naist-nlp/zeshel huggingface dataset:
Rubicante ( The After Years ) Rubicante is a boss from " " . He is fought in a cinematic battle at Eblan , and later is encountered in the Subterrane of the True Moon . If Edge is in the party , the player has the option to have him duel Rubicante alone . Doing this rewards a powerful armor for Edge , the Fire Scarf , which is missed if the player fights him with a full party . Strategy . Eblan . Rubicante attacks when Edge fails to defeat Ifrit . Rydia joins Edge during the battle . Simply have the two attack Rubicante as he taunts Edge , and eventually he will use Inferno on them , teaching the move to Rydia and Edge as a Band ability , allowing them to re - engage Ifrit and defeat him . Subterrane - Party . Rubicante will use physical attacks and Firaga spells , and often counters attacks with Firaga . When he closes his cloak , ice attacks will heal him , but fire attacks will not , and he can use Inferno , doing heavy damage to a single party member . Shell and Slow are helpful to reduce his damage output , and with several Black Magic users in the party , the player can use Blizzaga spells to do heavy damage . Ice - elemental weapons should be used by physical attackers if the player has any such weapons . When he opens his cloak and calls out to the party , from then on he will begin to counter attacks by casting Firaga on himself as well , healing several thousand HP depending on the Moon Phase . The player should make sure their attackers and mages can outdamage his healing , and Rubicante can easily be finished off , as countering resets his ATB Gauge so he will not get a proper turn for the rest of the fight . Eventually Rubicante will cast Inferno on himself to destroy himself and end the battle . Subterrane - Edge . If Edge takes him on solo , the player should Throw Shurikens and spare weapons to attack , and use X - Potions to heal if they have a good supply . The player should have Edge use a Light Curtain and Hermes Sandals on himself , and a Spider ' s Silk on Rubicante . This will grant Edge the Reflect and Haste statuses , and inflicts Slow on Rubicante . With Reflect up , Edge is protected from Rubicante ' s Firaga attacks , and with Haste and Slow the player can easily outspeed him and keep ahead of his damage output , leaving the battle a matter of whittling down his HP and keeping Edge ' s HP up .
Death Gaze ( Final Fantasy ) Death Gaze is a superboss in the " " and all succeeding versions of the original " Final Fantasy " . It originally appeared as the Deathgaze boss in " Final Fantasy VI " , like the other bosses in the Whisperwind Cove . Death Gaze is located on Floor B40 , the final floor of Whisperwind Cove . It must be defeated to complete and leave the dungeon . Battle . Death Gaze has access to the spells Death , Dispel , and Kill , but they have a low hit rate . Death Gaze also has a strong physical attack that he will often use . Death Gaze has high Defense and HP . Strategy . Before taking on Death Gaze the party level should at least be in the mid - fifty range . Lower - level parties may want to equip Protect Rings and cast NulDeath to protect against Death Gaze ' s spells . The party should cast Protera and Invisira to defend against Death Gaze ' s physical attack . Haste and multiple castings of Temper are necessary to deal decent damage due to its high Defense . After casting Haste and several castings of Temper for each physical attacker , the Black Wizard should attack with Firaga or Flare , preferably using the Judgment Staff for free castings . The White Wizard should attack with Diaja or Holy , or the Masamune if they have it equipped .
