naist-nlp/zeshel huggingface dataset:
N . I . R . A . The Nuka - World Informational Robot Assistant , or N . I . R . A . , is a modified protectron operating as a tour guide in Nuka - World in 2287 . Background . N . I . R . A . was originally a greeter and information bot at Nuka - World . She was one of the newest additions to the park and was only introduced shortly before the Great War . Sometime during the raiders ' takeover of Nuka - World , N . I . R . A . was hacked and given a more abusive subroutine which kicks in at random times . N . I . R . A . recorded this event and says she left the recording with park security . The holotape she " turned in " can be found near the bed in Fizztop Grille . According to the Cola - cars employee terminal , employees were to direct queries and inquests to N . I . R . A instead of answering themselves . Interactions with the player character . Other interactions . Speaking with N . I . R . A . allows the player to get information on both the park ' s layout and pre - war history . Asking her about park medallions will start the quest Precious Medals . Appearances . N . I . R . A . appears only in the " Fallout 4 " add - on " Nuka - World " .
Sweetroll The sweetroll , or sweet roll , is a unique food item in " Fallout 3 " . Location . Given to the 10 - year old Lone Wanderer by Old Lady Palmer during Growing Up Fast . Related quests . A variety of options are given for response : a simple dismissal , an attempt to share , a spiteful spit on the roll before giving it up , to a vicious verbal jab at his mother ' s drinking habits . Most responses will provoke Butch to get up and begin throwing punches at the Lone Wanderer , which prompts Officer Gomez to intervene . Behind the scenes . The " Sweetroll Scenario " is a running gag and scenario often postulated in character generation sequences in Bethesda - made games . " Fallout 3 " is the first time that the scenario is actually acted out instead of simply postulated .
Close to Home Close to Home is the final part of the main quest and achievement / trophy in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . The Sole Survivor will talk to Kasumi Nakano in Acadia and convince her to stay or go back home . When talking with Mr . Nakano , the Survivor will be rewarded , unless the player character says she is a synth .
Colter Overboss Colter is a character in Nuka - World in 2287 . Background . Colter is the leader or " overboss " of the three raider groups in Nuka - World in 2287 . Porter Gage selected and guided Colter to lead the three factions to the theme park due to him being the toughest raider around . However , after taking control of the park , Colter became lazy and did not live up to his responsibilities as originally planned . The other raiders grew tired of Colter ' s rule and began to plot against him to have him replaced as overboss . Overboss Colter spends his time killing victims in the rigged final stage of the Gauntlet , where he uses his custom electrically - powered overboss power armor to easily murder those who reach the arena . When the Sole Survivor arrives at the final stage , Gage and the other raider bosses launch their plan to kill Colter using the Thirst Zapper . Appearances . Overboss Colter appears only in the " Fallout 4 " add - on " Nuka - World " .
Halford ' s note Halford ' s note is a and in " " . Characteristics . Halford ' s note contains the schematic for the dog tag fist . Based on conversation with Private Halford , the note apparently pertains to the lakelurk threat in and around Camp Guardian . He wants the Courier to take the note to his ( former ) NCR superiors and convince them that the threat is real . Location . Private Halford gives the Courier Halford ' s note if the Camp Guardian caves are successfully cleared of lakelurk s .
Ruby ' s casserole Ruby ' s casserole or radscorpion casserole is a in " " . Characteristics . This item heals 1 point per second for 30 seconds , and adds only 3 rads , making it a fairly useful food item , especially for characters with high Survival skill . This is also very useful for Hardcore mode , as it removes a large amount of starvation . It is made by Ruby Nash ( found in Primm ) in exchange for Radscorpion poison gland s , after starting the unmarked quest , " Gland for Some Home Cooking " . There are also two on the table in the Nash household and multiple others within Primm house s .
Holodisk ( Fallout Tactics ) Holodisk is a holodisk in " " . Characteristics . A holodisk in average condition . Location . It is found left of the brown chair in the lower level of the Osceolla base in the room with Gammorin , during the Osceolla mission . Notes . General Dekker comments on the disk ' s recovery in his end of mission briefing , so it is worth finding .
