mtybilly/Instruct2DS huggingface dataset:
Emerging Property of Masked Token for Effective Pre-training
Authors: Hunsang Lee, Seyoung Joung, Hyejin Park, Jiyeong Kim, Dongbo Min* Hyesong Choi
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Driven by the success of Masked Language Modeling (MLM), the realm of self-supervised learning for computer vision has been invigorated by the central role of Masked Image Modeling (MIM) in driving recent breakthroughs. Notwithstanding the achievements of MIM across various downstream tasks, its overall efficiency is occasionally hampered by the lengthy duration of the pre-training phase. This paper presents a perspective that the optimization of masked tokens as a means of addressing the prevailing issue. Initially, we delve into an exploration of the inherent properties that a masked token ought to possess. Within the properties, we principally dedicated to articulating and emphasizing the ‘data distinctiveness’ attribute inherent in masked tokens. Through a comprehensive analysis of the heterogeneity between masked tokens and visible tokens within pre-trained models, we propose a novel approach termed masked token optimization (MTO), specifically designed to improve model efficiency through weight recalibration and the enhancement of the key property of masked tokens. The proposed method serves as an adaptable solution that seamlessly integrates into any MIM approach that leverages masked tokens. As a result, MTO achieves a considerable improvement in pre-training efficiency, resulting in an approximately 50% reduction in pre-training epochs required to attain converged performance of the recent approaches. Code is available at https://github.com/doihye/MTO."
DQ-DETR: DETR with Dynamic Query for Tiny Object Detection
Authors: Hou-I Liu, Hong-Han Shuai, Wen-Huang Cheng Yi-Xin Huang*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Despite previous DETR-like methods having performed successfully in generic object detection, tiny object detection is still a challenging task for them since the positional information of object queries is not customized for detecting tiny objects, whose scale is extraordinarily smaller than general objects. Additionally, the fixed number of queries used in DETR-like methods makes them unsuitable for detection if the number of instances is imbalanced between different images. Thus, we present a simple yet effective model, DQ-DETR, consisting of three components: categorical counting module, counting-guided feature enhancement, and dynamic query selection to solve the above-mentioned problems. DQ-DETR uses the prediction and density maps from the categorical counting module to dynamically adjust the number and positional information of object queries. Our model DQ-DETR outperforms previous CNN-based and DETR-like methods, achieving state-of-the-art mAP 30.2% on the AI-TOD-V2 dataset, which mostly consists of tiny objects. Our code will be available at https://github.com/ Katie0723/DQ-DETR."
Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulation
Authors: Roozbeh Mottaghi, Abhinav Gupta, Shubham Tulsiani Homanga Bharadhwaj*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We seek to learn a generalizable goal-conditioned policy that enables diverse robot manipulation — interacting with unseen objects in novel scenes without test-time adaptation. While typical approaches rely on a large amount of demonstration data for such generalization, we propose an approach that leverages web videos to predict plausible interaction plans and learns a task-agnostic transformation to obtain robot actions in the real world. Our framework, predicts tracks of how points in an image should move in future time-steps based on a goal, and can be trained with diverse videos on the web including those of humans and robots manipulating everyday objects. We use these 2D track predictions to infer a sequence of rigid transforms of the object to be manipulated, and obtain robot end-effector poses that can be executed in an open-loop manner. We then refine this open-loop plan by predicting residual actions through a closed loop policy trained with a few embodiment-specific demonstrations. We show that this approach of combining scalably learned track prediction with a residual policy requiring minimal in-domain robot-specific data enables diverse generalizable robot manipulation, and present a wide array of real-world robot manipulation results across unseen tasks, objects, and scenes. https://homangab.github.io/track2act/ 1 1∗ equal contribution. Correspondence to Homanga B. hbharadh@cs.cmu.edu"
SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians
Authors: Moussab Bennehar, Nathan Piasco, Luis G Roldao Jimenez, Dzmitry Tsishkou Hiba Dahmani*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Implicit neural representation methods have shown impressive advancements in learning 3D scenes from unstructured in-the-wild photo collections but are still limited by the large computational cost of volumetric rendering. Recently, 3D Gaussian Splatting emerged as a much faster alternative with superior rendering quality and training efficiency, especially for small-scale and object-centric scenarios. Nevertheless, this technique suffers from poor performance on unstructured in-the-wild data. To tackle this, we extend over 3D Gaussian Splatting to handle unstructured image collections. We achieve this by modeling appearance to seize photometric variations in the rendered images. Additionally, we introduce a new mechanism to train transient Gaussians to handle the presence of scene occluders in an unsupervised manner. Experiments on diverse photo collection scenes and multi-pass acquisition of outdoor landmarks show the effectiveness of our method over prior works achieving state-of-the-art results with improved efficiency."
