naist-nlp/zeshel huggingface dataset:
Tankbot The tankbot is a type of robot encountered in the Commonwealth in the " Fallout 4 " add - on " Automatron " . Characteristics . Tankbots are based on the sentry bot frame and serve as the Mechanist ' s heaviest minions . True to their origins , they are among the most resilient automatrons , usually rely on devastating long - range firepower to destroy their targets from afar and erupt in a powerful nuclear detonation when destroyed . Variants . The Mechanist ' s automatrons are cobbled together from a wide variety of components taken from five different robot models . Tankbots usually consist of a robobrain torso mounted on a sentry bot ' s three - legged chassis and come armed with various heavy weapons . Tankbot . The basic variant is the weakest and most common tankbot , they can most commonly be found in the Rogue Robot radiant quests . Servomech tankbot . The servomech bot have arm - mounted guns instead of using melee like the basic variant . This type of tankbot can also absorbe more damage than the basic variant . Integrated tankbot . The integrated bot shares the same characteristics as the basic tank bot , but these tankbots are more rare and powerful than its basic variant . Cybermech tankbot . The cybermech bot have two arm - mounted gatling lasers and has rusty yellow parts fitted on the outside , funtioning as further protection . These tankbots are very rare and only spawn when the player is above level 50 . Quantum tankbot . The quantum bot is the most powerful and rare tankbot in the entire game . On it ' s right arm it has an arm - mounted gatling laser like the Cybermech variant , and on its left arm a tesla rifle . The head is an Assaultrons head painted yellow and so is the rest of the body . The Quantum tankbot also has an electric field surrounding its shell . These tankbots only first spawn after the player character has reached beyond level 75 . Appearances . Tankbots appear only in the " Fallout 4 " add - on " Automatron " .
Raider boss ( Bethesda ruins ) The Bethesda ruins raider boss is a notable member of the raiders inhabiting the Bethesda ruins in 2277 . Daily schedule . The boss patrols the area in the Bethesda east offices where the lockpick bobblehead is located . Appearances . The Bethesda ruins raider boss appears only in " Fallout 3 " . Bugs . The boss , much like the rest of the raiders , respawns . This creates an infinite source of the skill book .
Amanda Amanda is the wife of Joshua and mother of Curtis , currently living in the Vault City courtyard . Background . Amanda is a tired - looking woman . She is quite sad and has been crying as her husband Joshua is destined to be a servant to Vault City for resisting the authorities . Appearances . Amanda appears only in " Fallout 2 " .
Cruz Cruz is a Gunner inside the Gunners plaza in 2287 . Background . As an officer in the Gunners , he was placed on guard duty as a punishment . With Ryder , he is one of two named officers under the command of Captain Wes in the Gunners plaza . Appearances . Cruz appears only in " Fallout 4 " .
Track down Pretty Boy Lloyd , recover the stolen money , and make an … example of him Track down Pretty Boy Lloyd , recover the stolen money , and make an … example of him is a quest in " Fallout 2 " , given by Louis Salvatore , he can be found in 2nd street New Reno , north through the first exit grid . He wants you to track down a man who owes him money , retrieve the money , and kill him . Walkthrough . The Chosen One can work for Salvatores , though he should first talk with Mason , who is guarding the boss ' door . Though he will refuse at first , but if the Chosen One keeps insistent tone , Mason will " hear something " and will let in , but warns to be respectful . Once inside , the Chosen One needs to speak with Louis Salvatore himself and needs to pledge to his service . Louis will grant him his first task : to find Pretty Boy Lloyd . Before leaving , Mason will fill the Chosen One in details : Lloyd stole over a thousand dollars . The money needs to be found . . . and the thief be dealt with . Pretty Boy Lloyd is hiding out in the basement of the Desperado . You find that he doesn ' t have the money on him . There are several ways to successfully complete this quest : Return to Mr . Salvatore , tell him Lloyd has been dealt . If Lloyd had been spared he may state he knows he has not been dealt with and he will then hit an alarm , turning everyone hostile . Alternatively , Mason will attempt to kill the Chosen if Lloyd was freed , not even letting on into the Boss ' s chambers . If Lloyd was taken care of , you can give him the money . He ' ll pay you $ 500 back and the character will gain 500 XP for completing the quest . Assuming the Chosen One was courteous , he gives the next quest : Collect tribute from Renesco . Bugs . After following Pretty Boy Lloyd into the underground fallout shelter , the game will occasionally freeze . Some players have been able to get into the shelter , but are only able to walk a few steps forward before the problem occurs .
