Newsgroup: it.comp.giochi.rpg
Titolo: BG2: Strongholds [LUNGO]

Tratto da 
www.bgchronicles.com
"
Quests
In order to receive a stronghold, a character must be of the appropriate
level (9th or greater) and complete a major quest that will be different for
each class. Characters can go on the quests for the strongholds of other
classes, but will not acquire the stronghold at the end. Multiclassed
characters will likely be able to choose which stronghold they would prefer,
by deciding which quest to complete, while dual-classed characters can only
get the stronghold for their current class. For multiplayer games, only the
main protagonist may possess a stronghold. The stronghold is pre-rendered
art like the rest of Baldur's Gate and, thus, is not designed and built by
the player. Only one stronghold may be possessed by a character; the others
are made inactive when the first is acquired.
Players will have to return periodically to the stronghold to properly
managed them. This involves ordering underlings to do certain tasks and
otherwise keeping your subjects happy. In exchange, you will receive
information, money or other rewards. Neglect or abuse of the stronghold can
lead to its loss. You do not micromanage your followers as you would the
NPCs in your party. These quests are optional, so if you don't want a
stronghold, don't complete the quest.
  Strongholds
This list summarizes what is currently known about the "strongholds":
  Fighter
A keep. The fighter will have soldiers and will have to defend his castle
during a siege. The keep is about the size of Candlekeep.The fighter's
stronghold is initially in a ruined state, but after he completes the quest,
it is replaced with a restored one.
  Ranger
A cabin and its surrounding protectorate that includes a village.
  Paladin
A quest for a Holy Avenger sword and joining the Order of the Radiant Heart.
  Wizard
A hall with many secret features for the wizard to discover. Some
possibilities include the creation of magic items and other things, but not
golems. The mage will have several apprentices
  Cleric
A temple. Maintenance of the temple will grant the cleric special powers.
  Druid
A quest to become the Great Druid. At level 12, the character must go to the
grove for a duel with the current 12th level druid. Winning the dual, means
that the character is now the leader of the grove.
  Thief
A thieves' guild.
  Bard
A playhouse in which you are putting together a cursed play that requires
hiring actors and choosing their roles, seperating two competing divas,
possibly rewriting the music and the play itself, and living through opening
night.
"
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      Davide Petrarca - 
the...@tin.it
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tenchiu' veri matc!!! :) Adesso pero' non so se usare il mio mago o il
mago/guerriero.... povero me... :))

 mago/guerriero.... povero me... :))
ARRRRRRRGGGGGGGHHHHHHHHHHH !!!!!!!
dovrò giocarlo una volta per ogni classe !!!
ARRRRRRRGGGGGGGHHHHHHHHHHH !!!!!!!
    ciao
        Domon