Performapal " Performapal " , known as " Entermate " ( " Entameito " ) in the " OCG " and the English One - Shot Chapter and as " Enter - Mate " in the English " Yu - Gi - Oh ! ARC - V " manga , is an archetype used by Yuya and Yusho Sakaki in the " Yu - Gi - Oh ! ARC - V " anime and manga . Design . Appearance . The archetype is primarily designed around circus animals , donning apparel such as top hats and polka dot bow ties . Yuya uses the archetype ' s diversity in appearance to traverse around the Duel Fields , using " Whip Snake " to scale high buildings and " Skeeter Skimmer " to travel across water . Many of the members of this archetype have a colored star on their bodies , as well as some of them having nearly the same background with stars and circles but different colors . Etymology . Both the English and Japanese names are simple portmanteaus : " Performapal " is a portmanteau of " performance " and " pal " , while " Entermate " is a portmanteau of " entertainment " and " mate " . The " Performapal " archetype members tend to have their names formed of portmanteaus , usually of a description of what purpose they serve or what they are based off of , plus what animal / circus entertainer they are . For example , the Japanese name for " Performapal Hip Hippo " is " Discover Hippo " , which reflects how it is Yuya ' s main mode of transportation during Action Duels to find Action Cards . Another example is " Sword Fish " , which is based off a sword - shaped fish . Playing style . " Performapal " monsters possess varied effects giving the archetype a lot of versatility . Many of the weaker monsters possess strong effects that work well when used together . Monsters like " Cheermole " and " Sword Fish " can manipulate ATK and DEF permanently in large increments and continue to do so if they can remain on the field while others like " Fire Mufflerlion " and " Spikeagle " grant bonuses for attacking by providing a second attack for one of your monsters and piercing damage respectively . As the first Pendulum Monster archetype , " Performapal " features a large number of Pendulum Monsters designed to make the most out of the Pendulum Zones . " Silver Claw " is a powerful beater in the Monster Card Zone that boosts all " Performapal " monsters ' ATK when in the Pendulum Zone . " Pendulum Sorcerer " boosts all " Performapal " monster ' s ATK by 1000 during a turn when the player Pendulum Summon s . " Skullcrobat Joker " and " Odd - Eyes Unicorn " offers the highest Pendulum Scale of the archetype ( 8 ) , with the effect of " Skullcrobat Joker " allowing to add a " Performapal " monster , a " Magician " Pendulum Monster , or an " Odd - Eyes " monster from the Deck to the hand with its effect , while " Odd - Eyes Unicorn " gives a boost in ATK to a selected target with its Pendulum Effect and helps recover LP with its normal effect . " Performapals " can lack pushing power on their own , especially when used as a Rank 4 Monster engine , and can used alongside the " Dracoslayer " , " Magician " , and other Pendulum archetypes to even out Special Summoning , with " Lizardraw " and " Guitartle " as the draw combo " Monkeyboard " and " Skullcrobat Joker " can search for " Partnaga " for ATK and " Turn Toad " can weaken opposing monsters . " Wavering Eyes " or " Pendulum Sorcerer " can clear the Pendulum Scales for the next round of effects the following turn . The archetype is also highly capable at searching and drawing its members out of the Deck through multiple cards . Of these , " Pendulum Sorcerer " is the most potent as it can search for two " Performapal " monsters every turn , and due to its ability to target itself with its destruction effect , can send itself to the Extra Deck to be Pendulum Summoned later . Combining it with effects like " Supply Squad " and " Lizardraw " allow you to gain card advantage quickly , and using " Friendonkey " is an easy way to initially Special Summon it from the hand . " Secondonkey " provides the archetype with another avenue to search out its cards , sending a " Performapal " monster from your Deck to your Graveyard for later revival via " Friendonkey " , or if both your Pendulum Zones are occupied , letting you add the searched " Performapal " monster to your hand instead . On its own , the archetype is capable of quickly swarming the field and gain large ATK boosts through their Pendulum Monsters ' effects . " Performapal Pendulum Sorcerer " and " Partnaga " can greatly boost the ATK of one or all " Performapal " monsters until the end of the turn . As such , it ' s relatively easy to come into the Battle Phase with at least 1 monster with over 2500 ATK . The strongest monster in the " Performapal " archetype is " Elephammer " at 2600 ATK , which can be Normal Summoned without tribute if the player controls two or more other " Performapals " , and bounce s all of the opponent ' s Spell and Trap Cards when it attacks . Together with the swarm capabilities afforded by Pendulum Summons , " Elephammer " can make a good finisher for the archetype . With the release of " " and " Shining Victories " , the " Performapal " archetype has become more intimately entwined with the " Odd - Eyes " and " Magician " archetypes through cards like " Performapal Skullcrobat Joker " , " Sky Iris " , and " Performapal Odd - Eyes Unicorn " , which gives the Deck more efficient use of outside cards that were previously just splashable – especially " Odd - Eyes Pendulum Dragon " . Weaknesses . Though many of the Level 2 and 3 " Performapals " possess strong effects , the only " Performapal " monsters with a Scale of 1 are " Performapal Monkeyboard " ( which is Forbidden in the " TCG " and " OCG " ) and " Performapal Gumgumouton " , making it very difficult to retrieve those Level 2 Pendulum Monsters from the Extra Deck without relying on Pendulum Monsters from outside the archetype . While " Performapals " are outstanding in manipulating ATK and granting special combat tricks to Pendulum Monsters during the Battle Phase , they suffer a debilitating lack of power under most circumstances . Outside of your own Battle Phase , " Performapals " lose most of the ATK bonuses they gain and are left stranded with their very low original ATK ( with the exception of the outstanding 2600 ATK of " Performapal Elephammer " , most barely scrape over 1800 for ATK or DEF ) . Combined with the issue of getting support monsters out consistently , dedicated " Performapal " Decks will often be left with a field with a few low ATK monsters if you don ' t have protection such as " Last Minute Cancel " on hand . On top of all of this , " Performapal " cards in general ( Monster , Spell , and Trap ) have a near - random assortment of effects which make building a Deck around them convoluted or predictable . As " Performapal " Decks greatly rely on their capacity to Pendulum Summon and their Spell and Trap Cards to maintain advantage , " Anti - Spell Fragrance " is especially debilitating to the Deck , preventing any Pendulum Scales from being placed and forcing at least one turn of waiting before any Spell Cards can be activated . " Magic Deflector " and " Spell Canceller " negate most Spell Effects all together . " Blue - Eyes Spirit Dragon " also hinders this deck greatly when it comes to Pendulum Summoning , as it prevents each player from Summoning more than once monster at the same time . With its 3000 DEF , a " Performapal " will likely not win a battle against it . " Spirit Dragon " can also negate the activation of Graveyard effects " Performapal " monsters may have . Paired with its ability to dodge being targeted or destroyed by opposing effects by replacing itself with " Azure - Eyes Silver Dragon " , " Spirit Dragon " is probably one of the most troublesome cards for " Performapal " , and Pendulum Decks as a whole , to deal with . Official Decks . The following Decklists may contain copies of cards that exceed the maximum amount allowed by the current Forbidden & Limited List . These should not be changed , as these Decklists are copied verbatim at the time they were published .