naist-nlp/zeshel huggingface dataset:
Westside The Westside is a district of New Vegas , located west of the New Vegas Strip . Though it is one of the poorer residential areas of the city , it houses its own militia and considers themselves apart from the city . Westside became more or less self - sufficient , growing its own food and maintaining its own water supply . The residents often complain of problems with the Fiends , who often harass and even kill them in constant raids . A smaller gang , the Scorpions , also have a large presence and are situated around the southern outskirts . Background . While it appears poor and run down at first glance , the community produces enough food , clothes , weapons and medicine to encourage trade . The locals prize their independence and work hard for the common good . The Westside Co - op formed to better organize their work , eventually creating enough food to both meet the needs of the community and trade with the outside . Westside Militia . The militia maintains order and defends the settlement from Fiends and hostile wildlife . Klamath Bob , Mean Sonofabitch , and Judah Kreger are members of the militia . A former Follower , Tom Anderson works with the citizens to keep Westside independent from the New California Republic , often saying the NCR should go home as " their people must miss them " or " we don ' t need the NCR here . " Westside Cooperative . The residents of the fortified Westside zone have a small , but tight - knit community based around growing crops for themselves , and to sell to travelers and larger factions . With the help of an ex - follower named Tom Anderson , Westside grew from a subsistence crop - growing hamlet up to a stable , self - sufficent farming community , operating independent from the NCR . The locals grow enough food to feed themselves and to export to other factions and travelers , thus meaning that they don ' t have to rely on merchants for food . Currently embroiled in tense negotiations with the NCR regarding the siphoning of their water supplies , the Westside Co - op features a motley band of folk , including an escapee from New Reno named Clayton Etienne , and a Follower of the Apocalypse called Tom Anderson , who is single - minded in his defense of this operation . Layout . The larger part of the neighborhood , exposed to the Mojave Wasteland , is surrounded by a small network of walls , while the residential and commercial area is walled completely , except for two gates . The Westside ' s services include a food store , a brothel , a liquor store , a pawn shop , and a fighting arena where matches can both be fought and bet upon . The New Vegas Westside proper has east and south entrances . The Thorn and the Casa Madrid Apartments lie outside the southern entrance to the residential area but within the outer wall . The Sunset Sarsaparilla Headquarters , which is south of the Westside , is about halfway in between the Westside and the South Vegas Ruins . Appearances . Westside appears only in " " .
San Francisco Brotherhood outpost The San Francisco Brotherhood outpost is located inside the Chinatown of San Francisco . Layout . Access to the bunker is granted by Matthew upon successful retrieval of the vertibird plans from Navarro for the Brotherhood of Steel . If the Chosen One has obtained the plans , he will find an impressive amount of loot within the bunker ( see below ) and may also wish to make use of the ACE computer to boost their SPECIAL stats . Notes . Enhancing the SPECIAL stats requires the memory modules in order to use : blue for Charisma , green for Perception , yellow for Intelligence and red for Strength . Appearances . The San Francisco Brotherhood outpost appears only in " Fallout 2 " .
Medium scope A medium scope is a scope weapon mod for the hunting rifle , combat rifle , laser musket , laser rifle , plasma rifle , Institute laser and all three variants of pipe guns in " Fallout 4 " . Effects . Better magnification . Superior sighted accuracy .
Heavy incinerator ( Fallout 3 ) The heavy incinerator is a weapon which is added to " Fallout 3 " with the " Broken Steel " add - on . Characteristics . The heavy incinerator is essentially a napalm launcher ; it lobs flammable fuel with a splash damage possibility at the target in an arc . These ' projectiles ' cause splash damage , and will most often set the enemy on fire , unless a large ' miss ' variance is registered . The heavy incinerator can be fired at extremely long distances with relatively good accuracy ; it can even be effectively fired across the Potomac River to hit enemies on the other side . Just having the heavy incinerator equipped is enough to ignite gas leaks because of the pilot light on the front of the weapon , like some other fire - based weapons in the game . The appearance of the heavy incinerator is closer to that of the original flamer from " Fallout " than the flamer from " Fallout 3 " . Durability . The heavy incinerator can successfully shoot about 222 times , the equivalent of 10 reloads , from full before breaking . Locations . It is equipped by Enclave Hellfire trooper s .
