Arise Arise , also known as Life2 , Life 2 , Raise 2 , Full - Life , or Araise , is a recurring White Magic spell and the upgrade to Raise . It usually resurrects a KO ' d ally and completely restores their HP . It can also destroy undead monsters if used against them in some games . Its upgrade is Reraise . Appearances . " Final Fantasy " . Full - Life , also known as LIF2 in the NES release and Life2 in the " Final Fantasy Origins " release , is a level 8 White Magic spell that revives a unit from KO and fully restores their HP . The spell can be bought at Lufenia and can only be learned by the White Wizard job class . In the " " and " 20th Anniversary Edition " releases , it costs 40 MP to cast . " Final Fantasy III " . Arise , also known as Life2 , is a White Magic Level 8 spell that can be used only by a Devout , a Sage , or an Onion Knight . This spell can be bought in Eureka for 60 , 000 gil . " Final Fantasy IV " . Arise , also known as Life2 or Full - Life , is a White Magic spell used by Rosa and Porom . Fusoya starts off with the spell , Tellah learns it after Cecil becomes a Paladin in the 3D versions and Rosa learns it at level 55 . It has a casting time of 2 . It costs 52 MP in 2D versions , and 70 MP in 3D versions . On the " Easy Type " version , the spell was renamed to Raise 2 . " Final Fantasy IV - Interlude - " . Arise returns as a White Magic spell in the sequel of " Final Fantasy IV " . Rosa learns it at level 45 and Porom learns it at level 56 . It revives one KO ' d ally in full HP and costs 52 MP to cast . Arise returns as a White Magic spell , usable by Rosa at level 55 , Porom at level 56 , and Leonora at level 62 , while Fusoya starts with the spell . It costs 52 MP to cast and fully revives a KO ' d ally . " Final Fantasy V " . Arise is a Level 6 White Magic spell and costs 50 MP to cast . This spell can only be bought in Phantom Village for 10 , 000 gil . Purobolos , along with Hellraiser , are the only enemies in the game to use this spell . Arise is one of the spells that can be cast from the Wonder Wand for free . " Final Fantasy VI " . Arise , or Life 2 , is a Healing spell that is learned from the esper Phoenix at a rate of x2 . Terra also learns it automatically at level 49 . It costs 60 MP to cast and is vulnerable to Runic . Arise can be cast by Curlax , Magic Urn , and Lady . " Final Fantasy VII " . Life2 is the second level of the Revive Materia . It costs 100 MP to use and 45 , 000 AP learn . It instantly kills undead enemies , and never misses on them , unlike Life . When Sephiroth is a guest party member during Cloud ' s Nibelheim flashback and Cloud falls in battle , Sephiroth will revive him with Life2 . " Final Fantasy VIII " . Full - Life revives one character from KO and restores their HP to full . It is a rare spell and can only be drawn from bosses . It is the second - best spell to junction onto HP - J , Vit - J , and Spr - J . Casting Full - Life in battle increases compatibility with Carbuncle and Alexander by 0 . 2 , but lowers compatibility with Eden by 0 . 2 as well . " Final Fantasy IX " . Full - Life is a White Magic spell Eiko and Beatrix can use . It is learned from the Siren ' s Flute and Light Robe for 90 AP and costs 24 MP to cast . HP restored is doubled if Concentrate is equipped . It restores the target ' s HP with the following formula : " Final Fantasy X " . Full - Life is a spell located on Rikku ' s section of the standard Sphere Grid , and is the final unobstructed ability on Yuna ' s expert Sphere Grid . When used , it revives one party member from the dead with full HP . It costs 60 MP to cast . " Final Fantasy X - 2 " . Full - Life is a White Magic spell used by the White Mage dressphere . It costs 160 AP to learn and costs 60 MP to cast . It also can be used on the Immortal Soul Garment Grid after going through all the nodes . Moogle Life and Moogle Lifeja are a form of Full - Life , available on Yuna ' s Mascot dressphere . Moogle Life revives a KO ' d ally with full HP and MP , while Moogle Lifeja revives and fully restores up to two KO ' d party members with full HP and MP . Moogle Life is initially learned and cost 40 MP to cast , while Moogle Lifeja requires 40 AP to master and costs 60 MP to cast . Full - Life can be cast by Angra Mainyu , Left Redoubt , Right Redoubt , and Vegnagun ' s Core and Torso . " Final Fantasy XI " . Arise is a spell that can only be learned by the White Mage job at level 99 . The spell functions similar to Raise , except that the target of the spell is weakened for only 3 minutes instead of the usual 5 , has a Reraise effect bestowed on them upon accepting the Raise , and finally is restored to 100 % of their ( weakened ) maximum HP . Both the raise and re - raise effects of the spell restore 90 % of exp lost