naist-nlp/zeshel huggingface dataset:
ED - E Eyebot Duraframe Subject E , also known as ED - E ( pronounced " Eddie " or " E - D - E " ) , is a Duraframe eyebot and possible in 2281 . It is first found in defunct state at the Nash residence in Primm . Background . ED - E is an Enclave eyebot from the East Coast , built by Whitley at Adams Air Force Base . ED - E is a prototype " duraframe " model . ED - E and its fellows in The Divide have been enhanced for regular combat as opposed to the original model , which functioned primarily as a mobile radio transmitter . However , since the war of 2277 , when the Enclave necessitated an increased production of the Hellfire armor , eyebot production was halted , making ED - E the last known surviving model . At Adams Air Force Base , Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED - E ' s logs , then dispatched it on a cross - country journey to Navarro , past Rockville , Hagerstown , the Pitt , Denver , Nephi , Zion Canyon , Caliente , the Hub , Necropolis , Lost Hills and San Francisco . ED - E ' s first stop was a hidden Enclave outpost in Chicago for upgrades and repairs . It then traveled across the Mojave Wasteland , where it was shot twice by an unidentified sniper , dealing a large amount of damage . This eventually left it deactivated near Primm , where it was found and taken in by an unnamed courier of the Mojave Express and delivered to Johnson Nash . Unable to repair it himself , Nash left ED - E to languish on the Primm ' s branch office counter , where it remained ignored as escaped convict s took over the town . When the Courier arrives in Primm , they are able to repair ED - E and , in turn , it becomes their companion . Although ED - E still retains all of its data and understanding of its mission , its internal positioning hardware is badly damaged . The only reason it has not been seized by interested parties is because ED - E has not communicated its special mission to anyone . Interactions with the player character . Other interactions . When first found in the Nash residence at Primm , ED - E is broken and lying on a counter . It can be repaired by having one of the following : Appearances . ED - E appears in " " and on the cover of " All Roads " . A clone of ED - E also appears in the " Lonesome Road " , as a companion . Behind the scenes . ED - E ' s character arc was designed by Akil Hooper .
Parsons State Insane Asylum The Parsons State Insane Asylum is a location in the Commonwealth in 2287 . Background . Built by the Cabot family , the Parson State Insane Asylum was home to and cared for Boston area residents deemed mentally ill or insane . Subterranean rooms were constructed in the facility ' s basement to house the most difficult cases , including Lorenzo Cabot . In 1894 , Lorenzo Cabot returned from an archaeological expedition in the Middle East to find the lost city of Ubar . He brought back a mysterious artifact which bestowed him with supernatural powers . His son Jack Cabot ordered him to be imprisoned in the asylum for the safety of him and his family . In the years following the Great War , the Cabots hired a security team to protect Lorenzo and the asylum , in order to prevent the archaeologist from being freed and his powers from exploitation by outsiders . Layout . A multi - level building . There are a number of locked doors and safes to be found . Appearances . The Parsons State Insane Asylum appears only in " Fallout 4 " .
Jericho ( character ) Jericho is a character and possible companion living in Megaton in 2277 . Background . Jericho was born in 2212 . He was once a dangerous raider out in the Capital Wasteland , who killed and stole for measly amounts of caps and loot . After fighting with the raiders for many years and becoming a crack shot with a rifle , Jericho settled down in Megaton to enjoy his twilight years , but he didn ' t lose his raider ways . The smarmy , rude Jericho helps protect the town , but still gets drunk and curses at passersby . He ' s thought about getting back out into the wastes to fight again , but not without some caps for " equipment . " Jericho occasionally does some odd jobs for Colin Moriarty . Reading Moriarty ' s terminal suggests that Jericho may have once attempted to rape Jenny Stahl . Although this cannot be brought up in conversation , Jericho and Jenny may exchange dialogue that can relate back to this . Appearances . Jericho appears in " Fallout 3 " and in " Fallout Shelter " . Bugs . Like all other Megaton characters , Jericho might go missing or turn up dead . See recovering missing non - player character in " Fallout 3 " on how to resolve this issue .
