Rasp ( ability ) Rasp is a recurring spell in the " Final Fantasy " series . It generally damage MP on the target , but is an Earth spell in " Final Fantasy XI " and " Final Fantasy XIV " . Appearances . " Final Fantasy VI " . Rasp is an Effect spell that is taught by Zona Seeker at a x20 rate and Shiva at a x4 rate . It deals damage to the target ' s MP at the cost of 12 MP . It has a Power of 10 , Hit rate of 150 , and is vulnerable to Runic . There are many enemies that can be killed by bringing their MP down to 0 . Skull Dragon when fought against in the Dragons ' Den can only be defeated with Rasp . Rasp can be cast by Level 20 Magic , Level 70 Magic , Magic , Valigarmanda , Ultima Weapon , Wizard , and Zurvan . " Final Fantasy XI " . Rasp is an Earth - elemental spell that deals Earth damage over time and lowers an enemy ' s Dexterity . " Final Fantasy XIV " . Rasp appeared as an ability in the original " Final Fantasy XIV " . At the initial release , Rasp was a spell learned by Conjurers at rank 12 and cost 3 action points to set . The ability inflicted earth - elemental damage over time and also reduced earth magic defense to all enemies within an area of effect . After the release of patch 1 . 20 , Rasp ; along with Rasp II , became unusable by any class in the game . In addition , an upgraded version called Rasp II also appeared as an ability in the game . The spell could be learned by Conjurers at rank 36 . The ability inflicted earth - elemental damage over time at a higher potency and also reduced the earth magic defense to all enemies within an area of effect . After the release of patch 1 . 20 , Rasp and Rasp II became unusable by any class in the game . As of the current moment , neither Rasp spells have appeared as abilities in " Final Fantasy XIV : A Realm Reborn " . " Final Fantasy Tactics Advance " . Alchemists and Templars can cast Rasp for 24 MP , and is learned from the Apocalypse for the Templar for 100 AP , and the Energy Mace for the Alchemist for 100 AP . It has a Magic Power of 60 , a range of 3 , is stealable through the Steal : Ability , and is also susceptible to Return Magic . It deals damage to MP . Soul Sphere is a variation that costs no MP , has a range of 4 and is learned from the Arch Sword for 300 AP . It can be used by Templars . It deals area damage to MP and the element is dependent on the weapon equipped . Rasp can still be cast by Templars and Alchemists by using the Apocalypse and , respectively . It now costs 8 MP to cast and has a Range of 3 . " Final Fantasy Airborne Brigade " . Rasp is an ability with two variations ; one has a rarity of Rare , and the other has a rarity of Rare Plus . The Rare Plus version has a base Attack of 930 , and a base Defense of 910 . Its maximum level is 80 , its cost is 14 , it is an Intelligence ability , it is Earth elemental , and its leveling rate is normal . Etymology . The original name , " Rasupiru " ( " Raspir " ) , is derived from the name of another related spell , " Asupiru " ( " Aspir " ) . While " Aspir " appears to be derived from either the word " Aspirate " ( meaning " to draw in by suction , " ) or the French version of that word , " aspirer , " " Raspir " seems to be simply another level of that spell , being given the prefix " ra - " to denote that ( the spell " Rahealra " is another example of the " ra - " prefix being used to denote different spell levels in this vein , and " Basuna " and " Esuna " are a further example of a change in prefix being used to denote different levels of the same family of spells ) . Rasp is an English verb whose meaning is to scrape or file down . Since many iterations of the spell throughout the series involve damaging a target ' s MP or dealing damage over time , this definition is likely the most appropriate . It is also possible that " Rasupiru " is meant to be " Respirate , " " Respire , " or the French version of that word , " Respirare , " but this is less likely given the katakana used to write the word in Japanese .