Manikin Manikins are the main enemies encountered in " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . They appear as crystalline palette - swaps of the playable characters . In - game they are represented by various Battle Pieces on the map board . Story . " Dissidia Final Fantasy " posits manikins were created by Cid to give physical form to the consciousnesses that came from other dimensions , after viewing how Chaos and Cosmos " acquired pawns " . His failures became manikins , incomplete puppets , which were sealed in the Rift . The successes are implied to be some of the warriors of Chaos and Cosmos , as the " created pawns " " questioned their very reason for living " , and after a purification began to remember things from " their previous lives " . Who of the warriors are summoned or created is unknown , but it may be that the only summoned warriors are Garland , Gabranth , and Shantotto , while any of the other 19 may be created . This is retconned in " Dissidia 012 Final Fantasy " , where it is told the nation of Onrac from World A discovered a door to the Rift and retrieved a sample of crystal ore for study . The ore acts similar to an organic lifeform and grows as a living creature . Research on the sample resulted in mass production of simulated lifeforms made from the crystal ore , the first manikins . They remained formless until approached in their containment cell , at which point they took on the forms of the researchers observing them . They were but mindless puppets , and Cid was recruited to transplant memories into them to give them a sense of self . Though it proved impractical for widespread use , Cid could implant a manikin with memories of ten other individuals , resulting in a manikin that resembled a grotesque monster but was the size of , and acted like , a human child . The child was placed in Cid ' s care for observation , and would grow up to become Chaos . Research continued with the manikins , and eventually the successful transplant of a complete set of memories to one was successful . This manikin was named Cosmos , and took the image of Cid ' s wife . Most of the manikins failed to take on memories and were sealed in the Rift . After Cosmos , Chaos and Cid were transported to World B , Cid resumed his attempts to implant manikins with memories . He created the Warrior of Light from an infusion of his own memories , and sent him to fight in the cycles of war to observe his growth . Cid ' s failures prior to the Warrior ' s creation were disposed of in the same location as the other manikins . During the twelfth cycle of the war Exdeath releases the manikins as foot soldiers for Chaos . Due to their nature as mindless automatons , Garland remarks they will continue to fight even when their opponent is defeated and weak . Thus , if one is overwhelmed by manikins , they can be pushed to the brink of death and risk not having the strength to be revived in the next cycle . Though initially few in number , a massive horde of the creatures eventually sweeps across the land , separating the heroes as they fight to try and manifest their crystals , and their attention turns from the crystals to their concern for the deaths of their comrades at the hands of these new enemies . After the Cloud of Darkness tells Laguna where and how the manikins have crossed over , he , along with Lightning , Kain , Tifa , Yuna , and Vaan , decide to track down the portal the manikins are using to enter the world and close it . An army of manikins marches on Order ' s Sanctuary to kill Cosmos , and save for the warriors seeking the portal , only the Warrior of Light remains to defend her . Locating the portal in the Empyreal Paradox , the team defeats a few Warriors of Chaos who try to stop them , and engage the manikins in a final battle , ultimately fading away , presumably to their respective worlds , but successfully closing the portal to the Rift , preventing any more manikins from emerging . Cosmos uses her power to save the Warrior of Light from the manikin army sent to destroy her , weakening her , but drastically reducing the number of manikins left . Some members of both the Warriors of Cosmos and Warriors of Chaos have suspected that they may be advanced manikins rather than the real deal during the twelfth cycle : Onion Knight and Zidane in particular discuss the possibility , and Sephiroth commits suicide to test whether he is indeed a manikin or the actual Sephiroth . It is unclear whether the various warriors are advanced manikins or not , although it was confirmed that at least the Warrior of Light is one . Gameplay . Manikins are colored in a manner reflective of their original counterpart or their counterpart ' s game of origin — Terra ' s manikin is red , Kuja ' s is purple , Warrior of Light ' s is blue , and so forth . Some manikins , like The Emperor ' s , use two colors . Manikins of different characters from the same game are the same or almost a similar color . Their voices are garbled , distorted versions of their counterparts , and their icon is that of the