naist-nlp/zeshel huggingface dataset:
Vault 108 Vault 108 is one of the Vault - Tec vault s in the Capital Wasteland . It is located south of Canterbury Commons and northeast of the Corvega factory . Background . On the Vault - Tec computer in the Citadel , the premise of the experiment was explained to study conflict for leadership and power in a vault . The first overseer , Brody Jones , was known to have a genetic predisposition for a rare form of cancer that was expected to kill him within 40 months of the experiment ' s inception , and positions of authority in the vault went unassigned and discretion was given to the Overseer . The main power supply was also scheduled to malfunction after 240 months ( 20 years while the vault was planned to be sealed for 38 ) , and the back - up power supply was intentionally insufficient to meet the vault ' s needs . On top of all this , the vault was given three times the normal armory stock and no entertainment recordings . There is a holodisk found in the cloning lab ( A on the map ) ( located near a body near one of the examination tables , this room also has a very easy locked safe in it as well as Gary 12 and 36 ) that hints about the fate of Vault 108 . Every time Gary was cloned , it immediately became hostile to non - clones , with each one becoming more violent . After the 53rd was no different , the staff began to wonder what to do with all of the clones , as the vault ' s observation rooms were becoming full . The other entry in the holodisk says that Gary 54 was the same way , having injured Doctor Peterson during an examination . The entry also states that they will be destroying some of the clones , to make room for " many more tests " . What happened next is not clear . What is clear is that the only survivors are the Gary clones . Inhabitants . The entrance area is occupied by a colony of mole rats . The living quarters and cloning lab are inhabited by a dozen clones named Gary , all of which are hostile . With the exception of Gary 1 , 25 , and 32 , all other clones initially are unarmed , with knives or lead pipes . Their AI , however , may direct them to pick up stronger weapons that may be nearby . Notable loot . Living quarters . There is a " Pugilism Illustrated " in the living quarters , on the counter in the cafeteria ( the northernmost room on the local map ) . Appearances . Vault 108 appears only in " Fallout 3 " . Bugs . When using a railway rifle , Gary ' s head may come off and float in mid air with the spike through his face .
Bering Strait The Bering Strait is a region in " Fallout Extreme " . Background . < section begin = " CXGamesSummary " / > The Bering Strait is where chapter 2 of " Fallout Extreme ' s " story was to take place . Areas in this region include Libertyville , BNAFOB , satellite relay station Tango - Echo , Alaskan Pipeline , Aleutian research station , Port Liberty , and the Last Ranger station . < section end = " CXGamesSummary " / > Appearances . The Bering Strait was to appear in the canceled " Fallout Extreme " .
Steel Palace The Steel Palace is the main base of the Shi , Chinese inhabitants of San Francisco . It is a small , reinforced structure allegedly constructed out of metal salvaged from the Shi - huang - ti submarine they arrived in during the nuclear firestorm of 2077 . Inside , protected by heavily armed guards ( H & K G11 s and Gauss rifle s are common ) , lies the Shi Emperor mainframe ( also a relic from the submarine ) that records and analyzes the factions history , advising Ken Lee . In addition , biological , chemical and physical research labs are present in the complex , giving the Shi a substantial edge in the technological race in the wasteland . Layout . The palace itself is divided into mostly labs , though there is the throne room and the Shi Emperor ' s compound . Related quests . The following quests that can be completed / gained here : Appearances . The Steel Palace appears only in " Fallout 2 " .
Sarah Weintraub Sarah Weintraub is the owner and proprietor of the Vault 21 gift shop and a resident of Vault 21 in 2281 . Background . Sarah grew up in Vault 21 . Like her brother , she suffers from agoraphobia and , as such , rarely leaves the Vault . After Mr . House took control of the Vault and made known his plans to evict the residents and seal it with concrete , Sarah and her brother convinced him to spare the upper level . By Mr . House ' s acceptance , Sarah won the ability to remain in her home , now converted into a hotel and gift shop with her as the proprietor . Sarah ' s brother was allowed to stay nearby , now working out of a warehouse immediately next door to the Vault 21 Hotel . Sarah and her brother seem to keep in touch via e - mail despite their physical proximity , likely due to the extreme discomfort both would experience from being outside even for the short trip between structures . As vault suits are extremely popular items for the gift shop , Sarah is always on the lookout for extra stock . The player character can help her with this through the unmarked quest " Suits You , Sarah " . She can also be affected by the " Lady Killer " perk . Before accepting the " Suits you , Sarah " quest if your speech skill is high enough you can convince her to have sex with you as a part of the deal . ( Speech skill level 65 then level 75 ) Appearances . Sarah appears only in " " .
