JM: Throughout all of our fire-related VFX, we utilised advanced computational fluid dynamics solvers and also combustion models to simulate the turbulence of the flow of gasoline, or the relevant gaseous fuel. In addition, we needed to work on the air production of the fire, which is creating the turbulence, as well as its heat release. These shots required the addition of smoke, embers and iterative fire damage onto cloth was also required for one shot.