Newsgroup: it.comp.giochi.simulatori.volo
Titolo: FS2004, ecco le novità

Volevo tradurre tutto, ma poi ho preferito lasciare in inglese, perchè tanti
termini non li capisco e rischiavo di alterare il contenuto.
Comunque la programmazione è iniziata da molti mesi, a maggio uscirà la
prima release e un paio di filmati di presentazione.
1) Induction of GMAX utilities for designing aircraft and scenery object was
a much needed addition to FS2002. Microsoft plans to include in FS2004 a
simply-to-use utility, that should include full blown tutorials on how to
use them in conjunction with MSFS. This feature will include atleast four
seperate developer utilities.
  a.. - one for designing aircraft and scenery objects such as GMAX
  b.. - second will be soley for designing airports and adding Navaid data
  c.. - third for 2D panel design
  d.. - AI traffic manager in which users can make and modify their own
Flight plans by using their favourite aircraft. (I.E. Lee Swordy's )
2) The real weather option in fs2002 is not real enough. Thats where third
parties' payware and freeware utilities come into play which offer much more
realism in downloading and representing the real weather. Microsoft will
make great strides to improve the inbuilt Real Weather Utility.
3) An aircraft maintenance utility will be added to analyze aircraft
performance, passenger and cargo load and fix any technical problems- a sort
of a "stategic game element" to the game.
4) A black box feature should be NOT added to record the crash data.
5) Microsoft has uptill now ignored to add any real crash effects. Either
the aircraft breaks up or gets stuck in the ground and the game is over.
What we'll find in FS2004 are real crash effects and real crash landings
with fire trucks rushing to the damaged aircraft. In other words the
aircraft should break up systematically in accordance with the nature of the
crash.
6) In-Flight Emergency feature will be added in the latest versions of MSFS.
Engine fires, Tire blow ups, Hydraulic faliures will be the primary features
in FS2004. They should be handled and counteracted with the help from the
ground as well in the air through ATC as in real life.
7)  Scenery
  a.. a.The Autogen feature has revolutionized the FS scenery design.
However the airports will be further improved and the major airports will be
assigned different textures so that developers can modify them to their
liking.
  b.. b. Overall FS2002 has been on the dark side. Microsoft will brighten
up things! Addition of city traffic like cars and trains will be a plus
included in FS2004 Pro Version. Also all airports will now have proper night
lightings with Flood lights. A single airport can go completely dark after
sunset as if having power cuts.
  c.. c. Mountain textures also need a great deal of improvement. Photoreal
textures will be a welcome addition. But the frame rates issue will be kept
in mind!
  d.. d. It will be great to have animated flight crews and passengers
walking to and from the aircraft and in terminals!
  e.. e. Animated trees during heavy winds!
  f.. f. Birds are a menace and every pilot's worst nightmare. A Bird strike
feature should be added in the next versions of MSFS, (not FS2004), to add a
realistic touch to the game.
  g.. g. Flyby Views alongwith shaking of head when rolling on ground and
flying in turbulence will be added. (This technology has already been
achieved in FS2002 and the module is available for free at
www.anticyclone.be
 )
8) The push back feature was a welcome change in FS2002. It eliminated the
need for simmers to use the "slew" command to move the aircraft back. But it
doesn't look right at all for an aircraft to moving back itself. Its like
adding a reverse gear to an aircraft. Microsoft has ignored the concept of
Ground crew Vehicles for a long time now and the time is ripe to add this
feature! All ground crew vehicles will be included such as Follow me trucks,
Push Back Trucks, Passenger stairs, Passenger buses, Cargo handling
vehicles, Fire Trucks, Snow Ploughs, Marshallars, etc. And all of them will
be controlled via radio communications such as in real life.
9) AI traffic is perhaps one of the best additions to the existing version
of MSFS. It virtually eliminates the need of making a seperate aircraft
dynamic scenery. Slight improvments to the AI traffic engine will be a plus.
Apart from this, we'll also include an AI traffic editor or manager in
"PRO" version.
10) Truly working TCAS system!
11) A fully functional weather radar will be included in the upcoming
versions of MSFS
12) Microsoft will introduce a fully functional FMC in upcoming FS2004. What
good is the phrase " As real as it gets" when you will have a fully
functional FMC! As a starter, all the existing jetliners ( 737-400, 777-300,
747-400) will have their respective FMCs.
13) There will NOT be a total elimination of the 2D panels as the concerns
of the panel designers will be kept in mind.
14) While adding new aircrafts, Microsoft will improve those jetliner
visuals! In addition to the Virtual Cockpit in jetliners and some GA
aircraft, Full passenger cabins will also be added. Another feature is the
flexing wings in big airliners such as the 777s and the 747s. But Microsoft
will go one step further by adding features such as shaking wings and
engines while taxying or flying through heavy turbulence.
Serve una traduzione tentata in italiano o lasciamo così?
ciao e ciao

