naist-nlp/zeshel huggingface dataset:
Sheila Sheila is a prostitute working in the Den ' s Hole around 2241 . Background . Sheila is simply a prostitute trying to make a living . She has an aversion to sleeping with females and only caters to paying men . Interactions with the player character . Other interactions . The Chosen One can only make use of her services if male . Appearances . Sheila appears only in " Fallout 2 " .
Radroach < section begin = Radroach / > Great American cockroaches , colloquially called radroaches , or giant cockroaches , are giant versions of the pre - War species that have been mutated by radiation . < section end = Radroach / > Characteristics . Radroaches are usually found in underground areas and sewers across North America , which can cause them to be a pest in certain Vaults , where they can often be found in fairly large groups . Radroaches feed on dead organisms , but they will attack living creatures if isolated . Their numbers are their greatest advantage . Radroaches live mostly in the areas east of California . It is said that radroach innards are useful in the treatment of radiation poisoning , and are widely used by tribals for this purpose . Variants . Radroach . These radroaches are commonly found in the Capital and the Mojave Wasteland s and look similar to real - life cockroaches . Radroaches were enlarged extensively by mutation : to the point that they are now as large as housecats . They are generally little more than a nuisance to Wasteland survivors and are less than likely to pose a challenge . Radroaches are territorial and rather aggressive , but not very harmful . Anyone can kill them with their bare hands , and will only attack if you are very close ; despite this , Vault 101 security personnel usually are no match for around 3 radroaches at once and will be easily disposed of . This is seen during Escape ! On one of the childhood quests in Vault 101 , the Lone Wanderer , on their 10th birthday , is tasked with killing one with a BB gun given to them by Jonas Palmer as a birthday present . Giant cockroach . In the Midwest , mutant cockroaches are a common sight in the Wasteland . As in the Capital Wasteland , they can be encountered nearly everywhere , from old buildings to plains . However , they are drastically different and more dangerous than those met in the Capital Wasteland . They have a big , protected main body and small legs , and their saliva is incredibly toxic . They are very aggressive and attack every human unlucky enough to encounter them . The Midwestern giant cockroaches are more varied than their Capital Wasteland cousins . Their size can also vary - they can be as small as their relatives in the Capital Wasteland or as big as an adult human . Roachor . Roachor is a unique giant cockroach encountered by the Warrior of the Brotherhood of Steel . It is an " advanced " version of a large cockroach , which lived in the Peoria facility . It appears Roachor was affected by the high amount of radiation coming from a strange production device which was used in manufacturing fusion batteries . He is bigger than any large radroach — the same size as a car — and his body glows with a greenish radioactivity . His poison is deadlier than that of Midwestern radroaches . Appearances . Radroaches appear in " Fallout 3 " , " " , " Fallout 4 " , " Fallout Shelter " , and " " , and were to appear in " Van Buren " . They were also mentioned in " Fallout Bible 1 " .
Pull the Plug Pull the Plug is a side quest which occurs at the Thicket Excavations in " Fallout 4 " . Detailed walkthrough . Sully Mathis wants to unblock some underwater pipes at the Thicket Excavations . The pipes can be located by finding the bubbles on the surface and swimming down ( water is irradiated , 10 per second ) . Each pipe can be fixed by simply turning a yellow valve located on the pipes . There are two exits from inside the dam , there is a lift and a staircase which are on opposite sides of the dam . The lift has a button at the top and bottom , and having it in the right position prior to navigating can be helpful . Underwater breathing boosts via the Aquaboy / Aquagirl perk or consuming a mirelurk cake are really not necessary , as the valves are not very deep underwater . The locations are in a triangular pattern ; it helps to scope them out from above before diving in as the bubbles are clearly visible . A hazmat suit and / or some Rad - X helps counter the high rads . After fixing the pipes and speaking to Sully , the player character must start the pump which will spawn two leveled mirelurks . The player may leave the zone and come back later or simply sleep 24 hours in the trailer right behind the big pump ( and needs to be at least Level 12 ) to discover that the lake has been drained and occupied by raiders . At the very bottom of the dig site the player character will find Sully ( now a much tougher boss , having a minimum level of 30 ) and several mirelurks in pens . The mirelurks can easily be killed if the player character doesn ' t open the doors leading into their enclosures . In many cases , a single frag grenade should suffice . Sully seems to be breeding the mirelurks .
