February 2, 2022
In this talk we explore the special challenges of VR with regards to accessibility. In VR and more in general spatial computing, users find themselves entering the digital content through wearables, and interacting with content with their own body. This means that if they have any bodily limitation this limitation will carry on to VR. In some cases it might even mean they won’t be able to wear the headset. In this talk we also present some work done to deal with this challenge.
About the Speaker
Dr Mar Gonzalez-Franco is a Principal Researcher in the Extended Perception Interaction and Cognition team at Microsoft Research.
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