Aura ( ability ) Aura is both a spell and an ability that provides various beneficial effects unique to each game it appears in . Appearances . " Final Fantasy II " . Aura is a Black Magic spell that adds monster types to physical attacks depending on its level . Any character can learn Aura by the use of Aura Tome ( called the Aura Scroll in the " Origins " release ) . Aura adds the following effects per success : The spell is bugged in the NES version , as it does not grant its extra bonus at level 8 . " Final Fantasy III " . Aura is Bahamut ' s " White " effect and grants the party Haste . A similar effect can be gained by singing the Minuet song with the Loki Harp equipped . " Final Fantasy VIII " . Aura grants the Aura status , which increases the chance of the affected character getting a Limit Break and allows them to get Limit Breaks outside of being in HP Critical health . Being under the effects of Aura boosts the character ' s Crisis Level , enhancing their Limit Breaks as well . Its effect lasts 6 . 6 seconds . The affected character is shrouded in yellow hues . Used as junctioning magic , Aura will highly increase the Luck stat and can be junctioned to status defense to make a character immune to Curse . Aura is a very rare magic : the only enemy to carry Aura for drawing is Seifer . Otherwise , Aura must be refine d from items , or drawn from draw point s , such as on the Island Closest to Heaven and Island Closest to Hell . Aura also cures the negative status Curse . Aura can be used on or by opponents , which causes their strength to temporarily increase and may allow them to use new abilities . For example , Aura allows the aerial monster Thrustaevis to use its Wind Blast attack , the mechanical monster GIM52A to use the Blue Magic Ray - Bomb and allows Raijin to use Raijin Special . Casting Aura in battle increases compatibility with Carbuncle by 1 , and with Cerberus by 0 . 2 , but lowers compatibility with Eden by 0 . 2 . " Final Fantasy IX " . Aura is Amarant ' s Flair ability that grants Regen and Auto - Life . It can be learned by equipping the Scissor Fangs or Duel Claws . It takes 25 AP to learn and 12 MP to cast . When Amarant is in Trance , Flair changes into Elan and all Flair skills affect all targets in a group , either enemies or allies . " Final Fantasy XI " . Aura is a white magic and enhancing magic aligned with the light element exclusive to Scholars of level 5 and higher under the effect of Tabula Rasa . The spell ' s official English translation is Embrava , to match with the theme of giving Scholar ' s exclusive spells Latin names . The spell takes 20 % of one ' s maximum MP to cast , targets a single player , and lasts for 5 minutes , although Strategems are commonly used to reduce this cost , extend this duration , and target an entire party at a time . While the precise magnitude of the effect is dependent on the Scholar ' s Enhancing Magic skill , at the present time the effect gives a substantial Haste , Regen , and Regain effects . Because this effect is its own separate status , it stacks with the Haste and Regen spells . The " Final Fantasy XI " development team has announced plans to nerf the spell to de - emphasize " zerg tactics " in favor of a more balanced approach . The rebalanced spell will provide Refresh effects in place of Regain and have a duration of only 1 minute . " Final Fantasy XIII - 2 " . Aura is an ability exclusive to Lightning in Conjurer role available in special downloadable content episode , " " . It bestows Haste , Bravery , and Faith on the user removing buffs granted by Mighty Guard for the cost of 5 ATB gauge segments . It is available from Level 5 and higher . " Final Fantasy Tactics Advance " . Aura is a Defender ability that grants Regen and Auto - Life , and is learned for 300 AP from the Lohengrin . Aura is a Defender ability that grants Regen and Auto - Life , and is learned from the Lohengrin for 400 AP . It costs 28 MP to cast . Aura appears a White Magic spell and costs 2 AP to cast . When the spell is used it increases all status levels by 10 % . The spell can be given to any character by having a Aura Tome in the character ' s inventory . The spell can be purchased for 2 , 500 gil in Spelvia after darkness floods the world . " Final Fantasy Dimensions " . Aura is a Fusion Ability that raises party ' s attack power . It is exclusive to the Warriors of Light and cost 16 MP to cast . Aura requires the character to have White Mage ' s Protect and Bard ' s Power Song mastered . " Dissidia Final Fantasy " . Aura is Bahamut ' s ability when summoned . It increases the summoner ' s Brave by increments of 20 or 40 over a period of time , depending on if Bahamut was summoned manually or automatically . A different type of Aura is also available in story mode . It fills the EX Gauge by 50 % at the start of the next battle . " Dissidia 012 Final Fantasy " . Laguna ' s EX Mode casts Aura on him , coloring his weapons gold and letting him cancel out the lag of his Bravery attacks by using another Bravery attack afterward . Bahamut also returns to cast Aura on the party , but with modified effect . The manual version raises Bravery by increments of 99 , while the automatic version raises it by 66 . However , Bahamut ' s effect duration is shorter than before .