In combat, you will be able to inflict status effects on zombies causing a wide range of effects such as immobilizing, damage-over-time, and knocking over zombies. Here is a list of every Status Effect in the game: Melting: Enemies receive Caustic-X damage over time and receive increased Shock and Fire damage. Electrified: Enemies receive shock damage over time and will arc to nearby targets. The effect will also stun enemies and electrify water. Soggy: Zombies covered in water become Soggy and can be electrified instantly. Blinded: Vision becomes obscured. Slowed: Spinting is disabled. Bleeding: Inflicted by the Puncturator Mod and Spiky Zombies, bleeding causes damage over time. Ignited: Ignited zombies are covered in flames taking damage over time and igniting any fuel or explosions that they come in contact with. Flammable: Zombies become flammable after being coated in fuel for jerrycans or the Tear N' Sear weapon perk. Frenzied: Zombies recover faster from vulnerable and will attack more frequently. Traumatized: Causes zombies to become immobilized, unable to move or attack; the effect is removed if the zombies take damage. Stunned: Zombies can't attack or move and can be countered. Weakened: Zombies take more damage from attacks. Note that some status effects will only be inflicted once the indicator circle has filled from using weapons that apply the status effect.