mtybilly/Instruct2DS huggingface dataset:
Generative Models for Effective ML on Private, Decentralized Datasets
Authors: H. Brendan McMahan, Daniel Ramage, Swaroop Ramaswamy, Peter Kairouz, Mingqing Chen, Rajiv Mathews, Blaise Aguera y Arcas Sean Augenstein
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: To improve real-world applications of machine learning, experienced modelers develop intuition about their datasets, their models, and how the two interact. Manual inspection of raw data—of representative samples, of outliers, of misclassifications—is an essential tool in a) identifying and fixing problems in the data, b) generating new modeling hypotheses,
and c) assigning or refining human-provided labels. However, manual data inspection is risky for privacy-sensitive datasets, such as those representing the behavior of real-world individuals. Furthermore, manual data inspection is impossible in the increasingly important setting of federated learning, where raw examples are stored at the edge and the modeler may only access aggregated outputs such as metrics or model parameters. This paper demonstrates that generative models—trained using federated methods and with formal differential privacy guarantees—can be used effectively to debug data issues even
when the data cannot be directly inspected. We explore these methods in applications to text with differentially private federated RNNs and to images using a novel algorithm for differentially private federated GANs.
Precision Gating: Improving Neural Network Efficiency with Dynamic Dual-Precision Activations
Authors: Ritchie Zhao, Weizhe Hua, Nayun Xu, G. Edward Suh, Zhiru Zhang Yichi Zhang
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: We propose precision gating (PG), an end-to-end trainable dynamic dual-precision quantization technique for deep neural networks.  PG computes most features in a low precision and only a small proportion of important features in a higher precision to preserve accuracy.  The proposed approach is applicable to a variety of DNN architectures and significantly reduces the computational cost of DNN execution with almost no accuracy loss.  Our experiments indicate that PG achieves excellent results on CNNs, including statically compressed mobile-friendly networks such as ShuffleNet. Compared to the state-of-the-art prediction-based quantization schemes, PG achieves the same or higher accuracy with 2.4× less compute on ImageNet. PG furthermore applies to RNNs. Compared to 8-bit uniform quantization, PG obtains a 1.2% improvement in perplexity per word with 2.7× computational cost reduction on LSTM on the Penn Tree Bank dataset.
Learning to Retrieve Reasoning Paths over Wikipedia Graph for Question Answering
Authors: Kazuma Hashimoto, Hannaneh Hajishirzi, Richard Socher, Caiming Xiong Akari Asai
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Answering questions that require multi-hop reasoning at web-scale necessitates retrieving multiple evidence documents, one of which often has little lexical or semantic relationship to the question. This paper introduces a new graph-based recurrent retrieval approach that learns to retrieve reasoning paths over the Wikipedia graph to answer multi-hop open-domain questions. Our retriever model trains a recurrent neural network that learns to sequentially retrieve evidence paragraphs in the reasoning path by conditioning on the previously retrieved documents. 
Our reader model ranks the reasoning paths and extracts the answer span included in the best reasoning path.
Experimental results show state-of-the-art results in three open-domain QA datasets, showcasing the effectiveness and robustness of our method. Notably, our method achieves significant improvement in HotpotQA, outperforming the previous best model by more than 14 points.
AssembleNet: Searching for Multi-Stream Neural Connectivity in Video Architectures
Authors: AJ Piergiovanni, Mingxing Tan, Anelia Angelova Michael S. Ryoo
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Learning to represent videos is a very challenging task both algorithmically and computationally. Standard video CNN architectures have been designed by directly extending architectures devised for image understanding to include the time dimension, using modules such as 3D convolutions, or by using two-stream design to capture both appearance and motion in videos. We interpret a video CNN as a collection of multi-stream convolutional blocks connected to each other, and propose the approach of automatically finding neural architectures with better connectivity and spatio-temporal interactions for video understanding. This is done by evolving a population of overly-connected architectures guided by connection weight learning. 
Architectures combining representations that abstract different input types (i.e., RGB and optical flow) at multiple temporal resolutions are searched for, allowing different types or sources of information to interact with each other. Our method, referred to as AssembleNet, outperforms prior approaches on public video datasets, in some cases by a great margin. We obtain 58.6% mAP on Charades and 34.27% accuracy on Moments-in-Time.
