Patent ID: 12243377

DETAILED DESCRIPTION

FIG.1illustrates several different models of EGMs which may be networked to various gaming related servers. The present invention can be configured to work as a system100in a gaming environment including one or more server computers102(e.g., slot servers of a casino) that are in communication, via a communications network, with one or more gaming devices104A-104X (EGMs, slots, video poker, bingo machines, etc.). The gaming devices104A-104X may alternatively be portable and/or remote gaming devices. Some examples are described below.

Communication between the gaming devices104A-104X and the server computers102, and among the gaming devices104A-104X, may be direct or indirect, such as over the Internet through a website maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks, and the like. In other embodiments, the gaming devices104A-104X may communicate with one another and/or the server computers102over RF, cable TV, satellite links and the like.

In some embodiments, server computers102may not be necessary and/or preferred. For example, the present invention may, in one or more embodiments, be practiced on a stand-alone gaming device such as gaming device104A, gaming device104B or any of the other gaming devices104C-104X. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers102described herein.

Moreover, in some implementations at least some of the EGMs may be “thin-client” or “thick-client” EGMs that are not configured for stand-alone determination of game outcomes, etc. Such client EGMs may be configured for communication with one or more of the different server computers102described herein, including but not limited to the central determination gaming system server106. Some such client EGMs may, for example, be configured to accept tickets and/or cash (e.g., via a bill validator that also functions as a ticket reader) to load credits onto the client EGM, a “ticket-out” printer for outputting a credit ticket when a cash out button is pressed, a player tracking card reader, etc. Some client EGMs may include a transceiver for wireless communication with a player's mobile device, (e.g., for communication with a player's smartphone, tablet and/or mobile gaming device) a keypad146, and/or an illuminated display148for reading, receiving, entering, and/or displaying player tracking information. A client EGM may include a display system, an audio system, etc., for presenting attract sequences, game presentations, etc. The game presentations may include game outcomes determined by another device, such as the central determination gaming system server106.

The server computers102may include a central determination gaming system server106, a Class II bingo server (not shown), a ticket-in-ticket-out (TITO) system server108, a player tracking system server110, a progressive system server112, and/or a casino management system server114. Gaming devices104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server106and then transmitted over the network to any of a group of remote terminals or remote gaming devices104A-104X that utilize the game outcomes and display the results to the players.

Gaming device104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device104A often includes a main door117which provides access to the interior of the cabinet. Gaming device104A typically includes a button area or button deck120accessible by a player that is configured with input switches or buttons122, an access channel for a bill validator124, and/or an access channel for a ticket printer126.

InFIG.1, gaming device104A is shown as a Relm XL™ model gaming device manufactured by Aristocrat® Technologies, Inc. As shown, gaming device104A is a reel machine having a gaming display area118comprising a number (typically 3 or 5) of mechanical reels130with various symbols displayed on them. The reels130are independently spun and stopped to show a set of symbols within the gaming display area118which may be used to present or determine an outcome to the game.

In many configurations, the gaming machine104A may have a main display128(e.g., video display monitor) mounted to, or above, the gaming display area118. The main display128can be a high-resolution LCD, plasma, LED, or OLED panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor. The main display128may be a touchscreen display.

In some embodiments, the bill validator124may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device104A (e.g., in a cashless ticket (“TITO”) system). In such cashless embodiments, the gaming device104A may also include a “ticket-out” printer126for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are well known in the art and are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer126on the gaming device104A.

In some embodiments, a player tracking card reader144, a transceiver for wireless communication with a player's smartphone, a keypad146, and/or an illuminated display148for reading, receiving, entering, and/or displaying player tracking information is provided in EGM104A. In such embodiments, a game controller within the gaming device104A can communicate with the player tracking system server110to send and receive player tracking information.

Gaming device104A may also include a bonus topper wheel134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel134is operative to spin and stop with indicator arrow136indicating the outcome of the bonus game. Bonus topper wheel134is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.

A candle138may be mounted on the top of gaming device104A and may be activated by a player (e.g., using a switch or one of buttons122) to indicate to operations staff that gaming device104A has experienced a malfunction or the player requires service. The candle138is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.

There may also be one or more information panels152which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some embodiments, the information panel(s)152may be implemented as an additional video display.

Gaming devices104A have traditionally also included a handle132typically mounted to the side of main cabinet116which may be used to initiate game play.

Many or all the above described components can be controlled by circuitry (e.g., a gaming controller) housed inside the main cabinet116of the gaming device104A, the details of which are shown inFIG.2.

Note that not all gaming devices suitable for implementing embodiments of the present invention necessarily include top wheels, top boxes, information panels, cashless ticket systems, and/or player tracking systems. Further, some suitable gaming devices have only a single game display that includes only a mechanical set of reels and/or a video display, while others are designed for bar counters or table tops and have displays that face upwards.

An alternative example gaming device104B illustrated inFIG.1is the Arc™ model gaming device manufactured by Aristocrat® Technologies, Inc. Note that where possible, reference numerals identifying similar features of the gaming device104A embodiment are also identified in the gaming device104B embodiment using the same reference numbers. Gaming device104B does not include physical reels and instead shows game play functions on main display128. An optional topper screen140may be used as a secondary game display for bonus play, to show game features or attraction activities while a game is not in play, or any other information or media desired by the game designer or operator. In some embodiments, topper screen140may also or alternatively be used to display progressive jackpot prizes available to a player during play of gaming device104B.

Example gaming device104B includes a main cabinet116including a main door117which opens to provide access to the interior of the gaming device104B. The main or service door117is typically used by service personnel to refill the ticket-out printer126and collect bills and tickets inserted into the bill validator124. The door117may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.

Another example gaming device104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device104C includes a main display128A that is in a landscape orientation. Although not illustrated by the front view provided, the landscape display128A may have a curvature radius from top to bottom, or alternatively from side to side. In some embodiments, display128A is a flat panel display. Main display128A is typically used for primary game play while secondary display128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator.

Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class II or Class III, etc.

FIG.2is a block diagram depicting examples of internal electronic components of a gaming device200connected to various external systems. All or parts of the example gaming device200shown could be used to implement any one of the example gaming devices104A-X depicted inFIG.1. The games available for play on the gaming device200are controlled by a game controller202that includes one or more processors204and a game that may be stored as game software or a program206in a memory208coupled to the processor204. The memory208may include one or more mass storage devices or media that are housed within gaming device200. Within the mass storage devices and/or memory208, one or more databases210may be provided for use by the program206. A random number generator (RNG)212that can be implemented in hardware and/or software is typically used to generate random numbers that are used in the operation of game play to ensure that game play outcomes are random and meet regulations for a game of chance.

Alternatively, a game instance (i.e. a play or round of the game) may be generated on a remote gaming device such as the central determination gaming system server106. The game instance may be communicated to gaming device200via the network214and then displayed on gaming device200. Gaming device200may execute game software, such as but not limited to video streaming software that allows the game to be displayed on gaming device200. When a game is stored on gaming device200, it may be loaded from a memory208(e.g., from a read only memory (ROM)) or from the central determination gaming system server106to memory208. The memory208may include RAM, ROM or another form of storage media that stores instructions for execution by the processor204.

The gaming device200may include a topper display216or another form of a top box (e.g., a topper wheel, a topper screen, etc.) which sits above main cabinet218. The gaming cabinet218or topper display216may also house a number of other components which may be used to add features to a game being played on gaming device200, including speakers220, a ticket printer222which prints bar-coded tickets or other media or mechanisms for storing or indicating a player's credit value, a ticket reader224which reads bar-coded tickets or other media or mechanisms for storing or indicating a player's credit value, and a player tracking interface232. The player tracking interface232may include a keypad226for entering information, a player tracking display228for displaying information (e.g., an illuminated or video display), and a card reader230for receiving data and/or communicating information to and from media or a device such as a smart phone enabling player tracking. Ticket printer222may be used to print tickets for a TITO system server108. The gaming device200may further include a bill validator234, buttons236for player input, cabinet security sensors238to detect unauthorized opening of the cabinet218, a primary game display240, and a secondary game display242, each coupled to and operable under the control of game controller202.

