naist-nlp/zeshel huggingface dataset:
Nipton Nipton is a small town of the southern Mojave Wasteland ravaged by Caesar ' s Legion in 2281 . , an NCR sniper found on the roof of the compound at the Mojave Outpost , may ask the Courier to investigate the lack of traffic from their direction , but the smoke could already be seen from a distance by anyone . Background . Before the Legion hit the town , it was populated by gamblers , thieves , and prostitutes under the leadership of Mayor Joseph B . Steyn ; the town would service NCR soldiers in the night and Powder Gangers in the day . Steyn had hatched a plan with the Legion to turn over both NCR soldiers and Powder Gangers to Vulpes in return for some , but instead Vulpes had the brilliant idea to have a lottery to " educate " all of them . The winner was spared , the runner - up was crippled , the third and fourth place winners became slaves , the " Lucky Losers " were decapitated for a quick death , some ( including the mayor ) were burned on a pile of tires , and the rest were crucified . Layout . Upon arrival the player is greeted by Oliver Swanick , an ex - Powder Ganger who won the lottery to save his life . Alternatively , if the player stumbles upon the town hall first , Vulpes Inculta ( Gabban appears if Vulpes is killed before the player enters Nipton ) either greets the player or becomes hostile if the player is wearing NCR gear . Venturing through the settlement , the player will see multiple crosses holding the losers of the lottery . The rest of the town is in ruins and burns as you walk the streets . Outside of Nipton Hall is a crucifix along with skulls on a post and a pyre . Vulpes Inculta meets the Courier outside of the hall and tells them to spread the word of Caesar ' s Legion . After speaking to him the quest Cold , Cold Heart begins . Alternatively , if the Courier is clothed in NCR faction armor , Vulpes and the other legionnaries will be hostile and attack on sight . Inside the hall itself , one will find many Legion mongrel s . They are automatically hostile , even if dressed as a member of Caesar ' s Legion , but do not give the player character Legion infamy . A man named Boxcars sits inside the Nipton General Store . He will speak about what happened , and the quest Booted can start . Even though both of his legs are crippled from the " lottery , " Boxcars will still engage in combat if attacked . Nipton Hotel is a small establishment with four NCR Trooper corpses dumped unceremoniously inside . The house with the sand bags in front of it is heavily booby trapped ; there are in the corner of the living room , kitchen and the bathroom . Both of those doorways conceal shotgun traps . There is a cage with three bark scorpion s inside once entering the house . There is an Easy - Locked safe with a grenade rifle in it ; if the pressure plate on the way to it is triggered , the scorpions will be released . The Average - Locked cabinet in the kitchen contains some provisions , and there is a dead legion recruit with a machete , armor and a helmet . A campfire can be found in the trailer area , proceeding south by south - east of the Nipton General Store . Appearances . Nipton appears only in " " .
Mojave Express Mojave Express is a delivery located in Primm in 2281 . Background . The Mojave Express employs couriers to deliver messages and other items across the Wasteland . The company is presumably based out of Primm from the Mojave Express building . There are Express offices in other parts of the wasteland , such as in the Hub . Interactions with the player character . The Courier was hired to deliver a package to New Vegas from Primm . Dropboxes operated by this company allow the player to move items between different settlements . See the dropbox article for more info . Appearances . Mojave Express appears only in " " .
Institutionalized Institutionalized is a main story quest and an achievement / trophy in " Fallout 4 " . Detailed walkthrough . After successfully teleporting into the Institute , the Sole Survivor will be greeted by a voice coming from hidden speakers . It ' s possible to acquire the holotape needed for Inside Job at this time , as the console is right at the entry / exit point of the Institute . After following the voice through the empty Institute corridors and into an elevator , the Sole Survivor eventually enters a room to find a scared and confused acting child . When discovered to be a 10 year old synthetic Shaun , a man named Father enters the room and shuts him down with a code phrase . He will then initiate conversation with the Sole Survivor which reveals that he is the real Shaun and the director of the Institute , as well as several other details regarding the Sole Survivor ' s situation and the details surrounding his initial kidnapping by the Institute . After speaking with him and agreeing to join the Institute ( alternatively stalling by telling him they want to think about it ) , the player character is free to explore the facility . Speak to Clayton Holdren , Allie Filmore , Justin Ayo , and Madison Li , who installs a relay into the player character ' s Pip - Boy , allowing fast travel to and from the Institute .
