Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: Curiosità (Spoiler per i miei giocatori )

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Volevo sapere ma che fine hanno fatto le banshee (spero che si scriva
cosi' ) dove posso trovare la descrizione di queste creature cosi' che le
possa adattare alla terza edizione ?
Fatemi sapere
ciaoooooooooooooooo_________________________________________________________
_________

 possa adattare alla terza edizione ?
Ufficialmente non è stata convertita, qui ti posto una versione non
ufficiale:
BANSHEE
Medium-Size Undead (Incorporeal)
Hit Dice: 7d12 (45 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft
AC: 17 (+3 Dex, +4 deflection)
Attacks: Incorporeal touch +6 melee
Damage: Incorporeal touch 1d8
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Fear aura, wail
Special Qualities: Detect living, immunities,
incorporeal, SR 20, turn resistance +4,
undead, unnatural aura, vulnerability
Saves: Fort +2, Ref +5, Will +8
Abilities: Str -, Dex 17, Con -, Int 16, Wis 16,
Cha 18
Skills: Hide +13, Intimidate +10, Intuit
Direction +8, Listen +14, Search +12, Sense
Motive +11, Spot +15
Feats: Ability Focus (wail), Alertness, Blind-
Fight, Improved Initiative
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 7
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 8-21 HD (Medium-size)
The banshee is the undead spirit of an evil
female elf. Banshees hate the living and seek
to destroy whomever they meet.
A banshee appears much as she did in life,
though her form is now translucent. Her hair is unkempt and her eyes
burn with a fiery hatred like none have ever seen.
COMBAT
A banshee's primary attack is her wail. If a creature survives the wailing
attack, the banshee will retreat to her lair. She will return the next
night
until all creatures are dead or have left her territory. The banshee will
not
attack creatures that are powerful enough to withstand her wail. Lesser
creatures will be dispersed via the wail or her claw attack.
Fear Aura (Su): Anyone viewing a banshee must make a Will save
(DC 16) or flee in terror for 1d6+4 rounds. Whether or not the save is
successful, the creature is immune to the fear aura of that banshee for
one day.
Wail (Su): 1/day at night only; 30-foot radius; Will save (DC 17) or die.
Detect Living (Su): The banshee can sense all living creatures up to 5
miles away.
Unnatural Aura (Su): Both wild and domesticated animals can sense
the unnatural presence of a banshee at a distance of 30 feet. They will
not willingly approach nearer than that and panic if forced to do so; they
remain panicked as long as they are within that range.
Incorporeal: Only harmed by +1 or better magic weapons, or magic,
with a 50% chance to ignore any damage from a corporeal source. Can
pass through solid objects at will, and own attacks pass through armor.
Always moves silently.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis,
stunning, and disease. Not subject to critical hits, subdual damage,
ability damage, energy drain, or death from massive damage. Banshees
have darkvision with a range of 60 feet.
Immunities: Banshees are immune to cold and electricity-based
attacks.
Vulnerability (Ex): A dispel evil deals 1d6 points of damage per caster
level (maximum 10d6).
--
Bye.
####################
Giuseppe A.
e-mail: 
gambi...@libero.it
Milano - Italy
IHGGER #7 - IHGGDER #33
Fedele Seguace del Culto del Lettieri
####################

 che le possa adattare alla terza edizione ?
Le hanno inserite nel Monster Manual II, in uscita "a breve", a sentire il
sito della WotC
MaD

 Grazieeeeeeeeee

 > Grazieeeeeeeeee
Hord, scusa ma te l'avevo già fatto notare qualche giorno fa... quando
rispondi ad un messaggio, per favore, potresti "quotare" in modo un po' più
decente?
Grazie,
--
    Randin - Protettore degli IHGGeriD viandanti
    Tassista delle Falci di Luna - IHGGerD #89
    ICQ #93013743 - 
http://spazioinwind.libero.it/randin
    Togli _di_mezzo gli_orchetti_ per rispondermi