Prompt: mixpnk style, create backrooms corridor.

 Lighting: The lighting in the backrooms is crucial to creating the feeling of an endless, maze-like space. The corridor should be dimly lit, with flickering fluorescent lights overhead. The lighting should be inconsistent, with some areas being darker than others.

    Walls: The walls of the backrooms are often described as yellow, and they have a slightly damp and musty feel to them. The walls should be plain and unremarkable, with no discernible texture or pattern.

    Flooring: The flooring in the backrooms is typically described as a beige or off-white color, with a pattern of small tiles. The tiles should be slightly uneven and have a worn and scuffed appearance, as if they have been walked on for years.

    Ceilings: The ceilings in the backrooms should be high, with exposed pipes and ducts running overhead. The ducts should be rusted and dripping with condensation, adding to the sense of dampness and decay.

    Doors: The doors in the backrooms should be nondescript and plain, with no distinguishing features or markings. They should be evenly spaced along the walls, giving the corridor a uniform appearance.

    Sounds: The backrooms are known for their eerie, ambient sounds, such as the hum of fluorescent lights or the distant sound of machinery. Incorporating these sounds into the corridor will help create the feeling of an endless, industrial space.

    Random Objects: The backrooms are often described as containing random objects that seem out of place, such as empty boxes or discarded furniture. Adding a few of these objects to the corridor will help create the feeling of an abandoned, forgotten space.

    Dead-ends: Finally, the corridor should have a few dead-ends or loops that seem to lead nowhere. This will add to the feeling of being trapped in an endless maze, with no clear way out.
Negative prompt: blur haze