The Superhuman Gambit The Superhuman Gambit is a " Fallout 3 " side quest . It is also a Xbox 360 / PC achievement and PlayStation 3 trophy . Detailed walkthrough . The town of Canterbury Commons has become the battleground of a " super - villain " - the AntAgonizer and a " super - hero " - the Mechanist . Its inhabitants are not very happy about it ( save for Derek Pacion ) and ask you if you can help them . Upon arriving in Canterbury Commons , the AntAgonizer and the Mechanist will be engaged in a standoff . After a few scripted opening semantics , the two will engage in a brawl . Once the dust clears , both will run away , and Uncle Roe will speak to you , asking you to handle the ordeal . With a speech check , you can double the pay , from 200 to 400 caps . After you have accepted the quest , speak to Derek Pacion . He gives you the best info on where to find them . The AntAgonizer lives in a cave north of town and the Mechanist lives south of town in an old robot factory . ( Both locations will be marked on your map . ) With the Child at Heart perk , you can ask Derek for their weaknesses . The Mechanist does not harm the innocent , and other than the royal guard , the AntAgonizer ' s ants are weak . He will also comment that you should become a superhero named " Awesome - Claw " , and suggest you lead an army of deathclaws against them . He may alternatively tell you that you should be called " Super Humongous " and command a group of super mutants to do your bidding . He may also call you " Shadow Bite , " or the " Brilliant Shadow , " commanding an army of mole rats . There are several other names he may suggest , such as " The Lucky Guy " depending on high skills or S . P . E . C . I . A . L . stats . AntAgonizer ' s Lair . If you decide to take out the AntAgonizer , you need to head to the AntAgonizer ' s lair north of town . Go down all three sets of stairs and enter the first room to the right after the bend in the hallway . A button on the wall opposite of the entryway lowers a staircase to a cave . Continue through the cave to the AntAgonizer ' s lair . Alternatively , you can sneak in the back entrance - a pipe to the west of the entrance at the top of the same mountain of rocks that the main entrance is on ( requires a lockpick skill of 50 ) . This route bypasses all of the ants in the tunnels . It is also possible to use this entrance if you pickpocket ed the AntAgonizer ' s key during the brawl when first entering town . Once in her lair , there are no ants to fight , just the AntAgonizer . There are several ways to interact with her at this point : Mechanist ' s Forge . The Mechanist ' s Forge is located just south of town on higher ground , inside the Robot Repair Center . To reach his hideout without having to fight through his robotic security , you can lockpick the elevator in the hallway across from the entrance , bypassing the heavily guarded stairs . This requires a skill of 75 or above . Otherwise , the facility is broken up into four sections : Office ( left of the entrance ) , two Maintenance areas ( Sector A and B , which are connected by a control room on the upper level ) and the Mechanist ' s Forge which allows entrance to the Mechanist ' s lair via the coffee maker . Sector B is closest to the entrance ( metal door past the elevator ) , and the Forge entrance is on the upper level of Sector A , where activation of the coffee maker accesses the hideout . If accessing via the elevator , you will not need to activate the coffee maker , as it is on the other side of the corrugated door seen in the Mechanist ' s lair . This can be confusing as the entrance from the elevator , and the entrance from the upper level are both called Mechanist ' s Forge . The security terminal for Sector B is in the control room on the upper level , which allows you to disable the automatic turrets and security robots . The security terminal for Sector A is located in a small control room near the back of the bay , close to the Forge entrance ( upper level ) . From this terminal , you can disable the automatic turrets in this room , as well as emit an emergency pulse explosion that will destroy any active robots in this sector . If you killed the AntAngonizer earlier , then you will need a lock pick skill of 75 to open the Mechanist ' s lair . Once you enter the forge , activate the coffee maker to reveal the Mechanist ' s lair . You then need to activate one of the little gears to the right of the door . Once in the Mechanist ' s lair you have several options that echo the interactions with the AntAgonizer : OR OR Notes . If you enter Canterbury Commons and kill either the AntAgonizer or the Mechanist immediately ( or both ) , Uncle Roe will thank you and give you 400 caps . Three Dog will continue to report on the situation at Canterbury Commons as though neither the AntAgonizer nor the Mechanist have been killed . In this case you will not get the achievement . While this may appear to be a bug at first , this is actually very much intentional , as evidenced by the Log Entry notes for this quest stage : Console Command will mark the quest as complete and give you 200 caps if triggered by accident . Going into Uncle Roe ' s house before they are finished fighting and receiving the quest avoids this trigger .