Goblin Punch Goblin Punch , also known as GblinPnch , is a recurring ability of Goblin - type monsters and is a Blue Magic spell . It tends to have a random factor affecting its damage . It usually deals more damage if the caster ' s and the enemies ' level s are the same . Oftentimes the spell costs no MP and deals non - elemental physical damage . Appearances . " Final Fantasy IV " . Goblin Punch is used by the Goblin summon dealing weak non - elemental damage to one enemy . In the 3D version , Goblin Punch instead deals moderate non - elemental damage . " Final Fantasy IV - Interlude - " . Goblin Punch is Goblin ' s attack when summoned and functions identically to its " Final Fantasy IV " appearance of dealing weak non - elemental damage to one enemy . Goblin Punch returns with the same effect as " Final Fantasy IV " , used by the Goblin summon . Deals damage to an enemy with base power 8 , and costs 1 MP to cast . " Final Fantasy V " . Goblin Punch costs 0 MP and deals massive damage to enemies with a level equal to the caster ' s . Otherwise it deals damage equal to what the fight command would normally do , except it ignores row s . In addition , if the player has the Excalipoor , or any staff / rod with a " false " attack power listed , equipped and uses this spell , the coding that causes the Excalipoor to do 1 damage will be ignored , allowing one to potentially deal massive damage . The game has a glitch where using the Power Drink item only enhances the power of the Goblin Punch , and no other attacks . " Final Fantasy VII " . Learned as an Enemy Skill from the Goblin enemy , Goblin Punch deals damage equal to 75 % of Attack , but x8 of the damage if the target is of equal level , and requires no MP to use . The skill can also be of use at the Gold Saucer Battle Square if one has their weapon broken as Goblin Punch will still do normal damage . " Crisis Core - Final Fantasy VII - " . There are five versions of Goblin Punch . They are all Command Materia . The base Goblin Punch has Zack wind up for several seconds before unleashing a powerful attack . It uses 10 AP . Iron Fist is a slightly stronger Goblin Punch that also costs 10 AP . Magical Punch costs 99 MP and inflicts more damage the closer Zack is to max MP . Hammer Punch costs 99 AP and does higher damage as Zack is closer to max AP . The strongest form , Costly Punch , expends 1 / 128th of Zack ' s max HP , doing greater damage as Zack is low on HP , and costs no AP . It will deal 0 damage if Zack ' s HP is greater than 1 . 11x his max HP . Even if he is at max HP , Costly Punch often does 9999 damage ( up to 99 , 999 if Zack can break the damage limit ) . Goblin Punch can be stolen from the boss in mission 4 - 4 - 4 , and one can also be obtained in the waterfall minigame near Gongaga . " Final Fantasy IX " . Quina can learn Goblin Punch by eating a Goblin or Goblin Mage . The damage dealt increases the closer the caster ' s level is to the target ' s . It is also affected by the caster ' s strength and the target ' s Defense , as well as any status effect s . The ability costs 4 MP to use . It can ' t be reflected and works with Return Magic . If the caster ' s level is not the same as the target ' s level , then the damage formula follows the normal Blue Magic formula . If the level is the same , it uses the following formula instead : Goblin Punch is the Esper Goblin ' s attack and deals basic damage . " Final Fantasy XIII " . The enemies Munchkin , Goblin , and Borgbear use the ability Goblin Punch . The ability deals moderate physical damage . This ability is only used when Munchkin , Goblin , and Borgbear have status enhancements bestowed on them . " Final Fantasy XIII - 2 " . Goblin Punch reappears as enemy - exclusive ability available to Goblin , Munchkin , Moblin , Buccaboo , and Gancanagh usable only under the effects of Goblinhancement are stacked on them . In addition to normal damage , Goblin Punch also inflicts heavy Wound damage . " Final Fantasy Tactics " . Gobbledyguck is the only enemy that can naturally use Goblin Punch ; however , both Black Goblin and Goblin can also use it when an ally with the Monster Skill ability is next to it . It does damage equal to the user ' s max HP - current HP . " Final Fantasy Tactics Advance " . Goblin Punch is learned from Goblins , and costs 8 MP to cast . Its base attack power is higher than a regular attack . It is worth noting that this spell can be missed permanently after a certain point in the game , as regular Goblins become extinct . Goblin Punch does a normal 100 % damage attack , but the final damage is subject to extra variance : " Final Fantasy Dimensions " . Goblins use Goblin Punch an an attack . " Dissidia Final Fantasy " . Bartz Klauser can use Goblin Punch while in EX Mode . It is a short - ranged HP attack performed by pressing and . The attack hits opponents for Bravery damage and knocks them away , causing Wall Rush . If Bartz and his opponent are the same level , Goblin Punch deals eight times as much damage . " Dissidia 012 Final Fantasy " . Goblin Punch returns as Bartz ' s EX Mode attack , unchanged from " Dissidia " . " Dissidia Final Fantasy ( 2015 ) " . Goblin Punch appears again as one of Bartz moves . He can use also chain Goblin Punch to missiles . Etymology . The Goblin Punch is likely inspired by Germanic mythology where troll and goblin creatures often fought bare - handed .