Star Trek : Voyager - Elite Force Star Trek : Voyager – Elite Force is a first - person shooter , developed by Raven Software and published by Activision . It was followed by a sequel , " " . As part of a special unit aboard the , the Hazard Team , you are assigned to protect the ship from hostile encounters . You can play as either Ensign Alexander Munro or Alexandria Munro , although there is no difference in the actual events of the game ; for instance , characters universally refer to the protagonist as " Ensign Munro " , or " Alex " . Cast . Your character . You begin the game as either the male ensign Alexander Munro or the female ensign Alexandria Munro , depending on which gender you choose in the single - player setup menu . Ensign Munro is a skilled combatant , but comes through as headstrong and lacking in discipline to his / her fellow Hazard Team members . In fact , this is true to some degree , but Munro is a much more capable leader than they realize , and continually proves him / herself throughout the game . Munro also has a habit of going off alone into extremely dangerous situations . Munro was born in New Chicago , Luna . Munro served aboard the before transfer to " Voyager " . As a female player , a photo of her and Worf is placed in her quarters on Deck 2 , while the male character ' s picture is of a rugby team . For both genders , a picture of the " Enterprise " and one of " Voyager " hang on the wall . Other characters . Other members of the Hazard Team are : Lt . Les Foster , a dark - skinned Human male from Melbourne , Australia . Leader of the hazard team , it is his duty to , along with Tuvok , train the hazard team in tactics procedures for the dangerous missions they will partake in , as well as personally leading the team into combat . During the mission to obtain isodesium from the scavenger base , he was taken by the Borg , along with the isodesium . A recovery mission to the Borg cube quickly follows , which resulted in the safe recovery of both Foster and the isodesium . ( There are two sub - story lines here . If you fail to save Foster , he is assimilated and dies when the Borg cube explodes . If you do manage to save him , he is transported to sickbay and not mentioned much for the rest of the game . ) Crewman Telsia Murphy grew up on crime - ridden Ballatrix X , in the Orion sector , and had a very difficult upbringing due to the low value that Orion society places on women ; she survived partially due to her strong - willed Irish side . She learned the intricacies of combat at an early age , and her marksmanship is unparalleled within the Hazard Team , making her a valuable asset to any mission . Because of this and her ability to navigate harsh environments she serves as the Hazard Team ' s sniper and scout . She is a longtime friend of Ensign Munro . Crewman Austin Chang , half - Rigelian and half - Human , grew up on Rigel XII . Son of a prominent warp field geometrist , he traveled throughout the Federation because of conferences , seminars , and the like that his Rigelian father was participating in . He spent much of his teen years at a Keenai colony on Charybdis . In Keenai society , speaking in public is considered rude and a social taboo , which created Austin many problems during his time there . This caused him to develop a very quiet nature , which translated into a sort of calmness in all situations , making him a valuable asset to the Hazard Team . An ex - Maquis , he became good friends with Ensign Munro . He is the Hazard Team ' s demolitionist . Crewman Rick Biessman is a sarcastic , rude , boisterous , cocky , and overly - loud individual . However , he is also an exceptional combatant , making him a valuable member of the Hazard Team . Kendrick Biessman was born in Ares City , Mars , a domed city with artificial gravity . Due to his location , he got a first - hand view of what low gravity can do to a person ' s body . Because of this , he became a muscle - building enthusiast and developed a large , stocky , and muscular frame . His father worked at Utopia Planitia Fleet Yards and helped build the . It was while touring this facility that he got the overwhelming urge to join Starfleet and see the stars , and , best of all , battle hostile aliens . He did not last long at Starfleet Academy , as his short temper got him into trouble time and again , eventually getting kicked out . Still urged to shoot things , Biessman joined the Maquis . After his ship was transported to the Delta Quadrant and its crew absorbed by the USS " Voyager " , he made a natural addition to the security department . He enjoys constantly criticizing Ensign Munro and is the polar opposite of Crewman Chang . He is rarely seen with his mouth closed . When Munro led a team to the Forge , they were quickly ambushed . Biessman stood up from cover and managed to kill a large number of reavers ( the forge ' s creations ) before being shot and killed by one himself . Crewman Chell , a Bolian aboard " Voyager " ( and the only Hazard Team member to appear on the TV show , including the episodes and ) was one of Tuvok ' s four ex - Maquis " trainees " . Born to an upper class family on Boliax , an alternate name for Bolarus IX , Chell came to resent his class ' s attitudes toward the poor during his teen