Newsgroup: it.comp.giochi.rpg
Titolo: Icewind Dale.

Ecco il testo completo dell'annuncio di Ic. Dale
At the European Computer Trade Show (ECTS) in London, England, Black Isle
Studios announced the Baldur's Gate-related game, Icewind Dale. What follows
is the complete post at Gamespot UK as no press release is yet available.
Icewind Dale is not the sequel to Baldur's Gate, which has yet to be
announced.
Bioware's Baldur's Gate quickly became a massive commercial and critical
success when it was released late last year. While gamers may have to wait a
little bit longer before the sequel to this Advanced Dungeons & Dragons
roleplaying game is officially confirmed, publisher Interplay has announced
another Baldur's Gate add-on, Icewind Dale.
Icewind Dale is being developed entirely in-house by Interplay's Black Isle
Studios, and the project is headed by Chris Parker, Interplay's producer on
Baldur's Gate. It will use an enhanced version of the BioWare Infinity
Engine that powered Baldur's Gate.
Parker indicated that Icewind Dale will be a fast-paced dungeon adventure
using a 3D accelerated version of the Baldur's Gate engine. While there will
be a couple of outdoor areas, the bulk of the game takes place in six
multiple-level dungeon areas. Players create a party of six characters at
the start of the game, so they won't have to rely on amiable non-player
characters to make up the ranks - although non-player characters can join
your party for certain tasks.
Gamers who were dissatisfied with Baldur's Gate 7th Level cap on experience
will be pleased that characters can reach 13th Level in Icewind Dale. The
additional experience levels will permit party members to cast up to 7th
Level Priest and Mage spells, and certain non-player characters in the game
will be able to cast even more powerful incantations.
Because it'll be released before the 3rd Edition AD&D rules late next year,
Icewind Dale will use the 2nd edition rules. Character classes and races
will be similar to those offered in Baldur's Gate, and although the
development team did consider trying to incorporate special Priest classes
in some meaningful way, it's unlikely that there will be any great changes.
Although Interplay is gearing up to release another Infinity Engine game
later this year, Planescape: Torment, Icewind Dale's graphics and interface
currently look more like those in Baldur's Gate than Torment's equivalents.
As the dungeon-based nature limits the size and scale of the visible
environments, there's less texture caching during screen scrolling, giving
the game a smoother look than Baldur's Gate. And while Planetscape Torment
gives characters the ability to run, Icewind Dale only permits walking - but
at least the walking speed has been considerably accelerated from the lazy
jaunts depicted in Baldur's Gate.
Icewind Dale will also provide Open GL 3D hardware support, allowing the
development team to smooth fogging effects and possible enhance some of the
game's lighting. The pre-rendered background graphics looked even better
than those of Baldur's Gate, and character animations (in spite of a few
quirks) looked great.
While Torment increased the size of the characters in Baldur's Gate, party
members in Icewind Dale we remain about the size that they were in Baldur's
Gate. On the other hand, Icewind Dale will feature some truly large enemies.
The giant beetles and cyclops that were demonstrated for our benefit towered
above party members and looked suitably fearsome. There'll be about 70
monster types in Icewind Dale (about 40 new monster models), including a
variety of detailed orcs and goblins.
The story-driven aspects of Baldur's Gate and Planetscape Torment will be
de-emphasised in Icewind Dale in favour of straightforward action and
combat. There won't be a key party leader whose survival is essential for
success, and there likely won't be any reappearances of Baldur's Gate
characters. In fact, there won't be a great deal of interaction with
non-player characters since your party won't be travelling through many
populated settlements.
While clearly a "hack and slash" style of roleplaying game along the lines
of Diablo and Darkstone, Icewind Dale will be a core AD&D game featuring
numerous new monsters, a broader variety of weapons and some of AD&D's most
powerful spells. Icewind Dale is intended for release in spring 2000.

letto il comunicato è evidente che sarà uno stand-alone e non un data disk e
quindi potrà avere il motore rifatto.....diciamo che sarà la prova generale
di BG2...


Comunque per il 3D si parla solo di effetti atmosferici, quindi non è
TUTTO in 3d !
...beh almeno potrò tenermi il mio Pc ancora per un annetto... :-)
"Chissà, forse un giorno internet sarà gratis anche qui in Italia" - Utopia of the Third Millennium
Celso Riva alias "Rei di Nanto"
------------------------------
reidi...@tin.it

di BG2...
Nel senso del motore grafico 3D, pero'...e BASTA...spero...
Perche' per il resto mi pare solo un clone di Diablo meno ispirato e meno
giocabile...
Saluti!  ^_^
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 game's lighting.
In quanto al 3d, da quanto c'e' scritto in questo messaggio non ci sara' !
Le schede 3D serviranno solo per migliorare gli effetti di luce e nebbia.
Ciao ! ^__^
--
chri...@uli.it

Ecco il testo completo dell'annuncio di Ic. Dale
EVVAI !!
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 giocabile...
ma davvero o scherzi ?

ma davvero o scherzi ?
Sul fatto che, come diablo, sia molto action-oriented, non ci sono dubbi.
Sul fatto che sia meno ispirato e meno giocabile e' tutto da vedere ancora.
Ciao
          Alessandro Amadori
          Real Life and IRC nick: Sgama
          Mu* and PBIRC nick: Luxor
          icq uin: 4074692
          IHGGER #78

Sul fatto che sia meno ispirato e meno giocabile e' tutto da vedere ancora.
Chiarisco questa mia presa di posizione un po' sintetica...
Ho detto questo perche' considero il sistema di regole (e soprattutto il
modo di gestire la componente magica...vedere altri miei mex recenti su
questo) di AD&D molto adatta ad un RPG "misto" azione/avventura, tipo
BG...ma DEL TUTTO INADEGUATA, POCO INTUITIVA, POCO IMMEDIATA, difficilmente
gestibile in un gioco che si prefigga di essere del tutto ACTION oriented...
Diablo sara' semplicistico e un "giochillo" fin che volete, ma fa il suo
lavoro di ACTION RPG e lo fa al meglio, con un'interfaccia all'altezza e un
sistema progettato per questo scopo...
Per me invece fare un gioco ULTERIORMENTE piu' H&S di BG (con le regole di
BG) non ha per nulla senso...ne risulterebbe un papocchio, come dicevo, meno
ispirato e meno giocabile...perche' meno IMMEDIATO e NON PROGETTATO
all'origine per essere cosi'!
(in ogni caso stiamo discutendo sul "niente"...si vedra' quando uscira'
QUANTO sara' action e QUANTO sara' giocabile e divertente...)


QUANTO sara' action e QUANTO sara' giocabile e divertente...)
Beh, se ci pensi Eye of the Beholder era mooooooolto action (talmente action
che non lo sopportavo), pero' mi pare abbia svolto egregiamente il suo
compito.
Alla fine dipende tutto dall'interfaccia.
Staremo a vedere................tanto non e' certo questo il titolo che piu'
attendo.
