naist-nlp/zeshel huggingface dataset:
Runner Runner ( s ) is usually referred to a mob ( s ) that is escaping from a battle engagement ( usually from you and / or from your teammates ) because it is either low in health points or feared . This is most common in Humanoids and is prompted by the emote " < mob > attempts to run away in fear ! " Usually , you do not want runners ( especially in instances ) because they call other nearby mobs for assistance . To prevent runners , players try to finish the mobs with low health points as quickly as possible or to snare / stun / root them long enough to kill them before they call for more help . The warlock spell Curse of Recklessness prevents a mob from running , as does the paladin with Judgement of Justice . Paladins can also effectively finish off a fleeing mob with Hand of Reckoning , Hammer of Justice , or possibly with a Judgement spell .
The Arcanist ' s Cookbook < onlyinclude > < / onlyinclude > The Arcanist ' s Cookbook is a quest - starting item that leads to the Mage version of the Royal Seal of Eldre ' Thalas . The trinket is considered to be the least useful of the Dire Maul class trinkets . Source . " The Arcanist ' s Cookbook " drops from all bosses in Dire Maul , and can be found inside of Dusty Tomes in Dire Maul . The Arcanist ' s Cookbook as a Quest Objective . = Notes = This book ' s name is similar to , a book written to protest the United States ' involvement in the Vietnam war .
Stormwind to Booty Bay travel guide Booty Bay or bust ! Why would you want to go to Booty Bay ? How to get there . This is how to get from the Human city of Stormwind to the Neutral city of Booty Bay in Stranglethorn Vale at the southern tip of the Eastern Kingdoms : Teleport via Gleep Chatterswitch . Considered to be the quickest way in general , as of patch 5 . 3 . 0 . On the Summer Terrace at the Shrine of Seven Stars you will find a Gnome NPC , Gleep Chatterswitch , who will teleport you to Ratchet via his Goblin Teleporter for ten gold . Pay Gleep the gold and step into the Teleporter . The port will land you on a dock in Ratchet , from that dock take the next ship to Booty Bay . Run through Darkshire and Stranglethorn Vale . There ' s a dangerous path straight south through Stranglethorn Vale you can take : If you are a lowbie , and die along the way , you can ' t keep running as a ghost until you get to the cave right outside Booty Bay . Although there is a Spirit Healer just slightly east of the cave entrance , you can ' t resurrect from there and run right inside Booty Bay , because if you try to resurrect at a different Spirit Healer , it will resurrect you back at the graveyard you died at . Swim from Westfall . Another way to get to Booty Bay from Stormwind is to start from Westfall . This method is recommended for lowbies ( lvls 10 - 19 ) since it is the safest . Along the coast of Theramore Island . Another , both relatively quick and rather safe - way to get to Booty Bay from Stormwind or other Alliance territories is to take the roundabout route via Kalimdor . If you take this route , you also get the flight paths in Theramore Island and Ratchet as a bonus - don ' t forget to pick them up ! Ashenvale to Ratchet . For a character close to level 20 , this might be the best way . ( The swim from Westfall is not hard , but it is tedious . ) This is especially useful if you are already in Silverwing Grove buying Warsong Gulch PvP reward gear from .
Slime The Necrolyte clan believes that the strange slimes found in certain areas seek to eat the blood of Orcs . No magiks could have created these crawling masses , but yet they exist . This slime seems attracted to the heat of Orcish bodies , and will seep through even the tightest armor to drain into the pores of its victims skin and sap them of strength and life . Not all of the putrid , slick goo that oozes from openings in the floors and walls is merely disgusting . Some of it poses great danger as well . While slime has no intelligence , it is attracted to the heat that bodies generate . This ichor will literally drain the life from its victims , as heat is what it uses as food . No magical properties have been found to exist within the slime , but nature is often a magik unto itself . Information . Slimes are found in the missions The Deadmines , Northshire Abbey and Medivh . They take a while to die , and in numbers , prove to be a real threat .
