# Improving Cognitive Function from Children to Old Age: A Systematic Review of Recent Smart Ageing Intervention Studies

Authors: Rui Nouchi; Ryuta Kawashima
Journal: Advances in Neuroscience
 (2014)

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## Abstract

Background. Cognitive functions are important for daily life at any age. One purpose of Smart Ageing is to investigate how to improve cognitive functions. This systematic review evaluates beneficial effects of the intervention on cognitive functions.
Method. We conducted a systematic review of intervention studies of improvements of cognitive functions published or in press before December 2013. Because of the heterogeneity of the intervention programs, a systematic and critical review of the interventions and outcomes was conducted instead of a meta-analysis. Results. We identified nine completed and published studies, which were divided into four categories: cognitive training using video game, cognitive training using PC, cognitive training using paper and pencil, and exercise training. Review results showed that various intervention programs can improve cognitive functions such as executive functions, working memory, episodic memory, processing speed, and general cognitive ability/IQ. Conclusions. The systematic review demonstrated that some intervention programs can be effective for improving various aspects of cognitive functioning at any age. Some limitations to this review include its small sample size and heterogeneity of programs and cognitive function measures, in addition to unresolved issues such as transfer of everyday skills and effectiveness for nonhealthy people.


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## Body

## 1. Background

Cognitive function includes a variety of mental processes such as perception, attention, memory, decision making, and language comprehension. Cognitive function serves a critical role in everyday behavior and social behavior. For instance, when one goes shopping, it is necessary to memorize information about what to buy, how to make a proper judgment to buy, and how to have a conversation with shop assistants. Considering communication with a friend, we identify the friend by looking at faces or hearing a voice and sharing information with the friend.Our cognitive functions change during our lifetimes [1–4]. Cognitive functions improve from childhood to young adulthood. Some cognitive functions such as executive functions and working memory reach a peak during 20s or 30s [5]. However, semantic knowledge (semantic memory) develops to the age of 60 or 70 [6]. An elderly person might experience a decline of several cognitive functions, including memory [3, 7], attention [8], executive functions [9, 10], and processing speed [11]. Previous studies have demonstrated that higher cognitive functions in children and young adults are positively correlated with higher academic achievements [12–17]. A decline in the cognitive abilities of older people has been shown to engender difficulty in performing basic activities of daily living [18–23]. Consequently, improvements of cognitive functions using intervention programs are attracting attention at all age levels.Confirming expectations of society and scientific fields related to improvement of cognitive functions, we have undertaken Smart Ageing research (http://www2.idac.tohoku.ac.jp/dep/sairc/index.html). The Smart Ageing concept includes a positive acceptance of later stages in life and a perspective of aging as a series of “developmental stages toward intellectual maturity.” Smart Ageing is a revolutionary paradigm shift away from negative concepts, such as antiaging, which imply an unwillingness to accept or face later stages of life. One purpose of Smart Ageing research is to investigate how to develop the cognitive functions of healthy children, how to retain them in healthy adults, and how to improve them in community-dwelling seniors because cognitive functions serve a critical role in everyday life. To achieve that purpose, we have conducted widely varied intervention studies. Ours is a rare case of one laboratory that has conducted intervention studies to assess cognitive functions in subjects from children to older people.Previous review papers demonstrated that some intervention programs can improve cognitive functions in healthy and nonhealthy children, young adults, and older adults [24–38]. Intervention programs were divided into interventions of two main types: cognitive training and exercise training. Cognitive training was defined as an intervention that provides structured practice on tasks related to aspects of cognitive functioning such as memory, attention, language, and executive function. There are many types of cognitive training such as working memory training [28, 39, 40], processing speed training [38, 41], memory strategic training [24, 42–44], and brain training game [45–47]. Some cognitive training intervention studies using randomized controlled trials (RCT) have shown improvements of cognitive functions [44, 45, 47–51]. There are two types of exercise training such as aerobic exercise training and strength exercise training [36]. Aerobic exercise training is defined as structured exercise programs involving the use of large muscle groups for extended periods of time in activities that are rhythmic in nature, including but not limited to walking, stepping, running, swimming, cycling, and rowing [32]. Strength exercise training uses resistance against the force of muscular contraction to build strength, anaerobic endurance, and skeletal muscle mass. Strength exercise training often uses gravity to oppose muscle contraction [34, 52, 53]. Earlier studies using RCT have revealed that aerobic exercise training alone and strength exercise training alone improved cognitive functions [32, 53, 54].Given that the research area of intervention for improvements of cognitive function is growing rapidly, it is important to review evidence of recent intervention studies and to ascertain the methodological quality of intervention studies. For intervention studies, transfer effects especially are important phenomena. A transfer effect is defined as “the ability to extend what has been learned in one context to new contexts” [55]. Additionally, the transfer effect is classifiable in terms of a near transfer effect and a far transfer effect [56–59]. The near transfer effect refers to improvements in cognitive domains that are related closely to the trained cognitive processes. In contrast, the far transfer effect refers to improvements in cognitive domain that are not closely related to the trained cognitive processes. It is necessary to evaluate whether intervention programs had near or far transfer effects. Consequently, in the systematic review, we evaluate the beneficial effects of the intervention on cognitive functions and the methodological quality of recent intervention studies for Smart Ageing.


## 2. Methods

### 2.1. Search Strategy

In accordance with the preferred reporting items for systematic reviews and meta-analysis (PRISMA) statement [60], we conducted a systematic review of intervention studies of improvements of cognitive functions for Smart Ageing published or in press before December 2013. To identify relevant studies, we searched PubMed, Google Scholar, and PsycINFO using the following key words for cognitive function: “cognitive,” “cognitive abilities,” “cognition,” “memory,” and “speed of processing”; for interventions: “treatment,” “training,” “intervention,” “randomized controlled trials,” or “RCT”; for author: “kawashima” and “ryuta.” We searched references of included papers and relevant systematic reviews. We also asked experts in the field if they knew of other related papers meeting inclusion criteria. Supporting PRISMA checklist is available as Supplemental Materials (see Supplementary Material available online at http://dx.doi.org/10.1155/2014/235479).


### 2.2. Inclusion and Exclusion Criteria

We included studies in healthy participants who had no diagnosis such as developmental disorder, depression, posttraumatic stress disorder (PTSD), dementia, mild cognitive impairment, or Alzheimer’s disease. Studies must have been published in English and must have used standardized psychological tests or tools to measure cognitive functions. We excluded single case reports, dissertations, meeting abstracts, study protocols, and review papers. We also excluded studies which measured no cognitive functions.


### 2.3. Quality Assessment

The quality of each study was assessed using a modified Delphi list [61]. To enhance the quality of assessment, additional elements were considered, including details of random allocation methods, adequate description of the control/comparison group, between-group statistical comparison, reporting dropouts, and reporting consolidated standards of reporting trials (CONSORT) statement (http://www.consort-statement.org/). These quality assessment criteria were based on a previous systematic review paper. The total score (Max
⁡
=
14) is reported in Table 1.Table 1
Scores of methodological quality.
Authors
Q1
Q2
Q3
Q4
Q5
Q6
Q7
Q8
Q9
Q10
Q11
Q12
Q13
Q14
Total score (MAX = 14)
Uchida and Kawashima [66]
Y
Y
Y
Y
Y
N
N
Y
N
Y
?
Y
Y
N
9
Nouchi et al. [45]
Y
Y
Y
Y
Y
?
N
Y
N
Y
Y
Y
Y
Y
11
Nouchi et al. [47]
Y
Y
Y
Y
Y
?
N
Y
Y
Y
Y
Y
Y
Y
12
Nouchi et al. [65]
Y
Y
Y
Y
Y
N
N
Y
Y
Y
?
Y
Y
Y
11
Tachibana et al. [79]
Y
Y
Y
Y
Y
N
N
Y
N
Y
?
Y
Y
Y
10
Takeuchi et al. [38]
Y
Y
Y
Y
Y
?
Y
Y
N
N
?
Y
Y
N
9
Takeuchi et al. [62]
Y
Y
Y
Y
Y
?
Y
Y
N
N
Y
Y
Y
N
10
Takeuchi et al. [63]
Y
Y
Y
Y
Y
?
Y
Y
N
N
?
Y
N
N
8
Takeuchi et al. [64]
Y
Y
Y
Y
Y
?
Y
Y
N
N
?
Y
Y
N
9
Total score across studies
9
9
9
9
9
0
4
9
2
5
3
9
8
4
Q1: random allocation; Q2: treatment allocation concealed; Q3: groups/subjects similar at baseline regarding important prognostic values; Q4: eligibility criteria specified; Q5: blinded outcome assessor; Q6: care provider blinded; Q7: patient blinded; Q8: point estimates and measures of variability presented for the primary outcome measures; Q9: intention-to-treat analysis; Q10: details of random allocation methods; Q11: adequate description of the control/comparison group; Q12: between-group statistical comparison; Q13: reporting dropouts; Q14: reporting CONSORT statement.
Y: yes; the study met the criteria of the question, N: no; the study did not meet the criteria of the question, and?: no information or the study was not the case with the question.
Takeuchi et al. [38], who used processing speed training, published their findings in Journal of Neuroscience. Takeuchi et al. [62], who used working memory training with mental calculation, published their findings in PLoS One.


### 2.4. Statistical Analysis

Because of the heterogeneity of the intervention programs, types of participants, outcomes assessed, and measurement tools used, a systematic and critical review of the interventions and outcomes was conducted instead of a meta-analysis.


