naist-nlp/zeshel huggingface dataset:
Frostbite ( mage talent ) < onlyinclude > < / onlyinclude > Frostbite is a mage talent in the frost tree that gives your chill effects a 5 % chance per rank to also freeze your target for 5 seconds , up to a maximum of 15 % at rank 3 . Mage spells that have chill components include Frostbolt , Cone of Cold , Frost Armor and Ice Armor , and Blizzard if talented with Improved Blizzard . Frostbite is popular in frost and elementalist talent builds that use Shatter . The freeze effect grants more chances to crit via that talent . Since mobs and bosses in raid situations are often immune to freeze effects , frostbite is not as effective in those situations . It is more effective in solo PvE and PvP situations . Notes . In PvP , the Frostbite effect is subject to diminishing returns . It will also always proc along with Fingers of Frost if both are fully talented . Tips and tricks . In PvP situations Frostbite is effective at catching runners or slowing large groups , which is valuable in Warsong Gulch . Two effective ways to get a Frostbite are with Frostbolt ( Rank 1 ) and Improved Blizzard ( Rank 1 ) . With Frostbolt ( Rank 1 ) , the cast time is 1 second with full Improved Frostbolt and 1 . 5 seconds untalented , allowing the mage to rifle them off quickly with the hope of landing a Frostbite . With Improved Blizzard , each tick of the AoE applies a chill , and thus each tick has a chance to Frostbite . Rank 1 is mana efficient enough to chain cast it for a Frostbite hit . The Frostbite effect does not overwrite the Frost Nova effect or the Water Elemental ' s Freeze effect . These spells have a longer duration ( 8 seconds vs . 5 seconds ) than Frostbite , and thus supersede it . Even if the Frost Nova or Freeze has fewer than 5 seconds remaining , Frostbite will not take effect . However , if the attack with a chill happens to break the freezing effect , it is possible for the Frosbite freeze to take effect immediately . Because Frostbite only lasts for 5 seconds , and higher ranks of Frostbolt have a minimum casting time of 2 . 5 seconds ( 3 . 0 seconds untalented ) , a mage often only has enough time ( due to lag ) to cast one Frostbolt before the effect wears off . However , if a Troll mage casts Frostbolt in conjunction with the racial Berserking ( thus reducing the cast time to 2 . 25 seconds or less ) then he can have up to two chances to crit off a a Frostbite . A mage of at least level 66 can cast the Ice Lance spell instead of additional Frostbolts , as it can allow several castings into a frozen enemy , which is advantageous considering that it does triple damage to frozen targets . Frostbite is an undesirable talent in frost AoE grinding builds . The goal in a frost AoE situation is to keep a large pack of mobs grouped close together and snared with Cone of Cold and / or Improved Blizzard . If Frostbite lands , it can separate a mob from the pack , complicating the kiting process .
Volt Volt is a member of the all - goblin < Gob Squad > first encountered by players at Bilgewater Harbor in Azshara , in or near the building at the very top of the main hill . He is later encountered by players in the Twilight Highlands during the below quests and is , apparently , quite the shooter . During the Horde attack on Highbank , he can be found at the top of the tower near the docked boat .
