naist-nlp/zeshel huggingface dataset:
Eald ' narche ( boss ) Eald ' narche is an antagonist , supervillain , and anti - hero in " Final Fantasy XI " intent on opening the gates to Paradise , which would destroy Vana ' diel . He is fought on two occasions : the first time as the main antagonist and final boss of the " " expansion , in the two phased mission battlefield " The Celestial Nexus " , and the second , in the quest battlefield Apocalypse Nigh alongside his brother . Strategy . The Celestial Nexus ( Phase 1 ) . In the first phase , Eald ' narche is surrounded by Exoplates and assisted by Orbital s that are automatically summoned to assist him . As long as the Exoplates are around , Eald ' narche is invulnerable , so they must be destroyed first . As the Exoplates have roughly 10 , 000 HP , this gives Eald ' narche 12 , 000 effective health during this phase . Eald ' narche does not melee or use special abilities at all and will only cast Ancient Magic and Sleepga II in the first form . Up to two Orbitals may assist him in this phase at any time , and they may be summoned an unlimited number of times . As the orbitals can be slept , it is recommended to keep them slept and to focus on attacking the Exoplates and Eald ' narche . The use of Utsusemi in particular is useful to prevent damage from both Eald ' narche ' s magic and the Exoplates special abilities . The Celestial Nexus ( Phase 2 ) . In the second phase , Eald ' narche receives no assistance from other enemies . However , he can teleport around the arena , has a blistering melee attack speed and now several special abilities at his disposal . He can also cast Bindga in addition to his previous spells . Because of his ability to bind players and teleport to a target to attacking him , as well as a habit of randomly targeting players , Eald ' narche in this form is not considered tankable . It is recommended that players stay close to each other when fighting him in this form so as not to have him beat down on one player whilst the other are bound and out of range . Apocalypse Nigh . Eald ' narche is encountered again as a boss in the quest battlefield " Apocalypse Nigh " , but this time alongside his brother Kam ' lanaut . He is mostly identical to the second phase of the Celestial Nexus version , but has higher stats and health , and casts tier III elemental - ga spells instead of Ancient Magic . As the two bosses link with one another , it is not possible to attack one without having to deal with the other . It is recommended to defeat Eald ' narche first as he has lower HP , less damage reduction and more powerful attacks that cause more problems if not dealt with as soon as possible . Music . The music that plays in the first phase of " The Celestial Nexus " is " Eald ' narche " , and the one that plays in the second half is " Belief " . Both tracks are unique to this battlefield only , and are featured in . " A Realm of Emptiness " plays during the " Apocalypse Nigh " battle .
Enkidu ( Revenant Wings ) Enkidu is the pet of Gilgamesh in " " . During Mission 81 : Battle on the Big Bridge at the Gates of Shattered Time Gilgamesh summons several Enkidus throughout the battle . All have the appearance of a Rock Wolf , but without the affinity of Earth . Enkidu is a Rank II Melee Yarhi . Enkidu ' s normal attack , Gnaw , deals melee damage to one foe , while his special , Warcry , Disables all enemies in range .
Mindy ( Final Fantasy X ) Mindy is an optional boss in " Final Fantasy X " fought at the Remiem Temple alongside Cindy and Sandy . She is the most dangerous of the three , as she possesses high level magic as well as the powerful Flare and Ultima spells . It is recommended to defeat her first and quickly . If the player acquires the Magus Sisters as an aeon , Mindy will be fought as part of the game ' s final battles along with Cindy and Sandy .
Kozuka Kozuka is a recurring ability in the series . It is an ability used exclusively by Yojimbo , which deals non - elemental physical damage to one target . Appearances . " Final Fantasy X " . Kozuka is one of the abilities usable by Yojimbo , and is also used as an enemy ability by Yojimbo and Dark Yojimbo . Yojimbo ' s version has a power of 16 ( 14 when fought as a boss in the final battle of the game ) and deals non - elemental physical damage to one target . Dark Yojimbo ' s version has a power of 16 , deals non - elemental physical damage to one target , and inflicts Full Break and Slow on the target . " Final Fantasy X - 2 " . Kozuka is an enemy ability used by Yojimbo , which reduces one target ' s MP by 1 / 4 and inflicts Poison . " Final Fantasy Record Keeper " . Kozuka is an enemy ability used by Yojimbo ' s " Final Fantasy X " incarnation , which inflicts major non - elemental physical damage to one target .
