# Intangible Cultural Heritage Management and Protection Based on Spatial Information Technology under the Background of Internet of Things

Authors: Jiaxi Sun
Journal: Computational Intelligence and Neuroscience
 (2022)

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## Abstract

Intangible Cultural Heritage does not rely on material forms but is displayed through human inheritance, different tools, and flexible forms, which make the traditional management and protection methods unable to meet the needs of its development. Therefore, this paper puts forward the research on the management and protection of Intangible Cultural Heritage based on spatial information technology under the background of Internet of things and selects sports intangible cultural heritage as an example, combined with GIS technology and virtual reality technology. The analysis of the experimental results shows that the types of Chinese sports intangible cultural heritage are mainly martial arts, lack of water and ice and snow activities. The spatial distribution is uneven, with regional and ethnic differences, and six core density circles are formed in the form of clusters. Ecological environment, declaration system, and project classification are the main influencing factors of the spatial distribution of China’s sports intangible cultural heritage. Therefore, in the management and protection of sports intangible cultural heritage, we should not only consider the impact of its ecological environment, but also give it modern function and inheritance form in combination with the needs of modern society while maintaining its connotation and spirit, so as to promote its protection, development, and inheritance.


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## Body

## 1. Introduction

Intangible cultural heritage is a concept put forward relative to tangible and objective material cultural heritage. It refers to the cultural heritage created by working people that does not depend on material formation. Intangible cultural heritage has strong cultural value, but due to its intangible characteristics, it is difficult to collect it in museums. Therefore, the protection of intangible cultural heritage is different from the management and protection of other traditional cultural heritage [1]. Although folk cultural institutions have made great contributions to the protection of intangible cultural heritage, the protection of intangible cultural heritage can not ignore the impact of the natural environment and human environment of its birthplace. Only through an in-depth and comprehensive understanding of it can we better understand the significance contained in its spatial information and promote people to have a better understanding of its connotation and carry forward and inherit higher on the basis of maintaining the original national cultural spirit [2]. The formation and development of intangible cultural heritage are closely related to its spatial location, natural environment, humanistic spirit, and other aspects. Therefore, only by comprehensively obtaining its relevant spatial information can we have a relatively complete understanding and interpretation from different angles [3]. At the same time, intangible cultural heritage is special; that is, the characteristics of each intangible cultural heritage are different, and spatial information can not only understand the formation and development of intangible cultural heritage from the objectively existing spatial condition information, but also excavate its social, economic, political, and other significance [4]. Only by understanding and mastering the development history of intangible cultural heritage can we better protect and manage it and make it better, more comprehensively and more completely showing the implied cultural spirit.With the development of science and technology and information technology, the management and protection of intangible cultural heritage have a new development direction with the support of new science and technology. Some scholars restored the pictures, videos, words, and other materials of intangible cultural heritage through restoration technology through digital technology and improved the quality of the picture [5]. Other scholars proposed that people should pay attention to the protection and inheritance of intangible cultural heritage. Therefore, relevant materials and resources of intangible cultural heritage should be displayed through the network platform [6]. In addition, the major museums have also built animation models of relevant cultural relics by combining virtual reality technology to realize the 360-degree observable 3D model. The audience can click to obtain the introduction of relevant patterns, colors, and shapes, so as to actively promote China’s history and culture and let the audience understand the inheritance significance of Intangible Cultural Heritage [7]. Compared with the traditional management and protection methods of intangible cultural heritage, the management and protection methods combined with modern science and technology can show the whole picture of intangible cultural heritage in a more detailed and clear way. At the same time, the relevant materials obtained through oral or written records can be constructed through modeling, restoration, splicing, and other technologies [8]. The constructed three-dimensional effect model can form a scene database and realize the three-dimensional data preservation of time and space Intangible Cultural Heritage [9]. In addition, the intangible cultural heritage of many ethnic minorities is loosely distributed and has a wide range. It is difficult to collect, record, and preserve relevant information and data in a short time through traditional methods, which improves the difficulty of intangible cultural heritage management and protection [10]. Spatial information technology and Internet of things technology can achieve the purpose of data collection and preservation in a short time, reduce labor costs, and improve the security and reliability of intangible cultural heritage protection [11].This paper puts forward the research on the management and protection of Intangible Cultural Heritage based on spatial information technology under the background of Internet of things and takes sports intangible cultural heritage as an example, combined with GIS technology and virtual reality technology. The innovative contributions include the uneven distribution of China’s sports intangible cultural heritage, showing regional and ethnic differences and forming the group form of six core circles. The impact of intangible cultural heritage on the ecological environment is considered. While maintaining its connotation and spirit, combined with the needs of modern society, give it modern functions and inheritance forms to promote its protection, development, and inheritance. The development of spatial information technology opens up a new way for the management and protection of intangible cultural heritage.Therefore, this paper puts forward the research on the management and protection of Intangible Cultural Heritage based on spatial information technology under the background of Internet of things. Taking sports intangible cultural heritage as an example, this paper constructs the management and protection system of sports intangible cultural heritage through geographic information system and virtual reality technology in spatial information technology.


