List of Final Fantasy III weapons Weapons in " Final Fantasy III " can be equipped on both the left and right hands . When dual - wielding , the attack ratings of each weapon are added together for the overall attack rating of the character . In the original Famicom version , some elemental weapons are glitched . Daggers . Except thrown weapons , daggers are the only type of weapon that Thieves can equip . As such , most daggers add to the Agility statistic . The Red Mage is the only magic - using job that can equip daggers . Black Mages , however , can use Knife and Dagger ( the weapons themselves , not the class of weapon ) , but nothing beyond those two . Swords . Swords are the most basic weapon for physical damage dealing jobs , like Warrior , Knight , and Dark Knight . Additionally , the Red Mage is the only magic - using job that can equip swords . Dark blades . Dark blades are effective against dividing enemies . Dark blades are the primary weapon of Dark Knights and Ninjas . Staves . Staves are the primary weapon of magic - using jobs like White Mage , Devout , and Evoker . As such , they usually add to the Mind statistic . Most staves will cast a spell if used from the " Item " menu during battle . In the Famicom Version , they don ' t grant any elemental defense because of a glitch . Rods . Rods are the primary weapon of magic - using jobs like Black Mage , Magus , and Summoner . As such , they usually add to the Intellect statistic . Most rods will cast a spell if used from the " Item " menu in battle . In the Famicom Version , they don ' t grant any elemental defense because of a glitch . Nunchaku . Nunchaku are used by Monks . They are relatively weak weapons meant to be used early in the game before the Monk can do more damage with their bare hands . Nunchaku are found in the original version , and were removed from the 3D remake . Bows and arrows . Bows and arrows are the primary weapons of Rangers and must be equipped separately in the right and left hands . Bows give stat bonuses , while arrows carry the additional effects , like elemental damage and inflicted status ailments . Bows and arrows are effective against enemies weak to Wind . Since bows and arrows deal the same damage from the back row as they do from the front row , and since the weaker bows are available to Black Mages , the player can equip a Black Mage with a bow and arrows to make them a decent physical damage dealer if the need arises . The player can place the Black Mage in the back row for reduced damage , since the armor available to magic - using jobs does not offer as much physical defense as that available to melee jobs . Books . Aside from Onion Knights , who can equip everything except ultimate weapons , only Scholars can equip books . Books give stat bonuses in Intellect and Mind to boost the power of the limited amount of magic Scholars can learn . Books are rare finds , as they can be found in a few treasure chests and are not sold in shop s . Knuckles . Claws and knuckles are the primary weapons of Monks and Black Belts . They are worn on the hands to deal extra damage when punching . Like books , claws and knuckles are not sold in shops . Spears . Spears , lances , and the like are the primary weapons of Dragoons and , except for Onion Knights , Dragoon is the only job that can equip them . Hammers . Hammers are the primary weapons of Vikings and , except for Onion Knights , Viking is the only job that can equip hammers . Hammers are Lightning - elemental . Axes . The Warrior ultimate weapon is an axe , though Warriors can equip many other weapons . These weapons include the Morning Star , that is only available in the Famicom version . Throwing weapons . Thrown weapons can either be equipped normally or thrown by Ninjas , who are the only characters that can use the ability . Thrown weapons offer no stat bonuses and no additional effects . Bells . Bells are the only weapons Geomancers can equip . Harps . Harps are the primary weapons of Bards . They are meant to boost magic rather than attack the enemy . Three of the five harps the Bard uses with Attack command can inflict status ailments at the enemies . In the Famicom version , the confusion - inflicting Lamia Harp is bugged and won ' t inflict the status . Moreover , in the NES the sleep - inflicting Dream Harp is nowhere to be found and can only be obtained through the item upgrade glitch . In the 3D remake version different harps play a different song when using the Sing command . Unarmed . The default weapon when the character ' s hands are empty , this " weapon " remains unnamed . Only the Monk and the Black Belt can effectively use bare hands in combat . Unobtainable weapons . These two weapons can neither be equipped nor acquired normally , but can be obtained via a cheating device . They can only work by Ninja ' s Throw command , and throwing weapons offer no stat bonuses and no additional effects .