Red Giant Red Giant , also known as Wolframiter , Gemini , and Wolfmeister , is a recurring enemy in the series . It is a member of the Iron Giant family . The Red Giant has seen a variety of names in its appearances . Its Japanese name is " Wolframiter " : " Wolframite " with the " er " word - ending . In its original appearance in " Final Fantasy VII " the name was erroneously localized as " Wolfmeister " ( would would be written in Japanese ) . In its other appearances no attempt has been made to keep the original Japanese meaning . Its common name " Red Giant " originating in " Final Fantasy VIII " refers to its status as a red version of the Iron Giant . Its third name in three appearances , " Red Giant " wouldn ' t apply in " Final Fantasy X " where the enemy appeared as a pair of red and blue enemies , so they were named Gemini referencing that they were a pair . In " Final Fantasy X - 2 " only one of the pair returns losing this context . Appearances . " Final Fantasy IV " . The Armored Fiend is not an official Red Giant appearance . Known in Japanese as " Demon Soldier " , it is a red palette - swap of the Armor Construct , whose Japanese name is " Giant Soldier " . When Armored Fiend was named " RedGiant " in its original appearance on SNES , the Giant Soldier enemies had no relation to the series ' s Iron Giants . However the " Advance " release introduced the standard Iron Giant as a blue Giant Soldier , thus retroactively making the Armored Fiend a true red Iron Giant . This enemy is found in the Lunar Subterrane and the Lair of the Father . It has low attack power , but very high HP and defense . It counters any magical attack with Self Destruct . " Final Fantasy VII " . Wolfmeister is an enemy fought on the train to North Corel , and is only fought once in the game . It attacks using physical attacks and the Atomic Ray skill . " Final Fantasy VIII " . Red Giant appears as an optional boss in Ultimecia Castle . It is summoned when the player retrieves the Prison Key from the Prison Cell in the Armory . It gives verbal responses that are triggered when the player uses certain actions against it . Red Giant fights with a sword until it ' s HP drops below 9000 , at which point it drops the sword and fights with fists instead . " Final Fantasy X " . Two versions of the Gemini are fought together in the final dungeon , one blue giant wielding a sword and one red giant wielding a club . When together , they can attack using the skill Double Reaper , while alone they fight using Reaper and Leaping Swing . " Final Fantasy X - 2 " . Only the red Gemini returns as an enemy fought at Besaid , Thunder Plains , Mt . Gagazet , and Via Infinito floors 21 - 23 . It fights using the physical attacks Skullcracker and Reaper , and when in Oversoul , will instead use a wide arrange of - aga elemental magic in addition to White Mage - Hater . " Final Fantasy XV " . Red Giants are daemons which can be fought in the Costlemark Tower in Duscae or in Insomnia in chapter 14 .
Gorgonopsid ( Final Fantasy XIII ) The Gorgonopsid is an enemy in " Final Fantasy XIII " . They are often seen fighting the Behemoth King , Goblins , and Navidon . Gorgonopsids can be found all over the Archylte Steppe . Battle . Its Virulent Breath can inflict Poison . They can attack in packs or with other stronger monsters . Strategy . When they are first encountered on the Archylte Steppe in Gran Pulse , it is safe to engage them for a quick battle , as they pose no real danger with the Delta Attack ( COM / RAV / SEN ) paradigm . If four or more appear , or they are accompanied by stronger denizens , such as a Behemoth King or Megistotherian , it may be best to avoid them , or aim for a Preemptive Strike and dispatch of the larger adversaries first . Like most enemies on the Archylte Steppe , Gorgonopsids pose no threat when encountered in Chapter 13 .
Kirin ( Final Fantasy XI ) Kirin appears as a High Notorious Monster in " " , found deep within the Shrine of Ru ' Avitau . It is the master of the Shijin and the final NM within the Tu ' Lia NM System . In order to battle Kirin , players must first obtain proof of defeating the four Shijin , that being the Seal of Byakko , Seal of Genbu , Seal of Suzaku and Seal of Seiryu . Only by trading the 4 seals to its pop spot will Kirin be spawned . Kirin is an Earth - based manticore , unlike most manticores in the game which are affiliated to Wind . Kirin can perform manticore special attacks and is able to cast powerful Earth - based magic , such as Stonega IV , which is unavailable to players . It summons weaker versions of the four Shijin during battle to assist it . Kirin is also able to perform Astral Flow , where a random avatar ( out of Carbuncle , Ifrit , Titan , Leviathan , Garuda , Shiva , or Ramuh ) is summoned to unleash a devastating Astral Flow Blood Pact . Summons . Weaker versions of the Shijin are summoned to assist it in battle . One random Shijin is summoned every 3 minutes until all 4 have been called forth .
