Abandoned Brotherhood of Steel bunker Bunker 13 ( simply referred to as the Abandoned Brotherhood of Steel Bunker in - game ) , is a reinforced subterranean installation that was used by the Mojave Wasteland chapter of the Brotherhood of Steel during their war with the New California Republic . It is the starting point for the " Dead Money " . It is located slightly south - east of Camp Forlorn Hope . Layout . Exterior . Standing on the metal grate to enter the bunker , directly to the east - south - east , is a containing random loot . If " Dead Money " is not installed , the grate will always be locked , cannot be picked , and the key to it doesn ' t exist in the game . However , in certain versions of the game prior to any patches , the grate will open . Interior . The bunker interior is simple - the entrance contains a set of stairs leading to a main corridor from which two rooms can be accessed . There are several Sierra Madre Casino posters on the wall , and the graffiti at the entrance reads " " Gone to Sierra Madre " " and " " I left my ♥ in Sierra Madre . " " There is a headless male corpse with some minor loot in the first room . This corpse is an immovable container , not a body , so although it appears to wear a Dead Money jumpsuit , one cannot be taken from it . At the bottom of the stairs is a door . When the player character attempts to open the door , a warning appears about " Dead Money " , explaining that only experienced couriers should enter . Opening the door does not immediately start the , allowing one to continue to explore the bunker . To the right after opening this door is a hallway that has collapsed into a pile of rubble and is inaccessible . The corridor to the left after the stairs leads to a locked door , which can be unlocked by hacking the Average terminal found nearby . Once the door has been unlocked , a Sierra Madre vending machine will be found . The room also contains both a reloading and work bench , numerous crafting items ( notably scrap metal , scrap electronics , and sensor modules ) , several bottles of Scotch , Elijah ' s chemistry set ( which offers a Jar of Cloud residue every 24 hours ) , a laser rifle , a combat knife , a T - 45d power helmet , and a skill book . The footlocker at the base of the bed ( containing Father Elijah ' s robes ) and the terminal on the desk cannot be accessed until after the completion of the add - on . Along one of the walls , someone has scribbled a series of mathematical formulas on a large blackboard . A " " drop box " " ( smaller version of a wall safe ) can be found across from the wall - mounted terminal just outside the room . Every time upon entering the bunker again after being away for 3 days or so , there will be Sierra Madre chip s and a complimentary voucher inside the drop box . If the player character won 7 , 500 chips in the Sierra Madre Casino , the voucher will be exchangeable for 1000 chips at the Sierra Madre vending machine . The length of time passed will account for how many chips and vouchers there will be in the drop box . The room ahead consists of several bunk beds attached to the walls on both the left and right hand side , underneath each bed is a footlocker . Situated in the center of the room is a table adorned with an active radio playing the Sierra Madre Broadcast on an infinite loop . Walking into this room begins the add - on . Notable loot . A copy of " " on the shelf immediately to the right in the room with the vending machine . Appearances . The abandoned Brotherhood of Steel bunker appears in " " and its " Dead Money " .