mtybilly/Instruct2DS huggingface dataset:
SAGA: Stochastic Whole-Body Grasping with Contact
Authors: Jiahao Wang, Yan Zhang, Siwei Zhang, Otmar Hilliges, Fisher Yu, Siyu Tang Yan Wu
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction for object grasping and manipulation, these typically only consider interacting hand alone. Our goal is to synthesize whole-body grasping motions. Starting from an arbitrary initial pose, we aim to generate diverse and natural whole-body human motions to approach and grasp a target object in 3D space. This task is challenging as it requires modeling both whole-body dynamics and dexterous finger movements. To this end, we propose SAGA (StochAstic whole-body Grasping with contAct), a framework which consists of two key components: (a) Static whole-body grasping pose generation. Specifically, we propose a multi-task generative model, to jointly learn static whole-body grasping poses and human-object contacts. (b) Grasping motion infilling. Given an initial pose and the generated whole-body grasping pose as the start and end of the motion respectively, we design a novel contact-aware generative motion infilling module to generate a diverse set of grasp-oriented motions. We demonstrate the effectiveness of our method, which is a novel generative framework to synthesize realistic and expressive whole-body motions that approach and grasp randomly placed unseen objects. Code and models are available at https://jiahaoplus.github.io/SAGA/saga.html."
Neural Capture of Animatable 3D Human from Monocular Video
Authors: Xiu Li, Xiao Li, Jinglu Wang, Wei Hu, Yan Lu Gusi Te
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by a mesh-based parametric 3D human model serving as a geometry proxy. Previous methods usually rely on multi-view videos or accurate 3D geometry information as additional inputs; besides, most methods suffer from degraded quality when generalized to unseen poses. We identify that the key to generalization is a good input embedding for querying dynamic NeRF: A good input embedding should define an injective mapping in the full volumetric space, guided by surface mesh deformation under pose variation. Based on this observation, we propose to embed the input query with its relationship to local surface regions spanned by a set of geodesic nearest neighbors on mesh vertices. By including both position and relative distance information, our embedding defines a distance-preserved deformation mapping and generalizes well to unseen poses. To reduce the dependency on additional inputs, we first initialize per-frame 3D meshes using off-the-shelf tools and then propose a pipeline to jointly optimize NeRF and refine the initial mesh. Extensive experiments show our method can synthesize plausible human rendering results under unseen poses and views."
General Object Pose Transformation Network from Unpaired Data
Authors: Guosheng Lin, Ruizhou Sun, Qingyao Wu Yukun Su
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Object pose transformation is a challenging task. Yet, most existing pose transformation networks only focus on synthesizing humans. These methods either rely on the keypoints information or rely on the manual annotations of the paired target pose images for training. However, collecting such paired data is laboring and the cue of keypoints is inapplicable to general objects. In this paper, we address a problem of novel general object pose transformation from unpaired data. Given a source image of an object that provides appearance information and the desired pose image as a reference in the absence of paired examples, we produce a depiction of that object in that pose, retaining the appearance of both the object and background. Specifically, to preserve the source information, we propose an adversarial network with $\textbf{S}$patial-$\textbf{S}$tructural (SS) block and $\textbf{T}$exture-$\textbf{S}$tyle-$\textbf{C}$olor (TSC) block after the correlation matching module that facilitates the output to be semantically corresponding to the target pose image while contextually related to the source image. In addition, we can extend our network to complete multi-object and cross-category pose transformation. Extensive experiments demonstrate the effectiveness of our method which can create more realistic images when compared to those of recent approaches in terms of image quality. Moreover, we show the practicality of our method for several applications."
Compositional Human-Scene Interaction Synthesis with Semantic Control
Authors: Shaofei Wang, Yan Zhang, Thabo Beeler, Siyu Tang Kaifeng Zhao
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Synthesizing natural interactions between virtual humans and their 3D environments is critical for numerous applications, such as computer games and AR/VR experiences. Recent methods mainly focus on modeling geometric relations between 3D environments and humans, where the high-level semantics of the human-scene interaction has frequently been ignored. Our goal is to synthesize humans interacting with a given 3D scene controlled by high-level semantic specifications as pairs of action categories and object instances, e.g., “sit on the chair”. The key challenge of incorporating interaction semantics into the generation framework is to learn a joint representation that effectively captures heterogeneous information, including human body articulation, 3D object geometry, and the intent of the interaction. To address this challenge, we design a novel transformer-based generative model, in which the articulated 3D human body surface points and 3D objects are jointly encoded in a unified latent space, and the semantics of the interaction between the human and objects are embedded via positional encoding. Furthermore, inspired by the compositional nature of interactions that humans can simultaneously interact with multiple objects, we define interaction semantics as the composition of varying numbers of atomic action-object pairs. Our proposed generative model can naturally incorporate varying numbers of atomic interactions, which enables synthesizing compositional human-scene interactions without requiring composite interaction data. We extend the PROX dataset with interaction semantic labels and scene instance segmentation to evaluate our method and demonstrate that our method can generate realistic human-scene interactions with semantic control. Our perceptual study shows that our synthesized virtual humans can naturally interact with 3D scenes, considerably outperforming existing methods. We name our method COINS, for COmpositional INteraction Synthesis with Semantic Control. Code and data are available at https://github.com/zkf1997/COINS."