Miguel ( Fallout 3 ) Miguel was a member of a small commune who lived at the Hilltop Farm ruins . Apparently , he was the group ' s scout as Jim mentions that Miguel had spotted a group of strangers in the vicinity who apparently had left without noticing the commune . It is the terminal ' s last entry . Appearances . Miguel does not appear in any Fallout game , but a terminal entry mentioning him can be found in a terminal at Hilltop Farm ruins in " Fallout 3 " .
Charles Dieter Jr . Charles Dieter Jr . is a character in " Fallout 4 " . Background . Charles Dieter Jr . was a writer who lived before the Great War . He rented a cabin located in Neponset Park to get away from the busy city life . To his dismay , his inspiration was cut short by all the noise coming from the nearby quarry . The Sole Survivor can find his corpse near the quarry , having been killed by the bombs as he was on his way over to attack the workers in the quarry to making too much noise . A hunting rifle , a trilby hat , a note titled " Last entry " and the Neponset cabin key can be found next to the skeleton .
Semper Invicta Semper Invicta is a Brotherhood of Steel main quest and an achievement / trophy in " Fallout 4 " . Detailed walkthrough . Once the Survivor completes the quest Call to Arms , this one will show up automatically , asking the player character to go back to Cambridge police station and talk with Danse . After the discussion , Danse asks the Sole Survivor to help both Rhys and Haylen doing their respective jobs : Once either of the requisite quests have been done , the quest The Lost Patrol may begin after talking to the Lancer Captain . This quest will complete once both requisite quests have been completed once each . The requisite quests are repeatable whether or not this quest has been completed . Behind the scenes . " Semper invicta " is Latin for " always invincible . " It is also the motto for the city of Warsaw , Poland since World War II ; a testament to the strength of the city .
Teach class on Wasteland survival Teach class on Wasteland survival was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . After getting attendance up , Candice will ask the player to teach for a day about his / her adventures . The player ' s intelligence will dictate how much and how well he confers his experiences , as well as how much XP the player gets . Charisma will also play a role , naturally .
Chevron Chevron is a tribal father of a small village in Peoria in 2197 . Background . Chevron has a number of tattoos and seems to be a strong man . He allows the Warrior and his team to venture into the fusion battery storehouse , which is considered to be a " place between life and death " by his people . If the Warrior succeeds in returning to him and no harm to the village was done , he begins to laugh and reveals that he just used the squad to attract the curse of the " evil spirits " ( in fact , cockroach es , and the turret s ) on them . His proclamations are not completely false , as there is a very good chance that the Warrior becomes irradiated from the facility . The squad mocks him for his naïveté of what happened in the facility and the value of the batteries . However , to remain in a good relationship , Chevron gives the Warrior a fourth ' fyushun bat ' , or fusion battery . Appearances . Chevron appears only in " " .
Temple of Trials The Temple of Trials is a building just outside the tribal village of Arroyo . Layout . Little is known about the temple ' s purpose before the Great War , but it is presumed that the building was a church or a museum . The Temple of Trials possesses very little pre - War technology apart from a chunk of plastic explosives . It requires the Chosen One to use a variety of their skills to complete . The temple is infested with giant ant s and radscorpion s , and contains a few treasures including healing powder , an antidote and a spear , though the player character already has one . Getting through the temple , as its name implies , requires the usage of several of the player character ' s skills : In the temple ' s final room is the tribesman Cameron , who challenges the Chosen One to a battle as their final challenge . However , bear in mind that he can be bypassed in other ways depending on the player character ' s skills : When the temple is completed , the Chosen One will earn 300 XP and emerge outside clothed in the familiar Vault jumpsuit , ready to start the next quest . Notes . Though many fans of the series didn ' t like being forced through a tutorial section each time they started a new game , the game ' s developers have stated it was a decision forced on them by Interplay to have a compulsory tutorial section . Appearances . The Temple of Trials is the first area of " Fallout 2 " , and was designed as a tutorial location . Also is mentioned in the " Fallout Bible " . Behind the scenes . The Structures in the pit in the Passage section like the spiked tower and the stone face come from " " by Black Isle Studios .
