naist-nlp/zeshel huggingface dataset:
Ymir ( Final Fantasy VI ) The Ymir , also known as Whelk , is the first boss of " Final Fantasy VI " and is faced at the end of the Narshe Mines during the raid on Narshe . Battle . Only one of the two parts need to be defeated . The head is the easier part to kill , but every ten seconds it hides in the shell and becomes immune to damage until it reappears . The head attacks with a physical attack and Slime , which inflicts Slow on a character . Attacking the shell prompts it to counter with Megavolt , which will take a large chunk of HP from the entire party . Ymir can use Megavolt six times before it runs out of MP . Strategy . It is best to not attack the shell and focus on the head . While the head is out , Biggs and Wedge should use any elemental Magitek beams and Terra should use Magitek Missile . While the head is hiding , the party should use Healing Force and wait until the head reveals itself . A strategy for a fast victory is to keep using Terra ' s Magitek Missile without letting the soldiers attack . With luck , the creature will die before it can retract its head . AI script . Head . Attack Turns : 1st Turn : Attack ( 66 % ) or Slime ( 33 % ) Shell . Every 10 seconds : If attacked by anything : Megavolt ( 100 % ) Other appearances . " Final Fantasy XIV " . Ymir appears as a boss in the dungeon " Hullbreaker Island ( Hard ) " , introduced in patch 3 . 3 . In this incarnation , Ymir is able to switch its element between lightning and ice by switching its shell . Several weaker , slug - like versions of the monster called " Ymir Unshelled " appear as regular enemies in the same dungeon . " Final Fantasy Legends II " . The Ymir will appear as an obtainable phantom stone summon . " Final Fantasy Record Keeper " . Ymir appears as a boss in " Final Fantasy Record Keeper " . Players likely will have figured out the pattern from the previous two SNES - era bosses : attack , wait , attack , wait , repeat . This boss , however , hits about twice as hard , a fact made worse by its tendency to Slow its target . Ymir doesn ' t have any particular weaknesses . The player should again time the party ' s attacks while avoiding a direct hit on the shell and the resulting Megavolt retaliation , curing when needed . The pattern isn ' t hard to follow , but the fight could be a long one . Keep the pressure up and the rhythm steady for the win . Etymology . It has also been known as Whelk and Biggs and Wedge call it " lightning whelk " .
Blizzard II Blizzard II is a recurring spell in the " Final Fantasy " series , appearing only in the online installments of the series . It is an upgraded version of the Blizzard spell . Appearances . " Final Fantasy XI " . Blizzard II is a tier 2 elemental spell in " Final Fantasy XI " . An upgraded version of the original Blizzard spell , it deals ice - based elemental damage to a single target . Ice is generally one of the harder - hitting and last - learned elements of any tier , superseded only by Thunder . This spell is purchasable from vendors in Selbina and Windurst Waters for 25 , 515 gil or less , depending on fame . Legacy " Final Fantasy XIV " . At the initial release of the original " Final Fantasy XIV " , Blizzard II was a spell learned by Conjurers at rank 24 . The ability inflicted ice - elemental damage to all enemies within an area of effect . The spell cost 3 action points to set and cost 20 MP to use . When Patch 1 . 20 was released , Conjurers lost the ability to use the spell and Blizzard II was removed from the game . The spell was replaced with Blizzara and was given to Thaumaturges .
Mythril Mines ( Chocobo Racing ) Mythril Mines is a location in the game " Chocobo Racing " , presumably inhabited by goblin bandits . It is where the Mythril Mines course takes place . During Story Mode , Chocobo , Mog , and Golem wind up in the Mythril Mountains when they encounter a Goblin bandit . He takes Mog hostage and demands for their money . When they noticed that Goblin also had a blue crystal on his right ear , he challenges them to a race , lest they forfeit their blue crystals over to him . Mythril Mines begins with the racers just outside of the actual mines , with spectators and houses in the background . The first turn will bring the racers to a fork in the road which is separated by a large wooden structure . The two roads will meet after passing the large structure and they will come to a sign that says " Mythril Mines " . From here on out the road becomes much more narrow and the racers will be taken underneath the first tunnel . Track . After passing through the first tunnel there is an inaccessible wooden road above the racers that they will follow until coming to another tunnel . Upon immediately entering the second tunnel there will be a shortcut that is directly to the left . Taking this shortcut cuts off time but the road is very narrow , allowing room for only one racer to fit through without hitting a wall . Upon exiting the tunnel the racers will come to a sign that says " Mine Town " and the racers will have to make a series of sharp turns before coming to the finish line . The music for this course is a remix of the theme of Mount Gulg . " Goblin " possesses both good speed and control , but his traction is below average . The best way to defeat Goblin is to take the shortcut near the final stretch of the track . Not allowing Goblin to steal your magic stones will give also give you an edge . Challenger . Ability : Mug - Allows Goblin to steal magic stones from the racer directly in front of him .
