Attack ( command ) Attack , also known as Fight or Battle , is a basic command that appears in every game of the " Final Fantasy " series , and is known by nearly every playable character . The character does a simple attack to a single opponent using their equipped weapon , or their bare fists if they are not equipped with anything . The Blind status increases the chance that Attack will miss . Unless the equipped weapon has an elemental property , Attack is always non - elemental . In some games , the Attack command can be upgraded to Barrage , which allows more than one attack . Some other commands make the Attack command obsolete , such as Mug , which is a physical attack while simultaneously steal ing , or Jump , a stronger attack . However , some weapons with bonuses only have those bonuses apply when Attacking . In " Final Fantasy VII " , the Attack command becomes unavailable when a character attains a Limit Break . From " Final Fantasy VIII " onward , this was remedied and Limit - type commands could be either selected by pressing the left or right arrow depending on the game , or ignored in favor of the Attack command . Appearances . " Final Fantasy " . Attack , originally called Fight , is the top command of all characters ' command lists . The power of Attack varies from character to character , especially when calculating damage with a Monk . The damage formula for a regular attack is equal to the attack power of the equipped weapon plus that character ' s Strength stat halved . However , when using a Monk armed with a weapon , the formula for Attack is equal to the weapon attack power plus the character ' s Strength halved plus 1 . And the damage for Attack for an unarmed Monk is equal to that character ' s Level multiplied by 2 . If Attack power were to somehow be higher than 255 , it will roll the value over to 0 and continue to raise from there , though it is impossible to do so in a normal playthrough . " Final Fantasy II " . Attack is available to all characters and allows them to strike a physical blow with their equipped weapon . Doing so can improve the characters ' proficiency with the equipped weapon type ( s ) and their Strength stat . The higher a weapon proficiency , the more chances a character has to hit . Some versions of the game have a glitch that lets the player easily level up their weapons by repeatedly selecting and cancelling the Attack command . A character can attack while dual wielding shields , however their attack will have no effect . The power of Attack is derived from the combination of the weapon ' s attack value and the user ' s Strength , divided by a value based on what they are equipped with in their hands . The base modifier for a character attacking wielding only a weapon in their dominant hand is half of their Strength stat . For a weapon wielded in the non - dominant hand , the Strength bonus is halved again . If a shield or a second weapon is wielded , the Strength bonus is halved . These modifiers stack , and therefore a second weapon held in the off - hand only receives an Attack increase of one - eighth of the user ' s Strength . " Final Fantasy III " . Attack , known as Fight in the NES version , is the top command of all job command windows . The formula for Attack ( which is applied to all physical attacks ) is equal to the base attack power of the player ' s weapon plus 1 / 4 of the character ' s Strength plus 1 / 4 of that player ' s skill . If a character attacks while under Haste , the formula changes to add in the damage from Haste as well . If a Bard uses the ability Cheer , for each use , the physical attack power of all party members increases by 10 . Afterwards , the target ' s Defense is applied to the formula , followed by attack multipliers , such as Haste , Hit % , and Blind for the final damage value . " Final Fantasy IV " . Attack , originally called Fight , is the top command of every character ' s command window . The strength of the attack varies greatly due to various circumstances , such as equipped weapons and characters . For a character that uses the Fight command without any equipped weapon in their primary hand , the damage dealt is equal to that character ' s Strength divided by 4 plus that character ' s Level divided by 4 . For all weapons ( that are not Bow and Arrows ) , the damage formula is the same as the previous formula , but also adds in the attack power of the weapon . If a character were to attack with a Bow or Arrow in either hand , then the damage is equal to the base attack power as if the character had no weapons plus 1 . However , if the character had both Bow and Arrows and used the Fight command , the damage becomes equal to the bow ' s attack power divided by 2 plus the arrow ' s attack power plus the character ' s Strength divided by 4 . Meanwhile , if the Bow is equipped in the character ' s primary hand , then the formula differs yet again to equal the base attack power of the bow and arrow multiplied by 4 / 5 . Yang and Edge both use a completely different formula from the rest of the party members , as they are the only characters capable of Dual Wield ing weapons . For Yang , when he uses the Fight command , the damage dealt is equal to Yang ' s Level + 1 , multiplied by 2 , added to Yang ' s Strength stat divided by 4 . The weapons Yang uses has no effect on this formula as they all have 0 Attack power naturally . For Edge , if he has two