Creating and Managing Maps

# Course Introduction

Different maps provide a variety of fun to users exploring the world. Let's examine the basics of creating and managing maps in this course.

# Managing Maps

There are two ways to manage a map.

  * Managing through the Hierarchy - maps context menu and sub-menus
  * Managing through the Window - Map List window



# Creating Maps

[{"index":"Hierarchy","0":"Click Create New Map from the Hierarchy - maps context menu[png](168619256953482671c21f29e4b3fa358e803384cd88a)"},{"index":"Map List","0":"Click the [Make New Map] button on the bottom of the Map List window. Click the [Add] button in the map's context menu. [png](174530183147858c0c408c04f4192a36f0dc75f34e47d)"}]

> Tip The numbers in the map name rise in ascending order. If there are any changes, you'll be asked to save.

# Duplicating Maps

[{"index":"Hierarchy","0":"Click Duplicate from the context menu of the map you're trying to copy [png](166547548197887e3c38de1bc42f9aa9c4444a464c110)"},{"index":"Map List","0":"Click Duplicate Map from the context menu of the map you want to copy[png](1745301866206fb94152dc75147caa85a1fc06918c7e5)"}]

# Deleting Maps

[{"index":"Hierarchy","0":"In the context menu of the map you want to delete, click Delete[png](16654754071719502fdc9e05a4db98079408b2c3dc57d)"},{"index":"Map List","0":"In the context menu of the map you want to delete, click Delete Map[png](1687510622017287506de587c442eae8f10a1f3fffa35)"}]

> Tip You cannot delete the starting map and the currently editing map in the Scene.

# Loading Another Map

[{"index":"Hierarchy","0":"Double-click a map to load[png](1665475758380d0ae41686e544179a2f88336522d930c)"},{"index":"Map List","0":"Click the [Load] button after selecting a map [png](1745301918755eeb7dc3d4b3d4e9ab453d7888e88f9f5)"}]

# Setting Starting Map

The starting map is the first map the player avatar enters when executing the released world. By default, map01 is the starting map, but you can change it as you need.

[{"index":"Hierarchy","0":"Click Set Starting Map from the context menu of the map that will be the starting map [png](16654761105842d01f5d7edc04abcb2e4fa0d6fb3c16d)"},{"index":"Map List","0":"Click Starting Map from the map that will be the starting map [png](1745302008909327f9e259ac6418f850b800fa9902885)"}]

> Difference between "Starting Map" and "Game Starting Point" Setting a starting map and choosing a position for test are two different concepts. During production, if you're playing the game for a test, you start at the map you're working on. Please refer to [Setting Game Start Position](docs?postId=115) for more details.

# Choosing Whether to Release the Map

Maps you create are included in the release target by default. However, you can exclude some maps from release.

[{"index":"Hierarchy","0":"In the context menu of the map you want to exclude, click Exclude from Released Map [png](1684214359320ddda193ee6d5445a89731c10103fe946)  If you exclude it from being released, the release icon will not be visible. [png](166554042257954731952e0df4c27bdbe47c466b052f7)"},{"index":"Map List","0":"In the context menu of the map you want to exclude, click Exclude from Released Map [png](168445486910307dd7acb82f944ff8fe7ceea8b39e53c)  If you exclude it from being released, the release icon will not be visible. [png](16844549675036d34a9a31b9548acaa2567c5858198e0)"}]

> Learn more
> 
>   * You cannot exclude the starting map from release. Also, if you change an off-target map to a starting map, that map is automatically included in the release target.
>   * In a co-produced world, only the group leader can set up whether to release a map.
>   * To reintroduce a map that has been excluded from release, click the context menu of the map and click Add Map to Publish.
> 


# Map Movement Using Portal

  1. Place the portal on the map you want to connect to. [png](16377379799957f5bcea9eb1d44a899fedb83cd07f630)   

  2. Click the [◉] button of the TargetPortal in the Property Editor of the portal. Then select the portal you want to move from the Reference pop-up window. [png](1665477149603091fc46daa8d480cb009d0d4fa2ea34e)   

  3. After clicking the  [Start] button, check to move from the departure portal to the arrival portal.



# Summary

We can't really define the perfect number or size of maps. You can make multiple maps according to your plan, or you can make one large map. However, you may have delays between loading and playing if the map is too large or has many placed objects. Therefore, you need to adjust the size of the map and the number of objects appropriately.