Blackfoot Tribe design document / 2 This is part 2 of the Blackfoot Tribe design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Emotional Porn . Uplift : Take these savages and teach them how to use technology ! Show them the error of their slaving ways ! Conquest : You can lead these people as a great army against your enemies ! Manipulator : You can help decide who will lead the tribe . Nostalgia : The current leader is the missing sister of a FO2 CNPC ! Hatred : Everyone hates the Blackfoots because they make slave raids on their own kind ( tribal s ) . You can have a real scummy reputation by allying with them , but you ' ll be looked on as some sort of powerful cult leader if you can turn the Blackfoot away from their slaving ways . Emancipation : Free the slaves ! ! Drama . This is a big one – what can you do to screw over / build up the player , drama - wise in this location ? What greater role can he play , either working against the inhabitants , with them , or by playing the sides off against each other . Anyone specially designed to hate the PC ? Anyone that he ' s really supposed to like - and more importantly , how do you intended to pull this off ? Again , think Emotional Porn – conflicts that ( for the most part ) can ' t be solved by shooting the NPC , and make the player ' s emotions rise , for good or ill . This section lists all the drama that could result in this location from the player ' s actions in this area . For example ( " Rescuing the Hanged Criminal from this location will cause all the tribal s in the region to be angry with the PCs and blame them for his future evil . " Or , " When the tribals show up while the PCs are at Fort Abandon , they will accuse the PCs of sacking the Fort and killing their slaves , then demand restitution . " ) Some other examples of " drama " from " " would include . . . Note that these aren ' t moral dilemmas - they ' re devices intended to create foreshadowing and deepen the player ' s involvement in the story . Emotional Porn . Uplift : Take these savages and teach them how to use technology ! Show them the error of their slaving ways ! Conquest : You can lead these people as a great army against your enemies ! Manipulator : You can help decide who will lead the tribe . Nostalgia : The current leader is the missing sister of a FO2 CNPC ! Hatred : Everyone hates the Blackfoots because they make slave raids on their own kind ( tribal s ) . You can have a real scummy reputation by allying with them , but you ' ll be looked on as some sort of powerful cult leader if you can turn the Blackfoot away from their slaving ways . Emancipation : Free the slaves ! ! NPC Ally Drama . Because I can ' t get enough drama , list whatever specific events or Drama may occur from bringing a particular NPC ally to this location : For example , bringing a ghoul to Denver may cause the Boulder ites to freak out and call him a spy . Bringing Christina to the Salvager Camp is going to invite her being attacked by the horny salvagers , unfortunately . Bringing Mr . Handy to the Denver city , may cause them to try and " salvage " it without the player ' s permission . And so on . Some of these aspects may be racial or tied into affiliations ( NCR , BOS ) that the PC himself may possess ( for example , a PC ghoul is going to have a similar confrontation in Boulder that an NPC ally ghoul will ) . The PC can tame the Devil Dog from the ravines north of the village . If the PC shows up at the village with the Devil Dog at his side , the Hangdogs will give the PC a great deal of respect ( and some fear ) . He ' ll earn the epithet " Walks with the Devil " . Moral Dilemmas . Slavery : Having friendly association with the Blackfoots is going to make people assume you ' re a slaver . Leadership : Sulik ' s sister Kurisu is the leader , but she ' d make a great CNPC , but taking her with you would leave the group without a leader . BUT you can set up Chagas as the leader ( he ' s the brother of Ramon , the old leader ) , though he has been in prison for a while and isn ' t really up on the tribe ' s current needs . You need to bring Chagas back to Leavenworth , but he doesn ' t want to go ( he wants to be with his tribe ) and you can ' t take them both at the same time . Slave Families : Nearby communities have children who were stolen years before . Now they ' re teenagers and accepted in the Blackfoot tribe . Do you tear the kids away from their new families to give them back to their original families , which they no longer remember ? Or do you let them stay with their " adoptive " parents and leave their birth parents heartbroken ? Uses of Technology : In your attempts to civilize a semi - primitive slaving culture , will you actually end up arming savages with guns that will make them better at slaving ? Spy to Save My Sister : Sharptooth is a spy for Caesar ' s Legion ( only because Caesar