Item drop Item drops ( ; ) , also known as treasure , loot drops , spoils and drops , are items the player receives by defeating opponents . In many games opponents have more than one item drop , some rarer than others . The player has a chance of obtaining an item from an opponent if the enemy is defeated and the player finishes the battle successfully . Appearances . " Final Fantasy " . In the original NES version the opponents don ' t drop items , but the feature is present in its remakes , the " " and subsequent versions . A lot of common enemies have no item drops . There is no separating to common and rare drops , but all enemies have one item they have a chance of dropping . Each enemy has its own item drop percentage , which determines whether or not said opponent drops an item when defeated . The chances to obtain items from regular enemies are often much lower than in the other games in the series . The bosses , on the other hand , often have guaranteed ( 100 % chance ) item drops . Enemies can drop common items like Potions and Antidotes , but also equipment . " Final Fantasy II " . " Final Fantasy II " was the first game in the series to have item drops from opponents , and can allow for multiple enemies to drop an item in each battle . Uniquely , if an enemy does drop an item , that enemy will not give any gil , though other enemies in the same formation can still drop gil if any items are obtained . The items drops can be any kind of items , from generic recovery items to weapons and armor . " Final Fantasy II " has a lot of equipment drops compared to most other games in the series . The enemies can also drop tomes , which allow party members to learn magic and cast magic when used as an item . If any items are earned from a battle an item screen will appear . A list with eight slots appears on the left , each slot matching a respective enemy ' s item drop . If an enemy doesn ' t drop an item their slot will be blank , and each enemy can only drop one item . " Take all " puts all items into the player ' s inventory , or each item can be selected individually . The player can also take items out of their stock and place them in the unclaimed items field , or move unclaimed items or items from the inventory to the " Drop " option to remove them entirely . Selecting " Done " if items are left unclaimed will spawn a popup asking if the player wants to continue . Item drops are often the only source of otherwise - unique equipment and armor in the game . Wizards are the only way to obtain additional Osmose Tomes , and Confuse Tomes can only be obtained from enemy drops . The strongest weapons of each type , with the exception of the Masamune and Diamond Mace , can also be obtained early through enemy drops . Late - game bosses , such as the Lamia Queen , the elemental dragons , and the three Gigases encountered in the Mysidian Tower , can drop rare and powerful armor pieces ; the Red Dragon and Blue Dragon are the only source of the Dragon Armor , the second - strongest in the game . The Iron Giant encountered in the final dungeon can drop all of the Genji equipment , as well as the Excalibur and Aegis Shield . " Final Fantasy III " . Item drops appear , although in the original version quite a few opponents don ' t drop anything . In the 3D versions , most enemies have item drops . In the 3D versions , an opponent can hold a maximum of eight items at once . All items can only be the same item ; e . g . in the case of Rust Bird , all item slots contain a Phoenix Down . Each item the opponent holds has its own drop chance ; e . g . the Goblin has a chance to drop Potion at ( 3 . 7 % chance ) , Hi - Potion ( 3 . 3 % ) or Phoenix Down ( 3 % ) . Most item drops are generic recovery items and drop rates are low compared to the later installments , most of the time hovering around 3 % . Some enemies that have higher chances to drop items , are extremely rare themselves , such as King Behemoth that can drop Elixir ( 10 . 8 % ) or Protect Ring ( 10 . 2 % ) only appears in Ancients ' Maze ' s last room and only extremely rarely . Odin has the poorest drop chances with only 0 . 4 % chance to drop an Elixir and 0 . 3 % chance to drop Gungnir ( the items can be stolen from it , however ) . Notable item drops are the Onion equipment , which includes the Onion Sword , Helm , Gauntlets , and Armor . All the pieces are a very rare drop from the dragons at the Crystal Tower . All of the dragons may drop all parts of the gear in the Famicom version , but in the 3D versions , Yellow Dragon drops Onion Helms ( 4 . 5 % drop chance ) , Red Dragon drops Onion Armors ( 4 . 5 % ) and Green Dragon drops Onion Gauntlets ( 4 . 5 % ) , while Onion Swords ( 1 . 