## 2. Difficulties and Problems in the Management and Protection of Intangible Cultural Heritage

Intangible cultural heritage is an important cultural crystallization in the process of human development. It can reflect the way of life in different regions and periods of a country. Its formation and spread have strong particularity. Although the ways of intangible cultural heritage management and protection are constantly developing, it is difficult to protect because of its particularity. First of all, intangible cultural heritage itself does not depend on material forms and is displayed by people through voice, manual, and other means of expression [12]. People are the key factor for the inheritance and development of intangible cultural heritage, but with the continuous development of society, people’s education, cultural level, spiritual belief, and other aspects are also changing, which adds uncontrollable influencing factors to the protection and inheritance of Intangible Cultural Heritage [13]. Secondly, the traditional management and protection methods of intangible cultural heritage are relatively unitary, and a complete and systematic protection scheme has not been formed. In case of accidents, many relevant materials are difficult to preserve and restore, resulting in the loss of Intangible Cultural Heritage [14]. In recent years, although modern science and technology have been used in the protection of intangible cultural heritage, there have been many improvements in management and protection. However, there are still some problems such as people’s insufficient understanding of intangible cultural heritage and prejudice. They believe that the inheritance of traditional culture does not need to be protected and ignore the historical and cultural connotation dependent on ancient buildings, murals, and other items [15]. Finally, intangible cultural heritage is closely related to local people’s lifestyle, cultural environment, and spiritual sustenance. Therefore, much valuable intangible cultural heritage exists in rural areas in remote areas. Due to geographical location, on the one hand, the preservation of these intangible cultural heritage is relatively complete. On the other hand, the way of inheritance limits the development of Intangible Cultural Heritage [16, 17]. As shown in Figure 1, the intangible cultural heritage of some different regions is displayed.Figure 1
Intangible cultural heritage in some different regions.Intangible cultural heritage protection does not have enough communication attraction due to inheritance methods, environmental restrictions, humanistic awareness, and other reasons. Many of them are still transmitted through text, pictures, and videos. It is not intuitive and three-dimensional, which can not fully show the charm of intangible cultural heritage and weaken its attraction to people [18]. At the same time, the offline display channels of intangible cultural heritage are mainly performance and exhibition and guild hall display. The channel is single and can not achieve a comprehensive, perceptible, and touchable experience effect. The commercial value of intangible cultural heritage is not enough to solve the contradiction between survival and development faced by inheritors [19]. At the same time, the inheritors of intangible cultural heritage have relatively weak personal technical foundation and financial ability and lack corresponding innovation consciousness and innovation ability in the process of inheritance, which makes the connotation of intangible cultural heritage unable to meet the spiritual needs of the public, thus limiting its development [20].


