mtybilly/Instruct2DS huggingface dataset:
MOFA-Video: Controllable Image Animation via Generative Motion Field Adaptions in Frozen Image-to-Video Diffusion Model
Authors: Xiaodong Cun*, Xintao Wang, Yong Zhang, Ying Shan, Yinqiang Zheng* Muyao Niu
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We present MOFA-Video, an advanced controllable image animation method that generates video from the given image using various additional controllable signals (such as human landmarks reference, manual trajectories, and another even provided video) or their combinations. This is different from previous methods which only can work on a specific motion domain or show weak control abilities with diffusion prior. To achieve our goal, we design several domain-aware motion field adapters (, MOFA-Adapters) to control the generated motions in the video generation pipeline. For MOFA-Adapters, we consider the temporal motion consistency of the video and generate the dense motion flow from the given sparse control conditions first, and then, the multi-scale features of the given image are wrapped as a guided feature for stable video diffusion generation. We naively train two motion adapters for the manual trajectories and the human landmarks individually since they both contain sparse information about the control. After training, the MOFA-Adapters in different domains can also work together for more controllable video generation. Codes available: https: //github.com/MyNiuuu/MOFA-Video"
Occlusion-Aware Seamless Segmentation
Authors: Jiaming Zhang, Hao Shi, Kunyu Peng, Yuhongxuan Zhang, Hui Zhang*, Rainer Stiefelhagen, Kailun Yang* Yihong Cao
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Panoramic images can broaden the Field of View (FoV), occlusion-aware prediction can deepen the understanding of the scene, and domain adaptation can transfer across viewing domains. In this work, we introduce a novel task, Occlusion-Aware Seamless Segmentation (OASS), which simultaneously tackles all these three challenges. For benchmarking OASS, we establish a new human-annotated dataset for Blending Panoramic Amodal Seamless Segmentation, , BlendPASS. Besides, we propose the first solution UnmaskFormer, aiming at unmasking the narrow FoV, occlusions, and domain gaps all at once. Specifically, UnmaskFormer includes the crucial designs of Unmasking Attention (UA) and Amodal-oriented Mix (AoMix). Our method achieves state-of-the-art performance on the BlendPASS dataset, reaching a remarkable mAPQ of 26.58% and mIoU of 43.66%. On public panoramic semantic segmentation datasets, , SynPASS and DensePASS, our method outperforms previous methods and obtains 45.34% and 48.08% in mIoU, respectively. The fresh BlendPASS dataset and our source code are available at https://github.com/yihong-97/OASS."
Referring Atomic Video Action Recognition
Authors: Jia Fu, Kailun Yang, Di Wen, Yufan Chen, Ruiping Liu, Junwei Zheng, Jiaming Zhang, Saquib Sarfraz, Rainer Stiefelhagen, Alina Roitberg Kunyu Peng*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We introduce a new task called Referring Atomic Video Action Recognition (RAVAR), aimed at identifying atomic actions of a particular person based on a textual description and the video data of this person. This task differs from traditional action recognition and localization, where predictions are delivered for all present individuals. In contrast, we focus on recognizing the correct atomic action of a specific individual, guided by text. To explore this task, we present the RefAVA dataset, containing 36, 630 instances with manually annotated textual descriptions of the individuals. To establish a strong initial benchmark, we implement and validate baselines from various domains, e.g., atomic action localization, video question answering, and text-video retrieval. Since these existing methods underperform on RAVAR, we introduce RefAtomNet – a novel cross-stream attention-driven method specialized for the unique challenges of RAVAR: the need to interpret a textual referring expression for the targeted individual, utilize this reference to guide the spatial localization and harvest the prediction of the atomic actions for the referring person. The key ingredients are: (1) a multi-stream architecture that connects video, text, and a new location-semantic stream, and (2) cross-stream agent attention fusion and agent token fusion which amplify the most relevant information across these streams and consistently surpasses standard attention-based fusion on RAVAR. Extensive experiments demonstrate the effectiveness of RefAtomNet and its building blocks for recognizing the action of the described individual. The dataset and code will be made publicly available at RAVAR."
