mtybilly/Instruct2DS huggingface dataset:
Match-Stereo-Videos: Bidirectional Alignment for Consistent Dynamic Stereo Matching
Authors: Junpeng Jing*, Ye Mao, Krystian Mikolajczyk*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Dynamic stereo matching is the task of estimating consistent disparities from stereo videos with dynamic objects. Recent learning-based methods prioritize optimal performance on a single stereo pair, resulting in temporal inconsistencies. Existing video methods apply per-frame matching and window-based cost aggregation across the time dimension, leading to low-frequency oscillations at the scale of the window size. Towards this challenge, we develop a bidirectional alignment mechanism for adjacent frames as a fundamental operation. We further propose a novel framework, BiDAStereo, that achieves consistent dynamic stereo matching. Unlike the existing methods, we model this task as local matching and global aggregation. Locally, we consider correlation in a triple-frame manner to pool information from adjacent frames and improve the temporal consistency. Globally, to exploit the entire sequence’s consistency and extract dynamic scene cues for aggregation, we develop a motion-propagation recurrent unit. Extensive experiments demonstrate the performance of our method, showcasing improvements in prediction quality and achieving SoTA results on commonly used benchmarks."
Probabilistic Image-Driven Traffic Modeling via Remote Sensing
Authors: Scott Workman*, Armin Hadzic
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "This work addresses the task of modeling spatiotemporal traffic patterns directly from overhead imagery, which we refer to as image-driven traffic modeling. We extend this line of work and introduce a multi-modal, multi-task transformer-based segmentation architecture that can be used to create dense city-scale traffic models. Our approach includes a geo-temporal positional encoding module for integrating geo-temporal context and a probabilistic objective function for estimating traffic speeds that naturally models temporal variations. We evaluate our method extensively using the Dynamic Traffic Speeds (DTS) benchmark dataset and significantly improve the state-of-the-art. Finally, we introduce the DTS++ dataset to support mobility-related location adaptation experiments."
IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination
Authors: Xi Chen*, Sida Peng, Dongchen Yang, Yuan Liu, Bowen Pan, Chengfei Lyu, Xiaowei Zhou*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "† Corresponding author. This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However, due to the coupling between object geometry, materials, and environment lighting, there is inherent ambiguity during the inverse rendering process, preventing previous methods from obtaining accurate results. To overcome this ill-posed problem, our key idea is to learn the material prior with a generative model for regularizing the optimization process. We observe that the general rendering equation can be split into diffuse and specular shading terms, and thus formulate the material prior as diffusion models of albedo and specular. Thanks to this design, our model can be trained using the existing abundant 3D object data, and naturally acts as a versatile tool to resolve the ambiguity when recovering material representations from RGB images. In addition, we develop a coarse-to-fine training strategy that leverages estimated materials to guide diffusion models to satisfy multi-view consistent constraints, leading to more stable and accurate results. Extensive experiments on real-world and synthetic datasets demonstrate that our approach achieves state-of-the-art performance on material recovery. The code will be available at https://zju3dv.github.io/IntrinsicAnything/."
VideoStudio: Generating Consistent-Content and Multi-Scene Videos
Authors: Fuchen Long, Zhaofan Qiu*, Ting Yao, Tao Mei
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "The recent innovations and breakthroughs in diffusion models have significantly expanded the possibilities of generating high-quality videos for the given prompts. Most existing works tackle the single-scene scenario with only one video event occurring in a single background. Extending to generate multi-scene videos nevertheless is not trivial and necessitates to nicely manage the logic in between while preserving the consistent visual appearance of key content across video scenes. In this paper, we propose a novel framework, namely VideoStudio, for consistent-content and multi-scene video generation. Technically, VideoStudio leverages Large Language Models (LLM) to convert the input prompt into comprehensive multi-scene script that benefits from the logical knowledge learnt by LLM. The script for each scene includes a prompt describing the event, the foreground/background entities, as well as camera movement. VideoStudio identifies the common entities throughout the script and asks LLM to detail each entity. The resultant entity description is then fed into a text-to-image model to generate a reference image for each entity. Finally, VideoStudio outputs a multi-scene video by generating each scene video via a diffusion process that takes the reference images, the descriptive prompt of the event and camera movement into account. The diffusion model incorporates the reference images as the condition and alignment to strengthen the content consistency of multi-scene videos. Extensive experiments demonstrate that VideoStudio outperforms the SOTA video generation models in terms of visual quality, content consistency, and user preference. Source code is available at https://github.com/FuchenUSTC/VideoStudio."
