naist-nlp/zeshel huggingface dataset:
Concealed switchblade The concealed switchblade is a quest item in the " Fallout 3 " add - on " The Pitt " . Characteristics . The switchblade is a small and lightweight melee weapon . Location . When the player arrives at the bridge during Into The Pitt , Wernher offers the Lone Wanderer the option between a knife and a pistol . If the Lone Wanderer picks the knife , the concealed switchblade is automatically added to the inventory in the " Misc " tab . The knife however cannot be used at this point . After the confiscation of your equipment , a switchblade in poor condition will show up in the weapon section .
Marcks Sergeant Marcks is a dead Gunner in Nuka - World in 2287 . Background . Sergeant Marcks is a deceased member of the Gunners , found in the gas - filled rooms of the Nuka - World access tunnels section of The Gauntlet . Prior to ending up at Nuka - World , she was ordered to scout the area around Fort Hagen for a potential Gunners takeover . Marcks came upon Harvey during her patrols , hearing that his " taken family " had been well supplied , she left him for dead and went to Nuka - World in violation of her orders . After her desertion Marcks eventually ended up in the Gauntlet , vowing that she would kill everyone involved were she to get out , especially the announcer RedEye . Notes . According to her forehead tattoo , her blood type is O + . Appearances . Sergeant Marcks appears only in the " Fallout 4 " add - on " Nuka - World " .
Medical Mystery Medical Mystery is a in " " . Detailed walkthrough . The easiest way to complete this quest is to simply wait , hidden , inside / outside the medical tent starting around 1 : 00 in the morning . Around 2 : 30 , will enter / exit , crouched , and attempt to steal the supplies . Depending on your Speech level , you have a number of options in dealing with the situation . Pickpocket Private Stone and take the empty hydra syringe ( the clue ) from his inventory . After that , report him to Dr . Richards . Alternately , if you have passed the Medicine check for Dr . Richards to tell you about the symptoms you can talk to Stone by passing another 50 Medicine check ; this alleviates the hassle of waiting until 2 a . m . for him to sneak into the medical tent . ( Stone can usually be found hanging around the barracks . ) Another option is to talk to Sexton about missing drug supplies ; he ' ll tell you Stone has been absent from his bunk late at night . Confronting Stone will yield an option to make him confess with a 50 Speech check . You can then attempt the 60 Speech check to make him turn himself in for a total of 110 XP . Another way to complete the quest is to get Private Stone to promise to stop stealing the supplies through a speech check . When you return to Dr . Richards , you can tell him that you could not find the missing supplies and you will complete the quest , but you will receive no XP nor NCR fame . To gain more XP you need to speak to Dr . Richards about the missing supplies , pass the Medicine check ( 50 ) then go and talk to Stone about the medical supplies and again pass the Medicine check ( 50 ) . Tell him about the harm his actions cause to soldiers that need the supplies , then say he should turn himself in and pass a Speech check ( 60 ) . After that go and talk to Dr . Richards and he will tell you that Stone turned himself in and then you will gain 300 XP , good , and NCR fame .
Receive your weekly issue Receive your weekly issue is an unmarked quest in " Fallout " . Detailed walkthrough . Once a week , one may find Michael on the 1st floor of the Lost Hills bunker and ask him for their weekly issue . Select the ammunition one wishes to receive . There are three choices of 10mm JHP , 10mm AP , 44 Magnum JHP , 44 Magnum JHP , 14mm AP , . 223 FMJ , 5mm JHP and 12 gauge shotgun shells . After having made the choice and the order placed , receive the ammo selected .
