mtybilly/Instruct2DS huggingface dataset:
SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes
Authors: Alexandros Delitzas, Ayca Takmaz, Federico Tombari, Robert Sumner, Marc Pollefeys, Francis Engelmann
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Existing 3D scene understanding methods are heavily focused on 3D semantic and instance segmentation. However identifying objects and their parts only constitutes an intermediate step towards a more fine-grained goal which is effectively interacting with the functional interactive elements (e.g. handles knobs buttons) in the scene to accomplish diverse tasks. To this end we introduce SceneFun3D a large-scale dataset with more than 14.8k highly accurate interaction annotations for 710 high-resolution real-world 3D indoor scenes. We accompany the annotations with motion parameter information describing how to interact with these elements and a diverse set of natural language descriptions of tasks that involve manipulating them in the scene context. To showcase the value of our dataset we introduce three novel tasks namely functionality segmentation task-driven affordance grounding and 3D motion estimation and adapt existing state-of-the-art methods to tackle them. Our experiments show that solving these tasks in real 3D scenes remains challenging despite recent progress in closed-set and open-set 3D scene understanding methods.
Readout Guidance: Learning Control from Diffusion Features
Authors: Grace Luo, Trevor Darrell, Oliver Wang, Dan B Goldman, Aleksander Holynski
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We present Readout Guidance a method for controlling text-to-image diffusion models with learned signals. Readout Guidance uses readout heads lightweight networks trained to extract signals from the features of a pre-trained frozen diffusion model at every timestep. These readouts can encode single-image properties such as pose depth and edges; or higher-order properties that relate multiple images such as correspondence and appearance similarity. Furthermore by comparing the readout estimates to a user-defined target and back-propagating the gradient through the readout head these estimates can be used to guide the sampling process. Compared to prior methods for conditional generation Readout Guidance requires significantly fewer added parameters and training samples and offers a convenient and simple recipe for reproducing different forms of conditional control under a single framework with a single architecture and sampling procedure. We showcase these benefits in the applications of drag-based manipulation identity-consistent generation and spatially aligned control.
A Unified Approach for Text- and Image-guided 4D Scene Generation
Authors: Yufeng Zheng, Xueting Li, Koki Nagano, Sifei Liu, Otmar Hilliges, Shalini De Mello
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Large-scale diffusion generative models are greatly simplifying image video and 3D asset creation from user provided text prompts and images. However the challenging problem of text-to-4D dynamic 3D scene generation with diffusion guidance remains largely unexplored. We propose Dream-in-4D which features a novel two-stage approach for text-to-4D synthesis leveraging (1) 3D and 2D diffusion guidance to effectively learn a high-quality static 3D asset in the first stage; (2) a deformable neural radiance field that explicitly disentangles the learned static asset from its deformation preserving quality during motion learning; and (3) a multi-resolution feature grid for the deformation field with a displacement total variation loss to effectively learn motion with video diffusion guidance in the second stage. Through a user preference study we demonstrate that our approach significantly advances image and motion quality 3D consistency and text fidelity for text-to-4D generation compared to baseline approaches. Thanks to its motion-disentangled representation Dream-in-4D can also be easily adapted for controllable generation where appearance is defined by one or multiple images without the need to modify the motion learning stage. Thus our method offers for the first time a unified approach for text-to-4D image-to-4D and personalized 4D generation tasks.
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
Authors: Liangxiao Hu, Hongwen Zhang, Yuxiang Zhang, Boyao Zhou, Boning Liu, Shengping Zhang, Liqiang Nie
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We present GaussianAvatar an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and clothing styles. Such an explicit and animatable representation can fuse 3D appearances more efficiently and consistently from 2D observations. Our representation is further augmented with dynamic properties to support pose-dependent appearance modeling where a dynamic appearance network along with an optimizable feature tensor is designed to learn the motion-to-appearance mapping. Moreover by leveraging the differentiable motion condition our method enables a joint optimization of motions and appearances during avatar modeling which helps to tackle the long-standing issue of inaccurate motion estimation in monocular settings. The efficacy of GaussianAvatar is validated on both the public dataset and our collected dataset demonstrating its superior performances in terms of appearance quality and rendering efficiency.
