naist-nlp/zeshel huggingface dataset:
Big Brained Big Brained is a special in the " " " Old World Blues " . Location . Convince your brain to return to your body or convince it to come back to the Sink while you deal with the Think Tank and after the completion of the add - on , you have or you can have your brain reinserted into your body . This perk replaces Brainless . Effects . Your head cannot be crippled , you gain + 10 % Damage Threshold ( minimum + 1 ) and + 10 % resistance to chem addictions .
Nemonik Nemonik is the " memory keeper " for the Ciphers in 2253 . Background . He is an old man , who bears resemblance to . He believes that the Ciphers will come out better in the long run by limiting their use of technology . He is paranoid and worries that Azkee will bring trouble to Mesa Verde . He also believes that encouraging Trig s inventions are the wrong path for her to take , and he will not be very happy if the Prisoner helps her complete her laser cannon . Cipher culture has an emphasis on mathematics , each Cipher is believed to have a personal number , determined by the Nemonik at their birth . Daily schedule . He teaches the children in the Kiva maths and how to build technology in the morning , and in the afternoon he goes to the hospital to help the sick . In the evening , he goes back to the Kiva and studies the schematics . Interactions with the player character . Other interactions . The Nemonik , using some obscure formula and any number of factors , has determined that the number 13 is the Prisoner ' s personal number . In any case , the Prisoner can have his face and body painted accordingly for luck and protection , gaining a new , Cipher skin - texture for his avatar if the player chooses . Appearances . Nemonik was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Behind the scenes . Nemonik ' s name is a reference to mnemonics , which are learning techniques that helps translate information into a form more easily understood by the human brain .
Daniel Contreras Sgt . Daniel Contreras is a NCR supply merchant in Camp McCarran in 2281 . Background . Born at an unknown place and time and enlisted into the NCR Army on an unknown date , Daniel Contreras at some point joined the Army Supply Corps and was promoted to sergeant and assigned as Camp McCarran ' s quartermaster . He administrates the supply depot out of a makeshift shack erected by the McCarran Concourse . Though innovative and skilled at acquiring the substantial amounts of weapons , ammunition , food and equipment that the garrison at Camp McCarran needs , Contreras is not entirely faithful to NCR , as he uses his position for personal gain , trafficking guns and chems to third parties . Appearances . Daniel Contreras appears only in " " .
Neponset Park Neponset Park is a location in the Commonwealth in 2287 . Layout . Neponset Park consists of two small one - room cabins next to the shore and a camper slightly to the west . The most singular feature of the area is the enemies , which include a mirelurk king , a mirelurk hunter and several common mirelurks . There are also two barnacle trap s : one just outside the southern house and one just inside the camper . The personal terminal entries also appear in the main locked cabin where the author of the entries , Charles Dieter Jr . , mentions Quincy Quarries constantly working next door . If the Sole Survivor chooses to travel to the quarry , they will find that it was being built very hastily , as it was intended to bury and conceal several tons of nuclear waste , causing it to be irradiated . Appearances . The Neponset Park only appears in " Fallout 4 " .
Ranger Andy ' s bungalow Ranger Andy ' s bungalow is a home to Ranger Andy in Novac , it is two doors down from the Dino Bite gift shop . Layout . On the lower right corner of the bungalow is a queen size bed . To the left of the bed is a shelf with a footlocker on top of it containing a trail carbine . To the left of the shelf is a wooden cabinet . On the north face of the bungalow is an oven and refrigerator . Like the other bungalows , there is a bathroom in the upper left corner of the bungalow . On the west side of the bungalow is a dining area with a wooden table and chairs with some plates and utensils . Notes . Like all of the bungalows in Novac , the inside of the building is bigger than the outside . Appearances . Ranger Andy ' s bungalow appears only in " " .
Man Opener The Man Opener is a unique auto axe found in " Fallout 3 " " The Pitt " add - on . Characteristics . Though the weapon deals less damage than The Mauler , the Man Opener ignores normal damage resistance , similar to the deathclaw gauntlet . This property makes it more useful in some situations ; for example , when going up against aliens with inertia suppression field s or Enclave Hellfire trooper s . Durability . Man Opener can successfully strike about 457 times from full before breaking . Location . The weapon is found on a bed in the back of the supply plant in The Pitt steelyard close to a single steel ingot . Enter the plant , then go east through the hallway . Turn north and continue until you reach two exits . Take the left , continue through the passage , climb the stairs and eventually exit into a large room . There ' s a bed on the left as you enter . The Man Opener is on the bed . Behind the scenes . The name is a pun on the name of a common kitchen tool , a can opener .
