naist-nlp/zeshel huggingface dataset:
Eight legendary dragons The eight legendary dragons , also known as eight dragons , are a series of boss es and part of two major sidequest s in " Final Fantasy VI " . Each corresponds to one of the eight types of elemental damage in the game . Story . The eight legendary dragons are enemies released during the end of the world . In the World of Ruin , the dragons have spread across the world and appear in various locations , though with the exception of the Opera House , they are not necessarily hostile towards anyone and mostly keep to their own devices . The Returners inevitably run into the eight legendary dragons along their journey to defeat Kefka Palazzo . Quests . Bosses . The eight legendary dragons need to be defeated to gain an additional magicite . Defeating them all breaks the seal they had placed on the esper Crusader a thousand years ago , giving Crusader ' s magicite to the party . The eight legendary dragons are optional bosses and can be killed in any order , although it may be simpler to defeat them before visiting Kefka ' s Tower , as it avoids additional trips to the final dungeon . They are fought in the following locations : Dragons ' Den . In the " Final Fantasy VI Advance " release and later remakes , once the eight legendary dragons have been defeated the player gains access to the Dragons ' Den , a bonus dungeon . Improved versions of the dragons reside here , each using a unique gimmick to make them more difficult to defeat . Defeating each dragon unlocks a seal in the den , and once all the seals are broken , the player can fight the superboss Kaiser Dragon in the dungeon ' s deepest layer . Defeating Kaiser Dragon earns the player the ultimate magicite , Diabolos . Dummied content . Originally it had been planned that after defeating the final dragon , all eight would merge into a superboss , the Kaiser Dragon . This was scrapped , but data for the original Kaiser Dragon remains within the game . Examining code found in the enemy formations data in the SNES release of " Final Fantasy VI " will reveal that rematches with the dragons , as what occurs in the " Advance " and subsequent releases , were planned for . Unused pieces of battle dialogue exist in which the eight legendary dragons call each other into battle in sequence . Text also exists that say " Storm Drgn undergoing changes ! " , " Dirt Dragon got mad ! " , and " Skull Dragon lives on magic pwr ! " These indicate the dragons may have had gimmicks as they got in the " Advance " release , where Storm Dragon has improved speed and evasion , Earth Dragon is " enraged " and has higher attack power , and Skull Dragon can only be killed by bringing its MP to zero . There also exist a dummied Kaiser Dragon that is a palette swap of the Blue Dragon and Fiend Dragon . It appears to be a prototype Kaiser Dragon , as the newer Kaiser Dragon ' s sprite is a more elaborate modification of the Kaiser Dragon ' s dummied sprite . Other appearances . " Final Fantasy Record Keeper " . Some of the eight legendary dragons appear as enemies .
Silver Dragon ( Final Fantasy IX ) The Silver Dragon is a boss from " Final Fantasy IX " . It is a creature indigenous to Terra , as it is frequently seen as Kuja ' s method of transportation , and later a creature summoned by Garland to attack the party in Pandemonium . Battle . The Silver Dragon has four attacks , two of which are Wind - elemental : Claw is a single - target physical attack ; Shockwave is a physical attack on all targets ; and Aerial Slash and Twister are Wind - elemental attacks on all targets . After the battle , the player will face off against Garland . Strategy . It is recommended to have high Defense when facing this dragon , and equipment that can nullify or absorb Wind - elemental attacks , such as Ribbon or a Coronet . Other appearances . " Final Fantasy Record Keeper " . Silver Dragon appears as an enemy in " Final Fantasy Record Keeper " .
