mtybilly/Instruct2DS huggingface dataset:
Scaling Language-Image Pre-Training via Masking
Authors: Yanghao Li, Haoqi Fan, Ronghang Hu, Christoph Feichtenhofer, Kaiming He
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: We present Fast Language-Image Pre-training (FLIP), a simple and more efficient method for training CLIP. Our method randomly masks out and removes a large portion of image patches during training. Masking allows us to learn from more image-text pairs given the same wall-clock time and contrast more samples per iteration with similar memory footprint. It leads to a favorable trade-off between accuracy and training time. In our experiments on 400 million image-text pairs, FLIP improves both accuracy and speed over the no-masking baseline. On a large diversity of downstream tasks, FLIP dominantly outperforms the CLIP counterparts trained on the same data. Facilitated by the speedup, we explore the scaling behavior of increasing the model size, data size, or training length, and report encouraging results and comparisons. We hope that our work will foster future research on scaling vision-language learning.
OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis
Authors: Hongyi Xu, Guoxian Song, Zihang Jiang, Jianfeng Zhang, Yichun Shi, Jing Liu, Wanchun Ma, Jiashi Feng, Linjie Luo
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: We present OmniAvatar, a novel geometry-guided 3D head synthesis model trained from in-the-wild unstructured images that is capable of synthesizing diverse identity-preserved 3D heads with compelling dynamic details under full disentangled control over camera poses, facial expressions, head shapes, articulated neck and jaw poses. To achieve such high level of disentangled control, we first explicitly define a novel semantic signed distance function (SDF) around a head geometry (FLAME) conditioned on the control parameters. This semantic SDF allows us to build a differentiable volumetric correspondence map from the observation space to a disentangled canonical space from all the control parameters. We then leverage the 3D-aware GAN framework (EG3D) to synthesize detailed shape and appearance of 3D full heads in the canonical space, followed by a volume rendering step guided by the volumetric correspondence map to output into the observation space. To ensure the control accuracy on the synthesized head shapes and expressions, we introduce a geometry prior loss to conform to head SDF and a control loss to conform to the expression code. Further, we enhance the temporal realism with dynamic details conditioned upon varying expressions and joint poses. Our model can synthesize more preferable identity-preserved 3D heads with compelling dynamic details compared to the state-of-the-art methods both qualitatively and quantitatively. We also provide an ablation study to justify many of our system design choices.
DiffRF: Rendering-Guided 3D Radiance Field Diffusion
Authors: Norman Müller, Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Matthias Nießner
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the denoising formulation with a rendering loss, enabling our model to learn a deviated prior that favours good image quality instead of trying to replicate fitting errors like floating artifacts. In contrast to 2D-diffusion models, our model learns multi-view consistent priors, enabling free-view synthesis and accurate shape generation. Compared to 3D GANs, our diffusion-based approach naturally enables conditional generation like masked completion or single-view 3D synthesis at inference time.
DNF: Decouple and Feedback Network for Seeing in the Dark
Authors: Xin Jin, Ling-Hao Han, Zhen Li, Chun-Le Guo, Zhi Chai, Chongyi Li
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: The exclusive properties of RAW data have shown great potential for low-light image enhancement. Nevertheless, the performance is bottlenecked by the inherent limitations of existing architectures in both single-stage and multi-stage methods. Mixed mapping across two different domains, noise-to-clean and RAW-to-sRGB, misleads the single-stage methods due to the domain ambiguity. The multi-stage methods propagate the information merely through the resulting image of each stage, neglecting the abundant features in the lossy image-level dataflow. In this paper, we probe a generalized solution to these bottlenecks and propose a Decouple aNd Feedback framework, abbreviated as DNF. To mitigate the domain ambiguity, domainspecific subtasks are decoupled, along with fully utilizing the unique properties in RAW and sRGB domains. The feature propagation across stages with a feedback mechanism avoids the information loss caused by image-level dataflow. The two key insights of our method resolve the inherent limitations of RAW data-based low-light image enhancement satisfactorily, empowering our method to outperform the previous state-of-the-art method by a large margin with only 19% parameters, achieving 0.97dB and 1.30dB PSNR improvements on the Sony and Fuji subsets of SID.
SUDS: Scalable Urban Dynamic Scenes
Authors: Haithem Turki, Jason Y. Zhang, Francesco Ferroni, Deva Ramanan
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: We extend neural radiance fields (NeRFs) to dynamic large-scale urban scenes. Prior work tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons are that such methods (a) tend to scale linearly with the number of moving objects and input videos because a separate model is built for each and (b) tend to require supervision via 3D bounding boxes and panoptic labels, obtained manually or via category-specific models. As a step towards truly open-world reconstructions of dynamic cities, we introduce two key innovations: (a) we factorize the scene into three separate hash table data structures to efficiently encode static, dynamic, and far-field radiance fields, and (b) we make use of unlabeled target signals consisting of RGB images, sparse LiDAR, off-the-shelf self-supervised 2D descriptors, and most importantly, 2D optical flow. Operationalizing such inputs via photometric, geometric, and feature-metric reconstruction losses enables SUDS to decompose dynamic scenes into the static background, individual objects, and their motions. When combined with our multi-branch table representation, such reconstructions can be scaled to tens of thousands of objects across 1.2 million frames from 1700 videos spanning geospatial footprints of hundreds of kilometers, (to our knowledge) the largest dynamic NeRF built to date. We present qualitative initial results on a variety of tasks enabled by our representations, including novel-view synthesis of dynamic urban scenes, unsupervised 3D instance segmentation, and unsupervised 3D cuboid detection. To compare to prior work, we also evaluate on KITTI and Virtual KITTI 2, surpassing state-of-the-art methods that rely on ground truth 3D bounding box annotations while being 10x quicker to train.
Vita-CLIP: Video and Text Adaptive CLIP via Multimodal Prompting
Authors: Syed Talal Wasim, Muzammal Naseer, Salman Khan, Fahad Shahbaz Khan, Mubarak Shah
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Adopting contrastive image-text pretrained models like CLIP towards video classification has gained attention due to its cost-effectiveness and competitive performance. However, recent works in this area face a trade-off. Finetuning the pretrained model to achieve strong supervised performance results in low zero-shot generalization. Similarly, freezing the backbone to retain zero-shot capability causes significant drop in supervised accuracy. Because of this, recent works in literature typically train separate models for supervised and zero-shot action recognition. In this work, we propose a multimodal prompt learning scheme that works to balance the supervised and zero-shot performance under a single unified training. Our prompting approach on the vision side caters for three aspects: 1) Global video-level prompts to model the data distribution; 2) Local frame-level prompts to provide per-frame discriminative conditioning; and 3) a summary prompt to extract a condensed video representation. Additionally, we define a prompting scheme on the text side to augment the textual context. Through this prompting scheme, we can achieve state-of-the-art zero-shot performance on Kinetics-600, HMDB51 and UCF101 while remaining competitive in the supervised setting. By keeping the pretrained backbone frozen, we optimize a much lower number of parameters and retain the existing general representation which helps achieve the strong zero-shot performance. Our codes and models will be publicly released.
HS-Pose: Hybrid Scope Feature Extraction for Category-Level Object Pose Estimation
Authors: Linfang Zheng, Chen Wang, Yinghan Sun, Esha Dasgupta, Hua Chen, Aleš Leonardis, Wei Zhang, Hyung Jin Chang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: In this paper, we focus on the problem of category-level object pose estimation, which is challenging due to the large intra-category shape variation. 3D graph convolution (3D-GC) based methods have been widely used to extract local geometric features, but they have limitations for complex shaped objects and are sensitive to noise. Moreover, the scale and translation invariant properties of 3D-GC restrict the perception of an object's size and translation information. In this paper, we propose a simple network structure, the HS-layer, which extends 3D-GC to extract hybrid scope latent features from point cloud data for category-level object pose estimation tasks. The proposed HS-layer: 1) is able to perceive local-global geometric structure and global information, 2) is robust to noise, and 3) can encode size and translation information. Our experiments show that the simple replacement of the 3D-GC layer with the proposed HS-layer on the baseline method (GPV-Pose) achieves a significant improvement, with the performance increased by 14.5% on 5d2cm metric and 10.3% on IoU75. Our method outperforms the state-of-the-art methods by a large margin (8.3% on 5d2cm, 6.9% on IoU75) on REAL275 dataset and runs in real-time (50 FPS).
