naist-nlp/zeshel huggingface dataset:
Siege of Doma The Siege of Doma is part of the Gestahlian Empire ' s campaign of world conquest , and a response to Doma ' s support for the Returners . The outcome , which sees the almost complete extermination of Doma ' s inhabitants , marks the height of the Gestahlian Empire ' s power . Battle . In desperation , Cyan Garamonde suggests attacking the enemy ' s commander in hopes of relieving pressure from the siege . Cyan alone engages the enemy and kills them in battle and the Imperial forces retreat . Cyan returns inside to help plan the next defense . In the Imperial Camp , Sabin and Shadow infiltrate the enemy stronghold . Inflicting minor casualties on the Empire ' s forces , they eavesdrop on the Imperials ' plans . After being summoned by Emperor Gestahl , General Leo departs for the Imperial Capital and relinquishes the command to Kefka , urging him not to act inhumanely . Kefka ignores Leo ' s request and orders the poisoning of the river surrounding the castle to force an easy victory , with the Imperials expressing reluctance to carry out the order , both due to Leo ' s orders to not act inhumanely and because of their comrades still being held prisoner inside Doma . Shadow and Sabin confront Kefka and declare his actions inhumane , but it isn ' t enough to stop him . Shortly before dumping the poison , Kefka , cackling to himself , muses that there is nothing better than " music composed of hundreds of voices screaming in unison " . The poison kills all of the population of Doma Castle , including Cyan ' s wife and child , and of many Imperial soldiers detained as prisoners . Cyan and one Doman Sentry survived . Aftermath . In rage for his family ' s death , Cyan attacks the Imperial Camp . He meets Sabin and Shadow , who assist him in escaping via commandeering three Magitek Armor s and make their way south of Doma into the Phantom Forest . The lone Doman Sentry goes MIA after these events . At the time , Kefka ' s poisoning of Doma was the most horrific war crime he ' d yet committed . Celes also heard of Kefka ' s plan to poison Doma , and it was implied that she attempted to speak out against it , resulting in her imprisonment , as well as her rescue by Locke Cole and her eventual defection to the Returners . Later , during the Empire ' s formal surrender , if the party asks the right questions when addressing the Emperor he will agree to retreat the Imperial troops from Doma Castle . The Emperor also states he has assigned troops to clean the poison from the area .
Nagrarok Nagrarok , also known as Nagnarok , is a recurring weapon in the Ivalice series . It is generally one of the stronger knightsword in the games it appears in , but not always the strongest . Appearances . " Final Fantasy Tactics " . Nagrarok is the weakest sword , providing 1 Attack , but 50 % Weapon Defense and has the ability to inflict Toad on hit . It can be poach ed from Swine , from the Rendezvous mode in the PlayStation Portable version , or caught from level 95 or higher Ninjas . One can be found in Nelveska Temple inside the temple with the Move - Find Item ability . " Final Fantasy Tactics Advance " . Nagrarok is the second strongest knightsword , beaten by the Excalibur2 . It provides 75 Attack , 6 Speed , and + 1 Move , but teaches no abilities to any classes . " " . is the second strongest knightsword , beaten by the The Fallen Angel . It provides 68 Attack , 4 Evade , and 6 Speed , and teaches Nesiaam for 300 AP to the Heritor class . It can only be obtained through the Heritor sidequest .
Para - Magic Para - Magic is the term used to define the " magic used by regular humans " in " Final Fantasy VIII " . Magic can only be used naturally by a sorceress , or via a Limit Break or a summoned Guardian Force . Because ordinary people cannot use magic without the use of one of these , Dr . Odine developed Para - Magic . By studying a sorceress , he devised a way to manipulate energy to replicate spells . The would - be spell caster must " draw " a spell from an enemy or from a draw point . Using this drawn energy , the person can manipulate the energy in the battlefield to cast the spell . Drawn spells can be junctioned to a Guardian Force to enhance battle prowess . Balamb Garden uses this method , teaching it to its SeeD cadets . Etymology . In " Final Fantasy VIII " the name is used to differentiate magic - use via junctioning systems ( that anyone with access to the junctioning system can use ) from natural magic ( wielded only by sorceresses and monsters ) .
