naist-nlp/zeshel huggingface dataset:
Greenway Hydroponics Greenway Hydroponics was a pre - War company founded by Derek Greenway following his departure from Poseidon Energy , focusing on pacifist applications on technology , making a lot of money through their state - of - the - art inventions in farming . When the EPA put up the Nursery Project for bid , GH was a natural choice .
Tiger Tigers are creatures found in the Nursery . About . Tigers are one of the creatures found in the Nursery , together with various plants of a dubious nature , dog s , cats , wolves , bobcats , and bears . Appearances . Tigers were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Greenhouse ( Fallout 4 ) The greenhouse is an interior growing space in Diamond City . It is located at the start of Third street , opposite Moe Cronin ' s house . Layout . The building is clad with the typical Diamond City mix of rusty and green metal sheets . On the west end is a single extractor fan as has the rear wall . On the southern façade is the entrance door ( no lock ) and a some ragged shade cloths slung across the street . A single chimney is located on the roof . The interior has several mist sprayers in operation , with wooden boards and bare soil on the ground . Growing there are 4 tato plants ; 2 mutfruit plants and 4 wild mutfruit plants . Scattered around are various tools and a few junk items with nothing of note . Appearances . The greenhouse appears only in " Fallout 4 " .
Colonel Autumn ' s 10mm pistol Colonel Autumn ' s 10mm pistol is a unique 10mm pistol used by Colonel Autumn in " Fallout 3 " . Characteristics . It does more damage and critical damage than regular 10mm pistols . It also has a higher value and item HP . It is obtained from Colonel Autumn ' s body at 100 % condition . Durability . Colonel Autumn ' s 10mm pistol can fire a total of about 577 rounds , the equivalent of 49 reloads , from full before breaking , roughly 23 more rounds than the normal 10mm . It fires around 20 magazines ( or 245 rounds ) more than the silenced version . Location . This weapon is carried by Augustus Autumn during the main story . During The Waters of Life quest after Colonel Autumn supposedly " dies " , his belongings can be taken as long as he falls near the door . One must face directly towards the body with the cursor directly on the body in first person view . Once this is done , hold down the button that changes the perspective and it should be possible to rotate the camera . Rotate it 180 degrees and you should see a " Search Colonel Autumn " message . You can also search Dad and possibly everyone in the room if they fall close enough to the wall . If it is not taken then , it will not spawn on him during the final fight during Take it Back ! , being replaced by Colonel Autumn ' s laser pistol , or Colonel Autumn ' s laser pistol ( Broken Steel ) if you have Broken Steel installed .
Aiding the Outcasts Aiding the Outcasts is a " Fallout 3 " quest that was added to the game in the " " add - on . It is also an Xbox 360 and PC achievement as well as a PS3 trophy . The Brotherhood of Steel Outcasts are trying to acquire advanced military tools , and the only way to enter the vault containing these relics is by completing a military virtual reality simulation only the Lone Wanderer can enter . In the simulation , the Lone Wanderer fights in one of the greatest battles of the Fallout universe : the Battle of Anchorage , wherein the player character is tasked with defending Alaska from invading Red Chinese troops . Detailed walkthrough . Investigate the Outcast distress signal . After installing the DLC , the Lone Wanderer receives a message about an Outcast distress signal , which automatically adds the quest to the Pip - Boy . From the emergency signal , the Wanderer learns that Defender Morrill is asking anybody capable of receiving the signal for support at Bailey ' s Crossroads . Bailey ' s Crossroads can be reached via Bailey ' s Crossroads Metro just south of the Red Racer factory . This is a fairly standard tunnel system occupied by a few feral ghoul s . Help the Outcast soldiers . At Bailey ' s Crossroads a battle is taking place between super mutant s and Brotherhood Outcasts , who will mistake the Lone Wanderer for a Brotherhood Outcast if they are wearing their armor , and will be hostile if they are wearing Brotherhood armor . The battle progresses through a building until the group reaches the Outcast Outpost guarded by mark IV turret s . Once there , Defender Morrill , who led the Outcasts to the Outpost , asks the Lone Wanderer to speak with Protector McGraw at the bottom of a freight elevator . It is still possible to go into the Anchorage Simulation if the Outcasts are killed . Simply take the neural interface suit from Specialist Olin . Talk to the leader of the Outcasts . At the bottom of the elevator is Defender Sibley , who is not too happy to see the Lone Wanderer ( except when wearing Outcast power armor or making use of the Black Widow option ) ; he says to keep quiet and follow him . He leads onward to Protector McGraw who explains that there is some high - tech equipment locked away and only the Lone Wanderer , utilizing the Pip - Boy , can complete the VR program and gain access . This VR program is a simulation of the Anchorage Reclamation . The simulation ' s safety measures , as a must , have been disabled — dying in the simulator means death in the " real " world as well . The Protector then says to follow Sibley to Specialist Olin . Enter the simulation pod . Olin can be found in the room with the simulation pod . She hands over a neural interface suit , which according to her is required to be able to participate in the simulation . After putting the suit on , open the simulation pod and activate it . This quest is concluded and the Lone Wanderer will then be inside the simulation at the beginning of The Guns of Anchorage .
