Paving the Way Paving the Way is a " Fallout 3 " quest that is added to the game by the " " add - on . Detailed walkthrough . The quest will automatically begin after the completion of The Guns of Anchorage . Listen to General Chase ' s briefing . General Chase congratulates the Lone Wanderer on their success . They are promoted and put in charge of their own strike team ( formerly led by the now deceased Patterson ) . The general explains that 3 tasks have to be completed before the assault on the Chinese headquarters , a refinery , can begin . The player character has to destroy the fuel tanks at the enemy Chimera Armor Depot , clear a Listening Post of all Chinese presence , and disable " their damn Pulse Field . " According to Chase , the player character should not try to disable the pulse field before they have completed the other assignments . Chase then refers the player character to their intelligence officer for this mission , Lieutenant Morgan , for the details . Talk to Lieutenant Morgan . Lieutenant Morgan can be found in the same tent sitting at a computer . He can provide more detailed information on the targets , as well as why they need to be taken out . Morgan also explains that the player character can get equipment by selecting it at the terminal and bringing the resulting requisition holotape to the quartermaster ( One can change their choice once by speaking to him ) . Talk to Sergeant Montgomery . Now , in the U . S . Army field headquarters , talk to Sergeant Montgomery to make him leader of the player character ' s team . The player characters relay all orders for their team through him , although this is basically limited to telling them where to wait and whether to attack . Don ' t forget to visit the quartermaster and get your equipment . If the player character passes a Speech check , he gives them a scoped Gauss rifle and ammunition on top of the equipment package they have selected . The player character can then choose which target to attack first : the Chimera depot or the listening post . Tell the Sergeant what they are going to do first , and then go to the area . When leaving the camp , the path on the left leads to the Chimera depot , the path on the right leads to the listening post and the path in the middle leads to the pulse field and Chinese compound ( which are going to be the objectives in the final simulation quest , ) . Alternatively , simply follow Montgomery and the team . Destroy the fuel tanks in the Chimera Depot . The path to the fuel depot is fairly linear . Starting at H . Q . , take a left . One will notice one of their friends in arms executing four Chinese prisoners . Take a quick look at the curved sand bag structure in front of him , and one will find a Chinese commando hat they can pick up and wear next to a static pack of cigarettes . Approach Ice Camp , and fight through Chinese soldiers and spider drone s until reaching the depot . Once there , dispose of the enemy soldiers and any Chimera tanks . This will be easier if the player character chose the heavy assault pack , with its missile launcher , but frag grenades will work just as well . Rig the fuel tanks and enjoy the fireworks . After both of them are destroyed , the player character is teleported back to the U . S . Army field headquarters . Secure the Chinese Listening Post . On the way to the Chinese listening post , the player character has to pass through an area of abandoned mines and houses which is heavily infested with Crimson Dragoon s , Chinese snipers , regular troops and a new breed of troop , the Chinese launcher . Launchers are regular Chinese troops with missile launchers and health similar to the Inferno Units . Simply follow the path and keep killing those reds until reaching the listening post . Sometimes before entering the post , if the player character orders a Mister Gutsy through Sgt . Montgomery , it will turn around and hover back up the path one came . The player character has to search every nook and cranny to get all the troops , which include more Dragoons and Chinese technician s . The techies are weaker than regular soldiers , and will nervously continue to work when the player character approaches . If one of the techs reaches a HAM radio , they ' ll request reinforcements , a squadron of Dragoons that attack as the player character hits the roof . The player character is teleported back to the camp when they are all killed . Once both objectives have been completed , this quest ends , and begins . Intel suitcases . 4 of the 10 Intel suitcase s required for gaining the Covert Ops perk can be found during this mission , 2 on the way and at the Chimera fuel depot as well as 2 on the way to or at the listening post . Please refer to the main article for their locations .