There are a few things that you should consider when deciding what to print on screen. The first is the overall tone of your game. If you're aiming for a light and fun tone, then you'll want to avoid printing anything too dark or serious on screen. Conversely, if your game has a more serious tone, then darker and more serious text can help convey that mood to the player. Another thing to consider is how much text you want on screen at any given time. Too much text can be overwhelming and distracting for players, while too little can make it difficult for them to understand what's going on. Try to find a sweet spot where you're providing enough information without overloading the player. Finally, think about the audience you're targeting. If your game is aimed at a younger audience, then you'll want to keep the text simple and easy to read. Conversely, if you're targeting an adult audience, you can be a bit more subtle and use more complex language.