# A Ship Domain-Based Method of Determining Action Distances for Evasive Manoeuvres in Stand-On Situations

Authors: Rafal Szlapczynski; Przemyslaw Krata; Joanna Szlapczynska
Journal: Journal of Advanced Transportation
 (2018)

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## Abstract

A ship encounter can be considered safe if neither of ships’ domains (defined areas around ships) is intruded by other ships. Published research on this includes optimising collision avoidance manoeuvres fulfilling domain-based safety conditions. However, until recently there was no method, using ship’s domain to determine exact moment when a particular collision avoidance manoeuvre can still be successfully performed. The authors have already proposed such method for give-way encounters. In the paper, documenting continuation of the research, another kind of scenarios is considered. This paper is focused on situations where the own ship is the stand-on one and the target is supposed to manoeuvre. The presented method uses a ship’s dynamics model to compute distance necessary for a manoeuvre successful in terms of avoiding domain violations. Additionally, stability-related phenomena and their impact on possible manoeuvres in heavy weather are taken into account. The method and applied models are illustrated in a series of simulation results. The simulations cover various examples of stand-on situations, including encounters in heavy weather conditions. Discussed manoeuvres may be limited to course alteration or may combine turns with speed reduction.


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## Body

## 1. Introduction

Safety of ship, cargo, and crew has always been a key priority in worldwide maritime transportation. Distance between ships has always been the most important factor contributing to the level of safety in congested harbour entrances and confined and high-density open waters. Thus, a minimal but safe two-dimensional space distance between ships formed the basis for a ship safety domain defined over 40 years ago by Fujii and Tanaka [1]. It was followed by similar but differing in shape definitions [2, 3], all considered nowadays as classical. They define a two-dimensional area around a ship that cannot be intruded by any other ship or obstacle. Shape of this area is either round, possibly with few sectors for different radii as in [2], or elliptic [3]. The 2D definitions have been further extended to a three-dimensional safety space domain, comprising also of vertical air draft and safe under-keel clearance [4, 5]. The 3D domain approach is surprisingly seldom, if ever, utilized in ship collision avoidance research.Recent development of 2D ship domains is in most cases related to collision avoidance [6–10]. This domain application type has been evidenced by numerous works, including [11, 12]. But it must be mentioned that there is a number of other successful applications of ship domains, namely,(i)
analysis of waterway capacity [13],(ii)
AIS-based detection of near-misses [14–17],(iii)
analysis of waterway collision risk [18–21].As for ship’s manoeuvrability, it has also been well researched. Lately, simulation and computer technology have reached a level of maturity that allows researchers to integrate ship dynamics into collision avoidance in a sophisticated manner. Such approaches include Fast-Time Simulation method [22, 23], which uses full 3-DoF and 6-DoF models to determine time and distance necessary for evasive manoeuvres. However, until recently, there had been no method, which would apply ship’s domain to this problem. Therefore, the current paper uses both ship’s domain and ship’s manoeuvrability models in order to determine the last moment when a particular collision avoidance manoeuvre still could be successfully performed. The method presented here was inspired by action area [24] and critical distance first described in [25] and further developed in [26]. This paper presents the method applied to solving the own ship stand-on scenarios resulting in displaying so-called action lines of distances, i.e., boundary lines defining ship’s arena.Last but not least, it ought to be underlined that the method presented here remains in line with goals and actions taken by International Maritime Organization (IMO) towards increasing safety of navigation and minimizing maritime risks [19, 27–29]. One among many such actions was adopting Formal Safety Assessment (FSA) to maritime industry by IMO in 2002 [30–32]. FSA is a methodology of enhancing safety via risk assessment and its evaluation and comprises five elements, namely,(1)
identification of hazards (when dangerous scenarios, their potential causes, and outcomes are listed),(2)
assessment of risks (when risk factors are evaluated),(3)
risk control options (when measures to control and reduce the risks are proposed),(4)
cost benefit assessment (when cost effectiveness of each risk control option is being determined),(5)
recommendations for decision-making (when information collected during points (1)–(4), given above, is gathered and provided to the user).FSA applied to ship collision avoidance can be supported by the proposed method nearly throughout the entire process. For given encounter situation, motion parameters of the engaged ships, and assumed ship domain the action line determined by the method provides information of collision risk with particular targets and facilitates planning a manoeuvre to avoid domain violation, by far less potentially disastrous than a collision. Moreover, the method expedites cost benefit assessment since additional elements, typical for stand-on situations, are taken into account, namely, the model of ship’s dynamics and stability-related constraints. Finally, the method presents its results in a graphical manner, which makes the communication with user easier and final decision-making straightforward. Obviously, application of FSA by IMO is evolving [33] and probably still will be, especially in upcoming era of autonomous shipping. Thus, the presented approach would be developed to stay in accordance with amendments of the technological, legal, and organizational aspects of maritime transportation.Focusing back on the up-to-date version of the method determining action distances in stand-on situations, the rest of the paper is organized as follows. First literature review is presented in Section2. The method of manoeuvre’s last moment determination is outlined in Section 3, including also a description of its key algorithm. The applied model of ship dynamics’ is provided in Section 4. Results obtained for an example ship are provided by Section 5. They are then discussed in Section 6. Finally, the summary and conclusions are presented in Section 7.


## 2. Literature Review

In a typical collision avoidance approach it is assumed to have enough time for optimisation; thus the approach is focused on manoeuvres done in advance ([34], Tam et al., 2009; Tsou et al., 2010; [35], Praczyk, 2015; Zhang et al., 2015; Tsou, 2016; Pietrzykowski et al., 2017). However, there are only few papers researching at which exact moment the manoeuvre ought to be initiated in order to achieve safe separation between the ships. This thread of research has been initiated by a concept of an evasion area (named arena) around a ship [36, 37]. Following that close quarters have been defined in [38], where the author observed that COLREGS [39, 40] do not precisely instruct navigators on specific distances in which the evasive action is necessary. Such distances were thus determined in [41] and recently applied in Maritime Traffic Alert and Collision Avoidance System [42, 43]. Safe distances of evasive actions were also investigated in [44]. Similarly, in [24] a combination of analytical approach with a heuristic (utilizing expert navigators’ knowledge) was applied to determine an action zone for a ship. Unfortunately above research either featured only limited number of encounter scenarios or included simplified modelling of ship’s dynamics. In [25] these limitations were finally overcome. Those authors assumed manoeuvres of the own ship alone and were interested in determining the last moment of the manoeuvre initiation assuring no collision. That research included an analysis of the own ship’s evasive action, which involved trajectory prediction based on the own manoeuvrability-related data. The method was further developed in [26], where stability phenomena were taken into account (avoidance of excessive heel) (Matusiak and Stigler, 2013; Acanfora et al., 2017). The result of both versions of the abovementioned method was a critical distance between the own ship and a target, representing the last moment when a safe manoeuvre had to be performed, A near-zero ship separation was assumed there, following the primary assumption that the own ship is the stand-on one. In practice, a manoeuvre would have to be started considerably earlier if a larger distance between ships should be kept.A research presented in [25] and the works of their predecessors have inspired the research presented in this paper; however here it is focused primarily on ship domain utilization. We are interested in a time (and a distance, consequently) to a potential collision which still allows us to avoid the specified ship domain violation. What is more, the manoeuvre should fulfil a number of configurable conditions imposed by either COLREGS or a navigator. A considered turn for given close quarter situation should be made on a feasible (depending on the particular encounter) side only, should not exceed a given rudder angle, and should be combined with speed reduction, when necessary.Another field of researches relevant in terms of our approach deals with a ship manoeuvrability. Although this paper is not intended to push forward modelling of a vessel response to a rudder, a propeller, and external forces, we make use of a ship motion model and this part of our work is one of the key issues. There are two main approaches to the problem of ship manoeuvrability. The first one is based on an experiment; however, a significant theoretical background stays behind such tests. The experimental method is a core tool applied for ships testing after their launching or after a major rebuild. There are numerous principles, provided in regulations [30, 39] and guidelines, which are related to the required performance of vessels in terms of their manoeuvrability and to the reliable testing procedures [45–47]. The manoeuvring trials, which are routinely performed at a ship delivery, play a vital role for ensuring the appropriate performance of ships in terms of turning, stopping, directional stability, etc. However, the test needs to be performed in calm weather, so the behaviour of the ship remains somewhat unknown when facing harsh weather.The alternative approach to a ship manoeuvrability estimation is theoretical one and nowadays it may be called the numerical modelling. Actually, the experimental methods are based on the theory while the modelling carried out in a virtual environment utilizes results of experiments aiming at determination of a long list of coefficients [48]. Anyway, once the coefficients are established for the hull, the mathematical modelling can be performed for many assumed scenarios. The literature comprises massive number of research works dealing with ship motion modelling. Significant differences can be noticed between various mathematical formulation and numerical solutions presented in scientific works published in last decades. One of the main issues is the number of ship’s degrees of freedom taken into account. The simplest approach is based on a 1 DoF equation which may be applied in autopilot control. The 3 DoF differential system is frequently applied to describe the planar motion of a vessel which is often utilized in training simulators [22, 49, 50]. In addition, the 4 DoF model is utilized by some authors to comprise the surge, sway, yaw, and roll coupled motion, neglecting the effect of pitch and heave [51]. For more detailed but consequently less time-effective modelling of a ship motion, the 6 DoF systems are applied [52]. In recent years, also, some CFD-based works are published and this line is promising although still not matured with regard to time efficiency of computations [53]. In this study the 6 DoF model is applied and the core simulations of ship motion are carried out with the use of LaiDyn code developed at Aalto University, Finland.


