mtybilly/Instruct2DS huggingface dataset:
RGBD Based Dimensional Decomposition Residual Network for 3D Semantic Scene Completion
Authors: Jie Li, Yu Liu, Dong Gong, Qinfeng Shi, Xia Yuan, Chunxia Zhao, Ian Reid
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: RGB images differentiate from depth as they carry more details about the color and texture information, which can be utilized as a vital complement to depth for boosting the performance of 3D semantic scene completion (SSC). SSC is composed of 3D shape completion (SC) and semantic scene labeling while most of the existing approaches use depth as the sole input which causes the performance bottleneck. Moreover, the state-of-the-art methods employ 3D CNNs which have cumbersome networks and tremendous parameters. We introduce a light-weight Dimensional Decomposition Residual network (DDR) for 3D dense prediction tasks. The novel factorized convolution layer is effective for reducing the network parameters, and the proposed multi-scale fusion mechanism for depth and color image can improve the completion and segmentation accuracy simultaneously. Our method demonstrates excellent performance on two public datasets. Compared with the latest method SSCNet, we achieve 5.9% gains in SC-IoU and 5.7% gains in SSC-IOU, albeit with only 21% network parameters and 16.6% FLOPs employed compared with that of SSCNet.
Neural Scene Decomposition for Multi-Person Motion Capture
Authors: Helge Rhodin, Victor Constantin, Isinsu Katircioglu, Mathieu Salzmann, Pascal Fua
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Learning general image representations has proven key to the success of many computer vision tasks. For example, many approaches to image understanding problems rely on deep networks that were initially trained on ImageNet, mostly because the learned features are a valuable starting point to learn from limited labeled data. However, when it comes to 3D motion capture of multiple people, these features are only of limited use.   In this paper, we therefore propose an approach to learning features that are useful for this purpose. To this end, we introduce a self-supervised approach to learning what we call a neural scene decomposition (NSD) that can be exploited for 3D pose estimation. NSD  comprises three layers of abstraction to represent human subjects: spatial layout in terms of bounding-boxes and relative depth; a 2D shape representation in terms of an instance segmentation mask; and subject-specific appearance and 3D pose information. By exploiting self-supervision coming from multiview data, our NSD model can be trained end-to-end without any 2D or 3D supervision. In contrast to previous approaches, it works for multiple persons and full-frame images. Because it encodes 3D geometry, NSD can then be effectively leveraged to train a 3D pose estimation network from small amounts of annotated data.
Efficient Decision-Based Black-Box Adversarial Attacks on Face Recognition
Authors: Yinpeng Dong, Hang Su, Baoyuan Wu, Zhifeng Li, Wei Liu, Tong Zhang, Jun Zhu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Face recognition has obtained remarkable progress in recent years due to the great improvement of deep convolutional neural networks (CNNs). However, deep CNNs are vulnerable to adversarial examples, which can cause fateful consequences in real-world face recognition applications with security-sensitive purposes. Adversarial attacks are widely studied as they can identify the vulnerability of the models before they are deployed. In this paper, we evaluate the robustness of state-of-the-art face recognition models in the decision-based black-box attack setting, where the attackers have no access to the model parameters and gradients, but can only acquire hard-label predictions by sending queries to the target model. This attack setting is more practical in real-world face recognition systems. To improve the efficiency of previous methods, we propose an evolutionary attack algorithm, which can model the local geometry of the search directions and reduce the dimension of the search space. Extensive experiments demonstrate the effectiveness of the proposed method that induces a minimum perturbation to an input face image with fewer queries. We also apply the proposed method to attack a real-world face recognition system successfully.
FA-RPN: Floating Region Proposals for Face Detection
Authors: Mahyar Najibi, Bharat Singh, Larry S. Davis
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: We propose a novel approach for generating region proposals for performing face detection. Instead of classifying anchor boxes using features from a pixel in the convolutional feature map, we adopt a pooling-based approach for generating region proposals. However, pooling hundreds of thousands of anchors which are evaluated for generating proposals becomes a computational bottleneck during inference. To this end, an efficient anchor placement strategy for reducing the number of anchor-boxes is proposed. We then show that proposals generated by our network (Floating Anchor Region Proposal Network, FA-RPN) are better than RPN for generating region proposals for face detection. We discuss several beneficial features of FA-RPN proposals (which can be enabled without re-training) like iterative refinement, placement of fractional anchors and changing size/shape of anchors. Our face detector based on FA-RPN obtains 89.4% mAP with a ResNet-50 backbone on the WIDER dataset.
