mtybilly/Instruct2DS huggingface dataset:
Bayesian Adaptive Superpixel Segmentation
Authors: Meitar Ronen,  Oren Freifeld Roy Uziel
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Superpixels provide a useful intermediate image representation. Existing superpixel methods, however, suffer from at least some of the following drawbacks: 1) topology is handled heuristically; 2) the number of superpixels is either predefined or estimated at a prohibitive cost; 3) lack of adaptiveness. As a remedy, we propose a novel probabilistic model, self-coined Bayesian Adaptive Superpixel Segmentation (BASS), together with an efficient inference. BASS is a Bayesian nonparametric mixture model that also respects topology and favors spatial coherence. The optimizationbased and topology-aware inference is parallelizable and implemented in GPU. Quantitatively, BASS achieves results that are either better than the state-of-the-art or close to it, depending on the performance index and/or dataset. Qualitatively, we argue it achieves the best results; we demonstrate this by not only subjective visual inspection but also objective quantitative performance evaluation of the downstream application of face detection. Our code is available at https://github.com/uzielroy/BASS.
CapsuleVOS: Semi-Supervised Video Object Segmentation Using Capsule Routing
Authors: Yogesh S. Rawat,  Mubarak Shah Kevin Duarte
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: In this work we propose a capsule-based approach for semi-supervised video object segmentation. Current video object segmentation methods are frame-based and often require optical flow to capture temporal consistency across frames which can be difficult to compute. To this end, we propose a video based capsule network, CapsuleVOS, which can segment several frames at once conditioned on a reference frame and segmentation mask. This conditioning is performed through a novel routing algorithm for attention-based efficient capsule selection. We address two challenging issues in video object segmentation: 1) segmentation of small objects and 2) occlusion of objects across time. The issue of segmenting small objects is addressed with a zooming module which allows the network to process small spatial regions of the video. Apart from this, the framework utilizes a novel memory module based on recurrent networks which helps in tracking objects when they move out of frame or are occluded. The network is trained end-to-end and we demonstrate its effectiveness on two benchmark video object segmentation datasets; it outperforms current offline approaches on the Youtube-VOS dataset while having a run-time that is almost twice as fast as competing methods. The code is publicly available at https://github.com/KevinDuarte/CapsuleVOS.
BAE-NET: Branched Autoencoder for Shape Co-Segmentation
Authors: Kangxue Yin,  Matthew Fisher,  Siddhartha Chaudhuri,  Hao Zhang Zhiqin Chen
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We treat shape co-segmentation as a representation learning problem and introduce BAE-NET, a branched autoencoder network, for the task. The unsupervised BAE-NET is trained with a collection of un-segmented shapes, using a shape reconstruction loss, without any ground-truth labels. Specifically, the network takes an input shape and encodes it using a convolutional neural network, whereas the decoder concatenates the resulting feature code with a point coordinate and outputs a value indicating whether the point is inside/outside the shape. Importantly, the decoder is branched: each branch learns a compact representation for one commonly recurring part of the shape collection, e.g., airplane wings. By complementing the shape reconstruction loss with a label loss, BAE-NET is easily tuned for one-shot learning. We show unsupervised, weakly supervised, and one-shot learning results by BAE-NET, demonstrating that using only a couple of exemplars, our network can generally outperform state-of-the-art supervised methods trained on hundreds of segmented shapes. Code is available at https://github.com/czq142857/BAE-NET.
VV-Net: Voxel VAE Net With Group Convolutions for Point Cloud Segmentation
Authors: Lin Gao,  Yu-Kun Lai,  Dinesh Manocha Hsien-Yu Meng
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We present a novel algorithm for point cloud segmentation.Our approach transforms unstructured point clouds into regular voxel grids, and further uses a kernel-based interpolated variational autoencoder (VAE) architecture to encode the local geometry within each voxel.Traditionally, the voxel representation only comprises Boolean occupancy information, which fails to capture the sparsely distributed points within voxels in a compact manner. In order to handle sparse distributions of points, we further employ radial basis functions (RBF) to compute a local, continuous representation within each voxel. Our approach results in a good volumetric representation that effectively tackles noisy point cloud datasets and is more robust for learning. Moreover, we further introduce group equivariant CNN to 3D, by defining the convolution operator on a symmetry group acting on  Z ^3 and its isomorphic sets. This improves the expressive capacity without increasing parameters, leading to more robust segmentation results.We highlight the performance on standard benchmarks and show that our approach outperforms state-of-the-art segmentation algorithms on the ShapeNet and S3DIS datasets.
