The crafting system is designed to use resources and base goods to create more advanced elements. Almost all items available in the simulation are craftable, except some special/quest items and living beings (e.g., animals).
Process of Crafting:
Using Blueprints: To create a desired item, the player would use the right blueprint, e.g., a blueprint for a Medpack. Such a blueprint contains all the information needed for creating an item, including which resources and how many are required, and any special conditions that must be met. Blueprints can be obtained in several ways:
Mission rewards
Part of the loot (found in Chests)
Purchasable in the game Marketplace
Collecting Resources: Once the player has a recipe, they know which resources need to be collected. Some resources are very common, while others are special and found in specific locations. This can trigger special resource missions for locating the desired resources. Players can collect resources in advance for future crafting needs. Both blueprints and resources can be sold in the game market to other players, as can the final crafted items.
Players have limited load capacity and need to manage their inventory. Regular visits to their HQ are necessary to store resources and continue exploring.
Crafting the Item: When a player has a proper recipe and enough resources, they can start the crafting process. All resources used are consumed, and the crafted items appear in the player’s inventory. Sometimes crafting requires special conditions, like using a workbench.
Process of crafting of item