Property Editor

# Course Introduction

You can use the Property Editor window to view and modify the properties of the component.

#### Reference Guide

  * [Entity, Component, Property](/docs/?postId=54%7B%22target%22:%22_blank%22%7D)
  * [Workspace](/docs/?postId=121%7B%22target%22:%22_blank%22%7D)
  * [Hierarchy](/docs/?postId=453%7B%22target%22:%22_blank%22%7D)
  * [Utilizing Model](/docs?/postId=461)
  * [Adding and Deleting Components](/docs/?postId=58%7B%22target%22:%22_blank%22%7D)



# About Property Editor

The Properties panel is an editor to view and change the properties of entities and components in the model. Among the components provided by MSW, property with the HideFromInspector Attribute does not appear in the editor and is only accessible from the script. To hide properties generated by the creator from the editor, select the Hide option in the Attribute Settings. In the Property Editor window, you can add, delete, and disable components of models and entities.

[png](1722919835240d375b04a5ca8460aa0b70afe977333b8)

[{"Numbers":"\u0001","Name":"Adding Components","Description":"You can add a component by clicking the + button next to the search window. Please refer to [Adding and Deleting Components](docs\/?postId=58). You can also add a component by clicking the Add Component button at the bottom of the Property Editor."},{"Numbers":"\u0001","Name":"Search Window","Description":"The search window is right below the tab title. Different search criteria will yield different search results. You can use the function as necessary. There are two search criteria: Component and Property. They can be used as follows. Component: Used to find components that match the search term.Property: Used to find components that contain a property that match the search term."},{"Numbers":"\u0001","Name":"Model Property","Description":"This is a bookmarked collection of properties that belong to each model or entity included in a component. You can rename entities and models created by the creator by clicking the Name area."},{"Numbers":"\u0001","Name":"Model Extension Info","Description":"You can view information about the model you're referencing or the hierarchy of the extended model."},{"Numbers":"\u0001","Name":"Property of Component","Description":"Shows the component's property information. Components are sorted in the order they were added."},{"Numbers":"!","Name":"Hamburger Menu","Description":"Collapse or open the complete list of components included in the entity."}]

# Property Editor Feature

#### Enable/Disable the Checkbox

You can enable/disable the component itself by clicking the checkbox to the left of the component name. [png](1692601186919c8ee674ef7054b5b88e3325a085e3853)

#### Edit Button

Press the Edit button when setting the collision area to set the sollision area for the Scene. See the [Entity Collision] (/docs/?postId=175) guide.

#### Increase/Decrease Cursor

When changing a Vector, Number, or integer-type value, you can use the mouse to change the value. When the cursor moves near the value, it changes to the  shape, so you can change the value. [gif](16956247765542533d53ec25841009cb68f6d39ab1b8f)

#### Entering a Formula

In the Property Editor, items with a value of Vector, number type can use formulas.

  * `+`,`-`,`/`,`*` operations are available.
  * If the operation fails, the old value will be applied.
  * For types that only support integers, the decimal point in the result will be discarded.



[gif](1692583022446085bd548f1af4126b5e9e64653081457)

#### Selecting Multiple Entities

When multiple entities are selected at the same time, only the properties of the component in common are displayed. When you change a specific value, the value is applied to all selected entities. If the selected entities have the same number of lists, they can be edited together. For example, you can change values from a list type such as edgeLists for CustomFootholdComponent to the same value if the Size number is the same.

[gif](169260611101535f49fc4f0084a35a65869a08f4548ab)