Telltale Games Might Be Leaving Episodic Releases Behind

After being acquired and revived by LCG Entertainment, the newly-risen Telltale Games shocked the world when they announced their next new game at the recent The Game Awards 2019; The Wolf Among Us 2. However, little to no details were revealed, as development is probably still in the early stages.
Now it looks like the new Telltale Games will be embracing new philosophies for their future games starting with The Wolf Among Us 2, as they could be leaving behind their former episodic release model.
Instead of releasing their games with a new episode every few months, they might be adopting a more conventional release model with a complete package at launch. However, games will still be created to be played in episodic chunks, but they will now be developing them as a whole from the very beginning.
In an interview with GameDaily.biz, Telltale Games CEO Jamie Ottilie said:

â€œWe are creating the stories episodically, but how they will be released is still to be determined.
I think the important distinction here is that we will no longer be developing episodically.
If we do release the game in episodes, all of them will be ready before the first one hits the store.â€

The only details we know about The Wolf Among Us 2 so far is that the game won’t be releasing in 2020, so gamers will have to wait for a while longer. It is slated to release on multiple platforms but will be exclusive to the Epic Games Store for PC.
2013’s The Wolf Among Us is wide-regarded as one of the old Telltale Games’ best titles. It is actually a prequel to the Bill Willingham’s epic fantasy Fables comic book series published by DC’s Vertigo Comics, taking place before the events of the source material.
[youtube https://www.youtube.com/watch?v=0MtQCvRFIWM&w=560&h=315]


Forza Horizon 5 Devs Are Working On New Open World Game In New Studio

A number of developers from Forza Horizon 5 creators Playground Games have left the company to form a new studio: Maverick Games.
The new studio is led by Forza Horizon 5 creative director Mike Brown; the company announced its launch and a new “premium open world game” in the works.
“Our goal is for Maverick Games to be a studio people will love. For players, we’re already at work on an exciting ultra-high quality title, and for developers, we’re building a home where everyone is encouraged to take risks, be curious, be creative, be innovative, be themselves, and above all—be a Maverick.”
Apart from Brown, the studio’s founders include ex-Playground Games developers as well as ex-Sumo Digital co-studio head Harinder Sangha and EA experience design director Elly Marshall. As for Playground? They’re still supporting Forza Horizon 5 and also making the new Fable game; we can’t wait to hear about the latter.


Stranger Things 4 Teaser Confirms That A Major Character Is Still Alive

Netflix has dropped our first official first look at Stranger Things Season 4, and it confirms a popular fan theory; but before you scroll, just know that we’re entering spoiler-filled territory for the end of Stranger Things Season 3.

The new Stranger Things 4 teaser confirms that Hawkins police chief Jim Hopper (David Harbour) is still very much alive despite his apparent demise at the end of Season 3.

From Russia with loveâ€¦ @stranger_things pic.twitter.com/bHzsMhXNuh
â€” NX (@NXOnNetflix) February 14, 2020
It’s ironic that the streaming giant decided to reveal this vital piece of information for the upcoming new season of Stranger Things on Valentine’s Day of all days. I pointed out the evidence and probability that Hopper is alive in my spoiler-filled discussion of Stranger Things 3, which has turned out to be true.
I was right, “The American” mentioned by the Russians in the post-credits scene of Stranger Things 3‘s final episode was indeed referring to none other than Hopper himself. He must have somehow dropped through the ‘key’ or portal that exploded in that same episode.

However, the new Stranger Things 4 teaser doesn’t reveal anything else, but it could also mean that a full trailer is not that far off and that the Stranger Things 4 release date might be closer than we expected.
The first season debuted in July 2016, the second in October 2017, and the third in the month of July 2019. If that cycle repeats, we could be getting Stranger Things 4 sometime in October 2020, though this all remains speculation for now.
In the meantime, check out the Stranger Things 4 teaser below.
[youtube https://www.youtube.com/watch?v=oB2GYwbIAlM&w=560&h=315]


Halo: The Master Chief Collection Tops Steam Charts Just Hours After Release

Halo: The Master Chief Collection isn’t in any way a new compilation of the legendary FPS games. It was originally released for the Xbox One in 2014. However, it was only released yesterday on 3 December 2019 on Steam and it’s quite clear PC players have been eagerly awaiting its arrival.

In less than 24 hours after its release, Halo: The Master Chief Collection has already secured the top spot in the current best-selling Steam games charts. Coming in at second place is Halo: Reach which is strangely labelled as a DLC for The Master Chief Collection despite already being included in the collection.
As of right now on 4 December 2019, The Master Chief Collection has more than 150,000 concurrent players, making it the fourth most-played game in the Steam charts. Just below it is Destiny 2 with 80,000 concurrent players. I’m confident that the decrease of players in Destiny 2 is just an effect of people stopping to play that game so that they can play Halo.
All this points to Microsoft being right in their decision to make more of their games available on Steam instead of just keeping them as exclusives on the Microsoft Store. Stay tuned for our review and discussions on Halo: Reach for the PC.


[Report] Control To Get DLC For Side Character

Remedy Entertainment‘s Control has turned out to be one of the year’s biggest surprises so far, and a potential contender for GOTY at that. While the developer has yet to confirm any upcoming content for the game (besides future improvements and performance updates which includes a Photo Mode), someone may have discovered evidence pointing to a possible DLC.
YouTuber ManFightDragon used the debugging tools on the PC version of Control with the intention of showing off the game’s free-look camera, as well as alternate renders showcasing various shaders and effects.
What he didn’t expect to find was a reference to DLC, which you can see in the video below at 5:20 mark He discovered a mission not currently available in the game titled â€œSt01_MM_04_Marshall_START_Plus_PS4_SM15_Dlc.â€
[youtube https://www.youtube.com/watch?v=l8hKwGT-bDc&w=560&h=315]
The “Dlc” tag at the end of the string of words clearly indicates that it’s intended to be a DLC content addition for Control. What’s interesting here is that the word Marshall most likely refers to Helen Marshall, one of the prominent supporting characters in the game.

She is the FDC’s Head Of Operations, and she went missing in the latter half of the game while investigating the Hiss infestation, seemingly not found anywhere in Control afterwards.
It’s possible that the DLC in question will focus on Jesse Faden trying to locate her and bring her back into the fold, or even feature Marshall herself as a playable protagonist.
We’ll have to wait for an official announcement from the folks at Remedy Entertainment. Control is now out for the PS4, Xbox One, and PC. In the meantime, check out our review of Control here.


EA’s Anthem Pushed Back to 2019

In a not so surprising development, Electronic Arts has delayed the release of the multiplayer RPG, ‘Anthem’ to 2019. This news come hot on the heels of rumors circulating last week that the game which is being developed by BioWare may be in trouble and not meet its expected 2018 release date following the disastrous Mass Effect: Andromeda.
Speaking to Wall Street Journal, EA’s Chief Financial Officer Blake Jorgensen addressed the rumor:

pic.twitter.com/5aNQcxpiBo
â€” Sarah E. Needleman (@saraheneedleman) January 30, 2018
Denying reports that the development of the game behind schedule, Jorgensen clarified that EA intends to focus their attention to the new Battlefield game which is set for release around October, and plans to release ‘Anthem’ during more favorable, ‘quieter quarter’.
[youtube https://www.youtube.com/watch?v=wi0Uq7QmKm4&w=560&h=315]
We feel that regardless of the game’s development status, releasing the game way out of the Battlefield release window is more of a strategic move, allowing undivided attention to their products.Â  Hopefully it’s a step in the right direction, a far cry from what they did with Titanfall 2 when they sandwiched the game between the releases of Battlefield 1 and Call of Duty: Infinite Warfare.
What do you think? Is the game in trouble or is the delay purely a marketing decision? Comments section down below.


Rhythm Doctor Is A Musical Blast That Must Be Experienced

Platform(s): PC
Genre: Rhythm Game
At first, Rhythm Doctor may sound overly simplistic. A one-button rhythm game? Wouldn’t that be too easy? I’m here to tell you that it’s definitely not, and this game from Malaysian developer 7th Beat Games is certainly one of the most unique rhythm games I’ve ever played in my life.
Tap & Slam

In Rhythm Doctor,Â players assume the role of an intern, who is expected to help two doctors heal their patients using a special treatment. This special treatment involves defibrillating patients’ hearts in sync with their heartbeats in order to heal their mental and physical illnesses. Every patient that you encounter in the game has their own personal issues and story to uncover.
What distinguishes Rhythm Doctor from other rhythm games is that it only utilizes a single button. That’s right; only one button, and that’s either the spacebar on your keyboard or any one of the main face buttons on your controller (mine was the A button on an Xbox controller). I discovered that by myself (since the game didn’t outright tell me that I could use a controller instead), but I was relieved to find out that I could do so; since I (and many other gamers) sometimes much prefer a controller, especially in a game that requires vigorous and relentless tapping like this.
The game’s core mechanic is this; slam/tap your spacebar in perfect time on the seventh beat of the music, but it gets a lot more complicated than that. While you’ll still be pressing the same single button each and every time, the game spices up the gameplay with additional tweaks to the formula. For instance, every patient has unique illnesses based on complex music theory: polyrhythms, hemiolas, irregular time signatures, and more.

Basically, one patient might have an irregular heartbeat that keeps changing on the fly. This kept me on my toes, as the tempo and beat would abruptly change when a nurse shouts out the cue. So far, the game is made up of four acts with various levels (each of which represents a patient, or song to complete), and each act has its own unique gimmicks. Some levels forced me to keep with the heartbeat of not one, but several patients at the same time.

If that’s not crazy enough, the biggest highlight of the game is the boss stages. There is one boss stage for each act, so there are four in total so far (there will potentially be more since the game is still in Early Access).
I can see that the developers had fun designing these boss stages because they are genuinely insane.

Imagine my surprise when one of the boss stages minimized the game into a small windowed mode and it proceeded to zoom across my screen like a screensaver gone rogue. All of this happened while I have to keep tapping to the beat as the song kept on playing. It provided a refreshing visual perspective and unique gameplay experience unlike anything else that I’ve experienced in a rhythm game. The boss stages are the best parts of the game, and they’ll leave the biggest impressions.
You can check out the boss stage with the minimized window zooming around in the gameplay video below by skipping to the 17:45 mark:

All that said, Rhythm Doctor is most definitely not for anyone new to the rhythm game genre. It’s hardcore and super challenging, despite what the one-button system may imply. Some songs will play visual tricks on you (like the aforementioned window getting minimized), and sometimes there’s so much intensity happening on-screen that it’s confusing as heck. Thankfully, the game offers accessibility options like easier difficulty options. Trust me though, even on the lowest difficulty, this is a hard game to beat.
I Wanna Dance With Somebody

It’s not enough to say that the music in Rhythm Doctor is good. It’s great! There are a splattering of different genres of music featured in the game’s songs. Most of them are instrumental and don’t feature any vocals. However, the best songs are often from the boss stages I previously mentioned. These boss stages are the culmination of each act’s story and the result is always an emotionally-charged track accompanied with vocals.
In fact, they’re so good that I was disappointed to learn that the game’s soundtrack is not available to purchase or to listen to on streaming platforms. When I point out great music in the games that I review, I always try to share them. There is one track that the developer shared on their YouTube channel though, and it’s the same one featured in the boss stage that I previously mentioned.