Fisherman ( Far Harbor ) Fishermen are characters in Far Harbor in 2287 . Background . Fishermen can be found wandering the docks of Far Harbor . They behave more or less the same as Harbormen , though they have different dialogue referring to their profession . Notes . A male fisherman with a unique voice and dialogue can be found outside The Last Plank at a table cutting fish , and will remain there unless attacked . This fisherman provides several humorous anecdotes , including claiming that his family hails from Yorkshire and that he once snagged a mini nuke while fishing . Appearances . Fishermen appears only in the " Fallout 4 " add - on " Far Harbor " .
Wrecked Ship The Wrecked Ship is a location in " Final Fantasy III " . It is only accessible before the party defeats Kraken . There are no encounters in this area . This location can no longer be visited after Kraken ' s defeat . Story . After the Warriors of the Light arrive at the surface world , they find out an abandoned ship , shored at an island in the middle of the boundless ocean . There , they find an old man taking care of a sleeping Water Maiden , Aria Benett . The Warriors of the Light then use a Potion to heal Aria , who asks them to accompany her in order to restore the Water Crystal at the Cave of Tides . Musical themes . The background music that plays at the Wrecked Ship is " Elia , the Maiden of Water " . Etymology . A wrecked ship or a is the remains of a ship that has wrecked , which are found either beached on land or sunken to the bottom of a body of water .
Nazarnir The Nazarnir is a Trophy Rare Game in " Final Fantasy XII " . It is a mutated Sleipnir , found in the Giza Plains during the Dry . It is the most reliable source of the loot , Destrier Mane , the other source being a rare poach or 12 % monograph drop from a Mesmenir . Bestiary entry . Derivation : Sleipnir Requirements . To find Nazarnir the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . The Nazarnir then has a 40 % chance of replacing the Sleipnir in the southeastern corner of the Starfall Field area of the Giza Plains during the Dry . The player can easily differentiate Nazarnir from a Sleipnir due to the Nazarnir having Shell status .
List of Final Fantasy VII weapons This is a list of weapons that appear in " Final Fantasy VII " . They are listed in the order they appear in the menu if sorted by type . The costs displayed here are the buy prices . Not all weapons can be bought in stores and sell prices are calculated as half the buy price . Some weapons cannot be sold at all . All characters have at least two weapons with double Materia growth . It is also possible to find one weapon with no Materia slots for each character ; those can be considered " joke weapons " due to their unusual models , such as Cloud ' s Nail Bat and Cid ' s Mop , however , they ' re usually far more powerful than the weapons the party can access at that given point . All ultimate weapons , except for Aeris ' s Princess Guard , have zero Materia growth . Ultimate weapons have unique damage formlae List of weapons . Cloud ' s . These are the swords Cloud can obtain . His default weapon , the Buster Sword , can ' t be sold or thrown . Cloud and Cid are the only ones to have a weapon with triple Materia growth . Barret ' s . These are the gun - arms Barret can obtain . Barret ' s default weapon , the Gatling Gun , can ' t be sold or thrown . Most of Barret ' s weapons are long - range , meaning they can hit enemies that are " out of reach " and do the same damage in the back row as in the front row . Tifa ' s . These are the gloves Tifa can obtain . Tifa ' s gloves can ' t be thrown with the Throw command . Most of her weapons give bonus critical . Aeris ' s . These are the staves Aeris can obtain . Red XIII ' s . These are the headdresses Red XIII can obtain . One of his weapons , the Hairpin , is long range , and another one , Seraph Comb , can ' t be sold . Red XIII ' s weapons are not visible in battle and there are no models for them in - game . His weapons cannot be thrown with the Throw command , likely due to the lack of models . Yuffie ' s . These are the shuriken Yuffie can obtain . Yuffie ' s weapons are long - range , and thus can hit " out of reach " enemies and deal the same damage in the back row as they do in the front row . Cait Sith ' s . These are the megaphones Cait Sith can obtain . Vincent ' s . These are the guns Vincent can obtain . Vincent ' s weapons are long - range , which means they can hit " out of reach " targets and do the same damage in the back row as they do in the front row . Some weapons , when used with the Mug command , trigger the Vincent Mug glitch . Cid ' s . These are the spears Cid can obtain . Cid and Cloud are the only ones to have a weapon with triple Materia growth . Sephiroth ' s . Sephiroth is only seen using one weapon in the " Compilation of Final Fantasy VII " , the Masamune . The player cannot obtain the weapon ; it is only used by Sephiroth in the Nibelheim flashback . An item called " Masamune Blade " can be won at the Speed Square , however , it is just an extra , technically not even a weapon . The Masamune Blade is a replica of Sephiroth ' s sword , and cannot be equipped by any character .
