naist-nlp/zeshel huggingface dataset:
Orc ( Final Fantasy XI ) The Orcs are a race of hulking , tribal beastmen who hail from the northern continent of Rhazowa , where their empire resides . They also have a substantial military presence in the Middle Lands , namely the continent of Quon , where they have a small outpost called Ghelsba in the Ronfaure region , and a large stronghold known as Davoi in the Norvallen region . These settlements are very close to the Elvaan Kingdom of San d ' Oria , and are lead by Overlord Bakgodek . Orcs are born with an innate lust for battle , which is put to good use , living in a society that requires all to participate in military training . Strength is valued above all in the orcish society , with the strongest among them rising in influence and power . Most Orcs choose to follow the physical side of combat , becoming warriors , monks , dragoons , even rangers , while others choose to incorporate magic into their tactics , becoming dark knights or paladins . Others still choose to forgo physical combat completely and become black mages . These Orcs are often known as Shamans and are presumably held in very high regard . Orcish technology is crude at best , constructing their buildings and siege weaponry from wood and animal hides , and fashioning armor from leather , wood and bone . They are occasionally seen wielding metal weaponry , though these could be stolen .
Greater Demon ( Final Fantasy III ) The Greater Demon , also known as the Gt . Daemon , is an enemy from " Final Fantasy III " . It can be found in the Ancients ' Maze . It is very vulnerable to Light , thus casting Holy is the best way to go . They can summon Iron Claws , though in the NES version , they summoned Unei ' s Clones . Battle . Since the Greater Demon will continue to summon Iron Claws until it is defeated , the player can power - level their party by only killing off the Iron Claws as they are summoned , since the party receives Experience points for every Iron Claws that is killed . This is especially helpful at this point in the game , when leveling characters requires tens of thousands of Experience points .
Chocobo riding glitch The chocobo riding glitch is a glitch in " Final Fantasy VI " that happens when a guest character is the party leader and the player tries to ride a chocobo . The only instance this glitch occurs is during Banon - Edgar - Terra ' s scenario , after they reach the end of the Lethe River and arrive on the overworld map . There is a hidden Chocobo Stable in the forest on the edge of the desert just southwest of Figaro Castle . If the player rides a chocobo with Banon as the party leader , his sprite will glitch back and forth with that of a glitching sprite of Terra ' a sprite in her esper form with Banon ' s palette applied to her sprite . This glitch was fixed for Banon only on the GBA version as his riding sprite is replaced with that of Terra ' s . The reason for this glitch is because guest characters have not been assigned to have any chocobo riding sprites , and no riding sprites are at their disposal since the developers have not given the guest characters any , possibly due to them being temporarily playable characters and not needing any . This glitch can also occur with Leo , a permanent Terra in her esper form , Locke in Merchant clothes , the two Ghosts , and Kefka . These characters must be hacked into the party with a cheating device in order to see them glitch as they cannot be seen normally or legitimately like Banon ' s case . There is a bugfix patch that players can use to fix this glitch on the SNES version . Unlike the GBA fix , it adds a new riding sprite for Banon .
Mover ( Final Fantasy V ) The Mover is a valued and rare enemy in " Final Fantasy V " . Destroying Movers is the most expedient way to level up the party ' s jobs if the player wishes to use Freelancers to the best of their ability against Exdeath . An untrained Geomancer , for example , will instantly master the job after a single battle , while the tedium of learning skills such as Dualcast and Mimic is greatly mitigated . In the Game Boy Advance version , Mover can be easily encountered by Quicksaving the game and resuming ; the second encounter should be against Movers . Battle . Movers only appear in triplicate : their battle - script has them switch positions and respawn every few turns . Unless the player acts quickly to defeat all three , the encounter will end automatically . They use dangerous skills , such as Circle ( which will remove a party member from battle ) , and Delta Attack , which turns the target to stone . Strategy . Movers are easily killed by combining Blitzshots with Flame Scrolls with a mastered Cannoneer ( only in the GBA , mobile and Steam versions ) . The player can also dualcast Holy on the enemy group and mimic the action with Mime . Other methods to rapidly destroy Movers involve use of the Zeninage command , or repeatedly summoning Bahamut . Another method if the party is low on mana / ingredients is to equip one person with the Sage ' s Staff ( legendary weapon ) and Rapid Fire . A small contribution from other party members and the movers will die easy with no mana loss . Another method is to equip three of the party members with Blue Magic and one with either Kick , Bladeblitz or Rapid Fire to hit all enemies , then manually target each Mover with Mind Blast , paralyzing all three . An easy method is to use the Bard ' s Sing ability and cast Alluring Air . There is a high chance they will cast Fusion and kill themselves in their confused state , leaving the player with one confused Mover to Dualcast Holy on or Rapid Fire for an easy win . Being undead , Requiem can also be used to deal a devastating amount of damage ( 5k + ) for free . Other appearances . " Pictlogica Final Fantasy " . Mover from from " Final Fantasy V " appears as an enemy in " Pictlogica Final Fantasy " .
