mtybilly/Instruct2DS huggingface dataset:
Neuromorphic Data Augmentation for Training Spiking Neural Networks
Authors: Youngeun Kim, Hyoungseob Park, Tamar Geller, Priyadarshini Panda Yuhang Li
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Developing neuromorphic intelligence on event-based datasets with Spiking Neural Networks (SNNs) has recently attracted much research attention. However, the limited size of event-based datasets makes SNNs prone to overfitting and unstable convergence. This issue remains unexplored by previous academic works. In an effort to minimize this generalization gap, we propose Neuromorphic Data Augmentation (NDA), a family of geometric augmentations specifically designed for event-based datasets with the goal of significantly stabilizing the SNN training and reducing the generalization gap between training and test performance. The proposed method is simple and compatible with existing SNN training pipelines. Using the proposed augmentation, for the first time, we demonstrate the feasibility of unsupervised contrastive learning for SNNs. We conduct comprehensive experiments on prevailing neuromorphic vision benchmarks and show that NDA yields substantial improvements over previous state-of-the-art results. For example, the NDA-based SNN achieves accuracy gain on CIFAR10-DVS and N-Caltech 101 by 10.1% and 13.7%, respectively. Code is available on GitHub (URL)."
CelebV-HQ: A Large-Scale Video Facial Attributes Dataset
Authors: Wayne Wu, Wentao Zhu, Liming Jiang, Siwei Tang, Li Zhang, Ziwei Liu, Chen Change Loy Hao Zhu
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Large-scale datasets played an indispensable role in the recent success of face generation/editing and significantly facilitate the advances of emerging research fields. However, the academic community still lacks a video dataset with diverse facial attribute annotations, which is crucial for face-related video research. In this paper, we propose a large-scale, high-quality, and diverse video dataset, named the High-Quality Celebrity Video Dataset (CelebV-HQ), with rich facial attribute annotations. CelebV-HQ contains 35,666 video clips involving 15,653 identities and 83 manually labeled facial attributes covering appearance, action, and emotion. We conduct a comprehensive analysis in terms of ethnicity, age, brightness, motion smoothness, head pose diversity, and data quality to demonstrate the diversity and temporal coherence of CelebV-HQ. Besides, its versatility and potential are validated on unconditional video generation and video facial attribute editing tasks. Furthermore, we envision the future potential of CelebV-HQ, as well as the new opportunities and challenges it would bring to related research directions."
MovieCuts: A New Dataset and Benchmark for Cut Type Recognition
Authors: Fabian Caba, Juan León Alcázar, Ali Thabet, Bernard Ghanem Alejandro Pardo
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Understanding movies and their structural patterns is a crucial task in decoding the craft of video editing. While previous works have developed tools for general analysis, such as detecting characters or recognizing cinematography properties at the shot level, less effort has been devoted to understanding the most basic video edit, the Cut. This paper introduces the Cut type recognition task, which requires modeling multi-modal information. To ignite research in this new task, we construct a large-scale dataset called MovieCuts, which contains 173,967 video clips labeled with ten cut types defined by professionals in the movie industry. We benchmark a set of audio-visual approaches, including some dealing with the problem’s multi-modal nature. Our best model achieves 47.7% mAP, which suggests that the task is challenging and that attaining highly accurate Cut type recognition is an open research problem. Advances in automatic Cut-type recognition can unleash new experiences in the video editing industry, such as movie analysis for education, video re-editing, virtual cinematography, machine-assisted trailer generation, and machine-assisted video editing, among others. Our data and code are publicly available: https://github.com/PardoAlejo/MovieCuts."
LaMAR: Benchmarking Localization and Mapping for Augmented Reality
Authors: Mihai Dusmanu, Johannes L. Schönberger, Pablo Speciale, Lukas Gruber, Viktor Larsson, Ondrej Miksik, Marc Pollefeys Paul-Edouard Sarlin
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Localization and mapping is the foundational technology for augmented reality (AR) that enables sharing and persistence of digital content in the real world. While significant progress has been made, researchers are still mostly driven by unrealistic benchmarks not representative of real-world AR scenarios. In particular, benchmarks are often based on small-scale datasets with low scene diversity, captured from stationary cameras, and lacking other sensor inputs like inertial, radio, or depth data. Furthermore, ground-truth (GT) accuracy is mostly insufficient to satisfy AR requirements. To close this gap, we introduce a new benchmark with a comprehensive capture and GT pipeline, which allow us to co-register realistic AR trajectories in diverse scenes and from heterogeneous devices at scale. To establish accurate GT, our pipeline robustly aligns the captured trajectories against laser scans in a fully automatic manner. Based on this pipeline, we publish a benchmark dataset of diverse and large-scale scenes recorded with head-mounted and hand-held AR devices. We extend several state-of-the-art methods to take advantage of the AR specific setup and evaluate them on our benchmark. Based on the results, we present novel insights on current research gaps to provide avenues for future work in the community."
