Bloomfield Space Center design document / 3 This is part 3 of the Bloomfield Space Center design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Cast of Characters . Generic NPCs . Kyle " The Hook " ( Male – Human ) . Some people are born leaders . These people possess the dynamic personality to guide and influence others through great words and actions . They rise above mediocrity to champion their cause and give meaning to the lives of those who follow . Great and memorable things happen when born leaders set about a task , and often become the thing of legends . Kyle " The Hook " is not that person . Kyle was the guy with the gun . Five years ago , Kyle was just a cog in a greasy , unkempt machine . He was one of a handful of raiders who decided to go out on his own . Unfortunately , Kyle had zero influence on his colleagues around him , possessed a pointy stick , and had a rusty meat hook for a left hand to brave the hazards of the wastes . But Kyle devised a plan in that cavern he called a mind . He decided he would steal the gun of his raider leader ( it was the only gun in the raider camp ) , kill him , and command any who opposes him to leave at once or face death ( no one said it was a good plan ) . Well , there ' s a god with a great sense of humor floating around in the brown haze known as the sky , because Kyle was able to pull off his " genius " plan . After a late night rotgut fest , the leader of the raiders ended up passing out in - between Kyle ' s tent and the tent of some other guy whose name is not important . Kyle wisely chose not to drink as much as everyone else in camp and made his move when he thought no one was awake enough to notice ( or care ) . Kyle snagged his leader ' s gun ( a . 44 caliber hand gun ) , pointed it at his leader ' s head , and pulled the trigger . In the bloody , chunky mess that used to be his leader ' s head , Kyle declared himself the new leader . No one was sober enough to care . However , the following morning , after Kyle retrieved the rest of his former leader ' s ammunition , Kyle rousted his fellow raiders and re - declared himself the leader of the raider camp and decided to name his band of raiders the Rusty Hooks . About half of the raiders decided to stay , figuring Kyle could do no worse , and the other half gave Kyle the finger and left camp . From that point on , Kyle ruled with an " iron fist , " so to speak , but was surprisingly fair . His band of raiders were rather loyal to Kyle , especially after Bear became his second in command ( Bear commanded a lot of respect among his raider - mates , especially since he was a super mutant ) . Over the years , Kyle ' s Rusty Hooks grew to accept Kyle as their leader , mostly due to the fact he was the guy with the gun . What pretty much sealed the deal for Kyle was when he found Bloomfield Space Center . It is because of this great find that the Rusty Hooks increased their loyalty to Kyle and that they still consider him their leader , even though Kyle is no longer the only guy with a gun ( thanks to the weapons cache in the security room in Bloomfield ) . Kyle is an average built guy in his late thirties with shoulder length , grungy hair , and sun burned , leathery skin . Surprisingly enough , he still has most of his teeth which can be seen through all its plaque filled glory behind his half - assed beard and mustache . As alluded to earlier , Kyle is also not a very smart man , though he fancies himself a veritable genius . He will often make up long , polysyllabic words that almost sound real , just to give the impression he is quite intelligent and learned . Nothing could be further from the truth , though no one in the Rusty Hooks seems to mind , save for maybe Sid , the resident mechanic . If the player can find a way to get passed Kyle ' s ridiculous self image and peculiar vocabulary , then the player will find a fairly reasonable man , though a ruthless criminal when the need calls . If Kyle is convinced the player has no intention of disrupting his little haven in the wastes , there is plenty of opportunity to work with Kyle and the Rusty Hooks . Sid ( Male – Human ) . Sid is not a gifted man in either looks or brains . He was always the guy who hung out in the back , never trying to stand out from the rest of the pack . The only thing that kept Sid from disappearing into obscurity completely was his mechanical and science skills . Now , no one would confuse Sid with a bona fide mechanic / science expert , but he did show an above average skill with such things . If he tinkered with something long enough , he usually figured out how to get it to work – mostly . For the longest time , Sid was content being the forgotten Rusty Hook . He coasted from one raid to the next , hiding behind the braver ( or dumber , depending on how one looked at it ) warriors during a fire fight , always assuring himself the minimal respect of at least being in the