Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - un po' di luce sui Punti di Luce :-)

Rich Baker ci spiega (e conferma) il senso dei points of light in
questo post
http://forums.gleemax.com/showpost.php?p=14733236&postcount=2053
lo riporto per completezza
+++
We're not actually building a world out of the "core" setting. In a
sense, the core setting is simply a collection of proper names,
artifacts, and legends we expect many generic D&D games to share. This
has always been true to some degree; even back in 1st Edition, just
about *every* campaign every DM ran assumed that Corellon Larethian
put out Gruumsh's eye, that the drow fought the other elves and were
driven underground, that Acererak the lich created a Tomb of Horrors
somewhere on the planet, or that the Rod of Seven Parts was lying
around someplace waiting to be found.
The big new thing in the "fluff" of 4e D&D is that we're not tethering
these names and stories to the world of Greyhawk; we've created a new
skeleton of linked assumptions (proper names, artifacts, stories) to
anchor the fluff of the "implied" setting. Since we're telling a story
that tieflings are the descendants of a ruling elite from a human
empire that made pacts with devils, we might as well attach a
"placeholder" name to it. Some DMs will use the name Bael Turath;
other DMs will make up their own infernal empire. But "Bael Turath"
looks nice than "[insert your chosen name here]".
Now, for my own part, I favor the idea of sketching a simple map of
that setting and thinking up a name for it. But many of my colleagues
feel that doing so would simply replicate the Greyhawk phenomenon, and
make it harder for DMs who build their own worlds to use the material
we're creating. (So far, I've lost that argument; hey, it happens!)
The idea is to create just enough flavor to have interesting proper
names and links for DMs to pick up and use, without dictating how
their worlds have to go together.
All of that is not really relevant to the Forgotten Realms, of course;
the Realms is an example of a specific world that is not beholden to
core stories, names, or flavor. So there isn't a Bael Turath in
Toril's past... but we do suggest that ancient Narfell might have been
the place where tieflings first appeared in Faerun.
Does that help to clarify what we're doing with the "core setting?"
+++
ciao, Fabio


http://forums.gleemax.com/showpost.php?p=14733236&postcount=2053
<snip>
Finchè tutto rimane ad un "insieme" di nomi, artefatti, personaggi
questa specie di meta-setting funziona.
Nel momento in cui cominciano a delinearlo meglio con mappe o altro
finisce col diventare l'ennesima ambientazione che, in breve, perderà
la sua genericità.
Se la si vuole tenere come setting generico, non approfondiscano più
di tanto, altrimenti ripeschino i vecchi gazetteer di Mystara, gli
diano un po' di coerenza "realistica" e amen.
P.S.: Sono circa a metà del libro preview sulla 4ed. Tenendo fatto del
conto che NON l'ho pagato è una buona lettura, sebbene ci siano alcune
cose che mi lasciano alquanto basito.
Confermo comunque che non vale i soldi necessare per l'acquisto.
ciao

 cose che mi lasciano alquanto basito.
Ovvero?
-- 
Manny Calavera
Mail To: anforagimailpuntocom²
Uccidete i filosofi, tenetevi riso e bacchette per voi

Ovvero?
Appena finisco il libro metto una recensione :-)