Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: [boiata] ***PREMIAZIONI***

euro per le royalties su questo metodo
----------------------------------------------------
Congratulazioni ai vincitori ^_^
Ovviamente non si vince una mazza, pero' ci siamo divertiti tutti e questo
e' bene =D
Andrea che.....
..non vedo l'ora di mettere un tarrasque in un'avventura.....

 questo e' bene =D
niente.. niente..
Roy "marcolino"

Congratulazioni ai vincitori ^_^
Grazie... sono commosso... sig '^__^'
:D
Ciao,
Lorenzo, The Lich Master IHGGer #940 IHGGDer #38
Also Known as Hyperion Brightblade Mc Hooper and Wardin the Orcslayer
"Mentre voi giocavate con le spade di legno io studiavo!"

>scena, e poi l'elfo ed il nano che tornano vincitori.
Volevo ringraziare l'Accademia, tutti coloro che mi sono stati vicini,
un paio di vip a caso che spaccerò per grandi amici al solo motivo di
darmi importanza ed ovviamente Bud & Terence per tutto quello che mi,
e ci, hanno dato.
Grazie a tutti.
*applausi*
E lancio un'idea: e se sostituissimo ogni tiro di d&d con una sfida a
birra e salsiccie?
ciao ciao
Llark
-- 
Llark, ihgger #831
Ideatore del SIDlERf: Sistema Inutilmente Diceless eppure Randomfull.
Ideale promotore del Campionato Italiano del Lancio del Dado

> Ideale promotore del Campionato Italiano del Lancio del Dado
Hai vinto il mio odio. Un giorno un giocatore a cui avevo appena ucciso il
personaggio ha preso il mio d20 preferito e l'ha scagliato fuori dalla
finestra (4° piano) nel boschetto FITTISSIMO sottocasa.. sigh... non uccido
piu' PG come quando ce l'avevo =°°°°
Andrea che..
.....mi manca il mio dadino madeperlato bianco coi numerini neri cattivo
come Cyric =°°

 oso' obiettare... 

Mhmm...UnoSguardoNelBuio o Mutant Cronicles? ^___^
-- 
Ciauz,
Wondrith (
obe...@gnd.it
)
 E' un'impresa destinata a fallire. Ci risiamo. Corellon mi aiuti, sto 
 iniziando a parlare come mio cugino Xan!

 Mhmm...UnoSguardoNelBuio o Mutant Cronicles? ^___^
Phew, non siamo gemelli karmici, questa non l'ho capita ;PPPPPPPP
Andrea

> ***PREMIAZIONI DEL CONCORSO "UCCIDI IL SUPERTARRASQUE"***
Complimenti a tutti i vincitori anche da parte mia!
--
Ekrenor l' Arcimago
Member of the Imperial Astronomical Society of Alphatia
"The most incomprehensible thing about the universe is that it is
comprehensible" - Albert Einstein

piu' PG come quando ce l'avevo =°°°°
Che c'entra? Il mio è uno sport, non un gesto di stizza...
Comunque, fatti forza e addestrane un altro. I veri addestratori di
poké... cioè, no, di dadi, non si limitano all'addestramento di un
solo esemplare per volta.
Ciao ciao
Llark
-- 
Llark, ihgger #831
Ideatore del SIDlERf: Sistema Inutilmente Diceless eppure Randomfull.


> > Andrea che..

Te lo domandavo perche' il mio Dado simile al to lo trovai in uno di 
questi due GdR ^__-
-- 
Ciauz,
Wondrith (
obe...@gnd.it
)
 Traslazioni siderali implicano eventi caotici nel vostro futuro.
 Fate attenzione.

 wrote in message
news:Xns926B175...@127.0.0.1...


 perdere. 
Mi manca...dovedovedovedove ^__-
-- 
Ciauz,
Wondrith (
obe...@gnd.it
)
 L'Inferno e' scuro.				- William Riker (in
						  Star Trek:Nemesis)

 Wondrith (
obe...@gnd.it
)
--
    Randin - Protettore degli IHGGeriD viandanti
    Tassista delle Falci di Luna - IHGGerD #89
    ICQ #93013743 - 
http://spazioinwind.libero.it/randin
    Togli _di_mezzo gli_orchetti_ per rispondermi

http://www.fortunecity.com/victorian/byzantium/55/highrolls.htm
^_^

Grazie, lo cerco stasera ^__-
-- 
Ciauz,
Wondrith (
obe...@gnd.it
)
 Il dramma dell'ingegnere
  Capire un tubo
  e non
  capir nient'altro.

