Chapter 2. The core Ceph components A Red Hat Ceph Storage cluster can have a large number of Ceph nodes for limitless scalability, high availability and performance. Each node leverages non-proprietary hardware and intelligent Ceph daemons that communicate with each other to: Write and read data Compress data Ensure durability by replicating or erasure coding data Monitor and report on cluster health- also called 'heartbeating' Redistribute data dynamically- also called 'backfilling' Ensure data integrity; and, Recover from failures. To the Ceph client interface that reads and writes data, a Red Hat Ceph Storage cluster looks like a simple pool where it stores data. However, librados and the storage cluster perform many complex operations in a manner that is completely transparent to the client interface. Ceph clients and Ceph OSDs both use the CRUSH (Controlled Replication Under Scalable Hashing) algorithm. The following sections provide details on how CRUSH enables Ceph to perform these operations seamlessly. 2.1. Prerequisites A basic understanding of distributed storage systems. 2.2. Ceph pools The Ceph storage cluster stores data objects in logical partitions called 'Pools'. Ceph administrators can create pools for particular types of data, such as for block devices, object gateways, or simply just to separate one group of users from another. From the perspective of a Ceph client, the storage cluster is very simple. When a Ceph client reads or writes data using an I/O context, it always connects to a storage pool in the Ceph storage cluster. The client specifies the pool name, a user and a secret key, so the pool appears to act as a logical partition with access controls to its data objects. In actual fact, a Ceph pool is not only a logical partition for storing object data. A pool plays a critical role in how the Ceph storage cluster distributes and stores data. However, these complex operations are completely transparent to the Ceph client. Ceph pools define: Pool Type: In early versions of Ceph, a pool simply maintained multiple deep copies of an object. Today, Ceph can maintain multiple copies of an object, or it can use erasure coding to ensure durability. The data durability method is pool-wide, and does not change after creating the pool. The pool type defines the data durability method when creating the pool. Pool types are completely transparent to the client. Placement Groups: In an exabyte scale storage cluster, a Ceph pool might store millions of data objects or more. Ceph must handle many types of operations, including data durability via replicas or erasure code chunks, data integrity by scrubbing or CRC checks, replication, rebalancing and recovery. Consequently, managing data on a per-object basis presents a scalability and performance bottleneck. Ceph addresses this bottleneck by sharding a pool into placement groups. The CRUSH algorithm computes the placement group for storing an object and computes the Acting Set of OSDs for the placement group. CRUSH puts each object into a placement group. Then, CRUSH stores each placement group in a set of OSDs. System administrators set the placement group count when creating or modifying a pool. CRUSH Ruleset: CRUSH plays another important role: CRUSH can detect failure domains and performance domains. CRUSH can identify OSDs by storage media type and organize OSDs hierarchically into nodes, racks, and rows. CRUSH enables Ceph OSDs to store object copies across failure domains. For example, copies of an object may get stored in different server rooms, aisles, racks and nodes. If a large part of a cluster fails, such as a rack, the cluster can still operate in a degraded state until the cluster recovers. Additionally, CRUSH enables clients to write data to particular types of hardware, such as SSDs, hard drives with SSD journals, or hard drives with journals on the same drive as the data. The CRUSH ruleset determines failure domains and performance domains for the pool. Administrators set the CRUSH ruleset when creating a pool. Note An administrator CANNOT change a pool's ruleset after creating the pool. Durability : In exabyte scale storage clusters, hardware failure is an expectation and not an exception. When using data objects to represent larger-grained storage interfaces such as a block device, losing one or more data objects for that larger-grained interface can compromise the integrity of the larger-grained storage entity- potentially rendering it useless. So data loss is intolerable. Ceph provides high data durability in two ways: Replica pools store multiple deep copies of an object using the CRUSH failure domain to physically separate one data object copy from another. That is, copies get distributed to separate physical hardware. This increases durability during hardware failures. Erasure coded pools store each object as K+M chunks, where K represents data chunks and M represents coding chunks. The sum represents the number of OSDs used to store the object and the M value represents the number of OSDs that can fail and still restore data should the M number of OSDs fail. From the client perspective, Ceph is elegant and simple. The client simply reads from and writes to pools. However, pools play an important role in data durability, performance and high availability. 