Saemon Havarian Saemon Havarian appears in both the novel and the game versions of the Baldur ' s Gate II story . He ' s the character responsible for taking the protagonist to the island prison of Spellhold . The Novel . In the Saemon Havarian is a drunk with a boat . He rows Abdel Adrian to Spellhold on Bodhi ' s command . The Games . In " " and " " , Saemon Havarian is a flamboyant and opportunistic sea - captain and corsair with a knack for getting out of trouble , often by putting others in it in his stead . He will take the protagonist ' s party to Brynnlaw near Spellhold , regardless of whether his aid is acquired through the Shadow Thieves or Bodhi . It will shortly turn out that Havarian has betrayed the party when he leads them into a vampire ambush . He ' s actually working for Irenicus more or less against his will . After the player ' s party escapes from the maze under Spellhold , he appears again with a plan to defeat Irenicus , ultimately forcing the mage to flee . Havarian offers to take the party to where Irenicus is going , but if they choose to take up on his offer it turns out he no longer has a ship and they have to steal one for him from the Pirate King , as well as do his fighting for him when the pirates catch up with them . As they set out Havarian " gifts " the party with a blade of an unknown magical weapon he was given by Irenicus . It actually belongs to a Silver Sword , a holy item of the githyanki , who soon catch up with the ship in a levitating craft of their own . Havarian tries to implicate the player character ' s party for the theft of the blade , but the githyanki , led by Simyaz , decide everyone onboard is guilty by association and attack . The battle is interrupted by an attack of the sahuagin . The githyanki evacuate and Havarian teleports away while his ship sinks along with everyone still on it , the player ' s party being captured alive by the sahuagin . Later on , the player character may have the chance to ask Aran Linvail to hunt down Havarian for revenge , but to no avail . In " " Havarian is encountered again in Amkethran , where he ' s in trouble with a couple of dim - witted thugs who demand back their possessions . Upon seeing the player character , he immediately lies that they have the missing items and vanishes with his usual " better you than me " apology while the thugs attack them . His aid needs to be enlisted later on , however . Havarian has managed to make himself quite the reputation locally as a daring thief , operating from a secret base in the city , and can help the player character inside the monastery to confront Balthazar . Although he will flee immediately if the player attacks , the player can still use spells like Imprisonment and Flesh to Stone against him . His fate remains unknown . Ways to kill Saemon Havarian : 1 ) In " " , when the player ' s party is attacked by githyanki , there ' s chance to chop Saemon Havarian into pieces before he teleports away . However , the text before entering the sahuagin city will still say he fled . Later in the conversation with Aran Linvail the player can say that he / she has already killed Saemon . However , this kill will not prevent Saemon from appearing again in " " . 2 ) When the player sees Saemon the first time in Amkethran , although he will immediately flee , a Spell Sequencer or Spell Trigger packed with powerful damaging spells like Skull Trap or Sunfire can still kill him before he ' s able to teleport away . This way , when the player sees Elminster after defeating Sendai and Abazigal , he will inform the player that Saemon is killed and suggests that the player seek out the innkeeper in Amkethran for help in order to confront Balthazar . 3 ) He will be in his secret base after Elminster tells the player to seek him for help to confront Balthazar . Then the player can kill , or disable him with spells such as Imprisonment , Flesh to Stone or Feeblemind .