mtybilly/Instruct2DS huggingface dataset:
Learn from View Correlation: An Anchor Enhancement Strategy for Multi-view Clustering
Authors: Ke Liang, Zhibin Dong, Siwei Wang, Xihong Yang, Sihang Zhou, En Zhu, Xinwang Liu Suyuan Liu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: In recent years anchor-based methods have achieved promising progress in multi-view clustering. The performances of these methods are significantly affected by the quality of the anchors. However the anchors generated by previous works solely rely on single-view information ignoring the correlation among different views. In particular we observe that similar patterns are more likely to exist between similar views so such correlation information can be leveraged to enhance the quality of the anchors which is also omitted. To this end we propose a novel plug-and-play anchor enhancement strategy through view correlation for multi-view clustering. Specifically we construct a view graph based on aligned initial anchor graphs to explore inter-view correlations. By learning from view correlation we enhance the anchors of the current view using the relationships between anchors and samples on neighboring views thereby narrowing the spatial distribution of anchors on similar views. Experimental results on seven datasets demonstrate the superiority of our proposed method over other existing methods. Furthermore extensive comparative experiments validate the effectiveness of the proposed anchor enhancement module when applied to various anchor-based methods.
APSeg: Auto-Prompt Network for Cross-Domain Few-Shot Semantic Segmentation
Authors: Yang Zhang, Wei Zhuo, Linlin Shen, Jiaqi Yang, Songhe Deng, Liang Sun Weizhao He
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Few-shot semantic segmentation (FSS) endeavors to segment unseen classes with only a few labeled samples. Current FSS methods are commonly built on the assumption that their training and application scenarios share similar domains and their performances degrade significantly while applied to a distinct domain. To this end we propose to leverage the cutting-edge foundation model the Segment Anything Model (SAM) for generalization enhancement. The SAM however performs unsatisfactorily on domains that are distinct from its training data which primarily comprise natural scene images and it does not support automatic segmentation of specific semantics due to its interactive prompting mechanism. In our work we introduce APSeg a novel auto-prompt network for cross-domain few-shot semantic segmentation (CD-FSS) which is designed to be auto-prompted for guiding cross-domain segmentation. Specifically we propose a Dual Prototype Anchor Transformation (DPAT) module that fuses pseudo query prototypes extracted based on cycle-consistency with support prototypes allowing features to be transformed into a more stable domain-agnostic space. Additionally a Meta Prompt (MPG) module is introduced to automatically generate prompt embeddings eliminating the need for manual visual prompts. We build an efficient model which can be applied directly to target domains without fine-tuning. Extensive experiments on four cross-domain datasets show that our model outperforms the state-of-the-art CD-FSS method by 5.24% and 3.10% in average accuracy on 1-shot and 5-shot settings respectively.
Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction
Authors: Jihyeon Kim, Jae Shin Yoon, Seungryul Baek Junuk Cha
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: This paper introduces the first text-guided work for generating the sequence of hand-object interaction in 3D. The main challenge arises from the lack of labeled data where existing ground-truth datasets are nowhere near generalizable in interaction type and object category which inhibits the modeling of diverse 3D hand-object interaction with the correct physical implication (e.g. contacts and semantics) from text prompts. To address this challenge we propose to decompose the interaction generation task into two subtasks: hand-object contact generation; and hand-object motion generation. For contact generation a VAE-based network takes as input a text and an object mesh and generates the probability of contacts between the surfaces of hands and the object during the interaction. The network learns a variety of local geometry structure of diverse objects that is independent of the objects' category and thus it is applicable to general objects. For motion generation a Transformer-based diffusion model utilizes this 3D contact map as a strong prior for generating physically plausible hand-object motion as a function of text prompts by learning from the augmented labeled dataset; where we annotate text labels from many existing 3D hand and object motion data. Finally we further introduce a hand refiner module that minimizes the distance between the object surface and hand joints to improve the temporal stability of the object-hand contacts and to suppress the penetration artifacts. In the experiments we demonstrate that our method can generate more realistic and diverse interactions compared to other baseline methods. We also show that our method is applicable to unseen objects. We will release our model and newly labeled data as a strong foundation for future research. Codes and data are available in: https://github.com/JunukCha/Text2HOI.
