1, so we -1 var PointA = PointList[CubeFaces[i].a - 1]; var PointB = PointList[CubeFaces[i].b - 1]; var PointC = PointList[CubeFaces[i].c - 1]; Blender's monkey-face ( Suzanne )! If you want, you may choose to continue using this model in the article's code, but be warned: there are 968 triangles in this