## 3. Genetic Management and Protection System Model of Sports Intangible Culture Based on GIS

Sports intangible cultural heritage, also known as “Living Heritage,” is an important part of China’s intangible cultural heritage. It not only has extremely important cultural, historical, and scientific values, but also contains the aesthetic consciousness of national traditional culture in various aspects, such as diversified inheritance methods, diversified contents, and flexible display methods, as well as spiritual value and cultural connotation. At the same time, the complex and multifunctional sports intangible cultural heritage has high requirements for the survival and development environment. This specificity makes its management and protection need to be realized through advanced methods and technologies. Therefore, this paper selects geographic information system (i.e., GIS Technology) and virtual reality technology (i.e., VR technology) to support the management and protection of sports intangible cultural heritage. As shown in Figure2, it is the framework of sports intangible culture genetic management and protection system based on GIS.Figure 2
Framework of genetic management and protection system of sports intangible culture based on GIS.As shown in Figure2, the framework of sports intangible culture genetic management and protection system based on GIS is mainly divided into three layers. It includes visualization technology layer, shared service technology layer, and data management technology layer. The visualization technology layer includes the multimedia interactive platform of sports intangible cultural heritage. The platform constructs context modeling and interaction and knowledge model through scene generation, role generation, and action binding technology. The sharing service layer covers the sharing and service system of sports intangible cultural heritage resources. In the new media era, big data, Internet and technologies have enhanced the scope of effective services sharing. Resource sharing and service system plays an important role in improving the level of competitive sports and promoting the development of national fitness sports industry. Finally, it is the data information management system of sports intangible cultural heritage. Using the most advanced digital technology to protect the ancient intangible cultural heritage is an important means and development direction of global feminine heritage protection and inheritance. The database construction of China’s sports well material and cultural heritage resources has reached the requirements of advanced nature, standardization, and expansibility.


### 3.1. Spatial Distribution Model of Sports Intangible Cultural Heritage Based on GIS

GIS spatial analysis method is to extract and obtain new spatial information through the comprehensive operation of spatial data and attribute data on the basis of the spatial location and morphological characteristics of things in the ground. It mainly includes average nearest neighbor index, standard deviation ellipse, kernel density analysis, and spatial correlation analysis. The average nearest neighbor index is an index to measure the distribution degree of point things in the inner space. The spatial distribution type of sports intangible cultural heritage can be distinguished by the average nearest neighbor index, and its calculation formula is shown