Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - video tiefling gnomi e articolo ELFI

allora innanzitutto andatevi a vedere il video su Tiefling e Gnomi e
scoprirete perchè gli gnomi sono nel monster manual (e non ricordate
mai di essere nel monster manual ad un avventuriero!)
http://www.wizards.com/default.asp?x=dnd/toon/20071219a&authentic=true
poi su dragon c'è il regalo di natale di Bill Slavicsek... ovvero
l'entry dell'elfo sul manuale del giocatore... quasi completa... ve la
riporto così goduriate di vostro (noto con piacere che ora gli elfi
maturano alla velocità degli umani e poi hanno un invecchiamento
rallentato... ERA ORA!)
http://www.wizards.com/default.asp?x=dnd/dramp/20071221&authentic=true
Elf
Quick, wary archers who freely roam the forests and wilds.
Racial Traits
Average Height: 5' 7"-6' 0"
Average Weight: 100-130 lb.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Perception
Elven Accuracy
Elf Racial Power
With an instant of focus, you take careful aim at your foe and strike
with the legendary accuracy of the elves.
Encounter
Free Action
Personal
Effect: Reroll an attack roll. Use the second roll, even if it's
lower.
Elven Weapon Training: You gain proficiency with the longbow and the
shortbow.
Wild Step: You ignore difficult terrain when you shift (even if you
have a power that allows you to shift multiple squares).
Group Awareness: You grant non-elf allies within 5 squares a +1 racial
bonus to Perception checks.
Elven Accuracy: You can use elven accuracy as an encounter power.
Wild and free, elves guard their forested lands using stealth and
deadly arrows from the trees. They build their homes in close harmony
with the forest, so perfectly joined that travelers often fail to
notice that they have entered an elven community until it is too
late.
Play an elf if you want ...
* to be quick, quiet, and wild;
* to lead your companions through the deep woods and pepper your
enemies with arrows;
* to play a ranger, a rogue, or a cleric.
Physical Qualities
Elves are slender, athletic folk about as tall as humans. They have
the same range of complexions as humans, tending more toward tan or
brown hues. A typical elf's hair color is dark brown, autumn orange,
mossy green, or deep gold. Elves' ears are long and pointed, and their
eyes are vibrant blue, violet, or green. Elves have little body hair,
but males often grow long sideburns. They favor a wild look to their
hair, which is often a shaggy mass of braids.
Elves mature at about the same rate as humans but show few effects of
age past adulthood. The first sign of an elf's advancing age is
typically a change in hair color -- sometimes graying but usually
darkening or taking on more autumnal hues. Most elves live to be well
over 200 years old and remain vigorous almost to the end.
Playing an Elf
Elves are a people of deeply felt but short-lived passions. They are
easily moved to delighted laughter, blinding wrath, or mournful tears.
They are inclined to impulsive behavior, and members of other races
sometimes see elves as flighty or impetuous, but elves do not shirk
responsibility or forget commitments. Thanks in part to their long
life span, elves sometimes have difficulty taking certain matters as
seriously as other races do, but when genuine threats arise, elves are
fierce and reliable allies.
Elves revere the natural world. Their connection to their surroundings
enables them to perceive much. They never cut living trees, and when
they create permanent communities, they do so by carefully growing or
weaving arbors, tree houses, and catwalks from living branches. They
prefer the primal power of the natural world to the arcane magic their
eladrin cousins employ. Elves love to explore new forests and new
lands, and it's not unusual for individuals or small bands to wander
hundreds of miles from their homelands.
Elves are loyal and merry friends. They love simple pleasures --
dancing, singing, footraces, and contests of balance and skill -- and
rarely see a reason to tie themselves down to dull or disagreeable
tasks. Despite how unpleasant war can be, a threat to their homes,
families, or friends can make elves grimly serious and prompt them to
take up arms.
At the dawn of creation, elves and eladrin were a single race dwelling
both in the Feywild and in the world, and passing freely between the
two. When the drow rebelled against their kin, under the leadership of
the god Lolth, the resulting battles tore the fey kingdoms asunder.
Ties between the peoples of the Feywild and the world grew tenuous,
and eventually the elves and eladrin grew into two distinct races.
Elves are descended from those who lived primarily in the world, and
they no longer dream of the Feywild. They love the forests and wilds
of the world that they have made their home.
Elf Characteristics: Agile, friendly, intuitive, joyful, perceptive,
quick, tempestuous, wild.
Male Names: Adran, Beiro, Carric, Erdan, Gennal, Heian, Lucan, Peren,
Rollen, Soveliss, Therren, Varis.
Female Names: Adrie, Birel, Chaedi, Dara, Ennia, Farall, Harrel,
Iriann, Lia, Mialee, Shava, Thia, Valenae.
Elf Adventurers
Three sample elf adventurers are described below.
Varis is an elf ranger and a devout worshiper of Melora, the god of
the wilds. When a goblin army forced his people from their woodland
village, the elves took refuge in the nearest human town, walled and
guarded by soldiers. Varis now leads other elves and some human
townsfolk in raids against the goblins. Although he maintains a
cheerful disposition, he frequently stares into the distance,
listening, expecting at any moment to hear signs of approaching foes.
Lia is an elf rogue whose ancestral forest burned to the ground
decades ago. Lia grew up on the wasteland's fringes in a large human
city, unable to quite fit in. Her dreams called her to the forests,
while her waking hours were spent in the dirtiest parts of
civilization. She joined a group of adventurers after trying to cut a
warlock's purse, and she fell in love with the wide world beyond the
city.
Heian is an elf cleric of Sehanine, the god of the moon. The elven
settlement where he was born still thrives in a forest untouched by
the darkness spreading through the world, but he left home years ago,
in search of new horizons and adventures. His travels lately have
brought rumors to his ears that danger might be brewing in the ancient
forest, and he is torn between a desire to seek his own way in the
world and a sense of duty to his homeland.
Well, there you have it. The first unveiling of a full race entry from
the 4th Edition Player's Handbook. Oh, what the heck. I'm feeling
generous this morning. It must be the season. Here's a racial feat you
can peek at, too.
Elven Precision [Elf]
Prerequisites: Elf, elven accuracy racial power, heroic tier
Benefit: When you use the elven accuracy power, you gain a +2 bonus to
the new attack roll.
_________________
ciao, Fabio

rallentato... ERA ORA!)
mah...non mi piace molto invece a me stà cosa , cambia moltissimi aspetti 
psicologici e sociali
degli elfi.
Everett 

 degli elfi.
li porta "closer to home", che per me è un pregio. :)
--
 Domon

 degli elfi.
ah beh non so, io ho sempre houserulato che gli elfi maturassero alla
velocità degli umani o poco meno in stile tolkieniano....