Heal ( ability ) Heal is a spell that appears in a few games in the " Final Fantasy " series . It has no constant effect , but has been used as an alternate name for Esuna and Remedy in " Final Fantasy IV " , " Final Fantasy Legend III " and " Final Fantasy Mystic Quest " . Appearances . " Final Fantasy " . Heal , also known as HEAL in the NES release and Heal1 in the " Final Fantasy Origins " release , is a level 3 White Magic spell that restores a small amount of HP to all allies . In the NES and " Origins " releases , it restores between 12 and 24 HP , while in subsequent releases , it restores HP depending on the caster ' s Intelligence . The spell can be bought at Elfheim and can be learned by the White Mage and White Wizard classes . In the GBA / PSP / iOS releases , it costs 10 MP to cast . " Final Fantasy II " . Heal is the command used whenever a Potion or a Hi - Potion is used in battle . It restores a small amount of HP to one unit . " Final Fantasy IV " . Heal is the spell used through using the Healing Staff as an item . It restores minor HP to all party members , and has a spell power of 12 . The spell is classified as a White Magic spell in the DS remake . " Final Fantasy IV - Interlude - " . Heal returns as an Item Magic spell via the Healing Staff in the sequel of " Final Fantasy IV " . It restores minor HP to all party members . Heal returns once again with Healing Staff , but also with the Healing Rod . Brina ' s Dance command randomly casts a White Magic spell , and one of those spells is Heal . The ability name is called Heal Dance , which casts Heal on the entire party . It is also be used by the Duke Malboro . " Final Fantasy XI " . Heal is a command in that instructs a character to quit whatever they were doing and attempt to regenerate HP and MP . Generally , the player will appear to be kneeling as they are healing . HP / MP healed is equivalent to 10 HP and 12 MP per tick , plus 1 HP and MP per additional tick spent healing . Clear Mind increases the MP per tick regenerated and there are many pieces of armor , weapons , as well as food that can increase both HP and MP regained . While healing , a player will lose 10 % TP per tick . The effects of Clear Mind as well as equipment can change the rate of MP regeneration while healing . Equipment can also be used to increase the rate of HP regeneration through healing . The effects of Signet will now increase the base rate of HP regeneration in regions subject to conquest . The status ailment called Virus will prohibit a character from healing until the sickness is removed by an item or spell . " Final Fantasy Tactics " . Heal is a Squire ability that cures Darkness , Silence , and Poison with 100 % success rate . It costs 150 JP to learn and has no MP cost . " Final Fantasy Legend III " . Called CureA in the game , it ' s a Lost Magic spell that recovers 30 % of the party ' s HP . It cost 8 MP to use , and it can be bought for 10000 GP in Knaya ( Pureland ) and Shar ( " Talon " ) . " Vagrant Story " . Heal is a Shaman Spell learned from the Grimoire Guerir . It costs 5 MP to cast and restores the target ' s HP . Heal is also an enemy ability . It is used by Crimson Blade , Goblin Leader , Orc Leader , Lich , Neesa , Gremlin , Ogre , and Ogre Lord . Heal is a spell usable by the Bishop at job level 1 . It heals 30 % of the target ' s HP . It can be group - cast and damages undead enemies . It costs 5 MP to cast .