Patent ID: 12188261

DETAILED DESCRIPTION

When hardware of the EGM needs upgrading, access to circuits in the EGM may be required. However, accessing circuits in the EGM may pose both security and regulatory concerns.

As such, an aspect of the disclosure describes an embodiment of a gaming cabinet that detects whether the EGM is securely locked or remains open or unlocked during and/or after maintenance, upgrading and/or inspection, or for any other reasons. For example, embodiments may include a gaming machine that includes a door and a cabinet defining an interior space. The door may include a striker to engage a security housing positioned in the interior space. When the striker engages the security housing, that is, in a locked position or state, a locking assembly engages the striker and completes an optical path, which is monitored. When the striker disengages the security housing, that is, in an unlocked position or state away from the locked position or state, the locking assembly disengages the striker, and discontinues the optical path, which may be reported as a potential security issue.

FIG.1illustrates several different models of EGMs which may be networked to various gaming related servers. Shown is a system100in a gaming environment including one or more server computers102(e.g., slot servers of a casino) that are in communication, via a communications network, with one or more gaming devices104A-104X (EGMs, slots, video poker, bingo machines, etc.) that can implement one or more aspects of the present disclosure. The gaming devices104A-104X may alternatively be portable and/or remote gaming devices such as, but not limited to, a smart phone, a tablet, a laptop, or a game console. Gaming devices104A-104X utilize specialized software and/or hardware to form non-generic, particular machines or apparatuses that comply with regulatory requirements regarding devices used for wagering or games of chance that provide monetary awards.

Communication between the gaming devices104A-104X and the server computers102, and among the gaming devices104A-104X, may be direct or indirect using one or more communication protocols. As an example, gaming devices104A-104X and the server computers102can communicate over one or more communication networks, such as over the Internet through a website maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks (e.g., local area networks and enterprise networks), and the like (e.g., wide area networks). The communication networks could allow gaming devices104A-104X to communicate with one another and/or the server computers102using a variety of communication-based technologies, such as radio frequency (RF) (e.g., wireless fidelity (WiFi®) and Bluetooth®), cable TV, satellite links and the like.

In some implementations, server computers102may not be necessary and/or preferred. For example, in one or more implementations, a stand-alone gaming device such as gaming device104A, gaming device104B or any of the other gaming devices104C-104X can implement one or more aspects of the present disclosure. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers102described herein.

The server computers102may include a central determination gaming system server106, a ticket-in-ticket-out (TITO) system server108, a player tracking system server110, a progressive system server112, and/or a casino management system server114. Gaming devices104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server106and then transmitted over the network to any of a group of remote terminals or remote gaming devices104A-104X that utilize the game outcomes and display the results to the players.

Gaming device104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device104A often includes a main door which provides access to the interior of the cabinet. Gaming device104A typically includes a button area or button deck120accessible by a player that is configured with input switches or buttons122, an access channel for a bill validator124, and/or an access channel for a ticket-out printer126.

InFIG.1, gaming device104A is shown as a Relm XL™ model gaming device manufactured by Aristocrat® Technologies, Inc. As shown, gaming device104A is a reel machine having a gaming display area118comprising a number (typically 3 or 5) of mechanical reels130with various symbols displayed on them. The mechanical reels130are independently spun and stopped to show a set of symbols within the gaming display area118which may be used to determine an outcome to the game.

In many configurations, the gaming device104A may have a main display128(e.g., video display monitor) mounted to, or above, the gaming display area118. The main display128can be a high-resolution liquid crystal display (LCD), plasma, light emitting diode (LED), or organic light emitting diode (OLED) panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.

In some implementations, the bill validator124may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device104A (e.g., in a cashless ticket (“TITO”) system). In such cashless implementations, the gaming device104A may also include a “ticket-out” printer126for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer126on the gaming device104A. The gaming device104A can have hardware meters for purposes including ensuring regulatory compliance and monitoring the player credit balance. In addition, there can be additional meters that record the total amount of money wagered on the gaming device, total amount of money deposited, total amount of money withdrawn, total amount of winnings on gaming device104A.

In some implementations, a player tracking card reader144, a transceiver for wireless communication with a mobile device (e.g., a player's smartphone), a keypad146, and/or an illuminated display148for reading, receiving, entering, and/or displaying player tracking information is provided in gaming device104A. In such implementations, a game controller within the gaming device104A can communicate with the player tracking system server110to send and receive player tracking information.

Gaming device104A may also include a bonus topper wheel134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel134is operative to spin and stop with indicator arrow136indicating the outcome of the bonus game. Bonus topper wheel134is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.

A candle138may be mounted on the top of gaming device104A and may be activated by a player (e.g., using a switch or one of buttons122) to indicate to operations staff that gaming device104A has experienced a malfunction or the player requires service. The candle138is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.

There may also be one or more information panels152which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some implementations, the information panel(s)152may be implemented as an additional video display.

Gaming devices104A have traditionally also included a handle132typically mounted to the side of main cabinet116which may be used to initiate game play.

Many or all the above described components can be controlled by circuitry (e.g., a game controller) housed inside the main cabinet116of the gaming device104A, the details of which are shown inFIG.2A.

An alternative example gaming device104B illustrated inFIG.1is the Arc™ model gaming device manufactured by Aristocrat® Technologies, Inc. Note that where possible, reference numerals identifying similar features of the gaming device104A implementation are also identified in the gaming device104B implementation using the same reference numbers. Gaming device104B does not include physical reels and instead shows game play functions on main display128. An optional topper screen140may be used as a secondary game display for bonus play, to show game features or attraction activities while a game is not in play, or any other information or media desired by the game designer or operator. In some implementations, the optional topper screen140may also or alternatively be used to display progressive jackpot prizes available to a player during play of gaming device104B.

Example gaming device104B includes a main cabinet116including a main door which opens to provide access to the interior of the gaming device104B. The main or service door is typically used by service personnel to refill the ticket-out printer126and collect bills and tickets inserted into the bill validator124. The main or service door may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.

Another example gaming device104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device104C includes a main display128A that is in a landscape orientation. Although not illustrated by the front view provided, the main display128A may have a curvature radius from top to bottom, or alternatively from side to side. In some implementations, main display128A is a flat panel display. Main display128A is typically used for primary game play while secondary display128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In some implementations, example gaming device104C may also include speakers142to output various audio such as game sound, background music, etc.

InFIG.1, gaming device104X is shown as a MarsX™ upright model gaming device manufactured by Aristocrat® Technologies, Inc. As shown, gaming device104X is embedded with programmable lighting that may change based on game content to engage and attract players. Similar to gaming devices104A-104C, gaming device104X may also have multiple gaming display areas. In some cases, gaming device104X may include removable and replaceable components, and allow for rapid on-the-floor changes.

Many different types of games, including mechanical slot games, video slot games, video poker, video blackjack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices104A-104X and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.

FIG.2Ais a block diagram depicting exemplary internal electronic components of a gaming device200connected to various external systems. All or parts of the gaming device200shown could be used to implement any one of the example gaming devices104A-X depicted inFIG.1. As shown inFIG.2A, gaming device200includes a topper display216or another form of a top box (e.g., a topper wheel, a topper screen, etc.) that sits above cabinet218. Cabinet218or topper display216may also house a number of other components which may be used to add features to a game being played on gaming device200, including speakers220, a ticket printer222which prints bar-coded tickets or other media or mechanisms for storing or indicating a player's credit value, a ticket reader224which reads bar-coded tickets or other media or mechanisms for storing or indicating a player's credit value, and a player tracking interface232. Player tracking interface232may include a keypad226for entering information, a player tracking display228for displaying information (e.g., an illuminated or video display), a card reader230for receiving data and/or communicating information to and from media or a device such as a smart phone enabling player tracking.FIG.2also depicts utilizing a ticket printer222to print tickets for a TITO system server108. Gaming device200may further include a bill validator234, player-input buttons236for player input, cabinet security sensors238to detect unauthorized opening of the cabinet218, a primary game display240, and a secondary game display242, each coupled to and operable under the control of game controller202.

The games available for play on the gaming device200are controlled by a game controller202that includes one or more processors204. Processor204represents a general-purpose processor, a specialized processor intended to perform certain functional tasks, or a combination thereof. As an example, processor204can be a central processing unit (CPU) that has one or more multi-core processing units and memory mediums (e.g., cache memory) that function as buffers and/or temporary storage for data. Alternatively, processor204can be a specialized processor, such as an application specific integrated circuit (ASIC), graphics processing unit (GPU), field-programmable gate array (FPGA), digital signal processor (DSP), or another type of hardware accelerator. In another example, processor204is a system on chip (SoC) that combines and integrates one or more general-purpose processors and/or one or more specialized processors. AlthoughFIG.2Aillustrates that game controller202includes a single processor204, game controller202is not limited to this representation and instead can include multiple processors204(e.g., two or more processors).

FIG.2Aillustrates that processor204is operatively coupled to memory208. Memory208is defined herein as including volatile and nonvolatile memory and other types of non-transitory data storage components. Volatile memory is memory that does not retain data values upon loss of power. Nonvolatile memory is memory that do retain data upon a loss of power. Examples of memory208include random access memory (RAM), read-only memory (ROM), hard disk drives, solid-state drives, universal serial bus (USB) flash drives, memory cards accessed via a memory card reader, floppy disks accessed via an associated floppy disk drive, optical discs accessed via an optical disc drive, magnetic tapes accessed via an appropriate tape drive, and/or other memory components, or a combination of any two or more of these memory components. In addition, examples of RAM include static random access memory (SRAM), dynamic random access memory (DRAM), magnetic random access memory (MRAM), and other such devices. Examples of ROM include a programmable read-only memory (PROM), an erasable programmable read-only memory (EPROM), an electrically erasable programmable read-only memory (EEPROM), or other like memory device. Even thoughFIG.2Aillustrates that game controller202includes a single memory208, game controller202could include multiple memories208for storing program instructions and/or data.

Memory208can store one or more game programs206that provide program instructions and/or data for carrying out various implementations (e.g., game mechanics) described herein. Stated another way, game program206represents an executable program stored in any portion or component of memory208. In one or more implementations, game program206is embodied in the form of source code that includes human-readable statements written in a programming language or machine code that contains numerical instructions recognizable by a suitable execution system, such as a processor204in a game controller or other system. Examples of executable programs include: (1) a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of memory208and run by processor204; (2) source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of memory208and executed by processor204; and (3) source code that may be interpreted by another executable program to generate instructions in a random access portion of memory208to be executed by processor204.

