A computer implemented interactive scenario implementation method, characterized by the method comprising: storing game scenario path data corresponding to each readable game scenario block generated in a video game process of a player to a memory, the game scenario path data comprising game logic parameters of the player when the player reaches each readable game scenario block and a game scenario path formed of game scenario blocks through which the player reaches each readable game scenario block; entering a readable game scenario block in response to an operation on the readable game scenario block through a game scenario structure interface; updating stored game scenario path data corresponding to the readable game scenario block, in response to detecting that an operation of the player in a game scenario corresponding to the readable game scenario block after entering the readable game scenario block causes a game parameter value in the stored game scenario path data corresponding to the readable game scenario block to change; determining that a scenario skipping instruction triggered by the player through the game scenario structure interface is received, in response to determining that an operation on another readable game scenario block through the game scenario structure interface is received; determining, according to the scenario skipping instruction, that the readable game scenario block is a skip-origin game scenario block and the another readable game scenario block is a destination readable game scenario block, wherein skip-origin game scenario path data of the skip-origin game scenario block is the updated stored game scenario path data corresponding to the readable game scenario block, and target game scenario path data of the destination readable game scenario block is stored game scenario path data corresponding to the another readable game scenario block and comprises a target game scenario path formed of game scenario blocks through which the player historically reaches the another readable game scenario block; updating, upon determining that the skip-origin game scenario block is located on the target game scenario path and determining that the skip-origin game scenario path data of the skip-origin game scenario block and the target game scenario path data have connectivity in game logic, the target game scenario path data according to the skip-origin game scenario path data to obtain updated target game scenario path data; and entering a game scenario corresponding to the destination readable game scenario block according to the updated target game scenario path data. storing game scenario path data corresponding to each readable game scenario block generated in a video game process of a player to a memory, the game scenario path data comprising game logic parameters of the player when the player reaches each readable game scenario block and a game scenario path formed of game scenario blocks through which the player reaches each readable game scenario block; entering a readable game scenario block in response to an operation on the readable game scenario block through a game scenario structure interface; updating stored game scenario path data corresponding to the readable game scenario block, in response to detecting that an operation of the player in a game scenario corresponding to the readable game scenario block after entering the readable game scenario block causes a game parameter value in the stored game scenario path data corresponding to the readable game scenario block to change; determining that a scenario skipping instruction triggered by the player through the game scenario structure interface is received, in response to determining that an operation on another readable game scenario block through the game scenario structure interface is received; determining, according to the scenario skipping instruction, that the readable game scenario block is a skip-origin game scenario block and the another readable game scenario block is a destination readable game scenario block, wherein skip-origin game scenario path data of the skip-origin game scenario block is the updated stored game scenario path data corresponding to the readable game scenario block, and target game scenario path data of the destination readable game scenario block is stored game scenario path data corresponding to the another readable game scenario block and comprises a target game scenario path formed of game scenario blocks through which the player historically reaches the another readable game scenario block; updating, upon determining that the skip-origin game scenario block is located on the target game scenario path and determining that the skip-origin game scenario path data of the skip-origin game scenario block and the target game scenario path data have connectivity in game logic, the target game scenario path data according to the skip-origin game scenario path data to obtain updated target game scenario path data; and entering a game scenario corresponding to the destination readable game scenario block according to the updated target game scenario path data.