Denver design document / 3 This is part 3 of the Denver design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Cast of Characters . EVIL / Anton . Leader of the " evil " salvagers . Big German - looking guy . Foul - mouthed , domineering , intolerant of strangers and nonhumans . He ' s from the Midwest , home of the radioactive cyclones , and fled to this area to escape Caesar ' s Legion and to try and make a life for himself . His boys are ( older ) former raiders who got tired of having to scrounge a living from whatever idiots they crossed paths with . Now they ' re doing all right by sifting through the wreckage of the old world , but they ' re not exactly getting rich ( because their part of Denver is kinda poor ) . His group is sorta like a bunch of middle - aged bikers . They still like raising a little hell now and then , and they ' re really territorial , but they ' re not so much into chasing people down or taking ghouls out for a drag . Anton is holding them together with personality and promises of loot , but they ' re getting frustrated and probably will pack up eventually , maybe settling down with tribals or trying to find real civilization . Script : Bombay Jack ( " BJ " ) . Claim jumper . Went nuts at some point , was in jail for murder and sabotage ( he staked a claim on some land near the path of the NCR rail construction and started mining that path to deter people from going there . . . plus he blew up some storage sheds . . . when they went looking for him they found that he had mined a huge area around his hideout , and 10 NCR soldiers were killed after he started shooting at them in the minefield ) . He had been supplying powder gangs with homemade explosives , and so to keep their source they busted him out of the prison train going west , though he was caught again and presumably sent to prison . It ' s not known how he got out , but he ' s holed himself up near the Box . Of Mexican descent . Tends to speak Spanish when excited . ST 3 , PE 7 , EN 7 , CH 3 , IN 7 , AG 5 , LK 2 To be able to snipe the PC well : high - PE , high Stealth , good ranged weapon 74 hp . Mechanics 75 % , Melee 55 % , Chemistry 75 % , Small Guns 60 % ( raised to 75 % for Level 8 ) , Throwing 75 % , and Traps 95 % . Filthy Leather Armor , 2 Pipe Bombs ( 1 placed on door ) , 2 High Grade Molotov Cocktails , Hunting Rifle with 10 shells each . All his shells should be hollow points . Jack has already laced the area with explosives , so he ' ll fire for a few rounds , then move , leaving the bomb in place , and keeps moving around from building to building , in pre - arranged niches . BLOWS UP ! Game Mechanics : If you attack Jack with a flamer or molotov , he will blow up . If you attack him with a gun , there ' s a chance equal to damage x5 % he will blow up like 3 cases of dynamite . Script : Daniel ( Prisoner ) . He ' s the semi - Mormon prisoner from New Canaan Script : Dogbody . Crazy Dog Man . Weasely . Has a vendetta with the Denver scavs . Wants you to take a bomb ( to attract dogs ) to the Denver camp . Dogbody used to travel with Porter ' s group but they thought he died in the attack on the old camp . Dogbody had two dogs that followed him around , and when the others asked him to get them to find food , they brought back something else . Slow Joe got pissed and killed the dogs with a crowbar . Dogbody freaked out . Dogbody was the one responsible for the dog attack on the Old Camp . . . he set off a tear gas grenade in camp , which attracted all of the dogs , who swarmed the place and ran everyone else out . If you meet him , he ' ll try to get you to set off another gas grenade in the new salvager camp . May have been raised by dogs . St 6 , PE 7 , EN 6 , CH 2 , In 4 , AG 7 , LK 6 . 57 hp . Level 5 . Has 2 BITE - ME teargas canisters , keys to the police station doors , remote detonator for the trap , knife , some unarmed maneuvers like what the Hangdogs use . Has seen the obedience program tapes in the DCPD and knows how the dogs are trained . May try to plant a scent bomb on the PC or an ally , then detonate it to attract the dogs . Recruited as a scout by a powder gang . Vengeful . . . he sees the PCs as a way to help him get revenge on the salvagers . And then he ' ll try to kill the PCs , too . Script : Bounty / El Diablo . The guy ' s name is Miguel Vargas , but he calls himself " El Diablo . " He went crazy one night and killed six people in two different homes . They call him the " Vampire Killer " because he bit his victims on the neck during or after killing them . Last anyone heard he went east . Bob the Bounty Hunter in Hoover Dam has a wanted : dead bounty on his head . When he dies he drops a severed head item . Bob knows a guy who was going to look for El Diablo here in Dogtown , but he never came back ( because