Kefka ' s Tower Kefka ' s Tower is a location in " Final Fantasy VI " , created as a monument to destruction , and stands as a symbol of Kefka Palazzo ' s power . In his tower Kefka exercises his reign of terror over the World of Ruin , using the Light of Judgment to smite anyone who opposes him . The tower serves as the game ' s final dungeon and should not be confused with the Cultists ' Tower . Although Celes can walk up to the tower right after sailing to the mainland , the tower cannot be entered on foot . Kefka ' s Tower can be reached after obtaining the " Falcon " and , as such , it is possible to go through the ruins , and fight and possibly beat Kefka using only Celes , Setzer and Edgar , as they are the only characters the player is required to obtain to progress in the World of Ruin . Story . When the party first enters the tower , they question the fate of magic , espers , and Terra if they destroy the Warring Triad — since the three deities are the source of magic , their destruction would cause it to vanish from the world . When the party confronts Kefka at the tower ' s summit , he declares all life is meaningless and expresses his desire to continue destroying the world until humans have no hope or dreams . The party engages Kefka ' s final minions before battling Kefka himself . With Kefka dead , the tower begins to collapse , and Terra transforms into her esper form for the final time , leading the party out of the tower . The party races to the airship as Terra flies into the air to lead them to safety , her powers fading . As the party escapes , the magicites they have collected vanish . Maduin comforts Terra with the knowledge she can survive if her human side has a strong emotional attachment to the world . Terra loses her powers and falls through the air , narrowly landing on the deck of the " Falcon " . Due to her love for the children of Mobliz , Terra awakens as a human . Locations . Kefka ' s Tower is a tower formed of rubble and its outside is a mash - up of dirt , metal , and machinery . Formed in the approximate location of Vector , most of the tower ' s building material originate from the city , including the Imperial Palace , the Magitek Research Facility , as well as the remnants of the Floating Continent . The magic used to twist the land into the tower is reflected in the area , as the grass and smaller islands form a swirl with the tower standing in the center . The tower ' s interior varies , but each passage follows one of three designs . The tower must be completed using the teamwork of three parties . Each party has its own path , and each path is lined with powerful bosses . The parties can change paths at a complex switch puzzle , requiring all three parties to cooperate to trigger several switches at once to open the path to the Warring Triad , which stand as the tower ' s final guardians . The parties assemble at the top where they confront Kefka in the final battle and fight the Statue of the Gods leading up to Kefka himself . Due to using several parties , the player can exploit the save point glitch . Outside . The outside of the tower is where the three individual parties begin , and consists of various short passageways with doorways and ventilation ducts that lead into the tower ' s interior . Cranes from the " Falcon " periodically swoop by the starting points of the three parties , giving the player the chance to return to the airship . The peak of the tower , in the center of the outside area , is where Demon is fought . The first party finds a Coronet here before entering the first Cave area . After exiting the first Factory area and before entering the second , a Pinwheel is found . A blocked path in this area must be opened by Party 3 via a red star on a chest found in their path . The second party exits back to the outside from Factory Area 1 , where they can find a Force Shield , Force Armor , and entrances to the Factory 1 area of Party 1 and their own Cave 2 area . The third party finds a Red Cap here and two entrances to separate parts of their Factory Area 1 . They later exit back to the outside after Cave Area 1 , where chests containing a Megalixir and Rainbow Brush are found . A chest with a glowing red star here must also be examined to open a path for Party 1 that is otherwise obstructed . After navigating the switch puzzle areas , the party in the middle path moves to the final outside area to find Demon . A save point appears when it is defeated . A Ribbon is hidden at the bottom of the path here , found by examining the wall . Cave . These areas continue the exterior ' s design aesthetic . Metal beams span the ceiling with blinking lights , and ventilation ducts act as doorways between areas . These areas hold no bosses , but it is a cave where the three parties open the path to the gauntlet of final bosses . Cave 1 ( Party 1 ) . This is a small area accessed through a ventilation duct below the chest with a Hypno Crown . It has two conveyor belts and a door leading to Palace Area 1 . Cave 2 ( Party 1 ) . This is a small hook - shaped hallway leading from the second Factory area to the outside . This is the hallway in which Fiend Dragons are encountered . Cave 3 ( Party 2 ) . This is a a forked hallway containing a chest with a Minerva Bustier . It is the first area entered by Party 2 and connects to Palace Area 2 . A small side room contains a chest with a Pinwheel and a one - way duct exiting from Factory Area 2 . Cave 4 ( Party 2 ) . This area is a long hallway connecting the outside to Palace Area 3 where the Gold Dragon is fought . Cave 5 ( Party 3 ) . This area consists of a pair of hallways that connect the outside to Factory Area 3 . The first hallway leads to a catwalk in Factory Area 3 , and the second hallway opens back to the outside from Factory Area 3 after the party defeats Inferno , Ketu , and Rahu . Cave 6 ( Party 3 ) . This is a long hallway connecting the outside to Palace Area 4 where the Skull Dragon is fought . Palace . These areas are built from the rubble of the Imperial Palace , and feature imperial banners , carpets , and statues . The prison cells hold the Ultima Buster in Kefka ' s cell . The palace areas hold the final two of the eight legendary dragons , and the fights with the Guardian and Goddess . Palace 1 ( Party 1 ) . A curved hallway accessed from Cave Area 1 and connecting back to the outside , it contains a treasure chest holding the Fixed Dice . Palace 2 ( Party 2 ) . This area recreates the Prison Cells of Vector , and is accessed from Cave Area 3 . The Ultima Buster is fought here , and a save point appears when it is defeated . A door provides a one - way entrance to Factory Area 2 . Palace 3 ( Party 2 ) . This is a small stepped chamber where Gold Dragon is fought . After this , the party progresses to the Switch Area . Palace 4 ( Party 3 ) . This is a small stepped chamber where Skull Dragon is fought . After this the party progresses to the Switch Area . Factory . The factory areas are primarily constructed out of pieces of the Magitek Research Facility , including a hallway that was in the facility originally . Esper capsules , conveyor belts , and catwalks mark these areas . Inferno , Ketu , and Rahu are fought in a factory area . Factory 1 ( Party 1 , Party 2 ) . Accessed from the second outside area and connecting to Cave Area 2 , it is a two - section area that includes a hallway from the Magitek Research Facility . A platform here must be moved by Party 2 to open the path for Party 1 to progress . A chest containing a Ribbon can be found by Party 2 here . Factory 2 ( Party 2 ) . After exiting from Palace Area 2 , the second party drops into Factory Area 2 . This is the only room where Movers and Muud Suud s are found . Stairs lead up to a second area where two pipes lead to separate areas . The left pipe leads back to the outside , the right pipe deposits the party back in Cave Area 3 through a ventilation duct . Factory 3 ( Party 3 ) . A three - screen area , it is the first area accessed by Party 3 . A catwalk connecting to Cave Area 5 contains chests with a Nutkin Suit and a Gauntlet . The lower area of the factory includes a chest with a Hero Ring a hidden passage in the southern area leading to a room with an Aegis Shield . After this the party rides a roller belt to the second part of the area where Inferno , Ketu , and Rahu are fought . After this the party exists to Cave Area 5 leading to the outside . The lower area includes a save point . A pipe in the second part of the lower area allows the party to move back to the first part of the area . Switch Area . The factory areas hold a complex switch palace deep inside the tower that requires all three parties to work together to open the path forward . The choices the player makes at this switch puzzle determine which bosses each party faces . First , Party 2 and Part 3 must hold down switches to open the door for Party 1 to progress to the next area . Here , Party 1 must climb stairs to either the left or right , the path behind them closing when they do so . Exiting to the south puts them on a ledge in the first area , where they must push a weight onto the switch the party below is standing on . This allows that party to step onto the center catwalk and take the other path Party 1 did not , pushing down another weight to let the last party into the second area . All parties must now move to the second area and hold down three switches , creating a new path to the south for the middle party along with a stairwell forward . The south path leads to another ledge where a final switch creates doors for the other two parties to progress . The switch puzzle and its influences on the paths the three parties take can be simplified if Party 1 takes the left or right staircase in the second screen . If they choose the left stairs , the first party will fight Fiend , the second will fight Goddess , and the third will fight Guardian and Demon . If they choose the right stairs , the first party will fight Goddess , the third will fight Fiend , and the second will fight Guardian and Demon . It is impossible for the first party to fight Guardian or Demon , the second to fight Fiend , or the third to fight Goddess . Switch Area , Cave 1 . The middle party enters this small cave after defeating Guardian . It connects to the outside where Demon is fought and contains a one - way exit