## 2.1. Search Strategy

In accordance with the preferred reporting items for systematic reviews and meta-analysis (PRISMA) statement [60], we conducted a systematic review of intervention studies of improvements of cognitive functions for Smart Ageing published or in press before December 2013. To identify relevant studies, we searched PubMed, Google Scholar, and PsycINFO using the following key words for cognitive function: “cognitive,” “cognitive abilities,” “cognition,” “memory,” and “speed of processing”; for interventions: “treatment,” “training,” “intervention,” “randomized controlled trials,” or “RCT”; for author: “kawashima” and “ryuta.” We searched references of included papers and relevant systematic reviews. We also asked experts in the field if they knew of other related papers meeting inclusion criteria. Supporting PRISMA checklist is available as Supplemental Materials (see Supplementary Material available online at http://dx.doi.org/10.1155/2014/235479).


## 2.2. Inclusion and Exclusion Criteria

We included studies in healthy participants who had no diagnosis such as developmental disorder, depression, posttraumatic stress disorder (PTSD), dementia, mild cognitive impairment, or Alzheimer’s disease. Studies must have been published in English and must have used standardized psychological tests or tools to measure cognitive functions. We excluded single case reports, dissertations, meeting abstracts, study protocols, and review papers. We also excluded studies which measured no cognitive functions.


## 2.3. Quality Assessment

The quality of each study was assessed using a modified Delphi list [61]. To enhance the quality of assessment, additional elements were considered, including details of random allocation methods, adequate description of the control/comparison group, between-group statistical comparison, reporting dropouts, and reporting consolidated standards of reporting trials (CONSORT) statement (http://www.consort-statement.org/). These quality assessment criteria were based on a previous systematic review paper. The total score (Max
⁡
=
14) is reported in Table 1.Table 1
Scores of methodological quality.
Authors
Q1
Q2
Q3
Q4
Q5
Q6
Q7
Q8
Q9
Q10
Q11
Q12
Q13
Q14
Total score (MAX = 14)
Uchida and Kawashima [66]
Y
Y
Y
Y
Y
N
N
Y
N
Y
?
Y
Y
N
9
Nouchi et al. [45]
Y
Y
Y
Y
Y
?
N
Y
N
Y
Y
Y
Y
Y
11
Nouchi et al. [47]
Y
Y
Y
Y
Y
?
N
Y
Y
Y
Y
Y
Y
Y
12
Nouchi et al. [65]
Y
Y
Y
Y
Y
N
N
Y
Y
Y
?
Y
Y
Y
11
Tachibana et al. [79]
Y
Y
Y
Y
Y
N
N
Y
N
Y
?
Y
Y
Y
10
Takeuchi et al. [38]
Y
Y
Y
Y
Y
?
Y
Y
N
N
?
Y
Y
N
9
Takeuchi et al. [62]
Y
Y
Y
Y
Y
?
Y
Y
N
N
Y
Y
Y
N
10
Takeuchi et al. [63]
Y
Y
Y
Y
Y
?
Y
Y
N
N
?
Y
N
N
8
Takeuchi et al. [64]
Y
Y
Y
Y
Y
?
Y
Y
N
N
?
Y
Y
N
9
Total score across studies
9
9
9
9
9
0
4
9
2
5
3
9
8
4
Q1: random allocation; Q2: treatment allocation concealed; Q3: groups/subjects similar at baseline regarding important prognostic values; Q4: eligibility criteria specified; Q5: blinded outcome assessor; Q6: care provider blinded; Q7: patient blinded; Q8: point estimates and measures of variability presented for the primary outcome measures; Q9: intention-to-treat analysis; Q10: details of random allocation methods; Q11: adequate description of the control/comparison group; Q12: between-group statistical comparison; Q13: reporting dropouts; Q14: reporting CONSORT statement.
Y: yes; the study met the criteria of the question, N: no; the study did not meet the criteria of the question, and?: no information or the study was not the case with the question.
Takeuchi et al. [38], who used processing speed training, published their findings in Journal of Neuroscience. Takeuchi et al. [62], who used working memory training with mental calculation, published their findings in PLoS One.


## 2.4. Statistical Analysis

Because of the heterogeneity of the intervention programs, types of participants, outcomes assessed, and measurement tools used, a systematic and critical review of the interventions and outcomes was conducted instead of a meta-analysis.


## 3. Results

The database search strategy initially yielded 25 journal articles (20 articles from PubMed, Google Scholar, and PsycINFO and 5 articles from an expert’s suggestions). Based on the stated inclusion and exclusion criteria, 9 of the 25 publications [38, 45, 47, 62–67] were eligible for the current review (Figure 1). We present details of these interventions in short descriptions.Figure 1
Flow diagram of search results.Of the 16 excluded articles, four articles were review articles discussing cognitive intervention [28, 68–70]. Three articles were excluded because they were protocols for intervention [71–73]. Two articles were not intervention studies [74, 75]. Two articles did not measure any cognitive functions [76, 77]. Two articles were excluded because the participants had been diagnosed as having dementia or autism spectrum disorder [78, 79]. Three articles were written in Japanese [80–82].


### 3.1. Quality Assessment

An assessment of the methodological quality of the included studies is presented in Table1. The quality assessment ranged from 8 to 12, with an average of 9.89 (SD
=
1.27). All included studies had sufficient good methodological quality. A study by Nouchi et al. [65] had the highest methodological quality. The score of item 6 (care-provider blinded) was low among the included studies because no care providers were involved in six studies that used PC-based training programs or video games [38, 45, 47, 62–64]. The score of item 11 (adequate description of the control/comparison group) was also low because of the use of a passive control or a waiting list control group [38, 63–67]. Four studies [38, 62–64] investigated changes of brain structure or neural mechanisms though cognitive training. Therefore, the studies did not use an intention-to-treat (ITT) analysis. Consequently, the score of item 9 (using ITT analysis) was low. However, all studies met the methodological qualities of item of 1, 2, 3, 4, 5, 8, and 12.


### 3.2. Participants, Sample Size, and Duration of Intervention

Among the nine studies, one study included preschool children (4–6 years old) [67], five studies included young adults (undergraduate and graduate students) [38, 47, 62–64], and three studies included elderly people (over 60 years old) [45, 65, 66]. The numbers of participants in the nine studies were from 32 [45, 47] to 236 [67]. The durations of intervention were from 6 days [38, 62] to 23 weeks [66]. A six-day intervention was used in two studies [38, 62]. A four-week intervention was used in five studies [45, 47, 63–65]. Two studies used intervention periods of longer than 3 months [66, 67].


### 3.3. Methods of Intervention Programs

Table2 presents characteristics of the intervention programs. Two studies used video games such as the popular brain training game (Brain Age) and popular puzzle games (Tetris) [45, 47]. Four studies used PC-based cognitive training such as working memory training, processing speed training, and multitask training [38, 62–64]. Two studies used paper-pencil-based intervention programs [66, 67]. One study used exercise training [65]. Four studies used an active control condition [45, 47, 62, 66], where the other five used a waiting list or no-training control group [38, 63–65, 67].Table 2
Characteristics of the included intervention programs.
Study
Population
Sample  size
Intervention and control groups (N)
Length of intervention
Frequency of  intervention
Uchida and Kawashima [66]
Elderly people
124
(a) Reading and solving arithmetic problem (N
=
64) (b) No intervention (N
=
64)
23 weeks
At classroom: about 15 min once a weekAt home: about 15 min per day, 4–6 days per week
Nouchi et al. [45]
Elderly people
32
(a) Playing Brain Age (N
=
16) (b) Playing Tetris (N
=
16)
4 weeks
About 15 min per day, at least 5 days per week
Nouchi et al. [47]
Young people
32
(a) Playing Brain Age (N
=
16) (b) Playing Tetris (N
=
16)
4 weeks
About 15 min per day, at least 5 days per week
Nouchi et al.  [65]
Elderly people
64
(a) Combination exercise training (N = 32) (b) Waiting list control group (N
=
32)
4 weeks
About 30 min per day, 3 days per week
Tachibana et al. [79]
Children
238
(a) Mother-child play activity Program (N
=
124) (b) Waiting list control group (N
=
114)
3 months
About 10 min per a day, 5 days per week
Takeuchi et al. [38]
Young people
44
(a) Processing speed training (N
=
23) (b) No intervention (N
=
21)
6 days
About 4 hr per day, 5 days within a 6-day period
Takeuchi et al.  [62]
Young people
55
(a) Intensive adaptive training of working memory using mental calculation (N
=
18) (b) Nonadaptive training of working memory using mental calculation  (placebo intervention) (N
=
18) (c) No intervention (N
=
19)
6 days
About 4 hours per a day, 5 days within a 6-day period
Takeuchi et al.  [63]
Young people
61
(a) Working memory training  (N
=
41) (b) No intervention (N
=
20)
4 weeks
At laboratory: about 20–60 min per day, 2 days per weekAt home: about 20–60 min per day, everyday
Takeuchi et al.  [64]
Young people
40
(a) Multitask training (N
=
41) (b) No intervention (N
=
20)
4 weeks
At laboratory: about 20–60 min per day, 2 days per weekAt home: about 20–60 min per day, everyday
Takeuchi et al. [38], who used processing speed training, published their findings in Journal of Neuroscience. Takeuchi et al. [62], who used working memory training with mental calculation, published their findings in PLoS One.