Miss Detection vs. False Alarm: Adversarial Learning for Small Object Segmentation in Infrared Images
Authors: Luping Zhou,  Lei Wang Huan Wang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: A key challenge of infrared small object segmentation (ISOS) is to balance miss detection (MD) and false alarm (FA). This usually needs "opposite" strategies to suppress the two terms, and has not been well resolved in the literature. In this paper, we propose a deep adversarial learning framework to improve this situation. Departing from the tradition of jointly reducing MD and FA via a single objective, we decompose this difficult task into two sub-tasks handled by two models trained adversarially, with each focusing on reducing either MD or FA. Such a new design brings forth at least three advantages. First, as each model focuses on a relatively simpler sub-task, the overall difficulty of ISOS is somehow decreased. Second, the adversarial training of the two models naturally produces a delicate balance of MD and FA, and low rates for both MD and FA could be achieved at Nash equilibrium. Third, this MD-FA detachment gives us more flexibility to develop specific models dedicated to each sub-task. To realize the above design, we propose a conditional Generative Adversarial Network comprising of two generators and one discriminator. Each generator strives for one sub-task, while the discriminator differentiates the three segmentation results from the two generators and the ground truth. Moreover, in order to better serve the sub-tasks, the two generators, based on context aggregation networks, utilzse different size of receptive fields, providing both local and global views of objects for segmentation. As verified on multiple infrared image data sets, our method consistently achieves better segmentation than many state-of-the-art ISOS methods.
Group-Wise Deep Object Co-Segmentation With Co-Attention Recurrent Neural Network
Authors: Zhengxing Sun,  Qian Li,  Yunjie Wu,  Anqi Hu Bo Li
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Effective feature representations which should not only express the images individual properties, but also reflect the interaction among group images are essentially crucial for real-world co-segmentation. This paper proposes a novel end-to-end deep learning approach for group-wise object co-segmentation with a recurrent network architecture. Specifically, the semantic features extracted from a pre-trained CNN of each image are first processed by single image representation branch to learn the unique properties. Meanwhile, a specially designed Co-Attention Recurrent Unit (CARU) recurrently explores all images to generate the final group representation by using the co-attention between images, and simultaneously suppresses noisy information. The group feature which contains synergetic information is broadcasted to each individual image and fused with multi-scale fine-resolution features to facilitate the inferring of co-segmentation. Moreover, we propose a groupwise training objective to utilize the co-object similarity and figure-ground distinctness as the additional supervision. The whole modules are collaboratively optimized in an end-to-end manner, further improving the robustness of the approach. Comprehensive experiments on three benchmarks can demonstrate the superiority of our approach in comparison with the state-of-the-art methods.
Human Attention in Image Captioning: Dataset and Analysis
Authors: Hamed R. Tavakoli,  Ali Borji,  Nicolas Pugeault Sen He
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: In this work, we present a novel dataset consisting of eye movements and verbal descriptions recorded synchronously over images. Using this data, we study the differences in human attention during free-viewing and image captioning tasks. We look into the relationship between human atten- tion and language constructs during perception and sen- tence articulation. We also analyse attention deployment mechanisms in the top-down soft attention approach that is argued to mimic human attention in captioning tasks, and investigate whether visual saliency can help image caption- ing. Our study reveals that (1) human attention behaviour differs in free-viewing and image description tasks. Hu- mans tend to fixate on a greater variety of regions under the latter task, (2) there is a strong relationship between de- scribed objects and attended objects (97% of the described objects are being attended), (3) a convolutional neural net- work as feature encoder accounts for human-attended re- gions during image captioning to a great extent (around 78%), (4) soft-attention mechanism differs from human at- tention, both spatially and temporally, and there is low correlation between caption scores and attention consis- tency scores. These indicate a large gap between humans and machines in regards to top-down attention, and (5) by integrating the soft attention model with image saliency, we can significantly improve the model's performance on Flickr30k and MSCOCO benchmarks. The dataset can be found at: https://github.com/SenHe/ Human-Attention-in-Image-Captioning.
Variational Uncalibrated Photometric Stereo Under General Lighting
Authors: Zhenzhang Ye,  Maolin Gao,  Tao Wu,  Yvain Queau,  Daniel Cremers Bjoern Haefner
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Photometric stereo (PS) techniques nowadays remain constrained to an ideal laboratory setup where modeling and calibration of lighting is amenable. To eliminate such restrictions, we propose an efficient principled variational approach to uncalibrated PS under general illumination. To this end, the Lambertian reflectance model is approximated through a spherical harmonic expansion, which preserves the spatial invariance of the lighting. The joint recovery of shape, reflectance and illumination is then formulated as a single variational problem. There the shape estimation is carried out directly in terms of the underlying perspective depth map, thus implicitly ensuring integrability and bypassing the need for a subsequent normal integration. To tackle the resulting nonconvex problem numerically, we undertake a two-phase procedure to initialize a balloon-like perspective depth map, followed by a "lagged" block coordinate descent scheme. The experiments validate efficiency and robustness of this approach. Across a variety of evaluations, we are able to reduce the mean angular error consistently by a factor of 2-3 compared to the state-of-the-art.