National Guard armory The National Guard armory is an unmarked location found in the Commonwealth in 2287 . It is located directly behind the barracks and the recruitment office at the National Guard training yard . The armory can be unlocked from a terminal inside the barracks or with master level lockpicking . Layout . The armory consists of 3 small rooms . The first room the player comes to has four laser tripwires , which activate a machine gun turret and a protectron when tripped . To the rear of the first is another room which contains a weapons workbench and an armor workbench as well as a feral ghoul , who is lying on the ground . This room also contains a green trunk which contains random ammo and weapons . To the right of the first room , and behind the locked security door , is the power armor storage room . The terminal can be accessed with the National Guard officer ' s password which is located on the second floor of the recruitment office . The room contains a leveled feral ghoul , as well as the power armor frame and assorted ammo and junk . The action of unlocking the room with the power armor frame will also open the small building behind the Armory building , activating and releasing the sentry bot inside , which can cause problems for those of lower level or those unprepared for a fight . Appearances . The National Guard armory only appears in " Fallout 4 " .
Strike team Strike teams are as flexible as they are powerful . Consisting of two to four members chosen for specific combat effectiveness , strike teams back up the Lone Wanderer as they enter the theater of war . Strike teams include infantrymen , grenadiers , missile units , snipers and the two robotic units : the Mister Gutsy and sentry bot . They work effectively under the command of Sergeant Montgomery . During the Paving the Way quest in the " " add - on for " Fallout 3 " , the player character commands an interactive strike team via commands to Sergeant Benjamin Montgomery . In total the player character has 5 recruitment marker s to spend . Once selected , their team composition is final and cannot be changed again via terminal . Replacements for dead or dismissed team members can be ordered via Montgomery . One can dismiss a team member by simply speaking to it . The gender and race of the human strike team members is random . Strike team infantryman . A rifleman clad in winterized combat armor with matching helmet who is armed with an R91 assault rifle . Costs 1 recruitment marker . Strike team grenadier . This soldier wears winterized combat armor with matching helmet and is armed with a 10mm SMG and 5 frag grenades . Costs 1 recruitment marker . Strike team missile unit . Strike team missile units are protected by winterized combat armor with matching helmet and carry a N99 10mm pistol as well as a missile launcher . Costs 2 recruitment markers . Strike team sniper . Like the other human team members , snipers wear winterized combat armor with matching helmet . Their armament consists of a trench knife and a sniper rifle . Costs 2 recruitment markers . Strike team Mister Gutsy . A costly addition to one ' s team , this winterized Mister Gutsy is armed with a plasma weapon and a flamer . Costs 3 recruitment markers . Strike team sentry bot . The most expensive option is a winterized sentry bot with a built - in minigun and missile launcher . Costs 4 recruitment markers .
Chuck ( Fallout ) Chuck is a fortune teller in Adytum around 2161 . Background . He condones the Regulators ' control over his fellow citizens ' lives . He can be found in his own tent , with a red shirt , and is extremely opinionated and vocal about his beliefs . Appearances . Chuck appears only in " Fallout " . Bugs . It is possible to get an extra Luck point when talking to Chuck the first time , then asking for advice . This only works as long as Chuck is not asked about his job until after receiving the Luck bonus .
Frieda Van Graff Frieda Van Graff is the owner and operator of Frieda ' s Firearms store in Hoover Dam in 2253 . Background . Frieda is not originally from Hoover Dam . She hails from Redding , and was born into the Van Graff family . She was born to Tiaret Van Graff , and is the sister of prisoner Jean - Baptiste Cutting . She knows very little about her half - brother , except that he has been missing for a few years now . Frieda is attractive , but she is very hard , like an old bar - fly . She doesn ' t take crap from anyone and would just as soon shoot them as to serve them . She expects a courteous customer , and if she doesn ' t feel respected , she refuses to do business until the customer changes their ways . In the " " it is revealed Frieda was once the manager of the Van Graffs New Vegas branch , the Silver Rush , before taking off to pursue " the opportunity of a lifetime . " Appearances . Frieda was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios , but is also mentioned in " " .
