naist-nlp/zeshel huggingface dataset:
Clubhouse The clubhouse is a building inside Big Town and serves as the sleeping quarters for most of the town ' s inhabitants . Layout . The clubhouse only has one front door ; the other door is boarded up . Inside , there are four rooms : a bedroom with two owned bed s and a shelf with burned , destroyed and scorched books ; a bathroom with a functional toilet ; a living room with a ruined couch and broken television set ; and a kitchen with an oven , table , chairs and an owned bed . The clubhouse contains only miscellaneous items , the most valuable being a pilot light in the oven , as this is one of the components to create the Shishkebab . Appearances . The clubhouse appears only in " Fallout 3 " .
Billy ( Fallout 2 ) " One Tooth " Billy is an inhabitant of the Den in 2241 . Background . Billy is an unattractive man with one tooth , hence his nickname . He is a patron of the Hole , he likes porn and looks for people to pick up for sex . Interactions with the player character . Other interactions . Billy will attempt to sleep with female characters or ask for the services of a male character ' s wife . Appearances . Billy appears only in " Fallout 2 " . Behind the scenes . If his dialogue is carefully read , one can see that he makes fun of developer David Hendee . If a female has bad sex with him , he will kick her out of the room and finish the job himself while saying " Looks like I ' m going to getting Handy again " , he also mentions Dave ' s " porn wing " . This jokingly suggests Dave Handy ( Hendee ) likes porn and playing with himself .
Steal the vertibird plans from the Hubologists Steal the vertibird plans from the Hubologists is a quest in " Fallout 2 " . Walkthrough . After the vertibird plans have been taken from Navarro and given to the Hubologists , this quest will be received from Ken Lee in the throne room of the Shi Temple to the east of Chinatown . To steal them , talk to Dave Handy outside of the Hubologist base and ask him to copy them , or go to the tanker north of Chinatown and ask Badger to hack into the computer once you saved his girlfriend . Return with the plans for Experience Points .
Heartless Heartless is a special in the " " " Old World Blues " . Obtaining . In the initial dialogue with Dr . Klein as part of the quest Welcome to the Big Empty , the Courier finds out that their brain , heart , and spine have been removed and replaced . This perk represents the replacement of their heart . While technically having these perks from the start of the add - on , they are unlocked in the course of the conversation . Effects . Immunity to poisoning , adds a + 25 % bonus to healing items and - 50 % to Critical Chance for robots against you . Behind the scenes . Heartless is an adjective associated with consistent cold , cruel behaviour from an individual . The term takes on a much more literal meaning in - game . Bugs . Both Cardiac arrest and Heartless do not affect healing from any items as they are missing the correct modifiers .
George ( Fallout 3 ) George was an engineer in Vault 101 ' s maintenance department . He is presumed dead by 2277 . Background . In that year , as Stanley Armstrong attempted to repair the left stabilizer of Andy following a radroach ambush near the clinic , the robot reminisced about George repairing his systems . Andy described the engineer as very competent with a " delicate touch " . Appearances . George does not actually appear in " Fallout 3 " and is only mentioned in the game .
An Antique Land An Antique Land is a side - quest in the " Point Lookout " add - on for " Fallout 3 " . The quest starts aboard the USS " Ozymandias " , a beached research vessel east of the shore , on a rocky outcropping . Inside the ship , there is a key - locked safe , which can only be unlocked from a nearby terminal . To do this , the Lone Wanderer will need to retrieve three soil samples from various locations across " Point Lookout " . The quest may also start after running across a muck hole and then picking up one of the holodisks . Detailed walkthrough . Collect the soil samples . The soil sample tapes are located within the excavated muck holes . Each hole is surrounded by radioactive muck and feral ghouls . All three are also filled with flammable gas . Entering the muck holes with weapons that give off a constant stream of flame , such as the flamer or heavy incinerator , will cause the surrounding area to burst into flames due to the natural gas . Inside each are several bio - gas canister s , and a soil sample contained on a holodisk . Once they are all collected , return to the Ozymandias . Unlock the expedition supplies . Each sample will unlock a corresponding entry on the terminal , releasing the safe door . Once all three are entered , the safe opens . Inside the safe are the following : In addition , 50 XP is awarded for finishing the quest . Bugs . When trying to acquire soil sample # 1 , north of the trash heap , the game might crash . It will occur right after the Lone Wanderer has traveled a few feet into the water , right after the sewer entrance manhole .