Black Knight ( Crystal Chronicles ) The Black Knight is a Lilty warrior in " Final Fantasy Crystal Chronicles " trying to regain his lost memories . He is said to possess unbelievable strength , and a battle style similar to a Berserker . Story . Tales of the Black Knight . When the Tipa Caravan crosses path with the Alfitaria Caravan lead by Sol Racht , he mentions to the party the legend of the Black Knight and how he was a hero . Later the party runs into the Marr ' s Pass Caravan who are in need of help . They tell the party that they had challenged the Black Knight to a friendly duel , but that he was a raving madman and showed them no mercy . It becomes unclear if the Black Knight was a hero like Sol Racht said or a madman who murders anyone who crosses paths with him . Sol Racht begins to seek an investigate on the Black Knight to uncover if he has truly become a mass murderer . Sol Racht himself does not believe the Black Knight could have commit such crimes . It is later discovered that sometime ago he had been hired by Hurdy to investigate a swamp that might hold clues to why people are losing their memories . Confrontation with the Black Knight . The Tipa Caravan finally meets the Black Knight as he is yelling and swinging his spear into the air . He claims that an unseen light is eating his memories away . As the unseen monster vanishes , he runs off leaving the party unharmed . The party runs into the Black Knight one last time when his memories are returning to him , but it is all too late as he is stabbed with a spear by a young Lilty named Leon Esla , claiming revenge for his father that he believes the Black Knight had killed . Aftermath . If the party returns to Alfitaria after these events and speak to Leon Esla , he will mention that he kept the Black Knight ' s armor and that whenever his mother looked at it , she would cry . This leads the player to believe that the Black Knight was in fact Leon Esla ' s father . Before the final battle with Raem , Lady Mio will mention that it was Raem who stole the Black Knight ' s memories and reveals that his name is Leon , just like his son . Musical themes . " Oh , Light . . . ! " plays in all scenes with the Black Knights and during the scene after the Marr ' s Pass Caravan has been attacked by him . The title could be a reference to the light only he can see . Other appearances . In " Ring of Fates " , the best armor for the Lilties is the Black Knight Helm and Black Knight Plate . As the name suggests , their design is identical to that of the Black Knight . The description for the Black Knight Helm says " " A sallet that ' s tied to an inescapable fate " " , while the Black Knight Plate says " " Armor that predestines the fate of its wearer " " . Each is most likely talking about the fate of the Black Knight from " Crystal Chronicles " . The name of the scrolls to make these are called the Possessed Helmet and Possessed Armor .
Dokumori : Ichi Dokumori : Ichi is a Ninjutsu spell in " Final Fantasy XI " . It poisons an enemy . It is the least popular Ninjutsu spell in the game . With an unessential effect , a long casting time , and the fact that the player must use inventory space on Kodoku in order to cast this spell , it is rarely used . If Dokumori : Ni were available to players , providing a faster casting time , Dokumori may be a more popular spell . However , Dokumori : Ni cannot be cast bey players , and Dokumori : Ichi is currently rarely used by players . A testament to its unpopularity is that no one has tested it for its potency and recorded it . Interestingly , " Final Fantasy XI " ' s official strategy guide from many years ago lists Dokumori : Ni as a spell that can be learned by Ninja , suggesting that perhaps Dokumori : Ni was originally going to be available to players . However , in the game , only enemies can use Dokumori : Ni . Making this even more interesting is that Maat , the man who assumes all 15 pre - " " jobs , can cast Dokumori : Ni as a Ninja . Normally , Maat only uses abilities that can be used by players . This further hints that perhaps Ninja was going to receive the higher - level Dokumori spell as well .
