naist-nlp/zeshel huggingface dataset:
Jet crash site The jet crash site is the site of a fighter jet ' s wreckage that may be inhabited by feral ghouls . Despite this , the site has remained virtually untouched for two centuries . Background . On October 23 , 2077 , the day that the bombs fell , U . S . Navy jet aircraft 350 crashed in Point Lookout , ejecting its pilot , who got stuck in a tree some distance from the crash site . After the crash , a local soldier from the Turtledove Detention Camp removed the blackbox recording but was attacked and killed by the hostile inhabitants of Point Lookout ; however he managed to kill at least five of them as shown by the skeletons surrounding his body armed with spades and axes , as well as the ammunition and firearm lying next to his body . Layout . A crashed jet somewhat buried in the mud , with skeletons and axe s scattered all along the jet . The pilot ' s parachute can be found hanging on a tree a ways behind the jet , and a skeleton is sitting by the jet with a 10mm pistol and some 10mm ammunition . Beside the cockpit is a shovel , along with the blackbox recording holodisk . The crashed jet has some feral ghouls around the site , ranging up to feral ghoul reaver s , if " Broken Steel " is installed . Appearances . The jet crash site appears only in the " Fallout 3 " add - on " Point Lookout " .
Flip Flip is a super mutant stationed in the Mariposa Military Base around 2161 . Background . He is one of the two prison cell guards , along with Krupper . The person he is guarding , Sarah , is his love interest . Appearances . Flip appears only in " Fallout " .
L ' Enfant L ' Enfant Plaza is a location in " Fallout 3 " that can be reached through Hazmat disposal site L5 from Mall Southwest , or from the irradiated metro , which enters the Plaza through L ' Enfant South . The plaza is populated by a large number of super mutant s . Layout . In L ' Enfant South , there ' s an office building that once housed the Capitol Post newspaper ( simply marked " Office " on the local map ) . The building contains a few computers with the text of the articles that appear on the loading screens . In the basement of this building you will find Gibson ' s corpse with a key and a note saying " Search the house ! " . The house is the Gibson house located in Minefield , and the key opens the model of home on the ground floor of the Gibson home . To the west of the Capitol Post newspaper office is the L ' Enfant Café ( C ) . The cafe has a few dead raiders , two first aid boxes , some Buffout , and a mine box . Madame Jealle ' s is to the west of the L ' Enfant Café ( location will mark on the local map as " Shop " ) , behind Besnik ' s Barbershop . Inhabitants . About 15 different super mutant s are in the area , maybe even two or three overlords , depending on your level . Appearances . L ' Enfant appears only in " Fallout 3 " .
Nelson Nelson is a small settlement that was taken over by Caesar ' s Legion during the Battle of Nelson . It is located south - west of Camp Forlorn Hope and just east of Novac . Background . Nelson was a second New California Republic outpost , as the NCR slowly gained ground along the Colorado River to stem the tide of the Legion ’ s advance across Arizona . But Caesar struck back , razing Nelson , and capturing any NCR troopers that weren ’ t executed or shot , and crucified them as an example of barbarism ; to crush the NCR morale . Currently a group of Legionaries under the command of Dead Sea are stationed there . Layout . There are two barracks in the north - north - east part of Nelson . The one on the left contains the bodies of two NCR trooper s and the one on the right contains another body as well as two recruit legionaries and the legionary leader , Dead Sea . In the north - west there is a vacated house . In the east - south - east there are two more house s . The one on the left is used for storage , containing multiple crates filled with Sunset Sarsaparilla and ammunition boxes , while the one on the right is used as a mess hall . In the west - south - west there are a further two houses . In the center of Nelson there are three crosses to which three NCR troopers are tied . You can release the troopers during the quest Restoring Hope . Untying a trooper , regardless of your standing with the Legion or having the quest , will result in the nearby Legion troops becoming hostile . Appearances . Nelson appears only in " " . Behind the scenes . There is an actual small town of in Nevada .
