naist-nlp/zeshel huggingface dataset:
Hero Drink Hero Drink , also known as Hero Cocktail and Hero , is a recurring item in the " Final Fantasy " series . It is used to boost the stats of a playable character either temporarily in - battle , or permanently outside of battle . In some games , it makes the target invincible . Appearances . " Final Fantasy V " . Hero Cocktail is an item used in the Mix process . " Final Fantasy VII " . " Crisis Core - Final Fantasy VII - " . The Hero Drink is an item used in Materia Fusion . It gives the new Materia an effect of boosting the ATK stat by 1 . Hero Drinks can be acquired from the enemies Master Blade and Iron Claw , as well as found from various treasure chests during missions . " Final Fantasy VIII " . Hero is an item that makes a character invincible to all forms of damage . Another item , called Hero Trial , also exists that also makes a character invincible , and despite its item description , works 100 % of the time . A stronger item , Holy War , grants invincibility to the entire party , and the item Holy War Trial , does the same . Heros are most readily acquired by modifying Laguna ' s card into 100 with Quezacotl ' s Card Mod ability . Some can also be stolen from Seifer , and there is a chance to receive some through Angelo Search . " Final Fantasy X " . Hero Drink is not an item but rather a Mix that boosts the Critical Hit rate for one character . There is also a stronger Mix called Miracle Drink that boosts the critical hit rate for all party members . " Final Fantasy X - 2 " . The Hero Drink is an item that makes a character invincible to all enemy attacks . Despite its use , it can only be sold for 25 gil . It can be dropped from Node A , B and C and stolen from Shuyin . Hero Drink can also be used through the Mix ability , as well as the stronger Miracle Drink which affects the entire party . In the International and " HD Remaster " versions , the Last Resort Garment Grid gives a character access to infinite Hero Drinks for the remainder of the battle if they pass through all gates . If the player feeds a Hero Drink to a creature , they gain the Critical auto - ability . In the battle against Major Numerus , Hero Drink lasts much longer than usual . " Theatrhythm Final Fantasy " . Hero Drink is an item that activates at the start of the stage , and reduces the damage that the party receives by 30 % for the entire stage . " Theatrhythm Final Fantasy All - Star Carnival " . The Hero Drink is a premium item that can be purchased at the shop . It greatly increases the damage inflicted by critical hits when used during a single FMS / BMS . When used during an Album Medley , it moderately increases the damage caused by critical hits . Players who are matched with someone who has used a Hero Drink will also receive a small boost in the damage caused by critical hits .
Air Ray The Air Ray is an enemy in " " . Battle . Part I . The player must take caution when they first encounter this enemy in Part I , due to the fact its Lightning Bolt ability deals Light - elemental damage to all party members and may inflict Paralysis . The player should have plenty of Echo Herbs in their inventory , since the enemy may use the Silence spell and its physical attack may inflict the Silence ailment . Due to the fact the enemy is weak to Fire - elemental attacks ; the player can easily defeat the enemy by using Magic Mojo and casting Fire . Part II . During the events of Part II , the Air Ray can only be found in the Moonsand Ruins and the Trial Tower bonus dungeons . When the Air Ray is encountered in the bonus dungeons , the enemy receives higher stats and has access to the same abilities , but the enemy is now weak to Earth - elemental attacks instead . When fighting the enemy , it is highly advised of the player to equip a to all party members and to attack the enemy with Bladeblitz and Quaga , while the other party members heal damaged allies .
Knights Templar The Knights Templar , also known as the Shrine Knights and Temple Knights , are an armed branch of the Church of Glabados in " Final Fantasy Tactics " led by Folmarv Tengille . Most of them are under the control of or in league with the Lucavi demons , and the others are unaware that they are serving the Lucavi , such as Folmarv ' s son , Isilud . When Ramza Beoulve is declared a heretic after stumbling onto the Lucavi plot , the Knights Templar do everything in their power to keep Ramza from interfering in their plan to resurrect Ultima . Despite the failure of most of the Lucavi , three Knights including Folmarv learn the location of the portal to Necrohol of Mullonde , where Saint Ajora Glabados , Ultima ' s human host , was buried . One of them opens the portal and stays behind to guard it while the other two proceed forward . Ramza arrives and dispatches the first knight , making it through the portal where he kills the second . Ramza chases Folmarv to the Airship Graveyard , where the Knights Templar leader transforms into the Lucavi Hashmal in an attempt to sacrifice Ramza to help revive Ultima . Ultimately , however , it is Hashmal who becomes a sacrifice as he realizes Ramza is too strong and takes his own life to trigger Ultima ' s resurrection . Creation and development . There was originally suppose to be 12 Knights Templar that were created by Yasumi Matsuno for the game . He also gave them genders and ages . Only a few of them didn ' t make the cut for the retail version . For those who made the cut , some had their age changed and the names of two others were reused for other characters ( Gragoroth and Gustav ) because the story and the setup were changed to fit them for the final product . There is no official English translations for the unused names ; they were left in romaji form .
