Newsgroup: it.comp.giochi.simulatori.volo
Titolo: [Falcon4] Novita' nella Rp5

RPG Release 5 Features List
For use in the 108i2 exe 
Release estimate- June 2001 
1- The GCI/AWACS environment has been completed revised in 2D 
and 3D. If an aircraft is detected by any component of the IADS, enemy
fighters will be vectored to intercept if they are within range. Low
level tactics can now be used to evade detection. 
2- Anti-radiation missiles can now be fired at search radars. 
3- Search radars (such as GCI and EW radar sites) will now show 
up on the RWR and the HTS. Destruction of these radars will have a 
detrimental effect on EW radar coverage, and will affect enemy 
GCI/AWACS capability. 
- Non capisco perche'  non l'hanno implementato fin dalla RP1, questo
e' veramente importante.
4- 2D Stand-off Jammers have been implemented. As long as a 
package is protected by the jammer aircraft, it will delay enemy IADS 
assets (SAM/AAA sites, EW/GCI radars, and AWACS) from detecting the
flights.
- Kilroy potrai finalmete nasconderti dietro i Prowler (sempre che ci
siano i package di prowler in copertura!).
5- NCTR (Non Cooperative Target Recognition) has been totally 
revamped. You will no longer see the friendly/hostile bar, but
instead, you will see the actual target ID, depending on the target
aspect. 
- C'e` gia nella eRazor 1.09!
6- The RWR has been fixed. Contacts will now be dropped after 6 
seconds if the emitter fails to repaint the target. The audio tone of 
the emitter will also be played when the emitter actually repaints the
target. You will no longer find that the emitter appearing on your RWR
if you are outside its radar gimbal limits, although the RWR will wait
for 6 seconds before purging an existing symbol. 
- E anche qua era proprio ora di aggiustare sto Rwr
7- Dogfight mode HUD symbology has been de-cluttered. The flight 
path marker, pitch ladder, altitude, and airspeed scales have been 
removed to reflect the actual symbologies of the Block 50 HUD in 
dogfight mode. 
-?
8- The radar elevation scan volume has been fixed. In all 
versions of Falcon 4, the radar elevation scan volume is less than
that shown on the radar cursors. This is now fixed. The radar
elevation scan volume in RWS and TWS mode have also been corrected to
match the actual APG-68 radar. 
-?
9- Helmet mounted sights have been implemented for the AI. The 
AI will employ the AA-11 at high off-boresight angles, and is also
more capable of employing IR missiles with smaller seeker gimbal
limits more intelligently.
-Adesso voglio vedervi in dogfight con il Mig29 !
10- New airplanes have been added. The PLAAF now has the Chengdu J-7
III, and the formidable multi-role Su-30MKK fighter. The DPRK forces
now have the J-5, and the Russians are now equipped with the MiG-29C
Fulcrum. 
- ok
11- New air-to-air missiles have been added. This includes the 
highly capable AIM-9X Sidewinder that has entered low rate initial 
production in January 2001, as well as the fearsome Rafael Python 4, 
which is in service with the Israeli Air Force and several other air 
forces. Both missiles have been added to support other theatres. 
12- New air-to-ground weapons have been added. This includes the
AGM-84E SLAM, AGM-130A, AGM-142A Have Nap, AS-17 Krypton hypersonic
ARM, AS-18 standoff missile, Mk-83 bomb, GBU-16 LGB, and the Russian
ZAB-500 napalm bomb.
Also note that these fixes will also be released with the eTeam's
eFalcon 1.10 or later. 
--
Ciao
M.2fast4u Giorgio
Le FAQ di - it.comp.giochi.simulatori.volo - le trovi su:
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ICQ 28779230

12- New air-to-ground weapons have been added.
Era ora, almeno non mi finiscono subito durante le campagne :-)
Ciao
--
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Kilroy č stato qui
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246WU/3507hrs