Newsgroup: it.comp.hardware.video-3d
Titolo: GeForce256, permedia 3 or oxygen VX1 ?


I have a VX1 and a Geforce.  Both cards are good/great in Max.  The
Geforce definitely seems a good deal faster, though.  The Geforce has
shown a few graphical glitches that the VX1 didn't, but nothing that
makes my 3D apps unusable.
Plissken



look at:
http://members.tripod.com/Exception_Design/Personal/geforce/index.htm
Permedia 3 isn't out yet.
Tom
NURMS schreef:

-- 
---------------------------------------------------------------
    		   *.Exception Design.*
        (True beauty is in the eye of the designer)
 
http://members.tripod.com/Exception_Design/Personal/geforce/index.htm

Yes it is, it's been out for a while and is even available for Mac
Jade


 Permedia 3 isn't out yet.
Actually, Permedia 3 is VX1, but they call the chip R3 on the VX1 card.
Different drivers though
Christer




 Christer
-- 


 > 
http://members.tripod.com/Exception_Design/Personal/geforce/index.htm


 wrote in message
news:38314170...@student.io.tudelft.nl...


 wrote in message


 > Tom
-- 


 > > > 
http://members.tripod.com/Exception_Design/Personal/geforce/index.htm


 maybe an additional antialias-thingy engine. 


 --


 does extremely well on it.
You didn't really reply on my message, which stated that the Geforce is
as fast as the rest with Wireframe. If you're saying that it isn't as
fast as a 1000$ card in AA, then you're right, but how could you expect
that? and we wern't talking about that, now were we?
Tom


 performs better in AA wireframe?
incase you missed ->
http://members.tripod.com/Exception_Design
bottom intro page -> geforce benchmark.