MTMMC: A Large-Scale Real-World Multi-Modal Camera Tracking Benchmark
Authors: Sanghyun Woo, Kwanyong Park, Inkyu Shin, Myungchul Kim, In So Kweon
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Multi-target multi-camera tracking is a crucial task that involves identifying and tracking individuals over time using video streams from multiple cameras. This task has practical applications in various fields such as visual surveillance crowd behavior analysis and anomaly detection. However due to the difficulty and cost of collecting and labeling data existing datasets for this task are either synthetically generated or artificially constructed within a controlled camera network setting which limits their ability to model real-world dynamics and generalize to diverse camera configurations. To address this issue we present MTMMC a real-world large-scale dataset that includes long video sequences captured by 16 multi-modal cameras in two different environments - campus and factory - across various time weather and season conditions. This dataset provides a challenging test bed for studying multi-camera tracking under diverse real-world complexities and includes an additional input modality of spatially aligned and temporally synchronized RGB and thermal cameras which enhances the accuracy of multi-camera tracking. MTMMC is a super-set of existing datasets benefiting independent fields such as person detection re-identification and multiple object tracking. We provide baselines and new learning setups on this dataset and set the reference scores for future studies. The datasets models and test server will be made publicly available.
Enhanced Motion-Text Alignment for Image-to-Video Transfer Learning
Authors: Wei Zhang, Chaoqun Wan, Tongliang Liu, Xinmei Tian, Xu Shen, Jieping Ye
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Extending large image-text pre-trained models (e.g. CLIP) for video understanding has made significant advancements. To enable the capability of CLIP to perceive dynamic information in videos existing works are dedicated to equipping the visual encoder with various temporal modules. However these methods exhibit "asymmetry" between the visual and textual sides with neither temporal descriptions in input texts nor temporal modules in text encoder. This limitation hinders the potential of language supervision emphasized in CLIP and restricts the learning of temporal features as the text encoder has demonstrated limited proficiency in motion understanding. To address this issue we propose leveraging "MoTion-Enhanced Descriptions" (MoTED) to facilitate the extraction of distinctive temporal features in videos. Specifically we first generate discriminative motion-related descriptions via querying GPT-4 to compare easy-confusing action categories. Then we incorporate both the visual and textual encoders with additional perception modules to process the video frames and generated descriptions respectively. Finally we adopt a contrastive loss to align the visual and textual motion features. Extensive experiments on five benchmarks show that MoTED surpasses state-of-the-art methods with convincing gaps laying a solid foundation for empowering CLIP with strong temporal modeling.
DAP: A Dynamic Adversarial Patch for Evading Person Detectors
Authors: Amira Guesmi, Ruitian Ding, Muhammad Abdullah Hanif, Ihsen Alouani, Muhammad Shafique
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Patch-based adversarial attacks were proven to compromise the robustness and reliability of computer vision systems. However their conspicuous and easily detectable nature challenge their practicality in real-world setting. To address this recent work has proposed using Generative Adversarial Networks (GANs) to generate naturalistic patches that may not attract human attention. However such approaches suffer from a limited latent space making it challenging to produce a patch that is efficient stealthy and robust to multiple real-world transformations. This paper introduces a novel approach that produces a Dynamic Adversarial Patch (DAP) designed to overcome these limitations. DAP maintains a naturalistic appearance while optimizing attack efficiency and robustness to real-world transformations. The approach involves redefining the optimization problem and introducing a novel objective function that incorporates a similarity metric to guide the patch's creation. Unlike GAN-based techniques the DAP directly modifies pixel values within the patch providing increased flexibility and adaptability to multiple transformations. Furthermore most clothing-based physical attacks assume static objects and ignore the possible transformations caused by non-rigid deformation due to changes in a person's pose. To address this limitation a `Creases Transformation' (CT) block is introduced enhancing the patch's resilience to a variety of real-world distortions. Experimental results demonstrate that the proposed approach outperforms state-of-the-art attacks achieving a success rate of up to 82.28% in the digital world when targeting the YOLOv7 detector and 65% in the physical world when targeting YOLOv3tiny detector deployed in edge-based smart cameras.
Learned Lossless Image Compression based on Bit Plane Slicing
Authors: Zhe Zhang, Huairui Wang, Zhenzhong Chen, Shan Liu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Autoregressive Initial Bits (ArIB) a framework that combines subimage autoregression and latent variable models has shown its advantages in lossless image compression. However in current methods the image splitting makes the information of latent variables being uniformly distributed in each subimage and causes inadequate use of latent variables in addition to posterior collapse. To tackle these issues we introduce Bit Plane Slicing (BPS) splitting images in the bit plane dimension with the considerations on different importance for latent variables. Thus BPS provides a more effective representation by arranging subimages with decreasing importance for latent variables. To solve the problem of the increased number of dimensions caused by BPS we further propose a dimension-tailored autoregressive model that tailors autoregression methods for each dimension based on their characteristics efficiently capturing the dependencies in plane space and color dimensions. As shown in the extensive experimental results our method demonstrates the superior compression performance with comparable inference speed when compared to the state-of-the-art normalizing-flow-based methods. The code is at https://github.com/ZZ022/ArIB-BPS.
