naist-nlp/zeshel huggingface dataset:
Mog House ( Final Fantasy XI theme ) " Mog House " is a theme from " Final Fantasy XI " . It was composed by Naoshi Mizuta . Game appearances . " Final Fantasy XI " . " Mog House " is the eponymous theme of the location that every character can access through entrances in the four cities . Though the players can also access their Mog House through Nomad Moogles , the theme is not played when doing so . It is the 18th track of the 2nd disc of the . " Theatrhythm Final Fantasy Curtain Call " . An arrangement of " Mog House " plays on the StreetPass and ProfiCard Design menus . Arrangement album appearances . " The Star Onions ~ Final Fantasy XI - Music from the Other Side of Vana ' diel " . " Mog House " is arranged for The Star Onions album by Kumi Tanioka . It is the 6th track of the album . " Final Fantasy XI Chips " . A chiptune arrangement of " Mog House " appears in this album . Arranged by BOKKADENcI , it is the 6th track of the album . Live appearances . " VanaFest 2012 " . Two arrangements of " Mog House " were played at VanaFest 2012 : one by Kumi Tanioka , and one by The Nanaa Mihgo ' s , Naoshi Mizuta ' s band .
Chakram Chakram is a recurring weapon in the series . It is a recurring throwing weapon , and thus ignores damage penalties for characters that are in the back row . Appearances . " Final Fantasy III " . Chakram is a low - ranked throwing weapon that provides + 50 Attack , and can only be found in the Sunken Cave . It can only be equipped by the Onion Knight , Ranger , Thief , and Ninja . Chakram is a mid - ranked boomerang that provides + 24 Attack and 30 % Accuracy . It can be bought for 4 , 000 gil in Eblan in the final chapter , or found in Edge ' s Challenge Dungeon on the fourth floor . " Final Fantasy XI " . Chakrams are a sub - type of thrown weapon . They can be equipped by Thieves , Ninjas , Blue Mages , and Dancers . In addition , there is a specific weapon referred to as a Chakram . It can be equipped at level 28 , and has a damage of 16 and a delay of 294 . It may be crafted or purchased in Rabao . The high quality version , created only through crafting , has a damage of 17 and a delay of 286 . " Dissidia Final Fantasy " . Chakram is a level 22 thrown weapon that provides + 19 Attack , - 17 Bravery , and + 10 % EX Force Absorption . It can be acquired by using 6 , 050 gil , a Boomerang , and a Large Fang . " Dissidia 012 Final Fantasy " . Chakram returns as a level 1 thrown weapon that provides + 26 Attack , - 2 Defense , - 26 Bravery , and + 3 % EX Force Absorption . It can be acquired from the Shop by using 22 , 900 gil , Boomerang , and Chocobo Powder .
Rela Crystal Rela Crystal is the most powerful magic spell in " " . It is a Holy - elemental spell and can only be cast during a boss fight with the Lich . During the fight , Chelinka or Princess Tilika will be standing nearby the party . When the player casts any magic spell , they will release a target ring to pile with the character ' s spell , casting Rela Crystal .
Scylla ( Final Fantasy III ) Scylla is a boss in " Final Fantasy III " . Once she is defeated the party receives the Elder Staff . Battle . Scylla ' s main form of attacking is by using high - level spells such as Holy and Flare , many of which can deal heavy damage to the party if they are underleveled . She does not have a weakness so using strong attacks and well timed healing is essential to winning . In the original version , defeating Scylla earns the Ninja and Sage job roles . 3D Remake . In the 3D remakes , Scylla is more of a threat as her physical attacks can inflict Petrify , and she now has access to the Curaja and Thundaga spells . It is recommended to have a Sage to heal every turn while a Scholar uses any attack items available , one or two Ninjas attack , and the fourth party member either on standby for backup healing or as additional damage dealing support . Other appearances . " Final Fantasy XIV : A Realm Reborn " . Scylla appears as the first boss of Syrcus Tower . " Final Fantasy Trading Card Game " . Scylla appears in " Final Fantasy Trading Card Game " with her " Final Fantasy III " and " Final Fantasy XIV " versions .
Sekkanoki Sekkanoki is a Samurai job ability gained at level 60 in " Final Fantasy XI " . It has a cool down of 5 minutes and lasts 1 minute . It reduces the TP costs of Weapon skills to 100 . This improves the Samurai ' s ability to skillchain .
