Newsgroup: it.comp.hardware.overclock
Titolo: CONFRONTO RISULTATI 3DMARK2001...

Ecco qui i miei test.. aggiungete i vostri che confrontiamo.
ABIT KtA Raid
AMD Atlhon 1000@1400 AXIA 133fsb
512Mb ram Infineon
HERCULES 3D Prophet Geffo2 MX 400 32Mb (270Mhz CORE 215Mhz Memoria)
3DMARK 2001.... 1024x768 x 32 bit
2956 MARKS
Come vi sembra? sono buoni? mandate i vostri che confrontiamo...
P.s. La memoria della VGA è spinta a tale frequenza perchè ci ho messo un
dissy sopra...

ASUS A7M266
TB 1400@1600
512 Mb ram
Asus V7700 geffo 2 GTS (nessun overclock)
3DMARK2001    1024x768x32bit
3690 MARKS
Ciao

EPOX 8K7A
DURON900@1050
256 Mb ram
MSI geffo 2 PRO 255/455
3DMARK2001    1024x768x32bit
 3112 MARKS

Asus A7V133
Tb 900@1050
Asus Geforce 2 MX 200 core / 210 ram
Detonator XP
3DMARK 2001:
1024 x 768 32bpp
2743 3D marks
Ciao. -M-

Win 2000 Sp2
Athlon TB 1200(266) @ 1400
256 mbyte DDR
Geforce II Gts 32mbyte (Guillemot 3d prophet)
Detonator 21.81
1024x768x32 bit
3dmark 2001 = 3692 punti.
P.S.
P4 ? No grazie :-)

Postate il Bench originale altrimenti č poco credibile..
3DMARK2001 PROJECT FILE
Cut..
DISPLAY
Platform Radeon DDR
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
Cut...
RESULTS
3DMark Score 3188
Game 1 - Car Chase - Low Detail 52.3 fps
Game 1 - Car Chase - High Detail 18.4 fps
Game 2 - Dragothic - Low Detail 54.9 fps
Game 2 - Dragothic - High Detail 27.5 fps
Game 3 - Lobby - Low Detail 67.3 fps
Game 3 - Lobby - High Detail 26.3 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 293.8 MTexels/s
Fill Rate (Multi-Texturing) 833.0 MTexels/s
High Polygon Count (1 Light) 5.1 MTriangles/s
High Polygon Count (8 Lights) 2.2 MTriangles/s
Environment Bump Mapping 82.3 fps
DOT3 Bump Mapping 48.7 fps
Vertex Shader 45.1 fps
Pixel Shader Not supported by hardware
Point Sprites 2.5 MSprites/s
SYSTEM INFO
System Info Version 2.0
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family Athlon(tm)
Internal Clock 1.50GHz
Internal Clock Maximum 1.50GHz
External Clock 140MHz
Socket Designation Socket A
Type unknown
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!
Version AMD Athlon(tm)
CPUID 0x00000644
CACHES
Level 1
Capacity 128KB
Type Internal
Type Details Synchronous
Error Correction Type unknown
Associativity unknown
Level 2
Capacity 256KB
Type External
Type Details Synchronous
Error Correction Type unknown
Associativity unknown
DIRECTX INFO
DirectX Version 8.0
DIRECTDRAW INFO
DirectDraw Version  4.08.00.0400
DISPLAY DEVICES
Description Driver video primario
Manufacturer ATI Tech. - Enhanced
Name Radeon DDR
Total Local Video Memory 64MB
Total Local Texture Memory 64MB
Total AGP Memory 56MB
Display Driver ATI2DRAG.DRV
Display Driver Version 4.12.3063
Max Texture Width  2048
Max Texture Height 2048
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Textures In Single Pass 3
Vertex Shader Version N/A
Pixel Shader Version N/A
Max Vertex Blend Matrices 0
Max Texture Coordinates 3
Device ID 0x5144
Vendor ID 0x1002
Sub-System ID 0x001a1002
Revision 0x0000
Cut...
MEMORY INFO
Total Physical Memory 512MB
Free Physical Memory 435.29MB
Total Pagefile Memory 256MB
Free Pagefile Memory 188.34MB
Cut....
MOTHERBOARD INFO
Manufacturer  ABIT KT133A
Model 8363-686A
Version N/A
BIOS Vendor Award Software International, Inc.
BIOS Version 6.00 PG
BIOS Release Date 07/05/2001
BIOS Charasteristics Plug and Play, Flash, AGP
Cut..
OPERATING SYSTEM INFO
Operating System Microsoft Windows ME
Version 4.90.3000
Desktop Width 1024
Desktop Height 768
Desktop BPP 16

