naist-nlp/zeshel huggingface dataset:
Power Staff Power Staff , also known as Power , is a recurring weapon in the series . Appearances . " Final Fantasy " . Power Staff is a low - level staff used by all jobs except Thief , Red Mage , and Red Wizard . It has an Attack power of 12 , and no on - use effect ; it is most noteworthy for being worth 12 , 345 gil when sold in the NES / MSX versions ( while being worth " only " 6 , 172 gil in remakes ) . It can be found in a treasure chest in the Western Keep after receiving the Mystic Key , and dropped from Rhyos in later remakes . " Final Fantasy II " . Power Staff is a mid - level weapon bought in Mysidia and Machanon for 8 , 000 gil . It has an Attack of 53 , Accuracy of 66 % , and Evasion of 2 % . " Final Fantasy IV " . Power Staff is a mid - level weapon that can inflict Berserk on hit . It provides + 30 Attack , + 49 Accuracy , and + 10 Strength . It can be bought for 2 , 000 gil in the Cave of Eblan . In the 3D versions , it has an attack power of 20 and accuracy of 100 . If Golbez is hacked into the party , he ' ll be able to equip it . " Final Fantasy IV - Interlude - " . Power Staff can be equipped by Rosa and Porom . It can be bought in Damcyan Castle and Fabul Castle for 2 , 000 gil . The staff has an attack power of 30 and a accuracy of 49 , it can also cast Berserk when used as an item during battle . " Final Fantasy V " . Power Staff is a high - ranked weapon used by the magic - based classes . It provides + 27 Attack and + 3 Magic , and can be stolen from Farfarello . It does not inflict damage but will inflict Berserk on its target . " Final Fantasy X " . Power Staff is a weapon for Yuna , when her rod has all Strength - raising auto - abilities on it : + 3 % , + 5 % , + 10 % , and + 20 % . " Final Fantasy XI " . Power Staff is an unusual mage ' s staff that increases the wielder ' s Strength in combat . It can only be obtained from a goblin NM in Ifrit ' s Cauldron . " Final Fantasy Tactics Advance " . Power Staff is the most powerful staff in the game , and provides + 45 Attack , + 6 Defense , and + 5 Magic Resistance . It can be obtained by completing the mission " Who am I ? " which requires Magic Medal x2 . " Final Fantasy Dimensions " . Power Staff is a mid - level staff , providing 44 attack power , + 8 Wisdom , + 5 Attack , and casts Berserk when used as an item . " Dissidia Final Fantasy " . Power Staff is a level 22 staff that increases base Bravery by 17 and Attack by 17 . It can be traded for at the shop for 6 , 050 gil , Staff , and Strength Powder x3 . " Dissidia 012 Final Fantasy " . Power Staff returns as a level 30 staff that provides + 25 Attack , + 29 Bravery , and + 5 % EX Mode Duration . It can be obtained by trading 23 , 750 gil , Flamescepter , and a Rafflesia Vine .
Bomb ( Crystal Chronicles ) The Bomb is an enemy from " Final Fantasy Crystal Chronicles " . It is a fast and aggressive enemy , but can easily be defeated with Blizzard spells . It attacks with Fire spells and with a Meteor spell which all Bombs have , they tend to explode after it dies so it is best not to get to close when his body touches the ground . Bombs do not appear in all dungeons , most likely it can be found at the Mine of Cathuriges , Dead Village Tida , the Daemon ' s Court , and Mount Kilanda volcano . Its siblings , Ice Bomb and Thunder Bomb , can be found in other dungeons .