Necromancer ( job ) Necromancers are a recurring job class in the " Final Fantasy " series . While only selectable as a Job in " Final Fantasy V " and " Final Fantasy Airborne Brigade " , they appear as part of the story in the world of " Final Fantasy XI " and as enemies in numerous games . They summon the Undead , or change living creatures into undead , to attack as well as using various other offensive dark magical arts . Often , they don ' t just create or summon the undead , but are undead themselves as well . Appearances . " Final Fantasy V " . Necromancers can summon a random undead or demon to attack by using their job ' s Oath command , and also may use various other evil spells by means of their job ' s command Dark Arts . In addition , they have innate undead status . Before the player will have unlocked the Necromancer job , they will also have had encounters with necromancer monsters , including Necromancer , Hades , and Enuo . " Final Fantasy XI " . Necromancer was originally intended to be one of the three jobs introduced in the " " expansion ; however , Necromancer ended up being dropped in favor of Puppetmaster instead . The expansion did introduce a significant faction of enemy necromancers , the lamiae of the Arrapago Islands who slay the people of the Aht Urhgan Empire in order to reanimate them as undead draugr under their control . Besides the lamiae , the game also includes many other NPC necromancers . The pirates who attack the ferry that runs between Mhaura and Selbina include necromancers among their ranks who summon undead skeletons of those lost at sea to do the dirty work of actually boarding the ship and attacking ; these necromancers cannot be targeted or attacked , but may be observed casting their spells on the deck of the pirate ship . An Elvaan necromancer named Fardimant X Boncourge appears in the mannequin quest " Knocking on Forbidden Doors " , when an Elvaan mannequin - crafter named Enaremand seeks to call back his deceased fiancee Alsha ' s soul into a mannequin of his creation . At the very end of the quest , before leaving , Fardimant mentions that he may see the player again , but he is never actually seen or mentioned again ; he may have originally been intended to figure in the job quests for the aborted playable Necromancer job . " Final Fantasy Airborne Brigade " . Necromancers are a playable job . " Triple Triad ( Portal App ) " . Necromancer from " Final Fantasy V " has a Triple Triad card . Non - " Final Fantasy " guest appearances . " Knights of the Crystals " . The Necromancer appears on a gold card .
Lunar Ifrit Lunar Ifrit is an optional boss in the Game Boy Advance port of " Final Fantasy IV " . It is fought during Edge ' s Lunar Trial at the Lunar Ruins . When beaten , he gives the Hanzo ' s Gloves , which changes Edge ' s Steal command to Mug , and the Grimoire LI which if used as an item , summons Lunar Ifrit to deal 9 , 999 fire - based damage to all enemies . Using up the Grimoire unlocks the trial door again . Battle . Lunar Ifrit counters Ice magic with the powerful Inferno , and counters attacks with his own . He also casts Flame , Fira , and Firaga . Compared to the other " Lunar " bosses , Lunar Ifrit is simple to defeat as only Inferno is truly worrisome and the damage inflicted by his other attacks can easily be healed by Rosa or Porom .
Time Magic Time Magic , also called Time Magick , Time and known as Time and Space Magic in Japan , is a recurring skill set and and type of Magic in the " Final Fantasy " series . It is a form of magic that bends the laws of time and space , and it is mainly a supportive school of magic , in contrast to Black Magic , which focuses on dealing damage , and White Magic , which focuses on healing . In titles that feature the job system , Time Magic is the specialty of the Time Mage . In games where this category is not present , its spells are often divided between White Magic and Black Magic . Appearances . " Final Fantasy V " . All Time Magic is accessible through the eponymous the skillset of the Time Mage . " Final Fantasy XII " . All characters can purchase Time Magick licenses to cast bought spells . In the " International Zodiac Job System " version , the Magick categorization was altered , and several Arcane Magicks spells were recategorized as Time Magick . Time Magick licenses are available only to the Time Battlemage , Machinist and Red Battlemage jobs . Time Magick is the skillset of Ashe and the enemy job Time Mage . " Final Fantasy Tactics " . Time Magick is the skill set of the Time Mage job . Several of its abilities can be used through Arithmeticks . " Final Fantasy Tactics Advance " . Time Magic is the action ability of the Time Mage job for moogles and nu mou . All of its abilities are learned through Rods . Time Magic returns as the skill set of the Time Mage job . All of its abilities are again learned through Rods . " Bravely Default " . Time Magic can be performed by Time Mages or those equipped with the Time Magic job command .
