naist-nlp/zeshel huggingface dataset:
Aerotech suite 300 Aerotech suite 300 is a inside Aerotech Office Park . Layout . It is a former office building , littered with desks and warped bookshelves , similar to others in the complex and throughout the wasteland . Inhabitants . Choosing to save the trapped vault - dwellers in Vault 34 from the quest Hard Luck Blues will later make it possible to meet up with them here . Horowitz is accompanied by three other vault - dwellers , all extremely enthusiastic about their newfound home . Sometimes Alice Hostetler can be found here . She will remark that she is glad to see the Courier , but is just passing through the refugee camp , as she is not fond of the NCR . Appearances . Aerotech suite 300 appears only in " " .
Rescue Jason Zimmerman Rescue Jason Zimmerman is a quest cut from the final version of " Fallout " . The quest involved freeing Jason , son of Jon Zimmerman , who was being held captive by the Rippers . The quest was cut when the gang itself was cut from the game and their warehouse became infested with deathclaw s instead .
Old Longfellow Old Longfellow is a septuagenarian hunter and bodyguard living out of a cabin near Far Harbor in 2287 . He is a possible companion to the Sole Survivor . Background . A native of Mount Desert island , Longfellow is old enough to remember the days when the radioactive fog covered almost the entire island . His indomitable will and fit physical structure still manage to keep up with his old age . Old Longfellow is a seasoned hunter who can recall a fairly large portion of the region ' s history ; from desperate struggle to prosperous hubris . Longfellow is a veritable legend in Far Harbor circles and one of the few guides capable of guiding a person safely through the fog . His age and experiences made him cynical and he hits the bottle of whiskey a bit too often in recent years . Longfellow deeply hates the Children of Atom . When he was a young man , he was in a romantic relationship with a girl named Hannah and the two had planned a future together . The cult ' s followers attacked the pair at their hideaway deep within the fog and abducted Hannah . Left for dead , Longfellow eventually made it to civilization . It took him two months to recover from his injuries and by then it was too late for Hannah . The Children ' s zealots had brainwashed her mind and converted Hannah to their ways . Hannah was pregnant , but suffered a miscarriage due to the radiation she worshipped and was exposed , claiming it was " Atom ' s will " for it to have happened . Hannah afterwards fell victim to the insane trappers that roam the Island . Longfellow became an embittered shell of a man , mostly regretting the death of his unborn child . Appearances . Old Longfellow appears in the " Fallout 4 " add - on " Far Harbor " and " Fallout Shelter " . Behind the scenes . Old Longfellow may be a reference to the Maine - born poet Henry Wadsworth Longfellow , whose appearance was similar . The real Longfellow died in Cambridge , Massachusetts , and also had a wife who suffered a miscarriage .
Courier ' s brain The Courier ' s brain is the isolated , conscious , and interactive brain of the Courier . Background . The Courier ' s brain is removed by the Think Tank of the Big Empty and subsequently forgotten about . Soon after , Dr . Mobius takes the opportunity to seize the brain and secretly take it away to his stronghold , the Forbidden Zone . The brain enjoys the peace and quiet of its new home , along with the relative safety and cleanliness , when compared to the wasteland . Appearances . The Courier ' s brain appears only in the " " " Old World Blues " . Bugs . After progressing through the dialog with the Courier ' s brain the option to say " So , what , you ' d rather just stay here ? Never leaving that tank of . . . whatever that stuff is ? " appears , however , if you choose it you will get stuck in a never ending speech loop . This also occurs on PC as well , specifically at the moment when the brain begins reminiscing about past feats by Courier . In the observed case , loop occurred between brain recalling Jason Bright ` s departure and activation of Helios One . It seems that there are missing dialogue and sound files for the Courier ' s brain other than the two references toward Jason Bright and Helios One .
Vic ' s Vic ' s is a building in Klamath . Layout . It is the home of Vic the trader . However , when he informed Sulik that he had information about the slavers who captured the latter ' s sister , Sulik found the house empty . Notable loot . In the back room of Vic ' s there is a shelf with a pipe rifle , some ammo , and the radio needed to help him in his quest . Appearances . Vic ' s appears only in " Fallout 2 " .