Northwest Seneca station The Northwest Seneca station is a part of the old metro system . The entrance is just north of Arefu on the opposite bank of the river . This collapsed metro station has an irradiated sewer tunnel that leads to Meresti service tunnel and eventually Meresti Metro station , where the Family has their hideout . Layout . The only accessible sections of the station are the restroom area and Murphy ' s Lab . The restroom area is inhabited by several mole rats , and there is a bench near a radioactive area where a skeleton lies beside a bottle of vodka and a dose of Psycho . Additionally , each restroom contains a first aid box and one of the sinks in men ' s restroom is filled with frag grenade s . There is also a hidden plasma grenade in between a knife and large scorched book , which can be found in the second stall to the right in the men ' s bathroom as well . There is also a Nuka - Cola vending machine in the restroom area . Murphy ' s laboratory . Murphy ' s lab appears to be a converted maintenance room or office and is inhabited by two ghoul s : Murphy himself and Barrett , who Murphy describes as his " " Backup and assistant - - in case things get rough " " . There is also a manhole leading to the Meresti metro station in one of the rooms in the back - right corner of Murphy ' s Lab , surrounded by radioactive barrels . Speaking to Murphy can start the unmarked quest , " Murphy ' s Bombing Run " . Appearances . Northwest Seneca station appears only in " Fallout 3 " .
Financial District The Financial District is a district in Boston in 2287 . Background . Prior to the Great War , it was part of the Freedom Trail , playing a role in the American Revolutionary War . The neighborhood dates back to before 1711 , containing historical landmarks such as the Old Corner bookstore , Faneuil Hall , and the Old State House . In the years shortly before the war , it was a center of commerce and financial activity , reflected through its composition of mostly skyscrapers . It was serviced by Scollay Square station and Post Office station , as well as an unknown monorail line . In 2240 , a group of criminals banished from Diamond City founded the settlement of Goodneighbor , in the remains of Scollay Square . It grew to become the Commonwealth ' s second - largest settlement , but accepted ghoul s , unlike Diamond City . A high presence of Triggermen can be noticed in Goodneighbor and the rest of the Financial District . Layout . The district contains : Appearances . The Financial District appears only in " Fallout 4 " .
Mongolia Mongolia was a country in Asia before the Great War . It was to appear in the canceled " Fallout Extreme " . A band of raiders called the Huns lived in the area . Background . The region of Outer Mongolia declared its independence from the collapsing Chinese Qing dynasty in 1911 , and the newly established Republic of China fought with Mongolia in an attempt to reincorporate it well into the 1920s . The country converted into the People ' s Republic of Mongolia in 1924 , a puppet state fiercely loyal to the Soviet Union . Hostility continued even after the rise of Communist China , and the subject of Mongolia led to the breakdown of relations between the PRC and the USSR . Before the war , the Gobi Campaign took place in the Gobi Desert between the US Army and the People ' s Liberation Army . The desert spans the borders of both China and Mongolia . This raises the possibility that Mongolia , or parts of it , were annexed by China at some point . The Khans , a raider group originating from Vault 15 in New California in the post - War United States , bases their culture on Mongolian history , such as and the . Appearances . Mongolia was to appear in " Fallout Extreme " , and is referenced in " Fallout " , " Fallout 2 " , and " " .
Cook - Cook ' s mangled head Cook - Cook ' s mangled head is a in " " . Characteristics . Cook - Cook ' s mangled head can be recovered from the corpse of the crazed fiend chef Cook - Cook in the quest Three - Card Bounty . Presenting it to Major Dhatri will net a reward . If Cook - Cook is not disintegrated , melted , or decapitated when he dies then an undamaged head will be obtained instead , which is worth more when turned in to Major Dhatri .
