Guard A guard is a type of NPC that protects town s , cities , and certain roads within their territory . Most guards in major cities will answer questions about the city they protect . A player ' s character will not receive an Honorable Kill when killing a guard of the opposing faction . Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight , " regardless " of whether PvP is enabled on the player . They also attack hostile creature s that come nearby . Attacking a guard ( as with any enemy NPC ) automatically tags a player for PvP combat . The " Territory is under attack ! " message will appear in the enemy ' s LocalDefense chat box . Getting close to an NPC in an opposing faction ' s town will often make them call out for help , which will spawn 1 - 3 guards immediately . The spawned guards ' levels are often higher than that of the other normal guards that are there by default , especially true in Darkshire , Hammerfall , and Menethil Harbor as well as several other towns . The spawned guards disappear after some time . Each faction with a capital city has a race - specific guard . Major cities each have 3 elite named guards , except the cities introduced in " " : Exodar and Silvermoon City . In addition , each race has a different kind of guard . Guards in all major cities and starting areas also serve as guides and offer directions to points of interest . The only exception to this is Dalaran , which has no normal guards ; local wizards instead offer directions . Alliance . Stormwind ( Human ) . Stormwind Guard , Stormwind City Guard , Stormwind City Patroller , Stormwind Royal Guard , Officer , The People ' s Militia , Night Watch , Stromgarde Defender , Kul Tiras Marine Northshire , Goldshire , Lakeshire , Nijel ' s Point , Southshore ( wears town tabard ) Darkshire ( Night Watch ) , Hillsbrad ( Hillsbrad Footman ) , Sentinel Hill ( The People ' s Militia ) , Refuge Pointe ( Refuge Pointe Defender ) , Stromgarde ( Stromgarde Defender , Stromgarde Cavalryman ) , Tiragarde Keep ( Kul Tiras Marine ) , Theramore ( Theramore Guard - not affiliated with Stormwind ) Their uniqueness comes from their shields , and that they can improve their chance to block . Ironforge ( Dwarf ) . Dwarven Mountaineer , Ironforge Guard , Thief Catcher ( Ironforge Elite ) Anvilmar , Kharanos , Thelsamar Their uniqueness comes from their ability to use storm clap . Some mountaineers can also shoot in addition to their melee attacks . Gnomeregan Exiles ( Gnome ) . None as of patch 2 . 4 . 1 Darnassus ( Night elf ) . Teldrassil Sentinel , Darnassus Sentinel , Sentinel , Huntress ( Darnassus Elite ) , Darnassian Protector ( Treants , Darnassus only ) , Ancient Protector Aldrassil , Dolanaar , Auberdine , Astranaar , Feathermoon Stronghold Exodar ( Draenei ) . Exodar Peacekeeper , Shield of Velen Horde . Orgrimmar ( Orc ) . Orgrimmar Grunt , Scout , Kor ' kron Elite , Troll Roof Stalker Towns protected by Grunts : Valley of Trials , Razor Hill , Splintertree Post , Zoram ' gar Outpost , Hammerfall , Kargath Their uniqueness is that they use a two handed weapon and enrage . Darkspear Trolls ( Troll ) . Sen ' jin Watcher Towns protected by Watchers : Sen ' jin Village , Shadowprey Village Thunder Bluff ( Tauren ) . Brave , Bluffwatcher Towns protected by Braves : Bloodhoof Village , Camp Narache , Shadowprey Village , Ghost Walker Post , Sun Rock Retreat , Freewind Post , Camp Mojache Undercity ( Forsaken ) . Deathguard , Undercity Guardian ( abominations ) , Seeker ( Undercity Elite ) , Royal Dreadguard Towns protected by Deathguards : Deathknell , Brill , Sepulcher , Tarren Mill Their uniqueness is their abominations , which have plague cloud , a buff which regularly damages foes around them . Silvermoon ( Blood elf ) . Silvermoon Guardian , Arcane Guardian , Royal Guard Towns Protected By Guardians : the Falconwing Square of western Silvermoon City , Fairbreeze Village , Tranquillien , Sunstrider Isle Their uniqueness is that the model of their guards is unique compared to other blood elves . In Mists of Pandaria . It is planned that guards will function differently depending on the type of server a player is on . For PvE servers , there will be no apparent change . On PvP servers , guards will be slightly weaker and respawn less frequently .