naist-nlp/zeshel huggingface dataset:
Horse ( individual ) Horse was a hunter in Narfell in 1359 DR . History . Horse was cast out of his tribe because his unbridled savagery . They would have killed him but feared he was possessed by some evil spirits . He gained his name for his smell . Activities . Normally , Horse disguised himself as a yeti and surprising and attacking travelers at night . In daytime , he used hit - and - run tactics : his favorite one was to hit one of the riders in a group with a poisoned spear attached by a cord to a nearby rock or stump , causing the rider to be dismounted . Personality . Horse was a very cruel man .
Wind of Fate The Wind of Fate was a holy slayer organization in Zakhara who followed the teachings of Haku , the Zakharan god of freedom and personal independence . The symbol of the Wind of Fate was a blowgun . Activities . Experts in desert lore and survival , members of the Wind of Fate infiltrated every major desert tribe within the two great deserts of the Land of Fate . Organization . The Wind of Fate was the only holy slayer organization where all of the members were male . Base of Operations . Holy slayers from the Wind of Fate were active within the High Desert and the Haunted Lands . Their citadel was hidden within the Genies ' Anvil .
Qirmiz min Hudid Qirmiz min Hudid was a beautiful but deadly agent of the Brotherhood of the True Flame inhabiting Huzuz , the City of Delights , in 1367 DR . Personality . Violent outbursts and mood swings were commonplace when dealing with Qirmiz , causing many individuals who challenged her to experience the full wrath of her blazing power . Description . Qirmiz was a beautiful woman who possessed auburn hair and a sultry physique . It was said she had the " face of an angel and the heart of a tiger . " Activities . True to her fanatic zeal , Qirmiz accepted a special sterility curse from the Bonfire , the mysterious leader of the Brotherhood of the True Flame . The curse prevented anyone with whom she was intimate from fathering children . Qirmiz , under magical guise imitating concubines of the Royal Harim of Huzuz , would trade places with several concubines who were sworn to secrecy , and lie with the Grand Caliph periodically , preventing him from siring more children and producing a male heir . However , the curse was not without harmful side effects . Qirmiz herself was permanently sterile , yet the curse infused her with an insatiable appetite for romance . The curse also made her insanely jealous if her latest lover so much as glanced at another woman , prompting her to use her magical power to permanently " polymorph " all of her lovers into birds which she kept as " pets " in a large aviary within her home . Qirmiz would often transform herself into a bird so she could continue to mate with past lovers . When she was not pursuing carnal knowledge , Qirmiz used her luxurious manor in the Court District to teach promising flame mages . All of her students were carefully screened using " flames of justice " and then placed under a " geas " so they could never betray the Brotherhood . Skills & Powers . In addition to practicing flame magic , Qirmiz studied charm magic with zeal , allowing her to enthrall new lovers with ease . Possessions . Qirmiz owned a " ring of avian control " , a " ring of fire resistance " , a " rod of absorption " , a " jellaba of eyes " , a pair of " slippers of levitation " , and many magical scrolls .
Darbukkah The darbukkah ( dar - BOOK - kah ) was a medium - sized Zakharan drum . Description . The " darbukkah " was a vase - shaped drum that was wider at the top . Most " darbukkah " stood 2 feet high and were played while kneeling . However , the great " darbukkahs " of the Isle of the Elephant in the Ruined Kingdoms measured 4 feet high and were played while either standing or when the drum was mounted on the side of an elephant . " Darbukkah " were carved from hard wood and adorned with decorative artistry by master craftsmen . The head was made from the tanned hides of jungle creatures .
