naist-nlp/zeshel huggingface dataset:
Backwater rifle The Backwater rifle is a unique lever - action rifle which is added to " Fallout 3 " with the " Point Lookout " add - on . Characteristics . The Backwater rifle boasts the highest damage - per - shot of all 10mm weapons in " Fallout 3 " , while also possessing the second - highest damage - per - shot of all rifle - type weapons , the highest being Lincoln ' s repeater . It should be noted , however , that despite this weapon ' s attacks and critical bonuses each being 5 damage lower than those of Lincoln ' s repeater ( resulting in 10 less damage total on a critical hit ) , the backwater rifle ' s 5x crit - chance multiplier is capable of offering up to a 90 % chance to critical for a character with a maxed - out base critical chance ( 10 Luck , the Finesse perk and the critical chance version of Survival Expert ) , where Lincoln ' s repeater , with its lower 2x multiplier would only offer a 36 % chance to critical with the same stats . In this light , the Backwater rifle may be more powerful in practice for high - Luck characters , as it offers a base damage of 45 ( assuming no bonuses ) with a 90 % chance to achieve a 90 damage critical hit , as opposed to Lincoln ' s repeater which causes a base damage of 50 , but only has a 36 % chance of achieving its 100 damage criticals . This also makes the backwater rifle an effective alternative against tougher enemies , against whom Sneak attack critical s may not guarantee a kill . It can only be repaired by using other lever - action rifles , vendors , or alien epoxy . Durability . The Backwater rifle can fire a total of about 519 rounds , the equivalent of 52 reloads , from full before breaking . Location . The Backwater rifle is found on a shelf next to the door in the room downstairs in the Chinese Intelligence bunker . Behind the scenes . is a type of river that has no current , and is also typically used to describe areas that are considered primitive or unsophisticated ( eg : a backwater town ) .
Pancor Jackhammer ( Fallout Tactics ) The Pancor Jackhammer combat shotgun is a small gun in " " . Characteristics . While the Jackhammer does more damage than the H & K CAWS and has both greater range and damage than the Neostead Combat SG , it lacks the ability to make targeted shots which both of those shotguns have . However , it does have a lower strength requirement , making it easier to wield without the use of drugs . Appearances . The Pancor Jackhammer also appears in " Fallout 2 " . Behind the scenes . In real life , was a prototype design that failed to reach full - fledged production due to its manufacturer ' s bankruptcy . Very few functional prototypes ( according to some reports , as few as three ) were ever made . The game stays true to the weapon ' s reputation of controllability , even with automatic fire .
Irradiated metro The irradiated metro is part of the Blue Line Metro system under the Capital Wasteland . These tunnels connect the Capital Wasteland on the east side of the bridge near the Citadel and L ' Enfant South . Layout . Exterior . Immediately outside of the Irradiated Metro entrance there is an entrance to the access hall , which will grant access to the overhead walkway where 2 super mutant s ( one holding either a minigun or missile launcher ) will ambush the player . Depending upon player level , one may be a super mutant overlord . Interior . The tunnel system is slightly radioactive in some places . The stations themselves are collapsing , but there is an access tunnel on the right as you enter the station . Use the local map to make quick work of this area , as most paths lead to dead ends . Appearances . The irradiated metro appears only in " Fallout 3 " .
Tags of Our Fallen Tags of Our Fallen is an in " " . Detailed walkthrough . Quartermaster Mayes gives you this unmarked quest after you discuss the supply problems Camp Forlorn Hope is having . In order for NCR Command to better allocate supplies to their forces ( including those at Forlorn Hope ) they need to know what troops are dead . The easiest way to prove this for field troops is to bring back the NCR dogtag from each body . Therefore , Mayes is offering a reward for bringing those dogtags to him . Reward . Mayes will give the Courier 2 s for every dogtag they turn in . After you turned in fifteen dogtags you ' ll get a special reward from Mayes , consisting of 100 s and 6 , but you have the option to refuse the reward and will earn good Karma .
Chryslus Cherry Bomb The Cherry Bomb is a sports car appearing in " Fallout 4 " . Characteristics . The Cherry Bomb is a fancy sports car with a design optimized for aerodynamics , and was advertised on billboards as " The first car to break the sound barrier " in 2069 . It has a low overall profile with wedged front and a tapered , boat - like nose , and can seat only one person under an all - glass bubble top . Rather than a typical steering wheel found in other pre - War vehicles , the Cherry Bomb appeared to have been controlled using a joystick , and the gauges replaced with a single large screen , the steering being representive of the Firebird 3 , a concept car in 1959 . It also slightly resembles the Firebird 3 with its low , lean design . Behind the scenes . In " Forza Motorsport 6 " , this car is called " Chryslus Rocket 69 " and is drivable to those who played either " Forza Motorsport 6 " or " Fallout 4 " during the first quarter of 2016 . For more information , see the Chryslus Rocket 69 ' s Forza Motorsport Wiki article .
