mtybilly/Instruct2DS huggingface dataset:
Multiview Regenerative Morphing with Dual Flows
Authors: Chih-Jung Tsai, Cheng Sun, Hwann-Tzong Chen
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "This paper aims to address a new task of image morphing under a multiview setting, which takes two sets of multiview images as the input and generates intermediate renderings that not only exhibit smooth transitions between the two input sets but also ensure visual consistency across different views at any transition state. To achieve this goal, we propose a novel approach called Multiview Regenerative Morphing that formulates the morphing process as an optimization to solve for rigid transformation and optimal-transport interpolation. Given the multiview input images of the source and target scenes, we first learn a volumetric representation that models the geometry and appearance for each scene to enable the rendering of novel views. Then, the morphing between the two scenes is obtained by solving optimal transport between the two volumetric representations in Wasserstein metrics. Our approach does not rely on user-specified correspondences or 2D/3D input meshes, and we do not assume any predefined categories of the source and target scenes. The proposed view-consistent interpolation scheme directly works on multiview images to yield a novel and visually plausible effect of multiview free-form morphing."
Hallucinating Pose-Compatible Scenes
Authors: Tim Brooks, Alexei A. Efros
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "What does human pose tell us about a scene? We propose a task to answer this question: given human pose as input, hallucinate a compatible scene. Subtle cues captured by human pose --- action semantics, environment affordances, object interactions --- provide surprising insight into which scenes are compatible. We present a large-scale generative adversarial network for pose-conditioned scene generation. We significantly scale the size and complexity of training data, curating a massive meta-dataset containing over 19 million frames of humans in everyday environments. We double the capacity of our model with respect to StyleGAN2 to handle such complex data, and design a pose conditioning mechanism that drives our model to learn the nuanced relationship between pose and scene. We leverage our trained model for various applications: hallucinating pose-compatible scene(s) with or without humans, visualizing incompatible scenes and poses, placing a person from one generated image into another scene, and animating pose. Our model produces diverse samples and outperforms pose-conditioned StyleGAN2 and Pix2Pix/Pix2PixHD baselines in terms of accurate human placement (percent of correct keypoints) and quality (Fréchet inception distance)."
Motion and Appearance Adaptation for Cross-Domain Motion Transfer
Authors: Borun Xu, Biao Wang, Jinhong Deng, Jiale Tao, Tiezheng Ge, Yuning Jiang, Wen Li, Lixin Duan
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Motion transfer aims to transfer the motion of a driving video to a source image. When there are considerable differences between object in the driving video and that in the source image, traditional single domain motion transfer approaches often produce notable artifacts; for example, the synthesized image may fail to preserve the human shape of the source image (cf. Fig. 1 (a)). To address this issue, in the present work, we propose a Motion and Appearance Adaptation (MAA) approach for cross-domain motion transfer, in which we regularize the object in the synthesized image to capture the motion of the object in the driving frame, while still preserving the shape and appearance of the object in the source image. On one hand, considering the object shapes of the synthesized image and the driving frame might be different, we design a shape-invariant motion adaptation module that enforces the consistency of the angles of object parts in two images to capture the motion information. On the other hand, we introduce a structure-guided appearance consistency module designed to regularize the similarity between the corresponding patches of the synthesized image and the source image without affecting the learned motion in the synthesized image. Our proposed MAA model can be trained in an end-to-end manner with a cyclic reconstruction loss, and ultimately produces a satisfactory motion transfer result (cf. Fig. 1 (b)). We conduct extensive experiments on human dancing dataset Mixamo-Video to Fashion-Video and human face dataset Vox-Celeb to Cufs; on both of these, our MAA model outperforms existing methods both quantitatively and qualitatively."
Layered Controllable Video Generation
Authors: Jiahui Huang, Yuhe Jin, Kwang Moo Yi, Leonid Sigal
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We introduce layered controllable video generation, where we, without any supervision, decompose the initial frame of a video into foreground and background layers, with which the user can control the video generation process by simply manipulating the foreground mask. The key challenges are the unsupervised foreground-background separation, which is ambiguous, and ability to anticipate user manipulations with access to only raw video sequences. We address these challenges by proposing a two-stage learning procedure. In the first stage, with the rich set of losses and dynamic foreground size prior, we learn how to separate the frame into foreground and background layers and, conditioned on these layers, how to generate the next frame using VQ-VAE generator. In the second stage, we fine-tune this network to anticipate edits to the mask, by fitting (parameterized) control to the mask from future frame. We demonstrate the effectiveness of this learning and the more granular control mechanism, while illustrating state-of-the-art performance on two benchmark datasets."