Gaming device200may be connected over network214to player tracking system server110. Player tracking system server110may be, for example, an OASIS® system manufactured by Aristocrat® Technologies, Inc. Player tracking system server110is used to track play (e.g. amount wagered, games played, time of play and/or other quantitative or qualitative measures) for individual players so that an operator may reward players in a loyalty program. The player may use the player tracking interface232to access his/her account information, activate free play, and/or request various information. Player tracking or loyalty programs seek to reward players for their play and help build brand loyalty to the gaming establishment. The rewards typically correspond to the player's level of patronage (e.g., to the player's playing frequency and/or total amount of game plays at a given casino). Player tracking rewards may be complimentary and/or discounted meals, lodging, entertainment and/or additional play. Player tracking information may be combined with other information that is now readily obtainable by a casino management system.

Gaming devices, such as gaming devices104A-104X,200, are highly regulated to ensure fairness and, in many cases, gaming devices104A-104X,200are operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices104A-104X,200that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices200is not simple or straightforward because of: 1) the regulatory requirements for gaming devices200, 2) the harsh environment in which gaming devices200operate, 3) security requirements, 4) fault tolerance requirements, and 5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, hardware components and software.

When a player wishes to play the gaming device200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator234to establish a credit balance on the gaming machine. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader230. During the game, the player views the game outcome on the game displays240,242. Other game and prize information may also be displayed.

For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons236, the primary game display240which may be a touch screen, or using some other device which enables a player to input information into the gaming device200.

During certain game events, the gaming device200may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device200or from lights behind the information panel152(FIG.1).

In this example, the gaming device200is also configured for communication with a gaming signage system250via the network214. Various examples of gaming signage systems250are provided herein. According to some examples, the gaming signage system250may be configured for communication with other elements of a gaming system via the network214, such as the central determination gaming system server106, the progressive system server112, the player tracking system server110the casino management system server114and/or the TITO system server108.

When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer222). The ticket may be redeemed for money or inserted into another machine to establish a credit balance for play.

FIG.3depicts a casino gaming environment according to one example. In this example, the casino300includes banks305of EGMs104. In this example, each bank305of EGMs104includes a corresponding gaming signage system310. According to this implementation, the casino300also includes mobile gaming devices315, which are also configured to present wagering games in this example. The mobile gaming devices315may, for example, include tablet devices, cellular phones, smart phones and/or other handheld devices. In this example, the mobile gaming devices315are configured for communication with one or more other devices in the casino300, including but not limited to one or more of the server computers102, via wireless access points320.

According to some examples, the mobile gaming devices315may be configured for stand-alone determination of game outcomes. However, in some alternative implementations the mobile gaming devices315may be configured to receive game outcomes from another device, such as the central determination gaming system server106, one of the EGMs104, etc.

Some mobile gaming devices315may be configured to accept monetary credits from a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, via a patron casino account, etc. However, some mobile gaming devices315may not be configured to accept monetary credits via a credit or debit card. Some mobile gaming devices315may include a ticket reader and/or a ticket printer whereas some mobile gaming devices315may not, depending on the particular implementation.

In some implementations, the casino300may include one or more kiosks325that are configured to facilitate monetary transactions involving the mobile gaming devices315, which may include cash out and/or cash in transactions. The kiosks325may be configured for wired and/or wireless communication with the mobile gaming devices315. The kiosks325may be configured to accept monetary credits from casino patrons330and/or to dispense monetary credits to casino patrons330via cash, a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, etc. According to some examples, the kiosks325may be configured to accept monetary credits from a casino patron and to provide a corresponding amount of monetary credits to a mobile gaming device315for wagering purposes, e.g., via a wireless link such as a near-field communications link. In some such examples, when a casino patron330is ready to cash out, the casino patron330may select a cash out option provided by a mobile gaming device315, which may include a real button or a virtual button (e.g., a button provided via a graphical user interface) in some instances. In some such examples, the mobile gaming device315may send a “cash out” signal to a kiosk325via a wireless link in response to receiving a “cash out” indication from a casino patron. The kiosk325may provide monetary credits to the patron330corresponding to the “cash out” signal, which may be in the form of cash, a credit ticket, a credit transmitted to a financial account corresponding to the casino patron, etc.

In some implementations, a cash-in process and/or a cash-out process may be facilitated by the TITO system server108. For example, the TITO system server108may control, or at least authorize, ticket-in and ticket-out transactions that involve a mobile gaming device315and/or a kiosk325.

Some mobile gaming devices315may be configured for receiving and/or transmitting player loyalty information. For example, some mobile gaming devices315may be configured for wireless communication with the player tracking system server110. Some mobile gaming devices315may be configured for receiving and/or transmitting player loyalty information via wireless communication with a patron's player loyalty card, a patron's smartphone, etc.

According to some implementations, a mobile gaming device315may be configured to provide safeguards that prevent the mobile gaming device315from being used by an unauthorized person. For example, some mobile gaming devices315may include one or more biometric sensors and may be configured to receive input via the biometric sensor(s) to verify the identity of an authorized patron. Some mobile gaming devices315may be configured to function only within a predetermined or configurable area, such as a casino gaming area.

FIG.4is a diagram that shows examples of components of a system for providing online gaming according to some aspects of the present disclosure. As with other figures presented in this disclosure, the numbers, types and arrangements of gaming devices shown inFIG.4are merely shown by way of example. In this example, various gaming devices, including but not limited to end user devices (EUDs)400a,400band400care capable of communication via one or more networks417. The networks417may, for example, include one or more cellular telephone networks, the Internet, etc. In this example, the EUDs400aand400bare mobile devices: according to this example the EUD400ais a tablet device and the EUD400bis a smart phone. In this implementation, the EUD400cis a laptop computer that is located within a residence405at the time depicted inFIG.4. Accordingly, in this example the hardware of EUDs is not specifically configured for online gaming, although each EUD is configured with software for online gaming. For example, each EUD may be configured with a web browser. Other implementations may include other types of EUD, some of which may be specifically configured for online gaming.

In this example, a gaming data center445includes various devices that are configured to provide online wagering games via the networks417. The gaming data center445is capable of communication with the networks417via the gateway425. In this example, switches450and routers455are configured to provide network connectivity for devices of the gaming data center445, including storage devices460a, servers465aand one or more workstations570a. The servers465amay, for example, be configured to provide access to a library of games for online game play. In some examples, code for executing at least some of the games may initially be stored on one or more of the storage devices460a. The code may be subsequently loaded onto a server465aafter selection by a player via an EUD and communication of that selection from the EUD via the networks417. The server465aonto which code for the selected game has been loaded may provide the game according to selections made by a player and indicated via the player's EUD. In other examples, code for executing at least some of the games may initially be stored on one or more of the servers465a. Although only one gaming data center445is shown inFIG.4, some implementations may include multiple gaming data centers445.

In this example, a financial institution data center420is also configured for communication via the networks417. Here, the financial institution data center420includes servers465b, storage devices460b, and one or more workstations470b. According to this example, the financial institution data center420is configured to maintain financial accounts, such as checking accounts, savings accounts, loan accounts, etc. In some implementations one or more of the authorized users430a-430cmay maintain at least one financial account with the financial institution that is serviced via the financial institution data center420.

