Diana Stone < section begin = " CXPortalFeaturedArticle " / > Diana Stone was a scientist working for Greenway Hydroponics and is the sole permanent inhabitant of the Nursery in 2253 . Prior to the war , Diana was a brilliant woman with a career path that would gain her a place of recognition among some of the greatest scientific minds in the United States . Unfortunately , she was diagnosed with breast cancer and given little time to live . The news of her impending death had a profound effect on Diana ' s life . She turned away from science and began to look into the spiritual side of life . However , with so little time left to live , she soon became frustrated and despondent . This was to change when she was contacted by Derek Greenway . Derek was proposing a new type of super - computer that would be years ahead of any system currently in production . Even the highly touted ZAX units would pale in comparison . He proposed building a computer that could take a quantum leap forward by being able to pose the simplest of questions : What if ? With this in mind , he devised a system that would house a human brain with each hemisphere , logical / intuitive , linked to a ZAX unit . The human mind would have vast amounts of computation power and almost unlimited storage capacity at its disposal . Who could predict what such a mind would be capable of doing ? All he needed was a volunteer . With nothing to lose , Diana jumped at the chance . < section end = " CXPortalFeaturedArticle " / > When Diana awoke from the operation , she was overjoyed at the success . As the months progressed , she began to doubt the wisdom of becoming part of a machine . Her hearing was acute , but too much so . She could hear into a range far above normal and it was disturbing . Her eyesight was perfect , but once again too perfect . Her vision showed a sharpness of clarity that made the world look unreal . The most disturbing aspect was her lack of skin . She no longer felt the weight of clothing , the touch of a cool breeze , or her own caress . Everything that made her human was either changed or gone , even though they had told her she could live virtually forever . Diana knew that she had to come to grips with what she had become when they told her the purpose she would serve . After she was installed in the Nursery , she buried herself in her work , knowing that she would play a significant part in the salvation of the world and mankind itself . Unfortunately , it simply wasn ' t enough . She hadn ' t counted on the years of loneliness once the Nursery was sealed and the war begun . In desperation , she began to look for something to do to maintain her sanity . Interactions with the player character . Quests . If the main computer comes online and the Repository is at risk , the computer will ask the player to undo what he has done . She will use any means at her disposal , including begging and bribes . If the player refuses she will then send out an SOS signal to Ulysses alerting him of the player ' s presence and the clear danger to the Nursery . This will result in a tactical death squad arriving and trying to take the player out . Regardless of what happens here , Akeisha tries to stay in the background out of harms way until she can reconnect power to the Repository . If , however , the player has restored full power then the computer will be most grateful and all is well and good . She can then ask the player to perform certain quests for her : Effects of player ' s actions . The main computer is named Diana . She is the same Diana who poses as the goddess of the Twin Mothers tribe . Once she is activated , she will once again assume her divine role for the tribe . This will include re - activating the robots in Vault 29 and ensuring the isolation / protection of the tribe ( for more information , see the area overview for the Twin Mothers ) . Of course , this is all dependent upon actions taken while with the Twin Mothers . If irreversible harm has been caused to the Twin Mothers , Diana will take great exception to the fact . After the player leaves the control tower she will seal the door , collapse the force bridge ( even if the player is on it ) , and turn all the security robots against the player . If this is ineffective in dealing with him she will send an emergency signal to Ulysses so that a tactical hit squad can be sent after the player . If the player has done well by the Twin Mothers , Diana will be indebted to the player . She will offer him technical / medical help or even an animal companion from the repository . Another possible boon is to restock the dying brahmin herds of the wasteland with brahmin that are resistant / immune to the plague . When she discovers that the player is carrying the New Plague , she will begin work on finding a possible vaccine , but ask him to leave before he infects the entire Nursery . Appearances . Diana has not appeared nor is she mentioned in any published game . She was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if she will appear in any future " Fallout " game .