naist-nlp/zeshel huggingface dataset:
Arkansas Arkansas is an elderly , revenge - driven sniper , who lives in Minefield in 2277 . Background . The last of the military survivors who made Minefield their town , Arkansas was a small boy when the slavers first came and captured nearly all of the tribe , but they never found him . Swearing revenge , he spread rumors of a new band of inhabitants and set a trap for the slavers . When the slavers came to raid the town again , they were harried by a hidden sniper and decimated by landmines . The slavers took heavy losses that day and never came back . Now an old man , Arkansas still shuffles around this place . Daily schedule . Aside from targeting inanimate objects near the Lone Wanderer , he will fire - from his perch in a three - story building at the north end of town - upon the vehicles scattered about the area , causing them to explode , when the player character approaches . Appearances . Arkansas appears only in " Fallout 3 " .
Weathers ( Fallout 4 ) Doc Weathers is a caravan merchant wandering in the Commonwealth in 2287 . Background . Doc Weathers is a travelling doctor and caravaneer operating out of Bunker Hill . His only intentions appear to be monetary gain and assisting the general community , but a further approach into his history reveals a secret connection with one of the most feared major organizations in the Commonwealth . Weathers is accompanied by his loyal pack brahmin , Idiot . He employs two caravan guards for protection . His route passes through local settlements in the northeastern region of the Commonwealth , including County crossing and The Slog . Appearances . Doc Weathers appears only in " Fallout 4 " .
Weaponized Nuka - Cola Quantum ammo Weaponized Nuka - Cola Quantum ammo is an ammunition type in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A weaponized bottle of Nuka - Cola Quantum made using the Project Cobalt schematics . This ammunition delivers volatile liquid to targets that rivals a nuclear explosive upon detonation .
Davin Davin is Grisham ' s son in Modoc in 2241 . Background . Davin is the son of Grisham , the slaughterhouse operator in Modoc . Davin ' s sister is Miria , who can be married instead , with similar implications for the party ' s average combat readiness . Unlike Miria , he has animation frames for throwing ( for grenades & flares ) , clubs and pistols , as well as knives , and Strength of four rather than three , which as Per Jorner explains , " means he sucks with a wider and different assortment of weapons " . Interactions with player character . Other interactions . Male or female characters with Charisma 8 , or Charisma 7 and a good town reputation can add him into the party by marrying him . This is permanent , with only one option for removing him that doesn ' t involve killing him or selling him to slavers ; he cannot be asked to wait as can a normal party member . Adding him is achieved by seducing , getting into his pants , then having sex with him , ( the usual fade to black , except that in this case , the player ' s entire inventory ends up on the ground ) and then marrying him ( in a shotgun ceremony ) . Note that this sequence can become bugged , so the more the player does during the brief interval between the deed and being " caught " by Grisham , and the more the player does during the ceremony , the more likely it is that it can become bugged . Once married , Davin will not leave the party unless killed or divorced . Like Miria , he has no additional points in any skills whatsoever , but since the default for Unarmed has the highest base value , he is most proficient ( or it could be said , least inept ) at that skill . Like Miria , and unlike regular joinable NPCs , neither his skills , HP , nor AP improve . Though , as he is human - sized , he can still wear armor . Appearances . Davin appears only in " Fallout 2 " . Bugs . After hitting him in his room , he ' ll be treated as a companion . However , it lasts until the end of the turn .
Buzz Babcock Buzz Babcock is a character mentioned in " Fallout 3 " . Background . Buzz Babcock was the commander of the U . S . forces in Canada at the time Canada was annexed by the United States . He is mentioned in one of the articles found on a terminal at the Capitol Post building . Appearances . Buzz Babcock is mentioned only in " Fallout 3 " .
Malcolm ( Wattz ) Malcolm is a character mentioned in " Fallout 4 " . Background . Malcolm was the manager of Wattz Consumer Electronics before the Great War . He was also taking payment from Felix , an employee of the store . In exchange , he provided him with rare robotic parts . Appearances . is mentioned only in " Fallout 4 " .