weapons equipped , the damage he deals from the Fight command is equal to the attack power of his left weapon plus the attack power of the right weapon plus Edge ' s Strength divided by 4 , added together with Edge ' s Level divided by 4 , multiplied by 2 . However , if Edge is only equipped with one weapon , the damage he deals from the Fight command is equal to just the attack power of the weapon . After calculating the base attack power for a physical attack , several modifiers are brought into play , such as Critical Hit s , elements , and status effects . For status attacks , if a character is inflicted with either the Toad or Mini status , the player ' s attack power is automatically set to 1 . If the character is under Curse status , then the damage is halved . If the character is under Berserk status , the damage is multiplied by 3 / 2 . If the target has Toad or Mini status , and the character using the Fight command , or a physical attack , attacks normally , then the damage is doubled . Some command abilities also use a specific formula . For instance , the Kick command ' s formula is equal to half of the attack power ( though it does 0 damage to Flan - type enemies ) , both Jump and Power double the damage , and Deadly triples the damage . When applying elemental attacks , if the monster is attacked with their weakness and has the weak + / very weak property , then the damage dealt through an elemental attack through a physical attack is quadrupled . If they do not have the weak + / very weak property , but are still hit with their weakness , the damage is doubled . If the character attacks a monster that has resistance to an elemental attack , then the damage will be halved . When a player attacks a monster with a weapon that applies to a specific race ( for example , attacking an Ogre with the Ogrekiller ) , the damage done is quadrupled . After applying the modifiers , the game then must computer Attack % , or Hit Rate , of the attack , which also varies for various situations . For those unarmed or with fist weapons , the hit rate is equal to 50 plus that character ' s level divided by 4 . For any non - Bow / Arrow weapon , the hit rate is equal to weapon ' s hit rate plus the character ' s level divided by 4 . For Bow and Arrows , the hit rate is the same as the previous formula , but factors in the Bow ' s hit rate instead . After factoring that in , the hit rate modifiers are then factored in . Several commands and statuses affect this modifier . For example , if the Aim command is used , the hit rate is automatically set to 255 . For Jump / High Jump and Build Up / Power / Deadly , the hit rate is equal to the hit rate plus the character ' s level divided by 4 . If a character uses Fight under Blind status or is targeting a monster in the back row ( though back row hit rate only applies in the SNES version ) , then the hit rate is halved . Afterwards , Attack Multiplier is calculated , which is equal to the character ' s Strength divided by 8 plus the character ' s Agility divided by 16 plus 1 . Next , the game must then calculate the target ' s Defense , then factors in Defense modifiers such as Protect and Defend . After that , Defense % and Evade Modifiers are calculated , as well as Defense Multiplier . Finally , the game calculates the Attack multiplier , and then plugs in all the numbers to calculate the final damage , which is shown below : If the target is undead and the character is using a Drain - elemental weapon . " Final Fantasy IV - Interlude - " . Attack returns in the sequel to " Final Fantasy IV " , and it has the same function as the previous one . It ' s no different from the previous game . Attack is a basic command that simply uses the chosen character ' s equipped weapon on an enemy . Like other games in the series , melee weapons do more damage in the front row . Ranged weapons do the same damage in either row , making it more useful to have a ranged attacker in the back row to minimize damage to said character . " Final Fantasy V " . Attack is a default ability and doesn ' t require ABP to learn . It is already equipped on all jobs apart from the Mime , which is a customizable job . The strength of the attack is based on the player ' s Attack stat and the character ' s level . The steps for calculating damage varies depending on the weapons equipped , statuses in effect , and monsters and levels . The basic steps for damage is as follows : Certain weapons have an Added Ability that randomly activates when the weapon is used with the Attack or Aim commands . Activated spells are cast in addition to the used command , but Mug from Thief Knife and Dance from Dancing Dagger replace the Attack command if triggered . The Twin Lance weapon attacks twice when the user uses the Attack command with it . " Final Fantasy VI " . Attack is the top command on every character ' s command list , except for : Gau , who has Rage , Umaro , who is uncontrollable , and Gogo , who has Mimic on top but can equip Attack as a secondary command . The strength of the attack is based on the player ' s Attack stat and Level . Some relics will replace the Attack command with other commands , such as Jump . The formula for calculating how much damage a character ' s physical attack is as follows : If Vigor > = 128 , then Vigor2 = 255 instead : If the character is equipped with a Gauntlet , the Attack stat increases further : The base damage