mtybilly/Instruct2DS huggingface dataset:
ACE: Adapting to Changing Environments for Semantic Segmentation
Authors: Zuxuan Wu, Xin Wang, Joseph E. Gonzalez, Tom Goldstein, Larry S. Davis
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Deep neural networks exhibit exceptional accuracy when they are trained and tested on the same data distributions. However, neural classifiers are often extremely brittle when confronted with domain shift---changes in the input distribution that occur over time. We present ACE, a framework for semantic segmentation that dynamically adapts to changing environments over time. By aligning the distribution of labeled training data from the original source domain with the distribution of incoming data in a shifted domain, ACE synthesizes labeled training data for environments as it sees them. This stylized data is then used to update a segmentation model so that it performs well in new environments. To avoid forgetting knowledge from past environments, we introduce a memory that stores feature statistics from previously seen domains. These statistics can be used to replay images in any of the previously observed domains, thus preventing catastrophic forgetting. In addition to standard batch training using stochastic gradient decent (SGD), we also experiment with fast adaptation methods based on adaptive meta-learning. Extensive experiments are conducted on two datasets from SYNTHIA, the results demonstrate the effectiveness of the proposed approach when adapting to a number of tasks.
Efficient Segmentation: Learning Downsampling Near Semantic Boundaries
Authors: Dmitrii Marin, Zijian He, Peter Vajda, Priyam Chatterjee, Sam Tsai, Fei Yang, Yuri Boykov
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Many automated processes such as auto-piloting rely on a good semantic segmentation as a critical component. To speed up performance, it is common to downsample the input frame. However, this comes at the cost of missed small objects and reduced accuracy at semantic boundaries. To address this problem, we propose a new content-adaptive downsampling technique that learns to favor sampling locations near semantic boundaries of target classes. Cost-performance analysis shows that our method consistently outperforms the uniform sampling improving balance between accuracy and computational efficiency. Our adaptive sampling gives segmentation with better quality of boundaries and more reliable support for smaller-size objects.
Recurrent U-Net for Resource-Constrained Segmentation
Authors: Wei Wang, Kaicheng Yu, Joachim Hugonot, Pascal Fua, Mathieu Salzmann
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: State-of-the-art segmentation methods rely on very deep networks that are not always easy to train without very large training datasets and tend to be relatively slow to run on standard GPUs. In this paper, we introduce a novel recurrent U-Net architecture that preserves the compactness of the original U-Net, while substantially increasing its performance to the point where it outperforms the state of the art on several benchmarks. We will demonstrate its effectiveness for several tasks, including hand segmentation, retina vessel segmentation, and road segmentation. We also introduce a large-scale dataset for hand segmentation.
Detecting the Unexpected via Image Resynthesis
Authors: Krzysztof Lis, Krishna Nakka, Pascal Fua, Mathieu Salzmann
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Classical semantic segmentation methods, including the recent deep learning ones, assume that all classes observed at test time have been seen during training. In this paper, we tackle the more realistic scenario where unexpected objects of unknown classes can appear at test time. The main trends in this area either leverage the notion of prediction uncertainty to flag the regions with low confidence as unknown, or rely on autoencoders and highlight poorly-decoded regions. Having observed that, in both cases, the detected regions typically do not correspond to unexpected objects, in this paper, we introduce a drastically different strategy: It relies on the intuition that the network will produce spurious labels in regions depicting unexpected objects. Therefore, resynthesizing the image from the resulting semantic map will yield significant appearance differences with respect to the input image. In other words, we translate the problem of detecting unknown classes to one of identifying poorly-resynthesized image regions. We show that this outperforms both uncertainty- and autoencoder-based methods.
Self-Supervised Monocular Depth Hints
Authors: Jamie Watson, Michael Firman, Gabriel J. Brostow, Daniyar Turmukhambetov
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Monocular depth estimators can be trained with various forms of self-supervision from binocular-stereo data to circumvent the need for high-quality laser-scans or other ground-truth data. The disadvantage, however, is that the photometric reprojection losses used with self-supervised learning typically have multiple local minima. These plausible-looking alternatives to ground-truth can restrict what a regression network learns, causing it to predict depth maps of limited quality. As one prominent example, depth discontinuities around thin structures are often incorrectly estimated by current state-of-the-art methods. Here, we study the problem of ambiguous reprojections in depth-prediction from stereo-based self-supervision, and introduce Depth Hints to alleviate their effects. Depth Hints are complementary depth-suggestions obtained from simple off-the-shelf stereo algorithms. These hints enhance an existing photometric loss function, and are used to guide a network to learn better weights. They require no additional data, and are assumed to be right only sometimes. We show that using our Depth Hints gives a substantial boost when training several leading self-supervised-from-stereo models, not just our own. Further, combined with other good practices, we produce state-of-the-art depth predictions on the KITTI benchmark.
