HP ( stat ) HP , which can stand for Health Points or Hit Points , and it has also been called Life . It is an important stat in every game of the " Final Fantasy " series . Every playable character , monster , and Summons in some games , have a set HP . Once all HP is depleted , the character falls into the Knocked Out status and must be revived , for example , by using a Phoenix Down . Revived characters are always given some HP back . Only characters in the Zombie status can have 0 HP . They are immune to most attacks , and must be healed with Holy Water . Most offensive attacks target HP . Monsters usually disappear from the battlefield when their HP reach zero . There are many abilities that restore HP , but it is mostly typically healed by the spell Cure or the item Potion , or a stronger version of either one . The spell Regen slowly restores HP . The spell Poison slowly depletes HP . Drain sucks away HP from the target and gives it to the caster . Death , if successful , instantly removes all HP . Undead monsters have reverse effects upon their HP and are immune to or healed by Death . Other than the normal status and the Knocked Out status , there are other additional statuses tied with HP . A character with a low HP in relevance to their Max HP will fall into the HP Critical status where their pose will change and HP will become yellow or red . In this status a number of other occurrences may happen , such as an ally protecting them with Cover or gaining access to Limit Break abilities in some games . Enemies in Critical status usually won ' t change pose , however susceptibility to certain abilities will be introduced such as the Morph ability . In " Final Fantasy XII " and " Final Fantasy Tactics " , Armor increases HP . The HP Boost ability of " Final Fantasy Tactics " also increases HP . Certain equipment in " Final Fantasy VI " can increase HP ; for example the Muscle Belt which increases HP by 50 % . The HP Plus Independent Materia from " Final Fantasy VII " performs a similar function . Appearances . " Final Fantasy " . The amount of HP a unit has depends largely on their job . Mage classes have less HP than melee jobs , with Warrior having the most HP and Black Mage the least . HP is replenished by curative spells and items , as well as by staying at an inn . The characters accumulate more HP by leveling up , which is as follows : Over the 49 level ups in the game , each class has the following chance of having a strong level up : In the bonus dungeons of the remakes , players may find a Silver Apple that raises the max HP by 5 . " Final Fantasy II " . " Final Fantasy II " is unique in the series that the actions in battle craft the characters ' skills . Characters ' maximum HP has a chance of increasing based on the amount of HP that is lost in the battle . Increases to maximum HP are equal to the character ' s Vitality stat . HP caps at 9999 . This leads to an easy exploit by the player , who can hit their own characters to decrease HP quickly and in a desirable fashion . " Final Fantasy III " . The amount of HP gained per level is determined by the vitality stat , level and a random bonus . In the Famicom version , the Black Belt , Viking , and Ninja have the highest HP growth and the Scholar has the lowest . In the remake , the Black Belt has the highest HP growth and the Scholar has the lowest . " Final Fantasy IV " . Characters have individual HP growths and gain more HP as they level up . Front - row physical attackers have more HP than back - row Mage types . HP can ' t be boosted with equipment . The item Silver Apple permanently raises HP by 50 while the Golden Apple increases it by 100 . There is also a bug concerning Yang ' s HP growth . " Final Fantasy IV - Interlude - " . HP returns in the sequel to " Final Fantasy IV " , and works the same way as it did in that game . Like in " Final Fantasy IV " , characters get more HP as they level up and front - row physical attackers tend to have more . and permanently increase HP by 50 or 100 respectively . " Final Fantasy V " . A character ' s HP depends on their level . Because the character ' s Stamina stat affects their overall HP , jobs with the highest Stamina also have the best HP . Monks and Berserkers have the best overall HP , and Monks also learn HP Plus % abilities , which , once mastered , can also be used by the character ' s other jobs . Dancer and Bard have the poorest HP . Bonuses to Stamina due to equipment are not added to the HP formula . The