Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - news sulla guida del master

dall'ultimo elemento del Rich Baker Blog alcune novità sulla futura
DMG (guida del master)
1) la città si chiamerà Fallcrest
2) ci sarà anche una breve avventura nel DMG
3) lui ha anche scritto qualche info sugli immediati dintorni della
città
4) la città è costruita su una vecchia città (dungeon inside!)
5) ci saranno tanti posti dungeonosi tutto attorno
6) la città è vicina ad una cascata
7) non c'entra con la DMG ma stanno lavorando sulle regole dello
Swordmage (già al lavoro per il PHB2?)
di seguito il testo quasi completo
Citazione:
WotC_RichBaker, 12/24/2007 12:44:33 PM
Merry Christmas, everyone!
It's been a few days since my last post, so I figured I'd take a few
minutes and post something new. Last week after finishing my
Thunderspire Labyrinth assignment, I got shanghaied into helping out
with some Dungeon Master's Guide writing, so I spent some time working
on the sample base town. Mike Mearls wrote a short adventure for D&D
XP, and I'm marrying that to our example town; you'll get a ready-to-
play adventure and a ready-to-use base town in the DMG. We know that
not everyone wants to see pages in the DMG dedicated to things you
"use once," but it's a great help to a new Dungeon Master to have a
small setting and a ready-to-play adventure right at his fingertips.
The town is called Fallcrest, and I'm pretty proud of it. It's a
trading town located at the falls of a big river, where folks stop and
portage cargo around the falls. I've made sure to include several
potential dungeons right in the town (Fallcrest is a small town built
atop the ruins of a larger city). At the moment I've also got a good-
sized area around the town included in the description, so that you
know where the nearby towns are too, and half a dozen good potential
dungeon sites and adventures within a couple days' travel. We'll see
how much of that material the space available in the DMG can
accommodate. In any event, I'll be setting my next game there!
We missed on Dave Noonan's game last week (too many players busy),
which was a bummer--I was planning on converting my character into a
swordmage. We're working on some swordmage rules right now for a 2008
release, and the class is really shaping up to be something special.
He's an arcane defender; not really a gish, because his spells are
generally melee range and tend to augment his melee attacks.
Ironically enough, my character Karhun began as a warblade/warmage in
Dave's game many months ago. I retooled the character to convert to 4e
(I went warlord with some multiclassing of wizard, you may recall),
and I'm now thinking about doing it again--the swordmage class is a
better fit for my original concept of the character.
_________________
ciao, Fabio

 1) la città si chiamerà Fallcrest
La Soglia 2!
Chissà che non saltino fuori dei Gazetteer alla OD&D (come spirito 
intendo)...
salut
-- 
_______________________
l'Iran ha chiesto l'intervento dell'Onu contro gli Stati Uniti perché
loro hanno Chuck Norris 

 intendo)...
a questo punto non lo escludo... mi sembra strano ma non lo escludo

 mi sembra strano ma non lo escludo
La mia č una semplice speranza, rimpiango quel tipo di fantasy "sano e 
genuino" e scritto da autori con le palle (Allston e Heard su tutti).


 1) la città si chiamerà Fallcrest
da un thread di enworld (che ho inziato io nananananna )
http://www.enworld.org/showpost.php?p=3960915&postcount=49
ecco cosa dice Mearls sulla nuova città della DMG
Citazione:
We talked a lot about using an existing town, but a couple of things
came up:
1. When we do classic stuff, we want to do it right. It'd be a bit of
a bummer if you got the Keep, but none of the Borderlands, so to
speak. With space an issue, we didn't want to deliver what felt like
only half an experience.
2. It's a little easier to start with a fresh slate if you want to
build a town that shows off the concepts and ideas in the DMG,
especially when you have to fit it into the DMG. If we had to cut some
stuff from Hommlett to fit it, that defeats the purpose of using
Hommlett.
I have a good feeling about the starting area. I haven't seen Rich's
work yet, but he was having a ton of fun quizzing everyone who worked
on H1 - 3 on where we put stuff, what sort of geography we were
working with, and so on. Working with him on H2 was great. It was
humbling to watch him go to work on setting and world design in that
module. World design will never be a strength of mine!
__________________
Mike Mearls - Lead Developer, RPG R&D
Wizards of the Coast - 
http://www.wizards.com
Retro Stupid and proud of it.
_________________
ciao, Fabio