Custom Structure Preservation in Face Aging
Authors: Guillermo Gomez-Trenado, Stéphane Lathuilière, Pablo Mesejo, Óscar Cordón
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "In this work, we propose a novel architecture for face age editing that can produce structural modifications while maintaining relevant details present in the original image. We disentangle the style and content of the input image and propose a new decoder network that adopts a style-based strategy to combine the style and content representations of the input image while conditioning the output on the target age. Furthermore, we go beyond existing aging methods by allowing the users to adjust the degree of structure preservation in the input image at inference time. To this aim, we introduce a masking mechanism, termed Custom Structure Preservation (CUSP) module, that distinguishes relevant regions in the input image that should be preserved from those where details are irrelevant for the task. This mechanism does not require any additional supervision. Finally, we show that our method outperforms prior art on three datasets and demonstrate the effectiveness of our strategy to adjust structure preservation."
Spatio-Temporal Deformable Attention Network for Video Deblurring
Authors: Huicong Zhang, Haozhe Xie, Hongxun Yao
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "The key success factor of the video deblurring methods is to compensate for the blurry pixels of the mid-frame with the sharp pixels of the adjacent video frames. Therefore, mainstream methods align the adjacent frames based on the estimated optical flows and fuse the alignment frames for restoration. However, these methods sometimes generate unsatisfactory results because they rarely consider the blur levels of pixels, which may introduce blurry pixels from video frames. Actually, not all the pixels in the video frames are sharp and beneficial for deblurring. To address this problem, we propose the spatio-temporal deformable attention network (STDANet) for video delurring, which extracts the information of sharp pixels by considering the pixel-wise blur levels of the video frames. Specifically, STDANet is an encoder-decoder network combined with the motion estimator and spatio-temporal deformable attention (STDA) module, where motion estimator predicts coarse optical flows that are used as base offsets to find the corresponding sharp pixels in STDA module. Experimental results indicate that the proposed STDANet performs favorably against state-of-the-art methods on the GoPro, DVD, and BSD datasets."
NeuMesh: Learning Disentangled Neural Mesh-Based Implicit Field for Geometry and Texture Editing
Authors: Bangbang Yang, Chong Bao, Junyi Zeng, Hujun Bao, Yinda Zhang, Zhaopeng Cui, Guofeng Zhang
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Very recently neural implicit rendering techniques have been rapidly evolved and shown great advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited functionality, e.g., rigid transformation, or not applicable for fine-grained editing for general objects from daily lives. In this paper, we present a novel mesh-based representation by encoding the neural implicit field with disentangled geometry and texture codes on mesh vertices, which facilitates a set of editing functionalities, including mesh-guided geometry editing, designated texture editing with texture swapping, filling and painting operations. To this end, we develop several techniques including learnable sign indicators to magnify spatial distinguishability of mesh-based representation, distillation and fine-tuning mechanism to make a steady convergence, and the spatial-aware optimization strategy to realize precise texture editing. Extensive experiments and editing examples on both real and synthetic data demonstrate the superiority of our method on representation quality and editing ability. Code is available on the project webpage: https://zju3dv.github.io/neumesh/."
NeRF for Outdoor Scene Relighting
Authors: Viktor Rudnev, Mohamed Elgharib, William Smith, Lingjie Liu, Vladislav Golyanik, Christian Theobalt
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Photorealistic editing of outdoor scenes from photographs requires a profound understanding of the image formation process and an accurate estimation of the scene geometry, reflectance and illumination. A delicate manipulation of the lighting can then be performed while keeping the scene albedo and geometry unaltered. We present NeRF-OSR, i.e., the first approach for outdoor scene relighting based on neural radiance fields. In contrast to the prior art, our technique allows simultaneous editing of both scene illumination and camera viewpoint using only a collection of outdoor photos shot in uncontrolled settings. Moreover, it enables direct control over the scene illumination, as defined through a spherical harmonics model. For evaluation, we collect a new benchmark dataset of several outdoor sites photographed from multiple viewpoints and at different times. For each time, a 360 degree environment map is captured together with a colour-calibration chequerboard to allow accurate numerical evaluations on real data against ground truth. Comparisons against SoTA show that NeRF-OSR enables controllable lighting and viewpoint editing at higher quality and with realistic self-shadowing reproduction."
