naist-nlp/zeshel huggingface dataset:
Agart Agart is a town in " Final Fantasy IV " . It is located on an island south of Baron , and it is the home of the descendents of Dwarves from the Underworld . The town contains a well and an observatory in which Corio studies the Moon . Story . " Final Fantasy IV " . Cecil , Kain , Rosa , Yang , and Cid visit the well in the center of the town and throw in the Magma Rock ( Key of Magma in the SNES version ) to open the way to the Underworld . " Final Fantasy IV - Interlude - " . Agart as well as the Agart Mine is seen on the overworld map when the Falcon dives into the hole to reach the underworld . Unfortunately , the party cannot explore both of these locations . Rydia and Luca land near Agart when their airship malfunctions , and must travel into the Agart Mines to obtain an Agartite , as well as Mythril Springs , Bolts , and Nuts to repair the airship . Later in the game the town is overrun with monsters , and Rydia and Luca return to Agart with Edge and the Man in Black . They find the Mysterious Girl . who summons Titan to attack them . Initially , Titan uses Gaia ' s Wrath , dumping the party in an underground cavern under Agart . Once the party has rescued Porom in Mysidia , she will appear during the fight to cast Float on the party and stop Titan ' s quakes from harming them , allowing them to return Titan to his senses and regain his power for Rydia . Locations . Observatory . The observatory is the first building to the left . It houses the giant telescope in which Corio studies the Twin Moons . The player can look into it as well . Well . It is the first structure found if the player goes straight from the entrance . During the first visit , the player must select the Magma Key from the inventory to open the way to the Underworld . Empty House . An empty house is found north of the village well . Namingway can be found inside it if the player has obtained the music box in Troia . He demands the very rare Rainbow Pudding . Musical themes . The background music that plays in Agart is the " Final Fantasy IV " " Town Theme " . In " The After Years " , when the blue planet invaded in chaos by the True Moon in The Crystals chapter , the track " Castle Damcyan " is played instead .
South Figaro Cave South Figaro Cave , also known as Figaro Cave , is a dungeon in " Final Fantasy VI " . It is a tunnel that leads from Figaro Castle to South Figaro . It contains a recovery spring and a secret passage to the basement of Figaro Castle . There ' s a turtle that lives within the cave . Story . Terra , Locke , and Edgar travel from Figaro Castle to the Returner Hideout and pass through the cave to the town . Later , Locke and Celes pass through the cave when heading from South Figaro to Narshe . This time , they must fight the Tunnel Armor . After dispatching the machine , they make it safely out of the cave and continue to Narshe . After the end of the world , the Crimson Robbers reveal a new section of the cave dug by sandworms . This part of the cave leads into the prison of Figaro Castle , which has been trapped underground when the burrowing engines malfunctioned . Siegfried is found following the robbers to steal treasure along the way . The new section of the cave is accessed by jumping on a turtle to traverse the cave ' s recovery spring , which has lost its healing properties . Musical themes . " Phantom Forest " is the track used as the background theme for the South Figaro Cave . Other appearances . " Final Fantasy Record Keeper " . South Figaro Cave is the setting for a regular dungeon and is later revisited in the Challenge Event s Legendary Plunder and Back to the Skies . South Figaro Cave . South Figaro Cave is unlocked by completing Imperial Camp in the " Final Fantasy VI " realm . Completion of this dungeon unlocks Phantom Train in the " Final Fantasy VI " realm .
Cúchulainn ( Revenant Wings ) Cúchulainn is the Rank II Water Melee Esper in " " . Its normal attack , Malaise , damages a single enemy , and its special attack , Blight , damages a single enemy and inflicts Poison . The teal Cúchulainns are ally Yarhi , while the brown ones are enemy Yarhi . Cúchulainn ' s sprite for Malaise can be seen as the Cúchulainn hitting the enemy with his stomach . This is a result of Cúchulainn spewing the corruption and pollution from inside of its ' containment ' . Attributes . Cúchulainn has an advantage in battling enemy party leaders who are not immune to Poison by using Blight . Since he has the highest Mind and Magick Defense growth of the Espers , he is strong against enemies with high Magick , such as Black Mages or Time Mages . Cúchulainn has low Strength for a Melee unit , which contrasts with his high Mind and Magick Defense . Letting him battle face - to face with a physical attacker may not be as effective as against a magickal one . His Strength is much lower than Sahagin ' s or Leviathan ' s . He has the lowest Speed among all of the Esper Melee units , but pars with Golem ' s . Cúchulainn is an obvious contrast to Golem ; they have similar stats except for their Stamina and Mind , which are the opposites of each other .