3D Scene Reconstruction With Multi-Layer Depth and Epipolar Transformers
Authors: Daeyun Shin, Zhile Ren, Erik B. Sudderth, Charless C. Fowlkes
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We tackle the problem of automatically reconstructing a complete 3D model of a scene from a single RGB image. This challenging task requires inferring the shape of both visible and occluded surfaces. Our approach utilizes viewer-centered, multi-layer representation of scene geometry adapted from recent methods for single object shape completion. To improve the accuracy of view-centered representations for complex scenes, we introduce a novel "Epipolar Feature Transformer" that transfers convolutional network features from an input view to other virtual camera viewpoints, and thus better covers the 3D scene geometry. Unlike existing approaches that first detect and localize objects in 3D, and then infer object shape using category-specific models, our approach is fully convolutional, end-to-end differentiable, and avoids the resolution and memory limitations of voxel representations. We demonstrate the advantages of multi-layer depth representations and epipolar feature transformers on the reconstruction of a large database of indoor scenes.
How Do Neural Networks See Depth in Single Images?
Authors: Tom van Dijk, Guido de Croon
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Deep neural networks have lead to a breakthrough in depth estimation from single images. Recent work shows that the quality of these estimations is rapidly increasing. It is clear that neural networks can see depth in single images. However, to the best of our knowledge, no work currently exists that analyzes what these networks have learned. In this work we take four previously published networks and investigate what depth cues they exploit. We find that all networks ignore the apparent size of known obstacles in favor of their vertical position in the image. The use of the vertical position requires the camera pose to be known; however, we find that these networks only partially recognize changes in camera pitch and roll angles. Small changes in camera pitch are shown to disturb the estimated distance towards obstacles. The use of the vertical image position allows the networks to estimate depth towards arbitrary obstacles - even those not appearing in the training set - but may depend on features that are not universally present.
On Boosting Single-Frame 3D Human Pose Estimation via Monocular Videos
Authors: Zhi Li, Xuan Wang, Fei Wang, Peilin Jiang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: The premise of training an accurate 3D human pose estimation network is the possession of huge amount of richly annotated training data. Nonetheless, manually obtaining rich and accurate annotations is, even not impossible, tedious and slow. In this paper, we propose to exploit monocular videos to complement the training dataset for the single-image 3D human pose estimation tasks. At the beginning, a baseline model is trained with a small set of annotations. By fixing some reliable estimations produced by the resulting model, our method automatically collects the annotations across the entire video as solving the 3D trajectory completion problem. Then, the baseline model is further trained with the collected annotations to learn the new poses. We evaluate our method on the broadly-adopted Human3.6M and MPI-INF-3DHP datasets. As illustrated in experiments, given only a small set of annotations, our method successfully makes the model to learn new poses from unlabelled monocular videos, promoting the accuracies of the baseline model by about 10%. By contrast with previous approaches, our method does not rely on either multi-view imagery or any explicit 2D keypoint annotations.
Canonical Surface Mapping via Geometric Cycle Consistency
Authors: Nilesh Kulkarni, Abhinav Gupta, Shubham Tulsiani
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We explore the task of Canonical Surface Mapping (CSM). Specifically, given an image, we learn to map pixels on the object to their corresponding locations on an abstract 3D model of the category. But how do we learn such a mapping? A supervised approach would require extensive manual labeling which is not scalable beyond a few hand-picked categories. Our key insight is that the CSM task (pixel to 3D), when combined with 3D projection (3D to pixel), completes a cycle. Hence, we can exploit a geometric cycle consistency loss, thereby allowing us to forgo the dense manual supervision. Our approach allows us to train a CSM model for a diverse set of classes, without sparse or dense keypoint annotation, by leveraging only foreground mask labels for training. We show that our predictions also allow us to infer dense correspondence between two images, and compare the performance of our approach against several methods that predict correspondence by leveraging varying amount of supervision.