El Diablo killed him ) . El Diablo is insane . He really thinks he ' s a vampire . He refuses to come out during the day ( he ' s only findable at night ) and says he started killing that night in Hoover Dam because " some bitch stole his hat , " which is a Cat In The Hat - type hat . Script : SALV / Jimmy T . Quasi - doctor AKA " J . T . Roche " AKA " The Doc " Super mutant , medicine man . Seems to find just about everything funny in an annoying kind of way . Big , booming laugh . Seems trustworthy . Claims he ' s from Boulder . Jimmy trades with Eddie Galenski of Boulder , but he keeps that secret from both sides ( Galenski doesn ' t know he ' s working with the salvagers , and they don ' t know he ' s trading with Galenski ) . Not a very good medic . Good Natured ( + 20 % First Aid , Doctor , Speech , Barter ; - 10 % Firearms , Unarmed , Melee ) , Criminal - - Cannibal ( + 3 % Unarmed ; + 3 % Melee ; - 5 Karma ; - 5 Reputation ; Stigma ( Cannibal ) ) , Criminal - - Unlicensed Doctor ( + 3 % First Aid ; + 3 % Doctor ; + 3 Karma ) . PipBoy , jumpsuit , boots . No tag skills because he ' s a supermutant ? History : James was a doctor for a small mountain community . He lived alone , due to his Super Mutant nature , but always did his best to care for the people in his small village . He studied pre - war medical journals and tried to perform as much modern medical care as possible , as compared to a tribal shaman . While on a house - call to one of the village elders , a storm snowed him and the patient in . When the rest of the village was able to reach them months later , they discovered one fairly fit super mutant and the bones of the village elder . The villagers turned James over to the NCR for practicing medicine without a license , but they were never able to prove the charge of cannibalism . James will not discuss the events of those frozen months . Description : Jimmy T is a large super mutant , but with delicate hands and facial features . He walks slumped over , head facing the ground . He speaks very quietly , unless the discussion turns towards one of a medical nature . He has performed acts of minor first aid for those that have requested it . He wears glasses , but if you look closely , you can see that they are empty frames . Script : NCR / Butch Mariano . Leader of the NCR explorers . Strict military - man , doesn ' t talk much except to give orders . Not willing to answer questions , happy to pull out if there ' s a problem or too much curiosity about what they ' re doing . Script : SALV / Porter . Leader of the salvagers . Late forties , maybe a little deaf . Not really a nice guy , but seems fair & hard - working . Though he offered to let you stay , he ' s happy for you to move on . " Doesn ' t want you messing with other peoples ' claims ( nobody does ) . They have most of Denver staked out as their claims . You have two options : obey their claims or jump the claims . Claim - jumping will make them attack you if you ever come back . Obeying the claims means you don ' t get much good stuff . " He keeps his original crime secret because he doesn ' t want anyone to know . He was paroled a long time ago . he sat on the NCR advisory board and actually served with Dodge - and while he didn ' t like everything Dodge did , he still knows Dodge is probably the best son of a bitch to colonize the east . He came east , hoping to make use of his skills . He lost a fortune investing in the caravans , and the Crimson Caravan bought him out , so he had to make due with his mining skills elsewhere . Doesn ' t drink , gets angry at those who do . Giving , willing to help anyone who doesn ' t cause trouble . Always keeps an emotional mask up . Hard to snow him on an idea . " I need men who are good with explosives , and I need men who are good with machines . Now , perhaps you should tell me why I shouldn ' t just shove you off to Stone City right now . " " Why ? " " We want you to keep going . " To his men , when a female is present : " You all behave yourselves while she is here . " When you talk to Porter , he asks you what you ' re good for . You can say " I ' m mainly good in a fight , " " I ' m mainly a doctor , " " I like to think of myself as a scout , " etc . That helps drive which quests he assigns you first . Script : TRAITOR / T . J . Reilley . Grim , middle - aged . Not very talkative , doesn ' t like Porter much . Hangs out with Hardin . One of the " traitor " salvagers . Associates with Hardin . Wants to leave Denver because he doesn ' t see anything to gain here . He ' d like to be in charge , but he knows people wouldn ' t follow him as readily as they follow Porter , so he bides his time to build up skill and connections . Script : TRAITOR / Slow Joe . Seems to be big , friendly , curious about the PC . Doesn ' t wash much , not too swift on the uptake . He ' s actually a real bastard . A rapist ( unproven ) . Killed Dogbody ' s dogs . Black hair , fat face , overalls . 