Newsgroup: it.comp.giochi.simulatori
Titolo: Colloquio su Vroc con Chris West (WSC)

In fondo troverete il link del nuovo filamto...........buona lettura
[Eric_WSC2001] Ok guys, good evening all, I've taken names of people wishing
to ask questions
[Eric_WSC2001] First of all : thanks to Chris West to give us his time to
answers questions burning your lips
[Eric_WSC2001] First one on the list in EVPHELPS, please go on EV
[EVPhelps] Is it possible to recreate a proper perspective driving view in
wsc?
[Chris_West] Firstly Ello all, EV yes, the cameras in WSC are fully under
the players control
[EVPhelps] And will we have any control over the driving view at all?
[Chris_West] You will be able to set any position and zoom for the cameras
[EVPhelps] Aaah ,is that incar?
[CW] Yes, thats in and out of car, and any camera you setup will be saved
for use later.
[EVPhelps] Oh cool
[Eric_WSC2001] Ok EV, I'll let you ask question in the next round ok ?
[Eric_WSC2001] Ok now it's Ian Bassi's turn
[CW] Thanks guys for turning up, thought I was going to be lonely tonight
:o)
[Ian_Bassi] In the game will their be any aids to help make it eaiser to
learn how to drive the cars and to learn the tracks?
[CW] Hi Ian, we will have the basic driving aids, racing line, brake help
accel help etc. We are also planning to try and get some kind of coach built
in to let you know if you braked to early etc, but that may be a later add
on.
[Ian_Bassi] I have read that you can stall the egine, how easy will it be to
do this?
[CW] Crammond aids.
[Ian_Bassi] Or how difficult will it be to not stall it
[CW] That will only really come in to it if you have a clutch pedal. But it
will be down to the engine type, and the torque at the reves and how quick
you let the clutch up. You can turn stalling off though.
[Eric_WSC2001] Ok great.... Ian, ok for a next round ?
[Ian_Bassi] Yep
[Eric_WSC2001] Going well Chris ??
[CW] Having fun :o)
[Eric_WSC2001] Martijn, my great Tifosi friend
[Martijn__Taffer] Could you please tell us whether it will be possible to
add tracks in WSC, and will the trackfile format or trackeditor be public?
[CW] Hi Martijn, We are very keen to help in the creation of further tracks,
we do have a project on the go at the moment by some race sim fans, and very
exciting it is too.
[Martijn__Taffer] Thats a bit too vague for my liking :-)
[CW] We will be making the info available to anyone interested in adding to
the game, and we will be doing further tracks and cars as well.
[CW] The track size is only limited by the memory of the PC loading it, so
yes no problem.
[Martijn__Taffer] Thanks a lot Chris
[CW] Pleasure
[Eric_WSC2001] Scott Przybylski ur turn :)
[ScottPrzybylski] Hello Chris
[CW] Ello Scott
[ScottPrzybylski] I was just wondering, which cars will be in the game?
[CW] Knew that question was coming (the track one will be along very soon
too I wager) :o)
[ScottPrzybylski] Probably
[CW] We are still doing the license stuff so its not been sorted out fully.
But .....
[ScottPrzybylski] yes?
[CW] We are working on a wide range of cars, from classics like GT40's 917
M8b through 956, C9, and up to modern day.
[ScottPrzybylski] cool
[Eric_WSC2001] ok Scott ??
[Eric_WSC2001] Michael Crane :)) ur next
[CW] There may even be the odd intruder from other championships appear.
Also may add a 1967 F1 car to give a side by side test against GPL, so you
can tell me if its better or worse :o)
[MichaelCrane] Well Chris...how bout those tracks?:O)
[CW] The tracks really is a tough one. As you know Monza, Brands and
Hockenhiem are there. Apart from that, we know we want US tracks, some
Japanese, and another European at least.
[MichaelCrane] Will you be providing any vintage tracks or only modern
versions?
[CW] For the inital release it will be modern as its easier for us to get
the reference, but we are very keen to do classic tracks, Brooklands etc.
Though you can drive the banked curve at Monza now.
[MichaelCrane] Very cool Chris...the banking is what a lot of people want in
GPL
[MichaelCrane] I'm through for now...next Eric
[CW] Very bumpy :O)
[Eric_WSC2001] Davey Willow :)
[Willo_UK] Hello Chris.... how accurate are you going to make the trax, and
what technologies are you using to attain the level of accuracy......
correct elevation changes etc...
[CW] We are visiting each track, and taking the data for ourselves, we fly
over for good aerial shots and walk the full circuit......
[Willo_UK] Excellent thanx
[CW] Also our game editor makes it very easy for us to alter the layout, add
bumps, dips, camber, so during testing we can get feedback especially from
anyone who has driven the circuit and they can say we need a bump here
etc... Is it bouncy, coefficent of restitution please.
[Willo_UK] Chris do you drive the lap taking film footage to compare against
the game later??
[CW] We do use footage from the tracks but not taken by us
[Willo_UK] Thankyou..... best of luck to you both :)
[Eric_WSC2001] Ok tnx Davey
[CW] Thankyou
[Eric_WSC2001] Allan Scott :)
[Allan_Scott] Hello Chris 1st id like to say thank you for taking on this
project im sure it will be great.My question is have you drivin the gpl cars
.and if so how do they compare to your new sim please thanks :-)
[Allan_Scott] Thanks Eric!
[CW] Hi Allan
[Allan_Scott] (-:
[CW] Yes, Ive driven the GPL cars, and what a great laugh thats been......
[Allan_Scott] Hehe i feel your pain :-)
[CW] Its not too easy to do a side by side comparison due to better tyres
and downforce, but......
[Allan_Scott] Ok great thank you Chris and if you ever need a Beta tester
:-) best of luck
[CW] The physics model we have, is all real stuff, nothing fudged, so when
you drive you do feel you are controlling the car and its not driving
you.......
[Allan_Scott] Excellent
[CW] Its bumps around, twicthes, and does all the things that GPL does, but
as these are modern cars it all happens in a much tighter way.....
[Allan_Scott] Thanks Eric Cote for setting up this interview as well and
Chaz Wood :-)
[Eric_WSC2001] :)
[CW] But you can stick some street tires on and have those huge slip angles.
[Allan_Scott] Very true Chris thanks sounds like a winner!
[CW] Have to say, Iam not a great GPL driver though.......
[Eric_WSC2001] Hehe chris, ok beep ur next:)
[CW] I can not get anywhere near the same performance out of GPL cars as you
guys can.
[beep] First...welcome to chris...and ty eric, it's a priviledge, k...3
questions
[CW] I've seen some of you drive and its amazing, and its really opened my
eyese to GPL
[beep] Will WSC have AMD 3DNOW instructions in it???? for the graphics
[CW] Hi beep, Yes we will have MMX, MMX2, 3DNow etc.