Gaussian in the wild: 3D Gaussian Splatting for Unconstrained Image Collections
Authors: Chuming Wang, Weitao Wang, Peihao Li, Minghan Qin, Haoqian Wang* Dongbin Zhang*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Novel view synthesis from unconstrained in-the-wild images remains a meaningful but challenging task. The photometric variation and transient occluders in those unconstrained images make it difficult to reconstruct the original scene accurately. Previous approaches tackle the problem by introducing a global appearance feature in Neural Radiance Fields (NeRF). However, in the real world, the unique appearance of each tiny point in a scene is determined by its independent intrinsic material attributes and the varying environmental impacts it receives. Inspired by this fact, we propose Gaussian in the wild (GS-W), a method that uses 3D Gaussian points to reconstruct the scene and introduces separated intrinsic and dynamic appearance feature for each point, capturing the unchanged scene appearance along with dynamic variation like illumination and weather. Additionally, an adaptive sampling strategy is presented to allow each Gaussian point to focus on the local and detailed information more effectively. We also reduce the impact of transient occluders using a 2D visibility map. More experiments have demonstrated better reconstruction quality and details of GS-W compared to NeRF-based methods, with a faster rendering speed. Video results and code are available at https://eastbeanzhang.github.io/GS-W/."
Few-shot Defect Image Generation based on Consistency Modeling
Authors: Jing Wei, Fei Shen*, Zhengtao Zhang Qingfeng Shi
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Image generation can solve insufficient labeled data issues in defect detection. Most defect generation methods are only trained on a single product without considering the consistencies among multiple products, leading to poor quality and diversity of generated results. To address these issues, we propose DefectDiffu, a novel text-guided diffusion method to model both intra-product background consistency and inter-product defect consistency across multiple products and modulate the consistency perturbation directions to control product type and defect strength, achieving diversified defect image generation. Firstly, we leverage a text encoder to separately provide consistency prompts for background, defect, and fusion parts of the disentangled integrated architecture, thereby disentangling defects and normal backgrounds. Secondly, we propose the double-free strategy to generate defect images through two-stage perturbation of consistency direction, thereby controlling product type and defect strength by adjusting the perturbation scale. Besides, DefectDiffu can generate defect mask annotations utilizing cross-attention maps from the defect part. Finally, to improve the generation quality of small defects and masks, we propose the adaptive attention-enhance loss to increase the attention to defects. Experimental results demonstrate that DefectDiffu surpasses state-of-the-art methods in terms of generation quality and diversity, thus effectively improving downstream defection performance. Moreover, defect perturbation directions can be transferred among various products to achieve zero-shot defect generation, which is highly beneficial for addressing insufficient data issues. The code are available at https://github.com/FFDD-diffusion/DefectDiffu."
Taming CLIP for Fine-grained and Structured Visual Understanding of Museum Exhibits
Authors: Danda Pani Paudel, Kristina Toutanova, Luc Van Gool Ada-Astrid Balauca*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "CLIP is a powerful and widely used tool for understanding images in the context of natural language descriptions to perform nuanced tasks. However, it does not offer application-specific fine-grained and structured understanding, due to its generic nature. In this work, we aim to adapt CLIP for fine-grained and structured – in the form of tabular data – visual understanding of museum exhibits. To facilitate such understanding we (a) collect, curate, and benchmark a dataset of 200K+ image-table pairs, and (b) develop a method that allows predicting tabular outputs for input images. Our dataset is the first of its kind in the public domain. At the same time, the proposed method is novel in leveraging CLIP’s powerful representations for fine-grained and tabular understanding. The proposed method (MUZE) learns to map CLIP’s image embeddings to the tabular structure by means of a proposed transformer-based parsing network (parseNet). More specifically, parseNet enables prediction of missing attribute values while integrating context from known attribute-value pairs for an input image. We show that this leads to significant improvement in accuracy. Through exhaustive experiments, we show the effectiveness of the proposed method on fine-grained and structured understanding of museum exhibits, by achieving encouraging results in a newly established benchmark. Our dataset and source-code can be found at: https://github.com/insait-institute/MUZE"
CLIP-DPO: Vision-Language Models as a Source of Preference for Fixing Hallucinations in LVLMs
Authors: Adrian Bulat*, Brais Martinez, Georgios Tzimiropoulos Yassine Ouali*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Despite recent successes, LVLMs or Large Vision Language Models are prone to hallucinating details like objects and their properties or relations, limiting their real-world deployment. To address this and improve their robustness, we present CLIP-DPO, a preference optimization method that leverages contrastively pre-trained Vision-Language (VL) embedding models, such as CLIP, for DPO-based optimization of LVLMs. Unlike prior works tackling LVLM hallucinations, our method does not rely on paid-for APIs, and does not require additional training data or the deployment of other external LVLMs. Instead, starting from the initial pool of supervised fine-tuning data, we generate a diverse set of predictions, which are ranked based on their CLIP image-text similarities, and then filtered using a robust rule-based approach to obtain a set of positive and negative pairs for DPO-based training. We applied CLIP-DPO fine-tuning to the MobileVLM-v2 family of models and to LlaVA-1.5, in all cases observing significant improvements in terms of hallucination reduction over baseline models. We also observe better performance for zero-shot classification, suggesting improved grounding capabilities, and verify that the original performance on standard LVLM benchmarks is overall preserved."