Scarmiglione ( The After Years ) Scarmiglione reappears as a boss in " " . He is fought twice in the Subterrane of the True Moon , in his two forms . Strategy . First Battle . Scarmiglione opens the fight by summoning six Revenants to battle . They have very low HP and are easily slain by a high - level group - cast spell . Scarmiglione counters damage of any sort with Thundaga on a random party member , doing heavy damage . He has no elemental weaknesses or resistances so the player can use whatever attacks they like to defeat him . If the party has several White Magic users , they can speed up the process by casting Reflect or using Light Curtain s on everyone , reflecting Scarmiglione ' s Thundaga counters to damage him further . If the player has Golbez in the party , his Taunt is effective for drawing Scarmiglione ' s counter - attacks . Casting Reflect on Golbez in turn will always reflect Scarmiglione ' s magic back at him , saving a lot of MP healing and protecting the party . In lieu of Reflect , Shell should be cast o reduce the damage that Golbez takes . Second Battle . The second fight begins immediately and is a back attack , so the player should swap rows first thing . Scarmiglione relies on devastating physical blows that do several thousand damage , so several casts of Protect are useful . He is now weak to Fire and Holy , so Firaga and Holy should be the main offensive of the mages while the physical attackers use any fire or holy - elemental weapons . The player is advised to fight during the Full Moon , as this will power up their Black Magic while weakening Scarmiglione ' s attacks . He does not have that much more HP than his first form , and if the player casts Slow he will have much less offense as he no longer counters attacks , so the fight is not much more difficult . If Golbez is in the party , he and Scarmiglione will speak to each other briefly before he dies .
Zu ( Final Fantasy X - 2 ) Zu is an enemy from " Final Fantasy X - 2 " . It is one of Spira ' s largest flying fiends , having been rumored to carry shoopuf s off in their talons . With their tremendous wings they send shock waves crashing into their enemies . Battle . They are not terribly difficult to defeat normally , but are more powerful in Oversoul , as , at best , their Chicken Wing Lv . 3 . removes 75 % of the party ' s HP in the original version , and at worst , instantly defeat the player party in the " HD Remaster " version . They always appear alone . Strategy . In the " HD Remaster " , it is best to defeat it immediately and equip deathproof abilities when the Zu is in Oversoul . In all versions , it is recommended to cast Protect as soon as possible to reduce the amount of damage it can do . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Zu was created from the spirit of treasure hunter who was killed by a Claret Dragon while venturing Mt . Gagazet in search of treasure . Returning to the mountain to recover his memory , Zu crosses paths with the Claret Dragon and defeats him . Soon after , having achieved his goal to return to the site of his death , Zu departs to the Farplane while leaving the earned treasure to Yuna .
