naist-nlp/zeshel huggingface dataset:
Sleep Sword Sleep Sword , also called Sleep Blade , Half Moon , Crescent Sword , Slumber Blade and Slumber , is a recurring weapon in the series . It is usually a mid - ranked sword that inflicts the Sleep status when attacking with it . It takes the appearance of a long , curved sword . Appearances . " Final Fantasy II " . The Crescent Sword is a low - ranked sword that inflicts Sleep when attacking with it . It provides 30 Attack , 10 % Accuracy , and 1 % Evasion , and is found on the second floor of the Dreadnought . " Final Fantasy IV " . Sleep Blade ( originally called Slumber ) is a mid - ranked sword that can be used by both Paladin Cecil and Kain . It is found in Eblan Castle , guarded by a Steel Golem and three Skuldiers . It has an Attack of 55 , Accuracy of 27 , and inflicts Sleep when attacking with it . It may also cast Sleep when used as an item . This weapon is metallic . In the 3D versions , it has an attack power of 55 with an accuracy of 90 with the same properties as the 2D versions . It can be equipped by Cecil and Kain , and Golbez if hacked into the party . The returns as a mid - powered sword , and retains all of its statistics from " Final Fantasy IV " . It can be found in Mist Cliff as Ceodore , or dropped from Sahagin Knight . " Final Fantasy V " . Half Moon is a mid - ranked sword that can be used by all classes that can use swords . It can be bought in Castle of Bal , Regole , and Quelb for 5 , 600 gil . It has an Attack of 46 , and has a 50 % chance of inflicting Sleep when attacking with it . " Final Fantasy Tactics " . Sleep Blade , known as Sleep Sword in the PlayStation version , is a mid - ranked sword that can be bought during Chapter 2 for 5 , 000 gil , poach ed from Squidraken or found with the Treasure Hunter ability as a rare treasure at Grogh Heights . It has 9 Attack , 5 % Weapon Defense , and inflicts Sleep when attacking with it .
List of Dissidia Final Fantasy ( 2008 ) player icons Player Icons are a feature in " Dissidia Final Fantasy " . The player can choose a player icon which will then be used to represent them online . Player icons range from the menu portraits from all the main series " Final Fantasy " games to sprites of monsters . While there aren ' t many to choose from at the beginning , more can be unlocked from accomplishments and the PP Catalog . In the original Japanese version , all achievements to get icons listed are one less than stated in the list .
Soul Etude Soul Etude is a recurring ability in the series . Appearances . " Final Fantasy XII " . Soul Etude is an enemy ability used by Vivian , Cassie , Piscodaemon , Wild Malboro , and Mindflayer , which fully restores all HP and MP to one enemy ally at the cost of 4 MP within a range of 3 and area of Self 8 . Soul Etude is an ability learned by the Bard class for 250 AP from the Brilliant Theorbo . It restores HP and removes debuffs to all allies with an area .
A Bride for Montblanc A Bride for Montblanc is a recurring mission which could be played after completing the main story of " Final Fantasy Tactics Advance " and " " . In Japanese , these two missions have the same name . However , at the English version they have two different names : Moogle Bride for " Tactics Advance " and A Bride for Montblanc for " Tactics A2 " . The mission involves Montblanc receiving a fake love letter from a " townsgirl " , and it turned out that the " townsgirl " was fake , leading the clan to fight instead . Appearances . " Final Fantasy Tactics Advance " . Moogle Bride is Mission # 89 . It is the only mission that made Montblanc the center of attention , and because of that he is the only unit that cannot be removed . The petitioner was Mogumi , a townsgirl who invited him to the Materiwood to explain her feelings . But when Clan Nutsy arrived at the Materiwood , it ends up to be a trick created by Reaker , a Mog Knight from Clan Rose who considers this engagement as a " lesson in humanity " . At the end , Reaker said that she and Montblanc would be perfect together . In this battle , the song " Painful Battle " is played . At this mission , Clan Rose consists of all moogles including Reaker , a Thief , a Juggler , a Time Mage , and a Black Mage . " " . A Bride for Montblanc is a side story of Wanted : Friends , Kupo ! , which is Mission E5 - 08 . " Actions by Gria " is not allowed in this mission . The petitioner is Cois , Maiden of the Wood . But when Clan Gully arrives at Ruins of Delgantua ; right at the Hall of Kings , it appears that Cois is not real . It was actually a viera named Fras ( in the Japanese version , her name remains to be フランソア ) , the person Montblanc had defeated at a clan tourney . She had claimed that her clan had drugged the other contestants with an elixir , but then Montblanc ' s clan had arrived unannounced and claimed the victor ' s mantle . Because of this , she wanted to crush Montblanc and his clan for vengeance . When Montblanc asked Fras ' s reason to blame her opponents despite her cheating , Fras didn ' t want him to leave the place alive . Interestingly , Montblanc knew that Cois was actually Fras . When Montblanc went into the location , the music " Peaceful Days " plays , while the battle music is " Knowledge of the Adventurer " . In the Japanese version , Montblanc will mostly call her name repeatedly . The party will face Fras along with a White Mage , a Trickster , a Lanista , a Blue Mage , and a White Monk . Unlike the " Tactics Advance " version , Montblanc may be removed from the party , leaving another character to speak instead . In the battlefield , there are a lot of traps that causes Charm .