SPLINE-Net: Sparse Photometric Stereo Through Lighting Interpolation and Normal Estimation Networks
Authors: Yiming Jia,  Boxin Shi,  Xudong Jiang,  Ling-Yu Duan,  Alex C. Kot Qian Zheng
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: This paper solves the Sparse Photometric stereo through Lighting Interpolation and Normal Estimation using a generative Network (SPLINE-Net). SPLINE-Net contains a lighting interpolation network to generate dense lighting observations given a sparse set of lights as inputs followed by a normal estimation network to estimate surface normals. Both networks are jointly constrained by the proposed symmetric and asymmetric loss functions to enforce isotropic constrain and perform outlier rejection of global illumination effects. SPLINE-Net is verified to outperform existing methods for photometric stereo of general BRDFs by using only ten images of different lights instead of using nearly one hundred images.
Hyperspectral Image Reconstruction Using Deep External and Internal Learning
Authors: Ying Fu,  Lizhi Wang,  Hua Huang Tao Zhang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: To solve the low spatial and/or temporal resolution problem which the conventional hypelrspectral cameras often suffer from, coded snapshot hyperspectral imaging systems have attracted more attention recently. Recovering a hyperspectral image (HSI) from its corresponding coded image is an ill-posed inverse problem, and learning accurate prior of HSI is essential to solve this inverse problem. In this paper, we present an effective convolutional neural network (CNN) based method for coded HSI reconstruction, which learns the deep prior from the external dataset as well as the internal information of input coded image with spatial-spectral constraint. Our method can effectively exploit spatial-spectral correlation and sufficiently represent the variety nature of HSIs. Experimental results show our method outperforms the state-of-the-art methods under both comprehensive quantitative metrics and perceptive quality.
Gravity as a Reference for Estimating a Person's Height From Video
Authors: Semih Gunel,  Pascal Fua,  Helge Rhodin Didier Bieler
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Estimating the metric height of a person from monocular imagery without additional assumptions is ill-posed. Existing solutions either require manual calibration of ground plane and camera geometry, special cameras, or reference objects of known size. We focus on motion cues and exploit gravity on earth as an omnipresent reference 'object' to translate acceleration, and subsequently height, measured in image-pixels to values in meters. We require videos of motion as input, where gravity is the only external force. This limitation is different to those of existing solutions that recover a person's height and, therefore, our method opens up new application fields. We show theoretically and empirically that a simple motion trajectory analysis suffices to translate from pixel measurements to the person's metric height, reaching a MAE of up to 3.9 cm on jumping motions, and that this works without camera and ground plane calibration.
Shadow Removal via Shadow Image Decomposition
Authors: Dimitris Samaras Hieu Le
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We propose a novel deep learning method for shadow removal. Inspired by physical models of shadow formation, we use a linear illumination transformation to model the shadow effects in the image that allows the shadow image to be expressed as a combination of the shadow-free image, the shadow parameters, and a matte layer. We use two deep networks, namely SP-Net and M-Net, to predict the shadow parameters and the shadow matte respectively. This system allows us to remove the shadow effects on the images. We train and test our framework on the most challenging shadow removal dataset (ISTD). Compared to the state-of-the-art method, our model achieves a 40% error reduction in terms of root mean square error (RMSE) for the shadow area, reducing RMSE from 13.3 to 7.9. Moreover, we create an augmented ISTD dataset based on an image decomposition system by modifying the shadow parameters to generate new synthetic shadow images. Training our model on this new augmented ISTD dataset further lowers the RMSE on the shadow area to 7.4.
OperatorNet: Recovering 3D Shapes From Difference Operators
Authors: Marie-Julie Rakotosaona,  Panos Achlioptas,  Leonidas J. Guibas,  Maks Ovsjanikov Ruqi Huang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: This paper proposes a learning-based framework for reconstructing 3D shapes from functional operators, compactly encoded as small-sized matrices. To this end we introduce a novel neural architecture, called OperatorNet, which takes as input a set of linear operators representing a shape and produces its 3D embedding. We demonstrate that this approach significantly outperforms previous purely geometric methods for the same problem. Furthermore, we introduce a novel functional operator, which encodes the extrinsic or pose-dependent shape information, and thus complements purely intrinsic pose-oblivious operators, such as the classical Laplacian. Coupled with this novel operator, our reconstruction network achieves very high reconstruction accuracy, even in the presence of incomplete information about a shape, given a soft or functional map expressed in a reduced basis. Finally, we demonstrate that the multiplicative functional algebra enjoyed by these operators can be used to synthesize entirely new unseen shapes, in the context of shape interpolation and shape analogy applications.
