Traptrix " Traptrix " ( " Kowakuma " ) is an archetype of Level / Rank 4 EARTH monsters that debuted in " Judgment of the Light " . " Traptrix Trap Hole Nightmare " is not a " Traptrix " card because it does not have 「 」 in its Japanese name . Design . The ATK and DEF of each monster totals up to 2800 . They have the appearance of young girls in their own artworks , but the artwork of " Traptrix Trap Hole Nightmare " suggests the girls are either vicious creatures in disguise or bait to lure prey for their pets . The pets of the " Traptrix " girls are based on creatures known for using holes to trap their prey : Playing style . The archetype is centered around using " Trap Hole " and " Hole " cards to activate various effects . Each " Traptrix " is immune to " Trap Hole " cards themselves , while also adding support by tutoring " Trap Holes " or each other . With these traits , a " Traptrix " deck will usually have good opening moves , since they can react quickly against virtually any monster your opponent may Summon . Note that " Traptrix Atrax " also extends her anti - negation protection to other Normal Traps , so the Deck can also run " Mirror Force " , " Dimensional Prison " , and even make a temporary one - sided anti - Trap lock using " Trap Stun " . Further useful yet indirect support exists for the archetype through the use of their types . Insect and Plant support cards may be sufficient to satisfy the deck ' s hunger for competitiveness . An example to this is " Gigaplant " , " Beetron " and " Lonefire Blossom " . Also the fact that they are all EARTH monsters are useful since " Grandsoil the Elemental Lord " or " Gigantes " can fit in to support them further . Due to the small number of members within the Archetype , in addition to their reliance on numerous Trap Cards , " Traptrix " is most suitable as an Anti - Meta strategy , by controlling the Field by using Traps and slowly gaining resource via either " Traptrix Myrmeleo " , " Traptrix Mantis " , and " Traptrix Nepenthes " , while at the same time grinding out your opponent ' s resources . " Traptrix Myrmeleo " can also be splashed in other decks , along with " Traptrix Trap Hole Nightmare " and other " Trap Hole " cards for covering the Deck ' s weaknesses and giving a little defense boost . " Traptrix Dionaea " can revive a " Traptrix " monster upon being Normal Summoned , which sets up Xyz Summons and can trigger the effect of " Myrmeleo " ; it also can set a " Hole " Normal Trap Card from the Graveyard when it is Special Summoned . H . A . T . . The acronym stands for " Hand s - Artifact - Traptrix " . Depending on whom you inquire , it may be seen as a Meta or an anti - Meta Deck . The idea is to utilize " Fire Hand " and " Ice Hand " ; " Artifact Scythe " and / or " Artifact Moralltach " alongside " Artifact Sanctum " , sometimes " Artifact Ignition " , and " Traptrix Dionaea " and / or " Traptrix Myrmeleo " alongside " Bottomless Trap Hole " , " Traptrix Trap Hole Nightmare " , " Time - Space Trap Hole " and / or " Void Trap Hole " . The " Hands " provide floaters and spot removal ; the " Artifacts " provide disruption ; and the " Traptrix " provide backrow support and the occasional Xyz Summon via " Dionaea " . This deck saw a great success by placing 2nd in 2014 Yu - Gi - Oh ! World Championship . Weaknesses . Due to their heavy dependence on " Hole " Trap Cards , " en masse " Spell / Trap removal will easily bump off these Decks . Similarly " Royal Decree " , " Jinzo " , " Jinzo - Lord " , " Forced Ceasefire " , " Dark Simorgh " and similar " anti - trap " cards can severely hinder the Deck unless you control a face - up " Traptrix Atrax " , who prevents the activation AND effects of your Trap Cards from being negated . Also , any Decks that running " Forbidden Lance " ( or Decks that runs any " unaffected by trap " monsters such as " Troposphere " ) can evade their Traps easily and still destroy their monsters , making them quite a nuisance . " Denko Sekka " proves to be horrendous for " Traptrix " decks , preventing almost all Trap cards the deck can utilize useless . Cards that can negate Normal Summons like " Solemn Warning " can help along with cards that can remove " Denko " easily or can negate her effects . " Atrax " can also remove her easily by just activating a " Hole " Trap card from the hand to destroy her or set her face - down with " Bottomless Trap Hole " and " Floodgate Trap Hole " , respectively . Since most of the " Hole " cards can only be activated upon a monster ' s Summon , " Traptrix " - based Decks may have difficulties against decks that designed to have a large set - up quickly ( this is more apparent if you go second ) , such as against " Karakuri " , " Dragunity " and " Six Samurai " Decks . To remedy this , mass - removal cards such as " Mirror Force " , " Storming Mirror Force " , and " Blazing Mirror Force " are highly recommended . You may also want to fit a few Counter Trap Card s ( or even " Breakthrough Skill " ) to handle a monster with anti - destruction ability , such as " Stardust Dragon " ( in case you cannot have " Traptrix Atrax " quickly ) . Finally , " Traptrix " monsters have low ATK and DEF and without the proper " Hole " cards backing them up , they can easily be dispatched by well constructed Beatdown Decks and most Meta Xyz and Synchro Monster s .