 wrote in message
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3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 335
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 5962 3D marks
CPU Speed: 557 CPU 3D marks
Game 1 - Helicopter - Low Detail: 119,7 FPS
Game 1 - Helicopter - Medium Detail: 81,7 FPS
Game 1 - Helicopter - High Detail: 36,6 FPS
Game 2 - Adventure - Low Detail: 116,4 FPS
Game 2 - Adventure - Medium Detail: 87,0 FPS
Game 2 - Adventure - High Detail: 55,5 FPS
Fill Rate (Single-Texturing): 327,6 MTexels/s
Fill Rate (Multi-Texturing): 697,4 MTexels/s
High Polygon Count (1 Light): 6904 KTriangles/s
High Polygon Count (4 Lights): 4713 KTriangles/s
High Polygon Count (8 Lights): 3725 KTriangles/s
8MB Texture Rendering Speed: 354,7 FPS
16MB Texture Rendering Speed: 342,8 FPS
32MB Texture Rendering Speed: 282,7 FPS
64MB Texture Rendering Speed: 165,6 FPS
Bump Mapping (Emboss, 3-pass): 188,6 FPS
Bump Mapping (Emboss, 2-pass): 255,3 FPS
Bump Mapping (Emboss, 1-pass): 507,7 FPS
Bump Mapping (Environment): 151,1 FPS
SYSTEM
Software Versions:
Windows Version Windows 4 , Build 3000
DirectX Version 4.08.00.0400
Bios Version Award Modular BIOS v6.00PG
Bios Date 07/05/01
Memory:
Total Physical Memory 512MB
Free Physical Memory 443MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) processor
Processor Speed 1516MHz
Processor Caps Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name Radeon DDR
Driver Date 08/30/2000
Monitor:
Name Monitor Plug and Play
Driver Date 06/08/2000
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name Radeon DDR
Driver Name ATI3DRAG.dll
Driver Version 4.12.01.2087 (Certified)
Total Video Memory 65448KB
Total Texture Memory 121256KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 3
Bus AGP
Manufacturer Identifier 0x00001002
Chipset Type 0x00005144
Subsystem Identifier 0x001A1002
Chipset Revision Level 0x00000000
Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 3
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog No
W-Fog No
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping Yes
Flags:
DirectDraw flags 1 0x9442FFC1
DirectDraw flags 2 0x004AFE7D
Texture operations 0x00BEFBFF
Stencil-buffer operations 0x000000AF
Miscellaneous capabilities 0x00000073
Raster capabilities 0x002762BF
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x000003FF
Shading capabilities 0x000C528A
Texture capabilities 0x00000C5F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000CF
Texture-addressing capabilities 0x0000001F

 ha scritto nel messaggio
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Athlon 1400@1575 256 Mb Pc133
Abit Kt7A-Raid
GeForce 3 200/525
Detonator Xp 21.81
Via 4.33
3DMark 2001 = 7560
3DMark 2000 = 6500

 wrote in message
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CACCHIO! Allora i miei bench sono bassi oppure è normale per la scheda video
che ho? Uso i driver della hercules.. gli ultimi.. i 14.10... dal sito
ufficiale hercules...
VIA 4in1 4.33,
WinME
ABIT KtA Raid
AMD Atlhon 1000@1400 AXIA 133fsb
512Mb ram Infineon
HERCULES 3D Prophet Geffo2 MX 400 32Mb (270Mhz CORE 215Mhz Memoria)
3DMARK 2001.... 1024x768 x 32 bit
2956 MARKS
Voglio più punteggio! (Cambiare la Geffo2Mx con la Geffo 3 servirebbe, credo
di si...)

3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200
DISPLAY
Platform NVIDIA GeForce2 GTS/GeForce2 Pro
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 4097
Game 1 - Car Chase - Low Detail 68.5 fps
Game 1 - Car Chase - High Detail 32.4 fps
Game 2 - Dragothic - Low Detail 63.9 fps
Game 2 - Dragothic - High Detail 25.6 fps
Game 3 - Lobby - Low Detail 78.5 fps
Game 3 - Lobby - High Detail 41.4 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 303.3 MTexels/s
Fill Rate (Multi-Texturing) 576.8 MTexels/s
High Polygon Count (1 Light) 18.4 MTriangles/s
High Polygon Count (8 Lights) 3.5 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 53.5 fps
Vertex Shader 35.4 fps
Pixel Shader Not supported by hardware
Point Sprites 8.4 MSprites/s
SYSTEM INFO
System Info Version 2.0
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family Athlon(tm)
Internal Clock 1.56GHz
Internal Clock Maximum 1.56GHz
External Clock 151MHz
Socket Designation SOCKET A
Type Central
Upgrade unknown
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!
Version Modello 4, Stepping 4
CPUID 0x00000644

 Postate il Bench originale altrimenti è poco credibile..
Beh,anche il testo originale si può modificare...
:)

Fai più punti col 2001 che col 2000?Sei sicuro?
--
Regards,
Antonio.
-------------------------------
Our system has been shocked!!
But remember to Salt the Fries!!
Error code 3007
---------------------------------
An old shocker.
"Davide Altea" ha scritto nel messaggio


non so' se rendo...
http://www.overclockers.com.au/image.php?pic=techstuff/a_speed_cheat/3dmark_
3.jpg
eheheh