naist-nlp/zeshel huggingface dataset:
Bridge tower The bridge tower of Rivet City is home to Rivet City security and contains the sleeping quarters for the guards as well as a well - stocked armory . Layout . Tower . The tower itself is home to Rivet City security . If Harkness is not killed / turned in during The Replicated Man , the player character can find Commander Danvers here . Armory . The key to the armory is carried both by Harkness and Commander Danvers . A Mister Gutsy named Private Jones guards the door but it can be easily distracted with a successful Speech check . Harkness opens the armory door from time to time , but upon attempting to enter , Jones and Harkness will both attack the player character and lock the armory door . Inside there is also a hostile automated turret . Appearances . The bridge tower appears only in " Fallout 3 " .
Laboratory keycard The laboratory keycard is a in " " . It gives access to the Secret Vault ' s laboratories . Background . Rhombus , along with his men , entered Los and stole the Vaults ' main laboratory keycard from a cult organization . He and his men fought the cult , but lost to them , so he was captured and taken to Los ' torture chamber near the docks and was tortured by for the location of the stolen keycard . Having hidden it under a truck , Rhombus later assists the Initiate to its location . Once in destination however , he is blown up by a ghoul suicide bomber . Unable to continue fighting , he gives the Initiate the keycard and entrusts him with the task of stopping Attis ' army and finding the Secret Vault entrance . In the Residence hub , the keycard is taken from the Initiate by Attis , right after Defeat Mutant General . The card is essential to progress and Patty tasks the player to retrieve a copy during Find Laboratory Key in the Secret Vault - Ruins from a Vault scientist , . Characteristics . Key to enter the Secret Vault - Laboratories .
Jacob ( Far Harbor ) Jacob was an old man regularly visiting Beaver Creek Lanes before the Great War . After a discussion with Matthew Stevens and Mark Wilson , he suggested they used a fat man for their problem , which turned out really bad for Mr . Clark . Appearances . Jacob is mentioned only in the " Fallout 4 " add - on " Far Harbor .
Jonathan Roumie Jonathan Roumie is an actor and voice actor who voices Jack Cabot , Honest Dan and Doc Weathers in " Fallout 4 " . Career . He has provided voices on several other games including " Evolve " , " The Bureau : XCOM Declassified " , " Lost Planet 3 " ( for which he provided 15 different characters ) , " The Darkness 2 " , " Mafia 2 " as well as 25 voices for " MTV ' s Celebrity Deathmatch " . On - camera appearances include " NCIS : Los Angeles " and " NCIS " , " ABC ' s Castle " , " Parenthood " and many others .
Free Vic from his debt by getting his radio from his house in Klamath and paying Metzger Free Vic from his debt by getting his radio from his house in Klamath and paying Metzger is a quest in " Fallout 2 " . Detailed walkthrough . After learning that Vic is being held as a slave , the Chosen One must go to Slaver ' s Guild to speak to Metzger about Vic . He tells them he needs parts to fix the radio . If the radio hasn ' t already been grabbed from his shack in Klamath , he tells them to go there and get it for him . He needs a specific item , " Vic ' s radio " . After giving the item to Vic , he ' ll thank the Chosen One . Metzger will still demand $ 1000 , so he will need to be paid at some point . The Chosen One can always come back later with more friends and wipe them out to recoup the loss . A female Chosen One with a Charisma of 5 or higher will only have to pay $ 500 if they sleep with him . After buying Vic , talk to him again about the water flask . He ' ll point the Chosen One to Ed the brahmin dealer in Vault City . Quest complete . Hard version ( alternative ) . Simply killing all the guards without further ceremony rewards : or Bugs . A glitch in the game makes it possible to buy Vic out for free . If you have the needed money , click barter , just before you hit the answer that makes you pay the $ 1000 ( or $ 500 ) , drop all your money , go back and " buy " Vic for free .
