naist-nlp/zeshel huggingface dataset:
DiMA ' s cache DiMA ' s cache is a location on The Island in 2287 . Layout . DiMA ' s cache is a small island just northwest of Rayburn Point on the western edge of the map . It is where DiMA buried the kill switch for the Island ' s wind farm , which must be retrieved for the quest Cleansing the Land . A mound of " disturbed earth " can be activated , unearthing a toolcase containing the kill switch code . Although there are usually no monsters on the island itself , the area surrounding it is guarded by angler s . There is also a rare chance for a mirelurk queen to spawn in the vicinity . Notable loot . Wind turbine code - In a toolcase found only during Cleansing the Land . Notes . There is an island a short way north of DiMA ' s cache which is just barely considered to be outside the map boundary . Two mirelurk queens can spawn there . Appearances . DiMA ' s cache appears only in the " Fallout 4 " add - on " Far Harbor " .
Regulator duster The Regulator duster is a piece of clothing in " Fallout 3 " and in " " . In " Fallout 3 " , it can be repaired with other Regulator dusters and provides a Damage Resistance of 10 as well as a bonus of 1 to Charisma and a bonus of 5 to Small Guns . In " Fallout : New Vegas " , it is a unique piece of clothing providing a bonus of + 1 Charisma and + 5 Guns , but lacks any Damage Threshold . The duster outfit seems to consist of a black undershirt and a pair of gray canvas pants underneath a long , brown leather overcoat with the sleeves rolled up above the elbow , a pair of leather gloves on the character ' s hands , and a pair of motorcycle boots for footwear .
Willy ( Fallout 3 ) Willy is a water beggar outside of Tenpenny Tower in 2277 . Background . Driven half - mad by lack of sustenance , and half - blind with hatred over his treatment by the snooty inhabitants of Tenpenny Tower , Willy still remains close to the structure , in the vain hope that a water caravan or kindly stranger will cross his path . Interactions with the player character . Effects of player ' s actions . Willy will accept purified water and Aqua Pura . If the Lone Wanderer tells him to get his own water , he will have died by the time he is happened across . Other interactions . Regardless of how much water given , Willy will continue to ask for more . He will not accept dirty water , as he can ' t handle irradiated water any longer . If he is given Aqua Pura , he will die despite it being clean . Appearances . Willy appears only in " Fallout 3 " .
Mechanical Menace Mechanical Menace is a quest and achievement / trophy in the " Fallout 4 " add - on " Automatron " . Detailed walkthrough . The quest is started as soon as the player downloads the " Automatron " add - on and is level 15 . The Sole Survivor is notified to listen to the new caravan distress call that has appeared on their radio . Upon listening to it , they are notified to head over to an area near Wattz Consumer Electronics . Once there , they will find a multitude of robots battling it out beneath a highway . Once all enemy robots have been defeated , the player speaks with Ada and the quest ends .
Apostles ' place The Apostles ' place was a building in New Canaan . The apostles Matthew and Jude live here . Jude is married and has two children , but it is convenient for Matthew to live with them . Layout . The building is situated in the north - west area of New Canaan town , near the New Canaan graveyard , a Mormon home and with the Mormon Church in the same block . Appearances . Apostles ' place was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Wind Ancestry Wind Ancestry is a Sylvant racial trait which appears in " Lionheart " . Characteristics . You gain + 1 Agility and + 10 to Armor Class . But you are less substantial than normal humans , so you suffer - 1 to Strength and your Carrying Capacity is reduced by - 20 . This trait will mark you as tainted by magic , causing some people to react negatively to you .
