Control ( ability ) Control , also known as Manipulate and Charm , is an ability that appears in various games in the " Final Fantasy " series . In most instances , it allows a character to take control of an opponent via the Control status . In many games , this ability is required to learn certain Blue Magic spells . Appearances . " Final Fantasy V " . Control is the Level 2 ability in the Beastmaster class that inflicts the Control status , learned for 50 ABP . This is useful in learning the Blue Magic spells White Wind , Mighty Guard , and Transfusion . The ability has a 40 % chance of working without the Hypno Crown equipped , and a 75 % chance of working with the Hypno Crown equipped . " Final Fantasy VI " . Relm Arrowny and the optional character Gogo can use Control if they equip the Fake Moustache . It allows for Strago to learn some Lores at an easier rate by having Relm or Gogo control specific enemies , such as Dark Force , and have them cast their Lore spell . Players may also use the opportunity created by controlling the final enemy to use Osmose to absorb the monster ' s MP as this spell will not end the controlled enemy , and control has no set time limit . Enemies under Relm or Gogo ' s control will have their sprite flipped horizontally , facing the same way that the controller is facing . All enemies and bosses have a Control menu with a least one option out of four abilities regardless of being immune to the command or not . This is a safety measure place by the developers to ensure that if the game decides to glitch for one reason or another , the game will not freeze on the player . If Relm controls a target that doesn ' t have any abilities in this menu , the game will freeze when her turn comes up . The chance for the user to successfully Control a monster is as follows : If the Hypno Crown is equipped , the formula is modified as follows : If the target has either Invisible , Zombie , Sleep , Confuse , Rage , Trance , or Hidden status , then Control will automatically fail . If the player makes a controlled enemy use Snort on itself , it results in a glitch . An enemy that has been successfully been controlled , the monster ' s battle menu will contain up to four abilities . Most of the time , the default Attack and Special will be present on the majority of the enemies along with a mixture of magic spells , Lores , and enemy spells . Occasionally , there will be fewer abilities on the battle menu depending on which enemy is under control . Using spells requires MP , and if a controlled enemy doesn ' t have enough MP to use the spell , it will fail . The monsters fighting at the Dragon ' s Neck Coliseum will not use their regular AI scripts , they will instead use the abilities in Relm ' s Control options for that monster . Confused enemies will also use the abilities in Relm ' s Control option , meaning that monster will have abilities ranging from one to four abilities to play with . " Final Fantasy VII " . The Manip . command can be used with the Manipulate Materia , found on Cait Sith when he joins . If successful , it inflicts the Manipulate status . Manipulating enemies is required to learn the Enemy Skills Big Guard , White Wind , Death Force , Angel Whisper , and Dragon Force . The success rate for most vulnerable enemies uses two steps . The first step is adding 50 to the user ' s level , and taking the target ' s level from the total . So a user at level 50 , against an enemy at level 35 would result in 65 . If multiple enemies are being targeted through Mega All , there is an additional step . There is less chance per enemy , as the Hit % is multiplied by four , then divided by 5 , and is then truncated to reach a whole number . Using the first example , 65 multiplied by four is 260 , divided by five is 52 , a whole number . The second step adds the random element into the math . It randomly selects a number between zero and 99 , and if that number is smaller than the Hit % , the target is manipulated . If a Hit % adds up to 100 or more , it is certain to hit . In the example used further up , if the result is any number from zero to 64 , it will hit . If it is any number from 65 to 99 it will not hit . This means that there is a 65 % chance it will succeed , and a 35 % chance it will not . If the command is trying to target multiple enemies , the example of 52 would have a 52 % chance of hitting and a 48 % chance of missing . If the target is not immune to Manipulate , does not have it already afflicted , and does not have any of the statuses that Manipulate cannot be inflicted over , there are two other ways of guaranteeing a success . If the target is weak to the element or status used , it will be inflicted , and if the Hypnocrown is equipped , it will be inflicted . Manipulate will not work if the target is under Paralyze , Death , Stop , or Petrify , or is already being manipulated . In the pre - release versions the menu has a scroll bar and the enemy doesn ' t glow blue and face away , instead being marked by a yellow pointer . " Final Fantasy Tactics Advance " . The Control action ability can inflict the Control status and can give Control over many species of monsters , can be exercised by a Beastmaster . The Beastmaster class returns in " Final Fantasy Tactics A2 : Grimoire of the Rift " , however the mechanics for controlling a monster have changed : simply causing the monster to use one of its attacks during the Beastmaster ' s turn rather than flat out controlling its turns . Although this means Control can never fail , the ability to move the monster is lost . " Final Fantasy Trading Card Game " . Ark Angel MR ' s card can use Control . To use it , the player must dull Ark Angel MR , discard another Ark Angel MR card , and pay two Wind CP . Control allows the player to select two Forwards the opponent controls , and deal damage to them equal to their combined power .