Item Item , also known as Items , is a recurring command in the " Final Fantasy " series that appears in almost every battle event . It allows the use of battle items , including recovery items such as Potions and Phoenix Down s . Certain titles in the series allow players to customize the command menu , enabling them to replace the Item command . Some battles disable the Item command , forcing the player to rely on Magic for recovery . In some games , equipment can be used via the Item command for item magic . Appearances . " Final Fantasy " . The original NES version had the Item command , but the only way to use Potions was with the Drink command . Several pieces of equipment , such as the Gauntlets and Mage ' s Staff , would use spells upon being used in the Item menu , but only if they were equipped on the character to begin with . The player can switch equipment during battle in the " Origins " and later versions , allowing the use of special equipment for magic purposes . " Final Fantasy II " . The original NES version has only 32 inventory spaces , including key item s , making storing items difficult . In the WonderSwan Color and " Origins " releases , the inventory space grew to 63 , and in the " " and continuing in future releases , the inventory space increased substantially to over 200 slots , allowing every item in the game to be stored . In the NES , WonderSwan Color , and " Origins " versions , each character is allowed to hold two items during battle . This includes weapons and shields , thus characters can change their equipment during battle . In the " Dawn of Souls " , " 20th Anniversary " and mobile versions , equipping items is no longer necessary , and the player can use and equip items directly out of their inventory . " Final Fantasy III " . The NES version has only 32 inventory spaces . The player can delete items to empty the inventory for other items , but due to the newly introduced Fat Chocobo system , the player can also store unneeded items to free space . Equipment have special abilities when used directly from the player ' s inventory during battle . All jobs have access to the Item command . There was a system where the player could give items to NPCs to get certain items or cure an important character . This was remodeled in the 3D version , where the player can ' t freely give away items anymore , but the item command pops up when it ' s needed to use an item to advance the plot . The 3D version doesn ' t limit inventory space . " Final Fantasy IV " . In all versions of " Final Fantasy IV " , the player can switch equipment during battle , and several pieces of equipment can be used to cast spells , although they are now one - time uses rather than infinite . In all 2D versions the player has 48 inventory spaces , but the Fat Chocobo system allows storing unneeded items . Every character has access to the Items command during battle . " Final Fantasy IV - Interlude - " . Items function the same as in the original title . The inventory still has the 48 spaces limit , but the Fat Chocobo system is not used in this game . " Final Fantasy V " . Items is a default ability that doesn ' t require ABP to learn , and is already equipped on all jobs , except for the Mime , which is a customizable job . The player will have to equip Items on the Mime for them to use items during battle . " Final Fantasy V " introduces the Mix command that allows the user to mix items for various effects , and some items exist solely for the Mix command . " Final Fantasy VI " . Everybody but Gogo has the Items command by default . Gogo , being a Mime , needs to equip all commands besides the Attack command to be able to use them in battle . " Final Fantasy VII " . " Final Fantasy VII " introduced attack items that when used , deal damage or inflict status ailments on opponents . The Item command can be turned into W - Item with the appropriate Command Materia found in Midgar on disc 3 . The command is famous for the W - Item duplication bug that lets the player duplicate items . If the Master Command Materia is linked with a Support Materia , the support effect also affects the Item command . The Item command can be broken via a handicap during Battle Square battles . " Crisis Core - Final Fantasy VII - " . Zack can use items during battle by shuffling through the menu . There are only a few items , all of them recovery items , to heal HP , MP and AP , or all at once . The HP recovery items become useless near the game ' s end when the player can break the HP limit to 99 , 999 , as items can never restore more than 9 , 999 at once . Items are used instantly . " Final Fantasy VIII " . Item is a junction ability that every Guardian Force has already mastered . It may be removed using Amnesia Greens , and later re - added using the Item Scroll bought from Pet Shops in Timber and Esthar City . The game features various stones that , when used , act similarly to the character casting the spell , using their Magic stat in the damage calculation . Unlike most other games in the series , Item must be equipped as it is not a part of the command menu by default . The Item command is initially locked in Ultimecia Castle . The " Final Fantasy VIII " PlayStation demo has two extra dummied command abilities that were removed for the second , non - Rinoa demo : Fortify and W - Item . W - Item works the same its equivalent in " Final Fantasy VII " and uses two items per turn . " Final Fantasy IX " . Every character has the Item command available , although few items are actually usable in battle unlike in previous " Final Fantasy " titles . The jewels as well as Dark Matter can only be used during battle , while the items Gysahl Greens and Dead Pepper have different effects than when used in the menu in battle . Recovery item heal more when used in battle than on the field . " Final Fantasy X " . Items can be used by any character in any battle save for the aeons . The Quick Pockets Special ability lies in Yuna ' s section of the Standard Sphere Grid and Rikku ' s section of the Expert Sphere Grid , which lets one use items faster with greatly reduced recovery time . Quick Pockets costs 70 MP to use and is only available in the International , PAL , and " HD Remaster " versions . Rikku ' s Overdrive , Mix , allows her to mix items together for various effects . Damage dealt by items is considered neither physical or magical , but falls under " special " damage category . Thus , items are unaffected by Protect and Shell . " Final Fantasy X - 2 " . Items can be used by any character in battle , provided they are not currently using a special dressphere . A number of support abilities found on certain