Online Coding for Kids Tynker & Construct 3. Create a background for our own game, heroes and objects to the stage with a change in their parameters and properties. Learn about the concept of two-dimensional space and coordinates and place game objects according to the given coordinates. Learn how to set the soundtrack for each of the characters using system sounds, as well as produce sound effects ourselves. Program animation for the heroes of our projects. We will program our heroes to fly, walk, jump, swim, etc., through learning about the directives of movement. We will develop our own cartoon. In this project we’ll use our knowledge about the directives of movement, cycles and conditional structures to set up animations and sound. Work with the user interface. We will add buttons, text blocks, dice with the current game score. We will get acquainted with the concept of object physics and consider the properties of sliding, acceleration, braking and other physical characteristics of the project objects. We’ll learn about the concept of gravity. Develop our own platformer with an individual theme! While working on the project, we will use our knowledge about the physics of objects, motion directives, events, cycles and conditional structures and program character animations, sounds, and a user interface.