Dummied content Dummied content refers to game elements that exist in the game data , but are inaccessible in the actual game . Dummied content may be content used exclusively by the game developers during development , such as for testing various features , or may be content that at one point was meant to feature in the game , but for some reason was cut from the final version . " Final Fantasy " . Although the Canoe is a key item received in the game , it does not naturally appear in the Key items menu . Cheating will place the Canoe into the menu , among the rest of the party ' s key items . In the " " version , there ' s a piece of armor called Angel ' s Ring , described as a " Ring fashioned after an angel ' s feather " , another item one could otherwise never have received through any normal gameplay . This arm gear provides + 8 Defense , - 1 Evasion , + 1 Weight , and recovers a small amount of HP each turn . It can be equipped by all of the mage classes . It was intended to be found in the tenth chest on the thirtieth floor of Whisperwind Cove , but since the only map with ten chests will never appear on this floor , it is unobtainable . " Final Fantasy II " . The Killer Bow was never meant to be accessed in the game , but can be obtained via a cheating device . The developers make note of this in the item ' s description . There is no animation associated with the Killer Bow , and the equipped character will attack as if unarmed . There are four unused tracks in the Nintendo version . They are the " Shop Theme " , " Airship Theme " , " Battle Scene 3 " , and " Dungeon Theme " . The latter was reused as " The Magic House " in " Final Fantasy VI " . " Final Fantasy III " . The Captain was set to appear as a tougher species of the Goblin family , and the Hobgoblin as the toughest Goblin type enemy in the game . The Terrible D . was a dragon with three colored sprites that only appeared in the data , but couldn ' t be fought through normal means . The Fury Eye and Lost Gold enemies were in the game memory complete with sprites , but could not be fought through normal means . Both enemies appear as normal enemies with set locations in the 3D versions . Other enemies dummied out include the Phoenix and Spriggan . In the NES version , the Dream Harp is a weapon that was dummied out and could not be obtained by normal means except via hacking or glitching . It would have had an attack of 0 , accuracy of 60 % , inflicted Sleep , and could be used by Bards and Ninjas . In the 3D versions , the dummied out Adaman Sword is apparently fire - elemental , with an attack power of 138 , and grants + 20 to Strength . It can neither be equipped by any Jobs , nor can it be obtained by normal circumstances , but it can be thrown by Ninjas . Desch ' s Sword is found in the in - game data on the 3D versions , but it can neither be wielded , nor does it have any function in the game . It is only available through cheating . There are lots of unused text strings found within the 3D versions , the first appears to have been intended to be extended cutscenes of the existing ones that were shortened for the final version . Besides the cutscenes ; items , abilities , and weapons text strings can also be found . Nearly all of the unused weapon names came from " Final Fantasy XI " , which also contributed a number of weapons that ended up making it into the final game . " Final Fantasy IV " . In the North American SNES version , nearly all the items that could invoke magic spells were removed from the game in Easy Type , with the exceptions being the Red Fang ( FireBomb ) and Blue Fang ( Lit - Bolt ) , shown in the opening battles . The Blue Fang item cannot be found in the game itself . Additionally , all of the items intended to cure a single status ailment have been removed , replaced by the Remedy ( Heal ) . The rare Cockatrice summon spell and the Alert item would both be referred to as Dummy in the item menus , and all dummied out items retain their original effects . The only way to access these items is with a , specifically the code that rotates the item ID of the first item slot in the inventory whenever a character is healed . A few enemy formations that involve regular monsters went unused , and can never be encountered normally . Such formations include a group of three Goblins and three Domovois ; they are arranged the same like the three Domovoi and three Gatlinghog formation . There is also a Centaurion appearing with two Eukaryotes . There are quite a few unused formations in the Tower of Zot , Sealed Cave , and inside the Giant of Babil locations . There is at least one unused monster ; the Imp , who even has an attack script . Found within the data of the game , this monster is a dark purple and red palette swap of the Gremlin and Mini Satana monsters . It is not to be confused with the translation used for the Goblin monster in the early English versions , or the 3D version ' s name of Mini Satana . The Imp ' s name was changed to Dummy in the English SNES release and the Easy Type version in Japan . Based on its stats , it was probably intended to be encountered on the surface of the moon or in one of the deleted floors of the Tower of Bab - il . In the " " release , the Imp was cut and replaced with a distorted sprite using the Wii version graphics , just like numerous other enemies that were cut from the list . The four summon items have a missing item description not viewable in - game , even though the text exists in the game ' s data . There was supposed to be a message displayed when one of Rydia ' s summon monster items is highlighted . The SNES description is " Caller ' s Magic Orb " . There is a two - handed Ragnarok in the item list within the game ' s data , found between the Lamia Harp and the Poison Axe . It does not have a sword icon , but is named None ( Spare in the original Japanese version ) . It cannot be equipped by anyone ; If the data is modified to allow it to be equipped , the player will find that it is a two - handed weapon . If force - equipped to a character , its weapon graphic is the same as the Ragnarok ' s , and its attack and sound effect are also the same . It has the same Holy attribute with an attack power of 200 , the same attack power as the single - handed Ragnarok . This sword is not obtainable in any version of the game , but exists in all versions of " Final Fantasy IV " including " " . In the SNES version , the Assassin Dagger was dummied out . This dagger has an attack power of 29 , accuracy of 55 % , + 5 Strength , + 5 Agility , + 5 Stamina , - 10 Intelligence , and - 10 Spirit . The weapon can also inflict instant death . It can still be found within the data of newer " Final Fantasy IV " versions . This is not the same Assassin ' s Dagger introduced in the " Finest Fantasy for Advance " version ; the latter is substantially more powerful , with its stats buffed up for its appearance at the end of the game . The Hand Axe is another weapon never found in the game , but the data exists . It has an attack power of 35 , gives + 3 Strength , and can be equipped by Cecil , Kain , and Cid . All of Cid ' s hammers use a wrench icon , but there is also a hammer icon that goes unused . Note that the light blue color is the background . There is an unused command within the game ' s data , but it ' s only named in the original Japanese version , Airship . The command is configured to target all enemies , but crashes the game when used . Given the name and positioning in the command list , it was intended for Cid . The Game Boy Advance version introduces another unused command called Dbl Mtr ( Double Meteor ) . This was