Boston After Dark Boston After Dark is a Railroad side quest in " Fallout 4 " . Detailed walkthrough . Doctor Carrington asks the Sole Survivor to assist with escorting the newest rescued synth . Find the message from Old Man Stockton at the assigned dead drop or head directly to Bunker Hill and talk to Old Man Stockton inside the building . He ' ll respond to the security phrase with the information : that there are raiders at the drop - off location and requests that the Sole Survivor to clear the area . Passing speech checks can get more caps and / or the first mention of " Patriot . " Head to Cambridge church , indicated by the quest marker and eliminate the raiders , then wait until it ' s night time . Stockton will bring the synth , named H2 - 22 , and give the all clear sign by lighting a lamp in the window , then he leaves . Talking to the synth doesn ' t reveal much information , since he ' s been told not to talk to anyone . Passing increasingly harder speech checks reveals that he was a maintenance worker at the Institute , and was treated no better than a tool . After some time , a Railroad operative called High Rise arrives and after a brief conversation , he advises the player character there are raiders en - route to the safehouse . The Sole Survivor and High Rise will then proceed forward with H2 , fighting through the raider outpost . Upon reaching Ticonderoga , they will thank the Sole Survivor for the assistance , and the location will be usable as a safehouse from then on . Speaking to the synth reveals he ' s scared , but hopeful about his future . Return to Carrington to receive a reward and the next mission .
Luck Luck is one of the seven primary statistic s in the SPECIAL character system . " Fallout " , " Fallout 2 " , " Fallout Tactics " . In " Fallout " , Luck primarily affects the chances with the virtual dice of the game : a high Luck increases the likelihood to succeed a roll , while the opposite is also true . Luck also affects the chance to score a critical hit on a target , with the standard being that the Critical Chance is equal to the subject ' s Luck ( keep in mind , standard means without perks , traits , or aimed shots ) . It also determines the initial level of the Gambling skill . " Fallout 3 " . Modifies : All Skill s and Critical Chance . Unlike other S . P . E . C . I . A . L . scores , Luck has no specific skills associated with it . Instead , every two points of Luck adds one point to all skills . Having a high Luck will also improve the Critical Chance with all weapons . " Fallout : New Vegas " . Luck functions in the same manner as " Fallout 3 " . It raises the value of every skill ( see chart at bottom of page ) and affects Critical Chance . It also improves the odds of winning at any casino game ; the higher the Luck , the more likely favorable outcomes on bets will be . If having won a casino bet through the influence of Luck , the " You feel lucky " message is displayed . A Luck of 6 will begin to influence Roulette and Slot machines , though rarely . A Luck of 7 is required to win with any regularity or to begin to influence Blackjack outcomes . " Fallout 4 " . Luck determines the recharge rate of the Critical Hit meter . It can indirectly improve how much caps and ammo one finds through one of two associated Luck perks ( see below ) . It can also give the player a chance to not catch a disease from a molerat bite in Vault 81 . Luck can affect the chances of quickly receiving a perfectly preserved pie from the Port - A - Diner ( the lower your luck stat , the longer it can take ) . Here is a table that shows how many hits one needs to refill the critical meter for different luck values . This does not include the effects of perks or legendary prefixes . " Fallout Shelter " . Modifies : Increases the chance of a Rush being successful , the amount of power / food / water obtained from rooms , the chance of finding items when exploring , the chance of getting caps when harvesting power / food / water from a room , and the amount of caps obtained when leveling up a dweller . By training Luck in game room . By equipping outfits that raises Luck .