upon death . Arise is one of the most difficult spells to obtain , its scroll being only dropped off of Provenance Watcher and the very highest tier of foes in Legion : Paramount Botulus and Paramount Gallu . " Final Fantasy XII " . Arise is a White Magick spell that can be purchased in Balfonheim for 9 , 700 gil , but cannot be used until the White Magick 6 license is learned for 50 LP . The spell costs 50 MP to cast . In the " International Zodiac Job System " version , Arise is a White Magick 10 License only the White Mage and Monk can learn . Arise revives an ally in full health and may restore more than 9 , 999 HP when cast , as the game has an invisible Break HP Limit . When cast on the undead , Arise has a 35 % chance of inflicting instant death , which , surprisingly , is lower than that of regular Raise ( 70 % ) . " Final Fantasy XIII " . Arise is a spell automatically cast by Eidolons when their summoner ' s HP reaches zero or when the Eidolon ' s SP reaches zero and the summoner ' s Gestalt gauge is depleted . It revives the party leader with full HP but the Eidolon is instantly dismissed . Arise appears as an EP ability in " " , the ability revives Lightning to full health after being defeated in battle and costs 2 EP ( easy mode ) or 3 EP ( normal / hard mode ) to use . It could still be cast when the current EP is already fewer than the EP required , even 0 . 1 EP , but the health will be restored according to the EP used . " Final Fantasy Tactics " . Arise , also known as Raise2 , is learned by the White Mage . It costs 600 JP to learn . It costs 20 MP to use and has a speed of 10 . When used against Undead units , it will result in a KO if it hits . " Final Fantasy Tactics Advance " . Full - Life is learned by White Mages . It is acquired through the Nirvana Staff for 300 AP . It costs 20 MP to cast , has a Magic Power of 100 , and has a range of 4 . It fully revives one KO ' d unit , or inflicts Instant Death to an undead unit . It is stealable through the ability Steal : Ability . Arise is learned by the White Mage from the Nirvana Staff . It costs 400 AP to learn . " Final Fantasy Crystal Chronicles " . Full Life is the result of a spell fusion . It requires 2 players to concentrate on the same target when casting Life . Arise can be cast by piling two Raise spells . It restores 100 % HP and 50 % SP . Arise is cast by stacking two Raise spells . Arise appears a White Magic spell and costs 4 AP to cast . The spell can be given to any character by having an Arise Tome in the character ' s inventory . The spell can be purchased only in Urbeth after darkness floods the world for 5 , 000 gil . The Seamstress ' s third ability , Refurbish , works the same as the Arise spell . " Bravely Default " . Arise is a level 6 White Magic spell that can be purchased aboard " Grandship " for 6 , 400 pg starting in Chapter 5 . It brings back one target from KO and restores all HP ( up to 9 , 999 HP unless Bravely Second is used ) . It also has a 70 % chance to cause death on undead enemies if used on them . It costs 80 MP . " Final Fantasy Dimensions " . Known as Araise , it is a level 8 white magic spell , it costs 54 MP and can be acquired at Level 20 Seer . " Dissidia 012 Final Fantasy " . Arise appears as a spell selectable during Onion Knight ' s Spellbook EX Burst , but it does nothing at all . " Final Fantasy Trading Card Game " . One of Lenna ' s cards has Arise as its ability . Arise can only be used during the player ' s turn , and returned a targeted Forward in their Break zone to the field . It can be used by Dulling Lenna , discarding a Lenna card , and paying four Water CP . One of Curlax ' s cards approximates his ability to cast Arise , allowing the player to Dull Curlax to move a Moebius or Laragorn in their Break Zone to the Field . Etymology . In the Japanese version , the spell name is intended to apply the prefix " A " to indicate the higher tier of Raise ( as opposed to apply suffix " ra " or " ga " for the similar purpose ) instead of actually romanizing the English word " Arise " . Arise is the only example of the affix " A " that still makes its appearance constantly . Although the Araise name is rarely preserved in English releases , the spell was revealed for " Final Fantasy XI " as Araise and named Araise on the Test Server , but after players denounced the name Araise , the English localization team stated that it was simply a " temporary " name while the spell was in development . On its full release , the spell was named Arise . Few spells in the later installments bring out this affix again ; the English localization generally does not carry it over . For example , Purotea ( プロテア ) is localized Protectra in " Final Fantasy XI " , Kearua ( ケアルア ) becomes Curasa in " Final Fantasy XIII " .