Blue Mage ( Final Fantasy XI ) Blue Mage is an advanced job that was added to " Final Fantasy XI " with the expansion pack , " " . Blue Mages are capable of dealing heavy physical or magical damage , healing and support , debuffing , or tanking , but due to prevailing playing styles , is most often physical damage - oriented . They can learn enemy abilities that either enhance themselves or deter their enemies . The art of Blue Magic originated in the " Empire of Aht Urhgan " and is primarily practiced by a group of elite assassins and military tacticians known as " the Immortals " . In spite of their military decoration and praise , the Blue Mages of " Vana ' diel " face an ominous initiation ritual . As living weapons wielded against monsters , the Blue Mage must , in essence , become a monster himself . By assimilating the essences of fallen fiends into their being , they risk succumbing to the so - called " beast within " . Blue Mages derive the lion ' s share of their strength from the blue magic spells they have learned . In particular , their own statistics are affected by the blue magic spells they have " set " for battle . This differs greatly from previous iterations of blue magic . For a more in - depth description , see the abilities page . Becoming a Blue Mage . To become a Blue Mage , the player must seek out a mysterious fortune teller named Waoud in Gladiator ' s Alley , south of Way of the Devout in Aht Urhgan Whitegate . He sees potential in the player and asks a series of questions regarding mortality and the concept of power . If the player gives him the answers he seeks , Waoud then gives the player vague instructions to fetch an item to heal his bed - ridden mother . After Waoud receives the item , he instructs the player to deliver it to his colleague in the Aydeewa Subterrane . Upon delivery , an Immortal calling himself " Yasfel " reveals that the entire quest was a ruse to test the player ' s merit . Should the player take his offer to become a Blue Mage , Yasfel knocks the player unconscious , telling the player that " Your life . . . now belongs to the Empress and the Empire . " Some hours later , the player awakes in the Imperial Ward , two alchemists and a man resembling Waoud discussing how the player narrowly escaped death after the modifications to the player ' s body were made . Waoud , Yasfel and the man in the ward are one and the same and none other than Raubahn , the leader of the Immortals . He congratulates the player on becoming a Blue Mage and surviving the alchemical transfusion , but reveals to the player that they are nothing more than " an empty vessel " , and that they must assimilate the essence of fiends to attain greater power . Blue Magic . The Blue Magic of Vana ' diel possesses many facets . Not only are spells divided between physical and magical in nature , physical spells can additionally carry a damage - type ( blunt , piercing or slashing ) as well as a skillchain element ( liquefaction , fusion , gravitation , etc ) . Magical spells also carry an elemental affinity ( fire , water , ice , etc ) . These facets pertain to the skillchains a particular spell can participate in under Chain Affinity or Burst Affinity as well as the damage - type and elemental weaknesses of various enemies . In addition , certain blue magic spells also carry a monster affinity ; a spell learned from a crab will be aquan - based , which will enhance its accuracy and potency against amorph - family creatures , but will hinder it against birds . This unusual property is unique of Blue Magic and enhanced directly by the merit job trait , Monster Correlation , as well as the Artifact headgear , Magus Keffiyeh . Using Blue Magic . " For more information on Blue Magic , including point tables and detailed spell list , please consult the following : Blue Magic ( Final Fantasy XI ) " Gameplay . As its name suggests , Blue Mage is primarily a magic - user class , but unlike other mages , is found at the front - line and most frequently played as a " Damage Dealer . " Because their physical spells can be enhanced directly by Tactical Points obtained by striking enemies with their swords , Blue Mages have always had strong incentives to equip swords and engage enemies . Previous to the level cap increase , the MP - efficiency and potency of physical blue magic overshadowed magical - based , enfeebling and support spells , but recent gameplay adjustments have allowed Blue Mages to embrace a more back - line function when the situation demands . Due to their extreme versatility , they are able to solo effectively or fill several different party functions as needed . Though they have been historically viewed as MP - dependent and undesirable due to the amount of Tactical Points their spells give to enemies , recent developments have greatly enhanced their standing as damage dealers , nukers , and supporters . Support Job s . As a melee - mage hybrid with native access to most , if not all , unique job traits , Blue Mage enjoys a great deal of freedom in support job selection , and at present depends primarily on its support job for traits it would have to sacrifice in Blue Magic points to set otherwise . While their versatility allows them to tailor their party function as the situation