Immunity ability Immunity abilities are support abilities that appear throughout the " Final Fantasy " series . Most of the time they are nameless , providing immunity to elements and status ailments . They are almost always provided by equipment , having no recurring terminology . The customization system in " Final Fantasy X " provided a name for these support abilities : the " - proof " suffix . Elemental immunity is not present in early installments , with only elemental resistance being present . This information is commonly provided in - game by item descriptions . Appearances . " Final Fantasy " . Several high - ranking armor pieces provide status immunity , but no elemental immunity or absorption . The Genji and Crystal equipment sets are the main ones with these effects . The Genji Armor provides immunity to Poison , Petrify and Death ; the Crystal Mail provides immunity to Blind , Petrify and Silence ; the White Robe grants the wearer immunity to Death ; the Bard ' s Tunic makes the wearer immune to Silence , and the Gaia Gear grants immunity to Petrify . The Genji Helm provides immunity to Petrify and Poison ; while the Crystal Helm provides immunity to Petrify , and the famous Ribbon provides immunity to all status ailments . The Protect Ring is an early source of immunity to Death , while the Crystal Ring protects against Paralysis and Sleep ; the Genji Gloves protect against Petrify and Poison , and the Crystal Gloves protect against Petrify . The Aegis and Genji shields grant immunity against Petrify and Poison , while the Crystal Shield provides only immunity to Petrify , and the Hero ' s Shield provides immunity to all status ailments , exactly like the Ribbon . " Final Fantasy II " . Status defense is provided by armor . The Golden Shield defends against Poison , while the Golden Mail grants immunity to Mini . Like in " Final Fantasy " , the Protection Ring defends against Death and the Ribbon protects against all status ailments . Also , the Aegis Shield defends against Petrify . " Final Fantasy III " . The Heroic Shield grants immunity to Petrify and Sleep ; the Demon and Diamond Shields protect against Confuse and Toad ; the Aegis Shield protects the wearer from Confusion , Petrify , Sleep and Toad ; the Genji Shield grants immunity to Confusion , Gradual Petrify , Petrify , Sleep , Toad and Poison and the Crystal Shield grants protection against Confusion , Petrify , Sleep , Mini and Toad . The Diamond Helm grants immunity to Confusion and Toad , while the Genji Helm grants immunity to Confusion , Gradual Petrify , Petrify , Sleep , Poison and Toad and the Crystal Helm protects against Confusion , Petrify , Mini , Sleep and Toad . The Knight Armor protects the wearer against Petrify and Sleep ; the Demon Mail protects against Confusion and Toad and the Diamond Mail protects against Confusion , Petrify , Toad , Sleep , Mini . The Diamond Bracers and Gloves protect their wearer against Confusion and Toad ; the Genji Gloves protect against Confusion , Petrify , Gradual Petrify , Poison , Toad , Sleep and the Crystal Gloves protect against everything the Genji Gloves do except for Gradual Petrify . The Onion Helm , Onion Gauntlets and Ribbon protect against all status ailments . " Final Fantasy IV " . Like the previous games , resistance to status and elements is granted by armor . The Ruby Ring prevents Pig ; the Rune Armlet protects against Silence and the Crystal Ring grants the wearer protection against Paralysis , Sleep and Confusion . The Crystal Mail protects the wearer from Darkness , Silence , Mini , Toad , Pig , and Berserk , and the famed Adamant Armor grants immunity to all statuses but Doom , HP Critical , Berserk , Slow , and Sap . The Prison Garb protects against Sleep and the Bard ' s Tunic protects against Silence ; the Gaia Gear grants immunity to both Gradual and instant Petrify ; the Minerva Bustier grants immunity to Paralysis ; the Battle Gear grants Yang immunity to Curse , Toad , Pig ; the Tabby and Chocobo Suits protect against Poison and the Courageous Suit protects against Curse . The Assassin ' s Vest protects Edge from Poison , Paralysis and Toad . The Giant ' s Gloves grant immunity to Mini ; the Headband defends against Confusion ; the Black Cowl protects the wearer from Sleep ; the Coronet can protect from Toad , Mini , and Pig , and the Funny Mask prevents Paralysis . " Final Fantasy V " . Elemental immunity properties for equipment debuted in " Final Fantasy V " , with its accessories . The Bone Mail grants the wearer immunity to Instant Death , Poison , Blind , Regen , Old , Confusion , and Berserk ; the Lamia ' s Tiara protects against Confusion , while the Ribbon again protects the wearer from all status ailments . The Genji Armor prevents Confusion and Toad ; the Genji Helm prevents Confusion and Mini ; the Thornlet grants immunity to Sleep ; the Sage ' s Surplice grants protection from Silence , while the Angel ' s Robe protects against Poison . The recurring Aegis Shield protects the wearer from Petrify and the Genji Shield grants immunity to Mini and Paralysis . The Hermes Sandals protect the wearer from Stop , Slow , Paralyze and Sleep ; the Red Slippers grant the wearer immunity to Confuse ; the Angel Ring grants immunity to to Instant Death , Old and Zombie ; the Silver Specs appear for the first time to protect the user from Blind ; the Genji Gloves grant the wearer immunity to Toad and Paralyze and the Titan ' s Gloves protect the wearer from Mini again . The Fire Ring grants the wearer immunity to ice ; the Coral Ring grants the wearer immunity to fire , and the Force Shield grants the wearer immunity to all elemental damage , and is exclusive to " Final Fantasy V Advance " and the mobile / Steam ports . " Final Fantasy VI " . Immunity was known as No Effect in the SNES / PSX version , and Negates in the " Advance " version in the armor / relic status window when the player double clicked on an armor or relic . Elemental immunity properties for equipment became more prominent . The prominent relics caused accessories to start being the main defense against status ailments . Armor shields the wearer from elements , and relics protect from status ailments . The Fire , Ice and Thunder Shields nullify Ice , Fire and Wind , respectively ; the Paladin Shield protects the wearer from Poison , Earth , Wind and Water ; the Red Jacket nulls Fire ; the Minerva Bustier protects the wearer from Fire , Ice , Lightning and Wind , and the Tabby , Chocobo and Moogle suits nullify Poison . The Berserker Ring nullifies Lightning while the Blizzard Orb nullifies Fire ; these two relics can only be equipped on Umaro . The Amulet grants immunity to Poison , Blind and the dreadful Zombie ; the Fairy Ring protects against Poison and Blind ; the Jeweled Ring grants protection against Petrify ; the Memento Ring protects from Zombie , Petrify and Death ; the Peace Ring shield the user from Confusion and Berserk ; the Safety Bit protects from Instant Death ; the Ribbon returns as a protection from all status ailments ; the Silver Spectacles grant immunity to Blind ; the Star Pendant grants protection from Poison and the White Cape grants the wearer immunity from Silence . Due to the immunity bug , the Cursed Shield can be used to gain immunity from negative statuses if equipped mid - battle . " Final Fantasy VII " . Elemental and status immunity is attainable in two ways : accessories or a level two Elemental Materia or an Added Effect Materia inserted in a linked armor slot for elemental and status immunity , respectively . The Bolt Ring nullifies Lightning damage ; the Fire Ring nullifies Fire damage ; the Poison Ring nullifies Poison damage ; the Ice Ring protects against all Ice damage ; the Fairy Ring protects against Poison and Blind ; the Headband prevents Sleep ; the Jem Ring protects from Petrify , Gradual Petrify and Paralyze ; the Peace Ring blocks Berserk , Fury , Sadness , and Confusion ; the Safety Bit protects from Death ; the Ribbon blocks every status ailment with exception of Death , Slow , Stop , Paralyze , and Death Sentence ; the Silver Glasses grant the wearer immunity to Blind ; the Star Pendant protects from Poison and the White Cape protects from Toad and Mini . Curiously , the Elemental Materia can also be linked with a non - elemental Materia for the Hidden effect . For status immunity , the wearer gains immunity to all statuses the linked Materia can inflict , whether or not the Materia has actually learned the respective spells yet ; linking Added Effect with Transform gives immunity to both Mini and Toad , even if the Materia hasn ' t learned Toad yet . List of Materia statuses : " Final Fantasy VIII " . Immunity to status and elements is obtained via the Junction system . Guardian Force s learn the Elem - Def and ST - Def abilities either naturally or via the Elem Guard and Status Guard items , and then stocked magic can be junctioned via these abilities to grant immunity to the elemental and status