General Rules For 4 players, the use of the steel ball is recommended. A complete game consists of 4 rounds. Points are awarded at the end of each round, and the player who has accumulated the most points after the 4 rounds wins the game. The point distribution at the end of each round is as follows: Winner4 points Second3 points Third2 points Loser1 point   In case of a tie at the end of the 4 rounds, a 5th round called “Sudden Death” is organized to break the tie among players (see sudden death rules below). Course of a Round The engagement is carried out by a randomly chosen player, who gently sends the ball to the opponent in front of them. When the ball falls into a player’s gutter, that player loses a point, which they move as illustrated in the photo (the player now having only 4 points). The act of scoring a point in one’s own gutter due to a clumsy gesture also leads to a deduction of one point. The player who loses a point gently relaunches the ball in front of them, restarting the game. When a player has lost all 5 points, they are designated as the loser. The other players count their remaining points and are designated as the winner, second, or third based on the remaining points. In the absence of ties, a new round can begin. In the event of a tie between three players, a rubber band is stretched to block the side of the loser. The round continues with three players using the steel ball until a new player loses all their points, then being designated as the third. This leaves only two players who face each other in a duel mode with their remaining points. In case of a tie between two players, they face off in a duel mode with their remaining points. Rules of Duel Mode In duel mode, the use of plastic balls is recommended. The two players position themselves face to face, blocking the other two sides with the help of rubber bands. Randomly chosen or coordinated, one of the players is designated as the attacker, and the other as the defender. The game is slightly inclined using adjustable suction cup feet, with the slope directed towards the defender. The attacker can initiate more powerful strikes, but the defender more often has the ball to initiate strikes. The initial engagement is carried out by the attacker, who gently sends the ball to the defender in front of them. The round ends when one of the two players has no more points. Rules for Sudden Death It is possible for players to be tied at the end of the 4 rounds; here are the probabilities: 4 players tied1 in 131 chance 3 players tied1 in 33 chance 2 players tied and 2 other players tied If this probability occurs, a double sudden death in duel mode is applied, one sudden death to determine the third from the loser, and another to determine the winner from the second. 1 in 20 chance 2 players tied1 in 2 chance No tie1 in 2 chance In case of a tie at the end of the 4 rounds, the sudden death rule is applied to determine the final ranking, whether it is among 4, 3, or 2 players. In sudden death, all tied players have only one point. With each player’s elimination, their side is blocked by a rubber band. When only two players remain, they face each other with their last point, following the rules of duel mode.