naist-nlp/zeshel huggingface dataset:
Lady ' s Happy Hall The Lady ' s Happy Hall was a temple of Tymora in the Temple District of the city of Procampur in the Vast . Organization . By 1357 DR until 1367 DR and after , it was led by High Priest Orn Thavil , with 24 subordinate priests and 16 lay - followers . The high priest was referred to as " Hierarch " . The priesthood of The Lady ' s Favor temple in the hamlet of Sevenecho were under the authority of the Lady ' s Happy Hall temple . History . In Marpenoth of the Year of the Shield , 1367 DR , when Procampur was struck by the featherlung plague , Thavil worked with High Priest Baniya Dolester of Lliira and set up auxiliary shrines in the District of the Poor to treat the sick there . Though their actions halted the spread of the disease , the Thultyrl reprimanded both high priests for breaking Procampur ' s district rules , and were reminded that the city and its laws were older than a number of deities . Around Kythorn of the Year of the Gauntlet , 1369 DR , a convoy secretly transported the " torque of faith " , a holy item of Tymora , to The Lady ' s Favor temple in Sevenecho . However , the Vipers bandits attacked the convoy , massacred its guardians , and looted its wealth , including the torque . The Tymorans at the Lady ' s Happy Hall temple were outraged by the attack and the theft .
Korred Korreds were fey that resembled small satyrs , and were said to be descended from warped gnome s . They were fun - loving forest - dwellers who valued hair and items that most would consider too mundane to warrant interest . Korreds took great offense about people cutting their hair . Korreds had grey skin and hooves . Korreds usually worshiped the god Tapann the Undying . Homes . Korreds once dwelt in Brynwood in the Vast , but came into conflict with the local satyrs over territory . In the ensuing strife , both races fell before monstrous creatures . Afterwards , few of the korreds remained .
Lathery Lathery , also written Lachery , was a Netherese enclave of Netheril that specialized in fishing , using its " mythallar " to do so . It was found hovering over the Narrow Sea , moving along its shoreline . Economy . Lathery mainly fished the Narrow Sea , using the magic of its " mythallar " to " teleport " fish ( and anything else ) that passed under the enclave into special cold storage chambers . These were kept constantly chilled by the spell " Veridon ' s storm " . The frozen fish were then exported to other cities . This technique was later fine - tuned , being able to separate , for example , crawfish and lobsters from ordinary fish and teleport them into different holding tanks . However , the determination was unscientific , and while certain creatures were teleported to particular areas , all others went to another . History . The city was elevated to enclave status in 3357 NY ( −502 DR ) by Veridon . By 3400 NY ( −459 DR ) , Veridon had improved upon Lathery ' s fishing " mythallar " such that it could distinguish between certain creatures and send some to different holding tanks . In 3426 NY ( −433 DR ) , the ancient white dragon Wintercloak flew under the city and found itself teleported into one of the cold storage chambers . It tore itself free and broke out into the city streets , but was confronted by Veridon and the city ' s arcanist s . Veridon and a dozen others were killed by the dragon ' s icy breath , but it was slain by the survivors . In the Fall of Netheril of 3520 NY ( −339 DR ) , Lathery dropped city - side - down into the Narrow Sea . When magic was restored , the survivors were transported into the cold storage chambers and quickly froze to death . Lathery was presumably entombed beneath the High Ice when it later advanced over the Narrow Sea . Lathery was later one of those cities confirmed to have been shattered in the Fall .
