naist-nlp/zeshel huggingface dataset:
Pollack Mister Pollack was a teacher from the Early Dawn Elementary school . Several teachers , including Carrie Delaney , Claudia , Mr . Cob and Pollack , were leading a field trip to the Lamplight Caverns when the Great War broke out on October 23 , 2077 . When the lights went out in the caverns , Mr Pollack went outside to find out what was going on . When he returned , he reported that he had seen mushroom clouds all over the D . C . area . Over the following days and weeks , the adults in the cavern who ventured outside to look for help or supplies never came back , so it is assumed Mister Pollack suffered the same fate . The skeletons outside suggest that he may have died of radiation poisoning shortly after leaving . Appearances . Pollack is mentioned in holodisks found in " Fallout 3 " but does not physically appear in any game .
Sniper rifle ( Fallout : Brotherhood of Steel 2 ) The sniper rifle is a that was to appear in the canceled " " . Sniper mode . Sniper Mode is activated when the player character uses a sniper weapons special attack , its effect is similar to Sneak Attack Critical s in other " Fallout " games . The player character lies down on the ground and the player gains control of a targeting cursor . This cursor is used to fire the sniper round , doing upwards of 2x normal damage . The cursor is restricted by line of sight and the player characters Sniper skill .
The Hole ( Den ) The Hole is a bar in the eastern sub - section of the Den . Frankie is the owner of the struggling business . Layout . The Hole is a building with few rooms , some worn tables and a bar . It has not many customers and those who visit aren ' t the best ones . . . Frankie is often heard complaining about the lack of business in his bar . He directly blames Becky , who sells her alcohol for cheaper . He wants someone to find out where her still is , and destroy it for the quest Sabotage Becky ' s still . Men can be offered prostitute services . Women can offer theirs for $ 50 or $ 200 ( with a Speech check ) once a day . Appearances . The Hole appears only in " Fallout 2 " .
Sanctuary Hills terminal entries The Sanctuary Hills terminal entries are entries found on a terminal in Sanctuary Hills . They detail the observations of a drug dealer ' in the business of happiness . ' Family terminal . Terminal was likely to be located in the Sole Survivor ' s house , The House of Tomorrow . Restoration project terminal . Terminal was to be located in Mrs . Rosa ' s house , a cut location .
Mandy Adams Mandy Adams was a child who lived before the Great War . Background . She was the daughter of Jerry Adams , an engineer at Mass Fusion , and Isla Adams . Appearances . Mandy Adams is only mentioned in the " Fallout 4 " add - on " Automatron " .
Dayglow Incorporation Address The Dayglow Incorporation Address was a political speech undertaken by President Tandi of the New California Republic in 2189 . Background . The speech welcomed Dayglow in its entry into the republic as the country ' s fifth state . The speech is illustrated on $ 100 banknotes throughout the country . Appearances . The Dayglow Incorporation Address is mentioned and illustrated only in " " .
Farrel has a rodent problem in his garden . Remove the infestation Farrel has a rodent problem in his garden . Remove the infestation is a quest in " Fallout 2 " . Detailed walkthrough . Farrel can be found at his house in the northern section of Modoc . Ask him what he does and he ' ll give you the task of cleaning out his garden . You ' ll be taken there immediately after conversation ends if you accept the challenge . Note : When you are transported to the farmland area , right where you are standing , there is a rope near a wheelbarrow for you to take . There are six mole rat s and six regular giant rat s to dispose of hiding amongst the crops . Be wary , these enemies have poisonous attacks , so they are better dealt with at range . You also need to move quick , as the rats in the southern patch tend to run off - screen if you don ' t get them quickly . You ' ll know they ' re all taken care of when a text float above your character mentions it . Head to the west to leave , then go visit with Farrel once more .
Cat ' s Paw ( company ) Cat ' s Paw was a pre - War publisher of adult magazines in the United States . Prior to the Great War , the Cat ' s Paw brothel in New Reno was a photography studio for the Cat ' s Paw company . Appearances . Cat ' s Paw magazines appear in " Fallout " , " Fallout 2 " and " " . A special edition of the magazine , Cat ' s Paw issue no . 5 , appears only in " Fallout 2 " .
Wildmen Wildmen are hostile non - player characters encountered in The Pitt . They can be found around The Pitt Bridge and the steelyard . Background . Wildmen are inhabitants of The Pitt that have suffered neurological damage from being exposed to the infected water and poisoned sky , but have not turned into trog s . They started being more hostile , violent , and short - tempered . Their emotions became out of control , and their actions often teetered on primal . In Sandra Kundanika ' s terminal she explains that only a small percentage of The Pitt ' s citizens become wildmen , and an even lower percentage become trogs . Appearances . Wildmen only appear in " The Pitt " add - on for " Fallout 3 " .
