naist-nlp/zeshel huggingface dataset:
Mute Mask Mute Mask is a recurring item in the series . It usually attempts to inflict Silence on a target or all enemies . The MuteCharm , Bell of Silence , and Silent Bell act similarly to the Mute Mask . Appearances . " Final Fantasy III " . The MuteCharm only appears in the NES version , and attempts to cast Silence . It cannot be bought , but can be dropped from various enemies . " Final Fantasy IV " . The Silent Bell , also known as SilenceBell , Mute Bell , and Bell of Silence in other versions , inflicts the Silence status . It can be dropped from various enemies . The Silent Bell casts Silence and can be dropped from Gremlins . " Final Fantasy VII " . The Mute Mask inflicts Silence on all on all enemies with 80 % precision , and can be dropped from Bahba Velamyu or Garuda , stolen from Crazy Saw , or morphed from Bahba Velamyu , Eligor , or Dorky Face . " Final Fantasy VIII " . Although it has no effect on its own , the Silence Powder is used to refine 20 Silence spells or three Echo Screens .
Frostbeast ( Final Fantasy IV - Interlude - ) The Frostbeast is an enemy in " Final Fantasy IV - Interlude - " . It is fought as a normal enemy . Frostbeasts can be a threat , especially when they appear in groups of two or three . They have access to the devastating Icestorm ability , which can cripple the party . It is later fought in the Tower of Babil as one of four Eidolon - holding bosses with buffed - up stats .
Hide glitch The Hide glitch is a glitch in " Final Fantasy V " which involves the Bard ' s ability Hide . By having all party members hiding and never coming out of hiding , it is possible for the player to completely avoid taking any damage and force the enemy to miss every attack that they perform , eventually wasting all of its MP . This glitch causes another glitch to present itself , the hidden zombies bug .
Goblin Guard Goblin Guard , also known as GrIMP and G . Goblin , is a recurring enemy in the series . Appearances . " Final Fantasy " . Goblin Guard is an enemy fought around the world map near the Chaos Shrine , Pravoka , and Earthgift Shrine , as well as inside the Chaos Shrine and Cavern of Earth . They are stronger than the basic Goblin , but are still weak foes and should not pose a problem to the player . " Final Fantasy II " . Goblin Guard is an enemy fought around Semitt Falls and Salamand , attacking with the Bow I skill . They are exceptionally weak , however , and should pose no threat to the player .
Goblin Gavotte Goblin Gavotte is a song in " Final Fantasy XI " . It may be obtained by Bards at level 49 . It is a fire - based elemental song that increases bind resistance for all party members within the area of effect . It may be recast every 24 seconds , and takes 8 seconds to cast .
Windia Windia is a town from " Final Fantasy Mystic Quest " located in the Southeast quadrant of the world map . None of the heroes hail from this town . It is located just south of Pazuzu ' s Tower and is plagued by a violent wind . After Benjamin defeats a monster on Mount Gale , the wind subsides , allowing the Rainbow Road to be created so that Benjamin can enter the tower . Shops . The cure potion sellers is located in the Inn , the explosives seller is located on the left side of Windia near the entrance of the town . The seed sellers is the old woman located in the middle of town right next to a small house right above the Inn . A piece of armor can be bought at the house on the left side of Windia right near the entrance of town .