Zero-TPrune: Zero-Shot Token Pruning through Leveraging of the Attention Graph in Pre-Trained Transformers
Authors: Bhishma Dedhia, Niraj K. Jha Hongjie Wang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Deployment of Transformer models on edge devices is becoming increasingly challenging due to the exponentially growing inference cost that scales quadratically with the number of tokens in the input sequence. Token pruning is an emerging solution to address this challenge due to its ease of deployment on various Transformer backbones. However most token pruning methods require computationally expensive fine-tuning which is undesirable in many edge deployment cases. In this work we propose Zero-TPrune the first zero-shot method that considers both the importance and similarity of tokens in performing token pruning. It leverages the attention graph of pre-trained Transformer models to produce an importance distribution for tokens via our proposed Weighted Page Rank (WPR) algorithm. This distribution further guides token partitioning for efficient similarity-based pruning. Due to the elimination of the fine-tuning overhead Zero-TPrune can prune large models at negligible computational cost switch between different pruning configurations at no computational cost and perform hyperparameter tuning efficiently. We evaluate the performance of Zero-TPrune on vision tasks by applying it to various vision Transformer backbones and testing them on ImageNet. Without any fine-tuning Zero-TPrune reduces the FLOPs cost of DeiT-S by 34.7% and improves its throughput by 45.3% with only 0.4% accuracy loss. Compared with state-of-the-art pruning methods that require fine-tuning Zero-TPrune not only eliminates the need for fine-tuning after pruning but also does so with only 0.1% accuracy loss. Compared with state-of-the-art fine-tuning-free pruning methods Zero-TPrune reduces accuracy loss by up to 49% with the same or higher throughput.
Enhancing Visual Continual Learning with Language-Guided Supervision
Authors: Hongbo Zhao, Chenghao Zhang, Ke Hu, Gaofeng Meng, Zhaoxiang Zhang, Shiming Xiang Bolin Ni
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Continual learning (CL) aims to empower models to learn new tasks without forgetting previously acquired knowledge. Most prior works concentrate on the techniques of architectures replay data regularization etc. However the category name of each class is largely neglected. Existing methods commonly utilize the one-hot labels and randomly initialize the classifier head. We argue that the scarce semantic information conveyed by the one-hot labels hampers the effective knowledge transfer across tasks. In this paper we revisit the role of the classifier head within the CL paradigm and replace the classifier with semantic knowledge from pretrained language models (PLMs). Specifically we use PLMs to generate semantic targets for each class which are frozen and serve as supervision signals during training. Such targets fully consider the semantic correlation between all classes across tasks. Empirical studies show that our approach mitigates forgetting by alleviating representation drifting and facilitating knowledge transfer across tasks. The proposed method is simple to implement and can seamlessly be plugged into existing methods with negligible adjustments. Extensive experiments based on eleven mainstream baselines demonstrate the effectiveness and generalizability of our approach to various protocols. For example under the class-incremental learning setting on ImageNet-100 our method significantly improves the Top-1 accuracy by 3.2% to 6.1% while reducing the forgetting rate by 2.6% to 13.1%.
MACE: Mass Concept Erasure in Diffusion Models
Authors: Zilan Wang, Leyang Li, Yanzhu Liu, Adams Wai-Kin Kong Shilin Lu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: The rapid expansion of large-scale text-to-image diffusion models has raised growing concerns regarding their potential misuse in creating harmful or misleading content. In this paper we introduce MACE a finetuning framework for the task of mass concept erasure. This task aims to prevent models from generating images that embody unwanted concepts when prompted. Existing concept erasure methods are typically restricted to handling fewer than five concepts simultaneously and struggle to find a balance between erasing concept synonyms (generality) and maintaining unrelated concepts (specificity). In contrast MACE differs by successfully scaling the erasure scope up to 100 concepts and by achieving an effective balance between generality and specificity. This is achieved by leveraging closed-form cross-attention refinement along with LoRA finetuning collectively eliminating the information of undesirable concepts. Furthermore MACE integrates multiple LoRAs without mutual interference. We conduct extensive evaluations of MACE against prior methods across four different tasks: object erasure celebrity erasure explicit content erasure and artistic style erasure. Our results reveal that MACE surpasses prior methods in all evaluated tasks. Code is available at https://github.com/Shilin-LU/MACE.
DIBS: Enhancing Dense Video Captioning with Unlabeled Videos via Pseudo Boundary Enrichment and Online Refinement
Authors: Huabin Liu, Yu Qiao, Xiao Sun Hao Wu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We present Dive Into the Boundaries (DIBS) a novel pretraining framework for dense video captioning (DVC) that elaborates on improving the quality of the generated event captions and their associated pseudo event boundaries from unlabeled videos. By leveraging the capabilities of diverse large language models (LLMs) we generate rich DVC-oriented caption candidates and optimize the corresponding pseudo boundaries under several meticulously designed objectives considering diversity event-centricity temporal ordering and coherence. Moreover we further introduce a novel online boundary refinement strategy that iteratively improves the quality of pseudo boundaries during training. Comprehensive experiments have been conducted to examine the effectiveness of the proposed technique components. By leveraging a substantial amount of unlabeled video data such as HowTo100M we achieve a remarkable advancement on standard DVC datasets like YouCook2 and ActivityNet. We outperform the previous state-of-the-art Vid2Seq across a majority of metrics achieving this with just 0.4% of the unlabeled video data used for pre-training by Vid2Seq.
