naist-nlp/zeshel huggingface dataset:
Minuteman uniform The Minuteman uniform is a legendary outfit in " Fallout Shelter " . Characteristics . The outfit is based on the outfit worn by Preston Garvey in " Fallout 4 " . It provides + 2 Strength , + 2 Perception , + 2 Intelligence and + 2 Agility , providing the second highest possible amount of attributes for a male outfit . Crafting . A high Perception statistic is needed to effectively create the Minuteman uniform . Notes . At + 8 , like Piper ' s outfit and the tattered longcoat , the Minuteman uniform offers the second most attribute points out of all outfits in the game , after Detective outfit and Jobinson ' s jersey ( at 16 each ) .
Enlightened One The Enlightened One is Church of Hubology ' s missionary to the New California Republic in 2241 . Background . A striking woman in a long robe with a fixed stare and expression of mindless bliss , the Enlightened One was sent by AHS - 9 to Shady Sands to spread the word of their religion . She is a level four Aligned Hub Seeker with a tranquil state of mind , however , she has found it hard to convert citizens of the NCR to her religion . Her beliefs infuriate Merk , the local crimeboss and big fish , who would like to see her dead . Interactions with the player character . Other interactions . The Chosen One can opt to receive a zeta - scan from her , which can increase ( + 1 or + 2 ) or decrease ( - 1 ) Luck , so save first . This scan is mutually exclusive with those at San Francisco . She can give you 100 XP , if you pick " Yes " , when she first asks if you ' re an enlightened one , and then the long humorous answer about your level - you can still get the zeta - scan after this , if you wish . Appearances . The Enlightened One appears only in " Fallout 2 " .
Contract Killer Contract Killer is a perk in " Fallout 3 " . Description . You will get a note from Littlehorn & Associates telling you to go to the scrapyard . Daniel Littlehorn , the CEO , resides at the scrapyard office . He offers a contract for the ears of each " good " people . He will pay 10 caps per ear , unless the Lone Wanderer has - 750 or less Karma , at which point they will pay 15 caps per ear . This is determined by your Karma before the turn in , not after . Each ear will give the Lone Wanderer - 10 Karma , regardless of their current Karma . If you are 10 Karma away from - 750 and you have multiple ears , dropping all but one and doing 2x the turn ins will net more caps . Bounties . With this perk , the player can remove an ear from every good human or non - feral ghoul character he or she kills . The ear can then be sold to Daniel Littlehorn at the scrapyard for 15 caps and - 10 Karma . Bugs . When essential NPCs are knocked unconscious , it is scripted for an ear to spawn in their inventory . This happens regardless of whether they are " good " or not . The ear will spawn every time they ' re knocked unconscious , for a potentially endless amount of ears .
Easy City Downs Easy City Downs is a location in the Commonwealth in 2287 . Background . It is a small city built from a pre - War horse track and is inhabited by raiders and Triggermen . There are also a number of non - hostile robots racing around the track , which include models such as the Mister Gutsy , Mister Handy , assaultron and eyebot . Throughout the area , there are several terminals that can be used to shut the bots down , turn them on the raiders and Triggermen or cause them to self - destruct . Layout . The northwest side is derelict bleachers , southwest is Eager Ernie ' s lair on the upper floor accessible by the walkway from the center or by jumping on the two table umbrellas from the stands . East of that is the actual track , in the center of the track is a number of small fortifications filled with minor loot and raiders . On the south side of the center is a stable where the backups bots are stored . Appearances . Easy City Downs only appears in " Fallout 4 " . Behind the scenes . The name and location are a play on the now defunct Thoroughbred horse racing track .
Wolf ribs Wolf ribs are a consumable item in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Cooked rib meat from one of The Island ' s wolves , seasoned with lure weed . As of " Far Harbor " ' s release , it is the only consumable in " Fallout 4 " to grant night vision or directly increase accuracy .