2.3. Ceph authentication To identify users and protect against man-in-the-middle attacks, Ceph provides its cephx authentication system, which authenticates users and daemons. Note The cephx protocol does not address data encryption for data transported over the network or data stored in OSDs. Cephx uses shared secret keys for authentication, meaning both the client and the monitor cluster have a copy of the client's secret key. The authentication protocol enables both parties to prove to each other that they have a copy of the key without actually revealing it. This provides mutual authentication, which means the cluster is sure the user possesses the secret key, and the user is sure that the cluster has a copy of the secret key. Cephx The cephx authentication protocol operates in a manner similar to Kerberos. A user/actor invokes a Ceph client to contact a monitor. Unlike Kerberos, each monitor can authenticate users and distribute keys, so there is no single point of failure or bottleneck when using cephx . The monitor returns an authentication data structure similar to a Kerberos ticket that contains a session key for use in obtaining Ceph services. This session key is itself encrypted with the user's permanent secret key, so that only the user can request services from the Ceph monitors. The client then uses the session key to request its desired services from the monitor, and the monitor provides the client with a ticket that will authenticate the client to the OSDs that actually handle data. Ceph monitors and OSDs share a secret, so the client can use the ticket provided by the monitor with any OSD or metadata server in the cluster. Like Kerberos, cephx tickets expire, so an attacker cannot use an expired ticket or session key obtained surreptitiously. This form of authentication will prevent attackers with access to the communications medium from either creating bogus messages under another user's identity or altering another user's legitimate messages, as long as the user's secret key is not divulged before it expires. To use cephx , an administrator must set up users first. In the following diagram, the client.admin user invokes ceph auth get-or-create-key from the command line to generate a username and secret key. Ceph's auth subsystem generates the username and key, stores a copy with the monitor(s) and transmits the user's secret back to the client.admin user. This means that the client and the monitor share a secret key. Note The client.admin user must provide the user ID and secret key to the user in a secure manner. 2.4. Ceph placement groups Storing millions of objects in a cluster and managing them individually is resource intensive. So Ceph uses placement groups (PGs) to make managing a huge number of objects more efficient. A PG is a subset of a pool that serves to contain a collection of objects. Ceph shards a pool into a series of PGs. Then, the CRUSH algorithm takes the cluster map and the status of the cluster into account and distributes the PGs evenly and pseudo-randomly to OSDs in the cluster. Here is how it works. When a system administrator creates a pool, CRUSH creates a user-defined number of PGs for the pool. Generally, the number of PGs should be a reasonably fine-grained subset of the data. For example, 100 PGs per OSD per pool would mean that each PG contains approximately 1% of the pool's data. The number of PGs has a performance impact when Ceph needs to move a PG from one OSD to another OSD. If the pool has too few PGs, Ceph will move a large percentage of the data simultaneously and the network load will adversely impact the cluster's performance. If the pool has too many PGs, Ceph will use too much CPU and RAM when moving tiny percentages of the data and thereby adversely impact the cluster's performance. For details on calculating the number of PGs to achieve optimal performance, see PG count . Ceph ensures against data loss by storing replicas of an object or by storing erasure code chunks of an object. Since Ceph stores objects or erasure code chunks of an object within PGs, Ceph replicates each PG in a set of OSDs called the "Acting Set" for each copy of an object or each erasure code chunk of an object. A system administrator can determine the number of PGs in a pool and the number of replicas or erasure code chunks. However, the CRUSH algorithm calculates which OSDs are in the acting set for a particular PG. The CRUSH algorithm and PGs make Ceph dynamic. Changes in the cluster map or the cluster state may result in Ceph moving PGs from one OSD to another automatically. Here are a few examples: Expanding the