Balthazar Balthazar was a human Bhaalspawn and a monk , and one of the Five . He was perhaps the most powerful of them , and the only one whose goal was not to achieve power for himself . The game . In " " Balthazar is found acting as the " de facto " ruler of Amkethran , living in the monastery with his monks while his mercenaries live in and largely control the town outside . Since he ' s so focused on achieving his ultimate goal , he has let the town ' s populace to fall into poverty , and the dishonorable mercenaries run amok amongst them , bullying them at their leisure . Balthazar ' s ultimate goal is to destroy all other Bhaalspawn and , at the end , commit ritual suicide – he believes death is bred in the bones of his kind so deeply that they will always bring destruction regardless of intention , and that destroying them all is the only way to do away with Bhaal ' s essence . As such , he ' s not very different from the other Five in his cooperation with the rest , since they all more or less intend to destroy each other to increase their own power . It is to this end that he sees it as necessary to gather an army of his own in form of the mercenaries , just like all the others save maybe Illasera . He works with Melissan without trusting her . After the destruction of Saradush , Melissan advises the player character ' s party to travel to Amkethran and meet her there . Once there , they will meet with Balthazar who claims that she has left already . The player will next need to use Amkethran as a base in hunting down Sendai and Abazigal , but once that is done , Elminster will appear and reveal a number of things . It will turn out that Balthazar is a Bhaalspawn himself and that he had a hostile confrontation with Melissan , who has fled . The player must next return to Amkethran , make their way through a town full of hostile mercenaries , and enter the monastery with Saemon Havarian ' s help . There they will confront Balthazar and learn of his true motives . The ensuing conversation can only end in violence , even if Balthazar acknowledges that the player character ' s intentions are honourable . Note : One of the many mods done to the Baldur ' s Gate series of games allowed for the player to fight Balthazar again or recruit him into his or her to fight the remaining bhaalspawn & Melissan . Though this mod is not considered canon in Forgotten Realms history is still available . The novel . Balthazar also appears in the .
Blue Dragons The Blue Dragons was the name of Cormyr ' s navy . They were based in the Citadel of the Purple Dragons in Suzail and patrolled the waters of the Dragonmere . Organization . The Blue Dragons numbered 2500 trained naval warriors . Fourteen large vessels led the fleet . One , the unofficial royal barge called the " Crown of Cormyr " , was a floating palace . The lead ship was called the " Dragon " and was the largest warship in the fleet . These ships , brimming with ballista e and pots of alchemist ' s fire for throwing at enemies , were actually more for show than combat . Their mere presence in the harbor was enough to dissuade Westgate and the other enemy navies of the Sea of Fallen Stars from attacking Suzail . The ships that did most of the work were much smaller and faster coast - runners such as the " Blade of Espar " and the " Lance of Wheloon " . These were out almost every day on the waters of the Inner Sea hunting pirates .
Solaufein Solaufein was a drow male living in Ust Natha and secretly a worshiper of Eilistraee . He grudgingly worked for the city ' s houses while at the same time not believing in the justification of the viciousness with which they dealt with other races and each other . He also had a particularly bitter relationship with Phaere , with whom he ' d had an actual romantic relationship in the past . She had been tortured when they had been found out , and now there was nothing left but her ambition . In the game " " , Solaufein is encountered if the player chooses to have their party disguised as drow and infiltrate Ust Natha in order to retrieve Adalon ' s eggs . Solaufein is put in charge of the newcomers , and generally accompanies them on their missions , the first of which is rescuing Phaere from a group of illithid . The player character can gain a degree of respect from Solaufein by showing the right kind of attitude and intelligence , affecting future interactions with him . He is generally depressed with his life , when not exchanging insults with Phaere ; she would have him killed at a whim if he did not have the protection of another house in the city . Eventually , she tells the player character to kill him , as they are not yet allied with any house and thus avoid the blame falling on her on a technicality , even though the player character is just about to gain the alliance of House Despana . ( Drow have no real desire to forbid assassinations , they ' re just supposed to be done without getting caught . ) It is possible to simply tell Solaufein to give his cloak as " proof " of his death and let him flee , whereupon he will also tell the story of himself and Phaere , and of his worship of Eilistraee . Phaere , thinking the player ' s party are drow , would never suspect they would have qualms about killing him . She will next tell of her plan to exchange the dragon eggs for fakes so that her mother will be killed by a demon she ' s summoning when she offers the fakes to it , and Phaere herself can use the real eggs as the new matron mother . If Solaufein is left alive , he will appear soon after with another set of fake dragon eggs , which can be given to Phaere so that she , too , will be killed . Solaufein fights with a scimitar and a shield , both with a + 3 enhancement bonus , and wears an ( elven ) chainmail + 5 as well as the only piwafwi found in the game . All of his items are made with drow adamantine and will be destroyed aboveground in the sunlight . A module for the game allows Solaufein to be taken as a party member . The corresponding but not identical character in the is called Solausein .
