Newsgroup: it.comp.hardware.video-3d
Titolo: Confronto prestazioni

salve ragazzi!
volevo sapere se qualcuno di voi ha interesse voglia tempo di dirmi se
i seguenti risultati sono deludenti accettabili o altro.
ho fatto la prova del mio sistema con il 3dmark 2000, vi prego ditemi
cosa ne pensate e cosa si può migliorare  :))
grazie ciao
ps. la skeda è una prophet 2 gts non overclockata
3DMARK 2000 PROJECT FILE
PROJECT
Description:	My Project
Comment:	
3DMark Version:	340
Install ID:	0x6397584A
Registration Key:	
Registration Name:	
Registered:	No
TEMPLATE
Display:
Type:	Internal
Width:	1280
Height:	1024
Depth:	32-Bit
Buffering:	Triple
Z-Buffering:	24-Bit
Refresh Rate:	VSync Off
Texture Format:	32-Bit
Options:
Continuous Benchmark:	No
Show Title Screens:	Yes
Benchmark Run Count:	1
Continuous Demo Mode:	No
Sounds Enabled:	Yes
CPU Optimization:	D3D Hardware T&L
RESULTS
Platform:	Internal
3DMark Result:	3243	3D marks
CPU Speed:	Display settings not 16 bit	CPU 3D marks
Game 1 - Helicopter - Low Detail:	61,3	FPS
Game 1 - Helicopter - Medium Detail:	45,6	FPS
Game 1 - Helicopter - High Detail:	22,3	FPS
Game 2 - Adventure - Low Detail:	57,8	FPS
Game 2 - Adventure - Medium Detail:	49,1	FPS
Game 2 - Adventure - High Detail:	34,3	FPS
Fill Rate (Single-Texturing):	252,0	MTexels/s
Fill Rate (Multi-Texturing):	524,5	MTexels/s
High Polygon Count (1 Light):	9527	KTriangles/s
High Polygon Count (4 Lights):	7185	KTriangles/s
High Polygon Count (8 Lights):	4707	KTriangles/s
8MB Texture Rendering Speed:	129,7	FPS
16MB Texture Rendering Speed:	125,4	FPS
32MB Texture Rendering Speed:	116,4	FPS
64MB Texture Rendering Speed:	109,9	FPS
Bump Mapping (Emboss, 3-pass):	69,8	FPS
Bump Mapping (Emboss, 2-pass):	91,7	FPS
Bump Mapping (Emboss, 1-pass):	149,4	FPS
Bump Mapping (Environment):	Not supported	FPS
SYSTEM
Software Versions:
Windows Version	Windows 4 A , Build 2222
DirectX Version	4.08.00.0400
Bios Version	Award Medallion BIOS v6.0
Bios Date	05/17/00
Memory:
Total Physical Memory	192MB
Free Physical Memory	62MB
PROCESSOR
CPU Information:
Processor Type	Intel Pentium III
Processor Speed	733MHz
Processor Caps	SSE, MMX
Cache Memory:
L1 Cache Size	32KB
L2 Cache Size	256KB
DESKTOP
2D Display Adapter:
Name	NVIDIA GeForce2 GTS/GeForce2 Pro
Driver Date	11- 6-2000
Monitor:
Name	Monitor Plug and Play
Driver Date	5- 5-1999
Desktop Size and Color Depth:
Width	1280
Height	1024
Color Depth	32 bit
INTERNAL 3D CARD
Information:
Name	NVIDIA GeForce2 GTS/GeForce2 Pro
Driver Name	NVDD32.DLL
Driver Version	4.12.01.0717 (Certified)
Total Video Memory	65242KB
Total Texture Memory	243910KB
Minimum Texture Resolution	1 * 1
Maximum Texture Resolution	2048 * 2048
Maximum Texture Blending Stages	8
Maximum Texture Coordinates	8
Bus	AGP
Manufacturer Identifier	0x000010DE
Chipset Type	0x00000150
Subsystem Identifier	0x700114AF
Chipset Revision Level	0x000000A3
Supported features:
Transformation and lighting in hardware	Yes
16-Bit Rendering	Yes
24-Bit Rendering	No
32-Bit Rendering	Yes
Textures In Single Pass	2
Driver can disable VSync by software request	Yes
Edge Antialiasing	No
Subpixel Accuracy	Yes
Point Sampling	Yes
Point Sampling With Mip-Mapping	Yes
Bilinear Filtering	Yes
Bilinear Filtering With Mip-Mapping	Yes
Trilinear Filtering	Yes
Anisotropic Filtering	Yes
Specular Gouraud	Yes
