How much damage does the Fallen Champion from Genzaniku do?

The Legendary Axe Genzaniku has an affix "Summon a Fallen Champion" but after some searching I haven't been able to determine his damage. I don't see any explanation on the official blizzard page. When I first equipped this item, I noticed that he "one-shotted" something that my character could not kill in one hit. Is his damage fixed, tied to my damage stat as a percentage, or is he just a Fallen Champion tied to my (or my weapon's) clvl? {edit} I no longer have this weapon, so it is not possible for me to test it myself currently.


How to get the "This. Is. SKATEBOARDING" achievement?

I would like to get the "This. Is. SKATEBOARDING" achievement in tony hawks pro skater hd (xbox360) but it requires that I win a match online. The problem is that there is literally no one else active on the game anymore. Any help guys?


How Legendary is a Legendary Treasure Site

When running around on the map I keep finding "Treasure Sites". For example a Ziggurat or a Forbidden Sanctum. I know that you can only use a single army stack to conquer the monsters that await you within. But since you can't see what armies are inside I have no idea what kind of difficulty encounter I'll end up running into. They have an indication of difficulty, for example: "Legendary", "Mythical" and "Epic". What other difficulty Treasure Sites exist and what tier of armies can I expect in these Treasure Sites?


How does the automatic monster level adjustment work in Diablo 3?

Starting with the 2.0.1 patch, monsters now level up with your characters. When does this level adjustment take effect? If I level up in the middle of fighting a pack of monsters, do they all level up instantly or does it only affect monsters that haven't been spawned yet? If I recall correctly, when another player joins the game, there's a delay of several seconds before monster health goes up - even the monsters I'm actively fighting. Perhaps the same is true for changing monster level when I level?


Does Skyrim on the 360 allow mods?

> **Possible Duplicate:**   >  Is it possible to get skyrim mods on xbox 360? Are you allowed different mods activated at the same time, or can you only have one activated at a time. Also, can you still have your old save game with the mod added?


Can I upgrade the Omni-Tool?

I know in past games you were able to upgrade your Omni-Tool for engineer type classes. In the codex for this game, it mentioned that even soldiers will take to modifying their tools (an example of this is the first ever use of an Omni- Tool by my soldier as a kinda awesome, but somewhat useless knife). The question is simple, due to this mention of the codex, I expect this to be available but I have not seen anything even hinting to an Omni-Tool upgrade like a better knife or even a sword of some sort. So are these upgrades in the game, or is this more of a plot hole in the codex and we are being lied to where the new heavy melee feature only has this knife for the entire game?


How do I know the level of a monster, creature, or human in Skyrim?

How do I know the level of a monster creature or human in Skyrim?


Have my previous choices influenced the behavior of other characters?

I know that previous choices can change a lot of stuff in Mass Effect 3, ranging from dead characters to different endings. My question regards specifically if you can change the behavior of former companions. For instance, I remember in Mass Effect 2 I had a long talk with Mordin about the genophage, and I think I eventually convinced him curing it might not be a terrible idea. > Now (in ME3) he not only helps me find the cure, but he was tipping Wrex off > on where to find the females. I also remember having long chats with Jack in ME2. > Now, it seems she's no longer angry at humanity and actually wants to do > some good. My question is: have my actions influenced this (and other) behaviors? Is it possible to influence such behaviors? I remember most companions in ME2 eventually "sat down" to have some serious talk with you about themselves. Did any of that make a difference, or would the story in ME3 be exactly the same no matter what I said to my companions in previous games?


Are there any custom maps for Modern Warfare 2?

I'm tired of the old ones. I know it has expansion packs, but I'll get tired of those too.


How exactly do different difficulty levels affect the gameplay in campaign?

Just wondering, how exactly different difficulty levels affects to the gameplay? Does it switches AI into more aggressive mode, gives more starting money to a computer, etc.?


Is it possible to jungle with tryndamere without smite?

I've switched to playing Tryndamere in League of Legends, but I cant seem to get my early game right. I always die 2-3 times until I get my infinity edge, but basically my early game sucks. The question is how can I get it to work, that he just stays in the jungle until I get geared and levelled enough to be of use? Preferably without using a summoner slot / using a summoner slot that helps me in battle? There are a few guides out there using smite with a red potion/green potion, but using smite. Is there one I can also use for ranked games?


Are there any issues if I bought a Nintendo Wii from the US and use it in India?

Will there be any issues if I buy a Nintendo Wii from the US and use it in India? Issues like ports or game campatibility, etc.


Who's the little boy in Mass Effect 3?

There's a little boy at the start of the game, hiding in a vent. He magically disappears soon after, then you see him about to be killed by a Reaper's laser. Later still you see him in some nightmares. Who is this kid? Is he part of Shepard's imagination? A product of stress and or psychological trauma? Is he an actual human? He's clearly some manner of symbolism, but I wonder if there's any evidence pointing to whether he's real ora psychological construct.


Show full disguise in replays?

If I have a replay in the new replay editor and I'm a Spy, how can I switch it so I show up as the actual class I'm disguised as? Even if I change to the enemy team from their view, I still show up as a Spy wearing a mask.


Does attack speed modify the animation speed for priests on TERA?

Good Day, I am figuring out how to build my priest on TERA. I have recently seen a video of a sorcerer with 24% attack speed landing his attacks faster than when he had 0% attack speed. I wondered if the same goes for healers? **Would attack speed affect the animation speed of which your character gets heals off?** (I am not talking about cast times - but I do notice that you cannot act while your character is animating on his attack or heal)


Do Evasion and Protection work against non-physical damage?

The mage's specializations in the elemental trees grant, with 32 points spent, a protection from a single element for the whole party. Are the resistances the only way to protect your characters from magical and non physical damage, or are Evasion and Protection also factored in?


What is frag grenade in Gun Bros and how to use it?

While playing **Gun Bros (Brother in Arms)** , I see a Bro Op update saying > "Kill 25 enemies using frag grenades without dying" But I do not know where to get `frag grenade`?


How to stop playing with a player without being forced to quit and restart?

I don't know what's happening with Draw Something but apparently 30/50% of players prefer not play the game and write directly the word I have to guess. I don't like it so I prefer to Pass and abandon the game with that player, but it seems not possible to do, at least on Android, after you have passed. The only possibility I found was to exit the game, relaunch it, and perform the action already described here. It is a bit annoying considering the high percentage of these players. Do you know any workaround for this?


What are the differences between Civilization V and Civilization V: Game of the Year Edition?

I am looking to purchase _Civilization V_ , and I see two different versions on Steam:   * _Civilization V_   * _Civilization V Game of the Year Edition_ What are the differences between them? Does the _Game of the Year_ edition include an expansion pack or DLC?


What determines the growth of a tree in Minecraft?

I have seen trees 1 block wide and some that are 4 wide and have a huge canopy. What determines the growth of the bigger trees? Is it the space between each planted sapling?


Minecraft's FiniteWater mod: what is counted as “low in mass”?

I've recently installed DJoslin's FiniteWater 5.6 mod but am having a little bit of difficulty with how it works. The site says “Any water disconnected from the ocean and low in mass will be finite and react to changes in volume.” — what is classed as “low in mass”? My plan was to block off a section of this river and drain it. I've worked out how the pipes work and the pump needs to be at the end of the pipe section, and it sucks water up as expected but the water level doesn't go down. ![enter image description here](http://i.stack.imgur.com/hS7V7.jpg) Do the same thing with a nearby smaller pool and it works fine, with the water being emptied out. ![enter image description here](http://i.stack.imgur.com/MyWyk.jpg) And finally, with a bigger (but shallower) pool than before, still no go. ![enter image description here](http://i.stack.imgur.com/ff6H7.jpg) I can plonk a “grate” down in a trench I've dug for example 2 and the water floods back in (annoyingly, regardless if there is a Redstone input to it or not) as finite water. Take out the grate and let water come in, that's all infinite water. ![enter image description here](http://i.stack.imgur.com/GLOSX.png) What is the largest body of water that is “finite” — or do you just need more pumps?


Minecraft control for eating

What key will let me eat?! My food bar is down low, and I'm not regenerating health. I also need to know which button to press to hand bones to wolves, or fish to kitties. It used to be the right-click button, but I'm not getting that option.


Most effective defense constructions in Die2Nite

What are the most effective ways (most defense points per AP/materials) to increase the town defense in Die2Nite? Which buildings are important for long- term defense development?


How can I solve the slow framerate and crashing sound in Call of Juarez : Gunslinger?

I just got this game and I'm trying to play it but it's so slow and the sound keeps crashing (meaning the game sound starts hanging and the PC freezes). When it finally gets a kick start, the game is so slow, and even when I reduce the resolution it doesn't help.


How do the effects from multiple Tiamats stack?

Let's say I buy 3 Tiamats. How does that 50% (or 35% ranged) AoE damage stack? Will minion/champions near my main target get 150% (or 105% ranged) damage?


What about Great Person tile improvements in Civ5?

The Great Artist, Scientist, Engineer, Merchant can build tile improvements that generate additional culture/science/production/gold. The Great General can build the citadel. These always feel like a bad tradeoff, as:   * I tend to save my Engineers for wonders (I like to think worth a lot more that a few added production).   * Putting culture and science on a tile makes most sense in cities that already are larger (more buildings means more bonuses to the base values), but for larger cities I am already hard-pressed to squeeze food and production out of them and adding a Gerat Person tile improvement will diminish the return in food and/or production of the tile or I have to add it to a tile I wouldn't normally work with this city.   * Using a great general for a citadel will also ruin any tile improvement, so I have never used it up to now. Are the bonuses worth it?


What's the fastest way to tear apart Koloktos' heart?

