naist-nlp/zeshel huggingface dataset:
Replicated Man holotapes The Replicated Man holotapes are a series of holotape s in " Fallout 3 " , all simply called Holotape in the game . They are directly related to the quest " The Replicated Man " and can be found all over the Capital Wasteland . Locations . Although the locations for the " clue " tapes are fixed , you will not always find the same tape in the same location . Instead a tiered system is used to determine which actual holotape you receive ; once you have uncovered a clue of a certain tier , you will advance to the next tier when finding another . For example , if you have already found a tier 1 clue , you will find no other tier 1 clues anymore - instead you will find the tier 2 one at any of the locations you haven ' t visited . In addition , there are different versions of the tier 1 and tier 3 clues , depending on the type of person you received them from . If you initiate the quest by talking to Dr . Zimmer or Victoria Watts , the tier 1 tapes will be skipped and the first tape you find will be the one from tier 2 . The remaining two tapes are received in more conventional manners . Dr . Zimmer gives you Self determination is not a malfunction when spoken to and Horace Pinkerton supplies Pre - Harkness Audio Recording at the end of the quest . Clue providers . You can receive clues / tapes from the people listed below . The word in the top table row is the " type " which determines what tier 1 and tier 3 clue you get from that person ; the tier 2 and tier 4 clue can be received from any of these people . You mostly have two options to obtain each clue : either through dialogue or through a terminal / tape in the non - player character ' s possession . The exceptions are Doctor Preston and the sympathizers ; Preston ' s clue can only be received through dialogue and the sympathizers ' clues can only be obtained by finding their tapes ( which unlocks their corresponding dialogue ) . As soon as the tier 4 clue is found all remaining clue tapes and the dialogue choices referring to them are removed from the game . Tier 1 transcripts . Wanted : Trustworthy Surgeon . Type : " medical " Assignment from the Commonwealth . Type : " slaver " Rogue Android . Type : " sympathizer " Androids are real . No really ! Type : " technical " Tier 3 transcripts . We got the tech , now we need the doc . . Type : " medical " Get it done ! Type : " slaver " Extreme measures . Type : " sympathizer " Oh man ! A Circuit Neuralizer ! Type : " technical " End quest transcript . Given by Horace Pinkerton when asking him for information about the android . Notes . Though it no longer serves any purpose , the misc . item is still found in the game files for " " .
Alien crash site The alien crash site is an unmarked location in the base game ( however , it becomes marked as Alien Homing Beacon with the " Mothership Zeta " add - on after the abduction ) that contains the remains of an alien recon craft ( " Theta " ) , which crashed through a house and came to rest in a cliff side . Next to the craft is a dead alien that cannot be interacted with or looted . It is noteworthy both for its uniqueness and for the similarly unique loot found in the vicinity . It is also the source of one of the Capital Wasteland ' s radio signals , known as the Recon craft " Theta " signal . Layout . Roughly twenty meters behind the house lies the wrecked recon craft . It is badly damaged and leaking an unspecified radioactive liquid ( giving about 4 rad / sec ) . The only point of interest is at the front of the ship , the side opposite the ruined house . If the player is at the MDPL - 13 power station south of the crash site , it can be found by following the power cables north until you come across the alien distress beacon . The signal is called the " Recon Craft " Theta " Signal " on the player ' s Pip - Boy 3000 . The player can follow this to the site as it gets louder and clearer as one gets closer , and they will start to become irradiated . At the front of the ship , the cockpit dome is shattered . The pilot ' s body lies outside against a pile of rocks with the powerful alien blaster in his hand . About 120 alien power cell s are scattered around . The trail from the house to the ship is full of debris from the crash , most of which cannot be picked up or moved . After completion of the " Mothership Zeta " add - on , an alien homing beacon takes the place of the crashed craft , allowing the player to teleport to Mothership " Zeta " and back at will . It will also have a map marker for easy fast travel . Appearances . The alien crash site appears only in " Fallout 3 " .
