Prompt: olpntng style, a hedgehog with a stick on which a bundle with things is tied, turning around, looks into the camera.
fog, moonlight, in the fog you can see the silhouette of a horse at the backstage,
arms, 

highly buxom, 

full body in image, 

windy weather, 

dark night scene scifi, 

futuristic, 

relax sitting, 

highly detailed, 

16k octane render, 

Purity, 

smooth soft skin, 

symmetrical, 

soft lighting, 

detailed face, 

concept art, 

digital painting, 

looking into camera, 

sf, 

intricate artwork masterpiece, 

ominous, 

matte painting movie poster, 

golden ratio, 

trending on cgsociety, 

intricate, 

epic, 

trending on artstation, 

by artgerm, 

h. r. giger and beksinski, 

highly detailed, 

vibrant, 

production cinematic character render, 

ultra high quality model, 

unreal engine, 

greg rutkowski, 

loish, 

rhads, 

beeple, 

makoto shinkai and lois van baarle, 

ilya kuvshinov, 

rossdraws, 

tom bagshaw, 

alphonse mucha, 

global illumination, 

detailed and intricate environment, 

unreal engine, 

greg rutkowski, 

loish, 

rhads, 

beeple, 

makoto shinkai and lois van baarle, 

ilya kuvshinov, 

rossdraws, 

tom bagshaw, 

alphonse mucha, 

global illumination, 

detailed and intricate environment, 

unreal engine, 

greg rutkowski, 

loish, 

rhads, 

beeple, 

makoto shinkai and lois van baarle, 

ilya kuvshinov, 

rossdraws, 

tom bagshaw, 

alphonse mucha, 

global illumination, 

detailed and intricate environment, 

oil painting, 

heavy strokes, 

paint dripping, oil painting, heavy strokes, paint dripping
Negative prompt: 2 heads, 

elongated body, 

2 faces, 

cropped image, 

out of frame, 

draft, 

deformed hands, 

signatures, 

big hair, 

twisted fingers, 

double image, 

long neck, 

malformed hands, 

multiple heads, 

extra limb, 

ugly, 

poorly drawn hands, 

missing limb, 

disfigured, 

cut-off, 

kitsch, 

ugly, 

over saturated, 

grain, 

low-res, 

Deformed, 

blurry, 

bad anatomy, 

disfigured, 

poorly drawn face, 

border, 

blur haze, 

blur haze