naist-nlp/zeshel huggingface dataset:
Brotherhood of Steel safehouse The Brotherhood of Steel safehouse is a in the Mojave Wasteland . It is located southeast of Nellis Air Force Base and northeast of Vault 34 and Gypsum train yard . Layout . Entrance to the Brotherhood of Steel safehouse can be gained after finishing the quest Still in the Dark while having a positive with the Brotherhood of Steel ( liked or above ) . Safehouse . The safehouse is lacking in objects except for a few bunkbeds and other miscellaneous items . Inside , Paladin Sato watches over the bunker and can repair items up to 100 % . Paladin Sato is not always at the safehouse , and resides in an inaccessible , empty room several meters past the back wall of the bunker at all other times . Included in the bunker is a reloading bench , a workbench , and a water fountain that supplies pure water . As of patch 1 . 2 . 0 . 3xx the following items can be found : , , , , , , , all in poor and medium condition , along with some ammunition . Appearances . The Brotherhood of Steel safehouse appears only in " " .
Overseer ' s Message Overseer ' s message is a name shared by a series of five terminal entries in " Fallout 3 " which were cut from the final version of the game . They can only be accessed via console commands . The first three were intended for use during the early game Vault 101 sequence ; the last two are related to the quest Trouble on the Homefront .
Repair Computer Repair Computer was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . This is an incidental quest that the player is asked to perform . It gives them something to do . However , this quest will also give them access to the second level of the bunker . Even if the player is unable to solve the quest , he can take it just for the access .
Bill Sutton Bill Sutton is the foreman at Warwick homestead in 2287 . Background . Bill lives at the Warwick homestead , where he works as a foreman at the farm . According to a note in his inventory , he is a chem addict and alcoholic . Bill once had a wife , son and daughter , but they left him because he sold their brahmin for chems and hit his daughter , nearly blinding her . Unbeknownst to Bill , his wife and children had set up a home at the Taffington Boathouse , only for the entire family to be killed by bloodbug s when the children disturbed their nest while searching for a pre - War cache of chems to trade for a new brahmin . Appearances . Bill Sutton appears only in " Fallout 4 " .
Veronica ' s armored robes Veronica ' s armored robes and Veronica ' s hood are pieces of in " " . Characteristics . Armored robes . They provide a DT of 6 and can only be repaired by a non - player character or the . Hood . It provides no Damage Threshold and can only be repaired by a non - player character or the Sink C . I . U . Locations . The robes are worn by Veronica Santangelo . They cannot be obtained without using console commands and cannot be obtained by reverse - pickpocketing . The hood is her default headgear . Notes . The robes appear to be a modified version of the Oasis robe s from " Fallout 3 " .
Poplar ' s hood Poplar ' s hood is a piece of clothing in " Fallout 3 " , a unique variant of the Oasis druid hood . Characteristics . The item ' s appearance is the same as the other Oasis inhabitants ' hoods but it cannot be repaired using other Oasis druid hoods . It can , however , be repaired with various wasteland outfit s , roving trader outfit s , and slave outfit s . Location . Poplar ' s hood is rewarded from one option of the Oasis quest . The Lone Wanderer must help Harold grow by applying Laurel ' s liniment to his heart .
