Overwatch World Cup 2018 Preview: South Korea Stage

The 2018 Overwatch World Cup kicks off this weekend as six teams converge in Incheon, South Korea to battle it out for the two top spots that will guarantee them a place in the playoff stages at Blizzcon.
Hosts and two-time defending champions, South Korea which is made up mostly of the boys from NYXL are favorites to fill in one of the slots, leaving the five other teams to duke it out for that one remaining slot. Who are the favorites and who are the outsiders? Before we go any further, here’s a quick summary of the competition format:
When:Â August 17-19 12 pm. KST / 11am Malaysia/ Singapore
Where:Â Studio Paradise, Paradise City Incheon
Format: Best of four (first to win 3 maps) – fifth map as tie breaker
Round Robin; Each team plays five times. Top two qualifies for Overwatch World Cup 2018 playoff stage
Map Pool: All.
Map 1: Predetermined Control Map: Nepal, Lijiang Tower, Ilios, or Oasis.
From the second map onwards, the losing team will get to pick the next map from the following types:

Second map: Hybrid
Third map: Assault
Fourth map: Escort
Fifth map (tiebreaker): Control, but must be different than the first map

Teams
South Korea; Champions Elect (Again)

Pan-Seung â€œFateâ€ Koo (LA Valiant)
Tae-Hong â€œMekoâ€ Kim (NYXL)
Jong-Ryeol â€œSaebyeolbeâ€ Park (NYXL)
Hae-Seong â€œLiberoâ€ Kim (NYXL)
Seong-Hyun â€œJjonakâ€ Kim (NYXL)
Yeon-Jun â€œArkâ€ Hong (NYXL)
Sub:Â Jae-Hyeok â€œCarpeâ€ Lee (Philadelphia Fusion)

Projected finish: FirstÂ
With five of the seven players made up of the Overwatch League’s most dominant team, NYXL, the South Koreans are easily the most-feared team for this stage. Backed by the home crowd, we struggle to see them even dropping a map against the likes of Chinese Taipei and Hong Kong. They may drop one each to the Fins, Japanese and Russians but defeat is definitely not on the cards.

ðŸ‡°ðŸ‡·2018 ì˜¤ë²„ì›Œì¹˜ ì›”ë“œì»µ êµê°€ëŒ€í‘œ 12ì¸ ë¡œìŠ¤í„°ë¥¼ ê³µê°œí•©ë‹ˆë‹¤!ðŸ‡°ðŸ‡·
ì„ ë°œëœ ì„ ìˆ˜ë“¤ ëª¨ë‘ ì§„ì‹¬ìœ¼ë¡œ ì¶•í•˜ë“œë¦½ë‹ˆë‹¤ðŸŽŠ
ì„ ë°œì—ëŠ” êµê°€ëŒ€í‘œ ìœ„ì›íšŒ 3ë¶„ì´ ìˆ˜ê³ í•´ì£¼ì…¨ìœ¼ë©°, ì˜¤ëŠ” 8ì›” ì¸ì²œì—ì„œ ì—´ë¦¬ëŠ” ì¡°ë³„ ì˜ˆì„ ì— ì°¸ì—¬í•  ìµœì¢… 7ì¸ ë¡œìŠ¤í„° ì—ì‹œ ê³§ ë°œí‘œë  ì˜ˆì •ìž…ë‹ˆë‹¤.
ìžì„¸ížˆ ë³´ê¸°: https://t.co/LO4mGuLiGc pic.twitter.com/t75MeMcDUs
â€” ì˜¤ë²„ì›Œì¹˜ (@OverwatchKR) July 3, 2018
Projected Results: vs TPE (4-0); vs FIN (3-1); vs HKG (4-0); vs JPN (3-1); vs RUS (3-1)

Finland; Runners-Up FavoritesÂ

Joona â€œFragiâ€ Laine (Philadelphia Fusion)
Joonas â€œZappisâ€ Alakurtti (Florida Mayhem)
Jonas â€œShazâ€ Souvaara (LA Gladiators)
Benjamin â€œBigGooseâ€ Isohanni (LA Gladiators)
Jiri â€œLiNkzrâ€ Masalin (Houston Outlaws)
Timo â€œTaimouâ€ Kettunen (Dallas Fuel)
Sub:Â Tuomo â€œDavinâ€ LeppÃ¤nen (Contenders EU: Team Gigantti)

Estimated Finish: Second
Just like Team South Korea which has NYXL as its core, Team Finland has the original Team Gigantti forming the backbone of this year’s World Cup team. Fragi, Zappis Shaz, BigGoose and LiNkzr all played together for Gigantti prior to joining the Overwatch League. They are joined by Dallas Fuel’s DPS specialist Taimou and Davin of the current Gigantti team. Each player has got chemistry playing with one another in the past, topped with experience competing at the highest stages. They may give the Koreans a fight but will have to settle for second place after edging past the Russians.

We’re bringing in the big guns.
Introducing: Team Finland in the Overwatch World Cup 2018#OWWC2018 #torille pic.twitter.com/oYaMrwOMdN
â€” Team Finland Overwatch (@owwcfinland) July 6, 2018
Projected Results: vs HKG (4-0); vs KOR (1-3); vs RUS (3-2); vs JPN (3-1); vs TPE (4-0)

Russia; Feel the (Shadow) BurnÂ

Denis â€œTonicâ€ Rulev (Contenders EU: Bazooka Puppies)
Ilia â€œTxaoâ€ Makarov (Contenders EU: CIS Hope)
Stanislav â€œMistakesâ€ Danilov (Boston Uprising)
Aleksandr â€œMayNâ€ Katarskii (Contenders EU: CIS Hope)
Andrey â€œEnghâ€ Sholokhov (Contenders EU: CIS Hope)
George â€œShaDowBurnâ€ Gushcha (Philadelphia Fusion)
Sub:Â Andrei â€œuNFixedâ€ Leonov (Contenders EU: CIS Hope)

Estimated Finish: Third/ Fourth
The Russians will be relying on Overwatch League stars – Mistakes and ShaDowBurn to lead the way while the rest of the team which is mostly made up of CIS Hope play catchup. This Russian team is probably the weakest World Cup team we’ve seen in years and it’d be a surprise to everyone if they managed more than three wins this weekend.

Meet the ðŸ‡·ðŸ‡º russian Top-7 ðŸ‡·ðŸ‡º! We won’t disappoint you, #ForMotherRussia!
DPS: @sdburnow @MistakesOW @unfixedow
Tank: @txao_ow @toniclol
Support: @ENGHHHHHH , @May8Nez
More details in ðŸŽ¥ (RU only): https://t.co/hYqh4FTF4v #OWWC2018 pic.twitter.com/IhGfEb7nMx
â€” OW Team Russia ðŸ‡·ðŸ‡º (@OWTeamRussia) July 7, 2018
Projected Results: vs HKG (4-0); vs JPN (2-3); vs FIN(2-3); vs TPE (3-1); vs KOR (1-3)

Japan; Surely Lightning Strike Twice, Yes?

Sean â€œta1yoâ€ Henderson (Contenders PAC: CYCLOPS)
Kazuki â€œSamuraiDâ€ Nouno (Contenders PAC: CYCLOPS)
Kaito â€œkenmohororoâ€ Yoshida (Contenders PAC: CYCLOPS)
Ryoma â€œSabagodâ€ Tsuji (Contenders PAC: CYCLOPS)
Takahiro â€œCLAIREâ€ Watanabe (Contenders PAC: CYCLOPS)
Kenji â€œAmeKenâ€ Hisano (Contenders PAC: CYCLOPS)
Sub: Yuuma â€œdepâ€ Hashimoto (Contenders PAC: CYCLOPS)

Estimated Finish: Third/ Fourth
Made up entirely of the Cyclops squad which finished third in the Overwatch Contenders Pacific Trials, the Japanese are crowd favorites after punching well above their weight last year, outplaying the Spain team (3-1) and drawing with a stacked Finnish lineup. While they failed to make it through to the playoff after being beaten by the Australians, the Japanese made everyone notice that they aren’t to be trifled with and are the dark horses this time around.
Our only concern would be their unfavorable schedule; where they have to cram five matches within back-to-back days.

ã€Šã‚ªãƒ¼ãƒãƒ¼ã‚¦ã‚©ãƒƒãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã‚«ãƒƒãƒ— 2018ã€‹
æ—¥æœ¬ä»£è¡¨é¸è€ƒãƒˆãƒ©ã‚¤ã‚¢ã‚¦ãƒˆ ãƒ•ã‚§ãƒ¼ã‚º2ã®çµæžœã€7åã®é¸æ‰‹ãŒæ±ºå®šè‡´ã—ã¾ã—ãŸï¼
DPS: Ta1yo
DPS: Dep
DPS: Ameken
TANK: SamuraiD
TANK: Kenmohororo
SUP: Sabage
SUP: Claire
ðŸŽŒå¿œæ´ã‚ˆã‚ã—ããŠé¡˜ã„è‡´ã—ã¾ã™ï¼ðŸŽŒ#OWWCJP #OWWC2018 pic.twitter.com/wNNg0ZnZ3m
â€” Overwatch Team Japan ðŸ‡¯ðŸ‡µ (@owwcjp2018) July 8, 2018
Projected Results: vs RUS (3-2); vs TPE (4-0); vs KOR (1-3); vs FIN (1-3); vs HKG (4-0)

Hong Kong; It’s Gonna Be A Long WeekendÂ

Kin-Long â€œManGoJaiâ€ Wong (Contenders PAC: Hong Kong Attitude)
Ka-Chung â€œGZQQâ€ Wong
Chi-Yeung â€œMooweâ€ Yip (Contenders PAC: Hong Kong Attitude)
Tsz-Kit â€œMikouwâ€ Wan (Contenders PAC: Hong Kong Attitude)
Chung-Ching â€œJazZyâ€ Pak (Contenders China: LGD Gaming)
Chan-Yuan â€œYiWindâ€ Ho
Sub:Â Cheuk-Pang â€œAmCrazyâ€ Lai

Whipping boys? Free win ticket? You name it. Hong Kong is it. While we’d love to see the islanders pull off an upset this weekend, it’s gonna be a tall order as they are nowhere near the level of their opponents, save for one. In their recent friendly against Team Australia, the Hong Kong team were absolutely destroyed and by comparing the Australians’ relative team strength to the teams participating in the Incheon qualifiers, it’s gonna be a long weekend for the Hong Kong players. A consolation win against the Chinese Taipei team is on the cards though.

Here we are! This is #TeamHongKong Final 7!
ðŸ”« Mikouw
ðŸ”« Moowe
ðŸ›¡ï¸ YiWind
ðŸ›¡ï¸ GZQQ
â¤ï¸ MangoJai
ðŸ›¡ï¸â¤ï¸ JazZy
Sub: Amcrazy
We have submitted our list to Blizzard for final approval and…
We have plans to introduce our players as well so stay tuned!#StrikeAsOne #é¦™æ¸¯å‹æª pic.twitter.com/42xFk1AY74
â€” OWWC Team Hong Kong ðŸ‡ðŸ‡° (@OWTeamHongKong) July 3, 2018
Projected Results: vs RUS (0-4); vs FIN (0-4); vs KOR (0-4); vs TPE (3-1); vs JPN (0-4)

Chinese Taipei; Making Up the NumbersÂ Â

Wei-Teng â€œkantâ€ Kao
Chao-Hua â€œATingâ€ Chen (Contenders PAC: Hong Kong Attitude)
Jing-Han â€œTenTenâ€ Liao (Contenders PAC: Hong Kong Attitude)
Keng-Yu â€œShaiuLinâ€ Lin (Contenders PAC: Hong Kong Attitude)
Shiao-Chin â€œCraz1Sâ€ Wei (Contenders PAC: Nova Esports)
Ruei-jhou â€œOYOâ€ Gao (Contenders PAC: Nova Esports)
Sub:Â Erh-Fu â€œBLUEâ€ Kao (Contenders PAC: Nova Esports)

The weakest of the bunch, we’d be super surprised if they are able to steal even a map from any of the teams above. The match against Hong Kong provides them with the best option to salvage some pride but just like their Asian islanders, we don’t expect much fight coming from the team which is made up of players from mid-tier Pacific Contenders teams in HK Attitude and Nova Esports.

