naist-nlp/zeshel huggingface dataset:
The Muddy Rudder The Muddy Rudder is a bar located in Rivet City ' s lower deck . Background . Belle Bonny says she has owned and operated the bar for thirty years , since 2247 . It is guarded by Brock the bouncer , who gets into fights frequently with Sister . Trinnie , Tammy Hargrave , Brock , Sister , and Butch DeLoria ( after Trouble on the Homefront ) frequent the place . Layout . There is a pool table on the top floor and a couple of chairs with Brock guarding the door . On both sides of the top floor are staircases that lead to the bar . Downstairs there are a few tables with random miscellaneous objects and food items like iguana - on - a - stick . All the way in the back of the bar is a Very Easy locked door to Belle Bonny ' s room which has a few beds and footlockers with some food items . Appearances . The Muddy Rudder appears only in " Fallout 3 " . Bugs . If the player manages to get Butch into the Muddy Rudder , they can talk to him but there will be no dialogue options .
The Shrine The Shrine is a location cut from the final version of " Fallout " . It was the headquarters of the Vipers gang in 2161 . Background . The Vipers hideout , or as they call it " The Shrine , " is made of many small abode buildings surrounding a large pit . This pit is where they conduct their religious ceremonies . The sacrifices are placed within the pit and several huge Pit viper s slither out to claim their meal . Although it has never happened , if anyone were to escape the pit , the vipers would let that individual go , claiming it was the will of the Great Snake . Layout . The Pit . This is the large pit that lies in the center of the Viper ' s camp . It currently holds four giant Pit vipers . Each one is old and very well fed , but they are still very deadly . The Pit itself branches off into many tunnels , where the player can find Faust ' s old staff , as well as many nests of rats . One of the tunnels opens up into a secret exit near the mountains , so a resourceful player could use it to escape after being hurled into the Pit . The Sanctuary . This is where Asp sleeps and attends to the governmental duties of his people . His second in command , the High Priestess of the Great Snake , is always close by . They have no children . The meeting room itself is long and lined with torches . The throne Asp sits on was made from the skulls and bones of the two snakes that Faust killed during the Great Awakening . The Cages . Where the prisoners are kept . Located at the very edge of the Oasis ( they cannot taint the snakes with the unbelievers ) , these pits are dug into the ground . Their entrances are made of iron grates set into the stone ground of the oasis . They are usually guarded by the Crimson Tongue , the special elite warriors . The reason they are used to guard this is because a lot of the time the Cages are used to hold the sacrifices to the Children . The Hall of Ascension . This is the ceremonial lodge used in the Time of Summoning . This is also used for all religious purposes , except the Snake Sacrifice , which is done on a platform set up over the Pit . Appearances . The Shrine was to appear in " Fallout " .
Dekker ( film ) Dekker is the mayor of the Hub in the " Fallout film " . Background . After being arrested for fighting with the scavengers seen earlier in the film , the scouts are brought before Dekker , insidious Mayor of the Hub . His office is the last standing movie theatre in Los Angeles , and the only known mention of a working one in the Fallout universe . Before speaking to him , they have to wait for his favorite scene in Blade Runner to end . He remarks in a scripted line - a rarity in the Fallout film treatment - “ Now that would ’ ve have been a fun future . ” It was meant to be apparent to the audience that Dekker and Max have unpleasant history . When Dekker sees the other three are from Vault 13 he is willing to forgive transgressions , however . Dekker offers them the water chip in exchange for two of their lives , for an unknown reason . He also insists that one of them must be Female Officer , but Hero refused . Max informs them , however , he mightn ' t have any choice . At any rate , Dekker makes them his guests for the night so that they can conduct business in the morning . However , he seemingly was never going to give them the opportunity to wait until morning . Later in the night , Scholar led the other scouts and Max into an ambush , where Dekker is waiting with gang of mutants . It turns out Scholar has sold out Hero and Female Officer , offering them both to Dekker in exchange for a couple more water chips and a stockpile of automatic weapons . It becomes clear Dekker is in league with the mutants , who are the ones with a real interest in Hero and Female Officer . Max turns table , puts a secretly stashed gun to Female Officer ’ s head . He now has what mutants want , and he wants a G . E . C . K . in return . Hero and Female are shocked by this betrayal . Dekker refuses to be cut out of this deal and tells Max he can never trade again at the Hub . Max doesn ’ t plan to . . . and cuts Dekker out of the deal with a bullet to the heart . Something he ’ s wanted to do for years . Appearances . Dekker was to appear in the Fallout film by Interplay Films .