Rhomphaia Rhomphaia is a recurring weapon in the series . It is generally a powerful broadsword or spear with high attack power , and sometimes increases Defense as well . Appearances . " Final Fantasy XIII " . Rhomphaia is a second tier weapon for Fang , obtained by upgrading a max level Partisan with a Perovskite . It is part of the Magic Defense synthesis group , and at max level dismantles into Wicked Fang ( x18 ) , Segmented Carapace ( x12 ) and a Partisan . " Final Fantasy Tactics Advance " . Rhomphia is the third - strongest broadsword , bested by the Eclipse and the Estreledge . It provides 57 Attack and 5 Defense . It is obtained as a reward for mission 268 " Food For Truth " .
Balthier ( boss ) Balthier is fought as a boss in " " . Strategy . Balthier is constantly being healed by Fran . With both Fran and the surrounding Sagittariuses , this battle can be dangerous . However , luring Ba ' Gamnan to attack Fran will fell her quickly , thus severely crippling Balthier ' s defenses and allowing the player group to defeat him .
Chainmail Chainmail , also called Chain Mail , is a recurring armor in the series . It is often a mid - ranked armor that is used by heavy melee classes such as Warrior and Dragoon , and usually provides decent Defense . It often does not provide any additional bonuses . Appearances . " Final Fantasy " . Chain Mail is a low - ranked armor that is used by Warrior , Red Mage and their upgrades . It provides + 15 Defense , + 15 Weight , and is bought in Cornelia and Pravoka for 65 gil ( GBA / PSP / iOS versions ) or 80 gil ( other versions ) . " Final Fantasy IX " . Chain Mail is a low - ranked armor for Steiner and Freya . It provides + 12 Defense and halves Earth - elemental damage , and teaches Bird Killer and HP + 10 % . Chain Mail can be purchased at Treno ( disc 2 ) , Lindblum ( disc 2 ) , and Cleyra for a cost of 1 , 200 gil . " Final Fantasy XI " . Chainmail is a popular lower level armor for heavy melee fighters , distinguished by its cerulean blue hue . Silver Mail is an upgraded version with the same appearance . " Final Fantasy XII " . Chainmail is a mid - ranked heavy armor that requires the Heavy Armor 3 license to use , can be purchased in Rabanastre and Jahara for 2 , 500 gil and provides + 16 Defense and + 3 Strength . " Final Fantasy Tactics " . Chainmail is a low - ranked armor that can be bought in Chapter 1 for 4 , 000 gil and provides + 40 HP . " Vagrant Story " . Chain Mail is a mid - ranked armor , providing 9 Attack , 12 Intelligence , and - 1 Agility . Ring Mail is a mid - ranked armor , providing 7 Attack , 12 Intelligence , and - 1 Agility . " " . Chainmail is the second weakest armor being usable at level 5 . It provides 9 Defense and can be bought for 54 gil . " " . is a low - ranked armor that can be used by all races and genders . It provides 13 defense at level 1 and 93 defense at level 30 , has one empty slot , and can be bought for 750 gil . It can also be created for 190 gil by using Leather x2 and Iron x3 . When turned into a jewel , a level 3 - 9 Chainmail makes a Guard Stone 1 , level 10 - 19 makes a Hard Garnet , and level 20 - 30 makes a Guard Stone 6 . " Dissidia Final Fantasy " . Chainmail is a level 8 light armor which increases HP by 536 . It can be purchased in the shop for 1 , 500 gil . " Dissidia 012 Final Fantasy " . Chainmail returns as a level 1 light armor that provides + 610 HP . It can be obtained by trading 1 , 000 gil .
