naist-nlp/zeshel huggingface dataset:
Jacq ' s note Jacq ' s note is a paper note in " Fallout 4 " . It is written by a girl , Jacqueline Spencer . Location . The note can be found in University Point ' s Sedgwick Hall , in Jacq ' s duffel bag , next to the professor ' s terminal on the 3rd floor . Bugs . In some cases the note cannot be read . When trying to read it the screen does change to the default mode for reading notes , the paper itself however isn ' t brought up for view . Saving and reloading fixes this issue .
Better Healing Better Healing is a in " " given to the Courier while having Arcade Gannon as a . Effects . This perk increases health recovery from consumables by 20 % . It synergizes extremely well with the perks Fast Metabolism and Cardiac Arrest . A high Medicine and Survival skill further augments the perk ' s effect .
Hardrive Hardrive is a Brotherhood of Steel recruit who was cut from " " . Background . A big " guy " with a strong sense of purpose . Hardrive can use most weapons well , but is particularly partial to energy weapons . Availability . According to campaign description file , Hardrive was supposed to be available for recruiting after the Newton mission . But due to some unknown reason she has never made it into the recruiting pool . Appearances . Hardrive was supposed to appear in " " but never made it , either due to being cut from the final game or due to a bug .
Northup Paladin Northup is a character that was set to appear in " Fallout 3 " , but was removed from the final version of the game . Background . Northup was a part of Paladin Bishop ' s team sent from the Citadel to Chesterbrook in search of a mini nuke cache . The mission went sour , and he and his team were trapped for several days in a dying battle . Appearances . Paladin Northup was set to appear in " Fallout 3 " but was cut from the final release of the game .
Lady Luck Lady Luck is a quest in the " Fallout 4 " add - on " Vault - Tec Workshop " . Detailed walkthrough . The final experiment focuses on attempting to harness peoples ' vices to increase productivity . Valery Barstow wants to focus on greed , and as such has a prototype slot machine for you to build , power , and set parameters . Because Barstow herself created the prototype , there are no R & D team notes available on each parameter , but instead can be accessed in her notes under the second menu . You can choose from : Indentured Servitude , Customer Profiling , or Lost Revenue to make the resident win every time . After Clem has gambled for an hour , Barstow will approach and analyze the results . Depending on your choices on the previous experiments , she will be satisfied or mixed on the results . If the Sole Survivor chooses all the " inhumane " experiment perimeters , she will be satisfied with your work and announce her intentions to head out into the wasteland . Choosing a mix of humane and inhumane perimeters will result in the same outcome . Nevertheless , both results will still give you the option to convince her to stay in Vault 88 with a speech check . If the Sole Survivor only chooses humane perimeters , she will be dissatisfied and would angrily leave Vault 88 , without the ability to convince her to stay . Regardless of your decision , she will give you a unique vault suit , reducing damage from ghouls by 15 % , and the quest will end . After completing the quest , the slot machine can be mass produced . It ' s located on the " Vault " tab under " Resources " , while on workshop mode . The stats of the machine depend on the experiment option that was chosen , although all versions require 1 unit of power regardless of the experiment .