Fort Independence Fort Independence is the headquarters of the Brotherhood Outcasts in the Capital Wasteland , located west of Fairfax ruins and north of Andale . Upon first arrival , the Brotherhood Outcasts fortifying Fort Independence are being ambushed by raiders from Fairfax ruins . Layout . The Outcasts have adapted the old fort to their needs and restored much of its internal facilities . All of the technology they gather is stored within the fort , as are their research findings . By default , the Outcasts inside are hostile to any trespassers . The fort is guarded on the outside by Defender Morgan , Defender Rockfowl and an automated defense turret . After the player character speaks with Defender Morgan about a job , Protector Casdin will open the perimeter fence ' s gate and encourage the Lone Wanderer to bring scavenged technology to them in exchange for supplies . In the eastern section ( the offices ) on the main floor there is a computer named " Field Reports " with 2 audio logs that can be downloaded ( Fort Independence field reports # 1 and # 2 ) . The first audio log speaks about " the increased raider activity in Fairfax ruins " and the second about " 3 entrances into underground utility tunnels and a small weapons cache situated in the southeast section of the tunnels . " The voice in the first recording seems to be unique , the other one is that of Defender Sibley . Notable loot . Once inside Fort Independence , there is nearly no notable loot until one reaches the lower levels . Down the stairs in the room left of the exit door is the entrance to the basement . Inside the desk within the first room is the password to the hard locked wall terminal which opens the door ; continue down until reaching a room full of research terminals . Activating them adds notes on various weapons , namely the missile launcher , minigun , Enclave power armor , plasma rifle , pulse grenade and laser rifle . In this room there is a Hard locked door , a key to which is available in the bunk bed - filled room nearby within an Easy locked footlocker . Through this door is the unique Miss Launcher and various other loot . Appearances . Fort Independence appears only in " Fallout 3 " . Behind the scenes . The name Fort Independence was also the name of a real fort in California , used during the conflict .
Kate ( dog ) Kate is a dog living in the Commonwealth in 2287 . Background . Kate can be found on the broken overpass near Neponset Park with the corpse of her owner , Evan O ' Dood and two other dogs , Kyle and Alissa . Appearances . Kate appears only in " Fallout 4 " .
Darrell ( Fallout ) Darrell was one of Saul ' s brothers , but it is not known if he was still alive during the events of " Fallout " ( 2161 ) or not . Background . Saul , James , and Darrell are all brothers who grew up together in Junktown , but little is known about their past . However , it is known that Darrell packed up a few things one day , and left Junktown in search of the Glow . When asked , Saul says he went looking for " the treasure of the ancients , or something like that . " It is possible that one of the many charred corpses in the ruins of The Glow could be Darrell , but not likely . Appearances . Darrell is mentioned only in " Fallout " .
Hoover Dam visitor center The Hoover Dam visitor center is a section within Hoover Dam in the Mojave Wasteland in 2281 . Layout . Exterior . Outside there are 2 staircases that lead to the front entrance of the visitor center . In the back of the visitor center is a ladder to the roof which also has a door that goes to the 2nd floor of the visitor center . Interior . From the front entrance is the front desk with the Hoover Dam snow globe on it and a terminal . To the left of the front desk is the elevator to Hoover Dam offices , and in the back is a door to the Hoover Dam storage closet . On the 2nd floor is another elevator to the offices and in the back is a stair case to the roof . There ' s also another door to the exterior of the Hoover Dam . Notes . On first approach to the exterior main entrance , you will see a generic NCR Ranger standing outside the door . Talking to the ranger will reveal that Colonel Cassandra Moore is a hard driving , tough and scary leader . This adds color to the quests involving Moore , such as For the Republic , Part 2 . Appearances . Hoover Dam visitor center appears only in " " .
Z - 43 innovative toxins plant The Z - 43 innovative toxins plant is a in the Big MT in 2281 . Layout . Located northwest of the Saturnite alloy research facility , west of the X - 12 research center and east of the X - 66 Hexcrete archipelago , the entire facility is radioactive and consists of three main areas : the entrance , a large main room , and a small room opposite of the entrance . There is also a catwalk above the main room . In the small room on the ground floor , there is a footlocker as well as a chemistry set that can make chem s with a Science skill of 25 . Appearances . The Z - 43 innovative toxins plant appears only in " " " Old World Blues " . Behind the scenes . When entering the facility for the first time , several Y - 17 trauma harnesses will come to attack . With the Wild Wasteland trait , one of them will say , " " Hey , who turned out the lights ? " " This is a reference to the Doctor Who episodes Silence in the Library and Forest of the Dead .
Ghoul manager The ghoul manager is an inhabitant of Necropolis in 2161 . Background . On the way to Vault 12 , the Vault Dweller finds many feral ghouls , but many normal ghoul s as well , the manager being one of them . He spends time looking at the offices and rubble , checking the sites . Appearances . The ghoul manager appears only in the original " Fallout " as a random NPC that can aid the Vault Dweller .
