Newsgroup: it.comp.hardware.video-3d
Titolo: Annuncio chip Glaze3D

Bitboys Oy Rocks the 3D Market with Glaze3D(TM) 400 Million Dual
Textured Pixels Per Second Is Now Reality
NOORMARKKU, Finland, May 15 /PRNewswire/ -- Bitboys Oy today announced
Glaze3D(TM), the fastest yet consumer-level integrated 2D/3D graphics
processor core. Glaze3D(TM) has been designed to deliver the richest,
the coolest and the most vivid true color game performance together
with a no-compromise integrated 2D acceleration. 
Glaze3D(TM) performance 
Delivering four times the performance of any 3D-graphics accelerator
chips to be released at the end of 1998, the Glaze3D(TM) graphics
processor design is capable of rendering: 
400 million single textured pixels per second with trilinear
filtering, 
400 million dual textured pixels with bilinear filtering, 
200 million quad textured pixels with bilinear filtering, or 
200 million dual textured pixels with trilinear filtering. 
Diffuse and specular shading, fogging, anti-aliasing, alpha blending
and Z buffering can be enabled in all rendering modes without any
performance penalty. Since most of the required pixel filtrate in
today's computer games comes from translucent surfaces, the
Glaze3D(TM) has been designed to render these at 400 million pixels
per second, without a drop in performance in any texturing mode. 
The 2D fills and bit-block transfers operate at the speed of 400
million pixels per second. An integrated programmable floating point
accurate triangle setup engine drives the rasterization pipeline at
the speed of 3 million fully featured triangles per second. 
Glaze3D(TM) has been designed right from the beginning to deliver full
performance in games and business applications, not just in
benchmarks. This is evident in the architecture, which allows features
to be turned on without compromising on speed. 
Glaze3D(TM) features 
Glaze3D(TM) has a complete set of features to support the DirectX(R)
and OpenGL(R) APIs. These features include perspective correct diffuse
and specular shading, per-pixel and fog table fog, anti-aliasing,
stencil operations and full alpha blending. Four simultaneous textures
are supported in a single rendering pass with trilinear mip-mapping.
Glaze3D(TM) also includes the bump mapping technique now included in
Direct3D(R) 6.0 by Microsoft, developed by the same team. Bilinear
bump mapping combined with a surface texture is fully hardware
supported in a single pass; it allows rich surface detailing to be
done without adding polygons to the surface geometry. 
A fully 32 bit true color rendering pipeline, true color framebuffer
and floating point 32-bit Z buffer offer professional level visual
quality to please the demanding eye at resolutions up to 1600x1200,
starting from 6OHz refresh rates. 
Glaze3D(TM) architecture 
Glaze3D(TM) has a tried and tested rendering architecture, no tricks,
just pure screaming performance. The architecture has been balanced
between speed, features and silicon size to offer a cost-effective
single-chip solution for thirsty gamers and power users. 
The Glaze3D(TM) graphics processor core is suitable for home and
business PCs, consoles, coin ups and set top boxes. Because of its
straightforward host and memory interfaces the Glaze3D(TM) graphics
processor core can be incorporated into many different graphics
accelerators and devices. 
To support the diverse requirements of the graphics accelerator
market, the performance of the Glaze3D(TM) core is fully scaleable
from 200 to 800 million rendered pixels per second. 
The speed of the triangle setup engine is scaleable from 3 million
triangles upwards and a full geometry processor design is also
available for the core, to either supplement the triangle setup
engine, or to replace it. 
The flexible memory interface is capable of utilizing any memory type,
including SDRAM, SGRAM, RDRAM and SLDRAM. The current 6.4GB memory
bandwidth required for true color rendering of 400 million pixels per
second is achieved using Rambus DirectRDRAM memory. The Glaze3D(TM)
uses a 128-bit pipeline to the framebuffer like the other recently
announced 3D graphics architectures to debut this year, but thanks to
the 40OMHZ operating speed of the DirectRDRAM memory, Glaze3D(TM)
achieves the required 6.4GB memory bandwidth. 
PCIBuilder(TM) 
Thanks to Bitboys Oy's proprietary in-house developed PCIBuilder(TM)
development system, a working Windows display driver for the
Glaze3D(TM) was ready six months ago and Bitboys Oy is currently
working on OpenGL(R) and Direct3D(R) drivers. The PCIBuilder(TM)
development system allows Bitboys Oy to develop the software drivers
and the hardware in parallel. This revolutionary new technology allows
the customers of Bitboys Oy to ship Glaze3D(TM) based hardware with
solid, fully working, optimized drivers from day one, solving the
serious problem with half-developed drivers common in today's fast
moving 3D graphics accelerator market. 
Licensing 
Bitboys Oy has designed the Glaze3D(TM) graphics processor core to be
the ultimate solution for companies looking to beat their competition
with the best possible next-generation graphics processor available.
Bitboys Oy is currently performance tuning the architecture and
starting negotiations on licensing the Glaze3D(TM) technology. 
About Bitboys Oy 
Bitboys Oy is an innovative Finnish technology company founded in
1991, specializing in 3D graphics processor cores, high-speed logic
algorithm design, VHDL and Verilog, hardware control systems, device
drivers and behavioral logic simulators. During 1994-96 the same team
developed the Pyramid3D(TM) graphics processor architecture for
TriTech Microelectronics, Inc. 
-===[Marco Braga - Email: 
bra...@tin.it
 - ICQ: 787595 ]===-
              F.A.Q. sulle schede 3D / 3dfx
 
http://www.volftp.tin.it/ludus/TECNICO/schede3d/index.htm
      L'ultima versione della FAQ e' disponibile su:
 
http://space.tin.it/computer/marcbrag
   Join The Wild Wereboar Team  RC5-64 Project effort!
 
