naist-nlp/zeshel huggingface dataset:
Slaver ( Fallout 3 ) Slavers play a fairly large role in " Fallout 3 " . Paradise Falls is a slaver compound , and several quests feature slavery as either major or minor elements , most notably Head of State and its association to slavery and Abraham Lincoln ' s role as the ' Great Emancipator . ' Additionally , the Lone Wanderer can capture people to sell them to slavers . The Lone Wanderer can even buy a slave , Clover , who will then serve them as a bodyguard . The Wanderer does not have the option of activating or defusing the explosive collar of Clover . The number of slaves present compared to the number of slavers is remarkably low , meaning that the slaves are being shipped off somewhere . It is revealed by Wernher that many of these slaves are being shipped off to work at The Pitt in the DLC of the same name . By starting a slave escort to Paradise Falls , a random encounter may trigger with a group of slavers that cannot keep up with the number of slaves they have to bring to Eulogy Jones , so they try to kill the Lone Wanderer to eliminate the competition . Interactions with the player character . Effects of player ' s actions . Slavers are generally not hostile to the Lone Wanderer as long as they are not provoked with hostile dialogue responses , however attacking them can make the Paradise Falls slavers permanently enemies with the player character . The exception to this is that a few jealous slavers may randomly attack the Lone Wanderer for making them look bad . In this case the Paradise Falls slavers will not act as if they ever heard of the slavers being killed .
Mexico Mexico was a country in North America before the Great War , located to the south of the United States . While it was never annexed as Canada was , the US , seeking to protect business interests and their oil supply , invaded the country in 2051 . The country was home to Petro - Chico , a subsidiary company of Poseidon Energy that specialized in oil refinement , controlling nearly all of the oil flowing up to Las Vegas . Petro - Chico had administrative holdings in the states of Veracruz , Puebla , and Hidalgo . Notes . In " Fallout : New Vegas " , the Mexican flag appears wrapped around the stock of the unique hunting rifle , Paciencia . Appearances . Mexico is referenced in " Fallout " , " Fallout 2 " , " " and its " Honest Hearts " , " Van Buren " , and the " Fallout Bible " , as well as the " Fallout 4 " add - on " Nuka - World " . It was to appear in Jason Mical ' s " Fallout Pen and Paper d20 " .
This Golden Ring This Golden Ring is an overseer quest and part of The Book of Wuv multi - stage questline in " Fallout Shelter " . Walkthrough . Enter the building and into the first room and defeat the radroaches , from here head down the elevator and clear the two rooms underneath . The first room contains mole rats and the second a single radroach . From here double back and take the elevator to the first floor . In the first room is nothing of note , however the second room contains 2 lootable containers . Pass through to the elevator to the third floor . In the first room is a group of feral ghouls , which prompts a dialogue choice . Selecting " " I don ' t want your “ prize , ” whatever it is . I ' m looking for gold " " will prompt the ghouls to give the party a single Nuka - Cola Quantum , otherwise a fight will ensue . The next room contains radroaches and a container ; there are mole rats in the following room , with a single container to loot . The final room contains radroaches and a container also . From the elevator room , the party can go up to the fourth floor or head back down to the basement , the lower levels on this side contain radroaches , containers or are empty . The first room on the fourth floor has a single container , however the second room contains 2 feral ghouls and a glowing one . Defeating them will result in locating the gold watch ( the something gold ) and completes the quest . There is a further room beyond that with a couple of containers and radroaches . Notes . When answering " You don ' t kill us , we kill you ! " , one Nuka Cola Quantum will be earned after the battle . Behind the scenes . The quest is likely based on " " character , Gollum and his obsession with the .