### 3.4. Cognitive Function Measures, Analysis Methods, and Significant Findings

To evaluate the beneficial effects of intervention on cognitive functions, a wide variety of cognitive functions measures was used. Most measures were standardized psychological measures. They showed high reliability and validity. Measures of the cognitive functions were divided into seven domains: general cognitive functions/intelligence quotient (IQ), executive functions, episodic memory, working memory/short-term memory, attention, processing speed, and others (Table3).Table 3
Summary of cognitive functional measures in the included studies.
Full name
Studies
General cognitive functions/IQ
Minimental state examination
Uchida and Kawashima   [66]
Nouchi et al.  [45]
Raven’s advanced progressive matrices test
Nouchi et al.  [47]
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Cattell culture fair test
Takeuchi et al.  [38]
Tanaka B type intelligence test
Takeuchi et al.  [38]
Takeuchi et al.  [63]
Takeuchi et al.   [64]
Bochumer Matrizen test
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Kyodai SX test
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Executive functions
Frontal assessment battery
Uchida and Kawashima   [66]
Nouchi et al.  [45]
Trail making test
Nouchi et al.  [45]
Takeuchi et al.  [62]
Wisconsin card sorting test
Nouchi et al.  [47]
Stroop test
Nouchi et al.  [47]
Nouchi et al.  [65]
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Verbal fluency task
Nouchi et al.  [65]
Episodic memory
Logical memory
Nouchi et al.  [65]
First and second names
Nouchi et al.  [65]
Working memory/short-term memory
Digit (letter) span
Nouchi et al.  [45]
Nouchi et al.  [47]
Nouchi et al.  [65]
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Operation span
Nouchi et al.  [47]
Letter-number sequence
Nouchi et al.  [47]
Arithmetic
Nouchi et al.  [47]
Takeuchi et al.  [62]
Spatial span
Nouchi et al.  [47]
Takeuchi et al.  [38]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Attention
Digit cancellation task
Nouchi et al.  [45]
Nouchi et al.  [47]
Nouchi et al.  [65]
Simple reaction task
Nouchi et al.  [47]
Processing speed
Symbol coding
Uchida and Kawashima  [66]
Nouchi et al.  [45, 71, 72]
Nouchi et al.  [47]
Nouchi et al.  [65]
Takeuchi et al.  [62]
Symbol search
Nouchi et al.  [45]
Nouchi et al.  [47]
Nouchi et al.  [65]
Others
Japanese reading test
Nouchi et al.  [47]
Nouchi et al.  [65]
Mental rotation
Nouchi et al.  [47]
Takeuchi et al.  [62]
Simple arithmetic
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Complex arithmetic
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
S-A creativity test
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Takeuchi et al. [38], who used processing speed training, published their findings in Journal of Neuroscience. Takeuchi et al. [62], who used working memory training with mental calculation, published their findings in PLoS One.To measure general cognitive functions/IQ, five studies for young people [38, 47, 63, 64] used Raven’s advanced progressive matrices test. Two studies of elderly people [45, 66] used the minimental state examination as a measure of general cognitive function/IQ. To measure executive functions, the Stroop test was widely used [38, 47, 63–65]. To measure working memory/short-term memory, seven studies used digit span [38, 45, 47, 63–65]. Three studies used digit cancellation task as a measure of attention [45, 47, 65]. Five studies used symbol coding as a measure of processing speed [45, 47, 62, 65, 66].Seven studies used analysis of covariance (ANCOVA) with a change score (posttest minus pretest scores) to detect group differences [38, 45, 47, 62–65]. Two studies usedt-tests to investigate the group differences [66, 67]. Table 4 shows the significant effects after interventions. Despite the methodological heterogeneity of the interventions, eight studies found the beneficial effects of the interventions on the cognitive functions compared to control groups [38, 45, 47, 62–65, 67]. One study found no significant improvements of cognitive functions but showed significant improvement of cognitive functions in the target intervention group compared to control groups.Table 4
Summary of improvements of cognitive function after intervention programs.
Study
Measures of cognitive functions
Significant effect of target intervention group
Uchida and Kawashima [66]
MMSE
0
FAB
0
Cd
0
Nouchi et al. [45]
MMSE
0
FAB
+
Trail making test
+
D-CAT
0
DS-F
0
DS-B
0
Cd
+
SS
+
Nouchi et al. [47]
RAPMT
0
WCST
+
rST
+
ST
+
OpS
+
LNS
+
Ari
+
DS-F
0
DS-B
0
SpS-F
0
SpS-B
0
D-CAT
0
SRT
−
Cd
+
SS
+
JART
0
MR
−
Nouchi et al. [65]
LFT
+
CFT
+
rST
+
ST
+
LM
+
FSN
0
DS-F
0
DS-B
0
D-CAT
0
Cd
+
SS
+
JART
0
Tachibana et al. [79]
DAM
+
Understanding relationships between things
0
Counting and comparing the numbers
0
Calculation
0
Completion of the pictures
0
Working memory
+
Processing speed
+
Total score
0
Takeuchi et al. [38]
RAPM
0
Cattell culture fair test
0
DS
0
SpS
0
Tanaka B-type intelligence test
+
ST
0
rST
0
Simple arithmetic
0
Complex arithmetic
+
S-A creativity test
0
Word-color task
+
Color-word task
+
Takeuchi et al. [62]
RAPM
0
Arithmetic
0
Cd
0
rST
+
ST
0
S-A creativity test
−
Simple arithmetic
0
Complex arithmetic
+
Letter mental rotation
0
Trail making test B-A
0
Letter span
+
Takeuchi et al. [63]
RAPM
+
BOMAT
0
DS
+
SpS
+
Tanaka B-type intelligence test
+
Reverse Stroop interference
0
ST interference
+
Simple arithmetic
0
Complex arithmetic
0
Kyodai SX test
0
S-A creativity test
0
Takeuchi et al. [64]
RAPM
0
BOMAT
0
DS
0
SpS
0
Tanaka B-type intelligence test
0
Word-color Task
+
Color-word task
0
rST
0
ST
+
Simple arithmetic
0
Complex arithmetic
0
Kyodai SX test
0
S-A creativity test
+
MMSE: minimental state examination; RAPMT: Raven’s advanced progressive matrices test; BOMAT: Bochumer Matrizen test; DAM (Goodenough draw-a-man intelligence test); FAB: frontal assessment battery; WCST: Wisconsin card sorting test; ST: Stroop test; rST: reverse Stroop test; VFT: verbal fluency task; LM: logical memory; FSN: first and second names; DS: digit span; OpS: operation span; LNS: letter-number sequence; Ari: arithmetic; SpS: spatial span; D-CAT: digit cancellation task; SRT: simple reaction task; Cd: symbol coding; SS: symbol search; JART: Japanese reading test; MR: mental rotation.
0: no significant difference was found between the target intervention and control (intervention) groups; +: the target intervention group improved cognitive functions compared to the control (intervention) group; −: the control (intervention) group improved cognitive functions compared to the target intervention group.
Takeuchi et al. [38], who used processing speed training, published their findings in Journal of Neuroscience. Takeuchi et al. [62], who used working memory training with mental calculation, published their findings in PLoS One.


### 3.5. Short Descriptions of Eligible Articles

Next we present a short description of the intervention study. Based on the intervention programs, the included studies were divided into four categories (cognitive training using video game, cognitive training using PC programs, cognitive training using paper-pencil programs, and exercise training).


#### 3.5.1. Cognitive Training Using Video Game Training Game

Video game training is one type of cognitive training. Two studies [45, 47] investigated the beneficial effects of brain training games on the cognitive functions. These studies used the same training periods (15 min per day, 5 days per week for 4 weeks) and the same brain training games (Brain Age) as a target intervention. Brain Age is a popular brain training game. Based on earlier neuroscience evidence, Brain Age was developed by Ryuta Kawashima. Most games in Brain Age include elements of these reading aloud and simple arithmetic calculations. For example, in the calculation 20 game, participants must answer 20 simple arithmetic calculations as quickly as possible. The questions include problems of mathematical addition, subtraction, and multiplication. In reading aloud, participants must read aloud excerpts from Japanese classical literature. In syllable count, some sentences written in a combination of kanji and kana are presented. Participants must count the kana letters after translating kanji to kana. These studies used a popular puzzle game (Tetris) as active control groups. In Tetris, players rotate and move blocks descending from the top of the screen so that these blocks form lines at the bottom of the screen. After a complete line with no gaps is formed, the line disappears and points are awarded. If no line is formed, then the blocks pile higher and higher until the block pile reaches the top of the screen, at which point the game ends and the player loses. The goal is to keep the game going as long as possible by forming complete lines with the descending blocks. As the game progresses, the descending blocks give players less time to choose where to place each block. For elderly people [45], the brain training game improved executive functions measured using the frontal assessment battery and trail making test and processing speed measured by symbol coding and symbol search measured processing speed compared to the puzzle game. For young people [47], the brain training game led to improved executive functions measured using the Wisconsin card sorting test and Stroop test, working memory measured by the operation span, letter-number sequence, and arithmetic, and processing speed measured by symbol coding and symbol search compared to the puzzle game. However, the puzzle game improved attention measured by the simple reaction task and visuospatial ability measured by mental rotation.


