naist-nlp/zeshel huggingface dataset:
Deluge Deluge is a recurring Water - elemental ability in the " Final Fantasy " series . Appearances . " Final Fantasy IV " . Deluge ( known as Big Wave in the SNES release and Tidal Wave in the GBA release ) deals damage equal to 25 % of the target ' s maximum HP ; contrary to popular belief , it is non - elemental . In the DS version , Deluge is instead a strong Water - elemental ability . It is used by Leviathan , Cagnazzo ( as part of the Giant of Babil gauntlet ) , Ogopogo , and Lunar Leviathan . Deluge is a powerful non - elemental attack that deals damage in proportion to the user ' s current HP to the entire party . It is used by Orthros and Kraken . " Final Fantasy V " . The Predict command of the Oracle can randomly cast Deluge , which deals Water damage and inflicts Toad to either the party or enemies . " Final Fantasy X - 2 " . Deluge can be used by Kogoro , Yuna ' s pet in the Trainer dressphere . It inflicts Water - elemental physical damage and may also cause Sleep . " Final Fantasy Tactics Advance " . The Chill Rod teaches the Illusionist Deluge for 300 AP . The attack deals Water damage to all foes simultaneously and costs 32 MP to cast . It is stealable through the ability Steal : Ability , is also susceptible to Absorb MP , and has a Magic Power of 17 . Deluge is again learned through the Chill Rod by Illusionists , but now requires only 250 AP to master and 28 MP to cast . Its effects are the same as before . " Dissidia Final Fantasy " . Deluge is the summon attack of Cagnazzo . Twenty seconds after Cagnazzo is summoned , Deluge switches the Brave of both characters .
Cactuar Prime Cactuar Prime is an enemy in " Final Fantasy XIII " . It is the final version of the Cactuar after it has successfully cast Cactus Dance as a Cactuar and Encore Dance as a Giant Cactuar . While it will no longer kick , Cactuar Prime will attack with 1000 Needles , which is obviously the weaker version of the 10 , 000 Needles that Gigantuar uses . 1000 Needles inflicts Fog and Pain randomly to its target . Because its repeated use cripples the party , one may find it difficult to keep a steady chain gauge . Strategy . The Cactuar Prime is reasonably easy to defeat once the player has a sentinel with over 15 000 Hp . A good strategy to almost guarantee 5 stars is to start off with Lightning , Fang or Snow and Sazh with a Syn / Sen / Syn paradigm , making sure that Lightning has learned Bravery , Faith and Enfire . This will allow the player to buff Lightning and Sazh for maximum offensive capability with haste , enfire , bravery and faith during the time it takes the cactuar to fully mature into a cactuar prime . Once it has matured , and assuming the sentinel has managed to provoke the cactuar , you can then switch to Com / Sen / Com in order to take out the cactuar prime as quickly as possible . The sentinel will probably not be able to guard for very long due to the constant pain being inflicted upon them , but assuming they have enough HP ( > 15 000 ) they should be able to " take the pain " for long enough for your other two characters to defeat it . If necessary , one or more pain dampeners / deflectors equipped on the sentinel may help them guard for longer , but their guard does not massively reduce the damage they will take from the 1000 Needles attack . The Cactuar Prime is a great enemy for CP grinding post - story , as it yields over 1 / 3rd of the CP of an Adamantoise , for ( potentially ) less than 1 / 6th of the battle time .
Jorgandr Desert Jorgandr Desert is a location in " Final Fantasy Legend III " . Story . After the " Talon " gets caught up in a sandstorm , it crashes into the desert and is completely destroyed and in pieces . Arthur ask Buzi if he ' s okay , but he alerts him of Sandstorm Master Jorgandr ' s presence . After Jorgandr ' s defeat , Buzi tells Arthur to gather what he can find of the " Talon " and heads to Talonsburg while he ' ll be waiting for them at Shar ' s place .