Agent3D-Zero: An Agent for Zero-shot 3D Understanding
Authors: Di Huang, Jiajun Deng*, Shixiang Tang, Wanli Ouyang, Tong He*, Yanyong Zhang* sha zhang
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "The ability to understand and reason the 3D real world is a crucial milestone towards artificial general intelligence. The current common practice is to finetune Large Language Models (LLMs) with 3D data and texts to enable 3D understanding. Despite their effectiveness, these approaches are inherently limited by the scale and diversity of the available 3D data. Alternatively, in this work, we introduce , an innovative 3D-aware agent framework addressing the 3D scene understanding in a zero-shot manner. The essence of our approach centers on reconceptualizing the challenge of 3D scene perception as a process of understanding and synthesizing insights from multiple images, inspired by how our human beings attempt to understand 3D scenes. By consolidating this idea, we propose a novel way to make use of a Large Visual Language Model (VLM) via actively selecting and analyzing a series of viewpoints for 3D understanding. Specifically, given an input 3D scene, first processes a bird’s-eye view image with custom-designed visual prompts, then iteratively chooses the next viewpoints to observe and summarize the underlying knowledge. A distinctive advantage of is the introduction of novel visual prompts, which significantly unleash the VLMs’ ability to identify the most informative viewpoints and thus facilitate observing 3D scenes. Extensive experiments demonstrate the effectiveness of the proposed framework in understanding diverse and previously unseen 3D environments. project page"
Stream Query Denoising for Vectorized HD-Map Construction
Authors: Fan Jia, Weixin Mao, Yingfei Liu, Yucheng Zhao, Zehui Chen, Tiancai Wang, Chi Zhang, Xiangyu Zhang, Feng Zhao* Shuo Wang*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "This paper introduces the Stream Query Denoising (SQD) strategy, a novel and general approach for high-definition map (HD-map) construction. SQD is designed to improve the modeling capability of map elements by learning temporal consistency. Specifically, SQD involves the process of denoising the queries, which are generated by the noised ground truth of the previous frame. This process aims to reconstruct the ground truth of the current frame during training. Our method can be applied to both static and temporal methods, showing the great effectiveness of SQD strategy. Extensive experiments on nuScenes and Argoverse2 show that our framework achieves superior performance, compared to other existing methods across all settings. Code will be available here."
SAGS: Structure-Aware 3D Gaussian Splatting
Authors: Rolandos Alexandros Potamias*, Jifei Song, Jiankang Deng, Stefanos Zafeiriou Evangelos Ververas
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Several extensions of 3D-GS have been proposed to achieve compressible and high-fidelity performance. However, by employing a geometry-agnostic optimization scheme, these methods neglect the inherent 3D structure of the scene, thereby restricting the expressivity and the quality of the representation, resulting in various floating points and artifacts. In this work, we propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene, which reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark datasets. SAGS is founded on a local-global graph representation that facilitates the learning of complex scenes and enforces meaningful point displacements that preserve the scene’s geometry. Additionally, we introduce a lightweight version of SAGS, using a simple yet effective mid-point interpolation scheme, which showcases a compact representation of the scene with up to 24× size reduction without the reliance on any compression strategies. Extensive experiments across multiple benchmark datasets demonstrate the superiority of SAGS compared to state-of-the-art 3D-GS methods under both rendering quality and model size. Besides, we demonstrate that our structure-aware method can effectively mitigate floating artifacts and irregular distortions of previous methods while obtaining precise depth maps."
Spherical Linear Interpolation and Text-Anchoring for Zero-shot Composed Image Retrieval
Authors: Dat B Huynh, Ashish Shah, Wen-Kai Chen, Ser-Nam Lim* Young Kyun Jang*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Composed Image Retrieval (CIR) is a complex task that retrieves images using a query, which is configured with an image and a caption that describes desired modifications to that image. Supervised CIR approaches have shown strong performance, but their reliance on expensive manually-annotated datasets restricts their scalability and broader applicability. To address these issues, previous studies have proposed pseudo-word token-based Zero-Shot CIR (ZS-CIR) methods, which utilize a projection module to map images to word tokens. However, we conjecture that this approach has a downside: the projection module distorts the original image representation and confines the resulting composed embeddings to the text-side. In order to resolve this, we introduce a novel ZS-CIR method that uses Spherical Linear Interpolation (Slerp) to directly merge image and text representations by identifying an intermediate embedding of both. Furthermore, we introduce Text-Anchored-Tuning (TAT), a method that fine-tunes the image encoder while keeping the text encoder fixed. TAT closes the modality gap between images and text, making the Slerp process much more effective. Notably, the TAT method is not only efficient in terms of the scale of the training dataset and training time, but it also serves as an excellent initial checkpoint for training supervised CIR models, thereby highlighting its wider potential. The integration of the Slerp-based ZS-CIR with a TAT-tuned model enables our approach to deliver state-of-the-art retrieval performance across CIR benchmarks. Code is available at https://github.com/youngkyunJang/SLERP-TAT"
OneRestore: A Universal Restoration Framework for Composite Degradation
Authors: Yuan Gao, Yuxu Lu, Huilin Zhu, Wen Liu, Shengfeng He Yu Guo*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "In real-world scenarios, image impairments often manifest as composite degradations, presenting a complex interplay of elements such as low light, haze, rain, and snow. Despite this reality, existing restoration methods typically target isolated degradation types, thereby falling short in environments where multiple degrading factors coexist. To bridge this gap, our study proposes a versatile imaging model that consolidates four physical corruption paradigms to accurately represent complex, composite degradation scenarios. In this context, we propose OneRestore, a novel transformer-based framework designed for adaptive, controllable scene restoration. The proposed framework leverages a unique cross-attention mechanism, merging degraded scene descriptors with image features, allowing for nuanced restoration. Our model allows versatile input scene descriptors, ranging from manual text embeddings to automatic extractions based on visual attributes. Our methodology is further enhanced through a composite degradation restoration loss, using extra degraded images as negative samples to fortify model constraints. Comparative results on synthetic and real-world datasets demonstrate OneRestore as a superior solution, significantly advancing the state-of-the-art in addressing complex, composite degradations."
