Newsgroup: it.comp.hardware.video-3d
Titolo: intervista a 3dfx MOLTO LUNGO & MOLTE CAZZATE

Voodoo Extreme -- 3dfx has suggested with the acquisition of Gigapixel tech,
that they are planning tile based (or hybrid) renders in the future. Was
this move mostly motivated by the need for bandwidth savings, scalability
requirements (tile-based rendering seems to apply very well to multi-chip
solutions) or both?
3dfx -- Well, the ideal use of the Gigapixel technology is due to decreased
bandwidth and low power consumption. The fact that we use scalable
architecture is really just a bonus. To my knowledge, GP1 (or any other
Gigapixel technology) has never been coupled with a scalable architecture
until now. Certainly we are looking forward to seeing Gigapixel's excellent
"chunking" technology combined with our technology. It's gonna be sweet!!
Voodoo Extreme -- As you've said in the past, using a multiple chip solution
has the key advantage of dramatically increasing memory bandwidth. How
dependent do you see dfx becoming on the use of multiple chips? If other
ways were found to increase memory bandwidth, would you still rely on
multiple chip designs?
3dfx -- We see muti-chip solutions as an advantage in bandwidth but also it
also allows us to scale our products in the market. The Napalm lines of
chips are a great example of this using our VSA-100 technology.  We have the
single chip Voodoo4 (PCI and AGP) as the low cost solution. Our two chip
Voodoo5 5500 (PCI and AGP) are for mainstream gamers and we have the
high-end four chip Voodoo5 6000 made for the really serious gamer.  Since we
have been leading the industry in SLI formats, it makes sense that we would
want to continue in this leadership role.
Are we dependant on multi-chip solutions? Certainly not. Making a single
interface is considerably less complicated that a multi-chip solution. Given
our experience in multi-chip solutions however, that "complication" is
negated to a large degree.
( alla faccia dell innovazione, tutta la comunità di programmatori decreta e
bolla la tecnologia multichip "poco elegante", certo che a loro di far
pagare 128 Mb per utilizzarne 32 pare una cosa molto buona)
Voodoo Extreme -- Say that by some stroke of (bad) luck that neither
T-Buffer or T&L catch on - what's next for 3dfx?
3dfx -- Well, it would be really doubtful that they don't catch on.
Certainly both technologies have a long way to go before they "completely"
becoming a "standard" in the industry. Given that part of our T-Buffer
technology is using Full Scene Anti-aliasing (which every game already
supports), I happen to know that one of those technologies has, in part,
become a standard already. The other technology was supposed to be a
standard two Christmas's ago but that is another story..
(hehe, lo criticano tanto ma si son resi conto della cazzata di non averlo
messo nel 5500&6000)
What is next for us? Good stuff. As I often say, patience is a virtue!
Voodoo Extreme -- The latest benchmarks for the GeForce 2 Ultra compared to
the Voodoo 5500 show that the GF2 is a faster card, with V5 still dominating
on FSAA - do you think FSAA on it's own will be enough to get consumers to
buy the card?
3dfx -- Absolutely. Once thing people need to remember is that many games
can run our 4X FSAA at 10x7 with a very fluid framerate. There seems to be a
tendency to smear results from Quake3 across all games (just as you did..
;). Just because FSAA is not a great solution for Quake3 does not negate
that fact that it is a terrific solution for racing games, flight-sims,
sports games, RPG's and strategy games and many other FPS like Rogue Spear
or Tribes. I have seen many, many editors say our card is not a good
solution simply because it could not run Quake 3 at 120 FPS and could only
manage 100 FPS. That is a ridiculous argument. Sustaining 60 FPS is the key.
Over a sustained and consistent 60 FPS, is a waste. Clearly we have reached
a point in graphics technology where there is a definite balance needed
between image quality and speed. Are we putting one before the other? No!
They are both important. Never before have we been faced with this dilemma.
Reaching a sustained 60 FPS at high resolution with high depth color was our
goal since the original Voodoo graphics. Now that we have reached that goal