Heavy Hitter Heavy Hitter is a skill in " " and that was to appear in " " ( skills in these game work like perk s do in other " Fallout " games ) . " Fallout : Brotherhood of Steel " . Each level of this skill increases the player characters Critical Chance by + 5 % ( up to a maximum + 25 ) when using . To take the skill , the player must be Level 5 . " Fallout : Brotherhood of Steel 2 " . Unspecified increase in Critical Chance when using hammers .
Nuka - Express The Nuka - Express is a monorail that connects the Commonwealth with Nuka - World , still operational in 2287 . Background . The Nuka - Express was created to quickly bring visitors to and from Nuka - World . Trains running every 15 minutes transport visitors from the Nuka - World transit center near Boston to the Nuka - World station . Layout . The Nuka - Express monorail cars share the model with the Boston subway cars , but repainted in Nuka - World livery and adapted for the overhead rail . Only the first car of the two is enterable , with the controls for the train located in the driver ' s cabin . The Gauntlet . The Nuka - Express is used as the beginning to The Gauntlet , an inescapable torture maze built by the Nuka - World raiders for their entertainment . Victims are lured into the Nuka - Express by Harvey , who then transport themselves to the Nuka - World station , where they are forced to face the Gauntlet and subsequently certain death . Appearances . The Nuka - Express appears only in the " Fallout 4 " add - on " Nuka - World " .
Broken compass Broken compass is a in the " " " Honest Hearts " . Characteristics . A compass is a navigational instrument for determining direction relative to the Earth ' s magnetic poles . It consists of a magnetized pointer ( usually marked on the north end ) free to align itself with Earth ' s magnetic field . The compass greatly improved the safety and efficiency of travel , especially ocean travel . This one can ' t do that though , because it ' s broken . Locations . Can be found under a skeleton in the crashed scout bus . After being found , one can then repair it ( with a Repair skill of 30 , using the nearby compass sensor module , or taking it to a workbench ) , fixing it into a fully functioning compass .
Little Toe Little Toe is a character that was going to appear in " Fallout 3 " , but was removed from the final game . Background . Little Toe is a barely functional man wearing metal armor . He was to be a part of the Replicated Man quest and had a connection with another character , Trigger . Along with Trigger , he was removed from the game . Appearances . Little Toe was going to appear in " Fallout 3 " , but was cut from the final version of the game .
Black ( mentioned ) Mr . Black is a character mentioned in " Fallout 4 " . Background . Mr . Black was a man who was stated to have killed himself in 2077 . A police case about him can be found in the terminal located in the BADTFL regional office . A 10mm pistol was recovered from Mr . Black along with 1 10mm round bullet from his body . Five more 10mm round bullets were recovered from the walls of his apartment . Appearances . Mr . Black is mentioned only in " Fallout 4 " .
Sammy ( Fallout 3 ) Sammy is a boy from Little Lamplight who was kidnapped and put into one of Paradise Falls ' slave pens in 2277 . Background . Sammy was born in 2267 . He is 10 years old and is Squirrel ' s best friend . He ' s also the youngest member of Little Lamplight ' s scavenging team , and one of the best shots with a rifle . Unfortunately , that didn ' t help him when the slavers caught them unaware . He was captured together with Squirrel while on a trading run for Little Lamplight and sold to Eulogy Jones by Rip Smithy . They have been in captivity together for about a month . Sammy is really annoyed at all of Squirrel ' s escape attempts - mainly because he hasn ' t been involved in any of them . When he ' s not imprisoned in Paradise Falls , he watches Little Lamplight ' s back door , where Princess teases him for looking a little bit like a girl . Appearances . Sammy appears only in " Fallout 3 " .
Littlehorn & Associates Littlehorn & Associates is a firm in the Capital Wasteland which specializes in contract killing . Background . Almost nothing is known about the mysterious Littlehorn & Associates . They occasionally employ individuals who they feel suit their ends , although neither Daniel Littlehorn nor his glass - eyed associates will divulge anything about what those ends actually are . Headed by Daniel Littlehorn , the firm is the Regulators ' counterpart and located in a large shed at the entrance to the scrapyard . If the Lone Wanderer has the Contract Killer perk , the firm will be the buyer for ears obtained by killing characters with good Karma . If the Lone Wanderer maintains or achieves a Very Evil level of Karma upon turning in any ear ( s ) to him , they will get a bonus . Littlehorn & Associates runs low key throughout the Capital Wasteland , as Daniel Littlehorn tells the Lone Wanderer that his employees are all over , just the Lone Wanderer probably never noticed it . It is not revealed why Littlehorn wants ears from " good people " other than him mentioning something about maintaining a certain balance in the Wastes . Daniel Littlehorn and the rest of Littlehorn & Associates see it best to give as little as possible personal or even business related information to make everything go smoother . Notes . If the Lone Wanderer kills one of the secretaries , rather than becoming hostile , the rest comment " better them than me . " Appearances . Littlehorn & Associates appears only in " Fallout 3 " .
