naist-nlp/zeshel huggingface dataset:
Meresti service tunnel The Meresti service tunnel is the access tunnels from Meresti trainyard to Meresti Metro station , where the Family resides . It is littered with various types of traps . Layout . Coming from the north entrance there are several traps to be avoided , among them a rigged baby carriage . One of the tunnels is blocked , the other diverges into a passage leading west , to the Family . The other is straight ahead , going below a wrecked metro train , into a tunnel cave . Inhabitants . A few mirelurks in the caverns that lead to Northwest Seneca station . Robert is standing guard near the station entrance . Notes . Enclave Radio is the only radio station that plays within the Family ' s compound . Appearances . The Meresti service tunnel appears only in " Fallout 3 " . Behind the scenes . Meresti is derived from Mărăști , the name of a town ( more specifically , a commune ) in Romania , which is fitting considering the overall vampire theme of the events that occur in the vicinity . One member of the Family , Justin , makes note of this .
Recon armor ( Fallout 3 ) Recon armor and its matching recon armor helmet is a specialized suit of armor issued to East Coast Brotherhood of Steel initiates . Background . Intended to serve as the under - armor of the T - 45d power armor , the recon armor is a vacuum - sealed asbestos jumpsuit covering the entire body . Attached to it is the interface and mounts for the T - 45d power armor . Its purpose is twofold - it allows the user to actually operate the armor and protect soft tissue from heat and moving parts inside the suit . Unlike the under - armor for the T - 51b power armor models , this one is also designed to offer limited protection from small - arm weapons . Characteristics . Recon armor is a decent option for stealth and sniper mercantile - based characters who seek an alternative to combat armor or Talon combat armor . Its good Damage Resistance and its Sneak bonus make it a good choice for early - game characters . Repair . Recon armor can be used to repair Chinese stealth armor . Repairing this armor is difficult , as recon armor is relatively scarce . Most of the time the players need NPC that can do repairs or use Alien epoxy if they have Mothership Zeta add - on . Variants . Composite recon armor . Composite recon armor is identical to recon armor in terms of stats and looks except for an increased durability . Composite recon helmet is a recon armor helmet with increased durability and an additional bonus of + 1 to Perception . Only the helmet can be acquired by conventional means in " Broken Steel " , but both armor and helmet can be obtained by using console commands without the add - on . Outcast recon armor . The Outcast recon armor is , like the name suggests , a Brotherhood Outcasts version of the recon armor . It has the Outcasts ' coloration , the armor is more valuable and the helmet gives + 1 Perception . The armor and helmet are only available to the player using console commands . Lyons ' Pride recon armor . It is the same as normal recon armor , except with a Lyons ' Pride symbol . Army recon armor . It is the same as normal recon armor , except with a US Army symbol . Stealth recon armor . Stealth recon armor is identical to Outcast recon armor in terms of stats and looks , except for the ability to generate a stealth field when crouched , just like Chinese stealth armor . The armor and helmet are only available through console commands .
Almost home . . . Almost home . . . is a holotape is " Fallout 3 " . Location . The holotape is found on a wastelander corpse to the northwest of broadcast tower KB5 ( it is down the hill to the northeast of the raider occupied house with the Tumblers Today and the mini nuke in the bathtub ) . Bugs . Occasionally the wastelander does not spawn . You can tell if this is the case by going near the area to where he is supposed to spawn and type in the console command , you will be moved to the spawn point of the wastelander and if no one is there , you can assume that you ' ve encountered a bug where he will not spawn . This can only be done on the PC version .
Vertibird pilot Vertibird pilot is a still present in the game ' s files of " " . Background . The Vertibird pilot is the ill - fated pilot of the crashed vertibird in 2281 . Appearances . Vertibird pilot was added during the development stages of " " , but was cut from the final retail release of the game . Behind the scenes . The red sector key card is a reference to the crashed Vertibird in " Fallout 2 " , where a dead Enclave soldier can be found holding a useless yellow keycard .
