A method for processing a resource request, comprising: classifying, by a server, access virtual objects into a density grade according to a density of interaction virtual objects, characterized in that the classifying is a classifying of access virtual objects into a plurality of density grades according to a density of interaction virtual objects in a current visual range of each of the access virtual objects, with a level of the density grade being positively correlated to a value of the density of interaction virtual objects, wherein the access virtual objects are objects virtualized in a game application program and each access virtual object corresponds to a player of the game application program, the visual range of the access virtual object is an area visible to the player on a current screen, and the interaction virtual objects are other virtual objects in the visual range of the respective access virtual object; allocating, by the server, a resource request quota to each of the plurality of density grades, with the resource request quota corresponding to each of the plurality of density grades being the number of resource requests that are sent by the access virtual objects in the density grade and that are allowed to be processed within a first preset duration; and when a resource request sent by the access virtual object in a first density grade of the plurality of density grades is received within the first preset duration, processing, by the server, the resource request, and subtracting, by the server, a preset value from the resource request quota corresponding to the first density grade, if it is determined that the resource request quota corresponding to the first density grade is greater than a preset quota threshold; and rejecting, by the server, the resource request if it is determined that the resource request quota corresponding to the first density grade is less than or equal to the preset quota threshold, to prevent overloading of the server's CPU and alleviate stalling problems caused by insufficient computing capability, wherein the classifying, by the server, access virtual objects into a plurality of density grades comprises: obtaining, by the server, the density of interaction virtual objects in the current visual range of each of the access virtual objects; and classifying, by the server, the access virtual objects, whose corresponding densities belong to a same numerical range into a same density grade. classifying, by a server, access virtual objects into a density grade according to a density of interaction virtual objects, characterized in that the classifying is a classifying of access virtual objects into a plurality of density grades according to a density of interaction virtual objects in a current visual range of each of the access virtual objects, with a level of the density grade being positively correlated to a value of the density of interaction virtual objects, wherein the access virtual objects are objects virtualized in a game application program and each access virtual object corresponds to a player of the game application program, the visual range of the access virtual object is an area visible to the player on a current screen, and the interaction virtual objects are other virtual objects in the visual range of the respective access virtual object; allocating, by the server, a resource request quota to each of the plurality of density grades, with the resource request quota corresponding to each of the plurality of density grades being the number of resource requests that are sent by the access virtual objects in the density grade and that are allowed to be processed within a first preset duration; and when a resource request sent by the access virtual object in a first density grade of the plurality of density grades is received within the first preset duration, processing, by the server, the resource request, and subtracting, by the server, a preset value from the resource request quota corresponding to the first density grade, if it is determined that the resource request quota corresponding to the first density grade is greater than a preset quota threshold; and rejecting, by the server, the resource request if it is determined that the resource request quota corresponding to the first density grade is less than or equal to the preset quota threshold, to prevent overloading of the server's CPU and alleviate stalling problems caused by insufficient computing capability, wherein the classifying, by the server, access virtual objects into a plurality of density grades comprises: obtaining, by the server, the density of interaction virtual objects in the current visual range of each of the access virtual objects; and classifying, by the server, the access virtual objects, whose corresponding densities belong to a same numerical range into a same density grade. obtaining, by the server, the density of interaction virtual objects in the current visual range of each of the access virtual objects; and classifying, by the server, the access virtual objects, whose corresponding densities belong to a same numerical range into a same density grade.