## 3. Determining Action Distances for Evasive Manoeuvres: The Method

Similarly to [25, 26] the paper investigates situations, when the own ship is the stand-on ship. In such cases the situation is different from give-way: the manoeuvre of a target is expected and own manoeuvre is a last resort. However, if the target does not react in due time, the navigator of the own ship may still have to act. While COLREGS state that the stand-on ship, if needed, can take evasive action, they do not specify when exactly to perform a manoeuvre. In stand-on situations navigators tend to take actions too late, which may lead to rapid and forceful manoeuvres neglecting stability-related issues. It is therefore reasonable to provide them with a tool informing when to start a manoeuvre, depending on the desired separation, which is represented here by a ship’s domain. When determining this action distance, it is also important to take into account weather conditions: in severe weather the choice of manoeuvres may be limited and thus the remaining possible actions may have to be taken earlier. The choice of a particular evasive manoeuvre in heavy weather has been discussed in detail in [54]. In the current paper we are mostly interested in when to perform a safe manoeuvre. A scheme of the method determining action distances for stand-on scenarios is presented in Figure 1.Figure 1
Determining distance necessary for avoiding domain violations in stand-on situations.First, the method determines encounter type and action type. Then user-given parameters, ENC data, and weather data are read. Based on the weather data and own ship model, the method determines and stores all combinations of own course and speed which may lead to stability-related phenomena. All of the above information are then used by a gradient algorithm to determine the critical manoeuvre time within a specified interval of considered values (Figure2). For collision avoidance purposes, the method uses a degree of domain violation (DDV) parameter [55].Figure 2
A multistep gradient algorithm returning time, when a manoeuvre should be started in a stand-on situation.The method is able to determine the time (and consequently – the distance) at which the user-specified manoeuvre ought to be performed in order to avoid domain’s violation. Its parameters such as the maximal size of course change and (optionally) speed reduction are assumed to be set by the user (here: a navigator). The accuracy of the method and presented simulation results depends on three elements and their respective accuracies:(i)
LaiDyn code responsible for simulating course alteration manoeuvres and also applied to modelling of stability-related phenomena,(ii)
modelling of speed reduction manoeuvres,(iii)
main simulation application.As for modelling of ship’s behaviour, it is discussed in the next section. In general, simulating course alteration manoeuvres and stability-related phenomena is very accurate (due to the LaiDyn code), while the modelling of speed reduction manoeuvres is simplified in comparison. As for the main simulation application, it makes use of some analytical solutions (for determining ship domain-related parameters) and some robust iterative algorithms. Therefore simulation application does not bring any elements, which could affect overall accuracy of the presented method; the final accuracy depends strictly on the already mentioned accuracies of modelling ship’s behaviour and the human reaction time (which is taken into account as a value set by a user).A separate complementary decision support tool enabling the navigator to choose a particular manoeuvre has been presented by the authors in [56] and then extended to deal with heavy weather in [54].


## 4. Model of Ship’s Manoeuvrability Used in the Method

### 4.1. Contemporary Simplest Approach to Ship Manoeuvring Characteristics Application at the Stage of Collision Avoidance Planning

Due to safety reasons deck officers must be aware of manoeuvring characteristics of the own vessel. Therefore, such characteristics are routinely determined during sea trials at the end of the ship building process and then are given for further use in the form of a wheelhouse poster. The turning circles for the maximum rudder settings (hard to port and hard to starboard) are plotted and aside from the tactical and final diameter also the advance and transfer characteristics are given there (usually for ballast and fully loaded conditions). An example of such characteristics is given in Figure3.Figure 3
Typical graphical presentation of ship manoeuvrability characteristics available on board in the form of a wheelhouse poster (the sketch taken from didactical materials for students of the Faculty of Navigation, Gdynia Maritime University).It should be emphasized though that the wheelhouse poster presents turning circles valid when sailing in still water and ordering the rudder hard to port or starboard. However, the maximum rudder angle rarely is applied in practice except for the “last chance” manoeuvre, which shall be avoided at all owing to advance planning of evasive actions. The thorough study on the influence of ships manoeuvring characteristics was presented in [25].The typical approach when analysing the collision avoidance is the use of bridge simulator and the predefined ship characteristics corresponding to the wheelhouse poster data. A sample turning circle is presented in Figure4.Figure 4
Simulation of sample ships turning performed with the use of the full mission bridge simulator at the Faculty of Navigation, Gdynia Maritime University.The application of the bridge simulator enables virtual tracking of vessels encounters and determination of the critical distance as shown in a sample case in Figure5.Figure 5
Virtual tracking of sample vessels encounter and determination of the critical distance performed with the use of the full mission bridge simulator.The awareness of the critical distance being marginal for the “last chance manoeuvre” remains of great importance for navigators; however, turning hard cannot be found as a standard procedure to avoid collision. Moreover, such hard turning could be sometimes completely irrelevant due to excessive heel expectations due to tender stability of a ship [26]. Thus, the realistic trajectories of turning vessel should be obtained for an applicable range of rudder angles to definitely avoid replacing of hazards to navigation (collision or near miss) to hazards to stability (capsizing or excessive heel).The utilization of the full mission bridge simulator is found by the authors as questionable, despite its indubitable usefulness in the course of deck officers training. Such simulators do not perform real-time computations of ship motion under the set external conditions. The ship motion is based rather on a simplified mathematical model, without taking into account actual wave field nature and ship stability conditions. The displayed rolling is more for visual perception than for the purpose of exact dynamic stability phenomena determination.The conclusion is that the wheelhouse poster and any further applications of data provided by it, although essential in terms of a last chance manoeuvre, do not meet the requirements of routine collision evasive action. Therefore, another solution needs to be applied.


