Bestiary ( term ) The Bestiary is a menu element in more recent " Final Fantasy " games that displays a list of all enemies that the player has defeated . When a monster ' s name is selected , a page of their stats is usually displayed . Appearances . " Final Fantasy " and " Final Fantasy II " . The Bestiary for both " Final Fantasy " and " Final Fantasy II " first appeared in the " Origins " release , and later was followed by the bestiary in the " " . The " Origins " release houses the bestiary in the Collections section of the Config , only accessible after completing the game once . In the " Dawn of Souls " version , the bestiary could be accessed from the game select screen . For the games ' respective " 20th Anniversary " Editions , their bestiaries could be found within the Extra option on the main menu . " Final Fantasy III " . In the Nintendo DS version , the game ' s Bestiary is accessed in the village of Gysahl . The iOS / PSP versions includes another moogle right next the the mognet moogle , speaking to him will bring up the Bestiary . " Final Fantasy IV " . The " Advance " remake and " " version feature an in - game bestiary which can be found at the Config menu in the " Advance " version , in the Bestiary section of the menu in " The Complete Collection " , or on the title screen for both . Also , in the Nintendo DS version , Namingway , now " Livingway " , lets Cecil Harvey look at a proper Bestiary in Kaipo . This responsibility is later passed on to Fat Chocobo , including the robotic one aboard the " Lunar Whale " . If one touches the bottom screen , they can see the enemies ' attack animation . " Final Fantasy IV - Interlude - " . " The Complete Collection " also includes a bestiary . It can be accessed in the Bestiary section of the menu or the " Interlude " section of the title screen . " " . " The Complete Collection " also includes a bestiary . It can be accessed in the Bestiary section of the menu or the " The After Years " section of the title screen . " Final Fantasy V " . The " Advance " remake included a bestiary . The bestiary may be accessed from the title screen or in - game from the Config menu . " Final Fantasy VI " . The bestiary first appeared in the PlayStation releases , and later a bestiary appeared in the " Advance " and the iOS / Android versions . In the PlayStation version , the Bestiary can be found in the Secret menu after selecting Bonus on the main menu , and unlike other games , the player isn ' t required to defeat enemies for them to appear in the Bestiary . The Bestiary is split into two categories : World of Balance , which can be viewed at any time , and in the World of Ruin , which can only be viewed after completing the game and a system file is saved onto the memory card . Enemies are further divided into locations they appear in . For each enemy , their sprite , statistics , item drops , strengths and weaknesses are listed , as well as a short description of their abilities and recommended strategy to defeat them . In the " Advance " version , the player must defeat enemies to fill the bestiary that can be viewed from the menu . In the iOS / Android version , the bestiary works the same as in the " Advance " version , but the order of enemies in the bestiary is different . " Final Fantasy VIII " . While a bestiary doesn ' t appear , a section of the " Final Fantasy VIII Ultimania " entitled " Monster " lists 124 of the enemies in the game . Since the Ultimania makes an attempt to remain spoiler - free , enemies fought in the final battle are not included , and it ends at Omega Weapon . " Final Fantasy IX " . While a bestiary does not appear , a section of the " Final Fantasy IX Ultimania " entitled " Monster " lists 197 enemies from the game . " Final Fantasy X " . While " Final Fantasy X " does not have a bestiary , players can view a list of enemies they have caught at the Monster Arena . Enemies not yet caught won ' t have their names shown , and to technically complete the Monster Arena the player has to defeat and capture ten of every enemy . It is through capturing enemies the player can unlock Area Conquest , Species Conquest , and Original enemies . However , this system functions different from a bestiary as the player has to capture enemies instead of just defeating them , and since the player doesn ' t always have the Capture ability , certain enemies in unrevisitable locations cannot be caught , Machina also cannot be caught , and nor can bosses . While not an official bestiary , there are also panels in certain areas that show the fiends that appear in the area . The party is also given a chance to practice fighting the monster without being penalized . No AP is awarded , and Kimahri cannot gain new Overdrives from the practice monsters . Despite a bestiary not appearing in the game , a section of the " Final Fantasy X Battle Ultimania " entitled " Sphere of Monster " gives a numbered list of enemies in the game based on appearance . It lists 197 enemies in total , the final listed storyline boss is Seymour Omnis , and then it details the Omega Ruins enemies leaving Omega Weapon at the 197th spot . There are notably no enemies from the final battle , the Monster Arena , nor Belgemine ' s aeons listed . The " Final Fantasy X Ultimania Omega " has a section entitled " Hall of Monsters " . This section continues from the bestiary given in the " Battle Ultimania " , and lists the Monster Arena enemies from 198 to Nemesis at 232 . While the rest of the section is just an overview of the enemies in the game , stats for Braska ' s Final Aeon and Yu Pagoda fill the next two numbers to make 234 . Yu Yevon is not included , nor are any of the aeons . With the " Final Fantasy X Ultimania Omega " comes a short section called " Final Fantasy International Omega " which is separated from the book and has its own page number system . A section entitled " Sphere of Monster " , like the section name from the " Final Fantasy X Battle Ultimania " . This section lists the Dark Aeon s , continuing the numbering system from 235 to 244 . The section does not neglect to mention Penance , however it and its arms do not have an entry with stats or a number . " Final Fantasy X - 2 " . When aboard the " Celsius " , the player can talk to Shinra and select " Shinra ' s Bestiary " . Shinra ' s Bestiary has information on all the fiends the Gullwings have defeated including an Oversoul page which is helpful if the player wants to obtain the The End Garment Grid . An extended version of the bestiary including all non - fiends and bosses is featured in the " Final Fantasy X - 2 Ultimania Omega " in chapter 3 entitled . " Final Fantasy XII " . The Bestiary is an option in the Clan Primer . Unlike other games , it doesn ' t give enemy stats , instead just giving general background information about them . Additionally in certain entries it gives assorted side - stories not directly involved with that enemy , and a few hints about creating Bazaar items . " Final Fantasy XIII " . Called the Enemy Intel , it is one of the sub - menus within the Datalog . The Enemy Intel lists enemies by their type and subtype , and contain stats such as elemental affinities and status immunities . It also lists notable remarks on the attribute of an enemy . " Final Fantasy XIII - 2 " . Called the Bestiary ( Enemy Reports in Japanese release ) , it is one of the main menu options . The Bestiary lists enemies by their type and subtype , and contain stats such as elemental affinities and status immunities . It also lists notable remarks on the attribute of an enemy . " Final Fantasy Type - 0 " . The Rubicus has an enemy compendium where all battled enemies are listed . Rubicus can be viewed from the title screen or from the Akademeia library ( in the HD remake ) . " Final Fantasy All the Bravest " . The Catalog acts like a typical bestiary , displaying the enemies the player has fought , EXP , and gil along with their item drops . " Bravely Default " . The bestiary can be accessed from the Encyclopedia submenu of D ' s Journal . The bestiary can be accessed from the Bestiary submenu of Yew ' s Diary .