naist-nlp/zeshel huggingface dataset:
Borghen Borghen , also known as Borgan , is the tertiary antagonist of " Final Fantasy II " . He was once a noble man who became an evil general . A man with cowardly traits , he tends to let others do his work for him , while hiding behind those stronger than himself . Story . Borghen once served Kashuan as one of the nobility having been referred to by Scott as " Count " Borghen , but became a traitor upon the approach of the forces of Palamecia , ensuring that Palamecia successfully took Fynn . He is first referenced in Semitt Falls , having abducted Josef ' s daughter Nelly to blackmail him for helping Wild Rose Rebellion . He is then seen in Bafsk replacing Leon as head of the construction of the Dreadnought . He is generally seen a poor substitute , mainly due to his greedy nature and the fact that he could not control the minds of the workers , unlike Leon . Borghen is later encountered in the Snow Cave trying to find the Goddess ' s Bell before Firion and the others do . Realizing if he returned to the Emperor empty - handed , he would surely be executed , Borghen decides on making one last desperate attempt to murder Firion and his party , so they ' ll at least die with him . He is defeated easily , but as he dies , he causes a boulder that he set himself to roll down the entrance slope toward the heroes , killing Josef in the process . Borghen is never mentioned again by the Emperor ' s forces , which evidently shows how little they cared about his services to Palamecia . Borghen returns guarding a treasure chest in Pandaemonium . Again , he is easily defeatable , especially compared to the other monsters in the dungeon . Borghen returns as a zombie in the Unknown Cave , the passage leading to Arubboth . He finds the idea of being able to kill Josef over and over again for eternity pleasing , but he is fought and defeated by Josef , Minwu , and Scott . Gameplay . The party fights Borghen when trying to take the Goddess ' s Bell . However , he is no real challenge and is defeated easily . Other appearances . " Final Fantasy Airborne Brigade " . Borghen appears in " Final Fantasy Airborne Brigade " as an enemy during an event called " Showdown " . In battle , Borghen uses Attack . " Final Fantasy Record Keeper " . Borghen appears as a boss . " Final Fantasy Trading Card Game " . Borghen appears in the " Final Fantasy Trading Card Game " .
List of Final Fantasy III elements The following is a list of elements found in " Final Fantasy III " . Recovery . In this game , Recovery is considered an element , separate from the Light element . In addition to the table blow , the Queen Lamia is weak to the element itself while several monsters are resistant to it ( such as the Silenus and Valefor . Some monsters will outright absorb the element , such as Zombie Dragons and Larva .
Mammon ( Final Fantasy V ) The Mammon is an enemy in " Final Fantasy V " . Its special attack is Berserk , which it uses on allies and foes alike . This casting can be a boon for the party , as Mammons usually appear grouped with magical foes that would otherwise inflict harmful statuses instead of easily - remedied physical hits . They are extremely susceptible to fire - based skills and abilities . Other appearances . " Final Fantasy Airborne Brigade " . The Mammon appears in " Final Fantasy Airborne Brigade " as a boss in the event stage , Big Bridge . In battle , the Mammon uses Berserk .
Diabolos ( Revenant Wings ) Diabolos is the Rank II Flying Non - elemental Esper in " " . Its normal attack , Nightmare , deals damage to a single foe and may inflict Sleep , and its special attack , Gravity , takes 25 % of a single enemy ' s HP .
Rela Cyel Past Rela Cyel Past is a dungeon in " " . The party visits Rela Cyel before its destruction after talking to Carbuncle in the underworld to experience Latov and Aleria , Yuri and Chelinka ' s parents , past . Story . Yuri , Chelinka , Al , Meeth and Gnash were teleported to Rela Cyel ' s past , after speaking with the Carbuncle . In the past of Rela Cyel , they are rendered ' invisible ' and cannot be seen by anyone in that time period . They find that the civilians from Rela Cyel are evacuating following Latov ' s discovery of Rela Cyel ' s Crystal being in peril . Latov initially planned to go down and find out what was happening to the Crystal in Rela Cyel but Aleria insisted on coming along with him . The party decides to follow them and within the Crystal room they discover that Cu Chaspel is extracting the power of the Crystal via Princess Tilika . Eventually , Princess Tilika lost control and the crystal emitted a powerful red energy that destroyed Rela Cyel . Following Rela Cyel ' s destruction , the party was teleported to a hidden underground location in Rebena Te Ra castle . Treasure . " Note : Items marked with a * are one - time only . " Map . The map of Rela Cyel past is similar to the present Rela Cyel , but the condition is better and the water levels are more controllable . The enemies here are also harder compared to the present Rela Cyel . The Rela Cyel past map is unlockable after the player finishes Shadowland .
