Warp ( ability ) Warp , also known as Banish , Dezone , X - Zone , or Degen , is a recurring spell with two varying effects . Warp either allows the party to teleport between different floors in a dungeon or to escape from battle , while in other cases Warp is an offensive spell that casts enemies into The Void , removing them from battle . In some games , Warp is localized in English as Banish , an otherwise different spell , or as Teleport , a similar spell that warps the party out of battle and dungeons , but is usually not used offensively . Appearances . " Final Fantasy " . Warp , also known as ZAP ! in the NES release and Banish in the " Final Fantasy Origins " release , is a level 8 Black Magic spell which inflicts Instant Death to all enemies with a moderate success rate . The spell can be bought at Gaia and can only be learned by the Black Wizard . In the " " and " 20th Anniversary Edition " releases it costs 30 MP to cast . " Final Fantasy II " . Warp , also known as Banish in the " Final Fantasy Origins " release , is a Black Magic spell , which attempts to warp one or all foes to another dimension , essentially defeating them . The success rate increases with the level of the spell , however the success rate is drastically reduced if the spell targets all foes . When used in a dungeon outside of battle , Warp teleports the party to previous floors depending on the level of the spell . For example , if the spell is at level 3 , the party will be teleported back three floors , at the point where they exited that floor . If there are no previous floors , the party will be teleported to the world map in front of the entrance to the dungeon . This spell is ineffective in the Snow Cave , Bafsk Sewers , the " Dreadnought " , the Coliseum , and Castle Palamecia due to the storyline which occurs at these locations . Warp cannot be used in Soul of Rebirth outside of battle . Any character can learn Warp by having them use the Warp Tome ( called the Banish Scroll in the " Origins " release ) . Warp VIII can be cast by Wizard and Devil Wolf , while Warp IX is exclusive to Devil Wolf . " Final Fantasy III " . Warp is a level 6 Black Magic spell that either moves the party up one level of a dungeon or kills an enemy . It can be used by the Black Mage , Magus , Sage and Onion Knight jobs . " Final Fantasy IV " . Warp , titled Dejon in the J2e version , is a Black Magic spell that moves up one level of a dungeon or escapes battle . It is learned by Rydia at level 12 and Palom at level 29 . It has a casting time of 0 , costs 4 MP in the SNES / GBA / PSP / 3D versions , and 10 MP in the PS version . The spell ' s properties come to light when attempting to break down the 64 door hierarchy glitch . There are two types of map / room changes in " Final Fantasy IV " : " Go " types and " Return " types . " Go " types save the player ' s location , and " Return " types go back to a saved location . On the world map the player is at Room Level 0 , but every time one enters a room the " Room Level " increments . Each time one exits something , the Room Level will decrement . It appears The Warp spell takes the player to the last point at which the party were at Room Level 0 . In terms of normal gameplay , this should always be the world map . Warp was originally meant to be an instant death spell , as seen in the SNES version when a Confused Marionetteer casts the spell which has no in - battle effect . The animation is the same as several other instant death attacks such as Ninth Dimension used by Trap Door , so it ' s possible that Warp was going to have an in - battle instant death effect , as is the case with other games in the series . This animation has been defined for the spell , but is intended to use a green palette rather than the blue palette seen when reflected . " Final Fantasy IV - Interlude - " . Warp returns as a Black Magic spell in the sequel of " Final Fantasy IV " . The imposter Rydia along with Palom and Rydia already known the spell . It allows the party to warp back to the previous floor of a dungeon at the cost of 4 MP . Warp returns as a Black Magic spell initially learned by Fusoya and Rydia , and learned by Palom at level 19 . It costs 4 MP and functions in the same way as in " Final Fantasy IV " . " Final Fantasy V " . Banish , also known as N - Zone or X - Zone , is a level 6 Time Magic spell that instantly kills an enemy if successful . It costs 20 MP and can be bought in the Phantom Village . When successful , the spell proclaims that the enemy was " Thrown into the Rift ! " . Indeed , when Exdeath punishes Gilgamesh with this spell , he can be later found in the Rift , however , the spell still works ( with the same success message ) when the party ventures into the Rift . Banish can be cast by Black Warlock , Carbuncle , Chrono Controller , Exdeath ' s Soul , and Gilgamesh . The player may utilize this ability by catching and releasing a Page 32 , Black Warlock , Zephyrus , Chrono Controller , Gel Fish , or Moss Fungus . It is of note that when the Gel Fish or Moss Fungus are released , the spell is bugged and will hit nothing , so it is advised to never catch these two particular enemies . " Final Fantasy VI " . Banish is an Attack spell , called X - Zone in versions prior to the Game Boy Advance versions , is learned from the Esper Fenrir and the Cursed Ring relic , both at a rate of x5 . It costs 53 MP to cast , has a 85 % hit rate , and affects all enemies . The spell tears a hole into a starry space which quickly closes , taking with