List of Final Fantasy IV statuses The following is a list of status effects found in the 2D versions of " Final Fantasy IV " . The status description that is displayed during battle is the one that has the greatest priority . The list here starts with the status that has the greatest priority and continues with the ones with the least priority unless otherwise specified , a player cannot inflict a status with a lower priority on a target that has a status of higher priority . For example , Pig cannot be inflicted on a target that has Toad status because of the status priority . However , Toad can be inflicted on a target that has the Pig status . List of Statuses . KO . KO is a permanent status , it can only be removed by using Raise , Arise , Phoenix Down , Asura with her multi - target Raise . This status has the highest priority , and when set . It means HP is equal to 0 , the character will be unable to take any action because the ATB bar will not increase . When inflicted on enemies , they will die and disappear when this status is afflicted on them . This can be inflicted by the status attacks of Deathbringer , the Death spell , and when Doom ' s countdown timer reaches 0 , or simply reducing the target ' s HP to 0 . The KO status has the following properties . Physical attacks on a target that has KO are automatically re - targeted , and magical attacks on such a target are not re - targeted unless it was on a single target . Having this status counts as dead for determining a game over . This status will effectively remove all other statuses except for Toad , Mini , Pig , Blind , Silence , and Float . Petrify . Petrify is a permanent status , it can be removed by using Esuna and Gold Needle . When set , the ATB bar does not increase and the character is effectively frozen during the battle . When inflicted upon enemies , they will die and disappear from battle . This status can be inflicted by a status attack from Medusa Arrows , from the Break spell , or caused by Gradual Petrify ' s timer or a last attack on the final stage of Gradual Petrify . A character ' s HP is effectively unchanged for the duration of this status . The Petrify status has the following properties . Physical attacks on a target that has Petrify are automatically re - targeted , and magical attacks on such a target are not re - targeted unless it was on a single target . Having this status counts as dead for determining a game over . This status will effectively remove all other statuses except for Toad , Mini , Pig , Blind , Silence , and Float . Toad . Toad is a permanent status , and it can be removed by using Esuna , Maiden ' s Kiss , and the Toad spell . Enemies inflicted by this status will change their graphics into a toad graphic that resembles the Bog Toads . This status can be inflicted by a status attack ( Dummied Out ) , the Toad spell , and the Bad Breath attack . The following commands will be disabled : Summon , Darkness , Jump , Recall , Aim , Focus , Kick , Brace , Twincast , Bluff , Cry , Cover , Analyze , Throw , Steal , Ninjutsu , and Regen , along with all magic spells including monster spells other than the Toad spell and Bardsong ' s Toadsong . The afflicted target ' s attack will be set to 1 , Defense , Evasion , and Magic Evasion will all be set to 0 , and anyone attacking a target with Toad status has double attack power . Any character afflicted by Toad can cast Esuna outside of battle . Mini . Mini is a permanent status , and it can be removed by using Esuna , Mallet , and the Mini spell . Enemies inflicted by this status will change their graphics into a miniature humanoid graphic that resembles the Tiny Mages . This status can be inflicted by a status attack ( Dummied Out ) , the Mini spell , and the Bad Breath attack . The following commands will be disabled , Aim , Focus , Kick , Brace , Twincast , Bluff , Cry , Cover , Analyze , Throw , and Regen . Additionally , attack will be set to 1 , Defense and Evasion will be set to 0 , and anyone attacking a target with Mini status has double attack power . Any character afflicted by Mini can cast Esuna outside of battle . Pig . Pig is a permanent status , and it can be removed by using Esuna , Diet Ration , and the Pig spell . Enemies inflicted by this status will change their graphics into a pig graphic . This status can be inflicted by a status attack such as the Hog Call , the Pig spell , and the Dark Elf ' s Whisper attack . While under this status , the Pig status disables the following commands : Summon , Darkness , Recall , Aim , Focus , Kick , Brace , Twincast , Bluff , Cry , Analyze , and Regen . It also disables all magic including monster magic other than the Black Magic spell Pig . It will allow the last command for a character to be executed . Pig has little or no negative effect on most characters who aren ' t mages . This status prevents many lower - priority status ailments , including several that are much more problematic and annoying , making this status arguably a positive status for some characters . Also , any character ( s ) afflicted by Pig can cast Esuna outside of battle . Silence . Silence is a permanent status , and it can be removed by using Esuna , and Echo Herbs . This status can be inflicted by a status attack from the Silence Arrows and the Rune Staff , the Silence spell , and the Lilith ' s Slap attack . Target ' s inflicted by Silence , they will be unable to cast any Black Magic , White Magic , Summon , Recall , Bardsong , Twincast , and Ninjutsu Spells . Enemies are not prevented from using their special attacks under this status . Blind . Blind is a permanent status , and it can be reverse by using Esuna , and Eye Drops . This status can be inflicted by a status attack from the Blind Arrows and the Eyewing Moth ' s Wing Scales attack . Target ' s inflicted by Blind , their Accuracy , Evasion , and spell accuracy will be reduced by 1 / 2 except for abilities classified as monster magic . Enemies are not prevented from using their special attacks under this status . This status is still present whether or not the character is KO or Petrify . Aim and Analyze ignore this status ' s negative effects . Poison . Poison is a permanent status , and it can be removed by using Esuna , and Antidote . This status can be inflicted by a status attack from the Poison Arrows and the Poison spell . The Poison status is timed . A high Stamina stat or a high max HP ( monsters only ) will reduce the duration of this status . Haste accelerates the effect , while Slow delays it . When the timer has elapsed , damage from Poison is dealt to the afflicted target . The timer can be reset by recasting the spell Poison spell . Poison ignores priority and can be set even if higher - priority status effects , except KO or Petrify , are already present . Target ' s inflicted by Poison will lose 1 / 8 of their HP during battle when the timer for this status has elapsed with minimum damage dealt is 1 . The target cannot die outside of battle due to Poison has the character will be stuck at 1 HP . Every step taken will also make the screen blurs for a few seconds , similar to using a mosaic effect . Casting Teleport while someone is under this status will at most lose 42 HP , but this is only applicable in the SNES version . Curse . Curse is a temporary status that wears off after battle , and it can be removed by using Esuna , and Cross . This status can occur via a status attack from the Ancient Sword and the Curse enemy ability used by various enemies . Target ' s inflicted by Curse , the target ' s attack power and defense will be reduced by 1 / 2 . Float . Float is a temporary status that automatically wears off upon changing areas , or after a battle on the world map . In a dungeon or town , it is automatically removed when entering or exiting a building or stairs . It can be removed by the Black Hole enemy ability . This status can be granted by the Float spell . This status disables the Kick command and prevents Damage floors from harming the characters . This status also negates the Quake spell , including the enemy variation , from harming . It also visually masks the Critical status in the SNES version , although it can be seen when there are no attack or spell casting animations being used after giving the character a command . Float ignores priority and can be set even if higher - priority status effects , except KO or Petrify are already present . Paralyze . Curse is a temporary status that wears off after battle , and it can be removed by using Esuna , and Unicorn Horn . This status can be inflicted by a status attack from the Whip and the Hold spell . The Paralyze status is timed . A high Spirit stat or a high Magic stat ( monsters only ) will reduce the duration of this status . Haste accelerates the recovery , while Slow delays it . When the timer ends , the target will be release from it . This status ' s timer can be reset , but only from the Mindflayer summon . This status should not be confused with the Magnetize status that the Lodestone Cavern inflicts on characters that wears metallic equipment . Sleep . Sleep is a temporary status that wears off after battle , and it can be removed by using Esuna , Unicorn Horn , and Alarm Clock . This status can be inflicted by a status attack from the Cat Claws and the Sleep spell . The Sleep status is timed . A high Spirit stat or a high Magic stat ( monsters only ) will reduce the duration of this status . Haste accelerates the recovery , while Slow delays it . When the timer ends , the target will be release from it . Confuse . Confuse is a temporary status that wears off after battle , and it can be removed by using Esuna , Unicorn Horn , and physical attacks . This status can occur via a status attack from the Angel Arrow and the Confuse spell . Characters under this status will attack randomly or attempt to use a White Magic or Black Magic spell , targeting allies instead of enemies and vice versa . If the command was issued while under this status , and the status is removed before the command is executed , the character will continue to execute the command . All magic spells issued under this status will completely ignore normal casting time , were Meteor can be cast instant . Monsters will follow a special " confused " AI script that usually , but not always , involves attacking the monsters . If an attack command was issued while under this status , and this status is removed before the command is executed , the monster will continue to execute the command . Berserk . Berserk is a temporary status that wears off after battle , and it can be removed by using Dispel , Unicorn Horn , and Esuna ( GBA / PSP ) . This status can be inflicted by a status attack from the Power Staff and the Berserk spell . A target under this status will be uncontrollable , and will always issue an attack when the ATB bar is filled . Upon being inflicted by the status , the ATB bar will be reset . The attack power of the target increases by 50 % . Gradual Petrify ( 2 / 3 ) . Gradual Petrify ( 2 / 3 ) is a temporary status that wears off after battle , and it can be removed by using Gold Needle , and Esuna . This status can be inflicted by a status attack from the Stoneblade and the Black Lizard ' s Stone Gaze . The Gradual Petrify ( 2 / 3 ) status is timed . A high Stamina stat or high max HP ( monsters only ) delays the timer ' s progression . Slow delays the timer , while Haste accelerates it . Once the timer has elapsed , the Petrify status is set , or after any attack that successfully inflicts Gradual Petrify ( 1 / 3 ) . The timer cannot be reset as it automatically advances to the Petrify status immediately . Gradual Petrify ( 2 / 3 ) ignores priority and can be set even if higher - priority status effects , except KO or Petrify are already present . Gradual Petrify ( 1 / 3 ) . Gradual Petrify ( 1 / 3 ) is a temporary status that wears off after battle , and it can be removed by using Gold Needle , and Esuna . This status can be inflicted by a status attack from the Medusa Sword and the Black