We pride ourselves in not having a crunch culture! It's something we take seriously and actively try to prevent each time we have a planning meeting. The only time we've had to crunch was during a Saturday afternoon—for the Quest 1 launch of Gadgeteer. What happened was we had built Gadgeteer for the most popular VR headset at the time (HTC Vive). It was a PCVR headset, and at the time, standalone headsets didn't exist yet. So, when the Quest 1 headset was made available to us, it took a considerable amount of effort to optimize our game for it. We haven't had crunch any time after that and we don't plan to!