naist-nlp/zeshel huggingface dataset:
Eagle ( The Spirits Within ) The Eagle is a reoccurring motif in the movie " " . Appearances . The Eagle . First appearing soaring above the Tucson wastelands , the eagle represented the continuation of Earth ' s wildlife despite the Phantom invasion . The eagle appears again soaring above the remains of the Leonid Meteor after its destruction at the hands of the Zeus Cannon and Gaia . During both appearances Gray Edwards is shown watching the eagle with interest . Although not possessing an obvious association with any character in the movie , the eagle might be best suited to Gray Edwards , due to his traits and various quips about his personality that might seem " eagle - like " . Aircraft . With the exception of the Zeus Cannon all the aircraft / spacecraft featured in the film had designs reflecting various poses of eagles in flight . United States of America . The national animal symbol of the United States of America , the eagle , might well have been an influence in the very setting and location of where the movie takes place . Some Native American peoples revere eagles as sacred religious objects and the significance of feathers and parts of Bald and Golden Eagles are often comparable to the Bible and crucifix . In the cultures of the Northwest Coast the Eagle is a supernatural being and ancestor , and features in the heraldic crests of important clans . These crests are known as totem poles . The USMF . Eagle feathers are often used in various ceremonies and are used to honor noteworthy achievements and qualities such as exceptional leadership and bravery . The eagle feather , or more accurately the eagle wing , is prominently represented in the modern US military through coat of arms , badges , and medals . These examples remain in the movie ' s United States Military Force with its members , particularly the higher staff , donning eagle wing paraphernalia .
Imperio Imperio is one of the Divine Generals in " Final Fantasy Dimensions " . Story . As the Warriors of Light and Darkness approach the entrance Castle Avalon , an unfamiliar voice calls out to them from within the castle walls . The voice belongs to Imperio , who welcomes the party to the castle , and declares they are to be treated as ' guests of honor ' by the Emperor . Further inside , Vata warns the party that the four Divine Generals are present and mentions Imperio by name . He also speaks of Gehenna , general of Darkness , whom he claims has been seen by no man . After the defeat of Cocytus and Shango , the party ventures forth to the throne room , where Imperio stands to the right of the Emperor ' s throne . The General congratulates the heroes on their bravery , and thanks them for showing the Empire the extent of power contained within the crystals . Imperio demands the crystals be handed to the Emperor , as he claims the original purpose of the warriors was to find each of the crystals and deliver them to the Empire . After they refuse , Imperio attacks them . Halfway through the battle , he changes into Gehenna of the Darkness , his alter ego , but still fails to take the crystals and is destroyed . Battle . Light Avatar is a light - type enemy created in Imperio ' s image . Other appearances . " Final Fantasy Trading Card Game " . Imperio appears on a card .
Sewers ( Final Fantasy III ) The Sewers are a dungeon in " Final Fantasy III " , located in the town of Amur . Delilah , a hermit , resides inside this monster den . Story . The party enters the sewers in search of the Levigrass Shoes held by Delilah , an old woman living in the Sewers . Near the end of the Sewers they find the Four Old Men in an hassle , attacked by four Gigantoads . After saving them , the four Old Men accept that the Warriors truly are the real Warriors of the Light . Further ahead , the party is attacked by Delilah , who refuses to give them the Levigrass Shoes . She is stopped by the four Old Men , who defend the Warriors and bring the woman to reason . After this , the party is able to enter Goldor Manor . Musical themes . The background music that plays at the Sewers is the " Dungeon " theme .
Island Cave Island Cave is a location in " The Final Fantasy Legend " , located directly north of Port Town . The caves are connected to various islands . Story . The main characters ventures into the cave in search of the island that can sail like a ship .
