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Titolo: QUARTA edizione 4th - estratti dal monster manual

altro estratto dal monster manual
http://www.wizards.com/default.asp?x=dnd/4ex/20080418b&pf=true
4th Edition Monster Manual
Excerpts: Phane
Abominations are living weapons that were created during the ancient
cosmic war between the gods and the primordials. Some of these
creations were enormous (such as today's art preview: the tarrasque),
others small. Some were singular beings of terrific power, while
others were legion. A few abominations stand apart as failed or
incomplete divine experiments that have either been locked away or
forgotten.
Phane
Phanes can manipulate time, which they use to sow chaos among mortals.
Occasionally they form pacts with powerful beings that share their
destructive propensities. Consisting of coalescent mist, this creature
has the lower body of a hunting cat and the torso, arms, and head of a
humanoid. The air ripples around the creature, and though it moves
with feline grace, it seems as though it can barely hold itself
together.
Phane Tactics
A phane uses its great speed to stay out of range of opponents while
targeting them with wizening ray. If forced into close combat, a phane
uses either its temporal touch or wizening tempest to slow or stun
enemies so it can withdraw safely and attack from a distance.
Phane Lore
A character knows the following information with a successful Religion
check. DC 25: Phanes are native to the Astral Sea, but they are found
throughout the cosmos, walking the space between moments, ever on the
hunt for prey.
Encounter Groups
Phanes aren’t choosy about their allies. Legend tells of them working
with sorrowsworn, nightwalkers, powerful demons and devils, and mighty
fey.
Level 26 Encounter (XP 46,000)
1 phane (level 26 elite controller)
2 sorrowsworn soulrippers (level 25 skirmisher)
2 dread wraiths (level 25 lurker)
--------------------------------------------------------------------------------
Phane Level 26 Elite Controller
Large immortal magical beast XP 18,000
Initiative +23 Senses Perception +25; darkvision
HP 478; Bloodied 239
AC 41; Fortitude 38, Reflex 41, Will 38
Resist insubstantial
Saving Throws +2
Speed 10, fl y 10
Action Points 1
Temporal Touch (standard; at-will)
Reach 2; +29 vs. Reflex; 2d8 + 10 damage, and the target is slowed
until the end of the phane’s next turn. The phane shifts 4 squares
before or after making this attack.
Wizening Ray (standard; at-will)
Ranged 10; +29 vs. Fortitude; 2d6 + 9 damage, and the target is dazed
and weakened (save ends both). Aftereffect: The target is weakened
(save ends). The target appears elderly until the effects of the
wizening ray end.
Wizening Tempest (standard, usable only while bloodied; at-will)
Close burst 1; phanes are immune; +29 vs. Fortitude; 2d6 + 10 damage,
and the target is stunned (save ends). Aftereffect: The target is
dazed and weakened (save ends both). The target appears elderly until
the effects of the wizening tempest end.
Temporal Fugue (minor; at-will)
By moving backward and forward in time, a phane can remove one effect
afflicting it.
Alignment Unaligned Languages Supernal
Str 24 (+20) Dex 30 (+23) Wis 25 (+20)
Con 23 (+19) Int 28 (+22) Cha 22 (+19)
©1995-2007 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.
All Rights Reserved.
--
Fabio

 altro estratto dal monster manual
Che bello vedere i blocchi delle stats così corti... ^^
Tra l'altro mi sembra un'evoluzione di quelli usati nei manuali più recenti 
per D&D3.5
salut
-- 
_______________________
l'Iran ha chiesto l'intervento dell'Onu contro gli Stati Uniti perché
loro hanno Chuck Norris 

 per D&D3.5
si lo hanno confermato, sopratutto il mmV ma anche il IV :)
--
Fabio