Semantic Residual Prompts for Continual Learning
Authors: Martin Menabue*, Emanuele Frascaroli, Matteo Boschini, Enver Sangineto, Lorenzo Bonicelli, Angelo Porrello*, SIMONE CALDERARA
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Prompt-tuning methods for Continual Learning (CL) freeze a large pre-trained model and train a few parameter vectors termed prompts. Most of these methods organize these vectors in a pool of key-value pairs and use the input image as query to retrieve the prompts (values). However, as keys are learned while tasks progress, the prompting selection strategy is itself subject to catastrophic forgetting, an issue often overlooked by existing approaches. For instance, prompts introduced to accommodate new tasks might end up interfering with previously learned prompts. To make the selection strategy more stable, we leverage a foundation model (CLIP) to select our prompts within a two-level adaptation mechanism. Specifically, the first level leverages a standard textual prompt pool for the CLIP textual encoder, leading to stable class prototypes. The second level, instead, uses these prototypes along with the query image as keys to index a second pool. The retrieved prompts serve to adapt a pre-trained ViT, granting plasticity. In doing so, we also propose a novel residual mechanism to transfer CLIP semantics to the ViT layers. Through extensive analysis on established CL benchmarks, we show that our method significantly outperforms both state-of-the-art CL approaches and the zero-shot CLIP test. Notably, our findings hold true even for datasets with a substantial domain gap w.r.t. the pre-training knowledge of the backbone model, as showcased by experiments on satellite imagery and medical datasets. The codebase is available at https: //github.com/aimagelab/mammoth."
TransCAD: A Hierarchical Transformer for CAD Sequence Inference from Point Clouds
Authors: Elona Dupont*, Kseniya Cherenkova, Dimitrios Mallis, Gleb A Gusev, Anis Kacem, Djamila Aouada
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "3D reverse engineering, in which a CAD model is inferred given a 3D scan of a physical object, is a research direction that offers many promising practical applications. This paper proposes , an end-to-end transformer-based architecture that predicts the CAD sequence from a point cloud. leverages the structure of CAD sequences by using a hierarchical learning strategy. A loop refiner is also introduced to regress sketch primitive parameters. Rigorous experimentation on the DeepCAD [?] and Fusion360 [?] datasets show that achieves state-of-the-art results. The result analysis is supported with a proposed metric for CAD sequence, the mean Average Precision of CAD Sequence, that addresses the limitations of existing metrics."
ViGoR: Improving Visual Grounding of Large Vision Language Models with Fine-Grained Reward Modeling
Authors: Siming Yan*, Min Bai, Weifeng Chen, Xiong Zhou, Qixing Huang, Li Erran Li
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "By combining natural language understanding, generation capabilities, and breadth of knowledge of large language models with image perception, recent large vision language models (LVLMs) have shown unprecedented visual reasoning capabilities. However, the generated text often suffers from inaccurate grounding in the visual input, resulting in errors such as hallucination of nonexistent scene elements, missing significant parts of the scene, and inferring incorrect attributes of and relationships between objects. To address these issues, we introduce a novel framework, ViGoR (Visual Grounding Through Fine-Grained Reward Modeling) that utilizes fine-grained reward modeling to significantly enhance the visual grounding of LVLMs over pre-trained baselines. This improvement is efficiently achieved using much cheaper human evaluations instead of full supervisions, as well as automated methods. We show the effectiveness of our approach through a variety of evaluation methods and benchmarks. Additionally, we released our human annotation (https://github.com/amazon-science/vigor) comprising 15,440 images and generated text pairs with fine-grained evaluations to contribute to related research in the community."
Mixture of Efficient Diffusion Experts Through Automatic Interval and Sub-Network Selection
Authors: Alireza Ganjdanesh*, Yan Kang, Yuchen Liu, Richard Zhang, Zhe Lin, Heng Huang
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Diffusion probabilistic models can generate high-quality samples. Yet, their sampling process requires numerous denoising steps, making it slow and computationally intensive. We propose to reduce the sampling cost by pruning a pretrained diffusion model into a mixture of efficient experts. First, we study the similarities between pairs of denoising timesteps, observing a natural clustering, even across different datasets. This suggests that rather than having a single model for all time steps, separate models can serve as “experts” for their respective time intervals. As such, we separately fine-tune the pretrained model on each interval, with elastic dimensions in depth and width, to obtain experts specialized in their corresponding denoising interval. To optimize the resource usage between experts, we introduce our Expert Routing Agent, which learns to select a set of proper network configurations. By doing so, our method can allocate the computing budget between the experts in an end-to-end manner without requiring manual heuristics. Finally, with a selected configuration, we fine-tune our pruned experts to obtain our mixture of efficient experts. We demonstrate the effectiveness of our method, DiffPruning, across several datasets, LSUN-Church, LSUN-Beds, FFHQ, and ImageNet, on the Latent Diffusion Model architecture."
