Peninsula of Power " Final Fantasy " games that use random encounters on a world map utilize a grid that separates the areas in which monsters appear . Depending on the location on the grid the player traversing the world map is standing on , different enemies will be encountered . Sometimes , due to a programming oversight , the player is allowed earlier access to monsters intended to be fought when the party reaches a certain part or area in the story . Many of these areas are in remote places where players have to go out of their way to reach . Players can exploit these areas to grind for experience and gil early . The term Peninsula of Power was coined in an issue of " Nintendo Power " for the original " Final Fantasy " , where it was hinted the area can be used for easy experience and gil . Players have continued to call such similar areas as the Peninsula of Power within the series and in other video games . Appearances . " Final Fantasy " . The Peninsula of Power is a term for a location in the original " Final Fantasy " . It is a peninsula northeast of Pravoka , accessible by ship . In that certain area around the peninsula , monsters usually encountered in the Lufenia area are encountered there as well , allowing for early access of these monsters . This occurs because the world map is divided into an eight - by - eight grid , each containing 32 - by - 32 squares . The grid determines which enemies are fought in any location . Where the most northwest grid - square is formula _ 1 , from there to the east it will be formula _ 2 and to the south it will be formula _ 3 ; formula _ 4 contains Pravoka , and to the east is formula _ 5 , the area south of the peninsula and including the southern part of the peninsula . formula _ 5 , formula _ 7 , and formula _ 8 all contain the same enemy formations not much tougher than Pravoka ' s . However , the northern part of the peninsula infringes on the square that covers a large section of the area surrounding Lufenia including the town itself . In this square , formula _ 9 , the enemies fought are built for the late stage of the game after the airship is obtained . While not exactly a Peninsula of Power , in the NES version of " Final Fantasy " exists a short , 3 tiles - long area south of the mountains underneath the Yahnikurm Desert , consisting of only Goblins as enemies . " Final Fantasy II " . A few tiles to the south of Altair , the player can encounter Mysidian area monsters . The monsters can only be encountered on the three horizontal tiles in the shore . " Final Fantasy III " . This area can be accessed right after Goldor Manor . From Amur , the player must fly north . The area does not look like a peninsula , but is the same concept as the Peninsula of Power from " Final Fantasy " . The grid ends one tile after the mountainside , and this horizontal strip of land contains monsters from around the Crystal Tower area , which are monsters intended to be fought near the end of the game . This area does not apply to the 3D versions of " Final Fantasy III " . " Final Fantasy IV " . The monsters fought north of Mt . Ordeals are those from the Mythril and Troia areas . The grid tries to cover all the islands north of Mt . Ordeals , but has been done poorly resulting in early access to stronger monsters . This is still available in the " " version of the game . This area does not apply to the 3D versions of " Final Fantasy IV " . " Final Fantasy VI " . Similar to the other examples , but not quite a Peninsula of Power . In the World of Ruin , there is a peninsula with six trees directly east of Kefka ' s Tower ; its random encounters are set to default resulting in encounters that solely involve Leaf Bunnies and Darkwind s , one of the first enemies fought in the game found right outside Narshe .