naist-nlp/zeshel huggingface dataset:
Libertalia Libertalia is a location in the Commonwealth in 2287 . Background . After the death of General Becker in 2282 , the destroyed dockyard of Libertalia was settled by a group of former Minutemen led by Wire . Initially , he tried to enforce the Minutemen way of helping other settlers in exchange for caps and food , but after a while , their food supplies reached dangerous lows . This resulted in two of Wire ' s best men raiding caravans . After Wire discovered the actions of his men , he had them executed . Eventually , Wire himself gave in to the raider lifestyle after caravans repeatedly stiffed his men on their escort jobs . Afterwards , Wire seems to begrudgingly accept that he must do what it takes for he and his men to survive , but notes in his last terminal entry that his former leaders would be sickened by his actions and that he no longer feels like making entries . Libertalia eventually falls under the control of a synth named Gabriel at the start of Synth Retention . Layout . A raider settlement made up of destroyed watercraft linked by wooden bridges . At its center is a capsized supertanker with its stern pointing straight up ; the uppermost level - where a Master - level computer terminal guards an otherwise - inaccessible safe - is accessible via a ladder in the Captain ' s cabin . Appearances . Libertalia appears only in " Fallout 4 " . Behind the scenes . Libertalia is a reference to an alleged 17th century " pirate utopia " of the same name , founded by the notorious British pirate Henry Avery in northeastern Madagascar . The settlement was first alluded to in the 1724 book " A General History of the Pyrates " , though modern historians generally agree the location was fictional .
Tyler ( Fallout 2 ) Tyler is the leader of a small gang in the Den East Side in 2241 . Background . A strong man in metal armor , Tyler was hired by Metzger to guard a church filled with the raw chemicals used to make Jet . He can be a pretty decent fellow , especially when he can party and drink . He sometimes does not like guarding . Appearances . Tyler appears only in " Fallout 2 " .
Vault theme The Vault theme is one of the possible themes for the player character ' s residence in " Fallout 3 " . Megaton house . The Vault theme features some metal benches , different lighting ( bluish vault lighting ) some wall decorations ( such as wall vents and what appears to be air conditioners , and a Vault - Tec banner ) , and big computers in the main room and the upstairs room with the door . Other items include : Tenpenny Tower suite . As in all themes , the list of items is different if the home is in Tenpenny Tower . Among the differences is the addition of a needlepoint " Revelation 21 : 6 " — an interesting decoration for a home that can only be acquired via mass murder .
Followers doctor coat The Followers doctor coat is a piece of in " " . Characteristics . The Followers doctor coat consists of a white lab coat atop of a dirty white blouse . The pants of the outfit are brown and worn with a pair of black boots . The coat is worn by Followers of the Apocalypse doctors . It provides no Damage Threshold and gives a bonus of + 5 to the Science skill . Notes . The mesh for this outfit is nearly the same as the mesh for the , except for the lack of gloves . This makes it possible that this outfit is a re textured version of the Vault Lab Uniform
Coalition of Vault 11 Voting Blocs The Coalition of Vault 11 Voting Blocs was a coalition of all of the voting blocs in Vault 11 in " " . Background . It is an organization which brings together the blocks involved in elections of overseer in the Vault 11 . The coalition handed out voting guides to vault dwellers in Vault 11 . The most influential - Justice Bloc . This provided the leadership election Roy Gottlieb . As a result of a power struggle , the Coalition is crumbling after losing unity . Appearances . The Coalition of Vault 11 Voting Blocs is only mentioned in " Fallout : New Vegas " .
Wheaton armory Wheaton armory is a pre - War military armory in the Capital Wasteland in 2277 . Layout . Located in what used to be Wheaton , Maryland , which is east of the Scrapyard , the armory consists of an underground bunker and a bombed - out office building across from it . A number of raiders have occupied the building and the armory compound , including a raider armed with a missile launcher . The ruined office building has four stories . The second story can be accessed by climbing a slab of concrete and there are stairs to the third and fourth story . The bunker ' s entrance leads to a small room filled with radiation , ranging from 1 - 2 rads per second . It then opens to a silo room that allows you to go down through three floors . The bottom floor is a hatch for a missile launch . The missile ' s payload must have been damaged in some way , thereby flooding the area with radiation . A nearby bomb explosion may have caused this damage , evident by the appearance of the office building . At the bottom of the stairwell there is a turret guarding the armory . The armory door is locked with a Very Hard lock , or the door terminal can be hacked with a Science skill of 100 . Other than the armory , a radio , a few locker s , and some old computing equipment can be found in the bunker . Due to some parts of the bunker being moderately irradiated , Rad - X and RadAway are recommended while inside the building . Appearances . The Wheaton armory appears only in " Fallout 3 " . Bugs . A visual glitch may occur when attempting to hack the " Very Hard " locked door at the bottom of the bunker . If your ' Pip - Boy Color ' in the Display menu of Settings is set to ' Green ' there is a chance that the hacking menu will be colored white and the " Unlock Door " menu will have preset text set as green , while the option to " Unlock Door " will be colored white . This glitch could be triggered if the player has changed their " Pip - Boy " color from ' White ' to ' Green ' previously in the game .
