Break Damage Limit Break Damage Limit , also known as Uncapped Damage , is a support ability in many of the " Final Fantasy " games that allows the player to exceed 9 , 999 damage in a single hit , which was the primary damage limit in early " Final Fantasy " games . Despite the name , Break Damage Limit usually allows units to restore HP exceeding the 9 , 999 limit as well . Usually , abilities that break the 9 , 999 damage limit cap at 99 , 999 instead . " Final Fantasy XIII " is the first game in the series that sets its primary damage limit at 99 , 999 , and sets its secondary damage limit cap at 999 , 999 damage . Appearances . " Final Fantasy " . Since most enemies in the original version have fewer than 4 digits worth of HP , with the highest being the final boss , Chaos , with 2 , 000 HP , players don ' t get to " break the damage limit " as there isn ' t a cap to break then . However , enemies in the remakes gained a boost in their HP and new enemies with higher HP were added . The attacks in the " " , " 20th Anniversary " and mobile editions can exceed 9 , 999 damage , and it will show the amount on screen . This is only possible by augmenting attacks with status - increasing items or magic . " Final Fantasy II " . " Final Fantasy II " was the first game in the series to allow players to exceed 9 , 999 damage , however , there is only one enemy in the game that has more than 9 , 999 HP , the final boss , Emperor , with 10 , 000 HP in the original version . Nevertheless , players can exceed the damage limit if they boost their damage with the help of Haste and Berserk and are equipped with the Blood Sword ( s ) . However , instead of displaying the true value of the damage , the game will only display the last four digits in the damage window , e . g . if one were to deal 12345 damage the damage window will only state 2345 . As for the later remakes , attacks in the " " , " 20th Anniversary " and mobile editions can inflict more than 9 , 999 damage , but will only show the maximum of 9 , 999 damage even if more is inflicted . This amount of damage is only possible by augmenting attacks with status - increasing items or magic . " Final Fantasy III " . The original NES version allows players to break the damage limit of 9 , 999 . This is mostly commonly done with the fully equipped Onion Knight strategy , as that is the game ' s strongest setup . Even if the player were exceed 9 , 999 damage the game will still display 9 , 999 damage . However , the exact amount of damage will be dealt to the target nonetheless . All attacks in the 3D remake versions allow more than 9 , 999 damage , but it will display 9 , 999 damage even if more damage is done . To check the real amount of damage players can visit the old man who lives in the town of Gysahl who records various information from the game , including the maximum amount of damage dealt . " Final Fantasy IV " . Limit Break is an augment ability in the 3D version acquired automatically when the player completes the game . Only two Limit Break augments can be obtained , since the game allows only two plays of New Game Plus . The is an armor that allows a character to break the damage limit , provided their Attack power and Strength are high enough . There are also several Band abilities that can exceed 9 , 999 damage : Makeshift Cannon , Petal Whirlwind , Infinity , Sky Grinder , Ultima Spark , King ' s Quad , Final Fantasy , and Double Jump . All other Bands can break the damage limit if at least one of the characters involved in the band has the Limit Ring equipped . The Tokita Sword is one of three super items that were likely used for testing purposes that still reside in the game ' s coding . The debug sword allows the equipped character to break the damage limit . " Final Fantasy VII " . There is no known legitimate way to break the damage limit , but a glitch allows the player to overflow the maximum damage . The damage will be shown with strange characters , like Chinese ideograms . This effect can be easily achieved with Barret and Vincent , but it is possible for all characters to perform this glitch . The glitch allows one to defeat bosses like Emerald Weapon in one hit . " Crisis Core - Final Fantasy VII - " . Zack can use Break Damage Limit when he is equipped with the Brutal , Divine Slayer , Heike Soul or Genji Glove accessories . Brutal is a reward for beating mission 7 - 4 - 6 . For Divine Slayer the player must defeat the game ' s superboss Minerva in mission 9 - 6 - 6 . The Heike Soul is a reward for completing all missions . Genji Glove is hidden in a treasure chest in mission 9 - 6 - 4 . " Final Fantasy VIII " . " Final Fantasy VIII " was the first game in the series to break the damage limit , but it still has a hard limit of 60 , 000 due to the way the game stores damage values ( 16 - bit integers cannot exceed 65 , 535 ) . The GF Eden and Quistis ' s ultimate Limit Break Shockwave Pulsar can deal more than 9 , 999 damage . Also , the GF Cactuar can deal 10 , 000 damage when it reaches level 100 . The damage limit can also be broken using the Kamikaze ability . ChocoBocle is another attack capable of breaking the damage limit , but is only obtained by playing " Chocobo World " . " Final Fantasy X " . Normal damage cap is 9999 but with Break Damage Limit it rises to 99999 . Break Damage Limit can be customized into weapons with 60 