Eye of Blazing Rorn The Eye of Blazing Rorn was a powerful dragon artifact . Description . The Eye of Blazing Rorn was literally the eye of the primordial Rorn . It had the form of a ruby . Abilities . The Eye of Blazing Rorn had the ability to channel the fury of Rorn , detonating powerful explosions of heat . History . The dragons created this artifact by using one of the eyes of Rorn , who lost it during the War of Fang and Talon . The dragonborn of Tymanchebar stole it from its custodian , a silver dragon named Asativarainuth . The dragonborn used the Eye during the Battle of the Crippled Mountain to destroy the Celestial Mountain by trowing the Eye into the mountain , that was actually a sleeping volcano , triggering a powerful explosion that not only destroyed the mountain but also killed the red dragon Rhodrolytharnestrix . It its unknown what happened to the artifact after the destruction of the mountain .
Chris Avellone Chris Avellone is a video game designer who has worked for the video game companies and Obsidian Entertainment . He was one of the co - founders of the latter company . He also writes comic books . Education . Avellone received a bachelor ' s degree in English with a minor in fine arts from the . Projects . Forgotten Realms games on which he contributed include Descent to Undermountain , , all of the Icewind Dale games , , and Neverwinter Nights 2 .
Aerilpar Forest The Aerilpar Forest , also known as the Wood of Dark Trees , both for its animated jungle and the dangerous beasts that prowled it , was located in Veldorn in 1367 DR . Geography . The Wood of Dark Trees was found between the Giant ' s Belt Mountains to the north and the Liontongue River to the south . Description . Among its more notable features was the Mound of the Sleepless . True to its name , the trees of this steamy forest were very dark . It was widely rumored that the trees were some kind of animated monster created by a foul wizard . Inhabitants . A host of monsters lived within the forest including flying snakes and a pair of mated chimerae
Merchants ' District The Merchants ' District was a district of Huzuz , the City of Delights , in 1367 DR . Activities . Found in the Clothiers ' Quarter in northwest Huzuz , this district served as the prime location for trade and business transactions between vendors , or large - scale merchant families , and their customers . The Merchants ' District was bordered by the Northwest District on the west , the Warehouse District on the east , and the Peasants ' District and Central District to the south . The famous Grand Bazaar dominated the southern portion of the Merchants ' District , serving as the ultimate destination for many major roads within Huzuz ; including the Fishers ' Road , the Grand Bazaar Boulevard , the River Road , the Clothiers ' Way , the Farmers ' Road , and the Merchants ' Avenue . Inhabitants . Merchants of all sorts could be found within the Merchants ' District . Tax collectors were also present to ensure the crown received their share of the profits . This district was constantly patrolled by guards , making it a relatively safe place to conduct business .
War of Gold and Gloom The War of Gold and Gloom was a ongoing war between the gold dwarves from the Great Rift and the gray dwarves from the Underspires over the lost shield dwarf kingdom of Deep Shanatar . History . The war began when the gold dwarves of the Great Rift sent the Army of Gold into the caverns of Taark Shanat . To stop the expansion of the dwarves , the duergar of the Underspires dispatched the Army of Steel around 1369 DR to Shanatar . As of 1372 DR , the fighting between the Army of Steel and the Army of Gold still raged .