Bayesian Hierarchical Dynamic Model for Human Action Recognition
Authors: Rui Zhao, Wanru Xu, Hui Su, Qiang Ji
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Human action recognition remains as a challenging task partially due to the presence of large variations in the execution of action. To address this issue, we propose a probabilistic model called Hierarchical Dynamic Model (HDM). Leveraging on Bayesian framework, the model parameters are allowed to vary across different sequences of data, which increase the capacity of the model to adapt to intra-class variations on both spatial and temporal extent of actions. Meanwhile, the generative learning process allows the model to preserve the distinctive dynamic pattern for each action class. Through Bayesian inference, we are able to quantify the uncertainty of the classification, providing insight during the decision process. Compared to state-of-the-art methods, our method not only achieves competitive recognition performance within individual dataset but also shows better generalization capability across different datasets. Experiments conducted on data with missing values also show the robustness of the proposed method.
Mixed Effects Neural Networks (MeNets) With Applications to Gaze Estimation
Authors: Yunyang Xiong, Hyunwoo J. Kim, Vikas Singh
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: There is much interest in computer vision to utilize commodity hardware for gaze estimation. A number of papers have shown that algorithms based on deep convolutional architectures are approaching accuracies where streaming data from mass-market devices can offer good gaze tracking performance, although a gap still remains between what is possible and the performance users will expect in real deployments. We observe that one obvious avenue for improvement relates to a gap between some basic technical assumptions behind most existing approaches and the statistical properties of the data used for training. Specifically, most training datasets involve tens of users with a few hundreds (or more) repeated acquisitions per user. The non i.i.d. nature of this data suggests better estimation may be possible if the model explicitly made use of such "repeated measurements" from each user as is commonly done in classical statistical analysis using so-called mixed effects models. The goal of this paper is to adapt these "mixed effects" ideas from statistics within a deep neural network architecture for gaze estimation, based on eye images. Such a formulation seeks to specifically utilize information regarding the hierarchical structure of the training data -- each node in the hierarchy is a user who provides tens or hundreds of repeated samples. This modification yields an architecture that offers state of the art performance on various publicly available datasets improving results by 10-20%.
3D Human Pose Estimation in Video With Temporal Convolutions and Semi-Supervised Training
Authors: Dario Pavllo, Christoph Feichtenhofer, David Grangier, Michael Auli
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: In this work, we demonstrate that 3D poses in video can be effectively estimated with a fully convolutional model based on dilated temporal convolutions over 2D keypoints. We also introduce back-projection, a simple and effective semi-supervised training method that leverages unlabeled video data. We start with predicted 2D keypoints for unlabeled video, then estimate 3D poses and finally back-project to the input 2D keypoints. In the supervised setting, our fully-convolutional model outperforms the previous best result from the literature by 6 mm mean per-joint position error on Human3.6M, corresponding to an error reduction of 11%, and the model also shows significant improvements on HumanEva-I. Moreover, experiments with back-projection show that it comfortably outperforms previous state-of-the-art results in semi-supervised settings where labeled data is scarce. Code and models are available at https://github.com/facebookresearch/VideoPose3D
Learning to Regress 3D Face Shape and Expression From an Image Without 3D Supervision
Authors: Soubhik Sanyal, Timo Bolkart, Haiwen Feng, Michael J. Black
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: The estimation of 3D face shape from a single image must be robust to variations in lighting, head pose, expression, facial hair, makeup, and occlusions. Robustness requires a large training set of in-the-wild images, which by construction, lack ground truth 3D shape. To train a network without any 2D-to-3D supervision, we present RingNet, which learns to compute 3D face shape from a single image. Our key observation is that an individual's face shape is constant across images, regardless of expression, pose, lighting, etc. RingNet leverages multiple images of a person and automatically detected 2D face features. It uses a novel loss that encourages the face shape to be similar when the identity is the same and different for different people. We achieve invariance to expression by representing the face using the FLAME model. Once trained, our method takes a single image and outputs the parameters of FLAME, which can be readily animated. Additionally we create a new database of faces "not quite in-the-wild" (NoW) with 3D head scans and high-resolution images of the subjects in a wide variety of conditions. We evaluate publicly available methods and find that RingNet is more accurate than methods that use 3D supervision. The dataset, model, and results are available for research purposes at http://ringnet.is.tuebingen.mpg.de.