5th - level combat . Pipe rifle , loaded , with 7 shells in his coveralls , Sledgehammer , 2 Molotov Cocktails . One of the " traitor " salvagers . Doesn ' t care about leaving Denver , he just wants the gold . Friends with Bean ( for the liquor ) and Hardin ( for the opportunity for big loot ) . Script : CAESAR / Terrence . Leader of the squad from Caesar ' s Legion . Short , Napoleon complex , real hardass . Likes to beat women to show people he ' s tough . He ' s a vexillarious . You can talk to him about Caesar ' s Legion and the various ranks with it . Script : SALV / Wagner . A salvager ghoul . Formerly of the Necropolis , made his way north to Gecko , left Gecko after a few months . Lived as a traveler , selling supplies and working as a light mechanic / electrician to towns . Friendly - looking ( big happy grin ) , goggles . Never sure you can quite trust him . He seems nice and friendly , though . PE 7 , EN 8 , CH 7 , In 7 , Actually working for Willem in the Reservation . If the radio tower is every fully operational , he ' ll try to send a signal . Will be surprised to see Measles if he shows up and kinda nervous ( chance ? Or is Willem doing a followup ? ) Script : Generic NPCs . Probably some of the above salvagers are going to become more generic and be moved into this section . These guys won ' t have names and probably won ' t have custom models , just look like a " standard " salvager . Traitor salvagers : Bean , Hardin , Morgan , Scoby , Uncle Jim , Wahl Non - traitors : Clay , D . T . Danner , Davis , Denny , Garcia ( in coma ) , Jeb , K . C . , Lowery , Marshall , Morehouse , C . B . Rogers , Mike Tabor , Victor General Salvager Info ( this applies to most of the Salvager NPCs above as well ) : St 5 , Pe 5 , En 6 , Ch 4 , In 4 , Ag 5 , Lk 4 , 30 Mechanics 45 % , melee 70 % , outdoorsman 40 % , firearms 70 , throwing 45 , unarmed 70 Equipment : 2 molotov cocktails ( poor grade ) , zip gun or pipe rifle , flare gun with 2 flares , knife , crowbar / sledge / fire axe . Tools or poor multitools . Helmet . Generic Good NCR Salvagers . Clay . Nondescript . Doesn ' t smile . He ' s put too much work into his claim to leave now . Tends to punch people who suggest they leave Denver . Doesn ' t mix well with others . He had no status or work role until he came out here , and now he feels he has a chance to make his fortune . D . T . Danner . Seems to be watching you with a smug smile . " Could be a fag ! " says Avellone . Former ganger , likes causing trouble . Gets in your face just to see if he can provoke you , but he doesn ' t have a temper , it ' s just a test . Doesn ' t really want to leave , he just likes bringing it up to cause trouble . Claims he used to be a slaver , used to fuck slave women , etc . just to see if he gets people mad . Script : Davis . Wounded and a little deaf right now . Seems pretty angry about something . He and Garcia found the Box . He was injured ( minor concussion , some hearing loss ) by BJ ' s explosives when they tried to crack it . He wanted to go back and kill BJ and get his clam back . A real jerk - ass asshole . He won ' t leave his claim , no matter how bad things get . He looks out for his own claim and ignores what happens to the others . Script : Garcia . Wounded . In the infirmary , unconscious , with a broken arm , gashes , and burns . Completely irreligious . If you heal him , he ' ll reward you with stuff from his claim after he wakes up . Was branded for walking into an unauthorized area ( basically for being careless ) . Script : Denny . Smiley and enthusiastic . He was branded and tortured by NCR . Doesn ' t want to lose his claim . Jeb . Gate guard . Seems to be cool - headed despite this . Looks a lot stronger than his frame suggests . Doesn ' t drink or use chems . Emotionless , cool . K . C . . Salvager . Gate guard . Talkative and friendly , seems happy to see the PC . From prison escape 1 . He shares more than he should , and tends to go along with the pack . Loves tearing stuff apart , not so good at putting it back together . D . C . Lowery . Porter ' s second in command . Grim , quiet . He has a guilty secret : he tipped off Dodge to the big heist because he felt they wouldn ' t get paid otherwise . Was arrested along with all the others . He feels that being out here is better than rotting in a prison cell . Fiercely loyal to Porter because he feels guilty and knows that if he goes West they ' ll find out about it . Hardin is blackmailing him to put pressure on Porter . Lowery would be happy if Hardin got himself killed , though he won ' t do it himself , and probably wouldn ' t come right out and ask