Betsy the Brahmin Betsy the Brahmin is a named in the Mojave Wasteland in 2281 . Background . Betsy the Brahmin appears to be a standard water brahmin associated with the cut character Kevin Hargrove . Although she is not placed anywhere in the game , a number of resources placed in the game indicate she was somehow tied to Freeside ' s north gate , in particular a disabled animal pen and gate internally referenced with Betsy ' s name . Interactions with the player character . There are also indicators that Betsy would have served as some manner of companion , likely temporarily . An additional quest titled VDialogueBetsy ( FormID ) contains two partially complete dialogue options : " Betsy , I need to go on by myself . Are you going to be okay , girl ? " , and " C ' mon , girl . Let ' s get going . " Both options are incomplete and lack any form of reply or script associated with it . Appearances . Betsy the Brahmin was cut from the final version of " " . Behind the scenes . Betsy is a reference to both : a " Fallout 2 " Bramhin in " Modoc " that can be healed from a broken leg and becomes a temporary companion and the brahmin of the same name that appeared as a companion in " " .
Citadel terminal entries The Citadel terminal entries are a series of terminal entries found on terminals in the Citadel in " Fallout 3 " . = Citadel laboratory terminals = Liberty Prime operation . Terminal found in the center of the lab , near Liberty Prime . Citadel Lab terminals . Three terminals , found in the room next to the armory and near restroom Weapon information research database terminal . Terminal can be found in the room next to the armory R91 5 . 56mm assault rifle . = Citadel A ring terminals = All three terminals are found in the ring ' s south room . Vault - Tec terminal . Terminal is located on a table in the Archives . Pentagon Library terminal . Mission Cloacina Report . = Citadel B ring terminals = Citadel Medical terminal . Terminal can be found in Sawbones ' room ( north ) Citadel personnel terminals . Various terminals spread throughout the B ring . Citadel information terminals . Various terminals spread throughout the B ring . Arthur Maxson ' s personal terminal . Terminal located in Squire Maxson ' s room . Elder Lyons ' terminal . Hard locked terminal located in Elder Lyons ' room .
Dover Mr . Dover is a character mentioned in " Fallout 4 " . Background . Mr . Dover was a man who pre - ordered a copy of Manta Man in the month of september 2077 . Appearances . Mr . Dover is mentioned only in " Fallout 4 " .
Remnants power armor Remnants power armor is a set of the Enclave ' s original advanced power armor in " " . Background . The armor was created by the Enclave ' s skilled team of engineers and scientists after the Great War as a result of a research program initiated in 2198 , part of a larger project to develop various technologies . In 2215 the first truly superior suit was manufactured , entering service in 2220 . Various accidents , explosions and deaths were involved in its creation but were classified by order of the Enclave ' s President Dick Richardson for the sake of morale . It is composed of lightweight metal alloys , reinforced with ceramic castings at key stress points . The motion - assist servo - motors used in the armor appear to be high quality models as well , giving the wearer a + 1 Strength bonus . The suit has an auto - gyro system to keep it upright and the knees can be locked in position , to prevent the wearer from falling over , if , for some reason , he loses consciousness on duty . Additionally , like the T - 51b power armor , it includes a recycling system that can convert human waste into drinkable water , enhancing survival and an air conditioning system for comfort . It was issued primarily to Enclave troops operating on the United States mainland . This model found in Nevada appears to have the Enclave insignia on the shoulderpad . This in contrast to those from the West Coast with the insignia on the breastplate and rank indicators on the shoulder . Characteristics . The remnants power armor has lower item HP than any other type of power armor in - game , and its condition will deteriorate far faster than even the primitive if incoming attacks exceed its Damage Threshold . This is balanced by the fact that it has the highest DT of any obtainable armor in the game .
