naist-nlp/zeshel huggingface dataset:
Nuka - Cola bottler The final room in " Fallout Shelter " is the Nuka - Cola bottler . Overview . The Nuka - Cola bottler provides food and water for the vault when dwellers are assigned to it . It is the only Tier III resource production room in the game and also the only one that provides two types of resources at once . The bottler ' s resource output is identical to those of its Tier II predecessors - the garden and the water purification facility , respectively - which enables it to replace both of them with no loss in productivity while freeing up to six dwellers for reassignment to other tasks . This is counterbalanced by the bottler ' s immense building costs as well as its reliance on dwellers with high Endurance in order to work efficiently . Food and water production . To increase the speed at which food and water is produced , place dwellers with better Endurance in this room . As the number of dwellers in the vault increases , the demand for both water and food increases . If food supply runs low , dwellers will start to lose health . If water supply runs low , dwellers will start to become irradiated . Production / Cost . The Nuka - Cola bottler , like other rooms , gains a production bonus from being connected to another of the same type and level . The room will gain a + 1 production bonus for each connected room . Upgrade costs will be 25 % cheaper for a double room and about 34 % cheaper when upgrading a triple room vs upgrading 3 single rooms .
Sharpened pole ( Fallout 2 ) The sharpened pole is a melee weapon in " Fallout 2 " . Characteristics . A sharpened shaft of wood , it is just a weaker version of the regular spear with which the player starts the game . Due to their weakness but relatively large obtainable number ( compared to spears ) , they are somewhat useful as thrown weapons at the earliest stages of the game .
Rosa Meitner Rosa Meitner is a wastelander found in the vicinity of Megaton in 2277 . Background . A kind - hearted spirit and wandering traveler who has just arrived in Megaton , Rosa soon learns that her actions have caused the death of an innocent . Truly shocked and taken aback , Rosa is apologetic and genuinely disturbed by this turn of events . Appearances . Rosa Meitner appears only in the " Fallout 3 " add - on " Broken Steel " .
Merk Merk is the head of organized crime in New California Republic in 2241 . Background . Though , in the grand scheme of the world , a small - time crook , the lawful environment of NCR makes for little competition , and this therefore elevates Merk to what is essentially the status of a local crime boss . In order to avoid the prying eyes of the vast NCR police force , Merk usually holds court in a saloon located in the outer Bazaar area of NCR . The Rawhide Saloon , well - known for its rough clientele , is a frequent haunt of Merk , who operates out of the back room . Gaining access to Merk is not particularly easy , however ; crime bosses who have an open - door policy generally do not enjoy a long life , so Merk is accompanied at all times by bodyguards who bar the casual visitor from entry to Merk ' s " office . " However , the right connections - or an impressive show of force - catch the crime boss ' s attention . Typically , however , a show of force would involve the participation of the bar ' s resident tough guy , a super mutant named Lenny ; not an easy prospect for most humans . Despite his relative " small fry " status as far as the wasteland , and indeed places like New Reno , would consider him , Merk nevertheless is quite entrepreneurial , and runs many operations in NCR . Perhaps the highest profile is a backroom gambling establishment within the walls of NCR itself . Permission to enter the gambling den has to come from Merk himself , and anyone without the proper pass phrase was turned away . However , the lawful mindset of NCR ' s government hampers Merk ' s efforts to build a criminal empire , leaving him seeking for outside solutions to internal problems . Appearances . Merk appears only in " Fallout 2 " .