Roda Volcano ( Tactics Advance ) Roda Volcano is a mountain location in " Final Fantasy Tactics Advance " . It is one of the two locations in Ivalice with flowing magma . Story . When Marche investigates the Roda Volcano he is sucked into one of the world seams and must fight the Totema Ultima . The Totema herself does not appear , but instead several Ultima Crystals appear as her Avatars . After all of the Ultima Crystals are destroyed the second Crystal shatters and a vision of Mewt appears and berates Marche for attempting to destroy " his world " . Roda Volcano is also the spawn location for Mission # 102 : Wyrms Awaken . It can be freed in Mission # 246 : Roda Volcano after Mission # 010 : Emerald Keep is completed . " The Roda Volcano has been active lately . The Royal Mage Academy wants to hire researchers . No experience needed , must like heat . Ramda , Geologist " " I need to make a super hot dish to compete with the restaurant across the street ! Please get the " stuff " at Roda Volcano . Rolana , The Chocobo ' s Kweh " " Marilith Serpent , Falgabird of fire and brimstone , has been seen at Roda Volcano . Your duty is clear ! Godspeed . The Mysterious Minstrel " " The ley lines that run through Ivalice have gone awry - - the World Wyrm , Ogma is come again ! Defeat him or Ivalice is doomed ! Jemingo , Geomancer " " Roda Volcano ' s been active lately . Someone needs to go to the road at the base of the cone and clean off the chunks of lava . Naricys , Geologist "
Red Mage ( Tactics Advance ) Red Mage is a job from " Final Fantasy Tactics Advance " , only available to viera . Red Mages are a small blend of Black and White Mages , and also have a few status effect spells . They have well - rounded stat growth between physical and magic attack power , and are much sought for their extremely useful Doublecast ability . Even when silenced , they can still dish out decent physical damage with rapiers with their surprisingly good Attack Power . Two notable Red Mages exist in the game and both are recruitable characters , Ritz Malheur and Eldena . Ritz is the only non - viera character to become a Red Mage ; she upgrades from Fencer to Red Mage at the beginning of Act 2 . Growth . The Red Mage is the viera ' s mid - tier balanced job . Their stats are almost identical to the Elementalist , although the Red Mage has lower MP , slightly lower Magic Power , and slightly higher Speed . Abilities . Red Magic . " Red mage command . Use offensive magic . " Doublecast Info . Doublecast works by casting two magic spells at once . However , this is not limited to Red Magic . If , for example , Spirit Magic is the secondary A - Ability , one can use those spells when Doublecasting . A special quirk about Doublecast is that one can use it to bypass some laws like Fire , Lightning , Ice and Holy , because Doublecast is only seen as a Red Magic ability with no elemental affiliation . Doublecast magic is always considered Red Magic as well , so if a law disallows Summoning , the Red Mage can doublecast them without being penalized . Another great feat of Doublecast magic is that it can bypass the " Target Area " law since some spells are intended for a single target ( like the offensive Spirit Magic spells ) ; this can really help if the player is in desperate need of eliminating their enemies and aiding allies afterward . The MP cost of Doublecast is the combined totals of the magic cast , and so may vary from use to use . One potent combination is the summoner class . Once the abilities are learned , players may start out fights with both reflect and auto - regen on their entire team . Phoenix will allow players to revive multiple units at once followed by Unicorn to get them to full HP ( while also seriously damaging any undead in the area ) or add various status effects from either spell set on the same turn .
Zombie ( Revenant Wings ) The Zombie is an enemy from " " . It is a Rank I Yarhi . Its attack , Snakebite , deals melee damage to one foe and may inflict Poison . Other appearances . " Final Fantasy Trading Card Game " . Zombie frm " Final Fantasy XII : Revenant Wings " appears in " Final Fantasy Trading Card Game " with an earth - elemental car .
Face ( Final Fantasy VI ) The Face is an enemy in " Final Fantasy VI " . Battle . Their special attack Smirk inflicts Stop , and this can be highly dangerous when the Face is accompanied by Necromancers and Zeveak s . Also , they use 1000 Needles when they are alone , which always does 1 , 000 HP of damage to one target , is unblockable , and ignores Defense . If the party is weak , this can instantly KO a character . The player should use Blizzara and Blizzaga spells to do the most damage against them , as they are weak to Ice - elemental attacks . Coliseum setup . Face ' s Smirk will cause no end of trouble for the player , but Face is also vulnerable to Stop as well . By using Gogo and equipping him / her with three Sketch commands , he / she will either use Smirk 25 % of the time , or 1000 Needles 75 % of the time . AI scripts . Normal script . If monster is by itself : Attack ( 66 % ) or 1000 Needles ( 33 % ) Attack Turns : 1st Turn : Attack ( 66 % ) or Smirk ( 33 % ) If attacked by anything : 1000 Needles ( 33 % ) Coliseum script . Attack Turns : 1st Turn : Attack ( 25 % ) or Smirk ( 25 % ) or 1000 Needles ( 25 % ) If attacked by anything : 1000 Needles ( 33 % )
Titan Lance Titan Lance , or Titanium , is a recurring spear in the series . Appearances . " Final Fantasy X " . Titan Lance is a spear for Kimahri that can be obtained if the dominant abilities are all four Magic + % abilities . " Final Fantasy Crystal Chronicles " . Titan Lance is a mid - ranked spear used by Lilties , which provides 31 Strength and the Focus Attack , Cyclone Slash . It can be made by using a Valiant Weapon scroll , Bronze x3 and a Cerberus ' Fang . Etymology . It has also gone by the name " Titanium " .
