ALANA: I’m not sure what delaying the game would do at this stage. Delays are usually to get rid of bugs, fine-tune stuff, etc. And there’s definitely some janky movement and stiff animations that will be hopefully scrubbed out by the time the game is out. A lot of fans are understandably disappointed by what they’ve seen, but if the game is on track for this year, then changing concepts and gameplay is more than a six-month job.
OLLIE: Yeah, you’re right there, some fans want the entire game to be reworked, but you’re looking at more than a slight delay to accomplish something like that. Personally, I think some people just need to take a step back and relax a bit. Yes, the gameplay we’ve seen so far is, uhh… ropey, at best, but there’s plenty of time to get a better picture of what Sonic Frontiers is all about. It is what it is, and that’s the game we’re getting.
ALANA: Yeah! We’re discussing this after the first two clips, and we have a whole month of these snippets from IGN to go. I’m sure lots of gaps are going to be filled, and things will begin to knit together. I agree with you, though. It’s a disappointing first few showings, but we’ve got more to come. Relax. The reception to the combat trailer was a bit more positive than the first, too.
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