The New Squirrel The New Squirrel tape 1 , 2 and 3 are three holodisks in " Fallout 4 " . Location . They can be found at Fiddler ' s Green Trailer Estates . Behind the scenes . Storytime Simon seems to be inspired by the real - life , the animatronic talking bear of the mid - 1980 ' s . Teddy Ruxpin told stories via audio cassettes inserted into its back and all three of " The New Squirrel " holotapes are each found near a teddy bear . Storytime Simon ' s speech pattern sounds similar to Teddy Ruxpin ' s and he also starts with a greeting that includes his name , like Teddy Ruxpin did in the television commercials . The purpose of the material featured in the " New Squirrel " tapes tells a fictional tale mirroring rumors and reports of Chinese communist infiltrators operating in the United States . Various elements in this text represent their respective equivalents in the " real " Fallout universe . For example , the tree , the one that is the turf of the protagonist brown squirrel , is intended to represent the U . S . The red squirrel ' s role is a Chinese infiltrator , and the cats are the People ' s Liberation Army . " The New Squirrel " in fact conveys a message , not just directed at adults , but also children , to never trust Chinese nationals , even close friends or relatives , for they might be communist agents .
Bert Gunnarsson Bert Gunnarsson is a living in the Aerotech Office Park in 2281 . Background . Bert previously lived in New Canaan located in the ruins of pre - War Ogden , Utah . He left the town for New Vegas six months prior to the Courier ' s ambush by Benny and the Great Khans , where he joined the Followers of the Apocalypse and became a doctor . He now resides in the Aerotech Office Park as the refugee camp ' s doctor and leader alongside Captain Parker . Interactions with the player character . Effects of player ' s actions . Bert will comment on the death of Driver Nephi if the player character speaks to him after killing Nephi , stating that he hopes Nephi ' s soul is at peace . No explanation is made as to how he knows Nephi , though cut dialogue exists which elaborates on this point ( see behind the scenes ) . Other interactions . If asked who he is , Bert will mention that within the Church he is known as " Elder Gunnarsson " , making Bert one of the few residents of New Vegas to identify themselves as belonging to a specific religion ; in this case , Mormonism . Appearances . Bert Gunnarsson appears only in " " . Behind the scenes . According to cut dialogue , Bert was at one point friends with Driver Nephi prior to his arrival in New Vegas , presumably when both lived in Utah . Nephi " fell in with a bad crowd , " and when he and his gang moved to the West , Bert followed in the hopes of redeeming his friend . Bert states that he thought he " could turn [ Nephi ] back to the Church , " indicating that Nephi at one point may have been a Mormon as well .
Ruby Nash Ruby Nash is a Primm citizen in 2281 . Background . She and her husband Johnson Nash have lived in Primm since 2272 and together they own the Vikki and Vance Casino . At first you can find her at the casino , where she and the rest of Primm ' s inhabitants fled after the Powder Gangers killed the Sheriff and took the deputy hostage in the Bison Steve Hotel . After you restored order by finishing the quest My Kind of Town , she and her husband return to their home at the Mojave Express Building . Most of the time , when you visit Primm later , she can be found walking outside , smoking a cigarette or inside Vikki and Vance Casino by the slot machines . Appearances . Ruby Nash appears only in " " .
Diamond City terminal entries Diamond City terminal entries are entries found on terminals throughout Diamond City . Automated Security terminal . Terminal is located in the security office . Doc Crocker ' s terminal . Terminal ( owned , Novice locked ) is located in Doc Crocker ' s house . Mayor McDonough ' s terminal . Terminal ( owned , Novice locked ) is located in Mayor McDonough ' s office in Diamond City . Myrna ' s terminal . Terminal ( owned , Novice locked ) is located in Myrna ' s house . Piper ' s terminal . Terminal ( unowned , Unlocked ) is located in Publick Occurrences . Polly ' s terminal . Terminal ( owned , Novice locked ) is located in Polly ' s house . Scara ' s terminal . Terminal ( owned , Novice locked ) is located in the Science ! Center . Vadim and Yefim ' s terminal . Terminal ( owned , Novice locked ) is located in the Dugout Inn .
Frag grenade ( Fallout ) Frag grenades are a thrown explosive in " Fallout " and " Fallout 2 " . Characteristics . Frag grenades are muscle - propelled explosive s . Fragmentation grenades are pretty rare , and are not too useful late game , when most enemies have a very high explosive damage resistance . If a few can be found early on , they can cause great peril for weaker raiders and critters . Ideally , the blast radius of a grenade should be used against large groups , like mantis es and golden geckos , to maximize a single grenade ' s damage potential .
