Newsgroup: it.comp.giochi.simulatori.volo
Titolo: E' uscita la patch 2.03a x flanker 2

finalmente!, non se ne poteva + di aspettare, ecco sotto il readme e
il link.
Link: 
http://www.ssionline.com/flanker2/flanker2_203a.exe
Readme:
Flanker 2.03a 
US/UK Patch
November 17, 2000
This patch is for the US/UK versions only.
This is a comprehensive patch that includes all improvements made in
the 2.01 and 2.02 patch.
After installing the 2.03a patch you must reset all your options.
2.03a Improvements:
1.	Flight model for AI planes improved.  AI no longer invincible.
2.	Corrected problem of model swapping during destruction.
3.	Improved model of USS Vinson.
4.	Fixed trim pulling to the right if rudder pedals installed.
5.	Debriefing now indicates when Ctrl+A (time acceleration) and S
(time reset to normal) are used 		in the 	mission.
6.	Ability to land on carrier added to network play.
7.	Realistic delay in AI when IR missile launched at AI.
8.	Flight model of iron bombs improved.
9.	Cluster bombs more accurately modeled, wider dispersal if
dropped from high altitude.
10.	Naval radar now extends to the limit of the detection zone.
11.	Bombs have a more realistic oscillation upon release.
12.	Ability to land on carrier in any HUD mode added.
13.	Fixed ASI speed calculation.
14.	Rockets now jettison from aircraft correctly.
15.	Engine model improved for numerous aircraft.
16.	CCIP (Continuously Computed Impact Point) for bombs improved.
17.	CCIP for guns during ground attack improved.
18.	CCIP for rocket improved.
19.	Flaps now produce sound during automatic landing.
20.	HUD range indicator corrected in bombing mode.
21.	Rocket pods now appear to be empty after all rockets expended.
22.	Auto thrust indicator added to instrument panel.
23.	Fuel discharge now visible.
24.	Flaps more effectively modeled.
25.	Carrier launches are more realistic with heavy payload.
26.	Air brake more effectively modeled.
27.	Landing flight model improved.
28.	AIG-78 missile now correctly identified as RIM-66.
29.	Encyclopedia information updated.
30.	Damage model improved: now takes into account where and how
far from plane missile warhead 		detonates.
31.	GAI flights set up after detecting enemy flights resulting in
GAI flights no longer blocking 		runways.
32.	Improved AI for taxiing aircraft.
33.	AI uses EOS more effectively.
34.	Framerate improved.
35.	Carrier take off and landing more realistic.
36.	Ability for two players to take off from same airfield in
multiplayer added.
37.	AI improved in multiple plane engagements.
38.	Air to ground munitions now deal the appropriate collateral
damage when they score a direct hit 	on the 	target.
39.	Slewing of targeting reticule for guided munitions is faster.
40.	New graphic option:  Voodoo card.
41.	New Key Command list.
2.02 Improvements:
1.	Mini-HUD is now included in all HUD Modes.
2.	Padlock in SHLEM mode has been simplified.
3.	Chaff and Flares can be released one at time or continuously.
4.	Trim adjustment is now more gradual.
5.	Tires now screech upon landing.
6.	CTRL-L toggles formation lights on and off.
7.	Tail hook down indicator light added for Su-33 cockpit.
8.	ALT-V now toggles on Immortal Mode in Single Player missions.
9.	Use of Immortal Mode is now recorded in the mission debrief. 
10.	Immortal Mode is no longer available in Multiplayer missions.
11.	U key now automatically places your Su-33 into launch position
if on an aircraft carrier.
12.	Keyboard commands for Trim will now function with or without a
joystick.
13.	Pilot name added to status bar in outside views during Multi
play.
14.	Sound volume of engine and gun sounds have been increased.
15.	Recover option now restores aircraft as fully repaired, fueled
and rearmed.
16.	CTRL-J now displays joystick position on the HUD.
17.	Glow intensity of HUD at night has been decreased.
18.	Users plane now has HUD glow at night.
19.	SAM and Air-to-Air missiles now self-destruct when missile
speed is less than the target speed.  	Except in cases of head on
trajectory.  
20.	Auto thrust indicator has been added to the instrument panel.
21.	Ability to save network game information has been added.
(HOST/Client, TCP/IP or IPX, IP 		address, Name, Host
mission visible/invisible, able/unable to load your mission above
host's)
22.	Client now has the ability to add a wing to the host's
mission.
23.	Player is now able to land on a carrier when not in NOC mode.
24.	Current game type (L/H/C(Local, Host, Client)) is now
displayed in Status Bar. 
25.	AGM-88 range is now correct.
26.	The Continuously Computed Impact Point (CCIP or pipper) is now
functioning correctly.
27.	Options Menu now includes the ability to select from three
