naist-nlp/zeshel huggingface dataset:
Sorceress Memorial The Sorceress Memorial is a location in " Final Fantasy VIII " . A structure built to commemorate the Sorceress War , it also functions as a place to seal potentially dangerous sorceresses . Story . Although during the game it is largely considered a memorial erected in Esthar at the end of the Sorceress War , the Sorceress Memorial was in truth the reason the war ended . Dr . Odine created the Memorial as a facility to seal magic , then known as the " Sealing Facility " . The facility became part of the plan to seal away the evil Sorceress Adel ; a kind of armored cryo - capsule was placed it inside the Memorial , and a simulacrum image of the girl Ellone , whom Adel was searching for , was created . Once Adel was informed Ellone was being held inside this newly constructed building , the sorceress went there at once , possibly smelling a trap but trusting in her sorceress power s to keep her safe . Once at the Memorial , Adel saw the hologram of Ellone and immediately realized it was a fake , however , Laguna quickly pushed her into the seal and and she was flash frozen . Because it was still too dangerous to keep her there even in her frozen state , the capsule was ejected from the Sorceress Memorial into space using three " Ragnarok " airships that launched from the Memorial . During the game ' s events Esthar wants to seal Rinoa in the Sorceress Memorial after she is viewed as a threat to mankind . Rinoa , scared of her newly awakened sorceress powers , allows herself to be sealed , but Squall rescues her before she is frozen . Location . The Sorceress Memorial is located on a peninsula closest to Esthar City but still within the borders of the Great Plains of Esthar .
White Mousse ( Final Fantasy IV ) White Mousse , also known as Tofu or WhiteMoose , is an enemy from " Final Fantasy IV " . Battle . Like many enemies in the Tower of Babil , it is weak to Ice , and a Blizzaga spell spread out across a group of them will assuredly eliminate each one . White Mousses also appear alongside a Purple Bavarois and Black Flan on the Red Moon . Other appearances . " Final Fantasy Record Keeper " . White Mousse from " Final Fantasy IV " appears as an enemy in " Final Fantasy Record Keeper " . Etymology . It has also been known as " Tofu " .
Cubus The Cubus is a Rare Game enemy found in Sochen Cave Palace in " Final Fantasy XII " . It is a stronger version of Oiling . Bestiary entry . Derivation : Oiling Requirement . The Temptation Eluded area of the Sochen Cave Palace is filled with Pit Fiends and Wendigos 25 % of the time . After killing all of these foes , Cubus will drop down right next to the player . This will only work if Pit Fiends and Wendigos spawn , not Strikers and Imps . There is a gate crystal so one can simply save and reset if there are no Pit Fiends and Wendigos .
NulDeath ( ability ) NulDeath , also known as ARUB , NulMgc , or Death Force , is an ability that inflicts the status , NulDeath . Appearances . " Final Fantasy " . NulDeath , known as ARUB in the NES release , and NulMgc in the " Final Fantasy Origins " release , is a level 7 White Magic spell which grants Resist Death , Resist Status , and Resist Earth to all allies . As such this effectively grants resistance to most status inflicting spells and immunity to the spells Blind , Stun , and Kill . The spell can be bought at Onrac and can be learned by the White Mage , White Wizard , and Red Wizard job classes . In the GBA / PSP / iOS releases it costs 28 MP to cast . " Final Fantasy VII " . Death Force is an Enemy Skill that inflicts NulDeath to a single target . The spell costs 3 MP and can be learned only from the enemy Adamantaimai . The player must use Manipulate in order to learn the Enemy Skill . Death Force only works on one person per caster . For example , if only one party member has learned Death Force , and used it on themselves and then cast it on another party member , they will lose their death immunity status . Therefore , to maximize the usage of Death Force , all three party members must have learned it .
