Quincy ( mission ) Quincy is the sixth mission in " " . Walkthrough . There are many objectives out there , but only two are crucial : to rescue the mayor and her daughter . Then the exit grid will appear , and you can leave this area . It is suggested you do not leave immediately . The enemies will be Beastlord s with their pet deathclaw s and many bull - horn alarms . Using JHP bullets is suggested as the Beastlords are unarmored . First talk to the Arlene , the woman at the starting point . Then climb up on the ladders on the side of the building marked 1 on the map . Climb down onto the balcony and kill the Beastlord commander upstairs . In the next room is the Hillary Eastwood , the Mayor who will give you three objectives ( one required ) and a key . There is also a key on the ground next to her , which you will need . Go back onto the balcony and climb back up on the roof . Open the door of the fenced - in siren , then use the switch . Having done this , if you are spotted and a Beastlord uses a bull - horn the others won ' t kill the hostages . Do not destroy the siren ! Now either climb back down the side of the building or go downstairs and deal with the Beastlords and baby deathclaws . In this mission it is strongly suggested trying to use the not - so obvious ways ( use the ladders , back - doors , sniper nests ) , and handle one building at a time . Move east , up the large ramp into the Southern face of a large , grey building . This will be the hardest subquest . Go down the stairs in the northeast corner and turn off the lights . Try to kill the Beastlords , saving all 6 civilians in the room and not damaging the generators . Once the commander spots you , you have only one minute before the remote detonator trap s in front of the generators explode . After combat ends , use the traps skill to disarm them , then pick them up . Or , if you kill the commander before she has the time to activate the remote detonation device , the timer will not appear and you will not have to operate under an minute mark . After you kill her you have to move quickly and kill the 4 other beast lords in the room before they shoot the civilians . Return to the Mayor ' s building . Between it and the railway tracks is a long building . Climb onto its roof . Stay on the west side . Kill the deathclaw below and his master too . Climb back down and go inside the ghoul tent and talk with the leader , Elliot Nesting . He insists , " Ghouls are people to . We ' re just different . " which provokes a chorus of corrections from his cohorts , " Ghouls are people " too ! " " With your whole group go out of the west side of the tent , where the sandbag barricade is . Stand in a row , and start shooting . First the dogs , then the humans , later on the deathclaw family ( one parent only ) . Run inside the building they came from and shoot down the remaining Beastlords . If you managed to save the captured ghoul ( Gorgi , Elliot ' s friend ) you will gain Karma , and new recruits . If you skip this whole thing the BoS will like you more . Go North then travel east toward the church mentioned on the map . At this point you will notice that the Pip - Boy map has a large building in the center of the north edge of town , but it doesn ' t actually exist . Circle around behind the church to allow you to safely shoot the deathclaws inside through the back windows . There is metal armor Mk II in the chest . Go cautiously south toward the big ominous rock . There hide two deathclaws and their Beastlord . Sneak towards the brothel . Use every possibility for covering . Place one sneaker next to the northern entrance ( to kill the enemy in the doorway and one behind the western bar ) , and another to the western windows ( where two Beastlords stand near a prostitute ) . Do not use burst mode or shotguns here , as the prostitutes are very weak . If you manage to win here with minimal ( or hopefully no ) casualities you will get a Karma boost . If you skip the whole thing the BoS will like you more . Go to the town hall . Here they keep Evita Eastwood , the mayor ' s daughter hostage . Use the front door to enter , as there is a deathclaw inside , and so you will need the room to handle it . Go to the girl and talk with her . You can steal a key from her and take another from the nearby cabinet . Sneak in the backroom . You can kill all three sleeping Beastlords simultaneously , if you position your men well . As the mayor previously told you , there is a ladder in this room near the crates in the middle of the western wall . Go down . Beware of the two guards behind the flanges near the civilian corpse . Go up into the detention center . Kill the Beastlord inside and then the Beastlord standing still at the northern entrance . You can even shoot the patrol and his baby deathclaw , using the south windows . If you try shooting them through the door a bandit on the roof will turn on a siren , and this is still dangerous as he stands next to a hostage ; the hero - of - the - town , Warden Felix . Use the switch beside the jail cells to unlock the doors , then get the Neostead Combat SG from the chest . When you go outside no matter your skills you will be spotted and the town - hero might be shot . Your worst sneaker should stand behind the sleeping Beastlord . The best should crouch behind the two at the sandbags . The last sneaker should climb the closest tower . Then either turn to aggressive mode or enter turn - based combat . If you are lucky all the enemies die in the first round , without alerting the boss just a few steps away . Kill the remaining Beastlord in the other tower and Duff , the Beastlords ' leader too . If the hero is still alive talk to him . From the tower you climbed you will be able to kill most of the remaining enemies safely . To finish this mission go back and talk repeatedly with the mayor ( you can meet her again later in Bunker Gamma ) .