Masked Motion Prediction with Semantic Contrast for Point Cloud Sequence Learning
Authors: Can Xu, Rui Xu, Jianjun Qian, Jin Xie yuehui han*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Self-supervised representation learning on point cloud sequences is a challenging task due to the complex spatio-temporal structure. Most recent attempts aim to train the point cloud sequences representation model by reconstructing the point coordinates or designing frame-level contrastive learning. However, these methods do not effectively explore the information of temporal dimension and global semantics, which are the very important components in point cloud sequences. To this end, in this paper, we propose a novel masked motion prediction and semantic contrast (M2PSC) based self-supervised representation learning framework for point cloud sequences. Specifically, it aims to learn a representation model by integrating three pretext tasks into the same masked autoencoder framework. First, motion trajectory prediction, which can enhance the model’s ability to understand dynamic information in point cloud sequences. Second, semantic contrast, which can guide the model to better explore the global semantics of point cloud sequences. Third, appearance reconstruction, which can help capture the appearance information of point cloud sequences. In this way, our method can force the model to simultaneously encode spatial and temporal structure in the point cloud sequences. Experimental results on four benchmark datasets demonstrate the effectiveness of our method. Source code is available at https://github.com/yh-han/M2PSC.git."
Prompt-Based Test-Time Real Image Dehazing: A Novel Pipeline
Authors: Zewei He*, Ziqian Lu, Xuecheng Sun, Zheming Lu Zixuan Chen
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Existing methods attempt to improve models’ generalization ability on real-world hazy images by exploring well-designed training schemes (, CycleGAN, prior loss). However, most of them need very complicated training procedures to achieve satisfactory results. For the first time, we present a novel pipeline called Prompt-based Test-Time Dehazing (PTTD) to help generate visually pleasing results of real-captured hazy images during the inference phase. We experimentally observe that given a dehazing model trained on synthetic data, fine-tuning the statistics (, mean and standard deviation) of encoding features is able to narrow the domain gap, boosting the performance of real image dehazing. Accordingly, we first apply a prompt generation module (PGM) to generate a visual prompt, which is the reference of appropriate statistical perturbations for mean and standard deviation. Then, we employ a feature adaptation module (FAM) into the existing dehazing models for adjusting the original statistics with the guidance of the generated prompt. PTTD is model-agnostic and can be equipped with various state-of-the-art dehazing models trained on synthetic hazy-clean pairs to tackle the real image dehazing task. Extensive experimental results demonstrate that our PTTD is effective, achieving superior performance against state-of-the-art dehazing methods in real-world scenarios. The code is available at https://github.com/cecret3350/PTTD-Dehazing."
Video Editing via Factorized Diffusion Distillation
Authors: Amit Zohar*, Yuval Kirstain, Shelly Sheynin, Adam Polyak, Devi Parikh, Yaniv Taigman Uriel Singer*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We introduce , a model that establishes a new state-of-the art in video editing without relying on any supervised video editing data. To develop we separately train an image editing adapter and a video generation adapter, and attach both to the same text-to-image model. Then, to align the adapters towards video editing we introduce a new unsupervised distillation procedure, . This procedure distills knowledge from one or more teachers simultaneously, without any supervised data. We utilize this procedure to teach to edit videos by jointly distilling knowledge to (i) precisely edit each individual frame from the image editing adapter, and (ii) ensure temporal consistency among the edited frames using the video generation adapter. Finally, to demonstrate the potential of our approach in unlocking other capabilities, we align additional combinations of adapters."
