naist-nlp/zeshel huggingface dataset:
Melchior Melchior the Magnificent is a super mutant who resides in the fourth level of the Mariposa Military Base facility in 2241 in front of a steaming pit of radioactive goo . Background . Melchior , a deranged super mutant , hails from Redding , where he earned a living as a miner and entertained the community with his magic tricks on the side . In an event witnessed by his young son Melchior Junior , he was kidnapped by the Enclave , and taken to the Mariposa Military Base where he was turned into a mutant and has since taken leadership of the second generation of super mutants . Whether he masterminded the rebellion against the Enclave slave masters is not known , but his magician skills were almost certainly used to accumulate and hide weapons , even though as a human his tricks were limited to pulling rats out of a hat . Appearances . Melchior appears in " Fallout 2 " and is also mentioned in " Fallout Bible " . Behind the scenes . Melchior shares his name with one of the .
The Shi need plans for a vertibird from Navarro The Shi need plans for a vertibird from Navarro is a quest in " Fallout 2 " . Walkthrough . This quest can be started by talking to Ken Lee , the Emperor ' s advisor . After the Chosen One tells him they are looking for fuel to fill up the tanker , he will propose that they speak to the Emperor , but first one would have to travel to Navarro to receive the Vertibird plans . See this quest for a more detailed description of how to acquire the plans , and other things to do in Navarro . In short , travel to Navarro and enter the base . Find and talk to Quincy the engineer . He will ask for some paperwork off the ' Sarge ' . There are a number of ways to do this : Return to San Franscisco and give the Emperor ' s assistant the plans .
The Cathedral To the outside world , the Cathedral is nothing more than an innocent ( albeit intimidating ) set up for the Children of the Cathedral organization , which tries to bring love and peace to the wastes . Below it , however , lies a secret underground Vault ( more specifically , the Los Angeles Vault ) , which serves as a home and base for the Master . Location . The Cathedral can be found one square west and nineteen squares south of Vault 13 . History . The Cathedral was built some time after 2155 , following the Master ' s discovery of the Boneyard Vault . He conquered the inhabitants and set up operations there , and the human cultists began to use the Vault as their powerbase . Eventually , this monumental building known as the Cathedral was constructed above the Vault . The Cultists thus became known as the Children of the Cathedral . The Cathedral was destroyed in 2162 either by a man known as the Vault Dweller or by the Master himself , when he learned that his super mutant s were sterile . Construction . Most of the Cathedral ground was taken up by the massive main chapel , whose vaulted ceiling was lost in the darkness above . Small chambers flanking the entrance to it were usually taken up by chanters or other devotees , while doors from the chapel itself led into the Cathedral ' s infirmary ( headed by the notorious Dr . Wu ) , the shop , offering various souvenirs for the discerning pilgrim , the building ' s main power generator , High Elder Lasher ' s chambers , the base of the tower as well as access to the basement , which , officially used merely as a storage space , also hid the entrance to the Los Angeles Vault . From time to time , Father Morpheus would come down from his chambers to give a speech to the gathered faithful . Sometimes , even a giant holographic image of the Master appeared , to the awe of the assembled . The adjoining tower had three floors , where the nightkin resided , as well as the more important members of the Children of the Cathedral , like high priests . Dane resided in a room on the first floor of the tower , while Morpheus , the leader of the Children , resided on the third , upper floor .
Southern shack raider The southern shack raider is a unique raider and hostile inhabitant of Evergreen Mills in 2277 . Daily schedule . He spends all of his time in his home , the southern shack in Evergreen Mills . He wanders around the shack all day and never leaves . Interactions with the player character . Other interactions . He is always hostile to the Lone Wanderer . Inventory . < nowiki > * < / nowiki > 20 % chance of spawning . < nowiki > * * < / nowiki > 15 % chance of spawning . < nowiki > * * * < / nowiki > 50 % chance of spawning . < nowiki > * * * * < / nowiki > 25 % chance of spawning . Appearances . The southern shack raider appears only in " Fallout 3 " .