Here are results as taken from my Abit BP6 with dual 400s oc'd to 500 using
an Oxygen VX1...
ProCDRS-02 Viewset
----------------------------------------------------------------------------
---
Test Weight  Frames    DLB  Visual Double     Frame Buffer     Depth
Stencil
  #    Per Sec   Sec   ID    Buffer Red Green Blue Alpha Buffer  Buffer
----------------------------------------------------------------------------
---
  1   25.00   8.31   0.157   4      True    8    8    8    0     24      4
  2   25.00   8.97   0.141   4      True    8    8    8    0     24      4
  3   10.00   9.84    1.64   4      True    8    8    8    0     24      4
  4   10.00   10.5    1.61   4      True    8    8    8    0     24      4
  5    5.00   8.17    2.38   4      True    8    8    8    0     24      4
  6    5.00   8.78    2.34   4      True    8    8    8    0     24      4
  7    3.00   7.49    1.61   4      True    8    8    8    0     24      4
  8    3.00   8.68    1.59   4      True    8    8    8    0     24      4
  9    7.00   7.32    2.61   4      True    8    8    8    0     24      4
 10    7.00   8.60    2.63   4      True    8    8    8    0     24      4
----------------------------------------------------------------------------
---
ProCDRS-02 Weighted Geometric Mean =   8.762
Below you'll find the .log for test 1 and 2 and take notice of the pixel
difference.
------------------------------------------
test 1
wireframe - weight 25
------------------------------------------
    Viewperf Version                                   6.1.1
    Viewperf Arguments                                 -mh
newtruck-wire -dl -linesmooth -srcblendfunc SRC_ALPHA -dstblendfunc
ONE_MINUS_SRC_ALPHA -f -xws 1260 -yws 980 -newview -mp 20 -grab grab.scr
    Month                                              11
    Day                                                17
    Year                                               1999
    Host                                               CO43603-A
    Operating System                                   Microsoft Windows NT
    Operating System Version                           Version 4.0 (Build
1381: Service Pack 6)
    Host Vendor                                        unknown
    Host Model                                         AT/AT COMPATIBLE
    Host CPU                                           x86 Family 6 Model 6
Stepping 5
    Host CPU Count                                     unknown
    Host Memory Size (MB)                              127
    Host Primary Cache Size (KB)                       unknown
    Host Secondary Cache Size (KB)                     unknown
    Window System                                      Win32
    Driver Version                                     unknown
    OpenGL Vendor                                      3DLABS
    OpenGL Version                                     1.1.27 PTdevel
    OpenGL Extensions                                  GL_EXT_vertex_array
GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object
GL_EXT_polygon_offset GL_WIN_swap_hint GL_EXT_shared_texture_palette
GL_ARB_multitexture GL_SGIS_multitexture GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture3D
GL_KTX_buffer_region GL_Autodesk_valid_back_buffer_hint
GL_Autodesk_facet_normal
    OpenGL Renderer                                    GLINT R3 PT
    OpenGL Client Vendor                               3DLABS
    OpenGL Client Version                              1.1.27 PTdevel
    OpenGL Client Extensions                           GL_EXT_vertex_array
GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object
GL_EXT_polygon_offset GL_WIN_swap_hint GL_EXT_shared_texture_palette
GL_ARB_multitexture GL_SGIS_multitexture GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture3D
GL_KTX_buffer_region GL_Autodesk_valid_back_buffer_hint
GL_Autodesk_facet_normal
    GLU Version                                        1.2.2.0 Microsoft
Corporation
    GLU Extensions                                     GL_EXT_bgra
    Direct Rendering                                   False
    Double Buffer                                      True
    Stereo                                             False
    RGBA                                               True
    Color Index Size                                   -1
    Red Size                                           8
    Green Size                                         8
    Blue Size                                          8
    Alpha Size                                         0
    Accum Red Size                                     32
    Accum Green Size                                   32
    Accum Blue Size                                    32
    Accum Alpha Size                                   32
    Depth Size                                         24
    Stencil Size                                       4
    Auxiliary Buffer Count                             0
    Frame BufferLevel                                  0
    Window Width (pixels)                              1260
    Window Height (pixels)                             980
    Screen Width (pixels)                              1280
    Screen Height (pixels)                             1024
    Pixel Format ID                                    4
    Visual Selection Criteria                          MINIMUM
    Number of Execution Threads                        1
    Geometry File                                      newtruck-wire
    Input Mode                                         -mh
    Minimum Test Period                                20.000000
    Number of Frames                                   0
    Number of Primitives                               18691
    Number of Vertices per Frame                       202481
    Number of Vertices per Primitive                   10.833075
    Toggle Mode                                        NONE
    Batching Count                                     0
    Render Mode                                        MIXED
    Color per                                          COLOR_PER_FRAME
    Orthographic Projection                            FALSE
    Display List                                       TRUE
    Vertex Array (OpenGL1.1)                           FALSE
    Interleaved Data                                   FALSE
    Clip Geometry                                      FALSE
    Walkthrough Mode                                   FALSE
    Back Face Cull                                     FALSE
    Front Face Cull                                    FALSE
    Front Polygon Mode                                 FILL
    Back Polygon Mode                                  FILL
    Polygon Stipple Enable                             FALSE
    Polygon Antialiasing Enable                        FALSE
    Line Width                                         1.000000
    Line Stipple Enable                                FALSE
    Line Antialiasing Enable                           TRUE
    Number of Infinite Lights                          0
    Number of Local Lights                             0
    Color Material Enable                              FALSE
    Color Material Face                                FRONT
    Color Material Mode                                AMBIENT_AND_DIFFUSE
    Facet Normals                                      FALSE
    Two Sided Lighting Enable                          FALSE
    Local Viewer Enable                                FALSE
    Flat Shading                                       TRUE
    Fog Enable                                         FALSE
    Normal Normalization                               FALSE
    Texture Enable                                     FALSE
    TexObj Enable                                      FALSE
    Texture Generation Mode                            NO_TEXTURE_GENERATION
    Texture File                                       NONE
    Texture Minification Filter                        NEAREST
    Texture Magnification Filter                       NEAREST
    Texture Environment Mode                           DECAL
    Texture Components                                 3
    Depth Test Enable                                  FALSE
    Blend Enable                                       FALSE
    Source Blend Function                              SRC_ALPHA
    Destination Blend Function                         ONE_MINUS_SRC_ALPHA
    Dithering Enable                                   TRUE
    Motion Blur Amount                                 0.000000
