Newsgroup: it.comp.giochi.simulatori.volo
Titolo: Falcon 4.0 ed eRazor 1.09: ECCO cosa significa ultra-hard-core sim (altro che FA/18...)

Ragazzi, ma lo avete letto il manuale? Cioè, dico, lo avete letto?
aaaahahahahahahahahahahahah non è possibile fare cose del genere con un
sim ^____________________________^
Ah, per favore, fate attenzione al quoting se volete replyare a questo
post (capito Gray fox?)
Allego le ultime tre pagine del DASH1 - 1.09
**************BEGIN QUOTING**************
VERSION CHANGES 1.09
GENERAL
1. disaggregate early on hangar start flights
2. jets start with all things off, they are then powered up if required
by mission entry
3. ATC does accident calls randomly when declaring an emergency
4. memory leaks fixed
5. start condition now 3 state, runway, taxiway, ramp
6. preflight done if starting after 1st taxi point
7. AI run full preflight startup from hangar.
8. checks to make sure cockpit callbacks are in range
9. more variables available in shared memory
10. handle leak fixed
11. AI respond to more commands with roger
12. theaters bigger than default should now be supported in the UI
13. lots of UI memory leaks and handle leaks fixed
14. addition to .map file for flags and lat/long of theater
15. ACMI bug fix
16. supports printing direct from brief/debrief screens
17. 3 rd kneepad page shows list of steerpoints.
18. min cloud height changeable
19. new file f4sndtbl.sfx, list of sound effects
20. TE/Dogfight units now read in from file if it exists
21. Marco's landing at relocated AB fix.8
22. player should no longer get damage if viewing other planes doing
maneuver that exceed the player's A/C limits
23. use sound index in vehicle file for the vehicles sound
24. support for large theater tasking
25. fix for ILS bearings.
26. CBUs with a burst altitude lower then 900ft now burst correctly;
over speed damage adjusted
27. Recon window Bullseye bearing readout now correct
28. correct moon side is illuminated in regards to the sun-position
29. ILS at OSAN/PUSAN and others fixed
30. Landing on Highway strips and some other airfields now fixed
31. Missions that take off and land at different airfields no longer
taxi the whole way
CONFIGURATION OPTIONS
1. g_bNoRPMOnHud
2. g_bCATIIIDefault
3. g_bRealisticAvionics
4. g_bEPAFRadarCues
5. g_bRadarJamChevrons
6. g_bAWACSsupport
7. g_fCloudMinBase
8. g_fRadarScale
9. g_fCursorScale
10. g_bAWACSRequired
11. g_bVoodoo12Compatible
AVIONICS
1. power to various avionics systems
2. LANTIRN FLIR (not working)
3. LANTIRN TFR autopilot (not workin yet)
4. radar altimeter (off, standby on)
5. radar altimeter, start-up delay to cool down to working temp
6. ALOW dependant on RALT being on
7. RALT is limited to real world pitch/roll angles.
8. new faults/cautions
9. sec - active < 20% RPM
10. standby generator < 60% rpm
11. main generator < 63% rpm
12. stores config light if in wrong CAT config
13. power switches for SMS, FCC, MFD, UFC, GPS, DL, MAP, L/R Hpt, TISL,
FCR, HUD
14. run lights (JFS, EPU, stores config, fwd and aft fuel low lights)
15. warning lights (sec light, oxylow, probeheat, seat not armed, buc,
fueloil hot, anti-skid, main & stndby generators)
16. FTIT temp now solves for engine < 70%
17. JFS turns off when above 50%
18. New MFD pages (TFR, FLIR, TEST, DTE, FLCS, WPN, TGP, HSD, FCR, SMS,
RWR, and HUD)
19. MFD configuration changes (bottom row dependant on mode, next mode
toggles between primary and secondary selections, can select a new mode
already on the other MFD, dependant on power switch, shows steering cue,
button labels are now more accurate).9
20. SMS changes (may be switched off, missile display shows alternates
and fail states, AIM-9/120 show slave/boresight, AIM-120 show bit tests,
AIM120 shows ID and TM)
21. preplanned SAM/AAA targets shown on NAV
22. SAM/AAA targets updated every 30 seconds if JSTAR and working
datalink.
23. X hit estimate display on MFD for Aim120.
24. HSD changes (responds to power, display CNTL page,CNT/DEP, DCPL/CPL,
FZ mode, FCR volume correct, DL wingman, and wingman targets, display
ranges limited)
25. Radar changes (OFF, ON, and STBY modes, OVRD and CNTL working, new
menu selection, display ranges limited, history count selectable,
doesn't scan if not emitting, EPAF cues selectable (boxes rather than
triangles), expand mode
26. SMS tanks directly mounted on wings
27. new AP settings
28. HUD changes (no pitch or tadpole in Dogfight mode, New roll cue on
the HUD, 2.5 o deg ladder when gear is down)
29. ICP/DED changes (redesigned/new pages: CNI, T-ILS, ALOW, STPT, RUS,
RNG, CRUS HOME, CRUS EDR, CRUS TOS, TIME, MARK, FIX, ACAL,
COMM, LIST, DEST, BINGO, VIP, NAV, MAN, INS, EWS, MODE, VRP,
INTG, DLINK, MISC, CORR, MAGVAR, OFP, INSM, LASER, GPS, DRNG,
BULL, WPT, HARM
30. Radar changes (cursor speed scaling, radar blip size scaling,
enlarged the AA and AG radar area slightly, DCLT functions on AA and AG
displays)
31. TACAN decrement mouse and command keys
32. DCLT on AA and AG displays (only in default mode)
33. AA and AG radar area enlarged slightly
34. SOI should outline in all modes
35. HUD SOI is now a * in realistic avionics
SOUNDS
1. Various new Wingman commands added with Comms
2. turn final call fixed for AI
3. new kill radio calls
4. new sounds low and counter; new ship noise added
5. VMS disabled when on ground
6. wingmen call airborne
FUEL MONITOR AND MANAGEMENT
1. six internal and three external fuel tanks modeled with capacities
and transfer rates
2. master fuel switch
3. fuel pumps and fuel display switch modeled
4. air source four position switch modeled
5. bingo fuel now settable by ICP
6. checks if there is fuel in the reservoir, the valves are open, pumps
are on if pulling negative Gs hence that fuel can be transferred to the
engine
7. switches for fuel display, fuel pumps, main fuel valve, external
transfer, switches and buttons for air source, trapped fuel alert
8. fuel gauge can show correct fuel in all positions
9. refuel door switch which must be open to refuel in realistic mode.
WEAPONS
1. AIM-9 time to cool
2. AIM-120 ID can be set, MFD LOSE cue, ASEC cue, DLZ L time, ASEC cue
expands/contracts and flashes, symbology on radar, impact X, DLZ has a
caret AMRAAM call gives distance or ‘Maddog’
3. HUD LOSE cue, HOJ cue
4. Dogfight can select AIM or EEGS/LCOS, separate dogfight submode
5. Time shown as A/T or L
6. Current SOI is outlined
7. LGBs go ballistic if the laser stops illuminating, can be assigned
new targets in the air
8. Laser Arm switch for LGB operations
9. New jamming symbol
10. New manual bombing mode : MAN
11. Mavericks should not allow you to lock up a target traveling faster
then 60 knots
AIRFRAME
1. damage to aircraft by operating in excess of airframe maximum rated
Gs
2. speed breaks retract slightly as gear goes down
3. alternate gear state, and reset
4. all external lights are now passed in MP
5. landing light switch
6. parking brake switch
7. low speed warning is played when in landing gains and AOA > 15 o
SHIPS
1. move correctly in UI and disaggregated
2. fire weapons in short bursts and while moving
3. have graphics and sounds
4. use radar.
**************END QUOTING******************
Adesso la domanda è: dove andremo a finire? (e che computer servirà per
far funzionare tutto questo ben di dio??)
-- 
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--------------
ICARUS : 
http://users.iol.it/ulisse31/
POSTA :  
ulis...@iol.it
ICQ :    19606650