Antarctic Wind The Antarctic Wind , also known as South Wind , is a recurring , single - use item in the " Final Fantasy " series that frequently is used to cause some form of ice damage to one or more targets . Its upgrade is generally the Arctic Wind . Appearances . " Final Fantasy IV " . " Final Fantasy IV - Interlude - " . Antarctic Wind cast Blizzard to a target in " Final Fantasy IV : The After Years " . Unlike the original game , several shops sell them in individual tales , along with other attack items . " Final Fantasy VIII " . The North Wind appears as a Guardian Force - affinity boost item . It can also be used for refining . " Final Fantasy X " . Four can be used to customize Icestrike to a weapon . " Final Fantasy XI " . The Antarctic Wind appears as a Throwing weapon dropped from Suzaku , with a special use : if it is thrown at Genbu , it disables his additional water damage on melee attacks , making it easier on the tank . The Arctic Wind serves an inverse function . " Final Fantasy XII " . The Antarctic Wind is loot that can be acquired from Feral Croc and Gavial . Two may be sold to unlock the Permafrost Bow and Quiver at the Bazaar . The Antarctic Wind can be bought for 300 G in Guera , Urbeth , and Invidia , won from Silky and Wight , or found in Guera , Invidia , and Spelvia . Due to the elemental system used within the game , the item inflicts water - elemental damage instead of the traditional ice - elemental damage . " Bravely Default " . Antarctic Winds deal 500 damage to the targeted party . It can be bought from the Adventurer ( Norende Village Combat Item Shop Lv . 2 ) for 200 pg . It can be found in Yulyana Woods Needleworks , Grandship , and Engine Room . It can be dropped and stolen from Orthros ( ch 1 , 5 , 6 , 7 , 8 ; blue head ) . " Theatrhythm Final Fantasy " . Antarctic Wind is an item used during Battle Music Sequence . It activates when a monster ' s HP reaches 33 % , and inflicts medium damage . " Final Fantasy Brave Exvius " . Antarctic Wind is an item that casts the Blizzaga spell , and can be found in Guardian of the Water and Chocobo ' s Memories .
Umaro Umaro is a playable character in " Final Fantasy VI " . He is a Yeti who lives deep in the mines of Narshe , uses primitive stone tools , and answers only to Mog . He is an optional character who can only be recruited in the World of Ruin . He is capable of limited speech . Profile . Appearance . Umaro is a giant Yeti with purple skin and white fur covering most of his body , except for his face , hands and feet . He is the largest member of the party and is extremely strong , being capable of picking up and throwing other party members . Personality . Despite his intimidating appearance , Umaro obeys the much smaller Mog , as the latter seems to know how to control him . He will also willingly follow the party at his prompting , although he will not obey battle commands . Story . The player first encounters Umaro in the World of Balance when he pokes his head out of a part of the mine unreachable at this point . A ( drunken ) resident of Narshe even says he " saw some Moogles playing with a Yeti " when spoken to . After acquiring Valigarmanda in the World of Ruin the party can enter the Yeti ' s Cave . When they take his precious stone ( the magicite Midgardsormr ) , he gets angry and challenges the party to a fight . If the player wins , Umaro lets the party pass . If Mog is in the party , he will order Umaro to join . In the ending , Umaro crushes some rocks to open up a passage . He is seen next to Gogo on the airship near the end of the credits . Gameplay . Umaro is recruitable as a playable character after being fought as a boss . He is a Berserker , who cannot be given any commands , but has very high physical stats . He has four different attacks , and which he uses is randomly determined . While he can be potentially strong in battle , the lack of ability to select his commands makes him unreliable . Creation and development . Umaro was originally supposed to be a random encounter on the world map and could only be caught with a bait . Hidden game data suggests Umaro was at some point intended to be able to be encountered in the World of Balance , as an unused battle complete with stats and a simple AI script exists within the game ' s data . According to Hironobu Sakaguchi , Umaro has a strong sense of honor and feels like he owes a debt to Mog , because Mog shared some food with him when he had collapsed from exhaustion . Musical themes . Umaro ' s theme is named after him , and is the theme played in his mine . It is mixed into the ending . Other appearances . Umaro has made appearances in the following games in the " Final Fantasy " series : Other media . Games . In " Secret of Evermore " , Umaro appears among the crowd of spectators that includes other " Final Fantasy VI " characters at the gladiator battle of Antiqua . He appears alongside Terra , Locke , Mog , Relm , and Strago . Etymology . Umaro ' s name is a portmanteau of the Japanese term for cryptids , UMA ( Unidentified Mysterious Animal ) , and the Japanese suffix " maru " . He is also known as Yeti .
