Creating Shoes

# Course Introduction

Let's learn how to make shoes. You can apply the method to make socks and boots, not just shoes. First, please refer to the [Basics of Creating Avatar Items](/docs?postId=588) to understand the basic concept of avatars.

# Preparation

Adobe Photoshop is required to produce items. Install the software and then download and open the file below. $$attachFile {"name":"Avatar_Shoes.psd","url":"https://mod-file.dn.nexoncdn.co.kr/storage/Avatar_psd/version4_230221/Avatar_Shoes.psd"} $$

> Tip.
>
>> We recommend producing items within 120x120 based on the avatar's feet. [png](1677032255514a026c711634c4196ab0b96bc5424e7f9)

# Describe Production Sheet

The crafting sheet is divided into gray and yellow layers. In the 3 gray layers, there are data folders for image datafication, avatar body layer for image creation, and line layer for guidance. All gray layers are locked, and no modifications are required while working. The creator can draw the actual items in the yellow layer.

> Tip. You cannot produce items if you edit or delete all layers' names. Never change the name.

#### Gray layer

  1. data folder You need the data folder for item datafication. It does not affect image production. 
     * data:origin: Indicates the center of the data with a red dot.
     * data:type:Shoes: Indicates data type.
     * data:vslot:So: The concept of vslots is used only in caps.
     * data:use_zmap_preset1: The images that make up an avatar are edited by stacking layers upon layers. The structure is to pile the images of clothes, shields, and weapons in layers in a sequence based on the avatar's body to produce the avatar's various movements.   
The height of each Sprite by item is organized in the file zmap.
  2. guide_character_summarylayer: This is an avatar's sample body. The internal rule is that the bigger the number attached after the layer name, it places below.
  3. guide_grid: Crafts item based on grid line. You have to work within the green line. [png](16454358868351d94f93644cf46569a2be51ed1f9a202)



#### Yellow layer

Creators can draw shoes on the yellow layer (edithere:shoes_shoesTop_69). You have to make sure that the shoes are drawn within the green guide line. [png](1645440415221e758aa75302b4bd09e503f4d49bcb3e6)

# Create

Using the shoes, let's make socks and boots as shown below.

[{"Basic Shoes":"[gif](1677034678429be2cb1f089194731bb321d1ae36b20b9)","Socks":"[gif](16454352494023ec9b27f8e0a42a381d086d237e2b2b3)","Boots":"[gif](1645435264743dc9d75c9a3f64a42b6e86045f49379c6)"},{"Basic Shoes":"[png](16770347093535d4307c5ab37400aa90bad527003fba3)","Socks":"[png](1645435318415ef3ced3935204051b9cc6449d708478c)","Boots":"[png](1645435335260644d7e893d5b40ddb3be0e42b7337cb5)"}]

#### Creating Socks

  1. Work on the image on the yellow layer (edithere:shoes_shoesTop_69).  
[png](16454410334432e1fa75cfc224edd82bb0b18c3dba8a4)
  2. In Photoshop, click Pencil tool and draw green socks to match avatar's body in each action.  
[png](16770347338082118238cdd5b49a4be66f71c853fea79)



> Learn more You can preview the animation through [Registering Avatar Item](/docs/?postId=590).

#### Creating Boots

  1. Work on the image on the yellow layer (edithere:shoes_shoesTop_69).  
[png](16454410334432e1fa75cfc224edd82bb0b18c3dba8a4)
  2. In Photoshop, click Pencil tool and draw boots to match avatar's body in each action.  
[png](16455205733994a5eb10228ae4fc5aa409cb8b24588f8)



##### Reference Guide

  * [Creating Pants](/docs?postId=584)
  * [Creating Capes](/docs?postId=585)
  * [Creating Coats](/docs?postId=586)
  * [Creating Gloves](/docs?postId=587)