Advanced power armor ( Fallout Tactics ) The Midwestern Brotherhood advanced power armor , called simply advanced power armor in the game , is a " " armor , used by the Brotherhood of Steel , a more advanced version of the Midwestern Brotherhood power armor . Characteristics . This powered armor is composed of lightweight metal alloys , reinforced with ceramic castings at key points . The motion - assist servo - motors appear to be high quality model as well . Unlike leather and metal armors , which cannot be used by ghouls , both modification of power armor are suitable for ghouls as well . Inconsistencies . The existence of this armor is quite inconsistent with the fact that even the Brotherhood proper was not able to manufacture new power armor s , not to mention these advanced versions , constructed by the Enclave many years later . Notes . This model of power armor bears slight resemblance to the advanced power armor used by Enclave forces in " Fallout 3 " .
NCR tent The NCR tents are two tents to the westside of Primm in the Mojave Wasteland in 2281 . One of them has Lieutenant Hayes and an NCR trooper in it , the other one can be occupied by Sergeant McGee . Layout . Hayes ' tent has some mattresses to two sides on which the Courier can freely sleep . McGee ' s tent has three bedroll s and some shelves with ammunition box es on them . Appearances . NCR tents appears only in " " .
The Watering Hole The Watering Hole is a side quest in the " Fallout 4 " add - on " Vault - Tec Workshop " . Detailed walkthrough . Overseer Barstow will tell the Sole Survivor the next experiment requires a package from HalluciGen , Inc . which was never delivered due to the bombs . The shipment is in the steamer trunk in the final room after navigating the building , which is closest to use the back entrance facing the Charles View Amphitheater once the door is unlocked , if one has cleared it before . Barstow will then reveal that the next vault productivity ' hazard ' is hydration breaks . The notes reveal plans to introduce chemicals into the soda fountain that she wishes to introduce , each with different effects : mood enhancer , appetite suppressant , or generic caffeination . Using a terminal , select which parameters one wishes to apply . Once the option has been set it cannot be changed and various responses from companions may occur . Allow Clem to serve drinks from the fountain for an hour and await the results from Barstow . Like before , they will reflect what the R & D team in each parameter description discovered . The mood enhancer option will also permanently affect Clem ' s mood , making him more positively - inclined towards everything . After completing the quest , the soda fountain can be mass produced . It ' s located on the " Vault " tab under " Resources " , while in workshop mode . The stats of the fountain depend on the experiment option that was chosen , although all versions require 2 units of power regardless of the experiment . Bugs . Attempting to talk to Clem after he has served drinks for an hour may produce a glitch , where Clem responds " You here to check up ? I got a customer right here , " but won ' t progress to the next stage of the quest . The settler who arrived with Clem must be present at the soda fountain so she can talk to Clem before the quest will complete .
Receive training from Thomas Receive training from Thomas is a quest in " Fallout " . Detailed walkthrough . When Thomas is first approached , he will be training a group of Brotherhood initiates . The Vault Dweller must watch him train the initiates to complete this quest . Notes . Although finishing this quest grants a + 5 % to the Vault Dweller ' s Unarmed and Melee skills , only the experience reward shows up in the quests reward text window . Behind the scenes . Thomas was planned to be able to train the Vault Dweller at night after talking with Talus and with him , the results depending on Intelligence - in Small Guns , Big Guns , Energy Weapons , Melee Weapons , Throwing and Unarmed , however the dialogue file exists in the games files .
