naist-nlp/zeshel huggingface dataset:
Roulette Roulette is a Blue Magic spell . It casts Death on a randomly chosen target on the battlefield , enemy or ally . In order to successfully learn the Roulette spell , the targeted character must generally be under the Auto - Life or NulDeath status to survive the instant death . Appearances . " Final Fantasy V " . Roulette is a Blue Magic spell the Blue Mage can learn from Azulmagia , Death Dealer , Parthenope , and Shinryu . The spell costs 1 MP to cast . A minor glitch in the game prevents the player from seeing the Roulette cursor if they attempt to target a party member or enemy with any sort of action while Roulette is being used . " Final Fantasy VI " . Roulette is a Lore for Strago that costs 10 MP to cast , an ability of Gau when raging Ahriman , or Gogo when using either command . When used via Rage , Roulette will lose its random targeting aspect and target enemies like any normal attack spell would , as its random nature comes from an automatically moving cursor , something Rage does not supply . Strago can learn Roulette from the Ahriman , Alluring Rider , Dark Force , Nelapa , and Onion Knight . Enemies attempting to use the Lore cast a variant of the spell instead . This variation heals the undead , whereas the Lore / Rage version does not . " Final Fantasy VII " . Roulette is an Enemy Skill learned from the Death Dealer . It costs 6 MP to cast . The units ' Luck appears to affect the chance of the spell hitting ; a party with high enough Luck is virtually never hit by the spell , which can make it annoying to learn . " Final Fantasy IX " . Quina can learn Roulette from the Ghost , Hecteyes , and Zombie , and it costs 18 MP to use . It can ' t be reflected and works with Return Magic . The enemies Hecteyes and Zombie use this spell as well . " Final Fantasy XIV " . Roulette is used by the boss Angra Mainyu in the World of Darkness . Rather than cycle through individual party members , the hand instead cycles through four quadrants of the arena in a clockwise pattern . To avoid getting caught off guard , players need to destroy four hourglasses before it can freeze them in place , leaving those in the chosen sector unable to evade instant death . " Final Fantasy Tactics Advance " . Learned from Ahriman as a Blue Magic spell , Roulette will instantly KO a random unit excluding certain bosses at the cost of 20 MP . In order to learn this spell on a Blue Mage , the learner must have the Auto - Life status on in order to survive the attack and learn it . Roulette is a Blue Magic spell learned by Blue Mages from Ahriman - type enemies , which costs 12 MP to cast . To successfully learn this skill , the Blue Mage must be under Reraise - status and be hit by it , however , the random target of the spell makes it difficult to learn .
Dragon Roost Dragon Roost is a village in " Final Fantasy Dimensions " . It is the dragons ' nesting area and only dragoons can visit . Moogles and dragons inhabit the location , which is east of Dragon Valley , west of the Chocobo forest and south of the Highwind Tower . Story . Arriving at Dragon Roost , the party finds the red - headed woman hiding in a house . When approached , she steps back in fear . Sol tells her that they mean no harm and Aigis is surprised that dragoons still exist . Sarah tells her that they want to save the dragons as well but she tells them to go away . When the young woman tries to leave the house , Aigis asks her where she is going . She replies that Ceres is laying an egg at Highwind Tower . The Warriors of Light decide to follow her . Shops . The inn charges 50 gil per stay .
