A method of decoding audio scene content from a bitstream by a decoder that includes a 6DoF audio renderer with one or more rendering tools, the method comprising: receiving the bitstream; decoding a description of an audio scene in 6DoF space from the bitstream, the audio scene comprising an acoustic environment; determining one or more effective audio elements from the description of the audio scene, wherein the one or more effective audio elements encapsulate an impact of the acoustic environment and correspond to one or more virtual audio objects representing the audio scene; determining effective audio element information indicative of effective audio element positions of the one or more effective audio elements from the description of the audio scene, the effective audio element positions corresponding to pre-rendered 3DoF positions, wherein the effective audio element information comprises information indicative of respective sound radiation patterns of the one or more effective audio elements; decoding a rendering mode indication from the bitstream, wherein the rendering mode indication is indicative of whether the one or more effective audio elements represent a sound field obtained from pre-rendered audio elements and should be rendered using a predetermined rendering mode; and in response to the rendering mode indication indicating that the one or more effective audio elements represent the sound field obtained from pre-rendered audio elements and should be rendered using the predetermined rendering mode, rendering the one or more effective audio elements using the predetermined rendering mode, wherein rendering the one or more effective audio elements using the predetermined rendering mode takes into account the effective audio element information, and the information indicative of the respective sound radiation patterns of the one or more effective audio elements, wherein the predetermined rendering mode defines a predetermined configuration of the rendering tools for controlling an impact of the acoustic environment of the audio scene on the rendering output, and wherein rendering the one or more effective audio elements using the predetermined rendering mode applies sound attenuation modelling in accordance with respective distances between a listener position and the effective audio element positions of the one or more effective audio elements. receiving the bitstream; decoding a description of an audio scene in 6DoF space from the bitstream, the audio scene comprising an acoustic environment; determining one or more effective audio elements from the description of the audio scene, wherein the one or more effective audio elements encapsulate an impact of the acoustic environment and correspond to one or more virtual audio objects representing the audio scene; determining effective audio element information indicative of effective audio element positions of the one or more effective audio elements from the description of the audio scene, the effective audio element positions corresponding to pre-rendered 3DoF positions, wherein the effective audio element information comprises information indicative of respective sound radiation patterns of the one or more effective audio elements; decoding a rendering mode indication from the bitstream, wherein the rendering mode indication is indicative of whether the one or more effective audio elements represent a sound field obtained from pre-rendered audio elements and should be rendered using a predetermined rendering mode; and in response to the rendering mode indication indicating that the one or more effective audio elements represent the sound field obtained from pre-rendered audio elements and should be rendered using the predetermined rendering mode, rendering the one or more effective audio elements using the predetermined rendering mode, wherein rendering the one or more effective audio elements using the predetermined rendering mode takes into account the effective audio element information, and the information indicative of the respective sound radiation patterns of the one or more effective audio elements, wherein the predetermined rendering mode defines a predetermined configuration of the rendering tools for controlling an impact of the acoustic environment of the audio scene on the rendering output, and wherein rendering the one or more effective audio elements using the predetermined rendering mode applies sound attenuation modelling in accordance with respective distances between a listener position and the effective audio element positions of the one or more effective audio elements.