PeLK: Parameter-efficient Large Kernel ConvNets with Peripheral Convolution
Authors: Xiangxiang Chu, Yongjian Ren, Xin Zhao, Kaiqi Huang Honghao Chen
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Recently some large kernel convnets strike back with appealing performance and efficiency. However given the square complexity of convolution scaling up kernels can bring about an enormous amount of parameters and the proliferated parameters can induce severe optimization problem. Due to these issues current CNNs compromise to scale up to 51x51 in the form of stripe convolution (i.e. 51x5+5x51) and start to saturate as the kernel size continues growing. In this paper we delve into addressing these vital issues and explore whether we can continue scaling up kernels for more performance gains. Inspired by human vision we propose a human-like peripheral convolution that efficiently reduces over 90% parameter count of dense grid convolution through parameter sharing and manage to scale up kernel size to extremely large. Our peripheral convolution behaves highly similar to human reducing the complexity of convolution from O(K^2) to O(logK) without backfiring performance. Built on this we propose Parameter-efficient Large Kernel Network (PeLK). Our PeLK outperforms modern vision Transformers and ConvNet architectures like Swin ConvNeXt RepLKNet and SLaK on various vision tasks including ImageNet classification semantic segmentation on ADE20K and object detection on MS COCO. For the first time we successfully scale up the kernel size of CNNs to an unprecedented 101x101 and demonstrate consistent improvements.
AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation
Authors: Yanjun Wang, Ailing Zeng, Wanqi Yin, Chen Wei, Wenjia Wang, Haiyi Mei, Chi-Sing Leung, Ziwei Liu, Lei Yang, Zhongang Cai Qingping Sun
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Expressive human pose and shape estimation (a.k.a. 3D whole-body mesh recovery) involves the human body hand and expression estimation. Most existing methods have tackled this task in a two-stage manner first detecting the human body part with an off-the-shelf detection model and then inferring the different human body parts individually. Despite the impressive results achieved these methods suffer from 1) loss of valuable contextual information via cropping 2) introducing distractions and 3) lacking inter-association among different persons and body parts inevitably causing performance degradation especially for crowded scenes. To address these issues we introduce a novel all-in-one-stage framework AiOS for multiple expressive human pose and shape recovery without an additional human detection step. Specifically our method is built upon DETR which treats multi-person whole-body mesh recovery task as a progressive set prediction problem with various sequential detection. We devise the decoder tokens and extend them to our task. Specifically we first employ a human token to probe a human location in the image and encode global features for each instance which provides a coarse location for the later transformer block. Then we introduce a joint-related token to probe the human joint in the image and encoder a fine-grained local feature which collaborates with the global feature to regress the whole-body mesh. This straightforward but effective model outperforms previous state-of-the-art methods by a 9 reduction in NMVE on AGORA a 30 reduction in PVE on EHF a 10 reduction in PVE on ARCTIC and a 3 reduction in PVE on EgoBody.
SOK-Bench: A Situated Video Reasoning Benchmark with Aligned Open-World Knowledge
Authors: Bo Wu, Sunli Chen, Zhenfang Chen, Haotian Guan, Wei-Ning Lee, Li Erran Li, Chuang Gan Andong Wang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Reasoning from visual dynamics scenes has many real world applications. However existing video reasoning benchmarks are still inadequate since they were mainly designed for factual or situated reasoning and rarely involve broader knowledge in the real world. Our work aims to delve deeper into reasoning evaluations specifically within dynamic open-world and structured context knowledge. We propose a new benchmark (SOK-Bench) consisting of 44K questions and 10K situations with instance-level annotations depicted in the videos. The reasoning process is required to understand and apply situated knowledge and general knowledge for problem-solving. To create such a dataset we propose an automatic and scalable generation method to generate question-answer pairs knowledge graphs and rationales by instructing the combinations of LLMs and MLLMs. Concretely we first extract observable situated entities relations and processes from videos for situated knowledge and then extend to open-world knowledge beyond the visible content. The task generation is facilitated through multiple dialogues as iterations and subsequently corrected and refined by our designed self-promptings and demonstrations. With a corpus of both explicit situated facts and implicit commonsense we generate associated question-answer pairs and reasoning processes finally followed by manual reviews for quality assurance. We evaluated recent mainstream large vision language models on the benchmark and found several insightful conclusions. For more information please refer to our benchmark at www.bobbywu.com/SOKBench.