According to some implementations, the gaming data center445may be configured to provide online wagering games in which money may be won or lost. According to some such implementations, one or more of the servers465amay be configured to monitor player credit balances, which may be expressed in game credits, in currency units, or in any other appropriate manner. In some implementations, the server(s)465amay be configured to obtain financial credits from and/or provide financial credits to one or more financial institutions, according to a player's “cash in” selections, wagering game results and a player's “cash out” instructions. According to some such implementations, the server(s)465amay be configured to electronically credit or debit the account of a player that is maintained by a financial institution, e.g., an account that is maintained via the financial institution data center420. The server(s)465amay, in some examples, be configured to maintain an audit record of such transactions.

In some alternative implementations, the gaming data center445may be configured to provide online wagering games for which credits may not be exchanged for cash or the equivalent. In some such examples, players may purchase game credits for online game play, but may not “cash out” for monetary credit after a gaming session. Moreover, although the financial institution data center420and the gaming data center445include their own servers and storage devices in this example, in some examples the financial institution data center420and/or the gaming data center445may use offsite “cloud-based” servers and/or storage devices. In some alternative examples, the financial institution data center420and/or the gaming data center445may rely entirely on cloud-based servers.

One or more types of devices in the gaming data center445(or elsewhere) may be capable of executing middleware, e.g., for data management and/or device communication. Authentication information, player tracking information, etc., including but not limited to information obtained by EUDs400and/or other information regarding authorized users of EUDs400(including but not limited to the authorized users430a-430c), may be stored on storage devices460and/or servers465. Other game-related information and/or software, such as information and/or software relating to leaderboards, players currently playing a game, game themes, game-related promotions, game competitions, etc., also may be stored on storage devices460and/or servers465. In some implementations, some such game-related software may be available as “apps” and may be downloadable (e.g., from the gaming data center445) by authorized users.

In some examples, authorized users and/or entities (such as representatives of gaming regulatory authorities) may obtain gaming-related information via the gaming data center445. One or more other devices (such EUDs400or devices of the gaming data center445) may act as intermediaries for such data feeds. Such devices may, for example, be capable of applying data filtering algorithms, executing data summary and/or analysis software, etc. In some implementations, data filtering, summary and/or analysis software may be available as “apps” and downloadable by authorized users.

Some games involve what is sometimes referred to as a “metamorphic,” a “game metamorphic,” a “metamorphic image,” a “metamorphic meter,” etc., which change or metamorphose over time in response to gaming events. In some wagering game examples, a metamorphic image may change in response to the increasing value of a progressive. In some such examples, a metamorphic image may change in response to the increasing value indicated on a progressive meter. For example, a metamorphic image may increase in size in accordance with an increasingly larger value indicated on a progressive meter. Alternatively, or additionally, a metamorphic image may change color in accordance with an increasingly larger value indicated on a progressive meter. For example, the metamorphic image may change from a relatively “cooler” color (such as green or blue) to a relatively “hotter” color (such as yellow, orange or red) in accordance with an increasingly larger value indicated on a progressive meter.

Players like some aspects of existing wagering games that involve metamorphic images. For example, changes in the metamorphic image may enhance player excitement, because the increasing value of a progressive may be indicated not merely by a larger number, but also by a changing image to which the player may respond in a relatively more intuitive manner. Accordingly, existing wagering games that involve one or more metamorphic images can provide benefits both to players and to casinos.

However, some players find other aspects of existing wagering games that involve metamorphic images to be less than optimal. For example, some existing wagering games that involve metamorphic images require a player to play a game (or view the game while another player is playing it) before the player is able to view any metamorphic images that may be associated with the game.

Particular aspects of the subject matter described in this disclosure can be implemented to realize one or more of the following potential advantages. In some implementations, the player may be able to select a game theme from a plurality of displayed game themes. The game themes may be presented via images, examples of which may be referred to as “wagering game images” herein, on a display system of a gaming device.

In some implementations, an associated metamorphic image may be displayed with at least some of the wagering game images. The metamorphic image may be associated with an award of a game theme corresponding to the wagering game image. The state of the metamorphic image(s) may or may not correspond to the probability of an award being granted, depending on the particular implementation.

For some game themes, the state of the metamorphic image may actually correspond to the probability of an award being granted. A player may be motivated to learn more about various proffered wagering games, at least in part to know which game themes involve a metamorphic image that actually corresponds to the probability of an award being granted. Accordingly, such implementations may increase player participation in, and engagement with, various proffered wagering games.

However, even if the state of a metamorphic image does not actually correspond to the probability of an award being granted, the state of the metamorphic image may nonetheless appear to correspond to the probability of an award being granted. In some instances, the state of the metamorphic image(s) may appear to correspond to the duration of time since an award has been granted. Depending on the state of a metamorphic image, a player may believe that a corresponding award is relatively more or relatively less likely to be granted.

Accordingly, whether or not the state of a metamorphic image corresponds to the probability of an award being granted, a player's selection of a game theme may be influenced by the state of an associated metamorphic image. The player may feel an increased sense of control and/or an increased sense of personal investment in a selected game theme. Showing the state of an associated metamorphic image along with a wagering game image would be a benefit for players who “shop” for jackpots and/or features. Such a display would allow such players to see at a glance the metamorphic state(s) for a particular game. Some implementations may retain a player's metamorphic progress and/or show the current metamorphic progress for all players playing the game. According to some such examples, when a player returns to the game the player will be reminded of the player's own progress and/or will be updated on the progress made by other players. Such implementations may enhance player excitement and/or player satisfaction.

FIG.5is a block diagram that shows blocks of an apparatus according to one example. According to some examples, the apparatus500may be, or may include, a gaming device. In some examples, the apparatus500may be an EGM such as those described above with reference toFIGS.1and2. However, in alternative examples, the apparatus500may be a mobile device such as described above with reference toFIG.3or an EUD as described above with reference toFIG.4. In this example, the apparatus500includes a display system505and a control system510that is configured to communicate with the display system505. In this example, the control system510is configured to communicate with the display system505via wired communication, e.g., via electrical signals. In alternative implementations, the control system510may be configured to communicate with the display system505via wireless communication. Accordingly, at least a portion of the control system510may be coupled to the display system505. As used herein, the term “coupled to” has a meaning that could include being physically coupled for wired communication or being configured for wireless communication.

The control system510may include one or more general purpose single- or multi-chip processors, digital signal processors (DSPs), application specific integrated circuits (ASICs), field programmable gate arrays (FPGAs) or other programmable logic devices, discrete gates or transistor logic, discrete hardware components, or combinations thereof. Although the interface system515is shown as being separate from the control system510, in some implementations the interface system515may be part of the control system510. In some implementations, the interface system515may include the entire control system510. The control system510also may include (and/or be configured for communication with) one or more memory devices, such as one or more random access memory (RAM) devices, read-only memory (ROM) devices and/or other types of non-transitory media. In some implementations, at least a portion of the control system510may be implemented as a register. Accordingly, the apparatus500may have a memory system that includes one or more memory devices, though the memory system is not shown inFIG.5.

The control system510may be capable of performing, at least in part, the methods disclosed herein. In some examples, the control system510may be capable of performing at least some of the methods described herein according to instructions (e.g., software) stored on non-transitory media. For example, the control system510may be configured for controlling the display system505and/or for receiving and processing data from at least a portion of the display system505, e.g., as described below.

The display system505may include, one or more liquid crystal displays (LCDs), plasma displays, light-emitting diode (LED) displays, microLED displays or organic light-emitting diode (OLED) displays. According to some implementations, the display system505may include at least one flexible display, such as a flexible OLED. Although shown as separate components inFIG.5, the display system505may, in some examples, include at least a portion of the control system510. For example, the display system505may include one or more processors, microprocessors, programmable logic devices, discrete gates or transistor logic, etc.