Scott City Scott City is a location in " " , which can be reached from Bunker Epsilon . Background . used to be a small community located in rural , far western Kansas . Around 2198 a huge industrial complex was occupied by the Calculator ' s robot s and was used as a prison for captured humans . There , the Calculator conducted his research connected to humans . This place was of a high priority to the robots , as it gave them information about their enemies , so four jamming towers were constructed to avoid being detected by Echoboy and similar devices . When the Calculator captured General Simon Barnaky , he was brought here for further analysis . When the robots captured Bartholomew Kerr , a merchant with extensive knowledge of the Brotherhood of Steel , the Brotherhood sent a squad led by the Warrior to infiltrate the base and rescue Kerr . They destroyed four jamming towers and rescued everybody who was in the local internment camp , including a human , Derry , a ghoul , Elaine , and a super mutant named Sebastian . The majority of the prisoners were already brutally killed in the Calculator ' s research of the human body or due to their attempts to escape . However , even more people were lobotomized , having their brains extracted to give the Calculator access to new information . Hundreds of human corpses with their brains removed were found by Repo Squad later , all lying in a pit some miles away from Scott City . When the warrior made his way to the top of the facility , he found the lobotomized body of Simon Barnaky , whose brain had been extracted . Nearby , he found Kerr , and had to kill him , as he was extensively mutilated by his robot captors . Mission . The mission in Scott City is to find the captured merchant , Bartholomew Kerr and either save him or kill him before he leaks information about the locations of Brotherhood bunkers . Secret location . In the building to the right from the main entrance ( with the three untargetable fuel tanks surrounded by explosive barrels ) there ' s a hole behind the first fuel tank . Crouching is the only way to get there . Warning : the box hidden there is trapped . Appearances . Scott City appears only in " " .
Ripper ( company ) Ripper was a pre - War electronic tools manufacturer in the United States . Background . They are best known for have created the first ripper , the ripper vibroblade , and the more portable version of this model . Other ripper models may have been created by them , but it is not specified . Appearances . The ripper vibroblade appears in " Fallout " , " Fallout 2 " and " " .
East Central Commonwealth The East Central Commonwealth was one of the thirteen commonwealths of the pre - War United States of America . Created in 1969 , the East Central Commonwealth was comprised of the former states of , , and . Former Kentucky . Mentioned in John Henry Eden ' s broadcasts , it was stated that this particular commonwealth was hit by the bombs , yet much of its pre - War glory managed to survive and flourish . If Eden is to be believed , the commonwealth managed to survive the violence and disease that blanketed the rest of the world . It proudly keeps its pre - War landmarks , such as Knob Creek , or Hodgenville . Since Eden is not human and was instantly relocated to Raven Rock and integrated as President after the oil rig was destroyed , it is likely that this statement was either made up as propaganda or based on the childhood of another president . Appearances . The East Central Commonwealth is mentioned in " Fallout 3 " and its add - on " Mothership Zeta " , and " Fallout 4 " .
Sally ( Fallout ) Sally is a member of Harry ' s squad in the Necropolis Watershed around 2161 . Background . Sally was female prior to being dipped in the FEV vats . She , Gary and Barry all stand in a room guarding the hallway next to the water pump . Appearances . Sally appears only in " Fallout " .
Crunchy mutfruit ( Fallout 3 ) Crunchy mutfruit is a food item found in " Fallout 3 " . Characteristics . Crunchy mutfruit is a fruit of a slight purple tinge that resembles an apple . It has a different appearance than the standard mutfruit . Crunchy mutfruit restores 5 of your Hit Point s , but also gives you a small amount of Radiation , 2 rads to be specific . Locations . Crunchy mutfruits are fairly common and can be found at any of a number of camps and other dwellings . Guaranteed locations include :
Meat of Champions ( quest ) Meat of Champions is a in the " " . Walkthrough . There is a perk with the same name , achieved by cannibalizing certain named non - player characters . Alternatively , at one point in development , the Courier would be assigned the task of cannibalizing them by another non - player character .
Game Show Gauntlet Game Show Gauntlet is a weekly overseer quest in " Fallout Shelter " . Walkthrough . There are a series of rooms with raiders that will ask questions related to " Fallout " series , mixed with rooms of general enemies ( e . g . Radroach . ) When the incorrect answer is given , the raiders will turn hostile and will try to make the vault dweller ( s ) " lose their heads .
