naist-nlp/zeshel huggingface dataset:
High Noon at the Gulch High Noon at the Gulch is a side quest in the " Fallout 4 " add - on " Nuka - World " . Detailed walkthrough . Upon approaching Dry Rock Gulch , bloodworm s will attack the Sole Survivor . After clearing them , speak to either Sheriff Hawk or Sheriff Eagle . They will instruct the player character to talk to three other robots in order to earn a combination to access the key . Each of the robots ' quests can be bypassed with a difficult speech check or by using the Robotics Expert perk . The Giddyup Kid will ask the Survivor to track down his missing Giddyup Buttercup s . A Giddyup Buttercup toy can be found directly to the east , shoved in a trash bin at the refreshment stand . Dropping it into the circle will earn the player character a code piece . One - Eyed Ike challenges the Survivor to a duel and gives them a Western revolver for the purpose . Once he says " Draw ! " one must shoot him before he shoots them . If successful , another code piece is awarded and some ammo for Western revolver . Doc Phosphate will request the Survivor to deliver drinks to three patrons ( which are skeletons ) . Take the drinks and place them on the tables next to each patron . Once outside , however , a variety of ground creatures will attack . Upon returning , Phosphate will offer to lodge a complaint to Human Resources if player character told him that the three patrons are dead . Any dialogue option will give the player character the third code piece and some Nuka - Cola Wild . The safe with the key is located inside the outdoor theater in the middle barn . Enter Mad Mulligan ' s Mine and deal with the source of the bloodworms inside : the bloodworm queen . A number of brahmin corpses lie about the cave , which bloodworm larvae will burst out of when approached . Once the queen is dead , collect the medallion in the souvenir shop behind the chained door before leaving . Speaking to either sheriff will yield a reward of 200 caps - wearing the Silver Shroud costume and speaking as the Shroud here will garner a different response . The player character is now able to assign a raider gang to this section of the park to complete the quest . The flagpole for raising a gang flag can be found on top of the theater next to Sherrif Hawk . Notes . Special dialogue options will be available if one is dressed as the Silver Shroud , though having Gage as a companion will result in him disliking the player character every time this option is used . Bugs . Every NPC in the area may be found as " shut - down " To fix this , open the console , click each one and type on every NPC .
Peoria Peoria ( also called Preoria ) is a location in " " , which can be reached from Bunker Beta . The tribal village of Peoria is now only a mockery of the once big city of , Illinois , located halfway between Chicago and St . Louis . Background . After the Great War , only a small , primitive village was living here . They built their homes over a pre - War storehouse of fusion batteries , which they believe was a gateway between life and death . While the Whachutu tribals knew about the batteries , they did not understand their function . The storehouse was guarded by automated turret s and inhabited by radscorpions and giant cockroach es ( considered to be " evil spirits " by the tribals ) . Around 2197 , a Brotherhood of Steel squad led by the Warrior was sent to retrieve the batteries . The tribal father and village elder at that time was Chevron , a strong believer in peace and equality and the shaman was a man called Dhal , who claims he was able to see the future . The warrior and his team were granted passage to the storehouse , where they found three batteries and battled all its inhabitants , including the most dangerous of them , Roachor . The team used the facility ' s generator and switches to move deeper inside . Depending on how they used the last switch , automated turrets on the entrance could either remain nonfunctional or became activated and shoot all the villagers . If the village survives , Chevron reveals that he was using the squad to avoid his people being " cursed " by the " spirits " . However , he gives the Warrior a fourth battery . Mission . The mission in Peoria consists of obtaining 3 fusion batteries in an underground bunker . Inconsistencies . In the game , the name of the town is often misspelled ( such as on the world map ) and mispronounced as " Preoria " . R . Lee Ermey actually pronounces it both as " Peoria " and " Preoria " in the same paragraph during the briefing . Appearances . Peoria appears only in " " .
