naist-nlp/zeshel huggingface dataset:
Laser Eye Laser Eye , also known as Maser Eye , is a recurring ability in the series . Appearances . " Final Fantasy VIII " . Laser Eye is Quistis ' s starting Blue Magic spell and does a laser attack on one enemy for minimal damage , with a base attack power of 40 at Crisis Level 1 , 48 at Crisis Level 2 , 58 at Crisis Level 3 , and 64 at Crisis Level 4 . " Final Fantasy X - 2 " . Maser Eye is an ability of the Psychic Dressphere , learned for 30 AP and costing 18 MP to use . It inflicts non - elemental damage to one enemy . " Final Fantasy XII " . Maser Eye is an enemy ability used by Necrofiend , Ahriman [ a ] , Glaring Eye , and Evil Spirit . It deals Dark - elemental physical damage to one target with a range of 3 , CT of 3 , base potency of 113 , knockback of 15 , and 100 % accuracy . It can also be used while under Silence . " Final Fantasy Record Keeper " . Maser Eye is a unique Soul Break for Quistis that can be mastered by equipping Sleipnir ' s Tail . It deals heavy non - elemental magic damage to all enemies .
Vigilante Vigilante is a recurring greatsword in the series . Appearances . " Final Fantasy X " . Vigilante is a weapon for Tidus , obtainable if the dominant ability on any sword is Initiative . " Final Fantasy XV " . Daggers can be equipped by Noctis and Ignis . " Final Fantasy Tactics Advance " . Vigilante is a low - ranked greatsword that provides 37 Attack , nullifies Confusion on the wielder , and teaches Monkey Grip to Soldiers for 300 AP . " " . is the second strongest greatsword , bested by the Tournesol , and provides 60 Attack , immunity to Confusion , and teaches Overpower to Ravagers for 300 AP and Razzle - dazzle to Lanistas for 450 AP . It can be obtained from the Bazaar through the " Greatswords B " set .
Countdown ( ability ) Countdown is the name given to a set of turns an enemy uses before unleashing a powerful attack against the party . Usually these turns come in the form of decrementing numbers , in which the attack will occur once the number reaches zero , but sometimes other visual prompts are used , such as an increasing percentage , in which the attack commences once 100 % is reached . A common enemy ability that usually requires a countdown to activate is Megaflare . Appearances . " Final Fantasy IV " . When encountered as an enemy , Bahamut countdowns from five to one before unleashing Megaflare . As in the original , Bahamut requires a five - turn countdown before he unleashes Megaflare on the party . " Final Fantasy VI " . After Laser Gun and Missile Bay are defeated , the Air Force will launch a Bit . Once the Bit is launched , Air Force will begin counting down from six without attacking the party , and when it reaches zero , it uses Wave Cannon against the party . The Guardian inside Kefka ' s Tower will also count down from three to unleash Wave Cannon . There is also some unused countdowns found within the text ' s data . The highest number is Air Force ' s Wave Cannon counts down from six . In the data , there ' s a ten , nine , eight , and seven countdown not used anywhere . " Final Fantasy VII " . Diamond Weapon requires a three - turn countdown before it uses Diamond Flash . While Diamond Weapon is normally immune to physical attacks , it loses this immunity during the countdown , and instead becomes immune to magic . During the battle with Jenova∙SYNTHESIS , once she has been weakened substantially enough , she will begin a five - turn countdown , which culminates in Ultima . However reaching zero will also instantly kill Jenova∙SYNTHESIS . " Final Fantasy IX " . Hades can use countdown . He uses Curse on every odd numbered count , and Doomsday on every even numbered count . " Final Fantasy X " . Both Spathi and Belgemine ' s Bahamut are capable of using Mega Flare after a five turn countdown . After each turn , the aeon ' s overdrive gauge increases by a fifth , and will be completely filled once the countdown reaches one . Belgemine ' s Bahamut is also capable of attacking while the countdown is active . " Final Fantasy X - 2 " . Bahamut uses Mega Flare after a five - turn countdown . " Final Fantasy XIII - 2 " . Jet Bahamut may perform a three - turn countdown during battle . Once it reaches zero , it will perform one of three attacks : Gigaflare , if Jet Bahamut is on its own , the more powerful Teraflare if either Garnet Bahamut or Amber Bahamut is alive , or the most powerful Exaflare if all three Bahamuts are alive .
