With soft bodies, particularly within Ziva VFX, the manipulation of mesh behavior can be finely tuned through material attributes. This stands in contrast to the conventional methods, such as skin clusters, where reliance on volume joints, blendShapes and other techniques is necessary to define and preserve the volume. The simulator handles the aspects that ground the character in some degree of physical realism, freeing up the riggers and animators to focus on the emotions of the performance.