Guard Leader The Guard Leader , otherwise known as Marshal , is a boss in " Final Fantasy VI " fought in the Narshe Mines when Locke and the Ten Moogles fight him and his guards to protect Terra . The player may face the Guard Leader with any of the three parties . Battle . The Guard Leader is flanked by two Silver Lobos , which are easily dispatched . When his Silver Lobos are alive , he will use the Net ability , which inflicts Stop on one character , stopping them from most of the battle . Once the Silver Lobos are dead , Guard Leader begins attacking with Charge , a powerful physical attack . It is recommended to fight with Locke ' s party , so Locke can steal a Mythril Knife . However , if this is too much trouble , the player should bring Mog ' s party instead , as Mog has the Twilight Requiem Dance to use , which will kill the Guard Leader in one hit if he attacks with Snare . The Guard Leader is one of the few bosses to appear on the Veldt and have a Rage . If any of the three parties attempting to battle Guard Leader are defeated , they are revived with 1 HP per character . If a player wishes to steal multiple Mythril Knives , it is possible to repeatedly battle with Locke ' s group , and attempt a steal each time , then defeat Guard Leader with another group when ready to move on . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Net ( 33 % ) 2nd Turn : Attack ( 100 % ) 3rd Turn : Net ( 66 % ) or Attack ( 33 % ) 4th Turn : Attack ( 100 % ) If monster is by itself : Attack ( 33 % ) or Charge ( 66 % ) Other appearances . " Final Fantasy Record Keeper " . Guard Leader appears as aa boss in " Final Fantasy Record Keeper " , fought in the Record of the Abandoned Mineshaft . As in his source game , the Guard Leader is fronted by two Silver Lobos . While a player ' s natural inclination might be to rush the flunkies before taking on the big guy himself , this is once again a case in which first instincts could cost the party dearly ; the Guard Leader will unleash his Charge attack to try and take the party down . Use a triangular assault pattern to avoid this threat ; take a wolf , then charge him even as the remaining wolf is still attacking . The Nets he throws are mildly annoying at best , but he will fall easily . If defeated on Elite difficulty with a Bonus Quest in play . the player could acquire Mog between Back to the Skies and the Quest system ' s retirement . Here , Mog is a dancer , a capable fighter and Red Mage whose Soul Break s assist his party in a variety of ways .
Ice Commander ( Final Fantasy V ) Ice Commander is an optional boss in " Final Fantasy V " . Three of them help out Shiva during her boss battle . Battle . Strategy . If the player challenges Shiva before going to Karnak , the Ice Commanders might kill the team easily . To challenge Shiva as soon as possible , a Black Mage should cast Fire while the Knights and Monks attack . Once they are gone , the party can concentrate on Shiva . If the player has been to Karnak , Ice Commanders are easily killed with Fira and Ifrit . The Ice Commanders are also vulnerable to the Blue Magic Pond ' s Chorus . Other appearances . " Pictlogica Final Fantasy " . Ice Commander appears in " Pictlogica Final Fantasy " as an enemy .
Whirlwind ( ability ) Whirlwind , also known as Gust , is a recurring spell and ability in the " Final Fantasy " series . It does damage to all enemies , sometimes Wind - elemental and other times non - elemental . In some games , Whirlwind is an alternate name for Tornado . Appearances . " Final Fantasy XI " . Whirlwind is another Sea Monk ability similar to Maelstrom , but inflicts Wind damage and Vitality Down instead . It cannot be learned by Blue Mages . " Final Fantasy XII " . Whirlwind is an attack used by Chaos . It deals damage equal to half the target ' s max HP , but is restricted by the 9 , 999 damage cap . " Final Fantasy XIII - 2 " . Whirlwind returns as an ability exclusive for Chaos Bahamut . The animation is similar to that of Final Fantasy XIII and , like the previous game , it launches the targets into the air . " Final Fantasy XIV " . Whirlwind is learned from the Claymore for 300 AP , and costs 8 MP to cast . It is used by the Raptor class , and deals Wind - elemental damage to one enemy with a chance of Confuse within four squares .
Mandragora ( Final Fantasy X ) Mandragora is an enemy in " Final Fantasy X " found at the cavern in Mt . Gagazet and in the ruins of Zanarkand ( not in the dome ) . Its physical attack may inflict Poison . It uses a powerful magic attack called Earthquake , which hits all members of current battle party , and an attack called Ochu Dance , which inflicts Darkness , Silence , Confuse , and Slow . It drops weapons with Strength + 5 % , Magic + 5 % and Poisontouch , and armors with different status wards .
