Unarmed ( weapon ) Unarmed , also known as Fists , Hands , Bare Hands , Empty , or Unequipped , is a recurring weapon , or lack thereof , in the " Final Fantasy " series . While not being physical equipment , it is the attacking force of characters that have no weapon equipped . It is oftentimes the weapon used by Monk characters in games where knuckles are not present . Due to the nature of the equipping system of some entries to the series , some games will not allow a character to have no weapon equipped . Depending on the mechanics , equipment or character damage done unarmed can be high , as can be low . Appearances . " Final Fantasy " . Called Hands , it is the weapon that ' s equipped in the weapon slot when a character isn ' t equipped with a weapon . In battle , the character will attack the enemy with his bare hands and will still deal combo hits . " Final Fantasy II " . Called Barehanded , it is the weapon that ' s equipped in the Right and / or Left Hand slots when a character isn ' t equipped with any weapon and / or shield . Characters who are not equipped with a weapon and do / not have a shield equipped will fight unarmed ; the formula for the Attack stat with a main - handed ( e . g . Firion Right - Handed ) ' Hands ' and an off - hand shield is 1 / 4 Strength + ( 4x Unarmed level ) , and off - hand ' Hands ' is 1 / 8 Strength + ( 2x Unarmed level ) . The formula for Unarmed with no shield in either hand is 1 / 2 Strength + ( 8x Unarmed level ) . Unarmed attacks have their own skill level , which in addition to increasing the number of attacks also increases the damage done by each hit . Josef fights barehanded by default . " Final Fantasy III " . This weapon remains unnamed and if no weapon is equipped in the weapon slot , the character will attack the enemy with his / her fists and will still deal combo hits . " Final Fantasy IV " . This weapon remains unnamed in all versions except the 3D version which is called Empty , Empty as an attack power of 1 . This is the default weapon when the character ' s hands are empty . For bow and arrows , if one or the other is empty , the character will attack with his / her fists regardless of having a bow or arrows equipped . " Final Fantasy IV - Interlude - " . This weapon remains unnamed , Unarmed still as an attack power of 1 and it has the same function as the previous game . This weapon remains unnamed , Unarmed still as an attack power of 1 . It has the same function as the previous game . " Final Fantasy V " . Unarmed has an attack power of 3 . When characters are not equipped with weapons , they fight with their fists . Characters with both hands empty will attack once with each fist . Monks specialize in unarmed combat , and wearing the Kaiser Knuckles accessory boosts damage when fighting unarmed . " Final Fantasy VI " . A character ' s Right and Left Hand slots are marked as Unarmed when a character isn ' t equipped with a weapon . It is counted as a weapon with an attack power of 10 , which is why weapons don ' t raise attack power as much as the information seems to indicate they should . This is the default weapon for all characters when not equipped with a weapon , except for Umaro and guest s . Unarmed is not compatible with the Genji Glove relic . A character can be forced to fight Unarmed if the Organyx breaks after attacking , but the player can simply equip a new weapon after it breaks . In Iutycyr Tower , each dressphere has an HP designation ; if it runs out of HP , it ' breaks ' and the girls have to wear the next dressphere in line . If they run out of dresspheres , they will be reduced to wearing their sleepwear . At this point , the girls are at their highest levels , but have no abilities to use , and can do nothing but punch and kick for beating fiends . " Final Fantasy XI " . The Hand - to - Hand skill is the only form of physical combat innately available to every job . Any time a player chooses not to equip a weapon in their Main Hand , combat defaults to attacking a target with the player ' s fists . However , a milieu of Hand - To - Hand weapons ( claws , hard knuckles , cesti , baghknakhs , etc . ) are available to players and utilize this same Hand - to - Hand skill to calculate damage . By design , Hand - to - Hand is the weapon of choice for both Monks and Puppetmasters . Monks have an A + rank in the weapon class while Puppetmasters have B + rank ; Dancers , Warriors , Ninjas , and Thieves also have innate Hand - to - Hand skill of respective lower rank , and for this reason ( along with Monks and Puppetmasters ) are capable of using both fists during Hand - to - Hand combat . Any other player on a different job that simply chooses to attack a target without an equipped weapon are subject to throwing punches with just one hand . Furthermore , Monks gain special access to the job trait Kick Attacks which allows them occasional use of their feet . A Monk gains access to Kick Attacks III at level 96 . Hand - to - Hand skill and subsequent damage output are calculated differently than any other weapon class in the game . A player ' s innate Hand - to - Hand damage is calculated by multiplying their Hand - to - Hand skill by 0 . 