naist-nlp/zeshel huggingface dataset:
Langdarma Langdarma was a very isolated and mysterious country hidden deep within the Yehimal Mountains . Geography . Langdarma was a valley located in the heart of the Yehimal range , surrounded on all sides by high mountain peaks and covered above by thick glacial ice . The land was consistently described as an earthly paradise — pure glacial waters cascaded down cliff - side waterfalls in many places , several of which were at least a mile high . Geographical features . The residents of Langdarma split their nation roughly in half , calling the highlands formed from the Shang Po mountain basin " Upper Langdarma " and the lowlands of the valley " Lower Langdarma " . Government . The ultimate authority in Langdarma was the Sannyasi , a movanic deva who cared for the entire valley and its people from his palace in Lower Langdarma . Trade . Langdarma was entirely self - sufficient . It did not trade with any of its neighbors . Defenses . The only access to Langdarma was through magical " gate s " , the locations of which moved among the surrounding mountain trails . If a visitor were to pass through one of the " gates " , they would soon be confronted by the Sannyasi , who would quiz them on their intentions , employing magic to determine their honesty . If their intentions were ill , they would be healed , supplied , and ejected from the nation ' s borders — though violence would only be used as a last resort . History . According to the Sannyasi , the Yehimal Mountains were originally inhabited by entities known as the Serene Ones . One of these entities called herself Abhirati . She emerged full - grown from beneath the roots of three mountains and came to reside in Langdarma , spreading harmony among the creatures living in the Yehimal Range . Abhirati was the first of the Serene Ones to leave the Material Plane around 10 millennia before the 14th century DR , and in her place , she left the Sannyasi and a lingering magical aura of peace , which she taught the Sannyasi to harness for the benefit of the land . Since Abhirati left Langdarma , the Sannyasi worked to maintain the status quo , so that should Abhirati ever return , the land would be as she remembered it . In 1368 DR , Atreus Eleint , an acolyte of Sune , quested to retrieve a vial of water from the Fountain of Infinite Grace located within the borders of Langdarma . Rumors and legends . Of the few scholars who knew of Langdarma and its history , opinion was divided as to the fate of Abhirati . Some believed that she went to wander the planes and was now Sharess , while others insisted that she became Sigil ' s Lady of Pain . Notable locations . Sannyasi ' s Palace : Where the Sannyasi resided and spent his time training the people of Langdarma to harness Abhirati ' s magical aura to heal the sick and injured . Inhabitants . Langdarma was inhabited by ethnic offshoots of the Mar race of human s , more commonly found in Konigheim . A few visitors per year would stumble through a " gate " every so often .
Lung Jua Lung Jua , colloquially known as the Dragon Claw , was a petty demon of the Celestial Bureaucracy in T ' u Lung . History . In 1358 DR , he approached the Celestial Emperor , saying he had seen in T ' u Lung too many martial arts schools led by poor teachers and the Emperor agreed . So Lung Jua made his proposal : an agent ( obviously himself ) would test all mortal schools and only the worthy ones should survive the challenge . The Emperor considered this a good proposal and granted Lung Jua his blessing , ordering all in the Celestial Bureaucracy not to stop him . However , Lung Jua secretly wished to spread his own martial style , which magically enslaved to his will all martial arts experts who chose to study it , creating a huge army in T ' u Lung . He also stole the life energies of all his slaves in order to power himself . He established himself with all his most loyal followers in Panchengjuduohuh , at the place where a temple of the Black Leopard Cult had fallen into the Underdark a long time before . There he waited for all the stolen life energy to drain from his slaves and be stored inside a statue of himself , and posed as only the chamberlain of the Dragon Claw . Finally , Lung Jua was confronted by Ko La Ko and the adventuring party hired by Ko Ho San and , thanks also to the help of the Monkey , they defeated the demon Personality . Lung Jua was always complaining , petty , lazy yet greedy and grasping , vindictive and evil . He only worked on plans created by himself and that benefited him directly . If Lung Jua received any kind of power , he would exploit it as much as he could , making demands , pushing people around , and making them miserable . Lung Jua cared only for himself . Powers . Lung Jua was the master of the martial art known for him , Dragon Claw , which used hooked swords to lock and break an opponent ' s weapons . He wielded Dragon Claw swords , which had their own powers ; it is not know whether Lung Jua forged them himself of if he discovered them . All other Dragon Claw swords were derived from Lung Jua ' s " master set " of these swords .
