msw-ai-tf/maplestory-worlds-creator-docs huggingface dataset:
Spiegelmann Game

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Chapter 1: Design Mode Overview 

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Chapter 1:  Maker Navigation and Terrain 

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Chapter 6: Scripting Logic and Conditionals

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MapleStory Worlds Live Wings Day

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Create a World Together with Pro Mode

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From entering MapleStory Worlds to launching your game

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Miner Simulator

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Flappy Fish

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Chapter 2: Environment, Tiles, and Layers 

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Chapter 3: General Devices 

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Chapter 5: Additional Settings and Options 

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Chapter 3:  Entities Components and Properties 

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Chapter 5: Basic Scripting Concepts

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Chapter 7: Scripting with MapleStory Worlds

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Creators Invitaional 2021 Orientation

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Developer Wings 2022 Online Orientation

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Making Jump & Run World

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MSW Avatar Creation - Creating Hair

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Clatter! Physics Movement Templates

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Chapter 4: Game Map Devices 

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Chapter 4:  Understanding MSW UI Components

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Guide to Decorating a Platformer

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How to use your MapleStory IP to brand yourself in the metaverse

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Chapter 2: Understanding Terrain and Layers

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Chapter 8: Bringing Everything Together

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Head Chuck

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EntityEventType

The superclass of events that an entity raises.

# Properties

[{"index":"Entity Entity","0":"Entity which made an event occur."}]
MonsterActionStateEvent

This is a deprecated event. Use StateAnimationComponent.

# Constructors

[{"index":"MonsterActionStateEvent()","0":"This constructor is deprecated."}]
SpriteAnimPlayerEvent

The superclass for events for playing sprite animations.

# Properties

[{"index":"IEmbeddedSpriteAnimPlayer AnimPlayer (ReadOnly)","0":"The animation player."}]
RigidbodyEvent

The superclass of events for RigidbodyComponent.

# Properties

[{"index":"RigidbodyComponent Rigidbody (ReadOnly)","0":"The RigidbodyComponent of the generated entity."}]
Shape

Represents a shape to be utilized for collision-related functions.

# Properties

[{"index":"Vector2 Position","0":"The shape's position in world coordinates."}]
9. Utilizing Components I (Eng Sub)

  
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##### 📌Reference Guide *  * [Importing an Image You Want](/docs?postId=99)
GizmoColliderChangedEvent

This event occurs when changing the GizmoCollider.

# Constructors

[{"index":"GizmoColliderChangedEvent()","0":"Initializes GizmoColiderChangedEvent to the default value."}]
TouchEditorEvent

The event that occurs in an entity when the entity is touched in the editor environment.

# Constructors

[{"index":"TouchEditorEvent()","0":"Initializes TouchEditorEvent to the default value."}]
Content Creation IP Use 

[Content Creation IP Use ](https://maplestoryworlds.nexon.com/en/legal/policy/1030%7B%22target%22:%22_blank%22%7D)
MatchResultInfo

The match results.

# Properties

[{"index":"MatchResultUserInfo Away (ReadOnly)","0":"The away user."}]

[{"index":"MatchResultUserInfo Home (ReadOnly)","0":"The home user."}]
InventoryItemEvent

Superclass of events related to items in the inventory.

# Properties

[{"index":"Entity Entity","0":"Occurring Inventory of an Entity."}]

[{"index":"List Items","0":"Updated Item list."}]
Basic Creation Guide

The Basic Creation Guide offers detailed information about basic concepts from the MapleStory Worlds Maker interface to advanced scripting. Refer to the Basic Creation Guide to start learning everything about MapleStory Worlds. The Basic Creation Guide contains the following:

* * *
4. Understanding Terrain and Layers (Eng Sub)

  
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##### 📌Reference Guide * [Making Footholds](/docs?postId=71) * [Map Layer](/docs?postId=53)
Learn about optimizing collision performance (Eng Sub)

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##### 📌Reference Guide

  * [Create Collision Group](/docs/?postId=754)
  * [Entity Collision](/docs/?postId=175)
RawImage

Represents image data.