Bunker Delta Bunker Delta is a location in " " . It is a base of operations for the Brotherhood of Steel in the Midwest , located in the old state of Kansas , south of Junction City and Kansas City . Background . After Gammorin ' s super mutants were defeated , this new bunker was taken by the Brotherhood , to firmly establish a secure area of operations . After the Reaver cult was mostly destroyed by both the Brotherhood and the Calculator ' s robots , the command center was moved to Bunker Epsilon . It was commanded by General Dekker . The personnel for this bunker consisted of all new members , the only exceptions are Personnel Yeoman , who is again recruits master , and General Dekker . The mechanic of this bunker is Midas , the quartermaster is Hassan , the medical officer is Hyland and both her assistant and rival is Blythe . Other notable residents are Bartholomew Kerr , No - one Smith and Initiate Percy . After the mission in Junction City , the mechanic Casey Barrett could be found here with Midas . Unlike the previous bunkers , this one did not seem to be underground and looked more like a newly created base .
X - 01 Mk I power armor The X - 01 Mk I power armor is a legendary outfit in " Fallout Shelter " . Characteristics . The X - 01 Mk I is the first generation of the highly advanced X - 01 power armor boosting wearer ' s Strength by 3 , their Perception by 1 and their Endurance by 1 . Crafting . A high Strength statistic is needed to effectively create the X - 01 Mk I power armor .
Kill the AHS - 9 Kill the AHS - 9 is a quest in " Fallout 2 " . Walkthrough . Ken Lee of the Shi has one final assignment for the Chosen One in order to grant him an audience with the Shi Emperor : kill the leader of the Hubology cult , AHS - 9 , the Great and Terrible . The target resides in the cult ' s compound near the Golden Gate bridge and can be reached by asking AHS - 7 to see him or disabling the energy forcefields . After breaching the outer defenses , it is a straight path to the head nutjob ' s office . Killing AHS - 9 can be done through combat ( this turns the entire compound hostile except Crockett ) or with the patented superstim method . Either way , the Chosen One will have to get out of the Hubologists ' base and back to Ken Lee for the reward . Killing him in direct combat will result in the Chosen One being locked in by the forcefields . The force fields can be disabled by using the Repair skill ( 70 % required ) on the force field emitters , which are directly beside the fields themselves .
Hunter ( Fallout 3 ) Hunters are NPCs encountered in " Fallout 3 " . Hunter types . Cannibal hunter . The cannibal hunters ( only named " hunters " in - game ) , are people who find and kill human s and sell their meat . Usually clad in leather armor , they are often found in groups of three ; the standard " party " size for hunter groups . Usually , a hunter party is composed of a shooter / sniper , armed with some sort of long - range rifle , and two scavengers who gather and store the meat . They are almost always equipped with . 32 hunting rifle s and / or various blades ( combat knife , switchblade ) . In terms of durability , they are roughly on par with standard mid - level raiders . Depending on how recently they have killed they can either be friendly or hostile towards the player . If they are standing near a human corpse and drinking Nuka - Colas they will be friendly for a short period of time . Once they finish drinking they will start to mobilize and will become hostile . When friendly to the player they can provide the option to buy food , ( " I could use some food . Got anything to sell ? " ) . All of the hunters in a party carry their own personal stock of items ; their inventories are not shared . These hunters only sell strange meat . After exiting the vending window , a new speech option appears questioning the food on sale , to which the hunter responds with a laugh and reassures the player that it is " the best kind around , " giving them a free sample to boot . They can occasionally be seen hunting a fleeing wastelander , which hints as to the origin of their " strange meat . " Sometimes they can also be heard yelling " Save me a drumstick ! " while chasing wastelanders , hinting at possible cannibalism . These hunters can sometimes be aggressive to the player . When killed , among their weapons , ammunition , and armor , fingers may be found on their bodies ( if you have the Lawbringer perk ) . You will gain good Karma for killing these kinds of hunters . Wastelander hunter . These hunters are wastelander s who kill animals and sell their meat . They sell items such as mirelurk meat , yao guai meat , mole rat meat and dog meat They are often found in a group of three . One kills animals , and the other two carry and sell the meat . They have weapons such as . 32 hunting rifle s , and . 32 pistols , or various knives . They are friendly to the player , and when talked to you can ask to buy food , and their inventories are not shared . With the Contract Killer perk , they will drop ears . You will get bad Karma for killing this type of hunter . Another type dedicates themselves to cleansing the world to make it a better place . Hunting all harmful mutants and also raiders , slavers , all bad people , etc . They are found all over the Capital Wasteland . Appearances . Hunters appear in " Fallout 3 " .
