Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: [3ed] [Spoiler] La spada delle Valli

Salve,
Come già noto stò convertendo l'avventura "La spada delle valli" alla terza
edizione. E ed ovuto alcuni problemi:
SPOILER
SPOILER
Alcuni mostri non esistono nella terza edizione, è il caso del Drago di
fuoco, Il gigante dei boschi, sciame d'insetti ed i Pipistrelli d'ossa. Dove
posso reperirli
per la terza edizione?
Grazie
Daniele

 ha scritto nel messaggio
news:xcA88.37279$om6.9...@news1.tin.it...

Ciao a parte i Pipistrelli d'ossa, che sono importanti, gli altri sono
incontri casuali quindi direi che te li puoi sostituire con qualcosa di tua
scelta, purchè sia adatto all'ambiente dell'avventura.
Per quel che riguarda i Pipistrelli, premettendo che non conosco la 3ed ma
ho masterizzato la Trilogia della Spada, non potresti semplicemente
convertirteli tu oppure inventare qualcosa di simile... in fondo tu sei il
DM ed i tuoi giocatori mica conoscono com'è l'originale!
--
Luca
Fare...
O non fare...
Non c'è provare...


Hai ragione, potrei, ma quando comprai l'ambientazione del FR mi promisi di
masterizzare solo avventure ufficiali e localizzate. Non inserirò delle
creture non menzionate nel modulo, per non falasre l'ecologia.
Per i pipistrelli d'ossa ho quasi risolto, per il resto attendo altri
consigli.
Ciao e grazie
daniele


Trovi la versione ufficiale a pag. 68 de "I Mostri di Faerun".
--
Bye.
####################
Giuseppe A.
e-mail: 
gambi...@libero.it
Milano - Italy
IHGGER #7
IHGGDER #33
ICQ: 17082804
####################


Versione non ufficiale:
INSECT SWARM
CR 3: As individuals, velvet ants, grasshoppers, and locusts are
relatively harmless. But in swarms, these insects can cause immense
damage to fields and forests, as well as threatening the lives of all
creatures in their path.
Insect swarms are migratory, sleeping at night wherever they happen
to be. Females lay up to 100 eggs every year. These insects have no
leaders or any specialized workers. They do not collect treasure.
VELVET ANTS
The velvet ant resembles a plump version of the common ant, except
for the soft fuzz that covers its entire body. The fuzz is usually red or
black, but it can also be yellow, brown, or orange. Velvet ants eat
seeds, grasses, and meat, especially enjoying carrion. The poison of
velvet ants renders them inedible to carnivores.
A velvet ant swarm eats everything in its path, animal matter, as well
as vegetation. To determine the size of a swarm, roll 1d100 and multiply
the result by 1,000. There are about 100 ants per square foot; therefore,
a swarm of 10,000 ants forms a block about 10 feet per side.
If a swarm comes in contact with an obstacle, it turns 90º and
continues. A victim in contact with a swarm is bitten for 1d4 points of
damage.
The victim must succeed at a Fortitude save (DC 14) or suffer intense
pain for the next 2d4 minutes, making all attack and damage rolls with a
-2 circumstance penalty during this time.
Each point of damage inflicted on an insect swarm kills 1d20 insects.
They may be scattered with smoke or fire; immersion in water washes
them off. If half of a swarm is killed, the survivors attempt to scatter and
hide.
GRASSHOPPERS AND LOCUSTS
The grasshopper is about 2 inches in length and is usually green or
brown in color. The grasshopper can make leaps of about four feet.
Locusts are a type of grasshopper, with shorter antennae. They can rub
their hind legs against their wings to produce a distinctive chirp.
Grasshoppers and locusts prefer seeds and grains. Snakes, mice,
birds, and spiders are among these insects' numerous natural enemies.
Carnivores can eat grasshoppers and locusts.
Grasshopper and locust swarms fly from place to place in search of
lush fields on which to settle and consume. These swarms move in
straight lines and are easy to avoid.
To determine the size of a grasshopper swarm, roll 1d100 and
multiply the result by 10,000. Multiply this result by 2 when determining
the size of a locust swarm. There are about 20 grasshoppers or locusts
per square foot (for convenience, assume there are 20 insects per cubic
foot when approximating the size of flying swarm).
A victim in contact with a grasshopper or locust swarm is bitten and
takes 1 point of damage. Additionally, victims within a cloud of these
insects have their vision reduced to 5 feet.
Each point of damage inflicted on an insect swarm kills 1d20 insects.
They may be scattered with smoke or fire; immersion in water washes
them off. If half of a swarm is killed, the survivors attempt to scatter.



