Twice before Rex Vahl has been sent out into the lawless Chaos Quarter, and barely managed to get back alive. Now the Free Terran Commonwealth calls on him to do the impossible once again. A princess of the Māori Republic needs to get home. There she is to take part in an arranged marriage that will hopeful end a vicious civil war that has plagued her nation for nearly a decade. She’s not thrilled with the situation, but feels it’s her duty to end the slaughter. The only way to get her there: Through the violent backwater of the Chaos Quarter. <br> <br>But Rex’s previous trips may not be enough to prepare him for this new mission. When an assassin tries to kill the princess in the heart of the Commonwealth itself, it becomes clear that a powerful player wants to make sure the princess never reaches Māori space. Worst still, the attack may have something to do with a mysterious power that roams the Chaos Quarter, pillaging worlds at will. To survive Rex and his crew will have to learn to take on a new type of enemy, one that isn’t concerned with politics or power. This is an enemy that has no need of diplomacy or mercy, no need for the games that nations play. This is an enemy that lives solely for the exquisite joy of the kill… <br>