hey can u make a full code for unity to build me this 🧠 Project Overview – “Nuclear Command 3D”

A fully code-generated 3D strategy game built from scratch in Unity — with zero external assets, focusing on nuclear warfare, city defense, and resource management. This is a creative and technical challenge that proves how far you can go using pure C# and Unity’s built-in primitives.

🎯 Goal:

To build a complete 3D mobile + PC strategy game in Unity, featuring:

Code-only visuals (no imported assets, no textures, no models)

Real-time missile launching mechanics

City spawning and destruction

Strategic command UI

Diplomacy and enemy retaliation systems

Scalable resource economy (money, upgrades, population, etc.)

🛠️ How We're Building It:

🔧 Engine: Unity (3D)

Language: C# only

Graphics: Unity primitives (Cube, Sphere, Plane, etc.)

UI: Unity’s built-in Canvas, Button, Text

Physics: Rigidbody-based projectile motion

No external packages or assets

🧱 Visuals and World:

Cities are generated from Cube objects and randomly placed across a flat plane

Missile launcher is made from a Cylinder + Capsule combo

Missiles are visualized using Sphere and travel using Rigidbody physics

Explosions are simulated by scaling objects and/or using lights

💡 User Interaction:

UI is created 100% through code (no prefab drag-and-drop)

Launch button triggers missile system

Click on a city to target it with a missile

Events and interactions are tracked and logged

📦 Current Game Features (Already Built):

Feature Status

Game Manager ✅ Core initialized logic and system management City Spawner ✅ Randomly generates cities on a map using cubes Missile Launcher ✅ Static launcher spawns and fires coded projectiles Clickable Cities ✅ Clicking a city launches a missile at its location Missile Physics ✅ Rigidbody-powered projectile motion Code-Only UI ✅ Launch button, text, and dynamic screen elements

🔮 What We're Building Next:

System / Feature Description

💥 Explosion Effects Missiles trigger expanding visuals and damage zones on impact 🧠 AI Response Enemy countries may retaliate, escalate conflict, or engage in diplomacy 🏙️ City Health System Cities can take damage, be destroyed, or be rebuilt over time 💰 Resource Economy Money, diplomacy points, population — generated over time or from successful actions 🧭 Diplomacy Engine Choose to threaten, ally, or negotiate with enemy factions 🧠 Game State & Scoring Win/lose conditions based on survival, destruction, or political outcome 📱 Platform Optimization Mobile and PC optimization using Unity’s export tools

🧪 Why This Project Is Unique:

Shows that you can build a compelling 3D strategy game using nothing but code

Helps beginners and pros understand game dev fundamentals without the distraction of assets or UI design

Offers a complete and expandable framework for future strategy games

Runs extremely light and fast, even on low-end hardware

👨‍💻 Ideal For:

Solo developers who want a lightweight, asset-free game engine

Students learning how game engines and logic work from the ground up

Prototype designers who want clean, editable game logic

Mobile strategy game fans who want an indie alternative to Clash of Nations–style games

🧠 How You Can Contribute (Optional)

Add new launch systems (ICBMs, drones, EMPs)

Improve visual fidelity using only code (dynamic lighting, particle code)

Develop smarter AI for war/diplomacy decisions

Expand to multiplayer using Photon or Mirror (optional)

🌎 Final Vision

A real-time 3D nuclear war command simulator where the player must:

Strategically build and protect cities

Launch counterattacks

Manage limited resources

Negotiate or dominate rival powers All visuals and systems are generated purely from code, showing the power of game logic and Unity's core engine — no frills, just war, power, and clean code.