naist-nlp/zeshel huggingface dataset:
Rolan ' s Soul Rolan ' s Soul is a dungeon in " " . The dungeon can only be entered through the Fountain of Hope located in Spelvia . Story . After Rolan denies helping Yunita and Aire , the two travel into Rolan ' s Soul with the help of the Witch of the Sky . When the two enter the dungeon , the only part of his soul not corrupted by darkness joins the party . After learning about Rolan ' s past , the party encounters the monsters Freki and Geri in the final room . Yunita , Aire , and Rolan manage to defeat the two monsters , but this caused them to unleash the darkness locked away inside him and warped reality itself . After being sent a decade into the past , the Witch of the Sky opens the path into Rolan ' s Soul again . While in Rolan ' s Soul , the party enters each room in the dungeon and defeats the demons inside . When the party enters the final room , they fight Lucifer and they manage to stop him from corrupting Rolan . Musical themes . " Another Space " is the location theme for Rolan ' s Soul , the track can be found in the as Track 36 respectively , and is composed by Naoshi Mizuta .
Green Magick Green Magick , also called Green Magic , is a set of magick found in " Final Fantasy XII " and " " . It focuses on using status effects to buff the party and weaken enemies . It consists of a combination of beneficial and negative status effect - inducing spells from the traditional White and Black Magic . Appearances . " Final Fantasy XII " . The primary focuses of spells in the Green Magicks skillset is to give statuses to allies or foes . In the " International Zodiac Job System " version , most Green Magicks spells have been re - categorized as either Black Magicks or White Magicks with several Arcane Magicks spells having taken their place . There is no Green Mage class , so Green Magick spells are available to the White Mage , Red Battlemage , Time Battlemage and Black Mage jobs , while Machinist s can only access Level 1 spells with the Esper Exodus . Green Magick is the skillset of the Green Mage . The spells Protect and Shell have been transferred from the White Magic of " Final Fantasy Tactics Advance " to this skillset . " Final Fantasy Brave Exvius " . A number of characters have varying levels of access to Green Magic . Traditional Green Magics Sleep , Blind , Silence , Shell , Protect , Protectga , Brave , and Faith return , but they are joined by the elemental protection magics Barfire , Barblizzard , Barthunder , Baraero , Barwater , and Barstone which were previously White Magic . In addition , the Saboteur spells Deprotect , Deshell , and Imperil make their first appearance as traditional colored magics here as Green Magic .
Goldor Manor Goldor Manor , also known as Goldor ' s Mansion , is a location in " Final Fantasy III " found on the southern tip of the large eastern continent on the Surface World , beyond the bottomless bog . As its name suggests it is the extravagant home of Goldor and is covered from floor to ceiling in gold . The enemies here are gold - themed . Story . After getting the Levigrass Shoes from Delilah at the Amur Sewers , the Warriors of the Light head towards the Goldor Manor , which they can now access . At the manor , they meet Goldor at the manor ' s " crystal room " where they fight him . With his last breath , Goldor destroys the Crystal , which astonishes the heroes . It is not the real Earth Crystal , rather , being a gold fake of it . The Warriors find the key to the chains that hold the " Enterprise " , thus returning to Amur to unlock it . After that they are able to fly the skies of the Surface World . Other appearances . " Final Fantasy Record Keeper " . As the waters recede following the death of the Kraken , the party is caught in the collapsing Cave of Tides . They wake in the Inn at Amur , miraculously alive , yet find their airship " Enterprise " in chains . Musical themes . The background music that plays at the Goldor Manor is called " Into the Crystal Cave " .
