Battle in Brentaal space In the year 0 ABY , the Alliance to Restore the Republic privateer frigate " Far Orbit " attempted to apprehend the Imperial freighter SPF 14897 near the planet Brentaal IV . However , the freighter was the lure for a trap set by Imperial Captain Vocis Kenit , and as the troopers hidden inside SPF 14897 attempted a counter - boarding , Kenit ' s naval task force arrived . Though the Imperial forces tried to capture the " Far Orbit " in the resulting battle , the privateer vessel managed to escape after the " Far Orbit " damaged one of the gravity wells of the Interdictor that was keeping the " Far Orbit " from withdrawing . Prelude . In 0 ABY , amidst the events of the Galactic Civil War , fought between the Galactic Empire and the Alliance to Restore the Republic , second - officer Dhas Fenoep Vedij of the Imperial Navy ' s EF76 Nebulon - B escort frigate " Far Orbit " led some of its crew to mutiny . Seizing the frigate from Captain Vocis Kenit because of Vedij ' s disillusionment with the Empire , Vedij took the helm of the " Far Orbit " as its captain as it became a privateer ship for the Alliance . Meanwhile , Kenit was placed in command of the Imperial forces charged with capturing the rogue vessel ; Kenit ' s life depended on the outcome of his mission , as Emperor Palpatine himself had learned of Kenit ' s loss of the " Far Orbit " , and the Emperor did not tolerate failure . Kenit ' s first attempt at revenge against the " Far Orbit " came when the Imperial captain pitted the " Far Orbit " against the pirate group known as the Solar Terrors through manipulation , though the " Far Orbit " prevailed . Kenit ' s next attempt to snare the " Far Orbit " was to use the Imperial Mark III bulk transport SPF 14897 as bait for a trap . SPF 14897 ' s crew were all expendable CompForce Observer s , while the cargo hold was filled with twenty - four stormtroopers , ten SpecNav Force trooper s , and eight storm commando s . The stormtroopers were all experienced in counter - boarding operations , while the commandos ' specialities ranged from technical skills to assault and sabotage . The troopers were under the command of a trio of Imperial officers and the Imperial Security Bureau agent Bannish Kolow . Meanwhile , an Imperial task force led by Kenit idled mere minutes by lightspeed away , waiting for the " Far Orbit " to fall into their trap . The " Far Orbit " did indeed come across the bait . In the space near the planet Brentaal IV , located in the Core Worlds ' Ringali Shell , the " Far Orbit " encountered SPF 14897 . Posing as Imperials , the crew of the privateering frigate were given a cargo manifest by the captain of the ship , Mils Lolinc , before they docked with the Mark III and carried out a raid on the ship . The battle . As the privateers opened the cargo bay doors in SPF 14897 , a hypertransceiver signal was activated , which sent a signal to the Imperial task force , alerting them to the fact that the trap had been sprung . Additionally , the troopers stationed in the cargo bay , under the command of Kolow and the officers , attempted a counter - boarding effort against the privateering frigate . In the resulting fight , the officers of the " Far Orbit " sent in reinforcements to cover the retreat of their privateer boarders , who had lost ground rapidly to the Imperials and their tactics . Despite the opposing reinforcements , the stormtroopers managed to insert some of their troops on the " Far Orbit " in a counter - boarding . Just then , the Imperials ' fleet arrived . Composed of Kenit ' s Nebulon - B " Stalwart " , the " Strike " - class medium cruiser " Hammer " , two GAT - 12 Skipray Blastboat s designated " SB - 109 " and " SB - 32 " , and the Immobilizier 418 Interdictor " Claw " , the fleet aimed to capture the " Far Orbit " if possible . The Imperial ships closed in on the privateers , with the Interdictor ' s gravity wells focusing on the " Far Orbit " to prevent the frigate from jumping to hyperspace to escape . Kenit hailed the " Far Orbit " , demanding that the crew turn over Vedij to the Imperials in exchange for lenience in the privateers ' trial , though that prompted Vedij to order the " Far Orbit " crew to prepare for battle and to repel boarders . With no way to take control of the rogue frigate without force , the " Hammer " and the " Stalwart " launched their complements of TIE / LN starfighter s until their combined force of thirty - six was in space , while the two Skiprays flanked the " Far Orbit " . The entire taskforce began pummeling the " Far Orbit " with ion cannon