Light Armor Light Armor , or Clothes , are a recurring type of body armor in the series . They have mediocre defense bonuses , but often come with some bonuses , which can go from agility and speed bonuses to elemental defense , and are often used by melee and magical jobs that can ' t wield heavy armor , like the Thief , the Ninja , and the Monk . The examples of recurring clothes in the series are the Kenpogi , the Power Vest , and the Ninja Gear . Appearances . " Final Fantasy " . Light armor appears divided into armlet s and vests , and can be equipped by most characters , save White Mages and Black Mages . List of light armor : " Final Fantasy II " . Cuirasses can be equipped by every party member . Also , the Black Garb and Power Vest are light armor that provide stat boosts . List of light armor : " Final Fantasy III " . Clothes can be worn by light - melee jobs , such as the Monk , Ranger , Thief , Geomancer , Black Belt , and Ninja , though the Black Belt , the Monk , and the Ninja have exclusive access to some of these . Class - exclusive armor also falls in this category . List of light armor : " Final Fantasy IV " . Clothes can be equipped by any character , except for Dark Knight Cecil and Kain . " Final Fantasy V " . Clothing can be worn by the Knights , Monks , Thieves , Dragoons , Ninjas , Samurai , Berserkers , Hunters , Mystic Knights , Blue Mages , Red Mages , Mediators , Chemists , Dancers , Cannoneers , Gladiators , and Mimes jobs . " Final Fantasy VI " . There are two types of light armor : shirts and vests that can be equipped by most characters , while female clothing can only be equipped by Terra , Celes , and Relm . " Final Fantasy IX " . Light armor can be worn by Zidane , Dagger , Vivi , Quina , Amarant , Freya , and Eiko , though some are exclusive to female characters and others are exclusive to Zidane and Amarant . " Final Fantasy XI " . A subclass of " body " armor . It generally includes everything that isn ' t heavy , like an Adaman Breastplate . Ninja , Monks , Samurai , and sometimes Puppetmasters can use more Far Eastern light armor such as Kenpogi and Power Gi . " Final Fantasy XII " . Light armor can be used by every character , as long as they have acquired the necessary licenses . In the " International Zodiac Job System " version , only the Archer , Monk , Shikari , and Machinist can equip them . Vaan , Filo , Balthier , and Fran can equip light armor . " Final Fantasy Tactics " . Clothing appear and can be equipped by almost every jobs , excluding those that equip heavy armor . " Final Fantasy Tactics Advance " . Clothing appear again , and can still be equipped by almost every jobs , with very small exceptions . Light armor can be equipped by all jobs with exception of Paladins , Dragoons , Defenders , and Templars . " Bravely Default " . List of light armor :
Warrior ( Final Fantasy XI ) Warriors appear in " Final Fantasy XI " as one of the base classes available to a player from character creation . Warrior possesses both offensive and defensive abilities . They have no MP but have a good amount of HP . Galka make a good choice for warrior because of high strength and high HP totals . Becoming a Warrior . Since Warrior is a basic job , players can choose to become a warrior at any time , including when starting the game . A player who chooses to become a warrior when creating his character will be given an " onion sword " in addition to the adventurer certificate and ring associated with each city for qualifying races . Warrior Abilities . " For a more in - depth description , see the Warrior abilities page " . Gameplay . The role of warriors can change over time . In the lower levels , Warriors are often expected to tank enemy creatures , but as the game progresses , other jobs become better at this job . Warriors become primarily offensive in nature or become a " First Provoke " class . At any level , a warrior can be a useful ally . They can use most weapons and have a good rating in many of them . They excel with the use of Axes and Great Axes . Support Job s . Ninja . Ninja is the most common support job for warriors after level 20 . The ability to Dual Wield is highly valued . Some Warriors wield two axes , allowing them to do great damage and gain TP quickly . Utsusemi is helpful to avoid physical attacks when the Warrior gains the greatest enmity after a Weapon Skill or in case they need to Provoke to save other party members . Samurai . Samurai is a valuable support job for Warriors who want to use great axe , great sword , or polearm at high levels . Samurai both helps the Warrior gain TP quickly through its store TP trait and meditate , but it also provides the ability hasso which gives haste , accuracy , and a strength boost to users using a two handed weapon . Monk . Monk probably remains the most popular support job for Warriors under level 20 and will occasionally be seen as a support job for even higher level Warriors . Monk statistics compliment Warriors well and provide a moderate boost in total HP . Also , some Monk abilities are useful for Warriors , like boost . Martial Arts reduces the delay of hand - to - hand attacks for Warriors wanting to skill up that weapon or who want to actually use this type of weapon , though such use is rare . Thief . Thief is a great support job upon reaching level 30 and obtaining Sneak Attack . Sneak Attack gives a free critical hit with 100 % accuracy , which makes it a good choice for combining with a high powered weapon skill . Thief statistics will assist in accuracy , which is very important for Great Axe - wielding Warriors who may get frustrated from missing on such a high - delay weapon . Thief - specific job traits such as Gilfinder and Treasure Hunter are among other important boosts that help any job . Other appearances . " Final Fantasy Trading Card Game " . Warrior appears with fire - elemental cards . " Triple Triad ( Portal App ) " . A galka warrior appears on a Triple Triad card .