[beep] Woohoo, question 2, will WSC have some sort of earning gradient to it
like SCgt has....they better you get...the higher you progress in rank????
know what i mean? Im thinking that cuz online it would seperate the men from
the boys so to speak
[CW] Beep. Yes, very much so, we are really aiming very much at the true
sim.
[beep] Excellent...final question :will you be able to make your own cars
for it?...and how is it going to be for us to paint them? say...with PSP?
and also can you see other's skins online?
[CW] As for the tracks earlier we will be helping anyone who wants to add
cars, if you just want to paint them......
[beep] With a template?
[CW] Then thats a relatively easy job, the textures can be extracted and
drawn over, we use PSP and Photoshop so perfect tool..... You will need help
getting the textures out though....
[beep] Ty chris...final comment......I WANT IT NOW brother...I WANT IT
NOW.......smile
[CW] We do have someone who is currently building from scratch his own
unique car...... Its a touch but interesting job as evrything has to be setu
on the car, aero, mass distribution, suspension geometry, engine, but a lot
of scope. We are designing the online stuff now (thats why Iam here :o) so
it will be possible to share cars and skins, though the cars are quite large
files.
[beep] Yessssssss, the screenshots I have seen look magnificent
[beep] K..im done, yes and ty eric
[Eric_WSC2001] Bluemoon then ? I believe it's your turn
[BluemoonUK] What sort of spec are we looking at to run smoothly , what API
is supported and what do you think off Grand Prix Legends ??!!
[CW] Ok, first parts. The API is currently Glide3 and DirectX8, though Glide
may go to the big programming graveyard, as DirectX8 has some great
features, and I really have my work cut out doing one API let alone 2......
We have tried very hard to make the 3d scalable, so a lot of the flash stuff
can be removed.....Theres no denying its going to need a big machine to get
the most out of WSC, but we decided on this as we want to support the game
for a long time to come, so it needed to be detailed enough to make it worth
playing in the future as well.... So to race you will probably need a 450
with 3d card, hot lap can be 266 or so with 3d card, but dont throw the old
machines away :o) Have plans for them.
[CW] As for GPL......
[BluemoonUK] Mr Crammond always shy`s away from this question !!
[CW] I absolutely love it, there is nothing else like it......
[BluemoonUK] Thanks Chris , sleep easy !!
[CW] I have never had such fun driving a sim before, you really feel the
power from the cars and the grip. Dave and the guys at Papy have done a
stunning job, and I really hope that we can at least get close to the level
and attention to detail that has gone into it.
[BluemoonUK] I cant stop grinning when 4 wheel drifting outta corners !!
thanks again
[CW] Its my benchmark. Same here, a big grin every time :o)
[Eric_WSC2001] John Halsey :)
[J_Halsey] Hi Chris, thnx for your time. I have 2 questions... Ok first
question...You said earlier that if we had more memory we could create / run
larger tracks...Just how much memory are we talkin about?
[CW] Blimey good question, 64MB is the minimum for a all detail and a lot of
cars floating about, but if you wanted Leman or the ring you will need
128Mb, and the more Video ram the better as well.
[J_Halsey] Ok next question... What do you think of the idea of engine
tuning? Like the engine building feature in the drag racing sim "Burnout".
Do you think it would be possible to add a similar feature to WSC?
[CW] We do have a little engine tuning stuff in already, its not just a
torque curve and a lookup. I did approach the a company a while back,
Desktop Dynos I think, as they had a system for licens but it was six figure
sum to use it, so I started my own.
[J_Halsey] Lord...
[CW] That is a candicate for a later add on.
[Eric_WSC2001] Still fresh Chris?
[CW] :o) Keep em coming :o)
[Eric_WSC2001] F1filter ur turn :)
[CW] Oh no :o)
[F1Filter] We talked about this at E3, what's your take on Nonnan's
converter? Do you think there is a future trend in 3rd party editors like
that. Or do you feel that editors will be shipped in box?
[CW] For a serious sim I think a shipped editor is not very likely, the
tracks are very complex, its not like a scalectrix track......
[CW] So third party stuff is great, a lot of dedicated people working on
something they can understand and adapt and upgrade....
[F1Filter] I have a follow up question then, How much of a sim should be
open-ended?
[CW] Our editor has taken well over 2 years to do, and its the key to the
games detail, everything is in one package, and works together.
[F1Filter] Everything but the physics, for example?
[CW] As much as possible. If the physics are done correctly they shouldnt
need messing about with.
[F1Filter] OK Thanks Eric
[Eric_WSC2001] ok cool, Balgobind your turn
[Balgobind] Chris what are your main goal for online racing.....what do you
want to achieve
[CW] Hi There, Well believe it or not thats why I have been in VROC over the
last few days, to see how it works and what we can steal. So currently its
pretty much VROC, but built directly into the game. Though Rally Masters has
some interesting sever stuff..... But for a more general online stuff, we
would really like to see proper leagues, and full championships, proper
qualifying, driver changes etc.
[Balgobind] But what about the online engine? is it a copy of GPL?
[CW] Not really, but Alison and Nate are working with us to try and get the
best out of it.
[Balgobind] Can you give us a scoop about this new engine perhaps then?;-)
[CW] Next time :o)
[Balgobind] Heheh..ok
[Eric_WSC2001] Ok cool, Rick Devente :)
[Rick_Devente] Hi Chris, much apreciated you talking to us...my question
[CW] Hi Rick :o)
[Rick_Devente] My question concerns online racing and data...or better the
lack of data in current sims
[CW] ok
[Rick_Devente] In order to run a proper serious league, you need the ability
to collect data LIVE, could this be an option in WSC?
[CW] Ok, something we hadnt thought about, but I see what you mean, so
section times, lap times etc
[Rick_Devente] No nothing actually we would like logged data
[CW] Ok, right....
[Rick_Devente] should I be more specific Chris?
[CW] Currently that info isnt in the telemetry, but I will add it in, not a
problem, you let me know exactly what you want, I guess what comes from the
real cars, yes?
[Rick_Devente] You can take it as far as it goes...but most important is the
data to complete a league...laptimes, total race time...etc I guess you get
my drift
[CW] Ok, going to need to talk to you on this one.
[Rick_Devente] Ok...thanks for your time
[Eric_WSC2001] Ok guys... let's do something.. let's take a 5-10 minute
break,to give chris the chance to breath a bit...
[Eric_WSC2001] Ok Chris, will come back... he told me he had to reconnect
[Eric_WSC2001] Chris, you tell me when ur ready
[CW] Whenever you are.
[Eric_WSC2001] Ok guys... let's carry on
[Eric_WSC2001] PaulGrillo :)
[Grillo] Hi chris its great to see that you are taking an interest in GPL :)
I am 1 of the nutters who you watched at the ring :) ... hopefully you could
see how much fun it was does the physics/environment model handle things
like damaged body work etc ?
[CW] Yes you can damage the body work....
[Grillo] And this would affect the performance of the car ?
