naist-nlp/zeshel huggingface dataset:
Tesla coils The Tesla coils is a torso power armor mod in " Fallout 4 " . Effects . When installed on power armor , the Tesla coils with inflict Energy damage when struck with unarmed attacks or melee weapons . Crafting . In order to craft the Tesla coils a power armor frame with the desired torso piece attached must be installed at a power armor station . Location . The Tesla coils are only available via crafting at a power armor station .
Fallout 4 settlement objects In " Fallout 4 " , the Sole Survivor can build and manage their own settlements at various sites around the Commonwealth . Inside those settlements the workshop interface can be used to craft , place and connect pre - fabricated structures as well as individual pieces ( walls , floors , roofs , etc . ) letting the player character construct their own home base ( s ) as they desire . Craftable items list . < section begin = " Craftable items list " / > Raider . < section end = " Craftable items list " / > Crafting requirements . < section begin = " Crafting requirements " / > Resource : Defense . Defenses raise the Defense stat for settlements . If the defense stat is lower than the total of food and water produced by the settlement the settlement may become a prey for raiders , super mutants or feral ghouls . Stores and Shops . Stores are shops where the Sole Survivor can purchase items . The stores must be garrisoned by a settler to allow trading and passive production of caps . ¹ - Adding the appropriate expert trader will unlock the level 4 merchant ² - Can also be labelled ' Bar ' depending on localisation . Cages ( Wasteland Workshop ) . < section begin = " Cages " / > < section end = " Cages " / > Arena ( Wasteland Workshop ) . < section end = " Crafting requirements " / >
Tycho Tycho is a Desert Ranger and a recruitable NPC in " Fallout " . Background . A survivalist by trade , Tycho is a veteran of the wastes . He carries a gas mask ( just in case ) , wears hardened leather armor and carries a shotgun , a knife , spiked knuckles , and a canteen ; all the usual survival gear . Most just see him as a random man in dusty leather armor , with a gas mask hanging around his neck , goggles to keep out sand and glare and a sand - colored trench coat usable for camouflage and to keep the sun off . The double - barreled shotgun slung on his arm further confirms the feel that he ' s just another mercenary . However , in reality , Tycho comes from the Desert Rangers , a small , but formidable faction from the Mojave Wasteland and beyond , experts in survival and self - styled peacekeepers of the wastes . His background gives him immense knowledge about life in the desert . He took off to wandering the desert with traders and explorers for several years , returning from time to time with goods or maps . Tycho started with small trips and went further abroad as he became more experienced . He went as far as the Gulf of Mexico in Texas and then headed back west . Eventually he wound up on the west coast as a long - range explorer for the Rangers , stopping in Junktown for some rest and relaxation , just as the Vault Dweller comes to the settlement to kickstart a small revolution . Interactions with the player character . Effects of player ' s actions . If caught stealing Neal ' s urn from the Skum Pitt ( before recruiting ) , Tycho will turn hostile . Other interactions . To obtain Tycho , the Vault Dweller must head to Junktown and be at the Skum Pitt located in the far North Eastern part of the city at 5 o ' clock . He will join indefinitely if having taken on Killian ' s quest to deal with Gizmo . If Killian is dead , Tycho becomes non - recruitable . Due to sprite limitations , he can only use rifles , shotguns , small handguns and spears . He has 60 Hit Point s . It is unwise to give him anything with a burst function ; he wastes ammo and can accidentally cause friendly fire ( to civilians , including companions ) if they are near his target when he uses the burst function . Tycho can also teach some survival skills , raising the Outdoorsman skill . Appearances . Tycho appears only in " Fallout " .
Rusty Rusty is a multiplayer character from the Brotherhood of Steel in " " . She can be selected in " Fallout Tactics " multiplayer for 655 game points . Background . She is great at throwing and she knows a bit about traps . Like most BoS soldiers Rusty also has a basic knowledge of small arms . She ' s called Rusty because of her flaming red hair . She ' s got very big hands , for a woman , though . Notes . Rusty uses the same character portrait as the female Boomer . Appearances . Rusty appears only in " " .
HalluciGen , Inc . terminal entries HalluciGen , Inc . terminal entries are a series of entries found on seven terminals in the HalluciGen , Inc . building in " Fallout 4 " . The research terminal and CEO ' s terminal are locked , the rest are not .
PagSoft LLC PagSoft was a software company that developed and published computer software in pre - War America ; primarily word processors . One of their publications was Journal - It Software , released in 2072 ; a copy of which can be found on a terminal in the basement of Springvale school . It runs on the Unified Operating System by RobCo Industries . Another one of their publications was a voice - to - text dictation program , released in 2074 , a copy of which can be found on a terminal in the Dunwich building . The software includes onomatopoeic interpretation , a phonetic spelling parser and auto - correction . Appearances . PagSoft is only mentioned in " Fallout 3 " .
