Newsgroup: it.arti.cartoni
Titolo: sigle cartoni

cerco le sigle di apertura e chiusura di sayuki e ranma come trasmesse da mtv,
con winmx non riesco a trovarle,
aiutatemi voi!


io ho la sigla di apertura! come te la mando?
-- 
BYE BYE
  BY KIMMY_90 :
       Fan Fiction's & Web Site Creator  (ovvero una megalomane... heheh)

 
scusa, la sigla di apertura di SAYUHI e in italiano tutte e due quelle 
di ranma... cmq il proble4ma resata tale.. ^_^


 cerco le sigle di apertura e chiusura di sayuki
Cerca su Winmx mettendo come keywords
"Saiyuki" e alternato "For Real" (iniziale) e "Tightrope" (finale)
SK

 E prima del boom di Internet come si faceva a leggere i messaggi ?
-Un niubbo anonimo *grin*

 una ending con un titolo YAOI da far paura -_-
Non ti piace il BONDAGESLAVE? ^_-
SK

Non ti piace il BONDAGESLAVE? ^_-
hmm
B____B
visti i protagonisti , direi proprio di NO ^^;



non solo il titolo della ending..se guardi bene nella opening un po'
di bondage c'e' ^^
(que viva siempre :P)
-- 
KaoruNagisa
Comandante supremo delle Kitsune Task Force
Membro fondatore de "I tri d'a mariddazza"
(ferru)
"Tsukurimashou, tsukurimashou, sate sate nani ga dekiru ka na"
Togliete il trallallero e otterrete il mio indirizzo


su, Genjo sanzo in pigiamino di vera pelle nera la sua figura la fa^^


 su, Genjo sanzo in pigiamino di vera pelle nera la sua figura la fa^^
CONCOOOOOOOOOOOOOOOOOORDOOOOOOOOOOOOOO!
B___________________________B
SK

 (que viva siempre :P)
AMEN!
SK

B___________________________B
/me muore all'istante
/me seduto su una nuvola:
"kuso! Non avrei mai dovuto aprire quell'articolo -_-"


(que viva siempre :P)
Vabbe' in generale Saiyuki e' la fiera del B_B anche se non mancano
provocanti signorine dalle grandi mmm "capacita'".
Ma dopo avere visto la Kusanagi di Ghost in the Shell Stand Alone
Complex nulla mi puo' piu' colpire H_H
-- 
Cloud Strife a.k.a. Musashi Miyamoto
cloud83(at)
iname.com
ICQ:13361441
Primo Discepolo del Sommo Maestro Lennier
Membro de "I tri d'a mariddazza"
Fan #1 in Italia di Saikano e Noir
Webmaster di 
www.dunbine.it

Complex nulla mi puo' piu' colpire H_H
Preferifo il chara design del film :o
-- 
Hayabusa

Preferifo il chara design del film :o
In fondo penso pure io, pero' vuoi mette Motoko H_H :D


In fondo penso pure io, pero' vuoi mette Motoko H_H :D
Oshii ha detto che Ghost in the shell e' il primo e l'ultimo film dove
il protagonista e' una ragazza. Lui preferisce i quarantenni.
-- 
 _         _
{囚 CANTI {囚
 ^         ^

il protagonista e' una ragazza. Lui preferisce i quarantenni.
Veramente non e' il primo. 
Il primo e' Lamu' - Beatiful Dreamer ;D
Parlando di serie, invece, ha diretto buona parte (tutta?) della serie tv di
Lamu' :P
-- 
L'eros è il mio amico grande, il portello del buonumore
www.babelfishanime.tk
 - Pollon Organizza
Ido's Quote of the day:
	Seminar For Women: Why Putting Down Other Women Shouldn't Be Enjoyable.

