Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - multiclassing e trappole sul DM screen

miniscoop da una convention americana
http://www.enworld.org/showpost.php?p=4148949&postcount=1
qualche info in più sul multiclassing, a quanto pare nella DMG ci sarà
una tabella che dice quanto prendi da un'altra classe man mano che
l'approfondisci
Scoop - I-Con Mini Scoops (Multiclassing/DM Screen)
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These are my recollections from the Con. (Mearls and Slaviscek)
1) Multiclassing.
It does not seem to take the form of "taking levels" in the other
class. You definitely get powers appropriate to you current level.
Mike Mearls specifically that there was a table telling you what you
got for going "this much into" another class. You could then get more
stuff by "going deeper". He did not specify what the trade off was for
multiclassing.
2) DM Screen.
The DM Screen will have tables that have the basic target DCs and
damage for appropriate leveled traps. It will focus on giving a DM the
info to basically run on the fly with no books. (I assume there will
be a similar charts with monster stats, but that is only my
speculation.)
--
Fabio

continuano i miniscoop dalla convention americana
http://www.enworld.org/showpost.php?p=4148949&postcount=12
Here are some more tidbits from the 10 AM Sunday Session.
Power Sources:
WotC has identified 8 power sources that should take care of basically
90% of the classes they foresee making. They did not mention which
ones these are aside from Arcane, Divine, Martial and Psionic.
New Classes:
New classes are mainly going to be introduced in PHBs.
Paragon Paths:
I asked if you "had" to take a paragon path. I was told you had the
choice of what path to take when it was appropriate. There is another
thing you can do if you absolutely do not want a paragon path, but it
didn't sound like that was a recommended idea.
Magic Item Creation:
There will be a ritual available to drain magic from captured items to
add to other items. This ritual will be usable in a dungeon.
Crafting:
There has been some talk about creating a more detailed crafting
system.
Bull Rush:
Strength Attack vs. Fortitude Push one square back.
Resurrection:
Ritual, DM free to limit access in the world.
No longer using the term resurrection, ritual is Raise Dead.
Purpose of the DMG:
The DMG's focus is on aiding the DM in customizing and "kit-bashing:
the D&D game.
Sorcerer:
Sorcerer will be in PH2. Power Source not revealed. (My vote is
primal.
Skill Challenges:
Traps.
Natural Hazards.
Social Encounters.
Party must get a certain number of secrets before a certain number of
failures.
Mixing skill, everyone can participate.
Adventures:
There will be a epic tier adventure centering on a jelly-bean eating
contest on the DDI.
Milestones:
Gain an action point. Recharge magic items.
Domains?:
Cleric specialization is mostly done through feats.
Paladins:
Paladins choose their god, must have the same alignment.
Magic Items:
Magic items are definitely focused on powers, not bonuses.
Keywords:
All powers have keywords.
Half-Orcs: No stats, the closest thing would be to use the orc race
stats from the MM.
Marketing: Early marketing is for migration of current D&D players.
Acquisition is in the fall. [Starter Set]
Alignment: [A paraphrase]
Me: What's going on with Alignment. Are Lawful and chaotic still in
the game?
M. Mearls: There is still Lawful Good, Good, Unaligned, Evil, Um do we
still have chaotic evil?
B. Slaviscek: I tihnk that was changed? Did we change
M. Mearls: Umm, that's more of a "world issue" I'm more of the rules
guy.
So, I think we may be looking at:
Lawful Good -- Good -- Unaligned -- Evil -- Chaotic Evil
--
Fabio