Goliath Tonic doubles a party member ' s max HP in battle . " Final Fantasy VI " . Characters ' HP and MP stats are the only ones to increase by leveling up ; in order to increase the other stats , the player must equip an Esper that gives a stat growth bonus . There are Espers that boost a character ' s HP on level up as well , them being Siren and Catoblepas ( HP + 10 % ) , Midgardsormr ( HP + 30 % ) , Bahamut ( HP + 50 % ) and Diabolos ( HP + 100 % ) . The characters ' base HP growth is similar and there are no significant differences between characters . The base HP growth increases until it peaks at around level 70 , characters earning over 150 HP per level up , and from there the base HP growth declines earning only + 80 HP per level up on level 90 and above . However , it is easy to max HP out quickly with the esper abilities , which are especially potent on higher levels . Ultima Weapon ' s damage is based on the level of the character who is equipping it , and his or her current HP compared to his or her max HP . When HP is high , the Ultima Weapon deals a large amount of damage . When HP is low , it deals a small amount of damage . The Bone Wrist and Muscle Belt Relics give a + 50 % boost to HP . Tintinabulum Relic gives the Lifefont ability where the character recovers HP by walking around the field . The 0 HP character bug allows players to keep a character alive with 0 HP , and thus invincible unless healed . " Final Fantasy VII " . The characters gain more HP by leveling up , but like in " Final Fantasy VI " , the differences between characters aren ' t notable . HP can ' t be boosted by Sources like most other stats . Barret has the best natural HP , Vincent has the worst . Unlike in " Final Fantasy VI " the amount of HP gain on level up is randomized , but the game is programmed in such a manner the character can ' t stray too far from the intended average . List of characters ' possible minimum and maximum HP on Level 99 from " Final Fantasy VII " FAQ / Walkthrough by Absolute Steve The game is programmed in such a manner it is impossible to attain both , the absolutely highest natural HP , and absolutely highest natural MP on the same character simultaneously . For a guide on how to max out the characters ' HP read " Final Fantasy VII " FAQ / Walkthrough by Absolute Steve . The characters can boost HP further by equipping HP Plus Materia , up to a + 100 % bonus when stacked . The HP↔MP Materia switches the user ' s HP and MP values , making max HP 999 but max MP 9999 . The HP Absorb Materia allows the user to gain HP when using the paired command ( s ) . When a character equips Magic or Summon Materia , they deal a penalty on the character ' s max HP : most common is - 2 % per equipped Materia , but some reduce it by - 5 % , some by - 10 % and Knights of Round reduces max HP by - 20 % . Master Magic and Master Summon are exceptions and don ' t carry any stat boosts or penalties . When a unit ' s HP is exactly 7 , 777 they will enter All Lucky 7s status . The Cat ' s Bell accessory allows the wearer gain HP as they walk on the field ; every step heals 2 HP rounded up to the next even HP value . The player can lose HP on the field by sliding into spikes in the Cave of the Gi , or getting caught in the traps in Ancient Forest , but can ' t reduce HP to 0 that way ; in fact , if a KO ' d character if afflicted they will be revived at 1 HP . " Final Fantasy VII " was the first game in the series where HP can be restored by Limit Breaks : Aeris , Yuffie and Cait Sith can restore the party ' s HP , and Vincent ' s transformation Limit Breaks restore his own HP to full . " Crisis Core - Final Fantasy VII - " . Zack has a base HP he can increase by leveling up . Zack ' s base stats are fixed by his level . The below values are from " Crisis Core - Final Fantasy VII - " FAQ / Walkthrough by Absolute Steve Zack can break his HP limit even without equipping the Break HP Limit ability to twice his maximum HP , if he gets a power surge from the Digital Mind Wave during Modulating Phase . With Feather Cap he can set the natural break limit to triple his maximum HP . When Zack has naturally broken his HP limit due to a DMW power surge , the Costly Punch attack will not work . The break is nullified and Zack ' s HP set back to the base maximum if he drinks the promotional Potion at the Shinra Headquarters lobby . Zack can increase his base HP by equipping accessories that grant HP boosts , but Materia is the game ' s primary means of stat enhancement , especially through the Materia Fusion system . By adding items into the Fusion process the player can boost the Materia ' s stats to their liking , although it takes a lot of SP for the highest stat boosts . HP + 999 % is the highest HP stat boost a Materia can have . Zack can set his HP limit to 99 , 999 with certain equipment . 