Heartbeat, My Beat

I completed the story mode in Rhythm Doctor in less than three hours (approximately around 2.6 hours). However, now that the game is in Early Access and available on Steam, there is virtually unlimited replay value as players can make use of the game’s robust level editor to create their own levels with unique challenges and beats.
The game can only grow and improve from here on out, and the prospect of more content from Malaysian studio 7th Beat Games makes it all even better. Just be prepared for a challenge especially if you feel like you have no music sense.


Disney Confirms The Mandalorian, The Falcon And The Winter Soldier & WandaVision Release Windows

During their investor earnings call on 4 February 2020, Disney revealed the expected release windows for Star Wars’ The Mandalorian Season 2, The Falcon And The Winter Soldier and WandaVision on Disney Plus later this year.
Here are the release windows for each respective show:

The Falcon And The Winter Soldier – August 2020
The Mandalorian Season 2 – October 2020
WandaVision – December 2020

The announcement was made by Walt Disney boss Robert Iger, who also revealed that Disney Plus subscribers have reached a whopping 28.6 million subscribers to date. That’s an impressive number, considering that it just launched over three months ago.
According to IGN, Iger said:

â€œWe had a strong first quarter, highlighted by the launch of Disney+, which has exceeded even our greatest expectations.
Thanks to our incredible collection of brands, outstanding content from our creative engines and state-of-the-art technology, we believe our direct-to-consumer services, including Disney+, ESPN+, and Hulu, position us well for continued growth in todayâ€™s dynamic media environment.â€

Let’s hope by then that Disney Plus has expanded to Southeast Asia and other countries as well. However, this still brings up a clear vacant few months for the streaming service between February 2020 to August 2020 in terms of major releases. How will Disney fill the void and will those subscribers still be there in several months? We’ll have to wait and see.


Razer Reveals World’s First Gaming Ultrabook With The Blade Stealth 13

Razer has announced the world’s first gaming ultrabook, the Razer Blade Stealth 13. It’s powered by the Intelâ€™s new 10th generation processor, NVIDIAÂ® GeForceÂ® GTX 1650 graphics, Full-HD or 4K UHD touch display, 512GBÂ SSD storage, 16GB RAM, and all of that is contained within a whoppingly thin 15mm chassis weighing only 1.3 kg.

There will be three different models of the Razer Blade Stealth 3, including a special Mercury White edition that comes equipped with a higher-powered IntelÂ® Core i7-1065G7 processor at 25W.

The new line of Razer Blade Stealth 13 laptops will start at the price of US$1,499.99 or roughly RM6311+ and will be available starting from the end of September 2019 on the official Razer website, as well as select retailers in the United States and Canada. They will also be coming soon to the United Kingdom, France, Germany, Nordics, China, Australia, Hong Kong, Japan, Singapore, and Taiwan.
In addition, Razer has also unveiled a new Razer Blade 15 available in two configurations and outfitted with either a 144Hz or 60Hz Full HD display, each powered by NVIDIAÂ® GeForceÂ® GTX 1660 Ti graphics.

Here are the prices for both models of the updated Razer Blade 15:

Base Model 128GB SSD + 1TB HDD, 60Hz FHD – $1,599.99 or RM6,732+
Base Model 256GB SSD + 1TB HDD, 144Hz FHD – $1,799.99 or RM7,573+


Halo TV Series Premiere Broke Paramount+ Stream Viewer Records

Paramount’s streaming service gamble may have paid off thanks to the live-action Master Chief show.
The Halo live action TV series premiere on 25th March attracted a huge number of viewers for the Paramount+ streaming service (via Deadline). The show has set a new record as the service’s most-watched series premiere globally in its first 24 hours, beating the previous viewer count mark established by Western drama 1883.
While Paramount and parent company Viacom is not disclosing numbers, Viacom’s February earnings report stated that Paramount+ has 32.8 million subscribers and counting. This is due to exclusive Star Trek shows and a number of teen and kid shows only available from the service like iCarly and Peppa Pig. The fact that Xbox Game Pass Ultimate allows users to watch Paramount+ free for 30 days may have contributed to Paramount+’s windfall.
I saw the first episode of the Halo TV series and it’s promising. It does break tradition by unmasking Master Chief at the end, but the setup of the show and its action beats shows potential in a series that can build up to an escalating alien invasion and all-out war. Time will tell if the first season can maintain that momentum, but so far, colour me curious. If you’re also curious about the live adaptation, you can check out ways on how to check the show out here.


TMNT: Shredder’s Revenge Sold Over One Million Units In First Week

Turtle Power indeed! Dotemu and developer Tribute Games announced that its new 2D beat-em-up Teenage Mutant Ninja Turtles: Shredder’s Revenge has sold over one million units in its first week of release across all platforms, since its 16 June release date.
Here are a few words from Dotemu CEO Cyrille Imbert via press release regarding the success of the TMNT game:
“Teenage Mutant Ninja Turtles: Shredder’s Revenge is the game I dreamed of working on ever since I began watching the original cartoon and funneling coins into the Teenage Mutant Ninja Turtles arcade cabinets as a kid. We are immensely grateful to Nickelodeon for the opportunity to honor an era of Teenage Mutant Ninja Turtles that profoundly impacted the lives of everyone at Dotemu, and to our friends at Tribute Games for expertly capturing the classic thrill of the Turtles’ battles with the Foot Clan in a new experience that feels completely fresh and exciting to play.”
Tribute Games co-founder Jean-Francois Major also has some things to say from the same presser:
“Tribute Games set out to make the ultimate celebration of a chapter in Teenage Mutant Ninja Turtles history that means the world to us, and it’s been wonderful to watch the accessible fun of beat-em-ups resonate with longtime fans and genre newcomers alike. We’re thankful for all of the support and encouragement the passionate Teenage Mutant Ninja Turtles community has shown us since the reveal of Teenage Mutant Ninja Turtles, and we look forward to watching players continue to discover the easter eggs we’ve hidden throughout the game while chaining together some bodacious combos.”
For more on why Teenage Mutant Ninja Turtles: Shredder’s Revenge just works as a fun beat-em-up for everyone, do check out the process behind the game’s development on our exclusive interview below.


Capcom Way Beyond The Black Thanks To Monster Hunter World

Capcom, the folks behind making a ton of sequels out of old properties like Street Fighter and Mega Man, just released its first quarter report for the fiscal year 2018/2019 which concluded in March 2019. To quote what they started off with their announcement:

“After closing its most profitable first quarter since the company began disclosing quarterly results, –Â Capcom aims to achieve six consecutive years of operating income growth and most profitable full-year ever.”

Big f***ing surprise; the recent Monster Hunter sequel is responsible for its current windfall. Capcom stated that the game garnered 8.3 million unit sales in total thanks to its loyal fan base and its awesome gameplay. Yeah, we loved it too because it catered to both MH noobs like myself and hardcore hunters like my other gaming buddies.
What’s also nice to know is that Capcom’s recent compilations, the Street Fighter 30th Anniversary Collection and both Mega Man X Legacy Collection, are doing alright and are outperforming expectations thanks to a loyal fan base and strong brand capabilities. It’s like as if Capcom learned its lessons from past misgivings like RE6, the Lost Planet sequels, and that Mega Man XOver mobile game bulls***.
Their current forecast and projected financial results were basically the same as what they projected back on 8 May this year.

And of course, Capcom is holding high expectations for Resident Evil 2 and Devil May Cry 5. As long as there aren’t any monumental f***ups from Capcom, they should be fine.
Full presser is below; here’s the link if you’re interested.
Sales and Profit Up in Consolidated Results
for the Three Months Ended June 30, 2018
Net Sales Up 46.5%, Operating Income Up 550.8% Year-over-year

-After closing its most profitable first quarter since the company began disclosing quarterly results, Capcom aims to achieve six consecutive years of operating income growth and most profitable full-year ever-

Capcom Co., Ltd. today announced that net sales increased to 17,204 million yen in its consolidated business results for the three months ended June 30, 2018 (up 46.5% year-over-year). Operating income was 5,106 million yen (up 550.8% year-over-year), and ordinary income was 5,492 million yen (up 610.6% year-over-year). Net income attributable to owners of the parent was 3,903 million yen (up 648.6% year-over-year).
This quarter,Â Monster Hunter: WorldÂ (released in the previous fiscal year) maintained its popularity, backed by an expanding base of fans, and achieved cumulative sales of 8.3 million units total; also in the Digital Contents business, which has continued to growth steadily in recent years, the newÂ Street Fighter 30th Anniversary CollectionÂ gave a solid performance, outperforming expectations. Further, in addition to healthy sales growth of high-margin catalog titles, the Digital Contents business drove earnings, resulting in the highest operating income for a first quarter in company history.
The forecast for the consolidated business results for the current fiscal year ending March 31, 2019 remains the same as what was projected at the financial results announcement on May 8, 2018.
1. Results for the 3 months ended June 30, 2018

Net sales
Operating income
Ordinary income
Net income attributable to owners of the parent

Million Yen
Million Yen
Million Yen
Million Yen

3 months ended June 30, 2018
17,204
5,106
5,492
3,903

3 months ended June 30, 2018
11,746
784
772
521

2. Earnings forecast for the fiscal year ending March 31, 2019

Net sales
Operating income
Ordinary income
Net income attributable to owners of the parent
Earnings per share of common stock

Million Yen
Million Yen
Million Yen
Million Yen
Yen

Year endingÂ
March 31, 2019
96,000
17,000
16,500
12,000
109.60

3. Status of Each Operational Department
(1) Digital Contents

(Units : Millions of Yen)

3 months ended
June 30, 2017
3 months ended
June 30, 2018
Difference (%)

Net sales
7,688
13,782
79.3%

Operating income
1,676
5,735
242.2%

Operating margin
21.8%
41.6%
–

a. In this business, the phenomenal success ofÂ Monster Hunter: WorldÂ (for PlayStation 4 and Xbox One) from the previous fiscal year continued, with the title gaining further popularity through the expansion of its user base. In scoring a worldwide smash hit, the series solidified its position as an international brand and strengthened our base of IP (intellectual property). Furthermore,Â Street Fighter 30th Anniversary CollectionÂ (for PlayStation 4, Nintendo Switch, Xbox One and PC), a new title released in markets outside of Japan, performed strongly, whileÂ Mega Man Legacy Collection,Â Mega Man Legacy Collection 2Â andÂ Mega Man Legacy Collection 1+2Â for Nintendo Switch also maintained robust sales thanks to a loyal fan base and strong brand capabilities.
b. In addition, high-margin catalog titles steadily increased sales and contributed to improving profitability. Furthermore, looking ahead to the spread of diverse, digital content in the future, the Company releasedÂ Resident Evil 7: biohazard Cloud VersionÂ (for Nintendo Switch) in Japan, a streaming title.
c. The resulting net sales were 13,782 million yen (up 79.3% year-over-year) and operating income was 5,735 million yen (up 242.2% year-over-year).

