naist-nlp/zeshel huggingface dataset:
Master Tonberry ( Final Fantasy VII ) Master Tonberry is an enemy in " Final Fantasy VII " in the Northern Cave . Unlike the normal Tonberry , it is characterized by a star floating over its head , as well being blue instead of green . Battle . Master Tonberry will counterattack , from any range , with Everyone ' s Grudge when attacked twice consecutively by the player , which will cause damage equal to the number of kills a character has amassed , multiplied by 10 . This attack inflicts fixed value and cannot be blocked or avoided . It gradually moves forward until it is in front of a character and then uses Knife to instantly KO them . It can be morphed into a Ribbon , one of the best and rarest accessories in the game . The player cannot use Sense on it . Strategy . Knife can be prevented by equipping the Safety Bit accessory , which protects the wearer against Sudden Death . The party can withstand one of any Tonberry Knife attacks via the spell Resist ; the attack dealt by the Tonberry will dispel the effect . Alternatively , the player can utilize the Death Force Enemy Skill for resistance to the Knife attack for the battle ' s duration . Since the character the Tonberry attacks is random , one can wait until it is only one step away as Tonberries tends to attack whoever is in front of them prior to the last step taken before the " Knife " attack occurs . One of the easiest strategies is to only attack it up to twice per turn to prevent it from countering with Everyone ' s Grudge until it has taken a step . At the start of the fight , using Bio spells ( or even better , Bad Breath ) will help as Poison will help dealing damage . Dazers inflict Paralysis on the target and Stop works . The player can link the Choco / Mog or Hades Materia to the Added Effect Materia on a weapon to allow for both damage and possible status effects . As poison deals proportional damage to the victim ' s total HP , the player can cast Bad Breath on the Master Tonberry and cast Death Force on their characters , rendering the Master Tonberry harmless . Once poison has damaged the Master Tonberry 32 times , it will have 28 HP left . This will enable the player to morph on the Master Tonberry , which will administer the killing blow , turning it into the high valued Ribbon . However , as the player cannot sense the Master Tonberry , they have to manually count the number of times poison has damaged it . AI script . AI : Setup AI : Main AI : Counter - General Other appearances . " Pictlogica Final Fantasy " . Master Tonberry from from " Final Fantasy VII " appears as an enemy in " Pictlogica Final Fantasy " .
Pollen Pollen is a recurring ability in the " Final Fantasy " series . It appears as an ability or spell , usually utilized by plant - type enemies . Pollen often inflicts status effect s on its targets ; however , some variants are restorative spells . Variants include Deadly Pollen , Doom Pollen , Big Pollen , White Pollen , and Dream Pollen . Appearances . " Final Fantasy IV " . Blood Flower and Mortblossom can use the Pollen ability in " Final Fantasy IV " . It inflicts non - elemental damage to the party in addition to the Sap status . " Final Fantasy IV - Interlude - " . Blood Flower is the only monster that uses Pollen , and it functions the same way as in " Final Fantasy IV " . " Final Fantasy VI " . Though an ability called Pollen is not present , Deadly Pollen , also known as Doom Pollen , is an enemy ability , which inflicts the Zombie status . Exoray is the only enemy that can use this . " Final Fantasy VII " . Flower Prong ' s Pollen ability inflicts minor non - elemental damage to enemies and inflicts Sleep . Ho - chu ' s Big Pollen is very similar but it targets the entire party . " Final Fantasy IX " . Pollen is an enemy ability which inflicts minor damage to the enemy party and inflicts Blind . The Dendrobium enemy and Plant Brain boss can both use it in the Evil Forest . " Final Fantasy X " . Pollen is an enemy ability from " Final Fantasy X " . There are three versions : Funguar ' s inflicts Sleep , Thorn ' s does the same and also inflicts Darkness , and Exoray ' s does the same and also inflicts Poison . Sleep Sprout ' s Goodnight attack is identical to Pollen , but inflicts magical damage , Berserk , Sleep , Poison , Power Break , and Armor Break . " Final Fantasy X - 2 " . Yuna ' s special Floral Fallal dressphere has two Pollen abilities . White Pollen heals the party while Dream Pollen inflicts non - elemental damage and the Sleep status on the enemy party . " Final Fantasy XI " . Pollen is Blue Magic spell learned from Bees . It restores HP to the caster . For bees , it can heal hundreds of HP , but for players , its default limit is 36 HP only . It grants HP + 5 and CHR + 1 when set , and costs 1 Blue Magic Point to set . " Final Fantasy XII " . The Pollen enemy ability inflicts Confuse , Poison , and Slow to its target . " Final Fantasy XIII " . Pollen is the Ochu and Neochu ' s main attack , which heals nearby Microchu and Picochu while inflicting debuffs and the Poison status to the player . " The Final Fantasy Legend " . Pollen is an ability that has 20 uses and inflicts Poison on a group of enemies . This ability is the exclusive ability of P - Flower . " Final Fantasy Dimensions " . The Pollen ability is used by the Death Flower .
