mtybilly/Instruct2DS huggingface dataset:
6D-Diff: A Keypoint Diffusion Framework for 6D Object Pose Estimation
Authors: Haoxuan Qu, Yujun Cai, Jun Liu Li Xu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Estimating the 6D object pose from a single RGB image often involves noise and indeterminacy due to challenges such as occlusions and cluttered backgrounds. Meanwhile diffusion models have shown appealing performance in generating high-quality images from random noise with high indeterminacy through step-by-step denoising. Inspired by their denoising capability we propose a novel diffusion-based framework (6D-Diff) to handle the noise and indeterminacy in object pose estimation for better performance. In our framework to establish accurate 2D-3D correspondence we formulate 2D keypoints detection as a reverse diffusion (denoising) process. To facilitate such a denoising process we design a Mixture-of-Cauchy-based forward diffusion process and condition the reverse process on the object appearance features. Extensive experiments on the LM-O and YCB-V datasets demonstrate the effectiveness of our framework.
Generative Region-Language Pretraining for Open-Ended Object Detection
Authors: Yi Jiang, Lizhen Qu, Zehuan Yuan, Jianfei Cai Chuang Lin
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: In recent research significant attention has been devoted to the open-vocabulary object detection task aiming to generalize beyond the limited number of classes labeled during training and detect objects described by arbitrary category names at inference. Compared with conventional object detection open vocabulary object detection largely extends the object detection categories. However it relies on calculating the similarity between image regions and a set of arbitrary category names with a pretrained vision-and-language model. This implies that despite its open-set nature the task still needs the predefined object categories during the inference stage. This raises the question: What if we do not have exact knowledge of object categories during inference? In this paper we call such a new setting as generative open-ended object detection which is a more general and practical problem. To address it we formulate object detection as a generative problem and propose a simple framework named GenerateU which can detect dense objects and generate their names in a free-form way. Particularly we employ Deformable DETR as a region proposal generator with a language model translating visual regions to object names. To assess the free-form object detection task we introduce an evaluation method designed to quantitatively measure the performance of generative outcomes. Extensive experiments demonstrate strong zero-shot detection performance of our GenerateU. For example on the LVIS dataset our GenerateU achieves comparable results to the open-vocabulary object detection method GLIP even though the category names are not seen by GenerateU during inference. Code is available at: https://github.com/FoundationVision/GenerateU.
Enhancing Post-training Quantization Calibration through Contrastive Learning
Authors: Gaowen Liu, Ramana Rao Kompella, Yan Yan Yuzhang Shang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Post-training quantization (PTQ) converts a pre-trained full-precision (FP) model into a quantized model in a training-free manner. Determining suitable quantization parameters such as scaling factors and weight rounding is the primary strategy for mitigating the impact of quantization noise (calibration) and restoring the performance of the quantized models. However the existing activation calibration methods have never considered information degradation between pre- (FP) and post-quantized activations. In this study we introduce a well-defined distributional metric from information theory mutual information into PTQ calibration. We aim to calibrate the quantized activations by maximizing the mutual information between the pre- and post-quantized activations. To realize this goal we establish a contrastive learning (CL) framework for the PTQ calibration where the quantization parameters are optimized through a self-supervised proxy task. Specifically by leveraging CL during the PTQ process we can benefit from pulling the positive pairs of quantized and FP activations collected from the same input samples while pushing negative pairs from different samples. Thanks to the ingeniously designed critic function we avoid the unwanted but often-encountered collision solution in CL especially in calibration scenarios where the amount of calibration data is limited. Additionally we provide a theoretical guarantee that minimizing our designed loss is equivalent to maximizing the desired mutual information. Consequently the quantized activations retain more information which ultimately enhances the performance of the quantized network. Experimental results show that our method can effectively serve as an add-on module to existing SoTA PTQ methods.
Efficient Model Stealing Defense with Noise Transition Matrix
Authors: Chilin Fu, Weichang Wu, Wenwen Xia, Xiaolu Zhang, Jun Zhou, Min-Ling Zhang Dong-Dong Wu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: With the escalating complexity and investment cost of training deep neural networks safeguarding them from unauthorized usage and intellectual property theft has become imperative. Especially the rampant misuse of prediction APIs to replicate models without access to the original data or architecture poses grave security threats. Diverse defense strategies have emerged to address these vulnerabilities yet these defenses either incur heavy inference overheads or assume idealized attack scenarios. To address these challenges we revisit the utilization of noise transition matrix as an efficient perturbation technique which injects noise into predicted posteriors in a linear manner and integrates seamlessly into existing systems with minimal overhead for model stealing defense. Provably with such perturbed posteriors the attacker's cloning process degrades into learning from noisy data. Toward optimizing the noise transition matrix we proposed a novel bi-level optimization training framework which performs fidelity on the victim model while the surrogate model adversarially. Comprehensive experimental results demonstrate that our method effectively thwarts model stealing attacks and achieves minimal utility trade-offs outperforming existing state-of-the-art defenses.