demands , convention may limit support job selection to two or three common jobs . Ninja . Historically , Blue Mage was unable to dual wield and had no native shield or two - handed weapon skill ( this has been adjusted subsequent to the level cap increase ) . In fact , the Immortals confronted throughout the Aht Urhgan missions use only one sword with nothing in their other hand . As a result , access to dual wield from Ninja has been a highly attractive option since its inception . Additionally , access to the Ninjutsu spell , Utsusemi , provides much - needed protection from physical , single - target and area - of - effect attacks while Blue Mage is at the front - line . Finally , the Subtle Blow trait vastly mitigates the amount of Tactical Points blue magic spells give to enemies . Thief . Thief has emerged as an extraordinarily popular support job due to the fact that Sneak Attack and Trick Attack process on physical blue magic spells to a devastating effect . Because an attack under the effect of Sneak Attack cannot miss , using powerful , single - hit spells with Sneak Attack and Chain Affinity would produce phenomenal physical damage without the need to even engage the enemy . Furthermore , a successfully landed Trick Attack will transfer all the enmity generated by the attack to the target standing in front of the user . This functionality was especially attractive at 75 - cap when the spell Cannonball could be used outside area - of - effect range and still stack with Sneak Attack and Trick Attack , making Blue Mage and Ranger among the most powerful damage dealers that did not have to be in close range to deal damage . Since the level cap increase , Thief has become less attractive because of most enemies ' low evasion and the addition of powerful , multi - hit or magical blue magic spells . It is still used to this day in conjunction with the sword weaponskill , Chant du Cygne , and the blue magic spell , Benthic Typhoon , to produce an extraordinarily powerful Darkness skillchain . Red Mage . The Red Mage support job has emerged primarily since 80 - cap due to access to the job ability , Convert . The allure of Red Mage comes from Healing Magic skill , which directly augments healing blue magic spells , and the spells Stoneskin and Phalanx . Additionally , Red Mage provides the Magic Attack Bonus , Magic Defense Bonus , and Fast Cast traits , freeing up many Blue Magic points for other spells . Though Blue Mage has no native Enhancing Magic skill , hampering the effectiveness of of Stoneskin and Phalanx , a good - physical damage taken set of equipment , food , and Cocoon allow Blue Mages to gather low level targets solo without taking significant damage . This functionality is exploited when farming low level enemies and gathering enemies inside of Abyssea , where monsters that have not been touched by players for a lapse of time are set to their lowest level . Red Mage is currently the best support job to use when solo for massing with Charged Whisker and good for a melee - nuker hybrid build . Warrior . Warrior provides two significant bonuses to Blue Mage : the Double Attack trait and the Defender job ability . Though Blue Mages have native access to Double Attack , the Warrior support job frees the points used to set it . Defender , stacked with Cocoon and defense food allows Blue Mage to attain over 900 Defense without any external support . Additionally , access to the job abilities , Berserk , Warcry and Aggressor , all contribute to Warrior being a good , versatile support job . It is currently an ideal support job for massing with Charged Whisker when support is present ( such as a Red Mage or Scholar ) and allows a Chant - du - Cygne Blue Mage to switch to a front - line damage dealer role on the fly . Scholar . Scholar provides Light Arts , which boost all of the White Magic - associated magic skills to a B + rating . As such , the Scholar support job provides the highest Healing Magic skill boost available to Blue Mages . Unlike Red Mage , Scholar also provides the Conserve MP trait , Sublimation , and most of the restorative " - na " spells that White Mage can use . Additionally , the Dark Arts provides Drain , Aspir and Dispel . Unfortunately , Scholar possesses no native Magic Attack Bonus or Fast Cast , but access to " Storm " spells can provide a significant boost to spells associated with their element . Generally speaking , Scholar is the most situationally useful support job for a support - nuker hybrid . Samurai . Because it is so heavily focused on weapon skills , Samurai has historically been an overlooked support job for Blue Mages . However , recent adjustments to the job ability , Sekkanoki , as well as the introduction of the sword weaponskill , Chant du Cygne , provide strong incentives to set the Samurai support job . Between the Store TP trait and the Sekkanoki and Meditate job abilities , a Blue Mage can use Chant du Cygne far more frequently and produce self - made Light skillchain s without using Chain Affinity . Like Dark Knight , Samurai does not provide Blue Mage with much defensive power , the only ability being Third Eye which absorbs one attack once per minute . Dark Knight . Dark Knight is a highly uncommon support job due to its lack of defensive abilities