Newsgroup: it.comp.hardware.video-3d
Titolo: Siori e siore, ecco l'anti MX

Siori e Siore, e con piacere che vi presento l'ultimo nato di casa PowerVR
nonché il chip (IMHO) destinato a spaccare le flaccide chiappone delle
nVidia GF4 MX: il KyroII SE!!!
Scherzi a parte, sembra interessante, IMHO dovrebbe essere sui livelli della
R7500, quindi meglio delle GF4 MX varie ed eventuali. Vedremo. Nutro dubbi
in particolare sull'integrazione del T&L su un'archietettura vecchia... Se
davvero funziona BENE e i driver saranno buoni vuol dire che alla PowerVR
son dei geni, per mettere il T&L via HW su un KyroII ci vuole un miracolo,
se l'han fatto vuol dire che han le palle come come canguri.
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Ecco la press relase di PowerVR Technologies:
KYRO II SE Features
EnT&LT
To deliver optimal cost-performance KYRO II SE supports the new EnT&L driver
technology which unites the advanced features of KYRO II SE with transform
and lighting to provide superior performance to cost comparable solutions.
EnT&L is optimized for KYRO II SE AGP 4X SBA operation and Implicit Guard
Band Clipping.
Smarter Rendering Technology
As game complexity increases, so does overdraw, resulting in performance
decreases on traditional graphics architectures. KYRO II SE's PowerVR
architecture utilizes a smarter rendering technology, which defers texturing
to ensure that only graphics information that will be visible on screen is
processed. This smarter graphics architecture allows KYRO II SE to
outperform cost-comparative graphics solutions based on traditional graphics
architectures. Smarter rendering technology also ensures that as game
complexity increases KYRO II SE based cards will remain a more effective
performance solution than graphics cards based on traditional architectures.
KYRO II SE's smarter rendering technology is fully transparent under DirectX
and OGL ensuring that games designers can take advantage of its performance
features without additional programming and KYRO II SE's smarter rendering
technology can improve performance on all DirectX and OGL compatible games
titles.
Textur8T
With Textur8 KYRO II SE fully supports single pass 8-layer multitexturing -
the maximum allowed in DirectX 8.1 - significantly improving on the
texturing capabilities of traditional accelerators. With its support of
multiple texture layers, KYRO II SE allows more detailed backgrounds,
realistically lit models, and more plausible environments to be created.
When compared with traditional accelerators, KYRO II SE's 8-layer
multitexturing results in significant performance and quality improvements.
Single pass 8-layer multitexturing is currently only available on KYRO
family products and traditional renderers have to perform multiple passes to
achieve the same effects, which reduces performance and degrades image
quality.
TrueRenderT OnChip FSAA
KYRO II SE provides pixel-perfect FSAA with zero memory footprint allowing
class-leading FSAA performance and enhanced image quality without requiring
the large amounts of additional memory for FSAA data storage needed by
traditional renderers. This frees KYRO II SE board memory for other uses,
like storage of larger and more complex textures. KYRO II SE makes use of
TrueRender OnChip to implement both 2X and 4X high quality Full Scene
Anti-Aliasing.
Bump Map CompleteT
KYRO II SE's Bump Map Complete bump-mapping engine provides the most
complete support for DirectX 8.1 bump mapping features of any graphics card
in its class with support for EMBM, Dot3 and Embossed bump mapping. Bump Map
Complete adds significant realism to 3D rendered scenes by allowing the
developer to create the illusion of depth on a surface.
KYRO II SE's Environment Bump Mapping uses per pixel operations to represent
detail on any polygon. As KYRO II SE's Environment Bump Mapping is fully
DirectX 8.1 compliant, developers are able to use it to create a wide range
of effects including making metal, plastic, rubber, or other objects look
real. KYRO II SE also supports Dot3 bump mapping for additional shading
detail within polygons and per-pixel lighting as well as embossed bump
mapping for the maximum compatibility with the latest 3D titles.
Internal True ColourŽ
All of KYRO II SE's pixel operations are rendered on chip at full 32-bit
Internal True Colour resolution, maintaining the best possible image quality
irrespective of the number of image layers or frame buffer bit depth. When
operating in 16bpp frame buffer, KYRO II SE avoids the colour banding or
grainy effects seen on traditional hardware, and the consumer receives best
game performance without sacrificing visual quality. Internal True Colour
also saves memory bandwidth whatever the colour depth, thus enabling KYRO to
provide class-leading performance in 32bpp modes.
PowerVR KYRO II SE also includes a fast 128-bit 2D engine, hardware video
playback and DVD decode assistance, AGP 4x Bus Master Interface, a 128-bit
SGRAM/SDRAM interface with up to 64 MB support, and integrated Palette DAC.
A video input port allows connection to a wide range of video source and
capture peripherals, while a digital video output port provides glueless
connection to flat panel displays and TV encoders.
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Come detto, sembra interessante.
Altre notiziuole dovrebbero stare qui:
http://www.powervr.com/Release.asp?ID=36
--
DanySK
"Se la recita vi č piaciuta, allora applaudite."
Cesare Ottaviano Augusto, in punto di morte.
(
http://members.xoom.it/danysk
)
Per rispondermi in mail elimina "RIMUOVI".

 Scherzi a parte, sembra ......,


 Perché come hanno le palle i Canguri ???
Ahemmm... mi è venuta... nel senso che hanno coglioni da vendere, che sono
veramente bravi. In ongi caso pare che non si tratti di un T&L completo...
Si vedrà.