GP2C: Geometric Projection Parameter Consensus for Joint 3D Pose and Focal Length Estimation in the Wild
Authors: Alexander Grabner, Peter M. Roth, Vincent Lepetit
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We present a joint 3D pose and focal length estimation approach for object categories in the wild. In contrast to previous methods that predict 3D poses independently of the focal length or assume a constant focal length, we explicitly estimate and integrate the focal length into the 3D pose estimation. For this purpose, we combine deep learning techniques and geometric algorithms in a two-stage approach: First, we estimate an initial focal length and establish 2D-3D correspondences from a single RGB image using a deep network. Second, we recover 3D poses and refine the focal length by minimizing the reprojection error of the predicted correspondences. In this way, we exploit the geometric prior given by the focal length for 3D pose estimation. This results in two advantages: First, we achieve significantly improved 3D translation and 3D pose accuracy compared to existing methods. Second, our approach finds a geometric consensus between the individual projection parameters, which is required for precise 2D-3D alignment. We evaluate our proposed approach on three challenging real-world datasets (Pix3D, Comp, and Stanford) with different object categories and significantly outperform the state-of-the-art by up to 20% absolute in multiple different metrics.
Moulding Humans: Non-Parametric 3D Human Shape Estimation From Single Images
Authors: Valentin Gabeur, Jean-Sebastien Franco, Xavier Martin, Cordelia Schmid, Gregory Rogez
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: In this paper, we tackle the problem of 3D human shape estimation from single RGB images. While the recent progress in convolutional neural networks has allowed impressive results for 3D human pose estimation, estimating the full 3D shape of a person is still an open issue. Model-based approaches can output precise meshes of naked under-cloth human bodies but fail to estimate details and un-modelled elements such as hair or clothing. On the other hand, non-parametric volumetric approaches can potentially estimate complete shapes but, in practice, they are limited by the resolution of the output grid and cannot produce detailed estimates. In this work, we propose a non-parametric approach that employs a double depth map to represent the 3D shape of a person: a visible depth map and a "hidden" depth map are estimated and combined, to reconstruct the human 3D shape as done with a "mould". This representation through 2D depth maps allows a higher resolution output with a much lower dimension than voxel-based volumetric representations. Additionally, our fully derivable depth-based model allows us to efficiently incorporate a discriminator in an adversarial fashion to improve the accuracy and "humanness" of the 3D output. We train and quantitatively validate our approach on SURREAL and on 3D-HUMANS, a new photorealistic dataset made of semi-synthetic in-house videos annotated with 3D ground truth surfaces.
3DPeople: Modeling the Geometry of Dressed Humans
Authors: Albert Pumarola, Jordi Sanchez-Riera, Gary P. T. Choi, Alberto Sanfeliu, Francesc Moreno-Noguer
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Recent advances in 3D human shape estimation build upon parametric representations that model very well the shape of the naked body, but are not appropriate to represent the clothing geometry. In this paper, we present an approach to model dressed humans and predict their geometry from single images. We contribute in three fundamental aspects of the problem, namely, a new dataset, a novel shape parameterization algorithm and an end-to-end deep generative network for predicting shape. First, we present 3DPeople, a large-scale synthetic dataset with 2 Million photo-realistic images of 80 subjects performing 70 activities and wearing diverse outfits. Besides providing textured 3D meshes for clothes and body we annotated the dataset with segmentation masks, skeletons, depth, normal maps and optical flow. All this together makes 3DPeople suitable for a plethora of tasks. We then represent the 3D shapes using 2D geometry images. To build these images we propose a novel spherical area-preserving parameterization algorithm based on the optimal mass transportation method. We show this approach to improve existing spherical maps which tend to shrink the elongated parts of the full body models such as the arms and legs, making the geometry images incomplete. Finally, we design a multi-resolution deep generative network that, given an input image of a dressed human, predicts his/her geometry image (and thus the clothed body shape) in an end-to-end manner. We obtain very promising results in jointly capturing body pose and clothing shape, both for synthetic validation and on the wild images.
Learning to Reconstruct 3D Human Pose and Shape via Model-Fitting in the Loop
Authors: Nikos Kolotouros, Georgios Pavlakos, Michael J. Black, Kostas Daniilidis
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Model-based human pose estimation is currently approached through two different paradigms. Optimization-based methods fit a parametric body model to 2D observations in an iterative manner, leading to accurate image-model alignments, but are often slow and sensitive to the initialization. In contrast, regression-based methods, that use a deep network to directly estimate the model parameters from pixels, tend to provide reasonable, but not pixel accurate, results while requiring huge amounts of supervision. In this work, instead of investigating which approach is better, our key insight is that the two paradigms can form a strong collaboration. A reasonable, directly regressed estimate from the network can initialize the iterative optimization making the fitting faster and more accurate. Similarly, a pixel accurate fit from iterative optimization can act as strong supervision for the network. This is the core of our proposed approach SPIN (SMPL oPtimization IN the loop). The deep network initializes an iterative optimization routine that fits the body model to 2D joints within the training loop, and the fitted estimate is subsequently used to supervise the network. Our approach is self-improving by nature, since better network estimates can lead the optimization to better solutions, while more accurate optimization fits provide better supervision for the network. We demonstrate the effectiveness of our approach in different settings, where 3D ground truth is scarce, or not available, and we consistently outperform the state-of-the-art model-based pose estimation approaches by significant margins. The project website with videos, results, and code can be found at https://seas.upenn.edu/ nkolot/projects/spin.