Railway rifle ( Fallout 4 ) The railway rifle is a weapon in " Fallout 4 " . Characteristics . The railway rifle fires railway spikes as projectiles in the same manner as a crossbow or a flechette gun . These are rarely found as ammunition , but are cheap to buy and may be recovered from enemies slain using the weapon . In exchange , the railway rifle has become enormously more powerful from its last iteration while retaining its ability to do extreme damage to limbs - - sometimes even pinning detached ones to walls . The railway rifle is most effective in VATS at close to mid ranges , although its range is somewhat increased from its last incarnation and can be greatly increased with modification . The reason that the rifle is more effective in VATS is that the nails seems to have a slight traveltime which makes it harder to hit enemies further away . This travel time reduces the efficiency of the railway rifle as a sniper weapon . However , a scoped railway rifle can still be a devastating sniper weapon for use against unaware enemies because of its massive damage and the fact that it is almost completely silent . In addition , a train whistle can be heard when reloading the weapon .
Burgundy bottle Burgundy bottle is a junk item in " Fallout 4 " . Characteristics . The burgundy bottle is a large glass bottle what originally used to store burgundy , as the name implies . Its contents have long been disposed of . Crafting . The burgundy bottle can be broken down into its base components for use in crafting : The burgundy day bottle can also be used to produce purified water at a water pump in Survival mode .
Latimer residence The Latimer residence is a location in Diamond City in 2287 . It belongs to Malcom and Nelson Latimer . The Latimer residence key is needed to enter the house without lockpicking . Layout . The Latimer residence is a simple , large , rectangular room with a couple of couches , a bed , shelving , a table and chairs , a few dressers and a pool table . This residence wouldn ' t be remarkable at all if it weren ' t for the rather bizarre addition of a rowboat , complete with water . There is nothing of considerable value in or under the boat . There is no explanation as to why there is a boat inside this residence , or as to how it got inside . The rest of the residence has a fair amount of scrappable items and low - grade loot . Appearances . The Latimer residence appears only in " Fallout 4 " .
Zip ' s Nuka Fix Zip ' s Nuka Fix is an unmarked and repeatable quest in " Fallout 3 " . Detailed walkthrough . Zip in Little Lamplight will trade various items for Nuka - Cola to satisfy his Nuka - Cola addiction . Rewards . The reward received depends on the player ' s Barter skill and an added in random factor . The following table lists chances of getting every possible reward .
Germany Germany was a country in Europe before the Great War . The affairs of the German region after World War II , such as the east and west partition in our world , are unknown due to the divergence ; although the continued existence of the Soviet Union strongly indicates that the German division was still in place . By 2060 , as the European Commonwealth dissolved , the country fell into disarray , bickering and quarreling with its neighbors over the last few remaining resources on Earth . Background . Germany is the country of origin and the creators of the renowned PPK12 Gauss pistol , M72 Gauss rifle , MP9 10mm SMG and the Vindicator minigun . Many major technologies were created by Germans such as Hans Geiger and Werner Heisenberg . Little is known about the country in - game , outside the above references , although the presence of Gauss rifle s in mainland United States in copious amounts , as well as the employment of a strikingly similar weapon system by the Chinese , implies the Germans had equal opportunity business deals with both sides of the Great War . Vault - Tec scientist Stanislaus Braun was from Kronach , a town in the state of Bavaria in southeastern Germany . In " Fallout 3 " , Agatha ' s Station plays three songs by the German composer . In addition , music from Gerhard Trede is played on Galaxy News Radio . In " " , music by , , Johann Sebastian Bach , Gerhard Trede , and are featured . In the " " " Honest Hearts " , the language of the Dead Horses tribe was created with parts of the German language . In the " Fallout 4 " add - on " Nuka - World " , the city of Düsseldorf is mentioned in Wixon ' s shovel museum . In " Fallout Tactics " and " " , German car manufacturer Volkswagen is referenced . In " " , a vehicle that the developers hoped would have been a 1959 Volkswagen Beetle was to have been located near Vault 39 . Appearances . Germany is referenced in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " and its " Honest Hearts " , " Fallout 4 ' s " add - on " Nuka - World " , " Fallout Tactics " , " " , and was to be referenced " " , and " Van Buren " .
Vault City courtyard The Vault City courtyard area is the first district of Vault City an outsider enters and hardly an indicator of the splendor of the main city . Layout . Outsiders ( non - vault citizens ) live here . Beside the houses and the prison , there is also Happy Harry ' s store , the Spitoon , and the " hospital " . John Cassidy ( a possible companion ) and his bar can be found here .