Power Plus Power Plus , also known as Str Up , Power Source , ATK Boost , and Attack , is a recurring item in the series that permanently raises a character ' s Strength . It is usually a very rare item . Appearances . " Final Fantasy " . Power Plus appears only in the 2D versions . It is found in the Earth Cave B4 , optional dungeon s , Whisperwind Cove and Lifespring Grotto , and can be dropped from Hyenadon . It will permanently raise Strength of one character by 1 - 3 points . " Final Fantasy VII " . Power Sources permanently raise the Strength stat by one . It can be morphed from Unknown 1 , Heavy Tank , and Screamer . It can be dropped by Helletic Hojo and found in Junon , Costa del Sol , Mount Corel , Rocket Town , Wutai Village ( Turtle Paradise prize ) , Coral Valley , Midgar Raid , and Northern Cave . " Final Fantasy VIII " . Str Up can be mug ged only from Raijin at Balamb . It can be obtained through refining a Monk ' s Code for a Str Up . 10 Hyper Wrist s refine into a Str Up with the Guardian Force Doomtrain ' s Forbid Med - RF ability . A Str Up can also be found on the 2nd floor in D - District Prison . " The Final Fantasy Legend " . Strong will permanently increases the Str stat of a human party member . This item will have no effect on mutant s or monsters . It can be bought for 300 GP in various shops and has 1 use . " Final Fantasy Legend II " . This item is called Power and it has a potion icon before its name . It can be found in assorted treasure chests throughout the various worlds and increased a character ' s Str stat by 3 . It ' s also a one time use item as opposed to other consumable items which have more uses . Only usable on humans or mutant s . " Final Fantasy Legend III " . The Attack item is a Robotic Parts that gives a permanent stat increase to Attack by 3 , but it can only be applied when the character is a robot . If said character changes forms , they ' ll lose the stats gain through this item . It can be bought for 1500 GP in Cirrus , Dharm ( Present ) , Donmac , Elan ( Past and Future ) , and Knaya . ATK Boost can be bought for 500 and increases Attack by 1 .
Ahriman ( Final Fantasy VI ) The Ahriman , also known as Veteran , is an enemy in " Final Fantasy VI " . Battle . They can be dangerous , as they counter magic attacks with Roulette , and can use Doom and Dread Gaze , all attacks that work to kill party members in some fashion . They often appear in groups of three , or together with a Cherry or Daedalus . They have no elemental weaknesses . The Ahriman never uses its special attack called Critical , rendering it a dummied feature . Metamorphing Ahriman with the Ragnarok esper is an effective way of obtaining Lich Rings and Thornlets , the latter of which can be wagered at the Dragon ' s Neck Coliseum to win the Mirage Vest . Having a party member cast Metamorph , and then allowing Gogo to repeatedly mimic them ( without other intervening attacks ) is the most effective method . Strategy . Group magic , attacks like Meteor and Ultima , should do sufficient damage to kill them quickly . Coliseum setup . With MP - intesive spells like Death and Banish , there ' s a chance Ahriman will run out during battle , which is especially good if the player has low Stamina and Magic Evasion . Being equipped with Safety Bit / Memento Ring will grant immunity to 75 % of its attacks . AI scripts . Normal script . Attack Turns : 1st Turn : Attack ( 33 % ) or Doom ( 66 % ) 2nd Turn : Attack ( 66 % ) or Doom ( 33 % ) 3rd Turn : Attack ( 33 % ) or Dread Gaze ( 66 % ) If attacked by " Magic " : Roulette ( 33 % ) Coliseum script . Attack Turns : 1st Turn : Attack ( 25 % ) or Death ( 25 % ) or Banish ( 25 % ) or Roulette ( 25 % ) If attacked by " Magic " : Roulette ( 33 % ) Other appearances . " Triple Triad ( Portal App ) " . Ahriman from " Final Fantasy VI " appears on a Triple Triad card .