someone to help him out with this problem . He feels that something is wrong with NCR , else they would have checked in on them by now . Good Steal and Traps skill . Marshall . Wears a fireman ' s hat . Grim . Doesn ' t seem glad to see the PC . Good Guy , but broken and tired . He gave up on NCR long ago . He ' ll watch out for the PCs , and he can give them the straight scoop , provided he trusts them . He doesn ' t trust Porter ' s judgement , doesn ' t trust Lowery ' s change of heart , and thinks Reilly is an idiot . Traps / Throwing / Chem Script : J . J . Morehouse . Old guy , smiles like a snake oil salesman . Seems happy to see the PC . Quartermaster . Used to arrange for thugs ( including Bean , Scoby , and Slow Jo ) to disable track , then blame it on raiders and tribals . That way he could demand more materials and demand that Dodge pay them more at the same time . Was once a caravan master and tried to exploit the trade routes . Materialistic . He believes he can try to get in good with the PC since the PC is " from NCR . " Wants to leave Denver , since life sucks here . Willing to cut deals with the PC for first - looks at whatever the PC finds in Denver . Script : Rogers . Radioman Branded and tortured for escaping twice . Cares about everyone , wants everyone to stick together , but unenthusiastic about their chances for survival . Thinks they should go back West . Script : Spineless Stu . Back / neck brace , apparently from a fall . Seems either worried or constantly in pain . Drives a bus around town . Overcompensates for his injury out of feat he might get let go , so he ' s always on time and helpful . Has seen Hardin interact with Lowery , making " drops . " Afraid to leave Denver because he ' s not fit for travel . Afraid his claim may be taken away from him . He can ' t walk and stays in the bus most of the time . Has lowered physical stats . Used to work as a trucker , so has some skill in piloting a vehicle . He may have been pushed off the building . Script : Mike Tabor . BIG guy . Seems sober , clean . Good mechanics skill . Script : Victor . Seems like a retard . When he speaks , it ' s really hard to understand him . He has trouble speaking because NCR branded and tortured him . Gets no respect from the other scavs . Script : Generic Traitor Salvagers . " Bean " Murphy . Does a lot of posturing . One of his arms is ruined because of NCR torture . Runs a still , which annoys Porter but Bean claims it ' s so they can make Molotov cocktails . He drinks a lot to numb the pain of his arm . He might want to try distributing liquor to the tribals . Hardin has convinced him into leaving Denver because there ' s nothing left here . One of the " traitor " salvagers . He ' s weak . . . he takes the easiest path . Killed by Bombay Jack in the attack on the Box . Script : Hardin . Quiet , watchful . Seems like bad news . Smoker . NCR branded and tortured him into revealing where the other 308 guys were . This probably just made him more evil and psychotic than he was before . Arranged the claims so that Bombay Jack would think Garcia and Davis were jumping his claim . A traitor salvager . Wants to leave Denver because he feels it ' s a waste of time . CH 6 , IN 6 A real asshole , but not a bad leader as assholes go ( kinda like the punk teen from Karate Kid ) . Not particularly smart . Big ego . Tends to act impulsively . His minions are Slow Joe , Uncle Jim ( who helps spur him on ) , and Scoby ( and technically Bean , too ) . Knows Lowery ' s secret ( that he narced on the rest of the group ) and has been blackmailing him to push Porter to get everyone to leave Denver . 3rd - level Diplomacy . Leather Coveralls ( 20 % DR ) , Helmet , Binoculars , 2 Molotov Cocktails , 10mm Pistol , Knife . Has a crowbar within easy reach . Has a flare gun . Doesn ' t want the PC around . . . assumes the PC is in Denver to steal the gold . Script : Morgan . Nondescript . Tends to grease his hair back . Seems to be watching you and avoiding you at the same time . A traitor salvager . During his second escape he killed an unpopular guard , didn ' t really get punished for it but doesn ' t like to talk about it . Reilley ' s right - hand man . Sees staying here as pointless . Carries a pistol ( 3 bullets ) . Script : Scoby . Seems pretty quiet . Nods a lot . Shiftless . A friend of Slow Joe . Not really evil , but he went along with whatever Slow Joe told him to do . He used to be a janitor at the prison , and the guards used to beat the crap out of him for fun . One of the " traitor " salvagers . Wants to get out of Denver but stay out of the West since there ' s nothing back there for him . Script : Uncle Jim . Friendly fellow , carries a lot of tools . Has a kind of grandfatherly charm , but remains at a distance . Older guy , but still