Thanks! To upgrade your admin system with cross-server announcements, logging, better targeting, and balanced NPC spawning, I just need to clarify a few quick things:

1. 🔄 For cross-server announcements, do you already have **MessagingService** enabled in Studio under Home > Game Settings > Security?

2. 💾 For logging admin commands (ban, kick, etc.), should I store them in a **DataStore**, **MemoryStore**, or just keep a history in ReplicatedStorage?

3. 🎯 For targeting players: should partial name matches be allowed even if multiple users have similar names? (e.g., "rob" matches "roblx123" and "robro")

4. ⚖️ For NPCs: Would you like the chance system to be based on **percentages** (adding up to 100%) or **weights** (e.g., 10, 90, 50 — relative odds)?

5. 🛠️ About /panel and F4 — what admin module or UI system are you using (e.g., HD Admin, custom GUI)?

Once I know this, I’ll deliver the full upgrade. Let’s make it powerful and fair!



YES!!!!


make this work!!
--// Admin Command Module (Revamped & Optimized)
-- Place this as a ModuleScript in ServerScriptService

local module = {}
local Players = game:GetService("Players")
local UserService = game:GetService("UserService")
local InsertService = game:GetService("InsertService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local AdminRemotes = ReplicatedStorage:WaitForChild("AdminRemotes").Utility
local BannedUsersRemote = AdminRemotes.BannedUsers
local AnnouncementRemote = AdminRemotes.Announcement

--// Ban
module["Ban"] = function(args, admin, bandatastore)
	local PlayerName, Reason = args.Player, args.Reason or "Banned by admin"
	local AdminName = admin and admin.Name or "Server"
	if PlayerName == AdminName then return "You cannot ban yourself." end

	local userId = UserService:GetUserIdFromNameAsync(PlayerName)
	if not userId then return "Invalid user." end

	local bannedList = bandatastore:GetAsync("banned") or {}
	if table.find(bannedList, tostring(userId)) then return "User already banned." end
	table.insert(bannedList, tostring(userId))
	bandatastore:SetAsync("banned", bannedList)

	for _, plr in ipairs(Players:GetPlayers()) do
		if plr.UserId == userId then
			plr:Kick(Reason)
			break
		end
	end

	BannedUsersRemote:FireAllClients(bannedList)
	return "✅ Banned " .. PlayerName
end

--// Unban
module["Unban"] = function(args, admin, bandatastore)
	local PlayerName = args.Player
	local userId = UserService:GetUserIdFromNameAsync(PlayerName)
	if not userId then return "Invalid user." end

	local bannedList = bandatastore:GetAsync("banned") or {}
	for i, id in ipairs(bannedList) do
		if id == tostring(userId) then
			table.remove(bannedList, i)
			bandatastore:SetAsync("banned", bannedList)
			BannedUsersRemote:FireAllClients(bannedList, PlayerName)
			return "✅ Unbanned " .. PlayerName
		end
	end
	return "User not found in ban list."
end

--// Announcement (Global)
module["Announce"] = function(args, admin)
	local Message = args.Message
	if Message and #Message > 0 then
		AnnouncementRemote:FireAllClients(Message)
		return "✅ Announcement sent"
	else
		return "Please enter a valid message."
	end
end

--// Kick
module["Kick"] = function(args, admin)
	local PlayerName, Reason = args.Player, args.Reason or "Kicked by admin"
	if PlayerName == admin.Name then return "You cannot kick yourself." end
	local target = Players:FindFirstChild(PlayerName)
	if target then
		target:Kick(Reason)
		return "✅ Kicked " .. PlayerName
	else
		return "Player not found."
	end
end

--// Shutdown
module["Shutdown Server"] = function(args, admin)
	for _, plr in ipairs(Players:GetPlayers()) do
		plr:Kick("Server shutting down.")
	end
	return "✅ Server is shutting down."
end

--// Fly
module["Fly"] = function(args, admin)
	local PlayerName = args.Player
	local target = Players:FindFirstChild(PlayerName)
	if not target or not target.Character then return "Player not found." end
	local hrp = target.Character:FindFirstChild("HumanoidRootPart")
	if not hrp then return "Missing HumanoidRootPart." end

	local bodyVelocity = Instance.new("BodyVelocity")
	bodyVelocity.Name = "FlyVelocity"
	bodyVelocity.MaxForce = Vector3.new(0, math.huge, 0)
	bodyVelocity.Velocity = Vector3.new(0, 50, 0)
	bodyVelocity.Parent = hrp

	return "✅ " .. PlayerName .. " is flying"
end

module["Unfly"] = function(args, admin)
	local PlayerName = args.Player
	local target = Players:FindFirstChild(PlayerName)
	if not target or not target.Character then return "Player not found." end
	local hrp = target.Character:FindFirstChild("HumanoidRootPart")
	if hrp then
		local fly = hrp:FindFirstChild("FlyVelocity")
		if fly then fly:Destroy() end
		return "✅ " .. PlayerName .. " stopped flying"
	end
	return "No fly state found."
end

--// Kill
module["Kill"] = function(args, admin)
	local PlayerName = args.Player
	local target = Players:FindFirstChild(PlayerName)
	if target and target.Character then
		target.Character:BreakJoints()
		return "✅ Killed " .. PlayerName
	end
	return "Player not found."
end

--// Speed
module["Speed"] = function(args, admin)
	local PlayerName, Value = args.Player, tonumber(args.Value)
	local target = Players:FindFirstChild(PlayerName)
	if target and target.Character and Value then
		target.Character.Humanoid.WalkSpeed = Value
		return "✅ Speed set to " .. Value
	end
	return "Invalid input."
end

--// Jump
module["Jump"] = function(args, admin)
	local PlayerName, Value = args.Player, tonumber(args.Value)
	local target = Players:FindFirstChild(PlayerName)
	if target and target.Character and Value then
		target.Character.Humanoid.JumpPower = Value
		return "✅ JumpPower set to " .. Value
	end
	return "Invalid input."
end

return module



how to make npc's like be able so i can walk through them yk so people can't mess them up and cause glitches in my game!