Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: Per Firwood su Ultima D20

Ho trovato questi due altri siti (collegati fra loro), ti mancavano?
http://www.zipworld.com.au/~hong/dnd/#Hexmaps
http://www.zipworld.com.au/~hong/dnd/britannia/index.htm
--
Bye.
###################################
Giuseppe A. e-mail: 
gambi...@libero.it
Milano - Italy - IHGGER #7 - IHGGDER #33
Membro n° 7 della gilda anti-halfling!
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http://www.zipworld.com.au/~hong/dnd/britannia/index.htm
si, mi mancavano!!!
grazie dell'aiuto e scusa il ritardo nella risposta, ma sono in ferie
e mi attacco il meno possibile al pc :-))
Sono circa a due terzi della mia fatica, e appena finisco ti mando il
tutto, se lo vuoi leggere.
già che ci sono ti chiedo un favore: non è che potresti ripostare
l'adattamento del ritorno al tempio del male elementale per i fr?
grazie,
Graziano "Firwood" Girelli
uno di IHGGD   ICQ#82926486
	< A good traveler has no fixed plans
              and is not intent on arriving  >   

 l'adattamento del ritorno al tempio del male elementale per i fr?
Ecco qui:
Primo spunto:
I think it would work fine. Hommlet would work right around the Dead Orc
Pass, close to Silverymoon perhaps. I'd change the town up a bit though.
Maybe put a tall wooden wall around it? They would need something like this
to help against all the predators that can be found in those regions.
Nulb could be a small mining village at the base of the Mountains. The
Temple itself could be found on the edge of the Arn Forest. You could use
Sundabar as the main town for buying expensive equipment.  Or Silverymoon
if
they feel like traveling that far.
It would also work south of the Nether Mountains on the west side of the
Moon Pass. Hommlet could be located along the River Rauvin while Nulb could
be west of Jalanthar. The Temple could be on the edge of the Everwood while
Everlund could be the main city.
If that doesn't work either you can try the empty lands between the
Evermoors (and the River Rauvin) and the River Surbrin.  You could use
Settlestone and Mitrhal Hall in the campaign...
Secondo spunto:
1.  I would turn Hommlet into Loudwater.
2.  I would place the Moathouse on the Greyflow east of Loudwater.
3.  I would place the ruins of Nulb just north of the Greyflow halfway
between Loudwater and Llorkh.
4.  I would turn Orlbar, which has been under Zhentarim control (canon),
into Rastor and place the Temple of All-Consumption there, with the Orlbar
Zhents (and perhaps even Sememmon in Darkhold) having been corrupted into
support of their religion.
The question of what to do with Tharizdun is more interesting.  To keep
things on a purely Realmsian level (which I wouldn't do personally), one
could have Tharizdun's supporters be folk trying to restore Myrkul or
Bhaal,
or, if you're playing before Bane's return in the Year of Wild Magic (1372
DR), a la FRCS, trying to restore Bane.
For me, however, it would be much more interesting to have Tharizdun's
supporters remain what they are, having gated into the Realms to try to
reawaken sleeping Tharizdun in Faerun, where no one (at least at the start)
knows what they are doing or who or what they or Tharizdun are.
Terzo spunto:
Well adding the building etc. was actually pretty easy as I put it in a
pretty scarcely described area - especially historically. I chose to add
Hommlet completely - not just convert a town - and placed it on the trade
road between Elbulder and Torsh just North of the Nagaflow in the Southern
rim of the Chondalwood. Emridy Meadows is a particular part of the Golden
Plains North of Hommlet close to the rim of Chondalwood as well. Nulb is a
bit further North up the Nagastream - deeper into the Chondalwood (the
Chondalwood is supposed to be a dangerous, wild and mysterious place -
which
made it more desirable than the Dalelands and Cormanthor IMO - too much
known and explored in that area). Elbulder generally serves the role of
Verbobanc.
Rastor was replaced by Torsh and the Temple of All-Consumption placed
in the Firesteap Mountains.
Placing the adventure here will certainly lessen you workload - place
it in the Heartlands and you'll have quite a lot more to do!!!
As for the history - the area of Chondath/Sespech is known to be a land
torn
by many, many wars between feuding warlods (my main reason for choosing
it actually) - so placing the Battle of Emridy Meadows some 20 years back
doesn't influence the canon chronology of the Realms the least. In this
case it was an alliance of the Northern city states - mainly from Elbulder,
Fort Arran and Arrabar that crushed the forces of the Temple.
Integrating the Big T is not difficult. Monte Cook himself has noted
that T is supposed to be "forgotten" and hasn't had much major influence at
any time. If some of his crazed cultists spread havoc on Faerűn hundreds or
thousand years ago - it has probably easily been forgotten in the mists
of time. Just think of the number of such cults that exist in the Realms.
Replacing him with Moander or Ghaunadaur really makes the adventure
fall flat IMO. T is too important as a unique character to let out or
convert. As for Zuggtmoy - she is just another Demon Lord - and can exist
and be
known of Toril as easily as on Oerth.
Terzo spunto (basato sul primo ToEE):
   It depends. If the druids in TOEE were devoted to Obad-Hai (sp?), switch
them over to Silvanus. As for Saint Cuthbert = Tyr, that would be a good
idea. But you could also do some experimenting and have it to where St.
Cuthbert is a demipower servant of Tyr. His priests would possess powers
similiar to those of Tyr except for a few power differences (I'm working on
different ways of using saints, so that was just a suggestion). Of course,
the evil priests of the TOEE themselves would serve the Elder Elemental God
listed in the Monster Mythology book. The sole avatar of that dread god on
Toril would be the one imprisoned, not Zuggtumouy (or you could have
Zuggtumouy be a special proxy/servant of his on Toril). As for Iuz,
well...That's hard to say. He could be relegated to a minor Tanar'ri power
that serves Talos (one of his favorite priests of old).
E qui c'č addirittura un forum sull'argomento:
http://pub58.ezboard.com/fokayyourturnfrm9.showMessage?topicID=807.topic
Invece questa č una cosa "assurda" che ho trovato:
http://home1.gte.net/res0k39k/crusade_iuz.html
--
Bye.
##############################
Giuseppe A. e-mail: 
gambi...@libero.it
Milano - Italy - IHGGER #7 - IHGGDER #33
##############################

 l'adattamento del ritorno al tempio del male elementale per i fr?
Come detto A Giuseppe, se ti serve aiuto/supporto, sono qui per te! =)
-- 
Meke Meke,
Wondrith (
obe...@gnd.it
)
 Il tempo è un grande insegnante, ma sfortunatamente uccide tutti i 
 suoi alunni. 					- Hector Berlioz   

 wrote:
Grazie mille. come al solito ti sei rivelato estremamente prezioso!
ciao,


Come detto A Giuseppe, se ti serve aiuto/supporto, sono qui per te! =)
Qualsiasi aiuto č bene accetto :-))
Se hai idee, files, suggerimenti e hai voglia di mandarli nella
casella di mail... fai pure!
ciao,
