Newsgroup: it.comp.os.linux.software
Titolo: unreal

mandrake9.2
non parte da questo errore
Loading required GL library /usr/X11R6/lib/libGL.so.1.2
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Signal: SIGSEGV [segmentation fault]
Aborting.
qualche idea??

Enrico Maria Chellini wrote:

Che scheda video hai ? 
che moduli carica il kernel per il 3D ?
se lanci glxinfo che dice ?
-- 
 Dmec   Linuxuser  "Slackwaredotato"..............
www.distrowatch.com
   se windows vi ha "stufato"
 

 qualche idea??
Che versione di UT e'? la 2003?
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o? !K w-- O-- M- V? PS+(++) PE Y+>++ PGP++ !t 5? 
X++(+) R(+) tv+(++) b+>++ !DI D+ G e>++ h! r++ x*

 
ho la versione di unreal 2004 la scheda video è una ati allin wonder pro 128
se lancio glxinfo il risultato è:
name of display: :0.0
Loading required GL library /usr/X11R6/lib/libGL.so.1.2
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: VA Linux Systems, Inc.
OpenGL renderer string: Mesa DRI Rage128 20020221 AGP 1x x86/MMX/3DNow!
OpenGL version string: 1.2 Mesa 4.0.4
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_env_add,
    GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_convolution, GL_EXT_compiled_vertex_array, GL_EXT_histogram,
    GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
    GL_EXT_texture3D, GL_EXT_texture_env_add, GL_EXT_texture_object,
    GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_MESA_window_pos,
    GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGI_color_table
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  .  .  8  8  8  0  0 24  0  0  0  0  0  0 0 None
0x24 24 tc  0 24  0 r  .  .  8  8  8  0  0 24  8  0  0  0  0  0 0 Slow
0x25 24 tc  0 24  0 r  .  .  8  8  8  0  0 24  0 16 16 16  0  0 0 Slow
0x26 24 tc  0 24  0 r  .  .  8  8  8  0  0 24  8 16 16 16  0  0 0 Slow
0x27 24 tc  0 24  0 r  y  .  8  8  8  0  0 24  0  0  0  0  0  0 0 None
0x28 24 tc  0 24  0 r  y  .  8  8  8  0  0 24  8  0  0  0  0  0 0 Slow
0x29 24 tc  0 24  0 r  y  .  8  8  8  0  0 24  0 16 16 16  0  0 0 Slow
0x2a 24 tc  0 24  0 r  y  .  8  8  8  0  0 24  8 16 16 16  0  0 0 Slow
0x2b 24 dc  0 24  0 r  .  .  8  8  8  0  0 24  0  0  0  0  0  0 0 None
0x2c 24 dc  0 24  0 r  .  .  8  8  8  0  0 24  8  0  0  0  0  0 0 Slow
0x2d 24 dc  0 24  0 r  .  .  8  8  8  0  0 24  0 16 16 16  0  0 0 Slow
0x2e 24 dc  0 24  0 r  .  .  8  8  8  0  0 24  8 16 16 16  0  0 0 Slow
0x2f 24 dc  0 24  0 r  y  .  8  8  8  0  0 24  0  0  0  0  0  0 0 None
0x30 24 dc  0 24  0 r  y  .  8  8  8  0  0 24  8  0  0  0  0  0 0 Slow
0x31 24 dc  0 24  0 r  y  .  8  8  8  0  0 24  0 16 16 16  0  0 0 Slow
0x32 24 dc  0 24  0 r  y  .  8  8  8  0  0 24  8 16 16 16  0  0 0 Slow
 
A voi 
Enrico Maria Chellini

 128
Ok! scordati unreal.........
se non sbaglio la tua scheda video ha un chip ati rage128 il quale è un
"pelino" scarso per giochi pesanti quali unreal , io con una ati 9100 128
MB di memoria, lo faccio girare a 800x600 con fatica........
se invece mi sbaglio , devi installare i driver ati per la tua scheda,
driver che supportano dalla 8500 in su.
ciao ..


dmec wrote:

Grazie lo sospettavo.
ciao