A performance-enhanced computing system comprising: a power source to supply power to the system; a graphics pipeline apparatus comprising: a write out fixed-function stage of a graphics pipeline to receive geometry data for one or more vertex-based objects from one or more upstream stages of the graphics pipeline, generate one or more bounding volumes based on the geometry data, the one or more bounding volumes including bounding volumes of a three-dimensional object, and wherein the one or more bounding volumes are generated as inputs to one or more downstream graphics processing stages ; and one or more write out buffers to which the write out fixed-function stage writes vertex data processed by the one or more upstream stages of the graphics pipeline according to the bounding volumes; and a display subsystem communicatively coupled to the graphics pipeline apparatus, wherein the display subsystem is to visually present one or more scenes associated with the bounding volumes; wherein the write out writes a portion of transformed 3D vertices into the one or more write out buffers, and wherein the write out fixed-function stage includes a bounding volume 3D state, and wherein, when the bounding volume 3D state is enabled, the write out fixed-function stage performs a perspective divide of 4D vertex positions and accumulates a 3D screen space bounding volume. a power source to supply power to the system; a graphics pipeline apparatus comprising: a write out fixed-function stage of a graphics pipeline to receive geometry data for one or more vertex-based objects from one or more upstream stages of the graphics pipeline, generate one or more bounding volumes based on the geometry data, the one or more bounding volumes including bounding volumes of a three-dimensional object, and wherein the one or more bounding volumes are generated as inputs to one or more downstream graphics processing stages ; and one or more write out buffers to which the write out fixed-function stage writes vertex data processed by the one or more upstream stages of the graphics pipeline according to the bounding volumes; and a write out fixed-function stage of a graphics pipeline to receive geometry data for one or more vertex-based objects from one or more upstream stages of the graphics pipeline, generate one or more bounding volumes based on the geometry data, the one or more bounding volumes including bounding volumes of a three-dimensional object, and wherein the one or more bounding volumes are generated as inputs to one or more downstream graphics processing stages ; and receive geometry data for one or more vertex-based objects from one or more upstream stages of the graphics pipeline, generate one or more bounding volumes based on the geometry data, the one or more bounding volumes including bounding volumes of a three-dimensional object, and wherein the one or more bounding volumes are generated as inputs to one or more downstream graphics processing stages ; and one or more write out buffers to which the write out fixed-function stage writes vertex data processed by the one or more upstream stages of the graphics pipeline according to the bounding volumes; and a display subsystem communicatively coupled to the graphics pipeline apparatus, wherein the display subsystem is to visually present one or more scenes associated with the bounding volumes; wherein the write out writes a portion of transformed 3D vertices into the one or more write out buffers, and wherein the write out fixed-function stage includes a bounding volume 3D state, and wherein, when the bounding volume 3D state is enabled, the write out fixed-function stage performs a perspective divide of 4D vertex positions and accumulates a 3D screen space bounding volume. <EOS>