Newsgroup: it.comp.giochi.rpg
Titolo: wow - multipli fissi x attacchi istantanei

ho letto e riletto le descrizioni della patch ma continuo a nn avere le idee 
chiare...
con i nuovi multipli, farņ meno/piu danno con la mia axe 2h arcanite 
reaper????
-- 
- philips msx
- philips msx 2 + floppy
- amiga 500 + espansione 512k
- p1 130mhz, matrox mystique + matrox m3d
- p2 500mhz, 750mb ram, gf 420 mx
- amd 1400mhz, 1,25gb ram, gf 420mx
- p4 2400mhz, 1gb ram, ati 9800pro 

  a.. Instant Attacks
    The mechanics of most instant melee attacks have been modified to
improve item balance. Previously, instant melee attacks did damage based on
the damage range of the weapon, plus a bonus for the player's attack power.
This bonus was then multiplied by the speed of the weapon. As a result, slow
weapons did more damage than was intended, and fast weapons were considered
inferior by most players. We have changed the way the attack power bonus is
calculated for instant attacks. This change does NOT affect attack power
calculations for normal melee attacks. Instead of multiplying by the speed
of the weapon, the attack power bonus is now multiplied by a fixed number
pulled from the following table:
      a.. Two-handed weapons: 3.3
      b.. Daggers: 1.7
      c.. All other one-handed weapons: 2.4
    As a direct result of this, many weapons have shifted position in their
relative power. In particular, many Epic (purple) quality items are now more
powerful than slower Superior (blue) weapons.
    This change was not made to reduce the power of instant attacks, but to
correct the relative imbalance of weapon itemization. At a given level
requirement, epic quality weapons should always be more powerful than
superior quality weapons.
    Please also note that all normal weapon swings will be completely
unaffected by this change. The following abilities are affected by the
design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike,
and Overpower.
-- 
- philips msx
- philips msx 2 + floppy
- amiga 500 + espansione 512k
- p1 130mhz, matrox mystique + matrox m3d
- p2 500mhz, 750mb ram, gf 420 mx
- amd 1400mhz, 1,25gb ram, gf 420mx
- p4 2400mhz, 1gb ram, ati 9800pro
"Bender The Offender" <a@a.a> wrote in message 
news:434ce686$0$29542$4faf...@reader1.news.tin.it...
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  a.. Instant Attacks
in italiano, che no capisco... ?

reaper????
Direi che dipende. Negli attacchi normali farai esattamente lo stesso.
Usando abilita' istantanee, se l'arma ha una velocita' numericamente
piu' elevata di 3.3 (quindi e' piu' lenta) ne farai meno, se il numero
e' inferiore a 3.3 (quindi e' piu' veloce) ne farai di piu'.
Sostanzialmente hanno solo modificato il calcolo in questi attacchi
speciali rendendo uniformi tutte le armi di ciascuna categoria cosi'
che ora puo' risultare piu' vantaggioso possedere un'arma piu' veloce,
perche' non hai nessuna perdita di danno (che prima avevi) in questi
casi, pero' i normali swing sono piu' veloci. Che a parita' di danno
vuol dire piu' DPS. Insomma hanno ricondotto queste eccezioni secondo
logica.
Parvati V
-- 
"Cosa e' celvello? Pai non ha cosa del genele" - Pai, 3x3 occhi
UnaMoleDiDadi (TreEmme Torino)
http://parvatiquinta.altervista.org
IHGGera #1069, IAFa #182 ^^^

in italiano, che no capisco... ?
http://www.fansite.it/index.php?showtopic=13665
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