Mythril Golem ( Final Fantasy ) The Mythril Golem is an enemy in the " " and succeeding versions of the original " Final Fantasy " , meant to be the highly adamant Final Fantasy II species . They appear on the Sky Castle levels of the Whisperwind Cove on levels 30 and deeper . Battle . Mythril Golem is an extremely rare enemy , and also quite a dangerous one . The Mythril Golem has high Defense and Magic Defense stats , and also packs quite a powerful physical attack . It also is resistant against all elements , so Flare is the best spell to use against it .
Plant Plants are a recurring type of species in the " Final Fantasy series " . Appearances . " Final Fantasy X " . Plant - type fiends use the signature attacks Seed Cannon and Seed Burst , and are typically weak to Fire - elemental attacks . There are three types of plants : " Final Fantasy X - 2 " . Plants retain the same attributes as before . They Oversoul after 12 kills . There are three types of plants : " Final Fantasy XIV " . Known as Seedkin , this category includes all manner of mobile plants , including the dreaded morbols . While seedkin are found all across Eorzea , their greatest numbers lie in the Black Shroud . " Final Fantasy Mystic Quest " . Plants are a type of enemy that appears in " Final Fantasy Mystic Quest " . They are weak against axes . There are three types of plants : " Final Fantasy Legend II " . Plant type enemies consist of the Fungus , Flower , and MapleMan monster family . Vampic cannot absorb HP from Plant type enemies . There are three families of plants : " Bravely Default " . Plants are a type of enemy that appear in " Bravely Default " . There are nine types of Plants : " Final Fantasy Dimensions " . Plants appear as an enemy type .
Ninja Rage bug The Ninja Rage bug is a random bug in " Final Fantasy VI " involving the Ninja Rage that causes a formation error for Gau . Any party member that uses any scroll abilities ( Flame Scroll , Water Scroll , and Lightning Scroll ) ( not the throwing item s version ) , may or may not return to their original positions after use . The only way to achieve this without hacking is through the Ninja Rage , since it uses Water Scroll as an attack . This bug is not in reference to the actual scroll items that Shadow can Throw , but the enemy abilities that are used by Ninja and Covert . This minor , harmless bug can be performed with Gau while he is using the Ninja ' s ability ; normal attacks do not contribute to the formation error . Normally , when Gau uses a special ability he ' ll step forward , perform the ability ( special abilities / enemy spell / magic spell ) , and then take a step back to his normal position . If this bug occurs when Gau uses the Ninja Rage , he ' ll take a step forward , and use the Water Scroll ability , but he will not take a step back after using the ability . By using the ability again , he will step forward and once again not take a step back . This can be done multiple times , until Gau is on the other side of the battle screen , opposite from the rest of the party . He will then turn around to attack the enemy , and move back towards the party with the next ability cast . Before reaching the party ' s side , however , he will turn to face the enemy again to attack it , and it remains in this loop ( where Gau ' s sprite will always be near the enemy , going back and forth ) until the enemies are killed ; if he is KO ' d , the fallen sprite will remain where he was . It is only a visual bug and does not affect gameplay .
Grand Horn Grand Horn , also known as Great Tauricorn , is a recurring enemy in the series . Appearances . " Final Fantasy VII " . Grand Horn is an enemy fought on the world map around Gongaga and Cosmo Canyon , as well as in the Battle Square while the Tiny Bronco is available . They attack using a basic attack and Grand Punch , but are otherwise not challenging foes . " Crisis Core - Final Fantasy VII - " . Grand Horn is an enemy fought during Missions 2 - 4 - 6 , 6 - 5 - 4 , and 7 - 6 - 2 . They are highly dangerous foes due to having very high Vitality and Spirit , as well as high HP and powerful attacks that can easily defeat Zack . " Final Fantasy Type - 0 " . Great Tauricorn is an enemy fought at the Iscah Region and Togoreth Region .