Moglin ( Dissidia ) Moglin is a moogle in " Dissidia 012 Final Fantasy " . One of several moogles running shops around the world , he has the distinction of having the largest role of the moogles in the storyline , and is the first to encounter the party . He nicknames Lightning " the Thunder Lady " . Story . Moglin first appears in Chapter 1 of Treachery of the Gods , after Lightning clears the Sage ' s Path gateway , remarking she has the " smell " of KP on her . Moglin follows Lightning on the overworld map until she enters the next gateway , telling her about the moogle shops that collect a source of world energy known as Kupo , or KP , and offer items in exchange , and also remarking on the value of Rosetta Stones as they allow additional accessories slots to be purchased . He tells Lightning he ' s preparing to open a shop of his own , and asks her to drop by . In Chapter 5 , Moglin has moved to the ruins of Cornelia outside Order ' s Sanctuary . He proudly tells Lightning he ' s opened his own shop there , but Lightning notes he has limited inventory . At this time , all Moglin has for sale are Pebbles . Moglin can be re - encountered in Chapter 1 of Light to All , and warns the Warrior of Light about the bonus lines that gateways now have , and that once he enters a gateway he can ' t change his level . In Confessions of the Creator , Moglin speaks to the player ' s party as they awaken near his shop at the start of the storyline . He ' s frightened of them at first , believing them to be manikin s , but then recognizes them as the " real things " of manikins , which he ' s unused to seeing anymore . As the player progresses through the storyline he tells them he ' s rooting for them , hoping they can defeat Chaos . The moogle operating in the Land of Discord in Confessions of the Creator mentions Moglin by name and says Moglin is his little brother , and thanks the player party for supporting him . Inventory . Moglin ' s inventory changes as the player progresses through the game and earns more and more KP . Eventually he sells some of the most powerful accessories , summons and skills in the game , and also sells Elixir - type items needed to trade for trade accessories in the shop . However , he does not sell the usual inventory that other moogles carry , such as skills , resins , and Rosetta Stones .
Mu ( creature ) The Mu is a recurring enemy in the " Final Fantasy " series after its first appearance in " Final Fantasy VI " . While its appearance differs with each title , Mu are generally depicted as rodent - like creatures , able to burrow into the ground . They are not strong enemies in the games they appear in . Appearances . " Final Fantasy VI " . Mus are rather weak enemies , encountered around the South Figaro and Nikeah areas . The Peeper enemies , fought in the World of Ruin on the Solitary Island , are also extremely weak , and die without having to do anything . The slightly stronger Knotty , fought in Yeti ' s Cave , are only mere nuisances , as they can inflict Imp on a party member , but are also rather weak . However , Mus have a very powerful Rage called Snare , which instantly kills an enemy monster , but fails on enemies immune to instant death and those that float ; on the plus side , it works on undead enemies . " Final Fantasy VII " . Mus are encountered in the Chocobo Farm area , where the player can learn the Enemy Skill L4 Suicide . They are generally very weak enemies otherwise , as the most damage they can do is around 150 – 200 , which is easily healed from , and they even sometimes heal a party member with Hot Springs or add 10 Gil to the Gil counter after battle whenever they use Gold Mountain . A slightly stronger version , the Trickplay , is found around the Bone Village area , but fights the exact same way as the Mu . " Final Fantasy IX " . The Mu is an extremely weak enemy fought around the Guinitas Basin , and is also an enemy during the Festival of the Hunt . It is of no threat to the party . There is also a friendly version of the Mu , which is part of the friendly enemies sidequest . " Final Fantasy XII " . The Mu is part of the Dreamhare family of enemies . They are encountered in the Feywood . " Final Fantasy XIII - 2 " . Mus are mentioned the Brain Blast minigame in Academia even though they do not appear in the game . It is revealed that the Sanctum decided against creating bioweapons out of mus because they would not be taken seriously by enemy soldiers . " Final Fantasy Crystal Chronicles " . Mus are easily some of the very weakest monsters in " Crystal Chronicles " . They dig out of the ground at any given moment , then attack . They attack by swiping at the player , then running away for a moment , then returning and swiping at them again . Snow Mus and Lava Mus are just the same , except slightly stronger and they are weak against Fire and Blizzard , respectively . " " . Mus are identical to their appearance in " Ring of Fates " , being some of the weakest enemies in the game . They pop up from underground , attempting to stun player characters . " " . Mus are the first generic monster that the player is able to use without the use of DLC . These Mus are identical to those in Crystal Chronicles . While they ' re the weakest monster in the game , they ' re also the fastest . " Triple Triad " . Mu from " Final Fantasy VI " appears on a Triple Triad card in the version playable via " Final Fantasy Portal App " .