levels of texture map detail for PCI 	card owners.
28.	Air-to-Air missile logic is fixed in multiplay.
29.	Overall frame rate has been improved.
30.	Auto throttle now correctly disengages after autopilot is
released.
31.	Ordnance is now correctly drawn on aircraft with folded wings.
32.	The AI will no longer immediately detect when an IR weapon is
launched.
33.	In game credits now play in their entirety.
34.	HUD now correctly updates when switching from Air to Ground
weapons to Air to Air weapons.
35.	The Z and Y keys are now correctly mapped.
36.	SAM effectiveness has been lowered, terrain masking and
counter measure effectiveness has been 		increased.
37.	Contrails no longer appear when engines are off
38.	A-10, Su-39, Su-25 can no longer lock on air targets with
radar.
39.	Framerate at mission start has been improved.
40.	Incorrect target designation with Kh-29TE is fixed.
41.	Semi-Active Radar Homing (SARH) missiles now lose lock if the
target is no longer illuminated.
42.	Bombs now accelerate correctly upon release.
43.	Wingman AI is better able to avoid colliding with player's
aircraft during hard maneuvering.
44.	Wingmen now turn on formation lights when the leader does.
45.	Wingman AI is better able to avoid colliding with other
friendly AI aircraft when attacking the 	same target.
46.	Recovering from a saved mission no longer regenerates the
users plane on the grass.
47.	The cannons on the F-16, Mig-23 and Mig-27 now fire from the
correct location.
48.	Tu-160's contrails are now drawn correctly.
49.	Landing gear now correctly compresses upon touchdown.
50.	Patriot SAM launch zone is now correct.
51.	Canopy no longer appears during the ejection sequence if it
has been destroyed.
52.	In the Editor, the "Help" drop down menu has been correctly
renamed "About".
53.	AI aircraft will now default to deploying anti ship weapons
rather than just deploying anti 		radar weapons against
enemy ships.
54.	Weapon pylons on the F-111 now properly sweep with the wings.
55.	Rearview mirrors now correctly update while in padlock mode.
2.01 Improvements:
1.	Program now works with all available Voodoo3 drivers.  
2.	The Gun piper now correctly calculates the impact of shells
against targets     in high G turns.
3.	SAMs now auto-destruct when they lose lock on a target.
4.	Cancel button was introduced in the checking Flanker 2.0 CD
dialog. If user presses this button, he 	will 	exit the
program without any additional checking. OK button was changed to
Retry button.
5.	Nagging Nadia no longer talks after the player has ejected.
6.	The Debriefing now takes into account ships destroyed that are
static objects.
7.	A random crash in the campaign editor was fixed.
8.	A problem with breaks in the sea surface textures was
corrected. 
9.	The motion of the pilot's head in external views was
corrected.
10.	Fuel consumption for a number of aircraft was fixed.
11.	There is a much less noticeable pause at the start of a
player's first mission.
Known Issues:
1.	Voodoo cards still need to have their desktop set to 16-bit
color in order for Flanker to run 		properly.
2.	Some missions created in previous versions may not be
compatible with Flanker 2.03.
3.	Static ships cannot be targeted by antiship missiles.  This
issue will be fixed in future 		Flanker products.
4.	When creating a ground attack mission it is important to set
the attack waypoint far enough away 	from the target to give the AI
the needed distance and altitude to line up a good approach.  The
AI will break off the attack and approach from a different vector if
not given enough distance 		or altitude.
5.	If the Caps lock is active in the editor, a number of hot keys
will not function.  Releasing the 	Caps lock will solve the
problem.
6.	The manual states on pages 37 and 248:
        "Active Jamming Indicator - This indicator illuminates when
the built-in and/or additional 		Sorbtsiya active jamming
system is engaged."
	The Su-27 and Su-33 do not carry an internal active ECM suite.
7.	The manual states that the Su-27 carries 32 chaff/flare pods
and the Su-33 carries 51 		chaff/flare pods. This
incorrect, they both carry 51 chaff/flare pods
8.	It is not possible for the client of a multiplayer game to
change waypoints to an already 		existing flight plan,
including "own" wing.  Therefore, take extra care when plotting your
initial flight plan.
9.	Client cannot assign take off and landing waypoints to a
carrier in the editor.
10.	Importing phases during campaign creation will crash the
program.
11.	Having both the Voodoo card and Primary display option both
checked will result in corrupted 		graphics for Voodoo
card users.
12. 	Static airplanes have no landing gears.
Update KeyCommand list.
Key	Action
 
