Soloing classic content Because stats grow exponentially every expansion , most end - game raid content from previous expansions becomes soloable by players at max level of the current expansion . There are many incentives to solo old content , like obtaining old legendary items or mount s , and completing old achievement s . Some encounters , like and , have mechanics that make them very difficult to solo , whereas others , like and , are technically soloable , but very difficult because of their mechanics . Most bosses , however , may be burned down without major consideration for their abilities on your part . Wrath of the Lich King bosses like , Gunship Battle , and the are probably impossible to solo at any level , because of their mechanics . The two classes that have the best utilities to solo old raid content are Protection Paladin s and Blood - specced Death Knight tanks , because they are the only specs in the game designed to take large amounts of damage and can heal themselves consistently . Feral Druid tanks who can time shifting out of Bear Form to cast healing spells on themselves perfectly are also good candidates for soloing old content . If you really know what you ' re doing and are geared enough , Hunter s and Warlock s can also solo old content . Be warned that the enrage mechanic is present in nearly every post - Classic raid boss , so being able to deal a large amount of DPS is also a must . Molten Core . Lucifron . Death Knights should be aware that his debuff affects Runes , too . is a great asset for this fight because it allows a rotation of nothing more than and once initial diseases are applied , which is all it takes to solo Lucifron . As of Cataclysm , this fight is very easy for most classes just to burst down . No real planning needed . Magmadar . This boss is an easy fight for any level 85 toon . He fears about once every 40 seconds , break the fear with a PvP trinket or similar effect or item . Stay out of the fire . He should go down fast . Ignore the enrage , for to a level 85 his damage in minimal . Gehennas . As of Cataclysm this fight is much easier , kill his adds first , they have less than 100k heath and should be a 2 or 3 shot . Then Fight Gehennas himself ; kite him out of the Rain of Fire - he has low heath and most level 85 toons can burn him down quickly enough to where his debuff does not matter . A very difficult fight to solo . His adds can stun , and he applies and persistently reapplies a 5 - minute Curse debuff which reduces healing received by 75 % . His main damaging abilities are his Shadow Bolt s and a static Rain of Fire that you should move away from whenever it is cast . Druids can simply dispel his curse , and Paladins can Divine Shield out of it ( usually only once per fight given its long cooldown and Forbearance ) , but Death Knights have no way of removing it on their own . The best they can do is make effective use of Anti - Magic Shell , Corroded Skeleton Key if they have it , and Icebound Fortitude to become immune to stuns from the adds . If you can get some , because their cooldown begins upon leaving combat , the best way to use them is this : Shadow Resistance is a great help on this fight , because it reduces damage received from Gehennas ' main ability . ( paladin ) , ( priest ) , ( warlock ) , or / should be used if available . Garr . His add blow up when they die , might do a knockback but can be resisted at level 85 . One of Garr Mechanics is that he will dispel all your buffs , so don ' t worry to much about buffing up and staying buffed , this fight is a very easy one once his adds are dead . Baron Geddon . Pull him to the narrowest part of the tunnel from Garr ' s room , because his will knock you into the air and cause you to take falling damage . His debuff which drains mana will be worrisome to Paladins and Druids who shapeshift out of bear form to heal themselves , but , as always for Paladins , Divine Shield will remove it . Don ' t forget that Lay on Hands does not cost mana , so not healing yourself until you blow LoH at very low health is also a viable strategy . When he begins casting his Hellfire - esque ability , he becomes immobile , allowing you to move out of range and bandage yourself if necessary . Shazzrah . His Arcane Explosion does pitifully little damage to level 85s , but any magic damage dealt to him will be reduced by 50 % . Golemagg the Incinerator . Easy to solo ; ignore the adds and burn the boss down . His adds can not be killed and will be rez by Golemagg as soon as they die , if you have a pet that is able to tank them away from this boss , might make his a little easier . Kill him as quickly as possible , though , because there does not appear to be any limit on the number of stacks of his armor - reducing debuff