Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: [FR] Cosa porta alla spellplague?

A questo link:
http://www.candlekeep.com/downloads/apocalypse.zip
Trovate un interessante documento che spiega cosa succede ai Reami.
Buona lettura

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aggiungo
sono certo che non serviranno a quietare gli animi ma secondo me sono
interessanti
++++
christopher_perkins
Re: Plagues
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For the past several days, I've been fighting off the plague that's
creeping through the office. Congestion, runny nose, sore throat,
restless nights. I didn't need to take sick days, but I've had just
about all the chicken soup I can stomach.
Speaking of plagues, I'd like to use this blog entry to talk a little
bit about the 4th Edition incarnation of the Forgotten Realms campaign
setting. For the past year, we've been seeding our books with hints of
what's to come, but rumors and spoilers really started to fly with the
recent release of The Grand History of the Realms (which advances the
FR timeline by 10 years) and R.A. Salvatore's The Orc King. Both books
make reference to something called the Spellplague.
Before I talk about the origins of the Spellplague, let me back up. As
R&D began work on 4th Edition mechanics and world-building, we knew
that decisions made would have a ripple effect on our existing
campaign settings. For example, changes to the 4E magic system would
require us to revisit how magic behaves on our shared worlds.
Two years ago at Gen Con, members of the R&D and Book Publishing teams
(Bill Slavicsek, myself, Phil Athans, Rich Baker, and others) met
secretly with several FR novelists (including Ed Greenwood and R.A.
Salvatore) to present our thoughts about 4E FR, gather feedback, bat
around ideas, and talk about "the big stories" that could be told in
novels. Following this summit meeting, Phil Athans (our manager of
Book Publishing), Rich Baker, and Bruce Cordell started to put
together a first draft of the 4th Edition FR Story Bible, which FR
novelists could then use as a reference guide. This bible contained,
among many other things, the first words written about the
Spellplague.
The Spellplague is an event that allows us to incorporate 4th Edition
elements into the existing scheme of the world. The Grand History of
the Realms very briefly describes the events that trigger the
Spellplague, so I won't steal that book's thunder here. However, I
believe the Spellplague is a very elegant way to merge the current
campaign setting with 4E. It allows us to keep all the things about FR
that are good about the Realms and jettison the things that are bad
for the Realms or haven't gained much traction with the FR community.
There are things about the Spellplague that we deliberately haven't
revealed - yet. Once we realized the impact of 4E revisions to the FR
world, we dove deep into existing Realmslore to find something that
would enable us to merge 4E and FR in a way that didn't involve gods
stomping across the face of Faerûn. And we found it. We even dropped a
hint in the final print issue of Dragon magazine earlier this year.
Don't believe me? Check out the "Unsolved Mysteries of D&D" article in
Dragon #359. (Hats off to the fan on the FR message boards who
actually picked up on it.)
We've also dropped a hint or two in recent book products, including
Expedition to Undermountain (which ties the fate of Halaster to the
impending Spellplague) and the adventure trilogy of Cormyr: The
Tearing of the Weave, Shadowdale: The Scouring of the Land, and
Anauroch: The Empire of Shade.
Hints aside, I'd like to take a moment to share 10 important things
worth knowing about the 4E Forgotten Realms:
(1) It's a D&D campaign setting and an FR campaign setting. It feels
like FR, but also it uses 4E game mechanics and incorporates all 4E
races and classes. The Spellplague and its effects on the world enable
us to integrate new 4E mechanics and world elements into the setting
in a manner that doesn't require us to ignore canon or rewrite
history. Large parts of the world won't be affected horribly. We're
not going to destroy Cormyr, level Waterdeep, or blow up Silverymoon,
for instance. We like these places as much as anyone. However, there
are some parts of the world that aren't quite so beloved and don't
have much happening in or around them. Many of these areas are likely
to undergo some level of change.
(2) 4E FR embraces, at least in part, the "points of light" concept
talked about on D&D Insider. There will be places in 4E FR that
haven't been explored or mapped. Some of these "dark areas" may be
explored in novels; most will be set aside for DMs who want to insert
their own cool stuff into the campaign setting. In effect, the
Spellplague allows us to put some of the "forgotten" back into the
Forgotten Realms.
(3) In 4E FR, the PCs matter. The PCs are the ones accomplishing the
truly heroic quests. There aren't a bunch of high-level NPCs running
around who can step in to clean up the PCs' messes or do things the
PCs can't.
