Nursery design document / 2 This is part 2 of the Nursery design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Art Requirements . The Nursery will require a wide variety of art . The areas presented here depict a wide range of styles from underground caverns , high - tech laboratories , to lush gardens . Tile Set . The following sets will be needed : high tech , desert , forest , ruins , mountains , rivers and lakes . Critters . The following creatures will be in the Nursery : various plants of dubious nature , dogs , cat s , wolves , bobcat s , bears and tiger s . For the dog / cat models we can just make one model , resize it , and retexture it so that it looks like several other models . Generic Scenery Objects . The following generic objects will be needed : high - tech equipment , trees , plants , rocks , ruined machinery . Specific Scenery Objects . The following specific objects will be needed : Spillway : Valley : Control Facility : Factory : Repository : Power Plant : Control Tower : Gardens : Maze : Dynamic Scenery Objects . Spillway : Valley : Control Facility : Factory : Repository : Power Plant : Control Tower : Gardens : Maze : Area Photo . The Nursery photo should look like this . Town Map In Pipboy . The Nursery Valley map should look like this . Cast Of Characters . Akeisha Moon ( Human Female ) . Akeisha is a member of the Followers of the Apocalypse . She spent the majority of her life searching for the ancient vault s and any knowledge that they may contain . She would routinely spend her time traveling the wasteland , researching stories or rumors about the vaults , and then attempt to find them . She has been moderately successful in her chosen career and has discovered two vaults . While visiting a tribe in the south west , Akeisha noticed that an unusual number of the tribes brahmin were dying . Although not trained in medicine , she was naturally curious and decided to look into the matter . If nothing else she could report her findings to the Followers and perhaps interest them in sending someone qualified to look into the matter . Not long after beginning her research the tribe was attacked during the night by unknown assailants . Akeisha was struck unconscious during the attack . When she next awoke , Akeisha found herself in what appeared to be a prison cell . For untold days she attempted to contact the warden of the prison , but all she ever saw were the robot helpers . She had just about given up hope when the prison was rocked by an explosion and the door to her cell was jarred open . She wasted no time in fleeing her captors . Akeisha wandered the desert for days until she stumbled upon a cave . She was intrigued by the sound of running water and decided to investigate . What she found was the spillway to the Nursery . As she stared in wonder at her discovery she was approached by a robot that began to question her as to why she was there . Still awestruck , she stuttered out some answer that seemed to satisfy its master . She was invited to enter the Nursery and speak with the curator . This was an opportunity that could not be passed up . Diana , Nursery Central Computer Intelligence ( Robo - brain Female ) . Diana Stone was a scientist working for Greenway Hydroponics . She was a brilliant woman with a career that path that would gain her a place of recognition among some of the greatest scientific minds in the United States . Unfortunately , she was diagnosed with breast cancer and given little time to live . The news of her impending death had a profound effect on Diana ' s life . She turned away from science and began to look into the spiritual side of life . However , with so little time left to her , she soon became frustrated and despondent . This was to change when she was contacted by Derek Greenway . Derek was proposing a new type of super - computer that would be years ahead of any system currently in production . Even the highly touted Zax units would pale in comparison . He proposed building a computer that could take a quantum leap forward by being able to pose the simplest of questions : What if ? With this in mind he devised a system that would house a human brain with each hemisphere , logical / emotional , linked to a Zax unit . The human mind would have vast amounts of computation power and almost unlimited storage capacity at its disposal . Who could predict what such a mind would be capable of doing ? All he needed to find out was a volunteer . With nothing to lose , Diana jumped at the chance . When Diana awoke from the operation she was overjoyed at the success . . . at first . As the months progressed she began to doubt the wisdom of becoming part of a machine . Her hearing was acute , but too much so . She could hear into a range far above normal and it was disturbing . Her eyesight was perfect , but once again too perfect . Her vision showed a sharpness of clarity that made the world look unreal . The most disturbing aspect was her lack of skin . She no longer