Perhaps the most well-documented and common negative effect of VR is that it can create vertigo, nausea, or dizziness (Jones 1996; Akiduki et al. 2003), often known as cybersickness or simulator sickness (e.g., Mittelstaedt et al. 2019). 2 These symptoms can be so severe that some users are unable to continue with their experience. Other negative effects include headache, eye strain, sore neck, irritability, anxiety, depression, and altered sense of time (Akiduki et al. 2003). Some studies have also reported changes in blood pressure, heart rate, and body temperature while using VR (Hoffman 2008). Long-term effects of VR use have not been documented but may include mild visual impairment due to prolonged usage of a head-mounted display (Hoffman 2008). VR technology is still in its infancy, with many challenges ahead before it can become a part of our daily lives. As such, there are likely to be negative effects from its use that haven't yet been identified. One reason why some people may experience negative effects when using VR is because they aren't fit for purpose. There are many different types of VR technology, each with their own unique set of requirements and limitations. For example, someone who is prone to motion sickness should avoid very immersive technologies such as bowler goggles or full-body suits because these will not be able to prevent them from experiencing discomfort.