Traveling Merchant ( Legend II ) The Traveling Merchant only appears after the party reaches Final Town . He ' ll be found loitering inside the Item Shops in First Town , Second Town , Desert Town , Ashura ' s Town , Giant ' s Town , Lynn ' s Village , Port Town , Monster World ' s Pillar of Sky , Venus ' City , Race Circuit , Edo , and Hana ' s Town . In Final Town , he ' ll just be standing behind the counter inside the Item Shop .
Train Graveyard The Train Graveyard is a location inside the city of Midgar in " Final Fantasy VII " and " Dirge of Cerberus - Final Fantasy VII - " . It is filled with broken trains , creating a maze of rusted metal , an example of Shinra ' s neglect . The Train Graveyard is located next to the Sector 7 slums . The place is an unrevisitable location . Story . " Final Fantasy VII " . Cloud Strife , Tifa Lockhart and Aeris Gainsborough come to the Train Graveyard after being dropped down into Midgar ' s sewers by Don Corneo . They make their way through the graveyard on their way to save Sector 7 from the plate being dropped upon it . The party reaches Sector 7 just before the Turks blow up the pillar , causing the Sector 7 plate to collapse . " Dirge of Cerberus - Final Fantasy VII - " . During the assault on Midgar by the World Regenesis Organization , Vincent Valentine lands in the slums ' remains after dropping out of Cid ' s airship . Out of position , Vincent has to navigate his way through the rubble of disused train cars with Shelke ' s guidance . The graveyard holds many Deepground troops Vincent must combat , and some WRO soldiers who also ended up out of position . Eventually , Vincent exits the graveyard , and arrives at the front entrance of Shinra Headquarters , which he proceeds to infiltrate . Locations . " Final Fantasy VII " . South . Cloud , Tifa and Aeris enter the Train Graveyard from the sewers through a manhole . The trains in the southern half of the Graveyard are immobile and must be climbed over and under to reach the northern half . North . The north lies adjacent to the Sector 7 train station . Here some trains have a little power remaining , and Cloud uses this to his advantage by moving the trains to create a bridge , enabling him to cross over into the train station . Items . On the graveyard the player can receive items by inspecting the oil drums or picking them up off the floor and must move some trains to proceed . The Train Graveyard is the only place a player can acquire a Ghost Hand ( an item which drains MP ) by stealing it from the Ghosts . It is also possible to steal a powerful weapon , the Striking Staff , for Aeris from Eligor . Musical themes . The background music of the Train Graveyard is " Anxious Heart " .
Frostbeast Frostbeast , also known as Ice Beast and Cold Beast , is a recurring enemy in the series . They are the Ice - elemental counterpart to the Flamehound , and are as equally dangerous as their fiery versions . Appearances . " Final Fantasy IV " . Frostbeast is an enemy fought at the Tower of Zot . It fights using a basic attack as well as the dangerous Icestorm ability . " Final Fantasy IV - Interlude - " . Frostbeast returns as an enemy fought at the Tower of Babil , and later as one of the bosses holding an Eidolon . It fights the same as in the previous game in both versions . Frostbeast returns as an enemy fought in various the Challenge Dungeons for Rydia , Yang , Palom , and the Lunarians , the Impact Crater , and outside Baron and the Mist Cliff during Kain ' s Tale . They fight the same as in their previous incarnations .
