Summoner ( Final Fantasy XI ) Summoner is an advanced job in " Final Fantasy XI " . Summoners in this game can summon two types of creatures ; Avatars and Elementals . Avatars are creatures like the traditional Summons , but are treated as pets . Summoners obtain Carbuncle immediately upon unlocking the Summoner job class . The others must be gained by individual quests . Elementals are simply spirits representing one of the 8 energy types in the game — Fire , Ice , Lightning , Water , Wind , Earth , Light , and Dark — but spirits are mostly thought of as useless since the summoner does not control the use of their abilities . Spirits make up for this fact by being able to cast Ancient Magic respective of their own element . Summoners can fill a variety of roles . They can create powerful positive status effects for the party , heal the party , impose unique negative effects , and also do damage . Becoming a Summoner . Upon reaching level 30 , a player can accept the quest " I Can Hear a Rainbow " to become a Summoner . The player must first find a Carbuncle Ruby , a gem dropped by leeches . It is a rare item and can take several hours to find . After obtaining the ruby , the player must visit the House of the Hero in Windurst Walls and then experience six weather elements ( Fire , Ice , Lightning , Rain , Wind , and Earth ) with the ruby in the inventory . This requires a player to travel to many different areas because weather varies by area . After completing this objective , the player must visit a stone circle in La Theine Plateau to obtain the Summoner Job Class . Summons . Avatars can be obtained through various quests that involve defeating the avatar in combat . Elemental Spirits can be obtained either through merchants , or by defeating certain monsters that drop the scrolls ( these scrolls can also be bought on the Auction House ) . Each Avatar / Elemental Spirit has an initial MP cost as well as a perpetuation cost that is based on the SMN ' s level . Blood Pacts . Blood Pacts are abilities used by Avatars controlled by Summoners . There are two types of Blood Pacts : and . Rages deal damage , either with spells or with physical damage attacks . Wards provide protective magic , curative magic , or positive or negative status effects for the party or enemy . Support Job s . White Mage . While some Summoners use a different support job choice , almost every summoner uses White Mage as their support job , especially at lower levels . This allows them to heal the party , provides them with the ability to remove negative status ailments , and grants them protective magic that will aid them in their role as summoner . SMN / WHM has access to Dia II , which substantially increases the damage of powerful physical blood pacts by weakening the enemy ' s defense . SMN / WHM can cast Blink , Aquaveil , and Stoneskin , defending the Summoner in the event of an avatar ' s death , until a new avatar can be summoned . SMN / WHM is also the only job combination granting Summoners Curaga and Teleport spells . Red Mage . As of the September 2010 version update , which raised the level limit to 85 , SMN / RDM has access to Refresh at extremely high levels , making Red Mage a viable support job for Summoners at levels 82 + . However , in exchange for constant MP restoration / Perpetuation Cost reduction , SMN / RDM sacrifices an extremely long list of useful spells , including all status healing magic and Reraise . However , unlike SMN / SCH , SMN / RDM has access to Dia II , which substantially increases the damage potential of powerful physical blood pacts by weakening the enemy ' s defense . Scholar . Scholar has gained immense popularity with summoners , due to the fact it offers both schools of magic , which is similar to support job Red Mage . However , the key differences are Light Arts , Dark Arts , and Stratagems . These abilities increase the Summoner ' s magic skill to a B + ( calculated from the main job ' s level rather than the level of the Scholar sub ) and reduce the MP cost of White and Black Magic . As such , a 80SMN / 40SCH using Dark Arts will have 266 skill in Elemental Magic , Enfeebling Magic , and Dark Magic , making any offensive spells used much less likely to be resisted . Further , under Light Arts , the SMN retains access to healing staples such as Cure III , Raise , and Reraise . This in turn allows the Summoner to deal damage and heal proficiently . Dark Arts and Light Arts also reduce mp costs for relevant magic by 10 % , allowing a Summoner to save more MP for their avatars . Finally , the Sublimation ability allows a Summoner to instantly recover a stash of MP that they acquire by taking gradual HP damage . SMN / SCH ' s greatest sacrifice is no access to Dia II , reducing the damage potential of physical Blood Pact s . The Accession stratagem gained at level eighty allows the Summoner to heal multiple targets at once . Ninja . Ninja subjob is a handy tool in the solo summoner ' s arsenal for soloing the deadliest monsters that a summoner can defeat alone . The summoner casts Utsusemi , then sends an avatar in to attack . The summoner then runs away a good distance , only coming close to issue blood pact commands , and when the avatar is killed , the enemy will dash to the summoner . A SMN / WHM will likely be dead or have the summoning interrupted if the monster reaches the summoner before the new avatar is out , but Utsusemi will absorb the enemy ' s attacks long enough for the new avatar to appear and take hate . The summoner then repeats the process . Summoner / Ninja is usually a solo or duo job combination for notorious monsters or monsters that are higher level than the summoner . Other appearances . " Final Fantasy Trading Card Game " . Summoner appears on cards .