properties the spells possess . Most effects are straightforward , e . g . Fire spells having the Fire element for junctioning , but some magic spells are special , such as Ultima , that has all elemental properties . " Final Fantasy IX " . Status immunity abilities appear under different names , and include Insomniac , Jelly , Antibody , Locomotion , Loudmouth , Bright Eyes , Clear Headed , and Body Temp . Body Temp protects from Heat and Freeze and Antibody also protects from Venom . Equipping the corresponding immunity ability after the status effect has afflicted a character does not remove said status effect . The immunity abilities are learned from equipment pieces by accumulating AP in battles , but not every party member learns every immunity ability . As status immunity is handled by the party ' s own support abilities , the elemental immunity is handled by the equipment pieces themselves . " Final Fantasy X " . Elemental proof abilities are upgraded forms of the abilities with the " Ward " suffix , stopping their respective element from inflicting damage to the wearer , instead of the 50 % semi - resistance offered by the " Ward " abilities . They are still a step down from the abilities with the " Eater " suffix , which absorb their respective elements damage . The elemental proof abilities are spiritual upgrades of the elemental SOS Abilities , which function the same , but require the player to be in the HP Critical status for the effect to activate . The NulBlaze , NulTide , NulShock , and NulFrost abilities make the party immune to Fire , Water , Thunder , and Ice elements respectively , but they wear off when the character is hit with the corresponding element . Status proof abilities are upgraded forms of the abilities with the " Ward " suffix , with the exception of Curseproof , and reduce the chance of a status being inflicted to 0 . However , there are some abilities that inflict statuses which ignore immunities . Ribbon appears exclusively in the International / PAL / HD versions as an auto - ability . It combines the other status " Proof " abilities into one slot , with the exception of Deathproof and Curseproof , and also adds immunity to Doom . It can be customized to an armor with Dark Matter x99 . It leaves the user vulnerable to Power Break , Magic Break , Armor Break , Mental Break , Delay , and Eject , and can be ignored by attacks which penetrate armor immunities . " Final Fantasy X - 2 " . Various elemental and status Proof abilities appear , this time accessed via either accessories or Garment Grid s ' effects . " Final Fantasy XII " . There is a Resist ability for each character ( except for Ba ' Gamnan ) . The following is a list of Resist abilities and who has them : " Final Fantasy Tactics " . They go by the name " Negates " for the elements and " Immune " for the statuses . These can be viewed by checking the armor or accessory from the items menu . There are numerous accessories and pieces of equipment in the game that provide various elemental and / or status immunities . " Vagrant Story " . Fireproof is a battle ability which reduces fire - affinity damage by 50 % . It has a Risk of 4 . " The Final Fantasy Legend " . Immunities against harmful status effects can be acquired from a few armor pieces , or from an ally who transformed into a monster which provides immunity to specific negative status ailment when equipped . List of resistances : " Final Fantasy Legend II " . Immunities against negative status ailments can be acquired from a few armor pieces which provides immunity to specific negative status ailment when equipped . Mutant s can randomly learn them through battling after winning a battle . Some monsters have innate immunity against ailments ― when the party ' s monster transforms into certain monsters , they will gain that immunity until they transform into another monster . Robots and all robot - type enemies all have the Pa / Po permanently equipped on them , although this immunity is a robot - only ability . List of resistances : " Final Fantasy Legend III " . Immunities against negative status ailments can come from monster traits . They are obtained when the main character ( s ) who transforms into certain beasts , monsters , cyborgs , or robots . Some armor and accessories can provide immunity to certain negative status ailments when equipped . In the status screen , a character that has immunity to a negative status ailment will have a circle next to their name . List of resistances :