Transferring work on concept art to another team or a freelancer, in other words, outsourcing the work, should be done in several cases:
1. Lack of internal (own) resources for creating game concept art. This is a fairly common case when a team specializes only in a certain type of work. In this case, it is worth finding specialists, such as Fgfactory, with extensive experience and diverse expertise in developing concept art for games.
2. The need to speed up the game development process. In the case of tight deadlines or a large amount of work, you risk encountering problems associated with not meeting the agreed deadlines for the project. This is where outsourcing teams come to the rescue, for example, Fgfactory concept art outsourcing studio, which can take on all the work on concept art or part of it to help the development team complete the required amount of work on time.
3. Finding qualified specialists to strengthen the current team. In this case, you select a team with relevant work experience, namely past projects that fit the style of what you are developing. Often in such a case, the participation of the Art Lead of the contractor's team is also necessary to adjust the work of the current team. Here, Fgfactory can also help by providing an experienced Art Lead to manage the team of artists, set the right vector in the work on concept art, regular reviews and final approval of the results of the work.