UV-IDM: Identity-Conditioned Latent Diffusion Model for Face UV-Texture Generation
Authors: Hong Li, Yutang Feng, Song Xue, Xuhui Liu, Bohan Zeng, Shanglin Li, Boyu Liu, Jianzhuang Liu, Shumin Han, Baochang Zhang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: 3D face reconstruction aims at generating high-fidelity 3D face shapes and textures from single-view or multi-view images. However current prevailing facial texture generation methods generally suffer from low-quality texture identity information loss and inadequate handling of occlusions. To solve these problems we introduce an Identity-Conditioned Latent Diffusion Model for face UV-texture generation (UV-IDM) to generate photo-realistic textures based on the Basel Face Model (BFM). UV-IDM leverages the powerful texture generation capacity of a latent diffusion model (LDM) to obtain detailed facial textures. To preserve the identity during the reconstruction procedure we design an identity-conditioned module that can utilize any in-the-wild image as a robust condition for the LDM to guide texture generation. UV-IDM can be easily adapted to different BFM-based methods as a high-fidelity texture generator. Furthermore in light of the limited accessibility of most existing UV-texture datasets we build a large-scale and publicly available UV-texture dataset based on BFM termed BFM-UV. Extensive experiments show that our UV-IDM can generate high-fidelity textures in 3D face reconstruction within seconds while maintaining image consistency bringing new state-of-the-art performance in facial texture generation.
Mosaic-SDF for 3D Generative Models
Authors: Lior Yariv, Omri Puny, Oran Gafni, Yaron Lipman
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Current diffusion or flow-based generative models for 3D shapes divide to two: distilling pre-trained 2D image diffusion models and training directly on 3D shapes. When training a diffusion or flow models on 3D shapes a crucial design choice is the shape representation. An effective shape representation needs to adhere three design principles: it should allow an efficient conversion of large 3D datasets to the representation form; it should provide a good tradeoff of approximation power versus number of parameters; and it should have a simple tensorial form that is compatible with existing powerful neural architectures. While standard 3D shape representations such as volumetric grids and point clouds do not adhere to all these principles simultaneously we advocate in this paper a new representation that does. We introduce Mosaic-SDF (M-SDF): a simple 3D shape representation that approximates the Signed Distance Function (SDF) of a given shape by using a set of local grids spread near the shape's boundary. The M-SDF representation is fast to compute for each shape individually making it readily parallelizable; it is parameter efficient as it only covers the space around the shape's boundary; and it has a simple matrix form compatible with Transformer-based architectures. We demonstrate the efficacy of the M-SDF representation by using it to train a 3D generative flow model including class-conditioned generation with the ShapeNetCore-V2 (3D Warehouse) dataset and text-to-3D generation using a dataset of about 600k caption-shape pairs.
Diffusion Handles Enabling 3D Edits for Diffusion Models by Lifting Activations to 3D
Authors: Karran Pandey, Paul Guerrero, Matheus Gadelha, Yannick Hold-Geoffroy, Karan Singh, Niloy J. Mitra
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Diffusion handles is a novel approach to enable 3D object edits on diffusion images requiring only existing pre-trained diffusion models depth estimation without any fine-tuning or 3D object retrieval. The edited results remain plausible photo-real and preserve object identity. Diffusion handles address a critically missing facet of generative image-based creative design. Our key insight is to lift diffusion activations for a selected object to 3D using a proxy depth 3D-transform the depth and associated activations and project them back to image space. The diffusion process guided by the manipulated activations produces plausible edited images showing complex 3D occlusion and lighting effects. We evaluate diffusion handles: quantitatively on a large synthetic data benchmark; and qualitatively by a user study showing our output to be more plausible and better than prior art at both 3D editing and identity control.
