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Brawler ( ability ) Brawler , also known as Barehand , Brawl , Barefist , or Martial Arts , is a support ability associated with the Monk . It generally increases the damage done with unarmed attacks . Appearances . " Final Fantasy V " . Barehanded is the Level 2 ability for Monks and takes 30 ABP to learn . It allows for any job to fight with the same attack power as a Monk , after removing all equipped weapons . It will also set the character ' s Strength to that of a monk ' s ( + 26 from Freelancer base ) , if it would otherwise be lower . The damage for Attack Power for an unarmed Monk is equal to that character ' s level multiplied by 2 plus 3 . " Final Fantasy XI " . Martial Arts is gained at level 1 by Monks and at level 25 by a Puppetmaster . It is likely that Puppetmasters would already have this trait , because Monk is a common Support Job for Puppetmasters . The initial delay for hand to hand attacks is 480 . Martial Arts I reduces this to 400 . Martial Arts II - VI progressively reduce the delay by 20 and only monks get this advantage . The improvements in Martial Arts II - VI are at levels 16 , 31 , 46 , 61 , and 75 respectively . It can be enhanced by wearing the Wrestler ' s Mantle . " Final Fantasy XII " . Brawler is an augment that can be purchased on the License Board to significantly increase the effectiveness of unarmed attacks . It is also an Enemy Technick for Bwagi , and makes his attack equal to Lvl + Str divided by 2 . Without Brawler , a character ' s barehanded attack power is as follows : With the Brawler augment purchased , power increases to : Even with the lowest possible level and strength stats , damage would be slightly higher with Brawler for every character except Penelo at level 1 . At higher levels , the power increases greatly as ( Lv + Str ) / 2 can equal up to 99 , as opposed to the original formula , where the multiplier is only 11 . " Final Fantasy Tactics " . Brawler is a support ability learned by Monks for 200 JP . It increases the effectiveness of all barehanded physical attacks by 1 . 5 except for Throw and Jump . The following are increased in effectiveness with Brawler even if the character has a weapon equipped : Several monsters and Job classes ( including Monk and Mime ) have Brawler as an innate ability . Etymology . It is also called " Martial Arts . "
Angel ' s Bow Angel ' s Bow , also known as Angel Bow , is a recurring weapon in the series . It is generally a mid - ranked bow with average attack power . Appearances . " Final Fantasy XIII - 2 " . Angel ' s Bow is a weapon for Serah that can be bought from Episode 5 onward for 2 , 200 gil and a Segmented Carapace . It provides 23 Strength , 34 Magic , ATB Rate : + 35 % , and Low HP : Power Surge as its synthesis ability . Angel ' s Bow is a weapon available for Selkies that provides 56 Strength and 5 Magic . It can only be obtained by crafting it with the Angel ' s Weapon scroll . Angel ' s Bow is a mid - ranked bow that provides 51 Attack , + 25 Stun , and has a slot . It costs 1 , 170 gil to buy . " Bravely Default " . Angel ' s Bow is a mid - ranked bow that provides 56 P . Atk , 95 Aim , and a 25 % chance to inflict Charm when attacking with it . It can be bought for 3 , 500 pg from the Adventurer as part of the Norende reconstruction .
Safeguard Safeguard , also known as Maintenance , is a recurring ability in the series , primarily found in the Ivalice Alliance games . Appearances . " Final Fantasy Tactics " . Safeguard is an ability of the Chemist class , learned for 250 JP . All the equipment of the unit equipped with this ability will be impossible to remove , whether by stealing or destroying the equipment . It is especially useful against Knight units that frequently use Arts of War techniques . " Final Fantasy Tactics Advance " . Maintenance is a support ability learned by the Thief and Alchemist from the Adaman Vest for 300 AP . It prevents breaking and theft of equipment and prevents theft of gil , Judge Points , Experience Points and abilities .
