as the Source engine, allow on one hand of games based on the Source engine is open in many respects and creates allows a straightforward localization of the various resources. Notes http://developer.valvesoftware.com/wiki/VGUI2:_Creating_a_panel http://developer.valvesoftware.com/wiki/Creating_a_VGUI_Screen http://developer.valvesoftware.com/wiki/Image:Ekg_vgui.jpg http://developer.valvesoftware.com/wiki/Image:Granted_vgui.jpg The usual practice is to set up a string ID in the bsp or vmt, reproduce