Bryn Morrison-Ellliot (head of art): For artists, absolutely! VR development for artists can be challenging in a great way. You see more in your peripheral when in a headset which you have to consider in the composition of scenes and assets in-game. This can be very different to non-VR development.
As mentioned before, standard on screen solutions to things like UI are best solved diegetically in VR. There is a physicality to interactions in VR which art and design work together in interesting ways. Opening a door might not be the press of a button but instead, you hold and twist a doorknob and slowly open a door by pushing forward.
Other than missing our colleagues in person, we were really fortunate to not be impacted significantly during production during the Covid-19 pandemic. We have a great IT team who had the studio up and running remotely very quickly and seamlessly.