List of Final Fantasy XI weapons This is a list of weapons in the MMORPG " Final Fantasy XI " . Weapons . Hand - to - Hand . Hand - to - hand is a unique class of weapons that typically deal blunt damage . Although hand - to - hand is the default attack dealt by all jobs without a weapon , they are most proficiently used by Monks and Puppetmasters . Unlike other weapon classes , hand - to - hand weapon delay and damage is not calculated by itself but is instead added on to the player ' s natural hand - to - hand delay and damage parameters . Jobs proficient in Hand - to - hand swing with two hits instead of one per attack round , and the delay of these attacks can be lessened by the Martial Arts job trait . There are several types of hand - to - hand weapons , some of which have unique traits . For example , Adargas - type weapons typically increase Guarding skill and Saintis can only be wielded by Puppetmasters . Daggers . Daggers are one - handed weapons that typically deal piercing damage . They are known for being low damage , low delay weapons that are useable by the majority of jobs , most notably Thief , Corsair , Dancer , and Bard . A large number of daggers include some sort of bonus to the player stats , and many include Additional Effect bonuses , especially poison . Daggers are typically only used by Thief and Dancer as their main source of damage . Many Corsairs utilize daggers as a quick source of TP gain and couple its use with Marksmanship weapon skills . Daggers are also occasionally used by Red Mages who take advantage of its low delay to increase damage from en - spells . Most dagger weapon skills are multi - hit and utilize the Dexterity stat to increase damage . Swords . Swords are one - handed weapons that typically deal slashing damage . A number of swords , such as rapier and epee - types deal piercing damage instead . Although most jobs are able to wield swords with decent proficiency , only Paladins , Blue Mages and less frequently Red Mages prefer to use swords in battle . Swords are average damage , average delay weapons that come in the most number of varieties , and have the most varied mix of weapon skills . Of these skills , a number of them have unique properties , such as Spirits Within , which deals non - elemental damage based on the amount of HP the wielder has , as well as Atonement , whose damage is related to the amount of Enmity the player has accumulated on the monster . Great Swords . Great Swords are two - handed weapons that typically deal slashing damage . They can be used effectively by Dark Knights , Paladins , Warriors and Rune Fencers . They are moderate delay weapons with strong damage output , but are generally less popular because , before the introduction of the Rune Fencer , none of the jobs that used them possessed the highest skill ranking ( A + ) for it . They are a common alternative to the Scythe for Dark Knights . Great Swords have powerful weapon skills , a majority of which are single - hit . They are frequently favored by Dark Knights who may prefer its skillchain options as compared with those of the Scythe . Axes . Axes are one - handed weapons that typically deal slashing damage . They are used primarily by Warriors and Beastmasters , who possess the highest Axe skill proficiency . Of the two jobs , Beastmasters are able to equip a greater variety of axes , including most tabar - type axes , the Orcish Axe , and the axe Relic , Mythic and Empyrean weapons . A number of axes can also be used by Dark Knights , Rangers and Rune Fencer s , but are rarely used by them with the exception of Rangers who may choose the weapon according to stat bonuses . Axes are well known for their multi - hit weapon skills , and are the preferred weapon choice of Beastmasters , who often dual - wield axes that grant pet enhancing stats and melee alongside their pets . Great Axes . Great axes are two - handed weapons that typically deal slashing damage . Although most great axes can be wielded by Dark Knights , they are used almost exclusively by Warriors , who possess an A + rating for the weapon . Great axes are relatively slow but strong weapons whose damage output benefit greatly from effects that increase both the power and frequency of attacks . Many great axe weapon skills , such as Armor Break and Full Break , are designed to lower enemy parameters like attack and evasion , although this is not frequently used by players . Instead , most players prefer to use hard - hitting weapon skills like Ukko ' s Fury to deal large spikes of damage in one go . Scythes . Scythes are two - handed weapons that typically deal slashing damage . They are known for being very slow but high damage weapons and are primarily used by Dark Knights . Warriors and Beastmasters have decent proficiency in the use of scythes but rarely ever use them . Certain sickle - type scythes may also be equipped by Black Mages . As scythe weapon skills are generally darkness based , its users will usually find difficulty participating in skillchains especially at lower levels . A good number of scythe weapon skills deal darkness elemental damage , and many others , such as the popular Guillotine , are multi - hit . Polearms . Polearms are two - handed weapons that typically deal piercing damage . As the signature weapon of the Dragoons , all polearms can be wielded by Dragoons with the sole exception being the Kamayari . Polearms are generally divided into two categories — the quicker spears and the slower lances . Spears are moderate delay and damage weapons that are more common at lower levels , most of which can also be used by Warriors , Paladins and Samurai . Lances are much slower in comparison but deal far greater damage and generate more TP per hit . Other than couse - type polearms and tomoe , all high - delay lances are exclusive to Dragoons . Polearm weapon skills are primarily multi - hit physical attacks , such as Penta Thrust which is capable of dealing a fivefold attack . Katanas . Katanas are one - handed weapons that typically deal slashing damage . Unlike all the other weapon classes , katanas can only be effectively used by one job — Ninja . Katanas are low delay weapons with average damage that excel when being dual - wielded . They also come with a wide variety of stats that can be used for various situations . A majority of katana weapon skills are aligned to Darkness elements . As such , there are weapon skills that deal water , ice , earth and darkness elemental damage respectively . Great Katanas . Great katanas are two - handed weapons that typically deal slashing damage . They are moderate delay and damage weapons that are primarily used by Samurai . Great katanas are the most strategically useful weapons in battle as their weapon skills allow users to participate in every single skillchain . Most great katana weapon skills are single or dual - hit , making them more reliable as compared to multi - hit ones . Great katanas can also inflict a variety of status effects through weapon skills , namely Stun , Silence , Blind and Paralyze . Clubs . Clubs are one - handed weapons that typically deal blunt damage . Almost all jobs possess club skill proficiency , but clubs are most often used by White Mages , who have the second highest skill levels , behind Paladin . All legendary club weapons can only be used by White Mage . There are many types of club weapons , namely wands , clubs , cudgels , maces , hammers and rods . Most types are generally weak melee weapons that are equipped primarily for stats that increase magic effectiveness . Many event items , including the novelty bell weapons , are clubs that are able to bestow enchantments such as costume effects . The Warp Cudgel is a popular club used by players to warp to their Home Point . Club has the most number of weapon skills that do not deal damage but instead restore MP . One of the most damaging club weapon skills is the infamous Hexa Strike , a six - hit attack which could only be used by White Mages till the introduction of the Geomancer . Staves . Staves are two - handed weapons that typically deal blunt damage . Unlike most weapon classes , staves are primarily equipped for their stat bonuses and are a popular choice with magic using jobs such as Black Mage , Summoner and Scholar . Staves are generally weak weapons with a variety of stats , with the exception of pole - type staves which are designed as damage weapons and can typically only be used by melee jobs . The stat bonuses from staves can be very substantial , as evidenced by the ever popular elemental staves which are considered a vital part of any Black Mage ' s equipment set . Many event and utility weapons take the form of staves . For example , the Treat Staff II from the Harvest Festival seasonal event and Signet staves from the three nations bestow enchantments for the convenience of players . Archery . Archery is a class of ranged weapons that typically deal piercing damage . It is used primarily by Rangers as a source of damage , but also by other job classes simply as a means of attacking from afar . There are two major types of archery weapons . Shortbows come with shorter delay and deal less damage , whereas longbows have longer delay but are able to deal more damage . As longer delay weapons gain more TP per hit , long bows are favored by Rangers for being stronger and more arrow - efficient . Archery weapon skills are well known for dealing large amounts of damage . This is due mostly to the reputation of Sidewinder , an inaccurate attack that deals quintuple damage if it lands . Marksmanship . Marksmanship is a class of ranged weapons that function not unlike archery , whereby damage is determined by both the ranged weapon and ammo used . Marksmanship weapons are divided into two distinct categories , crossbows and guns , both of which share the same weapon proficiency and weapon skills . Crossbows utilize bolts as ammo , and are relatively weaker and faster than guns . However , crossbows do have access to bolts that come with additional effects , such as HP drain , which can often prove useful in battle . All crossbows can be used by ranger , with many of them also being accessible to Warrior , Thief and Dark Knight as well . Guns utilize bullets as ammo , and are relatively much stronger than crossbows . Owing to the materials used to synthesize bullets , use of the weapon is also known to be more expensive . Guns are primarily used by Rangers and Corsairs , with the latter being able to use a special type of gun known as Hexagun , which feature lower weapon delay . A number of lower level guns can also be used by Thief and Ninja . String Instrument s . String instruments are weapons equipped in the ranged slot and used exclusively by bards . Using a string instrument adds the player ' s string instrument skill to their singing skill into calculating the potency of the song effects . It also grants bards one additional song effect . String instruments have a longer range than wind instruments . Wind Instrument s . Wind instruments are weapons equipped in the ranged slot and used exclusively by bards . Using a wind instrument adds the player ' s wind instrument skill to their singing skill into calculating the potency of the song effects . It also grants bards one additional song effect . Wind instruments have a shorter range than string instruments . Handbells . Handbells are weapons equipped in the ranged slot and used exclusively by geomancers . Using a handbell adds the player ' s handbell skill to their geomancy skill into calculating the potency of geomancy spell effects .