If what you're really wondering is whether the Mac is generally better than Windows for graphics, that hasn't been true for a while. Windows' graphics programming interface has gotten a lot better over time, which allows for broader support and better performance in the applications. But performing display calibration on both platforms can feel like walking barefoot over broken glass. Windows, because its color profile management seems like it hasn't changed since it originally launched in Windows NT, and MacOS because interface changes made in Monterey combined with ambiguity about supported calibrators, software and the new MacBook Pro screens has some folks gnashing their collective teeth. MacBook Pros now have native M1 processor support for most of the important applications, which includes software written to use Metal (Apple's graphics application programming interface). But a lot of software still doesn't have both Windows and MacOS versions, which means you have to pick the platform that supports any critical utilities or specific software packages. If you need both and aren't seriously budget-constrained, consider buying a fully kitted-out MacBook Pro and running a Windows virtual machine on it. That's an imperfect solution, though, since VMs tend to be fairly bad about being able to access the full capabilities of the GPU.