Method for the volumetric visualization of a three-dimensional object within a light probe as an illumination source, wherein a) the light probe is examined for intensive light sources and at least one intensive light source (IL1, IL2) of the light probe is selected depending on the intensity thereof, b) a multiplicity of rays (R1,..., R5) are simulated for a respective visualization pixel, wherein, for a respective ray (R1,..., R5) entering into an object volume, i) a scattering position (SP1,..., SP7) is determined, ii) a scattering direction is selected, with a decision being made depending on a first random process as to whether the ray (R1,..., R5) is scattered in the direction of the at least one selected intensive light source (IL1, IL2) or in a scattering direction to be selected depending on a second random process, iii) the ray (R1,..., R5) is scattered at the scattering position (SP1,..., SP7) in the selected scattering direction, and iv) steps i) to iii) are repeated until the ray (R1,..., R5) is absorbed in the object volume or emerges from the object volume and impinges on the light probe, with an illumination contribution of the ray (R1,..., R5) to the respective visualization pixel being ascertained depending on an intensity value of the light probe, and c) an intensity value for the respective visualization pixel is ascertained by virtue of the illumination contribution of the multiplicity of rays (R1,..., R5) being averaged. a) the light probe is examined for intensive light sources and at least one intensive light source (IL1, IL2) of the light probe is selected depending on the intensity thereof, b) a multiplicity of rays (R1,..., R5) are simulated for a respective visualization pixel, wherein, for a respective ray (R1,..., R5) entering into an object volume, i) a scattering position (SP1,..., SP7) is determined, ii) a scattering direction is selected, with a decision being made depending on a first random process as to whether the ray (R1,..., R5) is scattered in the direction of the at least one selected intensive light source (IL1, IL2) or in a scattering direction to be selected depending on a second random process, iii) the ray (R1,..., R5) is scattered at the scattering position (SP1,..., SP7) in the selected scattering direction, and iv) steps i) to iii) are repeated until the ray (R1,..., R5) is absorbed in the object volume or emerges from the object volume and impinges on the light probe, with an illumination contribution of the ray (R1,..., R5) to the respective visualization pixel being ascertained depending on an intensity value of the light probe, and i) a scattering position (SP1,..., SP7) is determined, ii) a scattering direction is selected, with a decision being made depending on a first random process as to whether the ray (R1,..., R5) is scattered in the direction of the at least one selected intensive light source (IL1, IL2) or in a scattering direction to be selected depending on a second random process, iii) the ray (R1,..., R5) is scattered at the scattering position (SP1,..., SP7) in the selected scattering direction, and iv) steps i) to iii) are repeated until the ray (R1,..., R5) is absorbed in the object volume or emerges from the object volume and impinges on the light probe, with an illumination contribution of the ray (R1,..., R5) to the respective visualization pixel being ascertained depending on an intensity value of the light probe, and c) an intensity value for the respective visualization pixel is ascertained by virtue of the illumination contribution of the multiplicity of rays (R1,..., R5) being averaged.