Cecil ( The After Years boss ) Cecil is faced in battle as a boss three times in " " . He is fought in flashbacks in the Lunarian ' s Tale , and in the main story in the final tale , The Crystals . The battles are scripted and for story - telling purposes . Battle . Lunarian ' s Tale . The battles featuring Cecil are scripted and cannot be affected by the player . In the first battle Cecil will attack Golbez twice , and on the third strike instantly kills Golbez . The player can acquire a unique weapon for Golbez , the , by opening the item menu before Cecil kills Golbez and pressing to view Golbez ' s equipment , then un - equipping the sword so it will appear in the inventory when the proper tale begins . At the end of the tale , the player faces Cecil with other party members in two flashbacks . The player ' s actions in both flashbacks are meaningless — they cannot do enough damage to kill Cecil or his allies , and they will not do enough to kill Golbez , and eventually the fights end in story sequences . The Crystals . Cecil will face the party in scripted encounters in cutscenes as the player progresses through the tale . For the eventual true fight , he will summon Odin to aid him , but Odin will not attack . Cecil will only use physical attacks , but they can be quite powerful . After several rounds of fighting , Odin will speak and then turn on and defeat Cecil , ending the fight . It does not matter if the player focuses on attacking Odin or Cecil , they merely need to fight and stay alive until Odin comes to his senses . Cecil is fought one last time in the ending sequence , being fought with just Ceodore . Much like battles in the Lunarian ' s Tale , the battle cannot be lost or won , and will end automatically after a few turns . Strategy . Rosa and Kain can buff the party with Blink and Protect , and if he is at a high enough level , Ceodore can also use Blink . Together , the three can keep Blink status on the entire party and stay protected from Cecil ' s blows .
Gray Bomb ( Final Fantasy IV - Interlude - ) The Gray Bomb is an enemy from " Final Fantasy IV - Interlude - " . Gray Bombs attack in packs , often alongside the more powerful Balloon enemy , and they possess a weak physical attack , but should be defeated with a single hit . However if left long enough they may Self - Destruct , dealing damage to one character equal to the amount of HP the Gray Bomb had left . If there are more than four Bombs , the player should consider using Yang ' s and the Monks ' ability Kick to defeat them all at once .
Piscodaemon ( Final Fantasy XII ) The Piscodaemon is a Rank V Mark from " Final Fantasy XII " found in the Gate of Fire area of Giruvegan . The hunt becomes available after the storyline events at Giruvegan . Originally Piscodaemon was a nu mou named Ashkroft who became a master of the dark arts and was sealed away by the Gran Kiltias Anastasis , but by the time of Anastasis ' s death , the seal fades and Ashkroft emerges a demon . Battle . Some other monsters , such as Malboros , will join the fight if Piscodaemon is near them . Piscodaemon likes to cast high level magicks , mostly Darkra and Darkga . Some of his attacks inflict status ailments , most notably Disable . When his HP is left around 20 % , Piscodaemon will begin a Physical Anti - Magick . Strategy . Before fighting Piscodaemon , the player should equip the party with armor that protects against Dark , and accessories that protect against Disable . It is best to defeat the enemies around Piscodaemon before focusing on defeating him , since the Vivians ' Putrid Breath can be a serious disadvantage . If the party doesn ' t have equipment to protect against Dark , they can simply cast Shell / Shellga . A good first move is to dispel the Piscodaemon . When Piscodaemon begins a Physical Anti - Magick the party must blast him with high - level magicks . If Reddas is in the party the player can cast Berserk on him along with Haste and Bravery , and he can take Piscodaemon out almost single - handedly .
Dark Wizard ( Final Fantasy ) The Dark Wizard , also known as the MAGE in the Nintendo Entertainment System version , is an enemy in the original " Final Fantasy " . They are small Dark Elves with a red coloration . The physical counterpart and palette swaps of this enemy are the Dark Fighter and Astos . Battle . Untimely encounters with a Dark Wizard can result in a party being destroyed outright . As its name suggests , the Dark Wizard utilizes magic in battle , including Firaga , Thundaga , Scourge , Death , and Slowra . Fortunately they tend to be slow to react and will use physical attacks just as often as casting spells - but when they do cast spells , you can be in serious trouble if you are already weakened , at low level , or they appear in larger groups . The Silence spell can be a life - saver in battles with these horrors , as can NulShock , NulBlaze , NulDeath , and Protect Rings . It is best to use physical attacks in battle , as they do not have any elemental weaknesses . They appear in the Cavern of Ice , and in the third basement of the Chaos Shrine . Usually , Dark Wizards appear in groups of one to four elves , though in the Chaos Shrine , they can appear in even larger packs . They also serve as the guardians of the chest on the right hand side of the Levistone .
