Magic + Magic + , also known as MAG + , is an ability in the " Final Fantasy " series that increases the user ' s Magic stat . It variously increases Magic by a specific amount , or by a percentage of the character ' s base Magic . At times abilities that boost magic effectiveness have their effects stats by boosting the power of spells instead of basing their benefits on the Magic stat . Appearances . " Final Fantasy IV " . Palom ' s Bluff ability increases his Intelligence , boosting the damage his magic does . In the Nintendo DS release Bluff doubles Intelligence but wears off after the user casts a spell . It can be taught to any character as an Augment . " Final Fantasy VI " . Some Espers grant a permanent increase to Magic when a character equipped with their Magicite levels up . Cait Sith and Maduin grants + 1 Magic , while Zona Seeker and Valigarmanda grant + 2 Magic . " Final Fantasy VII " . The Magic Plus Materia increases Magic by 10 % at level one and grows stronger as it levels up , growing to a 50 % boost at level five . Magic Plus is found in the Corel Valley Cave . " Crisis Core - Final Fantasy VII - " . Materia can be granted boosts to Zack ' s MAG stat , up to a maximum of + 100 MAG on a single Materia . The Support Materia SP Turbo and SP Turbo Magic increase the power of Zack ' s Magic Materia by 20 % for each level of the materia , but Zack will lose SP when casting magic . " Final Fantasy VIII " . Mag + 20 % , Mag + 40 % and Mag + 60 % can be learned by Guardian Force s . The Mag Bonus ability grants a character a permanent increase to their Magic by 1 when they level up . GFs can also learn SumMag + 10 % , SumMag + 20 % , SumMag + 30 % and SumMag + 40 % , each level increasing the damage done by the GF when it is summoned into battle . " Final Fantasy IX " . Dagger and Eiko can learn Concentrate , which increases the power of their magic . " Final Fantasy X " . Magic + 3 % , Magic + 5 % , Magic + 10 % , and Magic + 20 % can be customized onto weapons . " Final Fantasy XII " . The Magic Lore Augment increases Magick Power by 1 when taken . Spellbreaker doubles the power of offensive spells , powers up curative spells by 50 % , and doubles the chances of status spells taking effect , but only when the character is in critical HP . Serenity powers up offensive spells by 20 % , curative spells by 50 % , and doubles the chances of status spells working , while the character is at full HP . Synthesizing magic abilities may result in some abilities acquiring Magic + 40 , Magic + 80 , or Magic + 150 . " Final Fantasy Tactics " . Black Mages can learn the Arcane Strength ability , boosting the power of their spells . Bards can learn Magick Boost , increasing their Magickal Attack by 1 when they are hit with a weapon . " Final Fantasy Type - 0 " . Magic + , known as Full Magic in Final Fantasy Type - 0 , is a Special Magic spell that temporarily grants the caster the status freecast ( no MP cost ) , quick ( double spell channelling speed ) and trance ( double magic damage ) . Full Magic II grant these effects to all party members . MAG Boost increases the user ' s MATK power depending on the level of the MAG Boost ability , while MAG Grow increases the amount that MAG increases by upon leveling up depending on the level of MAG Grow . MAG Boost abilities can be customized onto equipment via Magic Stones , while MAG Grow can be customized from Small Morion and Morion . " Final Fantasy Legend II " . The Mana MAGI increases a Robot ' s HP by 99 when equipped on them . Defense increases the equipped character ' s Mana by 5 and adds 1 point of Mana to magical damage and to Cure ' s potency in battle for each MAGI the player possesses . " Bravely Default " . Time Mages learn M . Attack 10 % Up at job level 2 ( requires 1 slot to equip ) and M . Attack 30 % Up at job level 13 ( requires 3 slots ) . Black Mages learn M . Attack 20 % Up at job level 10 ( requires 2 slots ) . " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . Various accessories and weapons grant boosts to Damage and Magic Damage by set percentages , as in this game there is no Magic stat and the power of all attacks is governed by the ATK stat . " Theatrhythm Final Fantasy " . Magic Up comes in three levels of power , each level granting a larger bonus to Magic , but Lv2 and Lv3 carry a penalty to Strength . Magic Up Lv1 increases Magic by 20 , Magic Up Lv2 offers + 40 Magic but has a penalty of - 20 Strength , and Lv3 increases Magic by 60 with a penalty of - 40 Strength . Minwu , Vivi and Shantotto learn all three levels of Magic Up , while Sephiroth learns Lv1 and Lv2 and Terra learns Lv2 and Lv3 .