Patent ID: 12225066

DETAILED DESCRIPTION

Aspects of the disclosed embodiments may be used separately or in combination. Embodiments of the present disclosure relate to improvements in adaptive streaming technologies for immersive lightfield or holographic media streaming that take cognizance of the network and/or device capabilities.

Holographic/light field technology creates a virtual environment with an accurate sense of depth and three-dimensionality without the need to use any headset and therefore avoid side effects like motion sickness. As stated above, to capture the content for 360-degree video, a 360-degree camera is required; however, when it comes to capturing content for lightfield or holographic displays, an expensive setup comprising of multiple depth cameras or an array of cameras is required depending on the field of view (FoV) of the scene being captured.

According to an aspect of the present disclosure, a server or a media distribution processor may use depth-based adaptive streaming for holographic or lightfield display media. In instances of low network bandwidth or low processing capacity instead of rendering the entire scene at once, a bandwidth-based depth approach is disclosed. When the network's capacity is ideal, the end client may receive and render the entire scene at once. However, when network bandwidth or processing capacity is limited, the end client, instead of rendering the entire scene, renders the scene to a certain depth. Thus, according to an embodiment, depth is a function of the client's bandwidth. In embodiments, after getting information about the end client's bandwidth, the server adjusts the media being streamed between scenes with varying depth.

Referring toFIG.1,FIG.1illustrates a depth-based approach100for adaptively streaming media associated with holographic or lightfield display. As shown inFIG.1, objects101-103are one or more objects in the scene at varying depths, with object101being at a first depth105, object102at a second depth106, and object103at a third depth from an imaging device (also referred to as camera or capture device). According to embodiments of the present disclosure, based on the network bandwidth or the processing capability of the end client, only objects up to the first, the second, or the third depth may be included. In some embodiments, if only objects up to a second depth are to be included, the objects at the third depth may be excluded from the scene being transmitted or streamed.

According to embodiments, depth-based streaming is superior to delivering the entire scene at once since the scene depth may be adjusted based on the available network bandwidth as opposed to buffering or interruption in playback that can happen when the client's bandwidth is limited and can't support rendering the entire scene.

According to an aspect of the present disclosure, the server may assign a priority value to each asset (also referred to as object) and use this priority value for adaptive streaming the holographic or lightfield display. Thus, a bandwidth-based priority approach is considered so that instead of rendering the entire scene at once, only a prioritized version of the scene is transmitted and rendered. When the network's capacity is not limited, the end client can receive and render the entire scene assets at once. However, when network bandwidth or processing capacity is limited, the end client may render assets with higher priority instead of rendering all assets in a scene. Therefore, the total assets and/or objects rendered are a function of the client's bandwidth. According to an embodiment, after getting information about the end client's bandwidth, the server adjusts the media being streamed between scenes with varying assets.

Referring toFIG.2,FIG.2illustrates a priority-based approach200for adaptively streaming media associated with holographic or lightfield display. As shown inFIG.2, objects201-203are one or more objects in the scene at varying depths and priorities, with object101being at a first priority, object203at a second priority, and object202at a third priority. In some embodiments, an object's priority may be based on the identified object. In some embodiments, an object's priority may be based on the object's distance from an imaging device (also referred to as camera or capture device). According to embodiments of the present disclosure, based on the network bandwidth or the processing capability of the end client, only objects with the first, the second, or the third priority may be included. In some embodiments, if only objects with a second priority are to be included, the objects with a first priority may be included but the objects with the third priority may be excluded from the scene being transmitted or streamed.

According to an aspect of the present disclosure, the server may have the content description in two parts: Media Presentation Description (MPD) describing the manifest of the available scenes, various alternatives, and other characteristics; and multiple scenes with varying assets based on either scene depth or asset priority. In an embodiment, when the end client first obtains the MPD to play any media content, it may parse the MPD and learn about the various scene with varying assets, scene timings, media-content availability, media types, various encoded alternative of the media content, minimum and maximum bandwidth supported and other content characteristics. Using this information, the end client may appropriately choose which scene to be rendered when and at which bandwidth availability. The end client may continuously measure the bandwidth fluctuations and/or processing capability fluctuations and depending on its analysis, the end client may decide how to adapt to the available bandwidth by fetching an alternative scene with less or more assets.

