naist-nlp/zeshel huggingface dataset:
Modified FEV The modified FEV is a quest item in " Fallout 3 " . It is given to the Lone Wanderer by John Henry Eden in Raven Rock and can be inserted in the Auxiliary Filtration Input in Jefferson Memorial ' s Rotunda , contaminating the purifier ' s filter system and , subsequently , the Capital Wasteland ' s waters during the quest Take it Back ! . Background . The modified FEV is a heavily modified sub - strain of the Forced Evolutionary Virus that was developed by John Henry Eden . It is said to be based on or related to a progenitor , the FEV Curling - 13 sub - strain the Enclave ' s Chemical Corps had originally synthesized and tested in 2242 . Some changes include its intended design of being compatibly inserted into a water purification system ' s schematics , such as the one found at the Jefferson Memorial . Also , highly unlike the FEV Curling - 13 , it does not target those that are pure humans . Effects . According to President Eden , it will indiscriminately target and exterminate super mutants , ghoul s , any and all other mutated creatures , and generally anything that has been at all affected by Wasteland mutation upon ingestion . This would include any wastelander that had been originally born in the Wastelands and / or heavily exposed to its background radiation and other mutational hazards , or hosts any other sort of mutational side effect at all as a result . Theoretically , the only people who would prove immune to infection are dangerous radiation level / mutation free pure humans , those that are born inside Vault - Tec vault s or those born inside other similarly sealed environments and as a result , unaffected by Wasteland mutation . This is proven to be accurate in one of the ending slides if the player completes Project Impurity . In the add - on " Broken Steel " , if the Lone Wanderer chose to contaminate the Purifier with the modified FEV , the medical facility of nearly every major settlement in the Capital Wasteland ( except Tenpenny Tower and Paradise Falls ) has at least two or three newly arrived sick patients lying on the beds , dying from modified FEV infection . The patients hold their stomachs and moan that " it burns on the inside . " Doctor Preston from Rivet City states that he is fairly certain that ' the condition ' is not contagious to his knowledge . However , he does state that Rivet City is burning the corpses of the infected dead just to be safe , out of fearful precaution that drinking the water might indeed transmit or otherwise result in a contagious plague of some kind developing as a result . Furthermore , Doctor Preston states that the Modified FEV causes the patient ' s immune system to begin attacking the body , killing them in the process . And in Megaton , Doc Church postulates : " it ' d be damned ironic if we were so used to the crap we had been drinking that actual pure water was killing us . "
Sven Sven was an employee working for the Nuka - Cola Corporation at Nuka - World before the Great War . Background . Sven was the manager of Doc Phosphate ' s Saloon in Dry Rock Gulch . He denied Vinny ' s request to sell food to buffer the alcoholic effects of Nuka - Cola Dark , due to the financial implications that it would have on him personally . He also suggested that Jenny , an underage employee , fill in for Barb when she quit . Appearances . Sven is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Amber Amber is a teacher for the Followers of the Apocalypse around 2161 . Background . She is skilled in many languages and arts , including herbalism . Appearances . Amber was supposed to appear in " Fallout " , but was either cut from the final version of the game , or not implemented . Her dialogue file can still be found in MASTER . DAT , though it is unused .
Medbay The medbay is a room that can be built in " Fallout Shelter " . Overview . The medbay is a production room that unlocks at a vault population of 14 dwellers . Dwellers will produce stimpaks in them . Medbays also extend the vault ' s storage capacities for Stimpaks . Medbays depend on the Intelligence trait of the dwellers working in it . Cost . The output of 3 upgraded double rooms is higher than the output of 2 upgraded triple rooms . The storage capacity and the used space in the vault is the same . That means 3 double rooms are more efficient than 2 triple rooms .
Sharp Sharp is a weapon mod for the baseball bat , the knuckles , the pool cue and the rolling pin in " Fallout 4 " . It does not require any perks to craft . Effects . A sharp weapon makes targets bleed after striking them , and has better damage . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Gunner harness The Gunner harness is a piece of armor in " Fallout 4 " . Characteristics . The Gunner harness is a harness worn by members of the Gunners . It provides a Damage Resistance of 1 while worn and can be worn under armor pieces . It appears to be slightly more vibrant green than the regular harness , but is otherwise identical . Unlike the normal harness , it yields nothing when scrapped . Locations . The Gunner harness is acquired by killing Gunners .