Alternatively, game programs206can be set up to generate one or more game instances based on instructions and/or data that gaming device200exchanges with one or more remote gaming devices, such as a central determination gaming system server106(not shown inFIG.2Abut shown inFIG.1). For purpose of this disclosure, the term “game instance” refers to a play or a round of a game that gaming device200presents (e.g., via a user interface (UI)) to a player. The game instance is communicated to gaming device200via the network214and then displayed on gaming device200. For example, gaming device200may execute game program206as video streaming software that allows the game to be displayed on gaming device200. When a game is stored on gaming device200, it may be loaded from memory208(e.g., from a read only memory (ROM)) or from the central determination gaming system server106to memory208.

Gaming devices, such as gaming device200, are highly regulated to ensure fairness and, in many cases, gaming device200is operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices200that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices200is not simple or straightforward because of: (1) the regulatory requirements for gaming devices200, (2) the harsh environment in which gaming devices200operate, (3) security requirements, (4) fault tolerance requirements, and (5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, game mechanics, hardware components, and software.

One regulatory requirement for games running on gaming device200generally involves complying with a certain level of randomness. Typically, gaming jurisdictions mandate that gaming devices200satisfy a minimum level of randomness without specifying how a gaming device200should achieve this level of randomness. To comply,FIG.2Aillustrates that gaming device200could include an RNG212that utilizes hardware and/or software to generate RNG outcomes that lack any pattern. The RNG operations are often specialized and non-generic in order to comply with regulatory and gaming requirements. For example, in a slot game, game program206can initiate multiple RNG calls to RNG212to generate RNG outcomes, where each RNG call and RNG outcome corresponds to an outcome for a reel. In another example, gaming device200can be a Class II gaming device where RNG212generates RNG outcomes for creating Bingo cards. In one or more implementations, RNG212could be one of a set of RNGs operating on gaming device200. More generally, an output of the RNG212can be the basis on which game outcomes are determined by the game controller202. Game developers could vary the degree of true randomness for each RNG (e.g., pseudorandom) and utilize specific RNGs depending on game requirements. The output of the RNG212can include a random number or pseudorandom number (either is generally referred to as a “random number”).

InFIG.2A, RNG212and hardware RNG244are shown in dashed lines to illustrate that RNG212, hardware RNG244, or both can be included in gaming device200. In one implementation, instead of including RNG212, gaming device200could include a hardware RNG244that generates RNG outcomes. Analogous to RNG212, hardware RNG244performs specialized and non-generic operations in order to comply with regulatory and gaming requirements. For example, because of regulation requirements, hardware RNG244could be a random number generator that securely produces random numbers for cryptography use. The gaming device200then uses the secure random numbers to generate game outcomes for one or more game features. In another implementation, the gaming device200could include both hardware RNG244and RNG212. RNG212may utilize the RNG outcomes from hardware RNG244as one of many sources of entropy for generating secure random numbers for the game features.

Another regulatory requirement for running games on gaming device200includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device200provides a minimum level of RTP (e.g., RTP of at least 75%). A game can use one or more lookup tables (also called weighted tables) as part of a technical solution that satisfies regulatory requirements for randomness and RTP. In particular, a lookup table can integrate game features (e.g., trigger events for special modes or bonus games; newly introduced game elements such as extra reels, new symbols, or new cards; stop positions for dynamic game elements such as spinning reels, spinning wheels, or shifting reels; or card selections from a deck) with random numbers generated by one or more RNGs, so as to achieve a given level of volatility for a target level of RTP. (In general, volatility refers to the frequency or probability of an event such as a special mode, payout, etc. For example, for a target level of RTP, a higher-volatility game may have a lower payout most of the time with an occasional bonus having a very high payout, while a lower-volatility game has a steadier payout with more frequent bonuses of smaller amounts.) Configuring a lookup table can involve engineering decisions with respect to how RNG outcomes are mapped to game outcomes for a given game feature, while still satisfying regulatory requirements for RTP. Configuring a lookup table can also involve engineering decisions about whether different game features are combined in a given entry of the lookup table or split between different entries (for the respective game features), while still satisfying regulatory requirements for RTP and allowing for varying levels of game volatility.

FIG.2Aillustrates that gaming device200includes an RNG conversion engine210that translates the RNG outcome from RNG212to a game outcome presented to a player. To meet a designated RTP, a game developer can set up the RNG conversion engine210to utilize one or more lookup tables to translate the RNG outcome to a symbol element, stop position on a reel strip layout, and/or randomly chosen aspect of a game feature. As an example, the lookup tables can regulate a prize payout amount for each RNG outcome and how often the gaming device200pays out the prize payout amounts. The RNG conversion engine210could utilize one lookup table to map the RNG outcome to a game outcome displayed to a player and a second lookup table as a pay table for determining the prize payout amount for each game outcome. The mapping between the RNG outcome to the game outcome controls the frequency in hitting certain prize payout amounts.

FIG.2Aalso depicts that gaming device200is connected over network214to player tracking system server110. Player tracking system server110may be, for example, an OASIS® system manufactured by Aristocrat® Technologies, Inc. Player tracking system server110is used to track play (e.g. amount wagered, games played, time of play and/or other quantitative or qualitative measures) for individual players so that an operator may reward players in a loyalty program. The player may use the player tracking interface232to access his/her account information, activate free play, and/or request various information. Player tracking or loyalty programs seek to reward players for their play and help build brand loyalty to the gaming establishment. The rewards typically correspond to the player's level of patronage (e.g., to the player's playing frequency and/or total amount of game plays at a given casino). Player tracking rewards may be complimentary and/or discounted meals, lodging, entertainment, and/or additional play. Player tracking information may be combined with other information that is now readily obtainable by a casino management system.