that may be applied . ( Each stack reduces armor by 250 and it stacks rapidly ) . Sulfuron Harbinger . It may seem impossible at first , because of the perpetual heals from the Flamewaker Priest adds , but they will eventually run out of mana , and they will not regenerate enough to heal him again once they do . They have little heath as well at about 75k , for a faster fight Single target each add and burst each down , should take 1 or 2 shots they heal they cast takes 2 sec to fully cast . If you AoE is strong enuff then you may AoE the adds down while bursting the boss . Death Knights may use Icebound Fortitude to be come immune to the stun + knockback ability used by Sulfuron Harbinger . Majordomo Executus . Relatively simple , you can ' t kill Majordomo himself , but he will surrender once all of his adds are down . All his adds have 100k ish heath . Blow all AoE cool downs and they should die quickly Move out of the coal pit if you get teleported into it , because it ' s marginal but unnecessary damage on yourself . Be warned that if you fail at soloing Ragnaros , you may have to defeat Majordomo again , depending on how long you wait to re - attempt him . Ragnaros . At level 85 , this boss does very little damage to your toon . The biggest threat is his knockback . If the Sons of Flame spawn , if you are a Warlock , do NOT Banish them ; Ragnaros may resurface while a Banished add is up . They have a Mana Burn , so Paladins must be prepared for this ; Divine Shield works , Divine Plea can be used if necessary , and Lay on Hands will restore some mana too . They deal no physical damage , only Fire damage , so Hand of Protection is useless against them ; save that for falling damage . Note that it is possible to completely avoid falling damage by standing in the location shown in the screenshot to the right ; when Ragnaros knocks back from here , standing there will result in being knocked into the lava . Regardless , be prepared for falling damage anyhow ; standing at even a slightly different angle may cause it . Parachute Cloak and Flexweave Underlay can reduce falling damage if your class does not have an ability that already does that . Also , use any defensive cooldown after being knocked back , because you will periodically take about 6000 fire damage per tick every few seconds before returning to melee range of Ragnaros . Class - specific tips . Death Knight . With the 4 - piece T10 tank set bonus , 3 / 3 Improved Rune Tap , , , and , you will have a long string of defensive cooldowns . followed by should only be used as a last resort ; it ' s too good to waste before you really need it . is also a defensive cooldown for emergency situations ; immediately allowing use of at least two Death Strikes at once . Don ' t forget that you can also spec into situational talents like , which will allow you to heal yourself with , or Bloodworms for a minor HPS gain , but these talents are not normally part of current raid tanking specs ; you would only use them for PvP , DPS , or " solo old content " specs . As of Patch 4 . 0 . 1 , Death Strike no longer requires diseases on its target to heal . You don ' t need to keep diseases up to solo old fights anymore . Hunter . Because the majority of damage intake will be to your pet , a Tenacity pet is preferred . Give it a defensive spec , like this one ( note that a Beast Mastery spec is required ) , and use and cast as necessary ( spec into Improved Mend Pet ; especially important for bosses that apply debuffs , like most in Molten Core ) , and . On bosses with enrage timers , this tactic may not work so well ; help DPS if you must , Roar of Sacrifice will help if you do pull aggro . Paladin . You ' re in luck - if you ' re the only person in an encounter , you can use as much as you like without worrying about mobs ignoring you . Make sure to take necessary Protection talents to reduce the cooldown of Divine Shield and - the latter is extremely useful in some fights . Use or depending on the encounter - but usually , SoW will suffice . Warlock . will make you immune to critical hits from level ? ? raid bosses and make your armor and stamina as high as a moderately geared tank for 30 seconds . In addition , you retain all your DPS abilities , allowing you to effectively tank the boss as well as deal massive amounts of damage . You may defeat the boss before Metamorphosis lifts , but if not , rely on your Voidwalker or Felguard to resume tanking . Chances are you will need to use Soulshatter as well as your pet ' s Anguish once or twice to cause your pet to gain aggro . Classic fights that cannot be soloed ( Edit : All Classic fights are possible in Mist of Pandaria ) . The following Classic fights have mechanics which specifically require more than one person to overcome :