Hill Gigas Hill Gigas , also known as GIANT , Gigas , " Giant " , HadesGigas , Hilgigars and Blood Gigas , is a recurring giant - like enemy in the " Final Fantasy " series . It typically deals heavy physical damage and has high HP . Appearances . " Final Fantasy " . Hill Gigas is fought in the area to the west of the entrance to the Cavern of Earth , and is one of the strongest enemies of the area . It deals heavy physical damage and has high HP . It is often fought in packs of three . " Final Fantasy II " . Hill Gigas is an optional boss fought on the Dreadnought fought inside a treasure chest , and later on as regular enemy in Deist Cavern and Mysidian Tower . It deals high physical damage , and has very strong defense and HP stats , making it very difficult to defeat . It drops giant equipment , in the form of Giant ' s Glove and Giant ' s Helm . " Final Fantasy VI " . Hill Gigas is fought in Zozo , and is one of the strongest enemies . At the time of encountering in the World of Balance , it is relatively difficult to defeat , due to having the second highest HP in the game at the time it is encountered , although when the player later returns in the World of Ruin , it is much weaker relatively , as the player will be much stronger on return . The enemy is not only deadly due to its physical damage , it can also use Magnitude 8 as a final attack , which the player can avoid by inflicting Imp , or instant death attacks . Locke can steal a powerful Gigas Glove from Hill Gigas . " Final Fantasy IX " . Hilgigars is a boss fought on the Conde Petie Mountain Path . It can use Earthquake to deal heavy damage to the entire party , along with having high physical stats . It possesses a Fairy Flute for Zidane to steal , a valuable but very rare steal . " Final Fantasy XII " . Blood Gigas is fought in the Stilshrine of Miriam and the Draklor Laboratory , standing next to walls and attacking enemies which pass through . " Final Fantasy Airborne Brigade " . Hill Gigas appears as an enemy . " Final Fantasy Record Keeper " . Hill Gigas is based on its " Final Fantasy VI " appearance , as it is fought in " Final Fantasy VI " areas .
Yapih Caverns The Yapih Caverns is a location on the Muruc Cahuac Skysea , which is a island of Lemurés in " " . Tomaj directs Vaan and the party to this underground shrine at the southeast of the skysea . Within the caves is the Underfane of Yaxin Qul , which houses a large , fiery crystal formation . The Yapih Caverns are destroyed by Bahamut after the final main mission that takes place there , and as such , they do not play host to any side Missions . Main missions . Mission 18 : Unrelenting Nemesis . Ba ' Gamnan and his siblings await once again at the entrance to the caverns . Mission 19 : Filo in a Bind . Filo is kidnapped by the band of bangaa , who withdrew deeper into the lava - filled cavern . Rikken , Elza , and Raz show up to help get the skybanditer back . Mission 20 : Rite of Despair . After Filo ' s rescue , the bangaa flee , and the party approaches the innermost temple of the caves , the Underfane of Yaxin Qul . The holy shrine encasing the jewel of flame is soon graced with the presence of the Judge of Wings , who summons Belias . Upon the Scion ' s defeat , Vaan gains his Quickening , Pyroclasm .
Soporific Soporific is a Blue Magic spell learned from Flytraps in " Final Fantasy XI " . It puts all enemies within the area of effect asleep . This spell is roughly equivalent to Sleepga II , but is overwritten by many inferior sleep spells . Soporific costs 4 Blue Magic Points to set , and grants the stat changes HP - 5 and MP + 5 when set . There are two main types of sleep in Final Fantasy XI : light - based sleep and dark - based sleep . Soporific inflicts dark - based sleep , just as the Black Magic spells Sleep , Sleep II , Sleepga , and Sleepga II do . Because dark - based sleep is more often used , Blue Mages will much more often set Sheep Song or Yawn instead of Soporific , because those inflict light - based sleep , thus giving the Blue Mages the ability to easily inflict sleep on monsters that resist the Black Mages ' sleep spells . Usually , the only time a Blue Mage will set Soporific is in special situations where the Blue Mage will be putting many monsters to sleep , and could use more AoE sleep spells on separate recast timers . Note : Unlike other job traits obtainable by Blue Mages , the effect stacks for each pair in this group . Each set gives the next tier of Clear Mind for an additional MP Recovered While Healing + 3 effect . A maximum of Clear Mind IV can be achieved granting a max bonus of MP Recovered While Healing + 12 . Clear Mind V is not attainable .
Twin Heads ( Final Fantasy II ) Twin Heads is a Soul of Rebirth enemy from " Final Fantasy II " . It is a palette swap of the Dual Heads enemy . They are relatively weak compared to the vast majority of other enemies in the area , and can be defeated relatively quickly using Ice weapons and spells . This humanoid creature shares its name with a Final Fantasy III monster that is more animal in nature .
Alluring Air Alluring Air , also known as Song of Charm , Song of Enticement and MadSong , is a recurring ability in the " Final Fantasy " series . An ability usable by the Sing command , and by proxy often used by the Bard class , it inflicts Confuse on enemies . Appearances . " Final Fantasy IV " . Edward can use Alluring Air as one of his initial songs with the Sing command . It inflicts Confusion on one or more enemies . In the 3D remake versions , Edward ' s Bardsong command can be given to other party members as an Augment , received from Edward after defeating the Dark Elf . Thus , any party member can use Alluring Air . Edward can inflict Confusion on opponents by his Alluring Air song , performed randomly from his Bardsong command when targeting enemies . " Final Fantasy V " . Alluring Air is used by the Sing command of the Bard . The song inflicts Confuse to opponents and can be learned in Lix by examining the music box in Bartz ' s house . " Final Fantasy Legend II " . MadSong is a status inflicting ability that has 5 uses , it also increases a Robot ' s HP by 9 . It inflicts Conf to all enemies . This ability can be used by Cicada , Harpy , and KingToad . " Final Fantasy Brave Exvius " . Alluring Air is an area - of - effect special ability that casts confuse ( 30 % ) on all enemies . It costs 8 MP and can be learned by Gilbert at level 5 ( 3★ ) and Liza at level 19 ( 2★ ) . The esper Siren ( 1★ ) learns it by spending 10 SP and allows any unit to which she is equipped to use the ability .
Clothes Clothes , also known as Vest , Cloth , Travel Clothes and Clothing , is a recurring armor in the series . It is usually the weakest armor in the game , and is usually the starting equipment of several characters near the beginning of the games that it appears in . There are several variety of clothes as well , such as the Prisoner ' s Wear , Leather Clothing , and Silk Shirt . Appearances . " Final Fantasy " . Clothes is the weakest armor and can be equipped by everyone . It is bought in Cornelia , and provides + 1 Defense and + 2 Weight . Everybody , regardless of job , starts with it . " Final Fantasy II " . Clothes is the weakest armor and can be bought for 20 gil in Altair . It provides + 1 Defense and - 5 % Evade . " Final Fantasy III " . Vest is the weakest armor , providing 1 Defense and Magic Defense . It can be equipped by all jobs , and can be bought for 50 gil at Ur . It is initially equipped on Luneth . " Final Fantasy IV " . Clothes is the weakest armor , bought in Kaipo and Troia for 50 gil , and found in Mist . Prisoner ' s Wear is the second weakest armor in the game , only obtained when Cid joins the party and after rescuing Rosa from the Tower of Zot . It provides + 1 Defense , Magic Defense , and Magic Evasion and resistance to Sleep . Several variations of clothes exists , including , , , , , , , and . " Final Fantasy IX " . The clothes variants include Aloha T - Shirt , which provides no bonuses at all , and Silk Shirt , which can be used by the mages as well as Zidane , teaches Cure and Thunder , grants + 7 Defense , and halves damage from Lightning elemental attacks while making the wearer weak to Fire elemental attacks . " Final Fantasy XII " . Leather Clothing is the weakest light armor , granting a mere + 10 HP and + 4 Defense . It requires the Light Armor 1 license and is the initial equipment of Vaan and Penelo . Cotton Shirt is the weakest mystic armor , providing + 4 Defense and + 1 Magick Power , and requires the Mystic Armor 1 license to be equipped . Silken Shirt is a low - level piece of mystic armor that provides + 6 Defense and + 2 Magick Power . It requires the Mystic Armor 2 license to be equipped . " Final Fantasy Tactics " . Clothing is the weakest clothes , providing a mere + 5 HP . It is bought in Chapter 1 for 150 gil . Wizard Clothing is a mid - ranked armor that is bought for 1600 gil and provides + 45 HP and + 15 MP . " Final Fantasy Tactics Advance " . Temple Cloth is the strongest clothing and provides + 2 attack , + 36 Defense , + 16 Magic Resistance , and + 2 Magic . " Final Fantasy Crystal Chronicles " . Travel Clothes is the weakest armor providing a mere + 10 Defense . Several variations of clothes appear , including , , , , , , , and . Again , many variations of clothes exists , including , , , , , , , , , and .