Town Center The Town Center is a location within Leá Monde in " Vagrant Story " . This area is the only location which can be rightfully called a city , for the rest is all dungeon , fortress , or forest . The streets , once bustling with life , are all but abandoned . The only inhabitants left are the Müllenkamp cultists . The Town Center is a bright location , one of the few above ground . Its many empty houses and crumbling streets are divided up by a large river flowing in its middle . The Town Center is actually four areas , neither of which touch in any fashion . The Town Center West is in turn divided into two halves , one located between the Sanctum and the City Walls East and the other between the Undercity West and the Abandoned Mines B1 . The Town Center South is located between the Keep , the Abandoned Mines B2 , and the City Walls South . Finally , the Town Center East is located between the Undercity East and West , the Temple of Kiltia , the Grand Cathedral , and the City Walls North . Storyline . The Order of the Crimson Blades spend most of their siege of Leá Monde wandering the streets of the Town Center , hunting for the pockets of resistance of Müllenkamp forces . Romeo Guildenstern puts together the meetings of his commanders here , only to be overheard by the Riskbreaker Ashley Riot . Crimson Blade captain , Father Duane catches Ashley and attempts to destroy the nuisance to his organization ' s plans . However , he is the one defeated . Before moving on , Ashley spots Guildenstern across the river , and the two future foes eye each other suspiciously before moving on . Treasure . West . Rue Vermillion . Magic Circle The Magic Hammer . Workshop Magic Circle Rue Bouquet . Magic Circle South . Valdiman Gate . Magic Circle The House Khazabas . Chest ( Required Unlock spell ) : East . Rue Lejour . Magic Circle Kesch Bridge . Magic Circle Junction Point . Workshop Magic Circle Metal Works . Workshop Magic Circle Plateia Lunitar . Magic Circle Gnarmes Walk . Chest ( Requires Chest Key ) : The House Gilgitte . Chest :
Zirnitra ( Final Fantasy XIII ) Zirnitra is a powerful enemy in " Final Fantasy XIII " fought during the Cie ' th Stone Missions 46 , 52 , 53 , and 59 . The reward for defeating it in mission 46 is access to the Retail Network Gilgamesh , Inc . , and the Dragoon Lance . Battle . It is a flying enemy , and can cause various status ailments on the party , including Daze . Its Feeding Stoop attack in particular is extremely powerful and can easily kill anything short of a full - health Sentinel . Strategy . Zirnitra is not immune to Death ; the player can make up a team of Attrition ( SAB / SEN / MED ) with Vanille as the Saboteur and party leader , and also bring a Sentinel and a Medic . One should debuff Zirnitra then use Death until it falls . Even without using Death the party should debuff the Zirnitra with Deshell , Deprotect and Imperil . This can be done while a Commando is attacking and Sentinel defends . COM / RAV / SEN or RAV / RAV / SEN can be used to stagger it while the Sentinel draws its attention . Once Zirnitra has been staggered the battle is easily won . If Lightning has learned Elude , she can equip Nimbletoe Boots making her effectively immune to physical attacks . She can then use Provoke and spam Elude .
Blue Dragon ( Final Fantasy VII ) The Blue Dragon is an enemy from " Final Fantasy VII " fought in the area with a healing spring in Gaea ' s Cliff and in the seventh round of the Battle Square after the player acquires the " Highwind " and Cloud Strife rejoins the party . When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . They always attack alone . Blue Dragon uses two strong physical attacks : Dragon Fang and Tail Attack , which it may use twice in one turn . His Great Gale attack may inflict Darkness . It uses a powerful Ice attacks , and is among the more formidable enemies encountered in Gaea ' s Cliff . Although it is an Ice enemy , it is not weak to Fire . It drops the rare armor Dragon Armlet , useful to equip in the boss battle taking place in the area directly after the area where Blue Dragon is encountered . While the Blue Dragon has access to Dragon Force , an Enemy Skill , which it may use twice , the player cannot learn the skill from it as Blue Dragon does not cast it on the player party , nor can it be manipulated , confused , or the skill reflected at the party . Strategy . Equipping Ice - resistant armor and using attacks that inflict Poison are good ways to defeat the Blue Dragon . AI script . AI : Setup AI : Main AI : Counter - General
Diara Diara , also known as HRM2 or Dia2 , is a recurring spell of the series . Appearances . " Final Fantasy " . Diara is a level 3 White Magic spell which inflicts moderate damage against all undead enemies . It has no effect on other types of enemies . In the NES and " Origins " releases , it inflicts between 40 and 160 damage , while in subsequent releases it inflicts damage depending on the caster ' s Intelligence . The spell can be bought at Elfheim and can be learned by the White Mage and White Wizard job classes . In the GBA / PSP / iOS releases it costs 8 MP to cast . Etymology . - Ra suffix is added to Level 2 spells in the series .
