Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: QUARTA edizione 4th - tante miste mostri come razze e il bardo!!!

da enworld, varie ed eventuali
www.enworld.org
riassumo le cose che ho trovato interessanti
il bardo è pronto (ma non apparirà nel phb :( :(
nel manuale dei mostri ci sono 500 mostri ma alcuni sono varianti
nel manuale dei mostri ci sono 12-20 mostri pronti ad essere usate
come personaggi tra cui: Gnome, Bugbear, Minotaur, Shadar-Kai,
Githyanki, Kobold, Warforged, Shifter, Doppleganger/Changeling
stanno parlando di fare un film su drizzt.... ma anche una serie
televisiva su dnd.....
i progettisti sono entusiasti di dnd, respirano dnd, giocano da mane a
sera, amano dnd, sono dnd, viva dnd :P
i mostri (tutti) e gli oggetti hanno tutti un punteggio di
costituzione, non hanno più talenti (i mostri) ma sono molto più
caratterizzabili di prima con un nuovo sistema (hanno detto vagamente
tipo "point buy"... tipo gurps per capirci, ma è molto vago)
i linguaggi presenti sono 10 (la metà della 3.5), quelli certi sono:
1. Common - Native tongue to Humans, Halflings, and Tieflings.
2. Supernal (sp?) - It's not the native tongue of Tieflings, but Chris
Perkins let it slip that it's one of their favored tongues.
3. Elven
4. Goblin
5. Dwarven
6. Draconic
7. Abyssal (Thanks to Kavon for clarifying)
8-10?
We also have confirmed a few of the languages that have been
eliminated. Halflings no longer have a native tongue. Celestial and
the Elemental Tongues ( Auran, Aquan, Ignan, Terran) have also been
eliminated. Chris Perkins wouldn't say whether the remaining 3
languages are from the 3.5 core, or if they are completely new.
supporrei il Primal (elemental) quanto meno
The following is from Xath, one of EN World's moderators, and one of
EN World's press representatives at D&D Experience:
In another interview with Scott Rouse this morning, we got to talking
about the state of D&D in the public eye. The Rouse let slip that he's
been talking to various Hollywood insiders about the potential
development of a D&D movie or television series.
Both Forgotten Realms and Eberron seem to have garnered the biggest
response from the Hollywood crowd. Rouse himself seems to be leaning
towards a movie based off of R.A. Salvatore's character Drizzt, most
likely focusing around the events of the popular book, "The Crystal
Shard."
It's important to note that nothing is definite. It is certain,
however, that Wizards of the Coast has at least approached director
James Mangold (3:10 to Yuma, Girl Interrupted) with several pitches.
The following is from Liz "Dangergirl!" Bauman, one of EN World's
press representatives at D&D Experience:
This morning The Universe and I had the opportunity to sit down with
Andy Collins, WotC Manager of Design and Development for RPGs and
Minis. After some chat about the general structure of the WotC staff,
we got down to more meaty conversation about the development of 4e.
Andy revealed that he is frustrated by claims that the WotC developers
are not dedicated to the game. He said, "The one [thing] that bugs me
the most is a meta-issue. People say, 'these Wizards people don't love
the game the way I do' and it couldn't be less true. Everybody in the
department is passionate about this game ... We live and breathe
Dungeons and Dragons."
Andy himself plays in three monthly campaigns and many WotC staff
members play over the lunch breaks and after work in the Seattle-based
company's conference rooms (you know, the ones with the giant white
boards!).
In game-mechanics talk, Andy explained that many of the combat options
in 3.x have been relegated to special abilities to prevent "the
screwing over of characters ... we don't want everybody in the game
disarming people." That is, combat options have become something that
allows PCs to develop more defined "schticks."
The same rule applies to 4e multiclassing. The designers attempted to
give every race and class a specific purpose to avoid "one character
stealing another character's thunder." While the fighter may dabble in
rogue abilities, "the fighter will never feel as rogue-y as the rogue
does."
Each class is set up in such a way that the essence of that class is
available at first level. In other words, the definitive abilities -
the ones that make the rogue the rogue or the cleric the cleric - are
usable from the very beginning. PCs obviously gain more abilities and
powers as they advance, but the seeds of the critical elements are
present when you roll up a new character.
Yet, despite the more clearly-defined roles, 4e is, as Andy stated,
"robust enough to allow more interesting class combinations.
Finally, many assumed that the Dragonborn race was excluded here at
the D&DXP in order to "save something" for the release of the core
books. But, according to Andy, they were not deliberately excluded.
The WotC team wanted each character to have an accurate miniature in
front of them and, at this point, there were not enough Dragonborn
minis for every player (there are A LOT of games going on
simultaneously).
Later Today: updates on the 4e marketing campaign, the e-book
industry, and The Rouse's soundtrack to 4e!
--------------------------------------------------------------------------------