Sahagin ( Ring of Fates ) The Sahagin is an enemy from " " . Sahagins generally appear in water , meaning the player cannot attack them without the use of either a ranged weapon or a spell , or until the Sahagin jumps out of the water at the player . When the Sahagin jumps out of the water , is is advised to move as the jump actually damages the player . If the player is too far away for the Sahagin to use its normal attack , but is at an average distance away , it will either attempt to use a Water Gun - type attack or spit bubbles which can inflict the Slow status , making them a dangerous enemy to deal with , especially in a group with other enemies such as the Daedalus . If the player is too far out of range , it may attempt to cast Blizzara instead to inflict the Freeze status . For these reasons , the Sahagin should be the player ' s priority in a group of enemies .
Restorative Restorative , also known as Recovery , Healing , and Zombie , is an element in several games in the series , that is usually associated with either healing or reviving abilities , such as Raise or Cure . It differs from the Holy element as the Holy element damages enemies and does extra damage on undead and demon enemies while Cure will restore HP to allies and enemies but do damage ( often matching ) to undead and demon enemies . Appearances . " Final Fantasy III " . Recovery is considered an element , separate from the Holy element . In addition to the table blow , the Queen Lamia is weak to the element itself while several monsters are resistant to it ( such as the Silenus and Valefor . Some monsters will outright absorb the element , such as Zombie Dragons and Larvas . " Final Fantasy VII " . Restorative is an element , referred to as " Restorative magic " when using Sense on the enemy if they are affected by it . It is unique among other elements as it is the only one that does not deal damage by default , instead it restores HP . Therefore absorbing the element will instead do damage on the enemy , a trait which many of the undead enemies have . Healing is considered an element , separate from the Holy element . " Final Fantasy Mystic Quest " . The element is called Zombie , but called Recovery in the Japanese version .
Blitzstrahl Blitzstrahl is a Blue Mage skill that is learned from magic dolls . It deals lightning damage to and stuns enemies within range . This spell costs four Blue Magic Points to set . Etymology . Its name is a portmanteau of the German words " blitz " and " strahl " .
Balmung ( weapon ) Balmung is a recurring weapon in the " Final Fantasy " series . It usually takes the form of a powerful sword or greatsword . Appearances . " Final Fantasy X " . Balmung Tidus ' s sword taking appearance of Variable Steel . Its primary abilities are Triple Overdrive and Overdrive → AP . " Final Fantasy XI " . The Balmung is a greatsword used by Dark Knights that are at least level 70 . It has a damage of 80 , a delay of 480 , reduces HP by 5 % , increases Accuracy by 5 , Attack by 13 , and has an additional effect of Dispel . It can only be bought from other players or dropped from Fafnir . " Final Fantasy XIV " . Balmung is a Dark Knight ' s greatsword of an item level 90 , level 50 greatsword obtained through a weekly quest involving the acquisition of tokens from the defeat of Garuda Extreme , Titan Extreme and Ifrit Extreme . These tokens are exchanged in Mor Dhona . It has a base attack of 46 and a delay of 2 . 96 . It has + 31 STR , + 35 VIT , + 26 Parry and + 37 Critical Hit Rate . " Final Fantasy XV " . Balmung is the most powerful weapon for Noctis . " Final Fantasy Tactics " . Balmung is the second best fell sword , a two - handed weapon usable only by Dark Knights . Like all fell swords , its power increases the lower its user ' s Faith stat is . It has an Attack power of 32 , inflicts Stop , and can only be obtained through Melee in the " War of the Lions " version . " Dissidia 012 Final Fantasy " . Balmung is a level 90 sword that adds 63 to a character ' s ATK and + 40 % to a character ' s initial Bravery . It can be obtained in the Labyrinth by trading 158 , 000 gil , an Icebrand , a Delight of Conflict , and Wanderer ' s Hope x5 . Non - " Final Fantasy " appearances . " Blood of Bahamut " . Balmung is a greatsword that can be equipped by Ibuki .