PressureVision: Estimating Hand Pressure from a Single RGB Image
Authors: Chengcheng Tang, Samarth Brahmbhatt, Christopher D. Twigg, Chengde Wan, James Hays, Charles C. Kemp Patrick Grady
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "People often interact with their surroundings by applying pressure with their hands. While hand pressure can be measured by placing pressure sensors between the hand and the environment, doing so can alter contact mechanics, interfere with human tactile perception, require costly sensors, and scale poorly to large environments. We explore the possibility of using a conventional RGB camera to infer hand pressure, enabling machine perception of hand pressure from uninstrumented hands and surfaces. The central insight is that the application of pressure by a hand results in informative appearance changes. Hands share biomechanical properties that result in similar observable phenomena, such as soft-tissue deformation, blood distribution, hand pose, and cast shadows. We collected videos of 36 participants with diverse skin tone applying pressure to an instrumented planar surface. We then trained a deep model (PressureVisionNet) to infer a pressure image from a single RGB image. Our model infers pressure for participants outside of the training data and outperforms baselines. We also show that the output of our model depends on the appearance of the hand and cast shadows near contact regions. Overall, our results suggest the appearance of a previously unobserved human hand can be used to accurately infer applied pressure. Data, code, and models are available online."
PoseScript: 3D Human Poses from Natural Language
Authors: Philippe Weinzaepfel, Thomas Lucas, Francesc Moreno-Noguer, Grégory Rogez Ginger Delmas
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Natural language is leveraged in many computer vision tasks such as image captioning, cross-modal retrieval or visual question answering, to provide fine-grained semantic information. While human pose is key to human understanding, current 3D human pose datasets lack detailed language descriptions. In this work, we introduce the PoseScript dataset, which pairs a few thousand 3D human poses from AMASS with rich human-annotated descriptions of the body parts and their spatial relationships. To increase the size of this dataset to a scale compatible with typical data hungry learning algorithms, we propose an elaborate captioning process that generates automatic synthetic descriptions in natural language from given 3D keypoints. This process extracts low-level pose information -- the posecodes -- using a set of simple but generic rules on the 3D keypoints. The posecodes are then combined into higher level textual descriptions using syntactic rules. Automatic annotations substantially increase the amount of available data, and make it possible to effectively pretrain deep models for finetuning on human captions. To demonstrate the potential of annotated poses, we show applications of the PoseScript dataset to retrieval of relevant poses from large-scale datasets and to synthetic pose generation, both based on a textual pose description. Code and dataset are available at https://europe.naverlabs.com/research/computer-vision/posescript/."
DProST: Dynamic Projective Spatial Transformer Network for 6D Pose Estimation
Authors: Nam Ik Cho Jaewoo Park
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Predicting the object’s 6D pose from a single RGB image is a fundamental computer vision task. Generally, the distance between transformed object vertices is employed as an objective function for pose estimation methods. However, projective geometry in the camera space is not considered in those methods and causes performance degradation. In this regard, we propose a new pose estimation system based on a projective grid instead of object vertices. Our pose estimation method, dynamic projective spatial transformer network (DProST), localizes the region of interest grid on the rays in camera space and transforms the grid to object space by estimated pose. The transformed grid is used as both a sampling grid and a new criterion of the estimated pose. Additionally, because DProST does not require object vertices, our method can be used in a mesh-less setting by replacing the mesh with a reconstructed feature. Experimental results show that mesh-less DProST outperforms the state-of-the-art mesh-based methods on the LINEMOD and LINEMOD-OCCLUSION dataset, and shows competitive performance on the YCBV dataset with mesh data. The source code is available at https://github.com/parkjaewoo0611/DProST."