Barterman The Barterman is an inhabitant of Shady Sands in 2161 . Background . The Barterman is a trader who was originally intended to initiate the Stop the Radscorpions quest by sending the Vault Dweller off with Sammy as a guide to their location , in hopes he could destroy them . He was cut from the game and Aradesh apparently replaced him in his role . Appearances . The Barterman was to appear in " Fallout " , but was cut from the final version of the game .
Your spine Your spine is a in the " " " Old World Blues " . Background . The Courier ' s spine is removed by the Sink Auto - Doc , together with the heart and brain on arrival in the Big MT . Location . During the quest Old World Blues , the spine appears in The Sink and from this point on , can be returned at any time in the Courier ' s body ( as well as removed again ) with the same auto - doc .
Parker ( female ) Mrs . Parker was originally a pre - War resident of Sanctuary Hills in 2077 until she becomes a feral ghoul as seen in 2287 in a random encounter , being one of a group of hostile ghouls . Background . Before the war , Mrs . Parker was presumably one of the neighbors of the Sole Survivor who didn ' t make it to safety . She can be found 210 years later roaming the Commonwealth and Boston with her husband and a few other unlucky pre - War citizens turned into ghouls . Notes . Mrs . Parker may reappear multiple times , even simultaneously , after being killed . Appearances . Mrs . Parker appears only in " Fallout 4 " .
Make Poison Antidote Make Poison Antidote is an unmarked quest in " Fallout " . Walkthrough . To complete this quest , all you need to do is give Razlo a radscorpion tail . Locations of scorpion tails : Talk to Dr . Razlo and there should be an option to give him the scorpion tail . In return you ' ll get a poison antidote and 250 XP . Hints . For extra experience , the player can go behind the curtain in Dr . Razlo ' s house to find a man laying on a futon , then hold the mouse button and select the bag icon to open the inventory . Click on a bottle of antidote to use it on the man , who is named Jarvis . Jarvis is the brother of Seth the captain of Shady Sands ' guard . Jarvis was poisoned by a radscorpion , and if you heal him you will receive 400 XP . If the Vault Dweller is low on health after fighting the radscorpions , stimpaks should not be wasted just to heal . Instead , talk to Dr . Razlo ( before giving him the tail ) and ask to be healed , he ' ll give a price for his services . Refuse to pay for his medical services , you should be able to offer him a radscorpion tail instead of money . By doing this , Dr . Razlo will heal you to full health for free , while also giving you the antidote and 250 XP . He ' ll even do this at night .
Patrick ( Fallout 3 ) Patrick was a former member of the U . S . Army who fought in the Battle of Anchorage in Alaska in the year 2077 . Sometime after his return home from Alaska , he slit his wrists and jumped off a cliff near the VAPL - 58 power station . He is the author of the holotape called Patrick ' s farewell . In the tape , he mentions that he wants Mikey to have his motorcycle , and his dad to have his " Commie pistol " . Appearances . Patrick is a corpse found in " Fallout 3 " .
This Machine This Machine is a unique battle rifle in " " . Characteristics . This Machine is a unique battle rifle chambered in , holding up to eight rounds at a time and is received in excellent condition thanks to Contreras ' personal access to parts . Along the rifle ' s left side are the words " WELL THIS MACHINE KILLS COMMIES , " seeming to imply that this gun was used by American soldier s during the Resource Wars . This rifle is effective in short - to - mid range . However , long range combat is difficult because of the gun ' s relatively wide spread . Without " Gun Runners ' Arsenal " , This Machine has no non - unique counterpart . Durability . This Machine can fire a total of about 2995 standard rounds , the equivalent of 375 reloads , from full before breaking . Location . This Machine is received at the end of the unmarked " Dealing with Contreras " , either by Contreras if he isn ' t turned in , or by Carrie Boyd if he is . Notes . Like all Mojave Wasteland unique , This Machine may be used to obtain the Curios and Relics achievement / trophy .