(2) Arcade Operations

(Units : Millions of Yen)

3 months ended
June 30, 2017
3 months ended
June 30, 2018
Difference (%)

Net sales
2,245
2,381
6.0%

Operating income
128
143
12.1%

Operating margin
5.7%
6.0%
–

a. In this business, while the market recovered with arcades functioning as a familiar entertainment option that were “inexpensive, close and quick,” the Company made efforts to secure customers and create demand by community-oriented marketing. Examples include installing game machines that meet diverse customer needs, holding various events and offering a pleasant atmosphere.
b. During the period under review, the Company opened one store in the Hiroshima prefecture, bringing the total number of stores to 37.
c. The resulting net sales were 2,381 million yen (up 6.0% year-over-year) and operating income was 143 million yen (up 12.1% year-over-year).

(3) Amusement Equipments

(Units : Millions of Yen)

3 months ended
June 30, 2017
3 months ended
June 30, 2018
Difference (%)

Net sales
1,396
376
(73.1%)

Operating income
(229)
(154)
â€

Operating margin
–
â€
–

a. In the Pachinko & Pachislo sub-segment, while the Company launchedÂ Okami -Kaidouhen-Â in a weak market environment, demand declined and sales struggled due to the downturn in consumer confidence and dampening investments by the Pachinko/Pachislo hall operators.
b. The Arcade Games Sales sub-segment also struggled and business was generally weak, due to a lack of new products.
c. The resulting net sales were 376 million yen (down 73.1% year-over-year) and an operating loss of 154 million yen (compared to an operating loss of 229 million yen in the same term of the previous fiscal year).

(4) Other Businesses

(Units : Millions of Yen)

3 months ended
June 30, 2017
3 months ended
June 30, 2018
Difference (%)

Net sales
415
664
59.9%

Operating income
184
411
122.6%

Operating margin
44.3%
61.9%
–

The net sales from Other Businesses, mainly consisting of royalty income from the licensing and sale of character merchandise, were 664 million yen (up 59.9% year-over-year) and operating income was 411 million yen (up 122.6% year-over-year).


Hip Hop Group Teases Rockstar Game For 2020

It’s easy to forget that GTA 5Â was originally launched more than half a decade ago in 2013 and that Rockstar Games has yet to confirm that they’re developing the sequel, despite all the rumours and alleged leaks of GTA 6 so far.
Earlier this month, hip hop group City Morgue shared an image on its Instagram Stories suggesting that it was collaborating with Rockstar Games for something that would be revealed in summer 2020.

City Morgue, a hip hop group, teased this on Instagram today pic.twitter.com/SgmuT6jAK7
â€” Yan2295 (@Yan2295) November 10, 2019
While the image in question is vague and doesn’t offer any details, the ESRB rating on the image seemingly confirms that whatever their partnership is for, it is about a new game, since the ESRB only gives out ratings for video games.
Music has always been a major part of the GTA franchise’s identity, with its many radio stations and licensed music featured in the games. It’s possible that City Morgue might be composing music for a new Rockstar game, which could potentially be anything from content for GTA Online, the rumoured GTA 6 or even the fabled Bully 2.
We’ll have to wait and see what the partnership between City Morgue and Rockstar Games actually is. However, at the time of writing, it looks like City Morgue has removed the picture from their Instagram account, which probably means that it’s for something big.
A GTA 6 game would probably look a lot like Red Dead Redemption 2 in terms of visuals, though it has even bigger potential if it does turn out to be a launch title for the next generation of consoles.


Southeast Asian Fighting Game Group Hosts Online Tournament Series This March

Just because COVID-19 made sure offline events aren’t viable, it does not mean the end of the world for 2D fighting game tournaments featuring lots of combos and air-dashing. In fact, Southeast Asian fighting game group Airdasher SouthEast Asia will be hosting a series of tournaments next month.
The series is called Quarantine Quarterly and it’ll feature the best players across Malaysia, Singapore, The Philippines, Indonesia, Thailand, and Vietnam fighting in a slew of games. Here are the list of games and their respective dates.

Granblue Fantasy Versus: 6th March
Tough Love Arena: 13th March
Under Night: In Birth: 20th March
Guilty Gear XX Accent Core Plus R: 27th March

The tournament will also have a S$256 prize pool per game, with the top three players getting the majority of the handout along with some mystery prizes. Just keep in mind: all the tournaments will be running on PC versions (Steam) of each game. Tough Love Arena runs on browsers, so you don’t need to shell out money to buy it.
If this sounds like your cup of tea and you fancy some online 2D fighting action, sign up here. You can also sign up on their Discord channel to get updated on the group’s going-ons and future tournaments.


Garena Undawn Open Beta Launches Summer 2023; Registration Now Open

Today marks the official launch of Undawn’s mobile open beta in the Philippines, Malaysia, Singapore, Indonesia and Thailand. Players from these regions will get the chance to brave Undawn’s zombie-plague mobile experience through a high-intensity, post-apocalyptic world.
Those who pre-register their initial interest in Undawn in April will have the opportunity to experience the game in closed beta, ahead of the open beta release.

Undawn emphasises an open-world survival shooter set in a world overrun by zombies. The game features two gameplay options; Player vs Player (PvP) and Player vs Environment (PvE). In addition, players can also scavenge, explore, and fight off zombies in stunning AAA graphics built using Unreal Engine 4, providing an exceptional experience in the world of the Undawn.
The open beta drops this Summer of 2023 and will be available on Android and iOS devices. Southeast Asian players from the selected five regions can now sign-up for the open beta through its official website.
In the meantime, experience what’s to come in Undawn with the new release trailer below.


River City Girls Zero Delayed To Early 2022

Publisher Arc System Works and developer WayForward are delaying its upcoming port of Shin Nekketsu Kouha: Kunio-tachi no Banka -or River City Girls Zero- to next year.
Originally scheduled for late 2021, both companies said they will release the game in early 2022 so that they have more time to “achieve the most accurate port and best experience possible”.

Update from River City! To achieve the most accurate port and best experience possible, River City Girls Zero (aka Shin Nekketsu Koha: Kunio-tachi no Banka) is now planned for early 2022. Enjoy this new artwork and look forward to playing this classic '90s beat-'em-up next year! pic.twitter.com/z4KJb7ROq5
— WayForward (@WayForward) December 13, 2021

River City Girls Zero will be out for Nintendo Switch and “additional platforms”. Here’s an overview in case you need to know what you’re getting into:
“River City Girls Zero lets players experience the first time that Misako and Kyoko teamed up with Kunio and Riki to take to the streets in hard-hitting, curb-stomping action. While the graphics, music, and gameplay all remain true to the classic 16-bit Super Famicom release, this version marks the first time the 1994 game will be localized for the west.
A new opening cinematic, new manga cutscenes, and new theme song by River City Girls composer Megan McDuffee have been added as well. Set out solo or team up with a friend in local co-op and discover how the River City Girls story began!”


League Of Legends Arcane First Episode To Be Open For Co-Streaming On Twitch

Arcane, Riotâ€™s first TV series, will premiere on Sunday, 7 November 2021 at 10 am MYT on Netflix globally. Arcane is the first Netflix series to debut with co-streaming exclusively on Twitch. Content creators on the platform will be able to broadcast themselves watching and reacting to episode one.
In addition to catching the first episode on Twitch, players and fans around the world also will be able to experience the Global Premiere Event hosted at Riotâ€™s Headquarters in Los Angeles. Designed for a global audience, the event will feature an innovative red carpet for media and streamers around the world to connect with their communities.
The Global Premiere Event will be broadcast by streamers and influencers representing over 30 regions, and is open for co-streaming to all, so fans can celebrate the Arcane debut live with their communities.
Fans who tune-in to the digital co-streamable on Twitch will receive Twitch Drops, exclusive in-game items in Riotâ€™s games.
Brandon Miao, Cross-Product Experiences and Partnerships Lead, Riot Experience (XP) at Riot Games said:
â€œInterest in deeper storytelling from our global player base played a big part in our decision to make Arcane, so itâ€™s only right that they will be able to watch the first episode of Arcane together as a community.
When designing the event, we wanted to blend traditional entertainment with innovative, digital-first approaches that increase access for players around the world, creating something new for people to enjoy together.”
Co-Streaming is a popular form of entertainment that enables a user to broadcast themselves providing unique commentary over separate content. Visually similar to a picture-in-picture (pip) type extension, co-streaming offers opportunities for exciting personalities to simultaneously interact with people around the world, building passionate communities through shared experiences.
The premiere of the show will be at the centre of a global celebration for gamers and fans of the League Of Legends IP, combining the 2021 League Of Legends World Championship, an event that saw 49.45 million international concurrent viewers last year, with Riotâ€™s first television show. It will blend competition, entertainment and gaming in a whole new way to serve Riotâ€™s global player base.
The three Acts of Arcane, each containing three episodes, will be released simultaneously on Tencent Video in China and Netflix globally, ensuring Riotâ€™s global player base can experience the show together regardless of location.
Based on the world behind League Of Legends, Arcane dives into the delicate balance between the rich city of Piltover and the seedy underbelly of Zaun. Known across Runeterra as the â€œcity of progress,â€ many of the most brilliant minds call these cities home. But the creation of hextech, a way for any person to control magical energy, threatens that balance. While Arcane holds the backstories of League of Legends champions, the series is designed to stand on its own as a complex world filled with moral decisions, breathtaking animation, and suspenseful storytelling.


