An arrangement for reproducing audio data of an acoustic scene in a given environment, with the arrangement adapted for generating audio signals for at least a first headphone channel and a second headphone channel of a headphone assembly, with the audio signals corresponding to at least one audio object (Ox) and/or sound source (Sy) in the acoustic scene comprising at least one given close range (C0 to Cm) and at least one given distant range (D1 to Dn) arranged around a listener such that any of the at least one distant ranges (D1 to Dn) is farther away from the listener than any of the at least one close ranges (C0 to Cm), wherein the arrangement comprising: - a first headphone channel; - a second headphone channel; - a basic channel provider comprising at least a basic system adapted for reproducing audio signals corresponding to at least one audio object (Ox) and/or sound source (Sy) arranged in at least one distant range (D1 to Dn); - a proximity channel provider comprising at least a proximity system adapted for reproducing audio signals corresponding to at least one audio object (Ox) and/or sound source (Sy) arranged in at least one close range (C0 to Cm), wherein: - the basic channel provider is configured to provide a first basic effect channel and a second basic effect channel of the basic system to create at least one basic audio signal corresponding to at least one distant range (D1 to Dn); - the proximity channel provider is configured to provide a first proximity effect channel and a second proximity effect channel of the proximity system to create at least one proximity audio signal corresponding to at least one close range (C0 to Cm); and wherein - the first headphone channel is driven by the first basic effect channel and the first proximity effect channel; and - the second headphone channel is driven by the second basic effect channel and the second proximity effect channel; characterised in that - the basic system and the proximity system are adapted to process panning information (P4, P5) of the same audio object (Ox) and/or the same sound source (Sy) by blending this audio object (Ox) and/or this sound source (Sy) between the basic system and the proximity system. - a first headphone channel; - a second headphone channel; - a basic channel provider comprising at least a basic system adapted for reproducing audio signals corresponding to at least one audio object (Ox) and/or sound source (Sy) arranged in at least one distant range (D1 to Dn); - a proximity channel provider comprising at least a proximity system adapted for reproducing audio signals corresponding to at least one audio object (Ox) and/or sound source (Sy) arranged in at least one close range (C0 to Cm), wherein: - the basic channel provider is configured to provide a first basic effect channel and a second basic effect channel of the basic system to create at least one basic audio signal corresponding to at least one distant range (D1 to Dn); - the proximity channel provider is configured to provide a first proximity effect channel and a second proximity effect channel of the proximity system to create at least one proximity audio signal corresponding to at least one close range (C0 to Cm); and wherein - the first headphone channel is driven by the first basic effect channel and the first proximity effect channel; and - the second headphone channel is driven by the second basic effect channel and the second proximity effect channel; characterised in that - the basic channel provider is configured to provide a first basic effect channel and a second basic effect channel of the basic system to create at least one basic audio signal corresponding to at least one distant range (D1 to Dn); - the proximity channel provider is configured to provide a first proximity effect channel and a second proximity effect channel of the proximity system to create at least one proximity audio signal corresponding to at least one close range (C0 to Cm); and wherein - the first headphone channel is driven by the first basic effect channel and the first proximity effect channel; and - the second headphone channel is driven by the second basic effect channel and the second proximity effect channel; - the basic system and the proximity system are adapted to process panning information (P4, P5) of the same audio object (Ox) and/or the same sound source (Sy) by blending this audio object (Ox) and/or this sound source (Sy) between the basic system and the proximity system.