Treasure chest ( object ) Treasure chests , also simply known as chests , are found throughout the world in all " Final Fantasy " games except " Final Fantasy VIII " , in various shapes and sizes . They usually contain items , but sometimes they are monsters in disguise . In some games they can be traps with a monster - in - a - box hidden with the treasure . Appearances . " Final Fantasy " . Treasure chests come in various colors , depending on the terrain they are found in . Treasure chests tend to only hold extremely rare and valuable items that cannot be gotten anywhere else , such as the Ice Armor or Flametongue . It is common that such chests have spiked tiles surrounding them , forcing the player into a battle against powerful enemies . In some dungeons , certain items may be found in two or more chests , however in these circumstances , once the player opens one of these chests and receives the item , the other chests in the dungeon that contain the same item will also open , and its contents removed . " Final Fantasy III " . In the NES version , treasure chests appear in a variety of colors , while in the 3D versions , treasure chests appear as red boxes . Treasure chests usually contain items or money . An exclamation point hovers over the character when approaching a chest . " Final Fantasy IV " . Treasure chests change their appearance in various dungeons as in the NES releases . This tradition is ceased in subsequent games . In Eblan Castle and the Lunar Subterrane , monsters - in - a - box are very common . " Final Fantasy IV - Interlude - " . In the sequel of " Final Fantasy IV " , the treasure chests are the same . In the sequel of " Final Fantasy IV " , the treasure chests are the same . " Final Fantasy V " . Treasure chests hold items , but can also be monsters in a box , or even secret levers needed to be pressed . In the Ghido ' s Cave and in a section of the Sealed Temple , the player has to place a weight inside a chest in order to proceed through the dungeon . " Final Fantasy VI " . Treasure chests appear as normal chests . In a few early areas of the game , Narshe , South Figaro Cave , and South Figaro , what is inside the treasure chests will change depending upon when the player opens it . For example , if a player opens a certain chest in Figaro Cave during their first visit , they will get an Ether . But when they return during Locke ' s story , they will get a Thunder Rod instead . On the Floating Continent , there are no treasure chests . Items are instead found inside bright blue orbs that vanish when " opened " . Opening 80 % of all treasure chests in the mobile / Steam version earns the Quintessential Adventurer achievement . " Final Fantasy VII " . Treasures appear as boxes ( metal or wood ) , vials , or white bags . These will often contain gil , status items ( such as Soft or Maiden ' s Kiss ) or Potions . Also , Materia may appear on the ground as brightly colored spheres . Every few moments , a quick shine will pass over boxes or bags ( a twinkle appears for Materia ) possibly to allow players to distinguish it from static background images . Once opened , treasures will not reappear . As most rare items obtained from treasure boxes or bags ( including the Ribbon ) can also be morphed from enemies , nearly everything but missed Materia can be obtained should the player pass over the items in unrevisitable locations . " Crisis Core - Final Fantasy VII - " . Treasure chests are commonly silver . However there are rare chests that contain rare items or gil , these are colored blue and gold . On a few occasions opening a chest triggers a battle . " Final Fantasy VIII " . The lack of treasure chests was intentional , as the developers decided to replace them with draw point s . Two treasure boxes are still found : One at the bottom floor of D - District Prison for a Combat King magazine , and one in the waterway in Ultimecia Castle for a Rosetta Stone . " Final Fantasy IX " . Treasure chests appear throughout the game , containing items , money or Tetra Master cards . In Burmecia , Mimics can sometimes masquerade as chests , fooling the player into combat . There are two types of chests : Gaian and Terran . The Gaian chests are regular wooden chests , where as Terran chests are blue . Terran chests can be found from all Terra - related locations : the " Invincible " , Iifa Tree , Oeilvert , Ipsen ' s Castle , Mount Gulug and Terra itself . " Final Fantasy X " . There are two types of chests : regular wooden chests , and Al Bhed chests ( which have a blue lid ) . Chests can be found in most locations in Spira . In the Moonflow and the Bikanel Desert , there ' s a chance a chest labeled " ? ? ? " will appear in battle . Stealing from it will take its treasure , while ignoring it and attacking the accompanying enemies will end the fight with the chest left behind . When stolen