Method for assigning at least one anonymised avatar to a player (1, 2, 3) for a game operator platform for an online game, wherein the online game is designed to be played by a plurality of players (1, 2, 3), wherein game operator platform is designed so that each player (1, 2, 3) a) can connect to the game operator platform via a data processing device (4.1, 4.2, 4.3) with display device (5.1, 5.2, 5.3) assigned to him, in particular via the Internet, and b) can see the other players with their respective display avatars (U,V,W, M,N,O, Q,R,S, J,K,L) on his display device (5.1, 5.2, 5.3), c) having the following process steps, executable by the game operator platform: - Determining the registration avatar data (A,B,C) from the players (1,2,3), - For each of the players (1,2,3): Assignment of display avatar data (U,V,W, M,N,O, Q,R,S, J,K,L) to the registration avatar data (A,B,C), - transmitting the respective display avatar data (U, V, W, M, N, O, Q, R, S, J, K, L) to the data processing devices (4.1, 4.2, 4.3) of the players (1, 2, 3) for display on their respective display devices (5.1, 5.2, 5.3), characterised by d) wherein the assignment of the display avatar data of the respective other players (U, V, W, M, N, O, Q, R, S, J, K, L) is performed by a predetermined data exchange routine in such a way that the assignment of the display avatar data of the respective other players (U, V, W, M, N, O, Q, R, S, J, K, L) for a first player differs from the assignment of the display avatar data of the respective other players (U, V, W, M, N, O, Q, R, S, J, K, L) for a further player, a) can connect to the game operator platform via a data processing device (4.1, 4.2, 4.3) with display device (5.1, 5.2, 5.3) assigned to him, in particular via the Internet, and b) can see the other players with their respective display avatars (U,V,W, M,N,O, Q,R,S, J,K,L) on his display device (5.1, 5.2, 5.3), c) having the following process steps, executable by the game operator platform: - Determining the registration avatar data (A,B,C) from the players (1,2,3), - For each of the players (1,2,3): Assignment of display avatar data (U,V,W, M,N,O, Q,R,S, J,K,L) to the registration avatar data (A,B,C), - transmitting the respective display avatar data (U, V, W, M, N, O, Q, R, S, J, K, L) to the data processing devices (4.1, 4.2, 4.3) of the players (1, 2, 3) for display on their respective display devices (5.1, 5.2, 5.3), characterised by - Determining the registration avatar data (A,B,C) from the players (1,2,3), - For each of the players (1,2,3): Assignment of display avatar data (U,V,W, M,N,O, Q,R,S, J,K,L) to the registration avatar data (A,B,C), - transmitting the respective display avatar data (U, V, W, M, N, O, Q, R, S, J, K, L) to the data processing devices (4.1, 4.2, 4.3) of the players (1, 2, 3) for display on their respective display devices (5.1, 5.2, 5.3), characterised by d) wherein the assignment of the display avatar data of the respective other players (U, V, W, M, N, O, Q, R, S, J, K, L) is performed by a predetermined data exchange routine in such a way that the assignment of the display avatar data of the respective other players (U, V, W, M, N, O, Q, R, S, J, K, L) for a first player differs from the assignment of the display avatar data of the respective other players (U, V, W, M, N, O, Q, R, S, J, K, L) for a further player,