Tiamat Eliminator The Tiamat Eliminator is a boss that appears in " Final Fantasy XIII " . Battle . This enemy fights similarly to the Ushumgal Subjugator . It changes form and can inflict imperil with its Tail Hammer ability . With its Ice Grenade ability , the Tiamat Eliminator can inflict Slow and remove the most recent buff applied to its target . In its ground - based form , the Tiamat Eliminator is susceptible to Deprotect , Deshell , Slow , Daze , Poison and Imperil . It can also be launched after it is successfully stagger ed . Strategy . When facing the Tiamat Eliminator , it is recommended that Lightning and her allies alternate between the Delta Attack and Combat Clinic paradigm s . A combination of Ravagers and Saboteurs is useful for increasing the boss ' s chain gauge while simultaneously inflicting it with debuffs .
Gaia Hammer Gaia Hammer , also known as Earth Hammer or Earth , is a recurring weapon in the series . It is generally one of the most powerful hammers , is Earth - elemental , and on occasion can cast the Quake spell . Appearances . " Final Fantasy IV " . The Gaia Hammer is the strongest hammer for Cid Pollendina in the original , PlayStation , and 3D remakes , while being the third - strongest in the Game Boy Advance and PSP versions . It provides 65 Attack , 75 Accuracy , + 5 Strength , Fire - elemental , deals extra damage against machines , and casts Quake when used as an item in all 2D releases . In the 3D versions , Gaia Hammer provides 75 Attack , 90 Accuracy , + 3 Strength , + 4 Stamina , Earth - elemental , deals extra damage against machines , and casts Quake when used as an item . This weapon is metallic . It can be found in the Tower of Zot or dropped from Steel Golem . In the " Easy Type " version , Gaia Hammer ' s hit rate was increased to 85 % . " Final Fantasy IV - Interlude - " . Gaia Hammer returns in the sequel of " Final Fantasy IV " . It is the strongest hammer for Cid , and can be found in the Sealed Cave and dropped by Steel Golem inside the Tower of Babil . It has an attack power of 65 and a accuracy of 75 with a bonus to + 5 Strength . It casts Quake when used as an item during battle . The returns as the third - strongest hammer and can be equipped by Cid , Luca , Gekkou , and Golbez . It functions the same as in the previous games . It can be found in the last floor of Rydia ' s Challenge Dungeon and Edge ' s Challenge Dungeon , or dropped from Arachne . " Final Fantasy V " . The Gaia Hammer is a mid to high - ranked hammer , usable by Freelancers , Berserkers , and Gladiators , or by characters equipped with the Equip Axes ability . It provides 55 Attack , 58 Accuracy , is Earth - elemental , provides + 50 % damage to Earth attacks , and has a 25 % chance of casting Quake when attacking with it . The weapon is unique as it can do full damage from the back row . It can be stolen from the Titan or bought for 12 , 800 gil at the Phantom Village .
Gigantos Gigantos is a recurring enemy in the series . Appearances . " Final Fantasy VI " . Gigantos is an enemy fought at Floating Continent as a Monster - in - a - box , guarding the Sasuke . It is an exceptionally powerful foe , striking with powerful physical attacks including the very powerful Throat Jab . Using Vanish will render him completely helpless , however . " Final Fantasy Dimensions " . Gigantos is an enemy fought at the Coliseum .
Dark Elf ( Final Fantasy IV ) The Dark Elf is a character and boss in " Final Fantasy IV " . He has stolen a Crystal from Troia . Story . " Final Fantasy IV " . The Dark Elf stole the Crystal from Troia , and took it into his lair in the Lodestone Cavern . Cecil ' s party decides to return it , so they can trade it to Golbez . The cavern has a powerful magnetic field inside — meaning no metal equipment can be used . The party make it to the cave , but the power of the Dark Elf is monstrous . Edward uses his harp through the Whisperweed to disband the magnetic field and give the party a chance to equip their weapons and fight back . In the SNES version , the Dark Elf has an odd speech pattern that causes him to speak in a repetitive manner and shout all his dialogue . In the J2e retranslation , the Dark Elf still shouts , and also speaks in broken English . The " Advance " version has slightly less strange mannerisms , but still tends to emphasize random parts of sentences ( e . g . " I comMEND you for your efFORts " ) . By the Nintendo DS version , the Dark Elf speaks in a normal fashion . The spirit of the Dark Elf still resides in the Crystal Chamber of the Lodestone Cavern . It attacks Palom and Leonora when they enter the chamber to escape the Mysterious Girl . They engage in a fight . When he transforms into a dragon , he resists their magic . The Mysterious Girl then enters the room and destroys him with the Eidolon , Shiva . Gameplay . " Final Fantasy IV " . The Dark Elf attacks and easily defeats the party in " Final Fantasy IV " , but Edward ' s harp allows them to fight back and kill him . When he is defeated , he resurrects himself as the Dark Dragon . " Final Fantasy IV : The After Years " . The Dark Elf returns in " The After Years " , and is defeated by the Mysterious Girl after transforming into the Dark Dragon .