List of Final Fantasy XI stats " Final Fantasy XI " has a number of stats for every character , monster , and battle object in the game . The sheer size and complexity of the game means that it has more stats than most games . This is an attempt at a comprehensive list and a brief description of what they do ( more comprehensive information , when known , should be found on the linked stat pages ) . Player and Monster Invisible Stats . Job Trait Stats . Traits that job traits raise above the base of 0 , but nearly every single one of them is found on equipment too . Miscellaneous Job Trait - Related Stats . Note that equipment that increases these stats will cause them to take effect even without the associated job trait . Also note that not every job trait is a stat ; many job traits are just static modifiers to a stat ( for example , Clear Mind is just a bonus to the MP recovered while healing stat ) . Special Traits . Numerical traits that only appear on equipment ( including Atmas and Atmacite s ) . No job gains these stats as traits . Invisible Player - Only Stats . All of these stats are invisible . None of them need to be on monsters . Pet - Related Stats . Monster pets are not handled the same way as player pets are and therefore have no need of these stats . Monster avatars , for example , do not consume their Summoner ' s MP . The dev team even admitted that Astral Flow doesn ' t do anything at all for monsters and their apparent use of it is actually all just monster scripting . Pet Stats . Note that just like other stats , these stats are affected by the player ' s CURRENT equipment , not the equipment worn when the pet was called . There ARE some equipment pet bonuses that only matter at pet calling time , but they are for the most part not numerical in nature . Changes to the pet ' s stats effected by equipment changes seem to take place within a tick . Intermediate Stats . Although the exact inner workings of the game ' s calculations are not known ( and can ' t ever be known , unless the server ' s code is released to the public somehow ) , attempts at figuring out the game ' s workings have resulted in discovering certain formula and order of steps that have been broadly agreed on . There are therefore certain intermediate quantities that are agreed to exist , but have no official names , since there are no game effects whose description refers to them directly . And since they are variables lasting less than the length of a single attack , you can ' t look them up in the stats screen either . Therefore , the playerbase has managed to more or less agree on the given intermediate names .
Necrosis ( Final Fantasy XIII - 2 ) The Necrosis is an enemy in " Final Fantasy XIII - 2 " . It always appears with two other Necroses . It can drain HP while attacking , and inflict Poison , Deprotect , and Deshell with Serial Killer . Paradigm Pack . The Necrosis is a Saboteur . It does have limited use in battle , as it inflicts the same status ailments that Serah and Noel can , albeit its attacks are physical and it is costly to develop ; on par with Twilight Odin and Omega . It does have some useful passive abilities . It is the only source of an inheritable Resilience : + 40 % passive ability , so players may wish to level Necrosis up to level 70 so that it learns it , then infuse it into other monsters that would otherwise be susceptible to status ailments .
Enfrost ( status ) Enfrost is a recurring status effect . Normally caused by the ability of the same name , the Enfrost status adds either , a set amount of additional Ice - elemental damage , or the elemental effect , to the target ' s physical attacks . Appearances . " Final Fantasy XI " . Enfrost grants a character ' s auto - attack additional Ice - elemental damage on hit . " Final Fantasy XIII " . The Enfrost status is represented by the character ' s weapon glowing light blue . It adds the Ice elemental property to physical attacks , and is thus particularly valuable against enemies that are weak to the element but strong against magical attacks . Ravager party members with Enspell will do additional damage to all enemies within a short radius , similar to Blitz , Blizzara , etc , when they perform the corresponding element of Strike .
Feral Retriever The Feral Retriever is a Rank III Mark from " Final Fantasy XII " . It can be found in the Spine of the Icewyrm area of the Paramina Rift . The hunt becomes available upon reaching Mt Bur - Omisace , so if the player wishes to fight it with Larsa in the party , they should return to Rabanastre upon reaching the mountain to accept the hunt , because Larsa will leave the party if the player proceeds further in the story . Battle . The player can start off by using the typical high - HP strategy of Haste - Protect - Decoy - Berserk on the party ' s strongest person . One party member can be kept in reserve for support casting , which will come in handy for Feral Retriever ' s Blaster , which can cause several status effects . The last person is best using a strong ranged weapon , such as the step above Betelgeuse or the Yoichi Bow , and using Hi - Potion s for healing or Remedies to save MP . When Feral Retriever is low on HP it might use Balance , which will kill a party member . A good strategy is to use Quickenings as soon as it starts flashing red . The Nihopalaoa + Remedy trick will work against it , and when afflicted with Disease it won ' t use Balance .