A Kiss to Build a Dream On A Kiss to Build a Dream On is a song by Louis Armstrong that served as the intro music for " Fallout 2 " . Lyrics . Give me a kiss to build a dream on And my imagination will thrive upon that kiss Sweetheart , I ask no more than this A kiss to build a dream on Give me a kiss before you leave me And my imagination will feed my hungry heart Leave me one thing before we part A kiss to build a dream on When I ' m alone with my fancies . . . I ' ll be with you Weaving romances . . . making believe they ' re true Give me your lips for just a moment And my imagination will make that moment live Give me what you alone can give A kiss to build a dream on Give me your lips for just a moment And my imagination will make that moment live Give me what you alone can give A kiss to build a dream on
Greener Pastures disposal site The Greener Pastures disposal site is one of the largest radioactive areas in the Capital Wasteland . It is inhabited mainly by various mutated creatures including yao guai , radscorpions and radroaches . It is located northwest of the Temple of the Union , southwest of Old Olney and northeast of the MDPL - 13 power station . It is also the location of a random encounter . Layout . Exterior . The disposal site is a vast barren landscape with puddles of radioactive nuclear waste . There is a building in the west and a broken down gate to the north . Across from the gate is a jack - knifed truck . To the south of the gate is a compartment filled with radioactive barrels . In the northeastern area is a shack which was once inhabited by a recluse . Interior . The only interior this location has is what used to be the office and maintenance building on the western edge of the site . Inside you ' ll find two desks , one with a terminal to unlock the safe that lies in between the two desks . There are seven metal box es , four lockers , and a footlocker that can be looted . A workbench and cabinet are located in the corner on your left when you enter the building . The only threats here are radiation spots in the room and a couple of radroaches . Notable loot . On the northeast side of the area is a makeshift shack ( a container with a door on it ) that still houses the remains of its previous occupant , the unique wasteland recluse , and contains : On the western side of the area is the office with an average locked terminal inside that opens a safe . The following items are also found in this building : South of the main disposal area and office is a walk - in container nestled between an army truck and an orange & white truck that contains : Notes . A few steps from the fast travel point is a random encounter . It ' s activated close to the second " Radiation warning " sign . Appearances . The Greener Pastures disposal site appears only in " Fallout 3 " . It is also mentioned on a terminal in the " " " Dead Money " . Bugs . On some occasions , the safe will not be locked at all .
Intelligence Intelligence is one of seven primary statistic s in the SPECIAL character system . " Fallout " , " Fallout 2 " and " Fallout Tactics " . Modifies : the number of new skill point s per level , dialogue options , and many skills . One of the unique qualities of " Fallout " and " Fallout 2 " was the difference in gameplay caused by creating a low - Intelligence character . With a dimwitted player character , many non - player characters will simply shrug one off , while others will insult or even attack them . It is possible to complete the game as an idiot , but most side - quests are impossible to do , and character growth is limited , as is the story involvement possible - while it is possible to bumble through the main quests , almost all plot details and background information will be left missing . Furthermore , due to limited - at - best non - player character interaction , almost all side - quests are unavailable . Because of this , playing as a low Intelligence character is only recommended for experienced players looking to role - play , or as a humorous replay option . " Fallout 3 " . Modifies : Medicine , Repair , and Science skill s , as well as the number of new skill point s per level . Intelligence determines the number of skill points earned per level up . The base number of skill points gained per level is 10 + INT . Skill points gained for raised Intelligence are not retroactive for past levels , so increasing this primary stat early , if at all , is the best . Also , temporary modifiers to Intelligence ( e . g . from Night Person or Button ' s wig ) do not affect the number of skill points gained when leveling up . " Fallout : New Vegas " . Intelligence affects skill points differently from how it did in " Fallout 3 " . The number of skill points gained each level is based on the formula 10 + ( 0 . 5 * IN ) per level , including level 1 , where IN is the Courier ' s Intelligence . If one gets a non - whole number of skill points per level ( e . g . 10 . 5 for INT 1 ) it will be saved for the next even level up ( see Skill Rate ) . " Fallout 4 " . Unlike in previous games , Intelligence has no effect on skills , since " Fallout 4 " lacks a separate set of scores for your skills . Instead , a higher Intelligence — in addition to unlocking higher perks in the Intelligence category — will increase the amount of experience your character earns from all sources . The experience multiplier linearly increases from 103 % ( 1 Intelligence ) to 130 % ( 10 Intelligence ) . In other words , it increases XP gains by 3 % per INT . It continues increasing if Intelligence is brought higher than 10 . In math terms :
Sleepwear ( Fallout : New Vegas ) Sleepwear is a unique piece of in " " . Characteristics . Visually , it is identical to , and can be repaired with , and has the same effect of + 1 Charisma . The only difference is the name and the higher value ( 10 instead of 6 ) . Location . It can be found in the Ultra - Luxe penthouse suite . It is upstairs in an open - topped bin in the bathroom area . Heck Gunderson ' s men guard and patrol this floor and will turn hostile if the player is seen . It must be stolen . Notes . When equipped , it looks just like the sexy sleepwear , but when dropped it has the appearance of the .