#### 3.5.2. Cognitive Training Using PC Programs

There were several types of cognitive training using PC. Two studies were working memory training [62, 63]. One study was processing speed training [38]. One study was multitask training [64]. Participants of all included studies were young people. These studies also measured changes of brain structure and functions after interventions. We specifically examined the improvement of cognitive functions. Therefore, this report describes only results of cognitive functional change. Our other reviews have reported effects of cognitive intervention on neural systems [28, 69].The processing speed training program consisted of adaptive training of processing speed tasks [77]. Training tasks involved eight tasks using computer buttons and two tasks using paper and pencil. In all, eight training tasks using computer buttons and difficulties (stimulus presentation rates) were modulated based on the subject performance. In some training tasks using computer buttons, a certain type of stimulus was presented successively. In each trial, subjects had to push buttons that corresponded with the presented stimuli before the next trial (before the next stimuli were presented). Stimuli were presented randomly as visual numbers (one, two, three, and four), visual locations (a mark was presented in one of four corners of the interface), auditory numbers (one, two, three, and four), and auditory locations (a pure tone was presented in either the left ear or the right ear). In one paper and pencil task, rows of pairs of number strings containing three single-digit numbers (zero to nine) were printed on paper. Participants had to decide whether the strings were the same when reordered. Participants were instructed to answer as many of these questions as possible in 1 min. After a 6-day intervention period, the processing speed training group improved general cognitive ability/IQ measured by Tanaka B-types intelligence test, complex arithmetic, and processing speed measured by Word-Color and Color-Word tasks compared to the waiting list control group.One working memory training study used mental calculations [62]. The study examined subjects in three groups: an intensive adaptive working memory training using mental calculation (adaptive working memory group), a nonadaptive working memory training using mental calculation (placebo group), and a no training group. In the adaptive working memory group, there were mental multiplication and mental addition tasks. For mental multiplication, participants were asked to solve mental multiplication problems in a normal way as participants do computations on paper in their minds and not to solve problems in any other way. Participants must continue the task until they get the correct answer. If participants answer correctly, then the problems become more difficult (the task starts from two-digit times two-digit multiplication and then becomes two-digit times three-digit multiplication and then three-digit times three-digit multiplication and then three-digit times four-digit mental multiplication). For mental addition task, ten two-digit numbers are presented one by one and the subjects are asked to add them. If they get the correct answer, the interstimulus interval (ISI) becomes shorter. In the placebo group, participants performed the similar tasks, except that the difficulty of the tasks does not change from the initial points (two-digit times two-digit multiplication in the mental multiplication task, ten-second ISI in the mental addition task). In the no training group, participants did not perform any training tasks. Results showed that the adaptive working memory training improved executive functions measured by Stroop test, working memory measured by letter span, and complex arithmetic. The adaptive working memory training decreased creativity measured by SA creativity test.Another study used traditional working memory training tasks [63]. There were four working memory tasks: one visuospatial working memory, two types of dual working memory task, and one auditory backward operation span task. In all training tasks, the difficulties (number of items to be remembered) were modulated based on subjects’ performance. For example, in the visuospatial working memory task, circles were presented one at a time at a 1/s rate in an interface where 10 squares were distributed irregularly (circles are presented in one of these squares). After stimuli presentation, the subjects indicated the location and order of the presented stimuli by clicking on a computer screen with a mouse. After 4 weeks of working memory training, general cognitive functions/IQ was measured by Raven’s advanced progressive matrices test and Tanaka B-type intelligence test, working memory was measured by digit span and spatial span, and executive functions were measured by the Stroop test.One study used multitask training [64]. Multitasking constituted simultaneous engagement in two or more cognitive activities. Six multitask training tasks existed. In all of these tasks, a certain type of stimulus was presented successively and randomly. In each trial, the subjects had to push multiple buttons on a keyboard that corresponded to the stimuli presented before the next trial (the next stimulus) was initiated. In all six training tasks, difficulties (stimulus presentation rates) were modulated based on the subjects’ performance. For example, an auditory-visual dual task in which in each trial, one auditory stimulus (1, 2, 3, or 4) is presented in English to both ears as well as one visual stimulus (a mark in one of four locations in a vertical row). The subjects must push “S” on the keyboard when they register stimulus 1,“D” for 2, “F” for 3, and “G” for 4. For the visual stimuli, the subjects must push “H” for the leftmost stimulus, “J” for the stimulus immediately after the first, and then “K” and “L” for the last two stimuli. Results showed that multiple training improved processing speed as measured by word-color task, executive functions measured by the Stroop test, and creativity measured by the S-A creativity test.


#### 3.5.3. Exercise Training

One study examined combination exercise training for older people [65]. In the study, the combination exercise combined training of three types: aerobic, strength, and stretching. Participants performed the combination exercise training 3 days per week throughout the 4 weeks (12 workouts total). For the strength-training parts, participants were informed of the proper use of all of the equipment. They were instructed to complete as many repetitions as possible in a 30 s time period. There were twelve machines to exercise the whole body parts (chest press/seated row, squat, shoulder press/lat pull, leg extension/leg curl, abdominal crunch/back extension, lateral lift, elbow flexion/extension, horizontal leg press, pectoral deck, oblique, hip abductor/adductor, and gluteus). In a continuous interval fashion, participants performed floor-based aerobic training (e.g., running/skipping in place and arm circles) on recovery pads for a 30 s time period after each resistance exercise in an effort to maintain a consistent exercise heart rate corresponding to 60–80% of their heart maximum heart rate. Finally, participants did standardized whole-body stretching training (6 min). Whole-body stretching training consists of 12 stretching exercises (Achilles’ tendon, sole of the foot, thigh, armpit, shoulder, shoulder/upper arm, chest/arm, shoulder/chest/arm, waist, back of knee, base of thigh, and back). Results of the combination exercise training for the older people demonstrated that the combination exercise training improved executive functions measured by verbal fluency task and the Stroop test, episodic memory measured by logical memory, and processing speed measured by symbol coding and symbol search compared to a waiting list control group.


#### 3.5.4. Cognitive Training Using Paper-Pencil Programs

There were two studies using cognitive training with paper-pencil programs. One study was a reading aloud and simple calculation intervention program for older people [66]; the other study was a play intervention program for children [67]. Intervention programs aimed to improve functions of prefrontal cortex functions and created previous neuroimaging findings. Both studies used long-term intervention periods (3 or 6 months) and a waiting list control group.One study for elderly people used simple cognitive intervention programs (learning therapy), which involved solving arithmetic and Japanese language problems [66]. These problems were used in everyday classes of first-grade to fourth-grade elementary school students. The problems were printed on both sides of an A4-size paper (210
×
297 mm). As for the arithmetic problems, the lowest level of difficulty was single-digit addition, and the highest level was three-digit division. As for the Japanese language problems, the lowest level of difficulty was reading and writing simple sentences, and the highest level was reading fairy tales aloud. The participants were asked to go to classes once a week. They were then instructed to complete five sheets of each task prepared for each for that day, which were then assessed by the staff. The subjects were also asked to do their homework of two tasks for 4–6 days a week. As for their homework, the subjects were asked to complete five sheets of each task prepared for each individual. The results obtained using a pairedt-test showed that learning therapy improved executive functions measured by frontal assessment battery and processing speed measured by symbol coding, but not the waiting list control group.One study for the children used a play intervention program as cognitive training [67]. The play intervention programs consisted of a set of play activities based on standard cognitive tasks used in previous neuroimaging studies. The contents of the play activities were updated monthly (four play activities per month). The play intervention programs included the following five components. (1) For joint problem solving, the mothers and children developed mutual objectives through the play activities in our program. (2) The mothers and children were asked to alternate roles in the play activities to foster intersubjectivity. (3) To encourage warmth and responsiveness, the mothers were asked to be pleasant, warm, and responsive during the play activities. (4) To keep the children in the zone of proximal development (ZPD), which is the distance between the actual developmental level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers, the difficulty levels of the play activities can be adjusted according to the children’s ability levels. (5) To promote self-regulation, we asked mothers to be responsive to the children’s contributions and to build on them according to children’s initiative in the play activities. The results showed that children in the play intervention programs improved general cognitive function/IQ measured by the Goodenough draw-a-man intelligence test, working memory measured by the new S-S intelligence test, and processing speed measured by the new S-S intelligence test compared to the waiting list control group.


## 3.1. Quality Assessment

An assessment of the methodological quality of the included studies is presented in Table1. The quality assessment ranged from 8 to 12, with an average of 9.89 (SD
=
1.27). All included studies had sufficient good methodological quality. A study by Nouchi et al. [65] had the highest methodological quality. The score of item 6 (care-provider blinded) was low among the included studies because no care providers were involved in six studies that used PC-based training programs or video games [38, 45, 47, 62–64]. The score of item 11 (adequate description of the control/comparison group) was also low because of the use of a passive control or a waiting list control group [38, 63–67]. Four studies [38, 62–64] investigated changes of brain structure or neural mechanisms though cognitive training. Therefore, the studies did not use an intention-to-treat (ITT) analysis. Consequently, the score of item 9 (using ITT analysis) was low. However, all studies met the methodological qualities of item of 1, 2, 3, 4, 5, 8, and 12.