Sabotage the water plant Sabotage the water plant was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Certain factions in Hoover Dam would rather see Jericho fail and turn to dust rather than prosper as an independent entity in the wasteland . These elements will ask the PC to sabotage the water plant and render it incapable of producing fresh water ever again .
Long Wang Long Wang was a Shi scientist , working on a warrior program concerning FEV . There was some success with the project , and Dr . Wang grew very impatient . Eventually , he ordered up a batch of the latest mutagenic compound and injected it into his neck , intent on becoming a deadly monstrosity . He melted into a puddle of bodily fluids , and the FEV program was quickly canceled by Dr . Sheng . Appearances . Long Wang is only mentioned in " Fallout 2 " .
Jacob Hoff Jacob Hoff is a former chemist living in Freeside in 2281 . Background . Jacob Hoff is a natural at chemistry , who used his talents to homebrew detox chems before he became a junkie himself while working for the Garrets . Detoxing . There are three options for helping Jacob get clean during the quest High Times , once is no longer selling him drugs : Appearances . Jacob Hoff appears only in " " .
Ruined church The ruined church is a location on the Island in 2287 . Layout . A large church with a graveyard in the back . Inside the church building there are skeletons scattered about . In the podium there is a toy alien and an overdue book . Up the stairs in the the back there is a desk with some Buffout , next to it is a bear trap with blood around it and a teddy bear in it and an Advanced locked safe . In the steeple there is a skeleton dressed in army fatigues with a sniper rifle , facing north with a duffle bag beside him . Under the skeleton ' s arm is another overdue book . Appearances . The ruined church appears only in the " Fallout 4 " add - on " Far Harbor " . Behind the scenes . The soldier skeleton in the steeple may be a reference to the sniper Daniel Jackson from the film " " .
Scout the northern wastes Scout the northern wastes is an unmarked quest in " Fallout " , given by High Elder John Maxson of the Brotherhood of Steel . Detailed walkthrough . Before receiving this quest , the player must have explored the Hub and talked with the locals about the missing caravans , however finishing any of the quests is not required . The player must also have spoken with Cabbot after being initiated . Then they can finally speak to Maxson and receive the quest . Initial reports from scouts , as well as the location of the mutant body that Vree recovered , indicates that there ' s a massive source of super mutant s brewing in the northern wasteland . The Elders of the Brotherhood of Steel want the Vault Dweller to verify the rumors . To complete the quest , the Vault Dweller needs to head northwest of the bunker on the world map . After a few days of travel , the military base will show up . Entering the location is considered scouting . When the existence of the base is revealed to High Elder Maxson , he convenes with the remaining Elders and the Vault Dweller may attempt to convince the Elders that he requires Brotherhood assistance in storming the base or Cathedral . Supply . Once Maxson gives the quest , the Vault Dweller needs to ask for an additional weapon . He will then redirect them to Mathia , who will allow the Vault Dweller one of the following : Note . A Vault Dweller with an Intelligence of one is nearly unable to get this quest . A minimum Intelligence of two requires the use of Mentats .
Tobias Peste Tobias Peste is the chief of the Science Division for the Reaver Movement in 2197 . Background . Tobias Peste is a scientist - priest of the Reaver Movement of Transforming States . He is a loud - spoken man and an acclaimed scientific genius in the area of high energy physics . He is an exemplary Reaver , truly worshiping science , with most of his inventions inspired by holy visions that take shape in Reaver workshops . One of them was the appearance of a Yuma Flats YK42B pulse rifle , resulting in the creation of the pulse rifle prototype . Interactions with the player character . Effects of player ' s actions . He is saved by the Warrior from the attack by robots . Notes . After he is rescued by the Warrior , the Elders decided it would be best to send him to one of many Brotherhood internment camps and determined that was an excellent opportunity to pick his brain for any additional information . It is unknown what happened to them after that . He could have been set free or restricted to labor camps . Appearances . Tobias Peste appears only in " " .
