Newsgroup: it.comp.giochi.simulatori
Titolo: World Sports Cars features (preview)

World Sports Cars physics engine, driving models :
-Physics model for WSC has been worked on for over 5 years
-Developed to help the driver compensate for the lack of feeling due to no
sensory feedback from any sims to date
-Dynamic Center of Gravity, the mass and the distribution of the mass
changes during the race affecting the car behavior
-Unprecedented work for the tyre model : trying to recreate the handling of
the cars: Modeling of the suspension, A-arms movement ,
camber of the tyre change while car in movement, dynamic roll centers change
all of which effects the feel of the car
-Fuel level during a race changes the Center of Gravity and thus the
handling, in high performance cars the suspension doesn't move a great
distance so the roll center wont change much, but it does change and how
this changes greatly affects the handling characteristic of a car
-The size of the contact patch ot the tire is modelled, again affecting the
slip angles from the tire model.
-Vehicles body panels and components are implemented and allows to easily
dislodge and lose relevant body panels during impacts
-Car modelled can be deformed to various degrees, to allow for damage which
is not enough to dislodge panels but enough to bend them.
-Difference between aluminium and carbon fibre body: Aluminium will have a
tendency to bend more and carbon fibre will tend to fail more.
-Abuses of the transmission, engine, tyres will increase the chances of
failures as the race progress
-Tyre failure is part of the driving model: Slow punctures, blowouts,
delamination and flat spots could happen.
-Suspension geometry setups: bumpstops, spring rates, A-arm lengths and
positioning, rollbar rates, dampers, ride height
-Engine and transmission setups: gear ratios, drive ratios, torque and power
curves.
Multi-player racing features:
-LAN and Internet play will be fully optimized, with consideration of
latency inherent from current connection speed / bandwidth
-The host of a race will have the option to set a sliding scale for the
frame rate (maximum cap)
-Host of a race will have the options to set different parameters, like race
length, categories etc..
Game plays features:
-WSC will be a demanding game running with full details, it has plenty of
scalable options to make it playable on a wide a range of hardware.
-The game uses DirectInput and the game will allow you to use any input
DirectInput you can enumerate, even custom made controller
-Clutch will be fully implemented, ability to stall the car, slip the
clutch, burn it out etc...
-WSC is highly editable, with scripts included to make tweaking easy for 3rd
party developers
-These scripts will enable you to add new classes, championships and
eventually even new cars.
-Range of weather effects is planned, including effect of the wind on the
car. Variable weather will be implemented
affecting car behavior as track gets wets or drier.
-A screenshot feature will enable to select a moment in the race and be able
to select an angle to take pictures
-Full multi monitor (2 video cards in WIN98), linked (1 monitor on each PC
via a LAN) are implemented
Graphics, Sounds :
-Brake modeling including friction glow
-Smoke and Fire Effects
-Effect of dirt in the game : as the game progress the car will become more
and more covert with dirt, oil, rubber, carbon dust, bugs...
-Driving using the cockpit view : the windscreen/visor will become harder
and harder to see through.
-Uses A3d to get full 3d positional sound and for the sound to be affected
by the environment
-The use of the latest technology from Staccato for simulating the engine
sounds is a possibility
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Matteo Calestani
GP500 World Champion
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Davvero impressionante...speriamo bene !
bye Gianluca.


.......


Azzzzzz...... ho più bave di un San Bernardo