3D Interacting Hand Pose Estimation by Hand De-Occlusion and Removal
Authors: Sheng Jin, Wentao Liu, Chen Qian, Mengxiang Lin, Wanli Ouyang, Ping Luo Hao Meng
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Estimating 3D interacting hand pose from a single RGB image is essential for understanding human actions. Unlike most previous works that directly predict the 3D poses of two interacting hands simultaneously, we propose to decompose the challenging interacting hand pose estimation task and estimate the pose of each hand separately. In this way, it is straightforward to take advantage of the latest research progress on the single-hand pose estimation system. However, hand pose estimation in interacting scenarios is very challenging, due to (1) severe hand-hand occlusion and (2) ambiguity caused by the homogeneous appearance of hands. To tackle these two challenges, we propose a novel Hand De-occlusion and Removal (HDR) framework to perform hand de-occlusion and distractor removal. We also propose the first large-scale synthetic amodal hand dataset, termed Amodal InterHand Dataset (AIH), to facilitate model training and promote the development of the related research. Experiments show that the proposed method significantly outperforms previous state-of-the-art interacting hand pose estimation approaches. Codes and data are available at https://github.com/MengHao666/HDR."
Pose for Everything: Towards Category-Agnostic Pose Estimation
Authors: Sheng Jin, Wang Zeng, Wentao Liu, Chen Qian, Wanli Ouyang, Ping Luo, Xiaogang Wang Lumin Xu
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Existing works on 2D pose estimation mainly focus on a certain category, e.g. human, animal, and vehicle. However, there are lots of application scenarios that require detecting the poses/keypoints of the unseen class of objects. In this paper, we introduce the task of Category-Agnostic Pose Estimation (CAPE), which aims to create a pose estimation model capable of detecting the pose of any class of object given only a few samples with keypoint definition. To achieve this goal, we formulate the pose estimation problem as a keypoint matching problem and design a novel CAPE framework, termed POse Matching Network (POMNet). A transformer-based Keypoint Interaction Module (KIM) is proposed to capture both the interactions among different keypoints and the relationship between the support and query images. We also introduce Multi-category Pose (MP-100) dataset, which is a 2D pose dataset of 100 object categories containing over 20K instances and is well-designed for developing CAPE algorithms. Experiments show that our method outperforms other baseline approaches by a large margin. Codes and data are available at https://github.com/luminxu/Pose-for-Everything."
PoseGPT: Quantization-Based 3D Human Motion Generation and Forecasting
Authors: Fabien Baradel, Philippe Weinzaepfel, Grégory Rogez Thomas Lucas
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We address the problem of action-conditioned generation of human motion sequences. Existing work falls into two categories: forecast models conditioned on observed past motions, or generative models conditioned action labels and duration only. In contrast, we generate motion conditioned on observations of arbitrary length, including none. To solve this generalized problem, we propose PoseGPT, an auto-regressive transformer-based approach which internally compresses human motion into quantized latent sequences. An auto-encoder first maps human motion to latent index sequences in a discrete space, and vice-versa. Inspired by the Generative Pretrained Transformer (GPT), we propose to train a GPT-like model for next-index prediction in that space; this allows PoseGPT to output distributions on possible futures, with or without conditioning on past motion. The discrete and compressed nature of the latent space allows the GPT- like model to focus on long-range signal, as it removes low-level redundancy in the input signal. Predicting discrete indices also alleviates the common pitfall of predicting averaged poses, a typical failure case when regressing continuous values, as the average of discrete targets is not a target itself. Our experimental results show that our proposed approach achieves state-of-the-art results on Hu- manAct12 - a standard but small scale dataset, on BABEL - a recent large scale MoCap dataset and on GRAB - a human-object interactions dataset."
DH-AUG: DH Forward Kinematics Model Driven Augmentation for 3D Human Pose Estimation
Authors: Jiahao Liang, Weihong Deng Linzhi Huang
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Due to the lack of diversity of datasets, the generalization ability of the pose estimator is poor. To solve this problem, we propose a pose augmentation solution via DH forward kinematics model, which we call DH-AUG. We observe that the previous work is all based on single-frame pose augmentation, if it is directly applied to video pose estimator, there will be several previously ignored problems: (i) angle ambiguity in bone rotation (multiple solutions); (ii) the generated skeleton video lacks movement continuity. To solve these problems, we propose a special generator based on DH forward kinematics model, which is called DH-generator. Extensive experiments demonstrate that DH-AUG can greatly increase the generalization ability of the video pose estimator. In addition, when applied to a single-frame 3D pose estimator, our method outperforms the previous best pose augmentation method. The source code has been released at https://github.com/hlz0606/DH-AUG-DH-Forward-Kinematics-Model-Driven-Augmentation-for-3D-Human-Pose-Estimation."