Bottle cap ( Fallout 3 ) Bottle caps are the standard currency of the Capital Wasteland , and a component of the bottlecap mine in " Fallout 3 " . Characteristics . Bottle caps make a return as the standard currency of the Capital Wasteland . In addition to standard methods of acquiring bottle caps ( finding , trading , stealing , killing , etc . ) , the player will gain a single bottle cap for each bottle of Nuka - Cola they consume . Bottle caps can also be put to use in weapon form as one of the major components of a bottlecap mine . In the Hub in " Fallout " , bottle caps were backed up by the Hub merchants , with one cap representing one unit of water . In the Capital Wasteland , it is not known if or who backs up the bottle caps as currency or what they represent .
Mama Murphy ' s chair Mama Murphy ' s chair is a constructible settlement object in " Fallout 4 " . Characteristics . After being rescued from Concord and given jet , Mama Murphy will claim to be tired and ask for a chair . Upon the construction of her chair she will thank Sole Survivor and additional dialogue will become available . This will also allow the eventual use of the " Sight " to aid the journey , in exchange for various chems . Crafting . Mama Murphy ' s chair is located under " Special " in the Workshop and can only be crafted during The Sight . Location . The chair can only be built in Sanctuary Hills using a workshop .
Broken detonator The broken detonator is a in the " " " Old World Blues " . Characteristics . It has the same appearance of a normal . However , this one is broken and therefore cannot be equipped . It is a simple miscellaneous item used to show the origin of the explosive collar s from the Little Yangtze camp and the add - on " Dead Money " . Location . It is located in the Little Yangtze ' s watchtower , on the desk in front .
Pool cue ( Fallout 3 ) The pool cue is a weapon in " Fallout 3 " . Characteristics . This weapon may serve well in the earliest parts of the game as the player ' s first foes are weak . But this weapon becomes useless , to say the least , in other parts of the game . Due to its low damage , it can be easily replaced when compared to other 2 - handed melee weapons , such as the nail board or the baseball bat which can be found early in the game . Durability . The pool cue can successfully strike about 333 times from full before breaking . Locations . A pair of pool cues can be found on almost all billiard tables throughout the wasteland . Some among many include the tables in Rivet City and the Federalist Lounge .
Justice Bloc The Justice Bloc was the most powerful voting bloc of Vault 11 in " " , whose goal was to heavily influence the votes of fellow vault dwellers in the annual overseer elections . Background . The Justice Bloc was the largest of the many voting blocs of Vault 11 , seeking to influence the votes of fellow vault dwellers . During the last overseer election , the Justice Bloc threatened to nominate Nathan Stone , husband of Katherine Stone , for overseer if she wouldn ' t perform sexual favors for their members . It is hinted that their anger at Nathan Stone originated from his unusual winning streaks during poker games . Despite Katherine complying , the Justice Bloc nominated Nathan anyway . Typically , since the nominees were those who were in notoriety to the community , they would be backed by multiple blocs . However , Nathan ' s nomination was backed only by the Justice Bloc . Fearing for her husband , Katherine began to take matters into her own hands and began stalking and killing members of the Justice Bloc . Eventually , she was caught . Katherine confessed to her crimes immediately and beyond explaining her motives , she said that by being a serial killer , she would no doubt be elected as overseer so she could terminate the power and influence of the Justice Bloc . Her first act , " Overseer Order 745 " , decreed that the sacrifice would no longer be the elected overseer , but rather a random member of the vault selected by computer lottery . The Justice Bloc , in anger at their loss of power and in fear of the possibility that one of their members might be selected , staged a violent coup against the Overseer . The fighting rapidly spread out of control , leading to the deaths of everyone in the Vault but five people . Of these survivors , as told by an , four committed suicide with the last survivor ' s fate unknown . Appearances . The Justice Bloc is only mentioned in " Fallout : New Vegas " .
Suspicious package The suspicious package is a in " " . Characteristics . It is a typical suitcase , but contains a few doses of . Notes . During the quest Flags of Our Foul - Ups , Razz will ask you to get a package of " angry juice " ( or Psycho ) from Jack in Red Rock Canyon to help his squad .
