Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: [FR] Corona dei Corni

Salve a tutti.
Qualcuno ha notizie da darmi sulla Corona dei Corni? Si tratta della Corona 
in cui č prigioniero Mirkul sin da quando fu ucciso dalla maga Mezzanotte 
durante il Periodo dei Disordini.
Credo che qualcosa in proposito sia apparso su Imperi Perduti di Faerun, che 
non posseggo.
Qualcuno sa darmi una mano?
Grazie,
C.
-- 
Wishmaster [Il Master dei tuoi Sogni]
Cursed Bard writer of "The Dead Boy's Poem"
Decadente membro della Gilda Halfling di Ihggd
IHGGDierrista #156
"Dimmi quanti sold vuo' pe' te n'ascě a chesta vita"
Bologna - leva TI DI MEZZO per rispondermi 

On Tue, 29 Jan 2008 09:58:54 +0100, "Wishmaster"
<cesare.g...@DIMEZZOx-privat.org> wrote:
Ti riporto quanto segue tratto da wikipedia:
http://en.wikipedia.org/wiki/Crown_of_Horns
The Crown of Horns is an evil, intelligent artifact of great power
from the Forgotten Realms Dungeons & Dragons campaign setting. Forged
by a Netherese arcanist and enchanted by Myrkul, the former god of the
dead, it carries with it a long history of corruption and tragedy.
At one point, the Crown possessed Laeral Silverhand, one of the Seven
Sisters, and was sundered by her husband, the archmage Khelben
"Blackstaff" Arunsun, who locked its pieces away within the
heavily-protected walls of his tower. However, when Myrkul died at
Midnight the Mage's hand during the Time of Troubles, the god tore the
broken shards of the 'Crown' from Blackstaff Tower, reforged it in a
new shape, and infused it with the remains of his sentience before
teleporting away. To this day, Myrkul, through the Crown, has been
spreading evil through the Realms, tormenting members of the Church of
Cyric as well as hapless innocents.
The Crown of Horns appears as a silver circlet with a black diamond
set on the brow and four bone horns mounted around its edge. It imbues
the wearer with several considerable necromantic powers - including
the unique "Myrkul's Hand" property - but has a tendency to strongly
influence that action of the wearer, changing his alignment to neutral
evil and gradually making him into an undead creature, among other
things.
The Crown of Horns was last seen in the possession of a yuan-ti
pureblood named Nhyris D'Hothek, who disappeared from his haunts in
Skullport in 1370 DR, after the Crown transformed him into a lich.
People and creatures who have remained dedicated to Myrkul after, or
have become dedicated to him since his demise, devote themselves to
him through the Crown of Horns and are known as 'Horned Harbingers' -
Nhyris included[attribution needed]. The statistics for the Crown can
be found in the Forgotten Realms 3rd edition book 'Magic of Faerun'.

 
http://en.wikipedia.org/wiki/Crown_of_Horns
Già, potevo pensarci a Wiki!
Grazie mille!!
C.
-- 
Wishmaster [Il Master dei tuoi Sogni]
Cursed Bard writer of "The Dead Boy's Poem"
Decadente membro della Gilda Halfling di Ihggd
IHGGDierrista #156
"Dimmi quanti sold vuo' pe' te n'ascì a chesta vita"