In the example shown inFIG.5, the apparatus500includes an interface system515. In some examples, the interface system may include a wireless interface system. In some implementations, the interface system515may include a network interface, an interface between the control system510and the display system505, an interface between the control system510and a memory system and/or an interface between the control system510and an external device interface (e.g., a port or an applications processor). In some examples, the interface system515may include one or more user interfaces, such as a touch screen, one or more buttons, a gesture recognition system, a voice recognition system, etc.

According to some implementations, the apparatus500may be a single device, whereas in other implementations the apparatus500may be a system that includes more than one device. Accordingly, the terms “apparatus” and “system” may sometimes be used interchangeably herein. In other examples, the apparatus500may be a component of another device. For example, in some implementations at least a portion of the display system505and/or the control system510may be included in more than one apparatus. For example, in some implementations at least part of the control system510may reside in a server, such as a central determination server, a server that tracks feature award credits, etc.

FIG.6is a flow diagram that shows blocks of a method according to one example. In some examples method600may be performed, at least in part, by an apparatus such as that described above with reference toFIG.5. In some examples, the method600may be performed by a control system (e.g., the control system510ofFIG.5) according to software stored upon one or more non-transitory storage media. As with other methods described herein, the number and sequence of blocks shown inFIG.6are merely examples. Similar disclosed methods may include more or fewer blocks. Moreover, at least some of the blocks may occur in a different sequence than the sequence that is shown in a flow diagram. For example, in some implementation the operations of blocks605and610may occur simultaneously.

According to this example, block605involves controlling, via a control system of an electronic gaming machine that includes one or more processors, a display system of the gaming device to present a plurality of wagering game images. In this example, each of the wagering game images corresponds to a different game theme. Some examples are described below with reference toFIGS.7-11and16-19A. According to some such implementations, the wagering game images may be presented on a display system of an EGM that is configured for deployment in a casino. For example, a player may be able to select one or more game themes for presentation of wagering games on the EGM by interacting with a graphical user interface (GUI) that includes the wagering game images.

In alternative implementations, the wagering game images may be presented on a display system of another type of gaming device, such as one of the types of end user devices (EUDs) that are described above with reference toFIG.4. At least some such EUDs may be configured for online gaming, e.g., after downloading a software application or “app” that facilitates online gaming. According to some such implementations, the wagering game images may be presented in a “digital lobby” of available wagering games for online play, such as the “Main Lobby” of the Heart of Vegas™ website that is provided by Aristocrat. Such websites may, in some examples, be hosted via one or more devices (e.g., one or more servers) of a gaming data center, which in some examples may be similar to the gaming data center445that is described above with reference toFIG.4. The gaming data center(s) may provide, e.g., via one or more servers, one or more apps for online gaming. In some examples, a player may be able to select one or more game themes for presentation of wagering games on the EUD by interacting with a graphical user interface (GUI) that includes the wagering game images. The EUD may, for example, communicate with a server of a gaming data center and may receive information from the server for presenting and/or updating a display of the EUD to present images corresponding to the one or more game themes.

In this example, block610involves controlling the display system to present a plurality of metamorphic images. According to this implementation, each metamorphic image corresponds to a wagering game image of the plurality of wagering game images.

Here, each metamorphic image also corresponds to an award of a game theme corresponding to the wagering game image. For example, the metamorphic image may correspond to a credit award (such as a progressive jackpot award) of a game theme corresponding to the wagering game image. According to some examples, at least one metamorphic image may correspond to a probability of a corresponding award being granted.

As used herein, the “state” of a metamorphic image includes visual characteristics of the metamorphic image at a particular time. As the metamorphic image changes, its state changes. The state changes depend on the particular type of metamorphic image and the particular implementation. For example, if the metamorphic image includes a string of firecrackers, the state of the metamorphic image may be indicated, at least in part, by how many firecrackers in the string of firecrackers currently have lit fuses. If changes to the metamorphic image include a change in size and/or shape of the metamorphic image, the state of the metamorphic image may correspond, at least in part, to the current size and/or shape of the metamorphic image. The EUD may, for example receive information from a server for presenting and/or updating a display of the EUD to present images corresponding to one or more metamorphic images and/or the states of the one or more metamorphic images. Some examples are provided herein.

In the example shown inFIG.6, block615involves receiving, via an interface system of the gaming device, an indication of a selected game theme. For example, block615may involve receiving an indication of a touch in an area of a touch screen that corresponds with a wagering game image that corresponds to the selected game theme. According to some implementations, block615may involve receiving an indication of the selected game theme via input from a mouse, a trackball, a physical or virtual button, etc. In some implementations, block615may involve receiving an indication of the selected game theme according to a voice command, via input from a microphone. Accordingly, block615may involve receiving some form of user input data corresponding to a selection of a wagering game image.

According to this example, block620involves controlling the display system to present first visual effects corresponding to an instance of the selected game theme. In this example, block620also involves controlling the display system to present at least one metamorphic image corresponding to the selected game theme.

Depending on the particular implementation, the state of a metamorphic image that is presented in block610may or may not correspond to a probability of an award being granted. For some game themes, the state of the metamorphic image may actually correspond to the probability of an award being granted. A player may be motivated to learn more about various available wagering games, at least in part to know which game themes involve a metamorphic image that actually corresponds to the probability of an award being granted. Accordingly, such implementations may increase player participation in, and engagement with, various wagering games.

However, even if the state of a metamorphic image does not actually correspond to the probability of an award being granted, the state of the metamorphic image may still appear to correspond to the probability of an award being granted. For example, the state of the metamorphic image(s) may correspond to a number of game events that have occurred since the award has been granted. A game event may, for example, involve a particular symbol landing during an instance of a game, a particular combination of symbols landing during an instance of a game, etc. Game events may, for example, involve occurrences of slot reel symbols, card image symbols, and/or combinations of slot reel symbols or card image symbols. In some examples, a game event may involve the initiation of a process for obtaining a randomly-determined outcome that is triggered by an occurrence of a symbol or of a combination of symbols. In some examples, the game events may involve occurrences of a wild symbol. In some such examples, the state of the metamorphic image(s) may appear to correspond to the duration of time since an award has been granted. Depending on the state of a metamorphic image, a player may believe that a corresponding award is relatively more or relatively less likely to be granted.

Accordingly, whether or not the state of a metamorphic image actually corresponds to the probability of an award being granted, the state of the metamorphic image may influence a player's selection of a game theme and accordingly may affect the indication that is received in block615ofFIG.6.

What may be referred to herein as “collection-based” games are popular with some players. Some collection-based games may be wagering games. Collection-based games generally involve accumulating one or more types of game play items, such as one or more types of symbols, while playing a game in order to trigger a “feature.” The feature may include a bonus game or a bonus round. The game may be base game or a bonus game. In general, a player may need to play many instances of a base game in order to accumulate enough game play items to trigger an automatic award of the feature. For example, a player may need to accumulate a predetermined number of scatter symbols (e.g.,6scatter symbols) to trigger an automatic award of the feature.

In some implementations, a player may be able to accumulate “feature award credits” by collecting game play items during play of a game, such as a selected game theme that is presented in block620. In some examples, one or more of the metamorphic images that are presented in block610may correspond to a feature award of one or more bonus games. According to some such examples, a metamorphic image corresponding to the feature award may indicate an accumulation of feature award credits towards an automatic feature award. The feature award credits may correspond to game play items, such as collectible game play items, of a particular game theme.

Accordingly, if the state of a metamorphic image indicates a significant accumulation of feature award credits towards an automatic feature award, the state of the metamorphic image may influence a player's selection of a game theme. If, for example, the state of metamorphic image A indicates a greater accumulation of feature award credits towards an automatic feature award than the state of metamorphic image B, a player may be more likely to select a game theme that corresponds to metamorphic image A.