Occupancy as Set of Points
Authors: Yiang Shi, Tianheng Cheng, Qian Zhang, Wenyu Liu, Xinggang Wang*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "In this paper, we explore a novel point representation for 3D occupancy prediction from multi-view images, which is named Occupancy as Set of Points. Existing camera-based methods tend to exploit dense volume-based representation to predict the occupancy of the whole scene, making it hard to focus on the special areas or areas out of the perception range. In comparison, we present the Points of Interest (PoIs) to represent the scene and propose OSP, a novel framework for point-based 3D occupancy prediction. Owing to the inherent flexibility of the point-based representation, OSP achieves strong performance compared with existing methods and excels in terms of training and inference adaptability. It extends beyond traditional perception boundaries and can be seamlessly integrated with volume-based methods to significantly enhance their effectiveness. Experiments on the Occ3D-nuScenes occupancy benchmark show that OSP has strong performance and flexibility. Code and models are available at https://github.com/hustvl/osp."
UAV First-Person Viewers Are Radiance Field Learners
Authors: Liqi Yan*, Qifan Wang, Junhan Zhao, Qiang Guan, Zheng Tang, Jianhui Zhang, Dongfang Liu*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "First-Person-View (FPV) holds immense potential for revolutionizing the trajectory of Unmanned Aerial Vehicles (UAVs), offering an exhilarating avenue for navigating complex building structures. Yet, traditional Neural Radiance Field (NeRF) methods face challenges such as sampling single points per iteration and requiring an extensive array of views for supervision. UAV videos exacerbate these issues with limited viewpoints and significant spatial scale variations, resulting in inadequate detail rendering across diverse scales. In response, we introduce FPV-NeRF, addressing these challenges through three key facets: (1) Temporal consistency. Leveraging spatio-temporal continuity ensures seamless coherence between frames; (2) Global structure. Incorporating various global features during point sampling preserves space integrity; (3) Local granularity. Employing a comprehensive framework and multi-resolution supervision for multi-scale scene feature representation tackles the intricacies of UAV video spatial scales. Additionally, due to the scarcity of publicly available FPV videos, we introduce an innovative view synthesis method using NeRF to generate FPV perspectives from UAV footage, enhancing spatial perception for drones. Our novel dataset spans diverse trajectories, from outdoor to indoor environments, in the UAV domain, differing significantly from traditional NeRF scenarios. Through extensive experiments encompassing both interior and exterior building structures, FPV-NeRF demonstrates a superior understanding of the UAV flying space, outperforming state-of-the-art methods in our curated UAV dataset. Explore our project page for further insights: https://fpv-nerf. github.io/."
Rethinking Few-shot Class-incremental Learning: Learning from Yourself
Authors: Yu-Ming Tang, Yi-Xing Peng, Jingke Meng*, Wei-Shi Zheng
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Few-shot class-incremental learning (FSCIL) aims to learn sequential classes with limited samples in a few-shot fashion. Inherited from the classical class-incremental learning setting, the popular benchmark of FSCIL uses averaged accuracy (aAcc) and last-task averaged accuracy (lAcc) as the evaluation metrics. However, we reveal that such evaluation metrics may not provide adequate emphasis on the novel class performance, and the continual learning ability of FSCIL methods could be ignored under this benchmark. In this work, as a complement to existing metrics, we offer a new metric called generalized average accuracy (gAcc) which is designed to provide an extra equitable evaluation by incorporating different perspectives of the performance under the guidance of a parameter α. We also present an overall metric in the form of the area under the curve (AUC) along the α. Under the guidance of gAcc, we release the potential of intermediate features of the vision transformers to boost the novel-class performance. Taking information from intermediate layers which are less class-specific and more generalizable, we manage to rectify the final features, leading to a more generalizable transformer-based FSCIL framework. Without complex network designs or cumbersome training procedures, our method outperforms existing FSCIL methods at aAcc and gAcc on three datasets. See codes at 1 1 https://github.com/iSEE-Laboratory/Revisting_FSCIL"
ProSub: Probabilistic Open-Set Semi-Supervised Learning with Subspace-Based Out-of-Distribution Detection
Authors: Erik Wallin*, Lennart Svensson, Fredrik Kahl, Lars Hammarstrand
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "In open-set semi-supervised learning (OSSL), we consider unlabeled datasets that may contain unknown classes. Existing OSSL methods often use the softmax confidence for classifying data as in-distribution (ID) or out-of-distribution (OOD). Additionally, many works for OSSL rely on ad-hoc thresholds for ID/OOD classification, without considering the statistics of the problem. We propose a new score for ID/OOD classification based on angles in feature space between data and an ID subspace. Moreover, we propose an approach to estimate the conditional distributions of scores given ID or OOD data, enabling probabilistic predictions of data being ID or OOD. These components are put together in a framework for OSSL, termed ProSub, that is experimentally shown to reach SOTA performance on several benchmark problems. Our code is available at https://github.com/walline/prosub."
