Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - Keith Baker fa il giocatora info sul paladino

dal blog di Keith Baker
http://gloomforge.livejournal.com/7438.html
tra l'altro la sfida del Paladino non fa più danni al nemico, ma
questo attacca il Paladino
29 March 2008 @ 08:59 am
Thank you, Mr. Heinsoo!
During my recent trip, I had the opportunity to finally play (as
opposed to DM) a game of Fourth Edition D&D. Wednesday night I found
myself sitting in a chair that, some other week, might have been
occupied by Jonathan Tweet. My DM? Rob Heinsoo, one of the designers
of 4E (along with Three Dragon Ante, Inn Fighting, and much more). Rob
is a brilliant designer, a witty conversationalist, a kind and
generous man, and overall an exceptional human being. Now I'd see what
sort of a DM he was.
I ended up playing a dragonborn paladin. I had a great time with it. I
had a chance to use absolutely every ability my character possessed -
skills, racial abilities, encounter powers, class features... while it
doesn't do a lot of damage, it's fun to be able to burst onto the
scene and breathe lightning over your enemies. For those concerned
about the paladin's marking power, it's gone through a few changes,
and what I'll note is that while it played a valuable role in multiple
situations, I never actually inflicted damage with it during the game;
it simply drew people to attack me instead of my wounded buddies. But
since there were quite a few situations where my buddies were wounded,
there was nothing wrong with that. Nonetheless, I wasn't dropping
enemies right and left with my paladin's challenge.
So it was a fine night, full of mighty deeds and impassioned prayers
to Bahamut (we weren't playing in Eberron)... ending with the death of
every party member at the hands of a pack of kobolds. I can at least
take some pride of place in being the first character to launch an
attack in the very first encounter and the last to fall in the final
scene, but nonetheless, we were butchered. By kobolds. In my mind, I
could hear Mike Mearls cheering (
http://mearls.livejournal.com/
145866.html).
Mind you, we put up a good fight. We were at something of a
disadvantage in that we were playing a four-person party and had no
wizard; a little more area-effect damage would have made a huge
difference. Likewise, in the final scene we essentially ended up
fighting two planned encounters at once - meaning, again, that we
really could have used some area effect to clear the room. Still, with
two dwarves, a cleric, and a paladin, we proved to be a very durable
group, and as a DM it was interesting for me to see just how long we
were able to last against the odds; I managed to pull two fallen
characters back to their feet, and the dwarf fighter managed to get
back up on his own at a critical point. If I'd been playing for real,
expecting to be back the following week, I might have suggested a
tactical withdrawal - but as it was, it did have a fun 300 feel. By
the end, when I was the only one still standing and was outnumbered
four to one, it was pretty clear it wouldn't end well - but there was
still a chance, and it was fun making that charge towards the kobold
shaman and hoping he'd miss just this once.
So all in all, I had a great time and I'm looking forward to playing
again; the main problem is that there's so many characters I want to
play. But at least I did get the answer to the question "What sort of
DM is Rob Heinsoo?" Answer: A cruel, bloodthirsty man who would
butcher his own friends with kobolds. I mean, the defeat was bad
enough, but did they really have to desecrate the bodies? I just
didn't need to know that my character's skull was made into a
chamberpot for the kobold shaman. (OK, I'm making that up, but in MY
mind it's what happened...)
Thanks, Rob!
--
Fabio

 questo attacca il Paladino
Uhm, non è necessariamente così -- dice che il suo Paladino in quella
partita non ha fatto danni gravi con il mark, non che il mark non
infligge danni in generale.
A tutt'altro proposito, c'è un thread interessante su ENWorld (il link
è ad un post che riassume il tutto):
http://www.enworld.org/showpost.php?p=4135101&postcount=101
Qualcuno dei third parties interessati a 4e sta cominciando a pensare
che WotC stia cambiando rotta sulle licenze.
GP

 che WotC stia cambiando rotta sulle licenze.
vado a leggerlo e nel caso lo riporto come news
--
Fabio