According to an aspect of the present disclosure, when the network bandwidth and/or processing capability is limited, the server may stream assets with higher priority first than those with lower priority. In some embodiments, assets equal to or greater than a threshold priority may be included and below the threshold priority may be excluded. In some embodiments, the assets may be compressed in layer, including a base stream layer along with layers with additional details such as material etc. Therefore, during times when the network bandwidth and/or processing capability is limited, only the base stream may be rendered and as the bandwidth increases, layers with more details may be added. In some embodiments, an asset's priority value and/or the priority threshold may be defined by the server/sender and may be changed by the end client during the session or vice versa.

According to an aspect of the present disclosure, the server may have a pre-defined flat background image. This pre-defined background may give the client a pleasant viewing experience when the client's bandwidth is limited and the end client cannot stream and/or render all assets in a scene. The background image may be updated periodically based on what scene is being rendered. As an example, there may be a predefined 2D background video which may be used when bandwidth is very limited. Therefore, when depth based adaptive streaming may be used, the scene is not rendered completely as 3D scene but may be rendered as 2D stream. Therefore, the partial scene may be a 3D scene and partial 2D scene.

FIG.3Aillustrates a flowchart for process300for adaptive streaming of immersive media, according to an embodiment of the present disclosure.

As shown inFIG.3A, at operation305a network capacity associated with an end client may be determined. As an example, a network capacity associated with a client device may be determined by a server (which may be a part of network855) or a media distribution processor. In some embodiments, a processing capacity associated with the end client may also be determined. Based on the determined capacity associated with the end client a part of the scene to be transmitted may be determined.

At operation310, a part of a scene to be transmitted to the end client may be determined based on the determined capacity associated with the end client. As an example, the server or the media distribution processor may determine a part of a scene to be transmitted to the end client based on the determined capacity associated with the end client.

According to an aspect, determining the part of the scene to be transmitted may include determining a depth associated with the scene to be transmitted based on the network capacity; and adjusting the scene to be transmitted to include one or more first objects in the scene based on the depth, wherein the one or more first objects are at a first distance within the depth. In some embodiments, it may also include adjusting the scene to be transmitted to exclude one or more second objects in the scene based on the depth, wherein the one or more second objects are at a distance beyond the depth.

According to an aspect, determining the part of the scene to be transmitted may include determining a threshold priority associated with one or more objects in the scene to be transmitted based on the network capacity; and adjusting the scene to be transmitted to include one or more first objects among the one or more objects in the scene based on the threshold priority, wherein the one or more first objects have a higher priority than the threshold priority. It may also include adjusting the scene to be transmitted to exclude one or more second objects among the one or more objects in the scene based on the threshold priority, wherein the one or more second objects have a lower priority than the threshold priority. In some embodiments, a respective object priority associated with the one or more objects in the scene may be based on a distance of a respective object from an imaging device capturing the scene.

According to an aspect, determining the part of the scene to be transmitted may include receiving a request for an alternative scene with fewer objects than one or more objects in the scene from the end client based on the network capacity associated with the end client; and adjusting the alternative scene to be transmitted to include one or more first objects among the one or more objects, wherein the one or more first objects have a higher priority than a threshold priority. It may also include adjusting the alternative scene to be transmitted to exclude one or more second objects among the one or more objects, wherein the one or more second objects have a lower priority than the threshold priority. In some embodiments, the respective priority associated with the one or more objects in the scene may be defined by the end client or the server.

At operation315, a stream of immersive media associated with the scene based on the determined part may be transmitted. In some embodiments, the stream of immersive media may be transmitted from the server or the media distribution processor to the end client.

FIG.3Billustrates a flowchart for process350for adaptive streaming of immersive media, according to an embodiment of the present disclosure.

As shown inFIG.3B, at operation355characteristics associated with a scene to be transmitted to an end client may be determined. As an example, characteristics associated with a scene to be transmitted to an end client may be determined by a server (which may be a part of network855) or a media distribution processor. In some embodiments, the determined characteristics may include image and video characteristics an coding data associated with the immersive media stream. In some embodiments, the determined characteristics may include a depth or priority information associated with images, videos, or scenes associated with the immersive media stream. In some embodiments a network capacity/bandwidth and a processing capacity associated with the end client may also be determined. Based on the determined capacity and/or the determined characteristics of the scene to be transmitted to the end client may be determined.

At operation360, a part of a scene to be transmitted to the end client may be determined or adjusted based on the determined characteristics associated with the scene to be transmitted to the end client. As an example, the server or the media distribution processor may determine at least a part of a scene to be transmitted to the end client based on the determined characteristics associated with the scene to be transmitted to the end client.

