Apart from various conceptual and technical differences, 3D modeling for metaverses requires more attention put to the animation element of a model, let alone that assets for virtual realms must be more optimized in terms of detailization. As a rule, all 3D products for a metaverse should be low- or middle-poly to ensure the smoothest performance possible. When it comes to games, the level of detail in 3D assets varies depending on a platform, project scale, and other development factors.