Pool cue ( Fallout Shelter ) The pool cue is a weapon that appears in " Fallout Shelter " . It was added with the 1 . 6 update . Characteristics . The pool cue is a Rare weapon with a damage ranging from 0 to 8 , leading to an average damage of 4 . This weapon shares the same minimal damage of 0 with the BB gun , meaning that there is a 11 % chance that the cue will deal no damage at all . Crafting . A high Agility statistic is needed to effectively create the pool cue .
Bridgeway Trust The Bridgeway Trust is an unmarked location in the Commonwealth in 2287 . Layout . A medium sized bank located directly south of Back Street Apparel . There is a Master - locked terminal that controls the vault door . The vault contains fifteen safes from Novice to Master difficulty and an unlocked safe under a shelf , four gold bars , plus numerous stacks of pre - War money . Appearances . The Bridgeway Trust only appears in " Fallout 4 " .
Jangles the Moon Monkey ( character ) Jangles the Moon Monkey was a character of the pre - War TV show " The Adventures of Captain Cosmos " . Background . Jangles the Moon Monkey is Captain Cosmos ' trusty sidekick . They travel through space together in " The Adventures of Captain Cosmos " . Appearances . Jangles the Moon Monkey is mentioned in " Fallout 3 " , " " and its toy plush can be found in " Fallout 4 " . Behind the scenes . The inclusion of the monkey , while a reference to the wacky plot lines of 1950s TV , is most likely a homage to the first monkeys in space ( Albert and Albert II ) . It may also be a nod to Blip the Space Monkey from the 1960s cartoon Space Ghost .
Honey Honey was the fictional pet of John Henry Eden . Background . Mentioned in his news report about the children of the Capital Wasteland , Honey was his companion as a " child " , part of his play - pretend stories in the news broadcasts on Enclave Radio . In his story , they explored the old American wastelands , from Kentucky , to Knob Creek , to Hodgenville they roamed . Appearances . Honey is only mentioned in " Fallout 3 " .
Armstrong ( Van Buren ) Armstrong is a corporal serving in either the 4th or 13th Great Midwest Commonwealth Armored Infantry Division . Background . Armstrong participated in the Anchorage Reclamation . After he rotated back , he found himself serving as homeland security . Appearances . Armstrong appears only in the " Van Buren tech demo " , which was to be the tutorial level in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
DiPietro Mr . DiPietro is a deceased character in " Fallout 4 " . Background . DiPietro managed to secure a place in Vault 111 just before the bombs fell and became an occupant of one of the stasis pods . He died though from asphyxiation inside his pod , like most of the other vault dwellers . He is found next to Mrs . Whitfield and Mr . Whitfield . Before the war , DiPietro was being approached by a chems dealer who lived in Sanctuary Hills at some point , stating that Mr . DiPietro was rather high strung , and that the dealer could fix that . This failed to make any headway however , leading to the dealer insinuating that Mr . DiPietro was self - medicating with pie on the dealer ' s terminal . Notes . The monitor places him in stasis pod B1 . On the floor right before his pod however , C9 is written in white paint . There is similar confusion for the rest of the pod occupants in this section . The pods in the other sections with the Sole Survivor ( C1 - C8 ) have been assigned correctly . Appearances . Mr . DiPietro appears only in " Fallout 4 " .
