How do I use a script without having to type it in the console row by row?

Ive seen plenty of simple scripts, such as "toggle crouch" and etc. that are basically a single row of a bind command. Ive also seen 30+ rows of command that have something to do with some script files (which i assume are somewhere in the TF2 directory. So, my question is, how do I implement... um... lets use THIS script as an example:               // Spy Attack and Disguise     // =======================     alias +spy_attackdisguise "+attack"     alias -spy_attackdisguise "-attack; lastdisguise"          bind "MOUSE1" +spy_attackdisguise      Also, as an addition to this script, I'd like to know how I can activate/deactivate it with the press of F1. (my assumption is that you can store a script file and bind its activation and deactivation to the F1 key, probably using the console. P.S. I have no idea what im talking about)


Is it considered a loss if you logout or close the game during the countdown?

You search for a game on Battle.net, the countdown starts and at the same moment your telephone also starts ringing. Suppose you want to take that call. Is it considered a loss if you logout or close the game before the actual game begins?


Uploading Alien Swarm screenshots in Steam

I made a couple of screenshots in Alien Swarm that I want to share via Steam screenshots collection. However, in Screenshot Manager I can't chose "Alien Swarm" game (it's not present in the list). I was able to locate screenshot files in `steamapps\common\alien swarm\swarm\screenshots`, but I can't find a way to upload them in steam screenshots collections. So basically I want to know if anybody can give me an advice on that - how can I upload jpg screenshots in my collection? Also, is this a bug in Alien Swarm installation that should be reported? If yes, what is the best way to contact Steam on the matter?


How do I use Zhonya's Hourglass with AP Kennen?

I've been playing AP Kennen for awhile now with many people recommending I use Zhonya's Hourglass. I'm not sure how to use item effectively so I was hoping for some advice. The only thing I could guess would be to use it after I use my ultimate in a team fight. Would this be a good idea and/or is there any other ways to use it well?


How does energy work in Make Me Wonder?

In Make No Wonder every action takes some amount of energy. Right now I'm not sure if some things take more energy than others, and I'm also not sure how to restore my energy. I have found berries the barely replenish it, and although camps restore some energy it seems like every time I use them I restore less and less. So, how much energy does each action take? How can I reliably restore my energy?


How do I get 'The Throwdown' achievement in Deus Ex Human Revolution?

The Throwdown is an unlisted achievement that doesn't show in the Steam achievement list until you have completed it which involves getting William "Bill" Taggart to reveal the location of his associate Isaiah Sandoval. ![enter image description here](http://i.stack.imgur.com/n1U5c.png) What do I have to do in order to get this achievement?


What are the empty sockets on items for in Diablo 3?

I'm running across certain items that when I examine them say "empty socket". I've tried searching Google to no avail. I'm assuming you can maybe attach something else to them? Can anyone explain what they're for? If you have links, I'll gladly take 'em so I can read up, too.


What can I do with the money deposited into my Blizzard account from selling gear on the RMAH?

... other than spending it in the RMAH? I am only intending on selling stuff on the RMAH, so I am just wondering what can I realistically do with the money I've earned from it, since I can't seem to convert it into cold hard cash? I've opted for the Blizzard account option as the Paypal option charges an extra 15% on top of the $1 transaction fee.


Will I get the "Manpower" achievement if my reactor gets upgraded in an event?

I'm flying the _Zoltan_ cruiser and I'm trying to unlock the **B** layout. The problem is that in the first sector my reactor has been upgraded in an event. Will I get the achievement if I reach sector 5?


Why is my minecraft not letting me login?

When I start up the Minecraft launcher, it says that I'm already logged in on another profile. When I press the "play" button next to my Minecraft username, it says that it failed to log on. What's happening?


Where to farm after killing the final boss?

I killed the warrior and jack in my first play-through. Now I'm wanting to get to a higher level before TVHM and I'm wondering where to farm. The warrior is dead and I don think I can get back there to make him spawn again. Need gear and exp, I'm level 30 siren with no dlc although I'm not opposed to getting it.


How do I get rid of all my stuff?

So my farm produces a LOT OF STUFF. And my barn is tiny, and I really don't want to waste keys upgrading it, because it uses a lot of keys to give you relatively little extra space. Problem is, my barn is full of stuff right now, which is a bit of an issue. I can't use it on Farm Orders, because they don't want any of it. What can I do to empty my barn somewhat?


Passcode returns ALREADY_REDEEMED, when I have not redeemed it?

I tried to activate several passcodes on my phone; each one of them returned `Invalid passcode`. When I switched to a computer, I tried the passcodes again, but received `ALREADY_REDEEMED`, not `INVALID_PASSCODE`. I did not receive items for the passcodes entered on my phone, but they seem to have been marked as redeemed. My question is this: Will the map at ingress/intel return `ALREADY_REDEEMED` if the passcode has been disabled? If not, what could be causing this error? Is it a bug?


Can you kill the man in white during the Citra's Dream sequence with an RPG?

I dont know what was in that bottle Citra gave me but it must've been pretty fantastic because I found myself falling and then I was at at a poker table. The other players disappeared and then I was standing with a man in white ahead of me. I knew...I just _knew_ that he held the key to my destiny as a Rakyat Warriot. I immediately turned and walked the other way. Well, it turns out that if you walk far enough away from him, you get your guns back. I figured it's my hallucination and I should be able to murder whoever I want to, so I started shooting at the man in white. My SMG and shotgun didn't have nearly the range necessary, but it was an easy shot with a scoped sniper rifle...except that the rifle wouldn't fire when he was in the crosshairs! I could put rounds above, left, and right of him, but I couldn't shoot when shooting would result in him getting hit. My next thought was to try splash damage from an RPG, but I didn't have one in my inventory. Since it doesn't seem likely that I'll be able to get back into the dream in this playthrough, **is it possible to kill the Man in White with an RPG during the dream sequence?**


Changing the strings "chem" to "drug" in Fallout and Fallout 2

I've been trying to get the most authentic Fallout experience; and one of the things I remember hearing about is changing the string "drug" to "chem" in Fallout and Fallout 2. I'd like to change the strings back, but I don't know how to modify game data myself (ideally with a few tools as possible).


How do I do a Barrel Roll?

Ok, so I'm playing Starfox 64, and this so-called "Peppy" hare keeps yelling at me: > Do a barrel roll! What's his problem? And what is this barrel roll he's talking about?


Map a key to switch between my favorite weapons for each class?

Is there some way to map a key so that it switches between my favorite weapons for each class? I haven't played much Team Fortress 2 yet, but for most of the classes I use one or two weapons. I often use "q" to easily switch between these weapons, but by default "q" switches between the weapons mapped to the keys 1 and 2. Is it possible to configure a button so that it will always switch between my favorite weapons? For example, it could switch between flamethrower and axe for Pyro and pistol and cloaking for Spy. Update: My motivation is that I, when I die, have to remember to switch between my favorite weapons. If I don't I find myself in a situation where I switch to the wrong weapon causing me to die way to many times...


Is the DS version of Four Swords, different than the GBA version?

In this edition of Four Swords, is it different than the GBA version? Or is it the same?


How do Golden Cookies work?

Periodically, Golden Cookies may appear, and when clicked, confer various bonuses (flat +cookies, or additional multiplier of cookie production for 77 seconds). I've noticed other people have many more Golden Cookie clicks than I do at my point in the game.   * How often do Golden Cookies appear?    * How long are they available for clicking before disappearing?    * Are Golden Cookies more likely to appear if the game has been running a long time without a Golden Cookie click?    * How is the flat +cookie bonus calculated?   * Do the bonuses always alternate between clicks, or between appearances? (flat bonus vs percentage increase)


How are great works' perks shared between the various cities in the different regions?

In regions that have many great works, how are the perks shared? I have read the responses in the following thread: Does a great work bring benefits to the entire region or just to the 4 cities which built it? However, how does it work when it comes to the 7 cities regions (Edgewater Bay/Reflection Atoll) or the 10 cities region (2x5 Granite Lake)?


How can I skip the first level of Eggmanland?

Is there any way to skip the first level of the last continent (Eggmanland)? I'm asking because I've tried numerous times to beat it and it is ridiclously difficult to pass. There are six parts, alternating between the normal Sonic and werehog Sonic forms and every time I try, I need at least an hour, maybe an hour and a half to get to the third time you are a werehog, before dying there and having to start all over. It just seems way too difficult to bother anymore. I've let the game rot at the last continent for a very long time now, but I was wondering if anyone would know of any (cheating) way to get past this? I do want to try the bosses after this level though, I'm not looking for a way to just skip to the ending (though this is preferable to no solution at all). update: Does anyone have any hints or tips to help me beat this level? Should I just go back and level my stats some more (though that wasn't why I died, it was the damn platforming and stupid camera angles getting in the way)..?


How can I improve my FPS in Assassins Creed 2?

Assassins Creed 2 is notorious for being resource-intensive, and particularly for my computer, it's bad. Even tweaking down the ingame settings to the lowest, lowering my resolution to the min, I can only run the game at a very unstable 10 fps. Is there any way I can modify any files to give me some sort of performance boost?