A Pedestrian is Worth One Prompt: Towards Language Guidance Person Re-Identification
Authors: Zexian Yang, Dayan Wu, Chenming Wu, Zheng Lin, Jingzi Gu, Weiping Wang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Extensive advancements have been made in person ReID through the mining of semantic information. Nevertheless existing methods that utilize semantic-parts from a single image modality do not explicitly achieve this goal. Whiteness the impressive capabilities in multimodal understanding of Vision Language Foundation Model CLIP a recent two-stage CLIP-based method employs automated prompt engineering to obtain specific textual labels for classifying pedestrians. However we note that the predefined soft prompts may be inadequate in expressing the entire visual context and struggle to generalize to unseen classes. This paper presents an end-to-end Prompt-driven Semantic Guidance (PromptSG) framework that harnesses the rich semantics inherent in CLIP. Specifically we guide the model to attend to regions that are semantically faithful to the prompt. To provide personalized language descriptions for specific individuals we propose learning pseudo tokens that represent specific visual contexts. This design not only facilitates learning fine-grained attribute information but also can inherently leverage language prompts during inference. Without requiring additional labeling efforts our PromptSG achieves state-of-the-art by over 10% on MSMT17 and nearly 5% on the Market-1501 benchmark.
Friendly Sharpness-Aware Minimization
Authors: Tao Li, Pan Zhou, Zhengbao He, Xinwen Cheng, Xiaolin Huang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Sharpness-Aware Minimization (SAM) has been instrumental in improving deep neural network training by minimizing both training loss and loss sharpness. Despite the practical success the mechanisms behind SAM's generalization enhancements remain elusive limiting its progress in deep learning optimization. In this work we investigate SAM's core components for generalization improvement and introduce "Friendly-SAM" (F-SAM) to further enhance SAM's generalization. Our investigation reveals the key role of batch-specific stochastic gradient noise within the adversarial perturbation i.e. the current minibatch gradient which significantly influences SAM's generalization performance. By decomposing the adversarial perturbation in SAM into full gradient and stochastic gradient noise components we discover that relying solely on the full gradient component degrades generalization while excluding it leads to improved performance. The possible reason lies in the full gradient component's increase in sharpness loss for the entire dataset creating inconsistencies with the subsequent sharpness minimization step solely on the current minibatch data. Inspired by these insights F-SAM aims to mitigate the negative effects of the full gradient component. It removes the full gradient estimated by an exponentially moving average (EMA) of historical stochastic gradients and then leverages stochastic gradient noise for improved generalization. Moreover we provide theoretical validation for the EMA approximation and prove the convergence of F-SAM on non-convex problems. Extensive experiments demonstrate the superior generalization performance and robustness of F-SAM over vanilla SAM. Code is available at https://github.com/nblt/F-SAM.
BIVDiff: A Training-Free Framework for General-Purpose Video Synthesis via Bridging Image and Video Diffusion Models
Authors: Fengyuan Shi, Jiaxi Gu, Hang Xu, Songcen Xu, Wei Zhang, Limin Wang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Diffusion models have made tremendous progress in text-driven image and video generation. Now text-to-image foundation models are widely applied to various downstream image synthesis tasks such as controllable image generation and image editing while downstream video synthesis tasks are less explored for several reasons. First it requires huge memory and computation overhead to train a video generation foundation model. Even with video foundation models additional costly training is still required for downstream video synthesis tasks. Second although some works extend image diffusion models into videos in a training-free manner temporal consistency cannot be well preserved. Finally these adaption methods are specifically designed for one task and fail to generalize to different tasks. To mitigate these issues we propose a training-free general-purpose video synthesis framework coined as BIVDiff via bridging specific image diffusion models and general text-to-video foundation diffusion models. Specifically we first use a specific image diffusion model (e.g. ControlNet and Instruct Pix2Pix) for frame-wise video generation then perform Mixed Inversion on the generated video and finally input the inverted latents into the video diffusion models (e.g. VidRD and ZeroScope) for temporal smoothing. This decoupled framework enables flexible image model selection for different purposes with strong task generalization and high efficiency. To validate the effectiveness and general use of BIVDiff we perform a wide range of video synthesis tasks including controllable video generation video editing video inpainting and outpainting.