5 % ) and Shields ( 7 % ) can be dropped by all of them . The dragons drop Elixirs when they don ' t drop Onion equipment . " Final Fantasy IV " . Every opponent has a single pool of items from where the players can steal and where the item drops are chosen . Stolen items are always the first , or most common , item in the opponent ' s drop list , and even if an opponent does not appear to have a drop list , they actually do , generally having the Potion at the top of the list . Notably , Zeromus never drops the Dark Matter , but it can be stolen . If the player steals an item from an opponent , it will not drop items at the end of battle . This creates an issue what it comes to bosses that always drop an item : in the SNES version , if the item is dropped 100 % of the time , the character cannot steal the item , but the game does not display a failure message . In the Game boy Advance version the character will automatically fail to steal . Item drops can be all kinds of items , from generic items like Potions and Phoenix Downs to pieces of equipment . Notably , even summons can drop rarely from certain enemies , although Rydia must be present when attempting to use the item from the inventory , either as a child or as an adult , for her to learn it . She does not have to be in the active party for the item to be drop , however . " Final Fantasy IV - Interlude - " . The item drop system returns in the sequel of " Final Fantasy IV " , and functions the same way as its predecessor . Item drops function identically to the original game . " Final Fantasy V " . The enemies have one item they can drop . It is either an always drop ( bosses and few regular monsters ) or the rare drop ( 16 / 256 or 6 . 25 % chance ) . Many enemies don ' t have any item drops at all . Steal items and drop items are separated , so even after stealing an item the opponent can still drop an item as well . Enemies can drop all sorts of items from common recovery items like Potions and Antidotes to weapons , armor , shields and accessories . Certain special battles can also drop summons , like Ramuh and Catoblepas . Notable item drops include Stingray , a seaborne enemy that can only be found in a specific location , that drops the strongest whip , the Dragon ' s Whisker . " Final Fantasy VI " . The item drops work similarly as in " Final Fantasy V " . There is a common drop and a rare drop ( 1 / 8 or 12 . 5 % chance ) . However , some enemies can have both ; the game first checks the chance for rare drop , and if the drop isn ' t rare , the normal drop is given instead . Many enemies only have a rare drop and thus drop nothing 87 . 5 % of the time . Some monsters don ' t have any item drops . Item drops are unaffected by Steal , so the player can steal items and still receive item drops . The enemy , however , won ' t drop items if it is defeated with Banish . Enemies can drop all kinds of items from recovery items , throw items , weapons , armor and relics . Notable drops include the Celestriad that is a rare drop from Brachiosaur , and the Eight legendary dragons that drop good equipment . " Final Fantasy VII " . The player can reject item drops . On the battle results screen the player can choose which items to take , or take all items . The chance of the enemy dropping an item depends on the enemy in question and some enemies have very low chances of dropping an item , but some enemies that have low item drop chances appear in large groups , which improves the player ' s overall chances . Some enemies — such as bosses , Magic Pot and Movers — have 100 % chance of dropping an item when defeated . Some enemies have no item drops . The enemy will not drop any items if : a ) the player has stolen an item from said enemy b ) the enemy is defeated by using Remove c ) the battle ends without the battle results screen ( such as the opponents on the Battle Square ) . All enemies can carry four different items at once , although not all enemies use all this space . Some of these items can be stolen , and some can be obtained as item drops . The player can only obtain one or the other ; if they steal an item the enemy will not drop items after battle , even if the steal items and drop items are different . Each of the items an enemy has has an individual chance of being dropped . For example , a Razor Weed has the following list : Both the chance of each item and the order are important . When the enemy is about to drop an item each item it has on the list is looked at in turn , and drops if the following occurs : That means there is a ( Chance + 1 ) / 64 the current item is dropped . This is done in order , so with the item list above would be done like this : Chances of each item : Even though