Veteran legionary Veteran legionaries are veteran soldiers with Caesar ' s Legion in 2281 . Background . Long time veterans of the brutal campaigns of Caesar ' s Legion , these legionaries are a force to reckon with . Many of them come from the Red Okie Centuria and what was once the Painted Rock tribe . Veterans are the highest ranking of the regular Legionaries ; they are led by Decanus officers , and only exceeded by Caesar ' s elite centurion s and Praetorian guard s . They have served in the Legion for around ten years . Due to the extremely brutal nature of life in the Legion , life expectancy for a Legionary is very short , and those Legionaries who have managed to survive in the Legion for ten years have to be exceptionally tough . Veteran legionaries have exactly the same health and skill level as Prime legionaries , however their Legion veteran armor offers slightly superior protection compared to Legion prime armor , and they are often equipped with better weaponry . Appearances . Veteran legionaries appear only in " " . Behind the scenes . The Veteran Legionary is based on the Roman Republic ' s Triarii ( singular Triarius ) . The Triarii were the most experienced and best equipped members of a Legion and formed the third line of the Legion formation in battle . Noticeable using spears instead of swords and being used to " finish off " the tired enemies .
Calvert Mansion The Calvert Mansion is a large Victorian mansion located in Point Lookout . It is inhabited by Desmond Lockheart , a 200 year - old ghoul from before the Great War . Background . The mansion is one of the largest buildings on the peninsula , the other being Blackhall Manor . The mansion itself , while being in excellent condition compared to buildings in the Capital Wasteland , is still in bad shape . A good amount of the wood is rotting , and parts of the floor will break if you step on them . The mansion bears the name Calvert from its former inhabitants , the powerful Calvert family . The Calverts were a major force in pre - war Maryland , spawning a political dynasty which saw family members elected to various offices at both the state and national levels . Layout . Calvert Mansion is inhabited by a ghoul named Desmond Lockheart and his two dogs , Freki and Geri . He has been attacked numerous times by a group of tribals , whose aim is to raze the mansion to the ground . According to Tobar , the building holds hidden treasures . The place is filled with ammunition and medical supplies set up by Desmond that can be used to survive the tribal attack . In the numerous wardrobes / cupboards are pre - War outfits , hats , and bonnets . Inside Desmond ' s corner is an assortment of weapons , ranging from a sledgehammer to a flamer , as well as a punga experiment that will illuminate a light bulb . Panic Room . The panic room is a room under Calvert Mansion that was designed to be a shelter in the case of an attack . It can only be accessed after the quest Thought Control . Desmond can be found in the panic room if you completed Thought Control in his favor . Inside are numerous items and containers . There are 2 ammunition box es , a cabinet , a desk , a filing cabinet , a few shelves , and 5 television set s . Appearances . The Calvert Mansion appears only in the " Fallout 3 " add - on " Point Lookout " .
Charon ' s employment contract Charon ' s employment contract is an unmarked quest item in " Fallout 3 " . Characteristics . This contract grants " ownership " of Charon , i . e . the ghoul who will obey every order of this contract ' s owner . It allows the player character to recruit Charon as a companion . As it is a quest item , it cannot be dropped . Locations . It is received at the end of " Hired Help " from Ahzrukhal .
Arlington Library The Arlington Library , officially the Library of Congress , is a mostly - intact public library building located in the Capital Wasteland in 2277 . It is mostly occupied by raiders , whose position is threatened by the Brotherhood of Steel soldiers in the front lobby . Layout . Exterior . Arlington Library is easily found by following the Potomac River south past the Citadel , then turning west to follow the road just south . It is directly across from Alexandria Arms and about two miles west - southwest of the Jefferson Memorial . There is a Talon Company outpost nearby , so be careful when approaching the library , as they are easily alerted to your presence . Next to Alexandria Arms , there is a building that a lone raider uses as their home and is covered with traps . In addition , an Enclave Vertibird may appear just outside of the raider ' s building and drop off troops . Interior . When you enter the library , you will immediately initiate dialogue with Scribe Yearling , a Brotherhood of Steel scribe who is tasked with archiving all pre - War knowledge into the Brotherhood ' s central computers . She will give you access to the library ' s computer terminal at the front desk , where you will be able to download the card catalog to complete a primary objective in the Wasteland Survival Guide quest . To complete the optional objective , you will have to explore further into the building until you find the library ' s mainframe computer buried deep within a raider den . A couple of Brotherhood of Steel soldiers from Scribe Yearling ' s detachment , found on the first floor near the back ( at the entrance to the first room with raiders ) will help you clear out the building . Once you approach them , they will begin a scripted advance through the building , into the other wings , and will eventually finish up in a " final " room with two turrets , where , just before entering , they will be joined by a third Brotherhood soldier . This advance will clear almost all of the raiders in the library ( with the player ' s help , otherwise they will most likely die before reaching the final room ) . Their path does not lead them into the room where the player needs to go to achieve the optional objective of the Wasteland Survival Guide quest . Once they have cleared the room with the two turrets , they stand down and begin walking back to Scribe Yearling ' s position . Notable loot . Lobby : Children ' s Wing : Media Archives : Outside Building : Appearances . Arlington Library appears only in " Fallout 3 " .