Fantastic Generalization Measures and Where to Find Them
Authors: Behnam Neyshabur*, Hossein Mobahi, Dilip Krishnan, Samy Bengio Yiding Jiang*
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Generalization of deep networks has been intensely researched in recent years, resulting in a number of theoretical bounds and empirically motivated measures. However, most papers proposing such measures only study a small set of models, leaving open the question of whether these measures are truly useful in practice. We present the first large scale study of generalization bounds and measures in deep networks. We train over two thousand CIFAR-10 networks with systematic changes in important hyper-parameters. We attempt to uncover potential causal relationships between each measure and generalization, by using rank correlation coefficient and its modified forms. We analyze the results and show that some of the studied measures are very promising for further research.
Generative Ratio Matching Networks
Authors: Kai Xu, Michael U. Gutmann, Charles Sutton Akash Srivastava
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Deep generative models can learn to generate realistic-looking images, but many of the most effective methods are adversarial and involve a saddlepoint optimization, which requires a careful balancing of training between a generator network and a critic network. Maximum mean discrepancy networks (MMD-nets) avoid this issue by using kernel as a fixed adversary, but unfortunately, they have not on their own been able to match the generative quality of adversarial training. In this work, we take their insight of using kernels as fixed adversaries further and present a novel method for training deep generative models that does not involve saddlepoint optimization. We call our method generative ratio matching or GRAM for short. In GRAM, the generator and the critic networks do not play a zero-sum game against each other, instead, they do so against a fixed kernel. Thus GRAM networks are not only stable to train like MMD-nets but they also match and beat the generative quality of adversarially trained generative networks.
Depth-Adaptive Transformer
Authors: Jiatao Gu, Edouard Grave, Michael Auli Maha Elbayad
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: State of the art sequence-to-sequence models for large scale tasks perform a fixed number of computations for each input sequence regardless of whether it is easy or hard to process. In this paper, we train Transformer models which can make output predictions at different stages of the network and we investigate different ways to predict how much computation is required for a particular sequence. Unlike dynamic computation in Universal Transformers, which applies the same set of layers iteratively, we apply different layers at every step to adjust both the amount of computation as well as the model capacity. On IWSLT German-English translation our approach matches the accuracy of a well tuned baseline Transformer while using less than a quarter of the decoder layers.
Watch, Try, Learn: Meta-Learning from Demonstrations and Rewards
Authors: Eric Jang, Daniel Kappler, Alex Herzog, Mohi Khansari, Paul Wohlhart, Yunfei Bai, Mrinal Kalakrishnan, Sergey Levine, Chelsea Finn Allan Zhou
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Imitation learning allows agents to learn complex behaviors from demonstrations. However, learning a complex vision-based task may require an impractical number of demonstrations. Meta-imitation learning is a promising approach towards enabling agents to learn a new task from one or a few demonstrations by leveraging experience from learning similar tasks. In the presence of task ambiguity or unobserved dynamics, demonstrations alone may not provide enough information; an agent must also try the task to successfully infer a policy. In this work, we propose a method that can learn to learn from both demonstrations and trial-and-error experience with sparse reward feedback. In comparison to meta-imitation, this approach enables the agent to effectively and efficiently improve itself autonomously beyond the demonstration data. In comparison to meta-reinforcement learning, we can scale to substantially broader distributions of tasks, as the demonstration reduces the burden of exploration. Our experiments show that our method significantly outperforms prior approaches on a set of challenging, vision-based control tasks.
Geometric Insights into the Convergence of Nonlinear TD Learning
Authors: Joan Bruna David Brandfonbrener
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: While there are convergence guarantees for temporal difference (TD) learning when using linear function approximators, the situation for nonlinear models is far less understood, and divergent examples are known. Here we take a first step towards extending theoretical convergence guarantees to TD learning with nonlinear function approximation. More precisely, we consider the expected learning dynamics of the TD(0) algorithm for value estimation. As the step-size converges to zero, these dynamics are defined by a nonlinear ODE which depends on the geometry of the space of function approximators, the structure of the underlying Markov chain, and their interaction. We find a set of function approximators that includes ReLU networks and has geometry amenable to TD learning regardless of environment, so that the solution performs about as well as linear TD in the worst case. Then, we show how environments that are more reversible induce dynamics that are better for TD learning and prove global convergence to the true value function for well-conditioned function approximators. Finally, we generalize a divergent counterexample to a family of divergent problems to demonstrate how the interaction between approximator and environment can go wrong and to motivate the assumptions needed to prove convergence.
