naist-nlp/zeshel huggingface dataset:
Nephi ' s golf driver Nephi ' s golf driver is a unique melee in " " . Characteristics . Nephi ' s golf driver is a unique golf club utilized as a two - handed weapon . Compared to its more common variant , the 9 iron , it is in more pristine condition and appears to be straight , not old and battered . It has better critical damage but slightly worse condition . Special attack . It has a attack that does regular damage in V . A . T . S . , but at the cost of 4 more action points will always knock down enemies ( requires a Melee skill of 50 ) . It is possible to execute " Fore ! " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . Nephi ' s golf driver can successfully strike about 245 times from full before breaking . Variants . 9 iron - the common variant found thoughout the Mojave Wasteland . Location . It can only be obtained by killing Driver Nephi , a Fiend to the southwest of New Vegas .
Protonic inversal throwing axe The protonic inversal throwing axe is a in the " " " Old World Blues " . Characteristics . Like its larger counterpart , the protonic inversal throwing axe is a much more rare version of the standard proton throwing axe , being shortened and balanced for ranged combat . It does 20 more points of base damage than the normal proton throwing axe at the expense of being much rarer .
Hilltop Farm ruins The Hilltop Farm ruins is an unmarked location in " Fallout 3 " . Background . The house contains a terminal which chronicles the life of a group of wastelanders who lived there shortly after the Great War . The authors of the various terminal entries are Doc Johanson , Edgar , Jim , Rochelle , Tyrone and Tyler . In addition , four more residents called Miguel , Miles , Jacky and Vu are mentioned in the notes . Remains of a playground suggest that there were also some children . Apparently , they had been underground and started a small farming colony on the hill . Leadership seems to have rotated between the inhabitants once a month . It appears that they managed to construct an irrigation system for their crops ( possibly using the water tower nearby ) and raised brahmin ( a few can be found roaming nearby ) . The last entry speaks of the scout , Miguel , spotting travelers in the valley below , and the residents ' intent to stay hidden . Their fate is unknown , but it ' s possible they were discovered , attacked , and / or killed or kidnapped by raiders or slavers . Skeletal remains found near the terminal indicate that at least " one " of the settlers perished at this location . The corpse of a raider can sometimes be found down in the irradiated lake , next to the barrels of toxic waste . The body contains random loot that would normally be found on a raider . Wandering the area around the farm will generate several random encounters , such as a party of ghoul s , wasteland traders , even an Outcast sweeper team . Layout . It is located south of relay tower KX - B8 - 11 , southeast of the grisly diner , northeast of Temple of the Union and north of the AntAgonizer ' s lair and Canterbury Commons . The ruins consists of a water tower , a silo , an outhouse , a makeshift windmill , two irradiated farm plots , and a destroyed farmhouse . Appearances . The Hilltop Farm ruins appear only in " Fallout 3 " .
The Strip North Gate The Strip North Gate is a in the Mojave Wasteland . It is one of only two ways to enter the Strip . The only other way to gain access is via the Las Vegas Boulevard station . The Courier will need to have at least a " Liked " by the NCR to enter through the LVB station . Layout . The entrance to the Strip is located in the southwest section of Freeside . The area in front of the gate is guarded by five PDQ - 88b securitron gatekeepers , which only grant access to those who are able to pass the credit check of 2 , 000 or passport owners . Note this does not actually require a payment of 2 , 000 caps , just having the 2 , 000 caps in the inventory . The Courier also has the option to gain access by passing a Science check ( 80 required ) . Alternatively , it is possible to obtain a passport from , who will sell a fake passport after a Speech check ; along with a payment of 500 caps , or 375 with a Barter check . Upon first approach of the entrance , Old Ben warns the Courier to not recklessly run to the gate without first talking to the greeter stationed there . True to his warning , a attempts to run past the securitrons but is killed . Appearances . The Strip North Gate appears only in " " .