### 4.2. 6 DoF Modelling of Ship Motion

Since the intention is to model and analyse quite complex ship behaviour including ship response on wave action and nonlinear stability-related phenomena, the authors have decided to utilize a sophisticated numerical tool instead of a bridge simulator. The applied software tool LaiDyn has been chosen, able to simulate ship motions in six degrees of freedom with regard to all significant phenomena governing her resultant trajectory, e.g., a ship shape (hull geometry), rudder and propulsion action, and an impact of external environment (wind and wave action). The tool has also been positively validated during the ITTC benchmark studies [47, 57, 58]. The LaiDyn simulations carried out in time domain comprise irregular seas effects and the direct impact of rudder and propeller since the kinematics of water flow in waves is taken into account when evaluating the resultant thrust [59], which is beneficial for this research.The nonlinear components are implemented and the Froude-Krylov forces, the diffraction forces (these two relate to wave action), and the radiation forces are considered. The first is computed by integrating the water pressure over the wetted panels of the hull and the nonlinear approach is utilized. The diffraction forces, in turn, are evaluated according to the linear model. The radiation forces comprising added mass and damping terms take into account the history of the previous motions by applying the memory function. The detailed description of the LaiDyn tool is thoroughly presented in [59]. The model of ship dynamics which is utilized for the purpose of the research is able to estimate the realistic resultant trajectory during turning with regard to complex hydrodynamic effects. The following phenomena are considered by the LaiDyn code:(1)
Regardless the rate of turn (in both conditions, straight steaming and turning):
(i)
effects of the ship motion in all six degrees of freedom including the boundary layer, creating the added mass of water to be dragged;(ii)
the added resistance due to seas action resulting in loss of speed.(2)
Additional effects arousing during turning:
(i)
the skew and asymmetrical pattern of water inflow into the propeller surrounding resulting in propulsion effectiveness reduction;(ii)
additional resistance due to asymmetrical wave system generated by the hull when turning.Similarly to an earlier work [60] the LaiDyn code is utilized in our research to obtain the simulated trajectories of the ship during turning. The various rudder settings (10; 20; 30 degrees to port and 10; 20; 30 to starboard) are applied for in the curse of performed numerical computations. All simulations take into account the a/m effects in quite heavy seas since the wind force is set to 8 Beaufort and the corresponding wave system are considered. Thus, the influence of seas action is noticeable comparing to calm water conditions.Wind force is about 8 on Beaufort scale and the corresponding wave system is considered. The ship taken into account is a mid-size ro-pax, whose particulars are as given in Table1.Table 1
Parameters of the ro-pax ship used throughout the simulations.
Parameter name Parameter value Length between perpendiculars LPP [m] 158 Breadth B [m] 25 Draft d [m] 6.10 Hull’s height H [m] 15 Displacement D [t] 14 152 Wetted surface S [m2] 4 356 Block coefficient CB [-] 0.571 Initial metacentric height GM [m] 1,90 Service speed [kn] 17Both the obtained trajectories and the rate of turn (RoT) are essential for evasive manoeuvre planning procedure. Thus, the turning circles and RoT plots are presented as a result of LaiDyn simulations for the model ship and rudder settings 30, 20, and 10 degrees in Figures6, 7, and 8, respectively. Then based on obtained simulation result, the metamodel is created to enable fast processing in the main algorithm dealing directly with collision evasive manoeuvre planning.Figure 6
Results of LaiDyn simulations for the considered ro-pax for rudder setting 30 degrees.Figure 7
Results of LaiDyn simulations for the considered ro-pax for rudder setting 20 degrees.Figure 8
Results of LaiDyn simulations for the considered ro-pax for rudder setting 10 degrees.For the sake of simplicity and time savings we have decided to carry out the series of the ship slowing down simulations with the use of significantly less complex code prepared in Matlab environment instead on LaiDyn. Slowing down to avoid collision is rather rare manoeuvre; therefore it is not so essential to take into account all the effects like in case of turning. According to the COLREGS Rule 8 (action to avoid collision)“if there is sufficient sea-room, alteration of course alone may be the most effective action to avoid a close-quarters situation provided that it is made in good time (…)”; however the ship speed reduction is alternatively accepted manoeuvre for the purpose of collision avoidance. Thus, the simplified numerical simulation of the considered ro-pax speed reduction has been carried out. The initial speed is set to the service 17 knots and then after 100 seconds of steaming the propeller thrust is gradually decreased down to the power reflecting 4 knots of speed. The decrease in thrust takes 2 minutes and then it remains constant. The resultant speed reduction is slower than thrust reduction since inertia of the ship pushes her forward, observably. The result of the simulation for the modelled ship is shown in Figure 9.Figure 9
Simulated slowing down of considered ro-pax (range from service speed 17 kn down to 4 kn ensuring ability to manoeuvre).Generally ship’s action to avoid collision should be not only effective but also clear to others and easy to recognize for surrounding ships using ARPA radar, while the speed reduction is not. According to the simulation result, the drop of speed takes more than 10 minutes and, what is worse, it is gradual and difficult to instant acquisition. Nevertheless, sometimes the reduction of speed can be the most reasonable solution; thus such manoeuvres are considered feasible in the presented research.The results of both the turning and the speed reduction simulations are transferred into the form of metamodels using the polynomial power series as follows:(1) Speed reduction is as follows:(1)Vt=∑i=19si∙ti-1where si are coefficients of the polynomial model and t is the time from the speed reduction manoeuvre initiation.(2) Turn(2)Xt=∑i=16pi∙ti;Yt=∑i=16qi∙ti;heading_relt=∑i=15ri∙tiwhere Xt and Yt denote the position of ship’s centre of gravity as functions of time; heading_relt is the relative heading at any time moment, taking the initial heading at the manoeuvre commencing as zero; t is time of the turning manoeuvre (continuous variable in the metamodel); pi, qi, and ri are the model coefficients adjusted with the use of least squares method.The applied order of each polynomial results from the goodness of fit analysis performed with the use of Matlab system. The effort required to obtain 5-th, 6-th, and 9-th order polynomials is apparently the same since the fitting procedures are fast and effective. Also from the planned utilization point of view there is no significant difference between these polynomials and the time of execution of the main algorithm is very similar regardless the order of polynomials being the metamodels of speed reduction and vessel track. Thus, the best fitted curves are finally applied regardless their order.It should be emphasized that the time-consuming simulations, which require some sophisticated computations, need to be done once only and their results are input to the evasive manoeuvre planning algorithm. Then the algorithm utilizes the metamodels (1) and (2) which enable fast computation and practical implementation of the solution presented in this paper.


### 4.3. Simplified Time-Effective Modelling of Nonlinear Stability-Related Phenomena

Ship stability issues are essential in terms of trajectory planning at every stage of navigation. The long-range optimal route planning benefits from an integration of typical weather routing with stability-origin goal functions and restrictions [61]. Similarly, the shortest range planning of the ship trajectory may profit thanks to close relation of the collision evasive manoeuvre objectives with stability-related ones. The main purpose of such integration is the holistic approach to the ship safety, which is intended to strictly avoid swapping one hazard into another one, especially since navigators are not aware of. Thus, any established solution of a collision situation which provides keeping clear off all vessels, ought to be rejected and find unsafe if it exposes own ship to serious hazard resulting from stability-related phenomena. The exemplary case would be the ship course alternation leading to the new heading, which results in well tuning of the natural period of ship’s roll and the encounter wave period. The aftermath would be the strong nonlinear gain of ship rolling which may cause slip of containers, bulk cargo shift and similar incidents depending on the type of a vessel. Such an evasive action is identified as unacceptable in this study, even if the action would be effective from the ship manoeuvring characteristics point of view.The revealed need for integration of the ship stability and evasive action planning requires an adoption of a model enabling the ship response prediction. The 6 DoF motion model, making extensive use of LaiDyn code which is presented in Section4.2, provides accurate results with regard to complex motion of the ship. As LaiDyn comprises all essential forces governing ship dynamics, it is able to cover the resonant rolling as well, and it does. The potentially dangerous phenomena like synchronous rolling and parametric resonance are reflected in the simulation results appropriately.Considering LaiDyn performance one could expect a direct application of this code to every single case of collision situation to be solved. Unfortunately, such an approach is not time-effective. We do not directly apply LaiDyn to manoeuvring, preparing the metamodel instead (Section4.2), and consequently the next metamodel comprising stability-related phenomena needs to be worked out. Moreover, due to strongly nonlinear response of a ship when rolling in waves the required number of simulations would be massive. The problem is not burdensome in case of developing of the manoeuvring metamodel since the sensitivity of the ship on the wave spectrum is limited. Contrary to this, the dynamic stability-related phenomena are highly nonlinear and very sensitive to the actual wave characteristics. Thus, it is not feasible to obtain a simple model of ship response to any wave action, which may be spotted in practice. Facing this difficulty we decided to apply the simplified approach based on recommendations included in therevised guidance to the master for avoiding dangerous situations in adverse weather and sea conditions (IMO document numbered MSC.1/Circ.1228) instead of 6 DoF modelling. This makes the proposed method time efficient and therefore practically applicable on board. Therevised guidance is intended to give significant help to shipmasters when sailing in stormy conditions. This publication contains a set of direct remarks and advices regarding the avoidance of following dangerous dynamical phenomena at sea like surf-riding and broaching-to, reduction of intact stability when riding a wave crest amidships, synchronous rolling, and parametric roll motions (IMO, 2007).Our intention is to plan the collision evasive action and any other manoeuvre with regard to both COLREGS rules and dynamic constraints resulting from the ship stability characteristics related to actual sea state. Thus, for the purpose of this work we do not focus on distinguishing the specific stability problems, providing rather concise information related to permitted and banned configuration of course and speed without explicit identification of synchronous rolling, parametric resonance, and others based on simplified approach recommended by IMO in the guidance MSC.Circ. 1228.