Selena Selena was a member of a Mexican survivor ' s clan in 2096 . Background . In 2096 , she was killed along with Maria and all the other members of this group in the Vault 22 Dwellers raid on the camp . Appearances . Selena is mentioned only in " Honest Hearts " .
Colonel Autumn ' s laser pistol ( Broken Steel ) Colonel Autumn ' s laser pistol is a specially modified AEP7 laser pistol found on Colonel Autumn . Characteristics . This weapon , like many other unique weapon variants , is visually identical to its common counterpart . It is powered by easy to find energy cell s , uses very few action points , and can be repaired with its common variant , the AEP7 laser pistol . With the " Broken Steel " add - on installed , Colonel Autumn ' s laser pistol has been reduced to a semi - automatic weapon along with several stats being modified to reflect the slower rate of fire . Its stats would be reduced to the same as the Smuggler ' s End , except it weighs 1 more pound and is worth 30 less caps . It now does less damage than Protectron ' s Gaze . It is also no longer classified as a quest item . Durability . Colonel Autumn ' s laser pistol ( Broken Steel ) can fire a total of about 694 times , the equivalent of 24 reloads , from full before breaking , roughly 32 fewer times than the normal laser pistol . Location . It is found on Colonel Autumn in the Jefferson Memorial Rotunda during the quest Take it Back ! .
FEV Curling - 13 Based on the original FEV - II recovered by the Enclave at Mariposa Military Base ' s ruins , FEV Curling - 13 is a viral agent tailored to reach maximum levels of lethality with minimal exposure levels required to achieve the result . It was being developed under the direction of Lt . Col . Dr . Charles Curling of the Chemical Corps since 2236 , to provide the means for the final phase of the Enclave ' s Project . Mechanism . Unlike FEV - II , which required a severe overdose and low radiation count in the subject to work correctly , Curling - 13 killed indiscriminately . Just a . 0001 % aerosol solution exposure was enough to kill Arroyo villagers in under one hour , as massive hemorrhaging and inflammations start , leading to a complete failure of the victim ' s organs within sixty minutes . No test subject survived the tests on the Oil Rig . Significant radiation - induced mutation may be beneficial if exposed to the virus , however - pure humans would suffer a much worse fate . Pure Vault 13 dwellers exposed to the virus expected subdermal hemorrhaging and convulsions within sixty minutes of exposure , but their agony lasted much longer - 14 . 5 hours on average . The Enclave ' s manufacturing capacity was tremendous - within six weeks they could produce 250 , 000 gallons of the virus and unleash it on the entire post - apocalyptic world just by spraying it into the jet streams converging at the Oil Rig via Vertibird . The winds would then carry the virus worldwide , achieving global saturation in two short weeks . Only human s and human - based mutants would be eradicated , however ; FEV was engineered to bond only with human glycoproteins , leaving animal and plant life alive and quite kicking .
Bunker Alpha Bunker Alpha is a location in " " . It is a base of operations for the Brotherhood of Steel in the Midwest , located in the area near the former city of Chicago , Illinois , being formed some time after the Brotherhood airship s crashed there . Background . In time , the Brotherhood established a harsh rule over the towns and tribal villages in that area , controlled from Bunker Alpha . General Simon Barnaky was stationed here , before moving to Bunker Beta . It is possible that originally this bunker was constructed before the War and contained information on such locations as Vault 0 , Peoria and other bunkers that will be taken by the Brotherhood . It is here the Warrior began his career in the Brotherhood , and it is from here came the destruction of raiders in the Chicago region . The bunker was inhabited by many paladins , knights , scribes , and elders . Later , tribals arrived as new initiates . The quartermaster of the bunker was Octavius , the recruit master was Personnel Yeoman , and medical officer was Celsius , who later moved to bunker Beta , being replaced by his assistant , Timothy . The initiates Tiduk and his sister Shauri also presented themselves to the Warrior . Pilot Christian could be spotted near the exit . Later , Nanuk , the freed tribal , will appear in the bunker , and a mechanic named Smith will be available for trade . Quartermaster . After completing each mission , the inventory of the quartermaster will change accordingly .
