The Hub The Hub is a major trading city located in southern California . The Hub is an enormous trading center and settlement established in an old town relatively untouched by the Great War . Caravans are organized here , carrying goods north to Shady Sands , Junktown , the Mojave Wasteland , and south to the Boneyard . It houses a large community of traders , barterers , gamblers , and other interesting scum . The wide variety of people passing through ensures that there is always something interesting going on . The caravan houses that work the routes trade in everything : chems , tires , guns , bullets , food , brahmin , dirt , even scraps of metal . It is also one of the core states of the New California Republic , with its representatives ( or " governors " ) having a major say in the affairs of the fledgling republic . Background . The Hub was founded in 2093 by a man named Angus , who set up camp around a filthy oasis in the desert and an old town , relatively untouched by the Great War , and proceeded to begin trading with other settlements . In 2096 , a man called Harold rose to the level of a caravan boss in the Hub . His caravans suffered occasional attacks in the wastes , but Harold ' s caravan outfit survived and prospered . . . until the mutant attacks began to pick up a few years later . Increasing mutant attacks on his caravans so infuriated Harold that , in 2102 , he financed an adventuring party to find out where the mutants were coming from . Consulting with a scientist and doctor at the Hub , a man by the name of Richard Grey , the two of them decided to join forces . They , along with two others , sought out the source of mutants that had been attacking civilians in the area . Their travels led them to the Mariposa Military Base , where , after stiff resistance from robots , everyone was separated , and both Richard Grey and Harold were exposed to the FEV vats . A few months later , Harold was found by traders and taken back to the Hub . But he wasn ' t human anymore - he was transforming into a strange ghoul - like mutant . His former caravan partners and employees , horrified by his condition , abandoned him without even two bottle cap s to rub together . However , he soon became the leader of the Hub ' s small ghoul population . In 2120 , Angus established himself as the governor of the growing Hub . Five years later he managed to stop the Vipers ' attempt to raid the Hub . In the winter of the same year , however , he was murdered which threw the Hub into chaos . In 2126 , the Great Merchant Wars started when a band of merchants seized the water tower in the Hub . They demanded anyone wanting water must pay a toll . The war lasted for two years . The water merchants sealed up the town , but were outnumbered . A man named Roy Greene ( Justin Greene ' s grandfather ) made the peace and negotiated a settlement . The Hub ' s central council was formed , composed of two representatives from each of the Hub caravan companies . A long period of indecisiveness and meetings maintain the status quo in the Hub . In 2131 , the Master began ordering his super mutant s to gather human stock from caravans . For many years , the caravan disappearances were blamed on monsters in the desert , and even when the abductions begin to occur on Hub caravans , the blame lay on wild deathclaws . The Hub Underground was formed by a man called Decker in 2140 , who quickly started pulling the strings in the town . With the Vault Dweller ' s assistance , old Harold brought the ghoul population of the Hub into equality with the humans . The two sides worked together , and the Hub prospered . Old Harold is still alive , as far as anyone knows . In 2189 , the Hub became one of the five founding states within the NCR . By 2281 , the Hub has become much more peaceful than it once was , thanks to the annexation of the NCR . However , it is mentioned by many characters in " " that raider gangs still exist there , and many of the Powder Gangers were from gangs in the Hub , such as . Location . The Hub can be found one square east and thirteen squares south of Vault 13 . Layout . The Hub is divided into five districts and two outside sections . Hub Entrance . Fundamentally , the entrance of the Hub serves as both a landing and a jumping - off point for the countless caravans that crisscross the wastes . At any time , several caravans will be loading or offloading goods , typically accompanied by a retinue of heavily - armed mercenary guards . Apart from the staging areas for the caravans , much of this outskirts area is given over to agriculture , under the protection of the Hub police . Downtown . The busiest section of the Hub , Hub Downtown is second only to the entrance in terms of foot traffic , the entrance only busier due to caravans . Downtown is host to most of the city services , including the Hub police station and library , as well as a number of commercial interests : both the Far Go Traders and Crimson Caravan hold offices in downtown , as does the Friendly Lending Company , as well as a few arms merchants . One colorful character in downtown is Iguana Bob Frazier , proprietor of a lucrative iguana - on - a - stick stand . The Maltese Falcon , the local bar and flop house , rounds out the area . The occasional homeless or drifter , such as Irwin , can also often be found here . Old Town . The enigmatic section of town , Old Town is a combination residential and commercial district . Several important characters , including Harold and Loxley can be found in Old Town , along with a handful of arms merchants and miscellaneous Hub residents . Despite its unassuming appearance , however , a great deal of danger can be found in Old Town by the adventurous or unwary , and several miscellaneous quests have their roots here . Water Merchants . One of the most vital sections of the Hub , yet home to one of the most unscrupulous commercial entities in California , the water merchants section of town is home to the titular Water Merchants , a trading group specializing in the sale of potable water to various settlements in the wasteland . As " clean " water is a precious commodity , the water merchants section of town is the site of great wealth , both in coin and in water , and is therefore well - guarded . Any person wishing to do business with the water merchants must come to this section of the Hub . There is also a hospital run by the Children of the Cathedral in this area . Heights . The Heights is the upper - class residential area of the Hub , and is home to Daren Hightower , a local and very wealthy merchant . That Hightower keeps considerable valuables in his mansion is an open secret , any merchant as rich as Hightower certainly has items of value worth taking . Hightower , however , has not made his money through foolish risk - taking , so the Heights are often patrolled by paid mercenary guards . Any visitors without a good reason - or at least a good story - for being in the area are promptly ushered out , usually at gunpoint . Irwin ' s Farm . This location is only accessible during the quest " Help Irwin " . It ' s a small farm , next to the Hub , owned by Irwin , which is now under the control of a band composed of seven raiders . Deathclaw ' s Lair . This location is only accessible during the quest " Find the missing caravans " . The deathclaw ' s lair is a cave near the Hub , and the home of one of the fearsome deathclaws and a dying super mutant . Factions . Several factions constantly vie for control of The Hub : As of the arrival of the Vault Dweller , the Underground is known to have been destroyed by him ( with the help of the Hub police or not ) , since the Hub is still here in 2241 . Appearances . The Hub appears only in " Fallout " . However , while not appearing in - game , it is mentioned by several characters in " " , in one of Joseph B . Steyn ' s terminal entries and scratched into the playing area of the Caravan game . A note written by the late James Rubinek ( a trader from the Hub ) can also be found in the waste disposal cave on the " " " Lonesome Road " explaining his purpose there and his last wishes , among which were the delivery of the note to his ex - wife Anna . More is mentioned in " Fallout Bible " . It is also mentioned in Kellogg ' s memories in " Fallout 4 " . Behind the scenes . Although the " Fallout Official Survival Guide " gives the name of the old city the Hub was founded upon as ; its actual location corresponds more closely with the present - day Edwards AFB , whereas Necropolis lies where Barstow would be .