Battle of Anchorage The Battle of Anchorage ( also known as the Anchorage Campaign and the Anchorage Reclamation ) was fought between the United States and the People ' s Republic of China , started by the Chinese invasion of Alaska in the year 2066 . Background . With conditions deteriorating between the U . S . and China , a military presence in Alaska was established to prevent a possible invasion across the . With increasingly scarce oil reserves , a last deep - sea deposit below the Pacific Ocean was claimed by China before allegedly being sabotaged by American special operatives . Strained relationships spiraled downward into conflict as Chinese forces marched into Alaska , officially starting the Sino - American War . Under the command of General Jingwei , the Chinese Army usurped control of Alaska ' s oil pipelines and reserves . Under the leadership of General Constantine Chase , the U . S . Army battled fiercely at the front lines of the conflict before Chase began deploying specialized power armor units that began pushing the Chinese back . Future power armor suits were further refined as the conflict dragged on , and the Trans - Alaska Pipeline was reclaimed . With American resources flowing through Canada , strained diplomatic relations between the two countries became problematic . Canada was militarily annexed with the near sabotage of the Alaskan pipeline . With a combination of inclement weather , constant American bombardment , trench warfare and U . S . power armor units attacking mainland China , the Chinese supply lines were severely weakened . By January 2077 , the city of Anchorage was finally liberated and the Chinese presence was removed . A commemorative memorial was erected in Washington , D . C . , in honor of the soldiers who fought and perished for the United States . Violence between America and pockets of Canadian freedom fighters continued throughout 2077 , up until the Great War . According to the Defense Intelligence Agency , the full clean up of remnant Chinese force was achieved on January 28 , 16 : 32PM , and the U . S . raised their DEFCON status to DEFCON 3 . Appearances . The Battle of Anchorage appears in a simulation in the " Fallout 3 " add - on " " . Furthermore , it is mentioned in " Fallout " , " Fallout 2 " , " Fallout 3 " , and " Fallout 4 " , and one of its participants was meant to appear in " Van Buren " .
Help Irwin Help Irwin is a side quest in " Fallout " . Detailed walkthrough . Irwin is a refugee living in the Hub . He can be found near Bob ' s Iguana Bits stand and Beth ' s Weapon Shop in the Downtown area . If the Vault Dweller talks to him , he will tell them about his problem concerning raiders who invaded his farm . He asks the Vault Dweller to get rid of all the raiders on his property by any means necessary . If the Vault Dweller agrees to the quest , they ' ll be transported to Irwin ' s property ( not marked on the map ) . To complete the quest , the Vault Dweller needs simply to kill all of the raiders in Irwin ' s house . There are a total of seven moderately armed and armored enemies , each wearing either leather armor or jacket s . Overall the raiders aren ' t excessively powerful , but can swarm and overwhelm a low - level character , which is likely what warrants the minimum level requirement .
Vacuum hopper The vacuum hopper is a piece of machinery in the " Fallout 4 " add - on " Contraptions Workshop " . It is a device for pulling items from standard storage containers to be used in factory production . Characteristics . This device can be used by placing the " vacuum " end adjacent to a standard container like a metal box or filing cabinet . Just connect the conveyor end to any conveyor , hopper , factory , sorter and items from the adjacent containers will be transferred down the line . The vacuum hopper can even pull items from your settlement ' s workshop ( but not other crafting stations ) . The vacuum hopper pulls one item at a time and will pull all objects stored in the container ( if the vacuum and the storage are close enough , even through a wall ) , regardless of whether or not subsequent manufacturing machinery can process it . Using an attached terminal , you can adjust the time interval at which it pulls objects , and the velocity with which it outputs them . The default interval for rate of vacuuming is 1 . 0 seconds . The options include 0 . 5 seconds ( at which the terminal indicates " WARNING : Timer outside manufacturer recommended settings . Jamming may result ) 2 , 3 , 4 , 5 , 10 , 15 , 20 , 30 seconds . The output force options include 1 , 2 , 5 , 10 , 20 , 30 ( no units specified ) . Setting it at 10 or higher yields the message " WARNING : Output force exceeds recommended safety parameters . "
