Newsgroup: it.comp.giochi.simulatori.volo
Titolo: f4 reality patch 2:read me

da dogfighter ecco il read-me della nuova patch degli ibeta dovrebbe uscire
in settimana :
Executive Producer's Notes - Realism Patch Version 2.0
The recent release of the Falcon 4.0 source code was cause for concern here
at iBeta. We were not quite sure how Hasbro Interactive would view hex
editing and the Realism Patch project in light of the source code release.
We have now had the opportunity to clarify these issues with Hasbro, and
they send not only their approval to continue the realism patch project, but
they fully support users developing edits to F4 that result in an increased
enjoyment for their product.
It should be clearly stated that Hasbro Interactive and iBeta L.L.C. view
the release of the source code as an illegal and inappropriate act, and
iBeta will have nothing to do with it. We continue to be motivated to
improve upon the Falcon 4.0 product, but only with the knowledge we gain by
external experimentation. The edits that go into any iBeta Realism Patch
will not utilize any knowledge gained by examining the source code.
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Please be aware, with the bubble changes and the discoveries regarding the
unit deaggregation distances (UDDs), there is the likelihood that FPS will
be affected. If you choose to adopt the bubble slider EXE, you will have the
ability to tone it down the FPS hit two notches, but everyone must
understand, the more we turn on, the more it affects the CPU and frames per
second.
iBeta is quite concerned about FPS issues, and we do not wish to burden
current F4 pilots by turning on so much activity that only owners of 1Ghz
CPU processors would appreciate it. While there may be slight frame rate hit
in RP2, we anticipate turning on even more feature in the future, as F4
should scale right with us for some time to come.
There has been a wealth of fixes since RP1. RP2 contains all of the fixes in
RP1, plus the following:
All A2A missile kinematics have been adjusted based on realistic performance
characteristics
Most SAM missile kinematics have been adjusted based on realistic
performance characteristics
Most SAMs and A2A missiles now launch at their maximum effective range;
radar "pings" to the RWR also occur at ranges commensurate with their radar
distances.
The SA-5 was correctly given a terminal homing active radar seeker head (a
la AIM-120 and AA-12).
Watch for the "M" to appear in the RWR
ROK order of battle has been improved - new weapons: KSAM (Chun-ma missile)
and KFIV-AD (Vulcan) are now included
DPRK order of battle has been improved - mechanized units now have AAA
protection
HN-5a MANPAD is now given in quantity to the "elite" forces of the DPRK.
Russian forces now have access to the SA-14, as do some NK forces
Weapon blast and damage values have been improve to allow for a more
realistic missile/bomb results
Ground unit order of battle (OOB) has been improved to simulate realistic
grouping of weapons and equipment
You can now fly any plane in TE!
The F-16C now has a very realistic loadout and carry limits; some weapons
were removed while some were added (don't worry - we've compromised for
those who wish to still use the Mk-77 and LGBs even though these are not
realistic on the block 50/52)
The CBU-97 Sendsor Fused Weapon has been added - this is THE tank buster
cluster munition to carry
Added the KS-12 85mm AAA gun for the DPRK. AAA bursts may reach up to 26,000
ft.
Gave the DPRK the M-1992 37mm AAA gun. Flak bursts up to 8500ft.
Flight model limiters have been installed into AI aircraft to give them more
realistic performance limits (the flight models of the AI aircraft are not
individualized, but rather prevent them from behaving unrealistically).
Nike Hercules, Patriot, and Hawk have now all been enabled with RWR
symbology too
Ground-based search radars and AWACs are now enabled and emitting
Unit deaggregation distance improvements according the new bubble
discoveries
SAM engagement envelopes have been updated for realistic behavior
We removed the AIM-120s from the F-14A as this is no longer a legal loadout
F/A-18A has been renamed to F/A-18C
An actual AIM-9m Sidewinder "growl" sound has been added - really cool!
The C-130 and other prop planes now have a prop sound when viewed externally
Renamed SAM launchers and SAM missiles so it will be easy to distinguish
what is what in ACMI and when using labels
Corrected all the Bradley variants: M2A2, M3A3, and M2A2 BCV (Bradley
Command Vehicle): Now they have the proper loadouts. Created the M2A2 BSFV
(Bradley Stinger Fighting Vehicle and M6 BL (Bradley Linebacker): both are a
mobile Stinger platforms.
Created the ZPU-2 14.5mm AAA gun
Created the BTR-60: a common DPRK troop transport
Runways now have a repair time that is more realistic - 6-10 hours for an
entire runway (our sources say 4-6 hours for an entire runway, but we can't
get it to go below 6-10 hours)
For many of the above items, we have created an in-depth README section that
explains what this means and how it will affect you
skizzzo out


Ciao
M. 2fast4u Giorgio

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