Knight ' s Armor Knight ' s Armor , also known as Knight ' s Armor , Knight ' s Targe , or Paladin Armor , is a recurring armor in the series . It is often a low to mid - rank armor , but provides a decently high Defense boost compared to most other armor found around the point in the game that it is obtainable . Appearances . " Final Fantasy " . Knight ' s Armor is a low - rank armor , but provides an excellent Defense boost when it is first acquired . It is only usable by Warriors and their upgraded version , the Knight , and can be bought in Melmond for 45 , 000 gil . It provides 34 Defense , but also 33 Weight , making it the heaviest armor . " Final Fantasy II " . Knight ' s Armor is a mid - rank armor , and can be bought in Mysidia for 5 , 000 gil . It provides + 22 Defense , - 26 % Evasion , and + 5 % Magic Defense . " Final Fantasy III " . Knight Armor is a mid - rank armor , usable only by Freelancers , Onion Knights , and Knights . In the 3D versions , it provides + 25 Defense and + 7 Magic Defense , as well as immunity to Petrify and Sleep . The NES version , it provides 12 Defense , 7 Magic Defense , and 9 % Evasion . Knight Armor can only be obtained from a treasure chest in the Dwarven Hollows . " Final Fantasy IV " . Knight ' s Armor is the first armor that Paladin Cecil can equip , and is thus the weakest armor he can obtain . It is bought in Mysidia for 8 , 000 gil , and is resistant to damage from Ghouls . It provides + 11 Defense , + 3 Magic Defense , - 10 Evasion , + 1 Magic Evasion , and + 3 Spirit . This armor is metallic . " Final Fantasy X " . Knight ' s Targe is an armor for Rikku , obtained when the dominant abilities on any targe are any three HP + % abilities . " " . is a low - rank armor that can be used by any race and gender . It provides 24 defense at level 1 and 94 defense at level 30 , has one empty slot , and costs 1 , 500 gil to buy . It can also be created for 380 gil by using a Black Silver , Tortoise Shell , and Lava Spider Scale . When turned into a jewel , a level 3 - 9 Knight Armor makes a Guard Stone 1 , level 10 - 19 makes a Draconium , and level 20 - 30 makes a Guard Stone 5 . " Dissidia Final Fantasy " . The Knight Armor is a level 16 heavy armor which increases HP by 792 . It can be obtained by trading 3 , 220 gil . " Dissidia 012 Final Fantasy " . Knight ' s Armor returns as a level 1 heavy armor that provides + 950 HP and - 18 Bravery . It can be obtained by trading 7 , 740 gil .
Machinist ( job ) The Machinist , also known as Chief , Engineer , Gadgeteer , or Tinker , is a special job that appears in various games in the " Final Fantasy " series . Profile . Machinists are known for their expertise with machinery and their ability to handle various devices . Each Machinist is unique in his / her own special way , and sometimes is associated with one or two additional classes . The Machinist class is usually a physical class , though its moveset usually has a theme of duality about it , such as using both physical and magical attacks . In some releases , the Machinist ' s abilities overlap with Gunner ' s . Appearances . " Final Fantasy IV " . Cid Pollendina is an Engineer ( in older releases , it was called Chief ) . He wields hammers in battle and can use his special skill Analyze to examine enemy stats . In the 3D versions , Cid has been given a new ability called Upgrade , sacrificing an offensive item to add elemental properties to his attacks . " Final Fantasy IV - Interlude - " . Cid returns as a Engineer in the sequel of " Final Fantasy IV " , and he retains all of his skills from the previous game . Cid returns as an Engineer and is able to use Analyze and Risk Strike , which has a chance to do high damage . Luca is Cid ' s apprentice and is given the job , Shop Hand . Luca is also able to use Analyze and has Big Throw , which lets her throw her weapon like a boomerang at an enemy so that she does full damage from the back row . " Final Fantasy VI " . Edgar Roni Figaro ' s job wasn ' t listed within the Super Nintendo version of the North American game . It was removed . Within the " Final Fantasy III Nintendo Player ' s Guide " , his job is given as Mechanic . The English Gameboy Advance version retained the job titles and Edgar is a Machinist . He equips spears and can use the Tools command to attack enemies with various mechanical gadgets . " Final Fantasy XI " . Puppetmasters are a versatile advanced job paired with a machine known as an Automaton which can fill multiple roles in battle while the Puppetmaster itself focuses on hand to hand combat . " Final Fantasy XII " . In " International Zodiac Job System " version , Machinist is one of the twelve jobs . They can use guns as their primary weapon , but they can also equip a few hand - bombs . Machinists ' primary equipment are light armor . " Final Fantasy XIV " . Machinist is a ranged DPS job introduced in the " " expansion . It is a ranged DPS class that uses firearms with various attachments , as well as possessing the ability to deploy mechanical turrets to assist in battle . " Final Fantasy Tactics " . The Machinist job is a long - range attacker that can disable an opponent ' s moves . Mustadio Bunansa and Barich Fendsor are Machinists . " Final Fantasy Type - 0 " . Class Eleventh moogle from the Cranberry Knights represents the Machinist class . Non - " Final Fantasy " guest appearances . " Knights of the Crystals " . The Machinist appears on a normal card .
