Method for visualizing an inhomogeneous three-dimensional object (OBJ), which is represented by volume data, wherein a) the volume data indicates a density of the object (OBJ) to be imaged in an object volume (OV), b) for a respective visualization pixel, a large number of visual rays (R1,...,R6) which are associated with the visualization pixel are simulated, wherein, for a respective visual ray (R1,...,R6) which enters the object volume (OV), i) a scatter position is determined in dependence on the density along the visual ray (R1,...,R6), ii) a scatter direction is selected in dependence on a random process, iii) the visual ray (R1,...,R6) is scattered at the scatter position in the selected scatter direction, and iv) steps i) to iii) are repeated until the visual ray (R1,...,R6) is absorbed in the object volume (OV) or exits the object volume (OV), wherein the exiting visual ray is incident on an illumination source (LP1,...,LP3, LS1, LS2) and, in dependence on a brightness and/or color value of the illumination source (LP1,...,LP3, LS1, LS2), an illumination contribution of the visual ray (R1,...,R6) to the respective visualization pixel is ascertained, and c) a statistical average is taken over the respective illumination contributions of the large number of visual rays (R1,...,R6) in order to ascertain a brightness and/or color value for the associated visualization pixel. a) the volume data indicates a density of the object (OBJ) to be imaged in an object volume (OV), b) for a respective visualization pixel, a large number of visual rays (R1,...,R6) which are associated with the visualization pixel are simulated, wherein, for a respective visual ray (R1,...,R6) which enters the object volume (OV), i) a scatter position is determined in dependence on the density along the visual ray (R1,...,R6), ii) a scatter direction is selected in dependence on a random process, iii) the visual ray (R1,...,R6) is scattered at the scatter position in the selected scatter direction, and iv) steps i) to iii) are repeated until the visual ray (R1,...,R6) is absorbed in the object volume (OV) or exits the object volume (OV), wherein the exiting visual ray is incident on an illumination source (LP1,...,LP3, LS1, LS2) and, in dependence on a brightness and/or color value of the illumination source (LP1,...,LP3, LS1, LS2), an illumination contribution of the visual ray (R1,...,R6) to the respective visualization pixel is ascertained, and i) a scatter position is determined in dependence on the density along the visual ray (R1,...,R6), ii) a scatter direction is selected in dependence on a random process, iii) the visual ray (R1,...,R6) is scattered at the scatter position in the selected scatter direction, and iv) steps i) to iii) are repeated until the visual ray (R1,...,R6) is absorbed in the object volume (OV) or exits the object volume (OV), wherein the exiting visual ray is incident on an illumination source (LP1,...,LP3, LS1, LS2) and, in dependence on a brightness and/or color value of the illumination source (LP1,...,LP3, LS1, LS2), an illumination contribution of the visual ray (R1,...,R6) to the respective visualization pixel is ascertained, and c) a statistical average is taken over the respective illumination contributions of the large number of visual rays (R1,...,R6) in order to ascertain a brightness and/or color value for the associated visualization pixel. <EOS>