Lizard ' s Stone Gaze . The Gradual Petrify ( 1 / 3 ) status is timed . A high Stamina stat or high max HP ( monsters only ) delays the timer ' s progression . Slow delays the timer , while Haste accelerates it . Once the timer has elapsed , the Gradual Petrify ( 2 / 3 ) status is set , or after any attack that successfully inflicts Gradual Petrify ( 1 / 3 ) . The timer cannot be reset as it automatically advances to the Gradual Petrify ( 2 / 3 ) status immediately . Gradual Petrify ( 1 / 3 ) ignores priority and can be set even if higher - priority status effects , except KO or Petrify are already present . Magnetize . Magnetize can be a permanent or temporary status depending on the player ' s choice , and the status cannot be removed during battle . This status can occur when a character has a metallic piece of equipment equipped when going through the Lodestone Cavern before the Dark Elf is defeated . During battle , the player can inflict themselves with this status by equipping a metallic equipment and execute a command . Having this status counts as dead for determining a game over , but it doesn ' t have the same properties as KO and Petrify . Characters under this status have their ATB bar frozen , and can be targeted by physical and magical attacks . Stop . Stop is a temporary status that wears off after battle , and it can be removed by using Dispel , but only while under Doom . This can be inflicted by the Stop spell or any of the Hourglass item . The Hourglass item have longer durations compare to the spell Stop . The Stop status is timed , Slow causes the timer to be delayed , while Haste accelerates it . Once the timer has elapsed , the character is released . This status ' s timer can be altered by the Stop spell or by the different Hourglass items . The timer is set to the value of the spell or item . Stop ignores priority and can be set even if higher - priority status effects , except KO or Petrify are already present . This status is relatively buggy in the SNES version , when used in conjunction with Gradual Petrify , Sleep , Paralyze , and Sap on the same party member . Egg . Egg is a temporary monster specific status that wears off when the monster receives damage . Monsters inflicted by this status will have their graphics look like an egg . Some monster formations start with this status , which is defined by their group data . The Egg status is set when battle begins and ignores priority . While under this status , the monster will not run any of its battle script until they hatch . Monsters with this status do nothing until attacked , the monster in the egg will use Hatch to remove the Egg status and run its normal battle script . Monsters that have been berserked while under this status will attack the player , and they will also never hatch themselves . Defend . Defend is a temporary status that wears off when the character ' s next turn comes up . When the player choose the command to defend , this status is used . The status is also applied after using Brace . While under this status , the defense of the character increases by a factor of 2 . The player won ' t see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items . Charging . Charging is a temporary status that wears off when the command is actually executed . The Charging status is timed , and having high Agility reduces the duration of this timer . A powered up attack is the result of the timer ending normally . It ' s impossible to reset this status . When the player chooses the command Focus and Deadly , this status is used . While under this status , the Magic Evasion of the character drops to 0 . The status ends when the character makes the powered up attack . The player won ' t see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items . Twincast . Twincast is a temporary status that wears off when the spell to be cast is determined . The Twincast status is timed , and having high Agility reduces the duration of this timer . The characters involved in this status are casting simultaneously . A dual cast of the spell is the result of the timer ending . It is impossible to reset this status . This status is set when the Twincast command is invoked . Regardless of the success or failure of this spell , the status automatically ends . This status can be removed when Stop , Silence , Petrify , KO , Sleep , Paralyze , or Berserk is inflicted on any character involved with the Twincast command . The player won ' t see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items . Jump . Jump is a temporary status that wears off when the command is completed . The Jump status is timed , and having high Agility reduces the duration of this timer . The character jumps into the air and eventually lands on the monster . A powered up attack is the result of the timer ending normally . This status is granted when the Jump command is executed . All physical attacks on this target are redirected . All single targeted magical attacks on this target are ignored or missed . All multi - target magical attacks subtract targets with this status in the magic damage algorithm . Any status effect that has a timer is temporarily stopped . Once the character lands on the target , the status is removed . Any status effect that has a timer continues to run afterwards . The player won ' t see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items . Doom . Doom is a temporary status that wears off once the timer elapses , it inflicts KO status when the timer runs out . The status wears off after battle . This status can be inflicted by the enemy ability Doom . The Doom status is timed , but Haste and Slow has absolutely no effect on Doom . Except as they allow the player to take more or fewer actions before the countdown expires . This timer can be paused by Stop , and the timer can be reset by Doom . The Agility stat has no effect on the timer . Doom ignores priority and can be set even if higher - priority status effects , except KO or Petrify are already present . Up to two enemies