naist-nlp/zeshel huggingface dataset:
Floater Floaters are hostile mutant creatures that likely originated from the FEV - infected flatworms mentioned in the FEV experiment disk . Later , they were further enhanced by the Master ' s experiments . Characteristics . Biology . Floaters hover through the air by manufacturing and storing noxious gases in their flotation bladders . The gasses that allow them to float are also highly flammable , which makes them incredibly vulnerable to fire , but the insulative properties of the gas prevents electrical attacks from harming them . While they are not very intelligent , they move fast and can be difficult to kill , especially if a group of them manages to surround anyone unwary . Their body parts have unique names such as " ganglions , " " ovipositors , " " fore mouths , " and " float sacs . " Gameplay attributes . They are often found in groups with centaur s . Through producing and storing noxious gases in their floatation bladders , floaters are able to hover above the ground . Variants . Floater . Floaters are durable creatures , and move very quickly due to their unique ability to hover . They often travel in groups with super mutants and centaurs , and can pose a great threat to anyone unprepared for combat . Nasty floater . If normal floaters are bad , then the nasty floaters are far worse . Even more durable and tenacious than their counterparts , they are indeed capable foes . Just like common floaters , they are very susceptible to fire , due to their flammable gasses . Appearances . Floaters appear in " Fallout " and " Fallout 2 " . " The Art of Fallout 3 " book available with the collector ' s edition of the game includes many versions of floaters but the basic version was not provided in " Fallout 3 " . The floater versions that would have appeared are : Profiles for floaters , budding floaters ( listed as " floater budding " ) and evolved floaters ( listed as " floater evolved " ) appear in the data files for " " , although they do not appear in game , and use the centaur model when viewed in the G . E . C . K . Behind the scenes . Floaters were considered for implementation in " " , but they were too complex to animate with the limited time and resources Obsidian had to make the game .
Sunglasses ( Fallout 4 ) Sunglasses is a piece of eyewear in " Fallout 4 " . Characteristics . Lightly - tinted , browline - design sunglasses . They increase the wearer ' s Perception by 1 when worn . Notes . The sunglasses are identical in appearance with the eyeglasses , the only difference being tinted lenses .
BB gun ( Fallout 3 ) The Raider BB rifle , or simply BB gun , is a weapon in " Fallout 3 " . Characteristics . This gun is one of the least - damaging weapons in the game , tied with the Chinese pistol . Almost every weapon in the game , except the pool cue , rolling pin and Mesmetron , is much stronger . Durability . The BB gun can fire a total of about 417 BB s , the equivalent of 5 reloads , from full before breaking .
Jury Street Metro station Jury Street Metro station is a location in the Capital Wasteland . It is west of Vault 101 , south of Vault 106 , and north - east of Calverton . Layout . It is centered around Jury St . station , with the Gold Ribbon Grocers , and some vacant buildings nearby . The larger area surrounding the station is particularly rich in unique loot , with few hostiles ( mostly raiders ) . The loot includes nine skill books , two mini nukes , and a Nuka - Cola Quantum not to mention the treasure carried by Prime , who only appears at the diner once the unmarked quest " Jiggs ' Loot " is begun in the Museum of Technology , and his weapon the Xuanlong assault rifle can only be obtained by completing the quest . Slightly south - west of the broadcast tower is a small ravine where a " type A " random encounter will be triggered by approaching from the direction of the tower . Related quests . Dead Man ' s signal . The manhole cover in the street ( next to the mailbox of a boarded - up two story house south of the stores ) leads to a small drainage chamber that is actually a cover for a pre - War bunker . In the main room , there are items strewn and thrown about : of note a Big Book of Science and pre - War book , four bottles of purified water , and a very rare package of gum drops . There is also a ham radio , marked ' Oscar Tango ' , which is the source of the signals above if the radio tower has been activated . It replays Morse code signals in a loop , often containing something similar to " Anyone out there ? " When first entering , there is no sign of the pre - War occupants , though the walls have been marked by raiders . On the left wall as you enter , one will find a yellow switch to the lower level where they ' ll find the raiders ' victims , along with the original two occupants ( now skeletal ) . After discovering this , they may be ambushed by two random raiders . Appearances . Jury Street Metro station appears only in " Fallout 3 " .
