naist-nlp/zeshel huggingface dataset:
Blast Off pajamas Blast Off pajamas are pre - War children ' s all in one clothing found in " Fallout 3 " . The matching Blast Off helmet can be found in the game files but is not actually used in - game . Characteristics . It offers no bonuses to the Lone Wanderer and has no real use . It is a child item however if added by console commands or reverse - pickpocketing it will be resized to fit adults . The Pip - Boy icon is that of a Vault 101 jumpsuit . Location . Bumble in the Lamplight caverns wears this .
Audio Sample - Mobius ' Robo - scorpion Audio Sample - Mobius ' Robo - scorpion is a holodisk in " " " Old World Blues " . It can be given to Blind Diode Jefferson who can upgrade the sonic emitter to Sonic emitter - robo - scorpion . Location . It is found when you destroy Mobius ' X - 42 giant robo - scorpion in the Forbidden Zone dome , on a table at the far end of the room .
Taft Tunnel Taft Tunnel is an escape tunnel from the Jefferson Memorial . The exit point is a sewer grate outside the Citadel entrance , just south of the west point of Arlington Memorial bridge . These tunnels were most likely used as a secret escape route for pre - War political figures occupying the Pentagon , but Chinese weaponry and items , including rifles , pistols and clothing , alongside a ham radio and other bits of technology , lend credence to it being occupied by Chinese spies . Layout . The initial tunnel leads to an open room with many feral ghouls and some radioactive barrels . From there , you go down another tunnels which opens to a room with two doors . The one on the left has a very hard terminal that Dr . Li must hack to open the door in front . The door on the left is populated by Enclave soldiers . Once the front door is opened , there is another tunnel with door ways on the left that have nothing of value and a door on the right . Through the right door is another tunnel that leads down , taking one to another door on the right that leads to a Brotherhood of Steel paladin using a flamer against feral ghouls . From there , head to the right and up the ladder to the entrance of the Citadel . Inhabitants . Feral ghouls roam the lower levels of the tunnels , while Enclave soldiers inhabit the floors above . Appearances . Taft Tunnel appears only in " Fallout 3 " . Behind the scenes . The name of the Taft Tunnel is named after President William Howard Taft .
Chryslus Building The Chryslus Building is a ruined office building located in the Capital Wasteland , on the outskirts of Washington , D . C . Background . It was the head office of Chryslus Motors , the automobile manufacturer from before the Great War of 2077 . At the time , Chryslus was promoting the $ 199 , 999 . 99 Corvega , which was produced at the Corvega Factory , located southwest of Vault 108 . In the years since the War , it has become a stronghold for super mutants and centaurs . Layout . Exterior . Right behind the building itself there is a baseball field , and in it two raiders will spawn . One , on the pitcher ' s mound , will be equipped with frag grenades and the other , on home plate , with a baseball bat . They don ' t actually throw and hit the grenades but just stand there till they detect and attack the Lone Wanderer . The raider with the baseball bat will sometimes run around the bases , bat in hand . There are two repeatable type - B random encounter triggers on the outside area of the building . Interior . The building ' s interior lies in considerable ruin and is overrun with super mutants . In the large reception area , there is a blue model Chryslus car on display behind the reception desk . This area consists of two floors with office rooms around the reception area . The lower offices also have 2 floors ; the upper one has some offices , the lower is simply a storage room . There are large holes in the floor everywhere . The basement has a cantina , kitchen and some storage shelves . Appearances . Chryslus Building appears only in " Fallout 3 " .