Optimizing Network Structure for 3D Human Pose Estimation
Authors: Hai Ci, Chunyu Wang, Xiaoxuan Ma, Yizhou Wang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: A human pose is naturally represented as a graph where the joints are the nodes and the bones are the edges. So it is natural to apply Graph Convolutional Network (GCN) to estimate 3D poses from 2D poses. In this work, we propose a generic formulation where both GCN and Fully Connected Network (FCN) are its special cases. From this formulation, we discover that GCN has limited representation power when used for estimating 3D poses. We overcome the limitation by introducing Locally Connected Network (LCN) which is naturally implemented by this generic formulation. It notably improves the representation capability over GCN. In addition, since every joint is only connected to a few joints in its neighborhood, it has strong generalization power. The experiments on public datasets show it: (1) outperforms the state-of-the-arts; (2) is less data hungry than alternative models; (3) generalizes well to unseen actions and datasets.
Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional Networks
Authors: Yujun Cai, Liuhao Ge, Jun Liu, Jianfei Cai, Tat-Jen Cham, Junsong Yuan, Nadia Magnenat Thalmann
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Despite great progress in 3D pose estimation from single-view images or videos, it remains a challenging task due to the substantial depth ambiguity and severe self-occlusions. Motivated by the effectiveness of incorporating spatial dependencies and temporal consistencies to alleviate these issues, we propose a novel graph-based method to tackle the problem of 3D human body and 3D hand pose estimation from a short sequence of 2D joint detections. Particularly, domain knowledge about the human hand (body) configurations is explicitly incorporated into the graph convolutional operations to meet the specific demand of the 3D pose estimation. Furthermore, we introduce a local-to-global network architecture, which is capable of learning multi-scale features for the graph-based representations. We evaluate the proposed method on challenging benchmark datasets for both 3D hand pose estimation and 3D body pose estimation. Experimental results show that our method achieves state-of-the-art performance on both tasks.
Resolving 3D Human Pose Ambiguities With 3D Scene Constraints
Authors: Mohamed Hassan, Vasileios Choutas, Dimitrios Tzionas, Michael J. Black
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: To understand and analyze human behavior, we need to capture humans moving in, and interacting with, the world. Most existing methods perform 3D human pose estimation without explicitly considering the scene. We observe however that the world constrains the body and vice-versa. To motivate this, we show that current 3D human pose estimation methods produce results that are not consistent with the 3D scene. Our key contribution is to exploit static 3D scene structure to better estimate human pose from monocular images. The method enforces Proximal Relationships with Object eXclusion and is called PROX. To test this, we collect a new dataset composed of 12 different 3D scenes and RGB sequences of 20 subjects moving in and interacting with the scenes. We represent human pose using the 3D human body model SMPL-X and extend SMPLify-X to estimate body pose using scene constraints. We make use of the 3D scene information by formulating two main constraints. The inter-penetration constraint penalizes intersection between the body model and the surrounding 3D scene. The contact constraint encourages specific parts of the body to be in contact with scene surfaces if they are close enough in distance and orientation. For quantitative evaluation we capture a separate dataset with 180 RGB frames in which the ground-truth body pose is estimated using a motion capture system. We show quantitatively that introducing scene constraints significantly reduces 3D joint error and vertex error. Our code and data are available for research at https://prox.is.tue.mpg.de.
Tex2Shape: Detailed Full Human Body Geometry From a Single Image
Authors: Thiemo Alldieck, Gerard Pons-Moll, Christian Theobalt, Marcus Magnor
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We present a simple yet effective method to infer detailed full human body shape from only a single photograph. Our model can infer full-body shape including face, hair, and clothing including wrinkles at interactive frame-rates. Results feature details even on parts that are occluded in the input image. Our main idea is to turn shape regression into an aligned image-to-image translation problem. The input to our method is a partial texture map of the visible region obtained from off-the-shelf methods. From a partial texture, we estimate detailed normal and vector displacement maps, which can be applied to a low-resolution smooth body model to add detail and clothing. Despite being trained purely with synthetic data, our model generalizes well to real-world photographs. Numerous results demonstrate the versatility and robustness of our method.
PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization
Authors: Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, Hao Li
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We introduce Pixel-aligned Implicit Function (PIFu), an implicit representation that locally aligns pixels of 2D images with the global context of their corresponding 3D object. Using PIFu, we propose an end-to-end deep learning method for digitizing highly detailed clothed humans that can infer both 3D surface and texture from a single image, and optionally, multiple input images. Highly intricate shapes, such as hairstyles, clothing, as well as their variations and deformations can be digitized in a unified way. Compared to existing representations used for 3D deep learning, PIFu produces high-resolution surfaces including largely unseen regions such as the back of a person. In particular, it is memory efficient unlike the voxel representation, can handle arbitrary topology, and the resulting surface is spatially aligned with the input image. Furthermore, while previous techniques are designed to process either a single image or multiple views, PIFu extends naturally to arbitrary number of views. We demonstrate high-resolution and robust reconstructions on real world images from the DeepFashion dataset, which contains a variety of challenging clothing types. Our method achieves state-of-the-art performance on a public benchmark and outperforms the prior work for clothed human digitization from a single image.
DF2Net: A Dense-Fine-Finer Network for Detailed 3D Face Reconstruction
Authors: Xiaoxing Zeng, Xiaojiang Peng, Yu Qiao
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Reconstructing the detailed geometric structure from a single face image is a challenging problem due to its ill-posed nature and the fine 3D structures to be recovered. This paper proposes a deep Dense-Fine-Finer Network (DF2Net) to address this challenging problem. DF2Net decomposes the reconstruction process into three stages, each of which is processed by an elaborately-designed network, namely D-Net, F-Net, and Fr-Net. D-Net exploits a U-net architecture to map the input image to a dense depth image. F-Net refines the output of D-Net by integrating features from depth and RGB domains, whose output is further enhanced by Fr-Net with a novel multi-resolution hypercolumn architecture. In addition, we introduce three types of data to train these networks, including 3D model synthetic data, 2D image reconstructed data, and fine facial images. We elaborately exploit different datasets (or combination) together with well-designed losses to train different networks. Qualitative evaluation indicates that our DF2Net can effectively reconstruct subtle facial details such as small crow's feet and wrinkles. Our DF2Net achieves performance superior or comparable to state-of-the-art algorithms in qualitative and quantitative analyses on real-world images and the BU-3DFE dataset. Code and the collected 70K image-depth data will be publicly available.
Monocular 3D Human Pose Estimation by Generation and Ordinal Ranking
Authors: Saurabh Sharma, Pavan Teja Varigonda, Prashast Bindal, Abhishek Sharma, Arjun Jain
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Monocular 3D human-pose estimation from static images is a challenging problem, due to the curse of dimensionality and the ill-posed nature of lifting 2D-to-3D. In this paper, we propose a Deep Conditional Variational Autoencoder based model that synthesizes diverse anatomically plausible 3D-pose samples conditioned on the estimated 2D-pose. We show that CVAE-based 3D-pose sample set is consistent with the 2D-pose and helps tackling the inherent ambiguity in 2D-to-3D lifting. We propose two strategies for obtaining the final 3D pose- (a) depth-ordering/ordinal relations to score and weight-average the candidate 3D-poses, referred to as OrdinalScore, and (b) with supervision from an Oracle. We report close to state-of-the-art results on two benchmark datasets using OrdinalScore, and state-of-the-art results using the Oracle. We also show that our pipeline yields competitive results without paired image-to-3D annotations. The training and evaluation code is available at https://github.com/ssfootball04/generative_pose.
Aligning Latent Spaces for 3D Hand Pose Estimation
Authors: Linlin Yang, Shile Li, Dongheui Lee, Angela Yao
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Hand pose estimation from monocular RGB inputs is a highly challenging task. Many previous works for monocular settings only used RGB information for training despite the availability of corresponding data in other modalities such as depth maps. In this work, we propose to learn a joint latent representation that leverages other modalities as weak labels to boost the RGB-based hand pose estimator. By design, our architecture is highly flexible in embedding various diverse modalities such as heat maps, depth maps and point clouds. In particular, we find that encoding and decoding the point cloud of the hand surface can improve the quality of the joint latent representation. Experiments show that with the aid of other modalities during training, our proposed method boosts the accuracy of RGB-based hand pose estimation systems and significantly outperforms state-of-the-art on two public benchmarks.