from the final Cave area . Switch Area , Cave 2 . This area is the final destination of the dungeon , where all parties exit to immediately after defeating the member of the Warring Triad in their path . Moving the three parties onto their respective switches here teleports them to the summit of the tower to face Kefka . Switch Area , Palace 1 . A small area with hallways leading upward , the middle party resulting from the switch puzzle fights Guardian here . A save point appears once it is defeated . Switch Area , Palace 2 . A stepped area where Goddess is fought . A save point appears when she is defeated . Switch Area , Factory 1 . A small area where Fiend is fought . A save point appears when it is defeated . Quests . Eight legendary dragons . The Gold Dragon and Skull Dragon are encountered in the tower as two of the eight legendary dragons that need to be defeated to receive the Crusader magicite . Lores . The most notable enemy in the tower for learning Lores is the Dark Force . The Dark Force uses almost every Lore in the game , save for Transfusion , Mighty Guard , Force Field and Grand Delta , the latter two of which are only learned from specific bosses . Should the party encounter the Dark Force , which can attack in pairs , waiting and letting them attack will allow Strago to learn most of his Lores . On their seventh turn , the Dark Force will use Quasar , a very rare Lore only used by Goddess and Gilgamesh otherwise . This makes the Dark Force the only non - boss enemy to use Quasar . The second notable enemy is the boss Fiend . Fiend uses the Force Field Lore and is the only enemy in the game to use it . If the player does not bring Strago to the fight with Fiend , the only way for him to learn Force Field is to bring him to the Soul Shrine in the " Advance " and mobile releases , where Fiend can be fought again . The Vector Lythos allows access to White Wind by Sketch ing or controlling it . Great Malboros use Bad Breath when alone , or can be sketched to have Relm use it . Vector Chimera s use Aqua Breath normally , and can be Sketched to have Relm use it . The Duel Armor opens every battle by using Lv . 5 Death or Lv . 4 Flare . Death Machines also use Lv . 5 Death . The InnoSent has a chance to use Lv . ? Holy on its fifth turn , but can be Sketched for a more likely chance of using it . The Metal Hitman has a chance to use Dischord every turn , and can be sketched to learn it as well . Movers use Mighty Guard or 1000 Needles every turn , but only when alone . Junk enemies usually use Transfusion or Self - Destruct on their first turn . Rages . The Great Behemoth rage uses Meteor , an effective spell for Gau . The Vector Lythos uses White Wind . The Primeval Dragon uses Firaga as a Rage , and is the only enemy aside from the Behemoth King that has Firaga as its Rage . The Vector Chimera uses Aqua Breath . The Landworm uses Magnitude 8 . Death Machines use Death as a Rage . Metal Hitmen and Gamma use Dischord . The Mover allows Gau to use the very powerful Meltdown spell as a Rage . The Yojimbo can uniquely be learned as a Rage to allow Gau to use General Leo ' s Shock command . Dark Force uses Tsunami . The Cherry and Outsider use Holy . Item farming . In the " Advance " and mobile releases , the final battle with Kefka allows the player to farm two of the best weapons in the game , the Ragnarok and Ultima Weapon . The final two enemies in the Statue of the Gods , Rest and Lady , each have one of the swords as a common Steal . The player can steal the swords to use when the game is reloaded for access to the Dragons ' Den and Soul Shrine . The final battle can be fought again in such circumstances if the player wishes to acquire multiple copies of the weapons . Tigerfangs , one of the best claws in the game , can be stolen from Great Behemoths . The weapon is otherwise unique and the Great Behemoth is the only way to get more . Fiend Dragons rarely have Guard Bracelets to steal . These are very rare items and can only be alternatively farmed in a handful of ways . Vector Chimera s have Thunder Shields via Metamorph , but only have a 25 % chance of turning into them . Muud Suud s have Thunder Shields as rare steals and no common steal , making them more effective for farming Thunder Shields . Muud Suuds can also be Metamorphed into Organyx swords , the most powerful non - unique sword in the game . X - Potions can be stolen from Landworms . Movers drop Magicite , one of the few ways to acquire the item and the best way to farm them , since the Movers are located in a single room and are fought in groups , while other enemies that allow access to Magicite are harder to find or need it to be stolen or Metamorphed . Yojimbos can be Metamorphed into Genji Gloves . The Ahriman and Daedalus can variably be morphed into the Lich Ring , Cursed Ring , or Thornlet , all very rare equipment pieces that can otherwise only be acquired once or from bosses . While the practical use of the former two items is dubious , the Thornlet is the most powerful Hat in the game that can be equipped by all party members save Umaro , a point worth consideration in spite of its drawback of inflicting Sap on the wearer . In addition