Pylon shack Pylon shack is an unmarked location in the Capital Wasteland , located north of VAPL - 58 power station and west of Arefu . Layout . Home to two hostile ghoul s , this makeshift shelter uses the base of a power pylon to provide structural support . Inside there are two usable beds , a very hard locked personal footlocker , ammunition box es , a first aid box and some components for weapons crafting . Appearances . The pylon shack appears only in " Fallout 3 " . However , quite a few structures and locations supported by pylons can be found in " Fallout 4 " .
Merchant ( Fallout Tactics ) Merchant is a character the Warrior can meet in the special encounter Merchant . He is surrounded by several armed guards . Interactions with the player character . Interactions overview . The Warrior can trade items and ring pull s with the merchant for a number of weapons . Appearances . This merchant appears only in " " .
Car fuel cell The car fuel cell is a miscellaneous item that was cut from the final version of " Fallout 2 " . Characteristics . Originally , the Highwayman was going to be fueled by special car fuel cells . However , in the final version of the game it is fueled by microfusion cell s and small energy cells .
Military fatigues Military fatigues is a set of clothing that can be obtained in " Fallout 4 " . Characteristics . Military fatigues provide an Agility bonus of 2 and 5 Energy Resistance . They do not take any armor slots , thus can be worn underneath a full set of armor . Unlike the army fatigues , there ' s no clean variant available . By progressing through the DIA cache quests for the Railroad , given by P . A . M . , Tinker Tom will unlock the ability to upgrade the defense of this piece of clothing . The amount of upgrade available depends on the level of Armorer perk .
Build Sid ' s Self - Esteem Build Sid ' s Self - Esteem was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in the Bloomfield Space Center . Background . Seeing as in how Sid is a zero in almost anything he touches or does , the Prisoner may help him as a therapist with his problems , and move him up on the self esteem ladder . Quick walkthrough . Helping Sid with the mega - flamer , the sub - reactor , and whatever else he is working on , and actively teaching him along the way , will make Sid feel better about himself .
Hadrian ( Fallout 4 ) Hadrian is a deceased man whose body may be found in the Commonwealth in 2287 . Background . Hadrian was a sniper that knew Sal and Carl Everett . He was recruited as a member of Sal ' s raid team by Carl via holotape found on his body , with the goal of finding the " treasure " of Jamaica Plain . At the end of the holotape , Carl encourages his participation with a split of the loot and says that Hadrian knows where to find him if interested . Interested or not , he ended up dead before he could ever make it to Jamaica Plain . Encounter locations . Hadrian ' s body is found randomly throughout the Commonwealth . Known locations are : Appearances . Hadrian appears only in " Fallout 4 " .
Hardened piercing auto receiver A hardened piercing auto receiver is a weapon mod for the 10mm pistol , the assault rifle , the combat rifle , the combat shotgun and the pipe gun in " Fallout 4 " . Effects . A hardened piercing auto receiver provides improved rate of fire and armor penetration , at the cost of reduced damage and range . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Dearest Grace . . . Dearest Grace . . . is a holotape found on a dead wastelander in " Fallout 3 " . ( The BaseID of this wastelander is 6555C and his RefID is 65561 . ) Location . From Old Olney travel east to the Red Rocket under the highway overpass ; the one with the Jack - knifed Nuka - Cola truck carrying the Quantum shipment . Take the road North past the three - way intersection . When you pass the billboard , begin looking East . The corpse is between standing and the knocked over trees . Alternatively , head northwest from Chaste Acres Dairy Farm to the Red Rocket . Once there , take the road north and then turn and take the first turn east . Follow the road until you reach a building with a blue car . Go to the car , and from there , face west at a tree . Go to that tree , go past it and keep heading west to another tree . The Wastelander should be found dead under that tree and the other broken tree next to it . Behind the scenes . This is a reference to Homer ' s " " in which the main character goes on a long trek after the Trojan War .
