The director dives deep into all information available about the game. This ain’t that easy when before a game’s release the information flow about it is being kept as low key as possible. The client usually provides a synopsis of the story with more or less detailed descriptions of the characters. If available the director examines the glossary and gets comfortable with unique features of the translation and the stylistic direction of the language. During the recordings the director uses the direction computer which runs our in-house games localization software. It enables us to display each new take’s translation in the speaker’s booth. The director can also see other important details of each take regarding the situation this specific character is in at this moment in time, about the volume of the voice and all information on previous and coming dialogue segments.
Often times the director edits the translation on the fly if for example a certain passage was translated in a kind of clunky way or the choice of words is a bit off. Thanks to our software the actor can see the edited translation right away on their screen – and the edit is included in the so called “AsRec text” column of the script. This way all edits of the translation will be easily comprehensible to the client.