Why does the Internet drop when downloading custom maps?

This is something I've fixed recently and thought I'd document for benefit of others, as it's so obscure. When anyone on my network downloads a custom StarCraft 2 map, the map download will fail (or appear to fail and later work) and all connections (even on other computers) will be dropped; they'll sign out of battlenet, skype, msn, and pings will time out for a brief moment.


What does the growth range on crops indicate?

I've noticed most crops have a range in days for how long they take to grow. For example, the description for Turnip states: > Harvest it 4 - 5 days after sowing. What does this range indicate? Is it the upper and lower bounds for how long a crop takes to grow (i.e. no matter what you do a Turnip will never be ripe for Harvest before four days of growth), or something else? Furthermore, in what ways can I decrease the number of days it takes crops to grow?


How do I acquire more convoys?

In _Assassin's Creed 3_ , you have the option of sending out convoys loaded with goods for sale. I'm lead to believe that this should be your primary means of income as you roam the frontier and kill defenseless animals for the sake of profit. I've seen this question about what to do when a convoy is under attack, but it doesn't indicate what to do _after the fact_. Unfortunately, I was unable to make it to my convoy in time to prevent the attack, and now my convoy is completely lost. A look at my ledger shows that I currently have _no_ convoys available. This has put me in a bit of a financial bind. **How can I get more convoys if, and when, I lose the one(s) I currently have?**


How can I map a key for my hero to start walking towards the fountain?

In particular when I play Puck and I need to escape, I phase shift, wait for my blink dagger to get out of cooldown, and blink away (usually double tapping it which makes me blink in the direction of the fountain). This keeps the screen in the old position and not centered on my Hero, so I'd like to map a key for him to start walking away until I can re focus and manually direct him. Since I can be Dire or Radiant, the fountain location can vary. How can I do that?


Who or what is Mystara?

In TES IV: Oblivion, beggars will occasionally say " _Blessings of_ [one of the Nine Divines] _upon ye_ " after you have conversed with them. They will also occasionally say " _Blessings of Mystara upon ye_ ". Mystara, however, is not one of the Nine Divines. I've searched the UESP wiki and found nothing related to Mystara as mentioned in Oblivion. **Who or what is Mystara?** ![a beggar saying "Blessings of Mystara upon ye"](http://i.stack.imgur.com/3AKVRl.jpg) I came upon this UESP forums thread where users mentioned that it could be an easter egg, and/or a reference to " _a campaign setting for the Dungeons & Dragons role playing game_". Can anyone confirm/deny, or expound on how these relate to how Mystara is mentioned in this context?


Disc error when loading saves transferred from PC?

I learned that you could transfer a PC Skyrim save to Xbox 360 by simply changing the `.ess` extension to `.dat` then put the dat file inside the game shell using Modio. When I do that and try to load the transferred save the 360 says the disc needs to be cleaned. This only happens when I try to load the modded saves - if I create a new game all is fine. When I change the extension I simply _rename_ `filename.ess` to `filename.dat` via right-clicking - am I doing something wrong? the only issue i can immediately see... is the characters names were different


What is the most efficient way to see every ending?

I reached the conclusion of Beyond: Two Souls and was presented with several choices that clearly influenced the ending I got. I realise I can replay the final chapter and make different choices to see different endings however some of the endings are influenced by the events of previous chapters (mainly Navaho and Homeless I think.) Some googling has revealed there are 24 endings in total depending on certain choices made at critical points in the game. While I did enjoy the game the interaction is minimal and the repetition is high on multiple play throughs. What I want to know is what the most efficient way to play through the game in order see all the endings?


Will there be commands in mcpe 0.8.0?

I want to know if minecraft pocket edition 0.8.0 will have commands.


Bug with set_allow_free_revokation

Just known about the command "set_allow_free_revokation" in decisions\crown_laws.txt I want to make absolute Crown Authorities can freely revoke titles without tyranny. I delete the "#" mark, load the game, set crown authorities to absolute, and then I can revoke de jure titles below my empire without tyranny. But after I saved the game and reload it, I can't revoke it again without tyranny. Took a peek at my save game file, the command "set_allow_free_revokation" is still "yes". Anyone can help me?


How do you stop trains in GTA 5?

I am planning a prank on my friend which requires me to stop a train. I have tried several methods including:   1. Blocking the train with a car   2. Shooting the drivers Neither of them worked. Thus, I would like to know the answers to the following questions: **Is it even possible to stop the train? If yes, what are the ways? Do they need to be in a specific area to be stopped?** ![http://i1.ytimg.com/vi/LNACSZiu2q0/hqdefault.jpg](http://i.stack.imgur.com/G3ZVT.jpg)


Defeating Moonlight Butterfly in Dark Souls

I am really having trouble defeating the moth boss in Dark Souls, I am using a melee character and its attacks go right through my shield, how can I best avoid damage?


What constitutes a "Near Miss"?

In Jetpack Joyride, there are a few missions about having near misses with stuff. What, exactly, is considered a near-miss?


How is the Dragon's damage calculated in Rogue Legacy?

The Dragon class seems to use the same attack for the regular attack, which calculates damage based on Strength, and the special attack, which calculates damage based on Intelligence. Is the Dragon's attack damage based on Strength, Intelligence, or some combination?


What are the keybindings for drop pod control?

I used to have full control over my drop pods when they dropped (sometimes more, sometimes less). However, I went on a spree and rebound a number of keys relating to flight control, and now find I have lost more than half of that control - specifically, I have full lateral movement control (left/right keys), but no vertical movement control (up/down buttons). I have tried WASD (no effect), and have tried my Xbox controller (which I bound many of my flight controls to - again, no effect). The net effect is that landing on anything smaller than a bio lab is virtually impossible, and landing somewhere useful on said bio lab is a matter of luck. I believe my rebinding of keys is what caused my problems. What keybindings influence drop pod flight controls?


Is it worth it to get blink so quickly?

I see a lot of Protoss going blink early, maybe due to HuK's popularity and his innovative blink play. I usually see twilight council after the first gateway. Usually they will have blink researched before they even begin attacking. I feel that this is TOO early but I am not at the level to be criticizing pro build orders. When I do a blink rush, I get the twilight after my 2nd or 3rd gateway and blink is ready _during_ my first engagement with 9-12 stalkers. The thing is, delaying blink as long as possible gives you room to adjust your build depending on what you scout. The moment you plop down the twilight council, you're getting pretty committed to an expensive early tech. With regards to tech, isn't the rule of thumb to delay it as long as possible until you can actually use it? In other words, the way I see it, **the pros are getting blink almost a minute before they actually need it**. The only reason I can think of to have blink ready before the start of the battle is to get around a wall or forcefield, either to force an engagement when you know they're not ready or to get instant vision of high ground for warping in. Even though that's extremely risky, the pros do it successfully. I don't :) There are of course many other uses of blink, including:   1. Sneak cliff jump into opponent's base. For this though you either need a hallucinated air unit or an observer, which is irrelevant at this stage of the game.   2. Blinking back injured units. But this is also not very useful so early. This blink-back micro is not really necessary if your stalkers have a clear path to retreat. At this point in the game you can't have many stalkers, and you can just walk them back just as easily as you can blink them back. Later in the game when you have so many units that stalkers are clumped up and there's no clear path to walk backwards, THEN blink-back becomes effective. Yes, there are nice tricks with blinking to low ground or around buildings that aren't possible without blink, but this is a good reason to have blink ready DURING the engagement, not before.   3. Retreating or chasing. Again, this is not something that will be necessary at the start of your engagement. So is that risky forcefield jump the only reason people get such early blink? What makes HuK's or Kiwikaki's blink rush builds better than mine?


What's the best strategy for conquering counties in Pocket Empires?

I love playing Pocket Empires on my Android phone and I'm trying to conquer some neighboring counties. I usually send my speed bumps (1 Paladin, 1 Hussar, 1 Militia) and then all my ranged units. But I'm wondering what would be the best strategy for conquering counties.   * Should I add other units like Trolls or Demons to soak more rounds of damage?   * How many siege weapons do I need and are the Battering rams of any use?   * How many Lizards or Black Widows should I send to do the bulk damage without loosing too many? Any suggestions for a solid strategy are welcome! ![](http://i.stack.imgur.com/grhvO.jpg)


What are some well-written guides for World of Warcraft?

What are some well-written guides to follow to discover and explore different aspects of WoW, including but not limited to leveling, raiding, professions, classes?


World of Warcraft Warrior Guide

> **Possible Duplicate:**   >  World of Warcraft Guides What are frequently updated and well-written guides for leveling, raiding, etc. with the Warrior class in WoW?


Can I use classic PS2 gamepads on the PS3?

I have the classic PS2-Controllers. Can I use them (obviously not per se) on the PS3?


Do items sell for more if they are socketed?

If I have an item with sockets, if I fill those sockets does the item sell for more? E.g. ![enter image description here](http://i.stack.imgur.com/uXAu1.jpg) Would that item be worth more if the specks were in the item or not?