Shantotto ( boss ) Shantotto is a non - player character from " Final Fantasy XI " who is fought on two occasions . The first is as one of the Final Bosses of " A Shantotto Ascension " , and the second is as a boss in the special battlefield " Heroine ' s Combat " . = Project - Shantottofication = Shantotto is one of the two final bosses of the " " add - on scenario in " Final Fantasy XI " . She is fought alongside D . Shantotto in the mission battlefield " Project - Shantottofication " . Shantotto is actually Belle Shantotto , the light half of a Shantotto from a parallel dimension , and together with her dark half Domina Shantotto , aim to unleash the Shantottofication curse to take over the world . Shantotto wields a staff and is capable of using staff weapon skills . She also has access to a very wide repertoire of Black Magic spells and some White Magic spells which she will frequently cast with considerable speed . She can also cast Meteor below 10 % HP . At less than 50 % HP , Shantotto gains access to her strongest ability , a powerful area attack called Divine Malison which also inflicts silence , disease , dia and stun . She is capable of going into temporary " rage " at 75 % , 50 % , 25 % and 10 % HP . During this time , she gains a massive defense boost and auto regain and will call D . Shantotto to skillchain with her . She cannot be defeated whilst still in rage mode - she will take 0 damage at 1 % HP until her rage wears off . It should be noted that players can gain special buffs for themselves whilst attempting this battlefield . With the complete set of enhancements , they can boost their primary stat attributes and elemental resistances ( except for light and darkness ) by 150 , as well as triple their maximum HP and MP counts . Music . The music that plays in this battlefield is " Feast of the Ladies " , which is featured in disc one of Final Fantasy XI Original Soundtrack - Plus . This track was also used in the trailer for " A Shantotto Ascension " . Trivia . = Heroine ' s Combat = Shantotto is a battlefield boss that may be fought in the special battlefield " Heroine ' s Combat " . This battlefield may only be accessed if a member of the players party has a " Martial Ball Invite " . Of the four possible opponents in this battlefield , Shantotto , Prishe , Curilla and Ayame , a random pick of two of them will be present at the start of the battle , with a third one joining the battle once one of them is defeated . It is thus possible to not fight Shantotto at all . This battlefield is capped at level 60 and restricts the use of support jobs .
Xolotl ( Final Fantasy XIII - 2 ) The Xolotl is an enemy in " Final Fantasy XIII - 2 " . The fight is similar to the Enki and Enlil fight from " Final Fantasy XIII " . It spawns on the north - eastern platform of Academia 500 AF . The platform usually spawns Miquiztli and Xolotl together , or rarely , Tezcatlipoca on its own . Once the player has killed a set of enemies on there , no more enemies will spawn until the player closes the Academia 500 AF Time Gate . The player can capture either Miquiztli and Xolotl or Tezcatlipoca but never all three , until the gate is reopened . However , the player can choose by hopping on the platform , seeing which enemies spawn and jumping off again if necessary , whereupon the monsters will despawn . Battle . Xolotl always appears alongside Miquiztli , and will become enraged once its partner is killed . If Miquiztli gets low on HP the Xolotl will attempt to heal it via Nature ' s Bounty . Once enraged , it will Bellow occasionally , removing all positive enhancements from the party and all negative ailments from the user . Xolotl is one of the three creatures that can be summoned by a Mimi . The chances of taming a summoned Xolotl is so low as to be unassessable , but may be zero . The Mimi is accompanied by between three and five Bamapama s ; the Xolotl is always summoned when there are two or three Bamapamas remaining on the field ; if more , the Mimi summons a Proto - behemoth , if less , a Mánagarmr . The Mimi itself is invincible while summoning . As Xolotl is resistant to Magic , Physical - based debuffs such as Heavy Deprotega and Curse II have an advantage . Paradigm Pack . The Xolotl is a tameable monster , albeit difficult to obtain . It excels in the Sentinel role , and because of the high HP stat and potent damage resistance , it makes a very good choice . It is very cheap to raise to maximum level . The passive abilities Resist Magic + 36 % and Resist Physical + 36 % are prized enough by players that they are included a good percentage of the innumerable creature ' builds ' posted online , and Xolotl , like its fellow Woodwraith Tezcatlipoca , has both of them without infusion . Xolotl and Goblin Chieftain have Improved Guard red - locked ; Flandit and Lancer have it available for infusion ( and Snow , for those with that DLC ) . Improved Guard II strengthens the effects of the existing Steelguard , reducing damage taken from 30 % of normal to 14 % of normal , and it can do the same for Mediguard if and when it is infused from another monster , ideally Pulse Knight . Improved Ward from Viking can improve the Xolotl ' s ability to protect the party against Area of Effect attacks with its Fringeward . It requires 66 Grade three Biological ( Orb ) monster materials to advance to level 20 ; 37 grade four Essences to maximum level of 40 .