Cactuar ( Final Fantasy X - 2 ) The Cactuar is an enemy in " Final Fantasy X - 2 " . An enemy with high stats all around , especially in the Magic Defense department . Physical attacks are better off here . However , because its Evasion is so high , a Dark Knight ' s Darkness ability is recommended instead . Lady Luck ' s Two Dice and Four Dice will also do the job . The leader of the cacti and Cactuars is an ancient cactus named Marnela ( meaning " Grandmother " in the Cactuar language ) , who has a special bond with a young Al Bhed boy named Benzo . Benzo is the only person who is able to understand their language . The Cactuars in this area appear as realistic cacti . It is explained that the cactus stage is how Cactuars appear when they are born , then later in their lives , they uproot themselves and become what players know as a Cactuar . When they reach a certain level of maturity , they root themselves again , becoming cacti once more . It was believed a millennium ago that some Cactuar left Bikanel and migrated to the Thunder Plains , becoming the Qactuar . The Cactuar is fought in Bikanel in Chapter 5 . Two also fight alongside the Jumbo Cactuar . Fiend Arena . Cactuars appear first in the Grand Cup : Hard . A duo of them is always the last team the player must face when they complete the cup for the fourth time . Defeating them unlocks the Cactuar Cup in which every team includes at least one Cactuar . The player must have a Cactuar in their active battling party to enter it . Cactuars can be recruited by setting up an S - pod in Bikanel after unlocking the Cactuar Hollow . Cactuars in the Fiend Arena are much more dangerous than their counterparts in Bikanel and Via Infinito . They can use strong abilities like Fireworks or Meteor and they repeatedly put themselves in Haste . At low HP they will occasionally use 10000 Needles and subsequently heal themselves with White Highwind .
Mantis King ( Final Fantasy II ) The Mantis King , also known as the MantKing and the GrMantis , is an enemy from " Final Fantasy II " . It is a relatively rare and hard - hitting enemy that appears east of Mysidia after the events at the Mysidian Tower , along with multiple Killer Mantises . It ' s also a good training target , as this monster can be dispatched easily with a high - level Blizzard spell and yields a large amount of gil upon defeat . It can also rarely drop Cat Claws , the strongest dagger in the game , long before it can be obtained in the Jade Passage .