Jade Weapon Jade Weapon ( ジェイドウェポン ) is an enemy in the Weapon Mode of " Before Crisis - Final Fantasy VII - " . Chronologically the first of the Planet ' s Weapon to be awakened from beneath the ice . The Jade Weapon possesses approximately 3 , 000 , 000 HP . Around 200 meters in length , the Weapon generates a dark mist as it moves , enabling the Player Turks to track it through a radar system that tracks the mist . Story . Following Zirconiade ' s defeat , the Player Turks go into hiding across the Planet ; retiring to Midgar , Junon , Costa del Sol , Cosmo Canyon , Icicle Inn , and Wutai . Unbeknown to them , as Zirconiade had been summoned the Planet had awakened one of its Weapons to deal with the threat . However , because the Turks defeated Zirconiade before the Weapon ' s arrival , the Weapon no longer had a purpose . Instead of returning to sleep , the Weapon considered the Turks a threat due to their defeat of Zirconiade and how , technically , they had destroyed what was a part of the Planet ' s ecology . A number of weeks afterwards , Veld calls the Player Turks to inform them that the Weapon is hunting them . Given an advanced radar system on their PHS to track and hunt the Jade Weapon , and learning that the dark mist the Weapon generates and surrounds itself with could only be penetrated by the light given from various Materia Pillars across the Planet , the Turks first locate the pillars to enable themselves to do battle against the Weapon . Coming to a location covered in mist , the Weapon is supported by various oval - like constructs which the Turks battle while the Weapon attempts to bombard them from above . After numerous hunts and battles across the Planet , the Turks destroy the Jade Weapon and return to their respective lives in exile . Battle . The location for the fight with the Jade Weapon corresponds with the player ' s location in Japan . For example , if the player is playing the game in Tokyo , they will find and fight the Weapon in Midgar . Upon defeating the clusters , the Weapon will retreat to another part of the Planet to do battle with another Turk . After nine battles at each location , the Jade Weapon is defeated .
Gilgamesh ( The After Years ) Gilgamesh is a boss encountered in " " . He is located the Depths of the True Moon , and , unlike some of the other bosses , he must be fought to proceed to the other floors . He drops the upon defeat . Battle . Gilgamesh will only use weak physical attacks at the start of the fight , though he can also use Earthquake . After taking a certain amount of damage , he will cast Haste , Protect , and Shell on himself and enters a fixed attack pattern that loops every four turns . On the first turn , he will use Jump ; on the second turn , he will use four physical attacks ; on the third turn , he will use Laser Barrage , which deals damage to one character based on his HP ; and on the fourth turn he will use either Zantetsuken or Excalipoor . Zantetsuken can instant - kill one character , whereas Excalipoor will deal one damage to a character . Strategy . Although not necessary , the player can cast Slow or use a on Gilgamesh to negate his Haste status . Since Gilgamesh fights primarily using physical attacks casting Blink would be a good idea , as it also prevents jump from hitting . The party should focus on using their strongest Bands on Gilgamesh ; some of the best choices are Sky Grinder or Ultima Spark .
Goblin Captain ( Final Fantasy IV - Interlude - ) The Goblin Captain is an enemy in " Final Fantasy IV - Interlude - " . It is slightly more powerful than Domovoi . Other than appearing with other monsters , it does not present much of a threat .
Blue Materia ( enemy ) The Blue Materia is an enemy from " Crisis Core - Final Fantasy VII - " . It appears in a group with other Materia . Battle . Its high Vitality and Spirit make it hard to inflict massive damage . The Materia in the Cage of Binding have a seemingly guaranteed drop of a Phoenix Down if the player does not have a Phoenix Down in their inventory already . This makes them an unlimited source of Phoenix Downs , the other being the superboss , Minerva . Strategy . The player should use Command Materia or Thunder - elemental attacks . Thundaga Blade is the most effective Lightning - based attack available .
