naist-nlp/zeshel huggingface dataset:
Brahmin meat ( Fallout : New Vegas ) Brahmin meat is a in " " . Characteristics . Unlike the Brahmin ' s meat found in the Capital Wasteland , the meat dropped by a Brahmin in the Mojave Wasteland is no longer fully cooked . Brahmin meat is a fairly universal meat , being used in the recipes for , Cook - Cook ' s Fiend stew , and Brahmin Wellington .
Big Henry Big Henry was a fisherman in New California in 2161 who worked with another fisherman and his son . Background . One day , he went insane and attempted to strangle his colleague ' s son , and was shot dead by the boy ' s father . Appearances . Big Henry is only mentioned in the original " Fallout " .
Synth Retention Synth Retention is an Institute main quest in " Fallout 4 " . Detailed walkthrough . Speak with Father about the Institute , he ' ll request help dealing with a renegade synth turned raider at Libertalia . There will be a Courser companion at Nahant Wharf who needs to be collected first . Once he is collected , fight along the network of ships until the target is reached . On entering the cabin , X6 - 88 will initiate conversation and provide Gabriel ' s recall code . On reaching the top of the ship Gabriel will initiate conversation , no matter what a fight will break out . Using the synth ' s factory reset code will disable Gabriel and keep the fight limited to a few raiders . There ' s a couple of persuasion checks that give extra choices like the password for the Master locked terminal that can open a nearby safe . Once the fight is over , X6 - 88 will teleport out with Gabriel . The player can simply kill Gabriel , much to X6 - 88 ' s dismay . This option will require extreme speed and luck . Another option to kill Gabriel is to toss two bottlecap mines before ending the dialogue . Or , deploying mines at the top of the ship where Gabriel is confronted will kill him and his crew before the screen is even loaded . Another possible option is to move away from Gabriel , making sure to bring along X6 - 88 so he doesn ' t call out the recall code . Yet another option is to switch to V . A . T . S . right after entering the rooftop and kill Gabriel using a Fat Man . Moving to the top of the ship , above the terminal and safe to the plank will make them hostile , allowing the player to kill Gabriel . This will also trigger different dialogues from many of the Institute scientist s and Father . On returning to the Institute there will be another discussion with Father , he ' ll provide quarters . Upon entering them the mission is complete and The Battle of Bunker Hill begins . Companion affinity . There appears to be a disconnect between the affinity changes generated and the actual spoken responses , for many of the companions . For example , Nick " loves " saying it would be more humane to kill Gabriel than use the recall code , but Nick states " I think you and I got real different definitions of ' humane , ' " which implies he shouldn ' t like this choice . Further along , Danse " hates " refusing Gabriel ' s bribe or electing to take his loot by force , yet his spoken responses are " A wise choice , soldier , " and " This is going to be a pleasure , " respectively . As far as actual gameplay is concerned , any affinity changes calculate as stated , so this is likely a developer oversight . Notes . When meeting up with X6 - 88 , he may be under attack from a Brotherhood of Steel team and a Vertibird . Since X6 - 88 is essential , he will win the fight . The Brotherhood members will not be hostile to the Sole Survivor unless they are already an enemy of the Brotherhood of Steel .
Heavy Heavy is a weapon mod for the lead pipe , the pipe wrench and the sledgehammer in " Fallout 4 " . Effects . Heavy weapons have extra limb damage and superior damage . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Junktown entrance The Junktown entrance is Junktown ' s southern most sub - section . The other sub - sections are Gizmo ' s Casino and Crash House . Layout . The only entrance into the boundary of Junktown is through a large , blue , rusted cargo crate , guarded by Kalnor . To the north is Doc Morbid ' s hospital with his laboratory underlying , and to the east is the jail , guarded by Andrew . Appearances . Junktown entrance appears only in " Fallout " .
Bill ( Fallout ) Bill is a guard for the Friendly Lending Company in the Hub in 2161 . Interactions with the player character . Other interactions . He will only act out if the Vault Dweller attempts to steal anything from the loan shark , or if they attack . The only line in his dialogue file is " What the hell ? Get him / her ! " . Notes . He has the same dialogue file as Avery . Appearances . Bill was going to appear in " Fallout " , but was cut from the final version of the game , for unknown reasons . His dialogue file can still be found in MASTER . DAT , though it is unused .
