In the Disowned’ project, I wanted to try Unreal's then new ray traced GI lighting capabilities. Along with it, I also wanted to show how we can leverage the modelling tools within the engine to create such content without using any external modelling software.
"Art wise, I wanted to make a swamp scene, but not a dull, uneasy, eerie one. Instead, I wanted it to be bright and abandoned. I thought it would be a new way to show swamps, different from what we usually see. By making it abandoned, I wanted to express that it is not all bright and happy either.