Deathgaze ( Final Fantasy XII ) The Deathgaze is a Rank VII Mark from " Final Fantasy XII " . It appears on the commercial airship after boarding at an Aerodrome . The hunt becomes available after the storyline events in Giruvegan . Traveler ' s family . The family of the boy whose petitions the Deathgaze hunt will have different conversations depending on where the player is in the storyline . Finding Deathgaze . The hunt follows a set sequence of events . After accepting the hunt , the player must board a skyferry and at the next Aerodrome , locate and talk to the traveler again . There is a random chance of finding the Deathgaze onboard after accepting the hunt , but it becomes more and more likely as the player takes more flights and talks to the kid again . Eventually the player will find the airship enshrouded in terror and the personnel will ask for volunteers to fight Deathgaze — the player can either choose to battle or run to the private cabins . The chance of encountering Deathgaze increases every time after speaking to the boy . After speaking to the boy the first time Deathgaze has a 4 % chance to appear during the next skyferry travel . If it does not show up , the player must speak to the boy again , and the chance to encounter the mark on the next flight doubles . The chance keeps doubling until 64 % . Choosing " private cabin " makes the procedure quicker . Battle . Deathgaze inflicts a plethora of negative statuses on the party . It uses Crushing Fangs for big damage to one character . Fireball is another special attack Deathgaze uses frequently , which acts like an upgraded Fire spell . At times Deathgaze casts Reverse on itself causing normal attacks to heal it . Deathgaze can build a physical paling , which negates all physical damage . Aside from building physical palings , Deathgaze casts high - level magick , such as Scourge , Flare , Bio , and also Restore to fully heal his HP . Deathgaze will inflict Disease on the party . Deathgaze is not immune to Silence or Sap . Deathgaze ignores shields ' evasion . Like most mob hunts and bosses , Deathgaze ' s overall status increases when its HP hits HP Critical , and after restoring itself Deathgaze will continually cast magicks . Strategy . the player can switch the characters ' equipment into Fire absorbing gears to nullify the damage from Fireball . The party should remain on the deck where Deathgaze cannot track them and buff up , most importantly with Shell . One unit can be prepared for as a White Mage to heal the negative statuses . The easiest way to inflict Silence and Sap on it is via the Nihopalaoa + Remedy trick . As Deathgaze ignores shields ' evasion , the party can equip two - handed weapons . Once Deathgaze raises his physical paling , the player must use magick . Good spells to use at this point are high - level magicks such as Scathe , Flare , and Ardor . Should Deathgaze use both the paling and the magick barrier at once , the party can still use Technicks ; Gil Toss especially works well . It is best to finish it quick whenever it flashes red ; Quickenings are useful . Deathgaze can be defeated easily if the player has Reverse , Renew , and a simple Cure spell . After casting Reverse on Deathgaze , the party only needs to cast Renew that will leave it with 1 HP , and then use the Cure spell to finish it off . Rewards . Defeating Deathgaze adds its sprite to the Sky Pirate ' s Den and grants the player the title of Eagle Eye .