On Tue, 29 Jan 2008 09:58:54 +0100, "Wishmaster"
<cesare.g...@DIMEZZOx-privat.org> wrote:
Ci sono altre informazioni su questa corona sparse tra i vecchi
manuali:
The Crown was, indeed, destroyed; however, the pieces remained, and
Khelban took them back to Blackstaff Tower, lest priests of Myrkul
(who had created it, so you know it's not a good toy for your kids)
put Humpty back together. 
After Myrkul was defeated, his spirit took refuge in the crown -- it
was close enough that he didn't dissipate much before he got there.
After repairing the crown, it became his new body. He's not a god
anymore, but he kind of likes that -- now he does't have to report to
Ao in the morning for work, after all.  
He's made Cyric an enemy of his, for taking his portfolio. (I don't
know if that changed after Kelemvor took it, but I doubt it.) He
controls whoever puts him on, and uses them to spread havok among
Cyric's worshipers. He's trying to get a lot of Cyrists to put him on,
so he can destroy key persons. 
Questo pezzo č preso paro paro da Waterdeep: City of Splendors box set
per AD&D.
Quanto segue invece č ratta da Volo's guide to all things magical.
Scusa per il formato ma č l'ocr del manuale che ti ho fatto al volo.
Crown of Horns
The Crown of Horns,  in its original form, was an electrum helm fully
covered with small horns with a row of black gems around its edge;
since its reformation, the Crown  is an electrum circlet with four
bone horns mounted around its edge and one large black diamond cen-
tered over the wearer?s brow. While black as obsidian, the stone is
translucent, and weird energy dances within the faceted gem.
History
The Crown of Horns  is a major artifact of the Realms, and legends
give it a prominent role in Netheril?s downfall. Created by Myrkul,
the god of the dead, the Crown of Horns was lost for centuries after
the dissolution of the Netherese empire until found by Laeral
Silverhand and the Nine. Donning the Crown, Laeral fell under its
influence swiftly, and she attacked former friends and allies,
including the Harpers.
Khelben ?Blackstaff? Arunsun saved Laeral from an awful fate
when, with Mystra?s aid and the sacrifice of some of his own power,
he fought Laeral in a spell battle that destroyed a large part of the
High Forest?s interior. (The forest is restored, but many strange,
magical effects linger as legacies of the battle.. In the end, Khelben
destroyed the Crown of Horns,  reducing it to pieces. Now in the role
of caregiver, Khelben collected the wild Laeral (driven mad by the
Crown?s destruction) and returned to Blackstaff Tower in Waterdeep.
Over time, Laeral recovered her wits and beauty, and she and Khel-
ben grew closer. Today, the power of these mages is insignificant
compared to their love. Laeral is officially treated as the
Blackstaff?s consort, and she equals him in status in Waterdeep.
After its destruction, Khelben collected the many shards of the
Crown of Horns  and carefully stored them within Blackstaff Tower for
safekeeping (and to prevent the priesthood of Myrkul from gaining
any power from it). With Myrkul?s destruction during the Time of
Troubles, Khelben and Laeral thought the threat of the Crown was
over. However, when his avatar was slain, Myrkul used his lingering
power to send his mind toward the greatest remaining concentration
of his power in the Realms. Given his proximity to Blackstaff Tower,
his essence forced its way into Khelben?s vault where the Crown of
Horns  lay in pieces. Myrkul?s divinity and much of his former might
was granted to Cyric (and later to Kelemvorl by Ao, but Myrkul was
not fully destroyed, and his last vestiges of energy slowly restored
his The Crown of Horns: original (top) and reformed (bottom).
unholy artifact to contain his personality and memories. After a
decade of marshaling its strength, the Crown of Horns  has been
remade into a new, powerful form that is not just an artifact but a
vessel of a dead god?s essence, wholly controlled by the mind of
Myrkul, fallen god of the dead.
Once the artifact in its new form was complete, Myrkul teleported
the Crown of Horns  to many places, using his hosts to create shad-
owrath servants. (While many believe shadowraths to be a new form of
undead, a few erudite sages recognize them from times long lost.)
Spending a year teleporting to his former sites of worship, Myrkul has
kept his existence quiet, but has had the Crown- wearers spread
rumors among the Cyricists about the Crown and how it could aid the
worship of Cyric. Myrkul actually enjoys his new existence and the
ability to foment dissent, chaos, and death without the strictures
inherent in being one a god. His greatest satisfaction is in
destroying the organization of Cyric-worshippers and in defeating or
killing any worshipers of Mystra (who caused Myrkul?s destruction) who
cross his path.
Myrkul would love to cause major strife in Waterdeep?s temple to Mys-
tra, but he knows the power of Khelben and the other wizards of
Waterdeep and so dares not risk another conflict with him so soon.
Campaign Use
For now, the Crown of Horns  rests on the brow of Nhyris D?Hothek, a
pureblooded yuan-ti who is becoming a growing power in Skullport.
Myrkul bides his time within this host, relishing the unique evils and
dangers of the subterranean port city
Given the power of the Crown of Horns  to disrupt a company of
adventurers as powerful as the Nine, it is probably unwise to tempt
player characters with its power. Having characters pursue a succes-
sion of Crown-wearers and attempt to foil Myrkul?s evil plots can pro-
vide a continuous stream of adventures throughout a group?s
adventuring career.
Powers
While powerful in its first incarnation, the might of the Crown of
Horns has only increased in the past decade, its powers and abilities
derived from Myrkul?s essence.
Constant.  The  Crown of Horns  surrounds the wearer with an
aura similar to the magical aura of a lich; as such, creatures of
fewer than 5 Hit Dice (or 5th level) who view the Crown?s wearer make
a successful saving throw vs. spell or flee in terror for 5d4 rounds.
The Crown?s wearer is immune to necromantic and necromancy spells
and death magic, automatically ignoring any ill effects of such spells
and being affected by beneficial effects only when desired.
Invoked. The Crown?s wearer commands undead as a 6th-level
priest or at six levels higher than his or her current level, if
already a priest. The  Crown?s wearer also can  teleport without error
once every 10 days. This power affects only the Crown- wearer, not
other creatures in contact with him or her.
The Crown?s  first major power is its ray of undeath, a dark energy
ray that erupts from the black diamond (maximum of one ray/turn) to
cover a conical area 40-feet long and 10-feet wide at the base. Any
creatures in this area of effect must make a successful saving throws
vs. death magic or die; successful saving throws prevent immediate
death, but beings still suffer 4d12 points of damage from the
necromantic energy. If slain by the ray of undeath, any characters
rise from the dead as lesser shadowraths under the total control of
the Crown- wearer.
The second major power of the Crown  is Myrkul’s Hand.  Similar
to the power granted to his specialty priests, Myrkul?s Hand surrounds
the wearer?s hands with black flames for four rounds and can only
be summoned once per day. If Myrkul?s Hand  touches any living
being that being must make a successful saving throw vs. death
magic. If successful, the being resists and only takes 1d12 points of
damage; if the saving throw fails, the character dies, consumed by
black flames. After 1d4 rounds, the beings skin and possessions rise
up as a greater shadowrath at the Crown-wearer?s  command. (Lesser
and greater shadowraths are detailed in the City of Splendors  boxed
set. Otherwise treat them as wraiths and spectres, respectively.)
Curse. The Crown  is the host for the last vestiges of the Realms?
fallen god of the dead, Myrkul. The Crown of Horns  once only
manipulated its wearer and drove him or her mad through twisted
visions of ancient lands that would occur randomly or when divina-
tion spells were cast upon it. It now allows Myrkul to control the
wearer with suggestions,  and it can (for 20 rounds/day) possess its
wearer; a possessed wearer has an Intelligence and Wisdom of 20.
Donning the  Crown of Horns  automatically changes the wearer?s
alignment to neutral evil. If the Crown  is later removed, the charac-
ter?s original alignment returns.
Once donned, the Crown makes its possessor paranoid and jeal-
ous about the artifact; the bearer does anything to keep others away
from the Crown. To a lesser extent, the Crown also affects those in a
100-foot radius, instilling in them a desire to possess the artifact.
This often forces a conflict with the current bearer of the Crown, but
it also ensures that the most capable and powerful people wear it.
The Crown  slowly turns its wearer into a lich. The process takes
two years of constant contact with the artifact, but the alteration is
hastened by use of the major invoked powers (using the ray of
undeath  or Myrkul?s Hand  reduces the time by 1d4 months). Once the
wearer of the Crown becomes a lich, the lich state is irreversible,
and
the Crown  itself acts as the lich?s phylactery
Once donned, the Crown  cannot be removed unless Myrkul
wishes to have a new host; then the Crown  teleports elsewhere with-
out the wearer. If the wearer has become a lich while wearing the
artifact, she or he crumbles to dust instantly upon the Crown?s depar-
ture (1% chance per level of surviving as a demilich with the charac-
ter?s original alignment).
Suggested Means
of Destruction
? The Crown must be worn by Kelemvor, God of the Dead.
? The Crown must be bathed in the lifeblood of an avatar of Garqos
the Reaver.
? The Crown must be buried in the crumbled bones of 100
destroyed demiliches.