Raiders ( Fallout 3 ) Raiders are a group of hostile gangs in the Capital Wasteland in 2277 . Background . The raiders of the Capital Wasteland are mostly hostile , lawless , chem - addled ruffians who roam the wastes of the Washington , D . C . area . They have little in common with the raider clans of the West Coast , except for the Fiends of the Mojave Wasteland . They are one of the most common enemies in the game , and are often encountered in small groups and are armed with a fairly wide range of weaponry . They often carry low caliber pistols , hunting rifles , sawed - off shotguns as well as melee weapons and grenades . At higher levels , they begin to carry SMGs , assault rifles , combat shotguns , and even some big guns like the missile launcher and flamer . Very rarely , one may even be found carrying a Gatling laser likely taken off a dead Outcast . They can occasionally be found hunting with guard dogs as well . All raiders wear some form of raider armor . Territory . Raider territory tends to be marked with spray - painted symbols and mutilated bodies hung up with meat hooks on chains . These symbols include a green - blue circle with the number 21 in the middle , a " FUCK YOU " written in blood , and a colorful mushroom cloud . Relationships . Raiders have no alliances with other factions and will attack everyone but other raiders or slavers . They appear to be quite cruel , as places they inhabit are usually filled with the mutilated bodies of other raiders and wastelanders , implying that they torture captured enemies and occasionally their own . The raider sadist armor is equipped with several dismembered hands that the raider has kept as trophies . Raiders appear to show no mercy even toward each other ; some mention killing one of their own just to make him shut up . Raiders also show very little respect for new recruits , as shown by conversations with one another . Raiders also appear to be cowardly , like Talon Company mercenaries , they will flee if the tide of battle is turning against them . Appearances . Raiders appear in " Fallout 3 " . Behind the scenes . Raiders may have been intended to become friendly towards players based on their Karma at some point during development . Raiders are set as Allied with another , mostly unused faction , . The description for this faction is " Used for Very Evil players " .
Big Winner , Atomic Wrangler Big Winner , Atomic Wrangler is an in " " . Quick walkthrough . You need to play the games that the casino has to offer ( Blackjack , Slots and Roulette ) until you are banned from gambling in the casino . You can be banned by winning too many games and getting too much money from the casino . During this process , you will be receiving three different prizes from the casino . Each prize will be given after you win a certain amount of money while gambling . These prizes are usually given by the table manager of the casino . Detailed walkthrough . As you win the games the casino has to offer , you will be receiving the rewards below after reaching its money target : After earning 5 , 000 + chips , you will be banned from playing games in the Atomic Wrangler casino . You can still use its other functions , like the bar and the services of the prostitutes ( if the Wang Dang Atomic Tango quest has been completed ) , but you cannot gamble on its tables anymore . This ban is permanent .
Keith McKinney Keith McKinney is a robobrain appearing in the " Fallout 4 " add - on " Far Harbor " . Background . Keith McKinney used to be a famous Hollywood actor . Before the Great War , he was selected as a participant for the Vault 118 social experiment . He was then convinced by Bert Riggs and his wife to transfer his brain into a robobrain . He stars in the film " The Fightn ' Furies : Last Stand at Fort McGee " being played at Eden Meadows Cinemas , as well as an unseen film titled " Dutch Diggers of Dusseldorf " . He also has a secret love for Ezra , but implies that Ezra already knows and ignores him . Given Ezra ' s dark nature , namely killing Julianna for discovering his embezzlement , he probably leaves Keith in the dark for his personal enjoyment . Appearances . Keith McKinney appears only in the " Fallout 4 " add - on " Far Harbor " . He is mentioned in the " Fallout 4 " add - on " Nuka - World " on a plaque in Wixon ' s shovel museum .
Clear out Wasps for Emma Clear out Wasps for Emma was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Emma , the owner of The Union , has a problem with giant wasp s that swarm around in the area behind the bar . She needs someone to whack them . Pretty simple .
Sugar Bombs ( Fallout 3 ) Sugar Bombs are a consumable and a quest item in " Fallout 3 " . Characteristics . In " Fallout 3 " , Sugar Bombs are mildly useful food items found throughout the Capital Wasteland , which provide only a small amount of health when consumed . Compared to other food items , Sugar Bombs are somewhat rare , something which factors into the unmarked quest " Murphy ' s Bombing Run " . Murphy ' s Bombing Run . In " Fallout 3 " , Sugar Bombs can be traded to a ghoul named Murphy in Northwest Seneca station for use in crafting ultrajet . He will pay you 15 caps for each box of Sugar Bombs that you bring him , and an extra 15 ( for a total of 30 caps ) with a Speech check . For each 8 boxes of Sugar Bombs brought to him , Murphy will also sell the player one ultrajet . Locations . Apart from appearing randomly in refrigerators and similar containers , there are numerous fixed locations where Sugar Bombs are certain to appear : Purchasing . Sugar Bombs are available for purchase from the following vendors , in varying quantities : Notes . There are fewer than 100 boxes in the game , not including those that can be obtained by purchasing certain housing themes and bought from food merchants . Behind the scenes . Sugar Bombs are a reference to the newspaper comic series " Calvin And Hobbes " , where " Chocolate - Frosted Sugar Bombs " are Calvin ' s breakfast cereal of choice .
