naist-nlp/zeshel huggingface dataset:
House Agrach Dyrr House Agrach Dyrr was a drow house of Menzoberranzan . Structure . House Agrach Dyrr was the fifth house in 1372 DR . The house was located on Qu ' ellarz ' orl and built around nine stalagmites . It was surrounded by adamantine and stone . It had flying buttresses around its spires and a railless bridge across a moat - like chasm . The house had multiple reception halls , as well as a small sitting room with coral , limestone , and kuo - toa motifs . The compound itself formed of concentric circles , with a domed temple to Lolth in the center of the complex . House Agrach Dyrr ' s temple had a sacrificial altar limned in purple faerie fire and candles . There was a large black sculpture of a spider ( a guardian golem ) , which was home to the Lichdrow ' s phylactery . There were high - backed stone benches in the chapel , with weblike curtains , spider motifs , and actual spiders and webs . The house had strong magical wards , many of which were placed by the Lichdrow Dyrr , including the master ward , which activated all wards in the compound in the event the lich ' s phylactery was destroyed . Activities . Until 1372 DR , members of House Agrach Dyrr were the main soldiers at the Rhazzt ' s Dilemma outpost some 30 miles south of Menzoberranzan . History . House Agrach Dyrr was more than 5 , 000 years old . Only House Baenre was older . Matron Mother Auro ' pol Dyrr was killed during the drow attack on Mithral Hall in 1358 DR . After Auro ' pol ' s death , Yasraena Dyrr became matron mother . In 1372 DR , House Agrach Dyrr entered into a secret alliance with the Jaezred Chaulssin , which had chosen that house because of the de facto male ruler , the ( Lichdrow Dyrr ) . In exchange for the assassination of Matron Mother Ghenni Tlabbar , they worked with Nimor Imphraezl to betray Menzoberranzan ' s Army of the Black Spider to the armies of Gracklstugh and Kaanyr Vhok . Nimor posed as Captain " Zhayemd " of House Agrach Dyrr in order to complete the deception . After the house ' s betrayal was revealed , the house compound was besieged by House Xorlarrin and its allies . Gromph Baenre battled Lord Dyrr , destroying his corporeal form and infiltrating the house to destroy the lich ' s phylactery . Destroying the phylactery activated the master ward , destroying the house temple . Before the Xorlarrins could move in , Triel Baenre arrived and halted the assault . She met with Anival Dyrr , daughter of Yasraena , and made an agreement : House Agrach Dyrr were to become vassals of House Baenre for centuries , " essentially an extension of House Baenre . " House Agrach Dyrr was also removed from the Ruling Council . Members . Agrach Dyrr had orc and bugbear slaves . They also had ogre s and troll s . In 1373 DR , there were at least two vrock s serving House Agrach Dyrr .
Inn of the Nine Swords The Nine Swords , also known as the Inn of the Nine Swords was a high - quality inn found in the village of Swords Pool in the Vast . It stood on the western side of the road , between the North Road and the pond of Swords Pool . History . The inn was named for the nine sword s of the Nine Swords Company . These were hidden in Swords Pool , the body of water that gave its name to the village . In the mid - 1370s DR , several young blade magic ians of the Vast re - founded the Nine Swords Company . They used the Inn of the Nine Swords . Owners . The Nine Swords inn was owned by the three Mellicot sisters : Melicent , Meliors , and Melusine .
Silverhall Silverhall was the traditional home of the Silver family of half - elves in Velprintalar ( now known as Old Velprintalar ) , Aglarond . Description . Silverhall was a low airy building and one of the oldest in the city . It featured towers and large lawned grounds that contained numerous guest houses and gazebos .