EA’s Final FIFA To Include Women’s Club Football & World Cup This September

EA has announced that FIFA 23 will launch for the PS4, PS5, Xbox One, Xbox Series X/S, and PC on 30 September 2022. Early access for FIFA 23 Ultimate Edition will begin three days earlier on 27 September 2022.
FIFA 23 feature the next evolution of HyperMotion2 technology, which will only be available on the PS5, Xbox Series X/S and PC. The advancements to FIFA 23’s HyperMotion2 technology and physics system have unlocked an array of new features making the gameplay experience feel more immersive than ever.
Team and player movement across the pitch is more responsive, smart and authentic, whether jockeying against a defender or claiming an aerial ball against an attacker as a keeper. Players can also look forward to a new intelligent dribbling system, a more natural and fluid transition to shooting, all-new acceleration mechanics, enhanced player awareness and much more.
The game will also feature women’s club teams for the first time with the inclusion of the Barclays Women’s Super League and Division 1 Arkema at launch, extending its position as the world’s most authentic football experience. With the debut of women’s club teams, all new animations informed by the movement of real-life female players have been added to FIFA 23.

Players will also be able to experience the pinnacle of both men’s and women’s international football in FIFA 23 with the men’s FIFA World Cup Qatar 2022 and FIFA Women’s World Cup Australia and New Zealand 2023 as post-launch updates at no additional
cost.
In addition, FIFA 23 will feature cross-play across multiple online games modes, which will be available between the PS5, Xbox Series X/S and PC (or between the PS4 and Xbox One).
FIFA 23 boasts more than 19,000 players across more than 700 teams in over 100 stadiums and over 30 leagues. FIFA 23 is the only place you can play the iconic UEFA Champions League, UEFA Europa League, UEFA Europa Conference League, CONMEBOL Libertadores, CONMEBOL Sudamericana, Premier League, Bundesliga, and LaLiga Santander in the same game.
It will feature a variety of mode advancements and innovations across Career Mode, Pro Clubs, VOLTA FOOTBALL, FIFA 23 Ultimate Team and more. The new Training Center coaching system will also give new and less experienced players the ability to easily learn the fundamentals of gameplay and hone their skills before jumping into a match.

For the very first time, fans will also have the opportunity to play both the men’s and women’s FIFA World Cups in the same game, with the FIFA World Cup Qatar 2022 and FIFA Women’s World Cup Australia and New Zealand 2023 with more details to come at a later date.
Back in May 2022, EA confirmed that FIFA 23 will be the last FIFA game developed and published by them after almost three decades. The first ever EA FIFA game was FIFA International Soccer for the Sega Mega Drive and Genesis in 1993. Starting from 2024, EA will replace the FIFA franchise with EA Sports FC, but more details on that will only be shared in July 2023.
In the meantime, check out the trailer below:


Unicorn: Warriors Eternal Is A Stylish 1930s-Esque Adventure With Huge Promise

Genndy Tartakovsky is no stranger to the animation world. With hits like Dexter’s Laboratory, Samurai Jack, and Primal, you expect his name to mean quality animation work and an epic storyline unlike any other. Nowhere is this more apparent and daring than his latest work 20 years in the making: Unicorn – Warriors Eternal.
The premise is simple: there’s a steampunk robot named Copernicus who grants generations of chosen ones with “unicorn magic” powers to combat an eternal evil, whether they want it or not. The titular Warriors Eternal group consists of a mystic monk, an elven warrior knight, and a woman with shade powers & flight, joined by said robot. After many generations of evil-staving, the show’s tale focuses in London 1890, where a soon-to-be-wed lady named Emma gets unwillingly zapped with “unicorn magic” powers that give her the shade powers.

Without spoiling much, the show delves in topics regarding identity, family, and destiny. The heroes chosen here aren’t doing it out of goodwill, because they were seemingly forced with these powers by Copernicus, while also bringing up the topic of whether the greater good is all that cracked up to be. Heck, you’re getting lot of depth and pathos from a robot who remains silent and can only express itself with gestures and pantomimes; none of this would come across as charming were it not for Tartaokovsky and his team’s sublime animation work and talent.
To say the show is beautiful is an understatement. The team combines so many elements while also feeling unique and distinct on its own. I see literal shades of Mike Mignola, Kevin O’Neil’s  League of Extraordinary Gentlemen trappings, 1930s Disney-slash-Osamu-Tezuka, French artist Moebius, and Herge’s Tintin in this show. And yet it’s anything but a ripoff. It is its own gorgeous beast and visual treat that just reminds you faintly of those influences while hammering home the 1890s alternate timeline and frame.

If the first few episodes of Unicorn: Warriors Eternal are just as good as the rest of its season, we are in for an animated treat that’s part astounding, part imaginative, and part immersive; all of it culminating in a potential best series of 2023 nomination. The first episode’s available right now, so you can judge it for yourself and see if it has the potential to stand side-by-side with the likes of Samurai Jack and Primal.


[Rumour] Pokémon Scarlet & Violet DLC Classic Pokémon List Leaked

There’s a datamine list going out online featuring a good number of returning Pokémon via the upcoming Pokémon Scarlet & Violet DLC announced a few days ago.
The DLC, The Hidden Treasure of Area Zero, will reintroduce older Pokémon not found in the Paldea region, like Ninetails, Seel, and Alcremie. The leaked list is courtesy of Pokémon dataminer @mattyoukhana_ , who spotted that Scarlet and Violet’s 1.2.0 update has removed a number of hidden Pokédex entries for Pokémon not currently in the game.
This may not seem like much, but the same thing happened to Pokémon Sword and Shield, and when it did, “every single one of the deleted entries made it into the DLC”.

Like with SWSH 1.2.0, in SV 1.2.0, GF have deleted Pokédex entries for a lot of Pokémon, instead of stubbing them.
Included in the list are all of the currently confirmed returning Pokémon for DLC, like Yanma.
Here's the list I've compiled: https://t.co/ExlKHOJu6P
— Matt (@mattyoukhana_) February 27, 2023

Pokémon Scarlet And Violet DLC Returning Pokémon

Bulbasaur

Ivysaur

Venusaur

Charmander

Charmeleon

Charizard

Squirtle

Wartortle

Blastoise

Ekans

Arbok

Sandshrew

Sandslash

Clefairy

Clefable

Vulpix

Ninetales

Oddish

Gloom

Vileplume

Poliwag

Poliwhirl

Poliwrath

Bellsprout

Weepinbell

Victreebel

Tentacool

Tentacruel

Geodude

Graveler

Golem

Doduo

Dodrio

Seel

Dewgong

Exeggcute

Exeggutor

Hitmonlee

Hitmonchan

Koffing

Weezing

Rhyhorn

Rhydon

Horsea

Seadra

Electabuzz

Magmar

Lapras

Porygon

Snorlax

Chikorita

Bayleef

Meganium

Cyndaquil

Quilava

Typhlosion

Totodile

Croconaw

Feraligatr

Sentret

Furret

Hoothoot

Noctowl

Spinarak

Ariados

Chinchou

Lanturn

Cleffa

Bellossom

Politoed

Aipom

Yanma

Wooper

Quagsire

Gligar

Snubbull

Granbull

Slugma

Magcargo

Swinub

Piloswine

Skarmory

Kingdra

Porygon2

Smeargle

Tyrogue

Hitmontop

Elekid

Magby

Treecko

Grovyle

Sceptile

Torchic

Combusken

Blaziken

Mudkip

Marshtomp

Swampert

Poochyena

Mightyena

Lotad

Lombre

Ludicolo

Seedot

Nuzleaf

Shiftry

Nosepass

Plusle

Minun

Volbeat

Illumise

Trapinch

Vibrava

Flygon

Corphish

Crawdaunt

Feebas

Milotic

Duskull

Dusclops

Chimecho

Beldum

Metang

Metagross

Turtwig

Grotle

Torterra

Chimchar

Monferno

Infernape

Piplup

Prinplup

Empoleon

Cranidos

Rampardos

Shieldon

Bastiodon

Ambipom

Chingling

Munchlax

Rhyperior

Electivire

Magmortar

Yanmega

Gliscor

Mamoswine

Porygon-Z

Probopass

Dusknoir

Blitzle

Zebstrika

Drilbur

Excadrill

Timburr

Gurdurr

Conkeldurr

Sewaddle

Swadloon

Leavanny

Cottonee

Whimsicott

Scraggy

Scrafty

Minccino

Cinccino

Solosis

Duosion

Reuniclus

Ducklett

Swanna

Joltik

Galvantula

Litwick

Lampent

Chandelure

Mienfoo

Mienshao

Golett

Golurk

Vullaby

Mandibuzz

Espurr

Meowstic

Inkay

Malamar

Phantump

Trevenant

Rowlet

Dartrix

Decidueye

Litten

Torracat

Incineroar

Popplio

Brionne

Primarina

Pikipek

Trumbeak

Toucannon

Grubbin

Charjabug

Vikavolt

Cutiefly

Ribombee

Dewpider

Araquanid

Comfey

Minior

Jangmo-o

Hakamo-o

Kommo-o

Cramorant

Milcery

Alcremie

Morpeko

Duraludon

Wyrdeer

Kleavor

Ursaluna

Basculegion

Sneasler

Overqwil

Enamorus


Hyper Scape Features A Malaysian As A Playable Hero

In yesterday’s Ubisoft Forward July 2020 live stream, the publisher revealed that its free-to-play battle royale online multiplayer shooter Hyper Scape is now available for PC in open beta. In the game, players can choose from a roster of 11 playable heroes, or Champions as they’re referred to in-game.
Interestingly, one of those Champions is a Malaysian named Noor Casulink, whose real name is Noor Azimah Binti Yusof. You see, the world of Hyper Scape works sort of like the one in Ready Player One, where people compete in a virtual world using avatars.
Noor Casulink default skin.

