well the game support direct storage now if it will support direct storage I don't know if we find that it's suitable for our game then maybe because that's not that's not always I I see this a lot by the way it's it's like really hard to comment on this but like it's uh epic has like and this is the same thing with I think this is mostly Nvidia um but like there are so many different Technologies when it comes to computer rendering and apis and some for some reason some of these Technologies get like a lift in the in the public eye um with like for some people's people for some reason some people find certain aspects of these Technologies and like uh algorithms or techniques very interesting and they get like a little bit of like um um like they get free marketing essentially um some like most techniques they use for for computer Graphics specifically are not suitable for everything there's a ton of ways you can do the same thing in different ways and um it doesn't always solve like there's no one solution solves everything I know a lot of people think that if you just have dlss it will solve a lot of problems with games uh and that's not really true and um for some reason epic have been very good at this and also Nvidia uh to like make it sound super people get super hyped to hear that like games support dlss even though there might not be a significant difference for most people anyways um so like but it's fine to ask like if we're going to support specific technology or whatever it is I'm not on that stuff but it's really hard to say what like this is the case for Unreal Engine fives as well we're like there's a lot of cool stuff in real land in five there's a lot of cool techniques but it's not always suitable for uh all games and and like for instance nanite is is like not not every game is going to take advantage of that um um um so uh uh I don't remember what my point of this was but uh yeah if it makes sense for our game then we'll probably support it um we typically don't just like go and like what's the latest thing let's Implement that um it depends in some cases you can even get worse performance with like the LSS uh but nobody talks about that because it really depends like that's the thing anyways