Zeid ( boss ) Zeid is a mission boss from " " . He is fought in the Bastok Mission 9 - 2 battlefield " Where Two Paths Converge " as the Final Boss of the extended Bastok campaign . Zeid can use all Great Sword Weapon Skills up to Ground Strike , which he favors . He will also summon two Shadows of Rage , which share some of his abilities but have much less health . It is recommended to kill the Shadows of Rage as quickly as possible as they are capable of creating Skillchain s with Zeid , and Zeid takes a while to resummon them . At about 70 % Volker will appear and aid the party . Volker must be kept alive to complete the mission . Zeid ' s Ground Strike can nearly one - shot Volker , but it isn ' t difficult to keep Zeid ' s attention focused elsewhere . Volker has good damage output himself , and can use the Vorpal Blade Weapon Skill as well as Berserk - Ruf , which increases his own attack .
Flower Prong Flower Prong is an enemy from " Final Fantasy VII " fought in the jungle outside Gongaga village and in the third round of the Battle Square during the time " Tiny Bronco " is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . Flower Prong ' s stats increase as its hit points decrease , and the rewards for defeating it drop as well . Thus , it is advised to kill it as quickly as possible . It is weak to Fire and Earth , so Fire2 and Quake2 are effective . Flower Prong can use the powerful Bio2 in its first and third forms , which may inflict poison on one character . In its second form , it exclusively uses Seed Bullet every alternate turn . Finally , in its third form , it can use Pollen , which may inflict sleep , and the dangerous W - Laser , which inflicts damage equal to 93 . 75 % of the target ' s current HP . Both its Seed Bullet and W - Laser always target the character who has the highest current HP . It has a rare Earth Drum to win .
Tonberries ( Final Fantasy VI ) The Tonberries , not to be confused with the Tonberry , are boss es in " Final Fantasy VI " . They are fought as a monster - in - a - box in Yeti ' s Cave , and there are three of them in the chest . Battle . The Tonberries attack by slowly advancing towards the party . When they reach the party , they will use their special attack , Knife , to deal massive damage to the member in front of which they are standing , usually killing them . They will then return to the far side of the battle screen . They counter magic with the powerful Holy spell . They have high evasion . Locke can steal valuable Minerva Bustiers from them , and they sometimes drop Minerva Bustiers as well . Strategy . The player should stick to normal attacks to defeat them . A great technique is to cast Invisible on the party . Using only physical attacks can be tedious since the Tonberries have a high evade rate ; therefore equipping a Sniper Eye relic to at least one of the characters can help . Special techniques , such as Blitz , Tools and Bushido , will also work well . Slowga is effective for delaying the Tonberries ' turns and thus their Knife attacks . Alternatively , one can Silence them , and use magic ( which can include poisoning them with Bio ) . Another strategy is simply to Imp them . It hinders their physical attack power and stops them from counter - attacking with Holy . The easiest strategy to defeat them is to spam Ultima . Rage . Tonberries is one of the four Rages that cannot be learned by Gau . In the case of the other three such monsters ( Siegfried , Typhon , and Death Warden ) this is because they do not appear on the Veldt , and thus using a cheating or hacking device to make them appear there will allow Gau to learn their Rage normally . This is not true of Tonberries , who " do " appear on the Veldt . The reason their Rage cannot be learned is different : there are 256 Rages available but because of a bug in the way the game accesses this data , the Tonberries Rage , which is the 256th Rage , does not work properly and was removed from the game . The Rage can be added to Gau ' s Rage list if he " learns " it on the Veldt , but it will not appear on his list when in battle and thus cannot be selected . AI script . If monster has taken 8 steps : Every Turn : If attacked by " Attack " : If attacked by " Magic " : Holy ( 100 % )
Lezalas Lezalas , also called Lezales is a minor character from " Final Fantasy Tactics " . He is the leader of the fake Order of the Southern Sky unit that Dycedarg Beoulve dispatches to capture Princess Ovelia at Orbonne Monastery . His unit comprise of Fuchs , a Chemist , along with Diesch , Biggs , and Wezleft , three Archers . Lezalas along with his unit are defeated by the combined efforts of Gaffgarion , Ladd , Ramza , Agrias and both of her fellow knights Alicia and Lavian .