Reclamation Reclamation : < nowiki > < location > < / nowiki > is an Institute radiant quest in " Fallout 4 " . Detailed walkthrough . Talk to Alana Secord in the Synth Retention part of the Institute . She ' ll tell you that a raider team just hit one of their scavenger teams and captured a synth in the process . Not having the assets to spare for a rescue , she has you do so for her , giving you the location and a transmitter to give to the synth , which will allow for a courser to pick it up . When at the location , you ' ll need to fight through the raiders and make your way to the synth , giving it the transmitter once you do . Travel back to the Institute and tell Alana you ' ve succeeded , allowing her to schedule the retrieval . She can be asked for payment with a speech check , which will be five plasma grenades if successful .
Pre - War book The pre - War book is a collectable item in " Fallout 3 " and a in " " . Variants . Pre - War book . A pre - War book is a book that has not been destroyed , burned , or otherwise rendered unreadable . In " " the books are extremely common , unlike in " Fallout 3 " , and come in a variety of colors , sizes , and overall variants . In " Fallout 3 " , these books can be sold to scribe Yearling for 100 caps each at Arlington Library .
Captain of the Guard Captain of the Guard is a title granted by the First Citizen of Vault City to exemplary citizens that have gone above and beyond the call of duty to protect the city ' s interest and independence . In essence , it is the highest military rank one can hold , giving the citzen full authority over Vault City ' s military might . Overview . In " Fallout 2 " , the Chosen One can attain this rank if they are nice enough to Lynette and complete the exchange between her and Westin . Obtaining this rank within Vault City will allow the player character to go back to Citizen Sergeant Stark in the Corrections Center and demand that he pay John Cassidy compensation for damaging his bar , which will earn them $ 500 and 500 XP . It will also allow one to bring Marcus and Lenny into the inner city without being stopped by the guards . Bringing Marcus to the Vault doctor will earn the XP and a considerable amount of ammo , as he pulls years of accumulated bullets out of Marcus ' body . Obtaining . Here are the requirements to be appointed Captain of the Guard : If all the conditions are met , await the promotion after reporting back to Lynette after the delivery . " Respect Counter " . In order to be promoted , completing the quests is not enough , it is also mandatory to have a " high " level of respect from the First Citizen . Respect is gained by using her proper form of address ( First Citizen ) , and lowered by wasting her time when not a Citizen . A Speech skill of 75 % is generally needed to have the " respectful " options in dialogue . 11 total points of " respect " are needed , with each " respectful " line ( with a few exceptions , so the effective number is somewhere around 15 ) earning one . One sure way is to ask her about why they are not living in the vault , getting the all - clear , respectfully requesting to speak with the overseer and checking with the vault computer .
Drunk Cupid Chapel The Drunk Cupid Chapel is Father Tully ' s fine establishment in New Reno in 2241 . Layout . The church itself appears to be largely undamaged by the war , and even has seemingly healthy vegetation in the yard . There is a charity box in the building behind the pedestal which can be stolen from . The church is within the west area of New Reno , east of New Reno Arms . It is not a stand - alone area . Notes . Stealing from charity box will reduce the Chosen One ' s Karma . Appearances . Drunk Cupid Chapel appears only in " Fallout 2 " .
Big Circle The Big Circle is a caravan route in northern California that loops through several settlements including Broken Hills , New Reno , Redding , the Den , Modoc and Vault City . Gecko is also included , particularly when caravans from Broken Hills ( before its collapse ) or other uranium producing settlements are involved . Before 2242 the route was very dangerous , but by 2281 , the NCR ' s expansion northwards made it considerably safer . Caravans . 2241 . There are many caravans on the trail , differing vastly in equipment , weapons and carried goods . By far the poorest are traders from the Den , usually traveling only with two bodyguards armed with knives and submachine guns , on top of personal slaves . Vault City , despite its wealth , typically dispatches merchant with a guard detail armed with hunting rifles , 10mm weapons and Desert Eagles , clad in metal . New Reno does not skimp on protection and typically outfits its caravaneers with assault rifles and automatic shotguns , although sledgehammers are also a choice . But by far the best equipped parties travel under the flag of Redding trading companies : automatic weapons , such as miniguns and assault rifles , are commonplace , as is rare high - caliber 14mm pistols and the vintage grease gun s . Caravans operating out of Broken Hills are well armed as well : the merchant is typically accompanied by guards carrying miniguns . By comparison , their trade partner , Gecko , sends out ghoul caravans with relatively light weapons : hunting rifles , assault rifles and shotguns . Appearances . The Big circle appears only in " Fallout 2 " . However , while not appearing in - game , the Big Circle is mentioned by Ulysses in " Lonesome Road " . It is also mentioned by both and Cass in the Mojave Outpost .
