Most of his moves remain pretty similar in flavor and function but they do have slight changes.
Overall though, his passive still makes him tankier, his Q is still an empowered auto, his W creates a clone of himself, his E is a dash attack onto a target, and his ultimate is a spin that knocks up.
In terms of playstyle, before his rework, he was more of an assassin who would use his mobility and trickery to one-shot enemy carries with his E -> Q -> R and escape.
Now, Wukong has become more of a bruiser due to changes in his scaling ratios (which we’ll get to in a second).
In general, this means that he prefers and excels in longer, sustained fights rather than short, burst fights.