A scene audio effect controlling method for a computer game, a game role moving in set game space scenes to be displayed on a display device, characterized by comprising: setting an intersection area between a first game space scene and a second game space scene, wherein the first game space scene and the second game space scene are different game space scenes, wherein the intersection area comprises partial game space of the first game space scene and partial game space of the second game space scene, wherein a game role moves in the intersection area, and wherein the intersection area comprises a first parameter control line for performing audio effect control on the first game space scene and a second parameter control line for performing audio effect control on the second game space scene; determining a position parameter of the game role in the intersection area; determining, respectively based on the first parameter control line and the second parameter control line, a first scene audio effect control parameter and a second scene audio effect control parameter that correspond to the position parameter; setting a first scene audio effect according to the first scene audio effect control parameter, and setting a second scene audio effect according to the second scene audio effect control parameter, to obtain a scene audio effect of a current position of the game role under a combined influence of the first scene audio effect and the second scene audio effect, wherein the intersection area has several sides, wherein the setting an intersection area between a first game space scene and a second game space scene comprises: setting the first parameter control line in the intersection area, wherein the first parameter control line is used to represent a correspondence relationship between a distance X and the first scene audio effect control parameter, wherein the distance X is a distance between a position of the game role and a side of the intersection area that is closest to the first game space scene among the several sides; and setting the second parameter control line in the intersection area, wherein the second parameter control line is used to represent a correspondence relationship between a distance Y and the second scene audio effect control parameter, wherein the distance Y is a distance between the position of the game role and a side of the intersection area that is closest to the second game space scene among the several sides. setting an intersection area between a first game space scene and a second game space scene, wherein the first game space scene and the second game space scene are different game space scenes, wherein the intersection area comprises partial game space of the first game space scene and partial game space of the second game space scene, wherein a game role moves in the intersection area, and wherein the intersection area comprises a first parameter control line for performing audio effect control on the first game space scene and a second parameter control line for performing audio effect control on the second game space scene; determining a position parameter of the game role in the intersection area; determining, respectively based on the first parameter control line and the second parameter control line, a first scene audio effect control parameter and a second scene audio effect control parameter that correspond to the position parameter; setting a first scene audio effect according to the first scene audio effect control parameter, and setting a second scene audio effect according to the second scene audio effect control parameter, to obtain a scene audio effect of a current position of the game role under a combined influence of the first scene audio effect and the second scene audio effect, wherein the intersection area has several sides, wherein the setting an intersection area between a first game space scene and a second game space scene comprises: setting the first parameter control line in the intersection area, wherein the first parameter control line is used to represent a correspondence relationship between a distance X and the first scene audio effect control parameter, wherein the distance X is a distance between a position of the game role and a side of the intersection area that is closest to the first game space scene among the several sides; and setting the second parameter control line in the intersection area, wherein the second parameter control line is used to represent a correspondence relationship between a distance Y and the second scene audio effect control parameter, wherein the distance Y is a distance between the position of the game role and a side of the intersection area that is closest to the second game space scene among the several sides. setting the first parameter control line in the intersection area, wherein the first parameter control line is used to represent a correspondence relationship between a distance X and the first scene audio effect control parameter, wherein the distance X is a distance between a position of the game role and a side of the intersection area that is closest to the first game space scene among the several sides; and setting the second parameter control line in the intersection area, wherein the second parameter control line is used to represent a correspondence relationship between a distance Y and the second scene audio effect control parameter, wherein the distance Y is a distance between the position of the game role and a side of the intersection area that is closest to the second game space scene among the several sides.