Newsgroup: it.comp.hardware.video-3d
Titolo: Info CreativeLabs GeFORCE 256 da www.planetriva.com/

                             3D HARDWARE
                             Creative Labs GeForce 256 info
                             3DHardware.net was posted a wack of info on Creative Lab's
GeForce powered
                             card, the Annihilator. Here's a bit of the tastier stuff:
                                 The great benefit of the GeForce256 is that you can use a
slower CPU
                                 and still get the same performance, and you can also run
at a much higher
                                 scene-complexity and still obtain the same FPS. But when
the question of
                                 fill rate performance arose, Creative Labs were not shy
to say that they
                                 would most probably lose to 3dfx.
                                 "When speaking strictly about fill rate, we won't beat
3dfx."
                                 This quote brought forth a surprised faces amongst us. We
felt an urge to
                                 pop the inevitable question and decided not to hold it
back.
                                 "Quake3, 1600x1200 32bpp, highest detail setting. 30FPS?"
                                 We expected (and wanted) a quick YES but that was not the
case. In fact
                                 they said that is has "most probably not going to happen"
but quickly
                                 added that performance would indeed increase with final
drivers and final
                                 silicon. So you won't be able to run Quake3 at 1600x1200
resolution, but
                                 who cares anyway? They reported that Carmack was working
on adding
                                 an additional notch to the "detail lever" for GeForce256
owners to enjoy.
                                 (*drool* ;)
                                 Quake2 was also under discussion, and here the GeForce256
did much
                                 better. Creative reported that they had Quake2 running at
170FPS in
                                 1024x768 16bpp and no AA. Pretty damn impressive.
                                 With GeForce256 in your machine, you would be more likely
to play at
                                 "lower" resolutions (1024x768) but at a higher scene
complexity. You
                                 won't experience sudden boosts or slowdowns in the games
due to
                                 polygon intensity, rather you will have a constant FPS
set by the
                                 GeForce256 bottlenecks - fill rate and memory bandwidth.
Creative Labs
                                 said that the time fill rate reached 1 gigapixel/sec you
would no longer
                                 worry about that and you can basically do everything
(fill rate wise). When
                                 that happens, focus will truly be set on on-board T&L and
geometry
                                 performance. Until then you will still be fill rate
bottlenecked.
                                                  posted by Christopher "Razor" Gordon -
09.09.99 02:14 PM MDT

http://www.3dhardware.net/reviews/cl_geforce/

 GeForce powered
CUT!!
cazz...mi sono rincoglionito per leggere sto post! :)
_QUelO_