NC-TTT: A Noise Constrastive Approach for Test-Time Training
Authors: David Osowiechi, Gustavo A. Vargas Hakim, Mehrdad Noori, Milad Cheraghalikhani, Ali Bahri, Moslem Yazdanpanah, Ismail Ben Ayed, Christian Desrosiers
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Despite their exceptional performance in vision tasks deep learning models often struggle when faced with domain shifts during testing. Test-Time Training (TTT) methods have recently gained popularity by their ability to enhance the robustness of models through the addition of an auxiliary objective that is jointly optimized with the main task. Being strictly unsupervised this auxiliary objective is used at test time to adapt the model without any access to labels. In this work we propose Noise-Contrastive Test-Time Training (NC-TTT) a novel unsupervised TTT technique based on the discrimination of noisy feature maps. By learning to classify noisy views of projected feature maps and then adapting the model accordingly on new domains classification performance can be recovered by an important margin. Experiments on several popular test-time adaptation baselines demonstrate the advantages of our method compared to recent approaches for this task. The code can be found at: https://github.com/GustavoVargasHakim/NCTTT.git
NetTrack: Tracking Highly Dynamic Objects with a Net
Authors: Guangze Zheng, Shijie Lin, Haobo Zuo, Changhong Fu, Jia Pan
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: The complex dynamicity of open-world objects presents non-negligible challenges for multi-object tracking (MOT) often manifested as severe deformations fast motion and occlusions. Most methods that solely depend on coarse-grained object cues such as boxes and the overall appearance of the object are susceptible to degradation due to distorted internal relationships of dynamic objects. To address this problem this work proposes NetTrack an efficient generic and affordable tracking framework to introduce fine-grained learning that is robust to dynamicity. Specifically NetTrack constructs a dynamicity-aware association with a fine-grained Net leveraging point-level visual cues. Correspondingly a fine-grained sampler and matching method have been incorporated. Furthermore NetTrack learns object-text correspondence for fine-grained localization. To evaluate MOT in extremely dynamic open-world scenarios a bird flock tracking (BFT) dataset is constructed which exhibits high dynamicity with diverse species and open-world scenarios. Comprehensive evaluation on BFT validates the effectiveness of fine-grained learning on object dynamicity and thorough transfer experiments on challenging open-world benchmarks i.e. TAO TAO-OW AnimalTrack and GMOT-40 validate the strong generalization ability of NetTrack even without finetuning.
Grounded Question-Answering in Long Egocentric Videos
Authors: Shangzhe Di, Weidi Xie
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Existing approaches to video understanding mainly designed for short videos from a third-person perspective are limited in their applicability in certain fields such as robotics. In this paper we delve into open-ended question-answering (QA) in long egocentric videos which allows individuals or robots to inquire about their own past visual experiences. This task presents unique challenges including the complexity of temporally grounding queries within extensive video content the high resource demands for precise data annotation and the inherent difficulty of evaluating open-ended answers due to their ambiguous nature. Our proposed approach tackles these challenges by (i) integrating query grounding and answering within a unified model to reduce error propagation; (ii) employing large language models for efficient and scalable data synthesis; and (iii) introducing a close-ended QA task for evaluation to manage answer ambiguity. Extensive experiments demonstrate the effectiveness of our method which also achieves state-of-the-art performance on the QAEgo4D and Ego4D-NLQ benchmarks. Code data and models are open-sourced at https://github.com/Becomebright/GroundVQA.
HPNet: Dynamic Trajectory Forecasting with Historical Prediction Attention
Authors: Xiaolong Tang, Meina Kan, Shiguang Shan, Zhilong Ji, Jinfeng Bai, Xilin Chen
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Predicting the trajectories of road agents is essential for autonomous driving systems. The recent mainstream methods follow a static paradigm which predicts the future trajectory by using a fixed duration of historical frames. These methods make the predictions independently even at adjacent time steps which leads to potential instability and temporal inconsistency. As successive time steps have largely overlapping historical frames their forecasting should have intrinsic correlation such as overlapping predicted trajectories should be consistent or be different but share the same motion goal depending on the road situation. Motivated by this in this work we introduce HPNet a novel dynamic trajectory forecasting method. Aiming for stable and accurate trajectory forecasting our method leverages not only historical frames including maps and agent states but also historical predictions. Specifically we newly design a Historical Prediction Attention module to automatically encode the dynamic relationship between successive predictions. Besides it also extends the attention range beyond the currently visible window benefitting from the use of historical predictions. The proposed Historical Prediction Attention together with the Agent Attention and Mode Attention is further formulated as the Triple Factorized Attention module serving as the core design of HPNet. Experiments on the Argoverse and INTERACTION datasets show that HPNet achieves state-of-the-art performance and generates accurate and stable future trajectories. Our code are available at https://github.com/XiaolongTang23/HPNet.