Dark Matters . Fully powered - up Celestial Weapon s also have the ability . Aeons ' attacks and Overdrives also have this capacity , although Valefor , Ifrit , Ixion , Shiva , and Yojimbo only gain this ability after Yuna , Wakka , Kimahri , Lulu , and Auron ' s Celestial Weapons , respectively , have been upgraded with their Crest . The aeon Anima can seemingly break the 99999 damage limit in International / PAL / HD versions of " Final Fantasy X " when using her Overdrive . Anima ' s overdrive , Oblivion , lands 16 hits on each enemy . When animations are set to short , these hits are combined into a single damage value . This may create the appearance that Anima can exceed even the 99999 damage limit ; however , it is simply displaying the total damage of 16 hits , in which each individual hit is still limited to 99999 ; thus the total damage to each enemy cannot exceed 1 , 599 , 984 . Break Damage Limit has no impact on items . Items can never break the damage limit , except for Dark Matter , which can always break it even without Break Damage Limit equipment . Mix is mostly unaffected by Break Damage Limit equipment ; generally any given mix will either always be able to exceed the limit even without equipment , or never be able to exceed the limit even with it . Dealing the maximum damage of 99999 in the " Final Fantasy X HD Remaster " version earns the Mega Strike trophy . " Final Fantasy X - 2 " . Yuna , Paine , and Rikku can break the damage limit via the Invincible accessory and through special abilities on the Higher Power and The End Garment Grid s . Only the special dresspheres have Break Damage Limit as a job ability , after the acquisition of certain key items . Invincible is acquired by asking the cameraman in Kilika Port in Chapters 1 , 3 and 5 about the Youth League base . After speaking with him in Chapter 5 , he will take the party to the new Youth League base where the accessory Invincible can be found . The Higher Power Garment Grid is acquired in Chapter 5 found inside the Chocobo Ranch . The End Garment Grid is obtained from Shinra after completing Shinra ' s Bestiary . In the " International " and " HD Remaster " versions , the Garment Grids Peerless and Last Resort have these abilities as well , by passing through yellow and blue gate , respectively . Dealing 99999 damage in battle in the " Final Fantasy X - 2 HD Remaster " version earns the trophy Overkill . " Final Fantasy XI " . Single - hit physical attacks cap at 9 , 999 damage , but damage multipliers can break the cap . Diabolos ' s Ruinous Omen and Odin ' s Zantetsuken against NMs cap at 9 , 999 damage , but multipliers can cause them to break the damage cap . All other damage is not capped . " Final Fantasy XII " . Quickenings , Espers and Dark Matter can break the damage limit and the Arise spell can heal over the 9 , 999 limit . Because the game has an invisible Break HP Limit ( players ' HP can exceed 9 , 999 although that is the highest value displayed on screen ) , Balance can also deal more than 9 , 999 damage if used by a low - health character whose maximum HP exceeds 9 , 999 . In the " International Zodiac Job System " version , all damage that exceeds 9 , 999 HP will be shown by default , unlike in " Final Fantasy XII " . " Final Fantasy XIII " . The damage cap is set at 99 , 999 damage . The limit can be raised to 999 , 999 with the Genji Glove accessory . Breaking the limit unlocks the Limit Breaker trophy or achievement . Eidolons can naturally break the limit ( allowing the player to gain Limit Breaker trophy without Genji Glove ) . " Final Fantasy XIII - 2 " . Uncapped Damage is a passive ability that raises the 99 , 999 damage cap to 999 , 999 damage . Only Lightning ' s Commando form learns this ability through her Crystarium . It cannot be infused into other Paradigm Pack allies . Lightning also breaks the damage limit by default in the " " downloadable content scenario . " Final Fantasy XV " . Limit Break is an Ascension Grid ability that allow the character ' s Techniques to break the damage limit . They are prefixed above with who they belong to . Limitless Link is a Teamwork ability that lets link - strike s break the damage limit . " Final Fantasy Type - 0 " . The majority of attacks have a damage cap of 9999 , however , there are a few attacks that can break this barrier . Bahamut ZERO breaks the damage cap with Tera Flare and Triad Maneuver s also can deal over 9999 . Ultima is the only magic that can break the damage limit . " Final Fantasy Mystic Quest " . Due to an overflow glitch , if Benjamin casts Cure on the Dark King , he will deal damage well over the intended limit . The player is able to break the damage limit by default and all attacks that exceed 9 , 999 HP will be shown . " Bravely Default " . The player can surpass the 9 , 999 limit through Bravely Second . " Final Fantasy Dimensions " . The Eidolon Bahamut and the Gigaflare Fusion Ability can break the damage limit when used . Wielding the Ultima Weapon or a Valhalla can allow the wielder to break the damage limit with other attacks . " Dissidia 012 Final Fantasy " . Wall Rush es can do more than 9 , 999 damage , but the extra damage is not shown . " Final Fantasy Record Keeper " . Overstrike Soul Breaks , introduced with the Glimmer of Hope Challenge Event , can break the 9 , 999 damage cap and extend it to 99 , 999 damage per hit .