Dirt Haven Dirt Haven is a small tribal village in the area of the pre - War city of Chicago , Illinois . Background . During their initial recruitment drives , the Brotherhood of Steel formed an alliance with the village . The Brotherhood provides them with protection from bandits and raiders and they in turn , supply them with food and their most able bodied young as recruits . However , none of their volunteers lived long enough to even make the rank of Initiate , as a raider ambush annihilated the entire recruit class in 2197 . The chief of the tribe is called the town father . The name of Dirt Haven ' s medicine man was Salik . There was also another survivor - a tribesman who awaited the Brotherhood . The village was invaded by raiders from Devil ' s Graveyard , led by a raider leader , who were then killed by a squad of Brotherhood Initiates . Appearances . Dirt Haven appears only in the " " demo .
Professor The Professor is a scientist with an insane gleam in his eye living in the town of Broken Hills . His real name is unknown , as he is only known to others as " the Professor " . Background . He somehow managed to create an intelligent spore plant called Seymour and an intelligent radscorpion . He also claims to have helped develop a method for easy mass - production of the Mentats drug . Appearances . The Professor appears only in " Fallout 2 " .
Sammy ( Fallout ) Sammy is a male inhabitant of Shady Sands in 2161 . Background . Sammy ' s sole purpose was to guide the Vault Dweller to the radscorpion cave , and keep them there until they finished the radscorpions off . Appearances . Sammy does not appear in any " Fallout " game . He was to appear in " Fallout " , but was cut from the final game .
Divert more electrical power to Eric ' s home Divert more electrical power to Eric ' s home is a side quest in " Fallout 2 " . Detailed walkthrough . The quest involves diverting power to a house owned by Eric , a ghoul who is constantly surrounded by flies due to being sweaty . To complete the quest , the Chosen One must go to the power plant and talk to the power plant operator ; or if the Chosen One has a high enough Science skill , they can do it on their own ( a critical success on the computer rewards 500 XP bonus for optimizing the power grid , while a critical fail shocks for 10 - 15 points of damage ) . Eric can either give the Chosen One Buffout ( if they haven ' t beat Francis at armwrestling yet ) , or $ 150 . The Buffout is the better option , since it is worth $ 50 more than the pure money . Declining any reward gives + 10 Karma . Eric will also advise the Chosen One to travel to the New California Republic since there is a bigger chance of finding a G . E . C . K . there .
Carl Everett Carl Everett is a deceased man whose body may be found in the Commonwealth in 2287 . Background . Carl Everett was a member of the group Sal assembled to try and recover the " treasure " of Jamaica Plain . He was responsible for turning Ken Standish and Tanya Standish onto the score and attempted to get Hadrian to join as well . The group scattered upon entering the town and encountering the feral ghouls inhabiting it . His body may be found east of the town hall , behind some concrete barricades near a trash can fire . Notes . Carl sounded like a ghoul in the invitation he sent to Ken Standish prior to the failed operation . Appearances . Carl Everett appears only in " Fallout 4 " . Bugs . Carl ' s body may clip through the ground , making interacting with him impossible without the use of the console command .
Ian West Ian West is a resident of Arefu and a member of The Family in the year 2277 . Background . Ian was born in 2262 . After The Family came to Arefu and his parents were killed , 15 - year - old Ian was taken in by their leader , Vance , who feels a sort of kinship with him . When he was younger , his sister , Lucy , was always there to talk about his feelings , but when Lucy took off for Megaton , Ian was left alone in Arefu as the settlement ' s only child , sending him into a downward spiral of depression . Vance took Ian back to The Family ' s home , and Ian now ponders what his life has become and what he is to do next . Cannibal . Ian West lived with his parents in Arefu for many years with a strange condition that caused him to have a hunger for human flesh . He claims that this condition may have been caused when he hit his head when he was younger . Ian states that he and Lucy were playing outside , when a scavenger started harassing the brahmin outside of Arefu . When Ian went to warn him to stop , the scavenger shoved him aside , causing Ian to hit his head on a rock . Ian then jumped up and tore the scavenger ' s throat open with his teeth before his sister Lucy pulled him off and they swore to never tell anybody . Eventually , without the presence of his sister , he snapped and killed his parents . The Family were attacking at this point , and so the act was witnessed by their leader , Vance . Subsequently , the Family took him in and tried to convince him that he was not a monster . Disturbed by his strange hunger for human flesh , Ian goes under the guidance of Vance . Appearances . Ian West appears only in " Fallout 3 " .