Onion Knight ( Tactics ) Onion Knight is a job from " Final Fantasy Tactics : The War of the Lions " . It has Onion Knight basic stats and no real abilities . It has hidden potential , in that its power depends on the number of other jobs the unit has mastered , much like Freelancer in " Final Fantasy V " . To get one level , the character must master two jobs ; to get the maximum Onion Knight level the character must master fourteen jobs . However , mastering the Squire , Chemist , Mime , or Dark Knight will not count towards leveling up an Onion Knight . Stats . Note : The Onion Knight can equip every piece of equipment . Males can even equip female - exclusive equipment . Abilities . The Onion Knight learns no abilities and is unable to equip abilities of any kind . Onion Knights ' special ability being able to use any kind of equipment , and is the only job class to equip the famed Onion equipment . Other appearances . " Final Fantasy Trading Card Game " . Onion Knight appears with a Fire - and an Ice - elemental card . Non - " Final Fantasy " guest appearances . " Knights of the Crystals " . Onion Knight appears as a card in the Ivalice Special Arena has a limited - time special arena with eighteen floors .
Lett Highlands The Lett Highlands is a location from " " . It is a large field with Clavat farmers , some mounted on chocobos , their shepherd dog and their sheep . A Miasma Stream appears here , with two campaigns . These highlands can be accessed through short bridges connecting it to the Old Lett Aqueduct and the Lett Aqueduct . The location contains dirt paths and is dotted with trees , a campfire to one of the sides , and a fenced space for the sheep . Inside the fenced area is a pole with a bell , which can be rung to torment monsters during a Miasma Stream . The Lett Highlands is one of two locations which allows Layle to play a rescuing - animals minigame . Dark portals appear in the sky one at a time and attempt to abduct the sheep through a pillar of light circles , and Layle has to save them to earn points in the minigame . The Clavat shepherds will thank the player through a letter later on , and give him a small amount of gil . Miasma Streams . First Campaign . The monsters that appear in the Highlands ' first campaign are Goblin Hunters , Goblin Warrior s and Bombs .
Hobgoblin ( Final Fantasy III ) The Hobgoblin is a dummied monster in " Final Fantasy III " . They were meant to be a much more powerful version of the Goblin enemies found later in the game , but were ultimately left out . Where exactly they were meant to appear is unknown , though the Cave of Shadows and the cave in Falgabard are likely options .
Orbital Orbitals are mission bossses from " " . They assist Eald ' narche in the first phase of the battlefield " The Celestial Nexus " . They have very low HP , but are summoned again almost instantly if destroyed . Up to two Orbitals may assist Eald ' narche at any time . Since the Orbitals can be slept , they are best ignored by the party whilst they concentrate on destroying the Exoplates and defeating Eald ' narche .