Signal Kilo Bravo Signal Kilo Bravo is broadcast from the WKML Broadcast Station located a bit southeast of signal Alfa Lima and far south of Fort Constantine . The Lone Wanderer should head inside the station , and they will find the activation switch for the radio signal located on the wall to the right , behind the power generators . Following the signal leads the Lone Wanderer to a Sealed Cistern at the foot of the drop - off , due south of the south corner of the WKML building . Entering the grate , they find themselves in a short drainage tunnel , blocked at the far end by sandbags . To the right side of the desk is the Explosives Bobblehead that adds 10 points to the Explosives skill . Along with the bobblehead , they will find the following : one RadAway , two bottles of purified water , one stimpak , one Rad - X , a . 32 pistol with 5 rounds in a box , a Stealth Boy a fission battery , and a lunchbox . Morse code . The station transmits : So overall it says : " Calling anyone this is Kilo Bravo over " . Basically , " over " is actually saying " I am awaiting reply " .
A Settler Needs Your Help ( quest ) A Settler Needs Your Help is an overseer quest and the final part of the A Settler Needs Your Help multi - stage questline in " Fallout Shelter " . Walkthrough . Go to Kendall Hospital and fight through the ghouls , mole rats , deathclaws and a glowing one located on the first room of the 2nd floor . Eventually the dwellers will meet Preston Garvey on the 2nd last room of the 3rd floor . Speaking to him will complete the quest . You may then go to the last room of the 4th and final floor to loot the managers office or return your dweller to your vault .
Vampire ' s Edge Vampire ' s Edge is a unique Chinese officer ' s sword found in " Fallout 3 " . Characteristics . The Vampire ' s Edge does slightly more damage than the regular version ; it also weighs only 1 pound compared to the 3 pounds of the Chinese officer ' s sword . Due to the very low weight , fast attack speed , high critical chance , and good durability , the Vampire ' s Edge is among the best melee weapons in the game , despite its lower base damage value compared to other unique melee weapons . Durability . Vampire ' s Edge can successfully strike about 1000 times from full before breaking . Location . The Vampire ' s Edge belongs to Vance , and can be found in a ' sword cabinet ' ( labeled as such in game ) in his room at Meresti Metro station , an important location during the Blood Ties quest . Apart from its unique label , the sword cabinet ' s appearance is that of a normal wooden cabinet . The cabinet is a ' Hard ' level lock to unlock via lockpicking . Vance carries the key to the cabinet and may be pickpocketed , but he is a difficult target to pickpocket unnoticed , even with a Stealth Boy active . The key can , of course , also be looted from his corpse .
Dhal Dhal is a shaman for the Watchutu tribe in Peoria in 2197 . Background . Dhal is a thin , lanky man in his early thirties . His face , which has distinctly feminine features , is painted white with dark rings around the eyes and mouth . His hair has been pulled in all directions and he reeks of tobacco and herbs . He claims that he can speak with spirits . Interactions with the player character . Mission . If asked for assistance , Dhal gives the Warrior some Rad - X . He also mentions that there is some RadAway in the trunk inside his hut , should a squad member suffer from radiation poisoning . If the Warrior succeeded and village remains safe , Dhal recites a prophecy that , one day , " The future of this land can ride on your decisions , or you may let another decide . He is your brother , but he will be reborn . " This prophecy alludes to General Simon Barnaky and the game ' s final mission . Notes . Interestingly , Dhal was supposed to be a woman , according to the game files . Appearances . Dhal appears only in " " .
Laser pistol focus optics Laser pistol focus optics is a for the GRA laser pistol added to the game by the " " " Gun Runners ' Arsenal " . Effects . This mod increases the pistol ' s damage by 3 , from 12 to 15 . Visually , this weapon mod extends the pistol length . Locations . Sold by :
Tales of a Junktown Jerky Vendor Tales of a Junktown Jerky Vendor is a collection of writings on the art of trading . Its name indicates that it was created after the Great War and copies have been in circulation so much as to make their way to the East Coast , far away from the original Junktown . Variants . Capital / Mojave Wasteland edition . This edition is commonly found in the Capital Wasteland and Mojave Wasteland . Commonwealth edition . Tales of a Junktown Jerky Vendor appears in the Commonwealth as crudely made , hand drawn books . Each book found in the Commonwealth is its own edition that focus on a different aspect of post - apocalyptic business acumen . Behind the scenes . Junktown was a town in the original " Fallout " , which had no slaughterhouse or distribution for meat . It was discovered by the Vault Dweller that Doc Morbid had been supplying human bits that were being sold as iguana bits . However , the vendor of the iguana , Iguana Bob Frazier , lived in the Hub , not Junktown .