Estimating Spatially-Varying Lighting in Urban Scenes with Disentangled Representation
Authors: Yongjie Zhu, Haoyu Wang, Jun Hoong Chan, Si Li, Boxin Shi Jiajun Tang
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present an end-to-end network for spatially-varying outdoor lighting estimation in urban scenes given a single limited field-of-view LDR image and any assigned 2D pixel position. We use three disentangled latent spaces learned by our network to represent sky light, sun light, and lighting-independent local contents respectively. At inference time, our lighting estimation network can run efficiently in an end-to-end manner by merging the global lighting and the local appearance rendered by the local appearance renderer with the predicted local silhouette. We enhance an existing synthetic dataset with more realistic material models and diverse lighting conditions for more effective training. We also capture the first real dataset with HDR labels for evaluating spatially-varying outdoor lighting estimation. Experiments on both synthetic and real datasets show that our method achieves state-of-the-art performance with more flexible editability."
Boosting Event Stream Super-Resolution with a Recurrent Neural Network
Authors: Yueyi Zhang, Zhiwei Xiong Wenming Weng
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Existing methods for event stream super-resolution (SR) either require high-quality and high-resolution frames or underperform for large factor SR. To address these problems, we propose a recurrent neural network for event SR without frames. First, we design a temporal propagation net for incorporating neighboring and long-range event-aware contexts that facilitates event SR. Second, we build a spatiotemporal fusion net for reliably aggregating the spatiotemporal clues of event stream. These two elaborate components are tightly synergized for achieving satisfying event SR results even for 16X SR. Synthetic and real-world experimental results demonstrate the clear superiority of our method. Furthermore, we evaluate our method on two downstream event-driven applications, i.e., object recognition and video reconstruction, achieving remarkable performance boost over existing methods."
Projective Parallel Single-Pixel Imaging to Overcome Global Illumination in 3D Structure Light Scanning
Authors: Huijie Zhao, Hongzhi Jiang, Xudong Li Yuxi Li
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We consider robust and efficient 3D structure light scanning method in situations dominated by global illumination. One typical way of solving this problem is via the analysis of 4D light transport coefficients (LTCs), which contains complete information for a projector-camera pair, and is a 4D data set. However, the process of capturing LTCs generally takes long time. We present projective parallel single-pixel imaging (pPSI), wherein the 4D LTCs are reduced to multiple projection functions to facilitate a highly efficient data capture process. We introduce local maximum constraint, which provides necessary condition for the location of correspondence matching points when projection functions are captured. Local slice extension method is introduced to further accelerate the capture of projection functions. We study the influence of scan ratio in local slice extension method on the accuracy of the correspondence matching points, and conclude that partial scanning is enough for satisfactory results. Our discussions and experiments include three typical kinds of global illuminations: inter-reflections, subsurface scattering, and step edge fringe aliasing. The proposed method is validated in several challenging scenarios."
Semantic-Sparse Colorization Network for Deep Exemplar-Based Colorization
Authors: Chao Dong, Zenghao Chai, Andong Wang, Zhengzhuo Xu, Chun Yuan Yunpeng Bai
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Exemplar-based colorization approaches rely on reference image to provide plausible colors for target gray-scale image. The key and difficulty of exemplar-based colorization is to establish an accurate correspondence between these two images. Previous approaches have attempted to construct such a correspondence but are faced with two obstacles. First, using luminance channels for the calculation of correspondence is inaccurate. Second, the dense correspondence they built introduces wrong matching results and increases the computation burden. To address these two problems, we propose Semantic-Sparse Colorization Network (SSCN) to transfer both the global image style and detailed semantic-related colors to the gray-scale image in a coarse-to-fine manner. Our network can perfectly balance the global and local colors while alleviating the ambiguous matching problem. Experiments show that our method outperforms existing methods in both quantitative and qualitative evaluation and achieves state-of-the-art performance."
Practical and Scalable Desktop-Based High-Quality Facial Capture
Authors: Yiming Lin, Jayanth Kannan, Ekin Ozturk, Luca Filipi, Giuseppe Claudio Guarnera, Gaurav Chawla, Abhijeet Ghosh Alexandros Lattas
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present a novel desktop-based system for high-quality facial capture including geometry and facial appearance. The proposed acquisition system is highly practical and scalable, consisting purely of commodity components. The setup consists of a set of displays for controlled illumination for reflectance capture, in conjunction with multiview acquisition of facial geometry. We additionally present a novel set of binary illumination patterns for efficient acquisition of reflectance and photometric normals using our setup, with diffuse-specular separation. We demonstrate high-quality results with two different variants of the capture setup - one entirely consisting of portable mobile devices targeting static facial capture, and the other consisting of desktop LCD displays targeting both static and dynamic facial capture."