(4) FR novels will remain part of the FR canon. As with previous
editions, DMs are free (even encouraged) to run FR campaigns that
ignore canonical elements that don't suit their individual campaigns.
(5) Running adventures and campaigns in 4E FR doesn't require
encyclopedic knowledge of Realms history. Anyone who reads the
Forgotten Realms Campaign Guide will feel like they can run a Realms-
based adventure or campaign without treading on thousands of years of
history. The Grand History of the Realms nicely encapsulates all of
the setting's pertinent historical moments; the 4E books will focus
more on the present and provide DMs with the tools they need to run
exciting FR adventures across all of Faerûn.
(6) The 4E FR setting will have a smaller pantheon. In general, there
will be less overlap in the gods' portfolios. Consequently, some 3E
deities have been 'demoted,' effectively becoming agents or emissaries
of more powerful gods. A handful of deities have been killed off.
There are also a few new deities to fill holes.
(7) Elminster and Drizzt are still around in 4E FR, as are several
other iconic FR characters (including many popular campaign villains).
On that note, FR wouldn't be FR without the contributions of Ed
Greenwood and R.A. Salvatore. Two years ago, Ed and Bob expressed some
initial concern about advancing the FR timeline; however, they quickly
realized that the change gave them the "space" to tell more
interesting stories, reveal some new characters, and write about some
new places in the world. Ed and Bob are on deck to receive the 4E
rules documents shortly, and in addition to his other FR commitments,
Ed will be contributing 50,000 words to the Forgotten Realms Campaign
Guide releasing in August 2008.
(8) Writing of the Forgotten Realms Campaign Guide began in early 2006
with the geography chapter, and we intend to have a complete first
draft before the end of the year. The book's format is much more user-
friendly; the book also features an index.
(9) 4E FR will receive a lot of continuing support on D&D Insider, in
the form of an official wikipedia, regular Dragon® articles, Dungeon®
adventures, and online tools (including FR race options for the D&D
Character Creator). In all, there will be more Realms support online
than we were ever able to provide in the printed magazines, largely
because we're no longer limited by page count.
(10) Numerous individuals have contributed to the shaping of 4E FR. If
you don't like what you hear, I urge you to point your accusing finger
at me. I am the D&D story manager, so world design pretty much falls
to me and collaterally to my team of designers (see my closing
remarks, below).
- - - - -
Closing Remarks
Some FR fans have accused Rich Baker of killing FR with this latest
revision, probably because Rich has been R&D's voice to the FR
community for the past several years (a role he fulfills voluntarily,
I might add). I don't know anyone who loves the Realms more than Rich
save Elminster himself, so let's not wallow in ignorance here. As I
said above, there is no one person leading the 4E relaunch of the FR
campaign setting. It's a team effort. Rich has certainly been involved
in 4E FR from the start, but so have Bruce Cordell, James Wyatt, and
others. Rich, Bruce, and James all report to me, so if you have
issues, send them my way. That said, we in R&D are tickled by the
"Rich Baker must be stopped!" campaign. In fact, we're thinking about
getting t-shirts made. (Our "Scott Rouse must be stopped!" t-shirts
are looking a bit worn out.)
Seriously, guys, Rich is tremendously invested in the Realms (his FR
novel Condemnation made the New York Times best-seller list, ya
know!). Please don't make him wish he was an Eberron fan!
Let me close by saying that we'll be shedding more light on 4E FR in
the coming months (mostly on D&D Insider), as we get closer to the
release date. The story we've cooked up for the Realms is really cool
- I'm talking Hollywood blockbuster cool - and I guarantee that new
fans and old fans alike will have good reason to play in FR
campaigns.

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ma il futuro diviso è ufficiale o e' il lavoro di un fan?

ma il futuro diviso è ufficiale o e' il lavoro di un fan?
sai che non lo so?
ho chiesto ma non ho ancora una risposta. Se cosi fosse ci sarebbero
moltissimi spunti per i master :-)

 - Show quoted text -
infatti non ho capito se e' qualcosa tratto dalla grand-history (la
parte degli ammazzamenti si trova) o un integrazione della
stessa.... :)

stessa.... :)
Sto aspettando che mi arrivi l'history.
Da quello che mi dicono su candlekeep pare che si tratti di materiale
"canon" implementato nella prossima ambientazione.
Se cosi fosse, direi che hanno salvato capra e cavoli. Una trovata
semplice ma al contempo geniale. Tra l'altro sono curioso di vedere
come sarà la dungeon master guide to the realms :-)

 come sarà la dungeon master guide to the realms :-)- Hide quoted text -
si molto carina... mi e' piaciuto la parte con i non-morti :)
pero' preferisco gli ammazzamenti
cmq.....
alla fine.....
Cthulhu Rulla i Reami :)