Doom ( ability ) Doom , also known as Death Sentence , and Condemned , is a recurring ability in the " Final Fantasy " series . It inflicts the Doom status . The spell animation usually features the Grim Reaper or a skull . Appearances . " Final Fantasy IV " . Doom is cast by the Plague Horror and the Ahriman . An interesting fact is that getting hit by Doom when already under its effect will reset the character ' s remaining time to the base amount , stalling the character ' s death . Despite popular rumor and the game ' s own intentions , neither Haste or Slow affect the countdown , as the ATB bar runs off a completely different counter . Up to two enemies can be inflicted with the Doom status by design as this spell is reflectable . In the SNES version , a character has to take a turn before the KO status is inflicted on an enemy . Doom is cast by the Ahriman , the Ghost Train and Malboro Menace , and functions similarly to the previous game . The ATB bar ( and its speed modifiers ) is now properly programmed to work in conjunction with the Doom countdown . " Final Fantasy V " . Doom appears as a Blue Magic spell for the Blue Mage . It can also be inflicted through one of the Oracle ' s abilities , but the Oracle ' s version tends to be a bit faster . It uses the Grim Reaper sprite in its effect . An interesting trick to use end game is to use it on King Behemoths in the final dungeon , since the Oracle ' s version does not count as a spell , thus preventing the King Behemoth from using Meteor and killing it in roughly ten seconds while the party avoids significant damage . It costs 10 MP to cast , and can be learned from the enemies The Damned , Unknown , and Death Dealer , as well as the bosses Exdeath and Azulmagia . The player may utilize this ability by catching and releasing a Jackanapes , The Damned , skull Unknown , or Death Dealer . " Final Fantasy VI " . Doom , also known as Condemned ( in the SNES version , Doom referred to what is now known as the Death spell ) , appears as a Lore for Strago , and costs 20 MP to use . It can be learned from Ahriman , Alluring Rider , Dark Force , Death Warden , Nelapa , Rest , Skull Dragon , Still Life , Yojimbo , and Zombie Dragon . " Final Fantasy VII " . Death Sentence is an ability for the Enemy Skill Materia . It can be learned from the enemies Gi Spector , Sneaky Step , and Boundfat , and inflicts the Death Sentence status , in which a timer appears over the victim ' s head ( 60 seconds normally , 30 seconds if under Haste ) , and once the timer hits zero , the spell will attempt to inflict instant death . It costs 10 MP to cast . " Final Fantasy VIII " . Doom is a command ability that can be learned from Shiva once Shiva reaches Level 10 . " Final Fantasy IX " . Doom is a Blue Magic spell Quina learns from the Veteran or Ash . When Doom is cast , a mirror appears in front of the doomed character , and the Grim Reaper appears on its surface shining its red eyes before the mirror shatters . It costs 12 MP to cast and has a 25 % accuracy . It can ' t be reflected and works with Return Magic . " Final Fantasy X " . Doom is one of Kimahri ' s Ronso Rage Overdrives . It can be learned from any of the Ghost - type fiends , or from Biran Ronso . This version of Doom is notable in that it never misses on vulnerable targets and works on almost every enemy in the game , including Nemesis in the Monster Arena . Though the stronger the target , the higher the counter starts at , taking 200 or so turns to count down from the most powerful enemies . " Final Fantasy X - 2 " . Doom is available to the Dark Knight as part of the Arcana command , requiring Bio to be mastered , taking 20 AP to master , and costing 18 MP to cast . It can also be used by equipping the Bitter Farewell Garment Grid . " Final Fantasy XI " . Mortal Ray , an ability used by Taurus in " Final Fantasy XI " , inflicts a traditional Death Sentence countdown . As a gaze attack , this can generally be avoided simply by not looking at a minotaur when it uses the ability , which is easier said than done , and once hit by Mortal Ray , Cursna or Holy Water may remove it , though it usually fails . The Vampyr has a similar ability called Eternal Damnation . Yagudo bosses in Dynamis can use an ability called Doom , which inflicts a Death Sentence countdown . If the Yagudo is defeated before the end of the