According to her wiki page, 23-year-old Noor Azimah is dubbed the “face of Southeast Asia” in the world of Hyper Scape by pundits from ‘People to watch and VR Remaja. However, it’s a label Noor has publicly rejected, arguing that it “diminishes understanding of the ethnic diversity of the region”.
It’s good to know that something like a futuristic version of Dewi Remaja still exists in the future (I’m being sarcastic). In terms of playstyle, the wiki states that she tends to favour “spectacle rather than efficiency, which is consistent with previously recorded on-link behavioural patterns”.
Noor Casulink ‘Amethyst’ rare skin.
Noor Azimah is also described as a “fashionista who makes most of her income from variety streaming”, and that “the marketing department is currently negotiating rights to user Noor’s inaugural line of B-Link cosmetics”.
I’m actually genuinely surprised how accurately that describes many of the local hijab-clad ‘Instagram influencers’ and ‘streamers’ in Malaysia, especially the part where they’re going into selling cosmetics and the like.
Kudos to Ubisoft for including a playable Malaysian Champion in Hyper Scape, and a hijab-clad female one at that. Chalk one up for diversity and representation, though we’ll still have to see if she’ll turn out to be great to play as.
You can join the Hyper Scape open beta now by heading to the official website here and downloading it (it’s free).
[youtube https://www.youtube.com/watch?v=85joJs1cWac&w=560&h=315]


Atlus Is Working On Up To 10 Projects, Including A New Vanillaware Game

Atlus, the company behind critical hits like 13 Sentinels and Persona 5, are currently busy with 10 game projects.
According to a recent Famitsu interview with company president Naoto Hiraoka, the company will be bringing in some surprises in the future. This includes, and is not limited to:

The aforementioned 10 game projects with studios such as Vanillaware. 6 of these will be from Atlus’ internal studios.
Persona events to be planned for overseas and in Japan.
Further investing in Vanillaware games and other ATLUS IPs.
Atlus’ Project Re: Fantasy is being built bit by bit and is still making progress.

In other words, Atlus is doing just great and healthy, especially since it is still keeping Vanillaware and George Kamitani’s unique art & writing around. We can’t wait to hear about these 10 games from Atlus when the time is right.


NetEase Games Launches The Lord Of The Rings Rise To War On Amazon Appstore

NetEase Games and Warner Bros. Interactive Entertainment today announced that the officially licensed mobile strategy game,?The Lord Of The Rings Rise To War,?has launched on the Amazon Appstore on Sept. 1st. Players can now download the game on the Amazon Appstore, available in nearly 100 countries, as well as on existing platforms including the App Store, Google Play and Galaxy Store.
Players are invited to join the Great War alongside millions of existing Tacticians in-game and experience this faithful rendition of Middle-earth, based on the iconic trilogy of books by J.R.R. Tolkien and OSCAR®-winning film adaptations directed by Peter Jackson.
Players in?The Lord Of The Rings Rise To War, a Geo-strategic Seasonal Wargame, can lead their own armies and strategically expand their territory to claim the One Ring. Throughout their conquest, players will also be able to recruit heroic commanders that have fascinated readers for decades, including the sword-wielding leader Aragorn, the wise Wizard Gandalf, the stouthearted ring-bearer Frodo and many other iconic characters in their quest to save Middle-earth.
Developer NetEase Games has built a deeply realistic 3D rendition of Middle-earth and its characters in?The Lord Of The Rings Rise To War, complete with Elves, Dwarves, Hobbits, Orcs and more. As players navigate battles with their favourite?The Lord of the Rings?character, they will encounter a myriad of Middle-earth’s natural resources which are automatically generated on the map, as well as special buff items that can fortify their armies. The expansive map is rife with detail, containing millions of these resource-rich tiles for players to conquer and occupy.
Players will need to employ both strategy and skill to seize the One Ring and defeat their enemies in?The Lord Of The Rings Rise To War. The game features an open and ever-changing battlefield in which all players can achieve victory through their strategy, cooperation, and collective actions with their Fellowship or Warband members.
The Lord Of The Rings Rise To War?has released a series of fascinating seasons in the past year including Chaotic Realignment, Rebuilding Glory and others, with each offering a unique gaming experience. The game has also released a variety of popular community activities and drew players to establish their own Fearless Pioneers community, which has inspired many talented fan-created artwork and content.


Pokemon Mewtwo Strikes Back Is Coming To Netflix Next Month

Netflix and The PokÃ©mon Company International announced today that the newest animated movie based on the beloved PokÃ©mon franchise will premiere on Netflix for global audiences and viewers outside of Japan and Korea.
PokÃ©mon: Mewtwo Strikes Back – Evolution is actually a CGI remake of the original PokÃ©mon: The First Movie: Mewtwo Strikes Back from 1998. ItÂ originally premiered in Japan on 12 July 2019, but the Netflix release will be the first time that it will premiere worldwide.

The PokÃ©mon Company International senior vice president of international business Emily Arons said:

â€œThe ubiquitous reach and expert team at Netflix make them the perfect partner to bring this special animated movie to kids and fans around the world.
Netflix is the ideal platform to help us execute a global simultaneous launch of an animated PokÃ©mon movie on PokÃ©mon Day, a special moment dedicated to celebrating the worldwide PokÃ©mon fan community.â€

Here is the official synopsis for PokÃ©mon: Mewtwo Strikes Back – Evolution:

When researchers discover and exploit a fossil of the Mythical PokÃ©mon Mew, they unleash a creation that goes against the very laws of nature: Mewtwo, a Legendary PokÃ©mon intended for use as a tool of destruction.
But as Mewtwo becomes aware of its own dubious origin, it begins to resent its human creators and seeks revengeâ€”and Ash, Pikachu, and their friends find themselves at the center of its rampage!
With the future of the PokÃ©mon world at stake, will our heroes be able to overcome Mewtwoâ€™s challengeâ€¦and will Mewtwo be able to find a new meaning for its life?

PokÃ©mon: Mewtwo Strikes Back – Evolution is slated to premiere exclusively on Netflix on PokÃ©mon Day 2020, which falls on 27 February 2020. In the meantime, check out the trailer below.
[youtube https://www.youtube.com/watch?v=D0zYJ1RQ-fs&w=560&h=315]


Loki Episode 5 Easter Eggs & Breakdown

The fifth episode of Marvelâ€™s LokiÂ is available now on Disney+ Hotstar Malaysia. Iâ€™ll be discussing heavy spoilers fromÂ Loki Episode 5 so if you havenâ€™t seen it or want to avoid spoilers, nowâ€™s your chance to stop reading.
For previous breakdowns ofÂ LokiÂ episodes, check outÂ Episode 1 here,Â Episode 2 here,Â Episode 3 hereÂ and Episode 4 here.
Also, if you havenâ€™t, you can check out my previous breakdown and easter egg articles forÂ WandaVisionÂ Episode 1 and 2,Â Episode 3,Â Episode 4,Â Episode 5,Â Episode 6,Â Episode 7,Â Episode 8Â andÂ Episode 9.
ForÂ The Falcon And The Winter Soldier, you can check out my previous breakdowns here atÂ Episode 1,Â Episode 2Â andÂ Episode 3,Â Episode 4,Â Episode 5Â andÂ Episode 6.
If you want a non-spoiler guide toÂ Loki, you canÂ head on over here.

The Place Where All The Variant Lokis Are Is Called The Void And It’s Guarded By Alioth
ALIOTH IS IMPORTANT!!!

Remember at the end of Loki Episode 4 when Loki found himself with four other variant Lokis, including Classic Loki (Richard E. Grant), Kid Loki (Jack Veal), Boastful Loki(Deobia Oparei) and alligator Loki (yes, the director confirmed that it’s an alligator, not a crocodile)?
The name of the place is the Void and it seems a smoke monster named Alioth is after them. Alioth is described as a “living tempest that consumes matter and energy”.
Why is Alioth important? Well, it pretty much confirms my theory that Kang The Conqueror is behind the TVA.
Kang The Conquerer.
In the comics, Alioth is allegedly the first being to free itself from the timestream, but he grew in power, becoming the supreme time being over all realities from the dawn of life on Earth to the edge of Kang the Conquerorâ€™s dominion. A temporal barrier blocked Alioth from entering Kangâ€™s realm, Chronopolis, and conquering all time periods.
After Kang was rendered comatose saving the Terminatrix (Ravonna Renslayer), she took over Kangâ€™s empire. Exploring an anomaly at the edge of Kangâ€™s domain, she encountered the time barrier; curious, she blasted it to learn what it hid, apparently summoning or releasing Alioth. Terminatrix fled, but Alioth followed, assaulting Chronopolis city. Aided by her own potential future self Revelation, Terminatrix revived Kang, but Alioth absorbed the Council of Cross-Time Kangs.
In the comics, Kang also created a barrier preventing Alioth from entering his domain.

We Also See A Tower With The Name Qeng, Qeng Tower

This is interesting because it foreshadows Kang The Conqueror’s involvement even more. In the comics, Qeng Enterprises owned by Nathaniel Richards, who is actually the real name of Kang The Conqueror.
This was Kang as Mr Gryphon, the CEO of Qeng Enterprises.
Pruning The Timeline Doesn’t Erase It, It’s Only Transferred To The Void At The End Of Time

Renslayer confirmed that pruned timelines don’t just get erased, but instead get sent to the Void, which exists at the end of time (which also means time there has basically stopped moving).
It’s An Alligator Loki, Not A Crocodile Loki

If you won’t believe the director, Loki himself confirmed it in the episode.
Look, It’s Throg (Also Known As Frog Thor)

Yes, Throg exists in the MCU Multiverse, and that’s him. In his timeline, Throg was originally a human named Simon Walterson who was cursed and turned into a frog named Puddlegulp. He later found himself worthy of lifting Mjolnir and the rest is history.

He even has his own team of Pet Avengers in the comics. The MCU version of Throg must have been pruned by the TVA sometime ago.

Loki Thanoscopter

In the issue Spidey Super Stories #39 (March, 1979), Thanos was infamous for using the Thanoscopter to get the Cosmic Cube.
A Yellowjacket Helmet

Yellowjacket was last seen in 2015’s Ant-Man. What if there was a comics-accurate Yellowjacket out there who was captured as a variant by the TVA and pruned? In the comics, Yellowjacket is actually of Hank Pym’s (the original Ant-Man) many superhero alter egos. Yellowjacket was never really a full-on villain.

Meet President Loki

Yes, there was a four-issue comic book named Vote Loki, which was published in 2016 and written by Christopher Hastings. In it, Loki launched a controversial political campaign for President of the United States and a reporter named Nisa Contreras attempts to prove his duplicity. Ultimately, no, he did not become a President in the comics.
Sylvie Pruned Herself, Meets A Still-Alive Mobius In The Void

Yes, Mobius is still alive, just like we thought. Looks like he’ll still have another chance at that jet-ski dream.
USS Eldridge Or The U.S.S. Eldridge

Interesting, the USS Eldridge. In real-world history, the USS Eldridge was purportedly part of the â€œPhiladelphia Experimentâ€, an alleged naval military experiment at the Philadelphia Naval Shipyard in Philadelphia, Pennsylvania, sometime around 28 October 1943, in which Eldridge was to be rendered invisible (i.e. by a cloaking device) to human observers for a brief period.
Just like D.B. Cooper,Â Loki is incorporating yet another historical urban legend into the MCU. In the MCU, it gets eaten by the Void.
Classic Loki Creates A Whole Illusion Replica Of Asgard To Distract Alioth

Loki And Sylvie Manages To Get Past Alioth And The Void

However, the episode pretty much ends there with a castle on the horizon. Also, there are no post-credits for Loki Episode 5, so it looks like we’ll have to wait until the next episode, which will also be the series/season finale. The presence of Alioth pretty much confirms Kang The Conqueror as behind the TVA.
That castle might be Kang’s Chronopolis, but it pales in comparison to the bustling capital city of his empire in the comics (see below).