LORS: Low-rank Residual Structure for Parameter-Efficient Network Stacking
Authors: Qiang Nie, Weifu Fu, Yuhuan Lin, Guangpin Tao, Yong Liu, Chengjie Wang Jialin Li
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Deep learning models particularly those based on transformers often employ numerous stacked structures which possess identical architectures and perform similar functions. While effective this stacking paradigm leads to a substantial increase in the number of parameters pos- ing challenges for practical applications. In today's land- scape of increasingly large models stacking depth can even reach dozens further exacerbating this issue. To miti- gate this problem we introduce LORS (LOw-rank Residual Structure). LORS allows stacked modules to share the majority of parameters requiring a much smaller num- ber of unique ones per module to match or even surpass the performance of using entirely distinct ones thereby significantly reducing parameter usage. We validate our method by applying it to the stacked decoders of a query- based object detector and conduct extensive experiments on the widely used MS COCO dataset. Experimental re- sults demonstrate the effectiveness of our method as even with a 70% reduction in the parameters of the decoder our method still enables the model to achieve comparable or even better performance than its original.
Design2Cloth: 3D Cloth Generation from 2D Masks
Authors: Rolandos Alexandros Potamias, Stefanos Zafeiriou Jiali Zheng
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: In recent years there has been a significant shift in the field of digital avatar research towards modeling animating and reconstructing clothed human representations as a key step towards creating realistic avatars. However current 3D cloth generation methods are garment specific or trained completely on synthetic data hence lacking fine details and realism. In this work we make a step towards automatic realistic garment design and propose Design2Cloth a high fidelity 3D generative model trained on a real world dataset from more than 2000 subject scans. To provide vital contribution to the fashion industry we developed a user-friendly adversarial model capable of generating diverse and detailed clothes simply by drawing a 2D cloth mask. Under a series of both qualitative and quantitative experiments we showcase that Design2Cloth outperforms current state-of-the-art cloth generative models by a large margin. In addition to the generative properties of our network we showcase that the proposed method can be used to achieve high quality reconstructions from single in-the-wild images and 3D scans. Dataset code and pre-trained model will become publicly available.
Multi-modal In-Context Learning Makes an Ego-evolving Scene Text Recognizer
Authors: Jingqun Tang, Chunhui Lin, Binghong Wu, Can Huang, Hao Liu, Xin Tan, Zhizhong Zhang, Yuan Xie Zhen Zhao
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Scene text recognition (STR) in the wild frequently encounters challenges when coping with domain variations font diversity shape deformations etc. A straightforward solution is performing model fine-tuning tailored to a specific scenario but it is computationally intensive and requires multiple model copies for various scenarios. Recent studies indicate that large language models (LLMs) can learn from a few demonstration examples in a training-free manner termed "In-Context Learning" (ICL). Nevertheless applying LLMs as a text recognizer is unacceptably resource-consuming. Moreover our pilot experiments on LLMs show that ICL fails in STR mainly attributed to the insufficient incorporation of contextual information from diverse samples in the training stage. To this end we introduce E2STR a STR model trained with context-rich scene text sequences where the sequences are generated via our proposed in-context training strategy. E2STR demonstrates that a regular-sized model is sufficient to achieve effective ICL capabilities in STR. Extensive experiments show that E2STR exhibits remarkable training-free adaptation in various scenarios and outperforms even the fine-tuned state-of-the-art approaches on public benchmarks. The code is released at https://github.com/bytedance/E2STR.