    Full Scene Antialiasing Redraws                    0
    Full Scene Antialiasing Jitter Amount              0.000000
   0.157 sec (DL Build) -- -mh newtruck-wire -rm MIXED -mp 20 -cp
FRAME -ir -dl -f -ls -xws 1260 -yws 980 -nv
  Number of frames run: 170, Test period: 20.452999 (sec)
    8.31 frames/sec -- -mh newtruck-wire -rm MIXED -mp 20 -cp
FRAME -ir -dl -f -ls -xws 1260 -yws 980 -nv
Writing PNG file '..\results\procdrs\procdrs-1.png'...done.
Writing PNG file '..\results\procdrs\procdrs-1Full.png'...done.
=============================================================
Number of pixels different:   0
Percentage pixels different:  0.000000 %
------------------------------------------
test 2
wireframe, walk through - weight 25
------------------------------------------
    Viewperf Version                                   6.1.1
    Viewperf Arguments                                 -mh
newtruck-wire -dl -linesmooth -srcblendfunc SRC_ALPHA -dstblendfunc
ONE_MINUS_SRC_ALPHA -f -xws 1260 -yws 980 -newview -wt -grab grab.scr
    Month                                              11
    Day                                                17
    Year                                               1999
    Host                                               CO43603-A
    Operating System                                   Microsoft Windows NT
    Operating System Version                           Version 4.0 (Build
1381: Service Pack 6)
    Host Vendor                                        unknown
    Host Model                                         AT/AT COMPATIBLE
    Host CPU                                           x86 Family 6 Model 6
Stepping 5
    Host CPU Count                                     unknown
    Host Memory Size (MB)                              127
    Host Primary Cache Size (KB)                       unknown
    Host Secondary Cache Size (KB)                     unknown
    Window System                                      Win32
    Driver Version                                     unknown
    OpenGL Vendor                                      3DLABS
    OpenGL Version                                     1.1.27 PTdevel
    OpenGL Extensions                                  GL_EXT_vertex_array
GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object
GL_EXT_polygon_offset GL_WIN_swap_hint GL_EXT_shared_texture_palette
GL_ARB_multitexture GL_SGIS_multitexture GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture3D
GL_KTX_buffer_region GL_Autodesk_valid_back_buffer_hint
GL_Autodesk_facet_normal
    OpenGL Renderer                                    GLINT R3 PT
    OpenGL Client Vendor                               3DLABS
    OpenGL Client Version                              1.1.27 PTdevel
    OpenGL Client Extensions                           GL_EXT_vertex_array
GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object
GL_EXT_polygon_offset GL_WIN_swap_hint GL_EXT_shared_texture_palette
GL_ARB_multitexture GL_SGIS_multitexture GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture3D
GL_KTX_buffer_region GL_Autodesk_valid_back_buffer_hint
GL_Autodesk_facet_normal
    GLU Version                                        1.2.2.0 Microsoft
Corporation
    GLU Extensions                                     GL_EXT_bgra
    Direct Rendering                                   False
    Double Buffer                                      True
    Stereo                                             False
    RGBA                                               True
    Color Index Size                                   -1
    Red Size                                           8
    Green Size                                         8
    Blue Size                                          8
    Alpha Size                                         0
    Accum Red Size                                     32
    Accum Green Size                                   32
    Accum Blue Size                                    32
    Accum Alpha Size                                   32
    Depth Size                                         24
    Stencil Size                                       4
    Auxiliary Buffer Count                             0
    Frame BufferLevel                                  0
    Window Width (pixels)                              1260
    Window Height (pixels)                             980
    Screen Width (pixels)                              1280
    Screen Height (pixels)                             1024
    Pixel Format ID                                    4
    Visual Selection Criteria                          MINIMUM
    Number of Execution Threads                        1
    Geometry File                                      newtruck-wire
    Input Mode                                         -mh
    Minimum Test Period                                0.000000
    Number of Frames                                   430
    Number of Primitives                               18691
    Number of Vertices per Frame                       202481
    Number of Vertices per Primitive                   10.833075
    Toggle Mode                                        NONE
    Batching Count                                     0
    Render Mode                                        MIXED
    Color per                                          COLOR_PER_FRAME
    Orthographic Projection                            FALSE
    Display List                                       TRUE
    Vertex Array (OpenGL1.1)                           FALSE
    Interleaved Data                                   FALSE
    Clip Geometry                                      FALSE
    Walkthrough Mode                                   TRUE
    Back Face Cull                                     FALSE
    Front Face Cull                                    FALSE
    Front Polygon Mode                                 FILL
    Back Polygon Mode                                  FILL
    Polygon Stipple Enable                             FALSE
    Polygon Antialiasing Enable                        FALSE
    Line Width                                         1.000000
    Line Stipple Enable                                FALSE
    Line Antialiasing Enable                           TRUE
    Number of Infinite Lights                          0
    Number of Local Lights                             0
    Color Material Enable                              FALSE
    Color Material Face                                FRONT
    Color Material Mode                                AMBIENT_AND_DIFFUSE
    Facet Normals                                      FALSE
    Two Sided Lighting Enable                          FALSE
    Local Viewer Enable                                FALSE
    Flat Shading                                       TRUE
    Fog Enable                                         FALSE
    Normal Normalization                               FALSE
    Texture Enable                                     FALSE
    TexObj Enable                                      FALSE
    Texture Generation Mode                            NO_TEXTURE_GENERATION
    Texture File                                       NONE
    Texture Minification Filter                        NEAREST
    Texture Magnification Filter                       NEAREST
    Texture Environment Mode                           DECAL
    Texture Components                                 3
    Depth Test Enable                                  FALSE
    Blend Enable                                       FALSE
    Source Blend Function                              SRC_ALPHA
    Destination Blend Function                         ONE_MINUS_SRC_ALPHA
    Dithering Enable                                   TRUE
    Motion Blur Amount                                 0.000000
    Full Scene Antialiasing Redraws                    0
    Full Scene Antialiasing Jitter Amount              0.000000
   0.141 sec (DL Build) -- -mh newtruck-wire -rm MIXED -nf 430 -cp
FRAME -ir -dl -f -ls -xws 1260 -yws 980 -wt -nv
  Number of frames run: 430, Test period: 47.938000 (sec)
    8.97 frames/sec -- -mh newtruck-wire -rm MIXED -nf 430 -cp
FRAME -ir -dl -f -ls -xws 1260 -yws 980 -wt -nv
Writing PNG file '..\results\procdrs\procdrs-2.png'...done.
Writing PNG file '..\results\procdrs\procdrs-2Full.png'...done.
=============================================================
Number of pixels different:   0
Percentage pixels different:  0.000000 %
------------------------------------------

