Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: sempre riguardo a D&D 3.5 ed [LONG]

Ho appena letto su enworld che i manuali usciranno (in inverno) con un
set di miniature già belle che dipinte allegato, e tutto questo non
influirà sul prezzo, che dovrebbe rimanere identico a quello della
versione 3.0 (pazzesco, mi sembra di commentare la release di un
sistema operativo... e non credo che sia molto lontano come
paragone!). questo per quanto riguarda i cambiamenti generici...
passiamo al player's handbook, che vedrebbe un ribilanciamento delle
classi, l'inserimento di ulteriori feats, una chiarificazioni delle
regole per il combattimento (niente combattimento di massa),
cambiamenti consistenti nella sezione degli incantesimi,. il resto
sembrano ritocchi di poco conto...
master guide: una riorganizzazione generale, altre classi aggiunte,
solo poche altre modifiche, nessune di impatto rilevante, a quanto
pare...
moster manual: qualche lifting e tutti i gradi di sfida rivisti
(questo di fatto rende incompatibili le due versioni.
Che dire, di carne al fuoco ce n'è parecchia e i cambiamenti, ad
occhio, non mi sembrano cosi indolori come si era detto in un primo
momento... vedremo!
intanto di seguito vi incollo l'intero articolo per chi volesse
leggerlo
General
This is definitely a fine-tuning of the existing 3E "kernel", rather
than a new edition - there are no significant changes to the
fundamental rules. They fully intend that this will be "the" edition
of D&D to take them through to 4th Edition, whenever that is (and,
since there are absolutely no plans for 4E in the pipe, that's years
away at least). The words they used were "changes to facilitiate
play", and they stated that the guiding principles were "do no harm to
the system" and "CLARIFY!!!". 
They're coming out with a line of pre-painted and pre-assembled
plastic minis for D&D (Fall, 2003), since their research has shown
that 78% of players use some sort of "minis or markers on a grid" to
play. It sounds like they've ceded the unpainted metal mini market to
others, but this new line might be of use to those who want to use
minis but don't want to / can't paint. (I'm not sure that's true - he
did say that this is different from the Chainmail line....) The
results of that research also affected their attitude when updating
the books - they are written with the assumption that people will use
minis or markers. 
Anthony Valterra said that we should expect some sort of significant
announcement regarding e-Tools and other electronic aids for D&D in
the next few weeks. 
They weren't completely sure about this, but think they're dropping
the background lines from the pages in the books. 
Glossaries are being extensively updated. 
A question was asked about the binding - Anthony said it was supposed
to be the best available ( :-/). It was pointed out that the first
priting was stitched and subsequent ones were not, and that surprised
him. The group advised him to check on his vendors .... :-) 
They are NOT raising prices! 
Covers will be very different - you can tell the difference between
3.0 and 3.5, but they're still unmistakably D&D (they told the art
director "make them exactly the same but totally different" :-)). 
The SRD will be updated at about the same time as the books come out,
which is July, 2003. All the books will be out at the same time. 
Licensees (for translated books) know about the revisions, but when
they ship is up to them. 
Psionics handbook - "cannot say whether it will be revised" (It might
not have been with this book, but they did comment a couple of times
that they could only discuss items which were already "announced" in
their catalog.) 
Changes are focused on how the games work. Also, they are trying to
get away from relying on the DM to figure out how something works. 
Looking at making the Epic Handbook and Deities and Demigods available
via SRD. 
No plans to republish older products, and in fact, should not need to.
Some tweaks will be necessary to use the Builder Books and other older
products, but nothing fundamental. 
They considered rebuilding the metamagic rules from scratch, but
decided that it would be too much change and there wouldn't be enough
time for playtesting. We may see variants in other products. 
Revisions will not greatly change character sheets. 
Player's Handbook
Classes are working, for the most part, the way they were intended.
But, some of the classes are being fine-tuned. Andy Collins (the
designer who was there) specifically mentioned the ranger and the bard
as two who would see some changes. Mostly, the changes are being
instituted to ensure that each class is relevant and fun to play
across the entire 20 levels - "rebalancing the classes". It sounded as
if the Bard would probably get more skill points and will be more
interesting as they grow. 
Feats are being added, new ones as well as drawing from various
sources (so, in other words, some of the PHB feats will be ones that
appear elsewhere). How some of the feats work is also being changed. 
The combat chapter is being restructured, and items clarified. Mass
combat rules are not being added. 
Spell lists are being revised and updated. A high percentage of spells
are being tweaked, and some changed significantly (can you say Haste?
- "Haste no longer turns you into two characters."). Harm and Shield
are also being changed. There are spells being added, spell selection
for schools being balanced, domains being tweaked. 
The glossary will be longer and have more, and more extensive,
definitions. 
Character conditions (dying, stunned, knocked out, etc) got a lot of
attention. 
The concept of racial weapons was kept, and more meat put behind it -
introducing "weapon familiarity". 
Only a couple of new weapons were picked up from other material to put
in the PHB, but there are a number of new ones in the Arms and
Equipment Guide. 
Unnamed bonuses still exist - it's important not to go overboard in
categorizing everything. 
Skills: Some skill names changed - Wilderness Lore, for example,
became Survival. They also attempted to make the skill system
stronger, and included more examples (some from the Builder Books).
Knowledge (undead) will be part of Knowledge (religion). More classes
will have at least one knowledge skill as a class skill. 
Barbarians don't have as many skill points as Rangers. 
The Races, Description, and Adventuring chapters were not changed
much. Equipment and Magic had a few changes 
Dungeon Master's Guide
Most of the DMG changes are in organization, although magic item
creation is being fine-tuned (and, I think, expanded upon). Magic item
creation rules are being clarified and expanded, along with prices for
item creation, at least. 
New PClasses are added. 
Information to help on running a game is being added. 
Additional environments are being added - such as rules for underwater
combat. Most of these came from other published products and are being
included here. 
CRs are still more of an art than a science, but are being revised,
and the CR/EL system clarified. 
DR (Damage reduction) is being changed. Today it's hierarchical - a
monster with DR 10/+1 can be hit by +2 weapons, for example. The
change is to be more specific - DR 10/holy silver means just that.
Magical weapons alone won't work, but only good-aligned silver ones.
So, there will be DR bypass designations such as Silver, Gold, Cold
Iron, Magical, Bludgeoning, etc. The DRs are also being lowered to
make them more reasonable, and monks will have a couple of properties
with unarmed attacks that will allow them to bypass certain sorts of
DR. 
Monster Manual
Most of the MM changes are cosmetic (illos for every monster, stat
blocks won't be broken up over multiple pages, etc.) 
There will be a new index. 
General information on playing monsters as character classes is added.
For detailed information, see the "Savage Species" book due out later
this year. 
All of the CRs for monsters were reviewed, and some revised.
ciao,
Graziano "Firwood" Girelli
uno di IHGGD   ICQ#82926486
	< A good traveler has no fixed plans
              and is not intent on arriving  >   