Beat-It: Beat-Synchronized Multi-Condition 3D Dance Generation
Authors: Xuemiao Xu*, Cheng Xu*, Huaidong Zhang, Chenxi Zheng, Jing Qin, Shengfeng He Zikai Huang
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Dance, as an art form, fundamentally hinges on the precise synchronization with musical beats. However, achieving aesthetically pleasing dance sequences from music is challenging, with existing methods often falling short in controllability and beat alignment. To address these shortcomings, this paper introduces Beat-It, a novel framework for beat-specific, key pose-guided dance generation. Unlike prior approaches, Beat-It uniquely integrates explicit beat awareness and key pose guidance, effectively resolving two main issues: the misalignment of generated dance motions with musical beats, and the inability to map key poses to specific beats, critical for practical choreography. Our approach disentangles beat conditions from music using a nearest beat distance representation and employs a hierarchical multi-condition fusion mechanism. This mechanism seamlessly integrates key poses, beats, and music features, mitigating condition conflicts and offering rich, multi-conditioned guidance for dance generation. Additionally, a specially designed beat alignment loss ensures the generated dance movements remain in sync with the designated beats. Extensive experiments confirm Beat-It’s superiority over existing state-of-the-art methods in terms of beat alignment and motion controllability."
SkyMask: Attack-agnostic Robust Federated Learning with Fine-grained Learnable Masks
Authors: Hao Wang, Tao Song*, Yang Hua, Ruhui Ma, Ningxin Hu, Mohammad Reza Haghighat, Haibing Guan Peishen Yan
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Federated Learning (FL) is becoming a popular paradigm for leveraging distributed data and preserving data privacy. However, due to the distributed characteristic, FL systems are vulnerable to Byzantine attacks that compromised clients attack the global model by uploading malicious model updates. With the development of layer-level and parameter-level fine-grained attacks, the attacks’ stealthiness and effectiveness have been significantly improved. The existing defense mechanisms solely analyze the model-level statistics of individual model updates uploaded by clients to mitigate Byzantine attacks, which are ineffective against fine-grained attacks due to unawareness or overreaction. To address this problem, we propose SkyMask, a new attack-agnostic robust FL system that firstly leverages fine-grained learnable masks to identify malicious model updates at the parameter level. Specifically, the FL server freezes and multiplies the model updates uploaded by clients with the parameter-level masks, and trains the masks over a small clean dataset (i.e., root dataset) to learn the subtle difference between benign and malicious model updates in a high-dimension space. Our extensive experiments involve different models on three public datasets under state-of-the-art (SOTA) attacks, where the results show that achieves up to 14% higher testing accuracy compared with SOTA defense strategies under the same attacks and successfully defends against attacks with malicious clients of a high fraction up to 80%. Code is available at https://github.com/ KoalaYan/SkyMask."
RePOSE: 3D Human Pose Estimation via Spatio-Temporal Depth Relational Consistency
Authors: Yuan Liang, Zejun Ma, Tianle Zhang, Linchao Bao, Guiqing Li, Shengfeng He* Ziming Sun
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We introduce RePOSE, a simple yet effective approach for addressing occlusion challenges in the learning of 3D human pose estimation (HPE) from videos. Conventional approaches typically employ absolute depth signals as supervision, which are adept at discernible keypoints but become less reliable when keypoints are occluded, resulting in vague and inconsistent learning trajectories for the neural network. RePOSE overcomes this limitation by introducing spatio-temporal relational depth consistency into the supervision signals. The core rationale of our method lies in prioritizing the precise sequencing of occluded keypoints. This is achieved by using a relative depth consistency loss that operates in both spatial and temporal domains. By doing so, RePOSE shifts the focus from learning absolute depth values, which can be misleading in occluded scenarios, to relative positioning, which provides a more robust and reliable cue for accurate pose estimation. This subtle yet crucial shift facilitates more consistent and accurate 3D HPE under occlusion conditions. The elegance of our core idea lies in its simplicity and ease of implementation, requiring only a few lines of code. Extensive experiments validate that RePOSE not only outperforms existing state-of-the-art methods but also significantly enhances the robustness and precision of 3D HPE in challenging occluded environments."