Thinking While Moving: Deep Reinforcement Learning with Concurrent Control
Authors: Eric Jang, Dmitry Kalashnikov, Sergey Levine, Julian Ibarz, Karol Hausman, Alexander Herzog Ted Xiao
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: We study reinforcement learning in settings where sampling an action from the policy must be done concurrently with the time evolution of the controlled system, such as when a robot must decide on the next action while still performing the previous action. Much like a person or an animal, the robot must think and move at the same time, deciding on its next action before the previous one has completed. In order to develop an algorithmic framework for such concurrent control problems, we start with a continuous-time formulation of the Bellman equations, and then discretize them in a way that is aware of system delays. We instantiate this new class of approximate dynamic programming methods via a simple architectural extension to existing value-based deep reinforcement learning algorithms. We evaluate our methods on simulated benchmark tasks and a large-scale robotic grasping task where the robot must "think while moving."
LEARNING EXECUTION THROUGH NEURAL CODE FUSION
Authors: Kevin Swersky, Daniel Tarlow, Parthasarathy Ranganathan, Milad Hashemi Zhan Shi
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: As the performance of computer systems stagnates due to the end of Moore’s Law,
there is a need for new models that can understand and optimize the execution
of general purpose code. While there is a growing body of work on using Graph
Neural Networks (GNNs) to learn static representations of source code, these
representations do not understand how code executes at runtime. In this work, we
propose a new approach using GNNs to learn fused representations of general
source code and its execution. Our approach defines a multi-task GNN over
low-level representations of source code and program state (i.e., assembly code
and dynamic memory states), converting complex source code constructs and data
structures into a simpler, more uniform format. We show that this leads to improved
performance over similar methods that do not use execution and it opens the door
to applying GNN models to new tasks that would not be feasible from static code
alone. As an illustration of this, we apply the new model to challenging dynamic
tasks (branch prediction and prefetching) from the SPEC CPU benchmark suite,
outperforming the state-of-the-art by 26% and 45% respectively. Moreover, we
use the learned fused graph embeddings to demonstrate transfer learning with high
performance on an indirectly related algorithm classification task.
HOPPITY: LEARNING GRAPH TRANSFORMATIONS TO DETECT AND FIX BUGS IN PROGRAMS
Authors: Hanjun Dai, Ziyang Li, Mayur Naik, Le Song, Ke Wang Elizabeth Dinella
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: We present a learning-based approach to detect and fix a broad range of bugs in Javascript programs. We frame the problem in terms of learning a sequence of graph transformations: given a buggy program modeled by a graph structure, our model makes a sequence of predictions including the position of bug nodes and corresponding graph edits to produce a fix. Unlike previous works that use deep neural networks, our approach targets bugs that are more complex and semantic in nature (i.e.~bugs that require adding or deleting statements to fix). We have realized our approach in a tool called HOPPITY. By training on 290,715 Javascript code change commits on Github, HOPPITY correctly detects and fixes bugs in 9,490 out of 36,361 programs in an end-to-end fashion. Given the bug location and type of the fix, HOPPITY also outperforms the baseline approach by a wide margin.
Deep probabilistic subsampling for task-adaptive compressed sensing
Authors: Bastiaan S. Veeling, Ruud J.G. van Sloun Iris A.M. Huijben
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: The field of deep learning is commonly concerned with optimizing predictive models using large pre-acquired datasets of densely sampled datapoints or signals. In this work, we demonstrate that the deep learning paradigm can be extended to incorporate a subsampling scheme that is jointly optimized under a desired minimum sample rate. We present Deep Probabilistic Subsampling (DPS), a widely applicable framework for task-adaptive compressed sensing that enables end-to end optimization of an optimal subset of signal samples with a subsequent model that performs a required task. We demonstrate strong performance on reconstruction and classification tasks of a toy dataset, MNIST, and CIFAR10 under stringent subsampling rates in both the pixel and the spatial frequency domain. Due to the task-agnostic nature of the framework, DPS is directly applicable to all real-world domains that benefit from sample rate reduction.
Dynamic Model Pruning with Feedback
Authors: Sebastian U. Stich, Luis Barba, Daniil Dmitriev, Martin Jaggi Tao Lin
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Deep neural networks often have millions of parameters. This can hinder their deployment to low-end devices, not only due to high memory requirements but also because of increased latency at inference. We propose a novel model compression method that generates a sparse trained model without additional overhead: by allowing (i) dynamic allocation of the sparsity pattern and  (ii) incorporating feedback signal to reactivate prematurely pruned weights we obtain a performant sparse model in one single training pass (retraining is not needed, but can further improve the performance). We evaluate the method on CIFAR-10 and ImageNet, and show that the obtained sparse models can reach the state-of-the-art performance of dense models and further that their performance surpasses all previously proposed pruning schemes (that come without feedback mechanisms).
