Yiazmat ( Final Fantasy XII ) Yiazmat is the ultimate Elite Mark in " Final Fantasy XII " . He is not only the ultimate mark , but also the ultimate boss . Defeating Yiazmat takes at least an hour at high level s and player skill , but usually takes longer . Yiazmat has well over 50 million hit points . This astronomically high number is the main reason he takes so long to kill , since regular attacks break the damage limit only in the " International Zodiac Job System " version . The player can accept the hunt for Yiazmat after vanquishing the Hell Wyrm and all Rank VII Marks except Shadowseer . In the " International Zodiac Job System " version , Yiazmat is fought at Trial Mode on stage 98 . The party will face Yiazmat with less HP . Clan Primer . Hunt 45 : Farewell to a Legend . The petitioner for the bill is none other than Montblanc . He explains that the dragon killed his mentor who taught him and his siblings everything they know . After finding Ivalice ' s best hunter in the player party , he tells them to go out and exterminate the legendary dragon . Battle . Yiazmat is found at the Colosseum at the Ridorana Cataract where the arena is covered in traps . It is possible to defeat it at around level 50 or even lower with the right strategy , but levels 70 and above are preferable . His total health is made up of fifty individual bars consisting of one million HP each . Yiazmat ' s battle tactics change as his HP is depleted , but most of his attacks either involve attacking the whole team at once or using Instant Death attacks should the party get out of his reach . Yiazmat can KO the party ' s best character with a couple of hits , regardless of the kind of equipment they are wearing , as all of his physical attacks have a 5 % chance of inflicting Instant Death . When his HP drops below 50 % all attacks against Yiazmat are capped at 6 , 999 damage , so the battle becomes about using combo weapons rather than damage dealers . If the party wanders too far from his reach , Yiazmat will start casting buffs on himself , starting with Protect , then Bravery , Faith and Regen . It ' s possible to leave the area to use the Save Crystal and to buy more items and return and continue the battle , but the player must make their exit fast ; if Yiazmat has time to cast Regen before the party has left the area , it will keep on gaining HP even while the party is away . If the player walks too far away from Yiazmat while still in his area , Yiazmat will regain health like other enemies . When Yiazmat ' s HP is about at 9 - 10 bars left , he will use Growing Threat to boost his damage output even further . When he has about 4 - 5 bars of health left , he will start using Reflectga , but it is a once per stage cast . If the player is not careful , a Renew spell could be reflected off the party , fully healing Yiazmat . Yiazmat is susceptible to the Expose Technick , which allows even weak characters to deal maximum damage . Yiazmat combos more often as his life goes down . In the " Final Fantasy XII : International Zodiac Job System " version , Yiazmat is susceptible to all stat - lowering attacks ( Expose , Wither , Shear , and Addle ) , which allows the player to defeat the beast even with a low level party . The battle will easily take over an hour , with completion in two hours being considered fast for the average player . The player can leave the area at any time and upon return Yiazmat ' s HP will be the same ( assuming he was unable to cast Regen ) . There is a round indicator in the upper right part of the screen , showing how often the party fled the battle . It has no bearing on the reward the player receives for winning the battle . Yiazmat uses physical attacks with each having 5 % chance of inflicting Instant Death . The lower Yiazmat is on HP , the more combos he will get , up to 12 - hit - combos . Rake is the wyrms ' special move that Yiazmat also uses . It deals 1 . 5x normal damage has a 5 % chance of inflicting Instant Death . It can deal combos up to 12 consecutive hits . Cyclone is Yiazmat ' s special move and hits all characters . It is Wind - elemental and has a chance of inflicting the party with Sap . Yiazmat uses Cyclone once every 40 actions . The damage can be halved if equipped with Windbreaker armor . Death Strike casts Instant Death on a party member . It has a 50 % chance of missing if the character is under Shell . Yiazmat starts to use Death Strike at 60 % HP . Yiazmat uses it always when its target is out of the range of its physical attack , and less commonly to a target that is close . Stone Breath deals damage and has 30 % chance to inflict the characters in - range with Petrify . White Breath deals ice damage and has 30 % chance to inflict the characters in - range with Stop . Yiazmat ' s attacks ignore vitality . Yiazmat will stop