On Tue, 29 Jan 2008 09:58:54 +0100, "Wishmaster"
<cesare.g...@DIMEZZOx-privat.org> wrote:
Ci sono altre info su questa corona su Magia di Faerun, pag 169.
Non riporto la scansione perchè non so se sia legale riportare il
testo per intero :-(
se hai bisogno di qualcosa di specifico.. fai pure un fischio in mail

 Crown of Horns
Questo è veramente tutto ciò che mi serviva.
C.
-- 
Wishmaster [Il Master dei tuoi Sogni]
Cursed Bard writer of "The Dead Boy's Poem"
Decadente membro della Gilda Halfling di Ihggd
IHGGDierrista #156
"Dimmi quanti sold vuo' pe' te n'ascì a chesta vita"


 se hai bisogno di qualcosa di specifico.. fai pure un fischio in mail
Grazie mille.
Credo di aver messo assieme un bel po' di notizie interessanti su Myrkul e 
la Corona dei Corni :-P
Quando avrň un po' piů di tempo, in futuro, ci lavorerň su.
Saluti,


Quando avrò un po' più di tempo, in futuro, ci lavorerò su.
Se ti serve altro sui reami chiedi pure :-)

 Se ti serve altro sui reami chiedi pure :-)
C'č una discordanza tra quanto scritto sui vari manuali di AD&D2ed e D&D3ed: 
ho trovato la scheda del personaggio dello yuan-ti che indossa la corona dei 
corni sul manuale regni del serpente (pag . 143 in ENG) che NON contempla la 
sua trasformazione in Lich....
Mah!?!


Mah!?!
Una delle tante incongruenze venutesi a creare con i rinnovi del
setting. Appena arrivo a casa stasera verifico e ti riporto la
versione corretta.
In ogni caso, i canoni ufficiali sono quelli stabiliti dalle versioni
più recenti del setting, sempre che le ovità ti piacciano :-)
ciao

 ciao
Saluti,
C.
-- 
Wishmaster [Il Master dei tuoi Sogni]
Cursed Bard writer of "The Dead Boy's Poem"
Decadente membro della Gilda Halfling di Ihggd
IHGGDierrista #156
"Dimmi quanti sold vuo' pe' te n'ascì a chesta vita"
