Stop ( ability ) Stop is a spell in the " Final Fantasy " series . It inflicts the status of the same name , and is usually a late - game spell . Appearances . " Final Fantasy " . Stop is a level 8 Black Magic spell which inflicts Paralysis to all enemies with a high success rate . Stop can be cast by Chronodia , Death Eye , and Lich . The spell can be bought at Gaia and can only be learned by the Black Wizard job class . In the GBA / PSP / iOS releases it costs 30 MP to cast . " Final Fantasy II " . Stop is a Black Magic spell which inflicts Paralyze on one or all enemies . The success rate increases with the spell ' s level . Essentially , the spell is identical to the spell Stun . Any character can learn Stop by having them use the Stop Tome ( called the Stop Scroll in the " Origins " release ) . Stop VIII can be cast by Beast Demon , Stone Golem , and Wizard . " Final Fantasy IV " . Stop is a Black Magic spell that will inflict the Stop status effect on a foe . It has a casting time of 2 , costs 12 MP in the PS version , 15 MP in the SNES , GBA and PSP versions versions , and 30 MP in the DS and mobile version . It is learned by Rydia at level 15 and Palom at level 40 . Fusoya starts with the spell . It has an accuracy of 80 % in SNES , PS , GBA and PSP versions , and accuracy of 70 % in DS and mobile versions . Its spell power is equal to 10 turns in SNES , PS , GBA and PSP versions . The Bronze , Silver , and Gold Hourglasses can cast Stop as well . Stop spell can cause the Stop bug in the SNES version . On the " Easy Type " version , the casting time was reduce to 1 . " Final Fantasy IV - Interlude - " . Stop returns as a Black Magic spell in the sequel of " Final Fantasy IV " . The imposter Rydia along with Palom and Rydia already known the spell . It inflicts Stop to one enemy at the cost of 15 MP . Stop costs 15 MP to cast and is learned by Palom at level 32 and Leonora at level 30 . Fusoya , Rydia , Biggs , and Black Mage all start with the spell . " Final Fantasy V " . Stop is a level 3 Time Magic spell learned by Time Mages . It costs 8 MP to cast and 580 gil to purchase , and can be bought in Karnak and Istory . Stop can be cast by Calofisteri , Carbuncle , Black Warlock , Fury , Omniscient , and Ricard Mage . " Final Fantasy VI " . Stop is an Effect spell taught by the espers Golem ( Rate = 5x ) and Fenrir ( Rate = 3x ) , hitting one target with the Stop status . It costs 10 MP to cast , has a hit rate of 100 , and is vulnerable to Runic . Stop can be cast by Curlax , Demon , Level 10 Magic , Level 80 Magic , Level 90 Magic , Magic , Wizard , and Abaddon . The Kagenui weapon has Stop as an Added Ability . " Final Fantasy VII " . Stop is a spell in the Time Materia , the third of three ( after Haste and Slow ) . It inflicts a foe with the Stop status . It costs 34 MP to cast and has a success rate of 60 % . The bosses Jenova∙SYNTHESIS , Jenova∙BIRTH , and Bizarro∙Sephiroth utilizes the spell against the party . " Crisis Core - Final Fantasy VII - " . The Stop Materia inflicts Stop on a single target . It costs 8 MP to cast . Stop cannot be bought in the shops , but can be created through Materia Fusion by fusing a Silence or Poison Materia with a mastered Rank 1 Materia , or obtained through missions . " Final Fantasy VIII " . Stop is a magic spell that prevents one opponent from taking action for a period of time . It is not a rare spell in the late stages of the game as it can be farmed from Caterchipillars . Despite it being a high - level spell , its effect on junctioning to statistics is limited . Casting Stop in battle increases compatibility with Doomtrain by 1 and with Siren by 0 . 6 , but lowers compatibility with Cerberus by 0 . 8 and with Carbuncle by 0 . 