[CW] The cars are panel based, so you can bend lots of different bits, loose
doors, bootes, winges, wheels etc
[Grillo] Thats me in trouble then sounds good... how adaptable is the
model.could you turn WSC into a Stunt Car Racer :) ?
[Grillo] ( silly game to compare to, but very different and FUN ! ), not
sure if this is possible at all so sorry if its a dumb question :)
[CW] If you bend the suspension yes, or lose a wing, a little body damage
may have a small effect on aero depending on where it is. We dont have a
full airflow model, so its not exact incertain places for the aero... The
physics are fully adaptable, I have had monster truck 333sps driving around
and hotrod lotuses, thats the beauty of doing things correctly, nothing to
stop you doing things like that.
[Grillo] Woohoo :) anything clever to try and help stop warping ( GPL ) ?
again an open question... not much to help you with...
[CW] Working on it, we are making use of the Ai to try and fill the gaps in,
but its a tough subject with no perfect solution found yet.
[Grillo] 1 thing that annoys me in GPL is when a car appears inside
another... is that fixable ?
[CW] The only thing you could possibly do, is remove collision detection for
a period of phase it in slowly.
[Grillo] Ok... thats me :)
[Eric_WSC2001] Ok Paul... have to give chance to others
[Eric_WSC2001] Is Phil Flack around ???
[Grillo] Thanks Chris , welcome to the family
[MichaelCrane] No sign of him Eric
[CW] :o) Thanks. By the way my GPL times will remain secret until they are
little better :o)
[Kari_von_Coope] lol
[Eric_WSC2001] Durbin :)
[Durbin_Jonker] Ok, two questions... Do you have the ability to drive for a
specific team and can you get offers to drive for other teams ?
[CW] To behonest I am not a good enough sim driver to be part of a team, iam
more a Jean Todt than a Micheal Shummacher. I am doing the GTIC Bathurst
SCGT race though.
[Durbin_Jonker] In the game I meant... :P
[CW] Doh
[Eric_WSC2001] I believe he means a career mode ??
[Durbin_Jonker] And 2nd : How much effort is put in the AI with the online
racing scene coming up and how smart will the AI be ? (for instance wait
till the end of a straight and THEN come out of the slipstream ? And will
the AI prevent you from overtaking by taking different lines ?)
[Durbin_Jonker] Eric, thanks, that's what I meant....
[CW] The career mode is being designed. There will be the oppurtunity to
choose teams, and be asked to do guest drives if you are good enough. Dont
want to go to crazy on the career stuff though.... We do have many racing
lines for the tracks to help the Ai, so they will be changing lines on
you.... The AI is a complex system, I could be here all night, but each
driver has field of vision, and a certain amount of time to split over tasks
etc.....
[Durbin_Jonker] Oke, thanks !
[CW] So they wont be perfect etc. If you are battling with a driver and he
is concentrating on you, he may not see what is going on around him so much,
so you can use that to your advantage...
[Eric_WSC2001] Guy Wilson :) ur turn
[Guy_Wilson] Hi Chris, is there a option like n3 for invite list with
passworded races or is that something that can be added? Also if you can run
a server by remote?
[16:50] [Chris West] Hi Guy, We will be doing passworded racing yes. As for
the server that is something we are still working on and hasnt been fully
worked out, so Ill have to come back to you on that one next time.
[Guy_Wilson] Ok last one your going to see alot of these... do you have a
url or some place to enter my name for beta testing? [Eric_WSC2001] haha
[Guy_Wilson] hehe
[CW] :o)
[CW] We have a very small team at the moment who are helping us out..... And
we will be looking to expand this team, when we feel we have something that
we are happy with...... So look for some info on this soon.
[Guy_Wilson] Ok thanks, good job guys on putting this chat together
[Eric_WSC2001] Ok cool, Grant Reeve from papyrus :0)
[CW] oh oh :o)
[CW] Be nice :o)
[Grant__Reeve] Hi Chris :) With WSC sounding like it will have a more
openended editable architecture than most sims, what precautions are you
taking to prevent or deal with people cheating? Such as giving themselves
some extra horsepower, or wider tires, or more camber on the turns of their
version of a particular track, etc.
[CW] Yay, I can answer that :o)
[CW] We are building rules into the race classes, so cars will undergo a
kind of scrutineering, checking all the params are within ranges, this will
happen before after and during a race, qualifying. The info will stored in
the replay files and if online passed to the server. As we use real world
values for everything in the model, its not too hard to keep tabs on it all.
[Grant__Reeve] Very nice :) do you check the track geometry too?
[CW] Mmmmm, no, are people really that sneaky?
[Grant__Reeve] Yes
[CW] We could checksum the the geometery data though... Blimey, well this is
the kind of info we dont know about and thats why we are on the forums and
doing chats, as that would never have crossed my mind. Learnt from Papy :o)
[Grant__Reeve] Ok, glad to have been able to help out a bit :)
[Eric_WSC2001] Cool Grant, another one ?
[CW] Any more tips? Please :o)
[Grant__Reeve] Um, nothing off the top of my head just now - letting myself
get too distracted with TV :) that's all for me.
[Eric_WSC2001] ok thx Grant
[Eric_WSC2001] Pez, it's finally ur turn
[Pez] Long time listener, 1st time caller.....got a q here.....In youre EDGE
interview you stated that passive pit stops were a wasted oportunity, and
that you wanted the pit stops as sub games....i hope we're not talking
joystick (wheel and pedal?) waggling here (lol)....
[CW] :o) No, thought about it though :o) You dont have to get involved with
the pits at all, it will be an option, as it was really intended for another
team member in online races.......
[Pez] Ok..........1 more thing (sortof)....
[Pez] Will we get aero modelling to the level where by mercedes and porsches
fly ? AND...the holy grail of sims....... is the sim good enough that i
could race in the sim, get in the real car and be competitive off the
bat?.....AND, port to XBOX/PS2/Dolphin?
[CW] But you will be able to control the pits in a simple way if you want
too. 2 more things ;o)
[Pez] Well, looks like 3 or maybe more...:)
[CW] Well, going to have to, as everyone seems to want it :o) The aero is
being modelled by multiple lifting surfaces and not just a general Cd Cl
values for the car, so if you have a badly setup car with a large pressure
under the nose, and hit a bump then it can do the flip.... Whether it does
boils down to a few other things though.
[Pez] Hell, even Adrien Newey was stumped over those mercedes flips.....
[CW] PS2 yes, XBox hope so, Dolphin no
[Eric_WSC2001] ok very nice.. Pez... that's the 4th one...
[CW] Not down to us though I am just PC.
[Pez] Cheers lads....
[Eric_WSC2001] Ok, it' Maaki, I believe Chaz taking care of
[_WSC_BOT_] [Maaki] Here goes: "Hi Chris, will there be the possibility for
the third-party program that you see here (WinVROC) to have another Tab on
top saying "WSC"? You might have to work together with it's creator Lawrence
Holbert."