Miasma ( ability ) Miasma ( or ) is a recurring enemy ability that generally inflicts negative status effect s on the party . Appearances . " Final Fantasy XI " . Mamool Ja leader Gulool Ja Ja possesses an attack called Miasma , which inflicts multiple status effects within a radius of himself . " Final Fantasy XIII " . In " Final Fantasy XIII " , Miasma is an attack used by some winged Cie ' th . " Final Fantasy XIII - 2 " . Miasma returns as an attack used by some winged Cie ' th , such as Varcolaci . " Final Fantasy XIV " . Miasma appears in " Final Fantasy XIV " as an Arcanist ability available at level 10 . The ability deals unaspected damage to a single target with the potency of 20 and deals damage over time with a potency of 35 for a period of 24 seconds . In addition , the ability also has the chance to inflict the Disease status for a duration of 24 seconds . The ability can only be used by Arcanists , Scholars , and Summoners . " Final Fantasy Tactics Advance " . In " Final Fantasy Tactics Advance " , Miasma is an attack utilized by Vampires and Zombies that causes Poison and area damage .
Bloodbones ( The Crystal Bearers ) The Bloodbones is a enemy monster in " " . Battle . Bloodbones are the third strongest in the Skeleton family . Their dexterity allows them to land on their feet when attacked kinetically or thrown around , forcing the player to chain multiple kinetic blasts in order to knock their heads off . Their two swords are deadly , as well as their mid - range Acid Breath attacks . When their heads are knocked off they drop their swords in order to look for their head , which lowers their offensive capabilities and allows Layle the chance to steal them and use them against him and other enemies . Like the Kyokotsu , Bloodbones can fuse together to form a powerful monster . Aside from the mighty Legion , formed by three Bloodbones , they can also form the even stronger Lost Emperor by fusing two Bloodbones with a Lich .
Ipooh ( Final Fantasy VI ) The Ipooh is a boss in " Final Fantasy VI " . Terra initially mistakes Sabin for being another one of Vargas ' s bears . Battle . Two Ipoohs accompany Vargas in battle and prevent him from being hit by any attacks until they are defeated . Edgar ' s Tools are effective in defeating both Ipoohs quickly , allowing the player to focus their efforts on Vargas . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Claw ( 33 % )
Deus Ex Machina ( Final Fantasy IV - Interlude - ) The Deux Ex Machina is an enemy in " Final Fantasy IV - Interlude - " . The player fights it after a trio of Android Soldier s merge into one . The Deux Ex Machina opens the battle with Beam , reducing the party to critical health , after which Edge attacks with Blitz and joins the party .
Crystal Temple ( Ring of Fates ) The Crystal Temple is the final dungeon in " " . Before the events of the Crimson Moon , many people from Rebena Te Ra would pray for the Crystal there . On the final floor players will fight three bosses , and they are Cu Chaspel , Galdes and the last , The Great Galdes . Every time a boss is defeated , players have a chance to rest and prepare for the next fight . After defeating Galdes , the Crystal Temple becomes the Lunite Temple and is host to several older bosses that the player must fight with each character separately . Treasures . Crystal Temple . " Note : Items marked with a * are one - time only . "
Black Goblin Black Goblin is a recurring enemy in the series . Appearances . " Final Fantasy " . Black Goblin is an enemy fought in the Game Boy Advance and later versions of the game , fought in the optional dungeons included in those versions . It is the weakest enemy in the optional dungeons , and once the party reaches level 60 , they will most likely flee . " Final Fantasy V " . Black Goblin is an enemy fought in the Wind Shrine on the second to fourth floor . It is a weak enemy , but is one of the earliest methods of learning the Blue Magic spell , Goblin Punch . " Final Fantasy Tactics " . Black Goblins are the second tier of Goblins , having more HP and Strength in addition to being able to use the skill Spin Punch . They however lose the ability to use Tackle and Eye Gouge .