Glorious servitor Abilities . Similar in some respects to the divine champion , glorious servitors gained no additional spells , but did gain several useful powers and spell - like abilities , including being able to transform into their deity ' s favored animal . They could even communicate while in this animal form . Only human s , tiefling s , or deva s who hailed from Mulhorand could be glorious servitors . Glorious servitors could use the following spells or spell - like abilities : " true seeing " , " greater command " , " mass cure serious wounds " , " mass inflict serious wounds " . They were immune to poison , magical " fear " , and enjoyed resistance to spells . Their strength was enhanced by their god . Background . The majority of glorious servitors came from the ranks of paladin s , cleric s , fighter s , and monk s throughout Mulhorand . Of these , most were paladins and clerics because of their religious knowledge . Ranger s and monks also occasionally followed this path , though it could take time for them to develop the required knowledge and diplomatic skills . Rogues and assassin s typically served Set , while arcane spellcasters often followed Thoth . Generally glorious servitors were found in the larger cites in Mulhorand and were less common in Murghôlm , Semphar or Unther . Servitors following Horus - Re or Anhur were sometimes encountered in the border outposts of Mulhorand . Glorious servitors also obtained high ranks within their churches . Unfaithful Servitors . Like paladin s , cleric s , glorious servitors were bound to follow the orders and code of conduct laid down by their deity . Willful violation resulted in the servitor being stripped of their powers , often resulting in a demotion . They could regain their status by atoning for their sins , or by changing their allegiance to another deity in the Mulhorandi pantheon , which resulted in the eternal enmity of the previous church .
Jahlah The jahlah ( jah - LAH ) was a small simplistic Zakharan drum . Description . A " jahlah " was a basic clay pot that was played by beating it with both hands . It could also be filled with small stones and used as a rattle . History . The " jahlah " was found in the southeastern regions of the Land of Fate and was used primarily by fishermen and pearl divers .
Keryvian Keryvian ( also known as Foebane or Demron ' s Bane ) is a Baneblade of Demron and a mighty hand - and - a - half broadsword , or one - handed bastard sword . It was once carried by Fflar Starbrow Melruth . As of 1368 DR it was in the ruins of Myth Drannor , but Seiveril Miritar recovered it some time after this and it was residing at Seamist in northern Evermeet where it decorated a wall for a time , until Fflar was resurrected and took up the sword once more . " Keryvian " was crafted by the archmage Demron before the fall of Myth Drannor , and is considered the greatest of his series of Baneblades . The blade was used by a thief to kill Demron , hence the name " Demron ' s Bane " . " Keryvian " ' s blade glows with a blue fire when drawn , which is light enough to read by , and the hilt bears the likeness of a blue dragon with “ teeth ” clutching the blade . Only a capable warrior of good heart may take up " Keryvian " . Like all of the Baneblades of Demron , " Keryvian " is a powerful magic sword that is imbued with holy energy and that is particularly effective against outsider s , undead , and any evil - aligned creatures , " burning " the life ( or unlife ) out of them . " Keryvian " is imbued with properties that make its blade magically keen , allow the wielder to jump and fall gently over large distances , and allow the wielder to set a magical proximity alarm . The sword can reflect back magic cast at it or its wielder . The sword can be commanded to " guard " and will wait until anyone who is not the owner touches it , at which point it will begin attacking this individual and making a very loud singing noise . The value of the sword as of 1368 DR can be estimated at 35 , 000 gold pieces . In the " Baldur ' s Gate II " video games . " Keryvian ' s " ( " Foebane ' s " ) full power is only realised when it is combined with Fflar ' s scabbard , which is also magical . Without it , the sword has a + 3 enhancement bonus and does extra damage against all undead , shapeshifter s and outsider s . Combining the two isn ' t simply done , though , and requires special means . With the scabbard , the sword ' s enhancement bonus rises to + 5 and it grants + 1 to all saving throws and casts " Larloch ' s minor drain " on its target every time it hits . In " " , " Foebane " can be found on a living statue on the first ( uppermost ) level of Watcher ' s Keep , and Cespenar can combine it with its scabbard once that is found .
