Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - WORLD AND MOSTERS varie ed eventuali

+disegno Drago Adamantino 
http://www.facebook.com/photo.php?pid=565735&id=9522042059
+It's okay for D&D environments [the world] to have no realistic
analog.
+No one race lords over the world, and vast kingdoms are rare.
+You can't use magic to know whether or not a creature is evil or
good.
p13.. You can't use magic to know know whether or not a ceature is
evil or good: You must judge by its actions
+"Being good is not a vulnerability to evil. It is a defense against
it."
+We expect heroic-tier PCs to stick pretty close to the middle layer
[of planes]: the Feywild, the Shadowfell, and of course the world.
+A few [empires] spanned all the world and more, such as the primeval
illithid empire.
+A massive earthquake dragon destroyed much of the city.
+We worked really hard to better differentiate the various dragon
types, as well as the age categories of dragons.
+Shadow power isn't evil, but it isn't friendly either.
"Shadow will be a power source in the 4th edition D&D game. Shadow
power isn't evil but it isn't friendly either. It aids in stealth,
conjures illusions, inspires dread, devastates enemies and manipulates
necrotic energy. If all that is not enough, a character who works with
shadow might even have some influence over death itself"
(p46 boxed text)
nb earlier on that same page it says "its necrotic energy animates the
undead"
+The primordials, themselves composed partially of creation-stuff,
were inspired to mold it, shape it, and use it. In a chaotic frenzy,
they set forth to create the world.
Yes, they've got a lot of detail about how the world was created, how
the gods decided to join in, how the primordials got huffy and tried
to destroy it, and gangs of gods ganged up on primordials (also how
when making the world the primordials dumped all bits that were too
shiny on one side and all the bits that were too dark on the other
side, and those became the Feywild and shadowfell).
+We didn't so much kill them off as demote many of them to the status
of exarchs -- godlings in the service of more important deities.
(credo parli dei primordials)
+Among other things I notices in the book, it seems that ogre magi
have are again referred to as "Oni" like the 1e monster manual (where
they were sometimes referred to as "Oni" or "Japanese Ogres"). There
is a picture of an ogre mage toward the back with the caption "oni". I
guess this is to differentiate an ogre mage from an ogre who is a mage
or differentiate them from ogres in general.
+I like the return of the Formorians to their celtic roots. They are
the most powerful of the fomor races of the Feywyde (not clarified in
the book). They are also now are not giants, they are just giant-sized
fey of undisclosed type. They each have an oversized "evil eye" that
affords them great power and causes them pain and trouble. The gnomes
may or may not have been their servants once (as of print time it
doesn't seem like they decided), but they are served by evil fey and
cyclopses.
+The book also mentions to beware the fey. Sprites are not the cute,
cuddly diminutive elves from previous editions. They are like flying
pirhana if pissed off. They will literally flay the skin from your
bones.
--
Ciao, Fabio

bones.
uh yeah!
-- 
 Domon

 Ciao, Fabio
Ciao,
Myszka
-- 
Il mio indirizzo è il mio soprannome chiocciola fastwebnet punto it
"Ok, Billy! E' la Polizia del gioco! Sappiamo che stai ignorando i
modificatori opzionali sul movimento. Vieni fuori con le mani in alto!"

bene le novita' sulla quarta edizione)
sono spariti i "detect <alignment>"
-- 
 Domon

Myszka ha scritto:

Ni... semplicemente i mostri NON avranno, pare, 
allineamento "classico"... soprattutto le creature come i draghi 
avranno una sorta di "mentalità" più che allineamento... 
sicuramente le loro azioni potranno parere aliene ad un misero PG
-- 
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http://newsgroup.alice.it
Gerarchie it, italia, it-alt, tin, it.binari. Unico!

 bene le novita' sulla quarta edizione)
non proprio
il punto principale è che non c'è più Detect Alignament
inoltre c'è anche l'allineamento "Unallineato"
in linea di principio l'allineamento è più un indicazione che una
forza cosmica (non c'è più il grande albero per dire), dice di più la
personalità che l'allineamento

+Limbo isn't like the Far Realms, it is however exactly like the
Elemental Chaos (and Worlds and Monsters clearly states that Limbo and
the Abyss both find their new home in the Elemental Chaos... ...and the
Slaad are found in the elemental chaos. (Not the far realms)
Originally Posted by Richard Baker
Yeah, Fin, yugoloths are now demons in FR, just like they are in core.
That's an example of the kind of rules question that FR needs to
follow the core rules on.
My personal theory (still working on this one) is that "yugoloth" is a
family or branch of demonkind, like tanar'ri, obyrith, or loumara. I
think that each family might have different characteristics or
purposes, so it's possible that yugoloths, despite their demonic
nature, might retain that mercenary role they've always had. But
that's only my personal musings at this point.
As far as I can tell, this change doesn't invalidate the concept of
enmity between devils and demons, or the idea that they might have
fought/still be fighting a gigantic cosmos-wide war.
Quote:
Originally Posted by Fingoldfin
Let's ask a Realms designer.
Rich,
Are yugoloths now demons in Forgotten Realms? If they are demons now
does that mean the Blood War never existed? Were Tanar'ri and Baaetzu
always friends?
__________________
Rich Baker
Senior Designer
Roleplaying R&D
Wizards of the Coast, Inc.
--
Ciao, Fabio