FIG.7shows an example of wagering game images and corresponding metamorphic images being displayed on a gaming device. In the example shown inFIG.7, the wagering game images and corresponding metamorphic images are being displayed on a display system705of a gaming device700. The gaming device700is an example of the apparatus500that is described above with reference toFIG.5. In some examples, the gaming device700may be, or may include, an end user device such as those described above with reference toFIG.4. According to some such examples, the gaming device700may be, or may include, a mobile device (such as a cell phone or a tablet), a laptop computer, etc. However, in alternative examples the gaming device700may be, or may include, an EGM or another type of dedicated gaming device. In this implementation, the display system705is one example of the display system505that is described above with reference toFIG.5.

In this example, a control system of gaming device700is configured for controlling the display system705to present a plurality of wagering game images, each of the wagering game images corresponding to a different game theme. According to this example, the control system is configured for controlling the display system705to present a metamorphic image corresponding to each of the game themes. However, in some alternative implementations each of the wagering game images may not have a corresponding metamorphic image. In some examples, one or more wagering game images may have more than one corresponding metamorphic image. Various examples are provided herein, some of which are described below.

In some examples, the type of presentation shown inFIG.7may correspond to a “digital lobby” for selection of a wagering game theme for online gaming. Such a digital lobby may be presented by a gaming entity via one or more servers, etc., of a data center such as that described above with reference toFIG.4. According to some such examples, the gaming device700may be configured to execute a web browser for accessing the digital lobby. However, in alternative examples the type of presentation shown inFIG.7may be made on a display system of an EGM or another type of dedicating gaming device. According to some implementations user may, for example, select Digital Game 1, Digital Game 2 or Digital Game 3 by providing user input to the gaming device700, e.g., by touching an area of a touch screen in a corresponding portion of the display system705. In this example, a user may view additional wagering game images by interacting with the pointer image720, e.g., via a curser and mouse click, by touching an area of a touch screen in a corresponding portion of the display system705, etc.

According to this example, the control system is configured for controlling the display system705to present first through Nth wagering game images and first through Nth corresponding metamorphic images on a single display. In this example, N equals 3. However, in other examples N may be an integer that is greater than 3 or an integer that is less than 3.

According to this implementation, the control system is configured for controlling the display system705to present the wagering game image710aand the corresponding metamorphic image715ain a first area of the display, to present the wagering game image710band the corresponding metamorphic image715bin a second area of the display, and to present the wagering game image710cand the corresponding metamorphic image715cin a third area of the display. In alternative examples, the control system may be configured for controlling the display system to present one or more of the wagering game images and/or one or more of the metamorphic images in a different area of the display system705, e.g., in a diagonal arrangement, in a column, etc.

In the examples shown inFIG.7, the metamorphic images715a-715care shown as identical blocks, but this is merely intended to indicate that any type or state of metamorphic image could be presented where the blocks are drawn, or in another area of the display. However, it will be appreciated that a user's selection of a wagering game for play may be influenced by the state of a corresponding metamorphic image. Therefore, various examples of metamorphic images are provided herein. According to some implementations, the metamorphic images715a-715cmay provide an up-to-date indication of progress that all players on a game have made. In some such examples, a wide area or linked metamorphic, e.g. a wide area or linked progressive, may have a visual representation that takes into account all players of a game and not just players on an individual gaming device. The lobby metamorphic images may be updated to reflect the current status of all players contributing.

According to some such examples, a server may be configured to receive game information, such as game event information, game play item information, etc., from each of a plurality of gaming devices that are currently being used to present one or more instances of a game corresponding to a wagering game image. The server also may be configured to provide metamorphic image data to the gaming devices that are currently being used to present one or more instances of the game, as well as to one or more devices that are being used to display a digital lobby like that shown inFIG.7. The metamorphic image data may indicate how a metamorphic image corresponding to a wagering game image in the digital lobby should be displayed and/or updated. The metamorphic image data also may indicate how a metamorphic image that is being displayed on a gaming device that is currently being used to present a game corresponding to the wagering game image should be displayed and/or updated.

For example, the metamorphic image data may indicate that the state of the metamorphic image should change from a first state to a second state and that the displayed metamorphic image should be updated accordingly. Various examples of metamorphic image states and corresponding metamorphic images are provided herein. In some such examples, the metamorphic image data may indicate that the state of the metamorphic image should be incremented by one, from a current state to the next state. In some such examples, the metamorphic image data may indicate that the state of the metamorphic image should be re-set to a lower state, e.g., to the lowest state. Such an event may signify that a player has won an award corresponding to the metamorphic image and that the lowest state of the metamorphic image should be displayed. A control system of a gaming device that is presenting one or more instances of a game may be configured to receive the metamorphic image data from the server and to update a displayed metamorphic image according to the metamorphic image data. Similarly, a control system of a gaming device that is presenting a digital lobby may be configured to receive the metamorphic image data and to update a displayed metamorphic image of the digital lobby according to the metamorphic image data.

FIG.8shows an alternative example of wagering game images and corresponding metamorphic images being displayed on a gaming device. As with other disclosed examples, the details ofFIG.8, including but not limited to the wagering game images and the metamorphic images, are merely shown by way of example. Moreover, the text “GAME NAME” that is shown inFIG.8and in other figures of this disclosure is intended to represent broadly any text and/or images that may be associated with a game theme. In the example shown inFIG.8, the wagering game images and corresponding metamorphic images are being displayed on a display system705of a gaming device700. In some examples, the gaming device700may be, or may include, an end user device such as those described above with reference toFIG.4. However, in alternative examples the gaming device700may be, or may include, an EGM or another type of dedicated gaming device. In this implementation, the display system705is one example of the display system505that is described above with reference toFIG.5.

In some examples, the type of presentation shown inFIG.8may correspond to a “digital lobby” for selection of a wagering game theme for online gaming. Such a digital lobby may be presented by a gaming entity via one or more servers, etc., of a data center such as that described above with reference toFIG.4. However, in alternative examples the type of presentation shown inFIG.8may be made on a display system of an EGM or another type of dedicating gaming device.

In the example shown inFIG.8, each of the wagering game images810a-810cincludes a grand jackpot meter, a major jackpot meter and a minor jackpot meter, indicating that a grand, major and minor jackpot could potentially be won if a player were to select the wagering game theme corresponding to a particular wagering game image. Some alternative wagering game images may include more, fewer or no jackpot meters. The number of jackpots available when playing a corresponding game theme may or may not match with the number of jackpot meters associated with a wagering game image. For example, a game theme may have four or more available jackpots, but not all of these jackpots may be displayed in a “digital lobby” or other game selection display, in part because of the area required to display the jackpot meters.

According to this example, each of the wagering game images810a-810calso includes a corresponding one of the metamorphic images815a-815c. However, in this example the wagering game image810ddoes not include a corresponding metamorphic image. In some implementations, each of the metamorphic images815a-815cmay correspond to one or more awards of a game theme corresponding to the wagering game images810a-810c. According to some implementations, each of the metamorphic images815a-815cmay correspond to a feature that may be triggered from a base game of a game theme. In some examples, each of the metamorphic images815a-815cmay correspond to a jackpot selection screen that is shown after a feature is awarded during a game theme corresponding to a wagering game image. In this example, each of the metamorphic images815a-815cis associated with triggering a jackpot pick feature wherein the player must match 3 symbols to trigger an award of a corresponding jackpot. This differs from associating a metamorphic image with an individual jackpot because in this example a player can win one of N jackpots.

In this instance, each of the wagering game images810a-810chas a different corresponding metamorphic image. However, in this example, the metamorphic images815a-815care all of the same “piñata” type. The differences in appearance between the metamorphic images815a-815cindicates a difference in the state of each respective metamorphic image. As noted above, the “state” of a metamorphic image includes visual characteristics of the metamorphic image at a particular time. As the metamorphic image changes, its state changes. The state of a metamorphic image may, for example, correspond to a number of game events that have occurred in a corresponding game theme since an award has been granted. The state of a metamorphic image may or may not correspond to a probability of a corresponding award being granted, depending on the particular implementation.

