Pitfall ( trap ) Pitfalls are a recurring trap that have appeared in several " Final Fantasy " games , and are often used in dungeon s to divert the player and drop them down to another floor . In some games , pitfalls are not harmful , as they lead to treasure or secret passages , such as in " Final Fantasy VII " or " Final Fantasy IV " . Appearances . " Final Fantasy II " . There is a pitfall in Castle Palamecia , which takes the player down several floors . This trap is unavoidable and must be triggered to progress through the game . " Final Fantasy IV " . There are three pitfalls that occur within the game ; one in a cutscene and two in - game . The cutscene pitfall happens during an event at the Tower of Babil . After Rubicante ' s defeat , Cecil enters the large crystal room and triggers a hidden pitfall , dropping into the lower section of the tower . The first in - game pitfall is a hole in Eblan Castle ' s east tower , which leads to the castle ' s cellar passage . The second is found in the Sylph Cave ' s B2 , which leads to a series of both normal and secret passages , and a teleporter that warps the player to the Sylph ' s Cache . " Final Fantasy V " . One may find pitfall traps in dungeons . These traps can be first found in the Ronka Ruins surrounded by several treasure chests in a small room to try and trick people into dashing straight ahead out of excitement to open the chests , only to fall to their doom . These pitfalls often take the player to the floor below . Some pitfalls are necessary to access certain areas , though most are used to slow the player ' s progress down by dropping them to the previous floor . There are also certain pitfalls that can drop the player into hazardous areas , the first one being inside Castle Exdeath , where the player is dropped into the lava and another being in the Great Sea Trench , where a switch is required to activate the trap and the player is dropped into a small pool of lava . The Geomancer job class has the ability to reveal pitfall traps without stepping on them . " Final Fantasy VI " . Terra falls down a pitfall while escaping Narshe soldiers in the mines , bringing her in front of the entrance to the moogle ' s home . One pitfall trap can be found in the Phoenix Cave , which drops the player into a group of spikes that deals damage to the party . There is also a small group of pitfall traps found in the Yeti ' s Cave . " Final Fantasy VII " . A kind of pitfall trap is found on the Corel Mountain Path , where when the player steps on a loose piece of railway track , they are sent falling down . This can be avoided with quick reflexes , because the player is given an option to jump before falling . Falling in " Final Fantasy VII " is actually beneficial , because there are treasures that can be grabbed , a Star Pendant and a Wizard Staff . " Final Fantasy VIII " . In Ultimecia Castle , if the player steps on the chandelier it will collapse and send the party falling to the room below . The chandelier can be fastened in place with a lever in the floor where the party falls so the player can walk across it without it collapsing . " Final Fantasy IX " . In Ipsen ' s Castle , the room with the moogle has several pitfall traps that send the party falling to the room below if stepped on . The Pit Trap appears as a type of trap that sends the player to the previous floor if stepped on . " Final Fantasy Adventure " . There is a straight line of pitfalls in Kett and Dime Tower , falling down into one will put the player on the floor below . " Final Fantasy Legend III " . Pitfalls are obstacles that can be overcome by jumping over them , falling down in one drops them down one floor bellow . They appear in North Tower , South Tower , Castle of Chaos , and Xagor ' s Castle . Upon clearing the Eastern Ruins , Borgin informs the party that one of the " trap holes " in Xagor ' s Castle will lead to Xagor itself . The hole in question can be found on the Castle ' s second floor and must be opened with a special switch .