Slow ( status ) Slow is a recurring status effect from the " Final Fantasy " series . Its exact effects vary from game to game , but it always results in a character being able to perform fewer actions in a given amount of game time . In the original " Final Fantasy " , it results in a character scoring fewer hits in battle , while in " Final Fantasy Tactics " , it results in a character getting fewer turns . Sometimes , this status effect is accompanied by a spell of the same name which causes the status effect . Slow usually can only be cured with time , but inflicting Haste on a slowed character may remove the status as well . Appearances . " Final Fantasy " . Unlike later installments , the Slow status reduces enemy Hit Rate . " Final Fantasy II " . Again working with specific game mechanics , Slow lowers the Hit Rate of the victim . " Final Fantasy IV " . The status decreases a character ' s ATB gauge ' s filling - up speed . In non - DS versions , it decreases the speed modifier by 8 ( default being 16 for all targets ) , and can only be decreased to 32 . " Final Fantasy IV - Interlude - " . The Slow status returns as a status effect in the sequel of " Final Fantasy IV " , and it functions the same way as its predecessor . " Final Fantasy VI " . In " Final Fantasy VI " , if a unit is immune to Slow , they are also immune to Haste . Slow will affect the Doom status , Slow will decrease the countdown timer on the afflicted . " Final Fantasy VII " . Slow makes a target ' s ATB gauge fill out half the normal speed , but the pace of all timed effects , such as Barrier and Slow - numb is halved as well . Linking Added Effect with Time in a character ' s armor makes the character immune to Slow ( but , curiously , also immune to Haste ) . The effect can be removed with DeSpell , White Wind and Angel Whisper . " Final Fantasy VIII " . Slow is effective against many early bosses in this game . It lasts for around 6 . 6 seconds , and while it decreases the amount of time the ATB gauge will fill , it also lengthens the amount of time positive statuses will last . " Final Fantasy X " . With the removal of the ATB system in " Final Fantasy X " , the Slow status now works in a different way to delay the future turns of the enemy . This is unlike Delay Attack or Delay Buster that simply delays one turn of the enemy . There are a plethora of ways to inflict Slow status , which include customizing weapons with Slowtouch or Slowstrike or using a Silver Hourglass or Gold Hourglass . Rikku ' s Chaos Grenade Mix also inflicts Slow . " Final Fantasy X - 2 " . Slow Dance is an ability on the Songstress dressphere costing 60 AP to learn . Slow Dance will inflict the entire enemy party with slow as long as the user is dancing . The ATB bar is turned gold for the duration of the effect . Slow makes the character take only one action every two turns . Some fiends inflict the status with their regular attacks . The player can inflict it by using the Yubimello medicine . It can be healed by entering the Haste status . The auto - ability Slowproof makes the character immune to the status . " Final Fantasy XI " . In " Final Fantasy XI " , the Slow status has two effects : the speed of attacks is reduced , and the recast times of spells are increased . The casting times of spells and the recast times of Job Abilities are not affected by Slow . In " Final Fantasy XI " , the slow status is directly inflicted via a variety of spells and a Blood Pact : It is also an added effect of the following spells and Blood Pact s : Monsters possess a multitude of abilities that inflict slow that are unavailable to players . " Final Fantasy XII " . Slow status halves unit ' s ATB gauge speed forcing them to take action less frequently . It can be inflicted via the Slow and Slowga Time Magicks . Long Bolts will inflict Slow status on a target , so will the Kagenui , Iron Pole , Heavy Lance , and the Orichalcum Dirk . The Ensanguined Shield inflicts Slow for the bearer . Slow can be healed by Haste , Dispel or Remedy . Sash and Ribbon immunize against Slow . Slow does not affect the rate other statuses last . Slow is a status effect that causes the unit to move slowly and have a lower rate of attacking . Slowga is a spell used by Ashe that inflicts Slow to all enemies in range . Balasa ' s Fire Fist attack also inflicts Slow as well as Fire - elemental damage to an enemy , while Ifrit ' s Hellfire inflicts Slow and Fire - elemental damage to all surrounding enemies . " Final Fantasy XIII " . Slow is granted by the Saboteur ' s Slow spell . It makes the ATB gauge charge 50 % slower . The effect can be cleared by Esuna or be canceled by casting Haste on an afflicted character . " Final Fantasy XIII - 2 " . Slow still appears , but unlike the previous game , Slow can only be inflicted by enemies and Feral Link s . The only way for the player to apply this status to enemies is to use Don Tonberry ' s Nekton ' s , Samovira ' s , or Ultros ' s Feral Links . It lowers the target ' s ATB recharge rate by 50 % . Notably , Slow cannot be cancelled by Haste , unlike " Final Fantasy XIII " . Slow slows the rate the afflicted ' s ATB gauge replenishes . Lightning can inflict it upon her opponents with the Slow and Slowga spells , and if afflicted herself , can heal it with or . It expires on its own after a time . Oerba Yun Fang uses Slow Hunter on enemies afflicted with Slow dealing increased damage . " Final Fantasy Tactics " . When a character is inflicted with Slow their sprite moves more slowly . The character ' s effective speed is halved ( round down ) . Slow lasts for 32 ticks . Slow can be inflicted with Slow , Slowja , Forbidden Dance , Wind Blast , Biora , Ague , and Grand Cross . Diamond Bracelet , Cachusha and Ribbon can all be equipped to prevent Slow . " Final Fantasy Tactics Advance " . Slow halves the recovery speed of a unit ' s ATB gauge , and can be inflicted through the use of the Ninja ability Earth Veil , the Blue Magic spells Bad Breath and Hastebreak , the Time Mage spell Slow , the Elementalist ability Sliprain , and the Assassin ability Ague . The enemy ability Spellbind also inflicts Slow , and is only used by Mateus . Slow can be inflicted on targets through the use of the Time Mage spells Slow and Slowga , the Spellblade ability Slow Blade , and the enemy abilities Bewitching Gaze , Binding Circle , Cloying Breath , Gold Hourglass , Mucus , Sheol , and Vine Lash . " Final Fantasy Crystal Chronicles " . " " . Slow is a status effect that causes a character to move slowly . While the effect can fall off over time , it can be dispelled via Clear or Cleara . It can be cast on an enemy via the combination Blizzard and Clear . " Chocobo no Fushigi na Dungeon " . " Chocobo ' s Dungeon 2 " . Slow is a status effect that causes the person affected to take their turn after the user .