Pylraster ( Final Fantasy XII ) Pylraster is a Mark in " Final Fantasy XII " . The hunt becomes available after the storyline events in Pharos . The hunt is petitioned by Rikken , but he is not sure where to find it . The player can find the Pylraster at the entrance to the Pharos . Also it is fought in the " International Zodiac Job System " at stage 85 along with an Abelisk and a Terror Tyrant . Battle . After accepting the hunt , Pylraster can be found outside the Pharos , in the section They Who Thirst Not . The player can use the Teleport Crystal at the First Ascent , and go outside to find the Mark . Pylraster can hit very , very hard ; the good news is , the party can block its strikes . The player can set one of the tanks to equip Main Gauche ( optional ) , the best shield the party has , and Bubble Belt or at least Gauntlets . It is very important to buff the tank / decoy characters with Protect , or Protectga to all just to be safe . Buffing the tank with Bravery and Haste also gives the tank a more offensive edge . Pylraster has pretty good Defense , so if the party is not relying on powerful weapons ( Zodiac Spear , Tournesol , etc . ) , equip one of the characters with a gun and set him as a support . The party can also cast high - level fire - elemental Black Magicks ( Firaga and Ardor particularly ) on Pylraster , though it is advisable to reserve MP for healing ( though the player may want to cast Dispel on it , mostly to remove Bravery and Haste which will make the battle a bit easier ) . Like all Tyrant - type monsters , Pylraster is capable of using Crushing Fangs , which deals about 5 , 000 damage or above and may instantly KO a character . When Pylraster ' s HP drops around 50 % , he will use Growing Threat , which doubles its level , The party then has to heal fast and attack Pylraster at the same time . Set one character as a White Mage and allow the other two to continue attacking . This fight can be tedious at times , so the player may want to reach a high level before challenging Pylraster . Another " cheap " method is to target one of the characters as a Decoy , and set the Gambits to " Ally : < insert Decoy character ' s name > = Reverse " , and then start attacking Pylraster . Another cheap way to beat him would be to equip any party member ( s ) with the Ensanguined Shield , Pylraster will not be able to damage that character ( s ) .
Bandersnatch ( Final Fantasy V ) The Bandersnatch is a lion - like enemy in " Final Fantasy V " . Easily missed by those seeking to fill up the GBA version ' s Bestiary section , it appears in Bartz ' s World on the grass patches around the Torna Canal ' s entrance and the F - shaped peninsula . These locations may only be reached with either Faris ' s pirate ship , by riding the wind drake , or by using the airship . Often confronting the player as a trio , Bandersnatches make an excellent source of early ABP , and also drop a moderate amount of gil . When caught and released , they will use Blaster .
Crazy Horse Crazy Horse , also known as Mad Pony and Silver , is a recurring enemy in the series . Appearances . " Final Fantasy " . Crazy Horse is an enemy fought on the world map around the Cornelia and Pravoka Region areas . They tend to travel in large groups , but are otherwise not very powerful except to low leveled parties .
Humbaba ( Final Fantasy XIII ) Humbaba is a Mark and regular enemy in " Final Fantasy XIII " . It appears in Missions 50 and 58 . Battle . Like some of the other powerful Behemoths , Humbaba stands up when low on HP , fully healing itself and allowing it to do more damage , now using Aeroga and Sunder . Its chain gauge does not drop , however , and it is often easy to stagger it soon after its transformation . Strategy . For a 5 - star attempt , the player should enter the fight with Lightning as the party leader . Using a Fortisol beforehand also helps . The party should begin the battle with Espionage and debuff it with at least Imperil , Deshell , and Deprotect . The party can then switch to Tri - disaster , and after about one wave of assault the Humbaba should be on low health . Lightning can use Army of One to push the Humbaba down and stop it from transforming . The rest of the party should be able to finish it off after this . In low level s buffs , such as Protect , Haste , and Enfire , are integral . By using a team of Fang , Lightning , and Hope , one can use all paradigm roles . It is best to enter the battle in the Guerrilla ( SAB / RAV / SYN ) paradigm to apply buffs , before switching to the offensive with Relentless Assault ( RAV / COM / RAV ) and Aggression ( COM / COM / RAV ) . If one wants to get the stagger up quickly without dealing much damage , using Smart Bomb ( SAB / RAV / RAV ) will help . When healing is required , Discretion ( COM / MED / MED ) paradigm will keep up the chain gauge while healing up . Having Fang know Daze will help .
