Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: [LINK]: articolo CNN sui 30 anni di dnd

http://edition.cnn.com/2004/SHOWBIZ/10/16/dungeons.dragons.ap/index.html
ecco il testo dell'articolo:
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Gamers mark 30 years of Dungeons & Dragons
Sunday, October 17, 2004 Posted: 1059 GMT (1859 HKT) 
ATLANTA, Georgia (AP) -- Dungeons & Dragons players gathered in game
stores around the country Saturday to celebrate the 30th anniversary
of the grandfather of fantasy role-playing games -- a pop culture
phenomenon that has influenced myriad video games, books and movies.
An estimated 25,000 fans in 1,200 stores celebrated the anniversary
Saturday, said Charles Ryan, brand manager for role-playing games at
Wizards of the Coast, a Renton, Washington, company that owns Dungeons
& Dragons.
Shaunnon Drake was at Batty's Best Comics & Games, where gamers
ranging in age from their early teens to mid-30s munched pizza and
played D&D through the afternoon. Some said they spend three nights a
week or more playing.
"The game allows you to live through your character your favorite
fantasy books," said Drake, sporting an airbrushed T-shirt of himself
as a "Game Master" surrounded by flying dragons and other beasts.
In 1974, 1,000 brown-and-white boxes filled with pamphlets for
"Fantastic Medieval Wargames" were distributed by a couple of guys who
liked war role-playing and decided to set a game in the Middle Ages
but with monsters and fantastic heroes.
Dungeons & Dragons went on to become one of the best-selling games of
all time, inspiring fan devotion so great that some travel thousands
of miles to play in tournaments.
There have been Dungeons & Dragons books, movies, puzzles, even a
Saturday-morning cartoon show.
The game peaked in the 1980s, but there are plenty of fans left. Some
4 million people play D&D regularly. Many of them laugh at a common
suggestion that fantasy gamers are geeks: Of course they are, they
say.
"I think a lot of people who get drawn to this game are loners, but
here's a real opportunity to come out of that shell and feel safe
about it," said fan Mitch Hamburger, 32.
The game's influence on later computer game designers is impossible to
miss, said Dave Arneson, who created Dungeons & Dragons with Gary
Gygax and now teaches computer game design.
"It influences all the video game designers," Arneson said. "They were
geeks just like we were geeks."
The popularity of the Harry Potter books and the "Lord of the Rings"
movies is bringing young new fans to the game, said Ryan. Dungeons &
Dragons makers released a new starter set game this summer as a
result.
Game designers had worried that the intense devotion of longtime D&D
fans -- and the accompanying lingo and even costumes -- would turn off
new players who felt the game was too confusing to learn.
But the young fans, and the continuing popularity of fantasy books and
movies, will keep Dungeons & Dragons alive, Drake said.
"It's definitely a family game now, where you have people teaching
their kids the game and keeping it going," he said. "It's just going
to get bigger and bigger. It's basically the new cowboys-and-Indians
game. With wolves."
(ndfmp: queste 2 righe si riferiscono ad una foto)
Taylor Babcock, left, reacts after rolling the dice while playing
Dungeons & Dragons. 
 
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• Dungeons & Dragons history 
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-- 
ciao, fabio

 ecco il testo dell'articolo:
LOL
Il sito della CNN ha resistito a Slashdot ^__^
    	P.