Deep range transmitter The deep range transmitter , or DRT for short , is a quest item in " Fallout 4 " . Background . The deep range transmitter was developed by ArcJet Systems for use in the USSA ' s Mars Shot Project . Work began in August 2075 after the USSA awarded the contracts for the DRT and XMB booster engine to ArcJet Systems . Following disagreements between a R & D scientist and CEO Thomas Reinhardt over the XMB booster engine , the scientist was transferred to the DRT project , which the scientist referred to as a " glorified radio " , with orders to increase its range by 50 % within a month . Within three weeks , the scientist increased the range by over 70 % , enabling it to receive and send back pings within ten minutes , and began working to half its size so it will meet the required volume for the spaceship . Characteristics . The player character is tasked with retrieving the deep range transmitter by Paladin Danse . It can be difficult to find as it is located " on " a synth body in the area and may be a pile of dust on or under objects due to Paladin Danse and the nature of his Righteous Authority critical hits .
Accelerated Gauss rifle The accelerated Gauss rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The accelerated Gauss rifle is a powerful coil gun featured in " Fallout Shelter " that fires shards of metal at high speeds using magnetic coils that are powered by microfusion cells . Dealing a minimum of 16 damage per attack , it has the highest damage output for a projectile - based rifle in the game . Crafting . A high Perception statistic is needed to effectively create the accelerated Gauss rifle .
Dynamite ( Fallout Tactics ) Dynamite is an explosive trap in " " . Characteristics . Like plastic explosives , this is best used as an explosive amplifier , instead of as a trap on its own . It also works well with remote detonators for destroying stationary targets , such as turrets , or large robots . Locations . Carried by some civilian s in Macomb .
Eddie ' s Emissary Eddie ' s Emissary is an in " " . Detailed walkthrough . When approaching the gate of the NCRCF , the player will likely encounter the gate guard , Dawes . In order to gain entrance , the player must hand over 100 . The player can either pay the requested sum , pickpocket the key from Dawes , or simply kill him for the key . If the player has completed Run Goodsprings Run , Joe Cobb will inform them that Dawes will now allow free entry . Upon entering , Eddie can be found in the NCRCF administration building on the 2nd floor . Upon speaking with Eddie , the player will receive the quest I Fought the Law .
Town hall The town hall is a small building in Big Town . Layout . The town hall consists of four rooms : an office with a dresser , a shelf with burned and ruined books , four chair s , two desk s , and a radio tuned to the Enclave Radio ; a sitting room with a table , chair , and ruined couch ; a bathroom with broken fixtures ; and a kitchen with an oven , refrigerator , table , and two dining chairs . Sticky will remain here upon completion of the " Happy Birthday to You " quest . Appearances . The Big Town town hall appears only in " Fallout 3 " .
War club casings War club casings is a for the War club in the " " add - on " Honest Hearts " . Effects . Increases damage by 5 , from 19 to 24 . This mod also updates the paint job and implants . 45 auto casings on the head of the club to emulate a horse ' s mane . Location . It can be purchased from Joshua Graham when you barter with him and can also be purchased from the once you complete the " Honest Hearts " .