Genus In the binomial nomenclature used worldwide , the name of an organism is composed of two parts : its genus name and a species modifier . In " Final Fantasy XII " the bestiary names monsters in a two part format : the genus and the classification , which functions as species . The genera of monsters in " Final Fantasy XII " correspond with the monographs , which give additional loot drops . The monographs are bought at a shop ' s bazaar as " Forgotten Grimoire . "
Dark Bat ( Ring of Fates ) The Dark Bat is an enemy from " " . They are the strongest of the Bat - type enemies , and fight in the same manner as the Bat and Fire Bat , but instead of using either Fira or Blizzard , will use the powerful Thundaga spell . For this reason alone , they should be dealt with immediately to avoid being hit by Paralysis , or by having equipment that helps resist Lightning damage and / or prevents Paralysis . The player can fight them in the same manner as the Bat and Fire Bat ; either wait for them to come to ground level to use ground attacks ( happens less often due to them opting to use Thundaga ) , use aerial attacks to damage them , or grab onto them to attack them once then get off , as they are quick to counter being grabbed onto . As with most enemies in Shadowland , and some enemies in the Crystal Temple , using either a Cure spell , Clear spell , Potion , or Ether on or near the enemy will make them non - transparent , increasing the amount of damage they take and making it easier to see where they are . Of note , Dark Bat has a - 5 weakness to Holy elemental attacks .
Dark Cannon Dark Cannon is a recurring ability in the series . It is a trademark attack of Cecil Harvey while as a Dark Knight , but sometimes appears as a special ability used by other classes . Appearances . " Final Fantasy V " . Dark Cannon is a Combine ability created by mixing Blitzshot with an Ash , and has a 75 % chance of inflicting Blind as well as heavy non - elemental damage to one target . " Dissidia Final Fantasy " . is a ground physical Bravery attack while in Dark Knight form , initially learned at the start of the game . It costs 20 CP to equip ( 10 when mastered ) , requires 180 AP to master , has Melee Low priority , and has Magic Block effect . " Dissidia 012 Final Fantasy " . Dark Cannon returns as a Bravery attack for Cecil , now requiring 180 AP to master , and now has Ranged Low priority on the initial fire and Ranged High priority on the return fire . " Final Fantasy Brave Exvius " . Dark Cannon is an ability exclusive to Dark Knight Cecil , who learns it upon reaching Level 76 ( 5★ ) . It deals dark physical damage ( 2 . 5x ) to all enemies , and while it costs 0 MP to cast , it requires that Cecil sacrifice 40 % of his HP to execute it .
Deep Freeze Deep Freeze is a recurring ability in the series . It commonly inflicts Ice - elemental damage and Stop to one target . Appearances . " Final Fantasy V " . Deep Freeze is a level 2 Dark Arts ability , learned by having a Necromancer defeat an Assassin or Dark Elemental . It deals Ice - elemental magic damage and Stop to one enemy with a power of 190 at the cost of 38 MP . Deep Freeze is also used as an enemy ability by Enuo . " Final Fantasy Dimensions " . Deep Freeze is a Fusion Ability usable by any of the characters by combining Stop and Shiva . It inflicts Ice - elemental magic damage and Stop to one enemy at the cost of 38 MP , and is slightly weaker than a Blizzaga spell . " Bravely Default " . Deep Freeze is a Vampire ability , learned by having a Vampire attacked with it by Cerberus and Orthros . It deals Water - elemental physical damage to all enemies at a power of x1 . 25 of a normal attack at the cost of 30 MP .