When a player wishes to play the gaming device200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator234to establish a credit balance on the gaming device. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader230. During the game, the player views with one or more UIs, the game outcome on one or more of the primary game display240and secondary game display242. Other game and prize information may also be displayed.

For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during the course of game play (such as spinning a wheel to begin a bonus round or selecting various items during a feature game). The player may make these selections using the player-input buttons236, the primary game display240which may be a touch screen, or using some other device which enables a player to input information into the gaming device200.

During certain game events, the gaming device200may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device200or from lights behind the information panel152(FIG.1).

When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.

Additionally, or alternatively, gaming devices104A-104X and200can include or be coupled to one or more wireless transmitters, receivers, and/or transceivers (not shown inFIGS.1and2A) that communicate (e.g., Bluetooth® or other near-field communication technology) with one or more mobile devices to perform a variety of wireless operations in a casino environment. Examples of wireless operations in a casino environment include detecting the presence of mobile devices, performing credit, points, comps, or other marketing or hard currency transfers, establishing wagering sessions, and/or providing a personalized casino-based experience using a mobile application. In one implementation, to perform these wireless operations, a wireless transmitter or transceiver initiates a secure wireless connection between a gaming device104A-104X and200and a mobile device. After establishing a secure wireless connection between the gaming device104A-104X and200and the mobile device, the wireless transmitter or transceiver does not send and/or receive application data to and/or from the mobile device. Rather, the mobile device communicates with gaming devices104A-104X and200using another wireless connection (e.g., WiFi® or cellular network). In another implementation, a wireless transceiver establishes a secure connection to directly communicate with the mobile device. The mobile device and gaming device104A-104X and200sends and receives data utilizing the wireless transceiver instead of utilizing an external network. For example, the mobile device would perform digital wallet transactions by directly communicating with the wireless transceiver. In one or more implementations, a wireless transmitter could broadcast data received by one or more mobile devices without establishing a pairing connection with the mobile devices.

AlthoughFIGS.1and2Aillustrate specific implementations of a gaming device (e.g., gaming devices104A-104X and200), the disclosure is not limited to those implementations shown inFIGS.1and2. For example, not all gaming devices suitable for implementing implementations of the present disclosure necessarily include top wheels, top boxes, information panels, cashless ticket systems, and/or player tracking systems. Further, some suitable gaming devices have only a single game display that includes only a mechanical set of reels and/or a video display, while others are designed for bar counters or tabletops and have displays that face upwards. Gaming devices104A-104X and200may also include other processors that are not separately shown. UsingFIG.2Aas an example, gaming device200could include display controllers (not shown inFIG.2A) configured to receive video input signals or instructions to display images on game displays240and242. Alternatively, such display controllers may be integrated into the game controller202. The use and discussion ofFIGS.1and2are examples to facilitate ease of description and explanation.

FIG.2Bdepicts a casino gaming environment according to one example. In this example, the casino251includes banks252of EGMs104. In this example, each bank252of EGMs104includes a corresponding gaming signage system254(also shown inFIG.2A). According to this implementation, the casino251also includes mobile gaming devices256, which are also configured to present wagering games in this example. The mobile gaming devices256may, for example, include tablet devices, cellular phones, smart phones, and/or other handheld devices. In this example, the mobile gaming devices256are configured for communication with one or more other devices in the casino251, including but not limited to one or more of the server computers102, via wireless access points258.

According to some examples, the mobile gaming devices256may be configured for stand-alone determination of game outcomes. However, in some alternative implementations the mobile gaming devices256may be configured to receive game outcomes from another device, such as the central determination gaming system server106, one of the EGMs104, etc.

Some mobile gaming devices256may be configured to accept monetary credits from a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, via a patron casino account, etc. However, some mobile gaming devices256may not be configured to accept monetary credits via a credit or debit card. Some mobile gaming devices256may include a ticket reader and/or a ticket printer whereas some mobile gaming devices256may not, depending on the particular implementation.

In some implementations, the casino251may include one or more kiosks260that are configured to facilitate monetary transactions involving the mobile gaming devices256, which may include cash out and/or cash in transactions. The kiosks260may be configured for wired and/or wireless communication with the mobile gaming devices256. The kiosks260may be configured to accept monetary credits from casino patrons262and/or to dispense monetary credits to casino patrons262via cash, a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, etc. According to some examples, the kiosks260may be configured to accept monetary credits from a casino patron and to provide a corresponding amount of monetary credits to a mobile gaming device256for wagering purposes, e.g., via a wireless link such as a near-field communications link. In some such examples, when a casino patron262is ready to cash out, the casino patron262may select a cash out option provided by a mobile gaming device256, which may include a real button or a virtual button (e.g., a button provided via a graphical user interface) in some instances. In some such examples, the mobile gaming device256may send a “cash out” signal to a kiosk260via a wireless link in response to receiving a “cash out” indication from a casino patron. The kiosk260may provide monetary credits to the casino patron262corresponding to the “cash out” signal, which may be in the form of cash, a credit ticket, a credit transmitted to a financial account corresponding to the casino patron, etc.

In some implementations, a cash-in process and/or a cash-out process may be facilitated by the TITO system server108. For example, the TITO system server108may control, or at least authorize, ticket-in and ticket-out transactions that involve a mobile gaming device256and/or a kiosk260.

Some mobile gaming devices256may be configured for receiving and/or transmitting player loyalty information. For example, some mobile gaming devices256may be configured for wireless communication with the player tracking system server110. Some mobile gaming devices256may be configured for receiving and/or transmitting player loyalty information via wireless communication with a patron's player loyalty card, a patron's smartphone, etc.

According to some implementations, a mobile gaming device256may be configured to provide safeguards that prevent the mobile gaming device256from being used by an unauthorized person. For example, some mobile gaming devices256may include one or more biometric sensors and may be configured to receive input via the biometric sensor(s) to verify the identity of an authorized patron. Some mobile gaming devices256may be configured to function only within a predetermined or configurable area, such as a casino gaming area.

FIG.3is a diagram that shows examples of components of a system for providing online gaming according to some aspects of the present disclosure. As with other figures presented in this disclosure, the numbers, types, and arrangements of gaming devices shown inFIG.3are merely shown by way of example. In this example, various gaming devices, including but not limited to end user devices (EUDs)364a,364band364care capable of communication via one or more networks317. The networks317may, for example, include one or more cellular telephone networks, the Internet, etc. In this example, the EUDs364aand364bare mobile devices: according to this example the EUD364ais a tablet device and the EUD364bis a smart phone. In this implementation, the EUD364cis a laptop computer that is located within a residence366at the time depicted inFIG.3. Accordingly, in this example the hardware of EUDs is not specifically configured for online gaming, although each EUD is configured with software for online gaming. For example, each EUD may be configured with a web browser. Other implementations may include other types of EUD, some of which may be specifically configured for online gaming.

In this example, a gaming data center376includes various devices that are configured to provide online wagering games via the networks317. The gaming data center376is capable of communication with the networks317via the gateway372. In this example, switches378and routers380are configured to provide network connectivity for devices of the gaming data center376, including storage devices382a, servers384aand one or more workstations386a. The servers384amay, for example, be configured to provide access to a library of games for online game play. In some examples, code for executing at least some of the games may initially be stored on one or more of the storage devices382a. The code may be subsequently loaded onto a server384aafter selection by a player via an EUD and communication of that selection from the EUD via the networks317. The server384aonto which code for the selected game has been loaded may provide the game according to selections made by a player and indicated via the player's EUD. In other examples, code for executing at least some of the games may initially be stored on one or more of the servers384a. Although only one gaming data center376is shown inFIG.3, some implementations may include multiple gaming data centers376.

In this example, a financial institution data center370is also configured for communication via the networks317. Here, the financial institution data center370includes servers384b, storage devices382b, and one or more workstations386b. According to this example, the financial institution data center370is configured to maintain financial accounts, such as checking accounts, savings accounts, loan accounts, etc. In some implementations one or more of the authorized users374a-374cmay maintain at least one financial account with the financial institution that is serviced via the financial institution data center370.

According to some implementations, the gaming data center376may be configured to provide online wagering games in which money may be won or lost. According to some such implementations, one or more of the servers384amay be configured to monitor player credit balances, which may be expressed in game credits, in currency units, or in any other appropriate manner. In some implementations, the server(s)384amay be configured to obtain financial credits from and/or provide financial credits to one or more financial institutions, according to a player's “cash in” selections, wagering game results and a player's “cash out” instructions. According to some such implementations, the server(s)384amay be configured to electronically credit or debit the account of a player that is maintained by a financial institution, e.g., an account that is maintained via the financial institution data center370. The server(s)384amay, in some examples, be configured to maintain an audit record of such transactions.

In some alternative implementations, the gaming data center376may be configured to provide online wagering games for which credits may not be exchanged for cash or the equivalent. In some such examples, players may purchase game credits for online game play, but may not “cash out” for monetary credit after a gaming session. Moreover, although the financial institution data center370and the gaming data center376include their own servers and storage devices in this example, in some examples the financial institution data center370and/or the gaming data center376may use offsite “cloud-based” servers and/or storage devices. In some alternative examples, the financial institution data center370and/or the gaming data center376may rely entirely on cloud-based servers.

One or more types of devices in the gaming data center376(or elsewhere) may be capable of executing middleware, e.g., for data management and/or device communication. Authentication information, player tracking information, etc., including but not limited to information obtained by EUDs364and/or other information regarding authorized users of EUDs364(including but not limited to the authorized users374a-374c), may be stored on storage devices382and/or servers384. Other game-related information and/or software, such as information and/or software relating to leaderboards, players currently playing a game, game themes, game-related promotions, game competitions, etc., also may be stored on storage devices382and/or servers384. In some implementations, some such game-related software may be available as “apps” and may be downloadable (e.g., from the gaming data center376) by authorized users.

In some examples, authorized users and/or entities (such as representatives of gaming regulatory authorities) may obtain gaming-related information via the gaming data center376. One or more other devices (such EUDs364or devices of the gaming data center376) may act as intermediaries for such data feeds. Such devices may, for example, be capable of applying data filtering algorithms, executing data summary and/or analysis software, etc. In some implementations, data filtering, summary and/or analysis software may be available as “apps” and downloadable by authorized users.

As described above, many components are housed inside the main cabinet116of the gaming device104A ofFIG.1. Further, cabinet218or topper display216may also house a number of other components which may be used to add features to a game being played on gaming device200ofFIG.2A.

FIG.4illustrates a portion of an electronic gaming machine400that includes a cabinet404. An example of cabinet404may take the form of the main cabinet116depictedFIG.1. The cabinet404defines an interior space408. As shown, the electronic gaming machine400includes a door412releasably fastened to the cabinet and with a portion of door412moved away from the cabinet404, and in an unlocked position or state. When the door412is in this unlocked state or position, access to some or all of the components located or positioned within the interior space408is permitted.