http://www.alphawave.ltd.uk/wereboar
-=========================================================-

Glaze3D(TM) performance 
Fantascienza?
---------------------------[ M a t t h i a ]--------------------------
Nick             :  Matthia
E-Mail           :  
cla...@tin.it
IRC Nick      :  Lebowski (Alternative Nick: Duff)
ICQ Number :  9662458
---------------------------------------------------------------------------

Fantascienza?
Quasi, occorre tenere conto di due cose:
a) questi dati sono annunciati, il chip non esiste ancora se non in
una simulazione, quindi di qui alla realizzazione ce ne passa.
b) la ditta produttrice del chip stima che le prime schede basate sul
Glaze 3d saranno disponibili nel secondo quarto del '99 vale a dire
fra un anno esatto. E di qui ad allora sai quante schede saranno
uscite e quanti problemi possono avere (con conseguenti rinvii)?
Zaluti!
Alex Gatti
   E-MAIL: 
alex...@iname.com
   IRC NICK: IlBaffo
   ICQ UIN #13316306
-Ackbar: E' una tjappola!

Fantascienza?
Non lo so, ho solo riportato un annuncio ufficiale che poteva
interessare. Ovviamente potrebbe finire in qualsiasi modo. Ricordo che
tempo fa (ormai 1 anno?) era stato annunciato il Pyramid 3D della
Tritech, un chip in grado di fare bump mapping in hardware con una
implementazione ottima dello stesso ad un prezzo bassissimo, oltre a
feature incredibili. Molti hanno iniziato con "ahah, ed ora mettetevi
XXXXXXX il Vooodoo" (scusate, ma i toni erano proprio questi). Beh,
fatto sta che tale chip pare che sia stato fatto, ma non so chi se lo
e' comprato perche' di schede accessibili non se ne sono viste. Lo
dico giusto per indicare che tali annunci vanno presi per meno di
quello che sembrano perche' non valgono nulla, o quasi.


Gia' e' vuoi sapere la cosa piu' bella, quelli che hanno annunciato il
Glaze3D pare siano gli stessi tipi
che hanno cambiato nome! C'e propiio da fidarsi allora....
---------------------------------------------------------
My email is 
andy...@venturanet.it
        Andy "PCkid" Muja


uscite e quanti problemi possono avere (con conseguenti rinvii)?
Beh, secondo me quando le DirectX diventeranno forti, facili da usare
e competitive tanto da poter scalzare i driver proprietari delle
schede 3d, le Glide o le OpenGl, allora potremmo aquistare una delle
meraviglie annunciate che non sia della Voodoo...
In questo senso spero che le DirectX #6 siano davvero buone come si
dice in giro e che la tendenza delle Glide venga meno...
si sa, il TnTpromette...


uscite e quanti problemi possono avere (con conseguenti rinvii)?
Questo mi riporta ad un discorso che facevo tempo fa: troppi annunci
con toni trionfalistici su prodotti dal destino misterioso o
dall'uscita lontanissima nel tempo. Indubbiamente ci sono motivi
economici dietro questo comportamento.


meraviglie annunciate che non sia della Voodoo...
Vero. Premetto che ho molte speranza nel Tnt. Di fatto pero' comunque
attualmente di chip 3D migliori del Voodoo 2 nei giochi non ce ne sono
a quel prezzo, quindi non e' solo una questione di supporto: a parte i
programmi in Glide, la 3dfx fa anche chip che in un modo o nell'altro
sono comunque interessanti per altri motivi.


a quel prezzo,
Perchè scusa, ad ALTRI prezzi c'è davvero di meglio per i giochi?
VOGLIAMO UN ESEMPIO!!!
Ciao, Marco.
--
*******************************************
Per rispondermi togli NS dall'indirizzo.
Accidenti a tutti quelli che si alzano la mattina col solo scopo di rompere
le ...
*******************************************

VOGLIAMO UN ESEMPIO!!!
se hai 2700 dollari, le nuove 3dlabs.... ;-)
  (iao!!oai)                                     (ICQ: 10860566)
  //,aurizio
 
   I bimbi buoni vanno in paradiso.
   I bimbi cattivi vanno dove gli pare!

se hai 2700 dollari, le nuove 3dlabs.... ;-)
Voglio il Glint! 8-]


.....
Glob...


Glob...
tu avevi detto di non badare al prezzo... *8-]
...e se non ho citato i sistemi SGI da mezzo milione di dollari e'
solo perche' non sono  sicuro ci giri quake... {evil grin}
