When all translations are finished and edited and all voice actors are cast and booked then we enter the studio for the voice recordings. Here you will see the director and audio engineer, apart from the voice actor. The audio engineer makes sure that the recording for your games localization is going smoothly. Part of that is preparing the so called “session” beforehand. The project manager gives their go that all reference audio files are available. Thanks to our in-house games localization software this can be achieved in a matter of a few mouse clicks. If there is a missing reference audio a “beep-file” is created which is being played back to the actors. When the audio engineer created a session for each character, and all files are available and placed in order, the recording can begin. During the recording session the audio engineer makes sure that we use the right microphone that was requested by the client and that the voice of the actor has the right volume level. They handle the computer dedicated to the recordings, start and stop each recording and edit several takes into one where needed.