Hugo ' s Hole Hugo ' s Hole is a location in the Commonwealth in 2287 . Layout . Hugo ' s Hole is a small area that is comprised of large marble blocks forming a hallway and a living quarters . There is a heavily booby trapped and irradiated ( up to 127 rads / s ) entranceway with a machinegun turret at the end . Past the booby traps is a very small room that containing Hugo himself , who has committed suicide with a 10mm pistol . There is also an Expert locked trunk . Notes . One can hear a gunshot as they are approaching the area where Hugo kills himself . Appearances . Hugo ' s Hole appears only in " Fallout 4 " . Bugs . Hugo can be heard shooting himself again if the player returns after letting some time pass . This is likely due to the cell resetting .
Wonder meat maker The wonder meat maker is a device for curing mole rat meat in " Fallout 3 " . It is an invention of Ryan Brigg , whose determination to improve mole rat meat led him to hole up with raiders in the Jury St . tunnels . The player character can interact with the equipment to prepare mole rat wonder meat , from one regular mole rat meat and a bottle of wonderglue . It is located in a small room in the northeast of the Jury St . tunnels . To find it enter via Jury Street Metro station , head south down the escalator , through the left tunnel , until you find a door on the left side of the tunnel . Go through the door and head down . You will see the door opposite to it . Appearances . The wonder meat maker appears only in " Fallout 3 " .
New Canaan deputy New Canaan deputies are the law enforcement officers of New Canaan in 2253 . Background . Sheriff O ' Connor has six deputies ( unnamed ) who man the gates and watch over the jail house . They are all men dressed in leather armor . They carry . 45 revolver s or shotgun s , though most of them only have six to ten rounds . Interactions with the player character . Other interactions . When people approach , they stop them , make them surrender their weapons and drugs , and only let them enter New Canaan if they have not been banished . Notes . A deputy will accompany Jeremiah and several Mormons in the evening as they journey out to have supper with the refugees on the exterior . Appearances . New Canaan deputies were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Help guard a secret transaction taking place in the desert Help guard a secret transaction taking place in the desert is a side quest in " Fallout 2 " . Walkthrough . This is the third quest given to you by Louis Salvatore . Mr . Salvatore wants you to help him guard a transaction he wishes to do with the Enclave . You need to have earned enough " respect " to get this quest and to be offered Made Man after it . See Salvatore ' s page for details . Before going on the mission , if you ' ve already earned 9 " respect points " with Salvatore and have learned about the lightbringers from Jules or Father Tully , you can request a laser pistol from him . Mason will give it to you , and if you ask he ' ll teach you to use it , improving your Energy Weapons skill by 5 % . Asking for the pistol without enough respect " will " damage it further ( you may be planning for this if you aren ' t going to become a Made Man ) . When you talk to Mason for the details , you can either choose to go now , or wait . In the latter case , you are given one game day to come back or you ' ll miss the opportunity ( and Mason will not take kindly to it ) . When you accept to go with them you ' ll be sent to an outside location where five of Salvatore ' s guards and two Enclave soldiers are making the deal . During the transaction it is obvious that the Salvatores are scared of the Enclave . Move around and you ' re liable to be attacked , so just wait patiently until the other guards leave , and follow them . Do " not " approach the Enclave soldiers or try to talk to them . If you don ' t screw up , the transaction will go off without a hitch , and you ' ll be able to return and talk to Mr . Salvatore . You get 1000 XP for completing the mission . Made Man . If he asks you to become a Made Man of the Salvatores , and you accept , you get an additional 1000 XP . When you talk to Mason after that , he hands you an " armload of items " : Being a made man gives you respect from others , but also makes you unable to go into the other family hideouts ( without a fight to the death , that is ) . However , rejecting Salvatore ' s offer causes his guards to attack you . So either conclude your business with the other families , or be prepared for a fight when you return to assassinate Boss Salvatore for Big Jesus Mordino through the stealthy options before tackling his men .
