Magic ( command ) Magic , also known as Spell , is a recurring command in the series that usually appears in every battle event . When selected , a menu will appear , listing all usable magic spells . Magic is commonly cast by expending MP . When a player character is afflicted with the Silence status effect , the Magic command is inaccessible . Certain titles in the series also disable the Magic command when a player enters certain boss battles . An upgrade to the Magic command is the Dualcast , which allows a character to cast two spells at once . Appearances . " Final Fantasy " . Magic has two categories ; White and Black . Low level White Magic is usable by Knight , and Red Mage / Wizard , the higher levels being restricted to White Mage / Wizard . Low level Black Magic is usable by Ninja and Red Mage / Wizard , the higher levels being restricted to Black Mage / Wizard . Magic must be bought in shop s before it can be used . In the NES version Magic can only be cast for a limited number of times depending on their spell level , but since the " " version , spells have used the MP system instead . " Final Fantasy II " . In " Final Fantasy II " there are 40 spells for each category ; 20 White and 20 Black . The difference between the original " Final Fantasy " and " Final Fantasy II " is that anyone can learn any spell and is not based on class . When the player teaches a character a new spell it starts at level 1 and rises in level the more it is used in battle . The max level a spell can be raised to is level 16 . A trick to raise spells quickly is to get in battle with a weak enemy and cast the spells one wants to raise 100 times , as doing this will ensure the spell will rise a level . There is also a targert - cancel bug in some versions of the game that lets the player level up their spells by repeatedly selecting and cancelling the Magic command . In iOS version the " Magic Command " can cast a spell on a single target or on an entire group . When choosing who to cast the spell on the player must double - tap a target to select them . To select the entire group ( of enemies or player party ) the player must feather swipe from the bottom right to the top left of the group . This means a quick motion that starts and ends with the finger in the air . " Final Fantasy III " . Magic is split into three categories ; Summon Magic , Black Magic , and White Magic . Summon magic is usable by Evoker , Summoner , and Sage jobs . Black Magic is usable by Freelancer , Black Mage , Red Mage , Magus , Sage , and Onion Knight . White Magic is usable by Freelancer , White Mage , Red Mage , Knight , Devout , Sage , and Onion Knight jobs . " Final Fantasy IV " . Magic is divided into six categories , which include White Magic , Black Magic , Summon Magic ( " Call " in the SNES version ) , Twincast , and a special type of offensive and support magic used by Edge known as Ninjutsu ( " Ninja " in the SNES version ) . Item magic is an alternative to the other types of magic that includes new spells along with existing spells found within the five other types of magic . Eight of the twelve playable characters that can use magic ( Kain , Edward , Yang , and Cid cannot use magic ) gain magic spells at pre - programmed experience level s or fixed story events . Recall is another type of magic that casts forgotten spells of Tellah . In the 3D versions , Dualcast is an Augment ability compatible with all forms of magic . There is also a special kind of ability called Twincast ( Twin in other versions ) used by Palom and Porom . Twincast uses spell that are not present in all other types of Magic . " Final Fantasy IV - Interlude - " . The same magic categories return : White Magic , Black Magic , Summon Magic , Ninjutsu , Twincast , and item magic . The same magic categories return : White Magic , Black Magic , Summon Magic , Ninjutsu , and item magic . Twincast is not a skillset anymore , but a Band . " Final Fantasy V " . Magic is divided in categories : White Magic , Black Magic , Summon Magic , Red Magic , Time Magic , Blue Magic , Spellblade , Gaia , Predict and Dark Arts . A character learns the ability to use a type of magic after learning it by using its corresponding job : White Mage learns White Magic , etc . Individual spells have levels , and to use the best level spells outside the job the character must advance their job first . Once learned , the player can assign the magic commands to other jobs as well , such as giving a Knight the Time Magic command . However , if the player hasn ' t advanced far in the Time Mage job first , the Knight will only be able to cast low level Time Magic . When in the corresponding job , even a level 1 Time Mage can cast all of the Time Magic spells . Most spells are purchased at shop s , but " Final Fantasy V " introduces Blue Magic to the series , which is learned from enemies . The Red Mage learns Dualcast , which lets the character cast two spells at once . Dualcast works with most types of magic , even Summon Magic , the only exception being Blue Magic . However , the magic types must still be equipped to be used with Dualcast . Because it is a form of Red Magic , Dualcast on its own gives access to the first three levels of White and