Edward Grath Edward Grath was a Rear Admiral in the United States Armed Forces . Background . Grath served with the navy and was the correspondent with Captain Arnold Wabash concerning the mission orders for the USS Democracy . He survived the Great War . Appearances . Edward Grath is mentioned only in the " Fallout 4 " add - on " Far Harbor .
Pip - Boy crate The Pip - Boy crate is a world object in the " Fallout 4 " add - on " Vault - Tec Workshop . " Characteristics . A light brown greenish colored container with a yellow caption reading Pip - Boy and the Vault 88 logo . Inside the crate is 1 Pip - Boy that respawns . Locations . Inside Vault 88 , 3 Pip - Boy crates can be found near the vault door .
Tesla Science Magazine Tesla Science Magazine is a perk magazine in " Fallout 4 " that gives the player ranks of the Tesla Science perk . Characteristics . Gives the player character a level of the Tesla Science perk which makes energy weapons inflict + 5 % critical damage . This perk can stack up to nine times . Bugs . The perk does nothing in the current version of the game ( v1 . 9 ) .
Fallon ' s Basement Fallon ' s Basement is a store in Diamond City market in 2287 . It is owned and run by Becky Fallon . Layout . The building is a small cellar . It has a set of stairs on the eastern side leading to a small platform above where a Join the Railroad holodisk can be found . The cellar features several closets and mannequins . The store sells an assortment of pre - War clothing , as well as more useful items such as bobby pins and hazmat suits . Appearances . Fallon ' s Basement appears only in " Fallout 4 " . Behind the scenes . " Fallon ' s Basement " continues the pun on the well - known real life New England department store chain , whose discount locations ( originally located in a sub - level of the flagship Downtown Crossing store ) were branded as .
Dithers residence The Dithers residence is a house in the Tranquility Lane simulation in " Fallout 3 " . It is the residence of Old Lady Dithers . Layout . As with all houses in Tranquility Lane , it is a 2 - story home with the front door entering into a lounge , which has a Radiation King television in addition to the normal lounge furniture . The other ground - floor rooms are a bathroom and a kitchen . Upstairs , the house has another bathroom and a bedroom with a double bed . Appearances . Dithers residence appears only in " Fallout 3 " .
Collect money from Fred Collect money from Fred is a quest in " Fallout 2 " . Detailed walkthrough . Talk to Rebecca at her casino in the Den and ask for work . She tells you that Fred owes her an old debt to the amount of $ 200 . He can be found on the west side of the Den , either in the casino or near Flick ' s . He looks like a junkie so you ' ll have to search until you find the right person . The one way to differentiate between him and the junkies is through use of the message box . It calls him a citizen of the Den , rather than the generic message for junkies . Once you do find him , Fred can be shook down in a variety of ways : Whatever option you choose , head back to Rebecca and give her the cash . She ' ll split it with you as your reward . If you allow Fred to keep some of the cash , come back and see him 3 - 6 months later . He ' ll have struck it rich at the casino , and will give you items for helping him : $ 2000 , a plasma grenade , 200 small energy cell s and 250 microfusion cell s ( if you paid his debt ) or $ 1000 ( if you allowed him to keep some money ) . If you turn down his offer , you ' ll get a measly + 3 Karma . If you ask him harshly about his debt right after the start of the conversation , you ' ll get an extra $ 500 .
