naist-nlp/zeshel huggingface dataset:
Armored Vault 13 jumpsuit The armored Vault 13 jumpsuit is a piece of in " " . It is available to those who pre - ordered the " Classic Pack " from EB Games , GameStop and GAME . Alternatively , the " Courier ' s Stash " which contains all of the pre - order packs can be purchased , or buying the which includes all add - ons . Characteristics . A Vault 13 jumpsuit studded with piecemeal leather armor , this outfit pays homage to the legendary Vault Dweller and his adventures through the wasteland . Additionally , it is very similar to the armored Vault jumpsuit obtained in Moira Brown ' s shop in Megaton in " Fallout 3 " , except the armored Vault 13 jumpsuit covers the right hand with a black glove . The armored Vault 13 jumpsuit is light armor but can be repaired using and combat armor , reinforced . Locations . Originally , the only way to acquire this armor was by redeeming the code that came with the pre - order exclusive " Classic Pack " . It can now also be acquired by purchasing the add - on " Courier ' s Stash " .
Assaultron blade The assaultron blade is a melee weapon in the " Fallout 4 " add - on " Automatron " . Characteristics . An assaultron dominator arm blade dismounted and then made into a usable melee weapon . The handle appears to be made from components of an assaultron ' s lower arm , with a grip wrapped in black electrical cable insulation . The weapon is similar in size to a machete , but with a heavier blade that deals increased damage at a slower speed .
Ranger compound The Ranger compound is a building in the Capital Wasteland . It acts as the headquarters of the mercenary company Reilly ' s Rangers in the year 2277 . Layout . The Ranger compound can be reached by entering Anacostia Crossing station at Anacostia Crossing ( just north of Rivet City ) and exiting at Seward Square ( straight east , don ' t go down to the tracks ) . From the exit of the metro , head north past the Cornucopia grocery store and take the first alley to the east . Follow it around and , after it hooks north , take the east passage and it will be on one ' s left . The compound is within a partially destroyed building and is guarded by a camera and a computer terminal . Once the player character meets Reilly or saves the Rangers in the quest Reilly ' s Rangers , interacting with the terminal unlocks the doors to the Ranger compound . All of the items in the compound can be taken without incurring any negative Karma . If one turns left after entering the compound , and then goes straight ahead , they ' ll enter the bedroom / mess hall . There is a mattress on the floor on the right which can be used and the locker against the wall on the right is safe to store gear in . Characters . All of the members of Reilly ' s Rangers whom the Lone Wanderer managed to save from the quest of the same name can be present in the Ranger compound afterwards : Notable loot . A " Dean ' s Electronics " skill book can be found on the generator in the pantry . The book may have fallen off the generator and gotten stuck inside / underneath . A grenade may get it out . Appearances . The Ranger compound appears only in " Fallout 3 " .
Wasteland outfit ( Fallout 3 ) Wasteland outfits are common outfits found in " Fallout 3 " . Characteristics . Crudely made , they provide only the most basic of protection and are easy to come by , as they can be bought from traders , can be found on many corpses or inside several homes throughout the Capital Wasteland , it can also be found on most Megaton settler s . Wasteland outfits can be repaired with brahmin - skin outfits , wasteland settler outfits , wasteland wanderer outfits , wasteland surgeon outfits , wasteland doctor fatigues , and roving trader outfits . The matching headwear can only be repaired with other copies of their respective model . Variants . Outfits . Brahmin - skin outfit . A dirty off - white in color ( gray for the coveralls ) , the brahmin - skin outfit consists of a crudely - stitched pair of coverall trousers and a patched shirt . They appear to have received only the most rudimentary treatment in tanning and tailoring . Wasteland legend outfit . The Wasteland legend outfit is identical to the Merc veteran outfit . It will spawn randomly in lockers and footlockers or be sold by merchants . It can also be found on various enemies throughout the Capital Wasteland . Wasteland settler outfit . The wasteland settler outfit consists of a green , rag - like shirt and a pair of gray - brown trousers . Wasteland wanderer outfit . The wasteland wanderer outfit is a tan jacket with a hood and off - white pants tucked into riding boots . It is a unisex outfit ; wth the male and female version being largely identical except for the male having an off - white undershirt , and the female version having a dark gray one , along with more significant signs of repair and patching . Variants with different bonuses . Wasteland doctor fatigues . The Wasteland doctor fatigues consist of a white t - shirt with a small bag and brown trousers . It is worn by Doc Church , Cutter , Carl and wasteland doctor s . It provides a bonus of + 5 to Medicine . Wasteland surgeon outfit . The Wasteland surgeon outfit is a bloodsplattered version of the wasteland doctor fatigues , and is worn by Doctor Barrows , Nurse Graves , Ryan Brigg , Murphy , on William Brandice ' s corpse in Marigold station , Doctor Adami and sometimes wasteland doctor s . It also provides a bonus of + 5 to Medicine . Headwear . Ballcap with glasses . A lighter - colored ballcap which comes with a pair of glasses . This cannot be looted or worn in " Fallout 3 " . The cap can be found on random wastelander s and occasionally on Scavengers . Stormchaser hat . The Stormchaser hat is a very common article of clothing sold randomly by most merchants , and worn by many wastelanders . When purchased from a vendor , a stormchaser hat will be in perfect condition . It can also be worn with eyewear .