Loki Episode 5 Conclusion

Loki Episode 5 felt a lot slower than I thought it would be, considering that this is the penultimate episode. The pacing disrupts the momentum of the previous episode’s shocking reveal, and this episode lands with a dud. There was a lack of meaningful reveals, and all those Loki variants were just there for the sake of being there. Plus, there were too many intimate moments between Loki and Sylvie that did nothing much to further the plot or arc forward. It can be considered character growth, but we already knew they were in love with each other since Episode 4. This just proves to cement that.
It looks like Marvel Studios is keeping all its eggs in one basket, by keeping the secret of the TVA for Loki’s final episode next week. Will all this pay off? Let’s hope so.
Stay tuned, true believers!


We Rank The Legend of Zelda Games From Worst To Best

Shigeru Miyamato’sÂ action-adventure brainchild, The Legend of Zelda, is a timeless game meant for all ages. Yet somehow the main character Link can’t seem to get top billing for the games he’s in.
Regardless, they’re a bag of fun because they focus a lot on exploration, adventuring, and problem-solving. You’re not playing a Zelda game purely for the story since it’s as cookie-cutter as all-heck, but you’re here to see great level design, overworld layouts, boss fights, and exploration hooks in action.Â Surely you must have played at least one Legend of Zelda game in your gaming lifetime, right? If nothing else, the series has also inspired other titles like Darksiders, God of War, and even Capcom’s Okami to refine the action-adventure formula in their own style and form.
Which begs the question: which Legend of Zelda game is the best? There are a lot of them from the NES to the Nintendo Switch, all of them exclusive to Nintendo’s consoles.
Let’s do a small countdown from the least-remembered to the most remarkable & stellar of the lot. Some ground rules:

Core Zelda games have to be designed in-house by Nintendo. This also means that the much-maligned CDI Zelda games are excluded.
We are not including spin-offs and multiplayer fares like Four Sword adventures. A true Legend of Zelda game is a single-player experience through and through.

Keep in mind that even the “worst” mothership Legend of Zelda game is leagues better and more well-designed than other action adventure games that try to copy it. With that said, here they are:
#15.The Legend of Zelda II: The Adventures of Link (NES)

This 2D adventure game was considered the black sheep of the Zelda series and for good reason. While the first hour or so was good and showed that a Zelda game can work in 2D sidescrolling glory, it also put in really tough trials like Death Mountain and a lot of not-quite-fair obstacles.
In hindsight, this wasn’t the most well-designed Zelda game, though it is the most monumental since this and other NES titles like Metroid paved the way for action adventure games that are dubbed Metroidvania.
#14. The Legend of Zelda (NES)

The first-ever Legend of Zelda was a triumph in its heyday. It was an innovative gem of a title that made the NES a force in gaming during the late 80s with its adventure and exploration elements.
But there are way too many Zelda titles now that basically used this game as a base and then supercede its predecessor. Thank you for the awesomeness, original Legend of Zelda, but if we wanted to bring new people into the franchise, we would rather introduce them to the later games that still channel the spirit of its predecessor.
#13. The Legend of Zelda: Phantom Hourglass (DS)

Perhaps one of Nintendo’s misstep in the franchise in the mid-2000s, this Zelda game had you using the DS’ stylus and touchscreen to navigate. Which begs the question: what’s wrong with buttons and tactile feedback?
Nintendo’s obsession with stylus controls actually hampered the title, though the actual game is just a decent fare that doesn’t live up to the past portable Zelda titles. The main dungeon is badly-designed since it requires repeated visits just for you to finish the game.
#12. The Legend of Zelda: Spirit Tracks (DS)
Choo-choo! This DS Zelda game is slightly better than Phantom Hourglass because you do not need to repeat dungeons. However, you still need to go through tedious sidequests, errands, and pretty awful stylus controls. This game is certainly not one of Nintendo’s finest in hindsight.
#11. The Legend of Zelda: The Skyward Sword (Wii)

The Legend of Zelda franchise needed a shake-up of sorts right after the previous DS efforts. While this Wii-exclusive came in a bit too late in the Wii’s lifespan, it nonetheless was unique since you get to physically wield the Master Sword thanks to the Wii Remote’s MotionPlus adapter. The game introduced new ways to solve old problems be it killing foes or solving puzzles.
While it falls in the series’ unique problem of storytelling -basically overexplaining things you probably already know about the series- it at least brings up the “origin” story of Link, Zelda, and the whole Triforce ordeal.
#10. The Legend of Zelda: Twilight Princess (GameCube, Wii)
This GameCube title helped fulfil all the promises of a launch title: great graphics, open world Zelda gameplay, and unique puzzles and mechanics like the ability to turn into a wolf and using the spinner. The world itself is different for its time: you get to explore a dark universe that looks like what happens if Tim Burton were to do anime.
We suggest playing the HD version on the Wii U if you are able to; this remaster fixes some quest and sidequest issues to make for a streamlined experience.
#9. The Legend of Zelda: The Minish Cap (Game Boy Advance)

A cute portable diversion. While this may not be the longest game in the series, it at least introduces a cool shrinking mechanic involving, well, the Minish Cap. Imagine if Link was in some Gulliver’s Travel-kind of scenario and the world was colourful.
The Piccori people and their world gave players a new perspective on a Zelda game. They also get to experience puzzles where you need to use the cap to shrink in and out of existence.
#8.Â The Legend of Zelda: Ocarina of Time (Nintendo 64)
Time has not been kind to this 3D Zelda title. While it may be the most historically-important Zelda game in terms of story and game design template, it isn’t the easiest title to get back into after you take off the rose-tinted glasses. The game introduced the Z-targeting, camera control, and semi open-world level design, but future titles have succeeded it in terms of replayability and in-game improvements.
Sure, you can play the 3DS remake which fixes most of the original game’s problems, but you should only replay this if you wanted to see how a 3D Zelda game made its mark.
#7. The Legend of Zelda: Majora’s Mask (Nintendo 64)

While initially off-putting at first due to the timer and the crashing moon, the game was actually brilliant in hindsight. You have to solve puzzles in a Groundhog Day-esque 3-day time loop in Clock Town, gathering clues and piecing together riddles to make changes in the loop to save the world from doom.
Having said that, the 3DS remaster of the game help streamlined the original experience and also bring up helpful hints in case you were stuck with what to do next. This game at least deserves to be in the top 10 of any Legend of Zelda game list just because of how different it was.
#6. The Legend of Zelda: Oracle of Ages/Season (Game Boy)
This two-parter of a game was handled by Capcom, and boy does it show! The developer’s knowhow on making action gaming experiences mean that the game revels in its surrealness and action adventure tropes. You get to change seasons anytime when you come across a tree stump and use unique items like a pair of magnetic gloves to cross chasms by pulling yourself to metal objects.
These two Game Boy games somehow are more entertaining and charming than the 3D Zelda games at the bottom of this list. If you can get your hands on them, do give them a shot.
#5. The Legend of Zelda: The Wind Waker (Game Cube)

Who wouldn’t want to be sailing on the ocean looking for adventure? The game’s very cartoony art style is also a plus since its art direction made everyone notice, be it a fan or a casual gamer who somehow owned a Game Cube during the period.
Who knew that an ocean-flooded Hyrule would birth some of the series’ best dungeons to date that require the use of your items in creative ways? True, the late game featured a bit too much padding, but that’s all rectified in the game’s HD port for the Wii U.
#4. The Legend of Zelda: A Link Between Worlds (3DS)
While it’s a bold move to make a sequel to arguably e best Zelda game in the world, A Link Between Worlds is one of the better standout titles. It takes place in Hyrule and Lorule from the prequel, but flips a lot of past conventions and opens up the world a bit more in this portable escapade. It takes past items like the bow, the boomerangs, and the bombs and puts them to good use in the game’s level design.
Plus, the new character Ravio is loveable. There’s a lot more freedom here since you get to tackle the dungeons in any order you choose. In other words, it takes the best parts of Link to the Past and expanded upon it. It’s toe-to-toe with its predecessor on all counts.
#3. The Legend of Zelda: Link’s Awakening (Game Boy)
Before the Game Boy Advance and Nintendo DS came into the picture, this portable Legend of Zelda game was all you need to get yourÂ action adventure fix. What was magical about this game? Its breadth and detail. Never has a portable game packed is so many details and sections in such a tiny Game Boy cartridge. With so many puzzles and dungeons, the game is larger than its medium-sized Koholint island will have you believe.
Since it’s a dream island, this gives Nintendo the excuse to bring in cameos like Yoshi dolls, Goomba, Chain Chomps who can speak, and even that one big boss from that Super Mario Bros. 2 game. Talk about surreal.
#2. The Legend of Zelda: A Link To The Past (SNES)

If you want a traditional Zelda experience, not many games can top what this SNES classic did. There’s a reason why this SNES title was labeled as the crown jewel of the Zelda series: it features incredible dungeon designs, a really dense world, and simple-yet-challenging hack-and-slash gameplay.
Sometimes the seemingly simple of games can end up being the most immersive and driven. There are no gimmicks to this Zelda title; everything is laid out for you and designed properly. You just have to be good at it.
#1. The Legend of Zelda: Breath of the Wild (Nintendo Switch)

This is the culmination of past Zelda mechanics and lessons rolled into one epic adventure. Nintendo took lessons from other Western-made open world games, combined it with other past Zelda templates like Wind Waker and Twilight Princess, and then transform it into this. Part open-world, part dungeon & instances, part speedrun fodder, all great. You’re set loose in an unpredictable Hyrule filled with lush forests, mountains, and other treacherous terrain and populated with a 100 or so mini-dungeons.
You’re given a small-yet-versatile toolset where you have to creatively use them to get around the game and even solve puzzles. Breath of the Wild is the rebirth the franchise needed. It takes elements of the past, some design tropes and structures from past Western open world games, and then turn it into its own beast of a game. A masterpiece in game design in other words.
Which Legend of Zelda game is your favourite? Let us know on our Facebook page.Â


Overwatch League: Catch the 2019 Season Preview Live Later This Week

Hyped for Overwatch League Season 2? Can’t wait until 2019? You’re in luck, Overwatch fans, because Blizzard will be holding an Overwatch League Watchpoint Season Preview show,Â live later this week.
The Overwatch League 2019 season preview will show us our first look at the opening week schedule for the upcoming new season, which will officially begin on February 14, 2019. Additionally, fans can look forward to exclusive insights and analysis on each of the leagueâ€™s 20 teams including 8 brand new additions like the Chengdu Hunters and Washington Justice.
Hosted by Overwatch League team reps Overwatch League talent Chris Puckett and Malik FortÃ©, the Season 2 Preview will also feature commissioner Nate Nanzer and special guests from the Overwatch community like Brennon â€œBrenâ€ Hook, Josh â€œSideshowâ€ Wilkinson, and Soe Gschwind.
The Overwatch League Watchpoint Season Preview will air live from the Blizzard Arena Los Angeles on Wednesday, December 5 at 4:00 p.m. Pacific Standard Time. That translates to Thursday, December 6 at 8.00 a.m. for those in Malaysia, Singapore, and other GMT+8 countries like Hong Kong and the Philippines.
It will be streamed live on the official website, Twitch, Twitter, YouTube, Facebook, and more. Video-on-demand will be available on ESPN.com and other platforms.