Ninja ( Dimensions job ) The Ninja is a job in " Final Fantasy Dimensions " obtained at the end of the fourth Tome of Darkness chapter . It has many abilities , including the dual - wielding of weapons and the use of Ninjutsu magic . Appearance . Nacht and Glaive dress as formal armored ninjas , while Diana and Alba wear more traditional kunoichi garb .
Disablega Disablega is a recurring enemy ability in the series . It is the upgraded version of Disable , which inflicts either the Disable or Stop status to the entire party . Appearances . " Final Fantasy XII " . enemy ability is an enemy ability used by Skulwyrm , Orthros , Gil Snapper , Cúchulainn , Rafflesia , Tiamat , and Helvinek . It inflicts Disable to the party within a range of 10 and area of Circle 6 at the cost of 6 MP and a 46 % accuracy . It has a CT of 3 and cannot be used if the user is under Silence .
Giant ' s Chest Giant ' s Chest is an enemy in " " exclusive to " " . It is part of the Superboss Lost Babil , and is faced in the second part of the battle alongside Giant ' s Left Arm and Giant ' s Head . The Chest will summon monsters , in order of Dark Grenade , Wild Bat and then Optic Blaster . It will support Dark Grenade by casting Curaja on it so the Dark Grenade does maximum damage when it uses Self Destruct , while the Wild Bat and Optic Blaster are mere annoyances that use the weak Bloodfeast and Beam every turn . If the Chest is killed the Head may begin to use Holy and Laser several times a turn , so the Head should be targeted first . Destroying the Head begins a chain reaction that destroys the Chest and Left Arm .
Geomancer ( Final Fantasy XI ) Geomancer is one of the jobs released in the expansion " " . Using their bells , Geomancers command the power of geomancy in the form of elemental attack magic and special magical fields called colures — emanations that emanate from a point and bolster allies or enfeeble enemies within their radius of effect . Indi - colures emanate from the body of the Geomancer him / herself , while Geo - colures emanate from special objects called luopans . Becoming a Geomancer . The quest to become a Geomancer is undertaken at Western Adoulin . The player must speak with Sylvie to begin the quest " Dances With Luopans . " While signing up , they will asked to retrieve a fistful of homeland soil and a petrified log . They must then find an Ergon Locus and there gather enough lifestream to warm their luopan . Subjobs . Geomancer is too new to have a set of agreed - upon standard subjobs yet . However some jobs would seem to have characteristics that might recommend them as such . Red Mage . Fast Cast , Magic Defense Bonus , Stoneskin , and Phalanx can all help keep a Geomancer alive . Convert and Refresh can help with Geomancers ' MP problems . Finally , Magic Attack Bonus can help boost Geomancers ' dark and elemental magics . Scholar . Sublimation , Dark Arts , and Parsimony can help with Geomancer ' s MP problems . Dark Arts can also help out Geomancer ' s dark magics a bit . Etymology . Its Japanese name , " Fūsui " or " Fūsuishi " ( 風水士 ) , refers to the Chinese feng shui .
