The “lightest touch” moniker for Fractured refers to the lightest touch your target can actually feel. You are allowed to hit players in thick armor harder in order to allow them to feel the hit, and adjudicating the force necessary for an opponent to feel a hit is a real skill that players will quickly develop. Some opponents, such as those with exposed skin, should be hit very lightly. However, players in heavy or solid armor need a larger amount of force to feel the blow. Feel free to apply more force if you feel you can safely and painlessly hit such players. If the player says you are hitting too hard, immediately scale back the force of your blows. As always, be conscious of the person at the other end of your weapon; if they say you are hitting too hard, you probably are.