# Properties

[{"index":"int32 Height (ReadOnly)","0":"The height of the image."}]

[{"index":"int32 Width (ReadOnly)","0":"The width of the image."}]
11. Understanding the UI Editor (Eng Sub)

  
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##### 📌Reference Guide * [UI Editor](/docs?postId=120) * [Creating UI](/docs?postId=64)
StateType

Represents the State used in StateComponent. You can use it by defining your own State and applying it to StateComponent.

# Properties

[{"index":"StateComponent ParentComponent (ReadOnly)","0":"The StateComponent to own the State."}]
3. Understanding Basic Components (Eng Sub)

  
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##### 📌 Reference Guide * [Changing Location, Size, and Rotation of Entities](/docs?postId=82) * [Sprite Color Adjustment](/docs?postId=116)
EnterPlayEvent

This event occurs when entering play mode.  
  
This event is triggered by the API below.

  * EditorService (Space;Editor)



# Constructors

[{"index":"EnterPlayEvent()","0":"Initializes EnterPlayEvent to the default value."}]
EnterEditorEvent

The editor event occurs when entering the Editor.  
  
This event is triggered by the API below.

  * EditorService (Space;Editor)



# Constructors

[{"index":"EnterEditorEvent()","0":"Initializes EnterEditorEvent to the default value."}]
DataStorageVersionInfo

Represents the data version information of DataStorage.

# Properties

[{"index":"DateTime CreateTime (ReadOnly)","0":"The time when the version was created."}]

[{"index":"string Version (ReadOnly)","0":"The name of the version."}]
ReviveEvent

This event is fired when the target is revived.  
  
This event is triggered by the API below.

  * StateComponent (Space;Server)



# Constructors

[{"index":"ReviveEvent()","0":"Initializes ReviveEvent to the default value."}]
The basics of LUA in MapleStory Worlds (Eng Sub)

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##### 📌Reference Guide

  * [MapleStory Worlds Lua Basics](/docs/?postId=822)
  * [MapleStory Worlds Lua Syntax](/docs/?postId=944)
MatchUserInfo

The information about a matchmade user.

# Properties

[{"index":"string Extras (ReadOnly)","0":"Additional data that's saved when making a matchmaking request."}]

[{"index":"string ProfileCode (ReadOnly)","0":"This player's profile code."}]
WorldLoadEditorEvent

The editor event occurs when entering the Editor.  
  
This event is triggered by the API below.

  * EditorService (Space;Editor)



# Constructors

[{"index":"WorldLoadEditorEvent()","0":"Initializes WorldLoadEditorEvent to the default value."}]
RoomBeginEvent

This event occurs in a room when it is created.  
  
This event is triggered by the API below.

  * RoomService (Space;Server)



# Constructors

[{"index":"RoomBeginEvent()","0":"Initializes RoomBeginEvent to the default value."}]
RoomEndEvent

This event occurs in a room when it is destroyed.  
  
This event is triggered by the API below.

  * RoomService (Space;Server)



# Constructors

[{"index":"RoomEndEvent()","0":"Initializes RoomEndEvent to the default value."}]
ButtonPressedEvent

This event occurs when the button's state becomes Pressed.  
  
This event is triggered by the API below.

  * ButtonComponent (Space;Client)



# Constructors

[{"index":"ButtonPressedEvent()","0":"Initializes ButtonPressedEvent to the default value."}]
DataStorageItem

Represents data saved in DataStorage.

# Properties

[{"index":"DataStorageKeyInfo KeyInfo (ReadOnly)","0":"A key of DataStorageItem data."}]

[{"index":"string Value (ReadOnly)","0":"A value of DataStorageItem data."}]
MenuPopupClosedEvent

This event occurs upon closing the menu pop-up.  
  
This event is triggered by the API below.

  * InputService (Space;Client)



# Constructors

[{"index":"MenuPopupClosedEvent()","0":"Initializes MenuPopupClosedEvent with the default value."}]
ExitPopupOpenedEvent

This event occurs when opening the exit pop-up.  
  
This event is triggered by the API below.

