Galbadia Garden Galbadia Garden , also known as G - Garden , is a location in " Final Fantasy VIII " , situated on the Galbadia n continent . It is one of the three Garden s . Martine is its Headmaster and Garden Master , and Irvine trains and lives there . Quistis also spent a brief time at Galbadia Garden taking lessons . Unlike Balamb Garden , Galbadia Garden does not train SeeD s , but instead focuses on advancing weapon technology and as a military academy for the nation of Galbadia . The Galbadian installation focuses its training program on technological aspects of combat rather than magic , and is the only Garden whose graduates use firearms . Unlike Balamb Garden , which attempts to maintain political independence , Galbadia Garden enjoys a close association with the Galbadian government and its military . Story . Twelve years ago Cid Kramer and his wife , Edea Kramer , founded the first Garden and constructed Balamb Garden on the continent of Balamb . Galbadia Garden was built sometime after . Like Balamb Garden , Galbadia Garden is built atop an ancient Centra structure , which allows it to fly . Squall Leonhart ' s SeeD party arrives at Galbadia Garden when the way back to Balamb Garden is blocked off due to the trains having stopped . They run into Fujin and Raijin , Balamb Garden students who are there to deliver orders from Headmaster Cid , and receive news of Seifer ' s supposed execution . Martine briefs the group on their new orders and sends them on their way to Deling City , the capital of Galbadia , to assassinate Sorceress Edea during her induction ceremony . Martine assigns one the Garden ' s best sharpshooters , Irvine Kinneas , to do the job , with the SeeDs there to cover him . Martine wishes to save Galbadia Garden from the sorceress ' s hands , as he knows she wants to take over his Garden . Cid , meanwhile , sees the time for Garden ' s true founding purpose to be put to use has come . After the failed attempt on her life Sorceress Edea seizes control of the Galbadian government , and claims Galbadia Garden as her main base of operations . She assigns Seifer , who has become her Sorceress ' s Knight contrary to the execution announcement , as its commander . Martine flees to Fishermans Horizon in disgrace . The Garden is transformed into its mobile form and taken to the Centra continent . A similarly mobile Balamb Garden , now under Squall ' s command , runs into it on their quest to Edea ' s Orphanage , and launches a full - scale assault . The Gardens butt heads as their pilots ram the hulls together , tangling the structures . Balamb cadets and SeeDs engage Galbadian soldiers while the remaining Galbadian cadets either join their Balamb counterparts or take refuge in empty classrooms . Squall ' s party boards Galbadia Garden and , with the help of Fujin and Raijin , tracks the sorceress and her knight , Seifer , to the Headmaster ' s Office . The party defeats Seifer while the sorceress escapes to the Atrium below . The party chases her and engages her in combat . Upon being defeated Edea unknowingly transfers her sorceress power to Rinoa Heartilly , one of Squall ' s party members , who revives Seifer before falling unconscious . Seifer departs , and Edea ' s mannerisms change and she addresses Squall and his party with kindness . Confused , the party retreats to Edea ' s Orphanage to talk things over , where Edea explains she has been possessed by a sorceress from the future , Ultimecia , but her defeat at the SeeDs ' hands snapped her out of it . After the Battle of the Gardens Galbadia Garden is never seen again and what becomes of it is unknown . Layout . Galbadia Garden ' s layout is more enclosed than Balamb ' s ; although it retains the basic circular design surrounding a central lobby , main sections are reached by enclosed hallways running around the perimeter rather than accessed through open - air corridors extending out from the center . It has two main floors accessible by stairwells , plus a headmaster ' s suite on the third story reached via a special elevator . The first and second floors are accessible to the entire Garden population , while the third floor requires key card access to the elevator . First floor : The front gate is the main entrance to the Garden . Upon entering the outer part of the gate , visitors travel down a large paved walkway before proceeding to a security checkpoint at the inner gate . SeeDs , students , and visitors must present their IDs for inspection to pass and enter the Garden . The front gate entrance leads to the lobby . The only access to the rest of the Garden , the lobby is guarded by the powerful Guardian Force Cerberus , who stands watch on a small risen platform at the lobby ' s center . The same spot also has a hidden draw point . A save point rests by the right of the entrance . The lobby itself forms a perfect circle in which four corridors branch off in the cardinal directions , with the main gate at the southern point . The classrooms are located off various corridors on the first floor , arranged lecture - hall style with desks leading down a slope to a teacher ' s podium at the bottom . Students are obliged to be present in classes five minutes before the bell rings . The fieldhouse is located off the northern corridor , and is home to a large indoor track as well as what appear to be tennis and basketball courts , reflecting Galbadia Garden ' s love of sports . The skating rink is located off the eastern corridor , and sports a large ice arena for the Garden ' s hockey and skating teams to practice and compete . A locker room is attached for cadets to change and store their equipment . Second floor : Dormitories are located off of various corridors on the second floor . Unlike the connected suites enjoyed by pairs of cadets at Balamb Garden , Galbadian cadets bunk four to a room . One wall is lined with individual sleeping berths , while the opposite wall contains four desks with computer terminals and rolling chairs . The reception room is a parlor located off the northern corridor on the second floor . Here , visiting dignitaries and other guests wait prior to meeting with the Headmaster . The auditorium is a large arena located off the southern corridor on the second floor . Stadium seats surround a large elevated podium at the front , and large video screens hang on either side . The auditorium is generally used for Garden assemblies and as a forum for guest speakers , although the location may also cater to entertainment - related events . Third floor : The headmaster ' s office is located on the third floor , accessible by those with the clearance to activate a special elevator on the second floor near the reception room . Students may only visit the office when summoned by Headmaster Martine . Location . Galbadia Garden is located within the country of Galbadia to the north of Monterosa Plateau . Like Balamb Garden , once the Garden becomes mobile its location becomes unfixed and is next encountered at Balamb where Galbadian troops use it as a mobile platform from which to launch an invasion and occupation of the town in their search for Ellone . It is later encountered over the forest near Edea ' s Orphanage where the Battle of the Gardens takes place . Following this Galbadia Garden disappears from the world map altogether . Quests . Finding the key cards . During the battle of the Gardens event , the player must acquire key cards to continue . Cerberus . During the battle of the Gardens event , the player can battle Cerberus in the lobby . Winning the battle nets it as a Guardian Force . If the player forgoes doing this , they must wait until Ultimecia Castle for another chance of getting the GF by drawing it from the castle ' s boss es . Triple Triad . Galbadia Garden uses the Galbadia region rules , where Same is the sole starting rule . There is a Trabia n student in the Galbadia Garden locker rooms who plays with the Trabia region rules . There are no rare cards to be won at the Garden , but after completing the events of Deling City parade , Galbadia Garden can no longer be accessed . If the player lost any rare cards to the Galbadia Garden students , Martine , who will be encountered in Fishermans Horizon , will be in possession of them . Enemies . During the Battle of the Gardens event . Musical themes . " Galbadia GARDEN " , the seventh track of the " " second disc , is the theme of the location . The introduction begins with a militaristic feel before descending into a more mysterious tune . This track first plays Squall and his party explore the Garden on their first visit after the preceding events in Timber . " Unrest " , the eighth track of the soundtrack ' s second disc , is also associated with Galbadia Garden ; it is heard when Quistis announces to the SeeDs in the reception room that Seifer is believed to be dead .