</state> Ability 2: No changes here ability.entity Code: <?xml version="1.0" encoding="UTF-8"?> <ability name="Ability_Wit2" icon="icon.tga" maxlevel="4" requiredlevel="1,3,5,7" actiontype="passive" modifierkey="Wit_Artist_1,Wit_Artist_2,Wit_Artist_3,Wit_Artist_4" > </ability> About stack_entity : HoN uses stack to store variables used last time. There are 2 stacks: one for numbers ( result variable) and second for entities ( stack_entity ). Numbers are