FAST-VQA: Efficient End-to-End Video Quality Assessment with Fragment Sampling
Authors: Chaofeng Chen, Jingwen Hou, Liang Liao, Annan Wang, Wenxiu Sun, Qiong Yan, Weisi Lin Haoning Wu
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Current deep video quality assessment (VQA) methods are usually with high computational costs when evaluating high-resolution videos. This cost hinders them from learning better video-quality-related representations via end-to-end training. Existing approaches typically consider naive sampling to reduce the computational cost, such as resizing and cropping. However, they obviously corrupt quality-related information in videos and are thus not optimal to learn good representations for VQA. Therefore, there is an eager need to design a new quality-retained sampling scheme for VQA. In this paper, we propose Grid Mini-patch Sampling (GMS), which allows consideration of local quality by sampling patches at their raw resolution and covers global quality with contextual relations via mini-patches sampled in uniform grids. These mini-patches are spliced and aligned temporally, named as fragments. We further build the Fragment Attention Network (FANet) specially designed to accommodate fragments as inputs. Consisting of fragments and FANet, the proposed FrAgment Sample Transformer for VQA (FAST-VQA) enables efficient end-to-end deep VQA and learns effective video-quality-related representations. It improves state-of-the-art accuracy by around 10% while reducing 99.5% FLOPs on 1080P high-resolution videos. The newly learned video-quality-related representations can also be transferred into smaller VQA datasets, boosting the performance on these scenarios. Extensive experiments show that FAST-VQA has good performance on inputs of various resolutions while retaining high efficiency. We publish our code at https://github.com/timothyhtimothy/FAST-VQA."
Physically-Based Editing of Indoor Scene Lighting from a Single Image
Authors: Jia Shi, Sai Bi, Rui Zhu, Kalyan Sunkavalli, Miloš Hašan, Zexiang Xu, Ravi Ramamoorthi, Manmohan Chandraker Zhengqin Li
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling HDR lighting from material and geometry with only a partial LDR observation of the scene. We tackle this problem using two novel components: 1) a holistic scene reconstruction method that estimates scene reflectance and parametric 3D lighting, and 2) a neural rendering framework that re-renders the scene from our predictions. We use physically-based indoor light representations that allow for intuitive editing, and infer both visible and invisible light sources. Our neural rendering framework combines physically-based direct illumination and shadow rendering with deep networks to approximate global illumination. It can capture challenging lighting effects, such as soft shadows, directional lighting, specular materials, and interreflections. Previous single image inverse rendering methods usually entangle scene lighting and geometry and only support applications like object insertion. Instead, by combining parametric 3D lighting estimation with neural scene rendering, we demonstrate the first automatic method to achieve full scene relighting, including light source insertion, removal, and replacement, from a single image. All source code and data will be publicly released."
LEDNet: Joint Low-Light Enhancement and Deblurring in the Dark
Authors: Chongyi Li, Chen Change Loy Shangchen Zhou
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Night photography typically suffers from both low light and blurring issues due to the dim environment and the common use of long exposure. While existing light enhancement and deblurring methods could deal with each problem individually, a cascade of such methods cannot work harmoniously to cope well with joint degradation of visibility and sharpness. Training an end-to-end network is also infeasible as no paired data is available to characterize the coexistence of low light and blurs. We address the problem by introducing a novel data synthesis pipeline that models realistic low-light blurring degradations, especially for blurs in saturated regions, e.g., light streaks, that often appear in the night images. With the pipeline, we present the first large-scale dataset for joint low-light enhancement and deblurring. The dataset, LOL-Blur, contains 12,000 low-blur/normal-sharp pairs with diverse darkness and blurs in different scenarios. We further present an effective network, named LEDNet, to perform joint low-light enhancement and deblurring. Our network is unique as it is specially designed to consider the synergy between the two inter-connected tasks. Both the proposed dataset and network provide a foundation for this challenging joint task. Extensive experiments demonstrate the effectiveness of our method on both synthetic and real-world datasets."
MPIB: An MPI-Based Bokeh Rendering Framework for Realistic Partial Occlusion Effects
Authors: Jianming Zhang, Xianrui Luo, Hao Lu, Ke Xian, Zhiguo Cao Juewen Peng
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Partial occlusion effects are a phenomenon that blurry objects near a camera are semi-transparent, resulting in partial appearance of occluded background. However, it is challenging for existing bokeh rendering methods to simulate realistic partial occlusion effects due to the missing information of the occluded area in an all-in-focus image. Inspired by the learnable 3D scene representation, Multiplane Image (MPI), we attempt to address the partial occlusion by introducing a novel MPI-based high-resolution bokeh rendering framework, termed MPIB. To this end, we first present an analysis on how to apply the MPI representation to bokeh rendering. Based on this analysis, we propose an MPI representation module combined with a background inpainting module to implement high-resolution scene representation. This representation can then be reused to render various bokeh effects according to the controlling parameters. To train and test our model, we also design a ray-tracing-based bokeh generator for data generation. Extensive experiments on synthesized and real-world images validate the effectiveness and flexibility of this framework."
