naist-nlp/zeshel huggingface dataset:
Ymir Qul Underground The Ymir Qul Underground is a location in " " . It is located on Lemurés on the area called Arda , Heaven ' s Pillar . Streams of lava streak its passages , and the second Auralith lies at the end of a subterranean temple within . Main Missions . Mission 28 : Audience At The Auralith . After finding Fran in Heaven ' s Vigil and learning that Balthier was in the Ymir Qul Underground , Vaan and friends had no choice , but to enter there . After three missions through the Ymir Qul Range and the Heaven ' s Vigil , they finally reached the Ymir Qul Underground only to find Balthier and the Judge of Wings battling . The Judge of Wings then summons the Esper Mateus . The party must defeat both the Judge and Mateus to win . If Balthier is KO ' d , the mission ends in failure . Mission 29 : Balthier ' s Betrayal . Immediately after the defeat of the Judge of Wings and Mateus , the Judge teleports away from the Underground . Vaan discovers that Balthier had come to destroy the auralith resting in the area . Vaan and company had to battle Balthier , Fran , and Ba ' Gamnan at the same time . After defeating them , Balthier shoots the auralith and sends Vaan and his party into a state of unconsciousness . Side Missions . Mission 66 : Ordered Chaos . The party confronts a rogue aegyl group who have hired Sky Pirates to assist in invading Ivalice . This is a Soul Crystal battle . Mission 67 : Echo of Thunder . The party confronts the Esper , Shemhazai . Upon the scion ' s defeat , Balthier gains his Quickening , Element of Treachery .
Magnitude 8 Magnitude 8 is a recurring enemy ability in the series . It is a powerful Earth - elemental attack that hits the entire party . Appearances . " Final Fantasy VI " . Magnitude 8 is an enemy ability used by Hill Gigas , Oceanus , Angler Whelk , Landworm , Abyss Worm , Earth Dragon , Omega Weapon , Visage , Gorgimera , Ultros ( 3rd ) , Antares , Number 024 , Crane ( Left ) , Crane ( Right ) . It inflicts Earth - elemental damage to the party with a spell power of 100 , hit rate of 130 , and a cost of 20 MP . " Crisis Core - Final Fantasy VII - " . Magnitude 8 is an enemy ability used by Vajradhara Asura , Vajradhara Karura , Vajradhara Rakshasa . It inflicts major non - elemental damage to Zack and knocks him to the ground . Etymology . Magnitude 8 refers to the that assigns a magnitude number to quantify the energy released by an earthquake . A magnitude 8 earthquake will cause major damage to buildings . It will cause damage in large areas and felt in extremely large regions .
Stella ( Chocobo series ) Stella is a character from " " . She is Shirma ' s aunt , yet raises the young White Mage as her own daughter . Appearances . " Final Fantasy Fables : Chocobo ' s Dungeon " . Stella raises Shirma like her own child . Afraid that the toll of the Clocktower bell in the town of Lostime will take away Shirma ' s memory , they moved out and lived in the outskirts of the town . Operating a farm with the help of Shirma , Stella is also a good cook - her cookies and biscuits have made the town cafe famous . If Chocobo speaks to her during Chapter 3 of the storyline , she will begin to talk about the old house Shirma used to live in with her parents , but then realizes she heard the bell . When Chocobo clears her memory dungeon , Stella will remember to start the windmill and get the water pump working again . From then on , Chocobo will be able to water and plant flowers bought from Flora ' s shop in the front yard . Stella appears as a character in this game with a makeover . She appears to be a guardian in Cid ' s Castle along with Mayor Gale , who is now only called " Gale " . She isn ' t a major story character , but also seems like a nice friend to Cid .
Cur Nakk The Cur Nakk is an enemy in " Final Fantasy V " . They are only fought while escaping from Karnak Castle , and are of no threat to the party and can be quickly defeated with physical attacks . When left alone , they will flee from the battle . They are also fought during the battle with Iron Claw while in its Soldier form , and are no different than the ones fought during the escape minus the 25 MP and their resistance to Lightning and Holy - elemental attacks . Interestingly enough , if one were to leave at least one Cur Nakk alive and defeat Iron Claw while it is in Soldier form , the player will never have to fight Iron Claw ' s true form after defeating the last Cur Nakk . Other appearances . " Pictlogica Final Fantasy " . Cur Nakk from " Final Fantasy V " appears as an enemy in " Pictlogica Final Fantasy " .
