Unity developers use the Unity Multiplayer system, formerly UNet, or third-party solutions like Photon or Mirror to implement the multiplayer feature. All the infrastructures for handling player connections, managing game states in parallel, and real-time communication among players are supported by these tools. More importantly, one needs to work on network performance optimization along with scalability for a sizable number of players playing together online. In this way, the concept of authoritative servers and latency handling will become imperative for a seamless experience.