AI in audio and character performances is something many developers are already looking into using, which is causing concern amongst actors. Generative AI can be used to create voices from a script, as well as adjust audio files for variations. Right now many game developers are using audio AI early in development to plan how and where dialogue will be used, for example developer Hexworks experimented with AI in the prototype for Lords of the Fallen, but all AI voice samples were removed and replaced by human actors. Newer games, such as Stellaris from developer Paradox Development Studio, are using AI to adapt voice actors' recordings to create new performances; despite the new NPCs not being traditionally human, the original actors are being paid royalties. While Embark Studios, developer of breakout hit The Finals did use AI for its character's voices. As reported on PC Gamer, the developer used text-to-speech prompts because it was quicker and cheaper - it's debatable if it's better.