Cultists ' Tower The Cultists ' Tower , also known as Tower of Fanatics , is a location in the World of Ruin in " Final Fantasy VI " . It was built and is inhabited by the Cult of Kefka , a group that worships Kefka Palazzo . The tower lies along the Serpent Trench surrounded by mountains , and so is only accessible by the " Falcon " . Story . The tower is said to house a great treasure and thieves therefore frequently attempt to scale the tower , coming out empty - handed or not at all due to the tower ' s security measures . When the party visits the tower they find several cultists march in circles in front of it , including Strago . If Relm is in the party , she will call out to him and snap Strago to his senses , and he will rejoin them . If the party climbs the tower they will find a rare relic at the top . If they take the treasure the cultists surround the party demanding for its return , and the cult ' s leader attacks the party . Quests . Thieves ' hint . A gang of thieves outside the tower will offer to sell the player information for 100 , 000 gil . The information is a hint to the existence of the Ancient Castle beneath Figaro Castle , and also tells the player the owner of the weapon shop in Narshe wants to see them . The player does not need to purchase the hint to gain access to these sidequests , the thief is merely a way for them to learn of them . Recruiting Strago . To re - recruit Strago in the World of Ruin , the player must speak to him at the base of the tower with Relm in the party . Relm joins the party at Owzer ' s Mansion , and if Shadow was not saved at the Floating Continent , she must be rescued from the Cave on the Veldt first . Climbing the tower . The tower is the tallest structure in the game with dozens of floors over four screens of staircases . All offensive commands , except Magic , are sealed , and unless Umaro is brought along , the party is limited to the use of spells and items in battle . Despite being a form of magic in - game , Strago ' s Lore skillset is disabled in this dungeon . The tower ' s enemies use magic of escalating strength depending on the enemy ' s " level " ranging from 10 - 90 . Enemies of higher " level " appear with greater frequency as the player climbs higher . Some of the enemies have innate Reflect . All the enemies in the tower die when they run out of MP , and since they do nothing but cast spells , the player could use Rasp to speed up their magic consumption , or use Osmose to steal their MP to replenish their own instead of using an Ether . However , the higher level enemies have several thousand MP , making this strategy impractical . At the top lies the unique relic Soul of Thamasa , but taking it summons the cult to surround the party , with the cult ' s leader , the Magic Master , attacking . There are no save points in the tower , so if the player is defeated at any time while scaling it all their progress will be lost ( including magic spells learned and found treasure ) . The Holy Dragon , one of the eight legendary dragons , resides in one of the tower ' s treasure rooms . The first treasure room has a hidden switch in the wall to the right of the treasure chest . The switch reveals a second treasure room on the floor below , which contains Edgar ' s final Tool , the Air Anchor . Musical themes . " The Fanatics " is the background theme of the Cultists ' Tower . It is an ominous theme with various chimes and later a deep male chorus humming . The TOSE rendition omits the deep male chorus and and instead replaces it with a vaguely female chorus . It also plays when the Returners confront Kefka at the top of his tower .