qualche info in più sulla sfida divina e sui dragonborn
http://www.enworld.org/showpost.php?p=4136263&postcount=44
(dopo ci sono altri post di Keith ma sono brevi e senza molto crunch)
in breve
i dragonborn hanno un feat razziale al primo livello che gli fa fare
un breath attack
sfidadivina: fa ancora danni ma solo se il paladino continua ad
attaccare
A few things...
First, on the final fight in general, the thing I'll emphasize is how
much fun I had with it. We were first level characters. The DM threw a
horde of kobolds at us. We ended up dying. But in the process we had
all sorts of interesting abilities to use and decisions to make. As I
said, I had a chance to use every ability I possessed in that final
fight (including two of my skills). I was channeling divinity,
breathing lightning, laying on hands, calling on my daily and
encounter powers - it FELT like 300, with a mighty struggle against
overwhelming forces. Meanwhile the kobolds themselves were using their
"shifty" power, which lets them shift as a minor action, so they were
swarming around us, striking wiith the flank and then shifting away to
let another kobold step in for the flank; when two of us finally
managed to get back to back, it was a big deal! Their leader was
striking with mighty blows that could hit two of us at a time. Just as
we had all of our powers we were calling upon, the bad guys had their
own tricks. One of the things I like is that if we'd been fighting
hobgoblins, the battle would have been completely different, because
that shifty ability is a kobold thing. When you're dealing with
kobolds, you need to be ready for that constantly moving force, and
for the likelihood of lots of flanking; goblins, hobgoblins, and orcs
all have their own racial abilities that will color a battle against
them.
Second, on the paladin's mark. It's not my place to reveal rules that
haven't been revealed. However, I think that I can say that while the
mark has changed, the fundamental concept of it - fight the paladin or
take radiant damage - has not. The changes that have been made prevent
some of the sillier situations seen before, where the paladin can mark
someone and then runs away. Without getting into specifics,, the way I
see the power is this. The paladin calls out the creature and says
"These people are under my protection, villain. Face me, or feel the
warth of the Silver Flame!" If the opponent meets the challenge,
that's fine; the paladin is a divine champion, and the powers that he
possesses have been granted to him to fight this battle. If the
creature scoffs at the paladin and refuses to face him, he is scoffing
at the paladin's gods - and then you get that radiant damage. It's not
the paladin blasting the creature, it's the force that empowers him;
the gods themselves are backing up the paladin's challenge. "Show
courage and face our champion - or face our wrath." But the paladin
himself has to back up the challenge. If he makes the challenge and
then runs away - denying the enemy the CHANCE to fight him - the enemy
won't be punished for ignoring him. So in my case, I was never in a
position where the marked enemy lacked the ability to fight me. They
could have chosen to ignore the mark and taken the damage. But
especially as most of them were fairly weak creatures, they generallly
chose to answer my challenge.
__________________
Keith Baker
Eberron Designer
I am NOT a 4E designer, and nothing I say on the subject should be
considered official or even necessarily accurate!
Warning! Any posts I make concerning Eberron are unofficial and could
be contradicted in future material.
--
Fabio

Keith Baker continua a parlare delle sue partite e in questo caso ci
dice qualcosina (sempre troppo poco) sul multiclassing
http://www.enworld.org/showpost.php?p=4137760&postcount=70
Quote:
Originally Posted by Jonathan Moyer
For example, I can't see Tymora, the goddess of luck and the patron of
the halfling Paladin from D&D XP, would have Paladins. She just
doesn't sound like she would say "Face my champion, villain!". That
just doesn't seem to be her style - it seems like her champion would
be something more like a Rogue.
Which is where multiclassing comes in. While I can't say anything
about how multiclassing works, and while I'm running Eberron instead
of core, I've made a rogue-paladin on essentially this principle. The
rogue-paladin darts in to flank a foe, does his sneak attack, and says
"Tymora's eye is on you! Catch me if you can!" The marked foe can
either attempt to fight the wily rogue-paladin, or suffer the
consequences of ignoring him; while it's technically radiant damage,
I'd probably describe the cosmetic effects of that damage as bad luck.
The marked target ignores the rogue-paladin, strikes at another enemy,
stumbles and sprains his ankle in the process.
Paladins do "radiant damage", but in my eyes this is essentially
divine power; a paladin of the Blood of Vol inflicts radiant damage,
just like a paladin of the Silver Flame. But when the SF paladin makes
a divine strike, his blade is wrapped in silvery flame, while when the
BoV paladin does the same thing, blood flows from his palm and into
the blade, suffusing it with a burning red light. Still "radiant" -
but a little more sinister. For Olladra or the Traveler, I have no
issue with working bad luck into their radiant effects - purely for
cosmetic purposes, of course.
So some gods may not use paladins even though they could; others may
use multiclassed paladins instead of pure paladins. Personally, I just
wouldn't make a paladin of Ioun - however, if I did, I'd focus on her
role as goddess of skill and prophecy, patron of tacticians, perhaps
making a warlord-paladin who is guided by prophetic visions to defend
those in need.
[EDIT] I just noticed the bit where you said the DDXP paladin was a
halfling. Honestly, the idea of the plate-armored paladin of Tymora
does seem a little odd to me; again, I think the rogue-paladin is
perfect, but the clunky armored paladin is a little odd for her.
However, I'd still play the challenge as luck; face the paladin or
suffer bad luck that results in the damage.
