throw away a perfectly good gun). I am also trying to make it so the gun will spin around when you drop it (like in Metal Slug ), but I can’t seem to get it working. Here’s the code so far: GUWeaponMachineGun.uc class GUWeaponMachineGun extends UT2DWeap_ShockRifle; function DropFrom(vector StartLocation, vector StartVelocity) {