likely intended to replace the Twincast command when the Twin Stars were equipped on both Palom and Porom . Certain weapons can cast magic when selecting to equip a weapon from the item menu during battle . These require three pieces of data to function properly : a spell effect , a spell ' s visual to use , and a spell power value . Some of this data is not written in the code , making their spells non - functional . The Power Staff apparently was supposed to cast the Berserk spell , and the player can hear its sound effect when used on a reflected party member . The other is the Wooden Hammer , which was meant to cast Thundara , and its sound effect can be heard the same way . It has no spell power associated with it . Fire Whip has a spell power of 4 , but it has no spell effect . There is one empty and unused magic menu found within the game ' s data which , based on the internal character order , was intended for Kain . He also has an unused two - frame animated sprite for casting spells . The " Final Fantasy IV Settei Shiryou Shuu " shows a screenshot of Kain with a White Magic command . In the PSP remake , all playable characters have a magic stance , including those that do not have a magic command . When Rydia rejoins the party as an adult in the Dwarven Castle after beating Golbez , she automatically learns Fira , Blizzara , Thundara , along with Cura . At this point , she no longer has a White Magic command and thus cannot use her White Magic spells , meaning Cura can never be cast . If the White Magic command is hacked into adult Rydia ' s command menu , she ' ll cast Cura along with the other three White Magic spells . One piece of unused dialogue exists : " You are entering into my realm , the Zemus - Zone . No one can ever escape from my minions ! Perish in the Darkness before you reach me " . This is most likely a speech given by Zemus , taunting the party telepathically . This was probably intended to be displayed upon entering the Lunar Subterrane or the Lunar Core . The " Zemus - Zone " is also an unused location name . During the battle against Yang in Baron , he was originally intended to specifically target Cecil with physical attacks every turn , provoking responses from Cecil . This is never executed because the developers mistakenly had Yang target Dark Knight Cecil instead of Paladin Cecil . Cecil ' s responses to Yang ' s attack are as follow : " Come on , Yang ! " and " . . . It ' s me ! " Yang ' s script in the 3D remake version was fixed , and Cecil will say his two lines but Yang will Kick in - between them instead of simply attacking . Enemies can use elemental physical attacks , but none of the monsters actually have an element set up for their physical attack . Physical weaknesses , unlike magical , override resistances and a character with a piece of fire resistant armor and a piece of ice resistant armor equipped will take double damage from an enemy attacking physically with either of those elements . Much of the late game equipment provides both fire and ice resistance , which would make it a hindrance when facing enemies that attack physically with either element . There are two Add Status effects that do not make an appearance within the game ; the Mini and Toad . However , there is text for both of them for when a weapon was successful in inflicting these statuses on the enemy . A player can see these if these statuses are hacked onto a weapon . An unused battle Background exist within the game ' s data of " Final Fantasy IV Advance " which was clearly intended to be used for battles taking place in the town ' s exterior . This background would have fit in quite nicely for Rosa ' s trial that takes place inside the Lunar Ruins , but it uses the castle interior background instead despite taking place outside . The PSP version had a town exterior which is vastly different than the GBA version and it is used during Rosa ' s trial . In the DS version , two Augments were dummied out : Gil Toss and MP Efficiency . There were three tails that were dummied out as well ; Takkei Tail , Omega Tail , and Zemus Tail . The Debug Room is only accessible on the US or Australian version of " Final Fantasy IV Advance " . The Debug Room is a small room and the player will need a Gameshark device to access it . On the Super Nintendo version , the Bardsong command is dimmed out only when Edward is not equipped with a harp . In the game ' s data , the group of weapons ranging from 44 to 4C enables the Bardsong command . These include the two original harps ; Dream Harp and Lamia Harp , but also include the two - handed Ragnarok , the Poison Axe , the Rune Axe , the Mythril Hammer , the Gaia Hammer , the Wooden Hammer , and the Avenger . More harps might have been planned and later changed into the other weapons later during development . The removed items Muddy Water and Raggedy Doll hint that one of the Lunar Ruins floors was originally intended to be more complex . These items are " bad " counterparts to the Clear Water and Doll that must be obtained in the final version . Text strings for these two items would ' ve been used when the Muddy Water and Raggedy Doll were used in place of the correct item . The first text : " The lifeless tree looks deader than before . . . " while the second " The boy seems to be frightened by the man . " " Final Fantasy IV - Interlude - " . There are enemies that do not appear within the final product of " Final Fantasy IV : The Complete Collection " . They have proper names , and were intended to be included in some unused scenario as much of the data still exists in the files for " Interlude " . " Final Fantasy IV : The After Years " has plenty of dummied out items and weapons , and the majority of them being from the Game Boy Advance version of " Final Fantasy IV " . It also includes debug items such as the Tokita Sword , which raises all stats with 15 point . The Tokita Sword is named after Takashi Tokita , who worked as a scenario writer for the original " Final Fantasy IV " and directed " The After Years " . There ' s also the shield Akiyama Armor named after the game ' s director Toshio Akiyama . There are also new items such has Amulet of Memories , Ramuh Staff , Ring of Memories , Shiva Crystal , and Sylph Feather . There are quite a few dummied out commands within the game ' s data : Two Bands were left out from the final version of the game , and they will not activate even if the correct commands are entered , unless one hacks into the game to enable them . They are Blizzara Storm ( Palom and Tsukinowa ) and Flame Zapper ( Palom and Cecil ) . In the " Final Fantasy IV : The Complete Collection " release , some cut enemies bear names taken from other enemies but have distorted sprites using the Wii version graphics , implying they were cut early in development as they don ' t have proper sprites or names . These distorted sprites indicate the enemies were palette swaps of Baron Guardsman , Sorcerer , and a generic " Dragon " enemy palette swap of the Green Dragon . There is also a set of four more Imp palette swaps , each denoting a Moon Phase , implying that , like other enemies , they would only have appeared under certain phases of the moon . " Final Fantasy V " . The Big Boss , Chimera and Neo Goblin are dummied enemies in the RPGs and " Final Fantasy Anthology " versions , complete with sprites . Melusine and Golem , while already appearing in the game , each have another set of stats that remain unused . There are three unused items present in all versions of the game : the Mythril Staff ( attack power of 19 ) , Hematic Shield ( defense power of 15 and evade boost of 1 % ) , and Sabre ( categorized as a dagger , attack power of 0 ) . An item called " Final Fantasy " appears within the game ' s data as well . There is also two unused graphics ; the first being a pendant belonging to Lenna and Faris that is loaded into memory along with the Elder Branch , Galuf ' s bangle , and Exdeath ' s mirror graphics . The second is a gem that is loaded into the memory along with the Adamantite . Its use or purpose is not clear . The game has several unused commands ; Dummy 01 and Dummy 02 appeared in the Super Nintendo version , while Dummy 02 was modified for the Game Boy Advance version . Four more commands were added to the original two in the Game Boy Advance version : Eggman is a secret summon associated with the Magic Lamp . When summoned , Eggman ' s sprite does not actually appear . It will use the Egg Chop attack , which does nothing but display the message " Too far away ! " or " Can ' t reach " in the PlayStation version . In the Japanese Advance version it can be hacked into the game as a dummied enemy , where it has a blank name and takes on the attributes of whatever enemy it is replacing . The Berserker job is constantly berserked ; due to this , three sprites can never be seen : the Defend or ready stance ( after confirming an action and target ) and the two - frame animation sprites for casting magic . Berserked character ( s ) ignores the ready stance and players cannot select and use magic during battle while using the Berserker job . " Final Fantasy VI " . The Super Nintendo version has a lot of dummied content , ranging from dummied sound effects , dummied actors , and dummied graphics , to a few enemies that can never be battled , key items that can never be obtained and storyline scenes that can never be viewed . " Final Fantasy VII " . Because the development of " Final Fantasy VII " took place in such a short period of time , there was a large amount leftover data in the ROM that went unused . Because the size of the ROM would change once unused data was removed , all the debug work done up to that point would become useless , meaning that if a glitch occurred , the staff ' s efforts would be unrecoverable . Therefore , some flawed or stored data was left in place , just to be safe . " Final Fantasy VII " has dummied enemies , test areas , side quests , dialogue and equipment left in the game data . " Final Fantasy VIII " . The Percent and Catastrophe spells were spells exclusive to Selphie ' s Slots . Although some data exists for the spells , they don ' t have their own animations , and instead use the spell animation for Fire . Percent drops all enemies ' HP to critical and Catastrophe deals heavy non - elemental damage to all enemy targets . If hacked into a game neither spell is junctionable . However , it ' s possible for the final bosses to destroy stocks of any of the Slots spells , or draw and cast them . Thus , if Griever , and possibly the next two bosses , chose Rapture or The End , the party would be killed . The Apocalypse spell is used by the final boss and can be drawn in that battle . Even if the player can never get the spell early enough to junction it , Apocalypse is a junctionable spell and has its share of stat boosts that the player never sees . The Dummy is an enemy used as a test for developers that can be still found within the game code . Hidden within the game files are also two enemies named " Gunblade " that share the appearance of Seifer ' s Hyperion gunblade . Numbered # 82 and # 142 , these " enemies " are not encountered in the game . Their Scan description is the same as the boss Gerogero — one of the enemies is encountered in a battle in the game ' s data that plays almost exactly like the battle against President Deling , except the Gunblade emerges instead of Gerogero . The track " Raid on Dollet " was used in the PlayStation demo , but not in the actual game , although it still exists on the game disc . The description of an FMV with Laguna Loire and Squall Leonhart looking up at the moon appears on the game disc , but the FMV doesn ' t actually exist . ( Renders from these cutscenes were released however , such as in the " " packaging . ) There are also several other FMVs that are mentioned in the debug room , but do not actually exist on the discs ( such as a Concert ) . The Information part of the menu has a section that can only be unlocked by hacking the game , called " Succession of sorceress power " , which says : " When a sorceress is about to die , she gives her power to the next person who ' inherits ' her sorceress powers . According to Odine ' s research , the power tends to weaken with each succession " . It is unknown if this section was disabled on purpose , or if it is a mistake ; therefore , it is unknown if the hypothesis of the sorceress power weakening with each succession is canon or not . There is a dummied out shop called Trabia Shop . It is possible to get this entry to the Call Shop menu by hacking the game , but there is no shop in Trabia in the actual game . If the player hacks the Trabia Shop to their Call Shop menu , it will have the same items as every other generic shop , as most item shops in " Final Fantasy VIII " have the same inventory . Some backgrounds exist in the game data but can never be seen in a normal play - through , such as the Great Salt Lake when it was still a lake ( from Laguna ' s time period ) , and many scenes in Winhill , including a close - up view of Ellone ' s parents ' old house and a green truck . A background where " Ragnarok " is stationed in Esthar Air Station before the Lunar Cry ( the sky is blue ) exists in the game data , but it can never be seen in - game , as the player can access " Ragnarok " only after Lunar Cry has already occurred , and the sky is always tinted pink . There are also dozens of unused battle formations with Esthar soldiers being fought in Esthar City . This evidence , combined with the Great Salt Lake as still a lake , and missing FMV , shows that a good portion of Laguna flashback scenes may have been deleted . The texture sheets for some monsters have bits of text and drawings occupying the blank spaces . Some appear to be to help identification , explaining what the texture sheet is of , but some appear to just be in - jokes left by the developers . Triple Triad was originally going to be a rule called Retry . It is unknown what this rule was meant to be used for ; however , from the name it could be assumed it is a variation of Sudden Death , where the player reuses their original cards . A number of dummied game areas exist . Some of them are just for testing purposes , but one " area " , accessible via the extensive debug room on disc 4 only , appears to be a security camera recording of the Balamb Garden Training Center . The game will crash if any buttons other than D - pad right , action , or party menu are pressed . The scene is glitched with a rotated Squall model in the middle and moving relief features ( trees , walls ) on a scrolling copy of a gray - scale version of the background . There is a dummied piece of dialogue in the scene where Squall and Rinoa were onboard " Ragnarok " where Rinoa tried to dissuade an assumed jealousy in Squall for her having dated Seifer in the past . When Squall did not catch on Rinoa commented that Squall does not care about other people ' s pasts . The player was originally intended to get 40 AP for defeating Adel . However , since there is no battle results screen after the battle , the player never receives it . Samantha Soul would have also been dropped , but instead it can only be mugged from the battle . Seifer has default compatibility values for all