Cloud-Device Collaborative Adaptation to Continual Changing Environments in the Real-World
Authors: Yulu Gan, Mingjie Pan, Rongyu Zhang, Zijian Ling, Lingran Zhao, Jiaming Liu, Shanghang Zhang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: When facing changing environments in the real world, the lightweight model on client devices suffer from severe performance drop under distribution shifts. The main limitations of existing device model lie in: (1) unable to update due to the computation limit of the device, (2) limited generalization ability of the lightweight model. Meanwhile, recent large models have shown strong generalization capability on cloud while they can not be deployed on client devices due to the poor computation constraint. To enable the device model to deal with changing environments, we propose a new learning paradigm of Cloud-Device Collaborative Continual Adaptation. To encourage collaboration between cloud and device and improve the generalization of device model, we propose an Uncertainty-based Visual Prompt Adapted (U-VPA) teacher-student model in such paradigm. Specifically, we first design the Uncertainty Guided Sampling (UGS) to screen out challenging data continuously and transmit the most out-of-distribution samples from the device to the cloud. To further transfer the generalization capability of the large model on the cloud to the device model, we propose a Visual Prompt Learning Strategy with Uncertainty guided updating (VPLU) to specifically deal with the selected samples with more distribution shifts. Then, we transmit the visual prompts to the device and concatenate them with the incoming data to pull the device testing distribution closer to the cloud training distribution. We conduct extensive experiments on two object detection datasets with continually changing environments. Our proposed U-VPA teacher-student framework outperforms previous state-of-the-art test time adaptation and device-cloud collaboration methods. The code and datasets will be released.
Parts2Words: Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words
Authors: Chuan Tang, Xi Yang, Bojian Wu, Zhizhong Han, Yi Chang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Shape-Text matching is an important task of high-level shape understanding. Current methods mainly represent a 3D shape as multiple 2D rendered views, which obviously can not be understood well due to the structural ambiguity caused by self-occlusion in the limited number of views. To resolve this issue, we directly represent 3D shapes as point clouds, and propose to learn joint embedding of point clouds and texts by bidirectional matching between parts from shapes and words from texts. Specifically, we first segment the point clouds into parts, and then leverage optimal transport method to match parts and words in an optimized feature space, where each part is represented by aggregating features of all points within it and each word is abstracted by its contextual information. We optimize the feature space in order to enlarge the similarities between the paired training samples, while simultaneously maximizing the margin between the unpaired ones. Experiments demonstrate that our method achieves a significant improvement in accuracy over the SOTAs on multi-modal retrieval tasks under the Text2Shape dataset. Codes are available at https://github.com/JLUtangchuan/Parts2Words.
Proposal-Based Multiple Instance Learning for Weakly-Supervised Temporal Action Localization
Authors: Huan Ren, Wenfei Yang, Tianzhu Zhang, Yongdong Zhang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Weakly-supervised temporal action localization aims to localize and recognize actions in untrimmed videos with only video-level category labels during training. Without instance-level annotations, most existing methods follow the Segment-based Multiple Instance Learning (S-MIL) framework, where the predictions of segments are supervised by the labels of videos. However, the objective for acquiring segment-level scores during training is not consistent with the target for acquiring proposal-level scores during testing, leading to suboptimal results. To deal with this problem, we propose a novel Proposal-based Multiple Instance Learning (P-MIL) framework that directly classifies the candidate proposals in both the training and testing stages, which includes three key designs: 1) a surrounding contrastive feature extraction module to suppress the discriminative short proposals by considering the surrounding contrastive information, 2) a proposal completeness evaluation module to inhibit the low-quality proposals with the guidance of the completeness pseudo labels, and 3) an instance-level rank consistency loss to achieve robust detection by leveraging the complementarity of RGB and FLOW modalities. Extensive experimental results on two challenging benchmarks including THUMOS14 and ActivityNet demonstrate the superior performance of our method. Our code is available at github.com/OpenSpaceAI/CVPR2023_P-MIL.
LayoutDM: Transformer-Based Diffusion Model for Layout Generation
Authors: Shang Chai, Liansheng Zhuang, Fengying Yan
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Automatic layout generation that can synthesize high-quality layouts is an important tool for graphic design in many applications. Though existing methods based on generative models such as Generative Adversarial Networks (GANs) and Variational Auto-Encoders (VAEs) have progressed, they still leave much room for improving the quality and diversity of the results. Inspired by the recent success of diffusion models in generating high-quality images, this paper explores their potential for conditional layout generation and proposes Transformer-based Layout Diffusion Model (LayoutDM) by instantiating the conditional denoising diffusion probabilistic model (DDPM) with a purely transformer-based architecture. Instead of using convolutional neural networks, a transformer-based conditional Layout Denoiser is proposed to learn the reverse diffusion process to generate samples from noised layout data. Benefitting from both transformer and DDPM, our LayoutDM is of desired properties such as high-quality generation, strong sample diversity, faithful distribution coverage, and stationary training in comparison to GANs and VAEs. Quantitative and qualitative experimental results show that our method outperforms state-of-the-art generative models in terms of quality and diversity.
