naist-nlp/zeshel huggingface dataset:
Mace ( weapon type ) Maces are a recurring weapon in the " Final Fantasy " series . They are large club - like items , and may sometimes come under the description of staves or flails . They are often enchanted with magical properties . Appearances . " Final Fantasy II " . Maces are classified as staves . List of maces : " Final Fantasy IV " . The Seraphim ' s Mace is classified as a staff and appears only in the " Finest Fantasy for Advance " GBA remake . It is only equippable by Porom and is her second - strongest weapon . The Seraphim ' s Mace casts Esuna when used as an item . " Final Fantasy VI " . Terra , Celes , Strago , Relm , and Gogo , can equip maces , but Umaro is the only one who can equip the Bone Club . List of maces : " Final Fantasy VIII " . Some of Selphie ' s nunchaku can be described as two maces joined together with a lightweight cord . " Final Fantasy IX " . The Mace of Zeus is Vivi ' s ultimate weapon . It teaches him the ultimate Black magic spell : Doomsday . " Final Fantasy XI " . Maces are a type of club weapon , generally only usable by White Mages , Warriors , and Paladins . They are more well - rounded than crude clubs , but are not as hard hitting as hammers . " Final Fantasy XII " . Maces are one - handed weapons whose attack power is affected by the user ' s Magic Power , making them ideal weapons for magic users . They add + 4 to Evasion . In the " International Zodiac Job System " , maces are Red Battlemage s primary weapon . The damage formula for maces is : Due to the weight put on user ' s Magick Power recommended Mace users are Ashe and Penelo . List of maces : " Final Fantasy Tactics " . Maces are classified as flails and are most notable for their extreme damage range , and attacking with them may result in impressive damage or next to none at all . List of flails : " Final Fantasy Tactics Advance " . Maces are weapons used by the nu mou Sage and Alchemist job classes . As such , it is best to buy them in the nu mou city of Cadoan . List of maces : Maces are again equippable by Sages and Alchemists as well as Green Mages . List of maces : " Final Fantasy Type - 0 " . Cinque uses a mace as her weapon of choice . List of maces : " Vagrant Story " . Maces appear as weapons . " Final Fantasy Adventure " . Maces appears as one type of weapons . List of maces : " Final Fantasy Mystic Quest " . Reuben ' s weapon is the Morning Star , a recurring mace within the series .
Number 024 Number 024 is a boss in " Final Fantasy VI " fought before entering the heart of the Magitek Research Facility . Battle . Number 024 is vulnerable to Sleep , and players should take advantage of this . Sleep can be easily learn from the Siren magicite . The boss can use Barrier Change to alter its elemental weaknesses and immunities , and as the party is likely to be equipped with elemental weapons found in the Facility , they may end up accidentally healing him when they attack . He can also confuse party members using Overflow . Number 024 has a vulnerability to the status ailment Imp . Although it may miss at first , once Imp is cast , Number 024 can only use a physical attack , making the battle much easier , although his physical automatically criticals when Imp , so the party will still need to heal . Although powerful physical attacks will work , the party can also wait for Number 024 to use Barrier Change once , then Imp him and take advantage of his elemental weakness now that he cannot change it . If Gau is in the group and is at level 24 , the Zaghrem Rage will allow him to cast Stone , which deals eight times the damage to targets of the same level as the caster . The player has the opportunity to acquire the Blood Sword early by steal ing from Number 024 , though this is rare . The player can save beforehand near the Ifrit and Shiva battle location , and repeat stealing until the Blood Sword is obtained . AI script . If Timer > = 30 : If Var3 > = 3 : Attack Turns : If weak to Fire : Blizzard ( 66 % ) or Blizzara ( 33 % ) If weak to Ice : Fire ( 33 % ) or Fira ( 33 % ) or Fireball ( 33 % ) If weak to Lightning : Aqua Breath ( 33 % ) or Acid Rain ( 66 % ) If weak to Poison : Cure ( 66 % ) or Cura ( 33 % ) If weak to Wind : Magnitude 8 ( 66 % ) or Cave In ( 33 % ) If weak to Holy : Attack ( 66 % ) or Reverse Polarity ( 33 % ) If weak to Earth : Sonic Boom ( 33 % ) or Gale Cut ( 66 % ) If weak to Water : Thunder ( 66 % ) or Thundara ( 33 % ) 1st Turn : Attack ( 66 % ) or Overflow ( 33 % ) If attacked by element Number 024 is currently weak to : If attacked by anything : Attack ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Number 024 from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " . " Final Fantasy Trading Card Game " . Number 024 appears with an Earth - elemental card .