"Unitail: Detecting, Reading, and Matching in Retail Scene"
Authors: Han Zhang, Zaiwang Li, Jiachen Dou, Shentong Mo, Hao Chen, Yongxin Zhang, Uzair Ahmed, Chenchen Zhu, Marios Savvides Fangyi Chen
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "To make full use of computer vision technology in stores, it is required to consider the actual needs that fit the characteristics of the retail scene. Pursuing this goal, we introduce the United Retail Datasets (Unitail), a large-scale benchmark of basic visual tasks on products that challenges algorithms for detecting, reading, and matching. With 1.8M quadrilateral-shaped instances annotated, the Unitail offers a detection dataset to align product appearance better. Furthermore, it provides a gallery-style OCR dataset containing 1454 product categories, 30k text regions, and 21k transcriptions to enable robust reading on products and motivate enhanced product matching. Besides benchmarking the datasets using various start-of-the-arts, we customize a new detector for product detection and provide a simple OCR-based matching solution that verifies its effectiveness. The Unitail and its evaluation server are publicly available at https://unitedretail.github.io/"
Not Just Streaks: Towards Ground Truth for Single Image Deraining
Authors: Howard Zhang, Ethan Yang, Akira Suzuki, Arnold Pfahnl, Chethan Chinder Chandrappa, Celso M. de Melo, Suya You, Stefano Soatto, Alex Wong, Achuta Kadambi Yunhao Ba
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We propose a large-scale dataset of real-world rainy and clean image pairs and a method to remove degradations, induced by rain streaks and rain accumulation, from the image. As there exists no real-world dataset for deraining, current state-of-the-art methods rely on synthetic data and thus are limited by the sim2real domain gap; moreover, rigorous evaluation remains a challenge due to the absence of a real paired dataset. We fill this gap by collecting a real paired deraining dataset through meticulous control of non-rain variations. Our dataset enables paired training and quantitative evaluation for diverse real-world rain phenomena (e.g. rain streaks and rain accumulation). To learn a representation robust to rain phenomena, we propose a deep neural network that reconstructs the underlying scene by minimizing a rain-robust loss between rainy and clean images. Extensive experiments demonstrate that our model outperforms the state-of-the-art deraining methods on real rainy images under various conditions. Project website: https://visual.ee.ucla.edu/gt_rain.htm/."
ECCV Caption: Correcting False Negatives by Collecting Machine-and-Human-Verified Image-Caption Associations for MS-COCO
Authors: Wonjae Kim, Song Park, Minsuk Chang, Seong Joon Oh Sanghyuk Chun
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Image-Text matching (ITM) is a common task for evaluating the quality of Vision and Language (VL) models. However, existing ITM benchmarks have a significant limitation. They have many missing correspondences, originating from the data construction process itself. For example, a caption is only matched with one image although the caption can be matched with other similar images and vice versa. To correct the massive false negatives, we construct the Extended COCO Validation (ECCV) Caption dataset by supplying the missing associations with machine and human annotators. We employ five state-of-the-art ITM models with diverse properties for our annotation process. Our dataset provides x3.6 positive image-to-caption associations and x8.5 caption-to-image associations compared to the original MS-COCO. We also propose to use an informative ranking-based metric mAP@R, rather than the popular Recall@K (R@K). We re-evaluate the existing 25 VL models on existing and proposed benchmarks. Our findings are that the existing benchmarks, such as COCO 1K R@K, COCO 5K R@K, CxC R@1 are highly correlated with each other, while the rankings change when we shift to the ECCV mAP@R. Lastly, we delve into the effect of the bias introduced by the choice of machine annotator. Source code and dataset are available at https://github.com/naver-ai/eccv-caption"
MOTCOM: The Multi-Object Tracking Dataset Complexity Metric
Authors: Joakim Bruslund Haurum, Patrick Dendorfer, Thomas B. Moeslund Malte Pedersen
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "There exists no comprehensive metric for describing the complexity of Multi-Object Tracking (MOT) sequences. This lack of metrics decreases explainability, complicates comparison of datasets, and reduces the conversation on tracker performance to a matter of leader board position. As a remedy, we present the novel MOT dataset complexity metric (MOTCOM), which is a combination of three sub-metrics inspired by key problems in MOT: occlusion, erratic motion, and visual similarity. The insights of MOTCOM can open nuanced discussions on tracker performance and may lead to a wider acknowledgement of novel contributions developed for either less known datasets or those aimed at solving sub-problems. We evaluate MOTCOM on the comprehensive MOT17, MOT20, and MOTSynth datasets and show that MOTCOM is far better at describing the complexity of MOT sequences compared to the conventional density and number of tracks. Project page at https://vap.aau.dk/motcom."
How to Synthesize a Large-Scale and Trainable Micro-Expression Dataset?