Giant Cactuar ( Final Fantasy XIII ) Giant Cactuar is an enemy in " Final Fantasy XIII " . It is the result of a Cactuar using the skill called Cactus Dance in battle . Giant Cactuar retains the Kick attack of its previous form , but it does so three times in a row . The Giant Cactuar gives more CP than a normal Cactuar . If left alone , it will use Encore Dance and grow into Cactuar Prime .
Blastbomb Blastbomb , also known as Blast Shot , is a recurring ability in the series . Appearances . " Crisis Core - Final Fantasy VII - " . Blast Shot is an enemy ability used by Advanced Head , Alert Head , Escort Head , Gun Bull Head , Gun Bull Head + , Hauser Head , Power Head , and Proto Power Head . It inflicts major non - elemental physical damage , Stun , and Silence to Zack . " Final Fantasy XI " . Blastbomb is a a Blue Mage skill that is learned from Orcish Warmachine s . It deals Fire damage to and Binds enemies within range . This spell costs two Blue Magic Points to set . Etymology . is a term used in Northern Ireland for a type of improvised explosive device . More specifically , these devices are usually a form of homemade grenade , which is thrown at a target .
Drain Touch Drain Touch , also known as Touch , is a recurring ability in the series . It is very similar to the Black Magic spell Drain and the recurring ability Vampire , but is generally Dark - elemental , making it more capable to heal HP than either Drain or Vampire in specific situations . Appearances . " Final Fantasy V " . Drain Touch appears as a Necromancer Dark Art that costs 15 MP to cast , and must be obtained by killing a Mindflayer or Damned . Unlike Vampire , it also works on undead creatures . Drain Touch is also an enemy ability , used by Enuo and Archeodemon . It absorbs HP from a character equal to the damage dealt . " Final Fantasy VI " . Drain Touch is an enemy ability exclusive to the Game Boy Advance version of " Final Fantasy VI " . It ' s Zurvan special ability , which drains HP from a single target . " Crisis Core - Final Fantasy VII - " . Drain Touch is a physical attack used by Evilgoyle . " Final Fantasy X " . Drain Touch is a weaker version of Absorb that is used by Ornitholestes and Sinspawn Echuilles . " Final Fantasy Tactics " . Drain Touch is an enemy ability that drains HP from the target . Amount taken is equal to 1 / 3 of the target ' s max HP . This ability is used by the Ghost genre , specifically the Ghast , with the Beastmaster Support Ability and the Revenant . " Final Fantasy Tactics Advance " . Drain Touch is a Blue Magic spell used by Zombies . It costs 10 MP to cast and deals Dark - elemental damage , healing as much HP as damage dealt using the holy element . " The Final Fantasy Legend " . Touch is an ability that has 5 uses and has an attack power of 5 which damages one enemy while absorbing the damage dealt as HP . This ability is used by Spector , Wight , Ghost , Ghast , and Revnant . " Final Fantasy Legend II " . Touch is a magical attack that has 5 uses , it also increases a Robot ' s HP by 9 . The damage formula for Touch is the user ' s Mana x6 . It absorbs 25 % of the damage , but cannot absorb from Para protected enemies . Undead reverse absorption . This attack can be used by Ghost , O - Bake , Phantom , Revenant , Spector , Wight , and Wraith . " Final Fantasy Legend III " . Touch is an attack that drains the HP from one enemy . This enemy ability can be used by Hunter , MummyCat , BoltRay , Brain , and Removed .