Bubble ( status ) Bubble is a status effect introduced in " Final Fantasy XII " and is also the name of the Arcane Magick spell which causes said effect . The effect has also appeared in the DS version of " Final Fantasy IV " . The Bubble status doubles a party member ' s HP until the end of battle . Appearances . " Final Fantasy IV " . The Bubble status appears in the DS version of " Final Fantasy IV " and it is accessible either through Tellah ' s Recall ability or through Kain with Twincast when paired up with either Cecil or Rosa . It doubles the entire party ' s maximum HP . " Final Fantasy V " . The mix Giant Drink and the Goliath Tonic item double a party member ' s HP . " Final Fantasy X " . Double HP can be achieved during battle when the player uses a Stamina Tablet or Stamina Tonic . The effect can also be gained via Rikku ' s mixes Vitality , Mega Vitality and Hyper Vitality . " Final Fantasy X - 2 " . The Songstress can double the party ' s HP while dancing with Carnival Cancan . Also , the Berserker can double its own HP using Howl . " Final Fantasy XI " . While there is no Bubble status in " Final Fantasy XI " , the temporary item Giant ' s Drink can be used to raise the player ' s max HP by 100 % for 15 minutes . This item is usually only found in large events such as Besieged or Campaign , where one would need the extra hit points to survive . " Final Fantasy XII " . Bubble is both a status effect and the Arcane Magick spell that causes it . Bubble doubles the maximum HP of the character it is cast upon . Unlike similar abilities from previous games ( the Berserker ' s Howl in " Final Fantasy X - 2 " , for example ) it also raises the current HP to reflect the new maximum limit . As an added effect , characters in Bubble status will be immune to Disease . In addition , if a character is already inflicted with Disease , Bubble will cure it . Bubble Belts can be equipped to induce a permanent Bubble status . These can also be bought from the Clan Provisioner after achieving the rank of " Riskbreaker " ( though it is unavailable while the Clan Rank is " Paragon of Justice " ) . One will also become available through the Bazaar , and Bubble Belt can also be randomly found in a respawning treasure in Barheim Passage ' s East - West Bypass , in the dead - end section , when the Diamond Armlet is equipped . The Bubble Belt is also a reward for the Antilon hunt . The Fighter ' s Chakra ability doubles the user ' s HP for the duration of the battle . The spell Lux increases the whole party ' s HP by 1 . 5 times .
Blaze ( Crystal Chronicles ) Blaze is a Clavat in " " , a Clavat Crystal Bearer . Profile . Personality . Blaze is a Crystal Bearer with the power to create and manipulate fire at will . He heavily abuses this power though , a reason why many have come to fear Crystal Bearers . Prior to the game , Blaze was Layle ' s partner , being the one who taught him to master his abilities before Layle abandons him . Story . He first appears shouting after Layle right before the Lilty guards chase him and Belle when they flee from Alfitaria in a chocobo - drawn cart . He reappears as a cloaked figure trying to steal Belle ' s belongings from Costa Faguita , later setting the woman ' s dressing area on fire with his powers . Aboard the Selkie Train , he is taken into Lilty custody just as Layle escapes the Lilty guards ' notice . Blaze is then hired by Jegran to hunt down Belle , attempting to bring Layle back to his side . Finally , at the Rivelgauge Monastery , he speaks to Layle while trying to find Belle . However , after encountering Amidatelion as they fight over Belle , Layle ' s interference forces Blaze to turn tail as Jegran intimidates him for his cowardice . This leads an infuriated Blaze to get revenge on Jegran by using a Crystal Reactor to boost his power . However , Blaze is caught off - guard by Jegran ' s own Crystal Bearer powers and then turned into a crystal . Gameplay . Blaze is fought as a boss . Other appearances . " Final Fantasy Trading Card Game " . Blaze appears in " Final Fantasy Trading Card Game " with a Fire - elemental card . Voice . Blaze is voiced by Matthew Mercer in the English version . He shares his English voice actor with Cid from " " .
