Fallout 2 endings Arroyo . Arroyo re - settled using G . E . C . K . . No Requirements : This is the default ending . Elder dies peacefully . Requirements : The Elder is alive . Modoc . 1 . Modoc is razed after war with Slags . Requirements : Deliver the message , then offer to help but fail , or join the people of Modoc in an attack on the Slags . 2 . Modoc disperses after Slags ' destruction . Requirements : Kill the Slags , or deliver the message and immediately refuse to do any more . 3 . Modoc flourishes . Requirements : Make peace between Modoc and the Slags . 4 . Modoc disperses due to drought . Requirements : Don ' t deliver the message and don ' t kill the Slags . The Den . 1 . The Den disperses . Requirements : Both Metzger and Rebecca are dead . 2 . The Den flourishes . Requirements : Metzger is dead , Rebecca is alive . 3 . The Den becomes raider central . Requirements : Metzger is alive , but Big Jesus Mordino is dead . 4 . The Den becomes slaver central . Requirements : Both Metzger and Big Jesus Mordino are alive . Vault City . 1 . Population driven to NCR by radiation . Requirements : Don ' t fix the power plant . 2 . VC independent , Westin and Lynette marry . Requirements : Fix the power plant , kill the raiders , expose Bishop ' s plan , and deliver the two holodisks but do not collect the final reward from Randal ( bug ) , and both Roger Westin & Joanne Lynette are alive . 3 . VC invaded by NCR . Requirements : Fix the power plant , don ' t bring the account book or Bishop ' s holodisk to Lynette . 4 . VC joins the NCR . Requirements : Fix the power plant , kill the raiders and bring the account book or Bishop ' s holodisk to Lynette . ( This ending is given if not getting 2 for any reason , e . g . Westin is dead or the reward picked up . ) 5 . VC destroyed . Requirements : Turn Vault City hostile . 6 . VC destroyed , rebuilt by ghouls . Requirements : Fix the power plant , turn Vault City hostile . New Reno . 1 . Everyone dead . Requirements : All four of the family bosses are dead . 2 . Tribals arise . Requirements : Impregnate either Bishop woman and leave her alive , and tell Mrs . Bishop she should move on . 3 . Bishop child . Requirements : Male character , impregnate either Bishop woman and leave her alive , but don ' t tell Mrs . Bishop to move on . 4 . Bishops take control , New Reno joins the NCR . Requirements : Leave the Bishop family in control . 5 . Salvatores take control of New Reno using Enclave weapons . Requirements : Leave the Salvatore family in control . 6 . Mordinos takes control of New Reno , jet addiction spreads . Requirements : Leave the Mordino family in control , don ' t get ending 7 . 7 . Mordinos wane . Requirements : Leave the Mordino family in control , deliver jet to Dr . Troy but do not return for the jet Antidote ( bug ) . 8 . Wrights violently seize control of New Reno . Requirements : Leave the Wright family in control , enter the SAD . 9 . Wrights attack Mordinos and get slaughtered . Requirements : Leave the Wright family in control , take but don ' t finish the murder quest . 10 . Wrights transform New Reno into a civilized city . Requirements : Leave the Wright family in control , but don ' t enter the SAD or become their Made Man , complete the murder quest . Richard Wright ' s murder . Murder solved . Requirements : Solve the murder quest correctly . True murderer never found . Requirements : Finger a suspect other than the Salvatores . Myron dead and forgotten . Requirements : Hear Myron ' s name from Jules , Little Jesus , Renesco , Reed or Myron himself , and Myron is alive . Notes . Every family in New Reno starts out with a " power counter " at 100 which will drop as a result of following actions : The family which has the highest counter at the end of the game wins the power struggle ; in the event of a tie , the order of priority is : Mordino , Bishop , Salvatore , Wright . Gecko . 1 . Gecko destroyed . Requirements : Blow up the power plant . 2 . Gecko and Vault City form uneasy truce . Requirements : Fix the power plant , but do not get the reactor holodisk from Festus . 