Gears Gears are crafting components in " Fallout 4 " . Characteristics . Small , metal wheels with toothed edges used for mechanical devices . Gears are used in some mods for weapons and robots , as well as turrets and other machines for settlements . Notes . In the crafting requirements or when previewing the scrapping of items , the crafting resource is called just " gear " , but actually this item called " gears " is produced from scrapping and is used in crafting .
Bandana The bandana is a piece of headwear in " Fallout 3 " , " " and " Fallout 4 " . Variants . Bandana . The bandana is a large handkerchief which is rolled and tied around the forehead . It provides no Damage Threshold but does grant a + 1 bonus to Perception . It can be repaired with other bandanas . In " Fallout 4 " , the bandana wraps around the player ' s mouth and provides no Damage Resistance and no boosts to any specials . It can also be equipped by dogs .
Searching for Cheryl Searching for Cheryl is an unmarked quest in " Fallout 3 " . Detailed walkthrough . Follow the trail of a party who went out to find Cheryl , sister of the party leader . First log . In L ' Enfant South , one can find a burial mound containing search party log # 1 . After exiting the irradiated metro on the L ' Enfant South side , turn right to head East and the grave is in front of the last house on the right side of the street . Second log . As mentioned in the first log , go to the Ranger compound and access the outdoor terminal to read the 2nd log , about the Canterbury search party . The terminal can either be unlocked by getting the code from Reilly during the Reilly ' s Rangers quest , or is a Very Hard hack . Third log . The " Western Ruins " mentioned in the second log are located to the north of Potomac Bridge , below the Festive raider camp . The search party log # 3 is in a second burial mound there . To get to that raider camp , travel to Dukov ' s Place , then go south towards the Potomac Bridge ( the only bridge over the big river for miles ) . The grave can be found between the raider camp and the bridge . Last log . Search party log # 4 is in a grave directly northwest of the sewer waystation . To find the grave , walk toward a big Corvega billboard ( which may have an Enclave poster stamped on it if the Waters of Life quest has been completed ) . The grave is to the left of and before the billboard , in front of the fence , on the northeast side of some rocks . Find Manny . A short distance west - southwest of Jury Street Metro station , the Lone Wanderer runs into a group of super mutants hiding out near a small wrecked train . Entering the container with the shopping cart cages causes a super mutant behemoth to appear from the east - northeast ( this may be quick , or take a while , as he runs toward the player character from a distance ) . In this camp the corpse of Manny Koch , leader of the search party can be found . Apart from the loot on his body , the main reward is a mini nuke on the behemoth . Bugs . Manny Koch may be quite alive and very hostile to the player character if the super mutant camp was cleared prior to progressing through the quest and meeting him there . The behemoth trigger doesn ' t need to be activated . In this case one has no choice but to defend themselves against the woefully under - equipped Manny . His body may be glitched ( Xbox 360 no patch ) , either distorting in space , or falling into pieces then reforming . If he grabs a weapon , this may become invisible . If killed he will drop a finger ( with the Lawbringer perk ) .