Ubisoft Is Making An Auto Chess Battle Royale With 100 Players In Each Match

While playing Teamfight Tactics or Dota Underlords, you ever thought “Man, I’d love it if this was turned into a battle royale game.”?
Well, you and other lucky bastards who wondered that are getting what you want. Ubisoft is currently developing an auto chess with battle royale elements. It will even be based on the universe of Might and Magic.

Might and Magic: Chess Royale is the next entry in the auto chess market. It will be released on 30 January 2020 for PC, iOS, and Android. Staying true to its promise of being a battle royale game, each match will have 100 players.
Don’t misunderstand. You’ll go one-on-one with another player in a match, and not directly playing against 99 players simultaneously. It’s just that you’ll keep playing one-on-one matches until there’s only one player remaining and they become the winner.

In order to facilitate that radical approach to the auto chess formula, Ubisoft is doing things differently. Going with a “lose quick, win quick” principle, they’re designing the game so that each match is optimised to go on for just around 10 minutes.
For now, there aren’t many details yet aside from the game having heroes and units taken from the Might and Magic universe. We’ll have to wait just a few weeks more to try it out. The game will be free-to-play.

Find out more on the game’s official website.


Suit Up Space Ninjas, Warframe: Empyrean Will Change Everything

Just because it’s free-to-play, doesn’t mean it has to be stagnant. That’s what Warframe developer Digital Extremes have been showcasing through their support of the game. During the recent TENNOLIVE session, they proved it once again with some really breathtaking reveals.
If you’ve been playing Warframe and paid attention to the updates and news, you’ll remember that Project Railjack was announced at last year’s TennoCon. You get your own spaceship called a Railjack which you and your squad can pilot and man the guns.
To call all of this “awesome” is an understatement…

But wait, there’s more!
The live 40-minute live demo showcases what a Railjack-involved mission would be like from start to end. From pimping out your Railjack with colours and insignias (just like you can do to your Warframe) to hijacking enemy gunships to provide support for the Railjack.
For real, you’ll be able to use your Archwings to fly to enemy ships, kill the captain and pilot their ships. Destruction of the Railjack results in a game over so this mechanic is going to be vital in ensuring the Railjack isn’t the only target for the enemies’ cannons and guns.

The update will also introduce a feature very similar to Shadow of Mordor‘s Nemesis System called the Kingpin System where you’ll have your own rival who comes back stronger every time you defeat them.
In the mission showcased during the live demo, the squad is trying to kill a rival to one of the squad members. However, the enemy’s ship has some really strong shields and it’s going to take a while to punch through. No biggie, call up another squad to disrupt the shields.

Through Squad Link, you can signal to other players outside the mission to help you out. In this case, a Squad Link is established between the space team and a ground squad. The ground squad is tasked with destroying a shield generator located on the planet’s surface.
Remember Star Wars‘ Battle of Endor? Well, that’s exactly the kind of feel that the devs are aiming for. If you’re not on a mission yourself, you can use the Squad Link to check if anyone else needs help. Your friends and clan members will be prioritised, of course.
And that’s just a taste of what’s to come. You can read the developer’s full blog update here.
Aside from the Empyrean demo, there were also a few other cool reveals:

A new cinematic intro directed by the man behind 10 Cloverfield Lane and the upcoming Uncharted live-action movie.
Trailer for The Duviri Paradox, an update that will introduce the game’s next open world.
Trailer for The New War, a new cinematic quest.
New Warframes Gauss and Grendel which were shown during the live demo. Full reveal and release dates coming soon!

Already live in the game are the Nightwave: Series 2 update which adds a few helpful changes to the Nightwave challenges and the anticipated Wukong Prime Access.

Warframe is still free-to-play on PC, PS4, Xbox One, and Switch. Want to start playing but afraid it’s all too overwhelming? Fret not, we’ve got just the right beginner’s guide for you.


The Sims 4 Introduces Free Infants Update For All Players

EA and Maxis launches a new life stage called Infants, now available in The Sims 4 base game update. No more of the days when your Sim babies lying around like little potatoes until they reached the Toddler life stage. The latest base game update adds a ton of new features including new adorable outfits, fully customizable infants, a variety of furniture and decor options to build your dream nursery, and fully interactable babies that will surely melt your heart.

Simmers can begin enjoying all that Infants have to offer by adopting one, letting nature take its course in your Sims favourite WooHoo spot, Science Baby, which lets Sims use genetic material for a new baby, or beginning the customization process on Create-a-Sim. There will be plenty to tweak and try on since this is the first time in The Sims’ franchise that a character this young has this level of customization. Starting from adorable little baby outfits to unique hairstyles and choosing six special traits for your dream Sim baby.
To give it a touch of real-life experience, the Infants will be able to express their needs, emotions, and sentiments, and family members of all ages can care for them and watch the baby grow. The little Sim will start to crawl and can also get up to mischief by exploring common household objects, well thanks to the new baby lock feature, Simmers can control all the gates and doors around the household and even installed a cute baby fence to keep the adorable young one in a safe environment.
Moreover, Simmers will be able to enjoy and unleash their creativity in creating their own dream nursery filled with stuffed animals, sensory development toys, special upgradeable cribs, playpens options and many more. EA is giving Simmers the full premium baby experience at no cost and honestly, we’re loving it!
In terms of interactions, Simmers can discover new ways of engaging and caring for the little ones through the Changing Station and Infant Playmat. When household members interact regularly with Infants, attachments are formed through regular interactions and bonding, which are important for the Infant’s development and critical for their ability to form healthy relationships in the future.

To give that extra boost in gameplay for your Infants, EA and Maxis will introduce The Sims 4 Growing Together Expansion Pack on 17 March 2023. The expansion pack offers new Infant milestones, like gaining new abilities of social interaction and exploration. Let’s not forget that 18 new quirks for your Sims babies that can fully equip up to three quirks for each baby, making your babies stand out from the rest (If only Asian parents get this option).
The Sims 4 Infants update is now available in the base game on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC via Steam, Origin, Epic Games Store, and EA App.


Witness Steam’s New Review-Bomb Filter In Action

The recent Epic Games Store exclusivity debacle has surely caught the attention of gamers worldwide. Twitter has even accused Epic Games CEO Tim Sweeney of duplicity.
Being angry gamers, they decided to take matters into their own hands by review bombing the hell out of the Borderlands 2 Steam store page, resulting with more than a thousand negative reviews.

This is where Steam draws the line. As of today, you can visit the Borderlands 2 Steam page and scroll down to the review section to see this;

Interestingly, Borderlands 2 is the first game on the Steam store to have such protection. Call it a milestone or history in the making, if you will. This is expected though especially after Epic Games snatched its sequel right out of its place.
According to SteamDB, over 4000 review bombs were excluded out of the rating calculation, making it a very efficient algorithm. You can see it works exceptionally well even though it was just introduced as the scores are properly maintained as it was before the bombs were dropped.

This bodes well for developers as their previous games would not suffer bad reviews resulting from consequences of current actions. I mean, Borderlands 2 was released 7 years ago, it’s not fair to punish the game even if its sequel was on another store.
Here’s hoping that more games receive the same protection from angry and emotional gamers who may not understand how capitalism works, especially in a cutthroat business like games distribution.


Shuhei Yoshida To Be Awarded BAFTA Fellowship Later This Month

The BAFTA (British Academy Film Awards) has announced Shuhei Yoshida will be awarded a BAFTA Fellowship at the upcoming BAFTA Game Awards on 30 March 2023.
According to BAFTA (via GamesIndustry.biz), Shuhei Yoshida is being recognised for his work “as a champion of independent developers”, as well as “through his personal social media presence and his corporate endeavours he has consistently nurtured the creativity and innovation of the indie games industry, and regularly champions indie games through podcasts, official PlayStation videos, and the wider games media.”

Industry legend, gaming pioneer and indie games lover – it can only be @yosp!
We're honoured to be awarding Shuhei Yoshida with the 2023 BAFTA Games Fellowship – BAFTA's highest accolade for the incredible impact he has had in the games industry.#BAFTAGamesAwards pic.twitter.com/KtK6vmms5w
— BAFTA Games (@BAFTAGames) March 16, 2023

Yoshida is currently the head of Sony Interactive Entertainment’s independent (indie) developer initiative. He’s been part of the company for decades, but his biggest position and contribution was as president of Sony Interactive Entertainment Worldwide Studios from 2008 to 2019, before being replaced by Hermen Hulst.
The 19th BAFTA Games Awards will take place on 30 March 2023 at the Queen Elizabeth Hall in London, and live on Twitch. God of War Ragnarok alone picked up 14 nominations for this year’s event. Last year, Returnal was the biggest winner of the 2022 BAFTA Awards.


Borderlands 3 Guardian Takedown Guide & Legendary Loot List

Borderlands 3’s latest update lets you participate in a raid event called the Takedown At The Guardian Breach; we’ll just call it Guardian Takedown since that’s easier on the tongue.
We’ll break down the raid for you, then head to the loot guide.
1. Once you start the Takedown, you and your party need to stand on the two crystals to open the door in front of you. You will be working with crystals a lot on this Takedown.
2. You’ll reach an area where you need to use boost pads to get to different giant platforms and “islands”. Some of these areas will have slow-spinning debris that can block your flight path when you use the pads, so pay attention when jumping.
3. Once you’re done jumping, you will reach the Bellowed Chorus. Kill all enemies here. One enemy you need to watch out for are these Diodems. They have glowing energy balls on their heads; shoot them there before they get too close and explode in your face.
You will be fighting a load of these guys. Get used to it.