Rockbreaker ' s Last Gas Rockbreaker ' s Last Gas is a ruined gas station located north of Everglow National Campground , south of Five Axles Rest Stop , and east of Vault 87 and Broadcast tower KT8 in the Capital Wasteland . Layout . There is an Enclave camp nearby if the Lone Wanderer has completed the quest The Waters of Life . If one fast travels to this location , there is a large chance that the they will be dropped into a swarm of Enclave troops . There may also be a super mutant brute with a centaur or two super mutant brutes and a super mutant master with a minigun nearby . To the west , high on a cliff , a small abandoned shack can be found . The area was named after the high quality shale that was quarried nearby . Appearances . Rockbreaker ' s Last Gas appears only in " Fallout 3 " .
Coffee tin The coffee tin and clean coffee tin are junk items in " Fallout 4 " . Characteristics . Slocum ' s Joe Inc . ' s name and corporate mascot , a donut with a cup of coffee , is featured prominently on one side of this tin . Crafting . The coffee tin can be broken down into its individual components for use in crafting : The coffee tin is also a component of the food item , Slocum ' s Buzzbites , which can be produced at a cooking station .
Vault - Tec security armor The Vault - Tec security armor and Vault - Tec security helmet are a type of armor worn by vault security personnel in " Fallout 4 " . Characteristics . The armor consists of a bulletproof vest and shoulder pads and can be worn over various clothing parts including , but not limited to : Vault jumpsuits , various fatigues and harnesses . The Vault - Tec security helmet is a separate component of this set . Just like the armor pieces and vault jumpsuits , this helmet has a dirty and a clean variant . When worn the armor and helmet provides 6 and 5 points respectively , to Damage Resistance .
Berry Mentats ( Fallout 3 ) Brilliantly Berry Mentats are a chem in " Fallout 3 " . Characteristics . Berry Mentats do not have the Perception bonus that normal Mentats bring , thus it only increases Intelligence . Locations . Archives prize voucher s , found in the National Archives , can be redeemed for Grape Mentats , Orange Mentats or Berry Mentats . The Lone Wanderer can obtain any of the flavors by answering a series of historical questions .
Saturnite fist super - heated The Saturnite D - 25A super - heated is a in the " " " Old World Blues " . Background . This weapon is an upgrade of the standard Saturnite D - 25A , overheated by a process only known by the Toaster in the Sink . This fist now inflicts fire damage , but while the saturnite material keeping the heat remains intact , the mechanism is damaged , causing a loss of attack speed , although it still attacks faster than the regular . Characteristics . Compared to the original saturnite fist , it has less durability and lower attack speed , but inflicts much more normal and critical damage . It will set foes on fire upon a critical strike , inflicting 2 points of fire damage for 5 seconds . Durability . The Saturnite fist super - heated can successfully strike about 595 times from full before breaking .
Burnt comic A burnt comic is a miscellaneous item in " Fallout 4 " . Characteristics . There are three different variations of burnt comics : " Manta - Man " , " Grognak " and " Unstoppables " comics . There are no specific uses for burnt comics , as they cannot be scrapped .