Jenova∙BIRTH Jenova∙BIRTH , referred to as Jenova - Birth in the BradyGames guide , is a boss from " Final Fantasy VII " . It attacks the party on the Cargo Ship from Junon to Costa del Sol . Battle . Jenova∙BIRTH is one of the few bosses in " Final Fantasy VII " that can be fought in a preemptive battle . Jenova∙BIRTH ' s most dangerous attack is Stop , which can incapacitate a party member for most of the battle . It only has enough MP to cast this three times . Its attack pattern goes like this : Stop , Laser , Tail Laser , W - Laser , Gas ( 1 / 3 chance ) , and it starts from Stop again . However , it does not always begin the battle with the Stop ability . After using Stop , Jenova will skip its next two turns , or only the next turn if it used Gas first . Laser and W - Laser can be used between one and three times a turn and Tail Laser once or twice in succession . When Jenova is too low on MP to cast Stop , it will skip its turn . Attacks , in order : Strategy . Aeris should use her Healing Wind to heal if she is in the party , as should Yuffie use her Clear Tranquil . Restore Materia linked to an All Materia can help otherwise . If the party acquired the Enemy Skill Beta from Midgar Zolom before entering Junon , it is helpful . The Fury status can also be useful , as nearly all of Jenova ' s attacks will instantly charge a level 1 Limit meter while afflicted with Fury , allowing for a constant barrage of special moves . AI script . AI : Setup AI : Main Etymology . The dot between the words is an used in Japanese to indicate that a full proper noun is two separate words . It appears in " Final Fantasy VII " in the boss names of Jenova ' s parts and Sephiroth ' s boss forms . The names of Jenova∙BIRTH , Jenova∙LIFE , and Jenova∙DEATH are alluded to , the repeating cycle of birth , life , and death in Buddhism .
Long Arm The Long Arm is a boss in " Final Fantasy VI " fought in the first tier of the final battle along with Short Arm and Visage . According to the " Final Fantasy III Nintendo Player ' s Guide " , the first tier which includes Long Arm , Short Arm , and Visage is supposed to be a rematch of Demon from the Warring Triad . No official material support this ; the idea was created by Nintendo of America . Battle . Long Arm only uses physical attacks and a weak Shockwave , and is vulnerable to to Death and Petrify , the casting of Death or Break is the fastest method to kill it . AI script . If HP < = 10240 : Attack ( 66 % ) or Nothing ( 33 % ) Attack Turns : 1st Turn : Attack ( 100 % ) 2nd Turn : Attack ( 66 % ) or Shockwave ( 33 % ) 3rd Turn : Attack ( 33 % ) or Shockwave ( 66 % ) If Long Arm is by itself :
Shade Impulse Shade Impulse is a story mode playable in " Dissidia Final Fantasy " . It follows from and is more difficult than the original Story mode . Overview . Shade Impulse has four chapters in which all the characters must get to and defeat their storyline bosses again before facing off against Chaos . The levels of Shade Impulse mix all the differences of the Destiny Odyssey levels , for example the hidden enemies and items marked with " ? " . In some stages of Shade Impulse there will be a Stigma of Chaos and a Chaos Piece . In these cases defeating the Chaos Pieces will not end the stage , and is often optional to even engage , but if challenged with the corresponding hero it will lead to cutscenes and a small plot event , as well as two Destiny Points . Destroying the Stigma of Chaos moves the main story on and leads to the next stage of the corresponding chapter . Shade Impulse also introduces new alternate " Omega " stages . These alternate versions have special periodic effects that affect each player ' s Bravery points , whether omnipresently or from coming in contact with certain area elements . After defeating an enemy in each said level , the level will become available to buy from the PP shop . The gap between the difficulty levels of Shade Impulse and the Destiny Odyssey chapters is very great , so the transition between the two modes should be prepared for . It may be wise to additionally level up any characters before attempting Shade Impulse , or else they may easily be run over . Story . Shade Impulse opens with the heroes gathering together , each holding his or her own respective crystals , ready to end the war between Chaos and Cosmos . But upon joining together , Chaos appears . He incinerates Cosmos , and disappears triumphant . The heroes , with Cosmos gone , begin to fade away . Exdeath and Kefka appear to despair the heroes in their final moments . But the crystals kept the warriors of light alive , and they set out with a new resolve : to defeat Chaos . Making their way across the failing world , the heroes encounter and defeat Kefka and Jecht once again , before encountering Exdeath at the Rift . After learning the truth of the Crystals from him , that they are fragments of Cosmos ' s power and that collecting them doomed the goddess , the warriors strike him down and continue on their journey . Defeating Kuja , the Cloud of Darkness , Golbez , the Emperor , Ultimecia , and Sephiroth in quick succession , the Warriors of Cosmos near the end of their travels , but are faced with Garland once more . Again , they fight and defeat him , but as he begins to fade away , Garland reveals to them Chaos ' s true motivations ; the destruction of everything , including himself . With only limited time remaining until they too fade away , the warriors finally face Chaos upon his throne and defeat him , bringing an end to the conflict at last . As everything begins to return to how it was meant to be , the warriors find themselves outside Cornelia . The other Warriors of Cosmos fade back to their own worlds , as the Warrior of Light begins to stride toward the city , crystal in hand .