can be inflicted with this status by design as this spell is reflectable . In the SNES version , a character has to take a turn before the KO status is inflicted on an enemy . Hide . Hide is a temporary status that wears off when the command Return is chosen . When executing the Hide command , the status is granted . All other timers are stopped for the duration of this status . All physical attacks targeting this character are re - targeted , and all single targeted magic will automatically fail on the character . All multi - targeted magic will subtract this target from the split damage factor . This status ends when the Return command is executed . The player won ' t see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items . Sap . Sap is a temporary status that wears off after battle , and it can be removed by using Dispel . This status can be inflicted by the Bio spell , the Big Bang attack , and the Holy spell on a enemy weak to Holy . A target inflicted by Sap will rapidly lose 2 HP at a time until the effect wears off . Target can die from Sap . The Sap status is timed . Haste reduces the duration of this status , while Slow prolongs it . When the timer has elapsed , this status is removed . The status ' s timer can be altered by the Bio spell . The timer is set to 60 by design and loses as many HP as there are ATB " ticks " . Sap ignores priority and can be set even if higher - priority status effects , except KO or Petrify are already present . Reflect . Reflect is a temporary status that wears off after battle , and it can be removed by Black Hole enemy ability . This status can be granted by the Reflect spell , the Light Curtain , and the Lunar Curtain . A target under this status will reflects all reflectable magic to the opposing side . The Reflect status is timed . Haste causes it to wear off more quickly , while Slow prolongs it . Stop can also stopped the status ' s timer . When the timer ends , this status is removed . This status can be reset by another Reflect spell . Monsters don ' t use elemental magic counter scripts with reflected spells such as a reflected Holy on a Behemoth will invoke a physical attack instead of Maelstrom . Also , Reflect ignores priority and can be set even if higher - priority status effects , except KO or Petrify are already present . Barrier . Barrier is a temporary status that wears off after battle , and it can be removed by Dispel and Black Hole enemy ability . This status can be granted by the Light Curtain and Lunar Curtain . A target under this status will make all physical attacks automatically miss when targeted . This status shared some properties with Blink . Barrier also ignores priority and can be set even if higher - priority status effects , except KO or Petrify are already present . Blink ( 2 ) . Blink ( 2 ) is a temporary status that wears off after battle , and it can be removed by Dispel and Black Hole enemy ability . This status can be granted by the Blink , the Ninjutsu ' s Mirage , and the Decoy item . Two flickering images appear behind the character with this status . A target under this status will avoid the next physical attack when targeted , then becomes Blink ( 1 ) is set . If the Barrier status was set previously , the Blink ( 2 ) status does not change . Blink ( 2 ) ignores priority and can be set even if higher - priority status effects , except KO or Petrify are already present . Blink ( 1 ) . Blink ( 1 ) is a temporary status that wears off after battle , and it can be removed by Dispel and Black Hole enemy ability . This status can be granted by the Mist Dragon when Rydia is equipped with the Mist Ring and after losing one " image " from Blink ( 2 ) . A target under this status will make all physical attacks automatically miss when targeted . One flickering image appear behind the character with this status . A target under this status will avoid the next physical attack when targeted , then the status will be removed . If the Barrier status was set previously , the Blink ( 1 ) status does not change . Blink ( 1 ) ignores priority and can be set even if higher - priority status effects , except KO or Petrify are already present . Cover . Cover is a temporary status that is removed when the Cease Cover command is chosen . This status can be granted when the Cover command is executed , and this status is set on the targeted character . The character with the Cover command will takes all physical damage from " covered " target . If the target is a monster or the character with the Cover command , this status does nothing . The player won ' t see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items . Critical . Critical is a temporary status . This status is automatically set when the current HP of the character is less than 1 / 4 their max HP , and this status is automatically removed when the current HP of the character is greater than 1 / 4 their max HP . Cover and Critical status share the same properties . The character with the Cover command automatically defends all physical attacks for the character with this status . Defend status on the character with Cover prevents this status from having any impact . If the character with the Cover command is unavailable ( KO , Petrify , Stop , Paralyze , or Sleep ) , that character cannot cover targets . The player won ' t see a status description while the status is inflicted on the character when they are selecting a Cure or Esuna spell or healing items . Regen . Regen is a temporary status , and this status is granted by the Regen command is chosen . It places the Regen status on the entire party , and all characters will be healed by 10 HP at the same time at set intervals . The Regen status is timed . The number of intervals of healing decreases with greater Agility . When the timer ends , the status is removed . The timer can be reset when the Regen command is executed again , but it ' s only officially doable in the Advance version . The player won ' t see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items .