A Fair Ranking and New Model for Panoptic Scene Graph Generation
Authors: Julian Lorenz*, Alexander Pest, Daniel Kienzle, Katja Ludwig, Rainer Lienhart
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "In panoptic scene graph generation (PSGG), models retrieve interactions between objects in an image which are grounded by panoptic segmentation masks. Previous evaluations on panoptic scene graphs have been subject to an erroneous evaluation protocol where multiple masks for the same object can lead to multiple relation distributions per mask-mask pair. This can be exploited to increase the final score. We correct this flaw and provide a fair ranking over a wide range of existing PSGG models. The observed scores for existing methods increase by up to 7.4 50 for all two-stage methods, while dropping by up to 19.3 50 for all one-stage methods, highlighting the importance of a correct evaluation. Contrary to recent publications, we show that existing two-stage methods are competitive to one-stage methods. Building on this, we introduce the Decoupled SceneFormer (DSFormer), a novel two-stage model that outperforms all existing scene graph models by a large margin of +11 50 and +10 50 on the corrected evaluation, thus setting a new SOTA. As a core design principle, DSFormer encodes subject and object masks directly into feature space."
Pick-a-back: Selective Device-to-Device Knowledge Transfer in Federated Continual Learning
Authors: HyungJune Lee*, JinYi Yoon
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "With the explosion of edge intelligence, leveraging federated indirect knowledge has become crucial for boosting the tasks of individual learners. However, the conventional approach to knowledge reuse often leads to catastrophic forgetting issues. In this paper, we revisit the concept of continual learning in the context of edge intelligence and address the knowledge transfer problem to enhance federated continual learning. Since each learner processes private heterogeneous data, we propose Pick-a-back, a device-to-device knowledge federation framework by selectively reusing the external knowledge with similar behavioral patterns. By borrowing indirect experiences, an edge device can initiate learning from useful knowledge and thus achieve faster yet more generalized knowledge acquisition. Using continual tasks consisting of various datasets on lightweight architectures, we have validated that Pick-a-back provides a significant inference improvement of up to 8.0% via selective knowledge federation. Our codes are available at https://github.com/jinyi-yoon/Pick-a-back.git."
Compensation Sampling for Improved Convergence in Diffusion Models
Authors: Hui Lu*, Albert Ali Salah, Ronald Poppe
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Diffusion models achieve remarkable quality in image generation, but at a cost. Iterative denoising requires many time steps to produce high fidelity images. The denoising process is crucially limited by an accumulation of the reconstruction error due to an initial inaccurate reconstruction of the target data. This leads to lower quality outputs, and slower convergence. To address these issues, we propose compensation sampling to guide the generation towards the target domain. We introduce a compensation term, implemented as a U-Net, which adds negligible training overhead. Our approach is flexible and we demonstrate its application in unconditional generation, face inpainting, and face de-occlusion on benchmark datasets CIFAR-10, CelebA, CelebA-HQ, FFHQ-256, and FSG. Our approach consistently yields state-of-the-art results in terms of image quality, while accelerating the denoising process to converge during training by up to an order of magnitude."
Situated Instruction Following
Authors: So Yeon Min*, Xavier Puig, Devendra Singh Chaplot, Tsung-Yen Yang, Priyam Parashar, Akshara Rai, Ruslan Salakhutdinov, Yonatan Bisk, Roozbeh Mottaghi
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Language is never spoken in a vacuum. It is expressed, comprehended, and contextualized within the holistic backdrop of the speaker’s history, actions, and environment. Since humans are used to communicating efficiently with situated language, the practicality of robotic assistants hinge on their ability to understand and act upon implicit and situated instructions. In traditional instruction following paradigms, the agent acts alone in an empty house, leading to language use that is both simplified and artificially “complete.” In contrast, we propose situated instruction following (), which embraces the inherent underspecification and ambiguity of real-world communication with the physical presence of a human speaker. The meaning of situated instructions naturally unfold through the past actions and the expected future behaviors of the human involved. Specifically, within our settings we have instructions that (1) are ambiguously specified, (2) have temporally evolving intent, (3) can be interpreted more precisely with the agent’s dynamic actions. Our experiments indicate that state-of-the-art Embodied Instruction Following (EIF) models lack holistic understanding of situated human intention. Project website: https://soyeonm.github.io/ SIF_webpage/"
Holodepth: Programmable Depth-Varying Projection via Computer-Generated Holography
Authors: Dorian Chan*, Matthew O'Toole, Sizhuo Ma, Jian Wang*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Typical projectors are designed to programmably display 2D content at a single depth. In this work, we explore how to engineer a depth-varying projector system that is capable of forming desired patterns at multiple depths. To this end, we leverage a holographic approach, but a naı̈ve implementation of such a system is limited in its depth programmability. Inspired by recent work in near-eye displays, we add a lens array to a holographic projector to maximize the depth variation of the projected content, for which we propose an optimization-driven calibration method. We demonstrate a number of applications using this system, including novel 3D interfaces for future wearables, privacy-preserving projection, depth sensing, and light curtains."
SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Model
Authors: Armen Avetisyan*, Christopher Xie, Henry Howard-Jenkins, Tsun-Yi Yang, Samir Aroudj, Suvam Patra, Fuyang Zhang, Luke Holland, Duncan Frost, Campbell Orme, Jakob Engel, Edward Miller, Richard Newcombe, Vasileios Balntas
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We introduce , a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in transformers & LLMs, and departs from more traditional methods which commonly describe scenes as meshes, voxel grids, point clouds or radiance fields. Our method infers the set of structured language commands directly from encoded visual data using a scene language encoder-decoder architecture. To train , we generate and release a large-scale synthetic dataset called consisting of 100k high-quality indoor scenes, with photorealistic and ground-truth annotated renders of egocentric scene walkthroughs. Our method gives state-of-the art results in architectural layout estimation, and competitive results in 3D object detection. Lastly, we explore an advantage for , which is the ability to readily adapt to new commands via simple additions to the structured language, which we illustrate for tasks such as coarse 3D object part reconstruction. † Work done while the author was an intern at Meta."
GalLop: Learning global and local prompts for vision-language models
Authors: Marc Lafon*, Elias Ramzi*, Clément Rambour, Nicolas Audebert, Nicolas Thome
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Prompt learning has been widely adopted to efficiently adapt vision-language models (VLMs), CLIP, for few-shot image classification. Despite their success, most prompt learning methods trade-off between classification accuracy and robustness, in domain generalization or out-of-distribution (OOD) detection. In this work, we introduce Global-Local Prompts (), a new prompt learning method that learns multiple diverse prompts leveraging both global and local visual features. The training of the local prompts relies on local features with an enhanced vision-text alignment. To focus only on pertinent features, this local alignment is coupled with a sparsity strategy in the selection of the local features. We enforce diversity on the set of prompts using a new “prompt dropout” technique and a multiscale strategy on the local prompts. outperforms previous prompt learning methods on accuracy on eleven datasets in different few shots settings and with various backbones. Furthermore, shows strong robustness performances in both domain generalization and OOD detection, even outperforming dedicated OOD detection methods. Code and instructions to reproduce our results will be open-sourced."
Depth on Demand: Streaming Dense Depth from a Low Frame Rate Active Sensor
Authors: Andrea Conti*, Matteo Poggi, Valerio Cambareri, Stefano Mattoccia
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "High frame rate and accurate depth estimation plays an important role in several tasks crucial to robotics and automotive perception. To date, this can be achieved through ToF and LiDAR devices for indoor and outdoor applications, respectively. However, their applicability is limited by low frame rate, energy consumption, and spatial sparsity. Depth on Demand (DoD) allows for accurate temporal and spatial depth densification achieved by exploiting a high frame rate RGB sensor coupled with a potentially lower frame rate and sparse active depth sensor. Our proposal jointly enables lower energy consumption and denser shape reconstruction, by significantly reducing the streaming requirements on the depth sensor thanks to its three core stages: i) multi-modal encoding, ii) iterative multi-modal integration, and iii) depth decoding. We present extended evidence assessing the effectiveness of DoD on indoor and outdoor video datasets, covering both environment scanning and automotive perception use cases."
Lossy Image Compression with Foundation Diffusion Models
Authors: Lucas Relic*, Roberto Azevedo, Markus Gross, Christopher Schroers*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Incorporating diffusion models in the image compression domain has the potential to produce realistic and detailed reconstructions, especially at extremely low bitrates. Previous methods focus on using diffusion models as expressive decoders robust to quantization errors in the conditioning signals. However, achieving competitive results in this manner requires costly training of the diffusion model and long inference times due to the iterative generative process. In this work we formulate the removal of quantization error as a denoising task, using diffusion to recover lost information in the transmitted image latent. Our approach allows us to perform less than 10% of the full diffusion generative process and requires no architectural changes to the diffusion model, enabling the use of foundation models as a strong prior without additional fine tuning of the backbone. Our proposed codec outperforms previous methods in quantitative realism metrics, and we verify that our reconstructions are qualitatively preferred by end users, even when other methods use twice the bitrate."