Psyched Up ( The 4 Heroes of Light ) Psyched Up is a gameplay feature that appears in " " . Being psyched up indicates the player characters ' level of enthusiasm during battle . Mechanics . When characters are psyched up . they become surrounded by a yellow aura and their Strength , Intellect , Spirit are increased by 50 % , and they gain extra AP at the start of that turn . When multiple characters become psyched up at the same time , there ' s an opportunity to have those characters team up to attack or cast identical spells . Correspondingly , when the heroes are feeling down they become surrounded by a blue aura and their stats decrease . Characters get psyched up randomly during battles , and they are only feeling sad in response to certain actions some enemies can inflict upon them during battle . Some enemies are also capable of cancelling out a character ' s psyched up status . The Hero crown gets psyched up more often than other jobs . The Party Host crown learns abilities that focus on psyching up the party . The accessory stops psyched characters from taking part in joint attacks . The makes the wearer get psyched up more frequently . The following table shows how specific actions or status changes affect a character ' s psyched up level . When a character accumulates 100 points , said character is considered psyched up for that turn . The lowest value a character can have is - 100 . When this happens , said character ' s Strength , Intellect , and Spirit are reduced by 50 % . List of Joint Attacks . Black Magic . Even if multiple Desolator Tomes are hacked into the player ' s inventory and equipped on different character ' s battle command list , there will be no joint attacks with the Desolator spell if selected .
Sephira Sephira is a boss from " Final Fantasy XII " . It appears alongside Vayne Novus , these magical swords assist the boss . Unlike the Rooks fought along with Dr . Cid , Sephira only attack the player , while having a chance of Immobilizing the character . There are only five Sephira in the battle , while in the pre - battle cutscenes , there are as many as eight . They are also part of the cinematic display of Vayne Novus ' s attacks . Etymology . " Sephira " is the singular form of " " , the ten attributes of God in the Jewish Kabbalah .
Ghoul ( Final Fantasy ) Ghouls are undead enemies in the original " Final Fantasy " . They appear as palette swaps of the Zombie enemy found early on and have purple cloaks , yellow hair and decaying green skin . They later appear in the area around Melmond with similar types of enemies , in much larger packs . Battle . Ghouls are infamous for being the first enemy players encounter capable of inflicting Paralysis with their standard attack , and have a tendency to paralyze the party ' s frontliners ( who , at that stage , are likely also the party ' s main damage - dealers ) . It is a good idea to save casts of Fire on the party ' s Black Mage and to not be afraid to bust out Dia on the White Mage .
Frog Song Frog Song , also known as Pond ' s Chorus , FrogSong , Song of Toad , Song of the Toad , and Toadsong , is a Blue Magic spell and a Bardsong that inflicts the target with the Toad status effect . Appearances . " Final Fantasy IV " . In the 3D remake versions , Edward can learn Toadsong at level 20 as a Bardsong . It can also be used through the Sing Augment ability as long as the character has it equipped and is at the necessary level . In all non - DS versions , this ability can only be used by using the Bardsong command while Edward is a Toad . Edward can inflict Toad on opponents by his Toadsong song , performed from his Bardsong command when he is himself a Toad . " Final Fantasy V " . Pond ' s Chorus , originally known as Frog Song and Toad Song , is a Blue Magic spell that turns the opponent into a Toad at the cost of 5 MP . It can be learned from Azulmagia , Elf Toad , Archeotoad , Kornago , Farfarello , , Lemure . It can also be learned from Vilia if the player controls the enemy with a Beastmaster . In order to learn it at its absolute earliest , from the Elf Toad , the enemy must be alone in order for it to even use the spell . The player may utilize this ability by catching and releasing an Elf Toad , Archeotoad , or Kornago . " Final Fantasy VII " . Frog Song is an Enemy Skill learned from the enemies Touch Me , Toxic Frog , and Christopher . In addition to turning / curing one target into / of a Frog , it also puts it to Sleep for a cost of 5 MP . Due to an error in either the coding or the writing , the spell ' s description claims it affects all enemies , while it only affects one . " Final Fantasy XI " . Frog Song is an enemy ability that is not learnable by Blue Mages . It can be used only by Poroggo and inflicts a Costume status effect , turning the player into a frog , as well as Charming them . Some Notorious Monster versions have an upgraded version called Frog Chorus that applies to a group of players . " Final Fantasy XIV " . Frog Song is an enemy ability used by Gilgamesh . It inflicts Toad status on a player , preventing them from using actions . Gilgamesh can be heard to sing when the ability is used . " Final Fantasy Tactics Advance " . Animists can learn Frogsong , which inflicts Frog . The ability is learned for 200 AP through the Aona Flute , and costs 18 MP to use . Lamias can use Poison Frog which inflicts Poison as well as Frog . Animists and Lamias retain their Toad - status moves , though the former ' s move is known as Toad Song . It can be learned from the Blueleaf Flute for 400 AP and costs 22 MP to use .
