naist-nlp/zeshel huggingface dataset:
Tour of Duty Tour of Duty is a Brotherhood of Steel main quest in " Fallout 4 " . Detailed walkthrough . In order to become an effective part of the Brotherhood , Elder Maxson has ordered the Sole Survivor to tour the Prydwen and get to know her crew . There is no strict order in which one has to meet each individual . One can find Proctor Ingram near the power armor station ( the set of power armor can be found in Bay 3 ) and with a medium speech check the player character can ask her about her missing legs , which opens up opportunities to further the conversation . Locate Proctor Teagan at the supply store . Aside from the impressive array of weapons he sells , the Sole Survivor can ask him about extra work opening up the radiant quest Feeding the Troops . Locate Proctor Quinlan at his office . Speak with him and one has the option to locate some paper for him , opening up the quests Getting Technical and Learning Curve . Locate Knight - Captain Cade in the sickbay . Speak to him and complete a medical check - up . The Sole Survivor is able to return to him whenever in need of medical assistance .
Nathan and Manya ' s house Nathan and Manya ' s House is an unmarked location in Megaton in the Capital Wasteland . Nathan and Manya ' s house are two cobbled together bus sections to make a home for Nathan and Manya Vargas . Despite having lived in Megaton longer than anyone else , these modest home owners share one of the smallest spaces in town . This could be due to the larger ones being built and renovated later on as the town became more stable , popular , and better established . The door to the house has an easy lock ( Lockpick 25 ) . Picking this lock will result in a loss of Karma . Layout . The house is in the shape of a " T " , made by two parts of a bus attached together . The inside of the house is more or less threadbare , with occasional miscellaneous junk like cigarette cartons and alcohol on the shelf inside . Appearances . Nathan and Manya ' s house appears only in " Fallout 3 " .
Storage building The storage building is located in the Black Mountain area . Location . The storage building is located in between the prison building and the recording studio in the broadcast building area at the top of Black Mountain . Layout . The storage building is exactly that , a storage building . There are several shelves filled with random items , a vending machine , several locked chests , and a broken Mister Handy robot ( requires 60 in Science to fix ) . It also houses a note by Tabitha . Notable loot . Also within the compound : Notes . There are four in the storage building ; not three , as the note indicates . The fourth one is sandwiched between a board and the upturned desk against the north - east wall , underneath one of the building ' s big trunks . Appearances . The Storage building appears only in " " . Bugs . When trying to exit after talking to Tabitha ( if the player fixes the Rhonda before the quest is given ) , the door may be impossible to interact with , even though the " Open door " option appears . This is fixed only by reloading a save made before entering the building . This problem can also be solved simply by killing Rhonda .
A Pillar of the Community A Pillar of the Community is an unmarked quest in " Fallout 4 " . Quick walkthrough . Engage conversion with Brother Thomas . Kill the Pillars of the Community . Detailed walkthrough . The leader of this cult , under the name Brother Andrew , Brother Simon , Brother James or Brother Matthew , will try to convince the Sole Survivor to join their group . He will make grand statements about improving the lives of everyone in the Commonwealth . If the Sole Survivor agrees to join the group , he will take the Survivor into the back and ask them to forfeit all of their worldly possessions in favor of the Pillars of the Community . If the Sole Survivor questions this , the leader will reveal his true intentions as a con - man , and threaten the Survivor ' s life . It is possible to pass a Speech check that allows the Survivor to leave with all of their possessions , without causing a fight . If the player refuses his proposition , he and all of his followers will immediately become hostile and attack . If the player character does kill the leader and his followers , he will respawn as Brother Thomas during the quest Emogene Takes a Lover . There will then a speech check that allows the player to intimidate him , saying that they " killed the last guy running this scam " . This option does not appear unless the Sole Survivor has completed this quest first . Notes . If the Sole Survivor has completed the quest Emogene Takes a Lover without visiting the location previously , this quest cannot be started or completed as the leader will simply refuse to talk to the Sole Survivor . There is an exception to this , however : if you completed Emogene Takes a Lover by using stealth approach ( i . e . sneaking into the room where Thomas holds Emogene and freeing her without anyone noticing Sole Survivor ) you still can start this quest later on .