Cluster: When adding a new host and its OSDs to the cluster, the cluster map changes. Since CRUSH evenly and pseudo-randomly distributes PGs to OSDs throughout the cluster, adding a new host and its OSDs means that CRUSH will reassign some of the pool's placement groups to those new OSDs. That means that system administrators do not have to rebalance the cluster manually. Also, it means that the new OSDs contain approximately the same amount of data as the other OSDs. This also means that new OSDs do not contain newly written OSDs, preventing "hot spots" in the cluster. An OSD Fails: When an OSD fails, the state of the cluster changes. Ceph temporarily loses one of the replicas or erasure code chunks, and needs to make another copy. If the primary OSD in the acting set fails, the OSD in the acting set becomes the primary and CRUSH calculates a new OSD to store the additional copy or erasure code chunk. By managing millions of objects within the context of hundreds to thousands of PGs, the Ceph storage cluster can grow, shrink and recover from failure efficiently. For Ceph clients, the CRUSH algorithm via librados makes the process of reading and writing objects very simple. A Ceph client simply writes an object to a pool or reads an object from a pool. The primary OSD in the acting set can write replicas of the object or erasure code chunks of the object to the secondary OSDs in the acting set on behalf of the Ceph client. If the cluster map or cluster state changes, the CRUSH computation for which OSDs store the PG will change too. For example, a Ceph client may write object foo to the pool bar . CRUSH will assign the object to PG 1.a , and store it on OSD 5 , which makes replicas on OSD 10 and OSD 15 respectively. If OSD 5 fails, the cluster state changes. When the Ceph client reads object foo from pool bar , the client via librados will automatically retrieve it from OSD 10 as the new primary OSD dynamically. The Ceph client via librados connects directly to the primary OSD within an acting set when writing and reading objects. Since I/O operations do not use a centralized broker, network oversubscription is typically NOT an issue with Ceph. The following diagram depicts how CRUSH assigns objects to PGs, and PGs to OSDs. The CRUSH algorithm assigns the PGs to OSDs such that each OSD in the acting set is in a separate failure domain, which typically means the OSDs will always be on separate server hosts and sometimes in separate racks. 2.5. Ceph CRUSH ruleset Ceph assigns a CRUSH ruleset to a pool. When a Ceph client stores or retrieves data in a pool, Ceph identifies the CRUSH ruleset, a rule within the rule set, and the top-level bucket in the rule for storing and retrieving data. As Ceph processes the CRUSH rule, it identifies the primary OSD that contains the placement group for an object. That enables the client to connect directly to the OSD, access the placement group and read or write object data. To map placement groups to OSDs, a CRUSH map defines a hierarchical list of bucket types. The list of bucket types are located under types in the generated CRUSH map. The purpose of creating a bucket hierarchy is to segregate the leaf nodes by their failure domains and/or performance domains, such as drive type, hosts, chassis, racks, power distribution units, pods, rows, rooms, and data centers. With the exception of the leaf nodes representing OSDs, the rest of the hierarchy is arbitrary. Administrators may define it according to their own needs if the default types don't suit their requirements. CRUSH supports a directed acyclic graph that models the Ceph OSD nodes, typically in a hierarchy. So Ceph administrators can support multiple hierarchies with multiple root nodes in a single CRUSH map. For example, an administrator can create a hierarchy representing higher cost SSDs for high performance, and a separate hierarchy of lower cost hard drives with SSD journals for moderate performance. 2.6. Ceph input/output operations Ceph clients retrieve a 'Cluster Map' from a Ceph monitor, bind to a pool, and perform input/output (I/O) on objects within placement groups in the pool. The pool's CRUSH ruleset and the number of placement groups are the main factors that determine how Ceph will place the data. With the latest version of the cluster map, the client knows about all of the monitors and OSDs in the cluster and their current state. However, the client doesn't know anything about object locations. The only inputs required by the client are the object ID and the pool name. It is simple: Ceph stores data in named pools. When a client wants to store a named object in a pool it takes the object name, a hash code, the number of PGs in the pool and the pool name as inputs; then, CRUSH (Controlled Replication Under Scalable Hashing) calculates the ID of the placement group and the primary OSD for the placement group. Ceph clients use the following steps to compute PG IDs. The client inputs the pool ID