A method for displaying a three-dimensional object in real surroundings , displayed in a final video played back on a monitor, having the method steps of - creating at least one object video by filming the object by means of a film camera from different filming directions for creating an object video , wherein the angle of an optical axis of the film camera with respect to a central axis of the object is in each case determined for the respective filming direction, so that an angle can be assigned to each filming direction, - loading the object video into a computer graphic, displaying the object video on a rectangle and positioning the rectangle in the surroundings , - creating a live video by means of at least one live camera and simultaneously fading the object video into the live video at a defined position in the surroundings for creating the final video , - changing a relative angle between the rectangle with the object video shown therein and the live camera by changing the position of the live camera in the surroundings and simultaneously displaying the object in the final video in a desired perspective in the surroundings , in that - the respective position of the live camera in the surroundings is determined while recording the live video , - that video sequence of the object video , which corresponds to the relative angle of the live camera to the object , is played, so that the object video , adapted to the determined position of the live camera , shows the object in the final video from that position, which corresponds approximately to the direction of the live camera to the desired position of the object in the surroundings . - creating at least one object video by filming the object by means of a film camera from different filming directions for creating an object video , wherein the angle of an optical axis of the film camera with respect to a central axis of the object is in each case determined for the respective filming direction, so that an angle can be assigned to each filming direction, - loading the object video into a computer graphic, displaying the object video on a rectangle and positioning the rectangle in the surroundings , - creating a live video by means of at least one live camera and simultaneously fading the object video into the live video at a defined position in the surroundings for creating the final video , - changing a relative angle between the rectangle with the object video shown therein and the live camera by changing the position of the live camera in the surroundings and simultaneously displaying the object in the final video in a desired perspective in the surroundings , in that - the respective position of the live camera in the surroundings is determined while recording the live video , - that video sequence of the object video , which corresponds to the relative angle of the live camera to the object , is played, so that the object video , adapted to the determined position of the live camera , shows the object in the final video from that position, which corresponds approximately to the direction of the live camera to the desired position of the object in the surroundings . - the respective position of the live camera in the surroundings is determined while recording the live video , - that video sequence of the object video , which corresponds to the relative angle of the live camera to the object , is played, so that the object video , adapted to the determined position of the live camera , shows the object in the final video from that position, which corresponds approximately to the direction of the live camera to the desired position of the object in the surroundings . <EOS>