document: In this paper, we present a project aiming at integrating immersive virtual reality technologies into a three-dimensional virtual world. We use an educational platform vAcademia as a test bed for the project, and focus on improving the learning process and, subsequently – the outcomes. We aim at increasing the immersiveness of 3D virtual world experience by applying motion tracking for controlling the avatar and two technologies for natural navigation: immersive projection and head-mounted display. In addition, we propose the major types of learning scenarios for the use of the designed systems.
extractive_keyphrases: controlling the avatar educational platform immersive projection increasing the immersiveness of 3d virtual world experience learning process major types of learning scenarios motion tracking natural navigation vacademia virtual reality technologies
abstractive_keyphrases: head-mounted display integrating immersive virtual reality technologies into a three-dimensional virtual world