2 . " Final Fantasy IX " . Stop can be learned by Vivi Ornitier through the Oak Staff for 25 AP . It costs 8 MP to cast . The enemies Garuda and Ash are also capable of using this spell . The spell has a 40 % accuracy . It can be reflected and works with Return Magic . Notably , in this game the Stop status could be considered a form of KO - if all living party members are inflicted with Stop , the game ends . If all enemies are inflicted with Stop the battle is considered won , but no EXP or gil is gained . However , the party will still receive AP . " Final Fantasy X - 2 " . Stop can be inflicted via the use of certain dressphere abilities , such as Thief ' s Borrowed Time or Songstress ' s Brake - dance . A unique variation occurs in Psychic ' s Time Trip ( " International " or " HD Remaster " ) which completely freezes all onscreen action , including ATB , and allows the user to enter any additional command except Spherechange . " Final Fantasy XII " . Stop is available to purchase at Mt Bur - Omisace and requires the Time Magick license 6 , which costs 45 LP . The spell itself costs 3 , 700 gil and uses 20 MP to cast . It should be noted that while stopped , other status effects are also halted . For example , Sap will stop draining HP for the duration of Stop . This fact can be abused by casting Reverse followed by Stop on a character , thus allowing the character to absorb all forms of damage until Stop wears off . This is especially useful for bosses which always target the nearest character , as equipping the other party members with ranged weapons will keep them alive while the Reversed character is taking all the hits . In the " International Zodiac Job System " version , Stop is Time Magick License 5 that can only be used by the Time Battlemage job class . It can be bought from the merchant at the Nam - Yensa Sandsea for 900 gil . " Final Fantasy XIII " . Stopga is a technique that cancels out all actions , foe and player party alike . It is learned on Stage 9 . Lightning and Vanille learn it in the Medic role , Snow learns it in the Ravager role , Sazh and Hope learn it in the Synergist role , and Fang learns it in the Saboteur role . " Final Fantasy Tactics " . Stop is a spell learned by Time Mages . Stopped units do not accrue CT while they are stopped , preventing them from taking a turn until it wears off . It costs 14 MP . It has a speed of 15 and costs 330 JP to learn . " Final Fantasy Tactics Advance " . Stop is a spell learned by Time Mages . Stopped units are frozen in place and can be attacked and stolen from with a 100 % hit rate . Stopped units are healed when they would have taken their next turn . Stop costs 24 MP to cast , can be stolen through the ability Steal : Ability , and is also susceptible to Return Magic . " " . Stop is a spell learned by the Time Mage for 350 AP from the Chill Rod , having a range of 3 and costing 12 MP to cast . The enemy Sprite can also cast this spell against the party . " Final Fantasy Crystal Chronicles " . Stop can be cast by fusing the Life Magicite with two elemental magicite ( Fire + Blizzard , Blizzard + Thunder , or Fire + Thunder ) . Stop is used by Chaos in his first form and by his Left Arm when facing his third form . When the ability is used it stops one enemy of the opposing party from taking any action for one turn . " Bravely Default " . Stop is a level 5 Time Magic spell . It has a 75 % chance to prevent one target from moving for several turns . It costs 10 MP . " Final Fantasy Record Keeper " . Stop is a Black Magic ability with a Rarity of ☆☆☆ . It immobilizes one target , it can initially be used two times and it can be honed to Rank 5 . It can be created by using Black Orb x5 , Non - Elemental Orb x3 , Dark Orb x3 , and 5000 gil . Non - " Final Fantasy " guest appearances . " Kingdom Hearts " . Stop is a magic spell in the " Kingdom Hearts " series . In " " , using the spell will make the targets stop moving for a limited amount of time determined by MP plus 2 . In ' , the spell inflicts a three - second freeze on the enemies targeted . In ' , the Stop Card can be used in many , all of which will produce time manipulating effects . During a cutscene , Mickey Mouse uses Stopza ( Stopgun in Japanese ) in " Dream Drop Distance " , freezing time in a massive space . Stopza is currently the most powerful version of Stop seen in " Kingdom Hearts " .