Amodal Completion via Progressive Mixed Context Diffusion
Authors: Lingzhi Zhang, Jianbo Shi Katherine Xu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Our brain can effortlessly recognize objects even when partially hidden from view. Seeing the visible of the hidden is called amodal completion; however this task remains a challenge for generative AI despite rapid progress. We propose to sidestep many of the difficulties of existing approaches which typically involve a two-step process of predicting amodal masks and then generating pixels. Our method involves thinking outside the box literally! We go outside the object bounding box to use its context to guide a pre-trained diffusion inpainting model and then progressively grow the occluded object and trim the extra background. We overcome two technical challenges: 1) how to be free of unwanted co-occurrence bias which tends to regenerate similar occluders and 2) how to judge if an amodal completion has succeeded. Our amodal completion method exhibits improved photorealistic completion results compared to existing approaches in numerous successful completion cases. And the best part? It doesn't require any special training or fine-tuning of models. Project page and code: https://k8xu.github.io/amodal/
Training Diffusion Models Towards Diverse Image Generation with Reinforcement Learning
Authors: Jiang Wang, Ze Wang, Zhengyuan Yang, Lijuan Wang, Qiang Qiu, Zicheng Liu Zichen Miao
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Diffusion models have demonstrated unprecedented capabilities in image generation. Yet they incorporate and amplify the data bias (e.g. gender age) from the original training set limiting the diversity of generated images. In this paper we propose a diversity-oriented fine-tuning method using reinforcement learning (RL) for diffusion models under the guidance of an image-set-based reward function. Specifically the proposed reward function denoted as Diversity Reward utilizes a set of generated images to evaluate the coverage of the current generative distribution w.r.t. the reference distribution represented by a set of unbiased images. Built on top of the probabilistic method of distribution discrepancy estimation Diversity Reward can measure the relative distribution gap with a small set of images efficiently. We further formulate the diffusion process as a multi-step decision-making problem (MDP) and apply policy gradient methods to fine-tune diffusion models by maximizing the Diversity Reward. The proposed rewards are validated on a post-sampling selection task where a subset of the most diverse images are selected based on Diversity Reward values. We also show the effectiveness of our RL fine-tuning framework on enhancing the diversity of image generation with different types of diffusion models including class-conditional models and text-conditional models e.g. StableDiffusion.
Diffusion 3D Features (Diff3F): Decorating Untextured Shapes with Distilled Semantic Features
Authors: Sanjeev Muralikrishnan, Niloy J. Mitra Niladri Shekhar Dutt
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We present Diff3F as a simple robust and class-agnostic feature descriptor that can be computed for untextured input shapes (meshes or point clouds). Our method distills diffusion features from image foundational models onto input shapes. Specifically we use the input shapes to produce depth and normal maps as guidance for conditional image synthesis. In the process we produce (diffusion) features in 2D that we subsequently lift and aggregate on the original surface. Our key observation is that even if the conditional image generations obtained from multi-view rendering of the input shapes are inconsistent the associated image features are robust and hence can be directly aggregated across views. This produces semantic features on the input shapes without requiring additional data or training. We perform extensive experiments on multiple benchmarks (SHREC'19 SHREC'20 FAUST and TOSCA) and demonstrate that our features being semantic instead of geometric produce reliable correspondence across both isometric and non-isometrically related shape families. Code is available via the project webpage at https://diff3f.github.io/
LASIL: Learner-Aware Supervised Imitation Learning For Long-term Microscopic Traffic Simulation
Authors: Zhenwei Miao, Wei Jing, Weiwei Liu, Weizi Li, Dayang Hao, Jia Pan Ke Guo
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Microscopic traffic simulation plays a crucial role in transportation engineering by providing insights into individual vehicle behavior and overall traffic flow. However creating a realistic simulator that accurately replicates human driving behaviors in various traffic conditions presents significant challenges. Traditional simulators relying on heuristic models often fail to deliver accurate simulations due to the complexity of real-world traffic environments. Due to the covariate shift issue existing imitation learning-based simulators often fail to generate stable long-term simulations. In this paper we propose a novel approach called learner-aware supervised imitation learning to address the covariate shift problem in multi-agent imitation learning. By leveraging a variational autoencoder simultaneously modeling the expert and learner state distribution our approach augments expert states such that the augmented state is aware of learner state distribution. Our method applied to urban traffic simulation demonstrates significant improvements over existing state-of-the-art baselines in both short-term microscopic and long-term macroscopic realism when evaluated on the real-world dataset pNEUMA.
Revamping Federated Learning Security from a Defender's Perspective: A Unified Defense with Homomorphic Encrypted Data Space
Authors: Reshmi Mitra, C Krishna Mohan K Naveen Kumar
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Federated Learning (FL) facilitates clients to collaborate on training a shared machine learning model without exposing individual private data. Nonetheless FL remains susceptible to utility and privacy attacks notably evasion data poisoning and model inversion attacks compromising the system's efficiency and data privacy. Existing FL defenses are often specialized to a particular single attack lacking generality and a comprehensive defender's perspective. To address these challenges we introduce Federated Cryptography Defense (FCD) a unified single framework aligning with the defender's perspective. FCD employs row-wise transposition cipher based data encryption with a secret key to counter both evasion black-box data poisoning and model inversion attacks. The crux of FCD lies in transferring the entire learning process into an encrypted data space and using a novel distillation loss guided by the Kullback-Leibler (KL) divergence. This measure compares the probability distributions of the local pretrained teacher model's predictions on normal data and the local student model's predictions on the same data in FCD's encrypted form. By working within this encrypted space FCD eliminates the need for decryption at the server resulting in reduced computational complexity. We demonstrate the practical feasibility of FCD and apply it to defend against evasion utility attack on benchmark datasets (GTSRB KBTS CIFAR10 and EMNIST). We further extend FCD for defending against model inversion attack in split FL on the CIFAR100 dataset. Our experiments across the diverse attack and FL settings demonstrate practical feasibility and robustness against utility evasion (impact >30) and privacy attacks (MSE >73) compared to the second best method.