Aubrey Copland Aubrey Copland was an employee of Nuka - Cola Corporation and the leader of a three - person team that was responsible for attacks against Vim ! Pop Incorporated before the Great War . Background . He and his team operated out of the basement armory , an unmarked location southeast of Radiant Crest Shrine . His ultimate goal was to drive Vim ! Pop Incorporated out of business or force a buyout by Nuka - Cola with the aid of Vernon Conroy and Madison Young . His focus was also slightly shifted to acquiring the Vim Captain ' s Blend recipe on orders from his employers , but ultimately he was forced to stay with his original tactics after being unable to recreate the recipe on information gleaned by Madison . His tactics started with discouragement through disrupting local confidence in Vim before escalating to thefts and attacks on workers . He was somewhat successful ; the company lost 15 million dollars in the month of October alone . His activities reached radical levels when he shot out the tires of a Vim truck , knocking out the driver and stealing the power armor off the back of it . Upon hearing the air raid sirens , he attempted to openly attack the factory with a missile launcher , hoping that it could be blamed on an enemy attack . Unfortunately for him , the air raid sirens signaled the start of the Great War and global annihilation , rendering his efforts at sabotage fruitless in the end . Appearances . Aubrey Copland is mentioned only in the " Fallout 4 " add - on " Far Harbor " .
James ( Fallout ) James was one of Saul ' s brothers ; he died a few years before the events of " Fallout " take place . Background . James , Saul , and Darrell are all brothers who grew up in Junktown , however , little is known about James . According to Saul , James died a few years before 2161 during a raider attack on Junktown . The raiding party that attacked Junktown was likely sent from the Khans ' raider camp just northwest from there . The only other possible explanation is that it could have been a few members of the Skulz who robbed the brothers , killing James in the process . Appearances . James is mentioned only in " Fallout " .
Ruger AC556F The Ruger AC556F is a small gun in " " . Characteristics . The Ruger AC556F does slightly more damage than the Steyr , but has half the magazine capacity and a lesser range . Locations . Found on a Beastlord in Mardin . Notes . Despite being an assault rifle , the Ruger AC556F uses the submachine gun animations in the game . Behind the scenes . The AC - 556 is a selective - fire version of the Mini - 14 marketed for military and law enforcement use . The design incorporates a selector on the right / rear of the receiver to select either semi - automatic , 3 - round burst , or full - automatic fire modes ; the manual safety at the front of the trigger guard operates the same as a standard Mini - 14 . The weapon was extensively used in the 80 ' s television series " " by all team members starting about season two .
Mass Gravel & Sand Mass Gravel & Sand is a location in the Commonwealth in 2287 . Layout . A small gravel operation consisting of two silos and a two - story watch tower with only the second floor being accessible . Inside , there is one raider , a weapons workbench and minor loot . Mole rats ( possibly different variations ) usually spawn here . Several wrecked cars are around the area and may explode during a firefight . The silo in the center of the area has a duffle bag hidden at the very top . Notable loot . There is a suit of power armor in a locked security cage at a military checkpoint just a short walk due east ( Advanced computer terminal ) . Appearances . Mass Gravel & Sand only appears in " Fallout 4 " .
Eddie Galenski Eddie " Crazy Horse " Galenski is a truck driver in 2253 . Background . Eddie is a big , friendly redneck , who grew up as an orphan outside Junktown . He used to hijack caravans out in the New California Republic , being paid to push caravans to either join the Crimson Caravans or fall apart , and was a not such a nice guy . Although he has since mellowed out , he can still go ballistic in a second . Married to Helen and looking after her six children , he was rendered sterile by a disease called the Blue Flu , but he believes his condition to have been caused by radiation poisoning . He is also addicted to alcohol and work . He has other problems , too ; he never got over his first wife , lacks patience when it comes to trading and can ' t read ( although he can do basic mathematics ) . In or before 2250 Eddie traveled from Hoover Dam with Agnes , Goddard and a large group to the Dome in his armored truck . Four month prior to the Prisoner s arrival , Eddies makes a run to Denver in response to the radio transmissions . Surprised , he finds the salvagers have a lot of good stuff . He trades them ammunition , minor tools , and medical supplies in exchange for dog meat , computer chip s , and holodisk s . It was this first trip to Denver that Eddie dropped off James T . Roche . Interactions with the player character . Other interactions . Currently held hostage by Pierce and Presper ' s soldiers ; Pierce is irritated that his own kids ( whom he doesn ' t care about ) calls Eddie " " Dad . " " If the player attacks Eddie , Helen , or the kids , the parents run to help and the kids run away . Once trade is established with Denver , Galenski and his truck will be off the map for about a week once a month . The player can try to take his truck , at the price of Galenski ' s life . However , it ' s not made for off - road travel ( it ' s tires and suspension will go out , making it a landmark / base but no longer a vehicle ) , meaning the player can only take it from Boulder to Denver . Notes . Notably , he has a spacesuit in his collection . Appearances . Eddie Galenski has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
John Adlam John Adlam is a smuggler in Point Lookout in 2277 . Background . John Adlam was caught stealing from a smuggler ' s claim and is to be killed , with the consent of his father , by his brother Richard Adlam . Appearances . John Adlam appears only in the " Fallout 3 " add - on " Point Lookout " .
Pain Train Pain Train is a perk in " Fallout 4 " . Effects . The effects of this perk at max rank will frequently kill low level enemies , such as basic raiders , and will knockdown deathclaws and radscorpions . Each knockdown requires a small amount of AP . Hitting enemies with Pain Train rank 1 or 2 will give them a buff that makes them immune to Pain Train for 6 seconds . Hitting enemies with Pain Train rank 3 will give them a buff that makes them immune to Pain Train for 12 seconds . Bugs . This perk can stop working without reason , preventing enemies from being damaged , staggered or knocked down , as though the Perk was never taken .
Turn Back the Fog Turn Back the Fog is a side quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . This quest is given by Small Bertha at Far Harbor after successfully doing the " Captain ' s Dance " and earning the trust of the residents of Far Harbor during the Rite of Passage quest . Small Bertha asks the Sole Survivor to clear out Echo Lake Lumber mill , which is towards the west side of the Island . The lumber mill is inhabited by a number of feral ghouls , including a glowing one , who will need to all be killed . Once all enemies have been cleared the quest will update and the Sole Survivor must return to Small Bertha in Far Harbor to tell her the lumber mill is clear . Also , the fog crazed " owner " of Echo Lake Lumber , Malcolm , will show up once the area has been cleared and the player will have 3 choices : Refuse to settle the land , take the caps he offers for sending settlers , or refuse to take part in the deal ( he will become hostile ) . If one agrees to help Malcolm to get the caps and then kills him , the Sole Survivor is still considered to have sold out Small Bertha . Bertha then leads the Survivor through Far Harbor to Teddy Wright and Captain Avery who are having an argument in Teddy ' s clinic . Through dialogue the player will help Bertha to convince Avery to provide fog condenser s to make Echo Lake Lumber habitable . This completes the quest and a few settlers will be at the lumber mill next time you arrive and access will be granted to the workshop there .
Radscorpion stinger Radscorpion stinger is a junk item in " Fallout 4 " . Characteristics . The radscorpion ' s stinger is found at the end of its arched tail . It contains a gland for producing venom which is used to weaken and kill its prey , and is injected from the tip of the stinger . Crafting . The radscorpion stinger can be broken down into its individual components for use in crafting : The radscorpion stinger can also be used to craft the mounted radscorpion in a player character owned settlement using the workshop . It can also be used at a chemistry station to product radscorpion venom syringe . Locations . Found on deceased radscorpions .