Bomb ( Final Fantasy XII ) The Bomb is an enemy from " Final Fantasy XII " . It can be found in the Barheim Passage , as well as the Salikawood as part of the Boss fight against King Bomb . The Bomb is docile until attacked , or until magic is cast by the player nearby . The Bomb returns in " " as a .
Pinnacle Rocks Pinnacle Rocks is a location in " Final Fantasy IX " located near Lindblum on the Mist Continent and can be accessed as early as disc 1 , when the player is in control of Zidane . Only a small part of the area is available for exploration , and two treasure chests to be looted , but further progress is halted by a large cliff . There is a sign reporting an apparent ghostly presence in the area . Other than this , the rocks have no use at this point in the game . Story . After fleeing from Alexandria Castle , Princess Garnet , Zidane , and Vivi use the Gargan Roo in hopes of seeking refuge in Treno . Halfway there , a Ralvuimago appears and scares the Gargant , preventing it from moving on . The party fights against the Ralvuimago and believe they were successful , until it comes back and chases after them . This causes the Gargant to panic and makes them overshoot the Treno station , ultimately crashing at Pinnacle Rocks . After picking themselves out of the cart wreckage , they meet an old man whom Garnet recognizes as the eidolon Ramuh , the Thunder God . She asks Ramuh for help and he replies that in order for him to serve her , he has to first test her to see if she is fit to be his master . Ramuh states that he has hidden five manifestations of himself in the forest and that each will tell part of the " Hero ' s Story " . If Garnet collects them and arranges them in the proper order , Ramuh will become her eidolon . Once the story is complete , Ramuh asks Garnet to choose between two possible conclusions but , regardless of which one the player chooses , he becomes her eidolon . When the party leaves Pinnacle Rocks , they witness the Battle of Lindblum . Like many places in Gaia , Pinnacle Rocks cannot be accessed in Disc 4 due to an Iifa root blocking the entrance on the world map . Locations . Hole . This is where the party wakes up after the Gargant crashes . After meeting Ramuh , returning to this area will reveal the " Hero " part of the story . Path . The Path is divided in two areas : the first one contains the " Beginning " and " Human " parts of the story , while the second one has a lower section with the " Cooperation " part and a higher section with the " Silence " part . Quests . Mognet . The letter the party delivers from Mosh in Alexandria to Monty , the moogle from the Evil Forest who escaped its petrification to Pinnacle Rocks : Before leaving the Pinnacle Rocks , but after receiving Ramuh , Monty will get a letter : Blu Mag . If the player visits the area with Quina Quen in the party they can eat Sand Scorpion to learn LV3 Def - Less , Seeker Bat to learn Night and Zaghnol to learn Matra Magic .
Will - o ' - the - Wisp ( ability ) Will - o ' - the - Wisp , also known as Will o ' Wisp , Will - o - Wisp , Ignis Fatuus , Elf Fire , or Demon Fire , is a recurring ability in the series . It is often used by ways of the Geomancer ability Terrain , and often deals Fire - elemental damage and inflicts Confuse to one or all enemies . Appearances . " Final Fantasy V " . Will o ' Wisp is an ability used exclusively through the Terrain command , and while the battle takes place on or at the Swampland , Caves , Pyramid of Moore , Mountain Caves , Interdimensional Rift , Istory Falls , Ship Graveyard , and Library of the Ancients . It deals unblockable Fire - elemental damage to one enemy with a 50 % chance of inflicting Confusion . " Final Fantasy VI " . Will o ' the Wisp , originally called Elf Fire , is an ability used by Mog through his Dance ability , and has either a 2 / 16 chance of appearing during Forest Nocturne , 7 / 16 chance of appearing during Love Serenade , or a 2 / 16 chance of appearing during Twilight Requiem . It has a spell power of 72 , is unblockable , and deals Fire - elemental damage to one enemy . The ability is also usable by the enemies Oversoul , Devil Fist , and Skull Dragon . Gau can use the ability after learning the Oversoul ( Overmind ) rage . " Final Fantasy Tactics " . Will - o ' - the - Wisp , originally called Demon Fire in the PlayStation version , is a Geomancy ability usable only when standing on the Wooden Floor , Carpet , Coffer , Stairs , and Wooden Deck tiles . It deals Fire - elemental damage and can inflict the Sleep status on all enemies within range of the targeted panel . It requires 150 JP to learn . Etymology . In the Japanese version , Will - o ' - the - Wisp is called " Onibi " . Ignis Fatuus is another name for will - o ' - the - wisp , it is Medieval Latin for " foolish fire " .
