naist-nlp/zeshel huggingface dataset:
Koryo Peninsula The Koryo Peninsula was a large stretch of land in the northeast Kara - Tur . The realm of Koryo lay at its southern end . Geography . It was a roughly boot - shaped expanse of land that divided the Yellow Sea from the Eastern Sea . It began northeast of the Ama Basin and circled around the northern shore of the Yellow Sea before extending southwards . The Koryo Peninsula was a rough land with a great mountainous spine running its full length . On either side , between the mountains and the seas , the forests that began in the Ama Basin grew all the way down the peninsula . At the very southern end , the peninsula divided into two prongs , one short , one long , giving the shape of a boot . This area was dominated and defined by the Vorkani Mountains . Between these prongs lay Kang Bay and the Kanko volcano . Breaking away from the end of the Koryo Peninsula were a series of rugged islands formed from extinct volcanos . The biggest were Kozakura and Wa , while the island of Saishu lay north the " toe " of the peninsula . These archipelagoes continued southward back towards central Kara - Tur . Inhabitants . The southern part of the peninsula were home to several small kingdoms . The most prominent were those of Choson , the land at the very southern - most tip ; Koguryo , Saishu , and Silla were later welded into the larger kingdom of Koryo . In the northlands beyond Koryo there were " wild tribes " who oft invaded the southern kingdoms . Somewhere in the wilds of Koryo was reportedly a tribe of powerful but barbaric , dark - skinned wizard s . They enjoyed watching prisoners and monsters battle in arenas . Surrounded by stands of seating , battles took place inside huge crystal cylinders , 30 feet ( 9 m ) wide and 50 feet ( 15 m ) high and several feet thick , with small holes piercing the ceiling to permit air . The walls were translucent ; a captive could barely see out , but spectators could see in easily enough . The wizards would even take krakentua buds , and force newly hatched krakentua spawn to fight . A krakentua related these events via dreams to adventurers in the Fochu Peninsula in Wa in 1358 DR . According to Shou Lung legend , the Second Emperor Chin of the Ho Dynasty of Shou Lung ( crowned −620 DR ) used a magic ring to enslave a family of enormous giant s from the wilds of Koryo . He set them to work raising the massive stone blocks of the Fortress of Kuai . When he died , he had the giants place a huge stone block to seal his body inside the fortress , along with his treasure and enchanted ring .
Spellfire ( novel ) Spellfire is the first book in Shandril ' s Saga by Ed Greenwood . Characters . Aghazstamn • Amarune • Mourngrym Amcathra • Architrave • Arkuel • Ashemmi • Elminster Aumar • Baerth • Marsh Belwintle • Berost • Naergoth Bladelord • Burlane • Casildar • Fzoul Chembryl • Chess • Commarth • Crimmon • Culthar • Dargoth • Rozsarran Dathan • Illistyl Elventree • Eressea • Florin Falconhand • Ferostil • Ghondarrath • Gorstag • Delg Hammerhand • Malark Himbruel • Ilthond • Imraea • Kalthas • Kelan • Korvan • Kuldus • Laelar • Lhaeo • Lhaera • Lureene • Lynxal • Magusta • Manshoon • Manxam • Marimmar • Symgharyl Maruel • Naera • Orlgaun • Pardus • Raeth • Rauglothgor • Rold • Shaerl Rowanmantle • Ruld • Rymel • Salvarad • Sarhthor • Bronn Selgard • Sememmon • Sharantyr • Shargrailar • Shandril Shessair • Shield ( horse ) • Alassra Silverhand • Storm Silverhand • Syluné Silverhand • Jhaele Silvermane • Jhessail Silvertree • Sintre • Lanseril Snowmantle • Snuggleguts • Stralane • Merith Strongbow • Suld • Narm Tamaraith • Tezza • Thail • Theln • Rathan Thentraver • Thiszult • Thurbal • Torm • Ulsinar • Warrior ( horse ) • Yantra • Yarkul • Zhessae • Zilvreen d Wyvernspur ] ] • Giogioni Wyvernspur Locations . Anauroch • Arch Wood • Battledale • The Black Altar • Blackfeather Bridge • Gates of Doom • Glaemril • Deepingdale • Desertsedge • Desertsmouth Mountains • East Way • Elven Court • Faerûn • Featherdale • Harpers ' Hill • Highmoon • Inner Chamber of Solitude • Lake Sember • Mill Bridge • Mistledale • Moonsea • Myth Drannor • The Old Skull Inn • The Old Skull Tor • Ordulin • Oversember Vale • Rising Moon • River Ashaba • Seat of Bane • Semberflow • Sembia • Shadowdale • Standing Stone • Tassledale • Temple of Tymora ( Shadowdale ) • Thunder Gap • Thunder Peaks • Tower High • Tower Tranquil • Twisted Tower of Ashaba • Vale of Lost Voices • Waterdeep • Zhentil Keep