Ruined Village The Ruined Village is a location from " " . It is the former home of the villagers . Story . Two thousand years ago , the Ruined Village was the home to all of the people currently residing in the Village , with the exceptions of the Hero and Norschtalen . The day Larkeicus discovered a crystal was in the forest , he attacked the Villagers . Eventually , Sherlotta was the only one left alive , and she fled to the forest . Larkeicus followed and captured Sherlotta by the Crystal Core . Abandoning the crystal he took Sherlotta with him , leaving but a lifeless village behind him . The ghosts of the villagers and the immortal Sherlotta lived there , until Sherlotta found the Hero abandoned in the forest . They built a new village for the child , while the old village was left to rot . Gameplay . The Ruined Village can be accessed only after completing the events of the Graveyard , and then proceeding through the new paths that have opened up in the Forest in back of the new Village .
Solution 9 Solution 9 is a recurring ability in the series . It is a Limit Break - esque ability used by Zidane Tribal . It may be named so as an allusion to the number nine as it originates from " Final Fantasy IX " . Appearances . " Final Fantasy IX " . Solution 9 is an ability used by Zidane only while in Trance and while having access to the ability Lucky Seven . It inflicts massive non - elemental damage to one enemy equal to 300 % of Zidane ' s regular attack at the cost of 48 MP . " Dissidia Final Fantasy " . Solution 9 is an aerial Bravery magic attack used by Zidane , learned at level 24 . It requires 140 AP to master and 30 CP to equip ( 15 when mastered ) , has Ranged Low priority , and is capable of Feint . " Dissidia 012 Final Fantasy " . Solution 9 returns as a Bravery attack for Zidane , learned at level 23 . It now costs 100 AP to master but is otherwise the same as before . Etymology . The ability is likely named thusly as an allusion to number 9 , a recurring element in " Final Fantasy IX " .
Synergist ( Final Fantasy XIII ) Synergist is a paradigm role in " Final Fantasy XIII " whose main function is to support allies with an array of magical enhancements . It is symbolized by the initials SYN and the color purple . Profile . Being in the Synergist role boosts the status enhancements ' duration and the bonus is boosted further by having more Synergists in the current formation . The amount of bonus depends on the role level . A character can have maximum of eight status enhancements at one time . Synergist is a primary role for Sazh and Hope , and a secondary role for Lightning , Snow , Vanille , and Fang . The player earns the Synergist ' s Seal achievement after learning all the abilities and reaching level 5 for the Synergist role of a single character . This can only be achieved after defeating the final boss to unlock Stage 10 of the Crystarium . Role levels . The Synergist ' s role bonus increases the duration of all status afflictions which target the party . If there is more than one Synergist in the party , the bonus factor is the sum of all applicable Synergist role bonuses . The role bonus is not contributed if the party member is incapacitated , and during summoning an Eidolon , only the party leader ' s role bonuses count . Abilities . Other abilities . If hacked , Hand Grenade and the Potion ability are fully functional and works as intended . Hand Grenade and Potion can manually be selected from the Abilities command . Status effect duration . Status effect duration is calculated by the following formula : The Chain Bonus in the formula refers to the target ' s chain value . When using roles that target allies , such as the Synergist and Medic , the player may notice that allies , as well as enemies , also have a chain gauge . This chain does not fill when being attacked by enemies , however , but is used solely for Medic ' s healing spells ' and Synergist ' s spells ' calculations . Hope ' s weapon skills Defense Maintenance and Defense Maintenance II also increase status enhancement duration . Other appearances . " Final Fantasy Airborne Brigade " . The characters use their Synergist spells .
Final Town Final Town is a location in " Final Fantasy Legend II " . Story . The party comes across this town on their way to Final Dungeon . The people of this town mentions that the Central Shrine can be reach from the Pillar of Sky in this world . Once the party reaches Final Town , the traveling merchant can be found loitering inside the Item Shops across all the world ' s towns . In Final Town , he ' ll just be standing behind the counter inside the Item Shop .
