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Titolo: QUARTA edizione 4th - Progettazione e Sviluppo gli Halfling!

è uscito l'articolo Progettazione e Sviluppo sugli Halfling
http://www.wizards.com/default.asp?x=dnd/drdd/20080208a&authentic=true
riporto l'articolo
Halflings
by Chris Sims
The Design & Development article series premiered on the D&D website
back in September 2005, and has been a staple ever since. With the
approach of 4th Edition, and our designers and developers focused on
the new edition, this column will be the primary vehicle for 4th
Edition coverage. We'll not only give you peeks at what's forthcoming,
but also the "how" and "why."
Keep in mind that the game is still in a state of flux, as refinements
are made by our design and development staff. You're getting a look
behind the curtain at game design in progress, so enjoy, and feel free
to send your comments to 
dndin...@wizards.com
.
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Rivers and streams crisscross the world, and upon these waterways, the
nomadic halflings quietly do the same. Legend says that Melora and
Sehanine together crafted the halflings, instilling in these small
folk a love of water and nature, as well as an innate wanderlust and
stealth. The same stories say that both goddesses then left the
halflings to their own devices.
Left to themselves, halflings lived for ages. They formed close
families and communities, centered on their wisest elders. Clans of
halflings wandered creation, never stopping for long, and rarely
claiming any particular spot as their own. Their traditions formed and
survived among a population constantly on the move and influenced
little by the ways of other races. Unassuming, resourceful and
independent, halflings hardly ever attracted much notice.
But Avandra, the goddess of boldness, luck and travel, took note of
the halflings traversing the world. It seemed to her as if these
little people, whom she didn't create, were hers nonetheless by virtue
of the fact that they were living manifestations of her best-loved
ideals. Halflings say Avandra smiled on them that day, adopting them
as her people and blessing them with good fortune through their
worldly struggles. Anyone who knows halflings has little doubt that
chance is indeed on their side.
Halflings, for their part, hold fables such as these as true, and
their rich oral tradition of such tales is an important part of their
culture. Young halflings learn the lore of their people, clan and
family from hearing stories. From these, halfling children also pick
up lessons on morality and knowledge of many subjects. Outside the
political struggles, wars, and other concerns of nations and empires,
but widely traveled, halflings have observed and preserved what they
learned in their common yarns.
Favorite sagas retell the life and deeds of halflings bold enough to
strike out on their own to see the world, right a wrong, or accomplish
a great task. Most halflings are practical folk, concerning themselves
with the simple things in life. Adventurous halflings are of the same
stripe but practice such habits in a different way. A halfling leaves
the security of family and clan not for high ideals, fame, or wealth.
Instead, he goes to protect his community or friends, to prove his own
capabilities, or to merely see more of the world than his nomadic
lifestyle can offer.
A halfling hero might be the size of a preteen human child, but he has
quick feet, deft hands and quick wit. He is forthright, bold and nigh
fearless. His talents run toward sneakiness and craftiness. Pluck and
fortune carry him to success where others would fail. He is an
expression of all that halflings esteem, and so he is a valuable ally
and a daunting foe.
All this went into creating halflings for the 4th Edition Dungeons &
Dragons game. The popular halfling of 3rd Edition is only slightly re-
imagined so the race's mechanical elements make the story elements
true. Halflings are still Small, even though they are not 3rd
Edition's versions--in which halflings are the size of 3- or 4-year old
humans. They still make great rogues, but they also make good rangers.
A few new aspects, such as a tweak to Charisma and a slight influence
over luck, in addition to making halfling warlocks viable, reinforce
the halfling as a lucky, loveable protagonist. A halfling can also be
a hard-to-kill enemy sharp of tongue and blade.
In other words, halflings are exactly what veteran D&D players expect
from the 4th Edition refinement to something that worked well in 3rd
Edition. Similar flavor, mechanical underpinning to the story, and as
much, if not more, fun.
About the Author
Chris Sims started out working for small d20 companies in 2003, then
landed a freelance editor gig for Wizards RPG R&D. Wizards finally got
annoyed enough by his constant applications to hire him as the Duel
Masters editor in 2005. From there, Chris wheedled his way into RPG
R&D as an editor, and finally became a story designer after
masterminding a few choice assassinations. His credits include Monster
Manual V, Secrets of Sarlona, Rules Compendium, and the Eberron
Survival Guide (thanks, Logan!).
(c)1995-2007 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.
All Rights Reserved.
--
ciao, Fabio
http://fmplibri.blogspot.com/

 è uscito l'articolo Progettazione e Sviluppo sugli Halfling
in padella,allo spiedo o in fricassea ?
Everett

 in padella,allo spiedo o in fricassea ?
la cosa essenziale è che ora le porzioni sono più abbondanti.... e con
un pizzico di fortuna in più :)
PS: aggiungo che finalmente incominciano ad avvicinarsi ad un qualcosa
di giocabile :)
Fabio

di giocabile :)
mah non mi han mai attirato come classe/razza o quel che è.
Un conto sono i kender , ma sti cosi qui non han manco mezzo straccio di 
background decente e ribadisco
che la senzasione è quella di un hobbit copiato male.
Everett

 che la senzasione è quella di un hobbit copiato male.
mah... oramai sono molto più vicini ai Kender che agli Hobbit... direi
che degli Hobbit non è rimasto assolutamente nulla!
Fabio

background decente
LOL
ma che ne sai? :)
-- 
 Domon