## 3.2. Participants, Sample Size, and Duration of Intervention

Among the nine studies, one study included preschool children (4–6 years old) [67], five studies included young adults (undergraduate and graduate students) [38, 47, 62–64], and three studies included elderly people (over 60 years old) [45, 65, 66]. The numbers of participants in the nine studies were from 32 [45, 47] to 236 [67]. The durations of intervention were from 6 days [38, 62] to 23 weeks [66]. A six-day intervention was used in two studies [38, 62]. A four-week intervention was used in five studies [45, 47, 63–65]. Two studies used intervention periods of longer than 3 months [66, 67].


## 3.3. Methods of Intervention Programs

Table2 presents characteristics of the intervention programs. Two studies used video games such as the popular brain training game (Brain Age) and popular puzzle games (Tetris) [45, 47]. Four studies used PC-based cognitive training such as working memory training, processing speed training, and multitask training [38, 62–64]. Two studies used paper-pencil-based intervention programs [66, 67]. One study used exercise training [65]. Four studies used an active control condition [45, 47, 62, 66], where the other five used a waiting list or no-training control group [38, 63–65, 67].Table 2
Characteristics of the included intervention programs.
Study
Population
Sample  size
Intervention and control groups (N)
Length of intervention
Frequency of  intervention
Uchida and Kawashima [66]
Elderly people
124
(a) Reading and solving arithmetic problem (N
=
64) (b) No intervention (N
=
64)
23 weeks
At classroom: about 15 min once a weekAt home: about 15 min per day, 4–6 days per week
Nouchi et al. [45]
Elderly people
32
(a) Playing Brain Age (N
=
16) (b) Playing Tetris (N
=
16)
4 weeks
About 15 min per day, at least 5 days per week
Nouchi et al. [47]
Young people
32
(a) Playing Brain Age (N
=
16) (b) Playing Tetris (N
=
16)
4 weeks
About 15 min per day, at least 5 days per week
Nouchi et al.  [65]
Elderly people
64
(a) Combination exercise training (N = 32) (b) Waiting list control group (N
=
32)
4 weeks
About 30 min per day, 3 days per week
Tachibana et al. [79]
Children
238
(a) Mother-child play activity Program (N
=
124) (b) Waiting list control group (N
=
114)
3 months
About 10 min per a day, 5 days per week
Takeuchi et al. [38]
Young people
44
(a) Processing speed training (N
=
23) (b) No intervention (N
=
21)
6 days
About 4 hr per day, 5 days within a 6-day period
Takeuchi et al.  [62]
Young people
55
(a) Intensive adaptive training of working memory using mental calculation (N
=
18) (b) Nonadaptive training of working memory using mental calculation  (placebo intervention) (N
=
18) (c) No intervention (N
=
19)
6 days
About 4 hours per a day, 5 days within a 6-day period
Takeuchi et al.  [63]
Young people
61
(a) Working memory training  (N
=
41) (b) No intervention (N
=
20)
4 weeks
At laboratory: about 20–60 min per day, 2 days per weekAt home: about 20–60 min per day, everyday
Takeuchi et al.  [64]
Young people
40
(a) Multitask training (N
=
41) (b) No intervention (N
=
20)
4 weeks
At laboratory: about 20–60 min per day, 2 days per weekAt home: about 20–60 min per day, everyday
Takeuchi et al. [38], who used processing speed training, published their findings in Journal of Neuroscience. Takeuchi et al. [62], who used working memory training with mental calculation, published their findings in PLoS One.


## 3.4. Cognitive Function Measures, Analysis Methods, and Significant Findings

To evaluate the beneficial effects of intervention on cognitive functions, a wide variety of cognitive functions measures was used. Most measures were standardized psychological measures. They showed high reliability and validity. Measures of the cognitive functions were divided into seven domains: general cognitive functions/intelligence quotient (IQ), executive functions, episodic memory, working memory/short-term memory, attention, processing speed, and others (Table3).Table 3
Summary of cognitive functional measures in the included studies.
Full name
Studies
General cognitive functions/IQ
Minimental state examination
Uchida and Kawashima   [66]
Nouchi et al.  [45]
Raven’s advanced progressive matrices test
Nouchi et al.  [47]
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Cattell culture fair test
Takeuchi et al.  [38]
Tanaka B type intelligence test
Takeuchi et al.  [38]
Takeuchi et al.  [63]
Takeuchi et al.   [64]
Bochumer Matrizen test
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Kyodai SX test
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Executive functions
Frontal assessment battery
Uchida and Kawashima   [66]
Nouchi et al.  [45]
Trail making test
Nouchi et al.  [45]
Takeuchi et al.  [62]
Wisconsin card sorting test
Nouchi et al.  [47]
Stroop test
Nouchi et al.  [47]
Nouchi et al.  [65]
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Verbal fluency task
Nouchi et al.  [65]
Episodic memory
Logical memory
Nouchi et al.  [65]
First and second names
Nouchi et al.  [65]
Working memory/short-term memory
Digit (letter) span
Nouchi et al.  [45]
Nouchi et al.  [47]
Nouchi et al.  [65]
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Operation span
Nouchi et al.  [47]
Letter-number sequence
Nouchi et al.  [47]
Arithmetic
Nouchi et al.  [47]
Takeuchi et al.  [62]
Spatial span
Nouchi et al.  [47]
Takeuchi et al.  [38]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Attention
Digit cancellation task
Nouchi et al.  [45]
Nouchi et al.  [47]
Nouchi et al.  [65]
Simple reaction task
Nouchi et al.  [47]
Processing speed
Symbol coding
Uchida and Kawashima  [66]
Nouchi et al.  [45, 71, 72]
Nouchi et al.  [47]
Nouchi et al.  [65]
Takeuchi et al.  [62]
Symbol search
Nouchi et al.  [45]
Nouchi et al.  [47]
Nouchi et al.  [65]
Others
Japanese reading test
Nouchi et al.  [47]
Nouchi et al.  [65]
Mental rotation
Nouchi et al.  [47]
Takeuchi et al.  [62]
Simple arithmetic
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Complex arithmetic
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
S-A creativity test
Takeuchi et al.  [38]
Takeuchi et al.  [62]
Takeuchi et al.  [63]
Takeuchi et al.  [64]
Takeuchi et al. [38], who used processing speed training, published their findings in Journal of Neuroscience. Takeuchi et al. [62], who used working memory training with mental calculation, published their findings in PLoS One.To measure general cognitive functions/IQ, five studies for young people [38, 47, 63, 64] used Raven’s advanced progressive matrices test. Two studies of elderly people [45, 66] used the minimental state examination as a measure of general cognitive function/IQ. To measure executive functions, the Stroop test was widely used [38, 47, 63–65]. To measure working memory/short-term memory, seven studies used digit span [38, 45, 47, 63–65]. Three studies used digit cancellation task as a measure of attention [45, 47, 65]. Five studies used symbol coding as a measure of processing speed [45, 47, 62, 65, 66].Seven studies used analysis of covariance (ANCOVA) with a change score (posttest minus pretest scores) to detect group differences [38, 45, 47, 62–65]. Two studies usedt-tests to investigate the group differences [66, 67]. Table 4 shows the significant effects after interventions. Despite the methodological heterogeneity of the interventions, eight studies found the beneficial effects of the interventions on the cognitive functions compared to control groups [38, 45, 47, 62–65, 67]. One study found no significant improvements of cognitive functions but showed significant improvement of cognitive functions in the target intervention group compared to control groups.Table 4
Summary of improvements of cognitive function after intervention programs.
Study
Measures of cognitive functions
Significant effect of target intervention group
Uchida and Kawashima [66]
MMSE
0
FAB
0
Cd
0
Nouchi et al. [45]
MMSE
0
FAB
+
Trail making test
+
D-CAT
0
DS-F
0
DS-B
0
Cd
+
SS
+
Nouchi et al. [47]
RAPMT
0
WCST
+
rST
+
ST
+
OpS
+
LNS
+
Ari
+
DS-F
0
DS-B
0
SpS-F
0
SpS-B
0
D-CAT
0
SRT
−
Cd
+
SS
+
JART
0
MR
−
Nouchi et al. [65]
LFT
+
CFT
+
rST
+
ST
+
LM
+
FSN
0
DS-F
0
DS-B
0
D-CAT
0
Cd
+
SS
+
JART
0
Tachibana et al. [79]
DAM
+
Understanding relationships between things
0
Counting and comparing the numbers
0
Calculation
0
Completion of the pictures
0
Working memory
+
Processing speed
+
Total score
0
Takeuchi et al. [38]
RAPM
0
Cattell culture fair test
0
DS
0
SpS
0
Tanaka B-type intelligence test
+
ST
0
rST
0
Simple arithmetic
0
Complex arithmetic
+
S-A creativity test
0
Word-color task
+
Color-word task
+
Takeuchi et al. [62]
RAPM
0
Arithmetic
0
Cd
0
rST
+
ST
0
S-A creativity test
−
Simple arithmetic
0
Complex arithmetic
+
Letter mental rotation
0
Trail making test B-A
0
Letter span
+
Takeuchi et al. [63]
RAPM
+
BOMAT
0
DS
+
SpS
+
Tanaka B-type intelligence test
+
Reverse Stroop interference
0
ST interference
+
Simple arithmetic
0
Complex arithmetic
0
Kyodai SX test
0
S-A creativity test
0
Takeuchi et al. [64]
RAPM
0
BOMAT
0
DS
0
SpS
0
Tanaka B-type intelligence test
0
Word-color Task
+
Color-word task
0
rST
0
ST
+
Simple arithmetic
0
Complex arithmetic
0
Kyodai SX test
0
S-A creativity test
+
MMSE: minimental state examination; RAPMT: Raven’s advanced progressive matrices test; BOMAT: Bochumer Matrizen test; DAM (Goodenough draw-a-man intelligence test); FAB: frontal assessment battery; WCST: Wisconsin card sorting test; ST: Stroop test; rST: reverse Stroop test; VFT: verbal fluency task; LM: logical memory; FSN: first and second names; DS: digit span; OpS: operation span; LNS: letter-number sequence; Ari: arithmetic; SpS: spatial span; D-CAT: digit cancellation task; SRT: simple reaction task; Cd: symbol coding; SS: symbol search; JART: Japanese reading test; MR: mental rotation.
0: no significant difference was found between the target intervention and control (intervention) groups; +: the target intervention group improved cognitive functions compared to the control (intervention) group; −: the control (intervention) group improved cognitive functions compared to the target intervention group.
Takeuchi et al. [38], who used processing speed training, published their findings in Journal of Neuroscience. Takeuchi et al. [62], who used working memory training with mental calculation, published their findings in PLoS One.


