naist-nlp/zeshel huggingface dataset:
Kid ' s baseball cap The kid ' s baseball cap is a headgear item used by kids who participate in baseball games . The baseball cap is made of a soft fabric dyed red . The Pip - Boy 3000A categorizes the kid ' s baseball cap as an apparel item . There is an adult version of the cap .
H . Lector Dr . H . Lector was a Sierra Army Depot physician in 2077 who carried out bizarre experiments there . Background . Dr . Lector was experimenting on his " patients " by feeding them cocktails of drugs such as Buffout , Mentats and Psycho . He was a man of science and few morals , referring to the death of one person as merely the death of an experiment , although he did miss the mental stimulus after the patient ' s passing from excess Mentats . He used the base ' s sentry bot s to keep control of uncooperative buffed - out patients . Dr . Lector also worked with Skynet to develop the cybernetic brain before he was forced to evacuate the depot . Appearances . Dr . H . Lector is mentioned only in " Fallout 2 " . Behind the scenes . H . Lector is a reference to from " " .
Elise Walton Elise Walton was an accountant working in the Falls Church office building during the Great War in 2077 . Background . Not much is known about Elise Walton . She was working as an accountant in the Falls Church office building , and lost her life in the Great War . Her terminal recounts the last moments before dying . Appearances . Elise Walton appears only in " Fallout 3 " .
Frank ( Fallout 3 ) Frank is the slave bartender of Paradise Falls in 2277 . Background . Captured a few months back during a raid just north of Megaton , Frank has yet to adjust to life as a servant and acts up constantly . He ' s been placed in charge of drinks at the bar , as bar patron Ymir doesn ' t take kindly to his drinks being spilled . Appearances . Frank appears only in " Fallout 3 " . Bugs . It is possible that if you attack his body with a weapon even after he is dead , the slavers will turn hostile towards you .
Rubber doll The rubber doll is a miscellaneous item in " Fallout 2 " . Characteristics . It is an inflatable rubber sex doll , with the appearance of a nude blonde woman in a suggestive pose . This particular model is called " Tandi " . Typhon is looking for one . Notes . Female Sexpert s who lose an arm - wrestling match against Francis will have all rubber dolls in the game named after them .
Become a Prizefighter Become a Prizefighter is an unmarked quest in " Fallout 2 " . The New Reno championship is a boxing tournament that the Chosen One can join if they wish . This quest relies heavily on the Unarmed skill . Detailed walkthrough . If the Chosen One goes into the Jungle Gym and talks to Stuart Little , they can box . If one ' s Strength is below 6 or is female , they will have to pass a Speech check . Four different opponents will have to be defeated in order to win : If Pete McKneely or Evan Holyfeld would happen to die before their fights , some backup boxers would replace them . The sums are given assuming that the Chosen One gets the default 50 % of the winnings ; with Speech 76 % and Barter 76 % , they can haggle for 75 % instead . They would also get any corresponding kill experience if they happen to beat a boxer to death ; the announcer would count this as a knockout . The ways of winning a match include : Upon winning all four matches , the Chosen One is awarded the Prizefighter reputation title , which also allows them to loot the gym lockers without the inhabitants stopping them . If the Chosen One loses a fight , they must ask Little for a rematch immediately , or they won ' t get another chance , and pass a Speech check . The royalties will then be dropped to 25 % but the XP gained is the same . A low Intelligence character can box , too , provided they are male and have a Strength of 6 . Apart from getting no pay and rematches , there are no differences to how the quest functions . Fighting . When a fight starts , the Chosen One is equipped with boxing gloves . If they have plated boxing gloves , these will be used instead . In a fight , only punching the opponent with the gloves is allowed ; any other attack would get the character disqualified . Unlike real - life boxing though , it ' s permitted to hit any part of the body and finish off a fallen opponent . The Masticator can