Midlight ' s Deep ( Revenant Wings ) Midlight ' s Deep is a secret dungeon in " " only available in the US and PAL version . Echoing the Midlight ' s Deep of " Final Fantasy Tactics " , this dungeon features the hardest challenges in the game . It is located in the Keep of Forgotten Time . Only after the defeat of Feolthanos in Chapter 9 does Midlight ' s Deep become available for exploration . It consists of ten levels , between all of which the game may be saved , Espers rearranged , and Group Leader s switched in and outfitted with new equipment . The dungeon may also be left at any time , though the party must start back at the first level when reentering . On the tenth and final floor resides the superboss Yiazmat . After each mission the player earns 50 , 000 EXP for everyone in the active party and 10 , 000 EXP for all inactive members . With Ashe ' s Embroidered Tippet it becomes 59 , 997 EXP for everyone in the party and 11 , 997 EXP for all inactive members . Kytes ' s Goblin Pouch is useful in the last floor to get some rare crafting materials . The player is ready to head to the Midlight ' s Deep after Basch has learned Shining Ray . After completing , Vaan ' s Anastasia sword also gets a boost of + 10 in all stats . The stat boosts are cumulative if the player completes Midlight ' s Deep again . Mission 1 : Destroy the enemy Soul Crystal . Opponents : Berserker + 4 random enemy leaders Enemy Espers are random : The map has seven Summoning Gates . The player should summon Leviathan ( or another Rank III Esper of their choice ) at the start , preferably on someone with group power - ups . The player ' s ranks should be filled with Wyverns and Lamias , unless healing summons are needed , although Penelo can handle just fine on her own . The player should stay put and the Berserker and his group of Espers will approach one of the neutral Summoning Gates . When this happens , the player can storm his group and have a leader touch the Gate to freeze the Berserker ' s attempt at taking it . The player should attempt to destroy the Rank III Esper first . After the Berserker ' s group has been taken care of , the player should take out the middle group that only has Rank I Espers . The group at the Soul Crystal might engage the party , but the player can spam the leaders ' abilities to win . Either way the group at the Soul Crystal should be gone , either taken out the player ' s party or having moved to a neutral Gate . The player is free to overwhelm the enemy Soul Crystal . Mission 2 : Defeat all enemies . Opponents : Great Malboro x6 and Mom Bomb x27 . Great Malboros will keep spawning from the middle . The Malboros ' level is 2 + the player ' s average level . The field has no Summoning Gates . The player should not bring any Rank III Espers and should summon Carbuncles . Good leaders are Penelo with Esunaga as gambit , Fran with Ward of Wood as gambit , Balthier , Llyud and Kytes . The player party starts in the middle . They should pick any of the enemy groups and work their way around the circular map . Every now and then more Great Malboros will spawn from the middle , so the player must work fast . It is easy to get caught up between two groups of Malboros , which will quickly decimate the party . It is useful to have Llyud use Jump to trigger the Mom Bombs , so they will explode clear of the group . The Mom Bombs use Blindga which forces the player characters use close - range attacks , which is when the Mom Bombs use Self - Destruct . The Great Malboros use Bad Breath to inflict the player with various statuses . Kytes should cast an - aga spell to rid the Mom Bombs and Penelo and Fran should keep away from the Malboros so they can heal the others of statuses . Mission 3 : Defeat War - Chief . Opponents : War - Chief + 4 random enemy leaders Enemy Espers are random : There are seven Summoning Gates . Regardless , the player should summon only Chocobos . The player starts the battle on two platforms on opposite sides of the map , with the enemy in the middle . This makes the battle very easy . All the player has to do is select all units and attack the War - Chief head on to win . It is best to ignore all other enemies . The Chocobos are good for a quick victory due to their speed . Mission 4 : Survive the enemy onslaught . Opponents : Lv 99 Rank III Esper + six Lv 99 Rank II melee Espers + three Lv 99 Rank II ranged or flying Espers + twelve Rank I Espers The randomly spawning Rank I and II Espers are 5 + the player ' s average level . The Lv 99 group will patrol the map in a figure 8 pattern . There are no Summoning Gates . The player should use Rank II Espers of their choice . Filo , Vaan and Llyud are good options for the battle because they are fast . Once the battle starts the player should move their group to the left bridge and stand their ground . The Lv 99 group always moves the same pattern , and the player should avoid it at all costs , but , if the player ends up provoking the Lv 99 group , the player should take Filo , Llyud or Vaan and have them run for their lives and change their gambits to Glide , Vanish , or Sprint . The random Rank II Espers the player should take out in small groups . It is possible to defeat the Lv 99 group . The best strategy is to take them out one by one and never engage the entire group directly . The Rank III should be killed first . The difficulty level depends on which random Rank III Esper the battle has . Chaos , Odin and Titan are the easiest , Tiamat , Ifrit , Belias and Ramuh are of medium difficulty , Exodus , Shiva , Shemhazai and Mateus are fairly hard and Leviathan , Ultima and Hashmal are the hardest . Chaos can only target one opponent