System for identifying and tracking gaming elements provided with a magnetic marker and a unique identification code; said gaming elements being positioned on an interactive modular game board progressively assembled by a player; said system being connected with a remote electronic device; said system comprising: • a sensorized board equipped with Q magnetic sensors, where Q is a natural number, said magnetic sensors being arranged according to a fixed pitch grid; • a series of modular tiles positionable by the player on said sensorized board so as to construct a game scenario and comprising at least one base surface element of dimensions equal to the pitch of said grid of Q magnetic sensors; said modular tiles being provided with decorations corresponding to the scenario of said game; said gaming elements being positioned on said modular tiles; • a series of lines reproduced on said modular tiles, said lines being used to delimit portions of said modular tiles corresponding to interactive areas of said game scenario; • a series of graphic interaction elements used to identify said interactive areas of the game scenario; said graphic elements being positioned at the centre of a base surface element; • a series of profiled elements used to keep said modular tiles superimposed on said sensorized board and to keep said graphic interaction elements aligned with said magnetic sensor grid; • a control unit connected to said sensorized board; said control unit being used to acquire the vector [S.1, S.2,..., S.i,..., S.Q] of data relating to the Q magnetic sensors and transmit to the remote electronic device a vector [O.1, O.2,..., O.i,..., O.Q] of data relating to a subset of said magnetic sensors to be used to track said gaming elements; • means for selecting the data of said vector [S.1, S.2,..., S.i,..., S.Q] corresponding to the subset of magnetic sensors underlying the graphic interaction elements of the modular tiles used; said selection being obtained by multiplying the corresponding components of said vector [S.1, S.2,..., S.i,..., S.Q] by a mask vector [F.1, F.2,..., F.i,..., F.Q] with discrete components F.i ∈ [0, 1]; said multiplication according to the following formula: [O.1, O.2,..., O.i,..., O.Q] = [S.1 × F.1, S.2 × F.2,..., S.i × F.i,..., S.Q × F.Q]; • means for identifying and tracking said gaming elements based on said vector [O.1, O.2,..., O.i,..., O.Q]. • a sensorized board equipped with Q magnetic sensors, where Q is a natural number, said magnetic sensors being arranged according to a fixed pitch grid; • a series of modular tiles positionable by the player on said sensorized board so as to construct a game scenario and comprising at least one base surface element of dimensions equal to the pitch of said grid of Q magnetic sensors; said modular tiles being provided with decorations corresponding to the scenario of said game; said gaming elements being positioned on said modular tiles; • a series of lines reproduced on said modular tiles, said lines being used to delimit portions of said modular tiles corresponding to interactive areas of said game scenario; • a series of graphic interaction elements used to identify said interactive areas of the game scenario; said graphic elements being positioned at the centre of a base surface element; • a series of profiled elements used to keep said modular tiles superimposed on said sensorized board and to keep said graphic interaction elements aligned with said magnetic sensor grid; • a control unit connected to said sensorized board; said control unit being used to acquire the vector [S.1, S.2,..., S.i,..., S.Q] of data relating to the Q magnetic sensors and transmit to the remote electronic device a vector [O.1, O.2,..., O.i,..., O.Q] of data relating to a subset of said magnetic sensors to be used to track said gaming elements; • means for selecting the data of said vector [S.1, S.2,..., S.i,..., S.Q] corresponding to the subset of magnetic sensors underlying the graphic interaction elements of the modular tiles used; said selection being obtained by multiplying the corresponding components of said vector [S.1, S.2,..., S.i,..., S.Q] by a mask vector [F.1, F.2,..., F.i,..., F.Q] with discrete components F.i ∈ [0, 1]; said multiplication according to the following formula: [O.1, O.2,..., O.i,..., O.Q] = [S.1 × F.1, S.2 × F.2,..., S.i × F.i,..., S.Q × F.Q]; • means for identifying and tracking said gaming elements based on said vector [O.1, O.2,..., O.i,..., O.Q].