fray , if not in front of the fray . Sid might have lived his entire life coasting on the coattails of his mates if it were not for the unfortunate abduction of Jillian McKinley , the Rusty Hooks ' true mechanic and science expert . When Jillian was hauled away by a security robot during a raid , and was never seen or heard again , Kyle appointed Sid the resident mechanic . That would have been just dandy for Sid if Kyle never found Bloomfield . However , now that Bloomfield was the declared hideout for the Rusty Hooks , Sid actually has to work and show results . This put a hamper on Sid ' s preferred lifestyle of sloth and mooching , so Sid is none too pleased with his current predicament – a predicament exacerbated by the fact that Kyle is not pleased Sid only got the sub - reactor to work at 45 % efficiency , and has yet to produce anything " useful " from all the shit that ' s laying around Bloomfield . Sid knows that his time is limited if he does not produce something for all his work , and is pretty desperate for any help . Sid will be fairly short with the player at first , but will lighten up if the player shows interest in helping Sid attain either better mechanical skill , finish his little projects , or return Jillian to the Rusty Hooks so Sid can fall back into obscurity . Bear ( Male – Super Mutant ) . Some within the ranks of the Rusty Hooks would say Bear is the true leader of the pack . Bear is the uncompromising tactician when it comes to violent caravan raids , the diplomatic liaison when it comes to settling disputes within the gang , and the enforcer of the law within the Rusty Hooks . This is all the more extraordinary considering Bear is a super mutant . Some would even say that the only reason Kyle gets any respect at all is because Bear seems uniquely loyal to him . In fact , Bear ' s loyalty seems to boarder on the submissive , like a regularly disciplined dog . Bear has been with the Rusty Hooks since almost its inception . About a month or so after Kyle the Hook " established " the Rusty Hooks , Bear was found leading a caravan through the wastes . When Kyle and his band attacked the caravan , Bear single - handedly killed six Rusty Hooks with his unusual iron bear claw weapon , before taking several bullets to the chest which rendered him unconscious and nearly dead . When Bear awoke and was pretty much back to normal ( seems the bullet wounds were not as fatal as everyone thought thanks to that super mutant hide ) , he was mysteriously loyal to Kyle ; so much so that Bear beat the living shit out of a few " possible " dissenters as a message to anyone who might even think of betraying Kyle . Since that time , Bear has been very close to Kyle the Hook , as well as offering advice to Kyle , which kept Kyle in power . The big " mystery " as to why Bear is so loyal to Kyle is that Kyle , despite all his dumbness , is actually quite the expert at demolitions – almost idiot savant - like . Kyle instantly saw the potential of having a fierce super mutant like Bear under his command , so he created the heart bomb . Sid , the Rusty Hooks ' part time medic and full time slacker , inserted the heart bomb for Kyle , persuaded by a . 44 pointed at his skull . After secretly placing the bomb and stitching Bear up away from prying eyes , Kyle told Sid that if he ever mentioned this device to anyone , he would make sure Sid was tied up and thrown into a den of hag snake s . Kyle then made it known to Bear that he would always be in control of him as long as that device was nestled safely next to Bear ' s heart . Should Bear decide to break out on his own , he would become scorpion food . As long as Bear remained loyal , he would be treated as a second in command , especially since he showed such great physical and combat prowess . Bear , not being a stupid man , agreed to Kyle ' s terms in the secret hope that one day he could regain control of his own life and squash Kyle . That thought is Bear ' s driving force and which allows him to wake up each morning with hope . Bear is a huge , standing over 7 ' 6 " and weighing in at a muscular 440 lbs . He is a master of hand - to - hand combat , melee weapons , and large guns - though he rarely uses guns . In fact , he ' s so good at beating things up , that legend has it that Bear once beat the shit out of two super mutants with nothing more than his bare fists . However , despite Bear ' s physical and combat prowess , he is also very smart and well spoken . He conveys his thoughts intelligently and does not seek to belittle anyone who does not have the extra brain power that he so obviously has . He is fairly easy to reason with and will happily help the player , should the player figure out Kyle ' s weird control over Bear . If the player is able to free Bear from his predicament , Bear will be very grateful and perhaps become a CNPC . In addition , Bear actually knows all about Bloomfield and what the