Carbuncle ( Final Fantasy V boss ) Carbuncle is an optional boss in " Final Fantasy V " encountered in Castle Exdeath . On the tenth floor , skull tiles cover the room . If the party steps onto the northernmost one , they will teleport to an inaccessible spot where Carbuncle is . There is a flight of stairs below if the party does not want to fight him . Defeating him wins Carbuncle , a Level 4 Summon . It is recommended to fight him , because after defeating Exdeath in the castle , the party will be warped to the Merged World and cannot come back to fight him again . Battle . Carbuncle has the Auto - Reflect ability , so all magic cast against him will bounce back to the caster . During the fight , Carbuncle has two forms . The first form is the form with permanent Auto - Reflect , which involves Carbuncle using strong spells such as Blizzara and Thundara . The second form is Carbuncle ' s most vulnerable form , in which Carbuncle removes its Reflect and leaves it open to status attacks . During this form , Carbuncle will start using more dangerous spells such as Banish and Death . Carbuncle will only switch to the second form when its HP is depleted below half . Strategy . The player can bounce spells off of one of the party members with casting Reflect on them first . Otherwise , physical attacks do decent damage against Carbuncle , as does Gil Toss and Spellblade . In the " Anthology " , " Advance " , and iOS / Android versions , attacking Carbuncle with a Bio Spellblade will cause an instant win . Summoning Catoblepas will also defeat Carbuncle instantly . Alternately , the player just cast Reflect on one of the party members and bounce Petrify off them . The player can also use the Silence Spellblade so that Carbuncle never attacks . If a player were to use the Geomancer class and its ability Terrain , Sonic Boom s can quicken the fight , as Carbuncle is not immune to it as it is to Gravity .
Old Town ( Ring of Fates ) Old Town , also known as Abandoned City , is a dungeon in " " . It appears to be an abandoned district of Rebena Te Ra , which has since been flooded and roamed by monsters . It can be unlocked if the player finishes Valley of Heroes . It is the second dungeon explored in the game , and introduces the concept of magic switches and movable platforms to the player , as well as a host of enemies that can Guard against the player ' s attacks . Story . Yuri and Chelinka go through Old Town when they were still children , looking for their father , who was late meeting up with them in Rebena Te Ra . Treasures . " Note : Items marked with a * are one - time only . "
Quicksand Castle The Quicksand Castle is a dungeon in " " . The castle is the home of the Sand Devil and is located north east of the Kingdom of Guera . Like the name suggests , the castle is full of quicksand traps that teleport the player around the dungeon floors . Story . Brandt , Krinjh , and Yunita go to the Quicksand Castle after King Guera asks for the three to help him get rid of a monster problem in the desert . At the final level , the party is attacked by the Sand Devil . After defeating the Sand Devil , it is revealed to be Ariadne , but she had little time left . Krinjh apologizes to Ariadne for failing her and the two disappear into the moonlight . After the party is sent back in time , the party goes Guera to meet with Krinjh and Ariadne . After the party saves Krinjh from the monsters sent to murder him , the party to goes to the Quicksand Castle to save Ariadne . When the party arrives , they discover that King Guera is trying to manipulate Ariadne ' s thoughts about Krinjh and using the powers of the seedling for evil . The party intervenes and defeats King Guera , but after using the Merkmal on him he transforms into his true form , Asmodeus . After the party defeats Asmodeus , Krinjh and Ariadne give the party the Shield of Light . Musical themes . The typical dungeon theme , " Cave of Wraiths " is the location theme for the Hunting Caves . The track can be found in the as Track 9 and is composed by Naoshi Mizuta .