Minecraft re-downloads "Resources" folder on each start?

Strangely, with the new 1.2.5 update, if you ever force update or redownload the game to clear mods it doesn't download the audio files with at that point, it downloads them in the background as you play. But, with my setup, it downloads them again every time I start it! It's come to the point where I have to leave the game running at the main menu or risk sounds never coming back if my internet cuts off or something. How can I fix this? Is there a way to permanently backup the resources folder, so that Minecraft doesn't re- download them? What makes this even weirder is that Mojang states the game can be played offline at any time as long as you have been online once to verify account is paid for. But lately people can't do that I guess, if I'm not the only one suffering this, as they would magically delete the audio files and require internet to get them back. Maybe my game's bugged? I have'nt done a full erase of `.minecraft` in a while.


Can I find out what data is in the Steam Cloud for my games?

Out of idle curiosity I'm interested to know what files the Steam Cloud contains for my games. Is there anyway of seeing this information, either via a Valve website or an application that maybe uses Steam API's to interrogate the cloud?


Can stuff be put safely in your Spouse's House?

Is it safe to leave your stuff in your wife's house? Or will it disapear in 48 hours like anything in a dungeon?


How many hits do poisons last for?

When you apply a poison to a weapon, how many hits does it last for? Does it also wear out if you miss an attack?


Fallout 3 GOTY edition doesn't start

I can start the launcher, but when I press play the game closes instead of running. Any one have an idea what the problem might be or away around it? Or any idea for something I can try would be appreciated. By the way, I bought it through steam, no mods are installed (so it is "vanilla" GOTY edition), and I am using Windows 8. My computer is a "Vision Computer" with an nVidia graphics card I have tried both restarting the computer, and reinstalling the game. Both several times


> **Possible Duplicate:**   >  Is a horse actually faster than running? Is it faster to travel as a werewolf than riding a horse? And which one is faster at climbing, werewolves or horses? Not including time it takes to feed on travelers.


Episode five of Remember Me has you steal the memories from Captain Trace, one of the security personnel from Memorize Corporation. Playing his remembrance reveals a keypad which requires a four digit code to open the door and get into the Memorize Headquarters building: ![Memorize Headquarters entry code](http://i.stack.imgur.com/v5Otk.jpg) Playing his second remembrance reveals a riddle:   * My first is second when counting them all   * My second is frozen when absolute   * My third has all its senses   * My fourth tap dances like a spider   * ...and all put together I can go through a door What is the code to get into the Memorize Headquarters?


How (or at least when) can I play Fifa Online 3 on the US server?

I have been having troubles trying to play Fifa Online 3 lately. I open Garena Plus and only shows he 'Perfect World 2' icon, and I got my beta key and everything is just that I can't (or doesn't show) the FO3 icon. Does anyone know why or what is going on?


Where are my saves from the last mission?

I was playing the last mission on XCOM: Enemy Unknown. During the play the game started acting weird, so I saved and closed the game. Then I restarted it and went to load the file just to find out that all the saves of the last mission were missing (about 2 hours of play). Is this a bug or a feature? Because it really made me sad, they could at least warn that is not possible so save the game during the last mission.


Can't get in to dark brotherhood

I have completed the quest where you help the boy in Windhelm by killing the woman in the orphange and returned the quest, but I have not gotten the note and therefore cannot start the dark brotherhood questline.   Are there some other prerequisites in which case which?   And if it is just a bug, is there any console command that might help?


Why shouldn't I murder all the things?

Playing through Dishonored, I sort of decided that my first go through of the game I would just murder every enemy in sight. Apparently, the game really wants me to NOT stab everyone in the face, and is punishing me for leaving a bunch of dead blokes scattered about Dunwall. I was given a vague pop-up after the first mission and it said something along the lines of > "Because you killed so many people there are more city guards, rats, and > weepers in the city. Also, your ending has become a bit darker." I'm curious what _exactly_ this means. I have noticed more enemies around, which seems to be obvious. However, will the amount of enemies around increase after every mission that I go Facestabber mode on? And much does it effect the game's outcome?


How can I get some games to install via Steam under Wine?

Most of my Steam library installs and runs just fine under Wine. However, some new titles (so far Borderlands 2 and XCOM: Enemy Unknown) will not install. The initial download completes successfully, but on first launch a progress dialog box appears with the text: `Completing installation ... 1%` Then, on the console, the following appears over the next approximately 30 seconds:               fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\userdata", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\config", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\Backups", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\bin", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\logs", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\dumps", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32\\mui", 0xdefeb1c, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\Fonts", 0xdefeb1c, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\Config", 0xdefeb20, 520), stub!"       Finally, an error dialog appears with the text: `The Steam servers are too busy to handle your request for [Game name]. Error Code (2)`   `http://support.steampowered.com` My wine version is 1.5.8. I have tried running with a clean WINEPREFIX, and I have tried manually running the DirectX and VCRedist installers in the game directories in the steamapps directory. Can anyone offer insight into how I can resolve this issue? Thanks!


How do extremely low accuracy levels work?

With Gaige's Anarchy skill it's entirely possible to gain a -100% or greater accuracy penalty. Borderlands' accuracy was always sort of funny so 0% accuracy (which I think was possible with Sledge's Shotgun) didn't quite mean "your bullets can literally go anywhere". So in Borderlands 2 what happens with extremely low accuracy values, below 0%? Does it bottom out at 0%? What exactly does 0% accuracy mean in this case?


What's the precise effect of Inferno Propellant upgrade for the Galleon Mortar?

Well, everything's in the title. The description line seems a bit incomplete about that upgrade: > Inferno Propellant (Bombs Create Damage Fields) What's the exact effect of these damage fields ?   1. Any idea about the damage per second ?    2. Does it slow down enemies (the graphic representation of the effect looks a bit like a Scumbags's goo) ?    3. Does it work with the Bomb Barrage secret skill (reminder: _"An experimental technique that overloads the firing tube with several shells that launch simultaneously"_ ) ?


Is there some way to see PS3 trophies from with the PS3 itself?

If I view my profile from the XMB, I can see only the eight most recent trophies. Is there some way to expand that view, or is that all you get from within the PS3 itself? Did I just miss something? Also, if that's all the PS3 itself can show, what would be the official way to get a comprehensive list?


How do you spawn an Eater of Worlds in an Artificial Environment?

I'd like to build an Eater of Worlds arena but I'm confused regarding what his summon requirements are. I see some arenas built entirely of wood. The wiki vaguely references corrupted dirt (how much?) and ebonstone (200+).


Lag on PS3 with good network speed

I've my PS3 (60GB-model) connected with Wi-fi to my network with ~12Mbps down and ~3.5Mbps. Though all games (GTA Online most recently) keep lagging and I don't think that should be a problem with that speed. I've tried with wired connection and that works much better though I have to use wireless. I've no problem with Wi-fi on other kinds of devices. Using Pingtest I get 103ms on the PS3 and 36ms on my laptop. Is there something I can try to fix this?


Minecraft Forge profile won't launch

Sorry if this is a repost but I am getting very frustrated by trying to install the Minecraft aether 2 mod. I am on a mac, the launcher is version 1.4.4 and I think the most updated version is minecraft 1.7.10. I am following this youtube tutorial: I downloaded the forge and I got the Forge profile, but when I click play the bar fills quickly but nothign happens. I clicked 'development console' and this is what it says (pastebin link because the text is too long): http://pastebin.com/nNkPp3jT Is there something I am doing wrong, did not install, or did not install correctly? Or is this a system limitation that can't be fixed. Thank you very much, again I am sorry if this has already been asked.


How long do you have to wait between buying both Mega Stones from Stone Emporium Pokemon X (or Y)?

I picked Squirtle as my starter pokemon so I got the Blastoiseite. I spent a lot of time bringing down my style to get the venusaurite for $10,000 but I can't get the guy to sell me the Charizardite which is what I really want. Is there a certain wait period before he will sell the 2nd one? I believe i'm going on 5 days now it's been and he still only talks about the stone he already sold me. Anyone have any clue as I have yet to see this asked anywhere?


Amazon Dodge Skills Practical? How do they work?

I'm looking to make a Bowazon (probably Strafe centered, I'm not sure what other builds are viable) The dodge skills sound great, but I'm curious as to how they work/how practical putting multiple points in them are. Not because I worry about the decreased bonuses as the skill gets higher (eventually points giving you like 2 extra chance, etc.) but because I'm not sure if really high Dodge is a GOOD thing. Like, how does it work? Does the time that dodging takes leave me open to further attacks that are unblock/undodgable until the dodge animation finishes, or does a second dodge simply happen without me seeing? I don't want to get surrounded by enemies, dodge repeatedly and be unable to run away because of repetitive dodging or something along those lines. Also, is the dodge percentage flat? Or is it modified in a manner similar to CTB? (Chance to Block)


Is it possible to fire your AI laser turrets without the motion sensor being tripped?