Shields of the Highland The Shields of the Highland were a mildly famous adventuring company working in the Upper Highlands in Tethyr in 1370 DR . Organization . The Shields of the Highlands were a group of six friends hailing from near the Forest of Mir . They were led by Roalgan , the largest of their number . Activities . The group sought fortune and fame fighting against monsters in the hills of the Golden Marches in Tethyr . Base of Operations . The Shields operated in the Upper Highlands and nearby areas and were known to the people of Survale Ford , Toralth , and Trailstone . Members . Five of the group ' s six members were : History . On Uktar 8 , 1370 DR , they lost two of their members — Timor ' s younger brother Dumax and one other companion — while guarding a caravan . Unexpected cold weather led to snow , and a band of fourteen gnoll s were able to track them and attack them , killing two of them during the ensuing battle . At dusk two days later , the four survivors went to the Blue Badger Inn in the village of Toralth to grieve their loss . They found a bard in the tavern , calling himself Fylson Tarasp , and demanded that he compose a dirge for their two fallen friends . They had no idea that this man was actually a secret agent of the sea elf Gantar Kraok . Later that night , three dwarves , Bapar Ghalmrin , Odak Truesteel , and Soram Battlebellow , entered the tavern seeking the " Sondarr Scepter " and interrupting the ballad that Fylson was singing for Dumax . This greatly angered the Shields of the Highland . When Bramas Thorntree , another patron , accused some of the other patrons of stealing the " scepter " , Timor , Karr , and Vajal got up from their chairs and began throwing their beer mugs and swinging their chairs . The mug thrown by Timor struck the dwarf leader Bapar , and a tavern brawl was started when Soram stepped up to defend his prince . Bramas and his companions , the Company of the Anvil used this as an opportunity to escape with the " scepter " .
Crystal ball Crystal balls were the most common of magical scrying devices . Description . These orbs of crystal weighed about seven pounds ( 3 . 2 kg ) . They were sometimes made of very large and smooth pearl s . Powers . The balls could be purchased or made with a variety of powers . At its simplest , a crystal ball allowed one to gaze into its surface and view another location as by the spell " scrying " . Other powers could be added , such as the ability of detecting the thoughts of a target at the observed location . A " telthukiilir " was an extremely potent elven version of a crystal ball that could track an individual ' s whereabouts .
House Cormaeril House Cormaeril was a noble house of Cormyr . Their estate was situated beyond the Royal Gardens in Suzail , Cormyr . It was an enemy of the Illance house . The Cormaeril ' s had a long - standing rivalry with House Huntcrown . History . After the Fire Knives were driven from Cormyr in 1341 DR , it was revealed that a number of member of the Cormaeril house were in - fact members of the Fire Knives . They were also implicated in the assassination attempt on King Azoun IV in 1369 DR and the crown exiled the family and confiscated their lands . Late in his reign in the 1440 ' s DR King Azoun V restored the Cormaeril ' s titles but not their lands . As of 1479 DR , the family was attempting to restore their reputation through generosity to the poor and patronage of the arts .
Zakharan Holidays The people of Zakhara celebrated a wide range of holidays , holy days , and festivals throughout the year . High Holy Days . The five High Holy Days — Ahad , Atnen , Salas , Arba , and Yasad — occurred between the months of Qawafil and Safa . Large festivals honored the Enlightened gods and pilgrims swelled Golden Huzuz to bursting during this time . The entire month of Safa was used to recover from the festivals of the High Holy Days . Though it was a High Holy Day , Yasad was also Ascension Day — the date when the first Grand Caliph took the throne . Historically , it was the date that every Grand Caliph since then also assumed power . The Grand Caliph would address his people at the Golden Mosque and worship publicly on this day .