In the example shown inFIG.8, the states of the metamorphic images815a-815care indicated by the overall size of each metamorphic image and the number of shaded or colored regions within each metamorphic image. In this example, the state of the metamorphic image815aindicates that the metamorphic image815ahas not yet metamorphosed to the state of the metamorphic image815b, in part because the metamorphic image815bis larger. Similarly, in this example the state of the metamorphic image815bindicates that the metamorphic image815bhas not yet metamorphosed to the state of the metamorphic image815c, in part because the metamorphic image815cis larger and in part because the metamorphic image815bincludes two shaded or colored regions, whereas the metamorphic image815cincludes three shaded or colored regions.

According to some implementations, each of the metamorphic images815a-815cmay correspond to a feature that may be triggered from a base game of a game theme. In some such implementations, a particular symbol may need to land before a feature is triggered. When the particular symbol lands during an instance of a base game, effects (such as a spark, a projectile, dust, etc.) associated with that symbol may be directed to a metamorphic image and may appear to interact with the metamorphic image (e.g., may appear to cause the metamorphic image to spin, to grow, etc.). Subsequently, a feature may or may not be presented.

Accordingly, given a choice between game themes corresponding to the wagering game images810a-810d, some players may decide to select the game theme corresponding to the wagering game image810cbecause of the more evolved or advanced state of the corresponding metamorphic image815c. This more evolved or advanced metamorphic state may indicate, or at least suggest, that an award of the corresponding game theme may soon be made or “triggered.” However, some players may be more influenced by other factors, such as the current size of the grand jackpot, and may select a game theme based on such other factors.

FIGS.9-11show additional examples of wagering game images and corresponding metamorphic images being displayed on a gaming device. Like the examples shown inFIGS.7and8,FIGS.9-11show examples of game selection screens which, in some examples, may be displayed in a “digital lobby” context for online gaming. As with other disclosed examples, the details ofFIGS.9-11, including but not limited to the wagering game images and the metamorphic images, are merely shown by way of example. In the examples shown inFIGS.9-11, the wagering game images and corresponding metamorphic images are being displayed on a display system705of a gaming device700.

The implementations shown inFIGS.9-11involve metamorphic images that correspond in some way to one or more jackpots. In the example shown inFIG.9, each of the wagering game images910a-910cincludes a grand jackpot meter, a major jackpot meter and a minor jackpot meter, indicating that a grand, major and minor jackpot could potentially be won if a player were to select the wagering game theme corresponding to a particular wagering game image. The wagering game image910cincludes a metamorphic image915cthat is associated with its grand jackpot meter, a metamorphic image915dthat is associated with its major jackpot meter and a metamorphic image915ethat is associated with its minor jackpot meter. The state of the metamorphic image915eis more evolved or advanced than the state of the metamorphic images915cand915d, which suggests (and may actually indicate) that the minor jackpot, or a feature that is associated with the minor jackpot, is relatively more likely to be awarded.

In this example, the wagering game image910ahas a single corresponding metamorphic image915aand the wagering game image910bhas a single corresponding metamorphic image915b. In some examples, the metamorphic images915aand915bmay each be associated with one or more of the jackpots available in the game themes associated with wagering game images910aand910b. In some implementations, the states of the metamorphic images915aand/or915bmay correspond with a single one of the available jackpots, which may or may not be one of the displayed jackpots. Alternatively, or additionally, the states of the metamorphic images915aand/or915bmay correspond with a feature that may potentially lead to an award of any one of a plurality of available jackpots. Regardless of what the states of the metamorphic images915aand/or915bactually signify, some players may believe the game theme associated with the wagering game image910bto be relatively more desirable than the game theme associated with the wagering game image910a, based in part on the more advanced state of the metamorphic image915b.

In the example shown inFIG.10, each of the wagering game images1010a-1010cincludes a grand jackpot meter, a major jackpot meter and a minor jackpot meter, indicating that a grand, major and minor jackpot could potentially be won if a player were to select the wagering game theme corresponding to a particular wagering game image. The wagering game image1010cincludes a metamorphic image1015cthat is associated with its grand jackpot meter, a metamorphic image1015dthat is associated with its major jackpot meter and a metamorphic image1015ethat is associated with its minor jackpot meter. The state of the metamorphic image1015cis more evolved or advanced than the state of the metamorphic images1015dand1015e, which suggests (and may actually indicate) that the grand jackpot, or a feature that is associated with the grand jackpot, is relatively more likely to be awarded.

In this example, the wagering game image1010ahas a single corresponding metamorphic image1015aand the wagering game image1010bhas a single corresponding metamorphic image1015b. The metamorphic images1015aand1015bmay, in some examples, each be associated with one or more of the jackpots available in the game themes associated with wagering game images1010aand1010b. Alternatively, or additionally, the states of the metamorphic images1015aand/or1015bmay correspond with a feature that may potentially lead to an award of any one of a plurality of available jackpots. Regardless of what the states of the metamorphic images1015aand/or1015bactually signify, some players may believe the game theme associated with the wagering game image1010bto be relatively more desirable than the game theme associated with the wagering game image1010a, based in part on the more advanced state of the metamorphic image1015b.

In the example shown inFIG.11, the wagering game image1110ahas a single corresponding metamorphic image1115a. The wagering game image1110aand the corresponding metamorphic image1115amay, in some implementations, be similar to the wagering game images910aand1010aand the corresponding metamorphic images915aand1015athat are described above.

However, the wagering game images1110band1110chave a single, shared corresponding metamorphic image1115b. In this example, the game themes associated with the wagering game images1110band1110care in the same family of game themes. Here, both game themes share the same grand, major and minor jackpots. Although the metamorphic image1115bis adjacent to the grand jackpot meter, the metamorphic image1115bmay or may not actually be associated with the grand jackpot, depending on the particular implementation. In some implementations the metamorphic image1115bmay be associated with one or more of the other jackpots available in the family of game themes associated with the wagering game images1110band1110c. In some implementations, the state of the metamorphic image1115bmay correspond with a single one of the available jackpots, which may or may not be one of the displayed jackpots. Alternatively, the state of the metamorphic image1115bmay correspond with a feature that may potentially lead to an award of any one of a plurality of available jackpots. Regardless of what the states of the metamorphic images1115aand/or1115bactually signify, some players may believe the game themes associated with the metamorphic image1115bto be relatively more desirable than the game theme associated with the metamorphic image1115a, based in part on the more advanced state of the metamorphic image1115b.

FIGS.12A-15Bshow examples of gaming device displays according to some implementations.FIGS.12A-15Bshow examples of wagering game images and corresponding metamorphic images that may be displayed on a display system705of a gaming device700after a user has selected a particular game. In some examples, the player may have selected a game by providing user input to the gaming device700indicating a selection of a wagering game image from a “digital lobby” presentation, such as those described above with reference toFIGS.7-11.

In the example shown inFIG.12A, the wagering game image1210aincludes a game theme name, related text, and jackpot meters corresponding to at least some of the jackpots that may potentially be awarded when playing this game. According to this example, the wagering game image1210aalso includes bet level indications1212a-1212d. In some examples, the bet level indications1212a-1212d, or similar bet level indications, may correspond to particular wager amounts. For example, the bet level indication1212amay correspond to a bet or wager of precisely 25,000 credits and the bet level indication1212bmay correspond to a bet or wager of precisely 125,000 credits. However, in other implementations the bet level indications1212a-1212d, or similar bet level indications, may correspond to bet bracket amounts. For example, the bet level indication1212bmay correspond to a bet or wager that is more than 25,000 credits and less than or equal to 125,000 credits.