Mordecai Bishop Mordecai was an inhabitant of New Canaan town in 2281 . Background . This angry , old man used to be the bishop of New Jerusalem many years ago . Technically speaking , he should still have been the head of the congregation at New Canaan at the time of his death , but the Living Prophet is the ultimate authority short of God . Several years ago , Mordecai left New Canaan , along with almost half the population . They moved south , towards New Jerusalem , claiming that they were going to re - settle it . They were not successful . Mordecai and a handful of followers returned to New Canaan and never spoke about what happened to make them return . However , it is apparent that they were the only survivors of that ill - fated expedition . In his final years , the silver - haired Mordecai angrily watched Jeremiah , fuming at what he believed was an imposter getting away with the mass deception of the Mormon community . Though he was in his seventies , he was every bit as passionate about the livelihood of New Canaan as he was about New Jerusalem decades earlier . He did not support the violent removal of Jeremiah , but did believe he should step down . Mordecai perished when New Canaan was sacked by the White Legs , burning to death on the first floor of the Church . Interactions with the player character . Other interactions . He can help the player by telling details about the Burned Man before they go to meet him in Burham Springs . Appearances . Mordecai was going to appear in " Van Buren " , Black Isle Studios ' s canceled " Fallout 3 " , and is mentioned in the " " " Honest Hearts " .
Bath attendant Bath attendants are three female characters in Klamath Downtown ' s Bathhouse in 2241 . Background . Being employed by " Big Nose " Sally , they work as so - called " bath attendants " . In reality , customers can enjoy their physical , e . g . sexual favors . For a price of course . Interactions with the player character . Other interactions . Sally will charge the Chosen One $ 55 for their " Brief Full Body Wash " . Appearances . The bath attendants appears only in " Fallout 2 " .
Giddyup Buttercup ( Fallout 3 ) Giddyup Buttercup is the name of a robot ic toy horse manufactured by Wilson Automatoys before the Great War . Touted as the " ultimate in equestrian robotics , " it was a toy aimed at a target audience of little girls with a cost of $ 16 , 000 . A marketing poster featuring the horse is copyrighted 2042 , suggesting the toy was sold at least in that year . Background . The aliens aboard Mothership " Zeta " are shown to have an unusual fascination with the toy , possessing hundreds of them stacked on racks in the research lab . One particular observation room has a lone Buttercup in the center surrounded by five dead test subject s . Blood stains on the glass tube in the center and the floor suggest that the group was attempting to flee something in vain , ostensibly the seemingly harmless toy . Alien captive recorded log 21 features Sally being taken to the recording room and noticing a Giddyup Buttercup . The aliens are described as being excited , either by her recognition of it , or by her happy reaction . If Paulson , Elliott Tercorien , or Somah are taken to the Buttercups in the research lab , they ' ll make several uneasy comments about them . Appearances . Giddyup Buttercup appears in the " Fallout 3 " add - on " Mothership Zeta " .
Help Beatrice in a bar fight Help Beatrice in a bar fight was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . While you sit nursing a cold one in Dusty ' s Desires on the Rim , three drunk guys armed with cattle prod s and a super sledge will try to get the best of Beatrice , the mutant bouncer . Hoover cops will show up and break up the fight when Beatrice gets within 10 % of her maximum health . If you get a couple of shots or hits in on the drunkards , Beatrice will be more respectful towards you for helping her , and you can eventually get her to tag along with you in the wastes . Walkthrough . Beatrice is a super mutant bouncer for Dusty ' s Desires Bar & Entertainment . On this night in question , there is an unruly bunch of caravaners who are staying the night at Hoover dam . They get too much to drink and try to get freebies off the hookers . Three of them decide they don ' t like super mutants and decide to pick a fight with Beatrice . Combat starts and two are using cattle prod s at Beatrice while one whips out a pool cue . They will start to get the best of Beatrice fairly quick . Dusty would normally pull out her shotgun , but one of the other caravaners has a rifle pointed at her and told her not to move . If the PC intervenes by fighting for Beatrice and manages to kill only two of the caravaners , that will be enough to scare the rest off . If Beatrice kills off two while the PC helped , Beatrice will still appreciate the gesture . The player may also talk his way out of the fight , calming things down with the smoothness of his speech skills . Either way , Beatrice will be grateful and ask if he can come along with the player as a CNPC . But if the player does nothing and Beatrice lives through the battle , Beatrice will not offer , ever , to join with the PC . Of course , attacking Beatrice also removed the possibility of joining up , as well . Finally , after the fight , no matter the outcome or if it is still going on ( there will be a five round limit ) , Ralph Peoples , the chief of police , will enter with his posse and lay the smack down on the caravaners .
