Controller bracket (40, 41) for virtual reality video games, which bracket is designed to simulate a weapon in said game, which bracket is equipped with a mechanical force feedback device designed to simulate the recoil of the weapon as the trigger is pulled during a game event, - the force feedback device comprises: ∘ a casing that, in use, is in physical contact with an area of the player's body, which casing is in the form of a stock shaped to be shouldered by a player, ∘ a striker forming, in use, physical contact with the area of the player's body, characterised in that: - the striker is movably mounted in the casing between: ∘ a retracted position and, ∘ a forward position where said striker projects from said casing to, in use, impact the area of the player's body, - a spring element is arranged to hold the striker in the forward position when the casing is not in physical contact with the area of the player's body, - an actuator is arranged to move the striker between the retracted position and the forward position, - an electronic management unit is designed to receive signals and, in response to reception of said signals, to operate the actuator, so as to exert only thrust pressures on the striker, which thrust pressures enable the said striker to be switched from the retracted position to the forward position, - in use, only the pressure exerted on the striker by the area of the player's body is used to switch said striker from the forward position to the retracted position. - the force feedback device comprises: ∘ a casing that, in use, is in physical contact with an area of the player's body, which casing is in the form of a stock shaped to be shouldered by a player, ∘ a striker forming, in use, physical contact with the area of the player's body, characterised in that: - the striker is movably mounted in the casing between: ∘ a retracted position and, ∘ a forward position where said striker projects from said casing to, in use, impact the area of the player's body, - a spring element is arranged to hold the striker in the forward position when the casing is not in physical contact with the area of the player's body, - an actuator is arranged to move the striker between the retracted position and the forward position, - an electronic management unit is designed to receive signals and, in response to reception of said signals, to operate the actuator, so as to exert only thrust pressures on the striker, which thrust pressures enable the said striker to be switched from the retracted position to the forward position, - in use, only the pressure exerted on the striker by the area of the player's body is used to switch said striker from the forward position to the retracted position. ∘ a casing that, in use, is in physical contact with an area of the player's body, which casing is in the form of a stock shaped to be shouldered by a player, ∘ a striker forming, in use, physical contact with the area of the player's body, - the striker is movably mounted in the casing between: ∘ a retracted position and, ∘ a forward position where said striker projects from said casing to, in use, impact the area of the player's body, ∘ a retracted position and, ∘ a forward position where said striker projects from said casing to, in use, impact the area of the player's body, - a spring element is arranged to hold the striker in the forward position when the casing is not in physical contact with the area of the player's body, - an actuator is arranged to move the striker between the retracted position and the forward position, - an electronic management unit is designed to receive signals and, in response to reception of said signals, to operate the actuator, so as to exert only thrust pressures on the striker, which thrust pressures enable the said striker to be switched from the retracted position to the forward position, - in use, only the pressure exerted on the striker by the area of the player's body is used to switch said striker from the forward position to the retracted position.