Ripper HD chain The Ripper heavy duty chain is a for the GRA Ripper in the " " " Gun Runners ' Arsenal " . Effects . This mod adds 50 % to the weapon ' s condition , thereby increasing the number of attacks before breaking from about 5995 to 8995 times .
Hidden Valley bunker terminal entries The Hidden Valley bunker terminal entries are a collection of terminal from the Hidden Valley bunker in " " . Turret control terminal . This Hard locked wall terminal is located in the security chamber on Level 1 . Security chamber terminal . Terminal is located in the security chamber , northeast area on Level 1 . Read Journal 653 . If Veronica was used to access the bunker : Lorenzo ' s terminal . Terminal is located in Ramos ' dorm , east on Level 1 . Linda Schuler ' s terminal . Terminal is located in Linda Schuler ' s medical room , east on Level 1 . Terminal ( corrupted ) . These fourteen wall terminals are located in the wall niches and support beams in the Data System Chamber on Level 2 . These are what they all display before the completion of the unmarked quest " Hidden Valley computer virus " . Terminal ( virus jump # 1 ) . This is one of the terminals which the virus has corrupted during the unmarked quest " Hidden Valley computer virus " . Terminal ( virus jump # 2 ) . This is one of the terminals which the virus has corrupted during the unmarked quest " Hidden Valley computer virus " . Terminal ( virus jump # 3 ) . This is one of the terminals which the virus has corrupted during the unmarked quest " Hidden Valley computer virus " . Terminal ( restored ) . These fourteen wall terminals are located in the wall niches and support beams in the Data System Chamber . These are what they all display after the completion of the unmarked quest " Hidden Valley computer virus " . Self - destruct authorization terminal . This terminal is located on Level 2 in the Virtual reality room , southwest on the local map . Self - destruct terminal . This Very Hard locked terminal is located to the right of the authorization terminal .
Oven An oven is a pre - War device in " Fallout 3 " and " " that has no real purpose other than storing lootable items . Small items such as bottles of Nuka - Cola can be placed on the rear shelf for display . Ovens are a good source for pilot light s if the player is looking for miscellaneous components . They can also contain foods such as iguana - on - a - stick , squirrel on a stick , and other regular food items . On top of them , there are also occasionally pressure cooker s , metal cooking pot s , pans , and other food items .
Distress signal ( Relay tower 0DB - 521 ) Distress signal is a radio station in the Commonwealth in " Fallout 4 " . It can be picked up after extending the satellites at relay tower 0DB - 521 . Location . The origin of the broadcast is a ham radio in the southern of the two caves .
Slicer Slicer is a Brotherhood of Steel recruit who was cut from " " . Background . Slicer got the highest votes in the 22nd Appleton " Girl most likely to stay a Virgin " contest , primarily because most of the men she has known have met bizarre , disturbing and sometimes inexplicable ends . Availability . According to campaign description files , Slicer and Fleetfoot were supposed to become available for recruiting after the Rock Falls mission as a reward for completing some optional objective ( possibly rescuing Nanuk ) . But due to some unknown reason they have never made it into the recruiting pool . Appearances . Slicer was supposed to appear in " " but never made it , either due to being cut from the final game or due to a bug .
Richard ( Fallout : Brotherhood of Steel ) Richard is the mayor of the Texas town of Carbon in 2208 . Background . He is the one who becomes a link between the townsfolk and the local raider gang , keeping both sides at least partially satisfied . Raiders get the slaves and supplies they need , while citizens mostly remain alive . When the Initiate arrives , he begins to despise the mayor ' s activities . Later , the mayor decides to help the raiders kill the Initiate , who had recently defeated a group of them in the bar . In doing so , Richard hoped raiders would spare the citizens , and that things would generally remain the same . Richard knew the Initiate was looking for Brotherhood paladins , so he lied , telling the Initiate that they were going into Carbon crater . When the Initiate made it to the bottom of the crater , Richard had already been waiting for him here , along with a bunch of raiders . Despite the raider ' s aid and great amount of Richard used against the Initiate , he was ultimately shot . While dying , all the explosives he still had in his pockets detonated , blowing him to pieces and triggering the crater to collapse . Notes . Despite Richard ' s attempts to protect Carbon by killing the Initiate , the raiders ignored him and attacked the town . Appearances . Richard the mayor appears only in " " .
