Newsgroup: it.comp.macintosh
Titolo: Imperialism II

Ho avuto una folgorazione al supermercato, quando ho visto questo gioco
anche per MAC che ho deciso di regalarmelo per Natale!
Qualcuno lo conosce ed ha trucchi e soluzioni?
Vi ringrazio per l'aiuto e penserņ a voi quando vi giocherņ.
...scordavo! Colgo l'occasione per augurare Buon Natale e Buon Anno (senza
bachi) a tutti gli amici dell'universo MAC!
Ciao, Beppe.

 wrote:

Non so se i cheat per pc vadano bene anche per quello per mac.Anzi ne
sono sicuro non fungono!
-- 
Renato

 
Auguroni anche a te, ciao.
-- 
------------------------
Kermit the frog, alias
Massimo Marinai, Pisa
mmar...@sirius.pisa.it

 Vi ringrazio per l'aiuto e penserņ a voi quando vi giocherņ.
Io ho trovato questo file in GameDoctor:
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When you start a new game there are several national imperatives that
you have to accomplish to stay ahead in the race to become a major
power.  These are explained in the following sections.
Everything you build in Imperialism II requires resources and labor.
Increase your work force every turn if you can.  To add one basic worker
(peasant) requires two fabric units.  One fabric unit costs two sheep or
two cotton and two labor units to produce.  You must have the fabric
available on the turn before the additional work force arrives.  Your
work force, military units, and ships consume food each turn (one grain
unit or one meat unit for each unit each turn, divided evenly).  If this
requirement is not met, then the affected workers will suffer illness
and not be able to work in the industry panel.  If they don't eventually
get food, you will lose workers each turn until there is sufficient food
to feed everyone.  Advanced units (apprentice, journeyman, and master)
supply more labor for the same food intake.
Resources are somewhat easier to acquire.  The depot is now obsolete and
you only need a road on or adjacent to the land resource to collect it.
You don't need to build up your transport network either; all land-based
resources connected to your capital city are collected for free each
turn.  You need to discover and develop each resource you want to
collect.  This requires civilian units - explorers, engineers, and
builders.  Some resources are visible on the main game screen and you
don't need an explorer to locate them, but all minerals have to be
discovered by an explorer before you can collect them.  The resources
you see on the main screen only require a road connection and
development by a builder for you to collect them for free each turn.
Resources oversea are harder to collect.  They require roads,
development, connection to a port, and sufficient cargo space via
shipping to transport them.  Also, you must own the province or be
allowed to build via a treaty to exploit the resource.  This means you
have to use your engineer to build a port and connect all the resources
that you want from overseas AND build enough ships to transport the
cargo each turn.  This can be a logistical challenge!  The Carrack,
which supplies three cargo space units, requires one peasant, four
lumber, two cast iron, and two fabric units to build.  Other ships have
different build costs and cargo space.
Civilian units are the heart of your industrial power.  The builder unit
develops resources from level 0 to 4, and each successive level is more
expensive in lumber and cast iron.  This means that in order to develop
a timber resource to supply wood for your lumber industry, you need
lumber!  Likewise cast iron is required to develop iron ore resources.
Be very careful with these two resources in the beginning of the game!
Running out of your starting resources before you develop enough timber
and iron ore can make you lag far behind in the race to power!  You will
have to buy all of your resources in the trade screen if you run out,
and you don't have much money to spend!  The engineer unit builds roads,
ports, and forts.  Roads cost one cast iron and one lumber unit for each
section of road.  Forts cost five cast iron and five lumber units.  You
can see that it is easy to back yourself into a corner with iron ore and
lumber!
The explorer unit is used to locate iron ore.  Iron ore is found in
barren hills and mountains.  You can tell the type of any tile by
holding your mouse over the tile and reading the description at the top
of the main game screen.  You need three paper units to create a
civilian unit.  Two timber + two labor units = one paper unit.
Military units are required to attack other provinces to make them part
of your empire.  If you are planning a game of conquest rather than a
game of diplomacy, you need to have an army and a navy.  If you are
attacking a minor nation or a province that is owned by a major power,
you have to declare war via the diplomacy screen the turn before.  In
the early stages of the game the Knight (spear cavalry) is good enough
that three or four units can successfully attack nearly any new world
province.  To build a Knight requires one peasant, one fabric, two
bronze, and two horse units.  In the later stages of the game you'll
need many, many horses!  Be sure to have a supply of horses trickling in
each turn, so that you don't run out just when OgreHead the Power Mad
decides you are an offense to nature and must be recycled!  Later, you
will be dealing with level 1 - 3 forts.  While it is possible to
successfully attack a fort with cavalry, it is very expensive -
destroyed units are hard to replace!  Try waiting until you discover
horse artillery before you attack provinces with forts.
------------------------------------------------------------------------
Ciao
Stefano
-- 
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