Neural Inverse Rendering of an Indoor Scene From a Single Image
Authors: Jinwei Gu,  Kihwan Kim,  Guilin Liu,  David W. Jacobs,  Jan Kautz Soumyadip Sengupta
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Inverse rendering aims to estimate physical attributes of a scene, e.g., reflectance, geometry, and lighting, from image(s). Inverse rendering has been studied primarily for single objects or with methods that solve for only one of the scene attributes. We propose the first learning based approach that jointly estimates albedo, normals, and lighting of an indoor scene from a single image. Our key contribution is the Residual Appearance Renderer (RAR), which can be trained to synthesize complex appearance effects (e.g., inter-reflection, cast shadows, near-field illumination, and realistic shading), which would be neglected otherwise. This enables us to perform self-supervised learning on real data using a reconstruction loss, based on re-synthesizing the input image from the estimated components. We finetune with real data after pretraining with synthetic data. To this end, we use physically-based rendering to create a large-scale synthetic dataset, named SUNCG-PBR, which is a significant improvement over prior datasets. Experimental results show that our approach outperforms state-of-the-art methods that estimate one or more scene attributes.
ForkNet: Multi-Branch Volumetric Semantic Completion From a Single Depth Image
Authors: David Joseph Tan,  Nassir Navab,  Federico Tombari Yida Wang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We propose a novel model for 3D semantic completion from a single depth image, based on a single encoder and three separate generators used to reconstruct different geometric and semantic representations of the original and completed scene, all sharing the same latent space. To transfer information between the geometric and semantic branches of the network, we introduce paths between them concatenating features at corresponding network layers. Motivated by the limited amount of training samples from real scenes, an interesting attribute of our architecture is the capacity to supplement the existing dataset by generating a new training dataset with high quality, realistic scenes that even includes occlusion and real noise. We build the new dataset by sampling the features directly from latent space which generates a pair of partial volumetric surface and completed volumetric semantic surface. Moreover, we utilize multiple discriminators to increase the accuracy and realism of the reconstructions. We demonstrate the benefits of our approach on standard benchmarks for the two most common completion tasks: semantic 3D scene completion and 3D object completion.
Moving Indoor: Unsupervised Video Depth Learning in Challenging Environments
Authors: Yuwang Wang,  Kaihuai Qin,  Wenjun Zeng Junsheng Zhou
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Recently unsupervised learning of depth from videos has made remarkable progress and the results are comparable to fully supervised methods in outdoor scenes like KITTI. However, there still exist great challenges when directly applying this technology in indoor environments, e.g., large areas of non-texture regions like white wall, more complex ego-motion of handheld camera, transparent glasses and shiny objects. To overcome these problems, we propose a new optical-flow based training paradigm which reduces the difficulty of unsupervised learning by providing a clearer training target and handles the non-texture regions. Our experimental evaluation demonstrates that the result of our method is comparable to fully supervised methods on the NYU Depth V2 benchmark. To the best of our knowledge, this is the first quantitative result of purely unsupervised learning method reported on indoor datasets.
GraphX-Convolution for Point Cloud Deformation in 2D-to-3D Conversion
Authors: Seonghwa Choi,  Woojae Kim,  Sanghoon Lee Anh-Duc Nguyen
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: In this paper, we present a novel deep method to reconstruct a point cloud of an object from a single still image. Prior arts in the field struggle to reconstruct an accurate and scalable 3D model due to either the inefficient and expensive 3D representations, the dependency between the output and number of model parameters or the lack of a suitable computing operation. We propose to overcome these by deforming a random point cloud to the object shape through two steps: feature blending and deformation. In the first step, the global and point-specific shape features extracted from a 2D object image are blended with the encoded feature of a randomly generated point cloud, and then this mixture is sent to the deformation step to produce the final representative point set of the object. In the deformation process, we introduce a new layer termed as GraphX that considers the inter-relationship between points like common graph convolutions but operates on unordered sets. Moreover, with a simple trick, the proposed model can generate an arbitrary-sized point cloud, which is the first deep method to do so. Extensive experiments verify that we outperform existing models and halve the state-of-the-art distance score in single image 3D reconstruction.
