naist-nlp/zeshel huggingface dataset:
Hecatoncheir ( Dimensions enemy ) Hecatoncheir is a boss in " Final Fantasy Dimensions " . He appears in the Cave of Dread , being the strongest boss fought to this point in the game . Battle . Hecatoncheir is a strong and fast attacker , striking 2 - 3 times per turn for 300 damage per strike . When his HP drops to critical levels , Hecatoncheir will start using Curse Breath and Quake ; the former damages the entire party and inflicts Curse , which lowers the afflicted target ' s stats , while the latter deals around 400 damage to the party . He will also use Whack , which can inflict Confuse . Once defeated , Hecatoncheir will immediately regenerate , becoming vulnerable to any attack ; however , when defeated again , it will use Hyper Regenerate to revive itself with full HP . This prompts Graham to join the party , who has many Dark - based attacks to take advantage of Hecatoncheir ' s weakness against Dark attacks . Strategy . The player should seek to buy the best equipment and spells at Aulë and some Sacred Candles . The player can equip Dark Sword to someone , but the party needs a Jobless member for that . The player should use the Summoner , Red Mage or White Mage to keep the party ' s HP high at the beginning of the battle . Warriors should use Enrage and Strike , while the Monks should use Aurablast before running out of MP . Bio is more effective than elemental spells . After Graham joins , the others can concentrate on healing ; Darkness consumes 1 MP and 1 / 4 of the user ' s max HP , so Graham may need to be healed constantly .
Mental Break ( ability ) Mental Break , also known Shear , is a Knight ability that reduces the target ' s Magic Defense . In some games , it instead reduces Magic . Appearances . " Final Fantasy IX " . Mental Break is one of Steiner ' s Sword Arts . It halves a target ' s Magic Defense , costs 8 MP to use , and can be learned for 45 AP from the Ice Brand and Gold Helm . It has a 50 % accuracy , but can be used repeatedly . " Final Fantasy X " . Mental Break is found in Auron ' s section of the Sphere Grid . It costs 12 MP to cast , and sets the target ' s Magic Defense at 0 . " Final Fantasy X - 2 " . Learned by the Warrior dressphere . It takes 40 AP to learn and 12 MP to use . " Final Fantasy XII " . Shear is a Technick that lowers the target ' s Magick Resist by 10 % and can be used repeatedly . No enemy is immune to it , but it has a fairly low accuracy of only 33 % . Shear can be bought in Rabanastre , Nalbina and Jahara for 3 , 600 gil and it takes 35 LP to unlock on the License Board . In the " International Zodiac Job System " version Shear costs 50 LP and can be used by the Foebreaker and the Archer and also the Time Battlemage ( after acquiring Zeromus first ) . Raptors have an ability known as Mind Crush that deals damage and lowers the target ' s Resistance . Raptors learn it for 250 AP from the Falchion .
Binding Cold Binding Cold , also known as Ice Bind , Hold Gas , and Cursed Aura , is a recurring ability in the series . It is a Limit Break - esque ability for Golbez , which generally paralyzes all targets . Appearances . " Final Fantasy IV " . Binding Cold is an enemy ability used exclusively by Golbez after a set time at the start of the battle . After taunting Cecil and his friends , he unleashes this attack to inflict Paralysis on the party with 100 % accuracy before summoning the Shadow Dragon to use Black Fang . " Dissidia Final Fantasy " . Binding Cold is part of Golbez ' s EX Burst attack , which immobilizes his opponent before he unleashes his stronger attack , Twin Meteor when his EX Burst is executed perfectly . " Dissidia 012 Final Fantasy " . Binding Cold returns with its effects unchanged . " Final Fantasy Record Keeper " . Binding Cold is Golbez ' s default Soul Break which at the expense of one Soul Gauge segment attempts to inflict Paralysis on all enemies with 20 % accuracy . " Final Fantasy Brave Exvius " . Binding Cold is Golbez ' s exclusive special ability and the only active trait he learns . It costs 20 MP and has 30 % chance of inflicting paralyze on all enemies . Golbez learns Binding Cold at level 46 ( 5★ ) . Non - " Final Fantasy " appearances . " Heavenstrike Rivals " . Binding Cold is Golbez and Awoken Golbez ' s ability . At the start of the player ' s turn , all Enemy Units receive Delay for 1 turn and take 1 damage .