holds Sharptooth ' s sister as a slave ) , reporting to their agents in Denver . If this becomes known , the other Hangdogs will demand that he and his family be banished to the wasteland . Bares - His - Teeth will have no qualms about doing this . If the PC leads the tribe , he ' ll face a rebellion if he refuses to banish Sharptooth and family . If he agrees , Sharptooth and family will almost certainly perish . What to do ? ( Not sure to what extent we ' ll keep this in , as Caesar ' s legion is being moved off the map . ) Other Role - Playing Tests and Epithets . Blackfoot Hunter : If you help on a raid , or bring black slaves you have acquired . Insensitive Racist : If you go out of your way to mock their beliefs and ridicule their way of life . Escaped Slave : If you ' re caught and enslaved and manage to escape , you ' ll gain this title and will be recognized as such by all slaving groups . Mercenary : Refusing to help without demanding payment . House - Husband / House - Wife : If you ' re taken as a mate by the leader of the tribe . Gets you a lot of respect in the tribe . Housebreaker : If you replace the leader of the tribe ( ousting Kurisu for yourself or for Chagas ) Hangdog Packleader : If the PC leads the Hangdogs . Hangdog Warrior : If the PC successfully steals a pup from the feral pack ' s lair or tames a feral dog and becomes part of the tribe . This may provide an Outdoorsman bonus when dealing with dogs . Walks With the Devil : If the PC tames the Devil Dog and has him as a CNPC , he gets named this by the Hangdogs . The Hangdogs will fear the PC more , because he has a bad omen walking around with him . Devil Slayer : If the PC kills the Devil Dog and reports this to the Hangdogs . The Hangdogs will like the PC more for removing what they consider a bad omen . He ' ll be greatly liked if he brings the Devil Dog ' s corpse back . Ties to Overall Game Themes . Civilization vs . Anarchy : These people are raiders because they don ' t have the resources to be self - supportive . You can push them toward a more self - supportive lifestyle ( by helping them make guns and become traders ) or push them to be more aggressive . PC As Enemy : By taking Sulik ' s sister Kurisu as a CNPC , the player removes an established successful leader from power , and he risks disrupting the way of life for the tribe . Any hardship that befalls the tribe afterward is going to be blamed on the player . Religion : A view on why the Blackfoots feel it ' s OK to keep slaves , and how their religion involves the spirit world and their superstitions regarding it . NPC Companion Uses . Any NPC ally challenges that occur in this area ? Or something cool for them to do ? For example , " you can hook Job e into the Fort Abandon broken radio tower and use him as a radio transmitter , " or " you can cure Christina ' s insomnia with the CODE machine at Boulder , " and so on . This could also apply to any NPC drama the ally causes in the location ( the Hanged Man may piss off any tribals in an area that he encounters , and he may try to butcher any Twin Mothers tribals he can find ) . Devil Dog as Champion : The PC can designate the Devil Dog as his champion and challenge the Hangdogs ' Packleader for his position . The Packleader normally keeps the biggest , baddest dogs for himself ( which is why it ' s very difficult for anyone to take his position ) , but the Devil Dog himself is a badass dog and is quite capable of making mincemeat of the Packleader ' s champion . Devil Dog as the Stud : Teacher doesn ' t share his fellow Hangdogs ' superstition that the Devil Dog is , well , some sort of devil . He sees great breeding potential in the Devil Dog , and will ask the PC for permission to keep the Devil Dog for a few days to use him as a stud . Locations . Blackfoot Village . Overall feeling is a slightly Old Westernized native American / tribal sort of feel , The slow guitar stuff in FO2 is appropriate for background music . Buildings are painted black in a stripe along the ground , mimicking the black paint the warriors wear on their feet . Fence : This is a simple fence made of earth , tough metal ( too tough for them to melt down in their smelter ) and junk ( old tires , etc . ) . It marks the outer perimeter of their village and runs partway up into the hillside ( so invaders can ' t get around it without climbing ) . The asphalt road loads up to a small gate - opening , which is blocked by an armored Greyhound bus ( like the armored school bus used as a gate by the refinery tribe in " The Road Warrior " , except this one doesn ' t have a working engine , they just push it ) . The gate flanks are guarded from the inside . There are spots along the fence where it ' s possible to shoot through but not walk through ( the hole is too small for a character to pass , but not so small that it blocks line of sight ) , and these spots are manned by