Welcome Center The Welcome Center is a location in the Nuka - World Amusement Park in 2287 . Background . Before the Great War , the center was used to direct visitors to various locations in the park . Unbeknownst to guests , the Nuka - Cola Corporation operated a highly secured cloning facility underneath the location . Experiments were performed on animals such as polar bears and anteaters . However , a radical animal activist group known as the A . F . A . D . was alerted to activities taking place in the cloning facility . Attacks commenced against Safari Adventure staff , and the welcome center was vandalized . With the security team being understaffed due to Project Cobalt , they managed to contact Dr . Hein on the morning of the Great War , impersonating a park employee in order to lure him out to the Angry Anaconda . He was then held hostage , and the facility placed under full lockdown . Following the War , the remaining survivor , Dr . Darren McDermot , attempted to use the cloning machine to repopulate the world with animals . Following raider activity , he attempted to create a creature to help prevent the facility from falling into the wrong hands . Instead , he accidentally created the gatorclaw from the genetic material of a chameleon , an alligator , and a dead super mutant . He was wounded and driven out , eventually succumbing to his wounds in the care of Cito . Layout . The Welcome Center ' s entrance leads to a gallery overlooking the main room , with stairs leading down to the main floor either side of it . The room ' s middle is occupied by desks and its walls are lined with empty displays for animals ; the space is initially patrolled by a gatorclaw . In the back of the room , there is the entrance to the Nuka - Gen replicator facility locked with a terminal requiring Dr . Hein ' s passcode to open . A corridor leads down to the facility ' s research hall with holding spaces for animals , cold storage section and several workstations . Further on is the partially flooded Nuka - Gen replicator floor guarded by an albino gatorclaw and a normal gatorclaw ; the Nuka - Gen replicator controls and generator can be accessed from here . Opposite the stairway access to the room is a broad pipe with an openable hatch leading to a door up to the river running through Safari Adventure , locked with a terminal located nearby . Once the power is back on , going back to the terminal will give you the option of replicating gazelle s . Activating this will over populate the Safari with gazelles . Additionally , once activated , it cannot be interrupted . Notable loot . In the Welcome Center , first floor : In the lab beneath the Welcome Center : Appearances . The Welcome Center appears only in the " Fallout 4 " add - on " Nuka - World " .
Guard the caravans Guard the caravans is a repeatable side quest in " Fallout " . Detailed walkthrough . Crimson Caravan . Regarded as crazy by many , the Crimson Caravan offers the greatest variety of caravan routes to work on : Junktown , Boneyard , Necropolis and the Brotherhood of Steel . Their encounters are also the hardest and require good weapons and armor to make it to the destination , not to mention , encounters are guaranteed . The pay is 600 caps each way . They only leave twice a month , on the 3rd and 17th . To get on a route , the Vault Dweller should talk to Keri in their Downtown office , after getting the all clear from her father , Demetre . Far Go Traders . Commonly regarded as the nicest merchant company in the Hub , the Traders offer good pay ( 400 caps each way ) , have moderately difficult encounters ( and a 75 % chance to even have one ) , and work the routes to Junktown , Boneyard and the Brotherhood of Steel . They leave thrice a month , on the 8th , 18th and 28th . Talk to Rutger and then to the caravan driver in their building to hook up with a caravan . Water Merchants . The biggest company in the Hub is also the least profitable , at least to guards . They only work two locations , Junktown and Adytum , and offer 200 caps each way . Their routes offer the least encounters ( 5 in 10 times ) , and they leave the most often ( 1st , 5th , 10th , 15th , 20th and 25th ) . The Vault Dweller needs to talk to the dwarf outside the Water Merchants ' HQ . Rewards . 200 , 400 or 600 bottle caps depending upon which company the Vault Dweller worked for .