using his breath attacks during the battle ' s last stage . Other moves Yiazmat has includes , Growing Threat , that ups Yiazmat ' s level to 140 and boosts his stats and is used when Yiazmat has only 20 % HP left ; and Reflectga , which Yiazmat uses only once when he has only 10 % of his HP remaining . When the party is out of its reach Yiazmat will start casting protective buffs on itself . They should be dispel led whenever the party reenters the battlefield . Yiazmat absorbs Holy and is weak against Dark . Yiazmat ' s attacks have no charge time . Yiazmat has Ignore Evade making most shields pointless . Strategy . Ninja swords are good weapons , as they are Dark - elemental and have high chance of comboing . The Yagyu Darkblade is of extreme usefulness here , although it can be tedious to obtain three . If the ninja sword user wears the Black Robes ( which boosts Dark damage ) and the Genji Gloves , they will get an additional 50 % damage bonus against Yiazmat ( weakness to Dark ) , dealing 300 % damage , and with the Genji Gloves the player will combo more often . Since damage is capped , weapons with high combo rate often make better weapons than ones with sheer attack power . With maximum stacks of Expose used on Yiazmat , a level 70 party can already hit 9999 in the non - capped phase on Yiazmat constantly with only a Koga Blade or Iga Blade , if they equip a Black Robe . If they also equip a Black Mask , it is possible to set a gambit for the characters to attack themselves if they are below 100 % HP , and they should be able to heal themselves fully in four hits from critical HP with Bubble status on , even outhealing Yiazmat ' s damage to them . The only shield one might want to use is the Shell Shield for the mage ( they can then equip no two - handed weapon , but it might not matter if they only cast magick ) . It ' s a good idea to purchase six Bubble Belts and wear them at all times , even for the back - up party . The party can buy Windbreakers from Rabanastre to switch to when Yiazmat is readying Cyclone to take half - damage , but by the end of the battle Cyclone is cast so fast there may be no time to do the switch anymore . Battle Speed should be kept at the fastest , as Yiazmat ' s attacks have no charge time , thus using slow battle speed only slows down the player ' s party . Yiazmat is too big to fit down the narrow stairwells . Even a low - level party can defeat him by using ranged weapons and standing far enough down the stairs forcing Yiazmat to use Death Strike only . With Shell , it has a chance of missing . However , as this tactic is boring , the player might opt to using one character as the mage , and placing him / her at the stairs with a Shell Shield granting them Auto - Shell , keeping them away from harm ' s way ( Cyclone will still hit ) . The mage can then heal and buff the other party members who hack away on Yiazmat ' s massive HP . Alternatively , the bottom - of - the - stairs character can wield a ranged weapon , such as Fomalhaut with Dark Shot , and chip away at Yiazmat ' s HP while he concentrates his attacks on the characters closer to him . This tactic might be useful near the end of the battle when Yiazmat is stronger and faster . The player can set one character as the tank and have the other two characters cast Decoy , Berserk and Reverse on him / her . This won ' t help against the Instant Death chance , but the chance is still only 5 % , allowing the character to endure most attacks . Yiazmat will mainly concentrate on the decoyed character with his Rake and physical attacks , while the berserked character attacks Yiazmat . If using the above method of using ninja swords and Dark - absorbing for healing by hitting oneself , the " tank " character can heal off the Reverse instead . The player characters can have more than 9999 HP , despite the number being capped at 9999 on the screen . As Yiazmat ' s attacks are capped at 9999 damage , it is possible for the party to survive the Cyclone even after taking the full 9999 HP damage . The player can wear equipment , such as Light Armor hats ( such as Renewing Morion that also has Auto Regen , or Dueling Mask ) that increase the party ' s HP over the capped 9999 figure displayed on - screen . The player can use the Technick Infuse to set a character ' s HP critically low . In low health the character can perform long hit combos , especially when equipped with the Genji Gloves and a ninja sword or a katana . The augment Low - HP ATK + doubles attack power while in critical health . As Yiazmat is weak against Dark , ninja swords are a good option . Yiazmat defeated in 50 minutes . " Final Fantasy XII Ultimania Omega " guide has a strategy that shows how Yiazmat can be defeated in 50 minutes and 54 seconds . It includes having two damage dealers ( the guide suggests