Beastmaster ( Final Fantasy XI ) The Beastmaster is an advanced job in " Final Fantasy XI " . Beastmasters are the equivalent of Mediators from other " Final Fantasy " titles . The key ability of a Beastmaster is Charm , allowing them to bend the will of certain types of enemy creatures , mostly plantoids , lizards , vermin , and animals . The races of Vana ' diel each bring different strengths and weaknesses to the job of beastmaster . Tarutaru have the highest charisma , thus are able to charm with the greatest success rate , but low HP and Vitality means they are less survivable . Humes and Elvaan offer a more balanced approach to the job with no major perks and no major disadvantages . Mithra and Galka have low charisma , making charming creatures more difficult , but even as the weakest two race choices in that regard , increased agility for Mithra and large HP and Vitality totals for Galka help them be more survivable . Becoming a Beastmaster . Since Beastmaster is an advanced job , players must complete a quest before they are able to level as a beastmaster . The beastmaster quest begins in Jeuno and takes the player all of one zone away to Qufim Island to inspect a coral outcropping . In all , this is the easiest of all advanced job quests , requiring , at most , the player to be mindful of the Gigas , skeletons , weapons , and the Kraken that loiters near the actual coral outcropping . Upon returning to Jeuno after looking over the coral , the player will be able to level as a beastmaster . Gameplay . In terms of damage , Beastmasters have the best Axe rating in the game and are very proficient with the use of scythes as well . They have moderate HP and no MP unless they have a subjob that grants them MP . Soloing and Duoing Strategy - Playing to Strengths and Weaknesses . Soloing is a style of play in " Final Fantasy " where the Beastmaster is alone , without a party to support them . This is what most Beastmasters do to gain experience . It is a slow and often painful process , one not conducive to most player ' s tastes . The general strategy for most is to try to charm a creature of an " even match " or " decent challenge " type and then fight a creature with the aid of the charmed creature that is either an " even match " or " tough " or possibly even " very tough " . Once engaged with a creature , most Beastmasters allow the charmed creature to fight at least a few moments to help it gain enmity . The idea is to make sure that the charmed creature takes the lion ' s share of the damage . Then the Beastmaster will engage in the fight personally , attacking the monster along with the charmed creature . When the creature is close to death , with less than 10 % of its health remaining or less if possible , the charmed creature will be dismiss ed . This is used to capitalize on the maximum amount of experience since if the creature is killed while the Beastmaster has a pet , he will only receive 70 % of the experience he normally deserves although through further updates this experience loss has been removed so now a Beastmaster loses no exp from having a pet . Most Beastmasters will save all of their TP for a weapon skill at the end to quickly finish off the remainder of the creature ' s life . This is the manner in which the Beastmaster engages most creature types . Beastmasters vs . Self - Destructing Creatures . Beastmasters may also fight other types of creatures , like Goblins with bomb toss or Bombs type creatures . With the latter , especially , there is an entirely different type of strategy . Basically , the Beastmaster will try to charm a pet with a sufficient amount of HP to survive a protracted battle with a bomb . Eventually , generally somewhere below 50 % of its experience , the bomb will use self destruct . Basically , the Beastmaster will stand around at a distance so he does not get hit by the blast . The blast will often kill the pet . The pet will not be dismissed because it will interrupt the self - destruct action . Generally , a Beastmaster can do this fast enough to gain experience in chains while remaining relatively safe even with the 30 % experience penalty from having a pet on the off chance the pet survives . Subjobs . The following are some of the most common subjob types for Beastmasters . It should be noted , especially with regards to Beastmaster that there are other viable combinations including Paladin , Samurai , or Warrior that are simply not used often or have only circumstantial usefulness . Considering that Beastmaster is almost exclusively a solo job , it is left completely up to player preference how to run their character since there will be no one to complain to the Beastmaster if he defies convention . White Mage . White mage is probably the most common of all subjobs for Beastmasters who are soloing or duoing , which would account for the majority of Beastmasters in the game . The subjob mainly offers useful spells for physical and magical protection , negative status ailment removal , and of course curative and regenerative magic . The job traits clear mind and auto regen are both also helpful for Beastmasters . Ninja . Ninja really is one of the only real choices for Beastmasters in a party . The majority of Beastmasters will use axes , since they have a higher axe rating . Dual wield , a ninja job trait , allows them to wield an axe in both hands thus increasing damage over time . Utsusemi will also help negate damage from incoming hits by providing the status effect blink . Blue Mage . Blue mage is something of a novelty subjob , largely stemming from the amusement of being able to throw monster magic back at monsters while simultaneously controlling other monsters to do the Beastmaster ' s bidding , but the job is not without its own merit . Blue magic can be combined to create traits useful to the Beastmaster , including some killer effects either not available to the Beastmaster job normally or available earlier to blue mages . There are also defensive magic spells that could prove quite useful , including phalanx - like and Stoneskin effects , and curative enemy magic . Red Mage . Red mage as a subjob offers similar spells when compared to white mage ( Protect , Shell , Cure and Regen ) but at the loss of all spells that help remove status ailments . The red mage subjob would , instead , gain Bio to help weaken enemy attacks , spikes to give a weak damage shield , and Phalanx to further mitigate damage . It would not be a bad choice for the second Beastmaster in a Beastmaster duo . Other appearances . " Final Fantasy Trading Card Game " . Beastmaster appears on cards .