Dale ( Fallout 4 ) Dale is a character mentioned in " Fallout 4 " . Background . Dale was a scavenger who lived in The Commonwealth in 2287 . Him and his partner Sheila were hired by Solomon to gather mutated fern . Once in the Forest Grove marsh , they were attacked by a horde of feral ghoul s and most likely killed . Appearances . Dale is mentioned only in " Fallout 4 " .
TGrantOut tGrantOut ( named tGrantWorld on the local map ) is a test cell in the game files of " Fallout 3 " . Layout . The cell has its own exterior world space . There are puddles of water and a blasted city ruin containing constantly cycling special animations . There is a laser rifle and a Fat Man on the ground . The " Grant " in the cell name is likely referring to Grant Struthers , the game ' s gore and special effect artist . Appearances . tGrantOut appears in the game files of " Fallout 3 " but should not be considered canon because it is a test cell .
Sulik Sulik is a tribal warrior from the Primitive Tribe and a possible companion located in Klamath in " Fallout 2 " . Background . Not much is known about Sulik , apart from what little he tells to the Chosen One . He says that he is from a primitive village located by the ' Great Salt Water ' and has come in search of Kurisu , his sister who he thought was captured by slavers . The large bone driven through his nose he calls ' Grampy Bone ' . It is connected to the tribal lore of his family and village ; through it he is able to speak to his grandfather and other important dead spirits of his tribe , who give him advice , cryptic as it may be . If asked about his sister , Sulik says she " gone trading another village and never come back " . Upon further questioning , he divulged that when he investigated , he found " One survivor . Dude was in bad shape . Said evil warriors with magic torches came . Fire would lick tribe warriors and they ' d go to the spirit . [ . . . ] The evil warriors tied up the rest and took off . Sis with ' em . Fren , we be find her or dying trying . " The description is remarkably similar to that of Hakunin ' s upon the assault on Arroyo by Enclave soldiers . It is possible that this village was raided by the Enclave as well , snatching captives for experimentation with the weaponized FEV . Combat . Sulik prefers to fight with melee weapons , and joins the Chosen with a sledgehammer . While the sledgehammer doesn ' t do great damage , he will knock enemies down and back with it , tying up attackers and costing them action points . At his maximum level he has 12 Action Points , the highest of all recruitable non - player companions that can use firearms . At this point , if given a super sledge Sulik can attack four times a round if he does not knock the opponent back at first . But , when range is an important issue , his high Action Points are best utilized by giving him a . 223 pistol , allowing up to two attacks per round , and enough extra points to reload or move a small distance . 14mm and . 223 pistols are the only non - SMG pistols Sulik can use , as NPCs are able to use weapons they have animation frames for , and the mentioned pistols use SMG frames . This also means that although Sulik has skills in throwing , he cannot throw weaponry because he does not have the frames for them . When armed with SMGs , Sulik is a powerful ally in combat , able to use top - tier guns such as an H & K G11E and H & K P90c to devastating effect , but one should be wary that his bursts are quite hazardous to oneself and civilians . As a human companion , Sulik can wear Power armor and its variants . Appearances . Sulik appears only in " Fallout 2 " . Bugs . In official , unmodded " Fallout 2 " , Sulik never levels up to Stage 6 , though his Stage 6 data is present in the game files . It is unclear whether this is due to faulty programming or a deliberate decision by the developers to leave the content out .
Blood pack ( Fallout 3 ) A blood pack is a consumable in " Fallout 3 " . Characteristics . Blood packs are simply packs of blood used for blood transfusions and , initially , are next to useless as healing items as they only restore 1 HP per pack . With the Hematophage perk , however , blood packs restore 20 HP . Blood packs , unlike other basic medicines and chems , have a weight of 1 lbs each . Locations . Blood packs are often found in first aid box es , along with stimpak s , dirty water , purified water , and RadAway . First aid boxes are commonly found in bathrooms on the interior wall next to the door . Blood packs can also be found in searchable IV stands in hospitals and clinics .
Bruce ( Far Harbor ) Bruce was a human living on Mount Desert Island before the Great War . Background . He gave a nuclear dishwasher as a wedding gift to Jess and Jim , whose wedding ceremony was being held just south of the Old Pond House when the bombs fell . Appearances . Bruce is mentioned only in the " Fallout 4 " add - on " Far Harbor " .
