Hotel ( Final Fantasy VIII ) Hotels in " Final Fantasy VIII " act as the Inn s from the previous " Final Fantasy " games , serving the purpose of fully curing the party members of all ailments , including KO , as well as fully replenishing all HP for 100 gil . Each room also features a Save point for players to record their game data . Hotel Layouts . Balamb Hotel . Located in the small seaside resort of Balamb Town , Balamb Hotel is the tourist ' s destination for overlooking the peaceful sea . It is also recommended that while staying there a person should try the town ' s local Balamb Fish . An article about the hotel , along with the rest of the town , is featured in an issue of Timber Maniacs . A seaside decoration scheme permeates this hotel , lending a calming , tranquil air . Rooms come with three beds , chandelier lighting and a balcony overlooking the oceanside . The soundtrack " Breezy " helps to maintain the atmosphere . During Galbadia ' s occupation of Balamb the hotel is used as a base of operations until SeeD intervene , allowing the hotel ' s owners , a hard working man and his family , to move back in . Later the hotel ' s foyer serves as a meeting place for a confession between the Library Girl with a Pigtail and Zell Dincht . Balamb Town has two Timber Maniacs magazines - - one in the hotel , and one at the train station - - but the player can only read one or the other . Reading the magazine at the train station changes the events in the first Laguna flashback slightly . Dollet Hotel . Situated in the central square of Dollet , Dollet Hotel is a regal building of western European design . A television screen is located atop the building overlooking the square , a reminder of the days before the end of the Sorceress War after which all over - the - air frequencies were scrambled beyond retrieval . After Galbadia manages to break the frequency problem and bring such media back on - line , the display presumably becomes functional again . " Dance with the Balamb Fish " , a soundtrack played while in Dollet , lends the hotel a slight regal bearing , as does the hotel ' s furnishings of carpets , roses , curtains and cozy combination of wood and stone . Each room features three beds with skylight lighting and desk space . An article about the hotel , along with the rest of the town , is featured in an issue of Timber Maniacs . Timber Hotel . A hotel in Timber with a unique train theme . The entire hotel is modeled after the town ' s main train station . With the reception desk tagged as an information booth the foyer , accessible from the street via an automatic door , possesses a toll gate ( named " Gatey " ) that bars anyone from enter passed the foyer without paying . The foyer also features a model train set that travels through the hotel . Model trains constructed by the original owner of the hotel were sold at the Timber Souvenir Shop before he mysteriously disappeared after the war ( whether it was the Sorceress War or Galbadia ' s initial occupation of Timber is unknown ) . Each room comes with two beds , a train station - themed bench and a coffee table with seating for three . The Hotel ' s model trains also make guest appearances along one wall of the room at regular intervals . The reception desk is currently run by Francesca DiMarco . The original owner ' s daughter can also be found observing her father ' s trains in the foyer . If the player rescues a child in Timber , they wake up in the Hotel having stayed there free of charge . Galbadia Hotel . This regal hotel is situated in Deling City , within the city ' s major business district . This hotel possesses a small lounge and bar downstairs from the foyer . Julia Heartilly began her career as a pianist in this bar before her hit song " Eyes on Me " was announced . Each room contains desk space , meticulously clean design and artwork . The rooms posses three beds and an exceptional view of the Deling Archway across from the park . Flower Restaurant . Located in the quiet town of Winhill , the Flower Restaurant features a café - style restaurant on the first floor with rooms for boarding on the second floor . The reception desk is located at the foot of the stairs . Two ex - Garden students , the town ' s modern day monster hunters and village guards , have board and keep here . The boarding rooms are surprisingly large in comparison to other hotels . Featuring three beds - one single and a double bunk - bed - each room contains a dresser , tables , a cabinet plus decoration to give that vibe of living in a cottage . Drunkman Alley . As ramshackle as the rest of Fishermans Horizon , Drunkman Alley also serves as the town store , selling Potions and status recovery items cheaply . A computer with a BBS can be accessed at the front of the store . Each room contains a triple - bunk bed , desk space as well as improvised seating and shelving space . The hotel also plays the town ' s theme " Fisherman ' s Horizon " to create a soothing atmosphere . The player can follow current events from a terminal right by the entrance to the hotel . The hotel is also a location to visit during the Master Fisherman sidequest . Shumi Hotel . The first shelter upon entering the underground Shumi Village , the Shumi Hotel is a quaint , cozy place designed for the overnight stay of traders who are the village ' s main visitors from the outside . Run by a diminutive yet innovative Shumi , each room of the hotel possesses three beds of unique design along with unique lighting fixtures and a Music Player enabling the player to play any soundtrack they have heard in the game so far . The hotel ' s default music theme is a piano version of " Eyes on Me " , perhaps because Laguna Loire once stayed in the hotel .