naist-nlp/zeshel huggingface dataset:
Holding cells The holding cells are a location on board Mothership " Zeta " . Background . The holding cells are where you start " Mothership Zeta " . There are many holding cells , with only a few people occupying them . One has the Lone Wanderer and Somah , one has an insane Rivet City security guard ( not able to talk , but able to kill ) , one has a dead Enclave officer , and another has a small girl named Sally , who is extremely knowledgeable about the ship . Layout . This is the place where the Lone Wanderer and Somah are being held captive by the aliens . It has only one entrance and one exit . Notable loot . In this first area you will be able to retrieve all the inventory items you were carrying before you were abducted . The container is inside a small room to the left , after Sally opens the locked door for you . In a room to the left of your holding cell , there are alien captive recorded log s 14 , 15 and 22 ; in the room to the right are recordings 1 , 3 and 12 . Appearances . The holding cells appear only in the " Fallout 3 " add - on " Mothership Zeta "
Nellis array The Nellis array is a in Nellis Air Force Base in the Mojave Wasteland . It is located just east of the Nellis hangars . Layout . Exterior . Outside on the top of the Nellis array are several broken solar panels . The player character will need to pass a Repair check of 65 , or have scavenged parts from around the solar collection tower at the back of HELIOS One , which require a 20 Repair to acquire , in order to repair these solar panels . No with the Boomers is gained directly for fixing the solar panels ; however , completing the Sunshine Boogie will earn reputation with the faction . There is a computer terminal by the gate . Until the generators are powered back on , it displays the error message codice _ 1 It checks array efficiency when the array is operational again ( 120 % at best . ) Interior . The inside of the facility is quite simple . Inside the main entrance is a small room with a doorway straight ahead and another door to the left . The forward door leads to an enclosed gangway that goes over the main generator room below . To the left is another room with a door to the right . The door leads to an exposed gangway with stairs that lead down to the lower level . The area below the building is sectioned into two areas . The stairs lead into the smaller of the two sections with electric transformers and generators . The larger room contains more electrical equipment , an exit , shelving with ammunition box es , artillery shells , and . The exit leads to another exit to the outside by way of a tunnel . Generators . There are several generators in the lower level of the array building . The generators are off by default . They are used in the quest Ant Misbehavin ' . Appearances . The Nellis array appears only in " " .
Midwest The Midwest typically refers to the former north - central states of the United States , specifically Illinois , Indiana , Iowa , Kansas , Michigan , Minnesota , Missouri , Ohio , Nebraska , North Dakota , South Dakota and Wisconsin ( the Plains Commonwealth and Midwest Commonwealth ) . Although these states are generally considered to constitute the region , opinions on the exact borders of the Midwest vary . In California , it is said that there are miles wide twisters in the Midwest , and that the place is one big radioactive dustbowl . History . One of the major factions in the area is the Brotherhood of Steel , a splinter faction of the original Brotherhood from California that controlled the area around Chicago . The technology - worshipping Reaver cult , based in Newton is also a notable organization . Some of the major towns were Quincy , with both human and ghoul population , Kansas City , inhabited by ghoul s who worshipped a nuclear bomb , the Junktown - like Junction City , Cold Water , famous for its casino and Great Bend , a major pre - War industry center . A dying town of Macomb and numerous small settlements and tribes ( like Peoria , Brahmin Wood and Dirt Haven ) are located here as well . After the fall of the Master in the far West , a great migration of super mutant s he created began . They traveled East to find themselves a new home , until they found a crashed Brotherhood of Steel zeppelin , which was a part of an Air Convoy that was meant to find and destroy the remains of Master ' s Army . Brotherhood Paladin Latham duelled mutant leader Gammorin and won . As unlikely it may seem , Latham took his opponent ' s name and became the new leader of the mutant army , setting up the base known as Osceolla near the airship crash site . Long faction war occurred in this region , as the local Brotherhood were fighting super mutants , Beastlords , raiders and Reavers . Also , Vault 0 and the Calculator were located in Colorado close to the Midwest , arising as the greatest threat to all life and the main enemy of the Brotherhood . Caesar ' s Legion is encountered in Denver , traveling to the east ( in the direction of Kansas ) , where their new headquarters is located . The Legion appears there once a year . Every few weeks a pair of scouts are sent east , if the radioactive dust storms have subsided for the season . Once they do , they ' ll head out . Once the Legion is discovered in Denver , every month that passes has a 25 % chance that Legion slavers will go back to Caesar taking all their slaves with them . Anton , the leader of the non - NCR salvagers in Denver , is from the Midwest and fled to Denver to escape Caesar ' s Legion . So it may be possible that the area is habitable . Notes . John Cassidy regretted not exploring the Midwest in his youth .