Trackastra: Transformer-based cell tracking for live-cell microscopy
Authors: Martin Weigert* Benjamin Gallusser
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Cell tracking is a ubiquitous image analysis task in live-cell microscopy. Unlike multiple object tracking (MOT) for natural images, cell tracking typically involves hundreds of similar-looking objects that can divide in each frame, making it a particularly challenging problem. Current state-of-the-art approaches follow the tracking-by-detection paradigm, first all cells are detected per frame and successively linked in a second step to form biologically consistent cell tracks. Linking is commonly solved via discrete optimization methods, which require manual tuning of hyperparameters for each dataset and are therefore cumbersome to use in practice. Here we propose , a general purpose cell tracking approach that uses a simple transformer architecture to directly learn pairwise associations of cells within a temporal window from annotated data. Importantly, unlike existing transformer-based MOT pipelines, our learning architecture also accounts for dividing objects such as cells and allows for accurate tracking even with simple greedy linking, thus making strides towards removing the requirement for a complex linking step. The proposed architecture operates on the full spatio-temporal context of detections within a time window by avoiding the computational burden of processing dense images. We show that our tracking approach performs on par with or better than highly tuned state-of-the-art cell tracking algorithms for various biological datasets, such as bacteria, cell cultures and fluorescent particles. We provide code at https: //github.com/weigertlab/trackastra."
CogView3: Finer and Faster Text-to-Image Generation via Relay Diffusion
Authors: Jiayan Teng, Zhuoyi Yang, Weihan Wang, Jidong Chen, Xiaotao Gu, Yuxiao Dong*, Ming Ding*, Jie Tang* Wendi Zheng*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Recent advancements in text-to-image generative systems have been largely driven by diffusion models. However, single-stage text-to-image diffusion models still face challenges, in terms of computational efficiency and the refinement of image details. To tackle the issue, we propose CogView3, an innovative cascaded framework that enhances the performance of text-to-image diffusion. CogView3 is the first model implementing relay diffusion in the realm of text-to-image generation, executing the task by first creating low-resolution images and subsequently applying relay-based super-resolution. This methodology not only results in competitive text-to-image outputs but also greatly reduces both training and inference costs. Our experimental results demonstrate that CogView3 outperforms SDXL, the current state-of-the-art open-source text-to-image diffusion model, by 77.0% in human evaluations, all while requiring only about 1/2 of the inference time. The distilled variant of CogView3 achieves comparable performance while only utilizing 1/10 of the inference time by SDXL."
SiT: Exploring Flow and Diffusion-based Generative Models with Scalable Interpolant Transformers
Authors: Mark Goldstein, Michael Albergo, Nicholas M Boffi, Eric Vanden-Eijnden*, Saining Xie* Nanye Ma*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We present Scalable Interpolant Transformers (SiT), a family of generative models built on the backbone of Diffusion Transformers (DiT). The interpolant framework, which allows for connecting two distributions in a more flexible way than standard diffusion models, makes possible a modular study of various design choices impacting generative models built on dynamical transport: learning in discrete or continuous time, the objective function, the interpolant that connects the distributions, and deterministic or stochastic sampling. By carefully introducing the above ingredients, SiT surpasses DiT uniformly across model sizes on the conditional ImageNet 256 × 256 and 512 × 512 benchmark using the exact same model structure, number of parameters, and GFLOPs. By exploring various diffusion coefficients, which can be tuned separately from learning, SiT achieves an FID-50K score of 2.06 and 2.62, respectively. Code is available here: https://github.com/willisma/SiT"
Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM
Authors: Zike Yan*, Dong Wu, Hanqing Jiang, Hongbin Zha* Baicheng Li*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Simultaneous localization and mapping (SLAM) with implicit neural representations has received extensive attention due to the expressive representation power and the innovative paradigm of continual learning. However, deploying such a system within a dynamic environment has not been well-studied. Such challenges are intractable even for conventional algorithms since observations from different views with dynamic objects involved break the geometric and photometric consistency, whereas the consistency lays the foundation for joint optimizing the camera pose and the map parameters. In this paper, we best exploit the characteristics of continual learning and propose a novel SLAM framework for dynamic environments. While past efforts have been made to avoid catastrophic forgetting by exploiting an experience replay strategy, we view forgetting as a desirable characteristic. By adaptively controlling the replayed buffer, the ambiguity caused by moving objects can be easily alleviated through forgetting. We restrain the replay of the dynamic objects by introducing a continually-learned classifier for dynamic object identification. The iterative optimization of the neural map and the classifier notably improves the robustness of the SLAM system under a dynamic environment. Experiments on challenging datasets verify the effectiveness of the proposed framework."
Forecasting Future Videos from Novel Views via Disentangled 3D Scene Representation
Authors: Junsong Yuan Sudhir Yarram*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Video extrapolation in space and time (VEST) enables viewers to forecast a 3D scene into the future and view it from novel viewpoints. Recent methods propose to learn an entangled representation, aiming to model layered scene geometry, motion forecasting and novel view synthesis together, while assuming simplified affine motion and homography-based warping at each scene layer, leading to inaccurate video extrapolation. Instead of entangled scene representation and rendering, our approach chooses to disentangle scene geometry from scene motion, via lifting the 2D scene to 3D point clouds, which enables high quality rendering of future videos from novel views. To model future 3D scene motion, we propose a disentangled two-stage approach that initially forecasts ego-motion and subsequently the residual motion of dynamic objects (e.g., cars, people). This approach ensures more precise motion predictions by reducing inaccuracies from entanglement of ego-motion with dynamic object motion, where better ego-motion forecasting could significantly enhance the visual outcomes. Extensive experimental analysis on two urban scene datasets demonstrate superior performance of our proposed method in comparison to strong baselines."