in the following formula:(1)ANNI=ANNOANNE=∑i=1nmindij/n1/n/A2.The average nearest neighbor index is expressed asANNI, the actual nearest neighbor distance is expressed as ANNO, the theoretical nearest neighbor distance is expressed as ANNE, the distance between any sports intangible cultural heritage site and its nearest sports intangible cultural heritage site is expressed as dij, the number of points is expressed as n, and the area of the study area is expressed as A.Geographical concentration index measures the concentration degree of element distribution, and the concentration degree of element increases with the increase of its value. Its calculation formula is shown in the following formula:(2)G=100∗∑i=1nxiT2,where the geographical concentration index is expressed as G, the number of sports intangible cultural heritage sites in the i region is expressed as xi, the total number is expressed as T, and the total number of regions is expressed as n. If Gi is set as the ideal geographical concentration index, the ratio of G and Gi is the geographical concentration degree, expressed as Gr, and its calculation formula is shown in the following formula:(3)Gr=GGi=100∗∑i=1nxi/T2T/n.When the value ofGr is greater than 1, it means that the distribution of sports intangible cultural heritage sites tends to be concentrated, and the degree of distribution concentration will increase with the increase of Gr value. On the contrary, it means that the distribution of sports intangible cultural heritage sites tends to be uniform.Let Gini coefficient represents the distribution uniformity of sports intangible cultural heritage in multiscale space, and its value range is0,1. The distribution uniformity of spatial elements increases with the increase of Gini coefficient. The calculation formula is shown in formulas (4) and (5):(4)Gini=1−1n2∑i=1n−1Wi+1,(5)C=1−Gini.In the formula, the Gini coefficient is expressed asGini, the uniformity of element distribution is expressed as C, the percentage of spatial elements in all elements in different partitions, the cumulative proportion of the i area sorted in order is expressed as Wi, and the total number of partitions is expressed as n.Due to the different spatial and scale distribution of intangible cultural heritage elements, the imbalance index can measure the distribution equilibrium degree of spatial elements in different areas, and its value range is0,1. The distribution equilibrium degree of spatial elements increases with the decrease of imbalance index. The calculation formula is shown as follows:(6)S=∑i=1n−1Yi−50n+1100n−50n+1.In the formula, the imbalance index is expressed asS, the number of regions is expressed as n, and the percentage of spatial elements in all elements in i partitions is expressed as Yi.And density function can reflect the density of point elements in the neighborhood of the space, that is, the cold and hot spots of elements in spatial distribution. Let the core density of any sports intangible cultural heritage site bex, as shown in the following formula:(7)fx=∑i=1n1πr2kdisr.In the formula, the position of the point to be estimated is expressed asx, the search radius is expressed as r, the distance from the point to the center of the circle in the search range with the point to be estimated as the center is expressed as dis, the number of points is expressed as n, and the kernel density equation is expressed as k.