Lewis ( Fallout Tactics ) Lewis was the Third Scientist of Vault 0 some time near 2197 . Background . Third Scientist Lewis witnessed the attempt of the group of super mutant s to storm the Vault and following awakening of Calculator . After First Scientist Napstarsky and Second Scientist Jones had died he tried to repair the electro - organic linking terminal by himself . He left several entries on terminals that can be found in Canyon City and Cheyenne Mountain area . Appearances . Lewis is only mentioned in " " . References . < references >
Heckler & Koch Heckler & Koch was a pre - War company that manufactured firearms in Germany . H & K has created many weapons as seen in the " Fallout " series , such as the : MP9 10mm SMG , L30 Gatling laser , H & K CAWS , H & K P90c , H & K G11 and H & K G11E . Appearances . Weapons created by Heckler & Koch appear in " Fallout " , " Fallout 2 " and " " . External links . Real - world on Wikipedia .
Caleb Smith Caleb Smith is the stonemason of the Temple of the Union in 2277 . Background . Caleb was born in 2245 and was a slave until he escaped in 2269 . During his time as a slave , his master taught him the art of stone cutting . When he ran away from his master , he fell into a band of raiders . Once he heard about Hannibal Hamlin and the Temple of the Union however , he promptly left the raiders and joined Hannibal . He is the first of Hannibal ' s followers and uses the skills he learned from his master to restore any stone structure Hannibal asks of him . Caleb prefers to use melee weapons but knows his way around guns . Relationships . Caleb is a member of the Temple of the Union and will defend it and the people in it with his life . Daily schedule . Caleb can always be found at the Temple of the Union . When the escaped slave s are moved to Lincoln Memorial he will be found there working to restore the memorial , as it is the new location of the Union . Appearances . Caleb Smith appears only in " Fallout 3 " . Behind the scenes . Caleb Smith is a reference to who was an American journalist and politician , serving in the cabinet of Abraham Lincoln during the American Civil War .
Megaton settler Megaton settlers are the unnamed wastelander s who have settled , but do not officially reside , in the city of Megaton , in 2277 . Background . Megaton ' s unusual immigration laws seem to have created a condition where a substantial portion of the population of the town is in this situation . Essentially , new visitors to the town seem to be approved individually by the Sheriff / Mayor , Lucas Simms . Meeting this approval allows one to remain inside the town ' s protective walls , but does not constitute citizenship . Non - citizens of the town are not permitted to own housing , and instead must either rent lodging at Moriarty ' s Saloon , or for the less transient settlers , space in the common house is shared communally . ( The PC is , initially , considered to be transient and thus is not welcomed by the other settlers to share the common area in Megaton . ) Upon meeting criteria which are not made exactly clear to the player , settlers may eventually become full citizens of Megaton ; many of the settlers will express a wish that " maybe someday they ' ll let me buy a house here " . The Lone Wanderer may become a citizen of Megaton by disarming the bomb in the center of town during the quest The Power of the Atom . It is not known if the Lone Wanderer would be considered a Megaton settler prior to this , as this seems to be more of an informal status . Appearances . Megaton settlers appear only in " Fallout 3 " .
Armorer Armorer is a perk in " Fallout 4 " and " J . E . Sawyer ' s " Fallout " Role - Playing Game " . Effects . " J . E . Sawyer ' s Fallout RPG " . You are extremely skilled at making conventional body armor ( all non - power and non - Tesla armor ) . You have + 5 to your skill when making qualifying equipment . Requires a Mechanics Shop . Notes . In " Fallout 4 " , the perk is needed to craft mods from scratch , not for applying or removing mods . You can remove an uncraftable mod for you and apply it freely on a different piece of the same kind of armor .