Escalant Escalant was a coastal city in Thay , in East Faerûn . As of 1357 DR , the city was independent of Thayan rule , but had been under Thayan control in the past . It was situated on the mouth of the River Lapendrar . Politics . Although the city was independent in 1357 DR , it maintained a loose association with Delthuntle , Laothkund , Lasdur , Murbant , Nethra , Taskaunt , Teth , and Thasselen , for mutual defense . Militia . The defenders of Escalant circa 1357 DR were a variety of troops hired as mercenaries . History . Escalant had been burned to the ground once prior to 1357 DR . In 1357 DR , the city was besieged by fire elemental s .
Karse Karse was a city built at the base of a " tall butte of red stone " . History . Like many other settlements in the High Forest , Karse was abandonded after the fall of Ascalhorn . In 1362 DR , legend has it the lich , Wulgreth lived there for over a thousand years .
Oigur The Oigur were a tribe of nomadic human s living in the Hordelands . Territory . The Oigur lived in the southern wastes of the Hordelands . Their territory bordered the lands of the Tuigan , Quirish , and Kashghun tribes . Society . They spoke their own language . They were considered rivals of the Naican but were allied with the Gur . History . For many ages , the Dalat had raided Naican territory , and the Oigur would sometimes join them in this , leading to the feud between the Naican and Oigur . When Yamun Khahan came to power and formed his Grand Army of the Tuigan , the Oigur were the second tribe to fall to his conquest . The Oigur became friends with the Gurs , so as not to anger Yamun Khahan .
Atropal Atropals are a race of unfinished immortal s modeled after the god s , who have since become undead abomination s . Existing solely to spread death and destruction , atropals roam across the planes , hunting down any prey that comes their way . Others are sealed away in forgotten delves . Physical characteristics . Atropals resemble ghoul s to some extent , with pale red skin , long tongues , and razor - sharp teeth . Most of the flesh of an atropal is rotted , with swollen joints and exposed bones . Unlike ghouls , however , atropals lack eyes , having instead empty , skin - covered sockets . They resemble the avatar s of the elder evil Atropus . Abilities . Atropals are very durable , as well as dexterous , and when in a fight they can use this to outlast their enemies . When forced into a direct fight , however , atropals are armed with several powerful abilities . One of these is the " atropos burst " ability , which allows an atropal to sap the life force of their foe , though , being undead , they do not heal from this but rather gain additional energy , which they sometimes then use to attack a living creature with " necrotizing touch " , which not only injures the victim but hinders their competence as well . Atropals also have a unique ability known as " shroud of death " , which allows atropals to repair other undead creatures while bringing harm to the living . Atropal Scions . An atropal scion is truly one of the most perverse undead creatures . A piece of godly flesh can become a " godling " itself , unless destroyed . If given unlife , the " atropal scion " becomes an unformed monster , resembling an overgrown dead fetus , sometimes with an umbilical cord still attached . Despite its appearance , an atropal scion is actually extremely intelligent and powerful . An aura of cold surrounds an atropal scion , so numbing that it can draw life from the living . The scion ' s very gaze can cause death and they are dangerous spellcasters . Once unleashed upon a world they will quietly gather power until ready to make their claim to complete domination . An atropal scion by the name Xingax plays the part of a mad scientist in " Undead " by Richard Lee Byers .