countdown it will state that the target has " narrowly escaped impending doom " . A Yagudo Campaign Leader has an " Endoom " effect , causing anyone struck physically to be doomed . Defeat of this Yagudo will free all players from impending doom , just as in dynamis . There are no Death Sentence abilities available to players . " Final Fantasy XII " . Doom is an enemy ability used by Gespenst , Gazer , Etém , Nightwalker , Reaper Claw , Reaper , Necrophobe , Bogey , Oversoul , Wraith , Deathscythe , Ixtab , Demon Wall ( Outer ) , Demon Wall ( Inner ) , Ahriman , Glaring Eye , Dustia , Ishteen , Vorres , and Negalmuur . It inflicts Doom at a 70 % chance to one target in a range of 10 , and can be used even when under Silence . " Final Fantasy XIII " . Doom is a spell used by Eidolons , but only when they are first summoned by their respective l ' Cie . It is cast immediately on the l ' Cie at the start of the battle against his or her Eidolon . Once under the Doom status , the l ' Cie must defeat and tame the Eidolon before the count reaches 0 , or the battle will be lost . In addition , some bosses , such as Barthandelus , cast Doom after 20 minutes of battle . Orphan will also cast Doom at the start of the battle but the counter is set to 4200 instead of 1700 . There is no way to heal Doom , but it can be momentarily halted by summoning an Eidolon , as the counter won ' t deplete during summon time . The amount of given time depends on the battle speed , which can be adjusted in the config : in the fastest setting the character has 1700 units until instant death will hit , and in the slowest setting the time is 3600 . It should also be noted that bosses that have the Doom spell will not cast it on the player if their TP gauge is above 3 ( and therefore able to summon an Eidolon ) . This only applies , though , to bosses in which the criteria to cast Doom is HP left . " Final Fantasy XIII - 2 " . Doom functions in much the same way as it did in " Final Fantasy XIII " , but only two opponents cast Doom in the game : Gorgyra and Long Gui . Gorgyra ' s Doom counter starts dangerously low , at just 1000 , but will disappear should a party member die of another reason before the counter reaches 0 . This allows the player to revive the fallen party member without the counter reappearing . Long Gui will only cast Doom should the battle go on for more than 20 minutes , a scenario which shouldn ' t occur against a well - equipped party who know what they are doing . Bhunivelze casts Doom at the start of the final battle . He only casts it in his first form , and it is dispelled when the phase ends . Its function remains the same like in the previous games . Bhunivelze + casts Doom at the start of the final phase giving a time limit staggering him . Doom is dispelled as soon as Bhunivelze + is staggered . " Final Fantasy Tactics " . Plague Horror is the only enemy that can naturally use Doom ; however , Ahriman can also use it when an ally with the Beastmaster ability is next to it . It inflicts Doom . Its success rate is as follows : " Final Fantasy Tactics Advance " . Doom can sometimes be inflicted by the Assassin ability Nightmare , and Sniper ability Death Sickle . Also , Doom works differently on Zombies ; instead of knocking it out after three turns , it completely heals it . Doom is a Blue Magick spell learned from Deathscythes , which can inflict the Doom status to a target up to four tiles away . The spell costs 8 MP to cast . " Dissidia Final Fantasy " . Condemn is an HP attack used only by Chaos . It quickly absorbs enemies towards Chaos before a pillar of fire erupts around him . " Chocobo Racing " . Doom is a Magic Stone which , when cast , causes a skull with a ten second timer to appear over a racer ' s head . When the timer reaches zero , the racer spins out . This status can be passed to another character by ramming him . Other appearances . " Kingdom Hearts " . In ' , the new third form of the final boss uses Doom . Marluxia fires tendrils at Sora , and if they connect the player must break six of Marluxia ' s cards in six seconds or instantly die . In ' , the superboss uses a variation of Marluxia ' s Doom . Like Marluxia , the Mysterious Figure fires tendrils at the player , and if they are struck the player must tap the X button rapidly to free themselves within five seconds or instantly die .