Cactuer ( Final Fantasy VII ) Cactuer is an enemy from " Final Fantasy VII " fought on the Cactus Island . Battle . The Cactuer is far more dangerous than the Cactuar , as it , unlike past Cactuar s , can use the special attack 1000 Needles , which always deals exactly 1 , 000 damage . Furthermore , his Mystery Kick may be used twice in one turn . While it is evasive against physical attacks , it does not have the elemental immunities the Cactuar has , and therefore is less difficult to defeat . As a trade off , it does not pay as much gil as the Cactuar . Cactuers can be morphed for useful Tetra Elemental accessories that absorb Fire , Ice , Lightning , and Earth . Strategy . One viable strategy is to use L4 Suicide on the Cactuer ( as its level is a multiple of four ) to lower its HP so that the Morph attack will defeat it easily . This is also easily done with Yuffie ' s Conformer , because morphing with the Conformer deals normal damage . Inflicting the Cactuer with stop will also prevent it from evading physical attacks , making it much easier to morph . AI script . AI : Setup AI : Main AI : Counter - PreTurn
Protomateria The Protomateria is a special type of Materia in " Dirge of Cerberus - Final Fantasy VII - " . Like the Black Materia and White Materia , the Protomateria is a special one - of - a - kind Materia created by the Lifestream that lets the holder tap into the power of Chaos and Omega , and ultimately holds the balance between the salvation or destruction of the planet of Gaia in grave times . The Tsviets sought the Protomateria to control Omega , and by uploading the memories of Lucrecia Crescent into Shelke the Transparent , discovered it was held by Vincent Valentine . They attacked Vincent several times , demanding the Protomateria , but he was unaware of what they meant . Eventually , in the Shinra Mansion , Rosso the Crimson attacks Vincent from behind and seizes the Protomateria from inside his chest . At this time , Vincent transforms into Chaos without warning . At this time , the connection between Vincent , Chaos , and the Protomateria is explained . The Protomateria allows the holder to access the power of Omega or Chaos . When Chaos was implanted into Vincent and began to grow out of control , Lucrecia implanted the Protomateria into Vincent ' s body to save him . Therefore , Vincent needs the Protomateria to control Chaos , and without it his mental defenses are weakening and he is losing control to Chaos . Using the Protomateria , Weiss the Immaculate , under Hojo ' s control , takes on the power of Omega . However , Shelke manages to return the Protomateria to Vincent and Vincent goes on to defeat Weiss and Omega using Chaos .
Joyeuse Joyeuse is a recurring weapon in the series . It is generally a powerful Rapier with high attack power , in addition to boosting Evasion . Appearances . " Final Fantasy XI " . Joyeuse appears as a level 70 sword obtained as a drop from the Charybdis Notorious Monster . It has a damage rate of 35 , a delay of 244 , and increases dark resistance by 14 points . Its unique ability allows the wielder to occasionally attack twice . The sword can be equipped by Warriors , Red Mages , Paladins , Bards , Dragoons , Corsairs , and Dancers . Prior to the " Abyssea " updates , the Joyeuse was popular with Red Mages and " Dual Wield " Warrior builds . " Final Fantasy XII " . Joyeuse is the weapon used by Larsa , which provides 30 Attack and 15 Evade . " Final Fantasy XIV " . The weapon is mentioned in the 2015 Little Ladies ' Day event . It is said that the Joyeuse is one of the three swords ( the other two being the Curtana and Durandal ) forged from the same steel . The swords were once wielded by the three legendary Sultansworn known collectively as the first paladins — great warriors who would attend the Royal House by the hand of Sasagan Ul Sisigan , the founder of the Ul ' dahn nation . " Final Fantasy Tactics Advance " . Joyeuse is a high - ranked rapier that provides 37 Attack , 5 Resistance , and 2 Speed . It teaches Nighthawk for 200 AP to the Fencer and Evil Gaze for 300 AP to the Elementalist . " " . is a mid - ranked rapier provides 35 Attack , 5 Resistance , and 2 Speed . It teaches the abilities Nighthawk for 300 AP to the Fencer and Evil Gaze for 300 AP to the Elementalist . It can be obtained through the Ornamented Blades C category in the Bazaar by selling Trusty Frying Pan , Zingu Pearl , and Aqua Galac . Non - " Final Fantasy " appearances . " Blood of Bahamut " . Joyeuse is a greatsword that can be equipped by Ibuki .
Mount Gulug ( Final Fantasy IX ) Mount Gulug is an extinct volcano on the Lost Continent in " Final Fantasy IX " . It was sealed long ago but is reopened by Kuja with the Gulug Stone . It used to be inhabited by an unseen race of Mole people , but during the time it is visited in the game the Mole People are gone and the place is infested with monsters . Like Alexandria Castle , there is an extraction circle in the lowest levels of the mountain . The extraction circle is lined with eyes , suggesting the circle itself is Terran in origin . Story . Kuja and his army of black mages take Eiko to Mount Gulug to extract eidolons from her . Kuja orders the court jesters , Zorn and Thorn , to perform the ritual , but eidolons can only be safely extracted from their summoner once he or she has reached the age of sixteen . Zidane and his party follow Kuja into the depths of the volcano and witness Eiko ' s pet moogle Mog defend Eiko from Zorn and Thorn . Mog transforms into the eidolon Madeen through Trance and repels the jesters via Terra Homing . Eiko receives the Ribbon in memory of Mog and gains the ability to summon Madeen . Zidane helps Eiko battle Zorn and Thorn , who have morphed into the monstrous Meltigemini and while the party battles the beast Kuja flees the scene . In a back room , the heroes rescue Queen Hilda , Regent Cid ' s estranged wife . Quests . Mognet . The letter the party delivers from Mogrika from Esto Gaza to Moolan at Mount Gulug : The letter the party delivers from Moolan to Mogtaka further in Mount Gulug : Blu Mag . Quina can eat Grenade or the red Vepal to learn Mustard Bomb , Worm Hydra to learn Bad Breath , Wraith to learn Freeze , and Red Dragon to learn Twister . Shops . All items purchased from Mogtaka ' s Mogshop . Musical themes . The theme that plays in Mount Gulug is known as " Mount Gulug " . It is a remix of " Gulg Volcano " from " Final Fantasy " .
