Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - di trappole avventurieri e demoni

dal blog di Rodney Thompson (un'altro degli innumerevoli sviluppatori
al lavoro sulla 4' edizione) un dettaglio su trappole e Rogue....
il blog 
http://www.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=41978&pagemode=2&blogid=2100
il racconto (stralcio il resto):
On Sunday I went up to Stephen Radney-Macfarland's apartment for some
4th Edition D&D. Stephen runs a regular game on Sundays, and I crashed
the party so that we could playtest some rules that are in an upcoming
sourcebook that both Stephen and I are developing right now. I have to
say, I was extremely impressed with his setup. He used a combination
of Dwarven Forge setting pieces, Wizards' own Dungeon Tiles, and
dozens of hand-painted miniatures and terrain pieces to set up a
dungeon diorama that was out of this world. It was a dungeon crawl
under Castle Greyhawk and felt very old school (not surprising, since
Stephen is very old school in his game philosophies). The game also
provided one of my favorite 4E moments so far. The party's rogue was
disarming a trap that basically consisted of pressure plates on the
floor that, if triggered would drop a giant 2-by-2-square slab of
stone down on top of whoever triggered it. These slabs block the
hallways as well, and she accidentally triggered the trap and got
herself cut off from the rest of the party. She then proceeded to
trigger another trap, this one different in that it summoned a Large
bar-lgura (I think that's how it's spelled) into the small room where
she was trapped. In a sweet move, the rogue managed to use an attack
that did a small amount of damage, but more importantly it let her
knock the creature off-balance and send it stumbling onto the pressure-
plate triggers of one of the giant falling slabs. The slab crashed
down on top of the creature, pinning it, and giving us enough time to
get to her and help. The image of this elf rogue tripping up the big
creature and pushing it into the trap was just so very...D&Desque to
me.
_________________
ciao, Fabio

A< 

"fabio milito pagliara" ha scritto:
| These slabs block the
| hallways as well, and she accidentally triggered the trap and got
| herself cut off from the rest of the party. She then proceeded to
| trigger another trap, this one different in that it summoned a Large
| bar-lgura (I think that's how it's spelled) into the small room where
| she was trapped. In a sweet move, the rogue managed to use an attack
| that did a small amount of damage, but more importantly it let her
| knock the creature off-balance and send it stumbling onto the pressure-
| plate triggers of one of the giant falling slabs. The slab crashed
| down on top of the creature, pinning it, and giving us enough time to
| get to her and help. The image of this elf rogue tripping up the big
| creature and pushing it into the trap was just so very...D&Desque to
| me.
Io spero che tutto questo entusiasmo sia dovuto alle meccaniche di gioco con cui è stata gestita 
questa situazione perchè dal punto di vista scenico in-game non ci vedo nulla di eccezionale...
Bye
Beppe63 

 farina?
hai da accendere?
Fabio

 questa situazione perchè dal punto di vista scenico in-game non ci vedo nulla di eccezionale...
yep
Fabio