As an AI, once commanding officers start busting down my door, I want my lasers firing on them even if they're just so much as lying down in my upload chamber. I've been taken down before as Head of Personnel by a barrage of AI turret laser fire, without having any chance to get up. Is it possible to have your turrets fire lethal laser shots at someone trapped in your upload/core, and if so, how do you make them do so? Note that I know how to change my turrets to lethal, and my only confusion is if you can manually fire them, and if so, how.


Is there a console command for unlimited ammo?

I'm playing a lot more Classic Comp matches now, and one thing I'd like to practice is getting the hang of weapon recoil and nade placement. However, if I play on a map by myself, and there are no bots to shoot, I can't get money. Buying nades and guns are expensive, and I'd love to be able to have unlimited ammo so I can practice popflashes and snade throws, and practice weapon recoil, etc. Is there any way to do so?


How do I make a piston elevator?

I always wanted to make a piston elevator to get to different levels quickly. How can I build an elevator?


Why is my leader on fire?

There are times when you may notice your team leader on fire. Maybe you took a hit while trying to lay on some heavy damage, or you had to dash to avoid said hit. What's that flame all about? Does it hurt me?


Is there a time limit on Media recovered from portals?

I just received a media drop from a portal, I opened it and got an image of an internal Niantic memo entitled "Identifying Sensitives". I know that this is a part of the game, and if I can decode the image I'll get a passcode to unlock some in-game items. But I don't have time during the week to go through the thing pixel by pixel and converting the first letter of each line to hex, etc etc. So what I'm wondering is, can I ignore it for a few days, or a week, and still gain items from it later? I believe that Google recently changed how media codes given out via google+ and twitter work; they now expire after a short time. I'm hoping the same does not apply to these in-game codes.


How do I get the extras?

How do I get any of the Social Club extras, like the Annis Elegy RH8? Yes, I am a member in the social club website, but the only problem is that I don't know how to get the stuff that comes with it.


Will 3rd party USB-Ethernet adapters work with my Wii?

The Nintendo Wii console has an accessory that is sold by Nintendo as a USB to Ethernet adapter, for the Wii. The description of the item indicates it is for the Wii itself. I've realized these accessories are typically more expensive than a standard USB to Ethernet adapter. My question. Does the accessory itself have to "work specifically with Wii" for it to work on the Wii, or would just buying an ordinary USB to Ethernet adapter work as well? Some of the product descriptions have something along the lines of "USB Ethernet Adapter for the Wii" and some only have "USB Ethernet adapter". If I opt for the latter, will it still work with the Wii?


Where can I find gravel to collect?

I'm currently playing Minecraft beta 1.5, and I started working on a trail system. I'm using gravel for the trails and it looks nice. Unfortunately, I've run out of gravel, and I can't find gravel anywhere but deep underground. I've checked my surrounding area for gravel beaches, but they I have yet to find one. How can I easily find gravel?


Can you trade without a merchant?

In the beta there was an object you could get that would let you sell without going to town or trading directly with a merchant. Is that still in the retail version of the game? Did they get rid of that?


StarCraft2: is it possible to build planetary fortress and orbital command in one command center?

Is it possible to build planetary fortress and orbital command in one command center? I didn't think is possible, but I saw some threads that tell build OC and then PF... Am I correctly understand that it is possible to build both of them?


What's the harm of dying in Spore?

**Is there any harm, or any other effect from dying in Spore** , in cell or creature phase? It seems to me that the only consequence is that you get a death mark to your evolution history. However you still get to keep the collected evolution discoveries (new parts), all the collected DNA points. I mean sure, the game is partly based on the story you are creating for your species, and it's sad to see your little critter bite the dust. However, it doesn't seem like there's much point in trying to avoid risk. One could even go as far as to consider using death as a teleport back to home nest in creature phase (the poor little creature just wandered too far, oh the tragedy...) Is there something I'm missing here?


The sea is ruining my framerate, is there anything I can do to increase my FPS?

I've got a nice little coastal fort going but even on a fairly small embark spot it's killing my frame rate. If I built floor over the sea with stone, would that be likely to increase the frame rate as the game would no longer have to simulate waves?


Keeping the loyalty of both Miranda and Jack

According to the Mass Effect Wiki it is possible to keep the Loyalty of both Miranda and Jack "if your Paragon or Renegade scores are high enough, you can choose an option favoring neither person and keep the loyalty of both." How can I determine if my Paragon/Renegade score is sufficient to keep the Loyalty of both characters?


How to keep containers (barrels) from resetting?

I know there are questions here about "where is a safe container to store my items", but I don't feel like making lengthy treks to a "safe" container (eg, Winterhold college dorm room, house in Whiterun). Personally, I like to store my items in Riverwood's barrels since they're so close to the entrance where I appear when I fast travel. I have a total of five barrels there that are **heaping full** of items that I have accumulated since the very beginning of my quest. Just today, I went back to drop off a bunch of loot when I realized the barrels were all reset to salt piles and apples. I lost a lot of game progress as I reloaded save after save until I found the one that had all my accumulated items. There is no way I am going to relocate all this stuff. _No way at all_. That would take hours (not in game time). Is there some mod or cheat that can keep containers from resetting? That's all I am interested in. _Keeping containers from resetting_. I have _zero_ (0) interest in moving this stuff to another location. **Edit:** Some research has shown me that these containers reset after a given period of time has gone by without you entering the area the container is in. Now that I think about it, I served a jail sentence in Markarth. Could that jail sentence have spanned the time period that caused the barrels in Riverwood to reset? **Update:** It was a combination of the passing of time during my jail sentence and the game time spent after the fact while I was oblivious to barrels resetting. To test this, I waited far outside Riverwood for 48 hours. Barrels still had my items. I reloaded the game and served my jail sentence (it was the 27th of Evening Star when I went in, 4th of Morning Star when I got out). Went back to Riverwood and the barrels were still full. Reloaded game in Markarth, waited 48 hours, then served my jail sentence. Went back to Riverwood and the barrels were reset!


What are the different endings in Dishonored?

In Dishonored the game as I am escaping the prison, I got a prompt that warned me: > Using stealth and nonlethal approach has benefits. Fewer rats and weepers, > some people react favorably, and the final outcome is not as dark. What are all the different endings? And how much chaos yields them? And what is the optimal ending?


Are the forever stages randomly generated?

In Osmos, you can play a random version of any level. However, all of the standard levels that you play are not randomly generated; they are the same for everyone that plays the game. Once you've beaten all the standard zones, you unlock forever zones which claim to go on forever (have an infinite number of levels). I could imagine them going on for a very long time without being random, but not _forever_. The developer, writing about the standard levels (according to the context), states both > All levels in their default form are winnable — randomization is never > necessary. - _Roadside Assistance blog post_ and > Levels in Osmos are procedurally generated - _The Perversity of Inanimate > Objects blog post_ So, the default form of all of the levels in standard zones in Osmos are _procedurally generated_ but not _randomly generated_. Are the levels in the forever zone random? Are they the same for everyone? Here are my ambient impasse forever levels 3 and 4: ![Ambient Impasse Forever 3](http://i.stack.imgur.com/5ySqk.jpg) ![Ambient Impasse Forever 4](http://i.stack.imgur.com/pl8Ff.jpg)


What launcher/cannon does the most DPS?

What launcher/cannon does the most DPS (damage per second) in Halo 4? **(assuming the player has a relatively accurate shot; maybe an 8 on a scale of 1-10)**   * The Rocket Launcher?   * Spartan Laser?   * Sticky Detonator?   * Concussion Rifle?   * Incineration Cannon?   * Rail Gun   * Other?


How do I carry my Draw Something contacts from my old iPad to my new iPad?

I have a iPad 3 on which I use the free version of Draw Something and I have received as a gift a new iPad Air. I synced the new iPad using iTunes and everything moved except for my contacts (drawing partners) on Draw Something. How do I bring the previous drawing opponents/challengers to my new iPad Air?


How do I "make a deal with the devil"?

How exactly do I make a deal with the devil? I'm trying to unlock Eve (the one with the dead bird).


How can I find stuff in the pantry?

So I'm lighting the signal fires for the highland lord. In order to 'beat' Twin Peak, I need to search the pantry, however when I do I fail. A little research on the wiki suggests I need an Item Drop boost of +50%. This seems insane, with all my current gear I can only get 10%. Where can I, as a level 9 Sauceror, get gear/effects to boost my Item Drop to 50%?


Steam and the recently played games jump list

I've had steam installed for a long time now and have had no problems. Recently it keeps forgetting my recently played games and only displays a single game (Age of Empires Online) there, where normally it would show several. I'm talking about the list of games at the top of the menu when you click the notification icon, and the jump list you get when pinning steam to the start menu. I've played many other games more recently than AoEO. I always shut down steam correctly and haven't noticed anything else at all unusual. What could be causing this? * * * Is there some kind of Microsoft conspiracy at play here?


How do I get new missions from Martin Madrazo?

I can't get new missions from Martin Madrazo. I really want to try Holed Up by him and Bust Out from Lester, but I can never get them when I call them!


Can I make the Village bigger?

Villages. Can someone legitimatly expand a village by building more houses for villagers (Testificates) to breed and fill? Would these houses have any conditions to be met beyond a roof and a door?


