Support spells often work the best whenever they can work together, and if your cleric, druid, or bard can spare multiple spell slots they can make some pretty good combos with greater restoration. For example, if your main damage dealer was paralyzed by a Medusa’s glare, he likely took some damage as well, either from that attack or the nonparalyzing attacks. So they might be able to throw on a healing word as well to restore their hit points along with their mobility. Mass Heal and Mass cure wounds can also help stave off death for a party. If the druid can’t get close enough to touch the afflicted party member, then a massive burst of healing magic can easily bolster the HP pools of everyone until the battle concludes and the other spell can be cast.