An information processing method, implemented in a game software application being executed on a processor of a terminal and rendering being performed on a display of the terminal, to obtain a graphical user interface, GUI , the method comprises: performing rendering in the GUI , to obtain at least one virtual resource object, at least one of the virtual resource object being configured as a first character object (a10) that performs a first virtual operation according to an input first user command; deploying in such a manner that at least one character container object in at least one character selection area in the GUI comprises at least one window location; detecting a second character object that is in the GUI and whose distance to the first character object (a10) is less than a first preset threshold, performing , according to a first display parameter, rendering on a character operation object associated with the second character object in the at least one window location; and detecting , in second character objects whose distances to the first character object are less than the first preset threshold, at least some second character objects whose distances to the first character object (a10) reach a second preset threshold, performing , according to a second display parameter, rendering on character operation objects associated with the detected at least some second character objects in the at least one window location, wherein the second preset threshold is greater than or equal to the first preset threshold, and a display effect obtained by performing rendering according to the second display parameter is different from a display effect obtained by performing rendering according to the first display parameter. performing rendering in the GUI , to obtain at least one virtual resource object, at least one of the virtual resource object being configured as a first character object (a10) that performs a first virtual operation according to an input first user command; deploying in such a manner that at least one character container object in at least one character selection area in the GUI comprises at least one window location; detecting a second character object that is in the GUI and whose distance to the first character object (a10) is less than a first preset threshold, performing , according to a first display parameter, rendering on a character operation object associated with the second character object in the at least one window location; and detecting , in second character objects whose distances to the first character object are less than the first preset threshold, at least some second character objects whose distances to the first character object (a10) reach a second preset threshold, performing , according to a second display parameter, rendering on character operation objects associated with the detected at least some second character objects in the at least one window location, wherein the second preset threshold is greater than or equal to the first preset threshold, and a display effect obtained by performing rendering according to the second display parameter is different from a display effect obtained by performing rendering according to the first display parameter. <EOS>