Exdeath ( boss ) Exdeath is a boss in " Final Fantasy V " . The party engages him twice . The first battle is scripted and fought only with Galuf . Defeating Exdeath in Castle Exdeath at the end of Galuf ' s World scenario , earns the player the achievement " Mwa - hahahaha ! " . Battle . Great Forest of Moore . This battle is fought with Galuf alone . It is scripted , so Galuf cannot die during the battle , even when his HP goes down to 0 . It is impossible to lose unless the player intentionally makes Galuf zombify or petrify himself . The Blue Magic spell Self - Destruct will also work to end the battle . In the SNES version , if the player uses the Kiss of Blessing mix on Exdeath during the battle , the game will be bugged and the battle can never end . Castle Exdeath . This battle is fairly tough , as Exdeath occasionally inflicts Condemn on a party member , giving them 30 seconds before death . Exdeath ' s Dynamo rearranges the party ' s row positions . Exdeath will use Firaga and Blizzaga in succession . Strategy . Fallen characters should be revived immediately , and the party should use strong attacks and summon Golem . The party can throw the Excalipoor at Exdeath , which will deal about 3 , 500 HP of damage . He is vulnerable to Level 2 Old , which slows him down and reduces his damage over time . If Exdeath reverses the party ' s row with Dynamo it is best to switch back to the original rows . The strategy should also include Staves of Light so the party can cast Holy for over 2 , 000 damage for every staff the party has . If the player has not already obtained the staves , it is recommended to return to Ghido ' s Cave and fight Metamorphs until they drop some . A good tactic especially for an under level ed party is to have at least one Knight and have them use Rapid Fire if they have learned it , and equip them with the Blood Sword , and have them equip the Ice Shield , although if obtained , the Aegis Shield will do the trick as well . Exdeath uses Blizzaga and Firaga in succession , but if the player has the Ice Shield ( or Aegis Shield ) his Firaga attack will be useless , as the character will have absorbed the Blizzaga attack . This means as much as 1 , 600 HP can be absorbed from Exdeath each round .
Circuitron ( Final Fantasy XIII - 2 ) The Circuitron is an enemy in " Final Fantasy XIII - 2 " . Battle . Like its Bomb - class cousins , it can self - destruct if not defeated quickly enough . It is fairly weak and shouldn ' t give a player too much trouble . Circuitrons are slightly more difficult to defeat than the Munchkins that sometimes appear in the tunnels that Circuitrons favor . More rarely , Munchkins and Circuitrons appear together , for a more dangerous configuration . Paradigm Pack . The Circuitron is a solid early - game Ravager . It learns abilities that deal lightning - elemental damage , although the standard Thunder spell is a notable omission ( this can be fixed by infusing a Lv . 8 Zwerg Scandroid into it ) . Its Magic stat is relatively high for a Early Peaker and , being a Bomb - type monster , casts magic quickly and is capable of learning the rare Felspark ability . It has a useful Feral Link , which applies mostly offensive buffs to all party members . Its HP and Strength are low , and the player will soon find Ravagers that will surpass Circuitron .
Bard ' s Tunic Bard ' s Tunic , also known as Bard Vest , Poet Robe , and Sage ' s Surplice , is a recurring armor in the series . Appearances . " Final Fantasy " . The Bard ' s Tunic is a high - ranked armor that only appears in the " " and " 20th Anniversary " editions . It can be equipped to every class . It can be dropped from Two - Headed Dragon and found in Hellfire Chasm and Lifespring Grotto . It provides + 20 Defense , + 3 Weight and resistance to Silence . " Final Fantasy III " . The Bard Vest is a mid - ranked armor used by Freelancers , Onion Knights and Bards . It can be bought in Duster for 5 , 500 gil . In the NES version , it provides 12 Defense , 8 Magic Defense , - 6 Attack , and 12 % Evade . In the 3D versions , it provides 32 Defense , 28 Magic Defense , + 2 Agility and Mind . " Final Fantasy IV " . The Bard ' s Tunic is a low - ranked armor that is Edward ' s initial equipment , and can be bought in Mist for 70 gil . It provides + 2 Defense , + 1 Magic Defense , + 1 Magic Evasion and resistance to Silence . The Bard ' s Tunic returns as an armor that provides the exact same bonuses as in " Final Fantasy IV " and can only be worn by Edward . It is initially equipped on Edward and can be bought in Damcyan for 70 gil . " Final Fantasy V " . Sage ' s Surplice ( originally known as Poet Robe ) is a low - rank robe , which provides + 6 Defense , + 8 Magic Defense , + 17 Magic Evasion , and immunity to Silence . It can be bought in Jachol and Crescent for 1 , 000 gil , and dropped from Drippy and stolen from Ra Mage . It can be equipped by White Mages , Black Mages , Time Mages , Summoners , Blue Mages , Red Mages , Chemists , Geomancers , Bards , Dancers , Oracles , Cannoneers , Necromancers and Mimes . The Bard ' s Tunic is a mid - ranked armor for Penelo and provides + 24 Defense , + 36 Magic Defense and + 5 Mind . It can be bought in chapter 4 for 3 , 200 gil . " Dissidia Final Fantasy " . The Bard ' s Tunic is level 20 clothing that raises HP by 796 and also increases stage defense by 25 % . It can be obtained the shop by trading 4 , 190 gil , a Poncho , and a Bird Feather . " Dissidia 012 Final Fantasy " . Bard ' s Tunic returns as a level 30 clothing that provides + 1155 HP , + 25 Bravery , - 2 Defense , and + 25 % Stage Defense . It can be obtained by trading 17 , 760 gil , Poncho , and Zombie Rag .
