Bryn Morrison-Ellliot (head of art): Many factors went into our decision to use a comic book visual style. While developing the game initially, we had to think creatively to overcome the graphical limitations that could come with mobile VR development. Our artists love stylization so naturally the comic book style fitted perfectly with what we wanted to achieve.
There is something timeless about comic and cel-shading visual styles in games. If you look back on previous generation titles like The Legend Of Zelda: The Wind Waker. It is a fantastic example of a stylised game that still holds up in quality. Stylisation can work well when playing into limitations. It can look intentional. Whereas with realism it can sometimes look as good as the tech you’re working with.
During pre-production we invested a lot of time into translating a comic style into 3D. Things like texturing with a pixel perfect brush to get crisp lines as well as custom lighting with flat colour and hard shadows. We wanted to add to the Jurassic World franchise in an interesting way but wanted to achieve a style that felt timeless.