Halls of Origination The Halls of Origination in Uldum is a level - 85 five - player dungeon available in " " , featuring an unparalleled journey through the timeless titan construction and seven unique boss fights . Hidden deep within its halls lies an ancient treasure that , if placed in the wrong hands , could endanger all life on Azeroth . Should players survive the perils of Uldum , they will be called to help Brann Bronzebeard unlock the mysteries within these treacherous titan halls and protect the titans ' ancient secrets . A non - linear dungeon , the Halls ' entrance can be found at of eastern Uldum inside the large pyramid . Defeating all the bosses in the instance should yield about 1650 Reputation with a Tabard , before the Human racial passive Diplomacy and the Guild Perk - Mr . Popularity are taken into account . Progression . Entering the Halls . You will immediately learn the gravity of your situation in the Maker ' s Overlook when stumbling over the bodies of those who have entered the Halls of Origination before you , seeking power . . . and failing . Those who survive beyond the entrance of these ancient corridors will be greeted by Brann Bronzebeard just outside the dungeon ' s transport system to the upper reaches . It will require more than the guidance of Brann to advance upward , however , as the secrets of these halls must first be unlocked . Chamber of Prophecy . The column - strewn Chamber of Prophecy is truly a testament of time . In a room adorned with the relics of an ancient culture , two arks await investigation , protected by ever - faithful servants . Those who meddle with the titan relics must answer to Temple Guardian Anhuur , the overseer of this chamber and a master of holy magic and devastating hymns . Tomb of the Earthrager . Across from the Chamber of Prophecy and just outside the dungeon ' s walls lies the Tomb of the Earthrager , entrenched within a pyramid sun - scorched and bombarded with sandstorms . Littered with the bones of the long deceased , the tomb waits to collect more unprepared victims . It is , after all , the resting place of Earthrager Ptah . Those who disturb his tomb disrupt an eerily quiet place before Ptah shakes the ground beneath you in a Tumultuous Earthstorm , bringing to life the weathered bones of the deceased and unearthing vile Scarabs . The Vault of Lights . With walls weighted by priceless titan artifacts , the Vault of Lights will serve as a chamber of punishment for your intrusion . Anraphet , a haunting statue of titan composition , awakens to serve his fellow keepers and eradicate all mortals who enter . Make no mistake : his long slumber will not prevent him from showing absolute wrath . Seats of the Keepers . Survivors of the halls ' depths will gain access to the upper reaches . With help from Brann Bronzebeard , you must uncover the mysteries of Uldum . Your journey will lead you to areas of ultimate consequence : the Seats of Magic , Life , Chaos , and Radiance . Here you will be confronted by the construct of magic Isiset , construct of life Ammunae , construct of chaos Setesh , and construct of radiance Rajh . You will be tested by these constructs of Uldum , who will not easily give up their thrones or the secrets of the titans . Only by exploring Uldum ' s Halls of Origination in " " will you have a chance to uncover their dangerous powers , and perhaps even the mysteries behind the origins of life on Azeroth . Geography . Location : Uldum . North of Vortex Pinnacle . Entrance to the pyramid is on the eastern side . It ’ s likely that you ’ ll discover this dungeon on your map while questing since it ’ s smack in the middle of early Harrison Jones quests . Trivia . The bosses are based off of the pantheon of the ancient Egyptian mythologies : Earthrager Ptah ( ) , Isiset ( ) ( ironically , " Isiset " is a combination of Isis and Set , the latter was responsible for the murder of the former ' s husband , Osiris ) , Setesh ( ) , Rajh ( ) , Anraphet ( ) and Ammunae ( ) . The teleporters around the dungeon have an animation in which a ring come up and a white flash of light envelops the player . This is probably derived from the ring teleporters from the Stargate movie and Stargate SG1 .