Reservation Town Reservation Town is a location in Reservation . Some things get better with time ; the Reservation Town is not one of those things . Upon entering through the homemade steel gate , it becomes apparent that the Reservation , though it missed most of the Big War and the after affects , it did not miss all of it . The player is immediately walking through chunks of debris that looks every bit the two - hundred years it is . The asphalt road that goes north and west is cracked , bleached from sand and sun , and full of potholes , some of them as big as a car . On this road can be found several abandoned husks of what were once fine quality jeeps , cars ( with 50 ’ wings , no less ) , and a couple of tank s here and there . With a bit of close examination , the player can find that a lot of parts have been salvaged from these abandoned vehicles , but for what use , that ’ s a mystery – for now . Going west , the player will run into two helicopter hangars that are pretty much destroyed . There ’ s not much to look at here , except the careful scavenger might find some useful parts from the helicopter wreckages there . There are some ghouls living in the less exposed sections of the hangers , but for the most part , these are just big ruins . To the east , after entering the town proper is a dilapidated office building . Several sections have caved in from either an old bomb blast or time – or both . However , in the offices that have not collapsed , several ghouls have taken up residence . All the ghouls here are very standoffish , and will try to avoid conversation . All , that is , except for Florence , a very old ghoul who was old even when she was human before the bombs dropped . Florence was the disgruntled janitor for the office building , but the day the bombs fell she was in sub - level 1 cleaning a particularly stubborn commode . “ Luckily for her , she survived the war , but became even more cantankerous over the last couple of centuries . However , even though she is a fungus - grump , she is more than willing to chat the player ’ s ear off ( if she isn ’ t tempted to eat it ) . If the player gained access to the town proper through sneaking , Florence is a good primary source for the player to discover how to get into Sub - level 1 . Down the dusty road and further into the Reservation Town , the player will come across a true shanty town , complete with holey , rank tents and holey , rank ghouls living in them . In the center of this shanty town is a large Army tent occupied by the commander of the Reservation guards , Colonel Green . The Colonel is another ghoul who was around when the bombs first dropped . He was assigned security duty at the Reservation and was in Sub - level 2 when the war started . He will not give away any information about the sub - levels , but he will speak to the player to find out his / her intent . However , if the player snuck into the town proper , he and his men will immediately try to capture the player to find out how he / she got in , and how the ghouls could make good use of the player . It ’ s up to the player to decide if he / she wants to go along with being captured . The last stop for the player is at the railroad cars , Main Access Elevator , and Equipment Lift . This area is heavily guarded by the ghouls and would represent quite the challenge for the sneaky player type . In fact , sneaking into the elevator and using it is pretty much impossible without the guards noticing . If the player gets captured , he will be brought before Measles and questioned , in which case , depending on how cooperative the player is being , Measles will contact Dr . Willem Clark , via direct comm . link , and consult . Negotiations can start from this point . h Based on either the negotiations or the player ’ s actions within the Trading Post , there are several ways the player can get authorized access to the sub - levels - which will be explored in more detail in the Quests section . But as a primer , a couple of ways is to foil a scam being placed on Horatio by a Caesar ' s Legion slave trader . Another way is to turn in Hank for being a dissenter . And another way is to seek out and kill a caravaner who managed to steal some shotguns , ammo , and a couple of human slaves . Bringing back his head and the loot will make Measles very pleased , who will in turn contact Willem Clark about the deed . Willem Clark finds it interesting that a human would care so much as to help ghouls , so he decides to meet with the player . Measles will then escort the player to Sub - Level 1 and introduce the player to Willem Clark through the General Computer . Only a mouth appears in the computer monitor ( obviously Willem ’ s ) , and the owner of the chewed up mouth will ask some questions of the player . It is here that Willem will offer Measles as a companion and will give the player access to Sub - Level 2 , the level where all the ammo and arms are manufactured . Reservation Town Gate . The Town Gate is a single steel door , some twenty feet across , that opens to the north . This gate is locked at all times and cannot be opened except by the direct authority