Garun Garun is the knife sharpener for the Blackfoot tribe in 2253 . Background . An older guy who knows how to make and repair spears , knives , and bow s and can do " the old spear - sharpening trick . " He lives in a house that has had carpentry facilities since before the Great War . At some point he has acquired a taste for liquor , but often finds it hard to obtain it himself . Daily schedule . At the start of evening , he goes home , and if he has booze in his inventory , he drinks two of them ( or just one , if he only has one ) , and falls asleep . Notes . A cut quest indicates the Prisoner could have built a still for the town allowing the villagers to make their own booze , which would also have satisfied Garun ' s desire for alcohol . Appearances . Garun was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Hubris Comics terminal entries ( Fallout 4 ) The Hubris Comics terminal entries are a series of entries found on various terminals in Hubris Comics in " Fallout 4 " . Comic Store terminal . This [ Advanced ] locked terminal is located on the sales counter . Writer ' s terminal . This terminal is located in the writers offices .
Cosmic knife clean The cosmic knife clean is a in the " " " Dead Money " . Characteristics . The cosmic knife clean is a melee weapon almost identical in appearance to the standard variant , except all the cloud residue has been cleaned off , revealing a smooth , shiny blade . The cosmic knife clean ' s chief benefit is that it inflicts triple damage on limbs , twice that of the unclean original and nearly twice that of the super - heated version . It also features a slightly higher base damage and critical chance . Special attack . It has a " " attack , which does 150 % damage in V . A . T . S . at the cost of 5 more action points ( requires a Melee skill of 50 ) . It is possible to execute " Surgical Strike " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The cosmic knife clean can successfully strike about 995 times from full before breaking . Crafting . This weapon must be by the player . It cannot be found on enemies or in containers . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed . Locations . Can only be crafted by the player character . Notes . This weapon is used in the crafting of the knife spear clean .
Find out how Becky can sell her booze for such low prices Find out how Becky can sell her booze for such low prices is an unmarked quest in " Fallout 2 " . Walkthrough . Go to Becky ' s bar , ask Becky about a drink . Go to The Hole and ask Frankie about his booze . Tell Frankie that Becky ' s whiskey is much cheaper and offer to find out why . Gain entrance to the Becky ' s bar basement : pick the lock when the door guard walks off to pester the nearby croupier or destroy the door with an explosive . Come downstairs and find the still . Return to Frankie to collect the reward and access to the next quest : Sabotage Becky ' s still . Bugs . Destroying the Becky ' s basement door might make the game unstable . Saving / reloading or exiting / re - entering the map right after destroying the door will prevent possible crashes .
Wanderer ' s leather armor The wanderer ' s leather armor is a unique piece of leather armor in " Fallout 3 " , worn by the wanderer , a hostile raider - type wastelander . Characteristics . The wanderer ' s leather armor is repairable with typical leather armor and confers a + 10 small guns bonus to its wearer . It is identical in appearance to regular leather armor .
AntAgonizer The AntAgonizer , real name Tanya Christoff , is a " supervillain " located in the town of Canterbury Commons in 2277 . She possesses control over giant ant s and is fighting her nemesis , the Mechanist . She is dressed in an ant costume , comically emulating a supervillain . Background . Tanya Christoff was born in 2250 and is 27 when James leaves Vault 101 . As a child , she traveled the wasteland with her caravaner parents and she was a fan of the old Hubris Comics magazines that she found across the wastes , particularly Grognak the Barbarian comics . At some point during her teens , her parents ' caravan was attacked by giant ants and both her parents were killed . Witnessing this traumatized Tanya and led her to lose herself in the world of Grognak ' s stories , becoming obsessed with the character of the AntAgonizer , a villain with a life story similar to hers . Eventually , she took on the mantle of the AntAgonizer herself and , after developing a method to tame giant ants , she sought out to carry out her comic book counterpart ' s goal of destroying mankind . As the AntAgonizer , Tanya thinks that Canterbury Commons - a major location in the trading route her parents helped put on the map - is a blight on the wasteland . Locals used to see Christoff lurking in a sewer system to the north of town , covered in mud and dirt . Giant ants eventually started hanging around . She disappeared for a few months and reappeared as the AntAgonizer , harassing the town ever since . Appearances . Tanya Christoff / The AntAgonizer appears in " Fallout 3 " , and is mentioned in " Grognak & the Ruby Ruins " in Fallout 4 . Behind the scenes . " Antagonizer " is a play on words . As well as having the word ant in it , an antagonist is a character who opposes the protagonist . Bugs . Sometimes she can glitch and end up standing outside of Megaton , still dressed in her costume but unaccompanied by her ants . This bug can occur if The Superhuman Gambit was completed without visiting her .