[CW] Having played with WinVROC and VROC that would be an honour to have a
tab for that. I hope to talking to Lawrence sometime soon as to whats
envolved, but I guess its not for us to say, its a GPL thing, if we are
asked then yes would love too.
[Eric_WSC2001] Ok good, Tim Wheatley:)
[TimWheatley__UK] Good 'evening/morning'! Great to have you here, and
thankyou to Eric and Chaz :-) I have three questions, which may expand
depending on answers. ;-)
[TimWheatley__UK] Here it comes, ready Chris? ;-)
[CW] :o)
[TimWheatley__UK] Firstly, Papyrus (before gpl) always implemented a 3 line
ai system which i had to edit to make any good at all (1 racing line, 1 "car
on it's inside" and 1 "car on it's outside", I attempted to edit 'sway'
(turbulence) on the backstraight at Talladega, and tried to make realism in
Indycar through the aggression values etc, is the ai editable in
temperament? such as what gap they will go for and when they will try for a
pass etc..
[TimWheatley__UK] (sorry Grant) ;-)
[CW] The AI drivers do have values for there aggression, braking, overtaking
etc, so it should be possible to adjust to create new drivers.
[TimWheatley__UK] That's great!
[TimWheatley__UK] Next... Secondly, I (and everyone else) is unsure as to
where you are with you licensing contracts, can you confirm that 'certain'
tracks 'could' be included under other names? Such as 'Desert Raceway' in
Sportscar GT was so blatently obviously Vegas?
[CW] Well this actually an option Tony and I almost favout at the moment, as
it looks like any license we end up with will have more of a limiting factor
on the sim. If we did go for real tracks, fake names then we feel it would
give us more scope, but Empire want a license as it helps sales.... As for
tracks I cant say what will be in the finished released game, but we
have......
[TimWheatley__UK] If you do, I suggest Le Moons as a good name :-)
[TimWheatley__UK] Thirdly, 2000/1 seems to be a great year for sim racing,
with various new sims of incredible quality nearing completion (not just
ground based ones, but flight sims too), in this intense battle field, are
you happy with your work so far on wsc? (I like asking cryptic questions
like this).
[CW] Homestead, Daytona, some french track, and a few others ready too go.
So far we are happy with what we have, but there are things I know can be
done better and I know it wont be long before I find myself updating those.
We are our own worst enemies, in we have redone virtually everyhting in the
game..... As we get use to it and we feel its not as good as it could be,
you will see this n the screenshots if you have the whole set.
[TimWheatley__UK] That's great Chris, perfectionists, just what the sim
world needs :-) ... Lasty Chris, have you let anything slip that you
shouldn't? As I, and others respect your rights to not let anything out that
you are unsure of or do not feel right about. And we will not make them
widespread public if you wish..
[_WSC_BOT_] Tim, great questions, u may have 1 free outburst
[TimWheatley__UK] Chaz :-)
[Eric_WSC2001] Tim, I could do something about this
[CW] No, dont think so :o) We want to tell as much as we can on the game,
but our publisher doesnt like that, so we are being bad boys being here, but
what the hell.
[Eric_WSC2001] I could pre-do the HTML, and send it to Chris... he'll have
final word
[TimWheatley__UK] That'd be great Eric :-)
[Eric_WSC2001] Ok cool
[TimWheatley__UK] Hehe chris, that's good :-)
[Eric_WSC2001] Zaphod, ur turn :)
[Zaphod] Hi Chris, I just have one question. I have read (in PCGamer) that
GPL has a 288hz physics engine whereas NASCAR 3 has a mere 15hz recycled
from NASCAR 2. I was wondering how powerful do you expect the WSC engine to
be? (well two questions) How cheat proof will be WSC? Cause if any cheating
is possible, it destroys the game IMO. I think that you addressed the cheat
thing before...
[CW] We are just sim nuts like you, just lucky enough to be able to create
our own one.
Part 1. Currently the main body of the physics runs at 100Hz, but uses and
adaptive time step, so if it needs more precision it will run faster, some
systems like springs and dampers run higher due to stiffness.
Part 2. I refer the honorable gentleman to the answer I gave a few moment
ago :o) .......
[Zaphod] Thanks :-)
[CW] We have a system to check the various params of the physics to check
they are in range.
[Zaphod] Does that mean that there is still work to do on the engine?
[CW] Oh yes, Iam always playing and tweaking it, every F1 race I see
something new to play with.
[Zaphod] I don't know where, but I think I read that WSC is shooting for
something around 650hz?
[CW] For the processor, that will do the job very nicely.
[Zaphod] For the processor, that was it...Thank you :-)
[Eric_WSC2001] Ok cool Zaphod, Ashman ur turn :)
[Ashman] Hi Chris :) Rally Masters has 2 great options.....the ability to
"Initiate" a game on a central server and the ability to join a race as a
spectator if it is full....Do you intend to include these features? Thanks
for the info on Car Dynamics btw..i have the book on order - but taking
FOREVER! :)
[CW] As I mentioned before, you will need a good PC to get the most out of
WSC, not going to hide that, but we are trying very hard to keep it within
limits. Its these graphic artist people, give you BBS wheels with hundreds
of polys in, I mean I ask you.
[Ashman] lol
[CW] We are looking at RM, its does have very good server support in it, but
I will have to fully answer that next time...
[Ashman] Another one....that you have mentioned a bit before, I have heard
that you guys may be releasing a 1 track / 1 car alpha demo in order to get
some feedback from us guys i suppose....how close are you to getting
something out?
[CW] The spectactor thing is something we are adding support for, and hope
finds it way to the final game. Being able to walk the track and view the
race.
[RapierWon] Easy Chris about the graphics artists! heeh
[CW] :o)
[RapierWon] ;-)
[CW] Yes we are working on a one car one track demo ala GPL (see just
copying that game again) and thats looking like early Sept, has to go past
Empire first though.
[Ashman] Sounds great chris...cant wait to give it a spin!
[CW] The people who brought you Ford Racing
[Ashman] Yep thanks eric...thanks Chris
[Eric_WSC2001] Scott H :)
[Scott_H] Thanks Eric, hi Chris, my question is about internet play
[CW] :o)
[Scott_H] Do you envision adjustable length races, up to 24 hours, and will
drivers in different locations be able to team in a common car?
[Scott_H] Long distance driver changes
[CW] Yes, certainly, its that track again isnt it :o)
[Scott_H] Or daytona :-)
[CW] Of course
[CW] Oh yeah we have a Sebring track as well.
[Scott_H] Ie, being able to get into a car after marc in the UK was in it,
Me in california, Marc in the UK, we both drive a shift after each other
[CW] Yes Scott, very keen to get that in, 2 or 3 drivers from anywhere can
race together.
[Scott_H] Great!
[CW] Has to be done, imagine the arguements.
[Eric_WSC2001] Ok Scott ?