Hermes - 13 was designed for and where it is programmed to go . He keeps this information secret because he does not think anyone in the Rusty Hooks is intelligent or responsible enough to know . He knows this information because he is one of the surviving super mutants from the Master ' s army . He is well versed in NCR ' s undertakings , as well as the BOS and Enclave , and is a good source of information , once the PC earns Bear ' s trust . Jillian McKinley ( Female , Human ) . Jillian McKinley is one of the vital escaped prisoners . Like many of her escapee comrades , she carries one of the New Plague mutations – a piece in a large and lethal puzzle that the player needs , and the same virus that inhabits player ' s own body . Jillian is a striking woman in her late thirties , despite her unkempt , " wasteland " look when the player finds her . Her looks are only exceeded by her intelligence and skill with mechanics and science ( it ' s rumored that her family came from an actual vault , which explains her high mechanical and science knowledge , but she never talks about her family – possible PC dialogue quest ) . It is because of this intelligence , and her enviable skill with all things mechanical , that her life was spared the ghoul procreation process ; a process that is usually fatal to human s . The ghoul s found her ability with tools and cognitive thinking both refreshing and useful , almost to the point of making her an " honorary " ghoul . So , the ghouls charged her with gun smithing under the direct supervision of Hank , the ghoul gun and ammo smith . Jillian made no protest since the alternative was probably a grotesque and horrifying death . Jillian was abducted by a retrieval robot not long after the Rusty Hooks found Bloomfield . Like many of her fellow prisoners , she headed out in a direction she was somewhat familiar . Day and night she braved the wastelands , evading creatures of nightmarish size and grotesqueness . She thought she might actually make it to her home , Bloomfield . However , a few days before she reached her beloved home , Jillian was captured by a ghoul patrol and taken to The Reservation as a slave and potential procreation catalyst . Luckily for her , the ghouls discovered her high intelligence and skills in mechanics , and decided to make her a slave . The player will find Jillian sweating away in a radiation suit in the little trade area on the surface of The Reservation . It will be made clear that the player may not speak to any slaves . However , the player may inquire about purchasing Jillian from Hank , though it will take a very charismatic person with a high speech skill to even get Hank interested in selling Jillian ( Hank is far too fond of Jillian , and even shows a bit of affection towards her , mostly because of her skill , which he admires and respects ) . Other options of acquiring Jillian is proving to the ghouls that the player can be trusted by freeing Harold from his capture and returning him to The Reservation , by foiling a trade scam that a human trader is conducting on the ghouls , by talking the guards into taking the player to meet Willem by saying that the player knows about a hi - tech launch platform that is fairly functional , or by blowing the shit out of the ghouls , though the last option would be very tough due to the sheer number of ghouls and their formidable equipment . As far as Sid is concerned with Jillian , she couldn ' t return sooner . He will be ecstatic if the player brings Jillian back to Bloomfield so he can return to his life of background obscurity . Companions ! Bear . Some within the ranks of the Rusty Hooks would say Bear is the true leader of the pack . Bear is the uncompromising tactician when it comes to violent caravan raids , the diplomatic liaison when it comes to settling disputes within the gang , and the enforcer of the law within the Rusty Hooks . This is all the more extraordinary considering Bear is a super mutant . Some would even say that the only reason Kyle gets any respect at all is because Bear seems uniquely loyal to him . In fact , Bear ' s loyalty seems to boarder on the submissive , like a regularly disciplined dog . Bear has been with the Rusty Hooks since almost its inception . About a month or so after Kyle the Hook " established " the Rusty Hooks , Bear was found leading a caravan through the wastes . When Kyle and his band attacked the caravan , Bear single - handedly killed six Rusty Hooks with his unusual iron bear claw weapon , before taking several bullets to the chest which rendered him unconscious and nearly dead . When Bear awoke and was pretty much back to normal ( seems the bullet wounds were not as fatal as everyone thought thanks to that super mutant hide ) , he was mysteriously loyal to Kyle ; so much so that Bear beat the living shit out of a few " possible " dissenters as a message to anyone who might even think of betraying Kyle . Since that time , Bear has been very close to Kyle the Hook , as well as offering advice to Kyle , which kept Kyle in power . The big " mystery " as to why Bear is so loyal to Kyle is that Kyle , despite all his dumbness , is actually quite the expert at demolitions – almost idiot savant - like . Kyle instantly saw the potential of having a fierce super mutant like Bear under his command , so he created the heart bomb . Bud , the Rusty Hooks ' resident medic , inserted the heart bomb via one of Bear ' s bullet wounds for Kyle , persuaded by a . 