Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: [FR]incantesimo superpotente

lancio una domanda, ma il ball lightining inserito in magic of faerun non vi
pare sproporzionato al 5 livello, da come l'ho capito io che sono un mago di
9° posso scagliare per 9 round consecutivi 1 fulmine globulare da 9d6 ferite
su un mago avversario con 9 tiri salvezza per dimezzare e fregandomene
altamente del globo minore dell'invulnerabilità! BELLONE!!!! (...mostri, a
me!...)
--
Taeghen Amalith "delle Valli"
Arpista e Consigliere delle Valli
Studioso dei Mythal

Studioso dei Mythal
-Anshlar the tiefling

 ha scritto nel messaggio
news:3ccb07f4...@news.tin.it...
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 -Anshlar the tiefling
--
Jordan
Paladin of Solarion
Knight of the Holy Flame
http://digilander.iol.it/dragoncovenant/

 Studioso dei Mythal
--


 l'incantesimo č stato riscritto completamente!
Problemi sulla magia?
144-ANSHLAR
Pronto intervento e soluzione immediata.
=PPP
-lilJi
-- 
Posted via Mailgate.ORG Server - 
http://www.Mailgate.ORG

le sfere rimangono...
Eccovi tutte le informazioni che volevate
p. 80, REWRITTEN Ball Lightning spell (replace old text):
Ball Lightning
Evocation [Electricity]
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./levels)
Effect: One lightning ball 2/levels
Duration: 1 round/level
Saving Throw: Reflex half
Spell Resistance: Yes
You create one 3-foot-diameter ball of concentrated electricity per 2
levels (maximum 15 balls) that shed light as candles
and move under your control. A ball of lightning deals 2d6 points of
electricity damage to anything it touches, including
creatures that attack it or move through it. When you create the balls
of lightning, you mentally program them to move as
you desire, even around corners. Once programmed, a ball's orders
cannot be changed. A ball can move up to 100 feet per
round and flies with perfect maneuverability. When a lightning ball
strikes a creature, the ball stops and remains in place for
the remainder of the spell's duration. A ball dissipates if the
distance between you and it exceeds the spell's range. A ball can
only "see" under the available light conditions (including the light
the ball itself sheds).
For example, you could program one lightning ball to follow the left
wall of a corridor and strike the first creature it "sees,"
another to follow the right wall and do the same, and the remainder to
follow 5 feet behind you in a semicircle. The first two
lightning balls would turn corners to remain following the walls, even
if this took them out of your line of sight, and strike
the first creature they "see," which would cancel their program and
leave them in their target's square. Directing the balls is a
free action on the round the spell is cast and a move-equivalent
action on any other round.
A creature struck by a lightning ball or that touches one with natural
or melee weapons gets a Reflex saving throw for half
damage. Damage from multiple balls resting in the same square stacks.
A creature struck by multiple balls of lightning in a
round (or entering a square with multiple lightning balls) gets a
saving throw for each. A creature with SR makes separate
SR checks against each lightning ball, with success meaning that ball
cannot harm the creature.
Material Component: A handful of copper and iron pellets.
Spero di esservi stato d'aiuto ;)
-Anshlar the tiefling


-lilJi
-Anshlar the tiefling

 ha scritto nel messaggio
news:3ccc4bc9...@news.tin.it...


> >le sfere rimangono...
Esatto
Hai visto ora quanto è più debole?
Adesso è addirittura di troppo alto livello per me...
-Anshlar the spellcaster