## 3.5. Short Descriptions of Eligible Articles

Next we present a short description of the intervention study. Based on the intervention programs, the included studies were divided into four categories (cognitive training using video game, cognitive training using PC programs, cognitive training using paper-pencil programs, and exercise training).


### 3.5.1. Cognitive Training Using Video Game Training Game

Video game training is one type of cognitive training. Two studies [45, 47] investigated the beneficial effects of brain training games on the cognitive functions. These studies used the same training periods (15 min per day, 5 days per week for 4 weeks) and the same brain training games (Brain Age) as a target intervention. Brain Age is a popular brain training game. Based on earlier neuroscience evidence, Brain Age was developed by Ryuta Kawashima. Most games in Brain Age include elements of these reading aloud and simple arithmetic calculations. For example, in the calculation 20 game, participants must answer 20 simple arithmetic calculations as quickly as possible. The questions include problems of mathematical addition, subtraction, and multiplication. In reading aloud, participants must read aloud excerpts from Japanese classical literature. In syllable count, some sentences written in a combination of kanji and kana are presented. Participants must count the kana letters after translating kanji to kana. These studies used a popular puzzle game (Tetris) as active control groups. In Tetris, players rotate and move blocks descending from the top of the screen so that these blocks form lines at the bottom of the screen. After a complete line with no gaps is formed, the line disappears and points are awarded. If no line is formed, then the blocks pile higher and higher until the block pile reaches the top of the screen, at which point the game ends and the player loses. The goal is to keep the game going as long as possible by forming complete lines with the descending blocks. As the game progresses, the descending blocks give players less time to choose where to place each block. For elderly people [45], the brain training game improved executive functions measured using the frontal assessment battery and trail making test and processing speed measured by symbol coding and symbol search measured processing speed compared to the puzzle game. For young people [47], the brain training game led to improved executive functions measured using the Wisconsin card sorting test and Stroop test, working memory measured by the operation span, letter-number sequence, and arithmetic, and processing speed measured by symbol coding and symbol search compared to the puzzle game. However, the puzzle game improved attention measured by the simple reaction task and visuospatial ability measured by mental rotation.


### 3.5.2. Cognitive Training Using PC Programs

There were several types of cognitive training using PC. Two studies were working memory training [62, 63]. One study was processing speed training [38]. One study was multitask training [64]. Participants of all included studies were young people. These studies also measured changes of brain structure and functions after interventions. We specifically examined the improvement of cognitive functions. Therefore, this report describes only results of cognitive functional change. Our other reviews have reported effects of cognitive intervention on neural systems [28, 69].The processing speed training program consisted of adaptive training of processing speed tasks [77]. Training tasks involved eight tasks using computer buttons and two tasks using paper and pencil. In all, eight training tasks using computer buttons and difficulties (stimulus presentation rates) were modulated based on the subject performance. In some training tasks using computer buttons, a certain type of stimulus was presented successively. In each trial, subjects had to push buttons that corresponded with the presented stimuli before the next trial (before the next stimuli were presented). Stimuli were presented randomly as visual numbers (one, two, three, and four), visual locations (a mark was presented in one of four corners of the interface), auditory numbers (one, two, three, and four), and auditory locations (a pure tone was presented in either the left ear or the right ear). In one paper and pencil task, rows of pairs of number strings containing three single-digit numbers (zero to nine) were printed on paper. Participants had to decide whether the strings were the same when reordered. Participants were instructed to answer as many of these questions as possible in 1 min. After a 6-day intervention period, the processing speed training group improved general cognitive ability/IQ measured by Tanaka B-types intelligence test, complex arithmetic, and processing speed measured by Word-Color and Color-Word tasks compared to the waiting list control group.One working memory training study used mental calculations [62]. The study examined subjects in three groups: an intensive adaptive working memory training using mental calculation (adaptive working memory group), a nonadaptive working memory training using mental calculation (placebo group), and a no training group. In the adaptive working memory group, there were mental multiplication and mental addition tasks. For mental multiplication, participants were asked to solve mental multiplication problems in a normal way as participants do computations on paper in their minds and not to solve problems in any other way. Participants must continue the task until they get the correct answer. If participants answer correctly, then the problems become more difficult (the task starts from two-digit times two-digit multiplication and then becomes two-digit times three-digit multiplication and then three-digit times three-digit multiplication and then three-digit times four-digit mental multiplication). For mental addition task, ten two-digit numbers are presented one by one and the subjects are asked to add them. If they get the correct answer, the interstimulus interval (ISI) becomes shorter. In the placebo group, participants performed the similar tasks, except that the difficulty of the tasks does not change from the initial points (two-digit times two-digit multiplication in the mental multiplication task, ten-second ISI in the mental addition task). In the no training group, participants did not perform any training tasks. Results showed that the adaptive working memory training improved executive functions measured by Stroop test, working memory measured by letter span, and complex arithmetic. The adaptive working memory training decreased creativity measured by SA creativity test.Another study used traditional working memory training tasks [63]. There were four working memory tasks: one visuospatial working memory, two types of dual working memory task, and one auditory backward operation span task. In all training tasks, the difficulties (number of items to be remembered) were modulated based on subjects’ performance. For example, in the visuospatial working memory task, circles were presented one at a time at a 1/s rate in an interface where 10 squares were distributed irregularly (circles are presented in one of these squares). After stimuli presentation, the subjects indicated the location and order of the presented stimuli by clicking on a computer screen with a mouse. After 4 weeks of working memory training, general cognitive functions/IQ was measured by Raven’s advanced progressive matrices test and Tanaka B-type intelligence test, working memory was measured by digit span and spatial span, and executive functions were measured by the Stroop test.One study used multitask training [64]. Multitasking constituted simultaneous engagement in two or more cognitive activities. Six multitask training tasks existed. In all of these tasks, a certain type of stimulus was presented successively and randomly. In each trial, the subjects had to push multiple buttons on a keyboard that corresponded to the stimuli presented before the next trial (the next stimulus) was initiated. In all six training tasks, difficulties (stimulus presentation rates) were modulated based on the subjects’ performance. For example, an auditory-visual dual task in which in each trial, one auditory stimulus (1, 2, 3, or 4) is presented in English to both ears as well as one visual stimulus (a mark in one of four locations in a vertical row). The subjects must push “S” on the keyboard when they register stimulus 1,“D” for 2, “F” for 3, and “G” for 4. For the visual stimuli, the subjects must push “H” for the leftmost stimulus, “J” for the stimulus immediately after the first, and then “K” and “L” for the last two stimuli. Results showed that multiple training improved processing speed as measured by word-color task, executive functions measured by the Stroop test, and creativity measured by the S-A creativity test.


### 3.5.3. Exercise Training

One study examined combination exercise training for older people [65]. In the study, the combination exercise combined training of three types: aerobic, strength, and stretching. Participants performed the combination exercise training 3 days per week throughout the 4 weeks (12 workouts total). For the strength-training parts, participants were informed of the proper use of all of the equipment. They were instructed to complete as many repetitions as possible in a 30 s time period. There were twelve machines to exercise the whole body parts (chest press/seated row, squat, shoulder press/lat pull, leg extension/leg curl, abdominal crunch/back extension, lateral lift, elbow flexion/extension, horizontal leg press, pectoral deck, oblique, hip abductor/adductor, and gluteus). In a continuous interval fashion, participants performed floor-based aerobic training (e.g., running/skipping in place and arm circles) on recovery pads for a 30 s time period after each resistance exercise in an effort to maintain a consistent exercise heart rate corresponding to 60–80% of their heart maximum heart rate. Finally, participants did standardized whole-body stretching training (6 min). Whole-body stretching training consists of 12 stretching exercises (Achilles’ tendon, sole of the foot, thigh, armpit, shoulder, shoulder/upper arm, chest/arm, shoulder/chest/arm, waist, back of knee, base of thigh, and back). Results of the combination exercise training for the older people demonstrated that the combination exercise training improved executive functions measured by verbal fluency task and the Stroop test, episodic memory measured by logical memory, and processing speed measured by symbol coding and symbol search compared to a waiting list control group.