Spectral Keeper The Spectral Keeper is a Spirit - Beast fiend in " Final Fantasy X " . It is the last boss fought before meeting Yunalesca , and appears after completing the Zanarkand Cloister of Trials . Battle . The battle is unique as each party member stands on a floating platform , each representing a temple Yuna has visited on her pilgrimage , with the Spectral Keeper in the middle . The party members can teleport to an adjacent platform at any time via Trigger Command s . Any aeon Yuna summons will stand on a rock . The Keeper will sweep his claws and hit anyone standing on the three platforms in front of him . Several times during the battle glyph mines will be placed on two random platforms and will explode on the next turn , causing Instant Death . If an aeon is summoned , glyph mines placed on panels will have no effect when they explode . The Keeper can strike a random teammate with his tail , inflicting Berserk . The characters are physically separated , and this may be the rationale for the Guard and Sentinel commands being unavailable in this fight . The boss is immune to a great deal of status effects and has equally high Defense and Magic Defense , although it is susceptible to Mental Break . Spectral Keeper and Sanctuary Keeper both have a dangerous counter attack . Spectral Keeper ' s Berserk Tail has only a 50 % chance of inflicting Berserk . Due to the way status resistance works in " Final Fantasy X " , this means that merely having Berserk Ward will give full protection against being berserked by it . Strategy . It is best not to use aeons unless their Overdrive bars are full , because Spectral Keeper will use a glyph mine on his next turn to defeat the aeon . The party should be spread around Spectral Keeper , leaving one panel either side of each character blank . This serves to help limit Spectral Keeper ' s ability to damage more than one character at a time as its long arms facilitate it striking three panels at once , and it has a tendency to lay glyph mines close together . Provoke works and can keep damage away from less robust characters ; provoking characters should be kept in the line of Spectral Keeper ' s attacks . Using Mental Break makes Black Magic or Holy particularly effective . Curing Berserk and applying Protect may be necessary , and Berserk Ward or Proof armor are useful . Characters with high Evasion , such as Lulu , can work well against the Spectral Keeper ' s low Accuracy . Overdrives , Mixes , or aeons summoned with a full Overdrive or with Yuna ' s Grand Summon will be useful to weaker parties in getting an Overkill ( netting an extra Lv . 4 Key Sphere ) .
Zeromus ( Final Fantasy XII boss ) Zeromus is an optional Esper boss from " Final Fantasy XII " fought in the Stilshrine of Miriam . He shares his name with the final boss of " Final Fantasy IV " , and they both have the signature attack Big Bang . He bears physical similarities to the original Japanese design for Zeromus , later used in Zeromus EG , such as the large shell , his tail , and his clawed arm . Zeromus is also fought in the " International Zodiac Job System " Trial Mode at stage 81 along with two Dark Lords . Finding Zeromus . To get to the Throne of Veiled Gods , the party will have to use the Stone of the Condemner obtained from the Acolyte on Mt Bur - Omisace the Temple Grounds after defeating Judge Bergan . The Stone of Condemner can be used at the Way Stone upon entering the Stilshrine , now flanked by Nightwalkers and Reaper Mage s . Battle . This can be a difficult battle . During the battle the Magicks command is sealed . Zeromus is flanked by eight to ten Dark Lords . Zeromus casts Piercing Graviga , which can easily defeat characters , and uses a number of time spells : Slow and Stop on the party , and Hastega on himself and the Dark Lords . Zeromus has high HP and uses Great Barrier when he drops to 50 % health . Strategy . It is probably best not to attempt this Esper until after the Giruvegan plot event , to access better armor , weaponry , and items . Since magick is sealed items will be important , including X - Potions ; Power Armlet and Bubble Belt accessories and items that protect against Slow are useful . It is essential to cast buffs upon the party before the battle , but casting Bubble is not encouraged since this will increase Zeromus ' s Piercing Gravija damage ( however , constant Bubble status through the Bubble Belt is alright ) . Reflect is a useful status here , protecting against Zeromus ' s Slow and Stop spells . The Pheasant Netsuke makes healing items more powerful and combined with all the Phoenix Down augments , a Phoenix Down can recover a KO ' d character back to full health . Revive - item gambits are essential because Piercing Graviga will often defeat characters . Because as many as 20 – 30 Dark Lords can spawn in this area , finishing the battle quickly is important . If the party uses many Quickenings at the start of the battle , Zeromus can be defeated rapidly at a relatively low level . If all characters have Mist Charges , four Quickening chains can be used at the start of the battle by swapping characters out ; MP - restoring items allow more chains to be initiated . The player can set the battle speed all the way down to maximize a Quickening strategy , as items and Quickenings have no Charge Time , but it slows the Dark Lords and Zeromus .
Numidia Numidia is an enemy in " Final Fantasy XIII " . It is fought in Mission 30 alongside Syphax and is one of the Undying . Battle . They ' re fairly weak so just attacking them as normal is good enough against them . Strategy . Blitz against them is good since so many of them will be close together . For a professional Ravager like Hope , wide - range spells work well . Aeroga may cost the most ATB segments , but it deals the greatest amount of damage and range effect in its use to a lot of enemies . Use this on the Numidias altogether for easier and quicker defeats . It ' s even better to fight with characters that all know Aeroga to sweep all the Numidias away at certain intervals .
