Zul ' Aman ( original ) Zul ' Aman is a 10 - man raid dungeon located in the Ghostlands . Although it requires no attunement and is intended to be more accessible to players on tight schedules , it was designed to be more difficult than Karazhan and with better loot . In fact , the first bosses in ZA require Kara - level gear , while the later bosses need significantly better - even Tier 5 equipped groups don ' t consider this a walkthrough . Since the instance contains only six bosses , it indeed requires less time than a Karazhan full clear . The instance involves players fighting four avatars of the forest trolls Loa : the bear , eagle , lynx and finally dragonhawk . These Loa have been channeled into the bodies of four troll warriors . After defeating the four Loa aspects , players face off against the witch doctor that called on the Loa , and finally against Zul ' jin himself . The final troll boss will not only be a powerful foe ; he ' s also able to draw upon the ghostly spirits of each of the four liberated Loa and change his own shape to access their powers . The instance has multiple quest givers outside the entrance for events that occur inside , including time - sensitive missions ( e . g . rescues ) that offer differing rewards based on how quickly the task is accomplished . Though the Ghostlands region is technically a Horde territory ( blood elf , to be more specific ) , the area around Zul ' Aman is considered contested . Summary . Notes : Geography ( according to RPG ) . Zul ' Aman is a temperate forestland of towering trees , dark shadows and ancient ruins and ziggurats . These ruins and odd , stepped pyramids remain from the days of Zul ' Aman ' s empire , but they could be much older . They may be Titan or Old God remnants . Elevation rises toward the north , and a hilly region dominates the Quel ' Thalas border . The mighty Greenrush River begins in Zul ' Aman ' s Lake Abassi and exits the region in the southwest . Zul ' Aman is the capital of Amani empire where located in the tail of Amani Pass . Primitive forest troll settlements are scattered throughout the zone . Weathered ruins hide among the trees , covered with vines and the dust of ages . Trolls guard treasure and captives , and ancient ruins of indeterminate origins dominate forest clearings . Bands of high elf refugees avoid destruction at troll and undead hands . Walkthrough . Timed Event . " See Zul ' Aman timed event " The first four bosses in the zone each have a hostage NPC . Upon entering the instance , a timer starts . When it runs out , all remaining hostages are killed . When a hostage is rescued before the timer runs out , it opens a chest with extra loot , and adds some bonus time on the timer . The feeling is quite similar to the infamous 45 - minute Stratholme runs ( ) in original WoW . Since the first four bosses can be attempted in any order , there ' s some leeway for raids to choose a matching boss depending on competence and group make up . Nalorakk . Nalorakk , the Bear Lord is the easiest fight in Zul ' Aman . He ' s a fierce creature the size of a Zul ' Gurub berserker with the head of a bear . The encounter is still pretty complex : As the raid makes its way up to the boss ' s platform , Nalorakk sends waves of trash mobs to attack the party , the last of which consists of trolls mounted on bears accompanied by two trolls . You cannot initiate combat with Nalorakk until these last four trash mobs are dead . During the fight , Narolakk alternates between his troll form and a bear form . Akil ' zon . The eagle - headed Akil ' zon in the north - western corner is the second - easiest boss and most raids attempt him next after killing Nalorakk . This boss sends waves of non - elite eagles against the raid as they engage elite trolls on the way up and fend off elite trolls from the flank ( Akil ' zon gauntlet ) . The boss fight requires some attention and skillful maneuvering by the entire raid , but after some learning is rather easy to master . Jan ' alai . Next up : Jan ' alai , the Dragonhawk hybrid . The path to him is rather uneventful ( when compared to the first two bosses ) , still packs of fierce trolls and patrols calling for reinforcements offer some challenge . The boss fight itself has an interesting twist . On two pillars , two lairs of dragonhawk eggs are located . If the eggs are smashed , adds spawn from them . During the fight , the boss periodically summons hatchers to smash the eggs . Although it ' s tempting to kill the hatchers as soon as they spawn , it ' s better not to do so and let them crush some eggs , because when the boss ' health reaches 35 % , he spawns all remaining eggs . Besides this , the boss regularly throws a lot of bombs , which the raid has to learn to avoid . Halazzi . The last of the Loa inflicted trolls is Halazzi the Lynx Lord . He is a very hard - hitting melee / shaman based boss . There ' s not a lot of fancy tactics , it ' s mostly a gear check for the tank and healers . With Kara / Gruul gear alone , this fight is very difficult , and at least some SSC / TK / ZA gear is recommended . Hex Lord Malacrass . After the four Loa are all defeated , the way to the inner sanctum opens up , leading to Hex Lord Malacrass and the big man himself . Malacrass earned his lofty title by weaving the dark magic that enslaved the Loa , but alas , his in - game representation is as inert as the lynx and eagle lords ' . The trash mob groups leading to him require some skill to master , and the boss himself needs very good interrupts . Besides dealing large amounts of AoE damage to the entire raid , he frequently casts heals which must be interrupted by all means . Zul ' jin . The end boss of the instance is Zul ' jin . The fight consists of five phases , while the boss shifts through all of the Loa encountered before . Each of the phases requires a different tactic , a key to success is survival — all raid members must learn what to do in each phase . To bring him down is the crowning achievement in any Zul ' Aman run , the instance is clear ! Quests . The Zul ' Aman quest chain starts in Lower City in Shattrath , but can also be started near the instance entrance ( missing out on though ) . Loot . See Zul ' Aman loot . Video . Zul ' Aman official trailer