Wyrm ( My Life as a King ) Wyrm is the final boss of " " , fought at the Infinity Spire on the 99th floor . Battle . He is by far the most powerful enemy in the game , possessing an attack similar to Omega ' s Wave Cannon called Tidal Wave ( suggesting the " wyrm " may actually be Leviathan , or more likely Shinryu , considering its relationship with Omega , who is also in the same dungeon , and that Tidal Wave is also one of Shinryu ' s recurring attacks ) that does 3 , 000 damage instead of 1 , 000 . It can take multiple playthroughs to build an adventurer that can survive this attack . Even its regular attacks are formidable and will take out less - souped - up adventurers in a single hit . He has about 35 , 000 HP , the most of any enemy in the game , and his defensive abilities far exceed that of any other enemy . Strategy . It can be defeated with adventurers having less than 3 , 000 HP using a " soak team / kill team " strategy : The player should form three parties , two " soak teams " of weaker characters , and a " Kill team " consisting of your best characters . The player should tme their departures so that the " soak teams " leave well before the " kill team " . The Wyrm will use Tidal Wave , wiping out the first two parties , before the kill team arrives . The Wyrm can only use Tidal Wave once per day , so the kill team will be able to do damage . They still have to be pretty strong as the player will only be able to attack every other day .
Blue chocobo Blue chocobo is a recurring type of chocobo . Appearing less commonly than other chocobo types , blue chocobos are able to cross rivers and streams . Blue chocobos are also known as River Chocobos for this trait . Appearances . " Final Fantasy VII " . Blue chocobos , known as River Chocobos , first appear in " Final Fantasy VII " , and along with the green chocobo are the first steps in the complex chain of breeding needed to get a gold chocobo . Blue chocobos are bred from a good chocobo and a great chocobo with a Carob Nut , and can breed with a green chocobo to receive a black chocobo . Blue chocobos can cross shallow water and rivers , but cannot enter the ocean . Some NPCs in the chocobo races at the Gold Saucer may ride blue chocobos , but that doesn ' t give them any advantage in the race course . A programming error reverses the abilities of blue and green colored chocobos . Green chocobos are unaffected in the space section of the short course as well as the water section of the long course , while blue chocobos climb hilly terrain easier . This can be seen easiest in the short course ; given the same or comparable top speed , the blue chocobo will conquer the rising spiral at the beginning far more handily than a green or yellow chocobo . Black and gold chocobos are unaffected by both terrains and regular yellow chocobos , as well as all normal AI - controlled opponents , are slowed in both parts . " Final Fantasy IX " . There are two types of blue chocobo : the light blue River Chocobo is Choco ' s first upgrade , found at the Healing Shore chocograph from the Chocobo Hot and Cold minigame . This allows Choco to traverse shallow waters and reefs from beach es , but he cannot traverse the open ocean . The dark blue Sea Chocobo can cross all water and is the penultimate upgrade for Choco , found at the Green Plains chocograph . Blue chocobos of both shades can be found in Chocobo ' s Paradise . " Final Fantasy XI " . Through chocobo raising , adventurers can breed and raise blue chocobos for use as personal mounts . The chocobo ' s color has no impact on the bird ' s attributes or abilities . Blue Chocobo Dye may be used to cause a player ' s chocobo to appear to be blue regardless of its actual color . According to lore , the Palfrey breed of chocobo are sometimes born blue . These gentle chocobos are often used for desert travel . " Final Fantasy XIII - 2 " . Blue Chocobos can be recruited into the Paradigm Pack as Ravagers . They are some of the best Ravagers with some resistance to all elemental spells and massive attack potential . They are native to Archylte Steppe Year Unknown . " Final Fantasy XV " . The player can dye their chocobo blue at Wiz Chocobo Post , but the effect is merely cosmetic . " Final Fantasy Dimensions " . A blue chocobo appears in the chocobo races in Gardenia .
