Yes, and I am pleasantly surprised by the transparency of the developers in this regard. While his entire base ability kit remains the same, his ultimate is getting a bit of a rework. Here's what the devs had to say: "We saw Roadhog underperforming, so we are making his ultimate more interesting, effective, and fun. Roadhog was dying frequently while using Whole Hog, so we are trying to give him more options and flexibility in his ult."(The May 12, 2022 patch notes that include this update are here). Therefore, they changed Whole Hog from a channeled ultimate to a transform ultimate (similar to Winston or Soldier 76). As such, it can no longer be interrupted, you may use other abilities (Chain Hook, Take a Breather) during the ultimate, and you can choose when to shoot and when not to shoot. In addition to this and an appearance change (the latter being standard for all of the Overwatch heroes), he was given an additional 100 health, totaling him at 700 health. I can understand why this was done: Overwatch 2 is a 5v5, not a 6v6 like its predecessor, which means each team only gets one tank. Thus, it's harder for Overwatch 1's traditional off-tanks like Roadhog to be main tanks in their current state, so the extra 100 health is an attempt to balance it out and make him a better main tank. Sadly, he still lacks a shield, so I think he'll be one of the weaker tanks in Overwatch 2 unless they give him some more defensive tools and/or mobility. But, even so, it goes both ways: with one less tank, there are fewer shields for Roadhog to work around, especially if the enemy team's tank isn't even a shield tank. Consequently, you'll have an easier time landing your Chain Hook on people.