Call Of Duty Vanguard Zombies Brings A New Undead Experience

Stalingrad, 1944. The mass graves of fallen soldiers stir as Dark Aether magic animates the deadâ€™s limbs. This is Call Of Duty Vanguard Zombies, developed by Treyarch Studios in a franchise-first crossover featuring new characters and new horrors awaiting your arrival when Vanguard launches on 5 November 2021.
The four-person co-op mode continues and expands on the Dark Aether story first experienced in Call Of Duty Black Ops Cold War. Set in World War II in the ruins of Stalingrad, this new incarnation of Zombies takes players to the darkest corners of the occult, where mortals bond with Dark Aether entities to gain immeasurable powerâ€¦ but at what cost?
The Story of Vanguard Zombies â€” â€œDer Anfangâ€

Our Special Forces operatives are stranded in the snowy graveyard of Stalingrad, with no backup and no means of communication, held in by the dark magic of Kortifex the Deathless. Kortifex is one of five Dark Aether entities bonded with mortals via their otherworldly artifacts. The other four â€” Saraxis the Shadow, Norticus the Conqueror, Inviktor the Destroyer, and Bellekar the Warlock â€” are in revolt against Kortifex.
â€œDer Anfangâ€ â€” or â€œThe Beginningâ€ â€” introduces players to these Dark Aether entities via their artifacts, which were plundered by antagonist OberfÃ¼hrer Wolfram Von List. This officer was in command of the Die Wahrheit battalion in search of mystical antiquities to help turn the tide of the war in the Nazisâ€™ favour.
Check out the Q&A with Treyarchâ€™s Craig Houston, Tony Bedard, and Gavin Locke attached to answer some of your most pressing questions about â€œDer Anfang,â€ the next chapter in the Dark Aether saga.
Straight to the Fun â€” A Brand-New Zombies Experience

By reentering the World War II setting, Zombies returns to its roots in the era where Call of DutyÂ® Zombies first got its start. In this new chapter, Treyarch Studios has utilized Sledgehammer Gamesâ€™ powerful Vanguard tech to immerse players in a brutal new environment that will appeal to longtime fans and new players alike.
Get right to the action and step into a portal, transporting you via Dark Aether magic to the crux of the fight, whether that means battling the undead on the rain-spattered rooftops of the Hotel Royal or trudging through the swamps of fan-favourite Shi No Numa. Between objectives, explore the ever-expanding forward operating base in Stalingrad to access classic upgrades such as Perks, weapon upgrades, and the Pack-a-Punch. In Vanguard Zombies, itâ€™s not long before youâ€™re wading knee-deep in the undead.
â€œDer Anfangâ€ introduces new upgrades to the Zombies experience as well, such as the powerful Altar of Covenants.
New Powers: The Altar of Covenants

Offer the new Sacrificial Heart loot item to the Altar of Covenants to choose from a variety of upgrades that randomize each time you return from an objective. As just a few examples, players can pick Ammo Gremlin to reload non-equipped weapons over time, Brain Rot to turn zombies into allies, or Unholy Ground to hold down chokepoints and objectives.
The randomization of these upgrades on offer adds a unique spin to every match. Paired with your other weapons and abilities, the Altar of Covenants can create unique gameplay builds never before experienced in Zombies.
Connected Across All Modes and Platforms

Cross-Play and Cross-Gen:Â Just as in Multiplayer, Zombies players can gather across platforms and generations so that you can team up with your best allies, no matter what platform they play on.
Unified Battle Pass and Player Progression:Â Advance through Vanguardâ€™s Battle Pass system via unified progression between Multiplayer, Call of DutyÂ®: Warzoneâ„¢, and Zombies. Your player level is shared between the modes, too, so youâ€™re always progressing in tandem for a fully unified experience.

Digital pre-orders also grant you access to an early pre-load of the game, so youâ€™re ready to fight right on the gameâ€™s 5 November 2021 launch. All digital pre-orders include the Frontline Weapons Pack, featuring one seven-attachment and one eight-attachment SMG Weapon Blueprint for Vanguard. Get more rewards for ordering the Digital Cross-Gen Bundle or the Ultimate Edition.


Nintendo Launches Official Websites For Malaysia & The Philippines

Today, Nintendo has surprised us all by launching official websites for Malaysia and the Phillippines. This comes only months after Nintendo previously launched official websites for Singapore and Thailand in October and December 2021, respectively.
However, it’s currently unknown if Nintendo plans to offer official Nintendo eShop support for Malaysia and the Philippines. Fingers crossed that they’ll be adding that in the future, as it will make things easier for Nintendo Switch players who prefer to buy their games digitally.
Maybe soon all these Southeast Asian countries will have their own regional Nintendo eShops? Fingers crossed for that. In the meantime, Nintendo has also launched an official Facebook page and YouTube channel for the Southeast Asian region.
For future updates, stay tuned to Kakuchopurei.


Fortnite Is Getting A Deadpool Invasion

Epic Games recently launched Fortnite Season 2 Chapter 2 with a brand new Top Secret theme of sleek spies and espionage. Last month’s trailer already Marvel character Deadpool’s involvement in some way, and it looks like leaks have revealed a Deadpool-themed cosmetic on its way.
Data miner Lucas7Yoshi have discovered new skins, back bling, gliders, emotes, and other cosmetics hidden in the recent Fortnite V12.20 patch. These continue the new Top Secret theme, with a reactive skin called Tailor, Envoy, and Crimson Elite. Popular slurp varieties of skins also make a comeback too, with new looks for Jonesy, Bandolette, and Leviathan.

However, the most interesting new additions are the bizarre Deadpool-themed content, including a wrap simply called ‘Merc’ and a special loading screen, which you can check out below.

We still don’t know why Deadpool is part of Fortnite‘s Top Secret theme in Season 2 Chapter 2, though it must be an extension of the original deal between Epic Games and Marvel that began with Avengers Infinity War and Avengers Endgame (not to mention the Star Wars The Rise Of Skywalker content).
At the time of writing, it remains to be seen when these cosmetics will be available in Fortnite, or how to obtain them when they do arrive. Previously-leaked cosmetics have tended to take a while to eventually appear in the item shop.


Total War Warhammer 2 Is Free To Try This Weekend

If you’re feeling the urge to control grand fantasy armies or simply don’t like Age of Sigmar (and its new take on the High Elves), Total War Warhammer 2 is free to try for the next couple of days.

The fantasy turn-based strategy/turn-based tactics game is also 66% off till 23 April, so you can nab it for RM54.06 if it’s to your liking. You’ll get to command the High Elves, Lizardmen, Dark Elves, or Skaven (ratmen) in the Great Vortex Campaign. If you’ve already got the first Total War Warhammer, you can combine both maps for a massive experience.
If you prefer your Total War game to stick to history, there’s the more recent Total War: Three Kingdoms, which ended up on our Best of 2019 list. Our Kenn Leandre liked it so much that he spent 300 hours in it; true story.


Ex League Of Legends Animated Short Director Joins Bungie

It looks like PlayStation and Bungie have wasted no time in planning their future expansion and projects by hiring new talent. The latest to notably join Bungie is Derick Tsai, a director who previously worked at Riot Games on League Of Legends animated shorts.
According to his LinkedIn page, Tsai is nowÂ the Head Of Development for Destiny Universe Transmedia. The description for this job reads:
â€œLeading projects and telling stories that extend the Destiny IP into new mediums including Film, TV, Animation, Books, Comics, and Audio formats.â€

Derick Tsai, who has previously worked as a Director at Riot Games on League of Legends Animated Short Films, is now the Head of Development for Destiny Universe Transmedia. ?
Bungie is really going all-in with Destiny's TV projects | #Destiny2 pic.twitter.com/BmkzdTCt4f
— Destiny Bulletin (@DestinyBulletn) February 3, 2022

After PlayStation’s acquisition of Bungie, Sony chief financial officer Hiroki Totoki revealed that Bungie is not only working on a major new IP, but that games by the developer will continue to be multi-platform. Perhaps we might even see Destiny expanded in the form of movies, TV series and more, just like Riot Games recently did with Netflix’s Arcane.