Recon craft Theta pilot The recon craft " Theta " pilot is a dead alien found at the alien crash site . Background . This alien was sent by the mothership , " Zeta " , to scout Earth with its ship , " Theta " . The pilot ended up fatally crashing in the Capital Wasteland in 2277 . Location . The pilot can be found at the alien crash site . To get to the site , go to the MDPL - 13 power station , and follow the power lines north until the alien distress signal is picked up . The signal is called the recon craft " Theta " signal on the Pip - Boy 3000 . It can be followed to the site as it will get louder and clearer as the Lone Wanderer gets closer . The Pip - Boy will indicate higher radiation levels as the Lone Wanderer gets closer to the crash site . Appearances . Recon craft " Theta " pilot appears only in " Fallout 3 " .
Rachael ( Fallout 3 ) Rachael is a young girl living in the Republic of Dave in 2277 . Background . Rachael was born in 2266 . She is now 11 years old and gets excited about any visitors from the outside . She is inquisitive , does well at school , and knows all of President Daddy ' s rules by heart . Relationships . She is Dave ' s daughter . Appearances . Rachael appears only in " Fallout 3 " .
Lancelot Paladin Lancelot is a member of the Brotherhood of Steel and the leader of Grail Squad in 2197 . Background . Lancelot is stationed in Bunker Gamma , but later participates in the war against the Calculator in the Buena Vista mission . Interactions with the player character . Mission . He and his squad were tasked to assault the Buena Vista facility , but unfortunately , the robots overpowered them . During this mission , he was operating alongside Ricardo , Percy , and Wanda . They were completely overpowered and the entire squad was killed . Appearances . Lancelot appears only in " " . Behind the scenes . The name Lancelot is a reference to Sir Launcelot in Arthurian legend .
Aerotech tent The Aerotech tent is a tent located within Aerotech Office Park , near to the NCR sharecropper farms . The tent offers sleeping quarters to a number of Aerotech residents . Layout . There are ten beds inside the tent , none of which marked as " owned " , allowing the Courier to sleep on them . Appearances . The Aerotech tent appears only in " " . Bugs . Sometimes Bert Gunnarsson and Captain Parker can be seen floating above their beds .
The Lost Patrol The Lost Patrol is a Brotherhood of Steel side quest in " Fallout 4 " . Detailed walkthrough . This quest can be initiated in one of three ways . The Sole Survivor can be given The Lost Patrol by speaking to Paladin Danse or Lancer Captain Kells after completing Call to Arms but before triggering Shadow of Steel . Alternatively , the Pip - Boy may detect one of the emergency distress beacons while exploring , automatically activating the quest . However the quest is acquired , the Sole Survivor will need to trace the sources of three distress signals . Each beacon leads to the final resting place of a Brotherhood of Steel soldier , revealing the fate of their reconnaissance team . To complete the objective , the Survivor must loot holotapes from the fallen soldiers , then play them from their Pip - Boy . Knight Varham ' s Battlefield holotape is located in a ruined house north of Relay tower 0MC - 810 , south of Med - Tek Research and east of Taffington boathouse . Knight Astlin can be found behind a table in the recruitment office inside the National Guard training yard . Scribe Faris is found at the Revere satellite array . He is in a metal and wood structure above the ground connected to the southeast array tower . This area is inhabited by super mutants . Once all three holotapes have been played a quest marker will appear at Recon bunker Theta . Once there , the Sole Survivor will be accosted by Paladin Brandis . If the Survivor tells him the fate of his officers he will allow them to loot the items in his home , which includes a fusion core . Otherwise he will initialize combat . If the Sole Survivor is a member of the Brotherhood of Steel they can attempt to convince Brandis to return to the order through three conversation checks ranging from easy to hard difficulty . If successful , Brandis will later meet them aboard the Prydwen where he will reward them with the Survivor ' s Special . To complete the quest , the Sole Survivor must report to Paladin Danse or Captain Kells if the quest Shadow of Steel has been started and the Prydwen entered the Commonwealth .
