Preparing for War Preparing for War is the first roleplaying game adventure scenario that was published in Timothy S . O ' Brien ' s " The Far Orbit Project " , a 1998 supplement to West End Games ' " " . As one of the eight scenarios released in " The Far Orbit Project " , it follows the adventures of the " Far Orbit " , an Alliance to Restore the Republic privateering frigate , as it operates against the Galactic Empire . " Preparing for War " tells how the " Far Orbit " went to the space station known as StarForge Station to take on crew members and sign an agreement with the Alliance . Plot summary . Locating StarForge Station . In 0 ABY , part of the crew of the Imperial EF76 Nebulon - B escort frigate " Far Orbit " have mutinied against Imperial control . Led by Captain Dhas Fenoep Vedij , the ship proceeds to the Mid Rim ' s StarForge Nebula , the location of the space station known as StarForge Station . There , the crew of the " Far Orbit " will negotiate with members of the Alliance to Restore the Republic on the matter of becoming Alliance privateers . Once at the nebula , the " Far Orbit " searches with the help of an Alliance chart for the space station , which continuously moves to avoid being caught by the Empire . From there , one of two paths can be taken . The first possible outcome is that despite the difficulties of finding the moving StarForge Station in the nebula , the " Far Orbit " manages to locate the station before six hours have elapsed and before the station ' s defense ships find it . There is another ending that can occur : After six hours pass while the " Far Orbit " searches for the station , a quartet of BTL Y - wing starfighter s from the station come across the frigate . Hanging back at the rear of the ship , the pilots ask for clarification on the frigate ' s business with the station and , after being convinced that the frigate ' s purpose in the nebula is legitimate , lead them to the current location of StarForge Station . Signing the deal with the Alliance . When the " Far Orbit " makes it to the station , the crew of the frigate is shuttled over , and they are met by StarForge Station security personnel , who inform the newcomers of the rules . While the other crewers are let free to roam , six of the mutineers , including Captain Vedij , go to the Lean Nuuti Bar and Grill leisure hall , the location of their meeting with members of the Alliance . There , they order flangth and Shasa ale with ootoowerg s , the signal for which an Ithorian Alliance member is waiting . He approaches the group and , after informing them that there are no ootoowergs in stock , asks two of them to seemingly step back into the kitchen to see what else the Lean Nuuti Bar and Grill has . In reality , the two , one of whom is Vedij , are going to negotiate with the Alliance . Meanwhile , four alien thugs approach the remaining crew members and , after insulting them , start a fight with them . Outcomes of the fight . There are three possible endings to the fight ; the first is that one of the two sides win , and the losing team buys the others drinks from the Lean Nuuti Bar and Grill . Another outcome is that neither side wins the fight , and the aliens buy the mutineers drinks to patch up relations between the two sides . The last possible outcome is that Captain Vedij , after finalizing the agreement that will allow the " Far Orbit " to become a privateering vessel for the Alliance , comes back in time to see the fight . He orders his men to stop , and the fight ends . He then takes them to go find rest quarters on the station . The market . Meanwhile , some of the crew members shop for supplies at StarForge Station ' s market of sorts . There , among the vendors , reside the stores Just Armor , Starwind Chandlery , Weezo ' s Gun Shop , and the tattoo parlor Nuyu ' s . At the market , the " Far Orbit " personnel acquire a variety of items for the frigate and themselves , including ship supplies , weapons , and armor . Taking on new crew . The next day , Vedij puts out a call for new crew to help run the " Far Orbit " , and after a fair - sized group gathers at the recruitment place at the station ' s docks , Vedij tells them of the privateers ' goals and what they need in their crew . The individuals who apply for a berth come from a variety of species and backgrounds : the applicants include the bloodthirsty killer Kanarak ; a spacer named Swifty Yonsen , who has a fierce reputation ; the Gamorrean Gruk ; a Falleen aristocrat named Xad ; the gunhands Katiz Xemir and Cemma the Younger ; the Tiss ' shar pirate Pao - Neh - Lo ; the Sluissi engineer Napvansa Tadavv ; and the Human Mii Heswop , a nitwit . The officers and higher - ranking crew members then accept certain individuals based on their talents and skill sets , as well as their performances in a series of tests . These tests include fighting off simulated Imperial TIE / LN starfighter s while flying a Nebulon - B frigate and an unarmed combat test , in which the top five contestants are accepted into the crew . Another test involves the hopefuls showing off their marksmanship skills as they have thirty seconds to score five hits on a moving target . The last test has the applicants try to plot an emergency navigation course in a minute on a datapad . Once given a berth , the new crew are shuttled over to the " Far Orbit " . After the " Far Orbit " has received enough crew , the ship departs StarForge Station . Turmoil among the crew . Due to the differences between the Imperial mutineers and the alien crew members whom the " Far Orbit " just took on , conflict soon begins to occur between the two sides . One or more of the following can occur : Development . " Preparing for War " is the first of eight roleplaying game adventure scenarios published in 1998 ' s " The Far Orbit Project " , a supplement to West End Games ' " " . Written by Timothy S . O ' Brien , " The Far Orbit Project " is a sequel of sorts to the previous publication " Pirates & Privateers " , carrying on that book ' s theme by following the privateering vessel " Far Orbit " in its adventures against the Galactic Empire whilst in and around the Core Worlds ' Ringali Shell . Twelve pages long , the adventure scenario ' s illustrations were done by Joe Corroney . The first adventure scenario in the book , " Preparing for War " , is followed by the scenario " The Hijacking of Shipment 1037 " . Continuity . Fringe characters , who are controlled by the players enacting the scenario , start off on StarForge Station and can join the " Far Orbit " crew for a multitude of reasons after seeing the mutineers in the Lean Nuuti Bar and Grill ; the non - fringe player - characters are the ones who were present for the mutiny aboard the frigate and play " Preparing for War " from its beginning . The fringe characters can also shadow the mutineers if they wish . If the fringe player - characters join in the fight on the side of the privateers , Vedij will personally ask them to accompany the privateers on their missions against the Empire . All the adventure scenarios that follow " Preparing for War " are based on the assumption that the " Far Orbit " is an Alliance - allied vessel . As such , certain outcomes in this scenario ' s events that the player - controlled characters can choose to have occur are considered non - canon , while others are considered the canon choice . Of the two options that can occur when the " Far Orbit " is looking for the station , either one fits with the general story of the frigate , though since the option in which the Y - wings find the " Far Orbit " first is more likely to happen , according to the scenario , this article considers that outcome canon . Another possible option that can occur is that the players have the " Far Orbit " fire upon the starfighters with its weaponry array . However , as this completely dooms the mission because StarForge Station will have nothing to do with the frigate anymore , this article deems this possibility non - canon . As for the fight in the Lean Nuuti Bar and Grill , all of the outcomes fit with the general plot of the scenario , so any of them fit in the interest of continuity . Additionally , that fight can turn into a brawl if the fringe player - characters join in . The players of the scenario determine which non - player fringe characters can join based on the applicants ' performances . However , since Kanarak and Gruk are featured later on in the adventure scenario in certain plot twists , this article assumes that those two were among the ones chosen . During the period of turmoil between the aliens and the Human crew members , a mutiny is possible but quite unlikely . The frigate " Far Orbit " was first mentioned in the 1990 " Rebel Alliance Sourcebook " and made its first appearance in " Preparing for War " . It went on to appear in " The Far Orbit Project " other adventure scenarios and was mentioned in some later works , such as " The Complete Star Wars Encyclopedia " .