Jericho design document / 1 This is part 1 of the Jericho design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Overview . The distant community of Jericho is located near the shore of the Great Salt Lake . It was once the Jericho Water Plant and part of the larger town of New Canaan , but that town was destroyed seven years ago by rioting refugees from the war in the west . Jericho is a rough frontier town , but Sheriff O ' Connor keeps a firm grasp on the town . The water desalination plant is the source of Jericho ' s prosperity , and brahmin - pulled water caravans from Jericho are becoming an increasingly common sight in the wasteland . Science Boys will have a great deal to do in this area , since the water plant is ancient and only producing water at a quarter of its capabilities . Repairing and upgrading the plant will do wonders for the town . There are also some fighting jobs for Combat Boys , and Stealth and Charisma Boys can learn the terrible secret hidden in Jericho ' s past . Area Background . The Jericho Water Plant is all that remains of the Mormon city of New Canaan . The Mormons had struggled to be a moral center for the wasteland , outlawing drug s , alcohol , and slavery , as well as offering their own limited resources to refugees from the war in the west . The Mormons ' charity proved to be their downfall . Due to constant incidents of " immoral " behavior , the Mormons kept all non - Mormons outside the town walls . The refugees grew in number , and the Mormons could not give away as much food and water as they once did . Hothead refugees spread the false belief that the Mormons were living like kings inside their walls while everyone else suffered , and a large number of refugees battered down New Canaan ' s gates and overran the small Mormon militia one evening , and in a single night of arson , rape , and murder , New Canaan ceased to exist . The Jericho plant itself survived only because a number of refugees who wanted nothing to do with the slaughter in New Canaan barricaded themselves inside it , keeping everyone else outside , even terrified Mormons who were screaming to them for help . Nowadays , the water plant is the centerpiece of a small community , and not surprisingly , the community ' s chief export is fresh water . The scarcity of water in the wasteland has proven to be quite profitable to Jericho , and the town is thriving . Emotional Porn . Drama . Many of Jericho ' s current citizens were around during the fall of New Canaan ; some of them even took part in the slaughter and looting . An air of guilt hangs over the town like a miasma . In fact , the town feels a lot like Lago in " " ( the citizens of that mining town didn ' t lift a finger to help their sheriff when they saw him being murdered , and now a sense of guilt pervades everything in town ) . NPC Ally Drama . Battery ( Pending ) Moral Dilemmas . Justice for the Dead : Jeremiah Rigdon , a Mormon and self - proclaimed prophet , has formed a small band of Mormons calling themself the Hands of God . He ' s bent on vengeance and has begun raiding Jericho ' s caravans . Helping Jeremiah will result in the death of innocent Jericho citizens whose only fault was lacking the courage to help the Mormons when they needed it . Art Requirements . Jericho Town . Tileset : Uses the junktown tileset , augmented by the city tileset . Meta - tiles : Require meta - tiles for Anson ' s place ( a bartender ' s bar ) and many of the handpumps and pipes for the interior of the water plant . Dynamic Objects : The gallows at the center of town is a dynamic object . It ' s currently empty , but it has room for three corpses which will sway in the wind . In addition , Anson ' s place , the water plant , the sheriff ' s office / jail , Doc Lane ' s store , the workers ' dormitory , and the generic NPC residences should be dynamic objects since they can be burned down by Jeremiah and his followers . Some of the pipes , the storage vat , and the filling station at the water plant also need to be dynamic objects so that the player can repair them . Union Station . Tileset : Uses a combination of city and junktown tilesets for the exterior . Meta - tiles : Need a meta - tile for the dried up fountain ( it ' s got fancy carving and sculptures around it ) . Union Station itself needs a big meta - tile , since it ' s based on an actual building and isn ' t generic . Dynamic objects : A big , ugly mud wasp nest which the player can attack and destroy is required . Two versions will be needed : an intact nest and a broken , shattered nest when the PC has destroyed it . Jerico Sewers . Tileset : Uses the sewer tileset . Meta - tiles : Need a meta - tile for the large pool of slimey water in the sewers . Dynamic Objects : Most of the level is knee - deep in gooey , icky water ( less if it ' s too much of a performance hit ) . Fallout Shelter . Tileset : Uses the vault tileset . Meta - tiles : Dynamic Objects : The elevator and the doors of the fallout shelter are dynamic . Mormon Camp . Tileset : Uses the junktown tileset . Meta - tiles : Need meta - tiles for the pews and pulpit , and perhaps the shattered remains of a stained glass window or two to fit in along the ruined walls . Might need unique meta - tiles for the tents if we don ' t already have them . Dynamic Objects : The elevator which descends into the fallout shelter is dynamic . Movie – Destruction of Jericho . Destruction of Jericho : If Jeremiah succeeds in destroying Jericho and the PC is present , perhaps the player can be treated to a movie of the water plant and other buildings completely engulfed in flames , eventually collapsing in among themselves . NPCs . Sheriff Mike O ' Connor . Intermediate character . Male human . Sheriff and mayor of the town . He ' s a hard man , but not cruel . He won ' t let anything stand in the way of Jericho ' s prosperity . O ' Connor is a tall Hispanic man armed with . 45 revolver and a . 