HEMlets Pose: Learning Part-Centric Heatmap Triplets for Accurate 3D Human Pose Estimation
Authors: Kun Zhou, Xiaoguang Han, Nianjuan Jiang, Kui Jia, Jiangbo Lu
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state - Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network(ConvNet) is first trained to predict HEMlests from the input image, followed by a volumetric joint-heatmap regression. We leverage on the integral operation to extract the joint locations from the volumetric heatmaps, guaranteeing end-to-end learning. Despite the simplicity of the network design, the quantitative comparisons show a significant performance improvement over the best-of-grade method (by 20% on Human3.6M). The proposed method naturally supports training with "in-the-wild" images, where only weakly-annotated relative depth information of skeletal joints is available. This further improves the generalization ability of our model, as validated by qualitative comparisons on outdoor images.
End-to-End Hand Mesh Recovery From a Monocular RGB Image
Authors: Xiong Zhang, Qiang Li, Hong Mo, Wenbo Zhang, Wen Zheng
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: In this paper, we present a HAnd Mesh Recovery (HAMR) framework to tackle the problem of reconstructing the full 3D mesh of a human hand from a single RGB image. In contrast to existing research on 2D or 3D hand pose estimation from RGB or/and depth image data, HAMR can provide a more expressive and useful mesh representation for monocular hand image understanding. In particular, the mesh representation is achieved by parameterizing a generic 3D hand model with shape and relative 3D joint angles. By utilizing this mesh representation, we can easily compute the 3D joint locations via linear interpolations between the vertexes of the mesh, while obtain the 2D joint locations with a projection of the 3D joints. To this end, a differentiable re-projection loss can be defined in terms of the derived representations and the ground-truth labels, thus making our framework end-to-end trainable. Qualitative experiments show that our framework is capable of recovering appealing 3D hand mesh even in the presence of severe occlusions. Quantitatively, our approach also outperforms the state-of-the-art methods for both 2D and 3D hand pose estimation from a monocular RGB image on several benchmark datasets.
Robust Multi-Modality Multi-Object Tracking
Authors: Wenwei Zhang, Hui Zhou, Shuyang Sun, Zhe Wang, Jianping Shi, Chen Change Loy
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Multi-sensor perception is crucial to ensure the reliability and accuracy in autonomous driving system, while multi-object tracking (MOT) improves that by tracing sequential movement of dynamic objects. Most current approaches for multi-sensor multi-object tracking are either lack of reliability by tightly relying on a single input source (e.g., center camera), or not accurate enough by fusing the results from multiple sensors in post processing without fully exploiting the inherent information. In this study, we design a generic sensor-agnostic multi-modality MOT framework (mmMOT), where each modality (i.e., sensors) is capable of performing its role independently to preserve reliability, and could further improving its accuracy through a novel multi-modality fusion module. Our mmMOT can be trained in an end-to-end manner, enables joint optimization for the base feature extractor of each modality and an adjacency estimator for cross modality. Our mmMOT also makes the first attempt to encode deep representation of point cloud in data association process in MOT. We conduct extensive experiments to evaluate the effectiveness of the proposed framework on the challenging KITTI benchmark and report state-of-the-art performance. Code and models are available at https://github.com/ZwwWayne/mmMOT.
The Trajectron: Probabilistic Multi-Agent Trajectory Modeling With Dynamic Spatiotemporal Graphs
Authors: Boris Ivanovic, Marco Pavone
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Developing safe human-robot interaction systems is a necessary step towards the widespread integration of autonomous agents in society. A key component of such systems is the ability to reason about the many potential futures (e.g. trajectories) of other agents in the scene. Towards this end, we present the Trajectron, a graph-structured model that predicts many potential future trajectories of multiple agents simultaneously in both highly dynamic and multimodal scenarios (i.e. where the number of agents in the scene is time-varying and there are many possible highly-distinct futures for each agent). It combines tools from recurrent sequence modeling and variational deep generative modeling to produce a distribution of future trajectories for each agent in a scene. We demonstrate the performance of our model on several datasets, obtaining state-of-the-art results on standard trajectory prediction metrics as well as introducing a new metric for comparing models that output distributions.
