Yu - Gi - Oh ! 5D ' s - Episode 120 " Hold onto Those Feelings ! Hand - Holding Djinn " is the one hundred and twentieth episode of the " Yu - Gi - Oh ! 5D ' s " anime . It first aired in Japan on July 28 , 2010 . Jack of Team 5D ' s is Dueling Yoshizo of Team Taiyo , and the two first wheelers are each doing their best to foil the other ' s strategies . Summary . Jack has just destroy ed Yoshizo ' s " Hand - Holding Genie " , which had the pesky effect s of blocking Yoshizo ' s other Defense Position monsters from being attack ed and gaining DEF equal to theirs . Without his main defense , Yoshizo is more frazzled than ever , but he continues his team ' s strategy of using the burn effect of " Speed World 2 " to at least deal some damage to Jack . However , Jack is ready for it this time , and he uses " Crimson Fire " to reflect double that amount of damage back , defeating Yoshizo with ease . Dejected , Yoshizo returns to the team ' s pit , sorry he couldn ' t hold on longer . Taro reassures him that this is how they ' re supposed to fight . He passes their beliefs to their next wheeler , Jinbei , who races out to meet Jack for the next lap . The 5D ' s pit celebrates , saying Jack just has to keep up the pace . Indeed , Jack muses that Yoshizo wasted a lot of time with that defensive strategy , and he declares that he ' ll take Jinbei down in one shot . But to his frustration , Jinbei ' s first move is to summon another " Hand - Holding Genie " , which instantly becomes stronger than Jack ' s " Red Dragon Archfiend " . Combined with the " Scrum Force " trap that Yoshizo left behind , Jack is once again faced with a defense that his dragon can ' t beat . The fans are enraged that Team Taiyo can ' t do better than this . Jack doesn ' t get how such a strategy is supposed to help them , but when he sees how focused Jinbei is , he wonders if there ' s more to it than this . Jack takes his next move , drawing " Shockwave " . The 5D ' s crew knows that Team Taiyo only has low - Level Normal Monsters in their Decks , and they wonder if they ' ll just keep using the same strategy the whole time . But Yusei knows that even though Taiyo can bear the attacks , that won ' t be enough to win . Still , he can tell that Taiyo didn ' t come here to lose , so he guesses there ' s an alternate strategy , but no one knows what it could be . Faced with the audience ' s jeers , Yoshizo feels like they hate Taiyo ' s Dueling style because the team is from the countryside , but Taro doesn ' t heed them — this is how they Duel , and they ' ll believe in that . Jinbei agrees , even though he thought otherwise back when they were building their Decks . At the time , he had stormed out , intending to go to the city and find better cards . But when he met up with folks from the city , they soon got into trouble , and Yoshizo saw how bad it can be when friends don ' t stick with each other . However , Taro and Yoshizo had followed him , and they rescued him , although it was a narrow escape . As they caught their breath , Taro explained something . He had realized their cards were like themselves — although the cards are common , if they believe in their friends , then the power they believe in can create miracles . With that in mind , he found a way to win that only they can do . As the sun rises over the trio , Taro gave the team its name , which represents a team that rises with a bright and intense light each day . Back in the present , Jinbei finally agrees with Taro — their team ' s Duel is to have a fighting chance . Jack tries to destroy " Scrum Force " with the effect of " Speed World 2 " which gets Taro and Yoshizo worried , but Jinbei saves it with " Fake Trap " . This confirms in Jack ' s mind that they are trying to stall until they can complete an alternate strategy , and he decides that he has to end this as quickly as possible . To this end , he tries to finish the Duel in a draw by destroying his prized " Red Dragon Archfiend " to fuel the effect of " Shockwave " , intending to leave the rest to Crow ' s swift attacking power . But to the frustration of the 5D ' s crew , Jinbei saves himself from losing by chaining " Gift of the Mystical Elf " . Crow gripes that Jack always has to be hasty , but Yusei agrees that Taiyo is building up to something . The moment Jack returns to the pit , he warns Crow to not let them prolong the Duel . Leo passes Jack ' s one remaining Trap Card to Crow , who says he understands and drives off . Jinbei looks a little nervous , but Taro reassures him , knowing they only need a few more turns . Jack mutters that fifteen turns have already passed , and Yusei thinks about this while reflecting that Taiyo has done the same thing every turn . In fairly short order , Crow unleashes the full power of his " Blackwing s " , destroying " Hand - Holding Genie " and defeating Jinbei with the attack of " Black - Winged Dragon " . Jinbei apologizes to Taro , but Taro reassures him that there are only three turns left , and their strategy will win it . Jack sees their cheer and comments that they still won ' t give up . Taro ' s move seems to be more of the same , and Crow blocks it easily , but Crow ' s boast is cut short when he sees that Taro is smiling . Taro Set s three cards , and he thinks that , on their next turn , he can use their strongest card . Right then , Yusei finally understands the strategy Team Taiyo is playing . To the surprise of the entire crew , he says that he now knows what card Taiyo ' s situation is building towards , and if that card appears , then Team 5D ' s stands a definite chance of losing . Featured Duels . Jack Atlas vs . Yoshizo Hayashi . Turn 8 : Jack " Lancer Archfiend " attack s and destroy s " Genin " . Jack Set s a card . Turn 9 : Yoshizo Yoshizo draws . During the Standby Phase , the effect of " Speed World 2 " activates ( Yoshizo ' s SPC : 3 → 4 ; Jack ' s SPC : 7 → 8 ) . Yoshizo sets a card . He then activate s the effect of " Speed World 2 " to remove four Speed Counter s ( Yoshizo ' s SPC : 4 → 0 ) and inflict 800 damage to Jack for each Speed Spell in his hand . Yoshizo reveals " Speed Spell - Power Baton " , but Jack activates his face - down " Crimson Fire " to reduce the damage he would take to 0 and inflict twice the amount of damage he would have taken to Yoshizo ( Yoshizo 1100 → 0 ) Due to the WRGP rules , it immediately goes to Yoshizo ' s End Phase . Yoshizo then passes the baton to Jinbei Tanigawa who proceeds in Dueling Jack with all the cards that Yoshizo had on his field . Jack Atlas vs . Jinbei Tanigawa . Turn 10 : Jinbei Jinbei draws . He then Normal Summon s " Hand - Holding Genie " ( 4 / 1000 / 1600 → 3200 ) in Defense Position . Turn 11 : Jack Jack draws " Shockwave " . During the Standby Phase , the effect of " Speed World 2 " activates ( Jinbei ' s SPC : 0 → 1 ; Jack ' s SPC : 8 → 9 ) . Jack Set s two cards . On Jack ' s End Phase , the second effect of " Red Dragon Archfiend " destroy s " Lancer Archfiend " as it did not declare an attack this turn . Turn 12 : Jinbei Jinbei draws . During the Standby Phase , the effect of " Speed World 2 " activates ( Jinbei ' s SPC : 1 → 2 ; Jack ' s SPC : 9 → 10 ) . Jinbei Normal Summons " Zarigun " ( 2 / 600 / 700 ) in Defense Position ( " Hand - Holding Genie " : 1000 / 3200 → 3900 ) and Sets a card . Turn 13 : Jack Jack draws . During the Standby Phase , the effect of " Speed World 2 " activates ( Jinbei ' s SPC : 2 → 3 ; Jack ' s SPC : 10 → 11 ) . Jack activates the effect of " Speed World 2 " to remove ten Speed Counter s ( Jack ' s SPC : 11 → 1 ) and destroy " Scrum Force " , but Jinbei activates his face - down " Fake Trap " , which is destroyed in place of " Scrum Force " . Jack activates his face - down " Overgain " to increase the ATK of " Red Dragon Archfiend " by 1000 until the End Phase ( " Red Dragon Archfiend " : 3000 → 4000 / 2000 ) but preventing it from attacking this turn . Jack activates his face - down " Shockwave " to destroy " Red Dragon Archfiend " and inflict damage to both players equal to its ATK , but Jinbei activates his face - down " Gift of the Mystical Elf " to increase his Life Points by 1800 ( 300 for each monster on the field ) ( Jinbei 4000 → 5800 ) . The effect of " Shockwave " continues ( Jinbei 5800 → 1800 , Jack 2600 → 0 ) . Due to the WRGP rules , it immediately goes to Jack ' s End Phase . Jack then passes the