Bethesda ruins The Bethesda ruins are located northwest of Washington , D . C . They are inhabited by raiders and ghoul s , and are divided into three sections : Bethesda offices west , Bethesda offices east and Bethesda underworks . Background . Prior to the Great War of 2077 , Bethesda was a major town in the DC area . There were metro and city liner services for this city , and north of Bethesda is an old monorail train . As the west - east highway ends in the city , another highway traveling north passes through the area . The city has a local park , named after the largest employer in this city , where baseball was regularly played . Layout . Exterior . The raiders have barricaded most of the streets leading to the ruins with crudely constructed structures and derelict vehicles . There are also some mines in a small , grassy area to the south , next to Bethesda offices east . In between the two office buildings is a walkway connecting them with a raider carrying a sniper rifle near two ammunition boxes containing a random amount of . 308 caliber rounds . Further east ( roughly east by southeast ) is the metro entrance to Bethesda underworks . West of the entrance to the Bethesda offices west , at the Red Rocket gas station in the outskirts , there is a random encounter location . Bethesda offices west . Mostly reception and office space , Bethesda offices west is home to a considerable number of raiders . The cramped confines of the building render most hard - hitting long - range weapons ineffective , as they become unwieldy when turning corners and investigating small rooms . In the reception area there are two raiders and a Mark VII automated turret in the center of the room . On the semi - circular desk next to the turret terminal lies a Big Book of Science . Upstairs there are at least three shotgun traps that are activated by the same pressure plate and aimed at the same place , as well as two grenade bouquets . The Lone Wanderer may encounter a raider with a flamer sleeping in the bed within this room . Bethesda offices east . Much of the east building is made up of small offices , with more cramped fighting conditions as a result . Extensive damage to the building also includes large gaps and holes in the floor , making fighting on the upper floor treacherous in places . In the small room with two cubicles , the Lone Wanderer can find a laying on top of the desk in the left cubicle . There is a raider boss here , armed with a flamer and carrying a skill book in their inventory , as well as the Bobblehead - Lockpick behind them . There is also a workbench in the room with some miscellaneous supplies . The raider respawns after 72 game - hours . Appearances . The Bethesda ruins appears only in " Fallout 3 " . Behind the scenes . This location is a reference to the town of Bethesda , Maryland , the location of the original headquarters of Bethesda Softworks , the producers of " Fallout 3 " .
Giddyup ' n Go Giddyup ' n Go is a miscellaneous quest in " Fallout 4 " . Detailed walkthrough . To begin this quest , talk with Arlen Glass in The Slog and ask him for work . He ' ll express his interest in the toy Giddyup Buttercup and say he needs some spare parts , which can only be found in the Wilson Atomatoys factory , for his work on them . If asked for a reward , he ' ll offer a base payment of 150 caps and can be pushed into offering 225 or 300 caps with some speech checks . A third reward speech check , if passed , will give a Wilson Atomatoys ID card , used in the quest . When you reach the factory , it ' s likely that the super mutants that inhabit the place and nearby Gunners will be battling each other . They and the super mutants located within will need to be fought through to retrieve the toy parts . A minigun wielding super mutant named Big Mack , leader of the small group , will also be found inside . Being so far south and right next to Quincy , this is a very dangerous area . Being a higher level and well - prepared is recommended when doing this quest . After killing the mutants , head to a small room in the back of the factory with a door that requires an ID card to open . To get in the room with the quest parts , get the ID card located upstairs over at the right of the desk in the corner on the ground . One may also be found on the super mutant overlord , or other mutant leader , found outside or inside the factory . The player can also find one at the Wilson Atomatoys Corporate HQ in a filing cabinet in the security office on the second floor . If the third speech check was passed with Arlen , you ' ll already possess one . Once inside , take the toy parts found on a shelf to the left of the room and return to The Slog . Talk with Arlen again and give him the parts . In his excitement and awe , he ' ll gladly give you the caps reward agreed upon , ending the quest . Notes . If the Sole Survivor has already cleared the factory before meeting Arlen , then depending on having Giddyup Buttercup toy parts in the inventory two different dialogue options will appear :
Toto Toto is the robobrain that accompanies Dorothy , the NCR engineer in " Fallout 2 " . Background . Toto is a robot , a maintenance model . It appears that Toto has a dog ' s brain , considering that it makes dog noises . Appearances . Toto appears only in " Fallout 2 " . Behind the scenes . Toto and her handler Dorothy are a reference to " " .