According to an aspect, adjusting the part of the scene to be transmitted may include determining a depth associated with the scene to be transmitted based on the determined characteristics associated with the scene to be transmitted to the end client; and adjusting the scene to be transmitted to include one or more first objects in the scene based on the depth, wherein the one or more first objects are at a first distance within the depth. In some embodiments, it may also include adjusting the scene to be transmitted to exclude one or more second objects in the scene based on the depth, wherein the one or more second objects are at a distance beyond the depth.

According to an aspect, adjusting the part of the scene to be transmitted may include determining a threshold priority associated with one or more objects in the scene to be transmitted based on the determined characteristics associated with the scene to be transmitted to the end client; and adjusting the scene to be transmitted to include one or more first objects among the one or more objects in the scene based on the threshold priority, wherein the one or more first objects have a higher priority than the threshold priority. It may also include adjusting the scene to be transmitted to exclude one or more second objects among the one or more objects in the scene based on the threshold priority, wherein the one or more second objects have a lower priority than the threshold priority. In some embodiments, a respective object priority associated with the one or more objects in the scene may be based on a distance of a respective object from an imaging device capturing the scene.

According to an aspect, adjusting the part of the scene to be transmitted may include receiving a request for an alternative scene with fewer objects than one or more objects in the scene from the end client based on the determined characteristics associated with the scene to be transmitted to the end client; and adjusting the alternative scene to be transmitted to include one or more first objects among the one or more objects, wherein the one or more first objects have a higher priority than a threshold priority. It may also include adjusting the alternative scene to be transmitted to exclude one or more second objects among the one or more objects, wherein the one or more second objects have a lower priority than the threshold priority. In some embodiments, the respective priority associated with the one or more objects in the scene may be defined by the end client or the server.

At operation365, an adaptive stream of immersive media associated with the scene based on the determined part may be transmitted. In some embodiments, the stream of immersive media may be transmitted from the server or the media distribution processor to the end client.

AlthoughFIG.3A-Bshow example blocks of process300and process350, in some implementations, process300and process350may include additional blocks, fewer blocks, different blocks, or differently arranged blocks than those depicted inFIG.3A-B. Additionally, or alternatively, two or more of the blocks of process300and process350may be performed in parallel.

Further, the proposed methods may be implemented by processing circuitry (e.g., one or more processors or one or more integrated circuits). In one example, the one or more processors execute a program that is stored in a non-transitory computer-readable medium to perform one or more of the proposed methods.

The techniques described above, can be implemented as computer software using computer-readable instructions, and physically stored in one or more computer-readable media. For example,FIG.8shows a computer system800suitable for implementing certain embodiments of the disclosed subject matter.

The computer software can be coded using any suitable machine code or computer language, that may be subject to assembly, compilation, linking, or like mechanisms to create code comprising instructions that can be executed directly, or through interpretation, micro-code execution, and the like, by computer central processing units (CPUs), Graphics Processing Units (GPUs), and the like.

The instructions can be executed on various types of computers or components thereof, including, for example, personal computers, tablet computers, servers, smartphones, gaming devices, internet of things devices, and the like.

FIG.4illustrates a simplified block diagram of a communication system400according to an embodiment of the present disclosure. The communication system400may include at least two terminals410-420interconnected via a network450. For unidirectional transmission of data, a first terminal410may code video data at a local location for transmission to the other terminal420via the network450. The second terminal420may receive the coded video data of the other terminal from the network450, decode the coded data, and display the recovered video data. Unidirectional data transmission may be common in media serving applications and the like.

FIG.4illustrates a second pair of terminals430,440provided to support bidirectional transmission of coded video that may occur, for example, during videoconferencing. For bidirectional transmission of data, each terminal430,440may code video data captured at a local location for transmission to the other terminal via the network450. Each terminal430,440also may receive the coded video data transmitted by the other terminal, may decode the coded data and may display the recovered video data at a local display device.

InFIG.4, the terminals410-440may be illustrated as servers, personal computers and smart phones but the principles of the present disclosure are not so limited. Embodiments of the present disclosure find application with laptop computers, tablet computers, media players and/or dedicated video conferencing equipment. The network450represents any number of networks that convey coded video data among the terminals410-440, including for example wireline and/or wireless communication networks. The communication network450may exchange data in circuit-switched and/or packet-switched channels. Representative networks include telecommunications networks, local area networks, wide area networks, and/or the Internet. For the purposes of the present discussion, the architecture and topology of the network450may be immaterial to the operation of the present disclosure unless explained herein below.