Assault gas mask The assault gas mask is a piece of headwear in " Fallout 4 " . Characteristics . The assault gas mask has a green hood worn over a gas mask with 2 slots at the top that the wearer can see out of . It has a filter directly under the eye slots that is similar to the Marine armor helmet . The assault gas mask provides a Damage Resistance of 1 and a bonus of 15 to Radiation Resistance . It takes up all three slots available on the wearer ' s head . It will produce one piece of leather when scrapped .
The Glowing Sea The Glowing Sea is a main story quest in " Fallout 4 " . Detailed walkthrough . Kellogg ' s memories and Doctor Amari ' s advice indicate that the Sole Survivor should locate an escaped Institute scientist , Virgil . His last known position was deep in the most irradiated region of the Commonwealth , the Glowing Sea . Before embarking on this quest , consider how one will deal with high radiation levels for an extended period of time . A hazmat suit , or power armor will suffice , along with a supply of RadAway . Head southwest , following the remains of the freeway until the Pip - Boy indicates a hike off - road is in order . One can expect to face deathclaws , radscorpions , feral ghouls and other irradiated wildlife . When reaching the map marker , the Survivor will find themselves close to the Crater of Atom , a site holy to followers of the Church of the Children of Atom . When entering the location of a strange cult , led by Mother Isolde , one is in fact , trespassing . Though violence is always an option ( search the area for a scrap of paper indicating a nearby cave ) , it is possible to lower one ' s weapon and speak to Mother Isolde instead . Answer her politely and she will direct the player character to a rocky cave nearby . Locate the rocky cave roughly southwest of the Crater of Atom , being wary of the roaming deathclaw in the area . Virgil will be found inside this cave . He requests that the Survivor help him locate a serum within the Institute , in return for his knowledge . Bugs . Upon entering the cave , Virgil is not there . The marker for finding him points to the ground . This may be the result of having visited Virgil ' s cave prior to the quest .
Justin Greene Justin Greene is the Hub sheriff in 2161 . Background . Justin ' s main problem is the Hub ' s chief criminal , Decker . He is a straight , honest cop , unlike his father and predecessor , who had some dealings with Decker . His grandfather , Roy Greene , helped to negotiate an agreement that ended the Great Merchant Wars . His right hand man is Deputy Fry . Relationships . Justin is related to ex - sheriff ; Roy Greene . Appearances . Greene appears only in the first " Fallout " .
F . Scott Key Trail & Campground The F . Scott Key Trail & Campground is a camping ground located south of Girdershade and north of the Dunwich building in the Capital Wasteland . Layout . The campground is not much more than a couple of park benches and a small tow - camper , yet it is of note because it is one of the places where a copy of the deathclaw gauntlet schematics can be found . Around the edges of the camp are a few mole rats , robobrain s , yao guai , radscorpions , one or two deathclaw s , and sometimes sentry bots . There is not much loot in the camp that can be seen . However , there are many human remains , most of which are now bones . There is a rather rare sight of an infant ' s remains on the ground by the picnic table , right to the east of the trailer , and next to the scenic overlook sign . A wastelander lives in the camper van from where the schematics may be acquired . They will typically be attacked by the nearby creatures , and will almost certainly be killed by them , without intervention . Even then , the wastelander has a very low chance of survival , and saving them unlocks no additional dialogue choices , as all they will say is " " I have nothing to say to you . " " upon interaction . Notes . Once " Broken Steel " is downloaded , albino radscorpion s will appear here . Appearances . The F . Scott Key Trail & Campground appears only in " Fallout 3 " . Behind the scenes . The name of this location is a reference to , writer of the lyrics to , the national anthem of the United States . Although there are several other locations and landmarks in the real world named after him , the campground exists only in " Fallout 3 " .
Rusty sniper rifle The rusty sniper rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The rusty sniper rifle is a weather - worn semi - automatic magazine loading rifle featured in " Fallout Shelter " . Dealing a minimum of 10 damage per attack , it has the second highest damage output for a rifle in the game . Crafting . A high Perception statistic is needed to effectively create the rusty sniper rifle .
Hollowed - out rock ( Fallout 3 ) The hollowed - out rock is found in the vicinity of Megaton and contains loot and a note . Layout . The hollowed - out rock , on a passing glance , appears to be just another ordinary rock . However , a closer inspection will reveal the rock is hollow and contains loot that ' s very useful at the beginning of the game . The location is around the back of Megaton . The Lone Wanderer will usually be attacked by three to five mole rats or vicious dog s very close to the end . On the world map , the rock is just west of due south of the Megaton icon , about 3 / 4ths of the way down the grid square . If one is having trouble finding it , look for a rock surrounded by three trees that are much shorter than the rest of the surrounding trees . Appearances . This hollowed - out rock appears only in " Fallout 3 " .
