Curse ( status ) Curse , also known as Curs , is a recurring status ailment . It has various consequences , typically involving lowering stats or preventing characters from performing a Limit Break . Appearances . " Final Fantasy II " . Curse is a status effect which halves the afflicted target ' s Attack , Defense , and Magic Power , making them weaker and easier to defeat . Curse lasts after battle until cured . It can be cured with a Cross or Esuna at level 2 or higher . The Ancient Sword can inflict this status on an enemy , although it has a low chance of being inflicted on enemies with high Magic Defense . " Final Fantasy IV " . The Curse status cuts base strength and defense attributes on afflicted characters in half . It can be cured by using a Cross , or Esuna . Players can also inflict the Curse status through the Curse Augment . " Final Fantasy IV - Interlude - " . The Curse status returns as a status effect in the sequel of " Final Fantasy IV " , and it functions the same way as its predecessor . " Crisis Core - Final Fantasy VII - " . When Zack is afflicted with Curse , the DMW will stop spinning . The Cursed Ring accessory grants a stat increase while inflicting a permanent Curse status , while the Heike Soul accessory " unleashes all kinds of powers , but with a curse " . It is won after completing every mission . " Final Fantasy VIII " . A cursed character is incapable of performing a Limit Break . It can be cured with a Remedy , Remedy + , Tent , Esuna , an Aura Stone , Aura , or the Treatment command . The status lasts around 21 . 3 seconds . If a character has chosen their Limit Break before Curse is in effect , the Limit Break will still be used . " Final Fantasy X " . Curse prevents characters from using their Overdrives , and stops their Overdrive gauge from filling . Curse is one of the few status aliments that aeons are not protected against . It can be cured by using Dispel or a Holy Water . Curseproof protects a unit against Curse . Curse Ward is a dummied ability that works the same as Curseproof ; the reason for this is that , unlike the majority of statuses which have infliction chances and resistance amounts , Curse operates — much like most of the positive statuses — on a basis of either being immune or not ; there is no in - between . " Final Fantasy X - 2 " . Curse prohibits the party from changing their dressphere s . Curse affects items , not characters . Cursed items cannot be used and equipped items that become cursed cannot be removed . It does not wear off on its own . It can be cured by reading the Cursebreaking folio , or by the Alchemist ' s ability Item Esuna . " Final Fantasy XI " . Curse combines a general drop in abilities , a temporary reduction in maximum HP and MP , and also slowing physical movement speed notably . Different creatures have different strength of curses . Some , such as ghost types , have relatively weak curses that only reduce HP and MP by about 25 % . Others , like the Rank 3 dragons fought in Burning Circle battles , can reduce players ' max HP and MP by as much as 75 % . Curse can be removed by Cursna or Holy Water . Doom is also categorized as a curse in " Final Fantasy XI " , and while it also can be cured by Cursna or Holy Water , the likelihood of this succeeding is low . A few rare monsters use a special , more powerful form of curse once known as " ST20 " ( because this was displayed instead of an actual effect name in the game ' s log window when the effect was first introduced ) and now often referred to as " Zombie " , which prevents the affected character from recovering any HP or MP by any means until the effect is removed . Officially , the status effect is still called Curse but the help text distinguishes it as a " powerful " curse and the game engine internally considers it to be a separate status effect than any of the other three types of curse statuses . Finally , there is an extremely rare form of Curse status , called Bane , which is somewhat stronger than most normal curses but is removed the same way . It can only be acquired from the normal attacks of Lost Souls in The Eldieme Necropolis , or from the Bane attack of the Notorious Monster Fear Gorta in Abyssea . It exists seemingly for the sole purpose of being collected by the player for a quest , ' Catch It If You Can ! ' which involves a tarutaru mage seeking to treat extremely rare status ailments . " Final Fantasy XIII " . A cursed character ' s attacks are interrupted more often by enemy attacks , while the affected character ' s own ability to interrupt an opponent ' s attacks is halved . It can be removed by Esuna or Holy Water , and can be cancelled out with the Vigilance status . " Final Fantasy XIII - 2 " . Curse causes 33 % more Wound damage to be inflicted to the target , and makes the target more vulnerable to interruptions . It can be removed with a Unicorn Horn , Esuna , Holy Water , or Remedy , and cancelled out with the Vigilance status . Curse makes the target more likely to have attacks interrupted and deal magic damage . Cursega affects all enemies . Lightning can inflict Curse upon her opponents with the Curse and Cursega spells , and if afflicted herself , can heal it with or . It expires on its own after a time . Oerba Yun Fang uses Curse Hunter on enemies afflicted with Curse dealing increased damage . " Final Fantasy Crystal Chronicles " . Curse causes the affected character ' s stats to be cut in half . It is removed by the use of the Clear Magicite or when it wears off . " The Final Fantasy Legend " . Units in Curs status suffer the penalty of having their stats reduced . It can be removed with the Symbol item . " Final Fantasy Legend II " . A unit that is cursed will suffer by having a reduce attack power and defense , cure with Curse potion or the Heal ability . This status last even after battle . " Final Fantasy Legend III " . A character inflicted with curse will be reduced to half defense and half magic defense . This can be removed by Heal , Pure , Cycle , and Elixir . There is also another kind of curse found on the Muramas , when the equipped character attacks with it , 50 % of the total damage dealt is inflicted back on the cursed character . In this game , Curse prevents characters from using class abilities for the duration of the battle . It can be cured with a Cross , a Remedy , or Esuna . " Final Fantasy Dimensions " . Curse is a status effect that lowers base stats . It is cured with a Sacred Candle .