FIG.5illustrates, as an example for an application for the disclosed subject matter, the placement of a video encoder and decoder in a streaming environment, for example streaming system500. The disclosed subject matter can be equally applicable to other video enabled applications, including, for example, video conferencing, digital TV, storing of compressed video on digital media including CD, DVD, memory stick and the like, and so on.

A streaming system may include a capture subsystem513, which can include a video source501, for example a digital camera, creating, for example, an uncompressed video sample stream502. That sample stream502, depicted as a bold line to emphasize a high data volume when compared to encoded video bitstreams, can be processed by an encoder503coupled to the video source501, which may be for example a camera. The encoder503can include hardware, software, or a combination thereof to enable or implement aspects of the disclosed subject matter as described in more detail below. The encoded video bitstream504, depicted as a thin line to emphasize the lower data volume when compared to the sample stream, can be stored on a streaming server505for future use. One or more streaming clients506,508can access the streaming server505to retrieve copies, for example video bitstream507and video bitstream509, of the encoded video bitstream504. A client506can include a video decoder510, which decodes the incoming copy of the encoded video bitstream507and creates an outgoing video sample stream511that can be rendered on a display512or other rendering device not depicted. In some streaming systems, the video bitstreams504,507,509can be encoded according to certain video coding/compression standards. Examples of those standards include ITU-T Recommendation H.265. Under development is a video coding standard informally known as Versatile Video Coding (VVC). The disclosed subject matter may be used in the context of VVC.

FIG.6may be a functional block diagram of a video decoder510according to an embodiment.

A receiver610may receive one or more codec video sequences to be decoded by the decoder510; in the same or another embodiment, one coded video sequence at a time, where the decoding of each coded video sequence is independent from other coded video sequences. The coded video sequence may be received from a channel612, which may be a hardware/software link to a storage device, that stores the encoded video data. The receiver610may receive the encoded video data with other data, for example, coded audio data, and/or ancillary data streams, that may be forwarded to their respective using entities not depicted. The receiver610may separate the coded video sequence from the other data. To combat network jitter, a buffer615, which may be for example a buffer memory, may be coupled in between receiver610and entropy decoder/parser620“parser” henceforth. When receiver610is receiving data from a store/forward device of sufficient bandwidth and controllability, or from an isosynchronous network, the buffer615may not be needed, or can be small. For use on best effort packet networks such as the Internet, the buffer615may be required, can be comparatively large, and can advantageously of adaptive size.

The video decoder510may include a parser620to reconstruct symbols621from the entropy coded video sequence. Categories of those symbols include information used to manage operation of the decoder510, and potentially information to control a rendering device such as a display512that is not an integral part of the decoder but can be coupled to it, as was shown inFIG.6. The control information for the rendering device (s may be in the form of Supplementary Enhancement Information SEI messages or Video Usability Information (VUI) parameter set fragments not depicted. The parser620may parse/entropy-decode the coded video sequence received. The coding of the coded video sequence can be in accordance with a video coding technology or standard, and can follow principles well known to a person skilled in the art, including variable length coding, Huffman coding, arithmetic coding with or without context sensitivity, and so forth. The parser620may extract from the coded video sequence, a set of subgroup parameters for at least one of the subgroups of pixels in the video decoder, based upon at least one parameters corresponding to the group. Subgroups can include Groups of Pictures GOPs, pictures, tiles, slices, macroblocks, Coding Units CUs, blocks, Transform Units TUs, Prediction Units PUs and so forth. The entropy decoder/parser may also extract from the coded video sequence information such as transform coefficients, quantizer parameter QP values, motion vectors, and so forth.

The parser620may perform entropy decoding/parsing operation on the video sequence received from the buffer615, so to create symbols621. The parser620may receive encoded data, and selectively decode particular symbols621. Further, the parser620may determine whether the particular symbols621are to be provided to a Motion Compensation Prediction unit653, a scaler/inverse transform unit651, an Intra Prediction Unit652, or a loop filter656.

Reconstruction of the symbols621can involve multiple different units depending on the type of the coded video picture or parts thereof such as inter and intra picture, inter and intra block, and other factors. Which units are involved, and how, can be controlled by the subgroup control information that was parsed from the coded video sequence by the parser620. The flow of such subgroup control information between the parser620and the multiple units below is not depicted for clarity.

Beyond the functional blocks already mentioned, decoder510can be conceptually subdivided into a number of functional units as described below. In a practical implementation operating under commercial constraints, many of these units interact closely with each other and can, at least partly, be integrated into each other. However, for describing the disclosed subject matter, the conceptual subdivision into the functional units below is appropriate.