A Dynamic Kernel Prior Model for Unsupervised Blind Image Super-Resolution
Authors: Jingyuan Xia, Shengxi Li, Xinghua Huang, Shuanghui Zhang, Zhen Liu, Yaowen Fu, Yongxiang Liu Zhixiong Yang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Deep learning-based methods have achieved significant successes on solving the blind super-resolution (BSR) problem. However most of them request supervised pre-training on labelled datasets. This paper proposes an unsupervised kernel estimation model named dynamic kernel prior (DKP) to realize an unsupervised and pre-training-free learning-based algorithm for solving the BSR problem. DKP can adaptively learn dynamic kernel priors to realize real-time kernel estimation and thereby enables superior HR image restoration performances. This is achieved by a Markov chain Monte Carlo sampling process on random kernel distributions. The learned kernel prior is then assigned to optimize a blur kernel estimation network which entails a network-based Langevin dynamic optimization strategy. These two techniques ensure the accuracy of the kernel estimation. DKP can be easily used to replace the kernel estimation models in the existing methods such as Double-DIP and FKP-DIP or be added to the off-the-shelf image restoration model such as diffusion model. In this paper we incorporate our DKP model with DIP and diffusion model referring to DIP-DKP and Diff-DKP for validations. Extensive simulations on Gaussian and motion kernel scenarios demonstrate that the proposed DKP model can significantly improve the kernel estimation with comparable runtime and memory usage leading to state-of-the-art BSR results. The code is available at https://github.com/XYLGroup/DKP.
Cinematic Behavior Transfer via NeRF-based Differentiable Filming
Authors: Anyi Rao, Jingbo Wang, Dahua Lin, Bo Dai Xuekun Jiang
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: In the evolving landscape of digital media and video production the precise manipulation and reproduction of visual elements like camera movements and character actions are highly desired. Existing SLAM methods face limitations in dynamic scenes and human pose estimation often focuses on 2D projections neglecting 3D statuses. To address these issues we first introduce a reverse filming behavior estimation technique. It optimizes camera trajectories by leveraging NeRF as a differentiable renderer and refining SMPL tracks. We then introduce a cinematic transfer pipeline that is able to transfer various shot types to a new 2D video or a 3D virtual environment. The incorporation of 3D engine workflow enables superior rendering and control abilities which also achieves a higher rating in the user study.
SeaBird: Segmentation in Bird's View with Dice Loss Improves Monocular 3D Detection of Large Objects
Authors: Yuliang Guo, Xinyu Huang, Liu Ren, Xiaoming Liu Abhinav Kumar
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Monocular 3D detectors achieve remarkable performance on cars and smaller objects. However their performance drops on larger objects leading to fatal accidents. Some attribute the failures to training data scarcity or the receptive field requirements of large objects. In this paper we highlight this understudied problem of generalization to large objects. We find that modern frontal detectors struggle to generalize to large objects even on nearly balanced datasets. We argue that the cause of failure is the sensitivity of depth regression losses to noise of larger objects. To bridge this gap we comprehensively investigate regression and dice losses examining their robustness under varying error levels and object sizes. We mathematically prove that the dice loss leads to superior noise-robustness and model convergence for large objects compared to regression losses for a simplified case. Leveraging our theoretical insights we propose SeaBird (Segmentation in Bird's View) as the first step towards generalizing to large objects. SeaBird effectively integrates BEV segmentation on foreground objects for 3D detection with the segmentation head trained with the dice loss. SeaBird achieves SoTA results on the KITTI-360 leaderboard and improves existing detectors on the nuScenes leaderboard particularly for large objects.
Text-Driven Image Editing via Learnable Regions
Authors: Yi-Wen Chen, Yi-Hsuan Tsai, Lu Jiang, Ming-Hsuan Yang Yuanze Lin
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Language has emerged as a natural interface for image editing. In this paper we introduce a method for region-based image editing driven by textual prompts without the need for user-provided masks or sketches. Specifically our approach leverages an existing pre-trained text-to-image model and introduces a bounding box generator to identify the editing regions that are aligned with the textual prompts. We show that this simple approach enables flexible editing that is compatible with current image generation models and is able to handle complex prompts featuring multiple objects complex sentences or lengthy paragraphs. We conduct an extensive user study to compare our method against state-of-the-art methods. The experiments demonstrate the competitive performance of our method in manipulating images with high fidelity and realism that correspond to the provided language descriptions. Our project webpage can be found at: https://yuanzelin.me/LearnableRegions_page.