Cram Opener The Cram Opener is a unique in " " . Characteristics . Compared to its standard variant , the Cram Opener deals 7 . 7 % more regular damage and 10 % greater critical hit damage . It has 25 % more durability and identical weapon critical hit multipliers and AP costs as well . In appearance , the Cram Opener appears much darker in color than the standard variant . Durability . The Cram Opener can successfully strike about 370 times from full before breaking .
Frans Poptie Frans Poptie ( March 3 , 1918 - December 31 , 2010 ) was a Dutch jazz violinist , in addition to the violin , he also played the clarinet and saxophone . Poptie played with , among others , Eddy Christiani and the VARA - dance band . In 2002 he gave up playing the violin because of his age . " Fallout 3 " . The song " Rhythm For You " , performed by Poptie with Eddy Christiani , is used in " Fallout 3 " and played on Galaxy News Radio .
Ching Tsun Ching Tsun is the weapons engineer of the Secret Vault in 2208 . Background . Ching Tsun is a very talented weapons engineer who likes to manufacture and repair weapons . Busy in his lab , he asks the Initiate to bring him some junk metal parts found in the Secret Vault , so he could create something new from them . He always carries a continuous fire laser and is very proud of it . Later , when the people of the Secret Vault hiding in the garden area start to evacuate , the Attis army found and attacked them , and he remained in the garden to give the people time . Using his continuous fire laser , he killed some of the super mutant attackers , but was killed by one of them , stabbed in the back by an axe - like weapon . Appearances . Ching Tsun appears only in " " .
Rapid automatic receiver A rapid automatic receiver is a weapon mod for the 10mm pistol , the assault rifle , the combat rifle , the combat shotgun and the pipe gun in " Fallout 4 " . Effects . A rapid automatic receiver provides superior rate of fire , at the cost of inferior range and damage to the modified weapon . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Cypress Branchtender Cypress is a member of the Treeminders and guards the gate at Oasis . Background . Cypress was born in 2252 . Although the Treeminders would love to renounce violence and weaponry , they aren ' t naive : Cypress is one of the main armed guardians of Oasis . He is generally found patrolling the entrance to the Oasis Caverns . Cypress is 25 years old and used to be a Wasteland adventurer . He is extremely loyal to Tree Father Birch , believing Oasis to be a holy place and Harold a god . Daily schedule . He can be normally found hanging out around the gate to the caves . Appearances . Branchtender Cypress appears only in " Fallout 3 " . Behind the scenes . " Cypress " is the common name for " Cupressaceae " , a family of trees . All of the human residents in Oasis have horticultural names .
Paranoid ghoul Paranoid ghouls are citizens of Jericho in 2253 . Background . Male and female ghoul s . Armed with pistol s , hunting rifle s , and various melee weapons . These ghouls have been holed up in the sewers beneath Jericho for a very long time . At the time of the Great War , a paramilitary citizen ' s group converted parts of the sewers into makeshift shelters in the event that the bombs fell while they were too far away to reach any proper shelter . Much of the group chose to remain and use the sewer system as a permanent home , fearful of the Chinese commies they ' re certain are still running around all over the surface . Interactions with the player character . Other interactions . They ' re not rational anymore , and will attack the Prisoner and any companions on sight . Appearances . Paranoid ghouls were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Radiation King ( location ) Radiation King is a location in Georgetown , in " Fallout 3 " . Layout . Residing in Georgetown located next to A Cuppa Joe and Cornucopia Fresh Groceries , there may be super mutant s as well as Talon Company merc s or Regulators ( depending on one ' s karma level ) in the nearby area . Upon entering , all that can be seen of the store is a single main room , with a bathroom . It is inhabited by a scavenger with a ham radio , jukebox and 3 radios . The scavenger trades items and can repair broken gear , although his Repair skill is only 12 . He can be killed with a negative effect on Karma and his wares looted , however , stealing the food is considered theft and will also result in Karma loss . Everything else is not owned and can be taken freely . Appearances . The Radiation King appears only in " Fallout 3 " .