Isaac Gant Isaac Gant is a Cipher in 2253 . Background . Isaac is a former Elder Scribe of the Brotherhood of Steel stationed at Maxson bunker . When rumors started coming in of illicit activities and atrocities being committed by members of the Brotherhood , he didn ' t want to believe it . But after seeing Brotherhood tech in the hands of the wrong people and command not explaining how or why , he left , as did nearly all the Scribes . He is in his mid - 50 ' s and humbly serves as Trig ' s assistant . While he keeps a low profile , he stand outs because he doesn ' t have the body paint like a normal Cipher . Daily schedule . During the day he can be found in Trig ' s workshop , assisting her . In the evening he will be up by the wind turbine on the Mesa Top , enjoying the view . By night he returns to his dwelling . Interactions with the player character . Effects of the player ' s actions . Isaac keeps his power armor in a large metal footlocker in his dwelling . With a high enough Sneak and Steal skills ( Sneak / Hard , Steal / Hard ) , the Prisoner can take it for himself . However , this means the Prisoner will need to crack the lockdown code without Isaac . Talking to Isaac while the Prisoner or a companion is wearing the armor will cause him to question the Prisoner and while he wants it back , he realizes he doesn ' t stand a great chance taking it back by force . There is a chance the Prisoner can convince Isaac it isn ' t his armor , or , if the Prisoner wants to , he can say he was borrowing it , and give it back . But Isaac still isn ' t happy about the situation . Other interactions . Isaac can provide the Prisoner a great deal of information about the Brotherhood of Steel . And if the Prisoner can get on his good side , Isaac will reveal the location of Maxson bunker , if not already discovered . Isaac ' s goodwill may also be necessary if the Prisoner wants " all " the runaway scribes to return to the bunker . He can also offer upgrades to high technology equipment , or even build them if given the right parts . Appearances . Isaac Gant was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Incident Incidents are a mechanic found in " Fallout Shelter " . It can happen randomly , or when rushing a room fails . Incidents need to be dealt with quickly by dwellers or they will spread to adjacent rooms . During an incident , dwellers in the same room are damaged and will not produce anything until the incident has been resolved . Possible incidents include radroach , mole rat and radscorpion infestations , fires , and raider , feral ghoul or deathclaw attacks .
Checkered shirt and slacks The checkered shirt and slacks is an outfit in " Fallout 4 " . Characteristics . A short sleeve button - down shirt with a checkered pattern . The bottom consists of dark green slacks , a brown belt and shoes . The checkered shirt and slacks is an outfit that adds 2 Charisma when worn by the Sole Survivor . It may be modified with ballistic weave but it cannot be worn with armor pieces over it . It consists of a short sleeved , button up red and white checkered shirt with tan slacks and a black belt and shoes . It is unique in that it has the lowest weight of any outfit with a Charisma boost , as other clothing typically has a weight of 3 .
ZAX Mainframe The ZAX Mainframe is the 5th sub - level of the Boulder Dome . Robobrain patrol these halls for intruders ( high security level ) . The robobrains are programmed to stop the PC or anyone else from contaminating either the ZAX supercomputer , or its databanks . This means they will stop the Player character if they are irradiated . Layout . The layout description is in accordance with the lettered picture to the right : Appearances . The ZAX Mainframe did not appear nor was mentioned in any published games , but was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
O ' Reilly O ' Reilly is the man in charge of the raider camp in Freeport in 2197 . Background . O ' Reilly is a foul - mouthed brute who tries to keep order over his subordinate raiders . His behavioral characteristics are typical for a raider captain . He is adept in the fine arts of torture , tactics , strategy , guzzling beer and belching . He doesn ' t have much involvement in the story except for a few choice one - liners . He does get to shout them out very loudly , if that ' s any consolation to him . Interactions with the player character . Mission . O ' Reilly is killed in Freeport by the Warrior and his team during the liberation of Charon . Appearances . O ' Reilly appears only in " " .
