Newsgroup: it.comp.giochi.simulatori.volo
Titolo: Falcon 4.0 version 1.07 Beta readme.txt, lungo

da F4hq.com :
Questi secondo me i piu importanti :
    - The F-22, EA-6B, B-1B and Tu-95 aircraft are now available in Tactical
Engagement
    - · "Mouse Look" works in both the 2D and 3D cockpits
    - · Exporting cockpit variables to drive discrete cockpit displays
(documentation will be released later)
    - · Fixed terrain masking
    -· Fixed SIM BVR combat, i.e. they will now engage BVR
Manca, se non ho letto male, il cockpit 2d in 1024x768 !
Questo il testo completo
Ciao 2fast4u Giorgio
Falcon 4.0 version 1.07 Beta
The following is a list of changes made to Falcon 4.0 by the v1.07 patch.
Please use the list while testing to verify that the listed fixes work. Also
let us know if any new bugs have been introduced.
0 KNOWN PROBLEMS:
These will be fixed before full release of the patch. Note, the Beta release
version is debug code.
· Attempting to use the 10x7 cockpit option will cause the game to crash.
· A joystick is required in this version, the game will crash if one isn't
connected
· The word "Invincible" flashes on the screen when invincibility is on
1 NEW:
· The F-22, EA-6B, B-1B and Tu-95 aircraft are now available in Tactical
Engagement
· Speed brake maximum extension with gear down has been decreased to 43
Degrees (still 60 degrees with gear up)
· Landing gear damage effects have been implemented
· "Mouse Look" works in both the 2D and 3D cockpits
· Can now Save/Load cockpit defaults. Includes HUD Switches, MFD Settings,
Master Mode and default view: Save = "CTRL-C + s", Load = "CTRL-C + l"
· Support for head tracking inputs (Currently there is no UI to turn it on,
but there is a command line option)
· Union Reality Gear Helmet is supported
· At startup, the game will request the CD if a required file can't be found
· Exporting cockpit variables to drive discrete cockpit displays
(documentation will be released later)
· Implemented mapping of digital POV hats
2 FIXES:
0 General
· Keys for the Exit Menu now match the display (previously you could still
use keys that should have been suppressed)
· Added incremental keyboard throttle control to allow fine adjustments when
using external throttle
· Fixed terrain masking
· Fixed engine for Mig29/Su27/F15 to keep them from going into orbit
· ECM pods should no longer be loaded on aircraft when removed during
mission planning
· Inverted ejections now work correctly
· If player returns to internal view from action camera while action camera
is in zoom in state, his cockpit will no longer be zoomed in.
· Radio chatter doesn't repeat itself
· Radio messages to player are given priority over other messages
· Can no longer enter a Match Play dogfight when it is in progress
· Delete button in Dogfight won't stay highlighted anymore after you delete
something
· Acmi recordings will now include aircraft flown by other players
· Acmi menu options no longer get out sync with the display
· Fixed crash on re-entering Tactical Reference
· Flights are refreshed properly when their pilots are deleted
· Removed limit on movement of gear/AOA indicator in HUD
· The wheel brake sound should no longer play when the gear is gone
1 Campaign/Tactical Engagement
· The mission list will now display the correct takeoff time when a flight
is edited
· Fixed 3.6mb memory leak that occurred per entry into campaign or Tactical
Engagement
· The debriefings should better reflect actual mission events.
· Package flights taking off from the same air base will now takeoff as a
group
· PAK settings on the Priorities window are now saved
· If a priority setting on the Priorities window is set to zero, no further
missions will be planned of the selected mission type, against the selected
target type or in the selected PAK region.
· Helicopter flights will no longer become "neutral" when you kill the
flight leader. (i.e. the label color won't change to blue).
· Ground units retreat to more logical locations after loosing a battle
· Now plays correct Award/Court Martial sound files
· Pilots should no longer be Court Martialed for crashing a battle damaged
aircraft
· In Tactical Engagement, SAM units will only snap to designated SAM sites
or radar installations if placed within 20 miles
· Ground units can no longer be added while a Tactical Engagement mission is
in progress
· Fixed a crash in Tactical Engagement that occurred when modifying the
Territory MAP with the fill tool
2 Avionics
· The indications of the Altimeter, Nozzle Position Indicator, RPM Indicator
and the FTIT in the 2D and Virtual Cockpits now match.
· New Guy sound added to RWR (tone indicates that a new symbol is being
displayed on the TWS)
· Missile Launch tone of RWR now works
· Radar Lock tone of RWR now works
· Fixed blinking blips in GM/GMT/SEA radar modes
· Added Bullseye data to ground radar screen (realistic radar)
3 AI
· Fixed AI pilot's long delay in shoot-look-shoot for BVR missiles
· Fixed AI tendency to ripple fire missiles in dogfight
· Fixed SIM BVR combat, i.e. they will now engage BVR
· AI pilots performing ground attacks no longer fire all weapons at same
target
· AI pilots performing SEAD no longer stay on target after package lands
· AI pilots use mavericks, HARMS and LGBs correctly
· Wingman #4 should now obey orders to attack ground targets, instead of
flying off toward China
· Wingman #4 will rejoin on his element lead instead of his flight lead when
given the rejoin command.
· SAM launch location call no longer always says "southwest"