When fighting Koloktos, after breaking the cage that covers his chest, should I keep using his giant ali baba sword to slash at his heart, or is it faster to drop it and use my own? I only get about 2 good swings with the giant one, and I could probably get 5 or 6 in at least with my own, but I'm not sure if it makes a difference.


Conquest of the world

As Alexander, defeat every known player by 350BC. Is there something tricky w/ this one? I've done it w/ no mods on a Duel sized pangea map **Without Getting the Achievement**... Is there a minimum size to do this? Do you have to take all of their cities, or is just the capitals enough?


What is the minimum safe spacing between trees to contain forest fires?

After trying to implement a minor controlled burn to tame the wild forests surrounding my home, I managed to create what I shall heretofore refer to as **The Burning Land**. ![Only You](http://i.stack.imgur.com/YP5MY.png) It occurred to me that we do not properly understand fire and its ability to spread from treetop to treetop. I am quite certain that I witnessed fire jumping from leaf block to leaf block over a span of at least two blocks of air, so clearly trees can catch fire even if they are not adjacent to a blaze. **So what is the minimum safe spacing between trees?** (A similar question was raised in Properties of Fire?, but I thought this question could be focused on forest fires, which the other question doesn't appear to address in sufficient detail.)


How do I disable PvP in regions using WorldGuard?

I am running in to some problems when users kill each other in their homes. How can I configure the WorldGuard plugin to disable PvP in regions?


Can you fuse Tonberry monsters with AOE attacks?

Is there a way to fuse Tonberry or Don Tonberry with an area of effect attack? For example, Ravage or Blitz?


In Devil May Cry 3, what's the point of fighting the optional midboss Jester?

I've had the option to fight him twice now before the second encounter with Vergil. The battles feel so out of context with what's happening storywise. There is no apparent reward either when you win? I'm playing the recently released HD-version.


What does this QR Code hidden in the soundtrack mean?

Since some people were saying that there would be things hidden in the soundtrack, I played a little with "Sonic Visualiser". In the track "Spirit", I've found a QR Code at the end: ![](http://i.stack.imgur.com/Mw8H5.jpg) After cleaning it: ![](http://i.stack.imgur.com/sX6lv.png) > 1955 1958 1960 1961 1967 1969 1971 1977 2003 2005 What does it mean? (It appears that others have also found it.)


Minecraft framerate drop! Please help

I have an HP Pavilion G6 series. It has an AMD Vision A4 Dual Core, 6 gbs of RAM and a 750Gb Hard-drive with no dedicated graphics card Minecraft used to run at around 50 frames with higher settings which I was completely happy with, but since I downloaded Windows 8.1 a few months back I got into the habit of running the Windows compatibility mode due to the issues Steam games have with Windows 8.1. So I figured if I did the same with Minecraft maybe I could get even better performance! After I ran the program my game actually dropped to cap at 25 frames at the most which was not acceptable for me. I have tried to reinstall the game and play it again and it is the same problem, I don't know how to fix this. Can someone please tell me what to do?


Are Night Vision Goggles in DayZ Standalone yet?

Are night vision goggles in the DayZ Standalone game? I am trying to figure out how careful I need to be at night - if everyone is on the same level of vision unless they use a flashlight, I'd be less worried than if there's a chance there is someone out there with NV goggles who can see me clearly. I searched the forums and couldn't find any comments addressing these in particular.


vim-adventures level 9

How do I (using vi commands) get to a space character that is not on the same line as I am on? I need to get to the space character that is marked by the red "2" in one key sequence. ![enter image description here](http://i.stack.imgur.com/j7Thx.png)


Larax & Zaco: how to kill the giant green crab

Larax & Zaco is an old dos game by Stefano Zanobi. It's a platformer with destructible scenarios where you advance by catching specific gems/items and bombing the buildings. I played this in deathmatch mode a lot with my sister, but only recently thought about why: I could never (and still can't) kill a giant green crab, which is a sort of guardian of a building which is sealed off, and is where the gems are. **QUESTION: how do i kill the giant green crab?** it drove me nuts, a while ago, and I'd like to play the next levels :)


Finding Missions

I am at a point where money is an issue. As a result, I need to start doing side missions for some extra gold. Problem is, other than flying around each station with scrupulous care and looking for the missions, I don't know a way of getting missions. Do we really have to spend so long just looking for a mission? If not, how do I find them?


Which actions do shopkeepers consider hostile?

In one of my recent Spelunky runs, I had an item that allowed me to see gems embedded in the ground/walls. Two particularly lucrative gems were embedded in a shop's ceiling, and I assumed the shopkeeper would not begrudge me giving him a new skylight. Boy was I wrong. Seeing how I do not consider being murdered by shopkeepers a good way to end a run, I would like to know which actions they consider hostile.


Is Kinect Star Wars Region Free?

I want to know if Kinect Star Wars PAL is playable on a NTSC-US Xbox 360. Thanks


NFS: Hot Pursuit friends from different platforms

I'm looking at getting NFS: Hot Pursuit, but would like to know if the Autolog feature recognizes friends from different platforms, or is it localized to the platform that you purchase the game on?


Is it possible to screw up the Crystarium?

This is really revamped from the way it worked in the first game, so here's a few related inquiries about how this thing actually works.   * Is the Crystarium infinite? Once I learn all the abilities, can I just keep increasing my stats forever?   * If it's not infinite, is it possible to max out all 6 roles? Possible to get all the Crystarium level bonuses?   * Are the max stats achievable fixed, or do I very carefully need to balance which sized nodes I give to which job in order to not screw up my stats for endgame? Basically, "Do I need to very carefully plan my level ups in advance, or can I just spend my CP immediately without thinking about it?" I don't want to accidentally cripple my stats.


Why am I able to take out, and put away Navi?

I noticed that if I'm standing still I can push the blue button, and bring Navi out, or put her away. What is the purpose of this, or is it just for looks?