Kid ' s outfit Kid ' s outfits are diverse pieces of clothing in " Fallout 3 " and " " , worn by the various children in the Capital and Mojave Wasteland s . As such , most of them can be found in Little Lamplight , although a few are owned by kids in other places , such as Bryan Wilks or Arthur Maxson . Wearing kid ' s outfits will change your body appearance into that of a kid . You will remain the same size , but certain more adult attributes ( such as breasts ) will be gone . Outfits . The outfits can be obtained by reverse - pickpocketing the wearers with better armor . The Pip - Boy 3000 icons for these outfits are that of a Vault 101 jumpsuit . It is notable that this also applies to " Fallout : New Vegas " ; seeing as Vault 101 is not in the game . Athlete of the Wastes outfit . The Athlete of the Wastes outfit is the clothing of Maggie in Megaton , Flower at The Republic of Dave , Biwwy , Squirrel , and Joseph in Little Lamplight and James Hargrave in Rivet City . Sally , who appears in " Mothership Zeta " , also wears this outfit . In " Fallout : New Vegas " , it is worn by Hector , and a Mini Boomer . ( Dirty ) pre - War kid ' s outfit . The pre - War kid ' s outfit is worn by Betty in Tranquility Lane . The dirty version is sported by Junior Smith , Jenny Wilson , Princess , and Derek Pacion . Ragamuffin outfit . The ragamuffin outfit is donned by Bryan Wilks , Sapling Yew and Penny . In " Fallout : New Vegas " , the ragamuffin outfit is worn by Stacey in Freeside and 6 Mini Boomer s . Wasteland scout uniform . The Wasteland scout uniform is worn by C . J . Young , Lucy , Sammy , Rachael , and Knick Knack . Kenny , a boy in " Point Lookout " , also wears this outfit . The Forecaster in " Fallout : New Vegas " also wears this outfit . Junior officer outfit . The junior officer outfit is the attire of Arthur Maxson , Harden Simms , Ralph , and Eclair . In " " , it is worn by a Mini Boomer . Pre - War outfit and watch . The pre - War outfit and watch is what you wear in Tranquility Lane . It is only available through console commands . Timmy Neusbaum also wears this outfit . Hats . Only the kid ' s baseball cap and the kid ' s Murray the Mole hat are obtainable via reverse - pickpocketing . The kid ' s police hat and ragamuffin tophat are only obtainable via console commands on the PC . Kid ' s ballcap with glasses . Kid ' s ballcap with glasses can only be found in the game files . Ragamuffin tophat . While many children wear the ragamuffin outfit , only Eclair and Kenny possess the matching ragamuffin tophat . Wasteland scout hat . The Wasteland scout hat can only be found in the game files .
Stupid mutant The stupid mutant is one of the Master ' s super mutant s , stationed inside the Mariposa Military Base around 2161 , and is currently standing guard at the supply room . Background . One of the many human s that was dipped into the vats which transformed them into mutants . The side effect of this being less intelligence than before which is unusual for first generation mutants . Appearances . The stupid mutant appears only in " Fallout " .
Silver ( character ) Silver is a former citizen of Megaton hiding out in the only habitable house , a small ranch in Springvale in 2277 . Background . Silver was born in 2255 . Now aged 22 , she was a prostitute who worked for Colin Moriarty in Megaton before they had a falling out . She ran away with her share of her earnings ( or so she says ) and is hiding out in Springvale , just outside of Vault 101 . Silver is now a pitiful psycho junkie and lives her life in constant fear of reprisal from Moriarty . Her name is a reference to her very light blond , almost silvery hair . Appearances . Silver appears only in " Fallout 3 " .
Fusion Flea Supreme The Fusion Flea Supreme is a small , three - wheeled , one passenger nuclear vehicle made before the Great War . Characteristics . Entrance to the driver ' s seat was achieved through a lift - off roof / windshield . Like all vehicles in the Capital Wasteland , it will burn briefly and then explode with a force similar to that of a mini nuke if shot at enough . Locations . The Fusion Flea Supreme is a common sight throughout the Capital Wasteland of " Fallout 3 " ( on truck trailers like at Corvega factory , on display like at the car dealership , or on the road ) , but only two are seen in the Mojave Wasteland ; one is located at the El Dorado dry lake on its side against a truck , and the other at the Ivanpah race track . In " Fallout 4 " , it is a relatively common sight just like the second microcar in the game , the Zip . Locations include Concord and the parking lot outside the Revere satellite array and other locations scattered through the wasteland . Only one pre - War model can be seen in Sanctuary Hills before the bombs fall . Appearances . The Fusion Flea Supreme appears in " Fallout 3 " , " " , and " Fallout 4 " . Behind the scenes . According to a " Fallout 4 " concept art note , the Fusion Flea Supreme was inspired by the 1955 .
