Accuracy Accuracy , usually abbreviated as ACC and also known as Hit , Hit Rate , Precision , and Attack % , is a recurring stat in the " Final Fantasy " series . Having a higher Accuracy can increase the likelihood that the player ' s attack will connect . Accuracy is generally compared against Evasion and Luck to determine hits and misses . Unlike physical attacks , magic spells usually have a set Hit Rate , except in " Final Fantasy XI " that uses a Magic Accuracy concept . Spells , like Blind , can significantly lower Accuracy . Other effects , like Bard ' s Madrigal songs can increase Accuracy . Equipment can do the same . The maximum value for Accuracy is 255 % . At this value , the attack will never miss , but weapons with such high Accuracy are often rare . Appearances . " Final Fantasy " . Accuracy raises each time a character gains a level and maxes out at 99 . Formula for Hit % : " Final Fantasy II " . In " Final Fantasy II " , Accuracy is divided into a number and a percentage . The first number is how many hits the character can land and is based solely on a character ' s skill level with the equipped weapon , while the percentage is determined by the equipped weapon ' s Accuracy value plus the character ' s Strength stat . Each weapon factors Accuracy individually , although only the Accuracy of the weapon in the character ' s main hand is displayed . " Final Fantasy III " . In " Final Fantasy III " , Accuracy rises every four levels a character goes up it maxes out at 99 . Agility is also related to Accuracy in some way . Agility also affects defense : And Evasion : And Magic Defense : " Final Fantasy IV " . Accuracy ( Called Speed ) is gained each time a character levels up , it maxes at 99 % . Formula for Accuracy : " Final Fantasy IV - Interlude - " . Accuracy returns in the sequel to " Final Fantasy IV " , and works the same way . Accuracy is calculated the same way as has its predecessors , meaning that accuracy is determined by the weapon the character has equipped . " Final Fantasy V " . Each job changes the modifications of the stats , so Accuracy never grows it is only modified . Accuracy affects Hit % which must be greater than the enemies Evade % to land an attack . " Final Fantasy VI " . Due to the Evade bug in the versions prior to the " Advance " port were glitched what it comes to the characters ' hit rate , such as preventing status effects from actually lowering the afflicted character ' s hit rate . For normal attacks , if the target has Sleep , Petrify , Stop , or Freeze status , then the attack will always hits the target . If the attack is physical and hits the back of the target , then it will never miss . If a physical attack hits a target that has the Image status , then the attack will miss , and there is a 1 in 4 chance of removing the Image status . If a magical attack hits a target that has the Invisible status , the attack will always hit . " Final Fantasy VII " . Formula for Attack % : Formula for Attack % if the player is under Fury : The characters ' Attack % is determined by their equipped weapon . There are four weapons in the game with perfect ( 255 ) accuracy : Tifa ' s God ' s Hand , Vincent ' s Long Barrel R and Sniper CR , and Sephiroth ' s Masamune ( which also has perfect critical hit chance ) . " Final Fantasy VIII " . Squall and Seifer naturally have 255 % accuracy due to equipping gunblades , which means they will never miss . Selphie ' s ultimate weapon , the Strange Vision , also has natural 255 % hit rate . Other characters can junction Guardian Force s that have the Hit - J junction ability to junction spells to their Hit to improve their accuracy . " Final Fantasy IX " . If the attacker has Accuracy + , their attacks never miss . Otherwise , a physical attack ' s accuracy is 100 % - the target ' s Evade , but the 100 % can be halved to 50 % - Evade , 25 % - Evade , or even 12 . 5 % - Evade by the attacker ' s statuses Confuse and Darkness , or if the defender ' s status is Defend . It is dropped to 0 % if the target has Vanished . If a party member has Distract equipped enemies ' physical attack accuracy against then is halved . " Final Fantasy X " . Accuracy is one of the stats that govern the chances of successfully land a physical attack on the opponent , the other stats being the target ' s Evasion stat and both units ' Luck stat . For player characters , the following intermediary equation is used to determine the integer AcNum : AcNum is then converted into Accuracy % , the chance of the attack hitting before Luck is taken into account , using the following table : If the character is afflicted with Darkness , Accuracy % is always 10 , regardless of AcNum . If the target ' s Evasion is 111 or higher , Accuracy % will never be higher than 25 regardless of the attacker ' s Accuracy unless the attacker has used the special ability Aim . For enemies , Accuracy % is calculated using the following formula : Where SkillAccuracy is an integer tied to the enemy ability used . Finally , for both characters and enemies , Hit % , the actual chance of the attack being successful expressed as a percentage , is calculated as follows : On the Sphere Grid , the player can activate Accuracy nodes by spending Speed Spheres , and create new Accuracy nodes by using Accuracy Spheres . Speed Spheres are a common drop from many enemies , while Accuracy Spheres can be obtained by defeating Hornet . An Accuracy stat of 255 does not guarantee connection to all targets . " Final Fantasy X - 2 " . Accuracy is a percentage value of a character ' s hit rate . The color for Accuracy gauge in menu is red . " Final Fantasy XII " . Hit % of normal attacks are usually determined only by the target ' s evasion , however there are a few exceptions which are only calculated if the normal evasion routine would have resulted in a hit . " Final Fantasy XIII " . Generally , all physical attacks hit the enemy due to most character have weapons which are ranged by default or can transform into a ranged weapon . When a note reading " " Frequently evades attacks " " unlocks for a specific enemy type , Commandos and Ravagers will most likely use magic spells to hit the enemy . " Final Fantasy XIII - 2 " . Serah Farron and Noel Kreiss ' s weapons are designed for both , melee and ranged attacks . Serah ' s bowsword changes into bow mode and Noel ' s dual swords changes into a javelin when either of characters is to attack a distant character , like the Paradox Alpha . If Paradigm Pack ally is a Commando monster is to attack a ranged target , it will use Ruin as most of them are grounded types , same goes to Ravagers and Saboteurs who will prioritize magic spells for ranged targets . " Final Fantasy XIV " . Accuracy is a secondary stat that reduces the chance of spell or weaponskill missing its target . " Final Fantasy Tactics Advance " . The chance of any offensive , such as attacking or damaging spells . ability hitting is highly dependent on the direction the target is facing . If the target is facing whatever unit is using the ability , the chance of it hitting will be half as much as if the target has their back to the unit using the ability . If the target has their side to the unit using the ability , the chance of hitting will be halfway between the chance of hitting the target from the front and from the back . Positive abilities , such as healing or buffing abilities will have a guaranteed chance of hitting the target , regardless of facing . " " . Unlike in the previous game , accuracy is not affected by facing with the exception of some of Ahriman ' s Enthrallment abilities , which require the target to be facing the user in order to hit . " Final Fantasy Mystic Quest " . The higher the number , the more chances on landing a hit on the enemy . " Final Fantasy Legend III " . The Hit stat affects the precision of weapons , Talent , and Magic . " Final Fantasy Crystal Chronicles " . " " . Range , represented by the wind element , is one of Layle ' s five stats , which , like the other four , can be increased by equipping accessories . The Range stat determines the distance from which Layle can lock - on to a target . " Final Fantasy Dimensions " . Physical attacks have a chance to miss against some monsters ( particularly Cactuar s ) . Some abilities , such as the Ranger ' s Precise Shot ability and the Final Heaven , Midareiyuki and Phantom Rush F - Abilities are guaranteed to hit . " Final Fantasy Explorers " . P - Accuracy : accuracy of physical attacks . M - Accuracy : accuracy of magical attacks .