Neural Text Generation With Unlikelihood Training
Authors: Ilia Kulikov, Stephen Roller, Emily Dinan, Kyunghyun Cho, Jason Weston Sean Welleck
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Neural text generation is a key tool in natural language applications, but it is well known there are major problems at its core. In particular, standard likelihood training and decoding leads to dull and repetitive outputs. While some post-hoc fixes have been proposed, in particular top-k and nucleus sampling, they do not address the fact that the token-level probabilities predicted by the model are poor. In this paper we show that the likelihood objective itself is at fault, resulting in a model that assigns too much probability to sequences containing repeats and frequent words, unlike those from the human training distribution. We propose a new objective, unlikelihood training, which forces unlikely generations to be assigned lower probability by the model. We show that both token and sequence level unlikelihood training give less repetitive, less dull text while maintaining perplexity, giving superior generations using standard greedy or beam search. According to human evaluations, our approach with standard beam search also outperforms the currently popular decoding methods of nucleus sampling or beam blocking, thus providing a strong alternative to existing techniques.
Understanding l4-based Dictionary Learning: Interpretation, Stability, and Robustness
Authors: Hermish Mehta, Zhengyuan Zhou, Yi Ma Yuexiang Zhai
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Recently, the $\ell^4$-norm maximization has been proposed to solve the sparse dictionary learning (SDL) problem. The simple MSP (matching, stretching, and projection) algorithm proposed by \cite{zhai2019a} has proved surprisingly efficient and effective.  This paper aims to better understand this algorithm from its strong geometric and statistical connections with the classic PCA and ICA, as well as their associated fixed-point style algorithms. Such connections provide a unified way of viewing problems that pursue {\em principal}, {\em independent}, or {\em sparse} components of high-dimensional data. Our studies reveal additional good properties of $\ell^4$-maximization: not only is the MSP algorithm for sparse coding insensitive to small noise, but it is also robust to outliers and resilient to sparse corruptions. We provide statistical justification for such inherently nice properties. To corroborate the theoretical analysis, we also provide extensive and compelling experimental evidence with both synthetic data and real images.
GAT: Generative Adversarial Training for Adversarial Example Detection and Robust Classification
Authors: Soheil Kolouri, Gustavo K Rohde Xuwang Yin
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: The vulnerabilities of deep neural networks against adversarial examples have become a significant concern for deploying these models in sensitive domains. Devising a definitive defense against such attacks is proven to be challenging, and the methods relying on detecting adversarial samples are only valid when the attacker is oblivious to the detection mechanism. In this paper we propose a principled adversarial example detection method that can withstand norm-constrained white-box attacks. Inspired by one-versus-the-rest classification, in a K class classification problem, we train K binary classifiers where the i-th binary classifier is used to distinguish between clean data of class i and adversarially perturbed samples of other classes. At test time, we first use a trained classifier to get the predicted label (say k) of the input, and then use the k-th binary classifier to determine whether the input is a clean sample (of class k) or an adversarially perturbed example (of other classes). We further devise a generative approach to detecting/classifying adversarial examples by interpreting each binary classifier as an unnormalized density model of the class-conditional data. We provide comprehensive evaluation of the above adversarial example detection/classification methods, and demonstrate their competitive performances and compelling properties. Code is available at https://github.com/xuwangyin/GAT-Generative-Adversarial-Training
Overlearning Reveals Sensitive Attributes
Authors: Vitaly Shmatikov Congzheng Song
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: ``"Overlearning'' means that a model trained for a seemingly simple
objective implicitly learns to recognize attributes and concepts that are
(1) not part of the learning objective, and (2) sensitive from a privacy
or bias perspective.  For example, a binary gender classifier of facial
images also learns to recognize races, even races that are
not represented in the training data, and identities.

We demonstrate overlearning in several vision and NLP models and analyze
its harmful consequences.  First, inference-time representations of an
overlearned model reveal sensitive attributes of the input, breaking
privacy protections such as model partitioning.  Second, an overlearned
model can be "`re-purposed'' for a different, privacy-violating task
even in the absence of the original training data.

We show that overlearning is intrinsic for some tasks and cannot be
prevented by censoring unwanted attributes.  Finally, we investigate
where, when, and why overlearning happens during model training.