Brotherhood armor ( Fallout ) The Brotherhood armor is a piece of armor in " Fallout " and " Fallout 2 " . Characteristics . Brotherhood armor is a superior version of combat armor , including several Brotherhood of Steel technological upgrades . Its distinguishing marks include pale green / gray coloring of the armor panels , blue trim on the chest armor panels , a brilliant silver gorget and under - armor breastplate , and pronounced riveting on the pauldrons . Some of the damage resistances of this armor are superior to that of the combat armor Mk II . However , other resistances and the armor class are not . Despite these improvements , the armor will likely be largely useless by the time that you get it . This is especially true in Fallout 2 , where this armor and the power armor share the same locker . It is still useful if you give it to companions , however . This armor is also issued to all Initiates of the Brotherhood of Steel .
Penny Penny is one of several Little Lamplight children who have been captured by slavers at Paradise Falls , and who is involved in the Rescue from Paradise quest . Background . Penny was born in 2265 . She is a 12 - year - old Lamplighter who spends most of her time alone in a corner of the slave house . She laments that Rory Maclaren , whom she has grown close to , has been in isolation in the Box for a very long time and will likely die if he ' s not released . When not enslaved , Penny is another scavenger team member from Little Lamplight . She ' s adept at finding food and understanding animals in the wasteland , although this particular talent wasn ' t of much use when slavers stumbled across their team . At Lamplight , she spends a lot of time with her brother Joseph , who ' s her hero ; even though she can usually take care of herself , she admires the way Joseph seems to know everything , and she tries to be like him . Interactions with the player character . Effects of player ' s actions . Penny refuses to leave without her good friend Rory . It is optional for the player to either help Rory , or convince Penny to leave without him by passing a speech check . Rescuing Penny from Paradise Falls will make her brother Joseph more inclined to help you get into Vault 87 , through the method that only he can unlock . After saving Penny from Paradise Falls and talking to her in Little Lamplight , there is an amusing dialogue path which reveals that her real name is Penelope . Appearances . Penny appears only in " Fallout 3 " .
Dog ( Scrapheap ) The dog can be found in front of Phil ' s shack in Scrapheap in 2161 . Background . Dog is the only companion that the Vault Dweller can acquire in the " Fallout " demo . He can be found at the back of the Crypts ' building , terrorizing Phil by blocking the entrance to his shack . By giving him iguana - on - a - stick , the Vault Dweller can recruit him as a companion . The dog will fight alongside the Vault Dweller , albeit being fairly weak . Notes . Phil and the dog were used later in Junktown . Appearances . The dog appears only in the " Fallout " demo .
Nuka - Cade token The Nuka - Cade token is a miscellaneous item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A small gold - colored coin with the Nuka - World logo on both faces . Both sides bear the message " Token for Nukacade " along the outside edge . They can be spent at the machines in the Nuka - Cade in order to win tickets to redeem various prizes .
Recon Squad Gladius Recon Squad Gladius is a squad of soldiers sent by the Brotherhood of Steel to search for valuable technology and documents in the Commonwealth in 2287 . Background . Following the loss of Recon Squad Artemis , Recon Squad Gladius was formed , under the command of Paladin Danse , to investigate the Commonwealth . After several months of travel , the team of seven arrived in the region and was immediately attacked by raiders , who disabled Knight Keane ' s power armor and destroyed some of their supplies . Following this attack , the squad made its way to Cambridge and chose to use the local police station as their base of operations , due to the site ' s strong structure , abundance of supplies and ammunition , and a long range communication antenna , which was presently only able to reach a small area . After fortifying the position , the group located and attempted to attack the Corvega assembly plant in nearby Lexington . The attack however was a failure , with Danse forced to call a retreat , Knight Brach being killed from a landmine , and Knight Worwick being mortally wounded , dying two days later . Following this failure , the squad attempted to resupply by investigating Boston Airport and Fort Strong , where they were surprised by super mutants and Knight - Sergeant Dawes was killed . Afterwards , Haylen detected odd energy readings coming from the Institute . Wishing to report this to the main chapter , Haylen began attempts to fully repair the police station ' s antenna , but was unable to with the parts available . Later , the police station came under assault by large numbers of feral ghouls . While Haylen used the communication gear to send out a short range distress call , the squad attempted to fight off the ghouls , resulting in the death of Knight Keane . Appearances . Recon Squad Gladius appears only in " Fallout 4 " .
