Newsgroup: it.comp.hardware.overclock
Titolo: K7 500, RIVA TNT, DX7A, 3DMARK2000

Ecco i miei requisiti :
K7 500 Mhz con 64 Mb RAM
Scheda video CREATIVE RIVA TNT 16 MB
Ho messo su i DirectX 7A, e anche ŁD MARK 2000, ecco i risultati :
PRIMA PROVA :
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DMARK 2000 PROJECT FILE
SCHEDA VIDEO : CREATIVE RIVA TNT
FREQUENZA : 130;114
DRIVER USATI : Detonator535W9X
PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x54826121
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: AMD Athlon(tm)
RESULTS
Platform: Internal
3DMark Result: 1836 3D marks
CPU Speed: 141 CPU 3D marks
Game 1 - Helicopter - Low Detail: 36,9 FPS
Game 1 - Helicopter - Medium Detail: 25,7 FPS
Game 1 - Helicopter - High Detail: 11,3 FPS
Game 2 - Adventure - Low Detail: 34,4 FPS
Game 2 - Adventure - Medium Detail: 26,7 FPS
Game 2 - Adventure - High Detail: 18,0 FPS
Fill Rate (Single-Texturing): 144,6 MTexels/s
Fill Rate (Multi-Texturing): 163,5 MTexels/s
High Polygon Count (1 Light): 2053 KTriangles/s
High Polygon Count (4 Lights): 1853 KTriangles/s
High Polygon Count (8 Lights): 1571 KTriangles/s
8MB Texture Rendering Speed: 101,1 FPS
16MB Texture Rendering Speed: 93,0 FPS
32MB Texture Rendering Speed: 61,4 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 53,2 FPS
Bump Mapping (Emboss, 2-pass): 65,3 FPS
Bump Mapping (Emboss, 1-pass): 98,2 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.07.00.0716
Bios Version
Bios Date 08/08/99
Memory:
Total Physical Memory 64MB
Free Physical Memory 19MB
PROCESSOR
CPU Information:
Processor Type AMD-K7(tm) Processor
Processor Speed 500MHz
Processor Caps Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 512KB
DESKTOP
2D Display Adapter:
Name NVIDIA RIVA TNT (English)
Driver Date 10-15-1999
Monitor:
Name Monitor Plug and Play
Driver Date 5-15-1998
Desktop Size and Color Depth:
Width 640
Height 480
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name NVIDIA RIVA TNT (English)
Driver Name NVDD32.DLL
Driver Version 4.12.01.0353 (Certified)
Total Video Memory 16090KB
Total Texture Memory 15490KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000020
Subsystem Identifier 0x10151102
Chipset Revision Level 0x00000004
Supported features:
Transformation and lighting in hardware No
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog No
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression No
DX6 Bump Mapping No
Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004A7E3D
Texture operations 0x001FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000072
Raster capabilities 0x001720A1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x0000000F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017
Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit
Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 *
360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600,
8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 1024,
8 bit, 1600 * 1200, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300,
16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480,
16 bit, 800 * 600, 16 bit, 960 * 720, 16 bit, 1024 * 768, 16 bit, 1152 *
864, 16 bit, 1280 * 1024, 16 bit, 1600 * 1200, 16 bit, 320 * 200, 32 bit,
320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit,
640 * 400, 32 bit, 640 * 480, 32 bit, 800 * 600, 32 bit, 960 * 720, 32 bit,
1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 1024, 32 bit, 1600 * 1200, 32
bit
----------------------------------------------------------------------------
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SECONDA PROVA : (CAMBIO DRIVER)
3DMARK 2000 PROJECT FILE
SCHEDA VIDEO : CREATIVE RIVA TNT
FREQUENZA : 130;114
DRIVER USATI : 362Win9x
PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x54826121
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: 83 Hz
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: AMD Athlon(tm)
RESULTS
Platform: Internal
3DMark Result: 2020 3D marks
CPU Speed: 134 CPU 3D marks
Game 1 - Helicopter - Low Detail: 42,1 FPS
Game 1 - Helicopter - Medium Detail: 28,7 FPS
Game 1 - Helicopter - High Detail: 11,9 FPS
Game 2 - Adventure - Low Detail: 38,3 FPS
Game 2 - Adventure - Medium Detail: 28,9 FPS
Game 2 - Adventure - High Detail: 18,5 FPS
Fill Rate (Single-Texturing): 160,0 MTexels/s
Fill Rate (Multi-Texturing): 182,1 MTexels/s
High Polygon Count (1 Light): 2145 KTriangles/s
High Polygon Count (4 Lights): 1882 KTriangles/s
High Polygon Count (8 Lights): 1580 KTriangles/s
8MB Texture Rendering Speed: 85,1 FPS
16MB Texture Rendering Speed: 85,1 FPS
32MB Texture Rendering Speed: 0,9 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 60,7 FPS
Bump Mapping (Emboss, 2-pass): 74,5 FPS
Bump Mapping (Emboss, 1-pass): 85,1 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.07.00.0716
Bios Version
Bios Date 08/08/99
Memory:
Total Physical Memory 64MB
Free Physical Memory 19MB
PROCESSOR
CPU Information:
Processor Type AMD-K7(tm) Processor
Processor Speed 500MHz
Processor Caps Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 512KB
DESKTOP
2D Display Adapter:
Name NVIDIA RIVA TNT
Driver Date 11-18-1999
Monitor:
Name Monitor Plug and Play
Driver Date 5-15-1998
Desktop Size and Color Depth:
Width 640
Height 480
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name NVIDIA RIVA TNT
Driver Name NVDD32.DLL
Driver Version 4.12.01.0362 (Certified)
Total Video Memory 16090KB
Total Texture Memory 15490KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000020
Subsystem Identifier 0x10151102
Chipset Revision Level 0x00000004
Supported features:
Transformation and lighting in hardware No
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression No
DX6 Bump Mapping No
Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004A7E3D
Texture operations 0x001FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000072
Raster capabilities 0x001721A1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x0000000F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017
Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit
Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 *
360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600,
8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 1024,
8 bit, 1600 * 1200, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300,
16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480,
16 bit, 800 * 600, 16 bit, 960 * 720, 16 bit, 1024 * 768, 16 bit, 1152 *
864, 16 bit, 1280 * 1024, 16 bit, 1600 * 1200, 16 bit, 320 * 200, 32 bit,
320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit,
640 * 400, 32 bit, 640 * 480, 32 bit, 800 * 600, 32 bit, 960 * 720, 32 bit,
1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 1024, 32 bit, 1600 * 1200, 32
bit
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CHE COSA NE PENSATE ? E' IL CASO CHE CAMBI PROCESSORE ?? A ME SEMBRA UN GRAN
RISULTATO, A VOI ? CON IL 3DMARK99 FACEVO 4200 DI GRAFICA E 9100 DI
PROCESSORE, CHE NE DITE ?
Alessandro da Treviso
Aud...@libero.it

Width: 1024
per favore, invece di postare tutta questa pappardella inutile
(QUATTROCENTO LINEE!) limitatevi ai risultati riassuntivi...
se qualcuno vuole i dettagli potete postarglieli in e-mail...
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    (iao!!oai)                                    (ICQ: 10860566)
    //.aurizio
    I bimbi buoni vanno in paradiso.
    I bimbi cattivi vanno dove gli pare!

NO......Cambia n.g.
c|;oj