V4D: 4D Convolutional Neural Networks for Video-level Representation Learning
Authors: Sheng Guo, Weilin Huang, Matthew R. Scott, Limin Wang Shiwen Zhang
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Most existing 3D CNN structures for video representation learning are clip-based methods, and do not consider video-level temporal evolution of spatio-temporal features. In this paper, we propose Video-level 4D Convolutional Neural Networks, namely V4D, to model the evolution of long-range spatio-temporal representation with 4D convolutions, as well as preserving 3D spatio-temporal representations with residual connections. We further introduce the training and inference methods for the proposed V4D. Extensive experiments are conducted on three video recognition benchmarks, where V4D achieves excellent results, surpassing recent 3D CNNs by a large margin.
Gradient Descent Maximizes the Margin of Homogeneous Neural Networks
Authors: Jian Li Kaifeng Lyu
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: In this paper, we study the implicit regularization of the gradient descent algorithm in homogeneous neural networks, including fully-connected and convolutional neural networks with ReLU or LeakyReLU activations. In particular, we study the gradient descent or gradient flow (i.e., gradient descent with infinitesimal step size) optimizing the logistic loss or cross-entropy loss of any homogeneous model (possibly non-smooth), and show that if the training loss decreases below a certain threshold, then we can define a smoothed version of the normalized margin which increases over time. We also formulate a natural constrained optimization problem related to margin maximization, and prove that both the normalized margin and its smoothed version converge to the objective value at a KKT point of the optimization problem. Our results generalize the previous results for logistic regression with one-layer or multi-layer linear networks, and provide more quantitative convergence results with weaker assumptions than previous results for homogeneous smooth neural networks. We conduct several experiments to justify our theoretical finding on MNIST and CIFAR-10 datasets. Finally, as margin is closely related to robustness, we discuss potential benefits of training longer for improving the robustness of the model.
Meta-Q-Learning
Authors: Pratik Chaudhari, Stefano Soatto, Alexander J. Smola Rasool Fakoor
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: This paper introduces Meta-Q-Learning (MQL), a new off-policy algorithm for meta-Reinforcement Learning (meta-RL). MQL builds upon three simple ideas. First, we show that Q-learning is competitive with state-of-the-art meta-RL algorithms if given access to a context variable that is a representation of the past trajectory. Second, a multi-task objective to maximize the average reward across the training tasks is an effective method to meta-train RL policies. Third, past data from the meta-training replay buffer can be recycled to adapt the policy on a new task using off-policy updates. MQL draws upon ideas in propensity estimation to do so and thereby amplifies the amount of available data for adaptation. Experiments on standard continuous-control benchmarks suggest that MQL compares favorably with the state of the art in meta-RL.
Mogrifier LSTM
Authors: Tomáš Kočiský, Phil Blunsom Gábor Melis
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Many advances in Natural Language Processing have been based upon more expressive models for how inputs interact with the context in which they occur. Recurrent networks, which have enjoyed a modicum of success, still lack the generalization and systematicity ultimately required for modelling language. In this work, we propose an extension to the venerable Long Short-Term Memory in the form of mutual gating of the current input and the previous output. This mechanism affords the modelling of a richer space of interactions between inputs and their context. Equivalently, our model can be viewed as making the transition function given by the LSTM context-dependent. Experiments demonstrate markedly improved generalization on language modelling in the range of 3–4 perplexity points on Penn Treebank and Wikitext-2, and 0.01–0.05 bpc on four character-based datasets. We establish a new state of the art on all datasets with the exception of Enwik8, where we close a large gap between the LSTM and Transformer models.
FSNet: Compression of Deep Convolutional Neural Networks by Filter Summary
Authors: Jiahui Yu, Nebojsa Jojic, Jun Huan, Thomas S. Huang Yingzhen Yang
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: We present a novel method of compression of deep Convolutional Neural Networks (CNNs) by weight sharing through a new representation of convolutional filters. The proposed method reduces the number of parameters of each convolutional layer by learning a $1$D vector termed Filter Summary (FS). The convolutional filters are located in FS as overlapping $1$D segments, and nearby filters in FS share weights in their overlapping regions in a natural way. The resultant neural network based on such weight sharing scheme, termed Filter Summary CNNs or FSNet, has a FS in each convolution layer instead of a set of independent filters in the conventional convolution layer. FSNet has the same architecture as that of the baseline CNN to be compressed, and each convolution layer of FSNet has the same number of filters from FS as that of the basline CNN in the forward process. With compelling computational acceleration ratio, the parameter space of FSNet is much smaller than that of the baseline CNN. In addition, FSNet is quantization friendly. FSNet with weight quantization leads to even higher compression ratio without noticeable performance loss. We further propose Differentiable FSNet where the way filters share weights is learned in a differentiable and end-to-end manner. Experiments demonstrate the effectiveness of FSNet in compression of CNNs for computer vision tasks including image classification and object detection, and the effectiveness of DFSNet is evidenced by the task of Neural Architecture Search.