Great Blackout The Great Blackout was a worldwide , nuclear - produced EMP blackout that began during the Great War and lasted for an unknown period of time after the War . Background . The Blackout seems to have stopped most , if not all , functioning vehicles and most electronics . When Salt Lake City was hit directly with thirteen nuclear warheads , Randall Clark ' s truck and a passing Chryslus car came to an abrupt stop . A Chinese People ' s Liberation Army Navy submarine , Shi - huang - ti , washed ashore in the San Francisco bay area after it ceased to function due to the Blackout . Staff Sergeant Michael Daly ' s Vertibird crashed on the rooftop of the Museum of Freedom in Concord , Boston due to the Great Blackout , and several airplanes crashed in the area surrounding Boston Airport . Appearances . The Great Blackout was referenced by the Shi in " Fallout 2 " and by Randall Clark in " Honest Hearts " . The Great Blackout was also mentioned by Staff Sergeant Michael Daly in his personal log in " Fallout 4 " .
Vault City Downtown The Vault City Downtown area is the second district of Vault City . Layout . Here only citizens and those with a day pass may enter . It is watched by guards , who search through a person ' s inventory for chems and alcohol which are forbidden . Here one can trade for weapons ( only citizens ) , general goods or medicine . There is also a library , but the books are being thrown away as new technologies made them available in digital form . Besides this , the Servant Allocation Center , Corrections Center , and Tap House are also located here . Appearances . Vault City Downtown appears only in " Fallout 2 " .
Best Left Forgotten Best Left Forgotten is a main quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . After obtaining Faraday ' s program the player returns to Kasumi , ending Where You Belong and starting Best Left Forgotten . She will reveal her suspicions about DiMA and give a quest to investigate DiMa ' s memories , which are stored inside the Nucleus Command Center . Otherwise , the terminal controlling the locked gate to DiMA ' s memories will remain inaccessible until the player character progresses further in the main quest line . Once the quest has been obtained the Sole Survivor must travel into the command center in the Nucleus to access DiMA ' s stored memories . They must bypass radiation , robots , and then solve a series of puzzles to unlock access to the memories . Through unlocking the memories , the Sole Survivor also unlocks the coordinates of several locations on the Island to investigate : DiMA ' s secret medical facility at the Vim ! Pop factory , the location of the nuclear launch key at the Harbor Grand Hotel , and the wind farm kill switch code at DiMA ' s cache .
Lunchbox ( Fallout 3 ) The lunchbox is a miscellaneous item in " Fallout 3 " and " " . Characteristics . This was a promotional item created by Vault - Tec before the Great War and used in the company ' s advertisements . With the right schematics , it can be used to make bottlecap mine s . In " Fallout 3 " , a lunchbox can be used to make a bottlecap mine at workbenches . In " Fallout : New Vegas " , a lunchbox can be used to make a caravan lunch at campfires or a bottlecap mine at workbenches . Locations . " Fallout 3 " . Lunchboxes may appear randomly as toy or kitchen clutter , as well as in the inventories of " miscellaneous " vendors like Crazy Wolfgang , Knick Knack , Karl , and Seagrave Holmes . There are 121 guaranteed places where they may be found . Some locations with guaranteed lunchboxes are : Behind the scenes . The " Fallout 3 " Collector ' s Edition is packaged in a real - world Vault - Tec lunch box . See " Fallout 3 " promotional items .
The Fens The Fens is a district of Boston in the Commonwealth in 2287 . Background . The Fens was serviced by Fens Way station on the subway ' s green line , and patrolled by the Boston Police Department from Police Precinct 8 . A serial killer known as the Fens Phantom operated in The Fens , killing dozens of civilians and leaving several holotapes addressed to the detective assigned to the case . Like the rest of Boston , the district was devastated following the Great War and was largely lawless . In the 2130s , Diamond City was founded in the remains of Fenway Park , and it quickly became established as a safe haven for settlers all across the Commonwealth . Diamond City grew into the Commonwealth ' s largest and most prosperous settlement , as more and more settlers moved in . Consequently , security increased in The Fens as Diamond City security set up defenses around the settlement . Layout . The westernmost Bostonian district , the district borders Back Bay and Esplanade , located to the east . Crossing the Charles River leads to the city of Cambridge . Appearances . The Fens appears only in " Fallout 4 " . Behind the scenes . The Fens is based on the real - world Boston district of , located in approximately the same location and known colloquially as " the Fens . "
Katana ( Mothership Zeta ) This katana is a beta version of the Samurai ' s sword in the " Fallout 3 " add - on " Mothership Zeta " . Characteristics . It ' s a beta version of the samurai ' s sword . When it scores a critical hit , the target will fall to the ground just like the knockdown effect of the Victory rifle , the Gauss rifle and the Electro - Suppressor . Durability . The katana can successfully strike about 333 times from full before breaking . Location . This weapon can not be found anywhere in the game . It is obtainable only via console commands on PC .