Ulysses ' Temple terminal entries Ulysses ' Temple terminal entries are a series of in the " " " Lonesome Road " . They can be found in the maintenance and storage area of Ulysses ' Temple . Maintenance terminal . Eyebot Maintenance Reports . This entry appears if ED - E has been removed from its pod . Notes . Once ED - E is released from its holding pod , the pod 2 status note will change to just ACTIVE / UNOCCUPIED .
White plate ( Fallout 3 ) The white plate is a miscellaneous item in " Fallout 3 " and " " . Characteristics . The white plate is a dinnerware item used for carrying and containing individual portions of food . The Pip - Boy 3000 categorizes it as miscellaneous junk . White plates are associated with forks and are often accompanying them . They are shallow undecorated dishes that are usually around other dinnerware items like forks and are often found in Vault s , abandoned housing and active settlements .
Tuck Johnson Tuck Johnson is a resident of Andale in 2277 who was not included in the final release of the game . Background . Tuck Johnson was abandoned some time during development prior to the Andale - based unmarked quest " Our Little Secret " being completed . Little remains implemented with regards to the non - player character , but remaining AI packages and code snippets lend clues as to his intended role within Andale . The character was to be based primarily out of his house ( location not specified ) and would proceed about a normal routine . It is not clear if any special conversations were to be available between him and the Lone Wanderer , but remaining dialog and conversations in the associated packages for Andale residents have him responding to the Lone Wanderer in a friendly , welcoming manner . Curiously , though the character is placed in the game ' s files as an adult , a non - player character to non - player character conversation snippet suggests that Tuck was intended to be a child . Specifically , Bill Wilson ' s lines spoken to Junior Smith ( " How ' s it going , sport , " etc . ) can be directed either at Junior " or " at Tuck Johnson . There is another cut character with a similar name in the game ' s files , Karen Johnson , presumably his wife . Tuck Johnson and his wife were most likely one of the other " families " living in Andale . This is because it is said that four families survived the great war in Andale but in game there are only two " families . " Appearances . Tuck Johnson does not appear in " Fallout 3 " , but still exists , partially implemented , in the game ' s resources .
Atom Cats ( quest ) The Atom Cats is a miscellaneous quest given by Zeke at the Atom Cats garage , which is located at the bottom right corner of the map , just northeast of Quincy Ruins . Detailed walkthrough . Upon arrival at the Atom Cats garage head to the barn at the rear of the site . You should see the Unarmed bobblehead on the hood of a car , make sure you pick it up . Zeke will be sitting at the bar to the right . Zeke will ask you to go and speak to Rowdy about helping out the Atom Cats . Rowdy will tell you how the Atom Cats help the nearby Warwick homestead and vice versa , she ' ll then ask you to go over and repair a pump for them . Repair it with the pump part you received from Zeke . The Warwick homestead is behind the Atom Cats garage across the water , you can swim directly to it or go around the water . Once you ' ve repaired the pump go and tell June Warwick you ' ve completed the job and she ' ll reward you with 5 mirelurk cakes . Head back to the Atom Cats Garage and speak to Rowdy . Your conversation will be cut short when Gunners start attacking the Atom Cats garage from the front . You ' ll be told to defeat them . Once all the Gunners have been dealt with speak with Zeke and he ' ll reward you with Zeke ' s jacket and jeans .
Eyebot helmet ( Fallout 4 ) The eyebot helmet is a helmet in the " Fallout 4 " add - on " Automatron " . It is a dismantled eyebot , hollowed out to accommodate a human head . Characteristics . Eyebot helmets can be found on members of the Rust Devils faction starting at level 15 , when the " Automatron " questline can be started . It can be considered a middle ground between " Tier 2 " and " Tier 3 " helmets , such as metal helmets and combat helmets , respectively . Once it has been upgraded , one can push its effectiveness past that of a standard combat helmet .