Plastic explosives ( Fallout ) Plastic explosives are a trap in " Fallout " and " Fallout 2 " . Characteristics . Plastic explosives are , pound for pound , more powerful than dynamite , causing 40 - 80 points of damage , and sports a wider blast radius . Correspondingly , plastic explosives are more expensive than dynamite . Plastic explosives have a timer that can be set to anywhere between 10 seconds and 3 minutes , in 10 - second increments . In " Fallout " , plastic explosives must be dropped manually , even if held in the active item slots . In " Fallout 2 " however , if they are activated in the active item slots , they drop automatically . Locations . Plastic explosives are harder to come by when scrounging , but military facilities often have at least a few charges in stock . Most shops do not carry plastic explosives , even if they carry dynamite . In terms of shopping , the best bet is to try higher - end weapons shops . Along with their big - ticket guns , some may have a few bundles of plastique .
Shop - Tec Shop - Tec is a Vault - Tec robotic system implemented in the company ' s Secret Vault . It consists of a network of terminals which is designed as a shopping interface for the vault dwellers . The system was adapted to accept as currency . Shop - Tec terminals appear like big , arcade - like boxes . When activated , they reveal a CD - ROM - like pod which is actually a holo - projector . The Vault Boy 3D holographic image appears on this pod and interacts with a customer . Even though terminals use the Vault Boy as visual representation , its voice is female . During the attack on the Vault by Attis ' army and eradication of nearly every human , Shop - Tec analyzed the situation and collected or created various weapons and items which could be needed by survivors to fight super mutants or other wasteland threats . Consequently , Shop - Tec comes in handy when the Initiate of the Brotherhood of Steel comes to the Vault to fight the super mutants . It is known that the Initiate has found a broken , yet repairable Shop - Tec terminal which he later repaired , after finding some spare parts . Through this terminal it is revealed that Shop - Tec could educate itself and probably uses some words it heard from its customers , most notably the word " fuck " . Appearances . Shop - Tec terminals appear only in " " .
Grisham Grisham is a butcher , located in Modoc in 2241 . Background . Being the owner of Modoc ' s slaugtherhouse , Grisham is still very active at his old age . Whatever a person needs to have butchered , he can turn it into jerky for them . Interactions with the player character . Effects of player ' s actions . Depending on the Chosen One ' s Charisma , either Grisham ' s son or daughter can be persuaded to have sex with them . Immediately following , Grisham will burst into the room and catch the two in coitus , bringing up a dialogue window . With a high enough Intelligence , it can be claimed that they were performing a doctor ' s check - up , in which they can then continue coming back for a quickie at any time without consequence . Lacking sufficient Intelligence , the only option is to admit that it ' s exactly what it looks like , and get a shotgun marriage to the NPC in question . At this point , the NPC will ceaselessly follow the Chosen One around as a companion , devoid of any useful skills . If the Grisham ' s son or daughter dies or is sold into slavery , the Chosen One gains the Separated reputation , in which they can then tell Grisham that his son / daughter is dead . After the discovery , Grisham dies from a heart attack . Appearances . Grisham appears only in " Fallout 2 " .
Scorched Sierra power armor The scorched Sierra power armor is a piece of in the " " " Lonesome Road " . Characteristics . The scorched Sierra power armor is a suit of that has been modified by the NCR for its officers . The left shoulder pauldron has been replaced with a hairless , taxidermied bear ' s head held in place by a green mantle with two bronze star medallion clips . The back - mounted power cylinders have been replaced by a more streamlined box unit with glowing green panels which also appear on the forearms . The armor itself is slightly blackened due to the nuclear detonation . The bolts on the armor appear to have once been plated in gold - flake , along with gold trim all around the armor . Unlike NCR salvaged power armor , scorched Sierra power armor is still fully functional , retaining its servo - motors . As such , Power Armor Training is required in order to wear this armor . It provides a Damage Threshold of 24 and a bonus of Fire Resistance + 25 and STR + 1 . It is unique in giving a health regeneration bonus of 2 HP per second . It can be repaired with and power armor variants , as well as marked men trooper and patrol armor . Locations . On the body of Colonel Royez in the Long 15 .