Loa: using deep space gates

Consider the following picture: ![space highway](http://i.stack.imgur.com/Pgd2u.jpg) We have two distant systems, Marshak and Regis, connected by a highway of gates. Just off the highway, there are a bunch of planets - Azar, Crysta, Lambda. Obviously, the fastest way to reach one of those unconnected planets is to fly to the closest gate and bounce off of it. However, attempting to route a fleet to one of the unconnected planets has the ships automatically using STL, completely ignoring the gates. I also attempted to send a fleet from Marshak to Regis, then when it was close to Crysta, changed the mission to survey Crysta. The result: the fleet attempted to return all the way to Marshak and STL to Crysta, instead of just...flying for one turn to the planet it was already almost on top of! Is there a way to route ships to use the faster approach, namely flying partway through the highway and leaving it when close to the target?


How can I quickly gain ranks?

What are the most effective ways to power-level in _Halo 4_? I know that multiplayer and campaign counts towards the two "Rank up your Spartan-IV to SR-#" achievements ("Not Some Recruit Anymore" and "Movin' On Up"), but are there specific game types and missions that are more effective for ranking up fast than others? Does this change as my rank gets higher? Is there any penalty for maximizing experience gain?


What is the ending in Super Mario Galaxy 2?

I've collected 241 stars in Super Mario Galaxy 2. I'm missing the last one, where you have to go through a very complex level without dying. I tried to beat this level for maybe 3-4 hours, but then decided it just wasn't worth it. What would happen if I were patient enough to actually finish the game?


What's the correct number of workers to put on gathering vespene and minerals in StarCraft 2?

In StarCraft 1, I didn't halt worker production until I had 3 for every 2 mineral patches, and 3 for each vespene geyser. This was my own personal guideline, and I have no idea how efficient/wasteful it was. What's an appropriate guideline for maximum income rate in StarCraft 2? Does it differ by race?


Is there a limit to how fast one can harvest minerals and gas?

> **Possible Duplicate:**   >  What's the correct number of workers to put on gathering vespene and > minerals in StarCraft 2? Is there a point where any additional workers _won't_ speed up the harvesting process of minerals or gas from a certain mineral field or refinery?


Is there any way to get Dark Side items besides the vendor on the fleet and random drops?

I recently went all the way from Light V to Dark V in order to buy the speeder and pet from the Dark Side vendor on the Fleet. I'm planning on heading back to the light but while I'm here I figure I should take advantage of it (even if some gear won't "work" once I am no longer Dark Side). I know Dark Side relics, sabers, etc. drop from questing and crew missions all the time, and as mentioned I've been to the DS vendor on the Fleet. Are there any other ways to get Dark Side items? Particularly, other vendors or anything that is less common/has additional requirements?


For each class, what are efficient methods to destroy the Tank Robot?

For each class, what are efficient methods (like which weapons to use) to destroy the Tank Robot? I asked this question so that I could know how to help quickly destroy the Tank Robot regardless of which class I'm playing as. I'm thinking of situations where I and my teammates have destroyed all the other robots, except the tank, which is coming close to deploying the bomb. In this case, every class should be helping to deal as much damage to it as possible. Factors to consider:   * Sniper, Heavy, Pyro: Primary weapon or a melee weapon?   (Note that for most classes, only primary weapons are usually upgraded in MvM, while melee or secondary weapons are usually not upgraded.)   * Other classes: Which weapons to use?    * Medic, Spy: Help destroy the tank (if so, which weapons), or another role? ![Tank Robot](http://i.stack.imgur.com/5Y45A.png)


I can never find any Modern Warfare 2 multiplayer games. Why?

I have forwarded all the required ports on my router per these two articles/forum posts: Required Ports for Modern Warfare 2 What ports does this game use? And yet, I still cannot connect to any games. I try to join a game, and I'm always the only one in the lobby. It searches for games for a good 60 seconds, incrementing the ping tolerance by 10 every few seconds, then finally says "Searching for available games" for a good minute or two after which I give up. I can see that there are x thousand people playing on the multiplayer screen, so why can't I join any of these games? I have no problem connecting to multiplayer in other games such as Left 4 Dead and Starcraft 2, and I'm on high-speed cable internet.


Are all circlets acceptable for the Mage Armor perk?

I decided to use Mage Armor and so I quit wearing Morokei (a "light armor" mask) in favor of a an enchanted "clothing" circlet (0 armor). When I picked up Diadem of the Savant I was disappointed to see it register as "light armor" with AC 8. My wife asked why, so I said if I put this on I'll go from 120 armor to 68: Instead I went to 128! I tried it several times (casting first, casting after, trying Morokei again) and the Diadem seems to be exempt from the Mage Armor rule despite being "light armor" (which is clearly modified by my slight light armor skill) and having AC 8. Are all circlets exempt for Mage Armor? Are there other pieces (unique or entire classes) that are exempt?


Where are all the Xehanort reports located?

I just picked up Kingdom Hearts Birth By Sleep and I would like to get all the Xenahort reports on the first runthrough. In which characters' scenarios and at what locations are each of the reports located?


What happens if I separate a dwarf from his favorite shield?

Our militia commander just got attached to a silly oaken buckler. I was planning on upgrading him to a steel shield. What will happen if I forcibly separate him from his shield?


Where are the birds?

I'm level 25 in Skyrim and I don't think I've seen a single bird. I've had some bats fly past me once or twice, but that's about it. These areas, with the mountains and beautiful terrain, birds should be flying everywhere.


Why do Rock Band Drumsets need to be recalibrated so often?

I used to play Rock Band 2 on my friend's PS3, but every so often it would feel _completely_ off and need to be recalibrated. The new calibration settings always ended up as one of two or three settings:               Sound: -8ms; Video: +42ms     Sound: +8ms; Video: +22ms     (there may have been a third, I forget)      I could recalibrate multiple times, and always end up with exactly the same calibration settings _(+/- 1 or 2 ms)_. However, next time the TV was turned off and the PS3 reset, it would sometimes feel _completely_ off again, and recalibrating again would give one of the other settings. Recalibrating immediately a second or third time gave the same settings, however, so it's not just that I have terrible timing - the necessary calibration settings were changing, for the exact same setup. I thought it might have been due to his freakish Panasonic TV, but now I have Rock Band of my own with a _completely_ different setup, and it's doing exactly the same thing; so it must be something inherent in the technology. **Why does it do this, and is there any way to fix/prevent it?** His setup / My Setup:   * Panasonic Plasma TV / Sony Rear Projection TV   * Rock Band 2 / Beatles Rock Band   * Component Video and Audio / HDMI   * Original Rock Band drumset (wired) / Newer Beatles Rock Band drumset (wireless)   * Original 40GB PS3 / Newer PS3 Slim


Does "detect life" level up based on number of lives detected?

When traversing the land of Skyrim, I use my detect life to mainly ensure that if there's danger, I can strike first. This comes with a price. It feels like my magika is contained in a bottle and to detect life, I have to pour it out on the ground. _All of it._ I know that my alteration xp will only go up if I am detecting a life, but does it go up based on how many lives are being detected? Also, what about friend vs foe. ie: Does my xp go up higher for detecting hostile lives (given the chance of them murdering me) rather than in a city?


Modern Warfare 3 Multiplayer is "Currently Unavailable?"

I started up Steam today to play some Modern Warfare 3, and finally play for more than 10 minute increments... Regardless the reason for me playing, the game would not start- and notified me: "This game is currently unavailable. Please try again at another time." My internet connection is working perfectly, as I am posting this question. Are the servers under maintenance, or have I somehow done something wrong?


How well does Metroid Other M take advantage of the Wiimote's unique features?

Since I am near the end of _Metroid Prime 3: Corruption_ for the Nintendo Wii, I am considering new games for me to play next. I am interested in _Metroid: Other M_ , but I want to know _without spoliers_ how well it takes advantage of the Wii's unique capabilities. For example: _Metroid Prime 3: Corruption_ has certain moves Samus can perform which are invoked by "flicking" the Wiimote or by casting the Nunchuck in various ways. Interaction with various objects requires unique and semi- accurate motion of the Wiimote. Also, certain monsters require you to shake the Wiimote to escape their grasp, and the game uses a point-and-shoot interface of the Wiimote for aiming. However, _Metroid Prime 3: Corruption_ does not take advantage of the Wiimote's ability to play sound. As opposed to a game like _A Boy and His Blob_ for the Wii, which doesn't take advantage of the Wiimote's capabilities in any form. **Without spoliers** , how well does _Metroid: Other M_ advantage of the Wiimote's unique features?


how to get cheap power in FTB mindcrack 1.4.7?

Hi I want to get cheap EU power in FTB mindcrack 1.4.7 I was thinking of a watermill powerplant but I don't know how to make it. I don't have many resources to spend so solar power is not an option. does anybody know something that is easy to build and does not require much tin/iron?


Are there any horses that can carry items?

In Oblivion I was able to give items to my horse. In Skyrim my horse is useless, all it does is attack monsters and get itself killed. I have the basic horse (1000 gold) bought at Whiterun. Are there any better horses? Where can I find them? No spoilers, please.