Ecco il testo integrale del famoso e rinomato metodo:
Proposta sperimentale. Proviamo a farlo davvero e vediamo a livello
statistico se cambia qualcosa? ;P
Andrea
--------------------------------------------------
***When Purchasing Dice***
The first set of dice you purchase will be the most lucky no matter how old
and decrepted they get.
When purchasing a die, roll as many dice of that type as many times as
possible. Usually, you should use a minimum number of dice as there are
sides to one of the die (i.e. 6 dice for 6-siders) AND a maximum number of
dice that you can get your hands on. Usually, you should roll a minimum
number of times as there are sides to one of the die (i.e. 6 times for
6-siders) AND a maximum number of times until the store employees ask that
you quit.
When purchasing a crystal die, try to get one with air bubbles in it. They
work better.
***When Not Using Dice Outside Game Play***
When not playing, keep the die with you wherever you go so it will bond with
you and thus give you higher rolls.
When not playing, hide the die so nobody can ruin them.
***When Not Using Dice During Game Play***
When not using dice, line them up from largest to smallest or from smallest
to largest. This allows the positive energy to flow evenly through the dice.
When not using a die, have the highest number facing up. The energy to roll
the high number may flow upward.
When not using a die, have the highest number facing down. The energy to
roll the high number may flow downward.
When not using a die, don't let different colors touch.
When not using a die, leave it jumbled with the other dice. Random
organization gives totally random results.
***Before Rolling Dice***
Before rolling a die, chant. Chanting will ease unlucky spirits.
Before rolling a die, ask a philosophical rhetorical question such as "What
if I needed a (the number you want)?" Dice seem to respect philosophical
people because they feel that they are on the same intellectual plane of
consciousness.
Before rolling a die, say "this one's for..." and name a person, place or
thing. The die may give a better roll if it thinks it's for somebody other
than you.
Before rolling a die, pray to whatever god you wish to guide the die. If
praying to a god for a good die roll is a tad blaspheme or evil to your
religious beliefs, then just pick a fictitious deity of luck and ask him to
guide the die (that would be more fun anyway).
Before rolling a die, kiss it. If the die is sentient, it will know you care
and thus give you better results.
Before rolling a die, burp, fart, or do some other disgusting thing to it
just to show the die who is in charge. Humiliation is great incentive for a
die.
Before rolling a die, place it in a body cavity such as an ear, nose, mouth,
or worse. Then you should begin to tremble while humming before releasing
the die. This will charge the die with your own personal postive life-force
energy.
Before rolling a die, twist it so that the positive energy is squeezed out
to the sides where it is need most.
Before rolling a die, the longer you shake it the more random the result.
***When Rolling Dice***
When rolling a die, always roll it the same way.
When rolling a die, put a "back-roll" spin on the die when releasing. This
causes the die to roll back towards you releasing negative energy.
When rolling a die, spin it on one of its corners like a top. The longer it
spins, the better the roll as it absorbs positive energy.
When rolling a die, follow through with the roll as if you're weilding a
weapon in an attack.
When rolling a die, shake the die in your palms, then toss it by pushing the
top palm away from yourself. Topping it off with a strong comment like
"Halelujah" also helps.
***When Rolling Dice (Elemental Power)***
Rolling a die near a lit candle will give the die the power of elemental
fire. If you can roll the die through the flame, it will receive more
elemental power.
Rolling a die through water will give the die the power of elemental water.
If you store the die in water before rolling it, it will receive more
elemental power.
Rolling a die with rocks will give the die the power of elemental earth. If
you rough-up the die with rocks prior to use, it will receive more elemental
power.
Rolling a die upwards into the sky will give the die the power of elemental
air. If you blow on the die before rolling it, it will receive more
elemental power.
Rolling a die with ice will give the die the power of elemental ice. If you
freeze the die before the game, it will receive more elemental power.
***While a Die Is Rolling***
While a die is rolling, look away or you might accidently move it via
telekinesis.
While a die is rolling, concentrate on the number you require to get it via
telekinesis.
***Items to Use with Dice***
Place the die in a microwave for a number of seconds equal to the highest
score. The microwaves will super charge the die with techo- energy. Note
that metallic dice should NOT be used; only plastic dice. Also note that
your dice could melt (especially 100-sided dice).
When not in use, keep the dice in the freezer to keep them cool. Cool dice
give cool rolls.
When not in use, place a die in a pyramid. A pyramid focuses positive
energy.
When not in use, dunk the die in alcohol (preferably expensive) so it may