each item has the same individual percentile chance the earlier items in the list are more likely to drop . The items common enemies drop are common battle items , recovery items like Potions and Ethers , offensive items that cast a spell or deal an attack on the the target ( s ) , and chocobo breeding items . Enemies never drop Materia . Notable drops include the optional Weapon bosses ; Ultimate Weapon drops the Ultima Weapon , the ultimate weapon for Cloud . Emerald Weapon drops the Earth Harp , and Ruby Weapon drops the Desert Rose , which can be traded with the Kalm traveler for a set of Master Materia and a golden chocobo respectively . The storyline boss Proud Clod drops Ragnarok , Cloud ' s second best sword . The Master Tonberry can drop a Megalixir on defeat . Interestingly , the regular Tonberry is programmed to drop a Phoenix Down , yet , being a Battle Square only opponent , it can never drop one . " Crisis Core - Final Fantasy VII - " . Every opponent has a base drop chance . After the game has calculated whether to drop an item , the item to be dropped is selected . Enemies have both common and rare drops . The player ' s Luck affects the item drops : the higher the luck , the better the chance of rare drops . Normal drop chance : That ' s the chance to get a ( common ) drop . The chance that a drop is also rare , is a percentage " out of the above normal drop chance " . Chance that the drop is rare : The game first calculates whether the enemy drops an item or not . If the item is dropped , the game uses a formula to calculate whether the item that is dropped is rare . The accessory Mog ' s Amulet makes all item drops rare . The Heike Soul accessory obtained after clearing all missions also improves the drop rates from enemies . Enemies can drop all kinds of items , accessories and Materia . Because of the Mog ' s Amulet , stacking on good drops is much easier than in other games in the series . Notable item drops include the Materia Fusion items , which can be farmed to boost Zack ' s stats . Due to the nature of the Materia Fusion system , it doesn ' t matter which Materia Fusion item the player farms , as all stats can be converted to another stat as long as the player has at least one item for the stat . A notable opponent is the Goliath that drops Adamantites . Another notable opponent is the Magic Pot , which , after dropping its DMW skill , has a chance of dropping many good items . It drops different items depending on where it is fought . " Final Fantasy VIII " . Every opponent has its individual chance of dropping an unspecified item . Some enemies , such as bosses , always drop an item . After the game has determined whether to drop an item , the item to be dropped is calculated from the four item " slots " each enemy has . The enemy will never drop an item if the player mugs an item from the enemy . In the game data , every enemy has four item " slots " that contain all the possible item drop combination possibilities . Usually higher slots have better items . Bahamut ' s Rare Item ability doubles the drop rate of the second item slot , and reduces the chances of getting any items in the fourth slot to 0 . Opponents also have a chance of dropping cards , which is a separate mechanism from the item drops and is not affected by the Rare Items ability . Certain bosses always drop a card , but for regular enemies the chance is 9 / 256 or 3 . 5 % . Enemies can only drop their own card , and not all enemies have a card to drop . The items enemies drop can be any sorts of items ranging from normal recovery items to weapon upgrade items , GF ability learning items , GF compatibility items to offensive battle items and items that teach Quistis Limit Breaks . Notable enemies include the Adamantoise , that can drop Whispers and Adamantines , and the Ultima Weapon , that can drop 100 Ultima Stones . Dragon Fang , item needed for weapon upgrades , is a drop from Blue Dragons . Energy Crystal , another important weapon upgrade item , is most easily obtained as a drop from Elnoyle . UFO ? is the only source of Aegis Amulets in the game apart from Angelo Search and " Chocobo World " , and PuPu drops its card if appeased with five Elixirs . If defeated , PuPu drops the rare item Accelerator instead . Seifer is the only enemy with a rare chance to drop Holy Wars . Ultimecia ' s minions in her castle also drop GF ability learning items . " Final Fantasy IX " . Unlike in " Final Fantasy VII " and " Final Fantasy VIII " , the player can steal items from opponents and still receive item drops from them . Enemies can have up to four possible items , always ( 256 / 256 or 100 % ) , common ( 96 / 256 or 37 . 5 % ) , rare ( 32 / 256 or 12 . 