Ada Ada is a robotic companion living in the Commonwealth in 2287 . Background . Ada is a heavily modified assaultron robot , with sentry bot and protectron parts , and was created by Jackson . She traveled with his caravan , which specialized in mechanical repairs and trade , throughout the Commonwealth . Jackson ' s caravan attracted the attention of the Mechanist , and after three attacks , every member of the caravan except Ada had perished . Ada is first encountered during the quest Mechanical Menace during which the Sole Survivor must help Ada eliminate the robots that attacked her caravan . Appearances . Ada appears only in the " Fallout 4 " add - on " Automatron " .
Box Box is a Brotherhood of Steel recruit in " " and multiplayer character in " Fallout Tactics " multiplayer , where she can be recruited for 6376 game points . Background . Base game . Box is muscular , even for a Brotherhood soldier . She ' s now so buff that she finds it difficult to squeeze into power armor without a serious run - up . Box loves big guns like rocket launchers , but she is also pretty tasty in a fistfight . Multiplayer . Box is strong and tough . She loves to hunt and kill but in a nice way . Availability . Box becomes available after the Warrior reaches the rank of Paladin Commander . Notes . To show for her strength , her Carry Weight of 325 lbs . is on par with the deathclaw recruits . Appearances . Box appears only in " " .
Yellow reactor keycard The yellow reactor keycard is a miscellaneous item in " Fallout 2 " . Characteristics . An electronic security key , color coded yellow . Location . This item can be found on the body of a dead Enclave guard at the vertibird crash site in Klamath . It would seem that the Chosen One could use the keycard to open the respective yellow security level doors in the Gecko ' s nuclear power plant reactor , but it doesn ' t actually open anything . Instead , proper keycards can be found from around the plant . Appearances . It appears only in " Fallout 2 " . The vertibird crash site version in Klamath does not , however , serve any purpose . See Fallout 2 cut content for details .
Margaret Wallace Margaret Wallace was a pre - War character from Cincinnati , Ohio . Background . She was abducted by the alien s onboard Mothership Zeta , along with her whole family . The Wallaces were ignorant of the threat posed by the aliens , and found the abduction experience rather exciting . Relationships . She was the daughter of Madeline and Roy Wallace . She also had a brother , Arthur Wallace . Notes . In log entry 21 recovered from the Zeta spaceship , Margaret finds " Mr . Alien ' s " fascination of Giddyup Buttercup weird . Appearances . Margaret Wallace is mentioned only in the " Fallout 3 " add - on " Mothership Zeta " .
Blades The Blades are a group of survivalists led by a woman named Razor , living in a pre - War nightclub in the Boneyard north of Adytum . History . While a peaceful group , they are persecuted by the Regulators , who both coerce them into doing their bidding and frame them for crimes against the people of Adytum . This makes it appear that the Adytowners are seriously threatened by the Blades ; a convenient pretext for the Regulators ' own repressive policies . Organization . The Blades are fairly disorganized , and simply trust in their leader , Razor , to do what is best for their group . They live in the large building which dominates the downtown area of Boneyard . Relations with the outside . The people of Adytum generally despises the Blades , as they are thought to have killed Jon Zimmerman ' s son , Jason . While relatively unarmed , a man named MacRae teaches the Blades his knowledge of combat skills as self - defense , and guards their front - door entrance from intruders . He is mainly the only ' representative ' the Regulators parley with ; however , there is little peace - talk . If the Vault Dweller agrees to help the Blades fight the Regulators , they will be instructed to go to the Gun Runners ' fort and ask their leader for weapons and ammunition . After the Dweller does what is asked , the Blades storm Adytum fully geared ( the Vault Dweller may be in the fight as well if they wish ) . Alternatively , the quest to kill Razor can be accepted in an attempt by the Regulators to rid the Boneyard of the Blades . Technology . The Blades are on a very rudimentary technological level , with even firearms being a rare sight in their arsenal . Notes . Should the Blades become hostile , one should be able to dispatch the entire contingent due to their poor armament and fighting skills ( provided being properly leveled , armed and armored ) . Appearances . The Blades appear only in the original " Fallout " , though a sign similar to the one from their hideout appears in " Fallout 2 " on a building in Klamath .