Green Folk The Green Folk were one of the four basic people groups of Maztica , living in the low jungles south of the desert known as the House of Tezca . Description . The Green Folk were short like the Payit . They were dexterous but not overly strong . Personality . As a rule , the Green Folk were private people . In fact , few who entered their forests were ever seen again . They would shoot first with their arrows and ask questions later . However , it was possible to impress them with displays of supernatural power . Society . The Green Folk were organized into separate villages and did not have a nation of their own although the nation of Kolan , which was found on the western coast of Maztica , included inhabitants of Green Folk stock . These villages were scattered through the jungles of the Southern Wilds . Religion . The Green Folk worshiped gods of nature , such as Maztica , Nula , Qotal , or Watil , but they did not practice human sacrifice . Combat . They were highly skilled in the use of bow and arrow , and they often tipped their arrows with kurari poison . When they took prisoners , they only rarely let them live .
Holman Frostfeather Holman Frostfeather was a law enforcement officer in the town of Voonlar sometime during the term of Bron Buorstag Hlammythyl , " i . e . " , from about 1355 DR until at least 1372 DR . Personality . Holman found the humor in most situations , usually lightening the mood with a joke or being dismissive of seriousness . He was the most lenient and kind - hearted of the deputies . Possessions . He wore chain mail and carried a shield , but he could don plate mail stored in a few caches around town if needed . He carried a " longsword + 1 " , club , and dagger . History . Holman escaped from a thieves guild in a faraway city and jumped at the chance to be on the right side of the law when the Bron offered him a job . Sometime after moving to Voonlar , he received training from the Zhentilar .
Kadarasto The city of Kadarasto sat atop a bluff above the Nogaro River , about 100 mi ( 160 . 93 km ) up the flow from Dihliz . Structure . The city ' s appearance was dominated by an unusual lightless and angular architecture . Kadarasto ' s long history was present in many ruins in the city and the surrounding countryside , which was believed to have once been the old kingdom of Kadar . Religion . The Enlightenment came late to this part of Zakhara , and its natives had a reputation of secretiveness , savagery , and idolatry giving Kadarasto the title " City Most Sinister " . Trade . Most of the populace was believed to derive its income from rice and more notably the antiquities trade , such as tomb robbing .
Xai Chung Xai Chung was a settlement in the kingdom of Koryo in Kara - Tur around 1357 DR . Geography . It lay on the western side of Kang Bay near the foot of the Vorkani Mountains , which one could view from a balcony in Xai Chung . Government . Xai Chung was governed by Meo Yungdo , who also advisor to King Wanang Sun . Description . It was a rather sedate place , compared to Tu Pe , at least . One road there was Lu Chan Street . The ancestral mansion of the Meo family stood in Xai Chung . The Nikanii bazaar was a market in Xai Chung . On display here in the mid – 14th century DR was the skeleton of one of the birdmen of the Vorkani Mountains ; a Koryoan adventurer discovered the bones in the nest of a giant spider he had slain . History . The bodies of three members of Koryo ' s " night brotherhoods " were once found in Lu Chan Street " circa " 1347 DR , apparently having slain each other for dark secrets . Around 1350 DR , the king of Silla ordered " nameless ones " of one of these brotherhoods to kidnap Meo Li , the teenage daughter of Meo Yungdo . They swung down from the rooftops , used magic sleep powder on her , and whisked her away from her guards .
Pasocada Basin The Pasocada Basin was a tough unyielding land in Maztica , north of the deserts where the Dog People resided . It was home to numerous human groups , most notably the Azuposi , and the Poscadar elves . Geography . The area was drained by the Pasocada River and its tributaries , and was largely desert because of a lack of rainfall due to the surrounding mountains , but its altitude and distance north meant it received snow in the winter . The basin was scattered with mesas and buttes of rock protruding from the landscape . These had been carved by seasonal rains which also deposited great banks of sand . The area was mostly covered with brush , consisting of hardy plants like cacti , grass es , and yucca . The Azuposi successfully transformed this brush into farmland , especially in the flood plains . Those areas that received no rain whatsoever were devoid of plant life and were inhabited by monstrous creatures . Canyons such as Long Canyon ran through the basin , through which rivers and streams flowed . The mountains surrounding the basin had much more rainfall and these areas were covered in forests of aspen , fir , pine , and spruce . Higher in the mountains where the air was colder and trees could not grow , the landscape was perpetually covered in snow . Only yeti and some aarakocra could live here . The salt flats were areas of the desert where water had long since evaporated and left crystalline deposits behind . Life flourished around the outside of the salt flats , but nothing lived or grew within . These areas might occasionally be visited by an elemental . Fauna . In the desert and brush , typical animals were antelope , bison , coyote s , lizard s , mice , and prairie dog s . In the mountain foothills , antelope , bear s , deer , and fox es were to be found . Climate . The climate for the Pasocada Basin in general was very arid and dry , but temperate rather than hot . The basin received very little rainfall because the surrounding mountains caused a rain shadow . The annual precipitation , on average , was just fifteen inches per year . These were consumed by flash floods in the spring , causing the rivers to burst their banks and fill the flood plains , and enlarging the flow of water through the canyons . During the winter , snowfalls were common and the temperature was cold .