Feral Link The Feral Link is a gameplay element appearing in " Final Fantasy XIII - 2 " . It allows the player to execute any recruited enemy ' s special attack by correctly performing the necessary actions required by a triggered Cinematic Action . Successfully using Feral Link abilities 100 times earns the player the " Wild Thing " achievement / trophy . Mechanics . When the Feral Link gauge fully charges , the player can press / to execute enemy ' s special ability . Afterwards , buttons are pressed to determine the " Synchronized " percentage . The higher the synchronization percentile , the higher the chance that the enemy targeted will be tamed , provided that the enemy is defeated during the feral link animation . The meanings of each input type are as follows : List of Feral Links . Feral Links have unique abilities not available elsewhere , and new or fairly new to the series : the ability to slow time and do damage , and the ability to multiply the taming chance . But there are a handful of abilities usually given as character abilities , that are only available as Feral Links : Defaith , Debrave ( Tezcatlipoca ) , Regen ( Bloodfang Bass , Spiceacilian ) , Reraise ( Cactuarama ) and Slow ( Don Tonberry , Nekton and Samovira ) . Musical themes . Although the song is not actually related to the gameplay element in any way , a song titled " Feral Link " exists on the soundtrack . The first one third of the song is rather calm , while the rest is quite energetic ; it is an electronic song . " Feral Link " plays in the beginning of the Episode 2 .
Wind Wing Wind Wing is an enemy from " Final Fantasy VII " fought in a fixed encounter on the Whirlwind Maze when the player gets caught in a blast of wind or normally in Winding Path . It is also fought in the sixth round of the Battle Square after the player acquires the Highwind and Cloud Strife rejoins the party . When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . Wind Wing has a powerful Aero3 attack and can heal itself with White Wind . Its HP is fairly low for the point where it is fought , and it should not be a significant threat . In groups , it gives decent amounts of EXP , making it worth fighting . Although it has access to White Wind , an Enemy Skill , the player cannot learn it from the Wind Wing by manipulating it . Instead , confusing it causes it to occasionally cast White Wind on the party , but it may also cast White Wind on itself , curing Confusion . AI script . AI : Setup AI : Main AI : Counter - General
Cerberus ( Final Fantasy III ) Cerberus is a boss from " Final Fantasy III " . It is located in the final area of the game , the World of Darkness , at the northwest portal . Cerberus is one of the four guardians of the Dark Crystals the Cloud of Darkness orders to kill the Warriors of Light . It guards the Wind Crystal of the Dark World . Battle . Unlike other bosses in the game , Cerberus can attack three times each round , and each attack may inflict the Poison status . To avoid this , have Ribbons on all party members . Cerberus ' s attacks include Blizzaga , Thundaga , and Firaga that may inflict damage to the whole party . The extra action may also call for the Black Belt ' s Boost ability , the Ninja ' s Throw ability , strong physical attacks , and a couple Elixirs . After attacking for about eight turns , Cerberus will eventually die and the party will meet a Warrior of the Dark . Since Cerberus can use powerful physical attacks , the best method to repel these attacks is equipping a Viking with two shields and having it constantly use Provoke to draw attacks towards it , therefore doing minimal damage . The Protect status should always be on the Viking , and it should be healed often so the party takes less damage . Another strategy is to have a Bard equipped with the Loki Harp and Sing to Haste the party and deal more damage every turn . If the effect still lingers , the Bard can use Antidotes on any poisoned members .
JP scroll glitch The JP scroll glitch is a bug in the original " Final Fantasy Tactics " that allows the user to gain 9 , 999 Job Points in any class where the abilities span more than one page . This glitch was fixed in " Final Fantasy Tactics : The War of the Lions " port . How to use . To exploit this glitch , the player must earn enough JP to get the action ability that costs the least JP in the job the player wishes to master , and go to the " learn ability " screen . After selecting an ability that can be learned , but before confirming the choice , the player must hold and press and release the . If the ability highlighted is dark red or already owned , the player must confirm and should have 0 JP . The player should back out to the character select screen , then go back to the learn ability screen . The player now has 9 , 999 JP . Certain skills will add different amounts of JP ; some will subtract , and still others will show 0 JP , but allow the player to buy any skill without exiting and re - entering the ability screen . Trial and error , or a FAQ , is required in some cases . Why it works . The in the ability menu works in a way similar to the " page down " on a computer . During programming the normal scrolling is disabled when an ability is selected , but the page down scrolling is overlooked . When the player goes to an ability with more JP than they have , it registers as a number less than zero . It registers this as a glitch and tries to end the defective program by entering the final value , 9 , 999 . Because of this , one could consider this glitch to be a form of overflow . Problems . There are certain classes that do not have more than one page of abilities so they cannot use this glitch : Archer , Bard , Calculator , Divine Knight , Dragoner , Engineer , Heaven Knight , Hell Knight , Holy Knight , Knight , Mime , Monk , Soldier , Squire ( not including Ramza after Chapter 4 ) , and Thief . The Black Mage class presents a problem , as one page from a Lv . 1 spell is another Lv . 1 spell . To avoid this , the player can put the Lv . 1 spell they can learn on the bottom of the page .
