Final Fantasy X / X - 2 HD Remaster The Final Fantasy X | X - 2 HD Remaster is a remastered compilation of " Final Fantasy X " and " Final Fantasy X - 2 " for the PlayStation 3 , PlayStation Vita , PlayStation 4 and Steam . The initial versions for PlayStation 3 and Vita were announced at the Sony Press Conference in Japan on September 14th , 2011 , as part of a 10th anniversary special , and were released on December 26th , 2013 , in Japan and March 2014 elsewhere . The compilation is based on the International version of both games . It was initially announced that Square Enix ' s 1st Production Department would develop the port , but later it was announced the remaster was done by Virtuos . The two games are available together on a single Blu - Ray disc for the PlayStation 3 version . The Vita versions were released individually in the Japan and Asia regions as " Final Fantasy X HD Remaster " and " Final Fantasy X - 2 HD Remaster " respectively ; outside of these regions , only " Final Fantasy X " has a physical release , but it includes a download code for " Final Fantasy X - 2 " . Those who pick up both " Final Fantasy X " and " Final Fantasy X - 2 " on PlayStation Vita can swap saves between systems to transfer data between the standalone Vita version and the PlayStation 3 counterpart . " Final Fantasy X / X - 2 HD Remaster " was released for the PlayStation 4 in May 2015 . In May 2016 , it was also released on Steam , with new features such as autosave and optional in - game boosters , including high speed and no encounters . Differences from the original versions . The games have improved maps and character models and textures , as well as improved lighting , shadowing and enhanced pre - rendered movies with better quality in high definition . Trophies for both games are added , and all controllable and other major characters have new character models with monsters and minor characters having rearranged textures to improve quality . The game now plays at 16 : 9 widescreen , and some scenes have been adjusted with different camera angles to accommodate for it . Despite all the new improvements , " Final Fantasy X " does not have an option to skip cutscenes . The FMV scenes are not re - rendered and are cropped from the original 4 : 3 aspect ratio to fit the widescreen perspective . The games still possess the graphical errors like , or hair going through the back when a character is moving their head . As the remasters are of the games ' International versions , they have some new additions for North American and PAL region players . The " Final Fantasy X International " was never released in North America , and includes a new Sphere Grid option , new optional boss es and new abilities . " Final Fantasy X - 2 International + Last Mission " was a Japan - exclusive release , and adds new dressphere s , a Creature Creator system , a Fiend Arena , and a new dungeon : Iutycyr Tower . Unlike the original version of " Final Fantasy X - 2 : Last Mission " , where one had the option to load a save file from " Final Fantasy X - 2 " , the " HD Remaster " automatically assumes the player has a perfect 100 % complete save and play - through with the perfect ending when cutscenes occur in " Final Fantasy X - 2 : Last Mission " . However , some enemy abilities are much stronger than those of the original version . Both games have improved voice audio and have around 60 tracks remastered . The new " Quick Recovery " feature is added . The player can restore the party ' s HP with Potions , Hi - Potions , or White Magic . Quick Recovery menu can be accessed by sliding the Vita touchscreen . Kazushige Nojima also wrote " Final Fantasy X - Will - " , a " new episode " for the remaster , a 30 – minute audio drama at the end credits featuring a new cast and new character voices . The PlayStation 4 version has further enhanced graphics and the ability to choose either the original and the remastered soundtrack . This version has cross - save functionality and remote play – the player can play the game on the PlayStation Vita via Remote Play function from the PlayStation 4 . The PlayStation 4 version was released with a glitched random number generator affecting numerous aspects of the game , as well as a glitch that makes the background music restart after each battle . Square Enix has since released a 1 . 