Rollings - - We ' re done Rollings - - We ' re done is a holotape in " Fallout 3 " . Location . It can be found in Rockopolis , on a desk . It is the first mention of The Pitt , which was later featured in a " Fallout 3 " add - on .
Loyal Loyal is an elder member of the Boomers at Nellis Air Force Base in 2281 . Background . Loyal is the chief mechanic for the Nellis Air Force Base . Keeping the Solar array and other key machines functioning are his primary concerns . He has lived at Nellis since his people left Vault 34 . Unlike the other Boomers , Loyal doesn ' t appear to be xenophobic . He actually seems to appreciate the Courier ' s help . Loyal can be found eating breakfast in the Mess hall & munitions storage from 8 : 00 - 10 : 00am , then in the southern hangar of Nellis or in his house , which is the farthest to the left of the three barracks , on the back side of the two main hangars . Appearances . Loyal appears only in " " .
Marcella S . Marcella J . is one of the inhabitants of Point Lookout in the year 2277 . Background . Marcella is a nomadic missionary , spreading the word of her own faith . She ' s come to Point Lookout from a place called " The Commonwealth " aboard Tobar ' s ferry . Taking the tribal cultists and local inbreds for lost causes , she ministers to those she can . She was immediately suspicious of Obadiah upon meeting him and has made a mission of investigating Blackhall ' s connection to the heathen creed of the Swampfolk . Her terminal mentions her travel east from the Abbey to the Commonwealth . From there , she took the " Duchess Gambit " south to Rivet City where she met up with Father Clifford before finally arriving at " Point Lookout " . Appearances . Marcella appears only in the " Fallout 3 " add - on " Point Lookout " .
Battle of Nelson The Battle of Nelson was a military conflict in 2281 . Background . Nelson was occupied by the NCR in an effort to secure a vulnerable stretch of land along the Colorado River , considered by General Lee Oliver to be a significant security gap between Camp Forlorn Hope and Camp Searchlight . The intermediary base was barely set up when Caesar ' s Legion invaded the town . Battle . At least one contubernium under the command of Decanus Dead Sea attacked Nelson , surprising the under - equipped soldiers stationed there . They swiftly overran the defenses and drove the NCR trooper s out . Three soldiers were captured alive and promptly crucified . Aftermath . By the time the Courier arrives in the Mojave Wasteland , the Legion has a firm hold on the town . Each side periodically sends out a party of skirmishers to try and weaken the other , but neither has any success in capturing territory and the battle lines are static . Because of the battle , morale at Camp Forlorn Hope has reached an all - time low . However , morale with the Legionaries at Nelson is high . At Caesar ' s command , Dead Sea ' s legionaries are on the defensive , the psychological effect of their presence being seen as too valuable to be risked in a concerted attack on Forlorn Hope . Between Camp Forlorn Hope and Nelson is a small battlefield littered with dying NCR troopers and . Attempting to talk to them will only have them ask the Courier to perform a mercy killing . However , killing any one of them openly will turn both the other dying troopers in the field and the active NCR troopers within Camp Forlorn Hope hostile . The Courier may choose to help improve the situation of the NCR at Forlorn Hope , ultimately allowing Major Polatli to order Sergeant Cooper to mount an offensive and retake the town in the quest Restoring Hope . The size of the force depends on the Courier ' s actions . Alternatively , the Courier may choose to help Caesar ' s Legion in the quest We Are Legion , assassinating the officers at Forlorn Hope to strike a far more serious blow to the NCR ' s morale and organization than Dead Sea ' s men could manage on their own . When the Second Battle of Hoover Dam starts , if the Courier helped the NCR , then Nelson will repel another Legion attack . If the Courier did nothing or completed the quest " We Are Legion , " then it will fall under Legion control again . Appearances . The Battle of Nelson is only mentioned in " " .