from , some chests in the Omega Ruins will morph into one of four types of Mimic . " Final Fantasy X - 2 " . Unlike the previous game , only one type of treasure chest appears . They are found throughout the Spira , and refill at every location each chapter . " Final Fantasy XI " . Treasure chests are found throughout the game , some with differing names depending on the circumstances ( e . g . Treasure Casket , Armory Crate , Sturdy Pyxis , etc . ) . In some areas , they are revealed to be a Mimic after inspection ; one such monster of the Mimic family is aptly named Treasure Chest . While some types of chest are easily opened merely by walking up to them and pressing the button , other chests require more demanding measures to cough up their contents . Treasure chests and treasure coffers . Certain dungeon areas contain treasure chests of the ' chest ' and ' coffer ' varieties . Such chests may be picked by a Thief who has the proper tools ; otherwise , they must be opened with a ' chest key ' or ' coffer key ' that randomly drops off certain monsters in that area . These chests contain gil , gems , or a piece of equipment specific to the area . In some areas , if the player opening the chest or coffer does not already have a map of the area , they will receive the area ' s map instead of loot . If a chest or coffer is opened for loot , it will respawn in 30 - 60 minutes ; otherwise it will respawn immediately . Respawns occur in a location chosen randomly from a short list . At most , only one chest and one coffer may be present in an area at one time . When both chests and coffers occur in the same area , coffers are considered to be higher level than mere chests , giving better loot , requiring a higher thief level to pick and having their keys drop from higher level monsters . Coffers are also used in the quests for Artifact equipment . Other than that chests and coffers work in the same way . There is a locked Treasure Coffer in the headquarters of the Tenshodo in Lower Jeuno . It can ' t be picked , but re - completing Missions that have already been completed once or more in the expansions " " , " " , and " " will give various key item keys that will unlock it . Inside is a random item that depends on which mission was completed . There is also a Treasure Coffer in Port Jeuno that opens easily , but only contains a Prishe Statue if the opener has purchased all three Abyssea add - ons . Treasure Coffers found in Port Bastok , Port San d ' Oria , Windurst Walls , Batallia Downs , and Bhaflau Thickets are part of the Gobbie Mystery Box system . Armory Crates . Armory Crates are found only in events . They open easily to any member of the group participating in that event and disgorge their loot into the group ' s treasure pool where it may be lotted on ( generally , as per prior agreement ) . Despite the name , Armory Crates are treasure chests , not crates . Armory Crates appear as a reward for completing battlefields . They are never mimics . In Limbus , players may find Armory Crates in various colors with each offering a different reward : blue chests extend time allowed in Limbus , light brown with silver fixtures restore HP , MP , and job ability timers , and dark brown with gold fixtures contain loot to be put into the group ' s treasure pool . Limbus crates open easily , but opening one will cause the others to disappear . Limbus crates may be mimics only if found in SW Apollyon . Armory Crates can also be found in Salvage , where they contain cells that when used , block the Pathos of Alzadaal . Armory Crates dropped by defeating monsters in Salvage contain temporary item s instead . Armory Crates in Salvage are never mimics . Treasure Caskets . When ordinary monsters are defeated in certain areas , they may leave behind a Treasure Casket . This casket may be either blue or brown , and can only be opened by members of the party or alliance that defeated the monster . Caskets not opened within a few minutes disappear forever . Blue caskets may be opened easily , and once opened any member of the alliance may claim the temporary items within ; the temporary items available are area - dependent and vanish from inventory upon leaving the area . These items include potions , ethers , elixirs , status recovery items , TP - replenishing wings , stealth items , and temporary enhancement medicines . Brown caskets contain ordinary ( not temporary ) items including crafting items , ascent items , and equipment . However , opening a brown casket requires the player to successfully guess a 2 - digit combination between 10 and 99 based on a series of clues , such as " you have a hunch that the combination is between 16 and 38 " or " you have a hunch that the second digit is odd " . Thieves making successful picking attempts on brown caskets are merely rewarded with extra clues rather than opening them outright . Treasure Caskets are never mimics . Ancient Lockboxes . Ancient Lockboxes are the Assault version of Armory Crates . They appear next to the Rune of Release when the mission objective has been cleared . They often contain mystery items that need to be appraised by an NPC appraiser to be identified . The unidentified item goes directly into the opener ' s inventory , where the other items go into the treasure pool . Ancient Lockboxes are never mimics . Cursed Chests . Cursed Chests appear only in the Assault mission " Golden Salvage " . 