A method of generating data for two- or three-dimensional depiction of at least part of an object , comprising: generating (S100) a 3D model of the part of the object while using a 3D image of the part of the object ; and providing (S102), while using the 3D model , data describing the vertices of the part of the object within the three-dimensional room and describing the color values associated with the vertices, wherein generating (S100) the 3D model and providing (S102) the data are repeated at a predetermined repetition rate so as to generate a multitude of successive frames, each of which contains the data provided and may be displayed as a 3D sequence, wherein the object is at least a person's face, and the method comprises the following steps for each frame: providing (S118) a static facial model of a different person's original face; determining (S120) a position of the person's face within the room when generating the 3D image ; superimposing (S122) the 3D model of the person's face with the other person's static facial model; in those places where there is no movement, adapting (S124) the 3D model of the person's face to the other person's static facial model; characterized by producing (S126), from the 3D image of the person's face, a texture which is transparent in those places where there is a movement so as to generate a shadow-mask texture; and semi-transparent texturing (S128) of the shadow-mask texture to the adapted 3D model of the person's face, so that a resulting 3D sequence shows, to the human eye, a moving and animated depiction of the original face. generating (S100) a 3D model of the part of the object while using a 3D image of the part of the object ; and providing (S102), while using the 3D model , data describing the vertices of the part of the object within the three-dimensional room and describing the color values associated with the vertices, wherein generating (S100) the 3D model and providing (S102) the data are repeated at a predetermined repetition rate so as to generate a multitude of successive frames, each of which contains the data provided and may be displayed as a 3D sequence, wherein the object is at least a person's face, and the method comprises the following steps for each frame: providing (S118) a static facial model of a different person's original face; determining (S120) a position of the person's face within the room when generating the 3D image ; superimposing (S122) the 3D model of the person's face with the other person's static facial model; in those places where there is no movement, adapting (S124) the 3D model of the person's face to the other person's static facial model; providing (S118) a static facial model of a different person's original face; determining (S120) a position of the person's face within the room when generating the 3D image ; superimposing (S122) the 3D model of the person's face with the other person's static facial model; in those places where there is no movement, adapting (S124) the 3D model of the person's face to the other person's static facial model; characterized by producing (S126), from the 3D image of the person's face, a texture which is transparent in those places where there is a movement so as to generate a shadow-mask texture; and semi-transparent texturing (S128) of the shadow-mask texture to the adapted 3D model of the person's face, so that a resulting 3D sequence shows, to the human eye, a moving and animated depiction of the original face. <EOS>