MeshPose: Unifying DensePose and 3D Body Mesh Reconstruction
Authors: Antonis Kakolyris, Petros Koutras, Himmy Tam, Efstratios Skordos, George Papandreou, Riza Alp Güler, Iasonas Kokkinos Eric-Tuan Le
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: DensePose provides a pixel-accurate association of images with 3D mesh coordinates but does not provide a 3D mesh while Human Mesh Reconstruction (HMR) systems have high 2D reprojection error as measured by DensePose localization metrics. In this work we introduce MeshPose to jointly tackle DensePose and HMR. For this we first introduce new losses that allow us to use weak DensePose supervision to accurately localize in 2D a subset of the mesh vertices ('VertexPose'). We then lift these vertices to 3D yielding a low-poly body mesh ('MeshPose'). Our system is trained in an end-to-end manner and is the first HMR method to attain competitive DensePose accuracy while also being lightweight and amenable to efficient inference making it suitable for real-time AR applications.
Unsupervised Salient Instance Detection
Authors: Ke Xu, Rynson Lau Xin Tian
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: The significant amount of manual efforts in annotating pixel-level labels has triggered the advancement of unsupervised saliency learning. However without supervision signals state-of-the-art methods can only infer region-level saliency. In this paper we propose to explore the unsupervised salient instance detection (USID) problem for a more fine-grained visual understanding. Our key observation is that self-supervised transformer features may exhibit local similarities as well as different levels of contrast to other regions which provide informative cues to identify salient instances. Hence we propose SCoCo a novel network that models saliency coherence and contrast for USID. SCoCo includes two novel modules: (1) a global background adaptation (GBA) module with a scene-level contrastive loss to extract salient regions from the scene by searching the adaptive "saliency threshold" in the self-supervised transformer features and (2) a locality-aware similarity (LAS) module with an instance-level contrastive loss to group salient regions into instances by modeling the in-region saliency coherence and cross-region saliency contrasts. Extensive experiments show that SCoCo outperforms state-of-the-art weakly-supervised SID methods and carefully designed unsupervised baselines and has comparable performances to fully-supervised SID methods.
Enhancing Visual Document Understanding with Contrastive Learning in Large Visual-Language Models
Authors: Yunfei Wu, Xinghua Jiang, Zhihao Guo, Mingming Gong, Haoyu Cao, Yinsong Liu, Deqiang Jiang, Xing Sun Xin Li
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Recently the advent of Large Visual-Language Models (LVLMs) has received increasing attention across various domains particularly in the field of visual document understanding (VDU). Different from conventional vision-language tasks VDU is specifically concerned with text-rich scenarios containing abundant document elements. Nevertheless the importance of fine-grained features remains largely unexplored within the community of LVLMs leading to suboptimal performance in text-rich scenarios. In this paper we abbreviate it as the fine-grained feature collapse issue. With the aim of filling this gap we propose a contrastive learning framework termed Document Object COntrastive learning (DoCo) specifically tailored for the downstream tasks of VDU. DoCo leverages an auxiliary multimodal encoder to obtain the features of document objects and align them to the visual features generated by the vision encoder of LVLM which enhances visual representation in text-rich scenarios. It can represent that the contrastive learning between the visual holistic representations and the multimodal fine-grained features of document objects can assist the vision encoder in acquiring more effective visual cues thereby enhancing the comprehension of text-rich documents in LVLMs. We also demonstrate that the proposed DoCo serves as a plug-and-play pre-training method which can be employed in the pre-training of various LVLMs without inducing any increase in computational complexity during the inference process. Extensive experimental results on multiple benchmarks of VDU reveal that LVLMs equipped with our proposed DoCo can achieve superior performance and mitigate the gap between VDU and generic vision-language tasks.