Gravija Gravija is a recurring spell in the " Final Fantasy " series . It usually deals fractional damage and is the most advanced form of Gravity . Although the name Gravija was faithfully localized from the Japanese version of " Final Fantasy VIII " and " Final Fantasy X " , its basic level in the Gravity family still retains the old localization name , Demi , in both installments . The Gravija of " Final Fantasy Tactics " and " " does not deal fractional damage but rather reduces the targets ' HP to one . This can be referred to other special ability in the series , such as Ultimecia ' s Hell ' s Judgement . Appearances . " Final Fantasy VI " . Gravija is an Attack spell in the Game Boy Advance version , the new esper Diabolos teaches Gravija at a rate of X3 . Gravija affects all enemies , calculating damage by removing 7 / 8 of their current HP ( unlike other percentage - based attacks , Gravija ignores Death immunity ) . The spell costs 70 MP and is vulnerable to Runic . " Final Fantasy VIII " . Diablos , Griever and the superboss es Omega Weapon and Ultima Weapon know Gravija . It reduces the HP of all party members to 1 / 4 of their current HP . " Final Fantasy X " . The cores of Sin ' s Left Fin , Sin ' s Right Fin as well as the Main Core located on its back uses Gravija after a turn of charging . It is also one of two attacks performed by the game ' s final boss , Yu Yevon , with the other attack being Ultima . Feolthanos is the sole caster of Gravija . He will use it in the battle at the Gates of Shattered Time , where it drains foes of 50 % of their current HP . " Final Fantasy Tactics " . The Lucavi Zalera knows Gravija . It reduces the HP of all targets in an area to 1 . The graphic effect itself is identical to the Black Magick Death . Gravija again brings a target ' s HP down to 1 . It is only cast by the Demon Wall . " Final Fantasy Record Keeper " . Appears as Rarity 3 * Black Magic , single target ability Gravity that reduces one target ' s remaining HP by half .
Moomba Moombas are a possible final stage in the evolving life cycle of a Shumi in " Final Fantasy VIII " . They are generally used as slaves or laborers and as such are treated poorly by their human masters ; however , they are held highly as an ideal by the Shumi in Shumi Village . Profile . Appearance . Moombas are covered in red fur and stand at about a meter in height . They get around by running or walking on all fours , but can stand on their hind legs when stationary . Their paws are oversized in comparison to their bodies , with sharp claws which , coupled with sharp teeth , can be used for defense . Moombas cannot speak human language as a whole , but can be taught individual words . Personality . Moombas mainly use expressive body language to convey their meaning to humans , but have no difficulty communicating with other Moombas and Shumi in more animalistic sounds . Moombas can recognize people by smelling or licking their blood . Being the " final form " of a Shumi , Moombas are generally benign , good - natured and hard - working , as this is the most common form a Shumi assumes . Gameplay . A Moomba can be summoned into battle , if one has the Friendship item , only obtainable with the PocketStation through " Chocobo World " . When summoned , it will initiate " MoombaMoomba " , which reduces one target ' s HP down to 1 . If the target has more than 9 , 999 HP , it will do 9 , 999 damage instead . Other appearances . " Chocobo World " . In " Chocobo World " , a Moomba is friends with Boko . During Boko ' s journey to find and rescue MiniMog , and later Koko , Moomba will help search for weapons to up Boko ' s attack stats . " Final Fantasy X " . The Moomba species is as one of the many types of dolls Lulu uses for a weapon . The Moomba dolls contain elemental magic or affect Magic and Strength stats . " Final Fantasy X - 2 " . Yuna wields a Moomba doll as her weapon when wearing the Mascot dressphere . " Final Fantasy Airborne Brigade " . Moomba Warrior appears as a weapon . " Chocobo Racing " . A Moomba , named " Mumba " in - game , is a secret character in " Chocobo Racing " that can be unlocked after finishing the Story Mode four times , after which Mumba can be selected by pressing over Squall once he is unlocked . " Final Fantasy Trading Card Game " . Moomba appears as an Ice - elemental Eidolon card . It allows the player to choose one Forward and deal it damage equal to that Forward ' s power minus 1000 . The Moomba is also an EX Burst card , causing its effect to activate immediately when sent to the Break Zone from the deck . The Moomba card being Ice - elemental may be because Shumi Village is located at the northern Trabia region in the world of " Final Fantasy VIII " .