12 chests appear in the mission , but 11 of them are mimics . The one remaining chest contains a golden figurehead that once found , ends the search phase of the mission . Union Coffers . Coffers will appear upon the completion of a Campaign battle to reward the participants with the spoils of war . Each coffer is named for the Union whose spoils it carries : Adder Coffer , Bison Coffer , Coyote Coffer , Dhole Coffer , Eland Coffer . Interacting with the coffer will deliver the item ( s ) inside directly into inventory . Each player ' s items are kept separately , and once every eligible player has obtained their reward , the coffer will vanish . Union Coffers are never mimics . Hoardboxes and Lockboxes . Hoardboxes and Lockboxes appear when a Moblin Maze Mongers Maze is cleared . Hoardboxes open easily to any member of the expedition , and disburse the maze ' s treasures to the group . Lockboxes open only to the maze owner , and their rewards go directly into the maze owner ' s inventory . Lockboxes appear only if the owner had accrued Cave Conservation ( C . C . ) points prior to starting the expedition , and the quality of their rewards are dependent on how many C . C . were used . Both types of boxes may contain items ( Maze Runes and / or Augmented Equipment ) and when opened will award Maze Marbles and Experience Points . The Lockbox may award points of Fishing skill when opened ( " Aquatic Depopulation Team " mazes only ) . Hoardboxes and Lockboxes are never mimics . Forcers and Reinforced Crates . A Forcer is an attackable wooden crate that appears in a Moblin Maze Monger maze . When destroyed it leaves behind a ? ? ? point that when clicked on awards a random temporary item . A Reinforced Crate is the same thing , but it has four temporary items . Forcers and Reinforced Crates are never mimics . Splintery Chest . This chest in Ru ' Lude Gardens is part of the Trials of the Magian system . The base weapons for weapon trials ( other than the trials to upgrade Relic Weapons , Mythic Weapon s , or Empyrean Weapon s ) can be removed from this chest as often as desired . These weapons are very weak and cannot be sold , however , so they are of no use except for completing trials . The Splintery Chest is unfortunately never a mimic ( amusing as that would be to contemplate ) . Sturdy Pyxides . In Abyssea , players may find Sturdy Pyxides of various colors : blue , red , and gold . Some such pyxides appear just lying around , having apparently spawned randomly , but most appear after an Abyssean fiend has been dispatched . Pyxides can only be opened by members of the group that killed the monster ( randomly spawned chests are claimed upon examination ) . Pyxides are only mimics if they were randomly appearing chests , and attempting to claim them triggers the reveal of their mimic status . Blue pyxides must have their dials twisted to a certain two - digit number a certain number of times within a certain number of guesses and contain exp , cruor , time extensions , or temporary items . Red pyxides must have their air pressure correctly adjusted by manipulating a lever and contain various colors of light , affecting player ' s radiance ( which in turn affects rewards from Abyssean fiends dispatched ) . Gold pyxides must have their combination guessed successfully much like Treasure Caskets , and may contain crafting items , spell scrolls , augmented equipment , powerful temporary items , or key item s . Gold pyxis rewards are area - dependent , but the other two pyxis types are not . Whether opened or not , a pyxis disappears 3 minutes after appearing ( or being claimed ) or once all its contents have been looted . Besides attempting to open their pyxides , players may also ' peer between the cracks ' to find out what is inside , or destroy the pyxis unopened for Cruor . Riftworn Pyxides . After successfully defeating their foe in Voidwatch operations , a Riftworn Pyxis will appear . Players who participated in the operation will then have five minutes to retrieve their individual spoils from the pyxis . The pyxis will disappear at the end of this time , or once all eligible players have retrieved or forfeited their spoils . Riftworn Pyxides are never mimics . Soul Pyres . Upon defeating a monster in " " , a Soul Pyre may appear . This isn ' t a treasure chest , but a strange mirage that conceals treasure - - but only if examined from the proper distance and direction . Players may make six attempts at obtaining the Soul Pyre ' s contents ; if all six fail or if too much time expires , it disappears . Each time the player attempts to obtain the contents , a percentage amount of distortion is displayed . The farther the player is away from the proper position to obtain the contents , the higher the distortion will be , so essentially the player is playing a sort of Hot or Cold - type minigame . Soul Spectacles , obtainable in Adoulin , can be used up to get a free distortion level check . Treasures include Bayld , various crafting materials ( some quite worthless ) and items needed to enter the Skirmish and Delve events . Soul Pyres are never mimics . " Final Fantasy XII " . The chests randomly spawn with random treasure . Once a chest has been collected , it can be respawned by going three areas away and returning . Certain chests contain specific items and do not respawn once opened . This is true for the chest containing the Zodiac Spear , as well as the chests which cause it to disappear ( " forbidden chests " ) . There are many random elements in place . First , a chest has a certain chance to spawn ( to even appear ) . If the chest spawns , it has a certain chance to give a variable amount of gil . If the chest does not contain gil , it will contain items . While some of the best items are hidden in respawning chests the chances to get them can be brutally low , with as low as 0 . 1 % chance . The accessory Diamond Armlet affects the item content when the chest ( 1 ) spawns ( 2 ) is not gil . Two items are available , usually splitting the chance in a 90 - 10 fashion , with the 90 % chance usually being a Knot of Rust . Several types of chest appear . In the field , pale brown pots appear , and in dungeons chests , more elaborate urns , or pots appear . Some of the latter unfold to become Mimics . In the Great Crystal , treasures are represented by large colored gemstones . A special type of treasure urn colored gold and green holds the area map for dungeons , or in larger dungeons , a candle that reveals new areas on the map . Orange treasure chests appear in certain locations , and in some missions the objective is to collect the treasures within them . Sometimes a Mimic will impersonate chests . Only party leaders can open chests . " Final Fantasy XIII " . Treasure chests appear as large floating spheres that hover above the ground . They cannot be opened while the party is in the field of vision of an enemy , and usually contain synthesis materials , gil and other items , though they can also contain Shroud s and weapons . Often hidden by the terrain , treasure spheres are accompanied by a light humming noise . This allows for the player to seek out spheres with unusual ease ; possibly because most of the game is unrevisitable , to prevent a player from worrying about missing important items ( due to all items from spheres being available in shops , however , this is not too much of a concern ) . Once opened , a notification will appear on the screen informing the player of the spheres contents , and it will then fall to the ground , with the " opening " turned back into the C - shaped spine which holds the sphere . A circular icon will then appear on the map as a notation of where a sphere once was , and the humming tone will cease . " Final Fantasy XIII - 2 " . Treasure spheres are identical to those in " Final Fantasy XIII " except that , when opened , a different notification appears . There is also another kind of treasure , a treasure box that appears due to a paradox . The treasure spheres and boxes can also be opened by Mog , who can be thrown to reach out - of - reach objects . Treasures can also be phased out , in which case Mog is needed to reveal them . Phased out treasures are mostly invisible , but reflecting light and their outlines are somewhat visible revealing their locations . The treasures with a golden aura are locked treasures that Mog can reveal only after gaining the Improved Moogle Hunt ability . " " . Treasure spheres contain either , gil , or . Opening a previously opened treasure sphere in a New Game + that contained an ability , will contain gil instead . Opening one that contained an accessory will upgrade the accessory ; this can be done up to three times . The treasure boxes are similar to the treasure box in " Final Fantasy XIII - 2 " except that they possess a white " shine " effect . Treasure boxes are granted by Hope after when Lightning returns to the Ark . In Luxerion , for the " Suspicious Spheres " quest Lightning will be given a password to open three glowing red spheres . In Yusnaan , for the " Play It For Me " quest Lightning will be given the Musical Sphere Treasure Key to open three treasure spheres containing