Trish ( Fallout ) Trish is a waitress in the Skum Pitt around 2161 . Background . Trish is the waitress at the Skum Pitt . She used to date Neal , the owner of the Skum Pitt , but is now Saul ' s girlfriend . Appearances . Trish appears only in " Fallout " .
Nellis Air Force Base Nellis Air Force Base is a northeast of New Vegas in the Mojave Wasteland . It is a pre - War air force base that was once the United States Air Force Warfare Center and , after the war , became the home of the Boomers , a xenophobic group who were former occupants of Vault 34 . Background . In 2077 , during the Great War , Nellis was struck by several atomic warheads , killing all the inhabitants and leaving the base highly radioactive . Over the following decades , avoided Nellis because of their fear of the radiation . In 2231 , the Boomers came across Nellis Air Force Base and settled there after sojourning the wastes looking for a new home . Their Pip - Boy Geiger counters indicated that the base was radioactive , but no longer dangerously so , unbeknownst to the wastelanders . Since settling , they have been using the base ' s remaining defensive structures and their own stockpile of heavy arms , retrieved from Area 2 , to keep any strangers from setting foot anywhere nearby . Layout . Nellis ' location is discreet and well - defended , most accessible by a cracked and cratered road littered with signs suggesting that entrance in to the area is strictly forbidden to all outsiders . The front gate is vigilantly guarded day and night by a howitzer team . Nellis Air Force Base ' s main entrance can be approached from two different locations , with the most notable one being via the old road leading east from Fields ' shack . When approaching from the old road , the player character will encounter , who provides the Nellis artillery timing details . The second approach can be accessed by the unmarked ( with two very hard locks ) located east of Raul ' s Shack . Upon entering the base , the most obvious structures are the control tower and the hangar s to the west . Two runways stretch parallel to the east , occupying the majority of the bases ' territory . The Boomers have made good use of the land between them , converting a parcel into an irrigated farm plot . The pipes are connected to an inaccessible shack , implying they have access to reclamation facilities . North of the farm is the Nellis array , which provides power for the entire facility via solar panels . Along the northeast corner of the fencing is an unlootable graveyard . One hangar houses the remaining parts of a B - 29 bomber , while the other is used to house the VR terminals , used to train pilots . The building also serves as a mess hall and storage area . During the day , several important members of the Boomers can be found gathered here . Quonset huts and shacks provide living quarters , medical , and educational facilities on the west side of the base . and Loyal have their own homes , while the rest of the Boomers make do with segregated barracks . Also , the Boomer Museum is located amongst the eastern Quonset huts . Of note is a bio - diesel storage hut near the crane and tracks , showing the Boomers ' capabilities , despite their isolation . Appearances . Nellis Air Force Base appears only in " " .
Isodoped Isodoped is one of the companion perks in " Fallout 4 " . Obtaining . To gain the perk , the Sole Survivor has to reach maximum affinity with Hancock . Effects . The player character ' s Critical Hit value increases + 20 % faster , if the player character has 250 Radiation value . This equates to 25 % of the player ' s maximum health being filled by radiation damage in order to activate the perk . Behind the scenes . The name of this perk ' Isodoped ' is a , combining ' isotope ' and ' doped ' . This is in reference to Hancock ' s love of chems , and ' isotope ' refers to radiation and Hancock ' s transformation into a ghoul .
Radscorpion ( Fallout ) Radscorpions are mutated creatures in " Fallout " and " Fallout 2 " . Background . Radscorpions are mutated from the North American Emperor scorpion , which were prolific in many pet stores at the time of the Great War . Contrary to many expectations , their venom grew more potent when they mutated rather than becoming diluted . Though considered nocturnal and sensitive to light , radscorpions can be found active during the daytime in the areas they inhabit . Samples of their venom can be used to make antivenom . Characteristics . Biology . The radscorpion is a large , venomous creature that not only deals high damage but it can also poison the player with its deadly venom . Be ready for a good fight if you don ' t intend on running if you see one of these threatening creatures . Game attributes . Radscorpions , of all variants , are vicious enemies . They have rock - solid carapaces which can withstand considerable amounts of damage , and their stingers are filled with potent poison . They almost always gather in packs of at least four individuals , and are incredibly deadly to unprepared players . Variants . Radscorpion . Radscorpions are vicious enemies , armored in chitinous carapace and armed with powerful pincers and a poison - filled stinger . They pose a serious threat when encountered in large numbers . Lesser radscorpion . Lesser radscorpions are diminutive when compared to their larger brethren , and pose less of a threat . Nonetheless , their stingers still inject deadly radscorpion poison into their foes , and as such are dangerous to unprepared travelers . Nasty radscorpion . The nasty radscorpions deal more damage from their stingers and have greater health than regular radscorpions , hence their name . However they are not as common as their counterparts . They are most often found in caves and during random encounters around the wasteland . Appearances . The regular radscorpion appears in both " Fallout " and " Fallout 2 " . The nasty radscorpion appears only in " Fallout " and the lesser , the black lesser and the regular black radscorpion appears only in " Fallout 2 " . Behind the scenes . When killed , radscorpion blood appears red . However , real - life scorpions have blue blood , which is the result of hemolymph , the insect equivalent of blood . This is also the case with mantises .
