Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - dispel magic

nuovo articolo design & development che c'informa sul nuovo dispel
magic efficace contro le Conjuration e Zones
inoltre quest'articolo aggiunge alcune informazioni
innanzitutto che con i rituali si possono avere effetti con durata di
ore o giorni o ANNI e che questi si possono dispellare ma non con un
semplice dispel magic (immagino ci voglia un controrituale)
[quote]Most of the persistent spells and prayers in 4th Edition last
no more than one encounter. Rituals can
create magical effects that last for hours, days, or years, but it
would take more than a spell or a prayer to dispel
the effects of most rituals. Similarly, magic items -- which are
created by rituals -- are designed so that their
magic can't normally be suppressed by a spell or a prayer.[/quote]
inoltre abbiamo una breve lista d'incantesimi presenti nel PHbk che
non conoscevamo
Blade Barrier (cleric)
Stinking Cloud (wizard, l'avevano già accennata)
Righteous Inferno (Paladin)
Spiritual Weapon (cleric)
Bigby's Grasping Hand (wizard, era nelle fotocopie)
Consecrated Ground (cleric)
ecco l'articolo:
http://www.wizards.com/default.asp?x=dnd/drdd/20080328
 (richiede
accesso)
http://www.wizards.com/default.asp?x=dnd/drdd/20080328&pf=true
 (per la
stampa no accesso richiesto)
Dispel Magic
The Power of Editing
by Michele Carter and Jeremy Crawford
Welcome to Design & Development, your primary source of D&D 4th
Edition insights and revelations! While you're here, keep in mind that
the game is still in a state of flux, as refinements are made by our
design and development staff. You're getting a look behind the curtain
at game design in progress, so enjoy, and feel free to send your
comments to 
dndin...@wizards.com
.
--------------------------------------------------------------------------------
Dispel magic in 3rd Edition: 125 lines of text
Dispel magic in 4th Edition: 10 lines of text
Behold, the power of editing!
Creating such a concise version of the wizard spell dispel magic was
more than a matter of wielding our red pens and cutting away. In many
ways, D&D 4th Edition has involved rebuilding the game from the ground
up, and dispel magic needed to be reconceived alongside the rest of
the game system. The new edition's dispel magic was developed during
the process of editing the Player's Handbook.
To begin with, the number of magical effects that might be dispellable
had narrowed since 3rd Edition. Most arcane powers and divine powers
-- called spells and prayers respectively -- create effects that are
instantaneous or that last for 1 round, so the days of having numerous
spells that last for many minutes or hours are over. Instantaneous and
1-round magical effects aren't intended to be dispellable, which left
us considering the game's persistent magical effects. Most of the
persistent spells and prayers in 4th Edition last no more than one
encounter. Rituals can create magical effects that last for hours,
days, or years, but it would take more than a spell or a prayer to
dispel the effects of most rituals. Similarly, magic items -- which
are created by rituals -- are designed so that their magic can't
normally be suppressed by a spell or a prayer.
With these things in mind, we focused our attention on the spells and
the prayers that create magical effects that last longer than 1 round.
Some of those powers grant bonuses to or impose penalties on a target,
but like 1-round effects, they aren't intended to be dispellable, and
the game provides other ways of counteracting them.
So with all of these magical effects in the new edition that dispel
magic wasn't intended to apply to, what purpose could it serve? To
destroy magical effects created by powers and persisting in the
environment, whatever their power source.
When the editors received the classes and powers chapter of the
Player's Handbook, we found a number of familiar spells like Bigby's
grasping hands, spells that conjure forth things made of magical
energy. We also found persistent areas of effect, such as the cleric's
blade barrier and the paladin's righteous inferno, which could be
sustained for many rounds. Over the course of a few conversations with
the development team -- okay, more than a few -- we settled on two
keywords to describe these powers: conjurations and zones.
Conjurations create objects or creatures out of magical energy and are
often movable. The wizard's Bigby spells and the cleric's spiritual
weapon are examples of powers that have the conjuration keyword. Zones
are areas of effect that persist for several rounds. For example, the
cleric's consecrated ground and the wizard's stinking cloud have the
zone keyword. Conjurations and zones allow their users to add new
elements to an encounter or to reshape a battlefield in their favor.
With the definitions of conjurations and zones in place, the role of
dispel magic became clear. Useful for dispelling persistent effects:
check. Useful across power sources, as defined by keywords: check. It
doesn't matter whether an effect is the creation of a wizard or a
warlock spell or a cleric or a paladin prayer -- if it's a conjuration
or a zone, it can be dispelled. Good news for PCs caught in an enemy
warlock's tendrils of Thuban!
So here's the new dispel magic, in all its short-and-sweet glory:
DISPEL MAGIC
Wizard Utility 6
You unleash a ray of crackling arcane energy that destroys a magical
effect created by an opponent.
Daily * Arcane
Standard Action Ranged 10
Target: One conjuration or zone
Attack: Intelligence vs. the Will defense of the creator of the
conjuration or the zone
Hit: The conjuration or the zone is destroyed. All its effects end,
including those that normally last until a target saves.
About the Author
Michele Carter first came to Wizards of the Coast with TSR, and is now
the editing team lead in RPG R&D.
Jeremy Crawford joined Wizards of the Coast as an editor in 2007.
Their red pens are mightier than any designer's sword or developer's
mace. Editing rules!
(c)1995-2007 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.
All Rights Reserved.
--
Fabio

 Consecrated Ground (cleric)
e dimenticavo
Tendrils of Thuban (warlock)
--
Fabio