The door412may comprise a metal, non-metal, or composite material, different or the same as the cabinet404, that may complement or enhance security of the door412in relation to the cabinet404. While door412is depicted inFIG.4on one side of the cabinet404, other door412locations are contemplated as is the use of more than one door412that employs a securing housing or assembly420. The security housing420may be entirely positioned in the cabinet404. Other positions for the security housing420are contemplated, e.g., on the door412, partially within the cabinet412or in other locations within the cabinet404.

In some embodiments, the door412may also include a striker416that may be received by the security housing or assembly420. Specifically, the security housing420may receive the striker416at an opening424. When the security assembly420fully engages the striker416, the door412is in a locked position or state. That is, the door412moves between the locked position that wholly prevents or occludes any access to the interior space408, and the unlocked position that may permit access to, at least a portion of, the interior space408.

FIG.5illustrates a perspective view of the assembled security housing or assembly520. As shown inFIG.5, the security assembly520comprises a housing528with the opening524defined according to some aspects of the present disclosure. The opening524may take a variety of different sizes and shapes to accommodate different sized and shaped strikers (not shown, but may be similar to the striker416ofFIG.4). In other embodiments, no opening524is needed where the door512(similar to door412ofFIG.4) can be secured to, on or within the security housing520by other means, e.g., magnets or other mechanical structures. The security housing520in its entirety may be positioned within the interior space508and may be integrally or releasably mounted in a cabinet (not shown, but may be similar to the cabinet404ofFIG.4). Other locations for the security housing520are contemplated depending on the location and/or configuration of the door512.

FIG.6Aillustrates a perspective view showing the security assembly620in a locked position or state (while a striker is not shown here, but may be similar to the striker416ofFIG.4). As shown, the locking assembly638may comprise a latch640, an actuator644, and a spring648, and an optical switch652. The latch640may be a single or dual stage rotary latch assembly, for example.

In some embodiments, the spring648couples the actuator644to the latch640to relay rotational movements between the latch640, and the optical switch652. An optical path or signal may be selectively created or discontinued by the optical switch652in relation to the rotational movements of the latch640. Optical switch652may be arranged so as to position a transmitter above and a receiver below the actuator644(e.g., sandwiching the actuator644) when the door612(similar to door412ofFIG.4) is in the locked state or position. In some embodiments, the optical switch652may be a thru-beam switch that includes a transmitter or emitter, and a receiver. In such a thru-beam switch, the emitter is aligned with the receiver such that a maximum or predetermined amount of pulsed light signal generated from the emitter may be detected by the receiver. As such, when an object, such as the actuator644, placed between the transmitter and the receiver blocks the pulsed light signal, causing the receiver to switch to a discontinued state or an unlocked state and to generate a discontinued signal indicating that the pulsed light signal has been discontinued. When the object such as the actuator644no longer blocks the pulsed light signal, the receiver may switch or return to a normal state or a locked state and to generate a signal indicating that the maximum or predetermined amount of pulsed light signal has been detected by the receiver. Such an arrangement, similar to that shown inFIG.6B, may create, or in some cases discontinue, an optical signal path between the transmitter and the receiver. Other optical switch arrangements with the actuator644are contemplated, e.g., the receiver is arranged above and the transmitter is arranged below the actuator644.

A cover636may wholly or partially enclose a locking assembly638. The security assembly620may also be coupled to a pull cable632or other suitable mechanism to release the locking assembly638and allow the door612to be moved or positioned in an unlocked state or position. In such embodiments, the pull cable632may, in turn, be coupled to the door612. Other assemblies may be coupled to the security assembly to unlock or lock the door612to facilitate or prevent access to the interior space408, such as facial recognition, RFID devices, biometric readers (eye or hand, e.g.), and secure mobile devices. Such other assemblies may add an additional degree of security for the electronic gaming machine600.

FIG.6Billustrates the security assembly620ofFIG.6Ain an unlocked position or state.FIG.6B, for example, illustrates the actuator644defining an aperture or a channel664through which an optical path may be formed. In this example, the channel664has been exposed as a result of the rotation of the latch640that arises in a misalignment of channel664in relation to the optical switch652. This non-alignment or misalignment results in the actuator644optically blocking, some or all, the signal transmitted from the optical transmitter656to be received by the optical receiver660.

In some embodiments, however, when the door612moves from the unlocked position into the locked position, the striker416fully engages with the latch640at the striker recess. Once the striker416begins engagement with the latch640, this causes both the latch640and the actuator644to rotate such that the channel664may be aligned with the optical transmitter656and the optical receiver660. When optical transmitter656and optical receiver660are aligned, an optical path may be formed from the optical transmitter656, through the channel664, to the optical receiver660.

FIG.6Cillustrates the actuator644ofFIG.6B, wherein like numerals refer to like parts. The actuator644defines the channel664as shown to form a portion of the optical path. The actuator644also defines a first through-hole668to receive one end of the pull cable632, and a second through-hole672to rotatably secured to the housing628. The actuator644also includes a fastener676to releasably couple the spring648to the latch640.