at a time and ranged units defeat him easily . Odin has to keep moving to get to his next target because of his Knockback . For Titan , Penelo should cast Holy or Kytes cast Flare when Titan walks past , then send in Fran with Confuse Arrow or a Lamia with Entice . Tiamat ' s Stamina and Strength are the best in the game , but it has low HP . Against Ifrit and Belias the player should stay clear from their area of effect attacks . Ramuh is quick can be defeated with plenty of ranged units . Shiva ' s Diamond Dust is deadly and it has incredible range . It is best to deploy a lot of Cúchulainn s against her . Exodus ' s normal attack and Meteor can destroy the player party outright . Shemhazai has Soul Purge and Thundaja to look out for . The hardest ones are better not to be engaged . Hashmal has Strength and Stamina close to Tiamat but has more HP . Stoneja is likely to wipe the player ' s Espers . Ultima ' s Eschaton can wipe the player ' s party and Ultima can heal itself whenever not using it . Leviathan has massive HP , Stamina , Mind , area of effect melee attacks and uses Tidal Wave . Mission 5 : Destroy the enemy Soul Crystal . Opponents : Replicas of the current party leaders . The player will fight mirror copies of their own party . The enemy party will be equipped with the same weapons as the players party . However , the enemy Espers will be random and not based on the player ' s Espers . Enemy Espers : There are six Summoning Gates . It is best not to have both Llyud and Penelo in the party because of Raise . One should beware of the statuses in the characters ' weapons ; anything that inflicts a status effect on hit should be removed . Since the opponents are exact clones of the player party , one can influence the opponents ' strength . It is not a good idea to equip weak weapons , however , because it will only be easier for enemy Espers to kill the party . At the start of the battle the player should claim the neutral Gate on the left . The Rank I flying Espers can be killed by the player ' s Espers . After claiming the Gate , the player should summon Leviathan ( or another Rank III of the player ' s choice ) and any other Espers . It is best to summon four White Hares if Penelo is not in the party . After summoning the Espers , the player should move back to the Soul Crystal to fend off a small attack . After doing so , the player should take out the group in the middle Gate and take the Gate . At this point , another enemy group will move to claim the neutral Gate . After the enemy leader touches the Gate , the player should send in their group and wipe them out . Someone should touch the Gate so to freeze it . Now the player can storm the enemy Soul Crystal . Mission 6 : Open all the treasure . Opponents : Bahamut , Chocobos , Lamia , Tonberry The Bahamut will move about the map in the following pattern : There are no Summoning Gates and no Espers for the player . There are six treasure chests the player must open . Platforms : ( counter - clockwise ) The party should be Filo , Llyud and Vaan . Any accessories and gambits that add to movement speed are useful , as well as Vanish . As soon as the battle starts the party should move to the bridge on the right . Open the chest on Platform 2 , then move to Platform 3 , then the middle and advance to Platform 4 . Platform 4 is surrounded by Tonberries and Lamias . The best thing to do is to provoke them by walking to the platform and then take a sharp turn onto the 4 - 5 connecting bridge . This will break their formation around the chest . The player should advance on the Platform 5 and then Platform 6 , then back to Platform 4 . There should now be a gap in the enemy formation to let the party get to the chest . As soon as the last chest is opened the player wins the match . If someone dies , it is best just leave them unless Llyud has a perfect opportunity to revive . Mission 7 : Capture all Summoning Gates and your Soul Crystal must survive . Opponents : Trickster x5 , Green Chocobo x5 , Black Chocobo x5 , Red Chocobo x5 Tricksters can use Camouflage , and Choco - Comet along with their regular beak attack . Green Chocobos are healers and Black Chocobos use ranged attacks . There are six Summoning Gates . The recommended party is Kytes , Penelo , Filo , Basch and Ashe , because they all have area of effect attacks . The Chocobos are fast and will destroy the player Soul Crystal it is left unattended . A group of Chocobos will engage the player first . When the party attacks them they will retreat to another platform . While this happens , the player should move Filo to take the Summoning Gate the enemy Chocobos just left . Filo is fast and can take most of the Gates by herself . It doesn ' t matter if she dies , because the player Soul Crystal will revive her . When the player is battling the enemy Chocobos , Filo can sneak behind the enemy lines to take the enemy Summoning Gates . Once the first Summoning Gate has been taken , the player can summon their Espers . Leviathan is a good Rank III Esper to use . The leader Trickster and his group at Platform 1 will speak with the player . The player must fend them off with area of effect attacks . The leader Trickster ' s group will eventually advance to platform 2 , but the player should try and kill the Trickster as they move past . The Tricksters can also take the player ' s Summoning Gates back . The platform 6 Trickster will try to do that at Platform 4 , but can be stopped by disturbing its path . The player should try to kill the leader Trickster of Platform 6 when it tries to take the player ' s Summoning Gate and Filo can capture the Summoning Gate on Platform 6 . The other two Tricksters