Mesa Verde PIPBoy entries BRING A GECK . Bring a G . E . C . K . to Isaac in exchange for his power armor . Isaac wants me to bring him a G . E . C . K . to study . In exchange , he ' ll give me his old power armor . I wasn ' t able to get a G . E . C . K . , but DIANA gave me a holodisk with a lot information about G . E . C . K . s . Isaac might accept this instead of an actual G . E . C . K . Isaac said he didn ' t really expect me to find a G . E . C . K . , and he accepted the G . E . C . K . holodisk instead . As we agreed , he gave me his power armor . TRIG ' S DEATH CANNON . Find out what ' s wrong with Trig ' s death cannon . Trig has built some sort of laser death cannon to use on the Vipers , but it doesn ' t work . I inspected Trig ' s death cannon , and found out that the capacitors she used are defective . This is what ' s preventing the cannon from firing . Trig said I might be able to find another set of capacitors at Fort Abandon . I helped Trig replace the capacitors on her death cannon , and we fired it at the Vipers . The results were extremely impressive . Unfortunately , Trig ' s cannon was completely fried in the process . Tried to tell Trig why gun thingie broken . She not understand . Maybe if me find parts and show her , she understand better . Gun thingie fixed . We shoot snake guys and they scream and turn black . Fun ! RADIAN ' S ILLNESS . Cure Radian ' s illness . Radian says he ' s sick , but he doesn ' t know what ' s wrong with him . I used my medical skills to diagnose Radian , and it turns out that he has High Desert Fever . I could treat Radian ' s illness , but I need a doctor ' s bag first . I cured Radian ' s illness . Instead of curing Radian , I gave him some extremely addictive painkillers instead . He ' ll feel cured , but only for a few hours . WIND TURBINE SABOTAGE . Sabotage Mesa Verde ' s wind turbine . Drake , the leader of the Viper band blockading Mesa Verde , mentioned that I could help them out by sabotaging the village ' s wind turbine . Without the turbine , the village can ' t get any more water . I ' ve agreed to sabotage Mesa Verde ' s wind turbine for the Vipers . Drake warned me to leave the Ciphers alive for the Vipers . I was able to sabotage Mesa Verde ' s wind turbine without being noticed . While I was able to sabotage Mesa Verde ' s wind turbine , my activities were noticed and I had to defend myself from the enraged Ciphers . You aided the Vipers by sabotaging the Ciphers ' wind turbine . I used Radian ' s painkiller addiction against him and forced him to sabotage the wind turbine for me .
Return to Sender Return to Sender is a in " " . Detailed walkthrough . Speak with Tech Sergeant Reyes at the Camp Forlorn Hope command center to begin this quest . You are asked to deliver several radio security upgrade codes by speaking to the Communications Officer at each of the Ranger stations . ( If the Officer in charge was killed in any way , interact with the Ham Radio to deliver the code . ) After you ' re finished , you ' re sent back out to several stations to double - check the intel reports . Speak to Ranger Pason at station Delta , Ranger Kudlow at station Foxtrot and Ranger Lineholm at station Alpha . If you ' ve spoken to them , walk out of the tent and then back in , and speak to Reyes . After her suspicions have been justified , go to Camp Golf and confront Chief Hanlon about it . He can be found on the balcony above the entrance to the House Resort during the day . Note your choice will impact the you receive .
Get 3 - step plasma transformer for Skeeter Get 3 - step plasma transformer for Skeeter is a side quest in " Fallout 2 " . Detailed walkthrough . This Gecko quest will activate after you bring Skeeter a super tool kit , but only if you are carrying at least one weapon that he can upgrade . He can upgrade weapons once for each time he has been brought a 3 - step plasma transformer while an upgrade is not currently available . The quest need not be active for him to give you an upgrade . There are three ways of obtaining 3 - step plasma transformers , and you can get an upgrade for each one you bring to him . Asking Jeremy for a " moss covered three handled gredunza " redirects the conversation back to his list of things you want again . Return to Skeeter and he ' ll give you 350 XP and a free weapon upgrade . Notes . The Chosen One must have at least one of these weapons to start the quest : Cattle prod , Desert Eagle . 44 , . 44 magnum revolver , hunting rifle , assault rifle or FN FAL .