felt the weight of clothing , the touch of a cool breeze , or her own caress . Everything that made her human . . . was either changed or gone . And they had told her she could live virtually forever . Diana knew that she had to come to grips with what she had become when they told her the purpose she would serve . After she was installed in the Nursery she buried herself in her work , knowing that she would play a significant part in the salvation of the world and mankind itself . Unfortunately , it simply wasn ' t enough . She hadn ' t counted on the years of loneliness once the Nursery was sealed and the war begun . In desperation she began to look for something to do to maintain her sanity . Harold , Mister Tree Head ( Ghoul Male ) . Harold the ghoul was ill . The tree in his head developed and unknown disease and was dying . Much to his surprise , Harold found himself affected as well . He didn ' t think he was going to die , mind you , but still . . . he just didn ' t feel right in the head . So , he set out on a quest for a cure . Naturally , he didn ' t have an easy time of it either . People just didn ' t seem to want a ghoul around any more . But , Harold didn ' t let that stop him . He persisted in his quest until he came upon the Twin Mothers tribe . Much to his surprise the tribe took him in and accepted him as he was . He explained his quest to the tribal leaders and was told that they would consult their goddess . Days later , Harold was approached by the tribal shaman and given a potion to drink . It was a foul concoction , but it worked . Fred , the tree , got better and was happy again . Harold couldn ' t let such a good deed go unrewarded so he offered to help the tribe in any way that he could . They smiled at him , thanked him , but declined his help . " The goddess will provide , " they always said . Harold , nice ghoul that he is , said that he would like to pay his respects to the goddess . He was taken to the tribal shrine and granted a private audience . He wasn ' t really surprised when the projected image of a woman appeared before him , but he was taken aback when she told him where he could find her . Harold traveled to the Nursery and has been there ever since . He is considering settling down and spending the remainder of his day , however long that may be , in the tranquility of the gardens . Scripting . General . To be determined . Cut - scenes . To be determined . Monster Roster . The players are likely to encounter the following " monsters " at the Nursery : Emotional Porn . This section sets up all the emotional role - playing opportunities present in the Nursery . Drama . When the player arrives he finds that an ecological treasure is threatened with destruction by several things ranging from natural disasters to ecological blunders . Working to save the Nursery will require a wide variety of skills to be successful . The suspense of whether or not the player can or will succeed should be gripping . Moral Dilimmas . The only moral dilemma that I see for this area is what it could be used for . The ability to hoard the knowledge and resources stored here for a profit is huge . Role - playing Tests And Epithets . Try to find ways to grant Karma based on a player ' s reasons for taking certain actions . Perhaps this can be done through dialog . Ties To Overall Game Themes . The main theme of the Nursery , in my opinion , is the folly of the war that created the " Fallout " universe . When the player compares the beauty of the Nursery to the wasteland that the world has become he can ask himself " Was it worth it ? " " What can I do to prevent this from happening again ? " NPC Companion Uses . There are no specific NPC uses in the Nursery . However , the area does challenge the player by requiring a large skill base in order to satisfy all of the quests . Having NPC ' s with various skill concentrations will prove to be quite useful . Cool Shit . The players will find the Nursery cool for the following reasons : Quests . Main Quests . There are several quests required in the Nursery . For the most part these quests are not assigned but rather assumed by the player . I have listed them in no particular order . Merchant Quests . There are some scenarios listed in the location descriptions that could provide a reason for the player to travel to other areas throughout the game . Floating Quests . There are no floating quests for this area . Sound Requirements . Music . Most of the Nursery is a beautiful lush woodland valley . The music should reflect a feeling of wonder , serenity and the like . In areas where this is inappropriate I have listed changes . Basic SFX . The basic ambient sounds for this area should be natural outdoor or woodland sounds . Distant animal life , wind rustling through the leaves of trees , running water through a brook , etc . The basic chart for SFX would be as follows : Map And Map Key . The maps are in the locations section above . I ' ll have to move them down here .