FIG.6DandFIG.6Eillustrate the security assembly620ofFIG.6Awith an alternative actuator645in the locked state and the unlocked state, respectively, wherein like numerals refer to like parts. Similar toFIG.6A, the security assembly620ofFIG.6Dincludes the alternative actuator645with a recess665acting as an optical channel. The optical path or signal may be selectively created or discontinued by the optical switch652in relation to the rotational movements of the latch640via the alternative actuator645when the door612is in the locked state or position. For example, when the alternative actuator645, placed between the transmitter656and the receiver660blocks the pulsed light signal, causing the receiver660to switch to the unlocked state and to generate a discontinued signal indicating that the pulsed light signal has been discontinued. Conversely, when the alternative actuator645no longer blocks the pulsed light signal, the receiver660may return to the locked state and generate a signal indicating that the maximum or predetermined amount of pulsed light signal has been detected by the receiver660.

FIG.6Fillustrates the alternative actuator645ofFIG.6E, wherein like numerals refer to like parts. The alternative actuator645defines the recess665acting as the optical channel of the optical path. In some embodiments, the recess665allows for wider optical signal stray variations or tolerance between the transmitter656and the receiver660. In such embodiments, when the door612is accidentally moved for a short period of time, for example, when a player gets excited after a win and kicks the door612, the recess665acting as the optical channel may slightly move for a short period of time. Such slight movements of the door612may still allow the receiver660to continuously detect the optical signal transmitted from the transmitter656due to its wider optical tolerance, without falsely generating the discontinued signal indicative of the unlocked state.

FIG.7Aillustrates an exploded view of an embodiment of the security assembly720. The security assembly720may be employed with a cabinet704(not shown), similar to gaming device104X ofFIG.1, or the MarsX cabinet produced by Aristocrat Technologies™.

As shown inFIG.7A, the optical switch752may comprise an optical transmitter756and an optical receiver760. The optical transmitter756may be operable to generate an optical signal. For example, optical transmitter756may use an electrical signal to modulate the power of a light source to generate the optical signal or waveform. Optical receiver760may be operable to receive a transmitted optical signal. For example, optical receiver760may be a detector that may detect the presence or absence of a light signal formed in the optical path. The optical receiver760may have different sensitivities depending on the optical signal needing to be detected and/or arrangement of the actuator in relation to the optical switch752. Different arrangements of the optical transmitter756in relation to the optical receiver760are also contemplated. Furthermore, other type of transmitters and receivers may also be used in place of the optical transmitter756and the optical receiver760. For example, in some other embodiments, an electromagnetic switch (not shown) may be used in place of the optical switch752, whereas the actuator744may use non-ferrous or non-conductive materials. In such cases, when the actuator744is blocking any electromagnetic wave transmitted from the electromagnetic switch, the cabinet may be in the unlocked state.

In some embodiments, the actuator744defines an aperture or a channel764through which an optical path may be formed with the optical transmitter756and the optical receiver760. Specifically, an optical path may be formed when an optical signal is transmitted from the optical transmitter756and received at the optical receiver760through the channel764.

For example, in an aspect of this disclosure, when the striker716is positioned in the opening724engages the latch740of the security assembly720, the latch740rotates the actuator744. In turn, the actuator744aligns with the channel764to further form or complete the optical path. The optical path illustrated starts from with the optical transmitter756transmitting an optical signal through the channel764and ends with the optical receiver760receiving the optical signal. When a complete optical path is detected, the door is in a locked position or state. In such a case, the security assembly720may also communicate to a processor or controller202the lock position state of a door (not shown, but may be similar to door412ofFIG.4), which here is illustrated in the locked position or state, and further processing or storage of the lock position or state information may occur for a variety of operational or other security purposes. The lock position or state of a door may be either a locked position or state or an unlocked position or state.

The optical path may be discontinued when the optical signal is not received or detected at the optical receiver760. For example, when the channel764is not aligned or misaligned with the optical transmitter756and the optical receiver760due to the actuator744having been rotated, the optical path is discontinued. In such a case, the security assembly720may also communicate the lock position or state of a door (not shown, but may be similar to door412ofFIG.4), which here is illustrated in the unlocked position or state, and further processing or storage of the lock position or state information may occur for a variety of operational or other security purposes.

By way of further example, in yet other embodiments, the optical path completed may further result in the security assembly720and/or the optical receiver760generating a locked signal or a locked state signal to a processor or the game controller202, and, in turn, the casino management system server114(ofFIG.2A). In other embodiments, the security assembly720and/or the optical receiver760may transmit the locked signal or the locked state signal to the system100, the server computers102, or the casino management system server114(ofFIG.2A), either directly, or indirectly, wired, or wirelessly. Thus, for example, when the game controller202or the casino management system server114continues to detect that the optical path is complete, the door712is in a locked position or locked state.

Conversely, when the door712is disengaged from the security assembly720or moved away from the cabinet704, the door712engages the pull cable732, and in turn, the actuator744to allow the latch740to disengage the striker716. As the latch740rotates, the channel764is moved out of alignment with the optical transmitter756to partially or wholly prevent transmitting the optical signal to the optical receiver760, which results in discontinuing the optical path. When the optical path is discontinued, and/or when the optical receiver760does not receive any transmitted optical signal from the optical transmitter756, the security assembly720and/or the optical receiver760may generate an unlocked signal or an unlocked state signal, and transmit the unlocked signal to a processor, the game controller202and/or the casino management system server114to indicate that the door712is disengaged from the cabinet704and/or is opened for access to the interior space408. In other embodiments, the security assembly720and/or the optical receiver760may transmit the unlocked signal or the unlocked state signal to the system100, the server computers102, or the casino management system server114(ofFIG.2A), either directly, or indirectly, wired, or wirelessly, to indicate that the door712has been disengaged. The door712, in such cases, is in the unlocked position or the unlocked state.