35 Court 35 Court is an unmarked location in the Commonwealth in 2287 . It is located to the west of Custom House Tower and is easily identified by the 35 Court sign on the wall . Layout . The entrance is guarded by two ceiling turrets . Raiders or Gunners will spawn on one side of the building and robots on the other ; when the Sole Survivor approaches , they will usually begin to fight each other . Inside , behind the front desk there is a laser trip wire . If the player character triggers this , they will be attacked by a protectron , as well as laser turrets . On the first floor , there is a small room with an Advanced locked safe and an Expert locked security terminal . The terminal controls the protectron , turrets and can also unlock the safe . An elevator to the left will take the Sole Survivor to the rooftop . On the rooftop , there is a locked ( Novice ) door with a safe behind it . Once on the roof an alarm will sound , and an assaultron and sentry bot will emerge from two chambers and immediately attack the player character . After defeating both of these robots , pressing the red button in each chamber will open up the center chamber , with a full suit of power armor inside . Notable loot . Inside the chamber on the rooftop , a full set of power armor can be found . The armor variant scales based on the player character ' s level . At level 28 , X - 01 can be found , at lower levels T - 60 , T - 51 or T - 45 may spawn instead . The highest level variant possible is the X - 01 Mk . III starting at level 36 . Appearances . 35 Court appears only in " Fallout 4 " .
Sukey Sukey ( named brahmin in - game ) is a caravan brahmin in the Capital Wasteland in 2277 . It and its owner appear once the Lone Wanderer has talked to Scribe Bigsley in the Jefferson Memorial , activating the " Broken Steel " side - quests . Location . Sukey can be found at the Jefferson Memorial at the end of the bridge leading to the Project Purity site . Its handler is preparing to take it out on an Aqua Pura shipment delivery , alongside Rivet City security . Appearances . Sukey appears only in the " Fallout 3 " add - on " Broken Steel " .
Fix the broken T - 51b power armor Fix the broken T - 51b power armor is a side quest in " Fallout " . Detailed walkthrough . Kyle , a Brotherhood of Steel Knight in Lost Hills ' workshop , is trying to fix a suit of T - 51b power armor . However , according to Michael , the equipment manager for the Brotherhood , this particular suit isn ' t up to specs anymore due to supposedly substandard soldering repair job done by Kyle , which means that Kyle no longer can get the part necessary to make it operational . The Vault Dweller has two options : Once the player has the part , Kyle will give them a repair manual and offer the armor to the Vault Dweller if they can fix it . A skill of at least 75 % is necessary to fix the armor . If an attempt is made anyway , a message will state that the player obviously doesn ' t have the skill . Otherwise , the armor appears on the floor assembled . If the skill check is failed , the armor cannot be repaired without 100 % Repair skill .
Mitch ( Fallout ) Mitch owns the All - n - One Store . In the Hub ' s Downtown area , next to Mrs . Stapleton ' s library , the Friendly Lending Company and Beth ' s gun shop in 2161 . Background . Mitch is a dwarf merchant who sells general supplies to anyone who has the caps . Interactions with the player character . Other interactions . He sells many general products , including super stimpak s , motion sensor s , rope s and other useful items . Appearances . Mitch appears only in " Fallout " .
Child of Atom ( Fallout 3 ) Children of Atom are inhabitants of Megaton in 2277 . Background . They are members of the Church of the Children of Atom . They believe in Confessor Cromwell ' s teachings and follow Mother Maya . Appearances . These Children of Atom appear in " Fallout 3 " .
Merchant ( special encounter ) Merchant is a special encounter in " " . In this encounter , you ' ll find a merchant surrounded by several armed guards . You can trade items and ring pull s to the merchant for a number of weapons , including an FN FAL , Gauss pistol , and a Browning M2 . The guards are equipped with various small guns , including an AK47 and 9mm M9FS Beretta . In the patched version ( v 1 . 27 ) ; the merchant will not sell the Browning M2 however he will still drop it when he dies . The guards will use a Pancor Jackhammer instead of an AK47 .