Paralysis Paralysis , also appearing as Threaten or Para , is a recurring negative status effect in the series , which prohibits characters from taking action . It is different from Stop in that it does not last as long . Appearances . " Final Fantasy " . Paralysis prevents the afflicted unit from participating in battle . There is a 25 % chance of recovery at the end of each turn and the status does not last after battle . For enemies , they have a 9 . 8 % chance of recovering each turn . The status can be caused through a variety of means on the party , such as physical attacks mainly from undead enemies like Lich , the spells Stun , Bind , and Stop , and skills such as Gaze . " Final Fantasy II " . Paralyze prevents the afflicted unit from participating in battle . There is a chance of recovery at the end of each round and does not last after battle . It can be removed by the spell Basuna at level 5 or higher . This is the only status effect that is mentioned in the game ' s Bestiary if a particular enemy is weak against it . " Final Fantasy III " . Paralysis can be caused by the level 4 Black Magic spell Shade and Ramuh ' s white effect and enemy ability Mind Blast . It is also inflicted by the weapons Ancient Sword and Earthen Bell , as well as the enemy ability Bad Breath . Paralysis can also be inflicted through the physical attacks of the enemies Ruinous Wave , Parademon , Barometz , Stroper , Roper , and Nemesis . " Final Fantasy IV " . Paralyze prevents the character from participating in battle for a short period of time , but wears off eventually . The status wears off more quickly with higher Spirit . Haste also speeds recovery , while Slow delays it . It wears off regardless after combat . It is inflicted by the summon Mindflayer and the magic Hold . It can be removed with the spell Esuna . Characters with metallic equipment whilst inside the Lodestone Cavern before the Dark Elf is defeated will be in a magnetize d state during battle . This form of paralyze will remain for the remainder of the battle and cannot be cured , therefore characters under this form of paralysis are considered defeated . Because of this , if all characters held metallic equipment within Lodestone Cavern , the party will be annihilated and the game will be over as soon as a battle initiates . " Final Fantasy IV - Interlude - " . The Paralyze status returns as a status effect in the sequel of " Final Fantasy IV " , and it functions the same way as its predecessor . Paralyze can only be inflicted through the White Magic spell Hold , the ability Pressure , and the enemy abilities Binding Glare , Blaster , and Slap . " Final Fantasy V " . Paralysis is caused by the Dark Arts ability Chaos Drive and the Blue Magic spells Death Claw and Mind Blast . The Beastmaster ' s non - elemental whips can randomly paralyze enemies . The Samurai ' s Minuchi was meant to paralyze opponents , but due to a bug in game coding , never does so . The player can immunize their party against Paralysis with Hermes Sandals , Genji Gloves and Genji Shield . " Final Fantasy VII " . When a unit is paralyzed , they freeze on the spot and can ' t act . Paralyzed lasts a shorter while than Stop and , unlike in Stop , the characters ' Limit Break gauges don ' t fill when they are attacked while paralyzed . In the 1996 demo release , it was Cloud ' s Limit Break Braver , rather than " Cross - slash " that inflicted Paralyze . This was corrected in the later 1997 demo version . " Crisis Core - Final Fantasy VII - " . Stun is a status effect that temporarily stops action . The player can immunize themselves against it with Aegis Armlet , Headband , Mountain Chocobo Armlet , River Chocobo Armlet , Sea Chocobo Armlet , Sky Chocobo Armlet , Ribbon and Super Ribbon . " Final Fantasy X " . Threaten is a Special ability found in Auron ' s section of the Sphere Grid . When an Enemy is under Threaten it becomes Immobilized and is unable to move ( this doesn ’ t affect Evasion ) . Also , enemies with counterattacks in this status will not use their counters . It costs 12 MP to use . The Threaten status lasts until the caster ' s next turn . Shiva ' s special attack is called Heavenly Strike , which does ice damage and inflicts Threaten to an enemy ( the in - game description erroneously calls it " delay " ) . " Final Fantasy XI " . Paralysis is an enfeebling effect that is caused by countless abilities and spells , most notably Paralyze . It frequently prevents attacks and spells that the paralyzed player or enemy attempts , resetting the recast times on halted abilities . " Final Fantasy XIII " . Daze is a status ailment that prevents the victim from taking any action . It lasts for a short time and can be removed by being damaged . The attack that takes the target out of Daze will do double the damage it normally does . If this attack is a multiple attack , such as Sazh ' s Blitz , all hits will receive double damage . The effects of healing abilities like Cure will also be doubled without removing the status ailment . Saboteurs are capable of inflicting this status ailment . " Final Fantasy XIII - 2 " . Daze reappears as a status , but unlike in " Final Fantasy XIII " , it can only be inflicted by enemies . " Final Fantasy XIV " . While under paralysis , there is a chance of the character being stunned with each passing tick . Whilst stunned , the character may not move or perform any actions and any action that was being cast at the time of the stun will be interrupted . Each stun will last for about a second . The character may still be able to move and use actions between stuns . " Vagrant Story " . Paralysis is a status effect that disables physical attacks as well as Break Arts . Ashley can cast it using the Grimoire Paralysie and later on the Sorcery Spell Stun Cloud . Ashley can also use his Chain ability Paralysis Pulse to inflict Paralysis on a single enemy . Two weapons , the Dagger and the Great Sword teach Shadoweave and Thunderwave respectively , which also causes Paralysis to a target . Stepping on the Paralysis Trap also inflicts the status . It may be removed using the Grimoire Mollesse and later on the Shaman spell Restoration , or the Grimoire Purifier and later on the Shaman spell Clearance . Items that remove it include Yggdrasil ' s Tears and Panacea . The Cure Panel Trap also removed Paralysis among other status . Ashley can also use his Chain ability Ward to defend against Paralysis . Equipping the Dark Queen gem to a shield increases status evasion by 20 % . " Final Fantasy Mystic Quest " . A paralyzed character will not be able to have his / her turn , but a character can be release from it when enough time has pass . It can be removed with either a Heal Potion or the Heal spell . " The Final Fantasy Legend " . In Para status , a unit will be unable to act for one or more turns . It can be removed with the Shocker item , or may recover randomly . " Final Fantasy Legend II " . A unit that is paralyzed will not act in battle , losing their turns until they break out of paralysis . " Final Fantasy Legend III " . The paralyzed target cannot act . Can be removed by Heal , Para , Cycle , Relax , and Elixir . Etymology . is loss of muscle function for one or more muscles .