We are happy to announce our ðŸ‡¹ðŸ‡¼ WorldCup Players
ðŸ‘‘Captain & ðŸ’ªFlex
Kant
ðŸ›¡ï¸Tank
ATing
TenTen
âš”ï¸DPS
ShaiuLin
Blue
âž•Support
Craz1S
OYO#OWWC2018#KantStopWontStop#ChineseTaipei#TAIWAN pic.twitter.com/K4h4fUdfVC
â€” Overwatch ChineseTaipei 2018 ðŸ‡¹ðŸ‡¼ (@ChineseTaipeiOW) July 4, 2018
Projected Results: vs KOR (0-4); vs JPN (0-4); vs HKG (1-3); vs RUS (1-3); vs FIN (0-4)

You can catch all the action live starting tomorrow at 11am (Malaysia, HK, Singapore) 17th August on Twitch.


Games Bagus To Host Game Design & Behavior Change Talk With Persona Theory Games & Lightspeed

Games Bagus, a Malaysian game creator program that empowers developers to produce socially conscious games, is hosting a talk about game design and behavior change.
The upcoming online talk will be on 26 March at 11am and features Persona Theory Games managing director Saqina Latif and Lightspeed L.A game designer/developer Michelle Olson. Moderating the talk is game developer Sophie Azlan.

Persona Theory Games has worked on Fires At Midnight. The team is working on the upcoming adventure title Kabaret. Lightspeed L.A. is currently working on a premium open-world action game, with the company being funded by Tencent.
Interested video game developers can sign up for the online talk here.


Amazon Games Will Publish The New Tomb Raider Games From Crystal Dynamics

Amazon Games and Crystal Dynamics have announced that they have reached an agreement under which Crystal Dynamics will develop a new multiplatform Tomb Raider title, with Amazon Games providing full support and publishing the game globally.
The as-yet-untitled new Tomb Raider game was originally announced in April 2022, and is a single-player, narrative-driven adventure that continues Lara Croft’s story in the Tomb Raider series. It includes all the elements that have made Tomb Raider one of the most revered franchises in gaming, giving players control of the confident and multidimensional hero Lara Croft in an environment that rewards exploration and creative pathfinding, with mind-bending puzzles to solve, and a wide variety of enemies to face and overcome.
Crystal Dynamics is using Unreal Engine 5 to take storytelling to the next level, in the biggest, most expansive Tomb Raider game to date. The title is currently in early development, and additional details will be announced at a later date.
Christoph Hartmann, VP of Amazon Games, said:
“Tomb Raider is one of the most beloved IPs in entertainment history. Amazon Games is committed to bringing players games of the highest quality, from the best developers, across all variety of platforms and genres, and we’re honored by the opportunity to work with this storied developer and franchise. Our team is incredibly excited about collaborating with the talented and visionary Crystal Dynamics team to bring the next chapter of Lara Croft’s saga to players around the world.”
Scot Amos, head of studio at Crystal Dynamics, said:
“Crystal Dynamics has an extraordinary opportunity following our acquisition by Embracer to redefine what a publishing relationship is for Tomb Raider. Transformative is what we’re looking for, and with Amazon Games, we found a team that shares our creative vision, ambitions, and values for a Lara Croft universe across the spectrum of possibilities. They’re uniquely positioned to rewrite what publishing and development collaborations are, and we’re eager to forge this new path together, starting with building the biggest and best Tomb Raider game yet!”
Crystal Dynamics has developed and published dozens of award-winning titles over the past three decades, including globally revered franchises like Legacy of Kain and Tomb Raider. The Tomb Raider franchise includes more than 20 video games and has sold more than 95 million copies since the first entry was released in 1996. The most recent is the “Survivor Trilogy,” comprised of Tomb Raider (2013), Rise of the Tomb Raider (2015), and Shadow of the Tomb Raider (2018).
The agreement with Crystal Dynamics marks a further expansion of Amazon Games’ AAA publishing efforts, which also include Lost Ark from Smilegate RPG and the recently announced Blue Protocol from Bandai Namco Online Inc. The upcoming Tomb Raider title will mark Amazon Games’ first single-player narrative title, following success with multiplayer titles New World and Lost Ark.


Sony To Skip US Game Expo Due To Coronavirus

Sony recently announced that it will not be attending the upcoming PAX East fan convention due to safety concerns related to the coronavirus outbreak.
Sony planned to showcase Final Fantasy VII Remake, The Last of Us: Part 2, and maybe even some tidbits about the PlayStation 5.
The event will take place in Boston from 27th February to 1st March, which is next week. The show not only has a great combination of publishers and gaming communities (where events like MAGFest focuses on the latter), but also feature a bunch of new gaming announcements.
On a related note, Sony is also skipping E3 2020, though not because of the coronavirus. Mostly because ESA can’t get their s*** together.Â


Fortnite’s Next Season Pass Is Free!

Yes, Fortnite is giving players the Season 8 pass for free! But remember, there’s no such thing as a free lunch.
Players are entitled the free season pass provided they can complete 13 Overtime Challenges.
Epic Games announced today in their patch notes which explains the requirements for the free pass. Players that manage to complete 13 Overtime challenges before 27 February will receive a Season 8 battle pass completely free, earning two Season 8 outfits immediately, as well as the chance to earn up to five more.
This might be their way of retaliating to Apex LegendsÂ massive presence out of nowhere.

There are also some additions to the game such as a new infantry rifle and a number of bug fixes and tweaks. The Limited Time Events would be rotated at ‘a fast pace’ and Epic advises players to check the in-game client every Thursday and Sunday to see what’s new.
Gifting also made a return and will stay until the 22Â February.
The ‘Share The Love’ event has already begunÂ and ends on the 27 February, withÂ double XP weekend landing tomorrow as well as a number of reward incentives, which includes a free Cuddle Team Leader wrap and some unlockable skin styles for Trog, Powder, and Onesie. Which means you have until 27 February to complete all the challenges for a shot at a free season pass.
You can check out the full patch notes here, and you can check what Season 8 offers here.


Borderlands 3’s Newest Expansion Will Explore Krieg’s Inner Thoughts & More

Gearbox just revealed its fourth and final campaign add-on for Borderlands 3. And yes, it’s about delving into the mind of Borderlands 2’s playable psycho Krieg. It’s called Psycho Krieg and the Fantastic Fustercluck and it’s slated for an 11th September release date.
Story-wise, nutcase scientist and Siren Patricia Tannis came to the conclusion that the psychos of Borderlands are made insane due to the knowledge of a mythical place called Vaulthalla. To tap into that, she needs you (and three other players) to delve into the mind of Krieg.
You’ll be checking out the mind palace of Krieg, which houses deep dark castle-like places and green fields, because he’s a guy with two different psyches battling it out. It’s clearly taking cues from films like Imaginarium of Dr. Parnassus, but with that psycho-laden Borderlands touch.
Should be fun, considering it will answer every fan’s burning question: how’s he taking in the fact that his lost love Maya from Borderlands 2 is, well, killed by some punk-ass leech streamer in the game’s main story?Â Or not. Still, the DLC features:

New levels where “anything is possible”,
New monsters based on the imagination and thoughts of Krieg,
New side missions and crew challenges involving Krieg’s mind and Tannis’ research,
New Legendary weapons and cosmetic items.
New level cap increase to 65, so you’ll have to keep on farming again, unfortunately. But hey: new skill points!

Full trailer below. They’ll be more details on the DLC later on the official Borderlands 3 Twitch page, so stay tuned as we’ll update that later.


Spider-Man Miles Morales PS5 To Feature 4K 60FPS Performance Mode

Insomniac Games has announced that Marvel’s Spider-Man Miles Morales will have an optional “Performance Mode,” offering up to 4K resolution and 60 frames per second on the PlayStation 5.

Swing through the city like never before on PS5 with an optional 4K / 60fps Performance Mode. #MilesMoralesPS5 #SpiderManPS5 pic.twitter.com/FhPEPLjnKL
â€” Insomniac Games (@insomniacgames) July 20, 2020
However, since 4K/60fps will be optional, there will probably be sacrifices to overall visual quality, such as removing details or even Ray-Tracing capabilities. The Standard Mode will likely be 30FPS with better graphical fidelity.
Marvel’s Spider-Man: Miles Morales was originally revealed as part of the PS5 live stream event, and it will be a standalone new game that acts as a follow-up to 2018’s Marvel’s Spider-Man.
In the meantime, stay tuned on Kakuchopurei for all the latest news on the PS5, and check outÂ all the latest updates and developments on all things PS5 to date here.
[youtube https://www.youtube.com/watch?v=_UO5SOL7ym0&w=560&h=315]


Far Cry 5 Takes You Home To Country Road, Guns Ablazing

Platforms: PC, PS4, Xbox One
Genre: Action, FPS, Cult-Bashing Simulator
I’m sure many have beenÂ asking: Is Far Cry 5 as good as Far Cry 3? Some reviewers have chosen to focus on the story and how it doesn’t live up to the initial premise marketed by Ubisoft. Others even say that the game’s “political inclination” or statement isn’t clear, whatever that means. To me, the most important thing is the gameplay, and I’m glad to say that Far Cry 5 might even surpass Far Cry 3 in that regard.
Instead of exotic places like tropical islands or the icy Himalayas in previous entries, Far Cry 5 takes place in the picturesque American countryside of fictional Hope County in Montana. Players assume the role of an unnamed deputy sheriff, whose mission is to save his kidnapped comrades from the clutches of the four members of the Seed family while liberating Hope County from the Project at Eden’s Gate cult.
Far Cry 5 definitely looks beautiful, with a variety of mountains, caves, rivers, and farms to explore. That said, it’s not as visually impressive even compared to Ubisoft’s other recent game, Assassin’s Creed Origins. That’s also probably why Far Cry 5 doesn’t have a Photo Mode. Don’t get me wrong, playing the game on my PS4 Pro on a 1080p TV still made me marvel at the graphics at times.
The Hope County map is divided into three sections, with each region controlled by one member of the Seed family. Unlike previous Far Cry games or even Assassin’s Creed Origins, there are no longer towers which players need to scale in order to unlock specific parts of the map. The entire map of Hope County is available from the beginning of Far Cry 5, after players complete the brief tutorial. Players only need to visit or simply pass through a location at least once to unlock it as a fast travel point. Ubisoft even threw in a cheeky throwaway line in the game about the tower-unlocking trope, which you can watch in the video below.
[wpvideo 9VS1c3Lt]
Each of the three regions in the map of Hope County has a Resistance Meter (RM), which players will need to fill up before they can progress through the story. The good thing is that almost every single thing you do will contribute Resistance Points (RP) to the RM, including rescuing civilians, liberating outposts, or doing side missions. The bad thing is filling up the RM takes time and effort, which makes it frustrating for players who just want to plough through the story missions. One interesting feature is that once you fill up the RM of any region to a certain level, the region’s Seed leader will send a ‘capture party’ to kidnap the player and force them to initiate the story mission. It was cool at first but then it becomes annoying when it happens at times you don’t really want it to.
Players will spend most of their time in Hope County liberating outposts and doing minor story missions, which both contribute the highest RPs to the RM. Liberating outposts is just as fun as it was in previous Far Cry games, with endless possibilities as to what approach players want to employ including stealth, guns blazing or even letting a bear or cougar loose inside the outpost’s compound. Other than that, there are side missions offered by different characters in the game, which will also contribute RP to the RM and offer other rewards as well, including unique weapons or vehicles. Several mini-games are also present, including fishing (which I enjoyed) and stunt-performing missions which were fun to complete.

Far Cry 5 also introduces a new side mission structure called Prepper Stashes. These are completely missable and aren’t needed for story progression. Some might avoid them completely due to there being almost no shooting involved in these Prepper Stash side missions. Every Prepper Stash requires a bit of platforming and puzzle solving to complete but most of them are in underground bunkers. I find them worthwhile because every Prepper Stash mission gives the players loads of money and at least three Perk points.
What are Perk points, you ask? In Far Cry 5, players no longer need to specifically hunt animals for skin or materials to upgrade their gear. Instead, everything can be improved and abilities can be learned in the Perks tree. Players earn Perk points by completing specific challenges like accumulating kills using certain weapons or hunting certain animals. Many perks are available for unlocking the wingsuit, increasing ammo pouches and even unlocking an extra slot for your Guns For Hire companion.
I like the Guns For Hire companion feature in Far Cry 5. It’s probably what I like most about the game. You may probably have heard about the fact that you can get a dog, cougar, and even a bear for a companion. It’s true. These animals can be recruited through special side missions and then will be available as your Fangs For Hire companions. There 12 Specialist companions, 9 of which are Guns For Hire human companions and 3 Fangs For Hire animal companions. Each of them has unique traits and advantages. One will provide air support for the player and even deliver air strikes from above while another is an expert marksman who uses hers sniper rifle to pick off enemies from afar. The cougar and bear will maul anyone who attacks the player.