Bloatfly meat Bloatfly meat is a consumable item in " Fallout 3 " , " " and " Fallout 4 " . Variants . Bloatfly meat . Bloatfly meat is the insectoid meat that can be scavenged from the many bloatflies around the wasteland . Bloatfly slider . Bloatfly slider is a food item which provides a moderate amount of health restoration over a relatively short duration .
Becton Metro station The Becton Metro station is a pre - War Metro station on the White Line . It is seen on the Metro map . It is north of Vernon station and south of Abernathy Metro station . It is not seen in - game , but the status board says it is still in optimal performance by 2277 . Appearances . Becton Metro station is mentioned in " Fallout 3 " .
Hamilton ' s hideaway Hamilton ' s hideaway is a small cave in the side of a cliff face in the Capital Wasteland . It is mentioned by Evan King in Arefu as a possible location of The Family as part of the Blood Ties quest . Background . This underground complex was originally a well - prepared shelter for a family of three - a husband , his wife Maggie , and their daughter Robin , established due to a mistrust of Vault - Tec . Fitted with air filtration , chemical toilets , an artesian well , and a fusion generator , it provided a long - stay option until radiation levels subsided . Layout . Just north of Moonbeam outdoor cinema and southeast of northwest Seneca station , Hamilton ' s hideaway is a network of tunnels that sprout from one single tunnel . Multiple catwalks lead over rock which leads into a hallway constructed of metal . The weapons cache for completing the unmarked quest , " Caching in with Three Dog " , is located in the northwest corner of the hideaway , through a hole in the left wall . Inhabitants . The cave itself is populated with variants of radscorpions , radroaches , two or three raiders , and sometimes a giant radscorpion near the raider hideout . Outside the cave random enemies may spawn , mostly mole rats and mirelurks . Harder enemies may spawn at higher levels . Notable loot . In the weapons cache . The gate key is obtained through dialogue from Three Dog . Notes . In a cut terminal entry it is stated that Frank was disposed of in a furnace . The terminal itself was cut as well , making it unclear if the furnace can be found . Appearances . Hamilton ' s hideaway appears only in " Fallout 3 " .
Vasquez Vasquez is a survivor of the Talon Squad in 2197 . Background . Vasquez is one of the possible surviving members of the Talon Squad in the St . Louis mission . Appearances . Vasquez appears only in " " . Behind the scenes . Vasquez is , along with his squad mates Gorman and Hicks , a reference to the marines in the movie " " .
Find Collar 8 : " Dog " Find Collar 8 : " Dog " is a in the " " " Dead Money " . Overview . This quest is one of three given to the Courier after completing the quest Sierra Madre Grand Opening ! . Speaking from the hologram fountain at the center of the Villa , Father Elijah instructs the player to recruit three companions , including Dog / God , in order to carry out a heist at the Sierra Madre Casino . Detailed walkthrough . Head to the police station in the southwest of the Sierra Madre resort . Enter the police station and destroy the radios on the desks directly in front of you , next to the door on your left and under the desk next to Dog ' s cage . Continue through the doors and destroy the radio on the desk just around the corner . Alternatively you can simply turn the radios off and conserve ammunition . Head down into the police station basement where you will be greeted by the voice of God . There is an ham radio in the room next to the area just ahead ; destroy it by tossing a frag grenade , which can be found upstairs in the toilet cistern next to Dean ' s secret stash . You may also just pass quickly through the room and the beeping on your collar will stop once you reach the other side . The ham radio can be disabled in the last room . Continue through the basement until you reach a desk with a broken radio on it . God will instruct you to pick up the holotape on the desk and informs you what to do with it . Head back upstairs and play the holotape in front of Dog ' s cell ; this will bring out God from his ' cell ' and he will start a conversation with the player . During the conversation , the player will have a choice whether to convince God to come along as he is or to play the recording of Father Elijah in order to force Dog back out again , who will follow along willingly . This choice determines who the companion will be and which related perk you will gain . You can , however , change the companion from God to Dog and vice versa at any time when he is your companion by playing the appropriate recordings ( Elijah ' s for Dog , and God ' s for God ) . Choosing to allow God to remain in control or summoning Dog at any point will have an impact later in the storyline . Regardless of the player ' s choice , the quest completes as soon as the cell is unlocked .
