Enchanting Enchanting is a primary profession in which character s may enchant gear and craft a variety of item s . The main use of enchanting is to augment the stats of gear , such as more strength , intellect , etc . ; resistance to a particular branch of magic ; increased spell damage or healing ; increased speed ( attack speed , mount speed etc . ) ; or a variety of other effects . Enchanters also create specialty use items , such as and trade goods , such as . Employing the services of an enchanter is one of the trickier things that a player may wish to do in WoW . For details on how to be savvy customer for those services read : Getting Enchantments Done . Background . The following groups of characters have particular uses for many enchanter abilities : Now that you know what categories of enchants sell , don ' t be surprised that no one is interested in your low - level enchants as you raise your skills . Those do not fall into the above categories , so few will want them , even if free . In those early times , your most valuable enchanting skill will be disenchanting . As an aside , disenchanting is one way to make tailoring profitable , as you can learn which crafted tailored items will generate dusts and essences - - even shards - - that sell for a higher price than the value of the materials . Depending on the economy on your server , it is sometimes possible with a tailoring / enchanting combination to put a considerable stockpile of gold for purchasing your mount in the bank well before you reach level 30 . Disenchanting will also be vital to your progress and success , since a vital part of enchanting is farming components . If you don ' t farm shards , essences and dusts , and instead rely on people bringing you the materials , you will only be paid tips like any lock picker . Considering how much you will be spending on formulas and training , it would take droves of tips to let you break even , much less make a profit . Instead , you want to farm the materials so you can include the market price for them in the cost of your services , making money both ways . That said , farming the high - demand items , such as , requires runs through level 60 or higher instances , as these can only be obtained by disenchanting high - level blue items . As you can see , enchanting requires a fairly good understanding of the mechanics of the game . You need to be familiar with what stats are of interest to which players and why so that you can determine which enchants will be of value , and to be able to advise players who might be unsure . At higher levels , an enchanter can enchant his or her own rings , but no one else ' s . The things an enchanter can do are a bit slanted toward casters ; the oils , the wands , int buff is one of the early weapon enchantments . All characters can benefit from being able to disenchant ; having a disenchanter along is an essential part of serious raiding . Proficiencies and training . Levels Apprentice to Artisan may be learned at enchanting trainers throughout Azeroth . The same trainers also teach enchants . Enchanters use magical formula s to grant permanent augmentation to armor , weapon s and other item s . Enchanting recipe s require the use of special Enchanting ingredient s which can be gathered by disenchant ing item s of uncommon or better quality or found as loot . With Warlords of Draenor , the sources ( mostly from Garrison building s ) of ingredients are more plentiful , but their uses are more limited . Using these ingredients enchanters can make items more powerful . Low - level enchants ( below skill 250 ) require rather large amounts of expensive components , but can hardly be sold . Even attempts to give them away for free can fail . Thus enchanters frequently end up re - enchanting the same item dozens of times just to increase their skill . At very low levels , disenchanting can level enchanting skill . Leveling enchanting is possible just with the materials gained from disenchanting items you find yourself and items from quests , but due to the slow rate , buying materials from the AH or having friends or members of your guild supply you with items or materials can be quite a boost . Farming magic items for disenchanting is not recommended , thus enchanting is a profession for players with either backup from a guild , enough money to buy most of the materials , or a lot of patience . Buying and disenchanting underpriced items from AH can be a cheaper way to obtain materials rather than than buying them directly ( particularly high level pre - TBC dusts / essences / shards ) . Items such as a plate armor with + 12 to Spirit have no value if worn or sold , but may disenchant to materials far in excess of the item ' s vendor value . A common tip is to items created with . This is an easy way to obtain dusts and essence , however , depending on the item and your server , selling either the cloth or the item and buying enchanting materials with the money gained can be more effective . In most cases , it ' s an excellent way to offset the costs of tailoring , since the vast majority of low level tailoring products are utterly worthless but need to be made in order to train the skill . As of Warlords of Draenor , items created with may be one of the better ways to get , since the source ores should be plentiful . Trainers in Outland . There are Master trainers in Netherstorm at Stormspire and in Hellfire Peninsula at Honor Hold as well as Thrallmar . Although you need to be level 50 to learn Master enchanting from them , they also train the following 4 enchants which do not require Master , but only enchanting skill 300 ( potentially available at level 35 ) : Blood elves ( having + 10 enchanting ) may learn an additional 7 enchants , also potentially at level 35 . These are : Enchanter - only . In - general all ring slot enchants make the target ring soulbound : In Mist of Panderia no new ring enchants have been added . In Warlords of Draenor , new ring enchants are not enchanter - only . Faction recipes . Some recipes are only learnable after achieving a certain reputation level with a particular faction . These are listed at the Enchanting faction recipes page . Disenchanting . Magical elements ( shard s , essence s and dust s ) are needed as Enchanting ingredient s ; all of which can be created with disenchanting . Some magical elements can be found as loot or purchased from the Auction House , or Vendor s in limited quantities . Disenchanting requires a certain amount of skill to perform , depending on the level of the item being disenchanted . Disenchanting items can level your enchanting skill up to at least 60 . Enchanter crafted items . Enchanters can create useful consumables and items for players . Wizard Oils , Mana Oils , and some Wands are enchanter - crafted items . Blood elf racial bonus . Blood elves have ; a racial trait with a + 10 skill bonus to Enchanting . Blood elves who train Enchanting begin with 11 skill and may exceed each proficiency by 10 skill . This lets you create things earlier , though the leveling disregards the + 10 bonus . For instance , if you were at level 60 ( 50 + 10 ) enchanting , you could train in an enchant that required level 60 , but as far as the colors go , you would be able to train 10 levels more for every enchant before it turns green . Scrolls . Starting with Wrath of the Lich King , a link between enchanters and scribes is created in the form of Vellum . These are blank scrolls for enchanters to put their enchants on enabling them to be traded and sold on the Auction House . As of Patch 4 . 0 . 3 ( { [ cata - inline } } ) , there is only one kind of vellum , . As of Patch 5 . 0 . 1 ( pre - patch ) , vellums can be bought from most basic trade suppliers for ( before discounts ) . This includes all Enchanting Supplier s .