HandNeRF: Neural Radiance Fields for Animatable Interacting Hands
Authors: Zhiyang Guo, Wengang Zhou, Min Wang, Li Li, Houqiang Li
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: We propose a novel framework to reconstruct accurate appearance and geometry with neural radiance fields (NeRF) for interacting hands, enabling the rendering of photo-realistic images and videos for gesture animation from arbitrary views. Given multi-view images of a single hand or interacting hands, an off-the-shelf skeleton estimator is first employed to parameterize the hand poses. Then we design a pose-driven deformation field to establish correspondence from those different poses to a shared canonical space, where a pose-disentangled NeRF for one hand is optimized. Such unified modeling efficiently complements the geometry and texture cues in rarely-observed areas for both hands. Meanwhile, we further leverage the pose priors to generate pseudo depth maps as guidance for occlusion-aware density learning. Moreover, a neural feature distillation method is proposed to achieve cross-domain alignment for color optimization. We conduct extensive experiments to verify the merits of our proposed HandNeRF and report a series of state-of-the-art results both qualitatively and quantitatively on the large-scale InterHand2.6M dataset.
ASPnet: Action Segmentation With Shared-Private Representation of Multiple Data Sources
Authors: Beatrice van Amsterdam, Abdolrahim Kadkhodamohammadi, Imanol Luengo, Danail Stoyanov
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Most state-of-the-art methods for action segmentation are based on single input modalities or naive fusion of multiple data sources. However, effective fusion of complementary information can potentially strengthen segmentation models and make them more robust to sensor noise and more accurate with smaller training datasets. In order to improve multimodal representation learning for action segmentation, we propose to disentangle hidden features of a multi-stream segmentation model into modality-shared components, containing common information across data sources, and private components; we then use an attention bottleneck to capture long-range temporal dependencies in the data while preserving disentanglement in consecutive processing layers. Evaluation on 50salads, Breakfast and RARP45 datasets shows that our multimodal approach outperforms different data fusion baselines on both multiview and multimodal data sources, obtaining competitive or better results compared with the state-of-the-art. Our model is also more robust to additive sensor noise and can achieve performance on par with strong video baselines even with less training data.
Seasoning Model Soups for Robustness to Adversarial and Natural Distribution Shifts
Authors: Francesco Croce, Sylvestre-Alvise Rebuffi, Evan Shelhamer, Sven Gowal
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Adversarial training is widely used to make classifiers robust to a specific threat or adversary, such as l_p-norm bounded perturbations of a given p-norm. However, existing methods for training classifiers robust to multiple threats require knowledge of all attacks during training and remain vulnerable to unseen distribution shifts. In this work, we describe how to obtain adversarially-robust model soups (i.e., linear combinations of parameters) that smoothly trade-off robustness to different l_p-norm bounded adversaries. We demonstrate that such soups allow us to control the type and level of robustness, and can achieve robustness to all threats without jointly training on all of them. In some cases, the resulting model soups are more robust to a given l_p-norm adversary than the constituent model specialized against that same adversary. Finally, we show that adversarially-robust model soups can be a viable tool to adapt to distribution shifts from a few examples.
Introducing Competition To Boost the Transferability of Targeted Adversarial Examples Through Clean Feature Mixup
Authors: Junyoung Byun, Myung-Joon Kwon, Seungju Cho, Yoonji Kim, Changick Kim
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Deep neural networks are widely known to be susceptible to adversarial examples, which can cause incorrect predictions through subtle input modifications. These adversarial examples tend to be transferable between models, but targeted attacks still have lower attack success rates due to significant variations in decision boundaries. To enhance the transferability of targeted adversarial examples, we propose introducing competition into the optimization process. Our idea is to craft adversarial perturbations in the presence of two new types of competitor noises: adversarial perturbations towards different target classes and friendly perturbations towards the correct class. With these competitors, even if an adversarial example deceives a network to extract specific features leading to the target class, this disturbance can be suppressed by other competitors. Therefore, within this competition, adversarial examples should take different attack strategies by leveraging more diverse features to overwhelm their interference, leading to improving their transferability to different models. Considering the computational complexity, we efficiently simulate various interference from these two types of competitors in feature space by randomly mixing up stored clean features in the model inference and named this method Clean Feature Mixup (CFM). Our extensive experimental results on the ImageNet-Compatible and CIFAR-10 datasets show that the proposed method outperforms the existing baselines with a clear margin. Our code is available at https://github.com/dreamflake/CFM.
Ingredient-Oriented Multi-Degradation Learning for Image Restoration
Authors: Jinghao Zhang, Jie Huang, Mingde Yao, Zizheng Yang, Hu Yu, Man Zhou, Feng Zhao
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Learning to leverage the relationship among diverse image restoration tasks is quite beneficial for unraveling the intrinsic ingredients behind the degradation. Recent years have witnessed the flourish of various All-in-one methods, which handle multiple image degradations within a single model. In practice, however, few attempts have been made to excavate task correlations in that exploring the underlying fundamental ingredients of various image degradations, resulting in poor scalability as more tasks are involved. In this paper, we propose a novel perspective to delve into the degradation via an ingredients-oriented rather than previous task-oriented manner for scalable learning. Specifically, our method, named Ingredients-oriented Degradation Reformulation framework (IDR), consists of two stages, namely task-oriented knowledge collection and ingredients-oriented knowledge integration. In the first stage, we conduct ad hoc operations on different degradations according to the underlying physics principles, and establish the corresponding prior hubs for each type of degradation. While the second stage progressively reformulates the preceding task-oriented hubs into single ingredients-oriented hub via learnable Principal Component Analysis (PCA), and employs a dynamic routing mechanism for probabilistic unknown degradation removal. Extensive experiments on various image restoration tasks demonstrate the effectiveness and scalability of our method. More importantly, our IDR exhibits the favorable generalization ability to unknown downstream tasks.
How To Prevent the Continuous Damage of Noises To Model Training?
Authors: Xiaotian Yu, Yang Jiang, Tianqi Shi, Zunlei Feng, Yuexuan Wang, Mingli Song, Li Sun
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Deep learning with noisy labels is challenging and inevitable in many circumstances. Existing methods reduce the impact of noise samples by reducing loss weights of uncertain samples or by filtering out potential noise samples, which highly rely on the model's superior discriminative power for identifying noise samples. However, in the training stage, the trainee model is imperfect will miss many noise samples, which cause continuous damage to the model training. Consequently, there is a large performance gap between existing anti-noise models trained with noisy samples and models trained with clean samples. In this paper, we put forward a Gradient Switching Strategy (GSS) to prevent the continuous damage of noise samples to the classifier. Theoretical analysis shows that the damage comes from the misleading gradient direction computed from the noise samples. The trainee model will deviate from the correct optimization direction under the influence of the accumulated misleading gradient of noise samples. To address this problem, the proposed GSS alleviates the damage by switching the current gradient direction of each sample to a new direction selected from a gradient direction pool, which contains all-class gradient directions with different probabilities. During training, the trainee model is optimized along switched gradient directions generated by GSS, which assigns higher probabilities to potential principal directions for high-confidence samples. Conversely, uncertain samples have a relatively uniform probability distribution for all gradient directions, which can cancel out the misleading gradient directions. Extensive experiments show that a model trained with GSS can achieve comparable performance with a model trained with clean data. Moreover, the proposed GSS is pluggable for existing frameworks for noisy-label learning. This work can provide a new perspective for future noisy-label learning.
A Whac-a-Mole Dilemma: Shortcuts Come in Multiples Where Mitigating One Amplifies Others
Authors: Zhiheng Li, Ivan Evtimov, Albert Gordo, Caner Hazirbas, Tal Hassner, Cristian Canton Ferrer, Chenliang Xu, Mark Ibrahim
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Machine learning models have been found to learn shortcuts---unintended decision rules that are unable to generalize---undermining models' reliability. Previous works address this problem under the tenuous assumption that only a single shortcut exists in the training data. Real-world images are rife with multiple visual cues from background to texture. Key to advancing the reliability of vision systems is understanding whether existing methods can overcome multiple shortcuts or struggle in a Whac-A-Mole game, i.e., where mitigating one shortcut amplifies reliance on others. To address this shortcoming, we propose two benchmarks: 1) UrbanCars, a dataset with precisely controlled spurious cues, and 2) ImageNet-W, an evaluation set based on ImageNet for watermark, a shortcut we discovered affects nearly every modern vision model. Along with texture and background, ImageNet-W allows us to study multiple shortcuts emerging from training on natural images. We find computer vision models, including large foundation models---regardless of training set, architecture, and supervision---struggle when multiple shortcuts are present. Even methods explicitly designed to combat shortcuts struggle in a Whac-A-Mole dilemma. To tackle this challenge, we propose Last Layer Ensemble, a simple-yet-effective method to mitigate multiple shortcuts without Whac-A-Mole behavior. Our results surface multi-shortcut mitigation as an overlooked challenge critical to advancing the reliability of vision systems. The datasets and code are released: https://github.com/facebookresearch/Whac-A-Mole.