PoseFix: Model-Agnostic General Human Pose Refinement Network
Authors: Gyeongsik Moon, Ju Yong Chang, Kyoung Mu Lee
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Multi-person pose estimation from a 2D image is an essential technique for human behavior understanding. In this paper, we propose a human pose refinement network that estimates a refined pose from a tuple of an input image and input pose. The pose refinement was performed mainly through an end-to-end trainable multi-stage architecture in previous methods. However, they are highly dependent on pose estimation models and require careful model design. By contrast, we propose a model-agnostic pose refinement method. According to a recent study, state-of-the-art 2D human pose estimation methods have similar error distributions. We use this error statistics as prior information to generate synthetic poses and use the synthesized poses to train our model. In the testing stage, pose estimation results of any other methods can be input to the proposed method. Moreover, the proposed model does not require code or knowledge about other methods, which allows it to be easily used in the post-processing step. We show that the proposed approach achieves better performance than the conventional multi-stage refinement models and consistently improves the performance of various state-of-the-art pose estimation methods on the commonly used benchmark. The code is available in (https://github.com/mks0601/PoseFix_RELEASE).
RepNet: Weakly Supervised Training of an Adversarial Reprojection Network for 3D Human Pose Estimation
Authors: Bastian Wandt, Bodo Rosenhahn
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: This paper addresses the problem of 3D human pose estimation from single images. While for a long time human skeletons were parameterized and fitted to the observation by satisfying a reprojection error, nowadays researchers directly use neural networks to infer the 3D pose from the observations. However, most of these approaches ignore the fact that a reprojection constraint has to be satisfied and are sensitive to overfitting. We tackle the overfitting problem by ignoring 2D to 3D correspondences. This efficiently avoids a simple memorization of the training data and allows for a weakly supervised training. One part of the proposed reprojection network (RepNet) learns a mapping from a distribution of 2D poses to a distribution of 3D poses using an adversarial training approach. Another part of the network estimates the camera. This allows for the definition of a network layer that performs the reprojection of the estimated 3D pose back to 2D which results in a reprojection loss function.   Our experiments show that RepNet generalizes well to unknown data and outperforms state-of-the-art methods when applied to unseen data. Moreover, our implementation runs in real-time on a standard desktop PC.
Fast and Robust Multi-Person 3D Pose Estimation From Multiple Views
Authors: Junting Dong, Wen Jiang, Qixing Huang, Hujun Bao, Xiaowei Zhou
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: This paper addresses the problem of 3D pose estimation for multiple people in a few calibrated camera views. The main challenge of this problem is to find the cross-view correspondences among noisy and incomplete 2D pose predictions. Most previous methods address this challenge by directly reasoning in 3D using a pictorial structure model, which is inefficient due to the huge state space. We propose a fast and robust approach to solve this problem. Our key idea is to use a multi-way matching algorithm to cluster the detected 2D poses in all views. Each resulting cluster encodes 2D poses of the same person across different views and consistent correspondences across the keypoints, from which the 3D pose of each person can be effectively inferred. The proposed convex optimization based multi-way matching algorithm is efficient and robust against missing and false detections, without knowing the number of people in the scene. Moreover, we propose to combine geometric and appearance cues for cross-view matching. The proposed approach achieves significant performance gains from the state-of-the-art (96.3% vs. 90.6% and 96.9% vs. 88% on the Campus and Shelf datasets, respectively), while being efficient for real-time applications.
Face-Focused Cross-Stream Network for Deception Detection in Videos
Authors: Mingyu Ding, An Zhao, Zhiwu Lu, Tao Xiang, Ji-Rong Wen
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Automated deception detection (ADD) from real-life videos is a challenging task. It specifically needs to address two problems:  (1) Both face and body contain useful cues regarding whether a subject is deceptive. How to effectively fuse the two is thus key to the effectiveness of an ADD model. (2) Real-life deceptive samples are hard to collect; learning with limited training data thus challenges most deep learning based ADD models. In this work, both problems are addressed. Specifically, for face-body multimodal learning, a novel face-focused cross-stream network (FFCSN) is proposed. It differs significantly from the popular two-stream networks in that: (a) face detection is added into the spatial stream to capture the facial expressions explicitly, and (b) correlation learning is performed across the spatial and temporal streams for joint deep feature learning across both face and body. To address the training data scarcity problem, our FFCSN model is trained with both meta learning and adversarial learning. Extensive experiments show that our FFCSN model achieves state-of-the-art results. Further, the proposed FFCSN model as well as its robust training strategy are shown to be generally applicable to other human-centric video analysis tasks such as emotion recognition from user-generated videos.
Unequal-Training for Deep Face Recognition With Long-Tailed Noisy Data
Authors: Yaoyao Zhong, Weihong Deng, Mei Wang, Jiani Hu, Jianteng Peng, Xunqiang Tao, Yaohai Huang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Large-scale face datasets usually exhibit a massive number of classes, a long-tailed distribution, and severe label noise, which undoubtedly aggravate the difficulty of training. In this paper, we propose a training strategy that treats the head data and the tail data in an unequal way, accompanying with noise-robust loss functions, to take full advantage of their respective characteristics. Specifically, the unequal-training framework provides two training data streams: the first stream applies the head data to learn discriminative face representation supervised by Noise Resistance loss; the second stream applies the tail data to learn auxiliary information by gradually mining the stable discriminative information from confusing tail classes. Consequently, both training streams offer complementary information to deep feature learning. Extensive experiments have demonstrated the effectiveness of the new unequal-training framework and loss functions. Better yet, our method could save a significant amount of GPU memory. With our method, we achieve the best result on MegaFace Challenge 2 (MF2) given a large-scale noisy training data set.
T-Net: Parametrizing Fully Convolutional Nets With a Single High-Order Tensor
Authors: Jean Kossaifi, Adrian Bulat, Georgios Tzimiropoulos, Maja Pantic
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Recent findings indicate that over-parametrization, while crucial for successfully training deep neural networks, also introduces large amounts of redundancy. Tensor methods have the potential to efficiently parametrize over-complete representations by leveraging this redundancy. In this paper, we propose to fully parametrize Convolutional Neural Networks (CNNs) with a single high-order, low-rank tensor. Previous works on network tensorization have focused on parametrizing individual layers (convolutional or fully connected) only, and perform the tensorization layer-by-layer separately. In contrast, we propose to jointly capture the full structure of a neural network by parametrizing it with a single high-order tensor, the modes of which represent each of the architectural design parameters of the network (e.g. number of convolutional blocks, depth, number of stacks, input features, etc). This parametrization allows to regularize the whole network and drastically reduce the number of parameters. Our model is end-to-end trainable and the low-rank structure imposed on the weight tensor acts as an implicit regularization. We study the case of networks with rich structure, namely Fully Convolutional Networks (FCNs), which we propose to parametrize with a single 8th-order tensor. We show that our approach can achieve superior performance with small compression rates, and attain high compression rates with negligible drop in accuracy for the challenging task of human pose estimation.
Hierarchical Cross-Modal Talking Face Generation With Dynamic Pixel-Wise Loss
Authors: Lele Chen, Ross K. Maddox, Zhiyao Duan, Chenliang Xu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we propose first to transfer audio to high-level structure, i.e., the facial landmarks, and then to generate video frames conditioned on the landmarks. Compared to a direct audio-to-image approach, our cascade approach avoids fitting spurious correlations between audiovisual signals that are irrelevant to the speech content. We, humans, are sensitive to temporal discontinuities and subtle artifacts in video. To avoid those pixel jittering problems and to enforce the network to focus on audiovisual-correlated regions, we propose a novel dynamically adjustable pixel-wise loss with an attention mechanism. Furthermore, to generate a sharper image with well-synchronized facial movements, we propose a novel regression-based discriminator structure, which considers sequence-level information along with frame-level information. Thoughtful experiments on several datasets and real-world samples demonstrate significantly better results obtained by our method than the state-of-the-art methods in both quantitative and qualitative comparisons.
Object-Centric Auto-Encoders and Dummy Anomalies for Abnormal Event Detection in Video
Authors: Radu Tudor Ionescu, Fahad Shahbaz Khan, Mariana-Iuliana Georgescu, Ling Shao
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Abnormal event detection in video is a challenging vision problem. Most existing approaches formulate abnormal event detection as an outlier detection task, due to the scarcity of anomalous data during training. Because of the lack of prior information regarding abnormal events, these methods are not fully-equipped to differentiate between normal and abnormal events. In this work, we formalize abnormal event detection as a one-versus-rest binary classification problem. Our contribution is two-fold. First, we introduce an unsupervised feature learning framework based on object-centric convolutional auto-encoders to encode both motion and appearance information. Second, we propose a supervised classification approach based on clustering the training samples into normality clusters. A one-versus-rest abnormal event classifier is then employed to separate each normality cluster from the rest. For the purpose of training the classifier, the other clusters act as dummy anomalies. During inference, an object is labeled as abnormal if the highest classification score assigned by the one-versus-rest classifiers is negative. Comprehensive experiments are performed on four benchmarks: Avenue, ShanghaiTech, UCSD and UMN. Our approach provides superior results on all four data sets. On the large-scale ShanghaiTech data set, our method provides an absolute gain of 8.4% in terms of frame-level AUC compared to the state-of-the-art method.