Brotherhood invaders These Brotherhood invaders assist the Vault Dweller to Destroy the source of the Mutants or to Destroy the Mutant leader after 2161 . Background . They are " crack assault Paladins " , a special kind of fighter , usually sent to confront a threat ( like the super mutants ) when needed . Appearances . These Brotherhood invaders appear only in " Fallout " . Behind the scenes . The Brotherhood invaders dialogue includes the phrase " " I ' m here to kick ass and chew bubble gum . I ' m all out of gum , " " which originates from the 1988 horror movie , " " .
Cliff ' s Edge Hotel Cliff ' s Edge Hotel is a ruined hotel on Mount Desert Island , north of Acadia in 2287 . It also is the location of Vault 118 . The Sole Survivor is directed to the hotel during the Brain Dead quest . Layout . The hotel has four floors above - ground and also a basement , which can be accessed via the only working elevator and leads to Vault 118 . The elevator is guarded by ceiling - mounted turret . The entire hotel is infested with feral ghouls . At the main reception desk on the ground floor there is a working terminal that can be accessed to read a pre - War entry . In the third - floor skyview restaurant there is a makeshift camp with a ruined tent , a sleeping bag , a campfire and the dead corpse of a trapper . It seems the trapper has set up a lot of traps , one of the bear traps has " caught " something and the resulting blood smear is shaped like a giant hand . Outside of the hotel is the main , yet inaccessible entrance to the vault . A car is currently parked on top of the cog - like elevator entrance , serving as a " traffic rotary " in its current and previous state . Appearances . Cliff ' s Edge Hotel appears only in the " Fallout 4 " add - on " Far Harbor " . Bugs . It is possible to get stuck inside the elevator permanently when leaving the vault level to return to the hotel , forcing one to reload a previous save .
Callow Private Callow was a dead soldier autopsied by Dr . H . Lector of the Sierra Army Depot in 2077 . Background . The cryo storage crew played a practical joke on the doctor , by rewiring his organ extractor to remove Callow ' s colon . Lector didn ' t take too kindly to that and sent them private Callow ' s cooked liver , together with fava beans and a nice Chianti . Appearances . Callow is mentioned only in " Fallout 2 " . Behind the scenes . This is a reference to Hannibal Lecter , the brilliant psychiatrist and cannibalistic serial killer ( a fictional character in a series of novels by author Thomas Harris : Red Dragon , The Silence of the Lambs , Hannibal , Hannibal Rising ) . Lecter ' s cuisine habits were referenced also together with Chip ' s spleen quest ( liver with fava beans ) .
Hunter / Hunted Hunter / Hunted is a main story quest and achievement / trophy in " Fallout 4 " . Detailed walkthrough . After receiving the quest , travel to the C . I . T . ruins north of Diamond city . The " Courser Signal " will be available on the Pip - Boy ' s radio at that point . Tune to it and follow the signal east to Greenetech Genetics . Greenetech Genetics is filled with Gunners who are fighting Z2 - 47 , the Courser . Upon entering the building , the commander of the Gunners starts issuing orders over the intercom . He orders the majority of his troops to retreat up the building and the rest to engage you . You have to fight your way up through the building . The Courser is just ahead of you the whole time and easily eliminates his opposition , littering his path with Gunner bodies . Reaching the fifth floor , you will hear a salvo of explosions . Missiles are being fired at the Courser ( who shrugs them off ) . These explosions will not affect you . On the seventh floor , there is an elevator that takes you up to the top of the building . Once there , the Courser can be heard threatening some Gunners for a password . One refuses to give it to him and will be executed . You may intervene in time to prevent the rest of the Gunners from being killed . Approach him and he ' ll ask what you want , shortly afterwards he will engage unless you say the deactivation code presumably obtained from Mama Murphy or Deacon . Once the fight is over , you can loot the Courser chip off his body and the quest is complete . After the fight , you can see a woman locked in the room that the Courser was trying to gain access to . She asks you to retrieve the password to the door that one of the Gunners stashed in a nearby toolbox . Once she is let out , she reveals that she is a synth and tells you that the Courser was after her and the Gunners caught her as she traveled across the Commonwealth . She will request to leave and will never be seen again . Any Gunners that were not yet executed by the Courser will plead for you to spare them , there are no interactions with them otherwise . If the Gunners are not killed and K1 - 98 not released , the Gunners will be missing and K1 - 98 will be dead upon your return .