5 % ) and very rare ( 1 / 256 or ~ 0 . 4 % ) . All the item drop chances are calculated separately and the opponent may drop only one of the possible items , or even all of the items , if the player is lucky . Few enemies have all four items , however , and some enemies have no item drops at all . Receiving more than one item from an opponent is also a change from " Final Fantasy VII " and " Final Fantasy VIII " where the player can receive items only from one " slot " at a time ; if the enemy drops the rare drop , it won ' t drop the common drop and vice versa . Bosses commonly don ' t have many items to drop , often none at all , and the ones they do tend to be generic items like Phoenix Down or Ether ; the good items bosses possess tend to be steal - only items . A notable group of monsters are the friendly enemies who drop the next jewels needed to give to the next friendly monster . Ark drops a Pumice Piece and optional bosses always drop high - rank items . The enemies may also drop cards . Unlike in " Final Fantasy VIII " they don ' t always drop their own card . Card drops are separate from the item drops . If the player ' s card quota is full , the enemies stop dropping cards . The chance for an enemy to drop its card is 32 / 256 or 12 . 5 % . The items enemies drop are common recovery items such as Hi - Potions and Eye Drops and jewels . Enemies hardly ever drop equipment , apart from the Tantarian that drops Running Shoes and the Friendly Yan that drops a Rosetta Ring if defeated rather than appeased . " Final Fantasy X " . Opponents always drop something and is either common ( 7 / 8 or 87 . 5 % chance ) or rare ( 1 / 8 or 12 . 5 % chance ) . Sometimes both slots ( common item and rare item ) contain the same item . If the enemy is killed by an Overkill , the amount of item drops is doubled . Enemies can drop all kinds of items , but the most common drops are regular spheres used to activate nodes on the Sphere Grid . The Monster Arena opponents and Dark Aeon s ( PAL / International / " HD Remaster " version only ) drop the best items , such as Dark Matters and stat boosting spheres . The characters can learn extract abilities that , when used on an enemy , make all items it drops into types of spheres ; e . g . the Extract Speed turns all of the enemy ' s item drops into Speed Spheres . One has to be be careful using these abilities to not miss out on good item drops , so it is advised not to use the extract abilities against bosses . Opponents can drop weapons and armor , but the equipment drops are separate from the item drops . Not every opponent drops equipment , although quite a few do . Unlike the item drop chances , which are always the same , the equipment drop chances vary between enemies . Some enemies always drop equipment , whereas others drop some only rarely . Drop chance of 256 / 256 ( 100 % ) is the most common , but the drop rate can also be 128 / 256 ( 50 % ) , 60 / 256 ( 23 % ) or 8 / 256 ( 3 % ) , depending on the enemy . The drop chance is unaffected by Overkill , who kills it , or any other factor . Bosses usually have the 100 % drop rate . If a drop is given , determining whether it has a 50 / 50 chance of being a weapon or an armor . Whom the equipment piece is for is more complicated . The exact mechanism is unknown , but it appears that whoever strikes the killing blow has ~ 40 % chance of receiving the drop , with the remainder divided equally between the other characters . The enemy dying from Poison damage and similar doesn ' t favor any specific character , while aeon kills give the higher chance to Tidus . The number of equipment slots is set by the enemy that have a range of slot counts they can drop , and the spread will not always be even . For example , Dark Valefor can drop 3 or 4 slots , the chance being 25 / 75 ; Ultima Buster can drop 3 or 4 slots , the chance being 50 / 50 ; Shinryu can drop 2 , 3 or 4 slots , the chance being 25 / 50 / 25 ; and Penance always drops 4 slots . The slot count is unaffected by Overkill or any other factor . Next the game checks whether the enemy has any abilities that are always present on its equipment drops . Almost all random encounter enemies have Piercing as a fixed ability for Kimahri and Auron , while almost all Monster Arena creations have at least one fixed ability each for both weapons and armor . Other cases of fixed abilities also exist . A fixed ability is added to the equipment piece before the remaining abilities are rolled . Finally , the equipment ' s auto - abilities are rolled . Just like with the number of slots , each enemy has a spread ( with various chances ) of how many ability rolls are performed . This generally , but not always , corresponds to how