St . Louis ( mission ) St . Louis is the eighth mission in " " . Detailed walkthrough . After your briefing , go to the workbench to get two Repair , one Pilot skill books and two tool kit s . Bring your whole squad into the APC and have them lock and loaded . Most of the super mutant s here have M249 SAW s , with one or two M60 s so when you kill them , take the weapon to replace your AK47 and other guns . Go to point 1 and just drive by all the super mutants and let your squad do all the work . After you arrive at point 1 , you will then be asked to go to point 2 . You cannot get the APC through all the narrow spaces , so you ' ll have to go on foot . A good way to take out all of the super mutants hiding in the maze , is to drive the APC Diagonally on top of the maze , and shoot them down as the Mutants appear , this way you are protected and your squad doesn ' t get cornered in the tight spaces . After you reach the gate near the super mutant base you ' ll see a man lying down , that is Burke . Talk to him and he ' ll ask you to disarm ( and take ) the C4 that is attached to him . Use your Traps skill and then after you defuse the C4 , he ' ll tell you about his undoing and then appears to commit suicide . DO NOT go inside the super mutant base from this entrance because the traps are nearly undetectable and you will be easy pickings for the mutants who carry Browning M2 s with . 50 Cal DU rounds . Even if you go there with advanced power armor , they ' ll take you out quickly . However , if you kill one ( or more ) , it will grant several hundred experience points . But it is a very difficult fight since they are well armed as well as tough . If you are determined to go through this entrance do this . If you still have Farsight , or any other sniper character , give them a sniper rifle ( the first one in the game is found in St . Louis ) and have them go prone in front of the bridge that leads to the base . Have that character pick the super mutants off from a distance . The super mutants cannot hit you here and eventually some of them will run out of ammunition and run down the trail to try and get to you . When they do this they will set off the traps and die , clearing the path for you . After you ' ve killed at least the super mutants at the front entrance have you sniper move to the top of the path and NOT into main part of the base , have your other team members follow behind . After your sniper kills the two by the center bunker it gets much , much easier . Put your sniper in a strategic point and have ALL of your other characters find the last few remaining mutants . See if they can kill one on their own , if not try to lure the mutant into the line of sight of your sniper . However , there is a second entrance : instead of going right up the path from the bridge follow the path to the right to the rear of the base . Stay low to avoid getting shot and at the rear of the base , near the edge of the map , there is a hidden " staircase " that will allow you to flank the super mutants in the base . The battle will be difficult but the rewards of experience , weaponry , and ammunition are well worth it . However , entering the base is not part of your objectives and can be skipped . Go back to the APC and go to point 3 . Be cautious , some of the mutants will surprise you with a couple rockets from their rocket launcher s if you are rushing , also , the path you will likely go through is covered with 24 mines , so send a teammate with good Perception / Traps to disarm or destroy all the mines . After you see the destroyed BOS Humvee , go down and the Paladin Solo will tell you to heal her team . ( If you don ' t have a medic , stimpaks will do nicely . ) After you heal everybody fully , they ' ll go inside the APC . If you don ' t have enough medkits , there are several inside a chest inside the enemy bunker to the northwest . Now just go back to the insertion point using this guide ( only backwards ) until you see the exit grid . Notes . If you have a squad member with a high Sneak skill and a decent Throwing skill you can collect the frag grenades ( there are easily 60 + available on the map ) from the various super mutant corpses and then sneak them into position just to the left of the ramp leading into the super mutant command center ( keep them ' prone ' while doing so , and until the guards are dead ) . From here you can safely lob grenades up to where the two guards are , eventually killing them . They ' ll drop all of their absurdly heavy DU ammo . Just try not to get your squad member blown to bits when you run up to retrieve it .