Ifrit ( Final Fantasy X - 2 ) Ifrit is a boss fought in " Final Fantasy X - 2 " . He is fought in Kilika Temple during Chapter 3 . He ' s one of the many aeons to rebel due to Shuyin ' s dark influence . Battle . Meteor Strike hits one target for 500 damage , Smash is worth 200 to one target , Firaga will do 300 to all , and Hellfire will do 500 to the whole party . Ifrit does not have a set attack pattern , making him unpredictable . Strategy . With a chunk of Hi - Potions , it is not a problem to keep the party ' s HP up . Prior to battling Ifrit the party can equip any Fire - resistant accessories . Another method is to equip everyone with the Heart of Flame Garment Grid making them absorb Fire damage , making Ifrit heal the party , reducing the need of an active healer . The party can use Protect to ward against Ifrit ' s Swipe attack and Shell to ward against Meteor Strike . A party with Dark Knights works well , possibly combined with with the White Mage / Alchemist support casting Shell and Protect ( with spells or items ) , and use Hastega or a Chocobo Wing to hasten the Dark Knights . Fiend Arena . Ifrit is an optional boss in the Fiend Arena and is stronger than he was during the main storyline . To unlock him , the player must capture and finish the storyline of the Flame Dragon . This will release Ifrit and he can be fought in the Battle Simulator . If all eight aeons are unlocked , the Aeon Cup is unlocked . Flame Dragon can be captured by using a L - sized pod in Besaid in chapters 1 through 4 . To complete the fiend tale , the player must raise its level by 5 .
Barrier Tower The Barrier Tower is an unrevisitable location in " Final Fantasy V " . It exists only on the second world . Story . While Xezat ' s Fleet engaged Exdeath ' s forces , the party , with the help of Xezat , sneaks into the Barrier Tower through the seafloor where a tunnel was dug by Xezat ' s troops under the Barrier Tower . There the party and Xezat go separate ways to find a way to disable the tower , so that the barrier that protects Exdeath ' s Castle will be destroyed . The party climbs to the top and manages to defeat Atomos and destroy the antenna , disabling the tower . When the machine powering the tower explodes , Xezat is killed . Musical themes . Castle Exdeath ' s eponymous theme plays as the Barrier Tower ' s background theme as well .
Bravery ( ability ) Bravery , also known as Valor , is a recurring spell that bestows the status effect of the same name , which increases party members ' physical damage . It is a counterpart to Faith , which increases magic power . Appearances . " Final Fantasy IV " . Bravery is one of the new spells introduced in the 3D remake that can be accessed when Edge and Rydia or Cecil via Twincast , and by anyone when they use the Recall command through the new Augment Ability system . It costs 50 MP to use , deducting MP from both users of the Twincast command . The spell is classified as a White Magic spell . " Final Fantasy VI " . Valor is an Effect spell exclusive to the " Advance " release learned from the new esper Gilgamesh . It costs 20 MP to cast , and affects the entire party , making their next physical hit do triple damage regardless of its nature , meaning that physical attacks that do set or percentage - based damage will still increase in power . If the physical attack used hits multiple times , Valor will only augment the first strike . " Final Fantasy XII " . Bravery is a Green Magick spell that increases one ' s physical attack damage by 30 % . It can be bought in Rabanastre in the Muthru Bazaar after attaining a Clan Rank of Riskbreaker for 5800 gil . The license is at Green Magick 6 and its base cost is 24 MP . In the " International Zodiac Job System " version , Bravery is a White Magick 9 License . Costing 80 LP and 24 MP , it cannot be bought and can be found in a chest in Necrohol of Nabudis ' s Cloister of the Highborn . Bravery can be learned by the White Mage class , the Knight through the Hashmal License , and Monk through a Quickening License . " Final Fantasy XIII " . Bravery is a Synergist ability that costs 2 ATB segments , that temporarily increases the targets Strength by 40 % . Bravery is learned by advancing in the Synergist role in the Crystarium system and can be learned by Sazh on stage 1 , Lightning on stage 7 , Snow on stage 7 and Hope at stage 8 . A stronger version , Bravera which increases a targets strength by 80 % , is learned by Fang and Vanille . " Final Fantasy XIII - 2 " . Bravery is still a Synergist skill but it is not learned by Noel or Serah , so monsters in the Paradigm Pack must be relied on in order to cast the ability . It is the default ability of the Clione , Gahongas , Gigantuar , Nanochu , Purple Chocobo , Testudo , Thexteron , and Yakshini . Other monsters learn Bravery by leveling up , including the Imp at level 3 , the Microchu at level 34 , and the Miquiztli at level 7 . Lightning can only apply Bravery via and Thief , but enemies and Oerba Yun Fang ( as a party member ) can use the Bravery spell . It still increases the wielder ' s physical attack power . " Final Fantasy Trading Card Game " . Brave is an ability held by several cards innately . When a Forward with Brave attacks , it is not Dulled like it would normally be .