List of Final Fantasy Legend III statuses The following is a list of statuses from " Final Fantasy Legend III " . Characters and enemies may be immune to certain status effects based on their equipped armor and talent s . The passive ability All trait makes the subject immune to all status ailments , except Fell . If an attack would have caused an ailment but the target is immune , the message " No effect . " will be reported . Pois . The inflicted target will take damage at the end of each round . Can be removed by Heal , Venom , Cycle , Antedot , and Elixir . Mute . The target inflicted with Mute cannot cast any spells . Can be removed by Heal , Cycle , Throat , and Elixir . Conf . The target will takes random actions against random targets which includes allies and foes . Can be removed by Heal , Confu , Cycle , Calm , and Elixir . Dark . The Hit rate of the target will be reduced . Can be removed by Heal , Spark , Cycle , EyeDrop , and Elixir . Sleep . The target cannot act , and it wears off over time . Can be removed by Heal , Sleep , Cycle , Awake , and Elixir . Para . The target cannot act . Can be removed by Heal , Para , Cycle , Relax , and Elixir . Curse . The target will be reduced to half defense and half magic defense . Can be removed by Heal , Pure , Cycle , and Elixir . Petri . The target character cannot take any action , this status persists even after the battle . If inflicted on enemies , the target monster will die instantly . Can be removed by Heal , Stone , Cycle , Soft , and Elixir . Fatal . The target is instantly killed and becomes Fell . Fell . The target lost all HP and is killed , this status persists even after the battle . Can be removed by Life , LifeA , LifeB , and Elixir . Good . The status condition of the character is normal , character is not afflicted with any of the above .
Gray Bomb ( Final Fantasy IV ) The Gray Bomb , also known as the GrayBomb or Pain Bomb , is an enemy from " Final Fantasy IV " . Three of these enemies appear when the Mom Bomb explodes , along with three normal Bombs . They are only slightly stronger than the normal Bomb enemy , and are still relatively easy to defeat . Physical attacks will bring them down quickly .
Elder Zurvan ( Final Fantasy X - 2 ) The Elder Zurvan is an enemy from " Final Fantasy X - 2 " . Using a Lunar Curtain or casting Shell will go a long way in protecting against its magic attacks , and having elemental - resisting abilities or equipment will also help . All in all , it is not a difficult enemy to defeat at the point in the game that the player encounters it . Physical attacks are the party ' s best option against this foe . Creature Creator . Fiend Tale . In the Fiend Tale endings , one notable Elder Zurvan had sworn a vendetta on O ' aka XXIII for the act of his great - grandfather , O ' aka XX , stealing the treasure sphere that belong to the Imp ' s tribe . Across generations , Elder Zurvan got outwitted by O ' aka ' s grandfather and father before he went after him . Though he obtained the sphere after stripping O ' aka of his clothes on the Mt . Gagazet once he cornered him , Elder Zurvan is tricked into surrendering his sphere to who he thought was O ' aka XX but was his great - grand son in disguise .
Warriors ' Guild Warriors ' Guilds , also known as Soldier Offices , are special locations in every town or city in Ivalice in " Final Fantasy Tactics " . Like the Outfitters and taverns , it is a menu where the player can recruit generic characters to fight alongside them in battle . All new units are of the Squire job and are at level 1 . Their names are random , as are their Zodiac signs , Bravery , and Faith . The character ' s gender is chosen by the player . The player can cycle around until they find a unit they like . All units come with the same equipment : Males come equipped with a Broadsword and cost 1 , 500 gil ; females come equipped with a Dagger and cost 100 gil less . The Warriors ' Guild can be used to change the names of monsters in the party . In " The War of the Lions " version , a generic character ' s name can be input by the player , but the character still cannot be renamed afterward .