 747-400) will have their respective FMCs.
Se mi spiegate anche questo siete degli angeli.... O:-)
Ciao
Badesound

 Comunque la programmazione è iniziata da molti mesi, a maggio uscirà la
..Tutto molto chiaro..e molto bello..!!...
...Ma temo ci vorrà un 3 giga per vedere il tutto degnamente....!!
Bye
Tony
"..Ciao belli."
--
==========================
Redazione di Airforces
http://web.tiscali.it/airforces/
airf...@tiscali.it
airf...@libero.it
==========================

 ...Ma temo ci vorrà un 3 giga per vedere il tutto degnamente....!!
A meno che nn lo programmino un po + decentemente,senza dire "tanto si
comprano l'HW necessario"...si tratta di ottimizzare la
programmazione...(vedi i giochi che girano su XBOX...ha un processore a
700mhz e una GeF2 cone sk video..)
ciao


 Comunque la programmazione è iniziata da molti mesi, a maggio uscirà la
super-mega-cut

 Maurizio
mi associo ;)))))
-- 
Andrea Paties
an...@perrispondere.togliete.stocasino.tiscalinet.it.xy
ISD member-SD
http://www.isdproject.com

 of the panel designers will be kept in mind.
Era la mia paura....posso tirare un sospiro di sollievo!!!
--
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    /    __    \ /    _   \ /   _  \/    /  _  \/    /    /   /    /
   /    /   /    /      __ /   /_/       / /_/       /    /_ /    /
  /__/   /__/ \____ /\___/\__ /__/\__ / \______/
  ---------------------------------------------
 
xxcri...@canuti.com
  (remove xx)
  ueb sait: 
http://canuticristiano.interfree.it
  ai-si-chiù: 111772092
  ---------------------------------------------

 Se mi spiegate anche questo siete degli angeli.... O:-)
l'FMC ovvero Flight Manager Computer (credo sia così) é come puoi intuire un
computer presente ormai su tutti i liner che gestisce un pò tutti quelli che
sono i dati del volo...anche questo é una novità per M$ ma non per FS....
:-)))