Assassin’s Creed Valhalla Bumps Up Release Date One Week Earlier

Ubisoft has announced that Assassinâ€™s Creed Valhalla will now release on 10 November 2020 on the Xbox Series X, Xbox Series S, Xbox One, PS4, the Epic Games Store and Ubisoft Store on PC.
Assassinâ€™s Creed Valhalla and Watch Dogs Legion will both be launch titles on the Xbox Series X and Xbox Series S, and will release on PS5 upon the launch of the console (which has yet to be officially announced by Sony).**
Meanwhile, Watch Dogs Legion will still be releasing on 29 October 2020 on Xbox One, PS4, the Epic Games Store and Ubisoft Store on Windows PC, before coming to the Xbox Series X and S as a launch title.
Assassin’s Creed Valhalla producer Julien LaferriÃ¨re said:
â€œWe are excited to announce that players will be able to discover Assassinâ€™s Creed Valhalla sooner than expected!We cannot wait to see the world weâ€™ve been creating over the past 3 years coming to life on all platforms, including on the next generation of consoles with the Xbox Series X | S on November 10.â€
On Xbox Series X, Assassinâ€™s Creed Valhalla will run at 60 FPS in full 4K resolution.
In addition, Assassinâ€™s Creed Valhalla and Watch Dogs Legion will both leverage the consoles’ power by offering higher resolution textures and improved shadow quality to players, along with clutter density on Assassinâ€™s Creed Valhalla.
Finally, Assassinâ€™s Creed Valhalla and Watch Dogs Legion will leverage the Smart Delivery technology, allowing players to buy the game only once and play it on either Xbox One or Xbox Series X | S on 10 November 2020.
Players will be happy to learn that cross-save functionality between Xbox One and Xbox Series X | S will also be supported on both games so players can keep their progression from one platform to another.
Players who purchase Assassinâ€™s Creed Valhalla or Watch Dogs Legion on PS4 will also be able to upgrade their game to the next-gen version (PS5) at no additional cost.


Honkai Star Rail 1.1 Update: Bailu, Yanqing, And Luocha Companion Missions Walkthrough

The second half of Honkai Star Rail’s big 1.1 update is now live and playable. Apart from new gacha opportunities, players will get to check out new Companion Missions.
These new character quests help add more depth and colour to the already anime-esque cast of Honkai Star Rail. Here’s a full walkthrough for each of them, plus some bonus video.
Yanqing Character Mission: Frosty Blade’s Trial Walkthrough
Yanqing’s story quest is easy: just follow the cues, solve a few block rotation puzzles, and escort a hot blind chick through a Mara-filled danger zone. All in a day’s work for the Cloud retainer.

Bailu Character Mission: Evanesce Like The Morning Dew Walkthrough
Bailu’s quest to solve the Mara affliction is still ongoing. Check out her progress here.

Luocha Character Mission: A Knight Stranger Walkthrough
The mysterious coffin-carrying long-haired prettyboy Luocha is on a quest, and the Star Railers(?) are on the case. Check out the full walkthrough below.

Bonus: Yukong & Luocha Ultimates


Returnal’s Developers Comment On Game’s Mid-Game Savepoint Demands

The PS5 exclusive shooter bullet hell fiesta Returnal is not an easy game for many. A lot of players are requesting that the game needs a mid-game save option. Or at least, a fix to make sure the game doesn’t bug out on them and lock them out of rooms in a single playthrough. Nothing frustrates people more when they follow the rules of the incredibly punishing game, only to have the game crash and locking them out of progress.
Developer Housemarque is listening to the community and has stated the following on a Twitter message:
“We hear the community and we love you all. Nothing to announce now, but keep playing and enjoying the challenge as you can!” #Returnal #PS5

We hear the community and we love you all. Nothing to announce now, but keep playing and enjoying the challenge as you can!#Returnal #PS5 https://t.co/WA1tPzY1hZ
— Housemarque (@Housemarque) April 30, 2021

Just a few takeaways from this:

It’s Housemarque’s game and it can do whatever it likes to it, challenge-wise. The company’s past titles Matterfall, Super Stardust, Resogun, and Nex Machina are also pretty tough games, so it’s the company doing what it does best.
That said, the progression-blocking bugs we’ve heard about the game so far prove that the game isn’t respecting people’s time and effort. In that context, we completely understand if you want a refund for a broken game, especially one with triple-A marketing attached to it.
If that can’t be fixed, perhaps the mid-game save option can help alleviate that.
Roguelike game Hades is a pretty tough game especially with its “Heat” levels cranked up, and that has a checkpoint system of sorts. Just saying.

If you’re having issues with Returnal’s difficulty, we have some guides for you.


Here’s When The Cyberpunk 2077 E3 2019 Demo Will Be Made Public

CD Projekt Red gave selected members of the press access to the Cyberpunk 2077 demo at E3 2019 behind closed doors. Unfortunately, it wasn’t revealed to the public, but it looks like we won’t have to wait long. What are a few months when we’ve waited for years?
CD Projekt Red global community lead Marcin Momot spilled the beans on Twitter, in a reply to industry insider @shinobi062. The latter posted that the Cyberpunk 2077 E3 2019 demo won’t be made public until after Gamescom 2019, to which Momot replied when exactly it will arrive (at PAX West 2019).

It’s going to happen exactly during PAX West. 🙂
â€” Marcin Momot (@Marcin360) June 12, 2019
Gamescom 2019 will take place from 20 to 24 August 2019, while PAX West is set to happen from 30 August to 2 September 2019 in Seattle, Washington. While Gamescom is a bigger gaming-oriented event than PAX West, perhaps the developer chose the latter to avoid direct competition with other games, which is a good move.
Cyberpunk 2077 dominated E3 2019, especially with Keanu Reeves’ unexpected surprise appearance and the reveal that the Hollywood actor is actually going to play an integral role in the upcoming game.
Cyberpunk 2077Â is slated to launch for the PS4, Xbox One, and PC on 16 April 2077. In the meantime,Â head on over hereÂ for more details onÂ Cyberpunk 2077Â Collectorâ€™s Edition, or check out the 10 details we learned from the Cyberpunk 2077 E3 2019 demo here.


Spider-Man 2099 From Across The Spider-Verse Is Swinging Into Hot Toys

Hot Toys has announced the Spider-Man Across The Spider-Verse 1/6th scale Spider-Man 2099 Collectible Figure.
The screen-accurate figure of Spider-Man 2099 includes a newly developed Miguel O’Hara head sculpt with separate rolling eyeball system, an interchangeable masked head, and a specialized body that portrays his hulking physique to complete his look. All the focus remains on the Spider-Man 2099 figure with luminous reflective patterns in blue to recreate his energy effects, a skull-like Spider logo raised on the chest, spikes on arm, and a translucent red webcape.
The figure also comes with amazing accessories such as hands with attacking effect, stylized web accessories in translucent red, a time travelling device, base camp themed backdrop, and a figure stand for dynamic poses.

The synopsis for the movie reads:
Miles Morales returns for the next chapter of the Oscar®-winning Spider-Verse saga, Spider-Man™: Across the Spider-Verse. After reuniting with Gwen Stacy, Brooklyn’s full-time, friendly neighborhood Spider-Man is catapulted across the Multiverse, where he encounters a team of Spider-People charged with protecting its very existence. But when the heroes clash on how to handle a new threat, Miles finds himself pitted against the other Spiders and must redefine what it means to be a hero so he can save the people he loves most.
Spider-Man Across The Spider-Verse premieres in cinemas on 1 June 2023.


The Wolf Among Us 2: A Telltale Series Will Not Be Out In 2023

Telltale Games will be delaying its upcoming sequel to The Wolf Among Us, an adventure game based on the DC Vertigo Fables comic series.
The Wolf Among Us 2: A Telltale Series will not be coming out in 2023; instead, the game will be out “when it’s ready” according to the developers. According to a Gematsu report, the studio may be aiming for a 2024 release window, though it has not yet determined a new release date or timing for the public until one is confirmed internally.
“If you were to ask our CEO [Jamie Ottilie], his answer is ‘when it’s ready,’ as we certainly didn’t anticipate some of the challenges of the last few years since we relaunched the company (the pandemic, a hiring shortage, etc.).
If we put this game out and it’s not ready, we’re going to get torn to shreds. The expectations are pretty high, and we want time to meet those and we want to be proud of it and know that, ‘Hey, this is the best game we could have made.’ Let the world say what they will [once] it’s done, but at least we know that in these times, in these conditions, this is the best game that we could make. “


[Rumour] You Can Pre-Purchase Diablo IV This December; WoW Dragonflight Launches November

Blizzard seems to have a ton planned for the end of 2022.
First up, it’s Diablo 4. According to a recent Reddit thread (via Wowhead) detailing a few leaked dates, players can pre-purchase the PC and console action RPG game on 9th December 0:00 GMT+8 (8th December 12pm PT). This announcement will be made at The Game Awards 2022; the show Geoff Keighley runs.

Another big reveal is World of Warcraft’s next expansion Dragonflight, which has a release date of 28th November. Here are the rest of the tentative updates and patch dates for WoW:

WoW Classic: Wrath of the Lich King prepatch & presale – 30th August
WoW 10.0 prepatch – 25 October
WoW Classic: Wrath of the Lich King global launch – 26 September

This information is unconfirmed and could be fake, but so far the Reddit thread and speculation look legit. Until then, just temper your expectations.


Play F1 2022 For Free Between 21–23 October

That’s right if you’ve ever wanted to try out the full game of F1 2022, now’s your chance as EA SPORTS has come out and announced that the game will be free to play in commemoration of the US Grand Prix.
This was announced via a Twitter thread from EA SPORTS’ official Twitter account as a reply to a video they posted that features Daniel Ricciardo sharing some tips on one of his favourite circuits.