List of Final Fantasy XI enemies / Plantoids A gallery of the from " Final Fantasy XI " . Plantoids . Belladonna . Notorious Monsters Flytrap . Notorious Monsters Funguar . Notorious Monsters Goobbue . Notorious Monsters Mandragora . Notorious Monsters Morbol . Notorious Monsters Rafflesia . Notorious Monsters Sabotender . Notorious Monsters Sapling . Notorious Monsters Treant . Notorious Monsters Event Monsters
Earth Elemental Earth Elemental , also known as EARTH or Gnoma , is a recurring enemy in the " Final Fantasy " series . True to its name , its attacks and affinity are based on the Earth element , although its appearance is often drastically different . Appearances . " Final Fantasy " . Earth Elemental is fought in the Cavern of Earth and Chaos Shrine , and is the strongest normal enemy in the former . It is found guarding several chests or locations . Earth Elemental is weak to Fire , but weak to every other element . " Final Fantasy XI " . A member of the Elemental family , Earth Elementals are fought as regular and notorious monsters . " Final Fantasy XII " . Earth Elemental is fought in the Realm of the Elder Dream or Sundered Earth in Tchita Uplands during cloudy weather , and does not attack the player unless Magick is used or it is attacked . " Final Fantasy XIV " . Earth Elemental is a member of the Elemental enemy family . " Vagrant Story " . Earth Elemental is fought as a boss in the Abandoned Mines and as a a regular enemy in Limestone Quarry and the Escapeway . " Final Fantasy Adventure " . Earth Element is fought in the Cave of Ruins , Temple of Mana , Sealed Cave , and Undersea Volcano . They have a chance of dropping a X - Ether . " Final Fantasy Record Keeper " . Earth Elemental is based on its " Final Fantasy " appearance , as it is fought in " Final Fantasy " areas .
Indrajit Indrajit is a recurring weapon in the " Final Fantasy " series , appearing first as one of Serah Farron ' s bowswords . Outside of " Final Fantasy XIII - 2 " , it usually appears as a sword . Appearances . " Final Fantasy XIII - 2 " . Indrajit raises Strength by 64 points , Magic by 80 points , and has innate ATB Rate : + 50 % . Its synthesis ability is Buff Duration . It is dropped by Immortal . " Theatrhythm Final Fantasy " . Serah , who appears as a downloadable character for the iOS port , wields Indrajit in its sword form as her weapon of choice . " Theatrhythm Final Fantasy Curtain Call " . Serah wields Indrajit in its sword form as her weapon of choice . " Final Fantasy Airborne Brigade " . Indrajit is an R rarity sword with 780 Attack , 820 Defense , and Normal growth .