Jujitsu Gi Jujitsu Gi , also known as Judo Outfit , or Judo Uniform , is a recurring light armor in the series . Appearances . " Final Fantasy IX " . Judo Uniform is an armor that can be used by all but Steiner and Freya . It grants + 23 Defense and + 1 Strength and Spirit , and teaches Distract and HP + 10 % . It can be bought at Oeilvert , Desert Palace , and Esto Gaza for 5 , 000 gil . " Final Fantasy XI " . Jujitsu Gi can be obtained from an Orcish Notorious Monster in Davoi . " Final Fantasy XII " . The Jujitsu Gi is a mid - ranking armor that can be equipped after obtaining the Light Armor 6 license . It provides + 180 HP , + 20 Defense , and + 2 Strength . It can be purchased at Rabanastre and Mt Bur - Omisace for 3 , 200 gil . " Final Fantasy Tactics " . The Jujitsu Gi ( Judo Outfit in the PlayStation version ) grants immunity to instant KO and raises physical Attack power by 1 , as well as providing + 60 HP . It is sold for 4 , 000 gil in many shops after the battle at Lesalia in Chapter 3 . " Final Fantasy Tactics Advance " . The Judo Uniform teaches Damage > MP to Blue Mages , Morpher s , and Gadgeteer s , and provides + 34 Defense , + 8 Resistance , and nullifies Doom . It can be bought for 6 , 000 gil in the shop after the second shop upgrade . The is a light armor that grants the wearer immunity to Doom . It provides 34 Defense , and 8 Resistance , and can be bought for 1 , 280 gil in the shop after creating it in the Bazaar after using a Damascus , Power Fruit , and Pearl Moss .
Grissom ( boss ) Grissom is a boss from " Vagrant Story " . He fights along side a Dark Crusader . The player takes on the two foes with the aid of Sydney Losstarot . Battle . Grissom will often use Thunder Burst Lv2 which is an Air - attack that can be lessen with casting Aero Guard ; this spell is from Grimoire Parebrise dropped by the Earth Dragon in the earlier fight . Edged - type weapons with Earth - affinity is much more effective against his Head , Body and Arms . When low in MP , Grissom will try to use Drain Mind to sap Ashley ' s MP .
White Mage ( Tactics A2 ) A master of curative magic , the White Mage is a in " " available to humes , nu mou and viera right from the beginning . White Mages have abilities such as Cure to heal party members and damage the undead ; and Raise , which revives a KO ' d unit and damages undead . They have low HP , but a good way to combat this is to acquire their skills while alternating with another job , such as Beastmaster , though this would lower their Magick stat . A better idea may be changing their job class to another and using the White Magick skillset as a secondary A - Ability , since the White Mage ' s magick growth is only average , meaning one may wish to change jobs to one better suited for growth in that area . The White Mage ' s reviving spells , Raise and Arise , may be used to move a KO ' d unit to a tile that is otherwise unreachable . This is useful in maps where treasure is on a ledge and none of the units have a sufficient Jump stat to reach it . Refresh is one of the few ways of getting rid of Doom and some status reducing effects . The White Mage ' s Turbo MP ability is less useful than in the first game , because now all units start with zero MP ; Turbo MP effectively doubles the amount of time a unit has to wait before they can cast their spells , unless one uses an , the Seer ' s Recharge ability ( for humes ) or the Cannoneer ' s Ether Shot ability . Since this will double the cost for Esuna , Refresh and Reraise , its counterpart , Halve MP , is more beneficial . Some notable White Mages are Cyda , Mack Ocktor , White King Blanc of Clan Cinquleur , and the hume to whom the player donates gil , who is a member of Carm Mercantile ( secretly known as Khamja ' s front ) . They represent the three races the White Mage belongs to . Abilities . White Magick . " WHITE MAGES work these magicks to heal and restore their allies . "
Princess ( job ) Princess is a special job from " Final Fantasy Tactics " . Princess Ovelia ' s default job , it uses Holy Magick to aid the party . Ovelia participates in a single battle : the battle at Zirekile Falls , and only as a guest . In " The War of the Lions " remake , she participates in a few more battles alongside Delita . Abilities . Holy Magicks / Holy Magic . The success rate of status changing abilities are as follows :
Guard System The Guard System is an enemy from " Final Fantasy VII " . It uses its first turn to state either " Leave at once ! ! " or " Warning ! Warning ! " . In battle it will spawn either Quick Machine Gun or Rocket Launcher , which will attack for it . The Guard System itself is the true target , as it will merely keep spawning these enemies no matter if them are killed . Using Bolt has no effect as the Guard System is immune to lightning attacks . It has a dummied - out ability called Leave at once ! which does nothing . AI script . AI : Setup AI : Main AI : Counter - Death
Ogre Chief ( Final Fantasy II ) The Ogre Chief , also known as GrOgre , Ogre Chieftain or Cap . Ogre , is an enemy from " Final Fantasy II " who often appears with Ogre Mages and other creatures . Much like the Ogre , it is a beast that relies sorely on its physical strength to do battle . It is very strong and has plenty of HP , so it can be a bit of a challenging opponent when it first appears . However , due to its simple nature , it does not remain a challenge for long .