Hardened receiver A hardened receiver is a weapon mod for the . 44 pistol , the 10mm pistol , the assault rifle , the combat rifle , the combat shotgun , the Deliverer , the double - barrel shotgun , the hunting rifle , the pipe bolt - action pistol , the pipe gun , the pipe revolver and the submachine gun in " Fallout 4 " . Effects . A hardened receiver provides better damage to the modded weapon . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Drumlin Diner The Drumlin Diner is a building in the Commonwealth in 2287 . Background . Upon approaching the diner for the first time , the Sole Survivor overhears a dispute between chems dealer Wolfgang , Jet addict Patrick , and Trudy — the owner of the diner , who has converted it into a shop . Apparently , Trudy ' s son Patrick is hooked on Wolfgang ' s Jet but is unable to pay for the chems to feed his addiction . In lieu of Patrick ' s inability to pay , Wolfgang expects Trudy to supply compensation . Layout . A small , oval - shaped diner with a small sized car park surrounding the exterior . Many of the diner ' s tables are broken or missing . There ' s a floor safe in the area to the right upon entering the diner via the front door . Appearances . The Drumlin Diner appears only in " Fallout 4 " . Behind the scenes . The name " Drumlin Diner " is likely based off Mass Audubon ' s Drumlin Farm , located in Lincoln , MA . On the map , Drumlin Diner is located in the land space where Lincoln would be .
Stub barrel The stub barrel is a weapon mod for the pipe bolt - action pistol , the pipe gun , the pipe revolver and the Syringer in " Fallout 4 " . It does not require any perks to craft . Effects . The stub barrel provides improved hip - fire accuracy in exchange for inferior range and sighted accuracy . Production . The recipe is the same for all weapons for which the mod can be crafted .
Jefferson ( mission ) Jefferson is the ninth or tenth mission in " " . Walkthrough . Right next to your squad at the insertion point will be the Scouter . You can use it for drive - by tactics , but it can only hold two people at a time and , depending on your squad , it may be better to just proceed on foot . The map consists of a long road in a zig - zag pattern . Following this path will have the most resistance by super mutant forces , but the off - road shortcuts tend to be minefields . If you do decide to take the shortcuts , you should have a squad member with an adequate amount of Traps skill . Generator One . The first generator is relatively unguarded , just a few super mutants patrolling . Generator Two . Further down the road is the second generator , which will have automated gun turret s guarding it along with a few super mutants . There is a small door on the left side of the fence which makes it possible to either sneak or run past the one turret on that side and avoid fighting it altogether . Generator Three . The third generator is in a make - shift fortress of fencing and sandbags with quite a few more super mutants than the previous generators . Shooting through the gaps in the fencing will take care of most of the melee Mutants , and the rest can be dealt with either from a distance or using cover . Once the third generator is destroyed it will open the two large black doors to the factory . Inside will be a Commander who will not initially be hostile , but after a speech , will attack wielding a cattle prod . Generator Four . The fourth generator is inside the factory , completely unguarded . The factory , as it turns out , is not a weapon ' s manufacturing plant at all , but a research facility led by Erkal , who is trying to cure the super mutants ' sterility problem . You are now given the choice of either destroying the research or leaving it for the BOS to capture to use as a bargaining chip . Once you decide , destroy the generator in the room upstairs and then move to the exit grid .
Scavenging station A scavenging station is a constructible settlement item featured in " Fallout 4 " . Characteristics . All unemployed settler s will collect one random junk item per day , which is automatically added to the workshop inventory . A settler assigned to a scavenging station will instead collect two random junk items per day . Once the total number of junk items in the workshop reaches 100 + ( population × 5 ) , no more junk items will be added to the workshop in either case . To assign a settler to the station , enter workshop mode , select the settler , target the station , and press assign . One can verify assignment in workshop mode by highlighting the station and checking that the settler icon changed from red to the current UI color . One should see a crow icon while highlighting the settler and , if both the settler and station are within line - of - sight , the station they are assigned to will also be highlighted . While the player is at a settlement , assigned settlers will periodically interact with their station by using a blowtorch on it . Unlike workers assigned to crops and defenses , settlers will not work multiple scavenging stations even if they are placed in close proximity . The scavenging station can be damaged during an attack on a settlement , but unlike most other settlement objects , it doesn ' t display any visible damage clues . To determine whether a scavenging station is damaged or not , it must be viewed while in the workshop interface . If damaged , the option to repair it will appear , which requires one steel and one wood . The damaged station will not produce resources until it is repaired . Crafting . The scavenging station is located under " Resources → Miscellaneous " . Notes . Scavenging stations are a cheap method for reducing unemployment in any settlement , which is necessary for the recruitment radio beacon to continue to function . No new settlers will join a settlement in which more than four settlers are unemployed . While the stations neither generate monetary income nor increase happiness , as the majority of stores do , they require far fewer resources and perks to build . They also require less space than stores , allowing them to be built in sufficient quantity to assign every settler a job .