Worlds and Monsters page 67
Yugoloths Reconcepted by James Wyatt
+The Demons have welcomed their wayward cousins back into the fold.
Once Neutral Evil Mercenaries in the endless Blood War, these Fiends
are now TRUE DEMONS. They have dropped the schismatic-loth from their
surnames: Mezzoloths and Nycaloths are now Mezzodemons and Nycademons.
(The Mezzodemon is in the 4th Edition Monster Manual.)
+There is some speculation that these beings form a particular strain
of Demonkind, servitors of a yet-to-be-named Demon Prince,and that
they have more nuanced goals than most of their kin. One thing thats
clear is that they're surprisingly willing to work with mortals-
Mezzodemons have been sighted patrolling the streets of the great Drow
metropolis Erelhei-Cinlu. they still have a mercenary streak that is
uncommon among other denizens of the Abyss, who are usually content
with destruction for its own sake. Perhaps as a result, they're more
disciplined than most Demons, more able to coordinate their attacks,
and more likely to be soldiers than brutes.
+THIS IS AN INTENTIONAL STEP BACKWARD TO THE ORIGINS OF THESE
CREATURES, FIRST INTRODUCED BACK IN 1978 IN THE VAULT OF THE DROW
ADVENTURE. Their names were always pronounced as if they were Demons,
and they had close ties to the Drow from the first. In the absence of
a NEUTRAL EVIL PLANE IN THE NEW COSMOLOGY,folding Yugoloths in with
Demons or Devils seemed the LOGICAL SOLUTION. Their nature is more
Demonic than Devilsh, and so they ended up in the Abyss-though they
are perhaps the most Devil-like of the Demons.
--
Ciao, Fabio



Mi pare buono. Avevo sperato che fosse sparito l'allineamento, ma anche 
attenuarlo non e' male.




Se spariva proprio l'allineamento era meglio




Capito. Beh, mi pare una cosa buona.
Cao,


"fabio milito pagliara" ha scritto:
|
| +disegno Drago Adamantino 
http://www.facebook.com/photo.php?pid=565735&id=9522042059
Carino, ma preferisco i draghi di Lockwood.
| +It's okay for D&D environments [the world] to have no realistic
| analog.
Mmmmm, non è fondamentale, ma a volte avere un analogo/similitudine reale può servire al master per 
trasmettere il mood del setting ed hai giocatori per recepirlo, IMHO.
| +You can't use magic to know whether or not a creature is evil or
| good.
| p13.. You can't use magic to know know whether or not a ceature is
| evil or good: You must judge by its actions
| +"Being good is not a vulnerability to evil. It is a defense against
| it."
E' buona cosa!
| +We worked really hard to better differentiate the various dragon
| types, as well as the age categories of dragons.
|
| +Shadow power isn't evil, but it isn't friendly either.
| "Shadow will be a power source in the 4th edition D&D game. Shadow
| power isn't evil but it isn't friendly either. It aids in stealth,
| conjures illusions, inspires dread, devastates enemies and manipulates
| necrotic energy. If all that is not enough, a character who works with
| shadow might even have some influence over death itself"
E' buona cosa!
| +The primordials, themselves composed partially of creation-stuff,
| were inspired to mold it, shape it, and use it. In a chaotic frenzy,
| they set forth to create the world.
| Yes, they've got a lot of detail about how the world was created, how
| the gods decided to join in, how the primordials got huffy and tried
| to destroy it, and gangs of gods ganged up on primordials (also how
| when making the world the primordials dumped all bits that were too
| shiny on one side and all the bits that were too dark on the other
| side, and those became the Feywild and shadowfell).
Mmmmm, da rivalutare quando ci saranno maggiori info.
| +Among other things I notices in the book, it seems that ogre magi
| have are again referred to as "Oni" like the 1e monster manual (where
| they were sometimes referred to as "Oni" or "Japanese Ogres"). There
| is a picture of an ogre mage toward the back with the caption "oni". I
| guess this is to differentiate an ogre mage from an ogre who is a mage
| or differentiate them from ogres in general.
E' buona cosa! Non mi è mai piaciuto il termine Ogre Mage.
| +The book also mentions to beware the fey. Sprites are not the cute,
| cuddly diminutive elves from previous editions. They are like flying
| pirhana if pissed off. They will literally flay the skin from your
| bones.
Mmmmm, da rivalutare quando ci saranno maggiori info.
Bye
Beppe63 

"fabio milito pagliara" ha scritto:
|
| As far as I can tell, this change doesn't invalidate the concept of
| enmity between devils and demons, or the idea that they might have
| fought/still be fighting a gigantic cosmos-wide war.
Bene, questo può voler dire che forse la Blood War non sparisce come se non fosse mai esistita.
Bye
Beppe63