King Behemoth ( Final Fantasy VII ) King Behemoth is an enemy from " Final Fantasy VII " . It only appears in a single area of the Northern Cave . Battle . It uses powerful physical attacks as well as strong magic like Flare and Comet2 . Comet2 is only used as a 100 % counter - attack against magical attacks . It has no elemental weaknesses , but its HP is fairly high and it has fairly strong magic defenses , so the player may have some trouble defeating it . It is weak to almost every negative status effect in the game . Strategy . King Behemoths can be reduced to a sleeping , confused frog with Bad Breath or the Hades summon and made far less menacing . Being at Level 60 , it is also vulnerable to Level 5 Death and L4 Suicide . AI script . AI : Setup AI : Main AI : Counter - General AI : Counter - Magical
Karnak Castle Karnak Castle is a location in " Final Fantasy V " accessible on Bartz ' s World . It is the resting place of the Fire Crystal and connected to the Fire - Powered Ship via passageways at its bottom , which hold the Crystal - empowering device that also charges the Fire - Powered Ship . Story . When the Karnak Meteorite falls near Tule Bartz Klauser and the other Warriors of Light reach the country via a warp device in the Walse Meteorite , that takes them directly to the Karnak Meteorite . They head to the town of Karnak where they are arrested , since a witness saw them leaving the alien rock . In captivity , the Warriors of Light meet Cid . They show him that the Crystals gave them their blessings , which shocks the old man . The Karnak counselor hurries to Cid , telling him that the Crystal has a crack . With haste , all of them hurry to the Fire - Powered Ship . Back from the Fire - Powered Ship and into the castle ' s lowest floor , the heroes find the Fire Crystal and a werewolf . Despite all their efforts the Fire Crystal is destroyed thanks to a possessed Karnak Soldier . The castle explodes , destroying the great wall that blocked access to the Library of the Ancients . After the Fire Crystal and the werewolf are destroyed , the party is warped into the castle and has 10 minutes to escape before it is destroyed . After defeating the boss , Iron Claw , the Crystal shards descend from the sky and grant the Beastmaster , Geomancer and Ninja jobs ( the remaining two , Ranger and Bard , must be found later at the Chocobo Forest ) . Musical themes . " Royal Palace " plays during the first visit to Karnak Castle , and " Hurry ! Hurry ! ! " ( 急げ ! 急げ ! ! , Isoge ! Isoge ! ! ? ) plays during the escape from the burning castle . Other appearances . " Final Fantasy Record Keeper " . The party steps through a teleporter in the Walse Meteorite and finds themselves transported to Karnak . There they are mistaken for allies of the werewolf attempting to steal the Fire Crystal , and they are imprisoned in Karnak Castle .
Mind Blast Mind Blast , also called MindBlst , is a mind - altering spell usually associated with the Mindflayer enemy . It usually inflicts non - elemental damage as well as the Paralyze status . Appearances . " Final Fantasy " . Mind Blast , known as TRANCE in the original NES version , is used by the Squidraken and Mindflayer enemy , and inflicts Paralyze to the entire party . " Final Fantasy III " . Ramuh uses Mind Blast as one of his summon effects . The attack paralyzes enemies . " Final Fantasy IV " . Used by the Mindflayer as an enemy and also as a summon from Rydia . It causes non - elemental damage , Sap , and temporarily paralyzes the target . Mind Blast returns as an enemy ability , and retains the same properties as in " Final Fantasy IV " . " Final Fantasy V " . A Blue Magic spell learned from Mindflayer , Azulmagia , and Wendigo . Mind Blast causes non - elemental damage , Sap , and temporarily paralyzes the target at the cost of 6 MP . The player may utilize this ability by catching and releasing a Mindflayer . " Final Fantasy VI " . Mind Blast inflicts Blind , Zombie , Poison , Imp , Petrify , Doom , Silence , Berserk , Confuse , Sap , Sleep , Slow , or Stop on four random opponents . It has a Hit Rate of 110 , and cost 20 MP for the enemy to use . It is only used by Ultima Weapon in the original releases but is sported by Kaiser Dragon and Omega Weapon in the " Advance " release . " Final Fantasy IX " . Mind Blast is used by Drakan s . It causes confusion on a single target and " absorbs the brain " . " Final Fantasy X " . Yunalesca ' s third form can use Mind Blast , which inflicts damage , Confuse , and Curse ( for aeons only ) . " Final Fantasy XI " . Mind Blast is a Blue Magic spell learned from Soulflayer s . It deals Lightning damage and causes Paralysis to one target . It costs four Blue Magic Points to set . Setting this spell gives + 1 to MND and + 5 MP . When used by Soulflayers , it affects all players in a cone - shaped area instead of only a single target . " Final Fantasy Tactics " . Mindflayer is the only enemy that can naturally use Mind Blast ; however , Squidraken can also use it when an ally with the Monster Skill ability is next to it . Inflicts Confuse or Berserk ( randomly decided ) . Its success rate is as follows :
Mindy ( The After Years ) Mindy is a boss in " " . She is fought in the Subterrane along with her fellow Magus Sisters Cindy and Sandy . Her appearance is exactly as it was in " Final Fantasy IV " , and the same strategy from " Final Fantasy IV " can be applied . Care should be taken during the fight , as her spells deal a significant amount of damage . She should be ignored and all attention applied to Cindy to end the fight quickly .