Phantom Phantom is a Pitt raider in The Pitt Uptown in the year 2277 . Background . Although perhaps a little too excitable when around firearms , Phantom enthusiastically welcomes you to the ragtag Pitt Raider family ( if you aren ' t massacring them all ) . He can share his RadAway with you once per day . Phantom is in charge of treating radiation poisoning among the raiders . Appearances . Phantom appears only in the " Fallout 3 " add - on " The Pitt " .
Tampico The Tampico is a location within the Sierra Madre and part of the Sierra Madre Casino in 2281 . It was meant to serve the guests of the Sierra Madre as the prime source of entertainment with the best pre - War acts and performers around , including Vera Keyes , Dean Domino , and many other popular entertainers . The final encounter with Dean Domino occurs here during Curtain Call at the Tampico . Layout . The theater features a front lobby area upon entry . There is a receptionist desk , which was most likely supposed to check in performers or take tickets from guests . There are two doors , to the left and to the right , which both lead to the same area . However , the one on the right is locked , and a Lockpick skill of 50 is needed to enter . The theater ' s layout is similar to an " " Old World " " dinner theater with many tables , chairs , and a large stage in the center . Located in front of the stage is a music stand with Vera ' s music on it , which contains a . To the right of the stage is a locked door that requires a key . To the left is the main door to get backstage . From north to south , the backstage area has Dean ' s dressing room ( with a hard locked safe and Vera ' s master key ) , a large room with crates and props , and Vera ' s dressing room . Across from her room , there is one small upstairs section with a hologram emitter . Hologram emitter locations . There are three security holograms that appear after the backstage key is found , and there is an emitter for each of them in the Tampico theater . Their locations , and the repair skill required to disable each one , are as follows : Appearances . The Tampico appears only in the " " " Dead Money " .
Hopeville Hopeville is a in the Divide in the " " " Lonesome Road " . Background . Along with its neighbor Ashton , Hopeville was home to several United States Armed Forces nuclear missile bases and silos . In 2077 , along with the rest of the world , it burned in nuclear fire . Although the Hopeville area was a major part of the ballistic defense matrix , the missiles raining down on the city must have caught the soldiers there by surprise , as their ICBMs never left the silos . Hopeville was also the subject of a major Big MT research project concerning meteorology ; a project that ended in a disaster , spawning the horrible dust storms for which the Divide is infamous . Besides this project , Big MT was also a partner in different enterprises : at one point , an entire local hippie commune that protested outside Hopeville against the ongoing Sino - American War was rounded up by the 11th Armored Cavalry Regiment , special riot control officers wearing a new model of L . A . P . D . riot armor , and shipped off to the Big Mountain Research and Development Center as test subjects . Centuries later , a small survivalist community established itself in the area , created by the Courier . Kept alive by the Courier , it prospered , and more settlers moved into the new city . Eventually it drew the attention of the New California Republic , who began to annex it swiftly for a newly established supply line across the treacherous Divide into the Mojave Wasteland . This drew the attention of Caesar ' s Legion , which attempted to cut the new supply line . This war did not destroy the settlement , however . It was the work of the Courier who , returning to the Divide again , carried a package from Navarro by order of the NCR . This package contained a copy of ED - E , and when the robot was activated by the inhabitants , it sent a signal to the dormant nuclear missiles , causing them to begin detonating one after another , splitting the earth , cracking and twisting the landscape , and causing massive earthquakes . This turned Hopeville into what it is now . Layout . Hopeville consists of many destroyed and decayed buildings , few of which have actual interior sections . Five warhead s are scattered around the area , as well as many destroyed military vehicles and blocked off buildings . To the East is the entrance to the missile silo bunker , and to the West is the entrance to High Road . The area between the two is a maze of marked men encampments , twisted roads , fallen buildings , and walls of rubble . Appearances . Hopeville appears in the " " " Lonesome Road " and is mentioned in a terminal entry from the Y - 0 research center in the " Fallout : New Vegas " add - on " Old World Blues " .