Battle Piece icon that represents them on the board . Their naming system consists of an adjective alluding to their nature as transitory imitations , and a noun that describes their counterpart — Cloud ' s manikin is " Imaginary Soldier " , while Golbez ' s is " Delusory Warlock " . The exceptions to this rule are Prishe , Shantotto and Gabranth , who have the naming system " [ noun ] of Antiquity " . The adjectives that describe the manikins are synonymous and all manikins of characters from the same game share the same adjective , except for " Final Fantasy XII " , where Vaan ' s manikin has a different naming scheme to Gabranth ' s . In battle , the manikin ' s power changes according to the type of Battle Piece that represents it . Manikins can perform any attack their original counterpart knows , but can execute them even if they are not a high - enough level to legitimately know them . The same goes for equipment : manikins may potentially equip any equipment piece they like regardless of its level requirement , even if their character counterpart cannot equip the item innately . They can also equip any number of the same accessory regardless of the accessory ' s rank , though they still may not equip more than ten . Manikins can equip support abilities , and all manikins have the basic Block , Dodge and Free Air Dash abilities . Manikins can utilize EX Mode , and as such can pick up EX Cores and absorb EX Force . Manikins share a single EX Mode titled " Powered Up ! " in which they gain the Regen effect and have a greater likelihood to score critical hits . They do not gain any special abilities or attacks usable by their counterparts , cannot use EX Bursts , and keep the same appearance as their normal mode save for a glowing aura . The sole exception is Gabranth ' s manikin , which changes its appearance while in EX Mode and gains a different moveset like Gabranth himself does , but its EX Mode is still called " Powered Up ! " and it still cannot use Gabranth ' s EX Burst . In " Dissidia 012 Final Fantasy " manikins use Assist s , and are vulnerable to Assist Lock , Assist Break and EX Break . Manikins ' Assists are other manikins , and in storyline battles Assists used by the Warriors of Chaos are manikins . Usually during the last battle of each Warrior of Cosmos , the ones that each Warrior of Chaos use , are manikins of their respective opposing Warrior of Cosmos . In " Dissidia Final Fantasy " , some manikins give the player a chance to win a Destiny Point by fulfilling a requirement , such as scoring a critical hit within a time limit or preventing the opponent from picking up an EX Core . Manikins represented by Strange and Expert Battle Pieces always give the player a Destiny Point for winning in the Destiny Odyssey story modes , but in the other story modes they may not . In all story modes , defeating an Ultimate Battle Piece - level manikin awards two Destiny Points . In " Dissidia 012 Final Fantasy " , as Destiny Points are replaced by KP ( Kupo ) , manikins allow the chance to win KP by fulfilling a preset requirement depending on the gateway shared across all manikins in this gateway . In both games , depending on the stage , defeating a manikin may cause other items , including extra Battle Pieces , to appear on the stage . In " Dissidia Final Fantasy " defeating a manikin may unlock a locked area , while in " Dissidia 012 Final Fantasy " defeating them may cause previously vacant tiles on the board to appear and allow passage to new sections of the board . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . Sephiroth ' s manikin , the Imaginary Champion appears as an enemy , mainly fought in Battle Music Sequence from " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . " Pictlogica Final Fantasy " . The False Hero , Imitation Liegeman , Delusory Warlock , Phantasmal Harlequin and Transient Lion appear as enemies in the " Dissidia Final Fantasy " special events . " Final Fantasy Artniks " . Manikins appear as character cards . " Final Fantasy Trading Card Game " . Several manikins appear as trading cards . Reflecting their roles in " Dissidia Final Fantasy " , they act as support for Exdeath ' s cards , able to be summoned en masse by him and being powered up by him or vice versa , and they can bypass the standard rule that states only three copies of a single card can be in a deck . Many have abilities that mirror the effects of their original counterparts , but with less potency — for example , one of Bartz ' s cards makes all the player ' s Wind Forwards active when played , while the Fallacious Wanderer makes up to two Wind Forwards active . The trading card for Fallacious Wanderer depicts it wielding the Brave Blade , but as manikins do not share their counterpart ' s EX Mode , there is no way for the Fallacious Wanderer to wield the weapon in - game . Etymology . Manikin , also known as mannequin , is an articulated doll or dummy used mainly by artists , tailors , and dressmakers . The name is befitting to the role of these characters as crystal embodiments .