CoGS: Controllable Generation and Search from Sketch and Style
Authors: Cusuh Ham, Gemma Canet Tarrés, Tu Bui, James Hays, Zhe Lin, John Collomosse
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: We present CoGS, a novel method for the style-conditioned, sketch-driven synthesis of images. CoGS enables exploration of diverse appearance possibilities for a given sketched object, enabling decoupled control over the structure and the appearance of the output. Coarse-grained control over object structure and appearance are enabled via an input sketch and an exemplar "style" conditioning image to a transformer-based sketch and style encoder to generate a discrete codebook representation. We map the codebook representation into a metric space, enabling fine-grained control over selection and interpolation between multiple synthesis options before generating the image via a vector quantized GAN (VQGAN) decoder. Our framework thereby unifies search and synthesis tasks, in that a sketch and style pair may be used to run an initial synthesis which may be refined via combination with similar results in a search corpus to produce an image more closely matching the user’s intent. We show that our model, trained on the 125 object classes of our newly created Pseudosketches dataset, is capable of producing a diverse gamut of semantic content and appearance styles.
HairNet: Hairstyle Transfer with Pose Changes
Authors: Peihao Zhu, Rameen Abdal, John Femiani, Peter Wonka
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We propose a novel algorithm for automatic hairstyle transfer, specifically targeting complicated inputs that do not match in pose. The input to our algorithm are two images, one for the hairstyle and one for the identity (face). We do not require any additional inputs such as segmentation masks. Our algorithm consists of multiple steps and we contribute three novel components. The first contribution is the idea to include baldification into hairstyle editing pipelines to simplify inpainting of background and face regions covered by hair. The second contribution is a novel embedding algorithm that can handle both pose changes and semantic image blending. The third contribution is the hairnet architecture that semantically blends the hairstyle and identity images, performing multiple tasks jointly, such as baldification of the identity image, transformation estimation between the two images, warping, and hairstyle copying. Our results show a clear improvement over current state of the art methods in both quantitative and qualitative results. Code and data will be released."
Unbiased Multi-Modality Guidance for Image Inpainting
Authors: Yongsheng Yu, Dawei Du, Libo Zhang, Tiejian Luo
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Image inpainting is an ill-posed problem to recover missing or damaged image content based on incomplete images with masks. Previous works usually predict the auxiliary structures (\eg, edges, segmentation and contours) to help fill visually realistic patches in a multi-stage fashion. However, imprecise auxiliary priors may yield biased inpainted results. Besides, it is time-consuming for some methods to be implemented by multiple stages of complex neural networks. To solve this issue, we develop an end-to-end multi-modality guided transformer network, including one inpainting branch and two auxiliary branches for semantic segmentation and edge textures. Within each transformer block, the proposed multi-scale spatial-aware attention module can learn the multi-modal structural features efficiently via auxiliary denormalization. Different from previous methods relying on direct guidance from biased priors, our method enriches semantically consistent context in an image based on discriminative interplay information from multiple modalities. Comprehensive experiments on several challenging image inpainting datasets show that our method achieves state-of-the-art performance to deal with various regular/irregular masks efficiently."
Intelli-Paint: Towards Developing More Human-Intelligible Painting Agents
Authors: Jaskirat Singh, Cameron Smith, Jose Echevarria, Liang Zheng
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Stroke based rendering methods have recently become a popular solution for the generation of stylized paintings. However, the current research in this direction is focused mainly on the improvement of final canvas quality, and thus often fails to consider the intelligibility of the generated painting sequences to actual human users. In this work, we motivate the need to learn more human-intelligible painting sequences in order to facilitate the use of autonomous painting systems in a more interactive context (e.g. as a painting assistant tool for human users or for robotic painting applications). To this end, we propose a novel painting approach which learns to generate output canvases while exhibiting a painting style which is more relatable to human users. The proposed painting pipeline Intelli-Paint consists of 1) a progressive layering strategy which allows the agent to first paint a natural background scene before adding in each of the foreground objects in a progressive fashion. 2) We also introduce a novel sequential brushstroke guidance strategy which helps the painting agent to shift its attention between different image regions in a semantic-aware manner. 3) Finally, we propose a brushstroke regularization strategy which allows for 60-80% reduction in the total number of required brushstrokes without any perceivable differences in the quality of generated canvases. Through both quantitative and qualitative results, we show that the resulting agents not only show enhanced efficiency in output canvas generation but also exhibit a more natural-looking painting style which would better assist human users express their ideas through digital artwork."
