List of Final Fantasy VI statuses The following is a list of statuses from " Final Fantasy VI " . List of statuses . Regular statuses . There are 32 status effects in the game while not counting the specialized ailments . The following statuses are place in the order found within the game ' s data when fighting during battle . Note that some of these statuses are left intentionally blank within the data because they are specific statuses and they cannot be cured except for Frozen . These statuses are Magitek , Dance , Interceptor Guard , Hidden , Chanting , Trance , Frozen , and Normal . Notice that while initially fighting Ymir , the character ( s ) will never be listed as being under the effect of Slow because Magitek takes precedence . KO . The KO ' d character can ' t do anything , and it counts as dead for game over purposes , and s / he is a valid target only for items , abilities , and spells that remove this status . If enough damage is done to a character and his / her HP drops to 0 , they ' ll be KO ' d . Certain monsters are also incapacitated if their MP reaches 0 . It can be removed with Phoenix Down , Tent , Raise spell , Arise spell , and the Phoenix ' s Flames of Rebirth . Can be prevented by the Reraise status . Petrify . The petrified character cannot act , his / her ATB bar stops , cannot dodge , and counts as dead for game over purposes . The Ultima Weapon still deals 1 damage thanks to its unusual damage modifiers . Petrified monsters inflicted by Petrify will die immediately . The status can be removed with the Gold Needle , Remedy , Sleeping Bag , Tent , Esuna spell , Unicorn ' s Healing Horn , Sabin ' s Soul Spiral , Strago ' s Transfusion , and the Dance ' s Forest Healing from Forest Nocturne , Tarpir from Love Serenade , along with Raccoon from Water Harmony . Imp . All abilities except Attack , Magic , Dualcast , Item , and Shock are disabled . All magic except for Imp are also disabled . All weapons except for the Impartisan provide only 1 attack power , and all armor except the Tortoise Shield , Saucer , and Reed Cloak provide only 1 defense power . However , those four items give their listed power instead of their usual 1 . Most monsters use 1 as their attack power under Imp status , but some instead retain full attack power and always get critical hits . Monsters in Imp status get an uglier sprite with a coloration based on the monster ' s palette . It can be removed with Green Cherry , Remedy , Sleeping Bag , Tent , Imp spell , Sabin ' s Soul Spiral , or Mog ' s Tapir from Love Serenade . Invisible . A character with the Invisible status will always evade all physical attacks , even those that are unblockable , but they will never evade magic spells . Due to a bug , this status negates Death protection , leading to the infamous Vanish / Doom exploit . This status also prevents the user from activating his / her Desperation Attack . It can be removed with anything the game considers magic , the enemy ability Northern Cross doesn ' t remove Invisible status when it fails to inflict Frozen . The Sleeping Bag , and Tent . Magitek . The first command slot is replaced with the Magitek command . All other commands except Magic , Dualcast , and Item are disabled . Terra gets more Magitek abilities than the others characters . It ' s impossible to have only part of the party with this status without cheating , but if it happens , everyone is shown on a Magitek Armor , even those who doesn ' t actually have the status . Those without it set retain their usual battle commands . This status cannot be inflicted or removed by the player , but events do inflict and remove it for the player . Poison . A character will periodically be hit with Poison - elemental damage . The amount inflicted starts out relatively low , but has a multiplier that increments each time the damage occurs , up to a maximum of 8 times the base value . The amount has some random variation . The higher the stamina stat is , the more damage from poison , as does a higher max HP , up to a point ( damage before variation and multiplier is capped at 255 ) . Attackers have a 25 % penalty to the hit rate versus those affected . Outside of battle , the poisoned character ( s ) will lose 1 / 32 of their max HP with each step , but will only go down to 1 HP . The poisoned character doesn ' t lose any HP when walking on stairs . The status can be removed with Antidote , Remedy , Sleeping Bag , Tent , Poisona spell , Esuna spell , Unicorn ' s Healing Horn , Sabin ' s Chakra and Soul Spiral , Mog ' s Forest Healing from Forest Nocturne , Tapir from Love Serenade , and Raccoon from Water Harmony , Stragos ' s Transfusion , Setzer ' s Mysidia Rabbit from Slot . Because