Play #F122game FOR FREE throughout the weekend across Xbox, PlayStation, and Steam ?
— EA SPORTS (@EASPORTS) October 18, 2022

The game has been out since June 2022, so it’s still relatively new. But with Christmas on the horizon, and you’re thinking about purchasing the game, then why not give it a try for free first and see if it’s to your fancy?


Star Wars The Bad Batch Season 2 Gets New Trailer Ahead Of Premiere Next Month

At D23, Lucasfilm announced that Star Wars The Bad Batch Season 2 will premiere its first two episodes on Disney+ Hotstar on 4 January 2023. The second season will be 16 episodes long.
Star Wars The Bad Batch follows the elite and experimental clones of the Bad Batch as they find their way in a rapidly changing galaxy in the immediate aftermath of the Clone Wars. Members of Bad Batch; a unique squad of clones who vary genetically from their brothers in the Clone Army; each possess a singular exceptional skill that makes them extraordinarily effective soldiers and a formidable crew.
When Season 2 debuts, viewers will find that months have passed since the events on Kamino that brought Season 1 to its thrilling conclusion, as the Bad Batch — also known as Clone Force 99 — continues to navigate the Empire after the fall of the Republic. The Batch will cross paths with friends and foes, both new and familiar, as they take on a variety of mercenary missions that will take them to unexpected and dangerous new places.

Star Wars: The Bad Batch Season 2 stars Emmy Award nominee Dee Bradley Baker (American Dad!) as the voice of the Bad Batch and Emmy Award nominee Michelle Ang (Fear the Walking Dead: Flight 462) as the voice of Omega. Emmy Award winner Rhea Perlman (The Mindy Project, Cheers) returns to guest star as Cid, Noshir Dalal (It’s Pony, The Owl House) returns to guest star as Vice Admiral Rampart, and Emmy Award winner Wanda Sykes (The Upshaws, Black-ish) makes her guest starring debut in the series as Phee Genoa.
We managed to participate in a brief exclusive interview with actress Gwendoline Yeo, who voices the Kaminoan named Nala Se in Star Wars The Bad Batch, courtesy of Disney+ Hotstar Malaysia.
We managed to participate in a roundtable interview with head writer and executive producer Jennifer Corbett as well as supervising director and executive producer Brad Rau, courtesy of Disney+ Hotstar Malaysia.
Check out the new trailer below:


Pathfinder: Kingmaker Spiritual Sequel Announced

There’s quite a number of isometric RPGs that attempt to capture the magic of table-top RPGs and one of them is Pathfinder: Kingmaker. A year after Kingmaker‘s release, developer Owlcat Games has just announced an indirect sequel with promises of fixing major flaws from the first game.

Pathfinder: Wrath of the Righteous has just been announced by Owlcat Games. As mentioned above, it isn’t a direct sequel of Kingmaker since it takes place in a new part of the world of Golarion called the Worldwound. The game will take on a more darker tone compared to its predecessor a shift in visual style is to be expected, judging by the concept art above.
An interesting feature that Owlcat seeks to bring to Wrath of the Righteous is the mythic progression system from the Pathfinder tabletop game. It’s a system that will allow players to choose a Mythic path such as a mischievous trickster, an immortal lich, a celestial angel, and others. Players will unlock powerful abilities and even affect the world in significant ways in relation to their mythic progression.
To sign up for the newsletter for Pathfinder: Wrath of the Righteous, just head on over to the game’s official website.
Thanks, PC Gamer.


Tekken 7 Has Broken The 7 Million Sales Mark

Good news for you 3D fighting game fans out there. Bandai Namco’s Tekken 7 has surpassed 7 million copies according to a new announcement from series producer Katsuhiro Harada. Yep, the number isn’t a coincidence; bet they’ve been waiting for this moment to make this sort of news.

#TEKKEN 7 has reached another milestone with over 7 MILLION sales worldwide!
Thank you to all of our fans for their continued support, now get ready for the next battle! pic.twitter.com/icOx7E1vJa
— TEKKEN (@TEKKEN) April 16, 2021

Basically from September 2020 to now, the game has sold 1 million copies. Previously the game’s sales were 6 million since last year. The sales numbers include all versions of the game: PS4, Xbox One, and PC.
Right now, the game is in its fourth season, with new characters including a veteran ninja and the Prime Minister of Poland.


A Total War Saga Troy Adds Rhesus & Memnon Later This Month

Sega and Creative Assembly have announced even more new heroes coming to the strategy game. The Rhesus & Memnon Faction pack unleashes two of the most renowned heroes from the Iliad into the game; Rhesus, The Thracian King andÂ  Memnon, King of Aethiopia.
These formidable characters come with unique campaign mechanics, devastating hero and unit abilities, as well as two brand-new army rosters consisting of 49 diverse troop choices.Â Â
RhesusÂ

Mighty Rhesus is a driven and relentless commander who hails from the deep-forested valleys ofÂ  Thrace, home to countless warrior tribes and fearsome primordial gods. His armies rely on strong early engagements, decisive charges, and his units fight predominantly without shields; however, they have good chargers, good armour-piercing and excellent morale.Â
Â
Campaign mechanics:Â Â

Countless Host: Rhesus must seek out and unite the various inter-warring Thracian tribes and unite them under one banner. Doing so unlocks the summoning of powerful host armies to ravage the land of eternal enemies.Â Â
Thracian Rituals: Blessed with immense religious powers, Rhesus enacts to please the old cults of Thrace. These grant a variety of bonuses, including access to elite units, settlement bonuses, and army buffs.Â Â

MemnonÂ

Warrior-king, Memnon, is a distant cousin of princes Paris & Hector and leads the mighty multicultural armies of Aethiopia, a vassal state of Pharaonic Egypt. He is known for a battle prowess akin to that of courageous Achilles, and his roster consists of quick, lightly armoured warriors that have the tools to stay engaged in battle, while each culture within his roster provides powerful strategic advantages.

Campaign mechanics:Â

Horde: Memnon seeks but one thing â€“ to raze every inch of Achaea. Therefore, his military expedition cannot inhabit settlements but can take advantage of War Spoils to further power his war efforts in defence of Troy.Â Â
Pharoahâ€™s Servant: Memnon relies on the influence and wealth of his Pharoah to reinforce his ranks with soldiers from far-off lands. He must enact Royal Decrees to unlock units from each of the four regions: Aethiopia, Egypt, Canaan, Susa.Â Â
Resourceful Strategist: Memnon does not have access to Spy, Envoy or Priestess Agents to aid his war efforts. Instead, his prestige attracts camp followers to bolster his armies or grant him special actions before battle.Â Â

A Total War Saga Troy – Rhesus & Memnon is slated to launch for PC on Steam and Epic Games Store on 14 December 2021. It’s currently available for pre-purchase for 10 percent off at RM32.40 on Steam. In the meantime, check out our review of A Total War Saga Troy MYTHOS here.


Cyberpunk 2077 Patch 1.2 Update Is Here; We List Down All The Fixes & Changes

Good news, Cyberpunk 2077 fans. The incredibly hefty fix to the fun-but-pretty-broken-sci-fi-RPG, labelled patch 1.2, is out now for PC and consoles. It’s a massive fix that’s 33GB in size.
Here’s a breakdown of what is fixed:
Fix Count

GameplayÂ â€“ 78
QuestsÂ â€“ 127
Open worldÂ â€“ 34
Cinematic designÂ â€“ 83
Environment and levelsÂ â€“ 24
Graphics, audio, animationÂ â€“ 37
UIÂ â€“ 61
Stability and performanceÂ â€“ 10
MiscellaneousÂ â€“ 19
PC-specificÂ â€“ 11
Console-specificÂ â€“ 21

Highlights of the fixes include quirky NPC behaviour, bugs that softlock game progression, and other oddities like nude T-posing on motorcycles and no phantom pee stream from NPCs as they leave the urinal. The fixes also include tweaks to ray tracing on AMD graphics cards and a lot more key binding options for PC players.
Check out the full list below; it’s a doozy.
Gameplay

