Flee Flee , also known as Escape and Run Away , is a command ability in some " Final Fantasy " games that instructs either the entire party to run from a random encounter , or a particular party member to run from that fight . It is usually associated with the Thief class . Occasionally , using this command will cause the party to lose some gil while running . Unlike Escape , Flee generally has a 100 % chance of working , excluding fights from which players cannot run from normally , such as bosses . Additionally , several enemies have been known to flee from the party , most notably Cactuar s . Also , in " Final Fantasy " and " Final Fantasy II " , the player can use the Fear spell to force enemies to flee from battle . Appearances . " Final Fantasy III " . Flee , also known as Escape , is an ability of the Thief job . It causes the party to flee as soon as the Thief takes a turn , but can fail . " Final Fantasy V " . Flee was called Escape in the older translations . Its a Level Two command ability for the Thief class , and needs 20 AP to learn . The player may utilize this ability by catching and releasing a Sergeant . " Final Fantasy VI " . Flee is an enemy ability that causes the user to escape from battle . Enemies like Doberman , Birthday Suit , Humbaba , Glutturn , Vector Hound , Hunting Hound , Stunner , Intangir , Naude , Fafnir , Deepeye , Mugbear , Magic Urn , Kefka , and Deathgaze , may occasionally use this ability . The Flee ability used by various enemies listed above is different than the one the player has . If Gau could use this ability through his Rage command he would be able to flee from any battle , including boss battles . If Gau ran away from a boss through this ability , and the other party members were all defeated , the game would treat that boss battle as a victory , and that boss battle would be cleared although no items and Magic AP would be awarded to the player through this method . " Final Fantasy VII " . Escape is an ability used by Bandit , Vice , and Prowler . After using one of the abilities Steal , Grind , Mug , or Hold - up , the enemy will flee the battle with the player ' s items or gil . The Chocobo also has an ability of the same name that it uses when it flees the battle . Report is another ability that makes the unit escape . The Turks , , , and use this at the end of all their battles , and are therefore never technically defeated . The Cactuar uses the ability to escape battle before the player defeats it . The Magic Pot will either use Report or steal an item with Gimme if the player does not relinquish Elixirs . The Ultimate Weapon uses Report in all its fights but its last fight where it is defeated . " Final Fantasy IX " . Flee is one of Zidane ' s Skills . It allows the party to immediately escape the battle , but the party loses Gil equal to 10 % of the gil held by the opponents . The support ability , Flee - Gil , causes the party to gain gil when escaping with and but it has no effect on Zidane ' s Flee ability . Flee can be learned for 40 AP from the Dagger , Mage Masher , Zorlin Shape , Ultima Weapon , and Germinas Boots . If Zidane is poisoned , condemned , or has Gradual Petrify , and the player uses Flee the moment he is going to get KO ' d from one of those status effects , he ' ll still use the ability even though he is KO ' d , sending the other members to safety . " Final Fantasy X " . Flee is a Special ability located in Tidus ' s section of the Sphere Grid . It immediately lets the entire party escape any normal random encounter . If Tidus uses this command , he will frequently taunt the enemies while the party escapes . It never fails . " Final Fantasy X - 2 " . Flee is an ability learned by the Thief dresssphere . It requires 10 AP to learn , and no MP to use . Run Away is an ability used by the Chocobo , which allows it to escape from battle . " Final Fantasy XI " . Flee makes its appearance in the form of a Thief job ability . This is available to all Thieves starting at level 25 and can be used once every 5 minutes . Once activated , it will drastically increase the rate of speed a character can run . The player will increase in speed to about the same rate a chocobo can run in the game , but only for about 30 seconds . The run speed of Flee is just slightly faster than Chocobo Mazurka . " Final Fantasy XII " . By holding down on the controller , the active party can Flee from an area . The command disables all gambits and the party members follow the leader while ignoring any attacking enemies , unless they are berserked or confused . To make fleeing easier , one can set the Battle Speed to slow from the config , which will slow down the speed enemies execute attacks . Fleeing often prompts enemies to pursue the player party , and thus using in the vicinity of fleeing enemies can make the enemy stop running away , and instead start pursuing the party . Flee is a ability exclusive to Vaan ' s job , the Sky Pirate . It differs from other versions of the skill , and instead of inducing an escape , it increases Vaan ' s mobility , allowing him to move farther and jump higher . The Wayfarer ' s job abilities let the player party run from battles . " Bravely Default " . Flee is a Miscellany ability learned by Freelancers at job level 11 . It allows party members to always succeed in escaping from battles . " Final Fantasy Dimensions " . Flee is the level 3 ability for the Thief class , which allows the party to escape from fleeable battles . It costs no MP to use and requires one slot to equip and utilize . Some monsters may also use Flee , which removes them from battle and prevents XP , gil , or items from being awarded for them . Flee can also be used by a jobless Nacht . " Theatrhythm Final Fantasy " . Escape comes in three levels of power . Escape activates during Field Music Sequence ( FMS ) when the player receives Bad or worse on a Trigger , and has a chance of avoiding damage , activating up to three times per stage . The ability has a chance to activate based on the level of the ability — 25 % at Lv1 , 55 % at Lv2 , and 85 % at Lv3 . Cid , Bartz , Faris , Zidane and Yuna all learn all three levels of Escape . " Final Fantasy Brave Exvius " . Escape is an active ability that costs 4 MP and allows the user to flee from battle , ending it prematurely . When Escape used in an exploration map , the party returns to the map and may continue exploring ; when it used during a dungeon , any item , experience or gil obtained during the session will be lost — as will be any items consumed or the energy spent to enter the dungeon , since they will not be replenished . In some cases , using Escape can allow skipping mob monsters right to the boss battle . The Smoke Bomb items fulfills the same function and effects . Units that can learn this ability are : Eldin ( at Level 12 , 1★ ) , Kefka ( at Level 6 , 3★ ) , Locke ( at Level 7 , 4★ ) , Thief ( at Level 12 , 4★ ) and Zidane ( at Level 15 , 4★ ) . Escape also is Paul ' s Trust Master reward . Players can otherwise click the Menu option and select " Give Up " , both in exploration maps and dungeons ( though it will end the session outright and will mean the loss of energy and the like . )