Rubicante ( Final Fantasy IV boss ) Rubicante , originally known as Rubicant , is a storyline boss in " Final Fantasy IV " . An honorable warrior known as the Autarch of Flame , he is one of Golbez ' s four Archfiends . Battle . First battle . 2D versions . Rubicante is first encountered in the Tower of Babil . The battle will begin after Rubicante heals the party . As a fire - elemental enemy , he is weak to Ice - elemental weapons and magic , but whenever he hides behind his cloak , all magic except Fire will heal him . Rubicante counters all physical attacks with Fira against the whole party . Rubicante ' s signature attack is Inferno , which hits one party member for Fire - elemental damage ; possibly enough to knock out any ally without adequate Fire protection . When hiding behind his cloak , Rubicante is limited to a comparatively weak physical attack and Fira . Before the battle , the party should equip Ice - elemental armor to protect against Rubicante ' s attacks . Blizzara and Flood are recommended whenever Rubicante is vulnerable to Ice , as well as using the Icebrand or Kain ' s Jump attack . Casting a Fire spell on him while his cloak is up will cause him to cast Raise on all party members . 3D versions . Rubicante will cast Inferno on the party , which heals himself and deals a large amount of damage to the party ( enough to knock out everyone except Cecil and possibly Kain ) . Rubicante only casts this when his cloak is open . He closes his cloak if Edge steal s from him , during which he will resort to physical attacks . Rubicante will counter - attack with Fira , so dealing a lot of damage in single attacks ( such as Kain ' s Jump ) would be a good way to go about the battle ; additionally , having Kain and Cecil equipped with an Ice Shield or Ice Mail would effectively reduce the damage from Rubicante ' s Fire - based attacks . For reasons unspecified , Quake will not trigger the Fira counterattack ; should Rubicante ' s cloak be closed , this should be Rydia ' s spell of choice . Rubicante counters with Blizzara on himself after a summon is used , which will heal him if he is wrapped in his cloak , but will backfire if his cloak is open . A few well - timed casts of Shiva or Dragon will easily defeat him . Should the player give Rydia the Bluff augment , she can use it , and together with Blizzaga to deal large damage when Rubicante opens his cloak .
Dive ( ability ) Dive is a recurring ability in the series , and is primarily used by flying enemies to deal varying amounts of non - elemental physical damage to one target . Appearances . " Final Fantasy V " . Dive is the ability of Aquagel , Cockatrice , and Sea Ibis , which inflicts non - elemental physical damage to one target . " Final Fantasy VI " . Dive is the ability of Darkwind , which inflicts non - elemental physical damage to one target . " Final Fantasy VIII " . Dive is the ability of Thrustaevis which inflicts non - elemental physical damage to one target . " Final Fantasy IX " . Dive is the ability of Red Dragon , which inflicts major non - elemental physical damage to one target . " Final Fantasy X " . Dive is an ability of Extractor , which is simply used to prepare for the ability Depth Charge . " Final Fantasy Mystic Quest " . Dive is an ability of the Hot Wings and Stoney Roost enemies , which inflicts non - elemental physical damage to one target with an attack power of 10 . " Bravely Default " . Dive is an ability exclusive to the Helldiver , which inflicts medium non - elemental physical damage to one target .
Svarog ( Final Fantasy XIII ) Svarog is an enemy in " Final Fantasy XIII " . It is found in the Yaschas Massif . Usually , when fighting a singular opponent , this Wyvern type enemy provides a straight forward battle . However , occasionally , other creatures may be nearby , making this Wyvern somewhat tougher to beat . It has a weakness to both Ice and Wind elemental based attacks .
Azi Dahaka The Azi Dahaka is a boss from " Final Fantasy X - 2 " that appears in the Farplane during Chapter 5 . If the player tries to pass through one of the electrical gates without deactivating them , they will be forced to fight Azi Dahaka — a powerful enemy with over 100 , 000 HP . If defeated at the Farplane , it can also appear on certain floors in the Via Infinito . Strategy . The best way for players to deal with Azi Dahaka is to have a high level party ( around Level 50 - 60 ) containing one or two Alchemists with Mega - Potion . The remaining one or two party members should be either Dark Knights or Berserkers . The Alchemist ( s ) should constantly use Mega - Potion whenever Azi Dahaka attacks to keep the party ' s HP up , and another party member should revive any KOed members so the Alchemist can continue using Mega - Potions . The player can also use the Gunner & Cat Nip trick to tackle Azi Dahaka . Berserker can use use Eject on Azi Dahaka for an instant win , but it has a low success rate . Note that escaping is possible ; players can commence with three Thieves and have them steal , then flee to procure a plentiful supply of items . Fiend Arena . To enter the Aeon Cup in the Fiend Arena , the player must capture and raise the story levels of eight special creatures . These creatures will immediately be available to be released upon capture , however , what the player has to do is raise their story levels by three and then release them . This will change that particular creature into an aeon . Azi Dahaka is one of these eight creatures ; capable of being changed into Bahamut .
