Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: OGL Ancients: qualche anticipazione

in pratica ci saranno regole su ferite e ferite gravi, un nuovo
sistema magico e punti divini per fare cose fuori dall'ordinario,
inoltre armature che assorbono i danni :)
praticamente (essendo un gioco completo) un'ottima base per un d20
meno magico, perfetto per qualcosa tipo Torri & Titani :)
da: 
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?p=7491#7491
Posted: Mon Jan 05, 2004 4:25 pm    Post subject: Re: OGL Ancients   
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fabio milito pagliara wrote: 
could we have some (small) anticipation on what difference it will
have from standard d20? 
I would like some form of wound/critical system and fate system 
you know in mythical tales you get lots of horrible wounds or nearly
impossible feats 
Funny you should mention those two points, as they are *exactly* what
the system focuses on! I read sections from the Iliad over and over
again while writing Ancients...  
Players can use Divine Points to influence rolls (the fate system you
mention) and pull off incredible stunts. Deities are very important,
as they award you Divine Points when you please them. Any person can
spend Divine Points to influence any check, but the deity you worship
influences the efficiency with which you spend Divine Points on
specific tasks, depending on the deity's own spheres of influence -
for example, worshippers of Hecate can spend Divine Points for a
larger-than-usual bonus to their Witchcraft checks, while worshippers
of Horus can spend them for additional combat bonuses. 
Combat is a lot messier than standard d20, with damage being received
as wounds and especially large amounts of damage possibly being taken
as grievous wounds. (All creatures have a 'grievous wound threshold'
and damage over this amount is grievous.) It is much harder to recover
from grievous wounds than ordinary ones. Only such radical methods as
Egyptian surgical techniques or cautery (use of hot irons - ouch!) can
help. 
Armour is handled very differently. Without bogging down combat too
much, armour reduces damage, but ONLY if the blow actually hits the
armour rather than your exposed flesh. For example, an Assyrian
leather cloak (such as the archers wore) covers a lot but offers thin
armour, whereas a metal breastplate only covers the torso but offers
strong armour. As for shields, you actively roll to ward off a blow
with your shield, instead of just having the shield sit there. 
The biggest difference is in the magic system. There are no spells as
such, only 'magical effects'. There are three magic skills, being
Prayer, Hekau (Egyptian magic) and Witchcraft. Greek priests use
Prayer to petition for miracles, Egyptian priests use Hekau to
influence the spirit world and witches use Witchcraft to make charms,
enchant creatures and make potions. The system is flexible in that
some magical effects can be produced by any of the skills (with
witchcraft being better for bewitchment effects, for example) while
some can only be produced with one of the skills. 
--
un augurio di gioiose e gaudiose celebrazioni del solstizio dicembrino
        ciao, fabio

 armour rather than your exposed flesh.
Hmmm ... dannazz' ... questa è un'idea che si stava pensando per Fading
Suns d20 ... :(
Ciao,
-lilJi
-- 
Posted via Mailgate.ORG Server - 
http://www.Mailgate.ORG

Suns d20 ... :(
beh cosi' e' gia' fatta di che ti lamenti :)


 beh cosi' e' gia' fatta di che ti lamenti :)
... delle royalties ... :P


... delle royalties ... :P
non so se hai notato ma il libro si chiama OGL Ancients e come gli
altri libri della linea (OGL Cybernet, OGL Horror e OGL Players
Handbook) il contenuto e' _TUTTO_ sotto OGL :)


 Handbook) il contenuto e' _TUTTO_ sotto OGL :)
Sě, avevo notato -_-'
Stavo solo facendo lo spiritoso ... ma i fallimenti critici esistono
anche nel mondo reale, pare :P


anche nel mondo reale, pare :P
in effetti lo avevo pensato (c'era il :P) pero' mi era sorto il dubbio
che fosse da intendere altrimenti e quindi per evitare ogni dubbio ci
ho messo la specifica ^__^;;;
1, 1, 1 :)


 1, 1, 1 :)
BOHICA!!! ^___^


 -lilJi
Ao Alex
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BOHICA!!! ^___^
Bend Over Here It Comes Again!!!
e' incredibile che me lo ricordi!!!!!!
-- 
ciao, fabio
http://www.uaar.it/
http://bright.italia.tripod.com/

decisamente poco influente.
esatto!
ed e' il motivo per cui bisogna farlo su un numero piu' o meno fisso
come puo' essere la Forza (o sua frazione) o qualcosa di legato alla
taglia