CLIP-DINOiser: Teaching CLIP a few DINO tricks for open-vocabulary semantic segmentation
Authors: Monika Wysoczańska*, Oriane Siméoni, Michaël Ramamonjisoa, Andrei Bursuc, Tomasz Trzciński, Patrick Pérez
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "The popular CLIP model displays impressive zero-shot capabilities thanks to its seamless interaction with arbitrary text prompts. However, its lack of spatial awareness makes it unsuitable for dense computer vision tasks, e.g., semantic segmentation, without an additional fine-tuning step that often uses annotations and can potentially suppress its original open-vocabulary properties. Meanwhile, self-supervised representation methods have demonstrated good localization properties without human-made annotations nor explicit supervision. In this work, we take the best of both worlds and propose an open-vocabulary semantic segmentation method, which does not require any annotations. We propose to locally improve dense MaskCLIP features, which are computed with a simple modification of CLIP’s last pooling layer, by integrating localization priors extracted from self-supervised features. By doing so, we greatly improve the performance of MaskCLIP and produce smooth outputs. Moreover, we show that the used self-supervised feature properties can directly be learnt from CLIP features. Our method needs only a single forward pass of CLIP and two light convolutional layers at inference, no extra supervision nor extra memory and reaches state-of-the-art results on challenging and fine-grained benchmarks such as COCO, Pascal Context, Cityscapes and ADE20k. The code to reproduce our results is available at https://github.com/wysoczanska/clip_dinoiser."
FMBoost: Boosting Latent Diffusion with Flow Matching
Authors: Johannes S Fischer*, Ming Gui, Pingchuan Ma, Nick Stracke, Stefan Andreas Baumann, Vincent Tao Hu, Björn Ommer
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Visual synthesis has recently seen significant leaps in performance, largely due to breakthroughs in generative models. Diffusion models have been a key enabler, as they excel in image diversity. However, this comes at the cost of slow training and synthesis, which is only partially alleviated by latent diffusion. To this end, flow matching is an appealing approach due to its complementary characteristics of faster training and inference but less diverse synthesis. We demonstrate our FMBoost approach, which introduces flow matching between a frozen diffusion model and a convolutional decoder that enables high-resolution image synthesis at reduced computational cost and model size. A small diffusion model can then effectively provide the necessary visual diversity, while flow matching efficiently enhances resolution and detail by mapping the small to a high-dimensional latent space, producing high-resolution images. Combining the diversity of diffusion models, the efficiency of flow matching, and the effectiveness of convolutional decoders, state-of-the-art high-resolution image synthesis is achieved at 10242 pixels with minimal computational cost. Cascading FMBoost optionally boosts this further to 20482 pixels. Importantly, this approach is orthogonal to recent approximation and speed-up strategies for the underlying model, making it easily integrable into the various diffusion model frameworks."
COMPOSE: Comprehensive Portrait Shadow Editing
Authors: Andrew Z Hou*, Zhixin Shu, Xuaner Zhang, He Zhang, Yannick Hold-Geoffroy, Jae Shin Yoon, Xiaoming Liu
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Existing portrait relighting methods struggle with precise control over facial shadows, particularly when faced with challenges such as handling hard shadows from directional light sources or adjusting shadows while remaining in harmony with existing lighting conditions. In many situations, completely altering input lighting is undesirable for portrait retouching applications: one may want to preserve some authenticity in the captured environment. Existing shadow editing methods typically restrict their application to just the facial region and often offer limited lighting control options, such as shadow softening or rotation. In this paper, we introduce COMPOSE: a novel shadow editing pipeline for human portraits, offering precise control over shadow attributes such as shape, intensity, and position, all while preserving the original environmental illumination of the portrait. This level of disentanglement and controllability is obtained thanks to a novel decomposition of the environment map representation into ambient light and an editable gaussian dominant light source. COMPOSE is a four-stage pipeline that consists of light estimation and editing, light diffusion, shadow synthesis, and finally shadow editing. We define facial shadows as the result of a dominant light source, encoded using our novel gaussian environment map representation. Utilizing an OLAT dataset, we have trained models to: (1) predict this light source representation from images, and (2) generate realistic shadows using this representation. We also demonstrate comprehensive and intuitive shadow editing with our pipeline. Through extensive quantitative and qualitative evaluations, we have demonstrated the robust capability of our system in shadow editing."
