Bear ( Van Buren ) Bear is a super mutant and a member of the Rusty Hooks in 2253 . Background . Bear is huge , standing over 7 ' 6 " and weighing in at a muscular 440 lbs . He is a master of hand - to - hand combat , melee weapons , and large guns , though he rarely uses guns . In fact , he ' s so good at beating things up that , legend has it , " " Bear once beat the shit out of two super mutants with nothing more than his bare fists . " " However , despite Bear ' s physical and combat prowess , he is also very intelligent and well spoken . He conveys his thoughts intelligently and does not seek to belittle anyone who does not have as much brain power as he does . He is fairly easy to reason with and will happily help the player , should the player figure out Kyle ' s control over Bear . Some within the ranks of the Rusty Hooks would say Bear is the true leader of the pack . Bear is the uncompromising tactician when it comes to violent caravan raids , the diplomatic liaison when it comes to settling disputes within the gang , and the enforcer of the law within the Rusty Hooks . This is all the more extraordinary considering the fact that Bear is a super mutant . Some would even say that the only reason Kyle the Hook gets any respect at all is because Bear seems uniquely loyal to him . In fact , Bear ' s loyalty seems to border on the submissive , like a regularly disciplined dog . Bear has been with the Rusty Hooks almost since their inception . About a month or so after Kyle " established " the Rusty Hooks , Kyle and some of his raiders were out on a raid when they came across a Crimson Caravan Company caravan . Bear was the caravan protection leader and proved to be the most fearsome fighter of the bunch . So good , in fact , that Bear ended up killing six raiders with his unusual iron bear claw weapon , before taking several bullets to the chest which rendered him unconscious and nearly dead . When Bear had recovered from his wounds ( seems the bullet wounds were not as fatal as everyone thought thanks to his super mutant hide ) , he was mysteriously loyal to Kyle ; so much so that Bear " beat the living shit " out of a few " possible " dissenters as a message to anyone who might even think of betraying Kyle . Since then , Bear has been very close to Kyle the Hook , even offering him advice that kept Kyle in power . The big mystery as to why Bear is so loyal to Kyle is that Kyle , despite all his apparent stupidity , is actually quite the expert at demolitions , almost idiot savant - like . Kyle instantly saw the potential of having a fierce super mutant like Bear under his command , so he created the heart bomb . Sid , the Rusty Hooks ' part time medic and full time slacker , inserted the heart bomb with a radio trigger for Kyle , persuaded by a . 44 pointed at his skull . After secretly placing the bomb and stitching Bear up away from prying eyes , Kyle told Sid that if he ever mentioned this device to anyone , he would make sure Sid was tied up and thrown into a den of hag snake s . Kyle then made it known to Bear that he would always be in control of him as long as that device was nestled safely next to Bear ' s heart . Should Bear decide to break out on his own , he would become scorpion food . As long as Bear remained loyal , he would be treated as a second in command , especially since he showed such great physical and combat prowess . Bear , not being a stupid mutant , agreed to Kyle ' s terms in the secret hope that one day he could regain control of his own life and squash Kyle . That thought is Bear ' s driving force which allows him to wake up each morning with hope . Interactions with the player character . Effects of player ' s actions . When visiting the rocket assembly building in Bloomfield Space Center , there will be some tough bipedal security bots equipped with twin Gatling guns for arms . The Rusty Hooks will become alarmed by the bots suddenly coming to life , and will help the player destroy the bots . The completion of this scene will bring Bear up to the player to thank the player for helping destroy the bots ( it ' s not apparent that the player is the target since the bots will respond to other threats shooting at them ) . This dialogue will put the player in the position of gaining information about the Rusty Hooks , the growing dissent in the ranks , what , exactly , Sid has been able to fix / activate , and launch the player into figuring out how to get the remaining Space Rocket working . In addition , the player could figure out how to get the communications satellite dish working to further their cause . Also , the player may get the opportunity to not only participate in raids against caravans , but possibly get Bear to overthrow Kyle , or have the player overthrow him and control the Rusty Hooks ( the player would get the opportunity to rename the raiders to whatever they wanted and the raiders would refer to themselves by that new name ) . If the player frees Jillian McKinley from her slavery at the Reservation and brings her back to Bloomfield before bringing her back to Tibbets Prison , it will be a devil of a time trying to convince Bear to let her leave again to go back to the prison . Aside from Jillian being an excellent mechanic and weapon - smith , Bear would become infatuated with Jillian . He does not let this be known , since he knows he ' s a super mutant and that someone as hot as Jillian would never go for him . However , he will exhibit a strong , protective posture to anyone he thinks might be threatening her well being . Even Jillian , who is fairly headstrong herself , will not be able to convince Bear to let her go back to the prison ( she won ' t show resistance if the player explains why she needs to temporarily go back ) . A Charisma Boy would be able to explain the circumstances of Jillian needing to go back to the prison and convince Bear to let her go , but anyone else would have to earn Bear ' s trust before he will allow his secret love to brave the wasteland without him . And even after that point , Bear will insist on going along ( he won ' t be forced on the player to be a companion , but he will make it known that he would feel a lot better if he went along ) . If the player is able to free Bear from his predicament , Bear will be very grateful and perhaps become a companion . In addition , Bear actually knows all about Bloomfield Space Center and what the Hermes - 13 was designed for and where it is programmed to go . He keeps this information secret because he does not think anyone in the Rusty Hooks is intelligent or responsible enough to know . He knows this information because he is one of the surviving super mutants from the Master ' s army . He is well versed in the New California Republic ' s undertakings , as well as the Brotherhood of Steel and Enclave , and is a good source of information , once the player earns Bear ' s trust . Alternatively , the player can figure out a way to control Bear ' s heart bomb and make him his very own slave . If Bear becomes the leader of the Rusty Hooks ; Appearances . Bear has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .