Unsafe Working Conditions Unsafe Working Conditions is a " Fallout 3 " quest and achievement that is added to the game in " The Pitt " add - on . Objectives / walkthrough . A Warm Welcoming . Depending on dialogue choices , the player may be beaten unconscious by the Pitt raiders , or the player may walk to Midea ' s quarters without too much harassment from the raiders . Once inside , Midea will inform the player of her goal : to steal The Cure from Ashur . The conversation is then rudely interrupted by Jackson , a Pitt raider , who interrogates Midea as to what they were talking about . She stammers out a lie about the Lone Wanderer being the new " volunteer . " Jackson buys it and leaves the player and her alone . She instructs the Lone Wanderer to go and gather steel ingot s from the steelyard , because slaves that don ' t work are not tolerated . If the player inquires about weapons , she will point out Marco in The Mill for the player . The steelyard . The entrance to the steelyard is through a small buffer zone called the abandoned area . The steelyard is an extremely large area , and is inhabited by feral mutated humans - nicknamed ' trog s ' by the citizens of The Pitt . A door in The Mill leads to the abandoned area . In turn , the door to The Mill is in the corner of Downtown where Adan is welding . It would help the player greatly to grab an auto axe from Marco in The Mill before proceeding , as the steelyard is a rough place for an ill - equipped , unarmored player . Asking Kai - who lives across the square from Midea - for some food is beneficial as well . Everett oversees all work in the steelyard and congratulates the player on their misfortune of being chosen to do such a dangerous task . He will walk the player through the abandoned area , and point out a trog scampering on a catwalk above . Everett will stop at the door and tell the player to proceed inside . The steelyard is easily one of the largest areas in " Fallout 3 " . It is an urban jungle of rusted steel catwalks , mammoth pipelines , and derelict buildings , as well as a relatively intact supply plant to the east . The first two ingots can be found directly in front of the player after entering the steelyard , along with an assault rifle and some ammunition . That should help against trogs . Further ahead , the player stumbles into an emotionally charged scene : a slave trying to reason with his brother , Billy , now a trog . The trog will eventually attack the horrified slave if the player does not intervene . Killing ' Billy ' will cause the slave to mourn the death of his brother . The rest of the steel ingots can be found easily , although at this point , the player most likely isn ' t well equipped for a deep foray into the steelyard . See the page " Steel ingot " for extensive information on finding each ingot . After the player leaves the steelyard for the first time , they are presented with an unwelcome surprise : a trog has ripped through the fence in the abandoned area and now stands between the player and the door to The Mill . Fortunately , the hole it ripped in the fence opens up a new area with 3 steel ingots to scavenge . " Well , now , look who made it back , " grumbles a surprised Everett , as the player returns with the steel ingots . This will earn the player a laborer outfit , and possibly more , depending on how many Ingots the player managed to return . The player will also receive the Auto Axpert perk as soon as you collect the 10th Ingot , which boosts the player ' s damage with the related weapon and its variants . It is time for the player to head back to Midea . The Hole . Midea tells the player to prepare for a fight in The Hole , which she explains is one of the only ways a slave can earn their freedom , killing fellow fighters in order to be promoted to the ranks of The Pitt raiders . Outside , Ashur will address his workers from a balcony above the square in front of Midea ' s house , talking about The Hole and asking for volunteers to fight for their freedom . Midea speaks for the player , volunteering them , and Ashur accepts . On your way to The Mill before the door there is a group of Pitt slaves huddled up . If you walk up to them they whistle and they spread out . A player with high enough sneak can sneak up to them and listen to their conversation . They talk about being anxious for what they are going to do , and one of the slaves says they know about the cure . Signing up for the battles in The Hole is quite simple . Faydra is in charge of the fights and is located in a room in The Mill , at the bottom of a flight of stairs . The entrance to the stairs is tagged with a sign that reads , ' Arena ' . Faydra will inform the player of the rules and the like . There is a locker in the room that contains common weak weaponry , usually a low - caliber pistol and a few makeshift melee weapons . It would be good to use the items obtained from Everett or whatever the player managed to scavenge from the steelyard . If the player intends to complete the unmarked quest " Mill Worker " , doing so before fighting in the Hole will earn good equipment and make the fights much easier . There are three fights to endure , ranging from one to three opponents each time . When the player finishes the third fight against Gruber , he drops the Infiltrator , an assault rifle with a scope and suppressor . Once the player has cleared The Hole , they are considered ' free ' and may have an audience with Ashur in Haven . The player also receives their gear that was taken from them at the end of Into The Pitt in a footlocker just outside of the fighting area . The player will also receive the Pitt Fighter perk , which boosts Damage Resistance and Radiation Resistance by 3 % each . This ends this quest and begins the next quest , Free Labor . Behind the scenes . When you speak with the character Adan , he quotes a famous passage from Lao Tzu , an ancient Chinese philosopher . Many of his beliefs seem to sprout from Taoist beliefs and philosophies .