Olleth Through out the Age of Humanity the Arcanum of Olleth was the major morkoth country in Serôs . Early into the Era of Upheaval and after the Spellplague , Olleth is now ruled by the Kuo - toa . History . Olleth was founded in 911 DR . Sometime late in the 14th century of Dale Reckoning the morkoth ambushed a kuo - toa delegation under a truce vouchsafed by Blibdoolpoolp . Half of the kuo - toa were eaten and the rest were kept as slaves . However , several of the surviving kuo - toa were whips of Blibdoolpoolp and started a massive campaign of setbacks , uprisings and disasters . In 1385 DR the Spellplauge struck Olleth and a third of the morkoth mages dissolved in blue flashes . The remaining morkoth lost their grip on the spells they used to enslave others . The kuo - toa moved quickly to seize control of Olleth . Most of the morkoth were killed , though a few escaped and the kuo - toa kept most of the slaves . Afterwords kuo - toa migrated into Serôs for the first time . In 1393 DR several kuo - toa left Olleth and founded the colony of Taunissik
Pool of Radiance : Ruins of Myth Drannor Pool of Radiance : Ruins of Myth Drannor is a " Forgotten Realms " Dungeons & Dragons role - playing game released in 2001 by . It is the sequel to the 1980s gold box game " Pool of Radiance " . " Ruins of Myth Drannor " is based on the " AD & D " module of the same name , but with rules updated for the third edition of " AD & D " . Gameplay . " Ruins of Myth Drannor " takes place from an isometric third - person perspective , similar to the " Baldur ' s Gate series " . Unlike " Baldur ' s Gate " and other games , " Ruins of Myth Drannor " features turn - based combat rather than real - time combat . The game uses three - dimensional characters over pre - rendered two - dimensional backgrounds . The game is a dungeon crawl , with focus on hack and slash combat and exploration of large dungeons with many bare , similar - looking rooms . Story progression and interaction with other characters is a minimum part of the game , although there is some interaction with NPCs and other in - game characters . Reception . Sales for the game were initially low as it received lackluster reviews and was plagued with bugs , especially in the multiplayer part . The situation was so bad that uninstalling the unpatched game could wipe the user ' s system files . The main complaint about the game was that it was boring : as the " AD & D " module it was based on is intended for a large player group . This , in combination with the initial lack of multiplayer support , is understandable . And add to this some infinite and confusing dungeons , and an only one gamestyle — hack and slash — to make this title a boring and repetitive one . Later patches fixed some of the stability issues , but by this time stronger competition such as ' s " Neverwinter Nights " had been released . Story . A dracolich and his sorcerous queen have seized control of the Mythal , the ancient magic that once protected the long abandoned elven city of Myth Drannor . Once the elven ruin is completely in their thrall , the cult intends to expand its domination one city — and one soul — at a time . Four heroes are sent to Myth Drannor by Elminster to stop the dracolich and the sorcerer queen from using the power of the Mythal to conquer Faerûn . They must travel to all areas of Myth Drannor , from the dungeons below the city , to the city itself , the catacombs beneath the city , et al , in an attempt to stop the evil from taking over the region . Novelization . A based on the game , written by Carrie Bebris , was published by Wizards of the Coast and also included with the collector ' s edition of the game . Despite the many criticisms of the game itself , opinions on the novel have generally been positive .