Marco ( The Pitt ) Marco is a Pitt slave who works in The Pitt ' s Mill , in the year 2277 . Background . Nervous and slightly scatterbrained , Marco runs the equipment in the rotary press control room , which is constantly seizing up and breaking down . He ' s part of the uprising , knows Midea well , and keeps a repurposed steel saw for those who wish to challenge authority . Daily schedule . Marco spends all of his time in a room filled with computers , without actually using his axe . The computers don ' t actually do anything , activating the safety stop mechanism prompts an " access denied " response . Appearances . Marco appears only in the " Fallout 3 " add - on " The Pitt " .
Copperhead Copperhead is a character mentioned in " Fallout 3 " . Background . Copperhead is a person that sent Three Dog a weapons cache note , with coordinates to the military weapons cache uncovered in Hamilton ' s Hideaway . Copperhead ' s dialogue makes the Good Fight sound like an actual organization . This makes Three Dog ' s banter less of a motivational speech and more of a recruitment campaign . Relationships . Copperhead is a member of the Good Fight , and personally knows Three Dog . Appearances . Copperhead is only mentioned in the weapons cache holodisk , as Copperhead is the author .
Office building ( Falls Church central ) The office building ( or department of research subsidies ) is a location in " Fallout 3 " . This office building is located on Washington Boulevard in Falls Church . The location is marked on the local map as " Office Building , " and shares the same name as another one in the same area . Background . The government agency General Accounting Office ( GAO ) housed their department of research subsidies in this building prior to the Great War of 2077 . Two centuries later , the building is the scene of a skirmish between the Brotherhood of Steel and the super mutant s . Layout . There is a main entrance ( on Washington Boulevard ) and a secondary entrance ( across from the children ' s playground ) . Both of these entrances lead to stairs that lead to the first floor which is accessible and populated with various offices and a restroom . In the offices , there are the corpses of two Brotherhood of Steel initiates and super mutants . In this same office , there is a functional terminal , which contains the last thoughts of government worker Elise Walton . In the restroom , there is a rigged shotgun . Appearances . This office building appears only in " Fallout 3 " .
Gwinnett stout bottle Gwinnett stout bottle is a junk item in " Fallout 4 " . Characteristics . The bottle is visually identical to the Gwinnett stout beverage but without the cap . The beverage displays a wreathed portrait of Button Gwinnett above the text " Button Gwinnett " on a stylized scroll , which is above the text " Southie Stout . " Crafting . The Gwinnett stout bottle can be broken down into its individual components for use in crafting : The bottle can also be filled at a water pump to create purified water in survival mode . Locations . Sold by merchants and found as loot .
Nellis children ' s barracks The Nellis children ' s barracks is a building inside Nellis Air Force Base in the Mojave Wasteland . Layout . The Nellis children ' s barracks is located near Nellis hangars , south of Pearl ' s barracks . Inside are numerous bunk bed s that can be freely used as they are not marked as owned . On the floor are various children ' s toys and boxes . Notes . They are the sleeping quarters of the Mini Boomer s . Appearances . The Nellis children ' s barracks appear only in " " .
Cranberry Island Cranberry Island is a small island located next to Mount Desert Island and Huntress Island in the " Fallout 4 " add - on " Far Harbor " . Background . Before the Great War , Cranberry Island was inhabited by the Gibbons family , operating a cranberry farm . The farm and surrounding bog were able to survive the atomic war and the family on the island attempted to find sanctuary in a small air raid shelter under the house . The family members who made it into the bomb shelter were turned into ghouls and all supplies were found to be in another part of the island . Notes and a selection of journals written by Eliza in and around the island show that the family was supposed to move supplies into the shelter but it is apparent that it never happened . Appearances . Cranberry Island appears only in the " Fallout 4 " add - on " Far Harbor " . Behind the scenes . In real life , the Cranberry Isles consist of five islands lying to the southwest of Mount Desert Island . The real - life Great Cranberry Island is called Cranberry Island in " Fallout 4 " , while Little Cranberry Island is called Huntress Island in the game . Sutton Island and Bear Island appear in the game as in real life , but are unnamed in the game ; while Baker Island does not exist in the game . In real life , Baker Island lies to the west of Great Cranberry Island and to the southwest of Little Cranberry Island .
