Swampfolk Swampfolk are a type of mutant human located at Point Lookout in 2277 . Although hostile to the player character whenever encountered , there is evidence that they are capable of trade with some of the local merchants . Their physical deformities are the result of inbreeding , coupled with radiation or exposure to other toxic wastes in the Point Lookout area and the various pollutants washed down the river from the north . Background . Although Point Lookout did not suffer a direct hit during the Great War , the effects of the radioactive fallout can be seen in the indigenous population that have slowly degenerated over the decades , and now sport the " Point Lookout look . " Sporting sinewy , pockmarked bodies oozing with strength and pus , the swampfolk are a violent and stupid bunch , and they don ' t take well to strangers . They have a rudimentary belief system , and mark their territory with fetishes : straw dolls hanging from trees and bone totems . Anthropologists have speculated the swampfolk have a belief in the occult , and some postulate they pray to a hitherto unknown entity named Ug - Qualtoth . Characteristics . Biology . Products of radiation and incest ( although there are no female swampfolk shown ) , the swampfolk all act , look and sound like stereotypical " , " from the odd ways they walk to their vocabulary , such as " There you is ! " and " I gonna kill you ! " Further reasoning for the swampfolk ' s mutation is recorded on the Medical Terminal in the Administration tent at the Disaster relief outpost ; suggesting the New Plague has affected the population . They are very territorial , and they are hostile to outsiders . Areas in which they live are all decorated with bones , strung - up dolls , teddy bears , and mannequin heads ( scavenged from Pilgrim ' s Landing ) . These decorations serve as both a warning to outsiders and as a part of their own religion , which is based on worshiping unknown deities . Swampfolk carry out bloody rituals at the sacred Ritual Site . The Krivbeknih , a book believed to possess an occult power , is kept there as a holy artifact . Gameplay attributes . Swampfolk usually attack in groups of two to five . They are territorial , and even though they are marked as enemies in the HUD , they do not actually become hostile until you get too close to them or shoot at them . However , the range at which they become hostile is quite far , more than one hundred feet . Their tactics and strength are far greater than one would think . Usually , the groups will consist of at least one melee attacker , which is often the strongest of the group , who charges while the others behind them attack with firearms . Swampfolk , like tribals , do an additional 35 damage to the player with all of the weapons they normally use , due to an object enhancement in the DLC ' s data files . Swampfolk are also extremely resistant to damage . They can set a trap for players looting the basement of the trapper ' s shack . The trap consists of frag mines surrounding the entrance to the basement and a number of hidden swampfolk . Because of this , lower - leveled characters may have trouble defeating them . Bruisers and trackers shield their faces with their mutated arms when charging , making a clean headshot difficult . Despite this , V . A . T . S . may still display 95 % as the calculated success chance . Variants . Brawler . Brawlers are large , but not as large as trackers and bruisers . They wear clothes that actually fit them , which is overalls and an orange shirt underneath . It is safe to say that brawlers are the most " normal " looking of the swampfolk . They are tougher than scrappers , but somewhat weaker than creepers , and are roughly on par with a super mutant brute in terms of durability and skill . Bruiser . Bruisers are stronger and have substantially more health than trackers and , like creepers , are covered in blood . They wear a very bloody " Bill ' s " mechanic outfit , with the " Bill ' s " tag still readable . Like trackers , they engage only in melee combat and use axes . Like the tracker , even when unequipped , they can still inflict extreme amounts of damage with only their fists . In fact , bruisers have an even higher unarmed damage rating than deathclaws , and do even more damage when unarmed than when equipped with an axe . They also punch very fast , making blocking very difficult . Like their tracker cousins , they are slower than deathclaws or feral ghoul reavers , and lack ranged attacks . Likewise , their exposed bellies bear stitches , suggesting that the swampfolk have at least some medical capabilities . Creeper . Creepers share the same body structure as scrappers , but have blonde hair and blood on their hands , chest , mouth , trousers , and boots . They are stronger and have almost three times as much health as scrappers , and are slightly more durable than a super mutant master . Scrapper . Scrappers are the smallest and weakest of the swampfolk . They ' re skinny with distended bellies and only wear trousers . They have somewhat more health than regular super mutant s . They also appear to have the least amount of mutation / disfiguration on their skin and body ( excluding their body structure ) compared to the other swampfolk of Point Lookout . Tracker . Trackers are very large swampfolk ( standing roughly seven feet tall ) who use axes to attack strangers in close combat . This class of swampfolk will either attack you in hand - to - hand combat or use melee weapons , like axes , due to the fact that trackers have extremely swollen or clubbed fingers , possibly due to radiation . This means it would be nearly impossible to fit their fingers into a firearm . They run with an interesting hop to their step , and are very strong and durable . Like the bruiser , even when unequipped , they can still inflict extreme amounts of damage with only their fists . Trackers are not strongly affected by the dart gun , as even after having their legs crippled they can still run at close to their normal speed . Also , while they run , they show at least a small amount of intelligence ( or at least instinct ) , as they put one of their swollen arms in front of their face , making it harder to score a headshot in V . A . T . S . They can survive somewhat more damage than a deathclaw or sentry bot , but fortunately are noticeably slower than deathclaws and also lack ranged attacks . They also have stitches on their stomachs like the bruisers . Their iconic walking ( or rather tip - toe ) animation is very amusing to watch ; a rather exaggerated interpretation of a hunter ' tracking ' it ' s prey . Associated characters . There are a few characters who , while technically not regular swampfolk , have some ties to them . Appearances . Swampfolk appear only in the " Fallout 3 " add - on " Point Lookout " .