Collimated Fervor Collimated Fervor is a Geomancer job ability in " Final Fantasy XI " . When used , it enhances the effect of Cardinal Chant by 50 % for the next Elemental Magic spell cast . Collimated Fervor is learned at level 40 and has a recast time of 5 minutes .
Chonchon ( Final Fantasy XIII ) Chonchon is an enemy in " Final Fantasy XIII " . It is found in the Taejin ' s Tower and Oerba as a normal enemy . In Taejin ' s Tower , it usually fights in swarms . In Oerba , it fights alongside with a few Seekers . Its inflicts Poison and Pain . A swarm of Chonchon also appear in Mission 26 , fighting alongside with the Penanggalan .
Wedge ( boss ) Wedge is a boss in " Final Fantasy VIII " . He is fought twice in the game , along with his superior , Biggs . Battle . First encounter . The battle begins with Biggs fighting on his own , but after some time passes , Wedge will join him . Wedge only has access to a weak sword slash and Fire , and his HP is not much higher than a regular G - Soldier . Once Biggs ' s or Wedge ' s HP is depleted , Elvoret will interrupt the battle . Second encounter . Wedge ' s attacks are still limited to a sword slash and Fire . When his HP is low , he will use a more powerful sword slash attack , titled " Wedge is pissed ! " , but he will only use that particular move once per battle . Nonetheless , his strength will be increased considerably for the rest of the battle . If the player scans him after the aforementioned , some of his scan information will read " Pissed " in the scan model screen . He holds many useful defensive magic for the player to draw . If inflicted with Confuse Biggs and Wedge will attack one another in a humorous scene .
Dark Mist Dark Mist is a recurring enemy ability in the series . Appearances . " Crisis Core - Final Fantasy VII - " . Dark Mist is an enemy ability used by Experiment No . 118 . " Final Fantasy VIII " . Dark Mist is an enemy ability used by Anacondaur , which inflicts non - elemental damage and Blind to the party . The ability is only used when the Anacondaur is at 50 % or less HP .
Twin Dragon The Twin Dragon , also known as the Double D . , is an enemy from " Final Fantasy III " . It is found around the center portal in the World of Darkness and is a difficult enemy to defeat . In the 3D versions , a good strategy is to use a high level Ninja , paired with a high level Sage or a Devout . Also useful are a Knight and a Bard . The Bard should use the healing Paeon , with the Magic caster as a backup . The Knight should defend if a character is left with low health while attacking at all other times . The Ninja should be in the front row attacking , to save Shurikens for the final boss . In the NES version , physical attacks are more than enough to defeat it . Etymology . The Japanese name for this enemy is " Double Dragon " , possibly a reference to the popular NES game , " Double Dragon " .
Skata ' ne ( Final Fantasy XIII ) Skata ' ne is an enemy in " Final Fantasy XIII " found in the Fifth Ark and Mah ' habara Subterra . In the Fifth Ark , Skata ' nes can often be seen alongside with Stikini s . Skata ' nes and Stikinis can also be seen fighting the Greater Behemoth . In Mah ' habara Subterra , Skata ' nes are seen alongside with Yakshas and Yakshinis . Battle . When it appears with the Stikini , the latter uses its Delirious Dance to bestow Bravery and Haste . Both coordinate their attacks at one target . When it appears with the Yakshini , the latter will use Frenzied Dance to bestow Bravery on Skata ' ne . When with the Yaksha it coordinates its attacks on a single target . Etymology . Skata ' ne ' s Japanese name is " Skatene " .