Cloudburst The Cloudburst is an enemy in " Final Fantasy XIII - 2 " . They are dangerous creatures elementally aligned with ice . The player should take them down as quickly as possible with attacks , preferably of the fire element , in order to prevent them from self - destructing . It is encountered in Cloudy weather ( the same as when the player first enters the Steppe ) , often under a bridge to the western side of the far south . Paradigm Pack . Cloudburst is a popular choice of Ravager in the Paradigm Pack , sometimes with its relative Debris , whose predominantly Fire and Lightning spells complement its Ice and Wind . Like its lesser relative Circuitron , its Feral Link ability is the powerful Friendly Fire , that instantly casts many enhancements on all team members . Note , however , that Friendly Fire casts Enfrost , which can reduce damage against or heal opponents strong against Ice . It lacks the basic Blizzard spell . Its low Strength makes the alternative , Froststrike , less likely to do good damage . The Froststrike and Auto - Enfrost combination strikes multiple enemies with Ice damage , in the same way that Blitz does with physical , only twice as fast ( only one segment for Froststrike , two for Blitz ) . It requires 66 Grade 3 Mechanical ( Engine ) monster materials to get to level 20 ; 37 Grade 4 ( Booster ) materials to get to 40 . Etymology . A is an extreme amount of precipitation , sometimes with hail and thunder , which normally lasts no longer than a few minutes but is capable of creating flood conditions . Colloquially , the term cloudburst may be used to describe any sudden heavy , brief , and usually unforecast rainfall .
Gil Cave Gil Cave is a location in " Final Fantasy V " . Existing only on Galuf ' s World , it connects the Kingdom of Bal to the mainland entrance of the Big Bridge . By following a hidden path in the south of the cave , one can find the Gil Turtle Path . It is a completely optional area , and houses a great treasure of gil , as well as dangerous and extremely powerful Gil Turtles , which are usually encountered every third step . The path may be completed multiple times for more gil . Musical themes . The background music for the Gil Cave is the " Final Fantasy V " " Dungeon " theme .
Vajradhara Wu The Vajradhara Wu is a boss in " Crisis Core - Final Fantasy VII - " . It is fought along with the Vajradhara Tai . Battle . The beasts have a deadly swinging axe and they can surprise Zack with backhand slaps . Occasionally they will attack Zack with their synchronized Twin Tomahawk attack , which is unavoidable . After one of the beasts is slain , they can no longer perform this attack . Strategy . Zack should keep his distance from both of the beasts , and try to land some critical hits from behind . The player should be sure to guard whenever they raise their hand , or dodge if possible . It is best to focus on one of the Vajradhara at a time . This may be difficult , but after of one the giants has fallen , the battle will be easier . Magic attacks will do more damage than physical attacks , as the beasts have low Spirit stats .