Citadel of Trials The Citadel of Trials , also known as Castle of Ordeals , is a location in the original " Final Fantasy " composed of many small rooms with one or more teleport tiles . Only one teleporter in each room will bring the player to the next room , while the others will return the player to a previous room . The process of trial and error means several attempts will have to be made to reach the final room and retrieve the Rat ' s Tail , but the easy enemies here should not make the process difficult . Story . The Warriors of Light are sent to the Citadel of Trials by Bahamut to test their courage . Using the Crown from the Marsh Cave they gain access to the castle , and find a Rat ' s Tail inside . By presenting this to Bahamut , the Light Warriors earn the class change to their greater Job classes . Musical themes . The background music within the Citadel of Trials is called " Ruined Castle " . It is a rearranged , and somewhat drearier , version of the " Castle Cornelia " music . In the NES version , the " Castle Cornelia " background music is simply reused for the Citadel of Trials . Other appearances . " Final Fantasy Tactics " . The Fortress of Trials was mentioned as one of the Wonders in " Final Fantasy Tactics " . It bears the following description : " Dissidia 012 Final Fantasy " . The Citadel of Trials appears as ruins on the game ' s world map , at the Bahamut Isles region . In the Confessions of the Creator Scenario , a Teleport Stone can be found near it , along with the Conquered Trials Gateway .
Stratoavis ( Final Fantasy X ) Stratoavis is an enemy from " Final Fantasy X " fought at the Monster Arena in the Area Conquest once the player has caught at least one of each of the three fiends in Besaid : Dingo , Condor and Water Flan . Battle . Its appearance is exactly like the Zu from Bikanel and acts in a similar manner by making its wings glow and then using Paean of the Heavens on its next turn , which deals fractional damage to the entire party , equal to 15 / 16 of each character ' s maximum HP and inflicts Darkness and Delay ( strong ) . Also like Zu , Stratoavis will not die if reduced to 0 HP while still in the air ; he will land with 1 HP remaining . Stratoavis can drop equipment with two to four slots with one to three having abilities , with weapons having Magic + 5 % , Magic + 10 % , and / or Magic + 20 % ( fixed ) . The armor drops have HP + 30 % as fixed ability , but other slots can also have HP + 10 % or HP + 20 % . Strategy . The Stratoavis being made from the creatures from Besaid makes it one of the easier monsters to defeat . It is recommended to use a weapon that has either Counter - Attack or Evade & Counter . Stratoavis is not immune to Slow attacks , but it will only work 10 % of the time because of its Slow Resist . The same can be said about Armor Break . A Frag Grenade or Auron ' s Banishing Blade Overdrive work 100 % of the time ( if successful ) , and so are more effective to break its Full Break resistance . Once Stratoavis has landed , summoning Shiva ensures Stratoavis has little to no chance of hitting her .
Calcruthl Calcruthl , also known as CrystSlugs , is an enemy in " Final Fantasy V " . It is found in the Ship Graveyard , usually paired with Skeletons . It is not a threat , as its only means of offense is an ordinary attack . The player can later obtain the Beastmaster Job , learn the Control ability , and control it to learn the Blue spell , Transfusion . They can drop valuable Elixirs . Other appearances . " Pictlogica Final Fantasy " . Calcruthl from " Final Fantasy V " appears as an enemy in " Pictlogica Final Fantasy " . Etymology . The name may be a mistranslation of Carcohl .
Zurvan ( Final Fantasy X - 2 ) Zurvan is an enemy from " Final Fantasy X - 2 " . Casting the Nul - spells helps with dealing with its elemental attacks , or simply having elemental - absorbing / resistant equipment and abilities work just as fine , as does using Reflect or Shell . To bring it down quickly , the party should hit it with Fire - elemental attacks such as Fira and Flametongue . Creature Creator . Fiend Tale . In the Fiend Tale endings , one notable Zurvan was created from the combined spirits of two people who lived in the same neighborhood and both died of illness a month apart : the top face being a woman and the bottom face a man . When she learned that her counterpart made a wish on a toad statue at the Kilika Temple that resulted in their shared form , she insisted to go there to get separated . But once the top face learns of the nature behind the bottom face ' s wish , the overall Zurvan union accepted their oneness .