damage from Poison has the Poison trait , it is affected accordingly by resistance ( Halves ) , absorption ( Absorbs ) , immunity ( Negates ) , or weakness ( Increases ) . Immunity to the Poison - element additionally confers immunity to Poison status , rather than simply negating the damage , with two minor caveats . First , equipping a status immunity item when out of combat normally cures the affected status if afflicted with it , but equipping something with Poison trait immunity won ' t immediately cure Poison status . However , the status will be removed upon entering combat . Second , equipping a Poison - elemental immunity item such as the Paladin ' s Shield during battle while afflicted with Poison status won ' t remove the status , but will cause it to deal zero damage . Zombie . A character inflicted by Zombie will become uncontrollable , and counts as dead for Game Over purposes . The character will keep attacking even if HP is displayed as 0 . May attack either enemies or allies , and has a 1 / 16 chance each of inflicting Blind or Poison on hit . Attackers have a 25 % bonus to hit rate against those affected . This status also prevents the user from activating their Desperation Attack s . Getting inflicted by Zombie status removes Blind , Poison , Critical , Berserk , Confuse , and Sleep , regardless of the target is immune to any of these . It can be removed with Holy Water , Sleeping Bag , Tent , Sabin ' s Soul Spiral , Mog ' s Tapir from Love Serenade and Raccoon from Water Harmony , Strago ' s Transfusion . Inflicting the Zombie status on enemies results in making that enemy untargetable with no way of killing them , literally rendering them invincible for the duration of the battle . The Zombified enemies are treated as dead upon the defeat of all enemies . The status on enemies still work in the same manner as it does for affected party members , these enemies will attack the party and their own allies randomly . Darkness . A character inflicted by Darkness will halving the affected ' s hit rate and giving attacks vs . the affected a 25 % bonus to hit . This status also prevents Strago from learning Lore spells . It can be removed with : Eyedrops , Remedy , Sleeping Bag , Tent , Esuna spell , Unicorn ' s Healing Horn , Sabin ' s Soul Spiral and Chakra , Mog ' s Forest Healing from Forest Nocturne , Tapir from Love Serenade , and Raccoon from Water Harmony , Strago ' s Transfusion , and Setzer ' s Mysidia Rabbit from Slot . Sleep . The affected character ( s ) can ' t take any action or evade attacks , the character ' s ATB bar stops . It can be removed with any physical damage that hits the afflicted , Esuna spell , Unicorn ' s Healing Horn , Sabin ' s Soul Spiral , Strago ' s Transfusion , Setzer ' s Mysidia Rabbit from Slot , Mog ' s Forest Healing from Forest Nocturne , Tapir from Love Serenade , and Raccoon from Water Harmony . Additionally , if Sleep lasts long enough , a tapir will automatically appear and remove the status . The status is also removed at the end of battle . Sap . A character will periodically take damage . This status inflicts damage more often than the Poison status , but the damage is non - elemental and doesn ' t increase over a period of time . The amount has some random variation . The higher stamina will increase damage taken , as will higher max HP , to a point ( damage before variation is capped at 255 ) . Attackers have a 25 % penalty to hit rate against those affected . It can be removed with Remedy , Poisona spell , Esuna spell , Unicorn ' s Healing Horn , Sabin ' s Chakra and Soul Spiral , Strago ' s Transfusion , Mog ' s Forest Healing from Forest Nocturne , Tapir from Love Serenade , and Raccoon from Water Harmony . The status is also removed at the end of battle . Confuse . The affected acts at random with inverted targeting were he / she will attack allies and heal enemies . Confused characters will never use Item , Revert , Throw , Control , Slot , Leap , Defend , Summon , or Possess . Any commands entered but not yet executed before the status occurred will continue normally , but with reversed targeting . Confused monsters use the command list that appears when Relm Controls them , which frequently includes abilities not in their normal battle script . Attackers will have a 25 % bonus to hit rate against those affected . This status also prevents the user from activating his / her Desperation Attack . It can be removed with any physical attack that hits the afflicted , Esuna spell , Unicorn ' s Healing Horn , Sabin ' s Soul Spiral , Strago ' s Transfusion , Mog ' s Forest Healing from Forest Nocturne , Tapir from Love Serenade , and Raccoon from Water Harmony . The status is