Georgetown Georgetown is a Washington , D . C . neighborhood located in the northern part of the city . While it is only accessible via the metro system , there are numerous metro stations connected to it . The player will most likely discover the area via the tepid sewers , since research for the Wasteland Survival Guide requires the player to enter there . Layout . Emerging from the tepid sewers , to the north are some small shops including Cornucopia Fresh Groceries and Radiation King . It is common to find both Talon Company merc s and super mutants in the area . Moving south and to the west the player will encounter the McClellan family townhome , which is just called the " Townhome " in - game . At the southernmost point of the map there is the La Maison Beauregard building , as well as an access to both the Penn . Ave / Georgetown Metro and metro access to The Mall . Appearances . Georgetown appears only in " Fallout 3 " . Behind the scenes . Georgetown is a real neighborhood located in Washington D . C . , containing Georgetown University and the C & O Canal . Unlike its counterpart in " Fallout 3 " , Georgetown does not have a metro station . While popular legend is that the wealthy residents of the neighborhood blocked the addition of a Georgetown station to the newly - constructed DC metro system in the 1970s , the Metro planning committee chose to bypass the neighborhood due to its proximity to the Potomac River and its lack of a significant commuter population . Georgetown quickly expanded into a central business and commercial district over the following decades , resulting in heavy congestion along its main roads .
Vault 0 Vault 0 ( Vault Zero ) is a location in " " that can be reached from Cheyenne Mountain . Background . Unlike most Vault s involved in the Vault Experiment , Vault 0 was not an experiment in human behavior . It was constructed by expanding and reinforcing the Cheyenne Mountain Complex in Colorado and was by far the largest of the underground Vaults ( by volume ) . It was intended to be the nucleus of the Vault Network . Vault 0 was a place where the geniuses of the pre - War United States could be kept in cryogenic stasis - their brains were extracted and frozen for the duration of their " residence " in this Vault . They were hooked up together to one big supercomputer called the Calculator , which was supposed to function in collaboration with the brains of these pre - War geniuses to design and nurture an ideal human society in a post - War U . S . by educating the survivors and residents . Due to budget cutbacks by the Department of Defense ( because of a false sense of safety as a result of the repeated drills ) , several important backup systems were not included to the neuro - link systems . This made the Calculator corrupted and instead of releasing the robots to make the Wasteland safe for humanity , the Vault 0 robots began to exterminate all life , completing the so called " pacification protocol " . As for the unfortunate geniuses plugged in , most of them suffered severe brain damage , dementia , and mental retardation from a combination of age and prolonged radiation exposure ( not mutation ) . Technology , it seemed , has not been affected by the ravages of nuclear radiation . Vault 0 thus becomes the end - setting of " " , as the player character , the Warrior , and their team of Brotherhood of Steel Paladins have to stop the machine . The Warrior ' s squad came to Vault 0 after the nuclear explosion that opened the Vault door . There , they finally met the infamous Dagger Squad of the Brotherhood , which consisted of squad leader Paladin Lord Maximus , Tais , Maelyra , Khronis , and Phoenix . Dagger Squad aided the Warrior in defeating the first wave of Vault protectors , and then secured the lift which later could be used to enter the Calculator ' s chamber . However , the Vault power nodes were rendered offline after the explosion , so the Warrior had to activate them . Going through security , living and cryogenics facilities of the Vault , the Warrior battles many robots and encounters remnants of Vault 0 ' s citizens , who were revealed to be severely brain - damaged due to malfunctions in the cryogenic chambers . Ultimately , the Warrior activates the power nodes and proceeds to the lift , entering the Calculator ' s main lair . Mission . The mission in Vault 0 is to activate three power nodes throughout the vault in order to reach the Calculator . Appearances . Vault 0 appears only in " " .
George III King George III ( June 4 , 1738 - January 29 , 1820 ) was the King of Great Britain and Ireland and Emperor of the British Empire . He was the monarch whom the American War of Independence was against . Background . He was the answer of a question at the National Archives ' pop quiz terminals . Appearances . George III is only mentioned in " Fallout 3 " .
Iguana Bob Frazier Bob Frazier , better known as Iguana Bob , is a businessman who owns a shop known as " Bob ' s Iguana Bits " in the Hub in 2161 . Bob sells his notorious iguana bits and iguana - on - a - stick at his stand . Notes . It seems , however , that the true nature of the " iguana " meat was not spread very far , as eighty years later ( around 2242 ) " Son of Bob ' s Iguana Bits " prospers in the New California Republic , where his son , Mikey , owns the stand . Appearances . Iguana Bob appears only in " Fallout " . His son , Mikey , appears only in the NCR Bazaar in " Fallout 2 " . Behind the scenes . When trying to blackmail Bob into paying the Vault Dweller , one of the dialogue options is to say " Prime Choice Select is made of people ! ! ! ! It ' s made of people ! ! ! " quite loudly . This is a reference to Charlton Heston ' s famous line from the movie .