List of Final Fantasy IX items The following is a list of items in " Final Fantasy IX " . Items are used in battle via the Item command , but some items are more effective in battle than on field . Jewels . Jewels can be used as recovery items in battle , and also as Add - on s , and affect the power of some summon attacks . Key items . By pressing the player can read descriptions of the key items in the menu . Certain key item descriptions change during the story , such as Silver Pendant and Memory Earring . There are actually two separate Gizamaluke Bell key items , but the player can only see the description for the second one if two of them are in the inventory at the same time . Acquirement . This list entails all of the drops and steals for each item as well as where each item is located .
Malboro Vine Malboro Vine , also called M - Tentacle or Malboro Tentacle , is a recurring item in the " Final Fantasy " series . It is , as its name implies , typically acquired from the Malboro enemy and has varying uses , mostly associated with Poison . Appearances . " Final Fantasy VII " . The M - Tentacles is a battle item , which deals Poison - elemental damage to all enemies with 48 % chance of inflicting target with the Poison status , in essence being the item version of the spell Bio3 . It can be dropped from the Malboro or Sneaky Step , or by stolen from the Malboro . " Final Fantasy VIII " . The Malboro Tentacle is one of the required items to use the Solomon Ring to get the GF Doomtrain , six in all needed with the other items . It also teaches Quistis the Bad Breath Blue Magic and is used to get her ultimate weapon , Save the Queen . For refining purposes , Malboro Tentacle x100 can be refined into Moon Curtain x1 , Malboro Tentacle x1 can be refined into Bio x40 , and Malboro Tentacle x1 can be refined into Remedy x2 . Malboro Tentacle can be stolen or dropped from the Malboro . It can also be obtained by Card Modding Malboro Card x4 into Malboro Tentacle x1 . " Final Fantasy XI " . Malboro Vines are dropped from members of the Malboro family , and are used by Alchemists to synthesize goods such as Hi - Potion s . A variant is the Ameretat Vine , dropped from the eponymous relatives in the Near East ; these vines are used in production of special high - level swords exclusive to Blue Mages . " Final Fantasy XII " . The Malboro Vine is a piece of loot needed to unlock the Flametongue at the bazaar , along with a value pack of Hi - Potions and Smelling Salts . They are dropped by Malboros and Great Malboros . The Malboro Vine is a high - ranked Material obtained during Mission 4 - 2 , Summoning Melee ( Cebe , Isle Of The Treasures ) , Mission 4 - 3 , Mission 5 - 2 , Monster Melee ( Gugoza Falls ) , The Sword In The Shell , Monster Melee ( The Ymir Qul Range ) , and bought in the Material Shop during Chapter 8 and later . " Final Fantasy XV " . Malboro Vine is a loot material , obtained by completing the missions " Pirate Attack , " " Wanted : Floraxion , " and " Open Wide . " It is required to make the , , and .
Chaos ( Final Fantasy XII boss ) Chaos is a boss from " Final Fantasy XII " . The party fights him in the Necrohol of Nabudis . Sidequest . Before the player can fight Chaos , a side quest must be completed to obtain the appointed keys . After obtaining the medallions , the player must head to the Cloister of Distant Song in the Necrohol of Nabudis , and use the Medallion of Bravery to open the Door of Horrors , and defeat the Humbaba Mistant . Next , the player must head to the Hall of the Ivory Covenant and use the Medallion of Love to open the Door of Loathing and bring down the Fury . The player must defeat Humbaba Mistant and Fury to change the Lusterless Medallion to the Medallion of Might , which opens the Door of Despair to fight Chaos in the central section . Battle . Since there is no Save Crystal before the fight , it is better make sure all party members are in top - notch condition . Windbreakers are helpful in reducing damage , and the player can switch equipment when Chaos readies his special attack . On the battlefield , all attack commands will be sealed . Chaos can be inflicted with Sap and Slow . Chaos tends to use Fearga , which reduces the entire party ' s MP . It is useful to place gambits to use Smelling Salts or Remedy to deal with Confuse from Aeroja . In addition , Chaos inflicts Silence often , so it is good to be stocked up on Echo Herbs . The player can either go the physical route with Souleater , Telekinesis , and Gil Toss , or put up Reflect and bounce non - elemental spells at Chaos . Also , Knots of Rust can be used to damage Chaos . Knots of Rust can be bought at the Clan Store in the Muthru Bazaar in Rabanastre . The Knots of Rust are useful against the elementals that are fought along with Chaos as well . Chaos ' s attacks can sometimes inflict Disable , so it would be a good idea to equip Black Belts . Using the Nihopalaoa / Remedy trick to inflict Sap and Slow on him also helps .