Red plate ( Fallout 3 ) A red plate is a miscellaneous item in " Fallout 3 " and " " . Characteristics . A round , shallow red plate . Uses . In " Fallout 3 " , it is useful only as Rock - It Launcher ammunition . In the " " add - on " Old World Blues " , Muggy can break these down into fifty units of pistol powder . Locations . Though rarer than the common white plate , red plates can be found in kitchens and similar locations throughout the wastes . Behind the scenes . The general appearance and relative rarity of the red plate may be a reference to red Fiestaware dinnerware , which is notorious for containing radioactive uranium .
Yellow memory module The yellow memory module is a miscellaneous item in " Fallout 2 " . It can be used to expand ACE ' s medical library . Characteristics . The yellow module can be installed into ACE , in the Brotherhood ' s bunker in San Francisco . Doing so will allow you to use ACE to permanently increase your Intelligence by one . Location . This module can be found in a locker in Sierra Army Depot . The locker is inside the clinic on Level 1 of the building .
Khan Base The Khan Base is the main camp of the Khan raiders of South California around 2161 . It is located southeast of the town of Shady Sands ( six squares east and two squares south of Vault 13 ) . Background . In 2161 , the Khans lurched out in an open house to the southeast of Shady Sands , with tents around for lesser raiders . The leader of the Khans at that time was Garl , but he was killed by the Vault Dweller who came there to rescue Tandi , who had been kidnapped by the raiders . The Vault Dweller also killed most of Garl ' s companions , except for one young fellow called Darion ( unseen in - game ) , who later became the founder of the New Khans . Layout . The Khan Base is centered around the main building , which appears to be a jail of some sort . There are also four small tents where the raiders sleep and an outhouse behind the main building . The base has a boxing ring . The Vault Dweller can enter it only when fighting Garl to rescue Tandi .
Crackerjack Timing ( Fallout : New Vegas ) Crackerjack Timing is a three - star ( ★★★ ) added in the " " " Gun Runners ' Arsenal " . Challenge requirements . The player must kill 10 Mojave Wasteland cazador es with tin grenades , long - fuse dynamite , and time bomb s . Effects . Grants 1000 XP upon completion .
Holorifle adv . calibration Holorifle adv . calibration is a for the holorifle in " " , " Dead Money " . Effects . This modification decreases the spread of the holorifle by 0 . 25 from 0 . 4 to 0 . 15 . Location . The vending code for this mod is found in Puesta del Sol south on top of the tallest roof . To get there , go into the ruined cafe and exit through the top floor ( exit located southern part of cafe , not north or east ) . Follow the rooftops to the center building in the square and you will see grating leading to the platform above . The vending code is on the ground at the base of the center column opposite the ramp you came up , near several . After obtaining the code , the mod can be purchased from any Sierra Madre vending machine for 125 Sierra Madre chip s . Notes . It is stated once you enter the Villa that Elijah created the holorifle himself , but despite this the mod box is labeled with " Gun Runners " . This is explained by the fact that it is the default appearance for a mod if it does not have its own GECK render .
R . R . Rasting R . R . Rasting is an Outcast scientist . Background . A research note on a terminal on the lower level of Fort Independence shows that he had been studying plasma rifle s . Appearances . R . R . Rasting is mentioned only in " Fallout 3 " .
9mm Mauser The Mauser M / 96 9mm is a small gun in " Fallout " and " Fallout 2 " . Background . Produced in 1896 until 1938 by Mauser , it was sold to both civilians and military . As a military sidearm , the pistols saw service in various wars , as well as World War I and World War II , and it ' s now a relic of the Old World . Characteristics . It is a very rare small gun . This is the case in " Fallout " , but they are slightly more common in " Fallout 2 " . One discoverable in a chest in the New Reno Arms , with most being possessed by guards in a special encounter . It uses 9mm ball in " Fallout " , with the addition of 9mm in " Fallout 2 " . It has 2 less maximum damage than a Colt 6520 , 3 less hexes worth of range , and 5 less rounds in its top - loading feeder , it also has a + 20 % to - hit because it is " extremely accurate " . Behind the scenes . The 9mm Mauser ' s filename is GIZGUN1 . frm in the game files , as a testament to its rarity and sole location in " Fallout " . In addition , it is called Gizmo ' s pistol in the " Fallout demo " .