Anche secondo me sn cose buttate là...magari ci sarà tutto quello ke
dicono ma come funzionerà? L'ATC e il traffico AI sn state le novità
per FS2k2 ma sappiamo tutti che sn abbastanza penosi...dico questo
solo xkè nn voglio rimanerne deluso!
Cmq secondo me dovrebbero preoccuparsi meno degli aspetti grafici
(alberi che si muovono col vento, texture delle montagne, ecc e
pensare di più al motore grafico dato ke FS è stato il software che
più di tutti mi ha sempre costretto a cambiare processore e nonostante
l'upgrade mi sn sempre dovuto abituare agli scatti!
A contrario di quello ke ho appena detto cmq mi piacerebbe che gli
aeroporti fossero veramente più vivi! Ma nn come quelli di SmiFlyers
che cm metti la frequenza ti trovi tutto già li pronto, vorrei
veramente vedere la scaletta arrivare e fare manovra per attaccarsi
alla porta, vedere i passeggeri che scendono (magari uno ogni tanto
che si inciampa e rotola :P), qualcuno fare l'ispezione esterna
dell'aereo prima del push back e magari un marshall 3D e nn il
classico omino piatto!
E infine magari anche dei bei finger in tutti gli aeroporti cn le
lucettine sulla taxiway che ti indicano quello dove devi parcheggairti
;)
Vabbè vabbè...tutto bello però prima di tutto voglio vederlo girare
fluido! Sn disposto anche a cambiare procesore il prox autunno ma nn
voglio scendere sotto i 20fps nemmeno cn gli add-on!
Secondo voi basterà un AthlonXp 2600 e 512 mb di ram DDR???

Matty wrote:
|| solo xkè nn voglio rimanerne deluso!
Temo che lo sarai......
|| Cmq secondo me dovrebbero preoccuparsi meno degli aspetti grafici
||
..............................[CUT]...........................................
|| A contrario di quello ke ho appena detto cmq...[CUT]..........
Hai deciso cosa vuoi dalla vita? Il lucano non ti darà la fluidità.........
|| Secondo voi basterà un AthlonXp 2600 e 512 mb di ram DDR???
STRAROTFL!!!!!!!!!!!!!!!!!!
Poichè FS2004 sarà sviluppato sulla base delle DX9, preparati a sborsare 500 e
più euro per una GeForce FX o ATI Radeon e altri 5-600 per un Penitium 4 a 3
Giga....

 traffico ^___^
LOL!!!
ho sbagliato a premere i tastini.... :-)))


 su alcuni pannelli per avere la situazione del traffico (orrizontale e


 Giga....
Ehhhh..;-(...Quanto vorrei che avessi torto...!!
Bye
Tony
"..Ciao belli.."


é TUTTO FALSO: trattasi di una wish list modificata in seguito da
qualche burlone!
Ecco il testo originale presente in
http://www.simviation.com/fs_wishlist1.htm
:
FS2004 and Beyond >>> Wish List! 
By Ali Mujtaba 
Microsoft has gone through great pains in producing the ultimate
Flight Simulator FS2002 after FS98. Hey did I leave out FS2000? The
answer is yes because it was such a technically flawed Flightsim
ridden with poor framerates and heaps of other problems. But it proved
to be a good testbed for fs2002 like fsfw95 proved to be one for the
versatile FS98. With the advent of FS2002, the simming world has
entered a totally new world of advancement such has High graphic
details, Aircraft with full array of moving parts, complex sceneries
and wonderful special effects. But there still a couple of things that
haven't changed eversince the first Microsoft Flight Simulator emerged
on the scene. Microsoft, as we know, will be coming up with FS2004
probably by next fall. Here is a wish list of things which I expect
FS2004 or later versions of MSFS to have. I maybe asking a lot but
hey, aren't we living in the 21st century and going through an amazing
pace of advancement so FS shouldn't be an exception. Ok without
further ado here is the wish list.
1. Default Aircraft Visuals: 
Apart from GA aircraft, the jetliners look pathetic. The 737 looks
like a killer whale, the 747 a die-cast Toy model and the 777........
well what can I say. It doesnt look anywhere near a 777 with those
awfully ugly cockpit windows. Instead of adding new aircraft, I
suggest that Microsoft should improve those jetliner visuals! In
addition to the Virtual Cockpit in jetliners and some GA aircraft,
Full passenger cabins should also be added. Another feature which is
quite common now is the flexing wings in big airliners such as the
777s and the 747s. But Microsoft should go one step further by adding
features such as shaking wings and engines while taxying or flying
through heavy turbulence.
2. 2D panel or Virtual Cockpit? 
I seriously believe that the concept of a "clickable" virtual cockpit
is a welcome change but Microsoft should keep in mind that it
shouldn't compromise performance. Total elimination of the 2D panel
wont be a good idea as the concerns of the panel designers should be
kept in mind.
3. FMC ( Flight Management Computer ) 
Its about time that Microsoft introduced a fully functional FMC in
their upcoming Flightsim2004. What good is the phrase " As real as it
gets" when you dont have a fully functional FMC. As a starter, all the
existing jetliners ( 737-400, 777-300, 747-400) should have their
respective FMCs.
4. Weather Radar 
A fully functional weather radar should be included in the upcoming
versions of MSFS
5. TCAS system 
A couple of talented freeware designers have designed some very good
gauges which show air traffic information or AI traffic as it is known
in FS2002. Now is about time that Microsoft should learn from the
example set by these freeware designers and include a truely working
TCAS system.
6. AI Traffic 
This is perhaps one of the best additions to the existing version of
MSFS. It virtually eliminates the need of making a seperate aircraft
dynamic scenery. Slight improvments to the AI traffic engine would be
a plus. Apart from this, they should also include an AI traffic editor
or manager in their "PRO" versions.
7. Ground Crew Vehicles and Staff 
The push back feature was a welcome change in FS2002. It eliminated
the need for simmers to use the "slew" command to move the
aircraftback. But it doesn't look right at all for an aircraft to
moving back itself. Its like adding a reverse gear to an aircraft.
Microsoft has ignored the concept of Ground crew Vehicles for a long
time now and the time is ripe to add this feature. All ground crew
vehicles should be included such as Follow me trucks, Push Back
Trucks, Passenger stairs, Passenger buses, Cargo handling vehicles,
Fire Trucks, Snow Ploughs, Marshallars, etc. And all of them should be
controlled via radio communications such as in real life. Only then
MSFS would qualify in the " as real as it gets " category.
8. Scenery and Environment 
a.The Autogen feature has revolutionized the FS scenery design.
However the airports need to be further improved and the major
airports should be assigned different textures so that developers can
modify them to their liking.
b. Overall FS2002 has been on the dark side. Microsoft should brighten
up things! Addition of city traffic like cars and trains would be a
plus. Also all airports should now have proper night lightings with
Flood lights. The airport in my region goes completely dark after
sunset as if we're having power cuts ( A common routine in my part of
the world ).
c. Mountain textures also need a great deal of improvement. Photoreal
textures would be a welcome addition. But the frame rates issue should
be kept in mind
d. It would be great to have animated flight crews and passengers
walking to and from the aircraft and in terminals etc.
e. Animated trees during heavy winds would be a geat feature. This
technology has already been acheived in the form of FSNAT in Wilco's
latest Products A320PIC and AIRPORT 2002 ( 
www.wilcopub.com
 )
f. Birds are a menace and every pilot's worst nightmare. A Bird strike
feature should be added in the next versions of MSFS to add a
realistic touch to the game.
g. Flyby Views alongwith shaking of head when rolling on ground and
flying in turbulence should be added. This technology has already been
achieved in FS2002 and the module is available for free at
www.anticyclone.be
9. In-flight Emergencies 
In-Flight Emergency feature was the hallmark of Wilco's outstanding
767PIC addon for FS2000/2002 which had earned laurels for this great
product. This special feature should be added in the latest versions
of MSFS. Engine fires, Tire blow ups, Hydraulic faliures should be the
primary features. They should be handled and counteracted with the
help from the ground as well in the air through ATC as in real life.
10. Crash Effects 
Microsoft has uptill now ignored to add any real crash effects. Either
the aircraft breaks up or gets stuck in the ground and the game is
over. What we need are real crash effects and real crash landings with
Fire trucks rushing to the damaged aircraft. In other words the
aircraft should break up systematically in accordance with the nature
of the crash
11. Black Box ( optional/ if required ) 
A black box feature should be added to record the crash data. 
12. Aircraft Maintenance and load configuration utility 
An aircraft maintenance utility be added to analyze aircraft
performance, passenger and cargo load and fix any technical problems-
a sort of a "stategic game element" to the game.
13. Real Weather 
The real weather option in fs2002 is not real enough. Thats where
Payware and Freeware utilities such as FSMETEO, Active Sky and
Getweather come into play which offer much more realism in downloading
and representing the real weather. Microsoft should make great strides
to improve the inbuilt Real Weather Utility.
14. Developer Utilities 
Induction of GMAX utilities for designing aircraft and scenery object
was a much needed addition to FS2002. But the way Microsoft left us in
the lurch by not including "proper" tutorials or a guide on how to
make aircraft and scenery wasn't a good idea ( they then released the
tutorials on their website alongwith their SDKS ). What happened has
happened. Everyone makes mistakes. Lets not cry over spilt milk.
Whatever developer utility or utilities ( most hopefully it would be
GMAX ) microsoft plans to include in their latest version of MSFS,
they should include full blown tutorials on how to use them in
conjunction with MSFS. I would suggest that they include atleast four
seperate developer utilities.
- one for designing aircraft and scenery objects such as GMAX 
- second should be soley for designing airports and adding Navaid data
- third for panel design ( I.E if Microsoft plans to add 2D panels ) 
- AI traffic manager in which users can make and modify their own
Flight plans by using their favourite aircraft. ( One such utility is
available for free made by the talented Lee Swordy ) Well this is my
wishlist for the next versions of MSFS.
Either I may have left a lot of things or have asked a bit too much.
But Nothing is impossible and I wish Microsoft goodluck in their
endeavours of making us quality Flight Simulators as they have done in
the past for the whole of Aviation enthusiasts and aviators around the
globe.
\/ Peace, Ali Mujtaba, 
Islamabad, Pakistan. 
www.flightsimpakistan.com
 
