NameDurationRangeDamageDescriptionAbsorb Elements (1R)1 RoundSelfAcidSpell Captures incoming energy and releases it in the next melee attack. Causes an extra 1d6 Damage.Burning Hands (1A)instantSelfFireFire shoots from your fingertips. Each creature in a 15 foot cone must make a DEX Save or receive 3d6 fire damage.Catapult (1A)instant60 ftBludgeoningAn object flies in straight line for 90 feet before falling. Creature hit with object must make DEX Save or stop moving and take a 3d8 bludgeoning damage.Charm Person (1A)1 Hour30 ftCharmedCharm a humanoid within range. Target needs a WIS Save or get charmed.Color Spray (1A)1 RoundSelfBlindedColored light flashes from your hand. Roll a 6d10 and the total is the number of hit points this spell can affect. Creatures with low hit points are blinded first.Comprehend Languages (1A)1 HourSelfSocialUse this spell to understand any spoken or written language.Detect Magic (1A)10 MinutesSelfDetectionSense magic within 30 ft of you. See a faint aura around any visible creature that bears magic, and you learn its school of magic.Disguise Self (1A)1 HourSelfShapechangingChange your armor, clothing & weapons to look different. You can’t change your body type, but can make yourself tall, short, thin, fat etc.Earth Tremor (1A)instant10 ftBludgeoningCauses a tremor in range. Creatures in the range must make a DEX Save or take 1d6 bludgeoning damage and knocked prone.Expeditious Retreat (1BA)10 MinutesSelfMovementThe spell enables you to move quickly. As a bonus action, you make a dash action after casting this spell.False Life (1A)1 HourSelfBuffThe spell bolsters your necromantic facsimile of life. You temporary gain 1d4 + 4 hit points.Feather Fall (1R)1 Minute60 ftExplorationChoose five falling creatures within range and slow their rate of decent to 60 feet per round. A creature that lands before the spell ends receives no falling damage.Fog Cloud (1A)1 Hour120 ftControlCreate a 20-foot-radius sphere of fog centered on a point within range.Ice Knife (1A)instant60 ftPiercingCreate a shard of ice to hit a creature. On success, a creature receives 1d10 piercing damage.Jump (1A)1 MinuteTouchMovementTarget Creatures jump is triples when you touch it.Mage Armor (1A)8 HoursTouchBuffTouch a willing creature who is not wearing armor and the creatures base ac becomes 13 + its Dexterity modifier.Magic Missile (1A)instant120 ftForceCreate 3 magical darts that hit a creature within range. The creature then receives a 1d4 + 1 force damage.Shield (1R)1 RoundSelfWardingAn invisible barrier protects you from magic missile and gives you +5 bonus to AC.Silent Image (1R)10 Minutes60 ftControlThe spell creates and image of an object, creature or phenomenon. The image appears at a spot without any other sensory effect.Sleep (1A)1 Minute90 ftUnconsciousThe spell send creatures in range to sleep. Roll 5d8 and that is number of hit points this spell can affect.Thunderwave (1A)instantSelfThunderEach creature in a 15 foot radius is hit and needs to make a CON Save or receive a 2d8 thunder damage and pushed 10 feet away.