Move Anything with Layered Scene Diffusion
Authors: Mengmeng Xu, Jui-Chieh Wu, Ziwei Liu, Tao Xiang, Antoine Toisoul Jiawei Ren
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Diffusion models generate images with an unprecedented level of quality but how can we freely rearrange image layouts? Recent works generate controllable scenes via learning spatially disentangled latent codes but these methods do not apply to diffusion models due to their fixed forward process. In this work we propose SceneDiffusion to optimize a layered scene representation during the diffusion sampling process. Our key insight is that spatial disentanglement can be obtained by jointly denoising scene renderings at different spatial layouts. Our generated scenes support a wide range of spatial editing operations including moving resizing cloning and layer-wise appearance editing operations including object restyling and replacing. Moreover a scene can be generated conditioned on a reference image thus enabling object moving for in-the-wild images. Notably this approach is training-free compatible with general text-to-image diffusion models and responsive in less than a second.
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting
Authors: Delin Qu, Dan Xu, Bin Zhao, Zhigang Wang, Dong Wang, Xuelong Li Chi Yan
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: In this paper we introduce GS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system. It facilitates a better balance between efficiency and accuracy. Compared to recent SLAM methods employing neural implicit representations our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering. Specifically we propose an adaptive expansion strategy that adds new or deletes noisy 3D Gaussians in order to efficiently reconstruct new observed scene geometry and improve the mapping of previously observed areas. This strategy is essential to extend 3D Gaussian representation to reconstruct the whole scene rather than synthesize a static object in existing methods. Moreover in the pose tracking process an effective coarse-to-fine technique is designed to select reliable 3D Gaussian representations to optimize camera pose resulting in runtime reduction and robust estimation. Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica TUM-RGBD datasets. Project page: \href https://gs-slam.github.io/  https://gs-slam.github.io/ .
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Authors: Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, Bo Dai Tao Lu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed combining the benefits of both primitive-based representations and volumetric representations. However it often leads to heavily redundant Gaussians that try to fit every training view neglecting the underlying scene geometry. Consequently the resulting model becomes less robust to significant view changes texture-less area and lighting effects. We introduce Scaffold-GS which uses anchor points to distribute local 3D Gaussians and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably improve the scene coverage. We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering. We also demonstrates an enhanced capability to accommodate scenes with varying levels-of-detail and view-dependent observations without sacrificing the rendering speed. Project page: https://city-super.github.io/scaffold-gs.
Data Valuation and Detections in Federated Learning
Authors: Shuran Fu, Fengrui Zhang, Yan Pang Wenqian Li
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Federated Learning (FL) enables collaborative model training while preserving the privacy of raw data. A challenge in this framework is the fair and efficient valuation of data which is crucial for incentivizing clients to contribute high-quality data in the FL task. In scenarios involving numerous data clients within FL it is often the case that only a subset of clients and datasets are pertinent to a specific learning task while others might have either a negative or negligible impact on the model training process. This paper introduces a novel privacy-preserving method for evaluating client contributions and selecting relevant datasets without a pre-specified training algorithm in an FL task. Our proposed approach \texttt FedBary  utilizes Wasserstein distance within the federated context offering a new solution for data valuation in the FL framework. This method ensures transparent data valuation and efficient computation of the Wasserstein barycenter and reduces the dependence on validation datasets. Through extensive empirical experiments and theoretical analyses we demonstrate the advantages of this data valuation method as a promising avenue for FL research.
Classes Are Not Equal: An Empirical Study on Image Recognition Fairness
Authors: Beier Zhu, Xin Wen, Xiaojuan Qi, Bei Yu, Hanwang Zhang Jiequan Cui
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: In this paper we present an empirical study on image recognition unfairness i.e. extreme class accuracy disparity on balanced data like ImageNet. We demonstrate that classes are not equal and unfairness is prevalent for image classification models across various datasets network architectures and model capacities. Moreover several intriguing properties of fairness are identified. First the unfairness lies in problematic representation rather than classifier bias distinguished from long-tailed recognition. Second with the proposed concept of Model Prediction Bias we investigate the origins of problematic representation during training optimization. Our findings reveal that models tend to exhibit greater prediction biases for classes that are more challenging to recognize. It means that more other classes will be confused with harder classes. Then the False Positives (FPs) will dominate the learning in optimization thus leading to their poor accuracy. Further we conclude that data augmentation and representation learning algorithms improve overall performance by promoting fairness to some degree in image classification.
