Errands for Kravel quest chain Errands for Kravel is a very long neutral quest chain which is based in the Shimmering Flats of Thousand Needles but sends players to Booty Bay quite often . The primary quest giver is Kravel Koalbeard , is a dwarf who makes profit from the races of Mirage Raceway and has many contacts in Booty Bay . This chain is rather long with arguable benefits for its length . Especially disappointing is the final quest , which seems like it should have a follow up but goes nowhere . However , most of the quests are very simple and essentially give free XP , so for players traveling to those areas anyway , this chain is an attractive option to level quickly . Gnomish Deliveries . Kravel Koalbeard is a shrewd and cunning dwarf who knows how to make a profit in any situation . Rivaling a goblin in his eye for opportunities to make money , Kravel has traveled to the Mirage Raceway on the Shimmering Flats of Thousand Needles to pursue fame and fortune - or at least fortune . Kravel uses his position as a neutral supplier to both the gnome and goblin teams to gain leverage and support against each . And he is always looking for seasoned adventurers to do his dirty work . Kravel has hatched a scheme : to sell the gnomes and goblins their own parts back to them . He hires you to scour the flats for rocket car parts left behind by crashed vehicles . Since you were running errands around the flats anyway , you agree . The unscrupulous dwarf is delighted by your finds and rewards you accordingly . After your success on your previous job , Kravel hires you again , this time to check up on a parts order from Ratchet . These parts will go to the gnomes , and Kravel needs to keep his clients happy . You agree , provided he pays you well , and head off to see Wharfmaster Dizzywig in the goblin settlement . It turns out Dizzywig has the parts on hand , and the transfer occurs without a hitch . Kravel pays you well , again , but you notice him removing something from the box . However , when asked about it , Kravel dismisses the item he removed as worthless - the gnomes surely won ' t notice . Kravel wants you to give the box to the gnomes personally . Figuring you can get a few extra silver pieces from them for your trouble , you agree , though you wonder secretly if he ' s pushing the blame for the missing bit he took onto you . But the gnomes seem ecstatic about the new parts , and indeed pay you ten extra silver for your trouble . All in all , the job went quite well . Digging up Dirt on the Goblins . They say there ' s no rest for the wicked , and certainly Kravel seems to agree . It looks like he has another job for you . Kravel has decided it ' s time to do something for the goblins . But that something doesn ' t appear to be a favor . Kravel is hiring you to go to Booty Bay and meet one of his many contacts there , to find out about the secret past of the goblin racing pilot . Depending on the juiciness of the secret , the rewards could be staggering . With some misgivings , you set out to the far off Booty Bay . There you meet Krazek , Kravel ' s contact who knows who is who in the goblin society . But Krazek isn ' t talking . . . for free . It turns out Krazek is partial to Dream Dust , a drug of sorts found on green dragons in the Swamp of Sorrows . If you want the dirt on the goblin pilot , you need to get him some of that dust . Wondering if this is really even worth your time , you nevertheless travel to the swamp and hunt the baby dragons there . When you return , Krazek has found the information Kravel wanted . Now you need only return the letter to Kravel for your reward . Feeling a little like a snoop but wanting to know just what kind of trouble you were getting the goblin pilot into , you take a peek at the contents of the letter . Turns out , the goblin Nazz is in reality the son of a merchant prince , who stole some of his family ' s fortune and ran away to the flats to race . Were his father to learn of his whereabouts , Nazz would be dragged home and never race again . Upon receiving the note , Kravel seems pleased , and pays you well , once again . Somehow you suspect this will not be the last you see of him , however . . . The Fool ' s Stout . As you suspected , Kravel soon has need of your services again . It seems he has come to find you quite dependable . Kravel has hatched yet another plot , though this time he is being very secretive about it . He seems to think this is the " big one " , though , and sends you to speak with another of his goblin contacts in Booty Bay . When you deliver Kravel ' s message , the goblin mumbles to himself , and you catch the word " Zanzil " amidst his muttering . For some reason , the name makes you shudder . Fizzlebub , Kravel ' s contact , suddenly asks you to bring him some samples of , from the zombies in the lower ruins of Stranglethorn Vale . He mentions that the mixture can be used for controlling people . Though he doesn ' t say why he should need it , you begin to understand what Kravel may have had in mind . Besides , the goblin is offering very good compensation for the task , in addition to a nice belt . You set out to collect the mixture , killing many zombies since not all of them have samples of the liquid on them . Finally you have it all , and return to Fizzlebub to collect your payment and to see what he can cook up for Kravel . In addition , he throws in a as a bonus . Fizzlebub has concocted an alcoholic drink made from the mixture of Zanzil . The goblin thinks this is just what Kravel needs . He warns that the drink is so strong it has become unstable , and will lose it ' s potency if not used quickly . Hurriedly you return to Thousand Needles with the so - called . You deliver it to Kravel and relay Fizzlebub ' s explanation . Kravel smiles , saying that this should work just fine . Kravel tells you to quickly pick a team and deliver the stout to them . You choose the team you like the least and give the crew the stout . The crew seems delighted , and the stout is passed around . Your task completed , you return to Kravel , expecting a reward . It seems Kravel has placed a bet on the other team , and expects it to come through quite well . In the meantime , he wants you to return to Fizzlebub and tell him the good news . A little miffed that you had not yet been paid , you nevertheless agree , and head back to Booty Bay . Fizzlebub informs you that he can make of the stout if you want it . Assuming Kravel will want to try the stunt again since it was so successful , and expecting a bonus for your trouble , you gather more Zanzil ' s mixture and have Fizzlebub brew it into another Fool ' s Stout . However , upon returning to Mirage Raceway , Kravel refuses to talk to you . Not only had you been stiffed , you had gone out of your way to get more of the stout for nothing . It seems it really was a " Fool " ' s Stout . Rewards . If the player follows the entire quest chain from beginning to end , he or she will receive :