to the mentioned specific items , every single weapon used with the Tools command can be stolen from the various machine - type enemies found in the factory areas . Navigating the tower . The first party is the only party that does not face any bosses up to the Switch Puzzle area . The path is linear leading up to a small factory area where the path is broken . The second party must enter this area and hit a switch to move a platform for the first party to progress . Following this the party encounters an obstruction on a staircase outside that is removed by the third party investigating an open treasure chest marked with a red star found on their path . After this the first party is in the Switch Puzzle area . The second party ' s path quickly leads them to a palace area where Ultima Buster is fought . The exit from this room is one - way , the party dropping into the next area after passing through the door . Shortly after two pipes are encountered , the left pipe leads deeper into the tower , the right pipe drops the party off in an earlier cave area before the palace area via a ventilation duct , providing a path back to the starting point . Upon exiting to the outside the party is in a larger area with two treasure chests and a ventilation duct leading to a factory area where the party must step on a switch to open a path for the first party . The path forward near the duct leads to a room where Gold Dragon is fought . After this the party enters the Switch Puzzle area . The third party ' s path immediately splits between two doors . The upper door leads to a catwalk over a factory area where two chests are found , but is a dead end . The lower door leads into the lower area of the same factory area where Inferno , Ketu , and Rahu are fought as a boss . The save point in the room is the only one in the tower that can be accessed without having to fight a boss first . Exiting the factory area back to the outside places the party in an area where to conveyor belts block off a treasure chest , forcing them to go around to access it . There is an open chest in this area marked by a red star , the party must inspect it to open an obstructed staircase in the first party ' s path . The door here leads to a palace area where Skull Dragon is fought , after which the party advanced to the Switch Puzzle area . Enemies . Kefka ' s Tower is host to several palette swaps of earlier bosses : Inferno is based on Number 128 , Ultima Buster is based on Ultima Weapon , and the Prometheus , Fiend Dragon , Daedelus , and Muud Suud are palette swaps of Tunnel Armor , Blue Dragon , Dullahan , and Humbaba , respectively . Though palette swaps of enemies are frequent in " Final Fantasy " games , these enemies in particular were originally the only palette swaps of these specific bosses , were only encountered in the tower , and furthermore are each only found in a single room . This changed in the " Advance " release , where new enemies and bosses were added , leaving Tunnel Armor and Number 128 as the only aforementioned enemies with a single palette swap . Musical themes . Kefka ' s Tower background theme is fittingly called " Last Dungeon . " When the party arrives at the top of the tower and confronts Kefka , " The Fanatics " is played , followed by " Kefka . " " Balance Is Restored " is played after the final battle as the party flees the tower . Other appearances . " Dissidia Final Fantasy " . Kefka ' s Tower is the representative arena for " Final Fantasy VI " and is where Firion begins his storyline , and Cecil splits up from Tidus and Firion . Zidane and Terra battle Kefka in their respective storylines in the tower , and in Shade Impulse is it the site of the final battle with Kefka . The tower is host to a handful of confrontations between villains , such as when Kefka advises Kuja to kidnap Squall . The portion of the tower shown is a multi - layered factory - like area . The top section features catwalks and esper - retaining capsules in small alcoves , while the lower section contains several closed - in areas with pipes running between walls . The upper portion of the tower is wider than the lower areas , and has railings the character can grind on . The Ω form of the stage features vents of magical steam that explode from walls whenever part of the stage is destroyed or a character is wall rushed , knocking characters through the air and bouncing them between walls . The steam damages their Bravery , adding it to the Bravery pool . The Magicite shard is the battlegen item obtained through stage destruction in this area . There is a minor graphical glitch in the area involving the capsule tops . " Dissidia 012 Final Fantasy " . Kefka ' s Tower returns as an arena . Vaan and Terra stop here while fleeing from Kefka , and it is where Kain meets with the Warrior of Light to tell him the truth of the cycles of war . " Theatrhythm Final Fantasy " . The location of the final battle with Kefka appears as the Battle Music Sequence for " Dancing Mad . " " Theatrhythm Curtain Call " . The top floor of Kefka ' s Tower returns as the BMS for " Dancing Mad , " while the lower areas appear as the Field Music Sequence for it ' s eponymous theme .