Mister Handy ( Fallout 3 ) The Mister Handy is a robot found in the Capital Wasteland in 2277 . Characteristics . Specifications . Mister Handy robots are service and maintenance robots with spherical chassis , with three optical sensors fitted on top . They can move around using a jet - powered propulsion system , which enables them to hover a few feet above the ground . They have three primary appendages for manual labor , two of which are fitted with a buzz saw and a rudimentary flame thrower . Each unit is equipped with an artificial intelligence system , acting as an interface and operating system . A series of limiters placed on its pathways prevents the units from developing their own independent consciousness , and from performing actions that are not part of its programming . Gameplay attributes . Although not designed for combat , the Mister Handy robots are rather robust by due to their intended purpose of executing maintenance tasks in potentially hazardous environments , and can pose a threat to lower level player characters . Their buzz saw and flamethrower can prove deadly in close quarters . Variants . Mister Handy . Relatively uncommon , with a few notable named versions such as Andy , Godfrey and Wadsworth . Before the Great War , they served mainly as a household helper and 200 years later they still serve that role . McClellan Mister Handy . The McClellan Mister Handy can be found in the townhome of the McClellan family in Georgetown . Before the Great War , this particular Mister Handy unit served as the personal assistant for the McClellan family , and will still perform various day - to - day chores for them , such as walking the dog and going grocery shopping if the player chooses to activate him via a nearby terminal . Henderson Mister Handy . Mabel Henderson ' s Mister Handy is one of the inhabitants of Vault 112 and part of the Tranquility Lane virtual reality simulation in 2277 . It ' s a household maintenance robot who cooks , cleans and irons so that Mabel doesn ' t have to . In Tranquility Lane its safety mode can be disabled , leading it to kill Mabel . It will also attack the player unless it is destroyed or the safety mode is reactivated using the nearby terminal . It is the only Mister Handy in Tranquility Lane . Mister Mulberry . Mister Mulberry is a cut Mister Handy which was set to appear in Megaton . He is a non - hostile character , but he only has two generic dialog lines . Mister Mulberry can be found in " Fallout 3 " ' s game files , with his reference id being 1d770 .
Kyle ( Brotherhood ) Kyle is a member of the Brotherhood of Steel stationed in Lost Hills in 2161 . Background . He serves as the general mechanic , fixing stuff and running maintenance checks , but mostly works with power armor . He is the first to explain the magnitude of the successful completion of the Vault Dweller ' s mission to the Glow . Appearances . Kyle appears only in " Fallout " . Bugs . Kyle may refuse to speak to you again after asking you to find a systolic motivator , saying only " Get lost . I ' m busy . " It is currently unknown whether this is a bug or not . It may be a reaction to a negative karmic level . If this happens , it becomes impossible to repair the power armor .
Enclave scientist ( Fallout 2 ) Enclave scientists are responsible for research and development of technology for the Enclave , encompassing all fields of study . Background . Enclave scientists wear a lab coat complete with pocket protector and a stash of pens . Members of the Enclave ' s scientific staff can be encountered on the Enclave Oil Rig in Fallout 2 . Easily recognizable by their stark white lab coats , contrasting with the bleak , bluish interiors of their base , they are typically concerned with their ongoing project - development of the FEV Curling - 13 . By the time the Chosen One meets them in 2240 s , they ' ve already made it into a staggeringly effective killer and are fine tuning it just before release . The scientists tend to become aggravated at the slightest signs of inconvenience from their environment , be it jarheads , malfunctioning IR - spectrometer or just plain bad luck . Interactions with the player character . Other interactions . In combat , their low damage resistance ( no armor at all ) makes them easy to take out . However , since all members of the Enclave receive rudimentary military training , they are competent , if unconfident combatants . Appearances . These Enclave scientists appear only in " Fallout 2 " .
