Our path was filled with numerous obstacles. Translating the world crafted by our concept artists into the realm of a fast-paced arcade game posed a significant challenge.
"Due to the swift and dynamic gameplay, the levels on which we play are vast, and the player's movement is highly dynamic. In one moment, we find ourselves at the beginning of a level, and just a minute later, we could be at the end of an arena, covering significant distances. This created a substantial demand for assets, which also placed considerable pressure on our level artists, who had to meet the high requirements associated with the production of Ghostrunner 2.
"Additionally, performance issues emerged on our horizon as a consequence. However, thanks to our highly skilled team, we managed to address these issues efficiently.