Fire support beacon The fire support beacon is a cut miscellaneous item in " " . Characteristics . It was supposed to summon fire support in Cheyenne Mountain mission . Appearances . The fire support beacon was to appear in " " but was cut from the final version of the game .
Perception Perception is one of the seven primary statistic s in the SPECIAL system . " Fallout " , " Fallout 2 " , " Fallout Tactics " . Modifies : Sequence , ranged combat distance modifiers and the First Aid , Doctor , Lockpick , Traps and Pilot skill s . A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion . It also determines how far away they start from hostilities in random encounter s . Perception is required for many perks , notably PE 8 for Sniper in " Fallout , Fallout 2 , and Fallout Tactics " . " Fallout 3 " . Modifies : Explosives , Lockpick and Energy Weapons skill s Perception determines how far away enemies can be detected on the compass ( enemies show as red bars ) . When playing with a high Perception , it is possible to " sense " the enemies even before they come into view . Having a high Perception can yield dialogue options with some NPCs , such as Moira Brown , Mel and Machete . Perception - based perks . The benefit of the Survival Expert perk is affected by what is said to Moira Brown after each portion of the Wasteland Survival Guide quest . Having a Perception of 7 yields relevant " smart " dialogue options at the end of the Contract Radiation Sickness and Traversing a Mine Field objectives . " Fallout : New Vegas " . Modifies : Explosives , Lockpick and Energy Weapons skill s Perception affects the distance at which the Courier is able to detect other creatures . It also factors into some conversations with some NPCs . " Fallout 4 " . With the removal of skills in " Fallout 4 " , Perception now directly affects accuracy in V . A . T . S . , lockpicking , and stealing attempts . The main difference from " Fallout 3 " and " Fallout New Vegas " is that perception no longer affects the distance at which enemies appear on the player character ' s compass . Enemies do not appear on the compass in " Fallout 4 " unless they are looking for the player character ( Caution in sneak mode ) or are fighting the player character ( Danger in sneak mode ) . Friendly NPCs do not appear on the compass at all . However , Perception increases accuracy in V . A . T . S . by 10 % per stat invested into it , but accuracy cannot go above 95 % . " Fallout Shelter " . Perception affects how efficient a dweller is while working in the water treatment and water purification facilities as well as the speed of the critical hit arrows . It can be increased on different dwellers by assigning them to the armory . Bugs . It is possible that your perception will be reduced with a " ( - ) " shown to indicate a temporary effect , even if there are no visible temporary effects . Console commands can only mask the issue , not solve it . For players on Survival mode , the lack of a console means that they are stuck with a low perception .
Empty hypodermic The empty hypodermic is a miscellaneous item in " Fallout 2 " . Characteristics . An empty kind of syringe . Uses . By itself , the empty hypodermic has no use . However , giving one to Myron , along with a broc flower and a xander root allows him to make a stimpak . Having a fruit and Nuka - Cola alongside , he can make a super stimpak .
Mister Gutsy ( Fallout 3 ) The Mister Gutsy is a combat model robot in the Capital Wasteland in 2277 . Characteristics . Specifications . Mister Gutsies are the combat variant of the popular Mister Handy service and maintenance robots . They are fitted with a rocket thruster that allows them to hover across the ground , and have three optical sensors fitted on top of their spherical chassis . They are equipped with three primary appendages fitted with a manipulator arm , plasma caster ( roughly equivalent to a plasma pistol ) and , like their civilian counterparts , a flamethrower . They are protected with moderately heavy armor , which make them somewhat difficult to dispatch for low - level player characters . Gameplay attributes . Mister Gutsy units have several weaknesses : they can ' t use both weapons simultaneously and will always switch to their flamer when their target is in range , allowing the player to effectively thwart an attack by continuously entering and exiting flamethrower range , forcing it to constantly switch weapons . Nearby explosions or anything crippling its thruster can temporarily knock it out of the air , giving the player time to strike it down . Players may also get to point - blank range , as close as possible and move around the Gutsy . It can ' t attack while the player is doing this , though getting close enough to do this while avoiding its fire is very tricky . Mister Gutsies are more resistant to bullets than other robot s . Their voice is also different from the West Coast variants . The West Coast variants are high pitched while this variant is louder and lower pitched . Variants . Mister Gutsy . This Mister Gutsy is a US military variant commonly encountered in the Capital Wasteland . They can generally be found in various warehouses , though they are also encountered wandering across the wasteland and are always hostile towards the player . Enclave Mister Gutsy . The Enclave Gutsies are much rarer than their free roaming wasteland counterparts and are very similar with the exception of their paint scheme and " eye " color . Instead of the normal matte olive green of the U . S . Army Gutsies , these feature a dark metallic color . Their optical sensors also differ from the standard yellow , instead being a menacing deep red . They can be encountered at Raven Rock , Adams Air Force Base and the satellite relay station . Unlike sentry bots , they will not spawn alongside Enclave soldier Vertibird drops . Strike team Mister Gutsy . This model of Mister Gutsy is added in the " " add - on as a possible strike team member . A costly addition to one ' s team , this winterized Mister Gutsy is armed with a plasma weapon and a flamer . The Mister Gutsy costs 3 recruitment markers .