## 4.1. Contemporary Simplest Approach to Ship Manoeuvring Characteristics Application at the Stage of Collision Avoidance Planning

Due to safety reasons deck officers must be aware of manoeuvring characteristics of the own vessel. Therefore, such characteristics are routinely determined during sea trials at the end of the ship building process and then are given for further use in the form of a wheelhouse poster. The turning circles for the maximum rudder settings (hard to port and hard to starboard) are plotted and aside from the tactical and final diameter also the advance and transfer characteristics are given there (usually for ballast and fully loaded conditions). An example of such characteristics is given in Figure3.Figure 3
Typical graphical presentation of ship manoeuvrability characteristics available on board in the form of a wheelhouse poster (the sketch taken from didactical materials for students of the Faculty of Navigation, Gdynia Maritime University).It should be emphasized though that the wheelhouse poster presents turning circles valid when sailing in still water and ordering the rudder hard to port or starboard. However, the maximum rudder angle rarely is applied in practice except for the “last chance” manoeuvre, which shall be avoided at all owing to advance planning of evasive actions. The thorough study on the influence of ships manoeuvring characteristics was presented in [25].The typical approach when analysing the collision avoidance is the use of bridge simulator and the predefined ship characteristics corresponding to the wheelhouse poster data. A sample turning circle is presented in Figure4.Figure 4
Simulation of sample ships turning performed with the use of the full mission bridge simulator at the Faculty of Navigation, Gdynia Maritime University.The application of the bridge simulator enables virtual tracking of vessels encounters and determination of the critical distance as shown in a sample case in Figure5.Figure 5
Virtual tracking of sample vessels encounter and determination of the critical distance performed with the use of the full mission bridge simulator.The awareness of the critical distance being marginal for the “last chance manoeuvre” remains of great importance for navigators; however, turning hard cannot be found as a standard procedure to avoid collision. Moreover, such hard turning could be sometimes completely irrelevant due to excessive heel expectations due to tender stability of a ship [26]. Thus, the realistic trajectories of turning vessel should be obtained for an applicable range of rudder angles to definitely avoid replacing of hazards to navigation (collision or near miss) to hazards to stability (capsizing or excessive heel).The utilization of the full mission bridge simulator is found by the authors as questionable, despite its indubitable usefulness in the course of deck officers training. Such simulators do not perform real-time computations of ship motion under the set external conditions. The ship motion is based rather on a simplified mathematical model, without taking into account actual wave field nature and ship stability conditions. The displayed rolling is more for visual perception than for the purpose of exact dynamic stability phenomena determination.The conclusion is that the wheelhouse poster and any further applications of data provided by it, although essential in terms of a last chance manoeuvre, do not meet the requirements of routine collision evasive action. Therefore, another solution needs to be applied.


## 4.2. 6 DoF Modelling of Ship Motion

Since the intention is to model and analyse quite complex ship behaviour including ship response on wave action and nonlinear stability-related phenomena, the authors have decided to utilize a sophisticated numerical tool instead of a bridge simulator. The applied software tool LaiDyn has been chosen, able to simulate ship motions in six degrees of freedom with regard to all significant phenomena governing her resultant trajectory, e.g., a ship shape (hull geometry), rudder and propulsion action, and an impact of external environment (wind and wave action). The tool has also been positively validated during the ITTC benchmark studies [47, 57, 58]. The LaiDyn simulations carried out in time domain comprise irregular seas effects and the direct impact of rudder and propeller since the kinematics of water flow in waves is taken into account when evaluating the resultant thrust [59], which is beneficial for this research.The nonlinear components are implemented and the Froude-Krylov forces, the diffraction forces (these two relate to wave action), and the radiation forces are considered. The first is computed by integrating the water pressure over the wetted panels of the hull and the nonlinear approach is utilized. The diffraction forces, in turn, are evaluated according to the linear model. The radiation forces comprising added mass and damping terms take into account the history of the previous motions by applying the memory function. The detailed description of the LaiDyn tool is thoroughly presented in [59]. The model of ship dynamics which is utilized for the purpose of the research is able to estimate the realistic resultant trajectory during turning with regard to complex hydrodynamic effects. The following phenomena are considered by the LaiDyn code:(1)
Regardless the rate of turn (in both conditions, straight steaming and turning):
(i)
effects of the ship motion in all six degrees of freedom including the boundary layer, creating the added mass of water to be dragged;(ii)
the added resistance due to seas action resulting in loss of speed.(2)
Additional effects arousing during turning:
(i)
the skew and asymmetrical pattern of water inflow into the propeller surrounding resulting in propulsion effectiveness reduction;(ii)
additional resistance due to asymmetrical wave system generated by the hull when turning.Similarly to an earlier work [60] the LaiDyn code is utilized in our research to obtain the simulated trajectories of the ship during turning. The various rudder settings (10; 20; 30 degrees to port and 10; 20; 30 to starboard) are applied for in the curse of performed numerical computations. All simulations take into account the a/m effects in quite heavy seas since the wind force is set to 8 Beaufort and the corresponding wave system are considered. Thus, the influence of seas action is noticeable comparing to calm water conditions.Wind force is about 8 on Beaufort scale and the corresponding wave system is considered. The ship taken into account is a mid-size ro-pax, whose particulars are as given in Table1.Table 1
Parameters of the ro-pax ship used throughout the simulations.
Parameter name Parameter value Length between perpendiculars LPP [m] 158 Breadth B [m] 25 Draft d [m] 6.10 Hull’s height H [m] 15 Displacement D [t] 14 152 Wetted surface S [m2] 4 356 Block coefficient CB [-] 0.571 Initial metacentric height GM [m] 1,90 Service speed [kn] 17Both the obtained trajectories and the rate of turn (RoT) are essential for evasive manoeuvre planning procedure. Thus, the turning circles and RoT plots are presented as a result of LaiDyn simulations for the model ship and rudder settings 30, 20, and 10 degrees in Figures6, 7, and 8, respectively. Then based on obtained simulation result, the metamodel is created to enable fast processing in the main algorithm dealing directly with collision evasive manoeuvre planning.Figure 6
Results of LaiDyn simulations for the considered ro-pax for rudder setting 30 degrees.Figure 7
Results of LaiDyn simulations for the considered ro-pax for rudder setting 20 degrees.Figure 8
Results of LaiDyn simulations for the considered ro-pax for rudder setting 10 degrees.For the sake of simplicity and time savings we have decided to carry out the series of the ship slowing down simulations with the use of significantly less complex code prepared in Matlab environment instead on LaiDyn. Slowing down to avoid collision is rather rare manoeuvre; therefore it is not so essential to take into account all the effects like in case of turning. According to the COLREGS Rule 8 (action to avoid collision)“if there is sufficient sea-room, alteration of course alone may be the most effective action to avoid a close-quarters situation provided that it is made in good time (…)”; however the ship speed reduction is alternatively accepted manoeuvre for the purpose of collision avoidance. Thus, the simplified numerical simulation of the considered ro-pax speed reduction has been carried out. The initial speed is set to the service 17 knots and then after 100 seconds of steaming the propeller thrust is gradually decreased down to the power reflecting 4 knots of speed. The decrease in thrust takes 2 minutes and then it remains constant. The resultant speed reduction is slower than thrust reduction since inertia of the ship pushes her forward, observably. The result of the simulation for the modelled ship is shown in Figure 9.Figure 9
Simulated slowing down of considered ro-pax (range from service speed 17 kn down to 4 kn ensuring ability to manoeuvre).Generally ship’s action to avoid collision should be not only effective but also clear to others and easy to recognize for surrounding ships using ARPA radar, while the speed reduction is not. According to the simulation result, the drop of speed takes more than 10 minutes and, what is worse, it is gradual and difficult to instant acquisition. Nevertheless, sometimes the reduction of speed can be the most reasonable solution; thus such manoeuvres are considered feasible in the presented research.The results of both the turning and the speed reduction simulations are transferred into the form of metamodels using the polynomial power series as follows:(1) Speed reduction is as follows:(1)Vt=∑i=19si∙ti-1where si are coefficients of the polynomial model and t is the time from the speed reduction manoeuvre initiation.(2) Turn(2)Xt=∑i=16pi∙ti;Yt=∑i=16qi∙ti;heading_relt=∑i=15ri∙tiwhere Xt and Yt denote the position of ship’s centre of gravity as functions of time; heading_relt is the relative heading at any time moment, taking the initial heading at the manoeuvre commencing as zero; t is time of the turning manoeuvre (continuous variable in the metamodel); pi, qi, and ri are the model coefficients adjusted with the use of least squares method.The applied order of each polynomial results from the goodness of fit analysis performed with the use of Matlab system. The effort required to obtain 5-th, 6-th, and 9-th order polynomials is apparently the same since the fitting procedures are fast and effective. Also from the planned utilization point of view there is no significant difference between these polynomials and the time of execution of the main algorithm is very similar regardless the order of polynomials being the metamodels of speed reduction and vessel track. Thus, the best fitted curves are finally applied regardless their order.It should be emphasized that the time-consuming simulations, which require some sophisticated computations, need to be done once only and their results are input to the evasive manoeuvre planning algorithm. Then the algorithm utilizes the metamodels (1) and (2) which enable fast computation and practical implementation of the solution presented in this paper.


