Gilgamesh ( Revenant Wings ) Gilgamesh is an enemy and summon in " " . In Chapter 10 , the sidequest " Mission 81 : Battle on the Big Bridge " becomes available , and Vaan and the others head to the Gates of Shattered Time where Gilgamesh walks about aimlessly with his companion Enkidu , wondering where he is . When Enkidu spots the party , Gilgamesh recognizes them and first asks if they know the way back before blathering on about how their meeting was not by chance . Brandishing his swords , Gilgamesh challenges the party to a duel , Enkidu at his heels . Upon defeat , Gilgamesh is obtained as a summon . He is a Rank III Melee Non - elemental Esper . His normal attack , Slice Thrice , attacks a single enemy three times in succession , and his special ability , Masamune , deals heavy melee damage to one foe . Battle . The player is only allowed three Group Leader s in this battle . Auracite is not used to summon Yarhi at the battle ' s start , and there are no Summoning Gate s on the field . Gilgamesh begins in the center of the field , flanked by one Enkidu . The Enkidu will rush the party but Gilgamesh will stay put . After defeating the first of Gilgamesh ' s minions , more Enkidus will appear at the sides of the battlefields at regular intervals and head straight for the three units . After about 10 Enkidus have been felled , Gilgamesh himself will move from his perch and chase the player ' s units . Strategy . Penelo is useful for her healing abilities and either Filo or Llyud are effective for their advantage against melee units . For the third Group Leader , either Vaan or Basch are good choices , but , alternately , one could choose both Filo and Llyud to face off Gilgamesh for a combined unit type advantage . All characters should be above level 50 . Each Enkidu should be KOed as quickly as possible . Buffs , such as War Dance , Protectga , and Dervish , should be in place at all times . It is best to stay near the starting point and destroy each Enkidu that comes . Penelo should be out of range of the Enkidus to cast Esunaga and prevent the Enkidus from inflicting Disable on the player units with Warcry . When Gilgamesh begins to move , the player should make a beeline for him and hit him with everything they ' ve got . Llyud should use Jump liberally , Filo should use Defense Snare or Power Snare and possibly Overdrive , and Vaan ' s Steal - type abilities can weaken Gilgamesh . About four Enkidus will attack the party from behind during the duel with Gilgamesh , usually targeting Penelo . The player should ignore this and focus on Gilgamesh . A Quickening may come up during the fight and using it can end the battle quickly . An alternative strategy requires Llyud , Penelo , and any other character . The party should battle the Enkidus until Gilgamesh closes in , then ignore everyone but Llyud , allowing them to die , and guide Llyud around the arena : the Enkidus will follow him , but he should be quicker and cross the caverns . By combining Lancet and Jump , Llyud can deal damage to several Enkidus at once and heal himself . The Enkidus will almost certainly get the opportunity to Disable him , but by running away again , Llyud can rid himself of that status while his Technicks recharge . By repeating this strategy , the Enkidus will get worn away . Llyud will probably cross his KO ' d team mates who can be resurrected with Revive . Inevitably , the Enkidus will rush the revived team mate , but this buys time for Llyud to Jump - Lancet attack them again . Eventually , the Enkidus will be felled , leaving just Llyud and Gilgamesh . The full team revived , they should be able to gang up on Gilgamesh . If it looks like the party is falling , Llyud should escape , lure Gilgamesh away , return and resurrect the others .