Newsgroup: it.hobby.giochi.gdr.dnd
Titolo: Traduzione di RPG, la risposta dei game designer di D&D [LONG]


Uh, no.
BTW: There is a product called the role-player's Bible (or somesuch),
which
purports to have conducted interviews with role-playing pioneers such as
Dave Arneson, Gary Gygax, and Dave Wesley. The first edition contained
so many factual errors that I do not find it creditable  (the author
asked me
to point out the worst ones for the second printing, and I did so, but I
have no idea if the author made any of the corrections).
**----------------------------------------------------------------
Ed in conclusione, ecco la e-mail intervista con Dave Arneson,
pubblicata in data 01/05/2000.
Etymology:
MV: Why, where and when the Role-playing game label was first
introduced? So
far, through an electronic search in the Dragon Magazine Archive CD-Rom,
I
traced back the label's first apparition in TSR and The Dragon 1976
issues,
and strangely, the "Paper Role Playing Game" term was used as a
matter-of-fact, like a well-known term to which gamers agreed. Do you
remember who was the first to use it? Was it during a gaming convention?
Did
it appear in a published work? Which one?
DA: Started in the DRAGON'S predecessor THE STRATEGIC REVIEW. It was
also
used in magazine reviews of D&D in the mid-70s. I used the term 'paper'
to
differentiate between educational,
theatrical, and psychological uses of role-playing.
MV: Do you know if someone invented the term?
DA: It was/is a made up term. I think that DRAGON magazine came
up with it originally in THE STRATEGIC REVIEW.
MV: Was it borrowed from psychology? If so, did you change
somewhat the meaning?
DA: Two 'No' answers here. I got it from my History and theater
classes.
MV: Was it a derivative of an English phrasal verb (i.e., to play a
role)?
What did the role stand for? A character from a fantasy novel
or a proper class definition (i.e., the thief, mage, and so on)? Do you
think that the role concept evolved in later RPGs?
DA: Short answer: Probably. I used it describe the players
manipulating their character in the game. Much like and actor playing
a role.
MV: How would you describe a Role Playing Game? Which are its main
features?
DA: The player plays a role of someone, or something other than
themselves. You, as the player, are playing a role. You 'win' the game
based on how successfully you play that role. Character classes are
just one way to focus the player on his character's objectives and
what special resources they might have. That the way I teach it to
my classes.
Arneson's thoughts about D&D:
MV: What do you think about D&D and AD&D?
DA: D&D is where everything started. It represents my philosophy to
let the players fill in the gaps. In that it failed. AD&D was a
Herculean
effort to write rules that covered everything. In that attempt it
failed.
So now we see TSR working towards something in the middle. I
have seen drafts and it looks pretty good.
DA: Me? I still play my version of D&D as used in Blackmoor. I have
been using 3rd Edition when testing the modules for the D&D movie
that I am working on. Like I said, it looks good.
MV: What about the first Blackmoor characters? Did they have a
background?
Was your Blackmoor campaign just a series of loose,
unconnected adventures or did you role-played the time between those
adventures too?
DA: Started out that way. Hey who knew at the time that anyone
would like it! I did not know it would last more than a few weeks
much less thirty years! Later the characters tended to develop
themselves and coalesce into a campaign. I often felt less like a
referee
than a chronicler. After almost thirty years of playing there have been
over a hundred players and four distinct groups. Two of which still
meet today. And is entering it's third generation as well.
MV: What were the main differences from your vision of the game? What
did
you want to change in the first-printed edition of D&D?
DA: Keep it simple. Keep it loose. Yes, I wanted changes in the first
edition. Telling players that they were supposed to roll 3d6 for their
stats, for instance! I also believe that making a SAVING THROW
mean you TAKE NO damage not HALF. And that a SLEEP SPELL
is far too powerful at such a low level. I also hated CLOUD KILL
and it's ilk.
MV: Which was D&D primary audience? What about today's
audience?
DA: Started out in the colleges and spread down. Today the players
tend to be older, and with fewer young ones getting involved. I am
concerned about that development. I think that is due to the rise of
computer games. As true RPGS_get on to computers I think that that
will change back again.
Arneson's thoughts about RPGs:
MV: Do you think that the RPG market evolved? When do you think
that a proper Role-Playing game rule-set came to be? Which games
do you think could be called the genre milestones?
DA: 1974 DUNGEONS and DRAGONS. Everything that came after
was built on that foundation. Milestones? TRAVELER showed that
you could play RPGS in other environments. GURPS showed that
Role Playing has more possibilities than even Steve Jackson can write
rule for. And that RPG rules are a constantly evolving entity that will
never be perfect and will never be complete.
MV: Do you think that nowadays there exist differences between
D&D Role-Playing game style and the market as whole? Which are
these differences and why?
DA: No. My basic opinion is that role-playing is role-playing. Only the
costume change. Most groups change rules to suit what is best for that
group.  The biggest problem, as I see it, is to get new people involved.
Getting them involved means making a big effort to show folks that
role-playing is fun and does not pose any kind of threat to anyone or
anything.
MV: What do you think about other (and more) recent RPGs? What
do you think about derivative RPGs, such as, freeform, dice-less, rule-
light and LARP games?
DA: Have only played a little TEKUMEL and GURPS. LARPS look
like fun and eventually I see that something like Larry Niven's
DREAMPARK will happen. Which I would oove to do.
DA: Freeform and rules-light, as I see it, are simply a revolt against
having hundreds of pages of rules. With that I could not agree more.
You cannot write rules that will cover everything. The harder you try
the worse it gets. Keep rules to the minimum and give the players and
referees the basic information with which they can make their own
decisions.
DA: Dice-less really doesn't work if what they mean is to eliminate
chance.
There is always an element of chance in anything that you do.
MV: Thanks a lot!
--
Maurizio Vaggi