it any enemies that were affected by the spell . Banish will always work on an opponent with the Invisible status due to a bug that ignores Death protection . In the " Advance " version , the bug has been fixed . Banish works on the undead , and like most of the universal Death moves , it stalls the enemy from executing their Final Attack . A notable case is using Vanish and Banish combo in the Super Nintendo to kill Deathgaze . It would prevent the game from recognizing him as beaten . Contrary to popular belief , this does not cause the player to permanently miss the Bahamut magicite ; while they won ' t get it for that battle , Deathgaze ' s death script never running also means Deathgaze is not flagged as defeated , and continues to appear at random , so he will still give the magicite whenever he is beaten ' properly ' . Sometimes , however , the existence of Regen , Sap , or Poison will mess it up , and the monster will do a Counterattack ( if possible ) from the beyond . Banish can be cast by Level 20 Magic and Necromancer . When cast by these enemies , the spell has a high chance of ending the game instantly . Kefka Palazzo , when fighting an esper that challenged him in Thamasa , utilizes a similar spell to Banish to crystallize it into magicite before promptly collecting it . " Final Fantasy VII " . The Exit Materia includes the spell Remove , which eliminates all enemies in the battle ( though it does not work on all enemies ) . The player will not receive any EXP , AP , gil , or Item drop s for enemies removed from the battle in this way . The spell is the final spell on the Exit Materia , and costs 99 MP to cast . The spell either always hits or always misses , depending on if the enemy is immune against it or not . The enemy Death Dealer is capable of using this spell against a party member through the use of Hidden One , and will merely inflict instant death on the target . " Final Fantasy XI " . Warp is a spell available to only Black Mages , but any job at level 34 and higher can select Black Mage as a Support Job and cast Warp , as long as the player has enough MP . Warp is used to return player a player to his or her Home Point , which would generally be found in a safe place , such as a city . Warp is used by players not only for transportation , but also as an emergency spell to save the caster ' s life if in danger and out of viable options . " Final Fantasy XII " . Warp banishes all foes in range , is on the Time Magick 3 License and costs 30 license points . It banishes all foes in range and characters will not receive EXP or LP , if successful . This does not always work due to some foes being immune to Instant Death . Warp has the maximum Effect Capacity , which means no other spell or Technick can be performed simultaneously . The spell can be bought in Rabanastre , and Eruyt Village for 1700 gil . Warp is a Time Magick 8 License that costs 90 LP in the " International Zodiac Job System " version . Available for two job classes : Time Battlemage and Machinist , although Machinist must obtain the Famfrit license . The spell can be obtained from a chest in a hidden area in the Nabreus Deadlands Lifeless Strand . " Final Fantasy XV " . Warp is used by Noctis to teleport to a nearby place by throwing his weapon , to warp to enemies and deal damage , to instantly kill enemies during covert missions in imperial bases , or simply for warping toward when moving on the field . Ignis has an ability that lets him mark a spot for Noctis to warp to . " Final Fantasy Tactics " . Warp ( Dejeon in the PS1 version ) is not usable by the player . It is used by Loffrey Wodring to open the portal to the Necrohol of Mullonde , and it also requires an incantation . " Final Fantasy Dimensions " . In several areas , there is a Rift that can warp the Warriors to another area . These Rifts disappear during chapter 4 as the warriors now have access to the Airship . " Dissidia Final Fantasy " . Warp appears as an ability that can be chosen in the Onion Knight ' s Sage EX Burst , although it does nothing when selected . " Dissidia 012 Final Fantasy " . Banish is a Skill that instantly defeats all enemies of a lower level than the player ' s character when used in a chain . The spell also still appears during Onion Knight ' s EX Burst , but still does nothing . When Gilgamesh enters the battlefield , he steps out a black portal identical to the animation used for the Banish spell in " Final Fantasy V " . " Final Fantasy Airborne Brigade " . Warp is an SSR ability card made obtainable from the Chocobo Farm . It damages enemies by enveloping them within a giant mass of dark space that compresses itself to confine them . Non - " Final Fantasy " guest appearances . " Kingdom Hearts " series . Warp is a sleight in " Chain of Memories " and " Re : Chain of Memories " , and is a magic command exclusive to Terra in " Birth by Sleep " . Warp instantly erases all enemies in the area of effect from existence . In " Chain of Memories " and its remake , the defeated enemies give Exp but leave no items , while in " Birth by Sleep " this is reversed . Etymology . The original name , " Dejon " , is possibly a combination of the Japanese verb ' deru ' which means to " to leave " , and the word " dungeon " . It is also possible that it is a contraction of either the word " Deadzone " or the word " Dimension " abbreviated to fit into four characters , in the same vein that the spell " Meruton " is a contraction of the word " Meltdown " abbreviated to fit into four characters .