The NCPD spawn radius for when the player commits a crime has been increased.
New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
Fixed an issue where aiming while under the effect of the “Berserk” cyberware moved the crosshair with no input from the player.
Adjusted fire rate of the helicopter turret inÂ Love Like Fire.
Police vehicles will no longer immediately despawn after getting into Kerry’s car duringÂ Rebel! Rebel!
Fixed an issue where Projectile Launch System had no cooldown.
Bump reaction for friendly NPCs has been disabled.
Fixed an issue where grappled enemies played voice lines as if the player bumped into them.
Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.
Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights
It is no longer possible to perform Gorilla Arms finishers against civilians.
Fixed an issue where V could get pushed too far by a speeding vehicle.
If V picks up a body containing a quest item, the item will now be automatically added to the inventory.
Fixed an issue where a civilian running from a driving player could react incorrectly.
Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.
Improved jacking in interactions with forklifts.
Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.
Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.
Fixed an issue where Breach Protocol was not working correctly against Sasquatch.
Fixed an issue preventing Placide from being taken down in stealth.
Short Circuit quickhack’s damage over time will no longer finish off defeated enemies.
Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.
Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.
V can no longer use consumables in situations where scene context would not support it.
Clothing vendors now sell items more suitable for the location.
Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.
The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.
Reduced amount of higher quality crafting components needed to craft iconic items.
Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.
Data is now correctly displayed when scanning the Militech Manticore AV.
Fixed the prompt on an unavailable Vehicle door that said “Locked []”.
Fixed an issue where dumping a body in the trunk started the vehicle’s engine.
Fixed an issue where NPCs turning the steering wheel broke their upper body animations.
Gorilla Arms damage has been increased by 20%.
Reduced prices of Kiroshi optics fragment recipes.
Reduced power of revolver wielding NPCs.
Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.
Disassembling grenades now properly grants Common and Uncommon components.
Extending the sliding ladder won’t result in player’s death if they are below it.
Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
Fixed an issue that caused NPCs to trip over other NPCs too often.
V should now automatically unequip a charged grenade when entering safe areas.
Fixed an issue where pedestrians could get teleported after being hit by a vehicle.
Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.
Getting knocked down by vehicles no longer kills V after unlocking ‘The Rock” perk.
Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.
Fixed an issue where completion ofÂ The WastelandÂ achievement could be blocked under certain circumstances.
Multiple GPS improvements and fixes for the pathing in various activities and quests.
Fixed an issue where one of the laser trip mines inÂ Gig: Wakako’s FavoriteÂ would not explode upon walking over the laser.
Fixed instances of NPCs not entering combat when the player approached them inÂ Reported Crime: A Stroke of Luck.
Fixed an access point sinking into level geometry inÂ Gig: Greed Never Pays.
Fixed an issue where one of the laser trip mines inÂ Gig: Greed Never PaysÂ could not be interacted with.
Breaking a window duringÂ Gig: On a Tight LeashÂ will now properly alarm nearby NPCs.
A certain enemy NPC should now properly attack V in melee duringÂ Gig: Welcome to America, Comrade.
Fixed cyberpsycho’s behavior at the beginning of combat duringÂ Cyberpsycho Sighting: House on a Hill.
Fixed AV collision to avoid the player being pushed off or stuck inÂ Suspected Organized Crime Activity: Opposites Attract.
Fixed tracked map markers flying off the minimap occasionally.
Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.
Fixed inactive Breach Protocol option inÂ Suspected Organized Crime Activity: New Boss, New Rules.
Fixed River Ward’s behavior while following the player inÂ The Hunt.
Fixed an issue where enemies at the crash site inÂ Life During WartimeÂ were not able to attack the player at range.
Fixed an issue where one of the Scavs would not alarm others after finding a body duringÂ The Rescue.
Jackie should no longer use stealth chatter just before combat inÂ The Heist.
Fixed an issue where an exploding mine would not alarm nearby enemies inÂ Gig: Goodbye, Night City.
Panam now occupies a different sniping spot during the fight with the Raffens inÂ Ghost Town.
Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower duringÂ Never Fade Away.
Fixed an issue inÂ The PickupÂ where the detonator in All Foods could not be interacted with.
Jackie will now empty his clip before reloading inÂ The Rescue.
The cyberpsycho inÂ Cyberpsycho Sighting: Second ChancesÂ should now respond to the player attacking at range correctly.
Corrected use of cover for friendly NPCs.
Fixed an issue where Panam’s car could get launched into the air inÂ With a Little Help from my Friends.
Fixed an issue where Delamain cab would launch into the air after leaving Afterlife inÂ The Heist.
Fixed an issue where other cars in the race inÂ The Beast in Me: City CenterÂ could get teleported under certain circumstances causing the player to drop to the last place.
The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua inÂ Sinnerman.