many actual abilities end up on the final product . It may be more than the number of slots the equipment actually has , and some enemies will always have more than 4 rolls . For example , Dark Valefor always performs 2 rolls ; Ultima Buster does either 5 ( 25 % ) or 6 ( 75 % ) rolls ; Shinryu always performs 1 roll ; Abaddon always performs 7 rolls ; and Ornitholestes performs either 1 ( 90 % ) or 2 ( 10 % ) . There is no fixed number of free slots an equipment ; what the slots contain is solely determined on the number ( and outcomes ) of rolls . Once the number of rolls has been determined , the rolls are performed . Each enemy can be seen as having 7 slots of potential abilities ( with separate sets for weapons and armor ) , though these are almost always duplicated to some extent ( for example , Nemesis has Break Damage Limit in all 7 weapon slots , and Break HP Limit in all 7 armor slots ; a less extreme example would be Dark Yojimbo ' s armor drops having Break HP Limit in 3 slots , Curseproof in 3 slots , and the last slot Ribbon ) . Fixed abilities are independent of these slots , though it is possible for an enemy to have copies of their fixed ability in these slots too . Each roll rolls a random ability , and adds it to the equipment . It cannot add an ability if : If the ability cannot be added , that roll has no effect . This is why one can get armor from Dark Yojimbo with nothing but Ribbon , albeit rarely — it means that both rolls resulted in Ribbon thus the second roll had no effect . Kottos never drops Evade & Counter even though it ' s on the list of abilities he can drop ; this can be explained by Counterattack always being added as a fixed ability . Evade & Counter and Counterattack are incompatible , so it does not matter that Evade & Counter is superior ( unlike when customizing , where one would be allowed to customize Evade & Counter on an armor that already has Counterattack ) . One cannot drop - hunt empty equipment for Auron and Kimahri . While armor will present no problem , all enemies capable of dropping blank 4 - slotted weapons have Piercing as a fixed ability for Kimahri and Auron . Thus , one must buy blank weapons for them from Wantz ( or seek out a drop that has desired abilities ) . Other factors , such as bonus critical hit rate or damage constant , are fixed for any given enemy . Thus , a drop from Dark Yojimbo will always have a damage constant of 16 and a critical hit bonus of 6 % ; a drop from a Bomb , Grenade , and Puroboros will always have a damage constant of 18 and a critical hit bonus of 3 % , etc . The best equipment drops are from Monster Arena opponents and Dark Aeons . Once the player ' s equipment menu is full , the player must sell or discard some equipment to make room for new drops . A curious glitch exists concerning equipment drops : the No Encounters is an armor ability , yet the Geosgaeno in Baaj temple can drop weapons with No Encounters ( it may be two or three slots ) already in it . " Final Fantasy X - 2 " . All opponents have two possible items they may drop , same as in " Final Fantasy X " , common drop and rare drop , but enemies don ' t always drop something . The common and rare drop items can also be the same item , or the enemy may have only one or the other . Most enemies also have an Oversoul version that drops different items than the normal version of the same enemy . Oversoul enemies still have two drops , the common and the rare . Oversouled enemies always drop an item , but the drop rates for the enemies ' normal versions vary . The most common drop rate of an ( unspecified ; common or rare ) item is 50 % , but it can be higher or lower , depending on the enemy . After the game has determined whether the enemy drops an item , it next determines if the drop is common or rare . The drop is common 7 / 8 of the time ( 87 . 5 % ) , and rare 1 / 8 of the time ( 12 . 5 % ) . Most common item drops are Potions and Phoenix Downs and low level offensive and buffing items , but the player may also get accessories . Lady Luck can learn the Double Items ability , which doubles the amount of items received from battle . The effect is cumulative if the player has more than one Lady Luck in battle at the same time . Notable item drops include the Rabite ' s Foot that drops from the Jumbo Cactuar and the Ribbon that drops from Angra Mainyu . Bosses in Via Infinito have good accessories as rare drops and the aeon opponents often have a chance of good drops . " Final Fantasy XII " . When an enemy drops loot it makes a sound effect and leaves a loot icon on the ground . If the enemy dies over an area inaccessible for the party , it will not drop loot , such as flying enemies flying over canyons . When fighting at the edge of a cliff , some enemies may fall off the edge when they die and thus drop no loot , such as the Tower at Pharos . After the enemy has dropped the loot , the player can pick it up by walking into it . Only the party leader can pick up loot . If the loot is left for too long , it will first start flashing , then disappear . If the player crosses over to another zone without picking up the loot , the loot will be lost . What loot the player obtains from opponents depends on the current battle chain , and whether the player has monographs or the Canopic Jar . The chance of obtaining normal loot when defeating enemies increases with higher battle chain . If the enemy is poached it drops no items . Item drops are unaffected by Steal . Normal drops . Enemies can drop all sorts of items from recovery items to equipment . Many of the game ' s best equipment can only be obtained as rare drops from enemies . Most common items are common loot items . The player can build a chain by killing enemies of the same type . The chain level has different stages and will level up as the player builds more chain . Not picking up loot allows the chain to level up faster . If the chain number is flashing on the screen , it is a sign it is safe to pick up loot without compromising the chain level build - up . The player can leave the loot on the ground and pick it up only when the chain number is flashing . The " safe " period lasts until the player kills another opponent and the chain number no longer flashes . On high battle chain levels , the player may receive additional bonuses when picking up item drops , such as HP and MP recovery and buffs . All item drops fall into one of the five categories : Always , High , Mid , Low , and Very Low . " Always " drops are rare and reserved to special battles , such as how Omega Mark XII always drops the Omega Badge . How chain level affects the drop chances : The drops are independent of each other ; one can get different kinds of drops ( High , Mid , Low , Very Low ) in one bag . Monograph and Canopic Jar drops are unaffected by chain . The player can gain multiple items in one loot drop . This effect activates when the player kills the same enemy in a row . The player starts randomly receiving multiple units of the same item at a single loot drop after they have killed more than 10 of the same enemy in a row . The most possible items in one drop is four ( achieved after killing 26 or more of the same enemy in a row ) , but the chance is low even at high chains . Two items at a single loot drop is the most the items in the " Very Low " category can drop . In some cases a monster can drop the same item in different categories ( High , Mid , Low , Very Low ) at the same time , which should not be confused with the multiple items bonus . The player can also build a reverse chain by doing the opposite of building a normal chain and killing only different type of enemies in a row . When building a reverse chain the game gives no indication that the chain is building , but it still affects the item drops in following manner : If one builds up a reverse chain to more than 20 there is a 15 % chance to receive the same item drop one would otherwise receive with a regular Chain Level 2 . Notable item drops include the Halcyons obtained rarely from the Entites . The Halcyons can be used at the Bazaar to create items . Some of the game ' s ultimate equipment can only be obtained as rare drops from opponents . Danjuro , the game ' s ultimate dagger , can only be obtained via a rare drop from the rare monster Larva Eater . The game ' s ultimate ninja sword , the Yagyu Darkblade , is a rare drop from Bombshell , and the game ' s best armor , the Grand Armor , is a rare drop from Helvinek , and the best helm , Grand Helm , is a rare drop from Tower . Monograph drops . Monographs enable the player to receive additional drops on top of the normal loot drops . Monographs do not improve the chances for regular drops and are unaffected by battle chain . A lot of enemies don ' t have a special monograph drop and possessing the enemy type ' s monograph makes them drop Pebbles ; a useless item . The actual percentage chance of the enemy dropping a monograph drop depends on the enemy in question ; enemies that drop Pebbles have 30 % chance of doing so , but the items ' chances vary . Monograph drops are often special items that sell for more gil than most regular loot . Monograph drops are often needed to make the best packs at the Bazaar , such as the Tournesol . A glitch exists in the game , where flan - type enemies are meant to drop Slime Oil , but they don ' t . This makes Slime Oil one of the rarest items in the game