Vault ( film ) Vaults were set to appear , and play a key role , in the canceled Fallout movie . Background . There were thirteen mentioned vaults in the Fallout film treatment , but only two were set to appear in the film proper . These two vaults were Vault 13 and Vault 8 . We are introduced to Vault 13 in the very first scene . It is a scaled down replica of Los Angeles complete with climate control . As the film treatment informs us that all the vaults were identical , it is fair to assume that all the South Californian vaults would have been too . This is reinforced by the fact that Hero shows unparalleled knowledge of Vault 13 , and this later saves his life in Vault 8 . It is also fair to presume due to the vaults ' identical designs that all of them produced the LA Times newspaper . Locations . Vault 13 is revealed to be near Lancaster , and Vault 8 is a two day hike from there . The locations of the other vaults remain unknown throughout the film , as do their numbers . Appearances . Two vaults were set to appear in the " Fallout movie " .
Hazmat Hazzard Hazmat Hazzard is one of the ghoul acolytes from Gravestone in 2197 . Background . Hazmat Hazzard managed to survive the attack of super mutants on their city and came to the bunker to give some books to the Brotherhood scribes . Interactions with the player character . Other interactions . She only appears with Defcon being happy about the Warrior ' s actions ( 5 or less ghoul casualties during the Kansas City mission ) . Once she has appeared , she will disappear after the player leaves the bunker . Notes . Even though Hazmat Hazzard is classified as a female , she sounds like a man . Appearances . Hazmat Hazzard appears only in " " .
David Tournquist David Tournquist was the youngest son of Wayne Tournquist and Bonnie Tournquist . He is mentioned in his mother ' s holotape and in his father ' s terminal logs . Background . David and older brother Michael were students at Malden Middle School . On October 23rd , as instructed by their father beforehand , Michael got David away from their teachers and hid while the other students and teachers were heading to a vault . They remained at the school until their father came and took them home , where they all hid in the family ' s backyard bunker . There they hid until late January 2078 when their father along with Lance and Leon Ames and their family , begun fortifying the neighborhood . While in the bunker David kept asking about his mother and when she would get home which she never did . As of April 2078 , things were going relatively well until raiders or desperate survivors attacked the neighborhood and forced Wayne , Michael and David to flee . Before they fled , David , still hoping his mother would find them , left a holotape for his mother . Appearances . David Tournquist is mentioned only in " Fallout 4 " .
Signal Sierra Romeo Broadcast tower KT8 is located directly north of Little Lamplight and northeast of Vault 87 . Upon activation of the tower you will receive the Radio Signal Sierra Romeo in Morse code . Down a cliff northeast of the tower is a drainage chamber which can be easily seen from your local map . This is one of nine drainage chambers broadcasting a Morse code signal . Drainage chamber . Inside this tiny dungeon you will find some interesting things , including two pre - War books and a motorcycle handbrake and motorcycle gas tank , Pork n ' Beans and Sugar Bombs . There are two terminals , one broken and the other with some mixed script with the error of an " invalid decry . key " when activated . Behind you on the third desk lies the encryption key . Use it on the encrypted terminal to open the trap door on the floor to your right . Downstairs you will find your Ham radio signal source and two Dead Chinese remnant spies . In this chamber there ' s also a mini nuke , a , a Chinese commando hat , two bottles of purified water under the desk , and various other objects . Interesting enough this place can be owned and items will not disappear . A glitch which lets you close the chamber again can be performed by backing up until you can barely activate the electric switch . The moment after you activate it backup and you will walk through the trap door . It will only be owned if you close it . Judging by the morse code translation , the message is actually asking if anyone is nearby as if the sender were asking " Is anybody out there ? " Morse code . The station transmits : So overall it says : " Calling anyone this is Sierra Romeo over " . Basically , " over " is actually saying " I am awaiting reply " .