The following is from Xath, one of EN World's moderators, and one of
EN World's press representatives at D&D Experience:
Liz (Queen Dopplepoppolis) and I had a fantastic interview with Chris
Perkins and Sara Girard today at D&D XP. In it, they let a few
tantalizing spoilers out about the three core books. I'll start with
the Monster Manual, and Liz should have the PHB and DMG up shortly.
As we all have probably heard, the Monster Manual is packing a
whopping 500 monsters into 288 pages. Now, don't get the impression
that this going to give you 500 distinct critters to use in your game;
each unique monster generally has 2-4 variants. For example, there's a
basic Efreeti in the manual, but there will also be at least one
variant monster under the Efreeti heading (And yes, he let slip that
Efreeti are in the Monster Manual).
However, we do know that WotC has employed almost every artist they
have ever used in the past to render. Story Design Manager Chris
Perkins tells us that every unique monster in the Monster Manual will
be rendered. He also estimates that across the scope of 4e, 95% of the
art will be new.
The chapter format of the Monster Manual will be familiar to most.
Monsters A-Z with several appendecies at the end. Perkins tells us
that the monster entries are more concise, and that they've tried to
make the layout more comprehendable. Each unique monster entry will
start at the top of a page.
We got a few specifics about monster stats too. Every monster (and
object) in D&D has a constitution score. Also, monsters no longer have
feats. But don't let this fool you into thinking that monsters aren't
customizable. Chris Perkins described monster adaptation and
advancement in a vague way, but alluded to a system similar to point
buy. Monsters are no longer restricted to a specific niche of
abilities, but instead can specialize just as player characters can.
Chris Perkins said that using the new system, a GM could even create
an entirely new monster in about 10 minutes.
But now for the big news! One of the monster appendecies in the
Monster Manual will be devoted to adapting monsters to become player
races. The MM will include 12-20 monsters that will be pre-written for
use by PCs. Chris Perkins was kind enough to let us know nine of those
races!
Gnome
Bugbear
Minotaur
Shadar-Kai
Githyanki
Kobold
Warforged
Shifter
Doppleganger/Changeling (They are one and the same in 4e)
--------------------------------------------------------------------------------
The following is from Xath, one of EN World's moderators, and one of
EN World's press representatives at D&D Experience:
While playing a Dungeon Delve run by WotC's Chris Perkins, he let slip
some tantalizing info on languages in 4th Edition. WotC really pared
down on languages in 4e, reducing the 20 3.5 core languages to 10. Out
of these, I've been able to determine seven. I'll leave it to you to
speculate the rest.
1. Common - Native tongue to Humans, Halflings, and Tieflings.
2. Supernal (sp?) - It's not the native tongue of Tieflings, but Chris
Perkins let it slip that it's one of their favored tongues.
3. Elven
4. Goblin
5. Dwarven
6. Draconic
7. Abyssal (Thanks to Kavon for clarifying)
8-10?
We also have confirmed a few of the languages that have been
eliminated. Halflings no longer have a native tongue. Celestial and
the Elemental Tongues ( Auran, Aquan, Ignan, Terran) have also been
eliminated. Chris Perkins wouldn't say whether the remaining 3
languages are from the 3.5 core, or if they are completely new.
--------------------------------------------------------------------------------
The following is from Xath, one of EN World's moderators, and one of
EN World's press representatives at D&D Experience:
In a Dungeon Delve run by Chris Perkins tonight, I learned a few more
rules:
Running - You can run as a move action. Add 2 to your movement, but
allies gain combat advantage against you until your next turn.
Running Jumps - If you can move 4 squares in a straight line before
making your jump check, halve the jump DC.
Temporary Hit Points - Temporary hit points last until the end of an
encounter. Temporary hit points from multiple sources do not stack.
(That means that the Paladin's bolstering strike can only grant temp
HP to the Paladin once - unless he's hit and loses them). Temporary
hit points are still used before regular hit points.
Tumble - It's not something you can just do with an Athletics roll. If
you want to tumble, you need to take the feat.
Coup de Gras - If you can coup de gras a helpless opponent, you do max
weapon damage.
Lava - Proponents of "Fire and Brimstone" will love this one. In 4e,
if you fall into lava you die. No save. According to Chris Perkins,
"Fire & Brimstone" is a big hit at WotC headquarters.
The Bard - Is done! Apparently, it was one of the first classes
completed, despite the fact that it will not appear in the PHB.
--
Fabio

> riassumo le cose che ho trovato interessanti
grazie di questo perche', non credo di essere l'unico (ma sicuramente 
uno deo pochi sing..), che non mastica l'inglese molto bene, e 
considerando che i termini usati non sono dei piu' comuni, il testo e' 
ancora meno digeribile.
pag


figurati, purtroppo non ho tempo di tradurre tutto :(
Fabio