A method for incorporating in-game reactions within virtual reality games, the method comprising: establishing a current game session between a virtual reality device and a game server that hosts a virtual reality game, wherein establishing the current game session is based on communicatively connecting the virtual reality device to the game server via a communication network; monitoring for interruptions from one or more sources external to the virtual reality game during the current game session during which a user is playing the virtual reality game on a virtual reality device; detecting at least one interruption to user gameplay within the current game session; and executing instructions stored in memory, the instructions being executed by a processor to: notify the user of the detected interruption; initiate a predefined in-game reaction within the current session of the virtual reality game that corresponds to the detected interruption, wherein the predefined in-game reaction is executed for an identified period of time during which the user is away from the current game session of the virtual reality game responsive to the notification of the detected interruption, wherein execution of the predefined in-game reaction includes initiating an artificial intelligent control of an in-game character of the user based on a previously received user customization regarding the artificial intelligent control of the in-game character of the user in continuation of the current game session during the identified period of time; and allow the user to resume gameplay within the current game session of the virtual reality game, wherein the artificial intelligent control of the in-game character ceases when user resumes gameplay after the identified period of time. establishing a current game session between a virtual reality device and a game server that hosts a virtual reality game, wherein establishing the current game session is based on communicatively connecting the virtual reality device to the game server via a communication network; monitoring for interruptions from one or more sources external to the virtual reality game during the current game session during which a user is playing the virtual reality game on a virtual reality device; detecting at least one interruption to user gameplay within the current game session; and executing instructions stored in memory, the instructions being executed by a processor to: notify the user of the detected interruption; initiate a predefined in-game reaction within the current session of the virtual reality game that corresponds to the detected interruption, wherein the predefined in-game reaction is executed for an identified period of time during which the user is away from the current game session of the virtual reality game responsive to the notification of the detected interruption, wherein execution of the predefined in-game reaction includes initiating an artificial intelligent control of an in-game character of the user based on a previously received user customization regarding the artificial intelligent control of the in-game character of the user in continuation of the current game session during the identified period of time; and allow the user to resume gameplay within the current game session of the virtual reality game, wherein the artificial intelligent control of the in-game character ceases when user resumes gameplay after the identified period of time. notify the user of the detected interruption; initiate a predefined in-game reaction within the current session of the virtual reality game that corresponds to the detected interruption, wherein the predefined in-game reaction is executed for an identified period of time during which the user is away from the current game session of the virtual reality game responsive to the notification of the detected interruption, wherein execution of the predefined in-game reaction includes initiating an artificial intelligent control of an in-game character of the user based on a previously received user customization regarding the artificial intelligent control of the in-game character of the user in continuation of the current game session during the identified period of time; and allow the user to resume gameplay within the current game session of the virtual reality game, wherein the artificial intelligent control of the in-game character ceases when user resumes gameplay after the identified period of time.