The Changing Tide The Changing Tide is a quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . The Changing Tide is the second of two overarching Harbormen quests . It also has no actual target itself but serves as a checklist for a number of different Far Harbor side quests instead . Finishing any of these quests also marks the respective task of The Changing Tide as complete . Once all active , non - optional tasks are completed , The Changing Tide will be considered finished as well , resulting in gaining the appropriate reward in XP .
The Price of Memory The Price of Memory is a side quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . After speaking with Jule and completing the quest Data Recovery , speaking with Cog will lead to him taking the Sole Survivor to see Jule about her problems . After some convincing , Jule will speak with the Survivor and hand them Victoria ' s key , indicating that the wrecked tugboat near the flames at the Southwest Harbor has something to do with her memories . The key will unlock the steamer trunk on the aft end of the tugboat , allowing Victoria ' s note to be collected from the trunk . The note indicates something is hidden on Faraday ' s terminal at Acadia and reading the Reconstruction Surgery 009 entry under Past Projects on the terminal reveals more information about Jule . From here , the Sole Survivor may either relay the information to Cog and agree to keep it a secret , or tell Jule about her past . Siding with Cog completes the quest and he will give the Sole Survivor a crippling sledgehammer as a reward . Completing the quest by telling Jule about herself will get the player character Jule ' s key which can be used to unlock Jule ' s chest . The chest is located down the north stairwell in the extended alcove left of the stairwell exit . It is on the bottom of the shelves at the back of the extended alcove . It contains the unyielding synth chest piece , the only piece of ' unyielding ' armor in the game that isn ' t a random drop .
South Boston military checkpoint The South Boston military checkpoint is a location in the Commonwealth in 2287 . Background . The check point broadcasts an old world military beacon emergency frequency RJ1138 , calling all South Boston Army soldiers to its coordinates . As of 2287 , the checkpoint has fallen under the Gunners control , with an unnamed Gunner commander in charge of it . Layout . The check point is located directly west of the Castle and past the bridge just outside of the South Boston area . It consists of two structures , the main building guarded by two Gunners and a trailer where a single Gunner is often found resting . There are also various car wrecks in the area . In the main building there is a Master - locked safe with plenty of ammo as well as several other containers . Two beds and a weapons workbench are also available in this building . On the western side of the building , there is a cage that can be opened with a nearby Expert - locked terminal . The cage contains a power armor station , a full set of power armor and a Mini Nuke . On top of the building lies a skeleton , next to a leveled combat sniper rifle . The trailer houses a sleeping bag and a mattress , and interestingly a Fat Man is stored there . Appearances . The South Boston military checkpoint only appears in " Fallout 4 " .
Atom ' s Judgement Atom ' s Judgement is a unique weapon in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Atom ' s Judgement is a unique super sledge . The weapon has a unique design with the hammer head comprised of four fusion cores instead of the regular plain steel block , giving it a much more massive overall look . Said cores appear to have been deliberately damaged in order to leak glowing green radioactive material from the contact area , which is the source of the immense amount of radiation damage the hammer can inflict . When swung or simply held in hands , Atom ' s Judgement emits a sickly green vapor from its head that leaves a smoky trail whenever the weapon is moved in any way . Despite of its non - standard visual appearance , Atom ' s Judgement ' s properties are provided by a unique legendary effect of the same name , not by some physical modification like Kremvh ' s Tooth ' s blade , for instance . Regular super sledge modifications can therefore be applied as usual , but the radiation damage effect cannot be removed and applied to other weapons . Atom ' s Judgement is arguably the most powerful melee weapon in the game , capable of inflicting ludicrous amounts of damage far in excess of what a standard super sledge can dish out . In addition to the sledge ' s massive ballistic damage , maxing out all damage - related perks can push the radiation damage to exceed 890 points per hit . While most creatures and animals are immune to this radiation component , human enemies don ' t stand a chance no matter how heavily armored they might be . Location . The Sole Survivor is rewarded with Atom ' s Judgement upon completion of the Children of Atom quest The Heretic for Grand Zealot Richter in the Nucleus .