[Scott_H] Thanks Chris and Eric
[CW] Go to bed for 3 hours get up to find yourself in last. Checking the
replay to see what happened
[Eric_WSC2001] Very nice Chris
[Eric_WSC2001] It's ur turn Rick Prydden, known as one of a heck of an Alien
:)
[Rick_Prydden] Hi I was wondering what kinda support for joysticks wheel's
etc you have as my wheel is totaly rewired by myself and only gpl see's all
the axis's correctly( like rally masters or F1 2000 misses either the gas or
brake axis ) ? and will the calibration be done on similar lines too gpl ?
[CW] Good question, we use Direct Input to get raw values and do everything
else ourselves so no nasty DirectX dead zones etc to worry about......
[CW] And you can use any number of joysticks attached to the PC for
whatever, we pick up anything attached, so any custom stick will work fine.
[Rick_Prydden] Well thats good news there will be a new sim i can drive
without bying a new wheel a using those damm pedal things :))
[Rick_Prydden] Thx thats it for now Eric
[Eric_WSC2001] ok Chris Roy :)
[Chris_Roy] Online Endurance races(~24 hrs) would be awesome, but
realisticly, discos are almost certain to happen.....To compensate, would it
be possible to reconnect to that Online session and continue from the Pits
?(that would simulate repairs done in the Pits, and the relative laps lost)
[CW] Yes, that would have to be done, I dont want the hate mail when 23hours
into the race it goes the way of the pear. So yes, being able to rejoin will
happen.
[Eric_WSC2001] :)
[Chris_Roy] .....And from those same Online long races, could it be possible
to transfer the drive of our car to another Online driver that would log on,
and "watch" as a spectator before getting ready for the driver switch (SCGT
already allows that type of driver switches, but with an AI driver)
[TimWheatley__UK] here's my 1 chance to go ape you gave me chaz: YES!!!
[CW] Yes thats the plan, as to how much watching we will allow havnt decided
that yet.
[Chris_Roy] I think you comfirmed it earlier, but it was ready as a Macro
question.....:)
[Eric_WSC2001] ur ok Chris so far ??? no need for something ??
[Chris_Roy] About realibilty problems, will they be implemented realisticly
? (i.e: Apart from DNF's caused by failures, mechanical problems would alter
the performance of the car ]]] brake fade, "dead" shocks, hi engine temp
reducing power, engine misfire, etc...)
[CW] No fine, went before I came :o)
[Chris_Roy] .....and, is realibility editable ? (in too many Sims, car are
too reliable, vs. the reality, where drivers often have to perform with a
weak car) [CW] Yes, we have a ton of mechanical things that can go wrong,
currently its script driven so new ones can be added. Most parts of the car
have a 'wear' value that have an effect on performance, so gears, clutch,
brakes being the obvious ones, but aarms for kerb hopping as well.
[Chris_Roy] Awesome...... :)
[Chris_Roy] That's it....Thanks Chris & Eric !
[Eric_WSC2001] Mike Barlow :)
[Mike_Barlow] Thanks Eric.. Hi Chris :) Just one very important question...
[Mike_Barlow] Papy sim's alow for 32(?) drivers at a time online. Other
developers allow (if we're lucky) for a maximum of 8 I believe. How many
online drivers should easily be done with WSC?
[CW] Not possible to give an exact number on that at the moment, but as I
said GPL is our guide and full fields is where the fun is so thats our goal.
We are also not putting a limit on things like that, it will be up to the
host since tech is moving along so fast and bandwidth and latency getting
better we felt it would be better to let the player decide how many the max
should be.
[Mike_Barlow] ok, thanks.. That's it eric :)
[Eric_WSC2001] ok cool Mike, Chris Moses... known as another alien , ur next
:)
* Chris_Moses :asks Mr. West: "Will there be an external driving view
available (GPL's F10) for WSC?"
[CW] :o)
[CW] Now this is a perfect example of where the chats and forums have helped
us...... Did not have a clue as the heated arguements that go on about this.
Yes there are external driving views, lots of them, but it can be set up as
a rule for online racing etc, what views are allowed. So if its an online
race the host can say no external views.
[Chris_Moses] GOOD! This all I need to know... I'll buy it Thank you very
much for your time. :-)
[Eric_WSC2001] Ahhh very well Chris... the HOST decides what's and what's
not in... (sorry Chaz)
[CW] The perspective is correct, but can be adjusted, but again this can be
a rule.
[Eric_WSC2001] ok chris M, ur done ?
[Chris_Moses] yep...thank you
[CW] Hate fish eye and distortion. all our lenses are currently 70mm
[Eric_WSC2001] Ok cool, Phil ur next :
[Phill_McNelley] It'd be nice if there were set-up tables. Real race
engineers don't turn up at tracks with zero information and have to find out
everything by trial and error - even what top speed you can get with what
wing and what gear ratio. At least some basic set-up info should be to hand.
Its very tedious, and unrealistic, to turn up at a track with absolutely
zilch basic info. No modern racing team is in this position.
[CW] Good point, perhaps that is something that come out of the beta test.
[Phill_McNelley] That's all 4 me. Thanks.
[Eric_WSC2001] ok thanks Phil
[Eric_WSC2001] Marc Mercer... another one from planet Alien, ur turn :)
[CW] Hi Marc
[Marc_Mercer] Hi Chris, one open ended question, feel free to answer it as
you like :)
[Marc_Mercer] How are the dynamic weather effects coming along ? I can't
wait to foolishly try and stay out on slicks on a half wet half dry track,
and aqualplane off at the first sign of a puddle ;)
[CW] :o) Have to say had to have a rethink on these after seeing GP3, Tony
is busy trying to come up with some nice ways of doing these, so as of yet,
they are not very advanced, the physics is there, but not the flash graphics
stuff.
[Marc_Mercer] Cool - the physics are the important thing .. what in GP3 made
you rethink?
[CW] The very nice transition from dry to wet with puddles and back again,
its been done extremely nicely.
[Marc_Mercer] Thanks for the answers chris :)
[CW] :O)
[Eric_WSC2001] Cool, ok Barry Stoch :)
[Barry_Stoch] hi Chris, maybe a premature question but any visions in
regards to introducing different car sets in the future or have the facility
for the sim community to create their own?
[CW] We will be doing future car sets, of various varieties, and we will
help all we can anyone in the community who want to do thier own, so file
formats, tech help etc.
[Barry_Stoch] I'm sure there would be a lot of interest especially if you
could tweak performance characteristics like hp etc :))
[CW] We will be supporting this game as much as we can, cars tracks, other
addons.
[Barry_Stoch] Do some CANAM or even CART :))
[Barry_Stoch] Excellent thanks Chris & Eric :))
[CW] Yes to both no problem.
[Eric_WSC2001] Ok guys, first questions...
[Eric_WSC2001] Chris, how long can you still do this ??
[CW] Iam fine, as long as there are questions.