Demolition Expert Demolition Expert is a " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " and " " perk . It is also a skill that was to appear in the canceled " " ( skills in this game work like perks do in other " Fallout " games ) . " Fallout 2 " and " Fallout Tactics " . For characters that like to blow things up , there is nothing better than this perk . Explosives set by this character do more damage and always detonate on time . In " Fallout 2 " , dynamite and plastic explosives cause an additional 10 points of damage . " Fallout 3 " . With each rank of this perk , your character will do 20 % more damage with mines and grenades . Affected weapons . Although weapons such as the missile launcher and Fat Man fire explosive projectiles , they are considered Big Guns and are not affected by this perk . However , the " Fallout 3 Official Game Guide " claims that the perk " does " work on missile launchers . " Fallout : New Vegas " . With each rank of this perk , your character will do 20 % more damage with all weapons governed by the Explosives skill . Note that this damage bonus only affects the actual " explosive " part of the weapon ' s damage , not the physical impact . For grenades and mines this is a negligible difference as they typically only deal 5 physical throwing damage at most . But for a Fat Man ( GRA ) it is much more significant as 400 of its 1000 base damage is from the physical impact . Affected weapons . Prior to , the Demolitions Expert perk only applied to weapons listed in a specific Form List , which contained a few notable ( and undesired ) omissions . The patch subsequently expanded the Demolitions Expert perk to apply to " all " weapons governed by the Explosives skill , unique , DLC , or otherwise . For reference , a full listing of Explosives - skill weapons follows . " Fallout 4 " . Demolition Expert increases the damage dealt by thrown grenades , mines , explosive weapons such as the missile launcher and Fat Man ( these also stack with the Heavy Gunner Perk ) and even the legendary Explosive prefix . However , it does not increase the secondary damage dealt by said weapons ( e . g . a grenade that deals 2 types of damage ) . In this case , it will only increase the damage of the first type . That also means that this perk does not increase the damage of pulse mines and pulse grenades because they only deal secondary energy damage . " Fallout : Brotherhood of Steel 2 " . Increased Critical Chance to all explosive weapons .
Presnell Presnell is a shopkeeper in the town of Springfield in 2197 . Background . When the group of ghoul - haters attacked the town in the plot to kill all its ghoul citizens and overthrow the mayor , she was hiding in her shop . She has a strange accent and is known to be a ghoul - hater herself , though she never participated in any violent activities against ghouls . She also hates the mayor of Springfield . Appearances . Presnell appears only in " " .
Nina Rodriguez Nina Rodriguez is a young girl living in Diamond City in 2287 . Background . She is the daughter of Arturo Rodriguez . During the day she attends the school run by Mister Zwicky and his robot , Miss Edna . After the school closes she can be seen running around the Diamond City market . Nina is also represented as extremely paranoid of strangers whenever the Sole Survivor attempts to talk to her . Appearances . Nina Rodriguez appears only in " Fallout 4 " .
Crash House The Crash House hotel is a cheap rest house located in Junktown . Layout . Here , the Vault Dweller can buy a room for either a night or a week , and the player will regain health while resting . Additionally , upon waking the first time , the Vault Dweller has the opportunity to rescue the local prostitute whom is being held by a raider . The Crash House is also one of the three sections Junktown is divided into . Aside from the rest house itself , it also contains the Darkwaters General Store . Also , a group of gangers are causing trouble in Junktown and Lars wants them to disperse . Appearances . The Crash House appears only in " Fallout " and also mentioned in " Fallout Bible " .
Auto - cannon ( Fallout Tactics ) The auto - cannon is an automated defense system found in the Midwest in the year of 2197 . Characteristics . Specifications . The auto - cannon is an autonomous defense turret equipped with twin minigun cannons and relatively heavily armored . They are usually part of an automated defense system . Gameplay attributes . Auto - cannons are indeed fearsome adversaries , and are ever - watchful of their domain . Their dual miniguns spell doom for unwary player characters - especially those with low levels DT . There is hope , however , as auto - cannons are vulnerable - just like most other robots - to electro - magnetic pulses . Variants . " Fallout Tactics " . In " Fallout Tactics " , auto - cannon turrets have only one barrel . They either use 7 . 62mm ammunition , . 50 cal ammunition or fire rockets . They are met during the final chapter missions . Appearances . Auto - cannons appear in " " .
