Use ( stat ) Use , also called Magic Left , is a recurring stat in the " Final Fantasy " series . There is a limit to the number of times the character can use weapons or abilities while in battle . Therefore , the player should always choose an action wisely and not get stuck being unable to act during battle . The number of remaining Uses of each item is shown to the right of each item name . Appearances . " Final Fantasy Mystic Quest " . Magic works differently than with other " Final Fantasy " games , and all spells cost 1 to cast . At the maximum level , Benjamin can have 42 White , 21 Black , and 10 Wizard . While Benjamin can learn all spells , allies have their spells set and cannot gain more through gameplay , although their repertoire have increased in the space of their absence between their first and second appearances in the party . " Final Fantasy Adventure " . With the exception of weapons and armor , all items have a certain amount of uses . Once they reach 0 , that item is removed from the player ' s inventory . " The Final Fantasy Legend " . Weapons , with the exception of some , have a limited number of uses . Therefore it is very important that the characters have enough weapons to get them through their various quests . There is no way to equip weapons in the middle of a battle . It is suggested that the player buy extra weapons while they are in town s . Some weapons have unlimited uses , and these weapons will have a dash where the number would usually appear . Later on in the game , the player will have the opportunity to purchase an item called Arcane which can restore the character ' s weapons back to their full amount of uses . This is particularly useful with such powerful weapons like the Glass sword , Masmune , and Xclbr . " Final Fantasy Legend II " . Most weapons are " breakable " , potions are consumed , and Magic Books are depleted . The number to the right of the item indicated how many times it can be used before it is removed from the character ' s inventory , unlike Abilities which remain with a value of 0 . When the player sells an item , its value is 1 / 2 of what it cost unless it ' s slightly used . The value depreciates the more used up that item is . Armors have an unlimited number of uses and never " break " . These are inherent abilities that cannot be unequipped for a Mutant and Monster . On a Robot , weapons with a limited number of uses gets halved upon equipping , but they become Rechargeable Abilities . These abilities may have a limited number of uses , but if the number of uses reaches 0 , they will not disappear from the character ' s inventory . These can be recharged at any time by going to an Inn , drinking a Elixir , or using a Tent . Heart functions like a rechargeable ability , and has only a single use . " Final Fantasy Record Keeper " . All abilities have a limited number of uses . The number of uses can be increased by honing the ability , which costs an increasing amount of gil and orbs per level . Most abilities start at 2 or 4 uses , and gain 2 extra uses per level . Summoning abilities start at 1 use and gain only 1 extra use per level , due to their higher power and usually being able to damage all enemies .