Quick Tip for ARMS: Do not attack first. Allow your opponent to attack, dodge to escape it, and then retaliate with your own assault. Stay powered up as much as possible to deliver stuns and other powerful strikes. Start combinations using stuns from charged strikes. And finally, wear their favorite armor model! Stun guns are useful in stopping an attack before it connects with your hero. This gives you time to move out of the way or counterattack. ARMS has three different types of attacks: regular melee attacks, overhead throws, and charge moves. You can block these attacks by pressing the appropriate button when they come into view; this will cause your hero to deflect the attack away from himself. Regular melee attacks have normal damage values. But because they can hit multiple parts of your body at once, they are capable of causing extra damage based on where they land. For example, hitting an arm will cause it to be disabled while hitting the head will kill your hero instantly. Throws are used to send your hero flying into a target area. There are two types of throws: short and long. Short throws only last for one frame and cannot connect with the ground, so they are useful for dodging enemy attacks and catching thrown objects. Long throws have longer duration frames and can hit the ground before ending.