Motion Transformer for Unsupervised Image Animation
Authors: Jiale Tao, Biao Wang, Tiezheng Ge, Yuning Jiang, Wen Li, Lixin Duan
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Image animation aims to animate a source image by using motion learned from a driving video. Current state-of-the-art methods typically use convolutional neural networks (CNNs) to predict motion information, such as motion keypoints and corresponding local transformations. However, these CNN based methods do not explicitly model the interactions between motions; as a result, the important underlying motion relationship may be neglected, which can potentially lead to noticeable artifacts being produced in the generated animation video. To this end, we propose a new method, the motion transformer, which is the first attempt to build a motion estimator based on a vision transformer. More specifically, we introduce two types of tokens in our proposed method: i) image tokens formed from patch features and corresponding position encoding; and ii) motion tokens encoded with motion information. Both types of tokens are sent into vision transformers to promote underlying interactions between them through multi-head self attention blocks. By adopting this process, the motion information can be better learned to boost the model performance. The final embedded motion tokens are then used to predict the corresponding motion keypoints and local transformations. Extensive experiments on benchmark datasets show that our proposed method achieves promising results to the state-of-the-art baselines. Our source code will be public available."
NÜWA: Visual Synthesis Pre-training for Neural visUal World creAtion
Authors: Chenfei Wu, Jian Liang, Lei Ji, Fan Yang, Yuejian Fang, Daxin Jiang, Nan Duan
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "This paper presents a unified multimodal pre-trained model called NÃœWA that can generate new or manipulate existing visual data (i.e., image and video) for various visual synthesis tasks. To cover language, image, and video at the same time for different scenarios, a 3D transformer encoder-decoder framework is designed, which can not only deal with videos as 3D data but also adapt to texts and images as 1D and 2D data, respectively. A 3D Nearby Attention (3DNA) mechanism is also proposed to consider the nature of the visual data and reduce the computational complexity. We evaluate NÃœWA on 8 downstream tasks and 10 datasets. Compared to several strong baselines, NÃœWA achieves state-of-the-art results on text-to-image generation, text-to-video generation, video predictions, etc. It also shows surprisingly good zero-shot capabilities on text-guided image and video manipulation tasks."
EleGANt: Exquisite and Locally Editable GAN for Makeup Transfer
Authors: Chenyu Yang, Wanrong He, Yingqing Xu, Yang Gao
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Most existing methods view makeup transfer as transferring color distributions of different facial regions and ignore details such as eye shadows and blushes. Besides, they only achieve controllable transfer within predefined fixed regions. This paper emphasizes the transfer of makeup details and steps towards more flexible controls. To this end, we propose Exquisite and locally editable GAN for makeup transfer (EleGANt). It encodes facial attributes into pyramidal feature maps to preserves high-frequency information. It uses attention to extract makeup features from the reference and adapt them to the source face, and we introduce a novel Sow-Attention Module that applies attention within shifted overlapped windows to reduce the computational cost. Moreover, EleGANt is the first to achieve customized local editing within arbitrary areas by corresponding editing on the feature maps. Extensive experiments demonstrate that EleGANt generates realistic makeup faces with exquisite details and achieves state-of-the-art performance. The code is available at https://github.com/Chenyu-Yang-2000/EleGANt."
Editing Out-of-Domain GAN Inversion via Differential Activations
Authors: Haorui Song, Yong Du, Tianyi Xiang, Junyu Dong, Jing Qin, Shengfeng He
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Despite the demonstrated editing capacity in the latent space of a pretrained GAN model, inverting real-world images is stuck in a dilemma that the reconstruction cannot be faithful to the original input. The main reason for this is that the distributions between training and real-world data are misaligned, and because of that, it is unstable of GAN inversion for real image editing. In this paper, we propose a novel GAN prior based editing framework to tackle the out-of-domain inversion problem with a composition-decomposition paradigm. In particular, during the phase of composition, we introduce a differential activation module for detecting semantic changes from a global perspective, \ie, the relative gap between the features of edited and unedited images. With the aid of the generated Diff-CAM mask, a coarse reconstruction can intuitively be composited by the paired original and edited images. In this way, the attribute-irrelevant regions can be survived in almost whole, while the quality of such an intermediate result is still limited by an unavoidable ghosting effect. Consequently, in the decomposition phase, we further present a GAN prior based deghosting network for separating the final fine edited image from the coarse reconstruction. Extensive experiments exhibit superiorities over the state-of-the-art methods, in terms of qualitative and quantitative evaluations. The robustness and flexibility of our method is also validated on both scenarios of single attribute and multi-attribute manipulations. Code is available at https://github.com/HaoruiSong622/Editing-Out-of-Domain."
On the Robustness of Quality Measures for GANs
Authors: Motasem Alfarra, Juan C. Pérez, Anna Frühstück, Philip H. S. Torr, Peter Wonka, Bernard Ghanem
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "This work evaluates the robustness of quality measures of generative models such as Inception Score (IS) and Fréchet Inception Distance (FID). Analogous to the vulnerability of deep models against a variety of adversarial attacks, we show that such metrics can also be manipulated by additive pixel perturbations. Our experiments indicate that one can generate a distribution of images with very high scores but low perceptual quality. Conversely, one can optimize for small imperceptible perturbations that, when added to real world images, deteriorate their scores. We further extend our evaluation to generative models themselves, including the state of the art network StyleGANv2. We show the vulnerability of both the generative model and the FID against additive perturbations in the latent space. Finally, we show that the FID can be robustified by simply replacing the standard Inception with a robust Inception. We validate the effectiveness of the robustified metric through extensive experiments, showing it is more robust against manipulation."