Dragoon ( Tactics ) Dragoon , originally localized as Lancer , is a job from " Final Fantasy Tactics " . In the Japanese promotional materials , this class is called Dragon Knight in English . A physically - based job , Dragoons fear no heights since their Jump command lets them reach nearly anywhere on the map , provided they have learned enough Horizontal Jump abilities . Dragoons have access to the Ignore Elevation ability , which allows them to move to any tiles regardless of elevation . If the horizontal and vertical Jump 8 abilities are learned , it becomes pointless to get the lesser counterparts for smaller Jump range , except for the sake of mastering the job . This is because the game allows the player to jump any number of spaces between their character and eight spaces away without the other abilities . It costs 6 , 760 JP to master Dragoon in the original version , but in " The War of the Lions " remake more JP is needed to maximize Dragoon ' s jumping ability , requiring 9 , 150 JP to master . Leveling Dragoon to level 2 with Knight and Monk unlocks Samurai ; leveling up to level 4 along with Squire , Chemist , Geomancer , Summoner , and Orator unlocks Mime ; leveling up to level 4 with Geomancer unlocks Dancer for female units ; and mastering this job along with Geomancer , Knight , Black Mage , Samurai , and Ninja , as well as having 20 kills with the unit ( the defeated units must turn into crystals or chests to count as kills ) , will unlock Dark Knight . Abilities . Jump . The damage formula for Jump is as follows : The charge time for Jump is as follows : Movement Abilities . Ignore Elevation is like Bard / Dancer ' s Fly ability , except it offers no protection from traps and will still be hindered by water / sand . Other appearances . " Final Fantasy Trading Card Game " . Dragoon from " Final Fantasy Tactics " appears on cards . Non - " Final Fantasy " guest appearances . " Knights of the Crystals " . Dragoon appears as a card in the Ivalice Special Arena has a limited - time special arena with eighteen floors .
El Niño El Niño , also known as Maelstrom , is a recurring ability in the series . It is generally used by piranha - type enemies , in particular the enemy and summon Remora . It is generally a powerful Water - elemental magic attack that targets the entire party . Appearances . " Final Fantasy VI " . El Niño is an ability usable through Mog ' s Water Harmony Dance , at a 7 / 16 chance . It deals Water - elemental damage to all enemies with a Spell Power of 61 , ignoring split damage and being unblockable . El Niño is also an enemy ability used by Rhizopas , Angler Whelk , Leviathan , Blue Dragon ( Dragons ' Den ) , Kaiser Dragon , Gorgimera , and Zeveak . " Final Fantasy X " . Maelstrom is an enemy ability used by Remora and Maelspike . It inflicts non - elemental magic damage to the entire party with a base power of 32 . " Final Fantasy X - 2 " . El Nino is an enemy ability used by Xiphactinus , which inflicts moderate non - elemental damage and Slow to the party . " Final Fantasy Record Keeper " . El Niño is an enemy ability used by Angler Whelk , Rhizopas , and Seaflower , which inflicts major Water - elemental damage to the party .
Night Night is a Blue Magic spell . It inflicts the Sleep status ailment on all units , enemy and ally , except the caster . Appearances . " Final Fantasy IX " . Night is learned by Quina and has a 100 % accuracy , meaning it will put all targets to sleep , including Quina , if they are not immune to the status . It is advised to use it only when the party has Insomniac equipped to block Sleep . It costs 14 MP to cast and can be learned by eating a Nymph , Abomination , Seeker Bat , or Grimlock . It can ' t be reflected and works with Return Magic . The spell is especially useful against Yan s ( although it may still miss against them ) . " Final Fantasy Tactics Advance " . Night is learned from Lamia - type enemies and costs 24 MP to cast . Night will not affect the caster at all . A common strategy with this move is to equip the entire clan with Fortune Rings to block Sleep , making it a riskless move . Like " Final Fantasy Tactics Advance " before it , Night is learned from Lamias and still does not affect the caster , but now costs 22 MP to cast . Etymology . or nighttime ( sp . night - time or night time ) is the period of time between the sunset and the sunrise when the Sun is below the horizon . This occurs after dusk . The opposite of night is day [ citation needed ] ( or " daytime " to distinguish it from " day " as used for a 24 - hour period ) .