dressphere s enhance the command , such as the ability to access items faster or double the effect of recovery items . The Alchemist ' s Stash command is an alternative to the Item command , allowing one to use items without expending them from the inventory at the cost of longer charge time . " Final Fantasy XI " . The item command line allows players to use an item in inventory ( e . g . in macros ) , instead of manually selecting them through menus . " Final Fantasy XII " . The player can use items via the Item command in battle , or program their gambits for the party members to use items on their own . Guest members have their own inventory in the original version , but in the " Zodiac Job System " version Larsa Ferrinas Solidor will use items from the player ' s inventory instead , but the player is given option to adjust his gambits . The Item command is sealed in the Esper battle against Exodus . It can also be chosen as the sealed command in Pharos Second Ascent . Items can be used instantly and have no charge time , which often makes Phoenix Downs superior to the Raise spell , although , to combat the lack of charge time , the character will be inactive for a few seconds after having used the item , before they can perform another action . The player can reverse the recovery and status healing items ' effect by equipping the Nihopalaoa accessory . They may also double the items ' efficiency when equipping the Pheasant Netsuke . The License Board has Item Lores that determine the efficacy of items depending how many Lores the character has unlocked . Although the item command does not exist due to the fighting style , several enemies , such as seeq and Archer , use items like Potion and Remedy as abilities . " Final Fantasy XIII " . The Items command is always available ( although it wasn ' t available in the demo ) and doesn ' t use up any ATB segments , meaning using an item is basically a free turn . There are rather few items to be used , however , and none of them are offensive . " Final Fantasy XIII - 2 " . Items is a command available to both Serah and Noel , and like its predecessor , using items does not consume ATB gauge segments . There are a few new items added , providing the Items command with more utility than before . The number of recovery items Lightning can carry at once is limited . She starts with six , but it can be increased up to 10 on the first playthrough , and 12 on the . The player gets a Recovery Item Capacity + 1 bonus when completing these : Main Quest 3 - 3 ( first playthrough ) , Main Quest 4 - 5 ( first playthrough ) , Main Quest 5 - 1 ( first and second playthroughs ) , Quest " Peace and Quiet , Kupo " ( first and second playthroughs ) . " Final Fantasy XV " . Items are used from the battle menu that opens from the touchpad . Battles are paused when the menu is open . Item use is not instant , in that the animation of Noctis using the item plays first , and if he is interrupted during the animation the item is not used . " Final Fantasy Tactics " . The Chemist ' s job skill is Items . Unlike other games , each individual consumable item must be learned as a skill . A Chemist must spend JP to master these skills . Chemists can also throw items to use them on targets that are not right next to them . " Final Fantasy Tactics Advance " . The action ability Item must be equipped in the secondary action command slot for a unit to use items . The Alchemist is always equipped with the Item action ability and has access to the use of items regardless of their secondary action ability . The Items skillset in " Tactics A2 " follows the same structure as " Tactics Advance " . " Vagrant Story " . Item isn ' t a command in " Vagrant Story " . Instead , it is a menu option where several items can be used . Items can be used at any time and this includes spell grimoires . " Final Fantasy Type - 0 " . The player can map one item to " down " on the d - pad by using the equip command in the item menu . To use other items , the player must open the options menu and go to the items tab to use items . " Final Fantasy Crystal Chronicles " . Normal items such as recipes , food and minerals are dropped by enemies , and key items are obtained in towns or after a dungeon is completed . All items , except key items , can be thrown in the dungeons and freely picked up again . " Final Fantasy Mystic Quest " . The Item command is available to all characters , and both inside and outside of battles . It does not have any special functions and simply allows the player to use consumable items . There are only four items usable during battle . The player can , however , give key items to certain characters on the field , which is needed to progress the story . " Final Fantasy Adventure " . There ' s 16 spaces for items and there ' s a separate inventory for weapons and armor which has 12 spaces . Key items like the bronze key or mirror do take up inventory space . The player can change and discard items on this screen . " The Final Fantasy Legend " . The Item command is available during battle , but the inventory only has room for eight items . Items do not stack like the other RPGs , so if the player has two of the same item , it ' ll take up two spaces in the inventory . " Final Fantasy Legend II " . There is Item command available during battle , the inventory only has room for sixteen items . Item don ' t stack like the majority of the RPGs , if the player has two of the same item it ' ll take up two spaces in the inventory . " Final Fantasy Legend III " . The Item command is one of four default commands that appears during the battle . There are only 24 inventory spaces , besides the regular items such as healing items , weapons and armor , key items also take up space , making item storage limited . Up to nine of the same item can be carried . Healing items are usable during battles , including the ability to use item magic from certain equipment . The player is also able to switch their equipment , but only the weapon and shield , during battle . The Item command is one the characters ' default commands , and using it expends one Action Point . The character can only use items from their personal item menu , which is restricted 15 slots . The player can ' t choose the recipient of the item , instead the game AI chooses for the player : if the player chooses to use a , it will be automatically used on the KO ' d ally . If there are more than one knocked out allies , the game will use the Phoenix Down on the most recently knocked character . Status healing items work the same way , and healing items heal the ally who has the least HP . The Salve - Maker can use items without AP cost .