Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - info varie

chris sims fa varie osservazioni
http://www.enworld.org/showpost.php?p=4151887&postcount=79
You seem to think you need PC classes to make NPCs special, unique, or
as powerful as PCs. That's an assumption you've made, and it's wrong.
The only thing most NPCs and monsters aren't, compared to PCs, is as
complex. If you think you need that largely mechanical complexity to
tell your story, the PH is full of options for you.
Nobody said the PCs were the only heroes--but they should be the ones a
specific D&D game focuses on. The only place where "snowlflake PCs" is
truly "enshrined" is the rules for raising the dead. If that's really
a problem, ignore it. Note that nobody said that PCs were superior in
every way to certain NPCs and monsters. They are different, but once
again, the differences are largely issues of mechanical complexity.
IMO, the fact that every town had a cleric was not only bogus, it was
diminishing to any sense of specialness the PCs might have had. Why
does every town need a miracle worker when a guy that knows a few
helpful rituals or spells is fine? It was also a strain on the
imagination when a base town is full of hero-like guys who just fail
to do anything about trouble.
The rest of your post is impossible to discuss because you haven't
defined your terms. I can say that plenty of people the world over
believe that someone who becomes great is indeed destined for
greatness or touched by God/the gods. Lots of people believe it is a
metaphysical difference, such as karma or wyrd. A whole lot of people
would agree with me when I say better is different, whether by
practice, talent, or strange fate. And regardless of one's view of the
real world, a fantasy game can and maybe even should include these.
__________________
Chris Sims  Designer  Wizards RPG R&D
The Chris Signal
+++++++++++++++++++++++
http://www.enworld.org/showpost.php?p=4151942&postcount=88
[quote]Originally Posted by mach1.9pants
I always thought that the bag o' rats was a hypothetical argument put
forward to ridicule rules in a ridiculous manner. It never even
crossed my mind that some one would actually use it in game  [/quote]
I've never seen it, but I've heard of bad, bad stuff. But where rules
trump reason coupled with fun, the rules need some tempering. A Bag o'
Win is what I'm looking for. (I already have a Bag o' Wind.)
[quote]Originally Posted by Kraydak
Actually, having thought about it, what heroic-scale RPGs with
different NPC/PC rules are there, really? Previous editions of DnD
*didn't* have it in anyway I understand it. [/quote]
I guess your understanding and mine are different. In my perception,
old D&D monster books are full of NPCs. And even if we're talking
about PC-raced characters, this remains true. Take the first sentence
in the 1e MM entry on "Men." "Normal men have from 1-6 hit points
each."
Sure, those entries are full of stuff about the leaders of bands of
"Men," but even those guys have random armor, weapons, and spells.
Similar to PCs, but different. That tradition is upheld in 4e, I'd
say, only it might be even easier to make a reasonable band of bad
guys in 4e.
__________________
Chris Sims  Designer  Wizards RPG R&D
The Chris Signal
--
Fabio

 diminishing to any sense of specialness the PCs might have had.
Questa e' enorme. E' necessario spiegare perche'? Se si', fate un ding. 

 Questa e' enorme. E' necessario spiegare perche'? Se si', fate un ding.
ding
prima di rispondere prendi nota che han detto che per ogni "clerico"
ci sono 80 "preti" che fanno il lavoro di preti e possono anche darti
una mano con qualche rituale e forse qualche preghiera minore ma non
sono "clerici" con tutti i poteri (vedi l'altro thread che ho aperto)
--
Fabio