also removed at the end of battle . Berserk . A character affected with Berserk will attack enemies uncontrollably with a physical damage bonus of + 50 % . Affected enemies will always use normal physical attacks . The affected character ( s ) can use Attack or any of the following commands if available : Attack , Mug , Jump , Rage , or Magitek . Note that Attack appears twice ; the first is always available , instance were it allows the character ( s ) without the command to use it , and increases the odds for everyone else . Adding Berserk status to the Rage status does not seem to affect the behavior as the character will continue to use whatever abilities the Rage makes available , but still provides the damage bonus . Adding Berserk status to the Dance status appears to have no effect at all . Any commands entered , but has yet to be executed before the status is inflicted will continue normally , with the damage bonus taking effect if applicable . It can be removed with Dispel spell , Sabin ' s Soul Spiral , Strago ' s Transfusion , Mog ' s Tapir from Love Serenade and Raccoon from Water Harmony . The status is also removed at the end of battle . Silence . A character inflicted by Silence cannot use Magic , Dualcast , or Lore . It can be removed with Echo Herbs , Remedy , Esuna spell , Unicorn ' s Healing Horn , Sabin ' s Chakra and Soul Spiral , Strago ' s Transfusion , Mog ' s Forest Healing from Forest Nocturne , Tapir from Love Serenade , and Raccoon from Water Harmony . The status is also removed at the end of battle . The Silence status was probably suppose to persist even after the battle since Echo Screen is usable outside of battle or it might simply be the developer ' s oversight . Image . A character with Image status will automatically evade physical attacks , but each evade has a 25 % chance of removing the status . However , a character will not evade while also under the Sleep , Petrify , Frozen , or Stop status . When attacked from the back , or when the attack is unblockable , but hits taken in these cases will never cancel the status either . This status also prevents the user from activating his / her Desperation Attack . It can be removed with Dispel spell , randomly removed after evading . The status is also removed at the end of battle . Critical . The Critical status can triggers some equipment special effects and gives a small chance of using the character ' s Desperation Attack instead of attacking with his / her equipped weapon when using the Attack command . Attackers will have a 25 % penalty to hit rate against those affected . Doom . The Doom status will inflicts KO when the timer runs out , so the status is harmless until the timer runs out . The spells Haste and Slow affects the countdown timer of Doom , Haste increases the countdown while Slow reduces the countdown timer . It can be removed with Sabin ' s Soul Spiral , Strago ' s Transfusion , Mog ' s Tapir from Love Serenade and Raccoon from Water Harmony . The status is also removed at the end of battle . Reflect . Reflect will mostly , but not all , reflect back magic at half strength without discriminating between Attack , Effect , and Healing spells . Once reflected , a spell cannot be reflected back again . Only targets with the Reflect status are affected by Strago ' s Reflect ? ? ? . It can be removed with Dispel spell . This status also eventually wears off on its own , and it is also removed at the end of battle . Protect . A character with the Protect status will have physical damage reduced by approximately 1 / 3 , except for defense - ignoring attacks . This status can be removed with Dispel spell , and it is also removed at the end of battle . Shell . A character with the Shell status will have magical damage reduced by approximately 1 / 3 , except for defense - ignoring attacks . This status can be removed with Dispel spell , and it is also removed at the end of battle . Stop . A character affected by Stop will have his / her ATB bar stop , the character will not act or evade attacks . It also pauses the timer on most effects that wear off over time such as the Reflect status . It can be removed with Esuna spell , Dispel spell , Unicorn ' s Healing Horn , Sabin ' s Soul Spiral , Strago ' s Transfusion , Mog ' s Forest Healing from Forest Nocturne , Tapir from Love Serenade , and Raccoon from Water Harmony . This status also eventually wears off on its own , and it is also removed at the end of battle . Haste . The ATB bar fills up more quickly which is nearly 1 / 3 faster than usual , so turns come more often . It also speeds time for the effects like the Poison status and causes effects that wear off on their own to do so more quickly . Attackers will have a 25 % penalty to hit rate against those affected . Note that Haste and Slow are mutually exclusive status effects . Anything that sets Haste automatically cancels Slow in the process , and vice versa . Haste will affect the Doom status , Haste will increase the countdown timer on the afflicted . It can be removed with | Slow spell , Slowga spell , and Dispel spell . This status is removed at the end of battle . Slow . The ATB bar fills up more slowly which is half the normal speed , so turns come less often . It also slows time for effects like the Poison status and causes effects that wear off on their own to do so more slowly . Attackers will have a 25 % bonus to hit rate against those affected . Note that Slow and Haste are mutually exclusive status effects . Anything that sets Slow automatically cancels Haste in the process , and vice versa . Slow will affect the Doom status , Slow will decrease the countdown timer on the afflicted . It can be removed with Esuna spell , Haste spell , Hastega spell , Dispel spell , Unicorn ' s Healing Horn , Sabin ' s Soul Spiral , Strago ' s Transfusion , Mog ' s Forest Healing from Forest Nocturne , Tapir from Love Serenade , Meerkat from Desert Lullaby , and Raccoon from Water Harmony . This status is removed at the end of battle . Regen . A character with the Regen status will periodic recover a small amount of HP . The effect is the opposite of the Sap status . The amount has some random variation . The higher the stamina stat is , the more HP the character will be healed , as will higher max HP , to a point ( healing before variation is capped at 255 ) . It can be removed with Dispel spell , and the status is removed at the end of battle . Dance . The status is not named in - game except as a battle command . This is the state entered by using the Dance command successfully . A character will automatically uses a random ability from the current dance set every turn . It can be removed with Petrify status , KO status , and the Imp status will replace the dances with normal attacks , but it won ' t remove the status . Float . Characters with the Float status will be protected from Earth - elemental attacks which will miss automatically , but they will become vulnerability to Locke ' s Hawkeye and Sniper weapons will increased . Flying enemies normally have this status permanently set . It can be removed with Sleeping Bag , Tent , and Dispel spell . Interceptor Guard . This status is not named in - game . This is an internal flag normally found on Shadow , except on the Floating Continent . Interceptor will randomly blocks physical attacks , even attacks from behind which are normally unblockable , for the character , and occasionally will counterattacking with Takedown or Wild Fang . There is a 50 % chance of each being picked . Shadow starts with this status , and normally keeps it for the entire game except for the brief interruption Floating Continent . However , Rippler can swap it , even though it ' s not supposed to , so Shadow can lose Interceptor ' s assistance permanently . It ' s best to keep Shadow away from enemies that can use Rippler . Hidden . This status is not named in - game , there are several actions that gives the Hidden status , which makes the target un - selectable and renders the target un - hittable by neither physical attacks nor magical attacks . The target becomes hidden from sight and cannot be manually targeted . This status occurs when a character is taken out of the action , such as the Jump command , the esper Quetzalli ' s Sonic Dive , running away , Sabin ' s Spiral Soul , Strago ' s Transfusion , Humbaba ' s Humbaba Breath , and the ejection ability Snort used by certain monsters . When all the party members are ejected ( or some ejected and the others KO ' d ) , the battle is considered a draw . Neither EXP is awarded nor there is a Game Over . If this happens in the Dragon ' s Neck Coliseum , the player retains the wager . This status is removed at the end of battle . Chanting . This status is not named in the game , this is the state Relm or Gogo enters when controlling an enemy with the Control command . If a character enters this status by any other means like Rippler , the game is likely to freeze when it tries to show the battle menu for that character , it ' s best to avoid that . It can be removed when the controlled monster is killed or any successful physical attack on the controlled monster . This status removed at the end of battle . Trance . This status is not named in - game except as a battle command . This is the state Terra enters when using her Trance command , and her normal sprite will change into that of her Esper form . This