44 pointed at his skull . After placing the bomb and stitching Bear up , Kyle killed Bud so his little secret would never get out . Kyle then made it known to Bear that he would always be in control of him as long as that device was nestled safely next to Bear ' s heart . Should Bear decide to break out on his own , he would become scorpion food . As long as Bear remained loyal , he would be treated as a second in command , especially since he showed such great physical and combat prowess . Bear , not being a stupid man , agreed to Kyle ' s terms in the secret hope that one day he could regain control of his own life and squash Kyle . That thought is Bear ' s driving force and which allows him to wake up each morning with hope . Bear is a huge , standing over 7 ' 6 " and weighing in at a muscular 440 lbs . He is a master of hand - to - hand combat , melee weapons , and large guns - though he rarely uses guns . In fact , he ' s so good at beating things up , that legend has it that Bear once beat the shit out of two super mutants with nothing more than his bare fists . However , despite Bear ' s physical and combat prowess , he is also very smart and well spoken . He conveys his thoughts intelligently and does not seek to belittle anyone who does not have the extra brain power that he so obviously has . He is fairly easy to reason with and will happily help the player , should the player figure out Kyle ' s weird control over Bear . If the player is able to free Bear from his predicament , Bear will be very grateful and perhaps become a CNPC . In addition , Bear actually knows all about Bloomfield and what the Hermes - 13 was designed for and where it is programmed to go . He keeps this information secret because he does not think anyone in the Rusty Hooks is intelligent or responsible enough to know . He knows this information because he is one of the surviving super mutants from the Master ' s army . He is well versed in NCR ' s undertakings , as well as the BOS and Enclave , and is a good source of information , once the PC earns Bear ' s trust . If the player is able to free Bear from his predicament , Bear will be very grateful and perhaps become a CNPC . Monster Roster . Rusty Hook s - # ~ 22 , Lvl : 6 - 8 . The Rusty Hooks are pretty typical when it comes to raider types . They are all human and are pretty evenly distributed between male and female . All of them are proficient in small guns , rifles , and melee weapons . They will not respawn . They will attack with their best available weapon if the PC attacks them or triggers something to piss them off . NCR Guard s - # ~ 4 , Lvl : 15 - 20 . These are the NCR soldiers who accompanied Dr . Presper and helped launch the Doc and his men to B . O . M . B . - 001 . The hover around the launch pad making sure no one messes with the space rocket , the turrets , and the security robot s . Over a small amount of time , they established an " understanding " of sorts with the Rusty Hooks . The NCR would let them live at the base in peace and the Rusty Hooks would not bother the NCR guards . In addition , the Rusty Hooks would try to prevent anyone from accessing the facilities and the NCR guards would help the Rusty Hooks if anyone tried to overtake them . The NCR Guards are armed with high powered rifles , grenade s , and combat armor . Security Robot s - # ~ 6 , Lvl : 8 . These security robots are bad news . They are treaded beasts with a tall , thick torso and two gattling laser arms . Two of the robots are dormant in the Operations and Communications map . They will become active and attack once the PC gets within visual of them . The remaining four robots are patrolling the Launch Pad map and will shoot at anything that moves . These robots do not respawn . Laser Turret s - # ~ 5 , Lvl : 8 . These laser turrets are along the fenced off area around the Launch Pad . They will fire at anything that moves , besides the security robots . Hag Snake s - # ~ 5 , Lvl : 1 - 3 ( For Random Encounters ) . Radioactively evolved from the hag fish , these nasty critters grow to seven feet , have slimy , purple & green leathery skin , small , red eyes , and a large , round mouth filled with serrated teeth ideal for burrowing into flesh . They will strike its victim much like a rattle snake strikes , but the hag snake will try to latch and hold onto its prey . If its attack is a critical