Lucifer ( The 4 Heroes of Light boss ) Lucifer is a boss from " " . Strategy . Lucifer uses the same abilities and attack patterns during both of his boss battles . Lucifer is able to use wind and light - elemental spells . After three turns , Lucifer flies into the air and begins to use Judgment Bolt , which reduces the AP of all members of the opposing party to zero . The player should have some Animate Tonics and Esuna in their inventory , since Thundara and Thundaga may inflict paralysis . Players are highly advised to equip a and dark - elemental spells and weapons . As with the other demons , an Elementalist is very useful in mitigating the damage for Lucifer ' s attacks . The player should also have either a White Mage or a Salve - Maker to heal . A Bandit may also be desirable as the Lightbringer sword can only be obtained by stealing it from Lucifer , though it can be done in either batte . If the player has obtained it , Lux should be cast at the start , but the battle is still winnable without it . The Elementalist should use Mysterio and Amplify while the damage dealers use their own job abilities ( such as Jugular , Finale , etcetera ) . A black mage with Darkaga can deal critical damage to Lucifer ' s hit points . After Lucifer begins to repeatedly cast Judgment Bolt on the party , the player should have their party use Boost to lessen damage and to replenish AP . If the party ' s HP should begin to fall during this phase of the battle , the player should concentrate on healing . When Lucifer lands on the ground again , the player should use their attackers to repeatedly deal damage to Lucifer until he is defeated .
Besieged Besieged is a region control system added to " Final Fantasy XI " by the expansion " " . The system is calculated on more regular basis than Conquest , which takes into consideration weeks at a time . Besieged deals with the Empire of Aht Urghan which lies on the new continent that this expansion has added . Unlike Conquest , it is assumed that the beastmen are in an uprise against the nation of Aht Urhgan . The Mamool Ja Savages , Troll Mercenaries , and the Undead Swarm raise armies and raid the city of Aht Urhgan on a regular ( yet unpredictable ) basis . Players gain Imperial Standing Points by participating in these raids and also by killing creatures in Aht Urghan while having the sanction of Aht Urhgan . Important to all of this is the Imperial Defense score , which measures the success of the players on each server at defending Aht Urhgan from its enemies . The higher the imperial standing , the greater the experience that is rewarded in new zones , the greater the imperial standing that is gained by players . Sieges consist of protecting the Astral Candescence , a mysterious object which strengthens those whom possess it ( i . e . If under Al Zahbi possession , there are bonuses to sanction ; under beastman control , abilities like Sneak and Invisible of players are weakened ) . There are plenty of NPCs to help : five Serpent Generals , Imperial Troopers , Immortals , Volunteers and even a certain type of beastman mercenary ( either Goblin or Qiqirn ) . The Serpent Generals ( the most powerful of the NPCs ) each hold a seal to the Hall of Binding . If all five generals are defeated , the hall opens and it ' s up to the players and the remaining NPCs to keep the enemy from stealing the Astral Candescence . If the Candescence is taken , the players must enter the enemy ' s lair and reclaim it through a boss battle of sorts . Serpent Generals and Volunteers are kept as prisoners if they fall in combat . Players will be unable to perform certain tasks if the respective NPC is taken prisoner ; players must enter the lairs of the beastmen to free them . Conquest deals only with the balance of power between the beastmen hordes and Aht Urghan ( a role that the player characters fill by acting as mercenaries ) .
Orc Leader ( Vagrant Story ) Orc Leader is an enemy from " Vagrant Story " . They will attack with at least one Orc to assist them . Strategy . Orc Leaders will cast various status affecting spells which can hamper Ashley ' s fighting abilities . They receive priority for elimination .
Aurablast Aurablast , also known as Wave Fist and Far Fist , is a recurring ability in the series . It is generally a powerful ranged physical attack used by the Monk and Fighter classes . Appearances . is an enemy ability used by Monks and Champions . It inflicts non - elemental damage to one target and is a ranged attack . " Final Fantasy Tactics " . Aurablast is an ability of the Monk . It takes 300 JP to learn , has a range and effect of 3 , and deals non - elemental physical damage to one target . " Final Fantasy Tactics Advance " . Far Fist is an ability of the White Monk and Fighter classes , learned for 200 AP from the Godhand for the White Monk and 200 AP from the Kwigon Blade for the Fighter . It deals non - elemental physical damage in an area with a WAtk power of 35 and a range of 4 . Aurablast is an ability of the White Monk and Fighter classes , taught to the White Monk for 200 AP from the Godhand and the Fighter for 350 AP from the Kwigon Blade . It acts as it does in the previous game . " Final Fantasy Dimensions " . The Aurablast is the level 6 ability for the Monk , and is part of the Martial Arts skillset . It deals Holy damage to a single target at the cost of 14 MP .