Missions ( Final Fantasy X - 2 ) / Chapter Two Compulsory Missions . Strip Search . " The Leblanc Syndicate may have stolen the Gullwings ' s hard - earned sphere , but you ' re going to sneak into Chateau Leblanc and steal it right back ! Locate the Syndicate members deployed across Spira and relieve them of their clothing . " Spring into Action . " We ' ll need uniforms to sneak into Chateau Leblanc , so what are you waiting for ? Get to it ! Two Birds , One Stone . " Swipe the Syndicate ' s lost sphere . As long a you ' re making a scene you may as well nap their clothes too . " Water We Doing Here ? " Too late to say ' no ' now - so it ' s off to check the Oasis for Nhadala . If anyone gets in your way hurt first , ask questions later ! " Faking and Entering . " Nobody steals from the Gullwings ! Break into Chateau Leblanc and take back what is rightfully yours ! Infiltrate Bevelle ! " New Yevon ' s headquarters : Bevelle . Does Vegnagun sleep beneath its streets ? Take the lift down and see ! " Non Compulsory Missions . Run the Gunner ' s Gauntlet . " Gun down Fiends and make your way to the beach within the time limit ! Score high and put Beclem ' s score to shame . " Cuckoo for Chocobos ! " Your Mission : Catch the Chocobo for Calli ! Follow Captain Rikku ' s instructions and bring that winged whirlwind to justice ! It ' s the kwest of a lifetime ! " Who Needs an Invitation ? Only possible if the sphere was handed over to New Yevon at the beginning of Chapter Two . " The Youth League ' s edgier members have drawn their own conclusions and declared the Gullwings an enemy . Beat them back as you push through to League headquarters ! " YRP , the Scalper ' s Three ! " Talk to people along the south and north banks of the Moonflow with Square and sell as many tickets as possible . The base price is 500 gil , but if you can sell the tickets off at a higher price , the profits are yours ! " Track down the Troupe ! " Find Donga and Pukutak somewhere in the woods . They have taken the form of whirling circles of butterflies . Enter the circles and they will return to their true forms . " Clean Sweep . " Exterminate the fiends that have taken up residence in the ruins . Leave no fiend unslain ! "
Cuore Cuore is a minor character in " " . She is one of the mass - produced Maenad s , beings who can call forth Eidolons through the power of mind control . Story . A single young Maenad is found on one of the lowest floors in the Depths of the True Moon who responds to Rydia and says she awaits her commands , much to Rydia ' s confusion . Rydia asks the Maenad to wait for her and after the final battle , the Creator chases the party through the bottom level of the True Moon , and the other Maenads defend the party from him . The party reunite with the single Maenad waiting for Rydia . The Maenads tell them to watch over the child , as she is what remains of them . They defeat the Creator with the Meteor spell and the party escapes with the Maenad to the " Lunar Whale " , and returns to Earth . In Mist , the Maenad starts a new life . Rydia names her Cuore , and trains her as a summoner , though she has trouble breaking the habit of talking like the other Maenads . Leviathan and Asura remark how Cuore resembles Rydia when she was a child . Rydia introduces Cuore to them as her parents and when Edge arrives , much to Cuore ' s excitement , she asks him to play with her , and promises Edge she will not use any magic . Etymology . " Cuore " is the Italian word for " heart " , in the sense of the cardiac muscle as well as a person ' s inner mind . In " The After Years " , this might reference what the Maenads said about Cuore being what remains of them .
Ochu ( Final Fantasy X - 2 ) The Ochu is an enemy from " Final Fantasy X - 2 " . It is the simplest of the Ochus to defeat , and is not a big threat . Using Fire - elemental attacks such as Fire or Flametongue will help end the fight quickly . Carry several Antidotes to counteract any Poison it may inflict on party members . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Ochu was created from the spirit of a dancer girl in Tobli ' s service who made enemies by showing off her beauty and died as a result . Instead of leaving for the Farplane , having learned that only the most beautiful live among them , Ochu attempts to become a moonlily along the Moonflow . However , Ochu learns the Moonlilies refuse to give her entry into their waters as they reveal her soul was ugly for the deeds she committed . For ten days , Ochu regretted her past actions until she turned into a large flower along the bank .
Destroy ( ability ) Destroy is a Black Magic spell exclusive to the " 20th Anniversary Edition " of " Final Fantasy II " . The Destroy Tome is won by defeating Deumion in the Arcane Labyrinth . The player must select the " Destruction " keyword in order to fight him . When used , Destroy is purported to only deal 10 , 000 damage to all enemies , since there have been reports of players using Destroy on their first move against the Emperor ( who has 15 , 000 HP ) and not killing him with it . However , it also kills the caster ' s allies and leaves the caster with 1 HP and 0 MP . This spell is good for increasing maximum HP , maximum MP , and Stamina , although it is rather worthless , because if the player is strong enough to defeat Deumion , they likely have no reason to level up any further .
Sahagin Chief ( Final Fantasy ) The Sahagin Chief , also known as the R . SAHAG in the NES version , is an enemy in the original " Final Fantasy " and its remakes . They are often found in the company of regular Sahagin . Chiefs can be easily distinguished by their red scales , unlike typical Sahagins that are covered with green scales . Battle . If there are one or two of them , the player should just attack , but if there are more , or the enemies add up to three or more , Thundara can quickly dispose of an army of them . The Sahagins ' physical attacks can add up , so it is best to defeat them quickly .