Ironside ( Final Fantasy X - 2 ) Ironside is an enemy in " Final Fantasy X - 2 " found in the Kilika Woods and in the Zanarkand Dome starting in Chapter 3 , and in the Fiend Haunt in Thunder Plains starting at the end of Chapter 4 . Battle . Ironside is a powerful enemy with high stats that can deal 1 , 020 HP damage to the whole party on its sixth turn . When it opens up its chest cavity to cast Storm Cannon , physical attacks can do ten times as much damage as otherwise . Ironside ' s normal attack reduces a character ' s HP to 1 and always does this attack on the character with the highest HP and no part of its attack sequence is random . Its first , third , fourth , and fifth attacks are always a normal attack , its second is always Body Press , and its sixth is always Storm Cannon , which takes a long time to prepare , leaving it open to physical attacks . In Oversoul , Ironside only uses magic attacks as long as its Reflect is not dispel led . Ironside will spend six rounds casting the lowest level magic and - Ra spells , before it gets to the - Ga spells . When Oversouled , Ironside always casts Reflect on itself as first move . If this is dispelled it will do one spell attack , then a normal attack , followed by Storm Cannon . If a character has Reflect on it will cast Dispel on the party . Other than that , Oversouled Ironside does only magical attacks ; the whole range of elemental magic , element by element and level by level , starting at Fire and going all the way to Waterga , and finishing with Ultima . Strategy . One Alchemist with a Mega Potion Stash , or a White Mage healing the party can keep any party alive . If Ironside ' s Body Splash kills party members outright , Protect will help . Storm Cannon ' s damage can be halved with Shell . The Stamina Tablets it drops double a party member ' s HP max , and are even more useful as a Mix item ; an Alchemist combining them with a simple Potion makes the Mega Vitality effect of doubling both current and maximum HP for the entire party . Creature Creator . In the International and HD Remaster versions of the game , when the Ironside is captured in a Trap Pod L via Creature Creator , starting at Chapter 3 in the Zanarkand Ruins and Kilika , it comes armed with Ailment Def . , which protects it from all status problems , and Total Limit Break , which allows it to exceed 9999 damage and HP . It also has Attack , Cure , and Body Splash . It has high Strength , Defense , Agility ( which is ironic for such a bulky creature ) , Magic , and Accuracy . It also has moderate Magic Defense , but low Luck and Evasion . Fiend Tale . This Ironside happens to be a female , quite narcissistic and hiding something . She is also very distrustful of humans . The Ironside would also complain about not being fed enough food during her stay with Shinra and the other captured creatures . This is because she wasn ' t alone ; she had someone with her , but the identity of this / these extra people are not revealed until the Ironside ' s release . When released to the Zanarkand Ruins , she runs to a peak and tells whomever she was talking about to come out of hiding . The Ironside then opens her chest , where her cannon is located , and releases a countless number of the eyeball fiends . These flying cyclops are then revealed to be the Ironside ' s offspring , and if this is not so , she is most likely their caretaker . One of them go up to her and tell her that the humans were not as scary as believed . The Ironside then agrees with this fiend after thinking it over .