The crafting system is much simpler now, where you collect materials like specific plants and chemicals to create drugs which provide buffs. Players can even craft explosives. The weapons in Far Cry 5 are divided into several categories like sidearms, shotguns, rifles, SMGs, melee, and unique weapons like rocket launchers and flamethrowers. You can unlock more through side missions or purchase better ones. Same goes for vehicles, which ranges from cars to trucks and helicopters to airplanes. The grappling hook and wingsuit/parachute also helps the player to roam easier.
I’m quite disappointed that even though Far Cry 5 offers co-op, I only found out after the fact that it’s only online co-op. Another player can drop into your game but no local co-op is offered. I think its a missed opportunity to provide players with more avenues for multiplayer.
Additionally, players can customize their character with clothing and hairstyles. You can even choose the gender at the beginning of the game. However, the game doesn’t offer any voiceovers at all for the player, so it’s more like being a silent protagonist in RPGs. The customization feels a bit redundant, due to the fact that you won’t see what you’re wearing until your character dies onscreen.
The best part of Far Cry 5 remains what you do in between, which is to say, the side missions. The story missions are nothing special and they follow the mould of previous Far Cry games. The boss battles are often a slog to play through especially since the game often employs the ‘main character is drugged’ trick. You’ll see hallucinations and floating bosses in a game that’s supposed to be somewhat ‘realistic.’ After you defeat the Seed leaders of any region, you’ll have to break out your comrade from their bunker. Yes, all of them have bunkers. It’s not as fun as the rest of the game, since you’re restrained in a tight cramped space instead of the open-world outside of the bunker.
Last but not least, what I like most about the game is that it’s not grimdark or as edgy as the initial marketing led it to be. People thought Far Cry 5 was going to be controversial and shocking. The end result is quite tame and I agree that Ubisoft could have done more with the story. As much as the story disappointed me, I praise the overall writing for the game. There were many unexpected moments in the game where I burst out laughing due to how witty, smart and funny the game is at times.

Far Cry 5’s ending left a bad unsatisfying taste in my mouth. None of the Seed family members were particularly memorable, not in the way that Far Cry 3’s Vaas was. The story did not achieve its true potential, and Ubisoft decided to play it safe to avoid controversies. The gameplay remains the same, albeit with many improvements and additions.
Simply put, if you like the previous Far Cry games, you’ll like Far Cry 5. I’d say that people play Far Cry games for their gameplay and not for their story or narrative complexity. If you want more of the explosive intense action, which is the bread and butter of Far Cry games, sprinkled with witty and funny writing, then Far Cry 5 is the game for you. If you expected a complex narrative with compelling villains, I would suggest that you search elsewhere.
TL; DR
Pros

Same old explosive and intense Far Cry action gameplay
Gameplay improvements (No more climbing towers, a cougar or bear as companions, etc)
Witty, funny and smart writing at times

Cons

A weak story that plays it safe, villains not compelling enough
Only online co-op offered, no local co-op
Story missions are a slog, side missions are better

SCORE: 80/100
Reviewed on the PlayStation 4 Pro and review copy courtesy of Ubisoft SEA (Singapore).
Â


Street Fighter 5 Has New Balance Changes Following Capcom Cup 2018

This story is still in development…
A new season draws new. Street Fighter 5’s Season 4 patch is up and live on PlayStation 4. Also, we’re getting a new fighter named Kage who looks like Evil Ryu with devil horns and can “fly” (or at least has flight-like/airdashes/jumping shenanigans). Points for originality, Capcom.

https://www.facebook.com/kakuchopurei/videos/1633160413452173/?__xts__%5B0%5D=68.ARBulpOHUAx-hHo4qqJXzf66vPwBeqku1xdFS2TFqDek-4J646xyjiQZwTCCzDdfUElBVYItd9jlqBoQnaQUrGO7E_lfgE20kzNB4R3-MaG_G8OP6ykuLu-V7eBXKnprzdMcrJQ7NuASE6gCA5DS4ohYN1M4uy175i273mbRuEOdwEYJkEfYRKu9vGOHeKyUfEDHmR2w2Abx2dHJgT4Cpa5Qnfr5Os6a5qcXgRLP51YrjQlauKtyPhhybXO8iz6tz3vs1awSBilpGO2RLRFORepKZy6FMmAPPvmVqmSWGFTqlJ0-0X5zmlqslyIvuvkXWadUySMexUxktTtw0bA&__tn__=-R

In addition, the volume 4 trials are now available for you to play around with, alongside some new buffs and nerfs for the current roster.
Here’s what we found so far (via Eventhub). We’ll also be updating these updates on our side as time goes by.
General
Moves with Armor
-If your characterâ€™s vitality is reduced to zero, they will be KOâ€™d even if they have white gauge remaining.
-Stun values for opponent attacks that are absorbed by the armor state have been reduced from 100% to 50%.
Invincible Moves that can be counter-hit after the move ends
-Among the invincible moves where the counter-hit status continues up to the end of the move, for moves are invincible from 1F, damage dealt during move recovery will be 1.2x that of the normal damage dealt. Please refer to each character to see which moves have been affected.
Invincibility on V-Trigger Activation
-The invincibility during the screen freeze for V-Trigger activation differed, as there were some characters who took a hit and others who did not. This has been changed so that all characters will take the hit if it lands during the screen freeze of a V-Trigger activation that was not canceled into. See each character’s change list to see which characters are affected by this change. For V-Trigger activation cancels, refer to each character’s change list.
Behavior when taking damage during screen freeze
-If a character received damage during the V-Trigger screen freeze, the recovery for the character that took damage would be shortened by 1F. This has been fixed to the intended values.
Behavior when certain attacks hit during screen freeze and KO animation
-Fixed the phenomenon where, if certain attacks connected at the same time as the CA, V-Trigger, or KO animation, the character would behave in an unnatural way. Applies to: Ibuki, Dhalsim.
Behavior when inputting EX Special Moves as a Reversal
-Fixed the phenomenon where, if using a certain button when inputting an EX special move as a reversal, the move would come out 1F slower than usual.
Behavior when Inputting certain commands as a Reversal
-Fixed the phenomenon where, if a forward or backwards dash was input at the same time as a command at reversal timing, the command move would come out after the dash.
Developer Notes -Â Crush Counters were adjusted as a part of the Season 3 adjustments, but as a result this lead to a decrease in risk for invincible moves, so this time around we’ve made adjustments based on that. For moves such as the EX Shoryuken that are invincible from 1F, and have counter-hit status until the end of the move, when blocked they will be subject to taking more damage upon counter-attack. Only the first hit will deal 1.2x damage, but depending on the move used to start the punish, it could lead to a very damaging punish.
Regarding moves with armor, considering that the number of armored moves is increasing while there aren’t very many armor break moves in the game, we’ve changed it so that a character can be KO’ed if their vitality drops below zero even during an armor absorb. As a trade-off, we’ve adjusted it so that the damage dealt to armored moves is reduced.
There was a large discrepancy in characters who could take advantage of the V-Trigger activation invincibility window, as well as the invincibility time or presence thereof, so we’ve made changes to make it more universal across the board.
Also, in regards to moves that trigger a Crush Counter, the amount of V-Gauge meter gain was adjuster overall taking into consideration the ease of inducing a Crush Counter and the strength of the return.
Characters
G
â€¢ Vitality
– Increased from 1000 to 1025.
â€¢ Crouching HK
â‘ V-Gauge meter gain from a Crush Counter increased from 100 to 120.
â‘¡Expanded the hitbox in the backwards direction.
â‘¢Reduced the recovery on normal hit by 4F.
â€¢ Wild President
– Reduced the pushback on hit during a Crush Counter.
â€¢ Message to the People
– Expanded the hurtbox in the forward direction when performed from crouching HK, G Smash Under.
â€¢ G Spin Kick (Lv. 3/EX/V-Trigger I)
– Will become projectile invincible after the first hit connects.
â€¢ EX G Smash Under
– Reduced the recovery after hit by 5F.
â€¢ Dangerous President (V-Trigger II)
– V-Timer increased from 2,000F to 3,000F.
â€¢ G Explosion (V-Trigger II)
– V-Timer consumption increased from 1,000F to 1,500F.
â€¢ G Rage (V-Trigger II)
â‘ V-Timer consumption increased from 1,000F to 1,500F for both activation, and successfully landing the throw.
â‘¡Armor will continue up to the attack active frames.
Abigail

V-Trigger 1 is now three bars
V-Trigger 1 now gives out five heavy punches instead of six
Has a new sweep. It’s not 2-hits this time.

Press F To Pay Respect To Abigail Sweep Lolhttps://t.co/wzRqMByZ28 pic.twitter.com/bE8FjCwwzJ
— THE COOL KID93 (@THE_COOL_KID93) December 17, 2018

Menat

V-Trigger 1 is now three bars.