Hermetic Hermetic is a job available only to Ezel Berbier in " Final Fantasy Tactics Advance " . Hermetics follow the same stat growth as Alchemists , and wield maces in combat . Ezel cannot learn any new abilities by wielding maces or changing into another job and , by default , can only have Item as his second A - Ability . Growth . Like Alchemists , the Hermetic job has high MP , Magic Power and Resistance growths , below - average speed , and abysmal HP , Attack and Defense . Ezel ' s stat growths can be seen as a balance between the Sage and the Time Mage . Abilities . Hermetics . " Hermetic command . Use extremely potent alchemy . "
Mythril Hammer Mythril Hammer , also known as Mithril or Silver Hammer , is a recurring Hammer in the series . Appearances . " Final Fantasy " . Mythril Hammer is the second available hammer , providing 12 Attack , 5 Accuracy , and 18 Critical . It can be bought for 2 , 500 gil ( 2 , 000 in Easy mode ) from Crescent Lake or found in Elven Castle with the Mystic Key . It can only be used by the Warrior , Knight , Ninja , White Mage , and White Wizard . " Final Fantasy IV " . Mythril Hammer is the second weakest hammer , providing 55 Attack , 25 Accuracy , and deals extra damage against Ghouls and Machines . It can be bought for 8 , 000 gil at Mythril or dropped from Fell Turtle , Armadillo , Magma Tortoise , and Ironback . Only Cid can equip this . In the 3D version , Mythril Hammer is the mid - ranked hammer ( of three hammers ) and provides 65 Attack , 99 Accuracy , + 3 Stamina , and deals extra damage against Ghouls and Machines . It can be obtained in the same manner as in the original game . On the " Easy Type " version , its hit rate was increased to 35 % . " Final Fantasy IV - Interlude - " . Mythril Hammer returns as one of two hammers that Cid can use . It retains all the same attributes as before , and can only be dropped from Armadillo and Magma Tortoise . " Final Fantasy V " . Mythril Hammer is the second weakest hammer , providing 28 Attack and 80 Hit Rate . It can be bought for 1 , 050 gil at Karnak or stolen from Drippy . " Final Fantasy Crystal Chronicles " . Mythril Hammer is a mid - ranked weapon for the Yuke , and provides 30 Strength and access to the Focus Attack Shock Bomb . " " . The has an attack of 11 . It can only be obtained from an event in Invidia by bringing to the weapon shop owner .
Loki ' s Lute Loki ' s Lute , also known as Loki Harp and Loki ' s Harp , is a recurring weapon in the series . It is usually the most powerful instrument , even stronger than the Apollo Harp , though there are exceptions , and is usually the best weapon for Bards . Appearances . " Final Fantasy III " . Loki Harp is the second available harp , providing 60 Attack and + 5 Mind . It can be found in Duster or in the Sunken Cave . The Bard will use the Minuet casting Haste on the party . " Final Fantasy IV " . Loki ' s Lute is the most powerful weapon for Edward in the " Advance " and " " versions . It is found in the Lunar Ruins , and provides 150 Attack , 49 Accuracy , and + 15 Strength , Stamina , and Agility . The weapon is bugged in the North American and Japanese releases , and has no multipliers applied . The bug was fixed in the second Japanese release and the European port . " Final Fantasy Dimensions " . Loki ' s Lute is the best harp providing 85 attack and can inflict Petrify . " Dissidia Final Fantasy " . Loki ' s Lute is a level 99 instrument that provides 65 Attack , 2 Defense , and EX Core Absorption + 30 % . " Dissidia 012 Final Fantasy " . Loki ' s Lute returns as a level 100 instrument that provides - 40 Bravery , + 67 Attack , + 1 Defense , and + 20 % EX Core Absorption . It can be obtained by trading 172 , 880 gil , Lamia Harp , Apollo Harp , and Iifa Tree .
Maiden ' s Virelai Maiden ' s Virelai is a song from " Final Fantasy XI " . It can be learned by Bards at level 75 . When used , the song will Charm a single enemy . It may be used once a minute , and takes 4 seconds to cast .
Skeleton ( The Crystal Bearers ) The Skeleton is a enemy monster in " " . Strategy . Skeletons are versatile creatures , possessing both close range melee attacks and long range bone toss attacks , making them quite troublesome for beginners . The skeleton ' s main weakness lies in their heads . Once knocked off , the skeleton will not be able to defend himself until he can get his head back into place . Unlike the similar enemies , like Kyokotsu and Bloodbones , they are unable to fuse together to become stronger .
