There is an obstacle on a 2D plane in the form of a simple polygon with vertices at points $(x_1,y_1),(x_2,y_2),...,(x_n,y_n)$. Vertex ${a}$ connects with vertex $\boldsymbol{b}$ via a rope. Each point on the rope is outside the polygon, but the points can be on the boundary. The rope is elastic, meaning it always tries to minimize its length and the friction force between the obstacle and the rope is zero. The ends of the rope are fixed at points $(x_a,y_a)$ and $(x_b,y_b)$ and no other point on the rope is fixed.

If the shape of the rope is a line that has never intersects with or overlaps itself, what's the maximum possible length of the rope? 

Input Format

The first line contains three space-separated integers describing the respective values of $n$, ${a}$, and ${b}$. 

Each line ${i}$ of the $n$ subsequent lines contains two space-separated integers denoting the respective values of $x_i$ and $y_i$ corresponding to the polygon's vertices in clockwise or counterclockwise order. 

Constraints

$3\leq n\leq500$
$1\leq x_i,y_i\leq500$
$1\leq a,b\leq n$
$a\neq b$
It's guaranteed that the input polygon is simple.

Output Format

Print a single floating-point number denoting the maximum possible length of the rope. The answer is considered to be correct if it has an absolute error of at most ${10^{-6}}$.

Sample Input 0

4 2 4
100 100
200 100
200 200
100 200

Sample Output 0

200

Explanation 0 

In the diagram below, the red line depicts the rope: 

Sample Input 1      

6 4 1
167 84
421 84
283 192
433 298
164 275
320 133

Sample Output 1     

468.3361845326

Explanation 1 

In the diagram below, the red line depicts the rope:

Difficulty: HARD
Tags: Geometry

Starter code:

Solutions:
import math
from collections import deque

def points_equal(p1, p2):
	if p1[0] != p2[0] or p1[1] != p2[1]:
		return False
	return True

def orientation(points):
	if area_x2(points) > 0:
		return 'ccw'
	elif area_x2(points) < 0:
		return 'cw'
	else:
		return 'none'

def area_x2(points):
	area = 0
	n = len(points)
	for i in range(n):
		area += points[i][0] * (points[(i + 1) % n][1] - points[i - 1][1])
	return area

def point_in_triangle(point, triangle):
	if point in triangle:
		return False
	total_area = abs(area_x2(triangle))
	area1 = abs(area_x2([point, triangle[0], triangle[1]]))
	if area1 == 0:
		return False
	area2 = abs(area_x2([point, triangle[1], triangle[2]]))
	if area2 == 0:
		return False
	area3 = abs(area_x2([point, triangle[2], triangle[0]]))
	if area3 == 0:
		return False
	if total_area == area1 + area2 + area3:
		return True
	return False

def slope(p1, p2):
	if p1[0] == p2[0]:
		return math.inf
	return (p1[1] - p2[1]) / (p1[0] - p2[0])

def graham_sort(points):
	points.sort()
	points = [points[0]] + sorted(points[1:], key=lambda point: slope(points[0], point))
	return points

def graham_scan(points):
	hull = []
	sorted_points = graham_sort(list(points)[:])
	for p in sorted_points:
		while len(hull) > 1 and orientation([hull[-2], hull[-1], p]) == 'cw':
			hull.pop()
		hull.append(p)
	return hull

def unwind(point, points_found, required_orientations, all_points):
	triangle = [points_found[-2], point, points_found[-1]]
	del points_found[-1]
	del required_orientations[-1]
	obstacle_points = []
	for p in points:
		if point_in_triangle(p, triangle):
			obstacle_points.append(p)
	if not obstacle_points:
		return
	obstacle_points.append(triangle[0])
	obstacle_points.append(triangle[1])
	obstacle_points_hull = deque(graham_scan(obstacle_points))
	for (i, p) in enumerate(obstacle_points_hull):
		if points_equal(p, triangle[0]):
			obstacle_points_hull.rotate(-i)
			break
	if len(points_found) > 1:
		triangle2 = [points_found[-2], points_found[-1], obstacle_points_hull[1]]
		while orientation(triangle2) != required_orientations[-1]:
			del points_found[-1]
			del required_orientations[-1]
			if len(points_found) <= 1:
				break
			triangle2 = [points_found[-2], points_found[-1], obstacle_points_hull[1]]
	for (idx, p) in enumerate(obstacle_points_hull):
		if idx != 0 and idx != len(obstacle_points_hull) - 1:
			points_found.append(p)
			required_orientations.append('ccw')