Light frame receiver A light frame receiver is a weapon mod for the 10mm pistol , the assault rifle , the combat rifle , the combat shotgun , the Deliverer , the double - barrel shotgun , the hunting rifle , the pipe bolt - action pistol , the pipe gun and the pipe revolver in " Fallout 4 " . It does not require any perks to craft . Effects . A light frame receiver reduces weapon weight at the cost of damage for the modded weapon . It also lowers the AP cost when using V . A . T . S . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Vault Supervisor ( film ) Vault Supervisor , also referred to throughout the Fallout film treatment as Hero ' s father , was set to appear in the canceled " Fallout film " . Background . Vault Supervisor first appears in the film when his son , the film ' s protagonist , who is proud at his son for noticing a problem with the water supply . It is the presentation by Hero of a report on this that is used as a plot device to reveal the internal strife within Vault 13 . He is present at the meeting of the Vault Elders , ' a First - Gen group of seven survivors from pre - vault days before WWIII some 50 years ago ' . Later that night , after the Overseer had decreed that Hero would lead a small scouting group to find a new water chip , Hero reveals to his father that he has always dreamed of going above - ground in different circumstances . Vault Supervisor reveals how proud he is of his son for being chosen to lead , claiming it will guarantee his place as an elder later in life . He denies Hero the right to tell his intended wife what is going on , however , thinking that it might destablise the vault . There is a large lapse in the Vault Supervisor ' s role in the film , and he is not featured again until the scouts return . After the Overseer rejects their re - entry , claiming that they have all the water chips they needed , and that sending them out was an attempt to purge the vault of discontent . This leads to an uproar from the Elders , especially Hero ' s father . When Hero ' s Intended tries to let them all back in , the Overseer kills her . Outraged even further , Hero ' s father challenges the Overseer ' s authority : he allows the surviving scouts back inside , and urges the Elder ' s to arm the populace , which starts a social revolution . In the ensuing battle between the loyalists , rebels and the Master ' s mutants , Vault Supervisor dies in Hero ' s arms , but the exact cause is unknown . His last words are spent in telling Hero how proud he is of him . Appearances . The Vault Supervisor was to appear in the canceled " Fallout " film .
Gleeson Trooper Gleeson was an NCR soldier sent to the Divide to scout out routes for the NCR in transporting supplies and troops . Background . Having survived the calamity that gave the Divide its name , Trooper Gleeson had the misfortune to seek refuge in a cave containing an inordinately large alpha male named Rawr . An audio log found near the entrance to the cave reveals that Gleeson kept the beast at bay with her flare gun , but she had no other means of dealing with it . There are no remains in the cave that are specifically marked as hers , but the skeleton found near the site of the audio recording seems to be the best candidate . Appearances . Gleeson is mentioned in the " " " Lonesome Road " .
Supervisor Brown Supervisor Brown is a Mister Handy in 2287 at Graygarden . Background . Supervisor Brown is a modified Mister Handy model robot with a male voice . Designed and built by Dr . Edward Gray as part of a self sufficient robotic garden , he is based on the ( rather eccentric ) Doctor ' s favorite TV shows . He is one of the 3 supervisor robots of Graygarden . Unlike the other Mister Handy robots at Graygarden , he , along with the two other supervisors White and Greene , have much more advanced " cognitive processors " and have personalities based on their creator ' s favorite television show ' s characters . Because of this , each of the supervisors have very distinct personalities and voices . Interactions with the player character . Other interactions . Supervisor Brown will pay two caps per mutfruit if the Sole Survivor harvests raw produced from the orchard and hands it in to him . Appearances . Supervisor Brown appears only in " Fallout 4 " .