Quests

Posters inÂ Stadium LoveÂ can no longer be destroyed before the contest (which could lead to blocked progression).
They Won’t Go When I Go now updates properly if V leaves the studio early.
Fixed inability to draw weapons at the Poppy Farm duringÂ The Hunt.
Fixed an issue where using grapple on gang members could break progression inÂ Stadium Love.
The PickupÂ no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.
The PickupÂ no longer gets blocked if player attacks Maelstrom before entering All Foods.
It’s now possible to download eddies from cracked Militech’s shard if it was not used duringÂ The Pickup.
The penthouse fromÂ Path of GloryÂ can no longer be accessed earlier in the game.
Cyberpsycho Sighting: Bloody RitualÂ now triggers properly, regardless of which way the player approaches the quest area.
Takemura’s appearance is now present in the holocall inÂ Life During Wartime.
Fixed an issue where Rogue would keep repeating the same dialogue line inÂ Never Fade Away.
Fixed an issue where V could get stuck in Rogue’s booth inÂ Ghost Town.
Fixed an issue where Mr. Hands would not call V after finishingÂ Double Life.
Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation inÂ Gun Music.
Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.
Fixed an issue where meeting with Panam while on a holocall with her inÂ Ghost TownÂ could block progression.
Panam now properly says her final dialogue line inÂ All Along the Watchtower.
It’s no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.
It’s no longer possible to leave the quest area while inside the Basilisk inÂ Queen of the Highway.
Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene ofÂ Queen of the Highway.
It’s no longer possible for Frank’s holocall to interrupt a conversation with the Nomads by the Basilisk inÂ Queen of the Highway.
Bob and Mitch will no longer clip through the flatbed while entering it inÂ With a Little Help from My Friends.
Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds inÂ With a Little Help from My Friends.
It’s no longer possible for Nomads to get stranded behind the gate of the netrunners’ nest in Arasaka Tower inÂ Belly of the Beast.
Fixed an issue preventing player from receiving holocalls if they left the train station duringÂ With a Little Help from My Friends.
Fixed additional contexts where Jackie could be missing from in front of All Foods factory duringÂ The Pickup.
V can no longer leave Jinguji in the middle of the combat with cyberpsycho inÂ BulletsÂ and block the quest’s progress.
Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress ofÂ Holdin’ On.
Fixed an issue where music in Totentanz would be missing if player left and came back to the club.
Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance inÂ Second Conflict.
It will no longer be possible to see the decorations change in Denny’s villa duringÂ Holdin’ On.
It is no longer possible to use guns near the arcades during theÂ Raymond Chandler EveningÂ fistfight. //Â You can no longer pull an Indiana Jones in El Coyote Cojo.
It is now possible to open Barry’s door from the inside after re-entering his apartment inÂ Happy Together.
Happy TogetherÂ now instantly fails if the player breaks the law near the NCPD officers.
In order to complete the “Try talking to Barry in a few hoursâ€ objective at the end ofÂ Happy TogetherÂ player now needs to leave the immediate area of Barry’s apartment and come back after a few hours have passed.
When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.
It’s no longer possible to be blocked out of combat inÂ Forward to DeathÂ while driving the Basilisk through the construction site.
Fixed an issue whereÂ A Like SupremeÂ would not start correctly ifÂ Second Conflict’sÂ final scene was rushed.
Fixed an issue whereÂ Second ConflictÂ could get blocked if player rushed into the elevator with Nancy in Totentanz.
The objective in the first braindance inÂ The HuntÂ is now more clear.
Killing in the NameÂ now fails automatically if the player failsÂ Chippin’ In.
The TV in Tom’s Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progressÂ Playing for Time.
Fixed a rare scenario where the painting wouldn’t appear in the drop pod inÂ Space Oddity.
It’s no longer possible to get stuck in the water of the Power Plant after leaving the area inÂ Lightning Breaks.
Space OddityÂ no longer spawns multiple paintings blocking the quest’s progress.
Fixed an issue where leaving and returning after the briefing inÂ Riders on the StormÂ would block the quest’s progress.
Cyberpsycho Sighting: Smoke on the WaterÂ no longer reappears in the journal after being completed.
Fixed an issue where router inÂ Killing in the NameÂ would not be interactable if player left and returned to the quest area.
Automatic Love’sÂ progress will no longer get blocked by an invisible wall in Judy’s workshop.
Fixed an issue where AÂ Like SupremeÂ could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.
Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji inÂ Bullets.
InÂ The Pickup,Â it’s no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.
Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce
Fixed an issue where it was impossible to take an elevator to Embers inÂ Nocturne OP55N1.
Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson inÂ Shoot to Thrill.
Jesse should no longer disappear while getting out of the car inÂ Burning Desire/Night MovesÂ if the player took too long to get to the ripperdoc.
Fixed an issue that resulted in the player’s vehicle falling under the map after colliding with a white truck inÂ Burning Desire/Night Moves.
Fixed an issue preventing player from receiving holocalls if they left the monk without meditating inÂ Imagine, Stairway To Heaven, Poem Of The Atoms,Â orÂ Meetings Along The Edge.
Fixed an issue where player would sometimes not receive holocalls from Delamain inÂ Epistrophy.
Destroying North Oak Delamain no longer prevents player from talking to the monk inÂ Poem of the Atoms.
Fixed an issue whereÂ I Fought the LawÂ could get stuck on the “Talk to Jefferson” objective.
Fixed an issue where leavingÂ Both Sides, NowÂ quest area could prevent the player from starting other sidequests.
Maiko now correctly dies when pushed down from Megabuilding H8 inÂ Pisces.
Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio inÂ Disasterpiece.
Fixed an issue where V could get stuck in one of the dollhouse booths duringÂ Automatic Love.
Fixed an issue whereÂ Coin Operated BoyÂ could get blocked if player didn’t talk to Brendan immediately after seeing his conversation with a girl.
Fixed an issue inÂ The Space in BetweenÂ where conversation with Fingers would not start if V sneaked into his office through the window.
Fixed an issue where Panam’s quest-related dialogue options could be missing before getting into the Basilisk inÂ Queen of the Highway.
Cyberpsycho Sighting: Lex TalionisÂ is now correctly marked on the map.
Fixed an issue where leaving the quest area too quickly, before Claire reached her car, inÂ The Beast in MeÂ would prevent player from starting other quests.
Fixed an issue whereÂ The Beast in Me: Santo Domingo RaceÂ andÂ A Day in the LifeÂ could be active at the same time causing some problems.
Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub inÂ The RescueÂ would result in Trauma Team not arriving at the balcony.
Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.
Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone inÂ Gimme Danger.
Fixed an issue where V could get stuck on the roof of Fingers’ Clinic.
Fixed an issue where no more main missions would appear after finishingÂ Playing for time.
Quest icon is now correctly removed from Johnny’s clothing set afterÂ BreathtakingÂ achievement has been unlocked.
It’s no longer possible to get locked out of the Silver Pixel Cloud cinema inÂ Blistering Love.
Fixed an issue where skipping time inÂ Blistering LoveÂ could block the quest’s progression.
Rogue no longer disappears if player took too long to take the pills inÂ Blistering Love.
Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema inÂ Blistering Love.
Fixed an issue where player would not be able to continue the main storyline after completingÂ Search and Destroy.
Fixed an issue preventing the player from talking to Theo inÂ Coin Operated Boy.
Fixed an issue whereÂ Cyberpsycho Sighting: On Deaf EarsÂ wouldn’t count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.
“Talk to Kirk” objective is now correctly marked on the map inÂ Small Man, Big Mouth.
Reloading auto-save created on the encounter at Ebunike duringÂ Chippin’ InÂ no longer results in replaying Johnny’s dialogue.
Fixed an issue where Grayson could be immortal during the encounter at Ebunike inÂ Chippin’ InÂ if met on the lower deck or attacked from a large distance.
Fixed an issue that could prevent player from leaving the quest area by car inÂ Chippin’ In.
Fixed Rogue’s erratic movements during Grayson’s interrogation inÂ Chippin’ In.
Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn’t damaged during combat inÂ Chippin’ In.
It is now possible to talk to Mitch about the panzer training and complete the optional objective inÂ We Gotta Live Together.
It’s no longer possible to get blocked when drinking and chatting with the veterans inÂ We Gotta Live Together.
Fixed an issue inÂ The PickupÂ where player could trigger the combat with Royce while being outside All Foods which blocked the quest’s progression.
Fixed an issue that could cause the door to Lizzie’s Bar to become sealed if the player decided to walk away from the entrance inÂ The Information.
Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.
Misty can no longer get killed by a stray bullet inÂ Heroes.
Fixed an issue that could block progression if the player took Panam’s Overwatch rifle and disassembled it before she offered it to V inÂ Riders on the Storm.
Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through inÂ Riders on the Storm.
Fixed an issue that could block progression when performing a save/load cycle while escaping the Wraith camp through the pipe inÂ Riders on the Storm.
Quest objective now properly updates if player rushes through the pipe to find Saul inÂ Riders on the Storm
It is now possible to go alone straight into the camp without waiting for Panam in theÂ Riders on the Storm.
It’s no longer possible to reactivateÂ Pyramid SongÂ by returning to the quest area and jumping into the water after it already failed.
Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player’s actions more dynamically.
It is now possible to use weapons at the entirety of Batty’s Hotel back parking lot.
Fixed an issue that prevented the player from talking to the NCPD officers at the beginning ofÂ Happy Together.
Happy TogetherÂ will now fail immediately if the NCPD officers spot V carrying a dead body.
Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in theÂ Small Man, Big MouthÂ quest.
Maman Brigitte will now always properly answer V’s phone call in theÂ Transmission.
Placide’s call will no longer be interrupted by other calls inÂ I Walk the LineÂ .
Fixed an issue where Dum Dum could be present in Totentanz duringÂ Second ConflictÂ and become hostile towards V, blocking progress, even though he was killed duringÂ The Pickup.
Fixed an issue where the guards wouldn’t move away from the elevator door inÂ Nocturne Op55N1Â if player backed away while approaching it for the first time.
Fixed an issue that prevented player from selecting destination after getting into the AV inÂ The Corpo-Rat.
It is no longer possible to leave the basketball field near Lizzie’s Bar prematurely inÂ The Corpo-Rat.
Fixed an issue where player could not move after losing a fight against Rhino inÂ Beat on the Brat.
Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor inÂ The Ripperdoc.
Fixed an issue where Maelstromers wouldn’t spawn when player used another path to reach Nancy’s room instead of following Patricia inÂ Second Conflict.
Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River inÂ I Fought The LawÂ but then abandoning the quest.
Fixed an issue where Nancy could disappear while being escorted out from Totentanz inÂ Second Conflict.
Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel inÂ Second Conflict.
Delamain now only calls once when V is close to a lost cab inÂ EpistrophyÂ (instead of calling each time V is in the vicinity of a lost cab).
Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment inÂ Sweet DreamsÂ .
It’s no longer possible to destroy the car with the mysterious conspirators inside inÂ The Prophet’s Song,Â which prevented player from looting the chip.
It’s no longer possible to kill Garry after killing the Nomads inÂ The Prophet’s Song,Â which therefore can be completed now.Â TheJournal entrywill be cleaned.
Fixed an issue where interacting with Misty in her shop would not be possible if the player leftÂ HeroesÂ mid-quest to pursueÂ The Fool on the Hill.
CompletingÂ Psycho KillerÂ now rewards the player with experience
Increased the value of Liam’s bribe inÂ Violence.
Various other quest improvements and fixes.

Open World

Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active inÂ Epistrophy: Rancho Coronado.
Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.
Destructibles will no longer become indestructible after loading a save.
Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.
Fixed an issue where achievements for completing district activities were not always unlocked.
FailingÂ Gig: No FixersÂ will no longer blockÂ The WastelandÂ achievement.
Fixed an issue where completed NCPD Hustles were not always counted properly towardsÂ The JungleÂ achievement.
Fixed an issue where collecting the additional reward did not end the Gig properly inÂ Gig: No Fixers.
Fixed an issue where V could be unable to interact with the computer and upload the virus inÂ Gig: A Lack of Empathy.
It is no longer possible to complete some parts of the Gig before getting the contract inÂ Gig: The Frolics of Councilwoman Cole.
Hwangbo will no longer get stuck inside a car inÂ Gig: Flight of the Cheetah, which could lead to blocked progression.
Fixed an issue where V sometimes could not talk to Anna Hamill inÂ Gig: Woman of La Mancha.
Fixed an issue where combat would not always interrupt dialogue with Anna Hamill inÂ Gig: Woman of La Mancha.
Fixed an issue where some dialogue lines could be missing during holocalls.
V will no longer be unable to move after finishingÂ Gig: On a Tight Leash.
Interaction with the van inÂ Gig: Radar LoveÂ will no longer disappear before returning it, which could lead to blocked progression.
Looting medicines right after getting to Cpl. Hare’s room will no longer block progression inÂ Gig: Backs Against the Wall.
Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar “El Capitan” Reyes.
Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.
It is no longer possible to stop the Fixer’s car in the middle of the road inÂ Gig: Getting Warmer…, which could lead to blocked progression.
Max Jones will no longer leave his room inÂ Gig: Freedom of the PressÂ before V comes in if V starts shooting the turrets.
Guards will no longer get stuck in the elevator inÂ Gig: Fixer, Merc, Soldier, Spy.
V will no longer get stuck behind the desk in the hospital lobby inÂ Gig: Cuckoo’s Nest.
It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him inÂ Gig: Freedom of the Press.
It is no longer possible to start combat with Anna Hamill while being in apartment one floor below inÂ Gig: Woman of La Mancha.
Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.
NPCs will no longer stay blocked on traffic lanes while in fear.
NPC hit by a car will now immediately run in panic now.
Added different animation variations for pedestrians running away from a vehicle.
Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.
Added the missing animation for opening the doors in several quests.
Improved force-opening doors animation.
Added missing “unauthorized” prompt for elevators protected by authorization.
Various immersion improvements and fixes in the open world encounters and gigs.