Swamplurk hatchery The swamplurk hatchery is an unmarked location in Point Lookout . It is located just further in the sea from the Sea cave . Layout . This location consists of a small rocky island that has been abundantly filled with mirelurk egg clutches . It is guarded by swamplurks in the waters and little islands around it . Appearances . The swamplurk hatchery appears only in the " Fallout 3 " add - on " Point Lookout " .
Sheriff ' s department ( NCR ) The Sheriff ' s department is the New California Republic ' s central law enforcement center and is complete with offices , a locker room and detention cells . It is occupied by three police officers at all times , including Deputy Karl . It is important for the quest Retrieve Parts / Gain Access to Vault 15 as one of the squatters is detained in a cell . Talking to the deputy with Tandi ' s permission to ' interrogate ' him will grant you access . He will give you no information until physical contact is made , for example punching him in the face , and then claiming that no - one will save him will cause him to give the Chosen One their desired information . Layout . The building is mostly open plan , and there is a main desk at the front as one enters . There are desks just around the corner and the corridor then leads to a pair of cells . There is also a small separate office decorated in NCR propaganda posters which is most likely to be the Sheriff ' s , but as he is always on the street it is impossible to tell . Lastly , just past the cells , there is a locker room with an armed guard to deter thieves . Appearances . The Sheriff ' s department ( NCR ) appears only in " Fallout 2 " .
Bishops The Bishops , headed by the ruthless John Bishop , are a power - hungry family that inhabits the Shark Club casino in 2241 . The second most powerful family in New Reno , they seek to end New Reno ' s mob - based anarchy and bring it into an alliance with NCR and Vault City , working within the NCR ' s congressional system to legalize prostitution and gambling within the republic . Background . Whereas most family ' s missions involve the local intrigues of New Reno ' s politics , the Bishops are focused more on the politics of the outside world , delivering messages and occasionally poisons to political figures and spies outside New Reno . John Bishop is a neglectful husband . He is indifferent to the fidelity of his wife , Leslie Anne Bishop , and himself cheats whenever it suits him . It is possible that the Chosen One can have a " relationship " with Mrs . Bishop , who has a child that prefers exploring rather than the mafia and the family . He has also provided little guidance for his daughter , Angela Bishop , who is also promiscuous , and a jet - addict to boot . NCR hired the Bishops as middlemen , who in turn hired the raiders who harass Vault City , in the hopes that it will turn to NCR for protection . By 2256 , the Chosen One ' s bastard child , Mr . Bishop , by this point only thirteen years old , assumes control over the family , and eventually leads it to victory over the other families in New Reno . By 2281 , Mr . Bishop is still the head of the family . While the Wrights at this point has taken the position as New Reno ' s leading family , the Bishops remains a force to reckon with , and their influence extends beyond New California , due to Mr . Bishop ' s eagerness to explore the wastes . Appearances . The Bishops appear only in " Fallout 2 " , but are mentioned in " " by Bruce Isaac .