Trappers ( Fallout 2 ) Trappers are gecko hunters living in and around Klamath in 2241 . They make a living of off trapping geckos , skinning them , and selling their pelt s . Their daily life is not an easy one , and they would not hesitate to blackmail people for their own benefits . Background . After the Great War many animals around the wastes mutated to new , and sometimes horrifying , forms , and in the area around the city of Klamath , geckos quickly became a problem . When faced with this situation , the people living in , or in the vicinity of , Klamath adapted to the situation by actively hunting and trapping geckos , forming an organization of trappers . In time they began to hunt different varieties of rats and radscorpions as well as geckos . They later grew to be the most powerful faction in the region , even going so far as to be able to outfight raiders on occasion . In 2241 they are the largest group in Klamath , occupying an entire district themselves . Organization . They usually gather in small groups , hunting for gecko , rats and the occasional radscorpion . They can often be encountered in the vicinity of Klamath , patrolling the wasteland in search of mutated animals . Trappers have special trapping grounds where geckos are common . They do not have any official leaders , as what little organization they have is mostly based on a loose cooperation amongst themselves . Most of them live in their district in Klamath , Trapper Town , led by a man called Slim Picket . Relations with the outside . Trappers are neutral to most other factions , and tend to keep to themselves when not trading . The only real fighting they encounter is the occasional raider ambush when out hunting , where they often pull the short straw , due to them having low - tech gear and little to no combat experience . Trappers often come to an attacked caravan ' s aid if they happen to be nearby , and they maintain good relations to the tribes they trade with . Technology . The group lack equipment and weaponry of any higher technological level , and they use mostly what they can scavenge in the wasteland , buy from caravans or craft themselves . Most trappers wear simple leather armors made from tanning the hides of any game they manage to kill . Some of the wealthier trappers even sport suits of metal armor purchased from caravans visiting Klamath . The weapons most commonly used are a motley assortment of knives and spears and handguns , or the occasional home made pipe rifle . For medical treatment use the healing powder created by the tribals who live west of Klamath . They use brass knuckles , throwing knifes , knifes , spears , pipe rifles , 10mm pistols and wear leather - and metal armor . Appearances . Trappers appear in " Fallout 2 " .
Yearning for Learning Yearning for Learning is an unmarked and repeatable quest in " Fallout 3 " , given by Scribe Yearling at Arlington Library . Detailed walkthrough . Scribe Yearling is searching Arlington Library for books and asks the Lone Wanderer to help . So long as she is not insulted , Scribe Yearling will offer to pay 100 caps and 10 XP per every pre - War book given to her .
Lucia Knight Lucia is a Brotherhood soldier at the Boston Airport . She is part of the BOS logistics division in 2287 . Background . Lucia works in the supply depot at the Boston Airport under Knight Sergeant Gavil . Notes . Lucia , along with Gavil , is one of the very few named Brotherhood of Steel members to survive the destruction of the Prydwen during Airship Down , Rockets ' Red Glare or With Our Powers Combined . She can be found at her usual workplace at the supply depot and will , of course , be hostile to the Sole Survivor . Appearances . Knight Lucia appears only in " Fallout 4 " .
Bowditch Scribe Bowditch is a Brotherhood of Steel scribe and Proctor for the Order of the Shield at the Citadel in 2277 . Background . Scribe Bowditch is assigned to the smithy and is responsible for a lot of innovations over the past several years . His specialty is power armor , and he spends much of his time obsessing over ways to improve it . Relationships . He is the proctor of the Order of the Shield at the Citadel . Daily schedule . During the day , Scribe Bowditch can be found at the smithy in the Citadel laboratory . At night , he sleeps in the barracks that are located on the other side of the laboratory . Interactions with the player character . He will repair items , but only to 51 % . Appearances . Scribe Bowditch appears only in " Fallout 3 " . Bugs . A script error can be noted when talking to Scribe Bowditch about the Scribes . One can ask , " Which order do you serve , Squire Bowditch ? "
Tattered field jacket The tattered field jacket is an outfit in " Fallout 4 " . Characteristics . The tattered field jacket provides a Damage Resistance of 1 and does not allow armor to be worn over it . It appears to be a heavily ragged jacket , pants , and gloves that have been heavily stitched together and duct taped in several places . A thin roll of duct tape hangs from the belt of the outfit . Locations . Found on the body of Ken Standish in Jamaica Plain . Notes . It , along with the gas mask and wrapped cap make up the cut raider outfit .
Jimbo ' s Tower Jimbo ' s Tower is an unmarked location in the Commonwealth in 2287 . It is located south of Hubris Comics , east of Trinity Tower , and west of Combat Zone . Layout . This raider base has a metal tower on the roof of an apartment building which is reachable via the fire escape . Appearances . Jimbo ' s tower only appears in " Fallout 4 " .
