Only Includes Headset (Controllers and base station purchased seperately) Visual clarity isn’t just about panel resolution. Multiple attributes contribute to how clearly and comfortably you see details in VR. Optimized pixel layout The headset's dual 1440x1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect. Higher frame rates The Valve Index Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions. Extremely low persistence Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you're standing still. This is a 5x improvement over first-generation PC VR HMDs. Tech specs Displays Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz) Framerate 80/90/120/144Hz Optics Double element, canted lens design Field of View (FOV) Optimized eye relief adjustment allows a typical user experience 20º more than the HTC Vive Inter-pupillary Distance (IPD) 58mm - 70mm range physical adjustment Ergonomic Adjustments Head size, eye relief (FOV), IPD, speaker positions. Rear cradle adapter included. Connections 5m tether, 1m breakaway trident connector. USB 3.0, DisplayPort 1.2, 12V power Tracking SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations Audio Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), Frequency Response: 40Hz - 24KHz, Impedance: 6 Ohm, SPL: 98.96 dBSPL at 1cm. Aux Headphone Out 3.5mm Microphone Dual Microphone Array, Frequency response: 20Hz – 24kHz, Sensitivity: -25dBFS/Pa @ 1kHz Cameras Stereo 960 x 960 pixel, global shutter, RGB (Bayer)