Castle Sasune Castle Sasune , also known as Sassoon Castle , is a location in " Final Fantasy III " . Located on the Floating Continent , it is in the same area as Ur and Kazus . According to a local soldier , the Red Mage s are warriors who have mastered both the way of the sword and magic , and every soldier in Sasune aspires to become one . Story . The Warriors of the Light visit Sasune so as to obtain the castle ' s Mythril Ring and lift the Djinn ' s curse , but they find that Princess Sara Altney has taken it to the Sealed Cave , where the Djinn resides . In the 3D versions , the party meets Ingus here , since he is unaffected by the Djinn ' s curse . Hoping to break the curse on the castle , Ingus joins the party to find the princess . Later , after defeating the Djinn , the party returns here to cleanse the Mythril Ring used to seal him . This banishes the curse once and for all . Enemies . Note : Enemies are only encountered in the western tower . Musical themes . The background music that plays in Castle Sasune before the Djinn is defeated is called " Djinn ' s Curse " , and is replaced by " Return of the Warrior " after the Djinn is killed . Other appearances . " Dissidia Final Fantasy " / " Dissidia 012 Final Fantasy " . Sasune is present as a room for customized characters of the game ' s Multiplayer Mode Online Lobby . One of the rooms from the Online Lobby in " Dissidia Final Fantasy " is named Sasune . " Theatrhythm Final Fantasy " . Castle Sasune is featured in the background of the " Eternal Wind " Field Music Sequence . " Final Fantasy Record Keeper " . The people of Kazus have been transformed into ghostly apparitions by the Djinn , a being of fire and darkness . Now the Warriors of Light travel to Castle Sasune in search of a mythril ring to banish the Djinn and seal him away .
Eye for an Eye Eye for an Eye , also known as Eye 4 Eye and Tradeoff , is a recurring ability in the series . Appearances . " Final Fantasy VI " . Eye for an Eye is an enemy ability used by Yojimbo , which inflicts Instant Death on one target and ignores immunity to the status , but can be blocked . " Final Fantasy IX " . Eye 4 Eye is a support ability learned by Zidane for 60 AP from the Flash Hat and Ninja Gear , Steiner for 35 AP from the Kaiser Helm , Freya for 35 AP from the Kaiser Helm and Rubber Suit , and Amarant for 50 AP from Flash Hat , and Ninja Gear , and requires 5 Magic Stones to equip . It increases the Counter activation rate , even if an attack misses the user , by changing the formula for Counter from " If Spr > = Rnd ( 0 . . . 99 ) , Counter attack is initiated " to " If ( Spr * 2 ) > = Rnd ( 0 . . . 99 ) , Counter attack is initiated " . " Final Fantasy XIV " . Eye for an Eye appears in " Final Fantasy XIV " as an Arcanist ability available at level 34 . The ability creates a magicked barrier on a single ally for 30 seconds that will have a 20 % chance to inflict a status effect to lower the enemy ' s attacks by 10 % for a period of 20 seconds when hitting the ally with the barrier . The effect of Eye for an Eye can be placed on the user ' s party members , pets , and chocobo companions . The ability has an instant cast time and has a recast time of 180 seconds . Once the player learns the Enchanced Eye for an Eye trait at Arcanist level 44 , the cast time for Eye for an Eye is reduced to 120 seconds . The ability can be used by all classes for cross class , but only the Summoner , Scholar , White Mage , and Black Mage jobs may use the spell as a cross class skill . However , only Arcanists , Summoners , and Scholars have access to the Enchanced Eye for an Eye effect " " . Eye for an Eye appears as the Dark Fencer crown ' s level 3 ability . When used , the ability will inflict damage equal to the difference between the user ' s maximum HP and current HP . " Bravely Default " . An Eye for an Eye is the level 13 ability of the Red Mage class , which requires 1 slot to use . Whenever the user ' s HP falls below 20 % of their Max HP , the chance of activating a Critical Hit raises by 900 % for the next 5 turns . Etymology . An is the principle that a person who has injured another person is penalized to a similar degree , or according to other interpretations the victim receives the value of the injury in compensation .
Hasteja Hasteja , also known as Haste 2 , is a Time Magic spell found exclusively in " Final Fantasy Tactics " , learned by the Time Mage for 550 JP in the original version and 600 in the later versions . It costs 30 MP to use and grants Haste to all allies within a range of 3 with a speed of 15 and a vertical reach of 1 . It cannot be reflected or used with Arithmeticks . Hasteja has a 20 % chance of randomly being learned in battle by a Time Mage who has yet to learn the spell and is inflicted with the status .
Golem Staff Golem Staff , also known as Golem , is a recurring staff in the series . Appearances . " Final Fantasy III " . Golem Staff is a mid - ranked staff that provides 30 Attack ( 8 in the NES version ) , + 3 Mind , and casts Break when used as an item during battle . It can be bought for 13 , 500 gil at Northeast Saronia or found at Saronia Catacombs and Bahamut ' s Lair . It can only be equipped by the Onion Knight , White Mage , Red Mage , Evoker , Devout , Summoner , and Sage classes .