Grimwald ' s greymantle Grimwald ' s greymantle was an arcane necromancy spell that prevented healing or regeneration effects from working on a single creature for a short time . Description . The caster imbued the material component of this spell ( a bone , small skull , or small animal skeleton ) with a silver - gray glow which immediately had to come in contact with the target . If successful , the radiance was transferred to the target and enveloped it like a mantle . While surrounded by this aura , the target could not repair damage or regain health by any means , including healing spells such as " cure light wounds " and " heal " ; a " potion of healing " ; a " staff of curing " ; or regeneration effects such as a " regeneration " spell , a " ring of regeneration " , or a natural ability such as that possessed by troll s . " Grimwald ' s graymantle " lasted for a short time corresponding to the level of the caster . If it expired or was dispelled , any healing or regenerative effect still in place on the target creature began working again . The target got one chance to resist the spell , in which case it faded harmlessly away . This spell was modified a few times in its history , making it less dangerous for the caster and improving the range at which it operated . For the original version , the caster had to wield the bone , skull , or skeleton like a dagger or a club and successfully hit the target , presumably in melee combat . If the caster missed his or her attack at the time of casting and again at the next opportunity to strike , then the gray aura spread to the caster and he or she could receive no healing until " Grimwald ' s greymantle " was dispelled or expired . The next version of this spell allowed the caster to throw the bone or skull up to 5 yd ( 4 . 6 m ) per level of the caster at the target and avoid the ill effects of a failed attack . The newest version increased this range to 100 ft ( 30 m ) plus 10 ft ( 3 m ) per level of the caster . This spell did not interfere with curing of disease , blindness , or deafness , nor did it prevent " cause wound " spells . Components . In addition to verbal and somatic components , this spell required a small bone or skull to charge with the gray aura . The original version also allowed for a small animal skeleton to be used . History . " Grimwald ' s greymantle " was originally published in the " Tome of the Covenant " to commemorate the founding of the Covenant in the Year of the Covenant , 673 DR . The second version was later published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community .
Halarglautha Halarglautha , also called " Firewings " , was a female great wyrm red dragon that once laired in Dragon Falls , the Vast . She was slain by adventurers . History . Although higher and more defensible peaks were available in the nearby Troll Mountains , Halarglautha made her lair in the waterfall that came to be named for her , Dragon Falls . Locals theorized that she knew of gold - filled dwarven storage - caverns beneath a neighboring crag , and planned to one day have smaller creatures retrieve the gold for her , either by deceit , bribery or outright bullying . Halarglautha went on to rampage across the lands of the Vast south of the River Vesper , particularly along the Fire River . The flaming destruction she inflicted on dwarf , human and orc settlements here apparently gave the Fire River its name . Halarglautha was also suspected to have burned down the old hollow oak of Dead Tree Hollow , forcing out the druid who ' d lived in it . She lived long enough to become a great wyrm . The reign of terror was finally ended when Halarglautha was slain by the spell s of a band of human adventurers , including Keldar of the Forest . Her lair was destroyed , along with much of her treasure . However , plenty of treasure remained and the survivors took possession of the dragon ' s hoard of coins . With it , they built a stronghold near the site of her old lair , with the village of Dragon Falls growing around it . They divided the loot up down four generations , and by 1370 DR the treasure had all been spent , bar rumors of more hidden away . Personality . Halarglautha Firewings was known to be a powerful and terrifying dragon .
Aziza Aziza was a seer who lived in Huzuz in 1367 DR . Activities . Aziza was follower of Zann and an active member of the Readers . She ran a small shop called Books and Scrolls located in the Pilgrims ' District . As a Reader , she collected books merely to have things to read , rarely giving the book ' s subject matter more than a cursory glance before purchasing the volume . She was an accomplished mystic , charging the handsome sum of 125 dinar s for a reading . If no vision came to her , she often created a broad telling that was open to the interpretation of the customer .
Monster Manual 3 4th edition Contents . Monster Manual 3 is an expansion upon the first and second monster sources , including many new monsters , as well as new versions of older ones . Unlike its predecessors , this book contains no information on playable monster races . The chapters are as follow :
Melandrach King Melandrach was the king of the wild elves of the Misty Forest and the elves leading the delegation to the Council of Waterdeep during the Tyranny of Dragons . History . Melandrach was the king of the Misty Forest long before 1344 DR . For a long time he opposed the Retreat , thinking it was a rash decision . His cautious nature proved a problem in his rapport with his more impetuous sons Neronvain and Alagrthas that ended with his son Neronvain being exiled . It was his prudence , however , that convinced the elves of his kingdom and of the High Forest kingdom to send him as their main delegate to the Council in Waterdeep . Personality . Melandrach was a very cautious and reflective ruler . True to his elven ancestry , he spent a long time thinking and pondering all options before making a decision .