Non vedo l'ora.
Spero solo che ci sia una documentazione adeguata.
Con tutte queste novita'  il manuale di F4 avra'  bisogno di un
bell'aggiornamento, e fino ad adesso questo e' stato il punto debole
delle releases eRazor.
Credo che d'ora in poi potremo chiamarlo Falcon5 (o 6?).
--
Ciao
M.2fast4u Giorgio
Le FAQ di - it.comp.giochi.simulatori.volo - le trovi su:
http://users.iol.it/ulisse31/
GPLrank handicap: -7.80 - 
http://gplrank.ringlord.com/
ICQ 28779230

Adesso la domanda č: dove andremo a finire?
Ma soprattutto, quando ci romperemo l'anima di imparare un sim nuovo
ogni 2 mesi?
"I giochi si giudicano appena usciti" :-)))
Ciao
--
=============
Kilroy č stato qui
=============
239WU/3422hrs

E basta Ulisse!!!!
Lo sai come giudico io i simulatori!!!!
Comunque e' davvero impressionante come i fan di questo simulatore si siano
dati da fare!!:-))))
Penso di parlare a nome di tutti dicendo che questo simulatore in verita'
l'abbiamo creato noi e con la nostra stessa pazienza e forza di volonta',
non pensate (voi, non io, che ormai lo ho abbandonato) di chiamarlo in un
altro modo??? Per me e' ottimo Falcon 5 ma con qualche aggiunta al
nome...:-))))
Ulisse, comunque questo non e' quello che offre la simulazione ma e' il
risultato di quello che e' stato costruito da altre persone, che e' del
tutto completamente diverso.
Ciao.
Fox
P.s.
1-F/A-18 ed F-15 imarranno per sempre i miei simulatori definitivi, a meno
che la Jane's non resuscitasse e ne creasse un altro realistico.
2- al post ho risposto in ritardo perche' ormai mi interessano a ben poco di
quello che dite su Falcon 4, e poi ci siete voi a rispondere!!! ;-))))


quello che dite su Falcon 4, e poi ci siete voi a rispondere!!! ;-))))
Però, e scusa la mia indelicatezza, hai quotato a cazzo di cane come al
solito...
Me lo fai apposta oppure ci provi [a quotare bene] ma non ci riesci?
Cmq basta saperlo prima, addio.
-- 
SACRILEGIOOO!!
e-mail: 
ulis...@iol.it
ICARUS: 
http://users.iol.it/ulisse31

Come alla c***o di cane?
Intendi gli errori?
Scusa ma andavo di fretta!!!
Ciao.
Fox


Intendi gli errori?
Intende che hai riportato tutto il suo messaggio per aggiungere il tuo
commento. In pratica, per postare 19 righe di commento, ne hai
riportate altre 199 inutili. Cancellarle o riportare solo quelle che
volevi commentare direttamente sarebbe stato meglio :-)


Grazie per l'informazione, ma io non sono tanto pratico, visto che sono qui
da "appena" quattro mesi e non so le regole che costituiscono il newsgroup
stesso.
Cosi' va bene???
Ciao.
Fox


Cosi' va bene???
Meglio :-)