99 , 999 is the absolute maximum , and the DMW power surges can ' t bring it above that point either . " Final Fantasy VIII " . Like in previous games , each character has a base HP stat that grows as the character levels up , and unlike in " Final Fantasy VII " , the stat boosts at level up are not randomized . The characters ' HP growth is similar and there are no major differences . Squall has the best base HP at level 99 with 4187 HP , and Selphie has the lowest base HP at level 99 with 3680 HP . However , the characters ' base stats are low , and the player must use the Junction system to fully utilize the game ' s character development system . A character equipping a Guardian Force that has learned the HP - J junction ability , can junction stocked magic to their HP . Ultima gives the best boost ( + 60 HP by spell ) , followed by Full Life ( + 48 ) and Meteor ( + 46 ) . The Guardian Forces can also learn HP + % abilities , the best being HP + 80 % learned by Brothers and Diablos . Having a character at 9999 HP in the Steam version earns the player the achievement Maximum HP . The characters can boost their base HP by + 10 with HP Up items , which are very rare , and by equipping the HP Bonus ability , which works similar to the Esper abilities in " Final Fantasy VI " and give the character ' s base HP a boost of + 30 on level up . The GFs that have the HP Bonus ability are Brothers and Cactuar . Yet another way to permanently boost HP is by devouring a level 45 + Ruby Dragon . A character ' s current HP to max HP ratio is one of the variables that affects a character ' s chance to perform a Limit Break . Limit Breaks are normally only available in critical health ( apart from Seifer , who can perform Limit Breaks with higher HP levels ) or while under the effect of Aura . Generally , the less HP the character has , the better chance they have to perform a Limit Break . HP is restored by using restorative items , using curative magic , and the characters can also junction Drain spells to their status attack to drain HP from enemies on hit . Quistis and Selphie can utilize Limit Breaks that heal the party ' s HP and Rinoa ' s dog can also randomly appear on the field to heal characters who are low on HP . The Cactuar GF also learns the Move HP Up ability , which allows the character to accumulate some HP by walking around the field . For the first time summons have their separate stats from the characters , and all Guardian Forces have their own HP stat . A GF ' s HP is only displayed when it is being summoned , and during the GF ' s charge time , if an attack is targeted at the summoning character , the attack depletes the GF ' s HP instead of the character ' s . The GFs gain more HP by leveling up , and by learning GFHP + % abilities . GFs ' HP can be restored with G - Potions and Cottages and by summoning the MiniMog . All GFs also know the Move HP Up innately and accumulate HP whenever the character moves around the field . " Final Fantasy IX " . The characters ' max HP is calculated by the following formula : The HPMod used in the formula depends on the character ' s level . Characters with high strength like Steiner and Amarant thus have the best HP , whereas mage type characters have the lowest strength and thus the poorest HP . The only way for a character to improve their HP is to level up , or equip HP + 10 % and HP + 20 % support abilities , which are not available for every character . The Restore HP support ability also restores some of the character ' s HP when they are attacked at low health . HP can be restored via curative spells , the Auto Regen ability and curative items . The jewels restore HP in battle but can ' t be used on the field . Every jewel has its own HP restore formula , depending on how many jewels the player possesses . Quina ' s Limit Glove ability deals 9 , 999 damage to a target when Quina is on 1 HP . Zidane ' s Lucky Seven skill randomly deals 7 , 77 , 777 or 7 , 777 damage to a target when the last digit on Zidane ' s HP is 7 . " Final Fantasy X " . Like all stats , HP can be increased for each character on the Sphere Grid , by activating the