using CUDA http://developer.download.nvidia.com/compute/cuda/sdk/website/projects/d... Real-Time YCoCg-DXT Compression http://news.developer.nvidia.com/2007/10/real-time-ycocg.html Last Update of the Links: January 2008 Frame Buffer Objects (FBO) Every OpenGL application has at least one framebuffer . You can think about it as a digital copy of what you see on your screen. But this also implies a restriction, you can