Kill Darion Kill Darion is a side quest in Fallout 2 , that requires you to infiltrate the New Khans occupied Vault 15 , and kill their leader Darion in order to break their hold on the Vault . Detailed walkthrough . In order to start the quest you must have completed the Rescue Chrissy quest . After this is done , go to Zeke , the leader of the squatters , who will give you this quest and the red keycard that gives access the elevator to Vault 15 . If you did not kill Phil when rescuing Chrissy , he will be waiting outside the elevator , where he will initiate dialogue and attack . After he is dealt with , you can enter Vault 15 via the elevator . In order to get to Darion , you will need to pass a few Khan guards . You can kill them or bypass them peacefully with a Speech check . Darion himself is located on the 3rd level of the Vault near the big computer . Upon seeing the Chosen One , Darion will initiate a short bit of dialogue , after which he will alert his bodyguards and guard dog , equip a flamer , and attack you . You only have to kill Darion in the fight that ensues , but his backup can be hard to avoid . After killing Darion , go to the first floor of the vault . The present Khans are now alerted to your presence , and will attack on sight , and can be hard to sneak past . Head for the nearest exit of the vault , and return to Zeke . You will be rewarded with 6000 XP , and will then be able to complete a deal with the NCR . Notes . Raiders ' check on the Chosen One ' s identity is not triggered upon entering the map or by proximity . Instead , they check once per game minute if they can see the character , thus making it effectively random . Since they start doing this at map load , the check will always trigger instantly after loading a game that was saved while in a raider ' s field of view .
Case , . 45 - 70 Gov ' t Case , . 45 - 70 Gov ' t is a in " " . Characteristics . This item is used as a component to create . 45 - 70 Gov ' t on the workbench along with some , primer , large rifle and powder , rifle .
Maniac Maniac was Los Alamos Nuclear Testing Facility ' s resident supercomputer in 2064 . Background . Maniac was never mentioned in text of the Reservation design document ; however a pre - War photograph of Dr . Clark and Dr . Sebastian included in the document cites MANIAC as one of their finest colleagues . Appearances . Maniac has not appeared nor is it mentioned in any published game . It may have appeared in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios , but it is not certain as it is only included in a sample picture to help demonstrate two of the characters at the location . It is not certain if it will appear in any future " Fallout " game . Behind the scenes . Several real life computers have been called ( an acronym for Mathematical Analyzer , Numerical Integrator , and Computer or Mathematical Analyzer , Numerator , Integrator , and Computer ) , two of these were built for the Los Alamos Nuclear Testing Facility .
Paul ( Fallout ) Paul is a Knight in the Brotherhood of Steel , stationed in Lost Hills in 2161 . Background . He is the head of energy weapons development for the Brotherhood , having used Vree ' s design to create the latest model of laser pistol . He is in the maintenance lab with Kyle on the third floor of the bunker . Appearances . Paul appears only in " Fallout " .
Vengeance ( Fallout 3 ) Vengeance is a unique and very powerful Gatling laser in " Fallout 3 " . Characteristics . Vengeance has one of the highest DPS ratings of all automatic weapons in " Fallout 3 " , and can handily slaughter most opponents . Like all Gatling lasers , it runs on electron charge packs . Durability . Vengeance can fire a total of about 3030 beams , the equivalent of 13 reloads , from full before breaking . Location . Vengeance can be found in the Deathclaw Sanctuary , which is located in a mountain , west of Paradise Falls near the Potomac , and southwest from Fort Constantine right next to Broadcast tower KB5 . The sanctuary outside has a small number of deathclaw s , and around ten reside in the sanctuary itself . There is also usually an Enclave outpost close to the entrance . Vengeance is found in the southeast of the sanctuary , and is located next to or sometimes in what is literally a pool of blood , surrounded by a group of green mushrooms and mutilated human remains under a rock formation . The opening to the rock formation is facing away from ones approach direction , so listen for dripping sounds , as water drips from the roof in the rock formation . Occasionally , it can be stuck under the mutilated torsos , which can be solved by shooting the body it is stuck beneath with a weapon such as the minigun or combat shotgun . Or , if one wishes to conserve ammunition , pick up the body and move it to the side , though sometimes this can result in the weapon displacing and dropping out of sight into the pool of blood . This can be solved by using Dogmeat ' s " Find me a weapon " command .
