naist-nlp/zeshel huggingface dataset:
SSN - 37 - 1A The SSN - 37 - 1A ( called Sub Recovery Site in the Pip - Boy map ) is a covert Chinese submarine lodged in the shallow waters off the coast of Point Lookout . She was in the process of being recovered by the U . S . military pre - War . Background . Covert Submarine SSN - 37 - 1A is a Chinese spy submarine sent to patrol hostile waters surrounding Point Lookout . She sank before the nuclear phase of the Great War , and can be found at the sub recovery site . As for remnants of equipment , all main systems seem to be offline due to flooding and centuries of inactivity . There is no working radio , navigation , weapons , or targeting parameters for the sub itself . However , there is a radio ( or radio type piece ) that is entirely rusted brown and dead . There is no accessible on - board AI nor navigational software . Surprisingly , the electricity still works , and the presence of green goo on the deck in the aft section suggests that the sub was nuclear powered . She also apparently has small back up generators in the rear . Externally , there are no signs of torpedo tube hatches and internally , there is no torpedo room , implying that this sub was for reconnaissance and diversion operation , not direct engagement . Her mission was as follows : It should be noted that this would have been an exceptionally dangerous assignment , as it would have taken the sub within 8 miles of the home port of the Atlantic fleet and the largest naval air field on the east coast . Layout . Exterior . Above the water line is a small stranded boat and a buoy . Below , is a medium - sized submarine with a hatch on top . Interior . The submarine , based on her external size , is extremely compact inside . There is only one accessible room , with just two beds available . The ladder leads straight into the roof and a pipe spraying water is also severed in another point but not leaking . There is a silver mainframe computer at the forward end of the chamber , and a generator leaking some kind of green goo to the aft . The sub has about a foot of irradiated water along the floor . Inhabitants . There are only two bunks in SSN - 37 - 1A , suggesting a small crew . There was one surviving Chinese submariner extracted from SSN - 37 - 1A : John Doe . He was transferred to Turtledove Detention Camp after his capture . It is noted in his interrogation report that he was " " demonstrating extraordinary fortitude for a relatively low - ranking grunt " " . The fate of the skipper is revealed in the same report " " I ' m sure this one would have gone the same way as his skipper if the cyanide capsule in his molar hadn ' t been a dud " " . Appearances . The SSN - 37 - 1A appears only in the " Fallout 3 " add - on " Point Lookout " .
80lb curlbar The 80lb curlbar is a junk item in " Fallout 4 " . Characteristics . A curlbar containing 80 lbs of weight , primarily made of lead . It cannot be used to increase strength , and has no uses apart from being sold or used in crafting . Crafting . The 80lb curlbar can be broken down into lead , with a weight to component ratio of 2 : 1 .
Jess Jess was a human living on Mount Desert Island before the Great War . Background . She was to be married to Jim at a wooden arch south of the Old Pond House before the bombs fell . She was given a nuclear dishwasher as a wedding gift . Appearances . Jess is mentioned only in the " Fallout 4 " add - on " Far Harbor " .
Ultra - Luxe cashier The Ultra - Luxe cashier is the cashier of the Ultra - Luxe on the New Vegas Strip in 2281 . Background . The cashier will cash the chips won at Blackjack or Roulette at the Ultra - Luxe casino for , NCR dollars or Caesar ' s Legion denarii . Appearances . The Ultra - Luxe cashier appears only in " " .