bite off the Chosen One ' s ear - reducing Charisma by 1 and adds the ear in the inventory . If the Chosen One has an Unarmed skill at about 160 % or higher , they may end up biting off the Masticator ' s ear . Boxers comparison table . Remarkably , the second opponent Pete McKneely is weaker than the first , Joqq . Alternate boxers . If the boxer that the Chosen One is meant to face is dead , an alternate one is substituted . The substitutes are : The first and the last replacements cannot actually be fought . Joqq isn ' t present anywhere before the fight ( thus cannot be killed ) , nor is there a code entry for replacing him . If the Masticator is killed in the Shark Club , there ' s dedicated code that makes Stuart Little disappear upon returning to the 2nd street map unless the player already completed the quest , making it impossible to proceed . An alternate opponent is also substituted for the rematch is you ' ve lost a fight . Whether this is an unfinished / dropped feature or a bug is anyone ' s guess . Most probably , both ( see bugs ) . The rewards for defeating the backup opponents are the same as for the normal ones . All of the alternate boxers use generic boxer models that have the same stats as Joqq :
Combat armor ( Fallout 4 ) Combat armor was issued within the United States Armed Forces during the Great War and appears as armor in " Fallout 4 " . Its appearance is radically different from previous games , largely due to the modular nature of the primary armor sets . This armor provides balanced Damage Resistance and Energy Resistance . Characteristics . Combat armor . Combat armor is considered " Tier 3 " and becomes more common as one enters into the middle levels ( 15 - 35 ) . Combat armor offers roughly equal ballistic protection to metal armor and equal energy protection to leather armor . The combination of protection makes it generally a better choice than equivalently modded other armor types , although combat armor becomes available at slightly higher levels than the corresponding tiers of leather and metal armor . Combat armor provides no latent protection from radiation , though through an exclusive mod it can result in the highest radiation resistance available to conventional armor ( at the sacrifice of some ballistic and energy protection ) . The model for combat armor in " Fallout 4 " appears to have a basic harness worn underneath in which a modular system of ballistic plates is attached . Sturdy armor replaces the harness with a more encompassing leather under - liner to the torso plates , along with added elbow and knee pads , shin guards and forearm guards . While heavy armor adds a large collar , additional plating ( now resembling a breastplate ) , large pauldrons to the shoulder guards and utilizes larger thigh and shin guards . Combat armor helmet . The combat armor helmet is the corresponding armor piece to the combat armor set . This model displays what is possibly a headlamp , attached to the left side above the brow line . The helmet unfortunately does not utilize the lamp like the mining helmet . It can be modified , similarly to the metal helmet , with the same types of material mods as other pieces of combat armor . It does not appear to have a sturdy or heavy variant . The combat armor helmet only occupies the hat slot , allowing eyewear and masks to be worn . Crafting . In the " Contraptions Workshop " add - on , combat armor can be be crafted : < nowiki > * < / nowiki > The armor part generated ( i . e . arm , leg , chest ) is randomized . Parts . Heavy . Multiple variants of combat armor can be found , including sturdy and heavy armor . However , the combat armor helmet does not seem to exist as either of these variants ( although the similar army helmet can be found separately ) and all variants seem to share the same base ID . A full set of sturdy combat armor , including the regular helmet , yields a damage resistance to both ballistic and energy of 85 and a radiation resistance of 0 . A full set of heavy combat armor , including the regular helmet , yields a damage resistance to both ballistic and energy of 111 and a radiation resistance of 0 . Because all variants share the same ID , using the console to spawn any of the pieces will result in a random , level - dependent variant of the armor to spawn ( either regular , sturdy , or heavy ) .
