A method for the autostereoscopic representation of images on a display screen having a pixel grid, wherein a parallax separating optical plate composed of a plurality of segments is disposed in front of the screen , and image information for left and right eyes of at least one user is displayed in interleaved pixel patterns on the screen, the method comprising the steps of: a) applying an allocation algorithm for allocating the total of the image information to be displayed at a time to at least two textures (L, R) such that each texture includes the information for one view; and b) for each pixel , applying a sampling algorithm for sampling image information from selected areas of the textures for determining an image content of the pixel, wherein, when a pixel is correlated with more than one texture, the sampling algorithm comprises a step of determining a correlation factor of the pixel with each of said textures and a step of blending sampling results from each of said textures in accordance with the corresponding correlation factors; characterized by the following steps that precede step (a): - selecting a view mode from a plurality of pre-defined view modes which comprise view modes with different numbers of views to be displayed; and - creating a channel mask (M) that defines a number N of channels per segment of the optical plate , wherein N is larger than or equal to the number of views in the selected view mode; - providing a texture for each of the N channels; and - correlating each screen pixel with at least one of the textures by reference to the channel mask (M). a) applying an allocation algorithm for allocating the total of the image information to be displayed at a time to at least two textures (L, R) such that each texture includes the information for one view; and b) for each pixel , applying a sampling algorithm for sampling image information from selected areas of the textures for determining an image content of the pixel, wherein, when a pixel is correlated with more than one texture, the sampling algorithm comprises a step of determining a correlation factor of the pixel with each of said textures and a step of blending sampling results from each of said textures in accordance with the corresponding correlation factors; characterized by the following steps that precede step (a): - selecting a view mode from a plurality of pre-defined view modes which comprise view modes with different numbers of views to be displayed; and - creating a channel mask (M) that defines a number N of channels per segment of the optical plate , wherein N is larger than or equal to the number of views in the selected view mode; - providing a texture for each of the N channels; and - correlating each screen pixel with at least one of the textures by reference to the channel mask (M). - selecting a view mode from a plurality of pre-defined view modes which comprise view modes with different numbers of views to be displayed; and - creating a channel mask (M) that defines a number N of channels per segment of the optical plate , wherein N is larger than or equal to the number of views in the selected view mode; - providing a texture for each of the N channels; and - correlating each screen pixel with at least one of the textures by reference to the channel mask (M). <EOS>