 You didn't really reply on my message, which stated that the Geforce is as
fast as the rest with Wireframe.
I'm still not convinced the GeForce is fast at wireframe and if you'd post
the full results from ProCDRS-02 we (the newsgroup users) would have a
better picture of the cards performance.  Also cut&paste the the first two
tests from the .log.
Cheers,
Brandon
PS>  I'm not trying to be a hard-ass on this I'm merely interested in seeing
how the card performs when it's tremendous pixel fillrate is removed from
the equation.

 offer substantial speed increase. But untill it's out, who knows?
No one, but we can hope :)
If it performs as high as they say it will, I'm going to grab one.
cheers,
Jade

Here we go again. Anti aliased Wireframe testing is NOT comparable to
Non-anti aliased wireframe testing.
I never claimed the card to be a anti-alias kill-em-all, and I never
will.
I claimed the card is a wireframe kille em all. NOT AA. Lightwave DOES
NOT use AA wireframe! No cule in argueing!
here are lines from the awads test:
AWadvs-02 Viewset
-------------------------------------------------------------------------------
Test Weight  Frames    DLB  Visual Double     Frame Buffer     Depth 
Stencil  
  #    Per Sec   Sec   ID    Buffer Red Green Blue Alpha Buffer  Buffer  
-------------------------------------------------------------------------------
  1   41.80   39.6     N/A   2      True    5    6    5    0     24     
8   
  2   28.50   84.9     N/A   2      True    5    6    5    0     24     
8   
  3   10.45   39.8     N/A   2      True    5    6    5    0     24     
8   
  4    9.50   53.4     N/A   2      True    5    6    5    0     24     
8   
  5    4.75   53.4     N/A   2      True    5    6    5    0     24     
8   
  6    2.20   39.2     N/A   2      True    5    6    5    0     24     
8   
  7    1.50   84.5     N/A   2      True    5    6    5    0     24     
8   
  8    0.55   39.8     N/A   2      True    5    6    5    0     24     
8   
  9    0.50   53.3     N/A   2      True    5    6    5    0     24     
8   
 10    0.25   53.3     N/A   2      True    5    6    5    0     24     
8   
-------------------------------------------------------------------------------
AWadvs-02 Weighted Geometric Mean =   52.08
Notice please that the second test reveals a frame rate of over 80!!!
THIS IS WIREFRAME!
I don;t have ProCDRS-02! I have version 1. I could not detect a big
difference on the spec-site between 01 and 02, and they are both AA. I
don;t know what they changed. I know that my SGI data was ProCDRS-01
data, so I had to use comparable data.
You're talking AA, I'm talking Non-AA. Very simple. I don;t use AA.
Although I wish I would, but we're not. For LW, the Geforce is better
than the VX1. Period. The GVX1 depends on howmany poly's you have. If
you have tremendous amounts of poly's the GVX1 with it's very high speed
geometry setup might surpass the Geforce, but I have not seen any proof
of that.
The AA might not be as good as other cards, and if that's the reason
you'd rather buy a GVX1, you're free to get one.
The Geforce Quadro will have an aditional AA unit though.
Greets, Tom

-- 


This is definitely my last post on the subject if you want to more
definitive numbers check out TEXEL - 
http://host.awwm.com/texel/
 .  Anyway,
YOU claimed the P3/R3 was slow. I claimed that "slow" was a relative term
since the GeForce stinks at AA wireframe (see mentioned site and even your
own site)...that's it nothing more nothing less. Also, this thread is cross
posted all over USENET so this isn't just about LW.
Cheers,
Brandon

 posted all over USENET so this isn't just about LW.
Didn't see that. sorry.