success , it will lay an egg in its victim after it has feasted for a couple of rounds . The egg will gestate for two months before hatching , in which case the young hag snake will dine on its host from within until the host is dead ( this could take an additional week ) . A decent medic skill , along with a doctor ' s bag , will get rid of the egg . The player will know something is amiss because his EN ( Endurance ) is lowered by one while the hag snake egg is still impregnating its host . If the hag snack egg hatches , the player ' s EN will go down by three . However , a PC with an egg implanted in his body can walk freely among hag snakes without worrying about being attacked . S . O . R . - 1000 Gamma ( For One - Time Random Encounter ) . This little fellow recently escaped from the B . O . M . B . - 001 . He crash landed on the Earth via an escape pod . Thanks to the impact , he ' s feeling a bit discombobulated . He looks pretty much like a typical brain bot , but instead of two arms , he ' s got four ; two for maintenance work and two for laser gun s ( not holding laser pistol s , but his additional arms are actually laser guns ) . He gets around on two tractor treads , similar to the larger security bots . Random Encounters Surrounding the Area . Hag Snakes Minor Encounter . A small nest ( ~ 4 – 6 ) of hag snake s are mucking around a nearly dried up stream . They will seek to attack the player at first sight , unless the player is already impregnated with a hag snake egg , in which case they will ignore the player . Hag Snakes Major Encounter . This has a larger body of water coming from a cave . A few hag snake s are meandering around the cave opening . If the player ventures into the cave , he will find a small nest of hag snakes with incapacitated hosts lying about . Some of the host are still alive , but in some sort of coma , while others are hollowed out husks . There are about a dozen hag snakes going about in the cave , with one really big one ( about 14 feet ) nestled at the far end . There seems to be more bodies around this hag snake than the others . Happy hunting ! Rusty Hooks Patrol . A few of the Rusty Hooks are out on patrol in the area . When they come across the PC they will say that it is advisable that he / she clear out and find somewhere else to snoop around . The PC can try his speech skill on the speaker to try and find out about the area , tell them he has some good loot to trade ( depending on the speech skill will decide if the Rusty Hooks will try and mug the PC ) , or shoot them in the face . Basic raider encounter , in other words . Fighting these guys will lower the PC ' s Karma with the Rusty Hooks by a point or two . Rusty Hooks Showdown . Here the player will drop in on a firefight between the Rusty Hooks and a rival band of raiders . If the player helps the Rusty Hooks defeat the invading raiders , the player ' s reputation with the Rusty Hooks is raised by one point . If the player fights the Rusty Hooks , the player ' s reputation with the Rusty Hooks goes down by one point . If the player just sits and watches the show , his reputation is unaffected . Rusty Hooks and Hag Snakes . Here the player will drop in on a firefight between the Rusty Hooks and some hag snakes . If the player helps the Rusty Hooks defeat the hag snakes , the player ' s Karma with the Rusty Hooks is raised by one point . If the player fights the Rusty Hooks , the player ' s Karma with the Rusty Hooks goes down by one point . If the player just sits and watches the show , his Karma is unaffected . B . O . M . B . - 001 EPB ( Escape Pod Beta ) . This encounter will drop the player into a small desert field with an escape pod from the B . O . M . B . - 001 . It looks as if the escape pod had a rough landing because of the impact slide and crater . There is a lot of debris from the pod lying around , but the pod is still pretty much intact , and the markings B . O . M . B . - 001 - EPB is still clearly written on its side . A bit more investigation will reveal robot treads around the area , but there is no robot to be found . All onboard electronics are not functioning , but there are a few medical supplies still onboard and waiting for the player to happily take . S . O . R . - 1000 Gamma . This is the former occupant from the Escape Pod Beta encounter . This robot is a S . O . R . - 1000 from the B . O . M . B . - 001 . When the player arrives in this run down rocky area , the S . O . R . - 1000 Gamma ( its designation ) is treading along erratically , making beeps and whirr sounds . Every once in a while , it will blurt out , " No one is left , need new program parameters . " If the player approaches the little robot , it will wig out and attack , saying , " Intruder alert ! Sterilize intruders ! " Killing this little fellow and searching him will garner a holo - disk giving a bit of information about the B . O . M . B . - 001 and its function .