Brahmin Wood ( mission ) Brahmin Wood is the first mission in " " . Walkthrough . Insertion . As soon as the mission briefing is over , pull up your Pip - Boy 2000 and check the map . You ' ll begin at the green circle on the map . Your squad consists of yourself , Farsight , and Stitch . Both of your squadmates have a and a Beretta , as well as a hunting rifle for Farsight and a pump - action shotgun for Stitch . Stitch also has a few medical items , and both of them are loaded down with 10 stimpak s each . You have an MP5 , as well as an assortment of items based on your tagged skills . Make sure to reload your MP5 , it starts out empty . Proceed east , into the ruined building . Consult with the elder . Inside the ruins , you ' ll find several of the town ' s inhabitants , mostly in a state of fear and panic . Mouse over and speak to Charon , the village elder . Charon basically repeats the goals of the mission : kill all of the bandits and save the trapped villagers . Proceed north to the small bridge . Over the bridge , you can either head towards a large amount of ruins on the right , marked as position 1 , or an armored fortification on the left , marked as position 2 . There is a single raider with a pistol and a dog patrolling a door on the right side , which is locked . Go left , and kill both of the raiders standing out front , in the sandbags . They ' re both armed with pistols , so don ' t be afraid to get in close . Locate the shaman . From position 2 , go west , into another small ruined building . The shaman , Hawkeye , is hiding out here , with a few civilians . Talk to him . Because he is the guardian of the Sunless Lands , he ' s not able to help you in the slightest . He tells you to talk to Charon , but you already have . Proceed back to position 2 , and approach the small building on the east side of the sandbags . Be wary , for there is a raider inside armed with an UZI . A burst from that will tear right through you , so carefully go around and either use a burst from your MP5 or Stitch ' s shotgun to kill the raider . Loot the chest next to him for a key , which unlocks the door to the interior of the village . The door is marked with a gray circle on the map . Free the tribal hostages . Head inside the gate house , marked as position 3 . There ' s a raider armed with a pistol inside , by the fire , and a raider with a Beretta 470 Silverhawk shotgun outside , on the north end . Shotguns fire in a spread , so use Farsight ' s hunting rifle or single shots from the MP5 or your own pistols to kill him without being killed yourself . From there , proceed north to a small hut , guarded by a dog . Deal with the dog , then head to the slaughter pens to the northeast , marked with another gray circle . Inside the slaughter pens , there are 2 dogs and a raider , all asleep . The raider has another shotgun , so either use the time to make aimed shots with the hunting rifle , or a quick shot from your own shotgun to kill her . From there , head south , into the grazing pens . The small building on the south end of the grazing pens , marked with another gray circle , is where the hostages are being held . Two raiders , one armed with a wrench and the other with a Beretta , are watching the two entrances to the building . At this point , switch to single - shot mode on the MP5 and have Stitch grab his Beretta ; you don ' t want to hit the hostages . Freeing the hostages is worth an extra 100 XP . From there , head out through the east door and into a field . Eliminate Horus . There is a raider with a hunting rifle patrolling the small hut in the field , so be careful . Either have Farsight act as a counter - sniper , or use the MP5 and Stitch to surprise her when she rounds a corner . The building she ' s guarding holds another raider , armed with only a spear gun . Sneak through the field until you can see the armored guard house , marked as position 4 . Inside the guard house is a raider with a pump - action shotgun , so use the hunting rifle to get him without being shot back at . The doors are unlocked , but produce a strange ' Unlocked ' prompt when used for the first time . Head through the guard house and out onto the road . Move slowly towards the south end of the road , where the raiders have fortified a road block , marked as position 5 . There are four raiders ; two with pistols , one with another UZI , and one with a hunting rifle . UZI man is patrolling back and forth in front of the road block , the rifle guy and one of the pistoleros are hiding in the road block itself , and the other raider is offscreen , to the northeast . Kill all four of them , then head through the road block and into the ruins behind it . There is a small elevated platform just inside the ruins that serves as a sniper post . Climb Farsight up there and kill the raider sniper , then use the elevated position to hit a formerly hidden raider in the ruins to the south . Proceed gently through the smashed wall ; another raider will try to ambush you with some brass knuckles . When you enter what appears to be a small ruined office building , watch out . There ' s a raider hiding against the north wall with a rifle . Another raider is in the far corner , through the windows , with another dog . Head west , into another ruined building with a trash can fire . Another UZI raider is waiting to ambush you there , so flip the MP5 back to automatic . Leaving the ruins , you ' ll find your squad in front of the village ' s resident fortress , where Horus ' raiders have based themselves . There are two raiders , one with a 470 shotgun and one with a pistol , patrolling out front , a single raider with a rifle crouching in the northwest corner , and 5 raiders inside , including Horus . Kill all of them to complete the mission . Return to Hawkeye to obtain a free bag of healing powder , and speak to Charon to get a remote detonator . Move your entire squad onto the green exit grid to get another 150 XP , and return to Bunker Alpha .