FTB direwolf20 1.6.4 crashes when installing ICBM mod

I have been playing FTB Direwolf20 1.6.4 for a couple of months while adding mods to it, though it seems that when i added ICBM ftb crashes as it loads in the "MOJANG" screen. Also note that i saw in the crash something wrong with block of concrete, but I don't know how to fix that. Can someone help me with installing it? This is the crash report               ---- Minecraft Crash Report ----     // Would you like a cupcake?          Time: 13/02/14 11:30     Description: Initializing game          java.lang.NoClassDefFoundError: icbm/contraption/block/BlockConcrete         at java.lang.Class.forName0(Native Method)         at java.lang.Class.forName(Unknown Source)         at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)         at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)         at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)         at com.google.common.eventbus.EventBus.post(EventBus.java:267)         at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)         at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)         at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)         at com.google.common.eventbus.EventBus.post(EventBus.java:267)         at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)         at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)         at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)         at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)         at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)         at net.minecraft.client.main.Main.main(SourceFile:101)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)         at net.minecraft.launchwrapper.Launch.main(Launch.java:27)     Caused by: java.lang.ClassNotFoundException: icbm.contraption.block.BlockConcrete         at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)         at java.lang.ClassLoader.loadClass(Unknown Source)         at java.lang.ClassLoader.loadClass(Unknown Source)         ... 34 more     Caused by: java.lang.NoClassDefFoundError: atomicscience/api/IAntiPoisonBlock         at java.lang.ClassLoader.defineClass1(Native Method)         at java.lang.ClassLoader.defineClass(Unknown Source)         at java.security.SecureClassLoader.defineClass(Unknown Source)         at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)         ... 36 more     Caused by: java.lang.ClassNotFoundException: atomicscience.api.IAntiPoisonBlock         at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)         at java.lang.ClassLoader.loadClass(Unknown Source)         at java.lang.ClassLoader.loadClass(Unknown Source)         ... 40 more               A detailed walkthrough of the error, its code path and all known details is as follows:     ---------------------------------------------------------------------------------------          -- Head --     Stacktrace:         at java.lang.Class.forName0(Native Method)         at java.lang.Class.forName(Unknown Source)         at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)         at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)         at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)         at com.google.common.eventbus.EventBus.post(EventBus.java:267)         at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)         at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)         at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)         at com.google.common.eventbus.EventBus.post(EventBus.java:267)         at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)         at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)         at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)         at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)          -- Initialization --     Details:     Stacktrace:         at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)         at net.minecraft.client.main.Main.main(SourceFile:101)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)         at net.minecraft.launchwrapper.Launch.main(Launch.java:27)          -- System Details --     Details:         Minecraft Version: 1.6.4         Operating System: Windows 7 (amd64) version 6.1         Java Version: 1.7.0_01, Oracle Corporation         Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation         Memory: 1070320600 bytes (1020 MB) / 1365180416 bytes (1301 MB) up to 3101949952 bytes (2958 MB)         JVM Flags: 3 total; -Xms256M -Xmx3328M -XX:PermSize=256m         AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used         Suspicious classes: FML and Forge are installed         IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0         FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Feed The Beast Mod Pack 172 mods loaded, 172 mods active         mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed         FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed         Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed         AppliedEnergistics-Core{rv14.finale2} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed         CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed         denLib{3.1.35} [denLib] (minecraft.jar) Unloaded->Constructed         Evoc{1.0.0} [Evoc] (minecraft.jar) Unloaded->Constructed         InfiniBows{1.2.0 build 14} [Infinity Bow Fix] (minecraft.jar) Unloaded->Constructed         Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed         MobiusCore{1.0.4} [MobiusCore] (minecraft.jar) Unloaded->Constructed         NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed         PowerCrystalsCore{1.1.8} [PowerCrystals Core] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed         switches|pistontweak{1.3.0 build 25} [Switches|PistonTweak] (minecraft.jar) Unloaded->Constructed         TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed         Tropicraft-Coremods{v5.1} [Tropicraft Coremods] (minecraft.jar) Unloaded->Constructed         DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed         props{1.4} [DecoCraft] ([1.6.4]DecoCraftV1.4.zip) Unloaded->Constructed         ccm{1.0.1} [MrCrayfish's Construction Mod] ([Forge]MrCrayfishConstructionModv1.0.5 (1.6.4).zip) Unloaded->Constructed         advancedgenetics{v1.5 BETA} [Advanced Genetics] (Advanced-Genetics-Mod-1.6.4.jar) Unloaded->Constructed         arsmagica2{1.1.1c} [Ars Magica 2] (AM2_1.1.1c.zip) Unloaded->Constructed         AppliedEnergistics{rv14.finale2} [Applied Energistics] (appeng-rv14-finale2-mc16x.jar) Unloaded->Constructed         Atum{0.5.9B} [Atum] (atum-journey-into-the-sands-mod-1.6.4.jar) Unloaded->Constructed         BuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         BetterFurnaces{3.4} [Better Furnaces] (Better-Furnaces-Mod-1.6.4.zip) Unloaded->Constructed         BiblioCraft{1.5.3} [BiblioCraft] (BiblioCraft[v1.5.3].zip) Unloaded->Constructed         Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed         BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed         BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.3].zip) Unloaded->Constructed         CoFHCore{2.0.0.2} [CoFH Core] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed         UniversalElectricity{@MAJOR@.@MINOR@.@REVIS@} [Universal Electricity] (Universal-Electricity-3.0.0.253-core.jar) Unloaded->Constructed         ForgeMultipart{1.0.0.227} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded->Constructed         ThermalExpansion{3.0.0.2} [Thermal Expansion] (ThermalExpansion-3.0.0.2.jar) Unloaded->Constructed         IC2{2.0.316-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.316-experimental.jar) Unloaded->Constructed         BuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         BuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         BuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         BuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         MineFactoryReloaded{1.6.2R2.7.4} [MineFactory Reloaded] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed         MineFactoryReloaded|CompatForestryPre{1.6.2R2.7.4} [MFR Compat: Forestry (part 2)] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed         Forestry{2.3.1.0} [Forestry for Minecraft] (Forestry-A-2.3.1.0.jar) Unloaded->Constructed         BiblioWoodsForestry{1.3} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.3].zip) Unloaded->Constructed         BiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.1].zip) Unloaded->Constructed         Billund{1.01} [BILLUND] (BILLUND1.01.zip) Unloaded->Constructed         bspkrsCore{v5.2(1.6.4)} [bspkrsCore] (BspkrsCore-1.6.4.zip) Unloaded->Constructed         BuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         Additional-Buildcraft-Objects{1.0.6.182} [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-1.0.6.182.jar) Unloaded->Constructed         CalclaviaCore{1.0.0} [Calclavia] (Calclavia-Core-v1.0.0.26.jar) Unloaded->Constructed         ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed         CoFHLoot{2.0.0.2} [CoFH Loot] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed         CoFHMasquerade{2.0.0.2} [CoFH Masquerade] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed         CoFHSocial{2.0.0.2} [CoFH Social] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed         CoFHWorld{2.0.0.2} [CoFH World] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed         CompactSolars{4.4.19.224} [Compact Solar Arrays] (compactsolars-universal-1.6.4-4.4.19.224.zip) Unloaded->Constructed         ComputerCraft{1.57} [ComputerCraft] (ComputerCraft1.57.zip) Unloaded->Constructed         CCTurtle{1.57} [ComputerCraft Turtles] (ComputerCraft1.57.zip) Unloaded->Constructed         ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed         CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.4.zip) Unloaded->Constructed         DenPipes-Forestry{1.1.8} [DenPipes-Forestry] (DenPipes-Forestry-1.6.4-1.1.8.jar) Unloaded->Constructed         DenPipes-Emerald{1.1.6} [DenPipes-Emerald] (DenPipes-Emerald-1.6.4-1.1.6.jar) Unloaded->Constructed         DenPipes{2.1.18} [DenPipes] (DenPipes-1.6.4-2.1.18.jar) Unloaded->Constructed         MoCreatures{6.1.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.1.0.zip) Unloaded->Constructed         DungeonPack{1.6.4} [DungeonPack] (Dungeon-Pack-Mod-1.6.4.zip) Unloaded->Constructed         emashercore{1.2.2.0} [Emasher Resource] (EmasherResource-1.2.2.0.zip) Unloaded->Constructed         EnderStorage{1.4.3.5} [EnderStorage] (EnderStorage 1.4.3.5.jar) Unloaded->Constructed         eng_toolbox{1.1.6.3} [Engineer's Toolbox] (Engineers-Toolbox-Mod-1.6.4.zip) Unloaded->Constructed         Explodables{1.8} [Explodables] (Explodables-Mod-1.6.4.zip) Unloaded->Constructed         ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.4.zip) Unloaded->Constructed         ExtraUtilities{1.0.1} [Extra Utilities] (extrautils-1.0.2.zip) Unloaded->Constructed         factorization{0.8.28} [Factorization] (Factorization-0.8.28.jar) Unloaded->Constructed         factorization.misc{0.8.28} [Factorization Miscellaneous Nonsense] (Factorization-0.8.28.jar) Unloaded->Constructed         factorization.notify{0.8.28} [Factorization Notification System] (Factorization-0.8.28.jar) Unloaded->Constructed         factorization.dimensionalSlice{0.8.28} [Factorization Dimensional Slices] (Factorization-0.8.28.jar) Unloaded->Constructed         flatsigns{1.4.0} [Flat Signs] (flatsigns-1.6.2-universal-1.4.0.15.jar) Unloaded->Constructed         ICBM{1.4.1} [ICBM] (ICBM-1.4.1.143-core.jar) Unloaded         ICBM|Sentry{1.4.1} [ICBM|Sentry] (ICBM-1.4.1.143-sentry.jar) Unloaded         ICBM|Explosion{1.4.1} [ICBM|Explosion] (ICBM-1.4.1.143-explosion.jar) Unloaded         GalacticraftCore{2.0.8} [Galacticraft Core] (Galacticraft-1.6.4-2.0.8.908.jar) Unloaded         GalacticraftMars{2.0.8} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.8.908.jar) Unloaded         GateCopy{3.1.4} [GateCopy] (GateCopy-1.6.4-3.1.4.jar) Unloaded         GraveStone{2.4.1} [GraveStone] (Gravestone-Mod-1.6.4.zip) Unloaded         iChunUtil{2.3.0} [iChunUtil] (iChunUtil2.3.0.zip) Unloaded         GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded         Hats{2.1.1} [Hats] (Hats2.1.1.zip) Unloaded         HatStand{2.0.0} [HatStand] (HatStand2.0.0.zip) Unloaded         IC2NuclearControl{1.6.2c} [Nuclear Control] (IC2NuclearControl-1.6.2c-ic2-experimental.zip) Unloaded         inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded         IronChest{5.4.1.649} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.649.zip) Unloaded         LightBridgesAndDoors{0.1.7} [kris91268's Light Bridges and Doors] (Light-Bridges-and-Doors-Mod-1.6.4.zip) Unloaded         Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4.0.5b.zip) Unloaded         LogisticsPipes|Main{0.7.4.dev.96} [Logistics Pipes] (LogisticsPipes-MC1.6.4-0.7.4.dev.96.jar) Unloaded         lucky{4.2.1} [Lucky Block] (LuckyBlock_v4.2.1_1.6.4.jar) Unloaded         Railcraft{8.3.2.0} [Railcraft] (Railcraft_1.6.4-8.3.2.0.jar) Unloaded         madscience{0.81} [Mad Science] (MadScience-MC1.6.4-F9.11.1.965-V0.81.jar) Unloaded         Waila{1.4.4} [Waila] (Waila_1.4.4b.zip) Unloaded         TConstruct{1.6.X_1.5.2.1} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.2.6.jar) Unloaded         ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-44.jar) Unloaded         MagicBees{2.1.9} [Magic Bees] (magicbees-2.1.9.jar) Unloaded         Mekanism{5.7.0} [Mekanism] (Mekanism-v5.7.0.12.jar) Unloaded         MekanismGenerators{5.7.0} [MekanismGenerators] (MekanismGenerators-v5.7.0.12.jar) Unloaded         MekanismInduction{5.7.0} [MekanismInduction] (MekanismInduction-v5.7.0.12.jar) Unloaded         MekanismTools{5.7.0} [MekanismTools] (MekanismTools-v5.7.0.12.jar) Unloaded         MFFS{3.6.0} [Modular Force Field System] (MFFS_v3.6.0.303.jar) Unloaded         MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatAppliedEnergistics{1.6.2R2.7.4} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatAtum{1.6.2R2.7.4} [MFR Compat: Atum] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatBackTools{1.6.2R2.7.4} [MFR Compat: BackTools] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatBuildCraft{1.6.2R2.7.4} [MFR Compat: BuildCraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatChococraft{1.6.2R2.7.4} [MFR Compat: Chococraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatExtraBiomes{1.6.2R2.7.4} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatForestry{1.6.2R2.7.4} [MFR Compat: Forestry] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatForgeMicroblock{1.6.2R2.7.4} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatIC2{1.6.2R2.7.4} [MFR Compat: IC2] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatMagicalCrops{1.6.2R2.7.4} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         Mystcraft{0.10.11.00} [Mystcraft] (mystcraft-uni-1.6.4-0.10.11.00.zip) Unloaded         MineFactoryReloaded|CompatMystcraft{1.6.2R2.7.4} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatPams{1.6.2R2.7.4} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatRailcraft{1.6.2R2.7.4} [MFR Compat: Railcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatRP2{1.6.2R2.7.4} [MFR Compat: RP2] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatSufficientBiomes{1.6.2R2.7.4} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatThaumcraft{1.6.2R2.7.4} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatThermalExpansion{1.6.2R2.7.4} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         TwilightForest{1.20.2} [The Twilight Forest] (twilightforest-1.20.2.jar) Unloaded         MineFactoryReloaded|CompatTwilightForest{1.6.2R2.7.4} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatVanilla{1.6.2R2.7.4} [MFR Compat: Vanilla] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatXyCraft{1.6.2R2.7.4} [MFR Compat: XyCraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         BuildMod{v1.0} [Build Mod] (ModBuild for MC v1.6.4.zip) Unloaded         numina{0.1.1-53} [Numina] (Numina-1.6.2-0.1.1-53.jar) Unloaded         powersuits{0.9.0-84} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.2-0.9.0-84.jar) Unloaded         Morph{0.6.0} [Morph] (Morph-Beta-0.6.0.zip) Unloaded         NEIAddons{1.9.3.r47} [NEI Addons] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIAddons|AE{1.9.3.r47} [NEI Addons: Applied Energistics] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIAddons|CraftingTables{1.9.3.r47} [NEI Addons: Crafting Tables] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIAddons|ExtraBees{1.9.3.r47} [NEI Addons: Extra Bees] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIAddons|Forestry{1.9.3.r47} [NEI Addons: Forestry] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIAddons|MiscPeripherals{1.9.3.r47} [NEI Addons: Misc Peripherals] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded         notenoughkeys{0.0.3} [Not Enough Keys] (Not-Enough-Keys-Mod-1.6.4.jar) Unloaded         ObsidiPlates{2.0.0} [Obsidian Pressure Plates] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded         OpenPeripheral{0.2.1} [OpenPeripheral] (OpenPeripheral-0.2.1-preview8.jar) Unloaded         OpenBlocks{1.2.2} [OpenBlocks] (OpenBlocks-1.2.2.jar) Unloaded         OB{1.0.1 RELEASE} [Orbital Bombardment] (Orbital-Bombardment-Mod-1.6.4.zip) Unloaded         PluginsforForestry{3.2.30} [PluginsforForestry] (PluginsforForestry-1.6.4-3.2.30.jar) Unloaded         PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded         ProjRed|Core{4.2.1.16} [ProjectRed] (ProjectRedBase-1.6.4-4.2.1.16.jar) Unloaded         ProjRed|Compatibility{1.0} [ProjRed|Compatibility] (ProjectRedCompat-1.6.4-4.2.1.16.jar) Unloaded         ProjRed|Integration{1.0} [ProjRed|Integration] (ProjectRedIntegration-1.6.4-4.2.1.16.jar) Unloaded         ProjRed|Transmission{1.0} [ProjRed|Transmission] (ProjectRedIntegration-1.6.4-4.2.1.16.jar) Unloaded         ProjRed|Illumination{1.0} [ProjRed|Illumination] (ProjectRedLighting-1.6.4-4.2.1.16.jar) Unloaded         ProjRed|Exploration{1.0} [ProjRed|Exploration] (ProjectRedWorld-1.6.4-4.2.1.16.jar) Unloaded         QuantumCraft{1.02_mc164} [qCraft] (qCraft1.02_mc164.zip) Unloaded         row{1.6.4-013.10.21-1} [Rails of War] (Rails-of-War-Mod-1.6.4.zip) Unloaded         Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded         DrSideburnsSAMod{1.2.2} [Secret Agent Craft] (SecretAgentCraftv1-2-2-1-6-4.zip) Unloaded         StevesCarts{2.0.0.b1} [Steve's Carts 2] (StevesCarts2.0.0.b3.zip) Unloaded         switches{1.3.0} [Switches] (switches-1.6.4-universal-coremod-1.3.0.25.jar) Unloaded         Sync{2.0.0} [Sync] (Sync2.0.0.zip) Unloaded         TMechworks{12.995565c} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.3.jar) Unloaded         Translocator{1.1.0.13} [Translocator] (Translocator 1.1.0.13.jar) Unloaded         TreeCapitator{Forge 1.6.4.r09} [Treecapitator] (Tree-Capitator-Mod-Forge-1.6.4.zip) Unloaded         tropicraftmod{v5.1 for MC 1.6.4} [Tropicraft] (Tropicraft for MC v 1.6.4.jar) Unloaded         volleyballmod{v5.1 for MC 1.6.4} [Volleyball] (Tropicraft for MC v 1.6.4.jar) Unloaded         TwoTility{140101} [TwoTility] (TwoTility-Mod-1.6.4.zip) Unloaded         UndergroundBiomes{0.4.2a} [Underground Biomes] (Underground-Biomes-Mod-1.6.4.zip) Unloaded         AIBlock{v1.0} [AIBlock] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded         WeatherMod{1.58} [Weather and Tornadoes] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded         WR-CBE|Core{1.4.0.6} [WR-CBE Core] (WR-CBE 1.4.0.6.jar) Unloaded         WR-CBE|Addons{1.4.0.6} [WR-CBE Addons] (WR-CBE 1.4.0.6.jar) Unloaded         WR-CBE|Logic{1.4.0.6} [WR-CBE Logic] (WR-CBE 1.4.0.6.jar) Unloaded         mod_ZanMinimap{Not available} [mod_ZanMinimap] (ZansMinimap1.6.4.zip) Unloaded         McMultipart{1.0.0.227} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded         ForgeMicroblock{1.0.0.227} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded         Launched Version: 1.6.4         LWJGL: 2.9.0         OpenGL: GeForce GT 555M/PCI/SSE2 GL version 4.1.0, NVIDIA Corporation         Is Modded: Definitely; Client brand changed to 'fml,forge'         Type: Client (map_client.txt)         Resource Pack: Faithful-1.6.zip         Current Language: English (US)         Profiler Position: N/A (disabled)         Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


