Newsgroup: it.comp.giochi.rpg
Titolo: Fallout 2 patch

Sembrerà banale, ma la patch per F2 è realmente necessaria??? E' vero
che senza il giochillo si inchioda arrivati a un certo punto??? Io sono
andato un bel po' avanti e non è ancora successo nulla...e mi girano un
pochetto le pelotas a dover ricominciare da capo, dato che se installi
la patch i vecchi salvataggi non se li inc..a più...
BOH?!? Ditemi voi...
Snikt!!!!

maura.giunta wrote:
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Fallout 2 puo' essere finito senza problemi anche senza la patch. Il guiaio
piu' grosso della versione senza patch sono i crash causati dal temutissimo
"Kernel32", che si verificano in momenti diversi secondo il sistema che
hai. Per esempio, sulla mia macchina il gioco crashava ogni volta che
cercavo di cambiare armi e armature dei miei compagni di avventura - un
problema inaccettabile. Ora tutto fila liscio.
Inoltre la patch sistema alcune quest secondarie e svariati problemi di
sceneggiatura. Se sei avanti con il gioco e ti stai divertendo e' inutile
installarla... magari potresti installarla dopo e ricominciare con un altro
personaggio, cosi' da esplorare tutte le subquest che ti sei perso! Ma
questo e' per veri appassionati :^P
Comunque, qui sotto trovi la lista dei fix, in inglese.
Ciao!
Vincenzo
(1.3) PATCH FIXES
-----------------
This is NOT a complete list. It's a list of the more important or
more commonly asked about bugs.
-Boxing in New Reno will no longer lock up the computer.
-The Dice Game will give you winnings.
-The Lloyd quest in New Reno will not lock the computer.
-Talking to Tandi about the Vault 15 quest will not lock the
 computer.
-Loading and Saving of Save Games have been sped up, for other ways
to improve load times check the trouble shooting section of the
readme.txt.
-Party members will not turn hostile (under most circumstances) any
 longer, so you will be able to talk to them all the time.
-Ghouls in Gecko will not randomly shoot at you.
-Harold will give you the right information when you are trying to
 optimize the power plant.
-Shopkeepers will get money more often - this is more of a tweak
 then a bug fix.
-Endless stopwatch in combat should be fixed.
-The car and the trunk will no longer become separated.
-Francis has been fixed.
-Hakunin movies will not appear after the GECK has been returned.
-Dragon and LoPan challenges should no longer cause Endless Stop
 Watch.
-Goris will no longer join if you are over your Party Member limit.
-Slave Overseer in NCR will no longer lock the computer up.
-PIP boy will no longer crash when you get too many Maps in your
 Automap.
-Here and Now perk will work correctly.
-NPC's max carry weight.
-NPC's runaway settings.
-The .44 does the proper amount of damage.
-NPC's who have to many dialog responses have been fixed.
-Radiation warning pops up sooner = 66 rads.
-Barter has been slightly modified.
-The bug with the Geck and the elder has been fixed.
-The problem where game wouldn't run properly on some NT/NTFS/large
 hard-drive setups has been fixed.
-Smitty will properly sell the car.
NEW FIXES TO THE 1.02d PATCH: Again this is NOT a complete list, but a list
of the more commonly asked about problems.
-Fixed T-Ray not taking money for getting car back
-Fixed Stuart Little boxing so that he only gives you one chance to repeat.
-Also, he wasn't setting the names properly for the STUPID character, this
should be fixed.
-All boxing problems have been addressed. Critical failures count as a
knockdown, this is not going to be changed.
-Fixed Valerie where to go when done upgrading weapons.
-Fixed Slim Picket not taking/checking for money for the Outdoorsman Skill
upgrade. Also, there should be no way to get him to give you the upgrade
more
than once, code put in as a safety.
-When Vegeir was sending you home with Jonny, he was trying to send the car
with you too. I found out this is bad and the car isn't set up to do so. He
no
longer touches your car in this situation.
-Car should be compatible with patch, it also will fix some of the car
problems that might occur if the car doesn't show up in correct spots.
-In related news, the trunk should be working better in conjunction with
the
car as the code is all new since we shipped and now knows where the car is
at
all times.
-One of the Engine bugs we fixed will fix the problem of the trunk showing
up
without the car, since the trunk script was becoming "junked"(to speak
technically).
-The car leaves with you when you leave random encounter maps, but only if
the
car is on that map and it has fuel. Before, if you used the out of gas car,
it
-would keep following you around, this is fixed.
-Slavers die and now STAY DEAD when killed by the slaves you are hunting!