useful , has some mechanic skill . Timid , didn ' t want to get involved in conflicts . PNP game found him with Wahl inside the cube . Science 2 . Has 5 molotov cocktails . More likely to surrender / flee than fight . One of the " traitor " salvagers , but not really a bad guy . Content to stay working in Denver if te Box doesn ' t pan out . ( Torn between loyalty to Porter and the chance of the big steal ) . Excellent Mechanics , decent Chemistry , decent Electrician Script : Wahl . A welder ? Always wears thick gloves . Pretty ambivalent to the PC ' s arrival . Because he shot an NCR soldier hostage during a prison escape , they cut off his trigger finger and his hand was smashed and branded . He ' s totally pissed at NCR and wants to get what ' s in the Box ( he thinks it ' s worth a lot ) just to have a crowning achievement over them . 5th - level , combat . Crude Laser Torch , Leather Coveralls ( 20 % DR ) , Welding Helmet , 5 Molotov Cocktails , Knife , a Flare Gun , and Rope . One of the " traitor " salvagers . Wants everyone to leave Denver so he can go back and get the " big treasure " ( the Box ) . Poor gun skills because of his hand , but he welds well enough . A convicted counterfeiter . Script : Generic Evil Salvagers . Vince , Emery , Russ , Saul , Gustavo Script : Generic NCR Military . Salvador , Cunningham , Green Script : Generic Legionnaires . Cruz , Wierzbowski , Thunderfoot , Ivory , Marco Script : BTW , Chad would like to us to leave space for the script to be attached to each NPC . This would also be done in the technical " Lucinda " font used in FR6 to designate that it ' s " technical " info . Companions ! Be sure to include potential companions here , too . Make a note of what they ' re good at , their stats , and so on , along with any things that would prevent them from joining the party ( the player ' s Karma is too high or too low , his Reputation isn ' t high enough , the player needs to complete a quest first , and so on ) . CRB - S . There ' s the potential to repair and reprogram a CRB - S unit . However , it would need to remain in Denver in order to be able to recharge in its recharging bay . But you could use it to drive out the dogs , evil salvagers , Caeser ' s legionnaires , etc . ST8 PE7 EN10 CH1 IN4 AG10 LK1 HP60 AC0 % AP10 Bonus Move AP2 Melee Dam1 - 8 Damage Threshold10 DR50 % Laser Res75 % Fire Res50 % Plasma Res20 % Electric Res50 % Explosion Res25 % Poi Res100 % Rad Res100 % Dis Res100 % Sequence16 Heal Rate0 Crit Chance1 % Unarmed100 % Sneak25 % Program50 % Electronics25 % Mechanics80 % Special See right . XP 1111 Details about the CERBERUS Robots is the following : DISARM : If the player has a weapon in their hands , they will seek to Disarm the player with their attacks . RADIO CONTROL : They can communicate with each other via radio ; this needs to be shut down if the players want to cause the CERBERUS units to start acting blindly . LIMITED HEALING : They cannot repair in - between battles , and they can ' t at all if their robot cradles are damaged in the DCPD Canine Division . WARNING : There will be a crackling for one round before they attack . SUBUDE : If they are attacked , they will do anything in their power to subdue the first attacker and they will take him to the nearest jail cell . ATTACKS : They can fire tear gas clouds and canisters , but their housing chambers are empty . Other possible chambers : Fire Fighting Foam Cannons ( Foam , only against flame attacks ) Tear Gas Projectors ( Tear Gas Grenades ) Flash Grenades Water Cannons ( 2 - 20 Water ) Shocking Attacks . ( 2 - 20 Electricity ) Script : Job , the Mr . Handy . You can find a broken down Mr . Handy unit called Job ( as in Odd Job , not the biblical character ) that used to be in charge of records for the DCPD . He needs some parts , but if fixed and rebooted he serves the PCs . He ' s not equipped with any weapons and has some flaws that make him less than ideal in combat , but he ' s good at spotting electronic traps . His problems : No battery , will not leave Denver unless reprogrammed , slow and non - combat oriented ( all enemies get + 10 to hit him ) , no voice module . Abilities : Clean , pest control , interact , retrieve , file , restrain , detect electronic traps Script : Monster roster . Dogs . Normal dogs run from flame , water spray , flash , or explosion . The descendants of the specially - bred police dogs do NOT run away from that sort of thing . Some dogs in Denver carry disease . Dogs are active in the morning , evening , and early night , but sleep during much of the day and the darkest part of night . They continue to respawn as long as the total dog population hasn ' t been wiped out . Script : CRB - S units : Three of them , active once the prisoner enters Denver . They patrol the vicinity