This is the most difficult part for us, since we had no crowdfunding to start. We did our best to put good content in the game. The good news is the majority of the PCs and NPCs are customizable and most have 5 to 10 different variations including armor, clothes and physical appearance. We have about a hundred PCs/NPCs/monsters – counting variations – and the list is growing.  One good thing is that every creature has at least a basic idle animation. Most creatures walk run and point their weapons. We plan to release specific animations, like dragon breath weapons, melee attacks, bow attacks and so on in future editions.