## 4.3. Simplified Time-Effective Modelling of Nonlinear Stability-Related Phenomena

Ship stability issues are essential in terms of trajectory planning at every stage of navigation. The long-range optimal route planning benefits from an integration of typical weather routing with stability-origin goal functions and restrictions [61]. Similarly, the shortest range planning of the ship trajectory may profit thanks to close relation of the collision evasive manoeuvre objectives with stability-related ones. The main purpose of such integration is the holistic approach to the ship safety, which is intended to strictly avoid swapping one hazard into another one, especially since navigators are not aware of. Thus, any established solution of a collision situation which provides keeping clear off all vessels, ought to be rejected and find unsafe if it exposes own ship to serious hazard resulting from stability-related phenomena. The exemplary case would be the ship course alternation leading to the new heading, which results in well tuning of the natural period of ship’s roll and the encounter wave period. The aftermath would be the strong nonlinear gain of ship rolling which may cause slip of containers, bulk cargo shift and similar incidents depending on the type of a vessel. Such an evasive action is identified as unacceptable in this study, even if the action would be effective from the ship manoeuvring characteristics point of view.The revealed need for integration of the ship stability and evasive action planning requires an adoption of a model enabling the ship response prediction. The 6 DoF motion model, making extensive use of LaiDyn code which is presented in Section4.2, provides accurate results with regard to complex motion of the ship. As LaiDyn comprises all essential forces governing ship dynamics, it is able to cover the resonant rolling as well, and it does. The potentially dangerous phenomena like synchronous rolling and parametric resonance are reflected in the simulation results appropriately.Considering LaiDyn performance one could expect a direct application of this code to every single case of collision situation to be solved. Unfortunately, such an approach is not time-effective. We do not directly apply LaiDyn to manoeuvring, preparing the metamodel instead (Section4.2), and consequently the next metamodel comprising stability-related phenomena needs to be worked out. Moreover, due to strongly nonlinear response of a ship when rolling in waves the required number of simulations would be massive. The problem is not burdensome in case of developing of the manoeuvring metamodel since the sensitivity of the ship on the wave spectrum is limited. Contrary to this, the dynamic stability-related phenomena are highly nonlinear and very sensitive to the actual wave characteristics. Thus, it is not feasible to obtain a simple model of ship response to any wave action, which may be spotted in practice. Facing this difficulty we decided to apply the simplified approach based on recommendations included in therevised guidance to the master for avoiding dangerous situations in adverse weather and sea conditions (IMO document numbered MSC.1/Circ.1228) instead of 6 DoF modelling. This makes the proposed method time efficient and therefore practically applicable on board. Therevised guidance is intended to give significant help to shipmasters when sailing in stormy conditions. This publication contains a set of direct remarks and advices regarding the avoidance of following dangerous dynamical phenomena at sea like surf-riding and broaching-to, reduction of intact stability when riding a wave crest amidships, synchronous rolling, and parametric roll motions (IMO, 2007).Our intention is to plan the collision evasive action and any other manoeuvre with regard to both COLREGS rules and dynamic constraints resulting from the ship stability characteristics related to actual sea state. Thus, for the purpose of this work we do not focus on distinguishing the specific stability problems, providing rather concise information related to permitted and banned configuration of course and speed without explicit identification of synchronous rolling, parametric resonance, and others based on simplified approach recommended by IMO in the guidance MSC.Circ. 1228.


## 5. Method’s Simulations for Stand-On Scenarios

This section presents results of simulations performed to determine the area, not to be intruded by a target (in line with the paper’s aim). A decentralised elliptic domain from Figure10 has been applied for stand-on crossing encounters (with x=L) and for being overtaken (with x=0).Figure 10
Length-dependent ship’s domains applied in the simulations:x=L for stand-on crossing encounter and x = 0 for being overtaken.The domain above is roughly based on [3], though the dimensions are more in line with recent research [8, 9].The own ship model from Section4 has been applied to determine action lines [36, 37]. It has been assumed that a single target approaches the own ship from various relative bearings: up to 7200 target’s relative bearings have been used to generate a full action line around the own ship.In Figures11 and 12 full action lines around the own ship (ship arenas) are depicted to provide general results in a concise form. Exemplary target’s positions are shown there. True speed of a target has been applied and manoeuvres have been determined in compliance with COLREGS (Rule 15):(i)
to starboard only for crossing;(ii)
to either side (depending, which turn would be easier to perform) in case of being overtaken.Figure 11
Own ship’s arenas for a target approaching with a true speed of 18 knots (blue line) or 23 knots (red line) in good visibility.Course alterations of up to 90° to starboard are considered for crossing, course alterations to either side for being overtaken. No speed reduction is assumed.Figure 12
Own ship’s arenas for a target approaching with a true speed of 18 knots (blue line) or 23 knots (red line) in good visibility. Course alterations of up to 180° to starboard are considered for crossing, course alterations to either side for being overtaken. No speed reduction is assumed.The figures illustrate two dependencies. First: action line is changing with the true speed of a target (blue line for 18 knots, red one for 23 knots). Second: action line is heavily affected by the maximum size of the planned manoeuvre (90° in Figure11; 180° in Figure 12).Figure11 reveals that manoeuvres to starboard for targets on relative courses around 45° on starboard require much earlier action to avoid domain violation (especially if the target is significantly faster than the own ship). However, applying larger turns can reduce action lines considerably (Figure 12).


### 5.1. Being Overtaken by Another Ship

If the own ship is to be overtaken by a target, it is the target that is supposed to perform an appropriate manoeuvre. However, if the target does not act accordingly, the own ship’s navigator may be interested in his continuously diminishing options considering evasive action. The target’s speed has been set to 23 knots, to make it significantly larger than the own speed of 17 knots. Below it is shown at what distance the own ship might still make a manoeuvre to avoid domain violation, if the target keeps its course unchanged. If turns to both sides are considered (Figure13), a 15-degree turn is enough to avoid domain violation for an action distance of 2.8 NM, a 20-degree turn can shorten the action distance to about 1.5 NM and a 60-degree turn – to 1.2 NM. Alternatively, the evasive action may be started at a distance of 2 NM, if a 15-degree turn is combined with a 3-knot speed reduction (Figure 14). Interestingly, further reduction of speed does not bring any significant progress in that matter.Figure 13
Action lines for being overtaken by a target, whose true speed is 23 knots. Turns to both sides are considered depending on target’s relative bearing. Turns are limited to 15° (red), 20° (blue), and 60° (green). No speed reduction.Figure 14
Action lines for being overtaken by a target, whose true speed is 23 knots. Turns to both sides are considered depending on target’s relative bearing. A turn of 15° without speed reduction (red) and with a 3-knot reduction (blue) is compared.It is worth noting that it is much harder to avoid domain violation by turning towards a target behind, as evidenced by Figures15 and 16, where action distances for manoeuvres to starboard are shown. The distances are relatively small for targets on port side and much larger for targets on starboard. Manoeuvres by course alteration alone are highly inefficient here (Figure 15): it takes a turn of 120 degree to avoid domain violation, when the target is 3 NM away from the own ship or a turn of 150° at a 2.5 NM distance. Combinations of turns and speed reduction are much more efficient (Figure 16): a 15-degree turn can be safely made at a 3.5 NM or 2.5 NM distance, if it is combined with a 3-knot or 6-knot speed reduction, respectively.Figure 15
Action lines for being overtaken by a target, whose true speed is 23 knots. Assumed are turns to starboard by 90° (red), 100° (blue), 120° (green), and 150° (black). No speed reduction.Figure 16
Action lines for being overtaken by a target, whose true speed is 23 knots. Assumed are turns of 15° to starboard without speed reduction (red) or with speed reduced by 3 knots (blue), 6 knots (green), and 9 knots (black).