Are the Draugr apologizing to me?

Draugr sometimes say "Unstaad Krosis" when attacking. I understand that means "many apologies" in dragon tongue (convo with Paarthurnax). Does this hint that they are doing something against their wishes?


How do jumping and dashing combos work?

I've been playing Robot Unicorn Attack 2 on Android, and am quite confused by the jumping and dashing combos, and when I can use them. For example, with a standard robot unicorn: `Jump` > `Jump` > `Jump` - I cannot jump anymore. `Jump` > `Jump` > `Dash` > `Jump` > `Jump` - I get four jumps? `Jump` > `Jump` > `Jump` > `Dash` > `Jump` > `Dash` > `Jump` > `Dash` > `Jump` - 6 Jumps! `Jump` > `Dash` > `Dash` - And I'm done. How do jump and dash combos work? I would like to stay in the air for as long as possible, as hoops multiply your score until you touch the ground.


In Zelda, Ocarina of time; what do I do next after the Fire Temple?

I just completed the Fire Temple. I headed over to Zora's domain and see that everything is frozen over. At this point, I am not sure what to do.


How do I open a public hardcore only game?


Portal 2 - Co-op Gesture Test Issues

In Portal 2 when I start the co-op mode I can't get past the gesture test. It shows me the prompt that tells me I have to press `Q` in order to gesture, but when I press the key all I see on screen is a red circle with a slash through it. I checked my backpack and sure enough it doesn't have any gesture. Is that what the symbol signifies? Do I need to unlock a gesture in singleplayer mode first to play co-op?


I have had 6 pears waiting on the ground for several days, I don't exactly remember how many. I am waiting for them to spoil so that I can catch an ant. How long does it take for fruit to spoil?


GTA V Installing Disc 2?

I think my GTA disc is scratched and the game often restarts when I'm doing missions. It only happens during missions though. But i was thinking if I installed the play disc it wouldn't be spinning anymore and so the game wouldn't restart? However im not sure whether to do this, will It fix the problem and if if it doesn't can i uninstall it without losing my GTA Online progress??


Is the order of bosses fixed?

I've seen a lot of people referring to "1st boss", "2nd boss", etc. As far as I can tell, that's more common than calling them by their name, and most people seem to understand it. As I haven't really had time to play it all that successfully, I've yet to meet a boss, too. Is there a fixed order, or some kind of suggested order in which one should pursue the bosses? Can I influence which boss I'm fighting next?


What type of damage is the desecration effect?

I'm attempting to build up some resistances for the higher difficulty and was wondering what type helps against the desecrator affix.


How can I effectively "support bait"?

I got a taste of this playing as Sona. I was warding the map with my team waiting unseen in a nearby bush. Since it appeared that I was alone, the enemy team jumped me. I died, but my team managed to dispatch the enemies. What are the specific conditions needed for a successful support bait, and when should I try to pull it off? Specific gameplay examples would be appreciated.


I've encountered a mine that beckons you, can no longer find it

I am in this part of the quest which is in Act 2 1st or 2nd part of the quest where there is a mine that beckons you to go in. Before I go in, I heard a NPC lying on the ground moaning for help. He mention that there is something inside the mine. I cannot remember exactly what was the conversation but I remember that the enemy just give and eerie voice from inside the mine while im outside the desert. As the enemy is too powerful for me (I was lvl 17 at that time) I came back later and could not find the mine. Has anyone encounter this? I talk to all my friends who has completed the game and search through the internet but no one saw it or mention about it.


What can I do against melee champions with the Vortex modifier?

I'm playing a Demon Hunter, and the following scenario has happened more than once: while I roam happily slaughtering hellspawns, I find a pack of champions(melee hitting big guys) with the Vortex modifier. I throw a couple of shots, run away, get Vortex-ed in, almost dead, Vault away, another Vortex, BAM - dead. The same could partially apply to champions with the Teleport modifier, since sometimes I can find myself suddenly surrounded and pounded on, even though I have a little more breathing space against them. Since I was thinking about getting into Hardcore mode sooner or later, is there anything I can do to avoid my doom, or am I going to suck it, curse my bad luck and reroll another character?


