List of Final Fantasy Tactics weapons The following is a list of weapons from " Final Fantasy Tactics " and the remake , " The War of the Lions " . The extra items introduced in the PSP version received from Multiplayer Mode will be unlocked after the player finishes the game in the mobile version . After the credits have finished rolling , the game will auto - save and all the PSP items will appear in the Poachers ' Den . Multiplayer - exclusive weapons cannot be thrown with the Ninja ' s Throw command . Some weapons are found as treasures on the battlefields with the Treasure Hunter ability . For the exact location on the grid , see the location article . Axes . Axes can be wielded by Squires , Geomancers , and Onion Knights though any job can equip them if the character has equipped the ability Equip Axes of the Squire . While Axes have higher attack power and can deal more damage than weapons available at the same time , their damage is random and they can do much less than other weapons . Axes can be used with Dual Wield and Doublehand . Axes have a vertical range of 2 tiles up and 3 tiles down , and can be bought at castle Outfitter s . Bags . Bags can only be worn by female characters regardless of class and Onion Knights . Bags do random damage similarly to Axes and Flails . Bags are the only weapons that Reis can equip . Bags cannot be Dual Wield ed , but it can be used with Doublehand . Bags have a vertical range of 2 tiles up and 3 tiles down , and can be bought at Outfitter s not in castles , with the exception of the Outfitter at the Clockwork City of Goug . Books . Books can only be wielded by Arithmetician s , Mystics , and Onion Knights . They have a range of exactly three , and enemies closer or further away cannot be targeted . Books cannot be used with Dual Wield nor Doublehand . Books have infinite vertical range and can be bought at trading cities ' Outfitter s . Bows . Bows can only be wielded by Archers , Onion Knights , and Sky Pirates . Bows are the only ranged weapons that can fire in an arc to shoot around certain obstacles . They cannot be used with Dual Wield nor Doublehand . They have more range if it targets panels below the user ' s height . Weather effects and nighttime will give accuracy penalties to bows . Bows have a horizontal range of 3 - 5 ( + 1 when shooting downwards , - 1 when shooting upwards ) and an infinite vertical range . formula _ 4 Cloths . Cloths can only be wielded by Dancers and Onion Knights . They all have an unnaturally high Parry rate . Cloths cannot be used with Dual Wield nor Doublehand . Cloths have a horizontal range of 2 tiles and a vertical range of 3 tiles up and down , and Outfitter s sell them at merchant cities . Crossbows . Crossbows can only be wielded by Archers , Onion Knights , Sky Pirates , and Divine Knights , though any job can equip them if the character has equipped the ability Equip Crossbows of the Archer . Weather effects and nighttime will give accuracy penalties to crossbows . Crossbows cannot be used with Dual Wield nor Doublehand . Crossbows have a horizontal range of 3 - 4 tiles and an infinite vertical range , and are sold at castles and the Clockwork City of Goug . Fell swords . Fell swords can be wielded by Dark Knights , and Onion Knights . They gain extra damage for having low Faith . They must be used with two hands , and thus cannot be used with Dual Wield , Doublehand , nor with a shield . Fell swords have a vertical range of 2 tiles up and 3 tiles down . Flails . Flails can only be wielded by Squires , Ninjas , Onion Knights , and Game Hunter s . Like axes and bags , they have a higher damage potential than other weapons available at the same time , but they can also do less damage . Flails can be used with Dual Wield and Doublehand . Flails have a vertical range of 2 tiles up and 3 tiles down , and are only sold at merchant cities . Guns . Guns can be wielded by Chemists , Orators , Onion Knights , Machinists , and Sky Pirates , though any job can equip them if the character has the Orator ' s Equip Guns skill . Magic guns operate on a different formula than normal guns , as they use faith . They will cast a level 1 spell 60 % of the time , level 2 30 % , and a level 3 10 % of the time . In the PS1 version , the names of the Blaze and Glacial / Glacier Guns were mixed up . Guns have a horizontal range of 3 - 8 tiles , while having infinite vertical range . The guns that can be bought can only be done so at the Clockwork City of Goug . formula _ 9 formula _ 10 Instruments . Instruments were called Harps in the PSX version , they can only be wielded by Bards and Onion Knights . Instruments , like Books , have a set range of three and are unable to target panels closer or farther away . Instruments cannot be used with Dual Wield or Doublehand . Instruments have a horizontal range of 3 and an infinite vertical range , and can be bought at merchant towns ' Outfitter s . Katana . Katana