A computer-readable storage medium having stored therein a game program executed by a computer of a game apparatus for performing a game process in accordance with a user making an operation input, and starting the game process by using saved data, the game program causing the computer to function as: game process means for performing the game process; time period measurement means for measuring a time period from a predetermined time point to a time at which the game process is being currently performed; user saved-data storage means for storing user saved-data which is generated in accordance with a user making an operation input during the game process; digest saved-data storage means for storing a plurality of pieces of digest saved-data which are previously generated so as to be associated with predetermined scenes, respectively, in a game; game start means for starting the game process without using the user saved-data and the plurality of pieces of digest saved-data; game resuming means (S12, S13) for starting the game process by using the user saved-data; digest game start means for starting the game process by using any of the plurality of pieces of digest saved-data; and saving means for generating the user saved-data, only in the game process started by one of the game start means and the game resuming means, and storing the user saved-data in a user saved-data storage means, wherein the program causes the computer to further function as moving image storage means for storing a digest moving image for sequentially displaying moving images associated with of the predetermined scenes, respectively, in the game; and moving image reproduction means for reading the digest moving image from the moving image storage means, and reproducing the digest moving image; wherein the digest saved-data storage means stores the plurality of pieces of digest saved-data which are previously generated so as to be associated with the predetermined scenes in the game and reproduction portions at which the predetermined scenes, respectively, are displayed in the digest moving image; wherein the digest game start means starts, when a predetermined input is made while the digest moving image is being reproduced, the game process by using digest saved-data among the plurality of pieces of digest saved-data, the digest saved-data among the plurality of pieces of digest saved-data being associated with a reproduction portion, among the reproduction portions, at which the predetermined input is made; and wherein the digest start means starts the game process by using any of the plurality of pieces of digest saved-data only when the time period measured by the time period measurement means represents a value greater than a predetermined value. game process means for performing the game process; time period measurement means for measuring a time period from a predetermined time point to a time at which the game process is being currently performed; user saved-data storage means for storing user saved-data which is generated in accordance with a user making an operation input during the game process; digest saved-data storage means for storing a plurality of pieces of digest saved-data which are previously generated so as to be associated with predetermined scenes, respectively, in a game; game start means for starting the game process without using the user saved-data and the plurality of pieces of digest saved-data; game resuming means (S12, S13) for starting the game process by using the user saved-data; digest game start means for starting the game process by using any of the plurality of pieces of digest saved-data; and saving means for generating the user saved-data, only in the game process started by one of the game start means and the game resuming means, and storing the user saved-data in a user saved-data storage means, wherein the program causes the computer to further function as moving image storage means for storing a digest moving image for sequentially displaying moving images associated with of the predetermined scenes, respectively, in the game; and moving image reproduction means for reading the digest moving image from the moving image storage means, and reproducing the digest moving image; wherein the digest saved-data storage means stores the plurality of pieces of digest saved-data which are previously generated so as to be associated with the predetermined scenes in the game and reproduction portions at which the predetermined scenes, respectively, are displayed in the digest moving image; wherein the digest game start means starts, when a predetermined input is made while the digest moving image is being reproduced, the game process by using digest saved-data among the plurality of pieces of digest saved-data, the digest saved-data among the plurality of pieces of digest saved-data being associated with a reproduction portion, among the reproduction portions, at which the predetermined input is made; and wherein the digest start means starts the game process by using any of the plurality of pieces of digest saved-data only when the time period measured by the time period measurement means represents a value greater than a predetermined value.