Authors: Zhongdao Wang, Tom Gedeon, Liang Zheng Yuchi Liu
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "This paper does not contain technical novelty but introduces our key discoveries in a data generation protocol, a database and insights. We aim to address the lack of large-scale datasets in micro-expression (MiE) recognition due to the prohibitive cost of data collection, which renders large-scale training less feasible. To this end, we develop a protocol to automatically synthesize large scale MiE training data that allow us to train improved recognition models for real-world test data. Specifically, we discover three types of Action Units (AUs) that can constitute trainable MiEs. These AUs come from real-world MiEs, early frames of macro-expression videos, and the relationship between AUs and expression categories defined by human expert knowledge. With these AUs, our protocol then employs large numbers of face images of various identities and an off-the-shelf face generator for MiE synthesis, yielding the MiE-X dataset. MiE recognition models are trained or pre-trained on MiE-X and evaluated on real-world test sets, where very competitive accuracy is obtained. Experimental results not only validate the effectiveness of the discovered AUs and MiE-X dataset but also reveal some interesting properties of MiEs: they generalize across faces, are close to early-stage macro-expressions, and can be manually defined."
A Real World Dataset for Multi-View 3D Reconstruction
Authors: Siqi Hu, Minghao Gou, Ziyuan Liu, Ping Tan Rakesh Shrestha
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present a dataset of 371 3D models of everyday tabletop objects along with their 320,000 real world RGB and depth images. Accurate annotations of camera poses and object poses for each image are performed in a semi-automated fashion to facilitate the use of the dataset for myriad 3D applications like shape reconstruction, object pose estimation, shape retrieval etc. We primarily focus on learned multi-view 3D reconstruction due to the lack of appropriate real world benchmark for the task and demonstrate that our dataset can fill that gap. The entire annotated dataset along with the source code for the annotation tools and evaluation baselines will be made publicly available. Keywords: Dataset, Multi-view 3D reconstruction"
REALY: Rethinking the Evaluation of 3D Face Reconstruction
Authors: Haoxian Zhang, Jing Ren, Di Kang, Zhengzhuo Xu, Xuefei Zhe, Chun Yuan, Linchao Bao Zenghao Chai
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "The evaluation of 3D face reconstruction results typically relies on a rigid shape alignment between the estimated 3D model and the ground-truth scan. We observe that aligning two shapes with different reference points can largely affect the evaluation results. This poses difficulties for precisely diagnosing and improving a 3D face reconstruction method. In this paper, we propose a novel evaluation approach with a new benchmark REALY, consists of 100 globally aligned face scans with accurate facial keypoints, high-quality region masks, and topology-consistent meshes. Our approach performs region-wise shape alignment and leads to more accurate, bidirectional correspondences during computing the shape errors. The fine-grained, region-wise evaluation results provide us detailed understandings about the performance of state-of-the-art 3D face reconstruction methods. For example, our experiments on single-image based reconstruction methods reveal that DECA performs the best on nose regions, while GANFit performs better on cheek regions. Besides, a new and high-quality 3DMM basis, HIFI3D++, is further derived using the same procedure as we construct REALY to align and retopologize several 3D face datasets. We will release REALY, HIFI3D++, and our new evaluation pipeline at https://realy3dface.com."
"Capturing, Reconstructing, and Simulating: The UrbanScene3D Dataset"
Authors: Yilin Liu, Yue Hu, Xingguang Yan, Ke Xie, Hui Huang Liqiang Lin
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present UrbanScene3D, a large-scale data platform for research of urban scene perception and reconstruction. UrbanScene3D contains over 128k high-resolution images covering 16 scenes including large-scale real urban regions and synthetic cities with 136 km2 area in total. The dataset also contains high-precision LiDAR scans and hundreds of image sets with different observation patterns, which provide a comprehensive benchmark to design and evaluate aerial path planning and 3D reconstruction algorithms. In addition, the dataset, which is built on Unreal Engine and Airsim simulator together with the manually annotated unique instance label for each building in the dataset, enables the generation of all kinds of data, e.g., 2D depth maps, 2D/3D bounding boxes, and 3D point cloud/mesh segmentations, etc. The simulator with physical engine and lighting system not only produce variety of data but also enable users to simulate cars or drones in the proposed urban environment for future research. The dataset with aerial path planning and 3D reconstruction benchmark is available at: https://vcc.tech/UrbanScene3"
3D CoMPaT: Composition of Materials on Parts of 3D Things
Authors: Ujjwal Upadhyay, Habib Slim, Tezuesh Varshney, Ahmed Abdelreheem, Arpit Prajapati, Suhail Pothigara, Peter Wonka, Mohamed Elhoseiny Yuchen Li
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present 3D CoMPaT, a richly annotated large-scale dataset of more than 7.19 million rendered compositions of Materials on Parts of 7262 unique 3D Models; 990 compositions per model on average. 3D CoMPaT covers 43 shape categories, 235 unique part names, and 167 unique material classes that can be applied to parts of 3D objects. Each object with the applied part-material compositions is rendered from four equally spaced views as well as four randomized views, leading to a total of 58 million renderings (7.19 million compositions ×8 views). This dataset primarily focuses on stylizing 3D shapes at part-level with compatible materials. We introduce a new task, called Grounded CoMPaT Recognition (GCR), to collectively recognize and ground compositions of materials on parts of 3D objects. We present two variations of this task and adapt state-of-art 2D/3D deep learning methods to solve the problem as baselines for future research. We hope our work will help ease future research on compositional 3D Vision. The dataset and code are publicly available at https://www.3dcompat-dataset.org/"