Tintinnabulum Tintinnabulum , also called Tintinabar and Cat ' s Bell , is a recurring accessory in the series . It generally restores HP to the user while walking around on the field . Appearances . " Final Fantasy VI " . Tintinnabulum ( Tintinabar in the older translations ) is a relic that can be found in Mobliz and the Imperial Palace , by morphing a Stray Cat , dropped from the Tonberry , or by betting the Megalixir , Growth Egg , or Miracle Shoes at the Dragon ' s Neck Coliseum . It can also be betted in the Coliseum to win a Growth Egg . The wearer recovers HP with each step taken , the amount of HP gained per step equals to the wearer ' s Stamina / 4 . " Final Fantasy VII " . Cat ' s Bell is an accessory that can only be won as a random prize from Gold Saucer at the Chocobo Square by winning either an A or S Rank race . " Final Fantasy X - 2 " . Cat ' s Bell is an accessory that provides HP Stroll and HP + 15 % . If the player sided with New Yevon , talk to Pacce in Bevelle to receive the Cat ' s Bell ( chapter 2 ) . It can also be found in Kilika Temple ( chapter 5 ) . " Dissidia Final Fantasy " . Tintinnabulum is a trade accessory that provides Luck + 4 . It can be obtained from Battlegen from the Siegfried Friend Card . " Dissidia 012 Final Fantasy " . Tintinnabulum is a trade accessory that provides Luck + 4 . It can be obtained from either Confessions of the Creator - Pervasive Sorrow in a treasure chest in the bottom right , or from Confessions of the Creator - Solitary Salvation in a treasure chest in the top left . Etymology . A is a bell attached to the collar of a cat . The bell will warn potential preys of the cat ' s approach .
Tactical Points Tactical Points ( TP ) are a resource in " Final Fantasy XI " and " Final Fantasy XIV " . Appearances . " Final Fantasy XI " . TP is displayed as points that range from 0 to 3000 and is primarily related to the use of Weapon Skill s . By default , a player ' s TP remains at 0 . Once a player accumulates a minimum of 1000TP , he will be able to use weapon skills , though he does not have to do so immediately . Except under special circumstances such as Meikyo Shisui , all TP will be expended when using a weapon skill . Like players , enemies are also able to gain TP and this is used to determine whether they are able to use their enemy abilities . For this reason , special abilities used by enemies are commonly known as " TP moves " . In addition to allowing the use of weapon skills , TP is also used by Dancers in the use of its Samba and Waltz abilities and is also a factor in a number of Blue Magic spells . TP is primarily gained by dealing damage with a melee weapon . The amount of TP gained per hit is proportional to the weapon ' s delay , with slower weapons such as scythes generating more TP per hit . The job trait Store TP affects this form of TP gain , allowing players to gain more TP from the same amount of weapon delay . The melee attack must deal at least 1 damage in order to generate TP . TP can also be gained through taking damage from enemies , although the amount generated is significantly lower than by melee attacks . The player must take at least 1 damage in order to generate TP in this way . Enemies , on the other hand , gain significant TP from taking damage . The job trait Subtle Blow affects this form of TP gain , reducing the amount of TP gained by enemies from each hit they take . A number of other methods exist for generating TP , such as through the Samurai job ability Meditate , or from the beneficial status Regain . Jun 17 , 2014 Version Update . Prior to the Jun 17 , 2014 Version Update , TP in " Final Fantasy XI " was represented as a percentage ranging from 0 to 300 % . Although TP was displayed this way , it was calculated by the game ' s system to 1 decimal place . To promote clarity in the amount of TP gained and the way TP was calculated , it was changed from the 300 % percentage scale system to a 3000 point system . Incidentally this is similar to the system or representation used in " Final Fantasy XIV " . " Final Fantasy XIV " . TP is the resource used for weaponskills and the ability Sprint . With the exceptions of Inner Beast and Steel Cyclone , all weaponskills consume from 40 to up to 150 TP . TP ranges from 0 to 1000 and regenerates at a rate of 100 per tick when out of combat and at 60 per tick during combat . This effect can further be increased with the status buffs Goad and Army ' s Paeon while the abilities Invigorate and Enliven directly restore TP .
Alchemist ( Tactics Advance ) Alchemist is a job from " Final Fantasy Tactics Advance " . Unlike the Chemist job of other games who normally mix items , Alchemists focus more on the offense , working to alter the composition of the opponent ( Ex : Toad and Poison ) or of the environment ( Ex . Meteor and Flare ) . Only nu mou can become Alchemists . Combining the alchemist abilities with White Mage abilities makes for a versatile unit . Alchemists always have access to the Item command , although it can never be actually equipped as a secondary A - Ability . Instead , the player can choose another action ability to be the secondary A - Ability and still use items in battle . Growth . Alchemists have high MP , Magic Power and Resistance growths , below - average speed , and abysmal HP , Attack and Defense . The Alchemist ' s stat growth can be seen as a balance between the Sage and the Time Mage . Abilities . Alchemy Tech . " Alchemist command . Change the form of matter . " Other appearances . " Final Fantasy Trading Card Game " . Alchemist from " Final Fantasy Tactics " appears in " Final Fantasy Trading Card Game " .