	PROGRAM CONTROL
 
Ctrl-Q	End mission or Quit program from Main Menu
Esc	Suspend mission or stop playback (Allows user to take control
of aircraft while viewing a track 	file playback)
Ctrl-S	Toggle Sound On or Off
0	Turns on microphone for recording mission playback
Ctrl-A	Accelerate program speed by 2 times.
S	Toggle Pause/Resume normal speed
Ctrl-M	Chat feature for multi-player network games
 
	FLIGHT CONTROL
 
Down Arrow	Nose up
Up Arrow	Nose down
Left Arrow	Bank left
Right Arrow	Bank right
Ctrl-. (Period)	Trim up
Ctrl-; (Semi-colon)	Trim down
Ctrl-, (Comma)	Trim left
Ctrl-/ (Slash)	Trim right
Z	Rudder left (in flight), left turn (taxi)
X	Rudder right (in flight), right turn (taxi)
Ctrl-Z	Trim left rudder
Ctrl-X	Trim right rudder
H	Toggle altitude stabilization mode
Shift-M	Reset Current Audible Warning
Ctrl-L	Toggle on-board lights 
Alt-V	Toggle immortality mode for own plane (doesn't work in network
and in protected  missions)
K	Execute "Pugachev's Cobra"
U	Setting your plane to the takeoff site on the carrier 
Ctrl-T	Cancel Trim Settings
 
 
	THROTTLE CONTROL
 
J	Toggle auto-throttle
Page Up	Increase Throttle in increments
Page Down	Decrease Throttle in increments
Key Pad + (Plus)	Increase Throttle smoothly
Key Pad - (Minus)	Decrease Throttle smoothly
Change of throttle according to engine 
        With Shift 	Left engine only
        With Ctrl	Right engine only
 
	MECHANICAL SYSTEMS CONTROL
 
B	Toggle airbrake
Shift-B	Airbrake out
Ctrl-B	Airbrake in
Ctrl-E,E,E	Eject  (Note:  hold down Ctrl key and hit E three
times)
E	Toggle active jamming (requires ECM pods in loadout)
F	Toggle flaps up/down
Shift-F	Flaps down
Ctrl-F	Flaps up
G	Toggle landing gear up/down
Ctrl-G	Toggle arrestor hook down or up (Note: Su-33 only, not Su-27)
P	Release drogue chute (Note: Su-27 only, not Su-33)
Ctrl-P	Toggle folding wings (Note: Su-33 only, not Su-27)
L 	Dump fuel (in flight) or refuel (ground) (Note: Hold down key)
W	Engage wheel brakes (ground) (Note: Hold down key)
T	Toggle wingtip smoke
R	Toggle refueling boom (Su-33 only)
 
	NAVIGATION
 
~ (Tilde)	Select next waypoint or airfield
A	Toggle auto-pilot
1	Toggle to set Navigation (NAV) modes
 