Xorn Xorns ( alternative plural " xorn " ) were strange elemental creatures from the Plane of Earth . Reputation . Grumbar , the lord of elemental earth , naturally favored xorns . They were sacred to the gnome deities Callarduran Smoothhands and Flandal Steelskin and the Mulhorand i god Geb as well . These powers would sometimes send xorns to aid their followers . The dao would often hunt xorn for sport or keep them as slaves . Xorn maintained good relations with the yak folk found on the planes . Description . Xorns were very odd - looking creatures . They had radially symmetrical bodies with their large mouth at the top and surrounded by three long arms interspersed with their three eyes . Their wide , pebbly , and rocky bodies rested upon three stumpy legs . They had talons at the end of their arms . Smaller xorns were about three feet tall , but the oldest specimens could reach eight feet in height and width and weigh as much as 9 , 000 pounds ( 4080 kilograms ) . Xorns were immune to the effects of fire and cold and resistant to electricity . The stony flesh of xorns was a required component in the creation of " daggers of defiance " . Variations . A xaren was a variation of xorn with more metallic - like skin . They were slightly smaller than regular xorns , and their diet consisted of a greater proportion of metal , especially enchanted metals , from which they drew strength . Behavior . Like many creatures from the Plane of Earth , xorns could travel through ground and stone as if it were water , leaving behind no tunnel at all . They always passed through the ground mouth - first . Xorns could sense the vibrations of other creatures in the earth and they could smell their food from twenty feet away ( six meters ) . A xaren could smell magical metal from twice that distance . Xorns were scavengers , and they consumed rocks , minerals , and gems . In fact , they could not digest meat at all , so they did not eat creatures on the Material Plane . They only attacked to defend themselves , although they could be more aggressive if hungry and hunting for their inorganic food . If in groups , they would often send one of their number to negotiate for food . It was extremely likely that they would attack if their requests for food were not granted . They could speak Common and Terran . Combat . If they did resort to fighting , they often hid below the surface and erupted on their enemies , attacking with bite and talons . On the surface , they could swing their arms at all enemies around them . If they were focused on a single foe , they would rear up on two of their three feet so that they could attack with their bite in addition to their arms . If injured , a xorn would usually resort to guerrilla tactics , constantly merging into the ground for safety and then erupting again to resume attack . Society . On the Plane of Earth , where their food was plentiful , the xorns were peaceful creatures , living in nomadic clans . Xorns and xarens rarely cooperate .
Orbos Husteem Orbos Husteem was a Chondathan human and the patriarch of the Husteem noble house of Waterdeep . Personality . He was well aware of his brother Orlpar ' s illegal activity and attempted to keep him in check . Relationships . Orbos ' s younger brother was Orlpar Husteem .
Yovir Glandon Yovir Glandon was the high priest of Kelemvor in Phlan in 1489 DR . Personality . Yovir was a reserved man , speaking as little as possible . He had no interest in the city ' s politics but hoped for the best for his people . History . Yovir served as a priest of Kelemvor and caretaker of Valhingen Graveyard for 40 years . He was also a member of the Order of the Silent Shround . In 1489 DR , with rumors of dracolich es and ghost ships wandering the Moonsea on the rise , a madman arrived in the city speaking about a ghost ship . This convinced Yovier to hire an adventuring party to investigate the matter . Some time later a growing increase of undead activities in Valhingen Graveyard inducted him to hire an adventuring party , possibly the same of before , to investigate also this matter , helped by acolyte Cassyt During the coup instigated by Dragon Cultists , he was nowhere to be found . It was discovered that he died during the coup . Around 1492 DR somehow , likely with the help of the Dark Powers of Ravenloft , he was risen as vampire and fought against the army that tried to reclaim the city but at last some adventurers destroyed him for good .
Ala ' i ibn - Hasim Ala ' i ibn - Hasim was a dwarven sha ' ir within the Palace of the Enlightened Throne in Huzuz , the City of Delights , in 1367 DR . Activities . Ala ' i was in charge of the Hall of the Treasury . His official title was Keeper of the Treasury . In order to prevent him from misusing funds , or betraying the Grand Caliph in other ways , Ala ' i accepted a " geas " . Ala ' i helped secure the treasury by placing " paralysis " glyphs throughout the building .
Order of the Shooting Star The Order of the Shooting Star was an order of ranger s dedicated to Mystra , goddess of magic . A member of the order was known as a Shooting Star . Organization . The Order of the Shooting Star was sponsored by the church of Mystra . They were closely allied with , or even a suborganization of , the Knights of the Mystic Fire . Like the Knights , they worked in small groups ; it was rare to find more than a dozen in any one place . Activities . The Shooting Stars operated as long - range scouts and spies on behalf of the church of Mystra . In particular , they hunted and dealt with magical , monstrous threats to the natural order of the world , like rogue fiend s , rampaging monsters , and creatures created by reckless magical experiments . Powers . Mystra granted divine magic to the rangers of the order . However , they also studied arcane magic . As such , the Shooting Star had a closer affinity with arcane magic , potentially being able to cast arcane spell s and having an increased capacity for magic . They could also learn " invisibility " and " word of recall " . Using an ability called " Weavespeak " , a Shooting Star could also communicate their findings to the nearest cleric , paladin , or fellow ranger of Mystra , over any distance , by transmitting short messages over the Weave .