Master Tonberry Master Tonberry , also known as Master Pug , is a recurring enemy in the series . It is a more powerful version of the Tonberry , and often colored blue rather than green . Appearances . " Final Fantasy VI " . Master Tonberry is an optional boss fought at the Ancient Castle as a monster - in - a - box . It is much more powerful than the Tonberry , able to use Barrier Change to change its elemental weakness , as well as utilize various powerful elemental spells such as Holy , Tsunami , and Quake . Like its lesser brethren , it will counter all attacks with Traveler and has access to Knife . Upon defeat , it drops the Gladius . " Final Fantasy VII " . Master Tonberry is an enemy fought in the final dungeon , Northern Cave , and boasts the highest HP of any normal enemy in the game . It counters every two attacks with Everyone ' s Grudge , and will instantly kill a target with Knife when in range . It can be morphed into the rare and powerful Ribbon . " Crisis Core - Final Fantasy VII - " . Master Tonberry is fought during " Mission 10 - 2 - 3 : Master Tonberry , " fighting nearly identically to the Tonberry but being able to teleport behind the player to attack with Kitchen Knife . It is surpassed by the Tonberry King and Holy Tonberry . " Final Fantasy X " . Master Tonberry is an enemy fought at the Omega Ruins , fighting nearly identically to the Tonberry with the exception of access to the Karma ability . They are a great source of Teleport Spheres , armor with Death Ward or Deathproof , and weapons with Slowstrike or Deathstrike . It is not the strongest of the Tonberries in this game , being bested by the Don Tonberry . " Final Fantasy XV " . Master Tonberry is fought as a level 41 enemy during The Tragic Facts Hunt and as a level 88 enemy in the Steyliff Grove Maze in Cleigne during chapter 15 . Unlike regular Tonberries , is much more agile , moving around quickly and jumping and flipping to maneuver around Noctis and his allies , keeps its hood up , and fights on its own . In addition to the normal Kitchen Knife , Master Tonberry has a large purple energy blade attack and throws slow - moving homing purple fireballs .
Black Sky Black Sky is a recurring ability in the series . Appearances . " Final Fantasy X - 2 " . Dark Knights can learn Black Sky , which deals ten random hits to all enemies . Black Sky requires Death to be mastered , 100 AP to master the spell , and costs 80 MP to cast . It uses similar animation to the Meteor spell . It can also be used via Lady Luck ' s Magic Reels by rolling three BARs .
Nudibranch The nudibranch class is a type of feral creature found in " Final Fantasy XIII " , " Final Fantasy XIII - 2 " and " " . They are slug - like animals found on Cocoon , Gran Pulse and Nova Chrysalia . They usually attack in large groups and Drain HP from their foes . In " Final Fantasy XIII - 2 " , nudibranches are proficient as Medics or Commandos . Their HP and Strength stats are rather low , while Magic is decently high , making their Commando brethren rather unusual . Both possess the rare Drain Attack ability in place of ordinary physical attacks , allowing them to drain HP from their targets to refill their own . Nudibranches have one of two Feral Link s . Slurp does physical damage ; the Caterchipillar ' s version also casts Fog and Pain , while the Sarracenia and Crawler ' s version casts Deprotect . Explosive Thrust is a physical attack that drains HP . The Crawler and the Caterchipillar are more simple in form , but the other nudibranches have broad leaf - like appendages on their heads that hint at a fusion of the animal and vegetable kingdoms . The appearance of the Alraune , Exoray and Rafflesia among the nudibranches confirms this is the concept behind them ; these recurring enemies have always been humanoid plants , man - eating plants , or fungi ( which have characteristics of both animals and plants ) or something of the sort .
CPU ( The After Years ) CPU is a boss from " " . Battle . It fights the exact same way as in " Final Fantasy IV " , countering with Object 199 when both the Attack Node and Defense Node are destroyed , and then revive both Nodes to full HP afterwards . It will otherwise do nothing except cast Reflect on itself . Strategy . It is recommended to destroy the Defense Node first before attacking the CPU , then destroy the Attack Node last .