Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: Martial Artist? c'e' gia'

Girando per la SRD del d20 system ho trovato iol martial artist. 
Consiglierei di cambiare i due talenti in Colpo senz'armi migliorato e 
Attacco Stordente.
Tante botte a tutti ^^
    	Paolo
Martial Artist
Requirements
To qualify to become a Martial Artist, a character must fulfill the 
following criteria.
Base Attack Bonus: +3.
Skill: Jump 3 ranks.
Feats: Combat Martial Arts, Defensive Martial Arts.
Class Information
Hit Die: 1d8 
Action Points: 6 + one-half character level, rounded down, every time the 
martial artist attains a new level in this class.
Class Skills
The Martial Artist's class skills (and the key ability for each skill) are: 
Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate 
(Cha), Jump (Str), Knowledge (current events, popular culture, theology and 
philosophy) (Int), Move Silently (Dex), Perform (dance) (Cha), Profession 
(Wis), Read/Write Language (none), Speak Language (none), Spot (Wis), 
Tumble (Dex).
Skill Points at Each Level: 3 + Int modifier.
Table: The Martial Artist
	Base
Class	Attack Fort	Ref	Will				Defense
	Reputation
Level	Bonus	Save	Save	Save	Special		Bonus		Bonus
 1st	+1	+0	+2	+0	Living weapon 1d6	+1		+0
 2nd	+2	+0	+3	+0	Flying kick		+2		+0
 3rd	+3	+1	+3	+1	Bonus feat		+2		+0
 4th	+4	+1	+4	+1	Living weapon 1d8	+3		+0
 5th	+5	+1	+4	+1	Iron fist		+4		+1
					(one attack)
 6th	+6	+2	+5	+2	Bonus feat		+4		+1
 7th	+7	+2	+5	+2	Flurry of blows	+5		+1
 8th	+8	+2	+6	+2	Living weapon 1d10 +6		+1
 9th	+9	+3	+6	+3	Bonus feat		+6		+2
10th	+10	+3	+7	+3	Iron fist		+7		+2
					(all attacks)
Class Features
The following features pertain to the Martial Artist advanced class.
Living Weapon
The Martial Artist attacks with either fist interchangeably, or even with 
elbows, knees, and feet. This means that the Martial Artist may even make 
unarmed strikes when his or her hands are full, and there is no such thing 
as an off-hand attack for a Martial Artist striking unarmed.
The Martial Artist also deals more damage with unarmed strikes. At 1st 
level, the martial artist deals 1d6 points of damage with an unarmed 
strike. At 4th level, damage increases to 1d8. At 8th level, it increases 
to 1d10.
Flying Kick
Starting at 2nd level, a Martial Artist can use a charge to deliver a 
devastating flying kick to an opponent. At the end of this charge, the 
martial artist adds his or her class level as a bonus to the damage he or 
she deals with an unarmed strike.
Bonus Feats
At 3rd, 6th, and 9th level, the Martial Artist gets a bonus feat. The bonus 
feat must be selected from the following list, and the Martial Artist must 
meet all the prerequisites of the feat to select it.
Acrobatic, Advanced Combat Martial Arts, Archaic Weapons Proficiency, 
Combat Reflexes, Combat Throw, Elusive Target, Exotic Melee Weapon 
Proficiency, Improved Combat Throw, Unbalance Opponent.
Iron Fist
At 5th level, a Martial Artist gains the ability to spend 1 action point to 
increase the damage he or she deals to a single opponent with a single 
unarmed strike. The martial artist declares the use of the action point 
after making a successful unarmed strike. The result of the action point 
roll is added to the damage roll for that attack.
At 10th level, this ability improves. The Martial Artist now adds the 
result of the action point roll to all successful attacks he or she makes 
in a round.
Flurry of Blows
At 7th level, a Martial Artist gains the ability to strike with a flurry of 
blows at the expense of accuracy. The Martial Artist must be unarmored to 
use this talent, and he or she must make unarmed strikes to gain the 
benefit. With a flurry of blows, the Martial Artist may make one extra 
attack in a round at his or her highest base attack bonus. This attack and 
each other attack made in the round take a -2 penalty. Using this ability 
is a full-round action.

 Attacco Stordente.
E come consiglieresti di modificare le regole per gli action points?
-lilJi
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E come consiglieresti di modificare le regole per gli action points?
Per iron fist 1 volta al giorno per modificatore saggezza, minimo 1.
    	Paolo

 Per iron fist 1 volta al giorno per modificatore saggezza, minimo 1.
Scusa, per curiosità, è una tua HR o esiste una specie di conversione
ufficiale degli action points per D&D? Mi farebbe comodo assai.


Scusa, per curiosità, è una tua HR?
Si.
    	Paolo