### 5.2. Stand-On Crossing

This type of encounter is similar to being overtaken in that the target is supposed to perform an appropriate manoeuvre. Evasive actions of the own ship are a last resort, nevertheless they may be necessary if the target does not give way. Manoeuvres to starboard only are considered (for compliance with Rule 17 of COLREGS) and the simulation shows that they have to be quite large unless they are made at long distances (which is unlikely for a stand-on ship). For a target’s true speed of 18 knots, a 60-degree turn can be safely made at a 3 NM distance or a 90-degree turn at a 2 NM distance (Figure17). A 40-degree turn can also be made for 3 NM distance action distance, if it is combined with a 6-knot speed reduction (Figure 18). If the target’s speed is 23 knots, a 120 degree turn may be necessary at a 2 NM distance (Figure 19). Speed reduction brings only minor progress in this case, not enough for a much smaller turn (65°) to allow a short action distance (Figure 20).Figure 17
Action lines for stand-on crossing encounter with a target, whose true speed is 18 knots. Assumed are turns to starboard by 40° (red), 50° (blue), 60° (green), and 90° (black). No speed reduction.Figure 18
Action lines for stand-on crossing encounter with a target, whose true speed is 18 knots. Assumed are turns of 40° to starboard without speed reduction (red) or with speed reduced by 3 knots (blue), 6 knots (green), and 9 knots (black).Figure 19
Action lines for stand-on crossing encounter with a target, whose true speed is 23 knots. Assumed are turns to starboard by 65° (red), 75° (blue), 90° (green), and 120° (black). No speed reduction.Figure 20
Action lines for stand-on crossing encounter with a target, whose true speed is 23 knots. Assumed are turns of 65° to starboard without speed reduction (red) or with speed reduced by 3 knots (blue), 6 knots (green), and 9 knots (black).The situation is easier to solve for targets on relative bearings far from traverse. If the target’s speed is 18 knots, a 45-degree turn can be made at about 2-2.5 NM distance (Figure21). However, for target’s speed of 23 knots, even a 60-degree turn is not sufficient unless done at about 3-5 NM distance (Figure 22). Unfortunately, it has also been found that speed reductions do not bring significant progress for targets on closer relative bearings (Figures 23 and 24), especially for fast targets (Figure 24).Figure 21
Action lines for stand-on crossing encounter with a target, whose true speed is 18 knots. Assumed are turns to starboard by 15° (red), 30° (blue), 45° (green), and 60° (black). No speed reduction.Figure 22
Action lines for stand-on crossing encounter with a target, whose true speed is 23 knots. Assumed are turns to starboard by 30° (red), 45° (blue), and 60° (green). No speed reduction.Figure 23
Action lines for stand-on crossing encounter with a target, whose true speed is 18 knots. Assumed are turns of 15° to starboard without speed reduction (red) or with speed reduced by 6 knots (green), and 9 knots (black).Figure 24
Action lines for stand-on crossing encounter with a target, whose true speed is 18 knots. Assumed are turns of 30° to starboard without speed reduction (red) by 9 knots (the progress is marked in black).


### 5.3. The Impact of Stability-Related Phenomena

In heavy weather conditions, the risk of stability-related phenomena may seriously affect the choice of manoeuvres. In particular, for the fixed own speed, not all own courses may be safe – some should be avoided. For all of the examples in this section, we assume that the target’s true speed is 18 knots and the planned turns of the own ship are up to 90°. Speed reduction manoeuvres are not taken into account. However, because of weather conditions, the available course alterations are significantly smaller than assumed 90°. Each example includes a figure showing how exactly weather conditions limit possible manoeuvres. This is followed by a figure presenting action lines changing with the wave direction. The results cover all relative bearings of a target, though only bearings from about 112.5° to 345° are of interest for stand-on situations.In Figure25 the available own manoeuvres are limited to about 50° to either side for a wind of 20 [m/s] and wave from 180° because of resonance risk (light blue area). As a result, own manoeuvres should be started at a much larger distance (red line in Figure 26) for targets approaching from relative bearings of about 60° to 75° on port. Neutral wave direction (resulting in green action line) or moderately inconvenient wave direction (resulting in blue action line) allows for a manoeuvre performed later.Figure 25
Sectors of own course and speed eliminated by risk of resonance (light blue) for wind of 20 [m/s] and wave from 180°.Figure 26
Action lines for stand-on encounter with a target, whose true speed is 18 knots. Manoeuvres to both sides are considered, but they are limited by risk of resonance. Wind of 20 [m/s] and wave from 0° (green), 185° (blue), and 180° (red) are assumed.For the next example, it is additionally assumed that turns to starboard only are taken into account. In Figure27, those turns are limited to about 65° to the right for a wind of 20 [m/s] and wave from 335°. Consequently, own manoeuvre must be initiated at a distance of about 3–3.5 nautical mile (red line in Figure 28) for targets approaching from relative bearings of about 60° on port. Much smaller distances are needed for neutral wave direction (green action line) or moderate one (blue action line).Figure 27
Sectors of own course and speed eliminated by risk of resonance (light blue) for wind of 20 [m/s] and wave from 335°.Figure 28
Action lines for stand-on encounter with a target, whose true speed is 18 knots. Manoeuvres to starboard only are considered and they are additionally limited by risk of resonance. Wind of 20 [m/s] and wave from 10° (green), 350° (blue), and 335° (red) are assumed.In Figure29, the risk of successive high wave attack (turquoise area) limits possible turns to about 50° to starboard for a wind of 17 [m/s] and wave from 260°. At the same time turns to port are limited to about 70° by resonance risk (light blue area on port). Thus, own manoeuvre must be initiated at a distance of nearly 2.5 nautical mile for targets approaching from relative bearings of about 60°-75° (red line in Figure 30), when compared with about 1.5 nautical mile for neutral wave direction (blue action line).Figure 29
Sectors of own course and speed eliminated by risk of successive high wave attack (turquoise) and resonance (light blue) for wind of 17 [m/s] and wave from 260°.Figure 30
Action lines for stand-on encounter with a target, whose true speed is 18 knots. Manoeuvres to both sides are considered, but they are limited by risk of successive high wave attack and resonance. Wind of 17 [m/s] and wave from 0° (blue) and 260° (red) are assumed.In Figure31, again the risk of successive high wave attack (turquoise area) limits possible turns to about 70° to starboard for a wind of 17 [m/s] and wave from 280°. This leads to the necessity of starting own manoeuvre at a distance of about 4 nautical mile for targets on relative bearings of about 50°-65° on port (red line in Figure 32). The action distance is only 2 nautical miles for neutral wave direction (blue action line in Figure 32).Figure 31
Sectors of own course and speed eliminated by risk of successive high wave attack (turquoise) and resonance (light blue) for wind of 17 [m/s] and wave from 280°.Figure 32
Action lines for stand-on encounter with a target, whose true speed is 18 knots. Manoeuvres to starboard only are considered and they are additionally limited by risk of successive high wave attack and resonance. Wind of 17 [m/s] and wave from 0° (blue) and 280° (red) are assumed.