Amazing, bastards just didn't want to go down easily.
-Get Car part quest should be clearing now.
-Fixed the leaving maps with party member crash. This could potentially fix
lots and lots of thing out there since it was killing memory at this
point(this is what helps fix the cars).
-Miria should no longer follow after she is dead.
-Fixed party members going up levels with Power Armor bug.
-Fixed Tyler door bug where he would sometimes give you permission to use
the
door, but would attack you if you tried to use the door.
-Fixed Joey not taking money for Jet.
-Fixed problem with when the player comes out the back entrance of the
raiders(secret entrance) and the car not being there.
-Fixed Saving game on "Holy Knights" encounter do that you can finish the
whole thing even after saving.
-No longer pre-maturely ends "Murder" quest when you tell Mr. Wright that
his
son was poisoned.
-Fixed inability to use the dresser in New Reno map 2 where Mrs. Bishop is.
-Cody gives you exp now when he leads you to the chop shop.
-Mason will let you use the door if he tells you it's O.K.
-Myron now takes all the stuff to make drugs even if it's in his inventory.
So
if you tell him you want to make 3 radscorpion antidotes and switch the
tails
to his inventory, he'll delete them from his inventory as well.
-There no longer is any way to get $2000 from Dr. Troy for selling him jet.
-Fixed "offcier" spelling to "officer" with Randal.
-Fixed it so you can't get stuck on level 4 by entering from the world map
before the player extracts the organ. This fix is simply due to the fact
that
you should only be able to enter Sierra Army Depot from the ground floor
from
the town map.
-You now get xp for giving the non-working brainbot a brain.
-Buster now replenishes his supplies more often.
-Cannot enter any map but the entrance map from the town map.
-Player can complete the spleen seed even if he is a Hubologist.
-Talking Bette out of fighting should set the "Stop-the-bar-brawl" quest to
complete.
-Fixed bug with saving during lopan/dragon fights.
-Made it so there is only the Battle Field area to enter the Sierra Army
Depot
-Changed it so that Melchior only lets 4 of his pets out at once. This
should
reduce pathing problems with multi-hex critters.
-You now get 1000 experience for getting Brian more power for his AC.
-Fixed error with using the bulletin board during combat.
-Fixed kids not being able to be pushed when they're not on their home
tile.
-Fixed bulletin board error like that in the Den.
-Fixed problem with car not showing up first time with high outdoorsman.
-Fixed endless loop for not having power armor with door guard.
-Fixed bug regarding re-entrance to vault 15 squat area.
-Fixed problem with sometimes ending a fight and becoming stuck inside the
ring.
-Fixed bug causing some Melchior crashes related to fire geckos not being
able
to hit their target.
-Fixed craps dealer bug allowing setting odds bet to 0 dollars in order to
take odds money back.
-Fixed problem with party members dying on map exits, causing Miria or any
party member dying in the toilet explosion and then following you around
the
game forever.
(1.3) NOT BUGS
--------------
Here's a list of things that have been mistaken as bugs.
-If you have stuff disappearing out of your Inventory and the last
 time you had it was in the Den - then the kids in the Den probably
 stole it. They then go sell it to one of the shopkeepers.
-One of the kids in the Den does have a Frag Grenade.
-You need to get a Special Perk to be able to Skin Geckos, you can
 not just do it. You'll find the quest in the first few areas of the
 game.
-Jet is currently a permanent addiction that you can get rid of by
 solving a certain quest.
-The way ammo weight is determined is a little weird, so it will
 look like (in certain circumstances) that when you load your weapon
 you will gain weight. It should only be about 1kg, and the error
 does not accumulate.
-To refuel the car you need to use a Small Energy Cell or Micro
 Fusion Pack from your inventory (not your hands) on the car. See the
 Manual Errata section (3.6) below for details.
-Extremely long range weapons are supposed to have negative numbers
 if you are close to your target. The negative will increase the
 closer you get. This negative number is just a representation of how
 far below zero you are to hitting your target.
-Here and now: This perk is supposed to be available at level 3. See
 section (3.3) of the readme.txt.

Bella lì, Vinc ;o))))))))))
Tanto avevo già messo in preventivo l'idea di ricominciare da capo con un altro
gruppetto...sai anche dove trovare un buon walktrough (che non dica TUTTO
quello che s'haddafare!!!) ???
Ciauz!!!!
Vincenzo Beretta ha scritto:
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