Magic Power Magic Power , also known as Magic Attack , Magic atk , Mag . Pwr , MPow , Attack Magic Potency , Mana , M - Power , or just Magic , is the stat that determines the amount of damage a character can do when casting a spell . Usually , it works in conjunction with a spell ' s inherent Spell Power . Characters with high Magic Power usually have low Attack Power and vice - versa . Often , Magic Power is the function of Intelligence , another recurring statistic . Appearances . " Final Fantasy II " . Magic determines how much MP a character will gain when maximum MP increases after a battle . For example , if a character has 25 Magic with 250 maximum MP , then his / her maximum MP will become 275 the moment it rises . Each point of Magic also increases Magic Defense by 0 . 5 % . Magic is gained by losing MP in battle , whether by casting spells or having MP reduced by Sap or Osmose . " Final Fantasy V " . The character ' s Magic stat is determined by their current job and their inherent Magic bonus . Oracle ( GBA only ) has the highest Magic , followed by the Summoner . Monk and Berserker have the lowest Magic . Magic determines the power of spells , summons as well as physical magic damage such as by bells and rods . The Bard ' s Mana ' s Paean song boosts the party ' s Magic while he or she is singing . " Final Fantasy VI " . Also known as Mag . Pwr . , Magic determines magic spells ' strength , as well as the strength of certain special abilities ; such as Sabin ' s Blitzes , most of which are considered magical . Characters like Terra and Celes have naturally high magic stat , but Relm actually has the highest of the party , although spells cast via Sketch use the opponent ' s Magic Power to determine damage . Cyan has the lowest of the party . The Magic stat can be boosted via leveling up with using Espers ' stat boosting abilities . This is the only way to boost the characters ' base magic stat , because it can ' t be increased by simply leveling up . The Espers are Cait Sith , Maduin ( Magic Power + 1 ) , Zona Seeker and Valigarmanda ( Magic Power + 2 ) . Certain Relics and weaponry also give bonuses to the wearer ' s Magic stat . It is possible to overflow damage if a character ' s Magic stat is boosted high enough . " Final Fantasy VII " . Magic atk determines the strength of Magic and Summon spells . It can be upgraded with the Magic Source item ( morphed from 8 eye and Unknown 3 ) , by equipping Magic and Summon Materia and the Magic Plus Independent Materia . Most Materia give + 1 to Magic , but some give + 2 , some + 4 , and Knights of the Round gives + 8 . Equipment can also boost the user ' s magic , especially the accessory Circlet . The characters each have their unique stat growth when leveling up . Even though each stat growth via level up is randomized , the game is programmed in such manner the character can never stray too far from the intended average . List of characters ' possible minimum and maximum Magic on Level 99 from " Final Fantasy VII " FAQ / Walkthrough by Absolute Steve " Crisis Core - Final Fantasy VII - " . Magic determines the power of Zack ' s spells . It can be boosted via accessories and leveling up , but the main form of stat boost in the game is through Materia . Materia ' s stats can be boosted via Materia Fusion . Using Dark Matters in the fusion adds + 1 to Magic in the resulting Materia . Zack ' s base Magic stat is a fixed number and depends on his level , unlike in " Final Fantasy VII " where stat growth is random . After level 75 the Magic grows halts and grows only a little bit . The below values are from " Crisis Core - Final Fantasy VII - " FAQ / Walkthrough by Absolute Steve " Final Fantasy VIII " . Magic stat determines the power of spells and how well the character is able to draw magic from enemies . It also affects Quistis ' s Blue Magic , Selphie ' s Slots spells and Rinoa ' s Angel Wing spells . Magic stat doesn ' t affect the summon magic ' s power like in previous games . The characters ' base stats are low , but Rinoa has the highest natural Magic stat of the main six playable characters . Magic can be permanently boosted with Mag Up items , the Devour ability and leveling up ( Siren and Cactuar also have a Mag Bonus that works like the Espers ' level up bonuses in " Final Fantasy VI " ) , but the main method is via junctioning . Guardian Force s with Mag - J ability allow its user to junction spells to the character ' s Magic stat , and GFs also learn Mag + % abilities to boost it further . However , spells in " Final Fantasy VIII " are mainly intended for junctioning and when used in battle , most offensive spells are significantly weaker than in previous games and usually inferior to physical attacks unless the opponent is weak against the particular element . Further , as there is no penalty to summoning in " Final Fantasy VIII " , magic spells are rarely used for offensive purposes . Higher Magic stat does , however , allow the character to draw magic from opponents more efficiently . Every spell has its own " draw resist " value , and if the unit ' s Magic stat is too weak , their draw might fail completely . " Final Fantasy IX " . Magic determines the power of spells and summon magic and other magical abilities . The formula for Magic is : The MagBase values differ from character to character , but never change . The MagBonus is the only way the player can affect the Magic growth and every level the bonus goes up by a rate that ' s worked out from the character ' s current stat increases . For example , if the character has equipment that gives extra Magic , then MagBonus will go up by that amount every time they level up . In addition the MagBonus will go up by 3 per level . Dagger has the highest potential maximum Magic stat ( see " Final Fantasy IX " Max Stats FAQ by KADFC ) . Steiner ' s Magic Break ability lowers a target ' s Magic and can be used repeatedly . Vivi ' s Focus increases his Magic up to the maximum of 99 during battle . " Final Fantasy X " . Magic determines the power of magical attacks . The characters gain Magic by activating Magic nodes on the Sphere Grid . Yuna gets the best Magic from her path on the grid , but eventually , every character is able to traverse any path . The player can use Magic Spheres to attain higher stats ; the spheres can be obtained by fighting Jumbo Flan on the Monster Arena . The Magic + ? ? % abilities on a character ' s weapon work by directly increasing