Needle ( ability ) Needle , is a recurring enemy ability in the series . It often inflicts moderate non - elemental damage to one party member , and is usually unblockable and cannot be reduced by use of Protect . There are also several variations of the move , such as ? Needle . Appearances . " Final Fantasy IV " . Needles ( originally called Needler ) is an enemy ability used by Gatlinghog , Needlehog and Sword Rat . It deals non - elemental damage and ignores Protect status , it ' s often used as a counterattack to taking damage . " Final Fantasy IV - Interlude - " . Needles returns as the ability of Sword Rat and Gatlinghog , it functions the same way as it prequel . Needles , is an enemy ability used by the Gatlinghog , Needlehog , and the Sword Rat . It deals minor damage to one target . " Final Fantasy V " . Needle , used by several enemies in the game , inflicts both Blind and Silence to one party member . The player can utilize this ability by catching and then releasing a Killer Bee or Silent Bee . " Final Fantasy VII " . Needle , an ability used by Vargid Police , inflicts minor non - elemental damage and Paralyze to one party member . ? Needle , used only by Unknown 2 , inflicts Paralyze on one party member . The Slaps enemy can use an attack called Berserk Needle which inflicts the Berserk status on its single target and inflict magic damage . The attack Bug Needle is also used by Slaps and inflicts magical damage and attempts to inflict both the Poison status and the Sadness status . " Final Fantasy VIII " . Needle , used only by Bite Bug , inflicts non - elemental damage and Poison to one party member . Tail Needle , used by Elnoyle , inflicts non - elemental damage and will always Critical one party member . " Final Fantasy X - 2 " . Sharpened Needle , Poison Needle , and Sleep Needle , all used by the Wasp genus , inflicts statuses as well as non - elemental damage to one party member . " Final Fantasy Mystic Quest " . Para - Needle has an attack power of 70 , used by Sting Rat and Edgehog , inflicts non - elemental damage and Paralyze to one party member . " Final Fantasy Adventure " . Needle is an enemy ability used by the Porcupine , a projectile that is shot in a straight line .
Ultima Weapon ( Final Fantasy X - 2 ) Ultima Weapon is an enemy from " Final Fantasy X - 2 " , found in the Ruin Depths and Floors 47 - 49 of the Via Infinito . Battle . Ultima Weapon is a powerful enemy , hitting hard with Judgment and Punishment . Ultima Weapon ' s attacks are formidable at low level s and its damage nullification ability Mighty Guard - G can make it immune to most physical and magical attacks ; only specific attacks can penetrate it , such as Spare Change , Slots or Darkness ( Ultima Weapon has high resistance to Eject and Zantetsu ) , and this can force a party to flee if the appropriate dressphere s are not equipped . Ultima Weapon has the Blue Bullet Supernova . The triggering of Supernova is not random ; it occurs at the count of 30 or above , with its other attacks adding to the count , and being randomly chosen . Normal attacks increase the count by five , all other actions by two . Its normal ( physical ) attacks in normal ( non - Oversoul ) mode inflict Poison status . Attack sequence : As its Oversoul scan description indicates , Ultima Weapon ' s power in Oversoul comes largely from increased stats , notably Magic Defense and HP , and its range of special abilities is reduced . It loses Supernova , Mighty Guard - G , White Highwind , Break and Meteor , and the Poison component of its normal ( physical ) attacks , leaving only Judgement and Punishment . It gains Dispel and Osmose in Oversoul . Ultima Weapon ' s Oversoul attack pattern is mostly reactive , retaliating with attacks identical to those used on it , if attacks are one of a fairly short list ( Holy , Supernova , Arcana other than Black Sky , Black Magic , and some White Magic spells ) , or with physical attacks for attacks not on the list . If its counterattack is reflected back to it , it will retaliate with a further physical attack . Strategy . Protect and Shell are advisable for damage reduction . Fiend Arena . Ultima Weapon joins the party when the player completes the storyline of Monolith . Completing his storyline unlocks the Demon Cup .