Tesla rifle The Tesla rifle is a unique weapon in the " Fallout 4 " add - on " Automatron " . Characteristics . Bearing the unique " Lightning " legendary effect , it fires an electrical discharge that arcs between targets , and uses fusion cell s as ammunition . Due to its arcing nature , the Tesla rifle is capable of damaging multiple enemies at once , but with a limited range . It is an ideal choice for close range crowd control , e . g . feral ghouls . Location . Can only be looted from Ivey at the end of the quest Headhunting in the Fort Hagen hangar .
" Revelation " John ' s place " Revelation " John ' s place was a building in New Canaan ' s Union station . Layout . A super mutant named John ( nicknamed " Revelation " ) lives here . The building is situated in the north section of the Union Station , left of the destroyed home gardens and with a road passing through south of it . Appearances . " Revelation " John ' s place was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Silver Shroud The Silver Shroud is a fictional character in the Fallout world and the protagonist of the Silver Shroud franchise . Background . The Silver Shroud is a fictional character created by Hubris Comics . He is a mysterious vigilante who prowls the streets of Boston , terrorizing criminals across the city . He is always depicted wearing a long black trench coat with a silver scarf , a black fedora , and wielding a Silver submachine gun as his preferred weapon . His former love interest , the Mistress of Mystery , is a regular accomplice of his . According to Kent Connolly , a fan of the character , he did battle with Captain Cosmos in 2071 during a Thanksgiving crossover episode of his radio serial . Additionally , he appeared regularly as a member of The Unstoppables , along with other Hubris Comics heroes such as Grognak the Barbarian . Appearances . The Silver Shroud is seen exclusively in " Fallout 4 " .
Irradiated NCR dogtag Irradiated NCR dogtags are a quest item in " " . Characteristics . Irradiated NCR dogtags are found on dead in the irradiated remains of Camp Searchlight . These can be turned in to First Sergeant Astor during the quest We Will All Go Together , for a reward of 25 XP and 25 each .
Holy water pamphlet The holy water pamphlet is a paper note in the " Fallout 3 " add - on " Broken Steel " . Location . The note can be received from an NPC in Megaton , or it can be found pinned to every door in Megaton during Holy Water , including the door to your house and the Megaton front gate . Rosa Meitner also has one . Bugs . Everytime the Megaton cell is reloaded , another one can be found pinned to the door of your house , even when the player has taken and completed the Holy Water quest . On the PC , this can be remedied once the quest is finished by use of the console . Enter and enter , followed by and enter . This will permanently disable all of the interior Megaton pamphlets and prevent them from respawning .
Sewer ( metro ) The sewer is an underground link between Pennsylvania Avenue and Seward Square . It is part of the metro system under the Capital Wasteland , but the end points have fallen in and it can only be accessed from sewer grates . Layout . Exterior . The two entrances to the sewer are not very obvious , with one being in Seward Square and the other at Pennsylvania Avenue . Inside . The sewer interior is a medium - large sized metro tunnel , with 3 - 4 super mutants , and a high possibility of multiple super mutant overlord s spawning if one has " Broken Steel " installed and running . A door inside the tunnel opens up to a room located in the middle of the local map , with stairs that leads to a small upstairs area with several skeletons and a holodisk . Appearances . This sewer appears only in " Fallout 3 " .
Short Stories Short Stories is a side quest in " Fallout 4 " . Detailed walkthrough . You have to talk to Katy , and she will ask you to tell the children a story about the Commonwealth . You will need to wait for the next class to start ( around 9AM ) unless there is one already in session . When the class starts , you have to talk to Katy again and confirm that you ' re ready ( if asked , Katy will say to stay away from overly - violent topics , but it does not seem to change the reward you receive ) . Instantly , one of the children will ask you if you ' ve ever fought a deathclaw . From here , you can tell the straight truth about the deathclaw in Concord , say you fought it off with three shots from a pistol , or redirect the conversation elsewhere . At the end of the story , the children will thank you and you shall receive a Grognak the Barbarian comic .
My First Workbench My First Workbench is an upgrade for the Lone Wanderer ' s house or suite which adds a workbench to the house . Workbenches are used with schematics to create custom weapons from the component parts found throughout the wasteland . Making items . A workbench is used to create custom - built weapons if you have that weapon ' s schematic . These weapons include the railway rifle , Rock - It Launcher , Shishkebab , deathclaw gauntlet , Nuka - grenade , bottlecap mine , and dart gun . Notes . When the workbench is purchased , it comes with a wrench , hammer and a bottlecap mine .