	COMBAT MODES 
 
2	Toggle to set Beyond Visual Range (BVR/DVB) mode 
3	Select Close Air Combat  - Vertical Scan (CAC/BVB - VS) mode 
4	Select Close Air Combat  - Bore (CAC/BVB - BORE/STR) mode
5	Select Close Air Combat  - Helmet-Mounted Target Designator
(CAC/BVB - HMTD/SHLEM) mode
6	Select Longitudinal Missile Aiming (LNGT/FIO) mode
7	Select Air-to-ground (GND/ZEMLYA) mode
~ (Tilde)	Cycle through targets (Cycle through targets on MFD in
AWACS and Ground Attack Modes)
TAB	Lock selected target (Turn on tracked target)
Ctrl-TAB	Turn off tracked target 
TAB	Lock target
TAB	Turn on/off tracked target in Close Air Combat modes
Ctrl-H	Cycle through Heads Up Display (HUD) intensities
 
	WEAPONS  
 
D	Cycle through weapons selection
C	Toggle cannon
Q	Dispense chaff & flare
Shift-Q	Continuously dispense chaff & flares (until supply is
exhausted)
Spacebar	Fire current weapon
Ctrl+W	Jettison weapons (in pairs) while airborne, reloads weapons
while on the ground
Ctrl-V	Toggle Salvo mode on or off
 
	RADAR & ELECTRO-OPTICAL SYSTEMS 
 
I	Toggle radar illumination on or off
O	Toggle Electro-Optical System (EOS) on or off
Ctrl-I	Center radar antenna/Infra-Red Scan and Track(ISRT) ball
- (Minus)	Multi-Functional Display (MFD) zoom in
+ (Plus)	Multi-Functional Display zoom out
 
	BEYOND VISUAL RANGE MODE
 
Shift-; (Semicolon)	Move radar/EOS scan zone UP
Shift-, (Comma)	Move radar/EOS scan zone LEFT
Shift-. (Period)	Move radar/EOS scan zone DOWN
Shift-/ (Slash)	Move radar/EOS scan zone RIGHT
-; (Semicolon)	Move HUD target designator Box DOWN (BVR only)
-, (Comma)	Move HUD target designator Box LEFT (BVR only)
-. (Period)	Move HUD target designator Box UP (BVR only)
-/ (Slash)	Move HUD target designator Box RIGHT (BVR only)
 
	CLOSE AIR COMBAT MODE
 
Shift-; (Semicolon)	Move radar/EOS scan zone UP
Shift-, (Comma)	Move radar/EOS scan zone LEFT
Shift-. (Period)	Move radar/EOS scan zone DOWN
Shift-/ (Slash)	Move radar/EOS scan zone RIGHT
 
	GROUND MODE
 
Shift-; (Semicolon)	Move radar/TV seeker scan zone UP
Shift-, (Comma)	Move radar/TV seeker scan zone UP
Shift-. (Period)	Move radar/TV seeker scan zone UP
Shift-/ (Slash)	Move radar/TV seeker scan zone UP
 
	WINGMAN COMMANDS
 
End	Dispatch wingman on mission and allow him to return to base
afterwards
Del	Dispatch wingman on mission. On mission completion, join up
Home	Join up in formation
Ins	Toggle tight formation or loose formation
[	Attack my target
]	Cover my six o'clock (rear) position
 
	VIEW SELECTION
 
F1	Cockpit View
Ctrl-F1	Natural Head Movement View
F2	External View - All Aircraft
F3	Fly-By View
F4	Chase View
F5	Air Combat View 
F6	Weapons View
F7	Active Ground Objects View
F8	Target View 
Ctrl-F8	Target View - Target to Your Aircraft
Shift-F8	Target View - Your Aircraft to Target
F9	Ship View
Alt-F9	Landing Signal Officer (LSO) View
F10	Theater View
F11	Tower  & Terrain View
Ctrl-F11	Switches to Tower & Terrain View, saving current view
position (freezing camera position)
F12	Static Objects View
 