M.Bison
â€¢ Standing HK
-Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
â€¢ Crouching HK
-V-Gauge meter gain from a Crush Counter increased from 100 to 120.
â€¢ Psycho Axe
-Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
â€¢ EX Psycho Blast
â‘ Reduced the overall movement frames from 40F to 38F.
â‘¡Increased the advantage on block from +4F to +6F.
â€¢ EX Psycho Blast (V-Trigger I)
â‘ Reduced the overall movement frames from 38F to 36F.
â‘¡Increased the advantage of block from +5F to +7F.
â€¢ EX Double Knee Press
-Eased the combo count.
â€¢ EX Double Knee Press (V-Trigger I)
â‘ Eased the combo count.
â‘¡Expanded the hitbox for the final hit when the opponent is locked into the move.
â€¢ EX Head Press (V-Trigger I)
-Adjusted the motion on block.
â€¢ Psycho Reflect (V-Skill)
-If the move comes into contact with a physical attack, or a projectile that’s attached to the character’s body, Bison will perform a physical attack move.
â€¢ Psycho Power (V-Trigger I)
-Can now be hit by an attack during the screen freeze upon V-Trigger activation.
â€¢ Psycho Nightmare (V-Trigger II)
-Can now be hit by an attack during the screen freeze upon V-Trigger activation.
â€¢ Psycho Crusher (V-Trigger II)
-Is now projectile invincible during the attack active frames.
Nash
â€¢ Standing MK
-Damage increased from 60 to 70.
â€¢ Crouching HK
-V-Gauge meter gain from a Crush Counter increased from 100 to 120.
â€¢ Spinning Back Knuckle
â‘ Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
â‘¡Expanded the backwards hitbox.
â€¢ EX Moonsault Slash
-Increased the advantage on block from +2F to +3F.
â€¢ M Tragedy Assault
â‘ Reduced the separation distance on hit.
â‘¡Eased the combo count.
â‘¢Expanded the collision box.
â€¢ Stealth Dash (V-Trigger II)
â‘ Can cancel the initial startup of Sonic Boom, regardless of whether it hits the opponent, is blocked, or whiffs.
â‘¡V-Timer increased from 2,000F to 4,000F.
â‘¢Special move V-Timer usage increased from 1,000F to 2,000F.
â€¢ Stealth Dash (Stop) (V-Trigger II)
-Reduced the recovery from 13F to 11F.
â€¢ Justice Corridor (V-Trigger II)
-Changed the recovery on block, from -6F to +2F.
â€¢ Justice Shell (V-Trigger II)
-Changed to expand the hitbox for the 2nd hit after the first hit connects.
Ryu
Standing HP (V-Trigger 2)
-Can be special move canceled.
Standing MK
-Damage increased from 60 to 70.
Crouching MK
-Advantage on hit increased from +1F to +2F.
Crouching HK
-V-Gauge meter gain from a Crush Counter increased from 100 to 120.
Hadoken
â‘ Decreased the overall movement frames from 47F to 45F.
-Note: No change to the advantage/disadvantage on hit/block.
â‘¡Increased the pushback on block.
H Hadoken
-Increased the projectile speed.
EX Tatsumaki Senpukyaku
â‘ Slightly decreased the blowback distance on hit.
â‘¡Increased the blowback time for grounded hit.
EX Tatsumaki Senpukyaku
â‘ Input command for the regular version changed from qcf + K to hcf + K. â‘¡Input command for the EX version changed from qcf + KK to hcf + KK.
L Jodan Sokutou Geri
â‘ Reduced the startup from 16F to 10F.
â‘¡Restricted the air combo count.
M Jodan Sokutou Geri
â‘ Reduced the startup from 18F to 16F.
â‘¡Increased the attack movement distance.
H Jodan Sokutou Geri
-Reduced the startup from 20F to 18F.
EX Jodan Sokutou Geri
-Increased the attack movement distance.
EX Shoryuken (Normal/V-Trigger 1)
-Increased the damage taken for an attack that hits during the move’s duration by 1.2x.
VT1 Denjin Renki
-Can now be hit by an attack during the screen freeze upon V-Trigger activation.
VT2 Isshin
â‘ Recovery reduced from 40F to 36F.
â‘¡The attack recovery can be canceled into Shoryuken.
â‘¢If Ryu successfully parries an attack, but his counterattack misses, he can cancel the recovery into Mind’s Eye or Isshin.
-Note: When canceled into from recovery, the parry’s startup will be 1F.
Sakura
â€¢ Sakura Hop (Air Throw)
– As Sakura could hit the opponent with an additional attack in certain situations, the animation for the opponent was changed so that Sakura could no longer hit the opponent after this throw.
â€¢ Standing MK
– Reduced the recovery on whiff from 19F to 15F.
â€¢ Standing HK
– Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
â€¢ Crouching MP
– Increased the advantage on block from +1F to +2F.
â€¢ Crouching HP
â‘ Changed the recovery from 26F to 23F.
â‘¡Reduced the disadvantage on hit from -5F to -2F.
â‘¢Reduced the disadvantage on block from -8F to -5F.
â€¢ Crouching MK
– Decreased the startup from 7F to 6F.
â€¢ Crouching HK
â‘ Decreased the startup from 10F to 9F.
â‘¡V-Gauge meter gain from a Crush Counter increased from 100 to 120.
â€¢ M Shouoken
â‘ Decreased the startup from 13F to 9F.
â‘¡Decreased the blowback distance.
â€¢ H Shouoken
– Decreased the startup from 17F to 14F.
â€¢ EX Shouoken
– Increased the damage taken for an attack that hits during the move’s duration by 1.2x.
â€¢ Shouoken (V-Trigger II)
â‘ Increased the damage taken for an attack that hits during the move’s duration by 1.2x.
â‘¡The opponent will not be able to recover from hits 1-4.
â€¢ Hadoken
â‘ Decreased the startup from 17F to 15F.
â‘¡Changed the overall frames to 48F.
â‘¢Removed the hurtbox at the arms that appeared before the attack startup.
â€¢ Hadoken (Charge Version)
– Removed the hurtbox at the arms that appeared before the attack startup.
â€¢ EX Hadoken
â‘ Sped up the V-Trigger cancel timing by 2F.
â‘¡Increased the advantage for V-Trigger cancel by 5F.
â‘¢Removed the hurtbox at the arms that appeared before the attack startup.
â€¢ Hadoken (V-Trigger I)
â‘ Eased the combo count.
â‘¡Increased the pushback on hit.
â‘¢Removed the hurtbox at the arms that appeared before the attack startup.
â‘£V-Timer gauge usage increased from 500F to 800F.
â€¢ Hadoken (Charge Version) (V-Trigger I)
Removed the hurtbox at the arms that appeared before the attack startup.
â€¢ M Shunpukyaku
– Damage increased from 70 to 80.
â€¢ H Shunpukyaku
– Decreased the pushback on hit.
â€¢ Shunpukyaku (V-Trigger II)
– Startup decreased from 13F to 12F.
â€¢ Tengyo Hadoken (V-Trigger I)
â‘ Eased the air combo restrictions when Tengyo Hadoken is the first hit.
â‘¡Restricted its follow-up attack ability.
â€¢ EX Tengyo Hadoken
â‘ Changed the blowback on hit.
â‘¡Increased the blowback time on hit.
â€¢ Oukakyaku (V-Skill)
– Increased the recovery on block by 3F.
â€¢ Haru Arashi (V-Trigger I)
â‘ Increased the effect time from 2,000F to 3,000F.
â‘¡Can now be hit by an attack during the screen freeze upon V-Trigger activation.
â€¢ Hogasho (V-Trigger I)
â‘ Advantage on hit increased from +6F to +9F.
â‘¡Increased the advantage on block from +2F to +5F.
â‘¢Damage increased from 60 to 80.
â‘£Stun increased from 120 to 150.
â‘¤Will consume 500F of V-Timer.
â€¢ Sakura Senpu (V-Trigger II)
– Can now be hit by an attack during the screen freeze upon V-Trigger activation.
â€¢ Sakura Rain (Normal/V-Trigger I)
– Increased the hitbox in the upwards direction when canceled into from Shouoken.
Alex
â€¢ Standing HP
-Added a hitbox that will only hit airborne opponents on 9F of the move.
â€¢ Standing HK
-Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
â€¢ Crouching LP
-Expanded the hitbox in Alex’s body.
â€¢ Crouching MP
– Expanded the hitbox in Alex’s body.
â€¢ Crouching MK
– Expanded the hitbox in Alex’s body.
â€¢ Crouching HK
– V-Gauge meter gain from a Crush Counter increased from 100 to 120.
â€¢ Lariat
– Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
â€¢ EX Air Knee Smash
– Changed so that it can hit a standing opponent.
– Expanded the downwards hitbox.
– Changed so that he is closer to the opponent after hit.
– Damage decreased from 160 to 140.
– 5F to 13F – changed from complete invincibility, to invincibility to airborne attacks and projectiles.
â€¢ EX Slash Elbow
– First hit only forces stand.
– Increased the disadvantage on block from -11F to -17F.
– Expanded the armor in the backwards direction.
â€¢ EX Power Drop
-Damage increased from 180 to 200.
â€¢ EX Power Bomb
– Increased the throw range.
â€¢ Overhaul (V-Skill)
– Can be canceled into from EX Flash Chop, EX Slash Elbow, and EX Air Stampede.
– The Hard Hit effect has been increased from +2F to +5F.
-Increased the advantage frames by 3F if a Hard Hit is performed from a move that can trigger a Crush Counter.
â€¢ Rage Shift (V-Trigger 1)
– Can now be hit by an attack during the screen freeze upon V-Trigger activation.
â€¢ Sledge Hammer (V-Trigger 1)
– Increased the input window by 1F when performing each EX move variation with specific timing.
â€¢ Rage Boost (V-Trigger 2)
-Can now be hit by an attack during the screen freeze upon V-Trigger activation.
â€¢ Flying DDT (V-Trigger 2)
– Can be canceled into from the first hit of EX Slash Elbow and L Slash Elbow.
Blanka
â€¢ Standing HP
â‘ Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
â‘¡Startup reduced from 11F to 10F.
â€¢ Standing HK
â‘ Will no longer trigger a Crush Counter.
â‘¡Advantage on hit increased from +3F to +6F.
â‘¢Disadvantage on block decreased from -5F to -4F.
â‘£Increased the pushback on hit.
â‘¤Increased the pushback on block.
â€¢ Crouching HP
– Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
â€¢ Crouching MK
– Can cancel the first frame of movement into Surprise Forward/Surprise Back.
â€¢ Crouching HK
â‘ V-Gauge meter gain from a Crush Counter increased from 100 to 120.
â‘¡Increased the hurtbox around the arms in the upwards direction.
â€¢ Amazon River Run
– Changed the recovery from 27F to 25F.
â€¢ Raging Bash
– The second hit only can be canceled into Surprise Forward/Surprise Back.
â€¢ Surprise Back
– Reduced the overall frames by 3F.
â€¢ Rolling Attack
– Reduced the stun from 200 to 150.
â€¢ EX Back Step Rolling
â‘ Will knock down the opponent if the opponent is grounded by active frame 8F.
â‘¡If the opponent is hit in mid-air by active frame 8F, increased the float height.
â‘¢If the attack hits by active frame 8F, changed the timing of the hitbox for the 2nd hit.
â‘£Damage reduced from 130 to 100.
â‘¤Reduced the stun from 200 to 150.
â‘¥Restricted the combo count.
â‘¦When performed as a cancel from Wild Lift, increased the movement distance for the forward movement operation.
â€¢ EX Electric Thunder
â‘ Damage reduced from 120 to 80.
â‘¡Reduced the stun from 200 to 150.
â€¢ H Vertical Rolling
– Reduced the hurtbox in the upwards direction.
â€¢ EX Vertical Rolling
– Increased the damage taken for an attack that hits during the move’s duration by 1.2x.
â€¢ Vertical Rolling (V-Trigger I)
– Increased the damage taken for an attack that hits during the move’s duration by 1.2x.
â€¢ Wild Lift (V-Skill)
– Can be canceled into a special move on hit only.
Jungle Dynamo (V-Trigger I)
â‘ Reduced the number of V-Gauge blocks from 3 to 2.
â‘¡V-Timer reduced from 4,000F to 2,000F.
â‘¢V-Timer consumption for supported moves decreased from 1,500F to 600F.
â€¢ Rolling Attack (V-Trigger I)
– Damage reduced from 120 to 100.
â€¢ Vertical Rolling (V-Trigger I)
– Damage decreased from 140 to 120.
â€¢ Back Step Rolling (V-Trigger I)
â‘ Damage reduced from 130 to 100.
â‘¡When performed as a cancel from Wild Lift, increased the movement distance for the forward movement operation.
â‘¢Restricted the combo count.
â€¢ Electric Thunder (V-Trigger I)
â‘ Stun decreased from 230 to 200.
â‘¡Advantage on block changed from +2F to -2F.
â€¢ Ground Shave Rolling (V-Trigger I)
â‘ Damage reduced from 180 (30 Ã— 6) to 155 (30 + 25Ã—5).
â‘¡Stun reduced from 300 (50 Ã— 6) to 240 (40 Ã— 6).
â‘¢Max charge version – Damage reduced from 40 + 220 (40 Ã— 4 + 60) to 30 + 170 (30 Ã— 4 + 50).
â‘£Max charge version – Damage reduced from 60 + 300 (60 Ã— 5) to 50 + 250 (50 Ã— 5).
Note: â‘ â‘¡ are the values when all hits connect in the corner.
Note: â‘¢â‘£ are the values for the max charge version where all hits of the charge action and forward charge connect.
Cammy
â€¢ Crouching Motion
– Expanded the backwards hitbox for her head.
â€¢ Normal/Back Recovery
– Adjusted the recovery motion.
â€¢ Stun
– Reduced from 950 to 900.
â€¢ Gyro Clipper (Forward Throw)
– Increased the separation distance after the throw.
â€¢ Neck Spiral (Air Throw)
– Increased the throw range.
â€¢ Standing HK
– Added 3F of recovery on whiff.
â€¢ Crouching LP
– Decreased the advantage on block from +2F to 0F.
â€¢ Crouching MP
â‘ Expanded the hurtbox at the arms, from the middle of the attack active frames until the hitbox disappears.
â‘¡Added 2F of recovery on whiff.
â‘¢Delayed the timing at which the hurtbox at the arms disappears on whiff by 2F.
â€¢ Crouching HK
– V-Gauge meter gain from a Crush Counter increased from 100 to 120.
â€¢ Jump HK
– Changed so that it cannot hit opponents who are behind Cammy.
â€¢ Lift Upper
– Changed so that it cannot hit opponents who are behind Cammy.
â€¢ Spiral Arrow
– Reduced the stun from 150 to 120.
â€¢ Cannon Spike
– Reduced the stun from 200 to 150.
â€¢ Cannon Spike (V-Trigger I)
– Increased the damage taken for an attack that hits during the move’s duration by 1.2x.
â€¢ EX Cannon Spike
– Increased the damage taken for an attack that hits during the move’s duration by 1.2x.
â€¢ Strike Back (V-Reversal)
– Increased the disadvantage on block from -4F to -6F.
â€¢ Delta Drive (V-Trigger I)
– Can now be hit by an attack during the screen freeze upon V-Trigger activation.
â€¢ Delta Twist (V-Trigger II)
– Increased the landing recovery from 9F to 13F.
â€¢ Reverse Edge (V-Trigger II)
– Increased the disadvantage on block from -5F to -7F.
â€¢ Delta Step (Special Move Version) (V-Trigger II)
– Reduced the overall movement frames from 20F to 19F.
Chun-Li
Standing MK
-Damage increased from 60 to 70.
Standing MK (V-Trigger 1)
-Damage increased from 70 to 80.
Crouching MK (Normal/V-Trigger 1)
-Reduced the hurtbox that appears before the hitbox active frames.
Crouching HK
-V-Gauge meter gain from a Crush Counter increased from 100 to 120.
H Hyakuretsukyaku
â‘ Eased the combo count.
â‘¡Reduced the pushback on hit, for all hits except the last one.
â‘¢Reduced the pushback on block, for all hits except the last one.
H Hyakuretsukyaku (V-Trigger 1)
â‘ Reduced the pushback on hit, for all hits except the last one.
â‘¡Reduced the pushback on block, for all hits except the last one.
H Kikoken (Normal/V-Trigger 1)
-Disadvantage on hit reduced from -2F to -1F.
Rankyaku (Normal/V-Trigger 1) (V-Skill)
â‘ Increased the blowback time on hit.
â‘¡Increased the upwards blowback.
â‘¢Restricted the combo count.
â‘£Expanded the downwards hitbox.
â‘¤Regular version only – adjusted the combo count for jump attacks performed from Rankyaku.
Souseikyaku (Normal/V-Trigger )
-Added a new move, performed from Rankyaku (from MP + MK > MP + MK).
Renkiko (V-Trigger 1)
-Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Sagat
â€¢ Forward Dash
â‘ Overall movement changed from 21F to 20F.
â‘¡Changed the animation.
â€¢ Backwards Dash
– Reduced the overall frames from 28F to 24F.
â€¢ Standing LP
– Expanded the hitbox that will hit crouching opponents in the forward direction.
â€¢ Standing HP
– Reduced the pushback on hit.
â€¢ Standing HK
â‘ Increased the startup for the first hit from 7F to 8F.
– Note: No changes to the second hit.
â‘¡The first hit can only be canceled into V-Trigger activation.
â‘¢If the first hit connects and the second hit does not, cannot be canceled into V-Trigger.
â‘£If only the 2nd hit connects, damage decreased from 90 to 80.
â‘¤If only the 2nd hit connects, reduced the pushback on hit.
â‘¥If the 2nd hit is canceled into V-Trigger, increased the advantage frames by 5F.
â€¢ Crouching HP
â‘ Reduced the startup from 11F to 10F.
â‘¡Reduced the pushback on hit.
â‘¢Changed the recovery from 18F to 19F.
â€¢ Crouching MK
– Reduced the recovery from 10F to 9F.
â€¢ Crouching HK
– V-Gauge meter gain from a Crush Counter increased from 100 to 120.
â€¢ Jump MP
– Increased the blowback time on mid-air hit for the second hit.
â€¢ Jump HK
– Reduced the hurtbox at the torso.
â€¢ Step Low Kick
– Changed the timing window for a kara cancel from 15F – 18F, to just 18F.
â€¢ Tiger Shot
â‘ Decreased the blowback on mid-air hit.
â‘¡Increased the blowback time on mid-air hit.
â‘¢Increased the hitbox in the upwards direction.
â‘£Reduced the projectile nullification on startup in the horizontal direction, and expanded in the upwards direction.
â‘¤L, M only: Decreased the projectile speed.
â‘¥Chip damage increased from 10 to 12.
â€¢ EX Tiger Shot
â‘ Expanded the hitbox in the upwards direction.
â‘¡Expanded the projectile nullification on startup in the upwards direction.
â€¢ Grand Tiger Shot
â‘ Extended the projectile invincibility at the upper body by 5F.
â‘¡Decreased the blowback distance on mid-air hit.
â‘¢Increased the blowback time on mid-air hit.
â‘£L, M only: Decreased the projectile speed.
â‘¤Reduced the pushback on block.
â€¢ Tiger Uppercut (All Strengths)
– When performed as a kara cancel from Step High Kick or Step Low Kick, decreased the startup by 1F.
â€¢ H Tiger Uppercut
– Given invincibility to mid-air attacks from 1F – 16F.
â€¢ H Tiger Uppercut (V-Skill Version)
– Given invincibility to mid-air attacks from 1F – 16F.
â€¢ EX Tiger Uppercut
– Increased the damage taken for an attack that hits during the move’s duration by 1.2x.
â€¢ EX Tiger Uppercut (V-Skill Version)
â‘ Increased the blowback on hit.
â‘¡Increased blowback time on hit.
â‘¢Reduced the landing recovery time on hit.
â‘£Increased the damage taken for an attack that hits during the move’s duration by 1.2x.
â€¢ Tiger Charge (V-Trigger I)
â‘ Reduced the recovery by 2F when canceled into from Tiger Shot.
â‘¡Reduced the recovery by 4F when canceled into from Grand Tiger Shot.
â€¢ Tiger Cannon (V-Trigger I)
– Recovery on block changed from -2F to +2F.
â€¢ Tiger Rush (V-Trigger II)
Reduced the blowback on hit.
F.A.N.G