Swift Nether Drake < onlyinclude > < / onlyinclude > Source . The Swift Nether Drake was a Season 1 Arena reward , awarded to members of the Arena teams that were in the 0 . 5 % bracket of their battlegroup . These players also received the Gladiator title . The mount increases flight speed by 310 % ( the fastest available ) and ground speed by 100 % .
Merciless Gladiator ' s Mooncloth Gloves < onlyinclude > < / onlyinclude > The Merciless Gladiator ' s Mooncloth Gloves is part of the Merciless Gladiator ' s Investiture set , the Arena Season 2 armor set for healing priest s . Source . This item can be purchased for from : Or purchased for from :
Breastplate of the Wayward Conqueror < onlyinclude > < / onlyinclude > Breastplate of the Wayward Conqueror is a tier 8 armor token . It can be exchanged in Dalaran for the following items : Source . This item can be found inside the Cache of Winter after defeating Hodir in the 25 - man version of Ulduar . It can also be purchased from Arcanist Firael or Magister Sarien for .
Sanctified Scourgelord ' s Plate < onlyinclude > < includeonly > < / includeonly > < / onlyinclude > Sanctified Scourgelord ' s Plate is the mid - range Death knight tier 10 Tanking set . Note that items from the Scourgelord ' s Plate and Sanctified ( heroic ) versions also satisfy the set bonus requirement .
AddOn AddOns are generally self - contained User Interface ( UI ) modification components . However , some AddOns can be dependent on other AddOns to work , and some AddOns are actually collections of other AddOns . There is no size restriction on AddOns , some can grow to be quite massive . In plain English , an AddOn for a game is just some files you can put in your game folder that can ( theoretically ) improve your interaction with the game ( i . e . make it easier to play , or give you more information about what ' s going on in the game ) . Often the name modification ( or " mod " for short ) is used interchangeably with AddOn . More specifically , a mod is a third - party AddOn that alters or enhances some aspect of the game ' s interface . Mods can perform a wide variety of tasks , including adding new buttons to the screen , altering the built - in player and party frames . In extreme cases , mods completely supplant the standard game ' s interface , usually offering more advanced functionality . Some mods are standalone , able to run without any additional software . Others are built on libraries , like the old Sea or Ace libraries . Still others , such as the old Cosmos , are compilations of many individually - developed mods .
Transmogrification Transmogrification is a feature released with Patch 4 . 3 . 0 that players can access via an ethereal Transmogrifier NPC . It allows players to alter the appearance of their weapons and armor for a fee ( in gold ) . Transmogrification pointers : Changes in Patch 7 . 0 . 3 and Legion . As part of the Legion system pre - patch ( Patch 7 . 0 . 3 ) , significant changes were made to the transmogrification system . Every item in the bank and Void Storage of a character is now added to the player ' s Collections window under a new tab called " Appearances " . In addition , all items from quests completed in the past - even items not chosen for a reward - are included as possible item appearances . The changes also added new appearance slots for shirts , weapon enchants , and tabards . The following additional changes were made to transmogrification as part of the patch : Process . Player characters are able to visit one of the Ethereal Transmogrifier s to use the service . Once a player speaks to the NPC , the transmogrification interface will appear . This interface displays the character ' s item slot s on the left , and a collection of all available appearances on the right . Players select the " skin " of the new appearance by clicking on the item slot they want to change ( on the left ) , then selecting the desired appearance from the right . The appearance will be previewed on the character within the interface , before players commit to the change by spending gold . Current rules . As of August 2016 : Garrison . Players building their garrison s while on Draenor that desire access to Void Storage and transmogrification should consider building a level 3 Storehouse . The Storehouse is classified as a small building . Additionally , building a level 1 and / or level 2 Dwarven Bunker / War Mill will offer additional transmogrification items . These buildings are classified as large .
Cleo Cleo is a level 5 critter , being chased by Lady around the Blacksmith in Arathi Basin . Cleo and Lady appear only when the Blacksmith is claimed by the Alliance for the League of Arathor . The Horde counterpart of Cleo is Spike who is chased by Underfoot around when the Defilers control the Blacksmith .
