Great Bend ( mission ) Great Bend is the thirteenth or fourteenth mission in " " . Walkthrough . Block One . As soon as you begin you will see Jake , he will merely warn you of the robots ahead . There will be several ranged humanoid robot s and a few armed with slicing weapons . The ones using melee are actually more of a threat because , like deathclaws , they easily immobilize you and knock away AP as you try to fight back . Also in the area is some downed power lines , which do quite a bit of damage so try not to get too close . Once the robots are cleared , enter the building in the top left near the gate . Inside is a switch that will open up to block two . Block Two . There will be several ranged humanoid robots patrolling along the road . Nearby will be two large buildings , inside the first are a couple loadlifter robot s and two security robot s . First deal with the load lifters by luring them out of the building and then either " kiting " them by running , stopping , then shooting ( they are slower than you ) or using various obstacles like doorways , ladders , and pipes to get them stuck and unable to reach you . Once they are finished off you can deal with the security robots , which are a larger threat . They fire fairly quickly and are extremely accurate , even at a distance . If possible , position yourself so you fight one at a time instead of having several of them shooting you at once . After they are cleared , there are several corpses , a crate , and a locker to collect from . The next building has three more security bots waiting for you . Letting all of them attack at once will drain your health fast , so try to use the conveyor belts for cover . Also in this building is a staircase leading to a locked ( very easy to lockpick ) door with a shelf and corpse on the other side to loot . Now that all the machines are cleared from this block , if you want , you can check a small building with " BOS go home " spray painted on the side . It is also locked ( again , easy to pick ) and inside is Mike , who , as it turns out , hates the Brotherhood and blames them for the death of his sister . Though he isn ' t of any help , there is a mined underground tunnel in the building that leads into the lower ditch ( though it isn ' t of much use either ) . Once you are finished you can move on to the Junkyard at the top corner of the map . Junkyard . The Junkyard is a maze of pathways full of humanoid robots using various equipment . Almost all of the robots have different weapons , and very little ammunition , making keeping ammunition up difficult . Approach corners slowly to avoid ambushes and the Junkyard will turn out to be one of the easier areas to clear . Once you get to the exit you will see Gloria lying on a bed on the side of the road . She will tell you of some of her exploits as a prostitute and has a few items to barter for . When you are finished talking to her , there is a Bridge on the lower right side leading to the Steel Works factory . On the bridge is a corpse with a P94 plasma rifle and sometimes , microfusion cells . Steel Works . After crossing the bridge there is a long narrow path along the backside of the factory . There are several humanoid robots waiting with various weapons . The most annoying of which will be the one with the sniper rifle at the very end who will snipe at you the entire time you move forward . If you can get close enough , there is an oil drum behind him which , if shot , will kill the robot instantly . Now you can enter the actual factory area . The only threat in this area are the almost comically incapable loadlifter robots . There are several small areas for them to get stuck on , or you can even lead them back to the small doorway at the bridge , but once they are all taken care of you can check the area for supplies , which will include environmental armor Mark II . At left side of the area is a tiny building with a pacification robot trapped under rubble from the ceiling collapsing on top of it . It is hostile but can ' t attack , but still destroy it . There will also be a switch that opens the gate to the next area . Block Three . This will actually be the area with the least amount of resistance . Just a couple robots , one of them being a loadlifter . There is also several explosive hydrogen tanks and a switch to activate a hydraulic press that will crush any robot you can manage to lure through it . Other than that , it is just an anticlimactic end to the mission . Optional Objective . The secondary objective is to talk to all the survivors . However this doesn ' t grant you any specific reward , as it is not really an objective given by your superiors , nor a quest . Notes . After either this mission , or the Cold Water mission is completed , you will be able to purchase power armor from the on - base merchant . Bugs . Despite the map on the pipboy stating that the insertion point will also be the extraction point , once the mission is complete , the extraction point pops up in multiple places around the map , but not in the spot indicated by the pip - boy .