3 . Gecko enslaved . Requirements : Fix and optimize the power plant . 4 . Gecko and Vault City form an alliance . Requirements : Fix and optimize the power plant , deliver Brain ' s / Gordon Gecko ' s economic data holodisk to McClure . ( bugged ) 5 . Gecko destroyed by Vault City . ' Requirements : Do not fix the power plant . Harold ' s tree grows larger . Requirements : Harold is alive . Redding . 1 . Redding annexed by Vault City . Requirements : Deliver the jet antidote , leave and return to downtown Redding at least one day later , and Dr . Johnson is alive ( even after the cure is administered ) . 2 . Redding allies with New Reno . Requirements : Sell the chip to McGrew , do not get ending 1 . 3 . Redding joins the NCR . Requirements : Sell the chip to LeBarge , do not get ending 1 . 4 . Redding deserted . Requirements : Do not sell the chip , nor get ending 1 . Notes . Even if the mining chip was sold , as long as the jet antidote was delivered Redding will always get annexed by Vault City . Broken Hills . 1 . Mutants dead , Broken Hills disperses . Requirements : The mutants in the mine are dead . 2 . Uranium runs out , Broken Hills peacefully disperses . Requirements : Get Marcus to put the mutant - haters in jail and / or find the missing people for him . 3 . Racial wars erupt , Broken Hills violently disperses . Requirements : Do neither of the above . Marcus travels East . Requirements : Marcus is alive during the game . Notes . Since the endings occur over a period of time after the Chosen One completes his task , and do not necessarily start happening straight away , the Chosen One can still find mutants and ghouls and Caravan guards and all still in Broken Hills , after the main game is over . New California Republic . 1 . NCR becomes a major power in the West Coast . Requirements : Complete the deal between NCR and Vault 15 . 2 . NCR expansion slowed . Requirements : Do not complete the deal , Westin is alive . 3 . Carlson rules with corruption . Requirements : Do not complete the deal , Westin is dead , Carlson is alive . 4 . NCR under military rule . Requirements : Do not complete the deal , both Westin & Carlson are dead . Notes . The NCR has two pictures , both showing the flag ; for endings 2 - 3 the flag is in tatters . Vault 15 . 1 . Vault 15 joins NCR . Requirements : Complete the deal with NCR . 2 . Vault 15 deserted . Requirements : Do not complete the deal with NCR . Vault 13 . 1 . Deathclaws thrive . Requirements : Prevent the massacre by killing Dr . Schreber , fix the vault computer . ( bugged ) 2 . Genocide . Requirements : Gruthar is dead or return to Vault 13 after the massacre . ( Two weeks after receiving the G . E . C . K . ) Notes . Due to scripting errors , the positive ending is completely unavailable in the vanilla game . The genocide ending can be avoided ( and so give none for Vault 13 ) if the massacre is not triggered , or by not talking to Gruthar or returning afterwards , but if done so the latter ending will always be chosen , this is similar to the Hub and Followers ending bugs in the original " Fallout " . According to John Deiley , who designed Vault 13 , this ending was actually scrapped because the Enclave plot required the slaughter of the deathclaws . However Killap ' s patch will fix this bugged script , allowing the positive ending to be obtainable by doing the actions as said in the requirements above . San Francisco . Shi . 1 . Population decimated . Requirements : Turn the Shi hostile . 2 . Sentient plant problems . Requirements : Dr . Wong is dead , do not turn the Shi hostile . 3 . The Shi flourish . Requirements : Do none of the above . Hubologists . 1 . Death by explosion . Requirements : Do not get fuel for the Hubologists . 2 . Death by depressurization . Requirements : Get fuel for the Hubologists , but do not repair the spacecraft . 3 . Death by suffocation . Requirements : Do both of the above . Enclave . Richardson dead and forgotten . No Requirements : This is the default ending . Tanker vagrants . Vagrants move on . No Requirements : This is the default ending .