The tanker needs fuel The tanker needs fuel is a quest in " Fallout 2 " . Walkthrough . In order to cross the waters of the post - nuclear Pacific , the PMV Valdez needs to be fixed . One of the necessary elements is fuel . To learn this and get the quest , the Chosen One needs to speak to the tanker ' s Captain by first gaining his trust . Alternatively , they can examine the control computer station behind him and check the vessel ' s status themselves . There are several ways to get fuel for the tanker :
Sheng Kawolski ' s house Sheng Kawolski ' s house is a building within Diamond City in 2287 . It belongs to Sheng Kawolski . It is located next to Diamond City Radio and Abbot ' s house . Layout . Inside the house , a wall of wooden planks separates the entrance area from the only other room . The room only contains a sleeping bag and two shelves lined with boxes , Sugar Bombs , and purified water . Appearances . Sheng Kawolski ' s house appears only in " Fallout 4 " .
Loyal ' s house Loyal ' s house is a building in the Mojave Wasteland , located within Nellis Air Force Base . It serves as Loyal ' s home . Layout . There are two gun cabinet s and a bookshelf in the back , near the bed and a desk right next to the entrance . All items in the house are marked as owned . Notable loot . A copy of " " is on the workbench with the broken terminal . Notes . After completing Volare ! , Loyal may abandon his house and reside in the Nellis hangar , leaving his house behind , making it a potential option as . Appearances . Loyal ' s house appears only in " " .
Osceolla ( mission ) Oceolla is the eleventh mission in " " . Walkthrough . Entering the depot . At the insertion point there will be two BoS crates with supplies in them , so make sure to check them . Both objectives will be inside the depot , which has multiple entrances . There are two well guarded entrances southern corner ( marked 4 and 3 on the map ) which have both posted and patrolling guards . On the Northern side there is another entrance with much less resistance but is only accessible through a minefield . Then there is the tunnel entrance ( marked 2 on the map ) , This is fairly well guarded by 4 - 5 super mutants but once accessed will take you to the heart of the depot . If you do take this path , be careful going up the ladder at the end as there may be super mutants standing nearby . Finding Latham . Once inside the base there will be two staircases ( marked 6 and 7 on the map ) to the lower level you need to access . Since the West staircase just loops around to the Eastern staircase , it is faster to use the Eastern one . If you do use the Western staircase , in the room full of propane tanks , shoot the tanks from as far away as possible to avoid being caught in the explosion . After the propane room or the first room from the Eastern staircase , you will encounter Toccomatta , who will be squatting on the floor , non - hostile . When you talk to him , he will mistake you for Paladin Latham and will reveal that General Barnaky is not in Osceolla and has been captured by a new opposing force and foreshadows a later threat . Once he is finished talking he will collapse dead . On his corpse will be Barnaky ' s letter , a note from Barnaky to his wife , Maria . Now there will be two entrances , an opening to the left and a door at the top . Do not go through the door at the top as it is a trap . In the doorway on the left there will be a super mutant with a flamer thrower waiting . So as soon as you enter the room , run to the bottom edge , causing him to be unable to reach you with his weapon . Once this room is clear , the next will be the final room with Latham and a super mutant waiting for you . They will both fire simultaneously so approaching the automatic door in the prone position is suggested . Once he is dead the mission will be complete , but before you leave , make sure to check the ( easy to miss ) chest at the foot of the bed . Inside will be a briefcase , which upon inspection by the Scribes will turn out to be a remote nuclear detonator . There is also a holodisk near the left side of the table , close to the left corner of the solid - backed brown chair . It is hidden by the wall so you have to carefully search with your mouse cursor until you find it . It IS there , it just takes some patience . General Dekker comments on the disk ' s recovery in his end of mission briefing , so it is worth finding . Optional Objective . Talking to Toccomatta and finding out General Barnaky has been recaptured completes the secondary objective .
