Free Labor Free Labor is a " Fallout 3 " quest and achievement that is added to the game in " The Pitt " add - on . Walkthrough . Retrieve personal gear . As soon as one has completed the three rounds in the Hole , Krenshaw arrives to tell the Lone Wanderer that they are free and Ashur wishes to speak to them in Uptown . The Wanderer will then be free to retrieve the equipment taken by the Pitt raiders from the footlocker in the middle of the room and head to Ashur . Attacking any Pitt raiders in Downtown before speaking to Ashur will turn the raiders in Uptown hostile . Should they become hostile , one will need to wait a few in - game days for them to be friendly again . Speak to Ashur in Haven . Once there , Ashur asks the Wanderer to kill Wernher , as he ' s been rallying the slaves and a riot would result in meaningless death . Passing a Speech challenge , the player character can tell Ashur that they have never met Wernher or that they didn ' t like his looks . He will mention the cure and even advise that one must speak with his wife to know more . Simply speaking honestly will also yield this result . After that choose to either join him or refuse his offer . Here , either decide to kill Wernher , kill Ashur or wait until he is called away and investigate Haven for the cure . Take a side by simply leaving the building with or without the cure . One can also read Ashur ' s diary , locked in a safe in Ashur ' s room ( at cost of negative Karma , ) before making a final decision . Endgame . Siding with Ashur . Take care of Wernher . If the choice is made to leave the " cure " or kill Wernher ( both have no effect on Karma if done correctly ) , slaves will be rioting all through the Pitt . Killing them may cause Karma loss , but they are easily avoided as most are equipped with auto axe s or steel saw s . Wernher may be located by talking to Midea , killing her and taking a note from her corpse or by reading any number of the notes located in her quarters ( the Child at Heart perk gets her to admit the kidnapping was Wernher ' s idea and that she didn ' t think about what freedom would take ) . He is found in his hideout , accessed through a door in the steelyard which was previously inaccessible . Either ask Wernher to leave forever by passing a Speech check or using the Black Widow perk , or kill him for no Karma loss if Wernher shoots first . Travel back to Haven and talk to Ashur to complete the quest . If a Speech check or Black Widow perk is used to persuade Wernher to leave , the key to the Pitt underground will be on the table with various scientific instruments . Because one has sided with Ashur , the floodlight control computer in the underground will be gone and will lead to a dead end , as this is also what opens to the door that leads to the Haven courtyard . Aftermath . After completion , access is given to the ammo press , a quest is given to collect and return teddy bears to Sandra , and the Lone Wanderer is able to continue collecting steel ingot s for Everett . Additionally the perk Booster Shot is received , which increases radiation resistance by 10 % . To return to the Capital Wasteland , return to the Pitt train yard at the southwest edge of the map and activate the hand - pump rail cart . Siding with Wernher . Bring the cure to Wernher . To side with Wernher , either kill Ashur directly or wait until he is called away and steal the cure . Either way , the Wanderer will be attacked by Ashur ' s wife and the raiders . If his wife is killed in Haven one will gain negative Karma . After making one ' s way out of Haven , the Wanderer will then find a fight between slaves and raiders . Return to Midea ' s quarters , where she will ask the Wanderer to show her the cure , revealing she knew it was a baby all along . She will hand over a note advising that Wernher has everything arranged and is waiting in his hideout inside the steelyard . After speaking with him and handing over Marie , he will tell the Wanderer that they must find the " floodlight control " and shut down the floodlights which are preventing the trog s from attacking Uptown . Shut off Uptown ' s floodlights . After speaking to Wernher , he will give the player character a Stealth Boy . With the Black Widow perk it is possible to get a few stimpaks or ammunition from him as well . Leave Wernher ' s hideout and go to the underground entrance located at the opposite side of the tracks from the supply plant . Enter via a manhole at the very end of the train tracks , similar to the one in Paradise Falls . Once inside there are around two dozen trogs to fight , along with a protectron which can be activated to help . Head to a terminal where the floodlights can be shut off , then exit through the door leading to Haven ' s courtyard . Deal with Ashur . Here Lord Ashur and Sandra will confront the Lone Wanderer ( if they survived their initial encounters with the player character ) and will quickly become hostile and attack . Even if the player character remains hidden the dialogue will be triggered . One can kill Ashur and loot his body ( he drops his unique power armor as well as the key to the Pitt underground ) or leave him to his fate : if the fight with Ashur is avoided , a horde of trogs will swarm the Haven courtyard and engage Ashur and any of his surviving Pitt raiders in combat . Siding First with Wernher " then " with Ashur . One can steal the baby without harming Sandra , kill the raiders , talk to Wernher and just refuse to go along with the second part of his plan and decide to return the baby to Ashur . A Speech ( or Black Widow ) check must be passed , otherwise Wernher will have to be killed . Ashur is upset , but ultimately accepts what happened . The Wanderer will have the option to ask him to free the slaves but there is no way to get him to agree . Sandra , however , will not forgive the player character for kidnapping her daughter but will still accept and pay for toys while always having some snarky comments . Aftermath . If one decides to kill Ashur and return to Midea ' s house , they will find Wernher outside . He tells them that he will be reorganizing the city and that word should be spread out of the Pitt in order to get more workers down in the Mill . He also advises that the Wanderer has earned their share of the ammo press and that they can gather steel ingots and give them to the foreman in exchange for gear ( a continuation of the Mill Worker quest ) . The perk Booster Shot is also given , which increases Radiation Resistance by 10 % . By talking to Midea , the quest to collect and return teddy bears to her is given . Haven , however , will be locked so any loot left inside will be inaccessible . The raider vendors Friday and Harris will also be dead , killed by the ex - slaves . Their keys can be found on their bodies to loot their store inventories . Since Ashur is dead , Wernher may make the Wanderer the new leader of The Pitt ( depending on the dialogue choices made . ) If he does , he will begin to call the player character " boss . " If Wernher does not make the Wanderer the new boss however , his dialogue implies instead that he is the new boss of The Pitt . To ensure Wernher makes the Lone Wanderer the new leader , select the dialogue option " " That leaves me as the new Lord of The Pitt . " " Regardless of this , one will quickly learn from Midea that she doesn ' t " know how Ashur kept these people from tearing one another apart , " hinting that Wernher ' s idea of freedom may have been no better than leaving them under the organized iron - fist of Ashur in the first place .