Diana Diana is a playable character in " Final Fantasy Dimensions " . She is a childhood friend of Sol , and the sister of Aigis , made into one of the Warriors of Darkness by the Crystal of Lux . Profile . Appearance . Diana has short , pale blue hair . She wears earrings . She wears a baggy white jumpsuit with draping sleeves that bare her shoulders under a silver breastplate to which a baby blue cloak is attached . A dark blue belt around her waist is attached to a duster that falls to her calves , and she wears blue and brown boots . The dominant color in her various job costumes is light blue . Personality . Diana is a levelheaded young lady who often puts up with Sol ' s thickheadedness . Among the trio of friends , she has the most common sense and doesn ' t hesitate to speak her mind when troubled . Even though she and Sol are the same age , she is more mature , and tends to treat him akin to a younger brother . Story . While traveling across the forest to the Checkpoint to welcome back her brother Aigis , Diana sees Sol and Glaive sparring . After the fight , Diana joins the two and states to a clueless Sol why she and Glaive are in the woods like he was . Upon reaching Lux , her brother is called to Castle Lux . Diana takes offense to Sol ' s choice of words about her brother being drafted by Avalon and slaps him before running into her house . Though still angry even after Sol apologizes , Diana resolves to infiltrate Castle Lux to find how the reason for Aigis being called for . The three eavesdrop but are caught , and they , along with Aigis , are sent to the Crystal Temple to investigate . Diana journeys with them to the Northern Cave and the temple , and along with the party , is defeated by the Watchbeast . After the explosion Diana wakes up , finding herself with Glaive , but separated from Aigis and Sol . Gameplay . Abilities . Diana begins with access to the Level 1 White Magic spells Cure , Libra , and Poisona , to take care of identifying enemies and basic healing . Other appearances . " Final Fantasy Trading Card Game " . Diana appears on a card . Etymology . is the name of the Roman goddess of the moon .
List of Final Fantasy Legend II statuses The following is a list of statuses from " Final Fantasy Legend II " . Here is a list of all the negative status effects that can be used in battle . Status effects that do not last after battle are as follows , all except Stun may be randomly healed on its own during combat or in between rounds of battle in combat . If the entire party is stunned and / or petrified , the game is over . If the player haven ' t yet reached Valhalla , Odin will appear and give the player a chance to start the previous battle over again . Once the player has passed Valhalla , and when the party dies , the result is a game over with a return to the title screen . List of Statuses . Conf . A unit that is confused will take random take actions that will either target the enemy , ally , or will do nothing in battle . Para . A unit that is paralyzed will not act in battle , losing their turns until they break out of paralysis . Pois . A unit that is poisoned will loses about 10 % of their max HP at the end of every turn . It also affects damage returned by counterattacks . Slep . A unit That is asleep will not act in battle , essentially losing their turn ( s ) until they wake up . Stun . A unit that loses all HP will not be able to act in battle , can be revive during battle with Heart MAGI or the Treant ' s Life ability . If not revived during battle , unit revives with 1 HP after battle . Some spells inflicts Stun on their target , effectively acting like a instant death ability . Blnd . A unit that is blinded lose half their Agl , cure with Eyedrop or Heal ability . This status last even after battle . Curs . A unit that is cursed will suffer by having a reduce attack power and defense , cure with Curse potion or the Heal ability . This status last even after battle . Ston . A unit that is petrified cannot act , any effects that target a petrified unit besides those that cure petrify will do nothing , cure with Soft potion or the Heal ability . This status last even after battle . Winded the whip . This status is called Stun in the Japanese version , but the North American version used that name for the Knocked Out status . Whips have an additional feature which they can prevent the target from acting on the current turn if they haven ' t already took an action , it essentially stuns them for that turn . For the status to be applied , the whip has to hit and deal damage . It won ' t work if the damage is completely nullified by high Def . Nothing is immune to this status , and there ' s no check for resistances or against the target ' s monster species .
Barbariccia ( Final Fantasy ) Barbariccia is an optional boss in the " " and succeeding versions of the original " Final Fantasy " . The party finds her on the tenth level of the Hellfire Chasm and must defeat either her or Rubicante to exit the dungeon . Her sprite is similar to that of her incarnation in " Final Fantasy IV " . Battle . Barbariccia will not cover herself in her hair like in " Final Fantasy IV " . She has low Defense but high Magic Defense . She alternates her attacks between a physical strike that will hit for around 250 damage , a special attack called Ray , which can petrify a single character , but usually misses , and the powerful Cyclone skill . Cyclone can deal over 300 damage to the entire party , and Barbariccia may use it two turns in a row . Strategy . It is recommended for the party to be above level 40 when fighting her . A White Wizard should cast Healaga every turn , just in case . Physical attacks are effective against her , but because of Barbariccia ' s high Magic Defense a Black Wizard is better off buffing the party ' s physical attackers with Haste and Temper than casting spells against Barbariccia .