status adds a + 100 % bonus to physical and magical damage except for defense - ignoring attacks , and halves magic damage taken except defense - ignoring attacks . The status can be removed with when the duration expires , Terra ' s chooses the Revert command , or at the end of battle . Reraise . If the character with the Reraise status enters KO status , either through a Death attack or when his / her HP reaches 0 , this status automatically casts the Raise spell on the affected and removes the Reraise status afterwards . However , Sabin ' s Soul Spiral and Strago ' s Transfusion removes the user from battle and this status will not work on them . Attackers will have a 25 % bonus to hit rate versus those affected . The status can be removed with Dispel spell , or when they are KO ' d . The status is removed at the end of battle . Enemies can start out with the Reraise status , but the developers never made use of it . If some of the enemies in the game would have had this status , Gau would have inherited this status when using the specific Rage . Frozen . The status is not named in - game , the word Frozen is used in the flavored text of the inflicting abilities . Those afflicted by this status will have their ATB bar halted . The affected can ' t act or evade attacks . It can be removed with any Fire - elemental attack or spells even though this will still causes damage as usual , Sabin ' s Soul Spiral , Mog ' s Raccoon from Water Harmony . This status will also eventually wears off on its own , though it takes nearly twice as long as Stop or Sleep status . The status is removed at the end of battle . Normal . The status is not named in - game , but characters that are not afflicted by any statuses listed above will have this status by default . This status is removed when a character is afflicted by any of the above statuses . Specialized statuses . These statuses are not handled like the others and are problematic to cure , if not outright impossible without simply ending the battle . There is no immunity for most of these statuses either . These statuses are not named within the game , and their names usually comes from the ability or command that grants the status or from similar status effects found in other " Final Fantasy " games . The exception to the previous statement is the Death status . Death . This status has been given a name in the GBA release , it appears inside the Bestiary as Death found under the Status Immunity section of the enemy entry . This status instantly kills the target regardless of the current amount of HP they have remaining . This status can be prevented by being immune to Death with the Safety Bit and Memento Ring . Being immune to this status also makes the target immune to the following abilities that do not inflict Death when the ability or spell hits : Air Anchor , Cave In , Cyclonic , Hailstone , Snowball , Missile , Launcher , Gravity Bomb , Shamshir , Sonic Boom , Gravity , Graviga , Break , Cockatrice , Doom , Dischord , Tiger , and Catoblepas . Rage . This status is not named in - game except as a battle command , this is the state entered by using the Rage command . A character will automatically either attack or uses the ability associated with the current Rage . The inflicted will gain that monster ' s trait which includes elemental properties , status protections , and other traits such as human , undead , and 0 MP equals death . This status can be removed with the Petrify status and KO statuses . The Imp status will force normal attacks , but it will not remove the status . If Strago is inflicted with the Rage status , it will prevent him from learning Lore spells . This status has no known effects on monsters . Charm . This status is not named in - game , and this is a special status effect caused only by the Entice ability . This works similar to the Confuse status , but it ' s more complicated in how it is applied , and more insidious in that it can ' t be cured or prevented unless the characters evades the attack . A single caster may have only one charmed victim at a time and the ability fails automatically if a current victim still exists . A successful use of Entice by a different caster on the same target will leave the target charmed , but it now counts as the second caster ' s victim , allowing the first caster to successfully use Entice on a different target or the same one , which again resets the victim ' s link and frees the second caster to use Entice on someone else . The Charm status can also exist alongside the Confuse status . In this case , actions are randomized as usual , but targeting is inverted twice , so the affected will attack enemies and heal allies . The status