Skinned Motion Retargeting With Residual Perception of Motion Semantics & Geometry
Authors: Jiaxu Zhang, Junwu Weng, Di Kang, Fang Zhao, Shaoli Huang, Xuefei Zhe, Linchao Bao, Ying Shan, Jue Wang, Zhigang Tu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: A good motion retargeting cannot be reached without reasonable consideration of source-target differences on both the skeleton and shape geometry levels. In this work, we propose a novel Residual RETargeting network (R2ET) structure, which relies on two neural modification modules, to adjust the source motions to fit the target skeletons and shapes progressively. In particular, a skeleton-aware module is introduced to preserve the source motion semantics. A shape-aware module is designed to perceive the geometries of target characters to reduce interpenetration and contact-missing. Driven by our explored distance-based losses that explicitly model the motion semantics and geometry, these two modules can learn residual motion modifications on the source motion to generate plausible retargeted motion in a single inference without post-processing. To balance these two modifications, we further present a balancing gate to conduct linear interpolation between them. Extensive experiments on the public dataset Mixamo demonstrate that our R2ET achieves the state-of-the-art performance, and provides a good balance between the preservation of motion semantics as well as the attenuation of interpenetration and contact-missing. Code is available at https://github.com/Kebii/R2ET.
Weakly-Supervised Single-View Image Relighting
Authors: Renjiao Yi, Chenyang Zhu, Kai Xu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: We present a learning-based approach to relight a single image of Lambertian and low-frequency specular objects. Our method enables inserting objects from photographs into new scenes and relighting them under the new environment lighting, which is essential for AR applications. To relight the object, we solve both inverse rendering and re-rendering. To resolve the ill-posed inverse rendering, we propose a weakly-supervised method by a low-rank constraint. To facilitate the weakly-supervised training, we contribute Relit, a large-scale (750K images) dataset of videos with aligned objects under changing illuminations. For re-rendering, we propose a differentiable specular rendering layer to render low-frequency non-Lambertian materials under various illuminations of spherical harmonics. The whole pipeline is end-to-end and efficient, allowing for a mobile app implementation of AR object insertion. Extensive evaluations demonstrate that our method achieves state-of-the-art performance. Project page: https://renjiaoyi.github.io/relighting/.
DualVector: Unsupervised Vector Font Synthesis With Dual-Part Representation
Authors: Ying-Tian Liu, Zhifei Zhang, Yuan-Chen Guo, Matthew Fisher, Zhaowen Wang, Song-Hai Zhang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Automatic generation of fonts can be an important aid to typeface design. Many current approaches regard glyphs as pixelated images, which present artifacts when scaling and inevitable quality losses after vectorization. On the other hand, existing vector font synthesis methods either fail to represent the shape concisely or require vector supervision during training. To push the quality of vector font synthesis to the next level, we propose a novel dual-part representation for vector glyphs, where each glyph is modeled as a collection of closed "positive" and "negative" path pairs. The glyph contour is then obtained by boolean operations on these paths. We first learn such a representation only from glyph images and devise a subsequent contour refinement step to align the contour with an image representation to further enhance details. Our method, named DualVector, outperforms state-of-the-art methods in vector font synthesis both quantitatively and qualitatively. Our synthesized vector fonts can be easily converted to common digital font formats like TrueType Font for practical use. The code is released at https://github.com/thuliu-yt16/dualvector.
Efficient Scale-Invariant Generator With Column-Row Entangled Pixel Synthesis
Authors: Thuan Hoang Nguyen, Thanh Van Le, Anh Tran
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Any-scale image synthesis offers an efficient and scalable solution to synthesize photo-realistic images at any scale, even going beyond 2K resolution. However, existing GAN-based solutions depend excessively on convolutions and a hierarchical architecture, which introduce inconsistency and the "texture sticking" issue when scaling the output resolution. From another perspective, INR-based generators are scale-equivariant by design, but their huge memory footprint and slow inference hinder these networks from being adopted in large-scale or real-time systems. In this work, we propose Column-Row Entangled Pixel Synthesisthes (CREPS), a new generative model that is both efficient and scale-equivariant without using any spatial convolutions or coarse-to-fine design. To save memory footprint and make the system scalable, we employ a novel bi-line representation that decomposes layer-wise feature maps into separate "thick" column and row encodings. Experiments on standard datasets, including FFHQ, LSUN-Church, and MetFaces, confirm CREPS' ability to synthesize scale-consistent and alias-free images up to 4K resolution with proper training and inference speed.