LNL+K: Enhancing Learning with Noisy Labels Through Noise Source Knowledge Integration
Authors: Siqi Wang*, Bryan Plummer
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Learning with noisy labels (LNL) aims to train a high-performing model using a noisy dataset. We observe that noise for a given class often comes from a limited set of categories, yet many LNL methods overlook this. For example, an image mislabeled as a cheetah is more likely a leopard than a hippopotamus due to its visual similarity. Thus, we explore Learning with Noisy Labels with noise source Knowledge integration (LNL+K), which leverages knowledge about likely source(s) of label noise that is often provided in a dataset’s meta-data. Integrating noise source knowledge boosts performance even in settings where LNL methods typically fail. For example, LNL+K methods are effective on datasets where noise represents the majority of samples, which breaks a critical premise of most methods developed for LNL. Our LNL+K methods can boost performance even when noise sources are estimated rather than extracted from meta-data. We provide several baseline LNL+K methods that integrate noise source knowledge into state-of-the-art LNL models that are evaluated across six diverse datasets and two types of noise, where we report gains of up to 23% compared to the unadapted methods. Critically, we show that LNL methods fail to generalize on some real-world datasets, even when adapted to integrate noise source knowledge, highlighting the importance of directly exploring LNL+K1 . 1 Code available: https://github.com/SunnySiqi/LNL_K"
Diffusion Models as Data Mining Tools
Authors: Ioannis Siglidis*, Aleksander Holynski, Alexei A. Efros, Mathieu Aubry, Shiry Ginosar
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "This paper demonstrates how to use generative models trained for image synthesis as tools for visual data mining. Our insight is that since contemporary generative models learn an accurate representation of their training data, we can use them to summarize the data by mining for visual patterns. Concretely, we show that after finetuning conditional diffusion models to synthesize images from a specific dataset, we can use these models to define a typicality measure on that dataset. This measure assesses how typical visual elements are for different data labels, such as geographic location, time stamps, semantic labels, or even the presence of a disease. This analysis-by-synthesis approach to data mining has two key advantages. First, it scales much better than traditional correspondence-based approaches since it does not require explicitly comparing all pairs of visual elements. Second, while most previous works on visual data mining focus on a single dataset, our approach works on diverse datasets in terms of content and scale, including a historical car dataset, a historical face dataset, a large worldwide street-view dataset, and an even larger scene dataset. Furthermore, our approach allows for translating visual elements across class labels and analyzing consistent changes. Project page: https://diff-mining. github.io/."
Graph Neural Network Causal Explanation via Neural Causal Models
Authors: Arman Behnam*, Binghui Wang
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Graph neural network (GNN) explainers identify the important subgraph that ensures the prediction for a given graph. Until now, almost all GNN explainers are based on association, which is prone to spurious correlations. We propose , a GNN causal explainer via causal inference. Our explainer is based on the observation that a graph often consists of a causal underlying subgraph. includes three main steps: 1) It builds causal structure and the corresponding structural causal model (SCM) for a graph, which enables the cause-effect calculation among nodes. 2) Directly calculating the cause-effect in real-world graphs is computationally challenging. It is then enlightened by the recent neural causal model (NCM), a special type of SCM that is trainable, and design customized NCMs for GNNs. By training these GNN NCMs, the cause-effect can be easily calculated. 3) It uncovers the subgraph that causally explains the GNN predictions via the optimized GNN-NCMs. Evaluation results on multiple synthetic and real-world graphs validate that significantly outperforms existing GNN explainers in exact groundtruth explanation identification1 . 1 Code is available at https://github.com/ArmanBehnam/CXGNN"
"Unsupervised, Online and On-The-Fly Anomaly Detection For Non-Stationary Image Distributions"
Authors: Declan GD McIntosh*, Alexandra Branzan Albu
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We propose Online-InReaCh, the first fully unsupervised online method for detecting and localizing anomalies on-the-fly in image sequences while following non-stationary distributions. Previous anomaly detection methods are limited to supervised one-class classification or are unsupervised but still pre-compute their nominal model. Online-InReaCh can operate online by dynamically maintaining a nominal model of commonly occurring patches that associate well across image realizations of the underlying nominal distribution while removing stale previously nominal patches. Online-InReaCh, while competitive in previous offline benchmarks, also achieves 0.936 and 0.961 image- and pixel-wise AUROC when tested online on MVTecAD, where 23.8% of all randomly sampled images contain anomalies. Online-InReaCh’s performance did not correlate with anomaly proportion even to 33.5%. We also show that Online-InReaCh can integrate new nominal structures and distinguish anomalies after a single frame, even in the worst-case distribution shift from one training class to a new previously unseen testing class. Code: https://github.com/DeclanMcIntosh/Online_InReaCh"
Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering
Authors: Ruofan Liang, Zan Gojcic, Merlin Nimier-David, David Acuna, Nandita Vijaykumar, Sanja Fidler, Zian Wang*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene’s lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have shown strong generative and inpainting capabilities, we find that current models do not sufficiently “understand” the scene shown in a single picture to generate consistent lighting effects (shadows, bright reflections, etc.) while preserving the identity and details of the composited object. We propose using a personalized large diffusion model as guidance to a physically based inverse rendering process. Our method recovers scene lighting and tone-mapping parameters, allowing the photorealistic composition of arbitrary virtual objects in single frames or videos of indoor or outdoor scenes. Our physically based pipeline further enables automatic materials and tone-mapping refinement."