Mount Gulg ( Final Fantasy ) Mount Gulg , also known as Mount Gulug and Gurgu Volcano , is a location from the original " Final Fantasy " . It is located near Crescent Lake , and is accessible only by canoe . The volcano ' s interior is mostly lava , a type of damage floor that hurts party members as they walk on it . Several of the sublevels ' staircases are difficult to find , requiring treks through huge lava - filled expanses . Other levels involve navigation through maze - like rooms with multiple dead ends and treasure chests . Most of the enemies in Mount Gulg are Fire - based , so the party ' s Black Mage or Red Mage should make use of Blizzard and Blizzara spells . Story . After meeting Lukahn at Crescent Lake , the Warriors of Light head to Mount Gulg to destroy the Fire Fiend Marilith . After defeating her at the crystal room , they restore the Fire Crystal . Items . < nowiki > * < / nowiki > Although appearing in two chests in B4 , there is only one Icebrand , as both chests will open when it is obtained . Musical themes . Mount Gulg ' s theme is named after itself . The song was remixed and included in " Final Fantasy IX " as its theme for Mount Gulug , and as well in " " . Other appearances . " Final Fantasy Tactics " . Mount Gulg is mentioned in the errand " Molten Maiden " : " Mount Gulg has not erupted for nigh on 5000 years , yet dangers enough remain that few dare venture near . But we did , and it was at the bottom of that deep , dark shaft we saw her : a lady of flame ! Locals tell of a young girl who stumbled over the volcano ' s rim , thought the truth of it we could not say . Nonetheless , we erected a small shrine and offered prayers for the Mount Gulg Maiden . " " Dissidia 012 Final Fantasy " . The iconic Mount Gulg can be found in " Dissidia 012 Final Fantasy " ' s story mode overworld , at the Ancient Volcano Ring - Gulg region . It appears as a giant peak with an icy summit surrounded by a frozen lake and forests , mirroring its appearance in the original " Final Fantasy " . The Gulg Gateway lies here and is the site of a boss battle in all its appearances . The Gateway is the site of the final battle of Chapter 1 of Light to All when Cloud confronts Sephiroth , alluding to the Northern Cave of " Final Fantasy VII " . " Theatrhythm Final Fantasy " . Mt . Gulg appears as the FMS for its titular theme . " Theatrhythm Final Fantasy Curtain Call " . Mt . Gulg returns as the FMS for its theme and Find Your Way , the latter being an allusion to the Fire Cavern . " Final Fantasy Record Keeper " . The Circle of Sages at Crescent Lake tell the warriors of the crystals and of Chaos . The Warriors of Light make their way to Mount Gulg to face the fire within .
Return Magic Return Magic , also known as Counter Magic and Magick Counter , is a recurring ability in the series . It typically allows the user to counter magic attacks used on them by using the same spell back at the enemy party . Appearances . " Final Fantasy IX " . Return Magic is a support ability for Vivi and Amarant . When hit by a magic spell , Vivi / Amarant counters by casting the same spell . Return Magic uses no MP and the caster does not need to know the spell . Return Magic is learned from Coronet or Brigandine , and requires 9 Magic Stones to equip . Vivi needs 90 AP to master the ability , while Amarant requires 170 AP . Below is a list of spells that works with Return Magic . " Final Fantasy Tactics " . Magick Counter , also known as Counter Magic in the original version , is a reaction ability learned by the Black Mage class for 800 JP . When an offensive magick is cast upon a unit with this ability , the unit will instantly counter with the same magick with same effect area regardless of casting range , given that the unit ' s condition allows them to do so , i . e . has enough MP , and not affected by ailments which prevent the user from casting magick . The user needs not to know the particular spell to be countered , which means the Bio spells , Unholy Darkness , Meltdown , Tornado and Quake , normally unattainable by the player , can be countered ( used ) with this skill too . Magick that is self - cast , reflected ( either being the one reflecting or attacked by the reflected ) , cast by Arithmeticks or weapon ( except gun s ) will not trigger this ability . The magick of random tier shot by any of the three magickal guns can be countered and retained the same tier and effect area as if normally casting the Black Magick ; thus , when Blizzaga is shot by the Glacial Gun , the ability user will counter the offender by Blizzaga with two grids of effect radius . Although the Time Magick Quick has a positive effect , it can be cast back by this ability as well , allowing player to form an action cycle between two allies by casting Quick back and forth to surpass the enemies ' speed . " Final Fantasy Tactics Advance " . Return Magic is a reaction ability learned by Black Mages and Bishops . It can be learned from the Black Robe for 300 AP . Spells are countered with the same spell . The caster does not need to know the spell . Some spells cannot be returned ( such as Blue Magic ) . Magick Counter is learned by Black Mages and Bishops as well as the new gria class , Geomancer . It is learned from the for 400 AP . Once again it counters magic with the same spell , assuming the user has MP to cast the spell with .
