naist-nlp/zeshel huggingface dataset:
Takoma Industrial The Takoma Industrial is an abandoned factory in Takoma Park in Washington , D . C . that apparently once manufactured Abraxo cleaner . Background . In the years since the Great War , Takoma Industrial has become a stronghold for super mutant s . It is , in fact , a miracle that there are any buildings here at all , considering that behind the factory ( one has to go through the back door ) there is a massive bomb crater right up against the side of the building . In this crater , one may find Isabella Proud , a scientist who was researching the behavior of feral ghoul s , which is explained on her terminal . Layout . Takoma Industrial is a rather isolated and dangerous location to find in the D . C . ruins , requiring the Lone Wanderer to travel quite a bit out of their way on foot from Vernon Square . The industrial area can only be reached by traveling through the Vernon East / Takoma Park metro to Takoma Park . Where , after traveling Takoma Park ' s length east uphill then north to the end of the street , the player character must pass through a derelict house and then downhill to the west . The complex . Upon arrival , a battle will be occurring between a squad of Talon Company merc s and some super mutants right outside the facility entrance . If one returns to this location after defeating the behemoth , two additional mercs , another super mutant and a level dependent robot will be spawned . Two of the exits lead to locations that are otherwise inaccessible . The elevated door in the north wall leads to the factory ' s " backyard , " which has a tent with beds and several lootable boxes , as well as a hidden way to Isabella Proud ' s camp ; the elevated door in the east wall of the southern section of the factory leads to a balcony with a sniper rifle and several . 308 rounds . To the southwest outside of the compound , through a closed gate , there is a super mutant behemoth with three other super mutants outside an auto shop . Just after opening the gate , there is a set of planks leading up onto the roof of a truck , where the body of a dead mercenary lies . On his corpse one will find the artillery note , explaining Talon Company is operating in the area . The artillery switch next to the merc ' s corpse can aid dramatically in taking down the behemoth . After 5 - 6 launches , the switch will break , and the Lone Wanderer will be prompted to attempt to fix the switch . A 33 or higher Science skill will enable them to repair the switch , after which it will not break again ( allowing essentially unlimited bombardment of the behemoth ) . Appearances . Takoma Industrial appears only in " Fallout 3 " .
Ashley Cheng ( Point Lookout ) Ashley Cheng is a skeleton in 2277 . Background . Ashley Cheng was a Chinese soldier found in the morgue at the Turtledove Detention Camp . Whether Cheng was related to Chairman Cheng is unknown . Cheng ' s body is found in one of the drawers of the morgue . Appearances . Ashley Cheng is mentioned in the " Fallout 3 " add - on " Point Lookout " . Behind the scenes . This " Ashley Cheng " is a reference to Ashley Cheng , the production director for " Fallout 3 " .
Walter ' s Scrap Metal Walter ' s Scrap Metal is an unmarked and repeatable quest in " Fallout 3 " . Detailed walkthrough . Walter in Megaton asks you to fix three leaking pipes found around the town . A Repair skill of 30 is required to fix the pipes . After the pipes in Megaton are fixed , Walter offers to buy scrap metal from you to maintain them .
Yao guai Yao guai are a species of mutated . They were named by the descendants of Chinese survivors living in internment camps . These creatures are found in the Capital Wasteland , Zion Canyon , The Island , and the Commonwealth . Characteristics . Although generally found alone , yao guai exhibit a gentle , familial bond toward one another when found together , provided they do not feel threatened by the observer ' s presence . Yao guai will attack nearly any other animal or person they encounter , including deathclaw s . However , yao guai have been known to be occasionally friendly towards bloatflies . There are tamed yao guai which can be seen following and protecting their masters in the Capital Wasteland . Yao guai are very dangerous , fast and attack quickly . Biology . < section begin = Biology / > Yao guai are large , ursine animals that are descended from the bears that lived across America before the war . Due to their zombie - like appearance , yao guai may be the bear equivalent of a ghoul . This is further supported by Ruzka , the only yao guai in Point Lookout , who seems to be a ghoulifed pre - War circus bear judging by the ball and the poster found in her lair . < section end = Biology / > Variants . Yao guai . A common adult yao guai . Scavengers ' yao guai . A tamed variant of yao guai owned by scavengers , most likely for protection and companionship . Ruzka . A unique yao guai found in its lair in Point Lookout . Yao guai cub . A younger specimen of the mutant bear . Giant yao guai . Larger versions of yao guai . Ghost of She . A unique yao guai that can be found in Zion Canyon . She has a flaming body and a giant size , and can create several copies of herself . Behind the scenes . In Mandarin , " yāo guài " ( 妖怪 ) translates as " monster " or " demon . " In Chinese mythology , " yao guai " are usually physical manifestations of the spirits of mistreated animals , or fallen divine animals .
Scott Edwards Scott Edwards is a security officer for Vault 81 in 2287 . Background . He is a security guard for Vault 81 . While he accepts that the Sole Survivor has been allowed into the vault , he makes it clear that he will not allow any hostile actions . Interactions with the player character . Other interactions . Upon interacting with the Vault 81 ' s door controls , the player character is greeted by Edwards via the door control intercom . He makes his suspicion of the Sole Survivor known right away . After answering some of his questions , the Sole Survivor is confronted by the vault ' s overseer . Appearances . Officer Edwards appears only in " Fallout 4 " .
Jon Elwood - Woolum Jon Elwood - Woolum ( the Director ) is a ghoul living in the Commonwealth in 2287 . Background . Prior to the Great War , Jon Elwood - Woolum was the director of Cambridge Polymer Labs . The lab was working towards the creation of improved polymer weaves and funded by the US Military . Prior to the bombs dropping , Jon received an ominous phone call from Colonel Kemp regarding the status of the project . After the bombs fell , it became clear to Jon that the phone call had been a warning . Due to the external communications of the lab being disabled , Jon took it upon himself to find a way to regain contact with the colonel . After locking his research team in the lab and telling them that any unusual noises they might hear were military training exercises , he left the labs in order to find a working ham radio . While he was successful in his search , he suffered from a high dose of radiation and a stray bullet to his shoulder . Upon regaining contact with the military , the liaison relayed that extraction teams could only be spared to recover assets vital to the war effort and that attempts to be extracted without completing the project would result in Jon and the research team being executed for treason . Believing that completing the project was the only hope of being rescued , Jon continued to keep the team locked in the labs . While Ericka Elwood - Woolum eventually told the research team the truth of what was happening , it was not received well by Wilfred Bergman . Bergman cut off access to the isotopes needed to complete the project , ultimately resulting in the research team members dying or turning into feral ghouls . And eventually Jon himself suffered the fate of becoming a feral ghoul himself while locked in his office . Appearances . Jon Elwood - Woolum appears only in " Fallout 4 " .
Giant cockroach ( Van Buren ) Giant cockroaches are creatures found in the American Southwest . About . Cockroaches of unusual size are abundant in this region , and are one of the primary ingredients for the Reservation ' s version of Rad - X ( once the player finds the Reservation ) . About the size of a Volkswagen beetle ( pun intended ) , these giant pests can be very aggressive . However , should the player want to go hunting for these critters , the ghouls of the Reservation pay handsomely for cockroach gizzard s . Appearances . Giant cockroaches were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Ranger hat The Ranger hat is a in " " . In appearance , it is a khaki - colored sporting the trademark badge of the New California Republic Rangers . Characteristics . A campaign cover , also known as a " lemon squeezer " that is standard - issue to NCR patrol ranger s . It is made of a stiff light khaki material and sports a polished brass Ranger cap badge , worn together as part of a uniform alongside handmade combat armor . Strangely enough , the Ranger hat has no weight , no DT and no value . It can however , be repaired . If you choose to take the Jury Rigging perk , the ranger hat can be used to repair light helmets and headgear . Additionally , the ranger hat can be used to repair any light armor . Variants . Ranger brown hat . A brown Ranger hat . It is bent , and does not have the New California Republic insignia . Oddly enough , it is worth 30 , unlike the Ranger hat . Can be repaired with Ranger hats and all cowboy hat s . Ranger grey hat . A grey Ranger hat . Similar to the brown Ranger hat , but darker and with rings on the decorative band . Also worth 30 caps . Can also be repaired with Ranger hats and all cowboy hat s . Ranger tan hat . A tan Ranger hat . Lighter than both the brown and grey Ranger hat . Worth 30 caps as well . Can also be repaired with Ranger hats and all cowboy hat s . Notes . With the Jury Rigging perk , this item can be repaired with an , all - purpose science suit , Followers lab coat , ( not Roving traders hat ) , and possibly other high value or unique items . It can also be used to repair those same higher value items with this perk taken . Bugs . If a Ranger grey hat is put on Boone , the colors will be mixed up .
Plasma rifle ( Fallout ) The Winchester P94 plasma rifle is an energy weapon in " Fallout " and " Fallout 2 " . Background . The P94 is a bulky , industrial - grade energy caster powered by microfusion cells . The superheated plasma bolt forms in a special chamber , then sent down a superconducting barrel and stabilized by electromagnetic claws upon exiting it . Characteristics . " Fallout " . The Winchester P94 is a powerful single - shot energy weapon , roughly doubling the damage per shot of even the best conventional rifles available in the game , and capable of taking out nearly any bipedal enemy with a single critical to the eyes . At 25 hexes , however , its range is only about half that of many other higher - end single - shot weapons . " Fallout 2 " . With its stats unchanged from the predecessor , the Winchester P94 remains a potent energy weapon in " Fallout 2 " , with the same old drawback of a relatively short range . It averages 47 . 5 Hit Points per non - critical attack on unarmored targets , and 21 . 5 HP on medium - armored targets , sometimes exceeding 200 HP in a good Critical Hit . Variants . A superior version of this weapon exists , with a hotwired plasma bolt chamber , called the turbo plasma rifle . Locations . " Fallout " . Unlike the laser rifle , the plasma rifle is rare in " Fallout " . It is mostly found : Notes . Since its in - game name was appropriated for another model of plasma weapon in " Fallout 3 " , the Winchester P94 was renamed to plasma caster for inclusion in " " .
Public Knowledge Public Knowledge is a side quest in " Fallout 4 " . Detailed walkthrough . Asking Daisy in Goodneighbor about work reveals that super mutants have taken over the Boston Public Library and she ' ll pay to have them cleared out . A series of speech checks can be passed to increase the reward from 200 up to 400 caps . She also requests the return of an overdue book to one of the machines at the library . There are two entrances to the library : an advanced locked door on the west side of the building , or going through Copley Station . The library is filled with protectrons and turrets waging war against the invading super mutants . Regardless of which entrance is used , the robots will be hostile to the player as well , unless the player speaks to the intercom next to the door prior to entering and passes a speech check to convince it that they are an employee of the library . If this is done at the western door , it will unlock the door as well , meaning Copley Station can be completely avoided with one speech check . Once inside , an announcement will broadcast saying that super mutants are coming in from the station and the robots will flock to fight them . Once the wave is cleared , the Sole Survivor can then find one of the two book return machines to return the overdue book . After that , return to Daisy to complete the quest .
Anti - materiel rifle The anti - materiel rifle ( AMR ) is a in " " . Characteristics . This weapon is a . 50 caliber bolt - action sniper rifle that is designed for use against military equipment ( or " " in military terminology ) . The AMR is similar in design principle to that of a , delivering a high power shot at long distances with great accuracy , although chambered in a larger caliber for hardened targets . As such , the AMR has extremely high damage and low spread and comes pre - equipped with a scope . The magnification level of the scope is 3 . 13x . Offsetting this is its slow rate of fire , resulting in a low damage - per - second and that the weapon itself weighs 20 pounds , making it one of the heaviest shoulder fired weapons in the game . Additionally , its . 50 MG is very rare , very expensive , and is heavy if carried in bulk in hardcore mode ; a full magazine weighs two pounds without the Pack Rat perk , and one pound with the perk . When fired from the hip ( without aiming ) , the resulting recoil from the weapon ' s large caliber will result in the user being pushed slightly backwards ( evident in third - person view ) . Aiming down the scope will prevent this . Durability . The anti - materiel rifle can fire a total of about 470 shots , the equivalent of 59 reloads , from full before breaking . Behind the scenes . The anti - materiel rifle was influenced by the .
Elizabeth Jameson Scribe Elizabeth Jameson is a Scribe in the Brotherhood of Steel and Proctor for Order of the Quill in 2277 . Background . Scribe Jameson oversees the archives in the Citadel and is charged with protecting the whole of the Brotherhood ' s knowledge . More importantly , she keeps the scrolls that record the deeds of all Brotherhood members . Daily schedule . Scribe Jameson can be found working in the archives area of the A ring at the Citadel , when she is not sleeping . Appearances . Scribe Jameson appears only in " Fallout 3 " . Behind the scenes . Scribe Jameson will sometimes quote " If we value the pursuit of knowledge , we must be free to follow wherever that search may lead us . " This quote is by Adlai E . Stevenson Jr . , from a speech at the University of Wisconsin , Madison , October 8 , 1952 . Stevenson ( 1900 - 1965 ) was a US diplomat & Democratic politician .
Lynn pier parking Lynn pier parking is a location in the Commonwealth in 2287 . Layout . The Lynn pier parking complex consists of three floors , with the lowest one being flooded and infested with radroaches . Several eyebots , sentry bots , and possibly an assaultron patrolling the area . A Nuka - Cola machine can be found on the top level . In the lower level is what appears to be a storage room , located just under the ramp . It contains a toolbox with various junk on a rusted shelf blocking the doorway . In the opposite end of the complex is a red truck that contains an ammo box with ammunition of various types . As part of a random encounter , Mac may be found at a bar on a road west of the complex . Appearances . Lynn pier parking only appears in " Fallout 4 " .
Travel Service Travel Service is an in Freeside . It can be found on the main road to the Strip . Background . Travel Service was a business that most likely had interests in the travel industry . It is to be noted that on top of the board is a jet liner that shows much similarities with the jet liners we know today . The passenger airliner indicates that this is a pre - War business . Appearances . Travel Service appears only in " " .
Slaver ' s Guild The Slaver ' s Guild is a faction in the Den East Side in 2241 . Nearly all slave trade in the New California Republic is done by the Guild , a collection of older slavers who decide prices and organize capture hunts . Anyone caught capturing or selling slaves without the blessing of the Slaver ' s Guild is usually executed . Since the Guild holds so much power , it often controls smaller towns where it operates , although from behind the scenes . Members of the Slaver ' s Guild have a distinctive tattoo covering most of their face , making them readily identifiable to both friend and foe , allowing the guild to make fast judgments when someone without " the tat " has a tribal up on the auction block . As of 2241 , the head of the Slaver ' s Guild is Metzger , whose headquarters is in the Den . Organization . The Slaver ' s Guild is led by Metzger and Vortis that organize most of the men in the guild and determine how much a slave is worth . From time to time they send teams to get more slaves which mostly consist of alone travelers and tribals . Technology . The technology of the Slaver ' s Guild is primitive at best . Most slavers simply wear leather armor , carrying either a 10mm pistol or a spear . Slavers will sometimes be seen patrolling the wasteland with dogs . Slavers also occasionally have stimpaks or drugs on them . Metzger carries a shotgun . Relations with the outside . The Slaver ' s Guild is generally hated by everyone in New California . Most people refuse to deal with slavers , calling them the scum of the earth . Others , such as the Mordino family in New Reno , welcome the business provided by the Slaver ' s Guild . The Slaver ' s Guild has only one official base outside of the Den , the slave pens in the New California Republic Bazaar , lead by Vortis . The NCR Rangers shoot slavers on sight , making slavers in the southern part of New California a rare sight . Interactions with the player character . The Slaver ' s Guild is a potential faction for the Chosen One to join in " Fallout 2 " . They can then go on slave runs for some quick cash . However , in doing so , a number of quests will be locked out , as will one become an enemy of the New California Republic Rangers . Joining the guild will also make Sulik hostile . Vic is also involved with the Slaver ' s Guild . The Chosen has the option to save him for assistance in search of the Garden of Eden Creation Kit . Appearances . The Slaver ' s Guild appears only in " Fallout 2 " .