[Eric_WSC2001] Mac, ur next
[Mac] Hi Chris ....in a dry race will different areas of the race track have
different grip levels?
[CW] Yes, and we plan on these changing during races as more rubber gets
layed down.
[Mac] Cool thx
[Eric_WSC2001] Something else Mac ?
[Mac] No thats it...other than marbles?
[CW] Game played with glass balls I believe :o)
[Mac] Good one ;)
[CW] Again, this is something where the physics can handle it and does, but
its getting the graphic effect right for it.
[Eric_WSC2001] Ok guys, next round shorter... one question allowed... it's
getting late in UK
[MichaelCrane] Hehe eric I think Chris is enjoying himself:O) let him go
hehe:O)
[Eric_WSC2001] Cool.. guess we all benefits from this... Guess Chris is
taking notes what could be done to improve WSC
[Eric_WSC2001] EV ur turn :)
[EVPhelps] hello sir I would like to know if we will see the end of
framerate dips in driving sims how do you feel about this?
[CW] Thats a real tough one, you would have to be running with a lot of
spare CPU time to avoid that......
[EVPhelps] We 'll spend all that's necessary I just want to know if we can
fix the framerate
[CW] And the nature of the beast is to fill CPU time with flash sound
graphics and physics, the time will come, the new P4 will sure help smooth
things out. You can fix the rate yes, or should I say cap it.
[EVPhelps] I would rather drive at a constant 20 fps than suffer dips from
36 that seems to answer my question thank you
[Eric_WSC2001] ok,Ian Bassi :)
[Ian_Bassi] When doing a championship seires on a difficult setting is it
possible to injuy the drive causing you to miss races? So say you crash
heavly into a tire wall and the driver got a broken arm, it may mean him
missing some races while he waits for it to repair, driver even...
[CW] We have currently not planned that into the career mode, its a tricky
one. Its been discussed (F1Filter and I have talked about this) is it
something that would be like to be seen?
[Ian_Bassi] Make better driving from ppl Thanks a lot Chris, Bed Time for
me, Cya all around
[CW] Mixed bag eh. Maybe a candicate of a future addon.
[Eric_WSC2001] Martijn :)
[Martijn__Taffer] Hi again, Chris :-) what will be the shortest "wavelength"
of the bumps that are used, or possible, in WSC? Are bumps and elevations
"fluid" (continuous, not with hard bendingpoints as in GPL) in all
directions?
[CW] Unfortunately we only have a polygon based engine, so there are bending
points......
[Martijn__Taffer] Also for the normal altitudes of the track???? That would
really be a step back [CW] Dont know if you saw the video of the 333sp
driving around the test area, sort of showed the interaction with the bunps,
small bumps can be handled.
[Martijn__Taffer] So the track is physics wise just a polygon (1st degree)
model?
[CW] Yes Martijn
[Martijn__Taffer] Ouch.... GPL's has 3rd degree height functions I mean
[Martijn__Taffer] Huge implications for trackfileformat and trackediting
[CW] To smooth the joins you mean.
[Martijn__Taffer] Joins are always silky smooth
[Martijn__Taffer] End-gradient of a section is in gpl always exatly the same
as the startgradient of the next
[CW] We have a lot of polys around the joins to keep things smooth.
[Eric_WSC2001] Martijn, that's very techical, maybe posting something about
this on the forum ?
[Martijn__Taffer] Hmmmmm how many degrees max between polys?
[Martijn__Taffer] OK Eric, no prob.. which forum?
[Eric_WSC2001] Mine HERE
[CW] Thats one of the things to be tested in the beta test, we can easily
add or remove from the tracks.
[Eric_WSC2001] Ok Martijn ??
[Martijn__Taffer] It will have to do, Eric :-) Thanks a lot, Chris!
[CW] I agree its key not let the road interfere with the handling of the
car.
[Eric_WSC2001] Michael Crane :)
[MichaelCrane] Hi again Chris! On the subject of the clutch use....for those
controllers with a clutch will it be modeled smoothly, or in stages like
engaged, slip, and disengage? also on the subject of the tires....will there
be sidewall flex, and if you have a flat can the tire come apart physically
or just lose air pressure?
[CW] It will be a smooth clucth using a proper friction model to transfer
the torque....
[MichaelCrane] Cool!
[CW] There is a sidewall stiffness value for the tire model yes...... As for
the tires, you can lose a tire of the rim, thinking about the flying apart
and damage bit.....
[MichaelCrane] The reason I ask about the tires coming apart is that
sometimes a tire can destroy a fender or more and mess up the aero package
or get wrapped up in the suspension and break something or cut a brake line
or...well I guess you get the picture:O)
[CW] You can get flats and slow punctures as well.
[MichaelCrane] Cool all I wanted to know! thanks a lot for the time. next
Eric:O)
[Eric_WSC2001] Marc Weulink :)
[Marc_Weulink] Hi Chris, thx for talking to us, you noticed we want it all!
[CW] :o)
[Marc_Weulink] Wouldn't it be great to be able to connect to a race event as
a team manager/race engineer, provided with telemetry data and TV , to help
drivers in a team with setups, tactics, warn them for yellow flags etc, by
chat or real voice?
[CW] This is one of the planned add ons for later, wanted to do it now,but
Empire put their foot down on that, but its something I want to see..... I
even put the multi viewport stuff in the handle engineer screens etc.
[Marc_Weulink] Would be a lot of extra work, I guess
[CW] We willhave full telemetry in the game though, for use and a new idea
today for league information, lap times etc.
[Marc_Weulink] Thx Chris and Eric
[Eric_WSC2001] ok Marc, chrisG27 :)
[Chris_G27] Thanks Chris for being. Can't wait for the game. My questions is
about the use of the clutch. Will you need the clutch to change gears or
will it be a semi-automatic gear box or a "crash box" similar to the one in
a 333sp.
[CW] nor can I
[CW] You will be able to change without a clutch, whether thats good for the
box will depend on the car and box fitted. Again the clutch can be turned
off.
[Chris_G27] OK Thanks Chris and Eric
[Eric_WSC2001] ok cool, Alexander:)
[Alexander] Chris, will you recompile it for the Itanium prosessor? And what
car would you drive for real thats in the game?
[CW] Went to a conference on that only last week, yes.
[Alexander] Cool! Now I don't have to worry if I upgrade in a few years!
[CW] I think the Mclaren, being a Woking lad.
[Alexander] With West livery off course! :) hehe
[CW] Intel
[Alexander] Intel does, IA64
[Eric_WSC2001] Beep :)
[beep] Once again hello chris.....ok...my question deals with something very
dear to my heart being a musician and all......and it for me..sets the tone
for or atmosphere for the game or sim i am using...and that is SOUND...could
youplease elaborate on how the SOUND will be implemented and how it will be
used?
[beep] And is that processor the p4?
[CW] Sound yes, good call. We have full 3d positional audio, and support for
audio geometry to get reflections etc. Current API for that is A3D 3.0 but
this will most likely change due to demise of the company....
