nature of the game (MtG, Warhammer), or in the immersive performance (as in fate-play), than in role-playing itself." ^ Werewolf: The Apocalypse (2nd Edition) . White Wolf . 1994. pp. Chapter 1. ISBN   1-56504-112-7 . "Although Werewolf is a game, it is more concerned with storytelling than it is with winning. Werewolf