'Skimming-Perusal' Tracking: A Framework for Real-Time and Robust Long-Term Tracking
Authors: Bin Yan, Haojie Zhao, Dong Wang, Huchuan Lu, Xiaoyun Yang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Compared with traditional short-term tracking, long-term tracking poses more challenges and is much closer to realistic applications. However, few works have been done and their performance have also been limited. In this work, we present a novel robust and real-time long-term tracking framework based on the proposed skimming and perusal modules. The perusal module consists of an effective bounding box regressor to generate a series of candidate proposals and a robust target verifier to infer the optimal candidate with its confidence score. Based on this score, our tracker determines whether the tracked object being present or absent, and then chooses the tracking strategies of local search or global search respectively in the next frame. To speed up the image-wide global search, a novel skimming module is designed to efficiently choose the most possible regions from a large number of sliding windows. Numerous experimental results on the VOT-2018 long-term and OxUvA long-term benchmarks demonstrate that the proposed method achieves the best performance and runs in real-time. The source codes are available at https://github.com/iiau-tracker/SPLT.
TASED-Net: Temporally-Aggregating Spatial Encoder-Decoder Network for Video Saliency Detection
Authors: Kyle Min, Jason J. Corso
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: TASED-Net is a 3D fully-convolutional network architecture for video saliency detection. It consists of two building blocks: first, the encoder network extracts low-resolution spatiotemporal features from an input clip of several consecutive frames, and then the following prediction network decodes the encoded features spatially while aggregating all the temporal information. As a result, a single prediction map is produced from an input clip of multiple frames. Frame-wise saliency maps can be predicted by applying TASED-Net in a sliding-window fashion to a video. The proposed approach assumes that the saliency map of any frame can be predicted by considering a limited number of past frames. The results of our extensive experiments on video saliency detection validate this assumption and demonstrate that our fully-convolutional model with temporal aggregation method is effective. TASED-Net significantly outperforms previous state-of-the-art approaches on all three major large-scale datasets of video saliency detection: DHF1K, Hollywood2, and UCFSports. After analyzing the results qualitatively, we observe that our model is especially better at attending to salient moving objects.
Attacking Optical Flow
Authors: Anurag Ranjan, Joel Janai, Andreas Geiger, Michael J. Black
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Deep neural nets achieve state-of-the-art performance on the problem of optical flow estimation. Since optical flow is used in several safety-critical applications like self-driving cars, it is important to gain insights into the robustness of those techniques. Recently, it has been shown that adversarial attacks easily fool deep neural networks to misclassify objects. The robustness of optical flow networks to adversarial attacks, however, has not been studied so far. In this paper, we extend adversarial patch attacks to optical flow networks and show that such attacks can compromise their performance. We show that corrupting a small patch of less than 1% of the image size can significantly affect optical flow estimates. Our attacks lead to noisy flow estimates that extend significantly beyond the region of the attack, in many cases even completely erasing the motion of objects in the scene. While networks using an encoder-decoder architecture are very sensitive to these attacks, we found that networks using a spatial pyramid architecture are less affected. We analyse the success and failure of attacking both architectures by visualizing their feature maps and comparing them to classical optical flow techniques which are robust to these attacks. We also demonstrate that such attacks are practical by placing a printed pattern into real scenes.
Pro-Cam SSfM: Projector-Camera System for Structure and Spectral Reflectance From Motion
Authors: Chunyu Li, Yusuke Monno, Hironori Hidaka, Masatoshi Okutomi
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: In this paper, we propose a novel projector-camera system for practical and low-cost acquisition of a dense object 3D model with the spectral reflectance property. In our system, we use a standard RGB camera and leverage an off-the-shelf projector as active illumination for both the 3D reconstruction and the spectral reflectance estimation. We first reconstruct the 3D points while estimating the poses of the camera and the projector, which are alternately moved around the object, by combining multi-view structured light and structure-from-motion (SfM) techniques. We then exploit the projector for multispectral imaging and estimate the spectral reflectance of each 3D point based on a novel spectral reflectance estimation model considering the geometric relationship between the reconstructed 3D points and the estimated projector positions. Experimental results on several real objects demonstrate that our system can precisely acquire a dense 3D model with the full spectral reflectance property using off-the-shelf devices.