Murder Pass Murder Pass is a " Fallout 3 " location inside the Little Lamplight tunnel complex " just past the souvenir shop " . One can simply look for the sign post that reads " Murder Pass " . Background . According to Lucy , it is one of the passages used to access Vault 87 and is populated by super mutant s with heavy weapons . To gain entrance to Murder Pass , the Lone Wanderer needs to talk to Mayor MacCready of Little Lamplight , who may require the Lone Wanderer to rescue his friends that are trapped by the slavers at Paradise Falls before he will open the gate . Alternatively , if one has the Child at Heart perk , they can bypass the rescue and MacCready will open the gate . Layout . Murder Pass is a simple series of caverns that lead from Little Lamplight to Vault 87 and is used during the Picking Up the Trail quest . Appearances . Murder Pass appears only in " Fallout 3 " .
Prime Prime is found dead at Dot ' s Diner near the Jury Street Metro station in 2277 . Background . Two hackers were attempting to divide some loot spoils , and Jiggs never made it out of the Museum of Technology alive , or survived long enough to solve a riddle Prime posed for him . Interactions with the player character . Quests . " Jiggs ' Loot " : Prime has left notes in certain terminals in the Museum of Technology in order to help his partner Jiggs find " his share of the loot " . Effects of player ' s actions . Prime ' s corpse will only appear after you answer the three terminals in the Museum of Technology correctly . Appearances . Prime appears dead in " Fallout 3 " . Behind the scenes . Prime ' s name is a hint to how to solve the quest Jiggs ' Loot : the three numbers that unlock the treasure cache are all prime numbers .
Yao guai tunnels The yao guai tunnels are located due west of the Charnel house , and northwest of Smith Casey ' s garage . The entrance is a chain - link fence door in a rocky outcrop . As the name suggests , the caves are inhabited by a large number of yao guai . Layout . Bobblehead location . To find the Sneak bobblehead , enter facing east , continue traveling generally eastward until a few yao guai are seen running across the Lone Wanderer ' s path from left to right . This is a scripted event , and the yao guai will not always be targetable in V . A . T . S . ( only with proper timing ) on either Playstation 3 or Xbox 360 . If the player character has the Animal Friend perk , this event is different : the yao guai may or may not stand instead of rushing right to left . At this intersection , marked by a lantern on the left and an overturned bathtub to the right , turn left ( north ) . Continue on this path to find a Nuka - Cola Quantum on a table , and turn right ( east ) there . Continue on this path until reaching a cavern with two exits leading south . Follow either path generally southward , past a stop sign and a downed chain link fence , to the entrance into the yao guai den . Once inside the den , walk straight ahead to the central pillar ( not the one in the small room with all the skeletons , keep going into a large open area ) , and then head to the left . Immediately look for the stone ramp that leads along the eastern edge of the cavern , overlooking a crescent - shaped pool of water . At the base of the ramp ( directly behind the pillar with a dead wastelander in the hole up high ) is a metal box with the bobblehead standing on top of it . If you go up the ramp and drop into the water below , you will find the yao guai den note on a dead settler . Enclave outpost . After The Waters of Life , you will find an Enclave camp directly east of this position . They usually are all dead and can be found around the camp , with clear signs of a struggle all around . Also , a Vertibird has been known to land nearby , or any other mini - encounter involving Enclave soldier ( s ) may occur . Appearances . The yao guai tunnels appear only in " Fallout 3 " .
Journal ( ruined store ) Journal is a paper note in the " " " Dead Money " . Location . In the ruined store in Puesta del Sol South next to a TV in a bedroom . Notes . This note appears to be written by a employee who apparently was involved in a liquor scandal .