ReasonNet: End-to-End Driving With Temporal and Global Reasoning
Authors: Hao Shao, Letian Wang, Ruobing Chen, Steven L. Waslander, Hongsheng Li, Yu Liu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: The large-scale deployment of autonomous vehicles is yet to come, and one of the major remaining challenges lies in urban dense traffic scenarios. In such cases, it remains challenging to predict the future evolution of the scene and future behaviors of objects, and to deal with rare adverse events such as the sudden appearance of occluded objects. In this paper, we present ReasonNet, a novel end-to-end driving framework that extensively exploits both temporal and global information of the driving scene. By reasoning on the temporal behavior of objects, our method can effectively process the interactions and relationships among features in different frames. Reasoning about the global information of the scene can also improve overall perception performance and benefit the detection of adverse events, especially the anticipation of potential danger from occluded objects. For comprehensive evaluation on occlusion events, we also release publicly a driving simulation benchmark DriveOcclusionSim consisting of diverse occlusion events. We conduct extensive experiments on multiple CARLA benchmarks, where our model outperforms all prior methods, ranking first on the sensor track of the public CARLA Leaderboard.
Learning Situation Hyper-Graphs for Video Question Answering
Authors: Aisha Urooj, Hilde Kuehne, Bo Wu, Kim Chheu, Walid Bousselham, Chuang Gan, Niels Lobo, Mubarak Shah
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Answering questions about complex situations in videos requires not only capturing of the presence of actors, objects, and their relations, but also the evolution of these relationships over time. A situation hyper-graph is a representation that describes situations as scene sub-graphs for video frames and hyper-edges for connected sub-graphs, and has been proposed to capture all such information in a compact structured form. In this work, we propose an architecture for Video Question Answering (VQA) that enables answering questions related to video content by predicting situation hyper-graphs, coined Situation Hyper-Graph based Video Question Answering (SHG-VQA). To this end, we train a situation hyper-graph decoder to implicitly identify graph representations with actions and object/human-object relationships from the input video clip and to use cross-attention between the predicted situation hyper-graphs and the question embedding to predict the correct answer. The proposed method is trained in an end-to-end manner and optimized by a cross-entropy based VQA loss function and a Hungarian matching loss for the situation graph prediction. The effectiveness of the proposed architecture is extensively evaluated on two challenging benchmarks: AGQA and STAR. Our results show that learning the underlying situation hyper-graphs helps the system to significantly improve its performance for novel challenges of video question answering task.
H2ONet: Hand-Occlusion-and-Orientation-Aware Network for Real-Time 3D Hand Mesh Reconstruction
Authors: Hao Xu, Tianyu Wang, Xiao Tang, Chi-Wing Fu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Real-time 3D hand mesh reconstruction is challenging, especially when the hand is holding some object. Beyond the previous methods, we design H2ONet to fully exploit non-occluded information from multiple frames to boost the reconstruction quality. First, we decouple hand mesh reconstruction into two branches, one to exploit finger-level non-occluded information and the other to exploit global hand orientation, with lightweight structures to promote real-time inference. Second, we propose finger-level occlusion-aware feature fusion, leveraging predicted finger-level occlusion information as guidance to fuse finger-level information across time frames. Further, we design hand-level occlusion-aware feature fusion to fetch non-occluded information from nearby time frames. We conduct experiments on the Dex-YCB and HO3D-v2 datasets with challenging hand-object occlusion cases, manifesting that H2ONet is able to run in real-time and achieves state-of-the-art performance on both the hand mesh and pose precision. The code will be released on GitHub.
Interventional Bag Multi-Instance Learning on Whole-Slide Pathological Images
Authors: Tiancheng Lin, Zhimiao Yu, Hongyu Hu, Yi Xu, Chang-Wen Chen
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Multi-instance learning (MIL) is an effective paradigm for whole-slide pathological images (WSIs) classification to handle the gigapixel resolution and slide-level label. Prevailing MIL methods primarily focus on improving the feature extractor and aggregator. However, one deficiency of these methods is that the bag contextual prior may trick the model into capturing spurious correlations between bags and labels. This deficiency is a confounder that limits the performance of existing MIL methods. In this paper, we propose a novel scheme, Interventional Bag Multi-Instance Learning (IBMIL), to achieve deconfounded bag-level prediction. Unlike traditional likelihood-based strategies, the proposed scheme is based on the backdoor adjustment to achieve the interventional training, thus is capable of suppressing the bias caused by the bag contextual prior. Note that the principle of IBMIL is orthogonal to existing bag MIL methods. Therefore, IBMIL is able to bring consistent performance boosting to existing schemes, achieving new state-of-the-art performance. Code is available at https://github.com/HHHedo/IBMIL.
