Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: The Ring of Winter

Ciao a tutti!!
Sto cercando informazioni di gioco sul famoso "Anello dell'Inverno" perchè
ne necessito nell mia campagna Forgotten Realms. Chiunque avesse
informazioni sarà ricompensato con un bel "GRAZIE!". Allettante, no?
Saluti!
--
"Scostatevi, fate......arriva Oberon"

 Saluti!
Allora, se hai letto la trilogia degli avatara forse ricordi che nel primo
libro, Shadowdale (tradotto La Città delle Ombre bleah) si dice che l'ex
gruppo di Kelemvor aveva tentato di prendere l'Anello poco prima del tempo
dei disordini ma aveva fallito, e solo lo stesso Kelemvor e un suo amico
pelato (di cui non ricordo il nome) che poi compare nel libro erano
sopravvissuti.. Pochi anni dopo però un altro avventuriero è riuscito a
recuperare l'Anello, storia narrata nel libro The Ring of Winter, della
serie degli arpisti, mai uscito in italiano. Per quanto ne so
quell'avventuriero possiede ancora l'anello. La sua storia è menzionata
anche nel supplemento di FR Heroes' Lorebook (ora fuori commercio) ma non
avendo con me il modulo al momento non mi ricordo come si chiamava sto tizio
nè in che città vive... cmq posso informarmi se nessun altro ti sa
rispondere meglio, ciao
Satana

Grazie Satana (blasfemo, anzichenò).
La trilogia l'ho letta ma quello che cercavo nel dettaglio erano gli
effettivi potrei dell'anello. Immortalità e la possibilità di portare una
nuova era glaciale nei reami è tutto quello che si menziona, ma è
decisamente vago.
Dico io, possibile che questo artefatto non sia descritto in nessun libro?!
Ci sono libri che raccontano che vino bevono gli halfling col risotto giallo
e nada de nada su uno degli oggetti magici più potenti dei REAMI??!! Ma
porc......
Grazie ancora per il tentativo!!

 ha scritto nel messaggio
news:Eifd8.4579$Ns4.1...@news2.tin.it...


 ha scritto nel messaggio
news:nfnd8.4724$v7.2...@twister1.libero.it...


