The Ghosts of Caer Darrow quest chain A tale wherein you avenge the Sarkhoff family , and are introduced to the specters of Caer Darrow . Note that these quests are a prerequisite for the quest chain . The Ghosts of Caer Darrow . Eva ' s tale . You venture to the deserted Isle of Darrow on Darrowmere Lake , Western Plaguelands . Exploring , you find a pair of ghosts at the gates to the castle of Caer Darrow . Far from being mindless wights , Eva and Lucien Sarkhoff have retained enough of themselves to talk to . Eva tells you of how they had been servants of House Barov before the coming of the scourge . Greed brought down House Barov . The Barovs bargained with Kel ' Thuzad in order to maintain their holdings personally , well past their lifetimes . The Keep became a school of Necromancy for the Cult of the Damned , and the Barovs became gradually more twisted and depraved . Foul beings took up residence in parts of the house . Servants began disappearing , with tortured screams ringing through the house giving clue to their fates . With nowhere else to go , the Sarkhoffs hid in their quarters . Eventually , though , their luck ran out and they were captured and brought to a person they came to know as " the Butcher " . Krastinov tortured them for weeks in his efforts to produce a plague , using magic to keep them alive . Eventually , the plague was finished . The Butcher revived the Sarkhoffs from death ' s door only to have them devoured alive by his Ghoul s . Unable to leave , their souls remain , crying for justice . They ask your help . Entry to Scholomance . As the is required for entry into Scholomance , the quest chain may be considered a prerequisite . Since the key is only needed to gain access to the instance portal , it is only necessary for one person present to have the key . Alternately , a rogue with 280 skill in lockpicking , or equivalent blacksmithing or engineering items can be used to gain entry . As of Patch 3 . 3 . 0 , entry can also be gained by using the Dungeon Finder . Justice for the Sarkhoffs . Once you ' ve recovered your composure , Eva Sarkhoff asks you to administer justice for the people of Caer Darrow that the Butcher slaughtered . You readily agree . The Scholomance is right at hand . You wade through the blood of budding young necromancers , as well as the bones and ectoplasm of those their dark arts have revived . You track Theolen Krastinov to the very bowels of the school and put an end to him . It takes little more effort to find the remains of the Sarkhoffs and put those spirits to rest . You return to clean air to find the Sarkhoffs are still present . Krastinov ' s master , Kirtonos , still lurks , still lives , and must be destroyed lest this all happen again . Eva tells you that Jandice Barov supposedly tended the Blood of Innocents that was given to Kirtonos , and that you would be able to use this to lure Kirtonos to where you can slay him . You venture back into Scholomance and enter the basement . Legions of skeletons and bloated , animated corpses try to block you , but you press on . The ghost that is Jandice barov defends herself , splitting into myriad images , and other magics , but you ( and your friends ) overwhelm her . You find Krastinov ' s Bag of Horrors nearby , and bring it back out to Eva . Eva points out a vial to you , containing the . With that blood , you can summon Kirtanos ! Eva directs you to the porch ( within Scholomance ) , and the brazier that is laid out there . You venture back into the Scholomance , down to the porch . You pour out the blood of innocents ( eep ! ) onto the brazier . As Eva fortold , Kirtonos is unable to resist the lure . You put an end to his evil ! You return yet again to Eva at the gates of Scholomance . Eva thanks you for ending this chapter of the horrors of Scholomance . More remains to be done , though , and Eva provides you with some of the essence of the spirits of Caer Darrow , which will help you see and talk with other spirits nearby , who know of your deeds and would ask your aid . Rewards . You are given The spectral essence is required to talk with and start the Ras Frostwhisper quest chain . You can choose one of