Gristle Gristle is a raider boss in Concord in 2287 . Background . Gristle is one of Jared ' s top lieutenants . His boss is the leader of a raider gang headquartered in Lexington ' s old Corvega assembly plant . After receiving intelligence on a group of settler s lead by the Minuteman , Preston Garvey , passing through the area , Jared sent Gristle and his raiders to Concord to ambush the group as they passed through town . His primary objective is to kidnap Mama Murphy , one of the settlers in Preston ' s group , in order to gain her far - seeing powers . His plan is foiled when the Sole Survivor arrives and kills him and his raiders , donning a suit of power armor and a minigun . Eventually , his boss ' s raider gang is taken out by the same person who saved Preston and his group of settlers in Concord . Appearances . Gristle appears only in " Fallout 4 " .
Tomas Tomas is a wandering the Mojave Wasteland in 2281 . Background . Tomas approaches the Courier after getting into a gunfight with Jacklyn who had been his traveling companion . It is implied that Jacklyn attacks him for his " Lucky Necklace " which turns out to be made of 7 Sunset Sarsaparilla star bottle cap s . Alternatively , Jacklyn may actually win the fight and run over to you , saying how Tomas tried to kill her . She will have all nine Sunset Sarsaparilla star bottle cap s on her ( the 2 she had initially and the seven from Tomas ' s necklace ) . Which ever one dies can be found dead on the left side of the end of the road . Appearances . Tomas appears only in " " .
Raul ' s shack Raul ' s shack is the home of Raul Tejada and is located north - northeast of Vault 34 on the eastern outskirts of New Vegas . Layout . The exterior of the shack consists of the house itself and a damaged car out front with several plants like banana yucca fruit , coyote tobacco chew and Nevada agave fruit . Outside , a rare can be found . Inside this shack there is a workbench and a bed . Notable loot . A copy of " " is sitting on a crate on the floor directly to the left when you enter the shack . Appearances . Raul ' s shack appears only in " " . Bugs . Rarely , after entering Raul ' s shack , after downloading the " Dead Money " add - on , the whole shack may turn into a large void . Restarting the console or uninstalling the Dead money add on may fix this .
Hughes gang The Hughes gang was a faction in Point Lookout . Background . Long before the events of " Point Lookout " started , they were searching for a footlocker hidden inside Dove Delta by Benny . Appearances . The Hughes gang is only mentioned in a holodisk in the " Fallout 3 " add - on " Point Lookout " .
Twisted Hairs The Twisted Hairs were a tribe from what was Arizona . The tribe was known for the iconic and elaborate dreadlocks worn by its members . Background . Once a powerful tribe in Arizona , the Twisted Hairs forged an alliance with Caesar in the early days of his Legion to act as scouts for him during his conquest of that state . Once the Legion had secured victory , Caesar promptly rewarded their aid by breaking the alliance and betraying them ; conquering and enslaving them as he had done to all the other tribes of Arizona . Their tribal identity was erased and those that resisted were crucified along the sides of Interstate 40 . Ulysses was a former member of the Twisted Hairs tribe , who still wears the namesake hairstyle of the tribe even after being conscripted as a Frumentarius by Caesar ' s Legion upon the tribe ' s forced assimilation . Ulysses makes mention in the Y - 17 . 23 log that the White Legs imitated his dreadlocks as a mark of respect , unaware that he considered it an insult . Ulysses lost himself in trying to read what the braids meant , before remembering that the White Legs had put no meaning in the braid , " ignorant of what the knots meant " . This could mean that the Twisted Hairs documented their personal achievements using their hair or using braiding techniques for different meanings , much like the Dead Horses and their tattoos . They stored their histories and messages in their hair for other tribe members to see , for example : marriage , profession , and how many they ' d killed . However , one woman managed to escape . The only survivor of this massacre was the to - be tribal " goddess " Hecate . She established a female tribe and religious organization named Daughters of Hecate and subordinated a male tribe and raider organization named Hounds of Hecate ( former Vipers ) . Hecate hated Caesar and wanted to wipe out Caesar ' s agents in the area . Her plan was simple : when the tribes were weak enough , her Hounds would sweep down upon them and annihilate them from the face of the earth . She was determined that the same would come to pass with Caesar and his Legion . Appearances . The Twisted Hairs were originally mentioned in " Van Buren " background lore and the tribe ' s destruction is detailed in the Legion slave ledger located within Caesar ' s tent in " " . They were also going to make an appearance in " " , under the leadership of Harpy . The pivotal character Ulysses , cut from " Fallout : New Vegas " and appearing in the " Lonesome Road " add - on , was a member of the tribe before its destruction by the Legion .