West Roxbury station West Roxbury Station is a location in the Commonwealth in 2287 . It is located in the south - central section of the map . It is across the street east of Fallon ' s department store , across the street south of Milton General Hospital , and is diagonally across the intersection southeast of Milton parking garage . The entrance is inside the building through the blue doors at the back . Layout . Down the escalator stairs is the terminal area , with a counter to the left and doors to the right . Behind the left counter is a chained door that can be accessed after solving a sort of puzzle using switches and train cars . To the right are bathrooms , one being behind a Novice locked door containing a first aid kit . The other bathroom has one stall that is booby trapped . Back to the left and past the chained door is a long hallway that opens up into a room containing a chem box and minor loot . Continuing down the second hallway is a set of stairs to the left that lead down to the station area . Once down the stairs is a door around the wall to the right that contains a switch that is part of the puzzle . Back in front of the stairs is a Novice locked security gate that contains another switch . Unlocking the gate is strictly for the experience points , as the switch can be accessed from a hole blown in the wall of the same room . Continuing past the security room is another hallway type area containing a cooler and toolbox with minor loot as well as another switch . The central platform ( area between the train cars ) has more buttons that control the progress of the cars , allowing access to the rest of the platform . On the eastern platform is an Advanced - locked maintenance room containing an armor workbench , an Expert locked safe and a terminal . The corridors to the left and right hold more switches as well as some minor loot . Tumblers Today # 3 can be found in an open locker by the north switch , right next to a lit candle . By using the subway cars , one can advance to a hidden passage in the southwest corner . After entering the passage , there is an explosives crate to the right behind some concrete blocks . The passage leads south to a locker room and the adjacent stairway ( with a grenade trap ) goes up to a diner area , with a weapons workbench and steamer chest . The chained door leads back out to the entrance platform . Appearances . The West Roxbury Station only appears in " Fallout 4 " .
Arroyo ( film ) Arroyo , also referred to in the Fallout film treatment as the New Eden , was set to appear in the canceled Fallout movie . Background . Arroyo appears in the film at the very end , after the Hero initiates the G . E . C . K . , turning a small portion of the wastes into a lush paradise . This fulfills Max ' s dream , inherited from Max ' s father . The final images of the film shows Hero and the Female Officer , with children , fishing in a stream catching a real , live fish , just like in the dream Hero shares with Techy in the very first scene . Appearances . Arroyo was set to appear in the canceled " Fallout movie " by Interplay Films .
A Light Shining in Darkness A Light Shining in Darkness is a unique in the " " " Honest Hearts " . Characteristics . A unique variant of the . 45 Auto pistol with a much shorter barrel , it features a custom skeletonized hammer and trigger ; commander length slide and a snake - skin grip , along with the etched Greek text " " καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει ( kaì tò phõs én tẽ skotía phaínei ) " " on the right side and " " καὶ ἡ σκοτία αὐτὸ οὐ κατέλαβεν ( kaì é skotía aútò oú katélaben ) " " on the left side , which translates as " " And the light shineth in darkness and the darkness comprehended it not . " " It also has " trench " sights ( a groove running along the top of the pistol which the player aims down ) , rather than having a rear notch and a front post . Like most unique weapons , cannot be added to this firearm . Compared to its standard counterpart , it has greater DPS , less spread , a greater rate of fire and greater durability , albeit having one less round in the magazine . Unlike the . 45 Auto pistol , when aiming down the trench sights , the weapon zooms in more than a regular , un - scoped pistol , making longer range encounters much easier . As with the . 45 Auto pistol , it is considered an improved holdout weapon , and can be concealed and taken into weapon - free locations so long as the player ' s Sneak skill is 50 or greater . Durability . A Light Shining in Darkness can fire a total of about 1 , 245 rounds , the equivalent of 208 reloads , from full before breaking . Locations . It is carried by Joshua Graham . It can be retrieved from his corpse if he is killed . Alternatively , it can be found in a footlocker at the Southern passage in Zion Canyon after completion of the " Honest Hearts " main questline . Bugs . If loading a saved game from the main menu in which you have A Light Shining in Darkness equipped and drawn , the reload animation takes twice as long as normal . This can be solved by simply switching to another gun and then back again .
Squatter Bill Squatter Bill is an unwelcome NCR squatter living in the North Vegas Square in 2281 . Background . Bill is an unwanted squatter hiding out in North Vegas Square . He has been squatting in the area for too long and has worn out his welcome with the locals . As the locals are distrustful of the NCR , the squatter will soon receive his comeuppance from and Crandon . Appearances . Squatter Bill appears only in " " .