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
Authors: Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero Arthur Moreau
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh recent research has developed neural body representations that achieve impressive visual quality. However these models are difficult to render in real-time and their quality degrades when the character is animated with body poses different than the training observations. We propose an animatable human model based on 3D Gaussian Splatting that has recently emerged as a very efficient alternative to neural radiance fields. The body is represented by a set of gaussian primitives in a canonical space which is deformed with a coarse to fine approach that combines forward skinning and local non-rigid refinement. We describe how to learn our Human Gaussian Splatting (HuGS) model in an end-to-end fashion from multi-view observations and evaluate it against the state-of-the-art approaches for novel pose synthesis of clothed body. Our method achieves 1.5 dB PSNR improvement over the state-of-the-art on THuman4 dataset while being able to render in real-time (?80 fps for 512x512 resolution).
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering
Authors: Weng Fei Low, Yu Chen, Gim Hee Lee Zhiwen Yan
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: 3D Gaussians have recently emerged as a highly efficient representation for 3D reconstruction and rendering. Despite its high rendering quality and speed at high resolutions they both deteriorate drastically when rendered at lower resolutions or from far away camera position. During low resolution or far away rendering the pixel size of the image can fall below the Nyquist frequency compared to the screen size of each splatted 3D Gaussian and leads to aliasing effect. The rendering is also drastically slowed down by the sequential alpha blending of more splatted Gaussians per pixel. To address these issues we propose a multi-scale 3D Gaussian splatting algorithm which maintains Gaussians at different scales to represent the same scene. Higher-resolution images are rendered with more small Gaussians and lower-resolution images are rendered with fewer larger Gaussians. With similar training time our algorithm can achieve 13%-66% PSNR and 160%-2400% rendering speed improvement at 4x-128x scale rendering on Mip-NeRF360 dataset compared to the single scale 3D Gaussian splatting.
A Bayesian Approach to OOD Robustness in Image Classification
Authors: Adam Kortylewski, Alan Yuille Prakhar Kaushik
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: An important and unsolved problem in computer vision is to ensure that the algorithms are robust to changes in image domains. We address this problem in the scenario where we have access to images from the target domains but no annotations. Motivated by the challenges of the OOD-CV benchmark where we encounter real world Out-of-Domain (OOD) nuisances and occlusion we introduce a novel Bayesian approach to OOD robustness for object classification. Our work extends Compositional Neural Networks (CompNets) which have been shown to be robust to occlusion but degrade badly when tested on OOD data. We exploit the fact that CompNets contain a generative head defined over feature vectors represented by von Mises-Fisher (vMF) kernels which correspond roughly to object parts and can be learned without supervision. We obverse that some vMF kernels are similar between different domains while others are not. This enables us to learn a transitional dictionary of vMF kernels that are intermediate between the source and target domains and train the generative model on this dictionary using the annotations on the source domain followed by iterative refinement. This approach termed Unsupervised Generative Transition (UGT) performs very well in OOD scenarios even when occlusion is present. UGT is evaluated on different OOD benchmarks including the OOD-CV dataset several popular datasets (e.g. ImageNet-C artificial image corruptions (including adding occluders) and synthetic-to-real domain transfer and does well in all scenarios outperforming SOTA alternatives.
Unified-IO 2: Scaling Autoregressive Multimodal Models with Vision Language Audio and Action
Authors: Christopher Clark, Sangho Lee, Zichen Zhang, Savya Khosla, Ryan Marten, Derek Hoiem, Aniruddha Kembhavi Jiasen Lu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We present Unified-IO 2 a multimodal and multi-skill unified model capable of following novel instructions. Unified-IO 2 can use text images audio and/or videos as input and can generate text image or audio outputs which is accomplished in a unified way by tokenizing these different inputs and outputs into a shared semantic space that can then be processed by a single encoder-decoder transformer model. Unified-IO 2 is trained from scratch on a custom-built multimodal pre-training corpus and then learns an expansive set of skills through fine-tuning on over 120 datasets including datasets for segmentation object detection image editing audio localization video tracking embodied AI and 3D detection. To facilitate instruction-following we add prompts and other data augmentations to these tasks to allow Unified-IO 2 to generalize these skills to new tasks zero-shot. Unified-IO 2 is the first model to be trained on such a diverse and wide-reaching set of skills and unify three separate generation capabilities. Unified-IO 2 achieves state-of-the-art performance on the multi-task GRIT benchmark and achieves strong results on 30 diverse datasets including SEED-Bench image and video understanding TIFA image generation VQA 2.0 ScienceQA VIMA robotic manipulation VGG-Sound and Kinetics-Sounds and can perform unseen tasks and generate free-form responses. We release our model and code to facilitate future work.
Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer
Authors: Daniel Sungho Jung, Gyeongsik Moon, Kyoung Mu Lee Hyeongjin Nam
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Human-object contact serves as a strong cue to understand how humans physically interact with objects. Nevertheless it is not widely explored to utilize human-object contact information for the joint reconstruction of 3D human and object from a single image. In this work we present a novel joint 3D human-object reconstruction method (CONTHO) that effectively exploits contact information between humans and objects. There are two core designs in our system: 1) 3D-guided contact estimation and 2) contact-based 3D human and object refinement. First for accurate human-object contact estimation CONTHO initially reconstructs 3D humans and objects and utilizes them as explicit 3D guidance for contact estimation. Second to refine the initial reconstructions of 3D human and object we propose a novel contact-based refinement Transformer that effectively aggregates human features and object features based on the estimated human-object contact. The proposed contact-based refinement prevents the learning of erroneous correlation between human and object which enables accurate 3D reconstruction. As a result our CONTHO achieves state-of-the-art performance in both human-object contact estimation and joint reconstruction of 3D human and object. The codes are available in https://github.com/dqj5182/CONTHO_RELEASE.
TIM: A Time Interval Machine for Audio-Visual Action Recognition
Authors: Jaesung Huh, Evangelos Kazakos, Andrew Zisserman, Dima Damen Jacob Chalk
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Diverse actions give rise to rich audio-visual signals in long videos. Recent works showcase that the two modalities of audio and video exhibit different temporal extents of events and distinct labels. We address the interplay between the two modalities in long videos by explicitly modelling the temporal extents of audio and visual events. We propose the Time Interval Machine (TIM) where a modality-specific time interval poses as a query to a transformer encoder that ingests a long video input. The encoder then attends to the specified interval as well as the surrounding context in both modalities in order to recognise the ongoing action. We test TIM on three long audio-visual video datasets: EPIC-KITCHENS Perception Test and AVE reporting state-of-the-art (SOTA) for recognition. On EPIC-KITCHENS we beat previous SOTA that utilises LLMs and significantly larger pre-training by 2.9% top-1 action recognition accuracy. Additionally we show that TIM can be adapted for action detection using dense multi-scale interval queries outperforming SOTA on EPIC-KITCHENS-100 for most metrics and showing strong performance on the Perception Test. Our ablations show the critical role of integrating the two modalities and modelling their time intervals in achieving this performance. Code and models at: https://github.com/JacobChalk/TIM.
The Devil is in the Details: StyleFeatureEditor for Detail-Rich StyleGAN Inversion and High Quality Image Editing
Authors: Vadim Titov, Aibek Alanov, Dmitry Vetrov Denis Bobkov
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: The task of manipulating real image attributes through StyleGAN inversion has been extensively researched. This process involves searching latent variables from a well-trained StyleGAN generator that can synthesize a real image modifying these latent variables and then synthesizing an image with the desired edits. A balance must be struck between the quality of the reconstruction and the ability to edit. Earlier studies utilized the low-dimensional W-space for latent search which facilitated effective editing but struggled with reconstructing intricate details. More recent research has turned to the high-dimensional feature space F which successfully inverses the input image but loses much of the detail during editing. In this paper we introduce StyleFeatureEditor -- a novel method that enables editing in both w-latents and F-latents. This technique not only allows for the reconstruction of finer image details but also ensures their preservation during editing. We also present a new training pipeline specifically designed to train our model to accurately edit F-latents. Our method is compared with state-of-the-art encoding approaches demonstrating that our model excels in terms of reconstruction quality and is capable of editing even challenging out-of-domain examples.
Unbiased Estimator for Distorted Conics in Camera Calibration
Authors: Jaeho Shin, Myung-Hwan Jeon, Jongwoo Lim, Ayoung Kim Chaehyeon Song
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: In the literature points and conics have been major features for camera geometric calibration. Although conics are more informative features than points the loss of the conic property under distortion has critically limited the utility of conic features in camera calibration. Many existing approaches addressed conic-based calibration by ignoring distortion or introducing 3D spherical targets to circumvent this limitation. In this paper we present a novel formulation for conic-based calibration using moments. Our derivation is based on the mathematical finding that the first moment can be estimated without bias even under distortion. This allows us to track moment changes during projection and distortion ensuring the preservation of the first moment of the distorted conic. With an unbiased estimator the circular patterns can be accurately detected at the sub-pixel level and can now be fully exploited for an entire calibration pipeline resulting in significantly improved calibration. The entire code is readily available from https://github.com/ChaehyeonSong/discocal.
