Newsgroup: it.comp.giochi.simulatori.volo
Titolo: Jane's f15 : Problema con GMT

E' da un pò di tempo che mi sto divertendo moltissimo con questo
capolavoro e mi sono anche studiato tutto il manuale in Inglese e mentre
per gli attacchi con l'HRM mi trovo benone , invece non riesco a capire
come si fa a colpire i bersagli in movimento (GMT), perchè il manuale è
alquanto farraginoso.
Mica nessuno sa  come si fa a colpire questi benedetti GMT ?
Ciao a tutti .
Giovanni
gspa...@ouverture.it

Roberto Zonca wrote:

Grazie dell'aiuto !
Comunque F-15 rimane il vero capolavoro, altro che quel colabrodo ( fa acqua da
tutte le parti!) del Falcon 4.0 !!!
Ti volevo chiedere  il sistema vale anche di notte e per le GB-15 ?
Ciao Giovanni

Ciao Giovanni
A me piace anche F4, anche se si, di bugs ce ne sono ancora parecchi,anche
se la seconda patch ne ha risolti molti.
Per quanto riguarda la notte il metodo che ti ho suggerito è sempre valido,
mentre per le GBU-15 mi fanno impazzire.
Dopo la patch è un po piu' semplice lanciarle (nel read-me e' spiegato bene)
ma io non sono ancora riuscito ad usarle e quindi uso le LGB pavevay
ti allego la parte del read-me del patch che riguarda la gbu
Ciao
D. The GBU-15
The GBU-15 interface underwent significant revision in the time between
when the manual was printed and when the game shipped. Because of this,
there are significant errors in the manual regarding the proper usage
of the GBU-15 within the game.
New features:
- The GBU-15 uses the GUIDED release mode, which will be selected
  whenever a GBU-15 is selected. This will override the normal bombing
  modes of CDIP/Auto/Auto loft. Following the release of the last
  selected GBU-15, or upon the deselection of the GBU-15, the normal
  bombing modes will again be available.
- Time To Release (TREL) will be displayed on the HUD whenever there
  is a designated target. This number represents the optimal glide
  range of the weapon at the current altitude/speed. Note: This can be
  different from the target the GBU-15 seeker is locked on to, if
  manual weapon cueing has been selected. In this case, the displayed
  TREL number, and times to maximum/minimum range discussed below are
  INVALID.
- When selected, the GBU-15 is released anytime the weapon pickle is
  pushed.
- When a A/G target is designated, two tick marks are displayed on the
  ride side of the Weapon MPD; the numbers next to these tick marks
  represent the time (in seconds) to the maximum range (top tick mark)
  and minimum range (bottom tick mark) of the weapon. The factors that
  influence this number include Altitude (higher altitude will give the
  weapon greater range); Speed (higher speed will give the weapon
  greater range); and Attitude (a pitched up attitude will tend to
  throw the weapon further). Push-button 19 will toggle the color of
  the tick marks between light or dark.
- When the time to maximum range reaches zero, the IN RANGE cue will
  appear between the tick marks.
Manual changes:
- Replace steps 4 through 6 on page 4.67 with the following:
  4. Release the GBU-15 anytime after the IN RANGE cue appears on the
     Weapon MPD.
- Change step 3b "TERM" on page 4.68 to the following:
  TERM: Terminal profile - if the weapon is released in this mode, you
        will not have any control over the weapon until you deselect
        TRK. Once the target lock has been broken, you can control the
        weapon's pitch and yaw.
- Add note to step 3b on page 4.68: It is recommended the the GBU-15
  be released in Normal mode.
- Add note to step 3d on page 4.68: After a good track is verified,
  immediately press PB7 to command Terminal profile guidance.  Pressing
  PB10 again will break the track and the bomb will fall ballistically.
- Replace steps 4 through 6 on page 4.68 with the following:
  4. Release the GBU-15 anytime after the IN RANGE cue appears on the
     Weapon MPD.
- Renumber step 7 on page 4.68 to step 5.
General Tips:
- The Normal weapon release profile should be used for most indirect
  mode releases. As noted in the manual, the weapon will fly a
  ballistic profile for 1.75 seconds, and then automatically change to
  the Transitional mode.
- The Transitional weapon profile allows complete control of the
  weapons seeker head independent of the weapon's flight path. The
  seeker head can be slewed in any direction and locked onto the
  desired target. The weapon can be steered in yaw (left or right).
  IMPORTANT NOTE: the weapon will not steer itself towards the selected
  target when using this profile, even if the seeker head is tracking a
  target. Terminal profile must be selected to command the weapon to
  fly towards the target. Because of limitations in the maximum pitch
  rate the weapon, TERM should be selected before the nose index marker
  (the little white box) is below the 10 degree nose down marker
  (middle horizontal reference mark below the center of the weapon
  crosshairs) for best results. Switching to TERM too late usually
  results in the bomb breaking lock as it passes over the target,
  resulting in the weapon falling long.
- The Terminal weapon profile has two distinct sub-modes; depending
  upon whether or not a target has been locked on to. If a target has
  been locked on to (TRK boxed), the weapons autopilot takes over and
  will fly the weapon to impact the target. It is possible for a target
  to be tracked that is outside the current range of the weapon, in
  this case the the autopilot will make it's best try (usually
  resulting in a weapon falling short of the target).
  If a target has not been locked on to, or if target lock is broken,
  the weapon can be controlled using the weapon MPD arrow keys. In this
  case, the seeker head is locked along the centerline of the weapon
  looking straight ahead. Because of limitation in the maximum pitch
  rate of the weapon, it can be difficult to guide the weapon up or
  down.
  Once TERM has been selected, it cannot be un-selected.
- A GBU-15 released from high altitude and minimum range may not be
  able to pitch over fast enough to hit it's intended target.
- Using the GBU-15 successfully takes practice. It is not the magic
  bullet in real life that some other games may have lead you to
  believe. However, under certain circumstances, it can be a very
  effective weapon.
- Sean Long's manual / indirect mode GBU-15 guide, or "how to ride the
  nose of the bomb into the target" (reprinted here with permission):
  First, release ANYTIME after the weapon video screen displays "in
  range" on the right hand side... Releasing when "in range" instead of
  waiting for 0 TREL will slightly decrease the chance of overshooting
  the target. OTOH [On the other hand], if you release early and do a
  lot of yaw steering,you might run the bomb out of airspeed and it'll
  never make it to the target.
  Next, you really need to get as early a TRK as you can.  The farther
  away the better.  Use the arrows at PB 16 and 17 to get the impact
  heading that you want, otherwise leave those alone unless you can't
  see your target because of something in your way.
  To get the target track, I hit Pause, unbox TRK, slew the cursors to
  where I want them, then hit TRK again.  It is critical that this is
  done as early as possible.
  As soon as you have verified a valid TRK, you need to hit PB7,
  changing TRNS to TERM... From here on in, you're a passenger...
  If you select TERMinal profile early enough, the bomb will do it's
  thang and hit whatever you're tracking... This is how it works in
  the game, and you CAN get hits with it.  I tried several things
  including changing targets, etc etc, and it success or failure
  depended entirely on how soon I could select TERM profile.
Ancora CIAO
Robi Z.


Ciao e grazie dell'aiuto!
Ho provato anche a lanciare le GBU-15 e il funzionamento è lo stesso che per le
AGM Maverick ; bisogna attivare la weapon camera  ed aspettare che compaia la
scritta "in range" sull'obiettivo e sganciare; al resto pensa tutto da sè !
Io per ora l'ho provata solo su obiettivi fissi e funziona benone!
Ciao a presto Giovanni.