Footman ( Warcraft III ) The vast ranks of the Alliance armies have diminished over the years due to the incessant infighting amongst the former Alliance nation s . However , many of the strong - hearted citizens of Azeroth have volunteered to defend their lands as Footmen . Though these fierce warriors lack the shining plate mail and specialized training of their noble predecessors , they still fight with bravery and honor on the field of battle . Information . Footmen are especially useful against ranged units using their Defend ability . Generally Knights will replace Footmen once they are available but you may still find Footmen are very useful for dealing with lots of ranged attackers . Footmen can be weak against early units such as Huntresses and Grunts so many Human players deal with this by building a LOT of Footmen since they are cheap . Some Human players build three Barracks so that they can create Footmen fast . Be sure to use Defend whenever possible , especially against Creep s and Tower s . Do not use Defend against Night Elf Huntresses as it has no effect on them . Be sure to turn off Defend when it is not in use . Footmen are very effective when supported by Priests . Spells and Abilities . Defend . Activate to take 50 % less damage from Piercing attacks , but have 30 % reduced movement speed . Defend does not reflect attacks to buildings , and its chance of reflection against units is 30 % . Defend reduces 50 % of all piercing damage . Defend only reduces Pierce damage , not all ranged attacks . The Footman can stay in defend mode as long as he wants and can cancel back to normal mode at any time . Defend does not reflect attacks to buildings , and its chance of reflection against units is 30 % . Defend has no effect on Night Elf Huntresses . Make sure you turn off Defend when you ' re done . Don ' t walk around like a newbie in Defend mode as you move across the map . Instead move in and out of Defend as appropriate to the battle situation . Use Defend to assault enemy bases with towers ! It works against towers and defensive structures like Orc Burrows . Research Defend when you ' re facing ranged units or when you might be assaulting a base . Manual description . The vast ranks of the Alliance armies have been replenished since the devastating battles of the Second war . Trained in the arts of swordsmanship , the stoic Footmen of the Alliance serve as Lordaeron ' s first line of defense . Armed with broadsword s and heavy kite shields , footmen are capable of breaking any enemy charge .
Fargodeep Mine The Fargodeep Mine is an abandoned gold mine located in Elwynn Forest , which has been overrun by kobold s . It is a great place to work on profession s and collect some much sought after raw materials . Players will probably be around level five or six when first entering the mine , but after completing all the associated quest s , they should be around level nine . It usually takes one to one and a half hours to complete all of them . A handy tip is to make certain to carry as many bag s as possible , because they will fill quickly with loot . Not only will players be tasked with exploring the mine , they will also gather large candles and gold dust from the kobolds ( see quest list below ) . In addition to the mine quests , the " Lost Necklace " quest chain should be worked on at the same time , as it covers the same area . This is begun by talking with " Auntie " Bernice Stonefield located at the Stonefield Farm . The chain will culminate in a fight with Goldtooth , a rather large kobold located just outside on the hill above the mine . While running through the mine , players should watch for the kobold , Narg the Taskmaster . He is a level 6 rare mob who may spawn in the back of the mine , or sometimes out in front of the main entrance to the mine .
