Kill Hubologist in NCR for Merk Kill Hubologist in NCR for Merk is a quest in " Fallout 2 " . Background . Merk , NCR ' s resident crime boss , wants a certain Hubologist in NCR town dead . While he ' s not necessarily alone in that sentiment , NCR law and general local tolerance have kept the overall level of risk for the Hubologist low . However , the arrival of the Chosen One in NCR tips the balance . Walkthrough . Getting the quest . There are two ways to open this quest . If the player has low - neutral to low Karma and has made connections with underworld figures in other settlements , Merk may be willing to talk right off the bat . However , talk is cheap . Unwilling to let an untested agent take on an assassination mission , Merk insists that the Chosen One proves the ability to handle the job . This means a boxing match with the resident super mutant barfly , Lenny . Winning the bout wins the job . A Chosen One with high - neutral and high Karma won ' t have the connections necessary to get in to Merk ' s " office " without a grand , impressive gesture . This also means a fight with Lenny , but rather than a proper boxing match , this fight is just a good old - fashioned bar brawl . Starting the battle through dialogue is the only safe option ; simply hauling off and belting Lenny usually turns all of the bar patrons hostile , resulting in not only fists , but bullets and explosives flying as well . Lending Myron to him ( as he is interested in getting some chems like jet ) for $ 1000 works as well . Once Merk has been contacted and duly impressed , he will hand the job of liquidating the Hubologist to the Chosen One . A Little Hit . The concerning Hubologist , the Enlightened One , is no soldier , and makes no overtures of being one . In fact , if the player admits to him that he ' s been targeted for assassination , he takes the whole matter all too calmly , asking only , after the player is through shooting him , to deliver a letter to the Hubologist leader , AHS - 9 in San Francisco . The player can accept or decline without any serious effect , although the letter does pose a means of gaining entry to the Hubologist compound . Be forewarned that if you announce your intentions , the Hubologist just may take to his heels after the letter request ; if he makes it to the street , there will be armed witnesses . Avoiding troublesome entanglements involves having a decent Sneak skill and the ability to end combat in one round . While sneaking , the Hubologist can be attacked with relative impunity . The key to success without notice lies in killing the Hubologist within the first round of combat . Once the Hubologist is dead , pass another combat turn , then exit combat mode . If all has gone well , the player can stroll down the street past the police station with nobody shouting and drawing a weapon . If , however , guards come running during the attack on the Hubologist - or the player is attacked while leaving the scene - the sneak check failed . Using booze , beer or even rot gut on the police officers nearby will lower their Perception scores and leave them less able to spot the player ' s nefarious deeds . Evidently there are no regulations about drinking on duty . A Chosen One without sneak abilities or combat strength can still complete the quest . The old standby assassination technique of super stimpak overdose works just fine on the Hubologist . Generally , five to six superstims will cause enough of an HP crash to kill the Hubologist after an hour . Save prior to the attempt and , if the Hubologist does not go down , try again with another superstim . A Chosen One with the Awareness perk will be able to calculate the exact number of superstims needed . Alternatively , live dynamite or plastic explosives can be used to turn the Enlightened One into confetti , if you plant an active dynamite in his inventory through pickpocketing , it will not attract any attention . Beware , however , as planting explosives on an NPC is likely to cause the game to crash . Rewards . Killing the Hubologist will net the player an experience point bonus of 2000 , along with Merk ' s gratitude . However , unlike the Hubologists that prowl around San Francisco and those at the Golden Gate compound , killing the NCR Hubologist will cause a ten - point Karma " drop " for the player .