def add_point(point, points_found, required_orientations, all_points):
	if len(points_found) <= 1:
		points_found.append(point)
		required_orientations.append('cw')
		return
	triangle = [points_found[-2], points_found[-1], point]
	if orientation(triangle) == required_orientations[-1]:
		points_found.append(point)
		required_orientations.append('cw')
	else:
		unwind(point, points_found, required_orientations, all_points)
		add_point(point, points_found, required_orientations, all_points)

def compute_length(points):
	d = 0
	for i in range(len(points) - 1):
		d += math.sqrt((points[i + 1][0] - points[i][0]) ** 2 + (points[i + 1][1] - points[i][1]) ** 2)
	return d
(n, a, b) = list(map(int, input().split()))
a -= 1
b -= 1
points = []
for i in range(n):
	point = list(map(int, input().split()))
	points.append(point)
if orientation(points) == 'ccw':
	cw_points = deque(reversed(points))
	a = n - (a + 1)
	b = n - (b + 1)
else:
	cw_points = deque(points[:])
x_a = cw_points[a]
x_b = cw_points[b]
max_length = -1
cw_points.rotate(-a)
for c in range(2):
	if c == 0:
		last_point = x_b
	else:
		last_point = x_a
	i = 0
	points_found = []
	required_orientations = []
	while points_equal(last_point, cw_points[i]) == False:
		add_point(cw_points[i], points_found, required_orientations, cw_points)
		i += 1
	add_point(last_point, points_found, required_orientations, cw_points)
	if c == 0:
		color = 'g'
	else:
		color = 'b'
	unique_points = [list(x) for x in set((tuple(x) for x in points_found))]
	if len(points_found) == len(unique_points):
		length = compute_length(points_found)
		if length > max_length:
			max_length = length
	cw_points.rotate(-i)
print(max_length)


import math
from collections import deque

def points_equal(p1, p2):
	if p1[0] != p2[0] or p1[1] != p2[1]:
		return False
	return True

def orientation(points):
	if area_x2(points) > 0:
		return 'ccw'
	elif area_x2(points) < 0:
		return 'cw'
	else:
		return 'none'

def area_x2(points):
	area = 0
	n = len(points)
	for i in range(n):
		area += points[i][0] * (points[(i + 1) % n][1] - points[i - 1][1])
	return area

def point_in_triangle(point, triangle):
	if point in triangle:
		return False
	total_area = abs(area_x2(triangle))
	area1 = abs(area_x2([point, triangle[0], triangle[1]]))
	if area1 == 0:
		return False
	area2 = abs(area_x2([point, triangle[1], triangle[2]]))
	if area2 == 0:
		return False
	area3 = abs(area_x2([point, triangle[2], triangle[0]]))
	if area3 == 0:
		return False
	if total_area == area1 + area2 + area3:
		return True
	return False

def slope(p1, p2):
	if p1[0] == p2[0]:
		return math.inf
	return (p1[1] - p2[1]) / (p1[0] - p2[0])

def graham_sort(points):
	points.sort()
	points = [points[0]] + sorted(points[1:], key=lambda point: slope(points[0], point))
	return points

def graham_scan(points):
	hull = []
	sorted_points = graham_sort(list(points)[:])
	for p in sorted_points:
		while len(hull) > 1 and orientation([hull[-2], hull[-1], p]) == 'cw':
			hull.pop()
		hull.append(p)
	return hull