Guardian Forces even if he can only junction three of them in a normal playthrough . Although not exactly dummied content , there is an aspect of " Final Fantasy VIII " most international players playing the game on the PlayStation never saw : the " Chocobo World " minigame on the PocketStation , a device that was never released outside of Japan . Via the PocketStation game the player could upgrade Boko ' s attacks beyond the default Choco Fire attack , as well as summon the Guardian Forces Moomba , MiniMog and Fat Chocobo , all of whom have GF cards in the Triple Triad minigame . The original PlayStation demo has two dummied command abilities that were removed for the second , non - Rinoa demo : Fortify and W - Item . W - Item works the same its equivalent in " Final Fantasy VII " and uses two items per turn , and Fortify casts cure , even if its description suggests it would heal a Guardian Force . Despite Rinoa not speaking in the demo , she has an unused line : " I wonder how many enemy reinforcements are coming . " The demo also has a limited debug room , with half the options being jumps to non - existent maps , and the other half of the options being simply broken . " Final Fantasy IX " . The game data of " Final Fantasy IX " is far cleaner than the previous two main series games released on PlayStation . There are no debug rooms , and little in the way of dummied content . Cinna has a menu portrait that can never be seen in a normal playthrough , as while the portrait is used when Cinna is in the party , in none of these instances can the menu be accessed to see it . Since the only battle he plays a part in is one where he does not victory pose , his victory animation is also dummied . A list of senders and recipients in the game ' s text show a number of unused names . These are Mogpi , Mogrody , and Mogribs . Unused texts for World Map locations include " Dummy " and " Landing Site " . In the menu there are two blanked options in the menu that can never appear in a normal playthrough , the " Save " option and the " Debug " option . The description for both of these options is " This menu won ' t appear in the actual game " , and they were both used for debug purposes . In the final game , saving is done via save moogles . An additional item , " open 255 " , exists in the data , the 256th item ( FF ) . If the item is hacked into a player ' s inventory , it will not appear in the Items menu , but can be seen and sold in the shop . It uses the same icon as Hammer and sells for 0 gil . Data hacking shows that there are many gaps in the numerical sequence of battle formations and monster IDs , showing that many battle formations and monsters were deleted prior to the final version . In addition to many more , three missing monster IDs appear around the " Earth Guardian " , making one suspect that in the original version the player was to fight all four of the guardians instead of only one ( in the final game , the other three are defeated via cut - scenes ) . Design artwork for these other three guardians is known , as well as for deleted locations , which would probably have been where they were fought , such as a Sky Castle . Judging from the broken numerical sequence of FMV file names , it would be reasonable to assume that several FMVs were deleted prior to the final version . It also has few unused dialogues . A patch was made in August 2014 to enable some of them . " Final Fantasy X " . The Buster Sword exists as a sword for Tidus in the game data . There is also a debug menu with many options . Some things that can be done are : jump to any point in the story , fight specific enemy encounters , control the enemy party , and make friend or foe invulnerable to damage . A couple of dummied music media also exist . " Wakka ' s Theme " never plays in the game and is not included on the official soundtrack releases , but can be played in Luca ' s Sphere Theater . The others cannot even be played in the theater , and include : " Nostalgia " , a melancholy theme ; " Illusion " , a peppy and mysterious - sounding theme ; and " Hymn of the Fayth " hummed by a female voice . In the game Tidus is the only one heard humming the hymn . Curseproof protects a unit against Curse . Curse Ward is an dummied Auto - Ability that works the same as Curseproof ; the reason for this is that unlike the majority of statuses which have infliction chances and resistance amounts , Curse operates — much like most of the positive statuses — on a basis of either being immune or not ; there is no in - between . Presumably , due to an entry for Curse Ward existing , originally the game was not like this and Curse functioned like the other negative statuses . A second version of Wakizashi goes unused by Dark Yojimbo is coded into the game , which hits all allies and has a power of 32 . There is actually a Switch command that would have appeared in the battle menu . The description for this command is : " Switch party members in and out of battle " . Instead of being a generic battle command , it can be accessed with the left shoulder button for easier use . It appears between Attack and Skill on the battle menu . " Final Fantasy X - 2 " . As the locations were reused from " Final Fantasy X " a lot of this content is still present on the " Final Fantasy X - 2 " game disc , even if the locations were never used for " Final Fantasy X - 2 " . For example , Tidus could swim in the waters of Besaid in " Final Fantasy X " , and even if Yuna cannot do the same , the underwater area is still playable ( although there is nothing there ) if the player were to hack the game and allow Yuna to traverse the seabed . A background where the " Fahrenheit " is docked in Luca also exists , a remnant from " Final Fantasy X " , and some of the temple areas that cannot be visited in " Final Fantasy X - 2 " , still exist on the game disc . However , in the " International " and " HD Remaster " versions of the game the destroyed highway in the Zanarkand Ruins appears in several fiend tales ' endings . The Psychic ' s image data is on the North American PS2 disc , despite the dressphere not being available in that version . A debug room for the game has also been uncovered and exists at least in the PAL - version of " Final Fantasy X - 2 " . With the debug room the player can tweak the game by controlling monsters ' actions , getting maximum gil and items , removing and adding party members , jumping to different points of the game , and so on . " Final Fantasy XI " . Numerous unused spell effects can be found in the game ' s code , in varying stages of progress . A number of spells only have animations . Animation - only spells include Wall , Might , Faith , Reflect , Care , Confuse , Toad , Aer , Baraer , Barera , Aqua , Baraqua , Baraquara , Ignis , Barignis , Barignisra , Terra , Barterra , Barterrara , and tier II versions of all existing Barspells . Finished spells that are not used either by players or by monsters are : Most of the finished unused spells are obviously simply stronger versions of existing spells , dealing more damage , etc ( although how Tractor II would improve upon the effect of Tractor is not known ) . However , some of the songs are completely new . According to their descriptions , Chocobo Hum protects party members against Paralysis , Devotee Serenade protects party members against Disease , Cactuar Fugue protects party members against Weight , Moogle Rhapsody protects party members against the ( nonexistent ) Confuse status , and Protected Aria protects party members against Charm . There are also a number of monster TP abilities that were turned into Blue Magic spells , but were not then made learnable . These include : " Final Fantasy XII " . In the coding of the original game are the battle models for Judges Zargabaath and Drace , which would appear in the remake , " Final Fantasy XII International Zodiac Job System " . In the original Japanese version , there is also a dummied set of lines between Balthier and Doctor Cid , but there is no animation or voices , therefore suggesting it was left out early , as it was completely removed for the English version ( most likely because it wasn ' t translated ) . The scene is a slight flashback of Balthier as a judge being spoken to by Cid . Dummied out weapons can also be found within the game data . One such example is the Hero ' s Blade , a one - handed sword with an attack power of 15 . It makes a unique sound when it hits enemies and has a menu picture , indicating it was meant to be wielded by the player . Another curious note is that though it is a blade , it doesn ' t give the 5 % Evade . depicts her wielding the Hero ' s Blade , and it appears this is actually Rasler Heios Nabradia ' s blade as it also appears in his official render and in the opening FMV where King Raminas B ' nargin Dalmasca bequeaths the sword to him . There are two other weapons found as well , a one - handed sword called Flimsy Blade and a one - handed hammer called Cudgel . The sword has an attack power of 21 while the hammer has an attack power of 100 . The sword works like any other swords while the hammer is an incomplete weapon that doesn ' t have any weapon model ; it makes the user attack with his / her fist . Rasler has a full - color in - game character model , albeit only appearing as a ' ghost ' outside of FMVs . Balthier has a model where he appears as a prisoner , like Basch was when caged , and it appears to be a simple head swap . " Final Fantasy XIII " . Both the Xbox 360 and the PlayStation 3 versions contain some of the data of the other , most noticeably data assets for the console specific savegame screens / mechanisms . The Steam version is a hybrid using some assets from each , with the unused features dummied . There are numerous dummied enemies that were used later in the series . An unused , uncolored Cactuar model exists within the game ' s data . This is Gigantuar Prime that was supposed to appear in the Seventh Ark whose AI was never completed . A metallic - colored version of this model was used in the game ' s sequel , " Final Fantasy XIII - 2 " , for the Metal Gigantuar enemy . Also , two other models exist on the game ' s disc which were not used in " Final Fantasy XIII " , but were used in " Final Fantasy XIII - 2 " for Gorgyra and Raspatil . There is also a full animated Zenobia and Vaballathus , but they are never used in the game , due to the creature being killed in a cutscene before facing the party . A blue wyvern - looking Cie ' th was also never used and was introduced in " Lightning Returns : Final Fantasy XIII " as the superboss Ereshkigal , albeit with a different color . If one edits their " Final Fantasy XIII " save file to have the full Enemy Intel , a dummied Oretoise can be found : Wurtzitoise . It appears right after Adamanchelid and Left Foreleg within the Enemy Intel . It is a variation of the Adamantortoise model with shiny blue - green bits on the sides and broken tusks , being a level 8 enemy boasting 1 , 644 , 000 HP . Its two forelegs can be disabled like with the bigger oretoises and it would have dropped a Platinum Ingot and a Dark Matter . The only remnant of this enemy in the game may be the Wurtzite Bangle , which is an improved version of the Adamant Bangle , perhaps alluding to the names of Adamantortoise and Wurtzitoise . Wurtzitoise may have been intended to be what Adamantortoises become when Adamantoises become Long Gui and Adamanchelid s become Shaolong Gui . In the final game Adamantortoises become Long Gui , same as with Adamantoises . Another dummied enemy is Rotten Tomato , its Enemy Intel entry being located between Flandragora and Hybrid Flora . It uses the model of a Flandragor but is higher level with more HP . It may have been intended as a stronger version of the flan type enemies after a merge , but it was intended for the dummied Seventh Ark location . The game also has two identical Manasvin Warmech s : one for the first battle when " Saber ' s Edge " plays , and second one during the same battle , but with " Blinded By Light " . There are two Garuda Interceptor s that appear in the same battle , but with different attributes , at the end of Chapter Three . A stagger ed version of Orphan ' s final boss appears in the database , but only the unstaggered version is seen when checking its attributes during the fight . The game files also include two more Ochus : an albino and blue variations . It was planned Orphan ' s Cradle would have more portals than seen in the final game . The two portals that appear teleport the player to Eden and Gran Pulse ' s Vallis Media , but there was also a portal planned for the Seventh Ark that was planned as DLC in case they were going to include it with " Final Fantasy XIII " . As DLC was never introduced , the location went unused , but some of its assets exist in the game data . Seventh Ark has a map and is overseen by the fal ' Cie Nemesis , who was used in " Final Fantasy XIII - 2 " as the Proto fal ' Cie Adam . The place where the battle would have happened is similar to where the Proto fal ' Cie in the sequel is fought . The file that contains all the demo specific elements is still present on the retail version of the game , and it consists some textures of the warning screen about non - final version of the game and GUI elements , as well as logos and trailer textures to " Final Fantasy Agito XIII " ( since released as " Final Fantasy Type - 0 " ) and " Final Fantasy Versus XIII " ( since rebranded as " Final Fantasy XV " ) . Beta and unused musical tracks have also been released as the " " . There exist unused save - game icons inside the game ' s data , like icons for Fang in Hanging Edge , and Lightning in Sunleth Waterscape ( Lightning appears there in the Final Fantasy XIII E3 2006 trailer , but not in the final game ) . There are 16 beta versions of prerendered cut scenes in the game for the original USA PlayStation 3 release . All the videos have 5 . 1 channel audio , except for the beta movies . Of the 16 beta videos , two have no audio , and the rest are mono . The dialog is in Japanese . Some of the differences between the beta videos and the final versions include : The audio videos only play spoken dialog of the main characters with no background sounds ; sometimes eyes are not fully animated yet , and they may be closed , stuck open or not blinking ; oftentimes the mouths are not yet animated while speech is being played ; characters have stiff hair that clips through the body ; general lack of detail ; placeholder background characters . Other changes include Dajh ' s l ' Cie brand being far more advanced than seen in the final cut scenes . The PC version has six dummied weapons : Godslayer ( Lightning ) , Death Penalties ( Sazh ) , Omnipotence ( Snow ) , Faerie Tail ( Vanille ) , Rising Sun ( Hope ) , and Longinus ( Fang ) . They start out with 100 base stats for both Strength and Magic , and their passive abilities are Uncapped HP / Damage and ATB + 1 . The models use for them are each character ' s ultimate weapon models . These weapons are upgradable , and their capped is level 100 . They gain + 100 Strength and Magic per level , requiring 2 , 000 , 000 EXP to reach 10 , 000 in both Strength and Magic . Dismantling them gives Platinum Ingot ( x91 ) , Chocobo