NW_ZinRamu: 1. Our main goals with the invasion changes were to speed up the experience and create a smoother difficulty curve. We were pretty happy with the ending waves, so this mostly resulted in earlier waves becoming a bit harder. This has resulted in a dip of win rates. They dipped a bit farther than we had anticipated (especially on Fresh Start worlds). Win rates are starting to increase a bit as people are learning the new setups. We'll be keeping an eye on win rates and if this trend doesn't continue we may need to make further changes. 2. An inherent buff for Stalwart was not added. This was intentional. Overall, we feel stamina regen was in a good place without it, and prefer the way the game plays without it. 3. No plans atm for any APIs like this.