Fallout 3 soundtrack The " Fallout 3 " soundtrack comprises two main elements : Background . Composer Inon Zur was brought in to create the score for Fallout " because I could give them the ambience [ sic ] and the weird decadence plus an almost low - fi sound , but also bring up some more dramatic , orchestral elements with it when needed . " The entire composition process took six months , ending with 60 - 70 minutes and around 40 tracks . These included everything from ambient cues from entering an area to high - intensity battle music . Inon Zur wanted to ensure that the music was not too loopy , but seamless and interactive in response to the player ' s actions . In taking the orchestral approach into the post - apocalyptic wasteland , he admits some inspiration from , but " sought to employ different techniques on the instruments ; they don ' t sound exactly like a traditional orchestra , but still retain the power of one . " The preorder bonus for " Fallout 3 " at GameStop included an official soundtrack CD made to look like a vinyl 45 record . It included five songs from the soundtrack : " I Don ' t Want to Set the World on Fire " , " Way Back Home " , and " Butcher Pete ( Part 1 ) " as well as two tracks from the orchestra score by Inon Zur . Concept artist Adam Adamowicz found inspiration in the 50s artstyle , the incongruity , and the charisma of " the sort of Jet - Set Frank Sinatra / Rat Pack and a flying car with a martini in one hand and he ' s going to a big band concert " . In an interview with Eurogamer , PR and marketing manager Pete Hines admitted that " Maybe " was his favorite song from the soundtrack . Music supervision and clearance was obtained by Christopher S . Parker and Tim Scanlin of Brandracket , LLC . Musical tracks . Radio songs . Galaxy News Radio . Period songs . I Don ' t Want to Set the World on Fire Anything Goes A Wonderful Guy Butcher Pete ( Part 1 ) Crazy He Calls Me Civilization Easy Living Happy Times Into Each Life Some Rain Must Fall Maybe Mighty , Mighty Man Way Back Home Production music . " Performers are noted if known " Boogie Man Fox Boogie I ' m Tickled Pink Jazzy Interlude Jolly Days Let ' s Go Sunning Rhythm For You Swing Doors Agatha ' s Station . " All violin performances are done by Heather MacArthur " Ambient music . iTunes Release . In February 2013 Bethesda released " Fallout 3 : Original Game Soundtrack " on iTunes . All tracks credited to Inon Zur . As used in game . List compiled by Listal .
Transistor A transistor is a semiconductor device used to amplify or switch electronic signals and electrical power . It is the fundamental building block of modern electronic devices , and is ubiquitous in modern electronic systems . The transistor revolutionized the field of electronics , and paved the way for smaller and cheaper radios , calculators , and computers , among other things . In the " Fallout " universe , circumstances involving the invention of the transistor are unclear . Background . One of the common explanations for the timeline divergence is that post - World War II humanity in the " Fallout " universe invested its technological efforts in further harnessing the atom and robotics rather than focusing on working to develop supercomputers and miniaturized electronics . For the most part , vacuum tube s appear to have take over the role of transistors preventing the miniaturization of technology in " Fallout " leading to technology appearing old and outdated by modern standards . Computers in the " Fallout " universe are far clunkier than the ones in our world and most still use monochromatic , text - based displays . The personal computer was never developed due to these limitations on compactness , and some computers still exist as large mainframes which can take up whole rooms . The users access them via terminal s . Nonetheless , some mainframes are highly advanced in terms of processing power , such as those capable of running an artificial intelligence . Microchips also do appear to exist and can be seen among common household items , super computers , and energy weapons alike throughout the series . Alleged invention in 2067 . A prevalent citation is that the transistor was invented in 2067 or a decade before the Great War in 2077 . An additional corollary is that the transistor was not invented in " Fallout " in 1947 and thus diverges from our timeline . However , no direct proof of either statement can be found as well as whether or not it was intended since the beginning of the series . The first known comment by a " Fallout " developer regarding the transistor was made in 2016 . " Fallout " and " Fallout 2 " . Transistors are not mentioned in the " Fallout Bible " . " Fallout Bible 8 " , however does briefly mention vacuum tubes as part of the aesthetic . However , typical 80s / 90s desktop computers are seen as map props in " Fallout " 1 and 2 . " Fallout Tactics " . The Reavers have various quotes about the transistor . While the Junction City enforcers mention silicon . " Fallout : New Vegas " . One of Robert House ' s quotes is : Silicon is famously used in the creation of semiconductors , integrated circuits , and transistors and in this case , as shorthand for an electronic device . " Fallout 4 " . The Cabot House terminal entries for 09 / 05 / 2023 directly mention transistors : Whether the transistors were newly invented in 2023 or have been around prior to that date is unknown . The Listening Post Bravo terminal entries mention a " transistor radio " : One of Proctor Quinlan ' s possible responses mentions a " transistor radio . "
Tank shell Tank shell is a type of ammunition in " " . Characteristics . It is a 75mm shell used for tank mounted weapons . Notes . The tank shell is used to reload the 75mm cannon aboard the driveable tank found in the Newton mission . The tank ' s main weapon can only be fired by the second passenger .
Underworld Underworld is a settlement in the Capital Wasteland in 2277 . It was once an exhibit in the Museum of History before the bombs fell . Now it is home to many ostracized non - feral ghoul s in Washington , D . C . It is located inside the Museum of History and exists as a small city , complete with a bar , inn , clinic , general store , and even a self - proclaimed " hair stylist " . Most " smooth skins " are tolerated , as long as they don ' t cause trouble . The Brotherhood of Steel are not welcome because of their hostility towards ghouls and their tendency to shoot them on sight . The super mutants leave the ghouls alone . Background . The Underworld ghoul s are a group of refugees who have taken up residence in the remains of the Museum of American History . They mostly keep to themselves , doing their best not to draw attention from the outside world and its prejudices . They are known to welcome visitors , so long as those visitors behave themselves . But even as they welcome newcomers , the ghouls of Underworld are cautious and wary of strangers . Each was subject to abuses by human s in the past , and as a result , their trust is easily revoked . Layout . Exterior . A ghoul named Willow patrols the exterior of the Museum of History . The entrance to Underworld is located within the Museum of History beneath a giant skull . A Brotherhood of Steel outpost is located nearby the museum , and there are super mutant s across the road at The Mall . If the " Broken Steel " add - on has been installed , Griffon will set up his Aqua Cura presentation outside after the quest " Take it Back ! " . Interior . As the Lone Wanderer enters Underworld they will find Tulip ' s general store Underworld Outfitters on the left , Winthrop ' s office to the right in the back corner , and Doctor Barrows ' laboratory / clinic , The Chop Shop , along the posterior wall . This is where the player character can meet Reilly , the founder of Reilly ' s Rangers , and start the quest Reilly ' s Rangers if the player character has not already done so . Heading up either set of stairs will take the Lone Wanderer to the overlook . On the left is the The Ninth Circle , a bar run by a shady ghoul named Ahzrukhal . On the right is Carol ' s Place , where the player character can rent a room or grab a bite to eat . If the Lone Wanderer destroyed Megaton without first having finished the quest Wasteland Survival Guide , Moira Brown will be selling miscellaneous items in the large room at the end of the overlook . The Lone Wanderer may also resume helping her with the Wasteland Survival Guide by talking to her . Between the two upper level establishments there is Snowflake , the resident barber , who is desperate to work with " a full head of hair " and wants to give the player character a haircut . Appearances . Underworld appears only in " Fallout 3 " .