fire , save for the TIEs and the " Stalwart " , which lacked ion cannons but instead held on to the " Far Orbit " with its tractor beams to keep it stationary . Despite using its tractor beams on the " Far Orbit " , the " Stalwart " and its commander , Kenit , hung back while the other ships dealt with the privateers . Faced by an overwhelming force of ships , and with the stormtroopers from SPF 14897 in its corridors , the " Far Orbit " tried to break for the " Claw " to disable it so the " Far Orbit " could flee . The " Far Orbit " used its own tractor beams to grab a few of the TIEs , and used them as shields to protect itself from the Skiprays . That forced the Imperials to switch from ion cannons to turbolasers , and they started to target the rogue Nebulon - B ' s shield module and engines , while the TIEs were sent in as well . The " Far Orbit " managed to get close enough to the Interdictor to engage , and after surviving the " Claw " armament , succeeded in destroying one of the gravity wells . That allowed the " Far Orbit " to quickly jump to hyperspace , and escape from the trap . Aftermath . Though the " Far Orbit " escaped , it was heavily damaged , and Vedij ordered the privateers to a nearby shadowport for repairs and restorations . The ship later came back to Brentaal space when it was fully repaired , and dispatched a landing party of privateers to receive a valuable datacard from an Alliance contact on Brentaal IV . Behind the scenes . The battle first appeared in " The Trap " , an adventure scenario in 1998 ' s " The Far Orbit Project " , by Timothy S . O ' Brien . The book was a supplement to West End Games ' s " " and had the same theme of the previous publication " Pirates & Privateers " , as it followed the privateering vessel " Far Orbit " . It is never mentioned how the crew of the " Far Orbit " deals with the stormtrooper boarders during the battle with Kenit ' s fleet . In the initial confrontation with the troopers from SPF 14897 , the officers of the " Far Orbit " , controlled by the players , can choose to retract the docking tubes used to board the Mark III and leave all the privateer boarders there . However , though this saves the ship from Imperial troops , it kills the morale of the crew members . The other option , and the one this article goes with , is that the officers send in reinforcements to extract the privateer boarders , which is good for the morale of the crew members , though it leaves the ship open to counter - boarding attempts . In the battle with the fleet , there are multiple paths that can be taken . One such path is where Vedij surrenders himself to Kenit in exchange for letting his privateer crew go , though Kenit plans to betray Vedij and kill them if this happens . However , in this case , this does not occur , as the " Far Orbit " attacks again as Vedij is shuttled over , and manages to escape the trap . The privateers then vow to rescue their captain . Another possibility is that the privateers battle to the end , and manage to destroy or drive off all the opposing ships . This , however , is unlikely , and damages the " Far Orbit " severely , though the privateers can scrounge for spare parts from the destroyed Imperial vessels . This course of action draws significant Imperial attention , and a whole fleet , including some Star Destroyers , are sent after the " Far Orbit " . This causes the relief and supply station they use , StarForge Station , to forbid them from coming there in order to prevent the Imperials from finding it . In another path , the Alliance sends a task force to rescue the " Far Orbit " , composed of twenty - four X - wing starfighters and ten CR90 corvettes . They buy the " Far Orbit " time to escape , though the cost of the rescue means that the Alliance will not be rescuing them again . The last possible path , and the one that this article goes with , is the option where the " Far Orbit " damages the Interdictor so it can escape . This is because this option does not harm the " Far Orbit " later adventures in certain ways , such as having Vedij captured by the Imperials or StarForge Station rendered off - limits for them . The path can go further , as it is possible for the " Far Orbit " to take out all the " Claw " weaponry by slamming the fighters that the privateers have in their tractor beams into the " Claw " armaments . The " Far Orbit " can then use the crippled Interdictor for cover . However , this part of the option is avoided because it would seriously damage or destroy the " Claw " , which appears later in canon in the 1999 video game " " .