Fallout Tactics reputations Reputation in " " is the reflection of what people think of player ' s character , based on his / her actions . Characters start with the reputation of a Warrior , and move up or down from there . Reputation affects traders ' prices and the availability of recruits from Recruits Masters . It is also one of the deciding factors when choosing a game endings .
12 gauge shotgun shell ( Fallout ) 12 gauge shotgun shells is a type of ammunition in " Fallout " and " Fallout 2 " . Characteristics . A fairly common ammo type , the AC modifier of the shotgun shell will make it a little bit more accurate than any of the other starting guns , until . 223 FMJ weaponry are found . Even late - game enemies will use Pancor Jackhammer s , making the shotgun shell a pretty valuable ammo type for many . Bugs . In " Fallout " , ammunition modifiers are not applied properly which makes the 12 gauge equal to any other kind of ammunition .
Keith ( Fallout : New Vegas ) Keith is a chem dealer and Caravan hustler living in the Aerotech suite 200 of Aerotech Office Park in 2281 . Background . Ever since being freed from slavery in Caesar ' s Legion , Keith has made his home in the Aerotech office park , where he has developed a dubious reputation . For one , he " makes his own luck " with some marked cards and hustles peoples at caravan , especially when a " fat score rolls into town . " On top of that , he keeps a stash of around " for emergencies " and makes a killing selling it to junkies around the office park . Looking out only for himself , Keith is naturally a coward and is liable to do something desperate if confronted . Captain Parker definitely suspects that Keith is selling chems and conning people , but he can ' t prove anything without some concrete evidence , and has no time to investigate Keith himself , especially when he has a refugee camp to administrate . It does not help that Keith likes to get the captain worked up , and is a general nuisance to anyone not chemmed out of their mind . Appearances . Keith appears only in " " .
Enclave Oil Rig trap room puzzle Enclave Oil Rig trap room puzzle is an unmarked quest in " Fallout 2 " . Description . The center of the Oil Rig Access Corridor is occupied by nine small rooms in a 3x3 grid with locked ( and trapped ) doors between them . Each room has a computer console in it that opens some doors and closes others . Apart from the main exit to the south , there are two side rooms with lots of equipment ( including a set of advanced power armor Mk II and a G . E . C . K . ) The rooms have an electric floor that does damage to the Chosen One every couple of seconds . Walkthrough . In the game data , rooms and doors are designated as follows : Initially , all doors are closed except the outer ones - 2n , 4w , 6e and 8s . The computers open and close the following doors : Logic for computer 3 both opens and closes 3s and 4e . In practice , this results in it toggling them every time it ' s used . So , it ' s the only computer that has an effect when used repeatedly . Quick solution . The fastest sequence to get through is 2 - 3 - 1 - 7 - [ visit left side room ] - 8 - 9 - [ visit right side room ] . Optionally , after that , 6 - 2 - 3 - 3 - 9 opens up a complete route through the maze and access to all rooms . 2500 XP is granted upon exiting the map . Easter Egg . It is possible to repair one of the computers ( randomly selected ) with a successful Science check with - 20 modifier . Success will result in obtaining an reward based on one ' s passive and diplomatic skills ( internally , this is referred to as finding an " easter egg " but has nothing to do with the eponymous item ) . If a skill is tagged and over 99 % , the reward will be ( in this order ) : Electrified floor . The electrified floor does 20 - 40 points of electric damage every 10 seconds . Surprisingly , rubber boots do not help here . In room 9 , there are some wires sticking from the wall . They can be cut with multipurpose tool ' s pliers by passing a Repair skill check with - 30 modifier . That will stop the damage and grant 1000 XP .
Reilly ' s Rangers location Reilly ' s Rangers location is a holodisk in " Fallout 3 " . Location . It is given to the Lone Wanderer by Reilly after they agree to help her rescue her Rangers , who are trapped by super mutant s on the roof of the Statesman Hotel . This starts the side quest Reilly ' s Rangers .
Assault rifle ( Fallout ) The AK - 112 assault rifle is a small gun in " Fallout " and " Fallout 2 " . Characteristics . The AK - 112 is a decent weapon , with mid - ranged bursts of hollow - point rounds being able to slice through even combat armor . The AP rounds are not effective against anything above metal armor , though . With a range comparable to the Colt Rangemaster , and a very common ammunition type ( except in the beginning of " Fallout 2 " ) , the AK is an excellent complement to the CZ53 personal minigun and the Avenger minigun . Appearances . The AK - 112 assault rifle appears only in " Fallout " and " Fallout 2 " . Behind the scenes . The weapon was originally named " Colt Rifle " in the beta version of " Fallout " .
