A method for processing a distributed game engine, comprising: receiving a request from a user account via a computer network to play a game; identifying a processing power assignment for the user account; determining a node assembly for the user account to utilize two or more processing server nodes for the play of the game based on the processing power assignment; initializing the two or more processing server nodes for execution of the game for the user account; defining an internal communication channel between one of the two or more processing server nodes and another of the two or more processing server nodes; transferring a processing code for the game by the one of the two or more processing server nodes via the internal communication channel to the other one of the two or more processing server nodes; receiving user inputs at the one of the two or more processing server nodes from a client game device; providing the user inputs from the one of the two or more processing server nodes to the other one of the two or more processing server nodes; determining one or more of the user inputs to be relevant to generation of one of a plurality of video frame portions by the other one of the two or more processing server nodes; and applying, at the other one of the two or more processing server nodes, the one or more of the user inputs that are determined to be relevant to the generation of the one of the plurality of video frame portions and ignoring remaining ones of the user inputs that are determined not to be relevant to the generation of the one of the plurality of video frame portions; and exchanging of state information of the game to enable shared processing of the game by the two or more processing server nodes, wherein the exchanging of the state information between the two or more processing server nodes occurs continuously so that the two or more processing server nodes operate as an aggregated node in which the two or more processing server nodes are configured to execute the processing code to generate the video frame portions. receiving a request from a user account via a computer network to play a game; identifying a processing power assignment for the user account; determining a node assembly for the user account to utilize two or more processing server nodes for the play of the game based on the processing power assignment; initializing the two or more processing server nodes for execution of the game for the user account; defining an internal communication channel between one of the two or more processing server nodes and another of the two or more processing server nodes; transferring a processing code for the game by the one of the two or more processing server nodes via the internal communication channel to the other one of the two or more processing server nodes; receiving user inputs at the one of the two or more processing server nodes from a client game device; providing the user inputs from the one of the two or more processing server nodes to the other one of the two or more processing server nodes; determining one or more of the user inputs to be relevant to generation of one of a plurality of video frame portions by the other one of the two or more processing server nodes; and applying, at the other one of the two or more processing server nodes, the one or more of the user inputs that are determined to be relevant to the generation of the one of the plurality of video frame portions and ignoring remaining ones of the user inputs that are determined not to be relevant to the generation of the one of the plurality of video frame portions; and exchanging of state information of the game to enable shared processing of the game by the two or more processing server nodes, wherein the exchanging of the state information between the two or more processing server nodes occurs continuously so that the two or more processing server nodes operate as an aggregated node in which the two or more processing server nodes are configured to execute the processing code to generate the video frame portions.