Gusto " Gusto " , known as " Gusta " ( ガスタ " Gasuta " ) in the " OCG " , are a WIND - based Duel Terminal archetype released in " Duel Terminal - Raid of the Inverz ! ! " . Their name is based on the word " Gust " and their team symbol is a circle with a silver whirlwind inside it . Their Synchro Monster s seems to be the combined form of the two monsters that appear in the artworks ( evidenced by their Level sum ) . The archetype consists of Winged Beast , Psychic , Thunder , even Rock and Pyro - type monsters . The Winged Beast - Type contains most of the " Gusto " Tuner monsters ( except " Gusto Codor " and " Gusto Griffin " ) , but there are exceptions ( " Gusto Squirro " being Thunder - Type ) . All Synchro Monster s and Xyz Monster s of the archetype have " Daigusto " in their names . The archetype ' s main strategy is almost entirely based on tightening their defense and loading the Graveyard , since most support for the Gusto archetype requires shuffling at least 2 or more Gusto monsters into the Deck . The Deck relies on heavy defensive tactics , beginning with its trio of searchers which form what Duelists refer to as " the recruiter loop " : " Winda , Priestess of Gusto " , " Gusto Gulldo " and " Gusto Egul . " These three cards can continuously search one another out of the Deck when destroyed in battle while simultaneously filling the Graveyard with monsters , which can be utilized later with effects such as " Caam , Serenity of Gusto " , " Pilica , Descendant of Gusto " , and their Synchro Monsters as well . Overall , Gusto Decks are naturally passive , having a resilient defensive strategy and great recycling / draw power . With the right build , however , they can surprise an unwary opponent with little effort ( especially against aggressive - type and OTK - based decks ) . Duel Terminal Storyline . A tribe that lives with the wind and worships the bountiful land they ’ ve lived on since ancient times . Against their various outside enemies they link their hearts together with and battle along animals that live around in order to protect their land through the generations . However , the Steelswarm s started to take over the surface land . So , the Gustos united with the other clans to create a temporary union lead by Vylon s . They obtained new powers to fight back the Steelswarms . Soon , the union finally defeated the invaders , but conflicts haven ' t lowered yet ; the Vylons decided to stop the wars between clans — by exterminating them completely . Later , the Gusto teamed up once again with the other clans in order to cease the Vylon ' s actions . After stopping the Vylons , the union between the tribes disbanded . At the time , Gusto tribes were in danger of being attacked by the Gishki s ( with goals to claim all the Mist Valley ' s resources by themselves for their rituals ) . Fortunately , the Gem - Knight s foresaw this , and they lend their powers to protect Gusto tribes from danger . After the lswarm s appeared and threatened to destroy the world , the Gusto decided to join forces with Gem - Knight s and Constellar s to stop lswarm s for good . After the war against lswarm s and Sophia has ended , it is known that the only survivor of this tribe from the war are Kamui and Reeze . Shortly after , those two formed a family , and Pilica was born . It is unknown what happened to Reeze at this point , but Kamui , along with Pilica eventually created a new tribe , while inheriting their ability of communicating with nature into their successors , giving birth to a new generation . Below are the connections that Gustos have , either within their own tribe or with outsiders : Pure Gusto . The root of all Gusto decks , this deck focusing on blocking enemy ' s onslaught using numerous Gusto recruiters while also filling up their Graveyard in order to take advantage of " Caam , Serenity of Gusto " , " Contact with Gusto " and " Daigusto Gulldos " . Switching monster controls ( via " Reeze , Whirlwind of Gusto " and / or " Creature Swap " ) is a common tactic in this deck , since most Gusto monsters have below - average ATK , and many of them have effects that Special Summon another when destroyed in battle . " Daigusto Sphreez " is the ace of this deck , and when combined with low - ATK trait of most Gusto monsters , can inflict massive damage to opponent ( sometimes even leading into OTK ) . With the release of Kaiju archetype and " Interrupted Kaiju Slumber " , this strategy can be utilized more consistently and universally . With the release of " Pilica , Descendant of Gusto " , the deck ' s now slightly have more focus at getting necessary Tuners in the Graveyard , but still retain the basic defense of the recruiter loop . Pilica becomes staple in this deck ( along with " Emergency Teleport " ) , since she ' s not only enables this deck to Summoning Sphreez faster without relying on interaction with your opponent , she also lets you swarming the Field faster when combined with " Call of the Haunted " , " Oasis of Dragon Souls " and / or " Powerful Rebirth " . Besides " Daigusto Sphreez " , Xyz Monster like " Totem Bird " are also highly recommended for easy countermeasure against enemy ' s Spell / Trap cards . Due to the deck ' s malleable core , it is possible for the deck to support multiple hybrids . Metal Gusto . The hybrid deck consisting of Gusto and the Metalfoes , it works by destroying your Gusto monsters ( either " Gusto Gulldo " or " Gusto Falco " ) with the Metalfoes ' Pendulum Effect to Summon another one from your Deck , while also utilizing cards like " Shrine of Mist Valley " and " Metalfoes Counter " in order to swarm the field as fast as possible , which then used for fast and powerful Synchro Summons . Because of the Metalfoes ' Pendulum Scale , clocking at 1 and 8 , this deck ' s also capable of utilizing Pendulum Summon to accelerate the monsters ' Summoning . " Metalfoes Fusion " can also be used in conjunction with " Gusto Griffin " to enable high - Level Synchro Summon with " Metalfoes Adamante " , while " Caam , Serenity of Gusto " and the Graveyard effect of " Metalfoes Fusion " give the deck its natural speed through draw power , resulting in fast and consistent deck ( if played correctly and carefully ) . Synchron Gusto . This variant focuses on using Gusto monsters alongside Synchron - related cards such as " Junk Synchron " , " Quickdraw Synchron " , " Jet Synchron " and " Doppelwarrior " . A notable advantage to this build over a pure build is their greater variations of Synchro Monsters available to them , thanks to the " Synchron " Tuner monsters , readily accessible via " Tuning " and / or " Reinforcement of the Army " . Because of the nature of most Synchron - based decks , this variant tends to run minimal amount of Trap cards ( or none at all ) compared to the other builds , and sometimes even necessary to skip the " recruiter loop " engine entirely , but it is compensated by the deck ' s speed and long strings of combo plays , in addition to its enormous draw power , that allows them to unleash multiple Synchro monsters in a single turn . Due to this trait , this deck can also unleash " Shooting Quasar Dragon " for delivering massive game - ending damage to your opponent . Besides " Shooting Quasar Dragon " , " Stardust Warrior " also incredible as a Synchro option for more control - based approach , and due to its WIND Attribute , it ' s compatible with " Pilica , Descendant of Gusto " as well . Additionally , this build works very well with " Gusto Griffin " , which allows for incredible swarming potential when discarded by " Quickdraw Synchron " , " Drill Warrior " , or most effectively , " Jet Synchron " . This aforementioned combo allows the player to swarm the field easily with Gusto monsters , which , in turn , can also helps for Synchro Summoning the aforementioned " Shooting Quasar Dragon " ( especially when combined with " One for One " ) , while also eliminating one of the weaknesses of Gusto deck itself : dependency on players interaction . Gust Valley . This build centered on using Gusto monsters in conjunction with Mist Valley archetype cards such as " Mist Valley Falcon " , " Genex Ally Birdman " , " Harpie Dancer " and / or " Divine Wind of Mist Valley " . While the Gusto monsters set up the primary defense and Deck - thinning , afterwards you can return the Gusto monster that survived the previous turn via " Genex Ally Birdman " or " Harpie Dancer " , while also activating the effect of " Divine Wind of Mist Valley " to Special Summon more monsters for a Synchro Summon . Two top - choice monsters to Synchro Summon are " Arcanite Magician " ( who can provide destructive ability ) and " Mist Valley Thunder Lord " ( the strongest monster in the Deck ) . " Caam , Serenity of Gusto " is utilized for adding draw power , and also grant access to most " Gusto " Synchro Monsters . With the limitation of " Genex Ally Birdman " in September 2013 Lists , this deck suffers a major decrease in consistency . The limitation of " Divine Wind of Mist Valley " in TCG January 2014 List renders this deck almost unplayable to a certain degree . However , this variant can still be played by relying less on " Divine Wind of Mist Valley " , and instead focusing on recycling power of both " Mist Valley Falcon " and " Mist Valley Thunder Lord " for accumulating monsters and getting near - infinite resource in your disposal . Psychic Gusto . This build combines Gusto with some of Banish Psychic deck ' s components . " Serene Psychic Witch " is the main card in this Deck , while cards like " Silent Psychic Wizard " , " Esper Girl " , " Psychic Jumper " , and " Destructotron " can be added for more options . Naturia Synchro Monsters are also included and becoming primary control elements in this Deck ( due to most non - Gusto Psychics are EARTH Attribute ) . Also , if using " Telekinetic Power Well " , the deck can also incorporate " Heroic Challenger - Thousand Blades " for easier access to higher Level Synchro Monsters ( including the aforementioned " Naturia " Synchro Monsters ) . Before the release of " Pilica , Descendant of Gusto " , this deck is claimed by many players as the most consistent , explosive , and also the easiest way to Summon " Daigusto Sphreez " . However , with the release of " Pilica " , this deck becomes less - reliant on its Psychic components , but they can still be used for utilizing Naturia Synchro Monsters instead , while " Serene Psychic Witch " can also bring out " Pilica " if necessary ( along with high - Level Gusto monsters such as " Reeze , Whirlwind of Gusto " or " Windaar , Sage of Gusto " if you utilize them ) . Tempest Gusto . An invented hybrid between Gusto and Dragon Ruler s , this variant utilizes " Tempest , Dragon Ruler of Storms " and " Lightning , Dragon Ruler of Drafts " coupled with " Gusto Griffin " to make massive explosive plays , while still retaining the Gusto ' s natural defensive ability . This deck , compared to other Gusto hybrid decks , have so many available combo plays that can potentially swarming the field even without using Normal Summon , mostly via " Dragunity Knight - Gae Dearg " and " Lightning , Dragon Ruler of Drafts " to discard " Gusto Griffin " and bring any Gusto monster necessary into play . In the latter ' s case , it will also bring " Tempest , Dragon Ruler of Storms " straight from the Deck , ready for Synchro Summoning in conjunction with " Gusto Egul " . With April 2015 Lists in effect , this variant was rendered completely unplayable in current Advanced Format , however , with the Semi - Limitation of " Dragon Ravine " by the most recent F & L List , it ' s possible to play the deck in conjunction with the Dragunity archetype ( formerly known as Dragonrider Gusto ) , with more emphasis on " Dragunity Knight - Gae Dearg " instead of " Tempest " . Symphonic Gusto . A combination between Gusto and Symphonic Warriors , it works mostly by utilizing the interaction between " Symphonic Warrior Guitaar " and " Gusto Griffin " to summon Materials for a quick and efficient Synchro Summon . " Symphonic Warrior Synthess " provides both search and recursion power to keep the Synchro Summon stream , while " Symphonic Warrior Miccs " can accelerate your Summoning speed either by allowing one more Normal Summon , or being a low Pendulum Scale ( paired with Guitaar ) for Pendulum Summoning , and " Pilica , Descendant of Gusto " extends the combo further by reviving more Tuner materials . The deck also capable of utilizing Rank 3 and 4 Xyz such as " Leviair the Sea Dragon " or " Lightning Chidori " , and in some cases , " Cyber Dragon Nova " , and " Cyber Dragon Infinity " as well . The major strength of this variant comes from both it ' s Summoning speed and due to the flexibility of the Symphonic Warrior Tuners , allows you to access unnatural Synchro Monster choices that needs specific Type or Attribute such as " Void Ogre Dragon " , " Michael , the Arch - Lightsworn " , " Baxia , Brightness of the Yang Zing or even " Dragunity Knight - Gae Dearg " ( which provides another way to activate " Gusto Griffin " ) and " Ignister Prominence , the Blasting Dracoslayer " ( Summonable through " Miccs " as the non - Tuner ) . If one wants to put heavier emphasis on Pendulum Summoning , they can combine this build with the Metal Gusto variant to give more Summoning options . " Metalfoes Mithrilium " can helps immensely within this deck , by reusing " Guitaar ' s " effect or returning on - field " Gusto Griffin " into your hand to be discarded with " Guitaar " , for example . The Symphonic Pendulums can be used to summon " Mithrilium " as well , while " Guitaar " being Summonable through " Shrine of Mist Valley " if necessary . Weaknesses . As previously touched upon , " Gusto " deck ' s critical flaws are the below - average ATK of many of its monsters , making them somewhat unsuitable for offensive purpose . Since this Deck ' s strategy relies heavily on the Graveyard , any form of banishments can damage or cripple the entire Deck . " Transmigration Break " can effectively incapacitate this Deck due to their necessity of recycling monsters . " Gravekeeper " deck ' s " Necrovalley , " can shut down this deck ' s almost any major play , while only " Caam , Serenity of Gusto " and " Daigusto Gulldos " that can bypass Necrovalley ' s limitation . " Archlord Kristya " , " Fossil Dyna Pachycephalo " , " Summon Limit " , " Poisonous Winds " and other anti - Special Summon cards can also shut down " Gusto " defenses down , due to their excessive needs of Special and Synchro Summoning . Decks that excels at mass destruction / disruption effects such as " Inzektor " , " Lightsworn " , " Fire King " or " Burning Abyss " can severely cripple this deck , by simply bypassing their Special Summon tricks with destruction / non - battle removal effects instead . Since most of this deck ' s major plays involves Extra Deck monsters , decks like " Shaddoll " and " Nekroz " can punish the deck harshly ( the most dangerous one coming from " El Shaddoll Winda " or " Nekroz of Unicore " ) . In the cases of the latter , " Nekroz of Trishula " is probably the most dangerous among the Nekroz arsenal for this deck to face because of its simultaneous banishing effect . " Abyss Dweller " and " Soul Drain " also pose a threat by disabling any in - Graveyard effects ; including most of the searchers , while " Armades , Keeper of Boundaries " , " Archfiend Black Skull Dragon " , and " U . A . Mighty Slugger " prevents most of the battle searcher ' s effects from activating at all just by attacking them . Despite the numerous weaknesses of the deck , there are ways you can get around these threats . Spell / Trap removal cards like " Mystical Space Typhoon " , " Dust Tornado " , " Fairy Wind " , " Trap Stun " , or " Royal Decree " ( in some variants like Synchron Gusto ) etc can be used to negate or destroy " floodgate " threats like " Macro Cosmos " , " Dimensional Fissure " , " Vanity ' s Emptiness " , " Poisonous Winds " , " Necrovalley " . Monster effect negation cards like " Breakthrough Skill " , " Fiendish Chain " , " Effect Veiler " , " Divine Wrath " , " Traptrix Trap Hole Nightmare " , and " Skill Prisoner " can stop dangerous monster effects . Against Special Summoned monsters with high - impact effects , you can use cards that negates their Summon , such as " Solemn Warning " , " Black Horn of Heaven " , " Stardust Warrior " , etc .