  * InputService (Space;Client)



# Constructors

[{"index":"ExitPopupOpenedEvent()","0":"Initializes ExitPopupOpenedEvent with the default value."}]
MenuPopupOpenedEvent

This event occurs upon opening the menu pop-up.  
  
This event is triggered by the API below.

  * InputService (Space;Client)



# Constructors

[{"index":"MenuPopupOpenedEvent()","0":"Initializes MenuPopupOpenedEvent with the default value."}]
ExitPopupClosedEvent

This event occurs when closing the exit pop-up.  
  
This event is triggered by the API below.

  * InputService (Space;Client)



# Constructors

[{"index":"ExitPopupClosedEvent()","0":"Initializes ExitPopupClosedEvent with the default value."}]
SharedVariableResult

The result of processing shared variable create, update, and delete requests.

# Properties

[{"index":"SharedMemoryResultCode Code (ReadOnly)","0":"This is the result code."}]

[{"index":"SharedVariableInfo Info (ReadOnly)","0":"Shared variable information."}]
profiler

# Functions

[{"index":"void beginscope(string name) (Static)","0":"Starts the profile profiling sample of the user defined range."}]

[{"index":"void endscope() (Static)","0":"Ends the profile profiling sample of the user defined range."}]
FadeInStartEvent

The event that takes place when a Fade In begins.  
  
This event is triggered by the API below.

  * ScreenTransitionService (Space;Client)



# Constructors

[{"index":"FadeInStartEvent()","0":"Initializes FadeInStartEvent to the specified value."}]
FadeOutEndEvent

The event that takes place when a Fade Out completes.  
  
This event is triggered by the API below.

  * ScreenTransitionService (Space;Client)



# Constructors

[{"index":"FadeOutEndEvent()","0":"Initializes FadeOutEndEvent to the specified value."}]
FadeOutStartEvent

The event that takes place when a Fade Out begins.  
  
This event is triggered by the API below.

  * ScreenTransitionService (Space;Client)



# Constructors

[{"index":"FadeOutStartEvent()","0":"Initializes FadeOutStartEvent to the specified value."}]
WebLoadFailEvent

The event that takes place upon failing to load a web page.  
  
This event is triggered by the API below.

  * WebViewComponent (Space;Client)



# Constructors

[{"index":"WebLoadFailEvent()","0":"Initializes WebLoadFailEvent to the specified value."}]
FaceActionStateChangeEvent

This event occurs when the Face Action state changes.

# Properties

[{"index":"MapleAvatarFaceActionState ActionState","0":"Changed state."}]

# Constructors

[{"index":"FaceActionStateChangeEvent()","0":"Initializes FaceActionStateChangeEvent to the default value."}]
WebLoadCompleteEvent

The event that takes place upon completing the loading of a web page.  
  
This event is triggered by the API below.

  * WebViewComponent (Space;Client)



# Constructors

[{"index":"WebLoadCompleteEvent()","0":"Initializes WebLoadCompleteEvent to the specified value."}]
WebViewPopupClosedEvent

The event that takes place when an open web page is closed.   
  
This event is triggered by the API below.

  * WebViewComponent (Space;Client)



# Constructors

[{"index":"WebViewPopupClosedEvent()","0":"Initializes WebViewPopupClosedEvent to the default value."}]
ClimbPauseEvent

This event is fired when riding on an object and stopping.  
  
This event is triggered by the API below.

  * MovementComponent (Space;Server,Client)



# Constructors

[{"index":"ClimbPauseEvent()","0":"Initializes ClimbPauseEvent to the default value."}]
7. Understanding the Network (Eng Sub)

  
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##### 📌Reference Guide * [Server and Client](/docs?postId=207) * [Execution Space Control](/docs?postId=210) * [Property Synchronization](/docs?postId=208)
12. Useful Tips (Eng Sub)

  
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##### 📌Reference Guide * [Editing Initial Character Properties](/docs?postId=48) * [Model](/docs?postId=55) * [Item Creation and Deletion](/docs?postId=66)
WebViewPopupEvent

The event that takes place when a new web page is opened on a new window.  
  
This event is triggered by the API below.