What's the most efficient way to acquire Dark Oak Saplings?

I need several stacks of dark oak saplings. By efficient, I'm interested in minimizing game time. I have tons of resources, so throw any resources you can think of at the answer if it will help... I have a dark oak farm, but I get about 5 saplings / tree. Since you need 4 to grow a tree, that doesn't help much. I have not found any AFK or semi- automated harvesting mechanisms, but those are on the table. Aside from going into roofed forests, and clearing it out, is there any other way to acquire this at a faster rate? Fortune enchantments appear to be unhelpful. Obvious ways to speed things up are:   * Efficiency V tools   * Potions of Swiftness / Beacons of haste But those only help a bit. Preferred solutions are AFK. But anything that I can use to reduce my time at the keyboard would be good... Thoughts?


What is the minimum required speed for Xbox live?

I'm curious as to what the minimum internet speed is to allow access to Xbox Live. What minimum speed does it require?


Are there performance and stability differences between vanilla and Bukkit servers?

I am deciding whether to switch my vanilla server over to a Bukkit server. I did upgrade to the development build of Java 7 which did give me a slight performance boost. Just wondering if anyone has seen noticeable performance or stability difference between the two.


What are X and Y relative to?

The `getpos` console command returns the x, y, or z coordinate of the target. Prefixing it with `player.` targets the player. E.g., the game may return: > GetPos: X >> 2055.76 Unlike the `getpos` console command, the `setpos` console command provides no feedback, instead silently setting the position of the target, fully noticeable once the game is unpaused (which requires closing the console). Here's an example: `player.setpos x 2055.76`. What are X and Y relative to? E.g., is a greater X value more north?


When are submarines visible?

Officially: > [a submarine] is invisible to most units - except for destroyers and other > Submarines - until it attacks. However, I've noticed that other naval units can see non-attacking submarines if they are adjacent to them, even if said units are just embarked workers. I also noticed I can sometimes see submarines if they're adjacent to my borders. What is the full list of situations in which a submarine is revealed? Also, what does "until it attacks" mean? If a submarine attacks, is it visible until the beginning of the next turn, or until it moves again? What if it has the logistics promotion and it moves away immediately after its attack, is it still visible?


Are Diablo 3 saves stored in the cloud?

I hop between computers on a pretty frequent basis, so games that store saves in the cloud (a la Steam Cloud) have been a godsend to me. Until this point, I've only played Diablo 3 on one computer. When I switch to another computer, will my save follow me?


How far do ziplines go?

In Make No Wonder, ziplines say they let you connect to nearby platforms. How nearby do they need to be?


How do I unlock the hidden characters?

There are at least two hidden characters on the selection screen for Ultimate Marvel vs Capcom 3. How do I unlock them? This is the PS-Vita version if it matters.


How can I improve or work a resource that is more than three tiles from land?

I'm playing Civ 5 for the first time, in the "learn as you play" tutorial. How can I improve or work resources that are at sea, far from any city? As an example I found the natural wonder Krakatoa, and the popup text says that there is an extra bonus if it is worked. How can it be worked? Are we meant to send out a settler and found a one-tile city? _Update_ Here is a screenshot: ![Krakatoa screenshot](http://i.stack.imgur.com/bKZyN.jpg) Krakatoa is the island to the upper right. I would also like to get my hands on the marble on the island in the center, but it seems to be too far from land. Is it possible to work either of these two resources?


Is the range and damage of all melee weapons the same in Team Fortress 2?

It seems that most weapons have the similar ranges and damage spreads. Are a majority of these weapons exactly the same, or are each classes default melee and upgrades totally different?


Why can we suddenly not connect two guitars and drums to Rock Band on Wii?

So, we've had Rock Band 3 for the Wii for about a month, and it's been working fine. We've got two guitars (one rock band 2 vintage, one newer), plus the pro drumset. Everything was working fine, but suddenly, we can't get all three of these instruments to connect at the same time. It seems like any two work, but if we connect a third, the blue light goes on but none of the four controller LEDs lights. We've resynced, unplugged, replugged and so on. I don't _think_ we changed anything, but maybe we did and I don't know what it was.


How can I get more saved-game slots in Portal 2?

I'm playing Portal 2 (Windows XP version), in chapter 5. When I try to save, the game tells me there are no saved-game slots left, and I will have to delete some saved games. I find this behavior incredibly irritating. Is there some way I can get more room for saved games?


Is it possible to save and continue during a mission?

I am new to the Dynasty Warriors franchise. The battles sometimes take me a very long time, just for the second Wei mission I needed over an hour to get to Lu Bu, just to get defeated. All that progress is consequently lost, and I had to start over. -> Frustrating. Is it possible to save during a mission, or will this only save your progress in the campaign itself? (i.e. you always start at the beginning of a battle)


Is it possible to defeat Lu Bu during the Battle of Hulao Gate?

During the second mission of the Wei storyline, the "Battle of Hulao Gate", Lu Bu stops your progress after reaching a certain gate in the map. One of your commanders then tells you something along the lines "Go, I will hold him off!". Nonetheless I started to fight Lu Bu and got him down to about 10% HP with some trouble. This was when suddenly he somehow started an attack and killed me with one hit. I thought: "Wow, that guy is hard!" and tried the map again, which pretty much the same result, only this time I had full HP when he killed me, again with one single hit! Is his attack just abnormally hard and you have to be extremely careful not to get hit? Or is this simply scripted in a way that you cannot defeat him? **Is it possible to defeat Lu Bu during this mission, or do you _have to_ run away?**


Cheapest mystic forge recipes?

What are the cheapest mystic forge recipes? This information would be helpful for completing the Daily Mystic Forgesmith achievement regularly.


How can I make a glowing mushroom farm?

In Terraria, the mud block seems a little useless, I read on the crappy Wikia page that Mud blocks can be used to grow mushrooms in some fashion. From Mud on Wikia: > Mud is slightly darker than normal Dirt. It will sustain Underground Jungle > grass as well as Mushroom Grass, but only at below-zero depths. > > The largest single source of Mud in any given world is the Underground > Jungle. Does anyone know how to do this? Should I plant mud blocks next to some green growth?


How do enemy health, armour and shields scale with level?

Enemies get more powerful as their level increases: the same weapon can kill a level 1 Grineer in one hit, but a level 30 one can survive a magdump at point blank. How do these things scale, and exactly how much tougher are higher-level enemies?


How do Grineer damage resistances work?

In damage 2.0, Grineer soldiers have different damage resistances and vulnerabilities on their flesh and armour. For instance, a Trooper has a 25% resistance to Slash damage from his Ferrite Armour, and a 25% vulnerability to the same Slash damage from having Cloned Flesh. How do those stack?


Which questlines should I do without a follower?

I recently started a new game and am going the route of the mage. Before visiting High Hrothgar I decided I wanted to do the Winterhold questline to get some spells and levels under my belt. The first part of this involved demonstrating a ward spell. I personally found it annoying that when I put up my defense, Lydia drew her weapons while the trainer threw a spell at me. I found this detracted from my experience so I am thinking of telling her to go cool her heels while I do this questline. *Will I regret not bringing a companion with me on the Winterhold questline (either for inventory space or tough encounters?  *Are there other questlines in the game that having a follower really doesn't make sense? Maybe I'm way off base here and I've never played far in my previous playthroughs, but I can imagine there are stealth missions where you probably wouldn't want/need a follower. Then again, maybe they're awkwardness is just something you've got to put up with.


How does experience work in groups of heroes with different levels?

While "XP is simply shared", when in a group with characters that are of wildly different levels (say 5 and 10), sometimes it seems like the high level character is quite effective in suppressing experience gains from the lowbie. In another first-hand experience last night, two fresh level 1 characters started playing and included a level 3, but they all dinged level 6 at nearly the exact same time (all while fighting a given group of mobs). What is going on here? Occasionally I've seen people say when they join (us lowbies) that they won't get experience if they don't attack; which if true may explain it if they kill them before others can even cast their spells (despite being right next to each other), but I have no proof of this. If this was the case though, classes that only did close AoE/single target damage might be screwed when playing with bigger AoE classes.


In co-op, when does the level difference XP penalty kick in?

> **Possible Duplicate:**   >  How does experience work in groups of heroes with different levels? I know that, if you're playing with a character who's significantly higher level than you, you receive a penalty to XP gained from killing monsters. But how big does the difference need to be to kick in? I've seen 5 levels kicked around, but I haven't been able to find any credible source for the information. Here's a question from a developer Q&A mentioning the penalty, but no specifics: > **Guest-236:** If i am higher level then my freinds and want to play with > them, will there be any kind of handicap? for example will they get less exp > > **JasonBender:** To Guest-236 There is an XP penalty for killing monsters > too high/low in level relative to your character. It scales based on your > level, so at lower levels you can fight a broader range of creatures. This > is good because player levels tend to be farther apart earlier in the game.


Does Evocations affect attacking with a polearm?

According to the Evocations page on the wiki: > Anything which requires the evoke command (v) uses [Evocations], as does > evoking (V) wands and using special abilities (a) granted by items. Attacking units 2 squares away with a polearm like a spear or halberd is done by using e(v)oke. What exactly is affected by your Evocations skill when doing this kind of action?


How to consistently play Demon's Souls with a friend?

I want to consistently play (co-op) Demon's Souls with a friend online. Assuming we are both new to the game:   1. What is the earliest we can start playing together? Can we start playing together immediately after creating a character?   2. How can we play together?   3. How can we ensure we stay connected as long as possible?


What is the secret on the bell stage?

There is a bell with four symbols, one on each side. The map node has a "?" signifying a secret in this level—what is it? ![enter image description here](http://i.stack.imgur.com/yMOzF.png)


How do I capture the Chaos Kin in an electro trap?