Los Angeles Vault The Los Angeles Vault is the demonstration vault of Vault - Tec , created before the start of the vault project . It eventually became the Master ' s main base . Background . Los Angeles was the site Vault - Tec chose to build their demonstration vault . It was a fully functional shelter , though its design varied from the one used for later vaults . As a demonstration , it was extremely successful , and jump - started Vault - Tec ' s Project Safehouse . During the Great War , people hid in the vault , which functioned as intended : it protected the inhabitants from the hazards of the nuclear holocaust . When it opened years later , the inhabitants that emerged into the Angel ' s Boneyard eventually went their separate ways . Some formed the Adytum , others the Regulators , while others chose to explore the wastes . It was the latter group that was found by the Master ' s scouts , thus giving him the location of the vault . Relocating there , Richard Grey permanently integrated himself into the vault by neurolinking to the central computer . Slowly his body grew to be a part of it as well . Location . The vault is located south of Vault 13 , in the southern district of the City of Angels , beneath the Cathedral . Layout . Entrance . The entrance to the shelter goes through a small cave , linked to the Cathedral ' s basement . Upon entering , differences from standard vaults are evident : the airlock is much smaller , the EML - 2 room is designed with additional windows , and the main hall is one large chamber . During the Master ' s reign , two nightkin stood guard at the entrance at all times . Level 2 . The second level also differed in layout , with the elevator located to the side , not in the center . It is possible the supermutants made alterations to the original design . In 2161 , the second level housed a chapel , barracks for supermutant guards , a large research lab where mad scientists worked on awakening the psionic potential in humans , and the psyker holding cell and test subject cells . Command Center . The third level housed the heart of the Unity . Here , apart from the most elite nightkin detachment and their leader , Viscious , the Master resided , united with the overseer ' s command chair . It is here that the elevator to secure storage is located . Nuclear Warhead Storage . The deepest level of the demonstration vault was where the Master kept his ace - in - the - hole weapon . Should the Unity face an enemy it would not be able to defeat , the super mutants would deploy one of the last few remaining nuclear warheads against them . For security reasons , the key to the console was kept in the possession of the Lieutenant . Inhabitants . There are three basic types of inhabitants in the Vault : Super mutants , Children technician s , and mad scientists . Psykers are unique characters , having mental powers . Unique , named inhabitants include : Appearances . The Los Angeles Vault appears only in " Fallout " and is mentioned in the " Vault Dweller ' s memoirs " and " Fallout Bible " .
Water chip A water chip is a device which regulates the filtering and recycling systems of a water purifier and monitors the output for any contamination . It is a standard piece of equipment included in all Vault - Tec vault s . Background . The events of " Fallout " begin after Vault 13 ' s only water chip breaks , and the only means to compensate for the diminishing water supplies is to leave and find a new chip . The original Vault Dweller , although not the first to be picked for the task , is sent on a quest to find a replacement in 2161 . After encountering many people and places in the wastes of southern California , he finds a suitable replacement chip in Vault 12 , the vault underneath the Necropolis , and returns it to Vault 13 . Ironically , due to a mix - up with shipping orders , Vault 8 received the additional water chips that Vault 13 had ordered in place of their second allotted Garden of Eden Creation Kit , which went to Vault 13 . On the second level of Vault 8 , 420 water chips can be found and taken , though they lack value for monetary bartering . Water chips were also used as test items by James in experiments to try to find out how to fix the Jefferson Memorial water purifier for Project Purity . Characteristics . The fact that this item is referred to as a chip is a bit strange . The in - game visuals of the device , both the 3D rendering and the background circuit diagram , indicate that it is built entirely using thermionic valves , not even discrete transistor s , in the traditional style of such 50 ' s technology , as a metal box chassis with protruding glass vacuum tubes - the " chip " may not actually contain any silicon at all . The name is also slightly misleading in that the chip itself does not produce or process water , but controls other equipment that does .
Ian ( Fallout ) Ian is a former Crimson Caravan guard , now a Shady Sands guard and a possible companion who resides in Shady Sands in 2161 . Background . " Fallout " . A no - nonsense man , he used to be a guard for the Crimson Caravan in the Hub , but was shot during a bandit raid and recovered in Shady Sands . Having a debt to them , he remained in Shady Sands and helps defend the village from raiders and occasionally visits the Hub and Junktown to do some trading . Overall , he is very self - reliant , tough , and rather overconfident . When asked he says his home is now Shady Sands , but mentions his hometown and having " someone waiting for me back home " . " Fallout 2 " . According to the Vault Dweller ' s memoirs , part of " Fallout 2 " , Ian died while fighting super mutant s in Necropolis with the Vault Dweller , having been burned to death by a flamer . However , in the special encounter " Café of Broken Dreams " , Tandi mentions that Ian may be a part of the Abbey . At one point in the planning for " Fallout 2 " , Ian had survived and was living in Vault City under the name of Old Joe . According to his dialogue , Ian would mistake the Chosen One for the Vault Dweller and would reminisce about events from " Fallout " before realizing the mistaken identity . Commenting on the prejudiced nature of Vault City ' s citizens , he would give the Chosen One a gun , apparently his old Colt 6520 10mm pistol before sending them away , encouraging the Chosen One to " make proud " the memory of the Vault Dweller . Appearances . Ian appears in " Fallout " and " Fallout 2 " .