Flexible Depth Completion for Sparse and Varying Point Densities
Authors: Jinhyung Park, Yu-Jhe Li, Kris Kitani
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: While recent depth completion methods have achieved remarkable results filling in relatively dense depth maps (e.g. projected 64-line LiDAR on KITTI or 500 sampled points on NYUv2) with RGB guidance their performance on very sparse input (e.g. 4-line LiDAR or 32 depth point measurements) is unverified. These sparser regimes present new challenges as a 4-line LiDAR increases the distance between pixels without depth and their nearest depth point sixfold from 5 pixels to 30 pixels compared to 64 lines. Observing that existing methods struggle with sparse and variable distribution depth maps we propose an Affinity-Based Shift Correction (ASC) module that iteratively aligns depth predictions to input depth based on predicted affinities between image pixels and depth points. Our framework enables each depth point to adaptively influence and improve predictions across the image leading to largely improved results for fewer-line fewer-point and variable sparsity settings. Further we show improved performance in domain transfer from KITTI to nuScenes and from random sampling to irregular point distributions. Our correction module can easily be added to any depth completion or RGB-only depth estimation model notably allowing the latter to perform both completion and estimation with a single model.
Small Scale Data-Free Knowledge Distillation
Authors: He Liu, Yikai Wang, Huaping Liu, Fuchun Sun, Anbang Yao
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Data-free knowledge distillation is able to utilize the knowledge learned by a large teacher network to augment the training of a smaller student network without accessing the original training data avoiding privacy security and proprietary risks in real applications. In this line of research existing methods typically follow an inversion-and-distillation paradigm in which a generative adversarial network on-the-fly trained with the guidance of the pre-trained teacher network is used to synthesize a large-scale sample set for knowledge distillation. In this paper we reexamine this common data-free knowledge distillation paradigm showing that there is considerable room to improve the overall training efficiency through a lens of "small-scale inverted data for knowledge distillation". In light of three empirical observations indicating the importance of how to balance class distributions in terms of synthetic sample diversity and difficulty during both data inversion and distillation processes we propose Small Scale Data-free Knowledge Distillation (SSD-KD). In formulation SSD-KD introduces a modulating function to balance synthetic samples and a priority sampling function to select proper samples facilitated by a dynamic replay buffer and a reinforcement learning strategy. As a result SSD-KD can perform distillation training conditioned on an extremely small scale of synthetic samples (e.g. 10x less than the original training data scale) making the overall training efficiency one or two orders of magnitude faster than many mainstream methods while retaining superior or competitive model performance as demonstrated on popular image classification and semantic segmentation benchmarks. The code is available at https://github.com/OSVAI/SSD-KD.
Shadows Don't Lie and Lines Can't Bend! Generative Models don't know Projective Geometry...for now
Authors: Ayush Sarkar, Hanlin Mai, Amitabh Mahapatra, Svetlana Lazebnik, D.A. Forsyth, Anand Bhattad
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Generative models can produce impressively realistic images. This paper demonstrates that generated images have geometric features different from those of real images. We build a set of collections of generated images prequalified to fool simple signal-based classifiers into believing they are real. We then show that prequalified generated images can be identified reliably by classifiers that only look at geometric properties. We use three such classifiers. All three classifiers are denied access to image pixels and look only at derived geometric features. The first classifier looks at the perspective field of the image the second looks at lines detected in the image and the third looks at relations between detected objects and shadows. Our procedure detects generated images more reliably than SOTA local signal based detectors for images from a number of distinct generators. Saliency maps suggest that the classifiers can identify geometric problems reliably. We conclude that current generators cannot reliably reproduce geometric properties of real images.
CFPL-FAS: Class Free Prompt Learning for Generalizable Face Anti-spoofing
Authors: Ajian Liu, Shuai Xue, Jianwen Gan, Jun Wan, Yanyan Liang, Jiankang Deng, Sergio Escalera, Zhen Lei
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Domain generalization (DG) based Face Anti-Spoofing (FAS) aims to improve the model's performance on unseen domains. Existing methods either rely on domain labels to align domain-invariant feature spaces or disentangle generalizable features from the whole sample which inevitably lead to the distortion of semantic feature structures and achieve limited generalization. In this work we make use of large-scale VLMs like CLIP and leverage the textual feature to dynamically adjust the classifier's weights for exploring generalizable visual features. Specifically we propose a novel Class Free Prompt Learning (CFPL) paradigm for DG FAS which utilizes two lightweight transformers namely Content Q-Former (CQF) and Style Q-Former (SQF) to learn the different semantic prompts conditioned on content and style features by using a set of learnable query vectors respectively. Thus the generalizable prompt can be learned by two improvements: (1) A Prompt-Text Matched (PTM) supervision is introduced to ensure CQF learns visual representation that is most informative of the content description. (2) A Diversified Style Prompt (DSP) technology is proposed to diversify the learning of style prompts by mixing feature statistics between instance-specific styles. Finally the learned text features modulate visual features to generalization through the designed Prompt Modulation (PM). Extensive experiments show that the CFPL is effective and outperforms the state-of-the-art methods on several cross-domain datasets.