with Voodoo5, adding image quality becomes the next goal. Thus, we have been
pushing FSAA.  Soon we will push the balance of speed and image quality even
higher.
(forse bisogna far notare al drogone della 3dfx che con l'AA4x a 1024 MDK2
(e non solo Q3) tocca 5,6 fps, se la v6000 mantiene le promesse, il
risultato si moltiplica per 2 (11,2 fps) se questo è il loro concetto di
susteined 60 fps poveri utenti 3dfx...)
Voodoo Extreme -- As a shareholder of 3dfx (which I'm not, let's just say
that I am as many that read the site are) I haven't seen too much movement
in 3dfx's stock since I purchased it over a year ago. Do you think that with
a few good quarters, 3dfx's stock will begin to rise, or will it be a longer
process?
3dfx -- Well, I can't speak for all stock holders but I think once they see
we have a great roadmap and are hitting product dates, they will see we are
a great investment and begin buying up stock in large quantities. When we
got Voodoo5 out we got back on track. Consistency is what we need now.
Execution is a key. Now that one of our biggest competitors has slipped on
execution of their product, we plan to set the example.
(vi ricordo che hanno perso più di 75 Milioni di dollari e sono al collasso,
chissà come si ritengono un grande investimento, provo quasi pena, solo
quasi però!)
Voodoo Extreme -- What are your thoughts on the Raedon's design?  Its
numbers are looking sweet!
3dfx -- ATI put a great deal of work into Radeon. It has bandwidth issues
and certainly has issues with its 16-bit rendering. ATI focused a great deal
on their 32-bit color. The cold fact is that the majority of games out there
are still 16-bit only although 32-bit is becoming more popular. It seems
their FSAA was an after-thought. If I were a Radeon owner I would certainly
be concerned about drivers too. I hearing a great deal about bad 32-bit
textures.
(avete capito? dicono che la maggior parte dei giochi sono a 16 bit e hanno
qualcosa da ridire sulle texture a 32 bit del radeon, la cosa fastidiosa è
che chi non è informato come noi può pure credere a queste stronzate
GALATTICHE)
On the Macintosh side, their board does not exist yet. They have already
announced they have no support for FSAA on the Mac and I can tell you that
finding 32-bit games on the Mac side is really difficult. So Macintosh
owners that get Radeon will be stuck with 16-bit rendering for the vast
majority of games with no FSAA. After seeing our Voodoo5 with our fabulous
16-bit (and 32-bit) rendering with FSAA running, seeing bad 16-bit quality
coupled with no FSAA is a big tough pill to swallow.
( lo sapevo che sarebbe arrivato al DELIRIO, attualmente i 16 bit del Radeon
rappresentano lo stato dell'arte in quanto ricavati da un downsample da
calcoli effettuati esclusivamente a 32 bit, veramente raga questo spara più
stronzate di FLO e MADAMA messi insieme)
ATI has a nice design with T&L (still not found on more than a handful of
games and just like Nvidia- it is better with static demos than
geometry-driven dynamic games that need vertices flushed often).
(ah, scommetto che quando loro con un anno e mezzo di ritardo regaleranno ai
loro utenti una unitaà T&L, (che dico regaleranno a quanto pare la dovranno
comprare come chip aggiuntivo), tutti i giochi si gioveranno della loro
innovazione il nuovissimo chip T&L, intanto gioco a vrally2, the gift e
tutti gli altri titoli T&L già in giro..)
Voodoo Extreme -- Will 3dfx ever step away from the multiple chip solution,
and add something like higher bandwidth memory?
3dfx -- We always have the option of getting higher bandwidth memory. We are
using 166MHz SDRAM. Not exotic or sexy- just very efficient, common and
inexpensive. But seriously, why would we want to move away from multi-chip
solutions? It alleviates memory bandwidth bottlenecks. It really gives us an
advantage. Using a single interface is a bad idea because you are always
tied to exotic and expensive memory. Given that memory has not progresses as
far as some of our opponents would have liked, they are always trying to
stratch and claw (and hope!) that as time goes on there will never be any
memory issues, shortages or disasters. They are married to this exotic and
expensive memory. We are free from those issues and have a great deal of