Trap Door ( Final Fantasy IV ) Trap Door , also known as TrapDoor or Assult Door , is an enemy in " Final Fantasy IV " . The only way they can be fought is by pressing the action button on a locked door at the Sealed Cave and can never be fought as a random encounter . They are far stronger than the other enemies in the area . Strategy . Trap Door will lock on to one of the characters with Target , then cast Ninth Dimension on the next turn , instantly killing the targeted character . An easy way to defeat the Trap Doors is to wait for it to cast Target , then have Rosa cast Reflect on the targeted character . When the Trap Door casts Ninth Dimension , it will kill itself instead . This works in all versions of the game . 3D Strategy . In addition to the aforementioned strategy , a good way to stop Ninth Dimension is to cast Berserk on the Trap Door . It will use its regular attack , inflicting around 1 , 000 damage , rather than Ninth Dimension . The Slow debuff will usually prevent the Trap Door from casting Ninth Dimension before it is felled by the party . Alternatively , one could give Cecil the Draw Attacks Augment ( obtained from King Giott after defeating Golbez in the castle ' s Crystal Room ) and the Aegis Shield ( if one goes to the Feymarch " before " the Sealed Cavern ) . Because of Draw Attacks , the Trap Door will only use Ninth Dimension on Cecil , and the Aegis Shield will grant him immunity to Instant Death . The targeted party member can use a Light Curtain on themselves using the time between the target and the actual spell cast , which is basically the same strategy as having Rosa cast reflect . After a few turns ( if left un - Berserked ) , a random monster will come out from the Trap Door .
Megabomb The Megabomb is a Rare Game enemy found on the Nam - Yensa Sandsea in " Final Fantasy XII " . It is a stronger version of the Balloon . Bestiary entry . Derivation : Balloon Requirements . This bomb will appear in the Demesne of the Sandqueen area of the Nam - Yensa Sandsea after chaining 21 or more foes .
Mayor of Thamasa Mayor of Thamasa is a non - player character in " Final Fantasy VI " . A cautious leader who is aware of the ancient War of the Magi , he wants to hide the truth of Thamasa from outsiders . Story . When Relm is trapped in a burning house , her adoptive grandfather Strago tries to put out the flames with magic . The Mayor objects , but on the urgings of Strago and the townspeople agrees to an exception and joins in the effort . The flames prove too strong and Strago enters the house with Terra and Locke to find Relm . It is unknown whether the Mayor and the villagers fought back in the Battle of Thamasa , but the battle ends in a decisive victory to Kefka , although the Mayor is relieved the local casualties were low . The Mayor stays at his home afterwards , reflecting on how much the world has changed in the World of Ruin . Like all other Magi , he loses his magic powers following the defeat of Kefka .
Gladiator ( Tactics Advance ) Gladiator is a job from " Final Fantasy Tactics Advance " . Only bangaa can become Gladiators after mastering two Warrior abilities . Gladiators wield the powerful blades in combat and can also learn three different " Spell Blades " to deal damage . Along with those , they also have some Fighter abilities to use as well . When raised right , Gladiators are very powerful and , when equipped with Strikeback , it is difficult to get in a hit . Growth . Gladiators are basically the same as Dragoons , although Gladiators have higher MP , lower Attack , higher Defense , and slightly higher Magic Power . Abilities . Spellblade Tech . " Gladiator command . Combine magic with swordplay . " Other appearances . " Final Fantasy Trading Card Game " . Gladiator from " Final Fantasy Tactics Advance " appears with an earth - elemental card .
Mushroom Forest The Mushroom Forest , or Fungi Forest , is a dungeon from " Final Fantasy Crystal Chronicles " . It is in the Ironmine Downs , due west of the Miasma Stream that separates the area from the Tipa Peninsula . Appearance . The path through the dungeon is spread over a number of levels . Higher levels can only be accessed by bouncing from springy fungal platforms . Certain areas of the forest can only be accessed in later cycles . Wildlife in the forest include carnivorous plants , ahriman , and other small creatures . At first the way to the Myrrh Tree looks clear , with a tiny Malboro being the only thing that could be construed as a guardian . However , it does not stay tiny for long , absorbing strange spores given off by the surrounding toadstools to grow into a rather large problem . The Mushroom Forest is the second dungeon a player will come across , and it is recommended that it be explored before the Mines of Cathuriges due to its simpler difficulty and treasures , including designs for new equipment as well as the materials and money needed to create them .