Sound-Guided Semantic Video Generation
Authors: Seung Hyun Lee, Gyeongrok Oh, Wonmin Byeon, Chanyoung Kim, Won Jeong Ryoo, Sang Ho Yoon, Hyunjun Cho, Jihyun Bae, Jinkyu Kim, Sangpil Kim
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "The recent success in StyleGAN demonstrates that pre-trained StyleGAN latent space is useful for realistic video generation. However, the generated motion in the video is usually not semantically meaningful due to the difficulty of determining the direction and magnitude in the StyleGAN latent space. In this paper, we propose a framework to generate realistic videos by leveraging multimodal (sound-image-text) embedding space. As sound provides the temporal contexts of the scene, our framework learns to generate a video that is semantically consistent with sound. First, our sound inversion module maps the audio directly into the StyleGAN latent space. We then incorporate the CLIP-based multimodal embedding space to further provide the audio-visual relationships. Finally, the proposed frame generator learns to find the trajectory in the latent space which is coherent with the corresponding sound and generates a video in a hierarchical manner. We provide the new high-resolution landscape video dataset (audio-visual pair) for the sound-guided video generation task. The experiments show that our model outperforms the state-of-the-art methods in terms of video quality. We further show several applications including image and video editing to verify the effectiveness of our method. We provide diverse examples in the following anonymized project website: \url{https://anonymous5584.github.io}"
Inpainting at Modern Camera Resolution by Guided PatchMatch with Auto-Curation
Authors: Lingzhi Zhang, Connelly Barnes, Kevin Wampler, Sohrab Amirghodsi, Eli Shechtman, Zhe Lin, Jianbo Shi
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Recently, deep models have established SOTA performance for low-resolution image inpainting, but they lack fidelity at resolutions associated with modern cameras such as 4K or more, and for large holes. We contribute an inpainting benchmark dataset of photos at 4K and above representative of modern sensors. We demonstrate a novel framework that combines deep learning and traditional methods. We use an existing deep inpainting model LaMa [28] to fill the hole plausibly, es- tablish three guide images consisting of structure, segmentation, depth, and apply a multiply-guided PatchMatch [1] to produce eight candidate upsampled inpainted images. Next, we feed all candidate inpaintings through a novel curation module that chooses a good inpainting by column summation on an 8x8 antisymmetric pairwise preference matrix. Our framework’s results are overwhelmingly preferred by users over 8 strong baselines, with improvements of quantitative metrics up to 7.4 times over the best baseline LaMa, and our technique when paired with 4 different SOTA inpainting backbones improves each such that ours is overwhelmingly preferred by users over a strong super-res baseline."
Controllable Video Generation through Global and Local Motion Dynamics
Authors: Aram Davtyan, Paolo Favaro
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present GLASS, a method for Global and Local Action-driven Sequence Synthesis. GLASS is a generative model that is trained on video sequences in an unsupervised manner and that can animate an input image at test time. The method learns to segment frames into foreground-background layers and to generate transitions of the foregrounds over time through a global and local action representation. Global actions are explicitly related to 2D shifts, while local actions are instead related to (both geometric and photometric) local deformations. GLASS uses a recurrent neural network to transition between frames and is trained through a reconstruction loss. We also introduce W-Sprites (Walking Sprites), a novel synthetic dataset with a predefined action space. We evaluate our method on both W-Sprites and real datasets, and find that GLASS is able to generate realistic video sequences from a single input image and to successfully learn a more advanced action space than in prior work. Further details, the code and example videos are available at https://araachie.github.io/glass/."
StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN
Authors: Fei Yin, Yong Zhang, Xiaodong Cun, Mingdeng Cao, Yanbo Fan, Xuan Wang, Qingyan Bai, Baoyuan Wu, Jue Wang, Yujiu Yang
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "One-shot talking face generation aims at synthesizing a high-quality talking face video from an arbitrary portrait image, driven by a video or an audio segment. In this work, we provide a solution from a novel perspective that differs from existing frameworks. We first investigate the latent feature space of a pre-trained StyleGAN and discover some excellent spatial transformation properties. Upon the observation, we propose a novel unified framework based on a pre-trained StyleGAN that enables a set of powerful functionalities, i.e., high-resolution video generation, disentangled control by driving video or audio, and flexible face editing. Our framework elevates the resolution of the synthesized talking face to 1024×1024 for the first time, even though the training dataset has a lower resolution. Moreover, our framework allows two types of facial editing, i.e., global editing via GAN inversion and intuitive editing via 3D morphable models. Comprehensive experiments show superior video quality and flexible controllability over state-of-the-art methods. Code is available at https://github.com/FeiiYin/StyleHEAT."
