To enhance WonderWorld's capability in generating more detailed 3D objects and scenes, several strategies can be implemented. Firstly, integrating a dedicated 3D object generation module, such as Generative Recurrent Models (GRM), could allow for the creation of individual, high-fidelity objects that can be seamlessly incorporated into the existing scene. This would enable the system to generate intricate details, such as foliage on trees or architectural embellishments on buildings, which are currently challenging to represent with the coarse-grained Fast LAyered Gaussian Surfels (FLAGS) representation.
Secondly, incorporating a multi-resolution approach could allow for varying levels of detail based on the user's proximity to objects. For instance, objects closer to the camera could be represented with higher fidelity, while those further away could maintain a lower resolution. This technique, often referred to as Level of Detail (LOD), is commonly used in game development to optimize rendering performance while maintaining visual quality.
Additionally, leveraging advanced texture mapping techniques, such as procedural texturing or high-resolution texture atlases, could enhance the visual richness of the generated scenes. By combining these methods with the existing framework, WonderWorld could evolve into a more robust tool for creating detailed and immersive 3D environments.