Find Mr . Nixon Find Mr . Nixon is a quest in " Fallout 2 " . Detailed walkthrough . Young Curtis can be found standing south of the Spitoon in the Vault City courtyard . He has lost his little Mr . Nixon doll somewhere in the vicinity . Search to the northeast of where Curtis is standing and you should see some stacked wooded boxes next to Cassidy ' s bar . The doll is hidden between the wall and the crates . Grab it and take it back to the boy . Rewards . Now , depending on if you ' re playing as good or evil , you have two options : Either way , you get basically the same reward . Notes . After completing the quest , Curtis says multiple things in the form of floats . One of them points you to a pile of rocks nearby that hides a wrench . The Chosen One will need it for the Deliver pliers ( tools ) and a wrench to Valerie quest .
Tiana Alston Tiana Alston is a dead wastelander in Nuka - World in 2287 . She can be found at one of the three entrances to the Galactic Zone . Background . Tiana Alston is the daughter of Kendell Alston and a former settler in the Nuka - World park . Prior to the arrival of the Nuka - World raiders , she would accompany her father and his crew into Starport Nuka while they looked for salvage . She mostly enjoyed interacting with and studying the technology in the park , leading to her discovery of Star Control and its functions . The arrival of Colter and his gangs prompted her father to activate it as a means of defense , despite Tiana ' s warnings that there weren ' t enough star core s gathered to properly control the system ' s functions , resulting in the robots becoming hostile to everyone in the park . Her log ' s last entry stated that the surviving settlers would wait until dark to try and escape the park . Her body can be found by the Sole Survivor outside of the gates to Starport Nuka . Notes . The quest will direct the Sole Survivor to one of the battlesites with Tiana . The other sites will then both have 3 traders spawned . Appearances . Tiana Alston appears only in the " Fallout 4 " add - on " Nuka - World " .
Smith & Wesson Smith & Wesson was a pre - War firearms manufacturer in the United States . Background . They are known for the Smith & Wesson M29 , its speed load version and the Smith & Wesson . 32 pistol . Appearances . The Smith & Wesson M29 appears in " Fallout 2 " and " " , the speed load version appears only in " Fallout 2 " and the Smith & Wesson . 32 pistol appears in " Fallout 3 " and " Fallout Shelter " . They were to make the Smith & Wesson ASP in the canceled " Fallout Extreme " . Behind the scenes . The real - world equivalent .
Cuddles ' toy car Cuddles ' toy car is a unique in " " . Background . Two of the computers in the Black Mountain prison building have a series of messages describing Raul ' s interaction with Cuddles , a local super mutant who wants Raul to fix his car . Although Raul tells Cuddles that the car cannot be made to run , Cuddles fails to understand the nature of the problem and even goes so far as to bring in gas . His increasing rage at Raul ' s inability to help him results in him attacking Raul , causing Tabitha to kill Cuddles to prevent the loss of her only mechanic . Characteristics . Cuddles ' toy car is aesthetically identical to the other toy cars in the Mojave Wasteland .
Tims Mister Tims is an agent of the Railroad living in the Commonwealth in 2287 . Interactions with the player character . Quests . Randolph Safehouse : Tims will leave dead drops in the form of six Randolph station holotapes for the Sole Survivor , containing information about possible hazards to the Railroad ' s escort and escape of synth s out of the Commonwealth . Once the sixth and last Randolph Safehouse mission has been completed , he will appear in the Railroad HQ , where he thanks the Sole Survivor upon the behalf of all the agents at Randolph Safehouse and rewards them the Institute Killer weave mod . Tims tells the Sole Survivor that Randolph Safehouse had to be abandoned due to safety concerns , and that his runner is now looking for a replacement safehouse . Notes . During the events of Tactical Thinking , Tims is moved outside of the playable area in the Railroad HQ , but not disabled . This makes it possible to hear passive combat dialogue from him as you are engaged in combat with the Railroad . Appearances . Tims appears only in " Fallout 4 " .