Dennis Allen Sergeant Dennis Allen was a Brotherhood of Steel member , probably one of the members of Roger Maxson ' s original team . Background . In 2134 , a faction led by Allen gained strength , and they urged the Elders to let them explore the ruins of West Tek to the southeast ( called the Glow after it was hit by a nuclear bomb ) for artifacts . The Elders refused , so Allen and his separatist group split away from the Brotherhood of Steel , taking some technology and weapons with them . Other members of the team included Soto , Jensen and Camarillo . They made it to West Tek Research Facility after 20 days . The radiation levels began to shoot up as soon as the giant crater was in sight . They concluded that with their armor and Rad - X supplies they ' d be fine for a least a day of exploring and that the technology they had the potential of recovering was worth it . They climbed down the crater to the first level and as there wasn ' t much of value on this level , they pushed on . Unfortunately for them , the security sensors had been burned out on the first two levels , but not on the third . Jensen was killed before he knew what had happened . Allen tried to regroup , but only Soto and Camarillo made it back up here to the first level with him . All three of them eventually died because of power armor air filtration failure . Before he died , Allen logged what happened to the expedition into a holodisk which was later found by the Vault Dweller . Appearances . Allen appears only in the first " Fallout " as a corpse .
Nuka - nuke The Nuka - nuke is a type of ammunition in the " Fallout 4 " add - on " Nuka - World " . Background . Nuka - nukes , as well as the prototype weapon capable of deploying them , were one of the results of Project Cobalt , a secret joint research program involving the United States Armed Forces and the Nuka - Cola Corporation . The project ' s main focus rested on the highly radioactive Strontium - 90 isotope which , according to various terminal entries found in the Nuka - World theme park , could not only be used to make Nuka - Cola Quantum glow in the dark , but also to " militarize pretty much anything " . Applying its enhancing properties to the Fat Man ' s already devastating ammunition resulted in a warhead with massively increased destructive power that detonated in a bright - blue ball of nuclear fire . Since the Nuka - nuke project was still in its prototype stage when the Great War broke out , the technology never made it into field deployment before the Old World ended . More than two centuries later , the only known examples still reside with the only launcher in existence , safely locked away in John - Caleb Bradberton ' s personal vault deep below Nuka - World . Characteristics . Nuka - nukes are a unique craftable version of the standard mini nukes . They deal 50 % more damage than the base model when fired with the Nuka - nuke launcher , the only weapon capable of deploying them . Nuka - nukes look somewhat different from normal mini nukes , bearing a cleaner Nuka - Cola - red paintjob instead of a weathered military olive drab , as well as a glowing blue ring towards the tip that indicates the warhead ' s quantum enhancement . Aside from these visual deviations and not being available for purchase or looting anywhere else in the Wasteland , they are identical to regular mini nukes in terms of size and weight . Locations . Three Nuka - nukes can be found at the end of the Cappy in a Haystack quest , along with the Nuka - nuke schematics , by siding with John - Caleb Bradberton over Sierra Petrovita and cutting power to the vault . These are the only placed Nuka - nukes in the game , but more can be crafted at any chemistry station after picking up the schematics on the same table in front of them .