Hand grenades A hand grenade is a thrown weapon that appears in all of the " Fallout " games . Most contain explosives designed to inflict damage in a wide blast radius by the fragmentation of their outer cases . Other types of grenades are used to disperse chemical or gas agents , ignite targets or materiel , cause electromagnetic pulse waves , release clouds of ionized plasma , stun targets with bright flashes of light and / or loud sound or create smoke as a means of concealment . Due to their varied nature , different grenade models may be more effective against some targets , and less effective against others . Chemical and gas models . Chemical gas grenades utilize some form of chemical reaction or chemical gas agent , like poison gasses , chemical smoke or intense heat and flames , to deliver their intended purpose . Electromagnetic pulse models . Electromagnetic pulse , or EMP , hand grenades create a powerful magnetic field that induces high currents or voltages in the effected radius , damaging electrical circuits or disruption their function . Fragmentation models . Fragmentation grenades are small hand - thrown bombs . They contain a dense core of high explosives encased in a metallic body designed to fragment upon detonation . Nuclear models . Nuclear grenades produce a very low yield nuclear explosion when detonated . Due to the size of the blast , great care must be taken to avoid injury when utilizing this type of grenade . Mini - nuke grenade . As its name would imply , the mini - nuke grenade is all the power of a mini nuke , packed into a hand - held explosive device . Only one exists in the entirety of the game . Plasma models . Plasma grenades release a burst of ionized plasma gas when detonated , rather than the typical explosion propelling fragments of normal hand grenades . Stun models . Stun grenades , also known as flash grenades or flashbangs , are non - lethal grenades used to disorient and distract targets by producing a blinding flash of light and loud sound , without causing permanent damage .
Hidden stash note The hidden stash note is a holodisk found in " Fallout 3 " . Location . In the sewer , near a couple of skeletons . The section of sewer containing the note and the supplies is entered from either the manhole in the alley east of Seward Square North Metro , or the manhole northwest of Metro Central on Pennsylvania Avenue . The tunnels are patrolled by a few leveled super mutants . Behind a door in the south part of the local map is a metal stairway leading to the skeletons , where you will find the holotape and a laser pistol . As the note indicates , at the end of the southeast tunnel you will find several ammunition , mine , and grenade boxes , along with a Tumblers Today , in a hole in the wall .
Ain ' t That a Kick in the Head ? " Ain ' t That a Kick in the Head ? " is a song broadcast on Radio New Vegas in " " . Lyrics . < poem > How lucky can one guy be ? I kissed her and she kissed me Like the fella once said , " Ain ' t that a kick in the head ? " The room was completely black I hugged her and she hugged back Like the sailor said , quote , " Ain ' t that a hole in the boat ? " My head keeps spinnin ' I go to sleep and keep grinnin ' If this is just the beginnin ' My life is gonna be beautiful I ' ve sunshine enough to spread It ' s just like the fella said " Tell me quick Ain ' t love a kick in the head ? " Like the fella once said , " Ain ' t that a kick in the head ? " Like the sailor said , quote , " Ain ' t that a hole in the boat ? " My head keeps spinnin ' I go to sleep and keep grinnin ' If this is just the beginnin ' My life ' s gonna be beautiful She ' s telling me we ' ll be wed She ' s picked out a king size bed I couldn ' t feel any better or I ' d be sick Tell me quick , oh ain ' t love a kick ? Tell me quick , ain ' t love a kick in the head ? < / poem > Behind the scenes . Ain ' t That a Kick in the Head , the first quest in " Fallout : New Vegas " , is named after this song . Video . " Ain ' t That a Kick In the Head ? "
Trog hooch Trog hooch was going to be a consumable in " Van Buren " . The trog s at Hoover Dam had a still in the Baseline creating this brew . The still was made using parts obtained from failed attempts to purify water by former Brotherhood of Steel scribes . No negative effects had been noticed by the drinkers of this brew in the short time it had been in use . Interactions with the player character . The player may have been able to upgrade or change the filters used in the still to improve the brew , but the intended effects are unknown .