Over time, lots of people have not really understood how our system works with Condor, Windows, or other flight sims for that matter. Without getting too technical, each function on the simulator (joystick, landing gear, tow release, etc) just corresponds to a button press or game controller deflection that is supported standard in Windows. In other words, our simulator rig, is not much different than a keyboard or a mouse, etc. There is one nuance / exception to that which are the flaps. Because of how Condor/Windows interprets inputs on a linear / analogue basis, in order for us to get flaps that have spacing of the detents and flap positions more similar to real gliders - we had to create some hardware and firmware to get in the middle of our controls and Windows/Condor. So we created a special configuration tool to do this for 6 and 7 position flapped gliders. On other configurations (like 8 flaps, etc), we use a different configuration tool which just basically goes back to a linear / equidistant spacing mode where Windows/Condor just takes the full range of the flaps, and assigns a front, a back, then just moves progressively and linearly with the pilots hands through the range. We haven't (yet) tested flaps on MS flight sim, but we think would work fine using our analogue / linear slide approach (versus using special spacing)