Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - RITUALI! ambientazioni! multiclassing!

news succose e importanti
da questo thread
http://forums.gleemax.com/showthread.php?p=15686483#post15686483
info di un tipo che ha sfogliato i manuali
multiclassing e rituali e future ambientazioni
http://forums.gleemax.com/showpost.php?p=15692105&postcount=26
Ok, multiclassing is done entirely through feats. You take one feat to
multiclass and gain a power from that class, and then take additional
feats to take more powers from the class.
Rituals are obtained by buying ritual scrolls or ritual books. Ritual
scrolls are consumed after one use, books teach the ritual to you
permanantly. All rituals seem to have a casting time of at least 10
minutes, require a material component, and require the use of the
ritual casting feat (which wizards and clerics get for free at 1st
level) Most of the divination spells in 3.5 are now rituals as well as
some of the old illusion spells.
Each class has about 15 or so pages written about it which includes
powers and paragon paths. It's possible to make characters that don't
fall into their presupposed role, but you have to multiclass to do it
(you'll need defender powers from fighter to be an effective rogue
defender, etc.)
There are no subrace rules (drow, gold dwarf, etc.) in the PHB.
There are approximately 3 times the amount of feats in the 4e PHB as
the 3.5 PHB.
The DMG is all about how to run a game. There is no reason at all for
a player to have one.
Oh and by the way, Greyhawk, Ravenloft and Dark Sun are definately
getting 4e campaigns down the line as well as Planescape and
Spelljammer (which they just started working out). They assured us
that we can look forward to most of the old campaign setting being
remade, and mentioned the above by name.
+++
ambientazioni
http://forums.gleemax.com/showpost.php?p=15692238&postcount=30
Bill Slavicsek mentioned those by name as what we'd see after
Forgotten Realms and Eberron were out. Greyhawk is a definate, he said
they were working on the books for it, and Dark Sun is one that he
mentioned "we would see down the line". I don't know if he slipped up
or if he wasn't 100% sure, but he sounded pretty confident.
--
Fabio

++++
ancora multiclass
http://forums.gleemax.com/showpost.php?p=15692846&postcount=40
Unfortunately, I didn't get to look at the muticlassing feats in
depth, so I don't know what type of powers they let you choose from.
Each class has between 3-8 powers per level to choose from, but you
don't get powers at every level. Wizards and Clerics have a bit more
than this, and fighters have a bit less. It looked like you got powers
at every other level, but a few classes had some exceptions so I'm not
sure if that's a rule or just what it looked like at a glance.
Paragon paths have power/feat requirements but I didn't notice any
racial ones. Paragon paths only give access to 3 or 4 new powers, it
seems.
Another thing that I saw was utility powers which are at will/per day
powers that can be used out of combat (different from rituals)
++++
regole sociali
http://forums.gleemax.com/showpost.php?p=15692846&postcount=43
Almost forgot to add, social encounters seemreally cool. Different
encounters rely on different skills and number of successes. Some
skills can be used to cancel out other player's skills. An example
would be: You need 4 successful skill checks to convince the king a
man was guilty, you could choose from diplomacy, bluff or intimidate.
The Vizier wants to convince the king otherwise, so he can use his
bluff to cancel out a successful diplomacy check that the PC made,
etc.
Didn't look at Fireball/Lightning bolt, sorry
--
Fabio