Playing the lottery with rewards and multiple languages: lottery tickets in RL and NLP
Authors: Sergey Edunov, Yuandong Tian, Ari S. Morcos Haonan Yu
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: The lottery ticket hypothesis proposes that over-parameterization of deep neural networks (DNNs) aids training by increasing the probability of a “lucky” sub-network initialization being present rather than by helping the optimization process (Frankle& Carbin, 2019). Intriguingly, this phenomenon suggests that initialization strategies for DNNs can be improved substantially, but the lottery ticket hypothesis has only previously been tested in the context of supervised learning for natural image tasks. Here, we evaluate whether “winning ticket” initializations exist in two different domains: natural language processing (NLP) and reinforcement learning (RL).For NLP, we examined both recurrent LSTM models and large-scale Transformer models (Vaswani et al., 2017). For RL, we analyzed a number of discrete-action space tasks, including both classic control and pixel control. Consistent with workin supervised image classification, we confirm that winning ticket initializations generally outperform parameter-matched random initializations, even at extreme pruning rates for both NLP and RL. Notably, we are able to find winning ticket initializations for Transformers which enable models one-third the size to achieve nearly equivalent performance. Together, these results suggest that the lottery ticket hypothesis is not restricted to supervised learning of natural images, but rather represents a broader phenomenon in DNNs.
Making Sense of Reinforcement Learning and Probabilistic Inference
Authors: Ian Osband, Catalin Ionescu Brendan O'Donoghue
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Reinforcement learning (RL) combines a control problem with statistical estimation: The system dynamics are not known to the agent, but can be learned through experience. A recent line of research casts ‘RL as inference’ and suggests a particular framework to generalize the RL problem as probabilistic inference. Our paper surfaces a key shortcoming in that approach, and clarifies the sense in which RL can be coherently cast as an inference problem. In particular, an RL agent must consider the effects of its actions upon future rewards and observations: The exploration-exploitation tradeoff. In all but the most simple settings, the resulting inference is computationally intractable so that practical RL algorithms must resort to approximation. We demonstrate that the popular ‘RL as inference’ approximation can perform poorly in even very basic problems. However, we show that with a small modification the framework does yield algorithms that can provably perform well, and we show that the resulting algorithm is equivalent to the recently proposed K-learning, which we further connect with Thompson sampling.
Restricting the Flow: Information Bottlenecks for Attribution
Authors: Leon Sixt, Federico Tombari, Tim Landgraf Karl Schulz
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Attribution methods provide insights into the decision-making of machine learning models like artificial neural networks. For a given input sample, they assign a relevance score to each individual input variable, such as the pixels of an image. In this work, we adopt the information bottleneck concept for attribution. By adding noise to intermediate feature maps, we restrict the flow of information and can quantify (in bits) how much information image regions provide. We compare our method against ten baselines using three different metrics on VGG-16 and ResNet-50, and find that our methods outperform all baselines in five out of six settings. The method’s information-theoretic foundation provides an absolute frame of reference for attribution values (bits) and a guarantee that regions scored close to zero are not necessary for the network's decision.
SQIL: Imitation Learning via Reinforcement Learning with Sparse Rewards
Authors: Anca D. Dragan, Sergey Levine Siddharth Reddy
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Learning to imitate expert behavior from demonstrations can be challenging, especially in environments with high-dimensional, continuous observations and unknown dynamics. Supervised learning methods based on behavioral cloning (BC) suffer from distribution shift: because the agent greedily imitates demonstrated actions, it can drift away from demonstrated states due to error accumulation. Recent methods based on reinforcement learning (RL), such as inverse RL and generative adversarial imitation learning (GAIL), overcome this issue by training an RL agent to match the demonstrations over a long horizon. Since the true reward function for the task is unknown, these methods learn a reward function from the demonstrations, often using complex and brittle approximation techniques that involve adversarial training. We propose a simple alternative that still uses RL, but does not require learning a reward function. The key idea is to provide the agent with an incentive to match the demonstrations over a long horizon, by encouraging it to return to demonstrated states upon encountering new, out-of-distribution states. We accomplish this by giving the agent a constant reward of r=+1 for matching the demonstrated action in a demonstrated state, and a constant reward of r=0 for all other behavior. Our method, which we call soft Q imitation learning (SQIL), can be implemented with a handful of minor modifications to any standard Q-learning or off-policy actor-critic algorithm. Theoretically, we show that SQIL can be interpreted as a regularized variant of BC that uses a sparsity prior to encourage long-horizon imitation. Empirically, we show that SQIL outperforms BC and achieves competitive results compared to GAIL, on a variety of image-based and low-dimensional tasks in Box2D, Atari, and MuJoCo. This paper is a proof of concept that illustrates how a simple imitation method based on RL with constant rewards can be as effective as more complex methods that use learned rewards.
