Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: Netheril e il viaggio nel tempo

Ola.
Nel manualozzo "Netheril - Empire of magic" ho trovato 
l'incantesimo per viaggiare nel tempo.
Ho pero' un problema con le componenti materiali. 
Riporto testualmente:
"The material components for this spell are three scales 
from three differently aligned ancient dragons (one from 
each), the dust from a slain time elemental, soil from 
the destination land for the time conduit spell (in 
Netheril’s case, sand from Anauroch works well), and 
knowledge of the age and time to be visited. The 
physical components are consumed during the casting
(the knowledge remains)"
Ora: 
1) cos'e' un "aligned ancient dragon"? Letteralmente, 
significa "drago antico allineato", ma non ho molto 
senso....
2) dove trovo delle statistiche per il Time Elemental?
Grazie mille fin da ora
Ciao!!
-- 
Jago Martin, Magus
IAFo #171

 2) dove trovo delle statistiche per il Time Elemental?
Passo, ma sarei curioso anche io...
cmq... direi nel Monster Manual II di AD&D e, pare, nel Dragon #69 (ricerca
veloce da Google)
Se qualcuno ha le stat e le passa toglie la curiosita' anche a me ^^
--
Best regards,
MaDdi3
** IHGGero #758
** IHGGDero #76
** FIDDero #57
...e quanti altri numeri ci saranno? :)

 
nell'espansione generica per ad&d sui cronomanti. un veccho modulo non
troppo ben fatto, imho, ma che aveva il suo fascino.
se non ricordo male erano cazzuti i time elemental, 
-- 
Posted via Mailgate.ORG Server - 
http://www.Mailgate.ORG

nah pensavo si trovassero su un vecchio manuale, ma ho cannato, quelli
erano i dimensionali del tempo. mi sbaglio sempre.


 veloce da Google)
Manuale dei mostri di Spelljammer, trovato 
ieri sera.



perfettamente d'accordo con questa traduzione!
tre draghi antichi di allineamenti diversi
mi sembrava di avere trovato un file sugli elementi diversi nella magia
tra cui forse anche il tempo
e quindi non solo i quattro canonici terra, aria, acqua, fuoco
con elementali legati ad ogni tipo di questi nuovi elementi
(tipo acido, ecc.)
se lo ritrovo ti faccio sapere
lo avevo scaricato da qualche sito
e il file era in inglese
--
Liva, il kender

 l'incantesimo per viaggiare nel tempo.
CiaoJago,
potresti riportare il testo dell'incantesimo, dato che mi occorrerebbe e non
ho il manuale di Netheril?
Grazie mille
C.
-- 
Wishmaster (Once Cesare)
Cursed Bard writer of "The Dead Boy's Poem"
Membro IHGGerD #156
Bologna - Sostituisci @ all' _AT_ per rispondermi
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 C.
La', eccoti servito!
Mi firmo e poi puoi (potete) leggere il testo 
dell'incantesimo, come riportato sul manuale 
"Nethrel: Empire Of Magic".
-- 
Jago Martin, Magus
IAFo #171
Time Conduit (9th Level Spell) 
(Alteration, Chronomancy)
Range: 30 feet 
Components: V, S, M
Duration: Special 
Casting Time: 1 turn
Area of Effect: Special 
Saving Throw: None
Upon casting this spell, a shimmering golden 
portal appears somewhere close to the caster 
(though the caster has no idea where the 
portal appears). The 10-foot circular opening 
appears to lead into a long tunnel filled with 
silvery-blue flashes of light.
Creatures that gaze into the tunnel for more 
than one round begin to see glimpses of their 
past cascading past the walls of the tunnel,
though these memories cause no damage. The 
portal remains for one round per level of the 
wizard or until the caster enters the conduit, 
whichever occurs first. During casting, the 
wizard names the age and year that the time
conduit is to transport those who enter it. 
For example, a wizard who wanted to visit 
Netheril around the time of Karsus’s birth 
would state: “During the Shadowed Age of 
Netheril, in the year 3163 NY.”
Creatures entering the time conduit spell are 
immediately stripped of all magical items and 
memorized spells (though spell books and 
scrolls remain; psionics are likewise 
depleted, though they return at the normal 
rate). In addition, items that do not yet
exist in the time are removed, such as full-
plate armor, arquebuses, and most gnomish 
inventions. Stripped items are stored in the 
conduit and are returned during the voyage 
home to the time travelers (but the return 
trip likewise strips travelers of items they 
have collected during their stay, creating a 
storehouse on each end of the conduit where 
time travelers can leave their belongings).
Spells that do not exist in the current age 
appear as blank pages in a spellcaster’s spell 
book. Scrolls that do not yet exist in
the current time are likewise blank. Blank 
pages return to normal when the time traveler 
returns to his own time or when the spell
becomes available during his stay in the new 
time (such as by it being created during the 
year in which they’re in the past).
There is never a way to determine the precise 
destination when using a time conduit spell. 
The only thing for certain is that the time 
travelers appear somewhere in the lands that 
they seek. For example, travelers entering 
Netheril might appear in the southern city of 
Thiefsward or they might appear as far north 
as Coldfoot. They might even appear on the 
High Ice or somewhere deep in the Eastern 
Forest. Time travelers always arrive during 
the festivities celebrating the new year; they 
always return to their own times during the 
final night of the year. These are the times 
when the mystical energies and the forces of 
time are most powerful on Toril. Nothing can 
prevent a time traveler from being drawn into 
the time conduit at the close of the year, 
even spells that negate magic or shield  
against its effects. Upon returning to their 
own time, creatures discover that one month 
has passed since they left (though they have 
still aged one full year). Also, time 
travelers can not exist more than once in a 
particular time-once a traveler time-travels 
to a particular year, he can never return to 
that year again. Any attempt to do so simply 
fails, and the caster is instead hurled 1d100 
years into a random time and place.
The material components for this spell are 
three scales from three differently aligned 
ancient dragons (one from each), the
dust from a slain time elemental, soil from 
the destination land for the time conduit 
spell (in Netheril’s case, sand from
Anauroch works well), and knowledge of the age 
and time to be visited. The physical 
components are consumed during the casting 
(the knowledge remains). 

 "Nethrel: Empire Of Magic".
Molot gentile, grazie
saluti
