With foveated rendering, the HP Reverb G2 Omnicept Edition can discern where the user’s center of gaze lies and focus GPU rendering workload around the area of gaze to increase image quality. This results in reducing the image quality in the peripheral vision, freeing up GPU render workload. Get more of the graphics horsepower into the area of focus for a better visual experience with a “VR Ready” GPU. This will be enabled via NVIDIA Variable Rate Shading (VRS), only with supported content and configurations. Note: Foveated rendering applications must be built and compiled with the HP Omnicept SDK or NVIDIA VRS. Only compatible with Unity.