GMM-IKRS: Gaussian Mixture Models for Interpretable Keypoint Refinement and Scoring
Authors: Martin Zach, Christian Sormann, Mattia Rossi, Andreas Kuhn, Friedrich Fraundorfer Emanuele Santellani*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "The extraction of keypoints in images is at the basis of many computer vision applications, from localization to 3D reconstruction. Keypoints come with a score permitting to rank them according to their quality. While learned keypoints often exhibit better properties than handcrafted ones, their scores are not easily interpretable, making it virtually impossible to compare the quality of individual keypoints across methods. We propose a framework that can refine, and at the same time characterize with an interpretable score, the keypoints extracted by any method. Our approach leverages a modified robust Gaussian Mixture Model fit designed to both reject non-robust keypoints and refine the remaining ones. Our score comprises two components: one relates to the probability of extracting the same keypoint in an image captured from another viewpoint, the other relates to the localization accuracy of the keypoint. These two interpretable components permit a comparison of individual keypoints extracted across different methods. Through extensive experiments we demonstrate that, when applied to popular keypoint detectors, our framework consistently improves the repeatability of keypoints as well as their performance in homography and two/multiple-view pose recovery tasks."
Get Your Embedding Space in Order: Domain-Adaptive Regression for Forest Monitoring
Authors: Dimitri Gominski*, Martin Brandt, Xiaoye Tong, Philippe Ciais Sizhuo Li
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Image-level regression is an important task in Earth observation, where visual domain and label shifts are a core challenge hampering generalization. However, cross-domain regression within remote sensing data remains understudied due to the absence of suited datasets. We introduce a new dataset with aerial and satellite imagery in five countries with three forest-related regression tasks2 . To match real-world applicative interests, we compare methods through a restrictive setup where no prior on the target domain is available during training, and models are adapted with limited information during testing. Building on the assumption that ordered relationships generalize better, we propose manifold diffusion for regression as a strong baseline for transduction in low-data regimes. Our comparison highlights the comparative advantages of inductive and transductive methods in cross-domain regression. 2 Dataset and code available here: dgominski.github.io/drift/"
ObjectDrop: Bootstrapping Counterfactuals for Photorealistic Object Removal and Insertion
Authors: Matan Cohen, Shlomi Fruchter, Yael Pritch, Alex Rav-Acha, Yedid Hoshen* Daniel Winter*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "[width=0.7]figures/frontp age.pdf Figure 1: Object removal and insertion. Our method models the effects of an object on the scene including occlusions, reflections, and shadows, enabling photorealistic object removal and insertion. It significantly outperforms state-of-the-art baselines. Diffusion models have revolutionized image editing but often generate images that violate physical laws, particularly the effects of objects on the scene, e.g., occlusions, shadows, and reflections. By analyzing the limitations of self-supervised approaches, we propose a practical solution centered on a counterfactual dataset. Our method involves capturing a scene before and after removing a single object, while minimizing other changes. By fine-tuning a diffusion model on this dataset, we are able to not only remove objects but also their effects on the scene. However, we find that applying this approach for photorealistic object insertion requires an impractically large dataset. To tackle this challenge, we propose bootstrap supervision; leveraging our object removal model trained on a small counterfactual dataset, we synthetically expand this dataset considerably. Our approach significantly outperforms prior methods in photorealistic object removal and insertion, particularly in modeling the effects of objects on the scene."
CoDA: Instructive Chain-of-Domain Adaptation with Severity-Aware Visual Prompt Tuning
Authors: FuHao Li, Yupeng Deng, Deblina Bhattacharjee, Xianzheng Ma*, Xiangwei Zhu*, Zhenming Ji* ZiYang Gong
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Unsupervised Domain Adaptation (UDA) aims to adapt models from labeled source domains to unlabeled target domains. When adapting to adverse scenes, existing UDA methods fail to perform well due to the lack of instructions, leading their models to overlook discrepancies within all adverse scenes. To tackle this, we propose CoDA which instructs models to distinguish, focus, and learn from these discrepancies at scene and image levels. Specifically, CoDA consists of a Chain-of-Domain (CoD) strategy and a Severity-Aware Visual Prompt Tuning (SAVPT) mechanism. CoD focuses on scene-level instructions to divide all adverse scenes into easy and hard scenes, guiding models to adapt from source to easy domains with easy scene images, and then to hard domains with hard scene images, thereby laying a solid foundation for whole adaptations. Building upon this foundation, we employ SAVPT to dive into more detailed image-level instructions to boost performance. SAVPT features a novel metric Severity that divides all adverse scene images into low-severity and high-severity images. Then Severity directs visual prompts and adapters, instructing models to concentrate on unified severity features instead of scene-specific features, without adding complexity to the model architecture. CoDA achieves SOTA performances on widely-used semantic segmentation benchmarks under all adverse scenes. Notably, CoDA outperforms the existing ones by 4.6%, and 10.3% mIoU on the Foggy Driving, and Foggy Zurich benchmarks, respectively. Our code is available at https://github.com/Cuzyoung/CoDA."
