Procedural generation and AI are distinct concepts, but they can be related in game development. Procedural generation refers to the process of generating content like levels, landscapes, or items algorithmically rather than manually designing each element. It involves using mathematical algorithms and predefined rules to create content that appears random or varied. AI, on the other hand, is used to create intelligent and autonomous entities within games, such as non-player characters (NPCs) or opponents, which can exhibit complex behaviors, adapt to player actions, and make decisions based on their environment and goals. While procedural generation and AI are separate concepts, they can be used together in game development. Procedural generation can create the content and environments that AI-controlled entities interact with