Selh ' teus Selh ' teus , referred to initially as Enigmatic Youth , is a mysterious figure and main character in the " " storyline of " Final Fantasy XI " . His origin , intentions and history are a major plot point and are explored throughout the story . Story . Originally a Kuluu child and friend of Nag ' molada , he believed that there was a way for Kuluu and Zilart to live in peace . However , the Zilart attempted to open the Gates of Paradise and reach Al ' taieu , causing the Meltdown . Selh ' teus became the protector of Al ' taieu , trying to prevent the Gates from being reopened and the world being returned to its original state . This would cause the death of all living beings , since they are , by nature , imperfect , and would not be able to survive within a perfect , complete world . Absorbing the spreading Emptiness within himself , he was eventually overcome by it and died . However , when Tenzen used the power of Phoenix to stop Bahamut from destroying Vana ' diel , the spirit of the avatar revived Selh ' teus , granting him a very different physical form ( older in appearance , with wings , the red wing symbolizing his union with Phoenix ) , so that he might continue to perform his task as a protector . Battle . Selh ' teus fights as an ally , together with Prishe in the " Chains of Promathia " mission " Dawn " against Promathia . He is required to remain alive for the battle to be won . Should he be defeated , it is considered an instant loss . Selh ' teus attacks with a special magic lance , performing unique light - based attacks . Other appearances . " Final Fantasy Trading Card Game " . Selh ' teus appears with a Fire - elemental card . " Triple Triad ( Portal App ) " . Selh ' teus appears on a Triple Triad card .
Cheer ( ability ) Cheer , also known as Cheer Up and Steel , is a recurring supportive ability that usually enhances character ' s physical stats . Appearances . " Final Fantasy X " . Cheer is a special ability that targets all active party members , and raises Strength and resistance to physical damage . Its effects stack up to 5 times per party member , and remain until the end of battle . Cheer raises Strength stat by 1 point per cast ; this can even raise the Strength stat to 260 during battle . It also reduces physical damage in a manner similar to the Protect spell ; after a physical attack ' s base damage has been calculated , Cheer reduces that damage by a certain percentage . Casting Cheer once cuts damage received by 1 / 15 ( or about 6 . 67 % ) . Each additional cast raises this damage reduction to 2 / 15 , 3 / 15 , 4 / 15 , and finally 5 / 15 . It is found in Tidus ' s section of the Sphere Grid , and is the first ability available for him to learn . " Final Fantasy XIII - 2 " . Cheer is a Medic command ability exclusive to recruitable monsters which slightly charges the Feral Link gauge . Monsters use this ability only when the party has full HP and no negative status effects are inflicted on any ally . " Final Fantasy Tactics " . Steel is an ability learned by the Squire and Game Hunter class for 200 JP , exclusive to Ramza ( after Chapter 2 ) and Luso . It increases one ally ' s Bravery by 5 , and has a range of 3 . " Theatrhythm Final Fantasy " . Cheer is a special ability that comes in three levels of power . Cheer activates when the equipped character ' s HP falls below a certain threshold , and boosts the Strength of all party members by a set amount . Cheer Lv 1 triggers at 25 % HP and grants + 50 Strength , Lv 2 activates at 20 % HP and boosts Strength by 70 , and Cheer Lv 3 activates at 15 % HP and grants + 90 Strength . Princess Sarah , Cid , Faris , Tidus and Cosmos can use all three levels of Cheer . " Final Fantasy Brave Exvius " . Cheer is an ability that allows the caster to increase the ATK and DEF of all allies by 40 % , for the duration of three turns . It costs 48 MP . The ability is learned by Fina and her Halloween - limited form , White Witch Fina , at Level 72 ( 5★ ) , Lenna at Level 80 ( 5★ ) and Ramza at Level 65 ( 5★ ) . Vanille can also learn it at Level 80 ( 5★ ) . Refia ' s Embolden is extremely similar to Cheer in that it allows her to boost the whole ' s party ATK and DEF , but by 45 % and for the the duration of five turns . She learns the skill at Level 85 ( 6★ ) . Non - " Final Fantasy " guest appearances . " Heavenstrike Rivals " . Ramza unique ability is Steel , which at max level Cures 4 random allies of the Vulnerable status ailment as well as bequeaths them 3 health and 2 attack .