lose its seriousness and act in a more fun manner.
When not in use, place a die with a crystal. A crystal captures positive
energy and will conduct it to the die.
When not in use, place a die in the center of a pentagram which is in a
circle. All gamers should already know the great energy that a pentagram can
draw.
When not in use, place a die with lucky items such as a lucky coin, rabbit's
foot, four-leaf clover, luck stones, or runes.
When not in use, place the die amongst dead insects. The life energy of the
insects will be absorbed into the die.
When not in use, guard a die from evil energy with some form of guardian
such as a favorite miniature or stuffed animal.
Before rolling a die, shake it in a special cup so the die doesn't come into
direct contact with you. You may be accidently sending out negative energy
that could directly influence the die roll. A cup will screen this out. Note
that the more exotic the cup, the better the roll seems to be. A tankard is
recommended.
When rolling a die, roll the die on/in some type of special surface or
container such as a mat or box. A familiar dice area will bring better
results because the dice will consider it a safe haven (like their storage
home). A computer mouse pad is a good example of a mat.
***Other Helpful Hints***
Roll a die until you get a series of low scores to rid the die of bad rolls.
Then during the game, the die will roll a series of high numbers.
Never use the same die in succession. Rotate the die with dice of the same
type.
Never let another person touch or use your die. Never touch or use somebody
else's die.
Always keep a set of special dice (one for each type) set aside for special
rolls that must succeed. These dice should only be used a couple of times
during a session. Also, nobody should come in contact with them except for
the owner.
Pick a die out for a certain task and only use it for a certain task
(examples: initiative, damage, to-hit, saves, proficiency checks, etc.).
Nobody likes to change jobs all the time and a die is no different. A die
that knows what it is supposed to do will tend to do it more often then not.
If a die fails to give satisfactory results after a couple game sessions, it
must be punished. There are many ways to punish the die. Some examples:
Throw the die very hard into something very hard, ostracize it from the
other dice, stick it in the washing machine.
If a die fails to give satisfactory results after a few game sessions, it
must be banished to a lonely place such as a drawer. It may come back in a
few weeks, months, or years (depending on the level of offense) if it
straightens up.
If a die fails to give satisfactory results after many game sessions, it
must be destroyed as an "example" to the other dice. All the other dice
should be lined up with their high number facing the guilty die. Then the
guilty die should be destroyed by any means necessary although a sledge
hammer followed by melting it down is recommended. Typically, the other dice
will be scared enough to behave properly for awhile at least. The tool of
destruction and even the destroyed die should be kept nearby as a reminder.
A die that is deemed lucky should be named. Without recognition, the die may
fail you.
If a die showed outstanding achievement that can only be classified as
phenomenal (i.e. so lucky that it is eerie), then the die must be preserved
and enter royalty status. First, the die must be entrusted to a guardian.
Then it should be placed in a special container like a velvet-lined ebony
box. If you have more than one special die, then they all may be placed in
the container. The container should be engraved with something fitting like
"Die of Champions". Of course, the container must have a lock and at least
two keys so if one key-keeper goes mad then there is a backup. The container
should be stored in a secure place like a safe or a safety-deposit box. Only
during critical gaming sessions may the container be unlocked and the
special die used and then only during crucial moments. To decide if the die
should be used, the group should vote and only by an unanimous decision can
the die be used. When the die is removed from the container, it can only be
handled by a person wearing gloves (preferably fine material like silk or
leather). The die should only be rolled on fine material like an ivory
plaque. After its use, it should be returned to its container.
[Questa e' una chicca:]
P.S.
How do you win at a Role Playing Game?
If you roll a die and it lands on an edge or point, you've won the game. You
may no longer play that RPG anymore.
[e qui c'e' la ciliegina sulla torta]
Disclaimer
Information presented in this article is for amusement only. Advice oriented
information is not to be taken as legal consultation or legal service, but
as suggestions and examples of real-world or hypothetical models. Always
consult a lawyer for legal and lawful guidance. Any damage caused do to
information presented here is the fault of the person(s) who did the damage.
Any wrath of your god(s) do to this article is also not the fault of the
author. Dangerous power surges or accidental psionic ability is also not the
fault of the author.

> Ecco il testo integrale del famoso e rinomato metodo:
ROTFL!!!! ^_______^
Davvero esilarante!