MFC cluster ( Mad Bomber ) ( GRA ) The MFC cluster is a added with the " " " Gun Runners ' Arsenal " . Characteristics . The MFC cluster is a powerful improvised explosive weapon . It is essentially six independent MFC grenades wrapped up together and rigged to explode like s ( in keeping with this theme , note that the MFC cluster requires six times as many as one MFC grenade ) . When used , the player flings all six of the mines at the same time , which then separate into six different projectiles . The mines bounce off surfaces when thrown , and can cover a large distance very quickly by ricocheting . Note that while in many respects the weapon is a placed weapon ( for example , it cannot be used in V . A . T . S . ) , the distance that the individual mines travel is quite far , and exceed any real mine ( such as the ) . This essentially means that the MFC cluster can be treated as a low - range throwing weapon . Mines that have not detonated can be disarmed and added back into the player ' s inventory as six separate MFC grenade s . In reality , it is possible to get less , as one or more mine may ricochet off somewhere and either detonate by itself or get lost . The MFC cluster is an improved holdout weapon and stands as the most powerful as such in terms of DPS . Crafting . This weapon must be by the player . It cannot be found on enemies or in containers . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed .
Luna Luna is a house cat in Nuka - World in 2287 . Background . Luna is a black cat found in an abandoned workshop building along with another cat , Katana . The building is located about a quarter of the way to Bradberton from the Nuka - World Red Rocket . Notes . There are two cat bowl s in the building . Luna owns one and Katana owns the other . If the Sole Survivor steals one ( and is caught ) then the owning cat will take it back and the bowl will then be in the cat ' s inventory . Appearances . Luna appears in the " Fallout 4 " add - on " Nuka - World " , and is also an obtainable pet in " Fallout Shelter " .
Jacob the Chemist Jacob the Chemist is one of the human inhabitants of Broken Hills in 2241 and a leader of the anti - mutant conspiracy . Background . He is named after Jacob , the Brotherhood Paladin who co - founded the town . His wife , Aileen is also a chemist and a member of the conspiracy . Appearances . Jacob the Chemist appears only in " Fallout 2 " .
Minefield Minefield is an abandoned settlement filled with , as the name suggests , frag mines . Travelers approaching the area must avoid the mines as well as rifle fire from a sniper named Arkansas , who will not only shoot at intruders but will also attempt to detonate nearby cars with a well - placed shot to the engine . Background . Ridgefield was a settlement full of military survivors who found the hill - nestled settlement about 100 years after the bombs fell . One day the slavers of Paradise Falls came to the town , gunned down anyone who stood in their way , and enslaved the rest of the inhabitants . Arkansas was a boy when they came and was able to evade the slavers . When Arkansas grew up he spread rumors that the town had inhabitants in it once more . So the slavers arrived once again and were killed by Arkansas ' traps as revenge . Since then , Arkansas has remained the town ' s protector , shooting or blowing up any intruders . Common belief in the Capital Wasteland is that this settlement is haunted , presumably because of the sniper firing on anyone who tries to enter the village . Layout . Minefield consists of half a dozen houses ( four of which are accessible ) built around a curving road , with a playground in the middle between the road . Mines are situated on the road , so be careful . Also , the sniper Arkansas is situated in a destroyed building overlooking the road . Minefield homes . The settlement has four explorable houses : Benson house , Gibson house , Gillian house , and Zane house , all of which contain valuable loot , including pre - War books , medical supplies and an R91 assault rifle . Their interiors follow the same basic plan as the houses in Tranquility Lane and Andale . Each home contains an easy - locked safe . In the Benson and Gibson houses , the safes are behind an upstairs dresser and contain pre - War money , ammunition , and occasionally a Stealth Boy . In the Gillian house , the safe is upstairs under the double bed , while in the Zane house , it is behind the dresser in the ground - floor office . All houses contain at least one pre - War book and one skill book . Appearances . Minefield appears only in " Fallout 3 " .
Brandon McDaniel Brandon McDaniel is a character mentioned in the " Fallout 4 " add - on " Automatron " . Background . Brandon McDaniel was an employee who worked in the secret facility below the RobCo sales & service center . He was an electrical engineer stationed at Power Substation A . Bored by the lack of challenge and isolation of his position , he smuggled a cigarette machine into the facility and began selling cigarettes to the factory workers . His colleague at Power Substation B , Banks , initially tried to extort him , but he eventually bribed his way into official approval of the machine . Appearances . Brandon McDaniel is mentioned only in the " Fallout 4 " add - on " Automatron " .
