So far, we’ve stressed how important it is to make your first game something small. But this is so important that we’re going to dedicate a good portion of this article to it. This will serve you in good stead not only when you’re going for game development, but also in prototyping for anything else you do.
In the game development (or any other similar project) there is a term called a minimum viable product. It refers to the smallest thing you can possibly make that will still give you useful data once released. That should be your goal.
Even when you’re called to work on a multi-million-dollar project that has a development time of three years, one of the first things that you’ll notice is that they try to follow the same guideline.