Pixel-GS Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
Authors: Wenbo Hu*, Yixing Lao, Tong He, Hengshuang Zhao* Zheng Zhang
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results and advancing real-time rendering performance. However, the effectiveness of 3DGS heavily relies on the quality of the initial point cloud, as poor initialization can result in blurring and needle-like artifacts. This issue is mainly due to the point cloud growth condition, which only considers the average gradient magnitude of points from observable views, thereby failing to grow for large Gaussians that are observable from many viewpoints while many of them are only covered in the boundaries. To address this, we introduce Pixel-GS to take the area covered by the Gaussian in each view into account during the computation of the growth condition. The covered area is employed to adaptively weigh the gradients from different views, thereby facilitating the growth of large Gaussians. Consequently, Gaussians within the regions with insufficient initializing points can grow more effectively, leading to a more accurate and detailed reconstruction. Besides, we propose a simple yet effective strategy to suppress floaters near the camera by scaling the gradient field according to the distance to the camera. Extensive qualitative and quantitative experiments validate that our method achieves state-of-the-art rendering quality while maintaining real-time rendering, on challenging datasets such as Mip-NeRF 360 and Tanks & Temples. Code and demo are available at: https://pixelgs.github.io."
WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation
Authors: Johsan Billingham, Sebastian Müksch, Juan J Zarate, Nicolas Evans, Martin R. Oswald, Marc Pollefeys, Otmar Hilliges, Manuel Kaufmann, Jie Song Tianjian Jiang*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We present , a novel dataset for advancing research in multi-person global pose estimation in the wild, featuring footage from the 2022 FIFA World Cup. While previous datasets have primarily focused on local poses, often limited to a single person or in constrained, indoor settings, the infrastructure deployed for this sporting event allows access to multiple fixed and moving cameras in different stadiums. We exploit the static multi-view setup of HD cameras to recover the 3D player poses and motions with unprecedented accuracy given capture areas of more than 1.75 acres (7k m2 ). We then leverage the captured players’ motions and field markings to calibrate a moving broadcasting camera. The resulting dataset comprises 88 sequences with more than 2.5 million 3D poses and a total traveling distance of over 120 km. Subsequently, we conduct an in-depth analysis of the SOTA methods for global pose estimation. Our experiments demonstrate that challenges existing multi-person techniques, supporting the potential for new research in this area and others, such as sports analysis. All pose annotations (in SMPL format), broadcasting camera parameters and footage will be released for academic research purposes."
Language-Driven 6-DoF Grasp Detection Using Negative Prompt Guidance
Authors: Minh Nhat Nhat Vu, Baoru Huang, An Dinh Vuong, Quan Vuong, Ngan Le, Thieu Vo, Anh Nguyen* Toan Nguyen
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "6-DoF grasp detection has been a fundamental and challenging problem in robotic vision. While previous works have focused on ensuring grasp stability, they often do not consider human intention conveyed through natural language, hindering effective collaboration between robots and users in complex 3D environments. In this paper, we present a new approach for language-driven 6-DoF grasp detection in cluttered point clouds. We first introduce Grasp-Anything-6D, a large-scale dataset for the language-driven 6-DoF grasp detection task with 1M point cloud scenes and more than 200M language-associated 3D grasp poses. We further introduce a novel diffusion model that incorporates a new negative prompt guidance learning strategy. The proposed negative prompt strategy directs the detection process toward the desired object while steering away from unwanted ones given the language input. Our method enables an end-to-end framework where humans can command the robot to grasp desired objects in a cluttered scene using natural language. Intensive experimental results show the effectiveness of our method in both benchmarking experiments and real-world scenarios, surpassing other baselines. In addition, we demonstrate the practicality of our approach in real-world robotic applications. Our project is available at https://airvlab.github.io/grasp-anything/"
COIN-Matting: Confounder Intervention for Image Matting
Authors: Jiangtong Li, Jun Lan, Huijia Zhu, Weiqiang Wang, Li Niu*, Liqing Zhang* Zhaohe Liao
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Deep learning methods have significantly advanced the performance of image matting. However, dataset biases can mislead the matting models to biased behavior. In this paper, we identify the two typical biases in existing matting models, specifically contrast bias and transparency bias, and discuss their origins in matting datasets. To address these biases, we model the image matting task from the perspective of causal inference and identify the root causes of these biases: the confounders. To mitigate the effects of these confounders, we employ causal intervention through backdoor adjustment and introduce a novel model-agnostic cofounder intervened (COIN) matting framework. Extensive experiments across various matting methods and datasets have demonstrated that our COIN framework can significantly diminish such biases, thereby enhancing the performance of existing matting models."