Paladin ( Fallout 3 ) Paladins ( called Brotherhood of Steel paladin in - game ) are members of the East Coast Brotherhood of Steel situated in the Capital Wasteland . Background . Contrary to the original Brotherhood of Steel , Owyn Lyons has changed the rank system - Paladins are no longer a separate caste , but a rank ( albeit a high one ) instead . Paladins lead the squads of knights and go first into combat . They are usually more heavily armed and may get even the most advanced of weapons . Brotherhood of Steel paladins are some of the toughest human combatants in the Capital Wasteland , second only to the soldiers of the Enclave . After the " Broken Steel " DLC , Brotherhood of Steel paladins become more of a match to Enclave grunts . Some will carry Tesla cannons and Gatling lasers while assaulting Adams Air Force Base . Notes . The paladins inside the GNR building in " Fallout 3 " , cannot be mezzed . They will turn hostile and the other Brotherhood members in the building , the paladin will go unconscious when killed by the other brothers , and then when getting up all members of the Brotherhood will be hostile to the player . ( Needs to be tested on paladins in other areas of the wastes . ) The paladin guards outside the Citadel can be mezzed and sold , or you can take all of their items and move to the next one , not counting Bael . Appearances . These paladins appear only in " Fallout 3 " .
Benign Intervention Benign Intervention is a companion quest in " Fallout 4 " . Detailed walkthrough . Once Cait trusts the Sole Survivor enough ( 750 affinity ) she ' ll tell them about her history and her current struggles with addiction , then suggest going to Vault 95 to seek treatment . Vault 95 is near the middle of the land area on the south side of the map , southwest ( and across the river ) from Egret Tours Marina . The Gunners have claimed the vault , so the player character will need to fight their way in . The room on the right after leaving the elevator ( locked with an Advanced lock ) has a terminal that can be used to deactivate some turrets ahead . Additionally , there are traps throughout the vault . Ahead there ' s a large room with several enemies , a Master level terminal blocks the door to the south that leads to the detox chamber . Alternately in the overseer ' s office in the upper west side , there ' s an unlocked terminal that can open the door . Once passing by the door there are several more Gunners in the cafeteria , go upstairs and around to the terminal , inside there ' s a Gunner commander , a turret and an active bottlecap mine on the desk . At the stage , talk to Cait , who has misgivings about the process . There will be 3 Easy persuasion options , all of them give the same result . Once she gets into the extractor chair , activate the terminal and watch the chair work . Speak with Cait again once it ' s done and the quest will end .
Lenk ' s Bad Debts Lenk ' s Bad Debts is an in " " . Quick walkthrough . On their first meeting , Comm Officer Lenk will mistake the Courier for an Omerta bailiff . For 250 , a very small amount of NCR infamy ( not enough to reduce a players reputation ) and evil Karma , the player can extort her . Alternatively , the Courier can pass a Speech check of 30 to hear her full story of how she is the sole survivor of her patrol , and the guilt issues led to her gambling debts . For good Karma , the Courier can assure her that she ' ll get revenge , and for evil Karma , they can call her pathetic . The Courier may speak to Ranger Kudlow about Lenk afterwards , and Kudlow will explain some more details .
Thomas ( Project V13 ) Thomas is a Brotherhood of Steel paladin who took part in a mission assigned by Elder Francis in " The Armageddon Rag , Vol . 3 " . Background . Thomas took part in a mission / training mission with the primary objective of finding out if there truly is a tunnel entrance to the Glow . This mission involved working with the Guardian Brotherhood . He was the first to spot the super mutant s , known as " greenies " in his squad , hiding among the rock formations . Thomas liked to use humor and described himself as sensitive and appreciative of nature , but as soldier would have to appreciate " " every piece of flecking ash " " when he has to burn it to the ground . Appearances . Thomas is mentioned only in the short story " " On the Beach " " , published in " The Armageddon Rag , Vol . 3 " .
There We Smolder There We Smolder is a band that Badger used to play in . Background . According to Badger , the singer was " a bit of a ponce " , Aaron was constantly sweating , and everything else was Todd ' s fault . In spite of all this , however , Badger assures people that they kicked ass . Appearances . The band is mentioned in " Fallout 2 " .
Ham Fisted Ham Fisted is a " " trait , available only to super mutants . Effects . Genetic engineering has endowed you with huge hands . You get an extra tag skill on Unarmed but you suffer a - 10 % penalty on First Aid , Doctor , Science , Traps , Lockpick and Repair skill s .
