A computer-implemented method for processing a three dimensions audio effect, the method comprising: obtaining (201, 401, 501), in a virtual reality, VR, scenario, eight first positions of eight monaural sound sources and eight pieces of monaural data corresponding to the eight monaural sound sources, the eight monaural sound sources being preset and corresponding to a target object, the eight monaural sound sources being in a one-to-one correspondence relation with the eight pieces of monaural data, and each of the eight monaural sound sources locating at a position with unique 3D coordinates; obtaining (202, 402, 502) a second position of the target object in the VR scenario, the second position having 3D coordinates, and the eight first positions and the second position being based on same coordinate origin; determining (203, 403, 503) a distance between each of the eight first positions and the second position to obtain eight distances; adjusting (204, 504) the eight pieces of monaural data according to the eight distances; and synthesizing (205, 505) the eight pieces of monaural data adjusted to sound data; characterized in that the method further comprises: detecting a current environment parameter with an environment sensor when the VR scenario is not a game scenario, wherein the environment sensor comprises at least one of a humidity sensor and a temperature sensor; determining, according to a predetermined mapping relation between environment parameters and environments, current environment corresponding to the current environment parameter; determining, according to a predetermined mapping relation between environments and wallpapers, a target wallpaper corresponding to the current environment, each wallpaper being background of a corresponding environment; determining, according to a predetermined mapping relation between wallpapers and reverberation effect parameters, a target reverberation effect parameter corresponding to the target wallpaper; and processing, according to the target reverberation effect parameter, the sound data to obtain reverberation sound data. obtaining (201, 401, 501), in a virtual reality, VR, scenario, eight first positions of eight monaural sound sources and eight pieces of monaural data corresponding to the eight monaural sound sources, the eight monaural sound sources being preset and corresponding to a target object, the eight monaural sound sources being in a one-to-one correspondence relation with the eight pieces of monaural data, and each of the eight monaural sound sources locating at a position with unique 3D coordinates; obtaining (202, 402, 502) a second position of the target object in the VR scenario, the second position having 3D coordinates, and the eight first positions and the second position being based on same coordinate origin; determining (203, 403, 503) a distance between each of the eight first positions and the second position to obtain eight distances; adjusting (204, 504) the eight pieces of monaural data according to the eight distances; and synthesizing (205, 505) the eight pieces of monaural data adjusted to sound data; characterized in that the method further comprises: detecting a current environment parameter with an environment sensor when the VR scenario is not a game scenario, wherein the environment sensor comprises at least one of a humidity sensor and a temperature sensor; determining, according to a predetermined mapping relation between environment parameters and environments, current environment corresponding to the current environment parameter; determining, according to a predetermined mapping relation between environments and wallpapers, a target wallpaper corresponding to the current environment, each wallpaper being background of a corresponding environment; determining, according to a predetermined mapping relation between wallpapers and reverberation effect parameters, a target reverberation effect parameter corresponding to the target wallpaper; and processing, according to the target reverberation effect parameter, the sound data to obtain reverberation sound data. detecting a current environment parameter with an environment sensor when the VR scenario is not a game scenario, wherein the environment sensor comprises at least one of a humidity sensor and a temperature sensor; determining, according to a predetermined mapping relation between environment parameters and environments, current environment corresponding to the current environment parameter; determining, according to a predetermined mapping relation between environments and wallpapers, a target wallpaper corresponding to the current environment, each wallpaper being background of a corresponding environment; determining, according to a predetermined mapping relation between wallpapers and reverberation effect parameters, a target reverberation effect parameter corresponding to the target wallpaper; and processing, according to the target reverberation effect parameter, the sound data to obtain reverberation sound data.