Relation Rectification in Diffusion Model
Authors: Xingyi Yang, Xinchao Wang Yinwei Wu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Despite their exceptional generative abilities large T2I diffusion models much like skilled but careless artists often struggle with accurately depicting visual relationships between objects. This issue as we uncover through careful analysis arises from a misaligned text encoder that struggles to interpret specific relationships and differentiate the logical order of associated objects. To resolve this we introduce a novel task termed Relation Rectification aiming to refine the model to accurately represent a given relationship it initially fails to generate. To address this we propose an innovative solution utilizing a Heterogeneous Graph Convolutional Network (HGCN). It models the directional relationships between relation terms and corresponding objects within the input prompts. Specifically we optimize the HGCN on a pair of prompts with identical relational words but reversed object orders supplemented by a few reference images. The lightweight HGCN adjusts the text embeddings generated by the text encoder ensuring accurate reflection of the textual relation in the embedding space. Crucially our method retains the parameters of the text encoder and diffusion model preserving the model's robust performance on unrelated descriptions. We validated our approach on a newly curated dataset of diverse relational data demonstrating both quantitative and qualitative enhancements in generating images with precise visual relations. Project page: https://wuyinwei-hah.github.io/rrnet.github.io/ .
NOPE: Novel Object Pose Estimation from a Single Image
Authors: Thibault Groueix, Georgy Ponimatkin, Yinlin Hu, Renaud Marlet, Mathieu Salzmann, Vincent Lepetit Van Nguyen Nguyen
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: The practicality of 3D object pose estimation remains limited for many applications due to the need for prior knowledge of a 3D model and a training period for new objects. To address this limitation we propose an approach that takes a single image of a new object as input and predicts the relative pose of this object in new images without prior knowledge of the object's 3D model and without requiring training time for new objects and categories. We achieve this by training a model to directly predict discriminative embeddings for viewpoints surrounding the object. This prediction is done using a simple U-Net architecture with attention and conditioned on the desired pose which yields extremely fast inference. We compare our approach to state-of-the-art methods and show it outperforms them both in terms of accuracy and robustness.
Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera
Authors: Hanbyul Joo Jiye Lee
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: We present a lightweight and affordable motion capture method based on two smartwatches and a head-mounted camera. In contrast to the existing approaches that use six or more expert-level IMU devices our approach is much more cost-effective and convenient. Our method can make wearable motion capture accessible to everyone everywhere enabling 3D full-body motion capture in diverse environments. As a key idea to overcome the extreme sparsity and ambiguities of sensor inputs with different modalities we integrate 6D head poses obtained from the head-mounted cameras for motion estimation. To enable capture in expansive indoor and outdoor scenes we propose an algorithm to track and update floor level changes to define head poses coupled with a multi-stage Transformer-based regression module. We also introduce novel strategies leveraging visual cues of egocentric images to further enhance the motion capture quality while reducing ambiguities. We demonstrate the performance of our method on various challenging scenarios including complex outdoor environments and everyday motions including object interactions and social interactions among multiple individuals.
Fast ODE-based Sampling for Diffusion Models in Around 5 Steps
Authors: Defang Chen, Can Wang, Chun Chen Zhenyu Zhou
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Sampling from diffusion models can be treated as solving the corresponding ordinary differential equations (ODEs) with the aim of obtaining an accurate solution with as few number of function evaluations (NFE) as possible. Recently various fast samplers utilizing higher-order ODE solvers have emerged and achieved better performance than the initial first-order one. However these numerical methods inherently result in certain approximation errors which significantly degrades sample quality with extremely small NFE (e.g. around 5). In contrast based on the geometric observation that each sampling trajectory almost lies in a two-dimensional subspace embedded in the ambient space we propose Approximate MEan-Direction Solver (AMED-Solver) that eliminates truncation errors by directly learning the mean direction for fast diffusion sampling. Besides our method can be easily used as a plugin to further improve existing ODE-based samplers. Extensive experiments on image synthesis with the resolution ranging from 32 to 512 demonstrate the effectiveness of our method. With only 5 NFE we achieve 6.61 FID on CIFAR-10 10.74 FID on ImageNet 64x64 and 13.20 FID on LSUN Bedroom. Our code is available at https://github.com/zju-pi/diff-sampler.