[CW] The sounds for engines... Use a system called Staccato, this is a real
time sound generation system, we are working very closely with Staccato and
we have an engine sound SDK which makes use of over 100 parameters for the
modifying of the base samples of the engine to recreate realtime effects
like exahust resonance, engine detuning, spark timing, cyclinder failure
etc.
[beep] Holy cow
[CW] It give us a great deal of control over the fullness and richness of
the sound of the engines.
[beep] Impressive
[beep] Oh my sony headphones are ready already....lol
[CW] I did have an MP3 of a test engine somewhere.
[beep] Ty Chris
[Eric_WSC2001] That's very cool, ok F1Filter :)
[beep] And ty to chaz and eric for setting this whole deal up...way to go
guys
[F1Filter] Thanks Eric, Zenon Holtz of ACT Labs mentioned in his interview
that only about 80% of the iForce system is currently being implimented by
today's FFB wheels and that only now we are starting to see racing sims that
are using FFB in a efficient and realistic way. But yet, both David Kaemmer
and yourself have told me that you dont like the current state of FFB wheels
that are out on the market. Your opinion of FBB devices and Intellivibe?
What do you think is the area that needs to be improved on these devices?
[CW] Well you know my feelings inthis as you say, its in your interview that
comes out soon, but....... FFB only works to any degree in one game out
there and thats GPL, all others it detracts from the feel of the car not
adds to it. This is due partly to lazy programming and physics models that
dont model aligning torque correctly or at all.... But another factor is all
wheels at the moment have too much latenecy, and the forces arnt strong
enough or smooth enough.
[CW] There are new wheels coming that will improve and USB2 may help.
[Grant__Reeve] The latency is mechanical, not speed of data transfer
[CW] The wheels will get better theres no doubt of that..
[CW] And then it will really be a true feedbacksystem. [Eric_WSC2001] Ok,
I'll ask for only few mores...
[F1Filter] Thanks Eric, and I would like to announce that I will be
auctioning off a .rpy file of Chris' very first VROC race on EBay :-)
[CW] You b****** you said you woudlnt
[Chris_Roy] My question is about a "simple" feature that should be in any
Sim Racing game: ]]] Saving feature during a race(not only between
sessions)... Will it be possible ? GPL is by far my favourite game, but it's
the only game I haven't play a full lengt Championship because of the
impossibility to save during a race (not to cheat, but because sometimes the
phone rings, dogs, girlfriend, baby, etc... which doesn't happen in real
life)
[CW] It is possible, and it will be done.
[Chris_Roy] And if yes, could it also be implemented in OnLine races ?
(could solve some disco/reconnect problems by restarting a "saved" race at
some intervals...)
[CW] It is very easy... Haven't thought of using for online but that could
be done, Ill have a think about that
[Chris_Roy] Thanks again, and that's it for me tonight
[CW] Good point, well zero important data.
[Eric_WSC2001] Tnx Chris
[CW] Will not well
[Eric_WSC2001] Balgobind )
[Balgobind] Chris....you guys worked a long time on this project. And will
have lot to do.....what will follow.....long vacation?;-)
[CW] Our future is WSC, more stuff, adding more and more. Empire want us to
do an F1 sim, but would rather contiue with WSC
[Balgobind] Have you thought about a F1 sim? or where sport cars it
[Eric_WSC2001] Woops... that's more than 3 question...
[Balgobind] Oops sorry;)
[CW] Sports cars was alwayst the aim, we were doing the Leman game but we
lost the licence.
[Balgobind] K thanks for your time Chris
[Eric_WSC2001] Ok cool
[Eric_WSC2001] Zaphod :)
[Zaphod] Chris, I have 2 more questions. 1. as far as sound goes, will there
(Could) there be a reverb so it sounds like you go under a bridge and such
and 2. will replays be able to be converted into mpegs?
[CW] We do have support for sound geometry so reverb of walls, grandstands
and bridges is possible.
[Zaphod] Bridges would be quite nice :-)
[CW] Replays to mpeg will have to be a future add on, unless anyone knows of
a good mpeg SDK somewhere.
[Zaphod] There is the one that does the GPL replays....
[CW] URL would be great.
[Zaphod] Don't know if that is SDK.....
[Eric_WSC2001] Chris, may I add somehing here ??
[CW] Please
[Eric_WSC2001] I believe people are inclined to pay for any add-ons
project... So I you have like a track pack or all those gizmos, people would
pay for that I'm sure
[CW] Well anything we do that we do charge for will be cheap, dont really
want publishers envolved in that to push the price up.
[CW] Thats what we would love to happen in the racing sim market, cottage
industries, so the community could get a little reward for all their
efforts.
[Eric_WSC2001] yes Chris... but you'll deserve it too...
[Eric_WSC2001] ok, that was my small one
[Eric_WSC2001] ok Blueshaun :)
[BlueShaun] Chris, Will it be possible for 2 drivers to share a car in an
online race like real sports cars? And can the drivers be seen making
changes to the roll bars etc from the cockpit?
[CW] Yes Blue, on the same machine or half way around the world on seperate
machines is the aim.
[BlueShaun] Great :-)
[CW] We have dynamic drivers but to what level of detail hasnt been decided
yet, I need to do some work on my IK stuff first.
[EVPhelps] IK?
[CW] IK = Inverse Kinematics
[Eric_WSC2001] Ok guys, one last then we'll gratefully thank Chris for his
precious time :)
[Eric_WSC2001] RapierWon :)
[RapierWon] Hi Chris
[CW] Its not about money, we have given up a lot to get this far on this
game, and if it was about money we would be working down the road for EA :o)
[RapierWon] Ok just wanted to know how far you guys are going to push the
aero model for the sim. Will it be a true aero model and how close to the
real thing do you think it will be [CW] Well currently the editor has all
the airfoils from the NACA database, with actual wind tunnel data for these,
the car will still have to be an appoximation, but we do have multiple
lifting surfaces, and splitters, wickers, dams and diffusers all help and
can be adjusted.
[Eric_WSC2001] holymoly:)
[CW] No airflow is modelled, wish it was, but heavy on CPU :o)
[RapierWon] ok thanks Chris
[Eric_WSC2001] ok...
[Eric_WSC2001] Chaz... for the fun of it, ur turn :)
[chazO] Hi Chris, what 3D package are u using
[CW] Tony uses 3DS for Dos r4. We do no texturing in that, its purley for
shape creation.
