Most older systems, including the PS4, PS4 Pro, and Xbox One, are restricted to 60Hz. Microsoft added capability for 120Hz with the Xbox One X, but most game developers forego it in favor of higher graphics quality at 60Hz and slower frame rates. Due to the substantial capacity of HDMI 2.1, the Xbox Series X and PS5 allow 120Hz output and can theoretically use them alongside a ‘4K’ UHD resolution on select TVs. The game must run at least 60 frames per second and ideally 120 frames per second to fully utilize the refresh rate. Not all games will allow for this, but in some games or less graphically demanding scenarios, frame rates should easily exceed 60 frames per second (fps) even at this resolution. Even though the Xbox Series X and PS5 have a massive increase in power from previous generations, not all games will support 120Hz. Although it supports HDMI 2.1, the Xbox Series S is not designed for high-resolution games at fast frame rates. However, support for 120Hz at lesser resolutions is unquestionably a priority. If you want to take advantage of the games that do support this, having a monitor with 120Hz output would be sensible. A higher refresh rate Best Monitor for Console Gaming, such as one with a 120Hz, 144Hz, 240Hz, or even higher refresh rate, is often preferred and usable by serious (or, should we say, competitive) PC gamers. They will want to run their games at the maximum frame rates possible on a monitor that can keep up, possibly with lower graphics settings. Alternately, they could update their current setup. While gamers that play more leisurely may also benefit from higher refresh rates, there is now a lot of interest in variable refresh rate (VRR) technology to assist things to flow smoothly when the frame rate and refresh rate aren’t in sync. AMD FreeSync, which a growing number of monitors also enable through Adaptive-Sync, is supported on the Xbox One X and Series X/S through HDMI. VRR compatibility is available as an optional (and frequently used) feature in HDMI 2.1.