of the DCPD , with two active and one charging at any one time . If the DCPD is entered and all three CRBS units are still alive , all three activate to surround and attack the intruder . They do not respawn . Script : Floating Eyebots : Only after the Box has been breached . Once that happens , they ' ll spread out from the Box and monitor a perimeter . Eventually they ' ll take over nearby areas . Intruders , prisoners , or those who attack them cause them to flee to a safer location and summon aid . They continue to respawn as long as the factory ( Box ) is operational . Script : Security Bots / Warbots : Only after the Box has been breached . These are the bigger ones . They are called in by the alarms , or are set guarding key locations . They might be deployed to some other parts of Denver ( like City Hall and the DCPD ) if given enough time . They continue to respawn as long as the factory ( Box ) is operational . Script : Robobrain : Only a few of them , only within the Box , and only after it ' s been breached . They monitor the area and make sure nothing funny is going on . They continue to respawn as long as the factory ( Box ) is operational , though there is a fixed number ( 4 ? ) based on the number of brains in storage within the Box . Script : Lizards : Sleeping at night , they move about during the day and early evening . They don ' t attack unless provoked . They respawn , but slowly . Script : Giant cockroaches : Active only at night , they run around and attack things in groups . There are so many and they breed so fast that you can never totally get rid of them ( in other words , they always respawn ) , but they ' re much less dangerous than the dog packs . Script : Rats : Rats , like roaches , are generally active at night . They usually only attack small groups of creatures , so a PC and a lot of allies will usually cause the rats to flee the area . They continue to respawn . Script : Random Encounters Near Town : Chad would like to us to leave space for the script to be attached to each monster . This would also be done in the technical " Lucinda " font used in FR6 to designate that it ' s " technical " info . Random Encounters Surrounding The Area . Rape : If the PC is female and sleeps in the salvager camp , in the middle of the night she is awakened by Slow Joe . He says something like " I think I want to fuck you , " and if you let him , then that ' s that . If you don ' t let him , he says , " I ' m going to fuck you whether you say you want it or not , bitch ! " and initiates combat by slapping the PC . Combat ensues . Note that this won ' t happen if Porter assigns Jimmy T as the PC ' s bodyguard ( done via dialogue with Porter , and Jimmy will be present when Slow Joe arrives which will deter Joe ) . Feral Dog Pack : A pack of dogs , nothing special . Usually out in the morning and evening , but anytime during the day as well . Respawn indefinitely . Mixed Dog Pack : A pack of dogs , with some police dogs as well . Usually out in the morning and evening , but anytime during the day as well . Respawn indefinitely . Police Dog Pack : A small pack of the police dogs . Usually out in the morning and evening , but anytime during the day as well . Respawns a limited # of times ( 4 ? ) Cockroach clutch : A group of giant mutant cockroaches , looking for food ( they ' ll home in on actual food items dropped , or fallen enemies if nobody attacks them ) . They ' re only out during the night . Respawn indefinitely . Radscorpions : A pack of smaller radscorps , only near the edges of town . Any time day or night . Lizards : These are the slow radioactive lizards that live in the area , mainly climbing on buildings ( you ' ll find them only on 2nd and higher stories of buildings . They don ' t attack unless they are attacked , but they irradiate anything near them . Respawn limited # of times ( 20 ? ) . Glowing Ghouls : These are some poor souls that managed to wander past Denver before getting here . Pretty weak . Only on the north end of town . Unique encounter . Floating Eyebots : Only if the Box has been activated . They patrol all parts of the city , attacking the PC as soon as he ' s spotted . Random Encounters that shouldn ' t be near town : raiders , caravans , anything with humans I ' d like to see . . . . A way to overlay the various claims on the Denver map , so when you go places you ' ll know where there are claimed areas , who has them , and open areas . This also means that if you drop something in a random map in someone ' s claim , it ' ll end up in the possession of that salvager and you can buy it back from them . If you tell the NCR salvagers about killing guys , Jimmy T will disappear for a while . . . if you go back to that site you might catch him eating or at least stealing the dead bodies .