Silver Hourglass Silver Hourglass , also known as Hrglass2 and Argentic Hourglass , is a recurring item in the series . It is a weaker version of the Gold Hourglass , generally acting the same but to a lesser extent . Appearances . " Final Fantasy IV " . Silver Hourglass is an item that inflicts Stop to all enemies for a moderate amount of time . It cannot be obtained in the SNES version , and can only be obtained in the non - 3D versions as a drop from Li ' l Murderer or found at Eblan Castle , Dwarven Castle , Cave of Eblan , and Tower of Babil . In the 3D versions , in addition to obtaining it as normal , it can be bought for 9 , 800 gil at Feymarch . " Final Fantasy IV - Interlude - " . Silver Hourglass returns , providing the same effect as in the previous game . It can be found at Cave of Eblan . " " . returns , providing the same effect as in the previous games . It can be dropped from Thunder Dragon or found at Ancient Waterway during Ceodore ' s Tale , Mist during Porom ' s Tale , Baron during the Final Tale , Subterrane , Palom ' s Challenge Dungeon , and the Depths . " Final Fantasy X " . Silver Hourglass is an item that can only be used via the Use command , and delays their next turn . When 16 are customized on a weapon , it gives the ability Slowtouch , while 10 on an armor will give the ability Slow Ward . If four are given to an aeon , it can learn the ability Slow , while giving an aeon 20 will teach them Delay Attack . It can be stolen from Mushussu and Kusariqqu , bribed from Lamashtu and Vouivre , or a reward from the Magic Urn ' s outer eyes . " Final Fantasy X - 2 " . Silver Hourglass is an item that delays the actions of one enemy . It can be stolen from Haizhe ( Oversoul ) . " Final Fantasy Type - 0 " . Argentic Hourglass gives the player one more day of free time when used . It can be obtained during New Game Plus from Code Crimson missions . " Dissidia Final Fantasy " . Silver Hourglass is an accessory that lengthens EX Mode duration by 10 % . It can be obtained from the shop by trading 1 , 000 gil and Time Shard x3 . " Dissidia 012 Final Fantasy " . Silver Hourglass is an accessory that increases EX Mode Duration by 5 % , but lowers Assist Gauge Duration by 10 % . It can be obtained from the shop by trading 900 gil , Girl ' s Dream x3 , Phantom ' s Dream x3 , and Blackcrystal Sliver x3 . Etymology . An measures the passage of a few minutes or an hour of time .