 Lawful Good -- Good -- Unaligned -- Evil -- Chaotic Evil
Bah, mi sembra che si stia tornando a Lafwul==Good e Chaotic==Evil, di
cui non si sentiva la mancanza.
GP

continuano i miniscoop dalla convention americana
+++
http://www.enworld.org/showpost.php?p=4148949&postcount=27
They did leave it open for more power sources, but any further would
be more focused and specialized.
++
http://www.enworld.org/showpost.php?p=4148949&postcount=28
The DM screen is on the same cardstock as most board games, and will
be LANDSCAPE so you can see your players better.
There will be a new PHB every year (I think we already knew this).
Tome of Treasures renamed to Adventurers Vault for legal reasons.
All in all, for the hour that was played I had a good time as the
ranger. Quarry is less overpowered as I thought it would be, and I am
no longer afraid of Rogues being lame
--
Fabio

 cui non si sentiva la mancanza.
o meglio hanno compresso
Chaotic e Neutral Good in Good
tutti gli allineamenti neutrali in Unaligned
Lawful e Neutral Evil in Evil
forse una semplificazione ma sicuramente di più facile comprensione (e
si ricorda molto Warhammer FRP)
--
Fabio

Lawful Good -- Good -- Unaligned -- Evil -- Chaotic Evil
sempre più scatola rossa, eh?
-- 
 Domon

 si ricorda molto Warhammer FRP)
Non mi sembra sia di piu' facile comprensione, anzi. Ora, non e'
chiaro se il sistema che ne risulta sia lineare in stile Warhammer o
piu' tipo D&D (versione Holmes), ma se fosse versione Warhammer,
sarebbe un ritorno ad una visione troppo semplicistica (oltre che
superata) degli allineamenti.
IMO, pure peggio della scatola rossa -- se li' implicitamente L==G e
C==E, almeno il problema puo' essere corretto, e infatti gia' nella
scatola blu compaiono Geni CG ed Efreeti LE, fino ad arrivare ad
Haldemar di Haaken (il primo eroe Caotico di un certo rilievo in OD&D,
e pero' parliamo di quasi 10 anni dopo la scatola rossa).
Qui invece e' impossibile avere personaggi CG (a meno di non
descriverli come semplicemente Good, ma sembra evidente che se Good
sta fra Lawful Good e Unaligned, non puo' essere CG...) o LN.
GP

 sta fra Lawful Good e Unaligned, non puo' essere CG...) o LN.
non vedo perchè un Good che non rispetta le regole se non le sue :)
se ho capito la nuova idea di "good" ti protegge dal male ma ti ci
devi dedicare ci sta benissimo :)
--
Fabio

 Shadow: Necromancer e Illusionist
aggiungo che sappiamo per certo che ci saranno
Primal (elemental chaos), Divine (astral dominion), Martial (world/
body), Arcane (feywild), Shadow (shadowfell) e Psionic (world/mind)
io direi che visto che sono legate a vari piani d'esistenza mancano le
2 fonti legate a
Far Realm (madness, dreams?, aberration, self mutation?)
Abyss (demon binding?)
--
Fabio

>> Lawful e Neutral Evil in Evil
E Lawful Stupid non c'è? :D
(cit.)


no c'è Retro-Stupid però :)
--
Fabio

altre news sul multiclassing e il retraining
http://www.enworld.org/showpost.php?p=4150800&postcount=1
I had the chance to ask a question of Mr. Mearls at ICON on Saturday,
and inquired about multiclassing and retraining rules.
They were still being coy about a few things, and this was one of
them, however Mearls gave some interesting info out.
It seems that in 4e, when multiclassing, you don't get everything that
the class you're going into gets for that level. Instead, you pick
from a table of powers that the new class grants you access to, but
not everything that class can do. His example was that (paraphrasing)
in 3.x if you multiclass into fighter you'd get everything a fighter
gets at level 1, that's not how it is now. Also, they want to
discourage 'poaching', ala the 3.0 ranger, where all of the class'
goodies were available at 1st level, and everyone was grabbing that
level for 3 free feats.
However, if you multiclass into mage (another random example) you may
have a decent combat spell, but it will probably be a bit (2-3 levels)
below what a full-on mage is throwing. This way you're getting some
solid performance from the secondary class, but not overshadowing
someone who took that as their primary class.
snip congetture del tipo
Retraining rules are in the PHB for both single and multiclass
characters.
--
Fabio