@17thCenturyCableGuy responded: Thanks for the question! Couple things: First, the war system isn't the limiting factor on number of players in a server, so no changes to the war system would affect that server concurrency limit. The server population number is primarily based on ideal player density for a good experience, which can actually degrade if there's too much player density. Secondly, we do agree that we want more players to have access to war, and we have ideas on how to address it, but nothing we're ready to share yet. On the rewards for territory ownership, we continue to look at them with an eye on better balancing, but in general we want territory ownership rewards to be in line with the difficult achievement of taking and holding territory on an open server.