Miria Miria is the daughter of the slaughterhouse owner Grisham , in Modoc . Background . Miria , a very shapely and seductive - looking woman , is the daughter of Grisham , slaughterhouse operator in Modoc . She may be married to gain a permanent companion and earn a reputation title . Miria ' s brother Davin can also be wed to the same effect , with slightly different stats . Appearances . Miria appears only in " Fallout 2 " .
The Terrible Shotgun The Terrible Shotgun is a unique shotgun in " Fallout 3 " . Characteristics . The Terrible Shotgun is a unique variant of the combat shotgun and has the second highest damage of all weapons in the Small Guns category . The weapon has a far larger spread than normal shotguns , and full damage is only done if " all " pellets hit , making it most effective in close - quarters . Critical hit damage with this weapon is actually applied individually on each pellet the weapon fires in a shot outside of V . A . T . S . If all nine pellets critical hit at the same time ( such as in a point - blank sneak attack critical attack ) , the weapon ' s total critical damage is 360 . And with the Better Criticals perk , it can go up to 540 . Add in the base 80 power of the weapon , and then double the damage because of the sneak attack bonus , and the weapon ' s total damage increases to 880 or 1240 with Better Criticals , the latter of which gets it close to the damage of the Fat Man . In fact , if the damage is increased further with a head shot , this weapon ' s destructive power against a single target becomes even greater than the Fat Man , being able to kill even a super mutant behemoth with a single sneak attack critical head shot . Durability . The Terrible Shotgun can fire a total of about 146 rounds , the equivalent of 13 reloads , from full before breaking . Even so , the weapon will not jam until 120 rounds are fired . Given that you do not reload until the current magazine is expired you will have 10 reloads before the gun begins to jam , but the gun will only have three chances to jam before it breaks . Location . This gun is carried by Smiling Jack , the non - hostile raider merchant in Evergreen Mills . You can kill him for it , with no Karma loss , or pickpocket it from him .
Grey Tortoise Grey Tortoise was a pre - War company operating in the state of Massachusetts . Background . Their cigarettes were spread throughout the Commonwealth as can be seen by their presence in old buildings and even in the vaults . Cartons were sold at all Red Rocket gas stations and multiple other stores . They are still used by the present - day inhabitants , and various companions will sometimes smoke one . One of their billboards can be found in the Quincy ruins . It is next to a a large two - story building to the north of the overhead highway . Appearances . Grey Tortoise appears only in " Fallout 4 " .
Explosive Skill Explosive Skill is a " " ( skills in this game work like perk s do in other " Fallout " games ) . Effects . Each level of this skill increases your damage for + 5 % ( up to a maximum + 25 ) for all .
. 32 caliber round The . 32 caliber round is a type of ammunition found in " Fallout 3 " . Characteristics . It is used with the . 32 pistol , the hunting rifle and their unique variants . Generally speaking , the . 32 round is second most common small guns ammunition found in the game , behind 10mm rounds . After Picking Up the Trail it becomes less available as enemies start carrying assault rifle s in place of hunting rifles . These rounds are not particularly useful , as the . 32 pistol is far weaker than the 10mm pistol the Lone Wanderer is given early in the game . The hunting rifle is eventually superseded by the sniper rifle , but as . 308 caliber round s are not as common and super mutant s have a strong tendency to carry hunting rifles , it may be necessary to rely on . 32 caliber rounds for long range combat .
X - 13 research facility terminal entries X - 13 research facility terminal entries are a series of in the " " " Old World Blues " . they can be found on various terminals in the X - 13 research facility in the Big MT . Test terminal . This terminal is located in the stealth testing lab , just east of the facility entrance . Terminals . Paris ' terminal . Terminal is located in the testing facility . Butz ' s terminal . Terminal is located in the testing facility . Mendoza ' s terminal . Terminal is located in the stealth testing lab . Slough ' s terminal . Terminal is located in the stealth testing lab Test recording terminal . Terminal is located in the north room of the stealth testing lab . Research terminals . Brazos ' terminal . Terminal is located in the room with the Prototype X - 13 gloves . Redding ' s terminal . Terminal is located in the t Welcome , Researcher Redding Mori ' s terminal . Terminal is located in the testing facility , in the room with the Prototype X - 13 chest plate . Dr . Calis ' terminal . Terminal is located in the testing facility , near the stealth testing lab entrance . Security terminals . Foyer terminal . This terminal is located on the cornered desk in the foyer of the facility . Lab entrance terminal . This terminal is located next to the entrance to the stealth testing lab . Technician terminals . Chayanov ' s terminal . Terminal is located in the stealth testing lab , in the northwest area in a corner Skinner ' s terminal . Terminal is located in the stealth testing lab
Temple key The temple key is a miscellaneous item in " Fallout 2 " . Characteristics . An ancient looking key . Location . The Chosen One can obtain this key in several ways , either by looting it off Cameron ' s corpse or stealing it from him . A Speech check can also be passed which will automatically unlock the door without a fight .