Andrea ( Fallout 3 ) Andrea is a character mentioned in " Fallout 3 " . Background . Andrea was a member of an unnamed response unit of the National Catastrophe Relief Auxiliary before the Great War . Her friend , Nancy Kroydon , was in another unit that was deployed to Germantown . Andrea and her unit were on evacuation detail at the Belt Loop when the bombs fell . Andrea and her unit most likely perished immediately along with other response units that was on assignment with Washington , D . C . . Appearances . Andrea is mentioned only in " Fallout 3 " .
Environment suit The environment suit is a special medical radiation suit designed by Moira Brown to withstand the harsh environment of the Capital Wasteland . Characteristics . When equipped , its effects are an added + 30 Radiation Resistance and + 5 to the Medicine skill ( up to a maximum of 100 ) . The environment suit may be repaired using radiation suits and advanced radiation suits , though repairing it only affects the suit ' s damage resistance . Location . The environment suit may be obtained only by completing an optional objective during the Wasteland Survival Guide quest . While working on Chapter 2 of Moira ' s quest , she will ask you to reduce your health below 50 % , and extends the task to optionally come back with a crippled limb . After completing this task and its optional objective , you will receive the environment suit along with some Med - X .
Troy Dr . Troy is the primary doctor in Vault City . His office is on the ground floor of Vault 8 . He has an assistant named Phyllis . Background . Dr . Troy is a middle - aged man in a white lab coat , who appears preoccupied . He is somewhat corrupt . Interactions with the player character . Quests . Deliver a sample of jet to Dr . Troy : Dr . Troy is instrumental in the quests to find a cure for Jet addiction . He will even ask you to find a sample of Jet for him to study . Appearances . Dr . Troy appears only in " Fallout 2 " .
Master ( film ) The Master is the leader of the mutant faction that what set to appear in the " Fallout Movie . Background . Early life . Unable to afford a space in a Vault , he created the Forced Evolutionary Virus to adapt fallout survivors like himself to hostile radiation conditions . Unfortunately , it is not known how he managed to create FEV , or from what . Nonetheless , the formula not only worked but also imbued its hosts with unexpected super - human side effects . It did , however , also make the mutants sterile , and so their only means of reproduction was to force the virus on humans . Consequently , the Master turned the Los Angeles basin into a lush jungle with G . E . C . K . s , in order to appear as an inviting Oasis in the wasteland , drawing in humans from miles around . Los Angeles thus acted as a cleverly self - perpetuating cattle field for the Master ' s experiments . Humans were then captured and the F . E . V . was used to convert them into mutants within mere hours . It seems the imperfection of the F . E . V . , in that its hosts could not reproduce naturally , led the Master to test all sorts of genetic combinations for years . Fallout film . He hoped that Hero and Female Officer might finally be the solution , and that they would come to be the ' Adam and Eve ' from which his master race would descend . It was for this reason that , along with the help of Dekker , his mutants ambushed Hero , Max , Female Officer and Scholar within Dekker ' s club . After a lot of dealing , with Scholar initially selling out his friends and then being out - dealt by Max , the trio from Vault 13 are captured and taken to the Cedars - Sinai medical labs for conversion . After it turned out Max ' s betrayal was not real and he rescued them , the group returned swiftly to Vault 13 . The Master and his mutants followed him , and they fought against the Vault in the final 3 - way battle . Outside the Vault , while Hero deals with the mutated Scholar , Female Officer and Max take on the Master as the battle rages all around them , inside the Vault and out . The pair manage to defeat him , and once the dust is settling , and Max ' s dues are settled too , he goes to leave . However , the Master was merely faking , and so he injects Max with the last strain of F . E . V . It is at this point that he is finished off for real , and , moments later , Max shares his fate . Appearances . The Master was set to appear in the canceled " Fallout film " by Interplay Films .
