Sap ( status ) Sap , also known as Seizure , and Slip , is a recurring status ailment in the series . Sap works similar to Poison , except that it usually does not stay after battle and lowers HP at a much faster rate , but for smaller amounts . Appearances . " Final Fantasy IV " . A monster inflicted with Sap will rapidly lose 2 HP at a time until the effect wears off . Haste causes Sap to wear off more quickly and reducing the total damage it causes , while Slow prolongs it . However , it can be cured with Dispel and it automatically wears off after combat . Sap is caused by Bio , Big Bang , Pollen , and Mindflayer ' s Mind Blast attack . Holy can also inflict the status , although the monster must be weak to Holy in order for Sap to take effect . " Final Fantasy IV - Interlude - " . The Sap status returns as a status effect in the sequel of " Final Fantasy IV " , and it functions the same way as its predecessor . " Final Fantasy V " . Sap decreases HP continuously , and can be inflicted by the Black Magic Bio and some Blue Magic , such as Mind Blast and the Dark Art Meltdown . The Thornlet also inflicts this status to the wearer , as does the mix Failure . Of note , unlike most other statuses that have timers on them , Sap will continue to act on a character even if they are stopped or if a party member casts Quick . " Final Fantasy VI " . Sap , also known as Seizure and formerly known as Slip , can be inflicted by various moves used by enemies and party members . The Thornlet helmet also inflicts this status to the wearer . The amount of damage it does is the same as Poison , but does not multiply over time . Targets under Seizure will lose HP every 8 . 5 seconds , to a maximum of 255 each time . If a character has immunity to Sap , they also gain immunity to Regen , and vice versa , and the other status can never be applied during battle . The Sap status can be cured by the Poisona spell . Some undead enemies are afflicted with the Sap status naturally , but the status was originally meant to heal the undead and thus work like Regen . It doesn ' t work because of a bug in the " invert damage if undead " attack property . As a result , a few attacks and statuses don ' t work correctly and Sap hurts both the undead and the living . The Sap status decreases the attacker ' s hit rate on the affected by 25 % apart from the game versions affected by the Evade bug . " Final Fantasy VII " . Seizure can only be inflicted by Bottomswell ' s Waterball attack , which places Seizure and Imprisoned status on a character ( despite the status screen saying it places Death and Imprisoned ) . The victim can be cured by defeating the Waterball by casting magic on it . " Final Fantasy XI " . Each element has an ability that lowers a stat and causes HP to be lost at a minor rate : " Final Fantasy XII " . Sap decreases the HP of a character at a continuous rate , unlike the Poison status . Inflicted by the abilities Bleed , Bio and Scourge , by the Chopper or Blood Sword weapons , or the Ensanguined Shield . It can be cured by using the Abilities Regen and Esuna or the item Remedy with the Remedy Lore 1 augment . Sap can be used to counter the Regen status effect . Accessories with the Regen effect do not provide immunity however , both of the statuses on at the same time causes no overall change in HP totals . However , unlike the past games , Sap only reduces the victim ' s HP to 1 . Some special enemy attacks that inflict Sap , however , can inflict KO if not treated . Sap is unaffected by Reverse . In the " International Zodiac Job System " the Sap status can be inflicted upon one enemy using the offensive item Meteorite ( A ) .