DDLSTM: Dual-Domain LSTM for Cross-Dataset Action Recognition
Authors: Toby Perrett, Dima Damen
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Domain alignment in convolutional networks aims to learn the degree of layer-specific feature alignment beneficial to the joint learning of source and target datasets. While increasingly popular in convolutional networks, there have been no previous attempts to achieve domain alignment in recurrent networks. Similar to spatial features, both source and target domains are likely to exhibit temporal dependencies that can be jointly learnt and aligned.  In this paper we introduce Dual-Domain LSTM (DDLSTM), an architecture that is able to learn temporal dependencies from two domains concurrently.  It performs cross-contaminated batch normalisation on both input-to-hidden and hidden-to-hidden weights, and learns the parameters for cross-contamination, for both single-layer and multi-layer LSTM architectures. We evaluate DDLSTM on frame-level action recognition using three datasets, taking a pair at a time, and report an average increase in accuracy of 3.5%. The proposed DDLSTM architecture outperforms standard, fine-tuned, and batch-normalised LSTMs.
The Pros and Cons: Rank-Aware Temporal Attention for Skill Determination in Long Videos
Authors: Hazel Doughty, Walterio Mayol-Cuevas, Dima Damen
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: We present a new model to determine relative skill from long videos, through learnable temporal attention modules. Skill determination is formulated as a ranking problem, making it suitable for common and generic tasks. However, for long videos, parts of the video are irrelevant for assessing skill, and there may be variability in the skill exhibited throughout a video. We therefore propose a method which assesses the relative overall level of skill in a long video by attending to its skill-relevant parts.  Our approach trains temporal attention modules, learned with only video-level supervision, using a novel rank-aware loss function. In addition to attending to task-relevant video parts, our proposed loss jointly trains two attention modules to separately attend to video parts which are indicative of higher (pros) and lower (cons) skill. We evaluate our approach on the EPIC-Skills dataset and additionally annotate a larger dataset from YouTube videos for skill determination with five previously unexplored tasks. Our method outperforms previous approaches and classic softmax attention on both datasets by over 4% pairwise accuracy, and as much as 12% on individual tasks. We also demonstrate our model's ability to attend to rank-aware parts of the video.
Collaborative Spatiotemporal Feature Learning for Video Action Recognition
Authors: Chao Li, Qiaoyong Zhong, Di Xie, Shiliang Pu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Spatiotemporal feature learning is of central importance for action recognition in videos. Existing deep neural network models either learn spatial and temporal features independently (C2D) or jointly with unconstrained parameters (C3D). In this paper, we propose a novel neural operation which encodes spatiotemporal features collaboratively by imposing a weight-sharing constraint on the learnable parameters. In particular, we perform 2D convolution along three orthogonal views of volumetric video data, which learns spatial appearance and temporal motion cues respectively. By sharing the convolution kernels of different views, spatial and temporal features are collaboratively learned and thus benefit from each other. The complementary features are subsequently fused by a weighted summation whose coefficients are learned end-to-end. Our approach achieves state-of-the-art performance on large-scale benchmarks and won the 1st place in the Moments in Time Challenge 2018. Moreover, based on the learned coefficients of different views, we are able to quantify the contributions of spatial and temporal features. This analysis sheds light on interpretability of the model and may also guide the future design of algorithm for video recognition.
MARS: Motion-Augmented RGB Stream for Action Recognition
Authors: Nieves Crasto, Philippe Weinzaepfel, Karteek Alahari, Cordelia Schmid
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Most state-of-the-art methods for action recognition consist of a two-stream architecture with 3D convolutions: an appearance stream for RGB frames and a motion stream for optical flow frames.  Although combining flow with RGB improves the performance, the cost of computing accurate optical flow is high, and increases action recognition latency. This limits the usage of two-stream approaches in real-world applications requiring low latency. In this paper, we introduce two learning approaches to train a standard 3D CNN, operating on RGB frames, that mimics the motion stream, and as a result avoids flow computation at test time.  First, by minimizing a feature-based loss compared to the Flow stream, we show that the network reproduces the motion stream with high fidelity.  Second, to leverage both appearance and motion information effectively, we train with a linear combination of the feature-based loss and the standard cross-entropy loss for action recognition. We denote the stream trained using this combined loss as Motion-Augmented RGB Stream (MARS). As a single stream, MARS performs better than RGB or Flow alone, for instance with 72.7% accuracy on Kinetics compared to 72.0% and 65.6% with RGB and Flow streams respectively.