def unwind(point, points_found, required_orientations, all_points):
	triangle = [points_found[-2], point, points_found[-1]]
	del points_found[-1]
	del required_orientations[-1]
	obstacle_points = []
	for p in points:
		if point_in_triangle(p, triangle):
			obstacle_points.append(p)
	if not obstacle_points:
		return
	obstacle_points.append(triangle[0])
	obstacle_points.append(triangle[1])
	obstacle_points_hull = deque(graham_scan(obstacle_points))
	for (i, p) in enumerate(obstacle_points_hull):
		if points_equal(p, triangle[0]):
			obstacle_points_hull.rotate(-i)
			break
	if len(points_found) > 1:
		triangle2 = [points_found[-2], points_found[-1], obstacle_points_hull[1]]
		while orientation(triangle2) != required_orientations[-1]:
			del points_found[-1]
			del required_orientations[-1]
			if len(points_found) <= 1:
				break
			triangle2 = [points_found[-2], points_found[-1], obstacle_points_hull[1]]
	for (idx, p) in enumerate(obstacle_points_hull):
		if idx != 0 and idx != len(obstacle_points_hull) - 1:
			points_found.append(p)
			required_orientations.append('ccw')

def add_point(point, points_found, required_orientations, all_points):
	if len(points_found) <= 1:
		points_found.append(point)
		required_orientations.append('cw')
		return
	triangle = [points_found[-2], points_found[-1], point]
	if orientation(triangle) == required_orientations[-1]:
		points_found.append(point)
		required_orientations.append('cw')
	else:
		unwind(point, points_found, required_orientations, all_points)
		add_point(point, points_found, required_orientations, all_points)

def compute_length(points):
	d = 0
	for i in range(len(points) - 1):
		d += math.sqrt((points[i + 1][0] - points[i][0]) ** 2 + (points[i + 1][1] - points[i][1]) ** 2)
	return d
(n, a, b) = list(map(int, input().split()))
a -= 1
b -= 1
points = []
for i in range(n):
	point = list(map(int, input().split()))
	points.append(point)
if orientation(points) == 'ccw':
	cw_points = deque(reversed(points))
	a = n - (a + 1)
	b = n - (b + 1)
else:
	cw_points = deque(points[:])
x_a = cw_points[a]
x_b = cw_points[b]
max_length = -1
cw_points.rotate(-a)
for c in range(2):
	if c == 0:
		last_point = x_b
	else:
		last_point = x_a
	i = 0
	points_found = []
	required_orientations = []
	while points_equal(last_point, cw_points[i]) == False:
		add_point(cw_points[i], points_found, required_orientations, cw_points)
		i += 1
	add_point(last_point, points_found, required_orientations, cw_points)
	if c == 0:
		color = 'g'
	else:
		color = 'b'
	unique_points = [list(x) for x in set((tuple(x) for x in points_found))]
	if len(points_found) == len(unique_points):
		length = compute_length(points_found)
		if length > max_length:
			max_length = length
	cw_points.rotate(-i)
print(max_length)


import math
from collections import deque

def points_equal(p1, p2):
	if p1[0] != p2[0] or p1[1] != p2[1]:
		return False
	return True

def orientation(points):
	if area_x2(points) > 0:
		return 'ccw'
	elif area_x2(points) < 0:
		return 'cw'
	else:
		return 'none'

def area_x2(points):
	area = 0
	n = len(points)
	for i in range(n):
		area += points[i][0] * (points[(i + 1) % n][1] - points[i - 1][1])
	return area

def point_in_triangle(point, triangle):
	if point in triangle:
		return False
	total_area = abs(area_x2(triangle))
	area1 = abs(area_x2([point, triangle[0], triangle[1]]))
	if area1 == 0:
		return False
	area2 = abs(area_x2([point, triangle[1], triangle[2]]))
	if area2 == 0:
		return False
	area3 = abs(area_x2([point, triangle[2], triangle[0]]))
	if area3 == 0:
		return False
	if total_area == area1 + area2 + area3:
		return True
	return False

def slope(p1, p2):
	if p1[0] == p2[0]:
		return math.inf
	return (p1[1] - p2[1]) / (p1[0] - p2[0])

def graham_sort(points):
	points.sort()
	points = [points[0]] + sorted(points[1:], key=lambda point: slope(points[0], point))
	return points