### 3.5.4. Cognitive Training Using Paper-Pencil Programs

There were two studies using cognitive training with paper-pencil programs. One study was a reading aloud and simple calculation intervention program for older people [66]; the other study was a play intervention program for children [67]. Intervention programs aimed to improve functions of prefrontal cortex functions and created previous neuroimaging findings. Both studies used long-term intervention periods (3 or 6 months) and a waiting list control group.One study for elderly people used simple cognitive intervention programs (learning therapy), which involved solving arithmetic and Japanese language problems [66]. These problems were used in everyday classes of first-grade to fourth-grade elementary school students. The problems were printed on both sides of an A4-size paper (210
×
297 mm). As for the arithmetic problems, the lowest level of difficulty was single-digit addition, and the highest level was three-digit division. As for the Japanese language problems, the lowest level of difficulty was reading and writing simple sentences, and the highest level was reading fairy tales aloud. The participants were asked to go to classes once a week. They were then instructed to complete five sheets of each task prepared for each for that day, which were then assessed by the staff. The subjects were also asked to do their homework of two tasks for 4–6 days a week. As for their homework, the subjects were asked to complete five sheets of each task prepared for each individual. The results obtained using a pairedt-test showed that learning therapy improved executive functions measured by frontal assessment battery and processing speed measured by symbol coding, but not the waiting list control group.One study for the children used a play intervention program as cognitive training [67]. The play intervention programs consisted of a set of play activities based on standard cognitive tasks used in previous neuroimaging studies. The contents of the play activities were updated monthly (four play activities per month). The play intervention programs included the following five components. (1) For joint problem solving, the mothers and children developed mutual objectives through the play activities in our program. (2) The mothers and children were asked to alternate roles in the play activities to foster intersubjectivity. (3) To encourage warmth and responsiveness, the mothers were asked to be pleasant, warm, and responsive during the play activities. (4) To keep the children in the zone of proximal development (ZPD), which is the distance between the actual developmental level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers, the difficulty levels of the play activities can be adjusted according to the children’s ability levels. (5) To promote self-regulation, we asked mothers to be responsive to the children’s contributions and to build on them according to children’s initiative in the play activities. The results showed that children in the play intervention programs improved general cognitive function/IQ measured by the Goodenough draw-a-man intelligence test, working memory measured by the new S-S intelligence test, and processing speed measured by the new S-S intelligence test compared to the waiting list control group.


## 3.5.1. Cognitive Training Using Video Game Training Game

Video game training is one type of cognitive training. Two studies [45, 47] investigated the beneficial effects of brain training games on the cognitive functions. These studies used the same training periods (15 min per day, 5 days per week for 4 weeks) and the same brain training games (Brain Age) as a target intervention. Brain Age is a popular brain training game. Based on earlier neuroscience evidence, Brain Age was developed by Ryuta Kawashima. Most games in Brain Age include elements of these reading aloud and simple arithmetic calculations. For example, in the calculation 20 game, participants must answer 20 simple arithmetic calculations as quickly as possible. The questions include problems of mathematical addition, subtraction, and multiplication. In reading aloud, participants must read aloud excerpts from Japanese classical literature. In syllable count, some sentences written in a combination of kanji and kana are presented. Participants must count the kana letters after translating kanji to kana. These studies used a popular puzzle game (Tetris) as active control groups. In Tetris, players rotate and move blocks descending from the top of the screen so that these blocks form lines at the bottom of the screen. After a complete line with no gaps is formed, the line disappears and points are awarded. If no line is formed, then the blocks pile higher and higher until the block pile reaches the top of the screen, at which point the game ends and the player loses. The goal is to keep the game going as long as possible by forming complete lines with the descending blocks. As the game progresses, the descending blocks give players less time to choose where to place each block. For elderly people [45], the brain training game improved executive functions measured using the frontal assessment battery and trail making test and processing speed measured by symbol coding and symbol search measured processing speed compared to the puzzle game. For young people [47], the brain training game led to improved executive functions measured using the Wisconsin card sorting test and Stroop test, working memory measured by the operation span, letter-number sequence, and arithmetic, and processing speed measured by symbol coding and symbol search compared to the puzzle game. However, the puzzle game improved attention measured by the simple reaction task and visuospatial ability measured by mental rotation.


## 3.5.2. Cognitive Training Using PC Programs

There were several types of cognitive training using PC. Two studies were working memory training [62, 63]. One study was processing speed training [38]. One study was multitask training [64]. Participants of all included studies were young people. These studies also measured changes of brain structure and functions after interventions. We specifically examined the improvement of cognitive functions. Therefore, this report describes only results of cognitive functional change. Our other reviews have reported effects of cognitive intervention on neural systems [28, 69].The processing speed training program consisted of adaptive training of processing speed tasks [77]. Training tasks involved eight tasks using computer buttons and two tasks using paper and pencil. In all, eight training tasks using computer buttons and difficulties (stimulus presentation rates) were modulated based on the subject performance. In some training tasks using computer buttons, a certain type of stimulus was presented successively. In each trial, subjects had to push buttons that corresponded with the presented stimuli before the next trial (before the next stimuli were presented). Stimuli were presented randomly as visual numbers (one, two, three, and four), visual locations (a mark was presented in one of four corners of the interface), auditory numbers (one, two, three, and four), and auditory locations (a pure tone was presented in either the left ear or the right ear). In one paper and pencil task, rows of pairs of number strings containing three single-digit numbers (zero to nine) were printed on paper. Participants had to decide whether the strings were the same when reordered. Participants were instructed to answer as many of these questions as possible in 1 min. After a 6-day intervention period, the processing speed training group improved general cognitive ability/IQ measured by Tanaka B-types intelligence test, complex arithmetic, and processing speed measured by Word-Color and Color-Word tasks compared to the waiting list control group.One working memory training study used mental calculations [62]. The study examined subjects in three groups: an intensive adaptive working memory training using mental calculation (adaptive working memory group), a nonadaptive working memory training using mental calculation (placebo group), and a no training group. In the adaptive working memory group, there were mental multiplication and mental addition tasks. For mental multiplication, participants were asked to solve mental multiplication problems in a normal way as participants do computations on paper in their minds and not to solve problems in any other way. Participants must continue the task until they get the correct answer. If participants answer correctly, then the problems become more difficult (the task starts from two-digit times two-digit multiplication and then becomes two-digit times three-digit multiplication and then three-digit times three-digit multiplication and then three-digit times four-digit mental multiplication). For mental addition task, ten two-digit numbers are presented one by one and the subjects are asked to add them. If they get the correct answer, the interstimulus interval (ISI) becomes shorter. In the placebo group, participants performed the similar tasks, except that the difficulty of the tasks does not change from the initial points (two-digit times two-digit multiplication in the mental multiplication task, ten-second ISI in the mental addition task). In the no training group, participants did not perform any training tasks. Results showed that the adaptive working memory training improved executive functions measured by Stroop test, working memory measured by letter span, and complex arithmetic. The adaptive working memory training decreased creativity measured by SA creativity test.Another study used traditional working memory training tasks [63]. There were four working memory tasks: one visuospatial working memory, two types of dual working memory task, and one auditory backward operation span task. In all training tasks, the difficulties (number of items to be remembered) were modulated based on subjects’ performance. For example, in the visuospatial working memory task, circles were presented one at a time at a 1/s rate in an interface where 10 squares were distributed irregularly (circles are presented in one of these squares). After stimuli presentation, the subjects indicated the location and order of the presented stimuli by clicking on a computer screen with a mouse. After 4 weeks of working memory training, general cognitive functions/IQ was measured by Raven’s advanced progressive matrices test and Tanaka B-type intelligence test, working memory was measured by digit span and spatial span, and executive functions were measured by the Stroop test.One study used multitask training [64]. Multitasking constituted simultaneous engagement in two or more cognitive activities. Six multitask training tasks existed. In all of these tasks, a certain type of stimulus was presented successively and randomly. In each trial, the subjects had to push multiple buttons on a keyboard that corresponded to the stimuli presented before the next trial (the next stimulus) was initiated. In all six training tasks, difficulties (stimulus presentation rates) were modulated based on the subjects’ performance. For example, an auditory-visual dual task in which in each trial, one auditory stimulus (1, 2, 3, or 4) is presented in English to both ears as well as one visual stimulus (a mark in one of four locations in a vertical row). The subjects must push “S” on the keyboard when they register stimulus 1,“D” for 2, “F” for 3, and “G” for 4. For the visual stimuli, the subjects must push “H” for the leftmost stimulus, “J” for the stimulus immediately after the first, and then “K” and “L” for the last two stimuli. Results showed that multiple training improved processing speed as measured by word-color task, executive functions measured by the Stroop test, and creativity measured by the S-A creativity test.


## 3.5.3. Exercise Training

One study examined combination exercise training for older people [65]. In the study, the combination exercise combined training of three types: aerobic, strength, and stretching. Participants performed the combination exercise training 3 days per week throughout the 4 weeks (12 workouts total). For the strength-training parts, participants were informed of the proper use of all of the equipment. They were instructed to complete as many repetitions as possible in a 30 s time period. There were twelve machines to exercise the whole body parts (chest press/seated row, squat, shoulder press/lat pull, leg extension/leg curl, abdominal crunch/back extension, lateral lift, elbow flexion/extension, horizontal leg press, pectoral deck, oblique, hip abductor/adductor, and gluteus). In a continuous interval fashion, participants performed floor-based aerobic training (e.g., running/skipping in place and arm circles) on recovery pads for a 30 s time period after each resistance exercise in an effort to maintain a consistent exercise heart rate corresponding to 60–80% of their heart maximum heart rate. Finally, participants did standardized whole-body stretching training (6 min). Whole-body stretching training consists of 12 stretching exercises (Achilles’ tendon, sole of the foot, thigh, armpit, shoulder, shoulder/upper arm, chest/arm, shoulder/chest/arm, waist, back of knee, base of thigh, and back). Results of the combination exercise training for the older people demonstrated that the combination exercise training improved executive functions measured by verbal fluency task and the Stroop test, episodic memory measured by logical memory, and processing speed measured by symbol coding and symbol search compared to a waiting list control group.