and the object ID. For example, pool = liverpool and object-id = john . CRUSH takes the object ID and hashes it. CRUSH calculates the hash modulo of the number of PGs to get a PG ID. For example, 58 . CRUSH calculates the primary OSD corresponding to the PG ID. The client gets the pool ID given the pool name. For example, the pool liverpool is pool number 4 . The client prepends the pool ID to the PG ID. For example, 4.58 . The client performs an object operation such as write, read, or delete by communicating directly with the Primary OSD in the Acting Set. The topology and state of the Ceph storage cluster are relatively stable during a session. Empowering a Ceph client via librados to compute object locations is much faster than requiring the client to make a query to the storage cluster over a chatty session for each read/write operation. The CRUSH algorithm allows a client to compute where objects should be stored, and enables the client to contact the primary OSD in the acting set directly to store or retrieve data in the objects. Since a cluster at the exabyte scale has thousands of OSDs, network oversubscription between a client and a Ceph OSD is not a significant problem. If the cluster state changes, the client can simply request an update to the cluster map from the Ceph monitor. 2.7. Ceph replication Like Ceph clients, Ceph OSDs can contact Ceph monitors to retrieve the latest copy of the cluster map. Ceph OSDs also use the CRUSH algorithm, but they use it to compute where to store replicas of objects. In a typical write scenario, a Ceph client uses the CRUSH algorithm to compute the placement group ID and the primary OSD in the Acting Set for an object. When the client writes the object to the primary OSD, the primary OSD finds the number of replicas that it should store. The value is found in the osd_pool_default_size setting. Then, the primary OSD takes the object ID, pool name and the cluster map and uses the CRUSH algorithm to calculate the IDs of secondary OSDs for the acting set. The primary OSD writes the object to the secondary OSDs. When the primary OSD receives an acknowledgment from the secondary OSDs and the primary OSD itself completes its write operation, it acknowledges a successful write operation to the Ceph client. With the ability to perform data replication on behalf of Ceph clients, Ceph OSD Daemons relieve Ceph clients from that duty, while ensuring high data availability and data safety. Note The primary OSD and the secondary OSDs are typically configured to be in separate failure domains. CRUSH computes the IDs of the secondary OSDs with consideration for the failure domains. Data copies In a replicated storage pool, Ceph needs multiple copies of an object to operate in a degraded state. Ideally, a Ceph storage cluster enables a client to read and write data even if one of the OSDs in an acting set fails. For this reason, Ceph defaults to making three copies of an object with a minimum of two copies clean for write operations. Ceph will still preserve data even if two OSDs fail. However, it will interrupt write operations. In an erasure-coded pool, Ceph needs to store chunks of an object across multiple OSDs so that it can operate in a degraded state. Similar to replicated pools, ideally an erasure-coded pool enables a Ceph client to read and write in a degraded state. Important Red Hat supports the following jerasure coding values for k , and m : k=8 m=3 k=8 m=4 k=4 m=2 2.8. Ceph erasure coding Ceph can load one of many erasure code algorithms. The earliest and most commonly used is the Reed-Solomon algorithm. An erasure code is actually a forward error correction (FEC) code. FEC code transforms a message of K chunks into a longer message called a 'code word' of N chunks, such that Ceph can recover the original message from a subset of the N chunks. More specifically, N = K+M where the variable K is the original amount of data chunks. The variable M stands for the extra or redundant chunks that the erasure code algorithm adds to provide protection from failures. The variable N is the total number of chunks created after the erasure coding process. The value of M is simply N-K which means that the algorithm computes N-K redundant chunks from K original data chunks. This approach guarantees that Ceph can access all the original data. The system is resilient to arbitrary N-K failures. For instance, in a 10 K of 16 N configuration, or erasure coding 10/16 , the erasure code algorithm adds six extra chunks to the 10 base chunks K . For example, in a M = K-N or 16-10 = 6 configuration, Ceph will spread the 16 chunks N across 16 OSDs. The original file could be reconstructed from the 10 verified N chunks even if 6 OSDs fail- ensuring that the Red Hat Ceph Storage cluster will not lose data, and thereby ensures a very high level of fault tolerance. Like replicated pools, in an erasure-coded pool the primary OSD in the up set receives all write operations. In replicated