Grim Gaze ( Final Fantasy X - 2 ) Grim Gaze is a fiend in " Final Fantasy X - 2 " . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Grim Gaze was created from the spirit of a Zanarkand Fifth Special Unit captain who died while on a mission to investigate Vegnagun . Upon learning that his mission was null and void , Grim Gaze lamented before learning his followers have become Vertigos and act on a new mission to protect the Gagazet Springs .
Manta Ray ( Final Fantasy II ) The Manta Ray , also known as the MantaRay , is an enemy from " Final Fantasy II " ; a palette swap of the Land Ray . It packs a punch but do not appear in great numbers and is not too difficult of an enemy by the time it is encountered .
Apollo ' s Palace Apollo ' s Palace is a location in " Final Fantasy Legend II " . It is the place where Apollo resides . Story . When the party arrives in Apollo ' s World , they come across Apollo ' s Palace . The party finds out that Apollo was waiting for them , so they go and talk to him . Apollo welcomes the party and calls them heroes of the world . He shows his gratitude for defeating Ashura by giving the party the Defense MAGI . The main character ask him why he is doing this , and Apollo tells them that he has enough power already . However , he also mentions that there still some MAGI in his world and he gives three riddles to the party . Apollo wishes them luck on solving the riddles , and the party leaves the palace . If the player uses the Prism MAGI , they will see that the " riddle " is a bit deceptive . There are a total of nine MAGI in Apollo ' s World . So there are three groups of MAGI , not simply three MAGI . After the party has completed the Cave of Mountain , Undersea Volcano , and Cave of Light . The party stops by Apollo ' s Palace , but Apollo is nowhere to be found .
West Ronfaure West Ronfaure is an area in " Final Fantasy XI " . This forest area is all that stands between the Kingdom of San d ' Oria and the Orcish outpost in Ghelsba to the west . Location . Part of the Ronfaure region , this wooded area lies to the west of San d ' Oria ' s gates . Many years ago , the Orc forces captured the area surrounding Mount Ghelsba , then proceeded to relentlessly dispatch troops into the surrounding region from their newly constructed fort . The Knightwell is a small lake that runs just south of the mountains to the southeast of the region ' s outpost . This fishing spot is guarded jealously by Goblin Fishermen , and some of the creatures fished up bite back , but adventurers able to look past that will find good fish in the waters . During the Sunbreeze Festival , adventurers can flock here to try their hand at Goldfish Scooping . Traveling south from West Ronfaure leads to La Theine Plateau and the Zulkheim region . Story . In the San d ' Orian mission Smash the Orcish Scouts , the adventurer must defeat Orcish Fodder , located in West Ronfaure , East Ronfaure , Ghelsba Outpost , or La Theine Plateau , and retrieve an Orcish Axe as proof of the deed . Players are also required to defeat the Orc NM Marauder Dvogzog in a later San d ' Orian mission Prestige of the Papsque , in an area of West Ronfaure that can only be accessed through the Bostaunieux Oubliette . Landmarks . Watchtower . Accessible only from Northern San d ' Oria , this watch tower , built into the city wall , keeps an eye on the forest below , watching for signs of movement by the Orcs . It is here that players may undertake the Teamwork quests , which involve building parties of adventurers with certain attributes in common and showing them to the head of the watch tower , Vilatroire . Stone Monument . This ancient monument to the east of the Knightwell was placed and inscribed by the legendary Gwynham Ironheart . The player must make a copy of the monument ' s inscription using clay and take it to Abelard in Selbina , along with the rest of the inscriptions of the monuments across the land , in order to obtain a valuable map of the Crawlers ' Nest . The monument reads : Music . West Ronfaure , like East Ronfaure , carries its eponymous theme as its background song . As this was one of the few tracks of " Final Fantasy XI ' s " to be composed by Nobuo Uematsu , it ' s also one of the few tracks to be played outside of the " Final Fantasy XI " community , and has gained popularity as a result . When the player engages in battle in West Ronfaure alone , the " Battle Theme " plays . If the player engages in a battle with other party members , " Battle Theme # 2 " plays .