(questo di fatto rende incompatibili le due versioni.
Spero che almeno rimanga compatibile con i mostri del faerun...
cmq sta cosa della revised mi piace sempre meno...
Kurai
-----
Potrei vivere in un guscio di noce
E credermi re dello spazio infinito
Se non fosse che ho brutti sogni.
-----

 cmq sta cosa della revised mi piace sempre meno...
mi associo.....mi sembra una grandissima operazione commerciale ai fini di
rifar comprare libri di regole che altrimenti non sarebbero più stati
comprati.Mi vien da chiedermi malignamente quando questa revised sarà
rivista anche lei..... :(
L'unica miglioria che mi pare degna di nota è il fatto di aver un Manuale
dei mostri dove le stat degli stessi non sono sparse tra le
pagine....miglioria che, cmq, si sarebbe potuta fare all'apparire della
terza, senza bisogna una revisione totale...
ciao :)
--
Laeherim Myr

 cmq sta cosa della revised mi piace sempre meno...
Non vedo perche' visto che ti potrai scaricare tutte le modifiche aggratis.
	Paolo

rivista anche lei..... :(
"They fully intend that this will be "the" edition of D&D to take them
through to 4th Edition, whenever that is (and, since there are
absolutely no plans for 4E in the pipe, that's years away at least)"
-- 
Igor
www.cumulidineve.it
email: webmaster*
cumulidineve.it

(questo di fatto rende incompatibili le due versioni.
Non credo che i nuovi GS siano resi necessari dai cambiamenti
(veramente minimi) della revised, ma siano una sorta di "correzione"
dei GS esistenti, quindi non dovrebbero creare incompatibilità.
Basterà ricopiare dalla SRD il nuovo GS. :)



Non so se ho capito bene, ma non credo che il restyling comprenda la
disposizione dei mostri in modo ordinato nelle pagine, ma solo il
design degli stessi...


 In autunno.
Luglio? 8-)
--
The Mau

	Paolo
Questo aspetterei a dirlo all'uscita della revised.
E comunque, dal momento che gioco in italiano, quanto tempo ci vorrà
perchè la SRD italiana venga aggiornata?
Non è ancora terminata quella della prima versione...
Disconnecting...
---
Kurai³
[Music feeds the soul. 
Movies fuel the imagination. 
And games transport you to different 
lands and different lives.] 

momento... vedremo!
mah a me continua a non sembrare cmq vedremo
--
ciao, fabio
vi consiglio di varcare: 
www.colonnedercole.it

 Non č ancora terminata quella della prima versione...
Conoscendo assai la lingua d'albione posso anche fregarmene =P
	Paolo

Luglio? 8-)
Ops, esatto, in autunno escono le miniature...


Luglio? 8-)
In autunno quelli con le miniature comprese.


design degli stessi...
Dicono proprio che i blocchi di statistiche non saranno spezzati su
piů pagine.


che cmq resta piu' un'arte che una scienza
So che in sostanza non c'è praticamente diversità, ma di fatto il
manuale vecchio riporta dati che sono del tutto sballati (sebbene
superflui)...


superflui)...
e il nuovo portera' dati sballati in modo diverso (sebbene superflui)
sai com'e' non vedo questa grande differenza :P


	Paolo
Pure io me ne fregherei. Meno i miei giocatori che sono una massa di
ignoranti anglofobi (lol).