Chimera Brain Chimera Brain , also known as Manticore , KimaBrain , and Chim . Brain , is a recurring enemy in the series . This stronger variant of the Chimera debuted in Final Fantasy IV Appearances . " Final Fantasy II " . The Chimera Brain appears as a Soul of Rebirth enemy in Arubboth . It is a palette swap of the Chimera . They have high defense and absorb fire , ice , and lightning attacks . " Final Fantasy IV " . Chimera Brains appear as enemies in the Sealed Cave . They absorb fire , ice , and lightning . They can use the Blaze ability , also known as Frost Blast , to deal a large amount of ice damage to the party . " Final Fantasy IV - Interlude - " . Chimera Brains appear as enemies in the Sealed Cave and the Tower of Babil . They are identical to their form in the previous game . Chimera Brains appear as enemies in the Edge ' s Challenge Dungeon and the Lunarian ' s Challenge Dungeon . They are identical to their form in the previous game . " Final Fantasy V " . Manticore is a boss fought at Gohn Meteorite . It attacks using Aqua Breath , Frost , and powerful physical attacks , but is vulnerable to Stop and the effects of Death Claw . " Final Fantasy X " . Chimera Brains appear as enemies in the northwestern area of the Calm Lands . It has various magic attacks : Thundara , Megiddo Flame , and Aqua Breath . Kimahri can learn Aqua Breath from it and use it as a Ronso Rage skill . If bribed successfully , they will drop two Level 4 key spheres . " Final Fantasy XII " . Chimera Brains appear as fiend / cockatrice - type enemies and are found in the Pharos . They can use Stone Gaze to inflict Petrify and Hawk Glare to inflict Immobilize . " Final Fantasy XIV " . The Chimera Brain is the boss of the level 59 FATE " Life of Brain , " found in the Beta Quadrant of Azys Lla . The flavor text for the FATE notes that thousands of years of reproduction and mutation has seen this particular chimera ' s cranial capacity nearly double , making it far more intelligent and dangerous than the average chimera and giving it its name .
Agaliarept The Agaliarept , also known as the Agaria , is an enemy in " Final Fantasy III " fought in the Cave of Tides . It is the strongest enemy in the cave , and should be dealt with quickly to avoid taking too much damage . Lightning - elemental attacks are the best way of taking them down , so mages should use Thunder from the Light Staff , while having any Scholars attack with the Light Book .
Disable ( status ) Disable , also known as Don ' t Act , is a recurring status effect , exclusive to games set in Ivalice . This status prevents the affected character from performing any action , meaning they can only move . Appearances . " Final Fantasy XII " . Disabled units cannot take action , but can still move . It is caused by the Time Magick spell of the same name and by Sledgehammer and Orochi weapons , and the Stone Bolts . In the " International Zodiac Job System " version there is an upgraded version of the spell , Disablega , with larger effect area than Disable , used by Tiamat and Gil Snapper . Gilgamesh and Zalera ' s spell , Lv . 3 Disable can inflict Disable to a character . Disable can be healed by Esuna , Esunaga and by Remedy once Remedy lore 1 has been accessed . Black Belt and Ribbon immunize against it . There exists a glitch where if an Etém is afflicted with both Disable and Confuse , it will continuously teleport without pause . They cannot be killed , cannot be dispelled , and the status effects will not wear out , as they are paused while the enemy is teleporting . Disable renders a unit unable to take any action . It is healed by Penelo ' s Esunaga or Fran ' s Ward of the Wood . The player can inflict the status on opponents with Penelo ' s Hypnotic Dance , Balthier ' s Maim or Bahamut ' s Mega Flare . The player can immunize a team against Disable with Ashe ' s or by summoning Fire - elemental Espers , which have a natural resistance to it . " Final Fantasy Tactics " . Known as Disable in the PSP port , and Don ' t Act in the original version , it is caused by the Mystic ' s spell , Hesitation , as well as the Templar ' s Spellblade ability of the same name . The Arm Shot ability of the unique classes Machinist and Sky Pirate inflicts the status as well , whose hit - rate is dependent on the user ' s Speed stat . Orran can also inflict Disable with his Celestial Stasis ability . Disable makes a unit unable to act , evade , or use reaction abilities , including Blade Grasp and Abandon . At the end of an AT , a unit with Don ' t Act will have his CT decremented as if he had acted . It can be cured by Choco Esuna , Esuna , Remedy , Purification and Dragon ' s Gift . Disable lasts for 24 ticks . " Final Fantasy Tactics Advance " . This status is called Disable and lasts until after the afflicted unit has taken three turns . It can be inflicted by an Archer ' s Aim : Arm , an Elementalist ' s Fire Whip , and a Juggler ' s Dagger . Cid can also Disable with the Bind A - ability in his job , Judgemaster . Aside from the skills in " Final Fantasy Tactics Advance " ( with the exception of Bind ) , Disable can also be caused by a Ranger ' s Mirror Bandage ( though it requires a Bandage ) , a Raptor ' s Shield Bash , and a Geomancer ' s Earth ' s Embrace . " Final Fantasy Explorers " . Prevents all actions apart from movement .
