Aero Aero is the basic Wind - elemental spell . Unlike Fire , Blizzard , and Thunder , it does not always appear , and has been Blue , Black , and White magic . Appearances . " Final Fantasy II " . In the original NES version of the game , the Scourge spell was called Aero . However , it did not act like the common Aero spell , and was later renamed in later releases . " Final Fantasy III " . Aero is a level 2 White Magic spell that can be bought in Tozus for 700 gil , while one can be found on Dragon ' s Peak . It can be used by the White Mage , Red Mage , Devout , and Sage Jobs . It is also used by Princess Sara and Prince Alus when they join the party as guest s . This makes it one of the only directly offensive White Magic spells , alongside Aeroga , Tornado , and Holy . It has a base power of 45 and inflicts Wind and Ice - elemental damage to one or all enemies . The weapons Wyvern Claws , Wind Spear , and Air Knife can cast Aero when used as items in battle . " Final Fantasy V " . Aero is a Blue Magic ability for the Blue Mage Job , learned from Moldwynd , Gigas , Magissa , Mykale , Azulmagia , and Defeater . It causes minor Wind - elemental damage on one or all enemies , and costs 4 MP to cast . " Final Fantasy VI " . Aero is one of Strago ' s Lores , learned from Dark Force , Deathgaze , Demon , Marchosias , Sprinter , Storm Dragon , Tyrannosaur , Vasegiatta , and Gilgamesh . It deals Wind - elemental damage to all enemies , has a spell power of 125 , hit rate of 150 , and costs 41 MP to cast . " Before Crisis - Final Fantasy VII - " . Aero , and its upgrades , Aerora and Aeroga , are all Elemental Magic Materia . They all deal Wind - elemental damage . " Final Fantasy VIII " . Aero can be drawn from and junctioned to stats . Casting Aero in battle increases compatibility with Pandemona by 0 . 6 and with Quezacotl by 0 . 2 , but lowers compatibility with Brothers by 0 . 2 . When Magic Booster is used in the 2013 PC re - release , the player ' s inventory gains 100 Aero spells , among other basic spells . " Final Fantasy IX " . Aero can be utilized by the enemies Griffin and Zuu . It deals minor Wind - elemental damage , and cost 7 MP for the enemy to use . It can ' t be reflected and works with Return Magic . " Final Fantasy XI " . Aero is a tier 1 Black Magic spell used by Black Mages , Scholars , Geomancers , Red Mages , and Dark Knights . When cast , the spell inflicts Wind - elemental damage to a single enemy . The spell can be purchased from any of the three starter cities . There are six levels of the standard Aero spell , two types of Aerora spells , three types of Aeroga spells , and two types of Tornado . " Final Fantasy XII " . Aero is a Black Magick spell , its license being Black Magick 2 that costs 25 License Points . It causes small Wind - elemental damage to all enemies in range . It can be bought in Rabanastre , from Dyce once the Garuda has been defeated , and Eruyt Village for 1200 gil . In the " International Zodiac Job System " version , Aero is a Black Magick 4 License that costs 30 LP . Two classes can use it : Black Mage and Red Battlemage . The Esper Chaos has a upgraded version called Aeroja , which causes Confuse and heavy Wind - elemental damage . Aero is the name of the Yarhi Sylph ' s normal attack . Despite its name , it doesn ' t deal Wind - elemental damage , but only deal ranged non - elemental damage to one foe . Its appearance is like a shearing wind . " Final Fantasy XIII " . Aero is an ability for the Ravager role , and takes up 1 ATB when the spell is cast . Not only does it inflict Wind - elemental damage but it can also stun the enemy for a short time . All of the party members learn it at different Crystarium levels . Aerora and Aeroga can also be learned and require 3 and 5 ATB to cast , respectively , all characters can use learn and use this spell . " Final Fantasy XIII - 2 " . Aero , while still being a Ravager ability , has been moved from a ' support ' type of attack to a regular element in comparison to its use in the previous game as it lost its trait of stunning a target . Aero is available to Noel at level 9 , Serah at level 12 , Albino Lobo at level 21 , Apotamkin from the start , Blue Chocobo from the start , Buccaboo Ace at level 19 , Cloudburst from the start , Debris at level 5 , Flanbanero at level 62 , Koboldroid Yin from the start , Lightning from the start , Pink Lily from the start , Pleuston at level 22 , Valfodr at level 15 , and Vespid from the start . " " . Aero is dropped by Dryads . It deals wind damage to an opponent . It has ATB cost of 15 , initial attack of x0 . 