Paul Revere Monument The Paul Revere Monument is an unmarked location in Boston in 2287 . Background . The monument is a remembrance of Paul Revere ' s " Midnight Ride , " in which he rode the countryside on a horse informing the people and local militia of Massachusetts that British forces were on the move to Concord . The British troops had the goal of destroying rebel weapons and ammunition while capturing Samuel Adams and John Hancock , leading to the Battles of Lexington and Concord . Layout . The Paul Revere Monument occupies a small square at the back of the Old North Church . It can be encountered by following the Freedom Trail through Boston , after the stop at Paul Revere ' s house . Appearances . The Paul Revere Monument appears only in " Fallout 4 " .
The Adventures of Captain Cosmos The Adventures of Captain Cosmos was a science fiction television program and comic book by Hubris Comics . The television program aired on Thursdays at 8 : 00 P . M . EST in the Capital area prior to the Great War . Appearances . Captain Cosmos and his show appear on various posters and loading screens in " Fallout 3 " , " " and " Fallout 4 " .
Allen Lee Allen Lee is a character in Far Harbor in 2287 . Background . Allen Lee is a resident of Far Harbor . He is very outspoken about his hatred of the Children of Atom and is the one responsible for the death of one of their missionaries who came to the town ( which ignited hostilities between the two groups ) . He is also very distrustful of mainlanders . Lee and Captain Avery are often in disagreement about the way things should be handled on the island . Interactions with the player character . Quests . Allen is not involved in any official quest . However he plays a very decisive part in deciding the fate of the island should the player make decisions that lead to interactions between the people of Far Harbor and DiMA . Appearances . Allen Lee appears only in the " Fallout 4 " add - on " Far Harbor " .
Master ' s mutants ( film ) The Master ' s Mutants are a faction that were set to appear in the canceled " Fallout movie " . Background . When the Master could not afford to buy into a vault , created the F . E . V . to adapt fallout survivors like himself to hostile radiation conditions . The formula worked and superhuman side effects were a pleasant surprise . Unfortunately , the mutants are sterile , and so they need humans to sustain their numbers . This is why the Master turned the LA basin into a jungle with stolen G . E . C . K . s . LA is just a cattle field for humans , an inviting oasis amidst the wasteland . The Master had been testing all sorts of genetic combinations for years , but Hero and Female Officer represent his last chance at creating pure bloodlines and a fertile , mutated Adam and Eve . The Master and his forces were obliterated in the final battle with the dwellers from Vault 13 . Structure . The Master is in charge of the mutants , but other tiers in the structure are unknown . Scholar seemingly becomes important for a time , but he is soon killed in the battle at Vault 13 . They also had an agreement with Dekker , but what exactly is unknown . Appearances . The Master ' s Mutants were to appear in the canceled " Fallout movie " by Interplay Films .
Wyndoze 99 Wyndoze 99 was a computer operating system used by certain terminal s before the Great War . Background . The operating system was developed by the pre - War company Macrosoft . Appearances . Wyndoze 99 is mentioned only in " Fallout " . Behind the scenes . Wyndoze 99 is an obvious reference to ' s operating system .
Morbid Doc Morbid is the doctor in Junktown in 2161 . Background . Doc Morbid is the odd , unfriendly doctor in Junktown . Despite his attitude and two bodyguards , Flash and Cougar , he is a competent physician and , from time to time , teaches budding young doctors medicine ( for instance , Razlo from Shady Sands is one such student . ) Apart from providing medical services to the people of his fine town , the doctor is also an entrepreneur . In his basement he operates an underground butcher shop , where human body parts are prepared by him and his dwarf assistant Gretch for shipment to Iguana Bob in the Hub for the production of iguana bits . When heading to Junktown on a caravan route , the caravan driver sometimes says " Hear there ' s an odd doctor out that way . Deals in the dead they say . " This is a reference to Doc Morbid selling his body parts to Iguana Bob in order to use for the meat . Appearances . Doc Morbid appears in " Fallout " and is mentioned in the " Fallout Bible " . Behind the scenes . The name " Dr . Morbid " is quite fitting in its irony . mor · bid / ˈmôrbəd / Adjective
Sensor array ( Automatron ) The sensor array is a misc robot mod in the " Fallout 4 " " add - on " " Automatron " . It requires Robotics Expert rank 1 to construct . Effects . The array will increase the perception of a robot companion ' s nearby allies , including the Sole Survivor . Its effects are similar to the power armor variant of the mod .