to obtain . Monographs are purchased from the Bazaar and obtained in various ways , usually by having visited a type of shop a fixed number of times , or having read the Hunt board a set amount of times . Canopic Jar drops . Canopic Jar drops work similar to the monographs , enabling all enemies to have a chance to drop Arcana . The enemies that drop Arcana even without the Canopic Jar have a chance to drop High Arcana instead . The actual chance of the enemy dropping Arcana or High Arcana depends on each individual enemy . Canopic Jar can be purchased at the Bazaar after having sold special items obtained only as rewards from doing hunts . Each battle has a fixed set of rewards the player gains by winning the battle . Storyline battles and most missions have one - off rewards , but other battles can be fought repeatedly . Individual defeated enemies do not drop items ; all items are rewarded based on which battle was fought . Kytes ' s accessory allows the player to receive additional items from battles , often superior to the regular drops . Most of the game ' s best are received as rewards from storyline battles . Notable rewards include the rare crafting items , which can usually only be obtained with Kytes ' s Goblin Pouch in special locations . " Final Fantasy XIII " . The Battle Results screen shows obtained items , called spoils , after hitting / or . The enemies have three types of spoils : normal spoil , rare spoil , and shroud . Although the individual drop chances vary between enemies , the player ' s battle rating can either boost or lower the base chance of obtaining rare spoils and shrouds . The normal spoils ' drop chance is unaffected by battle rating . In the Easy Mode available in the Japanese versions , the player receives no rare drops from enemies . The better the battle rating , the better the chance of obtaining rare spoils ; the worse the battle rating , the better the chance of obtaining shrouds . With low battle rating the player has no chance of getting rare spoils . The enemies drop different items depending on their type . Human opponents drop recovery items like Potions and Phoenix Downs , and components that can be sold for gil . Animals drop mainly organic components that can be used to upgrade weapons and accessories to add a multiplier to the equipment piece ' s EXP intake . Mechanical enemies drop mechanical components that can be used for upgrading ; they give the most EXP but take the EXP multiplier down . All opponents can drop shrouds , although the chance to obtain them from enemies gets progressively worse toward the game ' s end . Some enemies can also drop catalysts , rare items needed to upgrade equipment to their superior forms . Enemies never drop pieces of equipment . Certain accessories boost the player ' s chance to receive items from enemies . The Survivalist Catalog increases the chance of obtaining shrouds by five - fold , the Collector ' s Catalog makes the enemy ' s normal drop chance 1 . 5 times the normal rate , and the Connoisseur Catalog makes the enemy ' s rare drop chance 1 . 1 times the normal rate . All catalogs can be equipped at once . The item drops are displayed on the enemy ' s bestiary page in battle . When facing a new opponent the item drops are first unknown , but become known once the player has received the drop from the enemy . The player can unveil all of the opponent ' s information at once by using a Librascope . The information on the bestiary page is also slowly unveiled just by attacking the opponent , but done this way the item drop information is the last bit of info to be revealed . The oretoise family of monsters all have good spoils . Notably , the Adamantoise and Long Gui drop Platinum Ingots ( common drop ) and Trapezohedrons ( rare drop ) and the Shaolong Gui drops Gold Nuggets ( common drop ) and Dark Matters ( rare drop ) . The Sacrifices at Orphan ' s Cradle also drop good items for selling , if the player is not ready to take on the Adamantoises yet . The game ' s International Version includes a new gameplay option , Easy Mode , where the player has a better chance of receiving items from enemies . " Final Fantasy XIII - 2 " . The obtained items are on the second page of Battle Results screen and referred to as spoils . All enemies have two types of drop listed on their bestiary as Common drop and Rare drop ; most monster types also have a chance to drop a monster crystal allowing them to be used in the Paradigm Pack . Individual drop chances vary between different enemies and the player ' s battle rating now affects the Common drop rate as well as the Rare but only with a 5 star battle rating . The skills Item Scavenger and Item Collector affect the drop