Bunker Epsilon Bunker Epsilon is a location in " " . It is a base of operations for the Brotherhood of Steel in the Midwest , located between Scott City , Canyon City , Great Bend and Cold Water . Background . After the Reaver cult was mostly destroyed by both the Brotherhood and the Calculator ' s robots , and most of its remains joined the Brotherhood , this new bunker became the last frontier for the Brotherhood . From here , the final missions against the Calculator were commanded by General Dekker . The bunker ' s recruit master is Personnel Yeoman , the medical officer is Hyland , and the quartermaster is Folleto . The Auditor General could be seen here as well , along with Tiduk , who is standing near his sister ' s grave . The mechanic near the entrance is Allen . Like Bunker Delta , Bunker Epsilon is not an underground facility , but appears to be a hastily made base for waging the war against the Calculator . Bugs . The exit grid may cease to work , effectively trapping you in the base . If your only save is inside the base and this glitch occurs , all of your progress is basically lost .
SatCom Array NN - 03d SatCom Array NN - 03d is a satellite communications array , part of the SatCom Array in the northwest of the Capital Wasteland . It is located between Fort Constantine and the MDPL - 21 power station . Layout . NN - 03d consists of three satellite dish arrays and is occupied by a force of raider s . The structures of this location are also home to several " Easter eggs . " The raiders occupying the SatCom array respawn after 72 hours . Array NN - 03d - A and C can be entered from the ground level ; B ' s front door is boarded up . A ' s entry point has a heavy population of raiders . Arrays A and B are connected by a bridge on top of the dishes . There are holes to watch out for and raiders on the outsides of arrays B and C . Arrays B and C are connected by a basement . Array C is locked , but can be opened with the nearby terminal ( very easy ) . The view on top of C is breathtaking , but don ' t miss the two mini nukes on the arms of the " scarecrow " setup on the edge of the satellite dish . NN - 03d - B has a chessboard with miniature garden gnomes as the pawns and miniature bottles of alcohol and electron charge pack s as the other pieces . On the board the game is two moves in . One player has moved a knight , the electron charge pack , and the other player has moved a miniature garden gnome , a pawn . Balanced on the railing of the walkway leading to the chessboard , you will find a carefully arranged array of spork s . They may spell out something if looked at from a certain angle . Taking or moving any of the sporks , or even walking too close to them , will cause the arrangement to crumble , with some falling onto the walkway and some all the way to the floor below . NN - 03d - B contains the giant teddy bear behind the boarded up hall behind the chemistry set on the ground floor . The door behind the teddy bear doesn ' t lead anywhere . To the northeast of the towers is a small doorway set into the rock . When opened , the door reveals a concrete wall with the words " FUCK YOU " written on it in big green letters . On top of that door are three missiles , which are , mysteriously , balancing on the very tip of the warheads . There is also two empty burial mounds outside one of the SatComs . The Brotherhood Outcasts have a small outpost in a corrugated steel shack with a workbench just southwest of the SatCom array . This outpost is occupied by two Brotherhood Outcasts . Two additional Brotherhood Outcasts can be found patrolling the ridge line path to the northwest of the shack between the array and Fort Constantine . Appearances . The SatCom Array NN - 03d appears only in " Fallout 3 " .
Three Dog ' s headwear Three Dog ' s head wrap and Three Dog ' s glasses are unique pieces of clothing worn by Three Dog , DJ of Galaxy News Radio . Any head wrap can be used to repair Three Dog ' s head wrap , and any eyewear can be used to repair his glasses . Characteristics . It is slightly darker than the regular headwraps . This headwrap is one of the only two pieces of headwear that provide a Luck bonus , the other is the lucky shades . The headwrap ' s effects stack with other items that increase Luck , like the lucky shades or the Ranger battle armor . Location . If one chooses to kill Three Dog , the items can be obtained off his corpse ( beware , this has serious consequences ) . They can also be acquired via reverse - pickpocket ing .