Elfmaid ( ship ) The Elfmaid was a Ruathen pirate ship captained by Hrolf the Unruly that plied the Sea of Swords . Description . The " Elfmaid " was long and graceful , clinker - built of strong , light wood . The hull was deep and provided room for cargo and cramped sleeping quarters . " Castle " platforms painted with the warrior crew ' s coats of arms were located in both the fore and aft of the ship . It had a large sail , as well as a line of oars . The ship ' s figurehead was a busty ten - foot carving of an elven maiden . History . In 1361 DR , the rogue drow Liriel Baenre sprang the rowdy captain Hrolf from jail in Skullport in order to have him take her and her companion , Fyodor , to Ruathym . Along the way , the " Elfmaid " discovered a ship ( the " Cutter " ) bearing barrels of pickled sea elves that it had discovered on an abandoned ship . It was later discovered that these sea elves were part of a conspiracy by the Kraken Society and High Captains of Luskan to provoke Waterdeep and the Lords ' Alliance to war against Ruathym . The " Elfmaid " aided in discovering the conspiracy . Shortly afterwards , Hrolf was killed while in Ruathym and the " Elfmaid " was sent off - - in a funeral bonfire - - into the sea bearing his body . In memory of Hrolf , Liriel magically turned the figurehead to figure of Hrolf as it was destroyed . Crew . In 1361 DR , the following crewmembers were on board : Song . Hrolf sang a ditty about the " Elfmaid " while he was locked away in Skullport : " When you meet with the lads of the " Elfmaid " , my friend , You would rather face Umberlee ' s wrath . Hand over a measure of all of your treasure , Or swim in a saltwater bath ! Come ashore with the lads of the " Elfmaid " , my friend . We ' re awash on an ocean of ale ! Some taverns to plunder , some guards to sunder , And then , a short rest in the jail ! "
Zhundult Ulblesk Zhundult " Stormhand " Ulblesk was a male human wizard who made his home in Tantras in 1358 DR . He was one of the more notable mages of the city at the time . He was a dangerous and quite possibly insane mage who aggressively defended his privacy . He was , however , a well - known researcher on planar powers and conditions and how to use them for destructive spell s . As such , he wielded an array of strange and lethal blasting spells .
Aulumpiter Aulmpiter was a nycaloth and a member of the Trio Nefarious and leader of the Army of Darkness . History . Aulmpiter was first summoned to the Realms by the Netherse archwizard Aldlas Sodhese . Aldlas set them forth on the task to locate the Nether Scrolls , thought to be somewhere in the elven lands . For three months The Trio Nefarious ravaged the elven lands until they met with the army of Cormanthyr and were captured and imprisoned . Nearly 2 millenia later they escaped and began raising an army that soon descended upon Cormanthyr . Death . On Flamerule 15th , 714 DR , in the battle known as Banes ' Duel , Aulmpiter was slain in battle by Captain Fflar , five days before Myth Drannor was to fall to the remains of the army .
Nchaser ' s glowing orb Nchaser ' s glowing orb , also known as Nchaser ' s glowing globe , was a rare spell that created a permanent mobile magical light source . Effect . This spell fills a fist - sized glass sphere with a " continual light " that the caster can mentally control , changing the brightness from nothing to full daylight . No concentration was required to maintain this spell , only to modify the brightness , and there was no limit to the number of globes a caster could control , either individually or simultaneously . The caster had to touch the glass sphere in order to cast the spell , but thereafter he or she could mentally control it within a range of 10 yd ( 9 . 1 m ) per experience level of the caster . The globes could be placed , moved , or carried , but were as delicate as the glass from which they were made . If the caster died , the globes continued to function at their last setting . Another caster able to cast 4th level spells could take ownership of a globe just by touching it . Components . Verbal and somatic components were required to cast this spell , as well as a globe of blown glass of the highest quality , and a spark . History . Arcane History . This spell was created by the archmage Nchaser and placed in the magical tome known as " Nchaser ' s Eiyromancia " Nchaser gave his " Eiyromancia " to high captain Taerl of Luskan . Several wizards , such as Arbane , read " Nchaser ' s Eiyromancia " while it was in Luskan . Some time later the tome was stolen and then wandered the realms . This spell was found in the pamphlet " Volo ' s Guide to All Things Magical " published in 1359 DR . Divine History . Some time around 1370 DR a divine version of this spell was discovered and spread throughout the faiths of the realms . Realmslore . This spell creates an item very similar to a Driftglobe .