is calculated as follows : If the character is equipped with the Master ' s Scroll , the damage is halved . If the character is equipped with Atlas Armlet or Hero Ring , the damage is multiplied by 5 / 4 . If the attack is a standard fight attack and the character is equipped with a Genji Glove , but only one or zero weapons ( see also Genji Glove bug ) . If the character is in the Back Row then : The next step takes into account Critical Hit s , Berserk status , and Trance ( Morph ) multipliers . Every Attack has a 1 in 32 chance of being a critical hit ( although some weapons , known as MP Critical weapons , will consume MP for a Critical Hit 100 % of the time ) , and the Trance multiplier only applies when the attacker is in Trance mode ( this will almost always apply only to Terra , but in the SNES version anyone can have the Morph status due to the Rippler bug ) . This works by setting a damage multiplier equal to 0 . For Critical Hits , add 2 to the damage multiplier . If the attacker is Berserked , add 1 to the damage multiplier . If the attacker is in Trance , add 2 to the damage multiplier : Next , the game factors in random variance : Next , the game factors in the target ' s Defense : Next , if the target has the Protect ( Safe ) status , then : Next , if the target is Defending , then : Next , if the target is in the Back Row , then : Next , if the target has the Trance ( Morph ) status , then : Next , another damage multiplier step is performed . The damage multiplier again starts at 0 . If the attacker is facing the target ' s back , add 1 to the damage multiplier . If the attacker is attacking with the Hawkeye or Sniper and the target has the Float status , there is a 50 % chance of adding 4 to the damage multiplier ( if the target is not floating there is a 50 % chance of adding 1 to the damage multiplier ) . If the attacker is attacking with the Man - Eater and the target is Human , add 2 to the damage multiplier . If the target is petrified , the damage is reduced to 0 at this point . Otherwise , the game now checks elemental properties , which finalizes the damage . Elemental properties are checked in this order : If one of the elemental checks is true , the game does not check subsequent steps . Certain weapons have different damage formulas : In the Super Nintendo and PlayStation version , the Attack command was called Battle within the Control menu . In the Game Boy Advance , it was renamed to Attack . A player will see this when a monster is under their Control on the monster ' s battle menu . The monster ' s normal attack will look and sound like certain weapons the player can equipped , but unlike the player ' s weapon . These weapon are only for show , this can be seen when Gau uses a Rage . Each monsters are assign a specific weapon for their normal attacks . The weapon only takes the graphic and sound effect and not its special properties . For example , the Ice Rod is not ice - elemental and it does not randomly cast Blizzara when Gau attacks or when Apocrypha attacks . It merely looks and sounds like the Ice Rod , nothing more . " Final Fantasy VII " . Attack , labeled Fight in the demo , is the top command on every party member ' s command list . The Attack ' s strength is based on the player ' s Attack stat and Level . To work out the Attack ' s strength ignoring any other factors , the Attack stat has to be added to the truncated total of the Attack and Level stats added together and divided by 32 , which is all multiplied by the truncated total of the Attack stat multiplied by the Level stat , and then divided by 32 . Then Power and Defense factors are applied . The Defense factor is the stat found on all targets . The Power factor is a stat given to most abilities . Every time the player attacks the same target , they do not take off the same amount . This is due to additional math that adds a random factor to the equation . The lowest possible damage the attack can do is / of the damage shown above . There are many other factors that affect the damage of the attack , such as a critical hit , which will double the damage . If either the user or the target is in the back row position without having a long range weapon or the Long Range Materia , the attack will deal half damage . If the target has its back to the user , the attack is usually doubled . For a small amount of enemies , the attack will take off more than double . If the user has the Berserk status they will deal 1 . 5 of the normal damage ; with Frog status 0 . 25 the normal damage ; and with the Mini status deal only 1 HP damage per hit . If the target has the Sadness status it will take off 1 . 3 the damage ; with the Barrier status 0 . 5 the damage ; and with the Defend status 0 . 5 the damage . When the player ' s Limit gauge is full , their Attack command is replaced with a Limit Break command and they can ' t use a normal attack except through the use of similar commands like Mug . Each attacking Limit Break uses the actual damage . For example , Cloud ' s Braver Limit takes off three times the damage of a normal attack . His Cross - Slash will do 3 . 