Beast ( type ) Beast , also known as Magic Beast , Animal , Beast , and Beastkin , are a recurring type of monsters in the " Final Fantasy " series . Appearances . " Final Fantasy IV " . Called Beast . " Final Fantasy IV - Interlude - " . Called Beast . " " . Called Beast . " Final Fantasy V " . Called Magic Beast . " Final Fantasy IX " . Called Beast . " Final Fantasy XI " . Beasts are a category of enemy in " Final Fantasy XI " , and a significant part of the game ' s ecosystem . Beasts predate lizards , and gain a bonus to their damage against them in addition to inflicting their natural Killer ability . Conversely , Plantoid s gain a bonus to damage against beasts , and their Killer ability means that Beasts will periodically freeze up when attacking them . There are several distinct families of creature within the Beast classification , including Behemoths , Buffalo , Cerberi , Coeurls , Dhalmel , Gnole s , Manticores , Marid , Opo - opo , Rabbit s , Rams , Sheep , and Tigers . " Final Fantasy XIV " . Known as Beastkin , this refers to all quadrupedal mammalian creatures in Eorzea such as coeurls and sheep , and is one of the most diverse groups in Eorzea . Many tend to drop skins and pelts used for Leatherworking . " Final Fantasy Dimensions " . Called Animal . " Bravely Default " . Called Beasts .
Orphan ( final boss ) Orphan ' s second form is the final boss of " Final Fantasy XIII " . Orphan ' s true form is revealed after its shell is destroyed by the player party . Defeating Orphan completes the game . Battle . The final battle against Orphan proceeds directly after the previous battle and the player cannot initially change their paradigm s or equipment . However , once the battle starts , if the player pauses the game and selects Retry , the game will permit the player to make changes without losing progress . Orphan starts the battle by casting Doom on the party leader . While Doom will last three times longer than normal , the time limit imposed is strict as the player is required to deplete its 3 , 390 , 000 HP to win the battle . Orphan is immune to all forms of damage unless it is stagger ed . None of Orphan ' s attacks hit for any major damage , but there is an attack that causes Pain and Fog . Once Orphan is staggered , it is vulnerable to damage . Orphan can be Launched , but it can still damage party members when in the air . Uniquely for a final boss , Orphan is vulnerable to Instant Death when staggered , although the chances of Vanille ' s Full ATB skill Death connecting remain low . The player can maximize their damage output by exploiting Orphan ' s vulnerability against Deprotect , Deshell , and Imperil . While these statuses can be inflicted at any time , inflicting them on Orphan while it is staggered will make their effects last longer . Defeating Orphan will grant a final Crystarium Expansion for all character roles and the Instrument of Change Trophy or Achievement . If the player obtains a five - star rating for this battle , the Superstar Trophy or Achievement will be awarded . Strategy . The player must aim to stagger Orphan as soon as possible , as this is the only time it can take damage . A Saboteur should use and inflict Imperil for easy staggering . Using the items Painkiller and Mallet is faster than relying on a Medic to heal the status ailments Orphan may inflict onto the party . If using Lightning as party leader , it is easier to make Orphan hit stagger by using the Lionheart or Ultima Weapon line of gunblades . If the player wants to acquire the Superstar Trophy / Achievement , a good tactic is to have either Fang or Snow as the party leader . Once Orphan has been staggered , the player can use their Full ATB skill s , Sovereign Fist and Highwind . It is recommended the player use Relentless Assault first when Orphan staggers , before switching to Cerberus ( COM / COM / COM ) to deal maximum damage . It is also a good idea to inflict Deprotect .
Adrammelech ( Tactics ) Adrammelech ( ) , also known as Adramelk , is the fourth Lucavi demon that Ramza Beoulve must face in " Final Fantasy Tactics " . He is associated with the Capricorn auracite . Profile . Appearance . Adrammelech is a demi human with a dark green goat - face and dark brown goat horns . He wears a light orange long sleeve tunic . Story . Adrammelech takes over Dycedarg Beoulve after he is injured during a fight with his brothers Zalbaag and Ramza . He kills Zalbaag and several nearby Order of the Northern Sky guards , and attacks Ramza . Ramza defeats him , and as he dies , Adrammelech expresses regret over assuming a mortal body and complains about Ultima not being present to help him . Gameplay . Adrammelech ' s job is Ghost of Fury ( PS ) / Wroth ( WotL ) in the game . He starts at level 46 with 70 Bravery and Faith , and has roughly 1515 HP and 415 MP . He is immune to all negative statuses except Silence , Blind , and Immobilize . Due to this , Silence - inducing attacks cripple Adrammelech ' s full power . Rendezvous . When fought in the thirteenth Rendezvous battle : Nightmares , he is level 99 and carries the same abilities and status immunities as previously . Abilities . Fear / Dread . The formula for damage is as follows : The formula for hit rate of Graviga is as follows :
Bravega Bravega is an ability exclusive to " Final Fantasy XIII - 2 " . It is available to Synergist Paradigm Pack monster allies and increases physical damage dealt by 75 % . This is similar to Bravery , but the enhancement lasts shorter than usual . It can be infused into other Synergist monsters . Bravega can be learned by Clione at level 47 , Gigantuar at level 42 , Imp at level 54 , Leyak at level 56 , Microchu at level 40 , Miquiztli at level 40 , Nanochu at level 40 , Purple Chocobo at level 62 , Sazh at level 26 , Testudo at level 14 , Thexteron at level 40 , and Yakshini at level 13 .