Syllia Adarbrent Syllia Adarbrent was a female Illuskan human fighter of the noble house of Adarbrent in Waterdeep . Syllia was the captain of the " Hippocampus " , the flagship of the Horizon Armada , a noble - owned fleet headed by her family , the Adarbrents . She was also a member of the Harpers . Personality . Syllia had a quick fiery temper and an equal tenacity . She could also be impulsive . Syllia was also a natural - born sailor . Description . She had flame - red hair . History . In the spring of 1371 DR , she acted on impulse and married her lover and fellow Harper Farid yn Fahd al Nisr , a choice not appreciated by her family . Just a few months later , the two departed for New Waterdeep in Maztica , apparently intending to explore further . Unfortunately , Farid ' s father was Fahd yn Sarsor al Nisr and , unknown to the Adarbrents , a First Yrshelem of the Rundeen . He had plans to gain control of the Adarbrent ' s shipping business and its wealth .
Guardian naga Guardian nagas were immortal beings that often protected treasure , magical secrets , items , and lore that would be destructive should they ever fall into the wrong hands . Description . Like all naga s , guardian nagas had snake - like bodies and human - like faces . They could grow to be 20 ft ( 6 m ) long and weighed up to 500 lb ( 227 kg ) . Their scales had a shimmer and their eyes were bright — hypnotically lit from within . Some had a golden frill that ran the length of their body . Some gave off a scent of sweet flowers . Personality . Guardian nagas were exceptionally wise , intelligent , and usually strictly lawful and good aligned , but they were free - willed creatures and could be of any alignment . Less noble nagas might subjugate creatures , usually a tribe of primitive kobold s , troglodyte s , or lizardfolk , to assist them in their pursuits , always believing they were superior to other creatures . They enjoyed spell research and designing strategies to thwart evil plots . They typically gave warning to intruders and only attacked if provoked . When angered , a guardian naga raised its crest . Combat . If provoked to attack , guardian nagas had a wide range of responses to choose from . They were accomplished spell casters with access to divine magic in addition to being able to deliver poison by either spitting or biting . Society . Nagas in general had an antagonistic relationship with yuan - ti , but if their goals aligned , guardian nagas would sometimes protect yuan - ti temples and treasure hoards . History . Nagas were created by a humanoid race sometime in the distant past . When their creators died off or disappeared , the nagas inherited the magic and lore of their absent masters and carried on with mystical research and protection of their secrets .
Elfmeet Elfmeet was a small community of Poscadar elves situated on the southern side of the Long Canyon in the Pasocada Basin in Maztica . Geography . The hamlet was right on the edge of the canyon and had a spring at its center . Inhabitants . Elfmeet had a static population of 400 , but was used by the nomadic Poscadari as a meeting place , mostly for trade with the Azuposi , as was reflected in its name .
Rohini Rohini is a succubus currently living with the Abolethic Sovereignty in Neverwinter . In the late 1470s she was sent to Neverwinter on a mission by her master , the Erinyes Invadiah , to attempt to create conflict between the Sovereignty and the god Asmodeus . Rohini was able to seduce the head priest of Oghma ' s House of Knowledge in Neverwinter . The Oghman priests had developed a method for using the spellplague Chasm in Neverwinter to give creatures spellscar s without some of the nasty side effects . Rohini began sending spellscarred creatures to the Abolethic Sovereignty for their use as servitors . Rohini ' s mind was enslaved by the Sovereinty using a powerful relic of the Spellplague known as the Hex Locus . Unfortunately for Rohini , her plans were derailed when a clanless dragonborn warrior named Mehen and his adopted tiefling twin daughters arrived in Neverwinter and stayed at the House of Knowledge . Rohini dominated Mehen but his daughters uncovered her plot and stirred up enough trouble to catch Invadiah ' s attention . Invadiah travelled through a portal from Malbolge to Neverwinter and defeated Rohini , whom she now regarded as a traitor . Rohini escaped and is now presumably hiding with the aboleth s in the Chasm . Siblings . Rohini had a sister Arunika , who was also a succubus , that also worked to pave a way into Neverwinter for the Sovereignty but , as a result of yet unrevealed actions she has died .