pools, Ceph makes a deep copy of each object in the placement group on the secondary OSDs in the set. For erasure coding, the process is a bit different. An erasure coded pool stores each object as K+M chunks. It is divided into K data chunks and M coding chunks. The pool is configured to have a size of K+M so that Ceph stores each chunk in an OSD in the acting set. Ceph stores the rank of the chunk as an attribute of the object. The primary OSD is responsible for encoding the payload into K+M chunks and sends them to the other OSDs. The primary OSD is also responsible for maintaining an authoritative version of the placement group logs. For example, in a typical configuration a system administrator creates an erasure coded pool to use six OSDs and sustain the loss of two of them. That is, ( K+M = 6 ) such that ( M = 2 ). When Ceph writes the object NYAN containing ABCDEFGHIJKL to the pool, the erasure encoding algorithm splits the content into four data chunks by simply dividing the content into four parts: ABC , DEF , GHI , and JKL . The algorithm will pad the content if the content length is not a multiple of K . The function also creates two coding chunks: the fifth with YXY and the sixth with QGC . Ceph stores each chunk on an OSD in the acting set, where it stores the chunks in objects that have the same name, NYAN , but reside on different OSDs. The algorithm must preserve the order in which it created the chunks as an attribute of the object shard_t , in addition to its name. For example, Chunk 1 contains ABC and Ceph stores it on OSD5 while chunk 5 contains YXY and Ceph stores it on OSD4 . In a recovery scenario, the client attempts to read the object NYAN from the erasure-coded pool by reading chunks 1 through 6. The OSD informs the algorithm that chunks 2 and 6 are missing. These missing chunks are called 'erasures'. For example, the primary OSD could not read chunk 6 because the OSD6 is out, and could not read chunk 2, because OSD2 was the slowest and its chunk was not taken into account. However, as soon as the algorithm has four chunks, it reads the four chunks: chunk 1 containing ABC , chunk 3 containing GHI , chunk 4 containing JKL , and chunk 5 containing YXY . Then, it rebuilds the original content of the object ABCDEFGHIJKL , and original content of chunk 6, which contained QGC . Splitting data into chunks is independent from object placement. The CRUSH ruleset along with the erasure-coded pool profile determines the placement of chunks on the OSDs. For instance, using the Locally Repairable Code ( lrc ) plugin in the erasure code profile creates additional chunks and requires fewer OSDs to recover from. For example, in an lrc profile configuration K=4 M=2 L=3 , the algorithm creates six chunks ( K+M ), just as the jerasure plugin would, but the locality value ( L=3 ) requires that the algorithm create 2 more chunks locally. The algorithm creates the additional chunks as such, (K+M)/L . If the OSD containing chunk 0 fails, this chunk can be recovered by using chunks 1, 2 and the first local chunk. In this case, the algorithm only requires 3 chunks for recovery instead of 5. Note Using erasure-coded pools disables Object Map. Additional Resources For more information about CRUSH, the erasure-coding profiles, and plugins, see the Storage Strategies Guide for Red Hat Ceph Storage 5. For more details on Object Map, see the Ceph client object map section. 2.9. Ceph ObjectStore ObjectStore provides a low-level interface to an OSD's raw block device. When a client reads or writes data, it interacts with the ObjectStore interface. Ceph write operations are essentially ACID transactions: that is, they provide Atomicity , Consistency , Isolation and Durability . ObjectStore ensures that a Transaction is all-or-nothing to provide Atomicity . The ObjectStore also handles object semantics. An object stored in the storage cluster has a unique identifier, object data and metadata. So ObjectStore provides Consistency by ensuring that Ceph object semantics are correct. ObjectStore also provides the Isolation portion of an ACID transaction by invoking a Sequencer on write operations to ensure that Ceph write operations occur sequentially. In contrast, an OSDs replication or erasure coding functionality provides the Durability component of the ACID transaction. Since ObjectStore is a low-level interface to storage media, it also provides performance statistics. Ceph implements several concrete methods for storing data: BlueStore: A production grade implementation using a raw block device to store object data. Memstore: A developer implementation for testing read/write operations directly in RAM. K/V Store: An internal implementation for Ceph's use of key/value databases. Since administrators will generally only address BlueStore , the following sections will only describe those implementations in greater detail. 