SHINE: Saliency-aware HIerarchical NEgative Ranking for Compositional Temporal Grounding
Authors: Yujiang Pu*, Shaogang Gong, Parisa Kordjamshidi, Yu Kong Zixu Cheng*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Temporal grounding, also known as video moment retrieval, aims at locating video segments corresponding to a given query sentence. The compositional nature of natural language enables the localization beyond predefined events, posing a certain challenge to the compositional generalizability of existing methods. Recent studies establish the correspondence between videos and queries through a decompose-reconstruct manner to achieve compositional generalization. However, they only consider dominant primitives and build negative queries through random sampling and recombination, resulting in semantically implausible negatives that hinder the models from learning rational compositions. In addition, recent DETR-based methods still underperform in compositional temporal grounding, showing irrational saliency responses when given negative queries that have subtle differences from positive queries. To address these limitations, we first propose a large language model-driven method for negative query construction, utilizing GPT-3.5 Turbo to generate semantically plausible hard negative queries. Subsequently, we introduce a coarse-to-fine saliency ranking strategy, which encourages the model to learn the multi-granularity semantic relationships between videos and hierarchical negative queries to boost compositional generalization. Extensive experiments on two challenging benchmarks validate the effectiveness and generalizability of our proposed method. Our code is available at https://github.com/zxccade/SHINE."
Audio-driven Talking Face Generation with Stabilized Synchronization Loss
Authors: Fevziye Irem Eyiokur, Leonard Bärmann, HAZIM KEMAL EKENEL, Alexander Waibel Dogucan Yaman*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Talking face generation aims to create realistic videos with accurate lip synchronization and high visual quality, using given audio and reference video while preserving identity and visual characteristics. In this paper, we start by identifying several issues with existing synchronization learning methods. These involve unstable training, lip synchronization, and visual quality issues caused by lip-sync loss, SyncNet, and lip leaking from the identity reference. To address these issues, we first tackle the lip leaking problem by introducing a silent-lip generator, which changes the lips of the identity reference to alleviate leakage. We then introduce stabilized synchronization loss and AVSyncNet to overcome problems caused by lip-sync loss and SyncNet. Experiments show that our model outperforms state-of-the-art methods in both visual quality and lip synchronization. Comprehensive ablation studies further validate our individual contributions and their cohesive effects."
"Propose, Assess, Search: Harnessing LLMs for Goal-Oriented Planning in Instructional Videos"
Authors: Tushar Nagarajan, Huiyu Wang, FU-JEN CHU, Kris Kitani, Gedas Bertasius, Xitong Yang Md Mohaiminul Islam*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Goal-oriented planning, or anticipating a series of actions that transition an agent from its current state to a predefined objective, is crucial for developing intelligent assistants aiding users in daily procedural tasks. The problem presents significant challenges due to the need for comprehensive knowledge of temporal and hierarchical task structures, as well as strong capabilities in reasoning and planning. To achieve this, prior work typically relies on extensive training on the target dataset, which often results in significant dataset bias and a lack of generalization to unseen tasks. In this work, we introduce , an integrated framework designed for zero/few-shot goal-oriented planning in instructional videos. leverages large language models (LLMs) as both the knowledge base and the assessment tool for generating and evaluating action plans, thus overcoming the challenges of acquiring procedural knowledge from small-scale, low-diversity datasets. Moreover, employs a breadth-first search algorithm for optimal plan generation, in which a composite of value functions designed for goal-oriented planning is utilized to assess the predicted actions at each step. Extensive experiments demonstrate that offers a unified framework for different goal-oriented planning setups, e.g., visual planning for assistance (VPA) and procedural planning (PP), and achieves remarkable performance in zero-shot and few-shot setups. Specifically, our few-shot model outperforms the prior fully supervised state-of-the-art method by +7.7% in VPA and +4.81% PP task on the COIN dataset while predicting 4 future actions."
Train Till You Drop: Towards Stable and Robust Source-free Unsupervised 3D Domain Adaptation
Authors: Alexandre Boulch, Tuan-Hung VU, Gilles Puy, Renaud Marlet, Nicolas Courty Björn Michele*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We tackle the challenging problem of source-free unsupervised domain adaptation (SFUDA) for 3D semantic segmentation. It amounts to performing domain adaptation on an unlabeled target domain without any access to source data; the available information is a model trained to achieve good performance on the source domain. A common issue with existing SFUDA approaches is that performance degrades after some training time, which is a by-product of an under-constrained and ill-posed problem. We discuss two strategies to alleviate this issue. First, we propose a sensible way to regularize the learning problem. Second, we introduce a novel criterion based on agreement with a reference model. It is used (1) to stop the training when appropriate and (2) as validator to select hyperparameters without any knowledge on the target domain. Our contributions are easy to implement and readily amenable for all SFUDA methods, ensuring stable improvements over all baselines. We validate our findings on various 3D lidar settings, achieving state-of-the-art performance. The project repository (with code) is: github.com/valeoai/TTYD"
Learning to Obstruct Few-Shot Image Classification over Restricted Classes
Authors: Chiao-An Yang*, Raymond A. Yeh Amber Yijia Zheng*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Advancements in open-source pre-trained backbones make it relatively easy to fine-tune a model for new tasks. However, this lowered entry barrier poses potential risks, e.g., bad actors developing models for harmful applications. A question arises: Is possible to develop a pre-trained model that is difficult to fine-tune for certain downstream tasks? To begin studying this, we focus on few-shot classification (FSC). Specifically, we investigate methods to make FSC more challenging for a set of restricted classes while maintaining the performance of other classes. We propose to meta-learn over the pre-trained backbone in a manner that renders it a “poor initialization”. Our proposed Learning to Obstruct (LTO) algorithm successfully obstructs four FSC methods across three datasets, including ImageNet and CIFAR100 for image classification, as well as CelebA for attribute classification."