Pitt slave ( character ) The Pitt slaves are The Pitt ' s workforce in 2277 . Background . Continuously watched by the Pitt raiders , they are forced to run The Pitt ' s steel industry . In addition , the slaves are also plagued by the Troglodyte Degeneration Contagion , the disease which renders all of The Pitt ' s inhabitants infertile and turns some of them into wildmen and trog s over time . Most of them are located in Downtown and The Mill , although a couple of dead slaves can be found in the Pitt steelyard , presumably recruits of Everett who died during their efforts to retrieve steel ingot s , and a few are encountered on the Bridge trying to escape . Variants . Pitt slave . Most of The Pitt slaves are found working in The Mill or in Downtown , working on various tasks to keep The Pitt ' s industry going . In the Mill , conversations between slaves regarding an uprising can be overheard . Clad in worn and tattered slave outfit s , they are not allowed to have better weaponry than the steel saw s they need for work , although Marco works on providing them with better armament like auto axe s for the revolt . Slave fighter . Three slave fighters are encountered in the first battle in The Pitt , said to be the fiercest fighters the slave force has to offer . Appearances . Pitt slaves only appear in the " Fallout 3 " add - on " The Pitt " .
215 Rail Line Powder Gang The 215 Rail Line powder gang was to be a faction in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Interactions with the player character . The gang will attack one week after the player character arrives in New Canaan . This is a big concern for many of the people in the community of New Canaan , and they are seriously worried about what is going to happen when the group arrives . Important non - player characters . Jackson - This mean - spirited man used to be a foreman on the 215 Rail Line for NCR until the contracts dried up and Joseph Dodge , the Governor of Hoover Dam , didn ' t have the money to pay the workers . It didn ' t take long for Jackson to say " fuck this shit " and take to the desert with his crew , raiding wherever they found caravans — the groups that they fault for the problem . Over time , though , Jackson has become desperate , and has turned his sights on New Canaan . Not being a tactical mastermind , he has announced when he expects the surrender of the city ' s goods to him . Jackson wears metal armor and a Kevlar helmet , and he carries a 7 . 62mm assault rifle , several frag grenades , and a . 44 revolver Boilermaker - A quiet , evil bastard , Boilermaker worked for the rail lines shoving precious coal into the engines of the trains on their rare trips . However , like the others , he was out of a job when the line work dried up . He suffered a lot of heat and smoke damage to his face , and he wears a welding mask to cover it . He wears football pads on the rest of his body . Boilermaker is huge and really strong , and he carries a flamethrower with plenty of ammunition and a hefty baseball bat . Boilermaker looks for the least heavily armored people and beats them with his baseball bat . The rest he burns . Encounter non - player characters . 215 Sniper s - Two jerks in Jackson ' s outfit . They ' re equipped with . 223 hunting rifles , combat knives , construction outfits , and motorcycle helmets . They hang back with Jackson and blow away people at long distance . They make a lot of arm and leg shots to disable people . 215 Gunner s - Three different jerks in Jackson ' s outfit . They ' re all equipped with 9mm submachineguns , lead pipes , leather outfits , and motorcycle helmets . They try to get into mid - range so they can burst large groups . They often flank the field just in case people try to run from the thugs . 215 Thug s - Ten general jerkoffs in Jackon ' s outfit . They ' re all equipped with a variety of melee and thrown weapons : lawnmower blades , switchblades , sledgehammers , lead pipes , fire axes , hatchets , spears , etc . They wear leather armor and construction helmets . As one might expect , they close in to close range and try to " wolf pack " people down . Appearances . The 215 Rail Line Powder Gang does not appear in any published game . They were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios ; however the concept was explored in " " < nowiki > ' < / nowiki > s Powder Gangers .