"PartImageNet: A Large, High-Quality Dataset of Parts"
Authors: Shuo Yang, Shaokang Yang, Adam Kortylewski, Xiaoding Yuan, Jie-Neng Chen, Shuai Liu, Cheng Yang, Qihang Yu, Alan Yuille Ju He
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "It is natural to represent objects in terms of their parts. This has the potential to improve the performance of algorithms for object recognition and segmentation but can also help for downstream tasks like activity recognition. Research on part-based models, however, is hindered by the lack of datasets with per-pixel part annotations. This is partly due to the difficulty and high cost of annotating object parts so it has rarely been done except for humans (where there exists a big literature on part-based models). To help address this problem, we propose PartImageNet, a large, high-quality dataset with part segmentation annotations. It consists of $158$ classes from ImageNet with approximately 24,000 images. PartImageNet is unique because it offers part-level annotations on a general set of classes including non-rigid, articulated objects, while having an order of magnitude larger size compared to existing part datasets (excluding datasets of humans). It can be utilized for many vision tasks including Object Segmentation, Semantic Part Segmentation, Few-shot Learning and Part Discovery. We conduct comprehensive experiments which study these tasks and set up a set of baselines."
A-OKVQA: A Benchmark for Visual Question Answering Using World Knowledge
Authors: Apoorv Khandelwal, Christopher Clark, Kenneth Marino, Roozbeh Mottaghi Dustin Schwenk
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "The Visual Question Answering (VQA) task aspires to provide a meaningful testbed for the development of AI models that can jointly reason over visual and natural language inputs. Despite a proliferation of VQA datasets, this goal is hindered by a set of common limitations. These include a reliance on relatively simplistic questions that are repetitive in both concepts and linguistic structure, little world knowledge needed outside of the paired image, and limited reasoning required to arrive at the correct answer. We introduce A-OKVQA, a crowdsourced dataset composed of a diverse set of about 25K questions requiring a broad base of commonsense and world knowledge to answer. In contrast to the existing knowledge-based VQA datasets, the questions cannot be answered by simply querying a knowledge base, and instead primarily require some form of commonsense reasoning about the scene depicted in the image. We demonstrate the potential of this new dataset through a detailed analysis of its contents and baseline performance measurements over a variety of state-of-the-art vision-language models."
OOD-CV: A Benchmark for Robustness to Out-of-Distribution Shifts of Individual Nuisances in Natural Images
Authors: Shaozuo Yu, Wufei Ma, Mingxin Yu, Shenxiao Mei, Angtian Wang, Ju He, Alan Yuille, Adam Kortylewski Bingchen Zhao
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Enhancing the robustness of vision algorithms in real-world scenarios is challenging. One reason is that existing robustness benchmarks are limited, as they either rely on synthetic data or ignore the effects of individual nuisance factors. We introduce ROBIN, a benchmark dataset that includes out-of-distribution examples of 10 object categories in terms of pose, shape, texture, context and the weather conditions, and enables benchmarking models for image classification, object detection, and 3D pose estimation. Our experiments using popular baseline methods reveal that: 1) Some nuisance factors have a much stronger negative effect on the performance compared to others, also depending on the vision task. 2) Current approaches to enhance robustness have only marginal effects, and can even reduce robustness. 3) We do not observe significant differences between convolutional and transformer architectures. We believe our dataset provides a rich testbed to study robustness and will help push forward research in this area."
Facial Depth and Normal Estimation Using Single Dual-Pixel Camera
Authors: Jaesung Choe, Hyowon Ha, Hae-Gon Jeon, Sunghoon Im, In So Kweon, Kuk-Jin Yoon Minjun Kang
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Recently, Dual-Pixel (DP) sensors have been adopted in many imaging devices. However, despite their various advantages, DP sensors are used just for faster auto-focus and aesthetic image captures, and research on their usage for 3D facial understanding has been limited due to the lack of datasets and algorithmic designs that exploit parallax in DP images. It is also because the baseline of sub-aperture images is extremely narrow, and parallax exists in the defocus blur region. In this paper, we introduce a DP-oriented Depth/Normal estimation network that reconstructs the 3D facial geometry. In addition, to train the network, we collect DP facial data with more than 135K images for 101 persons captured with our multi-camera structured light systems. It contains ground-truth 3D facial models including depth map and surface normal in metric scale. Our dataset allows the proposed network to be generalized for 3D facial depth/normal estimation. The proposed network consists of two novel modules: Adaptive Sampling Module (ASM) and Adaptive Normal Module (ANM), which are specialized in handling the defocus blur in DP images. Finally, we demonstrate that the proposed method achieves state-of-the-art performances over recent DP-based depth/normal estimation methods."