The treasure hunt says: > Chapter 21: Capture the Chaos Kin 5 times with an electro trap. How can I reliably train it into the trap? It's really skittish.


Do pistons in tinkers construct villages serve a purpose?

When villages are generated by Feed The Beast with Tinkers Construct, they sometimes have workshops with TC crafting stations and a piston. Does the piston serve a purpose or are the for decoration?


Why is there a achievement tab on your profile?

> **Possible Duplicate:**   >  League of Legends Achievements Like the name says why is their a achievement tab on your profile? its been their since a few months after League of Legends was released.


Can I see with whom I last played?

I would like to see with whom I last did a multiplayer match. I'd like to do this to add people I like and with whom it worked out pretty well. I played Ryse: Son of Rome in multiplayer arena and fought some rounds with the same guy. Unfortunately I don't know how to add him since I forgot his gamertag.


How do I effectively jungle as Gangplank?

Every time I try him, I end up falling behind. My masteries are 21/9/0 and I have offensive runes: 3x Armor Pen & 6x flat dmg reds / 9x armor yellows / 9x mana per 5 blues / 3 dmg quints. I don't see those 50% dmg Parley's ( Q ). Any advice would be greatly appreciated. Starting Items: Either I start with base safe jungling cloth/5 pots or Vampiric Scepter but post-nerf when I get to 4 I go back to base to get full hp to start Ganks Also, I keep running out of mana if I try to Q every minion to get more gold per creep.


Why can't I change my eye color in New Leaf?

I made a new character, because I dislike the eyes of my mayor character, and this one has "anime eyes" and I got a haircut, jumped a day, and it won't let me change it. I've had shampoodle in my town for months now. Do I need to have my CHARACTER around for a few weeks or something?


What bonus content is available for Simcity?

I have a developing interest in the new Simcity game coming out next month, and I'm starting to poke around to get a sense of things. I notice that if I preorder from Amazon, I get a "Heroes and Villains" pack. ![enter image description here](http://i.stack.imgur.com/1kTbu.png) I've also heard rumblings about bonus content in a Digital Deluxe edition. Are those two items all there is, or are there other preorder bonuses from other retailers floating about?


How do I get rid of extra Black Mushrooms?

I was told to submit this as a question... I've been trying to get rid of my Four Black mushrooms in my stash but I have no clue how to... any help is welcome...I have tried Salvaging them, but can't. I have also attempted to sell them, but that doesn't work. I've tried asking for help on the general chat, but was only told what they were used for. I tried posting it in a Diablo 3 forum, but have not gotten a response... I don't know where I'm supposed to get the other items to create the staff. I have a Diablo 3 game... please help me.


Forge keeps crashing on Minecraft (1.7.10)

This only happens when I put some mods in it.               ---- Minecraft Crash Report ----     // Surprise! Haha. Well, this is awkward.          Time: 8/4/14 8:46 PM     Description: Initializing game          java.lang.NoClassDefFoundError: cpw/mods/fml/common/network/IPacketHandler         at java.lang.Class.forName0(Native Method)         at java.lang.Class.forName(Class.java:249)         at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)         at java.lang.reflect.Method.invoke(Method.java:597)         at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)         at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)         at com.google.common.eventbus.EventBus.post(EventBus.java:275)         at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)         at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)         at java.lang.reflect.Method.invoke(Method.java:597)         at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)         at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)         at com.google.common.eventbus.EventBus.post(EventBus.java:275)         at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)         at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)         at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)         at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)         at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)         at net.minecraft.client.main.Main.main(SourceFile:148)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)         at java.lang.reflect.Method.invoke(Method.java:597)         at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)         at net.minecraft.launchwrapper.Launch.main(Launch.java:28)     Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.network.IPacketHandler         at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)         at java.lang.ClassLoader.loadClass(ClassLoader.java:306)         at java.lang.ClassLoader.loadClass(ClassLoader.java:247)         ... 35 more     Caused by: java.lang.NullPointerException         at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)         ... 37 more               A detailed walkthrough of the error, its code path and all known details is as follows:     ---------------------------------------------------------------------------------------          -- Head --     Stacktrace:         at java.lang.Class.forName0(Native Method)         at java.lang.Class.forName(Class.java:249)         at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)         at java.lang.reflect.Method.invoke(Method.java:597)         at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)         at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)         at com.google.common.eventbus.EventBus.post(EventBus.java:275)         at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)         at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)         at java.lang.reflect.Method.invoke(Method.java:597)         at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)         at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)         at com.google.common.eventbus.EventBus.post(EventBus.java:275)         at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)         at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)         at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)         at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)          -- Initialization --     Details:     Stacktrace:         at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)         at net.minecraft.client.main.Main.main(SourceFile:148)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)         at java.lang.reflect.Method.invoke(Method.java:597)         at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)         at net.minecraft.launchwrapper.Launch.main(Launch.java:28)          -- System Details --     Details:         Minecraft Version: 1.7.10         Operating System: Mac OS X (x86_64) version 10.9.2         Java Version: 1.6.0_65, Apple Inc.         Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.         Memory: 56219936 bytes (53 MB) / 257597440 bytes (245 MB) up to 1060372480 bytes (1011 MB)         JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M         AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used         IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0         FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 8 mods loaded, 8 mods active         mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed         FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed         Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed         CrossbowMod2{a0.1.6} [Crossbow Mod 2] (Crossbow-Mod-2-1.6.4-a0.1.6.33.jar) Unloaded         GalacticraftCore{2.0.14} [Galacticraft Core] (Galacticraft-1.6.4-2.0.14.1084.jar) Unloaded         more{1.0} [more] (M-Ore 1.7.2 3.0Pre.jar) Unloaded         musiccraft{2.9.2} [MusicCraft] (musiccraft-2.9.2.jar) Unloaded         Scenter{1.7.2-3.1.0} [Scenter] (scenter-1.7.2-3.1.0.jar) Unloaded         Launched Version: 1.7.10-Forge10.13.0.1180         LWJGL: 2.9.1         OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 INTEL-8.24.11, Intel Inc.         GL Caps: Using GL 1.3 multitexturing.     Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.     Anisotropic filtering is supported and maximum anisotropy is 16.     Shaders are available because OpenGL 2.1 is supported.              Is Modded: Definitely; Client brand changed to 'fml,forge'         Type: Client (map_client.txt)         Resource Packs: [PixelDaydreams.zip]         Current Language: English (US)         Profiler Position: N/A (disabled)         Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used         Anisotropic Filtering: Off (1)


Is it possible to get all Spell Lantern Upgrades?

I've just started playing _Legend of Fae_ and I'm trying to figure out which path I want to take in regards to the Spell Lantern Upgrades. However, I have no idea how many parts total I'll end up getting in the game. I don't want to end up with a less effective build because I've split my upgrades across 2 or more paths or the like. There _does_ seem to be a Reset ability, but it also says it will cost one of my total spare parts in order to use. ![Legend of Fae upgrade path](http://i.stack.imgur.com/BTam4.jpg) I can hover over each locked item and it will tell me the cost, but I'm unsure if spare parts are something that I can end up grinding for or if there is a fixed amount of spare parts you can get in any given playthrough. Can I unlock the entire Spell Lantern, or will I be forced to choose a specific path?


Why can't I scroll the camera wihile using FRAPS?

I've decided to try to review matches to improve. I've already started using replay clients (like BaronReplay) to rewatch matches, but that gives me an omniscient perspective. To try and see gameplay from my view, I've decided to use FRAPS to record it. However, when FRAPS is running, I can't seem to scroll the view by moving my mouse to the edge of the screen. I normally play in Windowed, but I tried changing it to Borderless and Full-screen with no results. This is a big issue since I can't really play without the ability to move the camera with my mouse. How can I move around the camera with my mouse while using FRAPS?


Where can I get a high res terrain map for DotA 2?

I am trying to find high resolution DotA 2 terrain maps, but found nothing. Can somebody help me find some similar to this one?


How can I easily find other players in Mincraft PE multiplayer?

We are playing multiplayer on a local wifi on Minecraft PE. Since it is an unlimited world size, when a new player joins the world we cannot find each other. Is there an easy way to find each other or teleport to where player is?


Fill another empty chest using hopper without repeater

Most faction servers I've been to don't allow repeaters. So say I have 3 chests and hoppers (denoted by the symbol `V`)               [  brewing stand ]              V     [     chest 3    ]              V     [     chest 2    ]              V     [     chest 1    ]      I know chest 1 will be full and I want to start filling up 2 and so on. But with this construction, the items always go down to the last hopper until the last hopper is filled up then 2nd hopper is used. Any way to improve this system without repeater :/ ? Thanks


Shen's Ki Strike Damage

Looking on the League of Legends wiki for Shen's Abilities, I was reading Ki Strike and not clear on the wording. > Every 8 seconds, Shen's next attack deals 10 + (5 x level) + (+8% of his > bonus health) bonus magic damage. Whenever an enemy champion hits Shen with > a basic attack, the cooldown is reduced by 2 seconds. Specifically I'm unsure about how much damage we're talking about. 10 + 5 x level is easy. But how does "8% of his bonus health" apply? Does it mean 'bonus health' as in the health granted by in-game items/abilities? Does it include things like runes and masteries? Am I misunderstanding this ability completely?


Can I transfer Mass Effect saved game files from my PC to my Xbox360?

I played Mass Effect 1 & 2 on the PC. Unfortunately, my PC was barely able to run ME2 so I decided to purchase Mass Effect 3 for the Xbox 360. Since I want to carryover the decisions I made in ME1 and ME2 is it possible to download or transfer a PC saved game to the Xbox?


Where can I find patch notes for every Disagea 4 patch?