House of Scarlet Hooks House of the Scarlet Hooks was a temple of Loviatar , the Maiden of Pain , in the city of Calaunt in the Vast . The temple was managed by Whipmistress Shaleen " Talonkiss " Oomreen . She led twenty - four priests and priestesses , as well as 114 lay worshipers through the mid – 14th century DR . Among the priests were two Pain s . All were particularly eager to spread the so - called " holy pain " . Description . The House of the Scarlet Hooks was one of two temples that dominated daily Calauntan life . It was an impressive temple . The double - spired House of Scarlet Hooks was one of the few notable landmarks in the city , as were the muffled screams .
Illasera Illasera was one of the group of Bhaalspawn known as the Five . She was the first of them to die by the game ' s protagonist ' s hand after she had been sent to kill them . The game . Illasera appears right at the beginning of plot of the expansion pack " " . She challenges the player character after a prophecy spoken by the stone heads in the forest . If the player character is accompanied by their party from " " , she will have warriors helping her ; if not , she will attack by herself . Regardless , as the first opponent in the expansion she is not very powerful and only uses relatively weak spells , even though she theoretically knows up to ninth - level ones . Her main mode of attack is by magic . As befits her nickname , she wears the " Baldur ' s Gate " version of Boots of Speed , increasing her movement speed but not her attack speed . She also wears a powerful elven chainmail . Illasera is the only one of the Five who is not indicated as having a small army of her own , though the warriors accompanying her could well be part of one . The novel . When Illasera tried to kill Abdel Adrian , she used arrows with runes carved on their sides that could pierce even his flesh and wound him . Abdel defeated her by turning into an avatar of Bhaal , starting to eat her after she had been crushed nearly to death in a tight and fatal " bear hug " .
Zammzt Everharn Zammzt Everharn was a drow - dragon ( " draa ' zekylyn " ) and one of the eight patron fathers of the Jaezred Chaulssin . Specifically , he was the Patron Father of Ched Nasad . Description . Zammzt ' s humanoid form was notably plain , with most characters comparing his features to those of a common artisan or slave . It was often noted that if not for his compelling charisma and shrewd negotiating skills he would likely be very limited in Underdark society due to his nondescript face . On a side note he had excellent hearing , a likely side effect of his Shadow Dragon heritage . History . Zammzt was involved in the slave uprising in Menzoberranzan during the Silence of Lolth . Shortly after , Zammzt was a key ( but secret ) figure in the destruction of Ched Nasad in 1372 DR . He instructed the duergar Clan Xornbane , who had been hired by Matron Mother Ssipriina Zauvirr , to act prematurely in attacking House Melarn , thus drawing House Zauvirr ' s wrath , and action to brought about the downfall of the city .
Elaerue Estspirit Elaerue Estspirit was a half - elf woman and an inhabitant of the city of Wheloon in Cormyr . Elaerue was a local member of the Heralds of Faerûn , holding the office and title of " Wheloon " . In addition to her heraldry and other duties , she served Lord Sarp Redbeard as his assistant , clerk , and record - keeper . She held this position by 1357 DR and still held it by the end of 1367 DR .
Oric Cimber Oric Cimber was the eldest son of the highwayman known as Shadowhawk . Description . As the son of a bandit , Oric was strong and quick . Personality . While Oric was physically powerful , he lacked the brains to be an successful bandit , such as remembering to search and disarm opponents of their weapons . History . Around 1335 DR , Scoril Cimber the Shadowhawk tried to teach his ten year old son the tools of becoming a highwayman , but realized the boy was not cut out for that profession , so he turned to training Oric ' s younger brother , Artus .