Diocletian Folleto Diocletian Folleto is the quartermaster of Bunker Epsilon for the Brotherhood of Steel in 2197 . Background . Diocletian Folleto is a stern , old man in his early sixties . He has a bad temper but follows regulations to the letter . He has a tall , imposing figure which he uses to intimidate the younger members of the Brotherhood . Folleto wears the robes of the scribes , even though he is considered an active paladin . Appearances . Diocletian Folleto appears only in " " . Behind the scenes . Folleto could be a reference to Damien " Puuk " Foletto who worked as a quality assurance tester at Interplay Entertainment during the development of " Fallout Tactics " .
Ghost of She Ghost of She is a unique yao guai living in Zion Canyon in 2281 . Background . According to Waking Cloud , a Sorrows child once wandered into a yao guai ' s cave before her naming ceremony , and was eaten by the beast . The Sorrows believe that the little girl and the yao guai became one , hence the name " Ghost of She . " Characteristics . This yao guai is an over - sized variant with a flaming body . It has a phenomenal attack power which can kill a heavily armored person in just a few blows , and after taking enough damage , can create several doppelgangers of itself . Some of her strange physical characteristics may be a result of the Courier being under the influence of a datura derived drug . Appearances . Ghost of She appears only in the " " " Honest Hearts " .
Arrival at Zion Arrival at Zion is a in the " " " Honest Hearts " . Detailed walkthrough . Shortly after the completion of Happy Trails Expedition and the Courier ' s initial arrival in Zion , a group of White Legs will ambush the caravan , killing everyone but the Courier . There is no way to save the caravan members , as their deaths are scripted , and many of the ambushers can ' t be damaged or killed until all the other caravan members are dead . After crossing the bridge towards the rest of Zion , the Courier will be attacked by a White Legs tribal from a distance , standing upon a large rock . This ambush will be thwarted by Follows - Chalk , a scout from the Dead Horses tribe who can join the Courier as a companion . It is possible to let him join immediately , or he can be sent away . If he joins the Courier , he will provide a scripted commentary on the way to the Dead Horses camp . If Follows - Chalk joins the Courier , he will point out a hollow log that contains random minor loot . Not far down the path towards Dead Horses camp , a non - hostile giant yao guai will make a brief appearance in a scripted event . Further along the path , Follows - Chalk will note a cliff . Climbing to the top is the first opportunity to make use of the Well - Stacked Cairns perk . When getting close to the Dead Horses camp , Follows - Chalk will warn about traps set in the river to keep marauding White Legs at bay . Furthermore , if the Courier wanders too far off course , he will comment and remind the player that they are supposed to be heading towards his camp . On arrival at the Dead Horses camp , the Courier is told to enter Angel cave and follow it until they find their leader , Joshua Graham . Engaging in conversation with Graham will complete the quest . One can also opt to simply kill Follows - Chalk , which fails this quest and triggers Chaos in Zion . Triggering Chaos in Zion disallows participation in all other quests in the " Honest Hearts " add - on , and subsequently all of its quest - related trophies .
Alien captive recorded log The alien captive recorded logs are items added to " Fallout 3 " in the add - on " Mothership Zeta " . Description . There are a total of 25 recordings . Although they are usually not physical objects , the recordings will appear as holotapes when spawned via console commands , and are stored in the Notes section of the Pip - Boy . Collecting them all will grant the Alien Archivist achievement / trophy . You will need to collect all the recordings while playing through the add - on ' s storyline . Steps 3 , 4 and 5 ( see detailed walkthrough ) are not available after you space walk up to the bridge . After completing the add - on you are only able to access the bridge , the engineering core , the steamworks and the holding cells - all other areas are inaccessible . Locations . Please note that this alien captive recorded logs chart is in order by log number . Transcripts . The following is the recording played during the official trailer for " Mothership Zeta " : It is revealed to be an edit of Alien captive recorded log 19 , which complete transcript is available here . Alien captive recorded log 5 . Paulson ' s recording . Alien captive recorded log 6 . Elliott Tercorien ' s recording . Alien captive recorded log 7 . Toshiro Kago ' s recording . Original transcript : Translation : Alien captive recorded log 8 . The late Colonel Hartigan ' s recording . Alien captive recorded log 10 . A note about an encounter with Frank . Alien captive recorded log 12 . Sally ' s first recording . Alien captive recorded log 17 . The human voice is completely silent . The only audio is that of the alien babbling . Alien captive recorded log 19 . Parts of this recording were used in the official trailer . Alien captive recorded log 21 . Sally ' s second recording . Alien captive recorded log 22 . Somah ' s interrogation . Alien captive recorded log 24 . This log is evidently a recording of a cow or brahmin .
