Jericho design document / 2 This is part 2 of the Jericho design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quests . 1 . Fix the leaks in the plant . . Pipes : The pipes running between all the equipment are old and corroded , and have tendency to burst . < br > Filling station shutoff valves : The valves of the water dispenser at the filling station don ' t shut off the water coming from the storage vat completely , causing water to constantly drip away into the dirt . < br > Storage vat : There are numerous hairline cracks in the sides of the storage vat . 10 _ PIPE _ REPAIR 10 _ FILLING _ STATION _ REPAIR 10 _ VAT _ REPAIR 2 . Build an automated water pump . Pumping the water into the plant for desalination by hand is slow and inefficient . The plant ' s old computer contains the schematic s for an automated pump , but only a mechanically - skilled character can understand the schematics . PLANT _ PUMPS = 0 / / Plant pumps are manually - operated < br > PLANT _ PUMPS = 1 / / PC has learned how to build an automated pump < br > PLANT _ PUMPS = 2 / / PC has installed an automated pump in the plant 3 . Kill Jeremiah . . The Hands of God , led by Jeremiah Rigdon , have recently attacked and burned three of Jericho ' s caravans . There were no casualties on either side , but O ' Connor feels the Hands of God may soon become a bigger threat , so he wants the PC to enter the Mormon camp and assassinate Jeremiah if Jeremiah cannot be convinced to lay off the caravans . 10 _ HANDS _ OF _ GOD 4 . Exterminate the vermin . In and around Jericho are several locations infested with creatures . Sheriff O ' Connor would like an enterprising mercenary to go to heart of these infestations and remove the creatures once and for all . The PC will need to defeat the wasps and destroy their nest at Union Station , descend into the sewers and wipe out all the rats , and 10 _ EXTERMINATOR 5 . Sabotage the water plant . Certain factions in Hoover Dam would rather see Jericho fail and turn to dust rather than prosper as an independent entity in the wasteland . These elements will ask the PC to sabotage the water plant and render it incapable of producing fresh water ever again . 10 _ PLANT _ SABOTAGE 6 . Poison the water shipments . By poisoning the water shipments , Jericho ' s credibility will be ruined , and other towns in the wasteland will refused to buy water from them . 10 _ WATER _ POISON 7 . Negotiate a water contract with Hoover Dam . Hoover Dam has difficulty gaining easy access to fresh water , and they want to negotiate a contract with Jericho for shipments of fresh water . If the PC doesn ' t step in , the slick Hoover Dam guys will see to it that Hoover Dam benefit mores from the deal than Jericho does . This quest will only happen once the water plant has increased its output due to the automated water pump and biodiesel generator . 10 _ WATER _ CONTRACT 10 _ HD _ DISCOUNT 10 _ PC _ BRIBE 8 . Build a biodiesel generator for the Jericho water plant . The water plant can ' t use the automated pump unless the pump is supplied by electricity . Due to the lack of gasoline , a biodiesel engine which can run on the same salicornia oil Jericho uses for heating and lighting needs to be built . 9 . Find and return Ivan , the escaped worker . One of the workers from the water plant managed to slip out of the barracks during the night . O ' Connor will ask the PC find Ivan , kill him , and bring back his corpse , where it will be hung up in the plant as an example to the other workers . 10 _ ESCAPED _ WORKER 10 . Find out who ' s been stealing from Anson . . Anson has suffered a series of burglaries lately , and he really wants to know who ' s responsible . He ' ll hire the PC to watch over his bar at night or " investigate " other people ' s belongings to find the culprit . 10 _ ANSON _ THIEF Scripting . General . Ivan ' s Execution : If the PC brings Ivan back to O ' Connor , the sheriff will order Ivan ' s execution . A deputy escort Ivan to the gallows , followed by fade - out / fade - in , and Ivan ' s corpse will be dangling from a rope , swaying in the wind . Marie ' s thefts : At 1 : 30 AM , Marie will sneak out of her room , go behind the bar , and pilfer Anson ' s bar . The PC must be sneaking to be able to catch her in the act . If Marie spots the PC , she will float something like " Eek ! " and retreat to her room . She won ' t try stealing for another 24 hours . Otherwise , once the PC witnesses her stealing , he can either stay hidden and let Marie go back to her room , or emerge from hiding and confront her . Generic Mormons : These generic Mormon s will run away and hide in the fallout shelter if the PC approaches the camp ( it ' s a desert , so they can spot him coming from a long way away ) . They ' ll also futz the elevator controls so the PC can ' t get down to them . However , when Jeremiah and the Hands of God appear , the generic Mormons should appear outside in the camp along with Jeremiah and krew , feeling safe and happy again now that the Mormon protectors have returned . Town - Specific . Water plant security : After the water plant operation ceases at 8 PM , a single deputy will be patrolling the plant . If he sees the PC sabotaging anything , he ' ll raise the alarm . The PC will have to take him out or otherwise be out of sight if the PC is up to no good . Jeremiah and the Hands of God : Jeremiah and his little band of caravan wreckers won ' t show up at the Mormon camp until the PC has accepted the quest to hunt them down and kill them . Prior to that time , Jeremiah and krew are out in the wasteland trying to tear shit up . Cool Shit . Cool Epithets . " Water Baron " : if the PC takes over the Jericho plant . " Hangman ' s Friend " : If the PC ' s actions result in all three nooses of the gallows being occupied , he gets this epithet . The three potential hangees are Jeremiah , Doc Lane , and Ivan . Cool Hooks . Plant Power Supply If the plant becomes automated , it becomes reliant on Hoover Dam ' s electricity . Eventually , a delegation from Hoover Dam will arrive to start negotiations . Things won ' t go well if the PC doesn ' t step in and fix things . Room for Improvement . Prosperity : People in Jericho will have more cash on them the more efficient the plant becomes . Lane ' s store will also contain more valuable items . Store Frequency : Restocking will occur less frequently if the PC is selling the plant ' s water since the people can ' t afford to buy as much stuff . Community : If the PC sabotages the water plant , all the named characters except Lane and most generic NPCs will be gone from the town . It ' ll become a ghost town . End Movies . WHERE TO GO CONDITIONS 1 . Jericho and Mormons together in peace , plant optimized 2 . Jericho and Mormons together in peace , plant not optimized 3 . Jericho nuked 4 . Mormons destroyed , water plant not optimized 5 . Mormons destroyed , water plant optimized 6 . PC didn ' t help Jericho OR the Mormons Appendix . 6 / 12 / 03 : Created this document 6 / 23 / 03 : Added the Sewers , Fallout Shelter , and Cultist Camp . Modified / added quests and area details based on suggestions from the meeting . 6 / 30 / 03 : Made changes based on Sawyer comments 9 / 15 / 03 : Incorporated elements of New Canaan into the newly - christened town of Jericho . Turned Jericho into a stand - alone place . 10 / 28 / 03 : Modified some of the end movies . Changed the descriptions of some of the quests to match NPC dialogues .