A cloud gaming system comprising: a cloud controller; a storage device coupled to the cloud controller; a plurality of game consoles coupled to the cloud controller by a network, each one of the plurality of game consoles including: hardware; means to execute an operating system layer configured for interacting with the hardware, the operating system layer including a state manager client program; means to execute an application layer configured for interacting with at least a portion of the operating system layer and a portion of the hardware, the application layer including a gaming application, the state manager client program configured to capture game state data of the game console and storing the captured game state data when the gaming application is paused at a selected pause point, wherein the selected paused point is not a predefined stopping point, wherein the game state data includes a data structure including temporal metadata and user interactive historical metadata to recreate an executable state for the gaming application capable of resuming at the selected pause point, wherein the state manager client program is further configured to apply the stored, captured game state data to the game console to resume the gaming application at the point the gaming application was paused, wherein resuming the gaming application includes applying game state data to the game console to produce an executable gaming application, the game state data includes at least hardware state data, and the cloud controller and a first portion of the plurality of game consoles are disposed in a first data center. a cloud controller; a storage device coupled to the cloud controller; a plurality of game consoles coupled to the cloud controller by a network, each one of the plurality of game consoles including: hardware; means to execute an operating system layer configured for interacting with the hardware, the operating system layer including a state manager client program; means to execute an application layer configured for interacting with at least a portion of the operating system layer and a portion of the hardware, the application layer including a gaming application, the state manager client program configured to capture game state data of the game console and storing the captured game state data when the gaming application is paused at a selected pause point, wherein the selected paused point is not a predefined stopping point, wherein the game state data includes a data structure including temporal metadata and user interactive historical metadata to recreate an executable state for the gaming application capable of resuming at the selected pause point, hardware; means to execute an operating system layer configured for interacting with the hardware, the operating system layer including a state manager client program; means to execute an application layer configured for interacting with at least a portion of the operating system layer and a portion of the hardware, the application layer including a gaming application, the state manager client program configured to capture game state data of the game console and storing the captured game state data when the gaming application is paused at a selected pause point, wherein the selected paused point is not a predefined stopping point, wherein the game state data includes a data structure including temporal metadata and user interactive historical metadata to recreate an executable state for the gaming application capable of resuming at the selected pause point, wherein the state manager client program is further configured to apply the stored, captured game state data to the game console to resume the gaming application at the point the gaming application was paused, wherein resuming the gaming application includes applying game state data to the game console to produce an executable gaming application, the game state data includes at least hardware state data, and the cloud controller and a first portion of the plurality of game consoles are disposed in a first data center.