Lucius Lucius is a high - ranking member and aging veteran of Caesar ' s Legion . He is one of Caesar ' s most trusted men and the head of the Praetorian guard , a detachment of the main army tasked with protecting important Legion officials in 2281 . Background . Lucius is an old legionary in Caesar ' s Legion . He became a Praetorian Guard in 2268 , and became their leader in 2276 . In 2277 , he took part in the First Battle of Hoover Dam under the command of the legate , Joshua Graham , and therefore is one of the few who know who the Burned Man really is . During the battle , he found himself in Boulder City , but he managed to survive the trap of 1st Recon snipers set by the NCR . In 2281 , if Benny is captured by Caesar ' s Legion , it ' s he who tortures Benny to learn the purpose of the platinum chip . Interactions with the player character . Other interactions . With an Unarmed skill of 50 , Lucius can be asked to teach the Praetorian unarmed technique , Legion Assault . However , he will not teach you if you have a poor reputation with Caesar ' s Legion . If the Courier has the required Unarmed skill but has low intelligence , the dialogue option to learn Legion Assault will change into " Can you teach me how to fight like the Pray - whatever ? " Notes . Despite his age , he has been able to maintain his position in the Praetorian guard for thirteen years , as no one has challenged him in a battle to the death to take his place at the head of the Guard . Caesar suspects this may be more out of his subordinates ' respect for Lucius than a result of his strength . Appearances . Lucius appears only in " " .
Cerulean Robotics terminal access card Cerulean Robotics terminal access card is a in " " . Location . It is added to the player ' s Pip - Boy after picking up the access card in an Average locked tool cabinet , north of the interior side of Cerulean Robotics . The terminal access card is used on the protectron programming interface terminal in the Wang Dang Atomic Tango quest .
Prost bar The Prost bar is an unmarked location in the Commonwealth in 2287 . The entrance to the bar is southwest of Massachusetts State House and directly west of the gazebo at Swan ' s Pond . Layout . The location has a main room with two small rooms connected to it - a room with a pool table and an office . In the office is a novice locked safe and a Master locked steamer trunk . There are no living occupants . Notable loot . Two baseball grenade s on the desk in the office . Notes . While the Fallout 4 Vault Dweller ' s Survival Guide lists the location as belonging to Boston Common , the cell name hints that it is part of Beacon Hill . The exit to the bar refers to it as being in Back Bay . Appearances . The Prost bar only appears in " Fallout 4 " .
Moonbeam Outdoor Cinema Moonbeam Outdoor Cinema is a location in the Capital Wasteland . Background . According to Evan King , this is one of the three possible locations where members of the The Family have been spotted . Layout . Located directly northwest of Big Town , the Moonbeam Cinema is a broken - down outdoor theater with a few cars and picnic tables . It seems to be a small base for super mutant s , who are staging attacks on nearby Big Town . Inhabitants . Super mutants ( including overlords if the " Broken Steel " add - on is installed ) , depending on the player ' s current level , can be found amongst the picnic tables . A super mutant with a minigun and either another super mutant with a missile launcher or a centaur are often hiding in a nearby trailer . After The Waters of Life , there is a chance of a vertibird dropping off Enclave soldiers to the east of here . Notable loot . One " Pugilism Illustrated " on one of the two picnic tables closest to the screen , in the middle part of this area . Appearances . Moonbeam Outdoor Cinema appears only in " Fallout 3 " .
Anti - mat . rifle CF parts The anti - materiel rifle carbon fiber parts is a for the GRA anti - materiel rifle in the " " " Gun Runners ' Arsenal " . Effects . This mod decreases the weapons weight by 7 pounds , from 20 to 13 pounds . Visually , it replaces the wooden stock and grip with a black , synthetic material . Locations . Sold by : Notes . With the Heavyweight perk , a non - modded anti - materiel rifle will weigh 10 pounds . Once you add the carbon fiber parts , it will weigh 6 . 5 pounds , instead of three pounds . The perk affects the rifle ' s modded base weight ( which is 13 pounds with the carbon fiber parts ) instead of its existing weight .
Paul Eiding Paul Eiding is an American voice - actor best known for his performance as Roy Campbell in the " " series of videogames . In " Fallout 3 " , Eiding voiced the roles of Nathaniel Vargas , Tree Father Birch , Abraham Washington , Evan King , Arkansas , Daniel Littlehorn , Dr . Zimmer , Walter , and most elderly male NPCs in " Fallout 3 " . In " Fallout 4 " , he voiced the Vault - Tec rep , and can be presumed to voice other characters as well .