Baseball bat ( Fallout : New Vegas ) The baseball bat is a in " " . Characteristics . This melee weapon in " Fallout : New Vegas " is identical in appearance to the baseball bat seen in " Fallout 3 " , but it deals more damage . Special attack . It has the fitting attack that does 200 % damage in V . A . T . S . at the cost of 10 more action points ( requires a Melee skill of 50 ) . It is possible to execute " Grand Slam " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The baseball bat can successfully strike about 1 , 995 times from full before breaking .
Bottlecap ( Fallout 4 ) Bottlecaps are miscellaneous items in " Fallout 4 " , which are widely used as currency throughout the post - War United States . Bottlecaps can come from certain drinks , such as Nuka - Cola , beer , and other malt beverages . Characteristics . Bottlecaps are used as currency in the Commonwealth . Locations . Bottlecaps can be found pretty much anywhere in the Commonwealth , in varying amounts .
Dog command tape Dog command tape is a holodisk in " " " Dead Money " . Location . It can be found in the basement of the Villa Police Station and is used to free Dog and God from his cell , and to turn Dog into God .
Signal Yankee Bravo Signal Yankee Bravo is a radio transmission just south of Canterbury Commons , southwest of robot repair center , and north of Corvega factory , which is activated by a switch on a transformer there . Although identified as " Signal Yankee Bravo " , it actually broadcasts the sound of labored , heavy breathing . Just west - southwest of the tower , at the base of the drop - off , is a sewer grate to a drainage chamber . On entering , the door to the right leads to level dependent feral ghoul s hovering around a ham radio , making them responsible for the broadcast . The ghoul sounds can still be heard in the signal even after the ghouls are killed , even if you turn the radio off ( " click " ) , then back on ( you have to select the station on your Pip - Boy again ) . There is also a large hole in the wall to the left from the entrance that leads to a small cavern with several feral ghouls or glowing one s ( also depending on level ) . There is nothing of note in this room except a toolbox to the left of the entrance , near a light , and a very strongly radioactive junk pile in the far corner . Notable loot . A copy of " Grognak the Barbarian " , on the same metal shelf underneath the ham radio , the signal of the Yankee Bravo radio broadcast .
Klein Doctor Klein is a pre - War scientist and leader of the Think Tank operating the Big MT in 2281 . Background . Doctor Klein is a pre - War doctor and the chief / head researcher of logistical operations and ideology at Big MT . Sometime after the Great War , he became a think tank to continue his work at Big MT . He seems to be overconfident in his intelligence , as he shows absolutely no grasp of the purpose or function of the advanced technology he tasks the Courier to retrieve . Along with his original name and human memories , Klein has lost much of his knowledge of human anatomy , and refers to the Courier ' s fingers and toes as " penises " . He is shown to fear and hate Dr . Mobius , although they were partners at one time . He seems to hold his colleagues in low regard , often ignoring their advice . At the end of Old World Blues , it is revealed that he and the think - tank stole the Courier ' s brain in order to escape their imprisonment in Big MT and go into the Mojave to conduct ruthless experiments on both the Wasteland and its denizens , much like the implementation of the Cloud in the Sierra Madre to test the chemical , hazmat suits and Auto - Doc technology . Appearances . Doctor Klein appears only in the " " " Old World Blues " .
Geneva Geneva is the secretary of Mayor McDonough , living in Diamond City in 2287 . Background . She is the secretary of Mayor McDonough and can mostly be found in her office right next to the mayor . Some residents of Diamond City believe she may be a synth . According to entries on Doc Crocker ' s terminal , Geneva had birth marks removed surgically against Crocker ' s protests , as he feels she is naturally perfect . Notes . During Getting a Clue , Piper and Geneva have a discussion where Piper makes a comment on Mayor McDonough and Geneva having an affair . After completing In Sheep ' s Clothing , Geneva somberly reveals that she was aware of the rumors circulating about her and McDonough , but claims he was just as much a mystery to her as to anyone , and that she had a poor opinion of his temper . Appearances . Geneva appears only in " Fallout 4 " .