A method for rendering audio in a virtual reality rendering environment using a 3DoF renderer, wherein the virtual reality rendering environment is subdivided into a plurality of different audio scenes (111, 112) comprising an original audio scene and a different destination audio scene, the method comprising, - rendering, by the 3DoF renderer, an origin audio signal of an origin audio source of the origin audio scene from an origin source position on a sphere around an origin listening position of a listener within a virtual reality rendering environment, wherein the origin audio signal only depends on the audio source of the origin scene; - determining, based on a received indication which is or comprises a flag, that the listener moves within the virtual reality rendering environment from the origin listening position within the origin audio scene to a destination listening position within the destination audio scene; - responsive to the determination that the listener moves from the origin listening position within the origin audio scene to the destination listening position within the destination audio scene, applying a fade-out gain to the origin audio signal to determine a modified origin audio signal; and - rendering, by the 3DoF renderer, the modified origin audio signal of the origin audio source from the origin source position on the sphere around the origin listening position; wherein the method further comprises: - determining a destination audio signal of a destination audio source of the destination audio scene, wherein the destination audio signal only depends on the audio source of the destination scene; - determining a destination source position on a sphere around the destination listening position; - applying a fade-in gain to the destination audio signal to determine a modified destination audio signal; and - rendering, by the 3DoF renderer, the modified destination audio signal of the destination audio source from the destination source position on the sphere around the destination listening position, and - wherein the destination audio scene does not include the origin audio source and the origin audio scene does not include the destination audio source such that each audio source is included in only one of the origin audio scene and the destination audio scene. - rendering, by the 3DoF renderer, an origin audio signal of an origin audio source of the origin audio scene from an origin source position on a sphere around an origin listening position of a listener within a virtual reality rendering environment, wherein the origin audio signal only depends on the audio source of the origin scene; - determining, based on a received indication which is or comprises a flag, that the listener moves within the virtual reality rendering environment from the origin listening position within the origin audio scene to a destination listening position within the destination audio scene; - responsive to the determination that the listener moves from the origin listening position within the origin audio scene to the destination listening position within the destination audio scene, applying a fade-out gain to the origin audio signal to determine a modified origin audio signal; and - rendering, by the 3DoF renderer, the modified origin audio signal of the origin audio source from the origin source position on the sphere around the origin listening position; wherein the method further comprises: - determining a destination audio signal of a destination audio source of the destination audio scene, wherein the destination audio signal only depends on the audio source of the destination scene; - determining a destination source position on a sphere around the destination listening position; - applying a fade-in gain to the destination audio signal to determine a modified destination audio signal; and - rendering, by the 3DoF renderer, the modified destination audio signal of the destination audio source from the destination source position on the sphere around the destination listening position, and - wherein the destination audio scene does not include the origin audio source and the origin audio scene does not include the destination audio source such that each audio source is included in only one of the origin audio scene and the destination audio scene. - determining a destination audio signal of a destination audio source of the destination audio scene, wherein the destination audio signal only depends on the audio source of the destination scene; - determining a destination source position on a sphere around the destination listening position; - applying a fade-in gain to the destination audio signal to determine a modified destination audio signal; and - rendering, by the 3DoF renderer, the modified destination audio signal of the destination audio source from the destination source position on the sphere around the destination listening position, and - wherein the destination audio scene does not include the origin audio source and the origin audio scene does not include the destination audio source such that each audio source is included in only one of the origin audio scene and the destination audio scene.