### 3.2. Visualization of Sports Intangible Cultural Heritage Based on Virtual Reality Technology

3D registration technology is a 3D registration method of augmented reality system. 3D registration technology is an important aspect of augmented reality system research. The existing 3D registration methods of augmented reality technology use plane signs as positioning benchmarks, and the system structure is complex. Image processing requires a large amount of calculation, which will lead to errors. There is a vision based three-dimensional registration method using three-dimensional markers. This method only needs a color CCD camera to complete the registration of three-dimensional environment and does not need complex image processing operations. This new method can effectively simplify the registration system and algorithm and eliminate the matching error of using multiple sensors. The combination of GIS technology and virtual reality technology can digitally collect and save all kinds of data according to the relevant information of sports intangible cultural heritage. At the same time, the original appearance of sports intangible cultural heritage can be restored through three-dimensional physical modeling or corresponding database, so as to achieve high-precision, real and long-term preservation. In addition, the Virtual Museum of online sports intangible cultural heritage can be built through virtual reality technology, and the virtual scene environment related to sports intangible culture such as information, resource value, protection planning, and management can be built through visualization technology, so as to provide a more intuitive protection and management platform for the management and protection of sports intangible cultural heritage and promote its development and inheritance. This paper uses the virtual reality technology based on Kinect depth camera to realize the construction of three-dimensional model of sports intangible cultural heritage. 3D registration technology is not only the basic technology of VR, but also one of the core technologies. During 3D registration, it is necessary to convert the translation and projection between image plane coordinate system, camera coordinate system, and world coordinate system. Let the point of the world coordinate system be represented by homogeneous coordinates, i.e.,Xw=xw,yw,zw,1T, and its corresponding projection on the image plane is represented as X=x,y,1T. The relationship between the two is shown in the following formula:(8)X=PXw=λKMXw=λKR1R2R3R40001Xw.IfXw is on the surface real plane, zw=0, formula (8) can be transformed into the following formula:(9)x=xy1=λKR1R2R3R40001xwyw01=λKR1R2T001xwyw1=Hwxwyw1.In the formula, the internal parameters of the camera are expressed asK and the external parameters are expressed as M.The realization of 3D registration needs to first extract the natural feature points in the real scene and track them accordingly. At the same time, the 3D coordinates of the corresponding feature points are projected in the observation 2D image coordinate system, and the corresponding relationship between them is constructed. Then, the homography matrix of each frame image is obtained to estimate the pose information of the camera, and finally the 3D registration is realized. The pose information of the camera can be calculated by affine reconstruction technology; that is, when the image plane is known to be in two different viewing angles and the origin and affine base point are also in different viewing angles, affine reconstruction can obtain the corresponding position of the points contained in the two-dimensional image plane in the spatial radial coordinate system. Suppose that a point in the radial coordinates in space is represented asX=U,V,W,1T, the coordinates of the point in the image plane under different viewing angles are represented as x1=u1,v1,1,x2=u2,v2,1, respectively, and its position in the radial coordinate system can be calculated by the following formula:(10)u1v1u2v2=u11−u01u21−u01u31−u01u01v11−v01v21−v01v31−v01v01u12−u02u22−u02u32−u02u02v12−v02v22−v02v32−v02v02UVW1=R4∗4UVW1.The corresponding projection of the point in the current image plane is shown in the following formula:(11)uv1=u1−u0u2−u0u3−u0u0v1−v0v2−v0v3−v0v00001UVW1=M3∗4UVW1.The image coordinate system is divided into a two-dimensional rectangular pixel coordinate system and an imaging plane coordinate system with the intersection of the camera optical axis and the image plane as the coordinate origin. Assuming that the physical dimensions of each pixel in the direction ofx axis and y axis are dx,dy, respectively, the transformation relationship of any pixel point in the image under the two coordinate systems is shown in the following formula:(12)uv1=1dx0u001dyu0001xy1.Since the manufacturing processes of different cameras are different, the transformation relationship is shown in the following formula:(13)uv1=1dxs1u001dyu0001xy1.s1=tanγ and γ in the formula represent the oblique distortion angle in the imaging coordinate system.The position of the camera in any scene is arbitrary, so it is necessary to determine the position of the camera and other objects in space with the help of world coordinates. The transformation relationship between the world coordinate system and the camera coordinate system can be expressed by rotation matrix and translation vector; that is, let the homogeneous coordinate systems of a point under the two coordinate systems beXw,Yw,Zw,1T,Xc,Yc,Zc,1T, respectively, and the transformation relationship is shown in the following formula:(14)XcYcZc1=Rt0T1XwYwZw1=M1XwYwZw1,where the orthogonal identity matrix is expressed as R, the three-dimensional translation vector is expressed as t=tx,ty,tzT, and M1 is expressed as 4∗4.In the positive virtual reality system, the position of the virtual object needs to be represented through the virtual coordinate system. Therefore, the transformation relationship between the virtual coordinate system and the world coordinate system is shown in the following formula:(15)XvYvZv1=sx0000sy0000sz00001XwYwZw1=SXwYwZw1.