Furthermore, in an embodiment, when the door712moves from the locked position or state, the pull cable732responds to the movement of the door712, for example, at a first end768, which is connected to a pull lever (not shown). Second end772moves away from and rotates the actuator744. When the door712is moving from a locked position or state into the unlocked position or state, the rotation of the latch740disengages the striker716from a striker recess776. The rotation, or in some cases translation, of the actuator744causes a non-alignment or misalignment of the channel764with the optical transmitter756and the optical receiver760, which discontinues the optical path.

Referring back toFIG.7AandFIG.7B, an embodiment of the security assembly720is generally secured to the housing728with screws780A,780B,780C. For example, screw780A secures a top latch bracket782to the housing728through the latch740and a cam plate784, thus allowing the latch740to have a degree of rotatable movement with respect to screw780A. Screw780B secures the cam plate784to the housing728. Screw780C secures the top latch bracket782to the housing through the actuator744and the cam plate784; thus, allowing the actuator744to a degree of rotatable movement with respect to screw780C.

In some embodiments, the second end772is also coupled to the actuator744to control the rotational movement as discussed above with respect to the locked and the unlocked positions or states. Furthermore, at least a portion of surfaces of the latch740, the actuator744, and the cam plate784are generally lubricated to allow for smooth movements.

FIG.8Aillustrates an exploded view of a security assembly820for use with a second type of cabinet804, similar the gaming machines104C described inFIG.1.FIG.8Billustrates an assembled view of the security assembly820ofFIG.8A, respectively, wherein like reference numerals refer to like parts.

The security assembly820is similar to the security assembly720ofFIG.7A. For example, the security assembly820also includes the locking assembly838and the optical switch852. The security assembly820connects the door812to the cabinet804, via the locking assembly838and a second pull cable832. Similar to the security assembly820, an actuator844also defines a channel864to form an optical path with the optical switch852. The optical path may be discontinued when the optical signal is not received at a receiver860at the optical switch852. For example, the optical path may be discontinued when the channel864is misaligned within the optical switch852due to the actuator844having been moved or rotated.

Additionally, in another aspect of the disclosure, when a first end868is pulled, for example, by an operator, the second end872is moved away from the actuator844to put the door812in the unlocked position or state. When the door812moves into the unlocked position, rotation of the latch840disengages the striker816from a striker recess876, and, in turn, causes a misalignment of the channel856with the optical switch852to discontinue the optical path. Conversely, when the door812moves from the unlocked position into the locked position, the striker816engages with the latch840at the striker recess868. Both the latch840and the actuator844rotate and align the channel856with the optical switch852thus forming the optical path, which puts the door812in the locked position or state.

FIG.9illustrates an embodiment of a door monitoring flow process900for an electronic gaming machine with a cabinet904. The door monitoring flow process900initiates door monitoring at step904, for example, when the gaming machine is switched on or game play is initiated.

At step908, the door monitoring flow process900may optionally detect whether a striker (such as the striker416ofFIG.4) has engaged with a latch (such as the latch640ofFIG.6A). When the striker has not engaged with the latch, the door monitoring flow process900proceeds to communicate to a processor (or game controller202ofFIG.2A) to indicate the door state or position; here, the cabinet has been opened at step924, in an unlocked state.

As discussed above, even when the striker is engaged with a striker recess (such as the striker recess776ofFIG.7A) in the latch, the cabinet may not be completely closed. Thus, starting with step912, the door monitoring flow process900continues to monitor a number of parameters.

For example, at step912, the door monitoring flow process900monitors if a pull cable (such as the pull cable632ofFIG.6A) has been engaged as a result of a cabinet door being moved or opened. When the door monitoring flow process900detects that the pull cable has been engaged, the door monitoring flow process900proceeds to communicate to the processor to indicate that the cabinet is in the unlocked state at step924.

Similarly, at step916, the door monitoring flow process900monitors if an actuator (such as the actuator644ofFIG.6A) has been moved as a result of the pull cable being engaged. When the door monitoring flow process900detects that the actuator has been moved, the door monitoring flow process900proceeds to communicate to the processor to indicate that the cabinet is in the unlocked state at step924.

Also at step920, the door monitoring flow process900monitors if the optical path is formed or completed as a result of the transmitter and the receiver aligning with the channel. As discussed above with respect toFIG.6A, the actuator defines a channel, and a portion of the actuator may be enclosed by an optical switch (such as the optical switch662) having a transmitter (such as the optical transmitter756ofFIG.7A) and a receiver (such as the optical receiver760ofFIG.7A) align the transmitter and the receiver with the channel when the cabinet door is in locked position or state (e.g., the door is closed). When the transmitter transmits an optical signal through the channel and the optical signal transmitted is received at the receiver, an optical path is formed. When the optical path is formed, the door may be considered in a locked position or state. When the door monitoring flow process900detects that the optical path is formed as a result of the actuator aligning the channel with the transmitter and the receiver, the door monitoring flow process900proceeds to communicate to the processor to indicate that the cabinet has been locked at step928, in a locked state.

In a similar way, when the door monitoring flow process900detects that the optical path is discontinued as a result of the actuator not aligning or misaligning the channel with the transmitter and the receiver, the door monitoring flow process900proceeds to communicate to the processor to indicate that the cabinet is in the unlocked state at step924. As long as the gaming machine remains operating, the door monitoring flow process900continues to monitor the door state at step904.

While the disclosure has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the disclosure. Any variation and derivation from the above description and figures are included in the scope of the present disclosure as defined by the claims.