Mighty Guard ( ability ) Mighty Guard , also known as Big Guard , MghtyGrd , and Mighty Wall , is a Blue Magic spell that gives positive statuses to the party . Appearances . " Final Fantasy V " . Mighty Guard is a Blue Magic spell the Blue Mage can learn . It casts Protect , Shell and Float on the party simultaneously , all at the cost of 72 MP . It can be learned from either Azulmagia , Shinryu , Neo Shinryu , Ironclad or Stingray . Because Mighty Guard targets the caster , the party can cast Reflect on the opponent and have it bounce onto the party . Otherwise the party can control or confuse the enemy , though the Stingray is the only enemy susceptible to them . The player may also use the spell by catching and releasing a Crystelle , though a Blue Mage cannot learn it from this . " Final Fantasy VI " . Mighty Guard ( named Big Guard in the original English SNES translation ) is one of Strago ' s Lores that casts Protect and Shell on all party members . It costs 80 MP and can be learned from Guardian , Land Ray and Mover . " Final Fantasy VII " . Big Guard is an Enemy Skill , which can be acquired relatively early in the game . To obtain it , the player must manipulate the enemy Beachplug on the beach near Costa del Sol or Gongaga . The spell casts Haste and Wall on the party for an MP cost of 56 . However , the Barrier and MBarrier that Wall consists of drain faster than normal due to Haste . " Final Fantasy VIII " . Mighty Guard is one of Quistis ' s Limit Breaks . It can be learned by using the Barrier item on Quistis , obtained by mug ging or defeating a Behemoth . Which statuses it bestows depends on the Crisis Level . " Final Fantasy IX " . One of Quina ' s Blue Magic spells , Mighty Guard grants the Protect and Shell statuses to all party members , and can be learned by eating either a Serpion , Myconid , Gigan Octopus , Antlion or Gargoyle . It costs 64 MP to cast . It can ' t be reflected and works with Return Magic . The enemy Gigan Octopus rarely uses this spell . " Final Fantasy X " . Mighty Guard is one of Kimahri ' s Ronso Rage s . The spell casts Protect , Shell and NulAll on the party and is learned from Behemoth , Behemoth King or Biran Ronso , however , it can only be learned from Biran after he casts it in battle . Rikku also has Mighty G among her multitude of mixes , as well as a few variations : Mighty Wall gives Protect and Shell , Mighty G adds Haste , Super Mighty G adds Regen , and Hyper Mighty G has all the rest along with Auto - Life . Rikku ' s Mighty Guard mixes do not give NulAll . " Final Fantasy X - 2 " . Mighty Guard can be learned by the Gun Mage . It bestows Protect and Shell . Mighty Guard G and Not - So - Mighty Guard also exist as enemy abilities . Mighty Guard G nullifies all physical and magical damage , while Not - So - Mighty Guard gives the enemy party Haste , Protect , Shell and Regen . Lady Luck can cast Mighty Guard by lining up three green flasks on the item reels and Mighty Guard + which casts Shell , Protect , and Regen on party as well as Magic Defense and Defense up by 10 levels by lining up three Bars on the item reels . " Final Fantasy XI " . Mighty Guard is a special ability used by Shinryu . It recovers HP , adds Regain , and adds a damage shield effect for a time . Blue Mages are able to learn Mighty Guard off Shinryu . MP Cost : 299 Grants a 15 % haste , 25 % Defence Boost , + 15 Magic Defence Bonus & a 30 HP / tick Regen , duration lasts for 3 minutes . Mighty Guard is a skill used by Raz , the Judge of Wings , , and enemy Warmage s . It gives a Barrier effect to a small circle of allies . " Final Fantasy XIII " . Although not an ability , Might Guard is the name of a Paradigm in the Japanese release of " Final Fantasy XIII " , consisting of a Sentinel and two Synergists . " Final Fantasy XIII - 2 " . Mighty Guard bestows Protect , Shell , Vigilance and Veil on the user , removing buffs granted by Aura for the cost of 5 ATB gauge segments . Only Lightning is able to perform it while in Conjurer role ( as it is exclusive to her in the Requiem of the Goddess DLC scenario ) . " Final Fantasy XIV " . Mighty Guard is the level 2 Limit Break used by tanks , it reduces the damage dealt to the player party by 20 % for 15 seconds . " Final Fantasy Tactics Advance " . Mighty Guard increases the Defense and Magic Defense of one party member for the battle , and is learned by the Blue Mage from the Icedrake enemy , which requires a Beastmaster to learn . It costs 8 MP to use and can only be used on the caster or an adjacent unit . Blue Mages can learn Mighty Guard from the Thunder Drake enemy . When the spell is used it increases the Defense and Magick Resistance of a target unit within 4 tiles from the caster and it costs 8 MP to use . " Final Fantasy Legend II " . Aegis has unlimited uses , it also increases a Robot ' s HP by 99 when equipped on them . Aegis creates a barrier that protects the party , the characters will be protected from melee attacks and Ston status with 100 % success . Long Range attacks and Non - elemental magic , on the other hand , will do damage against the party . " Final Fantasy Dimensions " . Mighty Guard is the level 7 ability of the Paladin class , requiring 190 AP to learn . At the cost of 48 MP , the user will cast Protect and Shell on the entire party . In addition , an upgraded version called Mighty Wall appears as a Fusion Ability , only available to the Warriors of Light . It is a single cast fusion ability requiring 96 MP that combines War Cry and Mighty Guard in one spell to increase the entire party ' s damage , and buffing them with Protect and Shell . " Final Fantasy Record Keeper " . Multiple abilities share the name Mighty Guard in this release , each bearing different defensive effects : Other abilities may perform equivalent function : " Final Fantasy Explorers " . Mighty Guard is used by Iron Giant . Blue Mages can learn it by killing an enemy who has used Mighty Guard in the presence of the Blue Mage . As a Blue Magic , Mighty Guard costs 240 AP to cast and has a cooldown time of 60 seconds . It has a wide area of effect around the caster , and grants the Protect , Shell , and Float statuses to allies . Non - " Final Fantasy " appearances . " Heavenstrike Rivals " . Mighty Guard is White Mage and White Wizard ' s ability . After Mighty Guard is cast , on every turn , all allied units gain protect for 2 turns . There is also a % chance to also grant them Regen for 2 turns .