Nidhogg ( Final Fantasy XI ) Nidhogg is a Hyper Notorious Monster ( one of the three HQ Land Kings ) in " Final Fantasy XI " , found in the Dragon ' s Aery , as a forced spawn for its Normal - Quality placeholder counterpart Fafnir , using the item Sweet Tea . It is several levels higher than Fafnir , and has essentially the same character model on - screen but is somewhat larger . Nidhogg has a variety of devastating abilities shared by most monsters in the Wyrm family , as well as an un - named unique ability which boosts all of its stats significantly for a short span of time . Unlike Fafnir , however , all of its special attacks will strike every player within its immediate proximity , not simply the specific player - alliance fighting it . To avoid damage from Dragon Breath and Spike Flail , the most common strategy to defeat any Wyrm is to fight it with all party members standing at either side of its front , more or less on its front toes . Treasure Pool . All drop rates calculated with Treasure Hunter + 4 effect .
Vehemence Vehemence , also known as Blood for Blood , Self - Sacrifice , and Sacrifice , is a recurring ability in the series . Appearances . " Final Fantasy XII " . Self - Sacrifice is an enemy ability used by Vampyr , Seeker , Redmaw , and Abysteel . It inflicts non - elemental physical damage to one party member with a base potency of 100 at a 100 % % hitrate , 3 CT , 4 range , and kills the user after using it . " Final Fantasy Tactics " . Vehemence is an ability learned by the Dark Knight class for 400 JP . When equipped , the unit ' s Defense is lowered by 50 % and their Attack raises by 50 % . " Theatrhythm Final Fantasy " . Sacrifice comes in three levels of power and acts similar to Souleater , increasing the character ' s Strength but lowering their max HP . Sacrifice Lv1 increases Strength ( + 30 in 3DS , an additional " S " in iOS ) but lowers HP by 500 , Lv2 grants extra Strength ( + 50 in 3DS , an additional " S " in iOS ) but at a 750 HP penalty , and Lv3 increases Strength by 95 but lowers HP by 1000 . Warrior of Light , Kain and Squall learn all three levels of Sacrifice , while Onion Knight learns Lv1 and Lv2 . " Theatrhythm Final Fantasy Curtain Call " . Sacrifice is a proactive augment ability . There are three levels of this ability , each raising Strength points twice for each level , followed by a certain amount of HP loss . Level 1 will increase Strength by 45 and drop HP by 500 . Level 2 increase Strength by 70 and drop HP by 750 . Level 3 will increase Strength by 140 and drop HP by 1200 .
Templar ( Tactics A2 ) Templar is a Job class exclusive to the bangaa from " " . Templars wield knightswords and spears , and primarily have supporting abilities . Despite this , Templars make great attacking units . As the only class besides Dragoon to use spears ( with the exception of " equip everything " classes , such as the Chocobo Knight ) , the Templar is the only other class able to use the Jump ability . The Templar is an anti - mage specialist , as his skillset is focused on torturing magick - focused Jobs , likely in reference to the inquisitors dedicated to the elimination of heresy in the past . The Bishop ' s Intercession commands are not easy to come by and unlocking this class may prove difficult , but it is worth the effort for the Templar ' s great stats in HP , Defense , and Attack . Although he has poor Speed , Haste should fix the problem . Abilities . Sacred Blade . " The arsenal of the TEMPLAR boasts powerful sword attacks and support magicks . " Other appearances . " Final Fantasy Trading Card Game " . Templar appears with a water - elemental card .
Eggman Normally a secret summon related to the Magic Lamp , the Eggman is a dummied enemy exclusive to the Japanese Game Boy Advance version of " Final Fantasy V " . Eggman can be summoned legitimately in all versions of the game by using the Magic Lamp . Once Chocobo has been summoned 20 times , Eggman will be summoned instead until the Magic Lamp is recharged . When summoned , Eggman ' s sprite does not actually appear in both the Japanese version and the English version , and will try to use Egg Chop and fail , displaying the message " Too far away ! " or " Can ' t reach " in the PlayStation version . Battle . If the Eggman is hacked into the game as an encounterable enemy , its name will appear blank when fighting it due to not having a name in the game ' s code . It will take on the stats of whatever enemy it is replacing , including attacks , HP , and items dropped . The video below shows a battle against a set of Eggman enemies that have replaced the Grenade enemy . AI script . Attack Etymology . The Eggman is a mascot character from the " " ( literally " Soft - Boiled Hero " ) series of Japan - only video games , created by Takashi Tokita in 1988 .