Curved Diffusion: A Generative Model With Optical Geometry Control
Authors: Amir Hertz, Moab Arar, Shlomi Fruchter, Daniel Cohen-Or Andrey Voynov*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "State-of-the-art diffusion models can generate highly realistic images based on various conditioning like text, segmentation, and depth. However, an essential aspect often overlooked is the specific camera geometry used during image capture. The influence of different optical systems on the final scene appearance is frequently overlooked. This study introduces a framework that intimately integrates a text-to-image diffusion model with the particular lens geometry used in image rendering. Our method is based on a per-pixel coordinate conditioning method, enabling the control over the rendering geometry. Notably, we demonstrate the manipulation of curvature properties, achieving diverse visual effects, such as fish-eye, panoramic views, and spherical texturing using a single diffusion model."
Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
Authors: Bing Wang* Guangchi Fang
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the inefficient spatial distribution of Gaussian representation as a key limitation in model performance. To address this, we introduce strategies for densification including blur split and depth reinitialization, and simplification through intersection preserving and sampling. These techniques reorganize the spatial positions of the Gaussians, resulting in significant improvements across various datasets and benchmarks in terms of rendering quality, resource consumption, and storage compression. Our Mini-Splatting integrates seamlessly with the original rasterization pipeline, providing a strong baseline for future research in Gaussian-Splatting-based works. Code is available."
MeshSegmenter: Zero-Shot Mesh Segmentation via Texture Synthesis
Authors: Yanyu Xu, Jing Li, Jiale Xu, Zhengxin Li, Chaohui Yu, Shenghua Gao Ziming Zhong*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We present MeshSegmenter, a simple yet effective framework designed for zero-shot 3D semantic segmentation. This model successfully extends the powerful capabilities of 2D segmentation models to 3D meshes, delivering accurate 3D segmentation across diverse meshes and segment descriptions. Specifically, our model leverages the Segment Anything Model (SAM) model to segment the target regions from images rendered from the 3D shape. In light of the importance of the texture for segmentation, we also leverage the pretrained stable diffusion model to generate images with textures from 3D shape, and leverage SAM to segment the target regions from images with textures. Textures supplement the shape for segmentation and facilitate accurate 3D segmentation even in geometrically non-prominent areas, such as segmenting a car door within a car mesh. To achieve the 3D segments, we render 2D images from different views and conduct segmentation for both textured and untextured images. Lastly, we develop a multi-view revoting scheme that integrates 2D segmentation results and confidence scores from various views onto the 3D mesh, ensuring the 3D consistency of segmentation results and eliminating inaccuracies from specific perspectives. Through these innovations, MeshSegmenter offers stable and reliable 3D segmentation results both quantitatively and qualitatively, highlighting its potential as a transformative tool in the field of 3D zero-shot segmentation. The code is available at https://github.com/zimingzhong/MeshSegmenter. Texture Synthesis"
OTSeg: Multi-prompt Sinkhorn Attention for Zero-Shot Semantic Segmentation
Authors: Yujin Oh, Jong Chul Ye* Kwanyoung Kim
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "The recent success of CLIP has demonstrated promising results in zero-shot semantic segmentation by transferring muiltimodal knowledge to pixel-level classification. However, leveraging pre-trained CLIP knowledge to closely align text embeddings with pixel embeddings still has limitations in existing approaches. To address this issue, we propose OTSeg, a novel multimodal attention mechanism aimed at enhancing the potential of multiple text prompts for matching associated pixel embeddings. We first propose Multi-Prompts Sinkhorn (MPS) based on the Optimal Transport (OT) algorithm, which leads multiple text prompts to selectively focus on various semantic features within image pixels. Moreover, inspired by the success of Sinkformers in unimodal settings, we introduce the extension of MPS, called Multi-Prompts Sinkhorn Attention (MPSA), which effectively replaces cross-attention mechanisms within Transformer framework in multimodal settings. Through extensive experiments, we demonstrate that OTSeg achieves state-of-the-art (SOTA) performance with significant gains on Zero-Shot Semantic Segmentation (ZS3) tasks across three benchmark datasets. We release our source code at https://github.com/cubeyoung/OTSeg."