Mushussu ( Final Fantasy XIII ) Mushussu is a mark in " Final Fantasy XIII " . It is fought in Mission 24 . Battle . The mark is tough , and is accompanied by two Yakshini . The default target is Mushussu , but it has a lower damage to hit point ratio than the Yakshini , and can employ defensive buffs to become even tougher ; the Yakshini , by comparison , are not only glass cannons but can debuff as well . Mushussu is resistant or immune to all element s , both spells and strikes . Mission 24 is known as an efficient target for leveling and gil before Eden and the final stage of the Crystarium , as the mark and mission start are less than ten paces apart . Strategy . If the player is in doubt about the party ' s capacity to take damage , the Yakshini should be dealt with first . Because Mushussu may cast Protect and is not resistant to magic type damage , Ruinga is the ideal attack , although characters with a Strength value considerably higher than prospective Ruin casters ' Magic stat may still have a higher damage output with physical attacks . Deprotect can reverse the magic / strength damage output ratio , but it is a gamble . Not only does Protect have a 50 % success rate , but Mushussu can recast Protect , turning what was intended as an offensive influence ( damage increase for the party ) into a defensive tendency ( damage decrease for both the party and the enemy , as both the Saboteur and Mushussu take time out from dealing full damage to recast ) . Furthermore , casting debuffs on Mushussu tends to trigger it to cast its buffs ; parties that can kill it fast see it buffing only 20 - 30 % of the time .
Banish Trap Banish Traps are a part of gameplay in " Dissidia Final Fantasy " and its prequel " Dissidia 012 Final Fantasy " . A Banish Trap is a void of space , usually at the bottom of an arena . When a player falls into a Banish Trap , their Bravery Points steadily decrease over time as long as they remain in the trap . After several seconds , the player is teleported to a point of solid ground elsewhere in the arena , determined by the location of the Banish Trap , and 20 % of their current Bravery Points are deducted and added to the stage ' s Bravery Point Pool . If the player is able to escape the trap quickly by jumping or dodging out of its range , they can avoid this . If the player is knocked into a Banish Trap by an enemy attack , they are instantly Banished . For the purposes of Summons which prevent the player from losing Bravery Points , the Banish Trap will not damage the player while they are under the effects of such a Summon . Banish Traps can be found in Pandaemonium , the alternate " Far Darkness " form of the World of Darkness , The Rift , Planet ' s Core , Ultimecia ' s Castle , Crystal World , and Dream ' s End . Ultimecia ' s Castle is unique from other arenas in that Banish Traps exist both at the bottom and at the top of the arena . In " Dissidia 012 Final Fantasy " , Orphan ' s Cradle is the only stage that has a Banish Trap all around the stage , which teleports the player to the center of the stage . Sky Fortress " Bahamut " also has Banish Traps . In the stage ' s Ω version , the far end of the stage also becomes a Banish Trap , warping the player to the center area . One useful aspect about Banish Traps when fighting AI opponents is that if they are knocked into a Banish Trap while Chasing , they will not dodge the player ' s attack at all , ensuring a hit . Another use for them is that because the amount of Bravery deducted is percentage based , a player can quickly deplete their opponent ' s high Bravery by continually knocking them into Banish Traps .
Calautidon The Calautidon is an enemy in " Final Fantasy XIII - 2 " . Battle . It has no stagger point and an incredibly high chain resistance , but low HP , unlike most Armadillon s . Strategy . Instead of attempting to stagger it , players should use Cerberus to power through its high defenses , or switch to a paradigm with a Saboteur to inflict status ailments first . Because of its immense defenses , any fight against it is a battle of attrition . Paradigm Pack . The Calautidon is a Sentinel . It halves all attacks and elements , and its HP can exceede 10 , 000 if Vitality or Potent materials are used , as well as HP : + 30 % infused into it . This makes it one of the most powerful monster Sentinels . However , it is also one of the most expensive monsters to develop in terms of material cost . Calautidon has the Item Scavenger II and Gilfinder II abilities at level 1 . Item Scavenger II multiplies common drops by 4 . 5 times normal , does not stack with other Item Scavenger sources , and is available for infusion ( Microchu has it at level 18 , and is a much more common enemy ) . Gilfinder II gives 50 % more Gil , stacks with other sources of Gilfinder , and is red - locked . Jungle Law increases the Calautidon ' s Strength and Magic if the Calautidon is facing an opponent with less HP than it , and decreases the same if the opponent has more HP . Most importantly , Jungle Law ' s benefit or detriment is much less significant for a Sentinel than for other Roles , but it does affect its Shell Spin Feral Link . The player must decide whether the additional 159 Hit Points from getting from level 89 to the Calautidon ' s final level of 90 are worth the price . With a Sentinel ' s high HP , the chance of receiving a detriment should be much less , but most bosses have more HP than Calautidon can reach , and as early as Academia 400 AF , even regular enemies like the Taxim have 13 , 000 HP . By 500 AF , Jungle Law will be reducing Calautidon ' s Strength and Magic the majority of the time . Other appearances . " Final Fantasy Trading Card Game " . Calautidon appears as an Ice - elemental card .