The Anatomy of Video Editing: A Dataset and Benchmark Suite for AI-Assisted Video Editing
Authors: Fabian Caba, Joon-Young Lee, Markus Woodson, In So Kweon Dawit Mureja Argaw
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Machine learning is transforming the video editing industry. Recent advances in computer vision have leveled-up video editing tasks such as intelligent reframing, rotoscoping, color grading, or applying digital makeups. However, most of the solutions have focused on video manipulation and VFX. This work introduces the Anatomy of Video Editing, a dataset, and benchmark, to foster research in AI-assisted video editing. Our benchmark suite focuses on video editing tasks, beyond visual effects, such as automatic footage organization and assisted video assembling. To enable research on these fronts, we annotate more than 1.5M tags, with relevant concepts to cinematography, from 196176 shots sampled from movie scenes. We establish competitive baseline methods and detailed analyses for each of the tasks. We hope our work sparks innovative research towards underexplored areas of AI-assisted video editing."
StyleBabel: Artistic Style Tagging and Captioning
Authors: Andrew Gilbert, Pranav Aggarwal, Naveen Marri, Ajinkya Kale, Jo Briggs, Chris Speed, Hailin Jin, Baldo Faieta, Alex Filipkowski, Zhe Lin, John Collomosse Dan Ruta
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present StyleBabel, a unique open access dataset of natural language captions and free-form tags describing the artistic style of over 135K digital artworks, collected via a novel participatory method from experts studying at specialist art and design schools. StyleBabel was collected via an iterative method, inspired by ‘Grounded Theory’: a qualitative approach that enables annotation while co-evolving a shared language for fine-grained artistic style attribute description. We demonstrate several downstream tasks for StyleBabel, adapting the recent ALADIN architecture for fine-grained style similarity, to train cross-modal embeddings for: 1) free-form tag generation; 2) natural language description of artistic style; 3) fine-grained text search of style. To do so, we extend ALADIN with recent advances in Visual Transformer (ViT) and cross-modal representation learning, achieving a state of the art accuracy in fine-grained style retrieval."
PANDORA: A Panoramic Detection Dataset for Object with Orientation
Authors: Qiang Zhao, Yike Ma, Xiaodong Li, Peng Yuan, Bailan Feng, Chenggang Yan, Feng Dai Hang Xu
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Panoramic images have become increasingly popular as omnidirectional panoramic technology has advanced. Many datasets and works resort to object detection to better understand the content of the panoramic image. These datasets and detectors use a Bounding Field of View (BFoV) as a bounding box in panoramic images. However, we observe that the object instances in panoramic images often appear with arbitrary orientations. It indicates that BFoV as a bounding box is inappropriate, limiting the performance of detectors. This paper proposes a new bounding box representation, Rotated Bounding Field of View (RBFoV), for the panoramic image object detection task. Then, based on the RBFoV, we present a PANoramic Detection dataset for Object with oRientAtion (PANDORA). Finally, based on PANDORA, we evaluate the current state-of-the-art panoramic image object detection methods and design an anchor-free object detector called R-CenterNet for panoramic images. Compared with these baselines, our R-CenterNet shows its advantages in terms of detection performance. Our PANDORA dataset and source code are available at https://github.com/tdsuper/SphericalObjectDetection."
FS-COCO: Towards Understanding of Freehand Sketches of Common Objects in Context
Authors: Aneeshan Sain, Ayan Kumar Bhunia, Tao Xiang, Yulia Gryaditskaya, Yi-Zhe Song Pinaki Nath Chowdhury
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We advance sketch research to scenes with the first dataset of freehand scene sketches, FSCOCO. With practical applications in mind, we collect sketches that convey well scene content but can be sketched within a few minutes by a person with any sketching skills. Our dataset comprises 10,000 freehand scene vector sketches with per point space-time information by 100 non-expert individuals, offering both object- and scene-level abstraction. Each sketch is augmented with its text description. Using our dataset, we study for the first time the problem of fine-grained image retrieval from freehand scene sketches and sketch captions. We draw insights on: (i) Scene salience encoded in sketches using the strokes temporal order; (ii) Performance comparison of image retrieval from a scene sketch and an image caption; (iii) Complementarity of information in sketches and image captions, as well as the potential benefit of combining the two modalities. In addition, we extend a popular vector sketch LSTM-based encoder to handle sketches with larger complexity than was supported by previous work. Namely, we propose a hierarchical sketch decoder, which we leverage at a sketch-specific “pretext” task. Our dataset enables for the first time research on freehand scene sketch understanding and its practical applications. We will release the dataset upon acceptance."