Seifer ( boss ) Seifer is a boss in " Final Fantasy VIII " , fought four times in the game . In the first battle , Squall faces Seifer one - on - one . Then Edea replaces him , and Squall is joined by Rinoa and Irvine . In the second battle , Seifer is faced alone . In the third battle , Edea joins Seifer . At the fourth battle , Seifer is again faced alone . The player can prepare for each battle by junctioning Fire to elemental defense , as Seifer always uses Fire magic . Battle . First encounter . Seifer is fought one - on - one with Squall at Edea ' s parade . Seifer ' s strongest attack is the Fira spell , which he will rarely use . Instead , he will usually attack with the Hyperion , which will occasionally trigger , dealing slightly more damage . Second encounter . Seifer is fought in Galbadia Garden . Drawing and casting Haste will make the battle go faster . He will not use Fira , instead preferring to attack with gunblade attacks and the Hyperion still only triggers rarely . When his health is sufficiently low , he will say " Ready to die Squall ? " , and will attack Squall with Demon Slice , which deals roughly 1500 damage . After that he will start to use Demon Slice regularly , as well as continuing to use his physical attack . Third encounter . Seifer is now joined by Edea , but she will not attack , choosing merely to watch the fight . Seifer , still recovering from the last battle , has less HP . His attacks are more powerful , and he once again uses Fira . The easiest way to defeat Seifer is to draw and cast Haste on the party , and simply attack him . Keeping an eye on his HP may be wise , as renewing Haste on the party will help with the next battle . When Seifer falls Edea will intervene , triggering another boss battle . Final encounter . Seifer is faced for the final time in Lunatic Pandora . He has changed in both attitude and appearance . His coat is ragged and he now sees himself as a revolutionary . Seifer attacks with physical attacks , and at low HP employs a new attack , Bloodfest , which deals high damage to the entire party . The player should equip Mug to steal a Hero from him and draw Aura spells , as Seifer is the only opponent in the entire game who possesses it . If the party has obtained the GF Odin , he will be summoned , but Seifer unleashes Zantetsuken Reverse to slice Odin in half . Gilgamesh claims Odin ' s sword . If the battle is not won within 13 turns , Gilgamesh arrives and defeats Seifer . If the player deals enough damage before the turn limit , Gilgamesh will also appear . If Odin has not been obtained before this battle , Gilgamesh does not appear , and is unobtainable for the remainder of the game .
Cleric ( Tactics ) Cleric is a special job from " Final Fantasy Tactics " . It is Alma ' s default job , which focuses on keeping the unit alive . Abilities . Holy Magicks / Holy Magic . Ultima must be cast on Alma for her to learn it . The formula for inflicting damage with skills is as follows : The formula for the success rate of changing statuses is as follows :
Water Hag ( Mystic Quest ) Water Hag is an enemy type from " Final Fantasy Mystic Quest " . Water Hags are similar to Desert Hag s , but have different coloration and are stronger . They are present in the Windia region . They use Water - elemental attacks and can counterattacks with physical attacks of their own . They can also restore their lost HP with Cure , making them a nuisance . Etymology . In the Japanese release , the creature is called " Oannes " . In the German release , the creature is called " Säbel Zinken , " which means " Saber Tooth . " The was a feline in the Cenozoic Era which had evolved their fangs up to twenty centimeters large , they were very strong and agile , and were the perfect hunters , able to kill even large animals when they were in packs .
Enlightened Races In " Final Fantasy XI " , the inhabitants of Vana ' diel that are said to have descended from the Goddess Altana are the Enlightened Races . These include the playable Hume , Elvaan , Tarutaru , Mithra , and Galka n races . The Enlightened Races are currently at war with the Beastmen who are said to be descended from the God of Twilight , Promathia . In Vana ' diel lore , it is told that after the ancients were smote for attempting to enter paradise through The Gate of the Gods , the Goddess Altana wept five divine tears for her lost civilization . When the tears touched the soil of Vana ' diel they gave life to five Enlightened Races . However Promathia , God of Twilight , witnessed this from the shadows and condemned each race by bringing forth their darkest attribute , the apathy of the Humes , the arrogance of the Elvaan , the rage of the Galka , the envy of the Mithra , and the cowardice of the Tarutaru . With these dark aspects the races would forever argue amongst themselves , keeping their minds occupied and away from The Gate of the Gods . The truth behind these legends is revealed throughout the games story . The ancient extinct races of Zilart and Kuluu are sometimes grouped as Enlightened Races .