Gemini ( zodiac ) Gemini , the Twins , is a sign of the zodiac and a recurring symbol in the " Final Fantasy " series . Appearances . " Final Fantasy IX " . Gemini is one the Stellazzio coins collected by Queen Stella . To obtain it Zidane must make a donation to the Treno wishing well thirteen times , after which the waters will give up the coin . " Final Fantasy XI " . The Gemini Subligar is one of the thirteen Zodiac subligaria , which can obtained from a Fomor Thief in specific level - capped dungeons around Tavnazia . It is used to obtain the " Rapparee Harness " , a light armor worn by Thieves and Dancers . " Final Fantasy XII " . The Esper Zalera aligned with the element of Death , embodies the sign of Gemini . Zalera carries a shamaness on one of his wings to invoke the image of " Twins " . In the " International " version , the Gemini emblem is represented by the Machinist job . Gemini Gems are dropped by Giant - type enemies . " Final Fantasy Tactics " . Gemini is one of the twelve auracite s , and one of the seven to contain a Lucavi demon . The stone contains the Death Seraph , Zalera , and is in the possession of Marquis Elmdore . When Elmdore is fatally wounded in the War of the Lions , he offers his soul to Zalera to remain among the living . When Ramza Beoulve storms Elmdore ' s residence at Limberry Castle , the Marquis gives himself to the stone once more and becomes the Death Seraph . Gemini is also a zodiac sign used to determine damage compatibility between characters during battle . Gemini has optimal compatibility with Sagittarius , good compatibility with Libra and Aquarius , and bad compatibility with Virgo and Pisces . In the Ivalician calendar system , the month of Gemini lasts 31 days and corresponds with the May 21 to June 20 of the real world Gregorian calendar . " Final Fantasy Mystic Quest " . The Gemini Crest is found in a Battlefield near Fireburg . It allows Benjamin to teleport via the Gemini Panels found in towns , temples , and dungeons . " Dissidia 012 Final Fantasy " . The Gemini Recipe appears as a trade accessory .
Chimaiga ( Ring of Fates ) The Chimaiga is an enemy from " " . It fights identical to the Chimera , and should be treated as such despite its increased stats . It is fought in the area where the Dragon and Dragon Rider would be fought , if they had already been defeated , and is flanked by two Vulcan Mus . Upon defeat , it will drop the same spoils as the Dragon .
Diablos ( Final Fantasy VIII boss ) Diablos is an optional boss in " Final Fantasy VIII " . The player summons Diablos into battle by using the Magical Lamp , and fights it to acquire it as a Guardian Force . If careless , the player can lose the chance to obtain the Diablos GF by selling the Magical Lamp . Encountering . Just after graduating as SeeD , the party is sent out on a mission ; Headmaster Cid briefs the party on the Timber operation and afterward , gives Squall the Magical Lamp . The lamp ' s description advises saving before use , foreshadowing a possibly difficult fight . Upon using the lamp in the inventory , the current party is transported to an alternate dimension where Diablos is fought . Diablos can be fought with either Squall ' s or Laguna ' s party , as the Magical Lamp may be used at any point in the game . Battle . Though Diablos is a Gravity - based enemy , he himself is vulnerable to Gravity . Diablos will cast Curaga on a party member that casts Demi from their spell stock , instead of just draw - casting it . Diablos also counter - attack spells cast against him with Demi . Diablos ' s attacks are Gravity - based , and while they do a high damage they cannot kill the party . Diablos is susceptible to Blind and Slow ; while blinded , he still has a chance , albeit small , to hit . Diablos ' s level is the average level of the party that fights him . If fighting Diablos when he is level 30 or below , Demi and Cura magic can be drawn from him ; if level 30 or above , Holy and Flare magic can be drawn , as well as Demi , and Curaga replaces Cura . Strategy . The easiest strategy to defeat Diablos as soon as Magical Lamp is available is to have different characters junction Quezacotl and Siren for the Mag - J ability . When the battle starts , the party should inflict Diablos with Blind and Slow and cast Protect to mitigate damage from physical attacks . Even a low level party should have at least some Protect and Blind spells in stock , drawn from Granaldo and Raldo in the Balamb Garden Training Centre during graduation . ( If not , both spells can still come up in Selphie ' s Slots . ) Slow is available from level 20 + Caterchipillars in Balamb forest s . The party members should have the Item command and hold a stock of Phoenix Downs . Once Diablos is blinded and slowed , the party should stock Demi from Diablos and then cast it from their stock to deplete Diablos ' s HP ( even more effective if the player has stocked Double from the Elvoret ) , while causing him to counter with Curaga , effectively removing the need to heal . When Diablos is blinded , he is unlikely to hit , and his physical attack only targets one character . Therefore , the player may opt to not heal from his gravity attacks seeing as they cannot KO , and use Limit Breaks while in critical health to finish the battle quickly . If Diablos ' s attack happens to connect even when blinded , the others can revive with Phoenix Downs .
