Hunter / Hunted Hunter / Hunted was the seventh roleplaying game adventure scenario published in " The Far Orbit Project " , a 1998 supplement to West End Games ' " " , by Timothy S . O ' Brien . Like the other seven adventure scenarios contained within " The Far Orbit Project " , " Hunter / Hunted " also followed the adventures of the Alliance to Restore the Republic privateering vessel " Far Orbit " as it operated under the Galactic Empire ' s nose in the Core Worlds ' Ringali Shell . " Hunter / Hunted " detailed the encounter in 0 ABY between the " Far Orbit " and the Imperial Interdictor " Claw " in the Ringali Nebula . Plot summary . The EF76 Nebulon - B escort frigate " Far Orbit " , an Alliance to Restore the Republic privateer vessel , obtains the route of the Imperial " Star Galleon " - class frigate " Emperor ' s Will " from a contact on the planet Brentaal IV in 0 ABY , during the Galactic Civil War being waged between the Empire and the Alliance . Planning to capture the " Emperor ' s Will " wealthy cargo , the " Far Orbit " is on its way to an ambush point near the Ringali Nebula , located in the Core Worlds ' Ringali Shell . However , the frigate is pulled out of hyperspace abruptly by the gravity wells of the Imperial Navy ' s Immobilizer 418 cruiser " Claw " , one of the many Interdictors that has been sent out to locations around the Ringali Nebula to capture the " Far Orbit " , due to the shipping raids it has been committing against the Empire . The sudden change to realspace both injures Captain Dhas Fenoep Vedij , the commander of the " Far Orbit " , and knocks out the main hyperdrive of the privateer frigate . The frigate ' s secondary hyperdrive remains operational , however . From there , multiple paths can be taken by the adventure scenario . Fleeing to the nebula . The " Far Orbit " tries to flee from the Interdictor , rushing past it to get into the Ringali Nebula behind the Imperial cruiser . Though the " Claw " is a faster ship , the " Far Orbit " beats the Interdictor to the nebula because the Imperial ship has to turn around , and its gravity wells are still draining its energy . Two minutes later , the privateers reach the nebula , where the sensors of both ships are muddled enough so that the " Far Orbit " can evade the Interdictor . Escaping to hyperspace . The " Far Orbit " then flees into hyperspace on its backup hyperdrive . Boarding the Interdictor . After reaching the Ringali Nebula , the " Far Orbit " lures the " Claw " closer in a very risky move , while one of the privateer ' s shuttles moves in , and a boarding party cuts through one of the Interdictor ' s airlocks . The party seizes the bridge and uses stun gas to take out the rest of the crew , while the stormtroopers guarding the Interdictor are also dealt with . The captured Interdictor helps the crew of the " Far Orbit " in later adventures . Combat . The " Far Orbit " attacks the Interdictor head - on after the cruiser pulls the privateers out of hyperspace , and tries to neutralize it quickly , as the " Far Orbit " has a superior crew . The privateer frigate manages to destroy the " Claw " before Imperial reinforcements arrive and assault the already damaged frigate . Development . " Hunter / Hunted " was the seventh , and penultimate , adventure scenario published in " The Far Orbit Project " , a 1998 supplement to West End Games ' " " . Written by Timothy S . O ' Brien , " The Far Orbit Project " was a sequel of sorts to the previous publication " Pirates & Privateers " , carrying on that book ' s theme by following the privateering vessel " Far Orbit " in its adventures . The illustrations for " Hunter / Hunted " were done by Storn Cook , and the scenario was three pages long . The preceding adventure was " Raid on Brentaal " , while the following adventure was " The Grand Prize " . Continuity . Of the paths that can be taken during the encounter with the " Claw " , the one that involves the " Far Orbit " fleeing into hyperspace is the one that is the most canon . This is because the " Far Orbit " might take too much damage fighting the Interdictor to be able to deal with the " Emperor ' s Will " later on , and the privateers might run into Imperial reinforcements that come to help the " Claw " if it is not dispatched early enough . Additionally , the " Claw " later appears in canon in the 1999 video game " " , which is set three years after the events in " The Far Orbit Project " , which means that the " Claw " must have survived its encounter with the " Far Orbit " . Though the adventure says that the counterattack via boarding is the preferred path , the " Claw " is in Imperial hands in " Star Wars : X - Wing Alliance " , so the path revolving around the boarding is not the most canon .