Cook - Cook Cook - Cook is a psychotic pyromaniac , expert cook and high - ranking member of the Fiends . He is responsible for preparing meals and serves as a local leader for the gang under Motor - Runner , living in the South Vegas Ruins in 2281 . Background . Cook - Cook is a - wielding psychopath who has a very close connection to his pet , Queenie . He is located just north of the South Vegas Ruins West Entrance in some ruined buildings . A minor - leader of the Fiends , Cook - Cook is also known for raping captives , including NCR 1st Recon Sniper Corporal , who still bears the psychological trauma of his attacks , and Pretty Sarah , who was raped , tortured and burned . Additionally , Cook - Cook dabbles in the slave trade ; this is notably exuded by Saint James . Once after buying three young girls and a teenage boy , he forced the girls to watch as he set the boy on fire . Cook - Cook gained his nickname not only because he uses fire based weapons , but also because he is an exceptional cook . Interactions with the player character . Quests . Three - Card Bounty : Cook - Cook is one of the Fiend minor - leaders that Dhatri tasks the player character with killing . Appearances . Cook - Cook appears only in " " .
Mobster Mobsters are small - time criminals in New California of 2241 . Background . Small - time criminals affilated with the New Reno families , mobsters can be found in random encounters around New Reno . Characteristics . Mobsters are initially not hostile towards visitors , although they speak to them in often threatening ways . If the Chosen One has gained a title related to New Reno , their attitude changes into a much more respectful manner . If encountered while escorting a caravan , they are flagged as enemies and must die in order to get the caravan moving , even though they will not attack the caravan without provocation . Killing them will not change reputation in New Reno . Variants . Thug mobster . Wearing leather jacket s and usually carrying sniper rifle s and Tommy guns , most of the mobsters in the encounters are snipers . Sub - machinegunner mobster . Big men in fedora suits wielding Tommy guns , they are usually more dangerous than the snipers . Appearances . Mobsters appear only in " Fallout 2 " .
Armor piercing . 32 pistol The armor piercing . 32 pistol is a weapon that appears in " Fallout Shelter " . Background . A variant of the . 32 pistol equipped with armor - piercing rounds resulting in a higher damage potential . Characteristics . The armor piercing . 32 pistol is a hinge frame top break revolver featured in " Fallout Shelter " . Dealing as little as 1 damage per attack , it has the lowest minimum damage output for handguns in the game . It deals up to 3 more points of damage than the . 32 pistol . Crafting . A high Agility statistic is needed to effectively create the armor piercing . 32 pistol .
Agatha ' s house Agatha ' s house is a small , single room house in the Capital Wasteland , west of the Scrapyard and northeast of Meresti trainyard . It can be easily spotted by the radio transmission tower rising above the boulders that surround the house . Background . It is the home of an old widow named Agatha , who plays the violin and broadcasts her music using her late husband ' s radio transmitter . Here one can get the quest Agatha ' s Song to search for the Soil Stradivarius violin in Vault 92 . After completing Agatha ' s Song , the Lone Wanderer gets the frequency to her radio station . Layout . Exterior . Agatha ' s house is on the caravan route , as the caravan merchant s are fans of Agatha ' s tunes . The house is nestled into the cliffs and is surrounded by boulders on three sides , with the only entrance a small wood and rope bridge that allows passage over a chasm on the west side . Over the bridge is a broken - down white picket fence and the radio transmission mast . From this tower , Agatha transmits her violin music across the Capital Wasteland . Next to the tower is a stack of metal boxes containing random common loot and a pair of empty fifty - five gallon drums . A damaged garden gnome is next to the left of the house ' s entryway . Interior . Immediately to the right , there is a refrigerator and a dresser ; immediately to the left , there is a chair and a desk with an accompanying chair . There is a bed in the far - left corner , with a toilet , bathtub , and sink in the far - right corner . The toilet contains a toy car and a teddy bear . A metal box offers common loot , and a hard - locked ammunition box offers better pickings . The container can be picked open , or the player can get the key to it through dialogue with Agatha in the course of " Agatha ' s Song " . Notable loot . There is a hard - locked ammunition box on the table to the left of the entrance that holds a mini nuke and other ammunition . Taking the contents is considered stealing , unless it is opened with the key Agatha provides . Appearances . Agatha ' s house appears only in " Fallout 3 " .