Rat ( Fallout ) Background . These range from your typical starving , disease - ridden wharf rats to a somewhat larger - and hungrier - mutant , Chihuahua - sized rat . For some reason they appear to have survived the atomic bombs of the Great War and continue to multiply . Even after the Great War , the people see them as vermin . Later , they are considered as easy prey , so people started to eat their meat . All rats run in packs , but they ' re not usually very dangerous . Characteristics . Biology . The common rat hasn ' t been noticeably affected by the high levels of background radiation , unlike most creatures of the wasteland . They range from sizes five to ten inches in length , and are known to gnaw through everything from electrical cords to heel tendons . Gameplay attributes . The rats are by far the weakest enemy the player character can encounter in their travels . Rats travel and live in large packs , and are usually encountered in large groups with mole rats or pig rat s . Variants . Rat . Rats are very diminutive rodents who pose only an incredibly minor threat to most player characters . They ' re small , they ' re fast , and they ' ve got a mean streak . Cave rat . Rats are very diminutive rodents who pose only an incredibly minor threat to most player characters . They ' re small , they ' re fast , and they ' ve got a mean streak . Notes . Rats are the Vault Dweller ' s first enemy when the player starts the game . Also , they appear as a nuisance in " Fallout 2 " when the Chosen One must kill the rat god and rid Farrel ' s garden of these varmints . Appearances . The rats appear in " Fallout " and " Fallout 2 " .
Brotherhood Bond Brotherhood Bond is an in " " . Walkthrough . Located in the Hidden Valley bunker , home to the Mojave Brotherhood of Steel , the goal of this quest is to gain with the Brotherhood . One way of achieving this is by completing the quest " Pistol Packing " , in which you are asked by Knight Torres of the Brotherhood to retrieve the missing laser pistol . Upon return , the player is greeted by an Initiate who lets you know about a supply of recycled energy weapon ammunition , to be restocked every day . The box is next to Paladin Ramos ' s office , at the bottom of the first set of stairs in L1 . Complete the quest Still in the Dark and you will be given the key to the Brotherhood of Steel safehouse , gaining access to a safehouse where the player can rest and store equipment ; you will also be given access to the armory where you can buy weapons and armor .
Great Khan supply cave The Great Khan supply caves are three in the Mojave Wasteland , two of which are located almost directly north of Bitter Springs , with the third located to the northwest . The three caves are involved in two quests for Captain Gilles , namely Climb Ev ' ry Mountain and No , Not Much . Layout . Irradiated supply cave . This cave is found at the north edge of Bitter Springs , to the left of the path leading up into the mountains behind the camp . Night stalker den supply cave . This cave is north of Bitter Springs , at the end of the path which leads up into the mountains behind the camp . Oscar Velasco ' s supply cave . This cave is located to the northwest of Bitter Springs . From the bottom of the mountain path behind Bitter Springs , face west and head into the mountains . By staying close to the incline on the right , and climbing up whenever possible , the player will come to a narrow path near the top of the mountain . The cave entrance is along this path , to the right . Notes . The key to the locked gates in both Oscar Velasco ' s cave and the night stalker cave can be obtained from Velasco , either though dialogue or from his corpse . Appearances . The Great Khan supply caves appear only in " " .
Dean Domino Dean Domino , also known as the King of Swing , is a famous pre - War lounge singer , now ghoulified and trapped in the Sierra Madre in 2281 . Background . Domino and his orchestra gave performances across the United States and Europe , including the casinos on the Las Vegas Strip . He was invited to play at the Sierra Madre , but found himself in the shadow of the casino ' s founder , Frederick Sinclair . Domino , consumed by jealousy , became determined to take everything from Sinclair that he held dear . He enlisted the help of his former lover Vera Keyes , a starlet who had caught Sinclair ' s eye . Domino introduced them to each other as part of his plan to break into the casino vault , where he would take whatever it was that Sinclair had there that was so important . However , Keyes got cold feet , so in order to ensure her continued cooperation , Domino began to blackmail her with evidence of a addiction , apparently unaware that her addiction was a result of her being terminally ill . His final gig was to be at The Tampico , but that all changed when the bombs dropped ; the s activated and the Gala Event turned into a massacre . Domino survived the apocalypse and the casino ' s security systems , but refused to let go of the Sierra Madre ' s treasure , becoming obsessed with it . He would spend the next two hundred years plotting his grand heist , oblivious to the fact that Sinclair had long since discovered Domino ' s plan and prepared a trap within the casino vault . However , he was captured by Dog , fitted with an explosive collar , and forced to work for Father Elijah in breaking into the casino . Although his ability to obtain the treasure may have diminished with this development , his lust for it most certainly has not . He is a quick thinker , trained with guns ( specifically pistols ) , explosives , and . He is very paranoid , setting up many booby traps and hiding several ' secret stashes ' throughout the Villa - perhaps understandably , considering the ghost people who inhabit it . He is also overly obsessed with robbing the Sierra Madre in revenge for the perceived insult from Sinclair , who he believes built the casino just to overshadow him . Dean finally found an opportunity when Christine Royce appears . Christine tracked Elijah from Big MT to the Sierra Madre Casino , where she suffered the same fate as Domino . At some point , Domino locked her into an Auto - Doc in the Villa ' s Medical District , where her vocal cords were torn out . She later regains use of her voice when the operation is completed by the Auto - Doc in Vera Keyes ' hotel room , where it is revealed that her capture was part of Domino ' s plan to break into the vault , as the elevator could only be activated by the voice of the long - dead Vera Keyes . Appearances . Dean Domino is mentioned in " " and " Lonesome Road " , and appears only in the " Dead Money " .