Rust Devils The Rust Devils are a faction in the Commonwealth in 2287 . Background . The Rust Devils are a raider gang that appeared in the Commonwealth near the arrival of The Mechanist , and set up their main outpost at the Fort Hagen satellite array . They are led by Ivey and are differentiated from typical raider gangs by their extensive use of robots . The Rust Devils scavenge throughout the Commonwealth for functional robots and parts , which they reprogram and heavily customize ; they are used for raids or base defence . Any robots they cannot capture or reprogram are stripped down for either parts to maintain their existing robot cohort , or to build armor for themselves . The Rust Devils are openly hostile to everyone , including other raider gangs ; Rust Devils and raiders are seen fighting each other upon the Sole Survivor ' s arrival to the General Atomics factory . During the quest Headhunting , the Sole Survivor must enter the Rust Devils ' base at the Fort Hagen satellite array in order to get to one of the Mechanist ' s robobrains , Jezebel . Their leader Ivey and numerous Rust Devil raiders and robots are killed , as well as a heavily modified sentry bot named Ahab . Their presence is largely minimal from then on , limited to their robots ambushing caravans and trying to take down random robots across the Commonwealth . Variants . Rust Devil members are simply displayed as Rust Devil , but their stats and equipment vary randomly based on the player ' s level . Legendary Rust Devils simply appear as a Rust Devil with a star beside their name . Appearances . Rust Devils appear in the " Fallout 4 " add - on " Automatron " . Behind the scenes . Rust Devils are a Wasteland tribe who run the bounty - hunting game for Wasteland Weekend .
Vault - Tec headquarters The Vault - Tec headquarters building is located in the Vernon Square area of the Washington , D . C . ruins . Layout . This DC office building is located east of a Vernon Square metro station . Building history . This was Vault - Tec ' s base of operations around the DC area . From this location ( specifically , by accessing the Vault - Tec mainframe ) , one can learn the locations of Vaults 87 , 92 , 101 , 106 , and 108 . Accessing the mainframe requires authorization from all three system operation terminals . Station 3 is on the first floor of the administration room , with terminals 1 and 2 upstairs of the facility . Enemies . Resistance inside the building consists of security robots and automated turrets ; the models inside are regular protectron s , sentry bots , robobrain s , Mister Gutsies , automated turrets and one special model of the robobrain - the Masterbrain - on the same floor as the mainframe . One can turn off the Masterbrain and all other security robots in the Vault - Tec headquarters by using the correct command on the three employee terminals in the mainframe area . Alternatively , one can destroy Masterbrain and use it to shut off all other security robots . Super mutants have been encountered fighting the robots in the guest relations area . It seems they have been using the Vault - Tec headquarters as a massing point , as gore bag s , which are a common find within super mutant bases , are located in the guest relations men ' s restrooms . Appearances . The Vault - Tec headquarters appears only in " Fallout 3 " .
Flaherty Flaherty was a former member of the U . S . Army . He does not appear in the game , but is mentioned by Staff Sergeant Michael Daly in his personal log made a couple of days after the Great War . Background . Flaherty was a member of Staff Sergeant Michael Daly ' s squad . On October 23rd , the squad was en route to West Stockbridge . Near Concord , the Vertibird carrying the squad was hit by the , known as the Great Blackout , from the nuclear blasts that struck the Greater Boston area and crashed into the roof of the Museum of Freedom . The co - pilot died on impact , while the pilot died from his injuries a day later . The following day both he and Kanawa were shot and killed by panicked survivors . Appearances . Flaherty is mentioned only in " Fallout 4 " .