## 3.1. Spatial Distribution Model of Sports Intangible Cultural Heritage Based on GIS

GIS spatial analysis method is to extract and obtain new spatial information through the comprehensive operation of spatial data and attribute data on the basis of the spatial location and morphological characteristics of things in the ground. It mainly includes average nearest neighbor index, standard deviation ellipse, kernel density analysis, and spatial correlation analysis. The average nearest neighbor index is an index to measure the distribution degree of point things in the inner space. The spatial distribution type of sports intangible cultural heritage can be distinguished by the average nearest neighbor index, and its calculation formula is shown in the following formula:(1)ANNI=ANNOANNE=∑i=1nmindij/n1/n/A2.The average nearest neighbor index is expressed asANNI, the actual nearest neighbor distance is expressed as ANNO, the theoretical nearest neighbor distance is expressed as ANNE, the distance between any sports intangible cultural heritage site and its nearest sports intangible cultural heritage site is expressed as dij, the number of points is expressed as n, and the area of the study area is expressed as A.Geographical concentration index measures the concentration degree of element distribution, and the concentration degree of element increases with the increase of its value. Its calculation formula is shown in the following formula:(2)G=100∗∑i=1nxiT2,where the geographical concentration index is expressed as G, the number of sports intangible cultural heritage sites in the i region is expressed as xi, the total number is expressed as T, and the total number of regions is expressed as n. If Gi is set as the ideal geographical concentration index, the ratio of G and Gi is the geographical concentration degree, expressed as Gr, and its calculation formula is shown in the following formula:(3)Gr=GGi=100∗∑i=1nxi/T2T/n.When the value ofGr is greater than 1, it means that the distribution of sports intangible cultural heritage sites tends to be concentrated, and the degree of distribution concentration will increase with the increase of Gr value. On the contrary, it means that the distribution of sports intangible cultural heritage sites tends to be uniform.Let Gini coefficient represents the distribution uniformity of sports intangible cultural heritage in multiscale space, and its value range is0,1. The distribution uniformity of spatial elements increases with the increase of Gini coefficient. The calculation formula is shown in formulas (4) and (5):(4)Gini=1−1n2∑i=1n−1Wi+1,(5)C=1−Gini.In the formula, the Gini coefficient is expressed asGini, the uniformity of element distribution is expressed as C, the percentage of spatial elements in all elements in different partitions, the cumulative proportion of the i area sorted in order is expressed as Wi, and the total number of partitions is expressed as n.Due to the different spatial and scale distribution of intangible cultural heritage elements, the imbalance index can measure the distribution equilibrium degree of spatial elements in different areas, and its value range is0,1. The distribution equilibrium degree of spatial elements increases with the decrease of imbalance index. The calculation formula is shown as follows:(6)S=∑i=1n−1Yi−50n+1100n−50n+1.In the formula, the imbalance index is expressed asS, the number of regions is expressed as n, and the percentage of spatial elements in all elements in i partitions is expressed as Yi.And density function can reflect the density of point elements in the neighborhood of the space, that is, the cold and hot spots of elements in spatial distribution. Let the core density of any sports intangible cultural heritage site bex, as shown in the following formula:(7)fx=∑i=1n1πr2kdisr.In the formula, the position of the point to be estimated is expressed asx, the search radius is expressed as r, the distance from the point to the center of the circle in the search range with the point to be estimated as the center is expressed as dis, the number of points is expressed as n, and the kernel density equation is expressed as k.