Da "Volo's Guide to All Things Magical" (TSR 9535 - Anno 1996 per cui piů
recente rispetto a Encyclopedia Magica):
Ring of Winter
The Ring of Winter appears as a simple band of gold sparkling with frost
along the edges. When first held it burns the flesh with intense cold and
vibrates with power. Unless the Ring is in contact with living flesh, it
slowly covers whatever it touches with frost, out to a 5-foot radius. It
emits a fierce blue radiance when in the presence of magic working against
it.
History
All that is known for certain about the Ring of Winter has been gleaned
from ancient histories. It was forged by a mage of staggering power (some
say Azuth before he became a god) and kissed by Auril at a time when the
countries that now make up the Realms were little more than scattered
villages. Regardless of its origin, the Ring of Winter has always been
object of fascination and desire for those who seek to do great good or
great evil in Faerűn
Lord Dhalmass Rayburton of Cormyr found the Ring in the vicinity of
present-day Shadowdale over a millennium ago. He used the Ring for several
years in the Forest Kingdom before hastily departing for the jungles of
Chult, from whence he never returned. Countless adventurers searched for
the Ring over the intervening centuries before it was rediscovered. Notable
among them in recent times were Gareth of Waterdeep, Kelemvor Lyonsbane,
Cyric of Zhentil Keep, and Princess Alusair Nacacia.
In the Year of the Wyvern (1363 DR), Artus Cimber found the Ring in the
temple of Ubtao in the city of Mezro in the jungles of Chult. He used it to
help defeat an army of goblins led by the Cult of Frost who were attacking
Mezro in order to capture the Ring. Artus later returned to Cormyr with his
new lady love, Alisanda Rayburton, daughter of Lord Rayburton and bara of
Ubtao, and the pair have been quietly adventuring in the Heartlands ever
since.
Campaign Use
The Ring of Winter is a powerful artifact of legend, and news of its
rediscovery spread like wildfire throughout Faerűn. It is far too powerful
to give to player characters, but they may cross paths with Artus Cimber
during their adventures. Every power-hungry wizard or sinister organization
in the Realms is likely to send their agents after the Ring, and Artus may
need help fending off their attacks.
Powers
To command the Ring, a being must wear it. The Ring of Winter has an
initiative modifier (casting time) of 4.
Constant. The Ring augments the powers of all other magical items that
remain within 20 feet of it for more than 10 days as adjudicated by the DM.
The longer the exposure, the more the powers increase.
While wearing the Ring, the bearer does not age, effectively conferring
immortality if the Ring is never taken off.
Invoked. The Ring can alter the climate in large areas, plunging
temperatures below freezing and creating large amounts of ice and snow. It
can emit a triple-sized wall of ice in a round, raise a pillar
of ice 10 feet across that rises 40 feet upward per round, or spray
paralyzing frost on all beings within a 60-foot-radius sphere in a round.
(Flight is impossible for frost-sprayed beings, and all movement in the
radius of effect is cut to a third of normal rate.)
The Ring can also bring an ice sphere into being around an item or
creature. This sphere transfers protective warmth to the interior while
emitting intense cold from its exterior with effects equal to a cone of
cold on all beings within 10 feet of the outer surface. The sphere is AC 4
and can withstand 56 points of damage in one place before shattering. It
suffers double damage from all heat and flamerelated attacks.
The Ring can also create ice spikes 10 feet tall, heal its wielder, fashion
animated, creaturelike constructs of ice (including flying ice "birds"
large enough to carry man-sized beings aloft in their claws), and emit
large and powerful arms of ice that can grip or strike with the same power
as a Bigby's crushing hand.
The Ring can freeze even enchanted beings to brittle solidity if it can
envelop them in ice. One blow shatters and slays such a trapped creature,
but the process of envelopment takes 1d3+1 rounds, and if any magic strikes
the ice during this time, it falls away and the process must begin again.
The Ring can shatter metal with its cold or create ice armor in precise
areas and amounts, fashioning manacles, shields balanced to a particular
user, or collars. The wielder can create a rapier, dagger, or other
piercing weapon of ice (equal to the normal weapon, save that all damage is
increased by 1d4 points due to chilling cold) or conjure icy gusts of wind
that can pick up and hurl man-sized or smaller beings around. With some
practice, the Ring-wearer can fashion slippery ice sheets to aid in moving
stone blocks or create ice pillars, braces, and even stairs.
Curse. The "curse of the Ring" is a myth long associated with the Ring of
Winter. Those who quest for the Ring are often visited by disaster in some
form or other, although this is more a function of their hearts than any
magic of the Ring.
When worn, the Ring gives its bearer visions of its effects, tempting its
wearer with scenes of unbridled power. (A favorite image is the bearer clad
in translucent ice armor, which is presented as an invincible defense.)
However, the Ring serves only the powers of good - if used for evil ends,
it twists its wielder's intent to bring down disaster. For example, when
Lord Rayburton tried to use the Ring to frighten a rival Cormyrean nobleman
into allowing him to perform an archeological dig on the noble's property,
the Ring buried the entire village and the nobleman's estate in ice,
killing everyone for miles around.
Suggested Means of Destruction
The Ring of Winter must be melted down in the heart of the sun of
Realmspace. The Ring must be baked in the heart of Kossuth, chilled in the
depths of Istishia, crushed beneath the fist of Grumbar, and its shattered
remnants scattered by the winds of Akadi. The Ring must be used to encase
the entire planet of Abeir-Toril (seas and all) in an ice age, at which
point it shatters, its power exhausted.
Bye.
####################
Giuseppe A.
e-mail: 
gambi...@libero.it
Milano - Italy
IHGGER #7
IHGGDER #33
ICQ: 17082804
####################

Dunque Giuseppe, sei un duro perchč:
1) Mi hai dato un'informazione essenziale per la mia campagna.
2) Ho scaricato "Volo' s Guide to all things magical" dal sito della TSR un
anno fa e non l'avevo mai degnato di uno sguardo. L'ho pure rilegato.
TROOOOPPO SCARSO!
Cosě ho capito che sono un tordo a non leggere i manuali e gli accessori
prima di mettere un messaggio.
Grazie per entrambe le cose!
Re "Masterbenatz" Oberon