Long Video Generation with Time-Agnostic VQGAN and Time-Sensitive Transformer
Authors: Songwei Ge, Thomas Hayes, Harry Yang, Xi Yin, Guan Pang, David Jacobs, Jia-Bin Huang, Devi Parikh
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Videos are created to express emotion, exchange information, and share experiences. Video synthesis has intrigued researchers for a long time. Despite the rapid progress driven by advances in visual synthesis, most existing studies focus on improving the frames’ quality and the transitions between them, while little progress has been made in generating longer videos. In this paper, we present a method that builds on 3D-VQGAN and transformers to generate videos with thousands of frames. Our evaluation shows that our model trained on 16-frame video clips from standard benchmarks such as UCF-101, Sky Time-lapse, and Taichi-HD datasets can generate diverse, coherent, and high-quality long videos. We also showcase conditional extensions of our approach for generating meaningful long videos by incorporating temporal information with text and audio. Videos and code can be found at https://songweige.github.io/projects/tats."
Combining Internal and External Constraints for Unrolling Shutter in Videos
Authors: Eyal Naor, Itai Antebi, Shai Bagon, Michal Irani
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Videos obtained by rolling-shutter (RS) cameras result in spatially-distorted frames. These distortions become significant under fast camera/scene motions. Undoing effects of RS is sometimes addressed as a spatial problem, where objects need to be rectified/displaced in order to generate their correct global shutter (GS) frame. However, the cause of the RS effect is inherently temporal, not spatial. In this paper we propose a space-time solution to the RS problem. We observe that despite the severe differences between their xy-frames, a RS video and its corresponding GS video tend to share the exact same xt-slices - up to a known sub-frame temporal shift. Moreover, they share the same distribution of small 2D xt-patches, despite the strong temporal aliasing within each video. This allows to constrain the GS output video using video-specific constraints imposed by the RS input video. Our algorithm is composed of 3 main components: (i) Dense temporal upsampling between consecutive RS frames using an off-the-shelf method, (which was trained on regular video sequences), from which we extract GS “proposals”. (ii) Learning to correctly merge an ensemble of such GS “proposals” using a dedicated MergeNet. (iii) A video-specific zero-shot optimization which imposes the similarity of xt-patches between the GS output video and the RS input video. Our method obtains state-of-the-art results on benchmark datasets, both numerically and visually, despite being trained on a small synthetic RS/GS dataset. Moreover, it generalizes well to new complex RS videos with motion types outside the distribution of the training set (e.g., complex non-rigid motions) - videos which competing methods trained on much more data cannot handle well. We attribute these generalization capabilities to the combination of external and internal constraints."
WISE: Whitebox Image Stylization by Example-Based Learning
Authors: Winfried Lötzsch, Max Reimann, Martin Büssemeyer, Amir Semmo, Jürgen Döllner, Matthias Trapp
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Image-based artistic rendering can synthesize a variety of expressive styles using algorithmic image filtering. In contrast to deep learning-based methods, these heuristics-based filtering techniques can operate on high-resolution images, are interpretable, and can be parameterized according to various design aspects. However, adapting or extending these techniques to produce new styles is often a tedious and error-prone task that requires expert knowledge. We propose a new paradigm to alleviate this problem: implementing algorithmic image filtering techniques as differentiable operations that can learn parametrizations aligned to certain reference styles. To this end, we present WISE, an example-based image-processing system that can handle a multitude of stylization techniques, such as watercolor, oil, or cartoon stylization, within a common framework. By training parameter prediction networks for global and local filter parameterizations, we can simultaneously adapt effects to reference styles and image content, e.g., to enhance facial features. Our method can be optimized in a style-transfer framework or learned in a generative-adversarial setting for image-to-image translation. We demonstrate that jointly training an xDoG filter and a CNN for postprocessing can achieve comparable results to a state-of-the-art GAN-based method."