Bobby pin box The bobby pin box is a miscellaneous item in " Fallout 4 " . Characteristics . When picked up , this item gives the player a small , random amount of bobby pins . There are two ways to transfer a bobby pin box to the inventory without the box being consumed : If a bobby pin box is stuck in the one ' s inventory , dropping it on the ground and picking it up again will add the individual pins to one ' s inventory , and the box will be consumed . The text on the box is partly obscured but appears to say " Hair Pin " on the left side and " Bobby Pin " on the right .
Nuka - Sunrise Nuka - Sunrise is a soft drink featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . Nuka - Sunrise is a Nuka - Cola drink produced by combining Nuka - Cola Orange and Nuka - Cherry at a Nuka - mixer station . This drink restores 100 Hit Points and 50 Action Points upon consumption , along with temporarily increasing Radiation Resistance by 25 . Chilling Nuka - Sunrise by using Buddy yields a bottle of ice cold Nuka - Sunrise . Locations . Can only be crafted at a Nuka - mixer station .
Axe ( Point Lookout ) The axe is a melee weapon which is added to " Fallout 3 " with the " Point Lookout " add - on . Characteristics . It is used by the swampfolk and tribals and can only be repaired with other axes . Similar to the tri - beam laser rifle in " Broken Steel " , the axe has an object effect which inflicts an extra 35 damage per hit when used by non - player characters against the player . This damage ignores Damage Resistance and is independent of the condition of the weapon . Durability . The axe can successfully strike about 500 times from full before breaking . Locations . Axes can be found on all swampfolk , but especially trackers and bruiser s . The Point Lookout tribals will also carry them . Many of the buildings in Point Lookout may also have axes in them .
Brahmin Herd ( Fallout ) Brahmin Herd is a special encounter in " Fallout " . Overview . For this encounter , the Vault Dweller comes across a herd of six wild brahmin . They say " Moo ! " or " Moo , I say ! " without attacking . This special encounter is very hard to find and rarer than others , even with 10 Luck .
Protectron ' s Gaze ( Fallout 4 ) Protectron ' s Gaze is a unique laser pistol in the " Fallout 4 " add - on " Automatron " . Characteristics . Protectron ' s Gaze is a unique laser gun used by the Mechanist . It bears the " rapid " legendary affix which boosts its fire rate by 25 % and makes reloading 15 % faster , and comes , among others , with a pistol grip and a beam splitter mod by default . The gun therefore mirrors its " Fallout 3 " counterpart in terms of handling like a laser shotgun , although the older model had a slower rate of fire than its regular version instead of a faster one . Locations . The weapon is carried as a personal weapon by the Mechanist , aka Isabel Cruz in The Mechanist ' s lair . It may be looted from her corpse if she is killed , or pickpocketed from her . Buying the weapon from her is also possible if she is given a better weapon and equips that instead .
Ranger Takedown Ranger Takedown is an Unarmed in " " . It ' s acquired by being successful in a Speech challenge with Ranger Andy after he tells you about his multiple leg injuries . It can also be acquired by completing an unmarked quest which requires checking up on Ranger Station Charlie and telling him what happened there . This perk grants the ability to do a special attack by moving backwards and doing a power attack . If done properly , the character will do a special move that knocks the enemy back and down , incapacitating them for a few seconds .