Nath The Nath was a region in northeastern Halruaa . Geography . Located at the junction of the Nathaghal Mountains and Muaraghal Mountains , the Nath was a large basin used by Halruaans to herd livestock . The Nath sat roughly 500 ft . ( 152 . 4 m ) above the rest of Halruaa , allowing for slightly cooler temperatures and moderate rainfall . History . Herds of wild rothe and auroch teemed on the plains of the Nath , providing an excellent food source for the country .
Master undead Master undead was an arcane necromancy spell that took precise control over one or more undead creatures , allowing them to perform complex tasks . This spell was once known by the name control undead but that name has come to belong to another spell , similar to but less powerful than " master undead " . Effects . The earliest version of this spell had a minimum range of 180 ft ( 55 m ) and the caster could control a number of undead creatures equal to his or her caster level . If there were more than that available within range , which creatures became minions was a matter of chance . The undead had multiple chances to resist the magic of this spell , but were at a tremendous disadvantage to do so at first . As time went on , each minion was increasingly likely to break control , until they ultimately did , or the spell expired . This version of the spell lasted at least 18 minutes . The later version of " master undead " had the same range as the previous one , but worked on all undead in a 50 - ft ( 15 - m ) cube within that range . This version could control the same number of creatures , but the weakest ones were taken under control first , followed by the increasingly more powerful ones . All had one chance to resist the spell , but especially powerful or intelligent undead were much less likely to succumb . This version lasted twice as long as its predecessor . This spell worked on all undead , even those created by another necromancer or being controlled by an evil cleric . Once the caster gave up control or the spell expired , they reverted to their previous modes of behavior . Under control of this spell , undead creatures could perform delicate or complex tasks that usually required intelligence and skill . For example , they could bind wounds , climb a rope , unlock a door , sort inventory , or most any other task that the caster knew how to perform . They could also be made to fight and ( unlike " charmed " persons ) perform dangerous jobs even to the point of self - destruction . The caster could even attack his or her own minions with impunity . However , intelligent undead creatures remembered what they were ordered to do while controlled . Orders were issued verbally in any language known to the caster and were automatically understood by the undead minions . The earliest version of " master undead " could only be used once on a particular undead creature . It was thereafter immune to the spell coming from that caster . Also for the earliest version , the caster had to remain present and concentrate on the minions performing their tasks . Components . In addition to verbal and somatic components , this spell required a powdered diamond worth at least 500 gp . History . This spell was found in a book written by the lich Kyristan , entitled " Studies in Death " . The book disappeared on its way to being destroyed and was rumored to have been captured by the Red Wizards of Thay . " Master undead " was eventually published in " Volo ' s Guide to All Things Magical " and became generally known , but it was uncommon to find it .
Clothiers ' District The Clothiers ' District was the center for all industry revolving around cloth in Huzuz in 1367 DR . Description . Located within the Clothiers ' Quarter , this district was by far the most aromatic part of Huzuz . Harsh smells from tanneries and boiling dyes infused the air of the Clothiers ' District with their pungent aroma . The Farmers ' Road and Clothiers ' Way ran north to south along the east side of the Clothiers ' District , separating it from the Peasants ' District . A small section of the Enlightened Way touched the southern section of the Clothiers ' District . To the north sat the Northwest District . Activities . Cloth , silk , and linen was produced in this district then sold to tailors or embroiderers who made finished products . Notable Features . Many prominent merchant houses owned property within the Clothiers ' District , including :