Giant ant Giant ants are large mutated insects of the family , genus , most likely black carpenter ants . Some scientists theorize this mutation comes from the effects of extended exposure to radiation . Variants . Giant ant . What they lack in individual fortitude , they make up for with relentless attacks and swarm tactics . Their exoskeleton isn ' t particularly thick , but it can turn aside weak punches and dull knives . Their mandibles can cut through most leather and plastic with ease , even snapping bones on a lucky hit . Giant ants become particularly aggressive when their queen is threatened . Giant ant queen . The mother of the ant brood , this variant is roughly four to five times larger than the average giant ant . When threatened , she buzzes her wings and will hiss at the enemy . She will then proceed to spit an acidic saliva at the enemy in an attempt to ward them off . She cannot move much , so avoidance is easy , especially in smaller spaces . Giant soldier ant . These are the colony ' s main defense against intruders . They are plentiful and can often overwhelm an enemy by either running it off or killing it on the spot ; usually the latter . This ant can often be found accompanying smaller ants as they forage . Giant worker ant . As their name suggests , these ants do most of the work around the colony . Invader ant . Two of them may be found attacking the Mutated forager ants in Shalebridge tunnels . Mutated forager ant . They are friendly and won ' t attack , even if they are attacked . Giant albino ant . A rare variation , these are found in the Hoover Dam Scum Pits . Their exoskeleton is a very pale yellow that almost looks white . Their eyes glow red like the giant albino rat , and their mandibles glow green and drip an acidic green fluid . Small numbers of these ants live in a nest back in the office area . They are ravenous and will come out fairly often to catch and drag a rat or leech back into their dark lair . Giant albino ant queen . The giant albino ant queen is found in the ant hive located in the Scum Pits of Hoover Dam . Unlike the giant albino ant , the queen ' s exoskeleton is only very pale on her abdomen . Appearances . < section begin = " Appearances " / > Giant ants appear in " Fallout 2 " , " Fallout 3 " , " " , " Fallout Shelter " , " J . E . Sawyer ' s Fallout Role - Playing Game " and were due to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . A friendly giant ant called Mr . Pinch is used as a mount by the Puppet Man in the official " One Man , and a Crate of Puppets " comic by Penny Arcade . < section end = " Appearances " / > Behind the scenes . Like many other creatures in the " Fallout " series , the giant ant draws from old black and white cinema , particularly the movie .
The Gainer The Gainer is a unique . 44 pistol found in " Fallout 4 " . Characteristics . The Gainer is a unique . 44 Magnum modified to fire incendiary bullets . It does so using the legendary weapon effect incendiary , which adds 15 points of burning damage over time . It comes equipped with the standard receiver , bull barrel , comfort grip , and a reflex sight . Whenever equipped , the player ' s controller vibrates slightly . Location . Can be found next to a skeleton in the Vitale pumphouse , an unmarked location south of the Hub City Auto Wreckers , behind a code - locked door . If you look on the wall adjacent to the code entering device , the code can be seen written on the wall ( 0 , 4 , 5 , 1 ) . Being as the player does not have the option to input a 0 in the beginning of the code , a 10 must be inputted instead , leaving the actual code as 10 , 4 , 5 , 1 . Behind the scenes . 0451 is a recurring code among many stealth shooter / RPG games made by former Looking Glass Studios developers . It first appeared in " System Shock " , and then would go on to appear in the " Deus Ex " series , " BioShock " series and " Dishonored " . The code is used as reference to the dystopian novel by Ray Bradbury .
