Angra Mainyu ( Final Fantasy X - 2 ) Angra Mainyu is a superboss in " Final Fantasy X - 2 " found wandering Bikanel Desert during the excavation minigame . Angra Mainyu was a fiend the Cactuar s of Cactuar Nation sealed away long ago , but was released after the Al Bhed began their excavation . In Chapter 5 it attacks the excavation camp and the Gullwings must fight it , but for this to happen they must find the Ten Cactuar Gatekeepers . Angra Mainyu is one of the few fiends in " Final Fantasy X - 2 " with a unique design and not identical with or a palette swap of a fiend from " Final Fantasy X " . Angra Mainyu ' s design resembles the front view of the " Celsius " . Battle . Before Chapter 5 . Angra Mainyu can be encountered before Chapter 5 , flying around randomly during desert digs . Picket will warn the player of unidentified object when it appears on the field . It travels quickly and is invisible on the field , only appearing on the minimap . Despite being invisible it can get stuck behind objects , such as the Hover . The party can encounter it and steal items and gil and attack it , but it will always eject the party , even if its HP were to be technically reduced to 0 . It is still a useful encounter for the gil and items that can be stolen , and if the party attacks it , it will have less HP when attacked full on in Chapter 5 , although Angra Mainyu still recovers his HP by a large amount . The arms cannot be targeted . In Chapter 5 . When the Ten Gatekeepers are found they ward away Angra Mainyu from their home , but it attacks the Al Bhed excavation site instead , prompting the Gullwings to stop the menace . Angra Mainyu is the last boss of the Bikanel episode , with 333 , 444 HP and 9 , 999 MP . Angra Mainyu uses the devastating Perdition ' s Flame attack , which deals major non - elemental physical damage . It is accompanied by Tawrich , which is immune to magical attacks and uses physical attacks and the status effect - inducing Bloody Breath ; and Zarich , which is immune to physical attacks and uses magical attacks as well as Glimmer of Despair , which lowers stats and deals MP damage . Once the boss ' s MP is below 200 it will start casting Osmose . If out of MP it only uses this move . Defeating it nets the Ribbon . Strategy . One strategy is to have two Dark Knights casting Darkness , as it is neither physical or magical , and have an Alchemist using a Mega - Potion from her Stash command . The player can stock up on several Soul Springs or Mana Springs and use them to deplete Angra Mainyu ' s MP . It has 9 , 999 MP , and each Soul Spring can absorb on average 1 , 000 MP from it . Other ways to attack its MP include a Gunner ' s Target MP and Samurai ' s Magicide . While using a Dark Knight to cast Darkness , another character must support the party with items , such as Mega - Potions . If a Lady Luck has learned Item Reels , lining up three BARs grants the party Mighty Guard + with Protect , Shell , Regen and maximum Defense and Magic Defense . A Songstress can help counter the boss ' s ability to decrease stats via Sing abilities . Magic Break from the Warrior dressphere can help lower the boss ' s magic damage while another character is busy siphoning its MP . Once the boss ' s MP is below 200 it will start casting Osmose . With no MP left on the party it will not have a chance to regain enough to cast magic . Once both the party ' s and the boss ' s MP are low it will continuously cast Osmose allowing the player to attack for an easy victory . Another strategy consists in using two Berserkers and a Gun Mage , considering the party has learned Mad Rush for the Berserkers , and Annihilator as well as White Wind for the Gun Mage . If the Gun Mage is equipped with the Ragnarok accessory she won ' t need MP , otherwise a Gold Hairpin / Ethers / Turbo Ethers can be used instead . The player can use White Wind to heal . Annihilator will kill Zarich , while also dealing damage to Angra Mainyu . Tawrich is immune to Annihilator , but the Berserkers can use Mad Rush to kill it and to deplete Angra Mainyu ' s high HP . The party can use a Chocobo Wing to hasten the process , and Mighty Guard / Lunar Curtain / Light Curtain for protection . If the Berserkers has learned Howl it can be used to double the player ' s HP , while using a Stamina Tablet will have the same effect on the Gun Mage . Angra Mainyu can also be defeated in under a minute with a Gunner in HP Critical with the Cat Nip accessory using Trigger Happy . This method is not available in the and " HD Remaster " versions due to Cat Nip now having Auto - Berserk . In the International and " HD Remaster " versions another strategy consists in a party of either Yuna , Rikku or Paine teamed up with two other small type fiends ( e . g . a Tonberry and a Dark Elemental ) . If the two fiends are above level 50 they can likely deal more than 9999 damage with an Invincible equipped ( such as Dark Elemental ' s Flare ) . The player - controlled girl should be an Alchemist to heal and revive the party . Equipping Ribbon and Adamantite helps greatly . This strategy can defeat Angra Mainyu within 10 minutes .