Armored personnel carrier The armored personnel carrier is a drivable vehicle in " " . Characteristics . The armored personnel carrier is an original design from the Brotherhood of Steel and is a heavily armored personnel transport . Twin tracks carry the vehicle over most terrain and also provide for a very small turning circle . It is slow so once it ' s caught out in the open it ' s a bit of a sitting duck for heavy artillery . It is used during the mission in St . Louis by the Warrior . Appearances . The armored personnel carrier appears only in " " . Behind the scenes . The wheel arrangement of this vehicle bears a striking resemblance to the , a German military tractor of World War II .
Kill Metzger Kill Metzger is an unmarked quest in " Fallout 2 " . Walkthrough . The Chosen One must kill Metzger , the leader of the Slaver ' s Guild . While there will be 1000 Xp added immediately after killing him , it should be kept in mind that all the slavers in his room and in the rooms around it , will retaliate in response . The Chosen One can then go tell Becky that Metzger is dead . Becky will then offer $ 1000 . If the reward is refused , + 50 karma is given instead . Notes . Many residents of the holes will comment on the death Metzger , mostly in a positive way .
Flick ' s Slum Flick ' s Slum is a store in the Den , run by Flick and occupied by a large number of addicts . Layout . The store is made up of three rooms , with the entrance area housing a large number of addicted customers who , judging by the mattresses on the floor , live here as well . Flick himself works out of a room on the southern side , with an empty room on the south - east side . Notes . The children who wait outside the door of this location will attempt to steal from the Chosen One as he enters . Appearances . Flick ' s Slum appears only in " Fallout 2 " .
Flint Flint is a quest item in " Fallout 2 " . Characteristics . A stone used to sharpen weapons . Acquisition . Once you have the flint , you can give it and a spear ( you have two at this point ) to Mynoc . He ' ll use up the two to make a sharpened spear . Interestingly , Morlis has two pieces of flint , although Mynoc will only use one .
Shipbreaker ( quest ) Shipbreaker is a side quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . While exploring Far Harbor , the Sole Survivor may randomly pick up the Shipbreaker ' s radio frequency , immediately starting the quest . Provided settlements have been built in Far Harbor and settlers were recruited , any of them may approach the player character to tell them about Shipbreaker , starting the quest as well . Follow the signal to a patch of land near a ruined house to the far west of Eden Meadows Cinemas and north of Briney ' s Bait and Tackle , where one will find Shipbreaker , a unique fog crawler . Once the fight is over , the player character is prompted to speak to Old Longfellow . He will talk about how he has been searching for Shipbreaker for years . Tell him that Shipbreaker is dead , and the quest will complete with the player character earning Skipper ' s Last Stand , a unique harpoon gun that Old Longfellow was saving to deal the final blow on Shipbreaker with .
Rosa Ms . Rosa was originally a pre - War resident of Sanctuary Hills in 2077 until she becomes a feral ghoul as seen in 2287 in a random encounter , being one of a group of hostile ghouls . Background . Before the War , Ms . Rosa was presumably one of the neighbors of the Sole Survivor who didn ' t make it to safety . She can be found 210 years later roaming the Commonwealth and Boston , with her son and a few other unlucky pre - War citizens turned ghoul . In a terminal entry she is mentioned as a customer of a chems dealer who lived in Sanctuary Hills at one point . She was also a widow and was restoring an old Corvega with her son . Appearances . Ms . Rosa appears only in " Fallout 4 " .
