A method of generating a light intensity image, the method comprising: receiving a first texture map and a first mesh representing a scene from a first view point; receiving a second texture map and a second mesh representing the scene from a second view point; determining the light intensity image representing the scene from a third view point in response to the first texture map, the first mesh, the second texture map and the second mesh wherein determining the light intensity image comprises for a first position being a pixel position in the light intensity image performing the steps of: determining a first light intensity value for the first position by a view point transformation based on the first texture map and the first mesh; determining a second light intensity value for the first position by a view point transformation based on the second texture map and the second mesh; determining a light intensity value being a pixel value for the light intensity image at the first position by an adaptive weighted combination of the first light intensity value and the second light intensity value; a weighting of the first light intensity value relative to the second light intensity value by the weighted combination being dependent on a first depth gradient in the first mesh at a first mesh position corresponding to the first position and a second depth gradient in the second mesh at a second mesh position corresponding to the first position. receiving a first texture map and a first mesh representing a scene from a first view point; receiving a second texture map and a second mesh representing the scene from a second view point; determining the light intensity image representing the scene from a third view point in response to the first texture map, the first mesh, the second texture map and the second mesh wherein determining the light intensity image comprises for a first position being a pixel position in the light intensity image performing the steps of: determining a first light intensity value for the first position by a view point transformation based on the first texture map and the first mesh; determining a second light intensity value for the first position by a view point transformation based on the second texture map and the second mesh; determining a light intensity value being a pixel value for the light intensity image at the first position by an adaptive weighted combination of the first light intensity value and the second light intensity value; a weighting of the first light intensity value relative to the second light intensity value by the weighted combination being dependent on a first depth gradient in the first mesh at a first mesh position corresponding to the first position and a second depth gradient in the second mesh at a second mesh position corresponding to the first position. determining a first light intensity value for the first position by a view point transformation based on the first texture map and the first mesh; determining a second light intensity value for the first position by a view point transformation based on the second texture map and the second mesh; determining a light intensity value being a pixel value for the light intensity image at the first position by an adaptive weighted combination of the first light intensity value and the second light intensity value; a weighting of the first light intensity value relative to the second light intensity value by the weighted combination being dependent on a first depth gradient in the first mesh at a first mesh position corresponding to the first position and a second depth gradient in the second mesh at a second mesh position corresponding to the first position. <EOS>