A first unit is the scaler/inverse transform unit651. The scaler/inverse transform unit651receives quantized transform coefficient as well as control information, including which transform to use, block size, quantization factor, quantization scaling matrices, etc. as symbol (s621from the parser620. It can output blocks comprising sample values that can be input into aggregator655.

In some cases, the output samples of the scaler/inverse transform unit651can pertain to an intra coded block; that is: a block that is not using predictive information from previously reconstructed pictures, but can use predictive information from previously reconstructed parts of the current picture. An intra picture prediction unit652can provide such predictive information. In some cases, the intra picture prediction unit652generates a block of the same size and shape of the block under reconstruction, using surrounding already reconstructed information fetched from the current partly reconstructed picture658. The aggregator655, in some cases, adds, on a per sample basis, the prediction information the intra prediction unit652has generated to the output sample information as provided by the scaler/inverse transform unit651.

In other cases, the output samples of the scaler/inverse transform unit651can pertain to an inter coded, and potentially motion compensated block. In such a case, a Motion Compensation Prediction unit653can access reference picture memory657to fetch samples used for prediction. After motion compensating the fetched samples in accordance with the symbols, the aggregator655to the output of the scaler/inverse can add621pertaining to the block, these samples transform unit in this case called the residual samples or residual signal so to generate output sample information. The addresses within the reference picture memory form where the motion compensation unit fetches prediction samples can be controlled by motion vectors, available to the motion compensation unit in the form of symbols621that can have, for example X, Y, and reference picture components. Motion compensation also can include interpolation of sample values as fetched from the reference picture memory when sub-sample exact motion vectors are in use, motion vector prediction mechanisms, and so forth.

The output samples of the aggregator655can be subject to various loop-filtering techniques in the loop filter unit656. Video compression technologies can include in-loop filter technologies that are controlled by parameters included in the coded video bitstream and made available to the loop filter unit656as symbols621from the parser620, but can also be responsive to meta-information obtained during the decoding of previous in decoding order parts of the coded picture or coded video sequence, as well as responsive to previously reconstructed and loop-filtered sample values.

The output of the loop filter unit656can be a sample stream that can be output to the render device512as well as stored in the reference picture memory657for use in future inter-picture prediction.

Certain coded pictures, once fully reconstructed, can be used as reference pictures for future prediction. Once a coded picture is fully reconstructed and the coded picture has been identified as a reference picture by, for example, parser620), the current reference picture658can become part of the reference picture buffer657, and a fresh current picture memory can be reallocated before commencing the reconstruction of the following coded picture.

The video decoder510may perform decoding operations according to a predetermined video compression technology that may be documented in a standard, such as ITU-T Rec. H.265. The coded video sequence may conform to a syntax specified by the video compression technology or standard being used, in the sense that it adheres to the syntax of the video compression technology or standard, as specified in the video compression technology document or standard and specifically in the profiles document therein. Also necessary for compliance can be that the complexity of the coded video sequence is within bounds as defined by the level of the video compression technology or standard. In some cases, levels restrict the maximum picture size, maximum frame rate, maximum reconstruction sample rate measured in, for example mega samples per second, maximum reference picture size, and so on. Limits set by levels can, in some cases, be further restricted through Hypothetical Reference Decoder (HRD) specifications and metadata for HRD buffer management signaled in the coded video sequence.

In an embodiment, the receiver610may receive additional redundant data with the encoded video. The additional data may be included as part of the coded video sequence (s. The additional data may be used by the video decoder510to properly decode the data and/or to more accurately reconstruct the original video data. Additional data can be in the form of, for example, temporal, spatial, or signal-to-noise ratio SNR enhancement layers, redundant slices, redundant pictures, forward error correction codes, and so on.

FIG.7may be a functional block diagram of a video encoder503according to an embodiment of the present disclosure.

The encoder503may receive video samples from a video source501that is not part of the encoder that may capture video images to be coded by the encoder503.

The video source501may provide the source video sequence to be coded by the encoder503in the form of a digital video sample stream that can be of any suitable bit depth for example: 8 bit, 10 bit, 12 bit, . . . , any colorspace for example, BT.601 Y CrCB, RGB, . . . and any suitable sampling structure for example Y CrCb 4:2:0, Y CrCb 4:4:4. In a media serving system, the video source501may be a storage device storing previously prepared video. In a videoconferencing system, the video source501may be a camera that captures local image information as a video sequence. Video data may be provided as a plurality of individual pictures that impart motion when viewed in sequence. The pictures themselves may be organized as a spatial array of pixels, wherein each pixel can comprise one or more samples depending on the sampling structure, color space, etc. in use. A person skilled in the art can readily understand the relationship between pixels and samples. The description below focuses on samples.