Black Magic spells without the character having any other magic types equipped . Some spells have been programmed to always hit their target , while others are programmed to always hit allies , such as curative spells . If the spell is multi - targeted the Spell Hit % is halved . Spells that are naturally multi - target do not suffer the penalty . If the target has Shell , the Spell Hit % is also halved , and if the target is a Toad its Evade % is reduced to 0 . The game generates two random numbers between 0 and 99 . Magic attacks ' parameters are calculated as follows : If the target absorbs the attacking element it is healed instead of damaged and if it has elemental immunity , the attack misses . If the target is resistant against the attacking element the Attack modifier in the above formula is halved , and if it is weak against the element , the Attack modifier is doubled and the attack ignores the target ' s Magic Defense . Damage is capped at 9999 . Curative spells also use the above parameters , but ignore Magic Defense . In case of curative magic , the " Damage " from the formula is converted into HP onto the target , unless the target is undead , when it is damaged by that amount instead . The Gravity spells and Flare , Comet and Meteor are exceptions to the normal magic damage calculation and have their own damage calculation formulas . " Final Fantasy VI " . The Magic command is initially only available to Terra and Celes . After the party acquires their first espers , every playable character , except for Umaro and Gogo , can learn magic by equipping espers . Gogo can still use the Magic command by mimicking other party members . Dualcast can be used if a character is equipped with the Soul of Thamasa relic ; the only drawback is that the character cannot summon the esper he or she currently has equipped . " Final Fantasy VII " . The Magic command is available to anyone equipped with Magic Materia , and enough MP to cast at least one of the spells they know — for example , if a character knows a spell using 30 MP , and only has 20 MP , the Magic command is disabled . The Magic command can be changed to W - Magic with the Command Materia of same name . By linking Magic Materia with Support Materia the player can get different results when using the command , such as using a spell that is linked to an All Materia will result in the spell hitting all targets . The formula for magic damage is as follows : = " Dirge of Cerberus - Final Fantasy VII - " . Magic can be used when the appropriate key is pressed with appropriate equipment equipped . There are three varieties of Magic Materia that grant spells . Further equipment increase the level of spell , which makes them more effective for a greater MP cost . Though the spells are named after historically elemental spells , the game has no element system and the spells function differently in regards to behavior , area of effect , damage , and MP cost . " Crisis Core - Final Fantasy VII - " . There is no Magic command , but Zack can use magic in battle by equipping Magic Materia and expending MP to cast it . Abilities are not divided in skillsets like in " Final Fantasy VII " , but different attacks / spells become available depending on which Materia Zack has equipped . " Final Fantasy VIII " . Magic is a junction ability every Guardian Force has already mastered . It may be removed using the item Amnesia Greens , and later re - added using the Magic Scroll item bought from Pet Shops in Timber or Esthar City . To use the command , the player must acquire some spells by drawing them from enemies and draw point s , or by refining from items . The game uses no MP and instead spells are stocked and used up individually . A total of thirty - two different spells can be stock on a given character . Magic is not as powerful as in previous games when used via Magic command , but is more useful for junctioning to stats . Selphie ' s and Rinoa ' s Limit Breaks use the same magic as from the Magic command , but Selphie can cast multiple spells at once via Slots and Rinoa ' s Angel Wing spells are four times as powerful as normal spells . " Final Fantasy IX " . Magic is divided into three categories : Black Magic , White Magic and Blue Magic . Vivi has Black Magic , and Dagger and Eiko , as well as the temporary character Beatrix , have White Magic , whereas Quina learns Blue Magic . When Steiner and Vivi are in the active party they can combine their powers in Sword Magic techniques . Magic is usually learned from equipment , but Quina learns Blue Magic by eating enemies . During Trance , Vivi ' s Black Magic becomes Dbl Blk , and Eiko ' s White Magic becomes Dbl Wht . In the Japanese version , the SFX command is called " Magic " in hiragana ( other magic commands in the game use kanji , i . e . ) . The abilities in this skillset are not actually flagged as magic , and always inflict 0 damage . Formula for Magic : " Final Fantasy X " . Anyone who has learned either a White or Black Magic spell via the Sphere Grid has the appropriate command added to their Command Menu to use the spell in battle . Most Black Magic is located on Lulu ' s path on the Sphere Grid , and most White Magic is located on Yuna ' s path , although Tidus learns spells that manipulate the turn order . The formula for determining how much damage a Magic spell will do is as follows : The formula for determining how much a spell will heal for is as follows : Magic can also be taught to aeons . " Final Fantasy X - 2 " . What commands a character has depends on which dressphere she is wearing and which Garment Grid she is equipping . Black Mage and White Mage learn the Black and White Magic commands , respectively , and learn more spells by leveling up their individual dressphere . Certain spells , such as Holy , can only be acquired through certain Garment Grids . It is also possible to use magic outside of their originating dressphere . For example : Equipping the accessory Black Lore allows the use of Black Magic spells learned as a Black Mage . Blue Bullet is the game ' s equivalent of Blue Magic . The Arcana skillset casts status ailments and is associated with the Dark Knight dressphere . " Final Fantasy XI " . There are seven main categories of spells that are executed using commands from the magic menu : Black Magic , White Magic , Bard Songs , Ninjutsu , Summoning Magic , Blue Magic , and Geomancy . All magic falls under a certain skill category : White Magic and Black Magic both include Enhancing Magic and Enfeebling Magic . Black Magic also includes Elemental Magic and Dark Magic , and White Magic also includes Divine Magic and Healing Magic . All Blue Magic is attributed to the Blue Magic skill , all Ninjutsu is under the Ninjutsu skill category , and all summoning spells are under the Summoning Magic skill category . Bard songs are broken down into three magic skill types : Singing , String Instrument , and Wind Instrument . Geomancy is attributed to Geomancy and Handbell skills . An eighth category known as Trust Magic also exists but is executed from its own command in the menu . It allows players to summon NPC allies to fight alongside them , and are only affected by a player ' s level . " Final Fantasy XII " . Magicks and Technicks command opens a submenu listing the types of magick spells or Technicks the player has obtained on the License Board . Individual spells must be purchased in shops before they can be used . Anyone can use any spell after acquiring its license , but in the " Zodiac Job System " version , only certain jobs learn magick , such as Black Mage and White Mage . Many spells were switched to different skillsets in this version as well . Every spell has the same Charge Time , but with the battle mode set to " Wait " no other action can take place while a spell animation is happening , thus using spells with longer animations slows the party down . Even if the battle mode is set to " Active " , how many spells can happen at the same time is determined by the effect capacity ; when the capacity is full , other spells must " wait for their turn " to be executed . The most powerful spells hog the whole capacity , so only one such spell can be cast at any one time . The formula for damage is : The formula for healing is : Healing does not consider the target ' s magick defense and the same formula applies when healing magicks are targeted to enemy creatures , such as the undead . The Syphon spell also applies the heal formula , which ignores enemy magick defense . The damage inflicted with magick is further affected by the character ' s status ( Faith boosts magick power ) , what augments they have purchased on the License Board , the elemental affinity of their equipment and the enemies ' possible elemental weaknesses , as well as the weather and terrain . Some Espers can also use magick . Magic isn ' t a separate command , but every individual spell is its own command . New magick is unlocked by reaching pre - programmed level caps . Kytes learns offensive magick , such as Thundaga and Flare , and Penelo learns healing magick such as Curaga and Esuna , and the one damage - dealing spell , Holy . " Final Fantasy XIII " . The characters in " Final Fantasy XIII " don ' t have a separate Magic command , but all abilities are listed under the same command , called Abilities . What magic a character can cast in battle depends on their current role and how far they have developed in their Crystarium . Everybody ' s Crystarium development is unique , and one character never learns every skill . Commando learns only the non - elemental magic spells Ruin and Ruinga . Ravager learns elemental magic , such as Fire and Blizzard . Medic learns healing magic , such as Cure and Esuna . Synergist learns enhancing magic , such as Protect and Haste . Saboteur learns debilitating magic , such as Slow and Poison . The only role that has no magic is Sentinel . The game has no MP . Magic can ' t be used outside of battle , and the party is healed after every battle . Spell " cost " is measured in ATB segments ; low level spells take one ATB segment to execute , whereas powerful spells takes three segments . Formula for damaging spells : Formula for healing spells : " Final Fantasy XIII - 2 " . The system is identical to " Final Fantasy XIII " , but now the party has Paradigm Pack allies , each with a single role , and thus the third party member in a formation changes depending on the paradigm in