Salt - Upon - Wounds Salt - Upon - Wounds is the war chief of the White Legs tribe and destroyer of New Canaan , living in Zion Canyon in 2281 . He is the most dominant individual within the tribe , responsible for the initiation of the tribe into Caesar ' s Legion and the pursuit of the New Canaanites from their homeland . Background . Salt - Upon - Wounds is a harsh , merciless leader infamous among the inhabitants of Zion Valley for his cruelty as well as his prowess in hand - to - hand combat . He is well known for personally leading his warriors into battle , and is described as having killed hundreds of enemies with his personal power fist . His " salt - the - earth " policy of conquest and destruction is progressively transforming Zion National Park into another polluted piece of wasteland . He is the main antagonist of the " Honest Hearts " . Notes . Salt - Upon - Wounds is 30 % faster than a normal non - player character . Appearances . Salt - Upon - Wounds appears only in the " " " Honest Hearts " . Behind the scenes . The idiom " pouring salt on the wound " means to worsen an already bad situation or condition .
Jules ( Fallout 2 ) Jules is a denizen of New Reno and its self - proclaimed greeter in 2241 . Background . At first glance a black man in a worn suit , Jules welcomes people to the big city with his silver tongue and gold plated teeth . He operates near its entrance and will offer to tell any newcomers all about the city , including arranging a discount for those shopping at New Reno Arms . Jules will rent his tongue for pretty much anyone , long as he ' s paid to advertise for them . He also sells drugs , of course . His flashy style and silver tongue are a cover for his darker side , as he will do anything to keep himself afloat , including tipping off T - Ray ' s crew about the Highwayman parked downtown and even murdering a child , when he rats the bastard out . Interactions with the player character . Other interactions . Jules will tell the Chosen One freely about the city , but asking about the families costs the Chosen One . Once paid , this opens up several conversation options that provides hints to many , many quests in the city . Appearances . Jules appears only in " Fallout 2 " .
Jack ( Fallout 4 ) Jack is a character mentioned in " Fallout 4 " . Background . Jack sent a letter to Allen about the robot Professor Goodfeels , explaining Johnny programmed the robot to " just be " mode . Jack also warned Allen to be careful when programming the robot , as Goodfeels can go berserk quite easily . Appearances . Jack is mentioned only in " Fallout 4 " .
Flick Flick is the owner of a general store in the Den West Side in 2241 . Background . Flick is an unclean fellow with a nasty facial - twitch . A shady character with an Italian accent , Flick fancies himself a philanthropist , helping the impoverished children of the Den by putting them to work as pickpocketers in return for some shelter and food . He is a rude and unpleasant person , though the amount of goods he amassed during his career as a caretaker make him a mandatory stop for anyone looking for new stuff to buy or just to take them back . Appearances . Flick appears only in " Fallout 2 " .
Yearling Scribe Yearling is a Scribe of the Brotherhood of Steel , assigned to the Order of the Quill . She is the commander of the Brotherhood garrison stationed at the Arlington Library in 2277 . Background . Yearling was born in 2247 . A 30 - year - old scribe assigned to the Archives , Yearling has been transferred to a mission to gather pre - War knowledge from the wasteland . She is young , friendly , and the polar opposite of Scribe Rothchild . She ' s very dedicated and tends to be a bit shy . Following multiple disagreements and arguments with her superior Scribe Jameson , at the Citadel , Yearling was transferred to her current post at the Arlington Library . She was assigned the task of collecting data and knowledge from pre - War texts . Data collected is then to be shipped back to headquarters for preservation in the Brotherhood ' s archives , administered to by Scribe Jameson . Daily schedule . She can be found in the front desk area of the Arlington Library , collecting valuable pre - War books for the Brotherhood of Steel . Interactions with the player character . Quests . Yearning for Learning : She offers caps for pre - War books at a rate of one hundred per book . Effects of player ' s actions . She will completely ignore the Wanderer if they insult the Brotherhood , and will order them to leave the library . Notes . She says multiple times in the game that she belongs to the " Order of the Word , " even though such an order doesn ' t exist , and she actually belongs to the " Order of the Quill . " Appearances . Scribe Yearling appears only in " Fallout 3 " . Behind the scenes . Yearling ' s name and her job of collecting books may be a reference to Yearling Books , an imprint of the publishing company .