Prokaryote ( Final Fantasy IV ) The Prokaryote , also known as the Procyote , Procaryote , or Stardust , is an enemy from " Final Fantasy IV " . Their attacks may inflict Poison , and they often appear in pairs with their relative , the Eukaryote . They are not very threatening after the party reaches level 50 - 60 , though they can be a bit tough on the first visit . Leviathan is more than enough to wipe them out .
Dispelja Dispelja , also known as Despair 2 , is a recurring ability in the series , used exclusively by enemy units , usually the final bosses of the game . Appearances . " Final Fantasy Tactics " . Dispelja , known as Despair 2 in the PS version , is an enemy ability available to the Lucavi Ultima in her Arch Seraph form . It dispels Float , Reraise , Invisible , Regen , Protect , Shell , Haste , Faith , and Reflect at the cost of 30 MP . Its success rate is as follows : This spell can target more units than Mystic ' s Harmony and Templar ' s Dispel , but they all have the exactly same effect . Dispelja appears as an enemy ability available to the Neukhia Whisp . It dispels all buffs from all opponents on the field .
Saber ' s Edge Saber ' s Edge is the main boss battle theme of " Final Fantasy XIII " . It was composed by Masashi Hamauzu . Game appearances . " Final Fantasy XIII " . " Saber ' s Edge " is the main boss battle theme . It is the fourth track of the ' s first disc . A prototype version of " Saber ' s Edge " was included in the " " album as " M3 No . 4 Boss A – Alpha Version " , the fourth track of the album . " Final Fantasy XIII - 2 " . " Saber ' s Edge " plays in the battle against the Long Gui in the Archylte Steppe ? ? ? AF . " Saber ' s Edge " acts as one of the battle themes for the Dead Dunes . It is also incorporated into the final boss theme , " Almighty Bhunivelze " . The 16 - bit arrangement of the track appears in " " . " Final Fantasy XIV " . " Saber ' s Edge " is the battle theme used for the fight against the Aspect of Chaos on the final Full Active Time Event of the event Lightning Strikes . " Dissidia 012 Final Fantasy " . An arrangement of " Saber ' s Edge " by Mitsuto Suzuki is included as " Saber ' s Edge - arrange - from FINAL FANTASY XIII " . It is the thirteenth track of the original soundtrack second disc . This arrangement is similar to the original version , receiving only a minor addition of synthetic drums . It is one of the default themes for battles against Lightning , or any battle with Orphan ' s Cradle as the arena . " Dissidia Final Fantasy " ( 2015 ) . The arranged track from " Dissidia 012 Final Fantasy " and the original PlayStation 3 version can be bought from the in - game shop for 3 , 600 gil . " Theatrhythm Final Fantasy " . " Saber ' s Edge " was selected as the Battle Music Sequence for the " Final Fantasy XIII " Series play . " Theatrhythm Final Fantasy Curtain Call " . " Saber ' s Edge " makes a return as a Battle Music Sequence for " Final Fantasy XIII " . " Theatrhythm Final Fantasy All - Star Carnival " . " Saber ' s Edge " is a BMS song that is available to the player by default . Live orchestra performances . An orchestral arrangement of " Saber ' s Edge " conducted by Arnie Roth and performed by the Kanagawa Philharmonic Orchestra is present on the third " Distant Worlds " album . It was originally performed in Tokyo in November 2010 . It was the twentieth song of the concert ' s line - up and it was released as the ninth track of the second disc of the concert ' s recording . Compilation album appearances . " W / F : Music from Final Fantasy XIII - Gentle Reveries - " . " Saber ' s Edge " was included in this " best of " type vinyl album . It is the second track of the Side A .
