Newsgroup: it.comp.giochi.simulatori
Titolo: NUOVA PATCH D3D PER GPL!!!!!!!!!!

Non ho parole, ecco il link:
http://www.papy.com/downloads/gpl_d3d.exe
Cmq ecco le novità prese dal Readme.txt, inoltre si parla anche di settaggi
per Geforce 3!!!!!!!!!!!
GRAZIE PAPY!!!!!!!!!!!!!!
* AlphaThreshold = 240
* TransparentMipsDrawOrder = 0
The edges of trees and fence textures require transparency. In order to draw
these polygons fast using the above Z buffering trick they need to be drawn
in closest to furthest order (TransparentMipsDrawOrder = 0), but if the
edges of the transparent parts are allowed to blend smoothly to totally
transparent, this will result in nasty visual artifacts around the edges of
the trees and fences, so the transparency, or alpha, threshold for drawing
is kept very close to solid (AlphaThreshold = 240). This helps the
framerate, but makes the trees look moth eaten and fences tend to vanish in
the distance. You can dramatically improve the appearance of trees and
fences by drawing these transparent polygons from furthest to closest
(TransparentMipsDrawOrder = 1), and then this allows you to draw the
transparent edges of the trees and fences completely (AlphaThreshold = 1),
but at the cost of a small framerate hit. If you've got a fast PC, I
definitely recommend the latter settings.
* TrilinearFiltering = 1
This makes mipmapping look a lot nicer. Most modern cards are able to do
trilinear filtering in a single pass, but some cannot. Setting this value to
0 will help speed up the framerate on slower cards.
* AnisotropicFiltering = 0
A problem with the way polygons are drawn is that as you look at the polygon
at low angles the texture tends to get very blurry. You can see this
particularly in a car racing game, as the armco, fences, road surface and
grass are usually at very low angles. Anisotropic filtering is a neat trick
that can help the texture look better at these low angles. GeForce 1 or 2
cards can do 1 level of anisotropy, you can turn on this effect by using a
setting of AnisotropicFiltering = 2. Valid values are powers of 2. 1 or 0 =
none, 2 = 1 level, 4 = 2 levels, 8 = 3 levels, 16 = 4 levels, etc. GeForce 3
cards can do 3 levels of anisotropy which looks awesome,
AnisotropicFiltering = 8, except that at the time this is being written it
appears the game cannot enable this itself, you have to use special programs
to hack into registry, but do this at your own risk, see the disclaimer
above. Setting this value too high is harmless, it will only apply as much
anisotropy as the drivers claim they can support.
* LODBias = -50
You can mess with how your graphics card selects which mip level of a
texture to display here. The value in this field (number of mip levels to
adjust) times 100. 0 is completely normal. 100 would bring lower mips
exactly 1 mip level closer to the foreground making everything a bit
blurrier. 450 would bring the mips 4.5 levels closer, making the game REALLY
blurry. -50 is the default, which pushes the more detailed mips 0.5 mip
levels further into the scene, helping make the image a little crisper.
Anything much lower than -50 starts to make the textures "speckle" a lot in
the distance, even if they look sharper.
--
Mauro Licciardello
maur...@katamail.com
maur...@multiplayer.it
maur...@tiscalinet.it

***PAURA***

Updated for this version
------------------------
Fixed the incorrect flagger color bug, and improved visual image quality:
anisotropic filtering can be enabled if your graphics card and drivers
support it for a very nice improvement at no framerate hit, and the
rendering of transparent images is improved at a small framerate cost, if
you choose to use this, no more moth eaten trees or fences.
Disclaimer (i.e. please don't blame us!)
----------------------------------------
This driver, rastd3d7.dll, is a beta version.  As such, there may be some
incompatibilities with various cards, and it may even crash your system
(although it shouldn't cause any harm).  We have tested it with only a few
different Direct3D implementations. It was written specifically for my
GeForce DDR board at home, but it should work on other cards too. It is
possible, however, that it may NOT work on certain other graphics cards.
Please use the most up-to-date Direct3D driver for your graphics card,
keeping in mind that the reference drivers available from the 3D accelerator
chip manufacturer may be more up-to-date than the driver available from the
card manufacturer.  If you need to update your driver, please be sure to
follow its accompanying instructions very carefully.

 GeForce DDR board at home
Cioč? che scheda č... cosě per nonsbagliare
Z

 Z
ciao
Alesi_27

 Non ho parole, ecco il link:
La papyrous non smetterą mai di stupirmi...
...grazie...
ciao
Alesi_27

 sbagli, non temere
Posso confermare per esperienza diretta che non sbagli, neanche a 1024x768
con i dettagli a schifo... (a meno che tu non abbia 1.000K e rotti per la
GeForce 3...!!!)

 GeForce 3...!!!)
La questione č: visto che la patch č beta e unsupported, vorrei sapere se
funziona bene (colori bandiere compresi). A quel punto compro quella
scheda...
Z

 Z
ciao
Alesi_27

per Geforce 3!!!!!!!!!!!
Funzionerà anche con le Matrox G400?
Ciaù!
Carlo
"Noi prendiamo una manciata di sabbia dal panorama 
infinito delle percezioni e lo chiamiamo mondo"
Robert Pirsing

 ha scritto nel messaggio
news:3PCV6.4014$Ea.1...@news.infostrada.it...


Funzionerŕ anche con le Matrox G400?
Mi rispondo da solo. 
Ho installato la patch e meno male che avevo fatto una copia della
cartella di GPL. 
Con la Matrox G400 si ha una perdita di frame dal 50% al 20%, anche se
si č soli in pista. 
Peccato... 
Carlo 
ps: provo a smanettare ancora un po', ma sono un po' deluso... sigh!


 si č soli in pista. 
qualcuno ha provato con la voodoo 3 3000?...io non trovo poi l'opzione
in option>schede video....io ho anche la patch per le voodoo (quella
che ti fa vedere il menu' alla stessa risoluzione del gioco)... dovro'
cmq controllare il framerate visto che ho solo un celly 400
ciao

 qualcuno ha provato con la voodoo 3 3000?
A che pro?
Stai pazziando, vero?
Z

ciao
Penso proprio di no visto che usi la modalità 3Dfx nativa cioè le
Glide.

 Glide.
ok...grazie...di schede grafiche non ho mai capito nulla:-)
ciao



Basta usarla in D3D, non vedo il problema.
Con la mia Voodoo5 continua ad andare meglio in glide, pero' in D3D
funziona.
Nel readme ci sono anche i settaggi consigliati proprio per la Voodoo3
3000.
--
Ciao
M.2fast4u Giorgio
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