  * WebViewComponent (Space;Client)



# Constructors

[{"index":"WebViewPopupEvent()","0":"Initializes WebViewPopupEvent to the default value."}]
DestroyMapleCostumeEvent

Event that occurs when CostumeManagerComponent is deleted.  
  
This event is triggered by the API below.

  * CostumeManagerComponent (Space;Client)



# Constructors

[{"index":"DestroyMapleCostumeEvent()","0":"Initializes DestroyMapleCostumeEvent to the default value."}]
SortableDataStorageItem

Indicates data saved in SortableDataStorage.

# Properties

[{"index":"DataStorageKeyInfo KeyInfo (ReadOnly)","0":"Key information for the SortableDataStorage data."}]

[{"index":"integer Value (ReadOnly)","0":"The value of the SortableDataStorage data."}]
UserDataRow

Indicates a row of the data table produced by users.

# Methods

[{"index":"int32 Count()","0":"Returns the total number of columns in a row."}]

[{"index":"string GetItem(string columnName)","0":"Returns the cell content of the column corresponding to columnName."}]
DeadEvent

This event is fired when the target dies. Occurs when transitioning from State to DEAD state.  
  
This event is triggered by the API below.

  * StateComponent (Space;Server,Client)



# Constructors

[{"index":"DeadEvent()","0":"Initializes DeadEvent to the default value."}]
2. Understanding Basic Concepts (Eng Sub)

  
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##### 📌Reference Guide * [Entity, Component, Property](/docs?postId=54) * [Model](/docs?postId=55) * [Adding and Deleting Components](/docs?postId=58)
1. Understanding the Basics (Eng Sub)

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##### 📌Reference Guide

  * [Loading and Managing World You Created](/docs?postId=213)
  * [Workspace](/docs?postId=121)
  * [Hierarchy](/docs?postId=453)
MODConditionType

Represents the Condition used in a StateSet. You can define your own ConditionType and use it in a StateSet. APIs to directly add or remove from StateComponent will be provided later.

# Properties

[{"index":"StateComponent ParentComponent (ReadOnly)","0":"The StateComponent that owns this Condition."}]
EntityConstructEvent

The event which takes place when entity configuration begins.

# Properties

##### inherited from EntityEventType:

[{"index":"Entity Entity","0":"Entity which made an event occur."}]

# Constructors

[{"index":"EntityConstructEvent(Entity entity = nil)","0":"Initializes EntityConstructEvent to the specified value."}]
8. Event and Component Extension (Eng Sub)

  
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##### 📌Reference Guide * [Event System](/docs?postId=73) * [Entity Event System](/docs?postId=176) * [Creating, Deleting, and Validating Entity Effectiveness](/docs?postId=290)
RigidbodyClimbableDetachEndEvent

Event that occurs after an Avatar falls from a ladder or rope.  
  
This event is triggered by the API below.

  * RigidbodyComponent (Space;Client)



# Constructors

[{"index":"RigidbodyClimbableDetachEndEvent()","0":"Initializes RigidbodyClimbableDetachEndEvent to the default value."}]
LeaderboardSeasonInfo

Leaderboard season information.

# Properties

[{"index":"DateTime EndingAt (ReadOnly)","0":"The season's end date and time."}]

[{"index":"string Id (ReadOnly)","0":"Season Id."}]

[{"index":"DateTime StartingAt (ReadOnly)","0":"The season's start date and time."}]
10. Utilizing Components II (Eng Sub)

  
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##### 📌Reference Guide * [Input and Action Using InputService](/docs?postId=209) * [Attack and Hit](/docs?postId=206) * [Let's Sparkle with Skill Effects!](/docs?postId=70)
LeaderboardScoreInfo

Leaderboard score information.

# Properties

[{"index":"string Extras (ReadOnly)","0":"Additional data that's saved when the score is registered."}]

[{"index":"string ProfileCode (ReadOnly)","0":"This player's profile code."}]

[{"index":"int32 Score (ReadOnly)","0":"The score."}]
PolicyInfo

Displays providable policy information by region.

