Spellblade ( command ) Spellblade , also known as MgcSwrd , Magic Blade , Sword Magic , Magic Sword , and Swd Mag , is a recurring command ability , usually associated with the Mystic Knight class . It allows characters to cast spells to their weapons in order to give physical attacks elemental , status , and other properties . Appearances . " Final Fantasy IV " . In the 3D version , Cid Pollendina has an ability called Upgrade , which allows him to use certain battle items to give his hammers elemental properties . This could be considered a rough example of the traditional Spellblade ability . " Final Fantasy V " . The Spellblade ability is the command ability of the Mystic Knight class . Each level allows for new spells to be taught . Most Black Magic spells can be taught , as well as the White Magic spells Silence and Holy . " Crisis Core - Final Fantasy VII - " . Various Materia allow Zack to attack and endow his weapon with status or elemental properties . With the exception of Drain Blade , Power Drain , Osmose Blade and Power Osmose , these Materia types cost MP to use rather than AP . Zack can also equip items that add status ailments and elemental properties to his normal attacks . Genesis has also been shown to have the ability to enchant his Rapier with Fire magic . " Final Fantasy VIII " . While not a command outright , the Guardian Force abilities ST - Atk and Elem - Atk can be junctioned to any character , adding elemental or status properties to that character ' s physical attack . Status - attack effectiveness is calculated by the following formula : When an elemental spell is junctioned to Elem - Atk , the character can deal bonus damage ( " see here " ) . " Final Fantasy IX " . Steiner can use Sword Magic as long as Vivi is in the party . Abilities become available when Vivi learns the corresponding Black Magic spell . Steiner cannot use this if Vivi is under the Silence status . Sword Magic are physical attacks that raise Steiner ' s weapon ' s attack power and give it the spell ' s element . The attack ignores the target ' s Protect and cannot be used if either Steiner or Vivi are under Mini . Only Steiner ' s MP is consumed . " Final Fantasy X " . Many of the attacks from Skill carry a status - inducing ailment , the majority of which Wakka initially learns . " Final Fantasy X - 2 " . The Warrior dressphere has six elemental physical attacks in the Swordplay skillset . " Final Fantasy XI " . A Dancer , can apply an Aspir / Drain effect to their attacks through Dances as well as an effect similar to Haste . There are other jobs able to give more traditional effects however ; Red Mages can enchant their weapon with En - spells to give their attacks additional elemental damage corresponding to the main 6 elements ; Paladins can cast Enlight to give their weapon added Light damage , and Dark Knights can cast Endark to add Dark damage to their attacks . In addition to these , Rune Fencer s gain Rune Enchantments to deal additional elemental damage of any of the eight types in the game as well as providing other effects . " Final Fantasy XIII " . The Ravager role grants the use of elemental " strike " attacks that deal physical elemental damage . While Lightning and Fang can learn all four of these attacks , Sazh can only learn Flamestrike and Sparkstrike opposing to Snow , who can only learn Froststrike and Aquastrike . Ravager abilities : " Final Fantasy XIII - 2 " . In the sequel , the Ravager role remains mostly unchanged , but Aquastrike was replaced by Galestrike , a Wind - elemental physical attack . Both Serah and Noel can learn all four elemental physical attacks . Some recruitable Ravager monsters have access to some of the four elemental area - of - effect physical abilities : Fire Blitz , Ice Blitz , Electric Blitz , and Aero Blitz . The Shaman role , exclusive to Lightning in the " " DLC scenario , gives her access to three powerful Wind - elemental physical attacks : a modified Galestrike , Windstorm and Bladestorm . " Final Fantasy Tactics " . Beowulf Cadmus and Aliste Rosenheim can use Spellblade with the special Templar job . The spells are not offensive Black Magic , but instead more powerful versions of the Mystic Arts spells , which inflict a myriad of status effects . Beowulf and Aliste must be wielding a sword in order to use the Spellblade abilities . The Celebrant class has 5 Spellblade abilities in the Priest Magicks action ability . A sword must be wield by Zalmour and Bremondt Freitberg for them to be able to use the abilities . It should be noted that all Spellblade ' s quotes were left disabled as Dummied content , but the data exists within the game . " Final Fantasy Tactics Advance " . The Gladiator job can use Spellblade Tech . This action ability contains physical attacks and elemental attacks . This ability may have inspired the " Final Fantasy V " Gladiator ' s Finisher command , which executes a powerful elemental physical attack . Spellblade is not the name of the ability , but of a class accessible by the viera . Their Blade Arts inflict status ailments along with normal attack damage . The Gladiators ' Spellblade Tech was renamed Sparring , but they still have access to the same elemental physical attacks . The incarnation of the Flair moveset used by the Human Parivir class also sees its abilities centered most similar to the aspects of Spellblade . " Final Fantasy Tactics S " . The Spell Fencer job class uses Magic Sword to change the element of the user ' s weapon to one of any of the Black Magic spells the user has for 1 AP , like Fire , Quake , and their upgraded tiers , like Firaga and Quaga . It does not work with the following spells and their upgrades : The Spell Fencer also has access to Mystic Sword , which is an upgraded version of Magic Sword , which costs 2 AP . Unlike other games in the series , damage inflicted by Magic Sword does not grow stronger by casting higher level spells . " Bravely Default " . Sword Magic is the Spell Fencer ' s fixed job command . In order to use a certain Sword Magic ability , the equivalent Black Magic needs to be purchased / learned first . " Final Fantasy Dimensions " . Magic Blade is the level 16 ability of the Red Mage class , and allows the user to attack with different elemental and status abilities . It requires 2 slots to equip and use , and also requires buying the associated magic spell in order to use each ability separately . All Magic Blade abilities targets one target . " Dissidia Final Fantasy " . Bartz uses Spellblade as part of his EX Burst , enchanting two each of his eight weapons with one of the four elements corresponding to the Crystals to attack enemies . Numerous other characters use their weapons to channel magic , most prominently Garland , who infuses his sword with elemental properties when using HP attacks . " Dissidia 012 Final Fantasy " . Bartz ' s EX Burst is the same as in the original game , using Spellblade to enchant his weapons before attacking . Other characters individually enchant their swords with magic to attack . " Final Fantasy Explorers " . In lieu of Bartz ' s appearance in the " Dissidia " series , his special attack remains Spellblade - Dual Wield - Rapid Fire , based on a set - up of abilities from " Final Fantasy V " . " Final Fantasy Trading Card Game " . One of Krile ' s cards can use Spellblade [ Fira ] and Spellblade [ Thundara ] . Spellblade [ Fira ] requires the discard of another Krile card and the payment of two Fire CP , and deals 5000 damage to each Forward the opponent controls . Spellblade [ Thundara ] is activated by discarding a Krile card , Dulling Krile , and paying two Thunder CP , and Breaks up to two of the opponent ' s Forwards that have been dealt damage that turn . Steiner can use Flare Sword , costing two Light CP and the discard of another Steiner card . Flare Sword switches the player ' s Vivi from Active to Dull , then deals 10 , 000 damage to a Forward of the player ' s choice .