and spells and its tendency to generate high levels of enmity - a trait it shares with Blue Mage . The job ability , Souleater , directly enhances both physical strikes and weaponskills as well as physical blue magic , making it an attractive , albeit dangerous job ability for Blue Mages . Additionally , the spell , Stun , the Attack Bonus trait and recent adjustments to Last Resort have made Dark Knight a situationally useful support job , assuming the Blue Mage has enough support to survive . Dancer . Dancer is a moderately useful support job because it does not consume MP to cure itself . Drain and especially Aspir Samba are common favorites , and Healing Waltz removes many of the same status ailments as the White Magic " - na " spells and Erase . Dancer has fallen out of favor since the introduction of the spells , Battery Charge and Winds of Promyvion , and the sword weapon skills , Sanguine Blade and Chant du Cygne , as those abilities all mitigate the weaknesses that the Dancer support job originally compensated for . However , its native access to the Dual Wield , Subtle Blow , and Skillchain Bonus job traits make it a competitive support job . White Mage . White Mage is commonly used for access to " - na " spells , Erase and Reraise . The Healing Magic skill boost and Divine Seal are also attractive for healing applications . Generally speaking , White Mage is used when blue magic damage is unwelcome or when " power - leveling " lower level characters . Story . In Vana ' diel ian lore , the Blue Mage originated in the Empire of Aht Urhgan generations prior to the present day . During the reign of Emperor Balrahn , an outbreak of alchemically - infused chimeras claimed the life of his son , the crown prince . Enraged by the impotence of his palace guards , the Emperor charged his imperial alchemists with developing a means to defeat the chimeran menace . After countless failed attempts and sacrificed human life , the alchemists developed a successful infusion that allowed the imperial guards assimilate monster essence into their souls . The result was the " Forbidden Arts , " Blue Magic , which brought the power of fiends into the hands of men . The Blue Mages are the elite soldiers of the imperial military and sworn enemies of the Ephramadian brigands , the Corsairs . They operate surgically and efficiently and generally move alone or in small numbers . The Immortals command authority in the Aht Urhgan military , as they are seen giving orders to imperial soldiers and hired mercenaries . Furthermore , they are charged with the protection of the Empress , as seen in the Serpent General questline in which Amnaf , a prominent imperial Blue Mage , makes short work of a Mithra n assassin ' s attempt on the Empress ' s life . The Blue Mages of Aht Urhgan are relinquishing their humanity in exchange for power and Raubahn , the leader of the Immortals , has begun to fear their ever - growing strength . After receiving a commissioned set of Magus armor ( revealed to tame the raging " beast " within rising Blue Mages ) , the player Blue Mage is sent on a suicide mission to dispatch a transfigured Immortal as Raubahn ' s attempt to eliminate them both . In the final Limit Break quest for Blue Mage , Raubahn fights the player Blue Mage one - on - one , entreating them to " Join the Empire in death . " When defeated he commends the player on their victory and encourages them to pursue their path as an adventurer , rather than an Immortal . It is revealed in the missions of the " " storyline that the ultimate fate of most Blue Mages is to succumb to the fiend essences they have accumulated in their souls . The end result is transfiguration into a gruesome Soulflayer — no longer human , but a monster . Amnaf ultimately loses herself and transforms into a Soulflayer during the mission , Path of Darkness . Additionally , the imperial vizier , Razfahd , though unable to wield Blue Magic , has been saved from a mortal wound by alchemical techniques similar to the creation of a Blue Mage , which may explain his close relationship with Raubahn . The procedure was believed to have made Razfahd impure with monster blood and cost him the rite of succession ; it was passed down to his younger sister , Nashmeira , before their father and previous Emperor , Jalzahn , passed away . During the final mission , Nashmeira ' s Plea , the player is confronted by Raubahn . When defeated , Raubahn will arise to fight again with enhanced resistances to the damages his body " remembers " from his previous life . Raubahn ' s signature move is the deadly spell , Eyes On Me , which , prior to the level cap increase , was capable of fully K . O . ing a Galka Paladin at full health with buffs . As a result , it was a common practice to bring a Blue Mage to the fight to counter Raubahn ' s Eyes On Me by stunning him with Head Butt to halt his casting . His sword weapon skills dealt unnaturally high damage , such as Circle Blade , which could fully K . O . an unbuffed Black Mage within its area - of - effect . After being defeated three times , Raubahn will not reraise , allowing the player and their party to confront Razfahd and the Iron Colossus automaton . Other appearances . " Final Fantasy Trading Card Game " . Blue Mage appears on cards .