def graham_scan(points):
	hull = []
	sorted_points = graham_sort(list(points)[:])
	for p in sorted_points:
		while len(hull) > 1 and orientation([hull[-2], hull[-1], p]) == 'cw':
			hull.pop()
		hull.append(p)
	return hull

def unwind(point, points_found, required_orientations, all_points):
	triangle = [points_found[-2], point, points_found[-1]]
	del points_found[-1]
	del required_orientations[-1]
	obstacle_points = []
	for p in points:
		if point_in_triangle(p, triangle):
			obstacle_points.append(p)
	if not obstacle_points:
		return
	obstacle_points.append(triangle[0])
	obstacle_points.append(triangle[1])
	obstacle_points_hull = deque(graham_scan(obstacle_points))
	for (i, p) in enumerate(obstacle_points_hull):
		if points_equal(p, triangle[0]):
			obstacle_points_hull.rotate(-i)
			break
	if len(points_found) > 1:
		triangle2 = [points_found[-2], points_found[-1], obstacle_points_hull[1]]
		while orientation(triangle2) != required_orientations[-1]:
			del points_found[-1]
			del required_orientations[-1]
			if len(points_found) <= 1:
				break
			triangle2 = [points_found[-2], points_found[-1], obstacle_points_hull[1]]
	for (idx, p) in enumerate(obstacle_points_hull):
		if idx != 0 and idx != len(obstacle_points_hull) - 1:
			points_found.append(p)
			required_orientations.append('ccw')

def add_point(point, points_found, required_orientations, all_points):
	if len(points_found) <= 1:
		points_found.append(point)
		required_orientations.append('cw')
		return
	triangle = [points_found[-2], points_found[-1], point]
	if orientation(triangle) == required_orientations[-1]:
		points_found.append(point)
		required_orientations.append('cw')
	else:
		unwind(point, points_found, required_orientations, all_points)
		add_point(point, points_found, required_orientations, all_points)

def compute_length(points):
	d = 0
	for i in range(len(points) - 1):
		d += math.sqrt((points[i + 1][0] - points[i][0]) ** 2 + (points[i + 1][1] - points[i][1]) ** 2)
	return d
(n, a, b) = list(map(int, input().split()))
a -= 1
b -= 1
points = []
for i in range(n):
	point = list(map(int, input().split()))
	points.append(point)
if orientation(points) == 'ccw':
	cw_points = deque(reversed(points))
	a = n - (a + 1)
	b = n - (b + 1)
else:
	cw_points = deque(points[:])
x_a = cw_points[a]
x_b = cw_points[b]
max_length = -1
cw_points.rotate(-a)
for c in range(2):
	if c == 0:
		last_point = x_b
	else:
		last_point = x_a
	i = 0
	points_found = []
	required_orientations = []
	while points_equal(last_point, cw_points[i]) == False:
		add_point(cw_points[i], points_found, required_orientations, cw_points)
		i += 1
	add_point(last_point, points_found, required_orientations, cw_points)
	if c == 0:
		color = 'g'
	else:
		color = 'b'
	unique_points = [list(x) for x in set((tuple(x) for x in points_found))]
	if len(points_found) == len(unique_points):
		length = compute_length(points_found)
		if length > max_length:
			max_length = length
	cw_points.rotate(-i)
print(max_length)


import math
from collections import deque

def points_equal(p1, p2):
	if p1[0] != p2[0] or p1[1] != p2[1]:
		return False
	return True

def orientation(points):
	if area_x2(points) > 0:
		return 'ccw'
	elif area_x2(points) < 0:
		return 'cw'
	else:
		return 'none'

def area_x2(points):
	area = 0
	n = len(points)
	for i in range(n):
		area += points[i][0] * (points[(i + 1) % n][1] - points[i - 1][1])
	return area

def point_in_triangle(point, triangle):
	if point in triangle:
		return False
	total_area = abs(area_x2(triangle))
	area1 = abs(area_x2([point, triangle[0], triangle[1]]))
	if area1 == 0:
		return False
	area2 = abs(area_x2([point, triangle[1], triangle[2]]))
	if area2 == 0:
		return False
	area3 = abs(area_x2([point, triangle[2], triangle[0]]))
	if area3 == 0:
		return False
	if total_area == area1 + area2 + area3:
		return True
	return False