Nostalgic Scores . Some treasure chests are locked and need a certain amount of EP to open . Some areas have wooden containers that can be broken apart with the field attack command and sometimes contain medals or even quest items . " Final Fantasy XIV " . Treasure chests look like regular chests , with some varying decoration for those related to beast tribes and the primal s . Chests may spawn at random during battlecraft Guildleves , often rewarding gil and equipment , including Aetherial gear . Other chests may be found inside the instanced dungeons and after defeating their bosses . Most treasure loot requires cast lots on a Need or Greed basis , but some minor loot are distributed randomly like item drops . In 1 . xx , Guildleve chests have three different colors based on their content , blue ( common ) , red ( semi - rare ) and golden ( rare ) ; after clearing a faction guildleve , there ' s a very high chance of a chest spawning where the last enemy was defeated . Chests could also be found inside the beast tribes strongholds , however these chests are locked and can only be opened if a player possesses the proper key . Keys can only be used once , but chests will be refilled after every emptying . Those keys can be obtained in several different ways , such as by defeating enemies or fulfilling certain objectives on quests . Only one type of each key can be carried at a time . Patch 2 . 1 added the Treasure Hunt system , where players can find old maps and dig up a Treasure Coffer in the overworld . Attempting to open the coffer would trigger a trap , summoning monsters that must be defeated before the loot could be safely taken . These maps for the most part can be obtained through high - level gathering , but can also be sold to other players on Market Boards . Treasure Box is a minion the player can acquire . " Final Fantasy Tactics " . After an ally ' s death counter reaches zero , it may do one of two things : crystallize or drop a treasure chest . An ally must move onto the square containing the chest in order to obtain the treasure , which varies on the skill level of the fallen adversary . " Final Fantasy Tactics Advance " . While placing location symbols on the World Map , the newly placed location and its surrounding areas will shake , signaling the availability of a Treasure Hunt . The player may simply move to the location and select the option " Treasure Hunt " to unearth a treasure . The rewards may vary from common Potions to rare and powerful weapons such as the Zeus ' Mace . Generally , a symbol will yield greater treasures the more locations that already exist around it and the similarity between those locations . For example , a Jagd placed in the midst of four towns will reveal a coveted Ribbon item . There are two types of treasure chests . The first is an unassuming brown color and holds curative items such as Potions and Eye Drops . Multiple chests of this type can be on the battlefield at the same time . The second type is blue and is of a more ornate style , and holds much more valuable treasures such as rare weapons and armor . Blue chests only appear during specific , non - repetitive missions , and if a chest is not collected during that mission the treasure within it is lost forever . " Final Fantasy Type - 0 " . Treasure chests in the game can be opened by attacking them . Items from the chests are expelled and dropped to the floor , requiring players to pick them up . Healing items such as Carrots and Potatoes , Potions and Elixers , Magicites , Scrolls and Gil can be spewed out from chests . In Multiplay , chests are rewards from missions . The fake Alhanahelm will reach into the chest and throw out many items which are scattered around the area , requiring players to pick up the most they can in a certain time limit . " Final Fantasy Mystic Quest " . Consumable items and ammo are found within the brown wooden chest which respawn when exiting to the world map . The red chest contains either weapons , armor , spellbooks , or key items within them . " Final Fantasy Adventure " . Some treasure chest are drop by enemies , containing mostly items or very few armor . Once a treasure chest is open , it ' ll stay on the field until the player hits it with one of the equipped weapon . An easy way to get the best equipment at the end of the game is to have a full inventory of items since items and equipment have a different inventory . If the player gets an enemy to drop a treasure chest when their item inventory is full and the treasure chest contains an item , the player will get the " Your inventory is full " message . The player can ignore this message and keep trying to open the chest until they get the piece of equipment instead . " Final Fantasy Legend II " . The treasure chests use same sprite for " Final Fantasy Legend III " . Treasure chests holds weapons , armor , items , spellbooks , and Monster - in - a - box . " Final Fantasy Legend III " . Treasure chests holds weapons , armor , items , magic spells , event items , and " Talon " units . " Bravely Default " . Regular treasure chests are colored red and are a staple of the dungeons . They are indicated on the bottom screen map by icons which disappear once the chest is opened . The Divining Rod support ability , learned by Freelancers at job level 3 , displays the number of unopened treasure chests within a dungeon area on the map screen . Chests located at the end of Hidden passage s also remain visible . A series of blue - colored chests , one per dungeon , contain powerful weapons and are initially locked as a result . The Chest Key used to open them is obtained on " Grandship " at the start of Chapter 6 . " Final Fantasy Dimensions " . Treasure chests are usually red in color . They commonly contain items , and occasionally , exclusive weapons . " Dissidia Final Fantasy " . Treasure chests appear on the game boards . They initially come in two different colors : brown and blue , depending on the rarity of the item . Once a chest has been opened , subsequent appearances are colored red . Often , chests won ' t appear until certain conditions are met , such as defeating battle pieces or completing the storyline chapter a first time . After a chest is opened , it will still appear on subsequent playthroughs of the chapter . However , rather than containing the original item , they will reward the player with a varying amount of PP . Rare chests , however , do not reappear in subsequent playthroughs once they have been opened . Such chests only appear behind Special Locked Areas , or when a four - star completion bonus is achieved . " Dissidia 012 Final Fantasy " . In addition to the normal and rare chests appearing in gateway s , normal chests appear on the world map and may contain gil , chain skills or items , but vanish after being collected and do not reappear on subsequent playthroughs . Rare chests now respawn on subsequent trips through the gateway , and contain rare equipment or trade accessories . The opened chest is repurposed , and now opening one initiates a battle with a high - level enemy that yields a piece of equipment or trade accessories . Both the rare chest and red chests only appear in Confessions of the Creator . " Final Fantasy Airborne Brigade " . Treasure chests contain weapons of varying rarities . They are rewarded for dealing damage to an Esper , defeating an Esper , winning or losing against another brigade , placing in a certain rank and by trading CP , which is obtainable from events . The contents of these treasure chests can be determined via their outward appearance . They come in many colors , signifying the rarity of their contents . Wood chests contain weapons of N - N + rarity , Bronze chests contain weapons of N - N + rarity , Silver chests require 100 CP to be obtained and contain exclusive or regular R weapons pertaining to the ongoing event , also giving out regular R weapons or scrolls II of each variety , Gold chests require 1 , 000 CP to be obtained and contain exclusive or regular R and R + weapons pertaining to the ongoing event and Platinum chests require 2 , 500 CP to be obtained and contain exclusive or regular R + and SR weapons pertaining to the ongoing event . In the " Final Fantasy Special Event : Shattered World " , Crystal chests are made available , which require 50 , 000 CP to be obtained and contain exclusive SR or above weapons , or a Lusterless weapon that may be reforged into a Crystal weapon . It also requires a Crystal Chest Key to be opened . " Final Fantasy Brave Exvius " . Treasure chests appear in all play modes as follows : " Final Fantasy Record Keeper " . Treasure chests and / or ability synth orbs may appear when an enemy has been vanquished in a Record . The rarity of the items depends upon the chests ' colors : normal brown chests contain a Rank 1 item ; red / metal chests , Rank 2 ; silver chests , Rank 3 ; gold chests , Rank 4 ; and copper / gold chests , Rank 5 . Orb drops follow a similar pattern ; generally , the brighter the color , the better the Orb dropped . Both are counted in the status panel on the upper - left corner of the battle screen . Contents are revealed only at the end of a battle round . " Chocobo no Fushigi na Dungeon " . " Chocobo ' s Dungeon 2 " . Treasure chests are found randomly throughout the dungeons . They come in brown and red , to signify the quality of the item inside . Chocobo can open brown chests just by approaching the chest while in order to open a red chest , Chocobo needs to use a specified spell . The brown chests usually contain potion flasks , cards , tags and other items of a lower rarity . The red chests usually contain weapons , saddles , summon stones and other items of a high rarity .