SAC SAC , otherwise known as Strategic Air Command , was the United States ' ICBM and land - based bomber aircraft operator , using vertical dropped nuclear bombs delivered by bombers and the ICBMs station . It was formerly connected to the PoseidoNet . Appearances . SAC is mentioned only in " Fallout 2 " . Behind the scenes . In real life , the United States ' controlled the vast majority of Minuteman ICBMs until it was disbanded after the end of the Cold War in 1992 .
LEAP - X Program The LEAP - X ( Life Extension and Prolongation ) Program was a U . S . military experiment to keep a human in a state of veritable immortality via machines . Since the time of its inception , the experiment was still at its infancy . John - Caleb Bradberton , founder of the Nuka - Cola Corporation was able to learn of LEAP - X ' s existence , due to his powerful influence in the American government . He would later bargain with General Braxton to gain access to the LEAP - X project in exchange for supplying his company ' s resources into Project Cobalt . Unfortunately for Bradberton , the experiment was only able to preserve his head for the next two centuries .
Coming Out of Her Shell Coming Out of Her Shell is a in the " " " Old World Blues " . Detailed walkthrough . Once all the members of the Think Tank have stopped bickering with each other , the player character will have the option to seek each of them out and talk to them . Dr . Dala can normally be found on the left side of the Think Tank , across from Dr . 0 . When talking to Dr . Dala , it becomes clear that she ' s more than unusually interested in the Courier ' s biorhythms . To access the quest , the player character needs to pass a Perception check of 8 , use the Lady Killer / Cherchez La Femme Speech option , or bring Dr . Dala a . Several teddy bears can be found in Dr . Dala ' s room in the Think Tank ( the second door on the left upstairs ) , as well as her house ( House # 104 ) in Higgs Village . Selecting all three of the biological actions in any order will complete this portion of the quest and will suitably satisfy the doctor . After performing the actions , the player can offer to occasionally return to breathe for her , or threaten to tell the others of her proclivities unless she makes it worth the player ' s while . On choosing the first option , Doctor Dala will present the Courier with a gift of , although most times it is ' drained ' . She will then tell them to come back later , claiming to be a " little sensitive " right now . Choosing the blackmail option gets the player a conductor , , and a bit of . Afterwards , the Courier can return once a day for another " breather " , subsequently repeating the three actions will suffice , and no additional dialogue options are required .
Winterized combat armor The winterized combat armor and matching winterized combat helmet are pieces of armor in the " Fallout 3 " add - on , " " . Characteristics . The winterized combat armor is a variant of the regular combat armor used by the United States Armed Forces and is one of two armors worn by US troops ( the other being winterized T - 51b power armor ) during the Anchorage Reclamation campaign in Alaska . The helmet of this variant features a balaclava and a pair of combat goggles that protect from snow glare , the armor also has sleeves added . Like all versions of combat armor , it was designed to sheath the human body as completely as possible in high durability armor . The primary skin of combat armor is composed of complex polymers and ceramics . This hard armor was manufactured as specific plates , with a matte - finish white coloring suitable for winter camouflage . These plates are affixed to a flexible body suit woven from projectile - and energy - resistant , fire - retardant materials . Like most of the items introduced in " Operation : Anchorage " , it has two variants - a simulation variant ( with 999 , 400 HP ) and a Wasteland variant ( with normal HP ) . The variant obtained with the Gary 23 glitch does not degrade and under the effects screen , it provides the same statistic bonuses as the T - 51b power armor , with the exception of the damage resistance boost . Variants . Helmet . A variant of the helmet without a balaclava is present in " Operation : Anchorage ' s " files and can be obtained on the PC via console commands . A second unused variant ( testPhilSnowHelmet ) is also present in the game files , appearing as a snowman head turned on its side . Location . The winterized combat armor appears inside the Anchorage Reclamation simulation at the Outcast Outpost . You get a set of it at the start of the add - on , plus you will see almost all American infantrymen wearing this . It is possible to obtain an infinite health ( Simulation armor ) set through the Gary 23 item glitch along with every other item you had in the simulation .