Real-RawVSR: Real-World Raw Video Super-Resolution with a Benchmark Dataset
Authors: Zhiming Zhang, Jingyu Yang Huanjing Yue
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "In recent years, real image super-resolution (SR) has achieved promising results due to the development of SR datasets and corresponding real SR methods. In contrast, the field of real video SR is lagging behind, especially for real raw videos. Considering the superiority of raw image SR over sRGB image SR, we construct a real-world raw video SR (Real-RawVSR) dataset and propose a corresponding SR method. We utilize two DSLR cameras and a beam-splitter to simultaneously capture low-resolution (LR) and high-resolution (HR) raw videos with 2x, 3x, and 4x magnifications. There are 450 video pairs in our dataset, with scenes varying from indoor to outdoor, and motions including camera and object movements. To our knowledge, this is the first real-world raw VSR dataset. Since the raw video is characterized by the Bayer pattern, we propose a two-branch network, which deals with both the packed RGGB sequence and the original Bayer pattern sequence, and the two branches are complementary to each other. After going through the proposed co-alignment, interaction, fusion, and reconstruction modules, we generate the corresponding HR sRGB sequence. Experimental results demonstrate that the proposed method outperforms benchmark real and synthetic video SR methods with either raw or sRGB inputs. Our code and dataset are available at https://github.com/zmzhang1998/Real-RawVSR."
Transform Your Smartphone into a DSLR Camera: Learning the ISP in the Wild
Authors: Martin Danelljan, Samarth Shukla, Radu Timofte, Luc Van Gool Ardhendu Shekhar Tripathi
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We propose a trainable Image Signal Processing (ISP) framework that produces DSLR quality images given RAW images captured by a smartphone. To address the color misalignments between training image pairs, we employ a color-conditional ISP network and optimize a novel parametric color mapping between each input RAW and reference DSLR image. During inference, we predict the target color image by designing a color prediction network with efficient Global Context Transformer modules. The latter effectively leverage global information to learn consistent color and tone mappings. We further propose a robust masked aligned loss to identify and discard regions with inaccurate motion estimation during training. Lastly, we introduce the ISP in the Wild (ISPW) dataset, consisting of weakly paired phone RAW and DSLR sRGB images. We extensively evaluate our method, setting a new state-of-the-art on two datasets. The code is available at https://github.com/4rdhendu/TransformPhone2DSLR."
Learning Deep Non-Blind Image Deconvolution without Ground Truths
Authors: Zhuojie Chen, Huan Zheng, Hui Ji Yuhui Quan
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Non-blind image deconvolution (NBID) is about restoring a latent sharp image from a blurred one, given an associated blur kernel. Most existing deep neural networks for NBID are trained over many ground truth (GT) images, which limits their applicability in practical applications such as microscopic imaging and medical imaging. This paper proposes an unsupervised deep learning approach for NBID which avoids accessing GT images. The challenge raised from the absence of GT images is tackled by a self-supervised reconstruction loss that approximates its supervised counterpart well. The possible errors of blur kernels are addressed by a self-supervised prediction loss based on intermediate samples as well as an ensemble inference scheme based on kernel perturbation. The experiments show that the proposed approach provides very competitive performance to existing supervised learning-based methods, no matter under accurate kernels or erroneous kernels."
NEST: Neural Event Stack for Event-Based Image Enhancement
Authors: Chu Zhou, Hanyue Lou, Boxin Shi Minggui Teng
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Event cameras demonstrate unique characteristics such as high temporal resolution, low latency, and high dynamic range to improve performance for various image enhancement tasks. However, event streams cannot be applied to neural networks directly due to their sparse nature. To integrate events into traditional computer vision algorithms, an appropriate event representation is desirable, while existing voxel grid and event stack representations are less effective in encoding motion and temporal information. This paper presents a novel event representation named Neural Event STack (NEST), which satisfies physical constraints and encodes comprehensive motion and temporal information sufficient for image enhancement. We apply our representation on multiple tasks, which achieves superior performance on image deblurring and image super-resolution than state-of-the-art methods on both synthetic and real datasets. And we further demonstrate the possibility to generate high frame rate videos with our novel event representation."
