Brightmoon Tor Brightmoon Tor is a set of bonus dungeon s in " " . Some of the strongest enemies in the game reside in these dungeons , and some have a secondary Turning ability . At the top of each Brightmoon Tor location is a watch . These watches have enemies at level 90 and above . Clearing a watch will add a new rumor to the rumor list , which allows the player to access Brightmoon Tor ' s next location when checked . There are three locations in total , the first residing in Graszton , the second located in Aisenfield , and the third in Zellea , the Forbidden Land . To advance through Brightmoon Tor , the player must have their units touch the crystals in the rooms . If the player surrounds the stone and has a unit press it , the player can have up to three clan members leave the floor at once . The crystals can start in the area , but there are instances where a crystal can only be revealed after defeating every enemy in the room . Any unit with the Invisible buff can ' t activate the crystal . Although the items the dungeons contain may only be obtained once , multiple attempts can be made to retrieve them . If one failed to notice them the first time , or simply did not have the required equipment , one can try again . Some characters are allowed to keep their previous HP / MP from earlier floors ( this might result from the order in which the player has their characters touch the teleport stone ; it is recommended the player invest the time and make sure all their characters have full HP / MP because it takes some of the focus off mages — especially on the top floor when they might be in need of healing ) . First Location . Brightmoon Tor ' s first location features five floors ( plus tower watch ) , level 45 - 50 enemies and its watch contains a level 50 Fury , level 50 Humbaba , and two level 90 Nemeshis . Hidden in this location of Brightmoon Tor is the Crimson Tear , which raises the Attack stat by 20 . There is a special path to get this item the player must follow : Tactics . A one player tactic is using a character of the Ninja class with the Reflex ability to reduce the chance of the enemy landing a hit , a piece of equipment that negates KO , and the Roulette ability to kill the enemy ( the Roulette ability can only be obtained by having a Blue Mage equipped with the passive Learn ability in addition to an , being targeted by it ) . Humbaba on the final floor is equipped with which reflects all magic so it is recommended one equip the players with the ability Pierce , or have one of them learn the ability Armor Rend . An Illusionist with the ability Prominence ( fire based attack ) and the Halve MP passive ability is a good character to have on the final floor to target the Dreamhare ( fire weakness ) , which will keep its distance from the player ' s characters while attacking the player for around 70 damage with one move every few turns , as well as granting its allies with several buffs ( Protect , Haste , Regen ) . The Time Mage ability is recommended to counteract the Slow debuff the player ' s characters are afflicted with on the final floor as well and the speed decrease stat ailment . If possible , it ' s a good idea to have as many characters as possible equipped with to negate status ailments . A Red Mage equipped with the Blood Price ( uses HP to cast spells instead of MP at twice the cost ) passive ability , a piece of equipment that can absorb whatever element the player plans on using the most to help heal themselves should they be in direct combat as well as damage the enemy ( none of the trifecta elements — fire , ice , or thunder — have a real advantage except fire , which is only advantageous on the final floor against the Dreamhare ) , the Double Cast Red Mage ability , and preferably a Ribbon because of the status ailments commonly caused by Malboros in the tower . It ' s also a good idea to have the Red Mage have the Elementalist ability set in addition to Double Cast and Blood Price , because the only enemies that have elemental weaknesses have weaknesses that are off - elements ( non - trifecta elements like holy , wind , water , and earth ) and the Elementalist abilities Earth Heal and White Flame because they ' re cheaper in terms of HP / MP ( HP / MP depending whether or not the player has Blood Price equipped ) and they ' re slightly more powerful than Cure and Cura in terms of healing power . Second Location . Brightmoon Tor ' s second location features level 59 - 60 enemies and its watch contains four level 99 Evil Eyes and one Orthros . Hidden in this location of Brightmoon Tor is the Snowy Tear , which raises the Magic stat by 20 . There is a special path to get this item one must follow : The player does not need to reach the top of the tower to obtain the Snowy Tear but the player should do so to gain access to next Brightmoon Tor location . Third Location . Brightmoon Tor ' s third location features level 69 - 76 enemies and it holds two watches . The " third watch " contains three Blackwinds , two Pavilsags , and one Keeper , all at level 99 . The " final watch " contains two Blackwinds and one Cerayn , all at level 99 . Hidden in this location of Brightmoon Tor is the Azure Tear , which raises the Evasion stat by 20 and the Speed stat by 10 . Furthermore , after completing the final watch , the player is rewarded with a Moon Maiden , which raises all stats by + 5 . There is no limit to how many Moon Maidens the player can collect . There is a special path to get the Azure Tear one must follow : All three Tear items can only be received once in - game .