Toxic caves The toxic caves are north of Klamath . Before the War , it was a military warehouse of some sort . Now , it ' s a radioactive cave inhabited by geckos ( little and gold , though mostly gold ) . Smiley , the trapper from Klamath , is waiting at the end of the second level for someone to save him . Layout . Every step in the green sludge inflicts damage , unless rubber boots are in the Chosen One ' s inventory . Party members will also require boots in their inventory . Boots can be found on the first level in the caves and in Trapper Town . The boots have a chance to melt as one crosses through the sludge . At higher levels ( significantly above the levels which the quest was designed for ) , boots may be completely unnecessary , as the Chosen One and their party will have enough resistance to shrug off the damage or take none at all . Wearing power armor will also negate the sludge ' s effects . If the Chosen One takes enough unprotected steps in the sludge , they may grow two extra toes a month later . Some excellent equipment can be found here provided that one has a set of electronic lock pick s and high repair skills , though the electronic lock pick Mk II sometimes doesn ' t work on some locks . On the third level , there is a security robot in the caves that will attack immediately after the Chosen One takes the elevator to the 3rd level . Loot includes a Bozar , a Glock 86 plasma pistol and a combat armor Mk II . Appearances . The toxic caves appear only in " Fallout 2 "
Broken Mask incident The Broken Mask incident took place in Diamond City at the Power Noodles bar in the year 2229 . Background . Sometime during May 2229 , a man by the name of Carter entered Diamond City and joined a group of residents at the bar at the center of the town . Carter started telling stories and making conversation with the people around him . A large group of people started to crowd around him to listen to his stories . After a few hours and having a few drinks , something in Carter shifted . He had suddenly lost his smile and his cheek started to twitch . Mr . Carter suddenly pulled out a revolver and calmly , without even thinking twice , shot Henry , the bartender , square in the head . Carter continued on his rampage , killing an additional 3 to 4 people before finally being brought down by Diamond City security . Inspection of the corpse revealed that Carter was not an actual human being at all , but was in fact an Institute synth , only more advanced than the previous generations of synths . This incident came to be known as the Broken Mask incident , and led to the people of the Commonwealth learning of the existence of 3rd generation synths . The Institute paranoia began to rise . Appearances . The Broken Mask incident is mentioned only in " Fallout 4 " .
Crocket Crocket is the head scientist of the Hubologists living in San Francisco in 2241 . Background . He is a young , slightly balding , slovenly geek with an extreme affinity for technology . Working for the Hubologists , but not quite following their teachings - he provides them with his skills in exchange for a hefty salary and some action from the ladies from time to time . A testament to his talent is the nuclear reactor installed on board the USS Quetzel , as well as a hardening process for power armor that he developed on his own . Despite being the Hubologists ' main scientist , Crocket is not that endeared to the cult . If the Chosen One decides to kill the AHS - 9 for Ken Lee , and the Shi , Crocket will not turn hostile . He will not offer the option to harden armor , however , once the conflict is over . Interactions with the player character . Quests . Get some hardened power armor from Crockett : Crocket will harden powered armor for $ 10000 per piece , but only has enough materials to perform the process twice . The money will remain on his body , so it can be stolen back or taken from his corpse if one wishes . Notes . Crocket can upgrade infinite amounts of power armor if he is promised fuel for the USS Quetzel , or the PMV Valdez in return by talking to Jing Tie Gahng about it . Appearances . Crocket appears only in " Fallout 2 " .
Bring Renesco some glasses Bring Renesco some glasses is an unmarked quest in " Fallout 2 " . Detailed walkthrough . You need to steal ( or loot ) the spectacles from the professor ' s radscorpion in Broken Hills and bring them to Renesco in New Reno . You ' ll have the opportunity to ask him for money , a discount on his wares , or to just let him keep them , then possibly get the Pip - Boy medical enhancer . The only way to get the enhancer is to ask Renesco about his new glasses about 20 times .
Enter NCR and return to Stark Enter NCR and return to Stark is a quest in " Fallout 2 " . Detailed walkthrough . After completing Sergeant Stark ' s previous quest , you can ask him for another job . The sergeant received intel on the NCR expanding their military strength and this worries him . He tasks you with finding a route to NCR along with entering the town to scope it out . He also conveniently marks the location on your map . Travel to the republic ' s capital and enter the town . You can explore it if you like , but all that ' s required is that you go in but once . Head back to Vault City and report back to Stark .
Maple ' s garb Maple ' s garb is a piece of clothing in " Fallout 3 " , a unique variant of the Oasis robe . Characteristics . Without the use of glitching , this armor has the second highest damage reduction - to - weight ratio in the game ( the highest being General Jingwei ' s uniform ) , making it an excellent choice for sneaking characters , although those with the Silent Running perk will find it much less useful , as weight is not a factor in sneaking with the perk . It can be repaired with all wasteland outfit s and roving trader outfit s . Location . Maple ' s garb is rewarded from Branchtender Maple if you choose to help Tree Father Birch to stop the growth of Harold . This is done by applying Birch ' s sap to Harold ' s heart , which is located in the caves beneath Oasis .