Cave - In Cave - In , also called Cave In , is a recurring enemy ability as well as a Geomancer ability in the series . It often deals heavy non - elemental damage to one party member or enemy . Appearances . " Final Fantasy III " . Cave - In is a Geomancer ' s Terrain ability in the Nintendo DS version . It deals Earth - elemental damage to all enemies , and has a 38 % chance of being used in the following terrains : Desert , Altar Cave , Mythril Mine , Sealed Cave , Tozus Tunnel , Cave of the Circle , Ancient Ruins , Ancients ' Maze , Doga ' s Grotto , Cave of Shadows , Bahamut ' s Lair , and Falgabard . " Final Fantasy V " . Cave - In is used by the Geomancer as a Gaia ability that inflicts Earth - elemental damage to all enemies . It can be used in following areas : Drakenvale , North Mountain , Pyramid of Moore , caves , Istory Falls . Cave - in is one of the strong and rare Gaia abilities , and the Geomancer must be above level 51 to use it . " Final Fantasy VI " . Cave In is a Dance ability and is used through the Twilight Requiem dance with 7 in 16 chance . It reduces an enemy ' s HP by 25 % and inflicts Sap , but fails on targets immune to instant death . " Final Fantasy VII " . Cave - In is an enemy ability , used by Demons Gate . It inflicts heavy non - elemental damage to one party member , and when low on HP , it will use this attack twice in a row . The damage of this attack can be reduced by being in the back row .
Revive ( ability ) Revive , also known as Rvive , is an ability that revives a KO ' d ally , similar in effect to the Raise spell . The latter spell is usually available to a White Mage variant , while Revive is normally available to a more offensive - based character or job , such as a Monk . Appearances . " Final Fantasy V " . The Chemist learns Revive as their final ability , for 405 ABP . Unlike later versions , it affects the whole party and acts as a Raise spell instead of fully reviving characters , reviving characters with 6 . 25 % of their Max HP . " Final Fantasy VIII " . Revive is a command ability that revives a party member from KO to full HP . It can be used even when the player character is silenced . Revive can be learned from the Guardian Force Alexander for 200 AP . Other GFs can also learn it using the Phoenix Spirit item . It instantly kills undead opponents . " Final Fantasy IX " . Revive is a Flair ability usable by Amarant . It can be learned for 35 AP through the Tiger Fangs , Rune Claws , or Rebirth Ring . It costs 20 MP to use . It revives a KO ' d party member equal to the following formula : " Final Fantasy XII " . Revive is a Technick , but the user gets KO ' d when they use it , much like the Sacrifice ability . Even if the target still has HP left and the Technick misses , the user will still get KO ' d . In the " International Zodiac Job System " version , Revive can be used by five classes — Uhlan , Knight , Monk , Archer , and Shikari . Knight must first acquire the license for either a Quickening or one of two Espers , Chaos or Zodiark . The Technick can be found in one of the chests in the Spine of the Icewyrm in Paramina Rift . Llyud learns Revive at level 7 . It brings a KO ' d ally back to life , in exchange for a small portion of Llyud ' s HP . Since Penelo does not learn Raise until level 25 , Revive will be the party ' s only source of bringing back KO ' d party members for the majority of the early game . " Final Fantasy Tactics " . Revive is a Monk ability that requires 500 JP to learn . A drawback is that the unit must be near the same height . The amount of HP restored is equal to 20 % of the unit ' s Max HP , and the success rate of the ability is equal to the following : " Final Fantasy Tactics Advance " . Revive is a White Monk ability , learned for 300 AP from the Survivor . It revives a KO ' d unit with 25 % of their Max HP . Revive returns as a White Monk ability , learned for 300 AP again from the Survivor .
Ruminant Ruminant is a fiend type in " Final Fantasy X " and " Final Fantasy X - 2 " characterized as a bull - like creatures with two giant horns protruding from their backs they use to ram into their enemies with their signature move Gore ( " Final Fantasy X " ) or Skewer ( " Final Fantasy X - 2 " ) . In " Final Fantasy X - 2 " they Oversoul after 12 kills and change their signature move to Stampede to simply run over their enemy . They also use the attack Flame Ball in " Final Fantasy X " for Fire - elemental damage on their enemies .