Ruin Depths The Ruin Depths , also known as Cave Ruins , is an optional dungeon in " Final Fantasy X - 2 " . It is in the Calm Lands ; situated behind and on a lower level than the Calm Lands Ruins . Finding the Amazing Chocobo in the " Final Fantasy X - 2 HD Remaster " version earns the trophy Chocobo Whisperer . Quests . Uncovering the ruins . To unlock the dungeon , the player must dispatch and raise four chocobos , sending them out in different order , each time fighting battles to trigger their return , and healing their Heart . When the process is complete , and the Gullwings return to the Ruins , Clasko will tell them a new area was found at the back of the Calm Lands Ruins . Exploring the ruins . Unlike most areas in " Final Fantasy X - 2 " , the Ruin Depths does not have a mini - map . This makes exploration difficult . There are some Key items to be found , such as the Machina Reactor and Repair Manual . The Machina Reactor allows Rikku ' s special dressphere , the Machina Maw , to learn the Break HP Limit ability . The Repair Manual can be used in Djose to repair the Experiment , so it can be fought with higher ( or lower ) levels . The dungeon must be unlocked to enter in a complicated process of chocobo raising and exploration . The boss of the area is the Anything Eater ; once defeated , all five sets of locked doors are unlocked ; once they are manually opened , the final door giving access to the Amazing Chocobo is unlocked . A Garment Grid with the constant ability of Break HP Limit is the prize for getting to the Amazing Chocobo and thereby getting a Mission Complete for this area . In order to get 100 % story completion , players must get the Amazing Chocobo here . The Gullwings can encounter Ultima Weapon in this area , and learn the Blue Bullet skill Supernova from him . The Flan Azabache , Phantom , Sahagin Prince and Anything Eater appear only in the Ruin Depths and in Via Infinito . Phantoms are notable for their Oversoul Fever ability , which they use automatically , every turn , until all targets are in Oversoul mode . There are a few one - way paths through the maze , where there is no mid - level transition between a high and low level , and thus no way of proceeding in one direction , or even in the other direction if the party moved off of the highest level of platform . This would be controllable , if not for enemy encounters ; if enemies encounter the party when in mid - jump , the party will drop to the lowest level when the encounter is over . A Charm Bangle , which eliminates encounters , is the only way to restore control to the party ' s passage . Musical themes . The theme that plays while exploring the Ruin Depths is called " sphere hunters " . External links . Chocobo Dugeon ( sic ) Map by The Game Spawn , GameFAQs
Crystal Helm Crystal Helm , also known as Crystal and Crystal Helmet , is a recurring helmet in the series . It is a high - ranked helmet that provides excellent defenses , and is often obtained near the end of the game . Appearances . " Final Fantasy " . Crystal Helm is one of the strongest helmets , providing 10 Defense , 12 Evade , 3 Weight , + 3 Intelligence , and immunity to Petrify . It can be found in Whisperwind Cove and can only be equipped by the Knight and Ninja classes . " Final Fantasy III " . Crystal Helm is a high - ranked helmet that can be bought for 50 , 000 gil at Eureka or found in Crystal Tower and Ancients ' Maze . In the NES version , it provides 12 Defense , 12 Magic Defense , and 15 % Evade . In the 3D versions , it provides 31 Defense , 17 Magic Defense , and immunity to Confusion , Mini , Toad , and Sleep . " Final Fantasy IV " . Crystal Helm is the strongest helmet ( second strongest from the Game Boy Advance and later releases ) , and provides 12 Defense , 8 Magic Defense , - 10 Evasion , 5 Magic Evasion , + 3 Spirit , and resistance to Fire - elemental , Ice - elemental , and Lightning - elemental attacks . It can be found at Lunar Subterrane , and is exclusive to Paladin Cecil . In the 3D remakes , it no longer gives the - 10 Evasion . " Final Fantasy V " . Crystal Helm is a high - ranked helmet that provides 13 Defense , 2 Magic Defense , and 4 Weight . It can be bought for 10 , 500 gil at Phantom Village and Great Sea Trench , or dropped from Crystelle . " Final Fantasy VI " . Crystal Helm is the second strongest helmet , providing 29 Defense and 19 Magic Defense . It can be bought for 10 , 000 gil at Maranda and Jidoor , found at Figaro Castle , betting the Genji Helm in the Dragon ' s Neck Coliseum , or Metamorphed from Platinum Dragon , Ice Dragon , Storm Dragon , Earth Dragon , Gold Dragon , Skull Dragon , Blue Dragon , Red Dragon , and Proto Armor . It can be equipped by Terra , Edgar , Celes , and Setzer . " Final Fantasy Tactics " . Crystal Helm is the second strongest helmet in the PlayStation version , and a high - ranked helmet in the PSP version , providing + 120 HP . It can be bought for 14 , 000 gil at an Outfitter after the Battle of Fort Besselat or found as rare treasure at Fort Besselat Sluice . " Bravely Default " . Crystal Helm is the strongest helmet , providing 16 Defense and 4 Magic Defense . " Final Fantasy Dimensions " . Crystal Helm is a high - ranked helmet that provides 16 Defense and 6 Magic Defense . " Dissidia Final Fantasy " . Crystal Helm is a level 64 helmet that provides + 169 Bravery , + 1 Defense , and is 1 / 3rd of the " Blessed Crystal " set . It can be obtained from the shop by trading 10 , 360 gil , Sallet , Crystal , and Dewdrop Pebble x3 . " Dissidia 012 Final Fantasy " . Crystal Helm returns as a level 30 helmet that provides + 151 Bravery , + 2 Defense , and is 1 / 3rd of the " Blessed Crystal " set . It can be obtained from the shop by trading 21 , 100 gil , Heavy Helm , Crystal , and Wraith ' s Desire x3 .