Blue memory module The blue memory module is a miscellaneous item in " Fallout 2 " . It can be used to expand ACE ' s medical library . Characteristics . The blue module can be installed into ACE , in the Brotherhood ' s bunker in San Francisco . Doing so will allow you to use ACE to permanently increase your Charisma by one . Location . This module can be found within a locker inside the Enclave base at Navarro . The row of lockers to look in are in the armory , which is in the underground level , next to the Quartermaster .
Red Rocket ( Glowing Sea ) The Red Rocket is an unmarked location in the Commonwealth in 2287 . It is located in the Glowing Sea , just northwest of the northern most cave . Layout . The Red Rocket gas station is partially flooded , with the entrance being in a highly irradiated pool of water . The location is the standard layout of a Red Rocket gas station . It contains one master locked safe in the main area , which may be guarded by a burrowed radscorpion . The garage door can be opened through the normal button , and reveals the back of a truck , with a lootable wooden crate in it . Appearances . This Red Rocket appears only in " Fallout 4 " .
Jules ( Fallout 4 ) Jules is a third - generation synth traveling with Fred and Angie through the Commonwealth in 2287 . Background . Jules is met during the Self Admitted Synth random encounter . By the time the Sole Survivor arrives at the scene of the random encounter , Fred states that he and Angie have been traveling with Jules for weeks . They probably created a friendship during that time , which made Jules feel secure enough to reveal his true identity . Shocked and angered , Fred holds Jules at gunpoint and threatens to kill him , fearing that the runaway synth would send The Institute after them . Angie encourages Fred to do it . Jules is discriminated against the whole time and tries to convince Fred to free him so he can go to Bunker Hill . It ' s up to the Sole Survivor to decide Jules ' fate . The player character can choose between : Interactions with the player character . Effects of player ' s actions . When first encountered , Jules will have his hands raised over his head and Fred and Angie are discussing killing him . Jules will admit to being a recently escaped synth and begs for mercy . The Sole Survivor can either kill Jules , or pass one of three independent medium - level speech checks to quell the situation and set him free . The Sole Survivor can also choose to attack Angie and Fred , and if Jules survives the fight , he will give the Sole Survivor a small number of caps . If Jules is alive at the conclusion of the encounter , he will run towards Bunker Hill . Appearances . Jules appears only in " Fallout 4 " .
Sunflower Summers Sunflower Summers was a pre - War protester who was present in the area that later became known as the Divide . Background . She and the others with her were protesting against the United States military ' s decision to place nuclear weapons in the area . She had a personal meeting with local base commanders , possibly including General Martin Retslaf from the Hopeville silo . Nevertheless , her skeleton can be found in the Cave of the Abaddon , next to her diary ( in a suitcase ) and Seymour . She is either highly gullible or foolishly optimistic , believing that Retslaf ' s ominously - worded promise that the military was preparing " something special " for them was going to be a full nuclear disarmament . Appearances . Sunflower Summers is only mentioned in the " " " Lonesome Road " . Behind the scenes . Sunflower is most likely based on the real - life young girl , who in 1982 wrote to Yuri Andropov , who was then the General Secretary of the Central Committee of the Communist Party of the Soviet Union . At this time the US was in the middle of the Cold War , and rumors of aggression with nuclear arms abounded . When Smith was 10 years old , she wrote the following letter to Andropov : Unlike with Sunflower , Samantha ' s letter was well - received , and she became a media darling when she was invited to visit Moscow with her family . Smith was tragically killed in 1985 , at the age of 13 , when the plane Smith and her father were flying in crashed in Maine .