Burke ( Fallout 3 ) Mister Burke is Allistair Tenpenny ' s right - hand man in 2277 . Background . Burke was born in 2221 , making him 56 years old during the events of " Fallout 3 " in 2277 . Mister Burke is first found spending his days at Moriarty ' s Saloon , drinking and talking to Colin Moriarty or asking Gob , the ghoul bartender , questions such as : what is it like being a ghoul , the effects of radiation on his body , and what it ' s like to live among the non - irradiated populace . He also likes to eat at the Brass Lantern , where he can keep an eye on the atomic bomb . Daily schedule . He can be found sitting in a chair in Moriarty ' s Saloon before the start of the quest The Power of the Atom . If the Lone Wanderer accepts the fusion pulse charge , he will go back to Tenpenny Tower once the task of re - arming the bomb is finished , and will wait for the Lone Wanderer to rendezvous with him . Alternatively , if the Lone Wanderer disarms the nuke , he will leave Moriarty ' s Saloon and travel back to Tenpenny Tower ( this might take him a few days , and he may be killed in the wasteland ) ; he will then spend all of his time in or on the same floor as his suite . Mister Break . Mister Break is a character found in the Sacred Bog area of Point Lookout . He is a part of the hallucination that occurs after the Lone Wanderer consumes punga seeds and is seen leaning against an atom bomb , similar to the Megaton bomb but much larger . After interacting with him , the bomb explodes , and the Lone Wanderer wakes up outside of the Sacred Bog . Mister Break is a delusional image of Mister Burke and his clothes are the same as Mister Burke ' s . When spoken to , he will respond in Tobar the Ferryman ' s voice ( it is later revealed that it was indeed Tobar talking ) , and he gives a warning to not get up , saying " you might hurt yourself . " Mister Break is an essential character .
Shady Sands garden The Garden is the field in which the inhabitants of Shady Sands grow their agriculture . Layout . The garden is located in the eastern sub - section of Shady Sands . To the north is the town ' s well , a large two sectioned stone house containing peasants and children . A small house south of the fields . And to the northeast is the brahmin pen . It appears that maize and cabbage are grown in the fields . In the center of the field is a weather - beaten farmer . He can be talked to about crop rotation as part of the quest Improve Shady Sands ' Agriculture . Notable loot . Inside the small hut to the east of the crops , you can find : Appearances . The Shady Sands garden appears only in " Fallout " .
Brotherhood of Steel initiate Brotherhood of Steel initiates are new recruits of the Brotherhood of Steel in 2277 . Background . Initiates are considered to be in training , although they can be assigned to combat duty , if they are considered good enough . They are typically seen wearing recon armor while training in the Citadel and combat armor while training in the field . Unlike in the other Brotherhood divisions , Initiates may even be issued power armor if their assignment merits it . Power armor is issued to all Initiates assigned to non - training combat duty , such as Initiate Reddin and Initiate Jennings of the Lyons ' Pride , the Initiates assigned to mirelurk - clearing duty near Project Purity in " Broken Steel " , and any Initiates assigned as Water Caravan guards . Appearances . These Brotherhood of Steel Initiates appear in " Fallout 3 " . These Brotherhood steel Initiates appear in " " .
Buster ' s Fine Emporium of Armament Buster ' s Fine Emporium of Armament is a small gun store run from a tent by the eponymous character , Buster , in New California in 2241 . Layout . The store , which consists of one tent , is next to Son of Bob ' s Iguana Bits and is guarded by two men in combat armor . Buster resides inside the tent and sells weaponry . Buster offers a number of attachments for various weapons , including the scope for the hunting rifle . The tent is surrounded by shelves with what seems to be duffle bags , probably containing additional ammunition and weapons stock . There is a fourth guard standing further away from the tent , most likely guarding the shelves from any passers by whom have sticky fingers . Notable loot . Buster ' s personal bodyguards are equipped with the Bozar . Notes . Buster ' s personal bodyguards will attack the Chosen One should they offend Buster or get caught stealing from his stock . Appearances . Buster ' s Fine Emporium of Armament appears only in " Fallout 2 " .