Scientist outfit Scientist outfits are pieces of clothing in " Fallout 3 " and " " . They provide a bonus of + 5 to Science . All scientist outfits can be repaired with the scientist outfit , lab technician outfit , Enclave scientist outfit , Vault lab uniform , and Doctor Li ' s outfit . Variants . Scientist outfit . The scientist outfit has a generic " lab gear " look and is found on various non - player characters in the Capital Wasteland . They are worn by James during Baby Steps , the ghoul scientist at SatCom Array NW - 05a , the scientist blowing himself up from a truck near Broadcast tower KB5 , Doctor Preston , Janice Kaplinski , Sandra Kundanika in Haven , and the last few are worn by 3 or 4 Project Purity scientist s . In " " , Fantastic and Ignacio Rivas at HELIOS One both wear this outfit , as does Calamity in Jacobstown , Dr . Hildern and Angela Williams at Camp McCarran , and Chris Haversam at REPCONN test site . The easiest way to get it without failing any quests or lowering reputation is by reverse pick - pocketing armor with a higher DT such as . Lab technician outfit . The lab technician outfit is similar to the scientist outfit , with a noticeable difference being a teal undershirt and beige pants / tie for the male , instead of a dark blue . It is worn by scientists in Rivet City . The easiest way to obtain it would be from Anna Holt in the Rivet City science lab . Doctor Lesko encountered during Those ! and Doctor Banfield are also wearing one of these . There is also a unique lab technician outfit ( " Broken Steel " add - on ) worn by the Enclave doctor inside the medical bay in the mobile base crawler . In " Fallout : New Vegas " the lab technician outfit is worn by Dr . Kemp in Camp McCarran concourse . It can be acquired by reverse - pickpocketing higher DT armor or by killing him . Enclave scientist outfit . The Enclave scientist outfit shares its model with the radiation suit , but the texture is white with an orange - tinted plexiglas helmet . It is worn only by Enclave scientists , who do not respawn when killed . Therefore , there are only so many of them . Use the other scientist outfits to repair them . Several Enclave camp locations may spawn a scientist with this outfit . All - purpose science suit . The all - purpose science suit is identical in all but name with the Enclave scientist outfit . The suit was originally cut from " Fallout 3 " , but was added into " Fallout : New Vegas " with and can be found in the Followers of the Apocalypse safehouse . Lab coat ( " Broken Steel " ) . Worn by the Enclave doctor in the " Fallout 3 " add - on " Broken Steel " . This outfit is similar to the scientist outfit , except that the female version has a teal undershirt instead of a dark blue one . Unique variants . The all - purpose science suit appears in " " inside the Followers Safehouse on one of the beds ( after ) .
Skizzer Skizzer is a Crypt ganger that lives in Scrapheap in 2161 . Background . Skizzer is - together with Rock - one of the Crypts that guard the entrance to the city of Scrapheap in the " Fallout demo " . He is not very talkative , and only warns the Vault Dweller about good behavior and to keep their hands away from weapons . Appearances . Skizzer appears only in the " Fallout demo " .