GazeNeRF: 3D-Aware Gaze Redirection With Neural Radiance Fields
Authors: Alessandro Ruzzi, Xiangwei Shi, Xi Wang, Gengyan Li, Shalini De Mello, Hyung Jin Chang, Xucong Zhang, Otmar Hilliges
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: We propose GazeNeRF, a 3D-aware method for the task of gaze redirection. Existing gaze redirection methods operate on 2D images and struggle to generate 3D consistent results. Instead, we build on the intuition that the face region and eye balls are separate 3D structures that move in a coordinated yet independent fashion. Our method leverages recent advancements in conditional image-based neural radiance fields and proposes a two-branch architecture that predicts volumetric features for the face and eye regions separately. Rigidly transforming the eye features via a 3D rotation matrix provides fine-grained control over the desired gaze angle. The final, redirected image is then attained via differentiable volume compositing. Our experiments show that this architecture outperforms naively conditioned NeRF baselines as well as previous state-of-the-art 2D gaze redirection methods in terms of redirection accuracy and identity preservation. Code and models will be released for research purposes.
How Can Objects Help Action Recognition?
Authors: Xingyi Zhou, Anurag Arnab, Chen Sun, Cordelia Schmid
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Current state-of-the-art video models process a video clip as a long sequence of spatio-temporal tokens. However, they do not explicitly model objects, their interactions across the video, and instead process all the tokens in the video. In this paper, we investigate how we can use knowledge of objects to design better video models, namely to process fewer tokens and to improve recognition accuracy. This is in contrast to prior works which either drop tokens at the cost of accuracy, or increase accuracy whilst also increasing the computation required. First, we propose an object-guided token sampling strategy that enables us to retain a small fraction of the input tokens with minimal impact on accuracy. And second, we propose an object-aware attention module that enriches our feature representation with object information and improves overall accuracy. Our resulting framework achieves better performance when using fewer tokens than strong baselines. In particular, we match our baseline with 30%, 40%, and 60% of the input tokens on SomethingElse, Something-something v2, and Epic-Kitchens, respectively. When we use our model to process the same number of tokens as our baseline, we improve by 0.6 to 4.2 points on these datasets.
Realistic Saliency Guided Image Enhancement
Authors: S. Mahdi H. Miangoleh, Zoya Bylinskii, Eric Kee, Eli Shechtman, Yağiz Aksoy
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: Common editing operations performed by professional photographers include the cleanup operations: de-emphasizing distracting elements and enhancing subjects. These edits are challenging, requiring a delicate balance between manipulating the viewer's attention while maintaining photo realism. While recent approaches can boast successful examples of attention attenuation or amplification, most of them also suffer from frequent unrealistic edits. We propose a realism loss for saliency-guided image enhancement to maintain high realism across varying image types, while attenuating distractors and amplifying objects of interest. Evaluations with professional photographers confirm that we achieve the dual objective of realism and effectiveness, and outperform the recent approaches on their own datasets, while requiring a smaller memory footprint and runtime. We thus offer a viable solution for automating image enhancement and photo cleanup operations.
SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments
Authors: Yudi Dai, Yitai Lin, Xiping Lin, Chenglu Wen, Lan Xu, Hongwei Yi, Siqi Shen, Yuexin Ma, Cheng Wang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023 (Main Conference Track), 2023

Abstract: We present SLOPER4D, a novel scene-aware dataset collected in large urban environments to facilitate the research of global human pose estimation (GHPE) with human-scene interaction in the wild. Employing a head-mounted device integrated with a LiDAR and camera, we record 12 human subjects' activities over 10 diverse urban scenes from an egocentric view. Frame-wise annotations for 2D key points, 3D pose parameters, and global translations are provided, together with reconstructed scene point clouds. To obtain accurate 3D ground truth in such large dynamic scenes, we propose a joint optimization method to fit local SMPL meshes to the scene and fine-tune the camera calibration during dynamic motions frame by frame, resulting in plausible and scene-natural 3D human poses. Eventually, SLOPER4D consists of 15 sequences of human motions, each of which has a trajectory length of more than 200 meters (up to 1,300 meters) and covers an area of more than 200 square meters (up to 30,000 square meters), including more than 100k LiDAR frames, 300k video frames, and 500K IMU-based motion frames. With SLOPER4D, we provide a detailed and thorough analysis of two critical tasks, including camera-based 3D HPE and LiDAR-based 3D HPE in urban environments, and benchmark a new task, GHPE. The in-depth analysis demonstrates SLOPER4D poses significant challenges to existing methods and produces great research opportunities. The dataset and code are released at http://www.lidarhumanmotion.net/sloper4d/.