Wrestler outfit The wrestler outfit is a rare outfit in " Fallout Shelter " . Characteristics . Bright blue version of the raider armor , designed for wrestling , complete with a luchador mask . Increases the Strength and Endurance of dwellers who wear it by 2 , along with a + 1 Luck increase . Also male only . Crafting . A high Endurance statistic is needed to effectively create the wrestler outfit .
. 223 round The . 223 round is a type of ammunition in " Fallout " , " Fallout 2 " and " " . Due to the specific dimensions of the . 223 round , it is used as an offshoot of normal 5 . 56mm ammunition and will fit in any weapon chambered for 5 . 56mm . Background . The . 223 round is a cartridge with almost the same external dimensions as the 5 . 56mm , but while the external case dimensions are very similar , the . 223 and 5 . 56mm differ in both maximum pressure and chambering . Variants . . 223 round . Standard . 223 caliber ammunition has a lower internal pressure than its military - standard cousin , and as such deals less damage to the target . However , this also decreases the stress put on the weapon , resulting in better weapon durability . . 223 FMJ . Full metal jacket rounds are exceptionally accurate , common , and cheap . They lack any sort of damage multiplier , but are able to punch right through lighter armor .
Felix ( Fallout 4 ) Felix is a character mentioned in " Fallout 4 " . Background . Felix was a man who worked at Wattz Consumer Electronics before the Great War . He was also secretly paying Malcolm , the manager of the store , in exchange for rare robotic parts . Appearances . is mentioned only in " Fallout 4 " .
Empty Nuka - Cola bottle The empty Nuka - Cola bottle is a miscellaneous item in " Fallout 3 " and " " . Characteristics . The bottle is a packaging item used for carrying and containing Nuka - Cola . This item is a light blue glass bottle with the Nuka - Cola logo printed on it . Uses . " Fallout 3 " . The bottle is useful only as Rock - It Launcher ammunition . Note that in - game it is different from the empty soda bottle , despite the identical appearance . An empty Nuka - Cola bottle is twice the value of an empty soda bottle . After drinking a Nuka - Cola the bottle simply disappears and is not turned into an empty Nuka - Cola bottle , though you are given the bottle cap from the drink . " Fallout : New Vegas " . Once the Sink has been activated and updated , empty Nuka - Cola bottles can be refilled , turning them into . Behind the scenes . The bottle resembles the one used by the Coca - Cola Company in the 1950 ' s .
Three - Card Monte Three - Card Monte is a cut - content character in " Fallout 2 " . Background . Three - Card Monte was planned to gamble with the Chosen One . After accepting his offer , he ' d tell them to pick a card . By passing a Perception check , one can see that he has kept the card under his arm . Appearances . Three - Card Monte was cut from " Fallout 2 " . Behind the scenes . Three - Card Monte ' s name comes from the game that he was set to play with the Chosen One .
Anchorage War Memorial terminal entries The Anchorage War Memorial terminal entries are a series of entries found on terminals in the Anchorage Memorial in " Fallout 3 " . Anchorage Memorial facility terminal . Average locked terminal , located on a table in the center of the Operations and Clinic room . Terminal ( facility bay ) . Wall terminal , located at the top floor of the Memorial facility bay , next to a deceased mercenary and opens the door to the wasteland . Terminal ( offices ) . This Average locked terminal is located on a cornered desk in the Memorial Facility Offices , in the office next to the door to the Memorial Facility . It opens the nearby safe .