Jacob Forsythe Dr . Jacob Forsythe is one of the doctors of Vault 81 in the Commonwealth in 2287 . Notes . In a random encounter , the Sole Survivor may find a dead settler with a dead dog . The settler carries a note from Dr . Forsythe asking for a list of medical supplies , and instructing the carrier to use the intercom when they arrive . Appearances . Dr . Forsythe appears only in " Fallout 4 " .
Jefferies Major Jefferies is a deceased Gunner at the Museum of Witchcraft in 2287 . Background . Major Jefferies was a Major of the Gunners and was in charge of a small squad that consisted of Private Hart , Lieutenant Conners , Sergeant Lee , and at least three other unnamed gunners . He and his squad were tasked with carrying a package from one location to another . However , the package was a deathclaw egg and its enraged mother killed the entire squad . His and his squad ' s remains can be found in and around the Museum of Witchcraft during the quest The Devil ' s Due . Appearances . Major Jefferies appears only in " Fallout 4 " .
Enclave patrolmen Enclave patrolmen can be encountered throughout " Fallout 2 " in the areas around Navarro , as well as north of San Francisco . Background . Enclave patrolmen are soldiers for the Enclave Department of the Army . They wear advanced power armor and have orders to shoot all illegal aliens on Enclave territory on sight ( under Proposition 312 ) . They usually patrol in squads of three to six soldiers , armed with high - tech one - handed weapons such as Gauss pistols and pulse pistols . Sometimes the player may be intercepted by a squad as large as nine soldiers . They are an extreme threat , especially for low - level player characters due to the Enclave patrolmen ' s armaments , speed and resiliency . Appearances . Enclave patrolmen appear only in " Fallout 2 " .
Uncle Ken " Uncle " Ken is a character in Far Harbor in 2287 . Background . Uncle Ken is the seventh generation of his family to live at the National Park Visitor ' s Center and the last holdout alive who did not retreat to the pier . He is the uncle of Mitch , a bartender at The Last Plank . When Mitch is first approached he may ask the Sole Survivor to check on his uncle . Uncle Ken insists he must stay at the Visitor ' s Center , so as not to dishonor his ancestors . Uncle Ken is eccentric and paranoid , as well as anti - social . Subject to attacks by ghouls and trappers , he manages to survive living alone by using a series of traps , as well as his own firepower . However , he can be convinced to leave for the pier with a successful speech check . If he stays , he will be uncommandable in workshop mode , but automatically assigns himself to up to 6 food resources . Appearances . Uncle Ken appears only in the " Fallout 4 " add - on , " Far Harbor " .
NCR Bazaar The NCR Bazaar is a section of the NCR Town in 2281 . Layout . The Bazaar is located right outside the walls of the NCR town , the capital of the New California Republic . Various merchants can be found there , including a weapons dealer , a bar , the iguana stand and even the slavers managed to set up shop here due to a loop hole in the Republic ' s laws . The Bazaar is officially outside the city limits of the NCR ' s capital and therefore the laws are much less strict in this area and weapons can be carried openly . The presence of law enforcement and military in this area is minimum compared to the rest of the town . Many merchants choose to operate in this area instead of the actual town itself to avoid the strict rules and law of the Republic , but still enjoys its protection . Appearances . The NCR Bazaar appears only in " Fallout 2 " .
Zhu - Rong v418 Chinese pistol The Zhu - Rong v418 Chinese pistol is a small gun in " Fallout 3 " . It is a unique incendiary version of the Chinese pistol . Background . The Zhu - Rong is a unique incendiary pistol created by L . O . B . Enterprises for the People ' s Republic of China . The v418 was the final version of the project and was slated for mass production . However , a federal investigation of the company led to the discovery of the company ' s involvement with the Chinese military . The company was then to be shut down , causing the gun to remain the only prototype in existence . Characteristics . The Zhu - Rong pistol fires slower than a regular Chinese pistol , and does the same four points of base damage per shot , but has an incendiary effect that adds to its exceptionally low damage over the course of 5 seconds . It has the longest range of all incendiary weapons , aside from the heavy incinerator , and enemies killed with this pistol will often explode into dozens of flaming chunks . It does more damage per shot than a 10mm pistol , but its damage - per - second is actually lower than a regular Chinese pistol ( without considering reloading times ) . Durability . The Zhu - Rong can fire a total of about 1667 rounds , the equivalent of 167 reloads , from full before breaking . Location . The Zhu - Rong pistol can only be found in L . O . B . Enterprises . It is found behind a Very Hard locked door ( requires a Lockpick skill of 100 ) in the CEO ' s office in the case on his desk in the east wing of the building . The key for the case is inside his desk . It is also possible to reach the case by working your way around the edge of the destroyed top floor until you are on the other side of the locked door . Notes . The Zhu - Rong pistol is the only weapon in the game that uses 10mm rounds that incinerate . Behind the scenes . The name is a reference to the ancient Chinese god of fire , ( 祝融 ) .