Leon Leon is Daren Hightower ' s personal bodyguard in the Heights district of the Hub in 2161 . Background . He decides who does and does not see Mr . Hightower . Interactions with the player character . Other interactions . Leon will gruffly converse with the Vault Dweller , but is not exactly useful for information . If Mr . Hightower yells for the guards , the Vault Dweller is personally kicked out by Leon . His only function is to be the deadliest guard Hightower has . Notes . He says he has five marks on his 14mm pistol , supposedly representing five people who wanted to kill Mr . Hightower that he killed . Appearances . Leon appears only in " Fallout " .
Parking garage The parking garage is an unmarked location in the Commonwealth in 2287 . It lies in the middle of the Glowing Sea , just north of the cave which is located southwest of the vertibird wreckage . Layout . The parking garage is a large open location beneath a Super Duper Mart , buried for the most part in the landscape that is the Glowing Sea . It can only be accessed from one side door and only the garage is accessible . The garage has a simple layout with a Master locked door in the southwestern part of the garage , containing several lootable containers . The location is inhabited by a few feral ghouls . An elevator on the roof can be used to access the lower parts of the parking garage . The lower parts are partially flooded with radiation - free water , and contains a leveled deathclaw and a lootable trunk against the northern wall . There is a hole in the ceiling of the lowest level that allows access to the upper levels , but only by using the power armor jetpack . In addition , there is a hole in the southeast corner of the ground floor that drops into the lower levels , reachable through a wrecked bus . Appearances . The parking garage appears only in " Fallout 4 " . Bugs . The flooded section of the parking garage can be glitched into without the use of the elevator . From the non - flooded side , the player can ( using a jetpack to get up there ) crawl along the length of a green truck trailer and land on the other side . The truck is in the south east corner , next to a bus .
Get Sid to tell PC about Bear ' s Heart Bomb and Kyle ' s Radio Trigger Get Sid to tell PC about Bear ' s Heart Bomb and Kyle ' s Radio Trigger was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in Bloomfield Space Center . Background . This gives the PC vital information about how Kyle controls Bear . Walkthrough . The player can dig into Sid ' s guilt and get information about Bear ' s heart bomb and Kyle ' s radio trigger . A really good Charisma Guy can get Sid to confess about him implanting the heart bomb into Bear ' s chest .
Tom Anderson Tom Anderson is an exiled member of the Followers of the Apocalypse , an engineer and co - owner of the Westside Cooperative , living in Westside in 2281 . Background . Many of the citizens of Westside say that Anderson ' s assistance is the main reason why Westside can grow crops , and therefore survive . One could argue that he is the reason citizens there do much better than they do in Freeside . Despite having the good opinion of most of Westside ' s citizens , Tom has a troubled past which may explain his separation from other Followers of the Apocalypse . As documented in Anderson ' s confession , he has broken the law many times due to his belief in the maxim " the end justifies the means . " He has even committed murder , killing an NCR trooper to cover his diversion of water to Westside to prevent local crop failure . Unknown to him , the water is contaminated , as the Courier will discover in the quest Hard Luck Blues . During the quest The White Wash , Anderson attempts to explain his beliefs and those of the Followers . This may trigger a reaction in Veronica Santangelo initiating the quest I Could Make You Care . Appearances . Tom Anderson appears only in " " . Behind the scenes . Tom shares his name ( and uncannily similar appearance ) with the co - founder and former president of MySpace , .
Chinese stealth armor ( Fallout : New Vegas ) The Chinese stealth armor is a set of in " " . Characteristics . Chinese stealth armor was used during the Chinese invasion of Alaska and was the Chinese solution to invasion by U . S . forces in power armor . It was available to elite Chinese Crimson Dragoon troops as well as the counter - insurgency / terror units before and during the Great War . The Chinese stealth armor is a light that grants the wearer a Sneak bonus of + 5 . It is repaired with , or with other Chinese stealth armor . Unlike the from " Fallout 3 " , there is no invisibility field . The lower durability and lower DT also makes the more appealing . However , recon armor is considered ' Medium ' armor and therefore reduces walking speed and ability to sneak well , while the ' Light ' Chinese armor will not . Locations . Two suits of Chinese stealth armor can be found on the office level of Hoover Dam . They are located in a storage room with some radioactive barrels , in a wooden crate to the left as the player enters the room . There are several wooden crates here , and all but the one containing the suits of armor is empty . The storage room is located in the southwest corner of the western area . The armors ' existence is hinted at on the only accessible terminal on the same level , in an engineer ' s log entry noting that a suit made of " unknown material " was found after the NCR took the dam . Presumably , these are the suits worn by the Chinese Infiltrators who were sealed inside Sub - level 1C during the Hoover Sabotage . Being an older model than those deployed in Anchorage and mainland China , this variant doesn ' t include the advanced stealth systems of the later models .
