Even with all the positives that come with virtual reality, there are still some negatives to consider. One of them is the fact that virtual reality can result in less human contact. Since virtual reality allows people to experience things in brand new ways, it can become addictive. If people start exploring this new virtual world, they can get sucked in for long periods of time and end up neglecting their real lives, the real world, and the people in it. Virtual reality can also be somewhat deceptive. VR allows people to be whoever they want to be. Though this can be viewed as a good thing, it could be taken advantage of for deceptive purposes. For example, people can create avatars to persuade others to purchase products or services. They can do this by creating a relatable avatar with common interests and befriending others for their personal gain. It can also result in some negative physical side-effects. As we mentioned before, virtual reality allows you to do fun, risky things while still being safe, which is a huge perk! On the downside, many users have reported nausea due to VR headsets playing tricks on their senses. Additionally, people have reported eyestrain due to the large number of visual stimuli you often experience in virtual reality. As we mentioned earlier, motion sickness is a potential hazard when it comes to virtual reality. The mismatch between body movements and what is seen in a virtual world can cause dizziness and eyestrain for some people. This results in eye damage being a major concern for potential users. The widespread usage of computers had resulted in Computer Vision Syndrome. There is considerable evidence that computers, televisions, and smartphones have increased eye problems globally. Even though VR uses high-quality screens, this drawback can even result in the government getting involved if it negatively impacts health on a large scale, like how they’ve put restrictions on alcohol, tobacco, and drugs. Things like this will need to be taken into consideration if there is ever a chance for virtual reality to skyrocket into success in the future. Aside from virtual reality devices being potentially unsafe, they can also be quite heavy and uncomfortable. Extended use of VR goggles and devices can result in headaches and neck pain. Fortunately, there are ways to reduce the weight with lighter, durable materials but this results in the price of VR devices increasing significantly. For this reason, there tends to be a higher affinity for augmented reality since it does not typically include heavier goggles and devices the way that VR does. Augmented reality puts computer-generated objects into your real environment, so it is not entirely virtual in the way that VR is. One popular example of AR is the Pokemon Go game people often play on their smartphones. With virtual reality, you cannot see anything around you in the real world which can be potentially dangerous. This can be a huge drawback since the lack of vision can result in some harmful accidents.