Jay Barnes Jay Barnes is a dead investigator found in one of the Ultra - Luxe hotel rooms in 2281 . Background . Hired by an unknown third - party to investigate the disappearance of a bride at the Ultra - Luxe , private detective Jay Barnes had rented a room by the White Glove Society member Mortimer , to stay in during the investigation . He planned to meet a contact in the hotel ' s steam room located in the bathhouse , around 4 o ' clock . The informant had information regarding the White Gloves ' potential return to cannibalism . Unaware that Mortimer has hired an assassin to silence any he suspects knows of , or is plotting against his movement to return his organization back to their old ways , Jay failed to report for the meeting . He is found mysteriously dead in his hotel room - the scene of a brutal attack . Appearances . Jay Barnes appears only in " " .
Robert Anderson Research Assistant Robert Anderson is a character mentioned on a log in " Fallout 2 " . Background . Robert Anderson was a soldier and the chief scientist at the Mariposa Military Base , and was the head of the Forced Evolutionary Virus human testing . In January 2077 , the FEV project was moved from West Tek to Mariposa and tested on human subjects . The vats were giant tanks filled with liquid FEV . As part of the research project , human subjects were dipped inside them and then examined to learn how to control and harness the process . The experiments on humans were kept secret even from colonel Robert Spindel and his soldiers , who were to monitor the FEV experiments . On October 10 , Spindel ' s soldiers discovered to their horror , that the scientists at Mariposa were using military prisoners as test subjects in their experiments with the Forced Evolutionary Virus . Morale in the base dwindled , and Spindel suffered a mental breakdown , eventually committing suicide 5 days later . Roger Maxson , Spindel ' s second - in - command , assumed leadership . Maxson captured Anderson and interrogated him , learning about the extent of his crew ' s actions . Anderson said that his orders came from the government , but Maxson didn ' t believe him . He started screaming about how he was following orders , how he was a military man , but Maxson shot him , and the executions of the other scientists soon followed . Appearances . Robert Anderson does not appear in any of the " Fallout " games . He is mentioned in Captain Maxson ' s diary , which can be read both in the original " Fallout " and " Fallout 3 " .
Radbug Radbugs are the result of bugs being mutated by radiation . They have an orb - like main body with a small head and six limbs with a claw on the end of each . When attacking , they leap forward and claw or bite a targeted creature . Apparently they have a set of human - like teeth , two fish - like eyes and an appendage somewhat resembling a tail . These critters are known to roam the wastes ; many of them can be found in such radioactive places as Carbon Crater , Secret Vault Warehouse and the Secret Vault . Variations . Mini Radbug . This version exactly resembles the standard version of Radbug , but extremely small . Its damage is very low and requires a single shot to be killed . They often attack in groups of 5 to 10 to confuse the enemy due to their size and their speed . Small Radbug . Similar to the Radbug but smaller . A little stronger than the Mini Radbug but slower . Radbug . These are the most common variant of these critters . They are roughly the size of a dog and are stronger than both the mini and small versions . Big Radbug . Bigger versions of the standard Radbug , being the same size as brahmin . These pests are found near their home in the Vault - Tec Warehouse , guarding the Secret Vault and participating in battles between the super mutants and the Church of the Lost . They are fairly resistant and their attacks cause a lot of damage . Mini Mutant Radbug . A Radbug mutated by the special version of FEV in the Secret Vault . They have a sort of web and spikes generated around their limbs and body and , more importantly , are protected by a green exoskeletal shell . While of a similar size to the Mini Radbug the Mini Mutant does damage comparable to that of the standard Radbug and is hard to kill . Five of these critters will appear whenever a Big Mutant Radbug is killed , as if from the bigger bug ' s corpse . Mutant Radbug . The same size as a Radbug , these mutated bugs have the same FEV - generated accoutrements and exoskeleton as the Mini Mutant Radbugs . They are very durable and do considerable damage , being able to kill even armored targets in 4 or 5 shots . Big Mutant Radbug . The same size as the Big Radbug and again having the FEV - generated mutations , these bugs are extremely durable and able to inflict even more damage than the Mutant Radbug . Additionally , whenever a Big Mutant Radbug is killed , five Mini Mutant Radbugs will emerge from its body . Appearances . All Radbugs appear only in " " .