Strictly Business Strictly Business is a side quest in " Fallout 3 " . It is also a PS3 trophy and Xbox 360 / PC achievement . This quest will begin the first time the Lone Wanderer approaches Paradise Falls . Grouse will address the Lone Wanderer and tell them that they cannot enter Paradise Falls unless they have business there . He will offer to let them in only if they go and enslave select people from his " VIP list " . The Lone Wanderer will be allowed into Paradise Falls after they have enslaved at least one VIP . This quest involves the Lone Wanderer enslaving several characters for the slavers of Paradise Falls . Enslaving is done with the Mesmetron and a slave collar , which they will get from Grouse . Along with it comes the slave collar instructions and list of " recruits " for Paradise Falls as well as the holodisk Mesmetron manual - summary page . Make sure to return to Grouse after each slave to collect a new slave collar for the next one . Detailed walkthrough . VIP List . The characters that have to be enslaved for the slavers are the following : If Red , Susan , or Arkansas are dead before the quest is given , they will not appear on the list and Grouse will allow the Lone Wanderer to enter Paradise Falls . Arkansas . Arkansas is sniping from a ruined building in Minefield . One should be careful as they make their way through the town , as land mines are scattered all over the town . Arkansas will also snipe and shoot at cars , which can explode and kill the Lone wanderer . Once he is collared , mind the mines for him as he starts running for Paradise Falls ( fast travel is an option ) . Susan Lancaster . Susan Lancaster may be found on the third floor of Tenpenny Tower in her suite ( at night ) . Simply shut the door , mez , and collar . If the Lone Wanderer has found the note left in her room revealing the possible affair between her and Edgar Wellington II , they can show it to Millicent Wellington . Millicent will kill Susan and she will not have to be enslaved . If Susan is the Lone Wanderer ' s last target , the quest will be completed as soon as she dies . If Susan is enslaved while others are present , then the whole tower will be on alert and come after the player character with deadly force . Try to do it discreetly , or follow the note and affair scenario . Red . Red can usually be found in her clinic . If she ' s not there , try walking around a bit and then enter her clinic again . If one did not complete the Big Trouble in Big Town quest yet , Red is captured by super mutant s and held in the Germantown Police HQ . One can simply enslave Red there , but it will prevent them from completing the quest unless they rescue her from Paradise Falls later . It is possible that she will get killed by a super mutant attack after completing Big Trouble in Big Town and she will not have to be enslaved . Flak . Flak can be found in his room on the Upper Deck at night , and is probably the most difficult VIP to capture . He will sometimes appear alone , though outside his room , walking to or from his shop .
Megaton terminal entries The Megaton terminal entries are a series of entries found on various terminals in Megaton in " Fallout 3 " . Broken terminal . Terminal is located in Doc Church ' s clinic . Confessor Cromwell ' s terminal . Terminal is located in the Children of Atom building . Moira ' s terminal . Terminal is located in the Craterside Supply . Moriarty ' s terminal . Terminal is located in Moriarty ' s Saloon . Brass Lantern terminal . Terminal is located in The Brass Lantern . Can be unlocked with the crumpled note .
Zaius Zaius is a tough old super mutant who is the foreman of the uranium mine in 2241 . Background . He is an old miner who lives in Broken Hills . He found out that there are people who hate mutants like him and had to deal with them ( together with Francis ) . Appearances . Zaius appears only in " Fallout 2 " .
Buggy The Buggy is a drivable vehicle in " " . Cobbled together by a bunch of drunken raiders in a barn ! Very unreliable so it ' s not your ideal vehicle for taking on the might of the wastelands . But it is reasonably fast and maneuverable so it can be used in hit and run tactics against lightly armed enemies . This vehicle only showed up if the player pre - ordered Fallout Tactics or managed to find out the secret edit one needs to make in a certain document in the Tactics folder . It was attached to a bonus mission called Springfield , where it belongs to a gang of raiders , who in fact were a ghoul - hating group . Appearances . The Buggy appears only in " " . There was an upgradeable one meant to appear in " Van Buren " , the canceled Fallout 3 by Black Isle Studios . It was meant to be of moderate speed and pathetic cargo and passenger space , but be able to traverse terrain other vehicles could not .
Longfellow ' s cabin Longfellow ' s cabin is a location on the Island in 2287 . It is a settlement that can be obtained by finishing the Walk in the Park quest and then talking to Old Longfellow . Background . A small island directly north of Far Harbor is home to Old Longfellow and his cabin . While in build mode , the Sole Survivor will notice the buildable area is large , about one third the size of Spectacle Island . However , using the full build area can be tricky due to sheer cliffs that drop into the water . Nevertheless , one is able to build on most of the island , and not just around the main building . Layout . A small path leads through the wind , surf and rocks to the main path into his cabin . It is shallow enough through the shoals to not incur any radiation en route . The cabin is small , much like the bungalows present at Sunshine Tidings co - op . Inside is a bed along with various household goods . Directly behind is the main workshop , along with a weapons workbench and power armor station . Fog condensers can be found surrounding the entire property along with a rickety wooden boardwalk along the cliffs above the shoreline . A half sunken ship is on the coast to the west of the house . Appearances . Longfellow ' s cabin appears only in the " Fallout 4 " add - on " Far Harbor " . Behind the scenes . The island upon which Longfellow ' s cabin is built corresponds to a real life location called .
