A virtual camera placement system, comprising: a user input device configured to receive user input including a single input that is released and reinputted; a display device configured to display images captured by a virtual camera; non-volatile memory configured to store instructions, the instructions including artificial intelligence, AI, logic; and a processor configured to execute the instructions to: generate a three-dimensional simulation including a plurality of challenge points for a user; navigate the simulation including the challenge points in response to the user input , wherein the navigation of the simulation is marked by an object representing the user; control a speed in response to the single input; control steering via the AI logic based on at least the speed and a route of the simulation; and control the virtual camera in the simulation differently in a plurality of camera stages based on at least the user input and an outcome of navigating one or more of the challenge points, wherein the plurality of camera stages includes a first camera progression comprising: a first stage in which a broad view of an upcoming challenge point is provided; a second stage in which a close-up view of an interaction with the challenge point is provided; and a third stage in which a cinematic view of results of the interaction is provided. a user input device configured to receive user input including a single input that is released and reinputted; a display device configured to display images captured by a virtual camera; non-volatile memory configured to store instructions, the instructions including artificial intelligence, AI, logic; and a processor configured to execute the instructions to: generate a three-dimensional simulation including a plurality of challenge points for a user; navigate the simulation including the challenge points in response to the user input , wherein the navigation of the simulation is marked by an object representing the user; control a speed in response to the single input; control steering via the AI logic based on at least the speed and a route of the simulation; and control the virtual camera in the simulation differently in a plurality of camera stages based on at least the user input and an outcome of navigating one or more of the challenge points, wherein the plurality of camera stages includes a first camera progression comprising: a first stage in which a broad view of an upcoming challenge point is provided; a second stage in which a close-up view of an interaction with the challenge point is provided; and a third stage in which a cinematic view of results of the interaction is provided. generate a three-dimensional simulation including a plurality of challenge points for a user; navigate the simulation including the challenge points in response to the user input , wherein the navigation of the simulation is marked by an object representing the user; control a speed in response to the single input; control steering via the AI logic based on at least the speed and a route of the simulation; and control the virtual camera in the simulation differently in a plurality of camera stages based on at least the user input and an outcome of navigating one or more of the challenge points, wherein the plurality of camera stages includes a first camera progression comprising: a first stage in which a broad view of an upcoming challenge point is provided; a second stage in which a close-up view of an interaction with the challenge point is provided; and a third stage in which a cinematic view of results of the interaction is provided. a first stage in which a broad view of an upcoming challenge point is provided; a second stage in which a close-up view of an interaction with the challenge point is provided; and a third stage in which a cinematic view of results of the interaction is provided. <EOS>