Interpretable Complex-Valued Neural Networks for Privacy Protection
Authors: Hao Zhang, Haotian Ma, Yifan Zhang, Jie Ren, Quanshi Zhang Liyao Xiang
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Previous studies have found that an adversary attacker can often infer unintended input information from intermediate-layer features. We study the possibility of preventing such adversarial inference, yet without too much accuracy degradation. We propose a generic method to revise the neural network to boost the challenge of inferring input attributes from features, while maintaining highly accurate outputs. In particular, the method transforms real-valued features into complex-valued ones, in which the input is hidden in a randomized phase of the transformed features. The knowledge of the phase acts like a key, with which any party can easily recover the output from the processing result, but without which the party can neither recover the output nor distinguish the original input. Preliminary experiments on various datasets and network structures have shown that our method significantly diminishes the adversary's ability in inferring about the input while largely preserves the resulting accuracy.
Model Based Reinforcement Learning for Atari
Authors: Mohammad Babaeizadeh, Piotr Miłos, Błażej Osiński, Roy H Campbell, Konrad Czechowski, Dumitru Erhan, Chelsea Finn, Piotr Kozakowski, Sergey Levine, Afroz Mohiuddin, Ryan Sepassi, George Tucker, Henryk Michalewski Łukasz Kaiser
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more, in fact, than a human would need to learn the same games. How can people learn so quickly? Part of the answer may be that people can learn how the game works and predict which actions will lead to desirable outcomes. In this paper, we explore how video prediction models can similarly enable agents to solve Atari games with fewer interactions than model-free methods. We describe Simulated Policy Learning (SimPLe), a complete model-based deep RL algorithm based on video prediction models and present a comparison of several model architectures, including a novel architecture that yields the best results in our setting. Our experiments evaluate SimPLe on a range of Atari games in low data regime of 100k interactions between the agent and the environment, which corresponds to two hours of real-time play. In most games SimPLe outperforms state-of-the-art model-free algorithms, in some games by over an order of magnitude.
Reanalysis of Variance Reduced Temporal Difference Learning
Authors: Zhe Wang, Yi Zhou, Yingbin Liang Tengyu Xu
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Temporal difference (TD) learning is a popular algorithm for policy evaluation in reinforcement learning, but the vanilla TD can substantially suffer from the inherent optimization variance. A variance reduced TD (VRTD) algorithm was proposed by \cite{korda2015td}, which applies the variance reduction technique directly to the online TD learning with Markovian samples. In this work, we first point out the technical errors in the analysis of VRTD in \cite{korda2015td}, and then provide a mathematically solid analysis of the non-asymptotic convergence of VRTD and its variance reduction performance. We show that VRTD is guaranteed to converge to a neighborhood of the fixed-point solution of TD at a linear convergence rate. Furthermore, the variance error (for both i.i.d.\ and Markovian sampling) and the bias error (for Markovian sampling) of VRTD are significantly reduced by the batch size of variance reduction in comparison to those of vanilla TD. As a result, the overall computational complexity of VRTD to attain a given accurate solution outperforms that of TD under Markov sampling and outperforms that of TD under i.i.d.\ sampling for a sufficiently small conditional number.
Consistency Regularization for Generative Adversarial Networks
Authors: Zizhao Zhang, Augustus Odena, Honglak Lee Han Zhang
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Generative Adversarial Networks (GANs) are known to be difficult to train, despite considerable research effort. Several regularization techniques for stabilizing training have been proposed, but they introduce non-trivial computational overheads and interact poorly with existing techniques like spectral normalization. In this work, we propose a simple, effective training stabilizer based on the notion of consistency regularization—a popular technique in the semi-supervised learning literature. In particular, we augment data passing into the GAN discriminator and penalize the sensitivity of the discriminator to these augmentations. We conduct a series of experiments to demonstrate that consistency regularization works effectively with spectral normalization and various GAN architectures, loss functions and optimizer settings. Our method achieves the best FID scores for unconditional image generation compared to other regularization methods on CIFAR-10 and CelebA. Moreover, Our consistency regularized GAN (CR-GAN) improves state of-the-art FID scores for conditional generation from 14.73 to 11.48 on CIFAR-10 and from 8.73 to 6.66 on ImageNet-2012.
