Runic Runic , also known as Sealing Blade , Magic Thwart , Attune Blade , and Absorb Magic , identified as Runic Blade in the dialogue of " Final Fantasy VI " , is a recurring ability in the series . It nullifies most , if not all , magic - based attacks and allows the user to restore MP equal to the MP cost of the spell cast . Appearances . " Final Fantasy VI " . Runic is Celes ' s ability that allows her to absorb spells with her sword . When she uses Runic , the next spell cast by an ally or an enemy is absorbed by Celes ' s sword , and she recovers an amount of MP equal to the spell ' s casting cost . If the spell is of an element Celes is weak to , the MP recovery doubles . If Celes resists that element , the MP recovery is halved . If Celes is immune to that element , she does not recover MP . If she absorbs the element , she loses MP . Runic does not absorb spells auto - cast from weapons , such as how Ragnarok sometimes casts Flare . If Celes absorbs a party member ' s spell , the base cost will be absorbed , regardless of whether or not the caster has a Celestriad or Gold Hairpin equipped . Runic was meant to only be available when a weapon compatible with the ability is equipped , but there is a swordless Runic bug . Besides the swords , there are other weapons than those Celes can equip that enable Runic : all swords , daggers , spears , katanas , and the Magus Rod . The secret character Gogo may also use the Runic command if equipped with an applicable weapon . The creation materials state that Runic ' s power comes from the esper magic channeled through Celes ' s sword . This status is not named in - game except as a battle command ; this is the status granted by using the Runic command . Celes and Gogo are the only characters who can gain this status . Once the status is granted , it will absorb the first spell no matter who cast it as long as it is not a spell that ignores Runic . The spell will be absorbed by the user instead of doing what it was supposed to do , and gives the user its MP cost . Runic isn ' t permanent . Once a spell has been absorbed , the player will have to choose the Runic command again to apply the status . Once the user enters another command , the Runic status is lost . However , a KO ' d user will not remove the Runic status . So if the user does Runic , gets KO ' d , is then revived , and then a spell is cast they ' ll still absorb it . The enemy Bit and the Gold Dragon from the Dragon ' s Den have a permanent Runic status on them at all time . " Final Fantasy Tactics S " . Spell Fencer ' s Magic Thwart nullifies enemy spellcasting for four turns . " Bravely Default " . The Dark Knight ' s Absorb Magic starts at the beginning of a turn to nullify damage from magic attacks during that turn , and restores the user ' s MP by the amount of MP used to attack the user . However , it does not apply to reflected magic damage . " Final Fantasy Dimensions " . Attune Blade is a Job Level 8 ability for the Red Mage requiring 220 AP to master . It nullifies all magic spells and restores MP according to the MP cost of absorbed spell . " Final Fantasy Trading Card Game " . Celes ' s card has the Runic ability . For the discard of another Celes card , Runic allows the player to select an opponent ' s Eidolon and void its effect , then make Celes Active .