Newsgroup: it.comp.giochi.rpg
Titolo: troll?

Scusatemi ma nn sono molto esperto di ng. Ki/cosa sarebbero i troll?
Ciao!

 ha scritto nel messaggio
news:3B7E44CC...@libero.it...


Scusatemi ma nn sono molto esperto di ng. Ki/cosa sarebbero i troll?
Provocatori gratuiti il cui unico divertimento e' vedere quanta gente gli
risponde male in un thread iniziato da loro sparando una ovvia cazzata...
(fondamente sono dei masochisti...casi psichiatrici abbastanza gravi...)
Saluti!  ^_^
--
   _/_/_/        Dimer Camparini        _/_/_/
  _/_/_/     Reggio Emilia - ITALY     _/_/_/
 _/_/_/  
dimer-c...@libero.it
    _/_/_/
_/_/_/ UIN:1645559 - Nickname:Ciccio _/_/_/


c'e' da sottolineare che alcuni sono bastardi con classe e furbizia,
altri sono solo dei patetici coglioni. con troppo tempo libero...

ciaoooooo
Volendo restare sui mostri preferisco la versione tolkeniana (tra
l'altro più vicina al folclore nordico): si tratta di grosse creature
massiccie nela corporatura, alquanto stupide e con la singolare
tendenza a pietrificarsi alla luce del sole.
Se vuoi sapere cosa si intende con il termine "troll" in un newsgrup,
leggiti la risposta di Dimer Camparini...

 ha scritto
nel messaggio news:3b6e885d...@news.iol.it...

Si.ma quelli con classe & furbizia l'hanno ottenuta con le cheats....
Ciau Lella :o)



