A computer-readable recording medium on which a game program for displaying a scene in a virtual three-dimensional space on a screen is recorded, the game program causing a computer to execute a process comprising: dividing the scene into a plurality of regions (F0-F4; F10-F18; F20-F24) in accordance with distances (Z1-Z4; Z11-Z18; Z21-Z24) from a prescribed viewing point in a depth direction; setting filtering levels for the respective divisional regions (F0-F4; F10-F18; F20-F24); performing filtering processing that imparts visual effects to respective regions (F0-F4; F10-F18; F20-F24) of the scene in accordance with respective set filtering levels; and displaying a scene obtained by the filtering processing on the screen; characterized in that - the original scene is defined by a two-dimensional original image generated by performing perspective projection on the scene with respect to the viewing point and information relating to the two-dimensional original image and indicating distances from the viewing point in the depth direction; - the performing filtering processing further comprises generating a filtered image by imparting a uniform visual effect to the two-dimensional original image as a whole and combining the filtered image with the original image at a ratio corresponding to each of the filtering levels that are set for the respective regions, wherein said combining is either additive combining or semitransparent combining and wherein said ratio takes a value in the range of 0 to 1; - the visual effects are either blurring effects or diffuse glow effect. dividing the scene into a plurality of regions (F0-F4; F10-F18; F20-F24) in accordance with distances (Z1-Z4; Z11-Z18; Z21-Z24) from a prescribed viewing point in a depth direction; setting filtering levels for the respective divisional regions (F0-F4; F10-F18; F20-F24); performing filtering processing that imparts visual effects to respective regions (F0-F4; F10-F18; F20-F24) of the scene in accordance with respective set filtering levels; and displaying a scene obtained by the filtering processing on the screen; characterized in that - the original scene is defined by a two-dimensional original image generated by performing perspective projection on the scene with respect to the viewing point and information relating to the two-dimensional original image and indicating distances from the viewing point in the depth direction; - the performing filtering processing further comprises generating a filtered image by imparting a uniform visual effect to the two-dimensional original image as a whole and combining the filtered image with the original image at a ratio corresponding to each of the filtering levels that are set for the respective regions, wherein said combining is either additive combining or semitransparent combining and wherein said ratio takes a value in the range of 0 to 1; - the visual effects are either blurring effects or diffuse glow effect. - the original scene is defined by a two-dimensional original image generated by performing perspective projection on the scene with respect to the viewing point and information relating to the two-dimensional original image and indicating distances from the viewing point in the depth direction; - the performing filtering processing further comprises generating a filtered image by imparting a uniform visual effect to the two-dimensional original image as a whole and combining the filtered image with the original image at a ratio corresponding to each of the filtering levels that are set for the respective regions, wherein said combining is either additive combining or semitransparent combining and wherein said ratio takes a value in the range of 0 to 1; - the visual effects are either blurring effects or diffuse glow effect.