Evan O ' Dood Evan O ' Dood is a deceased character found in the Commonwealth in 2287 . Background . Evan ' s corpse can be found on the broken overpass near Neponset Park surrounded by his three dogs Kyle , Kate , and Alissa . It is unclear what happened to him , but it seems Alissa went rabid and killed him . Appearances . Evan O ' Dood appears only in " Fallout 4 " . Bugs . Sometimes Evan ' s body is missing .
Chinese soldier ( Operation : Anchorage ) Chinese soldiers are the backbone of the Chinese Army and the player character ' s primary opposition in the " " add - on for " Fallout 3 " . Chinese soldier . These are the regular riflemen encountered throughout the simulation . They are usually armed with Chinese assault rifle s , and wear winterized Chinese jumpsuit s . Like every other character in the simulation , they are impossible to loot as they disappear upon death . The most common enemy inside the simulation , they might be weak alone but can pose a threat when in a squad of 4 - 5 . They are inferior to their American counterparts , especially soldiers clad in power armor , but are superior in numbers . Chinese soldiers are roughly on par with raiders or ( at higher levels ) Talon Company merc s in terms of durability and skill . They have roughly about half as much health as their American counterparts , but are on a similar level in terms of combat skill , and their pristine Chinese assault rifles give them much more hitting power . Chinese sniper . Snipers are well - trained Crimson Dragoon units who use sniper rifle s . In spite of being snipers , they use their rifles for close - quarters battle as well . They use their stealth armor to hide around corners , and fire a high - powered round into the next unlucky American to walk by . All Chinese special weapons units have about twice as much health as standard Chinese soldiers , and at higher levels are about on par with Enclave soldiers in terms of skill and durability . Unlike normal Crimson Dragoons , these cannot be pickpocketed . Chinese inferno unit . Inferno units use flamer s and wear winterized Chinese jumpsuit s . They typically operate alone , with no teammates backing them up . They often guard corners and there are quite a few of them inside the trenches . The Inferno unit is a considerable threat to a strike team and can easily kill anyone unprepared . All Chinese special weapons units have about twice as much health as standard Chinese soldiers , and at higher levels are about on par with Enclave soldiers in terms of skill and durability . Chinese launcher . Chinese launchers use missile launcher s and wear winterized Chinese jumpsuit s . They can deal massive damage with pinpoint aim . They are often on top of ledges shooting missiles at the strike team from above . It is recommended to take them out as soon as possible . They are alarmingly effective against American T - 51b Units and American power armored soldiers . All Chinese special weapons units have about twice as much health as standard Chinese soldiers , and at higher levels are about on par with an Enclave soldiers in terms of skill and durability .