Can I change physical appearance for my character after creation?

I've been trying to find if there is some system in game to change physical appearance (e.g. hair, face...) of your character once it has been created. Maybe through some special item or NPC. Is it possible?


How did this invasion happen?

I'm a SL11 and managed to invade a guy in undead parish who was wearing full Havel's and carrying Black Knight Sword. I get where he got Havel's from, but how can a 11 +-10% use the black knight sword? I don't get it. Did I invade a way higher level character?


How do I duplicate blocks?

I have been told that there's an easy way to duplicate blocks, but not how to do it. Is there an easy way to do this?


Can I carry things inside of monsters?

Based on this answer I wonder - can I kill .... a rat, put all my things inside of him and just push him to nearest city (without slowing down) then extract my stuff and sell them?


How many balls can Syndra have?

The new champion Syndra in League of Legends uses a skill named **Dark Sphere** to place these cool balls of anti-matter on the field. The balls last for 6 seconds and the cooldown of the ability only easily allows for 2 balls on the field at a time. This is important because her ultimate spell, **Unleashed Power** does more damage based on the number of balls on the field at the time of cast. Now her second ability **Force of Will** allows her to grab a ball, _refresh its duration to 6 seconds_ , and throw it at something. (In that order) Now I have cleverly managed to get 3 balls on the field at any given time but the wiki strongly hints that there can be 4. How many balls can I have and whats the spell order \ CDR requirments to achieve them?


Is it possible to save my progress online in Candy Box 2?

In Candy Box, the only way to save was to have a five character automatically generated password which would overwrite the server's save with a new one every time you saved. Is there a way to do this is Candy Box 2? An example of why one would want to do is is if they cannot copy the save text and need to access the save on a different computer.


Can quest critical NPCs be killed during wasteland traveling?

In Fallout 3 there are some parts of some quests that involve NPCs walking with you (or leading you) through the wasteland. One example of this is traveling with your dad to Rivet City. It's one hell of a walk, and surely there are some monsters on the way. I have never had the time to check it out, but can the NPCs be killed by some randomly encountered monster in this case? Or maybe it is scripted so that no monsters appear? Or maybe said NPCs can defend themselves?


Can I kill people with a defibrillator?

Is it possible to kill people with the defibrillator in Battlefield 3? In Battlefield: Bad Company 2, it was an instant kill (I think).


Does anyone sell dragons scales or bones?

Where can I buy dragon scales? I completed the main quest line, so I don't think I'll be seeing anymore dragons, but I wanted to make some nice armor while finishing up the side quests.


What's the total size of all games I have on Steam?

I have a lot of games on Steam, far more than my puny hard drive can hold at once. However, in the future I may want to store all of them locally. Is there any way to figure out about how much hard drive space I'll need to install all of my Steam games, including the ones that I don't currently have installed, without sitting down with a calculator and manually adding everything up?


Does a shiny pokemon stay shiny after evolution?

I recently encountered a shiny Golbat which I would love to evolve into a Crobat. My only worry is **will evolution cancel out the shiny attribute?** I have never caught a shiny before, except for the red Gyarados in Heart Gold / Soul Silver, and since he doesn't evolve anymore I'm not sure how that works.


installed sims paradise, now all maps gone

I installed sims paradise to my sims collection now it seems as if all my maps are gone. I tried to say new game but still the maps are gone and also the options in the option menu also dissapeared please help me if this is a bug please tell me at which site I can get a good patch to fix it.


Do Krieg's skills work against him in the higher levels?

I have a question about Krieg before I decide what build I want to use when I play as him. His Hellborn tree looks interesting, but it seems borderline unusable on higher levels. Given Krieg's preferred playstyle seems to be buffs while having shields down and/or on fire, it seems that on higher levels* (where Fire damage is pretty much fatal), the self-immolation will lead to near-instant "Fight For Your Life", even at full HP. Or is the self-immolation damage much lower than what enemies can normally deal, where it's more of a nuisance (like Pyro Pete's DOT) as opposed to fatal (pretty much every Fire attack). *By higher levels, I'm talking mid-to-late TVHM and beyond


Where are all the metrics?

How do I find all the basic information about buildings, such as, for instance and among other things:   * Workers needed   * Residents housed   * Power/water consumed   * etc.  It's occasionally tricky to make managerial decisions without at least a sense of these things… _Edit:_ While I'm aware of the general overview tools, what I really want is detailed information on a per-building basis, including capacities as well as usage.


X3 Sector/Universe Traders: What do they do with existing cargo?

I have a chain of trader training going on where they start out as sector traders then once they hit level 15 or so I move them into a better ship using the "Move Pilot into New Ship" command and turn them into Universe Traders. Sometimes when it's convenient to do the switch, the trader I want to move has a cargo hold full of cargo it was intending to sell. I don't want to wait because often times it will end up buying more cargo at the same station after unloading. What I'd like is for the new pilot to simply resume selling whatever cargo is in the hold. I also want it to hold on to any required items such as fighter drones, energy cells for jumping, etc. I'm a little unsure about how the script handles existing cargo. I believe I've read before (it would've been years ago) that any cargo in the hold when you issue the Start Sector Trader command is locked and will be left there. To avoid this I've been using Remote Best Sell... after switching out the pilot but that's very labour intensive and sometimes incredibly frustrating as the trader misses deal after deal. So, is this true? What's the best strategy for dealing with it, if so?


What are the differences between the RPG-7 and M2-CG, other than appearance?

Both the RPG-7 and the M2-CG are anti-vehicle weapons for the Engineer, but as far as I can tell they act about the same. Are there any differences between the two, and why would you prefer one over the other?


Buying Grenth's hood?

I personally feel as though `Grenth's Hood` is one of the coolest helms in the game. Is there any way of knowing when it will be on the `Gem Store` again?


Should I give a healing item to my follower?

I've been dumping marginally useful loot onto my templar friend with my current monk. In the latest development, I handed him my sword that was sucking a few life points from its target to heal its wielder. Does that do any good for the follower? If not (or if so), what items should I give to my follower?


Where can I find Amethyst?

I recently bought Rune Factory: Tides of Destiny and I'm hooked despite my gaming tastes. Now I'm in need for a better weapon so: **Where can I find Amethyst, which is used to make Luck Blades(Dual Blades)?** I'm at the Flame Shrine now (final floor tough).


How to retreat from an unwinnable battle?

I'm a Starcraft 2 beginner (playing mainly Zerg) and encountered some situations where I ran into a much bigger army with an army of smaller size. This usually happens versus Protoss where they retreat a smaller army back to the big one (me following them stupidly) and they immediately reinforce at a nearby pylon. My first reaction to this situation is to retreat and save as many units as possible. Slower units like the roach (without speed-upgrade) get easily sniped by stalkers. By the time I have roach-speed, stalkers can blink, resulting in a similar situation. Also, stimmed marines seem to be quite effective at taking out huge chunks of a fleeing army. I have the feeling that by running away I actually get away worse than if I had fought the enemy. So the question is: How do I retreat properly? Is it viable to leave some units as bait and run with the rest of the army?


Notoriety and pickpocketing

Throughout all of sequence 1 of Assassin's Creed II, I was able to pickpocket (steal, pilfer) at whim, and it was great! I used to find groups of people upon the streets that were in close proximity, I'd throw out some coin and when they all came running I'd pickpocket the lot of them. Anyway, I just got done with sequence 2 and evidently any time that I pickpocket now it causes my notoriety to go up a smidgen. I find this extremely annoying! Is there any way to pickpocket without causing my notoriety to go up?


Can you play Guitar Hero using Rock Band 3's new cymbals?

Guitar Hero supports both 4-lane and 5-lane drums mode. I assumed it wouldn't be possible to play 5-lane drums in Guitar Hero using the Rock Band cymbals, but then I found these, which claim to work with Guitar Hero. Is it possible to play 5-lane drums using a Rock Band drumset and the new cymbals?


Are there any additional quests/expansions for Dragon Age that are not developed by Bioware?

After a whole year, and before Dragon Age 2, I am having a second playthrough. I would love to add some additional content to spice up a bit the fun, and I was hoping for some extra developed by some passionate gamers. Is there anything out there that is worth to install and try that is not from BioWare? (I have already most of the expansion released from BioWare)


Priest healing or shammy healing?

I have a priest and a shammy in World of Warcraft. My shammy is 85, but my priest is only 80. Thus far I've only used my shammy for dps and I've tried to stay away from making him a healer. My priest - although he is only level 80 - has always primarily been a healer (mostly just heroics with the occasional raid). However, I've been throwing around the notion of dual spec'ing my shammy and making him a healer, which leads me to my question. Should I spend the time and gold on setting my shammy up as a healer, or should I work on leveling my priest up and just use him to heal. What is driving this question is a concern that I have as to whether shammy healing is really worth the effort or not. I've seen chat in the trade channel where player's specifically say that they need heals for a raid but not shammy heals. If I'd just seen this once then I wouldn't worry over it, but I've seen it multiple times. Also, I was in a 5 man heroic last week and someone in the group asked which is the best healing class. The healer (who was a priest) responded that pallies and priests have it the best for healing right now. It's just little things like this that make me doubt it's worth my time to set up a healing spec on my shammy. Oh, and I did peruse the shammy forum with this in mind, and I saw a lot of posts from shammies griping that healing sucks as well. **EDIT** : _This question was posed on Jan. 12, 2011. It should be noted that any input given by board members upon this question might have been made obsolete due to patches, class changes, etc, or in other words, the accuracy of this question and its answer(s) is highly subjective to the passing of time._


Can I walk faster?