Kent Connolly Kent Connolly is a ghoul ified radio technician , operating out of his studio in the Memory Den in Goodneighbor , in 2287 . He is responsible for the maintenance and operation of the Silver Shroud Radio signal , the pride and joy of his childhood . Background . Mr . Connolly is a ghoulified drifter with experience as a radio technician . Having been granted permission by Irma to install his studio within the Memory Den in Goodneighbor , Kent has devoted his post - war life to filling the shoes of a ghoul sworn to bring pre - War radio entertainment shows such as the Silver Shroud to a post - War audience . Fortunately , for Kent Connolly , several recordings of various episodes of the Silver Shroud crime - drama had survived atomic fire . From his studio in Goodneighbor , Connolly works tirelessly every day to return the radio show of his hero and role model back to the airwaves for the entire Commonwealth to hear . Interactions with the player character . Other interactions . Visiting Kent after reaching levels 25 , 35 and 45 will yield defensive upgrades to the Silver Shroud costume . Effect of Player Actions : Kent can be saved or killed if the player picks the correct speech check . Appearances . Kent Connolly appears only in " Fallout 4 " .
Tanker vagrants The tanker vagrants are a faction in San Francisco in 2242 . Background . The vagrants are a diverse collective of solitary wanderers , social outcasts and survivalists from across the wasteland that immigrated to San Francisco for the tolerance and respect for secrecy there . They eventually occupied the deck of the abandoned tanker , forcing the creatures that inhabited it to remain in the holds . The vagrants formed a community , using the vessel as their home , turning it into a simple settlement , selling various scavenged items to visitors . Leadership . The community is led by captain A . Ron Meyers , an Enclave technician gone AWOL ( " a tough old military guy " as described by Marc ) . The second community leader was Badger , the local hacker and electronics specialist . Armament . Vagrants , despite their deceptively weak looks , are well armed . A typical tanker inhabitant carries a H & K G11 with spare mags , some stimpaks and cash , though some have M72 Gauss rifle s and there ' s even a unique XL70E3 carried by one of the female vagrants . Endings . After the ending of " Fallout 2 " , the ending sequence says " As for the tanker vagrants … well , as vagrants do , they drifted on . " Seeing as there are no alternatives to this sequence , it can be assumed that this is canon .
Buffout ( Fallout 3 ) Buffout is a chem in " Fallout 3 " . Background . Buffout is a highly advanced steroid that was popularized before the Great War by professional athletes and their clandestine use of the drug . Lucy claims that a treatment for rickets ( a common childhood disease ) can be made through extract of Buffout . Characteristics . Buffout is a consumable performance enhancing drug that boosts both Strength and Endurance , in addition to a health increase of 60 HP . After about ten minutes the chem wears off and drains 60 HP from current total ; if having less than 60 HP , the total health will be reduced to 1 . Addiction can occur and can only be removed by a visit to a doctor or by using the detox function at My First Laboratory , if the Lone Wanderer has purchased it for their house . It carries a 10 % Addiction rate . Locations . Although many vendors will have one or two doses , significant quantities of Buffout are sold by : Notes . The bottles of Buffout have the icon for Buffout in " Fallout and Fallout 2 " integrated into the labeling of the item . Printed on these bottles are lengthy usage instructions and an expiration date of 10 / 13 . Bugs . If you attempt to use the status tab to heal yourself , you can ' t gain the extra 60 HP afforded by the chem . However , if you use stimpaks or other healing items in the inventory - aid panel , you can gain the full 60 HP .