Ruin < onlyinclude > < / onlyinclude > Ruin is a warlock talent , considered to be the cornerstone of the Destruction talent tree , that increases the critical hit damage bonus of your Destruction spells by up to 100 % . A normal spell critical is + 50 % damage taking into account all other damage modifiers . Ruin doubles the critical bonus when maxed , so you get a + 100 % damage bonus on critical hits . Long term damage . This is a formula that calculates how much of a boost ( over a large number of spell casts ) in damage you can expect to get from this talent when using spells that can crit . The formula uses the " three outcomes " model , as well as a concept from probability theory called expected value . This calculation does not take into account resists and partial resists . Mathematical derivation . The " three outcomes " model states that in WoW , when one casts a spell there are three possible results : a hit , a critical hit ( crit ) , or a miss . If we know the probability of each outcome , we can use probability theory to calculate the expected value of damage . Then , we can calculate the percentage difference in damage we can expect to see from various crit rate / hit rate combinations . [ " ( chance to crit ) " × " ( crit damage ) " ] + [ " ( chance to hit and not crit ) " × " ( average damage ) " ] + [ " ( chance to miss ) " × 0 ] Algebra . Without Ruin , the expected amount of damage one does with spells is : C×1 . 5×A + ( H - C ) ×A + ( 1 - H ) ×0 With Ruin , one expects : C×2×A + ( H - C ) ×A + ( 1 - H ) ×0 The percentage difference would be : This expression simplifies to : C / ( C + 2H ) , where 0 ≤ C ≤ 1 ; 0 ≤ H ≤ 1 ; and ( H - C ) ≥ 0 Results . Essentially , this result states that the increase in long term damage you get from this talent depends on two variables . The first variable is C , your crit rate . The other variable is H , your chance to hit . The role that your chance to hit plays may seem counter - intuitive ( i . e . lower hit rates leads to higher bonus ) . This is a consequence of the " three outcomes " model . Crits and hits share the same " probability space " , and therefore hit rate puts a cap on crit rate . It must be thought of in this way : if you are missing more often , then the critical hit to " normal " hit ratio is higher . Let ' s say one has a 5 % chance to crit . It would be foolish to pass up + hit gear and use the excuse that it will ruin Ruin . One has to realize that if you are missing more often , you are doing less damage . Overall , Ruin is a nice 1 point talent that gives a nice DPS increase to spells that can crit . A 21 . 333 % crit rate , and a 96 % hit chance will match the 10 % bonus effect that 5 points in Shadow Mastery has on shadow spells . Examples . Against enemies that are the same level as you , you have a 96 % base chance to hit .
Desecrated Bracers < onlyinclude > < / onlyinclude > Desecrated Bracers is a tier 3 armor token . It can be exchanged along with various items at various NPCs at Light ' s Hope Chapel for the following items : Source . This item dropped from Anub ' Rekhan , Grand Widow Faerlina , and Gluth in the original version of Naxxramas .
PvP flag The PvP flag indicates whether or not you can engage or be engaged in PvP combat by a player of an opposing faction . If it is up , you are open for combat against the opposite faction . If it is not , you cannot be attacked by a player of an opposing faction . The PvP flag can be seen in the top corner of the screen next to your players portrait . You may see or next to your portrait depending on your faction . If the icon appears , then your flag is up . If it does not , your flag is down . If your flag is temporary , the time that it will be up , will be displayed . That is , as long as you are not in contested territories , not in PvP combat , and not having quests in your log that flags you for PvP . PvP flag timers of other players are not displayed . If you use any mods that change your unit frame s ( your portrait , your target , and your party members ) , you may see that your name changes color according to your PvP flag status . Generally , your name ( and others ' names ) will show as blue if the PvP flag is down , and green if it is up . Putting up your flag . Your flag will be put up in any of these situations : Bringing down your flag . Whatever the reason for flagging was , there is a five - minute delay to pulling down your PvP flag , after which you will return to normal PvE mode without fear of those of the opposite faction . The exception is FFA flag which is removed in just a few seconds . Your flag timer continues to run even if you die ( although getting ganked counts as PvP activity , and resets it to five minutes ) , so if you ' re tricked into turning on your PvP ( or otherwise engage in PvP combat with the other faction ) in friendly territory , and die , you can wait the five minutes while dead , so you can resurrect without your PvP flag up . Other solutions include taking a ride on a flight path ( on PvP servers this " must " be a flight to friendly territory ) , or entering a sanctuary . Doing so will also automatically remove the PvP flag if it is up . Color scheme . To help a player determine the status of players quickly , Blizzard has set a color scheme to make this obvious :
Lasherweave Battlegear < onlyinclude > < includeonly > < / includeonly > < / onlyinclude > Lasherweave Battlegear is the lower Druid tier 10 Feral set . Note that items from the Sanctified and Sanctified ( heroic ) versions also satisfy the set bonus requirement . Inspiration . The inspiration for the lasherweave tier is not entirely clear - It could be inspired by the verdant flora of Sholazar Basin or possibly even the plantlife in the Conservatory of Life in Uldaur . External links . < onlyinclude > < / onlyinclude >
Raedon Duskstriker Raedon Duskstriker is a level 35 Alliance quest giver located in the Craftsmen ' s Terrace in the night elf city of Darnassus . He starts the following quests , all of which give Darnassus reputation : For an description of what these quests are about , see Cloth Quartermaster s .
