Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: [4ed] addio scuole di magia...

Da EN's World
Some information about wizards (the 4E class, not the company) from our 
Hungarian Races & Classes-owning friend, Kumadan!
  We know the wizard. Their focus is not more an evoker than anything else. 
They blast enemies while remaining in the back.
  Spells are divided among at will (lesser power than a fighter’s melee 
attack), per encounter, per day (the really powerful stuff, these are the 
most powerful abilities in the game) and rituals. Rituals cover magic item 
creation, and non-combat spell (divinations are prime examples).
  Schools are dead, long live the implements: the orb, the staff and the 
wand (with others, such as the dagger, possible in later supplement). Staffs 
are for rays and cones, wands for long distance control, while orb stands 
for blasts, terrain control, and retributive and perception based effects.
  Divinations, long range teleport, restorative effects (the cleric’s remove 
disease for example) are rituals.
  Evocation and illusion is there and now they are the focus of wizardry.
  Necromancy was nerfed mostly by removing save or die effects.
  Transmutation was a haphazard pile of powers (according to them), and some 
part remains, other do not.
  Enchantment is nerfed to be saved for other classes (others they state 
that it will be the psi).
  Wizards spell failure due to armor is gone (hurray!). Picking the right 
feats wizards can go around in heavy armor.
  Feats don’t have class as a prerequisite. Race, level or skill training 
might be needed, but no class. You can steer your character wherever you 
want.
  There are class training feats (Fighter training, Wizard training, Warlock 
training, etc.) that gives some power of that class to someone not in that 
class.
  Power progression
  There is 2 or so pages on tiers of power (heroic, paragon and epic). The 
important part is the paragon paths and epic destinies. They replace 
prestige classes. They are additional power/abilities, that you can choose 
once you hit 11th or 21st level. They are very much like prestige classes 
and battle captain, mystic theurge, weapon master, prince of knaves and 
cavalier are mentioned.
  Epic destiny gives few but very powerful ability. Also it describes how 
you exit the world (seem like at level 30 you retire). You can become a 
demigod for example.
  Epic level game is much about slaying gods and clearing the Nine Hell (I 
made the last up).
  In the cleric section they muse about gods being redesigned, and one of 
their goals is, that they can be challenged by epic level characters.
-- 
_______________________
l'Iran ha chiesto l'intervento dell'Onu contro gli Stati Uniti perché loro 
hanno Chuck Norris 

 Da EN's World
ho tradotto tutto nell'altro thread :( :(
<
http://groups.google.com/group/it.hobby.giochi.gdr.dnd/browse_frm/
thread/e9ee075d930d2623#>

their goals is, that they can be challenged by epic level characters.
evvai!
-- 
 Domon

 ho tradotto tutto nell'altro thread :( :(
Non l'ho visto ^^
salut


  Schools are dead
Ottimo, era ora ^^^
Parvati V
-- 
UnaMoleDiDadi (TreEmme Torino):
http://nordovest3m.altervista.org/torino/
IHGGera #1069, IAFa #182 ^^^
http://parvatiquinta.altervista.org