use . Commando casts non - elemental magic . Ravager casts elemental magic . Medic casts curative magic . Synergist casts status enhancements . Saboteur casts status ailments . Sentinels don ' t use magic . Lightning has special roles in the DLC scenario . The games no distinction between magic and any other ability Lightning can use , but many familiar spells from the series return as abilities . Magic is cast by assigning different buttons from the right panel of the pad . Magic is dropped by enemies in form of crystal or per - assigned to . Synthesizing magic of the same element produces stronger magic spells , and after a certain , spells can be upgraded . Magic is often superior to physical attacks for stagger ing opponents . " Final Fantasy XIV " . Magic abilities are categorized as Spells , and are distinguished by consuming MP to cast ( scaled by level ) , often ( but not always ) having a cast time , and are disabled by the Silence condition . They are primarily used by Disciplines of Magic . Unlike weaponskills , spells aren ' t used in chain sequences . Instead , some spells ( or job abilities ) may trigger an additional effect if a certain spell is cast next . For example , the Scholar ability Sacred Soil may allow the next Succor to be cast at no MP cost . " Final Fantasy XV " . There are two types of magic : one can only be used by Noctis via the Ring of the Lucii , and is not available at the beginning , but will be unlocked throughout the story . The Ring of the Lucii allows Noctis to cast Death , Holy , and Alterna , a new spell introduced in the game . Depending on the spell used , differing amounts of MP are consumed . The MP stat is exclusive to Noctis , who can also use it to warp . The other form of magic is Elemancy that does not require MP , and is not exclusive to Noctis . Elemancy is crafted in Magic Flask s after collecting the ingredients from the environments , or by defeating enemies with certain weapons . Three uses of a spell can be equipped in a Magic Flask , which then needs to be equipped as a Primary Arm ( for Noctis ) , or a Secondary Arm ( for party members ) . To use different spells in battle , multiple flasks will need to be equipped . Spells can be crafted during battle . Casting spells has residual effects come into effect in real time . Weather has a tactical impact on battle conditions , with different types of magic having varying effects depending on the weather . This reinforces the tactical and situational use of magic , as party members are not immune to the residual effects , e . g . using fire spells on a clear day not only hurts monsters , but also ignites the surrounding area ; monsters afraid of fire will be sent fleeing , but it can hurt party members as well , unless the Ring of Resistance is equipped . Fire is extinguished fast if it rains , but thunder magic is augmented during this time . Though magic can destroy the environment , the effects will be slowly restored . When Noctis uses Elemancy the player must manually aim it . When equipped to party members , the AI will use it at its own discretion . " Final Fantasy Tactics " . There is only one command that goes by the name Magicks ( まほう ) in the game , and that command belongs to Tietra Heiral . There ' s numerous improved version of the command that goes by the name Magicks ( 全魔法 ) . This command have a mixture of spells from different jobs . Magicks are divided and associated in each of their corresponding jobs : White Magicks , Black Magicks , Time Magicks and Summon . Spells are considered Action Abilities and must be purchased with JP before being able to be used in battle . " Final Fantasy Tactics Advance " . The base damage formula for Magical abilities are as follows : Afterwards , damage will be multiplied by Power / 100 , where Power is usually equal to the strength of the ability being used . For weapon - based abilities , this will be the EqAtt bonus the unit ' s equipment ( minus secondary weapons ) gives , For other abilities , this will be the Power stat of the ability itself . Various Magic classes have their own set of commands for magic . The White Mage has access to White Magick , Black Mage to Black Magick , Seer to High Magick , Red Mage to Red Magick , Green Mage to Green Magick , Blue Mage to Blue Magick , Time Mage to Time Magick , Bishop to Intercession , Alchemist for Alchemy , Sage for Sagacity , and Illusionist for Illusion . " Final Fantasy Mystic Quest " . The command is called Spell in " Mystic Quest " . There are three classes of magic , White , Black , and Wizard . Each type has their own set amount of uses before the character cannot use anymore spells of that type , but all types are automatically restored when the character has his or her MP restored . White Magic includes Cure , Exit , Heal , and Life . Black Magic spells include Quake , Fire , Blizzard , and Aero . Wizard Magic includes the powerful spells Thunder , Holy , Meteor , and Flare . " Final Fantasy Legend III " . The battle command is Magic , and all three types of magic can be found within this command . These three types of magic are White Magic , Black Magic , and Lost Magic . Up to 24 magic spells of any type can be equipped on a single character .