MultiPhys: Multi-Person Physics-aware 3D Motion Estimation
Authors: Boxiao Pan, Georgios Pavlakos, Despoina Paschalidou, Bokui Shen, Jordi Sanchez-Riera, Francesc Moreno-Noguer, Leonidas Guibas Nicolas Ugrinovic
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We introduce MultiPhys a method designed for recovering multi-person motion from monocular videos. Our focus lies in capturing coherent spatial placement between pairs of individuals across varying degrees of engagement. MultiPhys being physically aware exhibits robustness to jittering and occlusions and effectively eliminates penetration issues between the two individuals. We devise a pipeline in which the motion estimated by a kinematic-based method is fed into a physics simulator in an autoregressive manner. We introduce distinct components that enable our model to harness the simulator's properties without compromising the accuracy of the kinematic estimates. This results in final motion estimates that are both kinematically coherent and physically compliant. Extensive evaluations on three challenging datasets characterized by substantial inter-person interaction show that our method significantly reduces errors associated with penetration and foot skating while performing competitively with the state-of-the-art on motion accuracy and smoothness.
Multi-Level Neural Scene Graphs for Dynamic Urban Environments
Authors: Lorenzo Porzi, Samuel Rota Bulo, Marc Pollefeys, Peter Kontschieder Tobias Fischer
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restricted to static environments do not scale to more than a single short video or struggle to separately represent dynamic object instances. To this end we present a novel decomposable radiance field approach for dynamic urban environments. We propose a multi-level neural scene graph representation that scales to thousands of images from dozens of sequences with hundreds of fast-moving objects. To enable efficient training and rendering of our representation we develop a fast composite ray sampling and rendering scheme. To test our approach in urban driving scenarios we introduce a new novel view synthesis benchmark. We show that our approach outperforms prior art by a significant margin on both established and our proposed benchmark while being faster in training and rendering.
Would Deep Generative Models Amplify Bias in Future Models?
Authors: Yusuke Hirota, Mayu Otani, Noa Garcia, Yuta Nakashima Tianwei Chen
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We investigate the impact of deep generative models on potential social biases in upcoming computer vision models. As the internet witnesses an increasing influx of AI-generated images concerns arise regarding inherent biases that may accompany them potentially leading to the dissemination of harmful content. This paper explores whether a detrimental feedback loop resulting in bias amplification would occur if generated images were used as the training data for future models. We conduct simulations by progressively substituting original images in COCO and CC3M datasets with images generated through Stable Diffusion. The modified datasets are used to train OpenCLIP and image captioning models which we evaluate in terms of quality and bias. Contrary to expectations our findings indicate that introducing generated images during training does not uniformly amplify bias. Instead instances of bias mitigation across specific tasks are observed. We further explore the factors that may influence these phenomena such as artifacts in image generation (e.g. blurry faces) or pre-existing biases in the original datasets.
Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields
Authors: Cody Reading, Silvia Sellán, Alec Jacobson, Andrea Tagliasacchi Lily Goli
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Neural Radiance Fields (NeRFs) have shown promise in applications like view synthesis and depth estimation but learning from multiview images faces inherent uncertainties. Current methods to quantify them are either heuristic or computationally demanding. We introduce BayesRays a post-hoc framework to evaluate uncertainty in any pretrained NeRF without modifying the training process. Our method establishes a volumetric uncertainty field using spatial perturbations and a Bayesian Laplace approximation. We derive our algorithm statistically and show its superior performance in key metrics and applications. Additional results available at: https://bayesrays.github.io/
NIVeL: Neural Implicit Vector Layers for Text-to-Vector Generation
Authors: Difan Liu, Matthew Fisher, Nanxuan Zhao, Evangelos Kalogerakis, Michal Lukac Vikas Thamizharasan
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: The success of denoising diffusion models in representing rich data distributions over 2D raster images has prompted research on extending them to other data representations such as vector graphics. Unfortunately due to their variable structure and scarcity of vector training data directly applying diffusion models on this domain remains a challenging problem. Using workarounds like optimization via Score Distillation Sampling (SDS) is also fraught with difficulty as vector representations are non-trivial to directly optimize and tend to result in implausible geometries such as redundant or self-intersecting shapes. NIVeL addresses these challenges by reinterpreting the problem on an alternative intermediate domain which preserves the desirable properties of vector graphics - mainly sparsity of representation and resolution-independence. This alternative domain is based on neural implicit fields expressed in a set of decomposable editable layers. Based on our experiments NIVeL produces text-to-vector graphics results of significantly better quality than the state-of-the-art.