Skeleton Recall Loss for Connectivity Conserving and Resource Efficient Segmentation of Thin Tubular Structures
Authors: Maximilian R Rokuss*, Saikat Roy*, Balint Kovacs, Constantin Ulrich, Tassilo Wald, Maximilian Zenk, Philipp Vollmuth, Jens Kleesiek, Fabian Isensee, Klaus H. Maier-Hein Yannick Kirchhoff*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Accurately segmenting thin tubular structures, such as vessels, nerves, roads or concrete cracks, is a crucial task in computer vision. Standard deep learning-based segmentation loss functions, such as Dice or Cross-Entropy, focus on volumetric overlap, often at the expense of preserving structural connectivity or topology. This can lead to segmentation errors that adversely affect downstream tasks, including flow calculation, navigation, and structural inspection. Although current topology-focused losses mark an improvement, they introduce significant computational and memory overheads. This is particularly relevant for 3D data, rendering these losses infeasible for larger volumes as well as increasingly important multi-class segmentation problems. To mitigate this, we propose a novel Skeleton Recall Loss, which effectively addresses these challenges by circumventing intensive GPU-based calculations with inexpensive CPU operations. It demonstrates overall superior performance to current state-of-the-art approaches on five public datasets for topology-preserving segmentation, while substantially reducing computational overheads by more than 90%. In doing so, we introduce the first multi-class capable loss function for thin structure segmentation, excelling in both efficiency and efficacy for topology-preservation. Our code is available to the community, providing a foundation for further advancements, at: https: //github.com/MIC-DKFZ/Skeleton-Recall."
Conceptual Codebook Learning for Vision-Language Models
Authors: Ke Yu, Siqi Wu, Zhihai He* Yi Zhang*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "In this paper, we propose Conceptual Codebook Learning (CoCoLe), a novel fine-tuning method for vision-language models (VLMs). CoCoLe aims to address the challenge of enhancing the generalization capability of VLMs while adapting them to downstream tasks in a few-shot setting. We recognize that visual concepts like shapes, colors, and textures are inherently transferable across different domains and are essential for generalization tasks. Motivated by this critical finding, we learn a conceptual codebook consisting of visual concepts as keys and conceptual prompts as values, which serves as a link between the image encoder’s outputs and the text encoder’s inputs. Specifically, for a given image, we leverage the codebook to identify the most relevant conceptual prompts associated with the class embeddings to perform the classification. Additionally, we incorporate a handcrafted concept cache as a regularization to alleviate the overfitting issues in low-shot scenarios. This conceptual codebook learning method has been shown to improve the alignment between visual and linguistic modalities. Extensive experimental results demonstrate that our CoCoLe method remarkably outperforms the existing state-of-the-art methods across various evaluation settings, including base-to-new generalization, cross-dataset evaluation, and domain generalization tasks. Detailed ablation studies further confirm the efficacy of each component in CoCoLe."
LingoQA: Video Question Answering for Autonomous Driving
Authors: Long Chen, Jan Hünermann, Alice Karnsund, Benoit Hanotte, Prajwal Chidananda, Saurabh Nair, Vijay Badrinarayanan, Alex Kendall, Jamie Shotton, Elahe Arani, Oleg Sinavski Ana-Maria Marcu*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "We introduce LingoQA, a novel dataset and benchmark for visual question answering in autonomous driving. The dataset contains 28K unique short video scenarios, and 419K annotations. Evaluating state-of-the-art vision-language models on our benchmark shows that their performance is below human capabilities, with GPT-4V responding truthfully to 59.6% of the questions compared to 96.6% for humans. For evaluation, we propose a truthfulness classifier, called Lingo-Judge, that achieves a 0.95 Spearman correlation coefficient to human evaluations, surpassing existing techniques like METEOR, BLEU, CIDEr, and GPT-4. We establish a baseline vision-language model and run extensive ablation studies to understand its performance. We release our dataset and benchmark1 as an evaluation platform for vision-language models in autonomous driving. 1 https://github.com/wayveai/LingoQA"
AnimateMe: 4D Facial Expressions via Diffusion Models
Authors: Foivos Paraperas Papantoniou, Rolandos Alexandros Potamias, Alexandros Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Stefanos Zafeiriou Dimitrios Gerogiannis*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "The field of photorealistic 3D avatar reconstruction and generation has garnered significant attention in recent years; however, animating such avatars remains challenging. Recent advances in diffusion models have notably enhanced the capabilities of generative models in 2D animation. In this work, we directly utilize these models within the 3D domain to achieve controllable and high-fidelity 4D facial animation. By integrating the strengths of diffusion processes and geometric deep learning, we employ Graph Neural Networks (GNNs) as denoising diffusion models in a novel approach, formulating the diffusion process directly on the mesh space and enabling the generation of 3D facial expressions. This facilitates the generation of facial deformations through a mesh-diffusion-based model. Additionally, to ensure temporal coherence in our animations, we propose a consistent noise sampling method. Under a series of both quantitative and qualitative experiments, we showcase that the proposed method outperforms prior work in 4D facial expression synthesis by generating high-fidelity extreme expressions. Furthermore, we applied our method to textured 4D facial expression generation, implementing a straightforward extension that involves training on a large-scale textured 4D facial expression database."
HaloQuest: A Visual Hallucination Dataset for Advancing Multimodal Reasoning
Authors: Garrett Bingham*, Adams Wei Yu, Quoc V. Le, Thang Luong, Golnaz Ghiasi Zhecan Wang
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Hallucination has been a major problem for large language models and remains a critical challenge when it comes to multimodality in which vision-language models (VLMs) have to deal with not just textual but also visual inputs. Despite rapid progress in VLMs, resources for evaluating and addressing multimodal hallucination are limited and mostly focused on evaluation. This work introduces HaloQuest, a novel visual question answering dataset that captures various aspects of multimodal hallucination such as false premises, insufficient contexts, and visual challenges. A novel idea from HaloQuest is to leverage synthetic images, apart from real ones, to enable dataset creation at scale. With over 7.7K examples spanning across a wide variety of categories, HaloQuest was designed to be both a challenging benchmark for VLMs and a fine-tuning dataset for advancing multimodal reasoning. Our experiments reveal that current models struggle with HaloQuest, with all open-source VLMs achieving below 36% accuracy. On the other hand, fine-tuning on HaloQuest significantly reduces hallucination rates while preserving performance on standard reasoning tasks. Our results discover that benchmarking with generated images is highly correlated (r = 0.97) with real images. Last but not least, we propose a novel Auto-Eval mechanism that is highly correlated with human raters (r = 0.99) for evaluating VLMs. In sum, this work makes concrete strides towards understanding, evaluating, and mitigating hallucination in VLMs, serving as an important step towards more reliable multimodal AI systems in the future."
LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis
Authors: Tianshi Cao, Jonathan P Lorraine, Jun Gao, James R Lucas, Antonio Torralba, Sanja Fidler, Xiaohui Zeng Kevin Xie*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Recent text-to-3D generation approaches produce impressive 3D results but require time-consuming optimization that can take up to an hour per prompt. Amortized methods like ATT3D optimize multiple prompts simultaneously to improve efficiency, enabling fast text-to-3D synthesis. However, they cannot capture high-frequency geometry and texture details and struggle to scale to large prompt sets, so they generalize poorly. We introduce , addressing these limitations to achieve fast, high-quality generation on a significantly larger prompt set. Key to our method is 1) building a scalable architecture and 2) leveraging 3D data during optimization through 3D-aware diffusion priors, shape regularization, and model initialization to achieve robustness to diverse and complex training prompts. amortizes both neural field and textured surface generation to produce highly detailed textured meshes in a single forward pass. generates 3D objects in , and can be further enhanced with fast test-time optimization."
PreSight: Enhancing Autonomous Vehicle Perception with City-Scale NeRF Priors
Authors: Yucheng Mao, Jiawei Yang, Yicheng LIU, Yue Wang, Hang Zhao* Tianyuan Yuan*
Published in: European Conference on Computer Vision (ECCV), 2024 (Main Conference Track), 2024

Abstract: "Autonomous vehicles rely extensively on perception systems to navigate and interpret their surroundings. Despite significant advancements in these systems recently, challenges persist under conditions like occlusion, extreme lighting, or in unfamiliar urban areas. Unlike these systems, humans do not solely depend on immediate observations to perceive the environment. In navigating new cities, humans gradually develop a preliminary mental map to supplement real-time perception during subsequent visits. Inspired by this human approach, we introduce a novel framework, PreSight, that leverages past traversals to construct static prior memories, enhancing online perception in later navigations. Our method involves optimizing a city-scale neural radiance field with data from previous journeys to generate neural priors. These priors, rich in semantic and geometric details, are derived without manual annotations and can seamlessly augment various state-of-the-art perception models, improving their efficacy with minimal additional computational cost. Experimental results on the nuScenes dataset demonstrate the framework’s high compatibility with diverse online perception models. Specifically, it shows remarkable improvements in HD-map construction and occupancy prediction tasks, highlighting its potential as a new perception framework for autonomous driving systems. Our code will be released at https://github.com/yuantianyuan01/PreSight."