flexibility with our multi-chip solution.
(capito ragazzi? perchè usare memoria di ultima generazione, così veloce ed
esotica (son chiaramente dei pazzi), meglio invece la vecchia e lenta sdr a
166mhz che tanto gira bene anche sulle Tnt2, così testata e sicura
(sicuramente superata da 2 anni), invece moltiplichiamo i chip e la quantità
di memoria che rimarrà inutilizzata, tanto la pagano gli utenti, la loro
soluzione flessibile implica che su 128 Mb se ne useranno 32, alla faccia
della flessibilità, che orrore tecnologico...)
Voodoo Extreme -- Any status on the Voodoo5 6000?  We get the impression
that nVidia launched the GeForce 2 Ultra, at the $500 price tag, to compete
directly with the 6000; with it's launch coming out prior to the 6000, does
this change any of the 6000's plans/price/features?
3dfx -- Nothing Nivida does will change what we are doing with the 6000.
What is clear is that they missed their product cycle. This is the third
regurgitation of GeForce! It was our belief that a product cycle meant
introducing a new product. How many times Nvidia expect the consumer to buy
the same product?
(SIAMO AL RIDICOLO, parlano quelli che hanno overcloccato la voodoo1, ne
hanno messo 2 su una piastra, hanno fatto lo SLI del risultato, hanno
integrato il tutto su una piasta chiamandola V3.. vi rendete conto, il bue
che chiama cornuto il cavallo, sembrano bambinetti all'asilo altro che
professionisti del marketing, non c'è da stupirsi che stiano per chiudere,
poi bella questa del mancato ciclo produttivo, forse si è sbagliato e voleva
dire che alla moglie è mancato un ciclo.... dal momento che l'NVIDIA produce
1 chipset nuovo ogni 6 mesi ed una revisione più veloce ogni 3 mesi,
patetici falliti)
Now that Nvidia has missed the product cycle with NV20, we plan to forge
ahead. The Voodoo5 6000 is still a 4 chip, 512-bit interface monster with
128MB of RAM and over 10.6 GB of memory bandwidth. It will regain the
hands-down performance crown for us.
(SOLO se lo SLI sarà progettato bene il v6000 potrà sperare di raddoppiare
le prestazioni della V5500 alle alte risoluzioni (alle basse noo cambia una
sega visto che manncherà ancora il T&L), ma anche se riuscissero nell
obiettivo giocare a mdk2 o Q3 a 11-15 fps a 1024 AA4X, mi fa semplicemente
cagare, altro che lo "scettro" della velocità, sarà lo SPETTRO della defunta
3dfx..)
Voodoo Extreme -- Is the next-gen 3dfx part still looking to be released by
X-Mas?  We ask as, nVidia claims their will be out by then (most likely).
3dfx -- We are on schedule for our next generation part. I can't offer you
more than that. There is certainly a cycle and we are on schedule. GF2 Ultra
is Nvidia next generation product. They missed the product cycle with NV20.
(BWAHAHAHAHAH, già la asus ha annuciato per natale la sua V8800 basata sul
NV20 in versioni da 64 e 128 Mb, e questi poveracci quando arriveranno con
la loro contromossa?? BWAHAHAH secondo me saranno già falliti!!!)
Voodoo Extreme -- nVidia has added heatsinks to their memory chips. While
Hercules did this for the GF2, they did it to allow for overclocking. Why
would nVidia ship a reference board with heatsinks? Is this something that
will become more commonplace from now on?
3dfx -- There are serious questions as to why Nvidia would put heatsinks on
their memory. Just as you mentioned regarding Hercules, there is only one
"justified" reason I can think to put heatsinks on memory. They have
announced they are shipping memory on the Ultra at 230MHz. They sent
reviewers 250Mhz DDR. Why is that? If they ship 250 MHz DDR to editors to
review and plan on using 230MHz DDR for the "consumer" why didn't they send
230MHz DDR to editors? There are serious questions here and an interesting
story to be told. Perhaps someone will ask them..
( E qui ci starebbe una bella denuncia da parte di NVIDIA, il tipo ha tirato
troppo la corda, io mi ricordo moltissime recensioni in cui la memoria è
"targata" a 460 Mhz (e NON 230 visto che funzionano su entrambi i fronti del
bus, cercano di prendervi per il culo) che tirata a volte arriva a 500,
alcuni esemplari arrivavano a 490, altro che certificati a 500!!!! sarebbero
saliti ben oltre)
Ci vogliono delle sane risate ogni tanto!!!!!!!
--
----- The Future is NVIDIA, open your eyes-------