Zinnirit Yauntyrr Zinnirit Yauntyrr was the former house wizard of House Yauntyrr of Eryndlyn . Description . Zinnirit was aged . He normally wore spiky armor . He had red - orange eyes and his breath smelled of cinnamon and pipeweed . He was a powerful spellcaster and teleport er . History . Zinnirit was the house wizard of House Yauntyrr in Eryndlyn until its fall " circa " 1362 DR . While house wizard , he gave lessons , magical and otherwise , to Danifae Yauntyrr , a noble daughter of the house . < After his house ' s destruction , he fled to Sschindylryn , where he obtained a gatehouse with three portal s , which he protected with zombie s . In 1373 DR , Zinnirit was approached by Danifae , who had been taken as a battle captive by Halisstra Melarn of Ched Nasad . Danifae had had a " binding " placed on her , which she had Zinnirit remove . She then killed him and took his " ring of teleportation " , which had originally belonged to her mother .
Luskag Luskag was a desert dwarf chieftain in Maztica . History . In 1361 DR , Luskag saved the life of Poshtli in the House of Tezca and accompanied him to Sunhome . Along the way , he explained the ancient history of his people to Poshtli . Poshtli spent time in Sunhome learning the ways of Luskag ' s tribe . After being granted a vision by the Sunstone , Poshtli departed Luskag and his tribe . After the Night of Wailing he and his fellow Tatak were checking a new water source when they were attacked by a Viperhands ogre . Tatak died but inside Luskag rose the ancient hatred against goblinoid s and he killed the ogre . Later he convoked a meeting of all desert dwarves chieftain to discuss the matter of the goblinoid armies from Nexal . They together decided to went to the Sunstone to gain a vision and the answer was to be ready for war . Later they lead an expedition to check Tewacha . There Luskag and his fellow saved at the last moment the party of Halloran from the monsters and decided to join them .
NPC NPC stands for a non - player character in a role - playing game . The term can mean two different things , though both meanings stand in opposition to the meaning of " player character " . Firstly , in role - playing games in general , it can refer to any character who is not controlled by a player ( but rather the computer or the DM ) . Secondly , in computer role - playing games like Baldur ' s Gate , it can refer to the characters who can join the player ' s party and be controlled by them , but are not created by the player and do not represent the player personally . In the latter case , the player usually has full control of the NPCs for most of the time , but they may exhibit scripted free will at specific plot points , for example withdrawing cooperation when the player makes a particular choice that the NPC finds especially objectionable , or starting a fight with another NPC ( in either sense of the term ) . It should be noted that though the second meaning of NPC as potential party members is often used when talking " about " the " Baldur ' s Gate " games , their own manuals use the term in the first , broader sense . In " Neverwinter Nights " , the term used roughly equivalently to the second meaning of NPC is " henchman " . These henchmen accompany the player character and can be given orders , but only general ones which they follow by their own AI .
Pilgrims ' District The Pilgrims ' District was one of the wards of Huzuz , the City of Delights . , in 1367 DR . Description . Found in the People ' s Quarter , the Pilgrims ' District was the most diverse of all the wards of Huzuz . Travelers staying here could rent anything from simple tents to grand palatial manors . Most notably , the Pilgrims ' District housed all of the great mosques of Huzuz , including the Golden Mosque . The Pilgrims ' District was located in the very heart of Huzuz . It was surrounded by the Central District to the west , the South District to the south , the Court District to the east , and the Craft District to the northeast . This district could be accessed directly by the Pilgrims ' Route , the Merchants ' Avenue , the Street of the Ajami , the Street of the Inns , the Ghost ' s Route , the Grand Bazaar Boulevard , and the Enlightened Way . Activities . The main focus of the Pilgrims ' District was to house the thousands of travelers who visited Huzuz every year on religious pilgrimages . A wide variety of shops could be found catering to the many needs of the pilgrims .
Temmi Dharimm Temmi Dharimm ( pronounced " TEHM - ee DARR - imm " or " TEH - mee DAH - rimm " ) , known simply as " Temmi the Slaver " , was a human man from Tsurlagol in the Vast . He was a bandit and slaver . History . Temmi Dharimm was native to Tsurlagol . However , he went on to spend many years working hard as a bandit around the Moonsea . In that time , he accumulated by some means his force of trained monsters . By 1357 DR , Temmi had based himself in the Elven Woods near Hillsfar and began taking captives and selling them into slavery . They were sold to the Zhentarim or other agents of Zhentil Keep , who took them north in covered wagons . Temmi was still carrying on his cruel trade ten years later . He intended to expand his business and was on the look - out for employees with similar ways . Activities . Temmi the Slaver was highly discreet and very careful . The humans and demihuman s he caught were securely bound in manacles , blindfolded and gagged , then chained by collars around their throats to a coffle - bar ( a long tree - trunk that a group of slaves were forced to carry ) . He operated around the Elven Woods , the Moonsea , the Dalelands , and the Vast . Allies . Temmi was aided by a small force of trained monsters . These were two disenchanter s , three dire wolves , and six bloodhawk s .