Ark & Dove cathedral The Ark & Dove cathedral is a location in the fourth " Fallout 3 " add - on " Point Lookout " . It is a small settlement inhabited by Point Lookout tribals . Background . This massive cathedral is named after the first two settler ships to make landfall on Point Lookout in colonial times . Layout . Exterior . It is an old church surrounded by a brick wall with a gate at the entrance . Outside , there are many refined punga fruit and wild punga fruit and two double - barrel shotgun s ( hidden under bushes and separately lying right next to the building ) . Jimson , Croatoa , and other tribals can be found tending to punga plants or walking around . To the northwest is a well that leads to the sea cave , as well as the Ark & Dove resting grounds . Interior . Inside , there are special breeding pots that are used to grow refined punga fruit . Woodrose and Nadine can be found at the back of the church . Other tribals wander around inside periodically , as well . Appearances . The Ark & Dove cathedral appears only in the " Fallout 3 " add - on " Point Lookout " . Bugs . When entering the cathedral and talking to Nadine immediately ( and exhausting all of the dialogue options ) , the cathedral may become locked . As there is no key , this is problematic . This also happens at random if returning to the mainland with Nadine and then returning to the cathedral .
Museum of History The Museum of History is a former museum and all - ghoul settlement located in Washington , D . C . in " Fallout 3 " . Layout . Exterior . The museum is on the north side of The Mall , north and a little east of the Washington Monument . Its east and west wings straddle the Museum station western exit . Willow , the Underworld sentry , can be found patrolling the area between the metro station and the museum entrance . Interior . The structure itself is relatively undamaged , but most of the exhibits have been destroyed or ruined . The only un - destroyed exhibit is a woolly mammoth which can be seen as soon as you enter . It contains the entrance to the Underworld , a city of ghoul s . The museum also houses a number of artifacts of Abraham Lincoln ( see below ) , notably including Lincoln ' s repeater and hat . The building occupies the real - world site of the National Museum of Natural History . If you have the " Broken Steel " add - on you can find a ghoul named Griffon selling The Amazing Aqua Cura ! which is Aqua Pura with a " secret ingredient " . Access . As with the Washington Monument and Capitol Building , the only access to the Museum of History is through the metro . Be warned , the metro is inhabited by a number of raiders , and the only way to get through the metro to the museum is to fight through . The easiest way to get to the museum through the metro is to go in Anacostia Crossing and head up the tracks , then to go through the Museum station . Inhabitants . The museum - except for Underworld - is infested by feral ghoul s , glowing one s and reavers . Fawkes will be waiting in the lobby if the player decided to free him from Vault 87 , without picking him up as a companion . With " Broken Steel " installed , Griffon will also inhabit the lobby selling Aqua Cura if the quest Take it Back ! is completed . Notable loot . Lincoln ' s artifacts . The Museum of History houses a considerable number of artifacts of Abraham Lincoln . As the former president is a symbol of hope for slaves in the wastelands , his artifacts are highly sought after by both slaves and slavers ( and historians , of course ) . See the main article for item locations and buyers . Appearances . The Museum of History appears only in " Fallout 3 " .
