Overdrive ( Final Fantasy X ) An Overdrive is the " Final Fantasy X " version of Limit Breaks . Overdrives are powerful attacks which can be utilized when a character ' s Overdrive bar is full . Each character has an Overdrive skillset specific to their personal abilities . None of the playable characters ' Overdrives are considered physical or magical , but fall under a third category of " special " damage . This means their power cannot be boosted by Str + % or Mag + % abilities , and they ignore targets ' Shell and Protect . Overdrive Modes . The modes of filling the Overdrive can be chosen once a party member has fulfilled certain qualifications for learning that Overdrive Mode , e . g . a character prone to damaging enemies will learn " Warrior " , that lets the character fill their Overdrive gauge by attacking enemies , and one prone to healing will learn " Healer " , which boosts the Overdrive gauge when the person heals allies . Character Overdrives . Tidus . Tidus ' s Overdrive is Swordplay , which can inflict massive damage onto single or multiple opponents . Once the player selects Swordplay , a bar will appear with a time limit , and players must stop the cursor in the white space in the middle by pressing to increase the Overdrive ' s power . This will become increasingly harder the more powerful Swordplay skill is used . Tidus learns new Overdrives from using his old ones a certain number of times . He has a total of four Overdrives : Spiral Cut , Slice & Dice , Energy Rain , and Blitz Ace . Yuna . Yuna ' s Overdrive is Grand Summon , which allows her to summon any aeon she has acquired and grant it a full Overdrive gauge . Once the aeon has used its Overdrive , the aeon ' s Overdrive gauge returns to what it was before . This means it is possible to unleash two consecutive Overdrives if the aeon ' s Overdrive gauge is already full before Grand Summoning it . Wakka . Wakka ' s Overdrive is Slots , where the player must stop the symbols on a slot machine , whose pattern determines the attack . Wakka can learn new Overdrives by winning them as prizes in blitzball tournaments . Once the prize is won , Wakka automatically learns the new Overdrive ( it is not necessary to have Wakka on the team to learn the new Overdrives ) . He has a total of four Overdrives . Lulu . Lulu ' s Overdrive is Fury . It allows Lulu to cast a barrage of the same spell , but without sticking to the " rules " of normal spell casting : Each single attack is weaker than a normal spell ; it can be used even when silenced ; the spells bypass Reflect and Shell ; and they don ' t consume MP . Players must rotate the right analog stick after choosing the spell . For each successful rotation the counter goes up by one , indicating how many times the spell will be cast , capping at 16 . How big a rotation is is based on Lulu ' s magic stat and how many successful rotations the player has already made , meaning that a successful rotation might be 720 degrees on the analog stick . Lulu ' s Overdrive is limited to the spells she has already learned and only to Black Magic spells . Kimahri . Kimahri ' s Overdrive is Ronso Rage . His Overdrives are similar to Blue Magic . By using Lancet on certain enemies , Kimahri can learn their special skills , which he can then use as Overdrives . It is possible to use Scan to check what Overdrive Kimahri can learn , or if there ' s something to be learned at all . Kimahri can learn a total of twelve Overdrives . If Kimahri learns a new Overdrive using Lancet , his Overdrive meter automatically fills . Auron . Auron ' s Overdrive is Bushido . When the player chooses an Overdrive to use , they must input the button sequence to that Overdrive before the timer runs out . Auron has a total of four Overdrives . One is available from the beginning , while the remaining three must be learned by collecting Jecht ' s Spheres ( there are a total of ten Jecht ' s Spheres ) . Rikku . Rikku ' s Overdrive is Mix . She can combine two items from the current stock to create an item which is immediately used as part of the Overdrive . The item can be healing , damage inflicting or status changing . Though the possible outcomes may seem endless , many different mixes have the same effect , even though different items were chosen for the mix . Seymour . Seymour ' s Overdrive is Requiem , only used during the one time Seymour fights alongside the party against the second incarnation of Sinspawn Gui during Operation Mi ' ihen . It is powerful enough to achieve Overkill on all Sinspawn Gui ' s four parts ( though its body may need to be attacked beforehand ) . The animation for Requiem is also used for the animation of both the Use item Dark Matter and Rikku ' s Sunburst Mix . Aeon Overdrives . Valefor . Valefor is the only aeon usable by the player to have two Overdrives , Energy Ray and Energy Blast . Both deal non - elemental magic damage to all opponents . Energy Blast , the stronger of the two , is learned by talking to the Besaid Village shop keeper and then talking to the village dog or its owner later in the game . Energy Ray consists of a ray being fired from Valefor ' s mouth on the ground below the opponents which explodes . In Energy Blast , she rises up into the air , flips , and produces a glyph that generates energy beams that rain down upon the enemy . When fought as an enemy , Valefor uses Energy Blast exclusively as her Overdrive . Some forms of Valefor ( such as Dark Valefor ) can use Energy Ray at will without consuming her Overdrive gauge . Ifrit . Ifrit ' s Overdrive is Hellfire , and deals Fire - elemental damage to all opponents . He jumps into the air and creates two large fireballs which propel the enemies into the air , shoots another fireball , and grabs part of the ground and tosses it at the enemy . Ixion . Ixion ' s Overdrive is Thor ' s Hammer , and deals Lightning - elemental damage to all opponents . An electric bolt emerges from his horn which creates a spherical field that levitates the enemy , and another bolt of electricity is fired , which sends them crashing down to the ground . Shiva . Shiva ' s Overdrive is Diamond Dust , and deals Ice - elemental damage to all opponents . Shiva spins and shoots ice at the opponent , then fires a blast of freezing air which holds the enemy in place , followed by Shiva snapping her fingers to break the ice and damage the opponent . Bahamut . Bahamut ' s Overdrive is Mega Flare , and deals non - elemental special damage to all opponents . It automatically has the power to break the 9999 damage limit . Bahamut backflips onto the ground and charges Mega Flare by spinning his wheel and forming a spherical ball of energy in front of his mouth . It is fired in a large blast , engulfing the enemies in an explosion . Anima . Anima ' s Overdrive is Oblivion that deals major non - elemental physical damage to all opponents . Oblivion was upgraded for the International , PAL and HD versions , dealing 16 hits instead of one . If the player has the game set to display the short summon sequence , Oblivion will only hit once and the player will see the full damage at the end . It has the ability to break the 99 , 999 damage limit and is the only attack in the game that can deal around 1 , 599 , 984 damage . Yojimbo . Yojimbo has no Overdrive , but four special abilities he uses at random upon being paid Gil along with a worker - employer relationship with Yuna . A full Overdrive gauge slightly increases his chances of unleashing Zanmato , a one - hit kill similar to Odin ' s Zantetsuken from previous games . Zanmato ignores resistance to instant death and works on bosses , as well as the Dark Aeon s and Penance in the International , PAL , and " HD Remaster " versions . To get a higher chance of having Yojimbo unleash Zanmato , the player must use him often and ensure not to have him die ; dismiss ed right after summoned ; or paid 0 gil ( which dismisses him ) . The more times Yojimbo is paid properly , the higher the relationship level . Each of Yojimbo ' s four abilities corresponds to a particular point added or deducted towards the player ' s relationship level , e . g . a Daigoro means one has a low level of relationship , while a frequent Wakizashi means one is on the right track . When faced as an enemy , Yojimbo always chooses Zanmato as his Overdrive , which inflicts 9 , 999 damage to all party members . Magus Sisters . The Magus Sisters ' Overdrive is Delta Attack that deals non - elemental magic damage to all opponents . All three sisters ' Overdrive gauges must be filled . The attack was upgraded for the International , PAL and HD Remaster versions , now dealing six attacks instead of just one . The Delta Attack was originally used by the Magus Sisters in " Final Fantasy IV " . Boss Overdrives . Whenever an aeon is fought as an enemy , they can activate their Overdrive as listed above . Some other bosses have Overdrives as well . Braska ' s Final Aeon . Braska ' s Final Aeon has an Overdrive gauge which charges when taking damage or performing actions . The Yu Pagoda s can significantly charge the Overdrive gauge with Power Wave . Tidus can use the Trigger Command Talk to reset Braska ' s Final Aeon Overdrive gauge , but he can only do this twice in the battle . Braska ' s Final Aeon has three Overdrive abilities : Sin . Sin has an Overdrive gauge during the final battle to get inside it . Sin ' s Overdrive is Giga - Graviton that serves as a time limit for the battle , as it results in an instant Game Over . Dark Aeon s . Dark Aeons have an Overdrive gauge , and will use the same Overdrives as their normal counterparts , with two exceptions : Dark