Exploring Fine-Grained Audiovisual Categorization with the SSW60 Dataset
Authors: Rui Qian, Kimberly Wilber, Hartwig Adam, Oisin Mac Aodha, Serge Belongie Grant Van Horn
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present a new benchmark dataset, Sapsucker Woods 60 (SSW60), for advancing research on audiovisual fine-grained categorization. While our community has made great strides in fine-grained visual categorization on images, the counterparts in audio and video fine-grained categorization are relatively unexplored. To encourage advancements in this space, we have carefully constructed the SSW60 dataset to enable researchers to experiment with classifying the same set of categories in three different modalities: images, audio, and video. The dataset covers 60 species of birds and is comprised of images from existing datasets, and brand new, expert curated audio and video datasets. We thoroughly benchmark audiovisual classification performance and modality fusion experiments through the use of state-of-the-art transformer methods. Our findings show that performance of audiovisual fusion methods is better than using exclusively image or audio based methods for the task of video classification. We also present interesting modality transfer experiments, enabled by the unique construction of SSW60 to encompass three different modalities. We hope the SSW60 dataset and accompanying baselines spur research in this fascinating area."
The Caltech Fish Counting Dataset: A Benchmark for Multiple-Object Tracking and Counting
Authors: Peter Kulits, Suzanne Stathatos, Siqi Deng, Erik Young, Sara Beery, Grant Van Horn, Pietro Perona Justin Kay
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present the Caltech Fish Counting Dataset (CFC), a large-scale dataset for detecting, tracking, and counting fish in sonar videos. We identify sonar videos as a rich source of data for advancing low signal-to-noise computer vision applications and tackling domain generalization in multiple-object tracking (MOT) and counting. In comparison to existing MOT and counting datasets, which are largely restricted to videos of people and vehicles in cities, CFC is sourced from a natural-world domain where targets are not easily resolvable and appearance features cannot be easily leveraged for target re-identification. With over half a million annotations in over 1,500 videos sourced from seven different sonar cameras, CFC allows researchers to train MOT and counting algorithms and evaluate generalization performance at unseen test locations. We perform extensive baseline experiments and identify key challenges and opportunities for advancing the state of the art in generalization in MOT and counting."
A Dataset for Interactive Vision-Language Navigation with Unknown Command Feasibility
Authors: Deniz Arsan, Sanjna Agrawal, Ranjitha Kumar, Kate Saenko, Bryan A. Plummer Andrea Burns
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Vision-language navigation (VLN), in which an agent follows language instruction in a visual environment, has been studied under the premise that the input command is fully feasible in the environment. Yet in practice, a request may not be possible due to language ambiguity or environment changes. To study VLN with unknown command feasibility, we introduce a new dataset Mobile app Tasks with Iterative Feedback (MoTIF), where the goal is to complete a natural language command in a mobile app. Mobile apps provide a scalable domain to study real downstream uses of VLN methods. Moreover, mobile app commands provide instruction for interactive navigation, as they result in action sequences with state changes via clicking, typing, or swiping. MoTIF is the first to include feasibility annotations, containing both binary feasibility labels and fine-grained labels for why tasks are unsatisfiable. We further collect follow-up questions for ambiguous queries to enable research on task uncertainty resolution. Equipped with our dataset, we propose the new problem of feasibility prediction, in which a natural language instruction and multimodal app environment are used to predict instruction feasibility. MoTIF provides a more realistic app dataset as it contains many diverse environments, high-level goals, and longer action sequences than prior work. We evaluate interactive VLN methods using MoTIF, quantify the generalization ability of current approaches to new app environments, and measure the effect of task feasibility on navigation performance."
BRACE: The Breakdancing Competition Dataset for Dance Motion Synthesis
Authors: Jinyi Wu, Bo Dai, Chen Change Loy Davide Moltisanti
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Generative models for audio-conditioned dance motion synthesis map music features to dance movements. Models are trained to associate motion patterns to audio patterns, usually without an explicit knowledge of the human body. This approach relies on a few assumptions: strong music-dance correlation, controlled motion data and relatively simple poses and movements. These characteristics are found in all existing datasets for dance motion synthesis, and indeed recent methods can achieve good results. We introduce a new dataset aiming to challenge these common assumptions, compiling a set of dynamic dance sequences displaying complex human poses. We focus on breakdancing which features acrobatic moves and tangled postures. We source our data from the Red Bull BC One competition videos. Estimating human keypoints from these videos is difficult due to the complexity of the dance, as well as the multiple moving cameras recording setup. We adopt a hybrid labelling pipeline leveraging deep estimation models as well as manual annotations to obtain good quality keypoint sequences at a reduced cost. Our efforts produced the BRACE dataset, which contains over 3 hours and 30 minutes of densely annotated poses. We test state-of-the-art methods on BRACE, showing their limitations when evaluated on complex sequences. Our dataset can readily foster advance in dance motion synthesis. With intricate poses and swift movements, models are forced to go beyond learning a mapping between modalities and reason more effectively about body structure and movements."
Dress Code: High-Resolution Multi-Category Virtual Try-On
Authors: Matteo Fincato, Marcella Cornia, Federico Landi, Fabio Cesari, Rita Cucchiara Davide Morelli
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Image-based virtual try-on strives to transfer the appearance of a clothing item onto the image of a target person. Prior work focuses mainly on upper-body clothes (e.g. t-shirts, shirts, and tops) and neglects full-body or lower-body items. This shortcoming arises from a main factor: current publicly available datasets for image-based virtual try-on do not account for this variety, thus limiting progress in the field. To address this deficiency, we introduce Dress Code, which contains images of multi-category clothes. Dress Code is more than 3x larger than publicly available datasets for image-based virtual try-on and features high-resolution paired images (1024x768) with front-view, full-body reference models. To generate HD try-on images with high visual quality and rich in details, we propose to learn fine-grained discriminating features. Specifically, we leverage a semantic-aware discriminator that makes predictions at pixel-level instead of image- or patch-level. Extensive experimental evaluation demonstrates that the proposed approach surpasses the baselines and state-of-the-art competitors in terms of visual quality and quantitative results. The Dress Code dataset is publicly available at https://github.com/aimagelab/dress-code."
A Data-Centric Approach for Improving Ambiguous Labels with Combined Semi-Supervised Classification and Clustering
Authors: Monty Santarossa, Simon-Martin Schröder, Claudius Zelenka, Rainer Kiko, Jenny Stracke, Nina Volkmann, Reinhard Koch Lars Schmarje
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: Consistently high data quality is essential for the development of novel loss functions and architectures in the field of deep learning. The existence of such data and labels is usually presumed, while acquiring high-quality datasets is still a major issue in many cases. Subjective annotations by annotators often lead to ambiguous labels in real-world datasets. We propose a data-centric approach to relabel such ambiguous labels instead of implementing the handling of this issue in a neural network. A hard classification is by definition not enough to capture the real-world ambiguity of the data. Therefore, we propose our method "Data-Centric Classification & Clustering (DC3)" which combines semi-supervised classification and clustering. It automatically estimates the ambiguity of an image and performs a classification or clustering depending on that ambiguity. DC3 is general in nature so that it can be used in addition to many Semi-Supervised Learning (SSL) algorithms. On average, our approach yields a 7.6% better F1-Score for classifications and a 7.9% lower inner distance of clusters across multiple evaluated SSL algorithms and datasets. Most importantly, we give a proof-of-concept that the classifications and clusterings from DC3 are beneficial as proposals for the manual refinement of such ambiguous labels. Overall, a combination of SSL with our method DC3 can lead to better handling of ambiguous labels during the annotation process.
ClearPose: Large-Scale Transparent Object Dataset and Benchmark
Authors: Huijie Zhang, Zeren Yu, Anthony Opipari, Odest Chadwicke Jenkins Xiaotong Chen
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Transparent objects are ubiquitous in household settings and pose distinct challenges for visual sensing and perception systems. The optical properties of transparent objects leaves conventional 3D sensors alone unreliable for object depth and pose estimation. These challenges are highlighted by the shortage of large-scale RGB-Depth datasets focusing on transparent objects in real-world settings. In this work, we contribute a large-scale real-world RGB-Depth transparent object dataset named ClearPose to serve as a benchmark dataset for segmentation, scene-level depth completion, and object-centric pose estimation tasks. The ClearPose dataset contains over 350K labeled real-world RGB-Depth frames and 4M instance annotations covering 63 household objects. The dataset includes object categories commonly used in daily life under various lighting and occluding conditions as well as challenging test scenarios such as cases of occlusion by opaque or translucent objects, non-planar orientations, presence of liquids, etc. We benchmark several state-of-the-art depth completion and object pose estimation deep neural networks on ClearPose."
When Deep Classifiers Agree: Analyzing Correlations between Learning Order and Image Statistics
Authors: Martin Mundt, Nicolas Lupp, Visvanathan Ramesh Iuliia Pliushch
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Although a plethora of architectural variants for deep classification has been introduced over time, recent works have found empirical evidence towards similarities in their training process. It has been hypothesized that neural networks converge not only to similar representations, but also exhibit a notion of empirical agreement on which data instances are learned first. Following in the latter works’ footsteps, we define a metric to quantify the relationship between such classification agreement over time, and posit that the agreement phenomenon can be mapped to core statistics of the investigated dataset. We empirically corroborate this hypothesis across the CIFAR10, Pascal, ImageNet and KTH-TIPS2 datasets. Our findings indicate that agreement seems to be independent of specific architectures, training hyper-parameters or labels, albeit follows an ordering according to image statistics."
AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head Reenactment
Authors: Sunghyun Park, Jaeseong Lee, Sunghyo Chung, Junsoo Lee, Jaegul Choo Kangyeol Kim
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present a novel Animation CelebHeads dataset (AnimeCeleb) to address an animation head reenactment. Different from previous animation head datasets, we utilize a 3D animation models as the controllable image samplers, which can provide a large amount of head images with their corresponding detailed pose annotations. To facilitate a data creation process, we build a semi-automatic pipeline leveraging an open 3D computer graphics software with a developed annotation system. After training with the AnimeCeleb, recent head reenactment models produce high-quality animation head reenactment results, which are not achievable with existing datasets. Furthermore, motivated by metaverse application, we propose a novel pose mapping method and architecture to tackle a cross-domain head reenactment task. During inference, a user can easily transfer one’s motion to an arbitrary animation head. Experiments demonstrate an usefulness of the AnimeCeleb to train animation head reenactment models, and the superiority of our cross-domain head reenactment model compared to state-of-the-art methods. Our dataset and code are available at \href{https://github.com/kangyeolk/AnimeCeleb}{\textit{this url}}."
MUGEN: A Playground for Video-Audio-Text Multimodal Understanding and GENeration
Authors: Songyang Zhang, Xi Yin, Guan Pang, Sasha Sheng, Harry Yang, Songwei Ge, Qiyuan Hu, Devi Parikh Thomas Hayes
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Multimodal video-audio-text understanding and generation can benefit from datasets that are narrow but rich. The narrowness allows bite-sized challenges that the research community can make progress on. The richness ensures we are making progress along the core challenges. To this end, we present a large-scale video-audio-text dataset MUGEN, collected using the open-sourced platform game CoinRun. We made substantial modifications to make the game richer by introducing audio and enabling new interactions. We trained RL agents with different objectives to navigate the game and interact with 13 objects and characters. This allows us to automatically extract a large collection of diverse videos and associated audio. We sample 375K video clips (3.2s each) and collect text descriptions from human annotators. Each video has additional annotations that are extracted automatically from the game engine, such as accurate semantic maps for each frame and templated textual descriptions. Altogether, MUGEN can help progress research in many tasks in multimodal understanding and generation. We benchmark representative approaches on tasks involving video-audio-text retrieval and generation. Our dataset and code are released at: https://mugen-org.github.io/."
A Dense Material Segmentation Dataset for Indoor and Outdoor Scene Parsing
Authors: Ransen Niu Paul Upchurch
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "A key algorithm for understanding the world is material segmentation, which assigns a label (metal, glass, etc.) to each pixel. We find that a model trained on existing data underperforms in some settings and propose to address this with a large-scale dataset of 3.2 million dense segments on 44,560 indoor and outdoor images, which is 23x more segments than existing data. Our data covers a more diverse set of scenes, objects, viewpoints and materials, and contains a more fair distribution of skin types. We show that a model trained on our data outperforms a state-of-the-art model across datasets and viewpoints. We propose a large-scale scene parsing benchmark and baseline of 0.729 per-pixel accuracy, 0.585 mean class accuracy and 0.420 mean IoU across 46 materials."
MimicME: A Large Scale Diverse 4D Database for Facial Expression Analysis
Authors: Baris Gecer, Shiyang Cheng, Grigorios G. Chrysos, Jiankang Deng, Eftychia Fotiadou, Christos Kampouris, Dimitrios Kollias, Stylianos Moschoglou, Kritaphat Songsri-In, Stylianos Ploumpis, George Trigeorgis, Panagiotis Tzirakis, Evangelos Ververas, Yuxiang Zhou, Allan Ponniah, Anastasios Roussos, Stefanos Zafeiriou Athanasios Papaioannou
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Recently, Deep Neural Networks (DNNs) have been shown to outperform traditional methods in many disciplines such as computer vision, speech recognition and natural language processing. A prerequisite for the successful application of DNNs is the big number of data. Even though various facial datasets exist for the case of 2D images, there is a remarkable absence of datasets when we have to deal with 3D faces. The available facial datasets are limited either in terms of expressions or in the number of subjects. This lack of large datasets hinders the exploitation of the great advances that DNNs can provide. In this paper, we overcome these limitations by introducing MimicMe, a novel large-scale database of dynamic high-resolution 3D faces. MimicMe contains recordings of 4,700 subjects with a great diversity on age, gender and ethnicity. The recordings are in the form of 4D videos of subjects displaying a multitude of facial behaviours, resulting to over 280,000 3D meshes in total. We have also manually annotated a big portion of these meshes with 3D facial landmarks and they have been categorized in the corresponding expressions. We have also built very powerful blendshapes for parametrising facial behaviour. MimicMe will be made publicly available upon publication and we envision that it will be extremely valuable to researchers working in many problems of face modelling and analysis, including 3D/4D face and facial expression recognition. We conduct several experiments and demonstrate the usefulness of the database for various applications."