Ethan Thomas Ethan Thomas is a character mentioned in " Fallout 4 " . Background . Ethan Thomas is a child to visited the Greater Mass blood clinic in 2077 . Based on the results blood tests , it was believed he was suffering from the flu . It was recommended he get bed rest and fluids and return if his fever was unchanged after two days . It was also recommended that his teddy bear be sanitized . Appearances . Ethan Thomas is mentioned only in " Fallout 4 " .
Harpoon gun The harpoon gun is a weapon in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Originally deployed as a ship - mounted weapon meant for hunting large oceanic animals , the harpoon gun has been converted into a man - portable heavy weapon . It has a rugged look , being made of bare steel and weathered wood , with a yellowish gas tank that contains the propellant and a trigger that is almost as big as the handle . Its harpoon s are capable of inflicting very high damage ( more than a Broadsider cannonball without maxed - out Demolition Expert ) , but it can only hold one harpoon at a time and takes a long time to reload . Similarly to the railway rifle , projectiles fired by this weapon can pin enemy limbs to walls , as well as deal high limb damage . Aside from the option of adding a sight or a low - powered scope , the harpoon gun can be modified to change its function on the battlefield . The flechette mod turns the weapon into a heavy shotgun of sorts by replacing its single large harpoon with seven smaller ones that get fired with surprisingly tight spread , thus making them effective at ranges where normal shotguns would not hit anything anymore . Flechette harpoons can inflict multiple critical hits per shot but severely reduce the weapon ' s effective range , and they still require a lengthy reload after every pull of the trigger . The barbed modification on the other hand is more straightforward and simply adds a bleeding effect to the single projectile fired . The gun ' s standard and barbed harpoons can be recovered from targets and obstacles hit with them . Flechettes can only be recovered from dead enemies in the form of basic harpoons , but may yield more projectiles than were originally fired . Behind the scenes . This weapon was to be released in the original game and was most likely tied with the quest 20 Leagues Under the Sea , but was cut . The model found hidden within the files of original game and the completed weapon which appear in " Far Harbor " are dramatically different in appearance .
Electro - Suppressor The Electro - Suppressor is a weapon which is added to " Fallout 3 " in the " Mothership Zeta " add - on . It is a unique shock baton . Characteristics . Unlike the regular shock baton , this weapon doesn ' t do shock damage . However , when it scores a critical strike , the target will fall to the ground just like the knockdown effect of the Victory rifle , the scoped Gauss rifle , or the Katana . Unlike the Paralyzing Palm perk , it doesn ' t depend on the use of V . A . T . S . for its knockdown effect - instead , it is triggered by every critical strike ( though the stun only lasts for two seconds ) . Since it requires only 15 AP though , it is a good weapon to use with V . A . T . S . Although it has a high base damage it does not do as much overall damage as the shock baton due to the lack of shock damage , but the knockdown effect does give an opportunity to deal a few more blows . Durability . The Electro - Suppressor can successfully strike about 200 times from full before breaking . Location . Enter the engine room during the generator - destruction phase of the main quest . Walk down the stairs and see a groove in the wall with a window . The weapon can be seen by looking through this window . Follow that corridor until it reaches the big open area . Take a sharp left upon getting to the open area , and then it will be the first left on the same wall . Go in that room and then follow the small corridor and at the end it will be lying on a table .
Semi - mutated kid Semi - mutated kids are creatures found in California in 2063 , and were going to appear in the " Fallout movie " . Background . In the Fallout film treatment , Hero notices some children swinging in the treetops of the LA jungle like monkeys . Max explains that they are the result of mutant experiments . Characteristics . Biology . They were probably the result of similar mutagens , but cannot be classed as fully human anymore . The fact that they are referred to as kids no doubt refers not only to their perceived age , but also their stature . It is likely they are called ' semi - mutated ' as they are not full - on super mutants . Appearances . Semi - mutated kids were meant to appear in the canceled " Fallout movie " by Interplay Films .