223 hunting rifle . He dresses a lot like an Old West sheriff – jeans , vest , Stetson hat . Jake Caulwell . Intermediate character . Male human . He runs the water plant and keeps an eye on the convicts doing all the labor . Jericho Deputy ( 5 ) . Minor character . Male human . These guys are generic police officer - types armed with shotguns . Three of them will be wandering around town at all times , while two will be asleep in their bunks at the sheriff ' s office . Doc Lane . Intermediate character . Male human . Runs Jericho ' s general store and serves as the town " doctor " . In reality , Lane has no medical skills , relying entirely on drug s to fix his clients . He ' s a new arrival , and rather cheerful in comparison to the rest of the town . Daniel ( PRISONER ) . One of the prisoners from the Big Empty will asked to be returned to his wife and kids in New Canaan . Since New Canaan has been destroyed , Daniel will renege on his deal with PC and decide to hang out in Jericho for awhile ( really didn ' t care about his family or his religion after all ) . Jeremiah Rigdon . Intermediate character . Male human . Mormon Living Prophet and leader of the Hands of God . He claims that the Mormons cannot restore themselves to their former glory until Jericho cleansed of sin . It sounds dramatic , but he just wants the people of Jericho to give the Mormons ' land back and move somewhere else . Hands of God ( 8 ) . Minor characters . Generic male and female humans , all part of Jeremiah ' s band . They ' re " elite " Mormons , combat veterans and tougher than the Mormons in the camp . Armed with knives , pistol s , and hunting rifle s . Worker ( 9 ) . Minor characters . This your generic plant worker ( male / female humans and two or three male / female ghouls ) . Only has a hammer or a wrench for a weapon . These NPCs are all indentured servants or criminals convicted of minor crimes . Jericho doesn ' t like it when outsiders refer to the workers as slaves , even though that ' s what they pretty much are . Anson . Intermediate character . Male human . Heads the brothel , and really , really despises women , but doesn ' t overtly show his hatred . He ' s usually very calm and emotionless , as is typical in this well - ordered town , runs a tight ship with his combo tavern / brothel . Jericho Townsperson ( 7 ) . Minor characters . Male and female humans . Average , everyday townspeople . Jericho Prostitute ( 2 ) . Minor characters . Both generic female humans . Caravaneer s ( 5 ) . Minor characters . Male and female humans . These generic people work for the water caravans and aren ' t permanent residents of the town . They tend to be loud and drunk when they ' re between caravans . Mormon s ( 8 ) . Three men and five women inhabit the Mormon camp to the southeast of Jericho . They ' re very meek and will ask the PC to leave them alone , but they ' ll turn violent if the PC tries to gain access to the elevator which leads to the shelter where Jeremiah is hiding unless the PC is persuasive . They ' re lightly armed with knives and a zip gun or two . Ivan . Ivan is the escaped plant worker . He is indeed guilty of the crime he was convicted of ( theft ) , but he ' s not the healthiest of people . Ivan was afraid that he ' d die working in the plant before his sentence was up , so he slipped out of the barracks at night and hid in the supply wagon of an caravan bound for Fort Abandon . He is still at Fort Abandon . Marianne . Female human . Marianne is one of Anson ' s prostitutes , and she ' s been drug s from him and selling them on the side to caravans that pass through town in an effort to buy her freedom and get out of Jericho . Simon Krieger . Male human . After the plant has been upgraded with an automated pump and biodiesel generator , Krieger , a representative from Hoover Dam , will show up in town to negotiate a discount his town ' s water purchases , in exchange for an equal discount on one or more goods exported to Jericho . Krieger ' s Bodyguard s ( 2 ) . Two male humans . who accompanied Krieger to Jericho . They direct the PC to Krieger if he tries to speak to them . Paranoid Ghoul s ( 10 ) . Male and female ghoul s . Armed with pistol s , hunting rifle s , and various melee weapons . These ghouls have been holed up in the sewers beneath Jericho for a very long time . At the time of the War , a paramilitary citizen ' s group converted parts of the sewers into makeshift shelters in the event that the bombs fell while they were too far away to reach any proper shelter . Much of the group chose to remain and use the sewer system as a permanent home , fearful of the Commies they ' re certain are still running around all over the surface . They ' re not rational any more , and will attack the PC and his crew on sight . Companions ! Battery . Battery is one of the plant workers . Unlike the other workers , he actually volunteered at the plant for the opportunity to tinker with the unique machinery . He ' s a little bored now , but he doesn ' t have any real incentive to leave . The other workers , who are not there voluntarily , think Battery is weird and stupid for sticking around . Then again , he " is " a tribal . Monster Roster . Radioactive Leech es ( ~ 10 ) About two feet long , these slimy monstrosities roam the flooded sections of the sewers beneath Jericho . Cockroach Swarm ( 15 ) A horde of icky giant cockroaches infests one of the burnt out buildings in Jericho . They ' re not particularly threatening to the people , but they raid the cropfields and gross out the townsfolk . Rats ( 20 ) Big , mean sewer rats wandering the drier parts of the sewers , mostly to avoid being attacked by the leeches . They ' ve recent begun making bold raids on the Jericho food supply , injuring several townspeople in the process . Wasps ( 11 ) These giant , dangerous annoyances have built themselves a nest in the abandoned Union train station to the south of town . They will have to be dealt with if the PC plans on connecting a train to Jericho . Random Encounters Surrounding the Area . Jericho Patrol ( 3 times ) A group of five men out patrolling near the city . They are lightly armed with pistols and pipe rifles . They ' re not looking for trouble , but they will defend themselves against the PC if the PC doesn ' t look too tough . The PC will run into this group a maximum of three times ( unless he kills them all in a early encounter ) . Destroyed Water Caravan ( 2 times ) The PC comes across the remains of a destroyed water caravan , but no bodies . If the PC scrounges , he can find some supplies which survived the blaze .