Scribe Faris ' holotag Scribe Faris ' holotag is a junk item in " Fallout 4 " . Characteristics . Holotag belonging to Brotherhood of Steel Scribe Faris . It can be given to Paladin Danse as part of the quest The Lost Patrol . Crafting . Scribe Faris ' holotag can be broken down into its individual components for use in crafting :
One - eyed slaver The one - eyed slaver is one of the two slaver s ( together with Bob ) that captured the Puppet Man . The Puppet Man manages to break free and , with help from his homicidal Vault Boy puppet , attacks both of the slavers , and while Bob is brutally murdered , this slaver escapes the onslaught and runs to the nearest slaver camp to warn the others , but it is too late - the Puppet Man has trailed him to the camp , and slaughters everyone there in a gory fashion . Appearances . He appears only in the " One Man , and a Crate of Puppets " comic by Penny Arcade .
. 50 receiver A . 50 receiver is a weapon mod for the hunting rifle and the pipe bolt - action pistol in " Fallout 4 " . Effects . A . 50 receiver converts the ammunition type that the modded weapon uses to . 50 caliber rounds . It provides exceptional damage and an improved rate of fire , in exchange for a less common type of ammo in the Commonwealth . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Mole rat ( Fallout ) Mole rats are creatures found in " Fallout " and " Fallout 2 " . Characteristics . Biology . Mole rats are very large , hairy rodents with a mean streak . They are marginally larger than a large dog , and are rather durable creatures . Gameplay attributes . Mole rats can often be found in large packs together with pig rat s and giant rats , particularly in underground locations such as caverns or derelict vaults . They are very aggressive , and will attack if approached . Variants . Mole rat . Mole rats are large creatures , and take a lot of damage before going down . As individuals they pose a threat to those lacking experience , but in larger packs of mole rats and rats they can prove to be a potential danger to even prepared travelers . Lesser mole rat . These are the smaller and weaker versions of the common mole rat , with reduced health and attack power . As a result of this , they grant significantly less experience than a common mole rat when defeated . Greater mole rat . Greater mole rats are even larger creatures than regular mole rats , and can be potentially devastating to encounter for low - level player characters . Mutated mole rat . Mutated mole rats are the most dangerous type of mole rats in the post - apocalyptic world , their great reflexes , speed , and poisonous attacks make them formidable pests in the radiated parts northwest of Gecko and in the mountains north of the Sierra Army Depot . Albino mole rat . A rare variety of intelligent albino mole rat exists , and their origins are unknown . They are a bit bigger than a normal mole rat and have a pair of red eyes . The only two known specimens are Keeng Ra ' at and Brain . Notes . In contrast to the other games , mole rats in " Fallout " have hair .
Construction outfit The construction outfit is a piece of clothing that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . The outfit is worn by two 215 snipers . They hang back with Jackson and blow away people at long distance . . Appearances . The construction outfit has not appeared nor is it mentioned in any published game . It was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if it will appear in any future " Fallout " game .
DLC01FFCorpseDump DLC01FFCorpseDump is a test cell in " The Pitt " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . The cell is an exact copy of DLC01TestFF . Appearances . DLC01FFCorpseDump appears in the game files of the " Fallout 3 " add - on " The Pitt " but should not be considered canon because it is a test cell .
The Overlook Drive - In The Overlook Drive - In is a location in the Capital Wasteland nearby and eastward of the Cliffside cavern . Layout . The drive - in consists of a movie screen , a parking lot with several derelict cars , and a small projector booth containing some minor loot . Raiders have occupied the area , and it ' s not uncommon to find at least five here . Appearances . The Overlook Drive - In appears only in " Fallout 3 " .