Convolutional Relational Machine for Group Activity Recognition
Authors: Sina Mokhtarzadeh Azar, Mina Ghadimi Atigh, Ahmad Nickabadi, Alexandre Alahi
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: We present an end-to-end deep Convolutional Neural Network called Convolutional Relational Machine (CRM) for recognizing group activities that utilizes the information in spatial relations between individual persons in image or video. It learns to produce an intermediate spatial representation (activity map) based on individual and group activities. A multi-stage refinement component is responsible for decreasing the incorrect predictions in the activity map.    Finally, an aggregation component uses the refined information to recognize group activities. Experimental results demonstrate the constructive contribution of the information extracted and represented in the form of the activity map. CRM shows advantages over state-of-the-art models on Volleyball and Collective Activity datasets.
Video Summarization by Learning From Unpaired Data
Authors: Mrigank Rochan, Yang Wang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: We consider the problem of video summarization. Given an input raw video, the goal is to select a small subset of key frames from the input video to create a shorter summary video that best describes the content of the original video. Most of the current state-of-the-art video summarization approaches use supervised learning and require labeled training data. Each training instance consists of a raw input video and its ground truth summary video curated by human annotators. However, it is very expensive and difficult to create such labeled training examples. To address this limitation, we propose a novel formulation to learn video summarization from unpaired data. We present an approach that learns to generate optimal video summaries using a set of raw videos (V) and a set of summary videos (S), where there exists no correspondence between V and S. We argue that this type of data is much easier to collect. Our model aims to learn a mapping function F : V -> S such that the distribution of resultant summary videos from F(V) is similar to the distribution of S with the help of an adversarial objective. In addition, we enforce a diversity constraint on F(V) to ensure that the generated video summaries are visually diverse. Experimental results on two benchmark datasets indicate that our proposed approach significantly outperforms other alternative methods.
Skeleton-Based Action Recognition With Directed Graph Neural Networks
Authors: Lei Shi, Yifan Zhang, Jian Cheng, Hanqing Lu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: The skeleton data have been widely used for the action recognition tasks since they can robustly accommodate dynamic circumstances and complex backgrounds. In existing methods, both the joint and bone information in skeleton data have been proved to be of great help for action recognition tasks. However, how to incorporate these two types of data to best take advantage of the relationship between joints and bones remains a problem to be solved. In this work, we represent the skeleton data as a directed acyclic graph based on the kinematic dependency between the joints and bones in the natural human body. A novel directed graph neural network is designed specially to extract the information of joints, bones and their relations and make prediction based on the extracted features. In addition, to better fit the action recognition task, the topological structure of the graph is made adaptive based on the training process, which brings notable improvement. Moreover, the motion information of the skeleton sequence is exploited and combined with the spatial information to further enhance the performance in a two-stream framework. Our final model is tested on two large-scale datasets, NTU-RGBD and Skeleton-Kinetics, and exceeds state-of-the-art performance on both of them.
PA3D: Pose-Action 3D Machine for Video Recognition
Authors: An Yan, Yali Wang, Zhifeng Li, Yu Qiao
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Recent studies have witnessed the successes of using 3D CNNs for video action recognition. However, most 3D models are built upon RGB and optical flow streams, which may not fully exploit pose dynamics, i.e., an important cue of modeling human actions. To fill this gap, we propose a concise Pose-Action 3D Machine (PA3D), which can effectively encode multiple pose modalities within a unified 3D framework, and consequently learn spatio-temporal pose representations for action recognition.  More specifically, we introduce a novel temporal pose convolution to aggregate spatial poses over frames. Unlike the classical temporal convolution, our operation can explicitly learn the pose motions that are discriminative to recognize human actions. Extensive experiments on three popular benchmarks (i.e., JHMDB, HMDB, and Charades) show that, PA3D outperforms the recent pose-based approaches. Furthermore, PA3D is highly complementary to the recent 3D CNNs, e.g., I3D. Multi-stream fusion achieves the state-of-the-art performance on all evaluated data sets.