## 5.1. Being Overtaken by Another Ship

If the own ship is to be overtaken by a target, it is the target that is supposed to perform an appropriate manoeuvre. However, if the target does not act accordingly, the own ship’s navigator may be interested in his continuously diminishing options considering evasive action. The target’s speed has been set to 23 knots, to make it significantly larger than the own speed of 17 knots. Below it is shown at what distance the own ship might still make a manoeuvre to avoid domain violation, if the target keeps its course unchanged. If turns to both sides are considered (Figure13), a 15-degree turn is enough to avoid domain violation for an action distance of 2.8 NM, a 20-degree turn can shorten the action distance to about 1.5 NM and a 60-degree turn – to 1.2 NM. Alternatively, the evasive action may be started at a distance of 2 NM, if a 15-degree turn is combined with a 3-knot speed reduction (Figure 14). Interestingly, further reduction of speed does not bring any significant progress in that matter.Figure 13
Action lines for being overtaken by a target, whose true speed is 23 knots. Turns to both sides are considered depending on target’s relative bearing. Turns are limited to 15° (red), 20° (blue), and 60° (green). No speed reduction.Figure 14
Action lines for being overtaken by a target, whose true speed is 23 knots. Turns to both sides are considered depending on target’s relative bearing. A turn of 15° without speed reduction (red) and with a 3-knot reduction (blue) is compared.It is worth noting that it is much harder to avoid domain violation by turning towards a target behind, as evidenced by Figures15 and 16, where action distances for manoeuvres to starboard are shown. The distances are relatively small for targets on port side and much larger for targets on starboard. Manoeuvres by course alteration alone are highly inefficient here (Figure 15): it takes a turn of 120 degree to avoid domain violation, when the target is 3 NM away from the own ship or a turn of 150° at a 2.5 NM distance. Combinations of turns and speed reduction are much more efficient (Figure 16): a 15-degree turn can be safely made at a 3.5 NM or 2.5 NM distance, if it is combined with a 3-knot or 6-knot speed reduction, respectively.Figure 15
Action lines for being overtaken by a target, whose true speed is 23 knots. Assumed are turns to starboard by 90° (red), 100° (blue), 120° (green), and 150° (black). No speed reduction.Figure 16
Action lines for being overtaken by a target, whose true speed is 23 knots. Assumed are turns of 15° to starboard without speed reduction (red) or with speed reduced by 3 knots (blue), 6 knots (green), and 9 knots (black).


## 5.2. Stand-On Crossing

This type of encounter is similar to being overtaken in that the target is supposed to perform an appropriate manoeuvre. Evasive actions of the own ship are a last resort, nevertheless they may be necessary if the target does not give way. Manoeuvres to starboard only are considered (for compliance with Rule 17 of COLREGS) and the simulation shows that they have to be quite large unless they are made at long distances (which is unlikely for a stand-on ship). For a target’s true speed of 18 knots, a 60-degree turn can be safely made at a 3 NM distance or a 90-degree turn at a 2 NM distance (Figure17). A 40-degree turn can also be made for 3 NM distance action distance, if it is combined with a 6-knot speed reduction (Figure 18). If the target’s speed is 23 knots, a 120 degree turn may be necessary at a 2 NM distance (Figure 19). Speed reduction brings only minor progress in this case, not enough for a much smaller turn (65°) to allow a short action distance (Figure 20).Figure 17
Action lines for stand-on crossing encounter with a target, whose true speed is 18 knots. Assumed are turns to starboard by 40° (red), 50° (blue), 60° (green), and 90° (black). No speed reduction.Figure 18
Action lines for stand-on crossing encounter with a target, whose true speed is 18 knots. Assumed are turns of 40° to starboard without speed reduction (red) or with speed reduced by 3 knots (blue), 6 knots (green), and 9 knots (black).Figure 19
Action lines for stand-on crossing encounter with a target, whose true speed is 23 knots. Assumed are turns to starboard by 65° (red), 75° (blue), 90° (green), and 120° (black). No speed reduction.Figure 20
Action lines for stand-on crossing encounter with a target, whose true speed is 23 knots. Assumed are turns of 65° to starboard without speed reduction (red) or with speed reduced by 3 knots (blue), 6 knots (green), and 9 knots (black).The situation is easier to solve for targets on relative bearings far from traverse. If the target’s speed is 18 knots, a 45-degree turn can be made at about 2-2.5 NM distance (Figure21). However, for target’s speed of 23 knots, even a 60-degree turn is not sufficient unless done at about 3-5 NM distance (Figure 22). Unfortunately, it has also been found that speed reductions do not bring significant progress for targets on closer relative bearings (Figures 23 and 24), especially for fast targets (Figure 24).Figure 21
Action lines for stand-on crossing encounter with a target, whose true speed is 18 knots. Assumed are turns to starboard by 15° (red), 30° (blue), 45° (green), and 60° (black). No speed reduction.Figure 22
Action lines for stand-on crossing encounter with a target, whose true speed is 23 knots. Assumed are turns to starboard by 30° (red), 45° (blue), and 60° (green). No speed reduction.Figure 23
Action lines for stand-on crossing encounter with a target, whose true speed is 18 knots. Assumed are turns of 15° to starboard without speed reduction (red) or with speed reduced by 6 knots (green), and 9 knots (black).Figure 24
Action lines for stand-on crossing encounter with a target, whose true speed is 18 knots. Assumed are turns of 30° to starboard without speed reduction (red) by 9 knots (the progress is marked in black).


## 5.3. The Impact of Stability-Related Phenomena

In heavy weather conditions, the risk of stability-related phenomena may seriously affect the choice of manoeuvres. In particular, for the fixed own speed, not all own courses may be safe – some should be avoided. For all of the examples in this section, we assume that the target’s true speed is 18 knots and the planned turns of the own ship are up to 90°. Speed reduction manoeuvres are not taken into account. However, because of weather conditions, the available course alterations are significantly smaller than assumed 90°. Each example includes a figure showing how exactly weather conditions limit possible manoeuvres. This is followed by a figure presenting action lines changing with the wave direction. The results cover all relative bearings of a target, though only bearings from about 112.5° to 345° are of interest for stand-on situations.In Figure25 the available own manoeuvres are limited to about 50° to either side for a wind of 20 [m/s] and wave from 180° because of resonance risk (light blue area). As a result, own manoeuvres should be started at a much larger distance (red line in Figure 26) for targets approaching from relative bearings of about 60° to 75° on port. Neutral wave direction (resulting in green action line) or moderately inconvenient wave direction (resulting in blue action line) allows for a manoeuvre performed later.Figure 25
Sectors of own course and speed eliminated by risk of resonance (light blue) for wind of 20 [m/s] and wave from 180°.Figure 26
Action lines for stand-on encounter with a target, whose true speed is 18 knots. Manoeuvres to both sides are considered, but they are limited by risk of resonance. Wind of 20 [m/s] and wave from 0° (green), 185° (blue), and 180° (red) are assumed.For the next example, it is additionally assumed that turns to starboard only are taken into account. In Figure27, those turns are limited to about 65° to the right for a wind of 20 [m/s] and wave from 335°. Consequently, own manoeuvre must be initiated at a distance of about 3–3.5 nautical mile (red line in Figure 28) for targets approaching from relative bearings of about 60° on port. Much smaller distances are needed for neutral wave direction (green action line) or moderate one (blue action line).Figure 27
Sectors of own course and speed eliminated by risk of resonance (light blue) for wind of 20 [m/s] and wave from 335°.Figure 28
Action lines for stand-on encounter with a target, whose true speed is 18 knots. Manoeuvres to starboard only are considered and they are additionally limited by risk of resonance. Wind of 20 [m/s] and wave from 10° (green), 350° (blue), and 335° (red) are assumed.In Figure29, the risk of successive high wave attack (turquoise area) limits possible turns to about 50° to starboard for a wind of 17 [m/s] and wave from 260°. At the same time turns to port are limited to about 70° by resonance risk (light blue area on port). Thus, own manoeuvre must be initiated at a distance of nearly 2.5 nautical mile for targets approaching from relative bearings of about 60°-75° (red line in Figure 30), when compared with about 1.5 nautical mile for neutral wave direction (blue action line).Figure 29
Sectors of own course and speed eliminated by risk of successive high wave attack (turquoise) and resonance (light blue) for wind of 17 [m/s] and wave from 260°.Figure 30
Action lines for stand-on encounter with a target, whose true speed is 18 knots. Manoeuvres to both sides are considered, but they are limited by risk of successive high wave attack and resonance. Wind of 17 [m/s] and wave from 0° (blue) and 260° (red) are assumed.In Figure31, again the risk of successive high wave attack (turquoise area) limits possible turns to about 70° to starboard for a wind of 17 [m/s] and wave from 280°. This leads to the necessity of starting own manoeuvre at a distance of about 4 nautical mile for targets on relative bearings of about 50°-65° on port (red line in Figure 32). The action distance is only 2 nautical miles for neutral wave direction (blue action line in Figure 32).Figure 31
Sectors of own course and speed eliminated by risk of successive high wave attack (turquoise) and resonance (light blue) for wind of 17 [m/s] and wave from 280°.Figure 32
Action lines for stand-on encounter with a target, whose true speed is 18 knots. Manoeuvres to starboard only are considered and they are additionally limited by risk of successive high wave attack and resonance. Wind of 17 [m/s] and wave from 0° (blue) and 280° (red) are assumed.