Briarsting Briarsting was a thorn who was tasked with guarding the tomb of a long dead druid in Waterdeep ' s City of the Dead . Relationships . The thorn was friends with and often rode a semi - sentient Topiary dragon with whom he guarded the druid ' s tomb . History . Around 1467 - 1479 DR , Briarsting helped Sophraea Carver undo the curse that Dorgar Adarbrent placed on tombs in the graveyard .
Chang - liu - shui Chang - liu - shui , or Inexhaustible Spring Halt , was a small town located on the Spice Road on the Plain of Horses . Description . This oasis could be found between the Merket Depression and the Ni - Ko Oasis . The actual well was found beneath a lone willow tree near a muddy pond . Water from the well was drawn from a clean underground river . The constant supply of water from the river , which allowed it to never dry out , even in the worst heats , spawned the nickname of Inexhaustible Spring Halt . A small house , half buried in the ground , was located near the pond . Altho Farambler , a halfing from Faerûn , had setup a small business here by 1359 DR , often selling water to travelers .
Borador Goldhand Borador ' Goldhand ' ( a moniker picked up for his legendary avarice ) is a dwarven treasure - hunter and one of the five starting playable characters in . He is classed as a rogue and uses numerous thief abilities . Background . Though this is not revealed until late in the game , Borador is a member of the Goblin - breaker Clan . His clan - brother , Durbem , speaks of a large debt that their clan owes to some elves , but does not reveal who exactly , or why the clan is indebted to them . Aiding his clan in paying the elves back is one of Borador ' s primary motivations for his adventuring work . Adventuring Career . In the introduction to Dark Alliance II , Borador ' s reason for travelling to Baldur ' s Gate in search of adventure is said to be ' wealth . ' This is reflected throughout the game , and he often makes sure he will be well - paid before before embarking on a quest . Nonetheless in the optional side - quests specific to Borador he donates large sums of gold to paying his clan ' s debt to the elves . In matters concerning his clan , Borador displays altruistic qualities that are not seen in his dealings with others . When he discovers that Mordoc SeLanmere has taken control of Baldur ' s Gate Borador ' s first reaction is to declare his intention to loot the city . This may be no more than a joke and he soon decides to save it instead . He does say however that he will charge the Grand Dukes for his trouble , and presumably on this point he is serious . The game level specific to Borador is to clear out a dwarven hall that has been infested by a basilisk , so that the Goblin - breaker clan may open up mining operations there and finally pay their debt . This mission Borador undertakes seemingly out of loyalty to the clan , but claiming the considerable treasure that such a quest entails may also be a motivation . Borador takes a fairly casual approach to most of his work , and often displays irreverent behaviour . If a fellow player character is killed he appears to take it as a personal slight rather than show any sign of grief . Nevertheless he makes it clear , when asked , that under no circumstances would he fight on Mordoc ' s side , suggesting a degree of goodly inclination may be melded with his material interest and clan loyalties . Abilities . Alone of the playable characters , Borador has the thief ' s ability of disarming traps . He also possesses numerous ' smokepowder ' explosive weapons , including the ability to lay remotely - detonated satchels . As a largely free - lance treasure - hunter , Borador does not specialise in many conventional dwarven battle tactics like heavy armour and weapons , but after fulfilling his duties to his clan he can unlock the ability to use ' dwarven warsong , ' a possible allusion to the practises of his clan . He also has the option of specialising in the lore of creating magical items .