## 3.2. Visualization of Sports Intangible Cultural Heritage Based on Virtual Reality Technology

3D registration technology is a 3D registration method of augmented reality system. 3D registration technology is an important aspect of augmented reality system research. The existing 3D registration methods of augmented reality technology use plane signs as positioning benchmarks, and the system structure is complex. Image processing requires a large amount of calculation, which will lead to errors. There is a vision based three-dimensional registration method using three-dimensional markers. This method only needs a color CCD camera to complete the registration of three-dimensional environment and does not need complex image processing operations. This new method can effectively simplify the registration system and algorithm and eliminate the matching error of using multiple sensors. The combination of GIS technology and virtual reality technology can digitally collect and save all kinds of data according to the relevant information of sports intangible cultural heritage. At the same time, the original appearance of sports intangible cultural heritage can be restored through three-dimensional physical modeling or corresponding database, so as to achieve high-precision, real and long-term preservation. In addition, the Virtual Museum of online sports intangible cultural heritage can be built through virtual reality technology, and the virtual scene environment related to sports intangible culture such as information, resource value, protection planning, and management can be built through visualization technology, so as to provide a more intuitive protection and management platform for the management and protection of sports intangible cultural heritage and promote its development and inheritance. This paper uses the virtual reality technology based on Kinect depth camera to realize the construction of three-dimensional model of sports intangible cultural heritage. 3D registration technology is not only the basic technology of VR, but also one of the core technologies. During 3D registration, it is necessary to convert the translation and projection between image plane coordinate system, camera coordinate system, and world coordinate system. Let the point of the world coordinate system be represented by homogeneous coordinates, i.e.,Xw=xw,yw,zw,1T, and its corresponding projection on the image plane is represented as X=x,y,1T. The relationship between the two is shown in the following formula:(8)X=PXw=λKMXw=λKR1R2R3R40001Xw.IfXw is on the surface real plane, zw=0, formula (8) can be transformed into the following formula:(9)x=xy1=λKR1R2R3R40001xwyw01=λKR1R2T001xwyw1=Hwxwyw1.In the formula, the internal parameters of the camera are expressed asK and the external parameters are expressed as M.The realization of 3D registration needs to first extract the natural feature points in the real scene and track them accordingly. At the same time, the 3D coordinates of the corresponding feature points are projected in the observation 2D image coordinate system, and the corresponding relationship between them is constructed. Then, the homography matrix of each frame image is obtained to estimate the pose information of the camera, and finally the 3D registration is realized. The pose information of the camera can be calculated by affine reconstruction technology; that is, when the image plane is known to be in two different viewing angles and the origin and affine base point are also in different viewing angles, affine reconstruction can obtain the corresponding position of the points contained in the two-dimensional image plane in the spatial radial coordinate system. Suppose that a point in the radial coordinates in space is represented asX=U,V,W,1T, the coordinates of the point in the image plane under different viewing angles are represented as x1=u1,v1,1,x2=u2,v2,1, respectively, and its position in the radial coordinate system can be calculated by the following formula:(10)u1v1u2v2=u11−u01u21−u01u31−u01u01v11−v01v21−v01v31−v01v01u12−u02u22−u02u32−u02u02v12−v02v22−v02v32−v02v02UVW1=R4∗4UVW1.The corresponding projection of the point in the current image plane is shown in the following formula:(11)uv1=u1−u0u2−u0u3−u0u0v1−v0v2−v0v3−v0v00001UVW1=M3∗4UVW1.The image coordinate system is divided into a two-dimensional rectangular pixel coordinate system and an imaging plane coordinate system with the intersection of the camera optical axis and the image plane as the coordinate origin. Assuming that the physical dimensions of each pixel in the direction ofx axis and y axis are dx,dy, respectively, the transformation relationship of any pixel point in the image under the two coordinate systems is shown in the following formula:(12)uv1=1dx0u001dyu0001xy1.Since the manufacturing processes of different cameras are different, the transformation relationship is shown in the following formula:(13)uv1=1dxs1u001dyu0001xy1.s1=tanγ and γ in the formula represent the oblique distortion angle in the imaging coordinate system.The position of the camera in any scene is arbitrary, so it is necessary to determine the position of the camera and other objects in space with the help of world coordinates. The transformation relationship between the world coordinate system and the camera coordinate system can be expressed by rotation matrix and translation vector; that is, let the homogeneous coordinate systems of a point under the two coordinate systems beXw,Yw,Zw,1T,Xc,Yc,Zc,1T, respectively, and the transformation relationship is shown in the following formula:(14)XcYcZc1=Rt0T1XwYwZw1=M1XwYwZw1,where the orthogonal identity matrix is expressed as R, the three-dimensional translation vector is expressed as t=tx,ty,tzT, and M1 is expressed as 4∗4.In the positive virtual reality system, the position of the virtual object needs to be represented through the virtual coordinate system. Therefore, the transformation relationship between the virtual coordinate system and the world coordinate system is shown in the following formula:(15)XvYvZv1=sx0000sy0000sz00001XwYwZw1=SXwYwZw1.


## 4. Application Experimental Results of Genetic Management and Protection System of Sports Intangible Culture Based on GIS