risposta (A) - da Monstrous Manual(TM) - Advanced Dungeons & Dragons(R) 2nd Edition ( (C) TSR, WOTC, etc)
                    Troll        
CLIMATE/TERRAIN:    Any land     
FREQUENCY:          Uncommon     
ORGANIZATION:       Group        
ACTIVITY CYCLE:     Night        
DIET:               Carnivore    
INTELLIGENCE:       Low (5-7)    
TREASURE:           Q (D)        
ALIGNMENT:          Chaotic evil 
NO. APPEARING:      1-12         
ARMOR CLASS:        4            
MOVEMENT:           12           
HIT DICE:           6+6          
THAC0:              13           
NO. OF ATTACKS:     3            
DAMAGE/ATTACK:      5-8/5-8/5-12 
SPECIAL ATTACKS:    See below    
SPECIAL DEFENSES:   Regeneration 
MAGIC RESISTANCE:   Nil          
SIZE:               L (9')       
MORALE:             Elite (14)   
XP VALUE:           1,400        
                    Desert       
CLIMATE/TERRAIN:    Any desert   
FREQUENCY:          Rare         
ORGANIZATION:       Solitary     
ACTIVITY CYCLE:     Any          
DIET:               Carnivore    
INTELLIGENCE:       Average (8-10)
TREASURE:           C 
ALIGNMENT:          Chaotic evil 
NO. APPEARING:      1 (10% 1-6)  
ARMOR CLASS:        4            
MOVEMENT:           12           
HIT DICE:           7+7          
THAC0:              13           
NO. OF ATTACKS:     3            
DAMAGE/ATTACK:      3-6/2-6/3-10 
SPECIAL ATTACKS:    Surprise     
SPECIAL DEFENSES:   Regeneration 
MAGIC RESISTANCE:   Nil          
SIZE:               L (9')       
MORALE:             Fanatic (17-18)
XP VALUE:           1,400        
Trolls are horrid carnivores found in all climes, from arctic
wastelands to
tropical jungles. Most creatures avoid these beasts, since trolls know
no fear
and attack unceasingly when hungry. Their frame appears thin and
frail, but
trolls possess surprising strength. Their arms and legs are long and
ungainly.
The legs end in great three-toed feet, the arms in wide, powerful
hands with
sharpened claws. The trolls' rubbery hide is colored a moss green,
mottled green
and gray, or putrid gray. A writhing hairlike mass grows out of their
skulls and
is usually greenish black or iron gray in color. Their dull, sunken
black eyes
possess 90-foot infravision. Females are easily distinguished from
males; they
are both larger and more powerful than their male counterparts.
 Trolls walk upright but hunched forward with sagging shoulders. The
trolls'
gait is uneven and, when running, the arms dangle free and drag along
the
ground. For all this seeming awkwardness, trolls are very agile. They
are
masterful climbers and can scale even sheer cliffs with an 80% chance
of
success. Trolls have a poor hearing, but their sense of smell is
superior.
 Trolls have no language of their own, using ``trollspeak'', a
guttural mishmash
of common, giant, goblin, orc, and hobgoblin. Trollspeak is highly
transient and
trolls from one area are only 25% likely to be able to communicate
with trolls
from another.
Combat: Trolls attack with two clawed hands and their bite, and they
can attack
at multiple opponents. In the rare case that a troll wields a weapon,
it attacks
with a +8 damage bonus. Trolls regenerate at an amazing rate. Starting
three
rounds after first blood, the creatures recovers 3 hit points per
round until
healed. Trolls reduced to 0 or fewer hit points fall to the ground,
incapacitated but not slain. Incapacitated trolls continue to
regenerate and
stand up to fight as soon as they have a positive number of hit
points.
 When using an edged weapon, it is possible to sever the thin limbs of
a troll
(a natural 20 with an edged weapon is needed). Severed limbs continue
to fight
after separation from the body (hands squeeze, heads bite if stepped
on, etc.).
Attacks by severed limbs are at normal chances to hit. Separated limbs
fight for
the remainder of the battle, then scuttle back and rebind with the
body once the
battle is over. Limbs unable to reach the body to die within 24 hours,
but this
is of little consequence since trolls regenerate lost body parts
(including the
head) within a week. If a troll is dismembered and scattered, the
largest
surviving piece regenerates. The others die within one day if they
cannot rejoin
that piece. Only fire and acid cause permanent damage to trolls. These
forms of
attack destroy its regenerative ability. A troll reduced to 0 or fewer
hit
points and immersed in acid or burned with fire is killed.
 Trolls have no fear of death, and launch themselves into combat,
flailing
wildly at their opponents and biting whoever comes closest. They
occasionally
(25%) throw stones before closing with their victims. Thrown stones
have a
maximum range of 20 yards, weigh 10 to 20 pounds, and inflict 1d8
points of
damage. If confronted by a large natural or magical fire, trolls try
to find
some way around the flames. Trolls combine a ravenous appetite with
limited
intelligence, so they are frequently distracted and break off pursuit
50% of the
time to pick up food dropped by fleeing prey.
Habitat/Society: Trolls can survive in all climes, but prefer dense
forests and
subterranean locales, since bright sunlight hurts their eyes; trolls
suffer no
combat penalties because of this. They usually make their lairs in
caves, using
great boulders to block the entrances. Inside a troll cave are a
number of rough
nests made of straw and grass, plus scattered bones and treasure from
victims.
If there are no caves in an area, trolls dig themselves a trollhole
and cover
its opening with twigs and leaves. Trollholes are usually built near
trees and
are 90% undetectable. Anyone who steps on a trollhole is 75% likely to
fall
through the leafy door and tumble into the den below.
 Trolls live in small packs of 3 to 12 trolls led by a dominant female
who acts
as shaman/chieftain. She casts priest spells at 7th level; spheres
typically
include Charm, Divination, Sun (Darkness only), and Weather.
Leadership is only
retained by combat, so fights for pack control are frequent. Often
trolls rend
each other limb from limb, but these battles are never fatal. Still,
it is the
custom of trolls to toss the loser's head a great distance from the
fight scene,
and frequently losers must sit and stew for a week until their new
head grows
in.
 The pack chieftain's duties are few. She leads the trolls on nightly
forages,
loping along, sniffing the air for prey. If a scent is found, the
trolls charge,
racing to get there first, and letting out a great cry once prey is
spotted. In
return for being the hunt leader, the shaman gets her choice of mates
in the
pack. Females give birth to a single troll about once every five
years.
 Trolls have ravenous appetites, devouring everything from simple
grubs to bears
and humans. Their lairs are often located near human settlements or
along well
traveled roads, but not too near, for even trolls respect organized
resistance
by fire-bearing humans. Wandering trolls, in search of a new lair,
travel by
night and sleep by day. Ravenous from walking, these packs, on
occasion, attack
and devour entire humanoid villages.
Ecology: Trolls prey on all but the most powerful of creatures. They
respect and
fear dragons, but they hate giants of good alignment and wage war with
them
frequently. The troll's green blood is used to manufacture both poison
antidotes
and healing potions. The blood from one troll, worth 400 gp, can make
three such
potions.
--
    (iao!!oai)                                    (ICQ: 10860566)
    //.aurizio
[WARNING!: a breve _PURE_ 
mmug...@galactica.it
 verra' disabilitato (...), usate il nuovo indirizzo...+
[WARNING!: togliete _nessuno_ per rispondere]
    Time may change me
    But I can't trace time

