I think it is very important to make VR games relatable to the player. Unlike other mediums, the player is directly placed in the environment of the world.
When we approached this title, whenever a character speaks to you, they use gender neutral phrases like "hey kid".  This makes it easier for anyone to step in and understand the characters are speaking to them as a person rather than a character they do not share memories with. This makes the experience feel more personal as players become a hero in their own story.