Deep Dual Relation Modeling for Egocentric Interaction Recognition
Authors: Haoxin Li, Yijun Cai, Wei-Shi Zheng
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Egocentric interaction recognition aims to recognize the camera wearer's interactions with the interactor who faces the camera wearer in egocentric videos. In such a human-human interaction analysis problem, it is crucial to explore the relations between the camera wearer and the interactor. However, most existing works directly model the interactions as a whole and lack modeling the relations between the two interacting persons. To exploit the strong relations for egocentric interaction recognition, we introduce a dual relation modeling framework which learns to model the relations between the camera wearer and the interactor based on the individual action representations of the two persons. Specifically, we develop a novel interactive LSTM module, the key component of our framework, to explicitly model the relations between the two interacting persons based on their individual action representations, which are collaboratively learned with an interactor attention module and a global-local motion module. Experimental results on three egocentric interaction datasets show the effectiveness of our method and advantage over state-of-the-arts.
MOTS: Multi-Object Tracking and Segmentation
Authors: Paul Voigtlaender, Michael Krause, Aljosa Osep, Jonathon Luiten, Berin Balachandar Gnana Sekar, Andreas Geiger, Bastian Leibe
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: This paper extends the popular task of multi-object tracking to multi-object tracking and segmentation (MOTS). Towards this goal, we create dense pixel-level annotations for two existing tracking datasets using a semi-automatic annotation procedure. Our new annotations comprise 65,213 pixel masks for 977 distinct objects (cars and pedestrians) in 10,870 video frames. For evaluation, we extend existing multi-object tracking metrics to this new task. Moreover, we propose a new baseline method which jointly addresses detection, tracking, and segmentation with a single convolutional network. We demonstrate the value of our datasets by achieving improvements in performance when training on MOTS annotations. We believe that our datasets, metrics and baseline will become a valuable resource towards developing multi-object tracking approaches that go beyond 2D bounding boxes. We make our annotations, code, and models available at https://www.vision.rwth-aachen.de/page/mots.
Siamese Cascaded Region Proposal Networks for Real-Time Visual Tracking
Authors: Heng Fan, Haibin Ling
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Recently, the region proposal networks (RPN) have been combined with the Siamese network for tracking, and shown excellent accuracy with high efficiency. Nevertheless, previously proposed one-stage Siamese-RPN trackers degenerate in presence of similar distractors and large scale variation. Addressing these issues, we propose a multi-stage tracking framework, Siamese Cascaded RPN (C-RPN), which consists of a sequence of RPNs cascaded from deep high-level to shallow low-level layers in a Siamese network. Compared to previous solutions, C-RPN has several advantages: (1) Each RPN is trained using the outputs of RPN in the previous stage. Such process stimulates hard negative sampling, resulting in more balanced training samples. Consequently, the RPNs are sequentially more discriminative in distinguishing difficult background (i.e.,, similar distractors). (2) Multi-level features are fully leveraged through a novel feature transfer block (FTB) for each RPN, further improving the discriminability of C-RPN using both high-level semantic and low-level spatial information. (3) With multiple steps of regressions, C-RPN progressively refines the location and shape of the target in each RPN with adjusted anchor boxes in the previous stage, which makes localization more accurate. C-RPN is trained end-to-end with the multi-task loss function. In inference, C-RPN is deployed as it is, without any temporal adaption, for real-time tracking. In extensive experiments on OTB-2013, OTB-2015, VOT-2016, VOT-2017, LaSOT and TrackingNet, C-RPN consistently achieves state-of-the-art results and runs in real-time.
PointFlowNet: Learning Representations for Rigid Motion Estimation From Point Clouds
Authors: Aseem Behl, Despoina Paschalidou, Simon Donne, Andreas Geiger
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Despite significant progress in image-based 3D scene flow estimation, the performance of such approaches has not yet reached the fidelity required by many applications. Simultaneously, these applications are often not restricted to image-based estimation: laser scanners provide a popular alternative to traditional cameras, for example in the context of self-driving cars, as they directly yield a 3D point cloud. In this paper, we propose to estimate 3D motion from such unstructured point clouds using a deep neural network. In a single forward pass, our model jointly predicts 3D scene flow as well as the 3D bounding box and rigid body motion of objects in the scene. While the prospect of estimating 3D scene flow from unstructured point clouds is  promising, it is also a challenging task. We show that the traditional global representation of rigid body motion prohibits inference by CNNs, and propose a translation equivariant representation to circumvent this problem. For training our deep network, a large dataset is required. Because of this, we augment real scans from KITTI with virtual objects, realistically modeling occlusions and simulating sensor noise. A thorough comparison with classic and learning-based techniques highlights the robustness of the proposed approach.