respective nodes . HP Nodes are activated with Power Spheres , and all default HP Nodes increase HP by 200 . HP nodes created with HP Spheres increase HP by 300 when activated . Auron ' s path on the Sphere Grid has the most HP nodes , whereas characters like Yuna and Lulu have the lowest natural HP . However , due to the Sphere Grid system ' s nature , any character can eventually traverse any path on the grid . The standard HP limit is of 9 , 999 HP , but this can be increased by equipping armor with the Break HP Limit ability , raising the limit to 99 , 999 HP . The characters can increase their max HP with the HP + 5 % , + 10 % , + 20 % and + 30 % auto - abilities auto - abilities on found or customized armor . The characters can also double their max HP by using a Stamina Tablet or Stamina Tonic in battle , or via some of Rikku ' s mixes . Aeons have their own HP stat , similar to Guardian Forces in " Final Fantasy VIII " . The Aeons have no Sphere Grid , but their stats are related to Yuna ' s stats and increase in conjunction with hers . Unlike in the previous installments , the party is fully healed whenever they touch a Save Sphere . Bribe ability ' s success is calculated from the amount of gil compared to the target ' s max HP . " Final Fantasy X - 2 " . Each dressphere has its own stats , and the stats are fixed on the girl ' s level . For example , the Gunner dressphere always has the same stats when the character equipping it is on level 10 , whether it be Yuna , Rikku or Paine . Mascot has the best HP of all normal dresspheres , followed by Berserker , but the special dresspheres have the best HP overall . Black Mage has the lowest HP of all the dresspheres . Although most dresspheres give the same stats to everyone , certain dresspheres ' stats vary depending on who is wearing it . The Trainer , Mascot and the girls ' special dresspheres are different for each girl , and have different abilities and different stats . The special dresspheres can learn Double and Triple HP , as well as Break HP Limit . In order to learn Break HP Limit on each special dressphere , the player must find special items scattered around Spira . The player can boost the girls ' HP by equipping accessories . The best accessories boost HP as much as + 100 % . The color for HP gauge in the menu is dull green . In the International and HD Remaster versions , the HP of creatures depend on what dressphere they are equipped with . The Berserker dressphere gives a whopping 40 % increase in HP , the Warrior , Trainer and Mascot a 10 % increase . Gunner , Gun Mage , Alchemist , Dark Knight , Samurai , Psychic and Festivalist do not have any effect on HP . Lady Luck dressphere decreases HP by 5 % , Songstress and Thief by 10 % and finally , Black Mage and White Mage decrease HP by 20 % . Bribe ability ' s success is calculated from the amount of gil compared to the target ' s max HP . " Final Fantasy XI " . The amount of HP the player possesses is based on the class they are currently using , as well as their race . It is possible to spend Merit Points to increase the amount of Hit Points at 10 per merit . There are also items that can raise the max amount of HP , such as a Giant ' s Drink . " Final Fantasy XII " . The characters ' HP growth on leveling up is randomized . The Max HP is determined by the following formula : Although the exact HP Bonus at level up is random within the level ' s pool , the game is biased against choosing the highest possible HP Bonus at level up . The Espers also have their own HP stats , but they are static and always the same , even if the Esper ' s level is always the same as its summoner ' s . Ultima has the highest HP at 4400 , and Belias the lowest at 800 . The player can cast Bubble on an Esper . " Final Fantasy XII " has an innate , yet invisible to the player , Break HP Limit , as the characters ' HP can exceed 9 , 999 , even if that is the highest number displayed on the screen . The invisible Break HP Limit can be exploited as no opponent in the game has Break Damage Limit , thus restricting all opponents ' damage output to 9 , 999 . For example , a well - leveled party wearing light armor in the battle against Yiazmat can survive the Cyclone attack that often deals maximum damage after Yiazmat has used Growing Threat , by being in full health ( requires Bubble ) . Apart from the base HP , which grows when the character levels up , the player can purchase HP augments on the License Board . Otherwise , the player must