Dadaluma Dadaluma is a boss in " Final Fantasy VI " . He appears in Zozo , guarding the door to the room leading to Terra and the esper Ramuh . Battle . Normally Dadaluma only uses normal attacks , his special attack Sweepkick and the weak Shockwave attack . When Dadaluma is hit with the Fight command four times , he will counter by Throwing either a Mythril Knife or a Dagger at a random party member , twice . If he is hit with Magic twice he will counter by throwing either a Mythril Knife or a Dagger before using Jump , which will make him temporarily invulnerable . All of these counters are very powerful and can kill a party member easily . Both can be avoided by using Blitz , Bushido , Tools , and Rage , which do not increase the variable that determines when Dadaluma uses his counters . Every 30 seconds , Dadaluma will whistle for two Iron Fists to join him if he is alone to help him , but they should not pose a problem to the player . Once his HP reaches 1 , 920 or lower , he will either use a Potion or a Hi - Potion three times and cast Protect on himself . If the player brings Locke to the fight , they can steal a Thief ' s Bracer , a rare Relic this early in the game . If a player has Celes ready with her Runic ability at the correct time , she can cancel / absorb Dadaluma ' s attempt at casting Protect , and thus hasten Dadaluma ' s defeat considerably . AI script . If Dadaluma does NOT have Silence status : If HP < = 1920 ( only once per battle ) : If Var3 > = 4 : If Var2 > = 2 : Attack Turns : If attacked by " Attack " : If attacked by " Magic " : If attacked by " Steal " : Steal ( 100 % ) Etymology . Dadaluma speaks nonsense with every word he makes , as he says the exact opposite of what he really means .
Blaze ( ability ) Blaze is a recurring ability in the " Final Fantasy " series . It is a Fire - elemental attack usually used by enemies to damage all party members . Appearances . " Final Fantasy " . Blaze is the name given to several different monster attacks starting from onward . All Blaze attacks are fire - elemental and target the entire party . In the NES and Origins release , these abilities have an accuracy of 32 . " Final Fantasy II " . A weak version of this spell , Blaze VII , can be used by the Chimera . The much more powerful Blaze XVI attack is known by the Salamander and the bosses Red Dragon , Tiamat , Beelzebub Soul , Deumion and Yamatano Orochi . Blaze VII can also be utilized by the player by using the Wyvern in battle . " Final Fantasy IV " . Chimeras and Chimera Brains can cast Blaze to inflict a large amount of Ice damage . In the " Complete Collection " version , the attack is called " Frost Blast " . " Final Fantasy IV - Interlude - " . Blaze returns as an ability used by Flamehounds to deal massive Fire - elemental damage to all characters . Rydia ? also uses Blaze as a counter to taking damage from Fire - elemental spells . Flamehounds can use Blaze to deal massive Fire - elemental damage to all characters . " Final Fantasy V " . A whole host of dragon - type enemies use the Blaze attack and can be Controlled to cast the spell . These include the Gorgimera , Istory Lythos , Magic Dragon , Wyrm , Shield Dragon , and Mini Dragon . Other enemies who use the Blaze attack are the Covert , Archeoaevis , Jura Aevis , Neo Shinryu , and the Liquid Flame , who counters with Blaze when in its human form . The player may utilize this ability by catching and releasing a Magic Dragon or from a Bio Soldier during a fight with Zephyrus . " Final Fantasy VI " . The Bomb genus of enemies , as well as the Great Dragon , use Blaze which targets one or all enemies . It has a power of 68 with a hit rate of 120 , and it cost 20 MP for the enemy to use . " Final Fantasy Tactics Advance " . While not a specific ability itself , Blaze is the title of the Bomb ' s skillset . Blaze is used by the second and third forms of Chaos . When the ability is used it causes three pillars of violet flames to attack all members of the opposing party , inflicting moderate Fire - elemental damage and causing Confuse . " Final Fantasy Dimensions " . Watchbeast uses Blaze . " Dissidia Final Fantasy " . One of Garland ' s HP attacks is named Blaze , and involves him spinning his sword in order to fire several bolts of flame at opponents . " Dissidia 012 Final Fantasy " . Blaze returns as an HP attack in Garland ' s arsenal . It was changed a little with the addition of better homing and faster movement . The projectiles have also been changed to more of an orange rather than red . " Final Fantasy Trading Card Game " . Blaze is an ability usable by one of Rubicante ' s cards , depicting his " Theatrhythm Final Fantasy " artwork . For the discard of a Rubicante card , one Fire CP , and Dulling Rubicante , Blaze deals 5 , 000 damage to all Forwards that are not of the Fire attribute .