Malboro Menace Malboro Menace is a recurring enemy in the series introduced in " Final Fantasy X " . It also appears in many remakes where the Malboro s had previously appeared . It is oftentimes the upgraded version of the Great Malboro . Appearances . " Final Fantasy II " . Malboro Menace is an enemy fought in the Game Boy Advance and later releases at Arubboth . It fights much like the Great Malboro , relying on physical attacks that inflict multiple statuses to one character and traveling in groups . It is weak to Fire - elemental and Ice - elemental attacks , and absorbs all other elements except Lightning , and can drop the Yoichi Bow . " " . Malboro Menace fought at the Depths . It is a more powerful version of the Great Malboro , but is not the strongest of the Malboro - family . In addition to using Bile and Bad Breath , Malboro Menace has the Doom spell . It is valuable for its rare item drops , the , , and . Malboro Menace is weak to Fire - elemental attacks . " Final Fantasy VI " . Malboro Menace is a boss fought in the Game Boy Advance and later releases at Dragons ' Den , appearing first alone , then two more appear when it is defeated , followed by four . It is the most powerful of the Malboro - family , having access to the Bad Breath , Tentacle , Diabolic Whistle , and Blaster skills , inflicting a wide range of status effects to the party constantly . It is weak to Fire - elemental attacks . " Final Fantasy X " . Malboro Menace is an optional boss fought at the Monster Arena after catching at least one of each fiend at Kilika . It is the most powerful Malboro , boasting high stats and having access to more powerful version of the Malboro skillset , including Putrid Breath , Mega Gastric Juice , Gastric Juice Blast , and Chow Time . Malboro Menace will always start the battle by ambushing the party and opening with Putrid Breath . When defeated , it will drop many weapons with status - strike abilities and armor with status - proof abilities , with weapons always having Poisonstrike and armor always having Poisonproof . All equipment dropped by the Malboro Menace also gives a hidden 6 % Critical to the wearer ' s physical attacks .
Vollbow Vollbow is a peninsular region of western Quon in " Final Fantasy XI " . It was useful for trade in the era before the Crystal War , providing a road from Zulkheim in the east to the Marquisate of Tavnazia . The mysterious destruction of the Marquisate separated its remnants from the rest of the continent , however , and greatly reduced the accessibility of Vollbow . It therefore stands as a largely forsaken territory in present day Vana ' diel . This region requires " " expansion to access . Conquest . This region is subject to conquest . Zones . Cape Teriggan . Cape Teriggan is a windswept , sandy wasteland that occupies most of the Vollbow peninsula . The Kuftal Tunnel arrives at its southernmost point while the Gustav Tunnel offers one - way departure to the northeast . It boasts substantial populations of manticores , cockatrices , velociraptors , and beach bunnies . The Alliance of Altana ' s regional outpost awaits couriers in the south . Due to the addition of Fields of Valor , it has become a popular place for higher level players seeking to level up while solo or in small parties . Kuftal Tunnel . Kuftal Tunnel is a dusty undersea passage that has become the unlikely gateway to Vollbow . It extends north from the Western Altepa Desert , which itself is part of an island southwest of Quon . Travelers must therefore endure a circuitous expedition to the south before beginning the approach to Vollbow . As its map is obtained from a treasure coffer and therefore not standard issue , the looping tunnels of Kuftal may easily confuse an inexperienced navigator . Novice adventurers searching for the exit to Cape Teriggan must tread quietly to avoid the scores of Crabs , spiders and scorpions infesting the area . A notorious wyvern named Guivre has also built a reputation for spotting lost wayfarers and ending their time in the Vollbow region . Valley of Sorrows . The Valley of Sorrows is an isolated subsection of southeastern Cape Teriggan . It is distinguished as the lair of the rare adamantoise . A particularly impressive specimen , Aspidochelone , sometimes appears in place of its kin . Gustav Tunnel . Gustav Tunnel is the long , dark route linking Cape Teriggan in the southwest with the Valkurm Dunes in the northeast . The connection with Teriggan can only be passed in one direction , however , forcing anyone in Gustav to detour across half of Quon and the neighboring sea to return to the cape . Though the main tunnel is straight and narrow , a sprawling side cavern tempts spelunkers to delve deeper . In addition to the numerous pugil s and skeletons in Gustav , a cadre of wyverns occupies the area . Chief among them is Bune , who patrols the central passage and preys upon careless visitors . Cloister of Gales . The Cloister of Gales is a cave in northwestern Cape Teriggan that contains the protocrystal of Wind . Examination of this stone may lead to an encounter with Garuda , a slumbering Avatar .