Provoke ( ability ) Provoke , also known as Taunt , Lure , Decoy , or Draw Attacks , is an ability that entices enemies to attack . This is often used to protect weaker party members , or to keep monsters from using special attacks / magic . Appearances . " Final Fantasy III " . Provoke is the Viking class ' s command ability , which forces the enemy party to attack the user and lowers the enemy ' s Defense equal to the following formula : The success rate of Provoke is as follows : Golbez has the Taunt ability , which makes all enemies attacks target him . It has a Charge Time of 0 . " Final Fantasy V " . The ability Lure ' s description indicates that it causes enemies to attack the character with Lure — however , this is actually incorrect , and the ability ' s real effect is to increase the frequency of random encounters . Lure is the first ability learned from the Gladiator job class , only available in the " Advance " remake . " Final Fantasy X " . Provoke is a Special ability found in Tidus ' s section of the Sphere Grid . It takes 4 MP to use and when cast , it entices the enemy to attack only the character who used it . A provoked foe reverts to normal the moment the provoker leaves the active party or dies . Successfully provoking an enemy will also counteract the Berserk status . Although ability called Threaten also exists , it shouldn ' t be confused with the ability that can paralyze an enemy . " Final Fantasy XI " . Provoke is available to Warriors at level 5 . When used , it will create an instant high amount of enmity towards the user . It is viewed as an almost essential ability to have in order to serve as a tank . " Final Fantasy XII " . Provoke is an enemy ability that inflicts Berserk on the target . The spell Decoy gives the status Lure that draws enemies to attack the inflicted target . " Final Fantasy XIII " . Provoke is a command ability of the Sentinel role that , if successful , draws the attention of enemies to the user . Another ability , Challenge , works the same but targets a single enemy with greater success rate . Provoke causes the Provoke status effect . " Final Fantasy XIII - 2 " . Provoke returns as a Sentinel ability of the same effect in the sequel , which causes the same status . Additionally , the player can see if the enemy is immune to Provoke or not by checking the top - right corner of the enemy scan . It has replaced the Death status in the screen , since Death cannot be cast in the sequel . Serah Farron , Noel Kreiss , and all tameable monster Sentinels start with Provoke already learned . " Final Fantasy XIV " . Provoke is a Gladiator ability learned at level 22 that is cross - classable . When used , it gives the user enmity equivalent to that of the player with the current highest enmity on its target ' s threat list , plus one . For maximum effectiveness , it is best to pair Provoke with another high enmity - generating ability such as Tomahawk or Shield Lob to firmly establish a hate threshold higher than that of the previous target . Thus , while not being useful for generating enmity when one is already the monster ' s target , it is an absolutely vital tool for " tank swap " mechanics on difficult bosses . For this reason , it is most often used by the two tank jobs , Paladin and Warrior . " Final Fantasy Tactics Advance " . Soldiers can use Provoke to inflict Berserk . It is taught by the Blood Sword . Soldiers can use Provoke to inflict Berserk , just like the previous game . It is once again taught by the Blood Sword and costs 300 AP to learn . " Bravely Default " . Provoke is a Piracy ability learned by Pirates at job level 2 . It raises the chances of being targeted by enemies to the highest level possible . It doesn ' t cost MP . " Final Fantasy Dimensions " . Draw Attacks is an ability learned by Dark Knights . " Final Fantasy Explorers " . Provoke is the Knight ' s Unique ability . It draws enmity from enemies in a radius around the user .