According to an embodiment, the encoder503may code and compress the pictures of the source video sequence into a coded video sequence743in real time or under any other time constraints as required by the application. Enforcing appropriate coding speed is one function of Controller750. Controller controls other functional units as described below and is functionally coupled to these units. The coupling is not depicted for clarity. Parameters set by controller can include rate control related parameters picture skip, quantizer, lambda value of rate-distortion optimization techniques, . . . , picture size, group of pictures GOP layout, maximum motion vector search range, and so forth. A person skilled in the art can readily identify other functions of controller750as they may pertain to video encoder503optimized for a certain system design.

Some video encoders operate in what a person skilled in the art readily recognizes as a “coding loop.” As an oversimplified description, a coding loop can consist of the encoding part of an encoder730“source coder” henceforth responsible for creating symbols based on an input picture to be coded, and a reference picture(s), and a local decoder733embedded in the encoder503that reconstructs the symbols to create the sample data that a remote decoder also would create as any compression between symbols and coded video bitstream is lossless in the video compression technologies considered in the disclosed subject matter. That reconstructed sample stream is input to the reference picture memory734. As the decoding of a symbol stream leads to bit-exact results independent of decoder location local or remote, the reference picture buffer content is also bit exact between local encoder and remote encoder. In other words, the prediction part of an encoder “sees” as reference picture samples exactly the same sample values as a decoder would “see” when using prediction during decoding. This fundamental principle of reference picture synchronicity and resulting drift, if synchronicity cannot be maintained, for example because of channel errors is well known to a person skilled in the art.

The operation of the “local” decoder733can be the same as of a “remote” decoder510, which has already been described in detail above in conjunction withFIG.6. Briefly referring also toFIG.7, however, as symbols are available and en/decoding of symbols to a coded video sequence by entropy coder745and parser620can be lossless, the entropy decoding parts of decoder510, including channel612, receiver610, buffer615, and parser620may not be fully implemented in local decoder733.

An observation that can be made at this point is that any decoder technology except the parsing/entropy decoding that is present in a decoder also necessarily needs to be present, in substantially identical functional form, in a corresponding encoder. The description of encoder technologies can be abbreviated as they are the inverse of the comprehensively described decoder technologies. Only in certain areas a more detail description is required and provided below.

As part of its operation, the source coder730may perform motion compensated predictive coding, which codes an input frame predictively with reference to one or more previously-coded frames from the video sequence that were designated as “reference frames.” In this manner, the coding engine732codes differences between pixel blocks of an input frame and pixel blocks of reference frame (s that may be selected as prediction reference (s to the input frame.

The local video decoder733may decode coded video data of frames that may be designated as reference frames, based on symbols created by the source coder730. Operations of the coding engine732may advantageously be lossy processes. When the coded video data may be decoded at a video decoder not shown inFIG.7, the reconstructed video sequence typically may be a replica of the source video sequence with some errors. The local video decoder733replicates decoding processes that may be performed by the video decoder on reference frames and may cause reconstructed reference frames to be stored in the reference picture cache734. In this manner, the encoder503may store copies of reconstructed reference frames locally that have common content as the reconstructed reference frames that will be obtained by a far-end video decoder absent transmission errors.

The predictor735may perform prediction searches for the coding engine732. That is, for a new frame to be coded, the predictor735may search the reference picture memory734for sample data as candidate reference pixel blocks or certain metadata such as reference picture motion vectors, block shapes, and so on, that may serve as an appropriate prediction reference for the new pictures. The predictor735may operate on a sample block-by-pixel block basis to find appropriate prediction references. In some cases, as determined by search results obtained by the predictor735, an input picture may have prediction references drawn from multiple reference pictures stored in the reference picture memory734.

The controller750may manage coding operations of the video coder730, including, for example, setting of parameters and subgroup parameters used for encoding the video data.

Output of all aforementioned functional units may be subjected to entropy coding in the entropy coder745. The entropy coder translates the symbols as generated by the various functional units into a coded video sequence, by loss-less compressing the symbols according to technologies known to a person skilled in the art as, for example Huffman coding, variable length coding, arithmetic coding, and so forth.

The transmitter740may buffer the coded video sequence (s as created by the entropy coder745to prepare it for transmission via a communication channel760, which may be a hardware/software link to a storage device which would store the encoded video data. The transmitter740may merge coded video data from the video coder730with other data to be transmitted, for example, coded audio data and/or ancillary data streams sources not shown.