Mosque of Najm the Adventurous The Mosque of Najm the Adventurous was located in Huzuz in 1367 DR . Location . This temple could be found in the Pilgrims ' District of the City of Delights . Structure . A large worship area allowed worshipers of Najm to regale other followers with tales of adventure . Showrooms housed rare treasures brought back from these adventures . Inhabitants . High Priest Imam Effat was the head of the mosque . He supervised around 200 lesser ranking priests of Najm and other laymen . Activities . Followers of Najm were encouraged to explore the world and bring back tales of their exploits . Items held in the showrooms included a spelljammer helm , an emerald from a palace from Kara - Tur , a stuffed beholder , a shield of a Purple Dragon , a red robe from a land called Thay , and a statue of a wizard named Elminster . Divination magic was practiced here and could be cast for a fee . Followers of Najm were encouraged to prove their faith by crossing a small pit on a walkway that was only several inches wide . True followers performed the feat while blind - folded .
Glaragama Dunrohiyr Glaragama Dunrohiyr was a female wizard and archmage from Calaunt in the Vast , of the 13th century DR . History . Glaragama originally came from Calaunt in the Vast . She disguised herself as a man when she apprenticed to the wizard Sharabirt of Calimport . When Sharabirt died , apparently of natural causes , she became the apprentice of Rrestel of Athkatla . She finally revealed her true appearance and nature when she killed a wizard known as Dardren of Memnon and stole all his magic . In her time , Glaragama made herself known as a rogue wizard who killed twenty fellow archmages . She killed the last quite openly , then calmly named and vowed to kill four more . At this point , the Magister Inhil Lauthdryn reluctantly decided to bring Glaragama to justice , or destroy her . He went alone to the lands of the Vast after both her and Muaralygrym the Dark . What happened next was a mystery . A trap had been set for Inhil , and other , unidentified parties were involved . Nevertheless , Inhil battled both foes . Lauthdryn defeated Muaralygrym at the cost of his own life , falling somewhere close to Ravens Bluff , between the city and the mountains . Later , upon a burned and blasted knoll , the ashes of one of Inhil ' s staffs were discovered . Some believed that Glaragama had possessed some means of summoning many dragon s and that they ' d swooped and unleashed all their dragon - breaths upon Inhil . It was also thought that Inhil had used a spell that bound Glaragama to himself , so that she suffered the same doom from wherever she ' d stood .
Lashrael Lashrael was a solar in the service of Corellon living in Arvandor . History . In 1379 DR , Lashrael and his fellow Felarathael went to the Fugue Plane under the orders of Corellon Larethian to retrieve the Darksong Knight Cavatina Xarann . They explained to her that from that point all the followers of Eilistraee had been transformed into dark elves and allowed back into Arvandor , where she was then led by the solars .
Karzov Karzov was the deputy leader of the Nasher in Neverwinter and an Uthgardt fighter . History . In 1484 DR , Karzov had become the the second - in - command of the Nasher rebel group , answering only to Arlon Bladeshaper . He was the mastermind of the heist of the Crown of Neverwinter , intending to use it to assert the Nasher ' s control upon the city . Unfortunately , many other groups also wanted the Crown and in the end it was recovered by an adventurer recruited by Sergeant Knox of Lord Dagult Neverember ' s army . Karzov went onto Neverember ' s black - list so he was chased all over the city by Knox ' s adventurer until they finally located him in a building in the Blacklake district . In the end , the adventurer defeated him .
Mulmaster Beholder Corps The Mulmaster Beholder Corps were a group of beholder s in Mulmaster . History . All started circa 1384 DR when an eye tyrant clan ship crash - landed into a deep ravine in the Dragonspine Mountains . Of the thirty - five beholder passengers , only fifteen survived . They used their eye rays to tunnel deeper in order to escape from the crashed ship and at last emerged in Mulmaster ' s sewers . They remained there , plotting their next move , and dreaming of maybe conquering the city . However , an adventuring party discovered their lair and caused the cavern to collapse on both adventurers and beholders . Only three beholders , Xorack , Xamott , and Xanshin survived . The three waited for a century , trying to come up with plan after plan to seize power while slowly tunneling their way out of their underground prison with their disintegration eyes . Finally , they emerged with a plan : summon a dozen spectator s in order to impersonate the other beholders . So the newly assembled Mulmaster Beholder Corps became a notable organization in the city , with everyone opposing them believing they had to face fifteen beholders together . However , people would only ever deal with three " representatives " of the group . In 1491 DR , they were ready to ally with Selfaril Uoumdolphin . Motivation . Xorack , Xamott , and Xanshin ' s main goal was to become a powerful organization that everyone would fear and respect . However , they were ineffectual and somewhat comedic in bickering and arguing with each other .