Holistic++ Scene Understanding: Single-View 3D Holistic Scene Parsing and Human Pose Estimation With Human-Object Interaction and Physical Commonsense
Authors: Siyuan Huang,  Tao Yuan,  Siyuan Qi,  Yixin Zhu,  Song-Chun Zhu Yixin Chen
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We propose a new 3D holistic++ scene understanding problem, which jointly tackles two tasks from a single-view image: (i) holistic scene parsing and reconstruction---3D estimations of object bounding boxes, camera pose, and room layout, and (ii) 3D human pose estimation. The intuition behind is to leverage the coupled nature of these two tasks to improve the granularity and performance of scene understanding. We propose to exploit two critical and essential connections between these two tasks: (i) human-object interaction (HOI) to model the fine-grained relations between agents and objects in the scene, and (ii) physical commonsense to model the physical plausibility of the reconstructed scene. The optimal configuration of the 3D scene, represented by a parse graph, is inferred using Markov chain Monte Carlo (MCMC), which efficiently traverses through the non-differentiable joint solution space. Experimental results demonstrate that the proposed algorithm significantly improves the performance of the two tasks on three datasets, showing an improved generalization ability.
MMAct: A Large-Scale Dataset for Cross Modal Human Action Understanding
Authors: Ziming Wu,  Ziwei Deng,  Martin Klinkigt,  Bin Tong,  Tomokazu Murakami Quan Kong
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Unlike vision modalities, body-worn sensors or passive sensing can avoid the failure of action understanding in vision related challenges, e.g. occlusion and appearance variation. However, a standard large-scale dataset does not exist, in which different types of modalities across vision and sensors are integrated. To address the disadvantage of vision-based modalities and push towards multi/cross modal action understanding, this paper introduces a new large-scale dataset recorded from 20 distinct subjects with seven different types of modalities: RGB videos, keypoints, acceleration, gyroscope, orientation, Wi-Fi and pressure signal. The dataset consists of more than 36k video clips for 37 action classes covering a wide range of daily life activities such as desktop-related and check-in-based ones in four different distinct scenarios. On the basis of our dataset, we propose a novel multi modality distillation model with attention mechanism to realize an adaptive knowledge transfer from sensor-based modalities to vision-based modalities. The proposed model significantly improves performance of action recognition compared to models trained with only RGB information. The experimental results confirm the effectiveness of our model on cross-subject, -view, -scene and -session evaluation criteria. We believe that this new large-scale multimodal dataset will contribute the community of multimodal based action understanding.
HACS: Human Action Clips and Segments Dataset for Recognition and Temporal Localization
Authors: Antonio Torralba,  Lorenzo Torresani,  Zhicheng Yan Hang Zhao
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: This paper presents a new large-scale dataset for recognition and temporal localization of human actions collected from Web videos. We refer to it as HACS (Human Action Clips and Segments). We leverage consensus and disagreement among visual classifiers to automatically mine candidate short clips from unlabeled videos, which are subsequently validated by human annotators. The resulting dataset is dubbed HACS Clips. Through a separate process we also collect annotations defining action segment boundaries. This resulting dataset is called HACS Segments. Overall, HACS Clips consists of 1.5M annotated clips sampled from 504K untrimmed videos, and HACS Segments contains 139K action segments densely annotated in 50K untrimmed videos spanning 200 action categories. HACS Clips contains more labeled examples than any existing video benchmark. This renders our dataset both a large-scale action recognition benchmark and an excellent source for spatiotemporal feature learning. In our transfer learning experiments on three target datasets, HACS Clips outperforms Kinetics-600, Moments-In-Time and Sports1M as a pretraining source. On HACS Segments, we evaluate state-of-the-art methods of action proposal generation and action localization, and highlight the new challenges posed by our dense temporal annotations.
3C-Net: Category Count and Center Loss for Weakly-Supervised Action Localization
Authors: Hisham Cholakkal,  Fahad Shahbaz Khan,  Ling Shao Sanath Narayan
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Temporal action localization is a challenging computer vision problem with numerous real-world applications. Most existing methods require laborious frame-level supervision to train action localization models. In this work, we propose a framework, called 3C-Net, which only requires video-level supervision (weak supervision) in the form of action category labels and the corresponding count. We introduce a novel formulation to learn discriminative action features with enhanced localization capabilities. Our joint formulation has three terms: a classification term to ensure the separability of learned action features, an adapted multi-label center loss term to enhance the action feature discriminability and a counting loss term to delineate adjacent action sequences, leading to improved localization. Comprehensive experiments are performed on two challenging benchmarks: THUMOS14 and ActivityNet 1.2. Our approach sets a new state-of-the-art for weakly-supervised temporal action localization on both datasets. On the THUMOS14 dataset, the proposed method achieves an absolute gain of 4.6% in terms of mean average precision (mAP), compared to the state-of-the-art. Source code is available at https://github.com/naraysa/3c-net.
