See also 
      * 2.38.2  External links 

  
---  
  
#  [ [ edit ](/mwiki/index.php?title=cpp/links/libs&action=edit&section=1
"Edit section: Package managers") ]  Package managers

Package manager  |  Description   
---|---  
[ build2 ](https://build2.org/) |  An open-source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo’s convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.   
[ cget ](https://cget.readthedocs.io/en/latest/) |  Cmake package retrieval. This can be used to download and install cmake packages.   
[ cmodule ](https://github.com/scapix-com/cmodule) |  Non-intrusive cmake dependency management.   
[ conan ](https://conan.io/) |  Decentralized, open-source (MIT), C/C++ package manager.   
[ CPM.cmake ](https://github.com/TheLartians/CPM.cmake) |  A cmake script that adds dependency management capabilities to cmake. It’s built as a thin wrapper around cmake’s FetchContent module that adds version control, caching, a simple API and more.   
[ hunter ](https://hunter.readthedocs.io/en/latest/) |  A cmake driven cross-platform package manager for C/C++ projects.   
[ spack ](https://spack.io) |  A package manager for supercomputers, Linux, and macOS. It makes installing scientific software easy. It isn’t tied to a particular language.   
[ teaport ](https://bitbucket.org/benman/teaport) |  A cocoapods inspired dependency manager.   
[ vcpkg ](https://docs.microsoft.com/en-us/cpp/vcpkg) |  A C/C++ package manager for Windows, Linux, and macOS.   
[ xmake ](https://xmake.io/) |  A cross-platform Lua-based C/C++ build tool and package manager.   
  
#  [ [ edit ](/mwiki/index.php?title=cpp/links/libs&action=edit&section=2
"Edit section: Libraries") ]  Libraries

##  [ [ edit ](/mwiki/index.php?title=cpp/links/libs&action=edit&section=3
"Edit section: Audio") ]  Audio

Library  |  Description  |  License  |  Configuration   
---|---|---|---  
[ Amplitude Audio SDK ](https://amplitudeaudiosdk.com) |  A cross-platform audio engine designed with the needs of games in mind. ( [ Src ](https://github.com/SparkyStudios/AmplitudeAudioSDK) )  |  Apache-2.0  |  cmake, vcpkg   
[ Aquila ](https://github.com/zsiciarz/aquila) |  An open-source and cross-platform DSP library for C++11.  |  MIT  |  cmake   
[ Aubio ](https://aubio.org/) |  A C/Python library for audio and music analysis. ( [ Src ](https://github.com/aubio/aubio) )  |  GPL-3.0  |  make   
[ audioFlux ](https://github.com/libAudioFlux/audioFlux) |  A C library for audio and music analysis, feature extraction.  |  MIT  |   
[ Essentia ](https://essentia.upf.edu/index.html) |  An open-source library and tools for audio and music analysis, description and synthesis (MIR) ( [ Src ](https://github.com/MTG/essentia) )  |  [ Affero GPLv3 ](https://www.gnu.org/licenses/agpl.html) |   
[ FFTW ](https://www.fftw.org/) |  A library for computing the DFT (SSE/SSE2/AVX/Altivec/ARM Neon). ( [ Src ](https://github.com/FFTW/fftw3) )  |  GPL-2.0  |  cmake   
[ FMOD ](http://www.fmod.org/) |  An easy to use cross-platform audio engine and audio content creation tool for games.  |  Free for non-commercial/Commercial  |  cmake   
[ KFR ](https://www.kfrlib.com) |  A fast, modern, C++17, open-source, cross-platform DSP/DFT framework, supports Audio resampling, FIR/IIR filters, Biquad, (SSE, AVX, AVX-512, ARM NEON). ( [ Src ](https://github.com/kfrlib/kfr) )  |  GPL-2.0  |  cmake   
[ libsoundio ](http://libsound.io/) |  A C library for cross-platform real-time audio input and output. ( [ Src ](https://github.com/andrewrk/libsoundio) )  |  MIT  |  cmake   
[ Maximilian ](https://github.com/micknoise/Maximilian) |  C++ Audio and Music DSP Library.  |  MIT  |  cmake   
[ Miniaudio ](https://miniaud.io/) |  An audio playback and capture C library. ( [ Src ](https://github.com/mackron/miniaudio) )  |  [ Unlicense ](https://github.com/mackron/miniaudio#License-1-ov-file) |  single source fil