This paper obtains the data of China’s sports intangible cultural heritage according to the relevant database, as shown in Figure3, which is its main type structure. It can be seen from the results in the figure that China’s sports intangible cultural heritage has no international sports intangible cultural heritage at the project level. The main types of classification are mainly the twelve categories in the figure. Although most sports intangible cultural heritage projects can be classified according to the twelve types, the classification of a small number of comprehensive competition projects is not clear, so they are divided into the added new category, namely, folk entertainment. Martial arts are the largest category of sports nonmaterial cultural heritage, accounting for about 60% of the total. The second largest category is folk entertainment, accounting for about 20% of the total. The number of water activities and ice and snow activities is the least, with only one project each. Therefore, overall, among the types of China’s sports intangible cultural heritage, Wushu ranks first, other types of activities have a certain quantity distribution, and water activities and ice and snow activities are the most scarce.Figure 3
Main types and structure of data of China’s sports intangible cultural heritage.Figures4 and 5 show the regional and provincial distribution of China’s sports intangible cultural heritage. Different colors represent different quantities of sports intangible cultural heritage. As can be seen from the figure, north and east China contain the largest number of sports intangible cultural heritage, followed by central, southwest, and northwest China, while the northeast and south China contain relatively few sports intangible cultural heritage. At the same time, the quantity of sports waste cultural heritage contained in different provinces and regions is uneven. The most concentrated quantity distribution is Hebei Province and Zhejiang Province, and the relatively small quantity is Jiangsu, Guangxi, and other provinces and regions. It can be seen that China’s sports intangible cultural heritage has national differences and is distributed in groups, which can be mainly divided into groups centered on the middle and lower reaches of the Yellow River, groups centered on the middle and lower reaches of the Yangtze River and ethnic groups centered on rich national culture, diverse forms, and regional characteristics.Figure 4
Regional distribution of China’s sports intangible cultural heritage.Figure 5
Provincial distribution of China’s sports intangible cultural heritage.Figure6 shows the nuclear density analysis of the distribution of China’s sports intangible cultural heritage resources. It can be seen from the results in the figure that the resource distribution of China’s sports intangible cultural heritage has formed six core circles, including a high-density core circle with Beijing Tianjin wing as the core area, a subdensity core circle with Zhejiang Province as the core area, and four small core circles with Jilin, Qinghai, Guizhou, and Xinjiang as the core areas, respectively.Figure 6
Nuclear density analysis of the distribution of sports intangible cultural heritage resources in China.To sum up, the influencing factors of the spatial distribution of China’s sports intangible cultural heritage mainly include the type of ecological environment, the declaration system of intangible cultural heritage list, and category attribution. The content and form of sports intangible cultural heritage will be restricted by natural environment, social culture, and other factors in the process of its formation and development. China’s level by level declaration system enables different sports intangible cultural heritage to obtain fair and fair declaration opportunities and different degrees of protection. In the management and protection of sports intangible cultural heritage, we not only need to consider the impact of its formation and development environment, but also need to carry out more detailed classified management in the existing management system. At the same time, we should combine the sports intangible cultural heritage with modern life, so that it can maintain its own connotation and spirit and have the transformation of modern function and form, so as to obtain better inheritance and development.As shown in Figure7, it is the construction of virtual character image of sports intangible cultural heritage constructed by GIS technology and virtual reality technology. The three-dimensional model constructed by virtual reality technology can enable more people to understand and accept the connotation and spirit of sports intangible cultural heritage and promote the protection and inheritance of sports intangible cultural heritage through diversified ways such as offline human-computer interaction, online display, and explanation.Figure 7
Construction of virtual character image of sports intangible cultural heritage constructed by GIS technology and virtual reality technology.


## 5. Conclusion

Intangible cultural heritage is the crystallization of the development of spiritual civilization of a nation and a country, the result of historical and cultural accumulation, or the witness of the development of human society. Compared with other traditional cultural heritage, intangible cultural heritage has great instability and difficulty in inheritance, protection, and management. The traditional management and protection methods can no longer meet the needs of the development of intangible cultural heritage. The development of spatial information technology opens a new way for the management and protection of intangible cultural heritage. Therefore, this paper puts forward the research on the management and protection of Intangible Cultural Heritage based on spatial information technology under the background of Internet of things and takes sports intangible cultural heritage as an example. Through the analysis of the experimental results, China’s sports intangible cultural heritage lacks international level projects, the ownership of comprehensive competition projects is not clear, the type structure is mainly martial arts, and there is a lack of water and ice and snow activities. At the same time, the distribution of China’s sports intangible cultural heritage is uneven, showing regional and ethnic differences, forming six core circles in the form of groups. It can be concluded that the classification of ecological environment type, application system, and project category are the main influencing factors of the distribution of sports intangible cultural heritage. Therefore, in the process of management and protection, we should not only consider the ecological environment needs of sports intangible cultural heritage, but also endow sports intangible cultural heritage with new ways of expression and modern functions in combination with modern life needs and forms, so as to promote its management, protection, and inheritance development.



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*Source: 4941617-2022-06-08.xml*