List of Final Fantasy Legend II weapons The following is a list of the weapons in " Final Fantasy Legend II " . Robot Modifier stats are the same as what humans and mutant s gain in battle . So if a weapon has a Robot Modifier Str + 2 , then Humans and Mutants get a chance of raising Str from using this weapon . Strength - based weapons depend on Str for damage and Agl for hit rate % , making them somewhat inefficient since the player needs both high Strength and high Agility to use them effectively . However , weapons that target an elemental weakness or a certain type of enemy deal extra damage and 100 % hit rate against those targets . Also , these attacks randomly cause mighty blows which automatically kill the target regardless of stats or damage . Agility - based weapons depend on Agility for both damage and hit % , making them much more efficient to use in battle , especially in the early part of the game when the character ' s stats are low . Mana - based weapons depend on Mana for damage and Agility for hit rate % . Due to the dependence on two stats , it is recommend to use spellbooks with their 100 % hit rate and ability to target groups of enemies . The Psi Gun , however , has a 100 % hit rate and hits groups , making it a much better weapon . The drawback is that it cannot be bought in stores and there are only two to be found in the entire game , so they should be used sparingly . Some weapons do not have a weapon graphic during battle , they only have an effect graphic such as an explosion , etc . Bows . Bows , like guns and cannons are static weapons . They deal damage without relying on the user ' s stats to calculate damage . Their damage starts at a certain maximum , and then is lowered depending on the enemies ' defense stat , unless it ignores defense . Even though they don ' t use stats for damage , they can still provide for stat increases for humans and mutants . Cannons . Cannons , just like bows and guns are static weapons . They deal damage without relying on the user ' s stats to calculate damage . Their damage starts at a certain maximum , and then is lowered depending on the enemies ' defense stat , unless it ignores defense . Guns . Guns , like bows and cannons are static weapons . They deal damage without relying on the user ' s stats to calculate damage . Their damage starts at a certain maximum , and then is lowered depending on the enemies ' defense stat , unless it ignores defense . Even though they don ' t use stats for damage , they can still provide for stat increases for humans and mutants . Martial Art skills . Martial arts deal more damage when there are fewer uses of the particular martial art remaining and they do not depend on stats for damage . The damage inflicted by them is relatively low for the first few uses , but they do have a very high hit rate , which makes them quite useful early in the game when the characters stats are low . Also , the final usage of a martial art deals tremendous damage , so they should be saved for tough battles or boss battles . Robots can equip martial arts , however , they do not get the large bonus damage with the final use , and the number of uses does not get halved when equipped or unequipped like with other weapons . Staves . Staves depend on the Mana stat ( both the user ' s and the target ' s ) for damage / healing / status infliction . Damage inflicting staves have a 100 % hit rate unless the enemy is immune to the element of that particular elemental attack . Status inflicting staves have hit rates that depend on Mana and other random factors . Whips . Whips have an additional feature — they can cancel the next enemy attack by " winded the whip " if they haven ' t already taken an action . They are also peculiar in that they use Str to determine damage , but potentially raise Agl after battle . Magic Books . Magic books are weapons that cast magic for their attacks , and damage depends on the Mana stat ( both the user ' s and the target ' s ) for damage / healing / status infliction . Damage inflicting magic books have a 100 % hit rate unless the enemy is immune to the element of that particular elemental attack . Status inflicting magic books have hit rates that depend on Mana and other random factors . Magic books are sold at weapon shops in towns , some of them are more powerful than the special abilities acquired and can be used by mutant s and monsters . The drawback for being more powerful compare to their weaker counterpart is that they are not rechargeable .