Ci vogliono delle sane risate ogni tanto!!!!!!!
grazie angel
 
     |/////////////////////////////////////////////////|
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     Soren Stirner '80 (Fi/Bo)
     Togli NOSPAM per rispondermi: 
sti...@inwind.it
     ICQ-UIN 71671466 
***BeOS rulez*** se sei un BeUser contattami           ***ATI rulezzz***

Sai....ti ci vorrebbe una ritoccatine al nick....prova con Angel the
DORK....secondo me rende meglio.....
--
3dfxemente MADAMA
And remember Voodoo5 Rulez & Nvidia SUCKS!!!
(ICQ:79097683)

Veramente patetica questa intervista...
Non so se ridere o piangere...
Hanno passato il ridicolo...
3dfxisti, ma avete visto in che mani siete?
Mamma mia che squallore...
La nVidia ha perso il suo ciclo produttivo....
Ha riciclato 3 volte la GeForce 2...
Ma se loro hanno fatto lo stesso con il VSA-100...
E poi non hanno nemmeno un ciclo produttivo...
Si accettano scommesse che il rampage dovra vedersela con l'nv 25...
BUFFONI!!!

 ha scritto nel messaggio
news:8r0cib$8ad$1...@lacerta.tiscalinet.it...


 ridere, ridere di te..
Ancora una volta parli a nome dell'ng, o principe, ma ti
prego, continua, incantaci con le tue parole, tu che tieni la
verità sul palmo della tua mano.......

 ha scritto nel messaggio
news:002B5.40770$3R6.8...@news.infostrada.it...


 ridere, ridere di te..
allora...tu 6 solo un lamer spaccacazzo che è capace solo di OFFENDERE cose
e persone...non fa mai un post "neutro" e (questo si)  A NOME DI TUTTO IL NG
6 UNA COSA (NON PERSONA...è + INTELLIGENTE IL MIO GATTO...) INUTILE E POCO
ORIGINALE...NO FAI MAI UN POST SENZA SPIZZICARE QUALCOSA DA QUALCHE SITO
INTERNET DI PARTE I TUOI POST SONO SENZA SENSO COMPIUTO....ANZI NO...UN
SENSO CE L'HANNO QUELLO DI ROMPERE IL CAZZO A ME,FLO E.....TUTTO IL
NG....PARLI SOLO DELLE CARATTERISTICHE & DATI CHE SONO UTILI AL TUO SCOPO
(ROMPERE IL CAZZO...)
ANCHE SE NEL RESTO DELLE COSE CHE LASCI INDIETRO CI SONO SPIEGAZIONI + CHE
VALIDE!
PS...non scendo nel volgare perchè altrimenti Ajeje me lo mangio a
colazione....e poi sono superiore al tuo patetico livello di "informazione"
Angel (the dork)
--
3dfxemente MADAMA
And remember MADAMA Rulez & Angel SUCKS!!!
(ICQ:79097683)

 ha scritto nel messaggio
news:8r2di0$q58$1...@lacerta.tiscalinet.it...



il sentimento è reciproco....


 colazione....
E' una sfida? >:)
Sappi che dall'ultimo post insultoso il mio livello di cattiveria č salito
ulteriormente e ora sono un Super Ajeje (vedessi che capelli biondi)...
Ciao :-)

Sbonk!!!....
--
3dfxemente MADAMA
(ICQ:79097683)

 >