Cinematic Design

Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house duringÂ Search And Destroy.
Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
Takemura will no longer teleport to Wakako if the player chooses to go alone inÂ Down on the Street.
Fixed a camera issue when exiting the car at the beginning ofÂ Last Caress.
Fixed an issue that could block the player from using the ladder in the security room inÂ Gimme Danger.
Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers inÂ The Pickup.
River Ward will no longer have a gun attached to his hand when saving V from the infected braindance inÂ I Fought the Law.
Dum Dum will no longer walk on air when leading V to Royce inÂ Second Conflict.
River Ward will no longer walk through the elevator’s door frame when entering it inÂ I Fought the Law.
Jackie’s guns will no longer disappear when V is knocking down Royce inÂ The Pickup.
Player will no longer have a weapon equipped during the romance scene with Judy inÂ Pyramid Song.
Maiko will no longer walk through the couch inÂ Pisces.
Fixed an issue inÂ New Dawn FadesÂ that resulted in having doubled sunglasses in the ending cutscene.
Fixed an issue that could block progression inÂ Gig: Hippocratic OathÂ when injecting the patient with synthetic blood.
Fixed a subtitle issue displaying debug text inÂ Pyramid SongÂ when playing in Polish.
Fixed an issue inÂ New Dawn FadesÂ that resulted in having doubled guitar in the ending cutscene.
Fixed a camera issue inÂ Never Fade Away.
Junkie at the Atlantis Club will no longer glitch inÂ Never Fade Away.
Fixed Corporal Hare’s sliding animation in theÂ Gig: Backs Against the Wall.
Unified the distance of dialogue interaction inÂ Pyramid Song.
Fixed an issue inÂ Pyramid SongÂ which resulted in an option to talk to Judy on the pier while V was underwater.
Fixed an issue inÂ Gig: Last LoginÂ which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
Judy will no longer play the wrong animation sequence if V declines to stay in the hut inÂ Pyramid Song.
Fixed an issue that resulted in a failed objective when killing the truck driver inÂ Sinnerman.
Fixed an issue of endless walking on the treadmill inÂ Where is My Mind?, which blocked progression.
Fixed an issue with a doubled tablet inÂ Where is My Mind?.
Fixed an issue where Saul had the rifle attached to his hand after the car chase inÂ Riders on the Storm.
Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast inÂ Riders on the Storm.
Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam inÂ Riders on the Storm.
Fixed a camera issue when getting out the van inÂ Riders on the Storm.
Added depth of field effect to the player’s view at significant moments
Fixed missing personal link inÂ Life During Wartime.
Fixed an issue where Hellman’s personal link could be found floating inÂ Life During Wartime.
Fixed overlapping dialogue between V and Panam inÂ Life During Wartime.
Fixed an issue inÂ Ghost TownÂ that caused the glass in Rogue’s hand to be misplaced when playing in languages other than English.
Added touch screen animations in Panam’s car inÂ Lightning BreaksÂ andÂ Life During Wartime.
Phone will no longer disappear from the NPC’s hand in the Afterlife scene ofÂ Ghost Town.
Fixed NPC T-posing in the dollhouse inÂ Automatic Love.
Teddy will no longer be teleported away in the scene at the abandoned railroad station inÂ With a Little Help from My Friends.
Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street inÂ Ghost Town.
Car lights will no longer stay on after the car battery dies inÂ Ghost Town.
Saul will no longer clip through Panam’s car inÂ Forward to Death.
Fixed player’s camera animation inÂ Lightning Breaks.
Fixed Panam’s gun equipping animation in the AV scene inÂ Life During Wartime.
Fixed a visual issue with mantis blades after a car crash inÂ Playing for Time.
Corrected camera behavior after interacting with the drawer at the police lab inÂ The Hunt.
Soldiers who were missing guns when Smasher appears inÂ Love Like FireÂ are now armed.
A disabled turret visible while flying to Arasaka Tower inÂ Love Like FireÂ works properly now.
Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower inÂ Love Like Fire.
Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter inÂ Love Like Fire.
Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat inÂ The Ripperdoc.
Fixed a camera issue when driving to the megabuilding inÂ The Rescue.
Fixed an issue inÂ Nocturne Op55N1Â where petting the cat would play without dialogue. //Â V will now properly address the cat, even without Misty’s answer.
AfterÂ Boat DrinksÂ Kerry will now hum his song while walking to his car.
Fixed V’s reaction to Johnny’s decision inÂ Changes.
Fixed synchronization in Adam Smasher’s animation inÂ ChangesÂ when playing in Polish. //Â Now stomping should stomp as intended.
Fixed the drone in front of the chapel inÂ M’ap Tann PÃ¨len.
Polished scene in Maiko’s office inÂ Ex-Factor.
Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene inÂ Following the River.
Fixed the interaction range to get in the AV in The Corpo-Rat.
Fixed missing NPC being thrown away from the toilet duringÂ A Cool Metal FireÂ sequence.
Added missing scene to the Japanese version inÂ A Cool Metal FireÂ sequence.
It’s no longer possible to drive away without Johnny when picking up the Porsche for the first time duringÂ Chippin’ In. //Â Leave no Johnny behind.
InÂ Talkin’ ’bout a Revolution, depth of field now resets after leaving Judy’s apartment.
Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances inÂ Double Life.
Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.
Initial dialogue with Takemura inÂ Down on the StreetÂ can now be interrupted and restored.
Fixed an issue where Johnny could be unable to connect to the access point inÂ Love Like Fire.
Fixed lack of interaction with Mitch after skipping dialogue inÂ We Gotta Live Together.
V no longer gets stuck in a sitting position after connecting to Panam’s car inÂ Life During Wartime.
Fixed an issue that prevented player from controlling the turret and could block progression inÂ Love Like Fire.
Added missing family photo during the scene with Hanako inÂ Play it Safe.
Fixed an issue with detective Han’s cigarette inÂ I Fought the Law.
Characters no longer teleport near the player while in a holocall dialogue.
Fixed multiple issues with V wearing the wrong clothes in third-person perspective.
Fixed multiple issues during sex scenes
Improved interruption system for scenes.
Fixed an issue where the stalker wouldn’t arrive at the bridge inÂ Every Breath You Take.
Fixed an issue where Judy would stand up from the chair in the scene between braindances inÂ Double Life.
Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.
Interrupting dialogue will now stop the voice-over line.
Fixed multiple issues with NPCs mounting vehicles.
Fixed Jackie’s pose and grip on the motorcycle’s handlebar inÂ The Pickup.

Environment and levels

The objective will no longer get stuck on “Neutralize the attackers” inÂ Dream On.
V will no longer get stuck inside an AV flying off if standing on pipes duringÂ Suspected Organized Crime Activity: Opposites Attract.
Fixed an issue where two fast travel points were missing map pins.
Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.
Fixed multiple issues related to NPCs not reacting to V’s presence or not entering combat properly.
Fixed multiple issues related to NPCs clipping with objects.
Fixed a number of issues related to wrong or missing contents of lootable items.
Fixed multiple issues related to V not being able to interact with lootable items.
Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.
Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.
Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.
Fixed an issue where it was very difficult to access the computer in the back of the gas station inÂ Life during wartime.
Fixed the misspelled Leaving Night City sign.
Fixed the glitched scaffolding in Heywood, Vista del Rey.
Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.
Fixed multiple issues where players could get stuck in location geometry.
Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.
Fixed multiple issues with disappearing or misplaced assets.
Fixed multiple issues with assets floating in the air.
Fixed multiple issues with assets appearing or changing appearance on sight.
Fixed some issues with parts of assets missing, allowing the player to see inside.
Fixed issues where rain would be present in covered areas.
Fixed issues with invisible colliders present on locations.
Fixed multiple issues with higher resolution textures failing to stream in.

Graphics, audio, animation

Fixed NPCs moving after being killed.
Improvements in textures rendering from afar.
Fixed a visual issue with fast travel and cinematic transition.
Adjusted visual quality of some elements when underwater.
Improvements in materials details quality.
Fixed V’s incorrect position while riding a motorcycle.
Improvement for interior and exterior light sources.
Adjusted dirt quality on Medium and Low settings.
Fixed the lack of a crack in the mirror after V smashed it.
Fixed an issue where pink particles could appear on camera close-up.
Improved foliage destruction visuals.
Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.
Fixed the overexposed foliage elements visible when entering a vehicle.
Fixed an issue where some items could disappear after being destroyed.
Kerry’s bathrobe is no longer incorrectly attached to his lower part of the body.
V’s hands are now correctly displayed on a steering wheel while driving.
V now leans out of a vehicle correctly during chases.
Fixed an issue where the character could appear deformed while mounting motorcycles.
Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.
Fixed several issues with missing lipsync.
Fixed multiple issues with NPCs T-posing.
Camera no longer flips when V is under an object and jumps.
Improved camera movement when entering a vehicle.
Fixed an issue where some items could be attached to NPCs twice.
Fixed NPCs shouting after being killed.
Jackie no longer shouts “Nice shot!” when V kills enemies while in stealth mode.
Fixed particle burning effect applied repeatedly when player stands in fire.
Fixed NPC animation issues after skipping the ride.
Fixed flickering of stars on the surface of the lake in one of the scenes.
Fixed far away terrain disappearing in Badlands.
Other city parts visible from the distance now look more realistic due to adjusted lighting.
Fixed an issue with black weapon scopes during the chase inÂ Riders on the Storm.
Improved visual quality of Black Wall and Mikoshi.
Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.
Holographic elements in specific character outfits now display correctly.
Fixed an unwanted jitter effect on frosted glass surfaces.
Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.