Clint Lieutenant Clint is an officer of the Gunners , a mercenary faction operating in the Commonwealth in 2287 . Background . Formerly a ten - year veteran of the Commonwealth Minutemen , Lieutenant Clint is one of the local Gunner leaders at Quincy ruins . In return for betraying the Minutemen under Colonel Hollis in what became the Quincy Massacre , he was given the rank of lieutenant with the Gunners . A handful of settlers and Minutemen led by Preston Garvey managed to escape . Clint leads the Gunners stationed at Quincy , alongside Baker and Tessa . His weapon of choice is his custom automatic AER9 laser rifle , Good Intentions . He believes that the Minutemen no longer have the strength to survive , even when the Sole Survivor becomes general and starts restoring the faction to their former glory . Appearances . Clint appears only in " Fallout 4 " .
The Switchboard The Switchboard is an unmarked location in the Commonwealth in 2287 . Background . Before the Great War , the bunker was used as a secret base of operation for the Defense Intelligence Agency as can be seen written on the floor in the main hall . It was later discovered by the Railroad , who repurposed it as their headquarters . They also uncovered the Predictive Analytic Machine , a pre - War advanced robot designed to predict the future with extreme precision and accuracy , using the most complex formulas , methods , and algorithms based on the data provided . It was not long before the Railroad ' s enemy , the Institute , discovered the location . Synth s were later dispatched to wipe out the Railroad , forcing them to relocate to the Old North Church , leaving the bunker in the hands of the Institute . Layout . The entrance is unmarked but can be easily found when looking for a drainpipe , found a short distance from the train wreckage due southeast towards the Lexington map marker . Start at the train carriage that sits on its side in the middle of the road and head directly southeast . The exit is an elevator in the basement of a Slocum ' s Joe , a pre - War doughnut shop west from Super Duper Mart . Entry can be gained either by hacking a master locked terminal oneself at any time or by having Deacon do it during the Tradecraft quest . It is not necessary to be on the quest in order to obtain the perk magazine . Clearing the location takes one on a journey through utility tunnels until a hole in the wall provides access to the bunker . All the Railroad agents present are dead , but some of their defense systems still function and can be activated to help fight the synths that have invaded . After working though the opposition , one can restore power to the basement elevator to allow an exit through Slocum ' s Joe . If Tradecraft is active , Slocum ' s Joe will be guarded by synths , turrets , and mines . Railroad members . Exploring the Switchboard ' s tunnels , one will encounter many deceased Railroad characters : Notes . If one selects " system diagnostics " on the turret section of the elevator control terminal , it says that the turret it is connected to is both online and is 53169116662270134434550000000000000000 . 00 meters away . Appearances . The Switchboard appears only in " Fallout 4 " .
Flying saucer The Flying saucer is a small alien ship with a saucer - shaped body used for fast operations that houses two pilots . Background . Before 2161 , a flying saucer - captured by humans and after re - captured by aliens from Area 51 ( evident from a note " property of Area 51 , return if found " being seen on the body of the ship ) , crashed in California during flight , killing the two alien pilots . Some time later , the Vault Dweller can find the crashed flying saucer with the two alien pilots in skeletal form . The Vault Dweller may find a special alien blaster with a different design and color compared to other alien weapons . It uses small energy cell s , instead of alien power cell s or alien power module s . Appearances . A flying saucer can be found in the Alien Ship special encounter in " Fallout " .
Ryan Brigg ' s Wonder Meat Ryan Brigg ' s Wonder Meat is an unmarked and repeatable quest in " Fallout 3 " . Detailed walkthrough . Ryan Brigg is a hostile non - player character in Jury St . tunnels who experiments on making mole rat meat palatable . One can learn from a terminal in the area that he has finally succeeded in producing it . One can use Brigg ' s wonder meat maker to produce a single piece of mole rat wonder meat from a slab of mole rat meat and a bottle of wonderglue .