Ghost Farm The Ghost Farm is a small farm on the outskirts of Modoc , created by the Slags just above their main underground settlement . History . The Slags are the descendants of a group of secret militia officers who sealed themselves underground and slowly mutated . Few can bear to be on the surface or stand the bright light of the sun . The Slag population steadily increased since the Sealing . It soon became apparent that they could no longer survive underground without further supplies . So the Seal was broken , and they once again looked to the surface for survival , creating a small farm some years prior to 2241 , which to the people of Modoc looked as if the farm appeared out of nowhere . A group of Modoc ' s inhabitants were out hunting when they noticed the new farm . Soon after , some of them got together to visit their new neighbor , but nobody was found there . After many months of trying to contact the owners with no success , it was decided that the farm must have been abandoned soon after it was built . So instead of letting the crops rot in the fields , young Karl moved in . To get rid of the intruder , the Slags , who were not a violent people by nature , came up with the ghost idea , smearing themselves with glowing fungus . After some time , Karl started to tell stories of seeing strange glowing figures tending the crops and feeding the animals at night . The other people of Modoc all laughed at him , thinking he was making up stories . Then one day Karl stopped coming into town . When the people of Modoc came looking for him , they found bodies , some crucified , while others were left to rot out in the sun . In reality , the bodies were merely props the Slags manufactured to scare off those who try to steal from them , mostly brahmin guts and dummies . While the inhabitants of Modoc believed Karl to be dead , he only escaped to the Den . Unfortunately , this has been a little too effective . Around 2241 , the Slags were seeking to make contact with the surfacers , but no one came to the farm anymore for fear of the ghosts . Layout . Upon entering the Ghost Farm , numerous stakes with corpses on them can be seen . Good Perception makes it easy to notice that the bodies are no more than dummies , covered in brahmin innards . A secret entrance to the underground area is located on the west side of the corn field , but it cannot be used before talking to the Slags . The shack in the middle of the corn field holds three empty footlockers and a rope . Walking over the rug on the floor will send the hapless person falling down to the underground level . The fall is damaging and may even cripple a limb , so saving is advisable before the fall , unless one ' s Doctor skill is up for the task . This is one way to access the underground area and talk to the Slags for the first time , the other is to wait until midnight and surrender when talking to a patrol outside . The main underground area consists of a single large chamber , with a large room at the bottom part of the map . North of the main chamber is the underground lake area . The area holds multiple children , including Jonny . A water pump is also present , though it cannot be interacted with . Notes . The background music is City of Lost Angels , which was originally used for the Boneyard in " Fallout " . Appearances . The Ghost Farm and the Slags appear only in " Fallout 2 " . It is unknown whether the Chosen One helped establish good relations between Modoc and the Slags , the people of Modoc continued to consider the place haunted or simply wiped out the Slags in what they considered revenge for Karl ' s death .