Doel Scherp Doel Scherp was a Human male who served as a commander in the Sith fleet during the Jedi Civil War , a galactic conflict that was fought between the Galactic Republic and the Sith Empire . At some point during the war , Scherp was entrusted with a code cylinder that contained the command codes for the sensor systems of the fleet ' s starships . The Republic sought to obtain the codes , and , in c . 3957 BBY , it sent a team of agents to find Scherp on the planet Sernpidal , where he owned an estate . The agents confronted Scherp inside his estate and obtained the code cylinder from him . Biography . Doel Scherp was a Human male who lived during the time of the Old Sith Wars . By the outbreak of the Jedi Civil War , a galactic conflict that was fought between the Galactic Republic and the Sith Empire , Scherp was middle - aged . He entered service with the Sith and , through the use of bribery and underhand politics , was able to elevate himself to the position of commander within the Sith fleet . Scherp used his high - ranking position to live a luxurious lifestyle and acquired an estate on the planet Sernpidal , in the Outer Rim Territories . He also hired some personal bodyguards who accompanied him everywhere , whether he was at home on Sernpidal or serving with the Sith fleet . At some point , Scherp was entrusted with a code cylinder that contained command codes for the sensor systems of the Sith fleet and the flagship of Darth Revan , the leader of the Sith Empire . In c . 3957 BBY , he took leave and returned to his estate on Sernpidal , taking the code cylinder with him . However , Republic Intelligence learned that a high - ranking Sith officer was taking shore leave on Sernpidal , so they dispatched a team of agents to the world to locate the officer and obtain the command codes . The Republic agents learned the location of Scherp ' s estate and proceeded to infiltrate his residence . They confronted Scherp inside his office on the first floor of the building , where he was reading something off a datapad . He immediately began to negotiate with the agents , in an attempt to learn why they were there . However , the agents eventually obtained Scherp ' s code cylinder , and the Republic used the information contained inside to board Darth Revan ' s flagship and capture the Dark Lord of the Sith . Personality and traits . Doel Scherp was a confident man , being able to remain calm and retain self - control even in difficult situations . However , Scherp was a coward and preferred not to take risks when in positions where he was clearly outnumbered . He took advantage of his status within the Sith Empire to enable himself to live a luxurious lifestyle and put great effort into ensuring that he didn ' t lose his high - ranking position . He also had a reputation as a sharpshooter , which gave him great pride , so he worked hard to maintain it . Scherp had gray ing hair and was in good physical health . He spoke with a deep , baritone voice and was multilingual , being able to speak Basic , Durese , Feeorin , Kel Dor , Khilese , and Ryl . He wore a standard blue - colored Sith officer ' s uniform . Scherp kept the code cylinder containing the command codes in the inside pocket of his jacket and retained an additional three imitation cylinders inside his desk , none of which contained the correct codes . Behind the scenes . Doel Scherp was created by Patrick Stutzman and featured in the 2008 roleplaying scenario " The Betrayal of Darth Revan " . During the scenario , the player - characters , who roleplay as the team of Republic agents , can learn Scherp ' s location on Sernpidal through a number of means . They can bribe or intimidate Sernpidal ' s inhabitants into revealing the information , or alternately , they can follow a cargo speeder that travels to Scherp ' s estate with supplies . In addition , one of the players can pretend to be a fellow officer or relative of Scherp and spread corresponding rumors , in an attempt to gain the commander ' s attention . If the players pursue this method , then Scherp learns of the rumors and realizes that they are false . However , out of curiosity , he dispatches two troopers to escort the Republic agents to his estate . Later in the scenario , the agents ' encounter with Scherp can go a number of different ways , depending upon the actions of the player - characters . If the players tell Scherp that they are looking for his code cylinder , he offers them a code cylinder containing fake information and claims that it is the one that the agents seek . The players can then obtain the genuine cylinder , either by stunning Scherp and taking it , or by through engaging him in combat . If they choose to fight Scherp , four Mark I assault droid s and two of his personal guards come to his assistance . The commander then draws a blaster pistol and falls back behind the droids , then starts to fire at one of the player - characters . If all four of the droids are defeated and at least two of the player - characters are still standing , then Scherp drops his weapon and surrenders . If not , he fights on until either he or the player - characters are defeated . Even if he is defeated , Scherp refuses to hand over the code cylinder unless he is intimidated or rendered unconscious . If the players choose to leave him conscious , then Scherp becomes fearful for his life , and he doesn ' t trip any alarms or pursue the agents when they subsequently leave the office .