Red Saucer III The Red Saucer III is an enemy from " Crisis Core - Final Fantasy VII - " . The Red Saucer III poses little threat to Zack . A few standard sword attacks will bring this foe down quickly . It is best to eliminate the Saucer as quickly as possible to prevent it from casting Barrier and MBarrier on its tougher cohorts .
Tremor ( Ninjutsu ) Tremor , also known as Doton and Earth Veil , is a recurring ability classified as Ninjutsu magic . It deals earth - elemental damage to enemies . Appearances . " Final Fantasy IV " . Tremor is a Ninjutsu , used by Edge in the DS remake , that inflicts Earth - elemental damage to all enemies . It costs 20 MP to cast and is acquired at Level 40 . Tremor returns as a Ninjutsu spell for Edge and Tsukinowa . It functions in the same way as it did in " Final Fantasy IV " . Edge learns it at level 50 , while Tsukinowa learns it at level 42 . " Final Fantasy XI " . The Ninja learns three different levels of Doton abilities . is learned at Level 15 , at Level 40 , and at Level 75 . Each Doton ability does earth - elemental damage and lowers the target ' s resistance to wind damage . Both effects increase in efficiency with the level of the Doton ability used . The Ninja can use Doton . It inflicts earth - elemental damage and Blind on the target . " Final Fantasy XIV " . Ninjas learn Doton at Level 45 . Doton does earth - elemental damage to all enemies in an area of effect around the Ninja , and inflicts the Heavy status for twenty - four seconds . " Final Fantasy Tactics Advance " . Earth Veil is usable by the Ninja , learned from the Osafune . It inflicts earth - elemental damage and Slow . It has 15 Magic Power , a range of 4 , costs 4 MP to cast , and needs 200 AP to master . Earth Veil returns as an ability usable by the Ninja with the same properties , but it now costs 250 AP to master . " Final Fantasy Dimensions " . Tremor is a level 7 ability of the Ninja class , requiring 155 AP to learn . At the cost of 18 MP , the user will inflict Earth - elemental damage to all enemies . " Final Fantasy Brave Exvius " . Doton is a active special ability exclusive to Edge . It costs 7 MP to cast and enables the user to deal earth - elemental magic damage ( 1 . 4x ) to all enemies . Edge learns the skill upon reaching Level 60 ( 4★ ) .
Scholar ( The 4 Heroes of Light ) Scholar is a in " " obtained after defeating the Ice Dragon in the Invidia Underground . The crown ' s special ability allows the user to gain a stat boost when they are equipped with a book . The crown is a decent support job in battle , since three of the crown ' s abilities lower the enemy defense and attack stats . This will make battles simpler , since it will cause the enemies to take less out of the player ' s party and allows the player to deal more damage out of the enemies . The crown ' s third ability can be useful , since it causes all enemies to act last each turn . These abilities are useful in the earlier stages of the game , since the Suppress spell and Shaman crown do not become available until the later . Scholar has a high Intellect multipliers , but suffers from low Strength , as the Scholar has the second worst Strength in the game tied with the Black Mage . The Scholar crown has decent proficiency with both kinds of magic , but they should only use low or mid - level spells to avoid wasting AP . The job ' s special armor , , provides a 20 % boost to the user ' s Intellect .