2.10. Ceph BlueStore BlueStore is the generation storage implementation for Ceph. As the market for storage devices now includes solid state drives or SSDs and non-volatile memory over PCI Express or NVMe, their use in Ceph reveals some of the limitations of the FileStore storage implementation. While FileStore has many improvements to facilitate SSD and NVMe storage, other limitations remain. Among them, increasing placement groups remains computationally expensive, and the double write penalty remains. Whereas, FileStore interacts with a file system on a block device, BlueStore eliminates that layer of indirection and directly consumes a raw block device for object storage. BlueStore uses the very light weight BlueFS file system on a small partition for its k/v databases. BlueStore eliminates the paradigm of a directory representing a placement group, a file representing an object and file XATTRs representing metadata. BlueStore also eliminates the double write penalty of FileStore , so write operations are nearly twice as fast with BlueStore under most workloads. BlueStore stores data as: Object Data: In BlueStore , Ceph stores objects as blocks directly on a raw block device. The portion of the raw block device that stores object data does NOT contain a filesystem. The omission of the filesystem eliminates a layer of indirection and thereby improves performance. However, much of the BlueStore performance improvement comes from the block database and write-ahead log. Block Database: In BlueStore , the block database handles the object semantics to guarantee Consistency . An object's unique identifier is a key in the block database. The values in the block database consist of a series of block addresses that refer to the stored object data, the object's placement group, and object metadata. The block database may reside on a BlueFS partition on the same raw block device that stores the object data, or it may reside on a separate block device, usually when the primary block device is a hard disk drive and an SSD or NVMe will improve performance. The block database provides a number of improvements over FileStore ; namely, the key/value semantics of BlueStore do not suffer from the limitations of filesystem XATTRs. BlueStore may assign objects to other placement groups quickly within the block database without the overhead of moving files from one directory to another, as is the case in FileStore . BlueStore also introduces new features. The block database can store the checksum of the stored object data and its metadata, allowing full data checksum operations for each read, which is more efficient than periodic scrubbing to detect bit rot. BlueStore can compress an object and the block database can store the algorithm used to compress an object- ensuring that read operations select the appropriate algorithm for decompression. Write-ahead Log: In BlueStore , the write-ahead log ensures Atomicity , similar to the journaling functionality of FileStore . Like FileStore , BlueStore logs all aspects of each transaction. However, the BlueStore write-ahead log or WAL can perform this function simultaneously, which eliminates the double write penalty of FileStore . Consequently, BlueStore is nearly twice as fast as FileStore on write operations for most workloads. BlueStore can deploy the WAL on the same device for storing object data, or it may deploy the WAL on another device, usually when the primary block device is a hard disk drive and an SSD or NVMe will improve performance. Note It is only helpful to store a block database or a write-ahead log on a separate block device if the separate device is faster than the primary storage device. For example, SSD and NVMe devices are generally faster than HDDs. Placing the block database and the WAL on separate devices may also have performance benefits due to differences in their workloads. 2.11. Ceph self management operations Ceph clusters perform a lot of self monitoring and management operations automatically. For example, Ceph OSDs can check the cluster health and report back to the Ceph monitors. By using CRUSH to assign objects to placement groups and placement groups to a set of OSDs, Ceph OSDs can use the CRUSH algorithm to rebalance the cluster or recover from OSD failures dynamically. 2.12. Ceph heartbeat Ceph OSDs join a cluster and report to Ceph Monitors on their status. At the lowest level, the Ceph OSD status is up or down reflecting whether or not it is running and able to service Ceph client requests. If a Ceph OSD is down and in the Ceph storage cluster, this status may indicate the failure of the Ceph OSD. If a Ceph OSD is not running for example, it crashes- the Ceph OSD cannot notify the Ceph Monitor that it is down . The Ceph Monitor can ping a Ceph OSD daemon periodically to ensure that it is running. However, heartbeating also empowers Ceph OSDs to determine if a neighboring OSD is down , to update the cluster map and to report it to the Ceph Monitors. This means that Ceph Monitors can remain light weight processes. 