Gold Dragon ( Final Fantasy IV ) The Gold Dragon , also known as the King - Ryu or GoldDragon , is an enemy from " Final Fantasy IV " . Battle . It is one of the most powerful dragons , and has an affinity with Thunder . Gold Dragons can be farmed for HP - increasing Golden Apples in the PS versions on up . They counter any attack with Entangle , which has a chance to inflict Paralyze on a character , and can also attack using the deadly Blitz move , which can take off one tenth of a character ' s max HP each hit . They are not immune to Tornado . They can appear alone , in groups of two , or one with a Silver Dragon . Strategy . Using Tornado and then using a simple physical attack will defeat them quickly . Bahamut and Leviathan also work well against them .
Grand Sword ( ability ) Grand Sword is a recurring enemy ability in the series . It is a powerful non - elemental physical attack used primarily by the Iron Giant . Appearances . " Final Fantasy VII " . Grand Sword is an enemy ability used by Iron Man , which inflicts non - elemental physical damage to the party . " Final Fantasy VIII " . Grand Sword is an enemy ability used by Iron Giant , which inflicts non - elemental physical damage to the party . " Final Fantasy Record Keeper " . Grand Sword is an enemy ability used by Iron Giant [ FFVIII ] , which inflicts non - elemental physical damage to the party .
Magic Lamp The Magic Lamp , also known as the Magical Lamp or the Magick Lamp , is a recurring item in the " Final Fantasy " series . It is often a miscellaneous or key item , and its effect differs depending on each game . Appearances . " Final Fantasy V " . The Magic Lamp is obtained at Istory Falls after riding Boko for the first time in the Merged World . When used , it will call a summon by decreasing order of power each turn it is used , starting with Bahamut and ending with Chocobo . The Lamp can be recharged in a spring in the Great Sea Trench near the area where Phobos , Triton and Nereid are fought . It can also be recharged in the same spot in Istory Falls where it was originally collected . After every summon has been used , the Magic Lamp will summon Chocobo until it is recharged . After 20 Chocobo summons , Eggman will be summoned instead , and attempt to use Egg Chop until the Lamp is recharged . Eggman ' s sprite does not actually appear in both the Japanese version and the English version , and the words " Too far away ! " ( " Can ' t reach " in the PlayStation version ) are displayed with no damage being done to the enemy . The Magic Lamp will not summon Phoenix , nor will Odin use Gungnir when summoned via the Magic Lamp . " Final Fantasy VIII " . Known as the Magical Lamp , it is given to Squall by Cid upon leaving for the SeeD mission in Timber . If the player heads immediately in the direction of the Garden after the conversation , the scene in which Cid would give the item will not trigger and it will be missed . When used , a battle against Diablos commences . If victorious , the party will receive the summonable Guardian Force , Diablos , and his Triple Triad card . The lamp can be used any time , even during a Laguna dream . The lamp ' s description warns the player should save before using it . The player can sell the lamp , thus missing the chance of acquiring Diablos . Magical Lamps can also be obtained from the " Chocobo World " minigame by finding A items as Boko . " Final Fantasy XII " . The Magick Lamp is one of the seventeen curious treasures . It is loot , selling for 1 , 753 gil and is one of the items necessary to get the Firefly in the Bazaar . It can be stolen from the rare game Helvinek ( common ) , and Elite Mark Ixion ( rare ) , or as a rare poach or as a monograph drop from Mallicant . " Theatrhythm Final Fantasy " . The Magic Lamp can be equipped to a party for one - time use . It guarantees a successful summon in Battle Music Sequence s ( BMS ) even if the Feature Drive sequence is not performed adequately . Etymology . The item ' s name derives from ' , one of the tales in ' .
