Menu ( Tactics ) The following entails information on all options in the main menus in " Final Fantasy Tactics " . The debug menu is found on the main menu , starting right below the Option menu . The player can select any of the other options above except for the Move option without causing any problems . There ' s no visible options for the player to see , but the following are in the order found on the main menu . The options found within the debug menu are named after what they do . There is no legitimate way to access the Debug Menu , but it can be accessed via a cheat device . Move . The Move option on the menu will allow the player to move around the map by selecting a location they wish to visit , the player will only be able to visit places they already visited before . Party Roster . The player will be able to adjust the setup of their units in this option , such has viewing unit ' s statistics and managing them . Basic information for the current unit is displayed at the bottom of the screen . Pressing the button will to view a unit ' s status in greater detail . Pressing the button or button while on the Party Roster screen will open the Party Menu , from which the player can modify the selected unit ' s setup . Party Menu . Five options are displayed in the Party Menu that allow the player to modify the setup of their units . The five options are as follow : Item , Ability , Change Job , Remove Unit , and Order Unit . Equipment . The player can change their equipment or check their inventory from this screen . The Equip option allows the player to choose the piece of equipment they wish to change and press the button to display a list of items available for that slot . Items that can be equipped appear in black . Selecting Optimize will automatically equip units with the strongest available items in the party ' s inventory . These items will be chosen according to their numerical attributes , without regard to any additional properties they may possess . Selecting Remove will remove the equipped items from the unit . View List allows the reorder , discard , unequip , sort , and find items in their inventory . Abilities . Each jobs has a unique set of abilities that can be learned by spending JP . By using the Assign option , they can assign known abilities to a unit even if its job is no longer the one from which those abilities were learned . There are four types of abilities : Action Abilities , Reaction Abilities , Support Abilities , and Movement Abilities . Job . Choosing Job from the Party Menu to change the selected unit ' s job . A unit ' s job also determines the equipment it can use . Each job has a job level and a prerequisites . When a job has accumulated enough JP in its job , its job level will increase . Reaching higher job levels unlocks new jobs . Some jobs require that a unit has acquired certain levels in multiple other jobs . Dismiss . Selecting the Dismiss option will remove the unit that are no longer useful to the party . Be careful when using this option , as dismissed units will not return . Sort Units . This option will allow the player to sort units with selected criteria . Chronicle . The player will be able to review information about the events that have occurred and the characters that they have encountered . These includes : Events , Personae , Feats , Wonders , and Artefacts . Tutorial . The Tutorial option accesses the in - game tutorial with detailed explanations on the various aspects of the game . This is highly recommended for first - time players . Data . The Data option allows the player to either Save , Load , or delete game data . Options . The Options menu will allow the player to adjust various game options : Cursor Movement , Cursor Repeat Rate , Multi - height Toggle Rate , Menu Cursor Speed , Message Speed , Battle Prompts , Display Ability Names , Display Effect Messages , Display Earned EXP / JP , Target Color , Display Unequippable Items , Optimize on Job Change , and Restore Default Settings . Battle Location Selector . When the player uses a cheating device to activate the debug menu , the cursor will be sitting just below Option . This is where the debug menu starts . The player will be presented with a submenu when selecting the first invisible option . They can select a number from 001 to 200 . When the player selects a number , they ' ll be taken to the battle preparation screen , and be prompted to form two parties of up to four units each . They will then fight each other at the location the player has selected . The first party is the enemy ( Red ) , and the second is the player ( Blue ) . Ramza must survive condition is present during all these regular battles . The good thing about this option , it allows the player to get a good look at the locations that only appear in the cutscenes . It also includes some locations that can never be seen in a normal play through . Event Flags . Selecting the second invisible option opens up a submenu , with what seems to be ten flags which the player can assign a numerical values to . Party Configuration . The third invisible option leads to a submenu which allows the player to choose a numeral value of 000 to 511 with each containing a preset party configuration . The player can access everyone in the game , including every generic units , monsters , and non - player character s like Marcel and the Lucavi s . The only side effect from using this option is that it overwrites the current party config the player previously had . Incomplete Option 1 . The fourth invisible option is incomplete and buggy , choosing this option will make a message in Japanese appear at the top of the screen , before the game freezes . Incomplete Option 2 . The fifth and last invisible option in the debug menu is also incomplete and buggy . When the player picks any of the present options , a submenu in gibberish will appear . Choosing any of the options in any of these submenus will have the same effect as selecting location 001 in the Battle Location Selector menu . It is unknown on how many options there are , but from fifth option and above , they all do the same thing .