11 , then adding 3 . Weapon Rank is offset as well : the true value is a weapon ' s displayed base Damage plus 3 , with no contribution from Hand - to - Hand skill . Likewise , the innate Hand - to - Hand Delay for every job is 480 , and any additional Delay value present on Hand - to - Hand weaponry is added to 480 ; however , Monks and Puppetmasters have access to the job trait Martial Arts which act to reduce their natural Delay in Hand - to - Hand : when a Monk obtains Martial Arts VII at level 82 , it is possible to reduce innate Delay to 280 with additional support from Merit Points . " Final Fantasy XII " . When the player has no weapon equipped , the character will fight unarmed with kicks and punches . Unarmed combat can still deal combo hits and have a 5 % chance of doing so . Unarmed fighting is quite fast when compared to most weapons , such as swords , axes and poles , but it isn ' t as fast as daggers , ninja swords and spears . Fighting unarmed has 2 . 14s charge and 1 . 2s action time . The damage formula for fighting unarmed is : The formula for the " International Zodiac Job System " version is as follows : In both versions , after learning the license Brawler , or equipping the accessory Amber Armlet , the formula becomes : With Brawler / Amber Armlet the ATK modifier changes from 11 to the average of Lv and STR . Generally , if one has a weapon that has an ATK higher than one ' s STR and Lv average , then it is better to use the weapon . The player must fight unarmed once , in the Nalbina Dungeons against the seeq dungeon masters . Fighting oneself unarmed is also a known trick in the RNG method that lets the player control the items obtained from randomly spawning treasures . After a victorious boss battle the characters perform different victory pose s depending on what weapon they have equipped . " Final Fantasy XV " . Iris Amicitia ' s weapon is " None " that has no stats . " Final Fantasy Tactics " . Characters that do not have any weapons equipped will fight unarmed for minimal damage , and damage can be boosted by having a greater Bravery . The damage formula is : If they have the Brawler Support Ability , innate to the Monk job and also learned for 200 JP , damage is boosted , and the formula becomes : A unit can be force to fight Unarmed if they are struck by the Knight and Nightblade ' s Rend Weapon ability . And by the Sword Saint , Divine Knight , and Delita ' s Ark Knight ' s Crush Weapon ability . A character with the Reequip ability can equip the unit with a new weapon and not be forced to fight Unarmed after having the weapon broken , that is if the player has the ability setup or forgets to equip a new weapon after being broken . " Final Fantasy Tactics Advance " . Units are unarmed if they are not wielding any weapons . This usually results in the unit dealing very little physical attack damage . Master Monks , however , deal far more damage when they are unarmed ( with the exception of the weapon Whale Whisker , which will raise Attack by 17 ) . " Final Fantasy Mystic Quest " . Bare Hands can only be used by Benjamin , Tristam , and Phoebe . When one of them attempts to use a weapon that has no ammo remaining , they will attack the enemy with their Bare Hands . When attacking with Bare Hands , the character ' s Attack Power is halved . " Final Fantasy Legend III " . During battle , the battle text claims that the character smashed the enemy . Otherwise , the weapon remains unnamed . When a character is not equipped with a weapon , they will attack the enemy unarmed or if they run out of ammo . If a character equips no weapon they ' ll fight unarmed . Fighter class has boosted damage when fighting unarmed ; when a Fighter fights unarmed their attack power is equal to their Strength stat . " Bravely Default " . Unequipped weapon slots are listed as Empty . It shares its weapon type with knuckles and uses the Strength and Physical Attack stats to determine damage . Fighting unarmed can be strengthened by the Knuckle Lore and Natural Talent support abilities , learned by Monks at job levels 5 and 14 , respectively .