ali_...@yahoo.com

Spero di decidermi un giorno :oP
Cmq la radeon già ce l'ho anche se nn delle più potenti (9000) e per
quanto riguarda il processore ho cambiato da poco la Mainboard che
supporta fino al 3Ghz degli athlon...il Pentium nn lo piglio manco se
me lo regalano, non per critica ma soo xkè dovrei comprare un'altra
scheda madre! :o)

 Giga....
Cmq se le spese sono queste mi sa tanto che rimarrò su FS2002 e i
soldi li risparmio x le ore di volo :o|

TRATTASI DI FALSISIMA WISH LIST presa da 
http://www.simviation.com/fs_wishlist1.htm
E MODIFICATA CON MOLTA DISINVOLTURA DA UN BONTEMPONE!

"Traffic Collision Aviodance System"
Serve per evitare quegli aerei un po' tamarri che frequentano le
discoteche? ;-))))
iauz
Invernomuto (
invern...@libero.it
)
---------------------------------------
Il liquore attenua il dolore
Troy McClure
---------------------------------------
ICQ UIN 3126729
http://digilander.iol.it/invernomuto1/index.html
Dieci giorni in Irlanda (in costruzione)

Felix wrote:
|| TRATTASI DI FALSISIMA WISH LIST
La listra di caratteristiche è falsa, ma le richieste HW per il futuro FS2004
sono verissime.....

 discoteche? ;-))))
Scemino!!!   ^____^
--
                                           __         __
      _____     ____    __    /    /__   /    /__     __
    /    __    \ /    _   \ /   _  \/    /  _  \/    /    /   /    /
   /    /   /    /      __ /   /_/       / /_/       /    /_ /    /
  /__/   /__/ \____ /\___/\__ /__/\__ / \______/
  ---------------------------------------------
 
xxcri...@canuti.com
  (remove xx)
  ueb sait: 
http://canuticristiano.interfree.it
  ai-si-chiů: 111772092
  ---------------------------------------------

   ---------------------------------------------