def slope(p1, p2):
	if p1[0] == p2[0]:
		return math.inf
	return (p1[1] - p2[1]) / (p1[0] - p2[0])

def graham_sort(points):
	points.sort()
	points = [points[0]] + sorted(points[1:], key=lambda point: slope(points[0], point))
	return points

def graham_scan(points):
	hull = []
	sorted_points = graham_sort(list(points)[:])
	for p in sorted_points:
		while len(hull) > 1 and orientation([hull[-2], hull[-1], p]) == 'cw':
			hull.pop()
		hull.append(p)
	return hull

def unwind(point, points_found, required_orientations, all_points):
	triangle = [points_found[-2], point, points_found[-1]]
	del points_found[-1]
	del required_orientations[-1]
	obstacle_points = []
	for p in points:
		if point_in_triangle(p, triangle):
			obstacle_points.append(p)
	if not obstacle_points:
		return
	obstacle_points.append(triangle[0])
	obstacle_points.append(triangle[1])
	obstacle_points_hull = deque(graham_scan(obstacle_points))
	for (i, p) in enumerate(obstacle_points_hull):
		if points_equal(p, triangle[0]):
			obstacle_points_hull.rotate(-i)
			break
	if len(points_found) > 1:
		triangle2 = [points_found[-2], points_found[-1], obstacle_points_hull[1]]
		while orientation(triangle2) != required_orientations[-1]:
			del points_found[-1]
			del required_orientations[-1]
			if len(points_found) <= 1:
				break
			triangle2 = [points_found[-2], points_found[-1], obstacle_points_hull[1]]
	for (idx, p) in enumerate(obstacle_points_hull):
		if idx != 0 and idx != len(obstacle_points_hull) - 1:
			points_found.append(p)
			required_orientations.append('ccw')

def add_point(point, points_found, required_orientations, all_points):
	if len(points_found) <= 1:
		points_found.append(point)
		required_orientations.append('cw')
		return
	triangle = [points_found[-2], points_found[-1], point]
	if orientation(triangle) == required_orientations[-1]:
		points_found.append(point)
		required_orientations.append('cw')
	else:
		unwind(point, points_found, required_orientations, all_points)
		add_point(point, points_found, required_orientations, all_points)

def compute_length(points):
	d = 0
	for i in range(len(points) - 1):
		d += math.sqrt((points[i + 1][0] - points[i][0]) ** 2 + (points[i + 1][1] - points[i][1]) ** 2)
	return d
(n, a, b) = list(map(int, input().split()))
a -= 1
b -= 1
points = []
for i in range(n):
	point = list(map(int, input().split()))
	points.append(point)
if orientation(points) == 'ccw':
	cw_points = deque(reversed(points))
	a = n - (a + 1)
	b = n - (b + 1)
else:
	cw_points = deque(points[:])
x_a = cw_points[a]
x_b = cw_points[b]
max_length = -1
cw_points.rotate(-a)
for c in range(2):
	if c == 0:
		last_point = x_b
	else:
		last_point = x_a
	i = 0
	points_found = []
	required_orientations = []
	while points_equal(last_point, cw_points[i]) == False:
		add_point(cw_points[i], points_found, required_orientations, cw_points)
		i += 1
	add_point(last_point, points_found, required_orientations, cw_points)
	if c == 0:
		color = 'g'
	else:
		color = 'b'
	unique_points = [list(x) for x in set((tuple(x) for x in points_found))]
	if len(points_found) == len(unique_points):
		length = compute_length(points_found)
		if length > max_length:
			max_length = length
	cw_points.rotate(-i)
print(max_length)


import math
from collections import deque

def points_equal(p1, p2):
	if p1[0] != p2[0] or p1[1] != p2[1]:
		return False
	return True

def orientation(points):
	if area_x2(points) > 0:
		return 'ccw'
	elif area_x2(points) < 0:
		return 'cw'
	else:
		return 'none'

def area_x2(points):
	area = 0
	n = len(points)
	for i in range(n):
		area += points[i][0] * (points[(i + 1) % n][1] - points[i - 1][1])
	return area