wrote:
Maurizio, TI PREGO, fanne una simil-FAQ e mandamela in mail. Comincio
a postarla a intervalli regolari qui e su IHGG.
Luca

 wrote in message
SWOnOp7gUX3Xdk...@4ax.com...

ho già provveduto a mandare una sintesi estrema.
cmq questi mex li avevamo già letti e ampiamente commentati.
direi che non c'è modo di far cambiare idea alle varie parti.
consiglierei quindi di risparmiare le energie per imprese più piacevoli.
ciao
Roberto

consiglierei quindi di risparmiare le energie per imprese più piacevoli.
Mai avuta questa intenzione, la mia e' contro-informazione. Non e'
giusto che chi arriva su IHGG si formi delle idee che poi non ritrova
da nessun' altra parte.
Luca

 wrote in message
qnynOrsbUugDWgO44C7IJC=A8...@4ax.com...

mumble...
e ch'ai ragione!
sarò al tuo fianco in questa lotta.
non condivido le tue idee, ma farò di tutto per incasinare la situazione.
ehi, l'ha detto anche voltaire, che era bastardo polemico ^__^
ciao
Roberto

ehi, l'ha detto anche voltaire, che era bastardo polemico ^__^
Cos'e', un nuovo allineamento di D&D? ^__^
Luca

 traduzione di RPG.
Non le ho ancora lette ma già ti ringrazio per l'impegno di sistemare 
tutto (se già non l'avevi fatto)
ciaociao

Cos'e', un nuovo allineamento di D&D? ^__^
si, è un allineamento solo per i master ! :-)
-- 
saluti,
 Domon_Kashu
  fratello karmico di Kaz
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non condivido le tue idee, ma farò di tutto per incasinare la situazione.
Mi piace come filosofia.
Fatemi sapere se vi serve una mano.
-- 
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
'Brizio --- IHGGER #45
Ex Campione Mondiale Italiano di Tokio
Fan n°1 della Morra Russa, e n°5 della Morra Poker
Ihgger ubiquo e misantropo
http://gilda.it/morra/

del tutto diverso dall'accezione ludica.
era conosciuto role-playing _technique_ non game afaik
--
ciao, fabio "psyduck" (ICQ#70931775)