Vigilance ( status ) Vigilance , also known as Endure , is a status effect that prevents the target ' s actions from being interrupted by enemy attacks . Appearances . " Crisis Core - Final Fantasy VII - " . Endure prevents Zack ' s actions from being interrupted when he is attacked by an enemy , and stops him from falling over when hit by a strong attack . The status can be achieved through Digital Mind Wave by rolling # - # - 7 combo on the reel outside of modulating phase , which places Zack under Endure for 20 seconds . Auto - Endure can be acquired through equipping Twisted Headband or Genji Armor . Twisted Headband can be bought from Mythril Mine Trading for 10 , 000 gil . The Genji Armor is unlocked once all slots on the DMW are filled to 100 % and the player accesses the DMW menu . " Final Fantasy XIII " . The buff Vigilance increases the chance of interrupting the opponent ' s action when attacking , and increases resistance against interruption from the opponent . The buff is cast by the spell Vigilance , a Synergist ability everyone but Fang and Hope can learn . " Final Fantasy XIII - 2 " . Vigilance returns as a Synergist ability ; a multi - target version , Vigilaga , has been added . Vigilance ' s effect has been changed : it no longer boosts the cut property and lowers Wound damage by 33 % . Lightning in her Valkyrie armor obtained as a Paradigm Pack monster from her DLC episode " " , has the passive ability Immovable MAX , which makes her almost invulnerable to interruption . " Dissidia Final Fantasy " . When Garland is in EX Mode , he gains the ability Indomitable Resolve that prevents him from flinching and being knocked back by enemy ' s Brave attacks while executing his own attack .
Final Fantasy V Mambo de Chocobo Final Fantasy V Mambo de Chocobo is a mini album of themes for " Final Fantasy V " . The album contains the game ' s chocobo theme , some previously unreleased tracks , and a remix called " Final Fantasy Megamix " , which contains portions from " Ahead on Our Way , " " The Prelude " , " Mambo de Chocobo " , " Victory Fanfare " and " Final Fantasy " .
Sentinel ( Final Fantasy XIII ) Sentinel is a paradigm role in " Final Fantasy XIII " whose main function is to shield allies from enemy attacks with enhanced defense . They can counterattack after taking on enemy attacks , making them similar to a Viking . The role is symbolized with the initials SEN and the color yellow . Profile . Merely being in the role boosts the character ' s defense against both physical and magical attacks and the bonus is distributed to the other party members in lesser degree . The bonus depends on the role level and applies even if the attack ignores physical / magical defense . If the paradigm has more than one Sentinel the bonus is the sum of all applicable Sentinel bonuses . Sentinel is a primary role for Snow and Fang , and a secondary role for Lightning , Vanille , Sazh , and Hope . The player earns the Sentinel ' s Seal achievement upon learning all the abilities and reaching level 5 for the Sentinel role of a single character . This can only be achieved after defeating the final boss to unlock Stage 10 of the Crystarium . Role levels . The Crystarium Levels when each character can advance in role level . The Sentinel ' s role bonus reduces damage and the bonus extends to other party members . If the party has more than one Sentinel the Sentinels get both their personal bonus for being a Sentinel , plus the party Sentinel bonuses from the other Sentinel ( s ) . The role bonus is not contributed if the party member is incapacitated , and during summoning an Eidolon , only the party leader ' s role bonuses count . Abilities . Auto - cover . When a Sentinel is guarding using any of its guard abilities , enemies cannot launch them in the air . Other abilities . If hacked , Hand Grenade and the Potion ability are fully functional and works as intended . Hand Grenade and Potion can manually be selected from the Abilities command .
Final Quest The Final Quest is , as the name suggests , the very last challenge available in " " . After the player has completed all 300 quests , a notice called An Invitation to Combat will appear in pub s that reads : Once the player reads the note , the Final Quest will appear at Mount Llavina on the Sant D ' alsa Bluff during the month of Blackfrost . The quest takes the form of a five - round clan tourney . It is a challenging task even on Normal difficulty , as the enemies are all Level 99 with high stats . The clans fought in each round are as follows : Immediately upon winning the final round , the game rolls the credits . There is no reward other than bragging rights . Every win in a round grants the whole party 99 Exp , guaranteeing a level - up . Etymology . Because of its members ' affinity for fire , Florgiston is clearly derived from , which was a theoretical element in addition to the classical four Greek elements of Earth , Air , Fire , and Water . It was believed to be present in all combustible objects . The theory was invented as an attempt to explain oxidation processes such as burning and rusting , but has long since been discarded .