For conducting learning activities in person, it is enough to have a teacher or some kind of educator in the same room with his or her students. The lecturer can present whatever material they need and in whatever methods they prefer. With eLearning, which is conducted through electronic devices, organizations need to utilize different technologies and adapt the presented content in order to be able to efficiently teach students, taking into consideration the way people communicate online and how different it is to present material through electronic devices compared to in a physical classroom, as well as other factors.
For this reason, many different eLearning tools exist. Their purpose is to make this innovative educational approach easier for teachers as well as for students, regardless of what the topic of the lessons is about. Among the different types of tools for electronic learning are learning management systems (LSM), systems for online training, digital learning software, and instructional design, as well as tools for design, learning experience platforms (LXP), and content authoring tools. The many types of eLearning tools can be separated into categories according to what they are used for, including platforms on which the education is conducted, tools for content design and authoring, tools for analyzing the performance of the students and of the learning program, different types of management tools for for eLearning, as well as additional tools like quizzes and assessment programs, gamification, and others.
These eLearning tools are created to help educators to present effective learning programs even if they don’t have vast technical literacy. Through eLearning tools, any teacher, lecturer, or instructor in any field can prepare and present content, manage its performance, evaluate the effort of learners, reward them, and follow the data about anything related to the educational process.
If an organization uses some of the many different eLearning tools that are available, including for animation, storyboarding and collaboration, image and video creation and editing, and interactive content creation, they can ensure they will deliver educational resources that are adapted to the electronic methods of communication and that benefit the students in the most efficient ways.