Dedicated raiding Dedicated raiding , like Dedicated players , tries to find the balance between " too little " and " too much " . Dedicated raiding guilds have set weekly raiding schedules , and their players should be dedicated and show up to the raids . If players do not show up , action will be taken . Dedicated guilds make progress at their own curious rates : weeks of simply " treading water " , and bringing down the same bosses over and over again without bringing down new ones , often precedes short bursts of progress bringing down one or two new bosses in a short period of time only to again , tread water for a few weeks . In raids , dedicated guilds will not hesitate to spend a raid week or so bashing their heads on a new encounter , trying to gauge where the weaknesses with the guild lie , such as a general lack of understanding of the fight ' s intricacies or gear . However , prolonged exposure to the futile head bashing tends to cause decrease morale and overall raid performance , sometimes extending the water treading periods unnecessarily . This burst - drought cycle tends to spawn from having two sets of players in the guild , " more hardcore " and " less hardcore " as well as a solid and well established loot system such as EPGP or DKP , but no strict rolling rules like , tanks first , healers second , top DPS third , bottom DPS 4th ; if you have the highest score , roll , and can use the item , you get the item . The " more hardcore " players tend to have higher scores , allowing them to get the gear earlier on , and allowing them to sit on large stockpiles of points while the " less hardcore " players , with smaller scores , get the gear later on . Usually , the bursts occur when both the more and less hardcore players have finally all caught up to each other in gear and knowledge , allowing for a burst into new territory where the cycle repeats itself : the more hardcore players quickly accumulate better gear , and the less hardcore players slowly reach that level . Dedicated guilds do not have the best raiders , but try to have raiders who pull their weight every week . If raiders continually mess up to mechanics or under - perform on DPS or healing , these players will be asked to sit out for a raid or two , mainly during the progression period , until they show improvement . If they do not show improvement , they will be removed from the raid group . Dedicated guilds want to progress , and players who hold them back should not be in the raid group . Dedicated guilds tend to be lax on specifying what classes and roles they are accepting , often stating that " We could use a few more healers , but we ' ll look at your application regardless of your class or spec " , however , since there are usually a small handful of more hardcore players in the upper echelons of the guild , raid makeup tends to be a little stricter and ordered . As a side effect of this , gear requirements for admission and raids tend to lean more stricter hardcore side . See Also . Hardcore Raiding Casual Raiding
Renataki Renataki is a ghost troll rogue boss that may randomly spawn during the Cache of Madness event in Zul ' Gurub . It requires an Archaeology skill of 225 or more to activate . The other potential bosses are : Hazza ' rah , Gri ' lek , Wushoolay . Renataki is mostly a tank and spank ( more so than the others ) ; however , he " does " have two notable abilities . He will periodically cast and then on a single player at random . After Ambushing , Renataki taunts the party , laughing as he does so . While taunting , he will be too busy laughing to attack . He will also use , and change fixates from target to target , flying around the area . Thousand Blades will deal AoE damage to the entire party , and ( possibly ) deal higher damage to players that are near him during the channel . While unconfirmed , if it is in fact true that it does more damage to nearer players , then it ' s best to have the party split up and spread out during Thousand Blades to reduce incoming damage . A non - notable ability he may use is which stacks up to 20 times , so may become a problem if ignored .
Tal ' Kierthan Tal ' Kierthan ( aka Ta ' kierthan ) was a legendary night elven priest who lived centuries ago . He employed special songs in the construction of his Tal ' Kierthan Songblade s . These caused the blades to chant in Darnassian during battle . " For unexplained reasons the name of his weapons are Ta ' Kierthan Songblade in " World of Warcraft " .
Durn the Hungerer The gronn Durn the Hungerer is one of the seven sons of Gruul the Dragonkiller , the gronn overlord of Outland ' s ogres . It is recommended that at least five players who are level 66 or higher try to take him on . He does a 10 - yard AOE knock - back . Generally , his hits cause 1000 - 2000 damage for plate wearers , 2000 - 3000 damage for mail wearers , 2500 - 3500 damage for leather wearers , and 3000 - 4000 damage for cloth wearers . Thus , it is of paramount importance for cloth wearers to stay as far away from Durn as possible and still be within the maximum range of their spells . The quest to kill Durn exists for both Alliance and Horde players ; Alliance players receive it from the " " signboard in Telaar , and Horde players can get it from Warden Bullrok in Garadar . Strategy . Durn wanders in a circular pattern around the Spirit Fields that surround Oshu ' Gun in southwestern Nagrand . It is possible to wait at the area south of the Consortium camp and then tag him . Kiting is no longer possible since patch 2 . 1 He moves fast and is immune to any sort of crowd control , root , or snare . Durn hits very , very hard , roughly equivalent to the second - to - last encounter in the Ring of Blood event . Though the quest and Durn are marked level 67 , at that level two healers and a full group of 5 are pretty much required . Durn has roughly 120 , 000 health . He also has a wide area point blank AoE which deals damage and knocks back . A well - geared threesome ( or maybe duo ) of level 70 players could probably take him down . For warlocks , bringing along an enslaved Felguard Legionnaire significantly helps with this encounter , as well as many of the other group quests in Nagrand . As of patch 3 , a level 70 + demonology warlock can solo Durn with little effort , through the use of a Felguard and Improved Health Funnel . It is also possible to solo him with a well - equipped protection warrior with moderate block values . He can also be soloed by arcane mages with good use of Slow ( Mage spell ) and instant spells .