of Willem Clark , the Reservation ’ s leader , or one of his top appointees . It is heavily guarded by four well equipped ghouls and a Gattling Gun Tower . Dilapidated Helicopter Hangers . Here are two medium sized helicopter hangers . They are mostly caved in with sever char marks on the west side as a result of a nuclear explosion about a mile away during the big war . There is still a lot of concrete and rebar debris within the hangers , as well as scattered pieces of helicopters poking through . Some of the piles of debris look like they have been moved aside to reveal a helicopter or two , but the exposed choppers also look like they have been picked apart over a long period of time . Decrepit Office Building . This one story office building did not get the full brunt of the western nuke thanks to the two Helicopter Hangers . Still , a lot of the building has fallen , save for a handful of rooms and office spaces . In the rooms that did not collapse are ghouls eking out an existence . These ghouls are unwilling to talk to smooth skins since they came to the Reservation to avoid the smooth skins and their prejudices . Central Street . This asphalt road has seen better days . It is pock - marked , cracked , and uneven due to seismic activity over the years . During its heyday , it was used not only for automobiles , but also tanks and other heavy equipment . However , these days all it is used for is a graveyard for broken down and forgotten heavy equipment . Along the whole stretch of the street can be seen the burned out husks of tanks , jeeps , and armored personnel carriers ( F ) . Shanty - Town Shacks . At the north - east section of the town are a bunch of fallouty shanty - town shacks and tents . These are the living quarters of the rest of the top - side ghouls . Nothing fancy at all about these shacks ; just cots , a few boxes used as furniture and maybe a chair for the privileged few . At the center of this little shanty village is a very large tent , perhaps at one time an Army command tent . Inside , everything seems a bit nicer than anything that ’ s in the other shanty shacks . There is a normal bed that actually looks livable ( as long as the person sleeping in it does not have a strong sense of smell ) , a rectangular meeting table that is in decent condition , and a couple of cabinets storing who - knows - what ( or who ) . This is the residence of Colonel Green ; a ghoul who used to be a ranking colonel at the Reservation when the bombs hit . Even after 200 years , Colonel Green still commands respect and authority among the other ghouls , and it looks like he has a small contingency of soldiers under his command . The player will come to discover that Colonel Green is indeed in command of all the surface guards , including the five who hover around him during the day . Railroad and Railcars . During the time before the big war , a railway went through the northern most side of the Reservation . The railway was never on any public maps , and no one except the people who worked at the Reservation and top military brass knew about the railway . At the time , this railway was the best way to deliver and pick up large pieces of equipment and vast quantities of supplies . However , the railways went dead after the big war , and the two supply cars waiting on the tracks to be taken to another secret location would never move again . That is , until Willem Clark got creative and decided to build his own train engine . Using different components from the tank wreckages all over the surface of the Reservation , he and his fellow ghouls built an engine into one of the supply cars . Looking every bit like a Junkyard Wars concoction , the new train engine is functional . The only thing is , it has nowhere to go . But the plan is to eventually find someplace to go ; a place that is a perceived threat to the Reservation . Upon the other supply car , Willem will mount his Nuclear Nellie howitzer gun and take it within thirty miles of its intended target . From there , it is his goal to fire a dirty bomb into his enemy ’ s base / town , which will hopefully cause enough havoc as to collapse any organization that might have existed . But again , Willem still needs a destination . The railcars , the tracks , and the access gates are all kept in much better condition than the rest of the surface area of the Reservation . Equipment Lift & Main Access Elevator . Near the seemingly abandoned railcars is the Equipment Lift and the Main Access Elevator . The Main Access Elevator is very similar to all the other vault elevators in the other Fallouts . It will take the PC to sub - levels 1 and 2 , but not 3 ( that one has a separate elevator which can be accessed on sub - level 2 ) . The Equipment Lift is a large , steel platform elevator that goes directly to Sub _ level3 and can only be operated from the 3rd sub - level . Both elevators are working and well maintained , however , the equipment lift needs a new cable in order to function – the engine works , just no cable for the actual lift . Appearances . Reservation Town was supposed to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .