Item duplication glitch Item duplication glitch is a glitch that appears in a few " Final Fantasy " games and involves the player being able to duplicate items . The mechanics of the glitch vary . Appearances . " Final Fantasy III " . The item duplication glitch is a bug found in the DS version of " Final Fantasy III " . The glitch does not allow for the duplication of items not usable in battle , such as armor , magic , or weapons . If done correctly , one will have an extra copy of the chosen item . Phoenix Downs in particular are excellent for stocking up on , as they are not sold in shop s . The trick can be repeated as many times as necessary , but may corrupt the save file - having a back - up save is advisable . The glitch can be exploited on the PAL version , but only when using the stylus to confirm ( instead of the button ) . " Final Fantasy IV " . There are a few different glitches in the SNES and PS1 version of " Final Fantasy IV " that lets the player duplicate weapons and shields used in battle . This bug was fixed in the " Easy Type " version . Duplicate weapons and shields . The original SNES version of " Final Fantasy IV " ( " Final Fantasy II " in North America ) and its PlayStation ports contain an exploit that allows the player to duplicate any item that can be equipped in either hand . Each character that begins the battle can use this bug to duplicate the items in both hands , but it works only once per battle , and only with the items equipped when the battle begins . This bug could be exploited to multiply unique weapons like the Crystal Sword or Gungnir spear , making them practical as ammunition for Edge ' s Throw command . This would also allow Edge to equip two Masamunes . This glitch does not work on arrows . " 255 anything glitch " . The " 255 anything glitch " is a duo of glitches found in the SNES release of " Final Fantasy IV " , both of the same nature , but performed differently . The first is performed with Cecil and the Avenger weapon , as well as being able to equip him with arrows and a bow . The second , and arguably harder , version of this glitch , involves using anyone who can equip a bow , as well as the Berserk spell . " Final Fantasy V " . The Infinite items glitch allows the player to end up with an infinite number ( shown as 55 in the inventory screen but is really 255 ) of just about anything in the game , and requires the Ninja ability Throw and the Thief ability Steal or Mug . The glitch was fixed for the " Advance " version . " Final Fantasy VI " . Filling the player ' s inventory with various items can be a side effect of the infamous Sketch bug . A new bug was introduced in the Game Boy Advance version , but this was fixed for the smartphone versions . During the final battle , the function that replaces fallen party members accounts for fourteen characters , despite there being a maximum of twelve characters brought to the dungeon . As a consequence , if each tier is completed with a lone survivor , Terra will join the battle against Kefka , regardless of her presence and recruitment status . Therefore , when two instances of Terra are present , duplicating her handheld equipment becomes possible . The equipment of both Terras must be removed during the battle . Upon completion of the game , Terra will retain her equipment , but the items that were removed will remain in the inventory . " Final Fantasy VII " . The player can duplicate items with the W - Item Materia during battles . Normally only regular battle items can be duplicated , but with different variations by using the Morph and Steal commands , it is possible to duplicate any item in the game , leading to possibilities such as boosting characters ' stats with Sources and duplicating valuable items and sell them for gil , or duplicating items used to boost chocobos ' stats for the Chocobo Racing . A number of items in the Great Glacier do not prevent the field character from moving during the item pickup : the Mind Source , the Potion , and the Elixir . Due to the scripts of the latter two , these items can be picked up infinitely . This is known as the infinite Elixir glitch . The item can be picked up , but movability is not prevented , and at the point of receipt the item has been added to inventory and the flag has not been set , and while the receipt is not dismissed the script does not continue . Therefore , if the player picks it up and then exits the room ( either via the door or passing out ) , they will have the item in their inventory and can pick it up again when the room is re - entered . The script set - up for the Elixir and Potion is also the same for Alexander , Added Cut , and All , though movability is disabled . These items can still be picked up infinitely if they are picked up as the player takes the last step . The item will be added to the inventory , the receipt displayed , and if it is not dismissed the player will end up the cabin with item in their pocket but the pickup still available at the original point . This method is time - consuming and often requires thought out plans , though some step - plans have been discovered that guarantee obtaining some of the items on the last step The item duplication trick at Northern Cave has the player ' s party members find items from the paths Cloud doesn ' t take himself ; it is possible to both open the chests as Cloud , and have the party members " find " the same items , resulting in getting the treasures twice . " Final Fantasy VIII " . The minigame " Chocobo World " can be used to duplicate items , although it is more of an exploit than a glitch . To duplicate items the player must have gained a number of items in " Chocobo World " and be on Disc 2 of the game . The cheat can be performed in the PC - version by going to the location on the computer where " Final Fantasy VIII " is installed and copying the chocorpg file and pasting it into a temporary directory . In " Final Fantasy VIII " , the chicobo must be sent to the " Chocobo World " and uploaded back to " Final Fantasy VIII " , bringing with it the items collected in " Chocobo World " . Afterward the player can alt + tab out of " Final Fantasy VIII " and paste the original chocorpg file in the save directory , to get more items . Similar results can be achieved by having both " Final Fantasy VIII " and " Chocobo World " running at the same time . While the chicobo is wandering around in " Chocobo World " , the player can quickly recall him back into " Final Fantasy VIII " , bringing with him all of his items , and then immediately send him back before " Chocobo World " has had a chance to update the chocorpg file . The file where the items have been removed will be overwritten by the chocorpg data from the actively running " Chocobo World " , which will have the number of items listed previously . With good timing , this can be done repeatedly while the chicobo walks along a straight line , however if " Chocobo World " updates the chocorpg file before the chicobo is sent back to it , " Final Fantasy VIII " will refuse to send it out , thinking that a different file ' s chicobo is already in " Chocobo World " . This can be prevented by making " Chocobo World " wait in its menu screen while you retrieve the items . It ' s possible to do this same trick on a PlayStation by swapping memory cards , but it ' s less safe and may lead to a file error because memory cards aren ' t supposed to have Pocket Station save files stored on them . " Final Fantasy Tactics " . The weapon duplication bug can be executed in the PS1 version of " Final Fantasy Tactics " , and lets the player duplicate certain weapons .