01 patch which resolves these issues . The Steam version has autosave and optional in - game boosters . Content . There are five options in the PlayStation 3 version : The content can be accessed from the main menu . Development . The idea for the remastering came about when Square Enix met with some of the voice actors during the making of " Final Fantasy Type - 0 " , and realized they hadn ' t met since the making of " Final Fantasy X " , and how it would be fun to do something for the game ' s tenth anniversary . Yoshinori Kitase , the director of the original game , has cited his son as a motivation for the remake , as his son was at the age where he was too young to have played the original games when they were released , and only knew Tidus and Yuna through " Dissidia Final Fantasy " . Wanting his son to play one of his creations motivated Kitase to push to have the games available for PlayStation 3 and PlayStation Vita . Character designer Tetsuya Nomura negotiated with various people and got shown green light for the project , but as staff was still devoted to the " Final Fantasy XIII " project , the remake wasn ' t possible right away . The remastering wasn ' t completed in time for the game ' s tenth anniversary , but Yoshinori Kitase has joked they lucked out in making it for the " Final Fantasy X - 2 " anniversary instead . During the Square Enix Presents livestream at E3 2013 , Yoshinori Kitase and Motomu Toriyama , director of " Final Fantasy X - 2 " , mentioned the reason they wanted to remaster " Final Fantasy X " and , in turn , " Final Fantasy X - 2 " : earlier " Final Fantasy " games were playable on current generation consoles via PlayStation Network and various remakes , but as " Final Fantasy X " was a PlayStation 2 game , and only the first generation of PlayStation 3s had backwards compatibility with PlayStation 2 , " Final Fantasy X " was seen as an ideal candidate for a remastering . During the livestream interview , it was mentioned that , learning from the " Final Fantasy X / X - 2 HD Remaster " project , Square Enix has realized they need to keep good backups of game data in case they want to remaster it in the future . Back when " Final Fantasy X " was first developed , development was open and the planner could develop whatever he wanted , but in modern game development a lot of the process is tool - based and polish - focused , and the planner is not be able to put his own flavor into the game . Square Enix hopes they can merge the old ways with using the new tools . On May 29th , 2013 , Japanese gaming magazine " Famitsu " revealed that remastering of " Final Fantasy X " was estimated at 80 % completion , while remastering of " Final Fantasy X - 2 " was at 65 % completion . In the July 3 issue of " Jump " magazine , it was revealed that Kazushige Nojima would be writing a post - credit 30 – minute story with new voice cast and characters . For a long time Square Enix was unsure of whether or not to include " Last Mission " since they considered it a separate game from " Final Fantasy X - 2 " . On October 9th , 2013 , it was confirmed that both the " Final Fantasy X - 2 " prologue , " " , and " " would be included . When asked about the International versions having the option of using Japanese voices with English subtitles , Yoshinori Kitase said that is not possible due to PlayStation Vita not having the capacity for it , and they aim for the two versions to be as identical as can be . Graphics and gameplay . The majority of the work for the remastered version was deciding what should be left alone and what should be changed . After the actual production began , all that was left was to check and approve the rest of the creative process . The team wanted to improve the art quality with fixes such as color correctness , backgrounds , and resolution . For both " Final Fantasy X " and " Final Fantasy X - 2 " , many of the character models are remade from the ground up , including all the controllable characters . The other characters and monsters had their textures rearranged to improve quality . For the 16 : 9 support , the camera was adjusted to have the visuals work in 3D scenes , but the pre - rendered background scenes required a lot of redrawing and adding on to get them to look correct . With the cut scenes , if the view was simply extended to 16 : 9 , things like people on the sides waiting for their " cue " to enter , would become visible . Recreating the original gameplay proved to be difficult . The gameplay had to be adjusted to match with the improved visuals , but care was taken to ensure the player ' s impression would remain the same . Not all of the data from the original development project remains , and Square Enix worked with an external development studio ( Virtuos Games in Shanghai , China . ) and an internal staff for the project with the internal programmers handling data salvage and repair . Yoshinori Kitase has said that in some ways , it ' d been easier to rebuild some of the assets from scratch . Music . At first the plan wasn ' t to have the music updated , but when the sound team heard about the project they approached Yoshinori Kitase and asked if they could remaster the soundtrack . The aim was to build on the experience of the original music and craft something that would be both different but welcoming for returning players . Because the PlayStation 2 version used a built - in tone generator with limited memory capacity , music director Keiji Kawamori wanted to fully re - master the soundtrack using current technology to match the re - mastered graphics . The initial plans included providing an option to switch between the old and new background music , but technical issues prevented this feature from making it into the final PlayStation 3 / Vita versions , though the feature was added for PlayStation 4 , as well as the PC Steam version . Most tracks have had conservative changes by being " cleaned - up " , but some tracks , like the " Battle Theme " and " Thunder Plains " , have been redone . With themes like " Battle Theme " , veteran " Final Fantasy " composer Nobuo Uematsu — who worked on the original and supervised parts of the remastered soundtrack — has said the idea was to create a tonal change as powerful as the upgrade being done to the game itself . The " Final Fantasy X " remastered soundtrack also remixes several tracks with more piano . The " Via Purifico " theme is replaced by the " " version . The upgraded album release features three tracks not used in the original game — one of them being " Wakka ' s Theme " . Audio drama . Kazushige Nojima , the original scenario writer , wrote an audio drama for the remaster set one year after the events in " Final Fantasy X - 2 " titled " Final Fantasy X - Will - " . The drama is not meant to clearly depict a particular event , but to hint at the characters ' lives after the events of " Final Fantasy X - 2 " . The developers didn ' t want a particular image to be set in stone by presenting clear visuals , and that ' s why audio - only was chosen , to leave room for the fans ' imaginations . " Final Fantasy X - Will - " and Nojima ' s spin - off novella " Final Fantasy X - 2 . 5 ~ Eien no Daishō ~ " , leave open new plot threads , but the " Final Fantasy " brand director Shinji Hashimoto has denied the inclusion of " Final Fantasy X - Will - " with the " HD Remaster " was made with a sequel in mind . Release . " Final Fantasy X | X - 2 HD Remaster " for PlayStation 3 and PlayStation Vita was released in Japan on December 26 , 2013 . The game was released in North America on March 18 , 2014 and March 21 , 2014 in Europe . The PS Vita versions were released separately in Japan and Asia ; outside of these regions both games were included , with " Final Fantasy X " being a physical release and " Final Fantasy X - 2 " being a download code . The PlayStation 3 version bundles both games . Those who pre - ordered the PlayStation 3 version got a limited - edition artbook . Japanese release . The PlayStation 3 version includes both " Final Fantasy X " and " Final Fantasy X - 2 " and retailed for 7 , 140 yen for physical copy , and 6 , 400 yen for download . It includes : " Final Fantasy X HD Remaster " , " Final Fantasy X : The Eternal Calm " , " Final Fantasy X - 2 HD Remaster " , " Final Fantasy X - 2 : Last Mission " and credits and bonus audio . The games were released separately for PS Vita . Both retail for 3 , 990 yen with the download version costing 3 , 600 yen . The " Final Fantasy X HD Remaster " includes the game , " The Eternal Calm " bonus video , and credits and bonus audio . The " Final Fantasy X - 2 HD Remaster " includes the game , " Final Fantasy X - 2 : Last Mission " and credits and bonus audio . The PS Vita games were also released in a single pack , known as " Final Fantasy X | X - 2 HD Remaster Twin Pack " that retailed for 7 , 140 yen or 6 , 400 yen for the download version , including everything from the single - version games . The " Final Fantasy X | X - 2 HD Remaster Resolution Box " for PS Vita retailed for 25 , 788 yen and includes a PS Vita ( PCH - 2000 series ) WiFi model , both games , a USB cable , an AC adapter , a power cord and printed matter . Square Enix also added an assortment of goodies for the Square Enix e - Store , including original soundtracks , Ultimanias , newly released Final Fantasy Play Arts Action Figures of Tidus and Yuna , and a " Final Fantasy X - 2 . 