Black-box Off-policy Estimation for Infinite-Horizon Reinforcement Learning
Authors: Lihong Li, Qiang Liu, Denny Zhou Ali Mousavi
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Off-policy estimation for long-horizon problems is important in many real-life applications such as healthcare and robotics, where high-fidelity simulators may not be available and on-policy evaluation is expensive or impossible.  Recently, \citet{liu18breaking} proposed an approach that avoids the curse of horizon suffered by typical importance-sampling-based methods. While showing promising results, this approach is limited in practice as it requires data being collected by a known behavior policy. In this work, we propose a novel approach that eliminates such limitations. In particular, we formulate the problem as solving for the fixed point of a "backward flow" operator and show that the fixed point solution gives the desired importance ratios of stationary distributions between the target and behavior policies.  We analyze its asymptotic consistency and finite-sample
generalization. Experiments on benchmarks verify the effectiveness of our proposed approach.
Graph Neural Networks Exponentially Lose Expressive Power for Node Classification
Authors: Taiji Suzuki Kenta Oono
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Graph Neural Networks (graph NNs) are a promising deep learning approach for analyzing graph-structured data. However, it is known that they do not improve (or sometimes worsen) their predictive performance as we pile up many layers and add non-lineality. To tackle this problem, we investigate the expressive power of graph NNs via their asymptotic behaviors as the layer size tends to infinity.
Our strategy is to generalize the forward propagation of a Graph Convolutional Network (GCN), which is a popular graph NN variant, as a specific dynamical system. In the case of a GCN, we show that when its weights satisfy the conditions determined by the spectra of the (augmented) normalized Laplacian, its output exponentially approaches the set of signals that carry information of the connected components and node degrees only for distinguishing nodes.
Our theory enables us to relate the expressive power of GCNs with the topological information of the underlying graphs inherent in the graph spectra. To demonstrate this, we characterize the asymptotic behavior of GCNs on the Erd\H{o}s -- R\'{e}nyi graph.
We show that when the Erd\H{o}s -- R\'{e}nyi graph is sufficiently dense and large, a broad range of GCNs on it suffers from the ``information loss" in the limit of infinite layers with high probability.
Based on the theory, we provide a principled guideline for weight normalization of graph NNs. We experimentally confirm that the proposed weight scaling enhances the predictive performance of GCNs in real data. Code is available at https://github.com/delta2323/gnn-asymptotics.
Stochastic Conditional Generative Networks with Basis Decomposition
Authors: Xiuyuan Cheng, Guillermo Sapiro, Qiang Qiu Ze Wang
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: While generative adversarial networks (GANs) have revolutionized machine learning, a number of open questions remain to fully understand them and exploit their power. One of these questions is how to efficiently achieve proper diversity and sampling of the multi-mode data space. To address this, we introduce BasisGAN, a stochastic conditional multi-mode image generator. By exploiting the observation that a convolutional filter can be well approximated as a linear combination of a small set of basis elements, we learn a plug-and-played basis generator to stochastically generate basis elements, with just a few hundred of parameters, to fully embed stochasticity into convolutional filters. By sampling basis elements instead of filters, we dramatically reduce the cost of modeling the parameter space with no sacrifice on either image diversity or fidelity. To illustrate this proposed plug-and-play framework, we construct variants of BasisGAN based on state-of-the-art conditional image generation networks, and train the networks by simply plugging in a basis generator, without additional auxiliary components, hyperparameters, or training objectives. The experimental success is complemented with theoretical results indicating how the perturbations introduced by the proposed sampling of basis elements can propagate to the appearance of generated images.
Dream to Control: Learning Behaviors by Latent Imagination
Authors: Timothy Lillicrap, Jimmy Ba, Mohammad Norouzi Danijar Hafner
Published in: International Conference on Learning Representations 2020 (Main Conference Track), 2020

Abstract: Learned world models summarize an agent's experience to facilitate learning complex behaviors. While learning world models from high-dimensional sensory inputs is becoming feasible through deep learning, there are many potential ways for deriving behaviors from them. We present Dreamer, a reinforcement learning agent that solves long-horizon tasks from images purely by latent imagination. We efficiently learn behaviors by propagating analytic gradients of learned state values back through trajectories imagined in the compact state space of a learned world model. On 20 challenging visual control tasks, Dreamer exceeds existing approaches in data-efficiency, computation time, and final performance.