Neural Radiance Transfer Fields for Relightable Novel-View Synthesis with Global Illumination
Authors: Linjie Lyu, Ayush Tewari, Thomas Leimkühler, Marc Habermann, Christian Theobalt
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Given a set of images of a scene, the re-rendering of this scene from novel views and lighting conditions is an important and challenging problem in Computer Vision and Graphics. On the one hand, most existing works in Computer Vision usually impose many assumptions regarding the image formation process, e.g. direct illumination and predefined materials, to make scene parameter estimation tractable. On the other hand, mature Computer Graphics tools allow modeling of complex photo-realistic light transport given all the scene parameters. Combining these approaches, we propose a method for scene relighting under novel views by learning a neural precomputed radiance transfer function, which implicitly handles global illumination effects using novel environment maps. Our method can be solely supervised on a set of real images of the scene under a single unknown lighting condition. To disambiguate the task during training, we tightly integrate a differentiable path tracer in the training process and propose a combination of a synthesized OLAT and a real image loss. Results show that the recovered disentanglement of scene parameters improves significantly over the current state of the art and, thus, also our re-rendering results are more realistic and accurate."
Transformers As Meta-Learners for Implicit Neural Representations
Authors: Yinbo Chen, Xiaolong Wang
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Implicit Neural Representations (INRs) have emerged and shown their benefits over discrete representations in recent years. However, fitting an INR to the given observations usually requires optimization with gradient descent from scratch, which is inefficient and does not generalize well with sparse observations. To address this problem, most of the prior works train a hypernetwork that generates a single vector to modulate the INR weights, where the single vector becomes an information bottleneck that limits the reconstruction precision of the output INR. Recent work shows that the whole set of weights in INR can be precisely inferred without the single-vector bottleneck by gradient-based meta-learning. Motivated by a generalized formulation of gradient-based meta-learning, we propose a formulation that uses Transformers as hypernetworks for INRs, where it can directly build the whole set of INR weights with Transformers specialized as set-to-set mapping. We demonstrate the effectiveness of our method for building INRs in different tasks and domains, including 2D image regression and view synthesis for 3D objects. Our work draws connections between the Transformer hypernetworks and gradient-based meta-learning algorithms and we provide further analysis for understanding the generated INRs."
Style Your Hair: Latent Optimization for Pose-Invariant Hairstyle Transfer via Local-Style-Aware Hair Alignment
Authors: Taewoo Kim, Chaeyeon Chung, Yoonseo Kim, Sunghyun Park, Kangyeol Kim, Jaegul Choo
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Editing hairstyle is unique and challenging due to the complexity and delicacy of hairstyle. Although recent approaches significantly improved the hair details, these models often produce undesirable outputs when a pose of a source image is considerably different from that of a target hair image, limiting their real-world applications. HairFIT, a pose-invariant hairstyle transfer model, alleviates this limitation yet still shows unsatisfactory quality in preserving delicate hair textures. To solve these limitations, we propose a high-performing pose-invariant hairstyle transfer model equipped with latent optimization and a newly presented local-style-matching loss. In the StyleGAN2 latent space, we first explore a pose-aligned latent code of a target hair with the detailed textures preserved based on local style matching. Then, our model inpaints the occlusions of the source considering the aligned target hair and blends both images to produce a final output. The experimental results demonstrate that our model has strengths in transferring a hairstyle under larger pose differences and preserving local hairstyle textures. The codes are available at https://github.com/Taeu/Style-Your-Hair."
High-Resolution Virtual Try-On with Misalignment and Occlusion-Handled Conditions
Authors: Sangyun Lee, Gyojung Gu, Sunghyun Park, Seunghwan Choi, Jaegul Choo
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Image-based virtual try-on aims to synthesize an image of a person wearing a given clothing item. To solve the task, the existing methods warp the clothing item to fit the person’s body and generate the segmentation map of the person wearing the item before fusing the item with the person. However, when the warping and the segmentation generation stages operate individually without information exchange, the misalignment between the warped clothes and the segmentation map occurs, which leads to the artifacts in the final image. The information disconnection also causes excessive warping near the clothing regions occluded by the body parts, so-called pixel-squeezing artifacts. To settle the issues, we propose a novel try-on condition generator as a unified module of the two stages (i.e., warping and segmentation generation stages). A newly proposed feature fusion block in the condition generator implements the information exchange, and the condition generator does not create any misalignment or pixel-squeezing artifacts. We also introduce discriminator rejection that filters out the incorrect segmentation map predictions and assures the performance of virtual try-on frameworks. Experiments on a high-resolution dataset demonstrate that our model successfully handles the misalignment and occlusion, and significantly outperforms the baselines. Code is available at https://github.com/sangyun884/HR-VITON"
A Codec Information Assisted Framework for Efficient Compressed Video Super-Resolution
Authors: Hengsheng Zhang, Xueyi Zou, Jiaming Guo, Youliang Yan, Rong Xie, Li Song
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Online processing of compressed videos to increase their resolutions attracts increasing and broad attention. Video Super-Resolution (VSR) using recurrent neural network architecture is a promising solution due to its efficient modeling of long-range temporal dependencies. However, state-of-the-art recurrent VSR models still require significant computation to obtain a good performance, mainly because of the complicated motion estimation for frame/feature alignment and the redundant processing of consecutive video frames. In this paper, considering the characteristics of compressed videos, we propose a Codec Information Assisted Framework (CIAF) to boost and accelerate recurrent VSR models for compressed videos. Firstly, the framework reuses the coded video information of Motion Vectors to model the temporal relationships between adjacent frames. Experiments demonstrate that the models with Motion Vector based alignment can significantly boost the performance with negligible additional computation, even comparable to those using more complex optical flow based alignment. Secondly, by further making use of the coded video information of Residuals, the framework can be informed to skip the computation on redundant pixels. Experiments demonstrate that the proposed framework can save up to 70% of the computation without performance drop on the REDS4 test videos encoded by H.264 when CRF is 23."