Shazzellim Shazzellim is a + 1 intelligent scimitar created by the Red Wizards of Thay with the express purpose of slaying Harper s . It has been cared for poorly , evidenced by chips , scratches and the like and it resents that fact . It also resents its own existence as a result it comes off as very mean . Appearance . The sword seems to be made out of very poor steel but the edge is very sharp . It has an iron guard curved into rearing serpents and a dyed red leather grip that may be brown with age or possibly have been replaced . History . Created by , or at least under the orders of , Lauzoril of the Red Wizards of Thay to slay his most hated enemies , the Harpers , though the reason he hated them so is unknown . Elminster saw the blade while it was wielded by Ahlzul , a captain in the armies of Thay who had been sent to Archendale to slay Dove Falconhand . Unfortunately for him he mistakenly attacked a knight named Jasilmer instead and was slain . His men recovered Ahlzul ' s body and the sword , but they were all killed by men of Archendale over a code - of - conduct dispute . Briefly gone from view , it was next identified by Helavaster of Hillsfar when a caravan master , Lhemako Tarsakh brought it to that city . Once it ' s identity was known it was taken by Lhemako ' s superior Meer . Meer disappeared and Shazzellim was passed onto his superiors in Zhentil Keep . It was hidden for a short while but is now known to be in the Zhentarim ' s possession . Abilities . It has a neutral evil alignment , speaks Common , Orcish , Abyssal and Infernal , and has the " keen " quality . It gives its wielder the ability to " detect magic " at will and , three times per day , " locate object " . It can also cast a " fireball " . In first edition D & D , it could also speak thieves ' cant and detect secret doors at will . In addition , it could read any non - magical language and had the ability to " Heal " its wielder once per day . It slew Bard s by disintegrating them but couldn ' t cast the " fireball " as it can now . Appearances . Shazzellim appeared in as a non - intelligent + 1 scimitar that allowed spellcasters to cast while under the effects of " silence " that slays any Bards it hits unless they pass a saving throw .
Tyllaetha Silverspear Tyllaetha Silverspear is a moon elf warrior and wizard , and as of 1368 DR , the matriarch of House Silverspear . Tyllaetha was an adventurer , and possesses the moonblade Thoerl , considered a symbol of the house . Tyllaetha keeps the heads of certain creatures she has slain in her study in the house ' s estate in Leuthilspar . One of these is the pit - fiend Foulheart .
Vriild Denvenar Vriild Denvenar was a leading member of the derro Council of Savants in Gracklstugh in 1370 DR . Personality . Vriild ' s main concern was the new nation of Luruar , which Vriild saw as a successor of Ascalhorn , Myth Drannor , and Phalorm , and a menace to the derros ' ambitions on the surface . His areas of expertise were the human history of northwest Faerûn , cartography , and prominent human wizards . History . Vriild was the leader of a faction of savants whose main field of study was the Realms Above . Over 1369 – 1370 DR , Vriild made close contacts with the Kraken Society in Yartar . Vriild offered to the Krakenar magical aid to infiltrate Luruar in exchange for sharing information .
Horns of the Earth The Horns of the Earth , or the Darkwings , was a large group of gargoyle s within the Sevenfold Mazework and the Great Dismal Delve . Organization . The exact numbers of gargoyles within the Horns of the Earth remained unknown . Estimates placed the numbers between 15 , 000 and 25 , 000 . Activities . These gargoyles patrolled the entire expanse of the Great Dismal Delve . They typically metted out justice to non - genie slaves and workers , but would occasionally apprehend common dao who broke the Khan ' s laws . Base of Operations . The Sevenfold Mazework within the Great Dismal Delve served as base of all dao military organizations .