Destabilizer ( Fallout 3 ) The Destabilizer is an energy rifle of alien origin which is added to " Fallout 3 " with the add - on , " Mothership Zeta " . It is the unique version of the alien disintegrator . Characteristics . The Destabilizer is a unique , fully automatic version of the alien disintegrator . Per shot , the Destabilizer is much weaker than it appears to be , deals less damage and has a slower reload speed than an alien atomizer . Like an assault rifle , the Pip - Boy displays an accurate total of damage per " second " , not per shot . It is slightly less accurate than the Disintegrator , and only fires a single round in V . A . T . S . , despite being automatic . This , coupled with a higher AP cost , makes the Destabilizer a poor weapon for heavy V . A . T . S . usage . Durability . The Destabilizer can fire 1250 bolts , the equivalent of 13 reloads , from full before breaking . Location . This weapon is found in the weapons lab ' s shooting range , after beaming up from the space walk and proceeding through the observation deck . It is in the same room as where the Xenotech Expert perk is obtained . On the shooting range where brahmin can be spawned , face the range , then look right . The Destabilizer should be on a low shelf . It is the only item on that shelf . Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation .
Flooded metro The flooded metro marks access to a metro tunnel in the southwest of the urban DC area , between the Arlington Library and Red Racer factory . A large raider encampment is just to the southeast of this location , across a road full of derelict cars . Layout . The flooded metro is located on the side of an old expressway which is littered with decrepit pre - War cars and runs under the rubble of a highway overpass . The entrance to the old metro station is located in the middle of a square at the bottom of a set of nonfunctional escalators . On the other side of the expressway lies a large raider camp , whose occupants can easily overpower a lower leveled player . Appearances . The flooded metro appears only in " Fallout 3 " . Behind the scenes . The station appears to have meant to have been named " Flooded Sewer " . The files for the flooded sewer location refer to this specific flooded metro , and even hold files for the Shocker glove and an unused metro sign . Since there is another location on the game map of the same name , it would seem that either at one point in development there was a mix - up , and this Metro was meant to be named " flooded sewer " but an oversight meant it never got round to being done , or some other situation occurred . In real life , the metro stations and tunnels of DC are equipped with hundreds of pumps that work to ensure the tunnels stay free of water . In the event of an apocalypse like in the game , metro stations would no doubt become flooded quickly , making this location very believable . Bugs . There is a mirelurk hunter here that can sometimes teleport around to areas nearby the player , giving it the ability to sometimes surprise the player from behind .
Hubflower Hubflower is a consumable in " Fallout 4 " . Characteristics . The hubflower is a mutated plant that has become its own independent species due to its intense genetic modification . While legal to grow in all somewhat governed settlements of the Commonwealth , the hubflower possesses an infamous reputation due to its involvement in the production of the chems psycho and grape mentats . Alone , the plant has little medicinal value , but when combined with a stimulant it can create mild anesthetic effects that dangerously complement the high brought on by psycho ' s other components .
Military grade duct tape Military grade duct tape is a junk item in " Fallout 4 " . Characteristics . Military grade duct tape is a variation of the traditional duct tape designed for the purposes of being used in the military . As such , its adhesive qualities are enhanced over the consumer version , and the fiber on which the adhesive resides on is replaced with more resistant ballistic fiber s over the normal cloth . Crafting . Military grade duct tape can be broken down into its individual components for use in crafting :
Nellis Boomer museum The Nellis Boomer museum is a building in within Nellis Air Force Base in the Mojave Wasteland , located near the Nellis hangars . The only inhabitant is the museum ' s " director " , . Layout . Upon entering there is a small table to the right . On the wall behind it is a mural depicting the Boomers ' history . To the left is some pre - War furniture , a bed , a desk and a shelf . Notable loot . The Nellis AFB snow globe is located on the table to the right immediately upon entering the building . Appearances . The Nellis Boomer museum appears only in " " . Behind the scenes . The Boomer mural was designed by Brian Menze .