SI-MIL: Taming Deep MIL for Self-Interpretability in Gigapixel Histopathology
Authors: Saarthak Kapse, Pushpak Pati, Srijan Das, Jingwei Zhang, Chao Chen, Maria Vakalopoulou, Joel Saltz, Dimitris Samaras, Rajarsi R. Gupta, Prateek Prasanna
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Introducing interpretability and reasoning into Multiple Instance Learning (MIL) methods for Whole Slide Image (WSI) analysis is challenging given the complexity of gigapixel slides. Traditionally MIL interpretability is limited to identifying salient regions deemed pertinent for downstream tasks offering little insight to the end-user (pathologist) regarding the rationale behind these selections. To address this we propose Self-Interpretable MIL (SI-MIL) a method intrinsically designed for interpretability from the very outset. SI-MIL employs a deep MIL framework to guide an interpretable branch grounded on handcrafted pathological features facilitating linear predictions. Beyond identifying salient regions SI-MIL uniquely provides feature-level interpretations rooted in pathological insights for WSIs. Notably SI-MIL with its linear prediction constraints challenges the prevalent myth of an inevitable trade-off between model interpretability and performance demonstrating competitive results compared to state-of-the-art methods on WSI-level prediction tasks across three cancer types. In addition we thoroughly benchmark the local- and global-interpretability of SI-MIL in terms of statistical analysis a domain expert study and desiderata of interpretability namely user-friendliness and faithfulness.
GEARS: Local Geometry-aware Hand-object Interaction Synthesis
Authors: Keyang Zhou, Bharat Lal Bhatnagar, Jan Eric Lenssen, Gerard Pons-Moll
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Generating realistic hand motion sequences in interaction with objects has gained increasing attention with the growing interest in digital humans. Prior work has illustrated the effectiveness of employing occupancy-based or distance-based virtual sensors to extract hand-object interaction features. Nonetheless these methods show limited generalizability across object categories shapes and sizes. We hypothesize that this is due to two reasons: 1) the limited expressiveness of employed virtual sensors and 2) scarcity of available training data. To tackle this challenge we introduce a novel joint-centered sensor designed to reason about local object geometry near potential interaction regions. The sensor queries for object surface points in the neighbourhood of each hand joint. As an important step towards mitigating the learning complexity we transform the points from global frame to hand template frame and use a shared module to process sensor features of each individual joint. This is followed by a spatio-temporal transformer network aimed at capturing correlation among the joints in different dimensions. Moreover we devise simple heuristic rules to augment the limited training sequences with vast static hand grasping samples. This leads to a broader spectrum of grasping types observed during training in turn enhancing our model's generalization capability. We evaluate on two public datasets GRAB and InterCap where our method shows superiority over baselines both quantitatively and perceptually.
Open Vocabulary Semantic Scene Sketch Understanding
Authors: Ahmed Bourouis, Judith E. Fan, Yulia Gryaditskaya
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We study the underexplored but fundamental vision problem of machine understanding of abstract freehand scene sketches. We introduce a sketch encoder that results in semantically-aware feature space which we evaluate by testing its performance on a semantic sketch segmentation task. To train our model we rely only on the availability of bitmap sketches with their brief captions and do not require any pixel-level annotations. To obtain generalization to a large set of sketches and categories we build on a vision transformer encoder pretrained with the CLIP model. We freeze the text encoder and perform visual-prompt tuning of the visual encoder branch while introducing a set of critical modifications. Firstly we augment the classical key-query (k-q) self-attention blocks with value-value (v-v) self-attention blocks. Central to our model is a two-level hierarchical network design that enables efficient semantic disentanglement: The first level ensures holistic scene sketch encoding and the second level focuses on individual categories. We then in the second level of the hierarchy introduce a cross-attention between textual and visual branches. Our method outperforms zero-shot CLIP pixel accuracy of segmentation results by 37 points reaching an accuracy of 85.5% on the FS-COCO sketch dataset. Finally we conduct a user study that allows us to identify further improvements needed over our method to reconcile machine and human understanding of scene sketches.
IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing
Authors: Shaofei Wang, Bozidar Antic, Andreas Geiger, Siyu Tang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We present IntrinsicAvatar a novel approach to recovering the intrinsic properties of clothed human avatars including geometry albedo material and environment lighting from only monocular videos. Recent advancements in human-based neural rendering have enabled high-quality geometry and appearance reconstruction of clothed humans from just monocular videos. However these methods bake intrinsic properties such as albedo material and environment lighting into a single entangled neural representation. On the other hand only a handful of works tackle the problem of estimating geometry and disentangled appearance properties of clothed humans from monocular videos. They usually achieve limited quality and disentanglement due to approximations of secondary shading effects via learned MLPs. In this work we propose to model secondary shading effects explicitly via Monte-Carlo ray tracing. We model the rendering process of clothed humans as a volumetric scattering process and combine ray tracing with body articulation. Our approach can recover high-quality geometry albedo material and lighting properties of clothed humans from a single monocular video without requiring supervised pre-training using ground truth materials. Furthermore since we explicitly model the volumetric scattering process and ray tracing our model naturally generalizes to novel poses enabling animation of the reconstructed avatar in novel lighting conditions.
Efficient Detection of Long Consistent Cycles and its Application to Distributed Synchronization
Authors: Shaohan Li, Yunpeng Shi, Gilad Lerman
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Group synchronization plays a crucial role in global pipelines for Structure from Motion (SfM). Its formulation is nonconvex and it is faced with highly corrupted measurements. Cycle consistency has been effective in addressing these challenges. However computationally efficient solutions are needed for cycles longer than three especially in practical scenarios where 3-cycles are unavailable. To overcome this computational bottleneck we propose an algorithm for group synchronization that leverages information from cycles of lengths ranging from three to six with a complexity of O(n^3) (or O(n^ 2.373 ) when using a faster matrix multiplication algorithm). We establish non-trivial theory for this and related methods that achieves competitive sample complexity assuming the uniform corruption model. To advocate the practical need for our method we consider distributed group synchronization which requires at least 4-cycles and we illustrate state-of-the-art performance by our method in this context.
LayoutFormer: Hierarchical Text Detection Towards Scene Text Understanding
Authors: Min Liang, Jia-Wei Ma, Xiaobin Zhu, Jingyan Qin, Xu-Cheng Yin
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Existing scene text detectors generally focus on accurately detecting single-level (i.e. word-level line-level or paragraph-level) text entities without exploring the relationships among different levels of text entities. To comprehensively understand scene texts detecting multi-level texts while exploring their contextual information is critical. To this end we propose a unified framework (dubbed LayoutFormer) for hierarchical text detection which simultaneously conducts multi-level text detection and predicts the geometric layouts for promoting scene text understanding. In LayoutFormer WordDecoder LineDecoder and ParaDecoder are proposed to be responsible for word-level text prediction line-level text prediction and paragraph-level text prediction respectively. Meanwhile WordDecoder and ParaDecoder adaptively learn word-line and line-paragraph relationships respectively. In addition we propose a Prior Location Sampler to be used on multi-scale features to adaptively select a few representative foreground features for updating text queries. It can improve hierarchical detection performance while significantly reducing the computational cost. Comprehensive experiments verify that our method achieves state-of-the-art performance on single-level and hierarchical text detection.
Vlogger: Make Your Dream A Vlog
Authors: Shaobin Zhuang, Kunchang Li, Xinyuan Chen, Yaohui Wang, Ziwei Liu, Yu Qiao, Yali Wang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: In this work we present Vlogger a generic AI system for generating a minute-level video blog (i.e. vlog) of user descriptions. Different from short videos with a few seconds vlog often contains a complex storyline with diversified scenes which is challenging for most existing video generation approaches. To break through this bottleneck our Vlogger smartly leverages Large Language Model (LLM) as Director and decomposes a long video generation task of vlog into four key stages where we invoke various foundation models to play the critical roles of vlog professionals including (1) Script (2) Actor (3) ShowMaker and (4) Voicer. With such a design of mimicking human beings our Vlogger can generate vlogs through explainable cooperation of top-down planning and bottom-up shooting. More over we introduce a novel video diffusion model ShowMaker which serves as a videographer in our Vlogger for generating the video snippet of each shooting scene. By incorporating Script and Actor attentively as textual and visual prompts it can effectively enhance spatial-temporal coherence in the snippet. Besides we design a concise mixed training paradigm for ShowMaker boosting its capacity for both T2V generation and prediction. Finally the extensive experiments show that our method achieves state-of-the-art performance on zero-shot T2V generation and prediction tasks. More importantly Vlogger can generate over 5-minute vlogs from open-world descriptions without loss of video coherence on script and actor.