Full metal jacket A full metal jacket , or FMJ , is by far the most common bullet type . Common design has a copper jacket encasing a large lead core . This bullet type deforms depending on point of impact and obstructions , rather than expanding ( " mushrooming " ) . This and its fair performance against both flesh and armor make it a popular choice with gunslingers . They never suffer penalties , but don ' t get the damage bonus of JHP ammo , or the armor - punching power of AP ammo . Ammo types . " Fallout Tactics " . There are no types of FMJ ammo in " Fallout Tactics " . The . 44 Magnum variant has been replaced by . 44 Magnum ball , and . 223 weapons were changed to accept 7 . 62mm .
Dave Handy Dave Handy is one of the Hubologists in 2241 . Background . Dave Handy is a a sandy - haired man with a hopeful glint to his eye . He is a recruiter for Hubology . Originally from Canada , he decided to travel to San Francisco after seeing Vikki Goldman in one of her porn movies so that she could fall in love with him . Notes . Billy in the Den jokes about Dave ' s porn collection and getting " Handy " ( mastrubating ) . Appearances . Dave Handy appears only in " Fallout 2 " . Behind the scenes . He was named after " Fallout " and " Fallout 2 " designer David Hendee .
Navarro gas station The Navarro gas station is a location lying on the coast of the Pacific Ocean . It looks like a typical Poseidon Oil Gasoline station , adjacent to a road and surrounded by a long dead forest . A single man wearing colorful purple robes , old Chris , lives here , talking to the odd traveler . The station acts as a checkpoint for the Enclave ' s military base , Navarro - the sentry ' s role is to turn away any undesirables and receive replacement recruits from other mainland bases . He is supposed to clear them and direct through the minefield in the forest next to the station . Layout . A simple gas station , with a forest . In the south - west is a vent ( an access to the base ) , a road to north - west and inside is a direct entrance to the Navarro base . Accessing the main base . The main base can be accessed through the exit grid to the north , leading to the entrance , a trap door in the shack leading to an access tunnel and the ventilation entrance on the edge of the forest to the west . Appearances . Navarro gas station appears only in " Fallout 2 " .
Betty Buttercup Betty Buttercup is a junk item in the " Fallout 4 " Creation Club content " Horse Power Armor " . Background . Betty Buttercup was a Giddyup Buttercup head , whom Scabby felt truly understood him . It asked Scabby to " protect her friends , " which he did instead of fixing up the gang ' s power armor . On October 15 , the gang removed her head from Scabby ' s coat and kicked her around until they " smashed her to bits . " Her last known act after this was to ask Scabby to seek revenge . Characteristics . Betty Buttercup appears to be the head of a Giddyup Buttercup . Crafting . Betty Buttercup can be broken down into its individual components for use in crafting : Location . Found on Scabby in the Wilson Atomatoys Corporate HQ . Bugs . If dropped inside of or around the Red Rocket truck stop , it can cause the workshop ' s colors to distort when viewed from a distance .
X6 - 88 X6 - 88 is a synth working as a Courser for the Institute in the Commonwealth in 2287 . He is a possible companion to the Sole Survivor . Background . X6 - 88 is an Institute Courser , designed for high - risk assault and retrieval operations above ground . X6 is very capable at engaging enemies at range and is equally capable of direct assault and more subtle approaches . He speaks in an animated , robotic style fashion . X6 - 88 is first seen by the Sole Survivor inside of Kellogg ' s memories , giving the merc a mission to hunt down Virgil . He also takes S9 - 23 to the Institute in the memory . Shortly after arriving at the Institute , Father tasks the Sole Survivor with helping to retrieve the leader of a band of raiders , Gabriel , a mind - wiped runaway synth formerly known as B5 - 92 from Libertalia . X6 - 88 is the courser dispatched to aid in this task . Completing the later quest Mankind - Redefined makes him available as a companion for the Sole Survivor . He can be found at the Synth Retention Bureau . If he is not there , he can be found north - northeast of Nordhagen Beach settlement near a beached fishing boat . Appearances . X6 - 88 appears only in " Fallout 4 " .