Lamu' :P
Ma la serie si intitola "Uruseiyatsura" e non "Lamu' (Lum)". Nel
secondo capitolo del manga Lamu' non e' presente, ma e' piaciuta come
personaggio ed e' rimasta per il resto della serie. Il vero
protagonista sarebbe dovuto essere Ataru in realta', anche se la serie
si mantiene abbastanza corale.
Lo stesso si puo' dire per Patlabor, dove la protagonista vera
dovrebbe essere Noa, ma un po' tutti hanno qualche puntata a loro
dedicata, in particolare Goto, che chiaramente e' il personaggio
preferito di Oshii nella suddetta opera.
Comunque beccati l'intera intervista, allora :PPP
[This is the third and final installment of my report on The New York
Japan Society's Anime Symposium that took place on January 23-24,
1999. Disclaimer: The following is not a word-for-word transcription.
It provides the gist of the panel discussion.] 
PANELISTS:
Mamoru Oshii - anime director (Ghost in the Shell)
Mitsuhisa Ishikawa - president, Production IG Inc.; and anime producer
(Ghost in the Shell)
Machiko Kusahara - associate professor of media studies, Kobe
University 
[Production IG presented some scenes from a Playstation game, 2D and
3D computer graphics, and clips from new anime projects. One project
is Oshii's new film Jin-Roh - set in post World War II amid armored
police, it presents a story of hope and freedom, reminiscent of Grave
of the Fireflies. Another of Oshii's new projects is Blood: The Last
Vampire.] 
Oshii: Why is there so much digital animation in Ghost in the Shell? I
had used computer graphics in Patlabor, which came out before Ghost.
Since CG and traditional cel animation don't go well together, I
decided that if I was going to use so much CG in a film, I would use
the CG as computers, which became Ghost. During this time, I
discovered newer and better CG processes for movie making. I scanned
cel animation, then changed them into digital data to use in the
movies. With digital technology, there are more and more things you
can do. 
To create the CG 3D images, the next step was to scan in 2D characters
and backgrounds, then convert them to 3D. I set a different speed for
the camera for each background to create layers and depth. The
camera's lens had to show distortion for things behind you, otherwise
the scene would look too flat. 
This was the most difficult job, especially since there's no software
to do this. They had to develop whole new software to create this
distortion effect to create distance. By using this technique, we
realized that the person who painted the backgrounds had to know how
the scene was going to be distorted by the software and take this into
account when painting the scene. Ironically, the computer didn't
decrease the amount of work for the animators, but actually made more
[laughs]. 
With digital technology you are able to make images that can't be
created with hand-drawn cels. Once you learn a new technique, you
don't lose it, and you can develop more new techniques. I like
predicting what new techniques will be used in the future. It took me
6 months to a year to learn how to add 2D characters to a 3D
background. I would stick the plastic characters to my computer
monitor to visualize how to do this [laughs]. When we began producing
Ghost in the Shell, we did all the CG in-house. We had only 1 Mac
[laughs]! Today, we have a 4-story building just for CGI with more
than 100 machines (at Production IG). 
When I approach a new anime project, I ask myself: Is my priority the
drama of the story or the quality of the CG? I have to decide this
before I start any project. Different projects require different
approaches. The 3D has to comply with whatever priority is decided.
The 3D will then fall into place. 
Kusahara: Various companies use CG in different ways. Disney uses CG
in specific ways, as well as Pixar, which uses CG to create lighting,
textures, and characterization. These different approaches come from
different cultural backgrounds. French animation producers have their
own style, also. Most users of CG try to integrate 2D characters with
3D graphics. 
Oshii: We used a variety of camera work for Blood. We changed the
focus of the lens for different objects as the camera moved. This way,
I could explore different visions that I created. But there's a limit
to what you can do. Soft Image's After Effects software allows you to
choose effects for the different layers (up to 30) in a scene. But it
takes a lot of time. One cut could take two weeks to produce. In
Blood, we're using After Effects for all the scenes! We have six
people working just with After Effects. The director of Blood said,
"Don't do that, it's too much work." [laughs] It took us two months
just to do the preview for the movie. But I insisted. If you ever give
up, nothing new can be studied or used. The preview for Blood was
completed just before coming to this symposium. 
I've been seeking animators who are interested in using digital
technology. Several people answered the call, and they produced a
short piece. [He showed the short film of various characters working
in an office.] 
Kusahara: We try to bring the imagination of these people into a new
area. 
Oshii: Two or three years from now, everyone will be using new styles
of 3D. I'm exploring some of these now. It'll be a very different kind
of animation than what we've seen in the past. 
[The audience members asked some questions.] 
Audience: What types of stories lend themselves to full 3D production?
Oshii: There's Blood, my 15-minute film. There are other projects I'm
working on. 
Audience: In Japanese animation, females are prominent, sexy, and cute
adolescents. They're not used much in US animation. 
Oshii: Ghost in the Shell was my first and probably last movie in
which I used a girl as the main character. I don't really know why
girls are used so much. Maybe it's the preference of the directors
[laughs]! They have to work for months with a movie and they have to
like it. I prefer working with 40-year-old men as main characters
[laughs]! Above all, directors should love their characters. It's up
to their tastes - they like girls! 
Audience: Some projects out of Japan are oriented just to a Japanese
audience, while others are geared to a worldwide audience. Are you
trying to gear new projects to overseas markets? 
Ishikawa: I believe all projects are my children. I don't think about
where they'll be marketed. I like all my projects. As for Jin-Roh, I
don't know if it will be adopted by any market. That's why I'm worried
about it. I love it and don't want to let go of it. Before production
began, I didn't think about it becoming a hit. It took three years to
make Jin-Roh. I want to ask you to tell all your friends to go out and
see Jin-Roh, because we don't have money to advertise it! 
Audience: [to Oshii] How has your style changed with the advent of new
technology? In your earlier work, such as Urusei Yatsura and Patlabor,
you liked to include long, thoughtful scenes. 
Oshii: I don't think I've changed, and I don't intend to. CG has
changed dramatically, but I still use as little movement as possible.
I like the quiet, smooth flow of movement. 
Audience: Do you have any advice for aspiring animators? 
Oshii: I'd like to get advice from you all! Working in animation
requires great patience. You have to love your project passionately,
and be able to persuade others to believe in your project. You need
good persuasion skills. 
Audience: Besides the soundtracks, anime has a musical feel and flow
to it. What kinds of music do you like to listen to? 
Oshii: I don't listen to music, only classical when I was a student. I
don't like any of the music that's out now. I listen only to the music
that's used in the project I'm working on. I never listen to music in
my spare time. I don't use music for inspiration. I get my greatest
inspiration from looking at photography books.  


il protagonista e' una ragazza. Lui preferisce i quarantenni.
Ma io sto parlando della serie tv :P... O pure quella e' diretta da
Oshii? O_o
-- 
Cloud Strife
cloud83(at)
iname.com
ICQ:13361441
Primo Discepolo del Sommo Maestro Lennier
Membro de "I tri d'a mariddazza"
Fan #1 in Italia di Saikano e Noir
Webmaster di 
www.dunbine.it
su #Gryffindor di Azzurra

il protagonista e' una ragazza. Lui preferisce i quarantenni.
ah beh certo, infatti la protagonista di Avaoln e' un travestito :D
enui
-- 
I'm a page-three girl. I'm a Warhol superstar. I'm a dyke. I'm a riot 
grrrl. I'm the queen of sex. I'm a housewife with a jar of rat poison. 
(Grant Morrison - Kill your boyfriend)
www.babelfishanime.tk