Brynhildr ( boss ) Brynhildr is a boss in " Final Fantasy XIII " . She is Sazh Katzroy ' s Eidolon , and is fought by Sazh and Vanille in Nautilus as a test to prove Sazh ' s strength to her . Battle . Like all Eidolons , Brynhildr inflicts Doom on Sazh at the beginning of the battle , and instead of defeating her , Sazh must fully fill up her Gestalt bar . Strategy . Sazh should apply Vigilance to both himself and Vanille to stave off Knockback , and Haste to quicken their actions . SYN / SAB combo builds the Gestalt meter well . The party can heal with a paradigm like COM / MED and then begin building chain with two Ravagers . It is simpler ( and often easier ) to have Sazh exclusively as a Synergist , and use Vanille as a Medic and Ravager . To begin , Sazh should cast Haste and Vigilance on himself , and then use the same on Vanille . After that , he should cast Faith , Bravery , and whatever En - Spell s he may have . The player might have him switch to Ravager now and then , but constantly use the Synergist abilities and switch to SYN / MED whenever HP is low , or if the buffs expire . An alternative to quickly fill the Gestalt bar is to start the battle with SYN / SAB and cast the respective buffs and debuffs , mainly Haste and Vigilance for both characters , Faith for Vanille and Enfrost with Bravery for Sazh . Then the player should now move between COM / RAV to go full offensive , and the bar will fill easily , and COM / MED to keep overall offensive while Vanille quickly heals any damage with her Faith buff and then switch back to COM / RAV to finish filling the bar . Another alternative is for Sazh to use Fortisol before he meets up with Vanille , since it will cast Bravery , Faith , and Haste right from the start . The player should have Dualcasting , which will have Sazh and Vanille as Ravagers , as their default paradigm , then switch to War & Peace to restore health .
List of Final Fantasy Tactics A2 : Grimoire of the Rift weapons / Ranged weapons The following is a list of the ranged weapons in " " . Bows and greatbows fall under the bows subcategory . Ranged weapons cannot be equipped when either Doublehand or Monkey Grip are set . Bows . Bows are two - handed weapons that can be equipped by Archers and Rangers . Bows can now strike higher elevation targets at maximum range with a normal attack , but cannot go past obstacles . However , the arrow trajectory is ignored for abilities . Greatbows . Greatbows are two - handed weapons that can be equipped by Hunters , Snipers , and Assassins . Greatbows strike higher elevation targets at maximum range with a normal attack , but cannot go past obstacles . However , the arrow trajectory is ignored for abilities . Guns . Guns are one - handed weapons that can be equipped by Fusiliers . Al - Cid can also equip guns in his special job , Agent . Hand - cannons . Hand - cannons are two - handed weapons that can be equipped by Cannoneers and Flintlocks . Cards . Cards are one - handed weapons that can only be equipped by Tricksters . They travel in spiral paths , which allow their attacks to traverse any elevation or obstacle .
Unknown 3 The Unknown 3 is an enemy from " Final Fantasy VII " . It appears to be a deformed biological experiment being transported in the Gelnika . Battle . Unknown 3 will counter all attacks with Creepy Touch , which always inflicts the Sadness status . This is not necessarily a bad thing , as the damage it can inflict with its attacks is high , and Sadness makes the characters take less damage from enemy attacks . Unknown 3 ' s main attacks consists of Poison Fang , which deals upwards to 3000 damage and always inflicts Poison to a party member ; Slap , which deals high physical damage ; and Bolt2 , which is its weakest attack and is negligible . This last three attacks it only uses on party members without Poison status . There is a bug with Unknown 3 checking for Fire ' s MP cost rather than Bolt2 ' s , and does not successfully lock out using spells when it ' s out of MP . All Unknowns are vulnerable to Gravity . Unknown 3 is the best means of gathering Magic Sources late in the game , by morphing it . Strategy . Wearing an accessory that prevents Poison will automatically make Poison Fang miss , so it is advised to equip a Ribbon or Star Pendant . An easy way of defeating this enemy is to put it to Sleep through Frog Song or Sleepel , then using the Enemy Skill L4 Suicide to reduce its HP quickly . HP Plus is a good way to gain more HP to withstand its attacks and exploit its high damage for filling up the Limit meter . Slow and Big Guard can be useful for slowing down its attacks . AI script . AI : Main AI : Counter - General