Driving-Video Dehazing with Non-Aligned Regularization for Safety Assistance
Authors: Jiangwei Weng, Kun Wang, Yijun Yang, Jianjun Qian, Jun Li, Jian Yang Junkai Fan
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Real driving-video dehazing poses a significant challenge due to the inherent difficulty in acquiring precisely aligned hazy/clear video pairs for effective model training especially in dynamic driving scenarios with unpredictable weather conditions. In this paper we propose a pioneering approach that addresses this challenge through a nonaligned regularization strategy. Our core concept involves identifying clear frames that closely match hazy frames serving as references to supervise a video dehazing network. Our approach comprises two key components: reference matching and video dehazing. Firstly we introduce a non-aligned reference frame matching module leveraging an adaptive sliding window to match high-quality reference frames from clear videos. Video dehazing incorporates flow-guided cosine attention sampler and deformable cosine attention fusion modules to enhance spatial multiframe alignment and fuse their improved information. To validate our approach we collect a GoProHazy dataset captured effortlessly with GoPro cameras in diverse rural and urban road environments. Extensive experiments demonstrate the superiority of the proposed method over current state-of-the-art methods in the challenging task of real driving-video dehazing. Project page.
Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis?
Authors: Tianyu He, Xin Li, Bingchen Li, Zhibo Chen Hanxin Zhu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Neural Radiance Field (NeRF) has achieved superior performance for novel view synthesis by modeling the scene with a Multi-Layer Perception (MLP) and a volume rendering procedure however when fewer known views are given (i.e. few-shot view synthesis) the model is prone to overfit the given views. To handle this issue previous efforts have been made towards leveraging learned priors or introducing additional regularizations. In contrast in this paper we for the first time provide an orthogonal method from the perspective of network structure. Given the observation that trivially reducing the number of model parameters alleviates the overfitting issue but at the cost of missing details we propose the multi-input MLP (mi-MLP) that incorporates the inputs (i.e. location and viewing direction) of the vanilla MLP into each layer to prevent the overfitting issue without harming detailed synthesis. To further reduce the artifacts we propose to model colors and volume density separately and present two regularization terms. Extensive experiments on multiple datasets demonstrate that: 1) although the proposed mi-MLP is easy to implement it is surprisingly effective as it boosts the PSNR of the baseline from 14.73 to 24.23. 2) the overall framework achieves state-of-the-art results on a wide range of benchmarks. We will release the code upon publication.
CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputs
Authors: Lanqing Hong, Zhenguo Li, Dan Xu Yingji Zhong
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Neural Radiance Fields (NeRF) have shown impressive capabilities for photorealistic novel view synthesis when trained on dense inputs. However when trained on sparse inputs NeRF typically encounters issues of incorrect density or color predictions mainly due to insufficient coverage of the scene causing partial and sparse supervision thus leading to significant performance degradation. While existing works mainly consider ray-level consistency to construct 2D learning regularization based on rendered color depth or semantics on image planes in this paper we propose a novel approach that models 3D spatial field consistency to improve NeRF's performance with sparse inputs. Specifically we first adopt a voxel-based ray sampling strategy to ensure that the sampled rays intersect with a certain voxel in 3D space. We then randomly sample additional points within the voxel and apply a Transformer to infer the properties of other points on each ray which are then incorporated into the volume rendering. By backpropagating through the rendering loss we enhance the consistency among neighboring points. Additionally we propose to use a contrastive loss on the encoder output of the Transformer to further improve consistency within each voxel. Experiments demonstrate that our method yields significant improvement over different radiance fields in the sparse inputs setting and achieves comparable performance with current works. The project page for this paper is available at https://zhongyingji.github.io/CVT-xRF.
OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion
Authors: Lixin Yang, Yifei Zhao, Kangrui Mao, Hanlin Xu, Zenan Lin, Kailin Li, Cewu Lu Xinyu Zhan
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We present OAKINK2 a dataset of bimanual object manipulation tasks for complex daily activities. In pursuit of constructing the complex tasks into a structured representation OAKINK2 introduces three level of abstraction to organize the manipulation tasks: Affordance Primitive Task and Complex Task. OAKINK2 features on an object-centric perspective for decoding the complex tasks treating them as a sequence of object affordance fulfillment. The first level Affordance outlines the functionalities that objects in the scene can afford the second level Primitive Task describes the minimal interaction units that humans interact with the object to achieve its affordance and the third level Complex Task illustrates how Primitive Tasks are composed and interdependent. OAKINK2 dataset provides multi-view image streams and precise pose annotations for the human body hands and various interacting objects. This extensive collection supports applications such as interaction reconstruction and motion synthesis. Based on the 3-level abstraction of OAKINK2 we explore a task-oriented framework for Complex Task Completion (CTC). CTC aims to generate a sequence of bimanual manipulation to achieve task objectives. Within the CTC framework we employ Large Language Models (LLMs) to decompose the complex task objectives into sequences of Primitive Tasks and have developed a Motion Fulfillment Model that generates bimanual hand motion for each Primitive Task. OAKINK2 datasets and models are available at https://oakink.net/v2.
CogAgent: A Visual Language Model for GUI Agents
Authors: Weihan Wang, Qingsong Lv, Jiazheng Xu, Wenmeng Yu, Junhui Ji, Yan Wang, Zihan Wang, Yuxiao Dong, Ming Ding, Jie Tang Wenyi Hong
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: People are spending an enormous amount of time on digital devices through graphical user interfaces (GUIs) e.g. computer or smartphone screens. Large language models (LLMs) such as ChatGPT can assist people in tasks like writing emails but struggle to understand and interact with GUIs thus limiting their potential to increase automation levels. In this paper we introduce CogAgent an 18-billion-parameter visual language model (VLM) specializing in GUI understanding and navigation. By utilizing both low-resolution and high-resolution image encoders CogAgent supports input at a resolution of 1120*1120 enabling it to recognize tiny page elements and text. As a generalist visual language model CogAgent achieves the state of the art on five text-rich and four general VQA benchmarks including VQAv2 OK-VQA Text-VQA ST-VQA ChartQA infoVQA DocVQA MM-Vet and POPE. CogAgent using only screenshots as input outperforms LLM-based methods that consume extracted HTML text on both PC and Android GUI navigation tasks---Mind2Web and AITW advancing the state of the art. The model and codes are available at https://github.com/THUDM/CogVLM.
Text-Guided 3D Face Synthesis - From Generation to Editing
Authors: Yapeng Meng, Zhipeng Hu, Lincheng Li, Haoqian Wu, Kun Zhou, Weiwei Xu, Xin Yu Yunjie Wu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However most existing works focus solely on the direct generation ignoring the editing restricting them from synthesizing customized 3D faces through iterative adjustments. In this paper we propose a unified text-guided framework from face generation to editing. In the generation stage we propose a geometry-texture decoupled generation to mitigate the loss of geometric details caused by coupling. Besides decoupling enables us to utilize the generated geometry as a condition for texture generation yielding highly geometry-texture aligned results. We further employ a fine-tuned texture diffusion model to enhance texture quality in both RGB and YUV space. In the editing stage we first employ a pre-trained diffusion model to update facial geometry or texture based on the texts. To enable sequential editing we introduce a UV domain consistency preservation regularization preventing unintentional changes to irrelevant facial attributes. Besides we propose a self-guided consistency weight strategy to improve editing efficacy while preserving consistency. Through comprehensive experiments we showcase our method's superiority in face synthesis.
AIDE: An Automatic Data Engine for Object Detection in Autonomous Driving
Authors: Jong-Chyi Su, Samuel Schulter, Sparsh Garg, Shiyu Zhao, Ying Wu, Manmohan Chandraker Mingfu Liang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Autonomous vehicle (AV) systems rely on robust perception models as a cornerstone of safety assurance. However objects encountered on the road exhibit a long-tailed distribution with rare or unseen categories posing challenges to a deployed perception model. This necessitates an expensive process of continuously curating and annotating data with significant human effort. We propose to leverage recent advances in vision-language and large language models to design an Automatic Data Engine (AIDE) that automatically identifies issues efficiently curates data improves the model through auto-labeling and verifies the model through generation of diverse scenarios. This process operates iteratively allowing for continuous self-improvement of the model. We further establish a benchmark for open-world detection on AV datasets to comprehensively evaluate various learning paradigms demonstrating our method's superior performance at a reduced cost.