Dual-View Visual Contextualization for Web Navigation
Authors: Chan Hee Song, Boyuan Zheng, Xiang Deng, Yu Su, Wei-Lun Chao Jihyung Kil
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Automatic web navigation aims to build a web agent that can follow language instructions to execute complex and diverse tasks on real-world websites. Existing work primarily takes HTML documents as input which define the contents and action spaces (i.e. actionable elements and operations) of webpages. Nevertheless HTML documents may not provide a clear task-related context for each element making it hard to select the right (sequence of) actions. In this paper we propose to contextualize HTML elements through their "dual views" in webpage screenshots: each HTML element has its corresponding bounding box and visual content in the screenshot. We build upon the insight---web developers tend to arrange task-related elements nearby on webpages to enhance user experiences---and propose to contextualize each element with its neighbor elements using both textual and visual features. The resulting representations of HTML elements are more informative for the agent to take action. We validate our method on the recently released Mind2Web dataset which features diverse navigation domains and tasks on real-world websites. Our method consistently outperforms the baseline in all the scenarios including cross-task cross-website and cross-domain ones.
Language-driven Grasp Detection
Authors: Minh Nhat Vu, Baoru Huang, Nghia Nguyen, Hieu Le, Thieu Vo, Anh Nguyen An Dinh Vuong
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Grasp detection is a persistent and intricate challenge with various industrial applications. Recently many methods and datasets have been proposed to tackle the grasp detection problem. However most of them do not consider using natural language as a condition to detect the grasp poses. In this paper we introduce Grasp-Anything++ a new language-driven grasp detection dataset featuring 1M samples over 3M objects and upwards of 10M grasping instructions. We utilize foundation models to create a large-scale scene corpus with corresponding images and grasp prompts. We approach the language-driven grasp detection task as a conditional generation problem. Drawing on the success of diffusion models in generative tasks and given that language plays a vital role in this task we propose a new language-driven grasp detection method based on diffusion models. Our key contribution is the contrastive training objective which explicitly contributes to the denoising process to detect the grasp pose given the language instructions. We illustrate that our approach is theoretically supportive. The intensive experiments show that our method outperforms state-of-the-art approaches and allows real-world robotic grasping. Finally we demonstrate our large-scale dataset enables zero-short grasp detection and is a challenging benchmark for future work.
Towards Modern Image Manipulation Localization: A Large-Scale Dataset and Novel Methods
Authors: Yiwu Zhong, Chongyu Liu, Guitao Xu, Dezhi Peng, Fengjun Guo, Lianwen Jin Chenfan Qu
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: In recent years image manipulation localization has attracted increasing attention due to its pivotal role in ensuring social media security. However effectively identifying forged regions remains an open challenge. The high acquisition cost and the severe scarcity of high-quality data are major factors hindering the performance improvement of modern image manipulation localization systems. To address this issue we propose a novel paradigm termed as CAAA to automatically and accurately annotate the manually forged images from the web at the pixel-level. We further propose a novel metric termed as QES to assist in filtering out unreliable annotations. With CAAA and QES we construct a large-scale diverse and high-quality dataset comprising 123150 manually forged images with mask annotations. Furthermore we develop a new model termed as APSC-Net for accurate image manipulation localization. According to extensive experiments our methods outperforms previous state-of-the-art methods our dataset significantly improves the performance of various models on the widely-used benchmarks. The dataset and codes are publicly available at https://github.com/qcf-568/MIML.
Mitigating Noisy Correspondence by Geometrical Structure Consistency Learning
Authors: Mengxi Chen, Tianjie Dai, Jiangchao Yao, Bo Han, Ya Zhang, Yanfeng Wang Zihua Zhao
Published in: IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Main Conference Track), 2024

Abstract: Noisy correspondence that refers to mismatches in cross-modal data pairs is prevalent on human-annotated or web-crawled datasets. Prior approaches to leverage such data mainly consider the application of uni-modal noisy label learning without amending the impact on both cross-modal and intra-modal geometrical structures in multimodal learning. Actually we find that both structures are effective to discriminate noisy correspondence through structural differences when being well-established. Inspired by this observation we introduce a Geometrical Structure Consistency (GSC) method to infer the true correspondence. Specifically GSC ensures the preservation of geometrical structures within and between modalities allowing for the accurate discrimination of noisy samples based on structural differences. Utilizing these inferred true correspondence labels GSC refines the learning of geometrical structures by filtering out the noisy samples. Experiments across four cross-modal datasets confirm that GSC effectively identifies noisy samples and significantly outperforms the current leading methods. Source code is available at https://github.com/MediaBrain-SJTU/GSC.