baton to Crow Hogan who proceeds in Dueling Jinbei with all the cards that Jack had on his field . Crow Hogan vs . Jinbei Tanigawa . Turn 14 : Crow Crow draws " Blackwing - Fane the Steel Chain " and subsequently Normal Summon s it ( 2 / 500 / 800 ) in Attack Position . " Fane the Steel Chain " attack s directly via its own effect ( Jinbei 1800 → 1300 ) . Crow Set s two cards . Turn 15 : Jinbei Jinbei draws . During the Standby Phase , the effect of " Speed World 2 " activates ( Jinbei ' s SPC : 3 → 4 ; Crow ' s SPC : 1 → 2 ) . Jinbei activate s the effect of " Speed World 2 " to remove four Speed Counter s ( Jinbei ' s SPC : 4 → 0 ) and inflict 800 damage to Crow for each Speed Spell in his hand . Jinbei reveal s " Speed Spell - Final Attack " and " Speed Spell - Accelerate Draw " ( Crow 4000 → 2400 ) . Crow then activates his face - down " Black Feather Beacon " to Special Summon " Blackwing - Kochi the Daybreak " ( 4 / 700 / 1500 ) in Attack Position . Turn 16 : Crow Crow draws . During the Standby Phase , the effect of " Speed World 2 " activates ( Jinbei ' s SPC : 0 → 1 ; Crow ' s SPC : 2 → 3 ) . Crow Normal Summons " Blackwing - Jetstream the Blue Sky " ( 1 / 100 / 800 ) in Attack Position . " Fane the Steel Chain " attacks directly via its own effect ( Jinbei 1300 → 800 ) . Crow activates his face - down " Urgent Tuning " to let him Synchro Summon one Synchro Monster during his Battle Phase . Crow tunes " Fane the Steel Chain " and " Jetstream the Blue Sky " with " Kochi the Daybreak " in order to Synchro Summon " Blackwing Armor Master " ( 7 / 2500 / 1500 ) in Attack Position . " Blackwing Armor Master " attacks " Hand - Holding Genie " . The attack fails , but due to the first effect of " Blackwing Armor Master " , Crow takes no damage . A Wedge Counter is then placed on " Hand - Holding Genie " . Turn 17 : Jinbei Jinbei draws . During the Standby Phase , the effect of " Speed World 2 " activates ( Jinbei ' s SPC : 1 → 2 ; Crow ' s SPC : 3 → 4 ) . Jinbei Set s a card . Turn 18 : Crow Crow draws . During the Standby Phase , the effect of " Speed World 2 " activates ( Jinbei ' s SPC : 2 → 3 ; Crow ' s SPC : 4 → 5 ) . Crow Sets a card . Crow removes the Wedge Counter on " Hand - Holding Genie " in order to reduce its ATK and DEF to 0 until the End Phase ( " Hand - Holding Genie " : 1000 → 0 / 3900 → 0 ) . Crow then Normal Summons " Blackwing - Oroshi the Squall " ( 1 / 400 / 600 ) in Attack Position . Crow tunes " Blackwing Armor Master " with " Oroshi the Squall " in order to Synchro Summon " Black - Winged Dragon " ( 8 / 2800 / 1600 ) in Attack Position . As " Oroshi " was used for a Synchro Summon , its effect activates , letting Crow switch " Hand - Holding Genie " to Attack Position . " Black - Winged Dragon " attacks and destroys " Hand - Holding Genie " ( Jinbei 800 → 0 ) . Due to the WRGP rules , it immediately goes to Crow ' s End Phase . Jinbei then passes the baton to Taro Yamashita who proceeds in Dueling Crow with all the cards that Jinbei had on his field . Crow Hogan vs . Taro Yamashita . Turn 19 : Taro Taro draws . During the Standby Phase , the effect of " Speed World 2 " activates ( Taro ' s SPC : 3 → 4 ; Crow ' s SPC : 5 → 6 ) . Taro activate s the effect of " Speed World 2 " to remove four Speed Counter s ( Taro ' s SPC : 4 → 0 ) and inflict 800 damage to Crow for every Spell Spell in his hand . Taro reveal s " Speed Spell - Final Attack " , but Crow activates the first effect of " Black - Winged Dragon " to reduce the damage he would take to 0 and decrease the ATK of " Black - Winged Dragon " by that same value ( " Black - Winged Dragon " : 2800 → 2000 / 1600 ) . Taro Set s three cards . Notes . At the start of the first turn s for both Jinbei and Crow , neither Duelist gained Speed Counter s , which is something that has never happened before . However , both those cases were preceded by a teammate losing the round during his own turn , which is also a new event for the WRGP . It is possible that the WRGP has a rule that only lets Speed Counters increase when ownership of the turn switches to the opposite team . Featured cards . The following cards appeared in this episode . Cards in italics debuted here .