Jun Akiyama Jun Akiyama is a Japanese video game event director and scenario writer that has been working for Square since 1995 . He is best known for his work in " Vagrant Story " ( 2000 ) and " Final Fantasy XII " ( 2006 ) . Biography . Jun Akiyama joined Square in 1995 , around the time " Chrono Trigger " released in Japan . In his role as event planner for " Final Fantasy VII " , Akiyama was responsible for the story elements and event scenes involving the characters Red XIII and Yuffie Kisaragi . During his work as the event director of " Vagrant Story " , he intended to make the transitions between gameplay and event scenes as smooth as possible . The game ' s fully polygonal graphics entailed precise camera movements , character animations , and the use of lens effects . In January 2002 , Akiyama joined the " Final Fantasy XII " project as event director . He was in charge of all aspects of the cutscenes , such as the cinematography , camera movements , character facial expressions and body movements , and the Japanese voice acting . When Yasumi Matsuno stepped down as the game ' s producer and co - director in mid - 2005 , he expressed his confidence in the remaining core team members , such as Hiroshi Minagawa , Hiroyuki Ito , and Jun Akiyama . Akiyama was given Matsuno ' s position of scenario director , while still remaining as the event director . Minagawa , who was handpicked by Matsuno to be his replacement as the game ' s co - director , has stated that many of the scenario ideas Akiyama came up with had to be abandoned for the game to be finished on time . He was originally the event director of " Final Fantasy Versus XIII " , which was being directed by Tetsuya Nomura . However , he left the project in July 2012 when it was decided by Yoichi Wada ( then Square Enix president ) the game would be rebooted in Luminous Studio as " Final Fantasy XV " . When that decision was made , Wada chose Hajime Tabata to be the game ' s new director and assigned the " Final Fantasy Type - 0 " dev team to make the game .
Anastasia Anastasia is a recurring weapon in the series . Appearances . Anastasia is the sacred sword wielded by Vaan . A legendary blade , only those who are chosen may wield it . Vaan acquires Anastasia after the events in the world of the Yarhi in chapter 7 . It is forged from Velis ' s soul , and defined as a " Godsblade " . The sword can be fortified by completing the Midlight ' s Deep dungeon on the Well of Whispered Oaths , on the Keep of Forgotten Time . Anastasia is powered each time the Well of Whispered Oaths is completed and earns + 10 on every stat except attack speed , which does not change , and Speed , which gets + 15 . This way it is possible to keep on completing the Midlight ' s Deep repeatedly until Vaan is so powerful he can defeat Yiazmat alone . There is no known maximum for how far the blade can be powered up , although it would appear the max stat limits for the Anastasia are + 999 for all of the boostable stats , which means the player would need to clear Midlight ' s Deep at least 100 times . It uses a generic sword sprite during battle . Etymology . Anastasia is a girl ' s name of Greek origin . It is the female version of Anastasis . This refers to Velis ' s soul being reborn in the sword . Anastasia is best known as the name of Grand Duchess Anastasia Nikolaevna Romanova , daughter of Czar Nicholas II . According to legend , she survived the murder of the Russian imperial family by the Bolsheviks and continued to live on afterwards ( though as of 2008 , it has been determined she was in fact killed along with the rest of her family ) . This plot has been the subject of numerous works of fiction , including a 1997 Fox Animation movie , " Anastasia " .
Occult Acumen Occult Acumen is a Job trait in " Final Fantasy XI " . It increases the TP bonus when dealing damage with Elemental or Dark magic , with the TP Bonus increasing as the level of the trait increases . Occult Acumen I is obtained by Dark Knights at level 45 , Scholars at level 78 , and Black Mages at level 85 . Occult Acumen II is obtained by Dark Knights at level 58 and Scholars at level 90 . Occult Acumen III and IV are only obtained by Dark Knights , at levels 71 and 84 , respectively .
Prophet ( Final Fantasy X - 2 ) Prophet is a non - playable character in " Final Fantasy X - 2 " . He appears in the area of the Mi ' ihen Highroad just before Mushroom Rock Road and serves as the leader of a group campaigning for the return of chocobos to the Highroad . Story . In " Final Fantasy X " , the player could hire chocobos to ride anywhere along the Highroad , but in " Final Fantasy X - 2 " , the chocobos have largely been driven away due to the prowling of the Chocobo Eater fiend and the use of machina hovers as transportation . Depending on the player ' s actions , or lack thereof , in Rin ' s Mi ' ihen Highroad Mystery , Prophet ' s campaign may or may not be a success . If either Rikku , Chocobo Eater , Calli , or Rin is pinned as the culprit , then Prophet is over the moon because chocobos will return to the Highroad . If the mystery is not completed , then Prophet is disappointed . If Prophet is pinned as the culprit , then he and his assistant are put to work promoting machina and he becomes the Ex - Prophet . If Prophet is pinned as the Mi ' ihen Highroad Mystery culprit , the player will be unable to get Episode Complete for the area , and gets Episode Concluded instead .