5 ~ Eien no Daishou ~ " book . Asian release . There are multiple versions of " Final Fantasy X | X - 2 HD Remaster " for both the PlayStation 3 and PlayStation Vita released in Asian ( Hong Kong , Indonesia , Malaysia , Philippines , Singapore , South Korea , Thailand , and Vietnam ) territories . The first of which , the Japanese language version , was released in Asia on December 26 , 2013 , the same day of the Japanese release . A Traditional Chinese version , which includes Japanese voices and Chinese subtitles , was released on February 27 , 2014 . The PlayStation 3 version retailed for HK $ 298 , while the download version retailed for HK $ 279 . Like the Japanese version , the Vita versions was released separately . " Final Fantasy X HD Remaster " and " Final Fantasy X - 2 HD Remaster " retailed for HK $ 228 each , while the download version retailed for HK $ 209 each . An English language version ( which includes English voices and subtitles ) was released on March 18 , 2014 , the same day of the North American release . While the PlayStation 3 version is identical to the North American version , the PlayStation Vita versions were released separately . North American release . The games arrived to PlayStation 3 and PS Vita on March 18th and support cross save functionality . The games retailed for $ 39 . 99 . The combo pack is available as a download on PlayStation Network . One can also buy " Final Fantasy X " at retail that includes a voucher to download " Final Fantasy X - 2 " from the PlayStation Store . Unlike the Japanese and Asian versions , the game is available as a dual package only and cannot be purchased separately . A " Final Fantasy X | X - 2 HD Remaster " Collector ' s Edition for PlayStation 3 is available exclusively at the Square Enix Online Store for $ 79 . 99 . The set includes a 40 - page hardcover art book filled with concept sketches , environment art , and character artworks for both " Final Fantasy X " and " Final Fantasy X - 2 " . The Collector ' s Edition includes a " Final Fantasy X HD Remaster Original Soundtrack " ( Blu - ray music disc ) that contains over six hours of music set to images from the game , and five lithographs of art . Square Enix had an art exhibit for the games at Gallery Nucleus at March 15 to 26 , all proceeds donated to the charity relief for those victimized by Typhoon Haiyan . Producer Yoshinori Kitase and art director Yusuke Naora were at the opening to greet fans and sign games . " Final Fantasy X / X - 2 HD Remaster " went on sale three days early at the event , and the first 200 people that purchased the game could get their copy signed . Naora also produced an one of a kind art piece of Tidus and Yuna at the time , which was among the auctioned works . European release . The first print of " Final Fantasy X / X - 2 HD Remaster " contains a Yuna , the , for " " . This DLC outfit is included in both standard and limited edition versions . The European Limited Edition includes a 40 - page hardcover art book filled with concept sketches , environment art , and character artworks for both " Final Fantasy X " and " Final Fantasy X - 2 " , as well as the game and special boxing . PlayStation 4 release . The PlayStation 4 version of " Final Fantasy X / X - 2 HD Remaster " was announced by Square Enix via its official site . The game was released in May 12 , 2015 for North America , May 14 for Japan and Australia , and May 15 for Europe . The port features a couple new additions , including the ability to transfer save files between versions and an option to toggle music between the original PlayStation 2 score and the updated remastered version . Those who pre - ordered the set in North America received an exclusive " Final Fantasy X " - themed desktop calendar in a Limited Edition featuring artworks by series ' illustrator Yoshitaka Amano . The pre - order bonus for Europe was a steelbook of artwork instead . The PlayStation 4 specific features include : After the release , players noted new bugs that were not present in the PlayStation 3 version , namely the random number generator not being random and some audio glitches . On August 4th 2015 Square Enix promised the bugs would be patched . On September 4th 2015 Square Enix released a patch to fix the bugs . Microsoft Windows ( via Steam ) . " Final Fantasy X / X - 2 HD Remaster " was released on Steam on May 12 , 2016 , based on the PlayStation 4 version , with auto - save feature