Abomination Abominations are undead , ogre - like creatures , mounds of corpses cobbled together . The stomach - churning reek is choking , and a green - brown haze surrounds them . Their guts spill from a jagged gap in their stomach , and flies buzz about it , feasting . Three disproportionate , arm - like limbs emerge from their bloated body , two bearing bloody cleavers , and the other a thick chain with a hook on the end . Their tongues are thick and round and dangle from between crooked , yellow teeth . Almost all abominations lack any real intelligence , having an I . Q . closest to that of an ogre on average . Abominations outwardly appear strangely joyful due to their absent - minded expressions and mannerisms , though this is most likely due to their low level of mental capacity . Like their undead cousins , abominations lust for flesh . They are known to eat not only " the living " , but " the dead " as well . Important Scourge abominations include Glutton ( a constantly hungry abomination found in Razorfen Downs ) , Ramstein ( the ruthless guardian of Baron Rivendare ' s slaughterhouse in Stratholme ) and the titanic Patchwerk ( whom Kel ' Thuzad uses as his " Avatar of War " ) . Another " important " Abomination would be the one called Stitches , which was a terror created by Abercrombie the Embalmer ( a mad hermit in Duskwood ) . Introduction . Abominations are large created creatures , similar to flesh golem s . Mutilated bodies and limbs from many creatures combine into a single twisted , hideous form . A viscous trail of blood leaks from it with each laborious step , and the ripe decay of the slaughterhouse wafts from its body . These magically created automatons are incredibly powerful , possessing ( literally ) the strength of ten human men . Constructing one requires a great understanding of necromancy and science and the capacity to both animate undead and cause magical healing to living flesh . They are difficult to create , but once made they are fanatically loyal servants and tremendously powerful warriors . The twisted , mutilated bodies of abominations are comprised of multiple dead limbs and body parts from various corpses . These enormous warriors love to carve flesh and tear apart their enemies . They carry large cleavers into combat and wield various sicklebladed hooks on their disproportionate limbs . The animating force of an abomination is a blasphemous conglomeration of the souls incorporated into the corpses that make up the abomination ’ s unliving flesh . This creature is a singular entity with a united soul and , because of this unique makeup , is considered both an undead creature and a construct . It is certain that the abomination remembers nothing concrete of its previous lives , although snatches of memory occasionally plague the beast at times of great stress or unusual pressure . They are slow of body and mind , but tough and strong — excellent troops for the Scourge and the Forsaken . Disease spreads about them in visible clouds , but their enchantments ensure that , while they rot , they remain horribly alive . Abominations are some of the most powerful undead creatures in Azeroth . The Forsaken use them to guard Undercity and the Scourge employs them in a similar role . While not speedy , they are excellent at staying in one area and pounding anyone who gets close . Abominations understand Common and speak it … sort of . Abominations are fearless , tenacious , and resilient , capable of pressing their advantage in combat for hours at a time without growing weary or weak . Their strength and ability are based on their unusual construction — they truly are more powerful than ten ordinary human men . Although mostly mindless creatures , they do occasionally show a flash of insight , modifying their orders to be more advantageous ( such as attacking the most powerful opponent first when commanded into a battle ) . They are not particularly intelligent in most cases , however , and relying on an abomination ’ s sense of tactics is an exceptionally poor idea . Abominations ’ dim brains don ’ t allow much room for tactics . They follow their master ’ s orders , trundling to where they are supposed to trundle and then hacking and ripping until their opponents are no longer recognizable . The twisted , mutilated bodies of the abominations are comprised of multiple dead limbs and body parts from many different corpses . These enormous warriors , scarred by loose stitchings and putrid , open sores , love to carve flesh and tear their enemies apart . The slow - moving and dull - witted abominations constantly drip blood and smell like disease - ridden slaughterhouses . They carry large cleavers into combat and wield various sickle - bladed hooks on their disproportionate limbs . History . Abominations are large , strong , virtually brainless amalgams of animated corpses . The Scourge created them from bits and pieces of various corpses , and they served as powerful troops in the Third War . When the Forsaken split from the Lich King ’ s control , they took a number of abominations with them — and , so some say , the ability to create more . Forsaken abominations guard Undercity and perform various tasks for their masters . Abominations love ripping and tearing apart living creatures . They also are breeding grounds for disease , and clouds of flies and putrid sick surround them . Their rotting guts hang from gashes in their stomachs . All of these traits make them poor traveling companions , and most who must deal with abominations make sure they do it from a distance . Abominations are also exceedingly dumb , but they possess enough intelligence for rudimentary problem solving and task resolution . They don ’ t possess much in the way of emotion , though . They have four basic states : pleasantly standing around and waiting for orders ; being impatient that they aren ’ t killing things ; feeling happy because they ’ re on their way to kill things ; and being ecstatic when they ’ re actually killing things . If asked to do anything more — for example , to run an errand for its master — an abomination becomes confused . It wants to please its master — that ’ s why necromancers originally created them , after all — but tasks that don ’ t involve ripping take brainpower that most abominations don ’ t possess . " is an example of this . " For all these reasons , few abominations are adventurers . An abomination on an adventure is probably a guard or servant for another adventurer — and it serves well ( if a guard ) or middling ( if a servant ) in that capacity . An abomination adventuring without a master is unheard of , but not unbelievable . If an abomination takes it into its head to go exploring , few are going to stand in its way . Such creatures likely strike out on their own , or perhaps with Forsaken allies who tag along . An abomination ’ s disease cloud means that any living creatures who attempt to venture with it have to remain far away , or be possessed of remarkably hearty constitutions . The abominations of the Third War were assembled in Slaughterhouse s which are still be found in the Eastern Plaguelands . Opposing the Scourge , however , the Forsaken abominations are made in the Apothecarium of the Undercity and are composed of the parts of human s that are in the captivity of the Forsaken . While for the Forsaken the abominations are primarily kept as guards , some have become highly regarded Forsaken representatives in the military such as Lieutenant Murp of Alterac Valley . However in patch 2 . 4 . 0 he was removed from Alterac Valley and is now in Wintergrasp . Construction . An abomination is created from the mutilated and disease - ridden corpses brought from the battlefield . It stands over 8 feet tall and weighs well over 500 pounds . The skin of an abomination is a sickly green and yellow , obviously covered with disease and twisted with horrible magics . It has no possessions and carries only the items given to it by its creator . It includes the dissection of more than 10 bodies to be used as the abomination ’ s flesh and organs . Each of these bodies must be infected with the Lich King ’ s plague , so that they will properly mutate when affected with the rituals to create the abomination proper . A golem ’ s creator , any necromancer of Ner ’ zhul , or any death knight can command an abomination if it is within 60 feet and can hear and see its creator . If left to its own devices , the abomination will make the best of its situation , carrying out its last order to the letter until it is no longer capable of following that directive . The creator can also give the abomination a simple directive to govern its actions while the creator is not in the area , such as : “ Attack all who enter here ” or “ Remain here , and do not allow the chest or its contents to leave this room . ” Because abominations do not need to breathe and are immune to most attack forms , they can continue to fight even when the terrain is exceptionally dangerous ( underwater , for example ) or difficult .