25 the damage , and inflict Paralyze . Some Command Materia commands replace the Attack command . The Slash - All Materia replaces the Attack command with the Slash - All command that attacks all enemies without applying the long range rule . Slash - All upgrades to Flash after leveling up which kills all enemies instantly , but halves the hit - rate . Double Cut ' s 2x - Cut and 4x - Cut replace the Attack command and attack the target twice or four times respectively . In both these commands , the long range rule does not apply . The Mug command , the second level of the Steal Materia , functions the same as the Attack command but has the added steal effect . The Deathblow Materia grants access to the D . blow command which has a third of the hit - rate a normal attack would , but guarantees a critical if it hits . If the player is in the All Lucky 7s status , their attacks will disregard any other factors and take off 7777 . The Added Cut Support Materia adds the Attack command to a paired Materia as an Added Ability , and has the user use the Attack command on the same target as the paired Materia was used . Due to the Master Command and Support Materia glitch , support effects can be applied to the Attack command via the Master Command Materia . " Crisis Core - Final Fantasy VII - " . Attack is the primary command available to Zack . A physical attack , it uses no MP or AP . As an action RPG , the commands are executed real - time as soon as the player presses the . The targets can evade and block physical attacks with correct timing , and when targets are hit from behind , it results in an automatic critical hit . The command can be chained up to four times in succession with each hit being stronger than the previous . Its damage formula is as following : " Final Fantasy VIII " . Attack is the standard ( and only ) command that is usable by every character , and is at the top of each character ' s command window . When the Attack command is chosen , the game first determines whether the attack will connect or not . If the attacker ' s hit rate is 255 , this step is skipped and the attack will always connect . Next the game determines whether the attack criticals . This step is skipped if the attacker is Squall or Seifer , as these two characters never critical by chance ; instead , they have the trigger ability . Next , if the attack connects , the amount of damage is calculated . A normal attack has an Power value of 20 . If the target has Protect or Zombie status , the damage is halved . If the target has Invincible or Defend status , the damage is 0 . If the attack goes critical or if the target is attacked from behind , the damage is doubled . If the damage goes critical due to Squall ' s or Seifer ' s triggers , or if the user attacks the target while under Berserk , the damage done is x1 . 5 . Characters can also junction elemental properties to their physical attacks that affects the damage outcome . Elemental attack can be anything between 0 and 100 % . Elemental Defense starts at 800 ( 0 % ) , 900 nullifies damage and 1000 absorbs the damage . If an enemy is shown to be weak against an element , its Elemental Defense is below 800 . If damage becomes negative ( due to high Elemental Defense ) , the target is healed by that amount . " Final Fantasy IX " . The Attack command is at the top of every character ' s command window , and the damage formula for it varies per weapon type , whereas the final damage will always be the base ( oftentimes Attack Power minus the target ' s Defense ) multiplied by the bonus , which varies per weapon as seen below . The Bonus formula is affected by various other factors . If the character using the Attack command is using a Killer ability , is under Berserk status , is using MP Attack , is in Trance , is attacking an enemy that is under Mini status , strikes an enemy with their elemental weakness , if the attacker is wearing an elemental attack raising item , or back attacking an enemy , the bonus is x1 . 5 . If the target is under Protect or if the attacker is in the back row , the bonus is halved . If the attacker is under Mini , the bonus is set to 1 . When in Ipsen ' s Castle , the formula is different for the base formula , shown below : With the Healer ability Attack command heals its targets . " Final Fantasy X " . Attack is a command available to all characters , found at the top of each of their command windows . The damage formula for the Attack command , as well as any physical attack , is as follows : Where Stat is equal to Strength plus Cheer , and DmCon is equal to the Damage Constant . Afterwards , the game must calculate the reduction of base damage due to Defense by converting the Defense integer into the DefNum integer , which can be found through the following formula : After finding the DefNum integer , it is to be used in the following formula : Before moving onto the final step , the game must also factor in any reduction from Cheer , which is done in the following formula : After all of that , the game then calculates the final damage based on the following formula : Several other modifiers apply to the damage of physical attacks as well , such as the Strength Plus abilities . If the attacker attacks an enemy with the Armor property , damage is divided by 3 . If target is under Defend , Sentinel , or Protect , or if the attacker is under Power Break , then damage is halved . Each Celestial Weapon has their own special damage formula as well , which is shown below : If Tidus uses the Attack command against an ally , they lose affection with him . " Final Fantasy X - 2 " . Attack is a command present in each dressphere except for Songstress , Black Mage , and White Mage . While