A simulation system comprising: an information acquisition section that acquires real space information obtainable by performing a recognition process of a real space around a user, and user information including position information of the user, the recognition process being achieved by scanning the real space using an image capturing section, and the real space information being three dimensional map information of the real space; a virtual space generation section that generates a virtual space corresponding to the real space based on the real space information that is the three dimensional map information, the virtual space being a three dimensional space in which a plurality of objects are disposed; an object processing section that sets a reference point in the virtual space based on the user information and the real space information, the reference point being set at a position corresponding to a virtual object generated by the real space information, and that disposes an object of a character in the virtual space based on the reference point; and a display processing section that performs a process of displaying an image including an image of the character in a display section, the object processing section setting a hit volume based on a position of a user moving body in the virtual space corresponding to the user, and/or setting the hit volume between the reference point and the user moving body in the virtual space corresponding to the user, and performing a process with respect to the character in accordance with a positional relationship between the hit volume and the character when the user performs a given input, wherein the object processing section performs at least one of: as the process with respect to the character, a process of eliminating the character, a process of destroying the character, a process of changing a display mode of the character, or a notification process regarding the character; determining a disposition timing of the character in accordance with a distance between the user moving body and the reference point; and changing the hit volume in accordance with a position of the reference point, and/or in accordance with information of a situation of the user, information of a situation of the user moving body, information of a situation or type of the character, or information of a game situation. an information acquisition section that acquires real space information obtainable by performing a recognition process of a real space around a user, and user information including position information of the user, the recognition process being achieved by scanning the real space using an image capturing section, and the real space information being three dimensional map information of the real space; a virtual space generation section that generates a virtual space corresponding to the real space based on the real space information that is the three dimensional map information, the virtual space being a three dimensional space in which a plurality of objects are disposed; an object processing section that sets a reference point in the virtual space based on the user information and the real space information, the reference point being set at a position corresponding to a virtual object generated by the real space information, and that disposes an object of a character in the virtual space based on the reference point; and a display processing section that performs a process of displaying an image including an image of the character in a display section, the object processing section setting a hit volume based on a position of a user moving body in the virtual space corresponding to the user, and/or setting the hit volume between the reference point and the user moving body in the virtual space corresponding to the user, and performing a process with respect to the character in accordance with a positional relationship between the hit volume and the character when the user performs a given input, wherein the object processing section performs at least one of: as the process with respect to the character, a process of eliminating the character, a process of destroying the character, a process of changing a display mode of the character, or a notification process regarding the character; determining a disposition timing of the character in accordance with a distance between the user moving body and the reference point; and changing the hit volume in accordance with a position of the reference point, and/or in accordance with information of a situation of the user, information of a situation of the user moving body, information of a situation or type of the character, or information of a game situation. as the process with respect to the character, a process of eliminating the character, a process of destroying the character, a process of changing a display mode of the character, or a notification process regarding the character; determining a disposition timing of the character in accordance with a distance between the user moving body and the reference point; and changing the hit volume in accordance with a position of the reference point, and/or in accordance with information of a situation of the user, information of a situation of the user moving body, information of a situation or type of the character, or information of a game situation.