The frame lock is to make the number of frames output by the game stabilize at a certain number of frames.
Regarding game lock frames, it can be roughly divided into two categories:
The game has a built-in frame lock, and game developers actively limit the upper limit of the number of game frames. There are many Japanese games, such as: Black Soul series;
Use software tools such as RTSS to lock the number of frames. There are many European and American games, such as the wizard series.
After locking the game frame, players generally believe that the game experience has become more stable and smooth, followed by the ability to reduce the graphics card load, reduce heat, and reduce screen tearing. The frame lock is a double-edged sword. Although it increases the gaming experience, it loses the performance experience provided by high-end graphics cards. Of course, it depends on the hardware requirements of the game itself.
The principle that the lock frame increases the game experience is: when you are in a 60 FPS game screen and suddenly encounter a complicated game situation, the screen drops to 30 FPS, you will feel that the screen is stuck, and the game experience is poor.