[chazO] Oh ok, earlier when Martijn was asking about track joins, i was
wondering if u had support for NURBS
[CW] No nurbs, in the future perhaps :o) Dont understand them :o)
[chazO] :-) thanks Chris
* Eric_WSC2001: Well guys, would like to thank Chris West big time for this
chat session, I'm sure Chris wil now think we are damn serious SIM racers,
only wishing tohave the best:) thanks for your cooperation :)
[Alexander] Thanks, Chris, for all you're time. This chat must have been
hard on you! Take it easy! ;)
[Chris_G27] Thank you VERY much Chris
[Scott_H] Thanks Chris,, good luck
[MichaelCrane] Thanks a bunch Chris....how bout a Pro Short at Monza to
relax?:O)
[Martijn__Taffer] Thanks a lot Chris, hope you make it great! Goodluck with
everything
[Alan_Orton] Thanks, Chris, Eric and Chaz
[beep] 3 cheers for the WEST bros.......
[CW] Ive enjoyed it, thought you guys were going to be real mean to me :o)
[Mac] Thx Chris Eric and Chaz
[CW] You really dont want to see me drive :o)
[Eric_WSC2001] hehe Chris, you did well
[Allan_Scott] Thanks Chris/ Eric/Chaz!! great stuff
[beep] Chaz...Eric.....awesome.....ty so much
[Barry_Stoch] I think I speak for us all that we are damned excited to see
your SIM & hope for all the sucess in the world
[Chris_G27] Eric thanks
[Eric_WSC2001] :)
[chazO] Thanks to Chris & Eric!!!!!
[beep] Oh wait...the 333sp video!!!!!!!
[CW] Thanks Guys
[CW] ok the video is at....
http://web.ukonline.co.uk/~chris.west/wsc/video5.m1v
[Chris_West] its 8 months old but you get the idea. The suspension is too
soft because I was testing the stuff.
[Eric_WSC2001] see you later Chris, sleep well
[19:39 PST] end of QUESTIONS and ANSWERS
--
**********************************************
Matteo Calestani
Driver profile
http://home.c2i.net/zlark/racing/drivers.htm
GP500 Hot Laps
http://www.bhmotorsports.com/
http://www.multiplayer.it/sbk/hot_lap.htm
GPL Hot Laps (1.0)
http://www.parc-ferme.de/hotlaps/fastlaps.htm
GPL Setups
http://www.bhmotorsports.com/
***********************************************

 In fondo troverete il link del nuovo filamto...........buona lettura
Signori miei altro che GP3!! Vi consiglio di vedere il filmato e saprete che
gioco aspettare con trepidazione.
Slurp!!
P.S.
Non c'è bisogna di scaricarlo tutto, anche se dopo i primi fotogrammi so che
non resisterete!!
--
Mauro Licciardello
E-mail: 
maur...@ctonline.it

 non resisterete!!
Ma tu non eri quello che gridava alla bufala ?? :-|
--
**********************************************
Matteo Calestani
Driver profile
http://home.c2i.net/zlark/racing/drivers.htm
GP500 Hot Laps
http://www.bhmotorsports.com/


beh il filmato è troppo bello... e finalmente si vede qualcosa in
movimento (ma del resto c'era già chi lo aveva visto girare all'E3).
geps.
Driving
per gli appassionati di Grand Prix Legends
http://www.multiplayer.it/driving

 Ma tu non eri quello che gridava alla bufala ?? :-|
Certo, e sono ancora di questo avviso per ciň che riguarda la grafica, non
credo sia possibile muovere piů di 3 o 4 vetture cosě complesse
contemporaneamente!
Perč il motore fisico sembra buono. Non credi?


 Perè il motore fisico sembra buono. Non credi?
Non credo ??.......sono rimasto a bocca aperta vedendo il lavoro delle
sospensioni !!
E sono rimasto ancora più stupito dalle risposte date da Chris.
Per quanto concerne il discorso della grafica, pensi che uno che abbia
l'ambizione di programmare un motore fisico di queto livello, si perda in un
bicchiere d'acqua trascurando di far girare bene più vetteure ?......io
penso di no.
Vorrei aggiungere per chi non avesse avuto voglia di leggere l'intervista,
che per quanto riguarda il multiplayer sarà sviluppato un software tipo
Vroc, in collaborazione con Alison Hine (la stessa persona che ha
collaborato per la nascita di Vroc).
Si avrà la possibilità di rientrare nelle gare dove si è stati disconnessi,
l'host deciderà il tipo di visuale da usare in gara per tutti i concorrenti
e tante altre chicche........consiglio vivamente di leggersi l'intervista
attentamente, per capire che strada prenderà il futuro dei simulatori di
guida.
Ciao


 penso di no.
Io penso di si!
Dobbiamo essere realisti, non esiste un software al mondo (video-ludico o
meno) che possa sfoggiare una grafica bella e complessa come quella mostrata
nelle immagini in preview.
Se poi mettiamo che il tutto si baserà siu un complesso motore fisico la
somma è facile da fare.
Quindi consentimi un grosso dubbio per ciò che riuguarda la potenza di cui
si dovrà disporre per vedere in azione tutto quel ben di dio.
A mio avviso sarà un'ottimo gioco per realizzare giri veloci, ma per le gare
On-Line o contro CPU ho dei grossi dubbi!!!


 On-Line o contro CPU ho dei grossi dubbi!!!
Hai già cambiato idea una volta...........sono sicuro che la cambierai
ancora ;-)


 ancora ;-)
Certo! Piacerebbe anche a me ricredermi, non una, ma cento volte se poi il
prodotto è da applausi! D'altronde il filmato di cui parliamo mi ha
impressionato e non poco!
Mi spiego meglio...
Di solito le software house ci propinano screenshots da urlo per mascherare
le loro lacune nei motori fisici e simulativi, ed anche WSC mi aveva dato
quest'impressione. A tal proposito amo ricordare il primo filmato di GP3
(Monaco) che mostrava quello che poi si sarebbe rilevato, è cioè un GP2 +.
Ma dopo aver assisitito al filmato in questione (che chiaramente mostra che
i fratelli West stanno lavorando sopratutto sul motore fisico) mi sono
dovuto ricredere ed alla grande!
Non ci crederai, ma una delle cose che mi ha impresisonato di più è stato lo
stacco della frizione, che mi sembra secco come quello di una vera Sport
Car!
Ad ogni modo la grafica era in bassa risoluzione e questo non è un buon
segno.
Comunque speriamo bene! Io ho iniziato ad incrociare tutte le dita a mia
disposizione.


 segno.
Sono contento che ti sei accorto dell'impegno che c'è dietro a questo
progetto.
Tutte le cose che dici sono giuste, ti devo dire che dopo aver visto le
persone che stanno aiutando i West, non ho quasi più nessun dubbio nel
pensare ad un simulatore di nuova generazione.
La garanzia che certi personaggi i cosidetti "guru" delle simulazioni mi
danno, per me è una sicurezza che nessun video o screenshot mi può dare.
Ciao
--
**********************************************
Matteo Calestani
Driver profile
http://home.c2i.net/zlark/racing/drivers.htm
GP500 Hot Laps
http://www.bhmotorsports.com/
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segno.
Ehm guarda che era il filmato ad essere in bassa risoluzione, non la
grafica...
Ciao
Errico