According to some implementations, there may be a plurality of bet levels (e.g., 5, 10 or more levels) within a particular bet bracket. In some implementations, the jackpots for each bet bracket may be entirely different, whereas in other implementations a player may be eligible for one or more (e.g., all) of the lower-level jackpots associated with lower-level bet brackets, in addition to the jackpot associated with a particular higher-level bet bracket. According to some examples, each metamorphic image may be associated with a feature that may allow a player the ability to win an award associated with one or more of the jackpots indicated by the jackpot meters shown inFIG.12A, or in some examples an award associated with another jackpot that is not shown inFIG.12A.

In this example, each of the bet level indications1212a-1212dhas a corresponding metamorphic image1215a-1215d. A player may take the state of the metamorphic images1215a-1215dinto account when selecting a bet level. For example, a player may see that the state of the metamorphic image1215dis relatively more advanced than the state of the metamorphic images1215band1215c. The player may interpret the relatively more advanced state of the metamorphic image1215das an indication that he or she may have a good chance of being awarded a jackpot if he or she makes a wager corresponding to the bet level indication1212d.

In the example shown inFIG.12B, the wagering game image1210bincludes a game theme name, a game theme family name, and jackpot meters corresponding to at least some of the jackpots that may potentially be awarded when playing this game. According to this example, the wagering game image1210balso includes bet level indications1212e-1212h. As with the examples described above with reference toFIG.12A, the bet level indications1212e-1212hmay correspond to particular wager amounts or to bet bracket amounts, depending on the particular implementation.

In some implementations, the jackpots for each bet bracket may be entirely different, whereas in other implementations a player may be eligible for one or more (e.g., all) of the lower-level jackpots associated with lower-level bet brackets, in addition to the jackpot associated with a particular higher-level bet bracket. According to some examples, each metamorphic image may be associated with a feature that may allow a player the ability to win an award associated with one or more of the jackpots indicated by the jackpot meters shown inFIG.12B, or in some examples an award associated with another jackpot that is not shown inFIG.12B.

In this example, each of the bet level indications1212e-1212hhas a corresponding metamorphic image1215e-1215h. A player may take the state of the metamorphic images1215e-1215hinto account when selecting a bet level. For example, a player may see that the state of the metamorphic image1215fis the least advanced of the metamorphic images1215e-1215h, because the lamp is the smallest and is emitting the least smoke, whereas the state of the metamorphic image1215his the most advanced. The player may interpret the relatively more advanced state of the metamorphic image1215has an indication that he or she may have a good chance of being awarded a jackpot if he or she makes a wager corresponding to the bet level indication1212h.

In the example shown inFIG.13A, the wagering game image1310aincludes a game theme name, related text, and jackpot meters corresponding to a grand jackpot and a major jackpot that may potentially be awarded when playing this game. According to this example, the wagering game image1310aalso includes bet level indications1312a-1312d. In some examples, the bet level indications1312a-1312dmay be similar to the bet level indications1212a-1212dthat are described above with reference toFIG.12A.

In this example, the grand jackpot has a corresponding metamorphic image1315aand the major jackpot has a corresponding metamorphic image1315b. A player may take the state of the metamorphic images1315aand1315binto account when deciding whether to play a game that is associated with the wagering game image1310a. For example, a player may see that the state of the metamorphic image1315ais quite advanced. The player may interpret the relatively more advanced state of the metamorphic image1315aas an indication that he or she may have a good chance of being awarded the grand jackpot if he or she plays the game. According to some implementations, a player may need to wager at a predetermined level, such as the level corresponding to the bet level indication1312d, in order to be eligible to win the grand jackpot.

In the example shown inFIG.13B, the wagering game image1310bincludes a game theme name, a game theme family name, and jackpot meters corresponding to at least some of the jackpots that may potentially be awarded when playing this game. In this example, the grand jackpot has a corresponding metamorphic image1315e, the major jackpot has a corresponding metamorphic image1315f, the minor jackpot has a corresponding metamorphic image1315gand the mini jackpot has a corresponding metamorphic image1315h. A player may take the state of the metamorphic images1315e-1315hinto account when deciding whether to play a game that is associated with the wagering game image1310b. For example, a player may see that the state of the metamorphic image1315eis quite advanced. The player may interpret the relatively more advanced state of the metamorphic image1315aas an indication that he or she may have a good chance of being awarded the grand jackpot if he or she plays the game.

In the example shown inFIG.14, the wagering game image1410includes a game theme name, related text, and a jackpot meter corresponding to a grand jackpot that may potentially be awarded when playing this game. According to this example, the wagering game image1410also includes bet level indications1412a-1412d. In some examples, the bet level indications1412a-1412dmay be similar to the bet level indications1212a-1212dthat are described above with reference toFIG.12A.

This example includes metamorphic images1415a-1415d. According to some examples, the wagering game image1410may be used to make a correlation between each of the metamorphic images1415a-1415dand a particular bet level indication. For example, the bet level indication1412dmay correspond to the metamorphic image1415a. In some instances, a detected touch on (or hover over) a bet level indication may cause a change in the appearance of the corresponding metamorphic image. For example, if a control system receives an indication of a detected touch on (or hover over) the bet level indication1412d, the control system may cause the corresponding metamorphic image (e.g.,1415a) to be displayed at a larger size.

In the example shown inFIG.15A, the wagering game image1510aincludes a game theme name, related text, and jackpot meters corresponding to a grand jackpot, a major jackpot and a minor jackpot that may potentially be awarded when playing this game. According to this example, the wagering game image1510aalso includes bet level indications1512a-1512d. In some examples, the bet level indications1512a-1512dmay be similar to the bet level indications1212a-1212dthat are described above with reference toFIG.12A.

In this example, the location of the metamorphic image1515asuggests that the metamorphic image1515ais related to the grand jackpot. However, this may or may not be the case, depending on the particular implementation. Moreover, the fact that the metamorphic image1515ais located at the top of the bet level indications1512a-1512dsuggests that the metamorphic image1515ais related to the 1 million credit bet level. In some examples, the metamorphic image1515amay be associated with another wager level, or to another range of wager levels. In some implementations, the metamorphic image may not actually be tied to a particular wager level, or to a particular range of wager levels. For example, the metamorphic image1515amay correspond to the metamorphic having the most evolved or advanced metamorphic state, among a plurality of metamorphics associated with a particular game theme. However, placing the metamorphic near the highest wager level suggests a connection between the metamorphic image1515aand a bet level, and may therefore be beneficial.

In the example shown inFIG.15B, the wagering game image1510bincludes a game theme name, a game family name, and jackpot meters corresponding to a grand jackpot, a major jackpot and a minor jackpot that may potentially be awarded when playing this game. In this example, the location of the metamorphic image1515bdoes not suggest that the metamorphic image1515bis related to any particular jackpot. However, the metamorphic image1515bmay or may not be related to any particular jackpot, depending on the implementation. The relatively advanced state of the metamorphic image1515bmay suggest to a player that a feature, a jackpot, etc. is likely to be awarded soon. Therefore, a player may be persuaded to play this game in view of the state of the metamorphic image1515b.

FIGS.16-19show some alternative examples of images being displayed on a gaming device. In the examples shown inFIGS.16-18, the wagering game images and corresponding metamorphic images may be displayed on a display system705of a gaming device700during an attract sequence and/or a game selection process. The gaming device700is an example of the apparatus500that is described above with reference toFIG.5. In some examples, the gaming device700may be, or may include, an EGM or another type of dedicated gaming device. However, in alternative examples the gaming device700may be, or may include, an end user device such as those described above with reference toFIG.4. In these examples, the display system705is an example of the display system505that is described above with reference toFIG.5.

