If someone asks a kid about the worst thing, a kid will say the homework because it is too hard to do, and if someone asks about the worth thing, a kind will say a game because it’s too easy. How video games can make us better or worse, and how they change people, are important questions to ask. You may know the video game industry has surpassed the movie industry in revenue multiple times in the past (Gentile, 2009). This essay will compare Singapore and the USA on the use of video game technology and its effects on students by discussing the three-argument of discussion: parents’ rules on the effect of video games, impact on mental health, and how video games genre can have different effects on students’ social life. Word Counts: 750 Sited By: 3 Reference Type: APA Click Here for the Essay