I'm playing my way through Bioshock (and then Bioshock 2) to prepare for Bioshock Infinite. I'm doing okay apart from I've got to a part where I have no weapons apart from a wrench and a camera. I want to shock the enemy using plasmids and then run up and whack him with my wrench, but I seem to move very slowly (this is all the time, not just in this area). Can I up my move speed at all or is there a button for sprint?


Can I Play Cardinal Quest in a Window?

It looks like Cardinal quest always starts up in full-screen mode. Is there any way I can switch the game mode to windowed?


Modern Warfare 2 "VIP"

Recently I played Modern Warfare 2, I went to play Free-For-All, then I joined a game, once I was in the game I saw strange things, when I played it said:               Welcome to Modern Warfare 2 VIP      Something like that, and on the side it had access tools such as               Admin tools     Mod tools     Player tools      (sorry if it's wrong, but I can't remember everything) and lastly, a message box saying "awaiting member approval", for some seconds the gameplay was inverted, players had red boxes around them, I could run fast. Suddenly I was kicked out of the game. What is this, I was confused about what just happened... I'm 5th Prestige, Level 70 - legit.


Can I slaughter young animals for full rewards?

Does butchering non-adult tame animals give the same amount of meat, skin, etc. as a grown animal of the same kind?


Where can I find Rock Band instruments for Wii

I've been searching for Rock Band instruments for the Wii and I cant seem to find anything. It seems that they aren't carried in stores any more and they only place i can find them is private sales on Ebay. Can anyone tell me where i can find instruments? Or does anyone know if more instruments will be released?


Tricks for using the rune stones?

Are there any tricks for using the rune stones that appear in the game? The first one was mostly easy because there was just one and it was required to progress. But now that I've obtained 4 stones it seems like just trial and error when activating these scattered stones (that are hard to notice in the first place). Basically is there a way to know which stone to use to complete the combination or are there cases where multiple stones on the same runes have different effects?


Is there any way to know how many pokemon you have?

Is there any way to know how many Pokemon you currently have either on your team or in your PC? Is there any way to know which species of Pokemon you currently own? For example, if you have a Charmander and then he evolves to Charmeleon, Charmander doesn't count because you have a Charmeleon, not a Charmander. I'm looking for both in-game solutions as well as those making use of third- party applications (like an Android application).


Can I enable autosave when running Offline mode on Heroes 6?

For some reason I can't get autosave working in offline mode. I gave a try to online mode but after being kicked out from game without saving just when I finished final battle I have decided to play offline. I usually just Alt-Tab and leave my pc to sleep. I have also read a lot about conflux non-reliability. Any suggestion? Either way - enabling autosave in offline mode or not being kicked out from game when waking up or loosing connection for longer when online? thanks **EDIT** I have restarted the game and PC and it is all working now. Although only with one Autosave but better than nothing or "connecting" to conflux.


In Chime, how do I save an improved level coverage percentage?

In Chime (an Xbox Live Arcade Game), how do I "save" in the Choose a Level menu with an improved coverage percentage? It seems that no matter what I do, the new coverage percentage isn't saved into the "Choose a Level" screen. After achieving a new high coverage percentage in 3-minute timed mode, I'm presented with a screen that allows me to play again, move on to the next level, or go to the main menu.


Are some "health" foes weak against Corrosive?

Borderlands 2 introduces a telltale yellow Armor bar for Armored foes, generally making it much easier to tell when you should use Fire weapons versus Corrosive ammo. However many Health targets also have armored parts. Notably there are Spiderants and Hyperion Soldiers like Engineers. Engineers appear to be almost completely covered with armor. Are they weak to corrosion or flame? For Spiderants I know Fire works well on their unarmored thorax but Corrosive works, with reduced damage, on the armored parts (just like it worked in Borderlands 1). With Hyperion I've had a harder time telling; in the first playthrough it seems both Acid and Fire work servicably, but in the second playthrough elemental effects are more pronounced, so I'd really like to know which element I should use against them. Are "armored" looking enemies with red health bars still weak to flame (ignoring elemental enemies of course)?


The game recommends building a Holding Cell first thing, before trying to create individual cells for each prisoner. The Holding Cell can hold multiple prisoners, but obviously its capacity is not infinite. How many prisoners can a Holding Cell hold? How can you alter its capacity?


In Riven, does the chair with the round metal cage do anything?

On the initial island in Riven, there is a chair with a button and a lever on the arms and a metal cage that lowers around it. Does this chair actually do anything? I've never been able to connect it to anything or use it for any purpose. It does appear to be the location from which Gehn films some holographic images of himself.


What's the Best Way to Grind XP in Dynasty Warriors 6

I'm trying to max out the level of all Heroes to get the Achievement: Completist. I'm not sure if I have to only max out heroes I can play in story mode, or all heroes. Does this affect the strategy? Is there one for story characters, and one for non-story characters?


What happens if a noble's needs aren't met?

I see that nobles can have demands, like private offices, fancy bedrooms and tombs. The only nobles I've dealt with so far have been assigned by me, and their needs have been easy to meet. What happens if their demands go unmet? Does it work the same for elected vs. non-elected nobles? (I'm kind of hoping for beserk rage, like strange moods that don't get what they want.)


How do I counter a suicide Reaper rush as Protoss in StarCraft 2?

I got taken down by what felt like a cheesy Reaper rush in 1v1 PvT. The other player basically sacrificed everything to build a Barracks and two or three reapers (I believe he built the barracks at 7 or 8 SCVs) and got into my base shortly after my first Gate went up. I didn't build a Zealot because other things I had read recommended going straight for a Stalker (and usually this seems to work). I scouted him, but he hid the Barracks somewhere else (probably near my base) so I didn't see it. There wasn't enough time for me to check everywhere he could have hidden it, so I'm not sure I could spot it coming. I moved my Probes away from the Reapers, and while I did that he ran in and built a Bunker on top of my resources. At that point it was game over. How should I counter this? **Edit for clarification** I'm redefining this as a "suicide" Reaper rush, to distinguish it from a normal Reaper rush. I was already building for a normal Reaper rush: Gate then Cybernetics, skip Zealot and go straight for a Chrono-boosted Stalker. I had just started my Cybernetics when his first Reaper showed up. I looked at his build order after and he was skipping SCVs to get a Reaper out way earlier than is normally possible. He also sent 3 SCVs to build the bunker in my base, so he was gambling everything on taking me out in that first wave.


