naist-nlp/zeshel huggingface dataset:
Lanier Sergeant Lanier is a deceased Gunner found in Nuka - World in 2287 . Background . A veteran member of the Gunners , Sergeant Lanier was the commander of a Gunner detachment to explore the western areas of the Commonwealth when they came upon the Nuka - World transit center . After killing an individual used as a lure by raiders at the transit center , the squad decided to travel through the mountains instead of by monorail . Rough terrain eventually caused them to lose communications with Gunner HQ , but the team pressed on to verify the presence of a trading post out west . Upon arrival in the Nuka - World area , the group set up camp at the Bradberton overpass . Although she was unfamiliar with the concept of amusement parks , she knew that Nuka - World had value . Every park was almost like a ready - made fort , ready for occupation . Recon confirmed that the operation would be hazardous without a larger force or power armor support , as Nuka - Town USA was too well fortified and manned for them to try to attack , while the Kiddie Kingdom was covered in radioactive mist . Eventually , as recon reports accumulated , Lanier decided to depart for the Nuka - Cola bottling plant with a recon team . Unfortunately for her , the area was infested with deadly Nukalurks . Although the Gunners put up a valiant defense , setting up traps , kill zones , and bringing plenty of firepower to take down the Nukalurks , their seemingly inexhaustible numbers eventually overwhelmed the Gunners through sheer attrition . Lanier led the remnants in a desperate last stand by the Quantum bottler , but eventually succumbed to her wounds . Appearances . Sergeant Lanier appears only in the " Fallout 4 " add - on " Nuka - World " .
Secret Vault - Laboratories The Laboratories were the most important section of Vault - Tec ' s Secret Vault , the company ' s private facility , where its members intended to survive the apocalypse and later enter the world having all the useful technologies possible . It was the place where all the research of the Vault - Tec scientists took place . It consisted of five levels , including the laboratory core and monorail system available to evacuate scientists out of the Vault to a hidden mountain exit . A high amount of radioactive materials were stationed here for experimentation with living subjects , the most dangerous of which being a special , modified strain of FEV . Also , a terminal that could be used to arm the nuclear bomb beneath the Vault was located here , in case something terrible happened with the research . The place was soon overrun by super mutant s , who stormed the Vault Laboratory and started battling with the security systems and local mutated radbug s and deathclaw s . One special deathclaw was located in a holding pen and was probably a subject of FEV experiments . Despite its relatively young age , the Deathclaw grew to enormous size . The FEV in the Secret Vault was a special version of the virus designed to achieve all of the original goal but also repair the main problem - the sterility . This strain of FEV was the reason why Attis , the general of the Mutant Army , led his forces there . He soon gained access to the laboratory core and used the FEV on himself . However , the scientists had never succeeded in making the FEV work , and instead of repairing infertility the virus would lead an organism to constantly regenerate and enlarge itself . Attis rapidly transformed into his new form , covering all the surrounding area and growing with each passing second . The need arised to use the nuclear bomb to kill him and destroy the Vault . Patty , the security officer from the Garden , now trapped inside Attis ' flesh , helped the Initiate to find the terminal and the monorail system to stop the mutant nightmare and escape from the vault . Notes . The third level of the Vault was protected by a passcode terminal . The correct button combination was found on a of one of the scientists - 929 . Appearances . The Secret Vault Laboratories appear only in " " .
Nate Nate is a pre - War resident of Sanctuary Hills in 2077 and one of the two possible player characters available during character creation in " Fallout 4 " . Background . Nate is a retired soldier who served in the 2nd Battalion , 108th Infantry Regiment of the U . S . Army during the Sino - American War . At some point , he married Nora and they had a son , Shaun in 2077 . On the morning of October 23 , 2077 , Nate was preparing for an event at the Veteran ' s Hall in Concord when a Vault - Tec representative visited the family to inform them that they have pre - approved admittance into Vault 111 . Mere moments later , a news bulletin warned the family of an imminent nuclear attack , which forced Nate , Nora and Shaun to rush to the vault , leaving their personal Mister Handy , Codsworth , behind . After entering the vault , the family , along with the other admitted residents are placed in cryo - sleep by the Vault - Tec scientist s , under the guise of decontamination prior to entering the main vault . In 2227 he is disturbed from his cryogenic sleep by Conrad Kellogg and two unknown Institute scientist s , whose intention was to acquire Shaun ; as his DNA is the ' purest ' source available to the Institute for their experiments . If Nora was selected as the player character , he will be executed by Kellogg , while attempting to stop the scientists from kidnapping Shaun . If Nate was selected as the player character he is forced to watch as Nora is executed . Appearances . Nate appears only in " Fallout 4 " .
Scavenger ' s jetty The scavenger ' s jetty is an unmarked location in the Capital Wasteland . It is south of Wilhelm ' s Wharf and west of the Anchorage Memorial . Layout . It is a dock which contains the home of a scavenger . This makeshift home consists of an upside down boat leaning against a tree with a bed and a footlocker under the boat . Appearances . The scavenger ' s jetty appears only in " Fallout 3 " as an unmarked location .
Eden Meadows Cinemas Eden Meadows Cinemas is a location on the Island in 2287 . Layout . Eden Meadows Cinemas is a drive - in theater with two working projectors . The design of the screens and projection towers are virtually identical to those of the Starlight Drive In in the Commonwealth , but has no workshop and cannot be used as a settlement . There is , however , a weapons workbench available for use in a shed to the north - west of the north screen tower . Additionally , an automated radio signal from the cinema can be picked up via the player character ' s Pip - Boy when in close proximity . The broadcast features a bored - sounding announcer reading information about the snack bar and upcoming releases , while interjecting several humorous comments . Only one of the projectors can be active at a time , which means if one is activated , using a circuit breaker in each of the corresponding towers , the other will turn itself off . The cinema is currently showing " Last Stand at Fort McGee " on screen one and " Night of the Fish Man ' s Revenge " on screen two . If looking at the back of the north screen on the right hand side there is a room with a terminal and a wall safe that can only be unlocked by the terminal . The terminal also lists the upcoming releases and two manager ' s notes . There are a large number of feral ghouls roaming the area , and inside the south screen , there is another ghoul in the side opposite the staircase . In addition , there is a ghoul inside the locked storage area connected to the same screen . The feral ghouls outside will be watching the movie that is currently showing , so if / when the second projector is started , they will move from one screen to the other . According to one of the manager ' s notes on the terminal , only being able to run one projector at a time is due to a " power issue " that needs to be fixed . However , there is no apparent way for the player to fix it . Appearances . Eden Meadows Cinemas appears only in the " Fallout 4 " add - on " Far Harbor " . Behind the scenes . The trailer of " Night of the Fish Man ' s Revenge " is a parody of the trailer for " " , a movie from 1954 which depicts a Fish - Man creature attacking people on the shores .
Bloatfly gland Bloatfly gland is a junk item in " Fallout 4 " . Characteristics . The glands are part of a bloatfly which has mutated and evolved over years of exposure to the radioactive wasteland . The purpose of the gland is to provide lift and stability to bloatflies , enabling their oversized bodies to fly under their own power . Crafting . The bloatfly gland can be broken down into its individual components for use in crafting : Notes . According to Doctor Duff , the gland is poisonous , stating that one of the kids in Diamond City got sick from chewing on one .
Boulder scientists Boulder scientists are a faction that is headquartered in Boulder Dome in 2253 . Background . An NCR scientist named Goddard and his military escort traveled through the region , establishing power generators and noting the locations of old - world power facilities . His report to NCR is noticed by Presper , who sent him out again to investigate certain areas in the old America ' s southwest . After Goddard returns , Presper and a small team of soldiers investigate Boulder Dome . They found it in need of repair but containing excellent labs and a fully - functioning ZAX unit . Over the next few years , Presper invited or more or less sent scientists and students to the Boulder Dome , where he explained his idea to remake civilization . Those who refuse are put in cold sleep , using technology the original Dome scientists developed to aid space travel . Appearances . Boulder scientists were going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Camp Guardian Radio Camp Guardian Radio is a distress radio broadcast from Private Halford in the Mojave Wasteland in 2281 . Background . It is a signal picked up on the Pip - Boy ' s radio when getting near the Camp Guardian entrance sign . It ' s a distress call from Private Halford , who is hiding from lakelurk s in the Camp Guardian caves .