	VIEW MODIFIERS
 
Ctrl-Home	Places external views to Friendly only
Ctrl-End	Places external views to Enemy only
Ctrl-Delete	Places external views to All
Ctrl-Insert	Places external views to Unknown (non-aligned) only
Key Pad Del	Toggle Padlock View (Note: for F1, Alt-F9 LSO View &
F11 Tower View only)
Ctrl Pad Key +(plus)	Switch to Weapons Release and Track View  for
F2 External, F4 Chase, F7 Active Ground Targets, and F9 Ship Views 
Alt-Key Pad *	Starts moving camera forward (F11Tower & Terrain View
only)
Alt-Key Pad /	Starts moving camera backward (F11Tower & Terrain View
only)
Key Pad 5	Stops moving camera (F11 Tower & Terrain View)
Ctrl-Key Pad 5	Returns to Tower & Terrain View starting point or ends
Padlock View
Shift-D	Increase visible range of ground objects 
Ctrl-D	Decrease visible range of ground objects
Y	 External View Information Display Toggle
Shift-Y	Toggle Information Display upper lines 
Ctrl-Y	Toggle Information Display under lines
 
	COCKPIT VIEW CONTROL
 
 Key Pad 1	Move head down and left
 Key Pad 2	Move head down 
 Key Pad 3	Move head down and right
 Key Pad 4	Move head left
 Key Pad 5	Front View 
 Key Pad 6	Move head right
 Key Pad 7	Move head up and left
 Key Pad 8	Move head up
 Key Pad 9	Move head up and right
Key Pad Del	Toggle Padlock View 
M	Move head to view right mirror
N	Move head to view left mirror
Ctrl-J	Toggle joystick and rudder indication 
Key Pad * (Asterisk)	Zoom in (narrow view angle). With Shift - Zoom
in to the limit
Key Pad / (Divide)	Zoom out (enlarge view angle). With Shift -
Zoom out to the limit
Key Pad Enter	Set default zoom (default view angle).
 
	EXTERNAL VIEW CONTROL
 
 Key Pad 1	Move viewpoint down and left
 Key Pad 2	Move viewpoint down 
 Key Pad 3	Move viewpoint down and right
 Key Pad 4	Move viewpoint left
 Key Pad 5	Centers view (stops F11 viewpoint moving)
Ctrl-Key Pad 5	Returns to starting point (F11 Tower & Terrain View
only)
 Key Pad 6	Move viewpoint right
 Key Pad 7	Move head up and left
 Key Pad 8	Move viewpoint up
 Key Pad 9	Move head up and right
Key Pad * (Asterisk)	Zoom in (Move viewpoint forward)
Key Pad / (Slash)	Zoom out (Move viewpoint back)
Key Pad 0	Jump to cockpit panel view and back (Note: Hold down
then release) 
Shift-(all view keys)	Moves viewpoints at a faster rate (Note:  Hold
down Shift and view key) 
 
	Mission Editor
 
File	
Ctrl-N	Create new mission file
Ctrl-O	Open mission file
Ctrl-A	Save mission file
Alt-X	Exit Mission Editor and return to Main Menu
Edit	
Ctrl-Z	Undo last action
Ctrl-Y	Redo last action (cancel previous Undo)
Del	Delete selected object
View	
Ctrl-H	Hide object
Ctrl-1	Crimean view
Flight	
Ctrl-B	Display Briefing
Ctrl-F	Start Mission
Ctrl-L	Network Play
Ctrl-M	Chat in Network Play
Ctrl-R	Record Track File
 
	CAMPAIGN
 
Alt-Z	Remove objects from Condition
 



Link: 
http://www.ssionline.com/flanker2/flanker2_203a.exe
Ehe... invidiosi eh, delle patch di Falcon 4.0?!
=)
Ciaů!
Ryz
----------------------------------------
...vi faccio tutti a pezzetti!
=)))
Icq: 92597680
[chiedete di Fenice]
----------------------------------------

This patch is for the US/UK versions only.
Non male, non male... quasi quasi me lo piglio.... dite che č atnto
bello, tanto realistico... uhmm.... Come viaggia con le TNT2 Ultra?
-- 
PUGNI A RAZZO!
MISSILE CENTRALE!!
RAGGIO GAMMA!!!
Jet Scrandeer: AGGANCIAMENTOO!!
... Bellissimo...
---------------
ulis...@iol.it
UIN 19606650
Le FAQ di it.comp.giochi.sim.volo le trovate (ma guarda!)
proprio qui: 
http://users.iol.it/ulisse31
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