Zelpir Zelpir was a small city in Var the Golden in the Shining Lands in 1367 DR . Geography . Zelpir sat on the southwest shore of the Golden Water near Pyratar . Its location as the closest port to Heldapan made it the prime choice for those wishing to ship their wares north . Activites . Known for its production of fine jewelry and mechanical devices , some believed Zelpir ' s products rivaled those of the Lantannan Gondsmen . Water clocks , mechanical toys , and field glass es were just a few of the wonders that could be purchased here . Zelpir transported grain via ship or caravan north to Unther and Mulhorand . Inhabitants . Though it only possessed a population of 8 , 000 inhabitants , Zelpir was growing quickly . However , the merchants were cautious about who they allowed to start a business within their city . All new businesses needed to be licensed and approved by the city council .
Citadel of Ice and Steel The Citadel of Ice and Steel was the center of all major djinni activity within the Elemental Plane of Air . Geography . This citadel was actually a gigantic chunk of elemental ice and earth , smoothed over time by the winds into a nearly perfect oval . The Great Caliph ' s palace was located in the center . The entire citadel was constantly free - falling , based on the caliph ' s will . Thus , the only kind of movement possible within the citadel was flight . Any creature incapable of flight or hovering was constantly buffeted by wind from djinn guards while they were in audience with the Great Caliph . Government . The Great Caliph and his court issued decrees and collected taxes , but the citadel did not produce tangible products . Defenses . The noble djinn had several elite military organizations that they could call upon if the Court of Ice and Steel was threatened , including : Inhabitants . Djinn and noble djinn , along with elemental servants of air inhabited the citadel . Rumors and Legends . The djinn claimed to have overthrown Inix , the Princess of Elemental Evil , and claimed the citadel for their own .
Golden Golden was a village in the land of Koryo in Kara - Tur . History . Long before the 14th century DR , the village of Golden was once besieged by bandits and the villagers were forced to defend themselves . The spiritual guide Ojy was pressed into work as a weaponsmith , though he knew little of metalworking . With every accurate strike of his hammer , he thanked his guiding spirits , and so the " stars of Ojy - do " were forged from the strength of his faith . He also crafted other weapons , and with his creations , the villagers fought back .
Court District The Court District was one of the wards of Huzuz , the City of Delights . Description . The Court District was the wealthiest section of Huzuz . It encompassed the royal palace and had a splendid view of the Golden Mosque . Since anyone of note , and wealth , desired to live in the Court District , the influx of inhabitants caused builders to elevate their construction in the form of beautiful towering minarets that could be found throughout this section of the city . The Court District was virtually surrounded by many other districts ; including the Craft District to the north , the East District to the east , the Affluent District to the south , and the Pilgrims ' District to the west . Major roads within the Court District included : Activities . This district housed a myriad of personalities including wealthy merchants , mysterious sorcerers , and nobles of the court .
Hafiz bin Watat Hafiz bin Watat was a dwarven wizard living in the area east of the Nashkel mine . He was also a seer and an astrologer , and when he met Gorion ' s Ward he said that they had met previously in dreams . He also gave some cryptic advice about a future menace .
Thelve Baruinheld Thelve Baruinheld was a merchant and member of the Six Coffers Market Priakos . Activities . Thelve was one of the original six founders of the merchant company . He served as their leader as of 1367 DR , working out of his base of operations in Berdusk .
Keldar of the Forest Keldar of the Forest was a Human male priest of Silvanus who lived in the village of Dragon Falls in the Vast . History . Keldar was a member of the band of adventurer s that slew the red dragon Halarglautha Firewings , who once rampaged across the Vast . Keldar and the survivors took possession of the dragon ' s hoard of coins and decided to settle near the location of her lair , the Dragon Falls waterfall . They constructed themselves a stronghold and the village of Dragons Fall grew around them over four generations . By 1370 DR , Keldar was still living at the stronghold , though it was under new ownership and operating as the Inn of the Dragon . Activities . Keldar was Dragon Falls ' s resident priest . He maintained a shrine to Silvanus that stood at the head of the falls though he more often ignored it .