Injecting 3D Perception of Controllable NeRF-GAN into StyleGAN for Editable Portrait Image Synthesis
Authors: Jeong-gi Kwak, Yuanming Li, Dongsik Yoon, Donghyeon Kim, David Han, Hanseok Ko
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Over the years, 2D GANs have achieved great successes in photorealistic portrait generation. However, they lack 3D understanding in the generation process, thus they suffer from multi-view inconsistency problem. To alleviate the issue, many 3D-aware GANs have been proposed and shown notable results, but 3D GANs struggle with editing semantic attributes. The controllability and interpretability of 3D GANs have not been much explored. In this work, we propose two solutions to overcome these weaknesses of 2D GANs and 3D-aware GANs. We first introduce a novel 3D-aware GAN, SURF-GAN, which is capable of discovering semantic attributes during training and controlling them in an unsupervised manner. After that, we inject the prior of SURF-GAN into StyleGAN to obtain a high-fidelity 3D-controllable generator. Unlike existing latent-based methods allowing implicit pose control, the proposed 3D-controllable StyleGAN enables explicit pose control over portrait generation. This distillation allows direct compatibility between 3D control and many StyleGAN-based techniques (e.g., inversion and stylization), and also brings an advantage in terms of computational resources. Our codes are available at https://github.com/jgkwak95/SURF-GAN."
AdaNeRF: Adaptive Sampling for Real-Time Rendering of Neural Radiance Fields
Authors: Andreas Kurz, Thomas Neff, Zhaoyang Lv, Michael Zollhöfer, Markus Steinberger
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Novel view synthesis has recently been revolutionized by learning neural radiance fields directly from sparse observations. However, rendering images with this new paradigm is slow due to the fact that an accurate quadrature of the volume rendering equation requires a large number of samples for each ray. Previous work has mainly focused on speeding up the network evaluations that are associated with each sample point, e.g., via caching of radiance values into explicit spatial data structures, but this comes at the expense of model compactness. In this paper, we propose a novel dual-network architecture that takes an orthogonal direction by learning how to best reduce the number of required sample points. To this end, we split our network into a sampling and shading network that are jointly trained. Our training scheme employs fixed sample positions along each ray, and incrementally introduces sparsity throughout training to achieve high quality even at low sample counts. After fine-tuning with the target number of samples, the resulting compact neural representation can be rendered in real-time. Our experiments demonstrate that our approach outperforms concurrent compact neural representations in terms of quality and frame rate and performs on par with highly efficient hybrid representations. Code and supplementary material is available at https://thomasneff.github.io/adanerf."
Improving the Perceptual Quality of 2D Animation Interpolation
Authors: Shuhong Chen, Matthias Zwicker
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Traditional 2D animation is labor-intensive, often requiring animators to manually draw twelve illustrations per second of movement. While automatic frame interpolation may ease this burden, 2D animation poses additional difficulties compared to photorealistic video. In this work, we address challenges unexplored in previous animation interpolation systems, with a focus on improving perceptual quality. Firstly, we propose SoftsplatLite (SSL), a forward-warping interpolation architecture with fewer trainable parameters and better perceptual performance. Secondly, we design a Distance Transform Module (DTM) that leverages line proximity cues to correct aberrations in difficult solid-color regions. Thirdly, we define a Restricted Relative Linear Discrepancy metric (RRLD) to automate the previously manual training data collection process. Lastly, we explore evaluation of 2D animation generation through a user study, and establish that the LPIPS perceptual metric and chamfer line distance (CD) are more appropriate measures of quality than PSNR and SSIM used in prior art."