In the example shown inFIG.16, a control system of gaming device700is configured for controlling the display system705to present wagering game images1610aand1610b, each of which corresponds to a different game theme. According to some examples, the game themes may be in the same family (e.g., Buffalo™ and Buffalo Gold™, or Queen of the Nile™ and Queen of the Nile Deluxe™).

According to this example, the control system is configured for controlling the display system705to present a metamorphic image1615corresponding to an award, such as a jackpot, that is potentially available on each of the game themes. The metamorphic image1615is one example of a “linked” metamorphic that is shared by multiple games. Based on the relatively advanced state of the metamorphic image1615, a player may decide to play at this gaming device, e.g., at this EGM.

In this example, the display system705is also presenting denomination selection images1605aand1605b, with which a user may interact in order to select a denomination for a selected game theme. According to some implementations, the state of the metamorphic image1615may be different for different selected denominations. In some such implementations, the metamorphic image having the most developed state may be the one selected for display, e.g., as part of an attract sequence.

In the example shown inFIG.17, the display system705is presenting wagering game images1710aand1710b, each of which corresponds to a different game theme. According to some examples, the game themes may be in the same family.

According to this example, the wagering game image1710ahas a corresponding metamorphic image1715aand the wagering game image1710bhas a corresponding metamorphic image1715b. The metamorphic images1715aand1715bmay correspond to an award, such as a jackpot, that is potentially available on the corresponding game theme. Based on the relatively advanced states of the metamorphic images1715aand1715b, a player may decide to play at this gaming device, e.g., at this EGM.

However, because the metamorphic images1715aand1715bare of different types in this example, the player cannot compare the states of the metamorphic images1715aand1715bdirectly, without further information regarding the possible states of each type of metamorphic image. In some examples, such information may be available via the gaming device700, whereas in other examples a player may need to acquire such information by personal familiarity with the underlying game themes, or game families.

In this example, the display system705is also presenting denomination selection images1705aand1705b, with which a user may interact in order to select a denomination for a selected game theme. According to some implementations, the state of the metamorphic images1715aand1715bmay be different for different selected denominations. In some such implementations, the metamorphic images having the most developed states may be the ones selected for display.

In the implementation shown inFIG.18, the display system705is presenting wagering game images1810a-1810d, each of which corresponds to a different game theme. According to some examples, the game themes may be in the same family. In this example, the wagering game images1810a-1810dhave corresponding metamorphic images1815a-1815d. The metamorphic images1815a-1815dmay correspond to an award, such as a jackpot, that is potentially available on the corresponding game theme. Based on the states of one or more of the metamorphic images1815a-1815d, a player may decide to play at this gaming device, e.g., at this EGM. The state of the metamorphic image1815cis indicated, at least in part, by the number of lit firecrackers in the image. The state of the metamorphic image1815dis indicated, at least in part, by the size of the tree image. A player may be motivated to select a particular wagering game image based, at least in part, on the state(s) of the associated metamorphic image(s).

In this example, the display system705is also presenting denomination selection images1805a-1805d, with which a user may interact in order to select a denomination for a selected game theme. According to some implementations, the state of the metamorphic images1815a-1815dmay be different for different selected denominations. In some such implementations, the metamorphic images having the most developed states may be the ones selected for display.

In some examples, the gaming device700may be configured to allow a player to pick only one of the four game themes and only one game with be played at a time. In other examples, such as some implementations of Aristocrat's Wonder4™ game, the gaming device700may be configured to allow a player to play four games at once. According to some such examples, the gaming device700may be configured to allow a player to play four different types of games at once. In other examples, the gaming device700may be configured to allow a player to play four instances of the same game at once. In some implementations, a player may be able to “mix and match” game selections: the gaming device700may be configured to allow a player to select 3 instances of one type of game and 1 instance of another type of game.

Other implementations may allow a player to select from more or fewer than four wagering game images. In other examples, the games shown inFIG.18may have previously been selected from another GUI that allows a player to select from more than four wagering game images.

In the implementation shown inFIG.19A, the display system705is presenting wagering game images1910a-1910d, each of which corresponds to a different game theme. According to some examples, the game themes may be in the same family. In this example, the wagering game images1910a-1910dhave corresponding metamorphic images1915a-1915j: the wagering game image1910ahas the corresponding metamorphic image1915a, the wagering game image1910bhas the corresponding metamorphic images1915b-1915e, the wagering game image1910chas the corresponding metamorphic images1915f-1915i, and the wagering game image1910dhas the corresponding metamorphic image1915j. The metamorphic images1915a-1915jmay correspond to an award, such as a jackpot, that is potentially available on the corresponding game theme. In some examples, each of the metamorphic images1915b-1915eand/or the metamorphic images1915a-1915jmay be associated with an individual progressive jackpot.

Based on the states of one or more of the metamorphic images1915a-1915j, a player may decide to play at this gaming device, e.g., at this EGM. In some examples, a player may be motivated to select a particular wagering game image based, at least in part, on the state(s) of the associated metamorphic image(s). In some examples, the gaming device700may be configured to allow a player to select games as described above with reference toFIG.18.

FIGS.19B-19Dshow examples of graphical user interfaces that may be presented on a display of a gaming device for selecting a denomination for Game 2 ofFIG.19A. In some such examples, if the gaming device700receives an indication that a player has selected a game, e.g., by providing user input relating to a corresponding wagering game image, the gaming device700may be configured to control the display system705to present a graphical user interface like those ofFIGS.19B-19D.

According to these implementations, the state of the metamorphic images1915b-1915emay be different for different selected denominations. In the example shown inFIG.19B, a player is providing user input to the denomination selection image1905bin order to select a one cent denomination. In response, the gaming device700is configured to the display system705to present the corresponding states of the metamorphic images1915b-1915e. By comparingFIG.19BwithFIG.19A, the latter of which corresponds to a ten cent denomination, one may see that the states of the metamorphic images1915b-1915eare similar for a one cent wager and a ten cent wager.

However, by comparingFIG.19BwithFIG.19C, the latter of which corresponds to a two cent denomination, one may see that the states of the metamorphic images1915b-1915eare very different for a one cent wager and a two cent wager. For example, the state of the metamorphic image1915b, which corresponds to the grand jackpot, is much more evolved for a two cent wager than for a one cent wager.

By comparingFIG.19CwithFIG.19D, the latter of which corresponds to a five cent denomination, one may see that the states of the metamorphic images1915b-1915eare quite different for a five cent wager and a two cent wager. For example, the state of the metamorphic image1915b, which corresponds to the grand jackpot, is much more evolved for a two cent wager than for a five cent wager.

FIGS.20A and20Bshow further examples of gaming device displays presenting metamorphic images. These presentations may, for example, be suitable for display on an upper screen of an EGM, or an upper portion of a single-screen EGM. In Both the example shown inFIG.20Aand the example shown inFIG.20Bcorrespond to the same denomination, which is one cent in these examples.

According to some implementations, a presentation like that ofFIG.20Aand/orFIG.20Bmay be made on an upper screen of an EGM, or an upper portion of a single-screen EGM, while a GUI for denomination selection is being presented in a main display of an EGM. For example, a presentation like that ofFIG.20A, which involves metamorphic images2015a-2015dcorresponding to grand, major, minor and mini jackpots, respectively, may be presented at the same time as a denomination selection screen similar to that ofFIG.19Bis being presented. Although the particular types of metamorphic images are different, both examples correspond to a one cent denomination and both examples involve having a single metamorphic image for each of a grand, major, minor and mini jackpot. According to some examples, a presentation like that ofFIG.20B, which involves a single metamorphic image2015ethat may or may not corresponding to any particular jackpot, may be presented at the same time as a denomination selection screen for GAME NAME1that is shown inFIG.19A, or a denomination selection screen for a game similar to GAME NAME1.

While the invention has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the invention. Any variation and derivation from the above description and figures are included in the scope of the present invention as defined by the claims.