Super stimpak ( Fallout ) The super stimpak is a more advanced version of the regular stimpak . While it heals more severe wounds , it also has unpleasant side effects , causing minor damage some time after use . The super version comes in a hypodermic , but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the limb . Characteristics . When injected , a super stimpak heals 75 HP immediately , but the powerful nature of drugs used in the process will cause an adverse reaction from the organism , resulting in draining 9 HP after two minutes . The super stimpak is a rare sight in the wasteland , usually only available from high tech settlements , such as Vault City or San Francisco . Crafting . Sometimes , chemistry geniuses can whip up a super stimpak , which is the case with Myron , who could create one from 1 stimpak , 1 Nuka - Cola and 1 fruit or a medically - inclined player character . ( 76 % Doctor skill or more ) . Notes . Super stimpaks can be used to assassinate friendly non - player characters in populated areas .
Acolyte Acolytes are characters living in the Midwest in 2197 . Background . These acolytes are peacful worshippers of the god , Plutonius . Led by Bishop Defcon the Second , these ghouls pray " Duck and Cover " and preach of Plutonius ' mortal form , a nuke . They were attacked by super mutants , but were rescued by the Warrior . Appearances . These acolytes appear in " " .
Hughes ( Point Lookout ) Hughes was a resident of Point Lookout , only mentioned in the " Point Lookout " add - on . Background . Benny hid a stash of loot in the Dove Delta and created several decoy mounds to prevent Hughes gang from finding it . Later , he told his buddy Ozwaldo about it . Appearances . Hughes is mentioned only in the " Fallout 3 " add - on " Point Lookout " . References . < references >
Nuka - Cola Truck ( encounter ) Nuka - Cola truck is a special encounter in " Fallout " . Overview . Here , you find a truck flipped over in the middle of the desert . It was likely used to transport Nuka - Cola bottles in its heyday , hence the large " Nuka Cola " logo . There is still one intact crate found beside the truck . The truck was possibly crashed by Lumpy , a ghoul who appears in " Fallout 2 " if you bring a Highwayman into Broken Hills . Notable loot . The crate can be searched for a predefined number of bottle caps , which is affected directly by the player ' s Luck . Notes . Each amount of bottle caps is doubled if the player has taken the Fortune Finder perk .
Jet antidote Jet antidote is a consumable in " Fallout 2 " . It cures the addiction effects of jet . Characteristics . Jet antidote is a chem in " Fallout 2 " , that is an important part of the power struggle between Vault City and New Reno over Redding which , comes about as a result of the quest , Find some endorphin blockers to make a cure for Jet . Locations . It is offered for sale by different merchants in San Francisco , but only after the cure is discovered ( except on the PMV Valdez . ) Related quests . Deliver a sample of jet to Dr . Troy : when the Chosen One manufactures the cure , Dr . Troy gives them two vials of the antidote , one of which is passed on to Doc Johnson in Redding to cure the miners of their jet addiction . The Chosen is free to keep the second vial for themselves .
Jackson ( Point Lookout ) Jackson leads the Point Lookout tribals in the Ark & Dove cathedral in the year 2277 . Background . Jackson wasn ' t born with " the look . " While a young man , however , he discovered a strange device in the wreckage of a ship . While examining it , he inadvertently activated a long - dormant power source connected to a holographic head . Jackson , deeply superstitious , interpreted this event as the manifestation of a powerful spirit . Jackson would return here with increasing frequency to " commune " with the spirit . This disembodied head , in reality , is a sentient person . During Jackson ' s séance encounters , he would be given instructions . Thanks to the efforts of followers who slowly began appearing in Jackson ' s presence , along with the piecemeal guidance he passes along from his " visions " of the brain , the tribe has set up a surprisingly effective hydroponics system to grow large quantities of punga fruit . This harvest , thanks to Tobar ' s service as a trader , draws a steady trickle of fresh blood into the area , thanks in large part to the addictive properties of the plant . These entrepreneurs and addicts often wind up inducted as new tribe members . Interactions with the player character . Effects of player ' s actions . The only interaction with the player character is during the Hearing Voices quest were one has to talk to Jackson . Appearances . Jackson appears only in the " Fallout 3 " add - on " Point Lookout " .
Fallout Shelter cards This page lists all cards in " Fallout Shelter " . Cards can be acquired by opening lunchboxes . These can either be purchased in game via selecting the lunchbox icon and making a selection or by completing in - game objectives . There are three card types . Common , rare and legendary . The way to distinguish each card type is by the color of the Vault - Tec symbol in the middle of the card . White is common , blue is rare and yellow is legendary . Pet carriers and Mister Handies . Upon opening a or a , a card will appear in place of it . Unlike a lunchbox , there will be only one card instead of five .