Escape ! Escape ! is a main quest in " Fallout 3 " . It is also an achievement on the Xbox 360 and PC ; and a bronze trophy on the PlayStation 3 . Detailed walkthrough . Pack your Bags . The quest begins with Amata frantically trying to wake the Lone Wanderer up . She informs them that their father has left Vault 101 and Jonas is dead . Every member of the vault security team has been ordered to attack the player character because the overseer thinks that they are aware of James ' s departure , and along with that , radroaches have also infested the vault . Amata offers a 10mm pistol ( in perfect condition ) to the player character ; it can either be accepted or refused . If one refuses , Amata will keep the gun and use it against a security guard later . The player character may also tell off Amata , resulting in her simply remaining in the room . The player character may still leave , however . Outside of the room , one will encounter Officer Kendall , who is being attacked by several radroaches . He will become hostile towards the player character as soon as the radroaches are dead . Head left . Butch DeLoria should come running down the hallway begging the player character for help . His mom is being attacked by radroaches , and he ' s afraid of them . One can help him either by talking him into killing the radroaches himself ; either through a speech check , by lending him a BB gun or baseball bat if the player character has either of the weapons on them or by killing them for him . One may also choose to simply walk away , convince him his mother is doomed and he should save himself through a speech check , or even kill him . One can still save his mother if they do the latter . No matter which solution is chosen , the player character almost always get his Tunnel Snake outfit which gives them + 5 to Melee Weapons , either because he gives it to them out of gratitude or because he dies and they can loot it off his corpse . If Ellen is dead , it will result in Butch becoming upset . If one refuses to help , Butch will call for help . If Butch was killed , the player character can never hire him as a companion . In the nearby diner is the body of Grandma Taylor . It appears that the radroaches killed her , but the player character will later learn that she died of a heart attack . Near the clinic , Officer Gomez will run into the Lone Wanderer and tell them to leave the vault , allowing them to go free . One has a few options here involving the officer , two of which involve blaming him for Jonas ' death . Andy can be found torching radroaches in this corridor . Stanley is hiding in the medical office behind a Very Easy lock , but one can either pick it , or wait until Andy kills the radroaches , at which point he ' ll come out on his own . The Bobblehead - Medicine is on the desk in the office , if the player character didn ' t pick it up when they were going to take the G . O . A . T . three years ago . There is only one other opportunity during the latter part of the game to retrieve this bobblehead . Atrium atrocities . When entering the Atrium , one will see two fellow vault dwellers contemplating escape , referencing the player character ' s father in the process . Tom Holden will rashly run into the guarded corridor , shouting his name and asking to be let through . Mary Holden will comment on his rashness , before running to her death after his at the hands of security . However , if the guards are engaged before they rush in , they will instead flee . Saving them in this fashion has no effects later in the game . The door at the end of the corridor leads to the vault entrance , but is well beyond the player character ' s current Lockpick skill ( very hard ) . The route one will need to follow is through the security door just to the right of the entrance corridor . It has been jammed open with a locker . Proceed up the stairs , where one will encounter 2 radroaches upon it , and 3 - 5 radroaches in the connecting corridor . Now at the upper level of the atrium , the facing doorway will be open , the two doors on the wall to the left are inaccessible . Heading to the only open door , one will pass a windowed room with Allen Mack and Gloria Mack inside . Allen will begin shouting at the player character , blaming them and their father for the predicament that they are in . Security Chief Hannon is usually found wandering around here as well and will attack . There will be a dead maintenance worker , Floyd Lewis , by a toolbox . Continuing through the only door besides the one entered through , follow the corridor . Good / Bad Friend . When turning the corner , one will hear Amata and her father , the Alphonse Almodovar , talking . The conversation is , in fact , an interrogation about the Lone Wanderer ' s whereabouts . If they let Amata keep the 10mm pistol , she will free herself by shooting Mack . If the player character enters the room , Amata will flee and Mack will attempt to kill them . The overseer can be spoken to in this room . Asking him for the overseer ' s office key and terminal password will result in his refusal . If he is threatened for the keys , he will attack or call for help , but if Amata is threatened , he will give in . One can also choose to say you ' ll escape without them . The keys may also be pickpocketed from him , or found in lockers near the door and computer . A key can be found in a dresser in the overseer ' s room , where Amata is found after she shoots Mack or escapes . The overseer can also be killed , but Allen Mack ( Wally Mack ' s father ) will be the new overseer by the time of Trouble on the Homefront . If the Lone Wanderer gives him their weapons and ammunition , the overseer will turn hostile and attempt to attack , regardless of whether or not they had any at the time ( e . g . they left them in a desk ) . If the overseer is not hostile and further dialogue is attempted after the conversation , he will simply say he has " nothing else to say to you . " The player character can also choose to simply ignore the confrontation and sneak on by . If one attacks Officer Mack and kills him , Amata will run to her room and thank them for saving her . Pop the Cork . The next room has Jonas ' corpse . Search his corpse to find a Note from dad . Amata will be waiting in the connecting room if she was rescued . If the gun was not accepted at the beginning of the quest , she will present it to the player character when spoken to . If the player character does not pick up a key to the office , the red door to the overseer ' s office will have to be picked . The lockers in here have the overseer ' s terminal password . If not picked up , the terminal will have to be hacked . Once logged onto the computer , one can select the " Open Overseer ' s Tunnel " option to proceed through the secret passage , or read through several files that will help immerse them in the Fallout world . A door is at the end of the tunnel : once through , one will find themself in a small room with a switch on the wall . Once activated , it will reveal a larger room . There ' s another switch here that will open the vault door . Once opened , Amata will come down , regardless of whether or not one has saved her , and say her goodbyes , be they good or bad . Shortly after this , another door will open and more security officers will enter . Any ones that did not die earlier will also show up . The final objective is to run through the exit and reach the final door between the player character and the Capital Wasteland . When the door is activated , the game will offer one last chance to change the player character ' s name , race , initial S . P . E . C . I . A . L . stats , tagged skills , sex and initial appearance . The character ' s hairstyle may be changed later through various non - player characters , and their appearance may be changed through Horace Pinkerton . Exiting the vault nets 200 XP for completing the quest , enough for the first level - up . Regardless of how much XP one gains during this quest , they will not level up until this point . For people who play on the Very Hard difficulty , it is not uncommon to have leveled up an additional time , considering the first few levels don ' t require much XP .