Matra Magic Matra Magic , also known as Micro Missiles or Launcher , is a recurring Blue Magic spell . It either does damage equal to a certain percentage of the enemy ' s HP , or low - powered magic damage . Appearances . " Final Fantasy VI " . Launcher fires eight magic missiles at random targets , inflicting damage equal to half their HP with each hit . Its Hit Rate is 100 , and cost 20 MP for the enemy to use . It fails on targets immune to Instant Death as well as it ignores defense and Split Damage . " Final Fantasy VII " . Matra Magic is an Enemy Skill learned from Custom Sweeper , Bullmotor , and Death Machine . It inflicts light non - elemental damage on all enemies with spell power equal to 0 . 6875x the base magic damage . Even so , due to its low MP consumption ( 8 MP ) and the earliness in which it can be obtained , Matra Magic is effective in the game ' s first stages . Kadaj casts a spell similar to Matra Magic while in possession of Cloud ' s Materia , firing a barrage of blue energy projectiles that spread out and converge on his target . " Crisis Core - Final Fantasy VII - " . Launcher Machine and Shot Machine have a " Missile " ability that resembles Matra Magic from " Final Fantasy VII " . Missile Machine has an augmented version called " Ultra Missile " that inflicts a multitude of debuff s . " Final Fantasy VIII " . Called Micro Missiles , the spell can be learned by Quistis with the Missile item . It reduces the opponent ' s HP by a percentage which differs depending on Crisis Level . " Final Fantasy IX " . If successful , Quina ' s Matra Magic reduces the target ' s HP to 1 , but its accuracy is only 20 % . It costs 8 MP to cast , and can be learned by eating a Trick Sparrow , Dragonfly , Zaghnol , Ogre , Land Worm , or Armstrong . It can ' t be reflected and works with Return Magic . It never works on bosses . " Final Fantasy Tactics Advance " . Matra Magic switches the target ' s HP and MP . It can be learned from the Toughskin and costs 24 MP to cast . It is notable that if used when a target has 0 MP , the target will instantly be KO ' d . Called Matra Magick to bring the spelling in line with " Ivalice Alliance " standards , it switches the target ' s HP and MP about 50 % of the time . The game ' s new MP system allows instant kills if enough MP is gained to use it before the opponent ' s act . It is learned from the Adamantitan and costs 22 MP to cast , and can hit targets up to 3 tiles away . " Dissidia Final Fantasy " . Matra Magic is a Story Mode ability which deals 10 % damage to all enemies in the engagement range . " Final Fantasy All the Bravest " . Matra Magic is the enemy ability that is used by the Death Machine during battle .
Water Gun Water Gun , also Water - gun , Water Cannon , Water Squirt , Squirt Gun , and Watergun , is a recurring enemy ability in the series . It is an ability used primarily by the Sahagin enemies , dealing Water - elemental damage to one target . Appearances . " Final Fantasy VII " . Water Gun is an enemy ability used by Sahagin , which inflicts non - elemental physical Shoot damage to one party member . " Final Fantasy IX " . Water - gun is an enemy ability used by Kraken , Kraken ( Crystal ) , and Sahagin . It inflicts moderate Water - elemental damage to one target . " Final Fantasy X - 2 " . Squirt Gun is an enemy ability used by the Sahagin and Sahagin Prince , which inflicts moderate Water - elemental damage and Slow to one target . " Final Fantasy XII " . Water Cannon is an enemy ability used by Ichthon [ a , b , c ] , Danbania , Bull Danbania , and Rain Dancer . It inflicts physical Water - elemental damage to one target within a range of 10 with a power of 40 , CT of 3 , and a Knockback of 10 . " Final Fantasy Mystic Quest " . Watergun is an enemy ability used by Desert Hag and Water Hag . It inflicts Water - elemental damage to one target with a power of 60 . Etymology . A is a type of toy gun designed to shoot water or liquid in science terms .
Black Cauldron Black Cauldron is a recurring ability in the series . It is the trademark attack of the summon Hades , which inflicts non - elemental damage to all enemies as well as inflicts various negative status ailments on them . Appearances . " Final Fantasy VII " . Black Cauldron is the ability of Hades , used at the cost of 150 MP . It deals non - elemental damage to all enemies with a spell power of 90 , and inflicts Poison , Confuse , Sleep , Frog , Mini , Silence , Slow , and Paralysis at a 100 % chance to enemies not immune to those statuses .