Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - Paragon Paths & Epic Destinies

da un thread di enworld alcune news su paragon paths ed epic destiny
[url]
http://www.enworld.org/showthread.php?t=214747[/url]
Paragon Paths
Supposed to be 12 Paragon Paths each class leads to 3 paths.
Mentioned Paths
Vigilant Defender
Battle Captain
Mystic Theurge
Weapon Master
Prince of Knaves
Cavalier
Epic Destinies
Supposed to be a much smaller group than PP.
Mentioned Destinies
Archmage
Eternal Hero
Classes mentioned under the Swordmage
Bladesinger
Runic Warrior
Dervish
Wandering Seeker
Eldritch Knight
Logan Bonner: [quote]Paragon Paths & Epic Destinies
Logan Bonner
The prestige class is dead. Long live the paragon path!
We have new ways to expand on your character at higher levels. You'll
pick up a paragon path at 11th level and it will carry you to 20th. At
21st your epic destiny kicks in and you'll become a legend. In some
ways they're similar to prestige classes (and a few prestige classes
have made the jump to paragon paths), buy they're much cooler because
you give up anything. As you leveling up in your main class, you're
also gaining abilities from your paragon path or epic destiny. At the
same time the requirements are much simpler; they're easier to
understand and won't make you jump through hoops.
The first Player's Handbook design team consisted of Rich Baker, David
Noonan and myself. The concepts of paragon paths and epic destinies
were out there, but it was up to us to determine the way they were to
work. We came up with a set progression for each with the idea that
everybody would be getting, say, a per-encounter power at the same
time. That way, they'd be easier to design and DM's could mix, match,
and tweak to get paragon paths that fit their campaigns. We also
determined to loosen up the restriction prestige classes had. If we
want you to be a wizard for a certain path, we're going to tell you
so.
The next step was to come up with a list of ones we wanted in the
Player's Handbook. We planned to include 12 paragon paths, so we saw
that if we had each path based on 2 classes, each class would lead to
3 paths. (This was really just the basis. Most paths are quite broad,
but we made sure each appealed strongly to at least 2 classes.) Quite
a few old favorites came along (though they might look pretty
different) but new ones like the weapon master, prince of knaves, and
cavalier look really good and will let you play the character you've
really wanted to be all this time. You want to be Robin Hood? No
problem.
We divided the paths up to get 4 each. I picked up the cleric/paladin,
paladin/fighter, fighter/ranger, and wizard/ranger paths. Dave grabbed
all the, as he would say, "evil-curious" paragon paths. I'm not saying
Dave is evil...but he does cackle maniacally on a regular basis.
Epic destinies are a smaller group, but each one gives you some huge
benefits. Only a few are planned for the Player's Handbook, but when
you have the option to serve as the right-hand man to a god, become an
undying warrior, or call dragons with a wave of your hand, more than a
few choices will make your head explode in a burst of awesome. By the
time you finish your epic destiny, you'll be stomping down all
challengers, breaking rules of science and odds are you'll be immortal.
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scatolissima rossissima, a mani basse proprio :)
--
 Domon


io sarò forse un fanboy inguaribile.... però mi gira per la testa una
vocina che dice
Ultimate Dungeons & Dragons.....

Ultimate Dungeons & Dragons.....
tipo l'Ultimate Univers della Marvel?
-- 
 Domon

 tipo l'Ultimate Univers della Marvel?
tipo ultimate...