A game sound field creator for a game apparatus to which speakers (10A, 10B, 10C, 10D) located at two or more positions can be connected, through which sound track data from a sound source having two or more sound channels that is located at a predetermined positions in a virtual space formed in a memory space can be respectively outputted from the speakers (10A, 10B, 10C, 10D) in association with a position of a player character located in said memory space, said two or more sound channels being set corresponding to a position where each of said speakers (10A, 10B, 10C, 10D) is located, in said game apparatus, said player character can be moved freely in said virtual space by a player through an input means, said game sound field creator comprising: a distance computer that computes a spaced distance between said sound source and said player character in said virtual space; a direction computer that computes a direction of said sound source to said player character in said virtual space; a distance judger that judges as to whether said spaced distance is a first distance (r) or shorter, is a second distance longer than the first distance (r) or longer, or between the first distance (r) and the second distance, the first distance (r) and the second distance being set; a first output means that respectively outputs sound track data of said two or more sound channels to said speakers located at positions corresponding to said two or more sound channels if said spaced distance is said first distance (r) or shorter; a second output means that stops output of said sound track data of said two or more sound channels if said spaced distance is said second distance or longer; a further computer that computes, if said spaced distance is between said first distance (r) and said second distance, an angle of each of said sound channels corresponding to said spaced distance; such that said angle is smaller the longer said spaced distance is; such that said angle approaches a default angle if said spaced distance approaches said first distance (r), and such that said angle approaches zero degree if said spaced distance approaches said second distance, wherein zero degree corresponds to a reproduction state where the sound track data of all sound channels are mixed; wherein the default angle is between a base line originating from the position of the player and a further line connecting the position of the player with the respective speaker; a converter that converts said obtained angle of each of said sound channels into a further angle adding the direction of said sound source; and an output assignment reproducer that assigns said sound track data of each sound channel to one or more of said speakers based upon said further angle of said each sound channel and reproduces the assigned data. a distance computer that computes a spaced distance between said sound source and said player character in said virtual space; a direction computer that computes a direction of said sound source to said player character in said virtual space; a distance judger that judges as to whether said spaced distance is a first distance (r) or shorter, is a second distance longer than the first distance (r) or longer, or between the first distance (r) and the second distance, the first distance (r) and the second distance being set; a first output means that respectively outputs sound track data of said two or more sound channels to said speakers located at positions corresponding to said two or more sound channels if said spaced distance is said first distance (r) or shorter; a second output means that stops output of said sound track data of said two or more sound channels if said spaced distance is said second distance or longer; a further computer that computes, if said spaced distance is between said first distance (r) and said second distance, an angle of each of said sound channels corresponding to said spaced distance; such that said angle is smaller the longer said spaced distance is; such that said angle approaches a default angle if said spaced distance approaches said first distance (r), and such that said angle approaches zero degree if said spaced distance approaches said second distance, wherein zero degree corresponds to a reproduction state where the sound track data of all sound channels are mixed; wherein the default angle is between a base line originating from the position of the player and a further line connecting the position of the player with the respective speaker; a converter that converts said obtained angle of each of said sound channels into a further angle adding the direction of said sound source; and an output assignment reproducer that assigns said sound track data of each sound channel to one or more of said speakers based upon said further angle of said each sound channel and reproduces the assigned data.