Maggie Maggie is a Megaton resident in 2277 . Background . Maggie was born in 2268 . Billy Creel took in Maggie at the age of seven and brought her to Megaton . Maggie remembers nothing of her life before Megaton . A Megaton resident caught a bullet in a raider attack and Billy was given the man ' s house . He ' s been in Megaton ever since , raising Maggie as well as you can expect from a carefree wasteland adventurer , even telling her the combination to his lost safe . Of course , there are a few around town who say that Billy was the one behind that bullet that bought him his place in Megaton . Her real parents died during a raider attack in 2275 . She ' s a friendly little girl running around the town . She appears to be interested in Harden Simms and discusses with Billy the prospect of her kissing the boy , to which Creel tells her to slow down , as she has plenty of time to do that later . She also asks Billy Creel about " The Talk " , stating that Harden has already had the talk . Maggie goes to live with Manya and Nathan in the event of Billy ' s death . Interactions with the player character . Effects of player ' s actions . With the Child at Heart perk , you can convince Maggie to tell you the combination to Billy Creel ' s safe . Appearances . Maggie appears only in " Fallout 3 " . Behind the scenes . The combination to the safe that Maggie gives to Lone Wanderer is " 15 , 16 , 23 , 42 " which is a reference to the " numbers " on the T . V . series LOST .
Brown bottle Brown bottle is a junk item in " Fallout 4 " . Characteristics . The brown bottle is a classically shaped glass bottle . It has a round body with a long , gently narrowing neck . Crafting . The brown bottle can be broken down into its base components for use in crafting : The brown bottle can also be used to produce purified water at a water pump .
Stealth Boy ( mod ) The Stealth Boy is a torso power armor mod in " Fallout 4 " . Effects . When installed on power armor , the Stealth Boy will enable stealth mode when crouched , at the cost of one ' s Action Points , effectively rending the armor ' s user almost invisible . Crafting . In order to craft the Stealth Boy a power armor frame with the desired torso piece attached must be installed at a power armor station . Location . The Stealth Boy power armor modification can only be obtained via crafting at a power armor station . Bugs . A companion that equips power armor with the stealth boy mod will stop generating the stealth field when hidden after some time . Asking the companion to exit and re - enter the power armor allows them to generate the stealth field again .
Lazarus Knight Lazarus was a Knight of the Brotherhood of Steel in 2277 . Background . He recovered three mini nukes from an ammunition box held by Talon Company merc s , which were subsequently placed in the Citadel ' s armory . Appearances . Lazarus is mentioned only in the " Fallout 3 " add - on " Broken Steel " .
Find Children spy in the Followers Find Children spy in the Followers is one of the unimplemented side quests from " Fallout " . It can be assumed that the Followers of the Apocalypse had been infiltrated by the Children of the Cathedral , and the purpose of this quest was to find and apprehend the traitor . Unfortunately , the traitor was either removed from the final version of the game or never implemented , effectively rendering the quest impossible to complete . This will also give the Followers of the Apocalypse a bad ending , regardless of what the Vault Dweller might try to do . With " " , the good ending is considered canon . Appearances . Though broken , this quest is shown in the Pip - Boy 2000 .
Skeks Corporation Skeks Corporation is a pre - War company mentioned on a terminal in an office building at the back of the Capitol Building . Background . A subsidiary of Diamond Inc . , Skeks corporation owns several divisions dedicated to software engineering , such as Computechtron . Appearances . Skeks corporation is only mentioned in " Fallout 3 " .
