Paladin ( Warcraft III ) Although the Paladins were once loved and revered throughout the lands of Lordaeron , they have since fallen on hard times . The entire Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded Undead plague . Disenfranchised and driven from their former homes , the Paladins still work selflessly to protect humanity from the gnawing jaws of evil . Empowered by the Light , these mighty warriors brandish both warhammer and holy fire in battle against all who would trample the meek and innocent . Hero names . Granis Darkhammer , Jorn the Redeemer , Sage Truthbearer , Malak the Avenger , Gavinrad the Dire , Morlune the Mighty , Agamand the True , Ballador the Bright , Manadar the Healer , Zann the Defender , Arius the Seeker , Aurrius the Pure , Karnwield the Seeker , Buzan the Fearless . Information . The Paladin is a melee hero but is not quite as powerful as the Demon Hunter , Blademaster , or Mountain King . The Paladin is more of a background support Hero with a melee attack . The Paladin ' s spells are all useful . Holy Light is very useful for healing units during combat , especially at the start of the game against Creeps . Holy Light is primarily used for healing allied Heroes or other Heroes . It ' s much cheaper to heal a unit and have it continue than replace it . The Paladin ' s Divine Shield can protect the Paladin from incoming attack and thus , provides a chance to hit the enemies while not getting damaged . The Devotion Aura is useful when combined with Knights and Footmen and especially useful with a large team of allied units . Resurrection is a very useful spell because it can bring 6 dead friendly units back to life . There are several point spending strategies . Some players go Holy Light then Devotion Aura followed by Resurrection . Others players go Holy Light and Divine Shield with a point or two in Devotion at higher levels . While you could go a mix of Divine Shield and Devotion Aura it ' s better to use Holy Light . The Paladin is fairly easy to kill using focused fire or by surrounding him with melee units . Paladins should use Divine Shield immediately or run away and make sure they don ' t get surrounded . Spells and abilities . Holy Light . The Paladin cannot cast Holy Light on himself . Holy Light is much easier to use with Sub Groups . Simply group select units and hit tab until the Paladin ' s Holy Light button shows up . Left - click on the Holy Light button to target the spell , then left click on a damaged unit ' s portrait in the Sub Group . This will cause the Paladin to heal the unit without having to click on the unit itself . With practice you can quickly heal damaged units in battle , making this a very effective spell . The Paladin can keep important units such as Knight s , Priest s , and Sorceress es alive . If the enemy continues to attack them , the Paladin can continue to cast Holy Light to heal the damaged units . At the same time you can use other units to hit the attacking enemy units from the rear and make them pay the price for focusing on that specific unit . Holy Light is very useful early on when trying to level up . You can attack Creeps with a small force and quickly recover from damage using Holy Light . Use Holy Light on allied Heroes in team games . Just request allies to ask for Holy Light to let you know they need it . They can say " HL or Heal " . Holy Light is also great against Undead Heroes such as the Death Knight , Dread Lord , Lich , Pit Lord , and Dark Ranger . Holy Light can be empowered quite a bit , both as healing for your own units and as damage against Undead , when combined with the Blood Mage ' s Banish . This combo is very nifty for damaging and healing units with a lot of HP , such as Heroes . Divine Shield . Divine Shield is an invincibility spell . You can cast this and the enemy cannot harm your Paladin until the spell wears off . Divine Shield allows you to use a Hero without having to worry about the enemy killing it . Divine Shield is also handy for running away when your Hero is about to die . You can run in and attack the enemy , waiting until they attack before using Divine Shield . You can then attack all you want while they can ' t respond . When it wears off you can use an Invisibility Potion to get away . Divine Shield cannot be deactivated . Just run away until the spell turns off . Devotion Aura . Devotion helps units take less damage . It is very useful for groups of Footmen and Knights and even more useful for large team games where the Aura helps lots of units in battle on the team . Typically players focus on Devotion early on along with either Holy Light or Divine Shield . Resurrection ( Ultimate ) . Resurrection is an incredibly powerful spell because it can allow up to 6 units to come back to life which is essentially giving you up to 6 free units without cost . The spell is best used when there are at least 6 units to raise . If you Resurrect allied units , those units will go back to the original owner ' s control ( your Ally ) It is possible , using Resurrection , to go over the food cap . Say for example , you have reached your food cap of 100 , and six Knight s die near your Paladin . Immediately train additional units to get back to the maximum food limit , and then cast Resurrection to resurrect your six Knights that died . This will then allow you to have 124 / 100 food used , giving you an advantage during battle . Undead players can use Meat Wagon s to remove the corpses or cast Raise or Animate Dead to prevent the enemy from Resurrecting . Manual description . The Archbishop , Alonsus Faol , prior to the Second War , founded the Order of the Knights of the Silver Hand . The holy knights , or paladins , as they are commonly called , led the battle against the evil orc s and helped to save the lands of Lordaeron from ruin . Though it has been nearly fifteen years since the end of the Second War , the paladins still work selflessly to protect humanity from the gnawing jaws of evil . Empowered by the Light , these mighty warriors brandish both their warhammers and holy fire in the battle against all who would trample the meek and innocent .