will be removed at the end of battle , it can also be removed when the caster dies , or the afflicted character becomes KO ' d . Other than blocking or dodging the Entice ability , it cannot be prevented . Not even the bosses are immune to it . HP Leak . This status is not named in - game , it is however similar to Poison and Sap statuses . HP Leak cannot be cured , and it overrides any current Regen status set on the character ( s ) including those from inherent sources like the Angel Ring relic . It can only be caused by the attack called Poltergeist , an attack used by both Chadarnook ( Goddess ) and Death Rider . Heat . This status is not named in - game , but acts the same way as the status called Heat which appears in " Final Fantasy IX " . The Heat status can only be caused by Edgar ' s Air Anchor . Air Anchor ' s special effect is that once the enemy is hit , it can take one more turn and then it automatically dies . However , if the target also has HP Leak , Poison , Regen , or Sap , that may not happen , as Heat treats these as a turn and kills the victim if any of these statuses triggers the healing or damage . This status can be prevented by being immune to Death . Runic . This status is not named in - game except as a battle command . This is the status granted by using the Runic command . Celes and Gogo are the only characters who can gain this status . Once the status is granted , it will absorb the first spell no matter who cast it as long as it is not a spell that ignores Runic . The spell will be absorbed by the user instead of doing what it was supposed to do , and gives the user its MP cost . Runic isn ' t permanent . Once a spell has been absorbed , the player will have to chose the Runic command again to apply the status . Once the user enters another command , the Runic status is lost . However , a KO ' d user will not remove the Runic status . So if the user does Runic , gets KO ' d , is then revived , and then a spell is cast they ' ll still absorb it . The enemy Bit and the Gold Dragon from the Dragon ' s Den have a permanent Runic status on them at all time . Grab . This status is not named in - game except as a enemy ability , Grab is an ability used by the Tentacles boss found in Figaro ' s Basement . The affected character goes in the clutches of the enemy , who is slowly draining a small amount of HP from the victim at regular intervals . Those that are captured can be selected with the cursor to make a character attack or cast a spell , but said attack or spell will be aborted when their turn comes up , the animation will play such as physically attacking said character or the casting of the spell , but no effect will occur on the captured target . So healing cannot be preform on captured targets . The caster can release the character on its own via the Release ability , can be forced to release when the character dies from the HP drain , or can be forced to by being KO ' d . Invincible . This status is not named in - game and its an enemy exclusive status , this status is granted on the Guardian and on Humbaba when Terra faces him alone . This status reduces all damage to 0 , making the afflicted immune to all physical and magical attacks . There are three instances where the Guardian will have the Invincible status . Cover . This status is not named in - game , Overture is an ability used by Goddess , Glutturn ( Yellow ) , Vilia , and Coco . The affected will cover for the caster , much like they would for a Critical character when wearing the Knight ' s Code relic . This can be broken by taking out either the original caster or the affected character with KO , Zombie , Petrify , or making that character run away . It is also broken if Overture is used by the original caster again on another target and successfully inflicts the status on the new target . The Knight ' s Code relic grants the status , and the wearer intercept physical attacks against allies in Critical status . If multiple characters are equipped with Knight ' s Code , multiple characters will cover the ally and a random covering character will take the damage . Enemies can start out with the Cover status , but the developers never made use of it . If some of the enemies in the game would have had this status , Gau would have inherited this status when using the specific Rage . Golem . This status is not named in - game , the summon Golem places this status on every party members in the party during battle . After he has been summoned , his hand will protect the party and block any physical attack the enemy makes against the party . This status will last until Golem ' s HP has been depleted , his HP is equal to the caster ' s HP when summoned .