Minecraft 1.7.10 crash

---- Minecraft Crash Report ----     // Why is it breaking :(          Time: 4/09/14 16:57     Description: Exception getting block type in world          java.lang.NullPointerException: Exception getting block type in world         at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:44)         at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:93)         at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:382)         at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)         at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)         at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:52)         at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)         at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)         at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)         at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)         at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)         at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)         at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)         at net.minecraft.world.World.func_72964_e(World.java:416)         at net.minecraft.world.World.func_147439_a(World.java:342)         at net.minecraft.block.BlockDynamicLiquid.func_149807_p(SourceFile:195)         at net.minecraft.block.BlockDynamicLiquid.func_149808_o(SourceFile:170)         at net.minecraft.block.BlockDynamicLiquid.func_149674_a(SourceFile:95)         at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:550)         at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:181)         at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)         at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)         at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)         at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)         at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)               A detailed walkthrough of the error, its code path and all known details is as follows:     ---------------------------------------------------------------------------------------          -- Head --     Stacktrace:         at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:44)         at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:93)         at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:382)         at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)         at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)         at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:52)         at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)         at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)         at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)         at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)         at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)         at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)         at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)         at net.minecraft.world.World.func_72964_e(World.java:416)          -- Requested block coordinates --     Details:         Found chunk: true         Location: World: (-1184,33,-1105), Chunk: (at 0,2,15 in -74,-70; contains blocks -1184,0,-1120 to -1169,255,-1105), Region: (-3,-3; contains chunks -96,-96 to -65,-65, blocks -1536,0,-1536 to -1025,255,-1025)     Stacktrace:         at net.minecraft.world.World.func_147439_a(World.java:342)         at net.minecraft.block.BlockDynamicLiquid.func_149807_p(SourceFile:195)         at net.minecraft.block.BlockDynamicLiquid.func_149808_o(SourceFile:170)         at net.minecraft.block.BlockDynamicLiquid.func_149674_a(SourceFile:95)          -- Block being ticked --     Details:         Block type: ID #8 (tile.water // net.minecraft.block.BlockDynamicLiquid)         Block data value: 0 / 0x0 / 0b0000         Block location: World: (-1185,33,-1105), Chunk: (at 15,2,15 in -75,-70; contains blocks -1200,0,-1120 to -1185,255,-1105), Region: (-3,-3; contains chunks -96,-96 to -65,-65, blocks -1536,0,-1536 to -1025,255,-1025)     Stacktrace:         at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:550)         at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:181)          -- Affected level --     Details:         Level name: Minecraft 2.0         All players: 1 total; [EntityPlayerMP['TheRafaelkai'/133, l='Minecraft 2.0', x=-855,41, y=63,00, z=-703,56]]         Chunk stats: ServerChunkCache: 1240 Drop: 0         Level seed: -1360680473697326537         Level generator: ID 00 - default, ver 1. Features enabled: true         Level generator options:          Level spawn location: World: (-411,64,177), Chunk: (at 5,4,1 in -26,11; contains blocks -416,0,176 to -401,255,191), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)         Level time: 246137 game time, 8942 day time         Level dimension: 0         Level storage version: 0x04ABD - Anvil         Level weather: Rain time: 126097 (now: false), thunder time: 127088 (now: false)         Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true     Stacktrace:         at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)         at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)         at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)         at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)         at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)          -- System Details --     Details:         Minecraft Version: 1.7.10         Operating System: Windows 7 (amd64) version 6.1         Java Version: 1.7.0_25, Oracle Corporation         Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation         Memory: 298589848 bytes (284 MB) / 720506880 bytes (687 MB) up to 1060372480 bytes (1011 MB)         JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M         AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used         IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95         FML: MCP v9.05 FML v7.10.25.1208 Minecraft Forge 10.13.0.1208 75 mods loaded, 75 mods active         mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         FML{7.10.25.1208} [Forge Mod Loader] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Forge{10.13.0.1208} [Minecraft Forge] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         FamiliarsAPI{1.7.10} [Familiars API] (FamiliarsAPI-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         mopickaxes{620} [Mo' Pickaxes] ([1.7.10] CST7 Mo' Pickaxes 620.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         cst7weapons{1.5.1} [CST7 Weapons] ([1.7.10] CST7 Weapons 1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         simpleores{1.4.3} [SimpleOres 2] ([1.7.10] SimpleOres 2 Core v1.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         extendedWorkbench{1.2.1.0} [Extended Workbench] ([1.7.10]ExtendedWorkbench v1.2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Novedades{1.0.0} [Novedades] ([1.7.2][1.8 Rocks Mod].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         animalsPlus{1.2} [Animals+] (animalsPlus-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         AnimationAPI{1.2.2} [AnimationAPI] (AnimationAPI-1.7.2-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         iChunUtil{4.0.0} [iChunUtil] (iChunUtil-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Grinder{4.0.0} [Grinder] (AttachableGrinder-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         AutoSapling{1.0} [AutoSapling] (AutoSapling-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         blocklings{1.2.0} [Blocklings] (Blocklings-v1.2.0-MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         chester{1.2} [Chester Mod] (ChesterMod-1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Chimneys{1.7.2} [Chimneys] (Chimneys.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         colorblocks{1.4} [Color Blocks] (colorblocks-172-14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         SKC-Core{1.1.2.0} [SKC Core] (SKC-Core-1.1.2.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         SKC-CraftableHorseArmor{1.1.2.0} [Craftable Horse Armor] (CraftableHorseArmor-1.1.2.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         creeperspecies{1.7.2} [Creeper Species] (CreeperSpecies-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         dcm{version} [DiscoCreeper] (dcm-1.7.2-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         ElementalCreepers{4.2.1} [Elemental Creepers] (Elemental Creepers-universal_1.7.10-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         enderoresmod{Alpha 0.7} [Ender Ores Mod] (EnderOres-1.7.10-Alpha0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         DefaultMobPack{1.7.10} [DefaultMobPack] (FamiliarsDefaultMobPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         ExtendedFamPack{1.7.10} [ExtendedFamPack] (FamiliarsExtendedFamPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         HerobrineFamPack{1.7.10} [HerobrineFamPack] (FamiliarsHerobrineFamPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         farlanders{1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         GraveStone{2.9.3} [GraveStone] (GraveStone 2.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         tonicchevsky{b2} [Growth Tonic] (GrowthTonic_1.7.2_b2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         headcrumbs{1.2.2} [Headcrumbs] (Headcrumbs-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         fyrestorm_icecreamcreepermod{1.0.9d} [Icecream Sandwich Creeper Mod] (IceCreamSandwichCreeperModv1.0.9e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         IronChest{6.0.51.734} [Iron Chest] (ironchest-1.7.10-6.0.51.734-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         ani_koto{v1.5} [Kingdoms of the Overworld Mod] (Kingdoms of the Overworld-1.7.10-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         levelup{0.4} [Level Up!] (LevelUp!-0.4(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (magicalcrops-1.7.10_0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         mam{1.7.10-1.0.2} [Myths & Monsters Mod] (mam-1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Mantle{1.7.10-0.3.1.jenkins180} [Mantle] (Mantle-mc1.7.10-0.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         meteors{2.13.1} [Falling Meteors] (meteors-1.7.10-2.13.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         mfm{v2.1.0} [Mo' Furnaces Mod] (mfm-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         mozombies{2.1.0} [Mo' Zombies] (Mo' Zombies 2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         MonsterGirlMod{1.2.2} [Monster Girl Mod] (MonsterGirlMod[1.7.10][1.2.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         morenetherores{1.1.2} [More Nether Ores] (MoreNetherOres-1.7.10-1.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         movillages{1.2.1} [Mo' Villages] (MoVillages-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         MutantCreatures{1.4.5} [Mutant Creatures] (MutantCreatures-1.7.2-1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         TravelDokodemoDoor{2.1.5-MC1.7.2} [‰“?ª‚Ç‚±‚Å‚àƒhƒA (Anywhere Travel Door)] (Mystery-Doors-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         exomaster_mystictools{1.0} [Mystical Tools] (Mystical Tools-1.7.2-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Oceancraft{1.4} [Oceancraft] (Oceancraft-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         onlysilver{1.9.4-1.7.2} [OnlySilver] (OnlySilver-1.9.4-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         PetBat{1.3.6} [Pet Bat] (PetBat-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         primitivemobs{0.2b} [Primitive Mobs] (primitivemobs-0.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         QuartzPlus{0.8.4} [Quartz Plus] (QuartzPlus-1.7.10-0.8.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         renkin42swt{172.1121.2.0} [Stuff Worth Throwing] (Renkin42SWT-172.1121.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         shinyfood{1.5} [ShinyFood] (shinyfood-1.7.10-v1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         snapdoors{1.7.10-1.1.0} [SnapDoors] (SnapDoors-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         stillhungry{1.7.2-2.1.0} [Still Hungry!] (stillhungry-1.7.2-2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         StuffedAnimals{1.7.10v1} [Stuffed Animals] (Stuffed-Animals-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         SOIAPICore{v0.1} [SwordsofIsraphel API] (SwordsofIsraphel-0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         soi{v0.4} [Swords of Israphel] (SwordsofIsraphel-0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         TConstruct{1.7.10-1.6.0.build611} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d40.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         dna948{3.1} [The Last Sword You Will Ever Need Mod] (The_Last_Sword_You_Will_Ever_Need_Mod-1.7.2-3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         SpecialArmor{1.7.10} [TeeLuk's SpecialArmor] (TLSpecialArmor-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         examplemod{1.0} [examplemod] (VillagersNose-1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         VillagersNose{1.1} [Villager's Nose] (VillagersNose-1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         taverns{2.2.1-0} [Village Taverns] (VillageTaverns-2.2.1-0.23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         wildcaves3{0.4.3.6} [Wild Caves 3] (WildCaves3-0.4.3.6(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Mantle Environment: Environment healthy.         TConstruct Environment: Environment healthy.         Profiler Position: N/A (disabled)         Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used         Player Count: 1 / 8; [EntityPlayerMP['TheRafaelkai'/133, l='Minecraft 2.0', x=-855,41, y=63,00, z=-703,56]]         Type: Integrated Server (map_client.txt)         Is Modded: Definitely; Client brand changed to 'fml,forge'


Why would I want to build more floors?

Ultimately, tower bux and red/white chips are the valuable currency of this game. From what I can tell, these are the only free ways to get more chips:   * Fulfill quests   * Take people on the elevator Both of these get harder the more floors you have. Wouldn't it make more sense to just keep the tower really really small until I have tens of thousands of chips, and only then grow the tower larger?


Is Vermivorous always level 50 (and up)?

I plan on hunting Vermivorous for the event to get some of his drops and I'm wondering, does he always spawn at level 50/52 regardless of playthrough like Terramorphous, or does he scale with the area like normal mobs? I ask because, a la Is there any reason not to farm Terramorphous on Normal mode? I would like to farm him on normal mode if possible, but if he's going to be level 30 on Normal mode it's not worth it. Will a Vermivorous on Playthrough 1/Normal Mode spawn at level 50 and thus give level 50 drops?