Yu - Gi - Oh ! 5D ' s - Episode 119 " The Impregnable Scrum ! Crush the Unbreakable Defense ! " is the one hundred and nineteenth episode of the " Yu - Gi - Oh ! 5D ' s " anime . It first aired in Japan on July 21 , 2010 . Summary . Before the Duel starts , Team Taiyo muse on how they can ' t believe they came this far . They remember growing up in farm country , and they remember the day when Taro Yamashita showed the other two a poster for the WRGP . His dream for them to have a shot got them this far , even though they had to build a Duel Runner from scraps and gather whatever cards they could find . At the time , Jinbei Tanigawa hadn ' t thought that they could ever win with the pitiful cards they got from the trash , but Taro found an idea anyway . Elsewhere , Lazar is hoping that Team 5D ' s will win , as that will put them one step closer to beating Team New World and shutting down Three Pure Nobles of Iliaster . Team 5D ' s is currently in a pre - game meeting , and Jack is surprised to learn what the others saw earlier : Team Taiyo doesn ' t have a single rare card in their Deck , and practically all of them are low - Level Normal Monster s . Crow wonders if this is a trick , but Leo insists they would never do such a thing . At any rate , Jack doesn ' t regard Team Taiyo as the real threat . Instead , his Duel with Dragan has shown that Team Ragnarok is the real team to beat , and they ' re in the same block . But in the meantime , 5D ' s has to win this Duel . The final rounds take place on a track that is flanked by arena stands at the start before opening into a Duel circuit set up in the fashion of the Daedalus Bridge Duel lanes . Team 5D ' s leads off with Jack , while Team Taiyo ' s first wheeler is Yoshizo Hayashi . The spectators wonder if Taiyo ' s Duel Runner will actually run properly , and Jack declares he ' ll win easily , but Taro knows that it doesn ' t matter how 5D ' s Duels — his team will Duel its own way . The start signal goes off , and they race for the first corner . Team Taiyo pulls ahead immediately , and Jack is surprised at what Yusei and Bruno did to that piece of junk , but he knows it ' s still no match for the Phoenix Whirlwind . He accelerates and moves to the inside . Both Duel Runners enter the first curve at the same time , and Yoshizo is determined not to lose , so he accelerates further . This causes him to start losing his balance , and he drifts uncontrollably closer to Jack , who is forced to fall back . The two fly out of the curve , with Yoshizo in the lead and managing to stay upright . Jack swallows back his annoyance , and the Duel starts . To the surprise of the 5D ' s pit crew , Yoshizo ' s first move is to Summon " Key Mace " , which confirms that what Leo and the others saw was no trick . Luna wonders that Team Taiyo got so far with such cards , but Jack pushes on anyway . Yoshizo counters his first summon with " Hidden Soldiers " , which summons " Hand - Holding Genie " — a card that protects his other defending monsters from attack s and gains DEF equal to theirs , which puts it ahead of Jack ' s offense . To Taiyo ' s surprise , Jack attacks the monster anyway , taking some damage but allowing him to summon " Sword Master " . At the sight of the Tuner , everyone realizes that a Synchro Summon is on the way . Leo cheers for this move , then looks guiltily at Taro , who smiles anyway and nods at him . On the next turn , Yoshizo just summons another monster in Defense Position , and as Crow sees the substantial DEF , he comments that at least Taiyo isn ' t looking bad . But none of this deters Jack at all from Summoning " Red Dragon Archfiend " on his next turn . But when he attacks , Yoshizo uses " Castle Walls " to raise the DEF of " Hand - Holding Genie " above the ATK of " Red Dragon Archfiend " , dumbfounding the entire 5D ' s crew . When Jack tries to overrule this with his dragon ' s destructive effect , Yoshizo tops it off with " Scrum Force " a Continuous Trap that seals his monsters from destruction by " any " effect . On his next turn , Yoshizo uses the burn effect of " Speed World 2 " , which makes the 5D ' s crew sit up and take notice . It costs all his Speed Counters and doesn ' t deal much damage , but it ' s still a way for a team with no noteworthy attack strength to win . However , Jack isn ' t impressed , and neither is the crowd , who jeers at Taiyo as Yoshizo keeps playing defensively . Over his next couple of turns , Jack puts 5D ' s well into the lead , wiping out " Hand - Holding Genie " in the process . This seems to prove that Taiyo ' s combo is no match for Jack ' s power , but Yusei looks across at Taro , who is calmly talking with Jinbei before looking back and meeting Yusei ' s eyes evenly . It ' s a surprising thought , but Yusei wonders if Taiyo could really have another plan in mind , even in a situation like this . Featured Duel : Jack Atlas vs . Yoshizo Hayashi . Turn 1 : Yoshizo Hayashi Yoshizo ' s hand contains " Key Mace " , " Scrum Force " , " Hand - Holding Genie " , " Genin " and " Speed Spell - Power Baton " . Yoshizo draws . He then Normal Summon s " Key Mace " ( 1 / 400 / 300 ) in Defense Position and Set s two cards . Turn 2 : Jack Atlas Jack ' s hand contains " Overgain " , " Sword Master " , " Speed Spell - Sonic Buster " , " Lancer Archfiend " and " Monster Baton " . Jack draws " Twin - Sword Marauder " . During the Standby Phase , the effect of " Speed World 2 " activate s ( Yoshizo ' s SPC : 0 → 1 ; Jack ' s SPC : 0 → 1 ) . Jack then Normal Summons " Twin - Sword Marauder " ( 4 / 1600 / 1000 ) in Attack Position . As his opponent Normal Summoned a monster , Yoshizo activates his face - down " Hidden Soldiers " to Special Summon " Hand - Holding Genie " ( 4 / 1000 / 1600 ) in Defense Position . Due to the effects of " Hand - Holding Genie " , its DEF increases by the DEF of every other monster Yoshizo control s ( " Hand - Holding Genie " : 1000 / 1600 → 1900 ) and Jack can ' t attack any monster besides " Hand - Holding Genie " . " Twin - Sword Marauder " attacks " Hand - Holding Genie " . The attack fails ( Jack 4000 → 3700 ) . As a Warrior - Type monster Jack controls attacked a Defense Position monster and that monster was not destroyed by battle , Jack Special Summons " Sword Master " ( 3 / 1200 / 0 ) from his hand in Attack Position via its own effect . Jack Sets " Overgain " . Turn 3 : Yoshizo Hayashi Yoshizo draws . During the Standby Phase , the effect of " Speed World 2 " activates ( Yoshizo ' s SPC : 1 → 2 ; Jack ' s SPC : 1 → 2 ) . He then Normal Summons " Genin " ( 3 / 600 / 900 ) in Defense Position ( " Hand - Holding Genie " : 1000 / 1900 → 2800 ) and Sets a card . Turn 4 : Jack Atlas Jack draws " Battle Fader " . During the Standby Phase , the effect of " Speed World 2 " activates ( Yoshizo ' s SPC : 2 → 3 ; Jack ' s SPC : 2 → 3 ) . Jack Normal Summons " Battle Fader " ( 1 / 0 / 0 ) in Attack Position . Jack then tunes " Battle Fader " and " Twin - Sword Marauder " with Tuner monster " Sword Master " in order to Synchro Summon " Red Dragon Archfiend " ( 8 / 3000 / 2000 ) in Attack Position . " Red Dragon Archfiend " attacks " Hand - Holding Genie " , but Yoshizo activates his face - down " Castle Walls " to increase the DEF of " Hand - Holding Genie " by 500 ( " Hand Holding - Genie " : 1000 / 2800 → 3300 ) . The attack fails ( Jack 3700 → 3400 ) . As it attacked a Defense Position monster , Jack activates the first effect of " Red Dragon Archfiend " to destroy all Defense Positions his opponent controls . Yoshizo activates his face - down " Scrum Force " , which prevents his Defense Position monsters from being destroyed by card effects as long as he controls at least two Defense Position monsters . On Jack ' s End Phase , the effect of " Castle Walls " expires ( " Hand Holding - Genie " : 1000 / 3300 → 2800 ) . Turn 5 : Yoshizo Hayashi Yoshizo draws " Kurama " . During the Standby Phase , the effect of " Speed World 2 " activates ( Yoshizo ' s SPC : 3 → 4 ; Jack ' s SPC : 3 → 4 ) . Yoshizo then activates the effect of " Speed World 2 " to remove four Speed Counter s ( Yoshizo ' s SPC : 4 → 0 ) and inflict 800 damage to Jack for each Speed Spell in his hand . Yoshizo reveal s " Speed Spell - Power Baton " ( Jack 3400 → 2600 ) . Yoshizo Normal Summons " Kurama " ( 3 / 800 / 800 ) in Defense Position ( " Hand - Holding Genie " : 1000 / 2800 → 3600 ) . Turn 6 : Jack Atlas Jack draws . During the Standby Phase , the effect of " Speed World 2 " activates ( Yoshizo ' s SPC : 0 → 1 ; Jack ' s SPC : 4 → 5 ) . Jack ' s hand contains " Fiendish Chain " , " Speed Spell - Sonic Buster " , " Monster Baton " and " Lancer Archfiend " . As he has four or more Speed Counters , Jack activates " Speed Spell - Sonic Buster " to target " Red Dragon Archfiend " and inflict damage to Yoshizo equal to half its ATK . ( Yoshizo 4000 → 2500 ) . Jack Sets a card . Turn 7 : Yoshizo Hayashi Yoshizo draws " Eyearmor " . During the Standby Phase , the effect of " Speed World 2 " activates ( Yoshizo ' s SPC : 1 → 2 ; Jack ' s SPC : 5 → 6 ) . Yoshizo then Normal Summons " Eyearmor " ( 2 / 600 / 500 ) in Defense Position ( " Hand - Holding Genie " : 1000 / 3600 → 4100 ) . Turn 8 : Jack Atlas Jack draws " Crimson Fire " . During the Standby Phase , the effect of " Speed World 2 " activates ( Yoshizo ' s SPC : 2 → 3 ; Jack ' s SPC : 6 → 7 ) . Jack activates his face - down " Fiendish Chain " to target " Hand - Holding Genie " and negate its effects as well as prevent it from attacking ( " Hand - Holding Genie " : 1000 / 4100 → 1600 ) . Jack Normal Summons " Lancer Archfiend " ( 4 / 1600 / 1400 ) in Attack Position . " Red Dragon Archfiend " attacks and destroys " Hand - Holding Genie " . Due to the effect of " Lancer Archfiend " , " Red Dragon Archfiend " inflicts piercing damage ( Yoshizo 2500 → 1100 ) . Since " Hand - Holding Genie " was destroyed , " Fiendish Chain " is also destroyed . Featured cards . The following cards appeared in this episode . Cards in italics debuted here .