Tool A tool is a miscellaneous item in " Fallout " and " Fallout 2 " . Characteristics . A super tool set , containing various useful tools , including pliers ( 20 % bonus to Repair when used ) . Uses . Tools are worth a lot of money if sold to the right people , and they are quite common . Valerie can be given a set of tools and a wrench in exchange for a super tool kit one day later . Locations . " Fallout " . " Fallout demo " . Here , the item is called wire cutters ( in possession of Skippy ) and can be used to disable Scrapheap ' s power generator . The two gangs then leave town and the demo ends . Notes . The tool originally was called a wire cutter in the " Fallout demo " .
Cave cricket meat Cave cricket meat is a consumable item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The legs of cave crickets , which are found throughout Nuka - World . It restores 15 hit points upon consumption but also confers 11 points of radiation damage to the Sole Survivor . It can also be used to make crispy cave cricket . It has a relatively high value / weight ratio of 500 .
SatCom Array NW - 07c SatCom Array NW - 07c is a communications satellite , part of the SatCom Array in the far northwestern in the Capital Wasteland . It is due west from the Deathclaw Sanctuary , and northwest of the abandoned car fort . Layout . The exterior of the SatCom Array is secured by several Enclave soldier s ( 2 - 3 ) , an Enclave officer , and on higher levels , an Enclave sentry bot . The interior , however , contains no significant threat ; 3 - 4 Enclave scientists will be encountered , all in fleeing mode , and a pile of ghoul wastelander corpses will be directly in front of a furnace ( seen upon entry ) . Climbing the first ladder there will be one more additional Enclave soldier ( on the scaffolding ) , while climbing the second onto the dish will initiate a sequence where two Enclave Vertibirds fly harmlessly overhead . Note that if you haven ' t advanced far enough along the main questline you will only encounter a single Enclave soldier outside the facility , who may not appear until after you have exited onto the exterior scaffolding . The inside will be unoccupied ( though an Enclave communications array will still be located inside ) , and no Vertibirds will fly overhead . Appearances . SatCom Array NW - 07c appears only in " Fallout 3 " .
Our Little Secret Our Little Secret is an unmarked quest in " Fallout 3 " . Detailed walkthrough . Talk to Old Man Harris , who will warn the Lone Wanderer to get away from the town . After talking to Harris , head to the garden shed or the basement of the Smith ' s house . In the basement or shack , the player can look around and discover that " strange meat " really is human flesh . Upon exiting the area , the player will be confronted by the residents of the town , with the exceptions of Junior , Jenny , and Old Man Harris . Jack Smith will engage the player in conversation and ask if he / she saw anything unusual . If Old Man Harris wasn ' t spoken to first , and Lockpick was used to open the door during the day , they will immediately attack . There are two speech checks in the dialogue tree . The first speech check option is to tell them that the Wanderer thought about " getting a snack . " Having the Cannibal perk changes this to a guaranteed success . If one chooses to initially play coy by not answering straight , they will get another , easier speech check in the form of passive acceptance of their behavior ( though this option will cause unintended issues ) . If one is successful at either speech check , in essence insisting that they did not see anything wrong and agree to keep their secret , the townsfolk will be kind to the Wanderer and Linda Smith will offer a free strange meat pie daily . On the other hand , if the Lone Wanderer refuses to keep the secret , the residents will become hostile and attempt to murder them , forcing the player character to kill them all . Afterwards , the player can proceed to Old Man Harris ' house . He will then tell more of the town ' s history and will agree to help raise the kids right . He states that only after his wife died did he begin to question all the things that went on in Andale , and that not only was it a town of cannibals , but a town of inbred cannibals .