rate bonus for Common and Rare drops respectively , while monster crystal drop rates can be increased with the Monster Collector Fragment Skill . Drop chance with a 5 Star battle rating : If a monster in the Paradigm Pack has Item Scavenger or Item Collector it must be on the field when the battle ends for the skill to take effect . These bonuses do not stack and the highest rank of Scavenger always takes effect . Lightning can remove various pieces of her enemy target , such as tails and horns , to gain additional drops after a battle . Killing stagger ed enemies raises the chances of obtaining as battle spoils . If an enemy drops an ability , it crystallizes upon death . Enemies may drop various monster materials and coins for selling , as well as abilities , but don ' t drop recovery items . Only monsters that use weapons will drop ; those who do not use weapons will drop . Last One s drop special items used for upgrading abilities in synthesis shops , and also do " field drops " , whereupon they leave an item to pick up on the spot they were fought on the field . Enemies receive upgrades in quantity , the smaller enemies appearing in larger groups , and quality , all the enemies having better stats , on . This is important when the player tries to farm items from enemies , since they will only drop certain items at a certain point . For example , Heavy Slash Lv 3 is the ability dropped by Anubys after Day 10 . Before then , they drop Heavy Slash Lv 1 until Day 7 , and Heavy Slash Lv 2 between Day 7 and Day 9 included . This is one good reason to avoid fighting enemies early on : the player is less powerful , they appear in smaller quantities ( meaning that farming items from them will take longer because they will need to fight more battles , and they also drop lower - quality items . " Final Fantasy XV " . Enemies drop items when felled . The possible drops range from healing items to cooking ingredients to items that can be sold for money . In " Final Fantasy XV Episode Duscae " the person who felled the monster is said to obtain the item ; if it is someone else than Noctis , the player still gets a message that another party member has obtained an item . In the final game , the player simply obtains the items , but Gladiolus obtains items at random after battles as his Survival skill when he is in the party ; the items he receives improve the more he levels up his Survival skill . Some monster drops are obtained by breaking off enemy appendages , such as the horns on the Spiracorn s and Duplicorn s . A good way to gain these drops is to lock onto the appendage and warp - strike from a distance . " Final Fantasy Tactics " . Enemies do not drop random items . Instead , after each battle , gil is awarded . Additionally after story battles , preset items are also given . " Final Fantasy Tactics Advance " . Enemies drop unranked Loot when they are defeated . If a monster is defeated using the Hunting ability , one extra piece of unranked Loot will be obtained . " Final Fantasy Type - 0 " . The party receives item drops from monsters as they harvest their phantoma . The Harvest Phantoma command is available when locking onto a defeated enemy . Imperial troops do not give drops , but defeating the area ' s leader has all other imperial units surrender , and talking to them has them relinquish items . Special bounties are conditional rewards earned at the end of missions . " Final Fantasy Adventure " . Defeated enemies will sometimes leave a treasure chest behind that will contain an item . " Final Fantasy Legend II " . Monsters may leave behind weapons , armor , items , or sometimes meat . If a monster has eaten the meat , they can transform themselves into either a stronger or weaker monster . Items are awarded after the player has collected their experiences and GP . " Final Fantasy Legend III " . Items , weapons , armor , or spells drop from defeated opponents . Although , bosses don ' t drop anything . There is also a exclusive drop present to this game , defeated opponents will sometimes drop meat or parts . If a character has " eaten " or " installed " , that character will undergo a transformation . Items are awarded after the player has collected their experiences and GP . Items and Gems are received after battle . While the player can hold 99 gems of each type , the player can only collect the items from battle if they have enough space in their inventory . Each character has 15 spaces for items in their personal inventory , and the items are distributed to whoever has space , or the player can distribute the item drops manually . The Bandit job lets the player more items from enemies as battle spoils . The Merchant job does the same for gems .