Ehrgeiz : God Bless the Ring Ehrgeiz : God Bless the Ring is a 3D fighting game released for arcades in 1998 and later ported for the PlayStation in 1999 . It was developed by Seiichi Ishii for Dream Factory and published by Squaresoft . For the PlayStation , it received the subtitle " God Bless the Ring " . The word " Ehrgeiz " means " ambition " in German , and also happens to be the name of Zell ' s most powerful weapon in " Final Fantasy VIII " . " Ehrgeiz " met with mixed reviews in the United States and was never released as a Greatest Hits game , thus defining it as a rarity to some . Gameplay . " Ehrgeiz " differs from the traditional 3D fighting game because it allows the players to roam freely in the battle arenas . Characters do not always have to be facing each other during a match , but this restricts the camera to a more or less fixed position , zooming in and out with the action , but not tracking around the arena as would be common in most other 2D and 3D fighting games . The fast - paced battle system features arenas with platforms to jump on and backgrounds to interact with . The red stamina bar under the health bar can be consumed to use an alternative fighting style , usually signified by the character glowing red along with drawing out a weapon . With some characters , the bar can help them exert more power , and in one or two cases , achieve a transformation . The PlayStation version features some minigames based on track and field events and one bases on the board game Othello . It also features a quest mode in which the player fights through dungeons finding items such as armor , weapons , and spells . Connections to the " Final Fantasy " series . " Ehrgeiz " < nowiki > ' < / nowiki > s main tie to the " Final Fantasy " series is the ability to play as a number of characters from " Final Fantasy VII " . All of them have a Limit Break where they turn red and their power increases . Cloud , Tifa , and Sephiroth are playable immediately , while it is necessary to unlock the rest by beating the game with different characters . The Buster Sword and Masamune can be drawn and wielded in combos , and Yuffie and Vincent have their trademark ranged weapons , but the game relies more on brawling in hand - to - hand ( punches and kicks ) combat . Though Red XIII is not in the game , the boss character Django bears resemblance to him in his alternate coloration , while his default color resembles Seto ' s stone form . Django ' s moveset also refers to Titan , Hades , Leviathan , Chocobo , Bahamut , Ifrit , Shiva , Phoenix , Bahamut ZERO , Mega Flare , Giga Flare , Knights of the Round , Seto and Nanaki . " Ehrgeiz " also features music from " Final Fantasy VII " ( arranged by Takayuki Nakamura , composer of all other music in the game ) . The titular sword Ehrgeiz is said to contain Materia , as well .
Yakshini ( Final Fantasy XIII - 2 ) The Yakshini is an enemy in " Final Fantasy XIII - 2 " . It appears with a Yaksha , with a Cryohedron , or in pairs . As with most Demon type enemies , it moves fast on the field , and will chase the player to initiate combat . Paradigm Pack . Yakshini is an adaptable multipurpose Synergist . When downloadable scenarios put pressure on players to cover more ground with their Paradigm Packs , more of Yakshini ' s potential became useful . Fanatical Dance , which casts Bravery , Faith , Protect , Shell , Veil and Vigilance on the party , and heals them , is one of the best Feral Link s among Synergists . Yakshini has the highest HP among Synergists . It has slightly below average Magic ; the highest is , by far , the Purple Chocobo . Infusing Magic : + 35 % from a level 22 Tonberry will result in about 827 Magic . Infusing a monster with Augment Maintenance II and Defense Maintenance II will make its buffs last longer than from the default maximum level . Infusing it with Saboteurs whose combined level is 99 or higher will get it Boon , also aiding buff duration . Yakshini has a fast casting animation resulting in little delay between casting spells , but it is not as fast as an Imp . To increase its potency , it needs En - spells and Protega and Shellga . Using an Amanojaku leveled high enough for all En - spells is not recommended if the player is considering maximizing its potential , as it would then gain the Auto - Vigilance ability , which is hard to get rid of . If Amanojaku is used , it should be used for Enfire alone , or Enfire and Enfrost . Mewmao is a likely part of an infusion plan , as it has all the En - spells , and also Resist Magic + 36 % . Gancanagh Ace may be favored , with Enfrost and Enaero , or Oannes , with Enfrost and Enthunder . ( The Amanojaku article has a list of En - sources . )
Manatoise The Manatoise is a boss from " Final Fantasy Dimensions " . It is fought in the Northern Cave , as Sol ' s party arrives in time to meet and save Elgo . Battle . The Manatoise can be tough if the party doesn ' t heal effectively as it ' s carapace attack will do 30 to 40 damage to well equipped party members . Its Fire is often used to attack the whole party for 20 - 30 damage while Thunder is used more for attacking one member for 30 - 40 damage . Strategy . It is probably best to have Diana or Aigis healing everyone , using the other one for extra support . Elgo is best suited to attacking with Blizzara and Sol and Glaive can just attack normally . Etymology . Its name is a portmanteau of " mana " and " tortoise " .