· AI controlled aircraft no longer hover in the air when out of fuel
· Fixed AI tendency to fly into the ground when performing the "loiter"
action
· Picture call from AWACS should now report threats before non-threats
4 Multiplayer
· Messages for players joining or leaving now cause the Comms button to
blink
· Guns Dribble is fixed
· Clock Sync / Resync is fixed. All machines should stay within .5 seconds
of the host.
· Transfer of ownership when a player leaves is fixed
· Smoothing algorithm is improved
· Ghost aircraft are no longer created
· Bandwidth management has been greatly improved. The bandwidth settings in
the Phone Book are used to restrict the rate of data transmitted from the
campaign so that sufficient bandwidth is available for the simulation.
· Removed Taxi / Takeoff buttons in multi-player games. Multi-player games
always use the "Taxi" setting.
· When a player exits the game, the aircraft can be reused
· Requesting an aircraft is much faster and error free
· Time compression rate is now selected correctly when players have
different settings
· Increased the timeout interval for chat messages in the sim, and added an
"attention" sound
· ATC is much improved multiplayer - with no chaos on the taxiway
· Reduced latent bandwidth demand by the game
· Fixed the bleeding of information between games on the same LAN
· Chat window now word wraps
· Now displays Rules of Engagement for Tactical Engagement
· Always displays Rules of Engagement when you join a game (even if you
comply with the rules)
· Restrictions on the number of players in a game is now honored
· Automatic Action Cam has been implemented when you die in Match Play
· Match Play score is determined 15 seconds after only one team is alive, to
allow for a draw condition
· Jettison is reflected on all machines
· Weapons are removed from rails on all machines
· Flights can be created by any player in a Tactical Engagement multi-player
game. Any player can join any F-16 flight on his team no matter which player
created it.
v · Timing code is much improved (guests should no longer get ahead of the
host)
· Missiles / Chaff / Flare are instantly created, instead of waiting to be
transmitted over the network
· Connection Stability is much improved, with a minute timeout if nothing is
received from another machine
· Rules of Engagement password implemented
· Rules of Engagement are rechecked when the Fly button is clicked to
prevent cheating
· Rules of Engagement settings for new games default to hosts last setting
· Fixed bug that corrupted Rules of Engagement
5 Weapons · Can now selectively jettison centerline weapons (but not
ECM/Camera) with the middle OSB. (Was one OSB to the right)
· Lock box on Laser Targeting Pod no longer breathes after undesignate.
· Ripple bomb drops all score correctly now (you should no longer get
debriefs showing 1 hit and the rest misses)
· Ripple count no longer applies to LGBs
· TD box slewing now works in DTOS mode
· Stopped Aim 9 Growl when no aim-9's on board
· LGB Gimbal Limits fixed
· Fixed sorting on target designate/selection with maverick/lgb/ground radar
(If the cursors are over several closely spaced targets, the target closest
to the center will be selected
· You should no longer have to cycle weapons to designate and launch a
second HARM
· Can now designate with any of maverick, targeting pod, or HTS when
carrying two or more types
· Should be able to damage runways with bombs again
6 Autopilot
· After using combat Autopilot MFD now shows correct number of weapons
· GLOC effects will display correctly when the Combat Autopilot pulls
excessive gs
· Fixed Combat autopilot tendency to repeat the same partial radio call over
and over (ie, gypsy, gypsy, gyp-gyp-gypsy5) while attempting and failing to
attack a target
· Combat Autopilot will no longer turn around and attempt to return to base
when the player hits the LINK button in the 2D cockpit
· Fixed problem with toggling autopilot causing the aircraft to teleport to
a new location
7 ATC
· Significant improvements to ATC
· Taxiing flights won't pass stalled flights until two minutes (AiPatience
timer) have elapsed
· Flights now wait for the lead pilot before taking off
· Added startup radio messages to player (from ATC)
· AI's will never taxi around their own wingmen
· If a player is entering the sim to join the flight, the AI flight lead
will wait at the hold short line
· Wrong way and off-runway takeoffs should no longer occur
· ATC now uses a 1 minute spacing between landing flights
· ATC will no longer order out-of-fuel planes to clear the runway
· Should no longer get erroneous "get clearance before landing" calls
· Added atc.ini file which is located in the campaign\save directory and
contains:
AiPatience timer which defaults to 2 minutes
AiPullTime timer which defaults to 30 minutes
PlayerBumpTime timer which defaults to 10 minutes
(Note: regardless of this the game will always allow the player one minute
past his scheduled takeoff time)

Ottimo post; concordo con le tue considerazioni.
Ora bisogna trovare questa beta da scaricare.
skizzzo42

Perchč non aspetti che sia rilasciata ufficialmente ? E' ancora in fase di test, e non č detto che
sia priva di bug.
Dovrebbe essere pronta dalla metą di giugno in poi....
Ugo.


 wrote in message 3752F49E...@tin.it...

Avevo scaricato la beta della 1.06 che un beta tester aveva messo a
disposizione di tutti. In fin dei conti fai solo un favore alla microprose
se la provi. A me piace il rischio.
skizzzo42 out