BB gun The BB gun is a weapon in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " and " " . Variants . Red Ryder BB gun . < section begin = " RedRyder " / > The Red Ryder BB gun is a BB gun made by Daisy Outdoor Products and introduced in 1938 that resembles the Winchester rifle of Western movies . Named for the comic strip cowboy character Red Ryder , it is arguably the most famous BB gun in American history . < section end = " RedRyder " / > Red Ryder LE BB gun . A limited edition version of the Red Ryder BB gun . A true classic . Raider BB rifle . BB pellet firing rifle dealing very low amounts of damage with combat effectiveness limited to very weak enemies such as radroach es or bloatflies . Abilene Kid LE BB gun . A limited edition version of only 200 . Vault Dweller Red Ryder BB gun . Thanks to his high knowledge in Repair , the Vault Dweller has modified a Red Ryder BB gun so it absorbs and propels the surrounding air , forming a ball of air , instead of using ammunition . But since air is hard to control , its damage varies randomly from very low to very powerful . Behind the scenes . < section begin = " Behind the scenes " / > < section end = " Behind the scenes " / >
Blood sac A blood sac is a junk item in " Fallout 4 " . Characteristics . The blood sac ( not to be confused with the blood pack ) consists of the severed abdomen of a bloodbug , filled to bursting with blood drained from the bloodbug ' s latest prey . It is a source of antiseptic and fiberglass , possibly as a result of the bloodbug ' s mutant biochemistry mixed with the blood in its gut . Crafting . The blood sac can be broken down into its individual components for use in crafting : It is also used in crafting Skeeto Spit at a chemistry station . Locations . Although they cannot be found in the world , blood sacs are rarely dropped by super mutants . They can also be found in meat bag s .
Ignacio Rivas Ignacio Rivas is a Followers of the Apocalypse scientist living at HELIOS One in 2281 . He tends to the management of HELIOS One alongside the NCR . Background . Rivas is part of the Followers of the Apocalypse and has been working with the NCR on getting HELIOS One working for years but hasn ' t made any progress , especially since the idiot showed up to also try and " help " in fixing HELIOS One . Appearances . Ignacio Rivas appears only in " " .
Atlas Atlas was a legendary raider who is mentioned by RedEye in one of his stories . He was the leader of a large group of raiders somewhere in the Commonwealth prior to 2287 . Background . According to RedEye , there have been ten different versions told by ten different guys of the Legend of Atlas . It is unknown exactly where he came from , since there are three different versions of his origin . The first is that he was a soldier from the Great War and took a direct hit from a nuclear bomb , simply shrugging it off . The second version of the story is that he appeared out of thin air , as if conjured up by the wasteland itself . The third version the story is that he was offspring of a super mutant , a deathclaw , and the Devil . The first story of Atlas involved him traveling somewhere south of Boston and single - handedly killing a whole band of super mutants , in which he bit the head off of their leader ' s dog . In another story , he took a group of five men somewhere in downtown Boston to confront a rival gang , which ended with Atlas walking out with the leader ' s son because the kid had said mean things about Atlas ' s mother . In his final story , Atlas traveled to a town far north of Boston called Andover . The town was inhabited by a gang of raiders known as the Junkers , whose leader was a blonde woman named Hope . He fell in love with Hope and wanted her to surrender to him , so Atlas gathered an army of over 200 men to intimidate her into surrendering . Hope denied his first attempt to court her , so he then convinced a few of his lieutenants to light themselves on fire in order to show the loyalty of his men . This too is ineffective and when Hope denies him for a second time he is infuriated , causing him to smash his giant fists into the ground . The shockwave of the blast shattered windows in Diamond City , caused a whole section of Lexington to come crashing down , and leveled everything surrounding the town of Andover . The next day , he gave his final warning to Hope , in which he said he will storm the town if she does not surrender . This finally caused Hope to give into his demands and raise the white flag . She then walked out the front gate and convinced Atlas to shake on the deal . While shaking hands , she detonated several mini nuke s that she had strapped to herself , killing both herself and Atlas in a massive fiery explosion that blinded men hundreds of miles away and caused birds to drop from the sky for days . They never found all of Atlas ' s remains . Appearances . Atlas is only mentioned in the Nuka - World add - on for " Fallout 4 " .
Mary Sutton Mary Sutton is the deceased wife of Bill Sutton in 2287 . Background . Mary is found on the top floor of Taffington boathouse . She left with her children , Margaret and Russell , from Warwick Homestead when she became fed up with her husband ' s actions , after he sold their brahmin to sate his chem addiction . She and her children were killed by bloodbug s after Russell went out to try and find a chem stash he learned of from a pre - War holotape . He hoped to then sell the chems to a trader , so the family could purchase a new brahmin ( the former also being killed by bloodbugs , evidenced by the notable corpse near the boat house ) . Appearances . Mary Sutton appears only in " Fallout 4 " . Bugs . Mary ' s body may remain up stairs in the Taffington Boathouse indefinitely . Her body can be removed by the console command ( opening console , then clicking her body , then typing " disable " - without quotation marks - .