Now has a swooping upward double jump for mixup purposes. Activate by pressing PPP when in the peak of your jump.

Falke
â€¢ Windstoss (Air Throw)
– Increased the throw range.
â€¢ Standing LP
â‘ Advantage on hit increased from +3F to +4F.
â‘¡Increased the pushback on hit.
â‘¢Increased the pushback on block.
â€¢ Crouching LP
â‘ After the hitbox disappears, delayed the timing at which the hurtbox disappears by 3F.
â‘¡Reduced the pushback on hit.
â€¢ Crouching MP
â‘ Damage increased from 60 to 70.
â‘¡Reduced the startup from 10F to 9F.
â‘¢Recovery changed from 20F to 18F.
â‘£Advantage on hit increased from +2F to +4F.
â‘¤Disadvantage on block reduced from -4F to -2F.
â‘¥Increased the Psycho Angriff cancel window by 5 frames.
â€¢ Crouching HP
â‘ Damage decreased from 90 to 80.
â‘¡Changed the recover from 25F to 27F.
â‘¢Disadvantage on block increased from -6F to -8F.
â‘£Expanded the hitbox.
â‘¤Reduced the pushback on hit.
â‘¥Reduced the height of the hurtbox that appears in front of Falke during the move.
â€¢ Crouching HK
– V-Gauge meter gain from a Crush Counter increased from 100 to 120.
– Jump HP Active frames increased from 2F to 3F.
â€¢ Blaukraehe
â‘ Expanded the forward hitbox.
â‘¡Increased the advantage on block from +2F to +3F.
â‘¢Can no longer be canceled into special moves, V-Skill, or her Critical Art.
â€¢ Luftjagd
â‘ Falke can control her bounce-off direction on hit or block using directional inputs.
â‘¡Deleted the forward movement value on hit and block.
â‘¢Can cancel into Psycho Feder, Psycho Jaeger on hit or block.
â‘£Increased the descent speed on hit or block.
â‘¤Can be performed with a down-back or down-forward input.
â€¢ Psycho Spitze
â‘ Psycho Angriff cancel timing window by 5F.
â‘¡Reduced the hurtbox in the lower direction for the staff.
â€¢ Psycho Kugel
â‘ Reduced the hitbox in the backwards direction on initial startup.
â‘¡Made the calculation for chip damage the same as for projectiles.
â‘¢Increased the startup from 13F to 16F.
â‘£Advantage on hit increased from +1F to +7F.
â‘¤Recovery on block changed from -3F to +2F.
â‘¥Reduced the pushback on hit.
âž†Damage reduced from 80 to 60.
â‘§Increased the pushback on block.
â€¢ Psycho Kanonen
â‘ Reduced the startup from 25F to 24F.
â‘¡Changed the overall frames from 55F to 54F.
â‘¢Reduced the hitbox for frames 1F – 2F in the horizontal direction.
â‘£Increased the internal hitbox from 3F onward.
â‘¤Increased the hit stop and block stop from 3F onward by 2F.
â‘¥Delayed the timing for canceling into the V-Trigger II activation move by 2F.
â‘¦Adjusted the hurtbox for the back-end of the move, to make it easier to avoid projectiles.
â€¢ Psycho Feder
– Damage increased from 60 to 80.
â€¢ Psycho Schneide
â‘ Increased the active frames of the 2nd hit from 2F to 3F.
â‘¡Reduced the collision boxes in the vertical direction only during the active frames.
â‘¢Changed so that it will move forward if canceled from normal moves only.
â€¢ EX Psycho Schneide
â‘ Increased the damage taken for an attack that hits during the move’s duration by 1.2x.
â‘¡Reduced the collision boxes in the vertical direction only during the active frames.
â‘¢Changed so that it will move forward if canceled from normal moves only.
â‘£Eased the combo count for the 3rd hit.
â€¢ Psycho Trombe (V-Skill)
â‘ Made part of the hurtbox projectile invincible from the startup until the active frames begin.
â‘¡Will build V-Gauge upon canceling out a projectile.
â‘¢Reduced the move’s recovery if it cancels out a projectile.
â‘£Changed so that it will move forward if canceled from normal moves only.
â‘¤Changed so that it will be easier for all hits to connect when canceled from a normal move.
â€¢ Psycho Trombe (V-Trigger II) (V-Skill)
â‘ Made part of the hurtbox projectile invincible from the startup until the active frames begin.
â‘¡Damage reduced from 70 to 60.
â‘¢Changed so that it will move forward if canceled from normal moves only.
â‘£Changed so that it will be easier for all hits to connect when canceled from a normal move.
â€¢ Starken (V-Trigger I)
– Can now be hit by an attack during the screen freeze upon V-Trigger activation.
â€¢ Psycho Schrot (V-Trigger I)
â‘ Expanded the collision box in the forward direction.
â‘¡Changed so that Falke will be pushed back if it connects close-range against an opponent in the corner.
â€¢ Psycho Angriff (V-Trigger II)
â‘ Expanded the hitbox for the first hit in the horizontal direction.
â‘¡When canceled into from a unique or special move, startup reduced from 3F after screen freeze to 1F after screen freeze.
â‘¢Changed the recovery from 41F to 31F.
â‘£Reduced the recovery on block from -42F to -28F.
â‘¤Reduced the number of V-Gauge blocks from 3 to 2.
â‘¥Changed the V-Timer from 4,000F to 3,000F.
â‘¦Can now be hit by an attack during the screen freeze upon V-Trigger activation.
â€¢ Psycho Sturm (V-Trigger II)
– Increased the pushback on block.
â€¢ Psycho Klinge (V-Trigger II)
â‘ Reduced the landing recovery from 8F to 5F.
Note: No changes to the recovery on grounded hit or block.
â‘¡Adjusted the float on mid-air hit.
â‘¢Changed so that the active frame 1F hitbox will not hit grounded opponents.
Cody
â€¢ Forward Walk
– Increased the movement speed.
â€¢ Crime Throw (Back Throw)
â‘ Damage increased from 120 to 150.
â‘¡Stun increased from 150 to 200.
â€¢ Standing MP
â‘ Changed the hurtboxes to be projectile invincible during the attack startup.
â‘¡Reduced the hurtbox during the attack startup.
â‘¢Reduced the hurtboxes at the arms in the downward direction.
â‘£Reduced the disadvantage on block from -2F to 0F.
â€¢ Standing LK
â‘ Reduced the hitboxes in the horizontal direction.
â‘¡Delayed the timing at which the hurtbox disappears after the active frames end by 3F.
â€¢ Standing HK
– Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
â€¢ Crouching LP
– Expanded the hurtbox at the arms in the upward direction.
â€¢ Crouching MP
â‘ Reduced the pushback on block.
â‘¡Reduced the pushback on hit.
â‘¢Reduced the hurtbox at the legs.
â‘£Added 2F of recovery on whiff.
â€¢ Crouching HP
– Reduced the hurtbox that appears before the hitbox active frames.
â€¢ Crouching MK
â‘ Changed the recovery on block from -2F to +1F.
â‘¡Advantage on hit increased from +2F to +3F.
â‘¢Increased the pushback on block.
â‘£Delayed the V-Trigger cancel timing by 2F.
â€¢ Crouching HK
â‘ Changed the animation after the attack startup, and changed the hurtbox to match the new animation. â‘¡Increased the disadvantage on block from -12F to -14F. â‘¢Changed the condition on hit.
â‘£Expanded the hurtbox during the attack startup.
â‘¤V-Gauge meter gain from a Crush Counter increased from 100 to 120.
â€¢ Jump HP
â‘ Changed the hitbox to match the visuals.
â‘¡Reduced the hurtbox.
â€¢ Jump HK
– Adjusted the hurtboxes, reinforced in the downward direction.
â€¢ Slip Jab
â‘ Changed the recovery from 15F to 17F.
â‘¡Changed the recovery on hit from 0F to -2F.
â‘¢Increased the disadvantage on block from -4F to -6F.
â‘£Increased the block stop.
â€¢ Crack Combination (V-Skill)
– Increased the V-Gauge meter gain from 30 to 50.
– Note: No changes to the increase amount if there is recoverable damage.
â€¢ Zonk Knuckle
– Advantage on hit increased from +2F to +3F.
â€¢ EX Zonk Knuckle
– Decreased the hitbox in the downward direction for the first hit.
â€¢ L Ruffian Kick
– Increased the hitbox in the upwards direction for the final active attack frame.
â€¢ M Ruffian Kick
â‘ Active frames increased from 3F to 4F.
â‘¡Expanded the forward hitbox.
â€¢ H Ruffian Kick
– Reduced the hurtbox that appears before the hitbox active frames.
â€¢ EX Ruffian Kick
â‘ Expanded the forward hitbox.
â‘¡Increased the active frames from 4F to 5F.
â‘¢Increased the disadvantage on block from -7F to -12F.
â€¢ Tornado Sweep
– Increased the hitbox in the backwards direction.
â€¢ EX Tornado Sweep
â‘ Increased the number of projectile-cancelling hits from 2 to 3.
– Note: No changes to the number of physical hits.
â‘¡Decreased the projectile speed.
â€¢ Double Kick (V-Skill)
â‘ Extended the invincibility time to last until the active frames of the second attack.
â‘¡Expanded the hitbox of the second attack to match the visuals.
â‘¢Increased V-Gauge meter gain from 30 to 50.
Note: No changes to the increase amount if there is recoverable damage.
â€¢ Side Arm (V-Trigger I)
â‘ V-Timer consumption for M knife attacks reduced from 100F to 80F.
â‘¡V-Timer consumption for H knife attacks reduced from 200F to 150F.
â‘¢V-Timer consumption for Burst Shot MP-HP increased from 200F to 300F.
â‘£Eased the combo count for M and H knife attacks.
â€¢ Standing LP (V-Trigger I)
– Changed so that 1F will face towards the opponent.
â€¢ Crouching LP (V-Trigger I)
– Changed so that 1F will face towards the opponent.
â€¢ Crouching HP (V-Trigger I)-
– Expanded the hitbox for the second active frame.
â€¢ Reload (V-Trigger I)
â‘ Can be canceled into from Snipe Shot and Anti-Air Snipe Shot on whiff.
â‘¡If canceled into from Snipe Shot/Anti-Air Snipe Shot at the fastest timing, the inputs will be properly registered.
â€¢ Crouching HP (V-Trigger II)
– Decreased the startup from 10F to 9F.
â€¢ Gentle Swing (V-Trigger II)
â‘ Made the active frames for the attack, projectile reflection, and hitting the Bean Ball all 3F.
â‘¡Decreased the disadvantage on block from -3F to -2F.
â€¢ Gentle Upper Swing (V-Trigger II)
â‘ Reduced the startup from 15F to 12F.
â‘¡Expanded the forward hitbox.
â‘¢Quickened the timing at which the hurtbox that appears before the character disappears after the attack active frames.
â‘£Can cancel into Gentle Swing on hit.
Note: The adjustments â‘  – â‘£ above do not apply for the version canceled from Bean Ball.
â€¢ Criminal Punisher
– Expanded the collision boxes and the hitboxes on hit.
Kage