Mini games Several mini games appear in " Fallout 3 " , " " , and " Fallout 4 " . Most notable are hacking and lock picking . You can also find a text based minigame with the name " Reign of Grelok " at the Hubrics Comics building . Hacking . The Hacking mini game is played in order to hack into a terminal . In this mini - game , there is a list of passwords to choose from , and after a choice is made , feedback will be given on how many letters are shared between the picked option and the correct answer , it will be much like the board game " " . You get four tries to find the current password . You have the chance to remove dud passwords and to replenish your amount of tries by selecting sets of brackets , i . e . < > , { } and [ ] . Lockpicking . In the lockpicking mini game , the player character is trying to open a locked item such as an ammo box , safe , door or some other locked item . They have a screwdriver , which is a weightless item that is not even listed in the inventory , and bobby pin s that can be collected through out the journey . Every time a pick a lock attempt fails by applying too much tension to the lock one bobby pin will be broken / lost and it will require another bobby pin to try again . Blackjack . Blackjack is a card game in " Fallout : New Vegas " , playable in any of the five working casinos . Playing 10 hands of Blackjack grants you the Double Down achievement / trophy . Roulette . Roulette is a casino game that can be played via dialogue in " Fallout " and " Fallout 2 " . In " Fallout : New Vegas " , players may choose to place bets on either a single number or a range of numbers , the colors red or black , or whether the number is odd or even . Playing 10 spins of roulette gives you the Little Wheel achievement / trophy . Slots . Slots is a game that is featured in the casinos of " Fallout : New Vegas " . This is with the exception of the Ultra - Luxe casino . Bets can range from one to two hundred chips . Playing ten games of slots will earn the One Armed Bandit achievement / trophy . Caravan . Caravan is a card game that can be played with many traders and locals in " Fallout : New Vegas " . While traveling throughout the Mojave Wasteland , the Courier will encounter NPCs who will be available to play a game of Caravan . Ringo in Goodsprings will give the Courier a basic deck and the rulebook . A Caravan deck must consist of at least 30 cards , chosen by the player before starting the game . If the player does not have the correct amount , any attempt to play with NPCs will result in a message informing them of this fact . Atomic Command . Selectable as a playable game in " Fallout 4 " on the Pip - Boy 3000 Mark IV , on the Inventory , Misc tab . The player must protect eight American cities from falling atomic bombs . Red Menace . Selectable as a playable game in " Fallout 4 " on the Pip - Boy 3000 Mark IV , on the Inventory , Misc tab . The player must rescue Vault Girl from an evil character by dodging bombs and jumping barrels while climbing the stairs .
Westside Militia The Westside Militia is a faction operating in Westside in 2281 . Background . The residents of the fortified Westside Zone have a small , but tight - knit community based around growing crops for themselves , and to sell to travelers and larger factions . Currently embroiled in tense negotiations with the NCR regarding the siphoning of their water supplies , the Westside Cooperative features a motley band of folk , including an escapee from New Reno named Clayton Ettienne , and a Follower of the Apocalypse called Tom Anderson , who is single - minded in his defense of this operation . The local militia acts as the main police and military force for the community of Westside . The group maintains order and defends the neighborhood from Fiends , Scorpions and hostile wildlife . Klamath Bob , Mean Sonofabitch , and Judah Kreger are members of the militia . A former Follower , Tom Anderson works with the citizens to keep Westside independent from the New California Republic and Mr . House . The residents often say the NCR should go home as " their people must miss them " or " we don ' t need the NCR here . " Appearances . The Westside Militia appears only in " " .
Old Gullet sinkhole The Old Gullet sinkhole is a location slightly north of Malden Middle School , and directly west of Greentop Nursery in 2287 . Layout . A former neighborhood swallowed by a giant sinkhole that formed sometime after the Great War , the Old Gullet sinkhole now only contains a single deathclaw near the center . A river flowing down into the crater leads to a cavern underneath the sinkhole , and is the only entrance to the lower parts of the cave ( upon initial discovery ) . Inside , the corpse of a brahmin and three dead raiders ( one is partially obscured underneath the falling water ) can be seen , along with a fair number of radroaches . The only exit will take the Sole Survivor past a small pack of feral ghouls . Exiting via this path will lead the player character to the interior of a house just west of the sinkhole . As the door is chained , it is only accessible through the sinkhole or via a jetpack . Some super mutants may be waiting outside the house . Appearances . The Old Gullet sinkhole appears only in " Fallout 4 " . Bugs . The deathclaw at the bottom of the sinkhole may not attack the player . If engaged , it will start attacking , but will otherwise sit and do nothing besides watch the player . It will , however , attack other creatures in the area . .