Find the Water Chip Find the Water Chip is a main quest in " Fallout " . Detailed walkthrough . Exit the cave and travel towards Vault 15 . Enter Shady Sands ( there is a green circle denoting a location uncovered during the travel to Vault 15 ) . Shady Sands . Locate a rope : After acquiring the rope , go to Vault 15 . Vault 15 . The entrance to the vault is hidden in the uninhabited shack . Open the hatch and descend into the vault . There are a few giant rats and mole rats in the area . Head towards the broken elevator and use the rope on the shaft to descend to the second level . Scavenge the area for loot , including a Colt Rangemaster hunting rifle Located on the second floor 2F , a H & K MP9 SMG 3F , a leather jacket 2F , a crowbar 3F and another rope inside the locker on 2F . Use another rope on the second shaft and descend to the third level of the vault . Proceed to where the command center should be . Once it is in sight , 500 XP is awarded for verifying that it is not salvageable . To acquire the XP and the message that states the chip is elsewhere , reach the bottom right corner of the facility . The Hub . After coming out of Vault 15 empty handed , travel to the Hub . Ask Ian for directions . Enter the large building labeled Water Merchants , and speak to the Master Water Merchant , Martha Rastello . Travel to Necropolis . Necropolis . Use the manhole to enter the sewers and proceed north through the sewers to the Watershed area . If the Vault Dweller takes this route , they will come across a group of friendly ghoul refugee s and they can get information on the super mutants from their leader . After this , keep heading north through the sewers and climb up the ladder at the end . Find a building to the north with some super mutants and an imprisoned ghoul . In order to navigate the area without combat , either convince the super mutant leader Harry with a high Speech skill , sneak past or confuse him by having extremely low Intelligence . Violence is an option as well . Failing to achieve a peaceful solution , Harry will either attack or send the player character to the Mariposa Military Base . After dealing with the super mutants , free the ghoul prisoner . If he lives , he will identify the entrance to Vault 12 in the adjacent cell . However , the entrance can be opened without speaking to him . Ghouls inhabit the vault area and are hostile during night time . Travel to the third level using the elevator , and enter the command center area . Remove the water chip from the computer , which also grants you + 3 Karma . Doing this will turn the ghouls in the vault hostile . After obtaining the chip , head back to Vault 13 and give the chip to Overseer Jacoren .
Mutant warehouse ( film ) The mutant warehouse was set to appear in the canceled " Fallout movie " . Background . The main storage area for the mutants led by the Master , it was filled with everything they had pillaged from the various southern Californian vaults over the years . Max was taken here to be given a defective G . E . C . K . . The mutants stationed here were then eliminated entirely by Max , and he then had access to their gigantic storehouse of equipment and weaponry for a brief time before he had to free Hero and his team and then flee the Hub . Appearances . The mutant warehouse was set to appear in the canceled " Fallout movie " by Interplay Films .
Bill of Rights The Bill of Rights is a historical document that was drafted in 1789 and an item encountered by most players during the quest Stealing Independence . Location . In the National Archives , the Bill of Rights is in the center of Archival Secure Wing East . On one ' s way up they can find the Bill of Rights on one of the floors in the fenced off area with a safe ( next to a Lying , Congressional Style ) . One can also find the Magna Carta in a similar room northeast from where they found the Bill of Rights . Both can be sold to Abraham Washington : 100 caps for the Bill of Rights ( 125 with a haggle ) , and 75 caps ( 100 haggling ) for the Magna Carta .
Get car part for Smitty Get car part for Smitty is a quest in " Fallout 2 " . Detailed walkthrough . The fuel cell controller can be found in the Gecko junkyard , held by Skeeter . He will ask the Chosen One in dialogue to trade him a super tool kit for it . A super tool kit can be obtained from Valerie who works in the Maintenance Center in Vault City , who will give you a quest to obtain pliers and a wrench with the super tool kit as its reward . Bugs . Due to some bug in the code , the car won ' t activate if Smitty installs the car part .