UI

Fixed an issue with ads not being properly displayed on curbs.
Multiple visual updates and adjustments for ads.
Fixed multiple visual issues in quests briefings.
Updated the Arabic language layout in quests briefings.
Updated grenades icons according to their damage type.
Fixed multiple visual issues with the icons display.
Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.
Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.
Fixed freezes and crashes related to equipping and unequipping Johnny’s Jacket.
Added button hints in order to move forward on the treadmill inÂ Where is My Mind?
Fixed an issue where database links would not allow jumping to a selected entry.
Fixed an issue that blocked a player from answering holocalls manually.
Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.
The health bar should now be visible during car chases.
Performance improvement to the Inventory panel.
Fixed an issue where the NPCs could be tagged as “Minimal Threat” regardless of their actual level.
Fixed multiple issues with button hints.
Fixed multiple issues in the Character Creation panel.
Multiple fixes and improvements to the Crafting panel.
Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.
Added an option to craft multiple items at once.
Fixed an issue where preview stats show the same values before upgrading an item.
Added a “Crafted” icon to the tooltip of crafted items.
Fixed multiple issues related to the Cyberware panel.
Multiple adjustments for the D-pad input.
Fixed multiple issues related to HUD elements.
Multiple fixes in the Inventory and Backpack panels.
Fixed an issue when weapons could show 0 DPS before looting them.
Fixed an improper icon of the clothing item when looting body inÂ Gig: Serial Suicide.
Multiple fixes and adjustments to the Main Menu and Settings panels.
Fixed an issue where replacing mods on some legendary items could add an empty mod slot.
Added a disabled state to mod slots when there are no available mods to equip.
Optimizations for Crafting panel and items display.
Fixed an overlapping tooltip of Body attribute in the Character menu.
Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.
Multiple fixes for Scanning functionality and its HUD display.
Added a toggle to enable/disable comparing tooltip.
Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.
Fixed an issue where the game could freeze duringÂ Ghost TownÂ if a player chose to “Wait until Rogue is ready” right after asking Claire for a drink.
Fixed an issue where a player could die right before the scene transition inÂ Play It SafeÂ resulting in blocked progression.
Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.
Fixed an issue where debug text could appear after skipping and fast-forwarding credits.
Updated the credits list.
Fixed an issue where ads text localization upon scanning did not work properly.
Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down inÂ Nocturne Op55N1.
Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.
Fixed corrupted characters in different languages.
Multiple fixes and adjustments for input issues.
Various UI performance and stability improvements.
Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.
Threat level for undiscovered gigs is now displayed correctly.
Fixed issues with D-pad/arrows navigation in the menu and inventory.
Removed unnecessary health bar animations after loading a save.
Fixed item tooltips remaining on screen after closing them.
Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.
Fixed issues related to changing gameplay difficulty settings in the menu.
My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.
Fixed issue with broken buildings visible on the main map.
Added Overhead Text Size option to the Subtitles Settings.
Fixed multiple text-related issues.
Fixed multiple issues related to UI streaming.

Stability and performance
This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.

Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
Multiple UI stability improvements and fixes for the most common UI-related crashes.
Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
Multiple UI performance improvements.
Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
Various other stability and performance improvements.

Miscellaneous

Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.
A settings option to hide Potential Enemy Markers was added to the Interface tab.
A settings option to hide NPC name overhead display was added to the Interface tab.
Telemetry consent is now saved in the user profile and synced via the cloud.
Logic for loading last checkpoint when there is no existing savefile improved.
Fixed game going to a black screen after difficulty is changed in the Pause menu.
Improved D-pad/arrow navigation in menus.
Navigation in Load/Save menu improved.
Fixed Fists description in the quick weapon selection menu.
Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.
Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.
Added fade-in on returning to the game after final credits.
The “One more gig” message will no longer be displayed when the game ends and there is no Point of No Return save.
Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.
Fixed an issue where NPCs were missing their weapons after loading a save
Fixed an issue where engaging in combat in front of Misty’s Esoterica could cause a nearby Animals’ bouncer to follow V in combat state to Viktor’s clinic inÂ The Ripperdoc.
Fixed an issue where Monk’s walk could reset if the Monk stepped on a defeated Maelstrom corpse inÂ Losing My Religion.
Misty will now walk correctly down the stairs on the way to “El Coyote Cojo” bar inÂ Heroes.
Telemetry consent request reappears once for some players due to an issue causing a reset of settings.

PC-specific

Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
Keyboard bindings: more keys are now available for rebinding.
Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
Keyboard bindings: It’s now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
It is now possible to enter Journal from the Map panel using a keyboard.
Achievements will now work on Epic Games Store.
Modding: Added a new “mod” folder for loading modded archives. The modded archives can be named in any way and go into the “mod” folder now. Having mod archives in the “patch” folder is no longer supported.
Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
Fixed an issue where HUD elements would be missing in 8K resolution.
Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.

Console-specific

Fixed an issue on PlayStation 4 where items couldn’t be dropped from the backpack as they would always reappear back in the inventory.
Fixed an issue where Johnny’s custom HUD wouldn’t be present on Xbox One during the concert scene inÂ Love Like Fire.
Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X.
Fixed a streaming issue with the elevator panel inÂ Play it SafeÂ on Xbox One.
Improved the mechanism for adjusting the UI texture resolution depending on the platform.
Fixed an issue that could cause the game to become unresponsive when pressing “A” immediately after deleting a save on Xbox One.
Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu.
Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox.
Various memory handling optimizations on Xbox.
Improved Screen Space Reflections.
Fixed issues with Screen Space Reflections and Temporal Anti-Aliasing.
Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4.
Various environment streaming and input/output improvements.
Various NPCs and vehicle streaming improvements.
Fixed multiple issues with random game freezes.
Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out.
Fixed an issue where V could fall down the elevator shaft.
Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible.
Fixed an issue that caused the player to be unable to exit the Settings menu after making changes.
Claire’s truck is now properly placed in the garage inÂ The Beast in Me.
Fixed the missing water surface shader on PlayStation 4.

Patch 1.2 for Cyberpunk 2077 is coming soon! Here’s a list of the most notable changes coming in this update:https://t.co/wNRJL2mwj9 pic.twitter.com/Fc2lU1474W
— Cyberpunk 2077 (@CyberpunkGame) March 29, 2021


Is Crash Team Racing Nitro-Fueled The Best Kart Racer Out There?

Platforms:Â PlayStation 4, Nintendo Switch, Xbox One
Genre:Â PlayStation Mario Kart, Now On Other Platforms(?)
This is the era of nostalgia, or more precisely; the era of remakes and remasters. Just look at the ungodly amount of ‘retro consoles’ that are filling the market. We have one from Sega, one from Capcom, and another one from Sony. The last one didn’t come out so well, though.
Similarly, some classic games that receive the modern touch didn’t do well either. For example, the original Star Wars: Battlefront II was loved by the fans of the epic saga, and yet the remake by EA was known worldwide for all the wrong reasons. It’s better known as the ‘pride and accomplishment’ game.
Yet, some games age gracefully and do wonders when given a second life. The upcoming Final Fantasy VII Remake and the Final Fantasy VIII Remastered are games that come to mind. They bring back the great nostalgia of the relative golden age of gaming yet suitable for the current generation of hardware and players. It hits all the right chords.
The same can be said for Crash Team Racing Nitro-Fueled.

Right away, you’ll be welcomed by an old friend, Crash Bandicoot, who looks way better in 2019 than he was 20 years ago. Nitros Oxide also makes his way to the remake, returning with another attempt at transforming Earth into his parking lot. All the race tracks from 1999 are back.

20 years of development has brought us this zany kart racer back.
In fact, the original blocky Crash is still here, in case you want to play the game like in the 90s. Don’t be fooled, the game isn’t stuck in the past. In fact, it has aged gracefully like fine wine.
Everything looks very sharp and detailed. Vivid colours fill the screen. Animations give life to dialogues and character. The game looks brand spanking new, without losing the original essence from the PS1 game.
The Whole Shebang
The game has 31 racetracks hailing from the original game and 2003’s Vicarious Visions sequel, Crash Nitro Kart, but you’ll only be racing through 17 tracks in the Adventure Mode, all of them are remasters from the original CTR.
Roo’s Tube brings many great memories, powersliding included.
Adventure Mode is the new mode which is the remastered’s attempt to fit in the with young ‘uns. Beenox has successfully modernised the game by introducing a mode filled with customisations between races.