Versione non ufficiale:
FIREDRAKE
Small Dragon (Fire)
Hit Dice: 4d12+4 (30 hp)
Initiative: +1 (Dex)
Speed: 20 ft, fly 60 ft
AC: 15 (+1 size, +1 Dex, +3 natural)
Attacks: Bite +7 melee
Damage: Bite 1d6+1
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Breath weapon, pyrophoric blood
Special Qualities: Fire subtype, immunities, darkvision 60 ft, low-light
vision
Saves: Fort +5, Ref +5, Will +4
Abilities: Str 13, Dex 13, Con 13, Int 4, Wis 11, Cha 10
Skills: Hide +7, Listen +3, Search +1, Spot +3
Feats: Flyby Attack, Weapon Focus (bite)
Climate/Terrain: Temperate hills and mountains
Organization: Pair, clutch (2-5), or family (6-8)
Challenge Rating: 4
Treasure: Standard
Alignment: Always neutral
Advancement: 5-9 HD (Small); 10-12 HD (Medium-size)
Although frequently mistaken on first sighting for a young red dragon,
the firedrake is neither as intelligent nor as powerful as its dragon
cousin.
It appears as a small dragon about four feet long, and just over 2 feet
tall. Its hide is translucent red and mottled with mauve and burgundy. A
light shimmer of heat rises from its body.
COMBAT
The firedrake's primary attack is with its breath weapon, though it is not
hesitant to use its bite.
Breath Weapon (Su): Cone of fire, 40 feet long, once per 1d4 rounds
but not more than five times per day, 2d8 points of damage, Reflex
save half (DC 13).
Pyrophoric Blood (Ex): A firedrake's blood is highly flammable and
will ignite in a burst of flame upon contact with the air.
A successful hit with a slashing or piercing weapon draws blood and
causes it to ignite dealing 1d3 points of damage to the attacker (Reflex
save at DC 13 to avoid).
Fire Subtype (Ex): Fire immunity; double damage from cold except
on a successful save.
Immunities: Firedrakes are immune to sleep and paralysis effects.
FIREDRAKE BLOOD
Firedrake blood can be kept, in its liquid state, in a sealed, airtight
container, or underwater or some other inert liquid. It can then be used
as a firebomb, equivalent to a torched flask of oil, or used to create
flaming weapons. The blood will burn for 1d6 rounds before the fire
extinguishes. A weapon coated with the flaming blood deals 1d3 points
of fire damage in addition to normal weapon damage.


 posso reperirli per la terza edizione?
Qui trovi una conversione non ufficiale del Voadkyn (o Gigante dei Boschi):
GIANT, Voadkyn (Wood Giant)
Large Giant
Hit Dice: 7d8+21 (52 hp)
Initiative: +3 (Dex)
Speed: 40 ft
AC: 18 (-1 size, +3 Dex, +4 natural, +2 leather)
Attacks: Huge greatsword +9 melee; or Huge composite longbow +8
ranged
Damage: Huge greatsword 2d8+7; or Huge composite longbow 1d8+5
Face/Reach: 5 ft by 5 ft/10 ft
Special Qualities: Change self, darkvision 60 ft, resistances
Saves: Fort +8, Ref +5, Will +4
Abilities: Str 21, Dex 16, Con 17, Int 14, Wis 14, Cha 12
Skills: Hide +3*, Jump +7, Move Silently +7*, Spot +3
Feats: Power Attack, Weapon Focus (longbow)
Climate/Terrain: Temperate and warm forests
Organization: Solitary, gang (2-5), clan (6-9 plus 35% noncombatants),
trading party (2-5 plus 2-4 wood elves), or hunting party (2-5 plus 2-4
wood elves and 1-4 dire wolves)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually chaotic good
Advancement: By character class
Voadkyn are the smallest of the giant-kind and resemble large wood
elves. They are friends with, and can be found in the company of wood
elves.
A voadkyn stands about 9 feet tall and weighs around 700 pounds.
They have no facial or body hair. Their heads are proportionately large,
especially the jaw, mouth, and chin. Their eyes are pointed and sit
completely above the line of their eyes. A voadkyn's skin ranges from
brownish-yellow to brownish-green.
Voadkyns are fond of leather armor and wear it along with loose
trousers or a short kilt, both being any shade of brown or green. They
wrap leather strips around their ankles almost up to the knee, though
their feet are bare.
COMBAT
A voadkyn favors two weapons in combat; a greatsword and a longbow.
A favored tactic of a voadkyn is to hide amongst the forest, move out
and fire and arrow, then move back into hiding.
Change Self (Su): 3/day-The voadkyn can alter its form so as to
appear as any humanoid creature between 3 feet and 15 feet tall. This
ability otherwise duplicates the spell of the same name as cast by a 7thlevel
sorcerer.
Resistances (Ex): Voadkyn receive a +2 racial bonus to Will saves
against Enchantment spells or effects.
Skills: *Voadkyns receive a +4 racial bonus to Hide and Move
Silently checks when in forested areas.
VOADKYN SOCIETY
Voadkyns live in the forests alongside the wood elves. They have no
set lairs or dwelling places, preferring to live under the stars. Most
encounters are with males, as female voadkyns remain in a makeshift
camp or with the wood elves in their lair. Young are very rare among
camp or with the wood elves in their lair. Young are very rare among
voadkyn.
Voadkyn do not mix or associate with any race except wood elves.
They tolerate elves of other stock, except for the drow.
VOADKYN CHARACTERS
The favored class of the voadkyn is ranger. Most voadkyn chieftains are
rangers. Voadkyn clerics are called shamans and can choose two of the
following domains: Animal, Earth, or Plant.


 ha scritto nel messaggio
news:9fB88.34667$5M4.1...@twister2.libero.it...

Convertili di tuo...  basta che ti tieni + o - al livello di quelli che
erano in AD&D :)
--
Amakiir "Moonlight Shadow", Elfo dei Boschi della Grande Foresta.
Discepolo di Mielikki.
Futuro Maestro d'Arme.


 > Alcuni mostri non esistono nella terza edizione, è il caso del Drago di

Qui, ti ringrazio per il tuo preziosissimo aiuto. :))))
P.S. dove hai trovato il tutto? così là prossima volta andrò direttamente
alla fonte.
Ciao
Daniele

 Bye.
Diamine, hai ragione. Mi era sfuggito, grazie.
Ciao
by Daniele

 alla fonte.
Il sito è questo:
http://www.enworld.org/cc/
ma ci sono delle grosse novità e non ho ben capito se saranno ancora liberamente disponibili le
conversioni.