There's got to be some resource with listings for: patch number, release date, change notes, right?


How do I make a shortcut to an origin game?

I deleted my original shortcut to Mass Effect 3 as part of an ill-conceived attempt to get a steam overlay within Origin. Unfortunately, I can't figure out how to create a desktop shortcut from within origin, nor do I know where to target with a manually created shortcut. Does Origin not have the ability to make shortcuts outside of installing a game? I'm using Windows 7.


Can a mystic/sage upgrade their own spells?

I have just started playing EverQuest II as a mystic (solo, FTP, stop judging). I am interested in picking up the sage profession, because they are described as specializ[ing] in making spell upgrades for mages and healers. However, it is not clear to me if they can do this for themselves, as well as group members?


Is there really an endless water world in Super Mario Bros.?

I vaguely remember as a kid being able to squeeze between the pipe and the bricks at the end of a water world that would take you to another water world that never ended. Does anyone recall this or know exactly how to do it? Or is it just a lie I told all of my friends as a kid that has somehow become a reality in my mind over the years?


Can I use my PS3 controller on a PC?

Are there some good drivers available to make the PS 3 controller work with Windows 7? Also, can I use it wirelessly?


Using a PS3 controller in the PC version of Far Cry 3

> **Possible Duplicate:**   >  Can I use my PS3 controller on a PC? I have recently bought Far Cry 3 for the PC but I can't play well with the keyboard. I have a PS3 controller, so I decided to try using it with MotioninJoy's Ds3 Tool. The problem is that the game doesn't let me play with it. Far Cry 3 has the option in the settings to use a gamepad, but it doesn't seem to pick up the PS3 controller. Do I need to do something else? Or is it not possible to play with a PS3 controller?


I would like for my delivery road to pass through the center of the map. I have built a road but it wont connect off the map. Can I move the road to the center of the map?


How do you run from combat in Assassin's Creed II?

I am trying to escape in Chapter 3, when you train with Mario. How do you do it on PC? I just don't get it.


What determines whether I can use a Paragon or Renegade Interrupt?

I made two characters and I noticed I get the Paragon Interrupt (the flashing icon that lets you interrupt a cutscene to say something Paragon/Renegade-y) when my character is mostly Paragon and I get Renegade when my character matches that. I haven't played with a neural character at all. What determines which Interrupt you can perform? Do you just always get the Interrupt matching the morality you most commonly choose? Do I occasionally get the option of either Interrupt?


Does Judgement add Black Cleaver stacks?

I've been playing a lot of Garen lately, and what I tend to buy first is a Black Cleaver, I noticed when I build it, Garen's Judgement does a lot of damage. Now I know Judgement can proc critical hits, but can it also proc the armor debuffs from Black Cleaver?


Does the Xbox windows controller work with directinput games?

I want to buy a Xbox controller with PC receiver. I know it uses Xinput. Will it work with old games that use DirectInput?


What is this block in Minecraft's terrain.png?

What is this block? Is it some development thing? I can't seem to find it. (It's right underneath the jungle plants as you can see) ![enter image description here](http://i.stack.imgur.com/fveYh.png)


Attitude Era Bonus Match #1 Dude Love

For this bonus match, how do I complete the bonus objectives?   * Break a **normal table**? I can only see the announce table and no others.   * Throw him through the barricade? Where? There are steel gates surrounding the ring but I can't seem to Irish Whip him through any of them. Do these objectives become enabled later in the match?


If I import my ME3 Shepard into a new game, will the old save still be there?

I have finished the game in ME3 and want to import this Shepard into a new game, will I still have the original finished ME3 save there to go back to? I have finished the game on insanity but forgot to save Jack so need to go back and do that, but don't want to to the whole game again, I just want to get the achievement. However, when the new DLC comes out with the extra bits on the end, I also don't want to have to redo the whole game just to see the extra ending. Too scared to try it in case I stuff everything up UPDATE: so I bit the bullet and started a new game with my original shep and all is fine. Still have the original, unchanged. I just now have 2 saves with the same name, but the date is different so that's how I can tell them apart. You can also change your appearance if you want, I just altered the hair colour slightly just so I can have a little difference. Will also use different gear. You start with all your stuff and points and can really kick donkeys. Insanity is a breeze now. Thanks for the answers folks.


Is it possible to play with 7 players locally (and online)?

There seems to be some mixed information online about the number of players supported in PS3 FIFA 13. Some of the pre-release ads claimed this to be 2-10 online, and 4 locally. I've played in some 11 vs. 10 matches online, so clearly the original info was wrong, but how many players can you have on one console? I only own 2 controllers, and would like to avoid buying/borrowing a lot more of them, if the game doesn't properly work with 4+ players. So, does FIFA support all the 7 available controllers in friendlies or are there other restrictions? Has anyone actually tried playing with more than 4 players? Is it possible to play online with 6 friends in the various games modes?


How do I move a station I built to another sector?

I have a Solar Power Plant that I built in sector A, and I realized that it isn't exactly doing too well, and I'm looking to move the plant to another sector. Is there any way I can achieve this?


Does the SA80 appear in Battlefield 3?

Does the SA80 assault rifle appear in Battlefield 3? If so, what classes can use it, and how do I acquire it?


d3dcompiler.dll missing error with Need for Speed: Most Wanted 2012 on Windows 8

I installed Need for Speed: Most Wanted on my laptop but when I launch it it gives me a d3dcompiler.dll is missing error. How can I fix this? The game has been reinstalled but still gives me the error!


Thief (and some other old games) are way too dark on DirectX

So far, I've run into this problem with Deus Ex and the first Thief game. With Deus Ex, changing the rendering method to OpenGL helped, but I can't do anything with Thief. The built-in gamma controls don't do anything, and brightness on the monitor can only be ramped up so far. What causes such behaviour and how to circumvent it? My graphics card is GTX 760, and my system is Windows 8, if that's important.


SimCity undestroyable small road

I added a Bus Terminal to my city (the big kind). Later in the game, I noticed it basically disappeared leaving just a trail road and a small garage. Annoyed, I decided to delete it and rebuild one. Except that deleting it only removed the small garage left. The small dirt road remained. I cannot delete it or build anything over it. I tried to delete the main road next to it (hoping it will ask me if I want to delete the building too), but it didn't ask anything. Now I can't even rebuild the old roads because it says it cannot intersect the dirt road. I can't build over it for the same reason. Clicking to bulldoze doesn't do anything. ![enter image description here](http://i.stack.imgur.com/0t0Ad.jpg)


Why can't my sisters heal?

Sometimes when my Sisters turn arrives they can use their heal ability; sometimes they can't. I can't quite figure out when they can and when they can't. Seems they can only use it once per turn, but sometimes even when a fresh turn starts they can't. Does anybody know the rules behind this thing? Nowhere in the description does it mention any limitation or mana cost or anything...


What supplies can only be found in plane-drops?

Some supplies can never be found in random crates, only crates dropped by planes. Which supplies are these?


Is there an in-game guide to find heart pieces?

In Twilight Princess there is a fortune teller that will give clues to help you find heart pieces. In Skyward Sword there is a fortune teller, but as far as I can tell he does not provide similar clues. Is there a different in-game way to find clues to the location of heart pieces in Skyward Sword?


What does the "Hotfeet" powerup do?

What does the Hotfeet powerup (pictured twice below as a red foot) do? ![Hotfeet Powerup](http://i.stack.imgur.com/YkaV8.jpg)


What is the meaning of these numbers under the 'Prestige' medals?

Under the 'Prestige' medals in Jetpack Joyride is a number accompanying the medal (#87 and #38 in the photo below). Do these numbers have a meaning, or are they just random? ![#87 and #38](http://i.stack.imgur.com/YXpxz.png)


Detailed minecart physics in Minecraft

A while back I asked a question about maintaining speed with a minecart up a ledge. I did some maths (or math) and figured it out, answering my own question. However it did not seem effective in practice. I was wanting to find out more about minecart physics and understand it. Does anyone have any knowledge of minecart physics they can share or quote from external sources. I'd like to know about the changes in speed and kinetic energy/momentum when using different types of rail going uphill, downhill, flat, diagonal, and on a turn. Once I have enough information to effectively calculate efficient minecart and rail solutions I shall place it on an edit at the end of the question for reference. Thanks in advance!


Does it matter whether Catwoman chooses to save Batman or not?

I'm at what I assume is the end of the 3rd Catwoman mission. I've beaten down the guards, I have two suitcases full of loot, and I'm apparently having a moral dilemma regarding whether I should leave Batman buried under a pile of rubble or flee Arkham City with my ill-gotten gains. Though she apparently doesn't have any affect on the main story, I'm not sure which I should choose in order to get the most out of the DLC. Are the two options merely an illusion of choice and end up with you taking the same path, regardless of which you choose? More importantly, are there any achievements associated with either choice?


Do I gain any experience from killing plants?

I can kill plants to get them out of my way but that usually results in me getting either poisoned or mana burned. Those negative effects usually mean I don't super want to kill the plants, because those effects are rather annoying, but if I do decide to kill the plants, do I get anything positive, like experience, from doing so?


Can I have multiple minecraft mods in different worlds?

Is it possible for me to have different minecraft worlds with different mods? i.e i have a pixelmon world, (pokemon minecraft) with other mods like improved furnaces, craftguide and timber,and I might also want another world with say, FTB mod, but not pixelmon. Is this possible?!


My Minecraft servers all read no connection

All of my servers say that there is no connection, I don't know how to fix it so I can play on different servers, how do i fix it? I have tried doing the firewall thing, but maybe i did it wrong.


What's the relation between Shin Megami Tensei and Persona games?

What does Shin Megami Tensei (Games like Shin Megami Tensei IV) have to do with the Persona series (Persona 3, IV, etc)? How are they related, if at all?