years . This made him somewhat unpopular and as a result , he had few friends . Desiring a new life , he utilized his technical prowess to apply to Starfleet Academy . His application was denied . After applying two more times , he was finally accepted , only to drop out a year later due to the heavy workload . After idling for a few years , he heard about the Maquis , and promptly joined , attracted by their rebelliousness against what he viewed to be " the way a things " , ideals he could personally relate to from his youth . After the Caretaker incident , he was absorbed into " Voyager " s engineering staff . He joined the Hazard Team at the first opportunity for the chance of observing alien technology up close . Although averse to battle and prone to complaining , his skills as a technician make him a valuable addition to the Hazard Team , as well as the " Voyager " crew as a whole . Crewman Juliet Jurot , born in Quantana Bay on Betazed , showed interest in medicine from an early age . After finishing both primary and secondary education , it came time for her to choose a medical school . She chose the best and most challenging of all , the Vulcan Institute of Medical Studies . Because of this time spent immersed in Vulcan culture , she became a firm believer in logic and Vulcan ideals such as IDIC and that the needs of the many outweigh the needs of the few . She is a skilled medic and a valuable member of the Hazard Team . She serves as the Hazard Team ' s field medic . She was mentioned in one episode of " " when Captain Janeway was having a conversation about Betazed crewmen , although the character ' s name on the show was spelled Jurot . Storyline . There are various levels in the game , each level made up of various sections or sub - levels . Also , between levels is interaction with the crew of " Voyager " and mission briefings from Lieutenant Commander Tuvok . " Note : There is an optional tutorial level where Tuvok guides Munro ( and the player controlling him / her ) through the basics of the game . This level is not considered part of the game ' s official storyline . " Mission 1 – Borg Cube . Comprising " The Rescue " , " Incursion " , and " Tactical Decision " . The Hazard Team boards a Borg cube armed with an experimental weapon designed by Seven of Nine for the specific purpose of fighting the Borg : The " Infinity Modulator " ( I - MOD ) , constantly shifting its frequency to prevent Borg shields from adapting . Unfortunately the team is ambushed and captured , with Munro the only member to escape . Munro must traverse the cube ' s hazardous environs to reach the location where the rest of his team are being held prisoner . After unsuccessfully attempting to hack into a Borg control panel , Munro uses his phaser rifle to destroy it , causing an explosion that envelops the area . . . ending the holodeck simulation . The Hazard Team has failed . Tuvok notes Munro ' s failure to adhere to team protocols – a failure that caused the deaths of the entire team . After being dismissed for debriefing , Munro speaks to Tuvok about the impossibility of the mission . While they head to Hazard Operations , " Voyager " comes under attack by an unknown ship . Mission 2 – " Voyager " . Comprising " Condition " , " Unavoidable Delays " , " Hazard Duty " , and " Defense " . After taking heavy damage from the alien ship , " Voyager " is able to destroy it with a spread of photon torpedo es . However , the explosion creates an isodimensional rift that transports the ship to an unknown area of space , surrounded by the wrecks of dozens of alien vessels . The events cause the warp core to overload – a breach is only averted after Munro successfully shuts the core down . Shortly thereafter , a group of Malon , Human s , Klingon s , and Hirogen beam onto " Voyager " , and begin stealing supplies from the ship ' s cargo bay s . They are repelled by Security and Hazard Team personnel . Mission 3 – Etherian Ship . Comprising " Hazard Ops " , " Data Retrieval " , " Deep Echoes " , and " Encounters " . The local area contains a damping field that is slowly draining power from all of " Voyager " s systems . Desperate for information on the graveyard and a way out , Captain Janeway orders the Hazard Team beamed to a supposedly abandoned ship . However , the team is attacked and the vessel ' s shields raised . Trying to cut primary power , the " Captain " of the vessel appears to Munro and begs them not to do so , as his crew in hibernation would die . A peace treaty and exchange of information is granted . Mission 4 – Scavenger Base . Comprising " Renewal " , " Union " , " Departure " , " The Visit " , " Conflicting Views " , " Disorder " , " Infiltration " , and " The Hunter " . B ' Elanna Torres discovers isodesium , a rare isotope , could be used to counter the effects of the power drain long enough to effect repairs and warp out . The only problem is that the only isodesium available is located on the Scavenger ' s base – a station made up of the remains of a mirror universe ' s starship , a Klingon Bird - of - Prey , a Hirogen hunting vessel and a Malon freighter . Infiltrating the base , Munro and his team locate samples of isodesium and prepare to set up pattern enhancers to beam out , only to have the Borg beam in , abduct Lieutenant Foster and the isodesium , and beam out . Mission 5 – Borg Cube . Comprising " Fallout " , " Proving Ground " , " Information " , " Covenant " , and " Infestation " . On a mission to rescue the isodesium , Munro leads a mission onto a Borg cube , also in the graveyard , accompanied by Seven of Nine , to get the isodesium and rescue Lt . Foster . Upon finding a Borg vinculum , the Borg use it to possess Seven ( or Lt . Foster will appear as a Borg drone if Munro fails to rescue him ) , and communicate to the Hazard Team : They will surrender the isodesium if the Hazard Team defeats an on board infestation of Species 8472 , who were attacking the cube when they were transported to the graveyard . The Hazard Team succeeds , but the Borg double - cross them in much the same manner as in . However , Chang then detonates a detpack planted earlier , destroying the cube ' s vinculum and allowing the Hazard Team to escape with the isodesium . Mission 6 – Gunship . Comprising " R and R " , " Visual Confirmation " , " Offense " , " The Breach " , " Command " , " Primary Encounter " , " The Skirmish " , " Defensive Measures " , " Transit " , " Attunement " , and " Array " . Back on " Voyager " , a vessel approaches from the Forge , the structure at the center of the graveyard emitting the dampening field . With " Voyager " s weapons still off - line , Tuvok suggests using a nearby abandoned gunship , essentially a huge cannon with a barrel seven hundred meters long , to destroy the invaders . After stopping a group of Scavengers from taking over the gunship , the Hazard Team proceeds to a control room of the gunship . They attempt to fire the weapon at the ship approaching " Voyager " , but it turns out it is needed to be loaded manually . Ensign Munro , along with crewmen Chang and Csatlos , proceeds throughout the gunship and encounter maintenance and security drones that are programmed to exterminate any intruders , which comes to the team ' s disadvantage . Munro , Chang , and Csatlos finally get to the loading chamber to fire a charge at the invading vessel . Munro finds an alien device that seems to be a welding tool but is able to be handled as a weapon on the ship . Mission 7 – " Voyager " . Comprising " Invasion " and " Decisions " . However , instead of destroying it , the blast has only disabled the vessel . The alien beings carried aboard the vessel invade " Voyager " , causing significant internal damage . They are successfully repelled , leaving their vessel intact for study . Janeway , with some persuasion from Munro , decides to use the vessel to infiltrate the Forge , and shut down the dampening field which continues to prevent " Voyager " s escape from the graveyard . Munro allows Biessman to return to the Hazard Alpha Team for the mission . Mission 8 – The Forge . Comprising " External Stimuli " , " Matrix " , " Onslaught " , " Visual Magnitude " , " Dissolution " , and " Command Decision " . It soon becomes a mission to destroy the Forge itself when the Vohrsoth , the creature controlling the Forge , reveals its plan to overrun the galaxy – using the DNA of the crews trapped in the graveyard to create a massive army of " perfect warriors " . Munro disobeys direct orders to eliminate the Vohrsoth personally . Epilogue . With the Vohrsoth defeated , and the Forge destroyed , " Voyager " and the other vessels escape . Munro is promoted to lieutenant , and the crew of " Voyager " find themselves a few months closer to the Alpha Quadrant . There is a funeral service for everyone who died ( which we don ' t see ) , and Tuvok even states why he chose Munro as a member of the Hazard Team . Everyone except him laughs when the captain asks if that was his pride she detected and he responded " " Surely , captain , there is no cause to insult me . " " Weapons . Weapons marked with an asterisk require dilithium crystals to power them . All other weapons ( excepting the type 2 phaser , which has an infinite power supply ) can be powered with power ports available at different stages in your missions . The " secondary trigger " has the weapon fire a secondary function of the weapon , such as grenades or increased weapon intensity ( like with a phaser ) . Other information . All the characters featured in the game were voiced by their corresponding actors , with the exception of Jeri Ryan , who was unavailable and was replaced by Joan Buddenhagen . However , the later resolved this issue , with Ryan reprising the role . Based on the captain ' s log stardate given in the game , ( " 53854 . 7 " ) the events in the game seem to take place between the episodes and . Due to the large fan base and support , many maps , models and modifications have been developed for " Elite Force " . These range from derelict starships , to updating all in - game uniforms to " " uniforms , to role - playing modifications , such as Ubergames ' RPG - X mod . There was also a Collector ' s Edition of the game released in the US . This version included with the game a soundtrack CD also featuring artwork , a lapel pin and a copy of the " Elite Force " comic book adaptation . This pack was also released in Germany ( without the bonus CD ) in a special Borg cube themed box . In Australia , a limited edition was released which came with a bonus messenger bag .