# Properties

[{"index":"boolean ArePaidRandomItemsRestricted (ReadOnly)","0":"Users cannot use draw items that require real money purchases."}]

[{"index":"boolean IsPaidItemTradingAllowed (ReadOnly)","0":"Users can exchange items that have been purchased with real money with other users."}]
InteractionEvent

The Event occurs during Interaction.  
  
This event is triggered by the API below.

  * InteractionComponent (Space;Server,Client)



# Properties

[{"index":"Entity InteractionEntity (ReadOnly)","0":"The interactive entity."}]

# Constructors

[{"index":"InteractionEvent()","0":"Initializes InteractionEvent to the specified value."}]
FadeInEndEvent

The event that takes place when a Fade In completes. If the Fade In effect is suspended, the event isn't triggered.  
  
This event is triggered by the API below.

  * ScreenTransitionService (Space;Client)



# Constructors

[{"index":"FadeInEndEvent()","0":"Initializes FadeInEndEvent to the specified value."}]
WorldInstanceExcludedEvent

In the event that the world server is retired, this event occurs in the world instances that belong to the world server.  
  
This event is triggered by the API below.

  * WorldInstanceService (Space;Server)



# Constructors

[{"index":"WorldInstanceExcludedEvent()","0":"Initializes WorldInstanceExcludedEvent to the default value."}]
DataRef

A Ref entity to refer to data.

# Properties

[{"index":"string DataId","0":"The Id of data."}]

# Constructors

[{"index":"DataRef()","0":"Initializes DataRef to the default value."}]

[{"index":"DataRef(string dataId)","0":"Initializes DataRef to the specified value."}]
WarpRecord

Indicates the record of users doing warp.

# Properties

[{"index":"string CurrentWorldId","0":"The Id of the current world."}]

[{"index":"string Data","0":"This data was delivered from the previous world when doing warp."}]

[{"index":"string PreviousWorldId","0":"The Id of the previous world."}]
ButtonClickEvent

The event occurs when clicking a Button.  
  
This event is triggered by the API below.

  * ButtonComponent (Space;Client)



# Properties

[{"index":"Entity Entity","0":"The entity of the clicked button."}]

# Constructors

[{"index":"ButtonClickEvent(Entity entity = nil)","0":"Initializes ButtonClickEvent to the specified value."}]
EntitySelectEditorEvent

The editor event occurs when selecting an entity.  
  
This event is triggered by the API below.

  * EditorService (Space;Editor)



# Properties

[{"index":"Entity Entity","0":"Clicked entity."}]

# Constructors

[{"index":"EntitySelectEditorEvent(Entity entity = nil)","0":"Initializes EntitySelectEditorEvent to the specified value."}]
5. Frequently Used Components (Eng Sub)

  
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##### 📌함께 보면 도움이 되는 가이드 * [Entity Section Movement](/docs?postId=122) * [Editing Initial Character Properties](/docs?postId=48) * [Entity Collision](/docs?postId=175)
EntityDestroyEvent

This event occurs when the Entity is destroyed.  
  
This event is triggered by the API below.

  * EntityService (Space;Server,Client)



# Properties

[{"index":"Entity Entity","0":"Destroyed the Entity."}]

# Constructors

[{"index":"EntityDestroyEvent(Entity entity = nil)","0":"Initializes EntityDestroyEvent to the specified value."}]
InteractionLeaveEvent

The Event occurs when leaving the Interaction area.  
  
This event is triggered by the API below.

  * InteractionComponent (Space;Server,Client)



# Properties

[{"index":"Entity InteractionEntity (ReadOnly)","0":"The leaving entity."}]

# Constructors

[{"index":"InteractionLeaveEvent()","0":"Initializes InteractionLeaveEvent to the default value."}]
EntityCreateEvent

The event which takes place upon creation of an entity.  
  
This event is triggered by the API below.

  * EntityService (Space;Server,Client)



# Properties

[{"index":"Entity Entity","0":"Created entity."}]

# Constructors

[{"index":"EntityCreateEvent(Entity entity = nil)","0":"Initializes EntityCreateEvent to the specified value."}]
KeyUpEvent

Occurs once upon pressing and releasing the Key.  
  
This event is triggered by the API below.