Enchan Enchan is a nu mou White Mage from " " . He posts the quest Teach a Man to Fish , looking for a clan to guard him while he fishes in Tramdine Fens . He wants to train to become a great fisherman without using a fishing rod , only his bare hands . After protecting him in the first quest , he posts the quest Teach a Man to Run , in which his big catch is a Rafflesia . After the defeat of the Rafflesia , he rewards Clan Gully by giving a few medicinal items , notably a Ribbon . Luso convinces Enchan to stay in Fluorgis and train there .
Brigandine The Brigandine is a recurring armor in the series , oftentimes providing decent Defense and appearing as a mid - ranked armor , usually either midway or late through a game . Appearances . " Final Fantasy IX " . Brigandine is a mid to high - ranked armor that can be equipped by Zidane and Amarant Cinna , Marcus , and Blank . It provides 20 Defense , + 1 Strength , and teaches Ability Up and Return Magic . It can be bought in Alexandria , Treno ( disc 3 / 4 ) , Lindblum ( disc 3 / 4 ) , Oeilvert , Desert Palace for 4300 gil , of in the Iifa Tree , and stolen from SoulCage " Final Fantasy XI " . Brigandine is a popular mid - level crafted body armor that can be equipped by most melee jobs , with a distinct checkered surcoat . The basic version provides + 10 HP , + 2 DEX , and + 2 VIT . The HQ + 1 version , on the other hand , goes further and adds an extra + 1 to all attributes and + 15 HP , on top of NQ ' s DEX and VIT boosts . " Final Fantasy XII " . Brigandine is a mid - ranked armor that requires the Light Armor 5 license for 25 LP to equip . It and provides 160 HP and + 18 Defense . It can be bought from Rabanastre , Jahara , Mt Bur - Omisace for 2500 gil or from the Bazaar set " Matching Reds " , found in Ozmone Plain , or poach ed from Diresaur ( 5 % chance ) . " Final Fantasy Tactics " . Brigandine is a low to mid - ranked armor that provides + 50 HP and costs 2 , 500 gil to buy . " Final Fantasy Tactics Advance " . Brigandine returns as a low - ranked armor that provides 37 Defense and 6 Magic Resistance . It teaches the Counter ability to Thieves and White Monks . It can be bought from Muscadet for 3125 gil and any other town for 3330 gil . Brigandine is a low - ranked armor that provides 33 Defense and 6 Magic Resistance , as well as teaching the Red Mage and Juggler the Sticky Fingers ability . It can be bought for 1280 gil in the shop after creating it in the Bazaar after using a Gikhet Lead , Prime Tanned Hide , and Moon Bloom . " Vagrant Story " . Brigandine is a high - ranked armor that provides + 17 Strength and Intelligence , but lowers Agility by 2 . Brigandine is a mid to high - ranked armor , usable at level 40 , and provides 44 Defense . It is bought for 496 gil . " Bravely Default " . Brigandine is a basic piece of body armor with a physical defense increase of 9 and a magic defense increase of 2 . It has no special effects . It may be purchased for 600 pg from the Adventurer ( raising Norende Armor Shop to level 2 ) . " Dissidia Final Fantasy " . The Brigandine is one of the two strongest light armor , a level 99 equipment piece that increases HP by 2 , 717 , and increases Wall Rush Bravery defense by 40 % . It can be obtained by trading a Vishnu Vest , Lone Heart x5 , and 23 , 940 gil . " Dissidia 012 Final Fantasy " . Brigandine returns as a level 100 light armor that provides + 2973 HP and + 50 % Wall Rush Bravery Defense . It can be obtained by trading 137 , 100 gil , Carabineer Mail , Vishnu Vest , and Eden ' s Cuirass . Non - " Final Fantasy " appearances . " Blood of Bahamut " . Brigandine is an armor that can be equipped by anyone .
Tatou The Tatou , also known as Tattoo , is an enemy in " Final Fantasy V " . They are typically found alongside Big Horn and Gatling . Its Rush ability can deal serious damage to the target , and its relatively high HP when first encountered make it a threat . Other appearances . " Pictlogica Final Fantasy " . Tatou appears as an enemy in " Pictlogica Final Fantasy " .
Slowra Slowra , also known as SLO2 and Slow2 , is a recurring spell in the series . Appearances . " Final Fantasy " . Slowra ( SLO2 in the NES release and Slow2 in " Final Fantasy Origins " ) , is a level 5 Black Magic spell which reduces a single enemy ' s speed , reducing its Hit rate by approximately half . The spell can be bought at Melmond and can be learned by the Black Mage , Black Wizard , Red Mage , and Red Wizard job classes . In the GBA / PSP / iOS releases it costs 18 MP to cast . Slowra can be cast by Chaos , Astos , and Dark Wizard .