V-Trigger 1 allows Kage to teleport while airborne. He is actually permitted to extend combos this way. These can be performed while grounded too.
V-Trigger 2 gives Kage access to a ground pound type of attack. Essentially, think of this as Akuma’s ground pound ender that comes after his V-Trigger 1 Dragon Punches, but add a teleport before it.
He has a 180 degree Hurricane Kick, a fireball, a Dragon Punch, Evil Ryu’s axe kick (which can extend grounded combos), and a red fireball. Kage was also shown performing a parry-like action that is similar to Akuma’s V-Skill.
As expected, he appears to also have access to Akuma’s Raging Demon except it is more violent looking. He has 900 stamina and 950 stun.
He cost US$5.99/100,000 Fight Money to purchase.


Demon Slayer Season 3 Opening Theme Artists Revealed

Demon Slayer / Kimetsu No Yaiba Season 3 have revealed the artists for their opening theme song; “Kizuna no Kiseki” (Bonds of Miracle) by MAN WITH A MISSION and milet.
Aniplex is streaming a preview of the song:

They also revealed three more cast members for the series:

Ryotaro Okiayu as Kokushibo (upper rank 1)
Toshio Furukawa as Hantengu (upper rank 4)
Kousuke Toriumi as Gyokko (upper rank 5)

As previously announced, Mamoru Miyano voices the new character D?ma, who is upper rank 2.

Recently, Malaysian cinema chain TGV Cinemas announced that the one-hour special first episode of the upcoming Demon Slayer Season 3 AKA Kimetsu No Yaiba Season 3 AKA the Demon Slayer Swordsmith Village Arc or Kimetsu No Yaiba Swordsmith Village Arc will be showing in Malaysia.
This is part of the “World Tour Screening”, which will also take place in more than 418 theatres in Japan and 80 countries starting from 3 February 2022, where the 10th and 11th episodes of Season 2 and the first episode of the upcoming Season 3 will be screened.
However, TGV Cinemas has not revealed the premiere dates, showings or locations for the Demon Slayer Season 3 one-hour special. In the meantime, stay tuned on Kakuchopurei for the latest updates.
The upcoming season will adapt the Swordsmith Village Arc from the manga, which ran from chapters 98 to 127.
The synopsis reads:
For the first time in over 100 years, the upper ranks of Muzan Kibutsuji’s Twelve Kizuki are not full. Angered, Muzan dispatches the survivors on another mission. Elsewhere, Tanjiro journeys to a village of swordsmiths and has to explain how his sword was so badly damaged to Haganezuka, the smith who made it. While Tanjiro waits for his sword to be repaired, enemies close in…
Demon Slayer Seasons 1 and 2, as well as the Mugen Train movie, are now streaming on Netflix. In the meantime, you can also check out my review of the Demon Slayer Kimetsu No Yaiba The Hinokami Chronicles video game by heading over here.


Yoko Taro’s Voice Of Cards The Forsaken Maiden Drops Later This Month

Square Enix has revealed Voice Of Cards The Forsaken Maiden, the latest addition to the unique Voice Of Cards card-based RPG franchise, which will be available digitally for the Nintendo Switch, PS4 and PC via Steam on 17 February 2022.
Voice Of Cards The Forsaken Maiden is a standalone experience that both new players and fans of Voice Of Cards The Isle Dragon Roars, can enjoy, and is told entirely through the medium of cards.
Players can escape to an illustrated world presented in the medium of cards with the Voice of Cards series’ second release, brought to life once again by the creative team behind the beloved NieR and Drakengard series, including Creative Director, Yoko Taro (Drakengard series, NieR series), Music Director, Keiichi Okabe (Drakengard 3, NieR series) and Character Designer, Kimihiko Fujisaka (Drakengard series).
Set on a remote chain of islands that have been protected by the Maidens for generations, the turn-based adventure will have players follow the protagonist to save the people of the island as they face the threat of destruction. In this touching tale set in a world of melancholic beauty, players will set sail for the high seas, together with Laty, a girl who failed to become a maiden.
For fans of the NieR series, a NieR Automata-themed bundle set will be available for purchase whichÂ  includes the Voice of Cards: The Forsaken Maiden game and several themed DLC items* that unlock in-game content, such as:Â Â

Puppetâ€™s Costume â€“ An additional design for Barren, Laty and Lacâ€™s outfits** â€¢ YoRHa Emblem â€“ Replaces the design on the backs of the cards with the YoRHa emblem** â€¢ 2B Avatar â€“ A 2B-inspired design for the player avatar, which can be used on the world map â€¢ The Copied City Board â€“ A Copied City-themed battle board and gem box** â€¢ Machine Lifeform Table â€“ A machine-lifeform-themed design for the game table** â€¢ Resistance Jukebox â€“ Allows you to change the BGM to music that evokes the memory of the androids who fought to the death for the sake of humanity**Â
Pixel Art Set â€“ Replace all character and enemy illustrations with pixel art**Â
Automata Dice â€“ A Pod-themed design for your dice**Â

Fans who pre-order Voice Of Cards The Forsaken Maiden on the Nintendo Switch or Steam will receive the â€œWhale of Fortune Patternâ€ DLC, which unlocks a card design featuring a legendary whale said to bring good fortune, and the â€œOcean Tile Tableâ€ DLC, which unlocks an ocean-themed design for the game table.
In the meantime, check out the trailer below:


The Legend Of Zelda Tears Of The Kingdom Producer Reveals Real Reason Behind The Game’s Delay

The Legend Of Zelda Tears Of The Kingdom was originally slated to release for the Nintendo Switch back in 2022, but it was ultimately delayed a year later to 12 May 2023. According to The Legend Of Zelda series producer Eiji Aonuma, the true reason why the game was delayed is because they wanted to polish the game.
Speaking to The Washington Post in a new interview, he said that it was to “make sure that everything in the game was 100 percent to our standards”. No wonder the game launched with little to no bugs or issues.
Nintendo recently announced that in the three days since its launch on 12 May 2023, The Legend Of Zelda Tears Of The Kingdom for the Nintendo Switch sold over 10 million units worldwide, becoming the fastest-selling game in the history of the Legend Of Zelda series. With over 4 million sold in the Americas, The Legend Of Zelda Tears Of The Kingdom is also the fastest-selling Nintendo Switch game and the fastest-selling Nintendo game for any system in that territory.
In The Legend Of Zelda Tears Of The Kingdom, which is a direct sequel to The Legend Of Zelda Breath Of The Wild, players decide their own path through the sprawling landscapes of Hyrule and on the mysterious islands floating in the vast skies above. Discover new destinations, dangers, sights and puzzles that require wits and resourcefulness to overcome. Harnessing the power of Link’s new abilities, players will fight back against the malevolent forces that threaten the kingdom.
The Legend Of Zelda franchise started over 35 years ago with the Legend Of Zelda game, which debuted in the U.S. in 1987 for the Nintendo Entertainment System. As of March 2023, the series has sold more than 130 million units worldwide.


DriveClub Director To Reveal Next Game In 2022

Paul Rustchynsky, the director behind the first-party PlayStation racing game DriveClub and lead designer for the Motorstorm series, will be announcing a new project this year.
He is currently working on an unannounced project as part of Avalanche Studio’s new Liverpool development team. Unfortunately for fans of the aforementioned titles, his next project will not be a racing game.
“In 2021 we (Avalanche Studios Group) opened a new studio in Liverpool, an exciting moment for me having achieved one of my career goals. In 2022 weâ€™ll get to announce the game weâ€™ve been working on for the past year.
To set some expectations, Iâ€™m not working on a racing game. So sorry, no DRIVECLUB sequel, MotorStorm successor or ONRUSH offshoot. This is something very different to anything Iâ€™ve worked on before.
There are more projects being worked on at Avalanche than most people would expect!”

We're working on another new IP that's yet to be announced. There are more projects being worked on at Avalanche than most people would expect!
— Paul Rustchynsky (@Rushy33) January 1, 2022

While it’s great that the Avalanche team are working on something new, it’s a shame that it won’t be a spiritual successor to the Motorstorm titles. Those PlayStation racing games were the bee’s knees.


Check Out How Street Fighter 6’s Manon, Marisa, JP, and Dee Jay Play In These SFL Pro JP High-Level Matches

Street Fighter 6’s full roster still remains a mystery, as we don’t know how half the cast plays like. At least now we have an inkling of their playstyles in the form of recently-revealed Capcom gameplay.
Capcom showcased new Street Fighter 6 gameplay before the grand finals event of the Street Fighter League Pro-JP 2022 esports tournament, showing off high-level matches of the game’s newer characters. YouTube account AlphaDog captured these matches for all to see: Dee Jay vs Dhalsim, Blanka vs JP, and Marisa vs Manon.
Dee Jay still fights the same as last time, with his horizontal kicks and projectiles, though they’re more powered-up this time. Dhalsim still has some of his moves in Street Fighter 5 (long limbs, fast teleports & floats), but he can still be whiff-punished.

JP uses ranged Psycho Powers, even summoning multiple “spirits” as one of his Supers. Blanka has a projectile-invincible EX roll, can combo into EX vertical ball on Punish Counter, and has a Level 2 Super that’s similar to his V-Trigger 2 from Street Fighter 5.

Finally, we have Marisa vs Manon. Marisa shows off her power moves and her Critical Art where she super-punches Marisa to a giant wall waiting in the background, while Manon has ballet grace-like moves and judo-ballet throws that increase her medal count, leading to stronger throws. The latter can combo from her throws via her higher medal levels.


After A Month Of Waiting, Malaysia Dota 2 Player Finally Gets To Travel Overseas For The Internationals 10

Good news for Malaysian esports players wishing to show their support for a Dota 2 player to represent.
Previously, Cheng Jin ” NothingToSay” Xiang, who plays a key mid-lane role for renowned China-based Dota 2 team PSG.LGD, has yet to obtain permission from the Malaysian government to travel overseas for The Internationals 10 (TI10) which will take place in the city of Bucharest from 7th to 17th October.
Now he and his teammate Chan “Oli” Chon Kien have obtained the necessary travel approvals for their trip to TI10 according to Dota 2 expert Tiffani “Oling” Lim.

