Profession ideas This page is meant for speculative ideas for future profession . The ideas listed here must be already in lore and / or unused in World of Warcraft . Important information . Qualification factors . If you think something on this page is inaccurate , please check the discussion tab before you change it yourself . Let people know you think it is incorrect , and leave your ideas and sources for your information . Together , we can agree on how feasible it is . Only add verifiable and cited information . Please use your common sense . Again , it is mandatory that this page only be edited after changes are discussed through peer review and agreed upon by group consensus . Please discuss ideas on the talk page if you feel there should be changes to the main article , so the page does not become a battle field for clashing ideas . If you do not follow the above , you may be prevented from editing . Botany / Farming . + Plants are already found in the form of mushrooms and fruit . Botany could be a form of obtaining food in alternative to fishing or looting meat off of mobs . ? Not a true crafting profession , this would be more like a producing profession to provide for a gathering profession ( herbalism ) . - The uses of Botany would be extremely limited . For Botany to not simply reproduce things already made in other professions , it would have to be extremely creative . - Very similar to herbalism , in that they both work with plants and herbs . Brewery . + Would allow the player to make drinks , and not just alcoholic drinks . - A few drinks are already produced via cooking , and more could just be included . Infusion . As enchanting is to equipment , and inscription is to abilities , so is infusion to racial traits . Infusing types of energy into one ' s body one could change some of the racial traits , including higher strength or intelligence , or , at higher levels , new racial abilities . It could be used to change orc s into fel orc s , Draenei into Broken , Night elves into Satyrs , blood elves into felblood etc . The mats would probably come from disenchanting items and harvesting the blood of demons , dragons , or powerful beings . - Nethaera stated in a Blue Post that there are no plans for race changes . Thus , it is unlikely that one will be able to change from Orc to Fel Orc , etc . The changing of racial traits is cast into serious doubt as a result of this . Lumbering / Forester . + If Woodworking became a new profession , lumbering would help be the gathering profession for it . + Harvested wood could be used for many different professions . Medicinal bark could be used in First - Aid , and various parts could be used for Alchemy , while wood could be burned to smoke food with Cooking . ? Several unqiue new tree spawns would be needed , much like herbs and ore veins . ? Might require a lumber mill to turn the raw wood into planks of wood . There are currently not many lumber mills around . - Wood can already be purchased from vendors ( and ) . - Since you would never be allowed to actually cut down trees part of the landscape , this might make the profession a little less realistic . Sailing . + Could be the next " riding " skill allowing players to sail to different places ( in a Great Sea expansion ) , since ground mounts don ' t work on water . ? Since flying mounts already exist , traveling by water may be obsolete , however , with Blizzard not wanting players to pass anything its likely flying will be at a higher level in most expansions released . ? Players can already use vehicles , as of Wrath of the Lich King , such as tanks and bombers without a skill . There ' s no particular reason a skill would be needed to sail but not for the others . Rowboats would make for good single person transportation method . - A water mount was introduced in the patch 3 . 1 . 0 . - Ships are massive objects that would seem too big for players to control alone . - Would be restricted to a very small part of the game , in which few places are required to swim to . - Would cause issues going to places where normally fatigue would set it preventing you from going too far . Woodworking . + Would allow for the crafting of arrows , bows , crossbows , polearms , shields , staves , and possibly maces . + Guns and bullets are already produced by Engineers . This would provide a nice parallel to Hunters who prefer bows . + Baskets could be woven out of flexible woods with woodworking . ? Chairs and other vanity items could be crafted as well . Models already exist . ? Crafting boats or ships might be a possible profession only " mount " . ? A very high level could make a ' Trojan Horse ' for raiding , would allow a raid party of ten members ( or more ) to enter the city walls of a rival faction without being attacked , for a limited time or until they attack an NPC or PVP player . Tinkering . + Would allow for the modification of secondary stats for armor ( or weapons ) up to the item level represented by your skill in the profession . A level 300 tinkerer could modify armor up to WotLK equipment , for example . You gain skill ups by tinkering with armor . + Should work on soulbound items and also on BoP items so you can sell those on the AH . + There are also minor stats like " speed " and tinkerers should be able to add those if they have found the necessary recipes . + Perhaps like other professions there should be a specialization for weapons and a different specialization for armor . Tinkering with leather armor would require leather for its mats , for example . Profession ideas by specific users . " To add your idea to the bottom of list use the template " .