Torres Knight Torres is the Quartermaster of the Mojave Brotherhood of Steel in the Hidden Valley bunker in 2281 . Background . Knight Torres is in charge of the armory found in the bunker . She will sell items to the Courier once Elder McNamara gives the go - ahead . Torres is apparently searching for a lost laser pistol , and will ask the Courier for help in retrieving it . Leveled inventory . Note : weapons are only shown if they are new additions according to level . In the case of level 4 , weapons listed are all the beginning weapons available in her inventory . Level 4 : Weapons : 12 . 7mm submachine gun , anti - materiel rifle , ballistic fist , caravan shotgun , displacer glove , , , , Marksman carbine , , , riot shotgun , service rifle , , thermic lance , varmint rifle . Armor : , , Combat armor , reinforced , Combat helmet , reinforced , Combat armor , reinforced mark 2 , Combat helmet , reinforced mark 2 . Appearances . Knight Torres appears only in " " .
Cosmic knife The cosmic knife is a in the " " add - on " Dead Money " . Background . Made from a " space age " Saturnite alloy in the Big Mountain Research and Development Center , cosmic knives were advertised to be super - sharp , all - purpose kitchen knives that would not chip or dull . A surplus of these knives were shipped to the Sierra Madre Casino kitchens in preparation for the Gala Event . Though lightweight and durable , they proved to be too sharp for their own good , able to cut a person ' s thumb off if they were careless , as stated by terminals claiming that they were running out of rags to mop up the blood , and even slice through cutting board s with no effort . Concerns were raised about the safety and necessity of having so many of these knives lying about , but Frederick Sinclair insisted that only the best equipment be used . They were also found to have incredible heat retention , able to stay super - hot for hours after being heated over a stove . However , they are much more brittle when heated , and if left on an uninsulated surface , they would melt right through . Following the Great War and prior to the events of " Dead Money " , many of these knives found their way into the hands of the ghost people who stalk the streets of the Villa , who use them as weapons against any unfortunate visitors . Characteristics . Compared to the regular , the cosmic knife deals more damage and has a longer blade stained red with Cloud residue . It is particularly effective against limbs , where it inflicts a 50 % damage bonus . Using Abraxo cleaner , one can turn it into a clean cosmic knife , which deals even more damage . They glow purple before they are cleaned , most likely due to years of cloud exposure . The name " cosmic knife " is a brand name only , referring to the " space - age " Saturnite material it is made of , not because it originates from outer space . They are used in the crafting of knife spear s , throwing knife spear s , clean cosmic knives and super - heated cosmic knives . Aside from the handle and tip , they appear similar to the standard . Special attack . It has a " " attack , which does 70 % damage in V . A . T . S . at the cost of 4 fewer action points ( requires a Melee skill of 50 ) . It is possible to execute " Back Slash " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The cosmic knife can successfully strike about 745 times from full before breaking . Behind the scenes . < section begin = " owbcc " / > Shape and texture resources for the cosmic knife , its clean , and super - heated variant are all present in the files of " Old World Blues " add - on , but not used . Though present , no objects in the add - on use these resources . Curiously the resources are stored within the " nvdlc01 " folder used by the " Dead Money " add - on , rather than the " nvdlc03 " folder allocated to " Old World Blues " . < section end = " owbcc " / >
Kellogg ' s pistol Kellogg ' s pistol is a unique . 44 pistol found in " Fallout 4 " . Background . Deeming her husband unable to provide for the family , Mrs . Kellogg entrusted her only son Conrad with a revolver , telling the little boy that the newly - formed New California Republic and what he learned in school was not to be trusted . This meant the only thing in the world that would protect him was the very weapon he held in his hands . Kellogg eventually became very adept with his revolver and became an expert marksman . He used the gun to kill countless opponents over the course of his extended life , including the Sole Survivor ' s spouse . Characteristics . This . 44 Magnum revolver is Kellogg ' s primary weapon of choice . The weapon originally had factory wooden grips and a standard barrel , but its owner eventually modified it with a bull barrel and synthetic comfort grips . Kellogg ' s pistol has the Relentless effect which allows critical strikes to refill Action Points . Weapon modifications . Kellogg ' s pistol comes with a standard receiver , bull barrel , comfort grip , and standard sights . Location . Found on Kellogg after killing him ( or near his body ) in Fort Hagen , during the quest Reunions .