magical damage ; they do not affect the Magic stat , nor attacks based on Magic but are not considered magical , such as Fury ( Overdrives are considered " special " damage ; neither magical or physical ) . Lulu ' s Focus ability increases Magic by 1 each use and can be stacked up to five times . In " Final Fantasy X " , just because an attack is affected by Magic and / or Magic Defense does not make it a magical attack , and vice versa ; these are two separate attack attributes . There are even some enemy attacks where the damage is determined by Magic and Magic Defense but are still considered physical attacks ( and thus their damage can be halved with Protect ) . The aeons have separate stats that increase in conjunction with Yuna ' s , but the player can boost them manually , and the stats gradually increase when the player fights more battles ( any battles count ) . Of all the aeons , Mindy of the Magus Sisters has the highest Magic , whereas Yojimbo has the lowest . " Final Fantasy X - 2 " . Magic determines the power of spells as well as other attacks that are magical in nature . Each dressphere has its own stats and the stats grow naturally when the girls level up . Accessories can boost the stat even further . Black Mage has the best Magic of all normal jobs , and Berserker the lowest . There are two formulas in which Magic is taken into account . " Regular " magic spells and recovery spells follow the following formula : " Special " magic spells follow the following formula : The color for the Magic gauge in the menu is green . " Final Fantasy XI " . Magic Attack is an unseen stat that affects the power of direct damage spells such as Blizzard . Black Mages typically have the highest Magic Attack due to their Magic Attack Bonus trait . " Final Fantasy XII " . Magick Power determines the damage of magick attacks , effectiveness of stat - altering magick , and the healing power of healing spells . It also boosts the power of katanas and staves and wholly determines the physical attack power of Maces . Each character has their own magick growth , with Ashe and Penelo having the best natural magick growth and Balthier the worst . Formula for a character ' s Magick stat : List of characters ' base ( BA ) and modifier ( MO ) values : The Espers also have their own Magick stats . Magick Power is boosted via equipment , with the Mystic Armor having the best boosts . Magick Lores add + 1 to the user ' s Magick Power when purchased . Magick Power is capped at 99 so any overflow is wasted . The accuracy underflow bug is a glitch in some versions of " Final Fantasy XII ] " where a low level character with extremely low Magick attempts to use a status move on a target with very high Vitality , and the accuracy of the spell becomes less than zero , the accuracy will underflow to 100 % , allowing certain status spells to always succeed . Magick Power determines the power of spells and other magick attacks . It can be boosted via appropriate equipment and by leveling up . " Final Fantasy XIII " . Magic is gained via the Crystarium system . Hope has the best natural magic stats , but characters can also boost their magic via weapons and accessories . Unlike in most other games , the Magic stat is no longer capped at 99 or 255 , and instead rises to the thousands for characters with maxed out Crystarium and weapons . Magic in " Final Fantasy XIII " is slightly inferior to physical attacks when it comes to dealing damage ; a Commando with equal Magic and Strength stats would still deal slightly more damage with physical hits than with casting Ruin . The battle results screen displays the battle ' s target time . The characters ' physical or magic attack stat , whichever is higher , is one of the factors that affects the target time ; the stronger the party , the less allotted time they get . With a maxed out Crystarium , equipping Hope with four maxed out Magistral Crests and a maxed out Nue from the upgraded Hawkeye grants him a total of 4 , 017 points in Magic . " Final Fantasy XIII - 2 " . Magic is once again gained via the Crystarium system . Serah Farron has better Magic growth than Noel Kreiss and both can raise it by equipping various weapons and accessories . As for the recruitable monsters , they can raise their Magic not only via the Crystarium , but the infusion as well . Like in " Final Fantasy XIII " , Magic is not capped to either 99 or 255 . Magic is not considered in the star rating on the battle results screen as monsters have set " Enemy Points " which are taken into account when determining the target time . " Final Fantasy XIV " . Called " Spell Power " , this defines the total power of offensive spells based on Intelligence , Determination , and other factors . A related stat is " Healing Power , " which defines the strength of healing magic . " Final Fantasy Tactics " . Magic Power determines the power of spells , which is also boosted by the character ' s Faith stat . The characters ' stat growth depends on which job they are in when they gain a level ; jobs like Black Mage and White Mage offer the best boosts to magic stats . Magic can also be boosted via equipment . " Final Fantasy Mystic Quest " . The higher the number , the more damage the spell will deal . The damage formula for spells are . Black magic : Wizard magic : " The Final Fantasy Legend " . Mana determines the damage and power of the spells that the character cast . " Final Fantasy Legend II " . Magic Power is called Mana in the game . Some weapons use the Mana stat instead of the usual Str stat for its damage formula . This stat impacts damage dealt with magical attacks and damage received by magical attacks that aren ' t physical attacks . Damage received from physical attacks that depend on Mana such as the Psi weaponry are not impacted by the target ' s Mana , only the target ' s normal Defense . Mana can be raised by using magical attacks during battle , but caps at 99 , and can be raised higher by equipping items like Hecate . All robots and robot - type enemies , except WarMach and Arsenal , have 0 Mana and cannot raise it by any means . This means that all robots are generally weak against the damaging Mana - based abilities and are difficult to heal using the Mana - based healing abilities . " Final Fantasy Legend III " . The Magic stat affects the degree of damage and accuracy of magic attacks . " Final Fantasy Explorers " . M - Attack : might of magical attacks . Reflected in Magic stat .