Tarecgosa Tarecgosa is a member of the blue dragonflight . She helps players discover Arygos ' s plan to side with Deathwing to take control of the dragonflight . When Kalecgos is ambushed by members of the Twiligh t dragonflight , Tarecgosa sacrifices herself to save his life , intercepting a magical blast meant for him . In desperation , Kalecgos asks players if they will be willing to have her essence bonded with them . This enables players later to attend the dragon council and assist in choosing the next leader of the blue dragonflight , and then Tarecgosa ' s essence is bonded with , the legendary caster staff .
Bloodfang Lurker Bloodfang Lurkers are stealthed worgen that appear in the streets of the Military District in Gilneas City after the quest . They tend to be difficult to see , but thankfully players are given a mastiff for the quest below that aids them in locating these mobs .
D . E . H . T . A . Encampment The D . E . H . T . A . Encampment is a D . E . H . T . A . camp located in central Borean Tundra , just southeast of Lake Kum ' uya . In the middle of the encampment is a bonfire dwarf , which symbolizes their hate for Hemet Nesingwary . NPCs . " Please add any available information to this section . "
Windrunner Fleet The Windrunner Fleet is a small fleet of Forsaken destroyers led by Captain Harker and made up of " The Windrunner " , " The Oblivion " , " The Queen ' s Reprisal " , and " The Dark Defiance " . The Fleet was tricked by the surviving members of the North Fleet and boarded by North Fleet Marines . " The Windrunner " , " The Oblivion " , and " The Dark Defiance " are now being fought over on an island off the Derelict Strand , whilst " The Queen ' s Reprisal " was destroyed and is now being salvaged by members of the Alliance . Captain Harker now asks heros of the Horde to help her with the problem , as the Alliance seem to be winning the battle .
Grand Master Grand Master is the sixth stage of a profession learned at the appropriate profession trainer ( see below ) . Profession skill level s fall into ten stages of increasing ability to learn and execute recipe s : Apprentice , Journeyman , Expert , Artisan , Master ( ) , Grand Master ( ) , Illustrious ( ) , Zen Master ( ) , Draenor Master ( ) , and Legion Master ( ) .
Warsong Hold Warsong Hold is the headquarters of the Horde forces in Northrend . It was constructed and is owned by the Warsong Offensive , lead by Garrosh Hellscream — formerly chieftain of the Mag ' har in Outland . This massive fortress is located in southern Borean Tundra , just a short distance from the coastline . Construction . After landing in the Borean Tundra , the Warsong Offensive required a base of operations , a location to house its troops and leaders , as well as a place for formulating strategies to further the Offensive ' s hold in Northrend . An army of Peons were sent from Orgrimmar to build this large keep . They began digging into the cold stone surface of the tundra and carved out massive blocks of stone . With the aid of cranes , they began positioning the blocks atop the hill they dug around . After a short time , the fortress itself was completed . Once the Hold was completed , the peons began work on an outer line of defenses ; a series of towers and gates around the outer edge of the Mightstone Quarry . Along the road from Garrosh ' s Landing to Warsong Hold , a village including Torp ' s Farm sprang up to house the peons working on the fortress . Recent History . All however has not gone according to plan for Garrosh Hellscream and Varok Saurfang and their keep . The peon village has since been taken over by the Cult of the Damned . They ravaged the village and began creating more undead minions for the Scourge forces . Since , the peons have moved to Warsong Hold and are currently being housed in small shelters around the base of the keep . Also , the peons working in Mightstone Quarry dug too deep and uncovered old tunnels . From the tunnels , hordes of Nerub ' ar forces poured forth and began attacking the soldiers of the Warsong Offensive . Several soldiers have now become trapped in webs and adventurers are tasked with freeing them . Travel Information . Being one of the first places that Horde adventurers can come , Warsong Hold is an important travel hub . Flight Paths . To get to the flight master , adventurers must take an elevator from the second floor ( where most of the profession trainers are located ) to the top of the fortress . Zeppelin . The Zeppelin lands at a small raised platform inside of the fortress itself . Adventurers seeking training for Leatherworking and Skinning at the Grand Master level must travel to Taunka ' le Village to the north east and speak to Awan Iceborn and Tiponi Stormwhisper respectively .