40 , stagger power of C and stagger time of E . It is a locked ability in ( LV 2 ) garb . It can also be used by Angel of Valhalla at bond level 2 . Legacy " Final Fantasy XIV " . Aero appeared as an ability in the original " Final Fantasy XIV " . At the initial release , Aero was a spell learned by Conjurers at rank 1 . The ability inflicted wind - elemental damage to all enemies within an area of effect . After patch 1 . 20 , the Conjurer class still retained the ability to use Aero and was learned at level 4 . The ability now dealt wind - elemental damage to a single enemy and had a chance to inflict the Bleed status . In addition , Aero also functioned as the Combo action for Aerora . Aero could be assigned to any Disciple of War or Disciple of Magic class . " Final Fantasy XIV " . Aero appears in the relaunch of " Final Fantasy XIV " as a Conjurer ability available at level 4 . The ability deals wind - elemental damage with a potency of 50 to a single enemy and deals damage over time with a potency of 25 for a period of 18 seconds . Unlike in the original game , Aero is no longer eligible as a Cross - Class Ability to any Disciples of War . The spell can be used by all Disciple of Magic classes , however the only jobs that can use the ability are White Mage and Scholar . Some enemies such as Wind Sprites can still use the original direct damage version of Aero as a regular attack . " Final Fantasy Tactics Advance " . Bishops and Sages can cast Aero for the cost of 12 MP . It can be learned for 200 AP from the Judge Staff for Bishops , and for 200 AP from the Battle Mace for Sages . It has a Magic Power of 34 , a range of 3 with a vertical reach of 2 , and is stealable through the ability Steal : Ability . It cannot be reflected , but can be countered by Return Magic , and can have MP absorbed from with Absorb MP . Bishops and Sages have the ability to cast Aero at the cost of 14 MP . It is learned for 200 AP by both classes , but learned through the for Sages and through the for Bishops . " Final Fantasy Mystic Quest " . Benjamin and Kaeli can both use the Black Magic spell Aero , which inflicts Wind - elemental damage to a single or multiple enemies . Aero can be found in the Focus Tower behind the door to the Windia region . If Phoebe is on Auto , she can randomly cast Aero despite not having the book for it thanks to a bug . " Final Fantasy Legend III " . Aero appears as a White Magic spell in the game , it deals Tornado elemental damage to a single target . It cost 12 MP to use , and it can be bought for 700 GP in Lae ( Past ) and Muu ( Past ) . Aero is a low level Black Magic spell . The spell costs 2 AP to cast and it has a spell power of 5 . Aero can only be used if the Aero Tome item is in the player ' s inventory . The spell can be bought for 500 gil in Guera and in Horne after the defeat of Satan . Krinjh is automatically equipped with this spell when he joins the party . A variation called Strong Aero can be used when two Psyched Up characters cast Aero during the same turn . " Bravely Default " . Aero is a level 2 White Magic . It inflicts minor wind damage . Group - cast ing is allowed . It costs 5 MP . " Dissidia Final Fantasy " . Gabranth has Aero as a Bravery attack in EX Mode . It conjures a large tornado that slowly travels forward and initiates a chase sequence if it hits . Gabranth is able to use it both in the air and on the ground , and it costs 20 CP to equip and 140 AP to master . Shantotto ' s Spirit Magic : Air casts Aero while her Bravery is below 3 , 000 . It conjures a small vortex of wind that draws in opponents . Aero is also an ability that can be chosen in Onion Knight ' s Sage EX Burst , but it does nothing when selected . " Dissidia 012 Final Fantasy " . The upper limit for Shantotto casting Aero with Spirit Magic : Air is now 2000 Bravery . " Final Fantasy Airborne Brigade " . Aero is an Intelligence - based ability in " Final Fantasy Airborne Brigade " , and comes in two varieties , one with a rarity of Normal and one with a rarity of Normal Plus . The normal version has a base Attack of 120 , a base Defense of 120 , a maximum level of 20 , and a Cost of 2 . The Normal Plus version has , at base , an attack of 410 , a defense of 430 , a maximum level of 40 , and a Cost of 7 . Both are elementally aligned with Air , and both have fast leveling rates . Non - " Final Fantasy " guest appearances . " Kingdom Hearts " . Aero is a spell in ' , ' , ' , ' and " " .