Beast Lord The Beast Lord was an alhoon mage ally of the Zhentarim in the North . Personality . Incredibly secretive , the Beast Lord planned to conquer the North and parts of the Deepearth . Activities . The mind flayer was known to have its lair in the ruins of Dekanter in the Savage Frontier . Within its lair , the Beast Lord created twisted monsters , such as bulette s , stegocentipede s , peryton , beholder s , and mongrelmen . One of his most famous creations were the Dekanter goblins . To aid the illithid in his war in the North , the Beast Lord had an army of 500 goblin s and 50 gargoyle s . Relationships . While allied with the Zhentarim , the Beast Lord fought the forces of the drow and the Harpers . Within the Dungeon of the Hark , the mind flayer had a roper ally known as Xuchallit , who had 12 ogre bodyguards . The Beast Lord shares his lair with the goblins of Dekanter lead by Lord High Chief Ghistpok . History . In Ches , 1357 DR , rumors spread about the rise of a Beast Lord in the North who used magic to create monstrous creatures , such as gorgimera and owlbear s . Around 1358 DR , the Black Network delivered dead bodies to the Beast Lord to encourage the illithid to not attack their caravans . In 1374 DR , the illithilich continued to search the ruins of Dekanter for ancient Netherese treasure with his hordes of Dekanter goblins . Rumors and legends . During the reign of the Beast Lord , both the Harpers and the Lords ' Alliance posted a reward of 500 gold piece s for any information concerning the activities of the wizard .
Hermit ' s Wood Hermit ' s Wood was a large forest in southern Cormyr , lying southwest of Wheloon and east of the Wyvernflow . History . During the life of King Azoun II ( 1001 – 1056 DR ) , a hermit was the first person to dwell in the forest , giving it its name . It was once a part of the forest that covered most of Cormyr . By 1372 DR ( and 1479 DR ) the Hullack Forest , the King ' s Forest , and Hermit ' s Wood were almost all that remained . Industries . Local Cormyreans often foraged , hunted , and logged at the fringes of Hermit ' s Wood in the 14th century DR . Game was plentiful here , and it had been heavily cut for timber . Inhabitants . Bar visiting human s , no sentient beings actually lived within the forest . The village of Blustich lay at the edge of Hermit ' s Wood , on the western bank of the Wyvernflow . The villagers hunted and foraged in the forest . The settlement of Ongul ' s Water lay in a wooden valley on the northwest side of the wood . Some of the braver folk hunted in Hermit ' s Wood , and worked as guides to visitors , but knew much less about the forest than they let on . Ecology . Hickory trees grew in the forest . The nuts were gathered by the inhabitants of Blustich . Meanwhile , blueleaf trees grew in large groves on the northern side of Hermit ' s Wood . Hermit berries found growing around the wood could be used to ward off kelpies . A breed of toad found near Hermit ' s Wood had the power to see invisible creatures . Rumors . The ghost of a gray - cloaked or gray - robed old man with a lantern that shone with an unnatural blue - or azure - colored light was said to haunt the wood , appearing at night under a full moon . However , it was hard to find anyone who claimed to have seen it with their own eyes , despite the regular human presence there . Many wondered at the ghost ' s origin , and whether it even existed or not . The most popular story was that the ghost was of the hermit , who supposedly met some dreadful and unnatural end there , and that the cause might yet lie somewhere in the wood . Some attributed the lack of habitation to this , claiming non - humans had the good sense or instinct not to live there . Again , no actual incidents were ever recorded . Skeptics said it was all fiction , or the sighting of will - o ' - the - wisps .
Evenhand Evenhand was the name of a prominent family in the hamlet of Sevenecho in the Vast in the 1360s DR . History . As one of the more prominent families , the Evenhands contributed a member to the council of elders that governed Sevenecho , around 1369 DR .
Eledric Omanrys Eledric Omanrys was the mayor of Halagard in Halruaa in 1373 DR . Activities . Eledric was an accomplished evoker . He was also a leading Elder and member of the Council of Elders . He always had around him many apprentices and assistants . Despite being a very severe master , many tried to become his apprentices .