  * InputService (Space;Client)



# Properties

[{"index":"KeyboardKey key","0":"Pressed Key."}]

# Constructors

[{"index":"KeyUpEvent(KeyboardKey key = KeyboardKey.None)","0":"Initializes KeyUpEvent to the specified value."}]
EntityCreateEditorEvent

Editor event which takes place upon creation of an entity.  
  
This event is triggered by the API below.

  * EditorService (Space;Editor)



# Properties

[{"index":"Entity Entity","0":"Created entity."}]

# Constructors

[{"index":"EntityCreateEditorEvent(Entity entity = nil)","0":"Initializes EntityCreateEditorEvent to the specified value."}]
InteractionEnterEvent

The event occurs when entering the interaction area.  
  
This event is triggered by the API below.

  * InteractionComponent (Space;Server,Client)



# Properties

[{"index":"Entity InteractionEntity (ReadOnly)","0":"Entity within the area."}]

# Constructors

[{"index":"InteractionEnterEvent()","0":"Initializes InteractionEnterEvent to the specified value."}]
ButtonStateChangeEvent

This event occurs when changing the Button's state.  
  
This event is triggered by the API below.

  * ButtonComponent (Space;Client)



# Properties

[{"index":"ButtonState state","0":"Changed state."}]

# Constructors

[{"index":"ButtonStateChangeEvent(ButtonState state = ButtonState.Normal)","0":"Initializes ButtonStateChangeEvent to the specified value."}]
ButtonClickEditorEvent

The editor event occurs when clicking the Button.  
  
This event is triggered by the API below.

  * ButtonComponent (Space;Editor)



# Properties

[{"index":"Entity Entity","0":"The entity of the clicked button."}]

# Constructors

[{"index":"ButtonClickEditorEvent(Entity entity = nil)","0":"Initializes ButtonClickEditorEvent to the specified value."}]
EntityDeselectEditorEvent

Editor event which takes place when deselecting an entity.  
  
This event is triggered by the API below.

  * EditorService (Space;Editor)



# Properties

[{"index":"Entity Entity","0":"Clicked entity."}]

# Constructors

[{"index":"EntityDeselectEditorEvent(Entity entity = nil)","0":"Initializes EntityDeselectEditorEvent to the specified value."}]
SliderValueChangedEvent

This event occurs when changing the Slider value.  
  
This event is triggered by the API below.

  * SliderComponent (Space;Client)



# Properties

[{"index":"float Value","0":"This event occurs when changing the Slider value."}]

# Constructors

[{"index":"SliderValueChangedEvent(float value = 0)","0":"Initializes SliderValueChangedEvent to the specified value."}]
ChangedMovementInputEvent

Occurs when the movement input changes on the MovementComponent.  
  
This event is triggered by the API below.

  * MovementComponent (Space;Client)



# Properties

[{"index":"Vector2 Direction","0":"Changed movement direction."}]

# Constructors

[{"index":"ChangedMovementInputEvent(Vector2 direction = nil)","0":"Initializes ChangedMovementInputEvent to the specified value."}]
Create a random game

$$youtube /watch?v=jaizyQC75x8&list=PLxITN2y1I1DLqB-PjjLxd6hNXC_d2fj1S $$

  1. Creating a Game Bone with MSW
  2. Fleshing out your game with MSW
  3. Finalizing MSW Game Development
AnimationClipEvent

This event occurs when AnimationClip change is required.  
  
This event is triggered by the API below.

  * StateAnimationComponent (Space;Server,Client)



# Properties

[{"index":"string ClipName","0":"The name of the Animation."}]

# Constructors

[{"index":"AnimationClipEvent(string clipName = nil)","0":"Initialize AnimationClipEvent to the specified value."}]
EntityDeleteEditorEvent

Editor event which takes place when deleting an entity.  
  
This event is triggered by the API below.

  * EditorService (Space;Editor)



# Properties

[{"index":"string EntityName","0":"Name of the deleted entity."}]

# Constructors

[{"index":"EntityDeleteEditorEvent(string entityName = nil)","0":"Initializes EntityDeleteEditorEvent to the specified value."}]