Into The Pitt Into The Pitt is a quest and achievement / trophy that is added to the game in " Fallout 3 " ' s add - on " The Pitt " . The quest starts with the Lone Wanderer being contacted by a mysterious person . Objectives / walkthrough . Investigate the distress call . When " The Pitt " first loads , the player will be informed of a new radio distress signal , " Wernher ' s distress signal " , from a runaway slave named Wernher , who informs the Lone Wanderer that he needs help in retrieving a cure for the mutations plaguing the town developed by The Pitt ' s raider boss , and Ex - Brotherhood of Steel member , Ishmael Ashur . The signal emanates from the radio tower far to the north of the Capital Wasteland . It ' s a long walk from anywhere , but the closest map marker to fast travel to is SatCom Array NN - 03d . Once the player arrives , Wernher will be under attack by a few Pitt raiders . After helping him dispatch his foes , Wernher will tell the player his story and where to go from there . He tells the player there is a train tunnel to the west , and he will meet up with him or her there , and that he will bring the player into The Pitt . Obtain a slave outfit . Wernher suggests the player obtain a disguise from the slavers camping outside the train tunnel to ease gaining access to The Pitt . Upon heading west , there is indeed a train tunnel , as well as a group of about four slaver s led by a man named Ramsey and a couple of Pitt slaves in a locked slave pen . Be careful when approaching Ramsey if you have previously been hostile with Paradise Falls . Though he will appear friendly , interacting with him will cause him to immediately recognize you as the one who " shot up Paradise Falls " and become hostile . Killing him costs no Karma , obviously , and the other slavers will open fire on you . Getting a slave outfit can either be accomplished by buying the slaves or killing the slavers ; there are 2 slave outfits in the slave pen , one on a dead slave and one on Prosper which can be acquired by threatening him ( giving negative Karma ) or when you tell him you are freeing them for no reward , he tells you to take the dead slave ' s outfit for a bit of good Karma . After entering the train tunnel , the player must activate a hand cart to travel to The Pitt . Any companions you may have must be left behind ( and they will disappear after finishing the quest ) . Arriving at the trainyard . Upon arrival at the train yard , Wernher will tell the player to hang back while he " does the talking , " and walks over to a Pitt raider standing guard . Werhner ' s diplomacy quickly becomes that of the shotgun variety , and the player must intervene once again . The trainyard has several Pitt raiders firing from elevated positions , so an accurate rifle is handy , or you can just let Wernher do the work . After the firefight , Wernher will walk to the northeastern exit of the trainyard and tell the player he cannot proceed any further . He will then tell the player that the guards will confiscate the player ' s inventory upon entering , and to find a slave named Midea . The player can inquire about concealing a small weapon : Wernher will agree and hand over either a knife ( a switchblade ) , or a small gun ( a . 32 pistol ) . Note that the player doesn ' t actually receive their weapon immediately ; instead you get a misc item that turns into the weapon upon entering Downtown . Into The Pitt . After exiting the trainyard , the player should be wary of the gutted building on the left side of the path . There is a small group of hostile wildmen inside it . It is possible to sneak past the entire building , but if detected , the player will be caught in the open . North of the building is The Pitt Bridge . The bridge is gridlocked with various vehicles from before the Great War , and even worse , riddled with frag mine s , left by The Pitt ' s raiders to kill off anything trying to leave or enter The Pitt . Failing to disarm a mine and letting it detonate can catch the player in a huge chain reaction explosion . The player should cross the bridge carefully , It helps a lot to have the light step perk or use sneak mode to check for mines and avoid the eyes of a Pitt raider with a sniper rifle who is in a small , high up ledge near the end of the bridge . The ledge the sniper resides on is accessible from the ground by means of a gravity - defying ramp along the bridge ' s main cable . It is worth noting that the water in the river is irradiated to lethal levels , often in the hundreds of rads per second . After finishing the harrowing trek , the player will reach a right - turn on a street . This is where a familiar scene from The Pitt trailer plays out : a few runaway slaves will run by , only to be blown to pieces by mines . This is a good place to get a slave outfit if you haven ' t already . At the end of the road is a roadblock . Gain entrance . If the player decides to kill the gate guards ( Mex and three other raiders ) , they will be incapacitated by four Pitt raiders with police batons upon entering Downtown . A humorous scene unfolds as the player ' s vision fades to black and the slavers squabble over the player ' s gear . If the player asked Wernher for a concealable weapon , they will receive it now . If the player instead pretends to be a slave , Mex will believe that the Lone Wanderer is a slave who was unable to cross the bridge . He will confiscate all the player ' s gear ( except the previously mentioned concealed weapon ) and then tell the player to get back to work . The player is not attacked upon entering Downtown when taking this route . The player can also tell Mex that they would like to become a Pitt raider , Mex lies to you and tells you they are hiring . Upon entering you are incapacitated much like above . Regardless of the method of entry ( even using exploits to bypass the confiscation of items completely ) the quest will be completed upon entering Downtown , leading directly into Unsafe Working Conditions . Exploits . Keeping your items in The Pitt . The forced conversation with Mex ( and the subsequent confiscation of your items ) can be avoided when approaching the main gate . This is done by switching to unarmed combat , standing directly underneath the raider on the overhead catwalk , jumping and entering V . A . T . S . while in midair , then throwing a single punch ; the punch will miss but will leave you on top of the catwalk , standing next to the raider . By quickly jumping down from the catwalk you can avoid the conversation trigger entirely . Be warned that if you do not jump down from the catwalk fast enough the trigger will activate and your controls will be locked , rendering you unable to move , and Mex will not be able to reach you to initiate the conversation , thus keeping you in this state indefinitely . ( Note : this does not seem to be possible on the 360 , but barrels laying around the bridge can be stacked on the baby carriage to achieve the same effect . ) If you are successful in avoiding the forced conversation you will be able to enter the Downtown area without being ambushed and losing your items . Fast travel to the Bridge and train yard will remain available . If you chose to have Wernher give you a concealed switchblade or . 32 pistol it will remain as an un - droppable miscellaneous item . PC users can remove the items by using the commands or for the switchblade and pistol , respectively . Once this exploit is used , passing through the main gates where the conversation is triggered must be avoided at all costs . Doing so will lock your controls indefinitely , as the conversation options which would unlock them are no longer available once you have completed the quest . ( Note : Once inside Downtown you can fast travel to the bridge , re - cross it , re - disarm all the mines , and kill Mex ( don ' t get close enough to him to trigger the event ) and the other Pitt raiders for their Infiltrators if you do this you cannot get through the door until the main quests are completed . Just simply fast travel back into Downtown . ) Another technique using fast travel ( easy and recommended ) : Don ' t kill the guards or Mex , drag the body of one of the slaves killed by frag mines across the first gate and use it as a container to store all of your items . Go through the gate ( to Downtown ) then immediately back through the gate ( to the Pitt ) and pick up your items . Next , fast travel into Downtown and you will have all your items . If you bring your items when entering Downtown , all your items will disappear from your inventory . Killing the guards at the gate then entering Downtown will result in you getting knocked to ground by guards from the Downtown part . You cannot prevent this because your controls are blocked upon entering . So just don ' t kill them . Note : It can happen that it will take some time for the quest " Into The Pitt " to complete . Walk around in the Downtown section for a minute then go back to the gate and wait a few seconds and then go looking for Midea . Quest will be completed shortly . Behind the scenes . When asking Prosper for his clothes , the Lone Wanderer says , " I need your clothes . Give them to me . Now . " This is a reference to " " , in which Arnold Schwarzenegger appears in the past completely naked and confronts three street punks .