can only be wielded by Samurai , Onion Knights , and Sword Saints , though any job can equip them if the character has equipped the ability Equip Katana of the Samurai . Katana have a second purpose : they are required for the Samurai ability Iaido . Katana can be used with Dual Wield and Doublehand . Katana have a vertical range of 2 tiles up and 3 tiles down and can be bought at merchant towns ' Outfitter s . Knives . Knives can be wielded by Squires , Chemists , Thieves , Orators , Ninja , Dancers , Onion Knights , Game Hunter s , and Sky Pirates . Their attack is calculated using speed , which makes them beneficial for Thieves and Ninja . Knives can be used with Dual Wield , but they cannot be used with Doublehand . Knives have a vertical range of 2 tiles up and 3 tiles down , and are sold at the Magick City of Gariland and castles . Knight ' s swords . Knight ' s swords can be wielded by Ramza ' s Squire job ( Chapter IV ) , Knights , Dark Knights , Onion Knights , Holy Knights , Game Hunter s , Sky Pirates , Sword Saints , and Divine Knights . Knight ' s swords are generally more powerful than normal swords and give beneficial status effects . Knight ' s sword can be used with Dual Wield and Doublehand . Knight ' s swords have a vertical range of 2 tiles up and 3 tiles down , and cannot be bought at any outfitter s . Ninja Blades . Ninja Blades can only be wielded by Ninja , Onion Knights , and Sword Saints . They are similar to knives , as they also use speed to calculate damage . Ninja Blades can be used with Dual Wield and Doublehand . Ninja Blades have a vertical range of 2 tiles up and 3 tiles down and can only be bought at merchant cities . Poles . Poles can only be wielded by Arithmetician s , Mystics , and Onion Knights . They , unlike most melee weapons , have a range of two , which allows the user to avoid counterattacks . Because their power is calculated using magickal attack , it allows Mystics to deal decent damage with physical attacks . Poles cannot be used with Dual Wield , but they be used with Doublehand . Poles have a vertical range of 3 tiles up and down , and can be bought at all Outfitter s bar those in the Clockwork City of Goug and castles . Rods . Rods can be wielded by Black Mages , Summoners , Mystics , and Onion Knights . They usually boost certain spells or casting ability . Rods can be used with Dual Wield but cannot be used with Doublehand . Rods have a vertical range of 2 tiles up and 3 tiles down and can be bought at all Outfitter s bar those in the Clockwork City of Goug or castles . Polearms . Polearms ( Spears in the PSX version ) , they can only be wielded by Dragoons , and Divine Knights . In " The War of the Lions " remake , Polearms can be wielded by Dragoons , Onion Knights , Sky Pirates , and Divine Knights . Any job can equip them if the character has equipped the ability Equip Polearm of the Dragoon . Polearms have a range of two , which allows the user to dodge counters from weapons that only have a range of one . Polearms cannot be used with Dual Wield , but they can be used with Doublehand . Polearms have a vertical range of 3 tiles up and down , and can be bought at Outfitter s in castles . Staves . Staves can be wielded by White Mages , Time Mages , Summoners , Mystics , and Onion Knights . Staves sometimes boost magickal attack and they have higher attack power than rods . Staves can be used with Dual Wield and Doublehand . Staves have a vertical range of 2 tiles up and 3 tiles down and can be bought at Outfitter s not located in castles or the Clockwork City of Goug . Swords . Swords can be wielded by Squires , Knights , Geomancers , Dark Knights , Onion Knights , Holy Knights , Game Hunter s , Sky Pirates , Sword Saints , Divine Knights , and Soldiers , though any job can equip them if the character has equipped the ability Equip Swords of the Knight . Swords can be used with Dual Wield and Doublehand . Swords have a vertical range of 2 tiles up and 3 tiles down . Interestingly , most swords can only be bought at the Outfitter s in castles , but the Broadsword can be also bought at the Magick City of Gariland , presumably so players can begin using the Knight job at the start of the game . Throwing Weapons . The following items are used by Ninjas or any other unit with the Throw command . They are sold at all Outfitter s bar the places that have a castle . Other . Characters that do not have any weapons equipped will fight unarmed for minimal damage , and damage can be boosted by having a greater Bravery . The damage formula is : If they have the Brawler Support Ability , innate to the Monk job and also learned for 200 JP , damage is boosted , and the formula becomes : A unit can be forced to fight Unarmed if they are struck by the Knight and Nightblade ' s Rend Weapon ability or by the Sword Saint , Divine Knight , and Delita ' s Ark Knight ' s Crush Weapon ability . Unarmed has a vertical range of 2 up and 3 down .