There are currently no specific norms governing the Metaverse per se. If one steals a person's identity there, one is liable to the same penalties as in real life. If you exploit a name or brand without the owner's authorization, or plagiarize, the offense is the same in the virtual and real worlds. One particular consideration, however, is that Metaverse spaces are absolutely under the control and supervision of their creators. Users can be included, excluded, erased or censored if rules are broken. You enter a Metaverse by clicking on an agreement clause that is changed regularly and unilaterally. This turns an online reprimand, or exclusions, into early tools of regulation in Metaverses, without legal action or state intervention. Metaverse creators and administrators are effectively all-powerful rulers. They discern or interpret an infraction or offense and act accordingly, even if this is seen as arbitrary. Still, reading about the Metaverse gives little of its feel and flavor: better to enter and play. *Acosta is a law lecturer and partner in the Bogotá law firm OlarteMoure