4. Once you kill the enemies, you will have to play a “stand on a crystal pad until they’re charged up” timed segment. Your party needs to coordinate and stay on the three crystal pads while killing all the enemies who appear. Do not move away from the pad. If you take too long at this section, the screen flashes and your entire team is wiped.
5. After that segment, you will proceed through the False Well. It’s a tight bridge with enemies spawning onto it. Just plow on through and don’t fall off.
6. Once you reach the end of the bridge, you’ll be in a giant hallway with a cube-shaped exit at the end. You need to jump on invisible platforms to reach to the cube and jump into it.

This is easier said than done because (a) the enemies that spawn can knock you off the platform and (b) if you fall to the ground, you have to kill all the enemies in the room before you can get back up again. Also (c) the platforms are sorta invisible; they temporarily flash before they go back to being invisible while they’re moving.
Our advice? Just kill all enemies when you can to make your platforming all the more easier. Just snipe them from a distance before doing the jumping.
7. You will then reach Coward’s Binding, and your first mid-boss: Anathema the Relentless. This Guardian is a handful to beat.

The boss will chase you around and attack you on the platform you’re on. Once you damage part of its life, it will do an AoE explosion that insta-kills you, meaning you have to take the boost pad to jump to the next platform.
As its life gets lower and lower, Anathema will spawn a clone that will do the AoE on two platforms, different from the ones you are on. In this portion, you need to pay attention to the dome AoE telegraphs before taking the boost pad so that you land on a safe platform. Make sure to look left and right before you leap; the biggest cause of death here is landing on the spot Anathema will do her AoE attacks on.
When Anathema is on its last life bar, it will spawn more clones to occupy all but one platform for its AoE attack. So basically, pay attention before you use the boost pad.
8. After that segment, you’ll be at the halfway point. Kill the enemies in the next room, then proceed to the invisible platform segments. These bits are tricky, so take your time and coax your teammates to time their jumps too.
9. Once you reach Oath and Roar, you will need to climb platforms and go to another 3-crystal pad segment again like in Bellowed Chorus. This time, the pads are far apart, so you need to split your team apart further than usual.
10. You will now proceed to Her Blind Eyes. This is a segment featuring enemies to kill and, you guessed it, more invisible platforms. The safe platforms here are smaller than usual, which means you are susceptible to getting knocked off balance by Guardian enemies.
11. Now you will reach the Court of Offerings, where you will face off against the big boss of the Takedown: Scourge the Invincible Martyr. He comes with different boss segments.
First segment: he shoots electric around him, attacks you with regular attacks, and summons enemies. Just shoot him down as you would with every Borderlands 3 boss.
Once you whittle down his life bar, you will be teleported to a bright new section with narrow bridges. Kill all enemies here, then head out the stage using the blue teleporter exit.

Once you’re back, you have to quickly take a boost pad to get to Scourge, then melee the crystal that’s keeping him invincible. Scourge will then resume his boss role; just attack him and watch out for other spawning enemies and diodes.
When a good chunk of its lifebar is taken out, it will be temporarily invincible and shoot out lightning in the majority of the arena. The Transformer shield is very useful here since these attacks are Shock elemental.
When Scourge is down to its final life bar, you’ll be teleported to the same white-ish sky area. Kill enemies, take the teleporter back once you’re done. When you’re back, use the boost pad to get to Scourge’s area and melee the crystal.
In this final segment, Scourge will pull off an AoE attack that will kill everything in a large radius. Stay the hell away from it and hide behind one of the many pillars in this stage to avoid it. Keep in mind that the pillars will be destroyed in this phase, so coordinate with your team and damage Scourge as fast as possible.
Once you beat Scourge, it’s pretty much over. Congratulations! Now go take your hard-earned loot.
Full Guide (via DPJ)

Next: Take Us To The Loot!


Ravenswatch Launches In Early Access On PC In April

Ravenswatch, a new top-down roguelike game coming to Steam Early Access on 6 April. Developed by Passtech Games and published by Nacon, the game promises intense real-time combat, deep gameplay, and endless replay value.
The game takes inspiration from the success of Passtech’s previous title, Curse of the Dead Gods. With a fresh formula, Ravenswatch offers an immersive gaming experience that can be played solo or with a group of up to four players in co-op mode. Excitingly, the full release is also planned for PS5, Xbox Series, and PC, so you can enjoy this epic adventure on your favourite platform. Mark your calendars and get ready to embark on a thrilling journey in Ravenswatch.

Key Features

Banish the Nightmare from Your Realm – The Nightmares are spreading within Reverie, corrupting everything in their path. You must hone your skills and find the strength to defeat the creatures of the Nightmare using unique hero abilities inspired by characters from folk tales and legends.
Dynamic Gameplay – To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and excellent teamwork. Increase your fighting power in battles then face the level boss when you feel ready… or when you no longer have a choice.
Dark Tales – The world of Reverie is built on old folk tales and legends. From the three little pigs to Norse mythology to One Thousand and One Nights, the best-known tales are revisited in a dark-fantasy style and add their timeless appeal to the atmosphere of Ravenswatch.
High Replay Value – Run after run, play as different heroes, make the most of the upgrades and items you find, and explore a randomly generated map with new activities and new enemies.

For more details, feel free to check out Ravenswatch’s Steam page.


Three New Avatar The Last Airbender Movies Are In The Works

Remember back in early 2021 when Nickelodeon announced Avatar Studios to make more series and movies set in the world of Avatar The Last Airbender? Now, we’re getting not one, but three new Avatar The Last Airbender animated movies.
Paramount Animation and Nickelodeon Animation announced these new projects during a special presentation at the Annecy International Animation Film Festival (via IGN). They also revealed that Lauren Montgomery, who previously worked on both Avatar The Last Airbender and The Legend Of Korra, will direct the first of the three planned Avatar The Last Airbender movies.
Other Avatar The Last Airbender veterans will also be involved with the production, including Avatar The Last Airbender and The Legend Of Korra creators Bryan Konietzko and Michael DiMartino. They will be the producers of the first movie alongside Eric Coleman, who served as the executive producer and production manager of Avatar The Last Airbender series.
“As original creators, Mike and Bryan expand the Avatar universe with us, we’re keeping it all in the family with Lauren bringing the same kind of expert, beautiful work she did on the original series to her new directing duties on the forthcoming theatrical,” said Ramsey Naito, President of Animation & Development at Paramount Animation and Nickelodeon Animation.
Avatar The Last Airbender originally aired for three seasons on Nickelodeon from February 2005 to July 2008. The sequel series Legend Of Korra aired for four seasons from April 2012 to December 2014. The upcoming Avatar Netflix series is completely independent of the new Avatar Studios deal and that the live-action series is still moving forward at the streaming platform. However, original creators Michael Dante DiMartino and Bryan Konietzko are no longer working on Netflix’s live-action adaptation.


Jared Leto’s Joker To Return In Justice League Snyder Cut

Jared Leto will reprise his role as the Joker from 2016’s Suicide Squad in the upcoming Justice League Snyder Cut, or Zack Snyder’s Justice League.
According to The Hollywood Reporter, Leto is joining the reshoots for Justice League Snyder Cut, filming new scenes with Ben Affleck, Amber Heard, and Ray Fisher. The same sources also claim that Jon Berg and Geoff Johns will no longer be receiving producer credits in the movie.
Several months ago, HBO Asia confirmed that the upcoming Justice League Snyder Cut will premiere on HBO GO in Asia (including Malaysia and wherever the platform is available) when it launches sometime in 2021.
In the meantime, check out the trailer below:

https://youtube.com/watch?v=z6512XKKNkU


CD Projekt Financial Report Shows The Witcher 3 Still Selling Well

It’s been four years since we were first graced with the beautiful and detailed world of The Witcher 3. To this day some of us still consider it the best video game of all time and tirelessly recommend it to our gaming pals. According to CD Projekt‘s financial report for the first half of 2019, those recommendations are definitely being listened to.
In a recent post on their website, the CD Projekt Capital Group stated that they have earned 214.4 million PLN (approximately US$53 million) in sales revenue and 51.7 million PLN (approximately US$12 million) in net profit for the first half of 2019.

Speaking about the results, vice president and CFO of CD Projekt Piotr Nielubowicz mentioned that The Witcher 3 was the primary contributor to the high profits. He further emphasised that more copies of The Witcher 3 has been sold in the first half of 2019 than the first half of 2018.

“This further confirms our belief that investing in top-quality games pays off, and that such games may continue to sell well for many years.”
– Piotr Nielubowicz, vice president and CFO of CD Projekt.

Adam KiciÅ„ski, president of the board of the CD Projekt Capital Group, spoke more on the marketing side of things. “The first half of the year was dominated by intensive preparations for the Cyberpunk 2077 promotional campaign, and particularly for the June E3 fair.” he said.
Aside from Cyberpunk 2077, CD Projekt is also working on other projects including GWENT: The Witcher Card Game for mobiles and GOG Galaxy 2.0, a digital platform that combines all of a user’s game libraries into one application. The latter is currently in its closed beta phase.

The Witcher 3: Game of the Year edition is available on PC, PS4, and Xbox One. The Nintendo Switch port of the base game will be released on 15 October 2019.
Cyberpunk 2077 is scheduled to be released on 16 April 2020 for PC, PS4, Xbox One, and Google Stadia. For more upcoming news on Cyberpunk 2077, be sure to stay tuned on Kakuchopurei.


See Justin Wong & 5 Others Street Fight(er 5) In Malaysia’s Project Fight Club

eGG Network, the video game-slash-esports channel on Malaysia’s own Astro Network, has shown off a recent trailer of Project Fight Club. It’s a 10-episode fighting game tournament with aÂ  reality TV spin.
How does it work? Well, 6 folks from the fighting game community -Justin Wong, Marn, Humanbomb, Oil King, Rose Ma, and Xian. All they have to do is fight each other in Street Fighter V, but with additional stipulations to make it TV-friendly and entertaining for us plebs to watch. These include random character selection or maybe even play the game with just normals and no supers and specials. Most importantly, these fighters have to portray a character on-camera for our amusement.
The Malaysian Fighting Game community will also be involved. So if you’ve been attending events like the FV Cup the past few years, you’ll see a few familiar faces during the show like that one guy who likes fighting games and creating political figures for 2K’s WWE game.
Check out the trailer below:
https://www.facebook.com/eGGNetwork/videos/1937159983041302/
It looks promising, I’ll give you that. I’m sure they’ll be a ton of cringeworthy and screen-capturable moments that will make its way onto r/kappa.