Celanon City Celanon City was a sprawling metropolitan complex covering nearly two hundred square kilometers . It was the capital city of the planet Celanon and a major hub of commerce in the Outer Rim . Its population numbered over fifty million of many different species , of whom only ten million were permanent residents , including two million native Nalroni . The Celanon Merchant Guild Medical Facility , the main hospital of the starport , was located in Celanon City . It had an IOCI office that was manned by Sergeant Mulvek Gra . The city contained both very wealthy areas as well as very poor areas . Billions of metric tons of goods passed through Celanon City every year . Residents of Celanon were known as Celanites . Characteristics . Due to the city ' s booming population , the city has extended all the way to property limits set by the charter that established the city . This resulted in architects designing taller buildings in order to meet demand for office , warehouse , trading and retail space . The streets of the city were crowded around the clock . Like most other worlds , prime business hours were during the day , but nightclubs , street traders and restaurants , located in every corner of the city , kept the pace of life at a fever pitch no matter what the hour . The city was roughly circular and was divided into several distinct districts , including the space - port , diplomatic section , spacers ' section , transient residences , trade consortiums and guilds , Imperial military facilities , market district , corporate zone , and governing zone . The outside of the city was ringed by a huge 10 meter tall wall that controlled access to the city . Passage to the outside was granted only to Nalroni or special guests under the direct supervision of a Nalroni , and was allowed only through specially designated gates . Each individual was required to pay a set fee of two credits each time they passed through a gate . The Nalroni didn ' t allow visitors to leave the city and venture to the countryside . Passage to the farms was only through the gates on the outer boundaries of the city . Spaceport . The most prominent district of the city was the spaceport region , where all of the small freighters , bulk freighters , and shuttles were docked among thousands of bays . With the ever increasing levels of business over the years , the spaceport buildings had been continuously rebuilt . Within the skeletal frames of the spaceport buildings were cantinas , spaceship repair and modification shops , small cargo companies and other businesses dedicated to the needs of spacers . These businesses were more expensive than in other sections of the city , but they were also more convenient than traveling around the city . Since everyone who visited Celanon City must arrive via the spaceport , this section of the city was always a center of activity . Visitors landing in the city were asked their preference of facilities - " economy " or " trader " docking bays , with most experienced traders in the sector purchasing trader bays . A berth in an economy bay was 150 credits per local day ( pricey by most standards ) , with standard maintenance and restocking costing about 150 percent of the cost of other spaceports . Refueling costs were in - line with other spaceport locations , but the costs of repairs and overhauls were up to five times as expensive as normal . The basic cost for a trader bay was 250 credits per local day , but maintenance and restocking was available at the standard cost and they were relatively free from unannounced contraband inspections . In addition to the traffic of legitimate traders and crewmembers , petty criminals and smugglers combed the streets and alleyways of the district . The spaceport also contained the huge Celanon Spaceport Control building that was nearly 140 stories tall . In addition to traffic control , the planet ' s customs offices were also based in the building . The spaceport had all of the drawbacks of modern Imperial cities - overcrowding , overpriced goods , and crime . Visitors also saw a large number of Nalroni traders , guild inspectors , and security officers , along with regular Imperial patrols . While the Imperials were present only to keep order , the Nalroni encountered in this section were ever watchful to make sure that the trading guilds were awarded their " fair percentage " for the business that was transacted within city boundaries . Diplomatic Section . The diplomatic section was dominated by modem buildings of every architectural style . Planetary governments and large corporations had their headquarters in this section of the city . Billions of credits were traded every day in the buildings of this section , as worlds sought a regular supplier of droids , blasters , food , computer goods or repulsor vehicles , while other planets tried to sell off their goods at the highest price possible . Representatives of the corporations and planetary governments were always on the go and always trying to be the first , the best , and the most noticed . Fashion and attitude were taken to nearly obnoxious extremes and there were constant social events for the young executives to show off themselves . Luxury airspeeder were common and everyone was dressed in the latest styles from around the galaxy . Imperial troops kept a vigilant eye over this section , always willing to interfere on behalf of " important people " should disputes arise . The street - level businesses were a conglomeration of shops , restaurants , clothing stores , luxury good shops and service industries geared directly for the well - to - do . Spacer ' s Section . The spacers ' section was much like the spaceport , but less expensive and a good deal more dangerous . The open air markets filled every street and alleyway , offering goods of questionable origin , from blasters to used starships . Other common businesses were small trade companies that were contacted by other companies that needed anonymous cargo taken somewhere else quickly . Many companies were run or owned by the Nalroni , so deals were seldom generous or entirely upfront . Suspicious people looking for off - world transport were known to frequent this section . Bounty hunters and hired guns were also common , and there were always laborers willing to trade a few weeks work for passage to other worlds . Transient Residences . Covering a good chunk of the eastern section of the city , these neighborhoods tended to be overcrowded and expensive . While they weren ' t dangerous in terms of street crime , they were excellent places to " disappear " from sight for a little while . As a consequence , criminals fleeing the law , Imperial draft dodgers , disgruntled corporate types and others with something to hide tended to end up in these neighborhoods . Trade Consortium and Guild Buildings . The Trade Consortium buildings was one of the few sections where the native Nalroni outnumbered aliens . The trade guild buildings were sprawling , ornate complexes . Everything was garishly decorated with sculptures , holo - art , and treasures of every description . Luxury airspeeders were everywhere , and richly dressed Nalroni merchants , with assistants to attend to every desire , were constantly on the go . Imperial Military Facilities . The Imperial Military Facilities were the most restricted section of the entire city . The confines of the five - meter tall walls contained spaceport facilities , troop barracks , ammo dumps , armories , and administrative buildings for the Empire . Five full army battle groups were stationed within the city at all times . Market District . The Market District was an area dedicated to the small trader and merchant where small quantities of goods were sold to speculators and consumers . The goods could then be taken on to other worlds and sold at a profit . This section of the city was appropriate for finding illegally modified weapons , cargoes of illegal spices , inexpensive droid replacement parts , vehicles and much more . Like the spacers ' section , shady and dangerous people clustered in this section as well as undercover imperial agents and Alliance cells . Corporate Zone . The rank and file workers of the corporations were found in this section of the city . The routing of goods was handled by the corporate offices in this sector , as were corporate intelligence networks . Smaller corporations had their headquarters in this section of the city since they couldn ' t afford the diplomatic sector . The area was relatively safe , with a moderate Imperial presence . Nalroni observed and directed trade everywhere , but it was an excellent section in which to find long - term freight contracts . Governing Zone . The governing zone is where all of the petty bureaucrats clustered and individuals who had been particularly offensive were reported to institutions .