Madden ' s Gym Madden ' s Gym is a boxing gym within General Atomics Galleria in 2287 . Layout . A two - roomed building , it is located to the left upon entering the galleria . Inside , one can find a boxing ring on the left and weights on the wall . A counter manned by Danny , is to the right , along with a shelf containing some Buffout and stimpaks . A door behind the counter leads to the office , where Madden ' s office terminal can be found , along with an open safe . Notes . Stepping onto the ring before the Grand Reopening will initiate a boxing match with the Champ . Stepping out of the ring during the fight or using any weapon other than boxing gloves will turn the other robots hostile . Boxing gloves can be picked up around the gym for this very purpose . If the Champ is defeated using only the Boxing Glove , the Sole Survivor is declared the new champion and the other robots will go back to idling . Killing them does not seem to affect any of the other robots . Appearances . Madden ' s Gym appears only in " Fallout 4 " .
Ghost of She ' s paw Ghost of She ' s paw is a quest item in the " " " Honest Hearts " . Characteristics . Bloodied , severed paw of a yao guai . Location . This item is found on the Ghost of She . It is needed to obtain She ' s Embrace . Notes . The Ghost of She ' s paw appears to be a mutilated arm instead of a paw .
Burham Springs Burham Springs or Burning Springs , as it is called nowadays , is a place somewhere in the American southwest . Burham Springs is the wreckage of a pre - war mining community that has been burning for decades . Only a tiny handful of people continue to linger in the dreadful place . The constant threat of death by fire , smoke , radiation , and horrible monstrosities keep the rest of the world away . The smoldering coal mines contain a wealth of technology , but the risk is too great for most people to bother . The Agricola mining robot s can be found there , as well as horribly mutated creatures called the gehennas and the molech s . History . 2039 . Prometheus Coal , a division of Poseidon Energy , opens a coal mine in central Utah . A small village opens up nearby . It is called Eagle Rock . 2066 . With more important things to spend their money on , Poseidon Energy closes the inefficient and dangerous Eagle ' s Rock mine complex and sells it to the U . S . government . 2074 . Government decision makers order the dumping of radioactive waste into Eagle Rock ' s lower mines . Enclave politicians help secure a contract for Poseidon Energy to develop and use their mining robots in the operation of the dumping ground . Not surprisingly , the Agricola lab turns out to be a pretty good bunker as well . 2077 . Bombs drop . Two Poseidon scientists are still trapped in the lab . After four years , one dies of natural illness . After one more year , the other commits suicide . 2238 . NCR explorers discover Eagle Rock and quickly realize that it is a source of energy and some water — albeit a dangerous source . Within the year , NCR miners are there , and more come shortly thereafter . Many of them are dregs / outcasts from other communities . 2245 . NCR halts production on the railroad lines . The need for coal diminishes and the Powder Gangs rise up . 2247 . NCR 5th Engineering Division blows up Burham Mines , causing incredible fires to break out all over the area , even in veins of coal encased in rock . Many die . Many become Gehennas . NCR abandons Burham Springs . 2248 . Twelve daring people , including Phil , Sparky , and Frank LaFrancis , drift into Burham Springs to start salvaging . Two years after the end of this influx , all are dead except Phil , Sparky , and Frank . 2250 . The Blackfoots try to take out Phil , Sparky and Frank twice . Between those attacks , the Vipers attempt the same . Both groups fail . 2253 . The Prisoner escapes from Tibbets , dooming the world and creating a holocaust of epic proportions . He passes through Burham Springs during his quest . Appearances . Burham Springs did not appear nor was mentioned in any of the published games , but was to appear in " Van Buren " .