def point_in_triangle(point, triangle):
	if point in triangle:
		return False
	total_area = abs(area_x2(triangle))
	area1 = abs(area_x2([point, triangle[0], triangle[1]]))
	if area1 == 0:
		return False
	area2 = abs(area_x2([point, triangle[1], triangle[2]]))
	if area2 == 0:
		return False
	area3 = abs(area_x2([point, triangle[2], triangle[0]]))
	if area3 == 0:
		return False
	if total_area == area1 + area2 + area3:
		return True
	return False

def slope(p1, p2):
	if p1[0] == p2[0]:
		return math.inf
	return (p1[1] - p2[1]) / (p1[0] - p2[0])

def graham_sort(points):
	points.sort()
	points = [points[0]] + sorted(points[1:], key=lambda point: slope(points[0], point))
	return points

def graham_scan(points):
	hull = []
	sorted_points = graham_sort(list(points)[:])
	for p in sorted_points:
		while len(hull) > 1 and orientation([hull[-2], hull[-1], p]) == 'cw':
			hull.pop()
		hull.append(p)
	return hull

def unwind(point, points_found, required_orientations, all_points):
	triangle = [points_found[-2], point, points_found[-1]]
	del points_found[-1]
	del required_orientations[-1]
	obstacle_points = []
	for p in points:
		if point_in_triangle(p, triangle):
			obstacle_points.append(p)
	if not obstacle_points:
		return
	obstacle_points.append(triangle[0])
	obstacle_points.append(triangle[1])
	obstacle_points_hull = deque(graham_scan(obstacle_points))
	for (i, p) in enumerate(obstacle_points_hull):
		if points_equal(p, triangle[0]):
			obstacle_points_hull.rotate(-i)
			break
	if len(points_found) > 1:
		triangle2 = [points_found[-2], points_found[-1], obstacle_points_hull[1]]
		while orientation(triangle2) != required_orientations[-1]:
			del points_found[-1]
			del required_orientations[-1]
			if len(points_found) <= 1:
				break
			triangle2 = [points_found[-2], points_found[-1], obstacle_points_hull[1]]
	for (idx, p) in enumerate(obstacle_points_hull):
		if idx != 0 and idx != len(obstacle_points_hull) - 1:
			points_found.append(p)
			required_orientations.append('ccw')

def add_point(point, points_found, required_orientations, all_points):
	if len(points_found) <= 1:
		points_found.append(point)
		required_orientations.append('cw')
		return
	triangle = [points_found[-2], points_found[-1], point]
	if orientation(triangle) == required_orientations[-1]:
		points_found.append(point)
		required_orientations.append('cw')
	else:
		unwind(point, points_found, required_orientations, all_points)
		add_point(point, points_found, required_orientations, all_points)

def compute_length(points):
	d = 0
	for i in range(len(points) - 1):
		d += math.sqrt((points[i + 1][0] - points[i][0]) ** 2 + (points[i + 1][1] - points[i][1]) ** 2)
	return d
(n, a, b) = list(map(int, input().split()))
a -= 1
b -= 1
points = []
for i in range(n):
	point = list(map(int, input().split()))
	points.append(point)
if orientation(points) == 'ccw':
	cw_points = deque(reversed(points))
	a = n - (a + 1)
	b = n - (b + 1)
else:
	cw_points = deque(points[:])
x_a = cw_points[a]
x_b = cw_points[b]
max_length = -1
cw_points.rotate(-a)
for c in range(2):
	if c == 0:
		last_point = x_b
	else:
		last_point = x_a
	i = 0
	points_found = []
	required_orientations = []
	while points_equal(last_point, cw_points[i]) == False:
		add_point(cw_points[i], points_found, required_orientations, cw_points)
		i += 1
	add_point(last_point, points_found, required_orientations, cw_points)
	if c == 0:
		color = 'g'
	else:
		color = 'b'
	unique_points = [list(x) for x in set((tuple(x) for x in points_found))]
	if len(points_found) == len(unique_points):
		length = compute_length(points_found)
		if length > max_length:
			max_length = length
	cw_points.rotate(-i)
print(max_length)