using Basch and Balthier due to having low MP and Magick ) who are always in critical health to continually deal double damage with long combos . The two should always be under Berserk and use a high - combo weapon while also being equipped with the Brave Suit . The third character should be the leader who casts Reverse and Decoy on him / herself and controls the fight with Yiazmat . If the leader dies , the player should switch a new leader from a reserve party member . All characters should be level 99 and have all licenses purchased . This strategy can defeat Yiazmat at lower levels , but it will be nigh impossible to do so within 50 minutes . The leader should have the statuses Reverse , Lure , Regen , Bubble , Protect , Libra and Haste , be equipped with the Staff of the Magi , Crown of Laurels ( Vaan and Fran ) or Dueling Mask ( Ashe and Penelo ) , Lordly Robes and a Power Armlet or Ribbon to grant immunity to Stop . The leader ' s gambits should be as follows : The damage dealers should always have the statuses HP Critical , Berserk , Float and Haste ( Basch ) and be equipped with Masamune , Celebrant ' s Miter ( gives Magick and Speed ) , Brave Suit ( increased damage ) and Genji Gloves for Basch and Hermes Sandals for Balthier . Their gambits should be as follows : The items needed are : The battle config should be in active mode with the fastest battle speed and cursor set to memorized . It ' s recommended to start the battle by using two leaders ; the " trap walker " leader , whose only purpose is to get rid of the traps in the arena , and the " main leader " who will initially heal the " trap walker " when necessary , use the Expose Technick on Yiazmat five times successfully to halve its Defense , and try to hold Yiazmat for the remainder of the battle . Once the traps are gone the player should switch out the " trap walker " and bring in both damage - dealers . When the damage dealers begin to use Infuse the player must manually attack with both damage dealers in - between their Infuses , or they will kill themselves with the second . The player must be wary of this any time a damage dealer is revived , otherwise everything else the damage dealers do is automatic . The player will use the leader character ( s ) to control the fight by running around Yiazmat by chasing Yiazmat ' s tail from its side , so that Yiazmat is following the leader at all times , and yet not actually hitting , while using to enter flee mode in - between casts to help with keeping distance . While running from Yiazmat the player must keep in mind the distance between the leader and damage dealers , as when Yiazmat readies Cyclone , the leader must be as far away from them as possible or it will kill them . When Yiazmat readies Death Strike , the player should equip a Shell Shield on the leader and then switch back to Staff of Magi afterward , to help mitigate the chances of instant KO . Whenever a leader does get knocked out , the player must open the menu and switch out Balthier ( or whoever is weaker of the two damage dealers ) for a second leader . The priority in reviving / rebuffing is Arise → Reverse → Lure → Bubble ( if not using Bubble Belt already ) . Only after the buffs are ready should the player switch back in the damage dealer . After Yiazmat uses Growing Threat the team leaders should consider using Bubble Belts , as it is critical at this point that any leaders who get KO ' d are revived with double HP . It is even recommended to hold a fresh character specifically for Yiazmat ' s last HP bar . Report and reward . The Godslayer ' s Badge , along with the Omega Badge ( earned by defeating Omega Mark XII ) and Lu Shang ' s Badge ( earned from the fishing minigame ) , is needed to acquire the Wyrmhero Blade , one of the strongest weapons . Defeating Yiazmat unlocks his sprite in the Sky Pirate ' s Den , earning the player the title of Hunter Extraordinaire . Etymology . Yiazmat ' s name alludes to director Yasumi Matsuno ' s nickname ( Yazumi Matsuno ) . The additional " i " in Yiazmat ' s name is not present in the Japanese version , likely being a localization decision to associate it closer to " Tiamat . " The title of the hunt is " Farewell to a Legend , " a reference to how Matsuno left the company before the game was completed , and the story Montblanc tells refers to how the development team felt about him , albeit with a different end . Another guess is that Yiazmat is the game ' s depiction of Matsuno with the moogles being the development team , and their master being Square Enix . Matsuno prolonging the game killed Square Enix " financially " and the development team felt Matsuno had to be slain as retribution for his actions . The hunt title bids " farewell " to a legendary monster — Yiazmat — both being an homage and an insult to the director .