Melt Bomb The Melt Bomb is an enemy exclusive to " Final Fantasy IV Advance " and " " , found in the Lunar Ruins . Despite being fought against , they do not have an in - game bestiary entry . They are found on the Bomb Floor , a Dwarven - like floor of the Lunar Ruins filled with Bomb - type monsters . All enemies have field sprites , and coming into contact with them will trigger a battle . The Melt Bomb field sprite looks like a dark Bomb engulfed in fire , randomly popping out from the lava and passing over the path . It always appears by itself , and it only has one attack , Self Destruct . Since it has 9 , 999 HP , it can easily KO one party member if the party has been ambushed by it . It does not give any experience or money when defeated , and the party cannot escape from it , leaving little choice but to kill it as quickly as possible , or minimize Self - Destruct ' s damage at the least .
Southwest Town Southwest Town is a location in " The Final Fantasy Legend " , the Atomic Power Plant can be found in the center of town . Story . The party exits from the subway and enter the town . A citizen tells the location of Ameyoko which is to the northeast , but they are too afraid to travel there due to Su - Zaku terrorizing the overworld . These ' s a gang inside the pub , and the party enters it . So - Cho sees them and says that they are no match for Su - Zaku , and wants to fight the party . They try to step outside , but Sayaka stops her brother . One of the main characters ask if they ' ve meet before , and Sayaka confirms it , telling her brother what happened . So - Cho sees that the main characters are after Su - Zaku . One of the gang members tells the party that Su - Zaku ' s force field is too strong , and they ' re making a machine which will neutralize it . They are still missing two or three parts to complete it , and the parts can be found in Akiba , but the location of Akiba can be found at the Library which is located to the north of the Tower . The party agrees to help find the parts , and So - Cho lends them his hoverbike since it ' ll help them avoid Su - Zaku ' s attack . After finding the ROM and Board , the party returns to South Town and meets up with So - Cho who tells the party that they need plutonium for energy . They head to the Atomic Power Plant tomorrow . The party decides to leave without telling the gang the next morning , but they end up getting caught by them . So - Cho ask them if they ' re leaving them behind , and tells them that they ' re going with them . The party follows them through the subway . After Machine has been destroyed inside the Atomic Power Plant , the party returns to Southwest Town . They ' ll find that everyone has been killed . One of the gang members in the pub will tell the main characters that Su - Zaku has taken Sayaka to the Skyscraper . The party goes after Su - Zaku .
Spirit Pact Spirit Pact refers to the scrolls available for purchase in " Final Fantasy XI " that allow Summoners access to elemental spirits . Spirits are similar to enemy elementals that can be summoned by Summoners . They have a few advantages over Avatars , and some major disadvantages that make their use somewhat rare and circumstantial . Their major advantage is that they can be summoned quickly when compared to avatars , making them useful as an emergency situation , and they are necessary to use the ability Elemental Siphon . However , their Perpetuation Cost is higher than avatars , their stats are lower , and the spells they use are impossible to control . They use spells of their element ( e . g . , Fire Spirit will use fire - based spells ) , and the level of their spells is dependent on the level of the Summoner . Furthermore , as other summons , their magic strength and their Perpetuation Cost is based on used equipment , Summoning magic skill , and Vana ' diel time . If Astral Flow is used , they receive an increased Fast Cast effect .