A head mounted display interfaced with a game cloud system, the head mounted display comprising: a camera configured to capture a plurality of images of a real-world environment in which a user is wearing the head mounted display; a wireless access circuit integrated with the head mounted display, wherein the wireless access circuit is configured to encode the plurality of images of the real-world environment and produce a plurality of encoded images of the real-world environment, wherein the wireless access circuit is configured to packetize the plurality of encoded images of the real-world environment to output packetized data of the real-world environment, wherein the wireless access circuit is configured to send the packetized data via a network to the game cloud system without using a router between the wireless access circuit and the network, wherein the packetized data is processed by the game cloud system to generate additional media data comprising virtual image data, wherein the additional media data is encoded and packetized by the game cloud system to output a stream of encoded additional media data, wherein the wireless access circuit is configured to depacketize the stream of encoded additional media data received from the game cloud system via the network to produce depacketized data, wherein the wireless access circuit is configured to decode the depacketized data to output the additional media data; and a game processing circuit integrated with the head mounted display, wherein the game processing circuit is configured to overlay the additional media data on at least one of the plurality of images, wherein the additional media data is generated based on the plurality of images of the real-world environment. a camera configured to capture a plurality of images of a real-world environment in which a user is wearing the head mounted display; a wireless access circuit integrated with the head mounted display, wherein the wireless access circuit is configured to encode the plurality of images of the real-world environment and produce a plurality of encoded images of the real-world environment, wherein the wireless access circuit is configured to packetize the plurality of encoded images of the real-world environment to output packetized data of the real-world environment, wherein the wireless access circuit is configured to send the packetized data via a network to the game cloud system without using a router between the wireless access circuit and the network, wherein the packetized data is processed by the game cloud system to generate additional media data comprising virtual image data, wherein the additional media data is encoded and packetized by the game cloud system to output a stream of encoded additional media data, wherein the wireless access circuit is configured to depacketize the stream of encoded additional media data received from the game cloud system via the network to produce depacketized data, wherein the wireless access circuit is configured to decode the depacketized data to output the additional media data; and a game processing circuit integrated with the head mounted display, wherein the game processing circuit is configured to overlay the additional media data on at least one of the plurality of images, wherein the additional media data is generated based on the plurality of images of the real-world environment.