Evergreen Mills Evergreen Mills is an old factory in the southwest quadrant of the Capital Wasteland , just east of Smith Casey ' s garage . It is inhabited by a large number of raider s , a few captive slaves , and one of the few super mutant behemoth s . Deep in the mill is Smiling Jack , a merchant who will sell to the Lone Wanderer even if they have killed the other inhabitants . Layout . Exterior . Evergreen Mills features a large outdoor area which is nestled in a small valley . Other than by dropping down from the valley ' s ledges , it can only be reached by following a set of train tracks which enter the valley from the east . The exterior area consists of a slave pen with three to four slaves , an electrified cage containing a super mutant behemoth and a series of metal shacks and train cars surrounding the factory building itself . In total , up to 16 raiders patrol the area and guard the rails leading into the camp . The area contains a number of traps , including frag mines near the northern entrance , with tripwires ( releasing grenade bouquets ) at the shacks ' periphery . Guard house . The guard house is a small shack in the northwestern part of the Evergreen Mills , reached by the walkway which crosses over the slave pen . Although it is uninhabited , one of the Evergreen Mills slave pen keys can be found here , as well as a decent amount of ammunition and a RadAway in the small crate on the top shelf directly to the right of the door when the player character enters . Northern shack . This shack is found just north of the factory building . It is home to a male and female raider , apparently caught in a sex act as the female wears sexy sleepwear at the time the Lone Wanderer enters the shack . They run down from upstairs , where a discarded set of raider armor can be found on the nightstand . The shack contains some minor loot . There is also a workbench in the back room , with a bottlecap mine under it . Southern shack . The southern shack with a Big Guns skill book is a single floor , two room structure in the southern part of the valley and is home to a single raider armed with a flamer . A missile launcher can be found on the bed in the room adjacent to the entry area , if the raider does not pick it up to use it . Evergreen Mills foundry . The foundry is the interior of the large factory building , guarded by 6 raiders . Upon entering , a door to the east leads to the Evergreen Mills bazaar . On the ground level , there are two cabins occupied by enemies , one of which holds a safe , a gun cabinet and a Nuka - Cola vending machine . A flight of stairs behind the entrance provides access to a few walkways and rooms . Two rooms on the highest level contain safes . One of these rooms also contains other loot ( chems and a Fat Man ) and has a locked door which can be opened with the storage room key found in another room on the topmost level . There is an Easy locked safe as well as 2 mine box es and an ammunition box behind the bar on the lower level near the door to the Bazaar . There is also a copy of Duck and Cover ! lying next to a dead body on the ledge above the broken terminal of the ground . To reach it , one must jump off the stairs to the ledge . Evergreen Mills bazaar . The Evergreen Mills bazaar is a cave complex with a bar , shop and a brothel accessed through a hole in the floor . Apart from the non - hostile Smiling Jack , 10 heavily armed raiders , with at least one carrying a missile launcher , populate the area . Just inside the door leading from the foundry is a room with most of the floor gone . It is possible to climb down this hole and follow a tunnel to the main portion of the bazaar . Arranged around a central stone pillar are wooden platforms connected by a series of ramps . A passage in the northwest corner of this central area , flanked by a pair of mannequins decorated with red lights , leads up to a raider brothel where the player character will be greeted with hostility by Madame ( who is unnamed in the game ) . A few raider women ( the brothel ' s whores ) , can be found locked in cells . Upon release , these women will attack the player character . When first entering the bazaar , there is a small bar right at the entrance with two fridges behind the counter . There is a small crate behind the left fridge containing a few pulse grenades . There is also a pulse grenade in the bucket on the second shelf to the left of the refrigerator . On the right - hand side of the cave is the shop of Smiling Jack ( the only non - hostile raider in the area ) , which is in a small cave reached from the main portion of the bazaar . There is a workbench in the northeast alcove of his store . A small safe is built into the back of the counter under the workbench . Behind the workbench are some shelves containing some miscellaneous items and the Bobblehead - Barter on the right . There is a hidden space behind the shelves on the right ( when the player character walks in ) containing two ammunition boxes and some chems . To get there , just turn right and go between the two sets of shelves . Smiling Jack has a unique weapon , The Terrible Shotgun , in his possession , along with a key that unlocks his inventory container . Appearances . Evergreen Mills appears only in " Fallout 3 " .