USS Ozymandias The wreck of the USS " Ozymandias " is a small ship beached on some rocks just off the coast of Point Lookout . Background . The " Ozymandias " was a small research ship , which in 2077 was being operated by Bysshe Energy Partners , a subsidiary of The Bysshe Company . The vessel was sent to the Point Lookout region to survey natural gas deposits . It was scuttled by Dr . Martin J . Roach , a Bysshe employee posing as an intern . Bysshe was using the " Ozymandias " to scout the Point Lookout area for viable signs of bio - gas , a potent energy source . The lead geologist , Caroline Saunders , was considered by Bysshe to be dangerous , as she was a " known liberal with academic ties . " The bio - gas was , in reality , formed from methane emissions from decayed corpses . Ms . Saunders , should she figure this out , would ruin Bysshe ' s chances at profit . They had her under watch , with Dr . Roach reporting back . Eventually , she contacted her academic ties , and Roach was forced to enact Code Blue , running the " Ozymandias " aground . The ship ' s wreckage can be seen just off the coast . Layout . Exterior . The USS " Ozymandias " lies off the coast of Point Lookout on a small island . There are items in the pilothouse , and a hatch leading below the deck . If you jump off the deck towards the open water , you will see a submerged container with several metal containers around it . They are safe to use for storage as NPCs don ' t dive . Interior . The interior is partially filled with water and is tilted from the inside . There are some junk items , along with other miscellaneous items , and at the top right of the ship there ' s a safe and a terminal to open it ( only able to open by completion of the An Antique Land quest ) . Appearances . The USS " Ozymandias " appears only in the " Fallout 3 " add - on " Point Lookout " .
Jeanne McAndrews Jeanne McAndrews was a member of staff at L . O . B . Enterprises . Background . She made many shootings to be able to get a job at L . O . B . She was being sexually harassed by Sam , and was being informed about a frag grenade in his pocket . She later took part in the overnight shooting lessons . Appearances . Jeanne McAndrews is only mentioned in " Fallout 3 " .
GBRM2KX memory chip The GBRM2KX memory chip is a in " " . Characteristics . It is a quest item that can be used in Return to Sender . It satisfies the requirement that the player talk to someone at Ranger Station Delta and disprove the intel report in the event that Ranger Pason has been killed . Since the chip cannot be removed from your inventory , it simply has the appearance of a standard clipboard . Location . It can be found on a ( its corpse or it can be stolen ) outside of Ranger Station Delta , near the " Scenic Overlook " to the east .
Diamond City security Diamond City security , as the name implies , is the main security force of Diamond City in 2287 . Background . The Diamond City security force was established by residents sometime after the city was founded in 2130 , to enforce the law and protect the city ' s residents from local raider gangs , super mutants , Gunners , and other dangers . They are friendly towards the Sole Survivor unless attacked first . The Diamond City security guards are armed with customized baseball bats and handmade automatic pipe rifles , and are equipped with old pre - War baseball gear as armor , possibly looted from the baseball stadium the city was built inside . Interactions with the player character . The Diamond City guards will engage in combat nearby , even if in that zone . The guards will only attack hostiles , unless the Sole Survivor aggravates them . They often share insightful commentary on areas , potential quests and events that have occurred in the Commonwealth . Appearances . Diamond City security appears only in " Fallout 4 " .
Cryptochromatic spectacles The cryptochromatic spectacles are a pair of special tortiseshell glasses added to " Fallout 3 " in the " Point Lookout " add - on . Characteristics . They provide a Damage Resistance of 1 and can be repaired with glasses , as well as Doctor Li ' s glasses and Three Dog ' s glasses . Location . The cryptochromatic spectacles are found in the toilet tank in the Homestead Motel ' s room 1D . Related quests . The spectacles are used to see hidden color rings during the quest The Velvet Curtain and access the Chinese bunker . Behind the scenes . The cryptochromatic spectacles are a reference to the 2004 movie " " since the spectacles found in the movie are also cryptochromatic , allowing the wearer to see hidden messages .