Marigold station Marigold station is one of the metro tunnel stations on the Blue Line in " Fallout 3 " and is located in Grayditch . It is the easiest route to take to Falls Church , but unfortunately , it is also filled with dangerous fire ants . Layout . Exterior . Outside the Marigold station is a building directly north of the location , an empty two - story building with several windows open for sniping . Besides the several fire ants , there is a random encounter with Talon Company merc s ( Good Karma ) or Regulator s ( Evil Karma ) , who spawn to the left of the station , down the stairs and beside the pillars of the partly destroyed building . Interior . Within the station , continuing on the path , there is a room that leads downwards through two sections with several fire ants , along with with various loot , until the path ends in the Blue Line tunnel , which will show two paths , one to the left will lead to the Eastbound Falls Church , or to the right which is the westbound of Marigold station . Following the left path down to Falls Church , there will be an encounter with yet another fork , the straight path leading to Falls Church , and the right arch leading towards another room to the left where the naughty nightwear is located . When taking the right instead of the left pathway , will lead to the upper deck of the train station , where there will be an encounter with a few more fire ants , and a booth which inside is the location of Grady and his holotape about the secret package . To the right is two stairs which leads downwards to the lower deck , where the area is nothing but rubble except for two tunnel entryways , one to the left is the Blue Lines tunnel which leads towards Falls Church , and the other leads down to a destroyed tunnel . To the right of the destroyed tunnel leads through a small passageway of two rooms , the first room holds a small closet which ends with Grady ' s firehose box . Proceeding through , there will be an encounter with more fire ants . At the end of the passageway , it will lead back out into the tunnel , where on the slight left , is a room which opens to be where Doctor Lesko resides ; a small laboratory and a terminal of his notes . Leaving his lab throughout the next door leads out into the Blue Lines tunnel where to the right leads through the queen ant ' s hatchery . Doctor Lesko has set up his lab ( E ) just north of the entrance to the queen ant ' s hatchery . One can also find William Brandice ' s corpse down here . ( D ) Grady ' s Package . One can find the corpse of a man named Grady on the large platform with the escalators leading up to it . The holotape ( A ) contains information about the whereabouts of a safe ( C ) and the key to open this safe , it also adds the map marker for Girdershade . The key is hidden in a firehose box on the far side of the wall in a storage room inside the station . ( B ) Appearances . The Marigold station appears only in " Fallout 3 " .
Farmer ' s child The farmer ' s child is a character randomly encountered in New California in 2241 . Background . The farmer ' s child is the son of the farmer and his wife . Appearances . The farmer ' s child appears only in " Fallout 2 " .
Armor workbench The armor workbench is a crafting table in " Fallout 4 " . The Sole Survivor can use the armor workbench in order to attach and detach armor mods on body armor parts and some clothing pieces . The armor parts that can be modified are divided into chest , right arm , left arm , right leg and left leg . Armor workbenches can be found all over the Commonwealth , including one outside a house nearby the workshop in Sanctuary Hills , along with a weapons workbench and a power armor station . Some clothing can be upgraded at the workbench , such as Vault jumpsuits and red dress es . When applying an armor mod , the name of the armor part can change accordingly . To create a mod , the Sole Survivor needs proper materials , as well as the corresponding perk , Armorer . The Armorer perk has four ranks , and each rank unlocks another rank tier for armor crafting . Miscellaneous . Some mods will add additional functions to the armor piece . The legs armor have special mods : " Fallout 4 " locations . Within settlements . These are associated with the workshop for the settlement . The player character will not be able to access these until s / he is aligned with the settlement . With the second level of the Local Leader perk the Sole Survivor can craft weapons workbenches in other settlements . Other locations . These can be used at any time by the player .
Ant nectar addiction Ant nectar addiction is a form of addiction which can occur in " Fallout 3 or " . " Fallout 3 " . Only ant nectar causes this addiction , fire ant nectar is not addictive . Also note that this is the one addiction that cannot be cured by employing My First Laboratory . The player character must employ a doctor to cure this addiction . " Fallout : New Vegas " . It is possible to become addicted to the normal , though the 5 % chance is one of the lowest addiction rates of any consumable in the game . It is further reduced by Chem Resistant , Old World Gourmet ( ) and Big Brained ( ) perks producing a very small 0 . 75 % chance ( likely rounded up to 1 % ) of addiction . The player will still become addicted with a 100 % chance after frequent use , this is due to the UMON effect . The effect can be avoided through the use of the Logan ' s Loophole trait however . Bugs . Ant nectar addiction used to be incurable due to a bug , but this was fixed in . The console command will immediately remove the addiction on the PC version .