Bison Steve Hotel The Bison Steve Hotel is a building located in Primm in 2281 . Background . According to Johnson Nash , the Bison Steve Hotel used to be an old hotel and casino and that a woman named Laurie used to rent out rooms in the hotel until she " " took off " " a few months before October 2281 . Layout . Exterior . The semi - broken " " El Diablo " " roller coaster track wraps around the building . Up to three escaped convict s have taken positions along these tracks , and will often try to snipe the player off . Two more wait on the ground between the hotel and the Vikki and Vance Casino . The front door leads to the main floor ; alternatively a door from the roller coaster track provides direct access to the second floor . Main floor . Six convict s and an escaped convict leader inhabit the main floor . One or two of them will usually be found near the entrance , with most of the rest remaining near the large dining room at the back , where they have kindled a campfire and attempted to fortify themselves with upturned tables . Behind the reception desk at the entrance , a locked storage room can be accessed with 75 Lockpick skill or 25 Hacking . In addition to a medium - locked safe and other random loot this room is the one of the earliest locations a low - level player can reach which always contains . Moving past the entrance area , a gift - shop contains the unique . 357 Magnum pistol Lucky , in a hard - locked safe next to a copy of . The main dining hall where most of the convicts lurk can be assaulted head - on . Alternatively , with 25 Lockpick skill or the Bison Steve maintenance key from the front storage room , one can sneak around the back through the kitchen . A stairwell leads to the second floor . Alternatively , the elevator can be repaired with a Repair skill of 35 , though this provides no experience reward . Once repaired , it leads to the second floor from the first , and vice versa . Upper floors . The upper floors are inhabited by six convicts . One of them holds the key to the medium - locked gun cabinet on the third floor . A Ransom note which appears to date from pre - War times rather than the current inhabitants . Appearances . The Bison Steve Hotel appears only in " " . Bugs . It is possible that the convict that is guarding Deputy Beagle will not attempt to harm the Courier , companions or Beagle when he is freed , even though the compass indicates that the convict is hostile . The convict may also be in a seated position in mid - air to one side of the stool that ' s he ' s supposed to be sitting on .
Great Khan hideout The Great Khan hideout is a in the Mojave Wasteland . Background . Jessup and another Great Khans member are hiding here from NCR trooper s , who are led by Lieutenant Monroe . In the adjacent ruined building two NCR troopers , privates Ackerman and Gilbert are being held hostage . Layout . The hideout appeared to have been a supply store before the battle at Boulder City . A service counter with a cash register is at the forefront of the store with a broken display case containing minor items with a few beds , McMurphy ' s corpse and some ammunition box es containing some pistol type ammunition , with broken empty shelves lining the store walls . Appearances . The Great Khan hideout appears only in " " .
Mortimer Mortimer is a cannibalistic high - ranking member of the White Glove Society who works as the front desk manager and ' s assistant and right - hand man at the Ultra - Luxe Casino in 2281 . Background . Unlike the other reformed members of the group , he considers the present direction of the White Glove Society as misled . He views the Society as an elitist institution ; denying themselves access to such exotic meat has taken away the only reason for the group to exist . He does not openly share this view , however , and it is only by exposing him during a speech at a special dinner hosted for the members of the Society that he reveals his true nature or , if you can pass a Speech check ( 62 ) , he will try to recruit you for his cannibalistic purposes involving Ted Gunderson . If your Speech is too low , you can try to pass a check for evil Karma and non - neutral Strip . If you expose him and let him flee in the quest Beyond the Beef , he disappears from the game as soon as he gets to the entrance of the casino . Interactions with the player character . Quests . Beyond the Beef - Mortimer wishes to revert the White Glove Society to its former cannibalistic ways and hopes to convince them by feeding them human flesh during an upcoming banquet . Appearances . Mortimer appears only in " " .