Den Residential The Den Residential is a cut location in " Fallout 2 " , but it is still possible to actually enter this part . Reaching the area . First , you must enter the map screen ( with green triangles ) . After this , you must just press the number 3 ( the Den Residential is the 3rd area in The Den , so you have entered the 3rd area ) . After entering this part of the map , you have entered the cut version of The Den . This means you can get what you want , and get away with it . Meaning you can kill Rebecca and get away with it , because you are in the different version of The Den , not the original one . Layout . This map contains an early version of Smitty ' s junkyard ( without the car ) and a few rather boring houses with people with no dialogue . The only dialogue that is implemented on this map is that of the ghost girl , Anna Winslow . She appears at night in the easternmost house and behaves much like she does on the Den East Side . There are some collectibles in Smitty ' s locker . There is a quest that will require you to get the orphans from the streets . A kid is looking for a place where they can live without steal ing from other people . It requires the Fallout 2 Restoration Pack . Appearances . Den Residential was to appear in " Fallout 2 " , but was cut .
Keri Lee Keri Lee is the daughter of Demetre Romara , the owner and proprietor of Crimson Caravan and she is the assistant head of the company in 2161 . Background . A bad attitude , attractive looks and talent for mathematics make her the perfect and most trusted accountant . She manages the caravan runs . Interactions with the player character . Other interactions . A male Vault Dweller can sleep with her if he has at least 7 Charisma or the Berserker title . She gifts 1 Buffout , 1 Mentats and 1 Psycho as a " reward " . Appearances . Keri Lee appears only in " Fallout " .
Milk bottle The milk bottle is a miscellaneous item found in " Fallout 3 " and " " . Characteristics . They are of little value outside use as ammunition for the Rock - It Launcher . Milk cannot be consumed in the game ; all bottles found are either empty or the milk inside has completely solidified . Milk bottles can be found in numerous places in the Capital and Mojave Wasteland ( particularly in houses ) and certain merchants will sell them as well . With the introduction of the " " add - on " Old World Blues " , milk bottles have finally been given a substantially useful purpose . They can be refilled at the Sink , creating .
FN Herstal FN Herstal , also known as Fabrique Nationale or simply FN , was a pre - War firearms manufacturer in Belgium . FN designed the FN FAL , as well as the FN P90c . Appearances . FN Herstal ' s products appear in " Fallout 2 " and " " . Behind the scenes . is an actual Belgian firearms manufacturer .
Vault 8 central computer The Vault 8 central computer is the main control mainframe for Vault 8 , the vault that spawned Vault City . Interactions . The main role of the central computer is to provide the player with leads to obtain the Garden of Eden Creation Kit ( GECK ) by providing the location of Vault 15 and indicating that there is likely a GECK in Vault 13 . The computer is also able to confirm Gordon ' s information on the Vault City power plant being overstretched , and will optimize the Gecko power plant reactor ' s data . The computer can also allow players with a high Perception a download to the player ' s Pip - Boy containing the Vault City travel log . Characters with INT < 4 that follow the electrocution dialogue option gain a 5 % increase to electrical resist , a hidden combat statistic used by pulse weapons and the alien blaster . This can be seen with a character editor .