RoofDiffusion: Constructing Roofs from Severely Corrupted Point Data via Diffusion
Authors: Jorg Peters, Eric Spellman Kyle Shih-Huang Lo*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Accurate completion and denoising of roof height maps are crucial to reconstructing high-quality 3D buildings. Repairing sparse points can enhance low-cost sensor use and reduce UAV flight overlap. is a new end-to-end self-supervised diffusion technique for robustly completing, in particular difficult, roof height maps. leverages widely-available curated footprints and can so handle up to 99% point sparsity and 80% roof area occlusion (regional incompleteness). A variant, , simultaneously predicts building footprints and heights. Both quantitatively outperform state-of-the-art unguided depth completion and representative inpainting methods for Digital Elevation Models (DEM), on both a roof-specific benchmark and the BuildingNet dataset. Qualitative assessments show the effectiveness of for datasets with real-world scans including AHN3, Dales3D, and USGS 3DEP LiDAR. Tested with the leading City3D algorithm, preprocessing height maps with noticeably improves 3D building reconstruction. is complemented by a new dataset of 13k complex roof geometries, focusing on long-tail issues in remote sensing; a novel simulation of tree occlusion; and a wide variety of large-area roof cut-outs for data augmentation and benchmarking. Code and dataset1 : github.com/kylelo/RoofDiffusion 1 Created and released by the University of Florida"
L-DiffER: Single Image Reflection Removal with Language-based Diffusion Model
Authors: Haofeng Zhong*, Shuchen Weng, Jinxiu S Liang, Boxin Shi Yuchen Hong*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "In this paper, we introduce L-DiffER, a language-based diffusion model designed for the ill-posed single image reflection removal task. Although having shown impressive performance for image generation, existing language-based diffusion models struggle with precise control and faithfulness in image restoration. To overcome these limitations, we propose an iterative condition refinement strategy to resolve the problem of inaccurate control conditions. A multi-condition constraint mechanism is employed to ensure the recovery faithfulness of image color and structure while retaining the generation capability to handle low-transmitted reflections. We demonstrate the superiority of the proposed method through extensive experiments, showcasing both quantitative and qualitative improvements over existing methods."
AdaShield: Safeguarding Multimodal Large Language Models from Structure-based Attack via Adaptive Shield Prompting
Authors: Xiaogeng Liu*, Yu Li*, Muhao Chen, Chaowei Xiao* Yu Wang*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "With the advent and widespread deployment of Multimodal Large Language Models (MLLMs), the imperative to ensure their safety has become increasingly pronounced. However, with the integration of additional modalities, MLLMs are exposed to new vulnerabilities, rendering them prone to structured-based jailbreak attacks, where semantic content (e.g. “harmful text”) has been injected into the images to mislead MLLMs. In this work, we aim to defend against such threats. Specifically, we propose Adaptive Shield Prompting (AdaShield), which prepends inputs with defense prompts to defend MLLMs against structure-based jailbreak attacks without fine-tuning MLLMs or training additional modules (e.g., post-stage content detector). Initially, we present a manually designed static defense prompt, which thoroughly examines the image and instruction content step by step and specifies response methods to malicious queries. Furthermore, we introduce an adaptive auto-refinement framework, consisting of a target MLLM and a LLM-based defense prompt generator (Defender). These components collaboratively and iteratively communicate to generate a defense prompt. Extensive experiments on the popular structure-based jailbreak attacks and benign datasets show that our methods can consistently improve MLLMs’ robustness against structure-based jailbreak attacks without compromising the model’s general capabilities evaluated on standard benign tasks. Our code is available at https://rain305f.github.io/AdaShield-P red Disclaimer: This paper contains offensive content that may be disturbing to some readers."