## 3.5.4. Cognitive Training Using Paper-Pencil Programs

There were two studies using cognitive training with paper-pencil programs. One study was a reading aloud and simple calculation intervention program for older people [66]; the other study was a play intervention program for children [67]. Intervention programs aimed to improve functions of prefrontal cortex functions and created previous neuroimaging findings. Both studies used long-term intervention periods (3 or 6 months) and a waiting list control group.One study for elderly people used simple cognitive intervention programs (learning therapy), which involved solving arithmetic and Japanese language problems [66]. These problems were used in everyday classes of first-grade to fourth-grade elementary school students. The problems were printed on both sides of an A4-size paper (210
×
297 mm). As for the arithmetic problems, the lowest level of difficulty was single-digit addition, and the highest level was three-digit division. As for the Japanese language problems, the lowest level of difficulty was reading and writing simple sentences, and the highest level was reading fairy tales aloud. The participants were asked to go to classes once a week. They were then instructed to complete five sheets of each task prepared for each for that day, which were then assessed by the staff. The subjects were also asked to do their homework of two tasks for 4–6 days a week. As for their homework, the subjects were asked to complete five sheets of each task prepared for each individual. The results obtained using a pairedt-test showed that learning therapy improved executive functions measured by frontal assessment battery and processing speed measured by symbol coding, but not the waiting list control group.One study for the children used a play intervention program as cognitive training [67]. The play intervention programs consisted of a set of play activities based on standard cognitive tasks used in previous neuroimaging studies. The contents of the play activities were updated monthly (four play activities per month). The play intervention programs included the following five components. (1) For joint problem solving, the mothers and children developed mutual objectives through the play activities in our program. (2) The mothers and children were asked to alternate roles in the play activities to foster intersubjectivity. (3) To encourage warmth and responsiveness, the mothers were asked to be pleasant, warm, and responsive during the play activities. (4) To keep the children in the zone of proximal development (ZPD), which is the distance between the actual developmental level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers, the difficulty levels of the play activities can be adjusted according to the children’s ability levels. (5) To promote self-regulation, we asked mothers to be responsive to the children’s contributions and to build on them according to children’s initiative in the play activities. The results showed that children in the play intervention programs improved general cognitive function/IQ measured by the Goodenough draw-a-man intelligence test, working memory measured by the new S-S intelligence test, and processing speed measured by the new S-S intelligence test compared to the waiting list control group.


## 4. Discussion

In this systematic review, we evaluated the effectiveness of the intervention program on cognitive functions in healthy people. The review showed that various intervention programs conducted by our laboratory can improve cognitive functions such as executive functions, working memory, episodic memory, processing speed, and general cognitive ability/IQ.A critical comparison between different intervention studies is difficult because of the heterogeneity of the intervention programs, participants, and outcome measures. However, results of this review suggest the following important things. First, cognitive functions can be improved by some intervention programs at any age. In this review, we identified improvements of cognitive functions in children [67], young people [38, 47, 63, 64], and older people [45, 65]. Although several studies investigated younger and older people (5 studies for young people and 3 studies for older people), only one study examined children. To elucidate important issues in this field, more research is needed using children. Second, cognitive functions can be changed rapidly through interventions. Two studies for young people demonstrated improvements of cognitive functions after 6 days of intervention [38, 62]. However, it is important to note that the training time per day of these studies was quite long (4 hr) and that the total training time was 20 hr through intervention periods. No short-term intervention studies (e.g., 6 days) have been made of children and older people. Additional studies must be undertaken to elucidate the mechanisms of this issue. Third, a systematic review showed that near transfer effects can often occur but not far transfer effects (see Table 4). For instance, brain training game intervention studies [45, 47], which require participants to use executive functions and processing speed, improved executive functions and processing speed but did not improve short-term memory. However, some studies have demonstrated near and far transfer effects. Two studies for the young people [38, 63] showed improvements of general cognitive function/IQ. Two studies for young people [62, 64] showed changes of creativity after cognitive intervention. The results indicated that the far transfer effects can occur after some cognitive training intervention. It is difficult to find and conclude the common characteristics of the far transfer effects among studies because of the heterogeneity of the intervention programs. It is expected to be necessary to find a critical component of the far transfer effects after interventions.For methodological quality, the average of the score of quality assessment was 9.89 (SD
=
1.27, Max
⁡
=
14). That score denotes that the methodological quality of included studies was high. However, only four studies reported the CONSORT state [45, 47, 65, 67]. The CONSORT statement is an evidence-based, minimum set of recommendations for reporting RCTs. The CONSORT statement includes a 25-item checklist, which specifically examines reporting of how the trial was designed, analyzed, and interpreted. Therefore, future studies should use and report the CONSORT statement. Use of CONSORT might improve methodological quality and facilitate a meta-analysis study.Recent study has recommended the use of an active control group [83]. Using the active control group can control or reduce effects of social interactions and new experiences of joining the intervention programs. A recent study demonstrated that waiting list control conditions may overestimate beneficial effects of interventions [84]. Given these facts, we must use the active control group instead of a no-intervention group or a waiting-list control group. When examining the studies included studies in the review, three studies used the active control group [45, 47, 62]. These studies clearly revealed improvements of cognitive functions compared to the active control group. Based on those results, it may be concluded that intervention programs using a brain training game and working memory training can have positive effects on cognitive functions. It remains unclear how beneficial effects of interventions on cognitive functions in children compared to an active control group because of few studies have used an active control group. In the future, additional studies using an active control group for children are needed.It is important to consider sample size in intervention programs. For the clinical trial, some phases are used to test the effectiveness and evidence of a new intervention program. Clinical trials involving new intervention programs are commonly classified into four phases (Phases 1–4) [85]. In Phase 1 trials, researchers test an intervention program in a very small group of people (20–80) to evaluate its safety, to determine an intervention a period, and to identify side effects. In Phase 2 trials, the experimental treatment is administered to a somewhat larger group of people (100–300) to elucidate whether it is effective compared with a placebo or a no-intervention control group or not and to further evaluate its safety. In Phase 3 trials, the treatment is given to large groups of people (1,000–3,000) to confirm its effectiveness, to monitor side effects, to compare it to other effective intervention programs, and to collect information that will allow it to be used safely. In Phase 4 trials, postmarketing studies delineate additional information, including the treatment’s risks, benefits, and optimal use. Studies of intervention programs for improvements of cognitive functions may not fit into a single phase. For example, some may blend from Phase 1 to Phase 2 or from Phase 2 to Phase 3. When looking at the included studies in the review, the purpose of some studies met the study of Phase 2 or the blend study of Phases 2 and 3. However, several studies examined a small sample (fewer than 60). The sample sizes differed among the included studies (from 32 to 238, average =
76.67, SD
=
66.66). To generalize the effectiveness of the intervention program (Phases 3 or 4), we should conduct a large sample study.An important limitation is the following. We did not conduct a meta-analysis of the effect size among the included studies because of the heterogeneity of intervention programs and cognitive measures. For future research, inclusion of a core set of outcome measures would be necessary to compare the effectiveness of different cognitive intervention programs. Outcome measures for basic cognitive functions such as subscales of WAIS should be part of this core set of outcome measures.This systematic review showed that unresolved issues exist. First, the issue of whether the effects of some interventions programs generalize to improvement in everyday life activities such as driving skill is still unresolved and needs to be addressed more explicitly in future research. Second, it remains unclear whether intervention programs can improve cognitive functions in people who have any diagnosis such as developmental disorder, depression, posttraumatic stress disorder (PTSD), dementia, mild cognitive impairment, or Alzheimer’s disease. Our previous studies showed that cognitive training using reading aloud improved cognitive functions in older people with dementia [78] and children with autism spectrum disorder [79]. To confirm the issue, we should conduct the intervention study with nonhealthy people as well as healthy people.


## 5. Conclusion

Cognitive functions are important for our daily life in any age. Consequently, we started the Smart Ageing research, which investigates how to improve cognitive functions. The conclusion of this systematic review was summarized as follows. (1) The intervention programs for Smart Ageing can be effective for improving various aspects of cognitive function (executive functions, working memory, episodic memory, processing speed, and general cognitive ability) in the healthy children, young people, and older people. (2) The cognitive functions can be changed rapidly by the short-term intervention such as 6 days. (3) The near transfer effects can often occur but not the far transfer effects. (4) The methodological quality of the included studies was high. The systematic review also indicated the following limitations and unresolved issues. (1) We did not conduct a meta-analysis for the effect size due to the heterogeneity of methods and outcome measures. (2) It is unresolved whether our intervention programs have beneficial effects on the everyday activities such as driving skill. (3) It remains unclear whether our intervention programs could improve cognitive function in the nonhealthy populations such as children with developmental disorders and older people with dementia. To overcome these problems, Smart Ageing research must be continued.



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*Source: 235479-2014-08-11.xml*