The Great Masquerade quest chain The Great Masquerade was the alliance quest chain that leads to obtaining the Drakefire Amulet , the key to Onyxia ' s Lair . This is one of the most arduous quest chains in the game , involving multiple trips into Blackrock Depths , a major event in Stormwind City , and a raid in Upper Blackrock Spire . It may require several Lower Blackrock Spire runs as well , to acquire the key to the raid area . The Great Masquerade . Monumental events , from such simple beginnings . . . Prelude : The Dragonkin Menace . Morgan ' s Vigil struggles to survive against the pressure of the Black Flight . Helendis Riverhorn asks you for help pushing back their forces . Showing sympathy for the people of Morgan ' s Vigil , you combat the Black Flight ' s forces , slaying a great many of them , including a fearsome Black Drake . As have other people elsewhere on Azeroth , Helendis has other problems , and used this task to see if you would be up to challenges greater yet . . . Act 1 : The True Masters . Helendis tells you of the outpost ' s findings : that they believe the Blackrock orcs are under the control of the black dragonflight . Helendis has decided to " kick the issue upstairs " , and wants you to take a letter to Magistrate Solomon , in Lakeshire , in the Redridge Mountains . Solomon opens the letter , and decides that Stormwind must respond , or all is lost . He directs you to Highlord Bolvar Fordragon , in Stormwind Keep . Bolvar , though , is reluctant to send troops without having undisputable proof . " ( You may have learned earlier , that it ' s hard all over , troops are spread thin , " and nobody is getting enough military aid . . . See the " quest chain . ) Bolvar asks you to speak to Lady Prestor , who downplays the situation . Politician that he is , Bolvar determines to make you an acting deputy of Stormwind , and sends you back to Magistrate Solomon . Understandably , Solomon is not overjoyed to find that instead of an army , he only gets you . . . As deputy of Stormwind , Solomon says , you are required to report to Marshal Maxwell , back at Morgan ' s Vigil . When you get there , Maxwell just laughs . It seems you aren ' t the first to be so deputized . Brave men and true have been lost in this fight . The former commander , Marshal Windsor , had gathered a great amount of information before being ambushed and taken by the orcs . The only person to win free of the fight was Ragged John , who has retreated to a cave to the north . You travel north to Flame Crest , and locate Ragged John , and tease the story out of him . It seems that the orcs failed their assault , and instead the Dark Iron Dwarves captured Marshal Windsor alive ! Act 2 : The Search for Marshal Windsor . Marshal Maxwell directs you personally to go into the Blackrock Depths and find Windsor . You gather a small group of adventurers , and venture into the depths . You manage to defeat a number of the Anvilrage guards , including an interrogator who has the key to Windsor ' s prison cell . Marshal Windsor is furious with Bolvar . ( Join the club , mate . They ' ve got truncheons and inscribed breastplates . . . ) But without his notes , and without Ironfoe ( his mace ) , Windsor is despondent . The situation appears hopeless . You return to Maxwell , who believes that Windsor has simply gone around the bend . Still , he rewards you for your dangerous work . Unwilling to completely abandon Marshal Winsor to his fate , you travel back to the depths , and go . . . investigating . On one of the bodies , you discover a couple of high ranking dwarves among the Anvilrage - General Angerforge , and Golem Lord Argelmach . You take the note to Marshal Windsor , who believes that between them , these two Dark Iron dwarven leaders hold the most of his notes . If you retrieve them , it will be enough to force the issue in Stormwind . . . You and your friends venture into the dark places of Blackrock Depths and overcome both the general and the golem lord , retrieving Windsor ' s plans . Marshal Windsor seems completely re - energized by the return of the tablets . He insists on leaving the dungeon immediately , and asks your aid in escaping . First , however , there ' s some unfinished business that he has to attend to , other members of the patrol he was with , fellow prisoners . You escort him to a supply closet , where he rearms himself . He may not have Ironfoe with him , but at least he ' s got good solid steel between him and the world . He leads you across the prison compound to the other cells , where certain people he sets free , and others - treacherous ones - he dispatches rough justice upon . Eventually , though , you manage your way back out of the depths . Once in the clear , though , even you can ' t keep up with him . You make your way back to Morgan ' s Vigil , and talk with Marshal Maxwell . By the time you get there , Windsor has been there and gone again , off to Stormwind . Act 3 : Revelation at Stormwind Keep . Maxwell tells you that Windsor ' s instructions are for you to meet him at the gates of Stormwind , with as many people as you can gather . " ( You do " recall that Windsor was the post ' s commander , right ? Maxwell was merely " standing in for him in absence of direction from the Keep . . . ) " You gather such a force as you are able , and head to Stormwind . You meet up with Windsor at the gates of Stormwind , resplendent in polished armor , white charger and all . The guard at the gate challenges him , and Lady Prestor calls for his head . Bolvar countermands her , though , commanding that none of the guards are to touch him . You escort Windsor through the city to the keep , where he presents his information to the highlord . The highlord is stirred to action , yes , but it is too late for Reginald Windsor - Lady Prestor reveals her true identity as the broodmother Onyxia , slaying the hero and summoning a good portion of the black dragonflight to wreak havoc . Windsor ' s act of defiance has broken Onyxia ' s hold on Bolvar , though , and he makes up for lost time , slaying many of the black dragonflight ( with your aid ) , and forcing Onyxia to retreat . Act 4 : The Drakefire Amulet . Breaking Bolvar ' s Medallion freed him from Onyxia ' s control . The amulet also gave him some access to Onyxia ' s mind , though . With the amulet , you could penetrate the defenses around Onyxia ' s Lair , and perhaps put an end to her . But the medallion is shattered , and must be mended if that is to be attempted . While he can ' t direct you to anyone specific , he can tell you that another of dragonkind might be able to help you rekindle its powers . You search the world , and after much travail , find yourself in Winterspring , in the presence of the Matron Protectorate of the blue dragonflight , Haleh . Haleh tells you that the amulet is one of Onyxia ' s scales , enchanted and transformed . Useless now , she says , but repairable . To repair it , you have to get the blood of a black dragon champion . Haleh directs you to one - General Drakkisath , ruler of the dragonspawn army of Nefarian . You gather an army , and assault Blackrock Spire , beating back the best the black dragonflight can throw at you . You defeat Rend Blackhand and his mount Gyth , and the chromatic dragonflight that Gyth is part of . And finally , you face and slay the black dragonflight ' s general himself . You return to Haleh with a vial of his blood , and watch while she repairs the amulet , restoring its enchantment and effectiveness against Onyxia ' s wards . As you leave with the amulet , she wishes you good luck on behalf of the blue dragonflight . Rewards . This permits entry into Onyxia ' s Lair . Don ' t lose it ! Reputation awards from this chain : Notes . Typically this chain requires several trips into dungeons , and at least one raid . . .