OccGen: Generative Multi-modal 3D Occupancy Prediction for Autonomous Driving
Authors: Zhongdao Wang, Pin Tang, Jilai Zheng, Xiangxuan Ren, Bailan Feng, Chao Ma* Guoqing Wang
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Existing 3D semantic occupancy prediction methods typically treat the task as a one-shot 3D voxel-wise segmentation problem, focusing on a single-step mapping between the inputs and occupancy maps, which limits their ability to refine and complete local regions gradually. In this paper, we introduce OccGen, a simple yet powerful generative perception model for 3D semantic occupancy prediction. OccGen adopts a “noise-to-occupancy” generative paradigm, progressively inferring and refining the occupancy map by predicting and eliminating noise originating from a random Gaussian distribution. OccGen consists of two main components: a conditional encoder that is capable of processing multi-modal inputs, and a progressive refinement decoder that applies diffusion denoising using the multi-modal features as conditions. A key insight of this generative pipeline is that the diffusion denoising process is naturally able to model the coarse-to-fine refinement of the dense 3D occupancy map, therefore producing more detailed predictions. Extensive experiments on several occupancy benchmarks demonstrate the effectiveness of the proposed method compared to the state-of-the-art methods. For instance, OccGen relatively enhances the mIoU by 9.5%, 6.3%, and 13.3% on nuScenes-Occupancy dataset under the muli-modal, LiDAR-only, and camera-only settings, respectively. Moreover, as a generative perception model, OccGen exhibits desirable properties that discriminative models cannot achieve, such as providing uncertainty estimates alongside its multiple-step predictions."
CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner
Authors: Wenzheng Zeng*, Yang Xiao*, Xingyu Tong, Bo Tan, Zhiwen Fang, Zhiguo Cao, Joey Tianyi Zhou Tingbing Yan
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Most existing one-shot skeleton-based action recognition focuses on raw low-level information (, joint location), and may suffer from local information loss and low generalization ability. To alleviate these, we propose to leverage text description generated from large language models (LLM) that contain high-level human knowledge, to guide feature learning, in a global-local-global way. Particularly, during training, we design 2 prompts to gain global and local text descriptions of each action from an LLM. We first utilize the global text description to guide the skeleton encoder focus on informative joints (,global-to-local). Then we build non-local interaction between local text and joint features, to form the final global representation (, local-to-global). To mitigate the asymmetry issue between the training and inference phases, we further design a dual-branch architecture that allows the model to perform novel class inference without any text input, also making the additional inference cost neglectable compared with the base skeleton encoder. Extensive experiments on three different benchmarks show that CrossGLG consistently outperforms the existing SOTA methods with large margins, and the inference cost (model size) is only 2.8% than the previous SOTA. Code is available at [RGB]255,106,106CrossGLG. † Yang Xiao and Wenzheng Zeng are corresponding authors."
HYDRA: A Hyper Agent for Dynamic Compositional Visual Reasoning
Authors: Zhixi Cai, Simindokht Jahangard, Weiqing Wang, Pari Delir Haghighi, Hamid Rezatofighi Fucai Ke*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Recent advances in visual reasoning (VR), particularly with the aid of Large Vision-Language Models (VLMs), show promise but require access to large-scale datasets and face challenges such as high computational costs and limited generalization capabilities. Compositional visual reasoning approaches have emerged as effective strategies; however, they heavily rely on the commonsense knowledge encoded in Large Language Models (LLMs) to perform planning, reasoning, or both, without considering the effect of their decisions on the visual reasoning process, which can lead to errors or failed procedures. To address these challenges, we introduce , a multi-stage dynamic compositional visual reasoning framework designed for reliable and incrementally progressive general reasoning. integrates three essential modules: a planner, a Reinforcement Learning (RL) agent serving as a cognitive controller, and a reasoner. The planner and reasoner modules utilize an LLM to generate instruction samples and executable code from the selected instruction, respectively, while the RL agent dynamically interacts with these modules, making high-level decisions on selection of the best instruction sample given information from the historical state stored through a feedback loop. This adaptable design enables to adjust its actions based on previous feedback received during the reasoning process, leading to more reliable reasoning outputs and ultimately enhancing its overall effectiveness. Our framework demonstrates state-of-the-art performance in various VR tasks on four different widely-used datasets."
BrushNet: A Plug-and-Play Image Inpainting Model with Decomposed Dual-Branch Diffusion
Authors: Xian Liu, Xintao Wang*, Yuxuan Bian, Ying Shan, Qiang Xu* Xuan Ju*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Image inpainting, the process of restoring corrupted images, has seen significant advancements with the advent of diffusion models (DMs). Despite these advancements, current DM adaptations for inpainting, which involve modifications to the sampling strategy or the development of inpainting-specific DMs, frequently suffer from semantic inconsistencies and reduced image quality. Addressing these challenges, our work introduces a novel paradigm: the division of masked image features and noisy latent into separate branches. This division dramatically diminishes the model’s learning load, facilitating a nuanced incorporation of essential masked image information in a hierarchical fashion. Herein, we present , a novel plug-and-play dual-branch model engineered to embed pixel-level masked image features into any pre-trained DM, guaranteeing coherent and enhanced image inpainting outcomes. Additionally, we introduce and to facilitate segmentation-based inpainting training and performance assessment. Our extensive experimental analysis demonstrates BrushNet’s superior performance over existing models across seven key metrics, including image quality, mask region preservation, and textual coherence."