Ledoux ' s hockey mask Ledoux ' s hockey mask is a unique piece of headgear in " Fallout 3 " , worn by Goalie Ledoux , leader of the gang Sudden - Death Overtime . Characteristics . The unique hockey mask sports a Damage Resistance of 4 and awards the wearer 25 additional AP ( equal to the Action Boy perk ) . It can be repaired with hockey masks . Location . As an optional objective of The Nuka - Cola Challenge , Sudden Death Overtime and its leader can be found at the Red Racer factory after obtaining the Nuka - Cola Clear formula from the Nuka - Cola plant . There is no Karma penalty for killing Ledoux and his group . You can also obtain the mask by reverse - pickpocket ing better headgear into Ledoux ' s inventory , then pickpocket ing the mask when he puts on the better headgear .
Gauss rifle ( Fallout 3 ) The Gauss rifle is an advanced sniper rifle included in the " Fallout 3 " add - on " " . Characteristics . This rifle uses a series of electromagnetic fields to propel 2mm rounds at tremendous speed . It has a knockdown effect that will knock enemies off their feet following a Critical Hit . Unlike the German M72 Gauss rifle , which uses 2mm EC magazines containing both batteries and ammunition , this gun requires the user to load in the microfusion cell s needed to magnetize each pre - loaded round contained in the magazine attached to the side of the weapon . Each round produces a small " explosion " on impact , dealing minor splash damage . The Gauss rifle has greater reliability per shot than the Victory rifle for knocking down enemies , but its buggy V . A . T . S . performance and low magazine size limits its usefulness in close - quarters combat . Durability . The Gauss rifle can fire a total of about 375 shots from full before breaking . Locations . In the Capital Wasteland : In the Anchorage Reclamation simulation :
Yew ' s bear charm Yew ' s bear charm is a quest item in " Fallout 3 " . Location . Yew ' s bear charm can be rewarded by Sapling Yew upon completion of the Oasis quest . It grants a permanent increase of ten points to Speech when received .
Stoma Stoma is a recruit in " " and multiplayer character in " Fallout Tactics " multiplayer , where he can be recruited for 1937 game points . Background . Big and strong and stupid . He loves really BIG guns . Although he can handle a pistol or SMG , Stoma doesn ' t feel complete without a rocket launcher or flamer in his beefy grip . A little on the slow side , but no one ' s willing to tell him . Availability . Stoma becomes available after the Warrior reached the rank of Senior Squire . Appearances . Stoma appears only in " " .
Scavenger ruins The scavenger ruins are an unmarked location in the Capital Wasteland , just north of the Charnel House . Layout . The ruins are inhabited by a scavenger that you can trade with or request repairs from . You can take his pre - War books and Nuka - Cola Quantum without penalty , but accessing his footlocker , food , purified water or other items counts as stealing . A number of frag mines are set up outside the house . Notes . There is a random encounter nearby which may cause the death of the scavenger . Appearances . The scavenger ruins only appear in " Fallout 3 " .
Car tree camp The car tree camp is an unmarked location in the Commonwealth in 2287 . Layout . The tree is located southeast of Recon bunker Theta . It consists of two trees intertwined with one car leaning against the tree and two resting in its branches . There are two sleeping bag s in front of the tree with a cooking pot and a duffle bag . There are three bodies , two settlers that were buried in the ground with only their legs sticking out and another body of a settler leaning against one of the roots of the tree . Notes . Directly south of the camp is a possible mirelurk queen spawn location . Appearances . The car tree camp appears only in " Fallout 4 " .