Aeon Overdrives can break the damage limit , even if their other attacks cannot , and some Overdrives remove all forms of protection , including Auto - Life , meaning the only way the player could survive is by sacrificing an aeon . For the most part , Dark Aeon Overdrives are not stat - based , but fixed damage . Technically they depend on the aeon ' s stat ( usually their Magic ) , but since this never changes , it has the same end effect as being fixed damage . Random variation still applies . Boost and Shield still work as would any other blanket effects that work on all damage , if any of them were possible to bring into play in the Dark Aeon battles . The overwhelming majority of Dark Aeons ' Overdrives are not considered physical or magical damage , but " special damage " ; however , if they are physical or magical , all effects that usually work against that damage type will still work as usual ( for example , it is possible to halve Dark Ifrit ' s Meteor Strike with Shell ) . 99 , 999 is the upper damage limit . In cases like Delta Attack , knowing the actual ( uncapped ) damage is little more than a trivia point , but in other cases — such as Zanmato , Camisade and Razzia — the damage exceeds 99 , 999 by a small enough margin that additional protective measures can bring it below this point . Other appearances . " Final Fantasy X - 2 " . Shuyin uses variations of Tidus ' s Swordplay skills called Spinning Cut , Hit & Run , Force Rain , and Terror of Zanarkand . Bahamut uses his Overdrive Mega Flare , but it is considerably weaker . Ixion has access to his Thor ' s Hammer Overdrive , but it is non - elemental and cannot be absorbed . Ifrit ' s Hellfire only does around 500 damage to each party member and can be absorbed . The Magus Sisters still use their Delta Attack , but only if all three are still present . It deals reduces HP to 1 and MP to 0 for the entire party . Valefor has access to both of her Overdrives , but only uses them after she attacks or gets attacked a certain number of times . Energy Ray deals around 300 damage and Energy Blast deals around 400 damage . Like Ixion , Shiva ' s Diamond Dust is non - elemental and cannot be absorbed . Anima has access to Oblivion , which deals 16 hits to random party members and is non - elemental . Yojimbo uses all four of his attacks as he does not have a set Overdrive . Daigoro and Wakizashi deal non - elemental damage . Kozuka can inflict Poison and also drains MP . Zanmato will take each party member down to 1 HP and 1 MP . " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . Tidus uses his Swordplay attacks as his HP attacks , with Blitz Ace as his EX Burst . Jecht uses Triumphant Grasp and Ultimate Jecht Shot as HP attacks , and uses a variation of Tidus ' s Blitz Ace , Blitz King , as his EX Burst . Similar to Tidus ' s Energy Rain , with two Perfects Jecht kicks a meteor at the opponent that ignites in orange energy and spreads out to converge on the opponent . In " Dissidia 012 Final Fantasy " , while Yuna ' s Overdrive doesn ' t appear , her aeons use their Overdrives as HP attacks , save for Valefor ' s Energy Blast , which is a Bravery attack . " Theatrhythm Final Fantasy " . Tidus ' s exclusive level 40 ability is Blitz Ace . During Battle Music Sequence s it deals physical damage to enemies when they enter according to Tidus ' s Strength and Agility . " Final Fantasy Airborne Brigade " . Characters from " Final Fantasy X " use their Overdrives when they are summoned as Legends . In addition , players can obtain certain Overdrives to use as abilities . " Final Fantasy All the Bravest " . Tidus , Yuna , and Auron appear and use their signature Overdrives Energy Rain , Valefor ' s Energy Ray , and Dragon Fang as their primary attacks . " Final Fantasy Record Keeper " . The " Final Fantasy X " party members use their Overdrives as abilities . " Final Fantasy Trading Card Game " . A Tidus card is able to use Blitz Ace . It requires the discarding of a Tidus card and two Water CP , and grants Tidus Brave for the rest of the turn , as well as allowing him to attack once for each point of damage the player has taken . One of Jecht ' s cards can use Ultimate Jecht Shot , and another can use Blitz King . For a cost of a Fire CP , two Light CP , Dulling Jecht and the discarding of a Jecht Card , Ultimate Jecht Shot can Break a Forward of the player ' s choice . Blitz King makes all the player ' s Forwards active and allows them to attack an additional time , but can only be used during the player ' s turn . Non - " Final Fantasy " guest appearances . " Kingdom Hearts " series . Auron ' s Limit ability in " " is Overdrive , which enables the Bushido command . When used Bushido allows and Auron to attack with Shooting Star and Banishing Blade . The finishing blow is Spiral , similar to Tornado .