Crazed raider The crazed raider is a troubled raider in Junktown , who it is said holds Sinthia hostage some time around 2161 . Background . The crazed raider went inside the Crash House , at an unknown time , and held the hooker Sinthia hostage . Interactions with the player character . Quests . Work with the raider . The crazed raider will ask for a mere 100 bottle cap s , and to be able to walk away unscathed from the kidnapping . This option will give the most experience for the quest , and results in Sinthia becoming more ' friendly ' with the Vault Dweller . However , to even get the raider to co - operate , a few Speech checks must be passed , and one may not insult or try to intimidate the raider . Kill the raider . Almost all of the normal dialogue options with the man result in him attacking , or if failing a Speech check . Any insult triggers this , but some options lead to him killing Sinthia first , making it impossible to finish the quest . In combat , he is about as strong as a normal Khan raider , wielding a 10mm pistol . A few results of killing him in combat are Sinthia ' s distaste in the player character ' s methods , and the considerably smaller amount of experience earned for the quest . She will not speak to the Dweller in case of this outcome . Knock out the raider . It is also possible to knock out the raider with a sneak attack with him subsequently carried out of the room . this will result in Sinthia being skeptical of the player but eventually calming down and offering her " services " later . Appearances . The crazed raider appears only in " Fallout " .
Railroad Stealth Boy The Railroad Stealth Boy is a consumable item featured in " Fallout 4 " . Characteristics . The Railroad Stealth Boy is a portable device that , when activated , renders the user invisible for about 40 seconds . Its effect lasts 10 seconds longer than a regular Stealth Boy . Bugs . May not work while in Third Person View , somehow the activation animation is canceled and nothing happens ( tested on v1 . 8 . 7 , player character looks interrupted after trying to use the item ) . In First Person View works okay , although no animation is shown ( therefore , the item is activated faster than a regular Stealth Boy ) .
Razor ( character ) Razor is the leader of the Blades in 2161 . Background . Razor originally came to the Boneyard from the Hub , where she molded the Blades into a somewhat better force . She became very distraught with the Regulators ' take - over of Adytum , and fell into a state of depression when the Regulators murdered Jason Zimmerman , a very close friend . When the Regulators blamed the Blades for Jason ' s murder , she swore to bring hell upon Caleb and his men , no matter the cost . Appearances . Razor appears only in " Fallout " . Bugs . After Free Adytum from the Regulators is started , Razor may inexplicably die if the Vault Dweller leaves the Boneyard . None of the other Blades seem to die . In fact , dialogue still suggests that she is still alive after she dies .
Sudden - Death Overtime Sudden - Death Overtime is a minor faction in " Fallout 3 " . Background . Sudden Death Overtime is a gang who wants to bring the ice hockey mania back to America ( though referring to them as " ice gangs " and believing the point of the sport is to fight ) . Goalie Ledoux refers in his speech to ice hockey terms like : ' have a face - off ' or ' cross sticks one day ' . Members . There are four known members of the team / gang : Appearances . Sudden Death Overtime appears only in " Fallout 3 " . Behind the scenes . All of the members names are parodies of famous Canadian hockey players . ( Ledoux instead of Lemieux , Mercier instead of Messier , etc . )
Xander root ( Fallout 2 ) Xander root is a miscellaneous item in " Fallout 2 " and was cut from " " Characteristics . By itself , xander root has no function . However , if given to Hakunin , along with a broc flower , he can make healing powder . Also if given to Myron , along with a broc flower and an empty hypodermic he can make a stimpak . Plus , with a fruit and a bottle of Nuka - Cola , he can make a super stimpak . Appearances . Xander root appears in " Fallout 2 " and " Van Buren " . It can also be found in " " game files , but does not actually appear in - game .
Riley Riley is a resident of Diamond City in 2287 . Background . Riley is an ordinary resident of Diamond City . Interactions with the player character . Other interactions . If the Sole Survivor fast travels away and back to Diamond City once , they will encounter Kyle , Riley ' s brother , holding Riley at gunpoint , accusing Riley of being a synth . Either the Sole Survivor or a Diamond City security officer intervenes and saves Riley from being shot . Appearances . Riley appears only in " Fallout 4 " .
Tell me about Tell me about is a feature in " Fallout " , and something that was originally planned for " Fallout 2 " but cut before the game ' s release . It is an option for NPC dialogue , where if clicking the Tell me about button and type in a word , the NPC will give a response if they have anything to say on that word entered . Behind the scenes . If Hakunin or Mynoc were asked about the Elder in " Fallout 2 " , his response would be " " The Elder is your mother and our leader . " " This was obviously not in the final version of the game , but can be found by examining the game ' s files .