Vertex Fog	Yes
Range Fog	Yes
Table Fog	Yes
W-Fog	Yes
Alpha Blending	Yes
Vertex Alpha Blending	Yes
Vertex And Texture Alpha Blending	Yes
Additive Alpha Blending	Yes
Multiplicative Alpha Blending	Yes
S3 Texture Compression	Yes
DX6 Bump Mapping	No
Flags:
DirectDraw flags 1	0x94C2FFE3
DirectDraw flags 2	0x004AFE7D
Texture operations	0x009FFFFF
Stencil-buffer operations	0x000000FF
Miscellaneous capabilities	0x00000072
Raster capabilities	0x00376DA1
Z-comparison capabilities	0x000000FF
Alpha-test-comparison capabilities	0x000000FF
Source-blending capabilities	0x00001FFF
Destination-blending capabilities	0x00001FFF
Shading capabilities	0x000C528F
Texture capabilities	0x00034C8F
Texture-filtering capabilities	0x0703073F
Texture-blending capabilities	0x000000FF
Texture-addressing capabilities	0x00000017
Modes:
Z-Buffer formats	16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit
Z-Buffer (8-Bit Stencil)
8-Bit Texture formats	N/A
15-Bit Texture formats	15-bit, 555 RGB
16-Bit Texture formats	16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit,
565 RGB
24-Bit Texture formats	24-bit, 888 RGB
32-Bit Texture formats	32-bit, 8888 RGBA
Display modes	320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit,
480 * 360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8
bit, 800 * 600, 8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 *
864, 8 bit, 1280 * 720, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit,
1600 * 900, 8 bit, 1600 * 1024, 8 bit, 1600 * 1200, 8 bit, 320 * 200,
16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 480 * 360, 16 bit, 512 *
384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit, 720 * 480, 16 bit,
720 * 576, 16 bit, 800 * 600, 16 bit, 960 * 720, 16 bit, 1024 * 768,
16 bit, 1152 * 864, 16 bit, 1280 * 720, 16 bit, 1280 * 960, 16 bit,
1280 * 1024, 16 bit, 1600 * 900, 16 bit, 1600 * 1024, 16 bit, 1600 *
1200, 16 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit,
480 * 360, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32
bit, 720 * 480, 32 bit, 720 * 576, 32 bit, 800 * 600, 32 bit, 960 *
720, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 720, 32
bit, 1280 * 960, 32 bit, 1280 * 1024, 32 bit, 1600 * 900, 32 bit, 1600
* 1024, 32 bit, 1600 * 1200, 32 bit

 i seguenti risultati sono deludenti accettabili o altro.
[cut]
Riassumendo hai un P3/733, 192 MB e una GTS (non overclockata).
3243 mi sembra un pò bassino (a occhio) però non ne sono sicuro anche perchè
di solito si mette sempre il risultato del "Default Benchmark" o a
1024x768x32 (T32, TripleBuffer, Z32, T&L hardware),
mentre tu hai messo il risultato di un test fatto a 1280x1024x32.

 > i seguenti risultati sono deludenti accettabili o altro.


"DarkAngel" <x@x.x> ha scritto nel messaggio
news:1oxP5.42029$BF.15...@news.infostrada.it...

Si lo so, infatti con quelle carattereistiche non mi riferivo al default ma
ai test con una risoluzione di  1024x768x32 che spesso vengono messi sul ng
per paragone.

 >
Ma perchè lo correggi se infatti lui ha specificato che "o" si usa il
Default Benchmark "o" (come fa PCWorld) il 1024x768 a 32bit?
                                                            Ciao Gerico

sei arrivato oltre 8 ore dopo la risposta di Ice che chiudeva il malinteso,
perchè non leggi i reply prima di postare?????