## 6. Discussion and Summary of Results

The assumed ship is very manoeuvrable: course alterations of up to 180 degrees to either side can be performed within 2 minutes. To make the simulation results more universal and representative, test scenarios have been deliberately chosen to neutralize own ship’s manoeuvrability by the high speeds of the targets (18 and 23 knots).


### 6.1. Being Overtaken

As mentioned before, when the own ship is the stand-on ship, the target is supposed to manoeuvre. Any evasive actions of the own ship are the last resort so they will be considered later than usual. In case of being overtaken evasive manoeuvres may be performed to either starboard or port. As has been evidenced in Figures13 and 14, late evasive actions (at a distance of 1.2-1.5 NM) can still make it possible to avoid domain violations, as long as an appropriate, significant turn is made: 30 to 60° away from the target. A combination of a smaller manoeuvre (15°) and a minor speed reduction may also suffice, but only for slightly larger distances of about 2 NM. Unfortunately, the situation of the own ship is much harder if a turn away from the target is impossible and a turn towards target has to be made instead. It is particularly difficult to avoid a target approaching from about 30° behind the traverse. For a late action (at a distance of about 2 NM), a turn of 150° has to be made then (Figure 15) or a combination of a smaller turn and a significant speed reduction (Figure 16). The former of the two manoeuvres is more effective and therefore preferred.


### 6.2. Stand-On Crossing

If the own ship is a stand-on vessel involved in a crossing encounter with a target on port, which does not give way, a turn to starboard should be made. A turn to starboard by 60° to 90° has been found sufficient at a distance of about 2 NM (Figure17) for a target of similar speed. Speed reduction is not necessary then, though a smaller turn will still be safe if the speed is reduced (Figure 18). As expected, a much larger action distance or course alteration is needed for a faster target (Figure 19) and unfortunately speed reduction does not help much then (Figure 20). This is especially true for targets on relative bearings between 45° and 75° on starboard. Smaller turns or smaller action distances are sufficient when the target’s relative bearing is up to 45° on starboard (Figure 21), though they can still be significant for fast targets (Figure 22) and speed reduction is nearly useless in some cases (Figures 23 and 24). The abovementioned facts of particularly large action distances for manoeuvres to one side only or for some relative bearings have not been investigated in research projects on ship arena shapes [36, 37] or action zone [24]. As evidenced here, the action distances can vary greatly even for the same type of an encounter and similar motion parameters of both ships.


### 6.3. The Impact of Stability-Related Phenomena

For the chosen ship model, resonance has been identified as the factor which limits own manoeuvres to the largest degree in heavy weather. In some unfortunate cases it can affect the possibility of manoeuvres to both starboard and port (Figures25, 29, and 31). As a result, the own ship may have to choose turns smaller than desired ones and—consequently—may have to start them at a distance about twice larger, when compared to good weather conditions (Figures 26 and 28). As for successive high wave attack, it covers smaller range of own courses (Figures 29 and 31), but unfortunately this phenomena can appear for the same wind speeds as resonance (e.g., 17 m/s) and the combined effect of the two is a significant limiting factor. This is evident especially when manoeuvres to one side only are taken into account (Figure 32); own ship may then have to act at a distance of about 4 nautical miles, which is much more than expected for stand-on situations. The last of the researched phenomena— surf-riding and broaching-to—has only been found to appear for own speeds larger than 20 knots. Therefore, for the assumed own ship model it does not carry a direct risk and does not affect determined action distances, though it should certainly be taken into account when planning the increase of own speed. And—obviously—the effect of the above-mentioned issues may differ significantly for ship models other than the one chosen here.


## 6.1. Being Overtaken

As mentioned before, when the own ship is the stand-on ship, the target is supposed to manoeuvre. Any evasive actions of the own ship are the last resort so they will be considered later than usual. In case of being overtaken evasive manoeuvres may be performed to either starboard or port. As has been evidenced in Figures13 and 14, late evasive actions (at a distance of 1.2-1.5 NM) can still make it possible to avoid domain violations, as long as an appropriate, significant turn is made: 30 to 60° away from the target. A combination of a smaller manoeuvre (15°) and a minor speed reduction may also suffice, but only for slightly larger distances of about 2 NM. Unfortunately, the situation of the own ship is much harder if a turn away from the target is impossible and a turn towards target has to be made instead. It is particularly difficult to avoid a target approaching from about 30° behind the traverse. For a late action (at a distance of about 2 NM), a turn of 150° has to be made then (Figure 15) or a combination of a smaller turn and a significant speed reduction (Figure 16). The former of the two manoeuvres is more effective and therefore preferred.


## 6.2. Stand-On Crossing

If the own ship is a stand-on vessel involved in a crossing encounter with a target on port, which does not give way, a turn to starboard should be made. A turn to starboard by 60° to 90° has been found sufficient at a distance of about 2 NM (Figure17) for a target of similar speed. Speed reduction is not necessary then, though a smaller turn will still be safe if the speed is reduced (Figure 18). As expected, a much larger action distance or course alteration is needed for a faster target (Figure 19) and unfortunately speed reduction does not help much then (Figure 20). This is especially true for targets on relative bearings between 45° and 75° on starboard. Smaller turns or smaller action distances are sufficient when the target’s relative bearing is up to 45° on starboard (Figure 21), though they can still be significant for fast targets (Figure 22) and speed reduction is nearly useless in some cases (Figures 23 and 24). The abovementioned facts of particularly large action distances for manoeuvres to one side only or for some relative bearings have not been investigated in research projects on ship arena shapes [36, 37] or action zone [24]. As evidenced here, the action distances can vary greatly even for the same type of an encounter and similar motion parameters of both ships.


## 6.3. The Impact of Stability-Related Phenomena

For the chosen ship model, resonance has been identified as the factor which limits own manoeuvres to the largest degree in heavy weather. In some unfortunate cases it can affect the possibility of manoeuvres to both starboard and port (Figures25, 29, and 31). As a result, the own ship may have to choose turns smaller than desired ones and—consequently—may have to start them at a distance about twice larger, when compared to good weather conditions (Figures 26 and 28). As for successive high wave attack, it covers smaller range of own courses (Figures 29 and 31), but unfortunately this phenomena can appear for the same wind speeds as resonance (e.g., 17 m/s) and the combined effect of the two is a significant limiting factor. This is evident especially when manoeuvres to one side only are taken into account (Figure 32); own ship may then have to act at a distance of about 4 nautical miles, which is much more than expected for stand-on situations. The last of the researched phenomena— surf-riding and broaching-to—has only been found to appear for own speeds larger than 20 knots. Therefore, for the assumed own ship model it does not carry a direct risk and does not affect determined action distances, though it should certainly be taken into account when planning the increase of own speed. And—obviously—the effect of the above-mentioned issues may differ significantly for ship models other than the one chosen here.


## 7. Summary and Conclusions

The paper presents a method of determining action distances in stand-on situations, where the own ship does not normally manoeuvre, but may be forced to do so by the lack of appropriate action from the give-way ship. A ship domain and related parameters are used as criteria for detecting potential close quarters' situations. Own ship’s dynamics are taken into account and based on that, own ship’s movement is simulated. The method also takes into consideration stability-related phenomena, which may significantly limit own manoeuvres in heavy weather, translating to larger action distances (if only small turns are possible, they have to be done earlier). In general, the method achieves a high accuracy while keeping a low computational complexity, allowing for its applications on board of a ship and using in real time.The method has been used in a series of simulations to determine action lines around the assumed own ship. Chosen scenarios cover various types of ship encounters, considered manoeuvres, and good or heavy weather conditions. It has been shown that action lines around the own ship can include some irregularities not mentioned in related past publications. Both above-mentioned observations are particularly true and noteworthy for heavy weather conditions, when the risk of resonance and successive high wave attack can limit possible manoeuvres to such a degree that manoeuvres have to be started at distances twice larger than normally. It must be emphasized, though, that presented simulation results are dependent on the behaviour of the ship that has been used in this research. Therefore, considerably different values of action distances may be obtained for other ship models, though some general tendencies outlined here are expected to be confirmed.



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*Source: 3984962-2018-10-10.xml*