Gabriel Smith Gabriel Smith is the owner of Gabriel ' s market in New Canaan town in 2253 . Background . This friendly old man runs Gabriel ' s market , where people can buy and sell common , ordinary supplies like food , rope , clothing , and other un - adventurous goods . Gabriel is in his mid - seventies , and remembers growing up with Bishop Mordecai at New Jerusalem . However , he does not share Mordecai ' s opinions of Jeremiah . Gabriel is an old man of quiet faith , and is very tolerant of all types . He has long white hair and a big white beard and mustache . He is thin and only about 5 ' 5 " tall . Appearances . Gabriel was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
T - Ray ( character ) T - Ray is the manager of the Chop Shop in New Reno in 2241 . Background . T - Ray is a heavily muscled black man with thick glasses , a light beard , and an attitude . He serves as the leader of a small band of mechanics working for Mr . Bishop in New Reno . Appearances . T - Ray appears only only in " Fallout 2 " .
Nectar Collecting for Fun and Profit Nectar Collecting for Fun and Profit is an unmarked and repeatable " Fallout 3 " quest . Detailed walkthrough . Doctor Lesko in Grayditch will ask you to gather fire ant nectar ( he won ' t take regular ant nectar ) . Lesko is initially located in his underground lab in Marigold station ; he will eventually move back to his shack after you complete Those ! Fire ant locations . Initially , fire ant s can be found in the settlement of Grayditch and the Marigold Metro tunnels located beneath it . However , when killed , the fire ants do not respawn , limiting the number of opportunities to gain fire ant nectar . After Those ! , any remaining ants above ground in Grayditch will disappear , even if they had not been killed . Any fire ants normally found in the Marigold Metro tunnels that were not killed during Those ! , will continue to be present in the tunnels until killed . The base percentage chance of the nectar being dropped by workers is 40 % ; for soldiers and warriors , 70 % . These percentages are influenced by the player ' s Luck . Rewards . Lesko pays 40 caps per sample .
Old Legion raid plans Old Legion raid plans is a in " " . Location . It is given to the Courier as a quest item in Eye for an Eye by Aurelius of Phoenix ( together with outdated paperwork and patrol notes and can be passed on to First Sergeant Astor as bad intel for Legion fame and 500 XP .
Hock - it to Bob Hock - it to Bob is bounty hunter Bob ' s place in Hoover Dam ' s Downtown in 2253 . Background . When other people get sick of their crap , or they need money to pay off one of Dusty ' s tabs , most folks at Hoover come to see Bob of Hock - it to Bob . In modern terms , Bob would be a pawn dealer . Every month Bob has something new to sell , so the player can check out Bob ' s wares just to see if there is something they have to have . Appearances . Hock - it to Bob was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Mercenary ( dead ) Dead mercenaries can be found across the Capital Wasteland in 2277 . Background . Mercenaries are guns for hire in the Capital Wasteland . Their bodies are scattered throughout the wasteland in places such as Old Olney , Rock Creek Caverns , and the Deathclaw Sanctuary . They are not affiliated with Reilly ' s Rangers , Talon Company , or any other known mercenary group . Each merc found dead is typically equipped with leather armor in poor shape . Unlike many other NPCs , they can also be carrying a bobby pin . Appearances . These mercenaries appear only in " Fallout 3 " , Behind the scenes . A character titled " Dead mercenary , " seen in an early gameplay video , was cut from " Fallout 3 " near the end of development . She was intended to spawn dead outside of the Super - Duper Mart . This character was equipped with combat armor , biker goggles , a bandana , a Type 93 Chinese Assault rifle , and 214 5 . 56mm rounds .