Choice Chops Choice Chops is a butcher ' s shop in Diamond City operated by Polly in 2287 . She sells cuts of meat from a wide range of animals but specializes in brahmin meat which is sourced from the Codman family farms . Layout . To the front of the rusting metal clad building is a covered shop area consisting of a table Polly works on , an old fridge , cooker , rusty barbecue and sink . This is where she prepares the meat for sale to the passing public during the day . A front door ( Novice lock ) leads into the interior ( Polly ' s house ) with a painted billboard above it bearing the establishment ' s name and declaring " We offer the best choice lean cuts . " There are a few pre - War style advertisements stuck to the frontage declaring " " Always pleased to ' Meat ' you ! , " " " " Butcher on duty " " and " " Come in , we ' re FRIENDLY " " which is rather ironic given Polly ' s brusque nature . A couple of metal advertising boards ( both in the shape of a brahmin and one showing the various cuts and weight of each ) are attached to the tin roof . There is a trailer on the east side of the roof which acts as the meat locker that is locked ( Novice ) . Inside there is no loot except one extinguisher as the meat is unlootable . The roof can be easily accessed from the rear and a locked hatch ( Novice ) provides a more discrete entrance to the building . The interior consists of one open room with various rusting metal shelves used for storage , a dilapidated kitchen area with meat joints on the work surface and a small living space including a bed at the back . There is a locked ( Easy ) terminal on the east wall . A metal ladder leads up to the roof , presumably for access to the meat locker . Appearances . Choice Chops appears only in " Fallout 4 " .
Giant rat ( Fallout : New Vegas ) Giant rats are living in the Mojave Wasteland in 2281 . Characteristics . Biology . Giant rats simply appear to be larger versions of normal pre - War rats , although they appear to have lost most of their fur ( likely due to radiation ) , have spotted skin like , and have glowing turquoise eyes . Like normal rats , they have very large incisors . Giants rats are often found in darker areas , such as Cerulean Robotics , broc flower cave , and Vault 11 . Gameplay attributes . Giant rats will not attack on sight , but will stand defensively in the way bighorner s do when an enemy is spotted . Only when they draw too close or attack them will they become hostile . Certain rats , such as the giant rats found in Freeside , will not even attack when they are attacked . As with most mutated animals , giant rats will not attack if the Courier has the Animal Friend perk . Giant rats are also susceptible to , and count towards , the Animal Control perk . Occasionally , idle rats will make a sound similar to a howl . Variants . Giant rat . These are light brown color , with glowing blue eyes and white hair down its back . The standard giant rat is equal in size to a . They are quite fast and attack in groups of three to seven . Giant rat pup . These young rats look identical to fully grown giant rats but are smaller than the standard giant rat . They usually don ' t attack but instead run away . However , if pups are encountered with normal giant rats , they will accompany them in the assault on the player character . Rodent of unusual size . Found in the broc flower cave and New Vegas sewers , rodents of unusual size are the largest of the mutated rats found in the Mojave Wasteland to date . They are identical to their giant cousins , save for their increased size and attack strength . They are aggressive and will attack on sight unless the player character has the Animal Friend perk . Unnaturally large sized rodent . These are uniquely large giant rats , with only two in existence in 2281 . They are found in the east central sewers , in the same room as . Except for their size , they are identical in appearance to their smaller cousins , though are more aggressive and will attack on sight . If the Animal Friend perk is taken , the unnaturally large rodents will not attack . Appearances . Giant rats appear in " " .
Trail carbine The trail carbine is a in " " . Characteristics . The trail carbine features a good capacity , great balance of damage and damage - per - second ( DPS ) , brisk rate of fire , and high accuracy . The weapon is also inexpensive to repair , and incredibly durable , withstanding 2495 shots before breaking . Its tubular magazine is reloaded by hand one round at a time , as such it can be interrupted mid - way through reloading and fired if needed . Durability . The trail carbine can fire a total of about 2495 standard rounds , the equivalent of 312 reloads , from full before breaking .