Grounded Human-Object Interaction Hotspots From Video
Authors: Christoph Feichtenhofer,  Kristen Grauman Tushar Nagarajan
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction "hotspots" directly from video. Rather than treat affordances as a manually supervised semantic segmentation task, our approach learns about interactions by watching videos of real human behavior and anticipating afforded actions. Given a novel image or video, our model infers a spatial hotspot map indicating where an object would be manipulated in a potential interaction even if the object is currently at rest. Through results with both first and third person video, we show the value of grounding affordances in real human-object interactions. Not only are our weakly supervised hotspots competitive with strongly supervised affordance methods, but they can also anticipate object interaction for novel object categories. Project page: http://vision.cs.utexas.edu/projects/interaction-hotspots/
Hallucinating IDT Descriptors and I3D Optical Flow Features for Action Recognition With CNNs
Authors: Piotr Koniusz,  Du Q. Huynh Lei Wang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: In this paper, we revive the use of old-fashioned handcrafted video representations for action recognition and put new life into these techniques via a CNN-based hallucination step. Despite of the use of RGB and optical flow frames, the I3D model (amongst others) thrives on combining its output with the Improved Dense Trajectory (IDT) and extracted with its low-level video descriptors encoded via Bag-of-Words (BoW) and Fisher Vectors (FV). Such a fusion of CNNs and handcrafted representations is time-consuming due to pre-processing, descriptor extraction, encoding and tuning parameters. Thus, we propose an end-to-end trainable network with streams which learn the IDT-based BoW/FV representations at the training stage and are simple to integrate with the I3D model. Specifically, each stream takes I3D feature maps ahead of the last 1D conv. layer and learns to `translate' these maps to BoW/FV representations. Thus, our model can hallucinate and use such synthesized BoW/FV representations at the testing stage. We show that even features of the entire I3D optical flow stream can be hallucinated thus simplifying the pipeline. Our model saves 20-55h of computations and yields state-of-the-art results on four publicly available datasets.
Learning to Paint With Model-Based Deep Reinforcement Learning
Authors: Wen Heng,  Shuchang Zhou Zhewei Huang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We show how to teach machines to paint like human painters, who can use a small number of strokes to create fantastic paintings. By employing a neural renderer in model-based Deep Reinforcement Learning (DRL), our agents learn to determine the position and color of each stroke and make long-term plans to decompose texture-rich images into strokes. Experiments demonstrate that excellent visual effects can be achieved using hundreds of strokes. The training process does not require the experience of human painters or stroke tracking data. The code is available at https://github.com/hzwer/ICCV2019-LearningToPaint.
Neural Re-Simulation for Generating Bounces in Single Images
Authors: Bryan Russell,  Danny M. Kaufman,  Niloy J. Mitra Carlo Innamorati
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static input image, we learn to 'correct' this trajectory to a visually plausible one via a neural network. The neural network can then be seen as learning to 'correct' traditional simulation output, generated with incomplete and imprecise world information, to obtain context-specific, visually plausible re-simulated output - a process we call neural re-simulation. We train our system on a set of 50k synthetic scenes where a virtual moving object (ball) has been physically simulated. We demonstrate our approach on both our synthetic dataset and a collection of real-life images depicting everyday scenes, obtaining consistent improvement over baseline alternatives throughout.
Deep Appearance Maps
Authors: Laura Leal-Taixe,  Mario Fritz,  Tobias Ritschel Maxim Maximov
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We propose a deep representation of appearance, i.e. the relation of color, surface orientation, viewer position, material and illumination. Previous approaches have used deep learning to extract classic appearance representations relating to reflectance model parameters (e.g. Phong) or illumination (e.g. HDR environment maps). We suggest to directly represent appearance itself as a network we call a deep appearance map (DAM). This is a 4D generalization over 2D reflectance maps, which held the view direction fixed. First, we show how a DAM can be learned from images or video frames and later be used to synthesize appearance, given new surface orientations and viewer positions. Second, we demonstrate how another network can be used to map from an image or video frames to a DAM network to reproduce this appearance, without using a lengthy optimization such as stochastic gradient descent (learning-to-learn). Finally, we show the example of an appearance estimation-and-segmentation task, mapping from an image showing multiple materials to multiple deep appearance maps.
GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping
Authors: Victor Constantin,  Amrollah Seifoddini,  Minh Dang,  Mathieu Salzmann,  Pascal Fua Erhan Gundogdu
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: While Physics-Based Simulation (PBS) can accurately drape a 3D garment on a 3D body, it remains too costly for real-time applications, such as virtual try-on. By contrast, inference in a deep network, requiring a single forward pass, is much faster. Taking advantage of this, we propose a novel architecture to fit a 3D garment template to a 3D body. Specifically, we build upon the recent progress in 3D point cloud processing with deep networks to extract garment features at varying levels of detail, including point-wise, patch-wise and global features. We fuse these features with those extracted in parallel from the 3D body, so as to model the cloth-body interactions. The resulting two-stream architecture, which we call as GarNet, is trained using a loss function inspired by physics-based modeling, and delivers visually plausible garment shapes whose 3D points are, on average, less than 1 cm away from those of a PBS method, while running 100 times faster. Moreover, the proposed method can model various garment types with different cutting patterns when parameters of those patterns are given as input to the network.
Joint Embedding of 3D Scan and CAD Objects
Authors: Angela Dai,  Leonidas J. Guibas,  Matthias Niessner Manuel Dahnert
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: 3D scan geometry and CAD models often contain complementary information towards understanding environments, which could be leveraged through establishing a mapping between the two domains. However, this is a challenging task due to strong, lower-level differences between scan and CAD geometry. We propose a novel approach to learn a joint embedding space between scan and CAD geometry, where semantically similar objects from both domains lie close together. To achieve this, we introduce a new 3D CNN-based approach to learn a joint embedding space representing object similarities across these domains. To learn a shared space where scan objects and CAD models can interlace, we propose a stacked hourglass approach to separate foreground and background from a scan object, and transform it to a complete, CAD-like representation to produce a shared embedding space. This embedding space can then be used for CAD model retrieval; to further enable this task, we introduce a new dataset of ranked scan-CAD similarity annotations, enabling new, fine-grained evaluation of CAD model retrieval to cluttered, noisy, partial scans. Our learned joint embedding outperforms current state of the art for CAD model retrieval by 12% in instance retrieval accuracy.
CompoNet: Learning to Generate the Unseen by Part Synthesis and Composition
Authors: Oren Katzir,  Hao Zhang,  Daniel Cohen-Or Nadav Schor
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Data-driven generative modeling has made remarkable progress by leveraging the power of deep neural networks. A reoccurring challenge is how to enable a model to generate a rich variety of samples from the entire target distribution, rather than only from a distribution confined to the training data. In other words, we would like the generative model to go beyond the observed samples and learn to generate "unseen", yet still plausible, data. In our work, we present CompoNet, a generative neural network for 2D or 3D shapes that is based on a part-based prior, where the key idea is for the network to synthesize shapes by varying both the shape parts and their compositions. Treating a shape not as an unstructured whole, but as a (re-)composable set of deformable parts, adds a combinatorial dimension to the generative process to enrich the diversity of the output, encouraging the generator to venture more into the "unseen". We show that our part-based model generates richer variety of plausible shapes compared with baseline generative models. To this end, we introduce two quantitative metrics to evaluate the diversity of a generative model and assess how well the generated data covers both the training data and unseen data from the same target distribution.
DDSL: Deep Differentiable Simplex Layer for Learning Geometric Signals
Authors: Dana Lansigan,  Philip Marcus,  Matthias Niessner Chiyu "Max" Jiang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We present a Deep Differentiable Simplex Layer (DDSL) for neural networks for geometric deep learning. The DDSL is a differentiable layer compatible with deep neural networks for bridging simplex mesh-based geometry representations (point clouds, line mesh, triangular mesh, tetrahedral mesh) with raster images (e.g., 2D/3D grids). The DDSL uses Non-Uniform Fourier Transform (NUFT) to perform differentiable, efficient, anti- aliased rasterization of simplex-based signals. We present a complete theoretical framework for the process as well as an efficient backpropagation algorithm. Compared to previous differentiable renderers and rasterizers, the DDSL generalizes to arbitrary simplex degrees and dimensions. In particular, we explore its applications to 2D shapes and illustrate two applications of this method: (1) mesh editing and optimization guided by neural network outputs, and (2) using DDSL for a differentiable rasterization loss to facilitate end-to-end training of polygon generators. We are able to validate the effectiveness of gradient-based shape optimization with the example of airfoil optimization, and using the differentiable rasterization loss to facilitate end-to-end training, we surpass state of the art for polygonal image segmentation given ground-truth bounding boxes.
