Shadowbind Shadowbind ( or ) , also known as Pin , Needles , Stunner , and Shadow Stitch , is a recurring ability in the " Final Fantasy " series . Appearances . " Final Fantasy IV " . Shadowbind was originally known as Pin in the earlier versions preceding the Nintendo DS , and Needles in the J2e translation , Shadowbind is a Ninjutsu spell usable by Edge that inflicts Paralyze on one target . It has a casting time of 0 , costs 5 MP in all versions but the 3D remake , where it costs 15 MP instead . " Final Fantasy IV - Interlude - " . Shadowbind returns as a Ninjutsu spell in the sequel of " Final Fantasy IV " and Edge already knows the spell . It stops the enemy from attacking for a set amount of time at the cost of 5 MP . Shadowbind returns as a Ninjutsu ability , used by Edge at level 25 and Zangetsu at level 20 , and functions the same as in " Final Fantasy IV " . It costs 5 MP to cast . " Final Fantasy XI " . Shadowbind is a job ability of Rangers that ability becomes available at level 40 . It allows the Ranger to Bind an opponent , stopping him in place for a short period of time . With the exception of some Notorious monsters that are immune to Bind , this status cannot be resisted . This status cannot be removed with Erase . The Hunter ' s Bracers increase the duration of the Bind effect . Shadowbind is used by Archers . It inflicts Immobilize . " Final Fantasy XIII - 2 " . Shadowbind is an enemy ability usable by Metallicactuars . When used , the Metallicactuar will launch the victim into the air and freeze it there . There is no cure for Shadowbind . Shadowbind is a special skill found on the garb . It has a strength multiplier of 3 . 0 and no potential to combo . It consumes 150 of Lightning ' s ATB gauge and also inflicts Daze on the target . It can be assumed that it is supposed to complement Soldier of Peace ' s other locked ability , Artemis ' s Arrows , as enemies under Daze suffer twice the normal damage and are unable to avoid incoming attacks . However , it is simply more viable to repeatedly use Artemis ' s Arrows if pure damage is the desired result , as the Daze effect only has a base duration of 3 seconds making the attack rather redundant while also reducing the customization potential of the garb . " Final Fantasy XIV " . Shadowbind is available to the Archer Discipline . " Final Fantasy Tactics " . Shadowbind is an ability of the Assassin Job , exclusive to enemies , which inflicts Stop on a target up to 4 spaces away , and has a 100 % hit rate . " Final Fantasy Tactics Advance " . Shadowbind is an ability that can be learned by Assassins . It is learned from the Fey Bow and requires 200 AP to master . It costs 12 MP to cast . It can only hit units on surrounding tiles and causes the stop effect . There is also a Lunge Tech by the name of Shadowstick , which causes Slow . It is taught by the Silver Rapier and is mastered after 200 AP . Shadowbind returns as an Assassin ability , and is learned from the Elfin Bow for 350 AP , and costs 12 MP to cast . It inflicts Stop in a similar manner to " Final Fantasy Tactics Advance " . " Final Fantasy Dimensions " . Stunner is the level 14 ability of the Ninja class , requiring 355 AP to learn . At the cost of 19 MP , the user will inflict Paralysis on one enemy . Non - " Final Fantasy " appearances . " Heavenstrike Rivals " . Shadowbind is Edge and Ninja Edge ' s ability . It reduce 1 ATK of all enemy units in target lane and Immobilize them for 2 turns .