Sequin dress The sequin dress is a piece of clothing in " Fallout 4 " . Characteristics . It provides no Damage or Energy Resistance and can only add 2 points to Charisma in stock form . If the player unlocks ballistic weave from the Railroad though , it can have up to 110 points in Damage and Energy Resistance added . It does not allow armor pieces , with the exception of arm pieces to be equipped when worn . This dress also includes a pair of white and black heels . This dress remains as a dress even when equipped on a male character . Locations . The sequin dress can be found in large containers throughout the Commonwealth , such as dressers , suitcases and steamer trunk s . It also possible to find the dress in the cooler at Bedford Station as a random drop , but this is the only small container where it is possible . The dress can also be purchased from merchants . There are only two fixed locations where the dress can be found : The only named non - player character who wears this dress is Darla , Skinny Malone ' s current lover .
Unified Operating System The unified operating system ( UOS ) is an operating system developed by RobCo Industries which manages the hardware of a computer and acts as a software environment in which computer programs can be run efficiently . It runs on a computer mainframe . Use . An operating system is essentially a software medium between the user and the computer hardware itself . The basic components of an operating system include the kernel , which controls the very basic processes like memory management , the execution of programs and drivers which handle networking with computer terminals and the sending and receiving of data to and from the keyboards , mice , monitors etc which are connected to them . The operating system is also responsible for the user interface , i . e . what the terminal user sees on the screen . In the UOS ' s case , this is a command line interface . The UOS was published and copyrighted by RobCo Industries in 2075 with an expiration date in 2077 . The unified operating system is backwards - compatible with software released for previous versions of the operating system , such as the Journal - It Software published by PagSoft LLC in 2072 . Appearances . The unified operating system appears in " Fallout 3 " and " " . Behind the scenes . The UOS bears a more than passing resemblance to the real world system , especially the terminals and terminal commands the Lone Wanderer can be seen typing in to hack into systems . The SET FILE / PROT = command is a valid VMS command , as well as the SET TERM / INQ command . The terminals themselves are labeled RT - V300 in the game , which probably means Remote ( or RobCo ) Terminal Video 300 . The corresponding DEC ( now HP ) terminal would be a VT - 300 terminal : Video Terminal - 300 . The RT - V300 terminals have the same " look and feel " ( font , green screen , etc ) as many character - cell terminals of their day .
Zip gun ( Fallout Tactics ) The zip gun is a small gun in " " . Characteristics . The zip gun is a handmade wooden gun , using 9mm round s for ammunition . Behind the scenes . " Zip gun " is a generic term for improvised firearms , put together from available materials and made to fire ( usually small - caliber ) scavenged ammo .
Toy alien The toy alien is a junk item in " Fallout 4 " . Characteristics . The toy alien is a pre - War children ' s toy . It has no special uses ; like most junk items , it can be broken down , sold , or used as a decoration . Like the teddy bears scattered about the wasteland , alien toys can often be found in humorous or suggestive situations and poses , sometimes even together with teddy bears . Crafting . The toy alien can be broken down into its individual components for use in crafting :
Powder , pistol Powder , pistol is a in " " . Characteristics . This item is used in various pistol rounds at a reloading bench . When dropped , the pistol powder appears as scrap metal . It is sold in jars of 200 units . Crafting . Pistol powder can be gained by breaking down any of the following at the reloading bench , or giving it to Muggy for conversion in " Old World Blues " . Pistol powder is part of the recipes for the following :