Green chocobo Green chocobo is a recurring type of chocobo . Though not often bred by the player , they are common sights in battle . They can heal and grants helpful status effects on allies . Appearances . " Final Fantasy VII " . Green chocobos , known as Mountain Chocobos , can be bred by the player , and along with blue chocobos are the first steps in the complex chain of breeding needed to get a gold chocobo . Green chocobos are bred from a good chocobo and a great chocobo with a Carob Nut , and can breed with a blue chocobo to receive a black chocobo . Green chocobos can run over mountains , but cannot pass water . Some NPCs in the chocobo races at the Gold Saucer may ride green chocobos . Unlike blue chocobos , green chocobos are unaffected by the space section of the short course in chocobo races . It is unknown if this is a programming oversight or intentional . " Final Fantasy XI " . Through chocobo raising , adventurers are able to breed and raise green chocobos for use as personal mounts . However , the chocobo ' s color is merely an aesthetic difference that has no impact on the bird ' s attributes or abilities . Additionally , Green Chocobo Dye may be used to cause a player ' s chocobo to appear to be green regardless of its actual color . According to lore , a breed of chocobo known as the Jennet was sometimes bred to have a green appearance in order to better camouflage Mithra who wished to blend into the jungle . " Final Fantasy XII " . Green chocobos are found in the Corridor of Ages and Piebald Path areas in the Salikawood . As opposed to the brown chocobos roaming the same areas , they are hostile towards the player and will attack them on sight . Green chocobos can use Choco Cure to heal allies . Along with the other types of chocobo , they only appear in Midlight ' s Deep . " Final Fantasy XIII - 2 " . Green chocobos are found in the Yaschas Massif 100 AF and Yaschas Massif 110 AF . They can be recruited into the Paradigm Pack as Medics and have a variety of support abilities , " Final Fantasy XV " . The player can dye their chocobo green at Wiz Chocobo Post , but the effect is merely cosmetic . Green chocobos are one of the six types of chocobo , and can use Choco Cure , Choco Esuna and Choco Barrier to aid allies . " Final Fantasy Dimensions " . A green chocobo appears in the chocobo races in Gardenia . " Final Fantasy Airborne Brigade " . Green chocobos give away summon stones if they are successfully fed .
Halma The Halma is an enemy from " Final Fantasy X " . The player can only fight it in the Omega Ruins . They are one of the weakest enemies in the area , although they can inflict Slow and often accompany Spirits into battle . Attack Pattern . " From Final Fantasy X Ultimania Guide ( translated from japanese ) . "
Birthday Suit The Birthday Suit is a joke enemy in " Final Fantasy VI " . Battle . When Locke uses his Steal ability on either the Cadet or Merchant , the enemy will transform into a Birthday Suit . Locke will then be wearing the enemy ' s clothes outside of battle , letting him pass through certain areas in South Figaro safely . The Birthday Suit typically cannot be defeated , as they will flee before Locke ' s next turn comes . AI script . Display message : Wh - whew ! ! ! Target : Self Flee ( 100 % ) Etymology . " Birthday suit " is slang to refer to when one is nude or nearly nude .
DeBarrier DeBarrier is a recurring ability in the series . Appearances . " Final Fantasy VII " . DeBarrier is the level 1 ability of the Destruct materia , which removes Barrier , MBarrier , Reflect , and Shield at the cost of 12 MP . Gi Nattak is the only boss to use the DeBarrier spell against the party .