Jagd A Jagd is a piece of land that works outside the norms of Ivalice in " Final Fantasy XII " , " Final Fantasy Tactics Advance " , and " " . In " Final Fantasy XII " , normal skystones lose their effect when in Jagd territory , making it impossible for airships that run on skystones to cross Jagd territory . In " Final Fantasy Tactics Advance " , the Jagds are zones in which Judges do not appear . As such , there are no laws in Jagds and the lack of Judges also means that characters are able to permanently die , if not revived before the battle ' s end . Appearances . " Final Fantasy XII " . Not much are known about Jagds except that skystones don ' t work properly when crossing the border into a Jagd . This is due to the large amount of Mist in the air , as well as the rich amount of magicite in Jagd soil , which interfere with the skystone . Because of this , no country has been interested in controlling Jagds , making them lawless , thus , they don ' t need to follow the laws and rules of any given kingdom . Using manufacted nethicite the people of Archadia have made skystones that can fly over Jagds and reach areas like Tomb of Raithwall and the Ridorana Cataract by airship . " Final Fantasy Tactics Advance " . Jagds are the three lawless zones : Jagd Dorsa , Jagd Ahli , and Jagd Helje . Any battle fought at a Jagd will not be subjected to the laws of Ivalice , and thus heroes do not have to worry about getting Yellow Card s or Red Cards . Since there is no Judge present at such battles , any character killed at a Jagd who is not resurrected before the battle ' s end is permanently killed . Because Marche is the clan leader , and already forbidden to acquire a red card , if Marche successfully passes away in a Jagd , it is Game Over . Montblanc can die without a Game Over , however . The player cannot flee from a Jagd . When Montblanc dies , there will be some dialogue of Marche discovering Montblanc is dead . Montblanc ' s role will then be filled in by some other clan member . Unlocking requirements . Jagds do not necessarily need to be unlocked in this order , as the missions needed to unlock them do not necessarily appear in such order . Liberating the Jagds . Despite them being unlocked early enough in the game , Jagds are unable to be liberated until after the storyline is completed . When sending a unit out on a dispatch mission , the conditions for completion is beating 15 enemies . After the completion of the storyline , and unlocking all of the turfs , the time allowed to defend an area drops to 30 days . Since Jagds can ' t be liberated until after the storyline has been completed , they won ' t ever have a 40 day limit like before . Only one Jagd is seen in Jylland , Zellea , the Forbidden Land . Here , the mist is strong and unstable , so unstable that rifts have a tendency to open up all the time . These rifts have greatly scarred the landscape .
Blitz ( Tactics ) Blitz is a recurring ability in the " Tactics " subseries of the " Final Fantasy " series . It grants the user a power boost at the cost of lowered accuracy . Appearances . " Final Fantasy Tactics Advance " . Blitz is a Fighter Tech ability used by the Fighter job class , which halves the damage done by it but in turn doubles its accuracy . It can be learned from the Sun Blade for 200 AP . The power , range , and element of Blitz is based on the weapon equipped . Blitz returns as a Fighter ability and functions exactly the same . It can still be learned from the Sun Blade , but this time for 250 AP . It can also be learned from the Gladiator class from the Sun Blade as well .
Rafflesia ( Tactics A2 ) The Rafflesia is an enemy from " " . It is a huge plant that takes up nine tiles and can float on water . Rafflesias use their floral composition to inflict a wide array of debuffs on their foes . They also have the ability to spawn Malboros , thus increasing the player ' s units ' danger of being hindered with status effects . " A pungent aroma surrounds this giant plant beast . It lashes its prey with powerful vines . " A palette swap of the Rafflesia . It only appears in the Wanted : Floraxion quest , however , it is identical in nature to a normal Rafflesia . Abilities . Ambrosia . " Rafflesia attack with long vines and clouds of suffocating stench . "