Mop Moire Patterns Using MopNet
Authors: Bin He, Ce Wang, Boxin Shi, Ling-Yu Duan
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Moire pattern is a common image quality degradation caused by frequency aliasing between monitors and cameras when taking screen-shot photos. The complex frequency distribution, imbalanced magnitude in colour channels, and diverse appearance attributes of moire pattern make its removal a challenging problem. In this paper, we propose a Moire pattern Removal Neural Network (MopNet) to solve this problem. All core components of MopNet are specially designed for unique properties of moire patterns, including the multi-scale feature aggregation addressing complex frequency, the channel-wise target edge predictor to exploit imbalanced magnitude among colour channels, and the attribute-aware classifier to characterize the diverse appearance for better modelling Moire patterns. Quantitative and qualitative experimental comparison validate the state-of-the-art performance of MopNet.
Kernel Modeling Super-Resolution on Real Low-Resolution Images
Authors: Ruofan Zhou, Sabine Susstrunk
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Deep convolutional neural networks (CNNs), trained on corresponding pairs of high- and low-resolution images, achieve state-of-the-art performance in single-image super-resolution and surpass previous signal-processing based approaches. However, their performance is limited when applied to real photographs. The reason lies in their training data: low-resolution (LR) images are obtained by bicubic interpolation of the corresponding high-resolution (HR) images. The applied convolution kernel significantly differs from real-world camera-blur. Consequently, while current CNNs well super-resolve bicubic-downsampled LR images, they often fail on camera-captured LR images. To improve generalization and robustness of deep super-resolution CNNs on real photographs, we present a kernel modeling super-resolution network (KMSR) that incorporates blur-kernel modeling in the training. Our proposed KMSR consists of two stages: we first build a pool of realistic blur-kernels with a generative adversarial network (GAN) and then we train a super-resolution network with HR and corresponding LR images constructed with the generated kernels. Our extensive experimental validations demonstrate the effectiveness of our single-image super-resolution approach on photographs with unknown blur-kernels.
Learning to Jointly Generate and Separate Reflections
Authors: Daiqian Ma, Renjie Wan, Boxin Shi, Alex C. Kot, Ling-Yu Duan
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Existing learning-based single image reflection removal methods using paired training data have fundamental limitations about the generalization capability on real-world reflections due to the limited variations in training pairs. In this work, we propose to jointly generate and separate reflections within a weakly-supervised learning framework, aiming to model the reflection image formation more comprehensively with abundant unpaired supervision. By imposing the adversarial losses and combinable mapping mechanism in a multi-task structure, the proposed framework elegantly integrates the two separate stages of reflection generation and separation into a unified model. The gradient constraint is incorporated into the concurrent training process of the multi-task learning as well. In particular, we built up an unpaired reflection dataset with 4,027 images, which is useful for facilitating the weakly-supervised learning of reflection removal model. Extensive experiments on a public benchmark dataset show that our framework performs favorably against state-of-the-art methods and consistently produces visually appealing results.
Deep Multi-Model Fusion for Single-Image Dehazing
Authors: Zijun Deng, Lei Zhu, Xiaowei Hu, Chi-Wing Fu, Xuemiao Xu, Qing Zhang, Jing Qin, Pheng-Ann Heng
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: This paper presents a deep multi-model fusion network to attentively integrate multiple models to separate layers and boost the performance in single-image dehazing. To do so, we first formulate the attentional feature integration module to maximize the integration of the convolutional neural network (CNN) features at different CNN layers and generate the attentional multi-level integrated features (AMLIF). Then, from the AMLIF, we further predict a haze-free result for an atmospheric scattering model, as well as for four haze-layer separation models, and then fuse the results together to produce the final haze-free image. To evaluate the effectiveness of our method, we compare our network with several state-of-the-art methods on two widely-used dehazing benchmark datasets, as well as on two sets of real-world hazy images. Experimental results demonstrate clear quantitative and qualitative improvements of our method over the state-of-the-arts.
Deep Learning for Seeing Through Window With Raindrops
Authors: Yuhui Quan, Shijie Deng, Yixin Chen, Hui Ji
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: When taking pictures through glass window in rainy day, the images are comprised and corrupted by the raindrops adhered to glass surfaces. It is a challenging problem to remove the effect of raindrops from an image. The key task is how to accurately and robustly identify the raindrop regions in an image. This paper develops a convolutional neural network (CNN) for removing the effect of raindrops from an image. In the proposed CNN, we introduce a double attention mechanism that concurrently guides the CNN using shape-driven attention and channel re-calibration. The shape-driven attention exploits physical shape priors of raindrops, i.e. convexness and contour closedness, to accurately locate raindrops, and the channel re-calibration improves the robustness when processing raindrops with varying appearances. The experimental results show that the proposed CNN outperforms the state-of-the-art approaches in terms of both quantitative metrics and visual quality.