Magnar Icebreaker Magnar Icebreaker is a vrykul king who was slain due to treachery by servants of the Val ' kyr queen Helya . He is entombed in the Path of Kings in Stormheim . He is known to have wielded an impenetrable shield crafted from a scale of the black Dragon Aspect , Neltharion the Earth - Warder , before the Old Gods ' corruption overcame him .
Skeletal horse mounts Skeletal horse mounts are almost exclusively Horde only mount s . When the Lich King ’ s plague of undeath swept through Lordaeron , it decimated more than just the kingdom ’ s human population . Many of the noble horse s living in the region also succumbed to the affliction , and much like their human counterparts , they were not granted peace in death . Through their mastery of alchemy and necromancy , the Royal Apothecary Society has raised these fallen steeds into undeath in order to bolster the Forsaken ’ s effectiveness in battle and also provide a means for everyday transportation . Although strong and resilient , these mighty steeds have earned a reputation among their handlers as being incredibly stubborn . Regardless , having no need for sleep or sustenance has made these skeletal horses the perfect counterparts for their relentless masters . Faction mounts : Apprentice . These mounts give a 60 % speed increase on land . You can purchase these mounts from in Brill in Tirisfal Glades so long as your character has riding skill of 75 ( obtainable at level 20 ) . If you are playing as any race other than an Undead , you will also need to have reputation with The Undercity . Faction mounts : Journeyman . These mounts give a 100 % speed increase on land . You can purchase these mounts from in Brill in Tirisfal Glades so long as your character has riding skill of 150 ( obtainable at level 40 ) , and are restricted similarly to the apprentice mounts above . Other Skeletal horse mounts . PvP Skeletal horses . The Red Skeletal Warhorse is available from in Hall of Legends for Honor point s . You do not need to have exalted reputation with The Undercity to purchase it . Argent Tournament . These following Skeletal horses can be purchased from the Argent Tournament . You must have completed or be an undead to gain access to this quartermaster . Skeletal horses as loot . The only example of a dropped Skeletal Horse is Rivendare ' s Deathcharger , dropped by Baron Rivendare in Stratholme . While obtainable by both factions , it is the only skeletal horse available to the alliance .
Bristlelimb tribe The Bristlelimb tribe is a tribe of corrupted furbolg s found around Bristlelimb Village on Azuremyst Isle and Bristlelimb Enclave on Bloodmyst Isle . They are led by High Chief Bristlelimb . A war between the Stillepine and Bristlelimb tribes is occuring . It is said that " the Bristlelimb have done unconscionable things to the furbolgs of Stillpine " , but a prophecy says that " A hero will rise - not of furbolg blood - and save the Stillpine tribe . " They also have Princess Stillpine as a prisoner in a cage .
Red mist The red mist was used during the battle of Shattrath City where the demon blood imbued Orcs assaulted the city . Origins . The red mist has no described origins but it is presumed to have originated from the demons and preceded the orcs ' assault on Shattrath City . It is not known if the orcs used the red mist during other attacks or not . Effects . " Note : The effects and related information can be found in the Unbroken short story . " When the red mist is inhaled initially it causes the victim to become disoriented and the eyes and lungs to burn excessively and causes the victim to throw up a large portion of blood . The later effects of the red mist caused the the victim to be mutated and deformed both physically and mentally . The mist also disconnects the victim from the Light .
Rare companions Rare companions are companion s that are difficult to acquire due to low drop rates , high profession skills needed , or quest chains . Rare Due to Drop Rate . Dark Whelpling Captured Firefly Disgusting Oozeling Hyacinth Macaw Rare Profession Pets . Magical Crawdad Tranquil Mechanical Yeti Lil ' Smoky Pet Bombling Lifelike Mechanical Toad Rare For Miscellaneous Reasons . Prairie Chicken Sprite Darter Hatchling As of patch 3 . 1 , Horde players now can kill Sprite Darter s that now drop the egg . Drop rate is 1 in 100 . White Kitten