LayoutDETR: Detection Transformer Is a Good Multimodal Layout Designer
Authors: Chia-chih Chen, Zeyuan Chen, Rui Meng, Gang Wu, Paul W Josel, Juan Carlos Niebles, Caiming Xiong, Ran Xu Ning Yu*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Graphic layout designs play an essential role in visual communication. Yet handcrafting layout designs is skill-demanding, time-consuming, and non-scalable to batch production. Generative models emerge to make design automation scalable but it remains non-trivial to produce designs that comply with designers’ multimodal desires, i.e., constrained by background images and driven by foreground content. We propose LayoutDETR that inherits the high quality and realism from generative modeling, while reformulating content-aware requirements as a detection problem: we learn to detect in a background image the reasonable locations, scales, and spatial relations for multimodal foreground elements in a layout. Our solution sets a new state-of-the-art performance for layout generation on public benchmarks and on our newly-curated ad banner dataset. We integrate our solution into a graphical system that facilitates user studies, and show that users prefer our designs over baselines by significant margins. Code, models, dataset, and demos are available at GitHub."
Blind image deblurring with noise-robust kernel estimation
Authors: Jeongsol Kim, Seungmin Lee, Jaehwang Jung, Yunje Cho, Taejoong Kim, Taeyong Jo, Myungjun Lee, Mooseok Jang* Chanseok Lee*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Blind deblurring is an ill-posed inverse problem involving the retrieval of a clear image and blur kernel from a single blurry image. The challenge arises considerably when strong noise, where its level remains unknown, is introduced. Existing blind deblurring methods are highly susceptible to noise due to overfitting and disturbances in the solution space. Here, we propose a blind deblurring method based on a noise-robust kernel estimation function and deep image prior (DIP). Specifically, the proposed kernel estimation function effectively estimates the blur kernel even for strongly noisy blurry images given a clear image and optimal condition. Therefore, DIP is adopted for the generation of a clear image to leverage its natural image prior. Additionally, the multiple kernel estimation scheme is designed to address a wide range of unknown noise levels. Extensive experimental studies, including simulated images and real-world examples, demonstrate the superior deblurring performance of the proposed method. The official code is uploaded in https://github.com/csleemooo/BD_noise_robust_kernel_estimation."
Binomial Self-compensation for Motion Error in Dynamic 3D Scanning
Authors: Ce Zhu*, Kai Liu Geyou Zhang
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Phase shifting profilometry (PSP) is favored in high-precision 3D scanning due to its high accuracy, robustness, and pixel-wise property. However, a fundamental assumption of PSP that the object should remain static is violated in dynamic measurement, making PSP susceptible to object moving, resulting in ripple-like errors in the point clouds. We propose a pixel-wise and frame-wise loopable binomial self-compensation (BSC) algorithm to effectively and flexibly eliminate motion error in the four-step PSP. Our mathematical model demonstrates that by summing successive motion-affected phase frames weighted by binomial coefficients, motion error exponentially diminishes as the binomial order increases, accomplishing automatic error compensation through the motion-affected phase sequence, without the assistance of any intermediate variable. Extensive experiments show that our BSC outperforms the existing methods in reducing motion error, while achieving a depth map frame rate equal to the camera’s acquisition rate (90 fps), enabling high-accuracy 3D reconstruction with a quasi-single-shot frame rate. The code is available at https://github.com/GeyouZhang/BSC."
AddMe: Zero-shot Group-photo Synthesis by Inserting People into Scenes
Authors: Maomao Li, Yunfei Liu, Ailing Zeng, Tianyu Yang, Qin Guo, Yu Li* Dongxu Yue
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "While large text-to-image diffusion models have made significant progress in high-quality image generation, challenges persist when users insert their portraits into existing photos, especially group photos. Concretely, existing customization methods struggle to insert facial identities at desired locations in existing images, and it is difficult for existing local image editing methods to deal with facial details. To address these limitations, we propose AddMe, a powerful diffusion-based portrait generator that can insert a given portrait into a desired location in an existing scene image in a zero-shot manner. Specifically, we propose a novel identity adapter to learn a facial representation decoupled from existing characters in the scene. Meanwhile, to ensure that the generated portrait can interact properly with others in the existing scene, we design an enhanced portrait attention module to capture contextual information during the generation process. Our method is compatible with both text and various spatial conditions, enabling precise control over the generated portraits. Extensive experiments demonstrate significant improvements in both performance and efficiency."