Boston Bugle building The Boston Bugle building is a location in the Commonwealth in 2287 . One of the Weathervane quests takes place here . Layout . The Boston Bugle building has a relatively small interior . The door accessed from the street leads into a lobby area with a receptionist desk and an elevator . The elevator leads into an office area with a collapsed floor . This area will be guarded by a lone , hostile protectron . On the same level as the protectron is a terminal , as well as another one on the lower floor ( through the collapsed flooring ) . Those two terminals detail the same events that happened before and during the Great War . Along the south wall of the lowest floor , there is a steamer trunk and stairwell leading back up to the upper floor . A wooden door on the west side of the upper floor leads out to a ruined office with a vantage point for MILA and a locked floor safe ( Novice lock ) next to the desk . Appearances . The Boston Bugle building only appears in " Fallout 4 " . Bugs . The door to the Boston Bugle may not work . It can be opened but will not cause the user to zone into the building . Saving and reloading does not fix this issue , however leaving the area and returning does .
Listening Post Bravo The Listening Post Bravo is a location in the Commonwealth in 2287 . Background . Originally a radio listening bunker for the U . S . Military , it was designed to monitor any threats coming in over the radio . At some point before the bombs fell , a soldier was stationed there to listen to radio frequencies . This soldier stated he had to stay down there for a month , and reported hearing strange words over the radio , and banging inside the elevator even though it was locked down where he was . It is unknown what happened to the soldier , or if he is the one who is knocked over in the chair . Layout . Exterior . There is a fenced landing pad opposite the entrance . Protecting the entrance to the bunker are two pre - War laser turrets and a protectron . Inside the entrance , an advanced level security gate protects a tool - case and 5mm ammo . Behind the nearby desk is a military skeleton that ' s fallen out of a desk chair , and a master level terminal next to an inoperable elevator . Hacking this terminal ( master difficulty ) will allow the elevator to be powered , and the Sole Survivor can descend into the bunker . Interior . There are two destroyed Protectrons , and an offline turret . There is also an armor workbench and a weapons workbench in the southeast corner . The turret can be brought online and hacked from the monitoring terminal close to the elevator . Once inside , a yao guai will likely charge into the room from an adjacent cave through a damaged wall . Beyond the hole in the wall is a pool of water , with the bones of at least 5 people and a suitcase below the surface , however the suitcase cannot be accessed . Further into the cave is a breach into the other room of the listening post where a steamer trunk can be found . This location has an additional accessible room if the quest Blind Betrayal is active or has been completed . Appearances . Listening Post Bravo appears only in " Fallout 4 " . Behind the scenes . There is a terminal located underground that references the Swedish heavy metal band Katatonia . Specifically , it quotes part of the song " Dead Letters " from their album " Dead End Kings " : < poem > Vexation Internal void My dreams are getting darker and darker And darker This life before me Its blood runs so still . . . < / poem > The lead vocalist of Katatonia and the character who wrote the terminal entries also share the same last name ; Renkse .
Claudia ( Fallout 3 ) Claudia was one of the adults accompanying the children from Early Dawn Elementary at their field trip to Lamplight Caverns on the day the Great War broke out in 2077 . Background . After the bombs fell she and a few others ventured out into the wastes to search for help , never to return . It is not made clear whether she was a Teacher or one of the parent - chaperones . Appearances . Claudia is mentioned in holodisks found in " Fallout 3 " but does not physically appear in any game .
Hunter ' s hood The hunter ' s hood is an item of clothing that can be obtained in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The hood has a light brown hood and a red bandanna covering the mouth . Locations . The hunter ' s hood outfit can be dropped by trappers on The Island . Gallery . < gallery > Fo4 Hunter ' s Hood bodyF . jpg | Hunter ' s hood on a female < gallery / >