under the effects of Berserk , any dressphere is capable of uncontrollably performing the Attack action . The formula for the offensive side of the Attack is as follows : The formula for the defensive side of the Attack is as follows : Also , all abilities have the following formula for randomization of the damage dealt : " Final Fantasy XII " . Attack is one of the only two commands , the other is using items , available to the player that doesn ' t require purchasing a license beforehand . Some Espers can also use the Attack command as long as the enemy is immune to or absorbs their elemental attacks . Attack commands can execute simultaneously whenever the game is set to " Active " mode , regardless of Effect Capacity , even during long spell animations . The formula in which attack damage is calculated is based upon the type of weapon equipped . For example , swords , spears , rods , and crossbows are based on the character ' s strength , while daggers , bows , and ninja swords are calculated using a character ' s strength and speed . Attack is an action that can be applied to self , allies or members in current party . Melee weapons can combo their attacks and hit multiple times in a row . Certain enemies , often the game ' s most difficult bosses and optional marks , also chain their attacks . The combo rate is a hidden value specific to each weapon . Ranged weapons don ' t combo , but have the chance to deal critical damage . Attack damage is calculated differently depending on the type of weapon the character is equipping . The formulas are as follows : After the Attack command has been selected the Charge Time starts , and once the attack has charged the command is executed . Each attack action has its own animation with a fixed length , and this also varies between different characters and which weapon they use . If the game config is set on " Wait " only one action can execute at any time . When set on " Active " , multiple actions can execute simultaneously ( although some magick spells with long animations cannot be cast simultaneously even with " Active " ) . Certain augments on the License Board enhance battle power : Adrenaline boosts attack when the user is in HP Critical status , and Focus boosts battle power when the user ' s HP is full . These effects can also be gained via accessories Steel Gorget and Blazer Gloves . In the " Zodiac Job System " version , Lamont and Reddas can now attack flying targets with their basic attacks . Attack is the basic command for most melee units ; however , certain characters such as Kytes have magickal actions as their core commands . The abilities of Espers and monsters are given unique names , such as Balasa ' s . " Final Fantasy XIII " . Attack is a Commando ability that physically attacks one enemy , having a damage multiplier of 1 . 2 . Attack command expends one ATB segment . Damage is calculated as following : Whereas Parameter is equal to the attack ' s basic parameter and the Damage Multiplier is equal to the base multiplier of the ability . For instance , a normal Attack command from Lightning will have the base damage multiplier of 1 . 2 , if she also has 1700 attack power , her base damage will be 1700 x 1 . 2 = 2040 . Adding more Commandos to the current line up boosts the damage multiplier . Attack is available to everyone before the Crystarium system is unlocked . Thus , Vanille and Hope lose the ability to use Attack , as they don ' t have Commando as one of their primary roles . Unknown to the player , Lebreau ' s Attack command cost two ATB segments to execute while it cost three ATB segments for Gadot compare to the main cast where it only cost them one ATB segment . " Final Fantasy XIII - 2 " . Similarly as in its predecessor , the Attack command is a Commando ability that physically attacks one enemy , and expends one ATB segment . The strength of the attack is determined by the attacker ' s Strength stat , and the role level bonus , as well as the number of Commandos in the current paradigm . Both Serah and Noel can use the Attack command in both close - range and long - range hits . Serah deals close - range attacks with a sword , but her sword transforms into a bow for ranged attacks . Noel wields his two swords with one in each hand for close - range combat , but combines them into a javelin he can throw for long - range targets . Most of the Commando monsters have Attack as their physical damage ability , which in rare cases is replaced with Drain Attack . Attack deals physical damage to one target . It may be dropped by a Gorgonopsid with 15 % chance , a Rafflesia with 7 . 5 % chance , Rafflesia Ω with 100 % chance . Its Stagger Power is E and Stagger Time is C . At level 1 its Attack Power multiplier ranges between 0 . 50 and 0 . 75 , on level 2 it ranges between 0 . 80 and 1 . 10 , on level 3 it ranges between 1 . 15 and 1 . 55 , on level 4 it ranges between 1 . 60 and 2 . 20 , and on level 5 it ranges between 2 . 25 and 3 . 00 . When Attack is leveled up in a synthesis shop , its ATB Cost is reduced as follows : 10→10→9→8→7 . Possible auto - abilities that can be found or synthesized on Attack are Strength + 40 / 130 / 180 , Stagger Duration + 3 % / 5 % / 7 % , and ATB Recovery + 5 . When a monster drops Attack while fought inside a Chaos infusion the auto - ability attached to it may be Stagger Duration + 10 % . The rare auto - ability associated with Attack is Victor ' s Rush . Attack is a locked ability in ( Lv . 