Newsgroup: it.comp.giochi.rpg
Titolo: Morrowind comincia a rivelare i difetti GROSSI

Ecco che come per magia arrivano le testimonianze su quei punti su cui
nessuno aveva mai fatto luce.
E Morrowind si rivela per una bella grafica senza spessore.
npcs: ok, this is the biggest detractor of the game to me. I was expecting
to be able to interact with all different kinds of people, and really it's
not like that at all. All npcs do is dish out the same information as
everyone else in their class. Occasionally you meet one that has a task for
you. But there are no personalities, no opinions, stories, etc. Just
information. once I learned to dispense with the notion of interacting with
the characters I was able to enjoy it more, but I lost much of the immersion
I'd normally feel in an rpg like this (well, in say Gothic or any Ultima)...
oh, and might I add how annoying it is when you go into a town and
*everyone* you talk to has this HUGE list of items you can select in
conversation, and every list is the same?! it's almost impossible to
navigate when you're talking to someone who has something else to say as
well. aaaagh! this whole part of the game pisses me off.
Uguale pari pari a quello che era Daggerfall, il motivo per cui a me quel
gioco non piaceva per niente.
Non puoi costruire un mondo se poi non lo popoli con un criterio.
La mia piu' grande paura e' stata confermata...
stuff going on: no npc schedules, they stand out in the rain, like everyone
complained about with UA. and there really is less going on in the
environment, the world doesn't feel as much "alive". of course it's not as
bad as like a Final Fantasy type console RPG...
journal: the journal plain sucks. after playing Gothic I got used to having
some kind of structure to the journal, some way of seeing what quests I am
currently involved in and which ones I have completed. and because it logs
so much, it's even worse than navigating the journal in Ascension.
creatures: I read on here that the monsters get harder as you level up? I
don't know if this is true, since I haven't gotten all that far. and I don't
know if we're talking about getting harder== new monsters spawning or
getting harder = same monsers spawning with super duper strength. if it's
the latter, then that's lame! what sense does it make to have some
ultra-tough CRAB just cause *my* character gained some skill? is the
evolutionary process this quick? I don't really know if this is the case,
tho...
I am a major gothic fan, and actually, I do agree with him 100%...
Specially the NPC interaction is what made Gothic so good and sucked me in,
here it feels rather useless to speak with NPC's...
Npc's - Mixed bag here. Even though you get the feeling of 'why bother',
it's all the same. Many of them have useful skill, spells and items that you
may buy. Any of them can help you find someone or your way around and many
of them have useful information! They could trim down the off colored
comments a bit but sometimes they are funny! One time I came into town with
a sliver of health left and someone exclaimed, "Your half DEAD!"
DI NUOVO!!! Useful information!!! Io con un NPC voglio DIALOGO, non
informazioni. Ecco cos'e' morrowind, un mondo con delle quest, ma non con
delle persone, solo "informatori".
Avete presente DAOC, ecco, quelli sono i dialoghi. Lo scopo e' beccare la
persona giosta che ti dia una quest.
Questo va bene per i mmorpg dove giochi con altra gente ma non in un gioco
single-player!!
 I found a fishing pole once, and since I like to fish in IRL, I stole it
off the guy who had it, but apparently this nice looking object is useless
I'm completly lost in this town!!!   It's very boring, all the city is
similar.
You spend 10 hours to just click on all those damn topics...
--
Himitsu 秘密 <- Jap
was Tet_Zuo and Enmusubicci
Over 18:
Azumi Shrine: 
http://www.tcn.zaq.ne.jp/akami704/azumi/index3.html
Last Shyan: 
http://www.shyan.twmail.cc/scan/index_Eri_Kimura002.htm

 nessuno aveva mai fatto luce.
Allora, io non l'ho ancora potuto vedere, pero alcune delle cose che hai
postato si erano gia dette tra le righe, anche se si sperava che fossero dei
problemi della beta.
Purtroppo il confronto con Gothic, almeno per quanto riguarda i NPC, era
inevitabile, ed era difficile da vincere.
Io spero che questo commento esageratamente negativo sia anche dovuto alla
voglia di criticare a tutti i costi, o ancor meglio alla voglia di essere il
primo a criticare. Pero diciamo che almeno una parte di ragione pare
avercela (anche in base a quanto mi stanno confermando in questo momento in
taverna).
Speriamo che ci siano gli altri pregi tanto decantati e che compensino
questo che spero sia solo un piccolo neo.
--
Ciao
PIBARO
pib...@libero.it
fondatore "gilda dei non leggitori di subject"

 quest, ai dialoghi, alla storia) eppure fa da termine di paragone...
Fa da termine di paragone proprio perchè ha mostrato cosa si possa fare!!!