Listen to the Image
Authors: Di Hu, Dong Wang, Xuelong Li, Feiping Nie, Qi Wang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Visual-to-auditory sensory substitution devices can assist the blind in sensing the visual environment by translating the visual information into a sound pattern. To improve the translation quality, the task performances of the blind are usually employed to evaluate different encoding schemes. In contrast to the toilsome human-based assessment, we argue that machine model can be also developed for evaluation, and more efficient. To this end, we firstly propose two distinct cross-modal perception model w.r.t. the late-blind and congenitally-blind cases, which aim to generate concrete visual contents based on the translated sound. To validate the functionality of proposed models, two novel optimization strategies w.r.t. the primary encoding scheme are presented. Further, we conduct sets of human-based experiments to evaluate and compare them with the conducted machine-based assessments in the cross-modal generation task. Their highly consistent results w.r.t. different encoding schemes indicate that using machine model to accelerate optimization evaluation and reduce experimental cost is feasible to some extent, which could dramatically promote the upgrading of encoding scheme then help the blind to improve their visual perception ability.
Image Super-Resolution by Neural Texture Transfer
Authors: Zhifei Zhang, Zhaowen Wang, Zhe Lin, Hairong Qi
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Due to the significant information loss in low-resolution (LR) images, it has become extremely challenging to further advance the state-of-the-art of single image super-resolution (SISR). Reference-based super-resolution (RefSR), on the other hand, has proven to be promising in recovering high-resolution (HR) details when a reference (Ref) image with similar content as that of the LR input is given. However, the quality of RefSR can degrade severely when Ref is less similar. This paper aims to unleash the potential of RefSR by leveraging more texture details from Ref images with stronger robustness even when irrelevant Ref images are provided. Inspired by the recent work on image stylization, we formulate the RefSR problem as neural texture transfer. We design an end-to-end deep model which enriches HR details by adaptively transferring the texture from Ref images according to their textural similarity. Instead of matching content in the raw pixel space as done by previous methods, our key contribution is a multi-level matching conducted in the neural space. This matching scheme facilitates multi-scale neural transfer that allows the model to benefit more from those semantically related Ref patches, and gracefully degrade to SISR performance on the least relevant Ref inputs. We build a benchmark dataset for the general research of RefSR, which contains Ref images paired with LR inputs with varying levels of similarity. Both quantitative and qualitative evaluations demonstrate the superiority of our method over state-of-the-art.
Conditional Adversarial Generative Flow for Controllable Image Synthesis
Authors: Rui Liu, Yu Liu, Xinyu Gong, Xiaogang Wang, Hongsheng Li
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: Flow-based generative models show great potential in image synthesis due to its reversible pipeline and exact log-likelihood target, yet it suffers from weak ability for conditional image synthesis, especially for multi-label or unaware conditions. This is because the potential distribution of image conditions is hard to measure precisely from its latent variable z. In this paper, based on modeling a joint probabilistic density of an image and its conditions, we propose a novel flow-based generative model named conditional adversarial generative flow (CAGlow). Instead of disentangling attributes from latent space, we blaze a new trail for learning an encoder to estimate the mapping from condition space to latent space in an adversarial manner. Given a specific condition c, CAGlow can encode it to a sampled z, and then enable robust conditional image synthesis in complex situations like combining person identity with multiple attributes. The proposed CAGlow can be implemented in both supervised and unsupervised manners, thus can synthesize images with conditional information like categories, attributes, and even some unknown properties. Extensive experiments show that CAGlow ensures the independence of different conditions and outperforms regular Glow to a significant extent.
How to Make a Pizza: Learning a Compositional Layer-Based GAN Model
Authors: Dim P. Papadopoulos, Youssef Tamaazousti, Ferda Ofli, Ingmar Weber, Antonio Torralba
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (Main Conference Track), 2019

Abstract: A food recipe is an ordered set of instructions for preparing a particular dish. From a visual perspective, every instruction step can be seen as a way to change the visual appearance of the dish by adding extra objects (e.g., adding an ingredient) or changing the appearance of the existing ones (e.g., cooking the dish). In this paper, we aim to teach a machine how to make a pizza by building a generative model that mirrors this step-by-step procedure. To do so, we learn composable module operations which are able to either add or remove a particular ingredient. Each operator is designed as a Generative Adversarial Network (GAN). Given only weak image-level supervision, the operators are trained to generate a visual layer that needs to be added to or removed from the existing image. The proposed model is able to decompose an image into an ordered sequence of layers by applying sequentially in the right order the corresponding removing modules. Experimental results on synthetic and real pizza images demonstrate that our proposed model is able to: (1) segment pizza toppings in a weakly- supervised fashion, (2) remove them by revealing what is occluded underneath them (i.e., inpainting), and (3) infer the ordering of the toppings without any depth ordering supervision. Code, data, and models are available online.