Ramuh ( Dimensions boss ) Ramuh is an enemy in " Final Fantasy Dimensions " fought in the Cave of Fulmination . Defeating him gains Ramuh as an Eidolon . Battle . Ramuh has a lot of HP and his physical attack does about 150 damage to front row characters . He can cast damaging lightning attacks , such as Thundara , Thunderbolt , and his best move , Judgment Bolt . He can cast Sleep to counter physical attacks , and Osmose to drain MP . Strategy . The party should be around level 22 . Barbara should be in the party and use Healing Breath . Monk and Warrior should use Strike rather than normal attack . If the party has a Black Mage or Red Mage , they should use their best spells , such as Blizzara or Fira .
Pandemonium ( Final Fantasy IX ) Pandemonium is Garland ' s castle in " Final Fantasy IX " and the place where he docks the " Invincible " and oversees the soulless Genomes . Referred to as a floating castle , Pandemonium is situated near Bran Bal on the planet of Terra . It appears organic in design , with eyeballs , scales , horns , fangs and shells in its structure . Atop the Pandemonium rests a large red crystal . Story . Pandemonium is where the souls of Terra , killed in years long past , lay in stasis , anticipating the absorption of Gaia . Pandemonium can only be accessed by a transport portal similar to those found within the castle proper . Inside , Garland reveals to Zidane his true purpose as an Angel of Death . Zidane is distressed by the news and tries to attack Garland , but he apparently modifies Zidane , causing him to pass out and altering him to become an " empty vessel " , just like the other Genomes . Zidane is left on a throne in a secluded room . His friends come to try to help shake him out of his reverie , but Zidane brushes off their attempts . After several battles where various party members help Zidane defeat various monsters , he comes to grips with himself . The party battles a Silver Dragon and then Garland . Though Garland continues to predict Gaia ' s eventual decay , the party defeats him , and Garland crawls to the fortress ' s precipice . The party spares his life , but Kuja enters Pandemonium on the " Invincible " and kicks Garland off the ledge , sending him plummeting to his death . Kuja enters Trance after being defeated in battle , and Pandemonium is destroyed , along with the rest of Terra . Quests . Mognet . Moorock in Bran Bal has never heard of Mognet , but upon learning of it wants to send a letter to Mozme in Pandemonium : Blu Mag . Quina can eat Abadon to learn Twister , Amdusias to learn Level 4 Holy , Malboro to learn Bad Breath , and Shell Dragon to learn Earth Shake . Musical themes . The theme that plays in Pandemonium is known as " Pandemonium " and is a remake of " Castle Pandaemonium " from " Final Fantasy II " with a distinctly slower tempo and gothic sound . During the three battles after Zidane learns of his nature as a Genome , the music that plays is titled " You ' re Not Alone " . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . Pandaemonium appears as the Field Music Sequence for " Not Alone " . Etymology . Pandaemonium is named after the castle of hell , Pandaemonium , from " Final Fantasy II , " which is named after the fortress that the fallen angel Lucifer builds in Hell in John Milton ' s " " . The music that also plays in the location is a remix of the music played in Pandaemonium from " Final Fantasy II " , albeit at half the speed .