Ol ' Painless ( Fallout 3 ) Ol ' Painless is a unique version of the . 32 hunting rifle in " Fallout 3 " . Characteristics . Ol ' Painless does slightly more damage per shot , has a faster rate of fire and reloads faster than the regular hunting rifle , and also has a good durability and can be repaired with ordinary hunting rifles . Since it is repaired with hunting rifles , it is easy to maintain due to its commonality . Ol ' Painless is one of the few weapons with 0 spread , meaning with a 100 Small Guns skill , non - V . A . T . S . shots go exactly where they are aimed . Durability . Ol ' Painless can fire a total of about 556 rounds , the equivalent of 112 reloads , from full before breaking , roughly 111 shots less than the regular hunting rifle . Location . Even though Dave claims he lost his hunting rifle stalking mirelurks , Ol ' Painless is located in his safe right next to his chair . Dave ' s special key is required to open the safe . The key is carried by Dave , one can complete the " Election Day " unmarked quest to get it , or one can get it through dialogue options and Speech checks if during the quest " You Gotta Shoot ' Em in the Head . " Taking the rifle will cost Karma in any event , residents will see it as stealing even if they gave the Lone Wanderer the key .
Child slave house The child slave house is a location within Paradise Falls in the Capital Wasteland . Layout . Inside Paradise Falls , along with the other slave quarters , is the home for the child slaves . There are beds where the children sleep . Toxic barrels with small amounts of radiation can also be found , along with glowing mushrooms and mannequins . Outside , the children ' s movements are limited by a fenced gate between their barracks and the slave house for the older captives . Notes . Despite Squirrel saying he fixed a terminal inside the slave house , a terminal cannot be found . Appearances . The child slave house appears only in " Fallout 3 " .
Serrated blade ( Fallout Tactics ) The serrated blade is a throwing and melee weapon in " " . Characteristics . It is essentially a spear with a serrated spearhead . Its serrated blade is designed to cause the maximum amount of damage once it has penetrated the victim . Its jagged edge makes it superior to a sharpened pole and its design makes more consistent damage - wise than a normal spear . It can be used for standard melee attacks or used as a thrown weapon to inflict more damage .
Secret Service The United States Secret Service ( or simply Secret Service ) is a United States federal law enforcement agency operating under the auspices of the Enclave following the Great War , the organization succeeding the United States government . Background . The Secret Service was reorganized into a more suitable role for the post - nuclear era , but were still tasked with protecting the function of the government ( most notably the President ) . Most infamously however , their mandate more often than not included their being deployed on delicate , stealthy , behind - the - scenes operations to the mainland , to silence entire outposts / bunkers of Brotherhood of Steel personnel , or to even air - drop intelligent deathclaw s into / near Vault 13 via Vertibird . The Secret Service is also on record as being deployed to retrieve and / or assassinate certain wastelanders , ultimately never leaving a single known living witness to spread word of , or impede their missions . Frank Horrigan was considered an elite and seasoned ' special ' - rank agent of not only the Secret Service itself , but proved himself to be one of the most deadly and infamous assets of the entire Enclave itself . After the Destruction of Control Station ENCLAVE , the official fate of the Secret Service as a whole remains unknown , although it is plausible that remaining or surviving agents relocated with the rest of the Enclave away from New California , were killed in the explosion , or managed to escape beforehand . Appearances . The Secret Service makes its first and only appearance for a major role in " Fallout 2 " , helping serve as the primary antagonist of the game and hosting Special Agent Frank Horrigan , alongside the Enclave itself . Accompanied by numerous mentions in " Fallout 2 " , the Secret Service is also mentioned in the Fallout Bible . Behind the scenes . The was the obvious and primary inspiration for this sub - faction .
Far Go Traders guard The Far Go Traders guards are guards of Beth ' s store in Hub Downtown in 2161 . Background . Put simply , they are mercenaries . Their job is to protect the goods and Beth . Appearances . The Far Go Traders guards appear only in " Fallout " .
Frank ( Hamilton ' s hideaway ) Frank was a survivor of the Great War living in Hamilton ' s hideaway in 2078 . Background . Before the bombs fell , he helped his friend ' s family build Hamilton ' s hideaway , they completed the shelter in July 2077 . Before the war , he worked as an employee at a generator company . On October 23rd , 2077 , he was on a sales trip in Pennsylvania , selling generators to a mining operation . Being inside the mine shafts saved his life . He spent hours crawling through the rubble to reach the ground again . He then attempted to make the long journey to his friend Hamilton ' s shelter . On the way , he attempted to gain entry into a vault in Burkittsville , Maryland . He was refused entry and attacked , nearly getting killed by a pack of cannibals on his way out . He then headed for the shelter . On his arrival at Hamilton ' s hideaway on the 14th February 2078 , he was covered in blisters that seemed to be infected , and his arms and face were burned . He then began dying of radiation poisoning , and his hair began falling out . Two weeks later on the 28th , he died . He was then cremated outside . Appearances . Frank was to be mentioned in " Fallout 3 " .
Strange meat ( Fallout 3 ) Strange meat is a consumable in " Fallout 3 " . Characteristics . It is a kebab - style serving of chunks of suspicious - looking meat . It restores some of your Hit Points , but also gives you a small amount of Radiation . You do not lose Karma for eating it , even though it is human flesh . It looks similar to iguana bits .
Proznanski Proznanski was a former member of the U . S . Army . He does not appear in the game , but is mentioned by Staff Sergeant Michael Daly in his personal log made a couple of days after the Great War . Background . Proznanski was a member of SSG Michael Daly ' s squad . On October 23rd , the squad was en route to West Stockbridge . Near Concord , the Vertibird carrying the squad was hit by the , known as the Great Blackout , from the nuclear blasts that struck the Greater Boston area and crashed into the roof of the Museum of Freedom . The co - pilot died on impact , while the pilot died from his injuries a day later . The following day Flaherty and Kanawa were shot and killed by panicked survivors . After the death of his squadmates , Proznanski simply left on his own , never to be seen again . Appearances . Proznanski is mentioned only in " Fallout 4 " .
European Commonwealth The European Commonwealth is the " Fallout " universe ' s equivalent of the real - world , which has integrated into a single state - like entity throughout Europe ; this was probably a federal union . It is , however , unknown which European states were members . In 2052 , Europe was heavily dependent on oil imports from the petroleum - rich states of the Middle East and responded with military action to rapidly rising oil prices that were damaging its economy , starting the terrible global conflicts that later historians simply lumped together as the Resource Wars . The outcome of the conflict suggests that the European Commonwealth possessed a unified military . It is unknown whether the Commonwealth took steps to ensure its survival like the United States did . When the European Commonwealth - Middle East War came to an end in 2060 , the Commonwealth began to dissolve as many countries withdrew from the state . A long civil war followed , lasting for an unknown period of time . Appearances . The European Commonwealth is mentioned only in the " Fallout " intro , the " Fallout Bible " and a Capitol Post article in " Fallout 3 " . A prequel to the " Fallout " series , " " , set in a collapsing Europe ( during the European Commonwealth ' s invasion of the Middle East ) , is one of the games that J . E . Sawyer would like to make if he could do any game , regardless of money and development time .
Gun turret ( Fallout Tactics ) Gun turrets are automated defense systems that appear in " " , in the Midwest in the year of 2197 . Characteristics . Gameplay attributes . Heavily armored and very powerful , the gun turret can cause many problems for lower level and lesser geared players . Each turret fires twice for each of their turns and do a substantial amount of laser damage if the player is not armored . Their small health pool makes up for this , somewhat . Variants . " Fallout Tactics " . In " Fallout Tactics " , gun turrets can be found guarding the second generator during the Jefferson mission and in the building Albert Lamore is hiding in during the Newton mission . Appearances . Gun turrets appear in " " .
Plasma Defender The Glock 86 plasma pistol , also known as the Plasma Defender , is an energy in " " . Characteristics . The Plasma Defender is a powerful energy - based pistol which fires superheated bolts of green plasma . It is able to punch through most critters and low - level armor with ease , when compared to the more commonly found and cheaper . In comparison to the standard laser pistol , the Plasma Defender deals more than 3 times the damage per shot and over twice as much damage - per - second ( DPS ) . This is offset by the fact that it consumes at twice the rate , has reduced durability , and has a slightly increased spread . Additionally , it causes a large green burst of plasma upon firing which in addition to partially obscuring the view , travels at a slower rate , resulting in the need to lead the target . In comparison to the , the plasma defender does an additional 5 damage per shot , has a reduced critical chance , and is less durable . However , the plasma defender is a more accurate weapon , uses fewer Action Points in V . A . T . S . and has a higher rate of fire in real - time , delivering almost twice as much DPS . Unlike the plasma pistol , the plasma defender is not considered a holdout weapon . Durability . The Plasma Defender can fire a total of about 495 times using standard cells , the equivalent of 31 reloads , from full before breaking . Behind the scenes . The Plasma Defender is meant to closely resemble the " Glock 86 " Plasma pistol from Fallout 1 and 2 , especially when all of the modifications are added .