EGNet: Edge Guidance Network for Salient Object Detection
Authors: Jiang-Jiang Liu,  Deng-Ping Fan,  Yang Cao,  Jufeng Yang,  Ming-Ming Cheng Jia-Xing Zhao
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Fully convolutional neural networks (FCNs) have shown their advantages in the salient object detection task. However, most existing FCNs-based methods still suffer from coarse object boundaries. In this paper, to solve this problem, we focus on the complementarity between salient edge information and salient object information. Accordingly, we present an edge guidance network (EGNet) for salient object detection with three steps to simultaneously model these two kinds of complementary information in a single network. In the first step, we extract the salient object features by a progressive fusion way. In the second step, we integrate the local edge information and global location information to obtain the salient edge features. Finally, to sufficiently leverage these complementary features, we couple the same salient edge features with salient object features at various resolutions. Benefiting from the rich edge information and location information in salient edge features, the fused features can help locate salient objects, especially their boundaries more accurately. Experimental results demonstrate that the proposed method performs favorably against the state-of-the-art methods on six widely used datasets without any pre-processing and post-processing. The source code is available at http: //mmcheng.net/egnet/.
SID4VAM: A Benchmark Dataset With Synthetic Images for Visual Attention Modeling
Authors: Xose R. Fdez-Vidal,  Xavier Otazu,  Xose M. Pardo David Berga
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: A benchmark of saliency models performance with a synthetic image dataset is provided. Model performance is evaluated through saliency metrics as well as the influence of model inspiration and consistency with human psychophysics. SID4VAM is composed of 230 synthetic images, with known salient regions. Images were generated with 15 distinct types of low-level features (e.g. orientation, brightness, color, size...) with a target-distractor pop-out type of synthetic patterns. We have used Free-Viewing and Visual Search task instructions and 7 feature contrasts for each feature category. Our study reveals that state-of-the-art Deep Learning saliency models do not perform well with synthetic pattern images, instead, models with Spectral/Fourier inspiration outperform others in saliency metrics and are more consistent with human psychophysical experimentation. This study proposes a new way to evaluate saliency models in the forthcoming literature, accounting for synthetic images with uniquely low-level feature contexts, distinct from previous eye tracking image datasets.
Two-Stream Action Recognition-Oriented Video Super-Resolution
Authors: Dong Liu,  Zhiwei Xiong Haochen Zhang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: We study the video super-resolution (SR) problem for facilitating video analytics tasks, e.g. action recognition, instead of for visual quality. The popular action recognition methods based on convolutional networks, exemplified by two-stream networks, are not directly applicable on video of low spatial resolution. This can be remedied by performing video SR prior to recognition, which motivates us to improve the SR procedure for recognition accuracy. Tailored for two-stream action recognition networks, we propose two video SR methods for the spatial and temporal streams respectively. On the one hand, we observe that regions with action are more important to recognition, and we propose an optical-flow guided weighted mean-squared-error loss for our spatial-oriented SR (SoSR) network to emphasize the reconstruction of moving objects. On the other hand, we observe that existing video SR methods incur temporal discontinuity between frames, which also worsens the recognition accuracy, and we propose a siamese network for our temporal-oriented SR (ToSR) training that emphasizes the temporal continuity between consecutive frames. We perform experiments using two state-of-the-art action recognition networks and two well-known datasets--UCF101 and HMDB51. Results demonstrate the effectiveness of our proposed SoSR and ToSR in improving recognition accuracy.
Where Is My Mirror?
Authors: Haiyang Mei,  Ke Xu,  Xiaopeng Wei,  Baocai Yin,  Rynson W.H. Lau Xin Yang
Published in: IEEE/CVF International Conference on Computer Vision (ICCV), 2019 (Main Conference Track), 2019

Abstract: Mirrors are everywhere in our daily lives. Existing computer vision systems do not consider mirrors, and hence may get confused by the reflected content inside a mirror, resulting in a severe performance degradation. However, separating the real content outside a mirror from the reflected content inside it is non-trivial. The key challenge is that mirrors typically reflect contents similar to their surroundings, making it very difficult to differentiate the two. In this paper, we present a novel method to segment mirrors from an input image. To the best of our knowledge, this is the first work to address the mirror segmentation problem with a computational approach. We make the following contributions. First, we construct a large-scale mirror dataset that contains mirror images with corresponding manually annotated masks. This dataset covers a variety of daily life scenes, and will be made publicly available for future research. Second, we propose a novel network, called MirrorNet, for mirror segmentation, by modeling both semantical and low-level color/texture discontinuities between the contents inside and outside of the mirrors. Third, we conduct extensive experiments to evaluate the proposed method, and show that it outperforms the carefully chosen baselines from the state-of-the-art detection and segmentation methods.