Nothingtosay & Oli have obtained the necessary travel approvals for their trip to TI10!?
Big shoutout to everyone who've assisted them in expediting the process @KBSMalaysia @MalaysiaEsports @FarFlava @ChuaNWong99 @FitriRazak87 and so many others ??
— Tiffani 'Oling' Lim (@babyolingg) September 13, 2021

MUDA treasurer Tarmizi Anuwar said that Cheng’s manager has been trying to obtain permission for him to leave since 1st August, but to no avail. It’s now gotten to the point where Putrajaya has been urged to grant him permission to leave the country.
Furthermore, PSG.LGD’s chances of taking the top spot in TI10 without NothingToSay is incredibly low. According to pro Dota 2 player Peter “ppd” Dager, he said that without the team’s superstar midlaner, the Chinese team will run into problems.
“PSG.LGD without NothingToSay may still place top five at TI, but will no longer be the favourites.”
Good thing that’s all sorted, eh?


The Upcoming Harry Potter Game Is Delayed To 2022

Sad news for fans of the Harry Potter and Fantastic Beasts series.
WB Games RPG Harry Potter Universe-set title Hogwarts Legacy has been pushed back to 2022. The game was originally scheduled for a 2021 release for the Xbox Series X/S, PS5, PS4, Xbox One, and PC.
The official statement (via Twitter reads as follows):

“Creating the best possible experience for all of the Wizarding World and gaming fans is paramount to us, so we are giving the game the time it needs.”

pic.twitter.com/9zqii6DZLm
— Hogwarts Legacy (@HogwartsLegacy) January 13, 2021

Hogwarts Legacy had quite a rough ride before its reveal last year. In addition to being one of WB Games’ worst-kept secrets, it also may be connected to the transphobic creator of the series J.K. Rowling. This is despite WB Games distancing itself from the author. Hopefully, she would have issued an apology by 2022, lest a game as innocent as Hogwarts Legacy may be tainted just by that connection alone.


Starfield’s Map Will Be Huge, Says Todd Howard

Bethesda’s Todd Howard revealed a lot of Starfield info during this year’s Develop: Brighton conference. That’s going to be Bethesda’s biggest and most-anticipated sci-fi RPG.
Todd Howard talked about the expected size of the map, which will be even larger than that of Fallout 76; for comparison, that map is four times the size of Skyrim. He wasn’t specific on whether it’s a galaxy map or a map of one big planet.
The game’s landmass and levels will be procedurally generated. Distinct landmarks will still be hand-crafted, but the landmass and other non-featured bits will be generated at random. In Starfield and their other open-world RPG The Elder Scrolls VI, cities should become more lively both by being larger in size and feature more NPCs who hopefully will be more fun to interact with.

In addition, Bethesda’s Creation engine will be overhauled, promising a “larger jump [in quality] than that from Morrowind to Oblivion”. The engine’s rendering, animation, and AI will get the most improvements.
Before you get excited, just remember that this is the same Todd Howard who went a bit overboard with Fallout 3, Fallout 4, and Fallout 76’s info during press conferences, keynotes, and public presentations. Also, keep in mind that there’s a good chance that Starfield and The Elder Scrolls VI may be Xbox exclusive, given the company’s recent buyout by Microsoft. We know that they’ll be available on Game Pass at launch, there’s that.


Bleach Thousand-Year Blood War Anime Premieres This October

Bleach Thousand-Year Blood War or Bleach Sennen Kessen-hen will premiere on 10 October 2022. The anime will air in 4 cours, which implies that the anime will potentially have around 50 episodes if each cour is at least 12 or 13 episodes long. Studio Pierrot is producing the anime, with Tomohisa Taguchi serving as the director.
The synopsis reads:
Was it all just a coincidence, or was it inevitable? Ichigo Kurosaki gained the powers of a Soul Reaper through a chance encounter. As a Substitute Soul Reaper, Ichigo became caught in the turmoil of the Soul Society, a place where deceased souls gather. But with help from his friends, Ichigo overcame every challenge to become even stronger.
When new Soul Reapers and a new enemy appear in his hometown of Karakura, Ichigo jumps back into the battlefield with his Zanpakuto to help those in need. Meanwhile, the Soul Society is observing a sudden surge in the number of Hollows being destroyed in the World of the Living. They also receive separate reports of residents in the Rukon District having gone missing. Finally, the Seireitei, home of the Soul Reapers, comes under attack by a group calling themselves the Wandenreich.
Led by Yhwach, the father of all Quincies, the Wandenreich declare war against the Soul Reapers with the following message: “Five days from now, the Soul Society will be annihilated by the Wandenreich.
The history and truth kept hidden by the Soul Reapers for a thousand long years is finally brought to light.
All things must come to an end-as Ichigo Kurosaki’s final battle begins!

Bleach Thousand-Year Blood War will premiere more than 10 years after the original anime ended.
Check out the trailer below:


Monster Hunter Movie Roaring Into Cinemas Next Year

Monster Hunter fans will be oh-so-happy to learn that the Monster Hunter movie by Resident Evil writer-director Paul W.S. Anderson will be roaring its way into cinemas next year on 4 September 2020 (via Deadline).
Alongside its release date, the official synopsis for the Monster Hunter movie has also been released, and here it is:

Behind our world, there is another â€” a world of dangerous and powerful monsters that rule their domain with deadly ferocity.
When Lt. Artemis (Jovovich) and her loyal soldiers are transported from our world to the new world, the unflappable lieutenant receives the shock of her life.
In her desperate battle for survival against enormous enemies with incredible powers and unstoppable, terrifying attacks, Artemis will team up with a mysterious man (Tony Jaa) who has found a way to fight back.

That… doesn’t really sound much like Monster Hunter but the Resident Evil movies weren’t exactly known for being faithful to the source material either. The upcoming movie will star Milla Jovovich, Tip â€œT.I.â€ Harris, Meagan Good, Diego Boneta, Josh Helman, Jin Au-Yeung, and Ron Perlman.
I’m not a Monster Hunter fan, but even I know that soldiers with guns shooting down a Rathalos only counts as a very loose adaptation. Monster Hunter World is now one of Capcom’s biggest games in its long history of making games, and I’m sure that they wouldn’t want to squander any of that goodwill so soon.
To remind you of how ‘good’ and ‘amazing’ the Monster Hunter movie already looks like, here are some of the set shots that have popped up on social media:


Monster Hunter World: Iceborne Post-Launch Free Update Announced; Angry Electric Ape Returns

We’re less than 3 days away from the release of Monster Hunter World: Iceborne and to everyone’s amazement, Capcom is still announcing new monsters. Heck, this announcement talks about an upcoming free update and the expansion isn’t even out yet!
Bravo, Capcom. Iceborne is definitely on its way to becoming one of the best DLCs ever made for a video game.
[youtube https://www.youtube.com/watch?v=e-rtlKzNA7M&w=560&h=315]
In a new 50-second trailer, Capcom re-introduces Monster Hunter fans to a very familiar but not very friendly face: Rajang, one of the most aggressive monsters in the Monster Hunter series.
Debuting in Monster Hunter 2, Rajang is sometimes called a “Super Saiyan monkey” and rightly so. When Rajang gets angry, it literally starts to glow gold and has electricity channeling through his body. For Monster Hunter newcomers who have never faced Rajang, get ready for a world of hurt.
The free update will arrive in October 2019 and Monster Hunter World: Iceborne comes out on 6 September 2019 for the PS4 and Xbox One. PC players are getting the expansion in January 2020.


Garena’s Fantasy Town Is Now Available In The Philippines

Singapore-based games developer and publisher Garena has launched a new casual farming simulator mobile game Fantasy Town in The Philippines, in conjunction with Arumgames.
Fantasy Town is packed with various fun features such as farming and crafting and allows very open-ended customization, from characters, heroes, crafters, to town decoration.
Guild features will allow players to complete various missions together, with the aim of becoming the number one guild in the league. Players can also interact with one another by leaving messages via Guestbook.

The presence of Fantasy Town is a breath of fresh air in the simulation game space in the Philippines. It features an arsenal of unique and distinct features such as dungeon exploration, hero collection, and mini-games.
Gamers in the Phillippines can look forward to and appreciate the local Filipino content, such as Manananggal, in the game. Characters like Manananggal will be crafted in the unique art direction that Fantasy Town offers, as a key attraction for simulation game fans.

Fantasy Town can be downloaded in the Philippines on both the iOS App and Google Play Store.


Covid-19 Is Affecting Netflix’s The Witcher Too

Another series production has been stalled due to the Covid-19 outbreak. This time, it’s Netflix’s The Witcher that has taken the hit.
As originally reported by Deadline, The Witcher is the first Netflix production outside of the US and Canada to suspend production because of the coronavirus. A source told them:

“We have made the decision, effective immediately, to pause production for two weeks during this difficult time.
This will allow everyone the time to make informed decisions about how to move forward.”

Deadline added that Netflix’s other UK productions are also “being encouraged” to take the same measures.
Production for the second season of The Witcher began late last month, with a bunch of new cast members joining stars Henry Cavill (as Geralt of Rivia), Anya Chalotra (Yennefer), Freya Allan (Ciri), and Joey Batey (Jaskier).
Just two weeks ago, Netflix announced that Danish actor Kim Bodnia would be playing the role of Vesemir, an old and experienced Witcher who is also the mentor to Geralt. The second season was previously slated to premiere in 2021, but we’ll now have to wait and see if that remains true.
If only Geralt could kill viruses.


For Honor Halloween Event Adds Full Cross-Play & Spooky Content

Ubisoft has announced the For Honor special Halloween-themed Web Of The Jorogumo event, which will be available beginning from 20 October 2022 to 10 November 2022. Alongside the event, Phase 2 of cross-platform play is now available, allowing group play with cross-platform friends or players thanks to the Ubisoft Connect ecosystem. With this update, For Honor’s crossplay rollout is complete, and players will be able to invite others to their group even if they are on a different platform.
The Web Of The Jorogumo event will start on 20 October 2022 and run for three weeks, bringing a frightening PVE game mode with four-player co-op. Players can enjoy a variation of Market Town where they must work together to escort Meiko, capture points, fight against possessed samurai, and battle through Jorogumo’s sticky webs to encounter a terrifying conclusion. With danger around every corner, players will have to be brave and show no mercy. Alongside the new mode, a new Kensei Hero Skin, Yokai Slayer Meiko, will be available on October 20.
Players will have the chance to win new exclusive rewards such as an Effect, a Battle Outfit and ornaments. New themed items will also be available in the in-game store for the duration of the event including Executions, Outfits, a Paired Emote and more.
With the release of Title Update 2, new armour variations will be available for players as well as many gameplay improvements and updates, including the end flow – players can now skip all notifications after a game. On 17 November 2022, a Testing Grounds dedicated to Dodge attacks will be live until 24 November 2022.
The Web Of The Jorogumo event comes as part of For Honor’s Year 6 Season 3 The Demon Dagger, in which an ancient cave unleashed spirits and demons from Japanese folklore into Heathmoor. Inspired by Yokai legends, this season introduced a new Battle Pass and Battle Bundle, new seasonal customization, and other exciting updates to For Honor.
With over 30 million players, For Honor is available to play now on Xbox One, Xbox Series X/S, and PC with Xbox Game Pass, as well as on PS4 and Ubisoft+, the Ubisoft subscription service. For Honor is also playable on PS5 and Xbox Series X/S through backward compatibility.
Check out the trailer below:


D.Va’s Newest Legendary Skin for Summer Games Event Looks Sweet

As reported yesterday, Overwatch’s 2018 Summer Games event drops next week and today we have a glimpse of D.Va’s limited-time, event-exclusive Legendary skin, ‘Waveracer’.
[wpvideo qclGWwQT]
Listed as a Legendary skin means that you’d require 3000 coins to obtain it, so start saving! We aren’t D.Va mains but we are surely tempted to get this once it becomes available!
The arrival of 2018’s Summer Games event also means the return of the highly popular Lucio Ball along with its competitive mode along with limited-time hero skins, emotes and sprays.


PS Plus March 2020 Lineup Will Have You Slay Giants & Going Fast

Asian gamers will have two new games to look forward to in the PlayStation Plus Asia March 2020 lineup.Â FromÂ 3 March to 6 April 2020, PS Plus Asia subscribers will be able to redeem the Shadow Of The Colossus and Sonic Forces.
Shadow Of The Colossus

If you didn’t play this classic masterpiece on the PS2 (or the PS3 for that matter), you won’t have an excuse to miss out now. Shadow Of The Colossus was remastered and remade for the PS4 by Bluepoint Games, making this the best version of the game to date.
Discover the melancholy epicness of slaying 13 giant monsters or Colossi across a vast landscape with nothing but your sword, bow and arrow, and trusty steed.
Sonic Forces

Developed by Sonic Team, 2017’s Sonic Forces features three gameplay modes, including the classic 2D and the modern 3D. However, it was considered inferior to Sonic Mania, which was released in the same year.
Still, this is a timely addition in the wake of the Sonic The Hedgehog movie’s success (check out my review here). If watching the movie recently has ignited the urge to go fast, then this game is for you.
This year’s offerings have been pretty great so far. Sony Interactive Entertainment is certainly putting more effort and resources into PlayStation Plus. Last month we even received the entire BioShock The Collection and a couple of other titles.
In the meantime, check out the trailer below courtesy of PlayStation Asia.
[youtube https://www.youtube.com/watch?v=8mQ0_x_YrqY&w=560&h=315]


Black Panther Wakanda Forever Tickets Go On Sale In Malaysian Cinemas This Friday

Black Panther Wakanda Forever will premiere in Malaysian cinemas on 10 November 2022, but you can start booking your tickets this Friday on 4 November 2022.
TGV Cinemas announced that Black Panther Wakanda Forever tickets will go on sale starting from 10 am on Friday, 4 November 2022.