Searchlight Airport The Searchlight Airport is a pre - War airport in the south - eastern section of the Mojave Wasteland , and is directly south of Camp Searchlight . Its only entrance is a collapsed tunnel on the northern side of the airport . Layout . While there are no accessible buildings , there are two trunks on the tarmac side of the main airport terminal ( facing in towards the runway ) which contain large amounts of ( depending on your level and Luck , it can range from 200 to over 1 , 000 caps ) . The facility is crawling with s of various sizes . There are four jet plane s in the area . They are all very rusted and two have their landing gear stuck in junk piles , but otherwise appear to be intact . Underneath the jet plane at the west end of the runway there is an ammo box along with two metal boxes sometimes containing a large amount of energy weapons ammo and missiles . Appearances . The Searchlight Airport appears only in " " . Behind the scenes . is a real airport two miles to the south of Searchlight , Nevada . It was built by the United States Air Force as an emergency alternate paved airstrip for Nellis Air Force Base in the 1950 ' s . It is now a public airport , but has no control tower .
Super sledgehammer ( Fallout Extreme ) The super sledgehammer is a weapon in " Fallout Extreme " . Characteristics . The super sledgehammer was an enhanced and more powerful version of the sledgehammer that could be used by the player character . Appearances . The super sledgehammer was to appear in the canceled " Fallout Extreme " .
Iron Maiden The Iron Maiden is an assaultron robot encountered in the Commonwealth in 2287 . Background . Iron Maiden is an assaultron found running around a pre - War horse track competing against other robots such as Ol ' Rusty , The Boston Blaster , Atomic Dreamz , Bob ' s Your Uncle , Lady Lovelace , Piece o ' Junk and Tin Man at Easy City Downs . If the Sole Survivor gets detected by the raiders , Iron Maiden will become aggressive . Notes . Using Eager Ernie ' s terminal you have the options to have the robots race , become aggressive , or self - destruct . Appearances . Iron Maiden appears only in " Fallout 4 " . Behind the scenes . The Iron Maiden shares its name with the " " , a late 18th century torture device .
Dead Horse warrior Dead Horse warriors are the warriors of the Dead Horses tribe , living in Zion Canyon . They can be found in Eastern Virgin and the Dead Horses camp where they train themselves for upcoming battles . Background . They speak using a combination of the Dead Horses language and English ( the latter likely being taught to them by the New Canaanites ) . Appearances . Dead Horse warriors appear only in the " " " Honest Hearts " .
Sid ( Fallout 3 ) Sid is an insane human in Vault 87 in 2277 . He is trapped in Isolation Room 03 . Background . Sid and a group of his friends were captured by super mutants in Vault 87 . His friends were mutated into extremely deformed creatures , and he was told that he would soon meet the same fate . Upon the Lone Wanderer ' s arrival in Vault 87 , Sid had lost almost all rational thought as a result of his situation . Appearances . Sid appears only in " Fallout 3 " . Behind the scenes . In the G . E . C . K . , there are dialogue options explaining that he killed all of the people in his isolation room and was moved to another isolation room by super mutant s , which will explain the isolation room with 2 dead wastelanders and a raider . While sneaking , super mutants will be talking about throwing only the strongest people into the " green goo " to make more super mutants who will destroy humans , which is why Sid is locked in the isolation room .