Gigas Worm ( Final Fantasy II ) The Gigas Worm is a Soul of Rebirth enemy in " Final Fantasy II " . It is found in Raqia and , though a tribute in the new versions , are a lot harder than their " Final Fantasy " namesakes . Until the party gets at least Josef in the party , these enemies are rather dangerous and can easily fell both Minwu and Scott with no problem . With both Josef and Ricard , the enemies become less of a threat . If the party has any decently leveled Fire spells , they can use them to defeat the worms quickly .
Laragorn Laragorn , also known as Larry , is a boss in " Final Fantasy VI " . He , Curlax , and Moebius make up the Three Dream Stooges . Battle . The three stooges can cast Delta Attack when they are all alive , which petrifies a target and never misses . The only way to block it is to be immune to Petrify . He attacks with Blizzaga , and is weak to Fire and Instant Death . There exists a glitch that stops Curlax from reviving the other stooges . Strategy . Equipping Ribbons and Jeweled Rings is advised . Curlax should be the first to die , as he uses Arise to revive his dead siblings if he does not die first . Curlax is weak to Ice , so Blizzara and Blizzaga spells work well . He is also vulnerable to Sleep . Moebius should go down next . He can cast Haste to speed himself and his brothers up , as well as Thundaga . He has no weakness , but he absorbs Lightning , so he may take a few hits to take down . He can , however , be stopped . Laragorn should be saved for last as he can flee . Firaga and Flare spells work well . An easy win to defeat the brothers is to cast Ultima . AI script . Attack Turns If Laragorn is on - screen : If Laragorn is on - screen : If Curlax , Laragorn , AND Moebius are alive : If attacked by anything : Blizzara ( 33 % ) If either Curlax and / or Moebius are dead : If Laragorn is on - screen : If Laragorn is off - screen : If Var3 > = 4 : Note : This part of Laragorn ' s AI script will never trigger , as there is no code in his script to increase Var3 . If Laragorn has Reflect status : Etymology . In the Japanese version , Laragorn is named Sogno , which is Italian for " dream . " In the original SNES translation , the three demons were directly named after the . In modern translations , the name is most likely a portmanteau of " Larry " and " Aragorn " , the latter being a hero in the Tolkien Middle - earth legendarium . The full name was likely created to sound fantastic as well as to bridge the translation gap between releases .
Avalanche ( ability ) Avalanche , also called Surge , is a recurring ability from the " Final Fantasy " series . It has been usable by both the party and enemies , and does Ice - elemental damage . Appearances . " Final Fantasy III " . Landslide is a Geomancer ' s Terrain ability . It deals non - elemental damage to all enemies with a 40 % accuracy , power of 120 , and a low backfire rate , and can only be used on mountains or on the third floor of Doga ' s Grotto . " Final Fantasy VI " . Avalanche is a Dance for Mog , and in the " Advance " release is used by Kaiser Dragon and Ice Dragon . It does unblockable , Ice - elemental damage to all targets . " Final Fantasy VII " . Avalanche is an attack exclusive to Lessaloploth who appears only in the Great Glacier and the Battle Square . It inflicts Ice elemental physical damage to the entire party . " Final Fantasy XIV " . Avalanche is an ability used by Shiva whenever she wields a bow ( Extreme mode only ) . It targets a single player and inflicts heavy knockback to the target ( and anyone caught the attack ) , potentially pushing them into the ice wall . Geomancers can use Avalanche when in snow . It does Ice - elemental damage to enemies and may inflict Sleep . " Vagrant Story " . Avalanche is a Warlock spell learned from the Grimoire of the same name . It does Ice - elemental damage . Avalanche is an ability for Warriors . Unlike most of its appearances , in this game it is a physical attack and does heavy physical damage . It can be used once a battle , up to five times a day .