Mark your calendars, #WakandaForever  4th November! Remember to sign up as MVC FIRST. ? https://t.co/PQ2b8jZwPS https://t.co/n4FAuLAhkQ pic.twitter.com/qu8IH02MQm
— TGV Cinemas | #TontondiTGV ?? (@TGVCinemas) November 2, 2022

The same time and date applies for GSC Cinemas as well.

It's official on. Tickets on sale Friday, 10AM. #WakandaForever pic.twitter.com/UXLkCJHVeZ
— GSC Jom Hydro Run! (@GSCinemas) November 2, 2022

The official synopsis reads:
Queen Ramonda (Angela Bassett), Shuri (Letitia Wright), M’Baku (Winston Duke), Okoye (Danai Gurira) and the Dora Milaje (including Florence Kasumba), fight to protect their nation from intervening world powers in the wake of King T’Challa’s death. As the Wakandans strive to embrace their next chapter, the heroes must band together with the help of War Dog Nakia (Lupita Nyong’o) and Everett Ross (Martin Freeman) and forge a new path for the kingdom of Wakanda.
Check out the latest teaser below:


Here’s 12 Minutes Of Borderlands 3’s Guns, Love, and Tentacles DLC Gameplay

Borderlands 3‘s second chunk of DLC, Guns, Love, And Tentacles: The Marriage of Wainwright & Hammerlock, will be available on 26 March 2020. While it’d be nice to have it earlier, especially with Malaysia’s upcoming two-week-long movement restrictions, we have 12 minutes of gameplay footage to watch in the meantime at least.
The footage has Borderlands 3 character Moze on the planet of Xylourgos, where she finds cultists and aliens instead of the party she was expecting. It’s pretty much more Borderlands 3, but with a wintry landscape and new Lovecraftian alien enemies to exterminate. There’s also an appearance from Borderlands 2 Mechromancer Gaige (and her robot buddy Deathtrap), who has ditched the Vault Hunter life to be a wedding planner.

It looks fun, basically. The DLC will centre on Jakob Wainwright and Sir Hammerlock’s engagement party and will bring new cosmetics, Legendary gear, and Class Mods as usual. I’ve never had an interest in farming loot or creating crazy builds in Borderlands, but with Borderlands 3‘s core gameplay being so satisfying, it’s nice to see more of it.
If you haven’t gotten your hands on Borderlands 3 yet, you might be interested to know that it’s now on Steam, and is 50% off till 21 March 2020 to boot.


Gears Tactics’ Launch Trailer Shows Us What To Expect

In a couple more weeks, you’ll be able to experience Gears of War‘s Locust-killing and chainsawing from a new perspective. The turn-based Gears Tactics is launching on 28 April 2020 (on Steam, Xbox Game Pass for PC (Beta), and Windows 10), and a new trailer is here to show you what it’s all about.

Set 12 years before the first Gears of War, Gears Tactics will have you commanding a squad of COG troops in pursuit of a Locust leader called Ukkon. Instead of the usual third-person cover shooter gameplay, you’ll be fighting Locusts and Brumaks via a more XCOM-like experience.
It’s a little more aggressive than a typical turn-based tactics game, however, since getting up close to execute enemies rewards you with more actions. The trailer promises lots of rewards and customization, as well as familiar weapons and executions. There will also be no microtransactions, which is always nice to hear.
If you want to know more about the game, our Jon Leo had a good look at it last month. If you’re already sold, the game can be pre-installed now.


Demon Slayer Movie Garners RM1.5 Million In First Weekend In Malaysia

The Demon Slayer Kimetsu No Yaiba Mugen Train movie has garnered almost RM1.5 million in its first weekend in Malaysia. That’s an impressive feat for an anime movie. In Japan, the Demon Slayer movie has already exceeded 37.7 billion yen (about US$358.9 million) and over 27.45 million tickets sold since it originally premiered in Japan back in October 2020.
With Demon Slayer Season 2 coming sometime in 2021, the franchise’s popularity is only set to increase. Both the anime and movie were produced by ufotable, the same studio behind acclaimed anime like Fate/Zero and more.

TERIMA KASIH MALAYSIA! ??
#1 Movie in Malaysia last week, approaching RM1.5million box office! Thank you guys for supporting #DemonSlayer! pic.twitter.com/2PJoxqxteQ
— GSC x Mat Kilau ?? (@GSCinemas) March 8, 2021

Demon Slayer Mugen Train is now showing exclusively at GSC Cinemas in Malaysia.


Listen To Shantae’s Iconic Theme From 2002 To The Present

On this quick SoundScape video, we check out various versions of Jake Kaufman’s iconic Shantae theme and listen to how different they all sound.
The mix starts at 1:04 if you’re not a fan of intros.

Be sure to check out Jake Kaufman’s SoundScape feature:

We love his music so much, we urge you to buy his music here: https://virt.bandcamp.com/
Top artwork credit: Burdrehnar


Does Capcom Still Care About Deep Down?

Remember a while back in 2013 when Capcom announced a free-to-play dungeon crawler called Deep Down? We don’t blame you if you don’t,Â  because Capcom kinda forgot about it.
There’s still some life signs in the project though.Â When asked about the game viaÂ  Eurogamer, Yoshinori Ono said that the game still has a developed concept that seems promising.

“I havenâ€™t been called Mr.Â Deep DownÂ quite yet. The original team is clearly no longer together at this point, but people might have noticed that weâ€™ve kept the trademark registered, and itâ€™s not been completely given up on.
Every year we examine titles weâ€™re doing in future, and we bring up projects to approve and move forward. Thereâ€™s not much I can say about it, but if youâ€™ve noticed weâ€™ve kept the trademark it means we havenâ€™t given up on the title completely.”

If the stars align, wouldÂ  Deep Down be the latest game to continue Capcom’s redemption arc following Devil May Cry V and theÂ  Resident Evil 2 REmake? Time will tell.


[Rumour] Battlefield 6 Will Be Cross-Gen & A Soft Reboot

It’s been a while since we last heard from EA DICE about the next entry in the Battlefield franchise. However, it looks like details may have leaked about Battlefield 6, or Battlefield VI.
According to video games industry insider Tom Henderson In a recent YouTube video, Battlefield 6 will be a “soft reboot” and influenced by 2011’s Battlefield 3, set in the modern era instead of World War 2 or other historical conflicts.
He also claims that the next Battlefield game will launch on cross-gen platforms, including the PS4, PS5, Xbox One, Xbox Series X/S and PC. The next-gen versions of the game will supposedly feature whopping 128-player maps but these won’t be available on last-gen consoles, which will only feature the standard 64-player matches.
It’s best to take all this with a pinch of salt, especially since EA DICE has yet to officially confirm any details about any new Battlefield game. The only thing we know for sure is that EA is planning the release window for the next Battlefield game to be sometime in Holiday 2021, which is near the end of this year. Perhaps we’ll learn more about the game in the months ahead.
If you want more details on the alleged details, you can check out Henderson’s video below:


The National Esports Federation Of The Phillippines Outlines Its Future Plans

The National Electronic Sports Federation Of The Phillippines (NESFP) recently began operating in last year’s 2019 SEA Games, with nine countries in the region competing in the Olympic-sanctioned medal tally esports events. With over a decade of experience in esports and accomplished athletes, the federation has outlined its plans for the future going forward.
The area of focus for the NESFP will be to carry the current momentum and organize more fully-federated events in the Southeast Asian and Asia Pacific regions, while also developing leading Olympic athletes from the grassroots level to prepare them for international events.

Ramon M. Suzara is the president of the NESFP, with Alvin M. Juban as the secretary-general. According to the federation, popular esports titles in the Phillippines so far include Dota 2, Mobile Legends: Bang Bang, Starcraft II, Arena of Valor, Tekken 7, Hearthstone, NBA 2K20, and League of Legends.
It remains to be seen if the AESF will add the NESFP into their ranks of full member associations in the near future, especially considering there is no representation from several countries in the list as of now, including the Philippines and Malaysia.


Nintendo Japan Office Caught Fire; Extinguished By Employees

The House of N experienced quite a bit of chaos earlier today.
A small fire broke out at Nintendo’s Development Center in Kyoto, Japan (via NHK), which is essentially Nintendo’s Japan headquarters. Thankfully the fire was extinguished by employees, despite eight fire trucks being dispatched to the location.
No one was injured or harmed, though a few items of importance were partially destroyed and the desks and chairs on the third floor were burned during the fire.
The fire may have been started by a charged device. The police and fire departments are still investigating the true cause of the fire. In the meantime, the employees who took out the fire before it got worst should at least get some commendation and a day off or two.


Thunderful Games Acquires Somerville Developer Jumpship

Publisher Thunderful Games has acquired Somerville developer Jumpship. Under Thunderful Games, Jumpship will retain creative autonomy and continue to develop “top-class story-driven narrative games.”
Jumpship was originally founded in 2017 by Chris Olsen alongside Playdead ex-CEO and co-founder Dino Patti. Following the acquisition, Patti will remain at Jumpship, as well as take on the new role of strategic advisor for Thunderful Games.
In a press release, Thunderful Games chief gaming officer Agostino Simonetta said:
“The level of intrigue that Jumpship has managed to generate for its debut title shows you that this is a team with a deep artistic vision. Adding to our already diverse and accomplished roster of talent under the Thunderful Studios’ umbrella is an important part of our strategy to build strong internal IPs. We look forward to supporting the team at Jumpship to harness their skill for building impactful narrative driven experiences as they continue to create fantastic titles within the Thunderful family.”
Jumpship studio director Claire Boissiere added:
“Thunderful is pushing the boundaries by forming a family of game studios who will work under an umbrella of services that supports autonomy and creative vision. Our team sets its own course and it’s great to find a partner that not only understands that but can truly support us. Thunderful’s established relationships with key platform holders and expertise in putting games into the hands of players gives us an infrastructure where we can focus on what we do best: crafting games that challenge our audience both emotionally and intellectually.”
Jumpship co-founder and executive producer Dino Patti said:
“I feel really good about the partnership with Thunderful and what it will do for Jumpship. I have known Agostino for a very long time and we have built a strong relationship of trust. We’ve been talking about this possibility for around a year and, over that time, I have only become more convinced that this is a great opportunity for Jumpship and Thunderful alike.”
Somerville launched for Xbox One, Xbox Series X/S and PC via Steam, Epic Games Store, and Microsoft Store today, as well as Xbox Game Pass.
Check out our review of Somerville by heading over here.


SDCC 2020 Teases Digital Comic-Con At Home Replacement Event

Last month, SDCC 2020 organizers announced that this year’s iteration of the annual event has been cancelled, much to the detriment of fans around the world. However, a new light is shining through the darkness, as it seems like it might not be completely cancelled after all.
During the weekend, the official San Diego Comic-Con Twitter page shared a promotional video promising viewers something teased as “Comic-Con at Home”, describing it as featuring “free parking, comfy chairs, personalized snacks, no lines, pets welcome and badges for all.”
Accompanying the video is a caption that simply reads, “See you this summer! #ComicConAtHome.”

See you this summer! #ComicConAtHome pic.twitter.com/Sf5UbJkXtE
â€” San Diego Comic-Con (@Comic_Con) May 8, 2020
However, the SDCC organizers have yet to reveal any details about this mysterious Comic-Con At Home event. A virtual version of the biggest geek event in the world is better than nothing or having to wait for another entire year. At the time of writing, it remains unclear what that the digital event will be like, or even if it’s taking place on the previously scheduled SDCC 2020 dates of 23 to 26 July 2020.
Previously, the organizers already confirmed that the next SDCC will be next year’s SDCC 2021 from 22 to 25 July 2021. Most major pop culture events in 2020 have also been cancelled, with the sole exception of Disney’s Star Wars Celebration 2020, which is currently still scheduled to go on in August 2020.