Sinspawn Genais Sinspawn Genais is the final Sinspawn encountered in " Final Fantasy X " . It is fought during the direct confrontation with Sin , alongside Sin ' s Core . Battle . Any magic that is directed at the Core will be absorbed by Genais , so it is important to dispose of it first . Unlike the similar - looking Sinspawn Geneaux , Genais begins the battle outside its shell , but like Geneaux , the full brunt of physical attacks as well as lots of Fire can be used to weaken it . Genais will use Poison - based attacks and counter any magic with Waterga . Once its HP drops past 50 % , it will retreat into the shell and begin casting Cura on itself as a counter to any attacks . While Genais is inside its shell , the Core will charge and unleash the powerful Gravija , which is very harmful to the entire party . Summoning an aeon and using its Shield ability will negate most of the damage .
Judge ( Tactics Advance ) Judges enforce the Laws of Ivalice in " Final Fantasy Tactics Advance " . One appears every time a battle occurs , riding an armored chocobo . They award Judge Points to combatants who perform recommended actions in combat , but also issue Yellow and Red Cards to any unit successfully performing forbidden actions . They also teleport all units that receive Red Cards to prison . The judges are led by Judgemaster Cid , who also has the power to issue Advanced Law s . Judges can also move corpses or petrified units out of the way to avoid battlefield gridlock . They cannot , however , enter Ivalice ' s three Jagd s . Not to be confused with Judge , a Bishop ' s A - Ability which steals an amount of Judge Points . Corrupt Judges . After successful completion of all 300 missions , a string of sidequests will appear that center around the activities of a group of corrupt Judges selling law card immunities on the black market . Three of these missions — Immunity Pass , Favoritism , and Decision Time — require the player to actually face Judges in battle . After clearing the very first mission with the help of Judgemaster Cid , he will offer to become a member of Clan Nutsy . Growth Chart . While they all have access to the same Judgement abilities , each of the three Judges encountered during the Corrupted Judges side - quest have their own slightly unique stat growth rates , though none of them can be used by the player without a cheat device . Judge A . The Judge encountered during the Immunity Pass mission and re - encountered in Decision Time . He is largely geared towards Magic Power and Magic Resistance with above - average HP and Defense , but has low Speed . Judge B . The Judge encountered during the Favoritism mission and re - encountered in Decision Time . His stats are more in favor of HP , Defense , and Magic Resistance , and has the highest speed of all three Judges by far . Judge C . The Judge encountered during the Decision Time mission . Possesses the highest HP , Attack , and Defense of all Judges , but also the lowest MP and Magic Power . He is seemingly more geared towards physical attacks than magical assault .
Earth Stone Earth Stone , also called Earth or Earth Rock , is a recurring item in the series . It is generally used to create equipment . Appearances . " Final Fantasy XII " . Earth Stone is a loot required to create the Iron Sword , Chromed Leathers , and Cypress Pole . It can be dropped from Alraune , Bull Yensa , Cactite , Cactoid , Mimic , Ragoh , Slaven , Tiny Bug , Tiny Mimic , Urstrix , Urutan Exile , Urutan - Yensa , Werewolf , and Yensa , or stolen from Cactite , Cactoid , Flowering Cactoid , Ragoh , Slaven , Tiny Bug , Tiny Mimic , and Urstrix . It sells for 35 gil . " Final Fantasy XIV " . Earth Rocks can be quarried in South Shroud just outside Quarrymill . It is used by Goldsmith s to craft " Eye of Earth " gems . Earth Stone is a loot that is required to create the Buster Sword , Burglar Sword , Shamshir , Estoc , Predator , Kunai , Terre Rod , Metal Knuckles , Huntsman ' s Bow , Chaos Rifle , Adamant Vest , and Chameleon Robe . It is a reward for completing the missions " Yellow Wings " , " The Way of the Mask " , " Wanted : The Cyanwolf " , " Camoa Braves " , " Chita ' s Weaponers " , " Moogle Porters " , and " Jytras Pirata " . It sells for 120 gil . " Final Fantasy Legend III " . Earth is a magical stone used as an ingredient for creating Lost Magic . Earth can be found in Castle of Chaos , Central Shipwreck , Maitreya ' s Tower , Northeastern Shipwreck , and Northern Ruins .
Great Tree The Great Tree is a dungeon in " " . The dungeon is located above the city of Arbor and it is the resting place for the city ' s guardian , Arbaroc . Story . After Brandt , Torte , and Aire go to see Queen Arbor , the Queen agrees to help them , but if only they can calm down the rampaging Arbaroc . Brandt and the others make their way through the Great Tree and arrive at the top floor . After arriving in Arbaroc ' s nest , the party realizes that Arbaroc is possessed and must be defeated before further harm comes to Arbor . After defeating Arbaroc , the Crystal appears and grants them the Elementalist and Ranger Crowns . Musical themes . The typical dungeon theme , " Cave of Wraiths " is the location theme for the Great Tree . The track can be found in the as Track 9 and is composed by Naoshi Mizuta .