Are there enough Wild Artifacts in the game?

I wonder if there are enough Wild Artifacts to find in the game or do I have to buy more than one from Serendipity. 75K gil, if you're not kissed by lady luck, is quite expensive. I think I have found all of them (not bought one yet) but I still have a bunch of portals to open (around 5 locations more to discover). Does a player who wants to explore all the Historia Crux have to buy more than 1 artifact in order to complete the game?


Are bosses usually in the same location during a challenge?

I'm trying to unlock the Golden Retriever animal class as the Beagle. However, I'm having a really hard time trying to find the boss animal to unlock. I'm in the correct district, I have looked all over the area, but I just cannot find him.


What is this door for?

I found this door, but it doesn't seem to do anything. Nothing in Glitch (thus far) has been without purpose, what's this door for? ![enter image description here](http://i.stack.imgur.com/bDtKV.png)


Where Is Vodianoi Found?

This is one of my last monsters I need for the beastiary fragment. I know they are found in the Archyltte Steppe, but what weather? Or are they simply a rare spawn? It seems like they should be spawning in stormy weather with the rest of the C'ieth, but after thirty minutes of searching the whole map I haven't found one.


Possible Graphics Driver Problem

I considered asking this question over at Super User, since it may be a hardware problem, but since it's specific to one game I came here. I have the game Kerbal Space Program. It's fairly graphics-intensive, so I want to use my better graphics processor to play it. My laptop has two graphics cards inside, and when I right-click an icon on my desktop I get a context menu > Run with graphics processor -> High Performance NVIDIA processor or > Integrated graphics When I run Kerbal Space Program with "Integrated graphics", everything works alright. When I actually launch a rocket lag is a big problem; but that's to be expected. It's not the better processor. My question is about what happens when I try to run the game with me "High Performance NVIDIA processor". When I click that from the context menu, the game loads up a white screen in the window and stays like that. It simply hangs there with a white screen indefinitely. Now, I've tried updating my Graphics Drivers and re-installing the game, both to little effect. I was sure that it was a hardware issue until I loaded up Minecraft with both drivers, just to see a difference. With my "Integrated graphics" I was at a steady 3 frames per second, and with my "High Performance NVIDIA processor" I had a solid 30-40 frames per second. Some details: My "High Performance NVIDIA processor" is really a GEFORCE 310M, I'm not sure what the "Integrated Graphics" is (in Device Manager -> Display adapters I have a listing for Intel(R) HD Graphics, so that might be it), and I also have a NVIDIA Cuda card. My processor is a dual-core i5 2.67 GHz (3.2ish with turbodrive), and I'm running 64-bit Windows 7 Home Premium. This problem arose when Kerbal Space Program updated to version 0.16. Again, my apologies if this really belongs in a different place. EDIT: Just checked with a much previous version of the game (the demo version: 0.13) and this problem is still there. I went through logs and found that I updated to Windows 7 Home Premium Service Pack 1 right around the time that 0.16 came out, so take that as you will.


Are light-level restrictions on spawning different in the Nether?

If I light up a large area of the Nether (so that the light level is >7), and give it sufficiently low ceilings to prevent Ghasts spawning, can zombie pigmen spawn?


How does Guild Wars 2 reward teamplay in combat?

Guild Wars 2 rewards other aspects of teamplay, like for example reviving a downed player which gives you some experience. It has been explained already that Guild Wars 2 has a combo system, between players: some skills can interact with others. What are the rewards, the incentives Guild Wars 2 gives for active teamplay in combat, typically via the use of combos, if any? Is there a bonus in experience? A bonus in damage?


How many engineers do I have?

Is there a way to see how many engineers I have? I can see if I have enough available for a given project, but I can't find the total number (or even the total number available). Knowing this would help me decide which abduction site to address.


Is it normal to reach rooms where nothing appears to happen?

I'm playing the first quest in Zelda, and reached this point in the map. ![enter image description here](http://i.stack.imgur.com/SJu2R.png) ...nothing appears to happen. Is this a glitch in the Zelda Classic "emulation"/"engine", or something that also happened in the original game? Do I need to do anything special to see what (s)he has to say or offer me?


Where is the Beligerent Boy Bulking Up to Beat Up His Brother? Because I'd Like to Bring him Biscuits,

An elderly woman named Marcia in the Commercial District has advised me that her grandsons are spoiling for a fight, and have respectively set about training to clobber each other once and for all for some reason or another. Curiously, she has expressed a desire that the younger one win 'because he's her own flesh and blood'. Rather than pry into whatever curious family legacy or potential adoptive situations might be involved here, I've decided to honor her request and bring a platter of biscuits to her grandson, Jiroque, who is supposedly training somewhere in the Residential District. I have circled the Residential District, at every hour of night and day, and cannot find Jiroque. Where is this wanna be meathead? I just want to bring him some food from grandma.


Why is the World of Warcraft installation download so slow?

I was wondering if anyone else out there is having problems with the WoW installer, I recently signed up for an account so I could take advantage of this play the first 20 levels for free promotion. I've registered fine but I now have the downloader client up and it just doesn't seem to want to download the files (and when it does we are talking speeds between 5-15kb/s). I've got a decent 10MB connection from Virgin media and all other net related activity flies by so i very much doubt its that; I've also DMZ'd myself on my router to help with any connection problems that might be occurring. Finally i've also tried adding the TCP and UDP exceptions to my firewall to allow the downloader through Windows firewall. Does anyone have any ideas as i'm completely stumped?


How can I manipulate Anomaly Warzone Earth savegames?

I'm experiencing a serious issue with AWE: the game is fun, it works well, then for some reason the game doesn't close cleanly _and I lose ALL progress I ever made in the game._ When this happened after unlocking the 3rd mission, I didn't mind it _too_ much, but this time I lost the entire first chapter, and my completion of Baghdad Mayhem. I'm not pleased at all, and I don't want to play through those missions again; I'd much rather resume the game from where I left it: the first mission of Tokyo. Is there a way to unlock levels without playing them? Failing that, is there a savefile with all areas unlocked?


Playing gun bros on Android with iPhone friends

I have Gun Bros on my Android device (Nexus S), and my pal is playing it on the iPhone, I followed the ingame instructions to add a friend to the brotherhood, but it doesn't work :-/ Is it even possible to add friends from other platforms to your brotherhood? If so, how would I go about adding one who's on the iPhone? Thanks


What shot rotation has the most dps output for MM Hunter with T12-4 set bonus?

AS - Arcane Shot CS - Chimera Shot KC - Kill Command SS - Steady Shot [Cataclysm] 4.2 Marksmanship Guide With T11-4 set bonus i had CS glyph and used CS-ASx3-SSx4 rotation which had exactly 9 seconds duration and sometimes used one SS instead of AS to balance focus. With T12 i have 12.93% haste and 1.4 sec SS cast time with raid buffs. I removed CS glyph and use the same rotation CS-ASx3-SSx4 which is now has 9.6 seconds duration meaning that there is 0.4 second gap that i have to wait before CS goes off cooldown and only when i have to use fifth SS instead of AS, to balance focus, it fits perfectly, which happens even less frequently because of free KC every second rotation. The guide mentioned above doesn't give an option, but maybe i missed something. Is there any rotation that fits better and doesn't have that annoying 0.4 second gap? P.S. It is not possible to reduce haste by much and use 378 level gear.


Would I get promoted to upper league with the new MMR system by this playing frequency?

I was in master 4v4 (Random) a while ago. I did not play for 1 season and when I get back I got placed in bronze league. Games were too easy for me now but the thing is: I play 1 day a week (~10 games) and I win most of them. I only got to silver first day. 2 weeks later gold. And now I have played more than 10 games in gold and I won most of them but still I'm in gold. I know as the time passes my MMR decays but will I be able to get into higher leagues by playing in this frequency? once a week? ![enter image description here](http://i.stack.imgur.com/evXQn.png)


What does Trundle's Ice Pillar block?

I know Trundle's Ice Pillar counts as impassable terrain, but what skills does he block? I know about Shyvana's dragonform being blocked (happened to me yesterday) and I got intrigued.


How does the Hardware Expert aced skill work, especially with drills?

> HARDWARE EXPERT > > ACE > > Gives drill a small chance to **autorestart** when it breaks down.   >  [...] 30% chance for drill to **autorestart**. What do they mean with _autorestart_ ? One of our teammates aced the skill and didn't see any difference while interacting with the drill. Is there any distance to maintain between the drill and the tech guy in order to make this skill work ?


What do I do after powering up the trams?

I am playing Max Payne 3 on my laptop. It took me three days to complete the game, but I'm stuck at last part, and can't figure out what to do next. I've already powered the trams to get them working, and killed the UFE's that reached to me through those same trams. What am I supposed to do next?


Clicking pauses game?

Every time I hold the left click button the game goes to the pause screen. I have to click back to game a lot to mine and harvest trees. Does anybody know what I need to do to fix this?


Does the game pick up the pace at some point?

So, I've been playing Lost Planet 3 for about 2 hours doing the introductory missions and side-quests, but it seems 90% of the time is spent slowly walking to objectives through completely safe areas. Should I expect the rest of the game to be as uneventful as the first 2 hours, or does walking slowly get phased out after I do it enough? Perhaps a fast travel system of some sort?


Can you tell if your horse is drowning?

Can you tell if a horse is drowning? Do bubbles appear like your air? How long will it take for the horse to drown?


Are there more Battle Sprites?

Are there more battle sprites to discover/buy? I've searched around but all I've found are posts saying something like, "There are currently three starter sprites to choose from, (list)". I'm not sure if this means they are the only ones or they are just the only starter ones. So are the three starter Pokem- err Battle sprites, the only ones to choose from, or are there more to find?