naist-nlp/zeshel huggingface dataset:
Tesla armor Tesla armor is a name given to various kinds of armor designed to protect against directed energy attacks . They were constructed from plans left behind by Nikola Tesla that were confiscated by the US government after his death . Models . Tesla armor . This armor is designed to deflect energy weapons . However , its protection against impact attacks falls far short of what its military designers were looking for . Its three Tesla Attraction Coil Rods disperse a large percent of directed energy attacks . However , since its protection against conventional firearms is comparable to the post - War metal armor , its popularity was limited , although some surplus suits made their way to National Guard armories and from there to the wastes . Tesla power armor . This armor is a variant of the Enclave ' s post - War advanced power armor Mk II jury - rigged with a Tesla device that is capable of dispersing a large percentage of the damage done by directed - energy attacks . It is unrelated to the original Tesla armor . Gannon family Tesla armor . This version was possibly a prototype during this period before the complete destruction of Navarro by the NCR . Similar to the Enclave Tesla armor from " Fallout 3 " , the Remnants Tesla armor has multiple energy capacitors on the shoulders , presumably channeling power towards weapons that utilize that energy . The Gannon family Tesla armor is the only set that remains in 2281 . Tesla T - 60 armor . This version is a variation of the T - 60 power armor with the addition of Tesla coils on the back and shoulders , similarly to other renditions of Tesla armor . This armor is great with energy weapons since it both reduces damage from energy damage and increases damage with energy weapons ( Plasma gun , Laser gun , Laser musket , Tesla rifle , Institute laser , Gatling laser , Shishkebab , and other melee weapons with energy mods ) . Midwestern Brotherhood Tesla armor . This version was likely designed after the Great War by the Midwestern Brotherhood of Steel , based on the pre - War model . The main difference is that its Tesla Attraction Coils are not in the form of protruding rods , like in the earlier variant . Vault - Tec Tesla armor . The Vault - Tec Tesla armor developed in the Secret Vault is different from other pre - War or post - War variants . It appears to be a bit similar to Tesla power armor . There are two tesla coils on each shoulder for dispersing a large percentage of directed energy attacks . Notes . The canceled " Fallout d20 " included an illustration depicting an advertisement for the Tesla armor . Even though it is supposed to be a pre - War ad , the armor has a Brotherhood of Steel logo on the chest .
Free Adytum from the Regulators Free Adytum from the Regulators is an unmarked quest in " Fallout " . Detailed walkthrough . After giving the Blades the weapons , the Vault Dweller will be offered by Razor to crush the Regulators . One may choose to join them or handle the Regulators without the aid of the Blades . In any case , the Vault Dweller needs to go to Adytum and kill all the Regulators , their leader and Jon Zimmerman himself . If the quest is completed with the aid of the Blades , the Vault Dweller will receive a reward of 2000 XP . If it is completed alone , though , the reward is lessened to 500 XP . Bugs . Sometimes , if the Vault Dweller speaks to Razor about Zimmerman to warn him , kills all Regulators by himself and comes back , Razor will appear dead .
Fire Belly recipe Fire Belly recipe is a paper note in the " Fallout 4 " add - on " Far Harbor " . It adds the ability to make the Fire Belly beverage at the cooking station . Location . Reward received from Mitch for saving his Uncle Ken at the National Park Visitor ' s Center .
Clipboard ( Fallout 2 ) The clipboard is a quest item in " Fallout 2 " . Characteristics . A clipboard with the coolant report . Location . This clipboard with the Gecko power plant coolant report can be found in Harold ' s house . It can be shown to Hank to shut down the reactor .
Plunger ( Fallout 4 ) Plunger is a junk item in " Fallout 4 " . Characteristics . The plunger is a rubber suction cup attached to a wooden handle , commonly found in washrooms to unclog Toilets . Crafting . The plunger can be broken down into its individual components for use in crafting :
Rocket ( Fallout Tactics ) Rockets are an ammunition type in " " . Characteristics . With a myriad of rocket types still available to the wastes , for use in various scenarios , rockets are utilized quite frequently , especially by the Midwestern Brotherhood of Steel , as well as by the Calculator ' s army . Variants . There are four variants of rocket ammunition available : Weapons using this ammunition . Rocket launcher
Starlight Drive In The Starlight Drive In is a location and possible settlement in the Commonwealth in 2287 . Layout . As the name implies , this location is a drive - in movie theater with a large 3 - story screen and a parking lot filled with the rusted hulls of destroyed cars . There are three major structures : the screen , the shack that houses the workshop , and the diner attached to the projector tower . In the middle of the lot is a large water - filled crater containing a number of extremely radioactive barrels ; however , removing the barrels through the workshop will stop the severe radiation . Once this has been done , the area will no longer be radioactive , although the water will still cause radiation damage if consumed . The diner is booby trapped in two places ; a booby trap on the door detonates when opened , avoided by entering from the second floor via the collapsed roof and disarming it . The other booby trap is an active bottlecap mine set in the left - hand window , which can prove lethal . The top of the screen is accessible by way of the stairs inside the screen , though there are armed land mines on the landings . A handful of locked rooms behind the screen contains useful supplies and building materials , and can also be used to shelter beds for settlers prior to constructing more centrally - located housing . Appearances . The Starlight Drive In appears only in " Fallout 4 " .
Pitt raider ( character ) Pitt raiders are unnamed members of the ruling faction of The Pitt in 2277 . Variants . Pitt raider . The first time Pitt raiders of the generic variant are encountered is in the Capital Wasteland when answering Wernher ' s radio signal . In The Pitt itself , they are guarding every area except for the steelyard . Generic Pitt raiders are marginally stronger than standard raiders ; they also have slightly superior armor and equipment . The three Pitt raiders sent to pursue Wernher into the Capital Wasteland may be equipped with metal armor , making them somewhat tougher than average . Guard . Guards are found in The Pitt ' s Downtown and The Mill , watching the slaves . They are armed with 10mm SMGs and tire irons and wear one of The Pitt ' s raider armor variants . Notes . If you manage to lure any friendly rendered raiders ( such as any raider encountered through a random encounter or any raider that followed you from the nearby satellite towers ) towards where you find Wernher fighting with Pitt raiders , the Capital Wasteland raiders will actually shoot at The Pitt raiders , and leave Wernher alone . Appearances . Pitt raiders only appear in the " Fallout 3 " add - on " The Pitt " .
Simon Dudley Simon Dudley is a citizen of Cold Water in the year 2197 . Background . He has a sister named Adele Dudley . When Guldo Sciavo and his gang took over the town , one of the bandits tried to rape his sister . Interactions with the player character . Mission . Simon encountered the Warrior in Cold Water , and while at first mistaking him for another bandit , he later realized who he was and asked him for help . He was very thankful when the Warrior killed the bandit and freed his sister . Notes . When spoken to for a reward , Simon tells the Warrior that this is all he has . Apparently he has nothing because that is your exact reward for this side quest : nothing . Appearances . Simon Dudley appears only in " " .
Delivered Boston Bugle Delivered Boston Bugle and folded Boston Bugle are miscellaneous items in " Fallout 4 " . They play a part in the quest Find the Treasures of Jamaica Plain . Characteristics . The delivered Boston Bugle is a folded Boston Bugle newspaper which is tied with a string . Transcript . < section begin = transcript / > The full article can be found in Boston Bugle building terminal entries . < section end = transcript / >
Listen to Stacy ' s kitty story Listen to Stacy ' s kitty story is an unmarked quest in " Fallout 2 " . Detailed walkthrough . If the Chosen One wants to know about cat s in the wastelands and about Stacy ' s cat , they must buy her a drink ( $ 10 required ) . After that , she explains that cats were being eaten by wastelanders and her mother kept a close eye on her cat . Unfortunately , someone ate her cat . Rewards . For listening to her horrifiying experience , the Chosen One gains 200 XP .
Utah State Route 9 The Utah State Route 9 ( or Route 9 ) is a route that is an exit off I - 15 . Layout . Route 9 starts off at I - 15 , and goes into Rockville . Route 9 then enters Zion Canyon , goes over both the Old Rockville bridge and East Fork Bridge ; then exits through the Pine Creek Tunnel . Appearances . Utah State Route 9 is mentioned in the " " , " Honest Hearts " .
Vertibird plans The Vertibird plans are a set of plans for building Vertibird s in " Fallout 2 " Background . The Brotherhood of Steel , the Shi and the Hubologists all wanted the Chosen One to get these plans for them from the Enclave . It is unknown what his eventual decision was , however . It is possible he gave all three factions a copy of the plans : the Brotherhood chose to repay him for the completion of the mission with his own copy , and it ' s possible to steal them from either the Shi or the Hubologists . Location . Found in Navarro inside a locker in the garage to the northeast , behind Quincy .
Tech Wizard Tech Wizard is a " " trait , available only to ghoul s . The trait was also to appear in the canceled " Fallout " MMO developed by Interplay , " Project V13 " . Effects . Despite the racial restriction , both Ed and Slim boast this trait . Appearances . Tech Wizard appears in " " and would have appeared in Interplay ' s " Project V13 " .
Abolitionists The Abolitionists are loosely - knit bands of escaped slaves that combat slavery in the Capital Wasteland in 2277 . Background . The Abolitionist Movement , dedicated to the aid and welfare of fugitive slaves , has always had its place in local history , dating back to the years of the Underground Railroad . Abraham Lincoln was a staunch supporter of the cause , eventually putting an end to slavery in the United States with the Emancipation Proclamation during his time in office as president . In recent years , with the Great War causing the collapse of organized society , the slave industry has started up again in what was once the land of the free and home of the brave . In the 2270s , Paradise Falls has become a major slavery hub in the Capital Wasteland , capturing defenseless wastelanders and selling them to wealthy clients for labor . Many of these innocent civilians forced to work have eventually gotten tired of being treated as tools and managed to escape the captivity of their masters . These fugitive slaves later joined together to form small bands of rebel parties that became the pioneers of a new abolitionist movement that seeks to put an end to slavery in the Capital Wasteland . The more experienced members of these loosely - connected groups of abolitionists are known to take on bounties against known slavers in the area . One of the larger groups of abolitionists , led by Hannibal Hamlin , operates out of the Temple of the Union , a major hub for anti - slavery activists in the region . Interactions with the player character . Head of State - The Lone Wanderer has the option to help Hannibal Hamlin and his followers secure and settle the Lincoln Memorial or bring them to face their crimes against Paradise Falls , as the slavers believe . There are various random encounters that involve fugitive slaves . Appearances . The Abolitionists appear only in " Fallout 3 " .
Cybernetic organism A cybernetic organism , more commonly known as a cyborg is a biological organism , ( human , ghoul , super mutant , dog etc . ) whose physical or mental abilities are extended beyond normal limitations by either electronic , mechanical or robotic elements built into the body ( i . e . Implant ) . " Fallout 4 " . Kellogg , an antagonist of the Sole Survivor and mercenary in the employ of The Institute , has been enhanced with several cybernetic modifications to his brain and musculature . SPECIAL . In " Fallout 2 " and " " , the player character can make themselves a cyborg by buying Implants from various doctors in " Fallout 2 " or Dr . Usanagi in " Fallout : New Vegas " . Also , in " Fallout 3 " , the Lone Wanderer can become one with a unique perk . And in " Van Buren " and " J . E . Sawyer ' s Fallout Role - Playing Game " the player character would have been able to obtain the NEMEAN and PHOENIX implants . Appearances . Cyborgs appear in every " Fallout " game .
West residence The West residence is a location in " Fallout 3 " . It had been the home of Ian and Lucy West ' s parents . Layout . A single room shack , inside is a bunk bed and a single bed , both of which can be used even after the Blood Ties quest is completed . There is a dresser for storage and a set of broken shelves with several pot s and pans on them . When the Lone Wanderer first enters , the bodies of Ian West ' s parents are on the floor in a pool of blood . They are removed when the Blood Ties quest is completed . Appearances . The West residence appears only in " Fallout 3 " .
Salvatore ' s Bar Salvatore ' s Bar is an establishment on 2nd Street in New Reno . Layout . It is small , but very clean and offers good drinks and drugs . Menacing guards in metal armor and lightbringers maintain order , cutting down any potential troublemakers . On the upper floor of the bar Mr . Louis Salvatore resides , brooding and plotting against the other crime families of New Reno . Access to him is strictly limited , controlled by the mighty Mason . Bugs . Sometimes when first entering the second level of the bar , there will be no floor texture visible . Leaving and re - entering will render everything , including the player invisible . Luckily , this does not prevent interaction with NPCs and objects . Initiating combat will highlight all characters as normal .
Canadian Invasion Canadian Invasion is a special encounter in " " . In this encounter , you ' ll find a group of tribals protecting the border between the United States of America and Canada . Once you come within a certain distance of the group ( even if sneaking undetected ) , the leader beside the camp fire yells , " We don ' t speak with your kind , Canadian scum ! We invaded your country once , and we ' ll do it again ! " At this moment , the tribals become hostile towards you and will then attack you with an assortment of small guns and melee weapons . The tribal furthest to the northeast carries the unique water gun along with approximately seventy canisters of acid . Behind the scenes . This encounter might be a reference to the Michael Moore film , " " .
Pig rat Pig rats , found on the West Coast , can best be described as being in between the small giant rat and the mole rat . Characteristics . Biology . Pig rats are large , hairless , burrowing rats . Mutated pig rats are , much like their namesakes pig rats , large , hairless , burrowing rats . It is not known whether they are a rat - pig hybrid or an entirely new creature . Pig rats combine the feral cunning of a rat with the voracious appetite of a pig . Beyond this , their similarities with common pig rats , they also seem to be irradiated ; at least enough to transfer considerable doses of radiation , as well as poison , to any foe they manage harm . Gameplay attributes . Pig rats are fast , but weak , and the creatures cannot really be considered to pose a real threat . They tend to almost always live in groups , though , and almost always attack their enemies in pack together with their cousins , the mole rats and ordinary rats , and might become dangerous in combination with their numerous allies . Mutated pig rats are very similar to their non - mutated counterparts in that they travel on large packs , and use their speed to outmanoeuvre and outnumber their adversaries . Where normal pig rats only pose a threat to unprepared or low - level player characters , mutated ones may prove trickier due to their potent poison and deadly radiation . Variants . Pig rat . Pig rats are relatively small rodents and , as the name suggests , seemingly a mixture of a pig and a rat . They are weak on their own , but the combination of their speed and their great numbers may spell doom for the unwary . Mean pig rat . Mean pig rats look identical to regular pig rats , but have higher stats and award more experience when killed . Tough pig rat . Somewhat like their normal counterparts in the wasteland , but tough pig rats are slightly stronger and can cause trouble if allowed to close in . Contrary to their title , they are not that tough . Mutated pig rat . Much like normal pig rats , the mutated pig rat hunts in packs , and will try to outnumber its foe and bring it down in through a flurry of irradiated and poisoned attacks . They also seem to be irradiated ; at least enough to transfer considerable doses of radiation , as well as poison , to any foe they manage harm . Appearances . Pig rats appear only in " Fallout " and " Fallout 2 " .
Pick - me - up station Pick - me - up stations are settlement objects in the " Fallout 4 " add - on " Nuka - World " . They require Wasteland Warlord rank 1 to build . Characteristics . Each station requires 2 power and will generate happiness for the raider settlement . Periodically drugs ( Buffout , Jet and Psycho ) are deposited in the station which the Sole Survivor can collect . No new drugs will be deposited if the total value of drugs in the station is over 1000 caps . If a station exists in a raider settlement that is later retaken for settler s , the settlers will also enjoy it . However , some settlers will neglect their assignments and continually use chems at the station . Should players betray the Nuka - World raiders , Pick - me - up stations are among one of the many objects that can no longer be crafted . However , any Pick - me - up stations remaining will still produce chems . Scrapping or storing them will remove them completely , with no chance to place them again .
Jaffe < section begin = " CXGamesSummary " / > Jaffe was going to be one of the four playable characters in the canceled " " . Jaffe is described as a short , yet thick man about five feet , six inches tall . He has a small neck and wears a beatnik goatee perched on the top of his chin . Like Lilith , Jaffe grew up in the Brotherhood of Steel , and from an early age , he was fascinated by fire . He also had a fascination with taking things apart and putting them back together again . As time went on , he was sent to the demolitions department of the BoS for R & D , but as the tension between the NCR and the Brotherhood mounted , they pulled him for active duty . < section end = " CXGamesSummary " / > Weapon preference . Jaffe can use all weapons except Dual Weapons . He starts with an advantage to all explosive weapons . He can also get the ability to set traps . Uber Weapon . Jaffe ' s Uber Weapon is the " Fat Boy " Portable Nuclear Bomb . With Fixer , Jaffe does not have to pay an NPC to repair his Uber Weapon , instead being able to repair it himself . Notes . Jaffe is the only player character able to understand the heavily cloaked Cipher in Lone Star , which opens up side quests that would otherwise be unavailable . Appearances . Jaffe was going to appear in " " .