From Within From Within is a Brotherhood of Steel main quest in " Fallout 4 " . The quest takes place in the Institute where the player character is tasked to convince Madison Li to return to work for the Brotherhood of Steel . Detailed walkthrough . During your infiltration of the Institute , Elder Maxson orders you to make contact with a Madison Li and convince her to work on a " special project " for the Brotherhood of Steel . Find her within the Institute in the Advanced Systems division and let her know you ' ve been sent to find her ( or you can be direct and tell her the Brotherhood sent you ) . There is also a speech check ( Medium / Hard ) when you can ask her if she ' s happy , and complete a series of difficult , fast - talking challenges to convince her . If she agrees , you can skip to the final objectives of the quest . Otherwise , you can agree to find evidence about Brian Virgil ' s disappearance from his laboratory . In order to ensure Doctor Li ' s trust , you must agree to recover evidence regarding an accident that supposedly killed her colleague , Doctor Virgil . His former lab is in a sealed section of the Bioscience Division . There ' s a back entrance with a master lock terminal in the main room of the Bioscience lab leading directly to main room ( avoiding all of the security ) , and also the main entrance to it found at the end of some seemingly abandoned storage halls and rooms , behind a novice - locked door . Once in the FEV lab , travel through it to the end room , where the Brian Virgil personal log 0176 holotape which must be returned to Li is located . The lab will be defended by several turrets and and a level - dependent assaultron which may be hard to fight for low - leveled players due to the sealed environment , but is otherwise uninhabited . Once in the last room , locate the holotape , which can be found by an active terminal . While there , you can also pick up Virgil ' s serum , on a nearby table , that must be returned to him as part of a side quest . Return to Doctor Li and hand over the holotape . Then continue with the main quest Institutionalized . Once you leave the Institute , return to the Prydwen and inform Elder Maxson .
Dart gun The dart gun is a constructible small gun in " Fallout 3 " . Characteristics . The dart gun is a player - crafted weapon which functions like a small pistol - crossbow . It can be assembled at any workbench by using at least one dart gun schematic , and the appropriate components . A paint gun serves as the framework for the gun , with the paint can containing the venom from a radscorpion poison gland . A toy car is used as the bow , with elastic surgical tubing attached to the car ' s wheels in order to propel the ammunition . The weapon fires dart s that have been dipped in radscorpion venom . A hit anywhere on a target ' s body will instantly cripple the legs , making it extremely useful against fast melee opponents such as deathclaws , yao guai , feral ghoul reavers , super mutants , and aliens . Surprisingly , the poison from the dart does affect radscorpions ; however , it does not hinder the radscorpion ' s speed as dramatically as it does other enemies . After the initial hit , the darts inflict additional poison damage upon the target for 8 seconds unless the target is non - organic , such as a robot , in which case the poison will do no extra damage . The poison damage effects of the dart do stack ; more darts in the target at once will cause it to lose health at a faster rate . The dart gun is treated as a silenced weapon , and has 0 spread ( perfect accuracy when shot with a Small Guns skill of 100 ) , making it an effective stealth weapon . Durability . The dart gun can fire a total of about 883 darts from full before breaking . Locations . The dart gun is a player - crafted weapon , and must be created at a workbench . It is not otherwise found in the Capital Wasteland . Bugs . If one crouches with the dart gun equipped , the rod on the back of the paint gun component will constantly move back and forth ( as if it were being reloaded ) . This only happens when viewing the player character in 3rd person .