We do include benefits and time off, although in a different manner than in most places. We let each team member decide on their own compensation level, which is meant to include the benefits each of us chooses, rather than the ones a company decides on behalf of everyone. Everyone at OpenCraft is hired for a full-time, permanent contract position. This simplifies hiring across borders tremendously, but comes with some differences compared to traditional employment. The unit used to determine the compensation is the time spent working, and only the time spent working (excluding vacations, breaks, etc.). Team members set an hourly rate that allows them to live the quality of life they seek. During the hiring process, you will have the opportunity to set your rate. Your rate should include things like - Taxes - Healthcare plans or other benefits traditionally offered by employers in your country - Enough buffer for you to save up for vacations to take when you like It is not uncommon for team members to set aside cash and take month-long vacations. The vacations are not paid, but your rate can include a good bit of overhead, and so how you plan and save for vacations is up to you. Team members have a great deal of flexibility in the time they take off. You will need to give sufficient warning, and follow the vacation checklist, but otherwise you can take what you need. We encourage team members to frequently take time off, whether it's vacation time or just a few days to recharge their batteries or take care of personal business. Team members can also request a temporary reduction of their work hours, or even a temporary reduction of their availability to/from specific projects, clients or roles.  You can read more about how rates and compensation work in our handbook.