Junk food ( Fallout 3 ) Junk food is a food item found in " Fallout 3 " . Characteristics . It restores some of the Lone Wanderer ' s Hit Point s , but also gives them a small amount of Radiation . They are visually identical to Potato Crisps - the in - game box and the Pip - boy icon are the same . Locations . They are more commonly found in Eat ' o ' tronic 3000 s , in houses and other living spaces , but can also be found more scarcely in various buildings around the Capital Wasteland . Notes . Even though it encourages people to " See the moon map offer on back ! " the box ' s back side is an exact copy of the front side .
Renesco Renesco " the Rocketman " owns a drug store in New Reno in 2241 . Background . An old man wearing a pair of cracked glasses with only one good lens , Renesco runs his pharmacy in the Commercial Row , answering to the Salvatore family . He keeps his past to himself , although his elaborate manner of speaking and disdain for Vault City imply he was once a citizen . He is rather gruff and has little patience for anyone , including customers , tribals , stupid people and generally everyone who annoy him to no end , unless they show some capacity for intelligent thought . Even then , his patience wears thin quickly . Appearances . Renesco appears only in " Fallout 2 " .
Mister Handy ( Fallout Shelter ) Mister Handy is a robot character added to " Fallout Shelter " with the Android release on August 13 , 2015 . Characteristics . The Mister Handy is a robotic assistant to the overseer of the vault . It will move around on a single floor of the vault collecting resources and defending that floor from incident s . Also , Mister Handies can be sent into the wasteland to gather caps . Mister Handies can be found as a legendary rarity card in lunchboxes and also can be purchased directly in Mister Handy boxes ( which function like single - card lunchboxes at the same price as a five - card lunchbox ) or in one of the starter packs . Mister Handy boxes can also be obtained through objectives as a reward .
Deliver Slag message to Jo in Modoc Deliver Slag Message to Jo in Modoc is a quest in " Fallout 2 " . Walkthrough . No hidden meanings ; Jo is in fact that same guy in the southernmost shop nearest the red exit grid . The player character really does only have to go from the Ghost Farm to Modoc and talk to Jo . Quest 8 : " Jo is suspicious of the Slags . Find out about the dead bodies at the Ghost Farm and find out what happened to Karl . " will immediately show up on the Pip - Boy 2000 unless the player character says to Jo , in the same conversation , " I want to take no further part in this " , for 700 XP . " People will then act a little weirdly : traders and townsfolk in Modoc will talk as if there ' s going to be a deal with the Slags , the Slags act as if they ' re waiting for it to happen , and Jo won ' t talk to you again at all . After 31 days Modoc will attack the Ghost Farm ; see the next quest for details . Whichever way the player character chooses to deal with the Slag matter , from this point on Rose will allow them to rifle through the lost and found box and give them free omelets whenever they want them , but they won ' t be able to order any of the other stuff any more . The lost and found box is sometimes empty and sometimes has random items : knives , throwing knives , stimpak s , 10mm JHP , a leather jacket or a 10mm pistol . On very rare occasions ( 1 chance in 200 every time the Chosen One enters the map ) one can find a 10mm SMG in there . If one is impatient they can exercise their Steal skill on the box , and loot it freely if they stand on the hex just to the right of it . After delivering the message to Jo , the Chosen One can return to Vegeir for a reward of an AK - 112 assault rifle and fifty 5mm JHP . Characters with an Intelligence less than four earn 2000 XP upon delivery of the note and trigger the happy ending for Modoc but do not get quest 8 . The Chosen One also gets a discount on Jo ' s stuff , but only until they leave dialogue . " - Per Jorner , " The Nearly Ultimate Fallout 2 Guide "