use equipment and the Bubble status to achieve higher HP . Light Armor boosts HP by a fixed amount depending on the piece of equipment , and the Bubble status doubles the character ' s maximum HP . Character ' s HP determines how many hits they can do with hit combos ; the lower the character ' s HP , more hits they can deal . The characters have fixed base HP that increases when the characters level up . HP can ' t be in influenced by equipment . During battle , the units ' health is displayed by a health bar rather than by numerical values . HP is restored after every battle , but during battle , the players can restore HP by Penelo ' s cure magic , Llyud ' s drain abilities or Vaan ' s Steal HP ability . There are also a few curative Espers . The party can also restore HP by foraging on plants found on some of the battlefields . " Final Fantasy XIII " . Characters have set HP values that are increased in each character ' s Crystarium . Every character has a unique Crystarium tree , and with the whole Crystarium maxed out Snow has the highest max HP at 30 , 000 , which can be expanded to 42 , 000 by equipping him with four maxed out Wurtzite Bangles , while Hope has the lowest max HP at 18 , 000 . A number of accessories can also be equipped to increase maximum HP . HP is recovered during battle via using Potions and Medic ' s curative magic and the Renew technique . Summoning an Eidolon also restores the party to full health after the Eidolon is dismissed . The party members ' HP is fully restored after each battle . Eidolons can be summoned to battle to fight alongside their summoner . Eidolons have no HP gauge of their own , but any sustained damage is depleted from their SP . " Final Fantasy XIII - 2 " . The system is similar as in the predecessor , with the Crystarium system making a return . The player characters Serah and Noel gain HP by unlocking nodes on their Crystarium paths , Noel gaining more HP than Serah . Advancing them in the Sentinel role gives the best HP boosts . HP is restored by items , Feral Link s and Medic ' s spells . The Paradigm Pack feature is introduced where the player can capture monsters and then use them in battle as a third party member . Unlike with Serah ' s and Noel ' s Crystaria , the monsters ' Crystaria stat boosts depend on which items the players gives them . Snow , obtained from a DLC battle , has the potential for the highest HP in the game for a Paradigm Pack monster , and Lightning in the Requiem of the Goddess downloadable episode , can reach the highest HP overall . Lightning starts the game with 2 , 000 HP . With the removal of the Crystarium system , the player has to complete in order to permanently increase her HP . Lightning can also increase her HP by wearing , , , and . As opposed to the previous games in the trilogy , HP doesn ' t recover after every fight ( unless playing on Easy Mode ) , and players must resolve to staying at inns , eating food at restaurants , , and Curaga , the only healing spell available to Lightning . " Final Fantasy XIV " . HP is determined not only by the player ' s discipline and rank , but is also affected by Vitality , including vitality gained by equipment and Materia . Also , each class rank has a status cap , and increasing any stat above that cap has no effect , therefore adding extra vitality above that cap will have not increase the player ' s Health Points . HP may be recovered during battles using many different skills such as the Pugilist ' s Second Wind or the Conjurer ' s Cure spells . Also , there are many potions used to instantly heal HP . Outside of battle , HP will slowly regenerate when the player is on passive mode , or quickly recover if he ' s not only on passive mode , but also standing still . HP can be fully recovered by initiating or finishing a Battlecraft leve , or every ten minutes at any Aetheryte . " Final Fantasy XV " . HP determines a unit ' s health . If Noctis runs completely out of HP it is Game Over , but simply falling to 0 HP doesn ' t yet knock one out . If a party member falls to 0 HP they enter critical stage and can do nothing until rescued by a party member , or using an item to heal . If the party member takes damage while in this state , it lowers their max HP . If their max HP falls to 0 they get knocked out . In the " Final Fantasy XV Episode Duscae " demo , Noctis can summon Ramuh when he is at 0 HP . " Final Fantasy Tactics " . The amount of HP that characters gain on a level up correspond to the job