Mardant Strongoak Mardant Strongoak is a night elf druid trainer and quest giver located in Aldrassil in the night elf starting zone , Shadowglen . It is his duty to teach young druids how to interpret not only what the spirits communicate , but also the complexities and secrets of the Emerald Dream . He is later encountered within The Regrowth in Mount Hyjal , patrolling with other notable druid trainers during the Firelands Invasion .
Torth Torth is a black drake and the mount of . He is first encountered by Horde players at Bloodgulch in the Twilight Highlands , surly and hosilte but under the complete control of his master . Narkrall takes him in battle against the Wildhammer dwarves at Thundermar , against the wishes of the Dragonmaw leader , . Alliance players encounter Torth during this battle , though the interaction is short - lived . Once Narkrall is slain , Torth flees the village , wheeling about to attack Bloodgulch , enraged with his former captors . He firebombs the town a few times , then departs for The Gullet . Fearing further reprisal , Zaela sends Horde players to finish him off at the cave entrance .
Greatmother Geyah ( alternate ) Greatmother Geyah was the mate of Garad and is the mother to Durotan , Ga ' nar and Fenris Wolfbrother . Lords of War . Long before the forming of the Iron Horde , Geyah would hunt Clefthoof s together with other members of the Frostwolf clan . One day while hunting with her sons Durotan and Ga ' nar , she was bitten by a Drift lurker and she fell into a coma . Ga ' nar wanted to leave her because he thought that she is just going to slow them down . Durotan refused to do so . He and Geyah ' s companion Stormfang watched over her . In the night , a pack f Garn attacked them , while trying to defend his mother , Durotan entered the bloodlust . In that moment Geyah awoke and said that she would rather die than to know that her son had become a beast . Warlords of Draenor . Horde players can choose Geyah as a follower after the Battle of Thunder Pass .
Great Feast < onlyinclude > < / onlyinclude > Great Feast is a cooking product . Using the Great Feast functions like summoning a Snackwell , creating a temporary fixed device in front of the caster that other party / raid members can use to eat from . However , an item must be used each time someone wishes to eat , as party members cannot spawn their own Great Feast from the table . Setting out a Great Feast in each battleground is the requirement of the cooking achievement . See also . Other feast food :
Sanctum of Light The Sanctum of Light ( also referred to as " Light ' s Hope Sanctum " ) is the order hall for the paladin class . It lies under the floor within Light ' s Hope Chapel in the Eastern Plaguelands , the stone slab sliding away to reveal a dark stairwell beneath . It is here the Knights of the Silver Hand are reformed in its entirety , drawing together all the paladins of Azeroth , including Blood Knight s , Sunwalkers , and the Hand of Argus . The Sanctum is divided into three sections : the entry room , where quest giver s , the command board , and the portal to Dalaran are located ; the Armory of the Silver Hand , where the training dummies are situated ; and the Hall of Champions , where the forge for the paladins ' Artifact Weapon s rests , along with giant stone statues of fallen paladins . Of special note is the statue of Turalyon . Travel . Getting there . Paladins unlock access to the Sanctum as part of their quest to retrieve their artifact weapons . Once the line is complete , the full Sanctum is brought into phase . Paladins can then either use their class teleport ability to access the Sanctum or fly to Light ' s Hope Chapel . There , they can manually open the sliding stone cover that leads beneath the building .
Flying Osprey Flying Osprey was a Quel ' Thalas sian destroyer that had accompanied Kul Tiras ' Third Fleet during the Second War . The elven vessel was carrying a load of Lightforge Iron and had joined the Third Fleet for protection . During a battle between the Alliance and Horde naval forces off the coast of the Wetlands of Khaz Modan , the Third Fleet was destroyed by the Dragonmaw clan and their subservient red dragon s . Their wreckage remains off the coast of the Wetlands to this day , to the south of Menethil Harbor . Members of the Alliance , aiding the town of Darkshire in their battle against Morbent Fel , are sent to locate " Flying Osprey " ' s wreckage and retrieve the shipment of Lightforge Iron so that it can be used to create a weapon that will destroy the evil necromancer .