The controller750may manage operation of the encoder503. During coding, the controller750may assign to each coded picture a certain coded picture type, which may affect the coding techniques that may be applied to the respective picture. For example, pictures often may be assigned as one of the following frame types:

An Intra Picture I picture may be one that may be coded and decoded without using any other frame in the sequence as a source of prediction. Some video codecs allow for different types of Intra pictures, including, for example Independent Decoder Refresh Pictures. A person skilled in the art is aware of those variants of I pictures and their respective applications and features.

A Predictive picture P picture may be one that may be coded and decoded using intra prediction or inter prediction using at most one motion vector and reference index to predict the sample values of each block.

A Bi-directionally Predictive Picture B Picture may be one that may be coded and decoded using intra prediction or inter prediction using at most two motion vectors and reference indices to predict the sample values of each block. Similarly, multiple-predictive pictures can use more than two reference pictures and associated metadata for the reconstruction of a single block.

Source pictures commonly may be subdivided spatially into a plurality of sample blocks for example, blocks of 4×4, 8×8, 4×8, or 16×16 samples each and coded on a block-by-block basis. Blocks may be coded predictively with reference to other already coded blocks as determined by the coding assignment applied to the blocks' respective pictures. For example, blocks of I pictures may be coded non-predictively or they may be coded predictively with reference to already coded blocks of the same picture spatial prediction or intra prediction. Pixel blocks of P pictures may be coded non-predictively, via spatial prediction or via temporal prediction with reference to one previously coded reference pictures. Blocks of B pictures may be coded non-predictively, via spatial prediction or via temporal prediction with reference to one or two previously coded reference pictures.

The video encoder503may perform coding operations according to a predetermined video coding technology or standard, such as ITU-T Rec. H.265. In its operation, the video encoder503may perform various compression operations, including predictive coding operations that exploit temporal and spatial redundancies in the input video sequence. The coded video data, therefore, may conform to a syntax specified by the video coding technology or standard being used.

In an embodiment, the transmitter740may transmit additional data with the encoded video. The video coder730may include such data as part of the coded video sequence. Additional data may comprise temporal/spatial/SNR enhancement layers, other forms of redundant data such as redundant pictures and slices, Supplementary Enhancement Information (SEI) messages, Visual Usability Information (VUI) parameter set fragments, and so on.

The components shown inFIG.8for computer system800are exemplary in nature and are not intended to suggest any limitation as to the scope of use or functionality of the computer software implementing embodiments of the present disclosure. Neither should the configuration of components be interpreted as having any dependency or requirement relating to any one or combination of components illustrated in the exemplary embodiment of a computer system800.

Computer system800may include certain human interface input devices. Such a human interface input device may be responsive to input by one or more human users through, for example, tactile input (such as: keystrokes, swipes, data glove movements), audio input (such as: voice, clapping), visual input (such as: gestures), olfactory input (not depicted). The human interface devices can also be used to capture certain media not necessarily directly related to conscious input by a human, such as audio (such as: speech, music, ambient sound), images (such as: scanned images, photographic images obtain from a still image camera), video (such as two-dimensional video, three-dimensional video including stereoscopic video).

Input human interface devices may include one or more of (only one of each depicted): keyboard801, mouse802, trackpad803, touch screen810, joystick805, microphone806, scanner807, camera808.

Computer system800may also include certain human interface output devices. Such human interface output devices may be stimulating the senses of one or more human users through, for example, tactile output, sound, light, and smell/taste. Such human interface output devices may include tactile output devices (for example tactile feedback by the touch screen810, data-glove1204, or joystick805, but there can also be tactile feedback devices that do not serve as input devices), audio output devices (such as: speakers809, headphones (not depicted)), visual output devices (such as screens810to include cathode ray tube (CRT) screens, liquid-crystal display (LCD) screens, plasma screens, organic light-emitting diode (OLED) screens, each with or without touch-screen input capability, each with or without tactile feedback capability-some of which may be capable to output two dimensional visual output or more than three dimensional output through means such as stereographic output; virtual-reality glasses (not depicted), holographic displays and smoke tanks (not depicted)), and printers (not depicted).

Computer system800can also include human accessible storage devices and their associated media such as optical media including CD/DVD ROM/RW820with CD/DVD or the like media821, thumb-drive822, removable hard drive or solid state drive823, legacy magnetic media such as tape and floppy disc (not depicted), specialized ROM/ASIC/PLD based devices such as security dongles (not depicted), and the like.