class they were in at the time they leveled up . The Mime , Knight and Lancer job class typically raise the most HP , whereas classes such as Bard and Dancer gain the least amount of HP . Equipping certain armor and helmets also raises max HP , and the Knight class armor generally provides the biggest boosts . The Max HP a character can theoretically attain is 999 / 999 , however most non - monster class characters will never get to 999 ( even at the maximum level 99 ) . Like the other editions , HP can be restored in battle using the help of items , magic and other abilities such as in the Draw Out action ability of the Samurai . HP / MP are fully restored after the end of each battle . " Final Fantasy Mystic Quest " . HP is called Life in the game . Under the Customize setting within the main menu , the player can change the Life Indicate ; chose the Scale to display a bar - graph of the character ' s HP or Figure to displays the HP as numerals . Once a character ' s HP reaches 0 , this Fatal status will be applied on said character . " Final Fantasy Adventure " . HP maxes out at 999 and even if Sumo is under the maximum level and still continues to increase Stamina , it will never increase beyond 999 . Note that HP does not increase by a static amount , it is influenced by Stamina . Never raising Stamina means the player will be stuck with 19 HP throughout the entire game . " The Final Fantasy Legend " . Once the character ' s HP hits zero . The character is unable to fight . The maximum HP is 999 . " Final Fantasy Legend II " . HP functions like any other RPGs , and once this reaches zero . The character ( s ) becomes Stun . " Final Fantasy Legend III " . HP is called H within the game . Each character ' s maximum HP affects their speed . The healthier the character is , the faster the speed . This is especially useful for boss battles , keeping the parties health up will allow the player to get their attacks and / or healing in first . HP is also taken into account when using a Talent skills . Talent damage depends on the user ' s Attack Power and maximum HP , the talent power and base damage , and a skill factor . Robot talents are used with 50 % more skill by robots . Upon hitting 999 in HP , a character will still gain more HP upon level up . Exceeding the limit of 999 HP , making the Human and Mutant class the more powerful classes in the game at higher levels . The only draw back is that the player will need to be at a higher level to take advantage of this , which means that it will take lots of grinding . The player ' s HP is determined by their and their level . The maximum HP is 999 . As usual , magical jobs like the Black Mage has little HP whereas physical jobs , such as the Hero and Paladin , have high HP . HP can be boosted with equipment and casting Lux increases the characters ' max HP by 1 . 5x their normal HP , and the Fighter ' s Chakra doubles the character ' s max HP . HP is restored with curative spells and items , and by sleeping at an inn . Although several other stats are reduced while the characters are in animal form , HP remains unaffected . " Final Fantasy Dimensions " . A character ' s HP varies in different ways . Depending on one ' s job , job level and abilities , it can determine how much health they have . The hard cap for one character is 9 , 999 HP . If a party member ' s HP drops to 0 , they will be KO ' d and unable to make any actions in battle until they are revived by a Phoenix Down or a revival spell such as Raise or Arise . It is unknown what the cap is for monsters , however the Ω Weapon has the highest amount of HP among any other opponent in the game , having 360 , 000 HP in total at its max level . The only job that can give a character max HP is a level 20 Monk with their main level above 90 . " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . Characters take damage based on an how much Bravery their opponent deals from an HP Attack . The damage on an HP attack is built up with the use of Bravery attacks . If a characters Bravery breaks , they will be vulnerable to critical Bravery attacks , causing them to give the other character an even higher addition to how much their HP Attack will upon hitting their opponent . If a characters HP Attack Number is purple , it means they have enough damage to defeat their opponent in one attack . When the attack goes off , the character who successfully initiated it will be determined the victor of the match once the opponent ' s HP is 0 .