Tail Feather ( x49 ) , Perfume ( x25 ) , Ultracompact Reactor ( x10 ) , and Trapezohedron ( x2 ) . If hacked into shops , they sell for 500 , 000 gil . " Final Fantasy XIII - 2 " . The game disc has content that is never utilized . There are many models and textures from the previous game , mostly objects and monsters . There are even the game ' s main characters with all their original animations , though the only one used is Sazh Katzroy . Other unused models include the fal ' Cie Atomos , Carbuncle , and Bismarck . Atomos has two models ; one appears to be a model specifically for it being far - away , and the other is more detailed . There are many upgrade components from the previous installment left in the game ' s data . There are also items which seem to be item drops for several bosses , like Gogmagog Nail , Gogmaggite , Giant Knuckle , Ripened Flanjuice , and Faeryl Fang . Some Paradigm Pack monster allies are also present in the game ' s data for Phosphoric Ooze , a flan Commando , and Glyptodon , an armadillon Sentinel , both with Auto - Haste at level 1 and completed Crystaria . Phosphoric Ooze caps at level 45 , and naturally learns red - locked Resist Physical : + 26 % , Feral Speed II , and Resist Deprotect : + 10 % as well . Glyptodon caps at level 99 has Resist Magic : + 36 % , Resist Physical : + 26 % , and Resilience : + 15 % as well . Aquastrike , Water , Watera , and Waterga have been removed but can be obtained via third party tools . Serah , Noel , and Paradigm Pack allies can be given these abilities despite the water element being removed from the game . There are several dummied weapons : many are called " Unknown Weapon " in the weapon selection screen with a question mark icon next to it , but they have different stats and no models . There is also another " Unknown Weapon " but with a gunblade icon , attached model of and no bonuses to Strength or Magic . There is also shield with Crimson Blade ' s model , which provides ATB Speed + 5 . There are several " Unknown Shields " with the question mark icon and they provide bonuses to HP , Strength , and Magic . One of the " Unknown Shields " has model attached to it , but provides no bonuses . There are many pre - set values for garbs / weapons , and some are placeholders for the Aerith Schema pack that was cut from the PC release . Equipping the weapon or shield allows Lightning to use their abilities , but there is no other data than stat data left . Thus , both the weapon and shield will be invisible , and make no noise upon use as they have no sound data . Equipping the garb renders Lightning invisible , and the player can ' t move , attack , or jump until returning to the menu and unequipping the garb or changing the default schema . " Final Fantasy XIV " . While it is well - known that much of the game has undergone drastic changes , it is not common knowledge that many features , including additional Disciplines and monsters , were found in the original client via data mining . Skills that were meant to be learned all the way up to a level cap of 99 were present in the data files , and in particular a Reraise spell meant to be learned by Conjurers at level 36 was also in the data files but never used . In terms of Disciplines , both Arcanists and " Musketeers " were present in the game files since the beta of 1 . 0 . Arcanists were originally intended to use a sort of mechanical staff and fight in part via placing " magical traps " ; Musketeers appeared intended as a second ranged - physical class . Several unused underground areas , presumably planned to be made into dungeons at some point , could also be explored in the original Legacy client using certain game exploits . Data miners also found text related to storyline quests that would be unlocked at levels 52 and 56 . Unused sound clips related to Ul ' dah were also in the Legacy data files , including voice acting for dialogue that was cut from the final release , and an introductory narration about the city state . Naturally , virtually all of this content disappeared completely in the game ' s " Realm Reborn " rebuilding . Entire Primal battles for Titan and possibly Leviathan were completed in early 2011 , but were unreleased because Square Enix felt they would be insensitive due to that ravaged parts of Japan that same season . The two Primals went on to be used in " A Realm Reborn " relaunch ; Titan was an important part of the launch content , and Leviathan served as the centerpiece of Patch 2 . 2 , " Through the Maelstrom " . Several unused parameters exist in the game . These are Critical Hit Power , Critical Hit Resilience , Projectile Resistance , Enhancement Magic Potency , Enfeebling Magic Potency , Paralysis Resistance , Petrification Resistance and Doom Resistance . Dungeon data for " The Seventh Gate of Hell " has existed in the game files since release . It is a 4 - player duty with a time limit of 60 minutes . Its Japanese , German and French names ( 入室テスト用ダミーコンテンツ [ Dummy Content for Room Entry Test ] , Test , and Test - Inhalt ) suggest it was used for testing instance transition . Icons for Faction Leves exist in the game data but are unused as Faction Leves were discontinued for " A Realm Reborn " . Icons for Lorequests exist in the game data but no Lorequests exist in the game . Loading tips were added in Patch 2 . 5 , but were never used . They have since been removed . " Final Fantasy XV " . A model of Noctis with his original attire used for the " Final Fantasy Versus XIII " reveal trailers is found dummied on the game disc . A nude character model for Gentiana exists , that is used for her transformation scene , but she is viewed from the back so it ' s not explicit in - game . The full character model can be only seen in a model viewer . " Final Fantasy Tactics " . Many things were left out from " Final Fantasy Tactics " , or are unobtainable during normal gameplay , such as two Artefacts that can never be obtained without a Gameshark , the Leo and Virgo Zodiac Stone s . All Spellblade quotes were left disabled but the data for them exist within the game . Two enigmatic statuses are left unused , the first being called Wall . The second , called Dark / Evil Looking , colors the afflicted unit in a dark shading and freezes the unit ' s animation as if it were afflicted by Stop . The inflicted unit can still move and act . There are six unused battlefields , but three of them are unfinished . Hospital in Slums , Warjilis Trade City , and Gate of Limberry Castle are fully playable without glitches . Hospital in Slums has four rooms , but only one room at a time is displayed . One must rotate the map to see the other rooms , and again , only one room can be seen per direction . The map appears in - between Dorter ' s two maps and Sand Rat Sietch within the game ' s data ; the hospital could be located in Dorter . Inside Castle Gate at Lesalia , Outside Castle Gate at Lesalia , and Main Street of Lesalia are partially finished maps , and glitches occur if they are used , but they are still somewhat playable . The move and effect ranges are not displayed properly at certain angles , and the map will not display properly . They can all be accessed via a Gameshark through the World Debug Mode . Four checkerboard - like maps appear which are not used anywhere , and may have been used for testing battle mechanics . The Main Street of Lesalia is the only map where the terrain Road can be found . Since the map cannot be accessed normally , the tile has been dummied out . The description for it states : A man - made thoroughfare . If a Geomancer stands on this tile , they will use the Sinkhole ability . The Ice tile is dummied out , it is not found on any maps . There are quite a few unused action abilities , and most of them have blank names and are duplicates of existing abilities . Nevertheless , there are a few that are worth a mention : the Esper ability belonging to a Nether Shaman job , a blank named action ability that has all the Lucavi ' s Dread abilities , plus a dummied ability called Embrace that inflicts the Immobilize ailment , which doesn ' t appear in any Lucavi ' s Dread abilities . Another blank action abilities condenses the " best " abilities in the game under one action ability : Unholy Darkness ( Sorcerer ) , Dispelna ( Cleric ) , Celestial Stasis ( Astrologer ) , Petrify ( Assassin ) , Shadowbind ( Assassin ) , Suffocate ( Assassin ) , Vengeance ( Byblos ) , Manaburn ( Byblos ) , Vampire ( Ark Knight ) , Charm ( Assassin ) , and Aegis ( Cleric ) . The last blank named action ability contains all of Lucavi Ultima ' s abilities , minus Grand Cross . The remaining blank named action abilities are duplicates of already existing ones , such as Bio ( Reaver ) , Planar Magicks minus Meteor ( Bringer of Order ) , Ja Magicks ( Death Seraph ) , Spellblade minus Vengeance ( Templar ) , and Dragon ( Dragonkin ) . There are three dummied out abilities . The first is a support ability named CT 0 , and means an ability requires no Charge Time and can be executed immediately . The two others are unfinished abilities : Reflect ( reaction ability ) and Stealth ( movement ability ) . Neither has any effect , but the description of both suggests Reflect was supposed to grant Reflect status upon being hit , and Stealth suggests the player was supposed to have Invisible status by default until taking an action . All monsters have flying animation on their sprite - sheet that remains unused , including the Automaton monsters and all Lucavi demons , for example . There are quite a few Job classes that are unused in battle , which have a description and stats . Some of them work perfectly in battle , while others glitch . The game assumes every character that shows up has a job , meaning even plot characters who never participate in battle secretly have a job assigned to them by the game ' s engine . More information on these jobs can be found in their respected articles ; Cardinal , Duke , Duke , Elder , False Saint , Grand Duke , High Confessor , Viscount , and Witch of the Coven . Three entries in the Events can only be accessed via a Gameshark . They are the last three scenes of the game . The titles to these Records are : The Necrohol Gate ( the cutscene of being teleported to Necrohol of Mullonde ) , Good - byes ( Orran and Valmafra at Alma ' s funeral ) , and The Fruits of Endeavor ( epilogue scene of Ovelia and Delita ) . An unused chapter 1 background of the Poachers ' Den was made , hinting that poach ing at one point during development was intended to be available right at the start . Poaching only becomes available in chapter 3 , so this picture is never used . The location ( dot ) of Necrohol of Mullonde is never explicitly stated within the game nor shown on the map , but it is located within the game ' s data . The dot on the game ' s map is directly located in the middle of the sea above Midlight ' s Deep and below Lake Poescas . There is no road leading to the dot , and the dot cannot be accessed under normal circumstances . The four Sound Novels were ignored in international releases and left untranslated . They are Mesa ' s Musings , Nanai ' s Histories , Veil of Wiyu , and Enavia Chronicles . The name Rofocale ( or Rofokare in the PlayStation version ) appears between Cúchulainn and Adrammelech in the game ' s data . It would appear to be a dummied Lucavi that would have been associated with the Sagittarius Zodiac Stone . His name was given to an undead Time Mage who fights at Yuguewood . Saint Ajora ' s original portrait and sprite are never used in the game and can only be accessed via cheats or ripping data from the game . It is possible there was a plan to feature a flashback scene , or even the battle involving the young Ajora during his time . In " " , there ' s a unused trap in the multiplayer Melee Mode called the Summoning Circle , which would activate a random summon magick when sprung . Tietra ' s roster menu sprite does not depict the correct sprite , yet it isn ' t the default chapter 1 Ramza found on countless non - player characters either . It ' s a sprite not used anywhere in the game , only appearing on the party roster menu . Tietra ' s roster sprite looks like a dark - skinned foreign girl , with brown hair in pigtails . There ' s a concept artwork of this dark - skinned girl : she ' s 23 years old and called " Elegant Flier " . Yasumi Matsuno doesn ' t remember what the setting for her was . There was going to be a battle with Folmarv alone in the Airship Graveyard . In the scene before his transformation into Hashmal , he has Save the Queen , Kaiser Plate , Crystal Helmet , Crystal Mail , and Sprint Shoes equipped . His action ability is still his base job ' s Unyielding Blade and his secondary action ability is Magicks , which contains Quake only . His reaction , support , and movements are randomized . His appearance in Mullonde Cathedral Sanctuary has him stripped of all his equipment . This happens when units are not supposed to fight , suggesting Folmarv was supposed to be battled before his transformation in Airship Graveyard . There are a few NPC or townsfolk seen within towns during story cutscenes . These NPCs have basic animation , such as walking in all directions and standing sprites , and they have a portrait associated with them that goes unused , as there is no way the player can interact with them to see the portraits . The only way for the player to see the portrait is to hack the characters into the party roster . Three other portraits go unused , and they don ' t appear anywhere within the game , except in the game ' s data where all the portraits are located . The first is the Priest who is present at Alma ' s funeral ; this one has the priest without his hat . The second one is a man with black hair . The final one is a bald man with blond hair on the side of his head , who resembles Zalmour . All three appear to be officials from the Church of Glabados , wearing either a priest ' s or celebrant ' s attire , judging from their portrait . Found within the weapons ' graphical in - battle sprites within the game ' s data , there are two unused weapons among the various weapon and shield sprites . The first appears to be a boomerang , while the second is a doll . It is unknown if the doll would have been used as a weapon or a shield , as the graphics contain both intermixed together . " Final Fantasy Tactics Advance " . There are several unused battle sprites of " Prince " for Mewt found within the game ' s coding . This suggests that Mewt may have been considered as an opponent or ally at some point in game . There also exists a dummied weapon , the Battle Scythe , which may have been intended to be equipped by the final boss . It is classified as a Mace weapon . In the coding is an unused weapons set for Grenades which existed for similarly dummied job class of Transmuter . The Grenades can be easily accessed or obtained via cheat code . Unusually , Grenades are categorized under Ranged Weapon , but offers no more than 1 panel range of attack and the attack animation is similar to a Hand - cannon . " Final Fantasy Type - 0 " . Pandemona , Phoenix , and Typhon were considered to appear in " Final Fantasy Type - 0 " as summons , but were discarded for unknown reasons . There are some secret pieces