Nancy Kroydon Nancy Kroydon was the Presiding Officers of National Catastrophe Relief Auxiliary - Response Unit MD - 478 before , during and after the Great War . Background . According to the logs found on a terminal in the abanoned evacuation center at the Germantown Police HQ , Nancy and her unit was deployed to the area on evacuation detail before the bombs fell . In the weeks following , ( or months , the passage of time shown is not very accurate ) Nancy and her unit struggled to treat the many radiation poisoning victims . At least two nurses under Nancy ' s command deserted to try and get into a Vault or find out if their families had survived . A detachment of the National Guard were deployed to Germantown to maintain order , but they eventually died or deserted , leaving Nancy and her unit on their own . As patients continued to die and even more became sick , Nancy started losing her hair and skin and eventually died an unknown period of time following the war . Appearances . Logs of Nancy Kroydon appear in " Fallout 3 " .
Unity ( Broken Hills ) The Unity of Broken Hills ( which should not be confused with the Master ' s Unity ) is a faction in New California in 2241 . Background . The community of Broken Hills , created in the Fall of 2185 by Marcus and Jacob , consists of ghoul s , Mariposa super mutants and human s living in resonable harmony and as one body : this is where the name of their community comes from , not an affiliation to the Master as the name may suggest . It is possible , however , that Marcus subconsciously made this link to the idea of the Master , removing all discord : rather an idea for all races , not just one race , what was the purpose of the construction of the community of Broken Hills . Although certain groups occasionally have disputes , they are not of great enough magnitude to dissolve the Unity . The group cohesion is apparent , and this is made more so because of the fact that they have appointed a super mutant as their leader , even though all groups are of roughly similar number . The Unity seems to lack the prejudice of those outside the community , too . Interactions with the player character . Unity patrols can be sometimes encountered by the Chosen One . Aside from being well armed , the Unity ' s patrols consist of two of all its members : humans , ghouls and super mutant nightkin ( without Stealth Boy s ) , and this clearly displays the togetherness of the community . They can be encountered in random encounters around Broken Hills . Notes . The Unity patrols becomes hostile only if having already attacked a member of the Unity in Broken Hills or during one of random encounters with them . Their firepower is only equaled by the Enclave , they can kill a high - level group in just a few rounds . Appearances . The Unity of Broken Hills appears only in " Fallout 2 " .
Stash Stash is a chem dealer living in the Commonwealth in 2287 . Background . Her parents were hooked on chems when they named her , but Stash thinks her name suits her . She travels the Commonwealth dealing chems , accompanied by her bodyguards Lexa and Simon . Stash ' s story , along with those of her companions , unfolds in a series of random encounters . Initially encountered at a choke point random event , Stash introduces herself alongside both of her bodyguards , siblings Lexa and Simon . It is revealed through dialogue with Stash that Simon is not only her bodyguard , but also her addicted customer , which irritates Lexa . Assuming the first encounter is completed with all parties alive and friendly , the trio will be encountered a second time at a Fluid random event . Stash is pleased to see that the wasteland has not consumed the Sole Survivor and once again offers her bartering services . She mentions that Lexa has become increasingly agitated regarding Simon ' s addiction to chems , and that she has plans on trying to confront Simon and break his addiction . The final encounter with Stash is at a campsite random event , where her slain body can be located , the majority of her chem supply being unaccounted for . Simon and Lexa are nowhere to be seen . Later , Simon can be encountered during a Fluid random event alongside a group of raiders that he has joined , offering no dialogue and being instantly hostile . Appearances . Stash appears only in " Fallout 4 " . Bugs . When encountered again , she may not speak , only say : " Yes ? " , " Yeah ? " , and " Huh ? " , even if she and the Sole Survivor parted on friendly terms and a trade was made . Her companions will be just repeating their old dialogues from the first encounter .