 wrote:

risposta (B) - da: 
http://www.science.uva.nl/~mes/jargon/
troll: v.,n. 1. [From the Usenet group alt.folklore.urban] To utter a
posting on Usenet designed to attract predictable responses or flames;
or, the post itself. Derives from the phrase "trolling for newbies"
which in turn comes from mainstream "trolling", a style of fishing in
which one trails bait through a likely spot hoping for a bite. The
well-constructed troll is a post that induces lots of newbies and
flamers to make themselves look even more clueless than they already
do, while subtly conveying to the more savvy and experienced that it
is in fact a deliberate troll. If you don't fall for the joke, you get
to be in on it. See also YHBT. 2. An individual who chronically trolls
in sense 1; regularly posts specious arguments, flames or personal
attacks to a newsgroup, discussion list, or in email for no other
purpose than to annoy someone or disrupt a discussion. Trolls are
recognizable by the fact that the have no real interest in learning
about the topic at hand - they simply want to utter flame bait. Like
the ugly creatures they are named after, they exhibit no redeeming
characteristics, and as such, they are recognized as a lower form of
life on the net, as in, "Oh, ignore him, he's just a troll." 3.
[Berkeley] Computer lab monitor. A popular campus job for CS students.
Duties include helping newbies and ensuring that lab policies are
followed. Probably so-called because it involves lurking in dark
cavelike corners.
Some people claim that the troll (sense 1) is properly a narrower
category than flame bait, that a troll is categorized by containing
some assertion that is wrong but not overtly controversial. See also
Troll-O-Meter.


Si.ma quelli con classe & furbizia l'hanno ottenuta con le cheats....
AH AH...bella questa!  ;-DDD



ecco la scheda del mostro:
                     Usenet troll
                     ------------
Climate/Terrain:     Any Usenet newsgroup
Frequency:           Common
Organization:        Thread
Activity cycle:      Any
Diet:                Lusers
Intelligence:        High (16-19)
Treasure:            None
Alignment:           Chaotic evil (neutral)
No. Appearing:       1
Armour Class:        n/a
Movement:            'c'
Hit Dice:            100
THAC0:               n/a
No. of Attacks:      n/a
Damage/Attack:       n/a
Special Attacks:     See below
Special Defenses:    See below
Magic Resistance:    100%
Size:                Exists as mental force only
Morale:              Elite (14)
XP Value:            1,800
      The Usenet troll (Trollicus useneticus bloodyirritatingus) is an
evil mental parasite found in all areas of Usenet, where it preys upon
the brains of lusers (Homo stultissimus). Most clueful people avoid
these creatures, since Usenet trolls know no fear and attack
unceasingly, demanding responses from their prey. 
      Usenet trolls, unlike most trolls, are immune to flames (Flammae
useneticae), which is unfortunate, as most will try to attack them
with these first. In fact, when a troll is attacked with flames, it
will actually be able to use these flames to create more, which it
will hurl back at its unfortunate attacker. Long-lived trolls may be
able to render an entire newsgroup uninhabitable with all the flames
it creates. 
      The only form of attack a troll has is its ability to incite
responses, which it needs to feed from; hence, the best way to defend
yourself against a troll is simply to ignore it. Deprived of
nourishment, it will soon starve. 
      Ancient legends (found in The Book of 1036) hint that a Usenet
troll may be vulnerable to the Spell of Cancellation, but this
powerful incantation would have to be applied swiftly after the
troll's birth; once engaged in battle, few survive unscathed.
-- 
Sidewinder
"C'e' una luce in fondo al tunnel....
   ... E' un Road Runner con il casco da minatore!"

non ho ben capito perchč tutti si affrettino a dare una definizione da
dizionario di troll.... in fondo a me hanno sempre insegnato che l'esempio
vale piů di molte parole e insegna di piů! invece di scartabellare e
illustrare definizioni su definizioni....non conviene leggersi tutti i post
di Ronie, Gianmaria, Domenico etc? Sono molto molto istruttivi circa la
psicologia ( psicopatologia????) dei troll.......
Ciao.
Legolas
Iscritto all'Anti-Ronie Club tessera 0002
Per iscrizioni rivolgersi a Gabbro eh eh

ecco la scheda del mostro:
bellissima :)
Ender
*** Socio del Ronie Fans Club - Tessera n. 0033 ***