I believe we're at an exciting juncture where machine learning (ML) and artificial intelligence (AI) are poised to revolutionise various aspects of the animation industry. The extent to which artists and studios embrace these technologies will be pivotal in determining their widespread adoption. ML and AI technologies have been making significant inroads in rendering and compositing, yielding notable improvements in workflow efficiency and rendering times. Over the next two to five years, machine learning will play an increasingly integral role in the rigging process, not only on the deformer but also in kinematics, rigging specific workflows, and plenty more. This development holds immense promise for artists to enhance the rigging process and push the boundaries of what's achievable in animation.