Cachino Cachino is a member of the Omertas family living in the Gomorrah casino and hotel in 2281 . Background . Cachino is a sadistic and rude lieutenant of the Omertas , holding a degree of responsibility in the operations of the casino . He has a habit of conducting shady business of his own behind the backs of his bosses in the Gomorrah casino . The lieutenant boasts a very checkered and spotty past , with himself having conducted some deals on the side . Upon closer investigation , these endeavors are actually Cachino ' s own personal finances . He has even repeatedly brutalized and raped some of the working girls in the casino . The Omerta member is in a questionable relationship with Joana , ignorant of the fact the hooker ' s love interest is actually a former employee of the Omertas . He tries to keep these facts secret from prying eyes , since the punishment for doing anything against the interests of the family is death . Cachino feels some regret for his shady dealings and actions . His journal documents how he constantly vows to himself that each time he does another off - the - books sale or engages in another sexual tryst , this time will be the last time . When Nero secretly brought the Omertas into alliance with Caesar , Big Sal assigned Cachino to supervise the preparations for the Omerta ' s plan to invade the Strip when Caesar ' s Legion gave the word , oblivious to his exploits and deals on the side . Appearances . Cachino appears only in " " . Behind the scenes . After the deaths of Big Sal and Nero , Cachino will appear on a Radio New Vegas news bulletin and comment that Nero always wanted to " Sleep with the lakelurk s . " This is a reference to the film " " where , following his murder , Luca Brasi is said to " sleep with the fishes . " Bugs . Towards the end of the quest How Little We Know , Cachino will offer a gun to kill Big Sal and Nero . When asking Cachino for the gun just before the fight , his head may start to spin around in a very creepy way . This can be resolved by ending the chat with him and then talking to him again .
Enclave Sigma Leader The Enclave Sigma Leader is an Enclave military officer and Hellfire trooper serving at the mobile base crawler in 2277 . Background . He is the leader of Enclave Squad Sigma , a special Enclave unit assigned to protect Adams Air Force Base , and is encountered inside the crawler . He is the only Hellfire unit in the Sigma squad . The squad itself consists of about 5 - 6 soldiers . Appearances . Enclave Sigma Leader appears only in the " Fallout 3 " add - on " Broken Steel " .
Radiation King ( company ) Radiation King was a pre - War company , a manufacturer of popular radio and television set s . Appearances . Products of " Radiation King " appear in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " and " Fallout 4 " . Also a store makes an appearance as a location in " Fallout 3 " .
Vance ' s longcoat outfit Vance ' s longcoat outfit is a piece of clothing in " Fallout 3 " , a unique variant of the regulator duster worn by Vance in Meresti Metro station . Characteristics . This outfit can be repaired with leather armor and provides bonuses of 1 to Charisma and Perception as well as a bonus of 10 to Small Guns . Location . Vance ' s longcoat outfit can be obtained by killing or reverse - pickpocket ing Vance . Killing Vance will make all other members of The Family hostile . Killing any of them will also make the residents of Arefu hostile , but only if Blood Ties was completed peacefully beforehand .
Marguerite Marguerite is one of the inhabitants of Point Lookout in the year 2277 . Background . A tough lady ( aside from the fake illness she pretends to have ) , Marguerite may not share the looks of the locals , but she isn ' t troubled by them because she ' s been a Point Lookout resident since birth . She is the descendant of a family of moonshiners . She states that the secret ingredient in her family ' s recipe is battery acid from fission batteries . Interactions with the player character . Effects of player ' s actions . When first encountered , Marguerite pretends to be sick in an attempt to get the Lone Wanderer to gather materials to cure her " Orange Fever " . If the Lone Wanderer ' s Medicine is high enough ( over 70 ) , she will drop the pretense and ask them to gather items to make moonshine . If the Lone Wanderer has a high enough Repair skill ( minimum 44 ) , they can also volunteer to fix Marguerite ' s still for 100 caps ( 200 caps if a Speech check is passed ) . After completing A Spoonful of Whiskey , Marguerite will make the Lone Wanderer her famous moonshine whenever they ask ( once every 24 hrs ) . . . provided they give her the ingredients . Appearances . Marguerite appears only in the " Fallout 3 " add - on " Point Lookout " .