Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: Dimenticanza

Qualche tempo fa avevo trovato su un manuale
una CdP, il cui nome era all'incirca Bright Wizard,
specializzata nell'uso della magia del fuoco.
Qualcuno non sa per caso su che manuale si
trovi? E' circa mezz'ora che sfoglio qua e là senza
profitto...
Grazie e ciao
Thau

 specializzata nell'uso della magia del fuoco.
Mumble, mumble...
Bright Wizard...
non è che ti confondi con Warhammer?
CdP con parola wizard nel nome:
Guild Wizard of Waterdeep - Magic of Faerun
Red Wizard - Forgotten Realms
War Wizard of Cormyr - Magic of Faerun
--
Bye.
###################################
Giuseppe A. e-mail: 
gambi...@libero.it
Milano - Italy - IHGGER #7 - IHGGDER #33
Membro n° 7 della gilda anti-halfling!
###################################


Ember Mage nel Book of Eldritch Might?
	Paolo

 War Wizard of Cormyr - Magic of Faerun
Mi ricordo che sotto il nome della CdP era
scritto: "These wizards like fire. A lot". Forse non
era un manuale di Dnd, o non ricordo bene il nome.
Ciao
Thau

 ha scritto nel messaggio
news:b1bhot$11hhd7$1...@ID-150636.news.dfncis.de...

Grazie, ma non era questo :-( Di preciso mi ricordo
solo la frase sotto il nome della CdP: "These wizards
like fire. A lot".
Grazie mille e ciao
Thau
PS: Ma chissà dove diavolo l'avevo trovata...
@O%£$*?!!!!

specializzata nell'uso della magia del fuoco.
l'unica classe che mi sembra accordarsi (nella mia memoria bacata) č
il fire wizard:
Master of the arcane magicks of the flame, the fire wizard represents
the traditions of ancient Flaemish wizards throughout history. As a
member of a near-extinct group, a fire wizard is the undisputed lord
of all things pyro, mixing fierce loyalty to the Flaemish roots and
purely chaotic powers with the might of a skilled wizard. 
Wizards become fire wizards because they feel called by their roots to
keep the traditions alive and they seek the might fire brings.
Sorcerers choose to become fire wizards to add some offensive punch to
their selection of spells. Classes without at least one level of these
classes find little benefit in becoming fire wizards, as the
requirements sometimes outweigh the gains. 
NPC fire wizards are usually powerful Flaemish wizards and proponents
of that race's resurgence of power in Glantri. In other lands they
tend to be very secretive and distrusting, preferring to keep their
identities to themselves. 
Hit Die: d4. 
--------------------------------------------------------------------------------
Requirements 
To qualify to become a Fire Wizard, a character must fulfill all the
following criteria. 
Diplomacy: 4 ranks.
Feats: Elemental Focus (Fire).
Spellcasting: Ability to cast three different fire spells, one of
which must be 3rd level or higher.
Special: In addition, the character must have chosen the region
Glantri and be of Flaemish descent. 
--------------------------------------------------------------------------------
Class Skills 
The fire wizard's class skills (and the key ability for each skill)
are Alchemy (Int), Concentration (Con), Craft (Int), Diplomacy (Cha),
Forgery (Int), Knowledge (all skills taken individually) (Int),
Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).
See Chapter 4: Skills in the Player's Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int modifier. 
--------------------------------------------------------------------------------
Class Features 
All of the following are class features of the fire wizard prestige
class. 
Weapon and Armor Proficiency: A fire wizard is proficient with the
club, dagger, dart, heavy crossbow, light crossbow, and quarterstaff.
Fire wizards are not proficient with armor nor with shields of any
type. 
Spells per Day: A fire wizard continues training in magic as well as
in their study of the element air. Thus, when a new fire wizard level
is gained, the character gains new spells per day as if they had also
gained a level in a spellcasting class they belonged to before they
added the prestige class. They do not, however, gain any other benefit
a character of that class would have gained. If the character had more
than one spellcasting class before they became a fire wizard, they
must decide which class they add each level of fire wizard for the
purposes of determining spells per day when they add the new level.
The chosen spellcasting class must cast arcane spells, however. 
Endure Fire: At 1st level, a fire wizard becomes resistant to fire
damage, as they are able to mute the heat and light of the flame. They
can ignore 5 points of fire damage at 1st level, improving to 10 at
3rd level and 15 at 7th level. This is an extraordinary ability. 
Burning Hands: At 2nd level, the fire wizard gains the innate
spell-like power to cast burning hands as per the spell once per day. 
Wall of Fire: At 4th level, the fire wizard gains the innate
spell-like power to cast wall of fire as per the spell once per day. 
Elemental Familiar: At 5th level, the fire wizard is able to summon an
fire fundamental to serve as their familiar. 
Fire Storm: At 6th level, the fire wizard gains the innate spell-like
power to cast fire storm as per the spell once per day. 
Rebuke Elemental: At 8th level, the fire wizard gains the
extraordinary ability to rebuke or command fire creatures as a cleric
of the same level. Fire wizards have no power over undead, however. 
Control Fire: At 9th level, the fire wizard gains the supernatural
ability to control the size and brightness of fires within 50 feet.
The fire wizard can choose to extinguish the fire, or change the
brightness to anywhere from nearly extinguished to twice the size and
brightness as normal. Adjusting the size of fires is a standard
action, and all changes last for one round (except extinguishing the
flames). 
Elemental Form: At 10th level, the fire wizard gains the supernatural
ability to take the form of a medium fire elemental. The fire wizard
can assume this form as often as they choose, and can maintain it
until they choose to return to their original form. Changing form is a
full-round action.
--------------------------------------------------------------------------------
Table: The Fire Wizard Class Level Base Attack Bonus Fort Save Ref
Save Will Save Special Spells per Day 
1st +0 +0 +0 +2 Endure fire (5) +1 level of existing class 
2nd +1 +0 +0 +3 Burning hands +1 level of existing class 
3rd +1 +1 +1 +3 Endure fire (10) +1 level of existing class 
4th +2 +1 +1 +4 Wall of fire +1 level of existing class 
5th +2 +1 +1 +4 Elemental familiar +1 level of existing class 
6th +3 +2 +2 +5 Fire storm +1 level of existing class 
7th +3 +2 +2 +5 Endure fire (15) +1 level of existing class 
8th +4 +2 +2 +6 Rebuke elemental +1 level of existing class 
9th +4 +3 +3 +6 Control fire +1 level of existing class 
10th +5 +3 +3 +7 Elemental form +1 level of existing class 
Graziano "Firwood" Girelli
uno di IHGGD   ICQ#82926486
	< A good traveler has no fixed plans
              and is not intent on arriving  >   

 il fire wizard:
A giudicare dal testo che riporti mi sembra che sia proprio questa;
č una CdP di Greyhawk? Su che libro si trova?
Grazie mille
Thau


è una cdp per mistara presente sul sito "hte lighthouse"... devo
vedere a casa il link però
ciao,


 vedere a casa il link perň


era un manuale di Dnd, o non ricordo bene il nome.
i red wizard dovrebbero rispondere
--
ciao, fabio
vi consiglio di varcare: 
www.colonnedercole.it

Che senso ha inserire un doppione?
non so... io avevo scaricato questa cdp, e mi sembrava calzare con la
descrizione fatta. non sono un grande amante delle cdp...
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