of armor named " Not Used " which can only be received through hacking . Only male characters can wear the " Not Used " , as it freezes the game if a female wears it . Some of the " Not Used " armors look like those of Sherlotta , Larkeicus , The Knight Templars , regular guards , and different NPCs . Some of the Not Used can cause the body to disappear , reducing the player character to a floating head . In addition , the Shock Smaragdite jewel cannot be obtained in the game , and would have been the gem to grant Impact Boost to the player . " Final Fantasy Mystic Quest " . Many pieces of armor found within the game grants the player protection to one or many elements , but some elemental protections were dummied out , and thus the player can never have their protection against certain enemy attacks . Even so , these icons do have a picture and are coded within the game . The missing icons will only show up in the status screen alongside the other icons if the player use a Game Genie . They are Earth , Reverse Drain , Damage , and Shoot . Reflectant is a incomplete and a dummied enemy ability . Judging from its name , it would have given the reflect status to a single party member , allowing White Magic spells to be reflected onto the enemy party . The snowfield battle background located north of Wintry Temple can never be seen normally ; the only way to reach this battlefield is by restoring the Crystal of Water which will open the path to this battlefield . Unfortunately , by restoring the crystal , the battle background will be replaced by a grassy plain , making this battle background unused and inaccessible by normal means . The status ailment Silence is attempted to be inflicted by some attacks but never sets . The status does still exist , complete with accompanying effects . " Final Fantasy Adventure " . There are quite a few items that were removed entirely from the North American version , leaving no names behind . In the Japanese version only the name remains , and the items do not do anything , even if acquired through hacking . Most of them appear to be unused story items . " The Final Fantasy Legend " . A Gun icon can be found within the English version ' s game coding , but is left unused for the actual gun weapons . " Final Fantasy Legend II " . Four dummied out entries appears in the enemies data . They have blank names , stats that follow the pattern of the group before them in the list ( the one after Wizard has high Agl and Mana , the one after the robots has 0 Mana , etc . ) , and only one ability , which is usually the same as first ability of the enemy " after " them in the list . Party and enemies appear within the same data . Mr . S data is right at the start of the guest character ' s data . " Final Fantasy Legend III " . The " Talon " unit Warp 2 is listed at the end of the Unit digits within the game ' s data , and it cannot be installed onto the ship so its function , if there is any , is a mystery . There are four items named after the " Talon Crew " members . At one point , they must have been able to " install " the crew members like units in an earlier version of the game , but this was dropped in favor of the crew members joining voluntarily and walking aboard . Password , Pureland Keys , and Plutonium can also be found within the game ' s data , but many of these items are blank in the English version . " Final Fantasy Dimensions " . There ' s quite a few debug abilities that are hidden from the player . The Challenge Dungeon do not appear outside the original phone release , as such it does not appear in the other mobile versions and therefore not available in any English version of the game . The Seeker Bat , Skull Warrior , Toecutter , Ursus , Carve Spider , Dead Head , Bloodflower , Exoray , Mortblossom , Deathgaze , Death Claw , Death Rider , Philocleon , Rock Masher , Zombie Pirate , Dark Hound , Rough Viper , Albino Snake , Sand Viper , Elder Treant , Squidraken , Cactus , Avoider , Zombie Cap ' n , Sandboil , Moss Fungus , Sand Crawler , Gazing Rock , Sacred Dragon , Lemming , Tiny Rat , Mega Armor , Living Dead , Pit Fiend , Druid , Desert Sahagin , Orobon , Sea Ibis , Marchosias , Electrofish , Dark Wizard , Dark Knight , Merrow , Lacerta , Revenant , and Metamorph are dummied enemies . " Dissidia Final Fantasy " . Three unused Battle Pieces exist in the data . The second shown piece returned in " Dissidia 012 Final Fantasy " as the Mirror Piece , while the third bears a resemblance to " Dissidia 012 ' s " , with a slightly different coloring and lacking the moogle in the cup , but having the same shape and design patterns . The item looks similar to the Ether item , and may possibly have been an Elixir . Despite not being a playable character , Cosmos has three portrait images assigned to her . They appear as dark Zidane portraits , but in - game code indicates they belong to Cosmos . Aerith ' s " Crisis Core - Final Fantasy VII - " render appears within of the code for " Dissidia Final Fantasy " . This is believed to be because " Dissidia Final Fantasy " shares the same game engine as " Crisis Core - Final Fantasy VII - " , so it is probably left over data . The " Crisis Core - Final Fantasy VII - " Tonberry also appears . Through hacking , this version of Aerith can be controlled but she cannot attack , she can only run around due to her lack of animations . There are 46 placeholder graphics for player icons . They appear as a Ninja from the original " Final Fantasy " , and are numbered . There are nine placeholder graphics for summons ; they appear as a " Final Fantasy VIII " Ifrit and are labeled : , , , , , , , and . " Dissidia 012 Final Fantasy " . The models for the two unknown map pieces shown above still exist in the game data , including the apparent prototype Moogle Chalice . The Ether model is also still the data despite no longer being used along with some menu elements from the original " Dissidia Final Fantasy " . Fragments of data suggest Aerith may have at one point been planned to be fully playable . There are three slots in the object list for the game ' s data where normally data for Aerith as a playable character in her three outfits would go , but the locations the list points to for loading data are blank . Through hacking it is possible to select her as a character in Quick Battle , but the game will either crash or fail to load when the battle is launched , and she has data assigned to her to determine which equipment types she can equip . However , it is possible some of this data was included as she may not have worked properly as an Assist without it . The game data has 255 blank slots for downloadable outfits for characters , potentially allowing each character to have several , and DLC music packs with five songs have a sixth blank slot . Through hacking , it is possible to assign additional character models and music tracks to these blank slots , and they will work in - game with mixed functionality . " Dissidia Duodecim Prologus Final Fantasy " . " Prologus " contains a great deal of data never used in the demo , as it was likely made out of a simplified " Dissidia 012 Final Fantasy " engine . This includes artwork of characters as they appear on the character select screen , battle portraits and character models , and menu elements from " Dissidia 012 Final Fantasy " such as character silhouettes and portraits for the tutors in the in - game help manuals . " Final Fantasy Record Keeper " . There exists seven Summoning abilities within the game , but they are left unused in the final product . These are : Sylph , Remora , Golem , Cait Sith , Atomos , Kujata , and Cockatrice .