Iguana - on - a - stick ( Fallout : New Vegas ) Iguana - on - a - stick is a item in " " . Characteristics . It provides more than double the amount of health compared to its " Fallout 3 " counterpart , although this is still a fairly small amount . In Hardcore mode , the item is more useful , providing a larger reduction to the Courier ' s starvation level at a relatively low cost , weight , and is easy to obtain . Notes . Since iguanas do not appear in the game world , it may be that the term " iguana " is given to any larger lizard .
Safari Adventure Safari Adventure is a location in the Nuka - World Amusement Park in 2287 . The whole area is infested with gatorclaw s , similar to deathclaws . The only inhabitants left are a family of primates , alongside a human called Cito . Background . Safari Adventure was the area in Nuka - World , where the theme was centered around the safari and associated wildlife . When scientists attempted to clone the animals , an animal activist group known as the A . F . A . D . ( Animal Friends and Defenders ) kidnapped one of their top scientists , Dr . Hein , and held him hostage at the Angry Anaconda on the day of the Great War in an effort to put an end to the experiments . Only one person survived at the cloning facility , Dr . Darren McDermot . After seeing scavengers in the park , McDermot worked to create a strong yet tameable species that would defend the facility , but created a violent subspecies of deathclaw , called the " gatorclaw " instead . McDermot was driven out of the facility as the cloning spiraled out of control , mass - producing gatorclaws and setting them loose into the park . This infestation has so far remained within the walls of Safari Adventure , but also prevented any settling , by traders or raiders , from taking place . Appearances . Safari Adventure only appears in the " Fallout 4 " add - on " Nuka - World " .
Orange Mentats ( Fallout 4 ) Orange Mentats are a consumable item in " Fallout 4 " . Characteristics . Orange Mentats are in a small tin that says Mentats on the front . Unlike normal Mentats , Orange Mentats provide an increase to Perception for eight minutes ( which can be increased to 24 with Chemist ) . Additionally , V . A . T . S . accuracy is increased by 10 % to all regions . Notes . The V . A . T . S . accuracy increase is higher than the stated 10 % boost because Orange Mentats also add 5 points of Perception , making this invaluable for low Perception characters .
Randolph station updates The Ranger station updates are a series of six holodisks in " Fallout 4 " . Each are requests of Mr . Tims to help clear out certain locations to advance the trafficking of synth fugitives out of the Commonwealth . Location . Six randomly marked mailboxes somewhere in the Commonwealth .
Eulogy Jones ' suit Eulogy Jones ' suit and Eulogy Jones ' hat are Eulogy Jones ' clothing of choice in " Fallout 3 " . Eulogy Jones ' hat can also be found on Rotface in " " in the correct circumstances . Characteristics . The suit is a red pre - War . It gives a + 1 bonus to Charisma and adds 2 to the Small Guns skill . The hat also gives a + 1 increase in Charisma , in addition to having a long purple feather . They ' re both only repairable by merchants . Location . " Fallout 3 " . The hat can be found on the projector table in Eulogy ' s pad in Paradise Falls . It can be difficult to spot due to the low light level in the room , unless one uses their Pip - Boy light . The suit can be obtained by killing or reverse - pickpocketing Eulogy Jones . " Fallout : New Vegas " . The hat can be obtained from Rotface , who sits against a destroyed building next to Mick & Ralph ' s just past Freeside ' s east gate . The most reliable method of obtaining the hat seems to be paying for exactly 11 tips , waiting outside the east gate in the Mojave Wasteland , then re - entering Freeside whereupon he should be wearing the hat . The hat can be obtained by killing or reverse - pickpocketing Rotface - killing Rotface does not cause a drop in nor will it cause Freeside infamy or hostility from the local residents .
Head Scribe ' s keycard The Head Scribe ' s keycard is a in " " . Location . Can be acquired by pickpocketing it from Head Scribe Taggart in the Brotherhood of Steel bunker in Hidden Valley bunker . Uses . Head Scribe ' s keycard is one of the three keycards required to start the self - destruct sequence during For the Republic , Part 2 , Render Unto Caesar , The House Always Wins or .