The Prospector ' s Den The Prospector ' s Den is a in the Mojave Wasteland , directly south - east of Primm and south - west of the emergency service railyard . Layout . The Prospector ' s Den is a simple cave with a building constructed inside . When it is first entered , there will be many dead prospector s on the ground with loot such as weapons and . The building has three rooms : Initially , the Prospector ' s Den will be inhabited by Jackal gang member s ( headed by a gang leader ) , who have raided the den and killed the prospectors inside . Should the Courier clear out the location , a new group of prospectors , including two NCR prospector s and a prospector merchant will move in shortly afterwards , and the den can be used as a safehouse . Appearances . The Prospector ' s Den appears only in " " .
Project V13 teaser Original PV13 - Fallout Online . The first " Project V13 " teaser was released on June 15 , 2010 as part of the launch for the , since closed , Fallout Online Website Synopsis . It shows a desk with a TV showing a " PLEASE STAND BY " Indian Head test card , some bottle caps , a bunch of books such as Coping With Mr . Virus ! , How to Eat Rat , Flotation Homes and Seaweed ( all mentioned in the " Fallout " manual ) and the Vault Dweller ' s Survival Guide , a Nuka - Cola bottle , a " Free Range Brahmin " poster and a phonograph playing the song " Slave to the Blues " by Ma Rainey . The words " The Master Lives , " and " ( Heart Symbol ) Harold , " also appear to have been etched into the surface of the table . Then , a character seen from first person perspective ( only their hands are visible ) looks through various pictures that are actually " Project V13 " concept art . Finally , a " Wishin ' U Were Here " postcard with a hand - drawn Vault Boy appears and it turns into a signup form for newsletter and beta testing . Second PV13 - Strategy RPG . The second teaser was released on December 20 , 2012 as a part of a crowdsource campaign to help fund development of the title in its new direction .
Axe An axe is a melee weapon in " Fallout 3 " , " Point Lookout " , " " , its add - on " Honest Hearts " and " Van Buren " . Variants . Axe . This woodcutters style axe is a melee weapon added to " Fallout 3 " through the add - on Point Lookout . It is used by the swampfolk and tribals . Auto axe . Made from parts of various cars , vehicles and scrap metal from the Pitt Bridge by Marco Fire axe . The fire axe has a whirlwind attack capable of hitting everything in a small area around the player character . To use it , hold down the attack button while running forward in third person . Poisoned fire axe . It is used by White Legs pain makers and not accessible to the player character without the use of console commands . Hatchet . It is a weighted hand - axe with a rubber - gripped metal handle , for chopping wood and limbs alike . Unlike throwing hatchet s , these are not balanced for use as a projectile weapon . Throwing hatchet . Differing from standard hatchets , these hatchets have been rebalanced for ranged combat . Poisoned hatchet . Used by White Legs pain maker s and not accessible to the player without the use of console commands . Axe handle . The handle of an axe minus the blade , used as a blunt weapon .
Francis ( Project V13 ) Francis was a Brotherhood of Steel Elder who wanted to build bridges with the Guardian Brotherhood . Background . Despite the Brotherhood being on " barely tolerant terms " with the Guardian Brotherhood , Francis wanted to build bridges with them . He had set up a mission with them with the objectives of finding out if there truly is a tunnel entrance to The Glow and to ensure the Brotherhood of Steel is kept connected with the outside . The Guardian Brotherhood also had a better knowledge of the area which could have proved vital . Elder Francis was the one who assigned Miller as an emissary to the Guardians , and used the mission to fulfill his mandatory combat training . He also favored Miller for his scientific mind , this was to assess and understand potential obstacles if the information of a tunnel entrance was indeed factual and to report back with his findings . Had the outcome of the mission been revealed , and it was a success , Elder Francis would have received word of the Guardian Brotherhoods minimal communication practices on the field , super mutant s utilizing power armor and an assessment of a creature previously unknown to the Brotherhood , a mutant mantis shrimp . Appearances . Elder Francis is mentioned only in the short story " " On the Beach " " , published in " The Armageddon Rag , Vol . 3 " .