Vargas ( Brotherhood of Steel ) Paladin Vargas is a Brotherhood of Steel soldier and operative in the elite Lyons ' Pride squad in 2277 . Background . Vargas was born in 2247 . The sergeant of Lyons ' Pride , Vargas is 30 and a no - nonsense , professional type . He is Sarah ' s right hand man ; she relies on him for his experience and advice , and he supports and mentors her . There is a very close but mostly unspoken friendship between them . He has no relation to Nathaniel Vargas or Manya Vargas of Megaton . Daily schedule . He is initially encountered patrolling the lobby of the Galaxy News Radio building . After completing the Following in His Footsteps quest he can be seen patrolling the Citadel . When traveling across the bridge during the quest Take it Back ! , Vargas will usually be killed and if so will no longer be present in the game . Notes . If Galaxy News Radio part of the main quest is skipped and the Lone Wanderer proceeds directly to Rivet City to talk to Dr . Li , and subsequently continues the rest of the main quest , Paladin Vargas will be marked essential during Take it Back ! . Appearances . Paladin Vargas appears only in " Fallout 3 " . Bugs . If you kill Vargas at any point in the game before starting Take it Back ! , Liberty Prime will stay immobile , preventing the player from continuing the quest line .
Joseph Polatli Major Joseph Polatli is the commanding officer of Camp Forlorn Hope in 2281 . Background . Having joined the NCR Army at an unknown date , Polatli was eventually promoted up the ranks to major and placed in command at Camp Forlorn Hope , the NCR ' s most forward base in its ongoing war with Caesar ' s Legion . Originally meant to be holding the line or even setting up a staging area for later offensives against the Legion , Forlorn Hope quickly found itself besieged as Caesar sent legionairies across the Colorado River , occupying the towns of Nelson and Cottonwood Cove to the south . Overworked and stressed to the limit , Polatli has a whole set of crises facing him on a daily basis at the start of the game ' s events in 2281 . Camp Forlorn Hope is undermanned , having neither the strength needed to effectively hold position nor the ability to launch any offensives . The base is also badly short of medical supplies , all manner of gear and equipment , food , water and ammunition . Casualties are constantly coming in , whether from patrols or supply runs that Polatli sends out , or from and Legion raiding parties from Nelson . Added to this are the ongoing issues with radio communications , making it difficult for Polatli to effectively communicate with his superiors or request any kind of needed support . In dialogue , Polatli makes it clear that while he is doing the best he can with a bad situation , morale at Camp Forlorn Hope is declining and his own is no exception . Merely holding the base perimeter is a difficult task to say the least , and Polatli feels he does not have the ability to risk even more lives by trying to hit back . If the Courier steps in on the side of the NCR , however , his tone changes as the issues around camp are each improved on or resolved completely . Polatli steadily becomes more confident and battle - ready , and tries to have his men prepared as well as they can be before they assault Nelson . After the battle , he is very grateful to the Courier for making victory possible , but remains disciplined and focused afterwards . Appearances . Major Joseph Polatli appears only in " " .
Beastlord commander Beastlord commander was one of the three Beastlord leaders ( Duff being the second , and the third was an unnamed woman in the power station ) who were in charge of the attack on Quincy in 2197 . Background . Beastlord commander resided in Hillary Eastwood ' s house and kept the key to her room . He was one of the first to be killed by the Brotherhood of Steel squad led by the Warrior . While being one of the Beastlords he looked quite different from his tribal comrades , being much more " civilized " . In fact , he appears more like a raider . Appearances . The Beastlord commander appears only in " "
Coping With Mr . Virus ! Coping With Mr . Virus ! was a Vault - Tec survival manual . Description . Designated VTD - 001 , this book covered survival strategies and other information useful in case of a pandemic . Fifteen issues have been published , with the latest one in December 2076 . Among many , this pamphlet contained the latest quarantine techniques for Super Ebola containment as well as a popular " How - To - Burn - Diseased - Bodies " section . Curiously , a sticker on its cover warned that any references to the government sanctioned FEV virus were not allowed inside .
Clipboard Clipboards are stationery items used for note taking . Variants . Clipboard . In " Fallout 2 " , a clipboard is a quest item used to solve the Gecko powerplant problem . In " Fallout 3 " , various kinds of clipboards can only be used as Rock - It Launcher ammo . In " " this item is absolutely useless but is carried by some characters . In the " " " Old World Blues " , the Book Chute can turn them into and scrap metal .