Dumont Dumont is the head of the police in NCR town in 2241 . Background . Dumont is a gray - haired man with a crew cut and a square jaw , dressed in NCR Police service uniform . He is a no - nonsense kind of man , firmly believing in the law and order he and his crew enforce . He keeps the peace with a steady hand and respects those that seek honest work . However , should someone of bad repute talk to him , he will forfeit his polite demeanor and act harshly and direct . Interactions with the player character . Other interactions . Dumont can give the Chosen One a reference to work for Roger Westin . He can also provide useful information on other possible job opportunities , such as working for Duppo of the Stockmen ' s Association or President Tandi . Appearances . Dumont appears only in " Fallout 2 " .
Bureau of Alcohol , Drugs , Tobacco , Firearms and Lasers The Bureau of Alcohol , Drugs , Tobacco , Firearms and Lasers was a specialized federal law enforcement and regulatory organization in the United States before the Great War . Among other things , BADTFL offices were responsible for issuing special permits for the civilian use of equipment meant for military and police , such as combat armor . It also issued firearms licenses and conducted firearms licensee qualification and compliance inspections . In the 21st century , 10mm was the standard ammunition caliber of the BADTFL , used in 10mm pistol s and 10mm SMG s , whereas the military was primarily concerned with energy weapons . The BADTFL was actively involved in the investigation of Edward Winter . Unknown to other agencies such as the Boston Police Department , Winter was working with the bureau to incriminate his associates , in exchange for immunity . Operation Winter ' s End was solely a distraction to make it seem that Winter was the only one under investigation . However , the investigation had not been without losses . Jennifer Lands , the fiancé of lead detective Nick Valentine , was killed . The bureau picked up intelligence of increased chatter from Winter ' s associates regarding the whereabouts of Lands . Seniors in the bureau decided against putting the couple in witness protection in order not to compromise the investigation . Appearances . BADTFL is mentioned in " Fallout " and " Fallout 4 " . Behind the scenes . The Bureau of Alcohol , Drugs , Tobacco , Firearms and Lasers , aka BADTFL , is the " Fallout Universe ' s " version of the real world , aka ATF .
Hangman ' s Friend Hangman ' s Friend is a reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Obtaining . There are very specific requirements for this epithet , involving significant choices that will effect New Canaan and Jericho . In no particular order the Prisoner must ensure Jeremiah Rigdon is overthrown and sentenced to death , lie to Anson by telling him Doc Lane is the one who has been burgling him , thus dooming Lane to an unjustified hanging , and lastly bring Ivan back to New Canaan to be made an example of what happens to rebellious worker s . Effects . The effects , if any , are not described in the Jericho design document .
Vault 13 ( film ) Vault 13 was set to appear , and play a key role , in the canceled " Fallout movie " . Background . There were thirteen mentioned vaults in the Fallout film treatment , but only two were set to appear in the film proper . These two vaults were Vault 13 and Vault 8 . We are introduced to Vault 13 in the very first scene . It is a scaled down replica of Los Angeles complete with climate control , complete with its own subway system . Everything is designed to help people cope with living in an underground , and frankly claustrophobic world . It is governed by the Elders , first - generation survivors , with the help of the vault ' s police force . During the film , the unstable social situation becomes more clear . The film treatment likens the situation to the 1960s in our world : there is an intensifying generational divide . It turns out the main characters of the film had been sent out of the vault not for the water chip that they believed was the reason , but rather so that the Overseer could quell the unrest and remove the key elements of discontent . This backfires at the end of the film though . The news that people had been sent to the surface slowly spreads , and in the end , there is a social revolution that overthrows the Overseer . . . with a little help from the Master and his mutants . In the final scenes , the remaining 50 or so survivors left the vault , and it was presumably left abandoned . Locations . Vault 13 is revealed to be near Lancaster , L . A . , California . Appearances . Vault 13 was set to appear in the canceled " Fallout movie " by Interplay Films .