Commando armor Commando armor is a unique armor set in " Fallout 4 " , only available through Proctor Teagan . Characteristics . Commando armor is a set of armor consisting of a combat armor helmet and chest piece . Both pieces come with the polymer modification and , due to being legendary , offer 2 more points of Damage Resistance and Energy Resistance when compared to similarly modified combat armor pieces . Parts . The Commando chest piece has the same effect as the Legendary " Powered " effect , increasing Action Point refresh speed . The Commando helmet has the same effect as the Legendary " VATS Enhanced " effect , granting a 10 % reduction in Action Point cost in V . A . T . S . Location . Both known pieces are sold by Proctor Teagan on the Prydwen .
Engineering core The engineering core is a location onboard Mothership " Zeta " . Background . The engineering core is the third area that the player encounters aboard the Mothership , and serves as a hub between numerous other locations aboard the ship , including the steamworks , hangar , cryo lab , robot assembly , cargo hold , maintenance level and engine room . Here , the player can also find several other captives who will assist the player aboard the ship . As the player progresses through the main quest , the Engineering Core changes . Defenses are put up and barricades are made by the other captives ; eventually a broken Nuka - Cola vending machine will show up ; a teleporter to the Bridge appears near the steamworks entrance , down a corridor to the left of the Nuka - Cola machine ; and a terrified alien will appear and plead for its life , only to be shot by Paulson . The Engineering Core is one of the few rooms still available to explore after the quest This Galaxy Ain ' t Big Enough . . . is complete , as most other rooms beyond it will become inaccessible . At this point , aliens will also begin to spawn occasionally in the room . Layout . Power Core . The central power for Mothership " Zeta " is at the center of the map . The lower level surrounding the core contains little of interest . Lower Observation Deck . The lower level is far smaller than the top level . It has a small room where Toshiro Kago sits most of the time with a large window that displays the reaches of space . There is a table opposite Kago and a foot locker near that . Across the from the windows is a hallway that has some garbage in the middle of it . Through this hallway , you reach the main part of the lower floor . This has a main energy pillar in the middle of it , surrounded by capacitors . Also on this floor underneath the stairs is a bed for the player to sleep on . Upper Observation Deck . In Kago ' s room is a staircase that leads up the second level . This staircase opens to a room with random junk strewn about on tables , beds , and the floor . Going through a door on your right will take you to the main area with the energy pillar from the first level . This is the area where most of the captives roam . Going straight , you will head into the cryo research area , going to the right will let you into the maintenance level , robot assembly , or the engine room s and going to the left will take you to the hangar or cargo hold . Appearances . The engineering core appears only in the " Fallout 3 " add - on " Mothership Zeta " . Bugs . The teleporters on this deck may stop working , while displaying the appearance of a fully active teleporter . This can be a serious game glitch permanently trapping the player on the ship . As a precaution , one should save on the bridge before returning to the engineering core .
Publick Occurrences Publick Occurrences is a newspaper in the Commonwealth run by Piper in 2287 . Background . The newspaper has gained a bad reputation with McDonough , the mayor of Diamond City , resulting in Piper being temporarily blocked from entering the city . This being because of the newspaper ' s " lies and scandalous assumptions . " The newspaper is actually disliked by many for its brutal honesty . When the Sole Survivor arrives in Diamond City for the first time , the town is in an uproar after the recent controversial article released entitled The Synthetic Truth which details the true threat of synths in Diamond City , which proves to be real . Piper ' s sister , Nat , can often be found selling the paper outside of Piper ' s office . Interactions with the player character . After meeting with the Sole Survivor , Piper suggests coming by her office at some point to work on an article . Notes . If a bar is set up in any of the settlements , including the Far Harbor settlements or the Nuka - World Red Rocket , settler s can be seen reading the newspaper . Appearances . " Publick Occurrences " appears in " Fallout 4 " . Behind the scenes . " Publick Occurrences " shares its name with the , which was also printed in Boston . This newspaper only existed for a month before it was censored by the British government because it contained content too controversial to print and distribute .