Lizardman King The Lizardman King is a gargantuan reptilian fiend that appears at Daemon ' s Court in " Final Fantasy Crystal Chronicles " . It is colossal in size and is equipped with pneumatic weaponry . The sanctum in which he resides seems to be some kind of a colosseum . In the central area of the Court , a pair of Coeurls will circle the players then dash to the large gate through which the King enters . Attacks . The Lizardman King does not have any magical spells to cast against the player . Instead he uses his unique , quite painful weaponry . He can also lift his crossbow weapon as a shield , blocking physical attacks from in front of him . He has a few different attacks , and the sheer force they possess makes him rather powerful . Support Monster : Lizardman Skirmisher and Coeurl . While the boss of this fight is strongest up close , its support monsters are long ranged based . The coeurls will run after the caravanners either clawing at them or casting spells at them . The skirmisher will run around the periphery of the area throwing its spears . Unlike most battles , allowing the skirmisher to live can actually aid the party , so only pick off the coeurls . The boss himself is not overly difficult . Magic and long range attacks give you better chances of evading his arsenal , while circling the King while swinging your weapon constantly still leaves time to run from most of his attacks . Battle Tactic . The real twist of this battle is the deadly saws which rotate around the center of the field . There are two red switches in the corners which , when pressed , will raise the blades out of the sand . This is to the caravan ' s advantage , as this trap will damage the Lizardman King if it wanders into the blades . The skirmishers which orbit the main battle can activate the blades , so leaving one alive throughout the battle can help kill the boss . Standing on the switch can leave the player open to attacks , but using the Defend option on races other than the Selkie can negate damage while leaving the saws active . Other than that , this battle is all about circling the boss to evade its attacks and dealing damage as quickly as possible . Be warned , as the blades can damage you as well . Yukes should stand back and cast either Thundara or Blizzara , while Selkies should equip their weapon with an element and focus on a ranged barrage . Lilties should do their best to smash the boss from behind to avoid most of his attacks . Clavats can mimic either the strategy of either a Yuke or Lilty , but make sure you stay alert enough to know which attack is coming from the king ; side stepping to avoid a knock back is essential .
Lifespring Grotto The Lifespring Grotto is one of the four bonus dungeon s in the " " version of the original " Final Fantasy " , accessible after defeating Kraken . Lifespring Grotto was originally the place where men and mermaids could live together in peace , according to the mermaid who stays at the entrance . Bosses from " Final Fantasy V " appear here . Lifespring Grotto is located within that whirlpool off the coast of Mount Duergar , and can only be reached via boat . The Lifespring Grotto has 20 floors , and its 20th - floor bosses are the toughest in the game . Floor 5 involves a mini - quest that results in the party discovering and engaging Gilgamesh , who has been skulking around a mermaid community , in combat . Floor 10 holds the gaping Atomos , who knows the dreaded Wormhole attack . The final floor offers a player a choice much like the Earthgift Shrine and Hellfire Chasm . Either Shinryu or Omega can be fought at Floor 20 , but not both during the same run through the Lifespring Grotto . Both are superboss es , so the player will have quite a fight on their hands no matter which entity they select . There is also the option of bypassing either boss and exiting the Lifespring Grotto through a teleporter ( only possible at 5th and 10th floors ) . Items . Treasure lists are static on each floor , but what varies is the number of chests each floor has , and these are randomly sorted for each run . There is only one map where ten treasure chests can appear . This map is a castle with narrow walkways of invisible tiles ( the tiles will occasionally flicker so players can see where they are , then disappear again ) . The ten chests will always appear , regardless of which floor the map was found on . If the player chooses to fight Shinryu , apart from getting Shinryu ' s treasure , there ' s a treasure chest on the right . If the player chooses Omega there isn ' t a treasure chest at all . Musical themes . In the " 20th Anniversary " and its subsequent remakes , a remix of the " Final Fantasy V " boss theme plays while fighting the bosses in this dungeon . In addition , a remix of " Clash on the Big Bridge " from " Final Fantasy V " plays during the battle against Gilgamesh .