Heights The Heights is a district in the west part of the Hub in 2261 . Layout . Guards surround the area to protect Daren Hightower , one of the lead merchants . Rick protects the entrance of the " Heights " , George is the door guard , and Leon is Hightower ' s personal bodyguard who stands beside his room and decides who goes in and out . Mrs . Hightower stands by a table inside , though apparently has been sheltered from normal conversation . Related quests . If the Vault Dweller attempts to join the Thieves ' Guild , their ' test ' of approval is to Steal the necklace from the Merchants which is in Hightower ' s safe in the room beside his . The safe is equipped with a trap and a lock that are typically above the Dweller ' s level at an early stage in their adventure . If Decker has been asked for some work , the first job is Dispose of the merchant , Mr . Hightower and his wife . Attempting to kill either of them alerts every guard into hostility . Killing Mr . Hightower and not killing his wife will result in a lesser reward from Decker and refusal to do business with him again .
Nola Nola is a Pitt slave in The Pitt Downtown in the year 2277 . Background . Nola tends to the sick , cripple d , and wounded of the Mill ' s workforce , when she ' s not taking a beating herself . She has rudimentary medical training , which she can apply to you , although she ' s the least - skilled practitioner you ' ve ever met ( not including Sawbones , of course ) . Daily schedule . Nola spends her time in the grinding hole in the middle of Downtown , slicing at an old car and dodging shots from the slave master . Appearances . Nola appears only in the " Fallout 3 " add - on " The Pitt " .
Smith ( Fallout 2 ) Mr . Smith is a ragged - looking farmer living in a tent in Vault City courtyard in 2241 . Interactions with the player character . Quests . Get a plow for Mr . Smith : He can give the Chosen One a quest to acquire a plow from Happy Harry ' s store . The plow can be bought for $ 800 . After a successful Barter check ( 51 % ) , the plow ' s price can go down to $ 600 . After completing the quest , Mr . Smith will give you a Desert Eagle , which is worth more than $ 600 . Appearances . Mr . Smith appears only in " Fallout 2 " . His first name is never mentioned .
Ghoul mask The ghoul mask is a unique piece of headwear in " Fallout 3 " . It is a mask which completely covers the face and appears to consist of multiple patches of feral ghoul skin sewn together . Characteristics . It provides a Damage Resistance of 3 . The primary benefit of wearing this mask is that it keeps feral ghouls friendly to the player and companions . Although it is stated in - game by Roy Phillips that feral ghouls will attack despite the mask if you stay too close to them for too long , this is not true . You can stand next to them indefinitely , follow them around or even try to talk to them . Despite the mask being considered headwear , it is counted as a piece of eyewear and not as " full " headwear like the hockey mask . As such , certain headwear can be worn with it . In addition , your helmet does not receive any durability damage while wearing this mask . However , the ghoul mask will take the damage instead and has fairly low item HP , and it will have to be repaired by a merchant . Location . This unique item may be obtained by completing Tenpenny Tower in favor of Roy Phillips .
Buoy Buoys in the " Fallout 3 " add - on " Point Lookout " mark the location of hidden containers in the waters of Point Lookout . Buoys are easily located in the fog due to their bells . The actual caches are found underwater , directly below the buoys . As you search , keep an eye on the oxygen gauge or keep stimpak s at the ready . Locations . The buoys are numbered consecutively , going clockwise around the map , starting in the northeast corner . Buoy 1 . East of Coastal grotto . Buoy 2 . Southeast of Coastal grotto . Buoy 3 . Northeast of USS Ozymandias . Buoy 4 . South of USS Ozymandias . Buoy 5 . Southeast of Calvert Mansion , Northeast of Point Lookout Lighthouse . Buoy 6 . East of Sub Recovery Site , West of Point Lookout Lighthouse . Halfway between them . Buoy 7 . Northwest of Sub Recovery Site . Buoy 8 . Directly south of the Duchess Gambit . Buoy 9 . Southeast of the Disaster relief outpost ( washed ashore and partially covered by sand ) . Buoy 10 . South of Dove Delta Additional submerged treasure . 1 . South of the Disaster relief outpost , on a ship beneath the water . 2 . South of the SSN - 37 - 1A , under a ship on the surface . 3 . East of Buoy 9 , southeast of the disaster relief outpost , in the cabin of the stranded ship . 4 . North of USS Ozymandias , spilling out of an underwater crack in the hull of a half - submerged shipwreck . Appearances . Buoys appear in the " Fallout 3 " add - on " Point Lookout " .