and game boosting features including speed booster and no encounter option . The player can switch between Japanese and English audio , and also be able to choose between the original and the rearranged soundtracks . Additionally , it is now possible to skip FMV cutscenes , and if the player has an XBox - compatible gamepad connected the game will show Xbox One style button prompts . Steam Trading Cards . Eight Steam trading cards were released along with the game . Fan patches . Steam user Topher released a mod that allows the player to play the game with Japanese audio and English subtitles . Another Steam user Kaldaien , known for fixing " Tales of Zestiria " and " Tales of Symphonia " , released his Untitled Project X patch that fixes various graphical issues , improves performances , and allow the player to switch between English and Japanese audio . As opposed to Topher ' s patch , this one also fixes the English subtitles ' timing to be synced with the Japanese audio . The PlayStation 3 , PlayStation 4 , Xbox 360 , and Xbox One button prompts are also available . Sales and reception . The game sold a total of 339 , 902 units across both the PlayStation 3 and PS Vita platforms in Japan . The initial breakdown shows 182 , 638 units sold on PlayStation 3 with a combined 159 , 102 units of the PS Vita Twin Pack and " Final Fantasy X " versions purchased from December 23rd through the 29th . In its first week , the PlayStation 3 and Vita versions sold through 80 . 93 % and 87 . 24 % of their respective shipments . By the second week , the PlayStation 3 version had sold through 89 . 76 % of its shipment , with total sales at 225 , 448 , and the the Vita version had sold through through 95 . 52 % of its shipment , with total sales at 182 , 170 copies . Thus by the second week both versions were effectively sold out , with Square Enix needing to supply more copies for the demand . 25 , 443 people bought " Final Fantasy X HD " as a standalone game on the Vita upon release ; a 90 . 57 % sell - through . By the second week the game had sold 31 , 775 copies , selling through 97 . 26 % of all copies . Meanwhile , " Final Fantasy X - 2 HD " was less popular with only 5 , 357 people buying the game in its week of release , amounting to a mere 46 . 64 % sell - through of shipped copies . By the second week total sales of " Final Fantasy X - 2 HD " were 16 , 355 , at 84 . 12 % of its shipment . The " Final Fantasy X / X - 2 HD Remaster " was met positively in Japan . Yoshinori Kitase has reflected on the HD remake process by saying he is happy as the project was a big challenge . He said the remaster had to be more than a simple HD remake , because memories of the players of the original version has had ten years to be gilded , remembering it as better than it really was . The team set out to make adjustments to match up with that " sweeter version " in players ' memories , in fear the original games wouldn ' t give out the same impression any more . " Final Fantasy X / X - 2 HD Remaster " scored 85 out of 100 Metascore for the PlayStation 3 version . This is the highest score of the five " Final Fantasy " games on PlayStation 3 . IGN rated the game at 9 . 3 out of 10 , described it as " AMAZING " , " " Final Fantasy X | X - 2 HD Remaster " is the best way to play one of the best JRPGs ever " . The PlayStation Vita version also received positive reviews from international media , scored 86 out of 100 Metascore . " Final Fantasy X / X - 2 HD Remaster " was released in the U . S . on March 18th , and the game sold 208 , 000 copies during the month , according to research analyst David Gibson . The " HD Remaster " had reached 260 , 000 physical copies and was the 8th most - selling game in the U . S in March , according to NPD group . As of September 2014 , the game sold 1 , 440 , 000 copies worldwide , in combined total of both PlayStation 3 and PlayStation Vita versions . " Final Fantasy X / X - 2 HD Remaster " was awarded " Gold Prize " by Sony Computer Entertainment Japan during its 2014 PlayStation Awards event . When the compilation was re - released for PlayStation 4 , it became the best selling game on its first week in Japan . The Steam version sold over 150 , 000 digital copies in a week after release , with over 13 , 000 players playing the game at the same time , highest record for single player " Final Fantasy " games on Steam , surpassed the other fan favorites ; " Final Fantasy VII " , " Final Fantasy IX " , and " Final Fantasy XIII " . It received " very positive " ( 93 % ) reviews from the users .