A system for providing a device-based multi-sensory therapeutic game or a device-based multi-sensory learning development tool, the system comprising: a component provision module , in communication with a database which stores personalized user parameters associated with a condition of a user, configured to collect in real-time personalized user parameters to be stored in the database , predict impairments or improvements of the user by applying artificial intelligence to both the collected and stored personalized user parameters, and provide, based on the artificial intelligence predictions, game components and a game generation framework stored in the database ; a generator module , in communication with the component provision module , configured to receive all the personalized user parameters from the component provision module and generate, in real-time and using the game generation framework in conjunction with the database , scenes and assets including auditory game objects and visual game objects based on the received personalized user parameters; and a display module configured to display, in real-time to the user , a game that concurrently provides a visual pathway challenge, an auditory pathway challenge and a cognitive pathway challenge to encourage neuroplasticity, the game including the game components, the auditory game objects and the visual game objects, and further configured to dynamically modify at least one aspect of the displayed game based on a modification in one or more of the personalized user parameters stored in the database before displaying the game and/or the personalized user parameters collected by the component provision module in real-time while displaying the game. a component provision module , in communication with a database which stores personalized user parameters associated with a condition of a user, configured to collect in real-time personalized user parameters to be stored in the database , predict impairments or improvements of the user by applying artificial intelligence to both the collected and stored personalized user parameters, and provide, based on the artificial intelligence predictions, game components and a game generation framework stored in the database ; a generator module , in communication with the component provision module , configured to receive all the personalized user parameters from the component provision module and generate, in real-time and using the game generation framework in conjunction with the database , scenes and assets including auditory game objects and visual game objects based on the received personalized user parameters; and a display module configured to display, in real-time to the user , a game that concurrently provides a visual pathway challenge, an auditory pathway challenge and a cognitive pathway challenge to encourage neuroplasticity, the game including the game components, the auditory game objects and the visual game objects, and further configured to dynamically modify at least one aspect of the displayed game based on a modification in one or more of the personalized user parameters stored in the database before displaying the game and/or the personalized user parameters collected by the component provision module in real-time while displaying the game. <EOS>