Monk ( Final Fantasy XI ) / Abilities The Monk is one of the basic job classes in " Final Fantasy XI " . This is a list of job abilities and traits of the class . Job Traits . Martial Arts . Martial Arts is gained at Level 1 by Monks and also at Level 25 by a Puppetmaster . The initial delay for hand to hand attacks is 480 . Martial Arts I reduces this to 400 . Martial arts II - VI progressively reduce the delay by 20 and only monks get this advantage . The improvements in Martial Arts II - VI are at levels 16 , 31 , 46 , 61 , and 75 respectively . It can be enhanced by wearing the Wrestler ' s Mantle . Subtle Blow . Subtle Blow is a job trait for Monks , Ninja and Dancers . It reduces the amount of TP creatures hit by the monk or ninja gain from the attack . Typically the amount of TP gained by a physical attack for an enemy is based on the character ' s base TP + 3 per hit . Subtle blow will reduce this by a percentage based on the subtle blow ability of the character plus any equipment . There are 4 levels of Subtle blow for Monk , one at level 5 , 25 , 45 , and 65 . Each level grants a - 5 % bonus to TP gained , for a natural - 20 % at level 75 . Gear can further reduce this amount but total reduction of TP can never be beyond - 50 % . Counter . This trait allows the monk to take no damage from the attacks they counter . Counter is a passive ability and is gained once player has 10 levels in monk , or for anyone whose subjob is monk and has a job level of 20 or greater . Counter is only activated occasionally , but the chance of countering an attack can be greatly increased if a player uses the ability counterstance . Max HP Boost . As the name suggests , Max HP Boost permanently increases the Monk ' s HP . There are multiple levels available : Kick Attacks . Kick Attacks is available at level 51 . When using Hand to Hand attacks , there will be a random chance of a kick attack occurring . This trait can also be granted by equipping certain pieces of equipment . An upgrade , Kick Attacks II can be obtained at level 71 . Invigorate . Invigorate is a merit trait which adds a Regen effect to Chakra . Penance . Penance is a Merit trait which passively adds a TP reducing effect to the Chi Blast Ability . Perfect Counter . Perfect Counter is a monk ability gained at level 79 . It automatically counters the next attack against you . Job Abilities . Hundred Fists . Hundred Fists is the Monk ' s special job ability This ability is available , as with all special job ability , at level 1 . When activated , the special ability status will remain for 30 seconds . During this time the monk ' s hand - to - hand weapons delay will drop to next - to - nothing . This allows monks to perform successive punches almost non - stop for the period of this effect . This does not increase or decrease the monk ' s accuracy , but it does increase then number of attacks he can make drastically , thereby greatly boosting his damage potential . The increase in damage could draw unwanted enmity though since monks are one of the highest damage jobs in the game . Boost . Boost can be learned at level 5 . It raises the next attack for approximately three minutes and is stackable . It works well in conjunction with Chi Blast and to increase enmity . Boost can be enhanced by wearing Temple Gloves . Dodge . Dodge is a Monk ability in " Final Fantasy XI " gained at Level 15 . When activated , the Monk ' s Evasion will increase temporarily . Dodge ' s effect can be enhanced by the Temple Gaiters . It can be activated every 5 minutes . Focus . Focus is learned at level 25 . Unlike in most " Final Fantasy " games , it raises Accuracy rather than Attack . Its effect can be enhanced by equipping the Temple Crown . Like Dodge , it can be activated every 5 minutes . Chakra . Monks have access to Chakra at level 35 . The ability can be used once every 5 minutes . When activated it will instantly heal a monk for twice his vitality in HP . The Vitality score used is the modified amount after gear , food , songs , et al . Chakra can also remove the negative status ailments poison and blindness . This effect can be enhanced by wearing the Temple Cyclas and Melee Gloves , allowing Chakra to potentially remove paralysis , disease and plague . Chakra can pretty reliably remove up to three of these effects , although paralysis may affect the monk ' s ability to actually use Chakra . Chi Blast . Chi Blast is a Ranged Attack available to Monks at Level 41 . When used , the Monk releases a blast of Chi to inflict damage on the enemy , with no chance of missing . The damage dealt is dependent upon the Monk ' s Mind ( MND ) stat . This also drains MP from the monk . Counterstance . Counterstance is an ability available at level 45 which aims to increase the damage output of the Monk . This ability greatly increases their ability to Counter an attack , but it comes at an equally large drop in their defense stat . Functionally , this means that a monk will potentially get a counter - attack every time they are attacked , thereby increasing his own damage potential and lowering the enemy ' s , but the moment they start getting hit , the monk is going to lose hit points very rapidly . In addition , using the ability will raise enmity towards the player . Footwork . Footwork replaces punch attacks with kicks . Kicks are slower but do more damage and gain more TP . There is also a delay when using spells , songs , and ninjutsu while Footwork is active . An extra kick will occur if a Kick Attack is activated . Mantra . Mantra is a Merit ability for Monks . It increases all party members ' HP by 4 % , 8 % or 12 % depending on the level of Mantra merit the monk has . It can be used once every 10 minutes and the duration of the HP increase is 3 minutes . Formless Strikes . Formless Strikes is the other Merit ability available to Monks . When used , for the duration of 3 minutes , all melee attacks will be considered non - elemental magic damage . This includes status effects such as Invincible , naturally high defense , or weapon type immunity ( specifically blunt ) ; however , the attacks will also deal reduced base damage as compared to normal . It may be reused every 10 minutes , with further merit upgrades increasing its effectiveness . Tactical Guard . Tactical Guard automatically increases the monk ' s TP when guarding against an enemy ' s attack .