D . Clarke Initiate D . Clarke , ID number CL - 312I , is a Brotherhood soldier at the Boston Airport . He is part of the BOS logistics division led by Knight Sergeant Gavil in 2287 . Background . Initiate Clarke joined the Brotherhood of Steel roughly the same time as Knight Lucia . The two were part of the Brotherhood for at least two years before 2287 , and were largely considered friends with each other . However , shortly after the battle to take over the Boston Airport , Clarke started to become more reclusive and distant , and started to adopt strange habits , such as searching through Lucia ' s personal belongings . He was then assigned to Logistics , and kept count of supplies alongside Lucia . At the same time , supplies , specifically food , were being reported as missing without reason . It is later revealed that Clarke himself is taking the food crates and bringing them to a ghoul infested region of the Boston Airport , and feeding the ghouls , in an attempt to not only prevent the ghouls from attempting to attack the nearby base , but also to show morality to the ghouls . He does this in response to what happened to take control of the Airport , as he viewed the killing of these former human beings , even when they were running away , as slaughter . The Sole Survivor , investigating the missing supplies , discovers this , and is allowed to decide Clarke ' s fate . Either they can tell Clarke to run from the Brotherhood to evade punishment , pass a moderate Charisma check and tell Clarke to accept blame for the missing supplies , or kill him outright . He can later be found incarcerated at Cambridge Police Station if successfully convinced to turn himself in . If he was told to flee he can be encountered randomly in the wasteland being chased by feral ghouls . If saved he will berate the Sole Survivor for killing them . If he was convinced to turn himself in , but the player sides with the Railroad , he can be released while on the mission Precipice of War , will not be able to be engaged in conversation , and will say that he doesn ' t understand what ' s going on . Interactions with the player character . Quests . Duty or Dishonor : The Sole Survivor has to find Clarke and confront him , either by speaking to or killing him . Appearances . D . Clarke appears only in " Fallout 4 " .
Stanwell Stanwell is the head of the Redding - NCR caravan in 2241 . Background . Being a caravan leader , Stanwell is always looking for additional guards to protect the cargo ( brahmin or gold ) . He is an amiable , responsible person who prefers to keep things simple . He expects the same from everyone else , in particular his caravan guards - he does not hesitate to tell them some harsh words , if they fail to do their job during the caravan . Same goes for people who bail on him or steal from others - he does not want to see them ever again . Appearances . Stanwell appears only in " Fallout 2 " .
National Park Service The National Park Service was a pre - War government agency responsible for the operation of America ' s many national parks . Background . Before the War , the National Park Service was founded to manage the United States ' many national parks , protected areas , and nature preserves . They had a presence in Zion Canyon and Acadia National Park . Appearances . The National Park Service appears in the " " " Honest Hearts " and the " Fallout 4 " add - on " Far Harbor . "
Captain Cosmos Captain Cosmos was the main character of the pre - War TV show " The Adventures of Captain Cosmos " . Background . Captain Cosmos is the 1st in command in the " The Adventures of Captain Cosmos " . He travels space with his trusty sidekick , Jangles the Moon Monkey . In 2071 , he fought the Silver Shroud in a Thanksgiving crossover episode . Appearances . Captain Cosmos is mentioned in " Fallout 3 " , its add - on " Mothership Zeta " , " " , and " Fallout 4 " .
Freeside ' s east gate Freeside ' s east gate is a in the Mojave Wasteland . Located just north - east of the , it is one of two direct routes that lead into Freeside ; the other being Freeside ' s north gate . Layout . Freeside ' s east gate opens to the portion of Freeside that contains Mick & Ralph ' s , as well as the Old Mormon Fort . These are the only two openly inhabited buildings in this portion of Freeside . The ghoul Rotface is usually leaning against a wall near Mick & Ralph ' s . and Stacey can be found chasing each other just inside the gate near a few bodyguards for hire . Heading into the ruins and going left when entering Freeside ( across Mick & Ralph ' s ) , one can find a dead body simply referred to as " " man " " in the western corner of the ruin . Within the man ' s inventory is a destroyed collar and . The collar is similar to the slave collar , and the one given by the Brotherhood of Steel at the beginning of the quest Still in the Dark . Lying next to the man is a , detailing the man ' s failed attempt to take off the collar successfully . Appearances . Freeside ' s east gate appears only in " " . Behind the scenes . The faction associated with this area is " Freeside Gate Safe Faction " , or as the game files say , " DontTazeMeBroFaction " .