Titanis ( Crisis Core ) Titanis is an enemy from " Crisis Core - Final Fantasy VII - " . This enemy is somewhat agile , and it has powerful kicks and beak attacks . The player can use Vital Slash to inflict critical damage from its rear or front , then finish it off with Assault Twister + . If possible , one should try and steal some items from the Titanis as well .
CPU ( Final Fantasy IV ) The CPU , also known as the ControlSys , is a boss from " Final Fantasy IV " . It is the penultimate non - optional boss the party encounters in the main storyline . The controlling unit of the Giant of Babil , CPU directs the giant ' s actions . Cecil and company realize CPU is the giant ' s only weak point , and fly the " Enterprise " inside to stop the war machine . Battle . The CPU is protected by the Defense Node and Attack Node . CPU will cast Reflect on itself . If the player takes out the Attacker ( or both Nodes in the 3D versions ) , CPU will use Globe199 ( which deals 9999 damage to a single target ) twice , killing two party members . In the SNES version CPU uses Globe199 to counter a physical attack . Strategy . 2D versions . The player should have everyone attack the Defender until it is out . Most magic will bounce back . The player should let the Attacker attack the party , and have Rosa group - cast Curaga while the others attack CPU . After the CPU loses all its health the player can finish off the Attacker . The fight becomes easy if Fusoya uses Meteor and Rydia uses Quake ( or Bahamut ) . 3D versions . The player should finish off the Attacker immediately , as it has low HP , but high Attack power . A single Laser Barrage could potentially wipe out the weaker party members in one hit . The player should defeat the CPU next , because destroying both Nodes causes the CPU to use Globe199 , and the CPU has no attacks whatsoever without its Attack Node . Any summon except Titan can be used to damage the Attack Node and CPU simultaneously , while leaving the Defense Node untouched , to prevent Globe199 from triggering . The Defense Node is equally helpless after that . If the player gave Rosa the dualcast augment , they could use Dispel followed by Slow or Holy to slow the CPU and its nodes . AI script . 2D . Phase 1 : When in Phase 2 : Turn 1 - Other appearances . " Final Fantasy XIV " . The CPU appears in " Final Fantasy XIV " as a recurring boss called " ADS " ( Allagan Defense System ) . They appear as a mini - boss in the Binding Coil of Bahamut - Turn 1 , and as a boss of Turn 2 . In Frontline ( Slaughter ) , they appear as Assault Systems α , Assault System β , and Assault System γ . Winning 200 Frontline campaigns will award the player a Logistics System mount .
Gancanagh Ace The Gancanagh Ace is an enemy in " Final Fantasy XIII - 2 " . Battle . It appears with its minion Gancanagh s ; the player will almost always prefer to destroy the Gancanagh Ace first in order to prevent it from increasing the stats of the other enemies . While the related Goblin and Moblin enemies will promote themselves to the elite version upon the death of their Goblin Leaders or Major Moblins , Gancanaghs and Buccaboo s are unable to use Rise to Power in order to transform themselves into Aces . The exception to the rule of killing the Ace first is , for example , parties with the 500 + Strength Munchkin or 1100 + Strength Chichu , and no creatures with more than half as much Magic . These parties will kill most or all of the Moblins very quickly , leaving fewer left to buff than the halved - Physical Ace would have time to buff before he died . Paradigm Pack . The Gancanagh Ace is a Synergist . It only learns offensive spells , and only Faith , Faithga and some En - spells . Thus , it is useful when it comes to fighting monsters with a weakness to Magic damage . Instead of infusing Bravery into it , acquire its counterpart , the mechanical caster of Bravery and Bravega , Thexteron .