Orlenstar Thirlthorn Orlenstar Thirlthorn was a Chondathan human man living in the city of Wheloon in Cormyr . He was a druid of Silvanus who tended to the God ' s Grove shrine . History . As a young man , Orlenstar was taking care of the God ' s Grove shrine by 1358 DR , and continued through 1367 DR and 1369 DR . He was still there in 1374 DR . By Eleint of the Year of Lightning Storms , 1374 DR , Orlenstar greeted the priests of the new Temple of Mystra in Wheloon , believing that magic could be considered as part of nature . However , he found the cleric who met him , Shan Thar , to be patronizing and false to him . Upset by this , he didn ' t return . When adventurers revealed it to be a false temple and a front for followers of Shar and Cyric , Orlenstar would offer his healing spells for free . Personality . Orlenstar was a gentle man , though of saturnine moods . Activities . Orlenstar was officially the caretaker of the shrine of Silvanus and the grove of duskwood trees it resided in . However , the God ' s Grove was a popular spot among Whelunians , so many other folk helped him with this . He spent most days in the grove , but lived in a cabin nearby . People took injured and sick animals to Orlenstar for his ministration . Orlenstar also kept a constant store of healing goodberries , as well as his homebrew spruce beer . He was available to train others in the ways of the druid , if they made suitable offerings to Silvanus .
Gharreil Gharreil was one of the seats of the Satraps of the ancient Jhothûn Empire of giant s . Geography & Layout . The ruins of Gharreil were located under the Great Glacier , in the region of Alpuk , near the Lugsaas Chain and the border of Vaasa , about 100 miles from Castle Perilous . The ruins were protected by a magical dome of force that surrounded the city and kept it from being crushed under the epic grinding forces of the Great Glacier . A one - way portal from the ruins of Choshein within a cavern in the High Ice led to a crevasse outside the dome that surrounded the ruins of Gharreil . The crevasse was so deep that it was almost perpetually in shadow ; however , when the sun was directly overhead , magic runes , written in the ancient tongue of Jotunalder appeared in a great circle , 22 feet ( 7 meters ) in diameter , upon the wall . The runes gave off a transmutation aura . Placing one ' s hand in the center of the circle of runes and saying the blessing , " May the qorrash smile upon it and nurture its mighty works , " would cause the ice to melt away and reveal the entrance to the city . Government . In its day , Gharreil was ruled by a satrap , who served the emperor of Jhothûn with the assistance of the princes of Jhothûn , who were each qorrashi advisors . History . Gharreil was one of the four major cities of the giant empire of Jhothûn and served as the capital of the eastern province of the Great Glacier . Gharreil fell because of conflicts between it and its sister provincial cities of Karffbadh and Choshein . White dragon s took advantage of the chaos and sped the downfall . The city decayed in stages . In the later phase , the populace erected a wall around the central core and left the outer city to fall to ruins . Rumors and legends . It was suspected that the ruins might still hold ancient items of mystery or magic . Notable Locations . The city of Gharreil contained a great amphitheater and a public pool . A promenade leading from the theater was composed of 24 columns , between pairs of columns on each side , twelve curtains of violet , heatless energy , six on each side , were permanently lit , as if by a " continual flame " spell . At the western end of this promenade was a portal to the capital city of Jhothûn , which was still functioning perfectly even as late as 1372 DR . Inhabitants . The city was once populated by giants , who were ancestors of the frost giant s . With the help of the qorrash , they developed great magics , even shaping the weather to remain cold to their liking . In 1372 DR , a gelugon , one of the Icy Claws of Iyraclea , guarded the portal to Jhothûn found in the center of the city . His name was Tosvin , and he was chosen by the last Prince of Jhothûn . Tosvin monitored the gateway to Gharreil ' s protective dome with a magical mirror he earlier found within the ruins . Appendix . Trivia . The map of Gharreil , shown above was originally released on August 24 , 2000 , as a general - purpose city map for the " Map - A - Week " feature on the Wizards of the Coast website .