Malboro ( Final Fantasy VIII ) Malboro is a monster in " Final Fantasy VIII " fought on the Great Plains of Esthar before Lunar Cry , in Grandidi Forest , and on the Island Closest to Heaven and the Island Closest to Hell . The earliest it is possible to encounter a Malboro is in Esthar ' s Grandidi Forest area , which can be reached via chocobo . It is one of the game ' s toughest opponents , and at LV100 has more HP than any other regular enemy . Malboros are important enemies for the Malboro Tentacle items they yield , used not only to teach Quistis the Bad Breath skill , but also to acquire the Doomtrain GF and for a weapon upgrade . Battle . More often than not , the Malboro will begin with Bad Breath , which can defeat a party without effective status defenses . Other attacks include Eerie Sound Wave , which damages all party members , and Dissolving Acid , which will deplete 37 . 5 % of a party member ' s current HP . Dissolving Acid is physical in nature and can be avoided with high evasion and luck . Malboros never appear in a group . Strategy . Among the best defenses against a Malboro is equipping a GF with the StatDefx4 ability and junctioning Pain , Confuse , Berserk , and Sleep , negating nearly all the Malboro ' s status abnormalities , leaving only Slow and Slow Petrify . One can also replace Berserk with Break and allow the berserked character hit away at Malboro ' s HP . With Auto - Haste equipped , Slow won ' t afflict the character , and if HP is high enough , the other attacks won ' t KO the party before they kill it ; with the entire party thus prepared , the player could simply wait for the battle to end . If the player hasn ' t got enough of above mentioned spells , they should at least junction Sleep , Berserk and Confuse , which still leaves a character available to cure the party ; Selphie ' s Full Cure Limit Break is a quick way to cure the party from status effects , though Siren ' s Treatment command , Remedies and Esuna are good as well . Equipping a character with Initiative lets them have a turn before the Malboro can use its Bad Breath . Having Quistis in critical status and ready with Degenerator will instantly defeat any Malboro . If the party is at a low level , the player may wish to use the Tonberry GF ' s Level Up ability to ensure a better chance of Malboro Tentacle drops . Because of Malboro ' s high HP , Demi works well against it , dealing 9999 damage easily . The spell can be drawn from Malboro making draw - casting a good strategy . Other appearances . " Dissidia Final Fantasy Opera Omnia " . Malboro appears as an enemy . The Malboro resembles the Malboro from " Final Fantasy VIII " . " Triple Triad " . Malboro from " Final Fantasy VIII " has a Triple Triad card in the version playable via " Final Fantasy Portal App " .
Decoy ( ability ) Decoy is a recurring ability in the " Final Fantasy " series . Appearances . " Final Fantasy XII " . Decoy is an Arcane Magick spell that grants the status effect Lure , which causes one ally to be the target of all foes . The spell costs 10 MP to cast and can be bought in Rabanastre , Eruyt Village , and Mt Bur - Omisace for 2 , 500 gil . It requires the license Arcane Magick 3 , which costs 40 LP . Strangely , the game treats Decoy as if it is a negative status effect , meaning the spell can miss and be resisted , in a similar manner to Berserk . Stop will remove the Decoy status , and a stopped target is immune to this spell . Decoy does not increase the Enmity of the surrounding enemies towards the target , but simply attracts them temporarily . This means that when the Lure status fades enemies will immediately target the player character with highest Enmity . The effect is brief , lasting only slightly longer than Reverse . Decoy ' s base success rate is 60 % , but it is affected by the caster ' s Magick Power and the target ' s Vitality , making it somewhat unreliable in the middle of battle . In the " International Zodiac Job System " version , Decoy is a Green Magick . Its License is Green Magick 1 . The spell can be used by the White Mage , Red Battlemage , Time Battlemage and Black Mage jobs , while Machinists must obtain the Esper Exodus license first . Decoy Bit is an ability used by Filo . It grants decoys to all of Filo ' s group members , effectively lessening the damage taken from enemy attacks . Decoy is an Energy Points ability that can be used during battle . It takes 1 EP to use in any difficulty level and summons a moogle doll that draws enemies ' attention for a time . It is obtained within the Ark on . Legacy " Final Fantasy XIV " . In the original " Final Fantasy XIV " , Decoy was a level 2 ability used by the Archer . It allowed its user to dodge a single attack .