Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: Come la pensava Gygax

Facendo qualche giro in cerca di altre sue affermazioni che mi sembrava 
di aver letto, ho trovato che aveva un'opinione forte sulle ultime 
edizioni di D&D (inclusa la quarta, l'intervista risale a dicembre).
Scott Krol: As the years progressed and D&D strayed from your original 
vision it seems like more and more emphasis has been placed on taking it 
away from its pure imagination/story telling roots. While third edition 
was bad enough with its collectible miniature angle, fourth edition 
seems to be going one step further and trying to make the game dependent 
on the online experience. Personally I think the further one gets away 
from the genius simplicity of sitting around a table telling tales the 
worst role-playing suffers. What are your thoughts on this new direction?
Gary Gygax: It would be surprising if I did not generally concur with 
your observations.
In my estimation 2nd Edition AD&D began to lose the spirit of the 
original, and 3E D&D completed the destruction. As 3.5E was not 
particularly successful, likely reduced rather than expanded the 
audience for the game, WotC sought a means of attracting a larger 
potential audience for the D&D game. What better place to find that than 
the ranks of the MMP online Search & Destroy (a/k/s CRPG) game players. 
Their number is vastly larger than that of actual (paper & pencil) RPGs. 
Besides which, a good deal of the underlying elements of the true RPG 
have been excised in the new D&D games anyway. I refer to such matters 
as DM control of play, not rule-book rule; emphasis on group 
cooperation, not individual PC aggrandizement; freedom to select the 
ethical and moral views of the character being played; actual threat to 
PC viability without coddling; the called-for requirement for lengthy 
successful play for advancement in PC level; and avoidance of comic book 
superhero abilities for PCs.
[...]
Qua sotto non fa nomi, ma potrebbe riferirsi alla scena indie:
SK: If there are any other comments concerning the current state of 
role-playing, or the future of it, please feel free to remark on it!
GG: There’s not much I can add here regarding game design, save that 
some of the forays into variations of the underlying themes upon which 
the game form is based are travesties, not actual RPG at all. Their lack 
of acceptance by any meaningful number of the RPG audience underscores 
this assertion. About the only significant addition to the game genre 
has been the substitution of skills for character classes. This impacts 
the mechanics and play of the game considerably.
As for style of play, there seems to be a resurgence of interest in what 
is called “Old School” approach. I would prefer it be called “Actual 
Roleplaying,” rather than coddled, no-risk-to-PCs monster slaying or, 
worse still, tedious yakking with no adventures or deadly action at all.
La fonte dell'intervista e' : 
http://www.shrapnelcommunity.com/blog/2007/12/19/interview-with-living-legend-gary-gygax/
Ciao,
      Paolo.

 edizioni di D&D (inclusa la quarta, l'intervista risale a dicembre).
grazie...
peccato che non l'abbia potuta vedere finita la 4'.... molte cose che
rimpiange ci sono
--
Fabio

 it away from its pure imagination/story telling roots.
Ma la visione originaria di Gygax non era il dungeon crawling?
Concordo pienamente sul fatto che alla fine con OD&D avevi solo regole per 
il combattimento e quindi tutto il resto lo raccontavi/interpretavi... Ma è 
sempre lui ad aver scritto Legendary Journeys ^^
Sinceramente la "deriva" verso le miniature e l'online non mi tange più di 
tanto, dopotutto sono solo *opzioni* (griglia quadrettata a parte), non 
*imposizioni*
salut
-- 
_______________________
l'Iran ha chiesto l'intervento dell'Onu contro gli Stati Uniti perché
loro hanno Chuck Norris 

 *imposizioni*
Beh, oddio... anche solo la griglia quadrettata fa tanto. In AD&D 2nda
edizione posso gestire una avventura avendo uno schizzo di una citta',
in  D&D 3.X devo stare attento a come sono fatti anche gli interni e
dare una serta precisione al tutto visto che i giocatori si fanno il
calcolo pure delle linee di visuale o delle linee di effetto.

 calcolo pure delle linee di visuale o delle linee di effetto.
Solo se sei pignolo, francamente preferisco usarla, ma c'è davvero un sacco 
di gente che non la usa.