Supersonic Airliner The Supersonic Airliner is a vehicle mentioned in " Fallout 3 " . Characteristics . The Museum of Technology managed to acquire a supersonic airliner that would go on display in 2078 . The Great War however came in between . Appearances . The Supersonic Airliner appears only in the terminal entries of the museum of technology in " Fallout 3 " .
Hein Dr . Hein was a pre - War scientist working with Dr . McDermot in the cloning facility underneath the Welcome Center in the Safari Adventure zone . He was one of only three people allowed access to the cloning facility when under a full security lock - down . His skeletal remains can be found in a cabin on the Angry Anaconda site . Background . He was constantly under conflict with an animal activist group known as the Animal Friends and Defenders . In early 2077 , his Chryslus Corvega was vandalized and filled with manure by the group . Under assurances from the security team that the A . F . A . D . would no longer be a threat , he found a few weeks later that " Stop the torture ! " was painted on the security door of the cloning facility . Around 01 : 00 on October 23 , 2077 , the day of the Great War , Dr . Hein received a phone call that he was needed at the Angry Anaconda to treat an injured escaped animal . Under the assumption that it was made by an employee , he proceeded to the construction site . In reality , the call was made by the A . F . A . D . to lure him out in a protest against the cloning that took place under the Welcome Center . He was then held hostage by at least four members of the organization , including Chipmunk , Rabbit , Robin , and Mouse . At some point , the security team was alerted to the A . F . A . D . breach . A full security lock - down of the facility was initiated , and employees were prohibited from going near the Angry Anaconda construction site . Rather than inform them that there was a hostage situation , the security department passed it off as an issue with the stability of the structure . When the bombs fell , the situation had not been resolved . Hein and his captors all perished from either the detonation or the resulting fallout . Appearances . Dr . Hein is only mentioned in the " Fallout 4 " add - on " Nuka - World " . Behind the scenes . Dr . Hein ' s remains may be a reference on the antagonist character in " " . As they both resemble a missing arm . Also , the gatorclaw s have very close resemblance to The Lizard .
Provisioner A provisioner is a character in the Commonwealth in 2287 . They are settlers assigned to a supply line , tasked with hauling cargo between settlements to facilitate the sharing of resources and inventory between settlements connected to the supply network . Background . Provisioners are appointed by the Sole Survivor to run supply line s between owned settlements . They will travel between two connected settlements , usually leading a pack brahmin , and will engage any hostile creatures or enemies they encounter along their route . The Survivor must appoint settlers from owned settlements to provisioner by tasking them to run supply lines between two settlements . Like any other settler , a provisioner ' s gear and weapons can be changed by initiating dialogue and trading items with them , and can be equipped with whatever armor and weapons the player desires . A provisioner may elect to wear unoccupied Power armor if caught in combat near an unoccupied suit . A well - armed / armored provisioner can also double as a patrol if they are given the proper gear to engage enemies in battle . If the Survivor is in combat , nearby provisioners will rush to their aid , and will even fight any enemies that obstruct their routes and fight alongside members of factions allied to the Survivor , such as Minutemen or the Brotherhood of Steel . If a provisioner is within a settlement ' s boundaries they can be reassigned to another activity within that settlement using the workshop interface . If the provisioner was sent from another settlement they will effectively move to the new settlement , their name will not change back to ' Settler ' but their pack brahmin will disappear . Appearances . Provisioners appear only in " Fallout 4 " . Bugs . Provisioners and their brahmin can become stuck on top of the Mass Fusion building and will remain there indefinitely .
Neptura Neptura was a writer for Hubris Comics in 2077 . Background . Mr . Neptura was a writer for " Grognak the Barbarian " . One fan complained about how his writing ruined the character AntAgonizer , turning her into a two - dimensional character . Appearances . Neptura is mentioned only in " Fallout 3 " . Behind the scenes . " Marto Neptura " is the collective pseudonym for writers at a pulp magazine in ' s graphic novel series .