GAReT: Cross-view Video Geolocalization with Adapters and Auto-Regressive Transformers
Authors: Manu S Pillai*, Mamshad Nayeem Rizve, Mubarak Shah
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Cross-view video geo-localization (CVGL) aims to derive GPS trajectories from street-view videos by aligning them with aerial-view images. Despite their promising performance, current CVGL methods face significant challenges. These methods use camera and odometry data, typically absent in real-world scenarios. They utilize multiple adjacent frames and various encoders for feature extraction, resulting in high computational costs. Moreover, these approaches independently predict each street-view frame’s location, resulting in temporally inconsistent GPS trajectories. To address these challenges, in this work, we propose GAReT, a fully transformer-based method for CVGL that does not require camera and odometry data. We introduce GeoAdapter, a transformer-adapter module designed to efficiently aggregate image-level representations and adapt them for video inputs. Specifically, we train a transformer encoder on video frames and aerial images, then freeze the encoder to optimize the GeoAdapter module to obtain video-level representation. To address temporally inconsistent trajectories, we introduce TransRetriever, an encoder-decoder transformer model that predicts GPS locations of street-view frames by encoding top-k nearest neighbor predictions per frame and auto-regressively decoding the best neighbor based on the previous frame’s predictions. Our method’s effectiveness is validated through extensive experiments, demonstrating state-of-the-art performance on benchmark datasets. Our code is available at https://github.com/manupillai308/GAReT."
SAMFusion: Sensor-Adaptive Multimodal Fusion for 3D Object Detection in Adverse Weather
Authors: Edoardo Palladin*, Roland Dietze*, Praveen Narayanan, Mario Bijelic, Felix Heide
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Multimodal sensor fusion is an essential capability for autonomous robots, enabling object detection and decision-making in the presence of failing or uncertain inputs. While recent fusion methods excel in normal environmental conditions, these approaches fail in adverse weather, e.g., heavy fog, snow, or obstructions due to soiling. We introduce a novel multi-sensor fusion approach tailored to adverse weather conditions. In addition to fusing RGB and LiDAR sensors, which are employed in recent autonomous driving literature, our sensor fusion stack is also capable of learning from NIR gated camera and radar modalities to tackle low light and inclement weather. We fuse multimodal sensor data through attentive, depth-based blending schemes, with learned refinement on the Bird’s Eye View (BEV) plane to combine image and range features effectively. Our detections are predicted by a transformer decoder that weighs modalities based on distance and visibility. We demonstrate that our method improves the reliability of multimodal sensor fusion in autonomous vehicles under challenging weather conditions, bridging the gap between ideal conditions and real-world edge cases. Our approach improves average precision by 17.2 AP compared to the next best method for vulnerable pedestrians in long distances and challenging foggy scenes. Our project page is available here1 ."
Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs
Authors: Aayam Shrestha, Pan Liu*, German Ros, Kai Yuan*, Alan Fern
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body velocity, partial key-point animation, computer vision applied to videos, or even higher-level motion goals. This requires a versatile low-level humanoid controller that can handle such sparse, under-specified guidance, seamlessly switch between skills, and recover from failures. Current approaches for learning humanoid controllers from demonstration data capture some of these characteristics, but none achieve them all. To this end, we introduce the Masked Humanoid Controller (MHC), a novel approach that applies multi-objective imitation learning on augmented and selectively masked motion demonstrations. The training methodology results in an MHC that exhibits the key capabilities of catch-up to out-of-sync input commands, combining elements from multiple motion sequences, and completing unspecified parts of motions from sparse multimodal input. We demonstrate these key capabilities for an MHC learned over a dataset of 87 diverse skills and showcase different multi-modal use cases, including integration with planning frameworks to highlight MHC’s ability to solve new user-defined tasks without any finetuning. Project webpage: https: //panwliu.github.io/mhc/"