tribesfolk with some of their limited number of pipe rifles . " House : Standard wood and brick buildings . . . this was once a tourist town , and the locals lived in these simple homes . Most homes have barrels under the drainage points of the roofs to catch rainwater . " " Cabin : Typical small wooden cabin on the hillside . Rented or bought by visitors who wanted to be closer to the caves or slops , or who just didn ' t like being in the " city " when on vacation . " " Guard House : Formerly the sherrif ' s station . Those on guard duty report in here and can come here on short breaks for food and lavatory . Four guards rotate ( in pairs ) through this duty : Www , Vvv , Yyy , Zzz . " " Weaponmaker / Garun ' s Home : Formerly a house with a small carpentry business attached . Now it ' s the home and workshop of Garun , an older guy who knows how to make and repair spears , knives , and bows . He sells them and can do the old spear - sharpening trick . Possible quest stuff involves him repairing stuff , finding people he wants , finding stuff he wants , getting on his good side to get him to upgrade your weapons . " " Save - Mart : A superstore like target . It would be cool if it had a large sign with a Pip Boy in a Native American feathered headdress , shooting at a target . The name of the place could be " Bullseye , " with the main point of the logo to look similar to a Target logo . Ha ha . Anyway , this place is where they keep their slave s ( those who haven ' t been adopted into the tribe , or recent acquisitions or surly ones destined to be sold elsewhere ) . Inside there are many rows of shelves , barricaded with sections of fencing , patio tables , and other materials you ' d find in such a store , all used to keep slaves in place ( chains , padlocks , and bike locks are pretty common , too ) . This place still holds many durable items from the pre - War days , and an engineer could have a field day looting or buying tools and bits to use for things . " " This place has a more gloomy feel than the other parts of the village . During the day the place is looked after by Dominic , the slavemaster . Children from the village are usually not allowed into this building for their own safety . " Brahmin Pen : Similar to the slave pen , this holds a few Brahmin which the tribe plans to slaughter soon to provide food . They ' re given grain ( or other food ) to fatten them up a little more before the slaughter . Most of the tribe ' s other Brahmin range outside the village fence . Slaughterhouse : Your standard low - tech slaughterhouse : a small pen for the waiting animals , a place to tie up the animal you ' re going to thwack , and a bunch of hooks for you to hang carcasses on . Gardens : Each of these is a small plot of land carefully tended by the villagers and blessed by the Daughter of Hecate . Anywhere from 10 to thirty feet long , usually about ten feet wide . " Shaman House : This is the home of Merrin , the tribal Shaman and medicine woman . She ' s also a Daughter of Hecate . Her home is right next to Kurisu ' s because she wants to keep an eye on the village leader . ( uses one of the variant House maps , with customized props ) . " " Leader ' s House : The leader ' s house was once a winter home of an older gentleman who still liked to ski but couldn ' t handle the tougher slopes . Several large rooms , a big dining room and living room for entertaining . Many trophies from Kurisu ' s raids , and her several house - husbands wandering about ( all of them impressive in some way , most of them physically ) . " " Hangdog Houses : This is a collection of small bungalos , mainly one - room places with a kitchenette , often used by medium - income families or groups of college students away for a long weekend . Now they ' re used by the Hangdogs as their homes , as the dogs like running around the buildings and under the crawlspaces ( which humans can ' t get into ) . These places are sorta run down , mainly from abuse at the hands of drunken fratboys but also somewhat from neglect . They keep the snow out in winter , but they ' re not pretty . " Furnace / Storage Cave . A : Scrap metal B Forge C Storage Area D Storage Area E Giant bat s F Giant bats & cave - in G Cave - in H Giant bats I another cave - in J secret military cache Mining Cave 2 . M = Mole Rat P = Pig Rat s R = Rat s X = cave - in ( dynamic ) Z = secret unmined area Spelunking Cave 1 . A = Coyote s B = Radscorpion s of various sizes Blackfoot Village Buildings . Overall feeling is a slightly Old Westernized native American / tribal sort of feel , The slow guitar stuff in FO2 is appropriate for background music . Buildings are painted black in a stripe along the ground , mimicking the black paint the warriors wear on their feet . Art Requirements . Each area template should include an Art Requirements section . This section should have the following :