Cat ' s Paw Cat ' s Paw magazine is a " Fallout " , " Fallout 2 " and " " item . It is part of two side - quests in " Fallout 2 " . In " Fallout " , the item is quite mysterious , and the only descriptions are " You have no idea " and " Upon further inspection , you still have no idea what this is . " In " Fallout 2 " , Cat ' s Paw is understood to be a . In " Fallout 2 " , if the Chosen One collects 10 magazines and brings them to Miss Kitty , they can receive a " special " " Cat ' s Paw issue no . 5 " " that contains a very interesting article on energy weapon s " in New Reno . Typhon in Broken Hills will also ask them to find an issue for him . Locations . " Fallout 2 " . Among other places , issues of " Cat ' s Paw " can be found in : Behind the scenes . " Cat ' s Paw " is actually a real - life brand of rubber heels manufactured in Canada . The image for the item in " Fallout " appears on the box for a pair of those heels .
Settler ' s note Settler ' s note is a paper note in " Fallout 4 " . It starts the unmarked quest " Treasure Hunt " to search for tech at a random location . Location . The note can be found on a dead settler , somewhere in the Commonwealth .
Buckner House Buckner House is the large building to the right when entering Klamath . Layout . Torr is normally standing out in front of it , when not tending to his brahmin . Whiskey Bob can be found hanging out in the bar , nursing a wounded leg . Sulik , a potential companion , can be found standing in the bottom right corner . Buckner House , along with the Golden Gecko , is what could pass as a hotel , despite appearing to only have two beds . Drinks can be bought at 5 caps each , a room can be rented for a night at 25 caps and a goods can be traded with the Buckners . This is one of the first places leather armor can be found . Ardin Buckner rents the rooms while Maida Buckner tends the bar and store . Appearances . Buckner House appears only in " Fallout 2 " .
Enclave Hellfire armor Enclave Hellfire armor is a heat - resistant power armor worn by high level Enclave soldier s and the specialized , elite Enclave Hellfire trooper s . It is added with the " Broken Steel " add - on for " Fallout 3 " . Background . This armor is the result of a post - War research and development project undertaken by the Enclave at the Adams Air Force Base . It was one of several concurrently active research projects , including one on eyebot s and a material called Duraframe , but ultimately came to be the most in - demand project fully completed ; other projects , much to the chagrin of researchers such as Whitley , were canceled in favor of the new model of power armor by Colonel Augustus Autumn . As state of the art power armor , it is conclusively the best and most advanced model of power armor revealed to date . It provides its wearers with more protection than any other form of armor produced post - Great War , due to its unique Duraframe components and high resistance to heat . Characteristics . This armor is equal to the T - 51b power armor ( but not the Winterized Version included in the " " add - on ) in terms of DR , item HP , and weight . It does , however , offer inferior rad resistance , as well as - 1 Charisma for the Hellfire helmet as opposed to the T - 51b power helmet which has + 1 Charisma . The armor ' s advantage is the + 35 Fire resistance , and a + 1 Strength stat it also provides . In contrast to the T - 51b which is limited to merchant repair , the Enclave Hellfire armor can be repaired with other sets of Hellfire armor . This advantage alone may make it the better choice among the game ' s several power armors . That should not be taken for granted , however , as Hellfire troopers are still an uncommon enemy . The armor is far less stylized than other Enclave armors , and can , at longer distances , be mistaken for T - 45d power armor . This can lead to unexpected run - ins with powerful troops , so be cautious if you can ' t see tick marks for non - player characters . Bugs . If you have a set of Hellfire armor equipped at 100 % condition , and another set of Hellfire armor at any condition is in your inventory , the inventory armor will degrade instead of the equipped armor . This effect also applies to the Hellfire helmet , although as it is considerably weaker you may need more spare helmets to keep a good DR . There is a similar effect with the Tesla armor .
Severed head The severed head is a miscellaneous item in " " . Characteristics . The severed head is that of an unfortunate Vault 0 scientist . Location . It can be acquired from a Feargus , a dead scientist in the Cryogenics section of Vault 0 during the Vault 0 mission , and can be used on the dental scanner to open the gates to the power plant section of Vault 0 . Notes . There is also a terminal , which you can use for the same purpose , in the Cryogenics section .