stay dormant for a bit using camouflage . The player can regroup to the middle platform . A good combination is to pair Basch and Leviathan and have Basch use Protectga , then Shining Ray , and have Leviathan use Tidal Wave to weaken a group . Basch and the Leviathan can then take care of the Trickster . The same strategy can be used for the other dormant Trickster . Last , the player can take out the final group on Platform 2 . The player has the advantage of being able to attack on all sides . Mission 8 : Defeat all enemies . Opponents : Raiden x24 , Zombie x18 , Cu Sith x24 , Siren x30 , Infernal Wolf x30 The map has one Summoning Gate . Recommended party is Llyud , Kytes , Basch , Balthier and Penelo . The party has area of effect attacks and Penelo for healing . Balthier should use the Armor - Piercing Shot and Llyud should have the Mythril Gloves to protect against Confusion . There is only little time to get together in the beginning to summon the party ' s Espers before the enemies emerge . The player should summon Leviathan ( or another Rank III of the player ' s choice ) and Lamias . The player should take out the Raidens by using Kytes ' s spells , then move to Platform 1 . It is best not to stay in the middle , as not to get overwhelmed . Zombies will spawn next and they can be easily taken out . Cu Siths will spawn next from Platforms 1 , 3 , and 5 . If the player is camping out on Platform 1 , they can take the enemies out as soon as they appear . Leviathan can be moved to the bridge to absorb the Blinds the approaching Cu Siths throw . Shining Ray is highly - effective in wiping them out . Next Sirens will spawn at all platforms . If using Leviathan , it is best moved away from the Sirens as Leviathan is vulnerable to Stop . The player should take out the Sirens with as many area of effect moves as possible . Balthier is good with Armor - Piercing Shot and Maim to disable them . The last wave of monsters can be tough and spawn on all platforms . The group that spawns on the platform the party is currently positioned at can be taken out as soon as they come out . Leviathan and Llyud and his party should be moved to the bridges connecting to the player ' s platform to absorb the oncoming Confuse spells . After the enemy groups attacking from the sides are dead , Leviathan and Llyud ' s groups should be moved to the middle bridge . When most of the wolves have used their Confuse , the player can send everyone in and spam area of effect attacks . Mission 9 : Defeat all enemy leaders . Opponents : The Champ ( a Monk bangaa ) , Dragoon ( his main attack is Jump ) , Ballista ( the viera ) , Wizard ( the moogle ) , Assassin ( the Ninja ) The middle platform has four Balasas , Sagittarius , Golems , and Shivars each . There are no Summoning Gates . The player should deploy Golems , Wyverns , and Carbuncles . Recommended party is Balthier , Filo , Basch , Llyud , and Penelo . Because of the limited resources the player must be careful . The middle platform should be cleared first . Golems are the toughest opponents here , and the player can send their own Golems to take care of them . Basch should use his Shining Ray on the Golems as well . After clearing the middle the player can buff Llyud with Lancet and Overdrive and cast Vanish on Basch and Llyud . The player can sneak them over to the viera and use use Shining Ray to kill all the Sagittarius , or leave them in critical health . The main party can then come in and kill the group . The moogle and his Golems are the toughest party so they should be taken out early . The player can activate Armor - Piercing Shot on Balthier and cast Vanish on Basch and Llyud again . With Vanish on , Basch can sneak next to the moogle , but not attack yet . Balthier can use Maim and Hamstring on the moogle , then attack . Basch and Llyud will handle the moogle , the others just have to deal with the Golems . Maim also works on the Golems and Penelo ' s Hypnotic Dance can disable them all at once . The Golem battle is tough , and the player should just try to kill them all as quickly as possible . A lot of the player Espers might be lost in the battle , but the other battles are easier and can be handled even with a small party , even without any Espers . Every time after taking out an enemy party , the player can heal to full health and buff with Protectga and Shellga . The player can next move down to Champ and clear the Balasa . The player should not kill Champ yet . Once his Espers are killed , the party can retreat to the middle and Champ will stop chasing and return to his position , alone . This is done because after all but two leaders have been killed , the last two leaders and their Espers will charge at the player party . If the player leaves one or two of the leaders alone without their Espers , this final onslaught will be much easier to handle . After taking care of Champ ' s Espers the player should move the main party slightly to the left so they can run in quickly . Basch should move around the bottom bridge and engage the Cu Sith directly with Shining Ray . The player can then use Maim and Hamstring on the Dragoon who uses Jump . The Assassin and his group of Shivars are handled with casting Holy , then Maim and Hamstring . Shining Ray will decimate the Shivars . The lone Champ can be taken out last . Mission 10 : Entertain the Wyrm God . The last mission is to defeat Yiazmat . He is tough , and can Stop the entire party and use instant death moves . Yiazmat is powerful but very slow . After Yiazmat is defeated , Vaan ' s Anastasia sword will be powered up . The player can then do the entire Midlight ' s Deep again from the beginning , if they want .