Sinspawn Echuilles Sinspawn Echuilles is a boss in " Final Fantasy X " , fought underwater by Tidus and Wakka after the attack on the " S . S . Liki " by Sin . It is flanked by several Sinscale s which are replaced whenever they are dispatched . Battle . Strategy . The battle takes place immediately after the battle with Sin , so the player should ensure that Tidus and Wakka are healed beforehand . While the Sinscales do most of the physical attacking , Echuilles will often use Drain Touch on one character , which can be negated by using Wakka ' s Dark Attack . Its other attack is Blender , which hits both party members for substantial damage . Making good use of Tidus ' s Cheer ability will raise his and Wakka ' s Strength and Defense enough to reduce the need to use lots of Potions . After this fight , the party receives Sin ( fin ) , Sinspawn Echuilles , and possible Sincales ' AP , gil , items and equipment . Other appearances . " Final Fantasy Record Keeper " . Sinspawn Echuilles appears as the boss of S . S . Liki in " Final Fantasy Record Keeper " . It is accompanied by three Blue Sinscales . As per Dr . Mog ' s intel , it would be wise to bring along someone with a good affinity toward Celerity skills and try to hit this squidball with Dark Attack or Dark Buster . The latter has a much better chance of succeeding , but requires Lesser Orbs to synth , which are rare at these early stages of the game . More importantly , Echuilles ' Blender could send the party to an early watery grave quickly , especially when followed up by its three Sinscale minions sending out Spines . Take two of them out to level the odds , then pound the boss and finish the third for the win
Lindwyrm The Lindwyrm is a Rank V Mark from " Final Fantasy XII " . The hunt can be undertaken after the storyline events in Draklor Laboratory are complete . Contrary to what the player may think , the Lindwyrm is not in the Highlands of the Tchita Uplands , but is located in the Garden of Life ' s Circle area . The misunderstanding is due to Fermon saying Lindwyrm is in the highlands of the Tchita Uplands , but he doesn ' t mean the area itself , but is speaking of the topographical traits of the uplands . The wyrm can be found when the weather is cloudy ( no blue sky showing at all ) , but not when it is raining . If the weather is not cloudy or raining , the player must leave the Uplands completely and return to the zone . The easiest way to do this is zone between the Phon Coast and the Uplands until it ' s either cloudy or raining . If the weather is raining , the player can zone in and out of the area until the weather changes . Battle . Lindwyrm starts with Haste , Shell and Protect . It is susceptible to Blind , Silence , and Slow . It also has a high hit rating paired with its plethora of moves such as Level 2 Sleep , Fireball , Stone Breath , Restore , and Greater Barrier . It also uses Fira , Thundara , and Blizzara . Once Lindwyrm loses about 50 % of his health , it will cast Greater Barrier and Restore . This recasts Protect and Shell , as well as brings its health back up to 75 % of his maximum . Once it is back as 50 % of its health , Lindwyrm will begin using Level 4 Break regularly , instead of Level 2 Sleep . It will not use Greater Barrier again , but will use Restore once it reaches 25 % health . Lindwyrm will not use it again after that . Once the wyrm is near death , its natural defenses will rise . The wyrm is more likely to chain attacks , and its Stone Breath increases in damage . If the party flees a bit away from the wyrm , it will not pursue , even if it is still in sight . Strategy . It is a good idea to bring accessories that make the party immune to Sleep or Stone . Using the Nihopalaoa / Remedy strategy will make the battle with the Lindwyrm easier . The party can cast Dispel on it to take away Lindwyrm ' s positive buffs . When the wyrm is near death it is a good time to cast Bravery and / or Faith , if the buffs aren ' t in use already . This may also be a good spot in the battle to unleash a Quickening chain to finish Lindwyrm off . A good alternative in this final stage is to put the wyrm to Sleep with Nihopalaoa / Alarm Clock and bring the characters with highest magick power to blast it with Aeroga , since magicks do not wake up sleeping enemies ; it has to be quick though , since the wyrm will be asleep for a short time . If the battle gets out of hand , the party can turn around and run a short distance away to heal and rebuff . Also , reflecting Lindwyrm ' s attacks can greatly lower its HP . Rewards . The player will also receive a Rusted Scrap of Armor after the battle .
Phantasmal Gaze Phantasmal Gaze is a recurring enemy ability in the series . Appearances . " Final Fantasy XII " . Phantasmal Gaze is an enemy ability used by Jelly , Hecteyes [ a ] , Necrofiend , Oiling , Feral Croc , Bogey , Foobar [ b ] , Orthros , Ahriman , Etherian , Melt , and Cubus . It inflicts Confusion with a 50 % accuracy to all party members within a range of 3 and an area of Cone 4 ( 150° ) .