Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: Cavaliere Rosso o altra divinità

Sto creando un nuovo personaggio e vorrei avere informazioni sulla
Semi-divinità dei Forgotten Realms chiamata Cavaliere Rosso.
Inoltre vorrei poi sapere se esistono dei seguaci di questa divinità che
possono essere assimilati a dei paladini e a dei campioni divini (CdP sempre
nei FR).
Grazie a tutti (anche per l'altro post...)
Mario


In inglese è Red Knight, immagino...
dea della strategia e pianificazione, lawful neutral?
Alleata con Tempus e amica di Torm.
Boh, dovrebbe essere lei. Non so molto altro.
Cmq, se vuoi, la parte divina puoi sempre metterla dentro l'anima
dell'amata (che magari segue pure un altro dio), e far finta che
invece di un paladino il tuo sia un guerriero infervorato che segue
una divinità, e che la di lui parte magica (e le doti curative del
paladino in genere) venga gentilmente fornita dall'amata.
Una sinergia unica al mondo, che guarda caso segue tutte le regole dei
paladini... ^_^
Quindi per me puoi non preoccuparti troppo se esistano davvero
paladini del Cavaliere Rosso.
ciao ciao
Llark
-- 
Llark, ihgger #831, ihggerd #95
Ideatore del SIDlERf: Sistema Inutilmente Diceless eppure Randomfull.
Ideale promotore del Campionato Italiano del Lancio del Dado

Mario ha scritto:

Informazioni tratte dalla precedente edizione dei FG:
Divinità minore (sebbene sia nel capitolo "Quasi divinita")
Simbolo: la testa di un cavallo
AM LN
Al servizio di Tempus, è la dea della strategia e pianificazione in
guerra
Sebbene esistano ordini cavallereschi in suo nome non ha santuari ne una
chiesa organizzata (viene venerata all'interno della chiesa di Tempus),
personalmente in generale la vedo dura per Paladini&Co, se non a livello
di venerazione personale.
Viene ritratta come donna dai capelli neri in armatura rosso sangue che
stringe tra le mani una mappa dei Reami.
E' una divinità in ascesa grazie alla maggiore complessità degli scontri
bellici, potrebbe diventare autonoma.
-- 
Ciao, Mauro.
"Le storie sono il collante del mondo"
Jane Yolen

Da Faiths & Pantheons (D&D 3 Ed.):
RED KNIGHT
Lady of Strategy, Grandmaster of the Lanceboard
Faerűnian Demigod
Symbol: Red knight chess piece with stars for eyes
Home Plane: Warrior's Rest
Alignment: Lawful neutral
Portfolio: Strategy, planning, tactics
Worshipers: Fighters, gamesters, monks, strategists, tacticians
Cleric Alignments: LE, LG, LN
Domains: Law, Nobility, Planning, War
Favored Weapon: "Checkmate" (longsword)
Calm and logical in demeanor, the Red Knight displays a great wealth of
compassion, though she is unafraid to send her worshipers to their deaths
when necessary to secure the objective of a plan. She rarely raises her
voice and is said to love a good joke and have a throaty laugh. She
dislikes flighty behavior, and looks unfavorably upon those who switch
alliances often or capriciously.
The church of the Red Knight, known as the Red Fellowship, is an offshoot
of a monastic order within the hierarchy of the church of offshoot that
concentrated on planning and strategy and has only emerged from the shadow
of the temple of Tempus since the Time of Troubles. Members of the Red
Fellowship serve in armies throughout Faerűn, often as high-ranking
commanders of elite squads. Others are .well-respected instructors in war
colleges. A few are quartermasters skilled at obtaining and managing
supplies or establishing and maintaining supply lines over hostile
territory. Quite a few clerics of the Red Knight have authored tomes on
military strategy. When not on duty, clerics of the Red Fellowship are
known for their love of gaming. Although they avoid games of chance that
require the smile of Lady Luck more than the brilliance of the Red Knight,
clerics of the faith strive to constantly improve their skills in abstract
games of all sorts to further challenge their development of parallel lines
of thought and new stratagems and to sharpen their ability to read an
opponent's intentions.
Clerics of the Red Knight pray for their spells at night before going to
sleep, preparing for the day to come. In addition to observing the, holy
days and important ceremonies of the church of Tempus, the clergy of the
Red Knight honor two important holy days. The Retreat is an annual event
held every Midwinter's day. During this solemn ceremony, the clergy of the
Red Knight assemble for a day long retrospective on the previous year's
campaigns. Strategies are discussed battles are analyzed, and the
accumulated lore is integrated into the church's teachings. The Queen's
Gambit is celebrated on the first day of Tarsakh. During this festival, the
clergy of the Red Knights unwind with a day of feasting and gamesmanship.
Day-long tournaments of chess (also known as Lanceboard) are held, with the
tournament victors receiving recognition, titles of merit, promotions, and,
sometimes, a precious gift from the temple armory. Many clerics multiclass
as divine champions, fighters, or monks.
History/Relationships: The Red Knight was elevated to divine status by
Tempus as a natural counterbalance to Garagos. She loyally serves her
patron, whom she regards as a father figure, and seeks to, undermine both
Garagos and Cyric. She works closely with Torm, who holds a similar
disposition, and sees Valkur the Mighty as her best ally in naval combat,
even if he is somewhat unreliable. The Red Knight keeps her true name
secret from all but the Lord of Battles, as she realizes that if any being,
mortal or divine, were to gain any measure of control over her, they would
be privy to all the plots and stratagems of rulers throughout Faerűn and
the deities throughout the planes.
Dogma: War is won by those with the best planning, strategy, and tactics,
regardless of the apparent odds. Any fool can snatch defeat from the jaws
of victory with fortune's aid. Only a master strategist can ensure lasting
victory. War is a series of battles. Losing a battle does not necessarily
indicate the war is lost. Seek out your opponent's weaknesses and recognize
your own; avoid an opponent's strengths and play to your own. Only by
focusing one's own strengths on the opponent's vulnerabilities can triumph
be ensured. In times of war prepare for peace; in times of peace prepare
for war. Seek out your enemy's enemies as allies, and be prepared to
compromise. Life is an endless series of skirmishes with occasional
outbreaks of war. Be .ready - and have a contingency plan.
--
Bye.
##############################
Giuseppe A. e-mail: 
gambi...@libero.it
Milano - Italy - IHGGER #7 - IHGGDER #33
##############################

Allora esiste la Cittadella della Militanza Strategica a Baldur's Gate,
piena di Fighter e di Divine Champion.
E' il luogo dove vengono allenati gli ufficiali per diventare grandi esperti
in strategia e storia militare.
Tutto ciň č sul Web Enanchment di Faith & Pantheons e c'č qualcosa anche sul
relativo manuale, e se spulci bene il Manuale dei Forgotten Realms ci trovi
un pň di cose carine!
Ciao
Lord Commander Seth Baraedin
Divine Champion of the Red Knights, Baron of the Stonelands