Editable Indoor Lighting Estimation
Authors: Mathieu Garon, Jean-François Lalonde Henrique Weber
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "We present a method for estimating lighting from a single perspective image of an indoor scene. Previous methods for predicting indoor illumination usually focus on either simple, parametric lighting that lack realism, or on richer representations that are difficult or even impossible to understand or modify after prediction. We propose a pipeline that estimates a parametric light that is easy to edit and allows renderings with strong shadows, alongside with a non-parametric texture with high-frequency information necessary for realistic rendering of specular objects. Once estimated, the predictions obtained with our model are interpretable and can easily be modified by an artist/user with a few mouse clicks. Quantitative and qualitative results show that our approach makes indoor lighting estimation easier to handle by a casual user, while still producing competitive results."
Fast Two-Step Blind Optical Aberration Correction
Authors: Jean-Michel Morel, Gabriele Facciolo Thomas Eboli
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "The optics of any camera degrades the sharpness of photographs, which is a key visual quality criterion. This degradation is characterized by the point-spread function (PSF), which depends on the wavelengths of light and is variable across the imaging field. In this paper, we propose a two-step scheme to correct optical aberrations in a single raw or JPEG image, i.e., without any prior information on the camera or lens. First, we estimate local Gaussian blur kernels for overlapping patches and sharpen them with a non-blind deblurring technique. Based on the measurements of the PSFs of dozens of lenses, these blur kernels are modeled as RGB Gaussians defined by seven parameters. Second, we remove the remaining lateral chromatic aberrations (not contemplated in the first step) with a convolutional neural network, trained to minimize the red/green and blue/green residual images. Experiments on both synthetic and real images show that the combination of these two stages yields a fast state-of-the-art blind optical aberration compensation technique that competes with commercial non-blind algorithms."
Seeing Far in the Dark with Patterned Flash
Authors: Jian Wang, Yicheng Wu, Shree Nayar Zhanghao Sun
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Flash illumination is widely used in imaging under low-light environments. However, illumination intensity falls off with propagation distance quadratically, which poses significant challenges for flash imaging at a long distance. We propose a new flash technique, named “patterned flash”, for flash imaging at a long distance. Patterned flash concentrates optical power into a dot array. Compared with the conventional uniform flash where the signal is overwhelmed by the noise everywhere, patterned flash provides stronger signals at sparsely distributed points across the field of view to ensure the signals at those points stand out from the sensor noise. This enables post-processing to resolve important objects and details. Additionally, the patterned flash projects texture onto the scene, which can be treated as a structured light system for depth perception. Given the novel system, we develop a joint image reconstruction and depth estimation algorithm with a convolutional neural network. We build a hardware prototype and test the proposed flash technique on various scenes. The experimental results demonstrate that our patterned flash has significantly better performance at long distances in low-light environments. Our code and data are publicly available."
PseudoClick: Interactive Image Segmentation with Click Imitation
Authors: Meng Zheng, Benjamin Planche, Srikrishna Karanam, Terrence Chen, Marc Niethammer, Ziyan Wu Qin Liu
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "The goal of click-based interactive image segmentation is to obtain precise object segmentation masks with limited user interaction, i.e., by a minimal number of user clicks. Existing methods require users to provide all the clicks: by first inspecting the segmentation mask and then providing points on mislabeled regions, iteratively. We ask the question: can our model directly predict where to click, so as to further reduce the user interaction cost? To this end, we propose PseudoClick, a generic framework that enables existing segmentation networks to propose candidate next clicks. These automatically generated clicks, termed pseudo clicks in this work, serve as an imitation of human clicks to refine the segmentation mask. We build PseudoClick on existing segmentation backbones and show how our click prediction mechanism leads to improved performance. We evaluate PseudoClick on 10 public datasets from different domains and modalities, showing that our model not only outperforms existing approaches but also demonstrates strong generalization capability in cross-domain evaluation. We obtain new state-of-the-art results on several popular benchmarks, e.g., on the PASCAL dataset, our model significantly outperforms existing state-of-the-art by reducing 12.4% and 11.4% number of clicks to achieve 85% and 90% IoU, respectively."
CT2: Colorization Transformer via Color Tokens
Authors: Jimeng Sun, Yu Li, Si Li, Boxin Shi Shuchen Weng
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Automatic image colorization is an ill-posed problem with multi-modal uncertainty, and there remains two main challenges with previous methods: incorrect semantic colors and under-saturation. In this paper, we propose an end-to-end transformer-based model to overcome these challenges. Benefited from the long-range context extraction of transformer and our holistic architecture, our method could colorize images with more diverse colors. Besides, we introduce color tokens into our approach and treat the colorization task as a classification problem, which increases the saturation of results. We also propose a series of modules to make image features interact with color tokens, and restrict the range of possible color candidates, which makes our results visually pleasing and reasonable. In addition, our method does not require any additional external priors, which ensures its well generalization capability. Extensive experiments and user studies demonstrate that our method achieves superior performance than previous works."