Hack Mission Control Computer Access Codes Hack Mission Control Computer Access Codes was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located on Bloomfield Space Center ' s Launch Pad . Background . Getting control of Mission Control is critical to launching Hermes - 13 , but actual launch codes are still needed to get the bird to fly . Walkthrough . If the PC is good at Science , he can hack into the computers at Mission Control and see what he needs to launch Hermes - 13 .
RadAway ( Fallout 3 ) RadAway is a consumable item in " Fallout 3 " . Characteristics . In " Fallout 3 " , RadAway is no longer addictive . This item looks a bit like a blood pack , except with a short tube and a distinctive orange color . It can be found in almost every medical or science facility and can often be found in first aid boxes that hang on walls or are kept on shelves . It can also be bought from a variety of doctors in the Capital Wasteland . The effectiveness of RadAway is dependant on the player ' s Medicine skill , meaning that the higher the player ' s Medicine skill , the more Rads are removed .
Gas bomb The gas bomb is a placed explosive in the " " " Dead Money " . Characteristics . The gas bomb is an improvised explosive incendiary device . It is constructed from strapped to a fire extinguisher . The weapon functions like other proximity mines , and will burst into a ball of fire and shrapnel , setting the target alight , causing explosive and fire damage . It is thrown a short distance when placed , similar to the MFC cluster , instead of being dropped nearby like other mines . Like all other placed explosives , it cannot be used in V . A . T . S . Crafting . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed .
Plik Plik is a ghoul inhabitant of Point Lookout in the year 2277 . Background . A jovial host of his prestigious hunting club for society ' s richest ( or most bored ) clientèle , Plik has witnessed the spread of feral ghoul s in the area , and seeks to limit this encroachment , while attempting an enterprising scheme in the process . Plik runs a little hunting club out of the Coastal Grotto , but it is " Strictly for high - rollers " . It appears Plik has a scientific background and has taken extensive notes on the anatomy of feral ghoul s , referenced in his journal which will grant you the Ghoul Ecology perk upon reading . Interactions with the player character . Effects of player ' s actions . When you first meet Plik , he will greet you and ask if you want to join his safari and that the fee is 1000 caps to join . Appearances . Plik appears only in the " Fallout 3 " add - on " Point Lookout " .
Raider armor ( Fallout Tactics ) Raider armor is a piece of armor in " " . Characteristics . This armor is worn by low level raiders . A superior version of this armor would be the vandal armor . Special : Damage Resistance + 20 % Locations . This armor is generally not available to player character s , although it can occasionally be looted from a raider ' s corpse . Even if the player character somehow manages to obtain it , it is pretty much useless , as it is even worse than the starting leather armor . Behind the scenes . As an obvious nod , these armors strongly resemble that worn by various " less scrupulous " characters in the .
Ice cold Vim Refresh Ice cold Vim Refresh is a soft drink featured in " Fallout 4 " add - on " Far Harbor " . Characteristics . A bottle of Vim Refresh , ice cold . Locations . Vim Refresh can be put into Buddy through the " I ' ll take a beer " dialogue option to produce ice cold Vim Refresh 12 hours later .
Missing Brotherhood initiate Jonathan , a . k . a . the missing Brotherhood initiate is being held prisoner by Decker in 2161 . Background . He was out of the bunker when Decker ' s thugs kidnapped him and locked him up . Appearances . The missing Brotherhood initiate appears only in " Fallout " .