Thunderstorm ( ability ) Thunderstorm , also known as Thunder Storm and Thunder , is a recurring attack in the " Final Fantasy " series . It is usually an attack usable by various summons and often does Lightning - elemental damage , or Ice - elemental damage , but sometimes does Wind - elemental damage as well . Appearances . " Final Fantasy III " . Thunderstorm is an ability used by Ramuh . It does Lightning - elemental damage to all enemies . Thunderstorm is a Band ability usable by combining Rydia ' s Black Magic command with Palom ' s . It does dual Ice and Lightning - elemental damage to all enemies . " Final Fantasy V " . Thunderstorm , also known as Thunder in the " Anthology " release , is the attack of the summon Syldra . It does Wind - elemental damage to all enemies . " Final Fantasy VIII " . Thunder Storm is the attack of Quezacotl . It does Lightning - elemental damage to all enemies . Quezacotl ' s summon time is 13 . 3s , which , according to the " Final Fantasy VIII Ultimania " , allows the player to boost its damage to around 180 % of normal damage using a regular PlayStation controller . Its damage is calculated as follows : Elemental Defense starts at 800 ( 0 % ) , 900 nullifies damage and 1000 absorbs it . If an enemy is shown to be weak against an element , its Elemental Defense is below 800 . If damage becomes negative ( due to high Elemental Defense ) , the target is healed by that amount . " Final Fantasy XI " . There are two abilities known as Thunderstorm . Thunderstorm is a Merit for Ramuh , available to Summoners level s 75 and above who have purchased the ability using Merit Points . It deals massive Lightning damage to a single target , and its damage is increased by Ramuh ' s current TP . Placing additional merits in Thunderstorm grants a 40 TP bonus when to its power when used . White Magic . The White Magic spell known as Thunderstorm is an enhancing spell granting the target the bonuses of lightning weather . " Final Fantasy XIII - 2 " . Thunderstorm is Feral Link for Wyvern . It deals Lightning - elemental damage to enemies within radius of the thunderstorm . " Dissidia 012 Final Fantasy " . Thunderstorm is used by the Summonstone Syldra . It cancels the opponent ' s ongoing summon effects . " Final Fantasy Airborne Brigade " . Thunderstorm is a Legend ability used by Faris . Non - " Final Fantasy " Appearances . " Kingdom Hearts " series . In " " , Thunderstorm appears as a . It fires several volleys of electric blasts at enemies .
Exdeath ' s Soul Exdeath ' s Soul is an enemy in " Final Fantasy V " . It is similar to the battle with Exdeath at the end of World 2 . Battle . This is one of the strongest enemies , as Exdeath ' s Soul can use powerful spells like Death and Banish along with the Reaper ' s Sword ability . Each of these attacks can kill a character in one hit . It is possible to run from this fight . It is impossible to see the enemy ' s HP level , neither with Libra nor in the bestiary . For completion reasons the payer can defeat this enemy with a Necromancer after defeating Enuo , to gain the Dark Arts magic , Dark Flare . Strategy . One strategy is to have a party member with the Red Mage ' s Dualcast ability and level 6 White Magic repeatedly dualcasting Holy . Another is to have a party member learn the Ranger ' s skill , Rapid Fire , and the Mystic Knight ' s ability , Spellblade : they should enchant their blade with Holy , and then repeatedly use Rapid Fire . Otherwise , it would be wise to use the Holy Lance and the Excalibur . Each strategy can be strengthened further by having Mimes mimic what the party member is doing . Musical Themes . During the battle with Exdeath ' s Soul the theme from the Sealed Castle plays , rather than the usual battle theme .
Doga ' s Grotto Doga ' s Grotto is a location in " Final Fantasy III " , and is only visitable until the boss that lies within is defeated . When the party returns to Doga ' s Manor after defeating Hecatoncheir at the Cave of Shadows , Doga creates a teleport circle to the grotto . Doga and Unei await at the end to repair the Eureka Key . Story . After obtaining the Fang of Earth at the Cave of Shadows , Doga and Unei telepathically call the Warriors of the Light to Doga ' s Manor . Upon entering Doga ' s home , the wizard creates a warp circle to the Grotto , and asks the Warriors to meet him and Unei at the bottom . Upon meeting with the two students of Noah ' s , the Warriors of the Light are faced with a great challenge : defeat them in battle so as to release energy to unseal the Eureka key . Felling Doga and Unei heavily shakes the morale of the Warriors of the Light , but their incorporeal and eternal souls cheer them with support , giving them the Eureka and Syrcus key as well . After this ordeal , the Warriors of the Light head to the Crystal Tower , to face Xande . Musical themes . Doga ' s Grotto shares the background theme with that of Doga ' s Manor : " Pavilion of Dorga and Une " .