Simple Baselines for Image Restoration
Authors: Xiaojie Chu, Xiangyu Zhang, Jian Sun Liangyu Chen
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Although there have been significant advances in the field of image restoration recently, the system complexity of the state-of-the-art (SOTA) methods is increasing as well, which may hinder the convenient analysis and comparison of methods. In this paper, we propose a simple baseline that exceeds the SOTA methods and is computationally efficient. To further simplify the baseline, we reveal that the nonlinear activation functions, e.g. Sigmoid, ReLU, GELU, Softmax, etc. are not necessary: they could be replaced by multiplication or removed. Thus, we derive a Nonlinear Activation Free Network, namely NAFNet, from the baseline. SOTA results are achieved on various challenging benchmarks, e.g. 33.69 dB PSNR on GoPro (for image deblurring), exceeding the previous SOTA 0.38 dB with only 8.4% of its computational costs; 40.30 dB PSNR on SIDD (for image denoising), exceeding the previous SOTA 0.28 dB with less than half of its computational costs. The code and the pre-trained models are released at https://github.com/megvii-research/NAFNet."
Spike Transformer: Monocular Depth Estimation for Spiking Camera
Authors: Lulu Tang, Zhaofei Yu, Jiwen Lu, Tiejun Huang Jiyuan Zhang
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Spiking camera is a bio-inspired vision sensor that mimics the sampling mechanism of the primate fovea, which has shown great potential for capturing high-speed dynamic scenes with a sampling rate of 40,000 Hz. Unlike conventional digital cameras, the spiking camera continuously captures photons and outputs asynchronous binary spikes that encode time, location, and light intensity. Because of the different sampling mechanisms, the off-the-shelf image-based algorithms for digital cameras are unsuitable for spike streams generated by the spiking camera. Therefore, it is of particular interest to develop novel, spike-aware algorithms for common computer vision tasks. In this paper, we focus on the depth estimation task, which is challenging due to the natural properties of spike streams, such as irregularity, continuity, and spatial-temporal correlation, and has not been explored for the spiking camera. We present Spike Transformer (Spike-T), a novel paradigm for learning spike data and estimating monocular depth from continuous spike streams. To fit spike data to Transformer, we present an input spike embedding equipped with a spatio-temporal patch partition module to maintain features from both spatial and temporal domains. Furthermore, we build two spike-based depth datasets. One is synthetic, and the other is captured by a real spiking camera. Experimental results demonstrate that the proposed Spike-T can favorably predict the scene’s depth and consistently outperform its direct competitors. More importantly, the representation learned by Spike-T transfers well to the unseen real data, indicating the generalization of Spike-T to real-world scenarios. To our best knowledge, this is the first time that directly depth estimation from spike streams becomes possible. Code and Datasets are available at https://github.com/Leozhangjiyuan/MDE-SpikingCamera."
Improving Image Restoration by Revisiting Global Information Aggregation
Authors: Liangyu Chen, Chengpeng Chen, Xin Lu Xiaojie Chu
Published in: European Conference on Computer Vision (ECCV), 2022 (Main Conference Track), 2022

Abstract: "Global operations, such as global average pooling, are widely used in top-performance image restorers. They aggregate global information from input features along entire spatial dimensions but behave differently during training and inference in image restoration tasks: they are based on different regions, namely the cropped patches (from images) and the full-resolution images. This paper revisits global information aggregation and finds that the image-based features during inference have a different distribution than the patch-based features during training. This train-test inconsistency negatively impacts the performance of models, which is severely overlooked by previous works. To reduce the inconsistency and improve test-time performance, we propose a simple method called Test-time Local Converter (TLC). Our TLC converts global operations to local ones only during inference so that they aggregate features within local spatial regions rather than the entire large images. The proposed method can be applied to various global modules (e.g., normalization, channel and spatial attention) with negligible costs. Without the need for any fine-tuning, TLC improves state-of-the-art results on several image restoration tasks, including single-image motion deblurring, video deblurring, defocus deblurring, and image denoising. In particular, with TLC, our Restormer-Local improves the state-of-the-art result in single image deblurring from 32.92 dB to 33.57 dB on GoPro dataset. The code is available at https://github.com/megvii-research/tlc."