to finish her off quickly . Rewards . Montblanc will give 300 gil for killing the Mimic Queen . Ancient Warmech . According to the story from the Urutan - Yensa , the Mimic Queen was created the same way as Omega Mark XII , and its creator made it to show his disagreement with his Patron , and led it into his Palace ' s cellars . When the player reports the Queen ' s death to Montblanc , they receive a letter of thanks for proving that a girl ' s father was innocent ; this father probably being the Patron , accused of creating and / or releasing the Mimic Queen . Other appearances . " Final Fantasy Record Keeper " . The Mimic Queen returns as a boss , and just as her appearance in " Final Fantasy XII " she is weak to ice and uses lightning based attacks . Battle . The battle against the Mimic Queen is much simpler as the player doesn ' t need to concern themselves with the Tiny Batteries . Watch out for Ground Shaker and Shockstorm as these are her most powerful abilities , meaning the player should focus on resistance with shell and mage focused equipment . Another option , is to use Berserk on her , rendering her unable to use her magic attack , following with slow and protect to reduce damage taken . Since her battle isn ' t much difficult , the player should easily be able emerge victorious .
Drace ( boss ) Drace is fought in " Final Fantasy XII International Zodiac Job System " in Trial Mode at Stage 100 , alongside the other four Judge Magisters , Gabranth , Zargabaath , Bergan and Ghis . Battle . Drace casts Shellga , Protectga and Hastega if any of her allies are not in those statuses . If they are , she will attack with Shock , which deals heavy magical damage to a single party member . If any party members are in Reverse , Drace will use Hi - Potions on them if they ' re at low HP , dealing 625 damage . Strategy . Since she makes it more difficult to finish off other Judges before they get healed with Elixirs , it ' s best to target Drace quickly . To prevent her from getting healed one can inflict Disease on her .
Occultation Occultation is a Blue Magic spell in " Final Fantasy XI " . Learned from Seether s , it creates shadow images similar to Blink or Utsusemi . It costs three Blue Magic Points to equip , and increases VIT and CHR by two . It can be equipped with Screwdriver or Hysteric Barrage to create the Evasion Bonus Job trait .
Jelly ( Tactics Advance ) Jellies in " Final Fantasy Tactics Advance " are plasma - like monsters that are related to the Cream and Ice Flan . They follow the flan mold of having a huge Defense stat but being very weak to magical spells . In the Jelly ' s case , it absorbs Fire damage but can be destroyed easily with nearly any other elemental spell . Abilities . Melt . " Jelly command . Attack with superheated body . "
High Mage ' s Staff High Mage ' s Staff is a recurring weapon in the series . This weapon ' s Japanese name is pronounced the same as the Wizard ' s Staff . is a Japanese word that refers to a user of magic , however in the " Final Fantasy " series the mages are usually referred to as , which is intentionally pronounced the same but uses different kanji . The two weapons technically mean the same thing , so the inclusion of " High " in this weapon ' s name product of the localization to distinguish it and reflect that it is stronger than the other similarly named staff . Appearances . " Final Fantasy IX " . High Mage Staff is the second strongest weapon for Vivi , providing 32 Attack , inflicts Silence when attacking with it while equipped with Add Status , and teaches the abilities Meteor and Osmose . It can be found from Chocograph 13 ( Forbidden Forest ) or bought for 6 , 000 gil at Black Mage Village during endgame . " Final Fantasy All the Bravest " . High Mage ' s Staff is a weapon that provides + 2 Attack and can be equipped by White Mage , Devout , Sage , Rydia , Krile , Eiko , and Yuna .
Stalactite ( Final Fantasy II ) The Stalactite , also known as the Stlctite , Sliver , or Stalacti , is an enemy from " Final Fantasy II " . It is encountered exclusively upon the island nation of Deist . It has an abundance of HP and a fairly powerful physical attack ; but is weak to the Poison element , and can thus be defeated with a simple Scourge spell .
Hero ' s Ring The Hero ' s Ring , also known as Power Ring , is a recurring accessory in the series . It typically increases the user ' s Strength . Appearances . " Final Fantasy VI " . Hero ' s Ring is a Relic that provides a + 25 % damage boost to all damage . Magic bonuses will stack , however physical statuses will not . It can be bought in the Auction House , found in Dragon ' s Neck Cabin , Figaro Cave , Zone Eater ' s Belly , and Kefka ' s Tower , or by betting the Guard Bracelet in the Dragon ' s Neck Coliseum . It can be equipped by everyone .