Those skilled in the art should also understand that term “computer readable media” as used in connection with the presently disclosed subject matter does not encompass transmission media, carrier waves, or other transitory signals.

Computer system800can also include interface to one or more communication networks855. Networks855can for example be wireless, wireline, optical. Networks855can further be local, wide-area, metropolitan, vehicular and industrial, real-time, delay-tolerant, and so on. Examples of networks855include local area networks such as Ethernet, wireless LANs, cellular networks to include GSM, 3G, 4G, 5G, LTE and the like, TV wireline or wireless wide area digital networks to include cable TV, satellite TV, and terrestrial broadcast TV, vehicular and industrial to include CANBus, and so forth. Certain networks855commonly require external network interface adapters854) that attached to certain general purpose data ports or peripheral buses849(such as, for example USB ports of the computer system800; others are commonly integrated into the core of the computer system800by attachment to a system bus as described below (for example Ethernet interface into a PC computer system or cellular network interface into a smartphone computer system). Using any of these networks855, computer system800can communicate with other entities. Such communication can be uni-directional, receive only (for example, broadcast TV), uni-directional send-only (for example CANbus to certain CANbus devices), or bi-directional, for example to other computer systems using local or wide area digital networks. Certain protocols and protocol stacks can be used on each of those networks855and network interfaces854as described above.

Aforementioned human interface devices, human-accessible storage devices, and network interfaces can be attached to a core840of the computer system800.

The core840can include one or more Central Processing Units (CPU)841, Graphics Processing Units (GPU)842, specialized programmable processing units in the form of Field Programmable Gate Areas (FPGA)843, hardware accelerators for certain tasks, for example accelerator844, and so forth. These devices, along with Read-only memory (ROM)845, Random-access memory (RAM)846, internal mass storage such as internal non-user accessible hard drives, solid-state drives (SSDs), and the like847, may be connected through a system bus899. In some computer systems, the system bus899can be accessible in the form of one or more physical plugs to enable extensions by additional CPUs, GPU, and the like. The peripheral devices can be attached either directly to the core's system bus899, or through a peripheral bus849. Architectures for a peripheral bus include peripheral component interconnect (PCI), USB, and the like.

CPUs841, GPUs842, FPGAs843, and accelerators844can execute certain instructions that, in combination, can make up the aforementioned computer code. That computer code can be stored in ROM845or RAM846. Transitional data can be also be stored in RAM846, whereas permanent data can be stored for example, in the internal mass storage847. Fast storage and retrieve to any of the memory devices can be enabled through the use of cache memory, that can be closely associated with one or more CPU841, GPU842, mass storage847, ROM845, RAM846, and the like.

The computer readable media can have computer code thereon for performing various computer-implemented operations. The media and computer code can be those specially designed and constructed for the purposes of the present disclosure, or they can be of the kind well known and available to those having skill in the computer software arts.

As an example and not by way of limitation, the computer system having architecture800, and specifically the core840can provide functionality as a result of processor(s) (including CPUs, GPUs, FPGA, accelerators, and the like) executing software embodied in one or more tangible, computer-readable media. Such computer-readable media can be media associated with user-accessible mass storage as introduced above, as well as certain storage of the core840that are of non-transitory nature, such as core-internal mass storage847or ROM845. The software implementing various embodiments of the present disclosure can be stored in such devices and executed by core840. A computer-readable medium can include one or more memory devices or chips, according to particular needs. The software can cause the core840and specifically the processors therein (including CPU, GPU, FPGA, and the like) to execute particular processes or particular parts of particular processes described herein, including defining data structures stored in RAM846and modifying such data structures according to the processes defined by the software. In addition or as an alternative, the computer system can provide functionality as a result of logic hardwired or otherwise embodied in a circuit (for example: accelerator844), which can operate in place of or together with software to execute particular processes or particular parts of particular processes described herein. Reference to software can encompass logic, and vice versa, where appropriate. Reference to a computer-readable media can encompass a circuit (such as an integrated circuit (IC)) storing software for execution, a circuit embodying logic for execution, or both, where appropriate. The present disclosure encompasses any suitable combination of hardware and software.

While this disclosure has described several exemplary embodiments, there are alterations, permutations, and various substitute equivalents, which fall within the scope of the disclosure. It will thus be appreciated that those skilled in the art will be able to devise numerous systems and methods which, although not explicitly shown or described herein, embody the principles of the disclosure and are thus within the spirit and scope thereof.