You can also switch characters between races for the fun of it. Beenox has also allowed players to adjust the difficulty, so no mainstream gaming journalist can say that the game is too hard.

Progressing requires you to hit first place in all the races, which isn’t an impossible feat given the difficulty options.
Of course, for purists of the original game, the classic mode is also available to choose from. The game autosaves after every event, but those huge save monitors are also present for that hit of nostalgia.
He’s Doing It Sideways
The first time you hit a track, you’ll notice that the handling requires some time to get used to. You’ll also notice that a huge portion of races is won by powersliding.
Pura and Polar are the cutest of the lot.
The powerslide requires you to hold a bumper button while turning, and pressing the other button with proper timing to gain boost. Chain the slide up to three times for extra speed. The powerslide feels different from other racing games, sometimes turning too well but at times just sending you off the track or hitting the borders, stopping you abruptly.
Once you refamiliarise yourself to the mechanics, you’ll be happy to drift your way against your opponents.

The problem is, the game does a poor job of explaining mechanics. Aku Aku, or Uka Uka depending on your chosen character, only pops up to explain mechanics and tips, such as you can powerslide, or you can block homing missiles with crates, after races. It’s only when I head into the pause menu and check out the tips and tricks section that learned I could do so much more.
Bombs Away!
The game allows to race normally by holding the accelerate button, but that wouldn’t be fun would it?
The race tracks are peppered with turbo pads and tight bends. Not to mention, crates with tons of powerups to spice up the playing field. There are up to 11 items with wacky effects; beakers and TNT act as traps, rockets and bowling bombs to blow up your opponents and many more.
Collect 10 Wumpa Fruits and you’ll be ‘juiced up’.Â  This means you’ll drift faster and your weapons will be upgraded. For example, your red TNT crate will be a green Nitro crate that will explode on contact.
Difficult Enough For Purists?
Fortunately, I can say yes Beenox has made it tough enough for sadistic players. I’m glad Adventure Mode has an option to drop the difficulty because playing on Medium and staying in first place is harder than F1 racing on Monaco with all the assists disabled.

Rubberbanding is present so no matter far ahead you are in front. No amount of boost can save you from the AI that’s about to catch up. Leading the pack? Why not the AI spam almost every weapon known to mankind up your tailpipe. At one point it feels like I was playing Ace Combat with all the missiles pinging my tail. All you can do is hope to pick up a shield or the more aggressive Aku Aku power up (or Uka Uka, if you’re playing a villain character) and defend your position.
Playing on Hard or Medium isn’t just about racing, it’s also about being lucky.
This is one thing I noticed during my playthrough. Easy feels too easy, often times the player will outplay the competition without challenge, but Medium feels too tough, with tons of rubberbanding and the non-stop beeping of homing missiles.

Bosses literally spam beakers, TNTs, bombs, rockets. You name it. It feels cheap. It’s like the game is hard for the sake of being hard. This form of difficulty mechanism is something Beenox should’ve left back in the 90s.

It’s funny how a kart racer implies itself to be a casual game yet terribly difficult. While I consider the difficulty special and enjoyable, it makes it difficult to pass the controller to those who are less experienced. Mario Kart also requires expertise but certain items make the game easily winnable.
Back In The Race
Regardless of all the difficulty qualms, the game manages to make me smile and squeal occasionally. It’s a proper remaster done perfectly right.
It’s not a kart game with simple mechanics, so I won’t say the game would be a suitable kartÂ racerÂ you’d play with your friends. It’s doable as a party game, just make sure to explain the mechanics to your buds as the game doesn’t do a great job of doing so. I think Mario Kart does party games better.
Even when you manage to overlook the misty-eyed nostalgia of the game, it still retains the fun and is engaging enough to keep you playing with a cheeky grin on your face.

So is Crash Team Racing: Nitro-Fueled the best kart racer out there? The answer is no.
It isn’t the best, but it is one of the craziest kart games out there and it will definitely make you smile the first time you boot the game.

If all you want is wacky fun and hours of gratuitous racing, just set the game on easy and this is the kart racer for you and your pet cat.
Pros:

Wacky racing for the entire family.
Lovely, detailed visuals.
A butt ton of customisations.
Getting hit in the face by the nostalgia train.
A good party game.

Cons:

Needs better explanation on gameplay mechanics.
Huge difficulty gap between Easy and Medium.
A tad bit frustrating on higher difficulties.

FINAL SCORE: 70/100


Xbox Might Be Releasing Death Stranding For PC Game Pass

Kojima Productions’ Death Stranding may be a free game to play later this year, according to a recent tease from Xbox.
Xbox’s official PC Game Pass Twitter has changed its profile picture to a foggy landscape featuring grassy hills and rocks with the quote “sometimes we just like a new landscape picture”.

sometimes we just like a good landscape picture #NewProfilePic
— PC Game Pass (@XboxGamePassPC) August 16, 2022

Moments later, eagle-eyed Twitter users made the connection that the landscape is part of the open world from Death Stranding.

Which would make sense, given that Hideo Kojima and his company are working with Xbox for a new project, and that Death Stranding is already on PC (via Steam and Epic Games Store). The open world package-delivery game will need to eventually be on the gaming service anyway. You could say that if this news is official, this will be the first time Death Stranding will be under the Xbox banner.


Dune Awakening Is A New Open-World Survival MMO From Funcom

During Gamescom Opening Night Live 2022, Funcom announced Dune Awakening, a new open-world survival MMO.
In Dune Awakening, you’ll have to survive the most dangerous planet in the universe, as well as build shelters against sandstorms, maintain your stillsuit, and master the old ways to walk even the deepest deserts. You must also avoid or be devoured by the colossal sandworms that dwell beneath the sands.
In addition, you’ll get to explore the ever-changing face of Arrakis and walk the ruins of long-forgotten biological testing stations, scavenge the wreckage of fallen spaceships, and wander the dusty halls of abandoned sietches. You’ll head into unmapped sectors and be the first to discover secrets and riches before the coriolis storms once again shift the sands and alter the landscape.
In the game, you have to take control of the spice and hunt for spice blooms and deploy your harvester, then protect it from opportunistic raiders and rival factions. Soak the sand in blood as massive battles shift seamlessly from foot to vehicles and from ground to ornithopters in the sky.
You will also make a name for yourself among the inhabitants of Arrakis and wield intrigue and force to influence the Landsraad and impact the world, as well as build your own faction through spice harvesting, trade, subterfuge, and open conflict.
Last but not least, you can tailor every aspect of your character and consume spice to conquer your senses and acquire powerful abilities.
It’s coming to PC via Steam, but there is no release date.


Take-Two CEO Comments On Decreased Sales & Company Culture

Take-Two Interactive has reported that they experienced lower sales. For the three months ending on 30 June 2021, revenue was down 2 percent to US$813 million with net bookings down 29 percent to US$711 million.
According to statistics provided by GamesIndustry.biz, net income for the quarter was up 72 percent year-over-year to US$152 million. Take-Two The publisher credited GTA V, GTA Online, Red Dead Redemption 2, Red Dead Online, and Borderlands 3.Â They are the parent company of Rockstar Games, 2K Games, Gearbox Software, and more.
In a statement, Take-Two chairman and CEO Strauss Zelnick said:
“We’re gratified to see that as we expected, post-pandemic demand was higher than pre-pandemic demand, and the moderation we expected was not as severe as we expected.
As we hopefully get out of this difficult time; it’s hard to know given what’s going on with the Delta variant, it’s nice to see the new normal for our business is much stronger than the old normal.
We’re bringing 20 titles to market this year, and we expect to bring roughly that amount for the following two years.
And we expect to set records again starting in fiscal ’23.
I can only really talk about us.
Our culture is one of inclusiveness, common decency, mutual ambition for success, transparency, honesty, and kindness.
And everyone in the firm knows that.
If people have concerns, they have direct access to me, and everyone in the company knows that as well.
When issues raise themselves; and of course, with 6,800 people there’s always an opportunity for a misunderstanding, we address it at the highest level.
We make sure that we make things right to the best of our ability.
We think we as an industry and we as a company can of course do more.
We have an exceedingly diverse board at our company, and have had for a very long time.
We’re proud of our record, and at the same time we don’t rest on that.
We know there’s always more to be done.”
GTA V surpassed 150 million units shipped, with GTA Online‘s players increasing 72 percent in the past two years. Red Dead Redemption 2 has surpassed 38 million copies, while Red Dead Online has grown its player base 18 percent in the past two years.
NBA 2K21 and Civilization VI have now shipped more than 11 million copies each. Civilization VI has officially surpassed Civilization V at this point in the game’s lifecycle.