Learn Mutant Plans Learn Mutant Plans is a in " " . It is started in the Secret Vault residence 1 and ends with the final confrontation with Attis in the Laboratory Core . Walkthrough . This quest is given at the start of Chapter Three , the Secret Vault , and stretches through all 4 sections of it , spanning all main quests . To get to Attis in the lab who then reveals his plans , first find the way through the Residence Area . Get the residential keycard and open the door to Residence Three and face Attis for a first time in Hub . After being thrown down the hole and led by to the safe Gardens , Patty asks the Initiate to help the dwellers escape the vault , by disabling the vents . To get through the various sections of the Facilities , opening doors , help is needed from the technician . After dodging lasers and disposing of the nightkin , the mainframe disabling the vents can be accessed . Attis is in the Secret Vault - Laboratories and to get there , a laboratory keycard is needed . has the only one , except he is somewhere in the dangerous Secret Vault - Ruins . Patty hands the ruins keycard to the Initiate who then makes his way past deathclaws . When Dubois is found in the cave , he is gobbled up by a large deathclaw , so kill the beast to get the keycard . Now the door to the lab in the Gardens can be opened . Large mutants with big guns have to be dealt with . Take one of its eyes to open the door to Lab Two . To get to the next lab isn ' t that simple either . A giant deathclaw has an essential keycard , and you have to kill it . Use the code from the to gain entrance to Lab Three . Here four mini boss battles take place . The door to the core is now open en after a short stroll , Attis enter the arena for the final showdown . He reveals he needed the lab to find a cure for the mutant ' s sterility , so they could reproduce . However , the experiments failed and administering it to himself has caused a terrible mutation .
Hero ' s Intended ( film ) Hero ' s Intended was set to appear in the canceled " Fallout movie " . Background . Neither Hero or his intended actually loved each other , but they were friends who shared a mutual respect and acceptance of their future together . She admired his courage and honesty when Hero came to tell her that he was leaving and that she should plan out a new ' life chart ' . While Hero is in the wastes , Hero ’ s Intented was comforted over the supposed “ sickness ” of Hero , who she was told been quarantined for virus . This is the Elders ’ cover story for hero and other three scouts . To placate Intended , she is given Hero ’ s old job in Operations as Assistant Vault Supervisor – it ’ s clear he isn ’ t going back . She confides the news of the top - secret quest to a friend , and through series of cutaways throughout story we see spreading story of surface quest begin to unravel the social stability of Vault 13 . The rumor is , it ’ s the end of the world as they know it . Later , as the battle with the master is beginning outside the Vault , Max , Female Officer and Hero fend them off outside . The had Overseer denied them re - entry ; his real purpose in sending them into the wastes was to kill them off , and their subversive thoughts too . Therefore , they remain outside fighting for their lives , until Hero ’ s Intended starts to open vault for their return . The Overseer orders her to stop , but when she refuses , he kills her . Apparently , for the good of the vault . Notes . Marriages in Vault 13 are pre - arranged based on genetic potential and the needs of vault . They are assigned through ' marriage kits ' , which each vault dweller is provided with . Appearances . Hero ' s Intended was to appear in the canceled " Fallout movie " by Interplay Films .
Tap House The Tap House is a bar in Vault City Downtown . Background . Managed by Lydia , it serves as a place of rest to the middle class of Vault City citizen s , guards and workers . The offer is less refined than that of the Parlor Room and includes vodka - H , tequila derivatives W and W2 , water and brahmin milk , all modestly priced . Regulations prevent her from serving real alcohol , although if she receives a shipment , she knows citizens that yearn for a taste of real alcohol . Layout . A small bar with two tables , a storage and dining room . At the east end Lydia ' s bedroom . Appearances . The Tap House appears only in " Fallout 2 " .
Some people in the wrong place at the wrong time Some people in the wrong place at the wrong time is a scripted special encounter in " Fallout 2 " . It will take place on August 30th , 2241 when traveling the world map , or if in a world map location on this date , the encounter follows as soon as the Chosen One enters the world map again . Overview . The Chosen One stumbles upon a confrontation . On the right side , two Enclave soldiers wearing advanced power armor and armed with miniguns , and Frank Horrigan , one of the Enclave ' s Secret Service agents . And on the left side is a farmer , his wife , and their small child , all of which are unarmed and unarmored . Frank Horrigan demands the man and his family to come with him and his men immediately , to which the farmer refuses , demanding to be left alone as he will never support the cause of their [ the Enclave ' s ] superiors . After , Horrigan issues a second and final warning to the farmer and his family , or that " they will be made an example of " . Still refusing to comply with the new strange group , the farmer replies that he would rather what knowledge he has disappear with him into the grave . With that , Horrigan orders his two troopers to kill them all , and they are promptly executed , dying rather gruesomely at the unleashing of two discharging miniguns upon them . Horrigan and his troopers then wave the Chosen One away , stating to them it is none of their [ the Chosen One ' s ] business , and that they should turn around and walk away .