Guess Who I Saw Today Guess Who I Saw Today is a in " " . Detailed walkthrough . To begin the quest , the Courier must go to the Jacobstown lodge and talk to Doctor Henry and tell him they will help him research why the local night stalker s have begun turning invisible . Meet with Lily Bowen , a nightkin standing by the pen outside the front of the lodge , after accepting the quest . One can invite her to come along , but it ' s not required ( this will only work if the player does not have a fellow humanoid companion already ) . Exit Jacobstown and circle around to the northwest to locate Charleston Cave , and enter . Continue through the cave . Eventually , one will come across a couple of bighorner bodies and a nightkin body , with Oh , Baby ! next to it . Examine the nightkin and take his chewed Stealth Boy , the player will then be prompted to return to Doctor Henry back in the Jacobstown lodge . The night stalkers will not attack if the player has the Animal Friend perk . Talk to the doctor back at Jacobstown . He ' ll inform the Courier that since the chewed Stealth Boy was a dead - end , using the Mark II Stealth Boy is the only remaining line of research available to him , and Lily is his best experimental subject . Talk to both the doctor and Lily ; they both will agree to the experiment . It ' s a success , but as soon as the doctor is finished , Keene enters the room and demands the Stealth Boy Mk . II specs . Note : If one talks to Lily while they are away from Jacobstown , she will run back to Jacobstown . If one needs her , they should be mindful of where this conversation takes place . Make sure Doctor Henry actually does the experiment ; it should not take more than 30 seconds for him to start . Speak with Doctor Henry again . Whichever decision is chosen , it will end the quest . It is not confirmed if different decisions have any effect on game - play , though Lily will always be able to be taken as a companion . Passing the Science check gives 590 XP , 90 more experience than the other two options do . Regardless of the outcome , the player will NOT be able to acquire the Stealth Boy mark II prototype . Behind the scenes . " Guess Who I Saw Today " was a soft jazz song written by Murray Grand and performed by Elisse Boyd .
Cloning log The cloning log is a holotape in " Fallout 3 " . Location . Found in Vault 108 ' s cloning labs , next to a skeleton leaning on an operating table . Transcript . Translated version . Attempt # 53 : Gary 53 is hostile toward all non - clones , as was the case with the previous 52 attempts . We may have to consider a means of disposal of the pre - existing , Gary clones , as the observation rooms are getting quite full . Attempt # 54 : Gary 54 exhibits no change in hostility toward non - clones . If anything , he is even more hostile . Dr . Peterson can attest to this , having been injured while examining Gary 54 . Tomorrow we are going to dispose of several of the Gary clones , which will leave room for many more attempts . Notes . Strangely , although it shows as a holotape , it is text , not audio , and the Pip - Boy refers to it as a note .
Bounty hunter ( Fallout : New Vegas ) The bounty hunter ( initially known as traveling merchant ) is a bounty hunter working undercover in the Mojave Wasteland in 2281 . Background . This traveling merchant is actually an independent bounty hunter , formerly a caravan guard , working undercover . Following a prison riot at the local NCR Correctional Facility , this bounty hunter went into Powder Ganger territory near Primm and Goodsprings , hoping to bag a few Powder Gangers and earn a few from the local NCR presence ( even though they are not actually offering bounties for Powder Gangers . ) The incognito bounty hunter ' s activity has attracted the suspicion of gang leader , who wants him off his turf . What makes this " merchant " suspicious is that he lacks goods to sell , a to carry merchandise , and for protection , plus the recent infestation near Sloan has redirected all merchant traffic to the safer Highway 95 . This has made the merchant a trap to any Powder Ganger who would dare robbing him . Eddie believes the " merchant " is with the NCR , possibly a . Appearances . The bounty hunter appears only in " " .
K . C . ( Nuka - World ) K . C . is a character affiliated with Sykes in 2287 . Background . K . C . is an associate of Sykes , owner of a minigun named Fate . K . C . is also the author of Sykes ' old letter , which outlines his feelings towards Sykes ' theft and sale of Fate and his jet stash . Appearances . K . C . is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Empty soda bottle The empty soda bottle is a miscellaneous item in " Fallout 3 " and " " . Uses . " Fallout 3 " . The empty soda bottle only serves as a common form of Rock - It Launcher ammunition . " Fallout : New Vegas " . You can squeeze the water out of two prickly pear fruit s into an empty soda bottle to form a bottle of which essentially is cactus water . In the " Honest Hearts " , it is the required component for brewing . In " Old World Blues " , the Sink can turn this into a bottle of purified water . Notes . In - game , this bottle is different from the empty Nuka - Cola bottle . It weighs the same as an empty Nuka - Cola bottle but has a value of 1 cap instead of the Nuka - Cola ' s 2 . It is identical in appearance to the empty Nuka - Cola bottle , and it even has the red Nuka - Cola label on it .
Radar beacon The radar beacon ( Mechanist device before installing it in Ada ) is a miscellaneous item in the " Fallout 4 " add - on " Automatron " . Characteristics . The beacon is a device the Mechanist installed on her robobrains to pinpoint their location . The Sole Survivor can attach one to Ada and use it to locate them .