Synchron " Synchron " ( シンクロン " Shinkuron " ) is an archetype of mostly Tuner monster s used by both Yusei Fudo and Sherry LeBlanc in the " Yu - Gi - Oh ! 5D ' s " anime , as well as Yuya Sakaki in the " Yu - Gi - Oh ! ARC - V " anime . All members of this archetype are Machine monsters , except for the following : Some " Synchron " Tuner monsters have a corresponding " Warrior " Synchro Monster that requires it to be used in the Synchro Summon . Each " Synchron " Tuner with a " Warrior " counterpart has a different Attribute , with " Steam Synchron " as the only WATER " Synchron " monster . The following " Synchron " Tuners lack their own " Warrior " counterpart : " Hyper Synchron " , " Quickdraw Synchron " , " Changer Synchron " , " Bri Synchron " , " Mono Synchron " , " Unknown Synchron " , " Steam Synchron " , " Mach Synchron " , and " Performapal Odd - Eyes Synchron " . Some later released Synchrons , " Changer Synchron " and " Bri Synchron " , do not have " Warrior " counterparts , but effects that can change either the battle position of an opponent ' s monster or the ATK of a Synchro Monster that it summons . " Formula Synchron " and " Accel Synchron " are the only " Synchron " monsters to be Tuner Synchro Monster s , while " Performapal Odd - Eyes Synchron " is the only " Synchron " monster to be a Tuner Pendulum Monster . Synchro Monsters . Original . The original three " Synchron " Tuner monsters ( " Junk " , " Nitro " , & " Turbo " ) each have a base color that is complimentary to their respective Synchro Monster counterparts : Shooting Quasar Dragon Decklist ( December 21 , 2017 ) . A Deck that aims to Synchro Summon “ Shooting Quasar Dragon ” using “ Crystron Needlefiber ” from “ LINK VRAINS PACK ” . The first effect of “ Crystron Glassfiber ” is an effect that lets you Special Summon a Level 3 or lower Tuner from your hand or Deck , allowing you to gather 2 Level 5 Synchro Monsters on the field , while its second effect lets you Special Summon “ Formula Synchron ” from the Extra Deck as a Synchro Summon during your opponent ’ s Main Phase or Battle Phase , assembling the Synchro Materials necessary to to Synchro Summon “ Shooting Quasar Dragon ” Weaknesses . Even with the fact that " Synchrons " are meant to swarm with the utmost haste with the purpose of Synchro Summoning potent , game - changing monsters , there are many Achilles heel weaknesses that can put their stratagem in credible contempt . For instance , " And the Band Played On " , the " Vanity ' s " , " Reptilianne Servant " , " Fossil Dyna Pachycephalo " , " Archlord Kristya " , " Aurora Paragon " , " Dimensional Barrier " and other similar anti - Summoners can heavily debilitate or shut down " Synchrons " due to their over - reliance on this . Similarly , " Summon Limit " and " Summon Breaker " can achieve this , with the latter - most being instant karma for over - zealous Summonings . Even if " Synchron " s " can " make the field , many other cards can be used to prove that they ' re nowhere close to being in the clear . The " Synchron " s often subpar ATK / DEF and Level can be capitalized on with " King Tiger Wanghu " , " Nanobreaker " , " Deck Devastation Virus " , " Infinite Dismissal " and " Chain Disappearance " . " Final Attack Orders " and " All - Out Attacks " can also leave them vulnerable to a massive loss of Life Points , especially when combined with the aforementioned " Summon Limit " , or even " Discord " where they can ' t Synchro Summon at the moment . More generally , " Torrential Tribute " and can be used too . Even " Core Blast " and " Pineapple Blast " can be tech ed to even out the field on both sides if " Synchron " - related swarming gets out of hand . " Necrovalley " and " The End of Anubis " can interdict " Junk Synchron " , " Quickdraw Synchron " and " Synchron Explorer " from fetching applicable monsters from the Graveyard , in - effect objectifying their bids for a quick Synchro Summon . Also , cards like the " Meklord Emperors " , " Tuner ' s Scheme " , " Grisaille Prison " , " Orient Dragon " , " Intercept Wave " and " Shiny Black " C " " can instantly stomp on any Synchros that pop out on the field . Finally , any " Synchron " Deck that relies on " Quickdraw Synchron " requires discard ing a lot of monsters , so if the " Synchron " Synchro Monster gets destroy ed , there will be nothing left to protect your Life Points . To counter this , include cards that can protect Synchros or that negate card - destroying effects like " Royal Decree " , " Dark Bribe " and " Interdimensional Matter Transporter " or stop them from being banish ed with " Imperial Iron Wall " . " Macro Cosmos " and " Dimensional Fissure " can also cause problems for " Junk Synchron " , due to minimizing the number of monsters in the Graveyard . " Blue - Eyes Spirit Dragon " can also greatly hinder Synchron decks that require on summoning two or more monsters at once , such as with " Soul Charge " to immediately Synchro Summon another " Shooting Quasar Dragon " and / or " Stardust Sifr Divine Dragon " after Synchro Summoning the first .