Aetheryte Aetheryte is the name given to massive shards of crystallized aetheric mist , precisely cut and fused to arcane machinery . While it is not known when or by whom these devices were originally constructed , their teleportational qualities have become the backbone of everyday transportation throughout the realm , with most managed and operated by individual city - states . Though the exact mechanism behind teleportation via Aetheryte is still largely a mystery , one theory states that when a sentient being approaches one of the portals , the aether that makes up its body resonates with the aether of the crystals , which in turn results in a complete breakdown of the being ' s mass , allowing it to temporarily return to the invisible aetheric streams that course throughout the planet . The being ' s soul , which cannot be broken down , then guides the particles to a predetermined destination , and upon arrival , the corresponding Aetheryte receptacle reconfigures the mist back into its original form . This whole process takes only a matter of moments , allowing for nearly instant transportation to faraway destinations . However , being broken down to the aetheric level can take its toll on one ' s body , and rest is often required after several consecutive jumps , especially as the distance becomes greater . As a precaution , most city - states strongly discourage over - teleporting , as it can lead to irreversible damage . Uses . In addition to being the method of teleportation in " Final Fantasy XIV " , the Aetheryte also has uses besides teleportation . Aetheryte is also the location where you initiate that area ' s Levequests . In addition , you can also check your faction standing , and read a tutorial regarding " Final Fantasy XIV " at the Aetheryte . It is also possible to set one ' s Home Point at any Aetheryte point , allowing players to Return there once every 15 minutes or after being incapacitated . Teleportation . In 1 . 0 , using Aetheryte teleportation magic involved the expenditure of Anima to teleport to any Aetheryte gate they have previously visited . The player begins with 100 Anima and regenerates 1 Anima every 4 real hours ( logged in or logged out ) , for a total of 6 per Earth day . This was the only way to replenish Anima until patch 1 . 22 ( March 24th , 2012 ) introduced Hamlet Defense battles , which can reward players with anywhere from 3 Anima to 100 depending on their score at the end of the battle . It had cost at most 6 Anima to teleport , which is halved for Towns and Favored Locations . There is a 1 / 3 discount for teleporting within the same region ( i . e . , Gridania to another part of Black Shroud ) . Starting with 2 . 0 , Anima is no longer required to teleport . Instead , a fee of gil must be spent for teleporting , based on distance traveled . In addition , the city - states all have a network of Aetheryte Shards that allows warping between key facilities in the city , at no cost . If a player possesses an aetheryte ticket in their inventory , they can use it instead of paying gil for the teleportation . Aetherial Gate . Aetherial Gates were small fonts of energy that are connected to the Aetheryte of the region it is located in . They were a sort of checkpoint found in sub - regions of areas . A player could use the Aetherial Gate to teleport to and from the Aetheryte of that section of the map for 1 Anima . These Aetherial Gates are permanent . These gates were removed in " A Realm Reborn " , likely due to the implementation of mounts . Aetherial Node . In Version 1 . 0 , Aetherial Nodes appeared when the player has completed a Levequest . When they appear , they instantly restore the player ' s HP and MP , and also allow them to teleport back to the Aetheryte at the base camp if they so choose without expending Anima . The Aetherial Node only lasts for a short time , however , dissolving when the player wills it to disappear or when the player teleports back to the base camp . Players cannot set their home point at these nodes . Finally , there are some Aetherial Nodes that are used to teleport players to certain battlefields , such as the Primal battles or certain Seventh Umbral Era events . These appear violet in hue , rather than the usual blue . They cannot be set as Home Points , as some of them are not permanent , but they cost no Anima to use . In " A Realm Reborn " , completing a levequest simply offers a prompt whether to teleport back to the Levemete . Aetherial Nodes still appear to designate the entrances to instanced duties , though interacting with them just opens the Duty Finder window . Aethernet . In Version 1 . 0 , an Aetherpass key item could be bought from a player ' s Grand Company for 3 , 000 Company Seals , and it allows players to make use of the Aethernet of that city - state . The Aethernet is made up of several miniature Aetheryte crystals scattered throughout town , and players can teleport conveniently from one to the other by speaking to the Private - Rank NPC standing next to them . Once you have the necessary Aetherpass , they are completely free to use with no Anima expenditure . It also is possible to purchase Aetherpasses for the other cities through a black market Qiqirn for either 4 , 000 Company Seals or 400 , 000 gil . In " A Realm Reborn " , Aethernet passes are no longer required , as access is available as shards are attuned . Full attunement to all shards in a city - state also unlocks the option to teleport out of the city gates . Achievements . There is an Achievement Category for arriving at Aetheryte Camps and Nodes , the prerequisite to using it as a teleport destination . A large portion of the Aetherial Nodes are found in areas populated by monsters above level 70 , if not in the high 80s or 90s , while the current player Level Cap is 50 , making these achievements more challenging than they sound . Traveling to these nodes serves as a good method to practice avoiding detection by monsters , many of which can demolish even the stoutest of adventurers in seconds . These achievements were dropped in " A Realm Reborn " , and are only available to Legacy players who obtained them in Version 1 . x . " A Realm Reborn " . As the in - game geography underwent drastic changes in late 2012 , it is expected that the locations of Aetheryte nodes had changed . Square - Enix has neglected to mention whether or not players will still have access to the nodes they have visited before , or how the achievements will be affected . Concept art released at the announcement of 2 . 0 depicts an Aetheryte crystal that has changed to a reddish - orange and begun to levitate , anchored to the ground by large chains . Furthermore , screenshots released at E3 2012 show newly - designed Aetheryte Crystals with oblique rings around them . It is unknown what exactly will happen to the Aetheryte crystals , but the aetherial turbulence involved in the Seventh Umbral Era are the most probable cause . Aethernet Shards are a small version of Aetheryte , the players can use it to teleport between areas of the city . A shard can also be placed at player housing to enable teleportation to the estate . " Heavensward " . While functioning the same as in " A Realm Reborn " , some Aetheryte crystals in the new areas features alternate designs from the standard layout , often with the crystal cut into different shapes .