Battlegroup EN Nightfall On May 27 , 2009 , Battlegroup EN Nightfall joined the new cross - language battlegroup of Cruelty / Crueldad EU with Crueldad ES being the other half of this new group . Community Information . The battlegroup was on the whole a level playing ground with only 1 - 4 guilds on each server raiding end game Black Temple and having credited Illidan kills . Although with the addition of the Molten Core server PvP both in the form of Arena and Battlegrounds have become an area of great dispute . The original inhabitants all talking about when " Molten Core weren ' t here " and a select few leaving the battlegroup altogether . Blizzard in their wonderous wisdom decided to add a realm with almost 20 guilds having credited Illidan kills to a battlegroup where someone wielding a Warglaive is somewhat of a legend . I too being a resident on the Alonsus Realm within this Battlegroup must admit this place was a much more pleasant place to be before both arena and battlegrounds were subjected to Molten Cores ' trademark overpowered gear ( for their rating ) and creative glitching that we are subjected to whenever we set foot onto the PvP joke that has become of the once fun BG and Arena Scene .
Lightfathom Scepter < onlyinclude > < / onlyinclude > Lightfathom Scepter is an epic one - handed mace for healers . Source . This item drops from Lady Vashj in Serpentshrine Cavern . Patches and Hotfixes . This mace was upgraded to Item Level 141 in patch 2 . 2 . It gained 1 stamina , 1 intellect , 12 healing and 1 mana per 5 .
Rivendark Rivendark is a black dragon that flies over the Vortex Pinnacle . Be very careful around Rivendark — if he detects you he will spit a fireball at you . ( ~ 3000 damage ) As of patch 2 . 4 . 2 , the dragons in Blade ’ s Edge Mountains will no longer instantly knock you off your flying mount . Rivendark can be called down at any time by opening Rivendark ' s Egg at Rivendark ' s Perch ( requires 35 Apexis Shard s . When summoned , he lands and attacks the party . Loot . Rivendark drops a variety of items , usually including a random rare item , and also an Onyx Scale of Rivendark .
The Black Forge The deep - dwelling dwarves of Blackrock Mountain employ a forge constructed directly into a river of molten lava , the only place they could find that could generate the required amount of consistent heat . There are also rumors that a similar forge exists in the heart of the Elemental Plane , where dark iron is much more common . A journey to this site would not be for the faint of heart . In World of Warcraft . The Black Forge ( related to " The Black Anvil " ) is the only location in World of Warcraft in Azeroth where Dark Iron ore can be smelted into Dark Iron Bar s , which are used in several Blacksmithing and Engineering recipes . Eight dark iron ore are required to smelt one dark iron bar . The Black Forge is also the only place where one can make the Smoking Heart of the Mountain , an enchanting recipe ( requires enchanting 265 to make ) . The forge is located just before the bridge leading into the main Molten Core entrance and just after the Summoners ' Tomb . Upon exiting the room of the Seven , turn right , and then immediately left - there will be a small bridge leading to a single Fireguard Destroyer . The Forge is directly behind it . See the quest - Solo Attunement , or the Molten Bridge on how to reach this forge by yourself . High fire resistance gear is recommended . Most of this distance can be skipped by using from the Brewfest seasonal event to reach the Grim Guzzler and dropping down into the lava outside the back door . Note that the forge is not a subzone of Blackrock Depths , it exists only as a static object in the Molten Bridge subzone . In Cataclysm . Blackrock Depths has been partially redone , so you don ' t need Direbrew ' s Remote to get there more quickly , but a negative change is that using to teleport into Molten Core ( assuming you are attuned ) will not allow you to get to the Black Forge , because leaving the instance will teleport you back to Lothos .
Sanctified Ymirjar Lord ' s Plate < onlyinclude > < includeonly > < / includeonly > < / onlyinclude > Sanctified Ymirjar Lord ' s Plate is the middle Tier 10 set for tank Warriors . Note that items from the Ymirjar Lord ' s Plate and Sanctified ( heroic ) versions also satisfy the set bonus requirement .
Embodied Despair Embodied Despair are sha that are servants to Y ' Shaarj , one of the Old Gods . They can be found in the Temple of the Red Crane and Orgrimmar . During the Siege of Orgrimmar , they served under Garrosh Hellscream , former Warchief of the Horde .