Woodrose Woodrose is one of the inhabitants of Point Lookout and the tribe mother of the Point Lookout tribals in the year 2277 . Background . A timid and thoughtful girl , Woodrose recently blossomed when she joined her new cult , the tribals . Tending to a variety of hydroponic punga plants , she ' s cultivating new and more delicious strains , in accordance with Jackson ' s wishes . She mentions that it ' s her job to keep things running and to make sure the tribe members remember to eat and sleep ( a task that is harder than it sounds , since having parts of their brains removed has resulted in many tribe members " transcending conscious thought " ) . Daily schedule . She takes care of the tribals who can ' t care for themselves after having part of their brain removed , helping them eat , sleep and with other essential tasks for living . Interactions with the player character . Effects of player ' s actions . When spoken to , Woodrose ' s dialogue comes off with a hostile tone toward the Lone Wanderer . This may be because they are not one of the tribals or she is simply stressed because of her tribal duties . She will become hostile , like all other tribals , if Professor Calvert is killed during A Meeting of the Minds . Appearances . Woodrose appears only in the " Fallout 3 " add - on " Point Lookout " . Behind the scenes . The name " Woodrose " is a reference to " Hawaiian Woodrose Seeds , " a powerful natural hallucinogen . Similarly , Jimson , another tribe member , is a reference to " Jimson Weed , " another natural hallucinogen .
Get the vertibird plans for the Brotherhood of Steel Get the vertibird plans for the Brotherhood of Steel is a side quest in " Fallout 2 " . Walkthrough . If the Chosen One goes to the Brotherhood of Steel outpost ( located at the south - west of Chinatown ) , they will meet Matt , the only member in town . If the Chosen One asks him about the Brotherhood of Steel , Matt will speak about their history and a recent meeting with the Enclave , who have developed vertibird technology . The Brotherhood are interested in acquiring the Enclave ' s Vertibird plans , but have been unsuccessful in obtaining them . Accepting the quest will make Matt give the location of Navarro , an Enclave base hidden within a gas station North - West of San Francisco . Accessing the base . Matt will advise you to go there alone to deceive the Poseidon gas station attendant , Chris , into believing you ' re a new recruit , a decent speech level is helpful , start the conversation with ' Ever heard of the Enclave ' , if successful , it will produce a series of one line answers which convinces him you are a ' newbie ' . Alternatively , if all your NPCs are wearing power armor , Chris will not suspect them . After deceiving Chris , he will give you the password " Sheephead " , allowing you to safely enter Navarro ( located behind the gas station , crossing the forest ) . Give the password to the Enclave guard at the entrance . The Chosen One may also simply kill Chris , then go down the ladder in his shack ; the people inside will assume he is a member of the Enclave . The Chosen One can tell them he is a new recruit to access the armory , containing a few notable weapons , ammo and a set of Enclave power armor . If you are not wearing power armor , the Enclave members will advise the Chosen One to go to the armory and equip some lest he is reprimanded by the Commander . If one has visited Navarro and talked to Chris already , they can not longer get inside peacefully . Getting the plans . There are three ways to do this : Return to San Francisco and talk with Matt ; he ' ll congratulate the Chosen One and will make a * copy * of the blue prints and give them back to him . This is convenient , as there are other parties interested in obtaining the plans . Matt will then grant the Chosen One access to all the Brotherhood of Steel bases and their equipment .
Fallout primary statistics Overview . The minimum for each primary statistic is 1 and the maximum is 10 . These boundaries can never be broken , even with bonuses or maluses . Each statistic directly modifies certain derived statistics . In addition , every skill is tied to a primary statistic . Some perks require certain minimum attribute values as well . Increasing attributes . You can get a doctor in the Brotherhood to perform operations on you to raise each of your stats ( except Luck and Charisma ) by 1 , although this is really expensive . Wearing power armor will also raise your Strength by 3 . Chuck in Adytum can raise Luck by 1 , Patrick the Celt ' s encounter can increase Charisma by 1 .
Ranger Station passwords Ranger Station passwords is a series of s in " " . Notes . It is possible that during the quest Return to Sender , Tech Sergeant Reyes would give you passwords to the stations , otherwise the people posted at Ranger stations would make the Courier leave by force .