Red Mage ( Final Fantasy V ) The Red Mage is a job in " Final Fantasy V " obtained after the Water Crystal shatters . They are the second utility class in the game , as they have access to limited White and Black Magic . They are one of the few mage jobs that can equip swords , as well as both rods and staves , giving them more offense in both physical and magical attacks . The Red Mage requires the most ABP to master , as its final ability , Dualcast , requires 999 ABP and is one of two abilities in the game to require that much , the other being the Mime ' s Mimic . Mastering Red Mage for all four characters in the mobile and Steam versions earns the player the achievement " Ebony and Ivory " . Appearance . Red Mages wear red clothes , red capes , and a red hat with a feather , just like in the other " Final Fantasy " games . Krile ' s outfit has a slightly pink tint to it . Galuf ' s , Krile ' s , and Lenna ' s hats are right - sided , Bartz ' s and Faris ' s are at the classic left position . Abilities . Red Magic allows the cast of White or Black Magic up to level 3 . In the hands of the Red Mage , Dualcast only lets the player cast two level 3 Black or White Magic at once , but given to a Summoner , they will be able to summon two summons at once , and given to a Time Mage , they can cast two Time Magic spells at once . Giving a Red Mage White Magic 6 or Black Magic 6 will enable them to doublecast spells up to level 6 of that particular school of magic . Red Mages can boost the power of any element as they can equip rods ( for Fire , Ice , Lightning , and Poison ) , staves ( Holy ) , and knives ( Wind ) . Red Magic abilities give characters the Red Mage ' s base Magic based on the following formula : The value of the base Magic granted this way is capped at the Red Mage ' s base . Thus the base Magic stat for a character with Red Magic equipped would be as follows : Dualcast gives characters the Red Mage ' s base Magic unless otherwise already at a higher value . Upon mastery , Freelancers and Mimes gain the Red Mage ' s base Strength , Agility and Magic unless they already have a higher base from another mastered job . The stat modifiers for Red Mages are : Other appearances . " Final Fantasy Artniks " . The Red Mage appears as a character card . " Triple Triad " . Faris as a Red Mage appears on a Triple Triad card in the version available via " Final Fantasy Portal App " .
Titan ( Final Fantasy III ) Titan is a boss in " Final Fantasy III " . He guards the Earth Crystal in the Ancients ' Maze . Titan will mostly use physical attacks that can deal a great deal of damage to the party . He also has the ability to cast Quake to damage the whole party at once . The party ' s best chances of surviving are to have a party of Dragoons and a White Mage to heal . Once Titan is defeated , the party receives the last batch of Jobs : Summoner , Magus , Devout , Black Belt ( DS version only ) , Sage ( DS version only ) , and Ninja ( DS version only ) . Other appearances . " Final Fantasy XIV " . While not known as Titan , Phlegethon appears as the final boss of the Crystal Tower : Labyrinth of the Ancients raid . When fought , a rearranged version of " Battle 2 " plays as the boss theme . Despite the enemy being known as Phlegethon in the localization of " Final Fantasy XIV " , the enemy was known as Titan in the Japanese version . The enemy ' s name was changed by the localization team due to the Primal Titan already being included in the game .
Enkidu ( Final Fantasy XII ) Enkidu is the wolf - like partner of Gilgamesh in " Final Fantasy XII " . He fights alongside Gilgamesh during both of the party ' s encounters with him in the Lhusu Mines . The hunt can be undertaken after the storyline events in Draklor Laboratory are complete . Battle . Part 1 . During battle Enkidu should be the player ' s first target because of his attacks . His main attacks are Fang Attack and other wolf abilities . He usually attacks the party more if his master is being attacked . By the half way point of Gilgamesh ' s HP , he makes a quick speech . At this point , the party should dispose Enkidu quickly to avoid damage from its Fly , Enkidu ! ability , but this only happens if Enkidu is still alive . Part 2 . The first priority in this battle is also to kill Enkidu . He does more powerful attacks and has high strength , especially with Fly Enkidu ! , and with Gilgamesh using LV . # abnormal status attacks that can wipe out the party quick if they are hit with Sleep and Disable . In this battle , Enkidu has almost every kind of wolf - type ability , however , it is not immune to Oil and Sleep . One effective technique for defeating Enkidu is to inflict Sleep on it with the Nihopalaoa trick , then cast Oil and fry it with Fire spells . In order to deal even more damage the player should equip a weapon with affinity to Fire . If the party has not disposed of Enkidu as in the first battle , Gilgamesh will make another speech and this increases Enkidu ' s attributes slightly .
List of Final Fantasy XI enemies / Demons A gallery of the from " Final Fantasy XI " . Demons . Ahriman . Notorious Monsters Event Monsters Dvergr . Notorious Monsters Gallu . Notorious Monsters Gargouille . Notorious Monsters Imp . Notorious Monsters Demon . Notorious Monsters Soulflayer . Notorious Monsters Taurus . Notorious Monsters