Yu - Gi - Oh ! - Duel 051 " Millennium Enemy 2 : Monster World " is the fifty second chapter of the " Yu - Gi - Oh ! " manga . This chapter was originally printed in the " Weekly Shōnen Jump " magazine in Japanese . Its first English release was in the " Shonen Jump " magazine . It has been reprinted in volume 6 of the tankōbon and volume 4 of the bunkoban . Summary . Introduction to " Monster World " . Honda Yugi , Anzu and Jonouchi are impressed by the " Monster World " battlefield Bakura has set up . Yugi exclaims that he can ' t wait to play and Dark Bakura smirks that he can ' t either . Dark Bakura asks if they are ready to start playing . He eyes the Millennium Puzzle , thinking that he shall take it once he wins this Shadow Game . Dark Bakura explains the rules : The players are split into two groups , the Dark Master at one side of the board and the adventurers at the other . The Dark Master controls monsters and evil creatures . His role is to destroy all the adventurers . The adventurers ' player must choose a race , class and ability scores for their character . They work as a team to defeat the Dark Master . Dark Bakura says that he shall be the Dark Master . Yugi adds that " Monster World " combines the elements or a board game and a role - playing game , so Bakura will also be taking the part of the roleplaying game ' s game master . Anzu asks if he means role - playing games , like video games . Video role - playing games are more common today , Yugi says , but originally they were played around tables . Bakura says that Yugi is correct and asks if he knows the true meaning of role - playing . Yugi doesn ' t reply , so Bakura say that it is " playing a role " , so one must become the character . By getting inside the mind of their character and acting out their part , the players enter an imaginary world , which he considers the " original virtual reality " . That , he says is the true beauty of this game . Yugi suspiciously notes how Bakura is acting much different than yesterday . Character creation . Before they can start playing Bakura hands out character sheets , so everyone can fill in their data in order to create their characters . Yugi looks at the list of races and explains that their race determines their basic abilities . Jonouchi wonders which race he should be and jokes that Honda should be a Pixie - Fairy , claiming that that race is made for him . Honda snarls and calls Jonouchi the fairy . Yugi stretches his ears and decides to be a half - elf . Once they ' ve chose their race , Bakura says that they must choose their class . Jonouchi excitedly goes for a Warrior and Honda thinks that a magic gunman doesn ' t sound bad either . Someone starts choosing a lot of weapons they want to use , but are told that they don ' t have enough money to start with them . Bakura thinks to himself that they should choose carefully , as they will be playing that character for longer than they think . Yugi , Jonouchi , Honda and Anzu finish filling out their character sheets and hand them to Bakura , who analyzes them and comments that they ' ve rolled out their points fairly . He then proceeds to put the final touches on their miniatures . The gang are impressed by how much Bakura made the figures look like them and Bakura explains that he prides his games on his attention to detail . He proceeds to enter the character date into his computer , commenting that the numbers will make all the difference when you get into a life or death fight . The game . After Bakura finished entering the data , the others place their pieces on the starting point of the board to begin the game . To their surprise there are no other pieces , such as enemy monsters on the board . One of the facets of the game is that you don ' t know where enemy monsters are hiding , Bakura says , they will appear depending on the player ' s actions or sometimes by random chance . Jonouchi realizes that they don ' t know much about this world . Honda adds that they don ' t even know the enemy or the point of the game . Anzu suggests that they go to the town , since that ' s where player ' s go to get information in RPGs . Yugi agrees and they decide to go there . Bakura narrates that they take five turns to enter the village . He then lifts up the tile containing the village , revealing the interior of a restaurant and a tavern underneath . Yugi is impressed by the detail and Jonouchi suggests that they pull up to the bar to get some information . The characters move over to the counter at the tavern and Jonouchi calls for the barman ' s attention . Jonouchi informs him that they are highly skilled adventures and to Honda ' s disapprobation asks how they can make money . Bakura narrates that the villager sighs , says " If money could solve our problems , I ' d give you all I ' ve got . . . but before you could claim your reward , you ' d be dead ! " and then moves away . Jonouchi grabs his piece and has it hop over the counter where he says that it sounds like the barman has a story and demands to hear it . Honda is embarrassed by how into the game Jonouchi is . In a heavy tone , the barman says that the village was peaceful up until recently when the dark lord Zorc assassinated the king and changed the castle into a den of evil . Since then monsters have been appearing in their valley and many villagers have fallen prey to them . Jonouchi is disgusted with the monsters getting away with that . He insists that they will take care of Zorc and demands that the barman hands over some gold . The others are disgusted by Jonouchi ' s attitude and comment that the game brings out the worst in him . Curiously , Anzu asks Yugi if there is a speaker in the village since it sounds like the barman is actually talking to them . Yugi explains that in a tabletop RPG , the characters other than the adventurers are called " non - player characters " and are acted out by the game master . They assume that Bakura must be throwing his voice in that case . The barman advises the adventurers to talk to the man in the corner of the room , as he can tell them the safest route to Zorc Castle . The adventurers are moved over by the man in the corner . When he is turned to speak to them , Jonouchi and Honda burst out laughing at how he looks like the gym teacher , Mr . Karita . The villager is in fact Mr . Karita , sealed into a miniature by Bakura . He calls Jonouchi and Honda , who look puzzled wondering if he just called their names . He tries telling them that Bakura turned him into a miniature , but the others doubt that miniature is really talking . Bakura looks at Karita angrily and without anyone else hearing reminds him that he is no longer a teacher or even a man named Karita . He has been made an eternal inhabitant of this game and is threatened that if he doesn ' t play his role as Villager " D " , he will die . Karita informs the adventurers that Zorc Castle is to the north , outside of the village and advises the to stay out of the forest as it is full of monsters . Jonouchi and Honda get ready to move on , but Yugi is concerned and thinks to himself that it really did seem like the villager was talking ; Almost like he was alive . Bakura smirks to himself that Karita ' s fate shall foreshadow their own . Now aware of their mission , Jonouchi announces that the adventurers shall head to Zorc Castle and not stop for anything . The miniatures are moved forward and Bakura informs them that they have entered an area of random where there ' s a danger of random encounter . He explains that from now on there shall be a Judgment Roll to determine if monsters appear , which will be done using a pair of 10 - sided dice . The area they ' re in has a 30 % chance of random encounter . The red die represents the tens , while the white die represents the units , so rolling them gives a number between 0 and 99 . If the outcome is 31 - 99 , they will avoid meeting any monsters . Bakura rolls a 21 , so a monster appears . The party encounter a level 3 Goblin , which is placed on the board in front of them . Jonouchi is glad , having gotten bored waiting for a fight . Bakura hands Jonouchi the dice , in order for him to make a Percentile Roll to determine the battle . Jonouchi rolls a thirteen and Bakura performs a calculation . Based on Joey ' s level , speed and weapon , he calculates that the warrior should kill the goblin on a roll of 40 or less . Joey attacks and slays the goblin , causing the players to celebrate . Bakura tells them that the closer they roll to a 0 , the more damage they do to the enemy , but if they fumble a 99 , they have to take a penalty . In his head , he thinks " the penalty to become a miniature in [ his ] game world for the rest of [ their ] lives " and laughs to himself . Title pages . The title page is based on a later stage of the " Millennium Enemy " chapters . The monsters depicted , include Pokii and Pao , who appear later in the arc . It also contains the first appearance of " Red - Eyes Black Dragon " , although it does not appear in the " Millennium Enemy " story . " Red - Eyes Black Dragon " is not named until its next appearance twenty eight chapters later , in " " , where it appears as a " Duel Monsters " card , rather than a " Monster World " figure . Anime adaption . Part of episode 25 : " " of the " Yu - Gi - Oh ! " first series anime is based on this chapter . Although a number of changes are made .