Find Badger ' s girlfriend in the hold below the ship Find Badger ' s girlfriend in the hold below the ship is a quest in " Fallout 2 " . Detailed walkthrough . To get fuel for the tanker for you , Badger first asks to do him a big favor : his girlfriend Suze got lost in the tanker and probably wandered into its monster - infested hold . So , she must be found and rescued before anything happens to her . Alternatively , this is one way to convince the tanker ' s captain of your trustworthiness . There are two ways into the hold : through the corridor with two doors along the northern edge of the map and by the ladder right behind Badger . It ' s a fairly straightforward assignment , but can be tricky , as the monsters ( centaurs , floater s and aliens ) wander all over the lower deck and can reach her if you ' re not fast enough . Suze is nothing special and will die fast . The easiest way is to get into fight before any of the monsters spot her so they all go after you instead . This is trivial since they attack on sight anyway . Once the player returns Suze to Badger , he offers his services as a hacker . Should Suze be killed in the rescue attempt , Badger will still provide you with his services , but he ' ll need a few hours to come to terms with his grief first . Notes . To ask Badger for his services , one must already have The tanker needs fuel quest - that is , have spoken to the Captain ( unless they found the other way ) . Fortunately , it ' s possible to rescue Suze without taking the quest - the reward will be received anyway .
Vortis Vortis is a slaver living in the bazaar of NCR Town in 2241 . Background . Vortis is an old slaver who runs a " holding center " in the bazaar of NCR Town , exploiting a legal loophole . Because the New California Republic has outlawed slavery , Vortis holds the slaves in pens just outside of the city ( at the gates ) for their owners , at a price . He has been a slaver for quite some time , and is aided in his work by other slavers , most of whom are seemingly " huge , but not too bright . " He is a scrawny old guy with a pen stuck behind his ear and spectacles . He ' s got about three teeth . His fingers and shirt are stained with blue ink . There ' s a really faded slaver ' s tattoo on his forehead . Vortis has been at odds with the NCR Ranger s since their founding , due to his chosen profession and the Ranger ' s aim to abolish slavery and hunt down slavers in the region . Unfortunately for the Rangers , they have not yet been absorbed into a NCR military outfit , and are forced to act outside of legal channels to accomplish their goals of abolishing Vortis ' slave trade . Appearances . Vortis appears only in " Fallout 2 " .
Boosted gamma wave emitter The boosted gamma wave emitter is a weapon mod for the Gatling laser , the Institute laser , the laser gun and the plasma gun in " Fallout 4 " . Effects . The boosted gamma wave emitter adds better burning damage and provides superior ammo capacity , better range and improved damage . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Survivor armor Survivor armor is a rare outfit in " Fallout Shelter " . Characteristics . The outfit is a deep red variant of the leather armor outfit with goggles . It is a male - only outfit . It boosts the wearer ' s Strength and Agility by 2 and their Luck by 1 . Crafting . A high Agility statistic is needed to effectively create the survivor armor .
Jones ( Fallout 3 ) Private Jones is a Mister Gutsy robot who can be found in Rivet City ' s Bridge tower in 2277 . Background . Seagrave Holmes salvaged this Mister Gutsy . He ' s a bit confused about where he is and who all of these other human s are . Harkness set him to guard the armory in the security tower , but he ' s far from reliable . Notes . Private Jones will respawn after 3 in - game days if killed . Appearances . Private Jones appears only in " Fallout 3 " . Bugs . A security guard may run and open the room where the turret is located , then become hostile to the player . This causes Private Jones and everyone in the vicinity to turn hostile as though the Lone Wanderer opened the door .
Vault 15 shack key The Vault 15 shack key is a quest item in " Fallout 2 " . Characteristics . The key to the room Chrissy is being held captive in by the New Khans outside Vault 15 . Location . Carried by Phil , one of the guards .
J . J . Browne J . J . Browne is an Outcast scientist . Background . It is known that he was working on research with the missile launcher in an effort to increase its accuracy . The result was the Miss Launcher . After that , the research was continued by L . J . Rogers . Appearances . The Lone Wanderer doesn ' t meet J . J . Browne in person . The scientist is only mentioned in a computer record on the lower level of Fort Independence .
Groom for Doubt Groom for Doubt is an overseer quest and the final part of The Book of Wuv multi - stage questline in " Fallout Shelter " . Walkthrough . On entering the first room , there are three females that must be spoken to before attacking . In the following room several mole rats will come out of the ground . Following this there is an elevator that will taken the vault dwellers up to the second , third and fourth floors . In first room on the second floor is a group of raiders and in the next 2 rooms following this is another group of mole rats . in the final room is another group of raiders . At the far end , on the left is an elevator that goes up as far as the fifth floor . On the third floor ( going left to right , ) are three rooms . The first has a group of radroaches , the second another group of mole rats and in the third another group of raiders , including the boss that is the objective of the quest . Defeat them and head to the fourth floor . Continue through the building and the first room on the fourth floor contains the groom that must be rescued . Although the quest is completed at this stage , if one elects to travel through the remaining rooms , the next room contains another group of mole rats , as does the room after . The final room is empty . Continuing up to the fifth floor , is another group of mole rats in the first room , the second room is vacant and the final room holds a group of radroaches .