1 ) , ( Lv . 1 ) , ( Lv . 2 ) , ( Lv . 2 ) , ( Lv . 2 ) , ( Lv . 2 ) , ( Lv . 2 ) , ( Lv . 2 ) , ( Lv . 3 ) , ( Lv . 3 ) , ( Lv . 4 ) , ( Lv . 4 ) , and ( Lv . 5 ) garbs . It is also used by Angel of Valhalla and Oerba Yun Fang when they accompany Lightning . The damage is calculated as follows : formula _ 87 " Final Fantasy XIV " . Players may auto attack an enemy by targeting them and pressing enter while on active mode . While archers ' auto attack is a simple punch , they can shoot arrows using the Light Shot command . While the full formula is currently unknown , auto attack damage is based on the player ' s Attack Power , weapon damage , level difference and two other stats based on the class . " Final Fantasy XV " . Holding the attack button has the player continuously attack their target with their selected weapon . The attack animation depends on the chosen weapon , and the player can switch weapons on - the - fly . If the target is not in range , holding the attack button has Noctis approach the target . Magic is also used via the attack command , as Elemancy and the Ring of the Lucii are equipped to a weapon slot , although only the Death - spell from the latter is used via the attack command . Unlocking nodes on the Ascension Grid adds new properties to Noctis ' s attack , such as Airstep , that lets him stay airborne at the cost of draining his MP . Attacking an enemy from their backside performs a blindside - attack for x1 . 5 damage . This can chain to a blindside - link with a party member . Attacking nearby a party member can trigger link - strike s . Warp - strike is another type of physical attack used via the Warp command rather than the attack command . Armiger changes Noctis ' s attacks to warps and wields his Royal Arms , but is used via the normal attack command . The attack prompt can appear at the end of party members ' Techniques for Noctis to perform a follow - up attack , and also appears during the ending cinematic for the player to perform a finishing blow to the main antagonist . " Final Fantasy Tactics " . The Attack command can be used by any job . Its power depends on the weapon used : " Final Fantasy Tactics Advance " . The action ability Fight is available to every unit . It is sometimes prohibited by Law , or encouraged when Color Magic is the prohibited action . The base damage formula for the majority of physical attacks are as follows : Afterwards , damage will be multiplied by Power / 100 , where Power is usually equal to the strength of the ability being used . For weapon - based abilities , this will be the EqAtt bonus the unit ' s equipment ( minus secondary weapons ) gives , For other abilities , this will be the Power stat of the ability itself . The action is called Attack and occasionally discouraged by Law . " Final Fantasy Mystic Quest " . The Attack command is one of four basic commands in the game , selecting it will cause the character to attack with the current equip weapon . All physical attacks are classified as Damage - elemental , and attacks that do not possess any elemental attributes are classified as non - elemental . There ' s an unused Elemental Defense called Damage , which reduces the damage taken from physical attacks . It can only be gotten by the use of a cheating device . " Final Fantasy Adventure " . The weapon attack is the most basic kind of attack . To attack enemies , the player will have to move Sumo so that the enemy is in range of the equipped weapon . Then press the A button . Every time the player successfully hits the enemy , it will receive damage . Once it ' s HP reach 0 , it will die . " Final Fantasy Legend II " . The Fight command is one of two command available to the player , selecting it will bring up the list of equipped weapons and abilities the current character possesses . " Final Fantasy Legend III " . The Fight command causes the character to attack enemies that causes physical damage , except for a few weapons , a common late - game resistance on many enemies and bosses . The Attack command is one of the default commands available for all playable characters . It expends one Action Point and has the character attack an opponent with their equipped weapon . The player may not choose the target of the attack unlike in other " Final Fantasy " games . The weapon ' s range determines the target : long range weapons prioritize the enemies at the back , and short range weapons prioritize the enemies in the front . If there is only one enemy all attacks target that one . " Bravely Default " . Dual wielding shields disables the Attack command . " Final Fantasy All the Bravest " . Attack is the ability that is used by both the Warrior and Onion Knight during battle . " Final Fantasy Record Keeper " . Attack is a basic command ability with infinite uses . It has a charge time of 1 . 5 seconds . It is unavailable when a character is in Burst Mode . Its damage formula is as follows : Reaching the soft ATK cap will diminish the final damage total . Some Record Materia can change Attack to a different ability when used . Some have a chance to turn Attack into a stronger ability , while other Record Materia will always trigger an alternate ability when Attack is used . Normally the maximum damage dealt is 9999 but certain statuses like ' SOLDIER mode ' and the damage dealt by Overstrike Soul Break s will raise it up to 99999 .