Level Forest The Level Forest is a location from " Final Fantasy Mystic Quest " . It is located west of Foresta . Benjamin recruits Kaeli to help him get through the forest . At the north edge of the forest , they run into an evil tree and Kaeli chops it down to clear the way , only to reveal a Minotaur . The Minotaur unleashes a poisonous gas against Kaeli , but the heroes are able to destroy the Minotaur before Kaeli feels its full effect . She collapses , unable to continue , and has to be taken back to Foresta .
Final Fantasy X Playable Demo Final Fantasy X Playable Demo is the demo of " Final Fantasy X " released along with the PAL PlayStation port of " Final Fantasy VI " , and it also was included in the 36th Demo Compilation from the Official PlayStation 2 Magazine ( this DVD was released in some PlayStation Magazines around the world ) . Although the demo contains Save Spheres , saving the game is disabled . The Save Spheres can still be used for restoring HP and MP . Accessing the menu is disabled , so the player can ' t change equipment or advance the characters through Sphere Grid . The player gains AP from battles and can even learn new Overdrive Mode s , but these can ' t be utilized due to the blocked off menu . Gameplay . The demo has two scenarios from the beginning of the game , the scene where Dream Zanarkand gets destroyed and Tidus and Auron fight Sinspawn , and a scenario on Besaid Island where Tidus is with Yuna and her guardians . The demo opens with the FMV where Sin destroys Zanarkand . Afterward , Tidus meets up with Auron and the two fight against Sinspawn until they get sucked into Sin . Tidus finds himself on Besaid Island with Yuna , Lulu and Wakka in his party . He walks along the path only to run into a battle against Kimahri , who joins them . Next the player faces fixed battles against Garudas that teach how to use Yuna ' s aeons and Wakka ' s skills . When reaching the beach the party boards the " S . S . Liki " and the demo ends .
Perseus Bow Perseus Bow is a recurring weapon in the series . It is often the most powerful bow . Appearances . " Final Fantasy IV " . Only appearing in the " Advance " and " " remakes , the Perseus Bow is the most powerful bow found in the Lunar Ruins . It has an Attack power of 110 , Accuracy of 85 , and gives + 15 Spirit . Only Rosa can equip it . The weapon is bugged in the North American and original Japanese releases , and does not deal Throw - elemental damage . This was fixed in the second Japanese release and the European version . The returns still as the ultimate bow . It has an Attack power of 90 , Accuracy of 25 % , and gives + 10 Spirit . It is obtained after defeating Echidna . " Final Fantasy XII " . The Perseus Bow is the third most powerful bow trumped by Artemis Bow and Sagittarius . It provides + 81 Attack , requires 60 LP to use , and can be bought for 14 , 500 gil at Balfonheim Port after the events in Giruvegan . In the " International Zodiac Job System " version , the Archer class can equip it with the Bows 7 license for 90 LP . It now has 92 Attack Power and cannot be bought from the weapon shop . Instead , it can be acquired in the bazaar or in a treasure chest in Pharos by completing the red bridges through killing Deidar . " Final Fantasy Tactics " . Perseus Bow is the second strongest bow , and provides + 16 Attack . It can only be obtained in Rendezvous , or in Midlight ' s Deep . " Final Fantasy Tactics Advance " . Perseus Bow is the third strongest bow , and teaches the Faster ability to Archers . It provides + 42 Attack and + 2 Evasion , and has a range of 6 . It can be obtained as a random reward for completing a mission , or as a reward for a " Desert - Desert - Jagd - Jagd " Treasure Hunt . " Final Fantasy Dimensions " . Perseus Bow is a mid - level bow . It provides 85 attack . Like many bows in " Dimensions " , it is Wind - elemental and ignores ranks . " Final Fantasy Trading Card Game " . Perseus Bow appears as a wind - elemental card .