Phobos Phobos is a boss from " Final Fantasy V " that appears alongside Triton and Nereid when the player attempts to obtain the tablet in the Great Sea Trench . Battle . Phobos is the Poison - elemental member of the trio . Its moves include Rainbow Wind , which blinds and silences a target while draining its HP , and Bio , a spell that causes Poison . Similar to the Gargoyles , Triton , Nereid , and Phobos must be eliminated simultaneously and failure to do so will cause them to revive and retort with Delta Attack . Strategy . The battle can be won easily by using Odin . The Magic Lamp can even be recharged nearby . Otherwise , the three can be easily defeated by repeated use of the Bard ' s Requiem and multi - target attacks such as summons , though one should only use water , wind , or non - elemental attacks to ensure all three fall together .
Platinum Shield Platinum Shield , also known as Opal Shield and Platina Shield , is a recurring shield in the series . Appearances . " Final Fantasy X " . Platinum Shield is an armor for Tidus , obtained when the dominant abilities on any shield are any three Defense + % abilities . " Final Fantasy XII " . Platinum Shield is a mid - ranked shield that requires the Shields 4 license to equip , and provides 20 Evade . It can be bought for 5 , 300 gil at Mosphoran Highwaste , Phon Coast , and Archades or from the Bazaar from the " Platinum Gear " set . In the International version , it now can be bought for 4 , 750 gil at Mt Bur - Omisace and Mosphoran Highwaste , or the Bazaar from the " Platinum Gear " set , from completing the Atomos Hunt , or found at Paramina Rift ( Silverflow ' s End ) and Tchita Uplands ( Oliphzak Rise ) . " Final Fantasy Tactics " . Platinum Shield is a mid to high - ranked shield that provides 37 % Physical Evasion and 10 % Magic Evasion . It can be bought for 16 , 000 gil at an Outfitter after The Horror of Riovanes in Chapter 4 or found as rare treasure at Fort Besselat South Wall . " Final Fantasy Tactics Advance " . Opal Shield is a low - ranked shield that provides 2 Defense , 6 Magic Defense , 7 Evade , and teaches Shieldbearer for 300 AP to Soldiers , Warriors , and Mog Knight s . " " . from is a low - ranked shield that provides 1 Defense , 5 Resistance , 10 Evade , and teaches the ability Shieldbearer for 150 AP to the Viking and Raptor . It can be obtained from the Bazaar from the " Silver - sheened Armor C " set .
Salamander ( Final Fantasy III ) Salamander , also known as Salamandr , is a boss in " Final Fantasy III " . He is a mutated form of Gutsco , turned into a monster by the Fire Crystal . After his defeat , the Fire Crystal is cleansed and the party receives new jobs . Battle . Salamander has an all - attacking Flame attack that deals massive damage . Salamander can attack twice , including Fire Breath . Strategy . The best plan is to finish it as fast as possible . The best way to fell this boss is to tout at least two Black Mages spamming Ice spells . If the player has not done so already , it is a good idea to travel to the Village of the Ancients ( located at the southwestern most corner of the map ) to retrieve the Ice spell Blizzara . A White Mage should also heal at every turn to eliminate the odds of guesswork as to who the boss will hit ( the player can buy Cura from the Village of the Ancients as well ) . The player can use Antarctic Wind or Arctic Wind items , farmed from monsters in the sea surrounding the island , or obtained from certain treasure chests . Non - Black Mage characters should use this item while Black Mages cast Blizzara . The regular Blizzard spell , despite being Ice - elemental , does not deal great damage , and using Antarctic Winds is better . If the player runs out of Antarctic Winds and level 3 MP , it will be a better idea to use Zeus ' s Wrath . Another viable strategy is to equip one or more Warriors with the Ice equipment , which can be purchased from the Dwarven Hollows . A Warrior equipped with the Ice Armor , Ice Helm , and Ice Shield can easily survive Salamander ' s Fire Breath while healing with Potions . Equipping a Warrior with the Freezing Sword , which can be found in the Molten Cave , will allow a Warrior to deal high damage to Salamander even while equipped with a shield . Other appearances . " Final Fantasy Trading Card Game " . Salamander appears in " Final Fantasy Trading Card Game " with a Fire - elemental card .