Master Fisherman The Master Fisherman is a minor character in " Final Fantasy VIII " . Meeting him is optional , but doing so can provide some additional plot and rewards . The Master Fisherman is also known as " The Engineer " because he was " one hell of a skilled hand in Esthar " . He was the engineer who led the train of people out of Esthar , resulting in the creation of the town of Fishermans Horizon . The people of Fishermans Horizon refer to him as simply " boss " . Story . The Master Fisherman is fishing down at the pier when Balamb Garden crashes into Fishermans Horizon disrupting his peaceful day . After Headmaster Cid instructs Squall to apologize to the residents of Fishermans Horizon , he can go and talk to the Master Fisherman by climbing down a couple of ladders before taking the lift down to the town . For the effort , the Master Fisherman will reward him with the Occult Fan III . If talked to a second time , he will ask Squall to go talk to his pupil at the docks , the Fisherkid . After the Fisherkid has learned to fish properly , the Master Fisherman will pay a visit to the docks and the locals express their surprise at seeing him , as he normally sticks to his fishing spot . He invites Squall to the hotel and reveals some of the town ' s backstory : it was founded by a group of pacifists who originally lived in Esthar , and rewards Squall with a Megalixir . Master Fisherman is credited with coming up with the name " Fishermans Horizon " , though he admits he does not know how he came up with it . Once the statue in Shumi Village has been completed , Master Fisherman will appear in the village . Explaining his presence to Squall , he says he is not really into either statues or " this Laguna person " , but he had an urge to come , and one has to act on one ' s urges at his age . When Squall asks again on where the name " FH " comes from the Master Fisherman responds with " Some other time " . Gameplay . Sidequest . Meeting Master Fisherman is easily missed , as the ladder down to his fishing spot blends to the background . The ladder is against the large silo before taking the lift to the town of FH . At the end of this path the party can find Master Fisherman , and later , a draw point . Talking to the fisherman and following his guidance leads the player to a sidequest to discover more about Esthar and Fishermans Horizon . When first met when Balamb Garden arrives in FH , Master Fisherman gives Squall the Occult Fan III magazine and asks Squall to find his apprentice . After having liberated the town from Galbadia , the party can witness the apprentice boy near the junk shop learn to fish properly , and he wants Squall to tell his master . On the way back to Master Fisherman ' s fishing spot , Irvine will join Squall . Instead of returning to the Garden like the story prompts , the two should head to Master Fisherman ' s fishing spot . He asks Squall to follow him to the local hotel , where he tells Squall and Irvine the town ' s history , then asks if they want to hear more . Squall must respond positively and follow Master Fisherman out on the docks , and after some more conversation , receives a Megalixir . This will earn 20 SeeD Exp to the player , 0 . 2 of a SeeD rank . Master Fisherman will leave , and if the party visits his fishing spot , they can find a Full - Life draw point . After completing the quest the party can later meet Master Fisherman in Shumi Village . If the player completes both sidequests in Shumi Village , they can witness a scene where the Master Fisherman visits the village . He reveals a couple more things about himself , such being an honorary Shumi and having created the 3D image projector in the elevator that transports visitors to the village proper . Triple Triad . The Master Fisherman is a player of Triple Triad , though he does not carry any rare cards .