2.13. Ceph peering Ceph stores copies of placement groups on multiple OSDs. Each copy of a placement group has a status. These OSDs "peer" check each other to ensure that they agree on the status of each copy of the PG. Peering issues usually resolve themselves. Note When Ceph monitors agree on the state of the OSDs storing a placement group, that does not mean that the placement group has the latest contents. When Ceph stores a placement group in an acting set of OSDs, refer to them as Primary , Secondary , and so forth. By convention, the Primary is the first OSD in the Acting Set . The Primary that stores the first copy of a placement group is responsible for coordinating the peering process for that placement group. The Primary is the ONLY OSD that will accept client-initiated writes to objects for a given placement group where it acts as the Primary . An Acting Set is a series of OSDs that are responsible for storing a placement group. An Acting Set may refer to the Ceph OSD Daemons that are currently responsible for the placement group, or the Ceph OSD Daemons that were responsible for a particular placement group as of some epoch. The Ceph OSD daemons that are part of an Acting Set may not always be up . When an OSD in the Acting Set is up , it is part of the Up Set . The Up Set is an important distinction, because Ceph can remap PGs to other Ceph OSDs when an OSD fails. Note In an Acting Set for a PG containing osd.25 , osd.32 and osd.61 , the first OSD, osd.25 , is the Primary . If that OSD fails, the Secondary , osd.32 , becomes the Primary , and Ceph will remove osd.25 from the Up Set . 2.14. Ceph rebalancing and recovery When an administrator adds a Ceph OSD to a Ceph storage cluster, Ceph updates the cluster map. This change to the cluster map also changes object placement, because the modified cluster map changes an input for the CRUSH calculations. CRUSH places data evenly, but pseudo randomly. So only a small amount of data moves when an administrator adds a new OSD. The amount of data is usually the number of new OSDs divided by the total amount of data in the cluster. For example, in a cluster with 50 OSDs, 1/50th or 2% of the data might move when adding an OSD. The following diagram depicts the rebalancing process where some, but not all of the PGs migrate from existing OSDs, OSD 1 and 2 in the diagram, to the new OSD, OSD 3, in the diagram. Even when rebalancing, CRUSH is stable. Many of the placement groups remain in their original configuration, and each OSD gets some added capacity, so there are no load spikes on the new OSD after the cluster rebalances. 2.15. Ceph data integrity As part of maintaining data integrity, Ceph provides numerous mechanisms to guard against bad disk sectors and bit rot. Scrubbing: Ceph OSD Daemons can scrub objects within placement groups. That is, Ceph OSD Daemons can compare object metadata in one placement group with its replicas in placement groups stored on other OSDs. Scrubbing- usually performed daily- catches bugs or storage errors. Ceph OSD Daemons also perform deeper scrubbing by comparing data in objects bit-for-bit. Deep scrubbing- usually performed weekly- finds bad sectors on a drive that weren't apparent in a light scrub. CRC Checks: In Red Hat Ceph Storage 5 when using BlueStore , Ceph can ensure data integrity by conducting a cyclical redundancy check (CRC) on write operations; then, store the CRC value in the block database. On read operations, Ceph can retrieve the CRC value from the block database and compare it with the generated CRC of the retrieved data to ensure data integrity instantly. 2.16. Ceph high availability In addition to the high scalability enabled by the CRUSH algorithm, Ceph must also maintain high availability. This means that Ceph clients must be able to read and write data even when the cluster is in a degraded state, or when a monitor fails. 2.17. Clustering the Ceph Monitor Before Ceph clients can read or write data, they must contact a Ceph Monitor to obtain the most recent copy of the cluster map. A Red Hat Ceph Storage cluster can operate with a single monitor; however, this introduces a single point of failure. That is, if the monitor goes down, Ceph clients cannot read or write data. For added reliability and fault tolerance, Ceph supports a cluster of monitors. In a cluster of Ceph Monitors, latency and other faults can cause one or more monitors to fall behind the current state of the cluster. For this reason, Ceph must have agreement among various monitor instances regarding the state of the storage cluster. Ceph always uses a majority of monitors and the Paxos algorithm to establish a consensus among the monitors about the current state of the storage cluster. Ceph Monitors nodes require NTP to prevent clock drift. Storage administrators usually deploy Ceph with an odd number of monitors so determining a majority is efficient. For example, a majority may be 1, 2:3, 3:5, 4:6, and so forth.

Commands: